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Wildernes Survival
All Skills
     
 
Antidote Signet
Description: Cleanse yourself of poison, disease and blindness.
 
Energy Usage None
Skill Type: Signet .
Cooldown Time: 8 second(s)
Casting Time: 2 second(s)
 

 
Apply Poison
Description: For the next 12 seconds, enemies struck by your attacks become Poisoned. With Survival Training 4 or less, Apply Poison has a 50% chance to fail. This action is easily interrupted
 
Energy Usage 15
Skill Type: Preparation .
Cooldown Time: 12 second(s)
Casting Time: 2 second(s)
 

 
Barbed Trap
Description: When Barbed Trap is triggered, all enemies in the area suffer 10(+) piercing damage, becomes “Crippled” and starts “Bleeding.” Barbed Trap expires after 60 seconds. (50% failure chance with Survival Training 4 or less.)
 
Energy Usage 10
Skill Type: Trap .
Cooldown Time: 20 second(s)
Casting Time: 2 second(s)
 

 
Blizzard [Elite]
Description: For the next 30..150 seconds, all elemental damage is cold damage instead.
 
Energy Usage 5
Skill Type: Survival Skill .
Cooldown Time: 0 second(s)
Casting Time: 5 second(s)
 

 
Choking Gas
Description: For the next 18 seconds, your arrows deal 1..3 more damage and spread Choking Gas on impact. Choking Gas interrupts enemies attempting to cast spells. This action is easily interrupted.
 
Energy Usage 15
Skill Type: Preparation .
Cooldown Time: 12 second(s)
Casting Time: 2 second(s)
 

 
Dust Trap
Description: The next enemy to enter this location is Blinded. While you are activating this skill, you are easily interrupted. Dust Trap expires after 60 seconds. With Survival Training 4 or less, this skill has a 50% chance to fail.
 
Energy Usage 15
Skill Type: Trap .
Cooldown Time: 30 second(s)
Casting Time: 2 second(s)
 

 
Edge of Extinction
Description: For the next 30..150 seconds, whenever any creature dies, Edge of Extinction deals 25 damage to all nearby creatures of the same type.
 
Energy Usage 5
Skill Type: Survival Skill .
Cooldown Time: 0 second(s)
Casting Time: 5 second(s)
 

 
Fertile Season
Description: For the next 30..90 seconds, every creature's maximum health is increased by 50..290.
 
Energy Usage 5
Skill Type: Nature Ritual .
Cooldown Time: 0 second(s)
Casting Time: 5 second(s)
 

 
Flame Trap
Description: The next enemy to enter this location is struck for 8+ fire damage and set on fire. Flame Trap automatically triggers after 60 seconds. While you are activating this skill, you are easily interrupted.
 
Energy Usage 10
Skill Type: Trap .
Cooldown Time: 20 second(s)
Casting Time: 2 second(s)
 

 
Frozen Soil
Description: For the next 30..90 seconds, dead creatures cannot be resurrected.
 
Energy Usage 5
Skill Type: Survival Skill .
Cooldown Time: 0 second(s)
Casting Time: 5 second(s)
 

 
Greater Conflagration
Description: For the next 30..150 seconds, all physical damage is fire damage instead.
 
Energy Usage 5
Skill Type: Survival Skill .
Cooldown Time: 0 second(s)
Casting Time: 5 second(s)
 

 
Healing Spring
Description: For the next 10 seconds, creatures adjacent to this location are healed for 4+ health each second. While you are activating this skill, you are easily interrupted.
 
Energy Usage 10
Skill Type: Spell .
Cooldown Time: 20 second(s)
Casting Time: 2 second(s)
 

 
Ignite Arrows
Description: For the next 12 seconds, your arrows explode on contact, dealing 10+ fire damage. This action is easily interrupted.
 
Energy Usage 10
Skill Type: Preparation .
Cooldown Time: 12 second(s)
Casting Time: 2 second(s)
 

 
Incendiary Arrows [Elite]
Description: For the next 12 seconds, targets struck by your arrows are interrupted and set on fire. (50% failure chance with Survival Training 4 or less.)
 
Energy Usage 5
Skill Type: Preparation .
Cooldown Time: 12 second(s)
Casting Time: 2 second(s)
 

 
Kindle Arrows
Description: For the next 12 seconds, your arrows deal an additional 3+ fire damage. This action is easily interrupted.
 
Energy Usage 5
Skill Type: Preparation .
Cooldown Time: 12 second(s)
Casting Time: 2 second(s)
 

 
Melandru's Arrows [Elite]
Description: For the next 18 seconds, your arrows cause Bleeding if they hit a target who has an Enchantment. This skill has a 50% chance to fail with Nature Lore 4 or less.
 
Energy Usage 5
Skill Type: Survival Skill .
Cooldown Time: 12 second(s)
Casting Time: 2 second(s)
 

 
Melandru’s Resilience [Elite]
Description: For the next 8+ seconds, you gain 2 health regeneration and 1 energy regeneration for each “Condition” you are suffering.
 
Energy Usage 5
Skill Type: Stance .
Cooldown Time: 15 second(s)
Casting Time: 1 second(s)
 

 
Muddy Terrain [Elite]
Description: For the next 30..90 seconds, all creatures move 14%+ slower.
 
Energy Usage 5
Skill Type: Survival Skill .
Cooldown Time: 0 second(s)
Casting Time: 5 second(s)
 

 
Nature's Renewal
Description: All Enchantments and Hexes are removed. For the next 30..150 seconds, Enchantments and Hexes take twice as long to cast.
 
Energy Usage 5
Skill Type: Survival Skill .
Cooldown Time: 0 second(s)
Casting Time: 5 second(s)
 

 
Poison Arrow [Elite]
Description: If Poison Arrow hits, your target becomes “Poisoned.” (50% miss chance with Survival Training 4 or less.)
 
Energy Usage 5
Skill Type: Attack Skill .
Cooldown Time: 10 second(s)
Casting Time: 0 second(s)
 

 
Primal Echoes
Description: For the next 30..150 seconds, Signet rings cost 10 energy to use.
 
Energy Usage 5
Skill Type: Survival Skill .
Cooldown Time: 0 second(s)
Casting Time: 5 second(s)
 

 
Quickening Zephyr
Description: For the next 30..150 seconds, all skills recharge twice as fast.
 
Energy Usage 5
Skill Type: Survival Skill .
Cooldown Time: 0 second(s)
Casting Time: 5 second(s)
 

 
Symbiosis
Description: For the next 30..150 seconds, for each Enchantment on a creature, that creature's maximum health is increased by 27+.
 
Energy Usage 5
Skill Type: Survival Skill .
Cooldown Time: 0 second(s)
Casting Time: 5 second(s)
 

 
Winnowing
Description: For the next 30..150 seconds, creatures take 4 additional damage whenever they take physical damage.
 
Energy Usage 5
Skill Type: Survival Skill .
Cooldown Time: 0 second(s)
Casting Time: 5 second(s)
 
     
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