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Armor of Frost
Description: For the next 10+ seconds, you gain +40 armor against physical damage, but -24 armor against Fire. Armor of Frost ends if you use any Fire Magic.
 
Energy Usage 5
Skill Type: Enhancement .
Cooldown Time: 45 second(s)
Casting Time: 1 second(s)
 

 
Armor of Mist
Description: For the next 8..20 seconds, you cannot be the target of spells. This effect ends if you attack or cast any spells.
 
Energy Usage 25
Skill Type: Enhancement .
Cooldown Time: 30 second(s)
Casting Time: 3 second(s)
 

 
Blurred Vision
Description: For the next 8..20 seconds, target enemy and enemies within 13 feet are hexed with Blurred Vision. While hexed, these enemies have a 50% chance to miss with attacks.
 
Energy Usage 15
Skill Type: Hex .
Cooldown Time: 10 second(s)
Casting Time: 1 second(s)
 

 
Conjure Frost
Description: For the next 45 seconds, your attacks gain a bonus to hit and deal an additional 3+ cold damage.
 
Energy Usage 5
Skill Type: Enhancement .
Cooldown Time: 45 second(s)
Casting Time: 1 second(s)
 

 
Deep Freeze
Description: You cause a Deep Freeze at target enemy's location. All enemies in that area are struck for 12+ cold damage. For the next 10 seconds, all enemies move 50% slower than normal.
 
Energy Usage 40
Skill Type: Hex .
Cooldown Time: 15 second(s)
Casting Time: 3 second(s)
 

 
Frozen Burst
Description: Enemies adjacent to you are struck for 10+ cold damage and are slowed for 5+ seconds.
 
Energy Usage 15
Skill Type: Hex .
Cooldown Time: 30 second(s)
Casting Time: 1 second(s)
 

 
Ice Prison
Description: Target foe's legs are encased in ice, dramatically decreasing their movement rate. This effect ends if target takes fire damage.
 
Energy Usage 10
Skill Type: Hex .
Cooldown Time: 30 second(s)
Casting Time: 2 second(s)
 

 
Ice Spear
Description: Ice Spear flies toward target foe, striking for 5+ cold damage if it hits. Ice Spear has half the normal spell range.
 
Energy Usage 5
Skill Type: Spell .
Cooldown Time: 3 second(s)
Casting Time: 1 second(s)
 

 
Ice Spikes
Description: Target and nearby foes suffer 10..46 cold damage and are slowed for 2+ seconds.
 
Energy Usage 15
Skill Type: Hex .
Cooldown Time: 15 second(s)
Casting Time: 2 second(s)
 

 
Maelstrom
Description: Create a Maelstrom at target enemy's location. For the next 10 seconds, enemies in that area are struck for 5+ cold damage each second. Maelstrom interrupts spell-casting when it hits.
 
Energy Usage 25
Skill Type: Spell .
Cooldown Time: 30 second(s)
Casting Time: 4 second(s)
 

 
Mind Freeze [Elite]
Description: If you have more energy than target foe, that foe suffers 10+ cold damage and moves 50% slower for 2+ seconds. This spell causes Exhaustion.
 
Energy Usage 10
Skill Type: Hex .
Cooldown Time: 15 second(s)
Casting Time: 1 second(s)
 

 
Mist Form [Elite]
Description: For the next 8(+) seconds, you cannot take or deal physical damage.
 
Energy Usage 10
Skill Type: Enchantment .
Cooldown Time: 20 second(s)
Casting Time: 2 second(s)
 

 
Rust
Description: For the next 6..42 seconds, target enemy takes 3 times as long to activate their "Signet" rings.
 
Energy Usage 5
Skill Type: Enhancement .
Cooldown Time: 45 second(s)
Casting Time: 2 second(s)
 

 
Shard Storm
Description: Projectile deals 10..46 damage and slows the targets movement for 2+ seconds.
 
Energy Usage 10
Skill Type: Spell .
Cooldown Time: 10 second(s)
Casting Time: 1 second(s)
 

 
Ward Against Harm [Elite]
Description: Create a Ward Against Harm here. For the next 8+ seconds, allies within 25 have 12(+) AL against fire damage and 12(+) AL against other damage.
 
Energy Usage 15
Skill Type: Spell .
Cooldown Time: 30 second(s)
Casting Time: 3 second(s)
 

 
Water Attunement
Description: For the next 36+ seconds, you are attuned to Water. You gain 20% of the energy cost of the spell each time you use Water Magic.
 
Energy Usage 10
Skill Type: Enhancement .
Cooldown Time: 60 second(s)
Casting Time: 2 second(s)
 

 
Water Trident [Elite]
Description: Send out a Water Trident at target foe. Water Trident strikes for 10(+) cold damage if it hits. If it hits a moving foe, that foe is knocked down.
 
Energy Usage 10
Skill Type: Spell .
Cooldown Time: 3 second(s)
Casting Time: 1 second(s)
 

 
Watery Aura
Description: For the next 5+ seconds, Watery Aura has a 75% chance to "deflect" arrows and magical projectiles that would strike you.
 
Energy Usage 25
Skill Type: Enhancement .
Cooldown Time: 30 second(s)
Casting Time: 1 second(s)
 
 
     
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