Jousters are to
link each other in the middle of the screen, facing each other under the
main Judge for the match.
Jousters then proceed to Salute the
Judges, their Opponent and the Court.
The Judge will ask: "READY?",
Competitors are to reply with "READY" or "NAY". When both Competitors are
READY, the Judge will then state "JOUST" to begin the match.
At the
command JOUST each Competitor must type their opening tactic.
"ADVANCE" for an offensive stance, or "RETREAT" for a defensive stance.
All commands will be typed in UPPPER CASE.
After this the moves are
only allowed to be one of the following:
Offensive
Moves:
Defensive Moves:
SWEEP
DODGE
LUNGE
PARRY
THRUST
BLOCK
The same move must not be used three successive times by a
jouster.
Note: This is irregardless of what the opponent may type in
between your moves.
Jouster A- SWEEP
Jouster A-
SWEEP Not allowed, point for Jouster B (3 SWEEPS)
Jouster
B- BLOCK
Jouster A- SWEEP
Jouster A-SWEEP
Jouster
B-BLOCK
Jouster A-LUNGE Not allowed, point for
Jouster A (Jouster B used Block
Jouster B-BLOCK 3
successive times)
Jouster A-THRUST
Jouster B-BLOCK
The ways
points are awarded include:
Point is awarded for three sucessive
offensive moves which are unanswered by their opponent.
Jouster A-
DODGE
Jouster B- LUNGE
Jouster B- THRUST Point Jouster
B
Jouster B- SWEEP
Jouster A- BLOCK
Point is awarded to your
opponent if you advance into their THRUST, SWEEP, or LUNGE.
Judge
JOUST
Jouster A- ADVANCE
Jouster A-
LUNGE
Point Jouster A
Jouster B- ADVANCE
Point is awarded if your
opponent makes a typo/misspells a move.
Point is awarded if your
opponent meets your offensive move with an offensive move of their own
(offensive moves must be met with defensive move).
Jouster A-
SWEEP Point Jouster A
Jouster B-
LUNGE
*** Please note The Kingdom Of Kastlegar does not claim to have created
Jousting or the rules in use here, all credit should go to the original
inventors of Jousting ***
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