Imperial Guidelines
General:
- NO profanity in emails.
- To participate in this RPG you only need to respond to emails the rest will be explained.
Ships:
- Ships may be purchesed from a licensed contractor.
- Starfighter pilots will still have to fly their assigned ships for missions.
Playing:
You choose what you want to be, Starfighter, Stormtrooper, etc.
You are placed in a Platoon/Squadron and given a rank.
A battle (sim) is announced and if your Platoon/Squadron is part of it you participate.
If you survive and say your leader doesn't, that means promotion.
Take this Battle and write a story about how the mission went. Your personal statistics [Destroyed ships, missiles used, etc.].
Email this to Grand Admiral Tsoiotsi Tsogalii and Your Commanding officer.
If you write well, Rank promotion!
RPing rules of our RPG
- General
- If a rule is broken while in a Sim it is called God Moding and the following are penalties for breaking rules:
- 1 strike- Most take damage on next attack on you
- 2 strikes- Most post heavy damage on next attack on you
- 3 strikes- Most forfeit the battle(or your part in it anyway)
- Posting damage on your target is considered God Moding.
- A mediator is the only person who can post damage.
- Starfighters
- A fighter can post one shot per post (If your ship is equiped quad linked fire then it is four shots fired in one post but only one graze of the trigger), if the fighter switches weapons, changes speed, switches targets, or returns to its hanger the pilot must post the action.
- A fighter can attack only one enemy at a time.
- A fighter is allowed one defemsive move and one counter attck per post.
- A fighter has only weapons that are typical to the ship he/she flies.
- All fighters shields are of equal power and cannot be recharged during battle.
- To destroy any fighters shield takes the following number of hits:
- 12 Laser hits
- 2 Torpedo hits
- 1 Turbolaser hit
- 6 Ion hits
- To destroy any fighters hull or disable it in the case of Ion Cannons takes the following number of hits:
- 12 Laser hits
- 1 Torpedo hit
- 1 Turbolaser hit
- 6 Ion hits
- Capital Ships:
- Each Gunner can attack one enemy of any type.
- Tractor Beam Operators can only lock on disabled targets.
- Capital Ships cannot block hits.
- All Capital Ship types have equal Shield Power.
- To destroy a Capital Ships Shields takes the Following number of hits:
- 1,000 Laser hits
- 250 Torpedo hits
- 100 Turbolaser hits
- 300 Ion hits
- To destroy a Capital Ships hull or disable it in the case of Ion Cannons takes the following number of hits:
- 500 Laser hits
- 100 Torpedo hits
- 50 Turbolaser hits
- 300 Ion hits
- Ground Vehicals
- Ground Vehicals have no shields.
- Gunners can attack one enemy target at one time
- To destroy a Walker or equivilant takes the following number of shots:
- 150 Heavy Laser hits
- 200 Light Laser hits
- 100 Grenade hits
- To destroy smaller vehicals such as TIE Crawler takes the following number of shots:
- 100 Heavy Laser hits
- 150 Light Laser hits
- 50 Grenades
- To destroy a normal trooper takes the following number of hits:
- 2 Heavy Laser hits
- 6 Light Laser hits
- 1 Grenade
- Hand to hand (Jedi Battle)
- May only use weapons that are openly carried.
- For force users, may only use powers that their rank gives them.
- The General Rules are the most restricted here.
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IMPmail: Grand Admiral Tsoiotsi Tsogalii