Fire Pro Wrestling A Wrestler Edit HTML Template Chart v1.0
Standard layout designed by
"The IceMaster" Frank James Chan
Copyright © 2001 Fighting-Spirit.com.
All rights reserved.
Wrestler: Rikishi
Organization: ?
Created by ?
Load Model Edit: ? (or N/A)
NAME ENTRY
Nickname |
- |
||
Shortname |
Rikishi |
Longname |
|
FlipBox |
Off |
Separator |
Square |
|
COLORS SET
(Top of Appearance
Screen)
R |
28 |
22 |
16 |
10 |
2 |
5 |
8 |
2 |
5 |
8 |
2 |
5 |
8 |
2 |
5 |
8 |
2 |
5 |
8 |
2 |
5 |
8 |
5 |
8 |
2 |
R |
5 |
8 |
2 |
5 |
8 |
11 |
17 |
22 |
5 |
SKILL EDIT
(Profile Settings)
Group
Affiliation |
Free |
Fighting
Style |
Power |
Defensive
Style |
Power |
Critical
Type |
Finisher |
Special
Skill |
One Hit Finisher |
Recovery
Power |
Medium |
Recovery
Power (Bleeding) |
Medium |
Breathing |
Medium |
Breathing
(Bleeding) |
Below |
Awareness |
Strong |
Awareness
(Bleeding) |
Medium |
Neck
Endurance |
Medium |
Arm
Endurance |
High |
Waist
Endurance |
Medium |
Foot
Endurance |
Low |
Movement
Speed |
Medium Slow |
Corner
Climb/Descend Speed |
Medium Slow |
Ability
to Climb Corner |
Can Ascend |
Outside
Return Count |
13 |
Touchwork
(Teamwork) |
Medium |
Theme
Music |
Nyumaku |
PARAMETER EDIT
(Attribute Points)
ATTACK |
DEFENSE |
||
Punch |
4 |
Punch |
5 |
Kick |
6 |
Kick |
6 |
Suplex |
5 |
Suplex |
5 |
Submission |
2 |
Submission |
5 |
Stretch |
2 |
Stretch |
6 |
Power |
7 |
Flying |
6 |
Instant-P |
7 |
Crush |
7 |
Arm
Power |
8 |
Versus
Lariat |
6 |
Technical |
5 |
Technical |
5 |
Rough |
3 |
Rough |
3 |
TOTAL POINTS USED: 175
SKILL EQUIPMENT
(Assign Moves)
Attribute |
EXECUTION |
MOVE
CHOSEN |
|
Standing
B |
Punch |
|
Standing
A |
Toe Kick |
S |
Standing
A+B |
Thrust Kick |
|
Running
B |
No Touch Headbutt |
|
Running
A |
Lariat |
|
Run
Counter B |
Power Slam |
|
Run
Counter A |
Thrust Kick |
S |
Running
Toward Corner B |
Jumping Hip Attack |
|
Running
Toward Outside A+B |
None |
|
Rope
Slingshot to Outside A+B |
Sledgehammer |
|
Apron
Slingshot to Inside A+B |
None |
|
Post B |
Diving Body Press |
|
Post A |
Sledgehammer |
|
Post
A+B |
None |
|
Grappling
B |
Upper Blow |
|
Grappling
B + UP |
Body Slam |
|
Grappling
B + LEFT/RIGHT |
Face Scratch |
|
Grappling
B + DOWN |
Body Punch |
|
Grappling
A |
Headbutt |
|
Grappling
A + UP |
Lift Up Slam |
|
Grappling
A + LEFT/RIGHT |
Short Range Lariat |
|
Grappling
A + DOWN |
Vital Spot Punch |
|
Grappling
A+B |
Jewel Cutter |
|
Grappling
A+B + UP |
Back Flip |
S |
Grappling
A+B + LEFT/RIGHT |
Belly To Belly |
F |
Grappling
A+B + DOWN |
Fire Thounder |
|
Back
Grappling B |
Sledgehammer |
|
Back
Grappling A |
Neck Smash |
|
Back
Grappling A+B |
Sleeper Hold |
|
Back
Grappling A+B + UP/DOWN |
Side Buster |
|
Back
Grappling A+B + LEFT/RIGHT |
Leg Lift Back Drop |
|
Back
Counter B |
Elbow Pat |
|
Back
Counter A |
Back Press |
|
Downed
Opponent Facing Up, at Head A+B |
Chin Lock |
|
Downed
Opponent Facing Up, at Foot A+B |
Back Style Pin |
|
Downed
Opponent Facing Down, at Head A+B |
Normal Pin |
|
Downed
Opponent Facing Down, at Foot A+B |
Achillies Tendon
Hold |
|
Downed
Opponent Facing Up, at Head A |
Mounted Knukle
Punch |
|
Downed
Opponent Facing Up, at Foot A |
Stomping To Body |
|
Downed
Opponent Facing Down, at Head A |
Muscle Bomb Press |
|
Downed
Opponent Facing Down, at Foot A |
Stomping To Back |
|
Downed
Opponent, Running A+B |
Guillotine Drop |
|
Corner
Grappling A+B + UP |
Punch Rush |
|
Corner
Grappling A+B + LEFT/RIGHT |
Shoulder Pat |
S |
Corner
Grappling A+B + DOWN |
Hip Press |
|
Appeal
Pre-Match |
Arm Raising &
Shout |
|
Appeal
In-Match (SELECT Button) |
Clapping |
|
Appeal
Post-Match |
Arm Raising &
Shout |
|
Front
Two Platon (Double Team) |
Double Brainbuster |
|
Front
Three Platon (Triple Team) |
Triple Hammer Blow |
|
Back
Two Platon (Double Team) |
Choke Slam Combo |
|
Back
Three Platon (Triple Team) |
Triple Hammer Blow |
|
Corner
Two Platon (Double Team) |
High-Jack
Piledriver |
|
Corner
Three Platon (Triple Team) |
Triple Hammer Blow |
FINISHER NAME:
CPU LOGIC
While apart from opponent (Small Damage to opponent)
Go
grapple with opponent |
48% |
Stall
for time |
10% |
Circle
the opponent |
12% |
B |
15% |
A |
10% |
A+B |
5% |
While apart from opponent (Large Damage to opponent)
Go
grapple with opponent |
50% |
Stall
for time |
6% |
Circle
the opponent |
6% |
B |
12% |
A |
12% |
A+B |
14% |
While Grappling (Small Damage)
B |
13% |
A Up |
5% |
A+B
Left Right |
0% |
B Up |
15% |
A Left
Right |
0% |
A+B
Down |
0% |
B Left
Right |
13% |
A Down |
0% |
R
(Hammer Throw) |
20% |
B Down |
14% |
A+B |
0% |
L
(Front Headlock) |
18% |
A |
2% |
A+B Up |
0% |
- |
While Grappling (Medium Damage)
B |
0% |
A Up |
15% |
A+B
Left Right |
7% |
B Up |
0% |
A Left
Right |
14% |
A+B
Down |
0% |
B Left
Right |
2% |
A Down |
11% |
R
(Hammer Throw) |
15% |
B Down |
7% |
A+B |
2% |
L
(Front Headlock) |
12% |
A |
10% |
A+B Up |
5% |
- |
While Grappling (Large Damage)
B |
0% |
A Up |
3% |
A+B
Left Right |
15% |
B Up |
0% |
A Left
Right |
4% |
A+B
Down |
25% |
B Left
Right |
1% |
A Down |
4% |
R
(Hammer Throw) |
15% |
B Down |
1% |
A+B |
10% |
L
(Front Headlock) |
10% |
A |
2% |
A+B Up |
10% |
- |
Grapple with opponent from behind (Small Damage)
Back B |
20% |
Back A |
20% |
Back
A+B |
15% |
Back
A+B Up Down |
10% |
Back
A+B Left Right |
15% |
Back R
(Hammer Throw) |
20% |
Grapple with opponent from behind (Large Damage)
Back B |
15% |
Back A |
15% |
Back
A+B |
15% |
Back
A+B Up Down |
15% |
Back
A+B Left Right |
20% |
Back R
(Hammer Throw) |
20% |
Opponent thrown to ropes (Small Damage)
Running
B |
20% |
Running
A |
20% |
Counter
B |
25% |
Counter
A |
25% |
Counter
L (Dodge) |
10% |
Opponent thrown to ropes (Large Damage)
Running
B |
15% |
Running
A |
15% |
Counter
B |
30% |
Counter
A |
30% |
Counter
L (Dodge) |
10% |
Opponent is dazed in corner (Small Damage)
Running
B |
30% |
Grapple
A+B Up |
20% |
Grapple
A+B Left Right |
20% |
Grapple
A+B Down |
30% |
Opponent is dazed in corner (Large Damage)
Running
B |
30% |
Grapple
A+B Up |
20% |
Grapple
A+B Left Right |
20% |
Grapple
A+B Down |
30% |
Opponent is downed near a corner (Large Damage)
Don't
Climb |
95% |
Post B
Move |
5% |
Post A
Move |
0% |
Post
A+B Move |
0% |
Opponent is downed near a corner (Near Death)
Don't
Climb |
92% |
Post B
Move |
8% |
Post A
Move |
0% |
Post
A+B Move |
0% |
Opponent is down in center of ring (Large Damage)
Attack
Normally |
90% |
Running
A+B While Downed Move |
10% |
Opponent is down in center of ring (Near Death)
Attack
Normally |
85% |
Running
A+B While Downed Move |
15% |
Opponent Face Up While Downed (Small Damage)
Pick
opponent up |
60% |
Roll opponent
over |
10% |
Head
A+B |
10% |
Leg A+B |
0% |
Head A |
10% |
Leg A |
10% |
Opponent Face Up While Downed (Large Damage)
Pick
opponent up |
40% |
Roll
opponent over |
5% |
Head
A+B |
15% |
Leg A+B |
10% |
Head A |
15% |
Leg A |
15% |
Opponent Face Up While Downed (Near Death)
Pick opponent
up |
30% |
Roll
opponent over |
5% |
Head
A+B |
15% |
Leg A+B |
25% |
Head A |
15% |
Leg A |
10% |
Opponent Face Down While Downed (Small Damage)
Pick
opponent up |
45% |
Roll
opponent over |
10% |
Head
A+B |
5% |
Leg A+B |
10% |
Head A |
15% |
Leg A |
15% |
Opponent Face Down While Downed (Large Damage)
Pick
opponent up |
40% |
Roll
opponent over |
10% |
Head
A+B |
10% |
Leg A+B |
10% |
Head A |
15% |
Leg A |
15% |
Opponent Face Down While Downed (Near Death)
Pick
opponent up |
30% |
Roll
opponent over |
10% |
Head
A+B |
30% |
Leg A+B |
10% |
Head A |
10% |
Leg A |
10% |
Opponent is standing dazed near corner (Large Damage)
Attack
Normally |
97% |
Post B |
0% |
Post A |
3% |
Post
A+B |
0% |
Apron-to-Inside
A+B |
0% |
Opponent is standing dazed near corner (Near Death)
Attack
Normally |
95% |
Post B |
0% |
Post A |
5% |
Post
A+B |
0% |
Apron-to-Inside
A+B |
0% |
Opponent Standing Dazed Near Center Of Ring (Large Damage)
Attack
Normally |
85% |
Running
B |
5% |
Running
A |
10% |
Opponent Standing Dazed Near Center Of Ring (Near Death)
Attack
Normally |
75% |
Running
B |
15% |
Running
A |
10% |
Opponent Standing Dazed (Small Damage)
Back
Grapple |
90% |
Attack
A+B |
10% |
Opponent Standing Dazed (Large Damage)
Back
Grapple |
80% |
Attack
A+B |
20% |
Opponent Standing Dazed (Near Death)
Back
Grapple |
50% |
Attack
A+B |
50% |
Defense against opponent grappling from behind
B Back
Counter |
50% |
A Back
Counter |
50% |
Follow
Outside |
65% |
Slingshot
Attack to Outside A+B |
5% |
Running
Diving Attack A+B |
0% |
Stay
Inside and Wait |
30% |
Appeal (Opponent standing dazed)
Perform |
5% |
Do Not
Perform |
95% |
Appeal (Opponent downed)
Perform |
10% |
Do Not
Perform |
90% |
Appeal (Opponent outside of ring)
Perform |
10% |
Do Not
Perform |
90% |
Appeal (Standing on Corner Post)
Perform |
5% |
Do Not
Perform |
95% |
Everytime I am particular (Entertainment)
High |
25% |
Low |
75% |
High |
10% |
Low |
90% |
Flexibility (Adaptability against opponent's style)
High |
75% |
Low |
25% |
Cooperation (Used for Tag matches)
High |
45% |
Low |
55% |
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Fighting-Spirit.com
Fire Pro Wrestling A Copyright © 2001 Spike Co., Ltd. / Vaill Corporation.
All rights reserved.