Here is a great game you can play with the Zillions of
Games Interface!
Game: Escapade
Invented by R. Wayne Schmittberger (and appearing in the
December 1999 issue of "Games" magazine), Implemented for
Zillions by J.P. Sharp,
August 2000.
Each
player starts with a General surrounded by six Guards, and six
reserve Guards off the board. The nine spaces at the edge of the
board farthest from where a player's pieces begin is that player's
goal area.
Object: There are three ways to
win:
Be the first player to move your General into the goal area.
Capture the opposing General.
Have all nine spaces of the goal area (toward which you are
heading) occupied at the end of your turn -- regardless of whose
pieces are on the goal spaces.
Movement: On each
turn, the player may either move a piece or bring a Reserve onto the
board. All pieces move the same way: in a straight line, in any
of the six directions, to any unoccupied space. A piece may not jump
over other pieces. A Reserve may be placed on any unoccupied space
on the board.
Captures: Guards are captured
by becoming "sandwiched" between two enemy pieces on opposite
sides. A Guard may safely move between two opposing pieces
without being captured. For a capture to occur, the capturing player
must be the one who makes the move. A Reserve does not make a
capture on the turn it is brought onto the board, even if it causes
an opposing Guard to be sandwiched. A General can only be
captured if it is surrounded by enemy pieces on all available sides
(i.e. six sides if the General is somewhere in the middle of the
board, four sides if it's on an edge, or three if it's in a corner).