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The
Fitzkee
Trilogy

Top

SHOWMANSHIP for MAGICIANS

  1. Chapter  1 Do Magicians Need Higher Entertainment Standards?
  2. Chapter  2 Things From Another Era
  3. Chapter  3 How to Find Out What the Public Really Wants
  4. Chapter  4 The Things Big Audiences Really Buy
  5. Chapter  5 How Music Adds Interest
  6. Chapter  6 Rhythm, Youth and Sex Appeal
  7. Chapter  7 Personality and the Necessity of Selling Yourself
  8. Chapter  8 Color, Harmony, Sentiment, Romance
  9. Chapter  9 Timing and Pointing
  10. Chapter 10 Surprise, Unity, Character and Situation
  11. Chapter 11 Costuming, Grooming, Make-up, Personal Behavior and Smoothness
  12. Chapter 12 Confidence Through Rehearsal
  13. Chapter 13 Physical Action, Group Coordination, Precise Attack, Economy and Brevity
  14. Chapter 14 Efficient Pacing, Punch, Instinct Appeals, Combined Appeals, Grace, Effortless Skill, Spectacle and Contrast
  15. Chapter 15 Comedy
  16. Chapter 16 Getting and Holding Interest and Attention
  17. Chapter 17 Types of Audiences and Their Preferences
  18. Chapter 18 How to Routine
  19. Chapter 19 How to Routine - Continued
  20. Chapter 20 How to Get Ideas For Acts
  21. Chapter 21 How to Put An Act Together
  22. Chapter 22 How to Make Your Act Salable
  23. Chapter 23 A Magic Show in the Modern Manner
  24. Chapter 24 Finale
  25. Chapter 25 Check Charts

The TRICK BRAIN

  1. Chapter  1 CLASSIFICATION OF EFFECTS
  2. Chapter  2 UPON THESE FUNDAMENTALS WE STAND
  3. Chapter  3 THE BEGINNING OF APPEARANCE
  4. Chapter  4 APPEARANCES, CONTINUED
  5. Chapter  5 APPEARANCES, AGAIN
  6. Chapter  6 APPEARANCES, STILL GOING ON
  7. Chapter  7 THE VANISH
  8. Chapter  8 VANISH, CONTINUING
  9. Chapter  9 TRANSPOSITIONS
  10. Chapter 10 TRANSFORMATIONS
  11. Chapter 11 PENETRATION
  12. Chapter 12 RESTORATION
  13. Chapter 13 ANIMATION
  14. Chapter 14 ANTI-GRAVITY
  15. Chapter 15 ATTRACTION
  16. Chapter 16 SYMPATHETIC REACTIONS
  17. Chapter 17 INVULNERABILITY
  18. Chapter 18 PHYSICAL ANOMALY
  19. Chapter 19 SPECTATOR FAILURE
  20. Chapter 20 CONTROL
  21. Chapter 21 IDENTIFICATION
  22. Chapter 22 THOUGHT READING
  23. Chapter 23 THOUGHT TRANSFERENCE
  24. Chapter 24 PREDICTIONS
  25. Chapter 25 EXTRA-SENSORY PERCEPTION
  26. Chapter 26 PSEUDO SKILL
  27. Chapter 27 THE INVENTION OF NEW TRICK PLOTS
  28. Chapter 28 METHODS FOR NEW TRICK PLOTS
  29. Chapter 29 THE TRICK BRAIN
  30. Chapter 30 TECHNIQUES OF INVENTION
  31. Chapter 31 SLEIGHT-OF-HAND TRANSLATIONS
  32. Chapter 32 NEW LAMPS FOR OLD
  33. Chapter 33 THE ULTIMATE OBJECTIVE
  34. Chapter 34 GLOSSARY OF DEFINITIONS OF FUNDAMENTAL EXPEDIENTS

MAGIC By MISDIRECTION

  1. Chapter  1 REAL SECRETS OF MAGIC
  2. Chapter  2 THE IMPORTANCE OF INTERPRETATION
  3. Chapter  3 CONVICTION AND NATURALNESS
  4. Chapter  4 WHAT ACTUALLY DECEIVES THE SPECTATOR
  5. Chapter  5 THE PSYCHOLOGICAL EXPEDIENTS
  6. Chapter  6 REACHING THE SPECTATOR'S MIND
  7. Chapter  7 PROCESSES WITHIN THE SPECTATOR'S MIND
  8. Chapter  8 THE IMPORTANCE OF THE NORM
  9. Chapter  9 THE NORM IN SPEECH
  10. Chapter 10 THE NORM IN PROPERTIES
  11. Chapter 11 DISGUISE AND ATTENTION CONTROL
  12. Chapter 12 SIMULATION
  13. Chapter 13 DISSIMULATION
  14. Chapter 14 MANEUVER
  15. Chapter 15 RUSE
  16. Chapter 16 SUGGESTION AND INDUCEMENT
  17. Chapter 17 ATTENTION CONTROL
  18. Chapter 18 ANTICIPATION
  19. Chapter 19 RELAXATION, MONOTONY, CONFUSION
  20. Chapter 20 DIVERSION AND DISTRACTION
  21. Chapter 21 SAMPLES OF ATTENTION CONTROL
  22. Chapter 22 REAL DECEPTION
  23. Chapter 23 THE MOST IMPORTANT SKILL

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