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GAME GENIE CODES FOR SUPER NES(tm)

(c) 1992, 1993, 1994 Lewis Galoob Toys, Inc. All Rights Reserved.
Excerpts from Game Genie(tm) Code Updates made available for the private use of Game Genie owners. NO COMMERCIAL USE WITHOUT AUTHORIZATION. This file may be freely distributed FOR PRIVATE, NON-COMMERCIAL USE as long as it is not altered and all text remains intact.
Game Genie is a product of Lewis Galoob Toys, Inc., and is not manufactured, distributed or endorsed by Nintendo of America Inc. Super NES is a trademark of Nintendo of America Inc. Game titles are trademarks of their respective owners.
Game Genie is a trademark of Lewis Galoob Toys, Inc.
U.S. Patent No. 5,112,051.

CONTENTS OF THIS FILE:

SUPER NES EDITION 3 PART 1 OF 1

1.      Act Raiser(tm)
2.      Addams Family(tm)
3.      Amazing Tennis(tm)
4.      Arcana(tm)
5.      Axelay(tm)
6.      Batman Returns(tm)
7.      Battle Clash(tm)
8.      Best of the Best(tm)
9.      Bill Laimbeer's Combat Basketball(tm)
10.     BlaZeon(tm)
11.     Bubsy(tm)
12.     Chessmaster(tm)
13.     Chester Cheetah: Too Cool to Fool(tm)
14.     Clue(tm)
15.     Contra(tm) III--The Alien Wars(tm)
16.     Cybernator(tm)
17.     D-Force(tm)
18.     Darius Twin(tm)
19.     Desert Strike(tm)
20.     DinoCity(tm)
21.     Dragon's Lair(tm)
22.     Drakkhen(tm)
23.     Earth Defense Force(tm)
24.     Extra Innings(tm)
25.     F1 ROC--Race of Champions(tm)
26.     F-Zero(tm)
27.     Faceball 2000(tm)
28.     Fatal Fury(tm)
29.     Final Fantasy II(tm)
30.     Final Fantasy Mystic Quest(tm)
31.     Final Fight(tm)
32.     Firepower 2000(tm)
33.     George Foreman's KO Boxing(tm)
34.     Gods(tm)
35.     Gradius III(tm)
36.     Hal's Hole In One Golf(tm)
37.     Harley's Humungous Adventure(tm)
38.     Home Alone(tm)
39.     Home Alone 2: Lost in New York(tm)
40.     Hook(tm)
41.     The Hunt for Red October(tm)
42.     HyperZone(tm)
43.     Imperium(tm)
44.     Jack Nicklaus Golf(tm)
45.     James Bond Jr.(tm)
46.     Joe & Mac(tm)
47.     John Madden Football(tm)
48.     John Madden Football '93(tm)
49.     Ka-Blooey(tm)
50.     King Arthur's World(tm)
51.     King of the Monsters(tm)
52.     Krusty's Super Fun House(tm)
53.     Lagoon(tm)
54.     Legend of the Mystical Ninja(tm)
55.     Legend of Zelda(tm) A Link to the Past(tm)
56.     Lemmings(tm)
57.     Lethal Weapon(tm)
58.     The Magical Quest Starring Mickey Mouse(tm)
59.     Magic Sword(tm)
60.     Mario is Missing!(tm)
61.     MechWarrior(tm)
62.     Monopoly(tm)
63.     NBA(tm) All-Star Challenge(tm)
64.     NCAA Basketball(tm)
65.     NHLPA Hockey '93(tm)
66.     Nolan Ryan's Baseball(tm)
67.     On The Ball(tm)
68.     Outlander(tm)
69.     Paperboy(tm) 2
70.     Pebble Beach Golf Links(tm)
71.     PGA Tour Golf(tm)
72.     Phalanx(tm)
73.     Pilotwings(tm)
74.     Pit-Fighter(tm)
75.     Populous(tm)
76.     Prince of Persia(tm)
77.     Pugsley's Scavenger Hunt(tm)
78.     Push-Over(tm)
79.     Q*bert 3(tm)
80.     Race Drivin'(tm)
81.     Radical Psycho Machine Racing(tm)
82.     Raiden Trad(tm)
83.     Rampart(tm)
84.     Rival Turf!(tm)
85.     Road Riot 4WD(tm)
86.     Road Runner's Death Valley Rally(tm)
87.     Robocop 3(tm)
88.     Rocketeer(tm)
89.     Roger Clemens' MVP Baseball(tm)
90.     Romance of the Three Kingdoms II(tm)
91.     Shadowrun(tm)
92.     Sim City(tm)
93.     The Simpsons: Bart's Nightmare(tm)
94.     Skueljagger(tm)
95.     SmartBall(tm)
96.     Sonic Blast Man(tm)
97.     Soul Blazer(tm)
98.     pace Football(tm)
99.     Space Megaforce(tm)
100.    Spanky's Quest(tm)
101.    Spider-Man and the X-Men:Arcade's Revenge(tm)
102.    Spindizzy Worlds(tm)
103.    Street Fighter II(tm)
104.    Strike Gunner S-T-G(tm)
105.    Super Adventure Island(tm)
106.    Super Baseball Simulator 1.000(tm)
107.    Super Bases Loaded(tm)
108.    Super Batter Up(tm)
109.    Super Battle Tank(tm)
110.    Super Bowling(tm)
111.    Super Buster Bros.(tm)
112.    Super Castlevania IV(tm)
113.    Super Double Dragon(tm)
114.    Super Ghouls 'N Ghosts(tm)
115.    Super Mario World(tm)
116.    Super Ninja Boy(tm)
117.    Super Off-Road(tm)
118.    Super Play Action Football(tm)
119.    Super R-Type(tm)
120.    Super Scope 6(tm)
121.    Super Smash TV(tm)
122.    Super Soccer Champ(tm)
123.    Super Soccer(tm)
124.    Super Star Wars(tm)
125.    Super Strike Eagle(tm)
126.    Super Tennis(tm)
127.    Super Turrican(tm)
128.    Super Valis IV(tm)
129.    Taz-Mania(tm)
130.    Teenage Mutant Ninja Turtles(tm) IV -- Turtles in Time(tm)
131.    Terminator(tm)
132.    Thunder Spirits(tm)
133.    Tiny Toon Adventures(tm) Buster Busts Loose(tm)
134.    TKO Super Championship Boxing(tm)
135.    Top Gear(tm)
136.    Toys(tm)
137.    Ultraman(tm)
138.    UN Squadron(tm)
139.    Waialae Country Club(tm)
140.    Wayne's World(tm)
141.    Wheel of Fortune(tm)
142.    Wing Commander(tm)
143.    Wings 2--Aces High(tm)
144.    World League Soccer(tm)
145.    WWF Super WrestleMania(tm)
146.    Xardion(tm)
147.    Yoshi's Cookie(tm)
148.    Ys - Wanderers from Ys III(tm)
Act Raiser(tm) Game
Act Raiser(tm) combines interesting elements from action, role-playing and strategy games. You play a god called the Master(tm) who must break the Evil One's(tm) hold on the world. The bosses are tough to beat, so use ACT Code 1 for near invincibility, although some things (e.g., spikes) can still hurt you, and the code doesn't work for Angel(tm). Pros can go the other route, using Code 2 to start with only half energy.
ACT
CODE    KEY IN . . .    EFFECT . . .
1       2264-6FD4       Almost invincible in action sequences

2       D081-6DD8       Start with 1/2 energy--1st game only

3       DD8B-D4D8       Stop timer
4       FD86-D4A8       Faster timer
5       9D86-D4A8       Slower timer
Remember, you can pick 'n mix your codes!
Act Raiser, Master, Evil One and Angel are trademarks of Enix America Corporation.
Addams Family(tm) Game
Help Gomez(tm) save Morticia(tm) in this kooky and kreepy action game based on the hit movie. FAMILY Code 8 gives you protection against enemies. For Code 16, the fez hat is not always visible, but Gomez still has flying abilities as if he were wearing it. When using Code 17, invisible Gomez, enemies and hazards can still harm him. This code is provided for its 'fun factor' only. You can track Gomez by his skid marks or by the fez hat if he is wearing it.
FAMILY
CODE    KEY IN . . .    EFFECT . . .
1       DFB8-6F04       Start with 1 life instead of 5
2       D7B8-6F04       Start with 3 lives

3       DBB8-6F04       Start with 9 lives
4       4DB8-6F04       Start with 20 lives
5       9DB8-6F04       Start with 50 lives
6       BBB8-6F04       Start with 99 lives

7       DDA1-A4A7       Infinite lives

8       3CA7-A467       Invincibility

9       D9CF-DDAF       Each $ worth 5
10      FDCF-DDAF       Each $ worth 10
11      49CF-DDAF       Each $ worth 25

12      DF61-0F0D + DF61-0F6D   Start with 1 heart instead of 2

13      D761-0F0D + D761-0F6D   Start with 3 hearts
14      D061-0F0D + D061-0F6D   Start with 4 hearts
15      D961-0F0D + D961-0F6D   Start with 5 hearts

NOTE ON CODE 16: AFTER DEFEATING A BOSS, LAND BEFORE THE PASSWORD SCREEN COMES UP. ALSO, IF YOU FLY IN THE WRONG PLACE, YOU CAN GET TRAPPED AND HAVE TO RESET
16      3CAD-A46D + 60BA-6704   Start with and keep Fezi-copter(tm)
flying abilities

17      3CAD-A4D4       Invisible Gomez(tm)
Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code).
Addams Family, Gomez, Morticia and Fezi-copter are trademarks of Paramount Pictures.
Amazing Tennis(tm) Game
This popular game is about the closest a video game comes to the feel of real tennis. Improve your player's movement with these handy TEN codes.
TEN
CODE    KEY IN . . .    EFFECT . . .
1       EA8B-AFDD + D085-A7DD   Faster side-to-side movement
2       EC8B-AFDD + D185-A7DD   Even faster side-to-side movement
Amazing Tennis is a trademark of Absolute Entertainment, Inc.
Arcana(tm) Game
A challenging role-playing game where the skirmishes just keep on comin'. The cardmaster element gives the game a new slant. ARC Code 4, infinite money for items, and Code 8, magic points don't decrease, are vital for handling all those skirmishes.
ARC
CODE    KEY IN . . .    EFFECT . . .
1       1D69-AFD0 + 3C69-AF00   Start with 60,000 gold pieces
2       EC69-AFD0 + DD69-AF00   Start with 250 gold pieces
3       C225-0F02       Infinite money for weapons
4       C22A-0402       Infinite money for items
5       C229-640E       Infinite money for rooms
6       C22F-A7DE       Infinite money for elixir

7       B387-DFF2       Level and statistics for all characters
in group are increased after each         tbattle you win

8       828B-AF2E       Magic points don't decrease
Arcana is a trademark of Hal America Inc.
Axelay(tm) Game
A generous selection of useful codes here, from credits to lives and level warps.
AXE
CODE    KEY IN . . .    EFFECT . . .

1       D766-D7A7       Start with 1 credit
instead of 5
2       D066-D7A7       Start with 2 credits
3       D966-D7A7       Start with 3 credits
4       D166-D7A7       Start with 4 credits
5       D666-D7A7       Start with 6 credits
6       DB66-D7A7       Start with 7 credits
7       DC66-D7A7       Start with 8 credits
8       D866-D7A7       Start with 9 credits
9       C2C5-DDDF       Infinite credits

10      DF21-AD04       Start with 1 life
instead of 3
11      D421-AD04       Start with 2 lives

12      D921-AD04       Start with 5 lives
13      D521-AD04       Start with 7 lives
14      DB21-AD04       Start with 9 lives
15      DE21-AD04       Start with 15 lives
16      FB21-AD04       Start with 25 lives
17      7421-AD04       Start with 50 lives
18      0821-AD04       Start with 75 lives
19      1721-AD04       Start with 99 lives
20      C2AE-DF6D + C28F-04D7   Infinite lives

21      CBB7-AFA7 + DFB7-A4D7 + DDB7-A407       Start on Stage 2
22      CBB7-AFA7 + D4B7-A4D7 + DDB7-A407       Start on Stage 3
23      CBB7-AFA7 + D7B7-A4D7 + DDB7-A407       Start on Stage 4
24      CBB7-AFA7 + D0B7-A4D7 + DDB7-A407       Start on Stage 5
25      CBB7-AFA7 + D9B7-A4D7 + DDB7-A407       Start on Stage 6
Axelay is a trademark of Konami, Inc.
Batman Returns(tm) Game
Help Batman(tm) defeat the Penguin(tm) and Catwoman(tm). Kick, punch, jump and even drive your way through this challenging, super-popular game. Pick RETURN Code 2 for infinite lives. Mix it with Code 5, which will protect you. Experts, try Codes 20 and 21, and some blows will do less damage.
RETURN
CODE    KEY IN . . .    EFFECT . . .
1       DB68-4F00       Start with 9 lives instead of 3

2       C9A5-1764       Infinite lives (only 3/4 view levels)

3       D16F-4464 + D1C0-4DD7   Start with 6 test tubes
4       DB6F-4464 +  DBC0-4DD7  Start with 9 test tubes

5       C9A7-C404       Protection from some hazards

6       DDAE-3707       Cape sweep uses up no energy
7       DD2F-4FAD       Spear gun uses up no energy
 

8       FDAE-3707       Cape sweep uses up more energy
9       FD2F-4FAD       Spear gun uses up more energy

10      DD2E-3D6B       Maximum energy from hearts

11      F9CF-4F05       Cape sweep does more damage
12      F9CD-4705       Normal punch does more damage
13      F9CD-4765       Normal knee does more damage
14      F9CF-4D05 + F9CF-4DD5   Jump kick does more damage

15      7DCF-4F05       Cape sweep does mega-damage
16      7DCD-4705       Normal punch does mega-damage
17      7DCD-4765       Normal knee does mega-damage
18      7DCF-4D05 +7DCF-4DD5    Jump kick does mega-damage

19      D4CF-4F05       Cape sweep does less damage
20      D4CD-4705       Normal punch does less damage
21      D4CD-4765       Normal knee does less damage
22      D4CF-4D05 + D4CF-4DD5   Jump kick does less damage
Batman Returns, Batman, Penguin and Catwoman are trademarks of DC Comics Inc.
Battle Clash(tm) Game
You fight gigantic robots that fight back at you in this Superscope(tm) shooter that makes you feel like you're really in the action. CLASH Code 1 gives you protection, while Code 4 keeps your weapon charged. Note: Enter the codes with the number 1 controller connected as usual. Then press Start on the controller.

CLASH
CODE    KEY IN . . .    EFFECT . . .
1       C234-3FD3       Protection from most enemy attacks

2       D9A9-1DA7       Weapon charges faster
3       FDA9-1DA7       Weapon charges much faster
4       1DAA-3FAF       Once charged, weapon always stays charged

5       33EE-3D1F       Start in Cairo instead of New Yor

6       CBAB-CDA0 + DDAB-CF00 + DDAB-CFD0       Fight Garam(tm) at New Yor
7       CBAB-CDA0 + DDAB-CF00 + DFAB-CFD0       Fight Scarab(tm) at Cairo
8       CBAB-CDA0 + DDAB-CF00 + D4AB-CFD0       Fight Lorca(tm) at London
9       CBAB-CDA0 + DDAB-CF00 + D7AB-CFD0       Fight Artemis(tm) at Andes
10      CBAB-CDA0 + DDAB-CF00 + D0AB-CFD0       Fight Schneider(tm) at Kyoto
11      CBAB-CDA0 + DDAB-CF00 + D9AB-CFD0       Fight Ivan(tm) at Oceania
12      CBAB-CDA0 + DDAB-CF00 + D1AB-CFD0       Fight Valius(tm) at Babel
13      CBAB-CDA0 + DDAB-CF00 + D5AB-CFD0       Fight Baron(tm) at Moonbase Luna
14      CBAB-CDA0 + DDAB-CF00 + D6AB-CFD0       Fight Thanatos(tm) at last stage
Battle Clash, Superscope 6, Garam, Scarab, Lorca, Artemis, Schneider, Ivan, Valius, Baron and Thanatos are trademarks of Nintendo of America Inc.
Best of the Best(tm) Game
We've got some awesome codes to help you on your way to the ultimate accolade as the Best of the Best(tm). Use BEST Code 1 and any of Codes 9 thru 12 and no one will be able to stop you!
BEST
CODE    KEY IN . . .    EFFECT . . .
1       828D-D409       Infinite special moves

2       DFC3-6D69       Start with 1 special move

3       D6C3-6D69       Start with 8 special moves

4       BAC3-6F69       No special moves for player 2
DON'T USE CODE 5 WITH CODES 2 OR 3
5       D4C3-0DAD       Player 1 can play with any boxer--CAN'T
USE SPECIAL MOVES OR GET PASSWORD

6       DCC3-0FDD       Less strength
7       DCC3-0F0D       Less resistance
8       DCC3-0F6D       Less reflexes

9       74C3-0FDD       More strength
10      74C3-0F0D       More resistance
11      74C3-0F6D       More reflexes

12      D68F-AD65       Almost infinite energy
Best of the Best is a trademark of Loriciel S.A.
Bill Laimbeer's Combat Basketball(tm) Game
It's futuristic warfare on the court! BILL Codes 13 and 14 can be combined to assemble the best team possible. For Codes 14 and 15, you actually gain half of the value of the player you traded away.
BILL
CODE    KEY IN . . .    EFFECT . . .
1       76BF-A4AF       2-point shots worth 3, 3-point
shots worth 4
2       1BBF-A7DF + DFBF-A70F   All shots worth 1 point
3       1BBF-A7DF + D7BF-A70F   All shots worth 3 points
4       1BBF-A7DF + D0BF-A70F   All shots worth 4 points
5       1BBF-A7DF + D9BF-A70F   All shots worth 5 points
6       1BBF-A7DF + D1BF-A70F   All shots worth 6 points

7       DDB4-67DF       Each half is 0:30 instead of 1:30
8       D4B4-67DF       Each half is 2:30
9       D7B4-67DF       Each half is 3:30
10      D0B4-67DF       Each half is 4:30

11      EEC5-6F16       Start with $65,296 instead of $10,000
12      6DC5-64C6       Start with $8,398,608
13      EEC5-64C6       Start with $16,721,680
14      C2BE-6D4B + C2BE-644B   No money is deducted from your total when you trade a player (but you must have enough money to make the trade)
15      C2BE-6D4B + C2BE-644B + 6DBE-AD4B       Trade players for free

16      DDB7-67DF       Timer continues to count when it is
normally stopped (time-out by pressing START)
Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code).
Bill Laimbeer's Combat Basketball is a trademark of Hudson Soft USA, Inc.
BlaZeon(tm) Game
This game's a shooter, in which you are part of a group of freedom fighters trying to defeat the Imperial Earth army. You actually get to control the enemy ships. It takes a sure hand to master. Try BLAZ Code 1 for infinite lives. Note that the game never really ends (no phone calls, please; it's supposed to be like that).
BLAZ
CODE    KEY IN . . .    EFFECT . . .
1       C2B4-D4DD + C2BD-64AD   Infinite lives

2       DD6E-6707       Start with 1 ship
3       DF6E-6707       Start with 2 ships

4       D76E-6707       Start with 4 ships
5       D06E-6707       Start with 5 ships
6       D16E-6707       Start with 7 ships
7       DB6E-6707       Start with 10 ships
8       FB6E-6707       Start with 26 ships

9       DF6D-6D07       Start on Stage 2
10      D46D-6D07       Start on Stage 3
11      D76D-6D07       Start on Stage 4
12      D06D-6D07       Start on Stage 5

13      C2C7-D7A7       Mars has infinite atomic shields
14      C2C3-DF67       Neptune has infinite hyper bombs
Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code).
BlaZeon is a trademark of Atlus Software, Inc.
Bubsy(tm) Game
The Woolies(tm) are out to take all our wool, and it's up to Bubsy(tm) and you to stop their evil
thievery. But fear not, for with Game Genie(tm) you can easily defeat their sinister plot. Try BUB Codes 2 and 32 for infinite lives and higher jumping ability. Or, if you think you're a hotshot bobcat, try Code 3 to start with only one life.
BUB
CODE    KEY IN . . .    EFFECT . . .
1       766C-1766       Numbered t-shirts worth one more

2       DDB1-175C       Infinite lives

3       DD34-4D6D       Start with 1 life

4       D034-4D6D       Start with 5 lives
5       4034-4D6D       Start with 25 lives
6       9D34-4D6D       Start with 50 lives
7       5934-4D6D       Start with 75 lives

8       DD60-1FD6       Each yarn ball worth 0
9       D960-1FD6       Each yarn ball worth 5
10      FD60-1FD6       Each yarn ball worth 10
11      DD69-4F6C       Crate of yarn holds 0 instead of 25
12      9D69-4F6C       Crate of yarn holds 50
13      5969-4F6C       Crate of yarn holds 75
14      BB69-4F6C       Crate of yarn holds 99

15      DF6D-472A       Start on chapter 2
16      D46D-472A       Start on chapter 3
17      D76D-472A       Start on chapter 4
18      D06D-472A       Start on chapter 5
19      D96D-472A       Start on chapter 6
20      D16D-472A       Start on chapter 7
21      D66D-472A       Start on chapter 8
22      DC6D-472A       Start on chapter 9
23      DA6D-472A       Start on chapter 10
24      D26D-472A       Start on chapter 11
25      D36D-472A       Start on chapter 12
26      DE6D-472A       Start on chapter 13
27      FD6D-472A       Start on chapter 14
28      FF6D-472A       Start on Chapter 15
29      F46D-472A       Start on Chapter 16

30      946B-1D8B       Bogus jump
31      716B-1D8B       Super jump
32      436B-1D8B       Mega-jump

33      DDB4-3404       Infinite time
Bubsy and Woolies are trademarks of Accolade Inc.
Game Genie is a trademark of Lewis Galoob Toys, Inc.
Chessmaster(tm) Game
Chess is of course one of the world's greatest and most ancient games. (Yes, it came out even before the first video game). Add a new twist with CHESS Code 6.
CHESS
CODE    KEY IN . . .    EFFECT . . .
1       C9C7-D76F       White player's timer is stopped
2       C9C9-DFDF       Black player's timer is stopped
3       56C4-D46F       Timers count 2x as slow
4       80C4-D46F       Timers count 3x times as slow
5       F3C4-D46F       Timers count 2x as fast
6       F0C4-D46F       Timers count 3x times as fast
Chessmaster is a trademark of The Software Toolworks, Inc.
Chester Cheetah: Too Cool to Fool(tm) Game
You're the coolest dude on the block, but you've been caged and your wheels are history. It's time to get your claws out and get back in the driver's seat. It's not easy bein' cheesy!
CHEST
CODE    KEY IN . . .    EFFECT . . .
1       3CBF-0D69       Infinite life points

2       D469-DFD9       Start with 2 life points
3       DD69-DFD9       Start with 0 life points

4       D965-D7DB       Badges worth 5
5       4965-D7DB       Badges worth 25
6       9D65-D7DB       Badges worth 50

7       A26F-04D4       Infinite credits

8       3C60-04D9       Invincibility (Chester(tm) blinks)--you may freeze if   you get the guitar and fall in water (have to reset)
Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code).
Chester Cheetah: Too Cool to Fool and Chester are trademarks of Recot, Inc.
Clue(tm) Game
The classic mystery strategy game comes to life in video. And a very good treatment it is! Try CLOO Code 12 and get infinite interrogations--you can interrogate everyone until you find out whodunit. You can switch Codes 1 thru 6 on and off.
CLOO
CODE    KEY IN . . .    EFFECT . . .
1       CBBC-0D07 + 3CBC-0DA7 + DDBC-0D67       Always roll a 1
2       CBBC-0D07 + 3CBC-0DA7 + DFBC-0D67       Always roll a 2
3       CBBC-0D07 + 3CBC-0DA7 + D4BC-0D67       Always roll a 3
4       CBBC-0D07 + 3CBC-0DA7 + D7BC-0D67       Always roll a 4
5       CBBC-0D07 + 3CBC-0DA7 + D0BC-0D67       Always roll a 5
6       CBBC-0D07 + 3CBC-0DA7 + D9BC-0D67       Always roll a 6

7       BDBA-D464       Allow no interrogations
instead of 2
8       DFBA-D4D4       Allow only 1 interrogation

9       D7BA-D4D4       Allow 3 interrogations
10      D0BA-D4D4       Allow 4 interrogations
11      D9BA-D4D4       Allow 5 interrogations

12      8B83-070F       Infinite interrogations
Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code).
Clue is a trademark of Waddingtons Games Ltd.
Contra(tm) III -- The Alien Wars(tm) Game
Your ancestors saved the world once before--and now it's your turn. Red Falcon(tm) is back with a vengence and you are the only one who can fight off the hordes of aliens. CON Codes 1 thru 4 work on the side-view levels, and 5 thru 8 work on the top-view levels.
CON
CODE    KEY IN . . .    EFFECT . . .
1       22BB-AD01       Infinite lives--side-view levels

2       2264-D760       Infinite bombs--side-view levels
3       D9BB-AFA1 + D9CE-6D0D   Start with 5 bombs on each life--
side-view levels
4       DBBB-AFA1 + DBCE-6D0D   Start with 9 bombs on each life--
side-view levels

5       22BB-6F0B + 6DBB-64DB   Infinite lives--top-view levels

6       22B8-0766       Infinite bombs--top-view levels
7       D963-6708 + D9CE-6D0F   Start with 5 bombs on each life--
top-view levels
8       DB63-6708 + DBCE-6D0F   Start with 9 bombs on each life--
top-view levels
Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code).
Contra, The Alien Wars and Red Falcon are trademarks of Konami Inc.
Cybernator(tm) Game
This action-adventure shooter offers great control and lots of weapons. There are even two endings, which you can view using CYBE Codes 11 or 12. You can get napalm from the start with Code 15 and protection from some hits with Code 30. Experts, try the combination of Code 18 for 2 credits and Code 31 to make energy chips worth nothing.
CYBE
CODE    KEY IN . . .    EFFECT . . .
1       D4BD-176F       Start on level 3.1
2       D7BD-176F       Start on level 3.2
3       D0BD-176F       Start on level 3.3
4       D9BD-176F       Start on level 4.1
5       D1BD-176F       Start on level 4.2
6       D5BD-176F       Start on level 5.1
7       D6BD-176F       Start on level 5.2
8       DBBD-176F       Start on level 6.1
9       FDBD-176F       Start on level 7.3
10      FFBD-176F       Start on level 7.4

11      F4BD-176F       View the failed ending
12      F7BD-176F       View the successful ending

13      62BF-17AF       Start with lasers
14      62BF-17DF       Start with homing missiles
15      62B4-1D6F       Start with napal

16      D4BF-1FDF       Weapons start at level 2
17      D7BF-1FDF       Weapons start at level 3

18      DFB1-17AF       Start with 2 credits

19      D9B1-17AF       Start with 6 credits
20      DBB1-17AF       Start with 10 credits
21      C234-4FDD       Infinite credits

22      D461-4D62       Only 2 P's needed for level 2 vulcan
23      D061-4FD2       Only 4 P's needed for level 3 vulcan
24      D761-4462       Only 3 P's needed for level 3 laser
25      D765-4DD2       Only 3 P's needed for level 3 missile
26      D465-4FD2       Only 2 P's needed for level 2 napalm
27      D065-4F62       Only 4 P's needed for level 3 napal
28      D465-4462       Only 2 P's needed for level 2 punch
29      D765-47D2       Only 3 P's needed for level 3 punch

30      82C9-470C + 82C7-4FDC   Protection against some hazards

31      DD3F-1406       Energy chip worth nothing

32      CD3F-1406       Energy chip worth more
Cybernator is a trademark of Konami, Inc.
D-Force(tm) Game
D-object of d-game is to d-stroy d-dictator before he takes over d-world. For D Codes 1 thru 9, normal is from 1 to 9 lives, a player-select option. D Code 5, which gives you infinite lives, and 26 and 27, which prevent decrease of cannon power when you lose a life, are the star codes. The missiles you get with Codes 24 and 25 are non-standard.
D
CODE    KEY IN . . .    EFFECT . . .
1       7168-D5F6 + C668-D596   Start with 10 lives
2       C868-D5F6 + C068-D596   Start with 12 lives
3       CF68-D5F6 + EF68-D596   Start with 14 lives
4       9E68-D5F6 + C068-D596   Start with 16 lives

5       3CCA-D4DD       Infinite lives

6       7168-D70F + C668-D76F   Continue with 10 lives
7       C868-D70F + C068-D76F   Continue with 12 lives
8       CF68-D70F + EF68-D76F   Continue with 14 lives
9       9E68-D70F + C068-D76F   Continue with 16 lives

10      DFB6-DF6D       Start with cannon power at level 2
instead of 1
11      D4B6-DF6D       Start with cannon power at level 3
12      D7B6-DF6D       Start with cannon power at level 4
13      D9B6-DF6D       Start with cannon power at level 6

14      D5B6-DF6D       Start with cannon power at level 8
15      DBB6-DF6D       Start with cannon power at level 10
16      D8B6-DF6D       Start with cannon power at level 12

17      DF68-DF0F + DE68-DD6F   Continue with cannon power at level 2
instead of 1
18      D468-DF0F + DE68-DD6F   Continue with cannon power at level 3
19      D768-DF0F + DE68-DD6F   Continue with cannon power at level 4
20      D968-DF0F + DE68-DD6F   Continue with cannon power at level 6

21      D568-DF0F + DE68-DD6F   Continue with cannon power at level 8
22      DB68-DF0F + DE68-DD6F   Continue with cannon power at level 10
23      D868-DF0F + DE68-DD6F   Continue with cannon power at level 12

24      DAB6-D76D + FDB6-D4AD   Start equipped with unguided missiles
25      7D6C-D40F + 2C6C-D46F + FD6C-D7DF       Continue equipped with unguided
missiles

26      DDC7-DD0F       Loss of a life does not decrease cannon
power at normal difficulty--except
on continues
27      DDC0-D4DF       Loss of a life does not decrease cannon
power at hard difficulty--except on
continues

28      DA3D-6464       Pink power-up increases missile power   along with cannon power
Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code).
D-Force is a trademark of Asmik Corporation of America.
Darius Twin(tm) Game
Best pair of codes to win in this challenging shoot-em-up: TWIN Codes 28 and 29, which give both players invincibility. Best code for a pair of experts: Code 16.
TWIN
CODE    KEY IN . . .    EFFECT . . .
1       DFB0-A7DD + CDB0-A4AD   Start on planet B
        + DDB0-A70D + 6AB0-A76D
2       D4B0-A7DD + CDB0-A4AD   Start on planet C
        + DDB0-A70D + 6AB0-A76D
3       D7B0-A7DD + CDB0-A4AD   Start on planet D
        + DDB0-A70D + 6AB0-A76D
4       D0B0-A7DD + CDB0-A4AD   Start on planet E
        + DDB0-A70D + 6AB0-A76D
5       D9B0-A7DD + CDB0-A4AD   Start on planet F
        + DDB0-A70D + 6AB0-A76D
6       D1B0-A7DD + CDB0-A4AD   Start on planet G
        + DDB0-A70D + 6AB0-A76D
7       D5B0-A7DD + CDB0-A4AD   Start on planet H
        + DDB0-A70D + 6AB0-A76D
8       D6B0-A7DD + CDB0-A4AD   Start on planet I
        + DDB0-A70D + 6AB0-A76D
9       DBB0-A7DD + CDB0-A4AD   Start on planet
        + DDB0-A70D + 6AB0-A76D
10      DCB0-A7DD + CDB0-A4AD   Start on planet K
        + DDB0-A70D + 6AB0-A76D
11      D8B0-A7DD + CDB0-A4AD   Start on planet L
        + DDB0-A70D + 6AB0-A76D

12      FDC3-6D67 + CBC3-6D07 + 3CC3-6DA7       Both players start with 10 lives
13      F9C3-6D67 + CBC3-6D07 + 3CC3-6DA7       Both players start with 15 lives
14      4DC3-6D67 + CBC3-6D07 + 3CC3-6DA7       Both players start with 20 lives
15      49C3-6D67 + CBC3-6D07 + 3CC3-6DA7       Both players start with 25 lives

16      DFC3-6D67 + D9C3-6DA7 + C4C3-6D07       Player 1 starts with 1 life,
        + 63C3-6FD7 + C2C3-6FA7 player 2 with 5 lives
17      DFC3-6D67 + FDC3-6DA7 + C4C3-6D07       Player 1 starts with 1 life,
        + 63C3-6FD7 + C2C3-6FA7 player 2 with 10 lives
18      D4C3-6D67 + D9C3-6DA7 + C4C3-6D07       Player 1 starts with 2 lives,
        + 63C3-6FD7 + C2C3-6FA7 player 2 with 5 lives
19      D4C3-6D67 + FDC3-6DA7 + C4C3-6D07       Player 1 starts with 2 lives, + 63C3-6FD7 + C2C3-6FA7   player 2 with 10 lives
20      D9C3-6D67 + DFC3-6DA7 + C4C3-6D07       Player 1 starts with 5 lives,
        + 63C3-6FD7 + C2C3-6FA7 player 2 with 1 life
21      FDC3-6D67 + DFC3-6DA7 + C4C3-6D07       Player 1 starts with 10 lives,
        + 63C3-6FD7 + C2C3-6FA7 player 2 with 1 life
22      D9C3-6D67 + D4C3-6DA7 + C4C3-6D07       Player 1 starts with 5 lives,
        + 63C3-6FD7 + C2C3-6FA7 player 2 with 2 lives
23      FDC3-6D67 + D4C3-6DA7 + C4C3-6D07       Player 1 starts with 10 lives,
        + 63C3-6FD7 + C2C3-6FA7 player 2 with 2 lives

24      DD35-6FA5       Player 1 has infinite lives
25      DD3B-6FA5       Player 2 has infinite lives

26      62CD-AF67 + 4ACE-64D7   Player 1 starts with 1 green
power cube instead of none
27      62CD-A407 + 4ACE-64D7   Player 2 starts with 1 green
power cube instead of none

28      C22D-67D9       Invincibility--player 1
29      C23C-AF60       Invincibility--player 2

Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code).
Darius Twin is a trademark of Taito America Corp.
Desert Strike(tm) Game
Climb into your Apache chopper and defeat the demented desert warlord in this battle game, which features good graphics and smooth-flowing flight responses. Choose from among many DESERT codes to boost ammo, lives, fuel, armor. For experts there are Codes 10 (25 units of fuel) and 18 (armor starts at 344).
DESERT
CODE    KEY IN . . .    EFFECT . . .
1       223B-07D9       Infinite ammo

2       DFB1-0F6C       Start with 1 life
3       D9B1-0F6C       Start with 5 lives
4       D5B1-0F6C       Start with 7 lives
5       DCB1-0F6C       Start with 10 lives
6       F0B1-0F6C       Start with 20 lives
7       74B1-0F6C       Start with 50 lives
8       17B1-0F6C       Start with 99 lives

9       4A68-04A1       Infinite lives

10      FBB1-07DC       Fuel starts at 25
11      74B1-07DC       Fuel starts at 50
12      08B1-07DC       Fuel starts at 75
13      B1B1-07DC       Fuel starts at 150
14      A6B1-07DC       Fuel starts at 200
15      D7B1-070C       Fuel starts at 868
16      DD63-A409       Infinite fuel

17      D063-A409       2x fuel consumption

18      DFBC-64A9 + DF64-64D1   Armor starts at 344
19      D7BC-64A9 + D764-64D1   Armor starts at 856
20      D0BC-64A9 + D064-64D1   Armor starts at 1,112
21      D6BC-64A9 + D664-64D1   Armor starts at 2,136
22      F0BC-64A9 + F064-64D1   Armor starts at 5,208

23      DD38-6D0F       Guns start at 154 rounds remaining
24      D438-6D0F       Guns start at 666 rounds remaining
25      DB38-6D0F       Guns start at 2,458 rounds remaining
26      F738-6D0F       Guns start at 5,018 rounds remaining
27      4138-6D0F       Guns start at 9,882 rounds remaining

28      DC3A-676F       Start with 10 hydras
29      743A-676F       Start with 50 hydras
30      103A-676F       Start with 100 hydras
31      EC3A-676F       Start with 250 hydras

32      DF33-67DF       Start with 1 missile
33      F033-67DF       Start with 20 missiles
34      7433-67DF       Start with 50 missiles
35      1033-67DF       Start with 100 missiles
36      EC33-67DF       Start with 250 missiles

37      DF3C-676F       Faster gun auto-repeat speed

38      F63C-676F       Slower gun auto-repeat speed

39      D032-6D6F       Missiles fly faster
40      D03E-6DDF       Hydras fly faster
41      1038-6D6F       Guns do as much damage as missiles
42      1032-6DDF       Hydras do as much damage as missiles
43      EC33-676F       Missiles do 250 points of damage

44      DF39-DF64       AK47's do 1 point of damage
45      D439-DF64       AK47's do 1/2x damage
46      DC39-DF64       AK47's do 2x damage
47      DF3E-A7DF       APHIDs do 1 point of damage
48      493E-A7DF       APHIDs do 1/2x damage
49      B13E-A7DF       APHIDs do 2x damage
50      DF3D-A7DF       AAA's do 1 point of damage
51      DC3D-A7DF       AAA's do 1/2x damage
52      463D-A7DF       AAA's do 2x damage
53      DF3C-AD6F       Rapiers do 1 point of damage
54      743C-AD6F       Rapiers do 1/2x damage
55      A63C-AD6F       Rapiers do 2x damage
56      DF34-A46F       VDA's do 1 point of damage
57      DA34-A46F       VDA's do 1/2x damage
58      7434-A46F       VDA's do 2x damage
59      DF31-AF6F       ZSU's do 1 point of damage
60      F031-AF6F       ZSU's do 1/2x damage
61      9D31-AF6F       ZSU's do 2x damage
62      DF3F-D464       Speedboats do 1 point of damage
63      FB3F-D464       Speedboats do 1/2x damage
64      103F-D464       Speedboats do 2x damage

65      DF37-D4D4       Choppers do 1 point of damage
66      7437-D4D4       Choppers do 1/2x damage
67      A637-D4D4       Choppers do 2x damage
68      DF32-A76F       M48's do 1 point of damage
69      7432-A76F       M48's do 1/2x damage
70      A632-A76F       M48's do 2x damage
71      DF3A-ADDF       Crotales do 1 point of damage
72      743A-ADDF       Crotales do 1/2x damage
73      A63A-ADDF       Crotales do 2x damage

74      DF29-0FDD       AK47's have 1 armor point
75      D929-0FDD       AK47's have 1/2x armor points
76      F029-0FDD       AK47's have 2x armor points
77      DFA7-D76D       APHIDs have 1 armor points
78      DAA7-D76D       APHIDs have 1/2x armor points
79      74A7-D76D       APHIDs have 2x armor points
80      DF83-ADD7       AAA's have 1 armor points
81      FB83-ADD7       AAA's have 1/2x armor points
82      1083-ADD7       AAA's have 2x armor points
83      DFAE-6F6D       Rapiers have 1 armor points
84      49AE-6F6D       Rapiers have 1/2x armor points
85      B1AE-6F6D       Rapiers have 2x armor points
86      DFA9-AFDD       VDA's have 1 armor points
87      74A9-AFDD       VDA's have 1/2x armor points
88      A6A9-AFDD       VDA's have 2x armor points
89      DFAD-DFDF       ZSU's have 1 armor points
90      08AD-DFDF       ZSU's have 1/2x armor points
91      EEAD-DFDF       ZSU's have 2x armor points
92      DFAB-DDDD       Speedboats have 1 armor points
93      08AB-DDDD       Speedboats have 1/2x armor points
94      EEAB-DDDD       Speedboats have 2x armor points
95      DFA7-0DDD       Choppers have 1 armor points
96      08A7-0DDD       Choppers have 1/2x armor points
97      EEA7-0DDD       Choppers have 2x armor points
98      DFA0-646D       M48's have 1 armor points
99      10A0-646D       M48's have 1/2x armor points
100     DFA0-64AD       M48's have 2x armor points
101     DFA3-07DD       Crotales have 1 armor points
102     52A3-07DD       Crotales have 1/2x armor points
103     DFA3-070D       Crotales have 2x armor points

104     DD39-D4D4       AK47 bullets fly slower
105     DD3E-A76F       APHID bullets fly slower
106     DD3D-A76F       AAA bullets fly slower
107     DD3C-AFDF       Rapier bullets fly slower
108     DD34-A7DF       VDA bullets fly slower
109     DD31-A4DF       ZSU bullets fly slower
110     DD3F-D7D4       Speedboat bullets fly slower
111     DD37-D464       Chopper bullets fly slower
112     DD33-ADDF       M48 bullets fly slower
Desert Strike is a trademark of Electronic Arts.
DinoCity(tm) Game
Cute animation helps make this game fun. DINO jump codes 34 thru 39 add to the enjoyment. Code 25 protects you against most enemies. You ferocious meat-eaters out there should try your stuff with Code 14, faster timer.
DINO
CODE    KEY IN . . .    EFFECT . . .
1       DFC2-A494       1 credit instead of 3--player 1
2       D4C2-A494       2 credits--player 1
3       D9C2-A494       5 credits--player 1
4       D5C2-A494       7 credits--player 1
5       DBC2-A494       9 credits--player 1
6       DDC2-A494       No credits--player 1

7       DFCF-DFF7       1 credit instead of 3--player 2
8       D4CF-DFF7       2 credits--player 2
9       D9CF-DFF7       5 credits--player 2
10      D5CF-DFF7       7 credits--player 2
11      DBCF-DFF7       9 credits--player 2
12      DDCF-DFF7       No credits--player 2
13      C260-67F7       Infinite credits--both players

14      7A64-D420       Clock runs faster
15      ED64-D420       Clock runs slower
16      ED64-D420 + DF64-D7F0   Clock runs much slower
17      8269-DF90       Freeze clock--must switch off effects
in bonus stage

18      DF6D-D7BD       1 play per game instead of 3--
both players
19      D46D-D7BD       2 plays per game--both players
20      D06D-D7BD       4 plays per game--both players
21      D96D-D7BD       5 plays per game--both players
22      D56D-D7BD       7 plays per game--both players
23      DB6D-D7BD       9 plays per game--both players

24      C26E-6D2D       Infinite plays--both players

25      6DA6-6D69       No harm from most enemies
26      C23B-A7F9 + C232-67B1   No harm if swallowed by a monster

27      D427-6D2D       Collect 2 eggs for extra play
instead of 50
28      D927-6D2D       Collect 5 eggs for extra play
29      FD27-6D2D       Collect 10 eggs for extra play
30      F927-6D2D       Collect 15 eggs for extra play
31      4927-6D2D       Collect 25 eggs for extra play
32      5927-6D2D       Collect 75 eggs for extra play
33      BB27-6D2D       Collect 99 eggs for extra play

34      EC6B-DFBE       Rex(tm) jumps higher
35      E66B-DFBE       Rex jumps much higher
36      EC8A-D793       Tops(tm) jumps higher
37      E68A-D793       Tops jumps much higher
38      EC22-DF22       Timmy(tm) and Jamie(tm) jump higher
39      E622-DF22       Timmy and Jamie jump much higher
DinoCity, Rex, Tops, Timmy and Jamie are trademarks of Smart Egg Pictures/Irem America Corp.
Dragon's Lair(tm) Game
These sword-slashin' codes will help you and Dirk(tm) rescue Daphne(tm), the gorgeous princess, from the clutches of that warty dragon. DRAG Code 1 is the one for you if you are as clumsy as Dirk looks (arf). Experts, attempt the task with Codes 2 and 7 for just one life and a faster timer.
DRAG
CODE    KEY IN . . .    EFFECT . . .
1       3C8C-0FA4       Protection from most hazards

2       DD89-0404       Start with 1 life

3       D989-0404       Start with 6 lives
4       D689-0404       Start with 9 lives

5       3C62-D70F       Infinite lives

6       5D89-6D04       Slow timer
7       4989-6D04       Faster timer
8       4A84-64D4       Stop timer

9       DF86-0DD4       Start with the dagger
10      D486-0DD4       Start with the shuriken

11      DF88-0F64       1 coin gives 10
Dragon's Lair, Dirk and Daphne are trademarks of Bluth Group, Ltd.
Drakkhen(tm) Game
You and your party must recover eight stolen gems that represent the forces of magic in this challenging role-playing fantasy game. You get killed repeatedly fighting the enemies, so DRAKK Code 1 will come in handy. At the Anak Shrines(tm), you need to switch off effects in order for resurrection to work properly.
DRAKK
CODE    KEY IN . . .    EFFECT . . .
1       8E3D-696D + 8E30-A408 + 8EA2-0113       Protection from some attacks

2       7433-6FD8       Magic points restored 50 points at
a time while player is on screen
3       DC33-6FD8       Magic points restored 10 points at      a time while player is on screen
4       8E27-6D28       Magic points don't decrease except
in battle
Remember, you can pick 'n mix your codes!
Drakkhen and Anak Shrines are trademarks of Infogrames.
Earth Defense Force(tm) Game
Pilot the latest spaceship fighter plane for the Earth Defense Force(tm), and go gunning for AGYMA(tm), the ruthless invaders. This game has plenty of challenge and a cool way of powering up your weapons (by shooting more enemies). For EARTH Codes 6 thru 8, normal is from 1 to 3 shields, a player-select option, and that's just not enough shields. Try Code 8 for infinite shields. For Code 22, normal is for score to be reset to 0 when game is continued, but use the code and keep your score. Code 20, 1 credit, is for experts. For codes 1 thru 5, you may lose sound at level bosses.
EARTH
CODE    KEY IN . . .    EFFECT . . .
1       DF37-DDDD + CB34-D7AD + DD37-DD0D       Start at stage 2
2       D437-DDDD + CB34-D7AD + DD37-DD0D       Start at stage 3
3       D737-DDDD + CB34-D7AD + DD37-DD0D       Start at stage 4
4       D037-DDDD + CB34-D7AD + DD37-DD0D       Start at stage 5
5       D937-DDDD + CB34-D7AD + DD37-DD0D       Start at stage 6

6       7123-A4A7 + 3D23-A7D7   Start with 4 shields
7       2B23-A4A7 + B823-A7D7   Start with 5 shields

8       C263-6FAF       Infinite shields

9       D42E-A7A7       Start at experience level 2
10      D72E-A7A7       Start at experience level 3
11      D02E-A7A7       Start at experience level 4

12      D92E-A7A7       Start at experience level 5

13      4D21-6F0F       Advancing experience levels is easier

14      DA21-6F0F       Advancing experience levels is  much easier

15      DF2E-AF67 + CB2E-AF07 + DD2E-AFA7       2 credits
16      D42E-AF67 + CB2E-AF07 + DD2E-AFA7       3 credits

17      D92E-AF67 + CB2E-AF07 + DD2E-AFA7       6 credits
18      D52E-AF67 + CB2E-AF07 + DD2E-AFA7       8 credits
19      DB2E-AF67 + CB2E-AF07 + DD2E-AFA7       10 credits

20      DD2E-AF67 + CB2E-AF07 + DD2E-AFA7       1 credit

21      C268-A491       Infinite credits

22      C223-AFD7 + C223-AFA7   Keep current score when game is continued

Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code).
AGYMA and Earth Defense Force are trademarks of Jaleco USA Inc.
Extra Innings(tm) Game
Play ball! For INNING Codes 7 and 8, foul on the last strike doesn't count, but a foul bunt does. For Code 9, the umpire will call strikes, but they will not be displayed or counted. Foul balls do not count either. For Codes 10 thru 12, the game still says "Ball 4," but the code works. For Code 13, the umpire will call balls, but they won't be displayed or counted.
INNING
CODE    KEY IN . . .    EFFECT . . .
1       DFBE-ADAD + DFBF-DF6F + DFB4-0FDF       Game lasts 1 inning
2       D4BE-ADAD + D4BF-DF6F + D4B4-0FDF       Game lasts 2 innings
3       D7BE-ADAD + D7BF-DF6F + D7B4-0FDF       Game lasts 3 innings
4       D0BE-ADAD + D0BF-DF6F + D0B4-0FDF       Game lasts 4 innings
5       D9BE-ADAD + D9BF-DF6F + D9B4-0FDF       Game lasts 5 innings
6       D5BE-ADAD + D5BF-DF6F + D5B4-0FDF       Game lasts 7 innings

7       DF67-DF07 + DD60-A4D7   1 strike and batter's out
8       D467-DF07 + DF60-A4D7   2 strikes and batter's out
9       C264-D767 + C260-A4A7   Batter never strikes out

10      DF6A-DFA7       1 ball and batter walks
11      D46A-DFA7       2 balls and batter walks
12      D76A-DFA7       3 balls and batter walks
13      C26A-DDD7       Batter never walks

14      DF67-AD67 + DF61-D4A7   1 out per inning
15      D467-AD67 + D461-D4A7   2 outs per inning
Remember, you can pick 'n mix your codes!
Extra Innings is a trademark of Sony Imagesoft Inc.
F1 ROC--Race of Champions(tm) Game
When using ROC Codes 9 thru 34 in this behind-the-car-view racing game, the normal price for the part is still shown on the screen, but an "X" will not appear over the part when you select it, and you will be allowed to buy it. Try Code 6 to start with mucho money, or tough it out with Code 1 and no money.
ROC
CODE    KEY IN . . .    EFFECT . . .

1       BA26-A44F       Start player with no money      instead of $500

2       3C26-AF4F + CB26-AF1F + D426-AF3F       Start player with $5,240
3       3C26-AF4F + CB26-AF1F + D626-AF3F       Start player with $20,600
4       3C26-AF4F + CB26-AF1F + 0D26-AF3F       Start player with $163,960
5       3C26-AF4F + CB26-AF1F + 6D26-AF3F       Start player with $327,800
6       3C26-AF4F + CB26-AF1F + EE26-AF3F       Start player with $652,920

7       C9A8-07DD       No damage when hitting
walls
8       C922-0FDD       No damage when hitting
other cars

9       DDEE-6F21       Normal tires are free
10      DDEE-6491       Hi-grip tires are free
11      DDEE-6F91       Rain tires are free
12      DDED-A491       2L nitro is free
13      DDED-A421       3L nitro is free
14      DDED-A791       4L nitro is free
15      DDEE-6721 + DDED-ADF1   Ford V-8 engine is free
16      DDED-AD91 + DDED-ADB1   Ilmoa V-8 engine is free
17      DDED-AD21 + DDED-AFF1   Remart V-10 engine is free
18      DDE3-6791       Low DF rear wing is free
19      DDEE-6D91 + DDEE-6DB1   High DF rear wing is free
20      DDE3-6D21       Low DF front wing is free
21      DDE3-6F21 + DDE3-64F1   High DF front wing is free
22      DDE3-6491 + DDE3-64B1   Special-L front wing is free
23      DDE2-6421       Small diffuser is free
24      DDE2-6721       Large diffuser is free
25      DDE3-6D91 + DDE3-6DB1   Special diffuser is free
26      DDE2-6F21       Hard suspension is free
27      DDE2-6491 + DDE2-64B1   Active suspension is free
28      DDE2-6D91       Carbon brakes are free
29      DDE2-6D21 + DDE2-6FF1   Antilock brakes are free
30      DDEA-6491       5-speed transmission is free
31      DDEA-6421 + DDEA-67F1   6-speed transmission is free
32      DDEA-6791 + DDEA-67B1   7-speed transmission is free
33      DDEA-6D21 + DDEA-6FF1   Type 2 chassis is free
34      DDEA-6F91 + DDEA-6FB1   Type 3 chassis is free

Populous(tm) Game
One of the best things about this game is that it's very, very, very long, while one of the hardest things about this game is that it's very, very, very long. Use the star POP Code, 1, and you can move at will through the levels. If you have devoted your life to the game and have somehow managed to exhaust its almost endless challenges, try Code 8 and you will have no supreme commands available for battles 0 thru 4.
POP
CODE    KEY IN . . .    EFFECT . . .
1       DD30-64DD       Allows you to select any world from the
Conquer screen with the B and X buttons

2       DC6C-6F09       Your population starts at 10 instead
of 3 for battles 0 thru 4
3       F06C-6F09       Your population starts at 20 for        battles 0 thru 4

4       F36C-6F09       Your population starts at 30 for
battles 0 thru 4
5       DC6C-6F69       His population starts at 10 instead
of 3 for battles 0 thru 4
6       F06C-6F69       His population starts at 20 for
battles 0 thru 4
7       F36C-6F69       His population starts at 30 for
battles 0 thru 4
8       DD6C-6D69       You have no Supreme Commands
available for battles 0 thru 4
9       7E6C-6D09       He has all Supreme Commands available
for battles 0 thru 4

10      DC6C-67A9       Your population starts at 10 instead
of 3 for battles 5 thru 9
11      F06C-67A9       Your population starts at 20 for
battles 5 thru 9
12      F36C-67A9       Your population starts at 30 for
battles 5 thru 9

13      DC68-6DD9       His population starts at 10 instead
of 3 for battles 5 thru 9
14      F068-6DD9       His population starts at 20 for         battles 5 thru 9
15      F368-6DD9       His population starts at 30 for
battles 5 thru 9
16      DD6C-67D9       You have no Supreme Commands
available for battles 5 thru 9
17      7E6C-64A9       He has all Supreme Commands
available for battles 5 thru 9

18      DC68-6409       Your population starts at 10 instead
of 2 for battles 10 thru 14
19      F068-6409       Your population starts at 20 for        battles 10 thru 14
20      F368-6409       Your population starts at 30 for
battles 10 thru 14

21      DC68-6469       His population starts at 10 instead
of 2 for battles 10 thru 14
22      F068-6469       His population starts at 20 for
battles 10 thru 14
23      F368-6469       His population starts at 30 for         battles 10 thru 14
24      DD68-6F69       You have no Supreme Commands
available for battles 10 thru 14
 

25      7E68-6F09       He has all Supreme Commands
available for battles 10 thru 14
Populous is a trademark of Electronic Arts.
Prince of Persia(tm) Game
This popular adventure features smooth motion and graphics. Give your enemies not much to live for with PRINCE Code 14 (all enemies have 1 health point), while fortifying yourself with 15 health points by using Code 9. Experts can try giving the enemies 10 health points with Code 19. Note that for Codes 10 thru 13, "non-fatal" falls and injuries are those that would take off health points but not necessarily kill you immediately (except if your health points were very low).
PRINCE
CODE    KEY IN . . .    EFFECT . . .
1       6D32-0FA1 + DC32-04D1   Freeze timer

2       D430-04A5       Start with 2 health points instead of 3

3       D030-04A5       Start with 4 health points
4       D930-04A5       Start with 5 health points
5       D130-04A5       Start with 6 health points
6       D530-04A5       Start with 7 health points
7       D630-04A5       Start with 8 health points
8       DB30-04A5       Start with 9 health points
9       FD30-04A5       Start with 15 health points

10      BAA6-ADA5       Non-fatal injuries do no damage
11      43C9-6D61       Non-fatal falls do no damage

12      D4C1-6701       Non-fatal falls do 2 points of damage
instead of 1

13      6DC0-6701       Falls do no damage--except onto
spikes (You can get stuck.  Choose
End Game and use a password     to start the level over)

14      C260-A701 + DF6C-DFA0   All enemies have 1 health point
15      C260-A701 + D46C-DFA0   All enemies have 2 health points
16      C260-A701 + D76C-DFA0   All enemies have 3 health points
17      C260-A701 + D06C-DFA0   All enemies have 4 health points
18      C260-A701 + D96C-DFA0   All enemies have 5 health points
19      C260-A701 + DC6C-DFA0   All enemies have 10 health points

20      BA69-ADA1       Enemies drop dead immediately
(Using on certain bosses will
prevent you from moving. Choose
End Game and use a password to          start the level over)

21      DFB7-D46E       Start on level 2
22      D4B7-D46E       Start on level 3
23      D7B7-D46E       Start on level 4
24      D0B7-D46E       Start on level 5
25      D9B7-D46E       Start on level 6
26      D1B7-D46E       Start on level 7
27      D5B7-D46E       Start on level 8
28      D6B7-D46E       Start on level 9
29      DBB7-D46E       Start on level 10
30      DCB7-D46E       Start on level 11
31      D8B7-D46E       Start on level 12
32      DAB7-D46E       Start on level 13
33      D2B7-D46E       Start on level 14
34      D3B7-D46E       Start on level 15
35      DEB7-D46E       Start on level 16
36      FDB7-D46E       Start on level 17
37      FFB7-D46E       Start on level 18
38      F4B7-D46E       Start on level 19
39      F7B7-D46E       Start on level 20
Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code).
Prince of Persia is a trademark of Broderbund Software, Inc.
Pugsley's Scavenger Hunt(tm) Game
Pugsley(tm) has his work cut out finding all the strange items hidden throughout that bizarre mansion by his lovable sister Wednesday(tm). PUG Code 4 is excellent for getting out of those tight spots when you're surrounded by lunatic enemies.
PUG
CODE    KEY IN...       EFFECT...
WITH CODES 1 THRU 3, DON'T CHANGE HEARTS ON OPTIONS SCREEN
1       DDED-D76D       Start with 1 heart
2       DFED-D76D       Start with 2 hearts

3       D0ED-D76D       Start with 5 hearts (can only see
the last 3 on screen)

4       3CCC-446D       Infinite hearts

WITH CODES 5 THRU 7, DON'T CHANGE LIVES ON OPTIONS SCREEN
5       DDED-D40D       Start with 4 lives
6       DBED-D40D       Start with 16 lives
7       7DED-D40D       Start with 64 lives

8       DDB6-1FA7       Infinite lives

9       D9C9-476D       Each dollar worth 5
10      49C9-476D       Each dollar worth 25

11      DDB0-C767       Get 0 lives for each 100 dollars
and 1-Up
12      D4B0-C767       Get 2 lives for each 100 dollars        and 1-Up

13      3BA5-37D4 + D9A5-3704   Higher jump
14      3BA5-37D4 + D5A5-3704   Super jump
15      3BA5-37D4 + DBA5-3704   Mega-jump

16      5EC8-4DDD       Longer invulnerability time after
being hit

17      D6C8-4DDD       Shorter invulnerability time after
being hit
Pugsley's Scavenger Hunt, Pugsley and Wednesday are trademarks of Paramount Pictures.
Push-Over(tm) Game
This is an interesting and tough challenge--keep out of reach of children. You can explore the bizillion levels to your heart's delight with PUSH Codes 4 thru 101. Time tends to run out awfully fast, so try Code 1 and you can finish a level even if time does fly. Undo a push without losing tokens with Code 2. When the level select codes are used, you begin on the selected level and start with all cash bundles previously discovered. Hitting reset does not clear the cash bundles that have been found (though entering an incorrect code does).
PUSH
CODE    KEY IN . . .    EFFECT . . .
1       6D6B-6F0F       Still can complete level
even if time runs out

2       3366-6F0F       Tokens aren't lost when
used to undo a push
3       3367-A4AF       Tokens aren't lost when         used to  advance when
time runs out

4       CB66-AD6F + 6266-AF0F + DF66-ADAF       Start on level 2
5       CB66-AD6F + 6266-AF0F + D466-ADAF       Start on level 3
6       CB66-AD6F + 6266-AF0F + D766-ADAF       Start on level 4
7       CB66-AD6F + 6266-AF0F + D066-ADAF       Start on level 5
8       CB66-AD6F + 6266-AF0F + D966-ADAF       Start on level 6
9       CB66-AD6F + 6266-AF0F + D166-ADAF       Start on level 7
10      CB66-AD6F + 6266-AF0F + D566-ADAF       Start on level 8
11      CB66-AD6F + 6266-AF0F + D666-ADAF       Start on level 9
12      CB66-AD6F + 6266-AF0F + DB66-ADAF       Start on level 10
13      CB66-AD6F + 6266-AF0F + DC66-ADAF       Start on level 11
14      CB66-AD6F + 6266-AF0F + D866-ADAF       Start on level 12
15      CB66-AD6F + 6266-AF0F + DA66-ADAF       Start on level 13
16      CB66-AD6F + 6266-AF0F + D266-ADAF       Start on level 14
17      CB66-AD6F + 6266-AF0F + D366-ADAF       Start on level 15
18      CB66-AD6F + 6266-AF0F + DE66-ADAF       Start on level 16
19      CB66-AD6F + 6266-AF0F + FD66-ADAF       Start on level 17
20      CB66-AD6F + 6266-AF0F + FF66-ADAF       Start on level 18
21      CB66-AD6F + 6266-AF0F + F466-ADAF       Start on level 19
22      CB66-AD6F + 6266-AF0F + F766-ADAF       Start on level 20
23      CB66-AD6F + 6266-AF0F + F066-ADAF       Start on level 21
24      CB66-AD6F + 6266-AF0F + F966-ADAF       Start on level 22
25      CB66-AD6F + 6266-AF0F + F166-ADAF       Start on level 23
26      CB66-AD6F + 6266-AF0F + F566-ADAF       Start on level 24
27      CB66-AD6F + 6266-AF0F + F666-ADAF       Start on level 25
28      CB66-AD6F + 6266-AF0F + FB66-ADAF       Start on level 26
29      CB66-AD6F + 6266-AF0F + FC66-ADAF       Start on level 27
30      CB66-AD6F + 6266-AF0F + F866-ADAF       Start on level 28
31      CB66-AD6F + 6266-AF0F + FA66-ADAF       Start on level 29
32      CB66-AD6F + 6266-AF0F + F266-ADAF       Start on level 30
33      CB66-AD6F + 6266-AF0F + F366-ADAF       Start on level 31
34      CB66-AD6F + 6266-AF0F + FE66-ADAF       Start on level 32
35      CB66-AD6F + 6266-AF0F + 4D66-ADAF       Start on level 33
36      CB66-AD6F + 6266-AF0F + 4F66-ADAF       Start on level 34
37      CB66-AD6F + 6266-AF0F + 4466-ADAF       Start on level 35
38      CB66-AD6F + 6266-AF0F + 4766-ADAF       Start on level 36
39      CB66-AD6F + 6266-AF0F + 4066-ADAF       Start on level 37
40      CB66-AD6F + 6266-AF0F + 4966-ADAF       Start on level 38
41      CB66-AD6F + 6266-AF0F + 4166-ADAF       Start on level 39
42      CB66-AD6F + 6266-AF0F + 4566-ADAF       Start on level 40
43      CB66-AD6F + 6266-AF0F + 4666-ADAF       Start on level 41
44      CB66-AD6F + 6266-AF0F + 4B66-ADAF       Start on level 42
45      CB66-AD6F + 6266-AF0F + 4C66-ADAF       Start on level 43
46      CB66-AD6F + 6266-AF0F + 4866-ADAF       Start on level 44
47      CB66-AD6F + 6266-AF0F + 4A66-ADAF       Start on level 45
48      CB66-AD6F + 6266-AF0F + 4266-ADAF       Start on level 46
49      CB66-AD6F + 6266-AF0F + 4366-ADAF       Start on level 47
50      CB66-AD6F + 6266-AF0F + 4E66-ADAF       Start on level 48
51      CB66-AD6F + 6266-AF0F + 7D66-ADAF       Start on level 49
52      CB66-AD6F + 6266-AF0F + 7F66-ADAF       Start on level 50
53      CB66-AD6F + 6266-AF0F + 7466-ADAF       Start on level 51
54      CB66-AD6F + 6266-AF0F + 7766-ADAF       Start on level 52
55      CB66-AD6F + 6266-AF0F + 7066-ADAF       Start on level 53
56      CB66-AD6F + 6266-AF0F + 7966-ADAF       Start on level 54
57      CB66-AD6F + 6266-AF0F + 7166-ADAF       Start on level 55
58      CB66-AD6F + 6266-AF0F + 7566-ADAF       Start on level 56
59      CB66-AD6F + 6266-AF0F + 7666-ADAF       Start on level 57
60      CB66-AD6F + 6266-AF0F + 7B66-ADAF       Start on level 58
61      CB66-AD6F + 6266-AF0F + 7C66-ADAF       Start on level 59
62      CB66-AD6F + 6266-AF0F + 7866-ADAF       Start on level 60
63      CB66-AD6F + 6266-AF0F + 7A66-ADAF       Start on level 61
64      CB66-AD6F + 6266-AF0F + 7266-ADAF       Start on level 62
65      CB66-AD6F + 6266-AF0F + 7366-ADAF       Start on level 63
66      CB66-AD6F + 6266-AF0F + 7E66-ADAF       Start on level 64
67      CB66-AD6F + 6266-AF0F + 0D66-ADAF       Start on level 65
68      CB66-AD6F + 6266-AF0F + 0F66-ADAF       Start on level 66
69      CB66-AD6F + 6266-AF0F + 0466-ADAF       Start on level 67
70      CB66-AD6F + 6266-AF0F + 0766-ADAF       Start on level 68
71      CB66-AD6F + 6266-AF0F + 0066-ADAF       Start on level 69
72      CB66-AD6F + 6266-AF0F + 0966-ADAF       Start on level 70
73      CB66-AD6F + 6266-AF0F + 0166-ADAF       Start on level 71
74      CB66-AD6F + 6266-AF0F + 0566-ADAF       Start on level 72
75      CB66-AD6F + 6266-AF0F + 0666-ADAF       Start on level 73
76      CB66-AD6F + 6266-AF0F + 0B66-ADAF       Start on level 74
77      CB66-AD6F + 6266-AF0F + 0C66-ADAF       Start on level 75
78      CB66-AD6F + 6266-AF0F + 0866-ADAF       Start on level 76
79      CB66-AD6F + 6266-AF0F + 0A66-ADAF       Start on level 77
80      CB66-AD6F + 6266-AF0F + 0266-ADAF       Start on level 78
81      CB66-AD6F + 6266-AF0F + 0366-ADAF       Start on level 79
82      CB66-AD6F + 6266-AF0F + 0E66-ADAF       Start on level 80
83      CB66-AD6F + 6266-AF0F + 9D66-ADAF       Start on level 81
84      CB66-AD6F + 6266-AF0F + 9F66-ADAF       Start on level 82
85      CB66-AD6F + 6266-AF0F + 9466-ADAF       Start on level 83
86      CB66-AD6F + 6266-AF0F + 9766-ADAF       Start on level 84
87      CB66-AD6F + 6266-AF0F + 9066-ADAF       Start on level 85
88      CB66-AD6F + 6266-AF0F + 9966-ADAF       Start on level 86
89      CB66-AD6F + 6266-AF0F + 9166-ADAF       Start on level 87
90      CB66-AD6F + 6266-AF0F + 9566-ADAF       Start on level 88
91      CB66-AD6F + 6266-AF0F + 9666-ADAF       Start on level 89
92      CB66-AD6F + 6266-AF0F + 9B66-ADAF       Start on level 90
93      CB66-AD6F + 6266-AF0F + 9C66-ADAF       Start on level 91
94      CB66-AD6F + 6266-AF0F + 9866-ADAF       Start on level 92
95      CB66-AD6F + 6266-AF0F + 9A66-ADAF       Start on level 93
96      CB66-AD6F + 6266-AF0F + 9266-ADAF       Start on level 94
97      CB66-AD6F + 6266-AF0F + 9366-ADAF       Start on level 95
98      CB66-AD6F + 6266-AF0F + 9E66-ADAF       Start on level 96
99      CB66-AD6F + 6266-AF0F + 1D66-ADAF       Start on level 97
100     CB66-AD6F + 6266-AF0F + 1F66-ADAF       Start on level 98
101     CB66-AD6F + 6266-AF0F + 1466-ADAF       Start on level 99
Remember, you can pick 'n mix your codes!
Push-Over is a trademark of Red Rat Software/Ocean Software Limited.
Q*bert 3(tm) Game
This classic arcade puzzle game with an action feel has come home. Dial in Code QB3 Code 7 for infinite lives, and then explore the level of your choice with Codes 8 thru 106.
QB3
CODE    KEY IN . . .    EFFECT . . .

1       DF66-D7DD       Start with 1 life instead of 5
2       D766-D7DD       Start with 3 lives

3       D566-D7DD       Start with 7 lives
4       DB66-D7DD       Start with 9 lives
5       FB66-D7DD       Start with 25 lives
6       1066-D7DD       Start with 100 lives

7       C2C5-AF6F       Infinite lives

8       DF61-D76D       Start on level 1-2
9       D461-D76D       Start on level 1-3
10      D761-D76D       Start on level 1-4
11      D061-D76D       Start on level 2-1
12      D961-D76D       Start on level 2-2
13      D161-D76D       Start on level 2-3
14      D561-D76D       Start on level 2-4
15      D661-D76D       Start on level 3-1
16      DB61-D76D       Start on level 3-2
17      DC61-D76D       Start on level 3-3
18      D861-D76D       Start on level 3-4
19      DA61-D76D       Start on level 4-1
20      D261-D76D       Start on level 4-2
21      D361-D76D       Start on level 4-3
22      DE61-D76D       Start on level 4-4
23      FD61-D76D       Start on level 5-1
24      FF61-D76D       Start on level 5-2
25      F461-D76D       Start on level 5-3
26      F761-D76D       Start on level 5-4
27      F061-D76D       Start on level 6-1
28      F961-D76D       Start on level 6-2
29      F161-D76D       Start on level 6-3
30      F561-D76D       Start on level 6-4
31      F661-D76D       Start on level 7-1
32      FB61-D76D       Start on level 7-2
33      FC61-D76D       Start on level 7-3
34      F861-D76D       Start on level 7-4
35      FA61-D76D       Start on level 8-1
36      F261-D76D       Start on level 8-2
37      F361-D76D       Start on level 8-3
38      FE61-D76D       Start on level 8-4
39      4D61-D76D       Start on level 9-1
40      4F61-D76D       Start on level 9-2
41      4461-D76D       Start on level 9-3
42      4761-D76D       Start on level 9-4
43      4061-D76D       Start on level 10-1
44      4961-D76D       Start on level 10-2
45      4161-D76D       Start on level 10-3
46      4561-D76D       Start on level 10-4
47      4661-D76D       Start on level 11-1
48      4B61-D76D       Start on level 11-2
49      4C61-D76D       Start on level 11-3
50      4861-D76D       Start on level 11-4
51      4A61-D76D       Start on level 12-1
52      4261-D76D       Start on level 12-2
53      4361-D76D       Start on level 12-3
54      4E61-D76D       Start on level 12-4
55      7D61-D76D       Start on level 13-1
56      7F61-D76D       Start on level 13-2
57      7461-D76D       Start on level 13-3
58      7761-D76D       Start on level 13-4
59      7061-D76D       Start on level 14-1
60      7961-D76D       Start on level 14-2
61      7161-D76D       Start on level 14-3
62      7561-D76D       Start on level 14-4
63      7661-D76D       Start on level 15-1
64      7B61-D76D       Start on level 15-2
65      7C61-D76D       Start on level 15-3
66      7861-D76D       Start on level 15-4
67      7A61-D76D       Start on level 16-1
68      7261-D76D       Start on level 16-2
69      7361-D76D       Start on level 16-3
70      7E61-D76D       Start on level 16-4
71      0D61-D76D       Start on level 17-1
72      0F61-D76D       Start on level 17-2
73      0461-D76D       Start on level 17-3
74      0761-D76D       Start on level 17-4
75      0061-D76D       Start on level 18-1
76      0961-D76D       Start on level 18-2
77      0161-D76D       Start on level 18-3
78      0561-D76D       Start on level 18-4
79      0661-D76D       Start on level 19-1
80      0B61-D76D       Start on level 19-2
81      0C61-D76D       Start on level 19-3
82      0861-D76D       Start on level 19-4
83      0A61-D76D       Start on level 20-1
84      0261-D76D       Start on level 20-2
85      0361-D76D       Start on level 20-3
86      0E61-D76D       Start on level 20-4
87      9D61-D76D       Start on level x1
88      9F61-D76D       Start on level x2
89      9461-D76D       Start on level x3
90      9761-D76D       Start on level x4
91      9061-D76D       Start on level x5
92      9961-D76D       Start on level x6
93      9161-D76D       Start on level x7
94      9561-D76D       Start on level x8
95      9661-D76D       Start on level x9
96      9B61-D76D       Start on level x10
97      9C61-D76D       Start on level x11
98      9861-D76D       Start on level x12
99      9A61-D76D       Start on level x13
100     9261-D76D       Start on level x14
101     9361-D76D       Start on level x15
102     9E61-D76D       Start on level x16
103     1D61-D76D       Start on level x17
104     1F61-D76D       Start on level x18
105     1461-D76D       Start on level x19
106     1761-D76D       Start on level x20
Q*bert 3 is a trademark of Columbia Pictures Industries Inc.
Race Drivin'(tm) Game
Climb into one of four different cars and navigate the three grueling tracks, trying for the best time. Try DRIVE Codes 1 and 4 to stop the timer and lap timer. Experts, try Code 3 to speed up the timer.
DRIVE
CODE    KEY IN . . .    EFFECT . . .
1       A266-07AD       Stop timer
2       8066-04DD       Slow timer
3       4266-04DD       Fast timer
4       2B6C-07AD       Freeze lap timer
5       1968-0DAD       Slow lap timer
Race Drivin' is a trademark of Atari Games Corporation.
Radical Psycho Machine Racing(tm) Game
This game turns the concept of "defensive driving" around 180 degrees! To boost your "offensive driving" abilities, you'll need the right equipment, and to get the right equipment you'll need cash. PSYCH Codes 1 and 2 give you free equipment upgrades. Codes 3 and 4 let you turn around and sell those upgrades for an outrageous profit. And Codes 5 thru 7 start you out with clout. In fact, Codes 6 and 7 give you so much cash that you can start on any level of the game you choose, 'cause all you need to do it is cash.
PSYCH
CODE    KEY IN . . .    EFFECT . . .
1       DDB8-0465       Sturdy tires are free
2       DDB1-0F65       4-liter high output engine is free

3       0BBA-0FA5       Sell sturdy tires for $4,910 instead of
$10
4       BBB5-0DA5       Sell 4-liter high output engine for
$9,925 instead of $25

5       BBCB-DF61       Start new game with $9,910 instead
of $4,910
6       62CB-D701       Start new game with $49,104,910
7       BBCB-DF61 + 62CB-D701   Start new game with $99,109,910
Remember, you can pick 'n mix your codes!
Radical Psycho Machine Racing is a trademark of Interplay Productions.
Raiden Trad(tm) Game
Climb into your supersonic fighter-bomber, destroy all enemies, and ultimately defeat the conquering armies of Carnass(tm). For help, try infinite lives with TRAD Codes 4 and 5, and invincibility with Code 6. Alter your bomb payloads with Codes 7 thru 21 and select extra credits with Codes 22 thru 26. For TRAD Codes 1 thru 3, normal is from 2 to 5 lives, a configuration option. For Codes 7 thru 21, normal is from 2 to 5 bombs, also a configuration option. Codes 22 thru 27 apply to 1-player game only. Also, when a credit is used, the number of lives and bombs go back to the normal configuration options. Codes 23 thru 26 may cause your plane to look funny for the first few moments of the game.
TRAD
CODE    KEY IN . . .    EFFECT . . .
1       B6BD-D76F       Both players start with 1 life

2       8BBD-D70F + 60BD-D76F   Both players start with 7 lives
3       8FBD-D70F + 62BD-D76F   Both players start with 9 lives

4       3CBD-DDD7       Infinite lives--player 1
5       3CB5-0467       Infinite lives--player 2

6       DDEF-0F1B       Both players are invincible

7       CEBF-D7AF + 62B4-DDDF   Player 1 starts with 0 bombs

8       91BF-D7AF + 6BB4-DDDF   Player 1 starts with 6 bombs
9       8FBF-D7AF + 62B4-DDDF   Player 1 starts with 9 bombs

10      CEB7-D7DF + 62B7-D70F   Player 2 starts with 0 bombs

11      91B7-D7DF + 6BB7-D70F   Player 2 starts with 6 bombs
12      8FB7-D7DF + 62B7-D70F   Player 2 starts with 9 bombs

13      CEB7-DFD7 + 62B7-DF07   Player 1 replacement planes carry 0
bombs

14      91B7-DFD7 + 6BB7-DF07   Player 1 replacement planes carry 6
bombs
15      8FB7-DFD7 + 62B7-DF07   Player 1 replacement planes carry 9     bombs

16      CEBC-0707 + 62BC-0767   Player 2 replacement planes carry       0 bombs

17      91BC-0707 + 6BBC-0767   Player 2 replacement planes carry
6 bombs
18      8FBC-0707 + 62BC-0767   Player 2 replacement planes carry
9 bombs

19      EDE8-67A4 + D9EA-6DD4 + 3CEA-6D04
                + 23EA-6DA4     Infinite bombs--player 1
20      2DE8-67A4 + D9EA-6DD4 + 3CEA-6D04
                + 23EA-6DA4     Infinite bombs--player 2

21      3CEA-6D64       Infinite bombs--both players

22      D4BF-6F6F       Start with 3 credits
23      D7BF-6F6F       Start with 4 credits
24      D9BF-6F6F       Start with 6 credits
25      D5BF-6F6F       Start with 8 credits
26      DBBF-6F6F       Start with 10 credits

27      DDBF-6F6F       Start with 1 credit
Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code).
Raiden Trad and Carnass are trademarks of Electro Brain Corp.
Rampart(tm) Game
You can never have too much firepower in this popular action shooter, especially in the higher levels. So go ahead and dial in infinite cannons with RAM Code 2. Code 8 is interesting because it takes you right to the difficult battlefield 7.
RAM
CODE    KEY IN . . .    EFFECT . . .
1       C284-DD07       Infinite continues

2       3C6B-D467       Infinite cannons

3       CBAA-67DD + DDAA-676D + DFAA-670D       Start on battlefield 2
4       CBAA-67DD + DDAA-676D + D4AA-670D       Start on battlefield 3
5       CBAA-67DD + DDAA-676D + D7AA-670D       Start on battlefield 4
6       CBAA-67DD + DDAA-676D + D0AA-670D       Start on battlefield 5
7       CBAA-67DD + DDAA-676D + D9AA-670D       Start on battlefield 6
8       CBAA-67DD + DDAA-676D + D1AA-670D       Start on battlefield 7
Rampart is a trademark of Atari Games Corporation.
Rival Turf!(tm) Game
Trying to rid the city of an evil gang makes for a hard life--and a dangerous one. Food isn't plentiful, so use RIVAL Code 8 to get full energy from every bit. When the going gets tough, infinite continues with Code 9 will be handy.
RIVAL
CODE    KEY IN . . .    EFFECT . . .
1       DDB7-D4A7       Start with 1 life

2       D5B7-D4A7       Start with 8 lives

3       DBB0-DF07       Start with 9 continues
4       DFB0-DF07       Start with 1 continue

5       EEC4-OD6F + EE64-646C + EE63-04A7
        + EE68-A7A1     Start with more energy

6       FEC4-0D6F + FE64-646C + FE63-04A7
        + FE68-A7A1     Start with less energy

7       DD62-A7A6       No score lost when special attack is     used

8       DD6A-AD61       Full energy from all food

9       C2C3-0F0D       Infinite continues
Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code).
Rival Turf! is a trademark of Jaleco USA, Inc.

Road Riot 4WD(tm) Game
You can control the length of the races with these RIOT codes. The beginner track is normally 1 lap shorter than the rest. When using Code 1, the beginner track is 0 laps, and the race ends right away. If there are 5 or more laps left, the graphics on the screen are weird. Code 7 makes the beginner track have the same number of laps as the rest of the races.
RIOT
CODE    KEY IN . . .    EFFECT . . .
1       DDBF-07DF       Races are 1 lap instead of 3
2       DFBF-07DF       Races are 2 laps instead of 3
3       D7BF-07DF       Races are 4 laps instead of 3
4       D0BF-07DF       Races are 5 laps instead of 3
5       D9BF-07DF       Races are 6 laps instead of 3
6       D1BF-07DF       Races are 7 laps instead of 3
7       3CB4-0DAF       Beginner track has an extra lap
Remember, you can pick 'n mix your codes!
Road Riot 4WD is a trademark of Atari Games Corporation.
Road Runner's Death Valley Rally(tm) Game
Here are the cool codes for this hot Sunsoft(R) release! Try RUNR Codes 26 thru 44 (level warps). Also, jumping higher is fun with Codes 51 thru 53. Code 15 is the pick of the invincibility codes. Experts try Codes 45 (1-up worth zip) and 13 (shorter invincibility time).
UNR
CODE    Key In . . .    Effect . . .
1       C2AC-346F + C2C3-1D28   Protection against most hazards

2       DFBC-3FD4       Start with 2 lives
3       D7BC-3FD4       Start with 4 lives
4       D9BC-3FD4       Start with 6 lives
5       D5BC-3FD4       Start with 8 lives
6       DBBC-3FD4       Start with 10 lives
7       4DBC-3FD4       Start with 21 lives
8       9DBC-3FD4       Start with 51 lives
9       59BC-3FD4       Start with 76 lives
10      BBBC-3FD4       Start with 100 lives

11      DDB2-4D64       Infinite lives

12      EE8C-C4DD       Stay invincible longer after
getting hit (Road Runner(tm) blinks)

13      0D8C-C4DD       Stay invincible for less time
after getting hit (Road Runner blinks)

14      C2C5-C7AF       Stay invincible after getting hit until
you fall & die (Road Runner blinks)
15      6DC5-C70F       Stay invincible after getting hit until         you fall & die (Road Runner does
not blink)

16      7DBD-44D7       Start with more birdseed on
the turbo speed meter
17      FDBD-44D7       Start with less birdseed on the turbo speed meter

18      7D26-3404       Eating birdseed restores turbo
speed meter to maximu

19      DD26-3404       Eating birdseed does nothing

20      DDC6-3D67       Using turbo speed does not
use up bird seed

21      DDBB-4467       Stop timer
22      D7B0-346F       Start timer at 3:00 instead of 5:00
23      D5B0-346F       Start timer at 7:00
24      DBB0-346F       Start timer at 9:00

25      C229-C707       Hearts worth nothing

26      F3BB-3FA4 + 3FBB-3F64 + DFBB-3FD4       Start on level 1, sublevel 2
27      F3BB-3FA4 + 3FBB-3F64 + D4BB-3FD4       Start on level 1, sublevel 3
28      F3BB-3FA4 + 3FBB-3F64 + D7BB-3FD4       Start on level 1, sublevel 4
29      F3BB-3FA4 + 3FBB-3F64 + D0BB-3FD4       Start on level 2, sublevel 1
30      F3BB-3FA4 + 3FBB-3F64 + D9BB-3FD4       Start on level 2, sublevel 2
31      F3BB-3FA4 + 3FBB-3F64 + D1BB-3FD4       Start on level 2, sublevel 3
32      F3BB-3FA4 + 3FBB-3F64 + D5BB-3FD4       Start on level 2, sublevel 4
33      F3BB-3FA4 + 3FBB-3F64 + D6BB-3FD4       Start on level 3, sublevel 1
34      F3BB-3FA4 + 3FBB-3F64 + DBBB-3FD4       Start on level 3, sublevel 2
35      F3BB-3FA4 + 3FBB-3F64 + DCBB-3FD4       Start on level 3, sublevel 3
36      F3BB-3FA4 + 3FBB-3F64 + D8BB-3FD4       Start on level 3, sublevel 4
37      F3BB-3FA4 + 3FBB-3F64 + DABB-3FD4       Start on level 4, sublevel 1
38      F3BB-3FA4 + 3FBB-3F64 + D2BB-3FD4       Start on level 4, sublevel 2
39      F3BB-3FA4 + 3FBB-3F64 + D3BB-3FD4       Start on level 4, sublevel 3
40      F3BB-3FA4 + 3FBB-3F64 + DEBB-3FD4       Start on level 4, sublevel 4
41      F3BB-3FA4 + 3FBB-3F64 + FDBB-3FD4       Start on level 5, sublevel 1
42      F3BB-3FA4 + 3FBB-3F64 + FFBB-3FD4       Start on level 5, sublevel 2
43      F3BB-3FA4 + 3FBB-3F64 + F4BB-3FD4       Start on level 5, sublevel 3
44      F3BB-3FA4 + 3FBB-3F64 + F7BB-3FD4       Start on level 5, sublevel 4

45      DD33-4DDD       1-up worth nothing
46      D433-4DDD       1-up worth 2
47      D733-4DDD       1-up worth 3
48      D033-4DDD       1-up worth 4
49      D933-4DDD       1-up worth 5

50      7D83-47DD       Bogus jump
51      FD83-47DD       Better jump
52      DC83-47DD       Super jump
53      D983-47DD       Mega jump
Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code).
Road Runner's Death Valley Rally, Road Runner and Sunsoft are trademarks of Sun Corporation of America.
Robocop 3(tm) Game
This game is really hard. Robocop(tm) himself is very slow, you run out of bullets fast, and you die easily. Change all that with ROBO3 Codes 9 (faster Robocop), 3 (infinite ammo) and 4 (infinite lives).
ROBO3
CODE    KEY IN . . .    EFFECT . . .
1       5D69-6D0F       Slower timer
2       FE69-6D0F       Faster timer

3       DDC7-A7A4       Infinite ammo (except   flame thrower)

4       4A6E-6FDD       Infinite lives

5       DD62-D7DD       Start with 1 life

6       D962-D7DD       Start with 6 lives

7       DFEC-DD67 + D4EC-DFD7   Ammo pick-ups worth more

8       7DEC-DD07 + DDEC-DFD7 + 7DEC-DDA7       Ammo pick-ups worth less

9       D4C7-64DD + E3C9-6DAD   Faster Robocop(tm) --except on
stages 3 and 5

10      DF37-64A4       Start on stage 2
11      D437-64A4       Start on stage 3
12      D737-64A4       Start on stage 4
13      D037-64A4       Start on stage 5
Robocop is a trademark of Orion Pictures Corporation.
Rocketeer(tm) Game
Help ace pilot Cliff Secord(tm) beat the bad guys with the aid of his incredible Cirrus X-3 Rocket Pack(tm). Use ROCKET Codes 3 thru 9 for more chances . . . all the way up to infinity. Other codes give you protection and allow you to win battles. Codes 33 and 34 do not apply to the Armored Flying Tank(tm).
ROCKET
CODE    KEY IN . . .    EFFECT . . .
SOME CODE COMBINATIONS IN THIS GAME MAY CAUSE PROBLEMS. IF SO, DELETE ONE
 OF THE CODES OR TRY A NEW COMBINATION
1       DF6C-07AF       Start with 1 chance instead of 3
2       D46C-07AF       Start with 2 chances

3       D06C-07AF       Start with 4 chances
4       D96C-07AF       Start with 5 chances
5       D16C-07AF       Start with 6 chances
6       D56C-07AF       Start with 7 chances
7       D66C-07AF       Start with 8 chances
8       DB6C-07AF       Start with 9 chances

9       8260-0FA7       Infinite chances

10      DD62-67AF       Automatically win first race at Bigelow(tm)

11      DF62-67AF       First race at Bigelow is 1 lap instead of 10
12      D962-67AF       First race at Bigelow is 5 laps
13      DE62-67AF       First race at Bigelow is 15 laps
14      FB62-67AF       First race at Bigelow is 25 laps
15      7462-67AF       First race at Bigelow is 50 laps
16      1762-67AF       First race at Bigelow is 99 laps

17      DD63-6DDF       Automatically win second race at Bigelow

18      DF63-6DDF       Second race at Bigelow is 1 lap
19      D963-6DDF       Second race at Bigelow is 5 laps
20      DC63-6DDF       Second race at Bigelow is 10 laps
21      FB63-6DDF       Second race at Bigelow is 25 laps
22      7463-6DDF       Second race at Bigelow is 50 laps
23      1763-6DDF       Second race at Bigelow is 99 laps

24      DD63-6D0F       Automatically win third race at Bigelow

25      DF63-6D0F       Third race at Bigelow is 1 lap instead of 10
26      D963-6D0F       Third race at Bigelow is 5 laps
27      FB63-6D0F       Third race at Bigelow is 25 laps
28      7463-6D0F       Third race at Bigelow is 50 laps
29      1763-6D0F       Third race at Bigelow is 99 laps

30      C988-0FAD       Protection against guns (only partly against    grenades)--only in hangar

31      0C6D-A4DF       Cliff(tm) starts with 2/3 normal energy in hangar
32      496D-A4DF       Cliff starts with 1/3 normal energy in hangar

33      0C6D-A7AF       Enemies start with 2/3 normal energy in hangar
34      496D-A7AF       Enemies start with 1/3 normal energy in hangar

35      C98C-DD0F       Protection against Armored Flying Tank(tm)

36      C961-A767       Infinite super shots on pick-up

37      DD6B-D76F       Super shots worth nothing on pick-up instead of 3
WITH CODES 38 THRU 40, YOU CAN'T GET MORE THAN 29
38      D16B-D76F       Super shots worth 6 on pick-up
39      DB6B-D76F       Super shots worth 9 on pick-up
40      DA6B-D76F       Super shots worth 12 on pick-up

41      C964-6FDD       Invincibility in the skies

42      C9A0-A40F       Protection against enemy rocketmen on the       Zeppelin

43      10A8-DFDF       Easily defeat enemy rocketmen on the Zeppelin
44      10A6-DDDD       Easily defeat Nefarious Villain(tm)
Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code).
Rocketeer, Armored Flying Tank, Bigelow, Cliff Secord, Cirrus X-3 rocket pack and Nefarious Villian are trademarks of The Walt Disney Company.
Roger Clemens' MVP Baseball(tm) Game
You win the pennant in this game by superior execution, especially when it comes to consistent fielding. The game gives you a neat perspective in the field, and overall is one of the best of the baseball games. Use the various ROG codes to your advantage, and then switch off effects to deny those advantages to your opponent. If you want a tougher challenge, reverse this procedure to give your opponent a boost.
ROG
CODE    KEY IN . . .    EFFECT . . .
1       C22D-6FAD       Batter never walks
2       DF2D-676D       1 ball per wal
3       D42D-676D       2 balls per wal
4       D72D-676D       3 balls per wal
5       D92D-676D       5 balls per walk
6       D12D-676D       6 balls per wal
7       D52D-676D       7 balls per walk
8       C227-6D6D       Batter never strikes out
9       DF27-640D       1 strike per out
10      D427-640D       2 strikes per out
11      D027-640D       4 strikes per out
12      D927-640D       5 strikes per out
13      7665-0FD1 + 7669-0F01   Each run counts as 2
14      DFBF-07DF       1 out per inning per tea
15      D4BF-07DF       2 outs per inning per tea
Roger Clemens' MVP Baseball is a trademark of LJN, Ltd.
Romance of the Three Kingdoms II(tm) Game
Your task is to unite all 41 provinces of China using various means, including war, loyalty, bribes, gifts, etc. Very involved and challenging, definitely for strategy lovers with a lot of time and patience. Help yourself out by increasing your quantities of gold, rice and population with these codes.

3II
CODE    KEY IN . . .    EFFECT . . .
Scenario 1
1       7DE7-A465 + 59E7-A4A5   Start with 30,000 gold pieces

2       7DE7-A765 + 59E7-A705   Start with 30,000 rice
3       7DE7-A765 + 59E7-A7A5   Start with 30,000 population
Scenario 2
4       7D67-A406 + 596D-A466   Start with 30,000 gold pieces

5       7D67-A4A6 + 596D-A7D6   Start with 30,000 rice
6       7D67-A706 + 596D-A766   Start with 30,000 population
Scenario 3
7       7D67-A7DB + 5967-A70B   Start with 30,000 gold pieces

8       7D67-A76B + 5967-A7AB   Start with 30,000 rice
9       7D60-ADDB + 5960-AD0B   Start with 30,000 population
Scenario 4
10      7D67-A70C + 5967-A76C   Start with 30,000 gold pieces

11      7D67-A7AC + 5960-ADDC   Start with 30,000 rice
12      7D60-AD0C + 5960-AD6C   Start with 30,000 population
Scenario 5
13      7DBB-D7D6 + 59BB-D706   Start with 30,000 gold pieces

14      7DBB-D766 + 59BB-D7A6   Start with 30,000 rice
15      7DBC-DDD6 + 59BC-DD06   Start with 30,000 population
Scenario 6
16      7DB9-6766 + 59B9-67A6   Start with 30,000 gold pieces

17      7DB1-6DD6 + 59B1-6D06   Start with 30,000 rice
18      7DB1-6D66 + 59B1-6DA6   Start with 30,000 population
Romance of the Three Kingdoms II is a trademark of Koei Corporation
Shadowrun(tm) Game
Gosh, where am I? Who am I? These are the questions you ask yourself in this futuristic role playing game. DORUN Codes 18 thru 48 are great codes to amp up your already started game if you get in a bind. Just punch the code in and save your game and you will have the desired effect permanently.
DORUN
CODE    KEY IN . . .    EFFECT . . .
1       D4BE-4DA4       Start with computer, firearms
skills at level 2
2       D7BE-4DA4       Start with computer, firearms
skills at level 3
3       D0BE-4DA4       Start with computer, firearms
skills at level 4
4       D9BE-4DA4       Start with computer, firearms
skills at level 5
5       D1BE-4DA4       Start with computer, firearms
skills at level 6

6       6DAE-4FA7 + FFAE-44D7   Everything is free

7       CEEF-4DDD       Don't subtract karma for spells/skills
(must have enough to advance)
8       CE6D-47A4       Don't subtract karma for shooting
people--ignore message saying you
lost karma

9       8E69-3DA4       Don't subtract spell points (works
for all spell casters). note: casting
spells you aren't allowed to raises     Q
 your spell points.

10      D4BC-4404       Start with 2 strength and charisma

11      D0BC-4404       Start with 4 strength and charisma
12      D9BC-4404       Start with 5 strength and charisma
13      D1BC-4404       Start with 6 strength and charisma
CAUTION: NEVER GO OVER 250 STAMINA! THE GAME WILL FREEZE
14      74B8-4DA4       Start with 50 stamina
15      10B8-4DA4       Start with 100 stamina

16      F0E1-1FDD       Going up 1 body point adds 20
stamina instead of 10
17      F3E1-1FDD       Going up 1 body point adds 30   stamina instead of 10
CODES 18 THRU 48 ARE ONE-TIME-USE CODES THAT MODIFY ONLY A SAVED
GAME. ENTER A 5-PART CODE, LOAD YOUR SAVED GAME, THEN RE-SAVE. THE
CODE DOESN'T  NEED TO BE USED ANYMORE. REPEAT WITH OTHER 5-PART
CODES IF DESIRED
18      DFBC-17AF + DEB8-1D0F + 7AB8-1D6F +     Add 65,000 nuyen(tm) (if less
        6EB8-1DDF + 53B8-1DAF   than 65,000)
19      D4BC-17AF + DEB8-1D0F + 7AB8-1D6F +     Add about 131,000 nuyen
        6EB8-1DDF + 53B8-1DAF   (if less than 65,000)
20      D6BC-17AF + DEB8-1D0F + 7AB8-1D6F +     Add about 524,000 nuyen
        6EB8-1DDF + 53B8-1DAF   (if less than 65,000)

21      10BC-17AF + DDB8-1D0F + 7AB8-1D6F +
        6EB8-1DDF + 53B8-1DAF   Set stamina to 100
22      A6BC-17AF + DDB8-1D0F + 7AB8-1D6F +
        6EB8-1DDF + 53B8-1DAF   Set stamina to 200
23      DCBC-17AF + EAB8-1D0F + 78B8-1D6F +     Set magic total possible to
        6EB8-1DDF + 53B8-1DAF   10 (and spell points to 100)

24      F0BC-17AF + EAB8-1D0F + 78B8-1D6F +     Set total possible magic to
        6EB8-1DDF + 53B8-1DAF    20 (and spell points to 200)
25      FBBC-17AF + EAB8-1D0F + 78B8-1D6F +     Set total possible magic to
        6EB8-1DDF + 53B8-1DAF   25 (and spell points to 250)
26      D1BC-17AF + E2B8-1D0F + 78B8-1D6F +
        6EB8-1DDF + 53B8-1DAF   Set strength to 6
27      D1BC-17AF + EEB8-1D0F + 78B8-1D6F +
        6EB8-1DDF + 53B8-1DAF   Set charisma to 6
28      9DBC-17AF + FFB8-1D0F + 7AB8-1D6F +     Set karma to 10 (if karma is
        6EB8-1DDF + 53B8-1DAF   less than 32)
29      CDBC-17AF + FFB8-1D0F + 7AB8-1D6F +     Set karma to 20 (if karma is
        6EB8-1DDF + 53B8-1DAF   less than 32)
30      EEBC-17AF + FFB8-1D0F + 7AB8-1D6F +     Set karma to 31 (if karma is
        6EB8-1DDF + 53B8-1DAF   less than 32)
31      DFBC-17AF + F4B8-1D0F + 7AB8-1D6F +     Add 32 karma (if karma is
        6EB8-1DDF + 53B8-1DAF   less than 32)
32      D4BC-17AF + F4B8-1D0F + 7AB8-1D6F +     Add 64 karma (if karma is
        6EB8-1DDF + 53B8-1DAF   less than 32)
33      D7BC-17AF + F4B8-1D0F + 7AB8-1D6F +     Add 96 karma (if karma is
        6EB8-1DDF + 53B8-1DAF   less than 32)
34      D1BC-17AF + F4B8-1D0F +         Add 192 karma (if karma is
        7AB8-1D6F + 6EB8-1DDF + 53B8-1DAF       less than 32)
FOR CODES 35 THRU 40, YOUR MAGIC LEVEL MUST BE AT LEAST 1 TO USE SPELLS
35      D1BC-17AF + D5B8-1D0F + 7AB8-1D6F +     Learn powerball spell, level 6
6EB8-1DDF + 53B8-1DAF
36      D1BC-17AF + D6B8-1D0F + 7AB8-1D6F +     Learn heal spell, level 6
6EB8-1DDF + 53B8-1DAF
37      D1BC-17AF + DBB8-1D0F + 7AB8-1D6F +     Learn invisibility spell, level 6       6EB8-1DDF + 53B8-1DAF
38      D1BC-17AF + DCB8-1D0F + 7AB8-1D6F +     Learn armor spell, level 6
6EB8-1DDF + 53B8-1DAF
39      D1BC-17AF + D8B8-1D0F + 7AB8-1D6F +     Learn summon spirit spell, level 6
6EB8-1DDF + 53B8-1DAF
40      D1BC-17AF + DAB8-1D0F + 7AB8-1D6F +     Learn freeze spell, level 6
6EB8-1DDF + 53B8-1DAF
41      D9BC-17AF + DFB8-1D0F + 7AB8-1D6F +     Learn firearms skill, level 5
6EB8-1DDF + 53B8-1DAF
42      DCBC-17AF + DFB8-1D0F + 7AB8-1D6F +     Learn firearms skill, level 10
6EB8-1DDF + 53B8-1DAF
43      DEBC-17AF + DFB8-1D0F + 7AB8-1D6F +     Learn firearms skill, level 15
6EB8-1DDF + 53B8-1DAF
44      D1BC-17AF + D0B8-1D0F + 7AB8-1D6F +     Learn computer skill, level 6
6EB8-1DDF + 53B8-1DAF

45      D1BC-17AF + D9B8-1D0F + 7AB8-1D6F +     Learn leadership skill, level 6
6EB8-1DDF + 53B8-1DAF
46      D1BC-17AF + D7B8-1D0F + 7AB8-1D6F +     Learn armed combat skill, level 6
6EB8-1DDF + 53B8-1DAF
47      D1BC-17AF + D4B8-1D0F + 7AB8-1D6F +     Learn unarmed combat skill,
        6EB8-1DDF + 53B8-1DAF   level 6
48      D1BC-17AF + D1B8-1D0F + 7AB8-1D6F +     Learn negotiation skill, level 6
        6EB8-1DDF + 53B8-1DAF
Shadowrun , Jake and nuyen are trademarks of FASA Corporation.
Sim City(tm) Game
Start your own town and grow it into a big city. Great concept--and a challenging, thought-provoking strategy game. CITY Code 1 grants every politician's dream--many kinds of spending don't use up money! (Reality check: money still decreases for annual expenditures.) You can slow the march of time with Code 3, or increase the normal amount of starting money with Codes 4 and 5. (The options screen display will still read $20,000.) Code 2 can make the game somewhat harder, although some players will enjoy the quickened pace.
CITY
CODE    KEY IN . . .    EFFECT . . .
1       C28A-AD61       Money doesn't decrease for most         types of spending

2       DD67-DFAA       Time goes faster
3       DE67-DFAA       Time goes slower

4       0DAB-6D02 + BAAB-6D62   Start easy game with $40,000
5       1DAB-6D02 + 3CAB-6D62   Start easy game with $60,000
6       86AB-6D02 + D8AB-6D62   Start easy game with $3,000
Sim City is a trademark of Maxis Software.
The Simpsons: Bart's Nightmare(tm) Game
This game is cool and Bart(tm) is no fool. Help him find the homework he needs for school. You may find these codes will be a helpful tool.
NIGHT
CODE    KEY IN . . .    EFFECT . . .
1       D46A-D521       Start with 2 bubbles
2       DB6A-D521       Start with 9 bubbles
3       89CB-D9B5       Infinite bubbles and seeds

4       C2BE-60EA       Infinite lives--Bartman(tm) and Itchy   and Scratchy(tm) sub-games

5       C2C3-6925 + C2C3-61B5   Infinite Z's--main game
The Simpsons: Bart's Nightmare,Bart, Bartman and Itchy and Scratchy are trademarks of Twentieth Century Fox Film Corporation.
Skueljagger(tm) Game
You lose lives quickly in this good-playing action game, and extra lives are hard to come by. SKUL Code 3 allows each green jeerald to give you an extra life--very handy. Or, Code 14 gives you infinite lives. Experts, try your luck using Code 6--you die each time you're touched.
SKUL
CODE    KEY IN . . .    EFFECT . . .
1       FDC3-6DA4       10 green jemeralds for an extra life
2       9DC3-6DA4       50 green jemeralds for an extra life
3       DDC3-6F04       Each green jemerald gives you a life

4       5D66-DFA7       Slower timer
5       F366-DFA7       Faster timer

6       6DCB-A404 + 6DCC-A4D4   Die when touched (regardless of
jemeralds)

7       DD6B-DF07       Infinite time
8       D46B-DF07       Time goes by 2x as fast
9       D06B-DF07       Time goes by 4x as fast

10      D7C2-6704       Each green jemerald is worth 3
11      DBC2-6704       Each green jemerald is worth 9
12      FBC2-6704       Each green jemerald is worth 19
13      49C2-6704       Each green jemerald is worth 25
(extra life on each one)

14      DDCA-AD04 + DDBB-6D61   Infinite lives

15      DF83-D765       Start with 1 life instead of 5
16      D783-D765       Start with 3 lives

17      DB83-D765       Start with 9 lives
18      FB83-D765       Start with 19 lives
19      9D83-D765       Start with 50 lives
20      BB83-D765       Start with 99 lives

21      1DCC-A4D4       Walk through enemies if you have
no red jemeralds

22      D4CB-A7D4       Don't lose all red jemeralds when
you get hit
23      C2BB-6FA1       Don't lose green jemeralds when you fall and die

24      8BAB-6DD9       No enemies or jemeralds--good for
exploring, switch off effects   to advance

25      FFCB-A7D4       Red jemeralds set to 10 after you get
hit--must have at least 1
Skueljagger is a trademark of Barr Entertainment Inc.

SmartBall(tm) Game
Try this selection of codes for this cute action game. Choose from codes that add live, give protection, and add jumping power. If you're good enough, you can try mastering the game with only one life (SMART Code 1).
SMART
CODE    KEY IN . . .    EFFECT . . .
1       DF6D-676D       Start with 1 life instead of 3

2       D96D-676D       Start with 5 lives
3       DC6D-676D       Start with 10 lives
4       FB6D-676D       Start with 25 lives
5       746D-676D       Start with 50 lives
6       176D-676D       Start with 99 lives

7       C2B9-0F0D       Infinite lives

8       C2BE-A467       Protection from most enemies    (lose no hearts)

9       C266-04A7       Infinite red balls on pick-up-- until continue

10      7762-040D + DE62-0FAD   Go to any level

11      ECC3-DF6D       Super jump
12      E1C3-DF6D       Mega-jump

Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code).
SmartBall is a trademark of Sony Imagesoft Inc.
Sonic Blast Man(tm) Game
Punch, kick and throw your enemies with impunity using BLAST Code 14, protection, and get infinite lives with Code 2. Experts, try Codes 10 and 13 to start and continue with reduced energy.
BLAST
CODE    KEY IN . . .    EFFECT . . .
1       D76B-D46D       Start with 11 lives

2       DDA5-6F60       Infinite lives

3       DDAD-ADDF       Start with 0 dynamite punches

4       D9AD-ADDF       Start with 5 dynamite punches
5       D5AD-ADDF       Start with 7 dynamite punches
6       DBAD-ADDF       Start with 9 dynamite punches

7       C2C3-0464       Infinite dynamite punches

8       7AB9-0DD7       Start with 3/4 energy
9       46B9-0DD7       Start with 1/2 energy
10      F0B9-0DD7       Start with 1/4 energy
11      7AB5-A407       Continue with 3/4 energy
12      46B5-A407       Continue with 1/2 energy
13      F0B5-A407       Continue with 1/4 energy

14      C2A9-04AD       Protection against most enemy hits
15      C2C3-0DAD       Protection against repeated hits on     the head when an enemy is holding you

16      C2AC-A4A4       Infinite credits

17      C2A9-0F6F       Super glove worth nothing

18      DDA4-070F       Hamburger worth nothing

19      9DA4-070F       Hamburger restores energy fully

20      DDAF-040F       Apple worth nothing

21      9DAF-040F       Apple restores energy fully

22      33BC-0F0F       Start on Stage 2
23      CBBC-0D6F + 3CBC-0FDF +         Start on stage 3
        62BC-0F0F + D4BC-0DAF
24      CBBC-0D6F + 3CBC-0FDF +         Start on stage 4
        62BC-0F0F + D7BC-0DAF
25      CBBC-0D6F + 3CBC-0FDF +         Start on stage 5
        62BC-0F0F + D0BC-0DAF
Sonic Blast Man is a trademark of Taito Corp.
Soul Blazer(tm) Game
Using magic, swords and your increasing ability levels, rescue the souls by defeating the monsters roaming the land. Good graphics and an absorbing storyline that you unravel as you go along. Help yourself defeat those bosses with SOUL Code 1, invincibility. Experts, try starting with 4 hit points using Code 2.
SOUL
CODE    KEY IN . . .    EFFECT . . .
1       C26E-6DA7 + C223-0D07   Invincible

2       D0E6-0FB4       Start with 4 hit points
3       DEE6-0FB4       Start with 15 hit points
4       FBE6-0FB4       Start with 25 hit points
5       74E6-0FB4       Start with 50 hit points
6       08E6-0FB4       Start with 75 hit points
7       10E6-0FB4       Start with 100 hit points
8       5EE6-0FB4       Start with 127 hit points

9       DDE8-64BF       Gems set to 999,999 every time a
gem is picked up

10      FDE8-A761 + DDE8-A7A1   10 EXP required instead of 100
for level 2
11      DFEA-ADA1       180 EXP required instead of 280
for level 3
12      D7EA-AFA1       380 EXP required instead of 580
for level 4
13      D1EA-A4A1       600 EXP required instead of 1,000
for level 5
14      F4EA-A7A1       1,200 EXP required instead of 2,000
for level 6
15      40E2-ADA1       2,400 EXP required instead of 3,200
for level 7
16      79E2-AFA1       3,500 EXP required instead of 4,500
for level 8
17      06E2-A4A1       4,800 EXP required instead of 5,800
for level 9
18      11E2-A7A1       6,600 EXP required instead of 7,600
for level 10
19      61E3-ADA1       8,600 EXP required instead of 9,600
for level 11
20      DDE3-AFA1       10,000 EXP required instead of
12,400 for level 12
21      7DE3-A4A1       13,000 EXP required instead of
15,000 for level 13
22      9DE3-A7A1       15,000 EXP required instead of
19,000 for level 14
Soul Blazer is a trademark of Enix America Corporation.
Space Football(tm) Game
These select codes allow you to improve your tactical skills in this entertaining future-sport.
SPACE
CODE    KEY IN . . .    EFFECT . . .
1       C2C9-D46F       No pushback on firing
2       1BC9-DFAF       Push forward on firing

3       1B26-A7D7       Instant acceleration

4       C2B9-D7AF       Infinite energy
Space Football is a trademark of Triffix Entertainment, Inc.
Space Megaforce(tm) Game
Discover the true nature of the mysterious object that has devastated most of Earth's major cities--and destroy it. Excellent scrolling graphics and many levels make for hours of enlightening entertainment. Make special weapon 6 last longer with MEGA Code 39. Code 21 makes you invincible and ups your weapon level.
MEGA
CODE    KEY IN . . .    EFFECT . . .
1       DDC9-DD06       Start with 0 bombs
instead of 3
2       D5C9-DD06       Start with 7 bombs
3       FDC9-DD06       Start with 10 bombs
4       49C9-DD06       Start with 25 bombs
5       9DC9-DD06       Start with 50 bombs
6       BBC9-DD06       Start with 99 bombs
7       DD65-AFAB       Infinite bombs

8       DFBE-A4A8       Start with 2 ships
9       D5BE-A4A8       Start with 8 ships
10      FDBE-A4A8       Start with 11 ships
11      49BE-A4A8       Start with 26 ships
12      9DBE-A4A8       Start with 51 ships
13      59BE-A4A8       Start with 76 ships
14      BBBE-A4A8       Start with 100 ships

15      DD6D-07AC       Infinite ships

16      DDCE-D4D6       Each bomb capsule worth 0

17      D4CE-D4D6       Each bomb capsule worth 2
18      D0CE-D4D6       Each bomb capsule worth 4
19      D1CE-D4D6       Each bomb capsule worth 6

20      CB68-D4AC + D168-D7DC   Protection against enemy
hits, and weapon level goes
to 2 when hit
21      CB68-D4AC + D168-D7DC + D16A-D4DC       Protection against enemy
 hits, and weapon level goes
to 6 when hit

22      CB6A-0D0D + D46A-0D6D   Start in area 2
23      CB6A-0D0D + D76A-0D6D   Start in area 3
24      CB6A-0D0D + D06A-0D6D   Start in area 4
25      CB6A-0D0D + D96A-0D6D   Start in area 5
26      CB6A-0D0D + D16A-0D6D   Start in area 6
27      CB6A-0D0D + D56A-0D6D   Start in area 7
28      CB6A-0D0D + D66A-0D6D   Start in area 8
29      CB6A-0D0D + DB6A-0D6D   Start in area 9
30      CB6A-0D0D + DC6A-0D6D   Start in area 10
31      CB6A-0D0D + D86A-0D6D   Start in area 11
32      CB6A-0D0D + DA6A-0D6D   Start in area 12

33      CBC4-0F06 + DDC4-0F66   All weapon capsules give
you weapon type 1
34      CBC4-0F06 + DFC4-0F66   All weapon capsules give        you  weapon type 2
35      CBC4-0F06 + D4C4-0F66   All weapon capsules give
you  weapon type 3
36      CBC4-0F06 + D7C4-0F66   All weapon capsules give|
 you  weapon type 4
37      CBC4-0F06 + D0C4-0F66   All weapon capsules give         you  weapon type 5
38      CBC4-0F06 + D9C4-0F66   All weapon capsules give
you  weapon type 6

39      828E-AF6B       Power shots (weapon type 6)
last until you pick up another
weapon or get hit (Normally,     they last only for a couple
of seconds)
Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code).
Space Megaforce is a trademark of Toho Co., Ltd.
Spanky's Quest(tm) Game
Save the world from darkness, dollink. This cute game has fruit that tries to do you in, and lots of enemies and bosses to defeat. Try SPANK Code 1 for infinite lives.
SPANK
CODE    KEY IN . . .    EFFECT . . .
1       40AC-DF08       Infinite lives

2       DD31-AFAD       Start with 1 life
3       D931-AFAD       Start with 6 lives
4       DB31-AFAD       Start with 10 lives

5       CB3F-0FDF + DF3F-0F0F   Start with 1 key in all areas after 1-1

6       CB35-A7AD + DF36-ADDD   Start on area 2-1
7       CB35-A7AD + D436-ADDD   Start on area 3-1
8       CB35-A7AD + D736-ADDD   Start on area 4-1
9       CB35-A7AD + D036-ADDD   Start on area 5-1
Spanky's Quest is a trademark of Natsume Inc.
 

Spider-Man and the X-Men: Arcade's Revenge(tm) Game
Help Spidey(tm) save his super pals. SPIDE Codes 11 and 12 can be very useful, protecting you and giving you super jump to help you breeze through the game.
SPIDE
CODE    KEY IN . . .    EFFECT . . .
1       DD68-646D       Start with 1 life instead of 3

2       D068-646D       Start with 5 lives
3       D168-646D       Start with 7 lives
4       DB68-646D       Start with 10 lives
5       FB68-646D       Start with 26 lives
6       7468-646D       Start with 51 lives
7       1768-646D       Start with 100 lives

8       C266-D51D       Spider-Man(tm) has infinite lives
9       C26D-090A       Gambit(tm) has infinite lives
10      C2C2-D767       Wolverine(tm), Cyclops(tm) and   Storm(tm) have infinite lives

11      C261-A044       Spider-Man is invincible after
getting hit (blinks)

12      CB69-0937 + E669-0147   Spider-Man jumps higher (if you jump
too high in some places you die)

13      DDCB-6144       Protects Spider-Man from most hits
(lose no energy)
14      C2CC-A917       Protects Spider-Man from ground         hazard (looks like silver weeds)
Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code).
Spider-Man and the X-Men: Arcade's Revenge, Spidey, Spider-Man, Gambit, Wolverine, Cyclops and Storm are trademarks of Marvel Entertainment Group, Inc.
Spindizzy Worlds(tm) Game
Some really handy codes here to help you conquer the numerous stars of the Spindizzy Worlds(tm). SPIN Codes 2 and 6 will enable you to explore with time and fuel on your side--now you're smokin'.
SPIN
CODE    KEY IN . . .    EFFECT . . .
1       D46F-6FDD       Faster G.E.R.A.L.D.(tm)

2       D0BD-64DF       Slower timer

3       4D6C-DFD7       More fuel lost from falling off landscape

4       D96C-DFD7       Less fuel lost from falling off landscape
5       DD6C-DFD7       Almost zero fuel lost from falling off landscape

6       4AEC-DDA4       Don't lose fuel from anything!
Spindizzy Worlds and G.E.R.A.L.D. are trademarks of Paul Shirley.
Street Fighter II(tm) Game
Enjoy! Codes 49 and 50 can cause some strange effects, like moving through your opponent.
STREET
CODE    KEY IN . . .    EFFECT . . .
1       BD62-672A       90 seconds per battle instead of 99
2       6D62-672A       80 seconds per battle
3       5D62-672A       70 seconds per battle
4       1D62-672A       60 seconds per battle
5       9D62-672A       50 seconds per battle
6       0D62-672A       40 seconds per battle
7       7D62-672A       30 seconds per battle
8       4D62-672A       20 seconds per battle
9       FD62-672A       10 seconds per battle

10      DF80-AD64       Win 1 bout to win the match instead
of 2 out of 3--must switch off effects
before fighting M. Bison(tm)

11      EDBE-0F09       Dizziness wears off very quickly
12      C9BE-0DA9       Dizziness lasts longer--on harder levels,       won't work on computer

13      BB63-6D2A       99 seconds in 1st bonus round
instead of 40
14      BD63-6D2A       90 seconds in 1st bonus round
15      6D63-6D2A       80 seconds in 1st bonus round
16      5D63-6D2A       70 seconds in 1st bonus round
17      1D63-6D2A       60 seconds in 1st bonus round
18      9D63-6D2A       50 seconds in 1st bonus round
19      7D63-6D2A       30 seconds in 1st bonus round
20      4D63-6D2A       20 seconds in 1st bonus round
21      FD63-6D2A       10 seconds in 1st bonus round

22      4DC6-6493       Championship mode on

23      6DCF-D764 + FFCF-D7A4   Advance to next level when you
continue (must switch off before        you continue on M. Bison(tm) stage)

24      CBA0-AF64 + EEA0-AFA4   Always fight Ryu(tm)
25      CBA0-AF64 + DDA0-AFA4   Always fight Honda(tm)
26      CBA0-AF64 + DFA0-AFA4   Always fight Blanka(tm)
27      CBA0-AF64 + D4A0-AFA4   Always fight Guile(tm)
28      CBA0-AF64 + D7A0-AFA4   Always fight Ken(tm)
29      CBA0-AF64 + D0A0-AFA4   Always fight Chun-Li(tm)
30      CBA0-AF64 + D9A0-AFA4   Always fight Zangief(tm)
31      CBA0-AF64 + D1A0-AFA4   Always fight Dhalsim(tm)
32      CBA0-AF64 + DBA0-AFA4   Always fight Balrog(tm)
33      CBA0-AF64 + DCA0-AFA4   Always fight Vega(tm)
34      CBA0-AF64 + D6A0-AFA4   Always fight Sagat(tm)
35      B9A0-AF04       Fight M. Bison(tm)

36      DDA4-A404 + 6DA4-A764   Always fight on bonus stage 1
37      DDA7-AF04 + DDA7-A4A4   Always fight on bonus stage 2

38      3CA4-DD67 + FEA4-DFD7   High throw and grab damage
39      3CA4-DD67 + EEA4-DFD7   Minimum throw and grab damage

40      503E-04DF       Player dies after getting hit by 2
blows

41      60AC-AFD4       Both players start with 3/4 energy
(1/4 damage)
42      96AC-AFD4       Both players start with 1/2 energy      (1/2 damage)
43      4AAC-AFD4       Both players start with 1/4 energy
(3/4 damage)

44      C2CC-A7DF       Round number does not advance
(can't fight to a draw)
45      DF81-A704       1 draw ends fight in VS. battle

46      893E-04DF       Most punches and kicks do no
damage
47      DDAC-AFD4       Both players start with no energy
(1 hit and you're dead)
48      DDAC-AF64       Player 1 starts with no energy
(1 hit and he's dead)
49      1C65-DF00       Players move faster
50      D965-DF00       Some special moves are faster
51      DD61-6DA9       Both players can do special moves in    the air
52      73A5-DF60       Dragon punch does not go as high
53      2AA5-DF60       Dragon punch goes higher

54      DD84-DD01       Some special moves are easier to perform
 (Edmond Honda(tm): Sumo Head Butt(tm);
Blanka(tm): Rolling Attack(tm); Guile(tm):
Flash Kick(tm); Guile(tm): Sonic Boom(tm);
Chun Li(tm): Whirlwind Kick(tm))
55      DFA0-DDA0 + ADA0-DFD0   No pause after throwing a Fireball
56      6D25-A467 + 6F25-A4A7   Players can hit each other no matter
where they are

57      DAB8-A761       Do special moves by just pressing
buttons  (may make Fireballs lower)
58      DDB8-ADF3       Fireballs are lower to the ground
59      1DB8-ADF3       Fireballs are higher off the ground
60      DDE3-DF01       Fireballs, Sonic Booms and Yoga Fires(tm)
always go to the right (thrown to the
left, they go backwards)
61      EEB8-A793       Light Fireballs, Sonic Booms and Yoga   Fires are slower
62      EBB8-A793       Light Fireballs, Sonic Booms and Yoga
Fires are faster
63      EDB8-A793       Light Fireballs, Sonic Booms and Yoga
Fires are super fast
 

64      EEB8-A723       Medium Fireballs, Sonic Booms and Yoga
Fires are slower
65      EBB8-A723       Medium Fireballs, Sonic Booms and Yoga
Fires are faster
66      EDB8-A723       Medium Fireballs, Sonic Booms and Yoga  Fires are super fast
67      EEBA-AD93       Hard Fireballs, Sonic Booms and Yoga
Fires are slower
68      EBBA-AD93       Hard Fireballs, Sonic Booms and Yoga
Fires are faster

69      EDBA-AD93       Hard Fireballs, Sonic Booms and Yoga
Fires are super fast
70      DDB1-D4F3 + EEB1-D7B3   Light Sumo Head Butts and Rolling
Attacks are slower
71      DBB1-D4F3 + EBB1-D7B3   Light Sumo Head Butts and Rolling
Attacks are faster
72      F9B1-D4F3 + EDB1-D7B3   Light Sumo Head Butts and Rolling
Attacks are super fast
73      DDB1-D4B3 + EEB5-DDF3   Medium Sumo Head Butts and Rolling
Attacks are slower
74      DCB1-D4B3 + E5B5-DDF3   Medium Sumo Head Butts and Rolling
Attacks are faster
75      F1B1-D4B3 + 33B5-DDF3   Medium Sumo Head Butts and Rolling
Attacks are super fast
76      DDB1-D7F3 + EEB5-DDB3   Hard Sumo Head Butts and Rolling
Attacks are slower
77      D8B1-D7F3 + E9B5-DDB3   Hard Sumo Head Butts and Rolling
Attacks are faster
78      F5B1-D7F3 + 32B5-DDB3   Hard Sumo Head Butts and Rolling
Attacks are super fast
79      6DA4-6707       Most special moves disabled (computer   can still do them, Zangief(tm) can still do
Spinning Clothesline(tm))
80      CB61-07A4       Invisible Fireballs, Sonic Booms, Yoga
Fires and Yoga Flames(tm)
81      1868-0D6C       No Fireballs, Sonic Booms or Yoga Fires,
makes Yoga Flame invisible

Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code).
Street Fighter II, M. Bison, Ryu, Honda, Blanka, Guile, Ken, Chun-Li, Zangief, Dhalsim, Balrog, Vega, Sagat, Edmond Honda, Sumo Head Butt, Rolling Attack, Flash Kick, Sonic Boom, Whirlwind Kick, Yoga Fire, Yoga Flame, and Spinning Clothesline are trademarks of Capcom USA, Inc.
 
 

Strike Gunner S-T-G(tm) Game
You get to choose your special weapons in this vertically scrolling shooter. Good music, good graphics. STRIKE Codes 1 and 2 (infinite lives) are of course handy. So are Codes 4 and 5 (infinite special weapon energy).
STRIKE
CODE    KEY IN . . .    EFFECT . . .
1       C2B4-076F       Infinite lives--player 1
2       C2B8-046F       Infinite lives--player 2

3       C262-D9E6       Infinite continues

4       C2EA-D46D       Infinite special weapon
energy--player 1
5       C2E4-0DAD       Infinite special weapon         energy--player 2

6       CB69-D40D + DF69-D46D + 3C69-D4AD       Start on stage 2
7       CB69-D40D + D469-D46D + 3C69-D4AD       Start on stage 3
8       CB69-D40D + D769-D46D + 3C69-D4AD       Start on stage 4
9       CB69-D40D + D069-D46D + 3C69-D4AD       Start on stage 5
10      CB69-D40D + D969-D46D + 3C69-D4AD       Start on stage 6

11      CBAA-640A + DBAA-64AA   Player 1's shot power goes
to max on pick-up of 1
shot-power unit
12      CBAA-640A + DBA2-64AA   Player 2's shot power goes
to max on pick-up of 1
shot-power unit
Strike Gunner S-T-G is a trademark of Vap Inc., Athene
Super Adventure Island(tm) Game
Master Higgins(tm) must save his girl from the evil Dark Cloak(tm). It's up to you to jump to his aid--and now, not only can you super jump, but you can MEGA-jump with ISLE Code 14. When the bad guys touch you, you're dead meat, so you'd better have plenty of lives. Try Codes 2 thru 8. Only 14 lives left can be displayed on the screen, but you will get the larger number.
ISLE
CODE    KEY IN . . .    EFFECT . . .
1       DD6A-646F       Start with 1 life instead of 3

2       D06A-646F       Start with 5 lives
3       DB6A-646F       Start with 10 lives
4       D36A-646F       Start with 15 lives
5       F66A-646F       Start with 25 lives
6       7F6A-646F       Start with 50 lives
7       146A-646F       Start with 99 lives

8       C2B3-D46D       Infinite lives

9       DD6A-67AF       Start with 1 credit

10      D96A-67AF       Start with 6 credits
11      C2CD-0F0D       Infinite credits

12      CBBE-DF94 + FDBE-DFB4   Fruit restores full energy

WHEN USING CODES 13 AND 14, DON'T USE THE GAME'S SUPER JUMP FEATURE.
CODES DON'T WORK FOR SKATEBOARD
13      798C-DF0D       Super jump
14      408C-DF0D       Mega-jump

15      79C0-A7DD + 79C6-A4DD   Don't lose all weapon power     when you die--may give you
unusual weapons

16      D766-0FD7       Start in area 1, stage 2
17      D966-0FD7       Start in area 1 bonus round
18      D566-0FD7       Start in area 1, stage 3
19      DC66-0FD7       Start in area 2, stage 1
20      DA66-0FD7       Start in area 2, stage 2
21      D366-0FD7       Start in area 2 bonus round
22      FF66-0FD7       Start in area 2, stage 3
23      F066-0FD7       Start in area 3, stage 1
24      F666-0FD7       Start in area 3, stage 2
25      FC66-0FD7       Start in area 3, stage 3
26      F266-0FD7       Start in area 4, stage 1
27      FE66-0FD7       Start in area 4, stage 2
28      4D66-0FD7       Start in area 4 bonus round
29      4066-0FD7       Start in area 4, stage 3
30      4566-0FD7       Start in area 5, stage 1
31      4B66-0FD7       Start in area 5, stage 2
32      4866-0FD7       Start in area 5, stage 3
33      4266-0FD7       Start in area 5, bonus round
Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code).
Super Adventure Island, Master Higgins and Dark Cloak are trademarks of Hudson Soft USA, Inc.
Super Baseball Simulator 1.000(tm) Game
This is a whole new ballgame--players have the ability to perform superhuman plays like photon balls, missile hits and super catches. These super plays also add extra challenge. 1.000 Code 1, infinite added points, is a choice code. Codes 2 thru 4 are good to increase the challenge of the standard game for experts.
1.000
CODE    KEY IN . . .    EFFECT . . .
1       DDCD-646C       Infinite added points

2       783E-DF6C       Fewer "HR" points to distribute--
standard game
3       9D3E-D4DC       Fewer "R" points to distribute--
standard game
4       F03E-D46C       Fewer "F" points to distribute--
standard game

5       DB3F-070C       More "AV" points to distribute--
moderate game
6       DF3F-07AC + BD3F-076C   More "HR" points to distribute--        moderate game
7       1634-0DDC + DF34-0D0C   More "R" points to distribute--
moderate game
8       1034-0D6C       More "F" points to distribute--
moderate game
Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code).
Super Baseball Simulator 1.000 is a trademark of Culture Brain USA, Inc.
Super Bases Loaded(tm) Game
In this realistic baseball challenge, many codes that change the rules will also fool the on-screen counters. For BASES Codes 6 thru 11, the maximum number of strikes displayed is 2. For Codes 8 thru 11, foul balls after 2 strikes don't count. For Code 12, the umpire will call strikes, but they are not displayed or counted; foul balls don't count either. For Codes 13 thru 18, the maximum number of balls displayed is 3. For Code 19, the umpire will call balls, but they won't be displayed or counted. For Codes 20 thru 25, the maximum number of outs displayed is 2.
BASES
CODE    KEY IN . . .    EFFECT . . .
1       DDA1-A46D + DFA0-A76D + DFE0-6F6D       Game lasts 1 inning
2       D4A1-A46D + D7A0-A76D + D7E0-6F6D       Game lasts 2 innings
3       D0A1-A46D + D9A0-A76D + D9E0-6F6D       Game lasts 3 innings
4       D6A1-A46D + DBA0-A76D + DBE0-6F6D       Game lasts 5 innings
5       DAA1-A46D + D2A0-A76D + D2E0-6F6D       Game lasts 7 innings

6       DFAF-6F67 + DDA2-07D7   1 strike and batter is out
7       D4AF-6F67 + DFA2-07D7   2 strikes and batter is out
8       D0AF-6F67 + D7A2-07D7   4 strikes and batter is out
9       D9AF-6F67 + D0A2-07D7   5 strikes and batter is out
10      D5AF-6F67 + D1A2-07D7   7 strikes and batter is out
11      DBAF-6F67 + D6A2-07D7   9 strikes and batter is out
12      C2E8-DF0D       Batter never strikes out

13      DFA5-6F07 + DDA7-6767   Batter walks on 1 ball
14      D4A5-6F07 + DFA7-6767   Batter walks on 2 balls
15      D7A5-6F07 + D4A7-6767   Batter walks on 3 balls
16      D9A5-6F07 + D0A7-6767   Batter walks on 5 balls
17      D1A5-6F07 + D9A7-6767   Batter walks on 6 balls
18      DBA5-6F07 + D6A7-6767   Batter walks on 9 balls
19      C2EA-D40D       Batter never walks
 

20      DDE7-07AD       1 out per inning
21      DFE7-07AD       2 outs per inning
22      D7E7-07AD       4 outs per inning
23      D0E7-07AD       5 outs per inning
24      D1E7-07AD       7 outs per inning
25      D6E7-07AD       9 outs per inning
Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code).
Super Bases Loaded is a trademark of Jaleco USA Inc.
Super Batter Up(tm) Game
Select a stadium and line up your favorite players. Try BATUP Code 8 and you'll never strike out. (Switch off the effect when your opponent's up.) With Code 1, the batter will never walk--use the code when you're pitching and switch off when you're up.
BATUP
CODE    KEY IN . . .    EFFECT . . .
1       C2B2-0D6A       Batter never walks
2       DFB2-040A       1 ball per wal
3       D4B2-040A       2 balls per walk
4       D7B2-040A       3 balls per wal
5       D9B2-040A       5 balls per wal
6       D1B2-040A       6 balls per wal
7       D5B2-040A       7 balls per wal
8       C2BD-64DA       Batter never strikes out
9       DFBD-67AA       1 strike per out
10      D4BD-67AA       2 strikes per out
11      D0BD-67AA       4 strikes per out
12      D9BD-67AA       5 strikes per out
Super Batter Up is a trademark of Namco Ltd.
Super Battletank(tm) Game
Intense desert fighting with good graphics and combat effects. The later missions get tough. Star codes are BATANK Codes 1 or 2 for endless ammo or protection from damage (but not both at the same time). Codes 7 thru 10 make it tougher for you hotshot players.
BATANK
CODE    KEY IN . . .    EFFECT . . .

1       4ABD-DDA4       Infinite weapon ammo--not for smoke
screens or machine gun

2       C9AC-0D67       Take no damage from most enemies or mines

3       1022-D7D4       More cannon ammo on each mission
4       D923-DF04       More laser shells on each mission
5       D923-D7A4       More smoke screens on each mission
6       EE2E-D4D4       More machine gun ammo on stages 1 thru 4

7       FB22-D7D4       Less cannon ammo on each mission
8       DD23-DF04       No laser shells on each mission
9       DD23-D7A4       No smoke screens on each mission
10      482E-D4D4       Less machine gun ammo on stages 1 thru 4
Super Battletank is a trademark of Absolute Entertainment, Inc.
Super Bowling(tm) Game
Gee . . . It's--bowling! SUPBOL Codes 3, 6 and 7 slow things down for better ball control. Experts can try Codes 2 and 5 for a harder-to-control ball.
SUPBOL
CODE    KEY IN . . .    EFFECT . . .
1       4ACA-0464       No spin on ball
2       D1C5-DDAD       Faster spin meter
3       D4C5-DDAD       Slower spin meter
4       DFC5-DDAD       Really slow spin meter
5       D1C5-D4DD       Faster power meter
6       D4C5-D4DD       Slower power meter
7       DFC5-D4DD       Really slow power meter
Super Bowling is a trademark of American Technos Inc.
Super Buster Bros.(tm) Game
Bust those bubbles in this challenging game, which starts to get real hard as you get further along. Note that with Code 27, you do not lose the weapon if you die, advance to the next world, or start another game. In fact, this code can be used to take advanced weaponry into the Panic Mode--just end the Tour Mode with an advanced weapon, then start the Panic Mode, and you will still have that weapon!
BUST
CODE    KEY IN . . .    EFFECT . . .

1       DF61-0DDA       Start with 2 lives
2       D461-0DDA       Start with 3 lives
3       D061-0DDA       Start with 5 lives
4       D961-0DDA       Start with 6 lives
5       D561-0DDA       Start with 8 lives
6       DB61-0DDA       Start with 10 lives
7       DD61-0DDA       Start with 1 life

8       DDB2-07A4       Infinite lives

9       FB83-0D64       Clock runs faster
10      1083-0D64       Clock runs slower
11      A683-0D64       Clock runs much slower
12      DD83-0704       Clock is frozen (no time limit)

13      DD61-0D0A       1 credit
14      DF61-0D0A       2 credits
15      D461-0D0A       3 credits
16      D761-0D0A       4 credits
17      D961-0D0A       6 credits
18      D561-0D0A       8 credits
19      EE61-0D0A       No credits
20      C9B9-6D04       Infinite credits

21      D42B-A7D0       Extra credit after 2 food items
instead of 10
22      D02B-A7D0       Extra credit after 4 food items
23      D12B-A7D0       Extra credit after 6 food items
24      D62B-A7D0       Extra credit after 8 food items
25      3C2B-A460       Food items never earn extra credit

26      D184-ADA8       Double harpoon pick-up gives
you machine gun

27      C96E-6FD6       Retain weapon after dying or    advancing thru stages

28      D780-DDD4 + D781-DF04   Panic mode has 2 levels instead of 99
29      D180-DDD4 + D181-DF04   Panic mode has 5 levels
30      D880-DDD4 + D881-DF04   Panic mode has 10 levels
31      F980-DDD4 + F981-DF04   Panic mode has 20 levels
Super Buster Bros. is a trademark of Capcom USA, Inc.
Super Castlevania IV(tm) Game
Count Dracula once again prowls your nightmares, and it's your job--and your inheritance--to fight the evil foe. Simon(tm) has his trusty whip, but against an enemy like Dracula, he should have some of these Game Genie(tm) codes as well! VANIA Code 4 doesn't work for the time stopper, and you can ignore the counter. With Code 7, some enemies, including the Dracster himself, can still hurt you.
VANIA
CODE    KEY IN . . .    EFFECT . . .
1       DD6C-DD66       Infinite lives--switch off effects to get a password

2       FDB2-D4AF       Start with 10 lives--first game only

3       DFB2-D4AF       Start with 1 life--first game only

4       A689-0FD7       Infinite shots for most weapons
5       BBB3-D40F       Start with 99 hearts --1st life only
6       9DB3-D40F       Start with 50 hearts --1st life only

7       D22F-07D7       No energy lost when hit by some enemies

8       6D6D-DF06       Stop timer
9       5E6D-DDA6       Slower timer
10      FE6D-DDA6       Faster timer
Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code).
Super Castlevania IV and Simon are trademarks of Konami, Inc.
Game Genie is a trademark of Lewis Galoob Toys, Inc.
Super Double Dragon(tm) Game
The classic 8-bit fighter is brought up to 16-bit quality. Infinite lives with SDD Codes 8 is a good start. Codes 9 and 10 give you dragon power sooner and let you keep it longer.
SDD
CODE    KEY IN . . .    EFFECT . . .
1       DF8C-070B       1 extra credit--2-player game A

2       DB86-070B       9 lives--1-player game
3       D186-070B       6 lives--1-player game
4       DF86-070B       1 life--1-player game
5       DB88-0D6B       9 lives--2-player game A
6       D188-0D6B       6 lives--2-player game A
7       DF88-0D6B       1 life--2-player game A

8       4A86-6F05       Infinite lives--player 1

9       DDB3-A7F1       Dragon power increases faster
10      D7B2-A7B5       Prolonged maximum dragon power
Super Double Dragon is a trademark of Technos Japan Corporation.
Super Ghouls 'N Ghosts(tm) Game
Setting out on a quest to rescue the Princess is all in a knight's work for Arthur, but even the boldest blade man in the world can run into problems. Time catches up on you, so why not slow it down with GHOUL Code 6? Or even stop it with Code 5?
GHOUL
CODE    KEY IN . . .    EFFECT . . .
1       A2C1-AD01       Infinite lives

2       DDB6-67FF       Infinite continues

3       DFC0-A401       Start with 1 continue

4       DBC0-A401       Start with 9 continues

5       A286-0F01       Stop timer
6       9386-0D01       Slower timer
7       FE86-0D01       Faster timer
8       DBC3-0465       Start with 9 minutes on timer
Remember, you can pick 'n mix your codes!
Super Ghouls 'N Ghosts is a trademark of Capcom USA, In
Super Mario World(tm) Game
Mario(tm) needs no introduction, and this game brings you the bros. at their best. The basic concept, which revolutionized video games, is actually pretty simple. You run, jump, and get power-ups. Puzzles add extra challenge. Use SUPER Codes 7 and 12 for infinite lives and invincibility, and you'll be able to explore the game to your heart's content. Note that Codes 20 thru 22 only work at the start of game, not on continues. These can be combined with Codes 13 or 14 to create "Start and stay as" codes. With Code 12, invincibility, there are brief moments from time to time when you can still be hurt, so keep on your toes. Also, you will need to switch off the effect if you find you can't advance in the game or pick up an item. This code may also cause some unusual visual effects, which don't affect game play. With Code 17, mega-jump, you may find some places that Mario just shouldn't jump to! Depending on where you jump, you could fall off the screen and die. For this reason, this code is best used not for trying to complete the game, but for having fun exploring it. Codes 20 thru 22 don't work for Luigi(tm).
SUPER
CODE    KEY IN . . .    EFFECT . . .
1       DDB4-6F07       Start with 1 life instead of 5

2       D6B4-6F07       Start with 9 lives
3       D3B4-6F07       Start with 15 lives
4       F6B4-6F07       Start with 25 lives
5       7FB4-6F07       Start with 50 lives
6       14B4-6F07       Start with 99 lives

7       C222-D4DD       Infinite lives

8       D964-A7D7 + D967-AFA7   Extra life at 5 coins instead of 100
9       DC64-A7D7 + DC67-AFA7   Extra life at 10 coins
10      F064-A7D7 + F067-AFA7   Extra life at 20 coins
11      7464-A7D7 + 7467-AFA7   Extra life at 50 coins

12      DD32-6DAD       Start and stay invincible most of
the time

13      CBED-6DDF       Stay as Super Mario(tm), Fire Mario(tm) or
Cape Mario(tm) when you get hit--extra
 items may still fall out of box at top of
 screen
14      CB28-DF6D       Stay as Super Mario(tm), Fire Mario(tm) or
Cape Mario(tm) when you fall and die

15      D02C-AF6F       Low jump

16      D42C-AF6F       Super jump
17      DF2C-AF6F       Mega-jump

WITH CODE 18, SOME PUZZLES USE THE TIMER AND YOU MAY NEED TO SWITCH
OFF EFFECTS TO ADVANCE

18      C264-64D7       Infinite time

19      D2E5-A7AD       Extra life with every dragon coin
instead of 5

20      31B7-6F07       Start as Super Mario
21      CBB7-6D67 + D4B7-6DA7
                + 3CB7-6FD7+ 69B7-6F07  Start as Cape Mario
22      CBB7-6D67 + D7B7-6DA7
                + 3CB7-6FD7+ 69B7-6F07  Start as Fire Mario

23      DFCE-64A0       Little Yoshi(tm) grows into big Yoshi
after eating just 1 enemy instead of 5
24      D4CE-64A0       Little Yoshi grows into big Yoshi
after eating just 2 enemies
25      D7CE-64A0       Little Yoshi grows into big Yoshi
after eating just 3 enemies
26      D0CE-64A0       Little Yoshi grows into big Yoshi
after eating just 4 enemies
Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code).
Super Mario World, Mario, Luigi, Super Mario, Fire Mario, Cape Mario and Yoshi are trademarks of Nintendo of America Inc.
Super Ninja Boy(tm) Game
What is this mysterious event that happened in Yokan(tm)? Looks like Jack(tm) and Ryu(tm) better hurry up and investigate what's going on. Try SUPNIN Codes 1 and 4 for near invincibility and almost infinite cash. Remember, though, with Code 1 enemies might be protected, too, and with Code 4 you still need the proper amount of money--it just doesn't subtract.
SUPNIN
CODE    KEY IN . . .    EFFECT . . .
1       822E-07B0       Protection from most
hazards--makes some side-
view enemies invincible

2       EC81-AF69       Start with 250 cash
3       6981-A4D9       Start with 40,960 cash
4       1DAF-D4D6       Don't subtract money
(must have enough to buy)

5       CB2F-A70C + 3C2F-A7AC + F02F-A76C       All stats are 20 (attack,
defense, energy, max HP,
max NP)
6       CB2F-A70C + 3C2F-A7AC + 742F-A76C       All stats for every level are 50
7       CB2F-A70C + 3C2F-A7AC + 102F-A76C       All stats for every level are 100
8       CB2F-A70C + 3C2F-A7AC + EE2F-A76C       All stats for every level are 255
9       DF24-A4AC       1 experience point required
for level 2
10      DF24-A76C       1 experience point required
for level 3
11      DF27-AD0C       1 experience point required
for level 4
12      DF27-AFDC       1 experience point required
for level 5

13      DD61-D725       Don't subtract M's for ninja
cyclone attack
14      DDA5-0421       Don't subtract M's for mighty
balls atta

15      D437-6420       Skulls subtract 2 M's

16      DD37-6420       Skulls don't subtract an M

17      DD30-6720       M power-ups worth nothing
(handicap)

18      D430-6720       M power-ups worth 2
19      D730-6720       M power-ups worth 3
20      D030-6720       M power-ups worth 4
21      D930-6720       M power-ups worth 5
22      F930-6720       M power-ups set to 15
Super Ninja Boy, Yokan, Jack and Ryu are trademarks of Culture Brain USA, Inc.
Super Off-Road(tm) Game
Ever tried getting around the track when you needed an extra boost, and you've got no nitro left? Well, try ROAD Code 1 and never run out again. Key in Code 2 and buy all those accessories to create a winning supertruck, and if you're playing against a friend, let him take Code 3 to even things up. Note that computer opponents may not use nitros with Game Genie(tm) connected.
ROAD
CODE    KEY IN . . .    EFFECT . . .
1       D4B7-07AF + 22B0-0FDF   Infinite nitros

2       2BCA-6707       Infinite cash--player 1
3       2B84-DDDD       Infinite cash--player 2

4       D987-6D0F       Start with $500,000
5       DB87-6D0F       Start with $900,000
Remember, you can pick 'n mix your codes!
Super Off-Road is a trademark of Tradewest, Inc. Game Genie is a trademark of Lewis Galoob Toys, Inc.
Super Play Action Football(tm) Game
This popular game has a different style of play from others of its kind. Try PAF Code 4 and have infinite time to select your plays. Turn effects off to turn the tables on your opponents. Experts, try taking on your opponent with no time outs (Code 2).
PAF
CODE    KEY IN . . .    EFFECT . . .
1       DFB7-D4D7       1 timeout each tea
2       10B7-D407       Player 1 has no timeouts
3       10B7-D4A7       Player 2 has no timeouts
4       4067-6FDD       Infinite time to select play
5       F367-6D0D       Less time to select play
6       5D67-6D0D       More time to select play
Super Play Action Football is a trademark of Nintendo of America Inc.
Super R-Type(tm) Game
This is one tough challenge! As you move through the long levels amidst beautifully detailed graphics, dodging bullets and trying to grab those power-ups, the Game Genie(tm) is just what you need. TYPE Code 7, infinite lives, is a must. Code 15 lets you power up the spiral motion gun much quicker, and Code 20 lets you keep FORCE once you get it, even when continuing to a new game. For Codes 17 thru 19, normally FORCE units increase in power (up to 3 units) whenever a laser is obtained. The codes prevent you from increasing to the next level. We dare ya to try Code 17--it makes the game nearly impossible!
TYPE
CODE    KEY IN . . .    EFFECT . . .
1       DF66-0F00 + CB66-0FD0 + DD66-0F60       Start with 1 life instead of 3
2       D466-0F00 + CB66-0FD0 + DD66-0F60       Start with 2 lives

3       D066-0F00 + CB66-0FD0 + DD66-0F60       Start with 4 lives
4       D966-0F00 + CB66-0FD0 + DD66-0F60       Start with 5 lives
5       D566-0F00 + CB66-0FD0 + DD66-0F60       Start with 7 lives
6       DB66-0F00 + CB66-0FD0 + DD66-0F60       Start with 9 lives

7       C2C7-6D0F       Infinite lives

8       DF6C-A709 + CB6C-A7D9 + DD6C-A769       Continue with 1 life instead of 3
9       D46C-A709 + CB6C-A7D9 + DD6C-A769       Continue with 2 lives

10      D06C-A709 + CB6C-A7D9 + DD6C-A769       Continue with 4 lives
11      D96C-A709 + CB6C-A7D9 + DD6C-A769       Continue with 5 lives
12      D56C-A709 + CB6C-A7D9 + DD6C-A769       Continue with 7 lives
13      DB6C-A709 + CB6C-A7D9 + DD6C-A769       Continue with 9 lives

14      6D80-6DD1 + DD80-6D01   Spiral motion gun takes less time       to power up

15      DD80-6DA1       Spiral motion gun takes much    less time to power up

16      6D84-6F01       Spiral motion gun can't get over-       charged

17      DD68-6DDB + CB6C-67AB + 7D68-6D6B       All FORCE satellites have 1 unit of
power--but can't exceed 1 unit
18      DF68-6DDB + CB6C-67AB + 7D68-6D6B       All FORCE satellites have 2 units of
power--but can't exceed 2 units

19      D468-6DDB + CB6C-67AB + 7D68-6D6B       All FORCE satellites have 3     units of power
20      C267-A4D9       Once FORCE has been obtained,
keep it forever Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code).
Super R-Type is a trademark of Irem America Corporation.
Game Genie is a trademark of Lewis Galoob Toys, Inc.
Super Scope 6(tm) Game
This blaster tube is one of the most popular accessories of all time. It comes with a 6-in-1 game pak. For the Blastris(tm) A game, try SCOPE Code 6 for infinite bullets--what more could you want? For Blastris B, Codes 11 thru 16 let you level warp nicely. On the LazerBlazer(tm) games, you will take no damage with Codes 18 thru 20. Note: Enter the codes with the number 1 controller connected as usual. Then press Start on the controller.

SCOPE
CODE    KEY IN . . .    EFFECT . . .
Blastris(tm) A Game
1       DFC6-05D4       Add 1 bullets at a time
2       D7C6-05D4       Add 3 bullets at a time
3       D9C6-05D4       Add 5 bullets at a time
4       D5C6-05D4       Add 7 bullets at a time
5       DBC6-05D4       Add 9 bullets at a time
6       C9C2-D16F       Infinite bullets

7       DFC9-056F       Clear 1 line instead of 5 to advance to next level
8       D4C9-056F       Clear 2 lines to advance to next level
9       D7C9-056F       Clear 3 lines to advance to next level
10      D0C9-056F       Clear 4 lines to advance to next level
Blastris B Game, Type B:
11      D968-D100       Select low mode to start on level 5
12      DE68-D100       Select low mode to start on level 15
13      FB68-D100       Select low mode to start on level 25
14      F368-D100       Select low mode to start on level 30
15      4768-D100       Select low mode to start on level 35
16      4668-D100       Select low mode to start on level 40
Mole Patrol(tm) Game, Stage Mode:
17      BAA6-01DD       Clear stage after 1 Molian is hit
LazerBlazer(tm) Game, Type A:
18      8262-64A1       Take no damage
LazerBlazer Game, Type B:
19      3CB0-670B       Take no damage
LazerBlazer Game, Type C:
20      C269-67DE       Take no damage
Super Scope 6, Blastris, Mole Patrol and LazerBlazer are trademarks of Nintendo of America Inc.
Super Smash TV(tm) Game
There are so many bad guys in this challenging game, you need a bit of help sometimes so you can stay alive to win the big prizes. Try TV Code 8 for infinite lives, and with Code 37, your weapon gauge doesn't lose power until you die. Super players can try Codes 1 and 26 to start the game with just one life and no continues. Codes 39 thru 46 affect player 1 joining in after the continue timer runs out.
TV
CODE    KEY IN . . .    EFFECT . . .
1       DD62-076D       Start with 3 lives
2       DF62-076D       Start with 4 lives
3       D462-076D       Start with 5 lives
 

4       D062-076D       Start with 7 lives
5       D962-076D       Start with 8 lives
6       D162-076D       Start with 9 lives
7       D562-076D       Start with 10 lives

8       82BB-DD04       Infinite lives

9       EEB1-D7A4       2 lives after continue--player 1
10      DDB1-D7A4       3 lives after continue--player 1
11      DFB1-D7A4       4 lives after continue--player 1
12      D4B1-D7A4       5 lives after continue--player 1

13      D0B1-D7A4       7 lives after continue--player 1
14      D9B1-D7A4       8 lives after continue--player 1
15      D1B1-D7A4       9 lives after continue--player 1
16      D5B1-D7A4       10 lives after continue--player 1

17      EEB0-DDA4       2 lives after continue--player 2
18      DDB0-DDA4       3 lives after continue--player 2
19      DFB0-DDA4       4 lives after continue--player 2
20      D4B0-DDA4       5 lives after continue--player 2

21      D0B0-DDA4       7 lives after continue--player 2
22      D9B0-DDA4       8 lives after continue--player 2
23      D1B0-DDA4       9 lives after continue--player 2
24      D5B0-DDA4       10 lives after continue--player 2

25      8284-AF03       Bonus life worth nothing

26      DD62-0F0D       Start with 0 continues instead of 4
27      DF62-0F0D       Start with 1 continue
28      D462-0F0D       Start with 2 continues
29      D762-0F0D       Start with 3 continues

30      D962-0F0D       Start with 5 continues
31      D162-0F0D       Start with 6 continues
32      D562-0F0D       Start with 7 continues
33      D662-0F0D       Start with 8 continues
34      DB62-0F0D       Start with 9 continues

35      C223-D78B       Infinite continues (but if continue
timer runs out and player starts, a     credit gets used up)

36      6D65-6403 + DF65-6463   Once you get a mobile force field, you
are invincible (the visible effect can  wear off, but you still have invincibility)

DON'T COMBINE CODES 37 AND 38
37      8283-67D7       Weapons gauge doesn't lose power
until you die

38      6DB8-D404 + DFB8-D464   Don't lose weapon power upgrade
when you die, and after you die,        weapon power doesn't decrease
until you get a new weapon

39      EEBF-D7A4       Player 1 joins in with 2 lives
40      DDBF-D7A4       Player 1 joins in with 3 lives
41      DFBF-D7A4       Player 1 joins in with 4 lives
42      D4BF-D7A4       Player 1 joins in with 5 lives

43      D0BF-D7A4       Player 1 joins in with 7 lives
44      D9BF-D7A4       Player 1 joins in with 8 lives
45      D1BF-D7A4       Player 1 joins in with 9 lives
46      D5BF-D7A4       Player 1 joins in with 10 lives
Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code).
Super Smash TV is a trademark of Williams Electronic Games, Inc.
Super Soccer(tm) Game
For this enjoyable soccer game, a variety of codes to let you match player skill levels.
SUSOC
CODE    KEY IN . . .    EFFECT . . .

1       FC2A-0F65 + 3C2A-0FA5   Each goal worth 2--player 1
2       FC2A-0F65 + FC2A-0FA5   Each goal worth 3--player 1
3       1B2A-0F65 + D72A-0FA5   Each goal worth 4--player 1
4       1B2A-0F65 + D02A-0FA5   Each goal worth 5--player 1
5       1B2A-0F65 + D92A-0FA5   Each goal worth 6--player 1
6       1B2A-0F65 + D12A-0FA5   Each goal worth 7--player 1
7       1B2A-0F65 + D52A-0FA5   Each goal worth 8--player 1
8       1B2A-0F65 + D62A-0FA5   Each goal worth 9--player 1
9       FC22-0465 + 3C22-04A5   Each goal worth 2--player 2
10      FC22-0465 + FC22-04A5   Each goal worth 3--player 2
11      1B22-0465 + D722-04A5   Each goal worth 4--player 2
12      1B22-0465 + D022-04A5   Each goal worth 5--player 2
13      1B22-0465 + D922-04A5   Each goal worth 6--player 2
14      1B22-0465 + D122-04A5   Each goal worth 7--player 2
15      1B22-0465 + D522-04A5   Each goal worth 8--player 2
16      1B22-0465 + D622-04A5   Each goal worth 9--player 2

17      DDA6-0DD1       Timer continues to count when it is
normally stopped (pause can still       stop time)
Super Soccer is a trademark of Human Inc.
Super Soccer Champ(tm) Game
Tough game! Try CHAMP Codes 3 thru 10 to make your offensive players faster and beef up your scoring attack.
CHAMP
CODE    KEY IN . . .    EFFECT . . .
1       F32B-D400       Faster timer
2       5D2B-D400       Slower timer

3       D4E7-6DEF       Faster Brazil strikers
4       D4E0-6DEF       Faster USA strikers
5       D4ED-6DEF       Faster England strikers
6       D4E3-0DEF       Faster Germany strikers
7       D4EF-6DEF       Faster Italy strikers
8       D4E4-6DEF       Faster Holland strikers
9       D4EE-0DEF       Faster Argentina strikers
10      D4E9-6DEF       Faster France strikers
Super Soccer Champ is a trademark of Taito Corp.
Super Star Wars(tm) Game
Stunning graphics and faithful adherence to the movie have earned this game its following. Try SPRSTR Codes 9 and 25 for infinite lives and protection. Codes 1 thru 8 work on all 3 difficulty levels. After continuing, the game resets to 3 lives on the easy and Jedi(tm) levels, but on the brave level it remains as it was set.
SPRSTR
CODE    KEY IN . . .    EFFECT . . .
1       DF35-CDA0       Start with 2 lives
2       D935-CDA0       Start with 6 lives
3       D535-CDA0       Start with 8 lives
4       DC35-CDA0       Start with 11 lives
5       DE35-CDA0       Start with 16 lives
6       FB35-CDA0       Start with 26 lives
7       7435-CDA0       Start with 51 lives
8       1735-CDA0       Start with 100 lives

9       C232-14D4 + CB6C-3767   Infinite lives

10      DD3B-C760       Start with no continues
11      D93B-C760       Start with 5 continues
12      D53B-C760       Start with 7 continues
13      DC3B-C760       Start with 10 continues
14      DE3B-C760       Start with 15 continues
15      FB3B-C760       Start with 25 continues
16      743B-C760       Start with 50 continues
17      173B-C760       Start with 99 continues
18      4A21-14D5       Infinite continues

19      F435-CFA0       Start with 1/2 as much health
 as usual (easy level)
20      FD35-C400       Start with 1/2 as much health
as usual (brave level)
21      D335-C4A0       Start with 1/2 as much health   as usual (Jedi(tm) level)

22      0635-CFA0       Start with twice as much health
as usual (easy level)
23      0D35-C400       Start with twice as much health
as usual (brave level)
24      7635-C4A0       Start with twice as much health
as usual (Jedi level)

25      1D34-C704       Protection against most damage

26      D43B-CF00       Small hearts restore half as much
health as usual (easy level)
27      DF3B-CFA0       Small hearts restore half as much       health as usual (brave level)
28      DF3B-C400       Small hearts restore half as much
health as usual (Jedi level)

29      D13B-CF00       Small hearts restore twice as much
health as usual (easy level)
30      D03B-CFA0       Small hearts restore twice as much
health as usual (brave level)
31      D03B-C400       Small hearts restore twice as much
health as usual (Jedi level)
32      DA3B-CF00       Small hearts restore 4 times as much
health as usual (easy level)
33      D63B-CFA0       Small hearts restore 4 times as much
health as usual (brave level)
34      D63B-C400       Small hearts restore 4 times as much
health as usual (Jedi level)

35      DDB0-C767       Begin the game with the lightsaber

36      DD88-37A5       Han Solo(tm) & Chewbacca(tm) begin
with a blaster

37      D488-37A5       Han Solo & Chewbacca begin with
a seeker gun
38      D788-37A5       Han Solo & Chewbacca begin with         a rapid ion gun
39      D088-37A5       Han Solo & Chewbacca begin with
a plasma gun

40      553A-1764       Blaster power-ups remain after dying
41      DDB9-CF67       All 3 characters selectable at the
beginning of the game

42      DF67-4FAF + DF60-4D6F   Only 1 Jawa(tm) needed to pass
landspeeder levels
43      D967-4FAF + D960-4D6F   Only 5 Jawas needed to pass
landspeeder levels
44      DC67-4FAF + DC60-4D6F   Only 10 Jawas needed to pass
 landspeeder levels

45      FB67-4FAF + FB60-4D6F   25 Jawas needed to pass
landspeeder levels
46      7467-4FAF + 7460-4D6F   50 Jawas needed to pass landspeeder levels

47      F467-4D0F       Start with half fuel on landspeeder
 levels

48      0667-4D0F       Start with double fuel on landspeeder
levels--you can't tell how much you
have, but it works
49      6DA5-4D04       No fuel maximum (for fuel power-ups)
--you can't tell how much you have,     but it works
50      40A1-47D4       Fuel power-ups completely refill the
landspeeder
Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code).
Super Star Wars, Jedi, Solo, Chewbacca and Jawa are trademarks of Lucasfilm Ltd.
Super Strike Eagle(tm) Game
Wow, top gun, take off in one of the most advanced aircraft in the world! EAGLE Code 17 is great for infinite fuel. Codes 15 and 18 are great for infinite sidewinder and maverick missiles, so you won't need to land except to repair any damage.
EAGLE
CODE    KEY IN . . .    EFFECT . . .
1       DD3F-0F61       Start with 0 chaff instead of 12
2       D13F-0F61       Start with 6 chaff

3       743F-0F61       Start with 50 chaff
4       173F-0F61       Start with 99 chaff
5       3C2A-4707       Infinite chaff

6       DD3F-04A1       Start with 0 flares instead of 12
7       D13F-04A1       Start with 6 flares

8       743F-04A1       Start with 50 flares
9       173F-04A1       Start with 99 flares
10      3C26-4FD7       Infinite flares

11      D437-0401       Start with 2 sidewinder missiles instead of 12
12      FB37-0401       Start with 25 sidewinder missiles
13      7437-0401       Start with 50 sidewinder missiles
14      1737-0401       Start with 99 sidewinder missiles
15      C92F-44A7       Infinite sidewinder missiles

16      0D3D-0701       Start with less fuel

17      C9BD-47A4       Infinite fuel

18      82CD-3FD7       Infinite maverick missiles
19      DD2A-3D64       Infinite ammo--air-to-air mode
20      DC2A-3D64       Use up ammo faster--air-to-air mode
Super Strike Eagle is a trademark of MicroProse Software Inc.
Super Tennis(tm) Game
In this game, you can choose from among 20 players--and we let you choose super speed for each of them!
TEN
CODE    KEY IN . . .    EFFECT . . .
1       D060-AFAF + D761-AFAF + DD24-07A5       Super speed--Matt
2       D060-AFAF + D761-AFAF + DD24-A7A5       Super speed--Amy
3       D060-AFAF + D761-AFAF + DD27-07A5       Super speed--Brian