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01 Internet Users and Virtuality

 
02 Internet Users and Identity
 
03 Behaviours and Anonymity
 
04 Multiple Identities

 

05 "Online Lives" or "Real Lives"
 
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How anonymity influences the Internet User Behaviour

 

References

 

Turkle, Sherry
 
Ngee Ann Polytechnic
 
MIT
 
Larent Basley and Marc Bogdanowicz
 
 
 
 
 
 
 
 

Internet user behaviour is being influenced when anonymity is present. There are many anonymity providers such as Ultimate-anonymity.com which allows users to chat and surf the web in private. ISP addresses are being changed so original user location cannot be detected.

A very good example is when a "mask" is put on, internet users become more bold. They dare to venture into things they never had the guts to do in reality. This includes cybersex and online gambling. Online gambling can become a habit, and an addiction later on. Others dare to plant virus into other people's computer via the chatrooms. These virus are planted together with files that are transferred through chatrooms. Spreading malicious lies and rumours are another way Internet users dare to do when they are back behind the computer screen. No one can find out the source of the rumour.

Chat rooms are a narrow-bandwidth space and users are anonymous there. This anonymity allows users to safely and freely experiment with their multiplicity of selves. The multiple selves that users of online chat rooms experiment with online are part of a whole self. Experimentation with these selves is possible and at present, only within the narrow-bandwidth space on online chat rooms.

The narrow-bandwidth of computer mediated communications also had an important role in misinterpretation. Reality is wideband and emotions can be conveyed via gestures, speech and facial expressions. Online, only the text is being show and internet users cannot depict the message conveyed, thus misinterpretation can occur.

Computer conferencing is narrow-bandwidth, because communication is restricted to lines of text on a screen. In narrow-bandwidth computer mediated communications, important information, such as tone and gestures are missing.

User behaviour is being affected in many ways.