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The
Fitzkee
Trilogy
Top
SHOWMANSHIP for MAGICIANS
- Chapter 1
Do Magicians Need Higher Entertainment Standards?
- Chapter 2
Things From Another Era
- Chapter 3
How to Find Out What the Public Really Wants
- Chapter 4
The Things Big Audiences Really Buy
- Chapter 5
How Music Adds Interest
- Chapter 6
Rhythm, Youth and Sex Appeal
- Chapter 7
Personality and the Necessity of Selling Yourself
- Chapter 8
Color, Harmony, Sentiment, Romance
- Chapter 9
Timing and Pointing
- Chapter 10
Surprise, Unity, Character and Situation
- Chapter 11
Costuming, Grooming, Make-up, Personal Behavior and Smoothness
- Chapter 12
Confidence Through Rehearsal
- Chapter 13
Physical Action, Group Coordination, Precise Attack, Economy and Brevity
- Chapter 14
Efficient Pacing, Punch, Instinct Appeals, Combined Appeals, Grace, Effortless Skill, Spectacle and Contrast
- Chapter 15
Comedy
- Chapter 16
Getting and Holding Interest and Attention
- Chapter 17
Types of Audiences and Their Preferences
- Chapter 18
How to Routine
- Chapter 19
How to Routine - Continued
- Chapter 20
How to Get Ideas For Acts
- Chapter 21
How to Put An Act Together
- Chapter 22
How to Make Your Act Salable
- Chapter 23
A Magic Show in the Modern Manner
- Chapter 24
Finale
- Chapter 25
Check Charts
The TRICK BRAIN
- Chapter 1
CLASSIFICATION OF EFFECTS
- Chapter 2
UPON THESE FUNDAMENTALS WE STAND
- Chapter 3
THE BEGINNING OF APPEARANCE
- Chapter 4
APPEARANCES, CONTINUED
- Chapter 5
APPEARANCES, AGAIN
- Chapter 6
APPEARANCES, STILL GOING ON
- Chapter 7
THE VANISH
- Chapter 8
VANISH, CONTINUING
- Chapter 9
TRANSPOSITIONS
- Chapter 10
TRANSFORMATIONS
- Chapter 11
PENETRATION
- Chapter 12
RESTORATION
- Chapter 13
ANIMATION
- Chapter 14
ANTI-GRAVITY
- Chapter 15
ATTRACTION
- Chapter 16
SYMPATHETIC REACTIONS
- Chapter 17
INVULNERABILITY
- Chapter 18
PHYSICAL ANOMALY
- Chapter 19
SPECTATOR FAILURE
- Chapter 20
CONTROL
- Chapter 21
IDENTIFICATION
- Chapter 22
THOUGHT READING
- Chapter 23
THOUGHT TRANSFERENCE
- Chapter 24
PREDICTIONS
- Chapter 25
EXTRA-SENSORY PERCEPTION
- Chapter 26
PSEUDO SKILL
- Chapter 27
THE INVENTION OF NEW TRICK PLOTS
- Chapter 28
METHODS FOR NEW TRICK PLOTS
- Chapter 29
THE TRICK BRAIN
- Chapter 30
TECHNIQUES OF INVENTION
- Chapter 31
SLEIGHT-OF-HAND TRANSLATIONS
- Chapter 32
NEW LAMPS FOR OLD
- Chapter 33
THE ULTIMATE OBJECTIVE
- Chapter 34
GLOSSARY OF DEFINITIONS OF FUNDAMENTAL EXPEDIENTS
MAGIC By MISDIRECTION
- Chapter 1
REAL SECRETS OF MAGIC
- Chapter 2
THE IMPORTANCE OF INTERPRETATION
- Chapter 3
CONVICTION AND NATURALNESS
- Chapter 4
WHAT ACTUALLY DECEIVES THE SPECTATOR
- Chapter 5
THE PSYCHOLOGICAL EXPEDIENTS
- Chapter 6
REACHING THE SPECTATOR'S MIND
- Chapter 7
PROCESSES WITHIN THE SPECTATOR'S MIND
- Chapter 8
THE IMPORTANCE OF THE NORM
- Chapter 9
THE NORM IN SPEECH
- Chapter 10
THE NORM IN PROPERTIES
- Chapter 11
DISGUISE AND ATTENTION CONTROL
- Chapter 12
SIMULATION
- Chapter 13
DISSIMULATION
- Chapter 14
MANEUVER
- Chapter 15
RUSE
- Chapter 16
SUGGESTION AND INDUCEMENT
- Chapter 17
ATTENTION CONTROL
- Chapter 18
ANTICIPATION
- Chapter 19
RELAXATION, MONOTONY, CONFUSION
- Chapter 20
DIVERSION AND DISTRACTION
- Chapter 21
SAMPLES OF ATTENTION CONTROL
- Chapter 22
REAL DECEPTION
- Chapter 23
THE MOST IMPORTANT SKILL
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