Supplement

started 07/05/1999
Revised 10/07/08

Main Page
Introduction


Sorry, this is not an instruction manual for the game Mountain King and won't show how the game should be played.

Diagram 1

Here's one way to get up to the hidden world of Mountain King:
At the small mountain, stand on the 2th plateau from the top, very close to its right end [a].
Jump up+left and hold your joystick in that possition to bounce near the left corner [b] of the plateau above. If instead you land in the center, try again; you must land near the far end [b].


           _b_________

       ___________________a

_________              _________________________________

And while still holding your joystick in an up+left position and never letting go, you'll bounce back up from [b] and fly to come down again and hit the very tip - (if not the tip, try again) of the top plateau of the highest mountain (not shown here) and fly up again to arrive at 4 red plateaus hanging in mid-air as shown on my main page.
For great screen shots of this: http://www.mindspring.com/~rhball/gcMKing2.htm" (was, www.gamechambers.com/gcMKing2.htm)
Then, carefully make your way to the blue ladder.

DIAGRAM 2


This is for SECTION A, STEP 5 of the main page: Climb up the 'left paddle' ladder. Half way up there's a gap in the ladder and a short red plateau to the left of the gap.

                    
                         _ _       ##*######   ....(level 56, white flame)
                         #            #
                         #____________#
                         #            #
                         #            #    /___This is 'right paddle' ladder.
                         #            _    \   "Gateways" begin here & continue
                         #            #        to the right of this ladder.
               ______\ _ _          _ _        Also see Flame Trick below.  
              /      /   #            #
The short    /           #            #
red plateau /            #            #
in the 'left paddle'    ##           ##
ladder.                  ##           ##
                         #            #
                         #            #
                         #            #
                         #            # 
Note: most blue ladders [#] have red plateaus attached above & below them but not all are shown here. The level numbers descend as you climb.

DIAGRAM 3

In the diagram below a, b, c, and d, are the steps to take outlined in SECTION B, Step 4, of the Main Page.
[a] is at level 48 in left Paddle ladder plugged in the right port.
[b] is at level 47 in the 'C' ladder created and controlled by the C button from a Sega Genesis controller plugged in left port!
[c] is at level 46 in another ladder also created by the Sega Genesis also in the left port.
[d] is level 45; the short blue ladder you must grab to climb higher.

Jump from [a] to the 'C' ladder at [b] (from level 48 to 47).
At level 47, of the 'C' ladder, there's a short red plateau. Stand on the very right edge of it [b]. Then, jump up-Left from short red plateau [b], and almost simultaneously remove the 'C' ladder (by pushing C button) *just* as you are leaving so that your explorers' head doesn't hit the rest of the red-plateau ladder above. In other words the 'C' ladder must be removed just after milliseconds having jumped up-left from level 47. Practise this manoeuvre.
You should come down to bounce off [c] and skip up to grab a short blue ladder at [d].
If done properly your explorers head should catch the short blue ladder [d] (the availability and location of which depends on your TIME).

    ______                                   43 (levels)
     #  #   _  ##  _                         44
###    #d   _    # _              _          45
           c_      _              _          46
 ######  #  _      _b             _          47 enters an alternate version of MK 
     #      #########     a_  #  #_  # # #   48
    ###            _ #     ###### _          49
                   _         #### _  # #     50
                   _       ###### _          51
              #### _   ###        #####      52 explorer falls thru the mountain 
                   .       #######_          53
                   .       #####  _          54
                   .       ########     ##   55 explorer changes colour (orange) 
                   .            #*########## 56 the white flame here
The 'C' ladder here.              _
                                   .
                                    .
                                     ....here's the right paddle ladder.

Note: this is a rough sketch and not very detailed. Also, both the TIME and SCORE changes the location of blue ladders. The short blue ladder at [d] may move around or not be available if you wait too long to perform the jump!
The level numbers descend as you climb.
To the right of the right paddle ladder are gateways that when entered causes unusual things or allow access to alternate versions of this game. They continue down far below level 56 (not shown) and the buildings which also have gateways and stops just above the regular mountain.

Easter Egg Trick!
Credit for finding this trick is mentioned in the:Introduction.

At the top of the biggest mountain, stand one level below the flame near its left end.
Sit down (push joystick down) in this area. Your SCORE will rise very quickly nonstop!

X = is approx. where to sit down.

        ______*________

  __X_____________________

__________       _______________


=== G A T E W A Y S ===

It's what I call the invisible zone at each level that when entered, creates/causes many different things. I'm not sure what else to call them.

Horizontally, they begin at the 'right paddle' ladder and continue to the right for a short distance. To see how far horizontally, read FLAME TRICK below.
Vertically, they start somewhere above the regular mountain and below the bottom of the hanging ladders from the blue buildings on the hidden world. They then continue all the way up to level 12 where the small beige figures are.
The two top levels of the 4Th pillar mentioned in Section A, Step 4b are two 'gateways' that when we entered, added the Time. The top level was for the minutes and the one just below was for the seconds. About 2 levels below those, is one to change the Score. Go to that level and watch your score rise.
And in Steps 7-8 Section A, we entered at (Gateway) level 52 which as we know causes another interesting trick. Every level of these does something different.

Here's another: Climb up carefully on the left side of the 'right paddle' ladder, to level 47 (see Diagram 3). At 47, cross over carefully to the other side of the 'right paddle' ladder and you'll enter an alternate version of Mountain King! You reappear back in the mountain with the diamonds missing. Someone has taken the diamonds up to the hidden world! Walk and climb around inside the mountain. Many areas will cause very strange things: Some areas you travel in will cause thin white lines to slide left/right on the screen. Other lines are blue and look like a chain. In other areas you'll also hear ringing sounds like bells and many other peculiar and spooky noises!
In some areas the TV picture may twist and stretch at the top. Those areas should be avoided as they might cause some newer TV sets to display a blue screen and you won't see where you're going or worst, it will cause the game to crash!
Travelling in one area causes a colourful bar across the top of the screen that changes colours (red, purple, violet, blue, green, and many others) as you walk very slowly horizontally. Another area places lite green borders with orange or yellow trim on both sides of your TV screen that may remain permanently even if you reset the game. Beware, some areas may cause the game to crash. The reason for this might be that since the diamonds have moved up, the gateways that caused the game to crash have exchanged places with them.

Other Gateways may fill the entire mountain with blue ladders so that you can travel around without falling anywhere!

FLAME TRICK:

This trick will show you the lenght of the Gateways.
At level 56, pass through the white flame and travel right. The flame will follow you while being within you. Try not to fall or travel up to far. Eventually when you've travelled far enough to the right, the flame will vanish. At the place it disappears is where the Gateways' zone ends! Here, without a ladder to use as a reference point it's more difficult to know where the gateways ends. But you can also enter the gateways from here; the right. In fact, we've already done so in Section A, Step 4b when we added the time - we entered that gateway that added Time, from the right end.


Here's another trick:
From level 56, climb down the 'right paddle' ladder. When you reach the first of two gaps, jump off to the left to land on a plateau (at the 2Th gap) below. Continue climbing down the ladder and you'll see a strange block of pattern that will appear on your ladder. You can pass through it. When you shine your flashlight anywhere below this, a stretch out version of the same odd pattern appears in the light of your flashlight! I had hoped that the programmer's initials appeared here so I taped (VCR) it and played it back frame by frame but it just looks like gibberish. The gibberish is a pattern that repeats itself many times/per sec. Here's where I think would have been the perfect place to hide the programmer's initials or a message. But unfortunately, it's nothing. Do not climb down too far or you'll get stuck!
Return to the 2Th gap mentioned above and this time jump to the right while shining the flashlight. The flashlight pattern will change. Before you jump, your explorer's colour will turn orange or beige like the little figures below the spiders' lair. Incidentally, this is one of 2 colours you're explorer changes to in the hidden world (the other was blue mentioned in step 4b).

We've discovered many other Gateways that do other tricks! If I ever find my notes I'll add here a description of nearly all the gateways discovered so far.Otherwise, let me know the ones you've found.


In the regular game, go one level below and to the right of the castle. Shine your flashlight in this area and the diamonds one level above will flash. Usually it's the ones on the same level that suppose to flash. I'm guessing that it's because there are too many items on screen at the same time. But aren't there other areas in that same location where you can shine the flashlight and there are just as many?

It's important to note that in the hidden world, nothing happens at ramdom. Although ladders and plateaus seem to appear and disapear for no reason, there is always a reason. Some follow the Time, others follow the Score, others react to your location and still others the controller inputs in either ports. Travelling into one or more Gateways can cause peculiar occurences and changes that may become permanent even if you reset the game (unless you turn the game off/on).



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Email: ttony_at@yahoo.com