
Guide - Europe 1430 Scenario
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EUROPA
CAMPAIGN 1430
A.D. Copyright
(C) Richard Bodley Scott 1988
This campaign is set in western Europe
commencing in
1429
A.D. It
is primarily
a diplomatic and military campaign,
with each player controlling one of the patchwork of
states
into which late medieval Europe was divided.
The twenty
player states
are: The
Duchies of Savoy and
Milan, The Republics
of Venice, Genoa
and Florence,
the
Papal states,
the Kingdoms
of Naples, Aragon,
Castile,
Portugal and Granada, the
Hafsid emirate, the Kingdoms
of
France and
England, the
Duchies of
Burgundy, Austria,
Bavaria and Saxony, the
Swiss Confederacy and the
Hussite
state of Bohemia.
Background (NOTE: the alliances/wars stated don't have any
influence on the game, it's just
historical information)
SAVOY: A
substantial but
unaggressive state in the NW
Italian mountains. Currently
ruled by Duke Amadeus VII (who
later became the schismatic Pope Felix V !!!).
MILAN: The most aggressive Italian state, currently ruled
by Duke Filippo Maria Visconti.
Recently defeated
by an
alliance
of Florence and
Venice. Condottieri
commanded by
the unreliable Francesco Sforza.
VENICE: A maritime
merchant republic with
an overseas
empire in
the Eastern Mediterranean. Currently
interested
in expanding her
mainland possessions.
GENOA: Another
maritime republic, her
former greatness
now very much eclipsed by Venice.
FLORENCE: An
oligarchic republic, under
the increasing
influence of Cosimo de Medici.
Currently allied with Venice
against Milan.
PAPAL STATES: Until
recently in a total shambles,
with
the pope an exile at Avignon,
under Pope Martin V there has
been a great increase in the authority of the papacy in
its
traditional territories.
Pope Martin
is inclined
to
interfere in the affairs of the Kingdom of Naples,
and has
proclaimed a crusade against the Hussites of Bohemia.
NAPLES:
An important kingdom, but
the scene of dynastic
disputes - see the United European Press for details.
ARAGON: One
of the
expanding Christian
kingdoms of
Iberia. King
Alfonso is
set on
gaining the
throne of
Naples.
CASTILE: The largest
of the Spanish
kingdoms, Castile
under King John II is
ready to flex its muscles against its
Christian and Moslem neighbours once more.
PORTUGAL: Portugal, under King John I, is set to become a
maritime power, owing
to the activities of the king's third
son, Henry,
known as the navigator. Having
captured Ceuta
from the Moors in 1415, Henry
hopes to
expand Portugal's
African empire.
GRANADA: Last vestige
of the Moslem
Empire in
Spain,
Granada has
survived owing to its
mountainous terrain and
the tenacity of its
warriors. Alliance
with the Hafsid
Emirate of North Africa has also been helpful.
HAFSID EMIRATE:
Rule most
of the
SW coast
of the
Mediterranean. Repeated
forays by the Portuguese from Ceuta
need to be avenged.
FRANCE: Reduced to a rump of his kingdom by the conquests
of Henry V of England, King
Charles VII currently has
his
capital at
Toulouse. The
defeat of the English
at Patay
last year gives hope of further advances in the near future.
The first objective is the recapture of Paris.
ENGLAND: With the
death of King Henry V in 1422, England
is now
under the
nominal rule of the child prince,
King
Henry VI. The English
possessions in France are under
the
regency of John, Duke of Bedford, the King's uncle.
BURGUNDY: Phillip,
Valois Duke
of Burgundy
hopes to
create an independent Burgundian kingdom between France
and
the Holy
Roman Empire.
Already he
has gone a long way
towards that
dream, holding
Flanders and
Luxemburg in
addition to
the Duchy
of Burgundy
proper. He hopes to
achieve this
by playing
off the
English against
his
compatriots the
French. He
is currently
allied to the
English.
AUSTRIA: Having
already expanded their territories
far
beyond the
original borders of
the Duchy of Austria, the
Habsburg family hope, eventually,
to secure the title
of
Holy Roman
Emperor, currently
vacant, but
assigned to
Sigismund, King of
Hungary and Germany. In
the meantime,
there remains the problem of the Swiss rebels.
BAVARIA: The Wittelsbach Duke of Bavaria also has a claim
to consideration as Holy Roman Emperor.
SAXONY: The
Wettin Duke of Saxony, as
one of the seven
electors, is powerful in the Empire, though not laying claim
to the throne.
SWISS CONFEDERACY: Having
asserted their independence of
feudal control,
the Swiss cantons are not likely to submit
to Austrian power again.
HUSSITES: The
Hussites of
Bohemia, primarily
a
reformation movement,
have succeeded in gaining control of
most of the kingdom from the
Catholic nobility.
They now
face a crusade by the neighbouring Catholic powers.
Time Scale:
There are nine campaigning month per year:
March, April,
May, June, July, August,
September, October
and November.
The winter months are skipped over.
Taxes are
collected and troops paid in March,
June and
September. Demobilisation
occurs in
March, June
and
September.
Investment
(city foundation,
city
improvement/rebuilding, moving
capitals) occurs in
March.
Army
units can
be recruited in any turn. Fleet
squadrons
can only
be raised
in May,
August and
November. Sea
movement is more hazardous in March and November.
Terrain types:
Possible terrain types are Pln = Plain, Hil = Hills, Mou =
Mountain, Dry = Dry.
Troop types:
WARSHIPS: (10 per
unit)
In the Mediterranean, still
mainly oared galleys similar
to their ancient prototypes.
In the
Atlantic sailing
vessels are more
common. Neither are able to
blockade a
besieged port to
prevent enemy
shipping entering
or
leaving.
MEN-AT-ARMS: (200 per unit)
A mixture
of fully
plate armoured
knights and their
lesser armoured followers.
JINETES: (400 per unit)
Light javelin armed skirmishing cavalry found mainly
in
southern Spain and in north Africa.
FOOT: (800 per unit)
Depending on their nationality,
may represent a mixture
of longbowmen, crossbowmen, billmen, pikemen,
spearmen,
halbardiers or handgunners.
BOMBARDS: (10 per
unit)
Heavy artillery, of more value in sieges than in battle.
SPY NETWORKS: (1 per unit)
See generic rules.
Combat Factors
Open Battle
Siege
SEA
PLN HIL
MOU DRY
ASSAULT SIEGE_OPS
Warships:
100 0
0
0
0
50
50
Men-at-Arms: 0
125
85
60
100
60
60
Jinetes:
0
110
85
50 125
40
40
Foot:
0
100
100
100
100
100
100
Artillery:
0
40
30
20
40
50
200
Spies:
0
0
0
0
0
0
0
Other Factors
Move
Supply Recruitment
Modifier
PLN HIL
MOU DRY
Warships:
30
100
100 100
100
100
Men-at-Arms: 12
200
55
40
25
10
Jinetes:
16
200
0 0
0
50
Foot:
8
100
35
50
65
30
Artillery:
6*
20
10
10
10
10
Spies:
0
0
-
-
-
-
(Artillery: Maximum single stage move (see rules) = 8 MP)
Generals Average move
(unaccompanied) = 20 MP
Legal Move Lists
These can be printed out on your printer from the main PBM
program (see documentation).
Maps
Unfortunately a suitable method of reducing the campaign
maps to a disk file printable without special software is
not yet available to me. Therefore,
regrettably, you will
have to draw your own maps.
Most of the towns included in the EUROPA scenario will be
found in the BARTHOLOMEW FAMILY ATLAS OF THE WORLD (1983).
It is suggested that the relevant maps be traced and the
towns and routes marked thereon.
Some towns have had their names altered to facilitate
inclusion in the program database:
Scenario name
True name
Aljeciras
Algeciras
Ceske
Ceske Budejovice
Fez
Fes
Lorenzo
Borgo San Lorenzo
Mlada
Mlada Boleslav
Preto
Prato
Spezia
La Spezia
Some towns are not shown in the above atlas.
Here is a list
with their approximate positions:
Altenburg
Halfway between Leipzig and
Zwickau.
Capua
2/5 of the way from Naples to
Terracina, some miles inland.
ElKroub
Near present day Constantine.
Gollersdorf
NW of Vienna, near present day
Hollabrunn.
Pirna
Halfway between Dresden and
Teplice.
Rakonitz
Halfway between Zwickau and Prague.
Spoleto
Near present day Terni.
Tagliacozzo
Near present day Sulmona.
Ypres
Halfway
between Ghent and Calais.
If you have a different atlas, you may still not know the
exact position of a few of the towns.
It should be
possible, however, to work out their approximate position
from the legal move lists.
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