Full command console List

Some Helpful Console Commands. I recommend trying CHASE_ACTIVE 1 -fun stuff!

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CVar List _snd_mixahead

_vid_default_mode

_vid_default_mode_win

_vid_wait_override

_windowed_mouse

ambient_fade

ambient_level

background music

bgmbuffer

bgmvolume

bottomcolor

brightness

client movement

c_maxdistance

c_maxpitch

c_maxyaw

c_mindistance

c_minpitch

c_minyaw

camera control

cam_command

cam_contain

cam_idealdist

cam_idealpitch

cam_idealyaw

cam_snapto

chase (?) control

chase_active

chase_back

chase_right

chase_up

client commands

cl_allowdownload

cl_allowupload

cl_anglespeedkey

cl_appendmixed

cl_backspeed

cl_bob

cl_bobcycle

cl_bobup

cl_download_ingame

cl_download_max

cl_downloadinterval

cl_forwardspeed

cl_gaitestimation

cl_hightrack

cl_himodels

cl_movespeedkey

cl_nodelta

cl_nolerp

cl_nopred

cl_pitchdown

cl_pitchspeed

cl_pitchup

cl_predict_players

cl_resend

cl_rollangle

cl_rollspeed

cl_shownet

cl_showsizes

cl_sidespeed

cl_skycolor_b

cl_skycolor_g

cl_skycolor_r

cl_skyname

cl_skyvec_x

cl_skyvec_y

cl_skyvec_z

cl_slist

cl_solid_players

cl_spectator_password

cl_stats

cl_timeout

cl_upload_max

cl_upspeed

cl_waterdist

cl_yawspeed

clientport

cmdline

con_notifytime

coop

crosshair

texture control

d_mipcap

d_mipscale

d_subdiv16

deathmatch - setting this to 1 will enable deathmatch

mode

decalfrequency - in seconds, the amount of time

between decal sprayings

default_fov

developer

direct

displaysoundlist

edgefriction

fakelag - lets you fake lag for testing purposes

fakeloss - lets you fake packet loss for testing

purposes

filterban

gamma

graph info

graphheight

graphhigh

graphmean

graphmedian

hisound

host_framerate

host_killtime

host_speeds

HostMap

hostname

hostport

hud control

hud_deathnotice_time

hud_drawhistory_time

hud_saytext_time

ip info

ip

ip_clientport

ip_hostport

ipx_clientport

ipx_hostport

joystick control

joyadvanced

joyadvaxisr

joyadvaxisu

joyadvaxisv

joyadvaxisx

joyadvaxisy

joyadvaxisz

joyforwardsensitivity

joyforwardthreshold

joyname

joypitchsensitivity

joypitchthreshold

joysidesensitivity

joysidethreshold

joystick

joywwhack1

joywwhack2

joyyawsensitivity

joyyawthreshold

lambert

lcd_x

lcd_yaw

lightgamma

loadas8bit

lookspring

lookstrafe

mouse control

m_filter

m_forward

m_pitch

m_side

m_yaw

mapcyclefile

maxfps

model

motd_display_time

multiplayer settings

mp_autocrosshair

mp_falldamage - allows you to set damage to normal or “realistic”

mp_flashlight - use flashlight in multiplayer games

mp_footsteps - sets footsteps to on or off

mp_forcerespawn - player automatically respawns after a few seconds

mp_fraglimit - sets a frag limit for the server

mp_friendlyfire - setting this to 1 will allow teammates to hurt each other

mp_teamplay - setting this to 1 enables teamplay

mp_timelimit - this lets you impose a timelimit (in minutes)

mp_weaponstay - setting this to one makes weapons stay after being picked up

name - sets your player name so you’re not running around in a deathmatch with the name ‘Player’

netchokeloop

netusage

noip

noipx

nosound

password

pausable

pm?

pm_nocomplex

pm_nostucktouch

pm_nostudio

pm_pushfix

pm_worldonly

port

precache

pushlatency

renderer options

r_aliastransadj

r_aliastransbase

r_ambient_b

r_ambient_g

r_ambient_r

r_cachestudio

r_clearcolor

r_decals

r_drawentities

r_drawflat - (software only) shows the

r_draworder

r_drawviewmodel

r_dspeeds

r_fullbright

r_graphheight

r_lightmap

r_lightstyle

r_luminance

r_maxedges

r_maxsurfs

r_mmx

r_netgraph

r_numedges

r_numsurfs

r_polymodelstats

r_reportedgeout

r_reportsurfout

r_speeds

r_timegraph

r_traceglow

r_wadtextures

r_waterwarp

rate - this should be set to 9999 for high bandwidth connections. For modem games, this should be 1000 - 2500.

rcon info

rcon_address

rcon_password

rcon_port

registered

room specs

room_delay

room_dlylp

room_feedback

room_left

room_lp

room_mod

room_off

room_refl

room_rvblp

room_size

room_type

sound settings

s_2dvolume

s_a3d

s_automax_distance

s_automin_distance

s_blipdir

s_bloat

s_buffersize

s_distance

s_doppler

s_eax

s_geometry

s_leafnum

s_materials

s_max_distance

s_min_distance

s_numpolys

s_occ_epsilon

s_occfactor

s_occlude

s_polykeep

s_polysize

s_refdelay

s_refgain

s_reflect

s_reverb

s_rolloff

s_showtossed

s_usepvs

s_verbwet

showscore info

scr_centertime

scr_connectmsg

scr_connectmsg1

scr_connectmsg2

scr_conspeed

scr_ofsx

scr_ofsy

scr_ofsz

scr_printspeed

sensitivity

serverprofile

showdrop

showpackets

showpause

showram

showtriggers - setting this before loading a level will make all the trigger entities visible - useful for testing

skill settings (damage and health)

Note: the following cvars control the monster health and weapons damage for each of the three skill levels.

sk_12mm_bullet1

sk_12mm_bullet2

sk_12mm_bullet3

sk_9mm_bullet1

sk_9mm_bullet2

sk_9mm_bullet3

sk_9mmAR_bullet1

sk_9mmAR_bullet2

sk_9mmAR_bullet3

sk_agrunt_dmg_punch1

sk_agrunt_dmg_punch2

sk_agrunt_dmg_punch3

sk_agrunt_health1

sk_agrunt_health2

sk_agrunt_health3

sk_apache_health1

sk_apache_health2

sk_apache_health3

sk_barney_health1

sk_barney_health2

sk_barney_health3

sk_battery1

sk_battery2

sk_battery3

sk_bigmomma_dmg_blast1

sk_bigmomma_dmg_blast2

sk_bigmomma_dmg_blast3

sk_bigmomma_dmg_slash1

sk_bigmomma_dmg_slash2

sk_bigmomma_dmg_slash3

sk_bigmomma_health_factor1

sk_bigmomma_health_factor2

sk_bigmomma_health_factor3

sk_bigmomma_radius_blast1

sk_bigmomma_radius_blast2

sk_bigmomma_radius_blast3

sk_bullsquid_dmg_bite1

sk_bullsquid_dmg_bite2

sk_bullsquid_dmg_bite3

sk_bullsquid_dmg_spit1

sk_bullsquid_dmg_spit2

sk_bullsquid_dmg_spit3

sk_bullsquid_dmg_whip1

sk_bullsquid_dmg_whip2

sk_bullsquid_dmg_whip3

sk_bullsquid_health1

sk_bullsquid_health2

sk_bullsquid_health3

sk_controller_dmgball1

sk_controller_dmgball2

sk_controller_dmgball3

sk_controller_dmgzap1

sk_controller_dmgzap2

sk_controller_dmgzap3

sk_controller_health1

sk_controller_health2

sk_controller_health3

sk_controller_speedball1

sk_controller_speedball2

sk_controller_speedball3

sk_gargantua_dmg_fire1

sk_gargantua_dmg_fire2

sk_gargantua_dmg_fire3

sk_gargantua_dmg_slash1

sk_gargantua_dmg_slash2

sk_gargantua_dmg_slash3

sk_gargantua_dmg_stomp1

sk_gargantua_dmg_stomp2

sk_gargantua_dmg_stomp3

sk_gargantua_health1

sk_gargantua_health2

sk_gargantua_health3

sk_hassassin_health1

sk_hassassin_health2

sk_hassassin_health3

sk_headcrab_dmg_bite1

sk_headcrab_dmg_bite2

sk_headcrab_dmg_bite3

sk_headcrab_health1

sk_headcrab_health2

sk_headcrab_health3

sk_healthcharger1

sk_healthcharger2

sk_healthcharger3

sk_healthkit1

sk_healthkit2

sk_healthkit3

sk_hgrunt_gspeed1

sk_hgrunt_gspeed2

sk_hgrunt_gspeed3

sk_hgrunt_health1

sk_hgrunt_health2

sk_hgrunt_health3

sk_hgrunt_kick1

sk_hgrunt_kick2

sk_hgrunt_kick3

sk_hgrunt_pellets1

sk_hgrunt_pellets2

sk_hgrunt_pellets3

sk_hornet_dmg1

sk_hornet_dmg2

sk_hornet_dmg3

sk_houndeye_dmg_blast1

sk_houndeye_dmg_blast2

sk_houndeye_dmg_blast3

sk_houndeye_health1

sk_houndeye_health2

sk_houndeye_health3

sk_ichthyosaur_health1

sk_ichthyosaur_health2

sk_ichthyosaur_health3

sk_ichthyosaur_shake1

sk_ichthyosaur_shake2

sk_ichthyosaur_shake3

sk_islave_dmg_claw1

sk_islave_dmg_claw2

sk_islave_dmg_claw3

sk_islave_dmg_clawrake1

sk_islave_dmg_clawrake2

sk_islave_dmg_clawrake3

sk_islave_dmg_zap1

sk_islave_dmg_zap2

sk_islave_dmg_zap3

sk_islave_health1

sk_islave_health2

sk_islave_health3

sk_leech_dmg_bite1

sk_leech_dmg_bite2

sk_leech_dmg_bite3

sk_leech_health1

sk_leech_health2

sk_leech_health3

sk_miniturret_health1

sk_miniturret_health2

sk_miniturret_health3

sk_monster_arm1

sk_monster_arm2

sk_monster_arm3

sk_monster_chest1

sk_monster_chest2

sk_monster_chest3

sk_monster_head1

sk_monster_head2

sk_monster_head3

sk_monster_leg1

sk_monster_leg2

sk_monster_leg3

sk_monster_stomach1

sk_monster_stomach2

sk_monster_stomach3

sk_nihilanth_health1

sk_nihilanth_health2

sk_nihilanth_health3

sk_nihilanth_zap1

sk_nihilanth_zap2

sk_nihilanth_zap3

sk_player_arm1

sk_player_arm2

sk_player_arm3

sk_player_chest1

sk_player_chest2

sk_player_chest3

sk_player_head1

sk_player_head2

sk_player_head3

sk_player_leg1

sk_player_leg2

sk_player_leg3

sk_player_stomach1

sk_player_stomach2

sk_player_stomach3

sk_plr_357_bullet1

sk_plr_357_bullet2

sk_plr_357_bullet3

sk_plr_9mm_bullet1

sk_plr_9mm_bullet2

sk_plr_9mm_bullet3

sk_plr_9mmAR_bullet1

sk_plr_9mmAR_bullet2

sk_plr_9mmAR_bullet3

sk_plr_9mmAR_grenade1

sk_plr_9mmAR_grenade2

sk_plr_9mmAR_grenade3

sk_plr_buckshot1

sk_plr_buckshot2

sk_plr_buckshot3

sk_plr_crowbar1

sk_plr_crowbar2

sk_plr_crowbar3

sk_plr_egon_narrow1

sk_plr_egon_narrow2

sk_plr_egon_narrow3

sk_plr_egon_wide1

sk_plr_egon_wide2

sk_plr_egon_wide3

sk_plr_gauss1

sk_plr_gauss2

sk_plr_gauss3

sk_plr_hand_grenade1

sk_plr_hand_grenade2

sk_plr_hand_grenade3

sk_plr_rpg1

sk_plr_rpg2

sk_plr_rpg3

sk_plr_satchel1

sk_plr_satchel2

sk_plr_satchel3

sk_plr_tripmine1

sk_plr_tripmine2

sk_plr_tripmine3

sk_plr_xbow_bolt_client1

sk_plr_xbow_bolt_client2

sk_plr_xbow_bolt_client3

sk_plr_xbow_bolt_monster1

sk_plr_xbow_bolt_monster2

sk_plr_xbow_bolt_monster3

sk_scientist_heal1

sk_scientist_heal2

sk_scientist_heal3

sk_scientist_health1

sk_scientist_health2

sk_scientist_health3

sk_sentry_health1

sk_sentry_health2

sk_sentry_health3

sk_snark_dmg_bite1

sk_snark_dmg_bite2

sk_snark_dmg_bite3

sk_snark_dmg_pop1

sk_snark_dmg_pop2

sk_snark_dmg_pop3

sk_snark_health1

sk_snark_health2

sk_snark_health3

sk_suitcharger1

sk_suitcharger2

sk_suitcharger3

sk_turret_health1

sk_turret_health2

sk_turret_health3

sk_zombie_dmg_both_slash1

sk_zombie_dmg_both_slash2

sk_zombie_dmg_both_slash3

sk_zombie_dmg_one_slash1

sk_zombie_dmg_one_slash2

sk_zombie_dmg_one_slash3

sk_zombie_health1

sk_zombie_health2

sk_zombie_health3

skill - game skill setting

skin

snd_noextraupdate

snd_show

spectator

suitvolume - volume of HEV speach

server variables

sv_accelerate - controls player acceleration

sv_aim

sv_airaccelerate - controls player acceleration in the air

sv_airmove

sv_allowdownload

sv_allowupload

sv_bounce

sv_challengetime

sv_cheats - allow cheats during multiplayer

sv_clienttrace

sv_clipmode

sv_friction

sv_gravity

sv_idealpitchscale

sv_language

sv_masterprint

sv_masterprinttime

sv_maxspectators

sv_maxspeed

sv_maxvelocity

sv_netsize

sv_newunit

sv_password

sv_showcmd

sv_skyname

sv_spectalk

sv_spectator_password

sv_spectatormaxspeed

sv_stepsize

sv_stopspeed

sv_timeout

sv_upload_maxsize

sv_wateraccelerate

sv_wateramp

sv_waterfriction

sv_zmax

sys_ticrate

team settings

team

team1_color

team1_model

team1_name

team1_skin

team2_color

team2_model

team2_name

team2_skin

texgamma

topcolor - color of the top half of the player (0 - 255)

tracer settings

traceralpha

tracerblue

tracergreen

tracerlength

traceroffset

tracerred

tracerspeed

vcentermove

v_centerspeed

v_dark

v_idlescale

v_ipitch_cycle

v_ipitch_level

v_iroll_cycle

v_iroll_level

v_iyaw_cycle

v_iyaw_level

v_kickpitch

v_kickroll

v_kicktime

video settings

vid_config_x

vid_config_y

vid_mode

vid_nopageflip

vid_stretch_by_2

vid_wait

viewsize

violence settings

violence_ablood

violence_agibs

violence_hblood

violence_hgibs

volume

waterroom_type

zoom_sensitivity_ratio

html> Full command console List

Full command console List

Related Stuff

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Handy Vandal's Almanac

CVar List _snd_mixahead

_vid_default_mode

_vid_default_mode_win

_vid_wait_override

_windowed_mouse

ambient_fade

ambient_level

background music

bgmbuffer

bgmvolume

bottomcolor

brightness

client movement

c_maxdistance

c_maxpitch

c_maxyaw

c_mindistance

c_minpitch

c_minyaw

camera control

cam_command

cam_contain

cam_idealdist

cam_idealpitch

cam_idealyaw

cam_snapto

chase (?) control

chase_active

chase_back

chase_right

chase_up

client commands

cl_allowdownload

cl_allowupload

cl_anglespeedkey

cl_appendmixed

cl_backspeed

cl_bob

cl_bobcycle

cl_bobup

cl_download_ingame

cl_download_max

cl_downloadinterval

cl_forwardspeed

cl_gaitestimation

cl_hightrack

cl_himodels

cl_movespeedkey

cl_nodelta

cl_nolerp

cl_nopred

cl_pitchdown

cl_pitchspeed

cl_pitchup

cl_predict_players

cl_resend

cl_rollangle

cl_rollspeed

cl_shownet

cl_showsizes

cl_sidespeed

cl_skycolor_b

cl_skycolor_g

cl_skycolor_r

cl_skyname

cl_skyvec_x

cl_skyvec_y

cl_skyvec_z

cl_slist

cl_solid_players

cl_spectator_password

cl_stats

cl_timeout

cl_upload_max

cl_upspeed

cl_waterdist

cl_yawspeed

clientport

cmdline

con_notifytime

coop

crosshair

texture control

d_mipcap

d_mipscale

d_subdiv16

deathmatch - setting this to 1 will enable deathmatch

mode

decalfrequency - in seconds, the amount of time

between decal sprayings

default_fov

developer

direct

displaysoundlist

edgefriction

fakelag - lets you fake lag for testing purposes

fakeloss - lets you fake packet loss for testing

purposes

filterban

gamma

graph info

graphheight

graphhigh

graphmean

graphmedian

hisound

host_framerate

host_killtime

host_speeds

HostMap

hostname

hostport

hud control

hud_deathnotice_time

hud_drawhistory_time

hud_saytext_time

ip info

ip

ip_clientport

ip_hostport

ipx_clientport

ipx_hostport

joystick control

joyadvanced

joyadvaxisr

joyadvaxisu

joyadvaxisv

joyadvaxisx

joyadvaxisy

joyadvaxisz

joyforwardsensitivity

joyforwardthreshold

joyname

joypitchsensitivity

joypitchthreshold

joysidesensitivity

joysidethreshold

joystick

joywwhack1

joywwhack2

joyyawsensitivity

joyyawthreshold

lambert

lcd_x

lcd_yaw

lightgamma

loadas8bit

lookspring

lookstrafe

mouse control

m_filter

m_forward

m_pitch

m_side

m_yaw

mapcyclefile

maxfps

model

motd_display_time

multiplayer settings

mp_autocrosshair

mp_falldamage - allows you to set damage to normal or “realistic”

mp_flashlight - use flashlight in multiplayer games

mp_footsteps - sets footsteps to on or off

mp_forcerespawn - player automatically respawns after a few seconds

mp_fraglimit - sets a frag limit for the server

mp_friendlyfire - setting this to 1 will allow teammates to hurt each other

mp_teamplay - setting this to 1 enables teamplay

mp_timelimit - this lets you impose a timelimit (in minutes)

mp_weaponstay - setting this to one makes weapons stay after being picked up

name - sets your player name so you’re not running around in a deathmatch with the name ‘Player’

netchokeloop

netusage

noip

noipx

nosound

password

pausable

pm?

pm_nocomplex

pm_nostucktouch

pm_nostudio

pm_pushfix

pm_worldonly

port

precache

pushlatency

renderer options

r_aliastransadj

r_aliastransbase

r_ambient_b

r_ambient_g

r_ambient_r

r_cachestudio

r_clearcolor

r_decals

r_drawentities

r_drawflat - (software only) shows the

r_draworder

r_drawviewmodel

r_dspeeds

r_fullbright

r_graphheight

r_lightmap

r_lightstyle

r_luminance

r_maxedges

r_maxsurfs

r_mmx

r_netgraph

r_numedges

r_numsurfs

r_polymodelstats

r_reportedgeout

r_reportsurfout

r_speeds

r_timegraph

r_traceglow

r_wadtextures

r_waterwarp

rate - this should be set to 9999 for high bandwidth connections. For modem games, this should be 1000 - 2500.

rcon info

rcon_address

rcon_password

rcon_port

registered

room specs

room_delay

room_dlylp

room_feedback

room_left

room_lp

room_mod

room_off

room_refl

room_rvblp

room_size

room_type

sound settings

s_2dvolume

s_a3d

s_automax_distance

s_automin_distance

s_blipdir

s_bloat

s_buffersize

s_distance

s_doppler

s_eax

s_geometry

s_leafnum

s_materials

s_max_distance

s_min_distance

s_numpolys

s_occ_epsilon

s_occfactor

s_occlude

s_polykeep

s_polysize

s_refdelay

s_refgain

s_reflect

s_reverb

s_rolloff

s_showtossed

s_usepvs

s_verbwet

showscore info

scr_centertime

scr_connectmsg

scr_connectmsg1

scr_connectmsg2

scr_conspeed

scr_ofsx

scr_ofsy

scr_ofsz

scr_printspeed

sensitivity

serverprofile

showdrop

showpackets

showpause

showram

showtriggers - setting this before loading a level will make all the trigger entities visible - useful for testing

skill settings (damage and health)

Note: the following cvars control the monster health and weapons damage for each of the three skill levels.

sk_12mm_bullet1

sk_12mm_bullet2

sk_12mm_bullet3

sk_9mm_bullet1

sk_9mm_bullet2

sk_9mm_bullet3

sk_9mmAR_bullet1

sk_9mmAR_bullet2

sk_9mmAR_bullet3

sk_agrunt_dmg_punch1

sk_agrunt_dmg_punch2

sk_agrunt_dmg_punch3

sk_agrunt_health1

sk_agrunt_health2

sk_agrunt_health3

sk_apache_health1

sk_apache_health2

sk_apache_health3

sk_barney_health1

sk_barney_health2

sk_barney_health3

sk_battery1

sk_battery2

sk_battery3

sk_bigmomma_dmg_blast1

sk_bigmomma_dmg_blast2

sk_bigmomma_dmg_blast3

sk_bigmomma_dmg_slash1

sk_bigmomma_dmg_slash2

sk_bigmomma_dmg_slash3

sk_bigmomma_health_factor1

sk_bigmomma_health_factor2

sk_bigmomma_health_factor3

sk_bigmomma_radius_blast1

sk_bigmomma_radius_blast2

sk_bigmomma_radius_blast3

sk_bullsquid_dmg_bite1

sk_bullsquid_dmg_bite2

sk_bullsquid_dmg_bite3

sk_bullsquid_dmg_spit1

sk_bullsquid_dmg_spit2

sk_bullsquid_dmg_spit3

sk_bullsquid_dmg_whip1

sk_bullsquid_dmg_whip2

sk_bullsquid_dmg_whip3

sk_bullsquid_health1

sk_bullsquid_health2

sk_bullsquid_health3

sk_controller_dmgball1

sk_controller_dmgball2

sk_controller_dmgball3

sk_controller_dmgzap1

sk_controller_dmgzap2

sk_controller_dmgzap3

sk_controller_health1

sk_controller_health2

sk_controller_health3

sk_controller_speedball1

sk_controller_speedball2

sk_controller_speedball3

sk_gargantua_dmg_fire1

sk_gargantua_dmg_fire2

sk_gargantua_dmg_fire3

sk_gargantua_dmg_slash1

sk_gargantua_dmg_slash2

sk_gargantua_dmg_slash3

sk_gargantua_dmg_stomp1

sk_gargantua_dmg_stomp2

sk_gargantua_dmg_stomp3

sk_gargantua_health1

sk_gargantua_health2

sk_gargantua_health3

sk_hassassin_health1

sk_hassassin_health2

sk_hassassin_health3

sk_headcrab_dmg_bite1

sk_headcrab_dmg_bite2

sk_headcrab_dmg_bite3

sk_headcrab_health1

sk_headcrab_health2

sk_headcrab_health3

sk_healthcharger1

sk_healthcharger2

sk_healthcharger3

sk_healthkit1

sk_healthkit2

sk_healthkit3

sk_hgrunt_gspeed1

sk_hgrunt_gspeed2

sk_hgrunt_gspeed3

sk_hgrunt_health1

sk_hgrunt_health2

sk_hgrunt_health3

sk_hgrunt_kick1

sk_hgrunt_kick2

sk_hgrunt_kick3

sk_hgrunt_pellets1

sk_hgrunt_pellets2

sk_hgrunt_pellets3

sk_hornet_dmg1

sk_hornet_dmg2

sk_hornet_dmg3

sk_houndeye_dmg_blast1

sk_houndeye_dmg_blast2

sk_houndeye_dmg_blast3

sk_houndeye_health1

sk_houndeye_health2

sk_houndeye_health3

sk_ichthyosaur_health1

sk_ichthyosaur_health2

sk_ichthyosaur_health3

sk_ichthyosaur_shake1

sk_ichthyosaur_shake2

sk_ichthyosaur_shake3

sk_islave_dmg_claw1

sk_islave_dmg_claw2

sk_islave_dmg_claw3

sk_islave_dmg_clawrake1

sk_islave_dmg_clawrake2

sk_islave_dmg_clawrake3

sk_islave_dmg_zap1

sk_islave_dmg_zap2

sk_islave_dmg_zap3

sk_islave_health1

sk_islave_health2

sk_islave_health3

sk_leech_dmg_bite1

sk_leech_dmg_bite2

sk_leech_dmg_bite3

sk_leech_health1

sk_leech_health2

sk_leech_health3

sk_miniturret_health1

sk_miniturret_health2

sk_miniturret_health3

sk_monster_arm1

sk_monster_arm2

sk_monster_arm3

sk_monster_chest1

sk_monster_chest2

sk_monster_chest3

sk_monster_head1

sk_monster_head2

sk_monster_head3

sk_monster_leg1

sk_monster_leg2

sk_monster_leg3

sk_monster_stomach1

sk_monster_stomach2

sk_monster_stomach3

sk_nihilanth_health1

sk_nihilanth_health2

sk_nihilanth_health3

sk_nihilanth_zap1

sk_nihilanth_zap2

sk_nihilanth_zap3

sk_player_arm1

sk_player_arm2

sk_player_arm3

sk_player_chest1

sk_player_chest2

sk_player_chest3

sk_player_head1

sk_player_head2

sk_player_head3

sk_player_leg1

sk_player_leg2

sk_player_leg3

sk_player_stomach1

sk_player_stomach2

sk_player_stomach3

sk_plr_357_bullet1

sk_plr_357_bullet2

sk_plr_357_bullet3

sk_plr_9mm_bullet1

sk_plr_9mm_bullet2

sk_plr_9mm_bullet3

sk_plr_9mmAR_bullet1

sk_plr_9mmAR_bullet2

sk_plr_9mmAR_bullet3

sk_plr_9mmAR_grenade1

sk_plr_9mmAR_grenade2

sk_plr_9mmAR_grenade3

sk_plr_buckshot1

sk_plr_buckshot2

sk_plr_buckshot3

sk_plr_crowbar1

sk_plr_crowbar2

sk_plr_crowbar3

sk_plr_egon_narrow1

sk_plr_egon_narrow2

sk_plr_egon_narrow3

sk_plr_egon_wide1

sk_plr_egon_wide2

sk_plr_egon_wide3

sk_plr_gauss1

sk_plr_gauss2

sk_plr_gauss3

sk_plr_hand_grenade1

sk_plr_hand_grenade2

sk_plr_hand_grenade3

sk_plr_rpg1

sk_plr_rpg2

sk_plr_rpg3

sk_plr_satchel1

sk_plr_satchel2

sk_plr_satchel3

sk_plr_tripmine1

sk_plr_tripmine2

sk_plr_tripmine3

sk_plr_xbow_bolt_client1

sk_plr_xbow_bolt_client2

sk_plr_xbow_bolt_client3

sk_plr_xbow_bolt_monster1

sk_plr_xbow_bolt_monster2

sk_plr_xbow_bolt_monster3

sk_scientist_heal1

sk_scientist_heal2

sk_scientist_heal3

sk_scientist_health1

sk_scientist_health2

sk_scientist_health3

sk_sentry_health1

sk_sentry_health2

sk_sentry_health3

sk_snark_dmg_bite1

sk_snark_dmg_bite2

sk_snark_dmg_bite3

sk_snark_dmg_pop1

sk_snark_dmg_pop2

sk_snark_dmg_pop3

sk_snark_health1

sk_snark_health2

sk_snark_health3

sk_suitcharger1

sk_suitcharger2

sk_suitcharger3

sk_turret_health1

sk_turret_health2

sk_turret_health3

sk_zombie_dmg_both_slash1

sk_zombie_dmg_both_slash2

sk_zombie_dmg_both_slash3

sk_zombie_dmg_one_slash1

sk_zombie_dmg_one_slash2

sk_zombie_dmg_one_slash3

sk_zombie_health1

sk_zombie_health2

sk_zombie_health3

skill - game skill setting

skin

snd_noextraupdate

snd_show

spectator

suitvolume - volume of HEV speach

server variables

sv_accelerate - controls player acceleration

sv_aim

sv_airaccelerate - controls player acceleration in the air

sv_airmove

sv_allowdownload

sv_allowupload

sv_bounce

sv_challengetime

sv_cheats - allow cheats during multiplayer

sv_clienttrace

sv_clipmode

sv_friction

sv_gravity

sv_idealpitchscale

sv_language

sv_masterprint

sv_masterprinttime

sv_maxspectators

sv_maxspeed

sv_maxvelocity

sv_netsize

sv_newunit

sv_password

sv_showcmd

sv_skyname

sv_spectalk

sv_spectator_password

sv_spectatormaxspeed

sv_stepsize

sv_stopspeed

sv_timeout

sv_upload_maxsize

sv_wateraccelerate

sv_wateramp

sv_waterfriction

sv_zmax

sys_ticrate

team settings

team

team1_color

team1_model

team1_name

team1_skin

team2_color

team2_model

team2_name

team2_skin

texgamma

topcolor - color of the top half of the player (0 - 255)

tracer settings

traceralpha

tracerblue

tracergreen

tracerlength

traceroffset

tracerred

tracerspeed

vcentermove

v_centerspeed

v_dark

v_idlescale

v_ipitch_cycle

v_ipitch_level

v_iroll_cycle

v_iroll_level

v_iyaw_cycle

v_iyaw_level

v_kickpitch

v_kickroll

v_kicktime

video settings

vid_config_x

vid_config_y

vid_mode

vid_nopageflip

vid_stretch_by_2

vid_wait

viewsize

violence settings

violence_ablood

violence_agibs

violence_hblood

violence_hgibs

volume

waterroom_type

zoom_sensitivity_ratio