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Western Sports

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    Western Sports

    Barrel Racing: This is a woman's event and is big on audience participation. The rider enters the arena at a full gallop and must circle each of three barrels as fast as possible (in a "cloverleaf" pattern) without knocking them over. After circling the barrels, the rider then gallops out of the arena as fast as the horse will carry her. The rider is timed from entrance to exit with five seconds added to the time for each barrel knocked over. This event is an awesome display of horsemanship, not to mention the speed and agility of the horse.

    Western Pleasure:

    Roping:

    Cutting:

    Team Penning:

    Pole Bending: In Pole Bending, the horse and rider run a linear pattern through six equally spaced poles placed 21 feet apart. This event is more difficult for the horse, as it is required to change leads as it weaves through the poles. As in Barrel Racing, a 5-second penalty for knocking over a pole and a disqualification for breaking the pattern applies in this event. Again, a running start is allowed from a visible line

    Reining:

    Saddle Bronc: The ride starts with both feet over the horse's shoulders. The gate pops open and the rider must stay on for eight seconds. The rider is scored on his style, the amount of control exhibited during the ride and how hard the horse bucks. The rider can raise his score by "spurring" the horse. The rider is disqualified by failing to ride the full 8 seconds, having a foot fall out of a stirrup, touching the saddle, himself or the horse with his free hand or failing to start the ride with his feet in the proper position.

    Bareback: The Ride starts with both feet over the horse's shoulders. The gate pops open and the rider must stay on for eight seconds. The rider is scored on his style and how hard the horse bucks. The rider can raise his score by "spurring" the horse. If the rider's feet are not in position when the horse first hits the ground out of the chute, he is disqualified. The rider can also be disqualified by failing to ride the full 8 seconds or by touching himself or the horse with his free hand.

    Steer Wrestling: Also known as "Bulldogging". In this event, a steer is released from the gate. A "hazer" forces the steer to run in a straight line. The bulldogger rides on the other side of the steer, gets along side of it and reaches down to grab the steer's horns. Once he has hold of the horns, the buldogger slides off of the horse, digs in his heels to stop the steer and twists its' horns to force the animal to the ground. The event is over when the animal is on it's side and all four feet are pointing in the same direction. The rider has ten seconds added to his score if he breaks the gate too soon after the steer is released. He is disqualified if he fails to stop the steer or change its' direction of travel before pulling it to the ground.

    Calf Roping: The calf is given a head start out of the gate, and the horse and rider give chase. The rider must rope the calf and dismount, throw the calf to the ground and tie three feet together with a "piggin' string. When the animal is tied the rider throws his hands in the air to signal he is done. The calf must stay tied for six seconds following the hand signal or the rider is disqualified. Ten seconds are added to the rider's time if he breaks from the gate before giving the calf a head start.

    Team Roping: This event requires two riders working as a team, a "header" and a "heeler". The header chases the steer and must rope its' horns. After roping the horns, he must turn the steer so that the heeler can rope the animal's hind legs. The event is over when the steer has been roped tight from both ends and the horses are facing each other. Ten seconds are added to the score if either of the horses break the barrier before the steer gets a proper head start. 5 seconds are added if they rope only half a head or only one leg.

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