Name: Belias

Pokégirl Species: Esper

Element: Fire

Four Main Attacks: Napalm, Flamethrower, Flame Scythe, Hellfire

Pre-Requisites For Summoning: Perform a silly-looking dance within a ring of fire.  The steps are listed on a scroll that is available at most shrines where summoning is taught.  The dance lets Belias know that someone is interested in summoning her, and allows her to touch the aura of the person doing the dance, giving her a chance to read what kind of person they are…

Summoning Fee: Two bunches of bananas. 

Distinguishing Marks: Like all Espers, their appearances vary wildly.  Belias herself is a gray-skinned, primate-like Pokégirl with bright red hair, light tan fur, thickly muscled legs, a long, prehensile tail, four arms, D-Cup breasts, and two heads, one mounted above the other.   Her weapon of choice is a copper priestess staff. 

Summoning Warnings: Belias is friendly towards most everyone, but she is over-excitable and tends to shoot flames everywhere for no reason.   Also, while her heads tend to be on the same page most of the time, they will sometimes disagree and Belias will start fighting herself.

Background: Belias was the fourth Esper to awaken, and the first to awaken in the magic dimension where the majority of Espers live today.  She quickly became famous amongst her sisters for her pleasant, cheerful nature.  When Zodiark regained her ability to travel between the Esper realm and Earth, Belias was first in line to be taught the ability, as well as being one of the first ones to agree to be summoned.  She likes having fun, and loves dancing.  She will come without need of her fee to a summoner who has a Diva, Moogal, or Bardess in their harem so long as she gets to dance with them. 

Interesting Notes: Belias LOVES ice type Pokégirls.  She considers ‘warming’ them to be an excellent challenge, with great rewards. 

Hellfire is an attack exclusive to her, and is a combination Ground and Fire element attack.  It involves slamming her staff down and creating a massive column of flame to entrap the opponent, launching him/her into the air.  She then throws a pair of fireballs, turning the column into a massive, floating orb of heat and flame.  She then tears up a chunk of ground and throws it at the orb of fire, shattering it and sending the opponent flying away.




Name: Mateus

Pokégirl Species: Esper

Element: Ice

Four Main Attacks: Crystal Prison, Ice Beam, Snow Blind, Frostwave

Pre-Requisites For Summoning: The summoner must show their willingness to bear the cold by willingly taking an Ice Beam at point blank range from an ice-type Pokégirl.

Summoning Fee: Must have an offering of four different kinds of dessert ready the instant Mateus is summoned.  Otherwise she will simply dismiss herself.

Distinguishing Marks: Like all Espers, their appearances vary wildly.  Mateus herself bears the appearance of a dark blue-skinned mermaid with E-Cup breasts and bluish-black armor covering her body, masking her eyes.  Her hands are much larger than normal, and she carriers a long, black metal trident.

Summoning Warnings: Mateus radiates an INTENSE aura of cold energy, one that has only gotten stronger over the past few centuries.  Be sure to have cold protection ready for yourself and your harem-mates.

Background: Mateus was among the last of the original thirteen Espers to awaken, but among the first to volunteer their services as summons.  She holds little curiosity, preferring instead to train in her powers.  She is, however, rather sensitive about her adoration of sweets.  One particular incident involving Mateus, seen in the year 207 AS, involved her performing several embarrassing stunts with her powers in an effort to gain the favor of a fellow Esper, who’s powers were entirely related to food.  She never gets angry, but will become sheepish and embarrassed if teased, her effectiveness in battle decreasing.  Like Adrammelech, she prefers not to leave the Esper dimension unless summoned, however if ice cream is involved she’s guaranteed to be there.

Interesting Notes: Mateus is normally totally emotionless.  However she has a severe weakness for desserts, especially ice cream, homemade ice cream in particular, as she believes it ‘has the most love in it.’  No one knows why she thinks of it in that manner.  If given great amounts of ice cream, strangely enough her body will warm up, causing her libido to rise.       

Frostwave is an attack exclusive to her.  She charges up her trident with as much cold energy as she can muster and throw it at a target.  Anything caught in the wake of the aura surrounding the trident will freeze and, if inorganic, most likely shatter. 




Name: Adrammelech

Pokégirl Species: Esper

Element: Electric

Four Main Attacks: Thunderbolt, ZapRing, Agility, Judgement Bolt

Pre-Requisites For Summoning: Must survive being struck by lightning four times.  The lightning can come from another Pokégirl.  They must then read three incantations that, if read correctly, will allow Adrammelech to look into the summoner’s soul. 

Summoning Fee: The summoner must draw Adrammelech’s symbol on their torso by cutting their arms and using their blood.  They must then summon a lightning bolt to strike the symbol.  If Adrammelech was satisfied after the incantations, the lightning will not hurt the summoner and instead trigger the summoning, healing the wounds on their arms. 

Distinguishing Marks: Like all Espers, their appearances vary wildly.  Adrammelech herself is a ten-foot tall, goat-like being with B-Cup breasts, green fur, and short, white hair.  Her horns curve out in hooks to the side, and her muzzle is adorned with a whitish tuft of beard.  Her eyes glow bluish green, her feet are hooves.  She usually wears only brass armor over her chest, with openings for her short, leathery wings in the back. 

Summoning Warnings: Adrammelech HATES humans and most Pokégirls.  Unless the summoner and her associates proven to be kind-hearted and noble, she will never acknowledge the summoner’s call.

Background: Adrammelech was one of the first thirteen Espers ever created.  She has lived since that day in the pocket magical dimension that is home to her kind, growing stronger every day.  She was also one of the first to be awakened, forced into a fight against the Legendary Pokégirl Atmuff by her fellow Legendary, Macavity, who was looking for kicks.  She survived the fight, but grew an intense dislike of other Pokégirls and humans, refusing to leave the Esper dimension for years.  Eventually, when Espers started allowing themselves to be summoned, she reluctantly allowed herself to be called, but only answered those who met her high standards.  She is also fiercely protective of Ultima, who is her favored sister and lover.

Interesting Notes: Judgement Bolt is an attack exclusive to her, although if she come to trust the summoner enough, she will teach it to the Harem’s electric Pokégirls, or anyone else in the Harem who might be able to learn the attack.  It involves the user taking her weapon, (Adrammelech’s weapon of choice was a staff), and slamming it into the ground.  Ambient electrical energy is drawn from all around a wide area into the weapon, forcibly taken from any nearby source (including other electrical Pokégirls at higher levels, although only Adrammelech has enough power to do this), and condensed within the weapon.  The user then slams the weapon onto a target, unleashing a concentrated blast of electrical force onto the opponent.  It’s very rare for someone to earn Adrammelech’s trust and respect (as in as rare as the Legendary Pokégirls themselves), but once it occurs, Adrammelech will be fiercely loyal to that summoner and her comrades.




Name: Zalera

Pokégirl Species: Esper

Element: Death (See Interesting Notes)

Four Main Attacks: Ghost Blade, Night Shade, Summon Undead, Condemnation

Pre-Requisites For Summoning: Must have killed someone.

Summoning Fee: Must be willing to give up a portion of their soul to Zalera, or must be willing to let her take the soul of the person she is being summoned to attack.

Distinguishing Marks: Like all Espers, their appearances vary wildly.  Zalera’s body is very demonic in appearance, with horns, thick taloned feet and one clawed arm.  Her face is horned and skeletal with long, white hair adorning her head, and her body is slender, with B-cup breasts.  She has one normal demonic wing, and another, larger wing attached to her other, longer arm, which she can wrap around herself like a cloak.  Instead of a claw, her wing arm ends in the armless upper torso of a black-haired, pale-skinned woman with B-cup breasts and chitinous scales covering her nipples and eyes. 

Summoning Warnings: Zalera is a killer.  Summoning Zalera means you’re either a killer yourself or are out of options altogether.  She eats souls, although she doesn’t have to as a dietary requirement.  She does so for enjoyment, and sometimes will eat the soul of an opponent even if the summoner has given a piece of their soul as payment.  It’s also best to convince her to leave as quick as possible, as she may try and kill people she wasn’t summoned to finish off.

Background: Zalera was the fifth Esper to awaken after the first three did, and quickly became the most hated.  She had a scientist’s mind, and once she discovered what her powers could do after going back to the human world, began conducting experiments with life and death, seeking knowledge on what she felt was an ‘interesting phenomenon.’  Eventually, she discovered books written by famous serial killers, and began to kill simply for the amusement of it.  After being confronted and defeated by her counterpart, Shemhazai, she agreed to greatly tone down her fun, and become a summoned Pokégirl.  However, she will not come to a summoner unless they have taken the life of another sentient being. Zalera enjoys death.  She enjoys killing.  The only reason she hasn’t tried to kill everything at once is that she understands that life must be in balance, and aside from that, who would she kill if everyone were dead?

Interesting Notes: Zalera’s elemental power is pure death energy, an element unique from most other Pokégirls, although her strengths and weaknesses are the same as a ghost-type.  It allows her control over the forces of life and death, as well as some forms of necromancy, mostly involving the summoning and controlling of undead soldiers, such as zombies and skeletons, her personal favorite. 

Condemnation is an attack exclusive to Zalera, although she is willing to teach it to those she feels are bloodthirsty enough.  It involves her summoning all ectoplasmic energy in the area around her and forging it into a ball of glowing black liquid.  She then lets the ball rain down on her opponents, the ectoplasm sapping the life force of whatever it touches.




Name: Shemhazai

Pokégirl Species: Esper

Element: Ghost

Four Main Attacks: Rune Chain, Soothing Mist, Fist of Fate, Soul Purge

Pre-Requisites For Summoning: Must have participated in some way in bringing life into the world, either as a midwife or actually delivering a child themselves, either as the doctor or the mother…

Summoning Fee: Must be willing to sacrifice their ability to speak for one week.  Must also give six small chunks of rusted metal.

Distinguishing Marks: Like all Espers, their appearances vary wildly.  Shemhazai is a centaur Pokégirl, with red skin and white markings all over her body.  She has long, flowing white hair that’s tied into a long ponytail, along with thick hands and wide forearms with natural cannons mounted in them.  Her bust is a C-Cup, and her hooves are reddish gold in appearance.  She usually wears a massive harness that makes her look something like a living chariot.   

Summoning Warnings: None.  Shemhazai is a gentle, caring soul, and fiercely protective of her summoner, whomever it may be.   Will not appear to evil summoners.

Background: Shemhazai awakened only minutes after Zalera.  She almost immediately took a great interest in studying life and evolution, learning how her kind came to be, how different they were from other Pokégirls.  She created her harness to double as a carry-around laboratory for her studies, and uses it to help focus her ability to travel back and force between the worlds, allowing her to do it far more often that the other Espers, the lab-device’s effect reducing the debilitating effects of travelling between worlds.  She strongly values life, and became fascinated with childbirth.  She studied under several medical technicians, taking on a human disguise and using her magic to fool Pokedexes.  Soon after, she came to adore children, and was the first of the original thirteen Espers to bear children of their own.  She greatly respects Neko Cennecos and Denmothers, and considers harming them to be a grave sin.

Interesting Notes: She has no idea why she likes to collect rusty bits of metal.  She just knows that holding them makes her happy.

Soul Purge is an attack exclusive to her.  She summons intense ki energy from herself, enhanced and transformed by her specialized harness, and fires it from her arm cannons.  The energy does heavy astral damage to the opponent, changing and coalescing into an explosion that does physical damage.




Name: Cuchulainn

Pokégirl Species: Esper

Element: Poison

Four Main Attacks: Quagmire Twister, Toxic Sludge, Poison Mist, Blight

Pre-Requisites For Summoning: Must have successfully Tamed a Slutge at least five times with NO protection.  Cuchulainn is an easy-going Esper, but she won’t come to those who don’t show a willingness to withstand her toxic nature.  Aside from that, she likes the way Slutges smell…

Summoning Fee: Enough food for one meal for a Snorlass.

Distinguishing Marks: Like all Espers, their appearances vary wildly.  Cuchulainn is a fat, huge-bellied Pokégirl, weighing about 2000 pounds, with thick, heavy breasts, glowing black eyes, and greenish skin.  She is one of the shortest of the original thirteen Espers at 5’3” in height.  Her face is vaguely froglike in appearance, and her spine is covered by a thick, chitinous scale ending in a tri-pronged spike at the top of her head.  She usually wears nothing more than wristbands on her thick, flabby arms, gold boots, and an armored skirt.

Summoning Warnings: Cuchulainn’s very essence is acidic.  Only other Magic Pokégirls cannot be burned by her presence, and the ground around her will be affected by her toxic footsteps.  Do NOT summon her in a forested area unless you have good reason to, as doing so is potentially cause for environmental endangerment charges.  Also, NEVER summon Cuchulainn when near a Snorlass, as she will always forget what she is doing and challenge her to an eating contest.

Background: Cuchulainn doesn’t have a history as interesting as the other first generation Espers.  She was content to simply exist and relax.  She learned how to control her powers and draw in the toxins she let out, making sure that she didn’t permanently toxify anywhere she went to.  Like all Espers, her powers increased over the years, but she never really found the motivation to make any kind of a name for herself.  She did occasionally venture to the human world for reasons other than summonings, discovering a liking for Slutge Pokégirls and finding a Tamer caring enough (and well-endowed enough) to get her pregnant.  Her daughter, an Esper with food-based powers named Chandra, does a lot of Cuchulainn’s business for her, and Cuchulainn cares for her deeply.  Chandra’s birth is what helped shape Cuchulainn’s summoning prerequisites.  Chandra also was the one who convinced Cuchulainn to become a summonable Esper, Chandra herself agreeing to be a ‘beginning’ summon for summoners at Vale.

Interesting Notes: Blight is an attack exclusive to her, but Cuchulainn refuses to teach it to anyone, as she has trouble controlling it herself, withdrawing the toxins after she unleashes them.  The chitinous ‘tail’ covering her spine, starting from the tri-pronged spike, snaps down and slams into the ground, pumping a vast amount of toxins into the ground, turning the ground in a wide area around her into a toxic sludge.




Name: Exodus

Pokégirl Species: Esper

Element: Magic (See Interesting Notes)

Four Main Attacks: Mighty Guard, Flare, Ultima, Meteor

Pre-Requisites For Summoning: Before Exodus will allow herself to be summoned, the summoner must contact her through a mystic ritual and have a discussion with her on morality, ethics, law, order, and chaos.  If the debate is satisfying enough, Exodus will allow herself to be summoned.

Summoning Fee: None.  Will not come if she senses that the summoner and her party have enough resources to handle things on their own.

Distinguishing Marks: Like all Espers, their appearances vary wildly.  Exodus looks like a cross between a human and a tree, with dark brown, bark-like skin, white hair, and golden eyes.  Her breasts are E-Cup, and her skin bears armor-like patches of bark on it.  She is usually seen riding a floating platform with a heavily stylized scale holding two red, floating rocks on it, clad in ornately designed robes with a golden harness over her broad shoulders, a gold, horned helmet on her head.

Summoning Warnings: Exodus is a last resort Esper, and has power matched only by Ultima and seconded only by Zodiark.  Her Meteor attack has a HIGH range of damage; so always be sure to treat her with respect if you do not wish her to be annoyed enough to cast her magic on you.

Background: Exodus was the last Esper to awaken.  She helped her twelve sisters, held in check only by Zodiark’s power and will, start to form a society with laws and governing rules.  She was the first after Zodiark and Belias to return to the human world, and spends the most time there out of all of them.  Exodus is fascinated by law, and reads every book on law or criminal justice she can find.  She observes every court proceeding she can find, and has aspirations of becoming a judge in more than the unofficial role she serves for her sisters.  However, since she has trouble with transformative and illusionary magic, she cannot disguise herself.

            Something to remember: NEVER bring up her inability to properly use transformative and illusionary magic.  She is… somewhat sensitive about it…

Interesting Notes: Exodus is the most rarely summoned Esper of all, mainly because of the destructiveness of her power.  Her ultimate attack, Meteor, has not been seen, but Exodus, who had used it only once in the pocket dimension where she and her sisters live, says that it involves the smooth, oval-shaped rocks on her scale.  She then flew in a circle to demonstrate the destruction radius of her attack. 

            The circle was seventy miles wide.

            Exodus is pure magic, with no other element to focus her powers, and as such can use elemental magic of other types. 

            There’s rumors floating around that Exodus was seen fighting a battle-armored Evangelion, and tried to use her Meteor attack on her.  According to eyewitness account, Evangelion caught the Meteor and threw it back up into the air after some great effort.  But the eyewitness in question was suffering from hallucinations, so the account was dismissed as a rumor…




Name: Hashmal

Pokégirl Species: Esper

Element: Ground

Four Main Attacks: Lancet, Star Fall, Tectonic Slam, Gaia’s Wrath

Pre-Requisites for Summoning: Must perform an Earth protection prayer.

Summoning Fee: A single flower.

Distinguishing Marks: Like all Espers, their appearances vary wildly.  Hashmal bears the appearance of a VERY muscular, tawny-furred lioness, with larger-than-normal forearms and hands as well as C-Cup breasts.  Her bright red hair is kept short, and she wears nothing more than an armored loincloth and heavy armored gauntlets with massive hooks on the side.

Summoning Warnings: Hashmal values nature, and may become distracted mid-battle by an attempt to protect a tree, a flower, or a wild Pokégirl.  She is also hostile towards anyone that doesn’t respect nature, and rarely, if ever, comes to summoners who were born in cities, Hashmal believing city-dwellers to be too disconnected from nature to ever truly appreciate what they have.

Background: Hashmal was the second to last Esper to awaken.  She developed an almost instant enmity against Cuchulainn due to the toxic, poisonous nature of her powers, although because Cuchulainn didn’t actively try to toxify the environment, Hashmal makes an effort to be pleasant and friendly to her.  She values nature, and despite her best efforts, cannot learn plant-based magic to counteract her destructive earth-based magic.  She is generally peaceful, her idea of a good day being spent meditating in a field, letting small birds and bugs flit about her as she sits motionless.  But if nature is threatened without cause, particularly a forest she is fond of, she will not hesitate to crush the offenders into paste.  She isn’t exactly fond of being a summonable Esper, but she understands that her power is needed to help protect the world, and that summoners can call her to Earth more often

Interesting Notes: Gaia’s Wrath is an attack exclusive to her.  She first learned it while defending her summoner from a Team Rocket-group attack in the mountains.  She burrows extremely deep underground at a fast rate, and then lunges directly up through the earth, her massive fists extended as she flies upward at high speeds.  Her arrival creates an eruption of stone, heat, and crystal, as well as the physical damage from her fists, and is considered a Ground/Rock elemental attack.




Name: Zeromus

Pokégirl Species: Esper

Element: Gravity (See Interesting Notes)

Four Main Attacks: Gravity Wall, Gravity, Gravija, Big Bang

Pre-Requisites For Summoning: She will not sign a summoning contract unless the summoner reads completely a book she recommends and quotes from it.

Summoning Fee: A book.  Any book will do, she loves reading.

Distinguishing Marks: Like all Espers, their appearances vary wildly.  Zeromus is a dark-skinned, vaguely crustacean-like Pokégirl with a massive pincer claw where her right hand should be.  Her shoulders and around her A-Cup breasts are protected by a chitinous-esque armor, the armor on her slender shoulders being spiked.  Her forehead bears three horns, her skin and armor is dark indigo, and her eyes and hair are bright yellow.  Around her waist is a massive, oval-shaped, clam shell-like extension that she uses to cover her legs and long, armored tail when closed.  She can twist this shell, when opened, to the side, giving the appearance of a dress, and make her shell vanish to allow for tamings, but mostly she keeps her shell closed, using her gravity powers to float around with.

Summoning Warnings: Zeromus can be distracted quite easily if she sees something she hasn’t read before.  It’s best to summon her when no reading material is in plain view.

Background: Zeromus awakened soon after Belias.  But it was only after she learned how to become a summonable Pokégirl and learned how to travel between the Esper realm and Earth that she found her true calling: reading.  Once Zeromus found her first book, she fell in love.  She read as many books as she could find, always regretting it when she had to return to the Esper Realm, returning to Earth repeatedly to take as many books as she could back with her.  Since her birth, she has read over 1000 books, and is greatly fond of record-keepers and librarians.  If a Tamer or summoner offers her books, they can be guaranteed an interesting Taming session from her, as she will make full use of her abilities to pleasure the person giving her such a wonderful gift.

            Interestingly enough, she claims to have figured out why Mateus is the way she is.  She refuses to say so, however, as the thought is too amusing.  That, and she likes watching the ice mermaid squirm…

Interesting Notes: Normally, because of her gravatic powers, she would be classified as a flying type.  But she has no other flying-related powers other than her gravity powers, which she has in far greater variety than most other Pokégirls.  Thus, she gained the elemental classification of Gravity, although her weaknesses and strengths are the same as a flying type.

            Big Bang is an attack exclusive to her.  Inside the pincer claw on her right hand is a massive natural cannon, similar to the ones on Shemhazai’s wrists.  She opens her claw and concentrates an intense amount of gravatic energy into the cannon, firing it as a concentrated burst of energy that explodes with tremendous force, essentially creating a strong well of intense gravity. 




Name: Famfrit

Pokégirl Species: Esper

Element: Water

Four Main Attacks: Rain, Hydro Pump, Water Floor, Tidal Wave

Pre-Requisites For Summoning: The summoner must be in water or be wet before she’ll let herself be summoned by anyone.

Summoning Fee: A drink of water.  It can be a glass of water, a water bottle, anything like that, so long as the summoner has water in a container for Famfrit to drink when she is summoned.  No flavored water, though, she hates that. 

Distinguishing Marks: Like all Espers, their appearances vary wildly.  Famfrit’s body is non-corporeal a great deal of the time, a cloud of mist in the shape of a busty female that has to be contained in a suit of gigantic, vaguely canine-looking blue and silver armor, giving her the appearance of a muscular, short-legged canine Pokégirl.  She has to stay in this armor when in mist form, as she has trouble concentrating and keeping her mist form from dissipating, an event which would kill her.  Her favorite weapon is a vast jar attached to a chain, which she always keeps on her shoulder.  She keeps it constantly filled with water, and uses it for her flooding and wave attacks.  When in solid form, which occurs for four days every two months, she possesses the form of a short, four-foot tall woman with blue skin and hair and D-Cup breasts.

Summoning Warnings: Famfrit likes to flood whatever area she’s in, so be very careful where you summon her. 

Background: Famfrit is, well…  To be perfectly frank, she’s an idiot.  As in she’s one step shy of being as dumb as a Trollop is.  One of the last Espers to awaken, her first act after greeting her sisters and stepping into the armor made for her by Zodiark was to pour water from her jar on everything.  It took her the longest to learn how to travel between worlds, and was only able to leave the Esper world via being summoned until then. 

Interesting Notes: Famfrit is VERY naďve and is prone to being tricked, so frequently she is seen working for evil summoners and Shrine Maidens, believing fully that she is doing the right thing.




Name: Chaos

Pokégirl Species: Esper

Element: Flying

Four Main Attacks: Typhoon, Hurricane, Vortex, Super Cyclone

Pre-Requisites For Summoning: The summoner and her Tamer and Harem Sisters must defeat her in battle before she’ll accept the summoner.  Note that the Tamer MUST participate actively in the battle.

Summoning Fee: None.  If the summoner manages to defeat her, then she will come willingly.

Distinguishing Marks: Like all Espers, their appearances vary wildly.  Chaos is a vaguely demonic-looking Esper, possessed of curving horns growing from her forehead and shoulder blades as well as long claws and dark black skin.  She has short, gray hair, has C-Cup breasts, and wears golden battle armor.   She is usually seen mediating in a cross-legged position on a stylized floating altar, held aloft by her wind powers.  She also wields four enchanted swords, each one enchanted with a different element, giving her powers variety, and guards herself with a pair of curved towers, which look like they could attach to her altar. 

Summoning Warnings: Chaos is VERY violent, and unless you’ve summoned her to a fight, she will attack things at random until she finds one.  Not a peaceful Pokégirl is she…

Background: Chaos is the warrior of the Espers.  All of her magic is centered on battle, her wind powers especially destructive.  Among the first to awaken after Zodiark took them all to the dimension that the Espers now live in, she and Zodiark do not get along.  Chaos embraces her role as a living weapon, and that belief has brought her frequently into arguments with Zodiark, who believes that Pokégirls in general and Espers in particular could be so much more.  Chaos argues that letting themselves become summonable makes them weapons and is hypocritical on Zodiark’s part.  She is loyal to her sisters, but is constantly infuriated by their unacceptance of the fact that they were made to be and ARE weapons, born and bred…

Interesting Notes: Chaos primarily uses wind attacks, but the four swords she keeps with her are enchanted with different elements as well.  One sword is enchanted with dark energy, another with fire, another with earth, and another with water.  Her greatest dream is to face down a Widow in battle and kill it with her bare hands, but despite her power she has always been defeated whenever she faces one…




Name: Ultima

Pokégirl Species: Esper

Element: Celestial (See Interesting Notes)

Four Main Attacks: Heaven’s Arrow, Transcend Sword, Soothing Mist, Eschaton

Pre-Requisites For Summoning: Must have performed a ceremony to contact her at a Shrine Maiden’s shrine.  The summoner wishing to be able to summon her must then answer several questions satisfactorily.  If he or she does, then Ultima will grant permission for her to be summoned.

Summoning Fee: None.  If the pre-requisite is filled, she will come without cost.  If it hasn’t, she will not acknowledge the summoner at all.

Distinguishing Marks: Like all Espers, their appearances vary wildly.  Ultima is a gray-skinned humanoid Pokégirl with glowing white hair, red-eyes, and B-cup breasts.  She usually wears a flowing white gown with gold trim and a golden headdress.  She is possessed of six massive, golden wings.

Summoning Warnings: None.  Ultima is a fairly peaceful Pokégirl.

Background: Ultima was the second Esper to awaken after Adrammelech.  While she did develop a great fear of the Legendaries Atmuff and Macavity for their actions against her after her awakening, she does not hate them.  She is a gentle, caring soul and does not consider herself a fighter.  She is powerful, seconded only by Zodiark, but doesn’t like using that power.  She would prefer to live peacefully with her lover, Adrammelech, but reluctantly allows herself to fight should the need arise. 

Interesting Notes: Her powers are entirely Celestial in nature, and she is elementally classified as such. 

            Eschaton is her trademark attack.  She flies high into the air and summons a massive, triple barreled cannon carved out of ivory and marked with sacred runes, aiming it at the opponent.  She stands on top of it and channels tremendous holy magic into it, firing a thick beam of holy energy from the cannon’s barrels. 




Name: Zodiark

Pokégirl Species: Esper

Element: Dark

Four Main Attacks: Dark Bomb, Dark Holy, Ankoku, Final Eclipse

Pre-Requisites For Summoning: Must be able to summon at least twelve Espers and six other Pokégirls

Summoning Fee: None.  Will come freely if the pre-requisites were fulfilled.

Distinguishing Marks: Like all Espers, their appearances vary wildly.  Zodiark is almost child-like in appearance, to the point where she could be considered a Chibi-Esper.  Her skin is red scaled, and her hair is short and glowing white.  Her breasts are A-cup, and she is only four feet tall.  Her face is vaguely serpentine, and her eyes are glowing gold.  She has two small horns that curl up around her forehead.  She also has four small, feathery wings.   She never wears anything more than a simple celestial robe, and her skin is adorned with runes from head to toe.

Summoning Warnings: Zodiark is POWERFUL.  If you summon her in a battle, seek cover, as much explodeyness will occur in very short order. 

Background: Zodiark was the third Esper to become fully awaken, and is the one who discovered the dimension in which Espers now reside.  She was quite literally built to be the leader of the original thirteen Espers, and it shows.  Her diminutive figure aside, she has a strong aura of command and authority about her that all other Espers respect.  She was the first Esper to become aware, using that time to study the minds of her creator and his allies, deciding then and there that it would be in the best interests of her people to leave that dimension.  She was programmed to be a master of magic, and was the first to discover the link between Espers and Summoners, as well as how to travel between the Earth realm and the Esper realm.  She knows that it’s unsafe for her kind to live on Earth right now due to how warlike humans are, but she hopes that with proper guidance, that Earth will become a peaceful place that her sisters and their descendants can live on in peace…

Interesting Notes: Final Eclipse is her trademark attack.  She absorbs all light in the area, converting it into dark energy.  Her body radiates energy as she unleashes it, forming a massive pair of feathery wings and a tail, the ‘wings,’ ‘tail,’ and ‘feathers’ lashing about.  This attack does MASSIVE damage…




Name: Chandra

Pokégirl Species: Esper

Element: Food (See Interesting Notes)

Four Main Attacks: Belly Stuffing, Vorpal Pie, Sausage Grinder, The Cake of Doom

Pre-Requisites For Summoning: Must be able to prepare at least one of the recipes she gave to the summoning teachers at Vale. 

Summoning Fee: None.  Chandra is a ‘starter summon’ and is willing to come without cost.

Distinguishing Marks: Like all Espers, their appearances vary wildly.

Summoning Warnings: None.  Chandra is a friendly, likeable Pokégirl.

Background: The first child born to the thirteen original Espers, Chandra is one of the friendliest, kindest Pokégirls out there.  She has found a way of going between the human and Esper worlds aside from summoning and without using so much of her magical energy.  She is greatly protective of her mother, but adores humans as well.  When she was first discovered by Vale, who were studying Espers as a possible type of Pokégirl to summon, Chandra agreed to let herself be a ‘beginning’ summon, someone easy to call and command, for beginner Shrine Maidens and human summoners.  Tamers with Snorlasses and other high-appetite Pokégirls tend to try and learn how to summon her as well.

Interesting Notes: Chandra’s element is unique to her.  She has no Pokégirl techniques beyond her food-related and attacks and her magic, so she was given Food as her element.  She is strong vs. Fighting-type Pokégirls, Poison-type Pokégirls (thanks to her mother, Cuchulainn) and Pokégirls with high appetites, but is weak against Flying Pokégirls, Water Pokégirls, Rock Pokégirls, and Ground Pokégirls.

            All of Chandra’s attacks are food related, and exclusive only to her.  Belly Stuffing involves her manifesting a feeding machine out of thin air that force-feeds the opponent until they are too full to move, their bellies usually bloated out from the amount of food forced into it.

            Vorpal Pie is Chandra’s basic projectile attack, as she simply throws what she calls an ‘explodey cream pie’ at the opponent. 

Sausage Grinder has never actually been used, but she only threatens male opponent’s with it, manifesting a large meat grinder with a belt attachment for tying around the male opponent’s waist.  Most males surrender immediately when Chandra tries to use it.

The Cake of Doom is Chandra’s favorite attack, as it involves her summoning a twenty-foot tall, multi-layer cake to land on the opponent from above and smother them.




Name: Durana

Pokégirl Species: Huskie

Element: Ice

Four Main Attacks: Ice Beam, Iceblade Kick, Icicle, Wave of Ice

Pre-Requisites For Summoning: Loyalty

Summoning Fee: Freshly washed pair of underwear (no boxers or briefs); a Pokédoll; OR money (amount to haggled over afterwards)

Distinguishing Marks: Daruna is only five feet tall, a full foot below the typical height for Huskies. She has green eyes. Her fur is mostly grey, except for two heart-shaped patches of white fur around her breasts to her navel and over her groin.

Summoning Warnings: None

Background: Durana is the Huskie of a high school girl named Natsuki Kuga. It's because of Natsuki's hobbies of collecting plushies and a wide assortment of underwear that Durana's summoning fees are rather unusual. Durana's loyalty to Natsuki is entirely unshakeable, but Durana will not elaborate as to why.

Interesting Notes: Durana and the summon Kiyome know each other intimately. If summoned to opposites sides of a conflict, they will refuse to battle each other (though they will still battle others). Durana cannot speak human.




Name: Kiyome

Pokégirl Species: Sideviper

Element: Fighting/Poison

Four Main Attacks: Thunder Tail, Gold Fist, Wasted Ink, Poison Mask

Pre-Requisites For Summoning: Loyalty

Summoning Fee: A taming with a female (Pokégirl or human).

Distinguishing Marks: Her eyes are red, the hair on her head is purple and matches her scales. She is six feet tall in human form.

Summoning Warnings: Very lustful towards women. May attempt to seduce Pokégirls out of the harem is not carefully watched.

Background: Kiyome is the Side Viper of a high school girl named Shizuru Fujino, who happens to be her school's student body president. Kiyome has no problem retelling the story of her worthless male tamer who'd abandoned her to go feral, and how she'd met and fallen in love with Shizuru.

Interesting Notes: Kiyome and the summon Durana know each other intimately. If summoned to opposites sides of a conflict, they will refuse to battle each other (though they will still battle others). Kiyome can speak human.




Name: Gakutenna

Pokégirl Species: Clydesdame

Element: Ground/Fire

Four Main Attacks: Take Down, Tectonic Slam, Quake, Flame Floor

Pre-Requisites For Summoning: None

Summoning Fee: Information or research notes relating any mysterious events or sites, OR money (amount to be determined later, though sellable items, such as potion or antidote, can be substituted for money).

Distinguishing Marks: Gakutenna is eight feet tall in human form, has short brown hair and blue eyes. She often wears a golden helmet with a long whip-like horsetail from the top.

Summoning Warnings: Gakutenna does not like cheapskates who try to haggle her summoning fees below half her original price without a valid reason (in other words, if the summoner is actually poor). She may refuse to be summoned by that person again. As such, summoners with low cash flows should keep an open ear for places that might be of interest to explorers.

Background: Gakutenna is the Pokégirl of watcher/researcher Midori Sugiura, a woman who LOVES exploration and uncovering mysteries. Gakutenna has been Midori's primary source of transportation since Midori became a watcher/researcher.  Gakutenna's monetary fee is due to the fact that Midori was heartbroken when an excavation of possibly Pre-Sukebe ruins had it's budget slashed and was forced to stop prematurely. As such, Gakutenna builds up cash and information on the side that she can share should Midori need it.

Interesting Notes: Gakutenna is perhaps the only summon to bring along a metal chariot that her summoner and two others can ride in. Gakutenna can easily unhook herself from this chariot if the summoner does not need transportation.




Name: Diana

Pokégirl Species: Applepie

Element: Grass/Bug

Four Main Attacks: Sensor Seeds, Vine Bondage, Sleep Powder, Solar Beam

Pre-Requisites For Summoning: Kindness

Summoning Fee: A vow to plant an apple tree.

Distinguishing Marks: None, Diana looks very average.

Summoning Warnings: Diana is a perfect observational or stragetic summon. She is exceptionally intelligent, a trait mimicked by her tamer, Yukino Kikukawa, but she is highly reluctant to engage in close quarters combat.

Background: Diana was never all that aggressive when it came to decisions, so when Yukino Kikukawa's parents brought her home to cheer up their daughter, she had no complaints. Though the two struggled to admit their feelings, Diana was actually the one to finally push for an intimate relationship. Diana agreed to become a summon in order to increase her confidence.

Interesting Notes: Yukino Kikukawa was among the first ten tamers to ever have an ApplePie, while Diana had the distinguished honor of being the sixth CutiePie to evolve into an ApplePie.




Name: Julia

Pokégirl Species: Spidergirl

Element: Bug/Psychic

Four Main Attacks: Tripline, Swinging Kick, Gatling Kick, Feel The Burn

Pre-Requisites For Summoning: Nothing

Summoning Fee: A good challenge or a lot of money

Distinguishing Marks: Julia has long black hair with blue stripes in it, and golden eyes. She tends to wear turquoise bodysuits.

Summoning Warnings: Julia, though considered a lesser summons, is incredibly vain, and has very strong ego. If a summoner does not have a 'worthy enough' challenge for her, Julia will refuse future summons. Julia herself considers a decent fight to be more important, but if she doesn't get one, she'll fleece her summoner for all their loose cash.

Background: Julia's tamer, Nao Yuuki, is the only reason Julia bothers to consider money. Nao only submitted Julia to be a summonable Pokégirl because she feels the service will provide Juila with the battles the Spidergirl desires.

Interesting Notes: It's uncertain as to why, but even though tamers have offered to take Julia away from Nao and give her all of the challenges she wants, Julia adamantly refuses.




Name: Suyuu

Pokégirl Species: Slutge

Element: Poison

Four Main Attacks: Sludge, Small Clone, Headbutt, Poison Mist

Pre-Requisites For Summoning: None

Summoning Fee: A week's worth of night-time tamings

Distinguishing Marks: Suyuu has a strange white patch of 'gel' on her back that never disappears, even when solid.

Summoning Warnings: Suyuu is rather apathetic to situations, but her fee is non-negotiable. If the summoner tries to resist paying, Suyuu will track them down and tame them during the day (when Slutges smell the worst).

Background: Suyuu hsa an impressive battle record, having survived three battles with Widows, even if she did not necessarily win said battles. During these battles, she's successfully poisoned all three Widows and slowed them down considerably with her Small Clones, which is said to have provided an advantage for those who eventually did kill said Widows.

Interesting Notes: Suyuu is the infamous Slutge who not only survived the Widow's Hyper Venom, but successfully poisoned the Widow in return. Suyuu is of average intelligence for a feralborn and can speak in fragmented sentences. Suyuu aurprised Vale Mages by approaching them about becoming a summonable Pokégirl. Suyuu is a favored summon of the Hunter's Guild because of her species' natural immunity to Hyper Venom and her personal durability.




Name: Harrietta

Pokégirl Species: Rhynodame

Element: Rock

Four Main Attacks: Body Slam, Quake, Rock Cube, Boulder Throw

Pre-Requisites For Summoning: None

Summoning Fee: A taming from a handsome male tamer or a gorgeous water Pokégirl; alternatively, five pounds of vegetables or two pounds of berries

Distinguishing Marks: She has a large scar across her back due to a battle with a Panthress when she was a Rhynowhore.

Summoning Warnings: Harrietta is often hungry after a fight, and may demand her payment immediately. As such, a summoner had best keep some form of fruit or vegetable on hand.

Background: Harrietta is a simple farm Pokégirl, but enjoys a good scrap now and then. She was convinced to become a summonable Pokégirl by a Shrine Maiden named Akane. Though good-hearted, she believes in being fairly compensated for her work.

Interesting Notes: Harrietta likes to toss in 'intellectual' words into a conversation, even if she doesn't entirely understand them. This has led to some rather unusual or embarrassing moments.




Name: Arvia

Pokégirl Species: Pegaslut

Element: Magic

Four Main Attacks: Feather Shuriken, Stomp, Water-Eater, Super Cyclone

Pre-Requisites For Summoning: Compassion

Summoning Fee: A taming by anyone save water Pokégirls

Distinguishing Marks: Arvia's legs have been replaced with automail and her eyes are violet.

Summoning Warnings: Arvia is very nervous around water or water Pokégirls. If summoned over a body of water, she will fly into a frenzy, unleashing attacks wildly before attempting to flee.  If summoned around a Sharptits, regardless of whether or not it is her primary target or not, she will focus her attacks entirely on the shark Pokégirl until it is dead. So if the Sharptits belongs in someone's harem, it should NOT be left out in her presence. 

Background: Arvia hates water and for good reason, since a Sharptits capsized the only boat she dared set foot on, devoured her tamer and Arvia's legs. Ever since her near death experience and the traumatic loss of her tamer, Arvia has had a nearly debilitating level of Hydrophobia. She will only tolerate small pools of waters or baths where she can see the bottom. She has an universal distrust of water Pokégirls since, in her opinion, any of them could be as evil as the Sharptits that killed her tamer. If forced to fight a water Pokégirl, her first technique will ALWAYS be Water-Eater, followed by Super Cyclone.

Interesting Notes: Arvia's automail is water resistant and specially modified to operate just fine in water.




Name: Miru

Pokégirl Species: Ogress

Element: Ground

Four Main Attacks: BearHug, Mega-Punch, Rage, Black Spine Dance

Pre-Requisites For Summoning: Anger

Summoning Fee: Rough sex with any willing Pokégirl (doesn't mind being dominator or submissive); a gallon of Milktit milk; or an application of Bloom Powder.

Distinguishing Marks: Miru has long red hair with black stripes and golden eyes.

Summoning Warnings: When summoned for battle, Miru will always arrive in her Monstered Out form and should NEVER be told to wait. When summoned for her payment, Miru will never be in her Monstered Out form.

Background: Miru is a highly tempermental Ogress. No one is quite sure if this is because she isn't getting tamed regularly or if she builds up metaphorical tension and needs some way to release it. In either case, when summoned for battle, she wants to get into the midst of things quickly and doesn't care about strategy or tactics. If told to wait, she begin growling. If not told to act within three rounds, she will backhand the summoner away and charge into battle anyway. Miru is constantly seeking ways to increase her bust and will not stop until it is a G-cup. As such, any summoner who possesses effective means to do so can earn her loyalty and the one who helps her achieve her desired bust-size will find themselves able to summon her without a fee.

Interesting Notes: Miru likes to rip up trees, telephone poles, signs, or street lights and use them as clubs. As such, it's recommended she not be summoned inside a city.




Name: Genny (pronounced "Gen ee")

Pokégirl Species: Horny Toad

Element: Poison/Water

Four Main Attacks: Hydro Pump, Wasted Ink, Water Tower, Toxic Sludge

Pre-Requisites For Summoning: Friendliness

Summoning Fee: Genny likes sweet berries and eagerly accepts any that the tamer can spare. If not, she will take enough credits to buy some for herself. Genny prefers to keep any extravagant demands only for those who work her exceptionally hard or for arrogant summoners.

Distinguishing Marks: One of the stripes on Genny's skin is violet instead of green.

Summoning Warnings: None

Background: Genny is a rather pleasant and friendly Horny Toad most of the time. The few times she will be unfriendly is if someone is unfriendly to her first or if the summoner refuses to pay either of the meager fees she asks for. Genny is rare among Horny Toads in that she has studied the art of ninjutsu from her tamer, Akira Mei, who studied to be a ninja since childhood. As such, she can utilize various ninja arts, including Bunshin and Partial Bunshin.

Interesting Notes: Genny tries very hard not to rely on the Horny Toad's most famous techniques, Poison Spray and Sticky Spray.  She will not use them whenever she knows another technique would do just as well. She loathes the idea of becoming predictable.




Name: Yatagara

Pokégirl Species: Harpy

Element: Flying

Four Main Attacks: Cyclone, Fury Swipes, Feather Shuriken, Mach Breaker

Pre-Requisites For Summoning: A Desperate or Broken Heart

Summoning Fee: A lengthy taming of the summoner and their harem, with Yatagara dominating and choregraphing everything she desires.

Distinguishing Marks: Yatagara has spiky violet hair, black feathered wings and red eyes. She is very beautiful.

Summoning Warnings: Yatagara doesn't care about personal sexual orientation. She will also verbally accost any male who has blond and black hair to find out if they are the boy that her tamer nearly died over.

Background: Yatagara lucked out and was raised in the prestigious Kujaku Ranch, which routinely produces beautiful Pokégirls. Yatagara's tamer was a girl whose feelings were constantly being dragged through the mud by an older boy, who eventually dumped Yatagara's tamer to try his hand at getting another girl. Yatagara barely managed to save her tamer from committing suicide, but her tamer is currently in a coma. Since she cannot be tamed by her tamer and she does not wish to return to her Pokéball to wait, she was given the opportunity to become a summonable Pokégirl.

Interesting Notes: Male tamers may only go "backdoor" on Yatagara. Yatagara refuses to let any man enter her vagina save for those her tamer does approves of, and given said tamer's comatose state, it's highly unlikely that any male will be allowed to enter.




Name: Mashiro

Pokégirl Species: Espea

Element: Psychic

Four Main Attacks: Telekinesis, Psychic, Psi-Blade, Aura Barrier

Pre-Requisites For Summoning: Dedication

Summoning Fee: A daylight taming of the summoner or a Pokégirl with large breasts (C-cup or bigger)

Distinguishing Marks: Blue fur around her eyes, snowy white fur, violet eyes. Mashiro is only four feet tall and small breasted (B-cup)

Summoning Warnings: Mashiro has a strong hatred towards any Ghost Pokégirl with the Possess ability. She will target any ghost Pokégirls that an opponent has first before bothering to take on another other Pokégirls.

Background: Mashiro is a tamerless Espea. Her tamer, one Rei Machina, was splashed with Jusenkyo water and then possessed by a Groaning after the ghost Pokégirl had ambushed and disabled Mashiro. In a desperate move to say Mashiro's life from the Groaning, Rei Machina committed suicide, killing Rei and the Groaning. Ever since, Mashiro has vowed not to let a similar tragedy occur. Mashiro has taken up a lover in the Umbrea Fumi.

Interesting Notes: Mashiro knows and has an intimate relationship with the Umbrea Fumi and will not attack her if on opposing sides of a conflict. The two will attack others, but never each other. Summoning both will get the summoner a devastatingly brilliant tagteam.




Name: Fumi

Pokégirl Species: Umbrea

Element: Dark

Four Main Attacks: Dark Matter, Ankoku, Dark Blade, Dark Shield

Pre-Requisites For Summoning: Kindness

Summoning Fee: A moonlight taming of the summoner or a Pokégirl with smaller breasts (C-cup or smaller)

Distinguishing Marks: Fumi has long auburn hair that she curls until the bottom the large curls is equal to her chin. She has red eyes, stands nearly six feet tall and is well-endowed (E-cup)

Summoning Warnings: Fumi, like Mashiro, dislikes ghost Pokégirls with the Possess ability, but will not exclusively target enemy ghost Pokégirls

Background: Fumi was a threshold Eva who'd been ditched in the wilderness by her cruel parents shortly after finishing with her changes. When she as rescued by Mashiro, she pledged her life to Mashiro and fully intends to honor that pact. When Mashiro became a summonable Pokégirl, Fumi did as well. Though taller and larger breasted, Fumi sees Mashiro as her ideal.

Interesting Notes: Fumi knows and has an intimate relationship with the Espea Mashiro and will not attack her if on opposing sides of a conflict. The two will attack others, but never each other. Summoning both will get the summoner a devastatingly brilliant tagteam.




Name: Kagutsuchi

Pokégirl Species: Fireburst

Element: Fire/Flying

Four Main Attacks: Mach Breaker, Meteor 27, Fire Blast, Wildfire Tsunami

Pre-Requisites For Summoning: A Passionate or Broken Heart

Summoning Fee: One taming with a female, be it a Pokégirl or a human.  The only exception are sword-wielders, whom she loathes and refuses to lie with.

Distinguishing Marks: A slash down the middle of her face starting at her forehead and running to her chin.  She is unique among Fireburst's with green eyes.

Summoning Warnings: Do NOT summon Kagutsuchi around or against any dark-haired male tamer who happens to have a Samurai in their harem.  Kagutsuchi will go berserk and relentlessly attack that tamer and their Samurai, regardless of the reasons for her summoning.

Background:  Kagutsuchi is a middle-aged feralborn Fireburst who willingly became a summon Pokégirl after her female tamer died more than a decade ago.  She cannot speak at all, she understands languages just fine.  Upon agreeing to become a summon, Vale Mages provided her with a small necklace which allows her to telepathically broadcast when she focuses her thoughts.  This necklace is magically enchanted so it cannot be easily stolen.

Kagutsuchi does not make mention of her former lover often, save when she meets a female with short auburn hair and blue eyes.  She does not relate much other than the fact that she believes it to be entirely her fault for temporarily leaving her master during a fit, and as a result, her lover died at the hands of a Samurai and her tamer.

Interesting Notes: Kagutsuchi is the originator of the Wildfire Tsunami.  If she is pleased with a relationship with a particular tamer, she may teach it to any fire Pokégirls in their harem.




Name: GamaBunta/Boss Toad

Pokégirl Species: Esper/Giant-Hottie (See below)

Element: Magic/Water/Fire/Poison

Four Main Attacks: Tongue Lash, Tongue Wrap, Water Spear, Flame Tower

Pre-Requisites For Summoning: First, the perspective summoner must seek out the Toad Sage, Jiraiya, and convince him to allow them to write their name (in their own blood) on his scroll. From there it's a simple matter of learning the correct hand signs to summon her.

Summoning Fee: A small amount of the sumoner's blood as well as massive amounts of the summoner's chakra (chi/ki/qi/etc)

Distinguishing Marks: For one thing, she's HUGE! She seems to have some control over how big she appears, but she is rarely seen under ten feet tall and more often than not appears at something around five stories tall. Also, she is never seen without her midnight-blue kimono and tobacco pipe, and her long tongue is studded with about a dozen piercings, the studs of which are about as big as human heads. Other than those characteristics she appears very much like a normal Hottie.

Summoning Warnings: GamaBunta can be quite the ornery lass, prone to ignore/disobey summoners she doesn't respect. It's recommended that once one learns this summons they call her in a non-combat situation and then attempt to earn her trust first. If you are unable to earn her esteem it's recommended that you not use this summons until you do, for doing so can actually make a bad situation worse.

Also note that chakra requirements for her summoning are so vast that many do not have the reserves necessary for the summoning, or may not know how to tap into that much chakra at once. In instances where the chakra offered is insufficient for GamaBunta herself to appear usually one of her underlings (other frog-pokégirl looking Espers) will appear, in some instances these being Esper Pokékits (tadpoles).

Background: GamaBunta looks like an ordinary (albeit, gigantic) Hottie but in actuality she is an Esper, hailing from the Esper sub-dimension. It is unclear at this time how the Toad Sage, Jiraiya, obtained the summoning scroll that allowed him to make a pact with her and thus call her on command. It is known, however, that in the Esper sub-dimension she rules a court of many other frog-pokégirl looking Espers, which has earned her the nickname "Boss Toad."

Interesting Notes: GamaBunta has an oddly competitive nature and she won't back down if challenged. A few tamers/summoners have earned her respect by besting her in games and or bets, i.e. the case of one Uzumaki Naruto who wagered her that he could remain on her back for one entire day and successfully did so.