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Master of black magic and friend of the dead. The Necromancer specializes in everything unholy, allowing him to cast spells tainted with the signs of the not so living. Is a spellcaster and suffers the same blessings and misgivings as his counterparts. Necromancers cannot take much of a beating because of their inability to carry heavy armor but they do make up for it in powerful magic. They are adept at weakening their opponents, stealing their energy and health, reducing their enemies ability to fight in battle and causing death with their powerful spells. Necromancers, although good as a primary class, seem to be exceptional as a secondary profession, combining a warrior or a ranger with a necromancer as the secondary class is sure to create a powerful character.



 

 
Soul Reaping [Primary Only]: The Necromancer gains energy points whenever a creature dies. The more points allocated into this attribute, the more energy given.
Blood Magic: Improves the effectiveness to use Blood Magic based skills.
Curses: Improves the effectiveness of Curses.
Death Magic: Improves the effectiveness of Death Magic skills.


 


 

  Awaken the Blood
Description: For the next 22- 40 seconds, you gain +2 Blood Magic and +2 Curses, but any time you sacrifice health, you sacrifice 50% more than the normal amount.
 
Energy Usage 10
Skill Type: Enhancement .
Cooldown Time: 45 second(s)
Casting Time: 1 second(s)
 

 
Barbed Signet
Description: Sacrifice 25 health. You steal 18+ health from target enemy.
 
Energy Usage None
Skill Type: Signet .
Cooldown Time: 30 second(s)
Casting Time: 2 second(s)
 

 
Blood is Power [Elite]
Description: Sacrifice 80 health. For the next 10 seconds, Blood is Power gives target other ally an additional 3+ energy each second.
 
Energy Usage 5
Skill Type: Enhancement .
Cooldown Time: 0 second(s)
Casting Time: 1 second(s)
 

 
Blood Renewal [Elite]
Description: Sacrifice 20+ health. For the next 10 seconds, you gain health regeneration 3 When Blood Renewal ends, you gain 20+ health.
 
Energy Usage 5
Skill Type: Enchantment .
Cooldown Time: 10 second(s)
Casting Time: 1 second(s)
 

 
Blood Ritual
Description: Sacrifice 40 health. For the next 8..14 seconds, touched target other ally gains +3 energy regeneration.
 
Energy Usage 10
Skill Type: Enhancement .
Cooldown Time: 0 second(s)
Casting Time: 2 second(s)
 

 
Dark Fury
Description: Sacrifice 40 health. You and nearby allies gain Adrenaline.
 
Energy Usage 10
Skill Type: Spell .
Cooldown Time: 5 second(s)
Casting Time: 1 second(s)
 

 
Dark Pact
Description: Sacrifice up to 20 health and do that amount of damage to target enemy.
 
Energy Usage 5
Skill Type: Spell .
Cooldown Time: 2 second(s)
Casting Time: 1 second(s)
 

 
Demonic Flesh
Description: Sacrifice 60 health. For the next 30+ seconds, your maximum health is increased by 100.
 
Energy Usage 5
Skill Type: Enhancement .
Cooldown Time: 60 second(s)
Casting Time: 1 second(s)
 

 
Life Siphon
Description: For the next 12+ seconds, target enemy gradually loses health, and you gradually gain health.
 
Energy Usage 10
Skill Type: Hex .
Cooldown Time: 2 second(s)
Casting Time: 2 second(s)
 

 
Life Transfer [Elite]
Description: For the next 6+ seconds, target foe suffers health degeneration 8 which you gain as health regeneration.
 
Energy Usage 10
Skill Type: Hex .
Cooldown Time: 20 second(s)
Casting Time: 2 second(s)
 

 
Mark of Subversion
Description: For the next 4+ seconds, the next time target foe casts a spell on an ally, the spell fails and you steal 10+ health from that foe.
 
Energy Usage 25
Skill Type: Hex .
Cooldown Time: 20 second(s)
Casting Time: 1 second(s)
 

 
Offering of Blood [Elite]
Description: Sacrifice 40 health. You gain 8+ energy.
 
Energy Usage None
Skill Type: Signet .
Cooldown Time: 20 second(s)
Casting Time: 3 second(s)
 

 
Order of Pain
Description: Sacrifice 20 health. For the next 5 seconds, whenever a party member hits an enemy, that party member does an additional 3+ damage.
 
Energy Usage 10
Skill Type: Hex .
Cooldown Time: 0 second(s)
Casting Time: 2 second(s)
 

 
Order of the Vampire [Elite]
Description: Sacrifice 40 health. For the next 5 seconds, whenever a party member hits an enemy, that party member steals 3+ health.
 
Energy Usage 10
Skill Type: Enhancement .
Cooldown Time: 5 second(s)
Casting Time: 2 second(s)
 

 
Shadow Strike
Description: Target foe suffers 12+ shadow damage. If that foe's health is above 50%, you steal 12+ health.
 
Energy Usage 15
Skill Type: Spell .
Cooldown Time: 8 second(s)
Casting Time: 2 second(s)
 

 
Signet of Agony
Description: Sacrifice 25 health and suffer from Bleeding. All nearby foes take 10+ damage.
 
Energy Usage None
Skill Type: Signet .
Cooldown Time: 15 second(s)
Casting Time: 1 second(s)
 

 
Soul Leech [Elite]
Description: For the next 10 seconds, whenever target enemy casts a spell, you steal 2+ health form that enemy.
 
Energy Usage 10
Skill Type: Hex .
Cooldown Time: 15 second(s)
Casting Time: 2 second(s)
 

 
Strip Enchantment
Description: Enemy loses one Enchantment. You are healed 4+ for removing the enchantment.
 
Energy Usage 10
Skill Type: Spell .
Cooldown Time: 6 second(s)
Casting Time: 2 second(s)
 

 
Touch of Agony
Description: Sacrifice 25 health. Target touched enemy suffers 25 damage.
 
Energy Usage 5
Skill Type: Spell .
Cooldown Time: 5 second(s)
Casting Time: 1 second(s)
 

 
Unholy Feast [Elite]
Description: Steal 4..10 health from each nearby foe. (Radius 13 feet.)
 
Energy Usage 15
Skill Type: Spell .
Cooldown Time: 5 second(s)
Casting Time: 3 second(s)
 

 
Vampiric Gaze
Description: Steal 18+ health form target enemy.
 
Energy Usage 15
Skill Type: Spell .
Cooldown Time: 5 second(s)
Casting Time: 3 second(s)
 

 
Vampiric Touch
Description: Touch target enemy to steal up to 13+ health.
 
Energy Usage 15
Skill Type: Spell .
Cooldown Time: 5 second(s)
Casting Time: 1 second(s)
 

 
Well of Blood
Description: Exploit target corpse to create a Well of Blood at its location. For the next 10 seconds, allies in that area receive health regeneration of 2..6. (Radius 39 feet.)
 
Energy Usage 15
Skill Type: Spell .
Cooldown Time: 2 second(s)
Casting Time: 2 second(s)
 

 
Well of Power [Elite]
Description: Exploit target corpse to create a Well of Power at that location. For the next 8+ seconds, allies within 39' of the Well of Power gain 3 health regeneration and 2 energy regeneration.
 
Energy Usage 15
Skill Type: Spell .
Cooldown Time: 20 second(s)
Casting Time: 3 second(s)
 



 
Barbs
Description: For 30 seconds, target foe takes 1-8 more damage when hit by physical damage.
 
Energy Usage 10
Skill Type: Hex .
Cooldown Time: 30 second(s)
Casting Time: 2 second(s)
 

 
Chilblains
Description: You become poisoned for 3-13 seconds. Nearby foes are struck for 10-37 cold damage and lose one enchantment.
 
Energy Usage 25
Skill Type: Spell .
Cooldown Time: 15 second(s)
Casting Time: 3/4 second(s)
 

 
Defile Flesh
Description: Sacrifice 20% max health. For 8-18 seconds, target foe receives only two-thirds benefit from healing.
 
Energy Usage 10
Skill Type: Hex .
Cooldown Time: 10 second(s)
Casting Time: 1 second(s)
 

 
Desecration
Description: Target enemy and all enemies within 25 feet take 8+ shadow damage and 8+ shadow damage for each Enchantment on them.
 
Energy Usage 15
Skill Type: Hex .
Cooldown Time: 15 second(s)
Casting Time: 2 second(s)
 

 
Enfeebling Blood
Description: Sacrifice 40 health. Target enemy and all nearby enemies suffer from Weakness.
 
Energy Usage 10
Skill Type: Spell .
Cooldown Time: 0 second(s)
Casting Time: 2 second(s)
 

 
Faintheartedness
Description: For the next 5-29 seconds, target foe's attack speed is reduced and that foe suffers health degeneration of 1-3.
 
Energy Usage 10
Skill Type: Hex .
Cooldown Time: 5 second(s)
Casting Time: 1 second(s)
 

 
Feast of Corruption [Elite]
Description: Target foe and all adjacent foes are struck for 16+ shadow damage. You steal 8+ health from each struck foe who is suffering from a "Hex."
 
Energy Usage 10
Skill Type: Hex .
Cooldown Time: 20 second(s)
Casting Time: 3 second(s)
 

 
Insidious Parasite [Elite]
Description: For the next 8+ seconds, whenever target foe hits with an attack, you steal 5+ health from that foe.
 
Energy Usage 10
Skill Type: Hex .
Cooldown Time: 10 second(s)
Casting Time: 2 second(s)
 

 
Lingering Curse [Elite]
Description: Sacrifice 10% max health. Target foe loses all enchantments. For 8-18 seconds, target foe gains only half health from healing spells.
 
Energy Usage 25
Skill Type: Hex .
Cooldown Time: 10 second(s)
Casting Time: 3 second(s)
 

 
Mark of Pain
Description: For 30 seconds, whenever target foe takes physical damage, Mark of Pain deals 10-34 shadow damage to adjacent foes.
 
Energy Usage 10
Skill Type: Hex .
Cooldown Time: 30 second(s)
Casting Time: 2 second(s)
 

 
Parasitic Bond
Description: For 20 seconds, target foe suffers health degeneration of 1. You are healed for 30-102 health when Parasitic Bond ends.
 
Energy Usage 5
Skill Type: Hex .
Cooldown Time: 2 second(s)
Casting Time: 1 second(s)
 

 
Plague Signet [Elite]
Description: Transfer one negative condition from yourself to target foe.
 
Energy Usage None
Skill Type: Signet .
Cooldown Time: 30 second(s)
Casting Time: 2 second(s)
 

 
Price of Failure
Description: For 30 seconds, target foe has a 25% chance to miss with attacks and takes 6-25 damage whenever that foe fails to hit in combat.
 
Energy Usage 10
Skill Type: Hex .
Cooldown Time: 10 second(s)
Casting Time: 3 second(s)
 

 
Rigor Mortis
Description: For 8-18 seconds, target foe cannot block or evade.
 
Energy Usage 10
Skill Type: Hex .
Cooldown Time: 30 second(s)
Casting Time: 2 second(s)
 

 
Shadow of Fear
Description: Target enemy and all adjacent enemies attack slower than normal for the next 20-39 seconds.
 
Energy Usage 10
Skill Type: Hex .
Cooldown Time: 10 second(s)
Casting Time: 2 second(s)
 

 
Soul Barbs
Description: For the next 30 seconds, target enemy suffers 5+ damage when an "Enchantment" or "Hex" is cast on him.
 
Energy Usage 10
Skill Type: Hex .
Cooldown Time: 20 second(s)
Casting Time: 2 second(s)
 

 
Spinal Shivers
Description: For the next 12..30 seconds, any time target enemy is struck for cold damage, that enemy is interrupted.
 
Energy Usage 10
Skill Type: Hex .
Cooldown Time: 5 second(s)
Casting Time: 2 second(s)
 

 
Spiteful Spirit [Elite]
Description: For the next 4+ seconds, whenever target foe attacks or uses a skill, Spiteful Spirit deals 5+ shadow damage to that foe and all adjacent foes.
 
Energy Usage 15
Skill Type: Hex .
Cooldown Time: 10 second(s)
Casting Time: 2 second(s)
 

 
Suffering
Description: Target enemy and all enemies within 25 feet are Hexed with Suffering for 6+ seconds. While Hexed, they suffer health degeneration of -2.
 
Energy Usage 15
Skill Type: Hex .
Cooldown Time: 20 second(s)
Casting Time: 2 second(s)
 

 
Weaken Armor
Description: For the next 30 seconds, target enemy's effective armor level is reduced by 10+.
 
Energy Usage 10
Skill Type: Hex .
Cooldown Time: 30 second(s)
Casting Time: 3 second(s)
 

 
Wither [Elite]
Description: For the next 8+ seconds, target foe suffers health degeneration 2 and energy degeneration 2 Wither ends if that foe's energy reaches 0.
 
Energy Usage 10
Skill Type: Hex .
Cooldown Time: 20 second(s)
Casting Time: 2 second(s)
 



 
Animate Bone Fiend
Description: Exploit target corpse to animate a level 1+ Bone Fiend. Bone Fiends can attack at range. (NB: If you die the minions become masterless and may attack your allies.)
 
Energy Usage 25
Skill Type: Spell .
Cooldown Time: 5 second(s)
Casting Time: 5 second(s)
 

 
Animate Bone Horror
Description: Exploit target corpse to animate a level 1+ Bone Horror.
 
Energy Usage 25
Skill Type: Spell .
Cooldown Time: 5 second(s)
Casting Time: 5 second(s)
 

 
Animate Bone Minions
Description: Exploit target corpse to animate two level 0+ Bone Minions.
 
Energy Usage 25
Skill Type: Spell .
Cooldown Time: 5 second(s)
Casting Time: 5 second(s)
 

 
Aura of the Lich [Elite]
Description: For the next 24+ seconds, your maximum health is halved, but you take half damage and half healing from all sources.
 
Energy Usage 15
Skill Type: Enchantment .
Cooldown Time: 30 second(s)
Casting Time: 3 second(s)
 

 
Blood of the Master
Description: Sacrifice 40 health. All adjacent undead allies are healed for 10+.
 
Energy Usage 10
Skill Type: Spell .
Cooldown Time: 5 second(s)
Casting Time: 1 second(s)
 

 
Consume Corpse
Description: Exploit target corpse to teleport to that location and steal 25..50 health.
 
Energy Usage 15
Skill Type: Spell .
Cooldown Time: 0 second(s)
Casting Time: 2 second(s)
 

 
Corruption [Elite]
Description: For the next 6+ seconds, target ally is immune to Disease and anyone striking that ally in melee becomes Diseased.
 
Energy Usage 15
Skill Type: Enhancement .
Cooldown Time: 20 second(s)
Casting Time: 2 second(s)
 

 
Dark Aura
Description: For the next 30 seconds, whenever target ally sacrifices health, Dark Aura deals 5+ shadow damage to nearby enemies.
 
Energy Usage 10
Skill Type: Enhancement .
Cooldown Time: 10 second(s)
Casting Time: 1 second(s)
 

 
Dark Bond
Description: For the next 30+ seconds, target undead ally shares a Dark Bond with you. Whenever you receive physical damage 75% of that damage is suffered by that minion instead.
 
Energy Usage 10
Skill Type: Enhancement .
Cooldown Time: 60 second(s)
Casting Time: 2 second(s)
 

 
Deadly Swarm
Description: Deathly Swarm flies slowly out and deals 15+ cold damage to up to three targets.
 
Energy Usage 10
Skill Type: Spell .
Cooldown Time: 3 second(s)
Casting Time: 3 second(s)
 

 
Death Nova
Description: For the next 30 seconds, if target ally dies, Death Nova deals ??+ damage to all nearby creatures. Creatures struck become poisoned.
 
Energy Usage 5
Skill Type: Enhancement .
Cooldown Time: 0 second(s)
Casting Time: 2 second(s)
 

 
Deathly Chill
Description: Target foe is struck for 20+ cold damage (before armor). If that foe's health is above 50%, you deal an additional 12+ shadow damage.
 
Energy Usage 10
Skill Type: Spell .
Cooldown Time: 15 second(s)
Casting Time: 2 second(s)
 

 
Malign Intervention
Description: If target enemy dies in the next 30 seconds, Malign Intervention exploits the corpse to animate a masterless Bone Horror.
 
Energy Usage None
Skill Type: Hex .
Cooldown Time: 0 second(s)
Casting Time: 3 second(s)
 

 
Putrid Explosion
Description: Target corpse explodes, sending out a shockwave that deals 24+ damage to each nearby creature. This damage ignores armor.
 
Energy Usage 10
Skill Type: Spell .
Cooldown Time: 0 second(s)
Casting Time: 1 second(s)
 

 
Soul Feast
Description: Exploit target corpse to steal 50+ health.
 
Energy Usage 10
Skill Type: Spell .
Cooldown Time: 0 second(s)
Casting Time: 1 second(s)
 

 
Taste of Death
Description: Steal all health from target undead ally. With Death Magic 4 or less, this spell has a 50% chance to fail.
 
Energy Usage 5
Skill Type: Spell .
Cooldown Time: 0 second(s)
Casting Time: 1 second(s)
 

 
Verata's Aura
Description: Sacrifice 80 health. All hostile animated Undead in the area become bound to you. Verata's Aura ends after 30 seconds. When Verata's Aura ends, you lose your bond with any Undead bound to you. With Death Magic at 7 or less, Verata's Aura has a 50% chance to fail.
 
Energy Usage 25
Skill Type: Enhancement .
Cooldown Time: 30 second(s)
Casting Time: 1 second(s)
 

 
Verata's Gaze
Description: Sacrifice 40 health. If target hostile animated Undead has a master, its bond to its master is broken, making it hostile to all other creatures. If it had no master, you become its master. (50% failure chance with Death Magic at 4 or less.)
 
Energy Usage 10
Skill Type: Spell .
Cooldown Time: 5 second(s)
Casting Time: 1 second(s)
 

 
Verata's Sacrifice
Description: Sacrifice 25 health. All adjacent undead allies are healed for 10+. All conditions are removed from those allies and transferred to you.
 
Energy Usage 10
Skill Type: Spell .
Cooldown Time: 5 second(s)
Casting Time: 2 second(s)
 

 
Vile Touch
Description: Touch target enemy to deal 13+ damage.
 
Energy Usage 10
Skill Type: Spell .
Cooldown Time: 4 second(s)
Casting Time: 1 second(s)
 

 
Well of Suffering
Description: Exploit target corpse to create a Well of Suffering at its location. For the next 8..20 seconds, enemies in that area suffer health degeneration of -1..-5. (Radius 39 feet.)
 
Energy Usage 15
Skill Type: Spell .
Cooldown Time: 10 second(s)
Casting Time: 2 second(s)
 

 
Well of the Profane [Elite]
Description: Exploit target corpse to create a Well of the Profane at its location. For the next 8..20 seconds, enemies in that area are stripped of all enchantments and cannot be the target of further enchantments. With Death Magic 4 or less, this spell has a 50% chance to fail. (Radius 39 feet.)
 
Energy Usage 15
Skill Type: Spell .
Cooldown Time: 10 second(s)
Casting Time: 2 second(s)
 



 
Chiron's Balance
Description: Health is equalized between you and target enemy.
 
Energy Usage 15
Skill Type: Spell .
Cooldown Time: 60 second(s)
Casting Time: 1 second(s)
 

 
Enfeeble
Description: Target enemy suffers from Weakness.
 
Energy Usage 10
Skill Type: Spell .
Cooldown Time: 0 second(s)
Casting Time: 3 second(s)
 

 
Infuse Condition
Description: Transfer a negative Condition from yourself to target undead ally.
 
Energy Usage 10
Skill Type: Spell .
Cooldown Time: 10 second(s)
Casting Time: 1 second(s)
 

 
Malaise
Description: For the next 30 seconds, you gradually lose health and target enemy's energy regeneration is reduced.
 
Energy Usage 5
Skill Type: Hex .
Cooldown Time: 0 second(s)
Casting Time: 2 second(s)
 

 
Necrotic Traversal
Description: Exploit target corpse to teleport to that location.
 
Energy Usage 5
Skill Type: Spell .
Cooldown Time: 0 second(s)
Casting Time: 2 second(s)
 

 
Plague Sending [Elite]
Description: Sacrifice 25 health. Transfer one negative "Condition" from yourself to target enemy.
 
Energy Usage 15
Skill Type: Spell .
Cooldown Time: 0 second(s)
Casting Time: 1 second(s)
 

 
Plague Touch
Description: Transfer a negative "Condition" from yourself to target touched enemy.
 
Energy Usage 15
Skill Type: Spell .
Cooldown Time: 0 second(s)
Casting Time: 1 second(s)
 

 
Rend Enchantments
Description: Target enemy loses all "Enchantments." For each Monk enchantment removed, you suffer 20 damage.
 
Energy Usage 10
Skill Type: Spell .
Cooldown Time: 4 second(s)
Casting Time: 3 second(s)
 

 
Rotting Flesh
Description: Target fleshy creature becomes Diseased and slowly loses health.
 
Energy Usage 25
Skill Type: Hex .
Cooldown Time: 3 second(s)
Casting Time: 3 second(s)
 

 
Virulence
Description: If target enemy was already suffering from a condition, that enemy suffers from Disease and Blindness as well.
 
Energy Usage 10
Skill Type: Spell .
Cooldown Time: 10 second(s)
Casting Time: 1 second(s)
 
     
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