After attempting to expose and punish two cheaters within that clan, the "popular guys" factor worked against us. We were accused of perpetrating a witch hunt against those two members, while the members themselves were coddled and given a slap on the wrist. Whatever illusions of honor we had remaining about the clan were shattered when the clan leader himself posted in defense of hacking and cheating. In short, the purported honor of the clan was nothing more than a public relations page on the website.
Once it became clear to us that our former clan was being run like a high school "in" group, we had no choice but to leave and found our own guild. Thus was born the "Knights of the Galaxy."
Our main ambition is for all members to enjoy themselves as much as possible when playing online games. We intend to promote a feeling of brotherhood (and sisterhood) amongst our members. If you feel that something is being handled inappropriately, it is your right, and duty to inform us of the fact. We will keep our members informed of any new directions the order will be taking, and we will allow you to voice your opinions on these issues.
While the four of us are the leaders of the order, you should not expect us to sit on high and pass down judgment. We will be there with you, in the trenches, playing the same games you are. We will be there for you to discuss your opinions and ideas.
The Knights of the Galaxy was started as an alliance for Taenaria Derivia Zallus Kitara, or TDZK as it is more commonly known. The main focus of the Knights is centered on browser-based games, or BBGs. We will expand our membership to include other BBGs as time goes on, and we may eventually branch into other games, if there is enough interest. If you think you have what it takes to start a Frontier Realm for another game, gather a few like-minded players and petition us for recognition as a Frontier. Eventually, with enough support and a good player base, your game of choice will be granted full Realm status.
There are seven basic rules of conduct for Knights. For most of these rules, we will follow a "three strikes" policy. Rule breakers get two warnings. On the third offense, they are excommunicated from the order. The only exceptions to this policy are traitors. If it is proven that a member of the order has turned traitor, they will be dropped immediately, and hunted down in whichever game they turned. Once that game is complete, a traitor will be ignored thenceforth.
Prospective members of the Knights do not go through a recruitment period. Once you are a member here, you are a full Knight. That is not to say that we will accept just anyone. If you wish to join our guild, please sign up through our Recruitment Office.
If you believe that you have what it takes to join the order, you are encouraged to sign up here and approach one of our members for entry into an in-game guild. Membership in the order is decided based on maturity, NOT on skill. Skill can be trained, while maturity is a part of you.