Greetings and welcome to the wonderful,
confusing world of
This page is not intended as a complete
guide to all there is
to discover about Vvardenfell and
it's inhabitants; it only
endeavours to answer some common
questions and to give
the new player some insight into
what the heck is going on in what
is hopefully a simple, friendly
and non-preachy fashion!
Nor is it a guide for those whose
game strategy involves
slaughtering everything and anyone
who takes their fancy.
It's for someone who wants to play
I hesitate to use the word 'properly',
instead I shall say 'differently' or
for those who have tried the 'slaughter'
option and who have since
come to their senses. :-)
Morrowind is, as the box suggests,
about freedom and consequences.
You may do what you like, be who
you want to be
and go where you please.
But you have to remain aware that,
as in real life,
everything you do and say has repercussions
of some kind.
Mostly, these are not obvious at
so caution is advised.
Later, when you've played around
for a while, you'll know
that scribs bite if you annoy them,
shopkeepers means you'll get a price
on your head
and that killing that lone orc for
pretty armour now means that you
a task you'll been set later.
But for now, be careful what you
GETTING OFF THE BOAT.
So, who are you going to be?
What's the best race? Best
starsign? etc. etc. etc.
The truth is, it doesn't matter.
The plain truth is, you're
going to get addicted to this game
and play it again
and again as many different characters,
agonize over that first choice.
A mage? A fighter? An
Whatever you choose to be will reflect
in the kind of
gameplay you have so, even if you
do the same
quests again, it will be different
Learning the gameplay?
Simple. You do it by talking.
Talk to everyone.
Ask questions, get advice, learn
secrets and Morrowind
opens up like a flower. (Yetch!
That's baaaad.) But true.
You've arrived in Sedya Neen, wearing
only the clothes on your back,
having been encouraged by those
handy little pop-up boxes to steal
everything that's not nailed down,
to open locked chests; to be curious.
Don't forget this lesson.
If you stole from the barrel, you
got a magic ring.
That ring belongs to someone.
Find them and take their grateful
Now you're in the tradehouse; talk
to everyone, sell that loot,
discover that the guy upstairs has
the ring's owner and make your decision.
The one thing I do recommend you
do is, once you get to
Balmora, look up the guy to whom
the package is addressed.
You might have guessed that this
has something to do with
the game's main quest.
But, even if you don't want to do
that right now it's a really,
really good idea to drop
that package off!
First piece of major advice
here. . .
too many times I've seen cries for
help on various forums
from folk who've lost that
Don't be one of them; hand it over.
Now you can go learn all about this
new land you've been dropped into.
Practise the skills you chose, learn
how to grease palms, do deals
and which of the local fauna are
likely to try and eat you.
Make your journal your best friend.
It keeps track of what you've done,
are supposed to be
doing and, quite often, gives you
But not always.
Second piece of major advice.
When given a quest or task, check
If the directions are vague,
before you leave.
Check the topics of the person giving
the quest and write down
any directions they give you because
they may not
make it into your journal every
(Quite often, destinations are marked
in blue in the speech options column)
If it's not, chances are, you're
gonna get lost.
As you develop skills, you'll 'level-up'.
Which means you go from being a
horrible little slow turtle of a person (Level 1)
to being a horrible little-bit-faster
turtle of a person. (Level 2) etc.
You accomplish this feat by sleeping
when the little pop-up tells you to.
Most towns have bars, pubs, clubs;
whatever you want to call them.
Find one, find the owner and rent
a bed (Not barter, bed!) for the night.
If you're in the wilderness, try
and find a safe spot to sleep. Bingo! Level-up.
And, third piece of major
advice, save, save, save!
Save before you try something.
Save before a long trip and save
again when you get there.
There's nothing more frustrating
than having the game freeze when
you've just crossed from one side
of Morrowind to the other!
And, if you're trying to intimidate
that fella and you fail, you can re-load
your game and try a new tactic.
Bribery? Charm? Lop his head off?
There's a solution to every problem;
you just have to find it.
Well, that's the basics, enough to
get you started and to lessen
a little of the confusion, I hope.
Now we move on to the next pages,
filled with general advice, some
small modicum of wit and humour
and a list of links that you
might find useful.
Before we do that, I might mention
that I myself play this game
on the XBox, but that both games
are essentially the same.
XBox does not (yet) have the expansion
packs of Tribunal
and Bloodmoon (coming in Oct. 2003)
so when it comes to
console commands and mods for the
PC version I confine
myself to links .
But the advice on this site is applicable
to both platforms as
far as gameplay is concerned.