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Aircraft Mechanic:  Ability to repair and maintain aircraft.
Animal Husbandry:  Ability to handle and train animals.
Body Combat:  Ability to make body combat attacks.
Biology:  Knowledge of plant and animal biology.
Combat Engineer:  Ability to perform tasks such as emplacing demolitions, buildings fortifications, and camouflaging emplacements.
Chemistry:  Knowledge of Chemical interactions and compounds.
Computer:  Ability to operate and program a computer.
Combat Rifleman:  Ability to use small arms (rifles, machines, etc.)
Civil Engineer:  Ability to plan/supervise construction of buildings, roads, and bridges.
Demolition:  Ability to make/plant explosive booby traps for personnel and vehicles.  Disguise:  Ability to alter appearance to avoid recognition.
Electronics:  Ability to repair electronic devices.
Food Preparation:  Ability to get the most out of food on hand and prepare with less health risks (i.e. disease, virus, radiation).
Equestrian:  Ability to ride a horse.
Forward Observer:  Ability to communicate fire data for indirect fire weapons.
Forage:  Ability to find food in the wild, including knowledge of what plants are edible and where to find them.
Forgery:  Ability to forage signature or document and have it accepted as genuine.
Farming:  General knowledge of growing food crops and raising livestock.
Fishing:  Ability to catch fish, using a hook and line or net, etc.
Geology:  Knowledge of rock formations and minerals.
Gunsmith:  Ability to construct and repair weapons.
Hunting Bow:  Ability to make/use bows, crossbows, arrows, etc.
Heavy Weapons:  Ability to use antitank missile launchers, flame weapons, and rocket/ grenade launchers.
Indirect Fire:  Ability to fire howitzers, mortars, and indirect-fire grenade launchers.
Instruction:  Ability to teach others.
Interrogation:  Ability to persuade or force a prisoner to reveal information.
Jet Pilot:  Ability to fly jet (i.e. fighter/light bomber) aircraft.
Light Aircraft Pilot:  Ability to fly light aircraft.
Large Boat Handling:  Ability to control large (over 20 meters) water-craft.
Large Caliber Gun:  Ability to fire a direct-fire heavy gun, such as a tank gun, a howitzer, used in the direct fire role or any autocannon.
Language:  Ability to understand/be understood, read/write  in a foreign language.
Lockpick:  Ability to pick a lock.
Melee Combat:  Ability to use melee weapon, i.e. knife, bottle, rifle butt, etc.
Motorcycle:  Ability to ride a motorcycle.
Mechanic:  Ability to maintain and repair vehicles and machinery.
Medical:  Ability to render first aid/medical care to injured or ill personnel.
Multiple Engine Pilot:  Large multiengine planes (i.e. C-5`s B-52`s, 747`s).
Meteorology:  Understanding of weather and the forces governing it.
Mining Engineer:  Ability to supervise the construction and running of a mine. (tunnels are included).
Military Strategy:  Ability to estimate location of friendly and enemy forces.
Metallurgy:  Knowledge of smelting ore into metal, forming alloys, and fundamental metalworking.
Mountaineering:  Ability to climb steep slopes and sheer cliffs and rappel.
Nuclear Warhead:  Ability to arm, disarm, repair, etc. nuclear warheads.
Parachute:  Ability to use a parachute.
Pistol:  Ability to fire a pistol accurately.
Reconnaissance:  Ability to spot concealed enemies, avoid ambushes, and to move silently; hunt, and be unseen.
Rotary Wing Pilot:  Ability to fly rotary wing aircraft (helicopters).
Small Boat Handling:  Ability to handle small boats, including oar-driven, wind-driven, and small (under 20 meters) motor boats.
Scuba Diving:  Ability to use an aqua-lung or rebreather.  May not be purchased at a higher skill level then character`s SWM skill.
Small Unit Tactics:  The knowledge of friendly/enemy small unit tactics.
Scrounging:  Ability to find man-made items such as spare parts, domestic food, ammunition, etc.
Swimming:  Ability to swim.
Tracked Vehicle Driver:  Ability to drive tracked vehicles from tanks to caterpillars.
Thrown Weapon:  Ability to hit target with a thrown weapon, i.e. knife, grenade, ax.
Wheeled Vehicle Driver:  Ability to drive wheeled vehicles, from OT-64`s and 4 -wheelers to semi-trucks.     1.  Skill costs double.
2.  Soldiers from Eastern Bloc armies cannot purchase this as a background skill.
3.  Skill costs double if purchased as a background skill.
4.  Skill costs half.
5.  May not be purchased unless character has LAP skill of 40 or more.
6.  All characters pay half cost for any language in the same group as their native language.
European players pay half cost for all Germanic, Romance, and Balto-Slavic languages.
7.  Skill cost is halved, up to the amount of the highest skill, if character has the other of these to related skills.    Note:  If you have an idea for another skill please consult the referee so that it may be added.
SKILL
 
ACM  MBE
AHS   BE
BC     MBE
BIO    E
CBE   M 1
 
CHM  E
CMP  MBE 2
CRM  M
CVE   E
DEM  M 1
DIS    MB
ELC   MBE
FP     MBE 4
 
EQ    BE
FO     M
FOR  MB
 
FRG   BE
FRM  B
FSH   B 4
GEO  E
GS     MBE
HB    BE
HW   M
 
IF      M
INS    MBE
INT    M
JP      MBE 5
LAP   MBE
LBH   ME
LCG   M
 
LNG   MBE 6
LP      B
MC     MBE
MCY   MB
MEC   MBE
MED   ME
MEP   E
MET   E
MNE   E
 
MSY    M
MTL   E
 
MTN    MB
NWH   M
PAR    M
PST     MB
RCN   MB 1
 
RWP   MBE 5
SBH    MB
 
SCD    MBE
 
SUT    M
SCR   MB
 
SWM  MBE
TVD   MBE
TW     MBE
WVD  MB
Making a Character
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