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Fire Pro Wrestling A Wrestler Edit HTML Template Chart v1.0
Standard layout designed by "The IceMaster" Frank James Chan
Copyright © 2001 Fighting-Spirit.com. All rights reserved.


Wrestler: Rikishi
Organization: ?

Created by ?


Load Model Edit: ? (or N/A)

•NAME ENTRY•

Nickname

-

Shortname

Rikishi

Longname

 

FlipBox

Off

Separator

Square

 


• WRESTLER MAKE •

Stance

Power

Size

M

Face

-

210

Chest

L

Bare

Waist

F

Mawashi

Upper Arm

L

Elbow Pad

Lower Arm

L

Elbow Pad 1

Wrist

-

Barehanded

Thigh

L

Bare Thigh

Knee

-

Leg Guard Shoes

Ankle

-

Leg Guard Shoes

• COLORS SET •
(Top of Appearance Screen)

R
G
B

28
20
14

22
14
8

16
10
8

10
6
4

2
2
2

5
5
5

8
8
8

2
2
2

5
5
5

8
8
8

2
2
2

5
5
5

8
8
8

2
2
2

5
5
5

8
8
8

2
2
2

5
5
5

8
8
8

2
2
2

5
5
5

8
8
8

5
5
5

8
8
8

2
2
2

R
G
B

5
5
5

8
8
8

2
2
2

5
5
5

8
8
8

11
7
2

17
12
4

22
18
7

5
5
5

 

• SKILL EDIT •
(Profile Settings)

Group Affiliation

Free 

Fighting Style

Power

Defensive Style

Power

Critical Type

Finisher

Special Skill

One Hit Finisher

Recovery Power

Medium

Recovery Power (Bleeding)

Medium

Breathing

Medium

Breathing (Bleeding)

Below

Awareness

Strong

Awareness (Bleeding)

Medium

Neck Endurance

Medium

Arm Endurance

High

Waist Endurance

Medium

Foot Endurance

Low

Movement Speed

Medium Slow

Corner Climb/Descend Speed

Medium Slow

Ability to Climb Corner

Can Ascend

Outside Return Count

13

Touchwork (Teamwork)

Medium

Theme Music

Nyumaku

• PARAMETER EDIT •
(Attribute Points)

ATTACK

DEFENSE

Punch

Punch

Kick

6

Kick

Suplex

5

Suplex

Submission

2

Submission

Stretch

2

Stretch

Power

7

Flying

Instant-P

7

Crush

Arm Power

8

Versus Lariat

Technical

5

Technical

Rough

3

Rough

TOTAL POINTS USED: 175

• SKILL EQUIPMENT •
(Assign Moves)

Attribute

EXECUTION

MOVE CHOSEN

 

Standing B

 Punch

 

Standing A

 Toe Kick

S

Standing A+B

 Thrust Kick

 

Running B

 No Touch Headbutt

 

Running A

 Lariat

 

Run Counter B

 Power Slam

 

Run Counter A

 Thrust Kick

S

Running Toward Corner B

 Jumping Hip Attack

 

Running Toward Outside A+B

 None

 

Rope Slingshot to Outside A+B

 Sledgehammer

 

Apron Slingshot to Inside A+B

 None

 

Post B

 Diving Body Press

 

Post A

 Sledgehammer

 

Post A+B

 None

 

Grappling B

 Upper Blow

 

Grappling B + UP

 Body Slam

 

Grappling B + LEFT/RIGHT

 Face Scratch

 

Grappling B + DOWN

 Body Punch

 

Grappling A

 Headbutt

 

Grappling A + UP

 Lift Up Slam

 

Grappling A + LEFT/RIGHT

 Short Range Lariat

 

Grappling A + DOWN

 Vital Spot Punch

 

Grappling A+B

 Jewel Cutter

 

Grappling A+B + UP

 Back Flip

Grappling A+B + LEFT/RIGHT

 Belly To Belly

F

Grappling A+B + DOWN

 Fire Thounder

 

Back Grappling B

 Sledgehammer

 

Back Grappling A

 Neck Smash

 

Back Grappling A+B

 Sleeper Hold

 

Back Grappling A+B + UP/DOWN

 Side Buster

 

Back Grappling A+B + LEFT/RIGHT

 Leg Lift Back Drop

 

Back Counter B

 Elbow Pat

 

Back Counter A

 Back Press

 

Downed Opponent Facing Up, at Head A+B

 Chin Lock

 

Downed Opponent Facing Up, at Foot A+B

 Back Style Pin

 

Downed Opponent Facing Down, at Head A+B

 Normal Pin

 

Downed Opponent Facing Down, at Foot A+B

 Achillies Tendon Hold

 

Downed Opponent Facing Up, at Head A

 Mounted Knukle Punch

 

Downed Opponent Facing Up, at Foot A

 Stomping To Body

 

Downed Opponent Facing Down, at Head A

 Muscle Bomb Press

 

Downed Opponent Facing Down, at Foot A

 Stomping To Back

 

Downed Opponent, Running A+B

 Guillotine Drop

 

Corner Grappling A+B + UP

 Punch Rush

 

Corner Grappling A+B + LEFT/RIGHT

 Shoulder Pat

S

Corner Grappling A+B + DOWN

 Hip Press

 

Appeal Pre-Match

 Arm Raising & Shout

 

Appeal In-Match (SELECT Button)

 Clapping

 

Appeal Post-Match

 Arm Raising & Shout

 

Front Two Platon (Double Team)

 Double Brainbuster

 

Front Three Platon (Triple Team)

 Triple Hammer Blow

 

Back Two Platon (Double Team)

 Choke Slam Combo

 

Back Three Platon (Triple Team)

 Triple Hammer Blow

 

Corner Two Platon (Double Team)

 High-Jack Piledriver

 

Corner Three Platon (Triple Team)

 Triple Hammer Blow

FINISHER NAME:

• CPU LOGIC •

While apart from opponent (Small Damage to opponent)

Go grapple with opponent

48%

Stall for time

10%

Circle the opponent

12%

B

15%

A

10%

A+B

5%

While apart from opponent (Large Damage to opponent)

Go grapple with opponent

50%

Stall for time

6%

Circle the opponent

6%

B

12%

A

12%

A+B

14%

While Grappling (Small Damage)

B

13%

A Up

5%

A+B Left Right

0%

B Up

15%

A Left Right

0%

A+B Down

0%

B Left Right

13%

A Down

0%

R (Hammer Throw)

20%

B Down

14%

A+B

0%

L (Front Headlock)

18%

A

2%

A+B Up

0%

-

While Grappling (Medium Damage)

B

0%

A Up

15%

A+B Left Right

7%

B Up

0%

A Left Right

14%

A+B Down

0%

B Left Right

2%

A Down

11%

R (Hammer Throw)

15%

B Down

7%

A+B

2%

L (Front Headlock)

12%

A

10%

A+B Up

5%

-

While Grappling (Large Damage)

B

0%

A Up

3%

A+B Left Right

15%

B Up

0%

A Left Right

4%

A+B Down

25%

B Left Right

1%

A Down

4%

R (Hammer Throw)

15%

B Down

1%

A+B

10%

L (Front Headlock)

10%

A

2%

A+B Up

10%

-

Grapple with opponent from behind (Small Damage)

Back B

20%

Back A

20%

Back A+B

15%

Back A+B Up Down

10%

Back A+B Left Right

15%

Back R (Hammer Throw)

20%

Grapple with opponent from behind (Large Damage)

Back B

15%

Back A

15%

Back A+B

15%

Back A+B Up Down

15%

Back A+B Left Right

20%

Back R (Hammer Throw)

20%

Opponent thrown to ropes (Small Damage)

Running B

20%

Running A

20%

Counter B

25%

Counter A

25%

Counter L (Dodge)

10%

Opponent thrown to ropes (Large Damage)

Running B

15%

Running A

15%

Counter B

30%

Counter A

30%

Counter L (Dodge)

10%

Opponent is dazed in corner (Small Damage)

Running B

30%

Grapple A+B Up

20%

Grapple A+B Left Right

20%

Grapple A+B Down

30%

Opponent is dazed in corner (Large Damage)

Running B

30%

Grapple A+B Up

20%

Grapple A+B Left Right

20%

Grapple A+B Down

30%

Opponent is downed near a corner (Large Damage)

Don't Climb

95%

Post B Move

5%

Post A Move

0%

Post A+B Move

0%

Opponent is downed near a corner (Near Death)

Don't Climb

92%

Post B Move

8%

Post A Move

0%

Post A+B Move

0%

Opponent is down in center of ring (Large Damage)

Attack Normally

90%

Running A+B While Downed Move

10%

Opponent is down in center of ring (Near Death)

Attack Normally

85%

Running A+B While Downed Move

15%

Opponent Face Up While Downed (Small Damage)

Pick opponent up

60%

Roll opponent over

10%

Head A+B

10%

Leg A+B

0%

Head A

10%

Leg A

10%

Opponent Face Up While Downed (Large Damage)

Pick opponent up

40%

Roll opponent over

5%

Head A+B

15%

Leg A+B

10%

Head A

15%

Leg A

15%

Opponent Face Up While Downed (Near Death)

Pick opponent up

30%

Roll opponent over

5%

Head A+B

15%

Leg A+B

25%

Head A

15%

Leg A

10%

Opponent Face Down While Downed (Small Damage)

Pick opponent up

45%

Roll opponent over

10%

Head A+B

5%

Leg A+B

10%

Head A

15%

Leg A

15%

Opponent Face Down While Downed (Large Damage)

Pick opponent up

40%

Roll opponent over

10%

Head A+B

10%

Leg A+B

10%

Head A

15%

Leg A

15%

Opponent Face Down While Downed (Near Death)

Pick opponent up

30%

Roll opponent over

10%

Head A+B

30%

Leg A+B

10%

Head A

10%

Leg A

10%

Opponent is standing dazed near corner (Large Damage)

Attack Normally

97%

Post B

0%

Post A

3%

Post A+B

0%

Apron-to-Inside A+B

0%

Opponent is standing dazed near corner (Near Death)

Attack Normally

95%

Post B

0%

Post A

5%

Post A+B

0%

Apron-to-Inside A+B

0%

Opponent Standing Dazed Near Center Of Ring (Large Damage)

Attack Normally

85%

Running B

5%

Running A

10%

Opponent Standing Dazed Near Center Of Ring (Near Death)

Attack Normally

75%

Running B

15%

Running A

10%

Opponent Standing Dazed (Small Damage)

Back Grapple

90%

Attack A+B

10%

Opponent Standing Dazed (Large Damage)

Back Grapple

80%

Attack A+B

20%

Opponent Standing Dazed (Near Death)

Back Grapple

50%

Attack A+B

50%

Defense against opponent grappling from behind

B Back Counter

50%

A Back Counter

50%

Opponent is outside of ring

Follow Outside

65%

Slingshot Attack to Outside A+B

5%

Running Diving Attack A+B

0%

Stay Inside and Wait

30%

Appeal (Opponent standing dazed)

Perform

5%

Do Not Perform

95%

Appeal (Opponent downed)

Perform

10%

Do Not Perform

90%

Appeal (Opponent outside of ring)

Perform

10%

Do Not Perform

90%

Appeal (Standing on Corner Post)

Perform

5%

Do Not Perform

95%

Everytime I am particular (Entertainment)

High

25%

Low

75%

Serious Time (Discretion)

High

10%

Low

90%

Flexibility (Adaptability against opponent's style)

High

75%

Low

25%

Cooperation (Used for Tag matches)

High

45%

Low

55%


Standard Template Design and Layout Copyright © 2001 Fighting-Spirit.com
Fire Pro Wrestling A Copyright © 2001 Spike Co., Ltd. / Vaill Corporation.
All rights reserved.

 

 

 

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