1993 Bally Judge Dredd

My first "superpin". It is in perfect shape, complete with eagle topper. I have always seen these pinballs for sale. Seems everyone has it or has had it. Plus there is lots of parts for it floating around. I have read about 2 versions of the game. The differences are about the way the balls lock for multiball. If anyone has a copy of the level 1 roms please send me them! I want to restore the game back to the orignal method of locking the balls.
The game comes with black drop targets, they look ugly and plain. Now it has custom decals. 4 sheilds and a mug shot of Dredd in the center. It looks much better than plain black, it really finishes the game off, see the picture.


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Judge Dredd 6.5 of 10

1993 Williams
4 Flippers, 3 regular 1 small.
4 ramps, 3 habitrails.
6 ball mulitball. Either 2, 4, or 6 at once.
3 captive balls
Widebody with 2 flipper buttons and 2 lane/mode change or fire buttons
Automatic plunger (yuck)
11 modes
0 video modes


Dredd is mostly disliked by the seasoned pinball player. It just doesn't seem to have much in the way of keeping people interested. There are a bunch (11) of modes on the game. They are not too repetitive and have some really funny animations and speech. They are easily started by either shooting the left ramp or the sniper tower. Some modes are too easily finished. Once all the modes have been started, you can start the Ultimate Challenge. Here you get 6 ball multiball with everything lit. I dislike this type of wizard mode, it just doesn't appeal to me.
Game is a little graphic for younger children, (eg. Axe to the head). I havenít tested the family setting yet.
The ramps have large openings and are very easy to master once you practice a little. Except the little air raid ramp, it has proved to be a really challenging shot. Too bad the reward from making it is realtively small.
I have the latest rom revisions and a late production model so my deadworld, for locking balls for multiball, is only required once. I am hoping to find more information about early games where the deadworld was used to lock three balls. Any information would be appreciated.
The game features a "Super Game", which differs from the regular game by starting with multiball and 4 diiffent objectives from the regular 11 modes. This will only add to the replay ability of the game.
From what I have seen so far I would rate this game an 6.5 of 10. The only draw backs I can see are the large mouth openings of the ramps, an that modes are too easily started and some are too easily finished even though there are 11 of them. The uninspired wizard mode really detracts from the game too.

Email: kstebel@rogers.com
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