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The elementalist is the spellcaster profession best suited to deal large amounts of direct damage against other characters. Able to utilize the elemental forces of fire, earth, cold and water to their advantage with deadly efficiency. Elementalists are able to cast large area of effect spells upon their foes, these happen to be extremely useful for crowd control as they often deal huge amounts of damage, although cost relatively high in energy. Due to the high energy cost of many of the elementalist's skills, the profession has a Energy Storage attribute which increases the maximum amount of energy available. Using a Warrior as a secondary profession can be quite potent due to the rather effective weapon conjuring skills available in the elementalist's skill set.


 

 
Flare Primary
Fire Storm Primary & Secondary
Aura of Restoration Primary
Ward Against Melee Primary
Glyph of Lesser Energy Primary & Secondary

 

 
Energy Storage: Increases the maximum amount of energy available to the Elementalist. 3 extra energy is allocated per point spent into the attribute. Also improves the effectiveness of linked skills.
Air Magic: Improves the effectiveness of Air Magic linked skills.
Earth Magic: Improves the effectiveness of Earth Magic linked skills.
Fire Magic: Improves the effectiveness of Fire Magic linked skills.
Water Magic: Improves the effectiveness of Water Magic linked skills.

 


 
Air Attunement
Description: For the next 36+ seconds, you are attuned to Air. You gain 20% of the energy cost of the spell each time you use Air Magic.
 
Energy Usage 10
Skill Type: Enhancement .
Cooldown Time: 60 second(s)
Casting Time: 2 second(s)
 

 
Blinding Flash
Description: Target enemy is Blinded.
 
Energy Usage 15
Skill Type: Spell .
Cooldown Time: 20 second(s)
Casting Time: 1 second(s)
 

 
Chain Lightning
Description: Target enemy and up to two other enemies near your target are struck for 14+ lightning damage. This spell causes Exhaustion.
 
Energy Usage 25
Skill Type: Spell .
Cooldown Time: 15 second(s)
Casting Time: 4 second(s)
 

 
Conjure Lightning
Description: For the next 45 seconds, your attacks gain a bonus to hit and deal an additional 3+ lightning damage.
 
Energy Usage 15
Skill Type: Enchancement .
Cooldown Time: 45 second(s)
Casting Time: 3 second(s)
 

 
Enervating Charge
Description: Target foe is struck for 7..22 lightning damage and suffers from Weakness. With Air Magic 4 or less, this spell has a 50% chance to fail.
 
Energy Usage 10
Skill Type: Spell .
Cooldown Time: 8 second(s)
Casting Time: 1 second(s)
 

 
Gale
Description: Knock down target enemy. This spell causes Exhaustion.
 
Energy Usage 5
Skill Type: Spell .
Cooldown Time: 10 second(s)
Casting Time: 1 second(s)
 

 
Glimmering Mark [Elite]
Description: For the next 8+ seconds, whenever target foe suffers lightning damage, that foe and all adjacent foes suffer from Blindness.
 
Energy Usage 10
Skill Type: Hex .
Cooldown Time: 15 second(s)
Casting Time: 2 second(s)
 

 
Lightning
Description: Strike target enemy for 14+ lightning damage.
 
Energy Usage 10
Skill Type: Spell .
Cooldown Time: 5 second(s)
Casting Time: 2 second(s)
 

 
Lightning Javelin
Description: Send out a Lightning Javelin that strikes for X lightning damage if it hits. if Lightning Javelin strikes an attacking enemy, that enemy is interrupted.
 
Energy Usage 10
Skill Type: Spell .
Cooldown Time: 4 second(s)
Casting Time: 1 second(s)
 

 
Lightning Orb
Description: Description: Lightning Orb flies toward target enemy and strikes for 20+ lightning damage if it hits.
 
Energy Usage 15
Skill Type: Spell .
Cooldown Time: 5 second(s)
Casting Time: 2 second(s)
 

 
Lightning Surge [Elite]
Description: After 3 seconds, target foe is knocked down and struck for 20+ lightning damage. This spell causes Exhaustion.
 
Energy Usage 10
Skill Type: Hex .
Cooldown Time: 10 second(s)
Casting Time: 2 second(s)
 

 
Lightning Touch
Description: Target touched foe and all adjacent foes are struck for 8+ lightning damage.
 
Energy Usage 10
Skill Type: Spell .
Cooldown Time: 10 second(s)
Casting Time: 1 second(s)
 

 
Mind Shock
Description: If you have more energy than target foe, that foe suffers 10+ lightning damage and is knocked down. This spell causes Exhaustion.
 
Energy Usage 5
Skill Type: Spell .
Cooldown Time: 10 second(s)
Casting Time: 1 second(s)
 

 
Shock
Description: Stun and strike target touched enemy for 10+ lightning damage.
 
Energy Usage 10
Skill Type: Spell .
Cooldown Time: 10 second(s)
Casting Time: 1 second(s)
 

 
Thunderclap [Elite]
Description: For the next 8..20 seconds, the next time target foe is struck for lightning damage, that foe and adjacent foes are knocked down, and Thunderclap has a 33% chance of expiring.
 
Energy Usage 10
Skill Type: Spell .
Cooldown Time: 15 second(s)
Casting Time: 2 second(s)
 

 
Whirlwind
Description: All adjacent enemies suffer 20+ cold damage. Attacking enemies struck by Whirlwind are knocked down.
 
Energy Usage 10
Skill Type: Spell .
Cooldown Time: 20 second(s)
Casting Time: 1 second(s)
 

 
Windborne Speed
Description: For the next 5..9 seconds, target ally moves faster than normal. This spell causes Exhaustion.
 
Energy Usage 10
Skill Type: Spell .
Cooldown Time: 5 second(s)
Casting Time: 1 second(s)
 


 
Aftershock
Description: Nearby enemies take 26+ damage. Knocked down characters suffer 10+ additional damage.
 
Energy Usage 10
Skill Type: Spell .
Cooldown Time: 10 second(s)
Casting Time: 1 second(s)
 

 
Armor of Earth
Description: You gain 24+ armor, but move 50%- slower than normal.
 
Energy Usage 10
Skill Type: Enhancement .
Cooldown Time: 30 second(s)
Casting Time: 1 second(s)
 

 
Crystal Wave
Description: Enemies near you are stuck for 20..50 damage, but are cured of any negative "Conditions." This spell ignores armor and magic resistance.
 
Energy Usage 10
Skill Type: Spell .
Cooldown Time: 20 second(s)
Casting Time: 1 second(s)
 

 
Earth Attunement
Description: For the next 36+ seconds, you are attuned to Earth. You gain 20% of the energy cost of the spell each time you use Earth Magic.
 
Energy Usage 10
Skill Type: Enhancement .
Cooldown Time: 60 second(s)
Casting Time: 2 second(s)
 

 
Earthquake
Description: You invoke an Earthquake at target enemy's location. All enemies in that area are knocked down and are struck for 12+ earth damage. This spell causes Exhaustion.
 
Energy Usage 40
Skill Type: Spell .
Cooldown Time: 15 second(s)
Casting Time: 3 second(s)
 

 
Eruption
Description: Cause an Eruption at target enemy's location. For the next 5 seconds, enemies near this location are struck for 5+ earth damage each second. When Eruption ends, enemies in the area of effect are Blinded.
 
Energy Usage 40
Skill Type: Spell .
Cooldown Time: 30 second(s)
Casting Time: 3 second(s)
 

 
Grasping Earth
Description: Target touched foe is slowed dramatically for 8+ seconds but gains +24 Armor.
 
Energy Usage 10
Skill Type: Hex .
Cooldown Time: 30 second(s)
Casting Time: 1 second(s)
 

 
Iron Mist
Description: For the next 4+ seconds, target foe is trapped in a mist of iron, unable to move. That foe gains immunity to damage from all sources except lightning. This spell causes Exhaustion.
 
Energy Usage 10
Skill Type: Hex .
Cooldown Time: 30 second(s)
Casting Time: 2 second(s)
 

 
Kinetic Armor
Description: For the next 8 seconds, you gain +40 armor against physical damage. Each time you cast a spell, Kinetic Armor is renewed for X seconds. (50% failure chance with Earth Magic 4 or less.)
 
Energy Usage 15
Skill Type: Enhancement .
Cooldown Time: 60 second(s)
Casting Time: 3 second(s)
 

 
Magnetic Aura
Description: For the next 8+ seconds, Magnetic Aura has a 75% chance to "block" melee attacks made against you.
 
Energy Usage 10
Skill Type: Enhancement .
Cooldown Time: 30 second(s)
Casting Time: 1 second(s)
 

 
Obsidian Flame
Description: Deal 20..56 damage to target foe. This spell ignores armor but causes Exhaustion.
 
Energy Usage 10
Skill Type: Spell .
Cooldown Time: 5 second(s)
Casting Time: 2 second(s)
 

 
Obsidian Flesh [Elite]
Description: For the next 8..20 seconds, you take reduced damage from physical attacks and cannot be the target of spells, but move more slowly.
 
Energy Usage 10
Skill Type: Enhancement .
Cooldown Time: 30 second(s)
Casting Time: 1 second(s)
 

 
Stone Daggers
Description: You send out two Stone Daggers. Each Stone Dagger strikes for 3..15 earth damage if it hits.
 
Energy Usage 5
Skill Type: Spell .
Cooldown Time: 4 second(s)
Casting Time: 1 second(s)
 

 
Stoning
Description: You send a flurry of stones to at target foe. The stones strike for 20+ earth damage if they hit.
 
Energy Usage 15
Skill Type: Spell .
Cooldown Time: 5 second(s)
Casting Time: 1 second(s)
 

 
Ward Against Elements [Elite]
Description: For the next 8+ seconds, allies within 25 feet of this location gain +24 AL against elemental damage.
 
Energy Usage 15
Skill Type: Spell .
Cooldown Time: 30 second(s)
Casting Time: 3 second(s)
 

 
Ward Against Foes
Description: You create a Ward Against Foes at your current location. For the next 8..20 seconds, enemies in this area move 50% slower. (Radius 39 feet.)
 
Energy Usage 10
Skill Type: Spell .
Cooldown Time: 30 second(s)
Casting Time: 3 second(s)
 

 
Ward Against Melee
Description: You create a Ward Against Melee at your current location. For the next 8..20 seconds, enemies in this area have a 50% chance to miss with melee attacks. (Radius 39 feet.)
 
Energy Usage 10
Skill Type: Spell .
Cooldown Time: 30 second(s)
Casting Time: 3 second(s)
 


 
Conjure Flame
Description: Lose all enchantments. For 60 seconds, while wielding a fire weapon, your attacks strike for an additional 1-13 fire damage.
 
Energy Usage 10
Skill Type: Enhancement .
Cooldown Time: 60 second(s)
Casting Time: 1 second(s)
 

 
Fire Attunement
Description: For 36-55 seconds, you are attuned to fire. You gain 30% of the energy cost of the spell each time you use Fire Magic.
 
Energy Usage 10
Skill Type: Enhancement .
Cooldown Time: 60 second(s)
Casting Time: 2 second(s)
 

 
Fire Storm
Description: For 10 seconds, the area around target foe is bombarded with a rain of fire that strikes for 5-24 fire damage each second.
 
Energy Usage 15
Skill Type: Spell .
Cooldown Time: 30 second(s)
Casting Time: 4 second(s)
 

 
Fireball
Description: Fireball flies toward target foe and explodes on impact, dealing 7-91 fire damage in an area.
 
Energy Usage 15
Skill Type: Spell .
Cooldown Time: 10 second(s)
Casting Time: 2 second(s)
 

 
Flame Burst
Description: All nearby enemies are struck by jets of flame for 7-91 fire damage.
 
Energy Usage 15
Skill Type: Spell .
Cooldown Time: 5 second(s)
Casting Time: .75 second(s)
 

 
Flare
Description: Flare flies toward target foe, striking for 16-40 fire damage if it hits.
 
Energy Usage 5
Skill Type: Spell .
Cooldown Time: 0 second(s)
Casting Time: 1 second(s)
 

 
Immolate
Description: Target enemy is struck for 5-41 fire damage and is set on fire for 1-3 seconds.
 
Energy Usage 10
Skill Type: Spell .
Cooldown Time: 5 second(s)
Casting Time: 1 second(s)
 

 
Incendiary Bonds
Description: After 3 seconds, target foe and nearby foes are struck for 10-50 fire damage and are set on fire for 1-3 seconds.
 
Energy Usage 15
Skill Type: Spell .
Cooldown Time: 15 second(s)
Casting Time: 2 second(s)
 

 
Inferno
Description: Enemies are struck for 15-99 fire damage.
 
Energy Usage 10
Skill Type: Spell .
Cooldown Time: 20 second(s)
Casting Time: .75 second(s)
 

 
Lava Font
Description: For the next 5 seconds, enemies near this location are struck by 8+ fire damage.
 
Energy Usage 10
Skill Type: Spell .
Cooldown Time: 4 second(s)
Casting Time: 2 second(s)
 

 
Mark of Rodgort
Description: For the next 8..20 seconds, any time target foe is struck for fire damage, that foe is set on fire.
 
Energy Usage 25
Skill Type: Hex .
Cooldown Time: 20 second(s)
Casting Time: 2 second(s)
 

 
Meteor
Description: Call down a firey meteor on your target foe. The meteor explodes, dealing 20+ damage and knocking down anyone it hits. This spell causes Exhaustion.
 
Energy Usage 25
Skill Type: Spell .
Cooldown Time: 30 second(s)
Casting Time: 3 second(s)
 

 
Meteor Shower
Description: Exploding meteors strike the area near your target. Each deals 20+ damage and knocks down anyone it hits. This spell causes Exhaustion.
 
Energy Usage 25
Skill Type: Spell .
Cooldown Time: 120 second(s)
Casting Time: 5 second(s)
 

 
Mind Burn [Elite]
Description: If you have more energy than target foe, that foe suffers 10+ fire damage and is set on fire. This spell causes exhaustion.
 
Energy Usage 10
Skill Type: Spell .
Cooldown Time: 15 second(s)
Casting Time: 1 second(s)
 

 
Phoenix
Description: A firey phoenix rises at your location, burning nearby foes for 15+ fire damage, and flies out to your target, exploding on impact for an additional 20+ fire damage.
 
Energy Usage 15
Skill Type: Spell .
Cooldown Time: 15 second(s)
Casting Time: 3 second(s)
 

 
Rodgort's Invocation
Description: You invoke the power of Rodgort at target enemy's location. All enemies in that area are struck for 20+ fire damage and are set on fire.
 
Energy Usage 40
Skill Type: Spell .
Cooldown Time: 15 second(s)
Casting Time: 5 second(s)
 

 
Searing Heat
Description: Cause Searing Heat at target enemy's location. For the next 5 seconds, enemies near this location are struck for 8+ fire damage each second. When Searing Heat ends, enemies in the area of effect are set on fire.
 
Energy Usage 25
Skill Type: Spell .
Cooldown Time: 30 second(s)
Casting Time: 3 second(s)
 


 
Armor of Frost
Description: For the next 10+ seconds, you gain +40 armor against physical damage, but -24 armor against Fire. Armor of Frost ends if you use any Fire Magic.
 
Energy Usage 5
Skill Type: Enhancement .
Cooldown Time: 45 second(s)
Casting Time: 1 second(s)
 

 
Armor of Mist
Description: For the next 8..20 seconds, you cannot be the target of spells. This effect ends if you attack or cast any spells.
 
Energy Usage 25
Skill Type: Enhancement .
Cooldown Time: 30 second(s)
Casting Time: 3 second(s)
 

 
Blurred Vision
Description: For the next 8..20 seconds, target enemy and enemies within 13 feet are hexed with Blurred Vision. While hexed, these enemies have a 50% chance to miss with attacks.
 
Energy Usage 15
Skill Type: Hex .
Cooldown Time: 10 second(s)
Casting Time: 1 second(s)
 

 
Conjure Frost
Description: For the next 45 seconds, your attacks gain a bonus to hit and deal an additional 3+ cold damage.
 
Energy Usage 5
Skill Type: Enhancement .
Cooldown Time: 45 second(s)
Casting Time: 1 second(s)
 

 
Deep Freeze
Description: You cause a Deep Freeze at target enemy's location. All enemies in that area are struck for 12+ cold damage. For the next 10 seconds, all enemies move 50% slower than normal.
 
Energy Usage 40
Skill Type: Hex .
Cooldown Time: 15 second(s)
Casting Time: 3 second(s)
 

 
Frozen Burst
Description: Enemies adjacent to you are struck for 10+ cold damage and are slowed for 5+ seconds.
 
Energy Usage 15
Skill Type: Hex .
Cooldown Time: 30 second(s)
Casting Time: 1 second(s)
 

 
Ice Prison
Description: Target foe's legs are encased in ice, dramatically decreasing their movement rate. This effect ends if target takes fire damage.
 
Energy Usage 10
Skill Type: Hex .
Cooldown Time: 30 second(s)
Casting Time: 2 second(s)
 

 
Ice Spear
Description: Ice Spear flies toward target foe, striking for 5+ cold damage if it hits. Ice Spear has half the normal spell range.
 
Energy Usage 5
Skill Type: Spell .
Cooldown Time: 3 second(s)
Casting Time: 1 second(s)
 

 
Ice Spikes
Description: Target and nearby foes suffer 10..46 cold damage and are slowed for 2+ seconds.
 
Energy Usage 15
Skill Type: Hex .
Cooldown Time: 15 second(s)
Casting Time: 2 second(s)
 

 
Maelstrom
Description: Create a Maelstrom at target enemy's location. For the next 10 seconds, enemies in that area are struck for 5+ cold damage each second. Maelstrom interrupts spell-casting when it hits.
 
Energy Usage 25
Skill Type: Spell .
Cooldown Time: 30 second(s)
Casting Time: 4 second(s)
 

 
Mind Freeze [Elite]
Description: If you have more energy than target foe, that foe suffers 10+ cold damage and moves 50% slower for 2+ seconds. This spell causes Exhaustion.
 
Energy Usage 10
Skill Type: Hex .
Cooldown Time: 15 second(s)
Casting Time: 1 second(s)
 

 
Mist Form [Elite]
Description: For the next 8(+) seconds, you cannot take or deal physical damage.
 
Energy Usage 10
Skill Type: Enchantment .
Cooldown Time: 20 second(s)
Casting Time: 2 second(s)
 

 
Rust
Description: For the next 6..42 seconds, target enemy takes 3 times as long to activate their "Signet" rings.
 
Energy Usage 5
Skill Type: Enhancement .
Cooldown Time: 45 second(s)
Casting Time: 2 second(s)
 

 
Shard Storm
Description: Projectile deals 10..46 damage and slows the targets movement for 2+ seconds.
 
Energy Usage 10
Skill Type: Spell .
Cooldown Time: 10 second(s)
Casting Time: 1 second(s)
 

 
Ward Against Harm [Elite]
Description: Create a Ward Against Harm here. For the next 8+ seconds, allies within 25’ have 12(+) AL against fire damage and 12(+) AL against other damage.
 
Energy Usage 15
Skill Type: Spell .
Cooldown Time: 30 second(s)
Casting Time: 3 second(s)
 

 
Water Attunement
Description: For the next 36+ seconds, you are attuned to Water. You gain 20% of the energy cost of the spell each time you use Water Magic.
 
Energy Usage 10
Skill Type: Enhancement .
Cooldown Time: 60 second(s)
Casting Time: 2 second(s)
 

 
Water Trident [Elite]
Description: Send out a Water Trident at target foe. Water Trident strikes for 10(+) cold damage if it hits. If it hits a moving foe, that foe is knocked down.
 
Energy Usage 10
Skill Type: Spell .
Cooldown Time: 3 second(s)
Casting Time: 1 second(s)
 

 
Watery Aura
Description: For the next 5+ seconds, Watery Aura has a 75% chance to "deflect" arrows and magical projectiles that would strike you.
 
Energy Usage 25
Skill Type: Enhancement .
Cooldown Time: 30 second(s)
Casting Time: 1 second(s)
 


 
Aura of Restoration
Description: For 60 seconds, you are healed for 152-350% of the energy cost each time you cast a spell.
 
Energy Usage 10
Skill Type: Enhancement .
Cooldown Time: 30 second(s)
Casting Time: .25 second(s)
 

 
Ether Prodigy [Elite]
Description: For the next 36+ seconds, you gain 2 energy regeneration. If you reach maximum energy, Ether Prodigy ends and you suffer 70 damage. This spell causes Exhaustion.
 
Energy Usage 5
Skill Type: Enchantment .
Cooldown Time: 60 second(s)
Casting Time: 3 second(s)
 

 
Ether Renewal [Elite]
Description: For the next 6+ seconds, each time you cast a spell, you gain 2 energy for each “Enchantment” on you.
 
Energy Usage 10
Skill Type: Enchantment .
Cooldown Time: 20 second(s)
Casting Time: 2 second(s)
 
     
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