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Aftershock
Description: Nearby enemies take 26+ damage. Knocked down characters suffer 10+ additional damage.
 
Energy Usage 10
Skill Type: Spell .
Cooldown Time: 10 second(s)
Casting Time: 1 second(s)
 

 
Armor of Earth
Description: You gain 24+ armor, but move 50%- slower than normal.
 
Energy Usage 10
Skill Type: Enhancement .
Cooldown Time: 30 second(s)
Casting Time: 1 second(s)
 

 
Crystal Wave
Description: Enemies near you are stuck for 20..50 damage, but are cured of any negative "Conditions." This spell ignores armor and magic resistance.
 
Energy Usage 10
Skill Type: Spell .
Cooldown Time: 20 second(s)
Casting Time: 1 second(s)
 

 
Earth Attunement
Description: For the next 36+ seconds, you are attuned to Earth. You gain 20% of the energy cost of the spell each time you use Earth Magic.
 
Energy Usage 10
Skill Type: Enhancement .
Cooldown Time: 60 second(s)
Casting Time: 2 second(s)
 

 
Earthquake
Description: You invoke an Earthquake at target enemy's location. All enemies in that area are knocked down and are struck for 12+ earth damage. This spell causes Exhaustion.
 
Energy Usage 40
Skill Type: Spell .
Cooldown Time: 15 second(s)
Casting Time: 3 second(s)
 

 
Eruption
Description: Cause an Eruption at target enemy's location. For the next 5 seconds, enemies near this location are struck for 5+ earth damage each second. When Eruption ends, enemies in the area of effect are Blinded.
 
Energy Usage 40
Skill Type: Spell .
Cooldown Time: 30 second(s)
Casting Time: 3 second(s)
 

 
Grasping Earth
Description: Target touched foe is slowed dramatically for 8+ seconds but gains +24 Armor.
 
Energy Usage 10
Skill Type: Hex .
Cooldown Time: 30 second(s)
Casting Time: 1 second(s)
 

 
Iron Mist
Description: For the next 4+ seconds, target foe is trapped in a mist of iron, unable to move. That foe gains immunity to damage from all sources except lightning. This spell causes Exhaustion.
 
Energy Usage 10
Skill Type: Hex .
Cooldown Time: 30 second(s)
Casting Time: 2 second(s)
 

 
Kinetic Armor
Description: For the next 8 seconds, you gain +40 armor against physical damage. Each time you cast a spell, Kinetic Armor is renewed for X seconds. (50% failure chance with Earth Magic 4 or less.)
 
Energy Usage 15
Skill Type: Enhancement .
Cooldown Time: 60 second(s)
Casting Time: 3 second(s)
 

 
Magnetic Aura
Description: For the next 8+ seconds, Magnetic Aura has a 75% chance to "block" melee attacks made against you.
 
Energy Usage 10
Skill Type: Enhancement .
Cooldown Time: 30 second(s)
Casting Time: 1 second(s)
 

 
Obsidian Flame
Description: Deal 20..56 damage to target foe. This spell ignores armor but causes Exhaustion.
 
Energy Usage 10
Skill Type: Spell .
Cooldown Time: 5 second(s)
Casting Time: 2 second(s)
 

 
Obsidian Flesh [Elite]
Description: For the next 8..20 seconds, you take reduced damage from physical attacks and cannot be the target of spells, but move more slowly.
 
Energy Usage 10
Skill Type: Enhancement .
Cooldown Time: 30 second(s)
Casting Time: 1 second(s)
 

 
Stone Daggers
Description: You send out two Stone Daggers. Each Stone Dagger strikes for 3..15 earth damage if it hits.
 
Energy Usage 5
Skill Type: Spell .
Cooldown Time: 4 second(s)
Casting Time: 1 second(s)
 

 
Stoning
Description: You send a flurry of stones to at target foe. The stones strike for 20+ earth damage if they hit.
 
Energy Usage 15
Skill Type: Spell .
Cooldown Time: 5 second(s)
Casting Time: 1 second(s)
 

 
Ward Against Elements [Elite]
Description: For the next 8+ seconds, allies within 25 feet of this location gain +24 AL against elemental damage.
 
Energy Usage 15
Skill Type: Spell .
Cooldown Time: 30 second(s)
Casting Time: 3 second(s)
 

 
Ward Against Foes
Description: You create a Ward Against Foes at your current location. For the next 8..20 seconds, enemies in this area move 50% slower. (Radius 39 feet.)
 
Energy Usage 10
Skill Type: Spell .
Cooldown Time: 30 second(s)
Casting Time: 3 second(s)
 

 
Ward Against Melee
Description: You create a Ward Against Melee at your current location. For the next 8..20 seconds, enemies in this area have a 50% chance to miss with melee attacks. (Radius 39 feet.)
 
Energy Usage 10
Skill Type: Spell .
Cooldown Time: 30 second(s)
Casting Time: 3 second(s)
 
 
     
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