CVar List _snd_mixahead
_vid_default_mode
_vid_default_mode_win
_vid_wait_override
_windowed_mouse
ambient_fade
ambient_level
background music
bgmbuffer
bgmvolume
bottomcolor
brightness
client movement
c_maxdistance
c_maxpitch
c_maxyaw
c_mindistance
c_minpitch
c_minyaw
camera control
cam_command
cam_contain
cam_idealdist
cam_idealpitch
cam_idealyaw
cam_snapto
chase (?) control
chase_active
chase_back
chase_right
chase_up
client commands
cl_allowdownload
cl_allowupload
cl_anglespeedkey
cl_appendmixed
cl_backspeed
cl_bob
cl_bobcycle
cl_bobup
cl_download_ingame
cl_download_max
cl_downloadinterval
cl_forwardspeed
cl_gaitestimation
cl_hightrack
cl_himodels
cl_movespeedkey
cl_nodelta
cl_nolerp
cl_nopred
cl_pitchdown
cl_pitchspeed
cl_pitchup
cl_predict_players
cl_resend
cl_rollangle
cl_rollspeed
cl_shownet
cl_showsizes
cl_sidespeed
cl_skycolor_b
cl_skycolor_g
cl_skycolor_r
cl_skyname
cl_skyvec_x
cl_skyvec_y
cl_skyvec_z
cl_slist
cl_solid_players
cl_spectator_password
cl_stats
cl_timeout
cl_upload_max
cl_upspeed
cl_waterdist
cl_yawspeed
clientport
cmdline
con_notifytime
coop
crosshair
texture control
d_mipcap
d_mipscale
d_subdiv16
deathmatch - setting this to 1 will enable deathmatch
mode
decalfrequency - in seconds, the amount of time
between decal sprayings
default_fov
developer
direct
displaysoundlist
edgefriction
fakelag - lets you fake lag for testing purposes
fakeloss - lets you fake packet loss for testing
purposes
filterban
gamma
graph info
graphheight
graphhigh
graphmean
graphmedian
hisound
host_framerate
host_killtime
host_speeds
HostMap
hostname
hostport
hud control
hud_deathnotice_time
hud_drawhistory_time
hud_saytext_time
ip info
ip
ip_clientport
ip_hostport
ipx_clientport
ipx_hostport
joystick control
joyadvanced
joyadvaxisr
joyadvaxisu
joyadvaxisv
joyadvaxisx
joyadvaxisy
joyadvaxisz
joyforwardsensitivity
joyforwardthreshold
joyname
joypitchsensitivity
joypitchthreshold
joysidesensitivity
joysidethreshold
joystick
joywwhack1
joywwhack2
joyyawsensitivity
joyyawthreshold
lambert
lcd_x
lcd_yaw
lightgamma
loadas8bit
lookspring
lookstrafe
mouse control
m_filter
m_forward
m_pitch
m_side
m_yaw
mapcyclefile
maxfps
model
motd_display_time
multiplayer settings
mp_autocrosshair
mp_falldamage - allows you to set damage to normal or “realistic”
mp_flashlight - use flashlight in multiplayer games
mp_footsteps - sets footsteps to on or off
mp_forcerespawn - player automatically respawns after a few seconds
mp_fraglimit - sets a frag limit for the server
mp_friendlyfire - setting this to 1 will allow teammates to hurt each other
mp_teamplay - setting this to 1 enables teamplay
mp_timelimit - this lets you impose a timelimit (in minutes)
mp_weaponstay - setting this to one makes weapons stay after being picked up
name - sets your player name so you’re not running around in a deathmatch with the name ‘Player’
netchokeloop
netusage
noip
noipx
nosound
password
pausable
pm?
pm_nocomplex
pm_nostucktouch
pm_nostudio
pm_pushfix
pm_worldonly
port
precache
pushlatency
renderer options
r_aliastransadj
r_aliastransbase
r_ambient_b
r_ambient_g
r_ambient_r
r_cachestudio
r_clearcolor
r_decals
r_drawentities
r_drawflat - (software only) shows the
r_draworder
r_drawviewmodel
r_dspeeds
r_fullbright
r_graphheight
r_lightmap
r_lightstyle
r_luminance
r_maxedges
r_maxsurfs
r_mmx
r_netgraph
r_numedges
r_numsurfs
r_polymodelstats
r_reportedgeout
r_reportsurfout
r_speeds
r_timegraph
r_traceglow
r_wadtextures
r_waterwarp
rate - this should be set to 9999 for high bandwidth connections. For modem games, this should be 1000 - 2500.
rcon info
rcon_address
rcon_password
rcon_port
registered
room specs
room_delay
room_dlylp
room_feedback
room_left
room_lp
room_mod
room_off
room_refl
room_rvblp
room_size
room_type
sound settings
s_2dvolume
s_a3d
s_automax_distance
s_automin_distance
s_blipdir
s_bloat
s_buffersize
s_distance
s_doppler
s_eax
s_geometry
s_leafnum
s_materials
s_max_distance
s_min_distance
s_numpolys
s_occ_epsilon
s_occfactor
s_occlude
s_polykeep
s_polysize
s_refdelay
s_refgain
s_reflect
s_reverb
s_rolloff
s_showtossed
s_usepvs
s_verbwet
showscore info
scr_centertime
scr_connectmsg
scr_connectmsg1
scr_connectmsg2
scr_conspeed
scr_ofsx
scr_ofsy
scr_ofsz
scr_printspeed
sensitivity
serverprofile
showdrop
showpackets
showpause
showram
showtriggers - setting this before loading a level will make all the trigger entities visible - useful for testing
skill settings (damage and health)
Note: the following cvars control the monster health and weapons damage for each of the three skill levels.
sk_12mm_bullet1
sk_12mm_bullet2
sk_12mm_bullet3
sk_9mm_bullet1
sk_9mm_bullet2
sk_9mm_bullet3
sk_9mmAR_bullet1
sk_9mmAR_bullet2
sk_9mmAR_bullet3
sk_agrunt_dmg_punch1
sk_agrunt_dmg_punch2
sk_agrunt_dmg_punch3
sk_agrunt_health1
sk_agrunt_health2
sk_agrunt_health3
sk_apache_health1
sk_apache_health2
sk_apache_health3
sk_barney_health1
sk_barney_health2
sk_barney_health3
sk_battery1
sk_battery2
sk_battery3
sk_bigmomma_dmg_blast1
sk_bigmomma_dmg_blast2
sk_bigmomma_dmg_blast3
sk_bigmomma_dmg_slash1
sk_bigmomma_dmg_slash2
sk_bigmomma_dmg_slash3
sk_bigmomma_health_factor1
sk_bigmomma_health_factor2
sk_bigmomma_health_factor3
sk_bigmomma_radius_blast1
sk_bigmomma_radius_blast2
sk_bigmomma_radius_blast3
sk_bullsquid_dmg_bite1
sk_bullsquid_dmg_bite2
sk_bullsquid_dmg_bite3
sk_bullsquid_dmg_spit1
sk_bullsquid_dmg_spit2
sk_bullsquid_dmg_spit3
sk_bullsquid_dmg_whip1
sk_bullsquid_dmg_whip2
sk_bullsquid_dmg_whip3
sk_bullsquid_health1
sk_bullsquid_health2
sk_bullsquid_health3
sk_controller_dmgball1
sk_controller_dmgball2
sk_controller_dmgball3
sk_controller_dmgzap1
sk_controller_dmgzap2
sk_controller_dmgzap3
sk_controller_health1
sk_controller_health2
sk_controller_health3
sk_controller_speedball1
sk_controller_speedball2
sk_controller_speedball3
sk_gargantua_dmg_fire1
sk_gargantua_dmg_fire2
sk_gargantua_dmg_fire3
sk_gargantua_dmg_slash1
sk_gargantua_dmg_slash2
sk_gargantua_dmg_slash3
sk_gargantua_dmg_stomp1
sk_gargantua_dmg_stomp2
sk_gargantua_dmg_stomp3
sk_gargantua_health1
sk_gargantua_health2
sk_gargantua_health3
sk_hassassin_health1
sk_hassassin_health2
sk_hassassin_health3
sk_headcrab_dmg_bite1
sk_headcrab_dmg_bite2
sk_headcrab_dmg_bite3
sk_headcrab_health1
sk_headcrab_health2
sk_headcrab_health3
sk_healthcharger1
sk_healthcharger2
sk_healthcharger3
sk_healthkit1
sk_healthkit2
sk_healthkit3
sk_hgrunt_gspeed1
sk_hgrunt_gspeed2
sk_hgrunt_gspeed3
sk_hgrunt_health1
sk_hgrunt_health2
sk_hgrunt_health3
sk_hgrunt_kick1
sk_hgrunt_kick2
sk_hgrunt_kick3
sk_hgrunt_pellets1
sk_hgrunt_pellets2
sk_hgrunt_pellets3
sk_hornet_dmg1
sk_hornet_dmg2
sk_hornet_dmg3
sk_houndeye_dmg_blast1
sk_houndeye_dmg_blast2
sk_houndeye_dmg_blast3
sk_houndeye_health1
sk_houndeye_health2
sk_houndeye_health3
sk_ichthyosaur_health1
sk_ichthyosaur_health2
sk_ichthyosaur_health3
sk_ichthyosaur_shake1
sk_ichthyosaur_shake2
sk_ichthyosaur_shake3
sk_islave_dmg_claw1
sk_islave_dmg_claw2
sk_islave_dmg_claw3
sk_islave_dmg_clawrake1
sk_islave_dmg_clawrake2
sk_islave_dmg_clawrake3
sk_islave_dmg_zap1
sk_islave_dmg_zap2
sk_islave_dmg_zap3
sk_islave_health1
sk_islave_health2
sk_islave_health3
sk_leech_dmg_bite1
sk_leech_dmg_bite2
sk_leech_dmg_bite3
sk_leech_health1
sk_leech_health2
sk_leech_health3
sk_miniturret_health1
sk_miniturret_health2
sk_miniturret_health3
sk_monster_arm1
sk_monster_arm2
sk_monster_arm3
sk_monster_chest1
sk_monster_chest2
sk_monster_chest3
sk_monster_head1
sk_monster_head2
sk_monster_head3
sk_monster_leg1
sk_monster_leg2
sk_monster_leg3
sk_monster_stomach1
sk_monster_stomach2
sk_monster_stomach3
sk_nihilanth_health1
sk_nihilanth_health2
sk_nihilanth_health3
sk_nihilanth_zap1
sk_nihilanth_zap2
sk_nihilanth_zap3
sk_player_arm1
sk_player_arm2
sk_player_arm3
sk_player_chest1
sk_player_chest2
sk_player_chest3
sk_player_head1
sk_player_head2
sk_player_head3
sk_player_leg1
sk_player_leg2
sk_player_leg3
sk_player_stomach1
sk_player_stomach2
sk_player_stomach3
sk_plr_357_bullet1
sk_plr_357_bullet2
sk_plr_357_bullet3
sk_plr_9mm_bullet1
sk_plr_9mm_bullet2
sk_plr_9mm_bullet3
sk_plr_9mmAR_bullet1
sk_plr_9mmAR_bullet2
sk_plr_9mmAR_bullet3
sk_plr_9mmAR_grenade1
sk_plr_9mmAR_grenade2
sk_plr_9mmAR_grenade3
sk_plr_buckshot1
sk_plr_buckshot2
sk_plr_buckshot3
sk_plr_crowbar1
sk_plr_crowbar2
sk_plr_crowbar3
sk_plr_egon_narrow1
sk_plr_egon_narrow2
sk_plr_egon_narrow3
sk_plr_egon_wide1
sk_plr_egon_wide2
sk_plr_egon_wide3
sk_plr_gauss1
sk_plr_gauss2
sk_plr_gauss3
sk_plr_hand_grenade1
sk_plr_hand_grenade2
sk_plr_hand_grenade3
sk_plr_rpg1
sk_plr_rpg2
sk_plr_rpg3
sk_plr_satchel1
sk_plr_satchel2
sk_plr_satchel3
sk_plr_tripmine1
sk_plr_tripmine2
sk_plr_tripmine3
sk_plr_xbow_bolt_client1
sk_plr_xbow_bolt_client2
sk_plr_xbow_bolt_client3
sk_plr_xbow_bolt_monster1
sk_plr_xbow_bolt_monster2
sk_plr_xbow_bolt_monster3
sk_scientist_heal1
sk_scientist_heal2
sk_scientist_heal3
sk_scientist_health1
sk_scientist_health2
sk_scientist_health3
sk_sentry_health1
sk_sentry_health2
sk_sentry_health3
sk_snark_dmg_bite1
sk_snark_dmg_bite2
sk_snark_dmg_bite3
sk_snark_dmg_pop1
sk_snark_dmg_pop2
sk_snark_dmg_pop3
sk_snark_health1
sk_snark_health2
sk_snark_health3
sk_suitcharger1
sk_suitcharger2
sk_suitcharger3
sk_turret_health1
sk_turret_health2
sk_turret_health3
sk_zombie_dmg_both_slash1
sk_zombie_dmg_both_slash2
sk_zombie_dmg_both_slash3
sk_zombie_dmg_one_slash1
sk_zombie_dmg_one_slash2
sk_zombie_dmg_one_slash3
sk_zombie_health1
sk_zombie_health2
sk_zombie_health3
skill - game skill setting
skin
snd_noextraupdate
snd_show
spectator
suitvolume - volume of HEV speach
server variables
sv_accelerate - controls player acceleration
sv_aim
sv_airaccelerate - controls player acceleration in the air
sv_airmove
sv_allowdownload
sv_allowupload
sv_bounce
sv_challengetime
sv_cheats - allow cheats during multiplayer
sv_clienttrace
sv_clipmode
sv_friction
sv_gravity
sv_idealpitchscale
sv_language
sv_masterprint
sv_masterprinttime
sv_maxspectators
sv_maxspeed
sv_maxvelocity
sv_netsize
sv_newunit
sv_password
sv_showcmd
sv_skyname
sv_spectalk
sv_spectator_password
sv_spectatormaxspeed
sv_stepsize
sv_stopspeed
sv_timeout
sv_upload_maxsize
sv_wateraccelerate
sv_wateramp
sv_waterfriction
sv_zmax
sys_ticrate
team settings
team
team1_color
team1_model
team1_name
team1_skin
team2_color
team2_model
team2_name
team2_skin
texgamma
topcolor - color of the top half of the player (0 - 255)
tracer settings
traceralpha
tracerblue
tracergreen
tracerlength
traceroffset
tracerred
tracerspeed
vcentermove
v_centerspeed
v_dark
v_idlescale
v_ipitch_cycle
v_ipitch_level
v_iroll_cycle
v_iroll_level
v_iyaw_cycle
v_iyaw_level
v_kickpitch
v_kickroll
v_kicktime
video settings
vid_config_x
vid_config_y
vid_mode
vid_nopageflip
vid_stretch_by_2
vid_wait
viewsize
violence settings
violence_ablood
violence_agibs
violence_hblood
violence_hgibs
volume
waterroom_type
zoom_sensitivity_ratio