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Grade 2 Expectations and Activities

BACK to Ontario Media Literacy Main Page
WIINDMILL PRESS (Canadian publisher of media literacy books and resources)


According to the Ontario Ministry of Education Elemenary Curriculum in Media Communication, grade 2 students will,

view, read and listen to media works to obtain information and to complete assigned tasks;

distinguish between a commercial and a program:

identify different technologies;

create some simple media works.

Click here for a review and definition of Types of Media Works, Media Techniques, and Purposes of Media Works


Activities for Your Grade 2 Classroom

Of course, these are only ideas, meant to jump-start your own concepts which you will infuse into your classroom based on the curriculum you are bringing to second graders. The key for media literacy is not to have a media unit per se, but to use media literacy concepts throughout the school year in language studies.

throughout the year, concentrate on enabling students to extract information from media works by giving them worksheets, engaging in brainstorming exercises, etc

one of the language skills for grade 2 is to "re-tell stories by concentrating on begining, middle and end;" have students watch a video clip or a short animation feature and in partners re-tell the story to each other

after showing the video clip, have students describe a character by saying three things about that character; with each thing, train partners to ask "why"? For example, Brandon tells Michelle that Arthur is nice. Michelle should respond with "why" so that Brandon replies, "because Arthur found the dog."

demonstrate how voice, plays such an important role in making a character good or evil or sly or mean

use a recording device to record different types of voice and hence different types of characters

use a video camera to combine facial expressions with voice (ie mad face, mad voice); have fun with this and try to mix up non-verbal gestures like facial expressions with different voices

show an informational piece (a short video segment on rocks) and have students complete a worksheet or have students write down some interesting things they learned from the video

engage in a group discussion about some of the elements of the film that made it interesting; play back the beginning and listen to the music playing while the voice-over gave information; ask students why the music is there, what effect does it have and other such questions

show a 30 second section of a children's show and ask students whether what they'd just seen was a TV show or a commercial, giving reasons why; show a 30 second commercial and ask the same, with students giving reasons why what they've seen is a commercial

using the 3-5 descriptors which the students give you, show a variety of 30 second clips and commercials and have students identify which is a program and which is a commercial

show an example of a magazine advertisement and ask students whether what is shown is an article or an advertisement, listing reasons for their choice (you might give a lesson prior to this on the difference, depending on what you've previously studied in class); do the same for an article

using the 3-5 descriptors which the students provide, show a variety of advertisements and articles and have students distinguish between them

ask students if it would be tricky if a magazine made an article that was really an advertisement selling something (fashion and teen magazines often do this)

make a list of different "technologies" that give you informaiton (TV, radio, computer, VCR, the Internet) and why you might use that type of technology

use a variety of these technologies in your classroom

read a book and then listen to the book on cassette; ask students how the story was different when they looked at the pictures than when they listened to the story without pictures

have students bring in their favourite toy and design a print advertisement for that toy

using the video camera, have students record a commercial for their advertisement in which they are the spokesperson for the product; they will have to use voice and non-verbal expression like gestures and facial expressions to accomplish this

create a character based on characterization (evil, good, etc)