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This profession relies on quickness and agility instead of brute force or spell casting abilities. Rangers are able to tame other animals, allowing them to have a creature to fight along their side in battle. But where the rangers are really different is in their weapon selection. They are the only profession to use bows with deadly excellence and be in tune with nature. This class will be perfect for those who wish to fight from a safe distance while an ally keeps the enemies busy. Rangers have an intriguing skill system; they have the ability to combine different skills when engaging in combat. For example, using the apply poison skill combined with dual shot will have the effect of both skills on a single attack.


 

 
Dual Shot Primary & Secondary
Ignite Arrows Primary
Edge of Extinction Primary
Dodge Primary & Secondary
Troll Unguent Primary

 


 
Stealth [Primary Only]: Not implemented yet
Beast Mastery: Improves the effectiveness of Beast Mastery linked skills. This category features pet related skills.
Expertise: Lowers attack skill cost by 4% per point.
Marksmanship: Improves the effectiveness of Marksmanship linked skills.
Nature Lore: Improves the effectiveness of Nature Rituals and increase their length of duration.
Survival Training: Improves the effectiveness of Survival Training linked skills.

 


 
Call of Aggression
Description: For the next 60 seconds, attacks by your animal companions have base 2..50% armor penetration.
 
Energy Usage 10
Skill Type: Shout .
Cooldown Time: 55 second(s)
Casting Time: 0 second(s)
 

 
Call of Brutality
Description: For the next 30 seconds, attacks by your animal companions have base 2..50% armor penetration and deal 1..7 more damage.
 
Energy Usage 10
Skill Type: Shout .
Cooldown Time: 25 second(s)
Casting Time: 0 second(s)
 

 
Call of Disruption
Description: For the next 30 seconds, attacks by your animal companions have base 2..50% armor penetration and have 8..20% chance of interrupting spells when they hit.
 
Energy Usage 10
Skill Type: Shout .
Cooldown Time: 0 second(s)
Casting Time: 25 second(s)
 

 
Call of Elemental Protection
Description: For the next 30 seconds, your animal companions have 1+ base damage reduction and gain 20+ armor against all elemental damage.
 
Energy Usage 10
Skill Type: Shout .
Cooldown Time: 25 second(s)
Casting Time: 0 second(s)
 

 
Call of Feeding
Description: For the next 30 seconds, attacks by your animal companions have base 2%+ armor penetration, and your companions steal 5 health when they hit.
 
Energy Usage 10
Skill Type: Shout .
Cooldown Time: 25 second(s)
Casting Time: 0 second(s)
 

 
Call of Haste
Description: For the next 60 seconds, your animal companions have 1..7 base damage reduction and move 33% faster than normal.
 
Energy Usage 10
Skill Type: Shout .
Cooldown Time: 55 second(s)
Casting Time: 0 second(s)
 

 
Call of Healing
Description: For the next 60 seconds, your animal companions have 1..7 base damage reduction and regenerate 2 health each second.
 
Energy Usage 10
Skill Type: Shout .
Cooldown Time: 55 second(s)
Casting Time: 0 second(s)
 

 
Call of Protection
Description: For the next 120 seconds, your animal companions have 1..7 base damage reduction.
 
Energy Usage 10
Skill Type: Shout .
Cooldown Time: 115 second(s)
Casting Time: 0 second(s)
 

 
Call of Resilience
Description: For the next 60 seconds, your animal companions have 1..7 base damage reduction and recover from conditions twice as fast as normal.
 
Energy Usage 10
Skill Type: Shout .
Cooldown Time: 55 second(s)
Casting Time: 0 second(s)
 

 
Call of Vitality
Description: For the next 60 seconds, your animal companions have 1..7 base damage reduction and +20..80 health.
 
Energy Usage 10
Skill Type: Shout .
Cooldown Time: 55 second(s)
Casting Time: 0 second(s)
 

 
Charm Animal
Description: Attempt to charm target animal into submission. You must have this skill equipped to bring your charmed animal with you into another map.
 
Energy Usage 10
Skill Type: Shout .
Cooldown Time: 0 second(s)
Casting Time: 10 second(s)
 

 
Dryder's Defenses
Description: For the next 5+ seconds, you gain 50% chance to evade attacks and 10+ AL against elemental damage.
 
Energy Usage 5
Skill Type: Stance .
Cooldown Time: 20 second(s)
Casting Time: 1 second(s)
 

 
Energizing Wind
Description: For the next 30..150 seconds, no skill costs more than 10 energy.
 
Energy Usage 5
Skill Type: Nature Ritual .
Cooldown Time: 0 second(s)
Casting Time: 5 second(s)
 

 
Otyugh's Cry
Description: All animals within 100' become hostile to your target and gain +20 armor penetration for 30 seconds. Otyugh's Cry cannot turn charmed animals against their masters. (50% failure chance with Beast Mastery at 4 or less.)
 
Energy Usage 5
Skill Type: Shout .
Cooldown Time: 30 second(s)
Casting Time: 0 second(s)
 

 
Predatory Season
Description: For the next 30..150 seconds, anyone killing an enemy with a physical attack is healed for 50+.
 
Energy Usage 5
Skill Type: Nature Ritual .
Cooldown Time: 0 second(s)
Casting Time: 5 second(s)
 

 
Revive Animal
Description: Target touched dead animal companion comes back to life with 10+ health.
 
Energy Usage 5
Skill Type: Skill .
Cooldown Time: 20 second(s)
Casting Time: 4 second(s)
 

 
Serpent's Quickness
Description: For the next 8+ seconds, recharge times for your attack skill are reduced by 33%. Serpent's Quickness ends your health drops below 50%.
 
Energy Usage 5
Skill Type: Stance .
Cooldown Time: 15 second(s)
Casting Time: 1 second(s)
 

 
Strider's Reflexes
Description: For the next 8+ seconds, you have a 75% chance to "Evade" attacks and move 33% faster than normal. Strider's Reflexes ends if damage drops your health below 50%.
 
Energy Usage 10
Skill Type: Stance .
Cooldown Time: 0 second(s)
Casting Time: 1 second(s)
 

 
Symbiotic Bond
Description: For the next 36+ seconds, physical damage is divided evenly between you and your pet, and whenever one of you is healed, the other gains 6+ health.
 
Energy Usage 10
Skill Type: Stance .
Cooldown Time: 55 second(s)
Casting Time: 1 second(s)
 

 
Tiger's Fury
Description: All your non-attack skills are disabled for 5 seconds. For the next 5+ seconds, you attack 33% faster than normal.
 
Energy Usage 10
Skill Type: Stance .
Cooldown Time: 0 second(s)
Casting Time: 1 second(s)
 

 
Troll Unguent
Description: For the next 10 seconds, you regenerate 5+ health each second.
 
Energy Usage 5
Skill Type: Survival Skill .
Cooldown Time: 10 second(s)
Casting Time: 3 second(s)
 



 
Bow Parry
Description: For the next 5+ seconds, you have 75% chance chance to "parry" melee attacks against you. Bow Parry ends if you attack or use a skill.
 
Energy Usage 10
Skill Type: Stance .
Cooldown Time: 30 second(s)
Casting Time: 0 second(s)
 

 
Debilitating Shot
Description: If this ranged attack hits, it reduces target foe's energy by 10 or one quarter of his maximum, whichever is greater.
 
Energy Usage 5
Skill Type: Attack Skill .
Cooldown Time: 4 second(s)
Casting Time: 0 second(s)
 

 
Dodge
Description: For the next 5 seconds, you move 33% faster and have a 27%+ chance to Evade incoming arrows. Dodge ends if you attack.
 
Energy Usage 5
Skill Type: Stance .
Cooldown Time: 30 second(s)
Casting Time: 0 second(s)
 

 
Escape [Elite]
Description: For the next 5+ seconds, you move 33 faster than normal and have a 75% chance to evade attacks.
 
Energy Usage 5
Skill Type: Stance .
Cooldown Time: 30 second(s)
Casting Time: 1 second(s)
 

 
Lightning Reflexes
Description: For the next 5 seconds, you have a 50% chance to "evade" incoming melee and arrow attacks. Lightning Reflexes ends if you use a skill.
 
Energy Usage 5
Skill Type: Stance .
Cooldown Time: 30 second(s)
Casting Time: 0 second(s)
 

 
Marksman's Wager
Description: For the next 12 seconds, you gain 5 energy each time one of your arrows hits but lose 10 energy each time one of your arrows fails to strike. While activating Marksman's Wager, you are easily interrupted.
 
Energy Usage 5
Skill Type: Preparation .
Cooldown Time: 12 second(s)
Casting Time: 2 second(s)
 

 
Practiced Stance [Elite]
Description: For the next 8+ seconds, your preparations are ready 25% faster and last 24+% longer.
 
Energy Usage 5
Skill Type: Stance .
Cooldown Time: 15 second(s)
Casting Time: 2 second(s)
 

 
Throw Dirt [Elite]
Description: Use this skill while within melee range of an enemy. Target becomes Blinded.
 
Energy Usage 10
Skill Type: Skill .
Cooldown Time: 45 second(s)
Casting Time: 1 second(s)
 



 
Barrage [Elite]
Description: Shoot 4+ arrows that are less accurate than normal but can strike any enemy near your target. These arrows cannot benefit from “ Preparations.”
 
Energy Usage 10
Skill Type: Attack Skill .
Cooldown Time: 15 second(s)
Casting Time: 0 second(s)
 

 
Called Shot
Description: Fire an arrow that moves faster than normal and cannot be Evaded or Deflected.
 
Energy Usage 10
Skill Type: Attack Skill .
Cooldown Time: 10 second(s)
Casting Time: 0 second(s)
 

 
Determined Shot [Elite]
Description: This shot cannot be blocked, deflected, or evaded. If this attack misses, all your bow attacks are disabled for 10 seconds. With Marksmanship 7 or less, this skill has a 50% chance to miss.
 
Energy Usage 5
Skill Type: Attack Skill .
Cooldown Time: 15 second(s)
Casting Time: 0 second(s)
 

 
Distracting Shot
Description: If this ranged attack hits, it interrupts target foe's action but deals only 1..7 damage.
 
Energy Usage 5
Skill Type: Attack Skill .
Cooldown Time: 10 second(s)
Casting Time: 1 second(s)
 

 
Dual Shot
Description: Shoot two arrows simultaneously at the opponent. These arrows deal 25% less damage than normal.
 
Energy Usage 10
Skill Type: Attack Skill .
Cooldown Time: 20 second(s)
Casting Time: 0 second(s)
 

 
Favourable Winds
Description: For the next 30..150 seconds, arrows move twice as fast as normal and deal +3 damage.
 
Energy Usage 5
Skill Type: Nature Ritual .
Cooldown Time: 0 second(s)
Casting Time: 5 second(s)
 

 
Hunter's Shot
Description: If this attack hits, you strike for 1+ more damage. If this attacks hits a fleeing or knocked down enemy, that enemy begins Bleeding. With Marksmanship 4 or less, this skill has a 50% chance to miss.
 
Energy Usage 10
Skill Type: Attack Skill .
Cooldown Time: 20 second(s)
Casting Time: 0 second(s)
 

 
Penetrating Attack
Description: This attack has 50% armor penetration.
 
Energy Usage 10
Skill Type: Attack Skill .
Cooldown Time: 20 second(s)
Casting Time: 0 second(s)
 

 
Pin Down
Description: If this attack hits, the target is Crippled, slowing his movement. With a Marksmanship of 4 or less, this attack has a 50% chance to miss.
 
Energy Usage 10
Skill Type: Attack Skill .
Cooldown Time: 10 second(s)
Casting Time: 0 second(s)
 

 
Point Blank Shot
Description: Fire an arrow that has half the normal range, but deals an additional 8..14 damage.
 
Energy Usage 5
Skill Type: Attack Skill .
Cooldown Time: 8 second(s)
Casting Time: 0 second(s)
 

 
Power Shot
Description: This arrow shot deals 8+ extra damage.
 
Energy Usage 10
Skill Type: Attack Skill .
Cooldown Time: 5 second(s)
Casting Time: 0 second(s)
 

 
Precision Shot
Description: Precision Shot cannot be "Deflected" or "Blocked" and strikes for 8+ more damage if it hits. While using Precision Shot, you are easily interrupted.
 
Energy Usage 5
Skill Type: Attack Skill .
Cooldown Time: 8 second(s)
Casting Time: 0 second(s)
 

 
Punishing Shot [Elite]
Description: If Punishing Shot hits, you strike for 8+ more damage and your target is interrupted.
 
Energy Usage 10
Skill Type: Attack Skill .
Cooldown Time: 5 second(s)
Casting Time: 0 second(s)
 

 
Quick Shot
Description: This bow attack is unusually fast.
 
Energy Usage 10
Skill Type: Attack Skill .
Cooldown Time: 5 second(s)
Casting Time: 1 second(s)
 

 
Read the Wind
Description: For the next 12 seconds, your arrows move faster than normal and deal 1+ extra damage. This action is easily interrupted.
 
Energy Usage 5
Skill Type: Preparation .
Cooldown Time: 12 second(s)
Casting Time: 2 second(s)
 

 
Savage Shot
Description: If this attack hits, it interrupts target foe's action. If that action was a spell, you deal 10..30 extra damage.
 
Energy Usage 10
Skill Type: Attack Skill .
Cooldown Time: 8 second(s)
Casting Time: 0 second(s)
 

 
Tonguebiter
Description: If this attack hits while target foe is casting a spell, the spell is interrupted and your target is Silenced. This attack deals only 1..7 damage. With Marksmanship 4 or less, this attack has a 50% chance to miss.
 
Energy Usage 15
Skill Type: Attack Skill .
Cooldown Time: 10 second(s)
Casting Time: 1 second(s)
 



 
Antidote Signet
Description: Cleanse yourself of poison, disease and blindness.
 
Energy Usage None
Skill Type: Signet .
Cooldown Time: 8 second(s)
Casting Time: 2 second(s)
 

 
Apply Poison
Description: For the next 12 seconds, enemies struck by your attacks become Poisoned. With Survival Training 4 or less, Apply Poison has a 50% chance to fail. This action is easily interrupted
 
Energy Usage 15
Skill Type: Preparation .
Cooldown Time: 12 second(s)
Casting Time: 2 second(s)
 

 
Barbed Trap
Description: When Barbed Trap is triggered, all enemies in the area suffer 10(+) piercing damage, becomes “Crippled” and starts “Bleeding.” Barbed Trap expires after 60 seconds. (50% failure chance with Survival Training 4 or less.)
 
Energy Usage 10
Skill Type: Trap .
Cooldown Time: 20 second(s)
Casting Time: 2 second(s)
 

 
Blizzard [Elite]
Description: For the next 30..150 seconds, all elemental damage is cold damage instead.
 
Energy Usage 5
Skill Type: Survival Skill .
Cooldown Time: 0 second(s)
Casting Time: 5 second(s)
 

 
Choking Gas
Description: For the next 18 seconds, your arrows deal 1..3 more damage and spread Choking Gas on impact. Choking Gas interrupts enemies attempting to cast spells. This action is easily interrupted.
 
Energy Usage 15
Skill Type: Preparation .
Cooldown Time: 12 second(s)
Casting Time: 2 second(s)
 

 
Dust Trap
Description: The next enemy to enter this location is Blinded. While you are activating this skill, you are easily interrupted. Dust Trap expires after 60 seconds. With Survival Training 4 or less, this skill has a 50% chance to fail.
 
Energy Usage 15
Skill Type: Trap .
Cooldown Time: 30 second(s)
Casting Time: 2 second(s)
 

 
Edge of Extinction
Description: For the next 30..150 seconds, whenever any creature dies, Edge of Extinction deals 25 damage to all nearby creatures of the same type.
 
Energy Usage 5
Skill Type: Survival Skill .
Cooldown Time: 0 second(s)
Casting Time: 5 second(s)
 

 
Fertile Season
Description: For the next 30..90 seconds, every creature's maximum health is increased by 50..290.
 
Energy Usage 5
Skill Type: Nature Ritual .
Cooldown Time: 0 second(s)
Casting Time: 5 second(s)
 

 
Flame Trap
Description: The next enemy to enter this location is struck for 8+ fire damage and set on fire. Flame Trap automatically triggers after 60 seconds. While you are activating this skill, you are easily interrupted.
 
Energy Usage 10
Skill Type: Trap .
Cooldown Time: 20 second(s)
Casting Time: 2 second(s)
 

 
Frozen Soil
Description: For the next 30..90 seconds, dead creatures cannot be resurrected.
 
Energy Usage 5
Skill Type: Survival Skill .
Cooldown Time: 0 second(s)
Casting Time: 5 second(s)
 

 
Greater Conflagration
Description: For the next 30..150 seconds, all physical damage is fire damage instead.
 
Energy Usage 5
Skill Type: Survival Skill .
Cooldown Time: 0 second(s)
Casting Time: 5 second(s)
 

 
Healing Spring
Description: For the next 10 seconds, creatures adjacent to this location are healed for 4+ health each second. While you are activating this skill, you are easily interrupted.
 
Energy Usage 10
Skill Type: Spell .
Cooldown Time: 20 second(s)
Casting Time: 2 second(s)
 

 
Ignite Arrows
Description: For the next 12 seconds, your arrows explode on contact, dealing 10+ fire damage. This action is easily interrupted.
 
Energy Usage 10
Skill Type: Preparation .
Cooldown Time: 12 second(s)
Casting Time: 2 second(s)
 

 
Incendiary Arrows [Elite]
Description: For the next 12 seconds, targets struck by your arrows are interrupted and set on fire. (50% failure chance with Survival Training 4 or less.)
 
Energy Usage 5
Skill Type: Preparation .
Cooldown Time: 12 second(s)
Casting Time: 2 second(s)
 

 
Kindle Arrows
Description: For the next 12 seconds, your arrows deal an additional 3+ fire damage. This action is easily interrupted.
 
Energy Usage 5
Skill Type: Preparation .
Cooldown Time: 12 second(s)
Casting Time: 2 second(s)
 

 
Melandru's Arrows [Elite]
Description: For the next 18 seconds, your arrows cause Bleeding if they hit a target who has an Enchantment. This skill has a 50% chance to fail with Nature Lore 4 or less.
 
Energy Usage 5
Skill Type: Survival Skill .
Cooldown Time: 12 second(s)
Casting Time: 2 second(s)
 

 
Melandru’s Resilience [Elite]
Description: For the next 8+ seconds, you gain 2 health regeneration and 1 energy regeneration for each “Condition” you are suffering.
 
Energy Usage 5
Skill Type: Stance .
Cooldown Time: 15 second(s)
Casting Time: 1 second(s)
 

 
Muddy Terrain [Elite]
Description: For the next 30..90 seconds, all creatures move 14%+ slower.
 
Energy Usage 5
Skill Type: Survival Skill .
Cooldown Time: 0 second(s)
Casting Time: 5 second(s)
 

 
Nature's Renewal
Description: All Enchantments and Hexes are removed. For the next 30..150 seconds, Enchantments and Hexes take twice as long to cast.
 
Energy Usage 5
Skill Type: Survival Skill .
Cooldown Time: 0 second(s)
Casting Time: 5 second(s)
 

 
Poison Arrow [Elite]
Description: If Poison Arrow hits, your target becomes “Poisoned.” (50% miss chance with Survival Training 4 or less.)
 
Energy Usage 5
Skill Type: Attack Skill .
Cooldown Time: 10 second(s)
Casting Time: 0 second(s)
 

 
Primal Echoes
Description: For the next 30..150 seconds, Signet rings cost 10 energy to use.
 
Energy Usage 5
Skill Type: Survival Skill .
Cooldown Time: 0 second(s)
Casting Time: 5 second(s)
 

 
Quickening Zephyr
Description: For the next 30..150 seconds, all skills recharge twice as fast.
 
Energy Usage 5
Skill Type: Survival Skill .
Cooldown Time: 0 second(s)
Casting Time: 5 second(s)
 

 
Symbiosis
Description: For the next 30..150 seconds, for each Enchantment on a creature, that creature's maximum health is increased by 27+.
 
Energy Usage 5
Skill Type: Survival Skill .
Cooldown Time: 0 second(s)
Casting Time: 5 second(s)
 

 
Winnowing
Description: For the next 30..150 seconds, creatures take 4 additional damage whenever they take physical damage.
 
Energy Usage 5
Skill Type: Survival Skill .
Cooldown Time: 0 second(s)
Casting Time: 5 second(s)
 
     
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