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 Resident Evil: Code Veronica Huy Nguyen  

Capcom’s latest Resident Evil game, the first on the Dreamcast, enters with a huge splash. This is the popular survival horror series at its best. Fans of the series will be able to discover the secrets behind the strange happenings that plagued the heroes of the series’ last three installments. 

So, what separates this game from the former three? Simple, the graphics. But you can also expect the thrills and chills the Resident Evil series have provided in the past. I’ll leave the storyline untouched. There are too many spoilers to mention. I’ve played every Resident Evil game and this one easily outperforms all of them.  

Technically, Code Veronica shares the basic controls of its predecessors. Some have found the controls in the series to be slow and rather cumbersome. It’s a shame Capcom decided not to utilize the analog control of the Dreamcast controller. And it wouldn’t have hurt to include the helpful dodge feature from RE3: Nemesis. You’ll find the usual puzzle and action style game play here, but it’s been heightened to new levels. The puzzles make more sense and some require more than just logical thinking. The difficulty of this game makes it one of the toughest to date. Remember how easy it was to locate items in the background since they stuck out like a sore thumb. Well, you can forget that. Items blend in more naturally with the backgrounds so it’ll be a little tougher to see them. 

Plot is a must to keep the gamer interested until the end. RE:CV excels in this area. The plot is a bit sluggish, but the new casts of characters are interesting and the familiar characters are even more entertaining to watch. Let’s not forget all the twists. The game is full of them. It’s original and unpredictable. And as always, the game can be very disturbing.  

RE never looked better. What would you expect from a next-generation system? Graphics are sharp, detailed, and stunning. The game pulls you in with a cinematic feel and the cut scenes are phenomenal to watch. Unfortunately, the B-movie voice acting tradition is here to stay as well. The mind-boggling intro is a classic. With the graphic capabilities of the Dreamcast, Capcom was able to capture the world of Resident Evil in 3D. There are no more prerendered backgrounds and awkward camera angles. The 3D surroundings enable movie like camera angles and always give you the best view of the action. The game feels more realistic. Zombies don’t look as torn up and beat up as you would expect and it always feels like things have a glossy look to them. But enemies are uglier, nastier, and meaner looking than ever.  

The music is appropriate and fitting, like its predecessors. The eerie tunes and mood immerse you in the horror. There isn’t anything too ground breaking here. Although I would expect Sega to had done something great in this department. It’s pretty much standard fare.  The latest addition in the weapons category is the infamous dual Uzi’s. There aren’t too many opportunities to use them in the game, but they’re fun to use. Each gun is capable of aiming at individual targets enabling you to shoot two monsters in opposite directions. Most of the other weapons in the past can also be found here, including the weapon upgrades.  This 2-disc set clocks in about 40+ hours of game play.  A must for a DC owner's library.

Game Faqs
Capcom
1 Player
Survival Horror
Dreamcast
 
Scoring
Graphics 9.5
Gameplay 8.5
Sound 8.0
Replay Value 8.5
8.5
 
Media