Fleashing Out Your Character - Part 2

Why did your character pick his Paradigm?
A character's Paradigm reflects their philosophy and also says a great deal about how they few themselves and the role of a mage, and magic, in the wider world. Most characters had a chance to accept all of the other Paradigms but did not, why?

How does your character think his powers work?
What is his theory of magic? Does she even call it magic? Why does your character think that he can influence reality but others cannot? What does she think is the source of her powers?

What does your character think of her particular Sphere and its function in the universe?
Your character picked one sphere and devoted a significant amount of time and energy to understand it. Why that one? How does your character think it relates to other spheres?

What does your character think Ascension is?
This is a simple enough question, is it union with the universe? Surpassing your earthly body? Becoming a vanguard of creation?

What does your character think an Avatar is? How do they relate to their avatar? How does their avatar treat them?
This game is going to be more Avatar heavy than others you might have played. Your Avatar is going to be an NPC of sort and not necessarily your best buddy. Your Avatar will drive your character to one degree or another and not always in ways your character will understand or appreciate.

What's your character's Resonance?
Angry? Organized? Subtle? Hopeful? Spontaneous? While your spheres and die rolls make up the substance of your magical effects, your resonance determines their style.

What are your rotes?
Now that you understand your character's attitude and philosophy on magic, what rotes does he use?