Who is Mudcrab?
Mudcrab is a . . . mudcrab.
He's also a merchant, the richest
in the game and only one of two
who will give you
full value for your merchandise.
Mudcrab regenerates his 10,000 in
gold every 24 hours
and is a pleasure to do business
(See Creative Bartering)
He buys weapons, armour, selected
magic items and alcohol only.
Where is Mudcrab?
The simplest of directions are often
(They're also the easiest to remember)
Vivec. Gondola to Telvanni
Canton. Leave via the land bridge.
Cross the peninsula eastwards.
Stop next to Ald Sotha daedric ruin,
by the water.
There are three tiny islands.
Get out to the furthest one.
Before you are two largish islands.
You want to go to the one on the
left as you are still looking east.
If Mznach Ruin comes up on the screen,
you're in the right place.
Travel down the face of the island,
past the ruin to the end.
(always going east)
At the 'end' of the island is an
islet with two tall pillars of stone
guarding an 'entrance'. And
there's a mudcrab. Voila!
Don't let anyone tell you
that Mudcrab is hard to reach.
Do it once and you'll wonder
what they were on about!
is the Mudcrab of the suburbs.
He's a scamp
in Ghorak Manor, Caldera.
You do not
directions to Caldera!
5000 gold and also gives full value for money.
every 24 hours and buys weapons, alcohol,
sugar and soul gems.
If you have
a sword worth 17,000 that you intend to take
or Creeper, but it's a bit the 'worse for wear', have it fixed first.
much to repair and you then get full value
for it (Yes,
17,000 gold!) from the sale.
value for money from either of these dudes requires some
This is how it's done, using examples.
I have 2 glass
bracers (4000 each)
3 pr glass
boots (8000 each)
2 glass pauldrons
and a glass
cuirass worth 28,000 to take to Mudcrab.
10,000 on any given day. How do I get the 28,000?
Sell him everything
else, one item at a time if need be,
24 hours between each sale.
Sleep 24 after
the last sale.
Now, buy back
the three pairs of glass boots and one glass bracer.
has 28,000 gold. Sell him the cuirass!
and repeat the sell back of the small items.
Do not sleep
too close to Mudcrab.
you are attacked, by rats or whatever.
swing of the sword and you're crab-less.
the attackee is only a scrib and you can
go back to
Too many scrib
can slow down and eventually
out as needed.
Once you have
one, you're stuck with it.
one or move house.
your items in an aesthetically pleasing manner.
via Start Screen.
and you can leave.
time your house gets 'busy'.
This tip hinges
on the assumption that you
a] know about
and have Goldbrand and that
b] you know
about how to and where to and why to
become a vampire.
is the new and improved Goldbrand which, in its turn, is
shrine quest reward.
If you have
Goldbrand and go become a vampire, you can get it turned
via an 'Easter Egg' (nice surprise) that the makers
in the game.
A vampire goes
to visit with Silonewe in the Vivec Mages guild and
her revulsion for long enough to give him/her two quests.
someone' or 'key' quest is the one you need.
quest and return to Silonewe with an amount of money
or over, 11171 gold in your inventory, as well as
and the requested key, of course.
gold in one pile. Drop any excess in another.
Pick up 11171
A pop-up appears
saying, "Go to Hell, Carolina!"
is now Eltonbrand.
in Vivec are trying to kill me! Help????
guards attack me on sight! Help????
can come to hate you for a number of reasons.
If the bounty on your head is so high that
it has become
a death warrant.
Even if you
pay up, they are unable to turn off
the urge to
decorate the railings with your entrails, okay?
applies to Imperial guards and some Redoran guards as well.
If you murder one of them.
If you murder one of them and/or steal
armour and wear it.
It does NOT
matter what city you are in
when you wear
it; they will know!
is also an Imperial Quest to escort an accused murderer from Vivec
during which you might kill one too many ordinators.
will attack you, that's okay.
not necessary to kill any more, no matter what your quest giver tells you.
So what do
The good news
is that those attacking ordinators/guards are a prime source
without penalty. Because they attack first, you are free
to kill them
and reap the rewards of their corpses, aka their
The bad news
it that you can't turn them off.
will not work over a certain amount. (death warrant)
Imperials will not work, even if you become their boss.
to whom this has happened chameleon their way
calm humanoid spells to get past them
when the slaughter
becomes too tedious.
I myself had
this happen to me.
I swear it. And only once!
So I enchanted
one exquisite ring with constant effect Sanctuary
with constant effect Resist Magicka.
Then I could
walk around Vivec in relative safety.
But it's expensive
and it's a pain in the bum.
antagonize the Ordinators, okay?
are they for?
There are these
little black sticks all over the place, they kind of look
matches but if you get close enough, you'll see
'Falsmaryon Propylon Index'.
What are they?
If you go
travelling about, you'll see lots of ruins, daedric ruins,
and the big square ruins with the little buildings on top.
huts are proplyons.
teleportation devices and, to put it simply, if you
of the indexes and match the correct
name to the
correct propylon, you can travel about between ruins.
box quest ... umm. . . puzzles a lot of people?
done it, you know what I mean.
If you haven't
and you can't find the puzzle box,
I have a basic
piece of advice for you.
Look up, always.
is a good rule, no matter what ruin or cave you're in.
stuff up high...
There is NO
need to go all the way down into that dark, dank ruin.
Once you are
in the front door and have encountered the bad guys
them, stop and look up.
level up there, reached by climbing the broken masonry.
I'll say no
Umbra is an
Orc-With-No-Name, a dude who wants to die.
So do him
a favour if you're strong enough and get a great
sword for your trouble.
but it's still easier than
Umbra is over
the hill behind Suran. Go up to the temple
over the mountain. You should land almost
top of him. Good Luck.
Lamps. Who, What and Where?
The Twin Lamps
are abolitionists and although you can't officially
(because they're a secret, illegal operation perhaps?)
that sort of person, you can help them.
wherever you find them, whenever you can.
freed a certain number, they will begin to speak
to you of
the Twin Lamps and eventually will give you the
Delyn's South One is the place to go and the lady to see
for a couple
of minor quests involving the Twin Lamps.
This is not
a how-to or a where-is post.
This is a
If you come
across this sword during the course of your game,
GET RID OF
IT! It's cursed!
it's a mistake in the scripting, but 'cursed' sounds better.)
in your inventory to see the damage that Fury does
to your health
whatever you do, do not use it!
Fury to someone you don't like much.
If you somehow
manage to screw up the main quest by killing someone
have (You should get a 'Thread of Prophecy' message as
to reload, however.) or by losing something vital, there are
into the main quest.
If it's something
minor at the lower levels of the Blades quests, you can go
on ahead and
get the Moon and Star ring, then go on from there as normal.
yourself a walkthrough from Links and forge on.
you've really stuffed up....you need to kill a God.
it goes without saying that you need to be at a high level, as a God
is a hard
kill, but, having done that, take the 'ancient dwemer artifact' from
This is Wraithguard,
un-activated, and you need Wraithguard if you're
going to handle
Sunder and Keening and complete the main quest.
Take it to
Tel Fyr (I'm assuming that, as a high level character, you
I'm referring to) and down to the dwarf in the Coprusarium.
He will ask
for two books to fix the artifact, find those, inside the
and return to him. ( At Karegnac's Library and at his Study)
the kicker . . . you need your health stat to be well over
the 250 mark
or he will not give you the journal update of completion.
most folk get stuck; not realizing that the second Wraithguard
you a permanent 200+ health loss, so that's the tip for this section.
about the where's and why's either.
do make your feet disappear. No, no-one knows why.
with the funny look or sell them on.
another script error.)
You have a
right-hand side of paper? Azura.
Talk to statue inside, not outside.
go in the hut, under any circumstances, okay?
is Azura's Star, the only re-usable soul gem in the game
and the only
one big enough to hold Vivec's soul, should you be so inclined.
vs Thieves Guild)
beginning of this site?
The bit about
'conflict of interest' especially where it relates to
Guild and the Thieves Guild?
is one of them.
I'm not going
to tell you how to get the code book off Soltide,
you to decide.
If you want
to do both Thieves and Fighters guild,
when you're a low level and you can.
If you leave
it too long, or you join one and rise too far in rank there,
Guild will not accept you as a member . . . ever.
in the blank)
Stacey :Dram Bero:
of Shaming: Rels Tenim etc. etc.
Whereizit Morrowind Guide.
Rescue Varvur Sarethi
can be tricky and there are lots of way to do it.
If you are
chameleon-ed, so is he, for some strange reason.
Where are the Morag
They are the
paid, professional, legal assassins of Morrowind.
is hard-ish. Look on Arena Canton, Vivec.
In the Canalworks,
behind a Storage Room door.
locked trapdoor . . . and rats.
Explaining 'Uncle Crassius'.
If you're a
Hlaalu or if you're doing the main quest, you are eventually
going to meet
the famous 'Uncle Crassius Curio' who resides
in Curio Manor,
Hlaalu Canton, Vivec.
He calls you
'sweetie' and 'pumpkin' and he doesn't seem to
you're a guy???????
No. Uncle Crassius
is not the first openly gay character in an RPG.
one of those cute little scripting errors.
took six years to put together and it's massive!
blame the developers for a few . . . errors.
get all riled when Uncle Crassius asks you
for a kiss,
or wants you to strip.
that's right. Strip. He's actually checking to make sure you're not a spy.
that, as far as Crassius is concerned, you're a girl!
way up through the learning process, you eventually arrive
at the desire
to have constant effect items made to your own specifications.
There are two
ways of doing this. The 'normal' way begins with a. . .
have to have a Golden Saint or an Ascended Sleeper trapped in
Soul Gem to get the 'constant effect' option in an enchanting menu.
Buy the spell
that you want. Have an item of sufficient enchant charge
in your inventory
plus the grand soul gem mentioned above
a lot of cash!
Go to an enchanter
and click the 'enchant' option.
Fill the boxes
with soul and item.
Effect appears as an option once you've filled in the item.
spell, fill in the details.
save before any enchanting, you can take the item outside and test it first.
if you don't like what you've done.
Name the item
and pay the money.
items (rings, amulets) have a high enough enchant charge
to do constant
effect, so do Ebony Tower Shields.
If you've used
the method above, you know how much it costs! Ow!
Here's a cheaper
way that works for certain enchantments only.
All you need
is, at most, a couple of thousand gold and a high enough
magic skill to cast it yourself.
Buy the spell
spells for this method are fortify attribute spells, light,
dispel, resist, sanctuary, summon etc.
Buy the soultrap
Go to a spellmaker
and make the following spell:
Self/1-50/ Duration 1 second.
Target/Duration 2 seconds.
Name the spell
and pay for it.
Face a wall
or look down at the floor.
do this, else the game will freeze or crash.
Cast the spell.
summoned a Golden Saint, she's yours forever.
She will fight
for you, follow you everywhere and, if you want to kill her
to get her
weapons, she will not instantly disappear when dispatched.
Same is true
of all summoned creatures using this method.
If you used
Light it will remain constant only for the duration of your
When you start the game again, you will need to re-cast it.
instead. Just as good and it doesn't wear off.
use this spell with Levitate, Chameleon or Invisibility.
If using this
spell to Fortify an attribute, you only need to buy one Fortify spell.
of Noratago from Imperial Shrine/Wolverine Hall/Sadrith Mora is a good
see when you go to the spellmaker, buying one Fortify Attribute spell
up the option to fortify ALL attributes.
Don't be greedy
when using Fortify, especially with Speed.
to run faster, but it gets hard to steer when you're
the speed of light!
Set it for
1-50 as I recommend. If you're not happy with it, you can
People we try NOT
If you knock
off someone important to the main quest, I've already
that you'll see a 'Thread of Prophecy' message
you a chance to re-load to an earlier save.
But not everyone
comes equipped with one of those.
involved in various quests on your way
your goals are quite often accidentally murdered
and the game
stays strangely silent about it...
This is the
beginnings of a list of folk who should not be
just cause you don't like the way they look, or
like the way they look but think it would look better on you!
This guy is
to die, just be wise in choosing your time.
in a lot of quests.
Orc-Mage in Balmora
She is a 'Thread'
lady; this warning is about being careful around
she's no longer needed. Not because you kill her, but because
gets 'misplaced'. Disappears through the roof etc and, on XBox,
way to get her back. I equipped Wraithguard in front
of her once
and the magic of it sent her rocketing
thru the ceiling,
never to be seen again!
early on for a Thieves Guild Quest. After that, he's all yours.
you CAN kill him anytime, but I don't like it when Sugar-Lips
More to come
. . .
If you've got
a tip about these mistakes; send
a quick email
and let the new players in on it.
to come but for now, my fingers are sore.
I hope at
least some of this was helpful or will help you in the future.
And just so
you don't feel bad about being a 'newbie', here's my
very own deepest,
darkest, most secret confession.....
this game for two solid months before I realized that
Force was NOT added strength in a fight......