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Top 100 Video Games of All Time
Updated Quarterly

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Position #100 (9,035)
GumshoeNES, June, 1986
This was truly an original title. Original and obscure can often be interchangeable however, and this was one of those cases. It was a side-scrolling game, not really a platform layout so much, but more of like a combination of Duckhunt and Kid Icarus. It's the single most unique game that uses the Zapper gun, and your character, R.L. Stevenson, will continually run to the right, off of any cliff or right into any dangerous situation that may be up ahead in his path to rescuing his daughter from the evil King Dom. Stevenson is a somewhat ordinary looking detective character, with the extrordinary trait of human flight as a response to being shot. So all you have to do is continually shoot him with the Zapper gun to keep afloat. Obstacles and enemies come and go as the screen rolls on by, forcing you to not only carefully shoot yourself for strategic maneuvers, but also shoot other little enemies and items in the vicinity as well. There’s tough bosses and challenging, yet always fascinating levels. Never before had a game quite like this been created, and still to date it stands alone with nothing even remotely similar. Definitely one of the most original designs ever to grace any gaming system.



Position #99 (9,081)
Final FightSNES, September, 1991
Sidescrolling brawlers at its absolute best. Most everyone who remembers when this arcade classic reached the SNES would agree that it was more than just the usual release. Sure, the story line was poor and the game premiered some of the most unrealistic action known to the video game industry, but the shirtless-suspendered-giant, Haggar (who was also mayor of Metro city) could throw down some mean fists, and it made that unrealistic action some of the most enjoyable button-mashing a gaming fan could possibly experience. Definitely the peak of the brawlers.



Position #98 (9,456)
Super StarwarsSNES, June 1, 1992
Since the first Star Wars game, the graphics have been marveled over, and unmatched by nearly any other game of their time. Besides the ongoing Star Wars fans, which are numerous, these graphics did create a standard for others to live up to, or at least to judge those other games by, as virtually no other game could match it. This game in particular was the first to really exceed in those respects far beyond every other game of its time.



Position #97 (9,831)
Diddy Kong RacingN64, November 24, 1997
This title made the Guinness Book of World Records when over 800,000 copies were purchased during a 2 week phase in the holiday season of its release. A complete imitation of Super Mario Kart? Sure, but this game offered much more than just the racing. It was fundamentally a combination of Super Mario Kart and Pilotwings, as the racing qualities through land and air were accompanied by the excitement of exploration through beautifully rendered landscapes. Although the majority of innovation was already existent in previous titles, it introduced a crossover racing/adventure style of game that was done extremely well. With the eventual challenge of defeating Wizpig, Diddy Kong Racing reaches a new height in both the racing and adventure catalogues.



Position #96 (10,310)
Banjo-KazooieN64, June 30, 1998
Banjo-Kazooie introduced an original concept in play control, as it combined two characters allowing for simultaneous activity for more advanced movement patterns. You controlled a bear named Banjo, wearing a backpack containing a bird named Kazooie, who, when accessed, could help Banjo to fly, run up steep inclines, or maneuver other ways to grasp an item, explore an island, or just get from one place to the next. Your goal in the game was simply to rescue your sister from an evil witch before she steals her youth and good looks. But along the way the game opens up worlds of entertainment through beautifully rendered magical lands, creative enemies, challenging puzzles, and the ability to change into various other creatures. Not only was the game clever and comical, but the graphics were a true marvel, utilizing the console for the highest of its capabilities, and the controlling and game play matched. Overall, Banjo-Kazooie represented a combination of every trait attributed to any great game. And this all payed off when the title brought home two video game awards in 1999 and upon the close of the N64 system, remained one of the most popular titles.



Position #95 (10,499)
Metroid PrimeGamecube, November 15, 2002
This Gamecube action title follows some of the most popular titles in gaming history. The Metroid series is known by virtually every gamer, and the popularity has only grown since it's birth in August of '86. The timeline of this game falls in between titles 1 and 2 for the original NES, and in case you're a younger gamer who wasn't around for those, the original is playable on this title. Graphical textures and detail in the environment are easily some of the best of today, yet the most remarkable factor of the game is how close the game parallels the original, as to not take the Metroid fans far from feel of it all. This title does however mark the jump into the first 3D environment for the feared bounty hunter, Samus, as she explores the planet Tallon IV to halt the Space Pirates' malevolent plans.



Position #94 (10,549)
Little Nemo the Dream MasterNES, 1990
Originally, Little Nemo was a character developed in the daily comics. Hardly remembered today as that roll, he was brought back in this classic game that had outstanding game play and control. This alone did not make the game what it was though. Rather, it was the highly rich and varied graphical layout, the originality and depth of the character development, and the ability for this little dreamer to experience just about anything in his microcosm called slumberland without ever seeming out of place. It was one of the only games where anything could happen and would seem absolutely appropriate, and furthermore, genius. From Sunday's paper, to a full length animated motion picture, to a well designed, in-depth and detailed environment that any gaming fan could appreciate, it was all a smooth and worthwhile transition for Little Nemo.



Position #93 (11,240)
Super PitfallNES, 1987
This side-scrolling adventure is a very old one with both prequels and sequels. The original title appeared on the Atari, as a little thing hopping over blue rectangles, sometimes with green pixels inside. This was the representation of a little jungle-guy jumping over pits of water, often containing viscous alligators and crocodiles. This was the most classic of the pitfall games, but fell short by the simplicity, making for very limited game play. This next version, appearing on the NES not much later, featured an updated jungle-guy with a touch of Indiana Jones in him, in a much more in-depth adventure, with varied scenery and obscure items. Your character spent the majority of the game in a sort of castle-like cave filled with odd enemies, and very mysterious hidden areas containing mystical statues, and unknown items, often guarded by equally mysterious means, such as a great stone face sliding along the stone floor, only able to get past by quickly ducking in a small hole in the floor while it slides on by. All these mysterious features made this particular game, the best of any carrying the classic Pitfall title.



Position #92 (11,257)
BaseballNES, October, 1985
Here we have another very simple title, that managed to have a very competitive edge, and because of that, be a very enjoyable game. But you may still be wondering why this simple '85 sports game made it this high in the rankings while hundreds of better titles never saw the list. The reason comes down to influence. All of those other baseball titles that have since been released fundamentally based their design on this game. It was a huge landmark in the development of sports games. Sure, when you hit a homerun, the audience engaged in an odd polychromatic color scheme, but the camera angles, control configurations, fundamental game play, stadium set-up, and even the audience (minus the color changing) is the same group of paraplegics, just a bunch of upper bodies behind a thick bunch of blue. The fundamental design hasn't changed since the creation of this game. All they've done is added flashy graphics and options. Oh, and if you unplug your controller half way, you throw the ball less than 1mph and the curve you can get is amazing. Untouchable strikes every pitch. A flaw? Perhaps, but it's another little quirk that makes this game one the more original designs of any sports title to date.



Position #91 (11,333)
LemmingsSNES, 1991
The Lemmings craze took flight in 1994 with the release of the Windows based version for PC, but the SNES and Game Boy versions were released back in 1991 featuring 120 varied environments that these cute little mindless beings walked strait through. Although there were versions created for both the NES and Game Boy as well, the SNES version just boasted better graphics, capable by the SNES hardware that the other two could not.



Position #90 (11,336)
Ogre BattleSNES, 1994
In making this rare SNES title, creator Yasumi Matsuno was inspired by the rock band Queen. This influence can be seen in both the music and location names within the game. Beyond the creative insight, Ogre Battle became a desirable blend of all the value in role playing games coupled with all the benefits of a strategy game. It was a fairly original concept for a game design, and the end result proved to be very successful. Of course, this original game design created mass popularity instantly, and the shelves in the stores designated "Ogre Battle" rarely held the game for longer than a matter of minutes. Combine that with limited numbers in production and you get an extremely rare title. Playstation has since released versions, as well as N64, satisfying the need for many gamers, but true fans require this original release, as it reigns king.



Position #89 (11,341)
Super Ghouls n' GhostsSNES, October, 1991
You're thrown into a classic side scrolling adventure in a dark ages setting, where you control a spear-hurling knight who can lose his armor in the blink of an eye- and you're diminished to a skinny guy named Arthur, running scared in his underwear. The graphics were impressive, and the environment seemed to be pseudo-Halloween, running past bear wiry trees and tomb stones, avoiding strategically placed ghouls as you try to collect money bags and treasure chests, and hopefully get that armor back. It was one of the earliest games on the SNES, and even after all the games had been released, it still had competitive game play and replay value, though usually ideal around late-October.



Position #88 (12,212)
Dr. MarioNES, October 1990
What makes this game so significant, is that not only did it contain Mario, which alone would make any game worthwhile, but this one took the unbeatable design of Tetris, and added competition. It was the first competitive puzzle game, and it was done very well. The head-to-head fast paced direct competition allowed people to play a puzzle game simultaneously and never experience boredom. It added such a great new element that it re-popularized the simple puzzles, and likewise, excellent game design in a time when graphics were becoming overvalued.



Position #87 (12,403)
GradiusNES, June 13, 1986
Gradius represented the epitome of an arcade classic, playable on a home-console. It was first released on arcade in 1985, and was a huge success. The following year, Konami released it for the NES and it was taken equally well. It was the side-scrolling lateral flight emulator that set the standards. You fly your ship through space and fire out infinite ammo from your finite little ship as you're bombarded with other space ships, stationary weapons, and enemies. Not to mention the bosses, who were of respectable caliber and difficulty, and often took up a good portion of the screen. Gradius not only represented the positive effect of marketing arcade hits on home-console systems, but it had both great play-control and an innovative design, helped define a new style of game that actually required the player to develop excessive hand-eye coordination to successfully maneuver the ship.



Position #86 (12,510)
Paper Mario 2: The Thousand Year DoorGCN, October 2004
Paper Mario 2: The Thousand Year Door began tallying up votes almost a year prior to its release in October of 2004. Since November of 2004, it has landed on the hot list every single month, breaking more than 300 primary votes alone on several occasions. When you add in the secondary votes, this title is on an amazing pace. After spending a record setting 23 consecutive months atop the hot list, it's no wonder this young title has found its way this far into the rankings. Although this says very little about the design and game play of the title, realize that these votes have not gone undeserved in that respect. It is without a doubt worthy of the pace of its ascend.