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Top 100 Video Games of All Time
Updated Quarterly

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Position #85 (12,546)
Megaman XSNES, December 29, 1993
It's not certain what initially made this little blue guy such a massive star, but he definitely earned his stardom by the time this game came out. Within the first month of 1994, Megaman had landed his first title on the SNES, in his seventh overall lead roll, popularity now higher than ever. Keeping all other things equal, the graphics were outstanding. They always were, but the SNES offered greater potential and Capcom took full advantage of that. Otherwise, the game was fundamentally the same. There's never been any reason to change a perfect recipe.



Position #84 (12,598)
Dragon Quest VISuper Famcom, December 9, 1995
Known as Dragon Warrior in the states, this is the sixth installment of the series, and the third and final installment of the Heaven series. As it's release never found the United States, it's obviously ran into some difficulties obtaining votes. But enough votes outside of U.S. residents, and those who have played a translated emulator (which even that remains excessively rare) know of the caliber of this game. The evil monster Modu, perhaps you recall if you've played Dragon Warrior Monsters, is taking over the world, and you are obviously trying to stop him. One of the aspects that make this game unique to any other RPG is the addition of a hazy reality. Between the real world and the phantom world, it becomes a challenge to decipher what is real, and what is not. This game also featured amazing character depth as it was the original creator of numerous areas of innovative character design and control. First off, your characters acquire distinct personalities, which alter the flow of the game. It also featured the addition of a working classification, as you work different jobs, and obtain different job levels and abilities separate from experience points. You could learn abilities from various monsters, and the monsters themselves can acquire spells and abilities as many are available for you to control. This was also the first Dragon Quest title to offer monster animation scenes in battle, as well as contain a bonus character, a bonus dungeon, and a bonus boss. A truly advanced RPG that was years ahead of it's time, yet never found a home in the U.S. Even so, Dragon Quest VI has been able to consistently fetch a solid number of votes.



Position #83 (12,600)
Zelda: Majora's MaskN64, October 24, 2000
Zelda has created a following like no other game series has. Riding on high in both cult and public popularity, Zelda became a favorite of all groups of gamers, and the votes generally reflect that. This game in particular was never really taken with quite as much awe as that which preceded it. In actuality, the game was very remarkable. But we all know Ocarina of Time set some pretty hefty standards, and this game did a pretty good job of following.



Position #82 (12,621)
Ghosts n' GoblinsNES, September, 1985
Known as Demon World Village in Japan, Ghosts n' Goblins was a side scrolling adventure featuring a little knight in level after level of difficult odds. Generally a pretty similar game to its sequel Super Ghouls and Ghosts, which also made the list, it differed mainly in the originality of being an early title with little else like it at the time of its release. As such, it maintained some influence over future titles, if not completely dictating the following of countless similar designs, environments, and formulas. Ghosts and Goblins was definitely one of the more classic side scrolling adventures to grace a home-console, but like many of the others that followed it, always seemed to boast better replay value in the end of October.



Position #81 (12,956)
PaperboyNES, 1988
Undoubtedly an original title. Obscure, but original. You play the role of a fast-paced bicycling paperboy who delivers the papers by side-arming them from the street at an alarming rate. You're doing this through an overhead view with the screen diagonally scrolling at a set pace, no stops, and no slowing down. The obstacle course and fans at the end of each block was a little odd, but even more so was the tornadoes tearing through the village, dogs attacking you, children terrorizing you with remote control cars, real cars and motorcycles attempting to kill you, the knife-bearing psycho, and the occasional grim reaper with the intent to claim the life of this poor, tormented paperboy with his intense route. All of this was aimed at the younger gamers who had, until this point, been anticipating the time when they could start their own paper route. Nonetheless, an incredibly classic game from the lost era of originality.



Position #80 (13,231)
Super Smash BrothersN64, April 27, 1999
With all the thrill of the later style advanced tactical fight games, it's hard to select one particular title that is any better than another. Most contain the same types of moves, characters styles, button configurations, environments, camera angles, and game design, just with a different name. Then along came Super Smash Brothers. The playful, yet tactical fighter in a psuedo-3d environment that included all the most classic characters a gaming fan could ever ask for, including Mario, Link, Donkey Kong, and many more. This game offered more depth and value than any other fighter, as the variety of classic characters all gave it their own twist of style, allowing the sum of the parts to exceed any limits previously associated with platform fighters. That and it was unbelievably fun.



Position #79 (13,445)
Super Mario World 2: Yoshi's IslandSNES, August 4, 1995
This Super Mario World sequel was such a clever and original title that no gamer should go without playing it. It takes place very early on in the Mario legacy, such that Mario and Luigi are only infants, and Yoshi picks up his stardom, carying baby Mario from level to level, all with unmatched creativity, in search for his stolen twin, Luigi. Just as Mario and Luigi are infants, such is Bowser, and by the help of the evil wizard, Kamek, he and all other enemies take on massive proportions that can create quite a challenge for the determined Yoshis'. The variation among levels remains distinguished through the course of the game and the broad range of movements Yoshi is capable of, like jumping, hovering, eating, stomping, shooting, spitting, creating eggs, etc, give the game complicated, yet outstanding play control, further increasing the already outstanding replay value. The game is divided up into 6 worlds, each with 8 stages plus bonus levels and countless hidden secrets throughout. In addition to that, the mini games hidden inside and concluding each level offer even more variety to a game that needs no more. It produced some of the best graphics of its time, everything hand drawn, with incredible detail and often clever animations. The soundtrack suits every moment and aside from baby Mario's piercing crying noise, it remains one of the greatest adventure platformers yet created. And though it has yet to have a follow-up title to push it further up the chart, (excluding Yoshi's Story), the formal sequel is currently underway.



Position #78 (13,756)
Duck TalesNES, 1990
It's not that the game deserves endless credit for shear genius in design and originality, but the cartoon does, and the game reflected that. The graphics were certainly a spectacle of their era and the game play, design, music, and fundamentally everything else easily held up to the standards of one of greatest cartoons ever televised. Backed by Disney, this classic adventure featured the Scottish money-hungry Scrooge McDuck, and his countless relatives, though none part of a nuclear family. Combining past and future in a perfect blend of action and adventure, Duck Tales was not only done right, it was further deepened and enhanced by the quality and popularity of the irreplaceable cartoon. Long live Duckburg.



Position #77 (14,222)
T & C SurfNES, February, 1988
This legend will never die out. It was an extremely basic game, with two well-designed variations of play. Surf, or skate, both of which were condensed little courses that somehow, in one way or another, offered countless hours of fun. T & C Surf was such a popular title at its release, that between its name, its design, and ever increasing popularity on an already too-popular title, it soon became an absolute classic- and everyone either owned one, or had played it enough to rival the score of those owners.



Position #76 (14,413)
Dragon Quest MonstersGameboy, September 25, 1998
Known as Dragon Warrior Monsters in the U.S., this game utilized most of what the Pokemon craze popularized. It should be known however that the Dragon Quest series invented every feature that the Pokemon series popularized. Nearly a decade before the release of Pokemon, the monster taming, control, and training was an invention to the RPG world by Dragon Quest V. The reason Pokemon took all the glory in the states, is because these games never made it through the translation stage, and so we never saw our early-SNES copies here in the U.S. Thus, Dragon Quest (Warrior) Monsters was the first time the series released a title with these characteristics in the U.S. The player was able to train various monsters of the original classic NES Dragon Quest games, and fight with them in their party, as they travel through the worlds in the game, or to link up Gameboys and play head-to-head against friends. The innovative aspect of this particular game, however, that no other game had ever done, was the ability for the player to take his monsters and breed them together to individualize and completely customize his own super-monsters. It was a careful and time consuming process, getting the right male monsters and the right female monsters, in the right variations, to create totally unique monsters, otherwise unattainable, and extremely powerful. You could then take that massive hulking creature, train it since the day of its birth, and breed it with another super-monster of your own individual creation for an even greater terror. Then take that one a few more steps further, and so on. It took thousands of hours to complete possibly the most tedious processes in video game history, but it was one of the most thrilling and innovative additions to the world of RPGs in years, and rightfully so, by the same series that created the first ever RPG.



Position #75 (15,810)
Secret of ManaSNES, October, 1993
Each quarter, Secret of Mana and Breath of Fire move up relatively equally in votes, and are overall generally only a few apart, often switching back and forth as to which one ranks above the other. Both hailing from the golden age of RPGs, Secret of Mana in particular is often valued more for its adventure style game play with real time fighting and puzzles. Besides that, it came first, and that right there deserves all the credit for originality.



Position #74 (15,871)
1942NES, April 4, 1985
1942 featured advanced graphics, perfect handling and play control, and a classic arcade overview design. This one set the standard for the overhead scrolling flight games in basically every quality. It wasn't necessarily fair teams, as it was you against 700,000 other planes, but that is exactly what made it the one game to which others were judged by- because this one in particular was possible with the development of extreme hand-eye coordination, and always enjoyable along the way. 1942 made this genre of gaming what it is, and called for a equally successful sequel, appropriately named 1943, and just always a couple votes shy of the list- not for reasons of game play or graphics, or anything else, but simply because 1942 came first.



Position #73 (15,996)
RC Pro-AmNES, 1987
RC Pro-Am was simply done so well that it could not be passed up. You zoom around in a remote control car in a highly competitive race against other racers. Possibly the most notable feature of this game is the perfect play control and perfect viewing perspective. It didn't leave the camera angle a hundred feet above the track so you could watch your dot racing other dots and some particular point on the screen, and it didn't sit right over top, forcing you to remember every track perfectly as you can never see anything coming. Rather, the camera sat at the perfect elevation in an overhead perspective, giving you just enough time to perfectly react, while staying close to the action. This was aided by the control the player has over the car, as it cornered and handled perfectly, as you slid through the corners, hugging the edges, then took off again on the strait away, trying to grab another letter or two on your way to spelling Nintendo, which would give you the next model up of RCs. The game was just done so well, that every new racer of that style coming out would either have to copy it, or make a worse game.



Position #72 (16,002)
Super Mario LandGameboy, 1989
This was the original Mario title to appear on the handheld Gameboy. Although taking Mario with you to school may not have been the most practical of choices in one's educational development, it was an absolutely fantastic solution to social studies. For the first in the series, this game was surprisingly large and, although monochromatic, featured new environments. This game kicked off the release of the Gameboy and proved to be a technological marvel, despite it's status today as little more than a piece of gaming history. It can be noted that Mario's creator, Miyamoto, didn't make this game. Rather Gunpei Yokoi handled this title, which made it somewhat different relative to the others.



Position #71 (16,408)
Metal GearNES, June, 1988
It really wasn't designed very well with phrases like "The truck have started to move" and very awkward control and movement patterns. But it was just such a cool game. It was the foundation for a covert operations simulation in an adventure style game. Varied weapons, necessary items, and tactical, almost puzzling aspects make this game fairly complex and in depth compared to what had been previously created, and it showed real innovation in the creation of that genre of gaming. That and, this game would be the first in the series that would eventually release the worldly popular Metal Gear Solid titles.