A-BRA, the Psychic Snoozer Pokégirl
Type: Near Human
Element: Psychic
Frequency: Uncommon
Diet: human style food
Role: Security, Research Assistants, Emergency Rescue
Libido: Low
Strong Vs: Fighting, Poison, Psychic
Weak Vs: Bug, Dark, Ghost
Attacks: Teleport, Foresight, Confusion, Fade
Enhancements: Telepathy
Evolves: Ka-D-Bra (normal), Ishtar (Dusk Stone)
Evolves From: None
Known as the premier psychic type throughout the world, the A-bra was originally used as Sukebe's first psychic types. Unfortunately, though he managed to create a psychic human-like Pokégirl, he had no way to anticipate the stresses that using her powers would create in her mind. As a result, and fortunately for the human race, the A-bra Pokégirls require upwards of twelve hours of sleep everyday, and even up to 18 hours if she uses her stronger psychic abilities. It was this unfortunate tendency that allowed numerous Pokégirls of this breed to be captured after the war, and even during it- their unfortunate need for sleep after using their powers makes them so tired that not even a retreat order directly from Sukebe himself could rouse an A-bra. Although initially killed on sight (typically while asleep) by human soldiers and by the first tamers as being too powerful to control, soon after the war the A-bra were captured instead and information on psychic types was finally gained. They were among the first psychic types to be captured and brought to the human side.
The A-Bra is a small Pokégirl, rarely exceeding 5'4 in height. Their skin is a goldenrod yellow, though their hair can be any color. Bust size, as their name suggests, is a mere A-cup. Their other defining feature is a pair of "antennae", similar in structure to catfish whiskers, positioned just above their eyebrows. Research strongly suggests that these structures, rarely more than a few inches long, act like conductors for psychic signals, and are used mainly to pick up brain waves and as a way to focus her psychic abilities. Oddly enough, these antennae are also observered in two of her higher evolved forms: the Ka-D-bra and the Alaka-Wham. Most A-bra do have hair, although a small percentage are bald for some odd reason that researchers are unsure of even today. It is generally assumed to just be some genetic quirk, although tamers seem to suggest that the bald members of this breed are actually stronger than the A-bra who do have hair. Tests have shown inconclusive evidence of this, however. Though they are known to sleep between 12-18 hours a day, the A-Bra remains fairly useful even amongst anti-Pokégirl leagues. They have the ability to read minds, teleport, and have a danger sense. They are also quite intelligent, often having just the answer her trainer needs in any predicament, provided he can rouse her to consciousness long enough to give her thoughts. However, A-Bras are physically frail, and lack the powerful Psychic attacks of their more evolved forms, making them a poor choice in a fight. Feral versions are very rare. It is far more common to find them at a breeding center, such as the famed Tendo Ranch. A-Bras, while not common by any means, are one of the more likely outcomes of Threshold for a girl with strong Psychic ancestry.
It is very rare to see an A-bra in a harem, since most tamers would rather skip the pain of trying to raise a sleepy A-bra when they could have the powerhouse that is a Ka-D-bra instead, or some other psychic type that doesn't require so much slumber every day. Because of their requirements, no A-bra has been documented as an Alpha or a Beta in any harem other than a coordinator's. This breed was not originally meant for fighting, and it shows in the battles that one is in. The ones that they do participate in, however, are often won through intellect and strategy rather than brute strength, using teleport to escape and then mundane attacks as well as Foresight to do some damage and avoid being attacked. Outside of harems, they are often used in any number of non-physical occupations, as well as transports- using Poképacks to carry a fair amount of material, the A-bra can convey a large amount of supplies over amazing distances without the need for Pokéball transfer systems. This makes her a very useful emergency rescue Pokégirl, though they are susceptible to the elements compared to other Pokégirls often used for the same role.
It has been noted throughout different harems that A-bra are very wary when Dark-type Pokégirls are around. This is attributed to the possibility that as they sleep most of the day, they are easy prey for dark type Pokégirls moreso than most other psychic-types. Another little quirk is that they dislike being compared to bug-type Pokégirls, including Spidergirls and Spiderwomen. This is a little more difficult to pin down, but is typically considered to have something to do with their antennae, a feature that mostly only bug-type Pokégirls possess. In a battle, Bug-types and Dark-types are often their first targets (even ferals share this odd sense of strategy, and this behavior has yet to be fully studied), as they are the Pokégirl-types that seem to resist their psychic abilities the most. Using Confusion, and then Foresight, the A-bra can even use Teleport as long as no one or nothing else is touching her in order to get away or get closer to her opponent. Fade is used to give her the ability to escape when needed, a technique used to great effect during the war and in more modern times to assist with capturing criminals and to trail others.back to the master index
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ACROBABE, the Tumbling Pokégirl
Type: Very Near Human
Element: Fighting/Psychic
Frequency: Uncommon
Diet: Human style food
Role: Performance Artist
Libido: Average - often spiking to High
Strong Vs: Fighting, Ice, Normal, Poison, Rock, Steel
Weak Vs: Flying, Ghost
Attacks: Bicycle Kick, Leap, Confusion, Performance, Quick
Enhancements: Enhanced Agility (x6), Superior Balance, Enhanced Speed (x2)
Evolves: None
Evolves From: Trixie (Shield Stone), Amazonkapoeraa (Psi-Crystal)
The Acrobabe is, at present, a rather unknown Pokégirl breed. Although often quite common in various circus performances and similar entertainments, the few Tamers of the Acrobabe that evolved one are often unwilling to talk about how the Pokégirl evolved. This is possibly because the evolution method required to produce one may involve the usage of an item that's easier to find in a 'less than legal' market.
Either way, all Acrobabes tend to be taller than the average very near human Pokégirl types, with short brightly colored hair and a slim body build. They tend to be rather hyperactive and rarely spend any length of time in a motionless state - even when sleeping outside of a Pokéball.
They love putting on performances for audiences of any size, their specialty being such things as high wires, trapeze and horizontal bars. They are quite possibly more fond of being airborne than most Flying-type Pokégirls. This presents it's own set of problems, as Acrobabe will get progressively more depressed the longer they stay grounded and, after a period of such a state, will often try the most daring airborne acrobatics stunt they can dream up when they get the chance. This, unfortunately, has led to the untimely deaths of several well-known Acrobabe entertainers.
The libido of the Acrobabe grows as the Pokégirl performs more and more breathtaking stunts - however, it lowers during times in which they are grounded. Tamings are recommended as soon as possible after and major display of acrobatic skill. Acrobabes have varied tastes in Tamings, but most prefer to give their Tamer a private 'performance' prior to the act of Taming and tend to feel a little upset when this performance is denied.
The Acrobabes main benefit from their psychic heritage is that they have a 'presence' of a sort all good performers strive to have, the kind that makes people sit up and actually watch them perform. Whilst a few other Pokégirls can perform some of the stunts that a Acrobabe can, none can do so and match the sheer natural stage presence of one (at least, without having a lot of practice beforehand).
In combat Acrobabes, unfortunately, fare rather badly unless supported by a Pokégirl that is more solid and reliable. This is mostly due to the Acrobabes rather frail body being unable to take too much damage. When supporting another, however, they have a somewhat better effect - using their acrobatics and attacks to distract an opponent for their teammate to deliver the final blow.
At present it has been confirmed that at least one Tamer has and Acrobabe somewhere in their ancestry - this individual has shown to be a rather annoying boy who appears unable to do anything without showing off, nevertheless, seems to attract people with his incredible charisma.
There have been, at present, no confirmed sightings of this Pokégirl in the wild. Although, there have been reports of a Pokégirl that moves too quickly through the treetops from branch-to-branch to be identified clearly - this may, or may not, be the signs of Feral Acrobabe.back to the master index
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AMACHOKE (aka WRESTLER), the Muscle-Bound Pokégirl
Type: Humanoid
Element: Fighting
Frequency: Uncommon
Diet: Human style with mineral supplements
Role: Physical Labor, Particularly in construction
Libido: Low
Strong Vs: Bug, Dark, Ice, Rock, Normal, Steel
Weak Vs: Flying, Psychic
Special Weaknesses: Can't swim, prone to narcissistic behavior
Attacks: Body Slam, Toss, Crushing Punch, Takedown, Tackle, Pose, Headbutt, Focus
Enhancements: Enhanced density (x2), Enhanced Strength (x16), Armored Skin
Disadvantages: Low speed
Evolves: Amachamp(normal)
Evolves From: Amachop (normal)
When the Amachop evolves into an Amachoke, she gains roughly three to four feet in height, more muscle mass and has an increase of one to two breast sizes. Their increased muscle mass keeps them from being able to swim, meaning they should avoid deep water at all costs. Because of her massive increase in height and muscle, she is actually slower as an Amachoke than when she was an Amachop, though overtime, as she adjusts to the massive difference in height, she will slowly regain some of her speed, but she will remain slower because of her new size.
An Amachoke is often very arrogant. Most feel that her great strength and hard body make her superior to all other Pokégirls. Some may even feel that those weaker than themselves are unworthy of taming them. Because of this incredible arrogance, it's during this evolution that many tamers will abandon or try to trade away the Amachoke. Others will push their Amachokes along in an attempt to get her to evolve into her final form. Some tamers have tried to bring the Amachoke's arrogance down by denying them the ability to work out, but this is considered a very hazardous technique to try and is likely one of the major reasons why those tamers wind up in intensive care.
In fact, some researchers have postulated that the reason an Amachoke requires so little taming is because working out may be a form of masturbation for them. Of course, a tamer who knows massage techniques and has strong enough fingers may find their Amachokes more willing than others.
Amachokes are less dangerous than most other feral Pokégirls, as they have a very mild feral state, which only lowers their intelligence a bit. Otherwise, their personality is almost completely unaffected.
Of course, there is a loophole to this arrogance: if her tamer gained her trust when she was an Amachop, an Amachoke is far more likely to respect them and allow them to continue taming her. And if the tamer was training alongside her, she's also going to be just as loyal as she was before.
Amachokes have big appetites. Not as monstrous as a Snorlass, but large nonetheless. This is because an Amachoke's body burns through calories at an accelerated rate. In fact, it's quite possible that an Amachoke cannot actually become fat, regardless of how little she trains, even though she loves training so much that such an occurrence is an impossibility.
Unless a tamer knows that they have a comparable strength, restraints are a MUST when taming an Amachoke.back to the master index
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AMACHOP, the Tough Pokégirl
Type: Humanoid
Element: Fighting
Frequency: Uncommon to Rare
Diet: Human Style
Role: Physical Labor, Particularly in construction
Libido: Low, often more interested in testing her strength
Strong Vs: Bug, Dark, Ice, Rock, Normal, Steel
Weak Vs: Flying, Psychic
Special Weaknesses: Can't swim
Attacks: Body Slam, Toss, Crushing Punch, Low Kick, Focus
Enhancements: Enhanced Density (x2), Enhanced Strength (x8), armored skin, reinforced musculoskeletal structure
Evolves: Amachoke (normal)
Evolves From: None
Amachops are very short, standing roughly four feet in height. They have grey skin which is quite tough and their breast size varies, but is usually A to B-cup. Despite their short stature, they tend to eat as much as a larger Pokégirl and because of their muscles, weigh over two hundred pounds. Their skin's density is such that small arms fire was ineffective against them.
Amachops are not favored for their appearance, but rather their great strength. An Amachop is easily one of the most popular strong Pokégirls, though whether this is because their short stature doesn't threaten ego-driven tamers or because they make a nasty surprise for hot-headed opponents is uncertain.
Amachops love to get stronger. Some will simply body build, but most wind up studying the martial arts. Amachops stuck with tamers who either won't let them pursue their goal of getting stronger will generally become unruly and will likely abandon the tamer before long.
To prevent this, tamers who get Amachops are advised to take up the same habits as their Amachops.back to the master index
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AMAZONCHAN, the Fist Fighter Pokégirl
Type: Very Near Human
Element: Fighting
Frequency: Uncommon, mainly found in Jozetsuzoku Preserve
Diet: Any human style food except alcoholic beverages and milk
Role: Fighters, Craftswomen
Libido: Low (High with a master they like/trust)
Strong Vs: Bug, Dark, Ice, Rock, Normal, Steel
Weak Vs: Flying, Psychic
Attacks: Pummel, Dynamic Punch, Uppercut, Comet Punch, Gatling Punch, Chi Blast
Enhancements: Enhanced Strength (x5), Enhanced Agility (x3), Enhanced Speed (x4), Durability
Evolves: Herochan (normal), Armsmistress (special training; works on it's speed), Heroine (works on her kick attacks, Delta Bonded)
Evolves From: Tyamazon(battle stress; special)
Amazonchans are usually not much taller than their previous evolution as a Tyamazon, and are usually between a B or C-cup. Bigger breasts are not entirely unheard of, but they are very uncommon to say the least. Amazonchans also tend to have hair colors which are not normally in the human color palette, such as dark green or neon pink. Stripes of other colors in their hair are also seen, though like large breasts, these aren't very common. Amazonchan are more commonly found than any of the other Amazon-types, due to the Jozetsuzoku Preserve. Although Tamers wanting an Amazonchan from the preserve must prove him or herself to the elders of the preserve, they find that these Amazonchans are more dedicated to their training than ones that were evolved from fully-feral Tyamazons.
The Amazonchan are stronger but slower than their sisters, the Amazonlees, and slower still when compared to Amazonkapoeraa. They are also more human in appearance than the Amachop or Amachoke. They are quite skilled at fighting hand-to-hand, but focus largely on punches and other hand-skills over kicks. Amazonchans usually study Tae Kwon Do, Boxing or other largely upper-body based styles. Some may even study Sumotori, though they study the principles and moves, and do NOT seek to gain the often-associated body weight. Amazonchans have a strong almost cat/dog-like rivalry with Amazonlees. And like Pre-Sukebe Era cats and dogs, only those who've grown up together will lack this animosity. This animosity will reassert itself if the Amazonchan meets a different Amazonlee, but it will be directed entirely towards the other Amazonlee. However, when the Amazonkapoeraa are considered, the Amazonlee and Amazonchan have been known to work together grudgingly to deal with the annoying Amazonkapoeraa before resuming their own feud.
Amazonchans usually enjoy activities that involve using their hands, such as whittling, sculpting, sewing and such, making them a bit more popular with tamers on a budget. They tend to be more patient and careful than Amazonlees, except when around their leggy-kin. Amazonchans also like lifting weights to build up their arm muscles and can sometimes be workout partners for Amachops. It is recommended that Amazonchans not spar with any rock or steel type Pokégirls, as sometimes they have difficulty regulating their strength during training sessions. Tamers are advised to procure a Titapod or a Damsel whenever they obtain an Amazonchan- they are perfect sparring partners, as the former has defenses that are difficult to overcome and the latter cannot feel pain.
Amazonchans have a peculiarity when it comes to foods, alcohol will make an Amazonchan ill while milk products will actually act as an intoxicant. Some Amazonchans have been known to join a Milk Anonymous program while in large towns. This one week, crash-course program teaches Amazonchans how to avoid milk and keep from becoming addicted later on in life. Often, this program will take the place of the Amazonchan's standard training. Tamers have noticed that their Pokégirl’s libido spikes whenever they take time off for training... some can never seem to wait for the program to be finished after getting only a few days into it.back to the master index
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AMAZONKAPOERAA, the Acrobatic Fighter Pokégirl
Type: Very Near Human
Element: Fighting
Frequency: Uncommon, known to be found only in the southern rain forests
Diet: Vegetarian
Role: None known except to fight
Libido: Average (High with a master they like/trust)
Strong Vs: Bug, Dark, Ice, Rock, Normal, Steel
Weak Vs: Flying, Psychic
Attacks: Flying Kick, Hurricane Kick, Chi Blast, Leg Sweep, Super Jump Tackle
Enhancements: Enhanced Agility (x6), Enhanced Stamina (x5), Enhanced Strength (x2)
Evolves: Herokapoeraa (normal), Acrobabe (Psi-Crystal)
Evolves From: Tyamazon (battle stress; special)
Easily to identify by their always-tanned skin and dark hair, Amazonkapoeraa is a recently discovered Pokégirl that has been found to live in the unexplored sections of the southern rain forests. And like all Fighting-types, they have a rivalry with other Fighting-types Pokégirls as to which one is the best fighter. Unfortunately, their contribution to the inter-Amazon rivalries is the worst of the bunch.
While the Amazonchan and Amazonlee are like cats and dogs, the Amazonkapoeraa are more like the annoying mosquitoes that would get the cats and dogs to ignore each other in order to swat first. The Amazonwu, on the other hand, just ignores the Amazonkapoeraa as if they were Neo Iczels and Demon-Goddess'.
While Amazonchans are strong and Amazonlees are fast, Amazonkapoeraa are more acrobatic. They do all sort of jumps and rolls during a fight, looking almost like they were dancing. This dancing is something that annoys almost any Pokégirl, but once they get started it's almost impossible to land a hit unless their opponent is faster and stronger. Their movements are designed to keep the Pokégirl’s attacking options open, as well as to keep from being struck by any attacks. If struck, they can usually roll with it to keep from getting hit with the majority of the attack's power.
Like other Amazon-subtype Pokégirls, Amazonkapoeraas have an odd dietary quirk: carbonated beverages are alcoholic to them. The more soda they drink, the more drunken they become, until they finally pass out. They often are found, when hungover, with at least half a dozen sodas around. Being defeated often depresses these Pokégirls to the point that they will drink sodas until they pass out, and the hangover just doesn't help. Being defeated by another Amazon-type, however, will cause a week-long soda-drinking binge that Tamers have complained that they couldn't get her to do anything else at all.
One thing that these Pokégirls hate is to be ignored. Their antics towards the 'chan and 'lee aside, they try to impress the Amazonwu... or at least, attempt to be noticed by them. The Amazonkapoeraa's attitude of chastising their opponents in battle is something that the Amazonwu hate, and the 'chan and 'lee can't stand- but while the 'chan and 'lee will turn their attention to the 'kapoeraa, the 'wu will just simply ignore them. It is considered the mark of a good Tamer to get both a 'wu and a 'kapoeraa to work together, which is considered almost as difficult as getting an Amazonchan and an Amazonlee to do the same.back to the master index
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AMAZONLEE, the Kicking Fiend Pokégirl
Type: Very Near Human
Element: Fighting
Frequency: Uncommon, mainly found in Fight City
Diet: Any Human style food except high sugar foods
Role: Scouts, Fighters
Libido: Low (High twice a year)
Strong Vs: Dark, Ice, Rock, Normal, Steel
Weak Vs: Flying, Psychic
Attacks: Gatling Kick, Double Knee, Hurricane Kick, Chi Blast, Leg Sweep, Low Kick, Dodge, Drill Kick, and one of the following: Fire Kick, Water Kick, or Lightning Kick.
Enhancements: Enhanced Strength (x4), Enhanced Agility (x3), Enhanced Speed (x5), Flexibility
Evolves: Herolee (normal), Armsmistress (special training; works on it's strength), Heroine (Works on her fist attacks, Delta Bonded)
Evolves From: Tyamazon (battle stress; special)
Amazonlees are usually much taller than they were as Tyamazons. They generally stand an extra foot or so in height, and they have a habit of frequently bouncing, rocking or otherwise keeping their legs active. They don't like sitting unless it's to eat, rest, relax or go to the bathroom. If it's for any other reason (such as waiting or reading), they prefer to be on their feet. Like Amazonchans, Amazonlees often have unusual hair colors, but Amazonlees are more likely to have larger breasts, usually C- to D-cups.
Amazonlees are faster than Amazonchans, and love to lord their speed over their stronger, but slower sisters. Their flexibility allows them to do rather incredible dodges, which only serve to raise their counterparts' ire. However, Amazonlees are not quite as quick on their feet as the Amazonkapoeraa is. Amazonlees study leg-and-aerial-based martial arts, primarily Wu Shu and various forms of Kung Fu (no, not Matrix-like Kung Fu). Some also study kick-boxing, although many Amazonlee consider this a lesser form of martial arts and eschew this in favor of the more Edo-based forms of martial arts. Most Amazonlee Pokégirls may also learn one of three elemental kicks, but find that once mastering one of them, the others become too difficult to practice, as their abilities attune to using this element over any others. Evolving seems to correct this issue, however, as Herolee Pokégirls have been known to utilize a range of elemental kick attacks.
Amazonlees have a strong almost cat/dog-like rivalry with Amazonchans. And like Pre-Sukebe Era cats and dogs, only those who've grown up together will lack this animosity. This animosity will reassert itself if the Amazonlee meets a different Amazonchan, but it will be directed entirely towards the other Amazonchan. When dealing with Amazonkapoeraa, the Amazonlee will always attempt to defeat her as quickly as possible- the Amazonkapoeraa are more annoying than the Amazonchan, and both Amazonlee and Amazonchan have been known to ignore their differences to deal with the Amazonkapoeraa opponent first. To these two breeds, their rivalry is more important than the one they have with the Amazonkapoeraa.
Amazonlees enjoy various activities involving their legs, such as jogging, dancing or gymnastics. They can even learn various Dance Techniques. However, they tend to be more eager for action (or movement at least) than Amazonchans, and as such, are oftentimes viewed as impatient. As such, an Amazonlee's tamer had best be in into travel or at least have a lot of "running" errands for her. Some Amazonlee are used for courier services after they are given an ident-tag and/or collar, due to their speed, to give the Pokégirls a good way to exercise and train while doing something important, such as delivering packages. In some large cities throughout the world, some can be found as what's called Slowtit mail-girls: physical letters sent via the league's postal service.
Due to a peculiarity of their endocrine system, Amazonlee who eat high sugar foods grow torpid very quickly until they've had a chance to digest it and recover. Tamers running across wild Amazonlee have used this to capture the Pokégirl without exhausting her in a battle.
Once every six months, the Amazonlee take a two-day break from their training to meditate and relax, often referring to this period as their holiday. However, also during this time, their libidos spike from low to high. This has led researchers to the conclusion that the Amazonlee actually has a rather high libido normally, but is so focused on training during the rest of the year that it never has a chance to show itself otherwise. Any researchers or tamers that have attempted to get their Amazonlee to stop training for a day outside the holiday usually winds up with the Amazonlee ducking all their attempts to make them stop, or even to the point where the Amazonlee will disappear for the rest of the day in order to continue her training without her owner.back to the master index
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AMAZONWU, the Weapon-Using Pokégirl
Type: Very Near Human
Element: Fighting
Frequency: Uncommon
Diet: Human style foods, heavy on rice
Role: Warriors, Bodyguards
Libido: Average
Strong Vs: Bug, Dark, Ice, Normal, Rock, Steel
Weak Vs: Flying, Psychic
Attacks: Weapon Use, Distance Attack, Chi Blast, Parry, Deflect, Bonk, Mirror of Equity
Enhancements: Enhanced Strength (x3), Enhanced Agility (x3), Enhanced Speed (x3), Endurance
Evolves: Herowu (normal), Gunnm (nanotech alteration), Kishi (Dragon Scale + Training)
Evolves From: TyAmazon (battle stress; special)
A cousin of the Amazonlee, Amazonchan, and Amazonkapoeraa. While the `lee specializes in kicks and footwork, the `chan specializes in punches and strength, and the `kapoeraa specializes in tumbles and acrobatics, the `wu specializes in the use of a single weapon. Most often this is a sword, although some Amazonwus are beginning to choose more esoteric weapons to try and distinguish themselves from other sword-fighting Pokégirls. Like the `chan, `lee, and `kapoeraa, Amazonwus also have an odd dietary problem. In the case of the `wu (not to be confused with the Wu) this is a fondness for coffee. When a `wu gets coffee it tends to mellow them out instead of giving a caffeine buzz, the more coffee the more mellow until a torpor is achieved.
The Amazonwu has a bit of a problem with other weapon-wielding Pokégirls, especially other fighting types. Especially Armsmistresses and Samurai. The problem is simple, according to most researchers- the Amazonwu wants to be able to obliterate them with their own skills. However, to date, no Amazonwu has ever managed to defeat either an Armsmistress or a Samurai, in any league and under any circumstance, despite the effectiveness of her attacks. The Amazonwu is never without a weapon- she usually carries several with her, and even in bed is never without some sort of blade or projectile.
How the Tyamazon evolves into a Amazonwu is simple: she simply trains with weapons, rather than on her speed, with her agility, or with her strength (which are the trademarks of the Amazonlee, Amazonkapoeraa, and the Amazonchan, respectively). However, she must be put to an extreme test during battle, at which time she will evolve into an Amazonwu. Although considered to be a 'Jill of all trades', and therefore never specializing in anything in particular, that is perhaps her greatest strength until her evolution into a Herowu.
Tamers also enjoy working with Amazonwu, as they can actually train with her at times depending on the weapon and type of training she decides on with it.back to the master index
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ANNT, the Industrious Little Pokégirl
Type: Humanoid
Element: Bug/Ground
Frequency: Uncommon
Diet: Omnivorous
Role: construction and industry if domestic, property damage if feral, either way no one's going to care if you bump a few off for EXP
Libido: None (special)
Strong Vs: Electric, Psychic
Weak Vs: Rock, Steel, Fire
Attacks: Bite, Wrestle, Sweet Scent, Dig, Chomp
Enhancements: mindless, small size, Enhanced Strength x 10, exoskeleton
Evolves: Annt Queen (selected for greatness by predecessor)
Evolves From: None
The main function of Annts and their Annt Queens is to create places where they and others might live. To this end, feral Annt colonies methodically strip areas of building materials and create houses and burrows, frequently moving on to a new area and a new project as soon as the old one has been completed. This can make them a property damage problem in populated areas, as they see nothing wrong with “salvaging” material from existing buildings and do not understand that the dwellings are occupied already. They also tend to “salvage” the works of other Annt colonies, again regardless of occupancy, and this provokes “rival” colonies to keep one another’s numbers in check through constant warfare, as well as killings by evicted or predatory Ferals and experience-hungry Tamers' Pokégirls. A given Annt colony may still number between one hundred and one thousand Annts and one Annt Queen, who sees and thinks for her charges and in feral colonies is constantly reproducing. All the members of a given Annt colony are the same color, and they will attack Annts of other colors upon sight and form alliances with other colonies that share their color.
Annts are completely mindless, which helps to explain why they do not need individual Taming and can work together in such huge numbers without difficulty, making them ideal for construction and industry (especially industries with a high worker mortality rate) as long as their Queen is kept Tame. Furthermore, Annts will never attack something that isn't a differently-colored Annt unless directed to do so by their Queen-- for instance, if the Queen is menaced by a Tamer or a predator (including Buzzbreasts and the like). Most Leagues regard Annts as completely disposable. Forcing a Psychic-type to read an Annt's mind, however, is illegal and will get the guilty Tamer heavily fined (as well as putting his Psychic-type out of commission more or less permanently-- a Level 5 Taming Cycle is the only thing that can restore her sanity).
All Annts look alike, with very little variation. They are bald, with antennae roughly ten inches long that bend forward. Their exoskeletons are rough, typically shades of brown ranging from red-brown to black and uniform within the colony, and have the consistency of sturdy plastic, with the apparent unformed body of young girls-- they never appear to be more than about eight years old. Annts die instead of going through second puberty, but most never even last that long due to predation, walking unawares into dangerous situations, and war with other colonies. Parthenogenically-produced Annts come from eggs laid en masse by their colony’s Ant Queen, and therefore have neither navels nor developed sexual systems. They take much longer to hatch than many egg-born girls, but are fully formed and functional when they do emerge.
If an Annt colony becomes too large to support itself, the Ant Queen selects from her mindless subjects a protégé whom she deems “destined for greatness.” She then evolves into an Ant Queen herself, develops a personality, and leaves, taking roughly half the colony with her to form a new colony. Likewise, a dying Ant Queen will select and evolve her successor. The evolution flight of an Annt into an Ant Queen is a surprisingly lovely thing to see.
Threshold Annts are uncommon and come from domestic Ant Queen Pokéwomen, and do not have a problem with their situation as they completely lose their capacity for thought upon Threshold. As her family tries to find an Annt colony the same color as she has become, the Queen of which will readily adopt her, the Annt will sit quietly and do nothing.
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ARACHNAE, the Sassy Spider Pokégirl
Type: Not Very Near Human/Near Human (Tauric Metamorph/Animorph - Black Widow Spider)
Element: Bug/Poison
Frequency: Uncommon to Rare
Diet: Bug-type Pokégirls, insects, blood, raw meat, but will accept Pokéchow
Role: Pest control
Libido: High
Strong Vs: Bug, Dark, Fighting, Plant, Poison
Weak Vs: Fire, Flying, Rock
Attacks: Web, Tripline, Tackle, Stringshot, Bite, Poison, Quick Attack, Growl, Spice, Poison Mask, Stomp
Normal Form: Enhanced Strength (x3), Enhanced Jumping (x5), Camouflage, Adhere to any Surface, Web-spinning capability, Poison sacs in mouth
Battle Form: Enhanced Strength (x6), Enhanced Jumping (x9), Camouflage, Adhere to any Surface, Web-spinning capability, Poison sacs in mouth
Evolves: CLASSIFIED – Widow (extreme pain or Tamer's death) – CLASSIFIED
Evolves From: Spinnertit (Venom Stone)
Sukebe was a lunatic, but he was no fool. He realized his mistake in letting the numbers of Buzzbreasts and Wasps grow too high. Using the Spinnertit species as a base he added the DNA of a black widow spider to create the first of the Arachnae breed. Using their superior jumping skills these Pokégirls were designed for the elimination of excess bug-type Pokégirls.
Spinnertits are small, relatively weak Pokégirls with lung problems. This is why some tamers with Spinnertits want an instant power up, rather than work through these problems. For those with this mindset there is hope. When a Spinnertit comes into contact with a venom stone she will evolve into a powerful Pokégirl, the Arachnae. After evolving a Spinnertit looses her extra pair of breasts and gains a lot of height, with very few individuals reaching less than 6’8” in her bipedal form. Arachnae most commonly have C-cup breasts but larger cup sizes have been noted in larger individuals. Arachnae have two forms, a tauric form used for battle and a near-human bipedal form used for taming. In their tauric form they have the upper body of a beautiful woman and lower bodies that essentially makes them spider-taurs. When in her tauric form, an Arachnae's human half joins with her spider half right under her human-like vagina. Arachnae in their tauric-form have six legs that are thick and very powerful, which are especially good for jumping and kicking. Their lower body and arms in this form are covered in a fine black fur that is very soft to the touch. In their bipedal form they lose any extra limbs but still retain the same soft black fur on their arms and legs. Arachnae, in both forms have a bright-red hourglass symbol on their backs. Arachnae most commonly have silver hair on the top of their heads, but other colors have been observed. Most Arachnae like keeping the hair on their heads short, with very few individuals having hair below shoulder length. The eyes of an Arachnae are red in color and lack a noticeable pupil. Researchers have found that these eyes are actually a solid mass of compound eyes. Arachnae have spinnerets mounted in the back of their mouths, the lower jaw of an Arachnae can split open into a set of terrifying set of mandibles. Normally when these mandibles are closed there is no difference to that of a normal human's chin. Researchers speculate that this is just another aspect of their metamorphic abilities.
Arachnae aren’t afraid of melee combat. Most of the time an Arachnae will start off a fight using their enhanced strength to fight using tackle and stomp. They will usually only use their webs and poison to disable their opponents and finish them off after they have played with them for a bit. During a battle in which an Arachnae faces an overwhelmingly powerful foe they will rely on their jumping ability and agility to dodge any powerful attacks thrown at them. br> Arachnae are very passionate and lustful Pokégirls. When it comes to taming they like to be dominant and on top during taming. In contrast to other spider-types, they do not like bondage very much, unless it involves making a web to stick their Tamer to and tame them. Most Arachnae prefer to tame in their bipedal form, rather than their tauric battle form. This may not be true in all individuals especially feral born Arachnae. The poison sacs of an Arachnae are mounted just under their teeth, so unless a Tamer has a Poison-type affinity or Blood Gift, letting her give oral sex is not recommended. However, allowing an Arachnae to give head is a sign of trust and will guarantee a loyal, loving spider Pokégirl. Arachnae are generally aloof and sarcastic to those they don’t know. Once they are friendly with someone, either a Tamer or Harem-mate, they become more playful and affectionate, although the sarcasm doesn’t go away. They do, however, become extremely loyal. Like the others of their line they still have problems with Tarantellas and their evolutions, but are unafraid to tell them where they can stick it.
Feral Arachnae are very aggressive and territorial even against other Pokégirls. Tamers interested in capturing a feral Arachnae are advised to have a strong fire or flying type. Arachnae are a relatively uncommon Threshold result. However, if there is heavy spider-type Pokégirl ancestry in the subject’s bloodline, it becomes more likely that they will turn into an Arachnae.
A horrible discovery was made about this otherwise innocent Pokégirl, one that could put the breed in terrible danger if it ever became public knowledge. Sukebe made a grave miscalculation on the amount of black widow DNA he used in creating this species. This mistake left a trigger open for the worst possible Pokégirl of all time. The first evolution to Widow occurred in 100 A.S., when a foolhardy but heroic Tamer named Reaper was killed in action while defending a village from a horde of Buzzbreasts. This is when his delta-bonded Arachnae, in a fit of rage and despair, mutated into the most terrifying sight ever seen on this planet. The sheer psychological agony of her failure to protect the Tamer that she loved triggered her evolution into a Widow. Her resultant rampage slaughtered not only the entire Buzzbreast hive, the Buzzqueen included, but also the village itself. Only the last survivor of the village, a PLC Tamer and his Harem, consisting of a Samurai, an Amachamp, and a Dragoness, were able to stop the Widow’s rampage. And even then the victory wasn’t without cost, all four sustaining severe injuries in the process.
Widows have not just Hyper Venom, but a variety of poisons and venoms running through their bodies. The Amachamp was stung by one of the more rarely used venoms, and started to mutate into a Widow herself. The Samurai put her out of her misery before the change could be completed, and the PLC Tamer submitted his findings to his superiors, data which was researched through studying various Widow encounters and confirmed in recent years.
This information must be protected at all costs. The truth of the Widow’s pre-evolutionary form must be kept from general knowledge. I hate to say this, but we may have to adopt Sanctuary tactics in terms of protecting the information. Arachnae are an innocent breed, and if this information ever became public knowledge, then not even the McMahons or the Jahannas could stop men like Giovanni from mounting an Extinction Agenda against them. Be prepared to do the worst.
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ARBUST, the Curvy Cobra Pokégirl
Type: Near Human /Animorph (reptile) Metamorph
Element: Poison
Frequency: Uncommon
Diet: small animals, usually eaten whole and/or live
Role: medical research to counter-act poisons
Libido: Low
Strong Vs: Bug, Fighting, Plant, Poison
Weak Vs: Ground, Psychic
Attacks: Bite, Wrap, Wrestle, Venom Bite, Venom Spit, Sex Attack 2, Glare, Hypnotize, Leer
Enhancements: Hypnotic gaze that only works on specific types, (mainly Mouse, Bug, or Bird Pokégirls) of Pokégirl, mildly poisonous scales, carbon and calcium bone structure, limited morphing abilities, antidote synthesis
Evolves: Basilisk (E-Stone Ceremony), Seduca (Delta Bond + Orgasm), Kissitalcoatl (Angel Stone)
Evolves From: Naga (normal)
For those Tamers whom take the time to work with the Naga, the snake-like pokégirl will eventually come to what is seen as the ‘natural’ evolutionary path: Arbust.
The Arbust, as one can come to expect from Pokégirl evolutions, is a step above the pre-evolved form of Naga. She grows a bit in height/length, as even if difficult to determine, it is obvious that there is more mass to her overall body, especially the lower snake half. What Tamers can expect to see is that her breasts will grow in size, changing up to a full size, be it a medium C-Cup to a large D-Cup.
Without argument, the most noticeable change is that the Arbust gains a fold of intricately muscled skin connected from the back of her head to her shoulders that she can spread like a cobra's hood. This hood has big warning markings arranged on either side in a face-like pattern that varies from region to region, and serves to frighten away timid foes at the mere sight of it. There are at least nine distinctive variations of Arbust's hood pattern, each one apparently indigenous to a different region. Unlike the cobras of old, an Arbust cannot retract her hood.
Noticably, Feral Arbusts use this hood pattern to their advantage. When a Feral Arbust encounters something she considers an enemy and/or food, she will raise her head and use Glare to frighten it. If the enemy is too afraid to run, the Arbust will then switch to Hypnotize. With her target secured, she will bind and poisons it, before taking it off to eat and/or fuck.
Physical appearances, however, are not the only changes in the Arbust. The few internal enhancements the Arbust gains over Naga makes is so that a Tamer can make more use of her. First of all, the Arbust's skeletal structure changes. While Naga had a very cartilaginous internal structure, a numberof her cartilage now changes into true bone matter, most noticeably with her skull and mandible, her ribcage with collar bone and scapula, and the number of vertebrae in spinal column that connected the two major areas together. Understandably, it is the fact that an Arbust has actual bone-matter for her head that makes her attack `Venom Bite' possible.
The second new capability also doubles as a physical feature. The Arbust gains slight morphing capabilities. Where a Naga is left with the lower half of a snake, the Arbust can shift between having her bottom half remaining as tail, (which Researchers have noted is more like a Lamia's than a Naga's) or she can have a set of legs with a length of tail behind her. Arbusts in this form have been actually been measured, and are noted as standing from between 6' to 6'8" in height.
The final and most dangerous enhancement to the Tamer and most Pokégirls in general is that the Arbust's entire body becomes mildly poisonous. This in turn makes most wrestling moves used on Arbust ineffective, as the opponent Pokégirl will become poisoned. This also makes Taming an Arbust quite challenging, since the Arbust has no control over her poisonous nature, (leaving her in a state that is like a constant use of the technique `Poisonous Coat') and her Tamer must take careful steps to Tame her by using `adult' toys, or use a higher level Ground or Psychic-type pokégirl to Tame her. However, this same poison coating the Arbust's skin can be used to make antidotes for most known poisons.
Overall, an Arbust has been a mostly overlooked evolution. It's not difficult to attain at all, but without the ability to truly please her on his or her own, this is Pokégirl that really doesn't have beneficiary use in a Tamer's Harem outside of PokéBattles. They are, however, used by a number of Researchers and Pharmaceutical Chemists. An Arbust might not make for the intelligent conversation that most educated individuals enjoy, but her venom can be used to make antidotes for most poison attacks.
Like the Naga, there has never been any case of Threshold into an Arbust. However, there have been cases of Pokékits being born that were Arbusts from the start rather than Nagas. This has left Researchers to theorize that the genetics that make up the Snake-type Pokégirls are so potent, that it will manifest while maturing in the womb rather then coming to the surface later in the child's life via Threshold.
Venom Bite - (ATK 25 + EFT) An poisonous version of bite. The Pokégirl sinks her teeth into the target, injecting her with her poison. The opponent is injured and left poisoned by the end of the turn.
Venom Spit - (ATK 10 + EFT) An enhanced projectile version of Poison. The Pokégirl spits a sharp poisonous blob of venom at her opponent. Unlike Poison, which just poisons the opponent by the end of the turn, Venom Spit deals minor damage on contact.
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ARMSMISTRESS, the Ultimate Fighting Pokégirl
Type: Very Near Human
Element: Fighting/Steel
Frequency: Uncommon (Normal, and in all Leagues) to Very Rare (Winged) (Gold Continent)
Diet: any human style food
Role: Can Adapt To Almost Anything
Libido: Low (High with favored master)
Strong Vs: Bug, Dark, Dragon, Ghost, Ice, Normal, Plant, Poison, Rock, Steel
Weak Vs: Electric, Fighting, Fire, Ground, cat Pokégirls
Attacks: Pummel, Roundhouse Kick, Sword Dance, Meteor Punch, Chi Blast, Master Blow. (And Feather Shuriken, Thunderbolt, and Whirlwind if the winged-type of Armsmistress).
Enhancements: Enhanced Strength (x12), Enhanced Agility (x4), Enhanced Durability (x8), Enhanced Speed (x4), Weapons Knowledge, Armored
Evolves: Seraph (Valkyrie-based winged Armsmistress only; Angel Stone), Warrior Nun (Amazonchan/Amazonlee-based Armsmistress only; Angel Stone)
Evolves From: Amazonchan (works on it's speed), Amazonlee (works on it's strength), and Valkyrie (Dawn Stone)
Amazingly human in appearance; only distinguishing feature that sets them apart from ‘normal’ humans are the fact that the vast majority of all Armsmistresses have red hair and green eyes, barring regional variances. Their busts do increase from their previous forms, but usually only by a half-cup at most.
The Armsmistress is a hard-to-attain evolved form of the Amazonchan and the Amazonlee. They come from either form since it seems to be when an Amazonchan and Amazonlee balance their speed and strength.
They are more human appearance than the three stages of the Amachop (Amachop, Amachoke, Amachamp) and often better fighters than Herochans and Heroines. This is because Armsmistresses are incredibly skilled fighters, ranging from hand-to-hand to fighting with any form of weapon. (Preferably swords).
Armsmistresses are unparalleled armorers, and each creates her own armor shortly after evolving. The armor of an Armsmistress is also highly sought out by Tamers. The combination of intricately molded steel and leather is incredible in its quality. Few attacks can barely even scratch it. This armor typically reflects the personality of the Armsmistress who crafted it, though armor created for others can be created with their tastes in mind. Few Armsmistresses will ever craft armor for anyone but themselves, however, making these extremely rare.
Even then, the armor is never quite as effective for another as it is for the Armsmistress herself.
Armsmistresses will only remove their armor for Taming. They are perfectly comfortable sleeping in their armor, and tend not to favor post-Taming cuddling, preferring to get back into their armor as quickly as possible. An Armsmistress outside of her armor loses a considerable amount of her strength, and is generally safe to tame without restraints. They become paranoid about attacks when unarmored, however, partially accounting for their low libido. They are more willing to "let down their guard" with a Tamer they trust, which can raise their libido significantly. Armsmistresses will only bathe if dirtied by outside conditions, such as mud and the like, and still prefer to do so while armored, if possible. Armsmistresses have an unusually efficient internal cooling mechanism, allowing them to engage in strenuous physical activity without sweating. They do tend to breathe heavily during these activities, as their circulation system is similar to that of pre-Sukebe cheetahs, though more refined.
Armsmistresses that evolve from Valkyries, called Malakim in some Leagues, are extremely rare. In the wild one can tell if an Armsmistress evolved from a Valkyrie from a simple fact. They have wings, and can learn Flying-type attacks. (This however, has caused many Tamers to mistake an Armsmistress for a Valkyrie and visa-versa).
How to evolve an Armsmistress from a Valkyrie however, is still a complete mystery.
Due to a peculiarity on the part of an Armsmistress' maternal instincts, they cannot fight feline-like Pokégirls. Instead they show great maternal affection towards the feline-types. This is believed to be related to their cat-like circulation system, indicating that Sukebe may have used trace amounts of cheetah DNA in their creation, resulting in unforeseen feelings of kinship with feline Pokégirls.
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AR-TITS, the Artist Pokégirl
Type: Very Near Human
Element: Normal/Magic
Frequency: Uncommon
Diet: human-style diet
Role: domestic, police artist, artwork in general
Strong Vs: Poison, Psychic
Weak Vs: Bug, Dark, Fighting
Libido: Average to High (if she has a loving or caring Tamer)
Attacks: Cheer, Smile, Cry, Easel (similar to Hammer), Tackle, Paint Splatter, Sketch, Painted Fantasy
Enhancements: Enhanced Dexterity (x4), high empathy, good sense of someone's inner self, can summon any artistry implement they need, can summon other Pokégirls magically
Evolves: Tatfir (Fire Stone), Tatmon (Moon Stone) Tats (normal, Lvl45)
Evolves From: None
Ar-Tits first appeared twenty years after the War, in small Ruby League communities that were just starting to become accepting of Pokégirls. They would simply sit in the center of town with their sketchpad, or canvas, or whatever their art implement was that they preferred using, and sketch whatever they felt was interesting. When people started taking notice, they would offer to draw someone in exchange for food or water. When they started asking for Tamings as well, people realized they were Pokégirls. They were a little nervous at first, but since they seemed to be gentle Pokégirls who just wanted to draw, people quickly grew accepting of them.
Ar-Tits are short, cute Pokégirls, never going above six feet in height, with smooth skin, hair that is always two-tones of very bright color (such as pink with green streaks, or silver with blue streaks, or yellow with orange, and so on). Their eyes are always a range of bright colors, normal colors such as brown or blue being rare. More often, the eyes of an Ar-Tits are colors such as purple, red, indigo, neon pink, or even rainbow colored. Their breasts are usually smallish, around B-cup at the largest, and they have a loving, quiet personality. They are seemingly incapable of feeling angry, always remaining calm, save for expressing things through drawing or painting, and are always seen wearing a painter's smock and beret (save for when Taming, of course). Any other clothes they wear varies from Ar-Tits to Ar-Tits.
Ar-Tits are among the more peaceful breeds of Pokégirls. An excellent day to an Ar-Tits is sitting in a quiet, beautiful spot and making a picture of someone they love, getting in some Taming in between. Their mystical eyes have the ability to see into someone's heart and soul, and they can draw exactly what they see on their chosen canvas. They can tell immediately what someone's true self is just from looking into their eyes and show it. An ugly person with hideous scars and a malformed face could have a pure, innocent heart, and the Ar-Tits would draw them as a being of pure beauty. A handsome man with flawless features could have a dark, wicked heart, and the Ar-Tits would draw their true self as a hideous demon. This has led to some Ar-Tits being attacked and brutally beaten, their art torn to shreds. Ar-Tits are very protective of their art and art supplies, and if they are menaced, they will use an attack called Painted Fantasy, in which their will use their paint to bring to life an image of a powerful Pokégirl, usually a Widow, Panthress, a Legendary or something similar, to fend off an opponent until they can escape, the paint illusion melting and evaporating once the Ar-Tits is out of range of mental command.
Ar-Tits are nonviolent Pokégirls, and don't like seeing anyone hurt. They will work with police, using their art to show if someone is lying, or to provide a sketch of a perp for the police to use. They also make excellent domestic helpers. They aren't that good for taking care of large groups of children, as they have trouble keeping up with playing with youngsters, favoring more quiet pursuits, like their art, or music, which they view as another kind of art. They do, however, like children and will do what they can within their abilities.
An Ar-Tits loves art of all kinds, and is capable of knowing when someone has artistic potential . To mock art as something useless is one of the only things that can get an Ar-Tits to show an emotion other than serenity, happiness, or sadness.
Ar-Tits, despite the fact that there are a great deal of them, surprisingly are a rather rare Threshold.
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ATELESIA the Agile Monkey Pokégirl
Type: Near Human Animorph (Primate)
Element: Fighting Frequency: Uncommon (Forest and Slot Leagues) Rare (All other Leagues)
Diet: Omnivorous but loves bananas
Role: Guerilla Warfare Specialists
Libido: Average
Strong Vs: Steel, Rock, Dark, Bug, Normal, Ice
Weak Vs: Flying, Psychic
Attacks: Pounce, Blur, Hurricane Kick, Double Kick, Backhand, Mega Punch, Gattling Kick, Thunder Tail, Banana Penetration
Enhancements: Prehensile Tail, Enhanced Speed and Reflexes (x5), Dexterous Hand-like Feet
Evolves: Atelesona (Battle Stress), Wukong (Mana Stone)
Evolves From: Pri-mate (Battle Stress)
When their natural agility and speedy attacks are not enough to win a battle, a loud screech will come from the Pri-Mate and it will then evolve into Atelesia. In terms of looks Atelesia is similar to Pri-mate but her bust size has grown to a large B-Cup and at the at the most a small C-Cup. After evolving an Atelesia’s height tend to stay close to their previous form and they at most grow four inches, while their tails lengthen about six inches on average.
When it comes to battle an Atelesia is one of the more aggravating opponents to go up against due to them using their impressive speed, reflexes, and agility to dodge attacks, while tiring out their opponent at the same time they also tend to use the surrounding environment quite well to their advantage. After their opponent is open they tend attack with a surprising amount of ferocity, commonly using Gattling Kick and Mega Punch and then retreating and applying the same strategy continuously occasionally using attacks with their tails to mix things up a bit. During the Revenge War these tactics were also used in forest terrain battles, leaping in out of nowhere and suddenly attacking and then returning to the trees. This strategy was amazingly effective against the former human forces, this “hit and run” tactic won many battles for Sukebe prompting him to look into the potential of these girls more…thoroughly.
When it comes to taming Atelesias are quite flexible and will try almost anything, but all Atelesias have a fetish for giving their tamer’s a tailjob to quickly bring their tamers to orgasmic bliss. The only thing they will not do is bondage for some unexplained reason, leading them to detest Domina and the majority of her evolutions with a passion.
Atelesias are quite coveted by numerous tamers in both the Forest and Slot Leagues due to their genuinely friendly attitude while still maintaining a small amount of mischievousness. Even when feral Atelesias are quite good-natured and maintain most of their intelligence, though not enough to speak. Although this makes feral Atelesias less dangerous to people and quite calm, it also makes them difficult to capture as they can apply the same tactics, as they would while tamed on those who attempt to capture them. Unlike their previous evolutions Atelesias tend to keep to themselves when feral usually keep to themselves.
Thresholding into an Atelesia is quite rare unless a girl’s family has a very strong simian ancestry...
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AVARIEL, the Winged Elf Pokégirl
Type: Very Near Human
Element: Flying/Magic
Frequency: Uncommon
Diet: vegetarian
Role: scout, ranged combat, glass artists
Libido: Average
Strong Vs: Rock, Dark
Weak Vs: Electric, Fire
Attacks: Gust, Light Arrow, Steel Wing, Magic Bolt
Enhancements: Enhanced Eyesight (x4), Darkvision, Wings, Hollow Bones Weakness: Claustrophobia
Evolves: None
Evolves From: Elf (Angel Stone)
The Avariel is a uncommon type of Pokégirl an only found in the wild in places such as high in the mountains or deep in the forests away from civilization. They appear even more delicate then their land bound sisters, their facial features even more chiseled and angular. The characteristic of the Avariel that is most stunning, however, is their beautiful, soft wings. Although these wings are generally white, Avariel have been seen with wings whose colors range to black, though the white winged Avariel positively have a minor disdain towards the black winged Avariel, regarding them as outcasts, while tolerating the other Avariel that have other colors beside black or white.
An Avariel’s eyes tend to be a little larger then a Elf’s, although they are the same color that they were before they evolved. Their hair is most often white or black, but there have been numerous exceptions, though for some reason, those who have blonde, brown or platinum blonde hair are widely respected in Avariel society. Probably because it reminds them of their former forms, and those who evolve naturally into ElfQueens, usually have those hair colors.
Avariel have a tendency to adopt a far-off look in their eyes when their immediate attention is not required. They are very much at home in the outdoors, and they appear out of place indoors or underground, but for some reason, they like to refine pieces of glass into works of art, making exquisite glass vessels that would fetch a high price in the market. Due to this ‘shaping’ quirk in Avariel, they have a slight rivalry with Pinielves, though it isn’t very fierce, and they get along with Glass, since the Glass in question usually loves the way that their pieces are shaped into some form of artwork.
Avariel clothing is most reminiscent of togas, for other types of clothing often snag on their wings. Togas and their like wrap easily around the Avariel’s body and wings. Avariel prefer to attack from the air using their Light Arrows or Magic Bolts, only using Steel Wing if there are no other options.
Avariel tend to be very vain when it comes to their wings spending hours cleaning each feather and making them look their best. Tamers with an Avariel get used to always having her on top during Tamings as they hate the thought of dirt getting on their wings. Although the occasional Avariel might allow their Tamer to tame them doggy style, they will almost never allow their Tamers to cum on their back, for it will also get their wings dirty. Strangely enough, the small feathers on the junction of her back and her wings are extremely erogenous zones, second only to their ears, and stroking them gently will almost always bring them in the mood for Taming.
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BABEOON, the Violent Monkey Pokégirl
Type: Near Human to Not Very Near Human Animorph (Primate)
Element: Fighting/Plant
Frequency: Uncommon (Forrest and Slot) Rare (Everywhere Else)
Diet: Omnivorous with a preference for Meats
Role: Jungle Assaults
Libido: Average
Strong Vs: Ghost
Weak Vs: Fighting
Attacks: Bite, Flower Kick, Counter, Hurricane Kick, Flying Kick, Stone Palm, Giant Toss, Rose Whip, Wood Tower, Lance
Enhancements: Enhanced Senses (x2), Enhanced Agility, Balance, Reflexes, and Flexibility (x3), Enhanced Strength (x3), Enhanced Speed (x3), Prehensile Tail (Ferals only) and Feet
Evolves: Unknown
Evolves From: Pri-mate (Leaf Stone)
Aggression. That is the word that comes to mind when one mentions a Babeoon. With the application of a Leaf Stone the Pri-Mate seems to trade in her curious nature for a more aggressive one. The Babeoon gains anywhere from six to eight inches when she evolves, her bust gaining very little, a half cup at most. The most prominent change to them when they evolve is that their ass swells, giving them a 'bubble-butt' appearance. Their rumps are much firmer than what people think. Their fur turns either white or some off color of white that always has a slight green tint to it. Feral Babeoons tend to have a slight muzzle instead of a mouth, and all Babeoons have elongated canines. Most Ferals tend to be slightly more animalistic in appearances.
Babeoons are fierce fighters. One of the breed's major drawbacks are their quick tempers, able to go from calm and loving to raging like a Gynadose in about the same span of time. Because of their tempers it isn't recommended for any beginning tamer to have one in their harem. They attack with everything in their arsenal at once. They strike hard and fast in short bursts. One minute they're attacking with everything all at once in a confusing rush, and the next you allowed a quick breather before the assault begins again.
The first discovery that Babeoons are an evolution of the Pri-Mate was by accident, before they were just considered a stand alone Pokégirl. An E-stone merchant had a Pri-Mate in his harem that usually wore gloves while helping to avoid any chances of evolving on accident. While they slept one night there was an attempted robbery and the Pri-Mate, in her hurry to protect the stones, forgot to put her gloves on. While fighting off several of the offenders' Pokégirls the Pri-Mate accidentally grabbed hold of a Leaf Stone and evolved. She managed to fend off the intruders and recover all of the stones except for the one that caused her evolution.
The Babeoon is very proud of her luscious ass. They enjoy anal as much (possibly even more) than a Mini-Top and share the Excessively Violent bunny's dislike of any jokes, comments, or remarks pertaining to her lack of a chest. The skin on their asses become sensitive, and if a Tamer knows what he's doing, he's capable of getting a Babeoon off playing with her ass alone. No one knows why the Babeoon has a love for spankings, but Babeoons often act up with favored tamers just to give them an excuse to 'spank their Monkey'. Because of their canines most tamers will only let a Babeoon pleasure them orally if they truly trust in her. While there is no chance of being poisoned, as with the Arachnae, most tamers admit that they still find it slightly uncomfortable allowing their dick to be placed into the mouth of a Pokégirl with a short temper and sharp teeth.
The Feral state of the Babeoon is something that puzzles researchers. They can't seem to figure out why a girl that shows aggression when she's tamed becomes much more laid back when feral. This torpid state as often allowed researchers to wonder right into the middle of a Babeoon troop. They tend to stick with their own kind and can be very territorial to unwanted company, but they can be found in charge of Pri-Mate troops and frequently on the move. When company has over stayed their welcome the troop bands together and drives the unwanted guests out, biting and clawing. The time periods vary, but most seem to allow a week or two grace periods. They show no signs of provocation before attacking, so caution should be used when dealing with these feral Pokégirls. While they are more passive when Feral, they are still no Pokégirl you'd want to run into in a dark alley.
As of right now, while possible, Thresholding into a Babeoon is unlikely. Most girls that do Threshold into a Babeoon have a heavy combination of monkey Pokégirls and plant types in their heritage. Thresholding into a Babeoon is similar to the thresholding process of a Pri-Mate, although an early sign is that the young girl will generally become more violent and hostile. Another sign is that the girl tends to go through all of the discomforts and pains that the rest of the Ape types go through, including the painful foot cramps as the bones reposition themselves.
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BAKUCHAN, the Dream-eater Pokégirl
Type: Metamorph
Element: Ghost
Frequency: Uncommon
Diet: Dreams (specialized energy-feeding mechanism)
Role: Sleep disruption, dream analysis, sleep aid, assistant for the disabled
Libido: Unknown (can be Tamed within dreams)
Strong Vs: Ghost, Psychic, Bug, Poison, Normal, Fighting
Weak Vs: Dark, Ghost
Attacks: Energy Drain, Dream Eater, Haunted, Sleepy Eyes, Hypnotize, Yawn, Phase
Enhancements: Corporeal/Incorporeal form, dream sustenence, dream entry, light-sensitive eyes
Evolves: Unknown
Evolves From: None
The effects of Bakuchan's existence were recorded during the Revenge War, even if the breed wasn't known at the time. Large groups of soldiers would find their sleep repeatedly disturbed, leading to exhaustion even after receiving eight or more hours of sleep, and some would report that what dreams they had (many reported not dreaming at all) included "a really strange girl". Initial psychoanalysis dismissed the dreams as stress caused by battling Pokégirls, but eventually Tamer forces revealed that there really was a really strange girl involved-- a Pokégirl whose entire role was to disrupt the sleep of human forces. However, the exhaustion could be fought by taking multivitamins, and eventually the Bakuchan were apparently hunted to extinction. They were recently rediscovered in various Leagues and have since been bred to Uncommon status.
Bakuchan appear to be human girls, though some (especially ferals) may have a grayish tint to their skin, which is generally cool to the touch. However, they can take an incorporeal form, which is visually identified by the body fading to mist or smoke below the waist and trailing away. In this form, a Bakuchan can enter and manipulate the dreams of humans and other Pokégirls, and cannot be hit by Normal or Fighting attacks, or by conventional firearms.
In fact, Bakuchan are not a bad choice for combat, mainly because they have so many immunities. However, they don't have very many proper attacks, either, and their Energy Drain is weaker on conscious opponents. Bakuchan are best for support, since they can make opponents too drowsy to focus properly with Yawn, Hypnotize, and Sleepy Eyes, opening them up for an ally's more direct attacks or putting them right to sleep.
Bakuchan are very lazy, low-maintenance Pokégirls. Since they feed on dreams (a specialized mechanism for feeding on energy), they favor equally lazy harem-mates and Tamers who sleep enough that they won't mind missing an hour or two of slumber due to their dreams being eaten. Ironically, their affinity for sleep and for dreams make them great dream-analysis experts and allow them to help their Tamers and/or harem-sisters to get the most out of their slumbering hours. They don't do much in the daytime, partly because they are so lazy, and partly because their eyes are very light-sensitive and they are half-blind in bright sunlight. On the other hand, their night vision is excellent, leading a lot of Tamers and Tradesmen to use Bakuchan for night guards who can discreetly exhaust would-be attackers and put them to sleep to be captured in the morning when it's time for the Bakuchan to go to sleep.
Bakuchan are often employed as starters for Tamers with physical disabilities or debilitating Blood Curses that would make it difficult for them to Tame Pokégirls otherwise. The reason for this is simple: Bakuchan can get Tamed in their master's dreams, where such restrictions would not affect a Taming session. Fans of the Bakuchan praise her ability to mold their dreams into their greatest fantasies for their satisfaction as well as hers, down to taking the appearance of a more-beloved harem-sister if necessary.
Feral Bakuchan frequently aren't really, since they can simply infiltrate a passing human's or Pokégirl’s dreams for a quickie when they need it. They do tend to attract others of their kind, though, and feed on enough dreams to be considered a pest in large numbers. Bad dreams have been shown to act as a deterrent, possibly because the negative energy generated by bad dreams can give a Bakuchan indigestion, but most Bakuchan-infested towns would rather offer rewards for passing Tamers to clear out and capture the Bakuchan.
Threshold Bakuchan usually come close to starving to death during the process-- physical food no longer nourishes them, but they haven't yet figured out how to eat dreams for proper nourishment! Most families send them to a ghost-intensive ranch where other Bakuchan can teach them how to eat.
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BAWDGER, the Ground Weasel Pokégirl
Type: Animorph (weasel)
Element: Ground
Frequency: Uncommon
Diet: carnivorous
Role: excavation and rescue
Libido: Average
Strong Vs: Electric, Fire, Poison, Rock, Steel
Weak Vs: Flying, Ice, Plant, Water
Attacks: Harden, Mega Punch, Mega Kick, Focus, Dig, Mud Slap, Gut Punch, Bite
Enhancements: Enhanced Speed (x4), Enhanced Olfactory sense (x3), Enhanced Strength (x4), Claws, Endurance
Evolves: None
Evolves From: Mynx (Diamond Stone)
One of the first Pokégirls that evolved from a Mynx, the Bawdger was used to create tunnels into human encampments, or to create giant pits to trap unsuspecting human soldiers, the Bawdger has a reputation as being a fierce, swift, and powerful attacker.
Fortunately, that's not truly the case. Sukebe's mental programming either broke down over the intervening centuries between the Revenge War and modern day, or perhaps they were driven by fear of being killed if they didn't do as ordered, but these days the Bawdger (even when feral) is timid and tries to avoid situations where they need to fight. Short for an evolved Pokégirl at just over five feet tall, these Pokégirls look a lot like they did as a Mynx. Sleek, short fur that hugs her body and with claws that allow the Bawdger to dig with amazing speed. The fur is commonly thick and is normally a silvery-gray coloration, although brown and black have also been found, and seems to vary with the environment that the Pokégirl is found in. Thresholds into Bawdger seem to occur somewhat commonly in places that are close to mountains or hilly areas, although they are much rarer anyplace else.
These Pokégirls, despite their strength, are rather gentle during a taming, and rarely if ever allow themselves to be tamed in any position other than from behind, to keep themselves from harming their tamer. This makes taming between a female tamer and a Bawdger a little more difficult, but certainly not impossible. Their fur is coarse, likely due to their elemental typing, and just doesn't feel as nice in general as it was when she was a Mynx. In battle, they can be ferocious when enraged, using Mega Punches and Kicks when close in. When at range, the Bawdger prefers to Dig or use her Mud Slap attack instead of trying to attack head on. In sex battles, the Bawdger is no good- a lack of known sexual attacks and a low libido make it difficult for the Bawdger to win one. Often, these Pokégirls are used for excavating and digging out basements for homes, as well as assisting with laying foundations for buildings.
A feral Bawdger's favorite prey are Titmouse- they aren't afraid of the Bawdger like they are with flying-types and feline-types. Others include Pidgy and Hamtits, although the Hamtits are usually favored above all else because they burrow as well and are easier to get to. Domestic Bawdger are much better around their natural prey, fortunately, but Pidgy, Hamtits, and Titmouse are all rather uneasy around them anyway. Feral Bawdger are rarely seen above ground, save when hunting or forced from their underground burrows. A tell tale sign to know when a Badger's burrow is near is when there are at least half a dozen holes that lead underground within a fifty foot radius- most Bawdgers build several exit tunnels, just in case, and many hide them with dead trees, bushes, or rusting pieces of metal from dumps that are remains from before the Revenge War.
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BEACH BUNNY, the Bouncy Bunny Pokégirl
Type: Near Human Animorph
Element: Normal/Water
Frequency: Uncommon
Diet: vegetarian
Role: pool lifeguards, swimming instructors
Libido: High
Strong Vs: Fire, Ghost, Rock, Water
Weak Vs: Electric, Fighting, Ice, Plant
Attacks: Tackle, Kick, Leap, Water Gun, Bubbles, Slick Stroke, Go Down, Wet Jet, Sexy Hug, Talk Sweet, Cuddle
Enhancements: able to hold breath for up to half an hour, Enhanced Speed (x2), Enhanced Hearing (x4)
Evolves: Mini-Top (abuse or witnessing excessive violence)
Evolves From: Bunnygirl (Water Stone)
When a Bunnygirl is given a Water Stone, she evolves into a Beach Bunny. The transformation gives her a form that is slightly closer to human than previously; her feet and legs now look human. She keeps the long ears and cotton tail though. Additionally, her breasts grow at least a cup size, usually more, and for some reason they become very sensitive to motion, bouncing from even the slightest movement. Running is something most Tamers delight in having their Beach Bunny do. A Beach Bunny’s nipples are quite sensitive; just rubbing them won’t bring her off, but it puts her very close to orgasm.
Beach Bunnies are at their happiest near water. Just being in sight of a pool or other body of water animates their personality. A Beach Bunny kept away from water becomes depressed. Beach Bunnies prefer not to go naked, but they always wear swimsuits, unless the weather is extreme (snowing, etc). These swimsuits can be either one-pieces, or bikinis, but either way they tend to be tight and leave little to the imagination. While they are still rather ditzy and short on attention, they develop an exception to this, that being swimming. A Beach Bunny can tell you exactly how to do a perfect back stroke, swan dive, etc. They make excellent swimming instructors. Beach Bunnies prefer to do the breast stroke before any other kind of swimming, for some reason. Beach Bunnies are good choices for teaching children how to swim, since they are very friendly and know so much about their favorite hobby. Beach Bunnies enjoy sunning themselves near open bodies of water for a while and then going for a dip, delighting in how chilly the water is at first. They prefer to develop tan lines, finding them quite erotic.
Beach Bunnies look sexy and they know it. They usually make sure any swimsuit they’re wearing is one size too small to show off their tits, which they’re usually quite proud of. They prefer being taken in the water, and enjoy having their breasts played with while being Tamed. They, like most Water-type Pokégirls, are good at orally pleasuring their master since they can hold their breath for so long.
Beach Bunnies aren’t anything special in combat. Most Tamers send them to fight pokesex matches, since they have more sex attacks than martial attacks. Considering their High libido however, it’s usually a poor idea to send a Beach Bunny into a sex match against a Pokégirl known for being a strong sexual fighter.
Feral Beach Bunnies tend to gravitate to nearby sources of water, and spend most of their time on coasts, usually along the beaches they’re named for. They tend to be easy captures. Threshold girls who become Beach Bunnies will spend more and more of they’re time at a local beach or pool if they can, otherwise they tend to take long baths.
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BEAVER, The Wood-Loving Pokégirl
Type: Near Human (Beaver Animorph)
Element: Water/Plant
Frequency: Uncommon
Diet: Herbivore (Wood pulp and plants)
Role: Carpentry, Engineers
Libido: Average
Strong Vs: Ground, Rock, Water
Weak Vs: Bug, Flying, Poison, Ice
Attacks: Wood Tower, Lance, Water Gun, Bubble Beam, Thunder Tail, Mud Slap, Muddy Hand, Take Down, Tail Slap, Crunch, Bite, Tackle
Enhancements: Enhanced Speed (x7-Underwater only-), Enhanced Strength (x5), Enhanced Lung Capacity, Strong Front Incisors
Evolves: Whorerat (Round Stone)
Evolves From: None
'Busy as a Beaver' is common statement used by mothers to their children, because when you think about the Pokégirl in question it is quite the accurate statement. Whether a Beaver is tamed or feral it is one of the busiest Pokégirls in existence.
Beavers have curvaceous bodies, with a small layer of fat around their stomach areas. They are usually of a variable height between five to six feet. They're breasts usually stay in the range of a Mid C-cup to a high D-cup, with rare cases having B cups or DD cups. They're always brown furred Pokégirls though the shade of brown may vary. It has been noted that domesticates, ferals and thresholders all share something about their fur patters, the front of their bodies, upper chest to her mid inner thighs are completely bare of fur and/or hair. Beavers prefer slightly warmer climates as their fronts are completely void of insulating fur. They have webbed feet and slightly webbed hands, with a large flat tail. Beavers always have very large incisors, usually protruding out of their mouth even when closed. It is not wise to make fun of a Beaver over their teeth, if you do, they will show you exactly how dangerous they are. Beavers have below-average eye-sight; most of them need some kind of eye-wear or contacts.
All Beaver Pokégirls suffer from being obsessively compulsive about any goal. When a Beaver has a goal, she will work her hardest to complete the goal, consequences be damned. Add the fact that they're perfectionists and you have a very bothersome girl at times. A Beaver might drag her Tamer along with the project, and if he agrees to help he may be subjected to her harshness, and attitude to make sure everything is done perfect, any less, annoys her and makes her feel unfulfilled. Despite multiple taming cycles to a Beaver, she will not lose her OCD and perfectionist traits as the traits are genetic and incapable of being wiped out, even by a level 5 Taming cycle. Beavers do not like being made fun of because of their appearance at times, as they try their best to look perfect.
Beavers were known during the Revenge War to destroy wooded areas and build dams, they used to rob human encampments of water, and fiercely defend the dams. They were on the battlefield afterward, planting seeds to re-grow the trees they tore down. Tamed Beavers are actually good companions for forest rangers and forest restoration. The dam building ability of theirs is used now by smaller communities without all the technology the other larger cities have to help deal with water and regulate it. The dams mainly being used to help with flood control, and restoring water quality.
Beavers are good underwater swimmers, capable of holding their breath for over an hour. They are fast swimmers using there webbed feet and large tail propelling them through the water. Their tail is used with most of their fighting, usually blasting the opponent with a Mud-slap then using Tail Slaps on their arms, busting out a Thunder Tail on foe to finish him off. Ferals fight the same way, but are actually more likely to run off or using Wood Towers to push them away.
Ferals are very apt at using Wood Tower, having an innate knowledge of the move, and using it when the area is scarce of trees for them to chew and eat, and also so make dams. They patch these dams in with mud, making these dams nearly as strong as concrete. Feral Beavers work hard constantly maintaining the dam and chewing wood to get more limbs to strengthen it, as well as giving it a fresh coat of mud every week. Ferals build lodges inside these dams to keep predators out, and to rest during the winter month when food is scarce. They store food in these lodges and eat them from the inside out over the winter months.
Ferals can be found in surplus out in the wild, seeing as if it is a large enough body or water; they will create multiple lodges and live together in a giant community. These communities can be somewhat of an annoyance as they will build dams that have a chance of messing with water flow, and cause water shortages. They also have a sense of togetherness, as if one Beaver spots a predator or a hazard, it will slap her tail unto the water’s surface to alert the other Beavers who will take to the water and protect the dam and the community.
Beavers have relatively simple taming habits, liking to be on their backs, as the tail is rather uncomfortable to have pressed against the back for anyone and being in an upright position for too long. Word to the wise though, Do not let a previously feral Beaver perform oral at least on a male, they have a tendency to bite into hard things that are put in their mouths, don't do it!! They know better however to not bite down on breasts or other objects. Researchers have a hypothesis that the penis when put into their mouth reminds them of a large stick and makes them want to bite down. Thresholders and Domesticated Beavers can control this trait, though, letting a Beaver perform oral to a male should always be practiced with a good amount of precaution.
Thresholding into a Beaver is uncommon, usually seen in girls with rodent-type ancestry with aquatic ancestry as well. A Beaver thresholding is usually categorized by the front teeth growing in length and their fingers becoming webbed as well as their feet. Some thresholders even noticed a loss of vision, where everything began to blur slightly.
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BELLE AWESOME, the Blooming Flower Pokégirl
Type: Near Human
Element: Plant
Frequency: Uncommon in Sunshine League, Rare elsewhere
Diet: sunshine and soil
Role: Pokesex fighter, cheerleader, sometimes used as spokes models and pop-idols
Libido: High
Strong Vs: Electric, Ground, Rock, Plant, Water
Weak Vs: Bug, Fire, Flying, Ice, Poison
Attacks: Attraction, Sing, Dodge, Solar Beam, often learn Song, Dance, and Sex techniques
Enhancements: Solar Rejuvenation
Evolves: None
Evolves From: Gloomy (Leaf Stone), Rosebreasts (Sun Stone)
This beautiful Pokégirl has long slender leaves, similar to palm fronds, that grow from her waist in the form a skirt. She also has two large flowers growing from her head. Their green skin is nearly flawless, and their figures, unlike that of their pre-evolved form, are completely balanced (and sometimes even a little "top-heavy").
This causes a significant burst of self-confidence, with the Belle Awesome finally considering herself attractive, and a significant change in demeanor. They become very outgoing, and often refuse to wear tops, since they're so proud of their new busts. Belle Awsomes love receiving the attention their previous forms avoided, and develop a love of singing and dancing. They are also VERY affectionate, with their normally suppressed libidos shifting into overdrive. Also of note is their shift from moonlight to sunlight, which most researchers believe is a side-effect of the Leaf Stone used in their evolution.
Others believe that the switch to sunlight stems from their new disposition, and their lack of desire to "hide in the shadows", though serious researchers scoff at this notion.
Belle Awesomes avoid combat, only using the Solar Beam technique in absolute emergencies, when a life is on the line, be it theirs, their Tamer's, or their Harem-sister's. Many, however, eagerly take to learning a variety of Sex and support techniques, with Belle Awesomes being a popular choice in Pokesex battles across the Sunshine League.
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BILLIE, the Mountain Climbing Pokégirl
Type: Near Human
Element: Ground
Frequency: Uncommon
Role: Sherpa and rock climber and rescue
Libido: Average (High when at higher altitudes)
Diet: omnivore. Prefers food with high energy concentration.
Enhancements: Enhanced balance (x4), strengthened finger and toe muscles, enhanced dexterity (x2), enhanced strength (x3), endurance
Attacks: Rock Throw, Fissure, Ground Grip, Leap, Go Down, Cuddle
Strong Vs: Electric, Fire, Poison, Rock, Steel
Weak Vs: Flying, Ice, Plant, Water
Evolves: Beshemoth (struck by lightning while at 2500 feet or higher above sea level, charged Thunder Stone, other evolutionary methods currently being researched)
Evolves From: None
Billies were created by Sukebe not for rampant destruction, or for other devious uses like many of his Pokégirls, but rather to be used to aid his armies in other areas. They were designed to be experts at rock climbing and thus the perfect Pokégirls to make up squads of rescue workers specializing in hazardous terrain such as mountains, cliffs, dilapidated buildings and deep valleys.
Their most striking feature are a pair of curved horns sprouting from their foreheads, which generally curve backwards towards their skull, and many older Billies' horns complete a 360-degree arc so they point back out away from their faces. In creating these girls, Sukebe used the DNA of mountain goats from the Himalayas and other ranges to give these girls amazing balance capabilities, though the ram-like horns are the only feature carried on from the goat DNA. It was rumored that the human DNA that Sukebe used to first create the Billie were that of gymnasts, circus performers and ballerinas, due to their inherit balancing and dexterity skills.
Though their bodies tend to be thin and fragile, with only an A-cup sprouting from their chests, Billies are strong enough to carry many times their own weight while scaling the side of a sheer cliff without even breaking a sweat. When they are in the mountains, climbing their way atop a mountain, they tend to only wear a bra and panties along with their climbing harness, which is one article of clothing they will never go without wearing for extended periods of time. (The only noted cases are while bathing and Taming sessions.). Even when forced to wear dresses, many Billies insist on wearing a simple crotch-harness under their garment.
When a Billie is forced into a battle, they tend to love getting down and dirty by using grappling-type moves on their opponent, making use of their enhanced grip. On numerous occasions it has been noted that a Billie, even at a low level, was able to take down a high-level Fighting-type such as an Amazonchan, forcing their opponent to submit defeat, while locked in grapple-holds. Though they prefer close-combat grappling, a Billie generally uses other attacks such as Rock Throw and Fissure to distract their opponent long enough to close in on them.
It should come to no surprise that when it comes to Taming, Billies thoroughly enjoy a particular fetish: Bondage. Nothing turns a Billie on more than the thought of being tied up in their own rope and climbing gear, while their Tamer has their way with them. Some Billies are so resourceful and agile, that they are able to tie themselves up in unique ways at the thought that they might get Tamed. One favorite 'position' for a Billie is being hog-tied, with a bar spreading their thighs wide, and suspended from a ceiling. As for being a suitable Pokégirl for an Alpha, Billies, though they can come up with ingenious ideas when needed, prefer to follow someone else's command (perhaps part of their love of bondage, being the submissive-type), and being able to be relied on when there is a need for a tough situation to be figured out. They are great at coming up with strategies, and a few Billies have been made Alpha, but on occasion these Billies ask for another girl or two to help make a decision for the Harem.
Feral Billies tend to be hard to capture. This isn’t so much due to their own capabilities, as it is that they tend to instinctively head for high ground, thus making even finding one a rather difficult trek. Threshold girls who evolve into Billies aren’t too uncommon, though they aren’t the most common Threshold type either. They tend to handle their depression by climbing to higher altitudes to find solitude.
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BLASTITS, the Humping and Pumping Pokégirl Type: Near Human
Element: Water
Frequency: Uncommon to Rare
Diet: vegetarian, seafood
Role: firefighting, hydration
Libido: Average
Strong Vs: Fire, Rock, Water
Weak Vs: Electric, Ice, Plant
Attacks: Water Gun, Glare, Leer, Scratch, Withdraw, Bubbles, Slick Stroke, Flash Flood, Go Down, Wet Jet, Quickturn
Enhancements: Increased Lung Capacity, Increased Water Capacity, Armored Shell, Purify Water, Vaporous Aura
Evolves: None
Evolves From: Whoretortle (normal)
Blastits is the final evolution of a Squirtitty. Once a Whoretortle receives enough Taming and combat experience, she will evolve to her final form. The changes from Whoretortle to Blastits aren’t as pronounced as her previous evolution. Her chest expands to a generous D cup, all the better to hold water with. Her shell becomes stronger, and is now able to turn aside most projectile attacks. One notable instance of this was when a Blastits covered her Tamer to protect him from Pokégirl thieves who were using some sort of forbidden tech gun that fired small projectiles.
A Blastits’ Water Gun attack is highly compressed, and can pump out a lot of water before she runs out. Water Gun attacks from a Blastits have been known to be able to knock down bolted doors, and can easily stun or even kill most other beings it hits. Many cities have a few Blastits on hand to fight fires that break out. A small squad of Blastits can easily quench all but the mightiest of infernos.
A Blastits is able to use more subtle water manipulations now also. When using her Go Down attack, she can use her Wet Jet technique to spit a small but concentrated stream of water at her opponent’s sensitive areas. Combined with her Slick Stroke attack as well, a Blastits is a strong pokesex fighter. Her martial prowess is also greater than before. She can use her Quickturn attack to easily spin around and then use Withdraw to let her shell absorb enemy blows, and then use Quickturn again to turn back around to fight back. Her Flash Flood attack is when she uses Water Gun from her mouth and both of her breasts at once. The resulting deluge of water is strong enough to literally wash opponents away, and can quickly flood enclosed spaces.
A Blastits can clean a modest sized lake of pollution in an afternoon by using her own body as a filtration system. Any larger than that takes days or even weeks, and can result in the Blastits becoming ill. A Blastits can also use Vaporous Aura, releasing some of her body’s moisture as water vapor. This humidifies the air, and while it can raise how hot it feels on a warm day, any nearby water Pokégirls will feel relaxed and more comfortable, and won’t need as much water to stay hydrated. This makes Blastits a very popular choice among Water-type Pokégirl Trainers, who will keep her around the rest of the Harem while they are inland and away from abundant water to slow the effects of dehydration. A Blastits herself doesn’t benefit from her own aura, since she's releasing her own water to create it. However, a Blastits still can easily go over a week without needing to be submerged in water.
Feral Blastits are dangerous more to a local ecosystem than people. While she can cause modest property damage with her Water Gun attack, repeated uses of Flash Flood will flood fields and turn the surrounding area into a large mud pit in short order. It’s rare for a Threshold girl to become a Blastits, but a few such cases are known.
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BOOBFIN, the Cetacean Pokégirl Type: Not Very Near Human (Animorph)
Element: Water
Frequency: Uncommon
Diet: Fish
Role: Marine Recon, Marine Warfare, Sabotage
Libido: High
Strong Vs: Fire, Rock, Ground
Weak Vs: Ice, Electric, Plant
Attacks: Agility, Slick Stroke, Water Tentacles, Whirlpool, Water Sword, Water Sword Mk. II, Water Punch, Ultrasonic Blast*, Concussive Shot*,
Enhancements: Enhanced Speed (x3 In the Water), Enhanced Agility (x2 In the Water), Enhanced Strength (x2), Echolocation, Enhanced Lung Capacity, Super-efficient respiratory system, Metamorphic capabilities
Evolves: Orcunt (normal), Sharptit (Diamond Stone)
Evolves From: Magicunt (Normal); Sharptit (Royal Curse)
The Boobfins were the special forces of the marine component of Sukebe’s army. Their quick speed in the water, intelligence and abilities made them the Navy SEALS of the pokegirl army and a nightmare for the various Pre-Sukebe navies. Not only were their infiltration and close quarters skills excellent, but pods of Boobfins up to 20 in size were extremely efficient in finding and sinking enemy submarines.
The Boobfin stands anywhere between 6-6’5’’ and around 125-140 pounds. They have a very feminine face, short light blue hair hair. Their skin is a dark grey, with a slightly lighter grey on the stomachs, and they have a cup size ranging from B-C cup, with rare cases of a D-Cup. They have a dorsal fin protruding from their backs, a long muscular fluke that extends past their legs, and two smaller fins that protrude from their forearms. Their faces are human sized, and they can change between a short snout with razor sharp teeth, and regular human lips and nose. Boobfins possess metamorphic qualities that allow them to morph their legs into their tail for greater speed in the water, control the size of their dorsal fin to increase agility and control, and morph their arms into fins.
Unlike other water pokegirls a Boobfin does require oxygen, however because of a very efficient respiratory system that acts as a rebreather and an enlarged lung capacity, a Boobfin can remain submerged for several hours without a need to resurface. These pokegirls prefer sea water to fresh water, however they exist in both, and preferences can change from ‘girl to ‘girl. The Boobfin possess several others physical traits that make them similar to the dolphins of old. Of these traits the most important is the melon, an organ located in the head that allows them to produce both the sonic waves for echolocation,and the beams of ultrasonic waves that are cable of liquefying flesh and battering metal.
Boobfins are superb battlers underwater, using their Ultrasonic Blast and Concussive Shot to great effect. On land their battling skill are more limited, as their tail hampers movement and speed, and without water the power behind their ultrasonic blast is severely reduced, however they make great use of the Water Sword technique, which originates from the fins on their arms.
Boobfins are very playful and fun-loving pokegirls. Boobfins like nothing more than spending time around loved ones, and pulling the occasional harmless prank. In battle, they hate losing, but try to win the quickest and most painless way possible, and for the most part, Boobfins abhor taking lives. In the Revenge War, Boobfins battle groups were well known for saving humans from the ships they sand and keeping them prisoner as opposed to letting them drown with their boats.
The Feral state of a Boobfin is very mild. These pokegirls suffer little if any drop in intelligence, and are even benevolent. Reports indicate the Feral and Wild Boobfin are more than happy to rescue drowning sailors and men lost at sea, which makes this breed popular with seafarers. A Feral Boobfin is a rare thing, however, because Boobfins are truly bisexual and enjoys sex from either gender. For this reason, Boobfins, in the wild, tend to stay in tight-nit packs, called pods. It is not advisable for a Tamer to try to covertly steal a Boobfin from one of these pods, but instead confront the pod and ask to battle for one. The same loyalty that Boobfins have to their pods will carry over in to the harem dynamics, resulting in a very reliable pokegirl. Critics of the Boobfin say that she makes a terrible Alpha because she is too playful and does not possess sufficient gravitas, nevertheless many Tamers call the Boobfin a both beloved and vital part of their harems.
A Boobfin has very high threshold for pleasure, and is very hard to get off alone. In the wild, Taming sessions in pods of Boobfins usually devolves into giant orgies, and in a harem, this is the preferred method of Taming a Boobfin. Despite this, a Boobfin likes to give just as much as she gets, and is a very unselfish girl in the sack. Boobfins prefer to tame in the water, just below the surface, because they find that their tails get in the way on land.
Despite being combat pokegirls, Boobfins are also quite capable in Sex Battles. Their echolocative abilities stimulate erogenous zones when used at close range, and combined with Slick Stroke, and their Watery Tentacles technique make them quite decent. Combine this with their high threshold for pleasure, and the Boobfin can be quite the fiend on the Sex Battlefield.
Thresholding into a Boobfin is common with Boobfin and water pokegirl ancestry. The process starts off slow, with an attraction to a body of water, slow change in skin color, craving for fish, which lasts about 5 days, then a sudden transformation over the next two days, with the entire process lasting a week.
Ultrasonic Blast - (ATK 95 (190 underwater)) The Boobfin focuses an ultrasonic blast of sound against an enemy that can cause severe damage, and has been known to liquefy flesh. The Boobfin is capable of teaching this attack to the Baleena.
Concussive Blast - (ATK 70) The Boobfin focuses a compressed ball of air that damages the target. BE WARNED while submerged this attack could drain the Boobfin of her air supply, and cause her to drown.
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BOOBGONG (aka MERMAID), the Sexy Seal Pokégirl Type: Near Human Metamorph
Element: Water
Frequency: Uncommon
Diet: seafood
Role: fishing assistant, deep water diving
Libido: Average (High in the spring)
Strong Vs: Fire, Rock, Water
Weak Vs: Electric, Ice, Plant
Attacks: Water Gun, Scratch, Tackle, Headbutt, Tail Slap, Slick Stroke
Enhancements: Breathe water, Enhanced Flexibility, subcutaneous insulation layer, Enhanced Olfactory Sense (x4), Enhanced Hearing (x3)
Evolves: None
Evolves From: Selkie (normal)
Boobgong, the evolution of Selkie, gains several new abilities. Most important among these is her ability to metamorphose her lower body between her natural long flipper, and a pair of humanoid legs. This can be done at will painlessly by the Boobgong, who is able to venture ashore much more ably now. While a Boobgong can walk however, doesn’t mean she’s good at it. Since they only develop their legs after their evolution, they spend quite a long time learning how to walk without tumbling over. When they finally perfect it, they can be quite a sight to witness, with their alabaster skin and smooth figures. Greater degrees of podiatric manipulation will always be beyond them however; for example, no Boobgong can dance. Boobgongs are often seen lounging by rocks near caves at the mouth of the sea, a habit which led to them being called Mermaids for a long period after Sukebe’s Revenge. Like their pre-evolutionary form, the Selkie, a Boobgong in her nautical form still has her cunt visible, it having moved a bit more forward on her body so as to be still accessible from the front.
A Boobgong is now truly able to breathe water, instead of just hold her breath for long periods of time. This, combined with her ability to hear things with a greater degree of accuracy and her ability to withstand colder climes well, makes her extremely able to navigate safely at deeper depths, where light and heat cannot reach. Due to their lack of proficiency with their legs, Boobgongs tend to do poorly against land bound foes, much preferring to fight in the water where they are quicker. A Boobgong forced to fight on land will try and use her Slick Stroke ability to bring her opponent to orgasm quickly.
Feral Boobgongs are a danger to themselves more than to other people. Like other water Pokégirls, they are likely to venture ashore in their Feral state. Unlike most water Pokégirls though, while they do realize that they shouldn’t stray too far from the water, they tend to have a hard time getting back since they cant use their legs very well at all when Feral. More than a few Tamers have had the good fortune to find a Boobgong near a beach, desperately trying to crawl back to the water. It’s rare for Threshold girls to become Boobgongs. Those that do often have a hard time adjusting, since they’ll actually lose finer motor control of their legs, and spend a lot of their time frustrated and upset that they trip much more often than usual.
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BOOBKINI, the Water Exhibitionist Type: Very Near Human
Element: Water
Frequency: Uncommon
Diet: prefers shellfish and human style food
Role: menial water-related jobs
Libido: Average to High
Strong Vs: Fire, Rock, Water
Weak Vs: Electric, Ice, Plant, cat Pokégirls
Attacks: Water Tower, Hydropump, Battle Song, Nameless Song
Enhancements: Ageless(*), Stylized Form, Amplified Singing (**)
Evolves: Naiad (Water Stone)
Evolves From: Swimslut(orgasm)
Boobkinis are generally between 5'6" and 6'2" tall. They retain most of the physical aspects they had as a Swimslut with one major difference: Boobs. Whereas the Swimslut had no designated breast size, the Boobkini generally has E-cups or larger. Surprisingly, their ample bosom does not adversely affect their speed or combat skills in the water.
Feral Boobkinis love flaunting their breasts and are known to get on the bad side of any smaller breasted Pokégirl they come across. If they are in a harem, they'll tease the smaller breasted Pokégirls for a while, but will eventually tire of taunting them and move on to flaunt their breasts towards others. Even Domesticate or Threshold Boobkinis instinctively flaunt their breasts, though the more modest will become embarrassed over their arrogant behavior.
Despite their flaunting, though, Boobkinis prefer to have some measure of clothing, preferably bikinis, so they can continue to flaunt while keeping some 'mystery'. They may also like clothing because it helps keep their breasts looking ample.
The only time the Boobkini will not flaunt is if they meet a Pokégirl with equal or larger breasts. In most cases, they will simply acknowledge the larger girl's 'victory', but some become obsessed with that Pokégirl. Sometimes, this is simply out of respect and awe, though there are occasions when the Boobkini will want to become lovers with the aforementioned 'winner'.
All Boobkinis enjoy staying near the beach and may even want to be tamed on the beach. Being such beach lovers, they take great offense whenever someone leaves garbage or creates a mess on the beach. Ferals often attack the offending miscreant if they show no signs of cleaning up their mess, which has led to many beaches in both Pro and Anti-Pokégirl areas to have signs warning beach-goers to clean up after themselves. These warnings are repeated in school safety classes, on the radio and on television routinely during times of the year when people may visit the beach.
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BOOBLEAF, the Erotic Arboreal Pokégirl
Type: Near Human
Element: Plant
Frequency: Uncommon in Johto and Opal, Rare in all others.
Diet: vegetarian
Role: horticulture
Libido: Average to High
Strong Vs: Electric, Rock, Ground, Plant, Water
Weak Vs: Bug, Fire, Flying, Ice, Poison
Attacks: Whip, Razor Leaf, Catnip Kiss, Solar Beam, Tackle, Leaf Shield, Vine Bondage
Enhancements: Strong skin, Florakenisis, immune to pollen and spore based attacks, pleasing aroma
Evolves: Driad (Leaf Stone), Scarecrow (Dusk Stone), Juganium (Normal)
Evolves From: Chikotit (normal)
While most ‘girls go through changes when they evolve, few have changes as drastic as those of an evolving Chikotit. Whereas a Chikotit before evolution is a perfect example of a “Plain Jane”, after becoming a Boobleaf everything changes. She becomes, in a word, stunning.
Boobleafs generally gain about 5-7 inches of height, putting them around 5’6” usually. Her skin retains the light green coloration it had before, though in some cases it deepens into an olive color. Her bust increases by anywhere from one to two full sizes. However, the biggest changes taking place are not on her body, but her face.
Gone are the plain looks that were the defining feature of the Chikotit. In their place is a face that would make a tamers jaw drop. Flawless skin, full lips, sharp chin, and perfect eyebrows all make for a stunning girl, but again it is her eyes that define this breed. When one looks into a Boobleaf’s eyes, one sees a kaleidoscope of shades of green ranging from bright emerald to deep moss. Looking at these eyes for the first time can be compared to ones first taming, and many tamers have been left breathless after seeing a Boobleaf for the first time.
Another prominent change that takes place is the seeds around their wrist sprout into small leaves. These leaves have a soothing aroma, and are often harvested to be sold for use in aromatherapy or tea. Harvesting these leaves doesn’t hurt the girl in any way, though it takes a few days for the leaves to regrow. During this time, the ‘girl is unable to use any skills that require leaves as a medium (i.e. Razor Leaf, Leaf Shield, etc).
Another set of seeds grow around her neck, but there are unusable for any techniques and do not sprout until the next evolution.
However, looks are not the only things that change when a Chikotit evolves. After evolution, the Boobleaf gains a mild form of florakinesis that allows better control over her attacks. What this means is that her vine whip and razor leaf attacks very rarely miss, and often hit it in vital or weak areas of the opponent’s body. This special ability also grants her access to the Leaf Shield technique, a powerful defensive technique that makes feral Boobleaves hard to catch. When using this technique, the leaves on her body (either those on her wrist or those growing in her hair) separate from, and then begin to rotate around her body. They then rapidly grow and stiffen until they are around 3x3 feet and are as hard as boards. When using this technique, the Boobleaf must focus all of her attention on maintaining control over the leaves; because of this the girl is unable to do any other attacks until she drops the shields. This does not mean that the Boobleaf is unable to attack, as some seem fond of using the giant leaves to attack and distract opponents. A common technique used by tamers is to have a fire type ignite the leaves, and then have the Boobleaf use these leaves to inflict horrible burns on the opponent.
To researchers, the Boobleaf’s other abilities (those beside her looks and battling skills) are what make this breed so interesting. Boobleaves are very affiliated with plants. While other plant types are invigorated and strengthened by the sun, the Boobleaf actually gains vital nutrients just by being in direct sunlight. While this doest not completely remove the need to eat, a Boobleaf has a very, very small appetite.
When it comes to taming, Boobleaves are fairly compliant. Like their previous form, if they are doing it with someone the love and respect then they will be utterly submissive and willing to do anything to please their tamer. Female tamers are especially fond of Bobleaves, as the control the now have over their vine allows them to use the Vine Bondage technique, as well as some others not recognized by the Sex League Battling Officials. Said officials are still trying to get information on the Tenticoo Wape game Boobleaves like to play with female tamers. No such tamer has willingly come forth with information.
In the wild, Boobleaves can be found sunbathing or tending to the grove of trees they often “adopt”. The generally don’t attack travelers, unless the area of the forest under their control is directly threatened that is. For this reasons, logging companies are highly recommended to send surveying teams to determine if the area they want to cut down is under to protection of a feral Boobleaf, or worse, feral Juganium. Said companies take Feral Boobleaves very seriously, as more then one group of loggers has mysteriously disappeared. It is no surprise that Elf Queens are very fond of his breed.
Catching a feral Boobleaf can be a difficult task, as they often use the Leaf Shield technique at first sign of danger. It is suggested that you surround the ‘girl with the rest of your harem, cutting of any avenues of escape. Pound the girl, and then ball her as soon as the shields drop.
Thresholding into a Boobleaf is not an uncommon event in the Johto league. When it does happen, it is generally taken well as the girl is usually just relived she didn’t turn into a Chikotit.
There appears to be a hiccup in the genetic makeup of this breed. A small but growing number of discolored girls have been discovered in the wild as well as in tamers harem. While there is always a variation of colors in any breed, I have never seen something to this extent. Nick-named “Autumn Boobleaves” the first thing noticed is the skin color. Unlike a normal plant type, these girls have a drab brown coloration, muck like the bark of a tree. Their leaves likewise are discolored, though to a much greater extent. All the leaves on her body (wrist, hair, and those used for the Razor Leaf and Leaf Shield attack) are in shades of red or gold in coloration, much like the leaves on a tree in the fall. When using the Razor Leaf attack, the visual effect is akin to a swirling cone of flames rushing at you. The most stunning change however, is her eyes. Unlike the normal kaleidoscope of greens, the eyes of an “Autumn Boobleaf” are a storm of red, orange, yellow, and gold. This gives them a more fierce appearance visually, though these girls seem more timid and bashful then the normal Boobleaf. It is important to note that although these girls are drastically different visually, they are no stronger or weaker then a normal Boobleaf. This change has not been seen in any Chikotit or Juganiums, though it is not an impossible occurrence.
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BUTTANEER, the Beast Pirate Pokégirl
Type: Animorph
Element: Water
Frequency: Uncommon
Diet: Human style, mainly seafood
Role: Ship’s crew, Warriors, Undersea recovery efforts
Libido: Average, leaning towards High
Strong Vs: Fire, Rock, Water
Weak Vs: Electric, Ice, Plant
Attacks: Water Gun, Water Tower, Bubbler, Gust, Squall, Wind, Mirror Image, Tempest, Hydro Pump
Enhancements: Enhanced Strength (x2), Enhanced Endurance (x2), Elemental Affinity (Water/Wind), Amphibious
Evolves: She-Captain (normal, high level), Tavernmaid (Ice Crystal + Drunk)
Evolves From: None
Buttaneers are one of the two most well known breeds of what are generally known as ‘Pirate Pokégirls.’ They are the more savage of the two, attractive in features although bearing varying amounts of animalistic features based on random sea flora and/or fauna. Some bear resemblance to other Pokégirls, although there are more than enough differences for all but the dumbest Tamers to tell the difference between them. As they grow older, their animalistic features become slightly more prominent, giving them a fierce appearance.
In terms of demeanor, they tend to be fiercer than their more human-like cousins. They favor blunt weapons, heavy water and wind attacks, and their own natural claws, over the blades and guns of Piratits. Their style of battle is more savage and straightforward than Piratits, making them well suited for front line combat and all out assault. Outside of battle they are extroverted, outgoing Pokégirls who enjoy a good party as much as a good scrap. They are more social than Piratits, and are good at unifying their Harem sisters to their ‘Admiral’s’ cause. (Their Tamer is always called ‘Admiral,’ and the Alpha is always the ‘Captain.’) They don’t make good Alphas, as they tend to be flighty and indecisive without solid direction.
Buttaneers work well in all naval applications. They work well as Tamers for League naval forces, actual pirates, even as crewmembers on a single Tamer’s ship. In rare cases, Buttaneers can even be found as crewmembers on luxury cruise liners. Their willingness to follow orders, plus their amphibious nature and fighting ability makes them highly valued by all seafaring Tamers.
Instances of using Buttaneers on land are rare, but there are several recorded instances of land-based Tamers having Buttaneers in their Harems. They still retain their outgoing, gregarious nature, but are also more melancholy, as all Buttaneers are more comfortable being on a ship at sea. Land-based Buttaneers also tend to be more aggressive as well, to compensate for their not being at sea. This can be tempered somewhat by partnering them with another Water-type Pokégirl, as Buttaneers greatly enjoy being wet. (“In every sense of the word,” as some have been quoted.)
During the Revenge War, Buttaneers worked alongside more animalistic Pokégirls, swimming in packs underneath seafaring vessels while their commanding She-Captain would said in on their own ships with Piratits. The boat-based assault would distract the ship from the brunt of the assault, the Buttaneers, who would board the ship and slaughter the crew, usually before they could react in some way, making way for the She-Captain and the rest of the crew to mop of whatever was left and claim the contents of the ship for Sukebe’s forces. Frequently, Buttaneers were stationed amidst herds of animalistic water Pokégirls, supplementing their forces and adding to their damage capacity.
Buttaneers, in terms of taming, love it wild. They don’t mind if their Tamer gets a little rough with them, and like to be taken ‘as hard as an ocean wave.’ They enjoy pretty much any position, although of ‘that fancy bondage stuff’ that Domina-types have been known to use is a turn off. They enjoy a straightforward, rough & wild taming, loving it when their tamer pounds their ‘cutlass’ into them.
Threshold cases which result in a Buttaneer are uncommon and usually occur in families with a long history of water-type in their bloodline.
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BYTE BITCH, the Techie Canine Pokégirl
Type: Near Human (Canine)
Element: Electric/Psychic
Frequency: Uncommon (Rare as Feral)
Diet: omnivore, preference for meat
Role: Data processor, Hacker, Mechanic
Libido: Low to Average
Strong Vs: Electric, Fighting, Flying, Poison, Psychic, Water
Weak Vs: Bug, Dark, Dragon, Ghost, Ground, Plant, Rock
Attacks: Bite, Snarl, Shield, Psi-Blast, Teleport, Thunder Shock, Thunder Wave
Enhancements: High intellect, Enhanced Smell and Hearing, Machine Affinity, Enhanced Memory
Disadvantages: Low combat potential, Human equivalent stats (speed, strength, constitution etc.), Canine behavior
Evolves: Data Dog (Normal)
Evolves From: None
Byte Bitches are one of the most common tech savvy Pokégirls, typically being used alongside other computer able Pokégirls such as G-Poindexters, Hand Maids and Pussycoms. However, many of the breed also use their machine affinity to become unparalleled mechanics and technicians. This perhaps what the breed was originally created for, as both Byte Bitches and their evolved forms Data Dogs have a knack for working with anything mechanical, including some of the more Tech based Steel Pokégirls.
Byte Bitches have a reputation for having bitchy attitudes, but research has found that this is because many of the breed do not respond to stress well and become defensive and snippy quickly. Indeed, it was once rumored that the more animalistic in appearance, the more bitchy the Byte Bitch was, which has been disproved as each individual Byte Bitch has different levels of stress tolerance. Also it has been noted that the breed overall has something of a lazy streak, preferring to sit and tinker or type than to run or train. This is due to their bodies being similar to humans in terms of strength, endurance, and speed. With very little speed or strength, Byte Bitches make poor combatants. They also have very little in terms of attacks, knowing only a few low grade psychic and electric attacks. They fare well as support for other Pokégirls however, but tend to be highly stressed and bitchy after battles regardless of winning or losing.
It is in terms of intelligence where Byte Bitches shine, easily being on par on G-Poindexters (and often being called ‘furry G-Points’) and many share a rivalry with the Supe-bra Genius line when their specialty lies with computers. As stated above most Byte Bitches are 'Hacker' types, focusing their skills solely within the realms of computers and most often vie for similar roles with Pussycoms and Cyber-nymphs (and due to the Byte Bitch's nature, she often clashes with her rivals). A few Byte Bitches are known as 'Generalists' specializing in general machine work. They often dabble in many different fields, including computers, but enjoy the more physical aspect of machine work more than the technical nature of computers. These types of Byte Bitches often don’t quite have as fierce a rivalry as computer specialist Byte Bitches do with tech oriented Pokégirls, indeed, they are often sought after assistants to a Supe-bra Genius and aid them in their inventions.
Byte Bitches are more variable physically than the average canine Pokégirl, many leaning to the more human looking side of the appearance scale, usually with only a tail, ears, and claws to denote them as Pokégirls. It seems that the canine genes crop up more in behavior than appearance, as many Byte Bitches have several purely canine quarks, such as a chasing reflex or sensitivity to high pitched noises and other traits that they shared with pre-Sukube dogs. These behaviors are very hard for the Pokégirl to control, and despite their intelligence, the breed finds it difficult to fight off the instincts when they are triggered. It should be noted that unless the Byte Bitch is raised around cat, mouse, or bunny types she will usually have a hard time seeing them as anything more than a lesser being; and with the exception of a few cat types (such as the intimidation factor of Mountain Cats, or War Cats, or outright fear in the case of the Panthress) will automatically give the Pokégirls a hard time, and unless the 'prey' Pokégirls are particularly brave, they are naturally intimidated by Byte Bitches.
Threshold cases of Byte Bitches are uncommon, but generally happen to family lines of the Pokégirl or canine lines mixed with psychic and electric lines. Generally the threshold is marked by an increased attention to electronics and machines in general, followed by mild flu like symptoms as the Pokégirl genes come to fore. Feral cases of Byte Bitches are rare, as the breed in general has very little chance to survive fights against other ferals.
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CALAMITYJANE, the Gorgeous Gunslinger Pokégirl
Type: Very Near Human
Element: Poison/Fighting
Frequency: Uncommon (Indigo, Johto, Sunshine Leagues), Rare (All other Leagues)
Diet: Human-style diet
Role: vigilante, criminal
Strong Vs: Bug, Dark, Ice, Normal, Poison, Rock, Steel
Weak Vs: Flying, Ground, Psychic
Libido: Average
Attacks: Manifest Weapon (S&W Handgun), Needleshot, Pistol Whip, Whip, Binding, Poison Lash, Leg Lasher, Chain Throw, Counter, Evade, Legsweep, Tomahawk Toss, Serpent's Bite (Lv. 50), Master Blow (Lv. 65)
Enhancements: Enhanced Agility (x5), Enhanced Strength (x5), Toughness, Poison Resistance, Internal ‘Ammunition’ Generator
Evolves: Ghostrider (Killed by a high level Infernal Pokégirl)
Evolves From: None
While the Post-Sukebe Pokégirl species of NurseJoy and OfficerJenny became understandably popular and accepted breeds thanks to their usefulness, the art of making nearly-identical Pokégirls en masse would eventually become a lost art-form. The cause of such would be blamed on the dismal failure of the third series, the MaidYvettes, (barring the Yvettes' evolutions) however such is simply not the case. Realistically, many of the Leagues secretly shelved such projects in the hope of keeping another War of Revenge from ever happening. Many League Officials came to view the groups of scientists and researchers that were easily making new Pokégirls quickly, as a genuine cause for concern. No one wanted another Sukebe, someone whom could just pump out a small army of Pokégirls from a lab in minimal time. Although there was some outcry from the scientific community against the decision to end it with some protesting that they should at least be allowed to continue to create more of the Joys and Jennys, operations were shut down completely around 40 AS. The job of keeping the numbers of these Pokégirls up would be regulated over to the Breeders.
While things had remained quite for a long while, it would be proven over two hundred years later that there was genuine cause for concern. The Leagues' fears from centuries earlier would come true. Appearing in 268 AS, there would be a breed of Pokégirl that would make the scene that was created in the similar vein of the Joys and Jennys, and worse, they were produced by the criminal element! This breed of initially-villainous Pokégirl would be known as the CalamityJanes.
The CalamityJane, also simply referred to as `Janes', were designed and produced by none other than Team Rocket. The criminal organization used the DNA of the Domina, Goth, Gun-Bunny, and Armsmistress Pokégirl breeds for this nefarious plot. With such a deadly genetic cocktail to create them, the Janes were meant to be the anti-thesis of the OfficerJennys. Team Rocket hoped they could create a Pokégirl breed that would scoff at the law and commit any and all crimes commanded of them to perform. They would be a loyal partner to Team Rocket operative and follow any and all orders without hesitation, to be free of conscience and morals.
While technically a G-Splice, Team Rocket made the CalamityJanes through the same science and procedures which had been used to create the other breeds of Post-Sukebe Pokégirls so long ago. With all Janes being made exactly the same and in mass numbers thanks to the research of early League scientist, they are easily in the same class as the very Pokégirls they were created to fight: the OfficerJennys. However, this later fact that they were made like the original mass-produced Pokégirls is what would be Team Rocket's undoing. To mass-produce the Janes, they used a minor trace of OfficerJenny DNA as a vehicle to attach the rest of the genetic cocktail to, making it easier to produce numerous identical copies. Although the percentage was minor, the OfficerJenny DNA would give the CalamityJanes a genetic quirk that went against everything Team Rocket sought when they created this Pokégirl.
Janes would actually respect the law.
True, they can choose to ignore it, but CalamityJanes have a complete knowledge of all laws. However, they are aware of the difference between ‘what is right’ and ‘what is realistic.’ As such, Janes possess a sense of balance concerning law and disorder, where they feel that law does have its place in the world it's just not the only thing. This dubiousness would lead to the breed initially being exactly what Team Rocket wanted, with a number still acting in such a role today. However, by the early 280's a number of the Janes finally started to disband from Team Rocket, rebelling against the criminal element that they had worked with for so long, leaving their Tamers behind to start new lives elsewhere.
Today, CalamityJanes are understood as filling a vigilante role, doing what they can to help the community, normally by taking their own spin on the rules to get whatever job needs to be done finished. While the Leagues have accepted such with relief, Janes are still often viewed with mistrust in a lot of areas. After all, not all CalamityJanes turned over a new leaf and a number of the breed are still working with Team Rocket or over in other criminal organizations and Teams. Still, there are a number of CalamityJanes that have found their way into the harems of wandering Tamers and even the occasional police officers, as there are a few policemen that realize the Janes’ potential to aid in upholding the law. However, it's next to impossible to keep an OfficerJenny and a CalamityJane in the same harem. The two greatly differ on philosophies concerning law and order, which make the basis for a lot of verbal in-fighting between the two. Janes and Joys tend to be indifferent to one another.
Having been created via the same procedures used to create the OfficerJennys and NurseJoys, CalamityJanes have the same genetic anomaly of commonality of appearance. Janes always have pale white skin, similar facial appearances, ice-blue eyes, and hair that is a bright shock of red like an Armsmistress', although they use different hairstyles with a number of them using feathers in their hair for decoration. Their busts are usually around a C-cup and they're always proportionate to their height, usually 6' tall. All Janes also have a Feral state that is considered `light'. While they may become considerably aggressive with a lack of Taming, they still retain their intelligence. Some Team members often purposely forgo Taming a Jane to make the Pokégirl a more blood-thirsty and battle-ready opponent.
While they try to find ways to look different from one another, Janes have taken a universal liking for the color black, the material of leather and styles of dress akin to a Cowgirl or Western wear. Black shirts and denim jeans with leather chaps worn over them and a brightly colored bandanna or large neckerchief around their neck that has multiple uses from mopping up sweat to masking the face from dust storms or for disguise are the staple of their outfits. Black leather gloves with matching high-heeled leather boots with high tops to protect the lower legs with pointed toes and spurs are also popular with the Janes. Often, the overall look is topped off with either a leather vest or even a long coat. However, no Jane is without a cowboy hat; a hat with a wide brim to protect from sun, overhanging brush, and the elements. There are many styles and designs blending elements of the Mexican sombrero and both Union and Confederate Cavalry hats of the Civil War period.
While vigilante Pokégirls may have a horrendously bad reputation thanks to their history and origin, one cannot deny that Janes simply shine when it comes to Pokébattle. While a CalamityJane may not have the innate knowledge of using any weapon like an Armsmistress, she will know how to use a whip intimately. The whip becomes the Jane's favorite weapon to take on an opponent from a medium distance, using it to inflict damage or knock opponents off their feet. While their close-quarters combat and long distance combat skills are limited, they do have a few solid moves. Legsweep and Chain Throw help with an opponent that gets close or manages to get their hands on the Jane, while Tomahawk Toss and their manifested weapon can hurt an opponent that is beyond the reach of her whip. Interestingly, the Handgun doesn't fire bullets but is a tool for the CalamityJane to use the technique Needleshot. It should also be noted that although it takes time, Janes that grow in level will learn the powerful whip-technique of Serpent's Bite and eventually, the awe-inspiring Master Blow.
Taming a CalamityJane is a surprisingly soulful experience. While one would think the Jane would be dominant and overall aggressive with the leather and whips, this Pokégirl breed is pretty obsessive about intimacy. They are uncomfortable sharing Taming sessions and when they are being Tamed, show a submissive nature to their Tamer as well as try to keep as much body-contact as possible. Janes also like being outdoors when they're being Tamed, often during night in areas of nature, be it the middle of a forest, a grassy field, or a desert plain. It is unsure what aspect of the Janes' genetic make-up brought on that desire, but it is speculated to have come from a simple culmination of what made them what they are.
A case of a woman changing into a CalamityJane through Threshold is currently unheard of at this point in time, due to the breed’s relatively new existence.
Manifest Weapon (S&W Handgun) - (EFT) The CalamityJane concentrates, making a handgun styled after a Smith & Wesson Volcanic appear in her hand. The handgun is connected to her palm via a wire, giving them ‘ammunition’ from their internal generator.
Pistol Whip - (ATK 15) A weaker version of Cold Cock, yet wields first strike with its superior speed. The CalamityJane takes the hilt of her Smith & Wesson and strikes her opponent in the head with it. Has a 20% chance of causing Stun.
Tomahawk Toss - (ATK 60, 20) A Rock-type technique exclusive to the CalamityJane. The Pokégirl summons and throws a tomahawk at the opponent. There is a 25% chance of the weapon arcing back to strike the target again.
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CAPHOOCHIE, the Freeze or Burn Pokégirl
Type: Near Human (Capuchin Monkey)
Element: Fire/Ice
Frequency: Uncommon
Diet: Human Norm
Role: Limited Weather Control (heating or cooling), Storm Generation
Libido: Average
Strong Vs: Bug, Plant, Dragon, Flying
Weak Vs: Fighting, Rock, Water
Attacks: Ember, Fireball, Flamethrower, Fire Punch, Fire Kick, Imitate, Taunt, Ice Punch, Iceblade Kick, Ice Beam, Ice Slide, Iceball
Enhancements: Enhanced Hearing and Vision (x2), Enhanced Reflexes, Balance, Flexibility, and Agility (x3), Aura of Calm, Aura of Rage, Prehensile tail
Weaknesses: Cannot use her ice and fire attacks simultaneously. Obsession with Balance.
Evolves: None
Evolves From: None
Discovered shortly after the Great War, the Caphoochie breed was a startling discovery, a Pokégirl of conflicting elements that seemed to balance out in harmony with each other. This odd Pokégirl seems to be a study in the tenuous balance of two elemental extremes, though held together by a mostly cheerful disposition.
At a glance, most Caphoochie resemble human females, though these Pokégirls have larger ears than any human would, even though they're similar in shape and position on the Caphoochie's head. They have long dark furred prehensile tails that usually match their hair. Caphoochies tend to have at least some white in their hair however, be it only their bangs or sometimes their entire head of hair. Rarely, their lighter hair is golden to red instead of white. Feralborne Caphoochie tend to have body fur that ranges from fur along the tops of their hands and feet that end at the elbows and knees to full body fur. This fur tends to be a pattern of black and cream/white or the rare golden to red. A Caphoochie's feet are more like hands, able to grasp and manipulate objects with the same ease as using her actual hands. Caphoochie are sometimes short, ranging in height from an even four feet to a tall six feet in height. Their bust ranges from a B to D cup, with the larger cup sizes usually being found on the taller individuals. Despite how 'fuzzy' the breed is, their loins are usually hairless.
Caphoochie are a breed that devote themselves to the concept of balance, many making this a spiritual and philosophical point of view. They follow the tamers rule, but buck against their tamer occasionally, only to point out that chaos and order are something to be equally respected. They respect nature as a whole, but also point out that without forest fires there could be no rebirth of the forest. At times their moods are mercurial, shifting from passionate and boisterous to calm and serene within the span of the day. However, this is not to say that Caphoochie are unpredictable, as there is a pattern, an ebb and flow if you will, of the breed's extremes and most tamers can often count on the Caphoochie's shifting almost like the tides. Being deeply spiritual Pokégirls, most Caphoochie have a hunger for learning about various philosophical views and religions, and approach the subject enough patience and wisdom to actually calm the more volatile individuals down into rational discussion. Many tamers can trust their Caphoochie to offer kernels of wisdom, even if it is at the most inconvenient time.
While Caphoochie are a Fire/Ice element Pokégirl, the breed cannot control both elements at the same time. Research into this oddity has shown that this is because the Caphoochie's ability to control her opposing elements hinges on the respective fire or ice energies not colliding. Using both of her elements at once causes the skin of her body to split and steam to violently escape, injuring the Pokégirl severely. However, it only takes a few seconds for a Caphoochie to trade off her conflicting elements, and some well trained Caphoochie can take this time down to almost one second without injury. Thanks to their ability to use either fire or ice attacks however, Caphoochie are formidable opponents, able to blast her foes with fireballs, only to switch to an Ice Beam for a finishing move.
Caphoochie are surprisingly loving and cuddlesome Pokégirls, maintaining the view that 'love is fleeting and should be done with one's whole heart'. If treated affectionately by her Tamer, they will find that they have an almost literal 'love monkey' on their back, who often pulls in her harem sisters to share the love as well. Caphoochie can be found in sex battles infrequently, as they do not naturally know sex attacks, but can learn them. They are willing to try most forms of bedroom fetishes and kinks, though they tend to avoid the more harsh BDSM play. Luckily for Tamers, Caphoochie are neither too hot nor too cold, their body temperatures being within the human norm, though they're never bothered in cold climates thanks to their innate fire abilities. Feral Caphoochie tend to gather into social groups, usually just to play, tame, or otherwise interact before and after they forage for food. They tend to be curious and playful around strange situations, though they can put up quite a fight when harassed or threatened as well as making quite a mess by getting into trashcans, buildings, and other human made places. Ferals of the breed are considered dangerous however, and should never be approached without the aid of a Pokégirl, preferably a Rock, Water, or Fighting type to help tilt the odds in the human's favor. Threshold Caphoochie happen infrequently, as unless the girl in question's ancestry included Caphoochie, she would need to have both fire and ice types in her family tree. The first sign of thresholding into a Caphoochie are prolonged foot cramps, followed by the ears growing in size and manifesting her fire and ice abilities. Fur growth, if any, usually happens during the same stage as the ears enlarging. Many thresholders are sold to ranches, but some run away to join Shrines, Churches, or Temples.
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CARDIAN, the “Touch of Life and Death” Pokégirl
Type: Near Human to Not Very Near Human
Element: Magic/Plant (Infernal)
Frequency: Uncommon
Diet: Life Energy (Plants)
Role: Legions of Terror scouts, Saboteurs, Gardeners
Libido: Average
Strong Vs: Normal, Rock, Water, Ground, Plant
Weak Vs: Celestial, Fire, Ice, Flying, Bug
Attacks: Leech Seed, Wood Tower, Seed Bomb, Command Plants, Razor Leaf, Bullet Seed, Vine Whip, Vine Bondage.
Enhancements: Enhanced Reflexes (x2), Enhanced Agility (x5), Enhanced Speed (x5), Plant Affinity
Evolves: None
Evolves From: Daimon (Leaf Stone)
A true anomaly amongst plant types, Cardians are almost more destructive to the environment than constructive. This is probably primarily a result of their original role as saboteurs for the Legions of Terror. With their speed, agility, and camouflage, they could easily scout ahead of a Legion's lines and use their abilities to damage crucial bridges or the foundations of enemy installations. A favored tactic was to dispatch Cardians to drain the life from a forest where the battle was to be fought, then light the newly created deadwood ablaze around the human forces as the Legions pulled a hasty retreat. However, the Cardians' role in this was not immediately apparent--the idea of a plant-type destroying a forest seemed absurd to many early researchers due to the number of precedents--and so their defeat was never truly a priority during the war. In the modern era, the dual nature of their plant affinity is usually put to work in large-scale gardening ventures.
Physically, the breed is greatly varied in appearance, but all fall within a general category of being human-esque girls who have some form of vegetation upon their bodies. In near human cases, this can mean simply grassy hair and perhaps green skin, but up the scale there're far more drastic possibilities, such as vines naturally growing from parts of the body or flowers upon the skin. Sometimes, rocks or other inanimate objects will become lodged in as well, and many of the first Cardians purposefully let this happen and their bodies overgrow to, giving them a form of natural camouflage, and this is a trait that many feralborn Cardians will exhibit as well, if allowed. Domestics and thresholders, though, are generally seen with neatly trimmed and well-planned plants upon their bodies, often enhancing their appeal rather than detracting from it in the fashion that the excesses of their wilder sisters do. Still, many would say that finding Cardians attractive is a acquired taste.
Despite this, though, Cardians are definitely the most commonly seen of the Youma line, and that is because, aside from their powers, they're one of the easier--if more annoying--evolutions to manage. Mentally, the breed follows the dual nature of their powers in that they're quite moody. They aren't quite to the bipolar level of the Maggiemite, but Cardians tend to change moods quite easily, not always bouncing from one extreme to another but still being quite volatile. But, most have the sense not to be overly disrespectful, even in bad moods, and so although the plants around them or their harem sister--they tend to end up at odds with other plant-types, for obvious reasons--may suffer when a Cardian's Master causes her mood to go south, it's rare that he'll have too much of a problem. Alpha bonding also helps in this regard, as it inclines the Cardian to view her master's actions positively and so they usually induce good moods.
Even so, it's unlikely that this annoyance--minor as it is, when compared to certain other Youma evolutions--would be often put up with were it not for the fairly unique powers afforded to the breed. Although they're capable of using many basic plant-type techniques from the vegetation upon their bodies, that is not truly exceptional. No, instead it is the aforementioned variant of their affinity with plantlife that makes them exceptional, often romanticized as "The Touch of Life and Death." In effect, this ability allows a Cardian to drain life from plants and store it within herself, killing said plant and often whithering or drying it as though it'd been dead for some time. The energy stored within may then be regurgitated later and infused into another plant, inspiring exceptional, rapid growth that, if desired, can be partially guided by the Cardian's will. This has many applications, obviously, from the aforementioned forest-fire tactics to growing powerful roots in places they would be detrimental to foundations to... gardening. In the modern day, Cardians are most commonly found in large estate's gardens or otherwise with those who seek to craft plants to perfection, for what hardener would not appreciate the ability to drain life from weeds and infuse it into a weak plant that is desirable? This practice is most famous in the Noir League, as it is the driving force behind the perfection of the Gardens of Versailles Nouveau, a reproduction said to be far grander than the original, pre-War site.
But, as functional as this ability is, it can only really be used in certain combat situations. Without significant flora to both take energy from and manipulate, most Cardians are limited to normal plant-type tactics--razor leaves, leech seeds, perhaps wood towers if they've got a good bit of life energy stored--in battle, which primarily amounts to manipulating the flora on their own bodies. Of course, those who have more Not Very Near Human appearances have an edge here, since with even a little stored energy, they can do a great deal with that.... But, beyond that, there are a few Cardians who seek--or are ordered to--become better combatants, and the most common way of doing this is to carry as much stored life energy with them as possible as well as a variety of seeds of plant samples. By doing this, they can create an environment which suits them for the battle with said seeds, and grow it to their specific needs. This may not sound too threatening, but when a wild rose is grown to the point that its thorns are several inches wide... well, that idea is proved to be foolish.
As far as sexual situations go, the only single thing of any real note is that their moodiness can be an obstacle at times, but considering that they are Pokégirls, it isn't much more than a minor thing. Tastes vary a great deal, although though with more floral components to their bodies will sometimes wish to use them in taming; it's not unheard of for a Cardian with vines to tie herself up with them as an offering to her master if he declines being restrained. Other times, the environment and the plants around will be substituted for those who aren't able to summon vines from their own bodies, but the variety of such practices is far too great to give a decent idea of how it proceeds here. It generally is enough to make up for the mood issues, however, and some tamers have pointed out that they're as likely to randomly get into the mood as out of it.
Feral Cardian can normally be found in forests, and as stated they tend to be overgrown and unkempt in general, making them dangerous surprise attackers. However, a decent sign of a feral Cardian is to find an area of forest that is devoid of other plant-types. For obvious reasons, the feeding and fighting habits of Cardians tend to drive them away, particularly sense feral Cardians rarely show any restraint as to what they drain or grow, be it beautiful or horrendously ugly. Thus, such unnatural growth patterns can be another decent clue, particularly if they're marked by signs of battle. Capturing them can be a bit of a challenge, though, considering said environs, and so ice-types are an excellent choice to hunt with. Threshold Cardians are rare, but still more common than those from other Youma evolutions above Daimon.
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CATFISH, the Wet Pussy Pokégirl Type: Animorph, Very Near Human
Element: Water
Frequency: Uncommon
Diet: fish and cream
Role: Lifeguards at beaches, swimming instructors, fishers... pirates too.
Libido: Average (High once a month)
Strong Vs: Ground, Fire, Rock, Water
Weak Vs: Electric, Ice, Plant
Attacks: Bite, Fury Swipes, Kick, Scratch, Slap, Tail Slap, Water Gun, Water Spear, Slick Stroke, Air Recovery
Enhancements: Enhanced Speed(x3 on land, x5 in water), Enhanced Agility (x3 on land, x5 in water), Enhanced Senses (x3), can move on land as well as water, Night Vision, Cold Tolerance, Breathe Underwater
Evolves: None
Evolves From: Catgirl (Water Stone), Kitten (normal; raised by a large body of water)
An interesting event occurs when a Catgirl is given a Water Stone. Although Catgirls normally dislike water, when given the Evolution Stone of aquatic powers, she will evolve into a species of Pokégirl known as Catfish. It should be noted that the evolution of Catfish can also happen naturally when a Kitten is raised by either a beach, or near a large body of water all of her life.
As the name suggests, a Catfish is one Cat-type that lacks aversion to water, although they do prefer their battles to be on land. Also, opposite to what the name suggests, the Catfish are in no way a Fish-type Pokégirl, they are still feline Pokégirls. However, it is easy to make the mistake between the two under certain circumstances as Catfish are known to have physical variation depending on how exactly they evolved and where. If evolved near the Earth's equator, the Catfish may evolve without fur, instead her skin a pale blue or sea green, yet will never feel cold even in an icy climate. Most Catfish, however, still have soft and short fur on their bodies.
A Catfish's fur and hair can be different shades of blue or blue-greens, denoting they are Water-type Pokégirls. To aid in their swimming capabilities, the species also have webbing between their toes and fingers, and they have a set of fins at the tip of the tail, although again, this also seems to change depending on where she evolves at. Some have flukes at the end of their tail that are horizontal, while others have the tail fins grow in vertically. In either case, the tail is longer and thicker than most Cat-types, which allows her great maneuverability in water and even assists with propulsion. The tail is also prehensile, but is sluggish to move immediately once out of the water.
It should also be noted that a Catfish's body changes so that she even gains the ability to hold extra water in her breasts and shoot the liquid out of her mouth like a water cannon. However, they are not dependant on the ocean as a Catfish can move about on land perfectly well when dry, and can be away from water for long periods at a time without needing to rehydrate.
Catfish can breathe air with her gills as well, when they have need to, making them truly amphibious. When underwater, gills open up along the sides of their necks, allowing them to breathe underwater. Above water or on land, these gills are sealed shut and are actually rather sensitive to the touch. Some Catfish have even taking this into effect when Taming, giving their Tamer what they have termed, `Deep Throat'; giving the Tamer head with the gills in their neck. While Catfish owners have claimed it to be a wonderful sensation, sometimes the fun gets cut short should the Tamer cum in there.
In the Indigo Plateau, the Divide Sea, the Silver Islands, and the Lost Sea, Catfish are an incredibly popular species to own, since they are great fishers and have been proven to be of great help to fishermen and pearl divers. Unfortunately, this popularity has extended to the Limbec Pirates and other pirate factions around the world, as their capabilities in and out of water make them almost perfect for the job. As such, Catfish found at smaller port towns and fishing villages around the world often find themselves under careful scrutiny, distrust, and may require collars to vouch for the fact that they are not pirates. Of course, no Catfish complains about being collared, if such is the case.
While Kitten is still the defacto outcome for girls going through Threshold to become a Cat-type Pokégirl, the number of Thresholds resulting in the end of Catfish have increased dramatically over the years, changing a once Rare Pokégirl to become a rather Uncommon sight. It has been noted that the majority of Threshold cases that end with Catfish are around villages on the water or by a large body of water, adding merit to the concept of Water being the primary trigger.
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CATGIRL, the All Purpose Perceptual Pokégirl
Type: Animorph, very near human
Element: Normal
Frequency: Uncommon
Diet: human style foods (enjoys fish and milk products)
Role: Assumed to be the first evolution possible
Libido: Average (becomes High monthly at New Moon)
Strong Vs: None
Weak Vs: Fighting, Ghost
Attacks: Leap, Kitten's Roar, Fury Swipes, Glare, Foresight, Agility, Double Kick
Enhancements: Enhanced Speed (x2), Enhanced Agility(x3), Enhanced Senses(x2), high hand-eye coordination, night vision
Evolves: Cabbit (orgasm), Housecat (normal), Griffon (Angel Stone), Cheetit (Cat E-Medal), Cheshire (Psi Cyrstal), Shaguar (Ice Crystal), Tigress (battle stress), Catfish (Water Stone), Mistoffeles (Mana Crystal)
Evolves From: Kitten (normal)
Catgirls are not an exceptional improvement over Kittens. It's very strongly speculated that the Catgirl may have been the very first evolution ever designed into a Pokégirl, and as such, is not very spectacular, though not many people would complain, given that Catgirls definitely look slightly better from their pre-evolution form.
Catgirls gain roughly half an inch to an inch in height, a quarter of a cup-size, their leg muscles grow stronger, they gain nightvision, and their tails usually increased an extra foot or two. Most Catgirls seem a bit more grown up in terms of maturity, but it is an irritatingly difficult quality to define and does not change their overall personality, though some actually become more mature, and display a bit more zest and exuberance than when they were Kittens.
Because their leg muscles are stronger, a Catgirl is usually a third faster than they were as a Kitten, though this can go as high as two times as fast. Her agility is often quite a bit better and it's believed that their longer tail may help them maintain their balance better, though, like many things about them, it is inconclusive.
The average Catgirl will find that she can learn kicking or leg-based attacks much easier than most others. As such, a Catgirl can sometimes be a good training partner for an Amazonlee (though rarely a Herolee), and are often good friends with them, which in turn, make them feel slightly disdainful against Amazonkapoeera, though this feeling is not as intense as an Amazonlee’s.
Outside of her speed and kicking techniques, about the most impressive things about her are her ability to learn Kitten’s Roar and Foresight naturally, giving her a wider base of attacks than most normal Pokégirls.
Catgirls often get very randy around the New Moon for some reason though researchers are still trying to find out the answer to this question, though until now, nothing conclusive has been found out.
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CATNIP, the Flowery Feline Pokégirl
Type: Near Human
Element: Plant
Frequency: Uncommon
Diet: carnivorous; prefers fish, chicken, and milk. Usually finds finer brands of pokechow acceptable.
Role: jungle predator
Libido: Average
Strong Vs: Electric, Ground, Plant, Rock, Water
Weak Vs: Bug, Fire, Flying, Ice, Poison
Attacks: Bite, Scratch, Slash, Wrap, Tackle, Razor Leaf, Leaf Shield, Leech Seed, Cuddle, Catnip Kiss
Enhancements: Enhanced Hearing (x3), Enhanced Reflexes (x3), Enhanced Sight (x3), Enhanced Speed (x2), Night Vision, Disguise Scent
Evolves: None
Evolves From: Merrowl (Leaf Stone)
Merrowls who come into contact with a Leaf Stone evolve into Catnip. As a Catnip, her coat of fur becomes patches of greens and browns of all shades, helping her to blend in better with natural foliage. She is at home in the jungles and forests, leaping from tree to tree in search of prey. Catnips have breasts that are a bit larger than their previous form, usually about a half-cup size bigger. Catnips dislike urban environs, preferring to be somewhere with a lot of plant life.
Catnips are somewhat defensive in their fighting techniques. They usually toss a Leech Seed at opponents, then hide behind their Leaf Shield while the seed does its work. If that fails, she’ll toss the Leaf Shield at her opponent, and then soften them up with Razor Leaves before closing in and using her other techniques. Despite being weak against poisons and Poison-type Pokégirls, a Catnip is totally immune to the Catnip Kiss attack, and can also use the attack herself. She usually uses her Cuddle sex attack to get close to her opponent, and then will coat her lips and tongue with essence of catnip before kissing her foe deeply. This attack only works in other cat Pokégirls, but when subjected to this attack, they grow rather woozy, as though drunk, making their combat abilities fall and their lust grow. It’s usually easy for a Catnip to bring her foe to orgasm after using this attack on her. Catnips also have the ability to change her natural scent to any kind of flower or plant she has ever smelled. This makes Catnips popular in the perfume industry. Catnips are also popular with thieves for this reason, since she can lay down a floral odor over her trail to make sure that tracking by scent isn’t possible.
The one thing Catnips don’t have that most other Plant-types do is natural vines. They hate to admit it, but they are jealous over this, and badly wish they could use the Vine Whip and Vine Bondage techniques. This envy has given them something of a bondage fetish, and Catnips like being tied up during Taming, pretending that they’re wrapped in vines. A Catnip also tends to release very sweet floral scents during sex, and a Tamer who just pleasured his Catnip usually ends up smelling like a rose.
Feral Catnips are lazy things, basking in the sun all day. They use their Disguise Scent enhancement to make sure they smell like flowers so they don’t get bothered during this time. Tamers who try to capture one generally have a somewhat difficult time getting by their Leaf Shield, but it’s not too hard. Threshold girls generally don’t evolve directly into a Catnip, but it can occur, albeit not often.
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Charamanda, the Fiery Lizard-esque Pokégirl
Type: Animorphic
Element: Fire
Frequency: Uncommon to Rare
Diet: Omnivore, prefers meat and cooked fish
Role: frontline soldiers
Libido: Average
Strong Vs: Bug, Ice, Plant, Steel
Weak Vs: Ground, Rock, Water
Attacks: Ember, Fire Spin, Fireball, Flamethrower, Tail Whip, Bite, Scratch, Fury Swipes
Enhancements: Fire powers, Endurance, claws
Evolves: Charmelons (normal)
Evolves From: None
The first elemental Pokégirl to make her appearance during Sukebe's War was the Charamanda and her more powerful evolutions. Using her fire attacks to attack the human forces, they decimated regiments of human soldiers and melted through tank armor to great effect. It was only when Sukebe's Charamandas attempted to infiltrate cities on their own that they found themselves overpowered by local fire departments and their fire hoses that held the lines against them. Eventually, when Sukebe learned to utilize other elemental types with the Charamanda forces, not even those defenders managed to hold the lines at all. After the war, these Pokégirls were hunted but many survived both the war and the Pokégirl hunts in the years that followed. These were also the first Fire-types that Researchers after the war obtained data on.
These days, these Pokégirls are known to be one of the most stable and easily tamed fire-types throughout the world. They don't need any special precautions before a taming, unlike their evolutions. They are reptilian, having scales rather than skin like a human, which is rather sensitive to temperature drops and water. Their scales are normally a deep red in coloration, though their front is often an orange color or at least a lighter red around their stomach, chest, and breasts. These Pokégirls also have a tail that is as long as they are tall that is not prehensile. Charamanda stand at about five feet tall, though some are a bit taller as well. Their tail actually has a fire that emits from it, which allows the Charamanda to heat up her surroundings easily. This flame may not be present in domestic Charamandas, however, although it can be dispelled with magic. Dousing this flame otherwise can harm a Charamanda that does possess this flame.
More affectionate than her evolutions, and perhaps moreso than any other fire type other than the Spitfire or the FireCat, the Charamanda enjoys cuddling with a trusted tamer almost as much as receiving a taming. This Pokégirl has a low pleasure threshold, which grows as she evolves. They are very careful with their tamers, not wanting to burn them, but ferals are known to go all out against any that enter their supposed territory, Pokégirl and tamer alike. These Pokégirls are often provided to new tamers as often as a Growlie is, simply because of their loyalty and abilities that are rather well suited towards traveling. Feral Charamanda don't normally have hair, but domestics usually do thanks to their origins with having a human father.
In battles, Charamandas are well suited for both ranged and close-combat. Their teeth are suited to tearing, ripping, and piercing- perfect for their Bite attacks. Although her tail isn't prehensile, it is strong and thick, and suitable for her tail whip attack. And their ability with fire allows for a variety of fire attacks to be available at most any range of battle. The Charamanda has claws on her hands and feet, allowing her to utilize them well in close quarters as well. In sex battles, their low pleasure threshold is an obvious liability. Their evolved forms are much more suited for such battles, however.
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CHARMELONS, the Hot ‘N’ Heavy Pokégirl
Type: Near Human
Element: Fire
Frequency: Uncommon
Diet: Plants, small animals, pokechow
Role: igniting things, combat
Libido: Average
Strong Vs: Bug, Fire, Ice, Plant, Steel
Weak Vs: Ground, Rock, Water
Attacks: Fireball, Fire Spin, Flame Thrower, Ember, Warm Embrace, Burning Hands
Enhancements: Endurance, Heat Resistance
Evolves: Whorizard (normal)
Evolves From: Charamanda (normal)
Charmelons are Charamandas who have been Tamed enough and have won enough battles. As with most Pokégirl evolutions, perhaps the most immediately notable effect is a more pronounced bust. A CharMelons still bears strong resemblance to her previous form however, retaining the scales and tail. She can still make the flame on her tail appear or vanish at will, but the flame is now larger, burning brighter than before. A curious development is that all CharMelons have reddish-blonde hair that stands up and waves agitatedly. The effect is that it looks as though they have flames atop their head. The appearance is just an illusion though, their hair is still just hair.
A CharMelons can use her attacks to a greater degree, releasing larger gouts of flame with her attacks. She also gains some sex attacks with this form. Warm Embrace lets her hug the opponent to her body, mimicking the feeling of afterglow to lower her foe’s mental defenses. Burning Hands can be used as either a sex attack or a normal attack. Using this technique, a CharMelons can make her hands pleasant warm and then begin stroking her opponent’s sensitive areas, or she can make then burning hot, and close to grapple her foe with them painfully. With their increased fire abilities comes an additional resistance to damage from fire. CharMelons have been known to enter burning buildings to save their Tamer or other members of their harem, taking no damage from the flames around them.
Unlike most Fire-types, a CharMelons is still well behaved. She may grouse if unhappy, but she doesn’t tend to act out unless her Tamer is mistreating her in some way. Another oddity is that she isn’t as lustful as most Fire-types are, being content with only being Tamed once or twice a day, although if more Taming is offered she certainly won’t turn it down. Tamers having sex with their CharMelons need to be careful, since when aroused her already-hot pussy grows even warmer, and her juices are heated as well.
Unless proper precautions are taken, such as heat-resistant cream applied, nasty burns can be the result. Like their previous form, CharMelons enjoys stroking and cuddling before, during, and after Taming.
Feral CharMelons are dangerous, being quite unrestrained in their use of their attacks. They tend to be quickly subdued by concerned individuals who don’t want their loved ones and property set aflame. Threshold girls rarely skip straight to this form, but it isn’t unknown.
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CHEETAH, the Quick Kitten Pokégirl
Type: Near Human, felinoid (cheetah)
Element: Normal
Frequency: Uncommon (Crescent, Crescent Moon, Crimson Leagues), Rare (All Other Leagues) [Classified] Uncommon around the territory of Sexmet’s Lair. [Classified]
Diet: Omnivore, preference for fish and meat
Role: full of surprises
Libido: Low
Strong Vs: Ghost
Weak Vs: Fighting
Attacks: Quick Attack, Tackle, Tail Slap, Rocket Dodge and Tackle, Rocket Lunge and Tackle, Growl
Enhancements: Enhanced Speed (x8), Enhanced Hearing (x2), Enhanced Smell (x2), Enhanced Eyesight (x2), Nightvision, Semi-Prehensile Tail
Evolves: Cheetit (normal)
Evolves From: None
Like the Pia and Vulvixx, the Cheetah was recently discovered thanks to breeding Pokéwomen, in this case, Cheetits. While it’s always been known that it took a Cat E-Medal to evolve a Catgirl into a Cheetit, it would turn out that the Fast Cat Pokégirl is possibly her own breed of Pokégirl and not just another branch of the Kitten breeds. Originally, these Pokékit children were thought to be Domestic Cheetit kits, it would turn out after research conducted by a number of Pokégirl Breeders that the Cheetahs are a genuine breed of young Pokégirl.
Like all Pokékits, Cheetahs tend to be very playful. They are noted for their good reflexes, but the control over their speed tends to be lacking as they crash into many things while they learn to use their speed and ability. Cheetahs can only safely move at 40 mph, (64.4 kmh) easily, any faster is not only difficult to control, but also tends to drain them. The fastest Cheetah ever recorded managed to hit 270 mph, (434.4 kmp) but she fainted shortly afterwards and did not recover for several days. Understandably, many Cheetahs look forward to evolving and becoming that much faster, the ‘speed is life philosophy ingrained in their psyche.
In appearance, Cheetahs are much like underdeveloped Cheetits. Unlike the 7’ tall, generously D-Cupped adults they can become, Cheetahs are more human in size, never taller than 4’ when children and then only growing up to around 5’5” when teenagers, yet still not not Pokégirls. They also tend to be embarrassed about their bustline since they’re only a minimal A-Cup. Understandably, their physical presentation is comparable to a Titmouse or fellow feline Pokégirl, Shaguar.
Although they’re not entirely suited for battle, Cheetahs aren’t slouches either. Despite not having the claws or the full speed of the Cheetit, they are very capable of protecting themselves should another Pokégirl try to pick a fight with them. They are naturally small, agile, and quick, and the Cheetahs know to use these skills to their advantage. Should they actually come into contact with an aggressive Pokégirl that’s either too powerful for them, or a Fighting-type, the Pokékit will choose the better part of valor, and run away from danger. They accredit this to the tactic of it being better to simply run away and live to fight another day.
Understandably, most Cheetah are too young to be Tamed. However, once they hit true puberty they automatically evolve, changing into Cheetit after they come to Taming age. They grow to the full height and develop the curvy nature expected of their breed. As young kits, they are simply not interested in Taming whatsoever. It is noted that once they get closer to the age where they become Pokégirls that Cheetahs start to notice things about the world around them, including sex.
Due to this being a Pokékit-only evolution, it’s more than likely that this won’t be an outcome of Threshold easily, especially since it wasn’t until recently that Cheetits themselves started to appear via Threshold. It should also be noted that Cheetahs have not been known to come from Feral upbringing. When a Feral Cheetit gives birth, it’s normally true parthenogenesis and even the few cases where the Feral was a Pokéwoman, it’s once again Cheetits or human children that end up dying in the wilds.
[Classified] While not the most exciting or important information, it should be noted that the Legendary Pokégirls Bastit and Sexmet absolutely adore Cheetah Pokékits. A few of them have been noted to live in Sexmet’s Lair, the daughters of Sexmet’s Cheetit guards. They’re normally the playmates to the Sphinx kits and are trained as part of the Lair’s security as they get older. [Classified]
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CHEETIT, the Fast Cat Pokégirl
Type: Near Human - Animorph (Cheetah)
Element: Normal
Frequency: Uncommon (Crescent Moon, Crimson Leagues), Rare (Crescent League), Very Rare (All Other Leagues) [Classified] Common in the Dark Continent North of the Sanctuary Colonies and its Frontier territory including Sexmet's Lair. [Classified]
Diet: human standard, though heavy on meats, fish and proteins
Role: ultra-fast strike troops and range-hunters
Libido: Average (Unbonded) to High (Bonded to a Tamer)
Strong Vs: Ghost
Weak Vs: Fighting
Attacks: Bite, Slash, Tail Slap, Double Kick, Rocket Dodge and Tackle, Rocket Lunge and Tackle, Speed Punch, Tornado Run, Hyper Kick (Lv. 35), Iron Tail (Lv. 60)
Enhancements: Enhanced Speed (x15), Enhanced Endurance (x3), Enhanced Hearing (x3), Enhanced Smell (x4), Enhanced Eyesight (x2), Nightvision, Semi-Prehensile Tail, Functional Claws, Ability to shift the length of her hair at will and can heal at twice the rate of Rock Pokégirl's so long as they aren't damaged with Fire or Magic-type attacks. Very strong leg muscles to support her speed runs, the Cheetit is said to be the fastest runner on the planet, but her endurance pales against a Grizzlar [Classified] or a Dameosaur [Classified].
Evolves: Cheetaura (normal), Leopardess (loss of speed and unconditional love from a Tamer)
Evolves From: Catgirl (Cat E-Medal), Cheetah (Normal)
The Cheetit is one of the original Sukebe-created Pokégirl breeds and has existed since the very beginning of the War of Revenge. Cheetits were a specialized version of Catgirl breed, obviously meant for quick in-and-out strikes against lone targets, and often acted as support for Lioness Prides out in open areas. After Sukebe vanished and the war ended, Feral Cheetits found their way to the Dark Continent and Crescent League territories, their numbers expanding to cover the ancient home range of their genetic templates, the cheetahs. Their species had remained the only viable reason for a Tamer to visit the fringes of the forsaken Dark Continent until around the early 200's when the majority of numbers have migrated from beyond the Dark Continent territory to the neighboring Crescent Moon League.
Cheetits are prized for their outstanding speed and fighting prowess. This has made it that Cheetits are often the target of visiting Tamers from afar who travel to the Crescent Moon or Crimson Leagues to get their hands on one. Cheetits are the fastest ground- runners of all Pokégirl breeds. On a level road, they've been clocked up to 350 mph, (563 km/h). Sadly, they can't maintain such speeds for long; like the cheetahs of old, the Cheetit can only use her speed for short periods, (in the prime of health, a Cheetit could maintain her top speed for thirty minutes before fatigue sets in).
[Classified] In comparison, Dameosaurs can reach 250 mph, (402 km/h) in a dead sprint, but they could maintain it for two hours on average. [Classified]
When it comes to Pokébattle, a Cheetit puts her speed to great use, highlighting the fact it is the basis for the majority of her attacks. If the area allows, a Cheetit first chooses to run rings around their opponent, sending them into a state of confusion before choosing to attack. However, if there isn't considerable room, the Cheetit will often open with Tornado run. It keeps them closer to the opponent where they could be injured, but as this is an actual attack it will damage the opponent Pokégirl. The Cheetit has numerous attacks all with a certain flair to mix things up, and as they grow in levels, can learn a couple of devastating Attacks: Hyper Kick and Iron Tail.
When it comes to their place in a Harem, it should be noted that while most Cheetits think, "speed is life", they can slow themselves down for their Tamer or their Harem-sisters. Cheetits tend to want the Alpha position, but even they will admit it may not be a good idea; they just want the chance to be out of their Pokéball more often and stretch their legs, run around. They will be subservient to their Tamer and even the Alpha Pokégirl, whom is the only one that a Cheetit will have sex with out of respect for the Pokégirl’s position in the harem, otherwise lesbian sex makes them cringe, (making them a breed that annoys Psi-Dykes).
While Cheetits get along with a number of Pokégirls, there are a few they coexist with outstandingly, since the Cheetit is a caring species overall, even if they aren't into sex with other Pokégirls. They're are fast-friends with Charlie Angel Breeds for the most part, and nearly all feline Pokégirls, especially the Lioness.
[Classified] It should also be noted that a pattern has been revealed among all Tamers that have a Terminatrix. Those that are chosen to serve with the Terminatrix have a Cheetit in their Harem from before the Demon Dragon joined. Even more surprising is that the two species get along very well. [Classified]
Keeping a Cheetit in the same Harem as either a Ninjanezumi or a Lupina Pokégirl is highly discouraged. Ninjanezumi as a whole are simply terrified by the species and get nothing done with the exception of curling up into a fetal position and whimpering. Young Lupinas often develop a rivalry with Cheetits. While not as bad as the fabled rivalry between the Neo Iczel and Demon-Goddess, it can be quite annoying for the Tamer and the rest of the Harem. Lupinas that have gone through their second puberty and changed into Pokéwomen, however, are able to override base instinct and work cohesively with a Cheetit that is in the same Harem as them.
Cheetits are very, VERY passionate lovers, especially when their fur is petted while being Tamed. Although Cheetits are very dominant and aggressive when the Taming initially starts, as soon as things become hot and heavy, they become more submissive to their Tamer. With a Tamer they genuinely care for, a Cheetit will do anything he wants, even acts that might appall a JigglySlut! However, they have extreme difficulty deriving any pleasure from being Tamed by another female. It takes time, trust and genuine care before a Cheetit can relax with another Pokégirl during Taming, and longer still before the feline Pokégirl can derive any actual pleasure from the act.
For over two-hundred years, there had never been a recorded case of a girl going through Threshold to become a Cheetit. It is in the past forty years that a very few cases have popped up. For awhile it was thought that the overall feline power afforded to Cheetits via the Cat E-Medal was what was needed to make them. With the percentage of feline Pokégirl blood rising in family histories with each generation, it may not be long before Cheetit becomes a more likely outcome of a girl's Threshold.
It is said in the Crescent League that if you make a Cheetit purr during Taming, you will have very good luck in the near future.
The Cheetits had maintained their Feral Coalitions all throughout the Dark Continent from the end of the War right up until Sanctuary's founding in PS 196/CE 2188. At first, Feral Cheetits were captured and forcefully Tamed by the Sanctuary Goths to fill the role of Frontier-range Guardians. However, since Cheetits were heterosexual breed, it was easy enough for an adventuring Tamer to Pokéball a Cheetit and then Bond her to himself through Taming, thus potentially opening a hole in Sanctuary's defenses. Sanctuary eventually fixed their problem with the creation of the Dameosaurs in 214 AS/2206 CE. To ensure their Frontier was kept safe, Dameosaurs were ordered to hunt down and kill all Cheetits, driving them to the Northern-reaches of the Dark Continent while the Cheetits that were already within Sanctuary's borders continued to live an enslaved existence, making- up the backbone of Sanctuary's forced labor that was only matched by the number of Dolls; a ratio of workforce that still exists today within the walls of Sanctuary.
The Cheetits would have been hunted to extinction if it weren't for Sexmet getting involved. The Legendary Dark Lioness already had a dislike of Sanctuary when the Goths had initially started out by capturing and enslaving the Cheetit breed for their own personal gain. Her annoyance escalated into anger with the audacity the Sanctuary Goths had to issue an invitation for Sexmet to join them in a subservient role, to turn her land into a Satellite colony and allow them access to the Sphinx. But once Sanctuary turned on the Cheetits and began to slaughter the species en masse for simply being genetically coded to prefer men over women, Sexmet was fully enraged! She felt nothing but outright hatred for Sanctuary after that, and for good reason.
Sexmet and Bastit made a trek into the depths of Dark Continent where they liberated as many Cheetits as they could, either through breaking up work camps or saving them as they were attacked by Dameosaurs. Thanks to Sexmet's actions Sanctuary lost not only two of their satellite colonies, (which the Goths have erased the existence of in their official records) but the lives of numerous Dameosaurs and Sanctuary Goths that had been killed by the angered Legendary Pokégirl. Sanctuary would eventually order the Dameosaurs to desist from their current actions and leave the Cheetits alone in an effort to avoid further conflict with Sexmet. However, the damage was already done. Sexmet REFUSES any alliance with Sanctuary to this day and does whatever she can to hinder any progress the Goths try make to further their goals.
The Cheetits that were saved were offered choice by Sexmet. She knew they'd suffered enough and offered them either the chance for a peaceful existence and training at her home as to help care for the Sphinx or the choice to be teleported to another League where they could continue to live in the wilds or at least have the chance of finding a good Tamer. Many Cheetits chose to be sent to another League, (although a number ended up in the Crescent League since they didn't specify Crescent MOON) but those that stayed have become an incredible fighting force and the primary guards of Sexmet's Lair, which has become their home.
It is EXTRAORDINARILY IMPORTANT that NONE of this enclosed information be released to the public. Cheetits are victims of Sanctuary and information being released could lead to Sanctuary harming the breed further. None of this information about the Cheetits must leave the inner circle, and all public Pokédexes must maintain only the publicly available information. If we don't, Sexmet is going to have our asses on a silver platter!
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CHERRY, the Tropical Pokégirl
Type: Near Human
Element: Plant/Magic (Celestial)
Frequency: Uncommon (Tropic League), Very Rare (elsewhere)
Diet: fruits
Role: flighty virgins, tropical guardian
Libido: Average
Strong Vs: Electric, Rock, Plant, Water
Weak Vs: Fire, Flying, Ice, Dark
Attacks: Heal, Teleport, Insulate, Regenerate, Leech Seed, Vine Whip, Fruit Juice, all others vary
Enhancements: Healing milk, Longevity, no feral state until evolved
Evolves: Thorne (orgasm), Thorne Slut (normal), Cherry Blossom (Sun Stone), Megami (mechanism unknown)
Evolves From: None (Unknown)
Cherry were one of the last Pokégirls created by Sukebe and because of this he had no time to finish modifying Cherries. Unlike what was previously documented, Cherries have been found to be capable of being Tamed without evolving immediately. The confusion stemmed from the fact that the first Cherry to be captured and tamed was tamed thoroughly by her tamer. Subsequent studies with other Cherries and other Tamers have shown that only a very thorough taming will cause a Cherry to evolve into a Thorne. However, due to the rarity of the Cherry Pokégirl and the information provided in previous Pokédex information, the Cherry remains a very unusual sight within a harem.
A Cherry often has hair that is the same color of just about any flower- most commonly blue, red, orange, or yellow, although other colors like purple have been documented. Their breasts lactate something similar to milk but it is sweeter and can heal. Pokégirls who drink milk from a Cherry's breasts do not lactate themselves.
From the back of the head grows a single vine that can be used to attack or grapple, and Cherries have been seen using this vine to travel through forests quickly, out of the reach of most grounded Pokégirls. The vine is normally the same length as the Pokégirl is tall, though it can be retracted or extended at will.
They are considered similar to Megami in a lot of ways the only real difference is that instead of makings they have flowers in their hair. A popular rumor among Tamers is that the longer a Cherry remains free the more powerful they become over time, so uncaptured Cherries are always a prize to be sought. There is no known truth to this, however, although the few tamers that have a Cherry in their harem seem to swear by it. When asked about how long the Cherry was feral, however, no Tamer could provide a time.
Cherries are affectionate when with someone she trusts. Other than this, an uncaptured Cherry usually shies away from any contact with Pokégirls or tamers, in order to remain a Cherry. They are also not prone to battling, making a bad choice as a fighter in either standard or sex battles. Cherries are much better at menial tasks, such as caring for gardens, babysitting, cooking, or taking care of others. It has been speculated by researchers that if a Cherry could find work at a hospital, and -not- evolve, then it would do well thanks to her healing milk and abilities. Strangely, unlike most other Celestial Pokégirls, Cherries do not mind giving straight answers to most questions.
In battles, although weak to several common types of Pokégirls, Cherries are still difficult to defeat. This is due to their unique strategy- survive. Cherries have several healing attacks, including Regenerate, Heal, and Leech Seed, which allow for different ways to recover her health and others in the harem at the same time. This management of regaining her strength almost makes up for her weaknesses, despite only having one or two attacks (commonly) that actually inflict damage upon her opponents. Cherries are not well versed in tactics either, which means that they play a supportive role more than anything. As such, and since they have no desire to become competitive, a Cherry never aspires to become a Tamer's Alpha.
Cherry Blossom is an evolved form of Cherry. How it evolves into a Cherry Blossom has not been recorded or observed until the recent revelation of the Sun Stone, but all tamers, watchers, and researchers warn everyone to avoid Cherry Blossom Pokégirls at all costs, for unspecified reasons. Cherries may also evolve into Megami, although the reason for this evolution and cause of it are both unknown. Only one Cherry has been known to evolve into a Megami, and her current tamer refuses to let the Megami to be studied. Thorne Sluts are the most common evolution of a non-feral Cherry, since it evolves into one normally. Cherries also evolve into Thornes, although this requires a very thorough taming. Strangely, Cherry have been known to form Delta-bonds with their Tamer during the act of her first Taming, which is quite unusual but is often considered a side-effect as a result of the Cherry's magical nature.
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CHICHI, the Chinchilla Pokégirl
Type: Animorph (chinchilla)
Element: Normal
Frequency: Uncommon
Diet: herbivore, pokechow, fruits
Role: pets, guard animals, domestics
Libido: Average
Strong Vs: Ghost
Weak Vs: Birds, Snakes, Cats, Fighting-types
Attacks: Scratch, Kick
Enhancements: Enhanced Senses (x2), Nightvision, Enhanced Speed (x3), Enhanced Agility (x2)
Evolves: Tamale (Fire Stone), Aguamiel (Water Stone), Margarita (Ice Crystal), Jalaputa (Thunder Stone), Sapphron (Diamond Stone), Chickpotle (Dark Stone)
Evolves From: None
The Chichi, like many rodent Pokégirls, bears a strong resemblance to the Titmouse, and they are often mistaken for them at first. They average 5' in height, and have chinchilla-like ears and tail, as well as a luxurious grey coat of body fur. They are more likely to be found in colder, mountainous climates than other rodent Pokégirls, having better protection from the cold. Surprisingly fast over plains and hilly-areas, the Chichi has also adapted well to living in wooded areas. Chichis in the wild tend to gather in groups, sometimes reaching two dozen in number. This is because they are typically the most popular prey species in whatever area they live in, and a lone Chichi is practically a beacon for Feral carnivores. Chichis are not often found in a Tamer's harem, since they are completely useless in combat, even when thoroughly trained. Only a Chickenlittle or a Damsel is really likely to lose a fight to a Chichi, and even they have sometimes managed to win. They do, however, make popular pets, due to their soft fur and mild dispositions.
The Chichi is widely believed to be one of the first types of Pokégirl created by the legendary Pokégirl, Cocooner. However, a researcher in the Johto League, Dr. Eric Heinemen, recently proposed that the Chichi was in fact created by Sukebe, and simply not used during the War. He believes that the relatively harmless Chichi was created as a prototype for other girls that have multiple stone-based evolutions, particularly the Eva and the Nymph.
No researcher, however, has been able to explain the bitter hatred between the Chichi and the Hamtits. The two rarely encounter one another, but when they do a fight is sure to result. This is particularly true when the encounter is between two packs. However, little damage is usually done, since both types are rather pathetic combatants. Tamers who have witnessed such battles could provide few details, mainly because they couldn't keep themselves from laughing every time the subject comes up.
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CHOCOBOOB, the Traveler Pokégirl
Type: Animorph (bird) Metamorph
Element: Flying (Initially)
Frequency: Uncommon (Crimson League) Rare (Elsewhere)
Diet: Vegetarian
Role: messengers
Libido: Average
Strong Vs: Bug, Fighting, Ground, Plant (Initially)
Weak Vs: Electric, Ice, Rock (Initially)
Attacks: Tackle, Choco Kick*, Quick Attack, Hyper Quick Attack, Takedown, Earlobe Nibble, Ear Blow, Recover, Quickturn, Blur, Dash, Feather Blizzard, Feather Shuriken, Tickle Storm, Edge of Delight, Choco Comet*
Enhancements: Enhanced Speed (x8), Enhanced Endurance (x6), Clawed feet, light metamorph capability, light magic affinity, powers change over time depending on what environment they grow up in
Evolves: None
Chocoboobs were the messengers during the Revenge War. Seeing them dashing across the plains, a mailbag across their shoulders containing orders for Pokégirl attack units, was a common site during that period of time. They aren’t as fast as Cheetits, but they do have a higher level of endurance, being made for distance running rather than the short, intense bursts that Cheetits can manage. In distance race, a Chocoboob would most likely come out on top, as she could run for a longer period of time than a Cheetit. That being said, Chocoboobs don’t feel overshadowed by a Cheetit’s greater bursting speed, as they have other abilities that set them apart.
Chocoboobs are tall Pokégirls, six feet five at the smallest, with a light coating of bright yellow feathers on their bodies. Their faces are aquiline, their hair (either blonde or light brunette in coloring) usually kept short, so as not to be a burden while running, and their legs from the knees down are bird talons, the skin their thick, almost armored. Their talons are sharp, and their leg muscles are powerful, allowing them to develop one of their trademark attacks, the Choco Kick, which is a leaping thrust kick to the chest followed by a springing leap off of the opponent’s body, knocking them down. This is more powerful when used in their ‘bird’ form.
Chocoboobs have an alternate state, in which they grow in thickness and mass, their bodies shifting to become that of a vaguely ostrich-like animal in appearance, lacking the  long neck of an ostrich in favor of a shorter, thicker neck. Their feathers grow thicker, and their arms turn into wings, their faces growing a thick, sharp beak. In this form they are large enough to be ridden, and frequently are employed as couriers. They are also capable of better maneuvering while running at high speeds and can manage to stop quicker, as they have more weight to press down with. They cannot speak, able to make only warbling chirps, or hold things in their hands while in this form, lacking the hands to do so.
Chocoboobs also, strangely enough, have a bit of natural magic ability. Generally, they only learn spells such as Cure, Protect, and Shell, but they also have the ability to learn a magic attack called ‘Choco Comet.’ Choco Comet summons a large, thick cloud that drops a dozen large, flaming meteorites on a group of opponents.
Chocoboobs are generally friendly, amiable Pokégirls who enjoy feeling useful above all else. A Tamer can easily win the love of a Chocoboob my making sure that they always have something to do and are made to feel that it’s important. They’re good in team battles, always starting out by casting Shell and Protect on their partners. When Feral, they’re a bit more skittish and prone to running away after casting Choco Comet. The individual meteorites aren’t very damaging, but they do hurt and the damage does add up.
As Chocoboobs grow older, their feather and hair coloring can change, as well as their element and some of their abilities, depending on the environment they call home. Chocoboobs that are raised near a heavily water environment have feathers and hair that are some shade of blue, and they gain the ability to run over water. They become Water-types and gain weaknesses and strengths accordingly. Chocoboobs that live in heavily forested areas become green in coloring, and develop an instinctual ability to move through ANY forest or swamp without hitting any pitfalls or traps or snags. They become Plant-types. Chocoboobs that live in mountain areas develop tremendous climbing ability and in both forms, matched only by that of a Billie, their feathers and hair turning brown. They become Rock-types. They also gain the ability to always find a safe path to travel. Chocoboobs that live near heavily volcanic areas gain red feathers and hair, as well as the ability to use Ember and Flamethrower. They can also swim through lava harmlessly and find a safe path through volcanoes by mere instinct, their element type becoming Fire. Chocoboobs that live in arctic areas develop the ability to move over icy, slippery surfaces without slipping. Their feathers and hair turns white, and they develop the ability to use Ice Beam and Ice Floor, their element-type changing to Ice as they adapt to the environment. City-born Chocoboobs become immune to poison, their feathers turning gray. They also gain an instinctual feel for any urban environment, capable of avoiding dangerous places and never getting lost. Their element-type changes to poison. Desert Chocoboobs don’t change that much in coloring, their feathers just growing a shade darker, but they can go for days without water and are capable of withstanding high temperatures for vastly extended periods of time. Their element-type changes to Ground. Chocoboobs that live in deep caverns gain black feathers and darker hair, as well as a Dark element-type and the ability to navigate safely through any cavern, no matter how deep or dark. Their eyesight in darkness is perfect.
Rarest of all is the Platinum Chocoboob. Coming from years of travelling in all environments, they are almost always Pokéwomen and are highly prized by messengers, as they have the abilities of the other Chocoboob colors and can travel ANYWHERE in the world, their endurance increased to the point where they could run halfway across an ocean if they so desired. Their feathers become shining platinum in color, becoming so soft and radiant that they seem to have a constant glow about them. The feathers of a Platinum Chocoboob are highly prized, and it’s considered a status symbol to have some decorating your clothing. A recently discovered variant is the Rainbow Chocoboob, which is essentially the same thing as the Platinum Chocoboob, only more colorful.
It should be noted that the element shifting is merely an environmental adaptation built into the genetic code of a Chocoboob, and not an actual evolution. Sukebe, when he created the earliest Chocoboobs, wanted a Pokégirl that could be effective in any environment, however the requirement of having to spend a year AT LEAST in that environment before the change took place made their uses during the Revenge War limited.
Thresholding into a Chocoboob isn’t very common, and so far only occurs in the Crimson League. If it has happened in other legs, so far cases have gone undocumented. All Chocoboobs start out with the basic yellow feather coloring.
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CUNTDOR, The Desert Queen Pokégirl
Type: Not Very Near Human/Animorph (Condor)
Element: Flying/Ground
Frequency: Uncommon (Hot Deserts) Very Rare (everywhere else)
Diet: Carnivore, Carrion
Role: Desert Savior, corpse disposal
Libido: Low
Strong Vs: Poison, Fighting, Ground, Bug, Fire
Weak Vs: Flying, Ice, Plant, Water
Attacks: Squall, Dive, Mach Breaker, Feather Shuriken, Wing Attack, Mouth to Mouth*, Glorious Sun, Fury Swipes, Smirk, Stomp, Taunt
Enhancements: Endurance (x5), Enhanced Strength (x3), Enhanced Speed (x2) Disease & Poison resistance, High heat resistance, Specialized Digestion system
Evolves: None
Evolves From: None
She isn’t called the Queen of the desert because she is incredibly powerful, nor does she somehow command the very earth to obey her, no it is because eventually everything in her domain will fall beneath her claws. Whether it is through the blazing heat or complete lack of food and water, few can out-survive in her desert.
Cuntdors are massive Pokégirls, standing 7 feet at their shortest, and near 10 feet at the maximum, though they appear shorter than they really are because they are almost always hunched over. This poor posture is deceptive, as their muscle structure is altered slightly to increase her strength significantly. Based of the Condors of the pre-Sukebe era, the Cuntdors will not be winning any beauty pageants any time soon. Their feathers are either black or a dirty brown, and usually cover her wings, tail and back on domestics, though every part of her body is covered in it from the neck down in feralborne individuals. With wings for arms, she luckily shares a similar trait with some of the more 'advanced' bird type Pokégirls. Her thumb and four fingers of her hand are present, but the structure and function of the last digit (pinky finger) is to support the wing. This avian has one of the largest wing spans of bird Pokégirls, at near 40 feet from wing tip to wing tip. Her feet end in sharp talons and her legs are reverse jointed like most other birds.
Her face is where most people get turned off. Not particularly ugly, but she has a very sharp, pointed face. From her neck up, her skin a very leathery red color and she is completely bald. And she almost never smiles. She is constantly glaring or glowering at something or another. If you can get one to crack a smile, either you are funny as hell or one great lover. Her breasts are an D to F cup, but they appear mostly proportionate to her large frame. Inside her breasts are specialized glands that process nutrients from her body, and they will grow or shrink slowly with use.
Her role in the desert is two fold. She can be found flying high in the sky, sometimes for days on end without stopping, in search of food. Her primary food is dead or dying Pokégirls. She will follow a wounded Pokégirl for as long as she needs until they die from exposure and she can feast. However, they do need to eat, and will hunt down Pokégirls if hungry enough. If a tamer is looking for an easy catch in the desert, all they have to do is find the circling Cuntdors. Her other role is something opposed to this little fact. Cuntdors were actually created to save dying tamers found in the desert.
No one really knows why Sukebe created the Cuntdor. Some theorize that even if the Pokégirls had won the war, males would be a precious commodity and they didn’t want any of them to die needlessly in the harsh climates of the deserts. Others assume that these Pokégirls were originally created to assist in Desert maneuvers and retrieve sensitive materials or rescue Pokégirl commanders. Either way, the term “Circling Cuntdors” is actually an expression of relief and happiness, since it means that they will be soon saved. Upon finding a human lost and dying in her domain, she will swoop down to help them, even if she is feral (which leans credentials to those researchers who side with the first theory). She then proceeds to use her Mouth to Mouth attack on them to return the necessary nutrients. This unique technique is actually process from whatever she has eaten and digested, then turned into a nutrient rich paste that she stores in her breasts. People try to ignore this little fact when feeding from her since it tastes rather good. Though some Tamers will continue to ask for a feeding should she become part of their harem, though most often, her diet is switched to meats like fish and Kattle. After rescuing a human, she will then shelter the weakened human beneath her large body for as long as they need, feeding and caring for them until they are better. Then she will set them on her back and fly them to civilization, but not before getting a taming as payment. Being such a strong flyer, she barely feels their weight.
In harems, Cuntdors get along with most Pokégirls, as long as they are left alone. She is the definition of stoic, staying quiet for hours on end, with her one expression of disdain on her face. One she does speak, it is usually a biting remark that both insults and helps whoever it is directed towards. Towards her tamer, she is a bit of curiosity. Her glaring and glowering might lesson a little bit when speaking to them, but usually it looks like she smells something rotten. She seems to like walking behind them constantly them, towering over even the tallest humans. Most people would find this rather unnerving, but the tamers find it rather comforting, especially since she is usually the one that had saved their lives. When she wants taming, she usually just walks up behind them and encases them both in her large wings. She will then sits and spread her legs as to give them access to her. Due to how thick her feather are, it is possible for a Cuntdor and her tamer to tame in the middle of crowded room and no one would notice until her wings open and the smell of sex wafts by.
It wouldn’t be hard to believe to hear that Cuntdors are powerful fighters. Just through seer size, she can easily overpower smaller opponents. Her Taunt and Smirk attacks are particularly powerful, doing twice as much as others. When fighting, she will use her massive wing span to buffet her opponents with powerful winds. Should she be fighting in her natural desert environment, this will cause large sandstorms to kick up, blinding her opponent. It should be noted that it is unwise to try to forcibly confront a Cuntdor in her natural habitat. She will use hit and run tactics to slowly chip away at her attackers and let the harsh climate take their toll on them. Using Mach Breaker, Dive, and Stomp in tandem are often deadly maneuvers. It is wiser to fake exhaustion and let her come to you and bond with her through a taming. She is not afraid to get face to face with her attackers either. Her legs are powerful and her claws razor sharp. One particularly nasty tactic is she will knock over a Pokégirl, then stomp them to the ground. When the Pokégirl is moaning in pain, she will use her Fury Swipes attack to rake her opponent.
Mouth to Mouth - (SPEC ATK): Unique to the Cuntdor. This technique is used to feed dying tamers and bring them back to health. Using nutrients processed from her bloodstream, she creates a very nutritious paste like solution from the glands in her breasts. This gland system is connected to tubes ending in the pokegirl's mouth. Despite how disgusting it looks outwardly, it taste rather good and a person could live off it indefinitely. It has very slight healing properties to help with the sunburns, but it won't be mending any broken bones.
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CUNTNAW, the Attractive Alligator Pokégirl Type: Near Human Animorph - Alligator
Element: Water
Frequency: Uncommon (Johto League), Very Rare (Other Leagues)
Diet: omnivore, with carnivore tendencies (preference: fish)
Role: Firefighter departments, water-based security. Sometimes used as fishermen assistants.
Libido: Average
Strong Vs: Fire, Rock, Water
Weak Vs: Electric, Ice, Plant
Attacks: Bite, Tackle, Tail Slap, Takedown, Bubblebeam, Tidal Wave, Water Gun, Water Spear, Growl
Enhancements: Enhanced Endurance (x4), Enhanced Strength (x5), Strong jaw and sharp teeth, hard scaled skin, Atlantis Man swimming technique
Evolves: Feraligarter (normal)
Evolves From: Titodile (normal)
Where Titodiles were often paired with Squirtitty during the War of Revenge to make them a balanced Water-type fighting force, the Cuntnaw could act as a single operative. Rather aggressive and very brutal with their tactics for dealing with perceived enemies, their strengthened jaws, thicker hides, and wider arrange of skills were put to use when dealing with the forces of humanity. Like their previous form, they would stick by rivers, stalking human-controlled forces, however unlike the Titodile, they would allow their prey to get into the water. The Cuntnaw would then launch their attack when they had their prey when they wanted them. It’s difficult for a human to move, let alone run in water but not for a Cuntnaw to swim. Indeed, they were an overall vicious improvement over the already solidly skilled Titodile.
In modern time day, these aspects of the Cuntnaw which made her so feared have been Tamed and put to use for humanity. Because of their now thicker hide and larger array of water capabilities, Cuntnaw, (and their next level of evolution, the Feraligarter) are well suited to fighting fire, where they can rescue people trapped in burning buildings with little worry concerning their surroundings. After all, the protective and often leathery skin of a Cuntnaw is universal across the species, allowing them to keep moving in dangerous situations, whereas Squirtitties, (and their evolutions) only have strong shells for protection, forcing them to retreat into said shells when danger is present. And the fact that Cuntnaws and Feraligarters are stronger than Squirtitties, (and their evolutions) means that they can lift and move heavier objects in a dangerous situation. It’s also said that they’re able to hold their breath much longer, it is rather comparable as they’re highly active when underwater. It should be noted that while they’re very good at fishing, their takes are often smaller than they ought to be due their habit of snacking on their catches while they work.
Upon evolution, the physical differences between the Ferals and the Domestic breeds of Titodile are gone. Both types of Cuntnaw stand roughly 6’ in height, but their total length can be almost double that as their tails will extend considerably, often gaining another 3’ to 4’ feet in length. Their somewhat bumpy scales begin to smoothen out yet become more patched between, almost like a texture of leather. One of the most startling changes is to that of the ridges along the length of their spine. This scaly ridge increases a bit in size and whereas their scaled skin is a blue coloration, the ridge becomes a bright crimson. There is, however, very little change in their breast-size, especially if they were already a C-cup as they will only expand to a larger end of that size rather than become a D-Cup. Fortunately, despite their breast size, they are still quite fast in the water thanks to their natural enhancement of the Atlantis Man swimming technique.
In PokéBattle, a Cuntnaw puts her newfound powers and build to great use. True, the Cuntnaw loses a bit of land-speed with this evolution, but that is the only downside. They are blessed with a plethora of Water techniques to allow them to put the hurt on many Fire and Rock-type Pokégirls, while their natural strength and swimming speed allows them to stand up to most other Water-types, even a Gynadose will find herself hard-pressed against a skillful group of Cuntnaw. However, this same set of strengths and skills means that Feral Cuntnaws make for an especially dangerous opponent. They’ve sometimes been noted as attacking fishing ships that make the unfortunate mistake of being in the Cuntnaw’s territory. Most Feral Cuntnaws will attack intruding boats, seeking to damage or sink them, heedless of the fact that damaging our outright sinking a boat will cause it to stay in her claimed area longer.
When it comes to Taming a Cuntnaw, one cannot deny that they are enthusiastic about sex, surprising considering their average libido. However, like the Titodile, this Pokégirl has problems with anatomy getting in the way of their pleasure. However, due to their new muscular state and tougher skin, some Tamers find that their Cuntnaws will allow for some aspects of S&M to come into play. With the proper supports and chains, a Cuntnaw can be supported or possibly hung in certain ways which will allow the tail to be kept out of the way and allow for a Tamer to get right to work! Because of this, Cuntnaws don’t mind sharing their turn Taming with one of the Domina breed. It is also still advised for a Tamer to NOT allow a Cuntnaw to give them head unless they don’t mind the nickname of ‘Stubby’.
Although Cuntnaw is a considerably rare outcome for girls going through Threshold, those in the Johto League with a strong Water-type ancestry can find themselves as easily becoming Cuntnaw as they could Titodile. However, turning into Cuntnaw is not something most families look forward to. Unlike a Titodile that evolves into Cuntnaw, a human girl Thresholding into one will find a sudden decrease in their intelligence. It’s not that they become animalistic, but they tend to act upon the more simpler needs. Their new instincts will take over, letting the reptile brain override common thought. It’s not surprising that those girls that Threshold into Cuntnaw find themselves quickly shipped off to the nearest Ranch.
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CUTIE CHARLIE ANGEL, the Smart 'N’ Sassy Harpy Pokégirl
Type: Near Human, with bird-like appendages
Element: Flying/Psychic
Frequency: Uncommon (Gold Continent), Rare (other continents)
Diet: Vegetarian -nuts, berries, breads, pretzels
Role: spying, flight troopers, mechanics
Libido: Average
Strong Vs: Fighting, Ground, Plant, Poison, Psychic
Weak Vs: Dark, Electric, Ghost, Ice, Rock
Attacks: Tackle, Gust, Cheer, Once More, Feather Shuriken, Psybeam, Cry, Armor, Fade, Reflect, Teleport, S.E.P., Divert Attention, Confusion
Enhancements: Flight, Aura of Cute, Telepathy, Speed x7
Weaknesses: Loss of Magical Abilities
Evolves: Fallen Charlie Angel (Venom Stone)
Evolves From: Charlie Angel (normal), Fallen Charlie Angel (Hit by Royal Curse)
Cutie Charlie Angels are quite a step above their pre-evolved form of Charlie Angel. While they lose the ability to perform magic, all Cutie Charlie Angels gain intelligence, most rating above average human intelligence. This, combined with her new psychic abilities, allow for a well rounded fighting or support pokegirl. Usually, with both an increase in intelligence and the development of psychic abilities, most ‘Cuties’ tend to loose their passion for cooking and delve into other areas of interest. A few have even delved back into magical study, attempting to regain the magical prowess they’d lost.
Despite the name, a Cutie Charlie Angel is just as cute as her pre-evolved form, but the Cutie Charlie Angel can often get the edge with her Aura of Cute. Most tamer’s prefer calling the Pokégirl’s look ‘badass’ as opposed to cute. They look more like an elf than a human, with pointed ears, and a myriad of hair colors ranging any color –though mostly in lighter colors. Their hands and feet end in three digit talons, with the scaling on them usually a metallic color. Their wings are still separate appendages from their arms, but now have a large difference. From the joint that connects the wing to the Cutie’s back to their second wing joint, a Cutie Charlie Angel’s feathers are mostly metallic in color -usually gold, making a pattern of three diamonds of color –usually a royal blue- on each of the Pokégirl’s wings. These diamonds are said to glow when the Cutie Charlie Angel uses her power. From the second wing joint to the end of the Pokégirl’s wing, the feathers are the same color as the Cutie Charlie Angel’s Hair.
It should be noted that Cutie Charlie Angels still get along wonderfully with Cheetits. However, a Cutie Charlie Angel is no longer head-over-heels for them. This is most likely due to the Cutie’s increase in intelligence. There is however, an understanding between the two species; as a Cutie Charlie Angel doesn’t ‘suffocate’ a Cheetit with as much attention as a Charlie Angel does. So the two Pokégirl types get along quite well when in the same Harem and in many ways can make a devastating high speed ground and aerial tag team. In battle alone, Cutie Charlie Angels are powerhouses in their own right, able to use their impressive speed in addition to their teleporting and other attacking abilities to wear down their opponents.
Feral Cutie Charlie Angel are known for their distraction and running tactics, and many Tamers have been frustrated that a mock charge merely allowed the Cutie Charlie Angel to attempt an escape from getting captured. While mostly non-violent, when cornered, a Cutie Charlie Angel can be just as dangerous as her cousin the Harpy. Threshold into a Cutie Charlie Angel directly usually happens to girls with both flying and psychic types in their ancestry, and is usually marked by picking up surface thoughts and dreaming of flying.
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DAIMON, the Schemin’ Demon Pokégirl
Type: Near Human
Element: Magic/Dark (Infernal)
Frequency: Uncommon
Diet: Fear
Role: Tactical planning
Libido: Average
Strong Vs: Normal, Psychic, Ghost, Dark
Weak Vs: Celestial, Fighting, Bug
Attacks: Energy Drain, Sucker Punch, Fear Aura, Energy Blade, Heart Of Darkness, Fury Swipes, Burst
Enhancements: Enhanced Strength (x3), Enhanced Speed (x3), Enhanced Endurance (x3), Enhanced Durability (x2), Night Vision
Evolves: Droido (Moon Stone), Lemure (Dream Stone), Demoness (Mana Crystal), Succubus (Dusk Stone)
Evolves From: Youma (Normal, Battle Stress, or Orgasm)
Most definitely the preferred evolutionary choice for Youma, Daimon have, amusingly, become more common than their pre-evolved forms due to popularity. This is due in part to their tremendous versatility; with four possible confirmed evolutions that cover a wide range of specialties, they are a starter of choice amongst those who desire an Infernal component to their harem. They're also generally far more attractive than their pre-evolution and lack any genetic loyalty to Sukebe, thankfully. As such, they are the second most popular of Infernals, being second only to the Succubi. It should also be noted that the method by which a particular Youma will evolve into a Daimon is somewhat random, although almost all recorded evolutions have been from Battle Stress, normal evolution, or Orgasm.
Physically, Daimon are much less bestial than Youma, generally taking the forms of quite exotic women. However, they still don't usually appear quite human; as well as keeping strange hair and eye colors from their prior evolutions, most Daimon have small claws on their hands and many possess strange tints to their skin. The latter are often unnatural, but rarely actually unattractive; a significant portion could pass for vampires under low scrutiny, whilst the rest are much more evenly distributed around the spectrum. As one might expect, these skin tones generally reflect their elemental typing as Youma, and can often be a source of pride in situations involving multiple Daimon.
In personality, Daimon are, as a whole, more pleasant than Youma. Rather than foul tempers, they instead have a generally aggressive mindset that, whilst sometimes annoying, is fairly easy to deal with. It does, however, make them come off as rather childish at times, especially taken in combination with the fact that most individuals of the breed have an obsession with needlessly complex plans for even simple affairs. These plans, although prone to failure simply due to the number of steps involved, are actually sound for the most part, and any tamer who can convince a Daimon that less can be more will have an excellent tactical mind at his disposal. However, it should also be noted that most Daimon-conceived plans will be offensive, likely owing to their aggressive natures and the fact that their diet is primarily comprised of ambient fear. In fact, many have speculated that the latter is responsible for their aggressive natures in the first place, as scaring or cowing others is akin to a snack for a Daimon.
Also, although the change is less noticeable than with many other Infernals, a Daimon whose tamer has earned her respect will changed in attitude slightly. Although still aggressive, it will generally not be towards him (outside of the bedroom). Instead, she will generally take up an advisory role, doing her best to make her tamer more aggressive towards others, and also trying to get him to use her plans. She will also be much more open to suggestions on said plans, though, which can lead to a wise tamer convincing her to make them less elaborate and more effective. As such, they make decent betas, but are not particularly well-suited to being alphas because of their excessive aggression and general preference for advisory roles.
In combat, though, a Daimon's aggression can be put to excellent use, whether or not she's subservient towards her tamer. With a decent variety of physical attacks, Daimon generally prefer combat close-up, moving in and hacking away at their enemies with a frightening intensity (one that's often aided by the use of Fear Aura). However, the real surprise usually comes when she starts throwing out elemental techniques; most Daimon retain a good number of these from their elemental variety of Youma, making them somewhat unpredictable. This works to their advantage greatly, as surprise and even momentary fear from their opponents not only gives the Daimon an energy boost, but a morale boost. Their attacks also tend to be planned out so as to have the most frightening effect possible, and one ought to watch one's back if an opposing Daimon gets too regular or predictable, as sometimes the plans can be extremely complex and require a very long battle to execute. However, this does make them more prone to failure, and those Daimon who have been taught to use simpler, more effective strategies will often fare better.
Their aggression also translates well into bed, and many Daimon have been said to act as if their libidos were high instead of average, and the fact that they prefer to plan things out often results in very dragged-out taming sessions within which the Daimon does her best to execute a systematic "attack" on her partner's erogenous zones. This generally works well, especially when combined with light bondage, but also makes them poor sex-battlers, as they generally do not like to disrupt their plans' intricate workings for speed. Though whose plans are more concise are able to overcome that limitation, it should be noted, but they're also noted not to be as good of lovers in normal circumstances, as they tend to want to "win" too quickly, an affliction that has vexed many Daimon tamers over the years.
Finally, when feral, Daimon tend to fall into what is considered a very embarrassing state; they lose the ability to think tactically or logically. As such, they will act very randomly and the weaker ones can be captured or killed without too much effort. A feral Daimon who's been tamed will, it should be noted, usually be extremely grateful to her savior, but refuse to admit to anyone else that she was ever feral due to how embarrassing the state is considered. Threshold cases are also becoming more common, but remain at a lower level then those to Youma, unfortunately. Common early signs of a Daimon threshold are the development of uncharacteristic aggression and/or a love for needless complexity.
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DALMATIAN, the Firefighter Pokégirl
Type: Near Human/Not Very Near Human (Canine Animorph)
Element: Water
Frequency: Uncommon
Diet: Omnivorous
Role: Fire Safety and Control
Libido: Average
Strong Vs: Fire, Rock, Water
Weak Vs: Electric, Ice, Plant
Attacks: Bubble, Water Gun, *Sealant Foam, Tackle, Takedown, Water Tower, Water Floor
Enhancements: Internal Water Well, Enhanced Olfactory and Auditory Senses (x5), Heat Resistance, Internal Foam Well, Water Detection, Enhanced Durability (x2)
Evolves: None
Evolves From: Doggirl (Water Stone)
When exposed to a Water Stone, a Doggirl’s fur starts to change color, going from whatever it was before to a whitish hue, black speckles appearing in random patterns around their bodies. If the Doggirl was Near Human, she become more animalistic in appearance, gaining the white fur and spots. They gain a few inches in height and a slight bust increase as well.
Dalmatians were among the earliest evolutions of the Doggirl discovered, and quickly became one of the most popular. They have the loyalty common to nearly all canine breeds, which made them popular with Tamers, and once Tamed, quickly proved themselves useful to firefighters, especially in more inland areas where water types are not as common.
Dalmatians were first discovered near the end of the Revenge War, working in Sukebe’s laboratories as assistance. Their role in the labs was quickly discovered when they kept putting out the flames of flamethrower troopers they encountered, not to protect the labs (which, after Taming, many admitted they were creeped out by), but because they were created to do just that: put out fires.
The breed’s inborn need to put out fires made them invaluable to firefighters after the war, when Ferals began to become a greater threat. To say nothing of their resemblance to the classic breed of dog normally associated with firehouses, which made them even more popular among firefighters. However, as times calmed down, the genetic need Dalmatians have to put out any fire they see started to become problematic. Dalmatians would constantly try to put out harmless fires, including matches for lighting cigarettes, campfires, or even the tails of CharAmandas, leading to difficulties and much unnecessary wetness. This problem was not insurmountable, however, and a method of training Dalmatian Pokégirls to only put out fires that needed to be put out was quickly developed. Upon training, for a while they’ll still be uncomfortable around fires that haven’t been put out yet, but will eventually be able to not react to harmless blazes. (Although they may end up staring at the flame for a long while.)
In terms of genetic quirks, there are occasions when Dalmatians go deaf. Some Dalmatians are born deaf. This trait is assumed to be a carryover from the breed this Pokégirl is based on. This is also shown in Dalmatian Pokékits, who are born with pure white fur and only get their spots after their third year.
Dalmatians mainly have uses in maintaining fire safety. They have a passion for learning methods of fire safety and control, and most firehouse Dalmatians make it a point to memorize any information they come across relating to the subject. They take it very seriously and become worried when someone is casual about fire in any way. Despite this, they still manage to be very friendly, helpful, and upbeat Pokégirls. When on the job, they use their enhanced hearing and sense of smell to track down victims trapped in a blaze, their heat resistance and enhanced durability giving them extra protection against flames in their efforts to make a rescue.
Dalmatians are difficult to deal with in situations involving prescribed burns. They aren’t allowed near those areas until they are well-trained enough to not automatically try to put out the fires. They are generally used to help set-up the deadfall areas for the burns, and if trained, are used to help keep them under control until they are finished.
Dalmatians are very oral creatures. They express most of their physical affection through their mouths, through kisses, and licks, and greatly enjoy oral sex as well. In terms of eating, they place a greater emphasis on taste, their tongues being very sensitive. This goes into their Taming habits as well, as Dalmatians tend to do a lot more with their mouths than most Pokégirls.
Dalmatians have an ability that’s unique to them: Sealant Foam. In addition to their water attacks, Dalmatians can spray a foamy substance from their mouths similar to the kind used in fire extinguishers. It’s useful in containing blazes, although most Dalmatians don’t like to use this ability except as a last resort. The primary reason for this is that, by all accounts, the stuff tastes HORRIBLE. Many Dalmatians carry hard candy with them to suck on in case they have to use the foam, so as to avoid having to deal with the aftertaste for any length of time. Thankfully, the taste doesn’t induce nausea unless the Dalmatian in question as a very weak stomach, it’s just a horribly foul taste to them.
Dalmatians, when Feral, became more frisky and mindlessly playful, blowing bubbles and watching them float around. As with most Dog-types, sure sign a Dalmatian is going feral is if their tongue hangs partially out of their mouth even when closed. If disturbed or frightened, Feral Dalmatians become trigger happy with their water attacks, splashing everything around them before running away. Threshold cases are not that uncommon, and usually happen if the Thresholder has both canine and water-type DNA in their veins.
· Sealant Foam – (ATK + EFT) The Pokégirl sprays a fire retardant foam from her mouth in a wide arc.
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DAMSEL, the Invincible Dainty Pokégirl
Type: Very Near Human
Element: Normal/Magic
Frequency: Uncommon (Crimson League, Blood League), Rare (elsewhere)
Diet: Human-style diet
Role: Sexual exploration, Ego-stroking, Domestic roles, Target Practice
Libido: High
Strong Vs: Ghost
Weak Vs: …Technically Fighting, but in practice, nothing.
Attacks: Sing, Cheer, Cry, Dodge, Once More, Helping Touch, Cure, Cura, Overwhelming Attraction
Enhancements: Enhanced Endurance (x6), Enhanced Durability (x60), Advanced Regeneration, Pheromone release
Evolves: Matron (Must be Pokéwoman, giving birth or gaining permanent custody of children in some way)
Evolves From: Ingenue (orgasm)
Perhaps no Pokégirl is quite as strange as the Damsel. Damsels are well known for two things – their incredibly submissive demeanors, and their near-indestructible bodies. Formed from the common Ingenue via orgasm evolution, they have had their share of controversy over the years. Some say Damsels were made to insult women. Others say it was to fill a sense of need for females of this type, since the vast majority of Pokégirls have personalities that are the polar opposite of this breed. Others say that Sukebe was so fucking nuts by the end of things he had little idea of what he was making.
Damsels are generally slender, dainty Pokégirls that have very curvaceous bodies, with slender waists, breasts averaging an E-cup in size (with D-cups being the recorded minimum), flawless features, and long, silky hair. Damsels have a very submissive mind-set, to put it mildly. They will submit to almost any will stronger than her own - which is just about anyone who isn't a Damsel – with or without a Bond of any sort. Thankfully, Damsels that have Alpha level bonds or higher can resist commands and orders of people who would give Damsels orders that her master would not approve of, and Delta-bonded Damsels can resist the orders from anyone but her master and those her master approves of.
Damsels are very loving, affectionate Pokégirls, always ready with a compliment or kind word. They get stressed out easily, and are easily frightened as well. Researchers are unsure of how or why Damsels are content to be so submissive or selfless – the current theory is that acting in that manner actually helps calm and relax Damsels, which may account (in part) for why they so quickly become stressed under some conditions and why it is so difficult for them to act contrary to thier usual manner. It is important to note that, whenever so stressed or afraid, Damsels emit a powerful pheromone that draws Ferals towards her and makes her a priority target. If the Damsel is also aroused, the pheromone changes, and acts as a powerful aphrodisiac instead.
Damsels have almost invulnerable flesh and can take damage that would otherwise maim, kill, obliterate, and generally destroy anything short of (and sometimes, beyond!) a Widow. Unfortunately, they are totally inept at battling, having a powerful mental-block against aggressive behavior or harming others, on top of the natural stress such action would place upon them. For years, the remaining scientists in the world were at a loss as to why Damsels were so overwhelmingly hard to kill, until they discovered that Damsels, in addition to having no sense of pain, and a heightened sense of pleasure, had an incredibly advanced cellular regeneration ability, letting them recover from obscene amounts of damage. It is theorized that they cannot become Penances, but no one is willing to test this theory. Dominas and their evolutions adore them, as they can do whatever they want to them and get a reaction that pleases them. Conversely, Pokégirls such as Psi-Dykes hate Damsels with a passion for their submissiveness.
People saw little use for the breed at first, but many uses began to arise for them. Damsels are immensely popular in domestic roles and as Pets, as they are entirely non-threatening, willing to please (both sexually and not), possess minor healing talents, and are not clumsy, ditzy, or cranky like many other commonly domestic Pokégirls. Even in the more hard-line Anti-Pokégirl leagues, this is one of the more acceptable Pokégirls to keep as a pet, though some will still question the owner's character.
Damsels are not commonly seen in a Tamer's harem for several reasons, not the least of which is that they are pointless in battle. They are not, however, without their uses. As mentioned earlier, they can be used for keeping Dominas busy and getting their focus away from dominating the harem. Some Tamers use Damsels as training targets for weaker Pokégirls, as they can take a lot of punishment before getting tired out. Still others keep them around for their healing talents, finding them useful in a pinch. Another favorite use for Damsels is tying them up and using them as bait for randy wild Pokégirls. This use is generally discouraged, but efforts to put a stop to it were quickly abandoned, as finding the Tamers doing it proved to be a pointless endeavor. Because of the Damsel's heightened sense of pleasure, they are poor sex-battlers, though their endurance means that – even if they do orgasm - they can keep going for long afterwards.
Capturing a Damsel, should one somehow stumble upon one in the wild, it truly a joke. If the Damsel doesn't have a bond or is Feral, simply telling her that you're her master now and that she should hold still while you capture her works. If not, find a way to hold her down and attack her, as Damsels are not very strong, and hope that the Damsel will get exhausted before your Pokégirls do.
Thresholding into Damsels is rare, but not unheard of.
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DENMOTHER, the Protector Pokégirl
Type: Animorph (Canine)
Element: Fire
Frequency: Uncommon
Diet: near human diet (omnivore, but mostly fish and nuts)
Role: Guardians, mothers, leaders, make excellent police Pokégirls (detectives)
Libido: Average
Strong Vs: Bug, Fire, Ice, Plant, Steel, Ghost
Weak Vs: Ground, Rock, Water
Attacks: Tackle, Quick Attack, Dodge, Agility, Foresight, Flamethrower, Rage, Fire Floor, Fire Spin, Fire Blast, Growl, Slash, Bite.
Enhancements: Enhanced Strength (x7), Enhanced Endurance (x4), Enhanced Reflexes (x4), Enhanced Senses (x4), Attacks will damage Ghost-types and other non-corporeal Pokégirls, Highly Intelligent, "Rage"
Evolves: None
Evolves From: Growltit (special; giving birth)
The evolution of Growltit to Denmother requires Growltit to have a litter of pups either by Parthenogenesis if she is still a Pokégirl or via normal reproduction if she has become a pokewoman. The evolution itself does not occur until Growltit has finished giving birth to her litter before kicking in, a quick glowing evolution which restores the now Denmothers strength and allows her to get over the effort of giving birth.
Denmother keeps all of the traits of its pre-evolution form with a few differences; she still retains the canine features with the red fur with black tiger stripes down her back, arms and legs. Again the blonde hair on the top of her head becomes even wilder and spiked along with the blonde fur down her chest, stomach becoming longer and more pronounced, the blonde fur around groin and inner thigh remains roughly the same as it was in her Growltit form, giving her an appearance of having a mane on her neck and chest. The length of the fur on her tail changes too, making become much longer and bushy much to the delight of children.
The major change to Denmother is she grows in size until she is just under 7 foot tall, her muscles whilst not that much more visible than they were in her Growltit form look much more impressive at her increased size. It can be quite difficult to tell Denmother apart from Growltit, especially at a distance but there are a few specific differences, Denmother has Black tipped ears when in all of its previous forms it always has unmarked red furred ears. The fur down her nose ridge becomes blonde and joins the blonde hair on her head with the blonde fir around her mouth and down the front of her body.
Denmother is far more powerful than her previous forms, her enhanced strength, endurance, reflexes and senses make her an unparalleled tracker, almost impossible to throw off the scent. The Growlie family of Pokégirls have always been very intelligent but Denmother takes this intelligence to a whole new level, test have shown Denmother to be as intelligent as Supe-Bra Geniuses although she seems to prefer focusing this intelligence on practical matters rather than theoretical sciences.
Denmothers control over its fire elemental powers is stunning, not only is it capable of using powerful fire moves against its enemies with awe inspiring accuracy but it is also quite capable of nullifying all but the most extreme fire based attacks on itself. The majority of fire type Pokégirls are rendered helpless before Denmother.
An odd quirk that Denmother gains is her ability to attack Ghost types and other non-corporeal Pokégirls along with a ‘sixth sense' to detect them even if they are not visible, researchers are unsure how Denmother developed this ability or even how it works, it is presumed she gets this ability in order to better protect those under her care but this is idly speculation.
With traits like that, one would expect to find a lot of Denmothers in the police force however a number of factors generally render Denmother unsuitable for Police work, first of all to evolve into Denmother she must be pregnant and give birth. This means the Pokégirl must be pulled from active duty especially during the later stages of her pregnancy; Growltit gets increasingly protective of the offspring inside of her resulting in her unwilling to take risks which could jeopardize herself and her children, thus making her unsuitable for active duty.
Once the Pokekits are born, the majority of Denmothers have an overwhelming instinct to protect their pups which leads them to be unwilling to return to police work as they would rather look after their pups. It is possible to get a Denmother to return to the police force, those who have lived with another Pokégirl for a long time and developed a bond with will often entrust their pups with the other Pokégirl, one of the largest acts of trust Denmother can perform.
A fair number of Denmothers in the police force prefer to stay away from street duty and tend to become detectives in their own right, usually forensic detectives, using their senses and high intelligence to solve crimes, although some Denmothers do go into other fields. The avoidance of street duty is caused by the desire not to orphan their Pokekits or otherwise be unable to care for them; the strength of this desire can vary between Denmothers due to personalities and will last until the Pokekits become Pokégirls.
Those that remain on street duty are even faster than all of their previous evolutions and a criminal has little chance of escaping a Denmother, their intelligence, enhanced speed, endurance, reflexes and strength mean that all but the most powerful criminals and their Pokégirls are going down hard and fast. Because of the difficulty to acquire Denmothers who are willing to remain on street duty, those Denmother/officer teams are often assigned to large population areas or trouble areas.
Denmother are found in other lines of work as well, most commonly daycare centers or schools where they look after human children, often teaching them and in the more wild areas of the world also ensuring that no passing ferals harm them. Children love Denmother, young children particularly like snuggling up to her for an afternoon nap and the Denmother loves Children, she would rather have herself ripped apart than allow harm to those under her care.
The desire to protect and nurture can also cause Denmother to be found in Pokécenters or Ranches as staff where they look after the other Pokégirls and mother the other Pokégirls, even those which are older than itself. Denmother can comfort and nurture even the most depressed threshold girls, allowing them to see some light in their new existence.
Its all of these traits have given Denmother a reputation to rival that of Catgirls and Megami, they are given significant leeway in all but the most conservative leagues and harming or abusing one is likely mass uproar, if not hostile attacks from other Pokégirls and tamers.
Denmothers tend to be out of the reach of most pet owners due not only to the difficulty of getting Growlie to evolve into Growltit for most pet owners but because Denmother is also in great demand for daycare centers, Pokécenters and Ranches. Those who do own Denmothers will rapidly find themselves part of a large family if they weren't already, Denmother will often ‘adopt' abused or young feral Pokégirls and turn them into members of the family. League officials are quite aware of Denmothers habit and grant leeway to most Denmother pet owner to go over the 3 Pokégirl limit. Denmother itself tends to limit itself a family of no more than five, which is the usual number of Pokekits born in a Denmother litter, although some are known to adopt others for shorter periods of time until they can carry on their way, and any orphaned Pokekits are adopted regardless.
Canine and Cat type Pokégirls are the most common Pokégirls to be adopted by Denmother as she still has the trademark like of cat type Pokégirls although this has become a much more mothering relationship rather than the purely playful one it was before. Similarly Denmother has no love of domina types and heaven help any domina which chooses to start anything with someone under the Denmothers care, this is not to say that a Denmother won't help an abused domina but when it does, the Denmother will make very sure the domina is aware of who is in charge.
Generally, Denmothers are not a hugely popular as pets, mainly because most pet owners only want one or two Pokégirls to look after and that's it. With a Denmother you are likely to end up starting a mini Ranch, Pokécenter or Haven whether you want to or not, hence its usually chosen by people who have a large enough family to keep Denmother happy or those who honestly want to help Pokégirls.
In the wild feral Denmother tend to be the core of large Growlie packs, size usually ranging from around 20 to 50 members and rarely consists purely of Growlie and Growltit, often including Pokégirls and Pokekits that the pack has adopted into its own. This means that each pack’s strength cannot be predicted as they could potentially have almost any other Pokégirl in their pack, although predominately the non-Growlie or non-Growltit members tend to be Canine or Feline types. Denmothers intelligence often means that sentries have alerted the pack of intruders long before the intruders know of the packs presence; this means the pack can decide to fight or flee depending on the strength of the trespasser.
Its strongly recommended you do NOT attack or attempt to capture an unwilling member of a Growlie pack containing a Denmother because she views her fellow pack mates as under her protection and will go full out to protect them. Denmother has a ‘Rage' attack in which her strength, reflexes and speed triple which she uses whenever those under her protection are harmed, unlike other Rage attacks Denmother does not go berserker, maintaining a tight control on her actions making the attack all the more lethal. She will not make a mistake or let an attack slip through because she has to protect those under her and failure is simply not an option for her. Regardless of the fond memories you may have of that harmless Denmother in daycare that you may have, feral Denmothers are extremely dangerous when provoked.
Feral Denmothers tend to undergo parthenogenesis far more regularly than other Pokégirls, so they often have offspring (Pokekits) around to protect. Their standard tactics are to bark and bite in an attempt to drive intruders off, like they did when they were Growlie. They'll often place members of the pack between the intruder and any Pokekits they have, as well as some spaced around in case the intruder is merely a distraction, however if a fight breaks out then the intruder will have to avoid coordinated attacks from the entire pack, those guarding the Pokekits will freely unleash their most powerful fire attacks whilst the others will move in close to take down the opponent. Any direct threat to the Pokekits will result in a lethal response, the target being hit by numerous fire attacks before being brutally mauled and ripped to shreds by the Denmother and Growltits.
Denmother lead packs have known to take on and defeat rampaging Widows effectively when escape is no longer an option, albeit with casualties, using group tactics and intense fire strikes to wear the Widow down, pack members distracting the Widow from fellow pack members long enough for them to avoid death strikes. Hence Denmother lead packs are far beyond the ability to capture of all but the most experienced Harem Masters.
Recommend capturing something else, feral Titmice are always a safer choice.
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DIGTITTRIO, the Odd Digging Pokégirl
Type: Near Human
Element: Ground
Frequency: Uncommon
Diet: Rocks, Dirt, Plants
Role: underground infiltration, maintenance
Libido: Normal
Strong Vs: Electric, Fire, Poison, Rock, Steel
Weak Vs: Flying, Ice, Plant, Water
Attacks: Dig, Slash, Earthquake, Fissure
Enhancements: Enhanced Strength (x4)
Evolves: None
Evolves From: DigTit (orgasm)
DigTitTrios look very much like their unevolved sisters, the DigTits. They have slender frames, a tanned skin and very dark eyes. The most significant and striking difference is that every DigTitTrio has three breasts. Like DigTits, they like to wear loose-fitting clothes and they take life as it comes. It should be noted that DigTitTrios don't wear baggy clothes to hide their third breast, since they see do not consider it strange. Humans have two eyes, Pidgies have wings, Nymphs are horny, DigTitTrios have three breasts. It's not a big deal to them.
During Taming, however, it does become a big deal. Their breasts are a DigTitTrio's primary erogenous zone and no other part of the body can compare. While they can enjoy other forms of intercourse, nothing excites them more than people playing with their breasts. DigTitTrios love to be titfucked and when they are, they usually experience multiple very powerful orgasm. In fact cases of DigTitTrios passing out with sheer bliss simply from someone fondling their breasts are not unheard of. DigTitTrios often try to persuade their Tamer to a threesome with another man or a Dildo Queen because having two cocks between their three breasts is the ultimate form of sex to them (unless the DigTitTrio in question happens to be a lesbian, in which case she wants to have as many breasts rubbing against as many other breasts as possible).
No DigTitTrio is truly straight. 99% is bisexual, with the remaining 1% being lesbian. They have a great appreciation for the female form with special interest going to breasts. All breasts. Big, small, pert, sagging, it doesn't matter to a DigTitTrio: they love them all. Because of this, DigTitTrios are also useful to have on Ranches or in Harems with lots of Threshold girls. Friendly, kind, understanding and knowing when to back off when they need to, DigTitTrios are good at helping other Pokégirls see that being with another (Poke)girl can be just as pleasurable as being with a man, which usually helps keep the peace in a large group of Pokégirls since they stop competing with each other for a single person's attention and come to appreciate each other's company. And because the typical confused, yet interested Pokégirl considers a bit of groping at breast level a lot more innocent than anything going on 'down there', a DigTitTrio who knows what she's doing will soon have the other Pokégirl right where she wants her - with an exposed chest, crying with pleasure. A Tamer who want his Pokégirls to only have interest in him is strongly advised not to have a DigTitTrio. Any Harem with a DigTitTrio is sure to become very friendly very soon, unless it's filled with Pokégirls who are totally, completely, 150% straight.
Although DigTitTrios are stronger than DigTits, their physical strength still leaves something to be desired and many Tamers looking for an offensive Ground Pokégirl usually look elsewhere. As with DigTits, DigTitTrios primary role in society is the maintaining of dunes, dikes and roads.
Feral DigTitTrios are rare and their behavior is mostly undocumented. They are usually found among groups of DigTits, but are rarely in control of the group. Why this is unknown.
Girls very rarely threshold directly into DigTitTrios, but when they do they have an incredibly easy time adjusting. While girls are totally freaked out with their sudden new breast, they usually can't resist poking it. This will always lead to the new DigTitTrio becoming aroused and start a very long masturbation session (which, not surprisingly, only involves stimulation of their breasts). Afterwards, the Threshold girl is very likely to conclude that having three breasts is the best thing that's ever happened to them.
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DILDORAN, the Embarassing Pokégirl
Type: Very Near Human
Element: Normal
Frequency: Uncommon
Diet: human foods, typically vegetarian
Role: sexual experimentation, Taming aide, sometimes starter for a female Tamer
Libido: Average, strong toy fetish
Strong Vs: Ghost
Weak Vs: Fighting
Attacks: Thrust, Wood Pecker, Summon Simple Dildo*
Enhancements: Toughness x2, ability to conjure dildo, fascination with sex toys
Evolves: Dildorina (normal)
Evolves From: None
Dildoran is a Pokégirl whose fetish for sex toys makes her as much a public embarrassment as it does a public nuisance. Since they tend to prefer a fake penis to a real one, no male Tamer will readily admit to having a Dildoran, and if found to have one, will say he’s just holding it for someone else for fear of embarrassment.
Ironically, the Dildorans are usually as embarrassed as their Tamers are about their fetish for using their toys on themselves and others! They know how badly they're regarded by Tamers in general, and as a result try to hide their fetish and pass themselves off as another Very Near Human breed, such as Ingenue or Bimbo. Some Dildorans are so good at this charade that only a Pokédex or similar technology can identify them (barring identification spells).
Despite their fetish, Dildorans don't know much about sex toys, and can only use a simple dildo with any proficiency. The signature ability of the entire Dildoran line is to magically summon a duplicate of a dildo they've used before, but due to their inexperience, Dildorans can't conjure one more than ten inches long, and no vibrators or other fancy gadgets-- a simple dildo or nothing at all. They're better at sex combat than they are at actually fighting, but that isn't saying much, especially when it comes to Pokégirls who dislike penetration. More than one clever sex-fighter has gotten the better of a Dildoran in a sex battle simply by taking away her dildo and using it on her!
Most Tamers who keep a Dildoran around use her to help Tame their harems, particularly female Tamers who get saddled with heterosexual Pokégirls that crave the feeling of penetration, or the occasional male stuck with a lesbian Pokégirl. Dildorans are not unusual as starters for women who go into Pokégirl husbandry for this reason, and most of these quickly gain enough mastery with their toys to become Dildorinas. Some humans also keep Dildorans as pets, finding it adorable and arousing to watch one fumble around with a new dildo.
Feral Dildorans are easily identified, despite how hard it is to tell a domestic or Threshold Dildoran from a human or a Very Near Human Pokégirl. They tend to run around wildly, makeshift dildos stuck in their cunts, madly humping everything in sight. As a result of their erratic behavior and possibly diseased and weakened state from unsanitary masturbation, Feral Dildorans are quite rare and have a very short expected lifespan. They are fairly easy to capture, usually by male Tamers who get rid of them as soon as possible, though some less than fortunate humans and Pokégirls have reported being "traumatized" by a Feral Dildoran, especially by use of Wood Pecker with a stick or a pine cone that resulted in splinters in painful places.
Threshold Dildorans often don't realize what they're becoming and mistake themselves for a different breed, though others in the same household as one will usually catch on to her growing fetish no matter how she tries to hide it. They usually come from Dildoran/Dildorina/Dildoqueen heritage, though some have been known to pop up in families that run high to other fetishes that also incorporate a lot of toy-play, such as BDSM. It has been confirmed that almost any Pokégirl ancestry can throw a Threshold Dildoran, giving Thresholding human girls yet another thing to worry about.
Summon Simple Dildo (EFT) - The Dildoran conjures a simple, lubricated dildo, a maximum of ten inches (25 cm) long and two inches (5 cm) in diameter, that she has used before and is proficient with. This dildo vanishes after use or if dropped for any other reason (including slippery grip due to the lubricant!).
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DILDORINA, the Sex Toy Expert Pokégirl (also the Tamer's Aide Pokégirl)
Type: Very Near Human
Element: Normal/Poison
Frequency: Uncommon (Very Rare Feral)
Diet: human diet, commonly vegetarian
Role: Taming aide, sex ed instructor
Libido: High, strong toy fetish
Strong Vs: Normal, Fighting, Poison
Weak Vs: Ghost, Dragon
Attacks: Thrust, Wood Pecker, Summon [toy]*, This'll Feel Good*, Spank, Erotic Kiss, Lust Dust, Pump, Gender Dust, others vary by individual [Note: Due to the huge number of different sex toys in existance, listing all the potential sex techniques for Dildorina is considered impossible. A few basic toys and techniques may be listed in the Techniques Primer]
Enhancements: Toughness x4, Endurance x4, fascination with sex toys, expertise with sex toys, ability to summon larger and more complex sex toys, Poison Resistance x4
Evolves: Dildo Queen (normal, focus on penetration techniques)
Evolves From: Dildoran (normal)
Once a Dildoran learns enough to become proficient with a wider variety of sex toys, she evolves into the toy expert Dildorina. Despite her name, she is no longer limited to simple dildos, and as she grows more and more experienced, she can summon a wide variety of vibrators, dingers, and other novelties, of which she has an instinctive understanding. She also develops a number of abilities to enhance the pleasure her partners get from sex with her. Male opinions on her vary: some learn very quickly to enjoy her new toys and abilities for themselves, others recoil in horror from her new powers. As with Dildorans, most male Tamers caught with a Dildorina in their Harem insist that they're merely keeping her for a female friend, and most Dildorinas are found in the company of female Tamers as Taming assistants for the harem. Sometimes they're found at Pokégirl ranches as well.
Whether she changes any physically in evolution is largely up to the attitude and condition of the Dildoran prior to her evolution. If she's secure in her own appearance, little change is likely to happen. Otherwise she may go up or down a bra size, grow slightly taller or smaller, or change the length of her hair. More significant details don't change, and she remains Very Near Human. Ferals don't care enough to change.
Unlike Dildoran, Dildorina is much more confident in her sex toy fetish and less likely to try to disguise herself as another breed. She's proud of her knowledge and skills with sex toys and is ready to demonstrate them to anyone who will sit still long enough for her to start whispering "This'll feel good...". Most Dildorinas are bisexual and enjoy chasing men as well as ladies, but they generally understand that a lot of men are going to be hesitant at the thought of being molested with sex toys and will back off if the answer is "no" (though this doesn't necessarily preclude the man in question finding his bedding covered in Lust Dust later). Many Dildorinas are happily lesbian. Despite being a valued Taming aide in many a female Tamer's harem, they do not covet the responsibilities that come with the alpha position.
The trend of being a lover, not a fighter, continues with Dildorina. A few Dildorinas can learn to use some of the simpler weapon techniques with their dildos, and they're tougher and have developed some poison resistance, but they generally favor sexbattling. Unlike Dildoran, however, Dildorina shines at sex combat. She tends to show off her new Poison subtype by opening a sexbattle with Lust Dust, Erotic Kiss, and This'll Feel Good to eliminate the possibility of rejection and attract the opponent before summoning a toy and getting down to business. In addition, her newfound expertise with a wide variety of sex toys and techniques allows each Dildorina to specialize; one may focus on vibrators and external erogenous zones, another may favor vaginal/anal double-penetration, while a third uses simple techniques with many different toys to overwhelm an opponent with sensations. Surprisingly, their own pleasure thresholds are rather low, but Dildorinas present such an overwhelming offense that few opponents get the chance to find that out. If facing a Dildorina in the sex ring, try a plant-type that can use Vine Bondage or a whip technique from a distance; then, as with Dildoran, try to steal her toy and use it against her.
This doesn't mean a Tamer will get away with preventing a Dildorina from using her toys in the sack. Some people swear that Dildorina gets more pleasure from using her toys on another than she does from the Taming act itself. Male Tamers who keep Dildorinas find that their Pokégirls are surprisingly agreeable otherwise; if he truly does not like the idea of a sex toy anywhere near his body, a Dildorina will accept a threesome where she uses her toys on a harem sister while he Tames her. Dildorinas with female Tamers rarely, if ever, have such problems with Taming, but if they do then the same alternative may be presented.
Feral Dildorinas are harder to readily identify than Feral Dildorans, because they don't behave as erratically. They're also quite rare, as Feral Dildorans usually do not survive long enough to evolve. However, they are a fright and a challenge for most male Tamers, as they may have an entourage of friendly Ferals, and also because many can (and will) use temporary Gender Dust on a male (thankfully, it's been proven that they cannot create the permanent version of Gender Dust). Most male Tamers sell or give away a Dildorina as soon as they've captured her.
Threshold Dildorinas are extremely rare, but it's been proven that their occurence can be influenced by educating girls likely to become Dildorans on how to use sex toys. Threshold Dildorinas are usually too busy enjoying themselves and others with their toys to mind the transformation much, though some are upset that men now avoid them like the Plague.
Summon [toy] - the Dildorina or Dildoqueen conjures the toy out of thin air. The toy is lubricated, and disappears after use or if discarded.
"This'll Feel Good" - a seductive whisper promising good things to come. It reduces the likelihood of a sex technique being rejected, even if the subject ordinarily doesn't like the technique in question or is male. Requires a common language between user and subject.
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DIVA, the Singing Pokégirl
Type: Very Near Human
Element: Normal
Frequency: Uncommon
Diet: Human-type diet
Role: Morale boosters, Pokégirl Support
Libido: Average
Strong Vs: Ghost, Pokégirls weak against sonic techniques
Weak Vs: Fighting, Rock
Attacks: Sing, Dance, Butt Wiggle, Cheer, Yell, Whistle, Anti-cheer, Sexy Beam, Various Song Techniques (often named by the Pokégirl or her tamer)
Enhancements: Increased Lung Capacity, Pitch-perfect, Perfect Recall, Song magic-casting, Enhanced Durability (x2)
Evolves: None
Evolves From: Ingenue (normal)
During the end of the war, Sukebe had to try and stall for time as the humans began to convert his forces to their side. In his rush to ready for the final battles, numerous new Pokégirls were created, in part assisted in their creation by other Pokégirls, others by himself. It is a wonder that he managed to give enough resources into the creation of the Diva, however, to bring support to his Pokégirls and to make his forces better able to defend themselves against the human and Pokégirls that attacked them. But for the Diva, singing their songs was their reason for being. Using their songs, the Divas made it all the more difficult for the human forces to drive on, the songs increasing their charges' abilities to points that even the converted Pokégirls had never seen before.
Divas sing. It's what they do. It's what they were made for. It is, for them, a life-long obsession. They can find song in anything, and can find a reason in anything -to- sing. The problem arises in that, once they begin singing, they find it rather difficult to stop. Fortunately, it is much easier for her to decide not to sing than to just erupt into song at any given moment, and even the slightest nudge can break her singing trance if she's not weaving one of her magically powered songs into being with each note. Feral Divas, on the other hand, tend to sing more than a nymph tames, which makes them easy to find by both Tamer and other ferals. This issue made many Diva easy to find after the revenge war and to subvert for human usage afterward. Although many leagues and the tamers within them find little place in a battle harem, within the few leagues that utilize non-combatant Pokégirls there is a place for them.
A supporting role, just like Sukebe used them for, is exactly what Tamers have found their usefulness to be. Most Researchers agree with this, classifying the Diva as one of the few pure Support-role Pokégirls. While often not useful in regimented Pokégirl Combat, in free-for-alls where they can be protected and placed in the rear of battle near the Tamer, they can use their Song and Dance attacks to great affect to turn the tide of a large-scale battle. The Diva's obsession with singing remains, however, and it takes a very good Tamer to train a Diva to use their abilities only when ordered to do so. Their songs can relieve stress from their targeted harem sister(s), or increase their battle skills, and even enhance their abilities beyond what is normal for the Pokégirl. Some have been known to even heal their harem sisters with songs that urge the increase of their metabolism. Other songs often include exciting the targets for a taming or to get others to cheer and go along with the song, sometimes singing in accompaniment. Some tamers don't bother trying to tame the Pokégirl, and it's an all-too common sight to see a Diva with a lockable ballgag stuffed in her mouth when in a Harem - or, kept as a pet. It's a remark of great accord given to a Tamer to say that he 'Could control a Diva', meaning that said Tamer has a harem that obeys every order without hesitation or question.
Physically, Divas tend to go up one bust size when evolved from an Ingenue, and most have C to D cups. All other aspects of Divas vary naturally, like a normal human woman. Sexually, Divas are bisexual, with not only powerful and disturbingly dexterous oral muscles, but impressive tongue muscles as well, making them popular sex partners for male and female partners alike. They respond well to BSDM play, though often protest otherwise when questioned outside of taming. Socially, there are a number of Pokégirls Divas are infamous for getting along well with, such as Moogirls, Tarentellas, and Xerablondis. Having all four of these types in one harem typically produces chaos said to make Macavity shed a tear of pride in appreciation for.
A few rare Divas suffer from various afflictions that render them unable to sing properly, such as being tone deaf or possessing weak lungs. These odd Divas rarely survive past threshold due to the resulting depression and suicide rate, and most respectable Breeders refuse to allow these Divas to undergo parthenogenesis.
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DIVETTE, the Sea Diving Loon Pokégirl
Type: Animorph (bird)
Element: Flying/Water
Frequency: Uncommon at major ports and at sea, Very Rare anywhere else
Diet: Mostly fish
Role: Sea sabotage, scouts
Libido: Low
Strong Vs: Bug, Grass, Fire, Ground, Fighting
Weak Vs: Electric, Rock, Steel
Attacks: Current, Dive, Feather Shuriken, Water Gun,
Enhancements: High lung capacity, Aquatic adaptations, Enhanced Sight (X3), small size (Around 4’, or 1.35 M), skeletal augmentations
Evolves: None
Evolves From: Pidgy (Water Stone)
Far from their humble beginnings as Pidgys, Divettes are the scourge of the seas. Tall, lithe, and streamlined, these gorgeous avians were used by Sukebe in the Revenge War to destroy naval vessels and scout out ports, islands, and cities nearby the oceans. They were perfectly suited to the job, able to blend in with the seagulls of the war era while far out at sea. However, in modern days, they now help protect the ships they once sought to destroy. Sailors often swear by their Divette’s sense of direction, and few sea going ships go without having one.
During the war, Divettes were largely unnoticed until the human war effort turned towards the sea. As attention shifted to ships, the military finally noticed important supply and transport ships spontaneously sinking near or at port. Later, a sailor who survived such an incident reported a sexy, flying woman dive into the ocean near his ship prior to its destruction. It didn’t take long for the brass to put two and two together, and the first human recognition of Divettes occurred.
As sailors were trained to watch for them and awareness improved, the Divettes’ method of sabotage was discovered. They acted as a seagull far out at sea, and then dove into the ocean. Once underwater, their speed, waterproof feathers, and large lungs allowed them to swim up against a target ship, plant explosives on it, and leave without being noticed. Once this was known, it was effortless for sailors to notice Divettes and assign their own tough seafaring Pokégirls to defend the ships. The same speed given to Divettes underwater left them hopeless in marine combat, and they were soon reassigned to be scouts for the war.
In modern times, few feral Divettes are found. Feral Divettes are not dangerous to humans, and mostly just fish with other feral Divettes or similar birds. However, they often like to nest on chimneys and houses, which may or may not cause a problem. Some superstitious people believe that this is a sign of good luck or fertility, but no factual evidence of this has been found.
Divettes are emotionally attached to the ocean, and often suffer from depression, confusion, or sometimes even go mildly feral if taken away from the sea for long periods of time. For this reason, very few travelling tamers have a Divette in their harem.
Divettes make great harem members for mariners however. Their enhanced sight allows them to help in directing ships to shore, and they are brutally efficient at battling. They mostly use a single attack, Dive, to pummel their opponent relentlessly at speeds approaching 270 mph (435 km/h). Remarkably, Divettes are capable of crashing into even solid stone without injury at these speeds. When questioned about their incredible resilience, Divettes seem to deny that they were ever in any danger. Scientists believe this is from their strange mixture of their extremely sturdy-yet-flexible bones and low skeletal weight, something that still puzzles researchers to this day.
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DOE, the Dear...um...Deer Pokégirl
Type: Not Very Near Human (Metamorph)
Element: Normal
Frequency: Uncommon (Mountain/Forest Leagues), Rare (Elsewhere)
Diet: Vegetarian
Role: Mobile scouts
Libido: Average
Strong Vs: Ghost, Plant
Weak Vs: Fighting, Magic
Attacks: Stomp, Take Down, Tackle, Agility
Enhancements: Enhanced Speed (x3), Shapeshifting,
Evolves: Donna (normal)
Evolves From: None
The Doe, in human form, will typically stand between 5' and 5'10". They have thin brown hair covering their entire bodies, with a strip of white over their bellies. Their brown Hair, which appears to be Waist length, is actually a mane of shoulder length hair that grows over their spinal cord. Their ears remain deer-like and their feet tend to resemble hooves. In animal form, they become very Centaurian in nature. From mid-torso down, they become like the deer of old, with a second set of legs and a tail appearing. Fron the chest up however, the only change is their face elongating into a muzzle. The animal form is also significantly shorter than their human form, their heads rarely rising more than 4 feet off the ground.
In the years following the war, they were nearly hunted to extinction for food. The Forest League and the Mountain League were the only ones to generally leave them alone, because they didn't eat that kind of meat, and didn't have many people respectively.
The Doe is a very gentle Pokégirl, treating her Tamer and Harem sisters as if they were her own ken. While they do not make good Alphas, they are well respected by nearly any harem sister because they make great sounding boards, patiently listening to any woe or complaint, and quick to provide words of comfort and encouragement.
As selfless as they seem, they also do have one selfish personality trait, in that they see themselves as very beautiful, and like to show off. The greatest compliment one can give a Doe is to compliment her fur.
In battle, the Doe is pretty weak overall, but has very few natural strengths or weaknesses. Plant types are instinctually afraid of the Doe (in battle) because the Doe will look at them as little more than food. Contrawise, the Doe has a genetic flaw where they freeze up when they see a bright light, so flashy magic attacks will almost always hit unguarded. This flaw also makes it easy to catch a feral Doe, as all one has to do is shine a light in their eyes and they're as good as caught.
Does prefer to stay in their animal form, for it's ease of movement, and will insist on staying outside of their Pokéball when their tamer is traveling, so they can gallop alongside. While the Doe IS capable of carrying a human, they find it very uncomfortable, so generally don't.
They will willingly participate in any form of taming, however one will rarely find them in a bondage situation because for some reason, any dominating type that tries it feels like they are doing something generally wrong, and loose interest. The Doe will always retain her human form when taming.
Feral Doe show an interesting quirk that researchers aren’t sure how to explain yet. Feralborn Doe will always retain their animal form, while Domesticated or Threshold girls will retain their human form. Regardless of form though, all feral Doe in an area will instinctually gather as a herd and travel around together.
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DOMINA, the Aggressive Pokégirl
Type: Very Near Human
Element: Plant/Poison (leather is NOT a valid element)
Frequency: Uncommon
Diet: human style food, heavy on meat
Role: frequently domesticated Pokégirl, often used to discipline/oversee other Pokégirls. Also commonly used by criminal elements.
Libido: High
Strong Vs: Tomboys, Ingenue, non elementals
Weak Vs: Psychic, elementals
Attacks: Rose Whip, Call Me Queen, Poison Lash, Dominate, Sex Attacks 1 & 3
Enhancements: Toughness, Hypnotic Gaze/Voice, Healing Factor
Evolves: Dominatrix (normal), DragonQueen (Dragon E-Medal)
Evolves From: Nymph (Dark Stone)
Nymphs are already an extremely sexual race of Pokégirls, enjoying practically anything thrown at them. When exposed to a Dark Stone, they become something very similar, but with a slightly demented twist. They lose their power over pheromones, but instead gain the ability to use poisons and various plant abilities. Their sexual appetite changes from loving virtually everything, to loving two specific things: Pain and domination.
Their tastes in clothes change as well. They absolutely love any sort of leather clothes, ranging from being absolutely covered in it, or just barely being covered enough as to not be nude. No one knows if they make their own clothing or just get it from somewhere, but it is agreed the Domina leather is top notch.
Personality wise, Dominas are difficult to control and not recommended for beginning Tamers. They have some minor psychic talents, mainly their ability to use a gaze/voice attack called Dominate. Tamers that do not have a strong enough will often find themselves at odds with a Domina, constantly having to prove their dominance over them or using their other Pokégirls to do so. Tamers such as these are encouraged to either trade her away or evolve her to a Dominatrix, where she will mellow out a little bit.
To have a willing and submissive Domina, a tamer must show that they are the dominate one in the relationship. This can be carried out either through being forceful during sex, somehow being able to ‘project’ their will onto her, most likely through a blood gift, or just generally resisting her sexual advances and showing it doesn’t affect them. Even then, sometimes a Domina will still believe she is the one in charge, or just won’t be as loyal as a Pokégirl should be. There is one way to get a very loving and loyal Domina. Control is something they love more than anything, and giving it up is something they almost never do. If a tamer can show that they are the dominate one, and then give up some of that control back to her, she will do almost anything for him/her.
Their method of attack fits perfectly with their name. They strive to cause pain and to dominate her opponent. Their Rose Whip technique is a layered ability, forming a whip-like tendril out of a common plant, which they can then use for a variety of attacks, with the multitude of thorns on it, it is perfect for the amount of pain they love to inflict. They can also use Poison Lash to coat her whip in poison to further break down her opponent. They are also resistant to pain and physical damage, and they heal faster than normal.
It should be noted that while Domina are a common Pokégirl in criminal organizations, they are not evil. They are best described as having very loose morals and don’t mind doing whatever it takes to have their fun with someone.
There are breeds with a natural resistance to the attacks of Domina and Dominatrix, such as the various cat-types and armored varieties like Valkyrie. Others are actually more susceptible, such as Ingenue and Tomboy. People with genes from these Pokégirls are more inclined to resist the effects of a Domina.
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EARTHMAIDEN (aka GEOMANCER), the Earth Elementalist Pokégirl
Type: Very Near Human
Element: Ground
Frequency: Uncommon
Diet: vegetarian
Role: soil cultivator, architect, gardener
Libido: Average
Strong Vs: Electric, Fire, Poison, Rock, Steel
Weak Vs: Flying, Ice, Plant, Water
Attacks: Earth Wall, Mud Slap, Earthquake, Destabilize, Resonate, Bronze Fist, Gold Fist
Enhancements: Enhanced Strength (x5), Land and plantlife affinity
Evolves: None
Evolves From: None
The original ‘maiden from which all others were derived from, the Earthmaiden was first used to shore up the defenses for Sukebe's Pokégirl army. They were also used to soften and destroy stationary defenses, such as border fences, walls, and land-bound fortresses during the war. After the war, the Earthmaiden became rather rare as a result of tamers hunting them down. When feral, Earthmaidens would stake out a claim of land and protect it, usually as a result of where they wound up after becoming feral or because of some attachment to it that they for some reason feel that they have. Because of her stationary ways, this breed was one of the first to become domesticated after the war since they were easy to find and relatively simple to capture.
In appearance, an Earthmaiden looks like a normal human female, though their hair tends to have a green hue to it, which changes intensity with the seasons. They tend to be very kind in nature, but will become extremely violent if they witness crimes against the earth. Unlike the other maidens, this breed has obvious muscles, though they do not look out of place even on her slender frame. They also tend to be a little either on the tall or short side of the scale- some are over six feet tall, while others are as short as four and a half feet in height. Few Earthmaidens, unless born as one, are anywhere in between.
Unlike most Ground-type Pokégirls, Earthmaidens do not have to use any parts of their bodies where their Ground-based attacks come from. Instead, the Earthmaiden uses the terrain around her to aid her in battle, calling forth mud and dirt from the ground. This is what gives them their nickname Geomancer, despite their lack of any true magical properties. Their primary defensive attack, Earth Wall, is created by the Earthmaiden calling up forth the ground around her to rise and become a shield in front of her, which lasts until it is eroded. Unfortunately, though these Pokégirls are considered to be good combat Pokégirls, they are not very useful in sex battles, since they do not seem to have the ability to grasp the concepts very easily (all sex techniques that they attempt to learn take twice as long to do so).
Earthmaidens are usually found tending to plants in protected parks, greenhouses and farmlands. Some Tamers have reported that their Earthmaiden seems to love the earth more than they love their master. Some leagues also use them in police forces, alongside Growlies and OfficerJennies thanks to their ability to sense movement on the ground and be able to track them even when a Growlie might not. These Pokégirls are also found in construction crews, making the ground move as required to create hills, cliffs, or even features such as waterfalls when working in combination with other Pokégirls. The Earthmaiden even seem to be natural architects as well, and all enjoy building and growing things. They do, however, dislike cities, as they tend to disrupt what is, to them, natural about the world to have such sprawling places where forests, rivers, plains, and the like once had been.
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EELARA (aka Sea Naga), The Eel Pokégirl Type: Animorph (Eel)
Element: Water/Electric*
Frequency: Uncommon (one per body of water)
Diet: Carnivore, prefers fresh kills
Role: Water purifier, Sentry/Guardian
Libido: Low
Strong Vs: Ground, Rock, Fire, Water*
Weak Vs: Electric*, Grass, Ice
Attacks: Bite, Crunch, Water Gun, Wrap, Bubblebeam, Water Floor, Whirlpool, Thunder Shock*, Thunder Wave*
Enhancements: Poor Eyesight, Enhanced Olfactory Sense (x4), Amphibious, Enhanced Flexibility, Toxic Blood, Enhanced Strength (x2), Water Purifying
Evolves: None
Evolves From: None
If you’re looking for a beautiful Pokégirl that will dazzle everyone, look elsewhere. If you’re looking for a Pokégirl that is always ready to fight and never backs down, you hit the jackpot.
When it comes to looks, Eelara won’t be winning any contests anytime soon, unless it is a straight fight. Like her Naga cousins, her lower body is that of an eel and her upper torso is that of a woman. She measures around fifteen to twenty feel long from head to tail.
While her skin and body comes in a variety of flashy colors, they tend to get overshadowed by her looks. She has very small breasts, rarely if ever going above a small B. She has a very pronounced brow and jaw, which is lined with very sharp fangs. It is a smart idea to not ask for head, ever. Her arms are long and spindly, ending in sharp claws. Don’t let her frail appearance fool you; she’ll rip your throat out just as easily as any Pokégirl.
When out of water, she is rather clumsy. She is also slimy to the touch, a coating of mucus she uses to help swim through the water. When in the water, she is a vision of grace and ferocity. It is of no surprise why her nickname is the Sea Naga.
Though she is related to the Naga breed, she is not a lesbian. In fact, she is a straight heterosexual, explaining why so many found are feral. Limbec’s are saddened by this fact because they would make excellent pirates.
The Eelara were created by Sukebe for two purposes. One was to purify bodies of water. The other was to protect those bodies with a crazed fervor. Territorial to the extreme, they will attack any pokegirl or tamer that crosses over into their area. For this reason, they are used as bodyguards in moats and other important bodies of water.
Eelara fight dirty, not caring how they win as long as their opponents are dead. This leads to tamers who capture them to keep them on a short leash in a fight. They tend to use hit and run tactics when fighting, lashing out at eyes and other vulnerable parts of the body. If they can’t physically tear apart an opponent, they will resort to using whirlpool and water gun to weaken them until they sink their teeth into them. It is not wise to let her because her bite attacks are particularly powerful
Eelara have no natural predators, even among other Pokégirl s, for one reason; their blood is highly toxic. A drop of it is enough to send a normal person into anaphylactic shock. This means that only a complete idiot would send a bloodsucking Pokégirl like a Vampire after them. Even using biting and claw attacks on them is highly discouraged. Sharptits even avoid them.
Eelara know that their blood is dangerous, and use it in fights. She will bite her hands, letting blood coat her mouth and claws. A bite or slash will be enough to send opponents into seizures, leaving them at her mercy. Water types are particularly vulnerable fighting her in her natural environment. Any wound will leak the blood into the surrounding water, making fighting her extremely difficult. It is best to fight her using crushing attacks or with grass and electric attacks.
While clumsy on land, does not mean she can’t fight on it. She will liberally use Water Floor to coat the ground with water, evening up the battlefield.
Eelara tend to be in harems of battle oriented tamers or the navy. If the manage to get into a harem, they are either the Alpha or extremely dedicated Betas. Once captured and tamed, she considers her master and sisters to be her new ‘territory’. She does not get along with Psi-dykes, Dildo Queens, or Domina types.
When it comes to taming, she is very aggressive. She doesn’t want or need much taming, but is very demanding when she wants it. It is best to tame her in a pool or large tub where she is less clumsy.
*There is a breed of Eelara that could be called Electric Eelara. They tend to be even more aggressive and dangerous than normal. It makes them even more dangerous on land because Water Floor with Thunder Shock is enough to take out many breeds. It is unwise to try to take her on in her body of water. It is best to try to land lock her first and attack with a grass type. Being Electric, she is not vulnerable to attacks of that nature.
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ELECTRESSICA, the Pint-Sized Dynamo Pokégirl
Type: Humanoid
Element: Electric/Ground
Frequency: Uncommon (Indigo, Rare elsewhere.)
Diet: Human-Style with heavy mineral supplements and/or electricity
Role: Electronic Warfare, Reconnaissance
Libido: Low
Strong Vs: Electric, Fire, Poison, Steel
Weak Vs: Dragon, Ground, Ice, Plant
Attacks: Thunder, Dig, Quick Attack, Recover, Agility
Enhancements: Enhanced Speed x5
Evolves: None
Evolves From: None
During the Revenge War a lot of Pokégirls went toe-to-toe with their enemies. However, some of the most dangerous ones were sometimes missed entirely. The Electressica was designed to infiltrate and attack without ever being seen.
Electressica are mostly nondescript Pokégirls. While they average around 5’3” in height their ground heritage gives them a greater than normal density. Most weigh in the region of 175 to 200 pounds and they use it to maximize the damage from their quick attack. Their body is covered with fine scales that are a dull gray in color. However, due to the rotating they do underground, these scales have been polished and unless she covers herself with mud or clothing, they scatter any light into shimmering droplets on their skin. Their copper hair is short and wiry and is the source of their thunder attack. Touching it without warning can result in a serious shock.
Electressica have the ability to essentially ‘swim’ through the earth without leaving a telltale trace behind, and also can dive into and out of the earth without warning. They can also breathe while submerged in dirt, but strangely enough they cannot breath in water. Their dig attack is primarily used when below ground, creating a cavern to suck opponents underground and make them more vulnerable to ambush. Non-feral Electressica will trap opponents in these caverns and leave them to starve or escape on their own. Rumors insist that some feral ones use this tactic as well. Electressica use Agility and Quick Attack to give themselves room to maneuver and get into the ground quickly.
Sukebe never intended to make many of this Pokégirl. In fact, during the Revenge war they were very to extremely rare. To increase their utility between raids he gave them recover to heal any injuries while they were on their way to another attack region. Since they usually operated alone, more powerful healing magic that might help other Pokégirl was deemed unnecessary. After the war, they began to propagate in the wild via parthenogenesis.
Arguably the Electressica’s most devastating attack was her use of Thunder. Staying below ground, she would move into an enemy command post and once in position, begin to spin rapidly in place, charging up as she did. Once she reached maximum speed, she would unleash her charge as Thunder. The charged energy field created an electromagnetic field extending out nearly a dozen feet that she could spin with her. This field interacted with any ferrous material in the ground (or above ground if the field extended past the surface) and created a rapid series of fluctuating electrical pulses in unshielded electronics and sometimes in bare ferrous metal. These pulses could destroy fragile electronics up to fifty feet from the Electressica. Often, during the Revenge War, the first sign she was attacking was when insulation started burning, radios and computers starting to spit flame and sparks.
Any Electressica can partially control the strength of her field by varying the rate of her spin or the strength of her thunder attack. But it’s a rough estimate at best. For this reason they are not normally used in power generation facilities unless the facility is designed from the ground up to deal with her special issues. Fortunately today’s electronics are much more robust and Pokédexes and Pokéballs are normally resistant to anything less than the strongest EMP attack. Electressica do not make good alpha Pokégirls because of their solitary, non-aggressive nature nature. They can be difficult to train in team tactics.
Because of their ability to escape into the ground in an instant, Electressica are sometimes more difficult to capture than A-Bra’s or other teleporting Pokégirls. Compounding this difficulty, their feral state is relatively non-aggressive, which causes them to avoid contact with others. However, their ability to consume electrical power means that a small generator can be used to lure them. They have a taste for alternating current and because of this, batteries are much less effective.
Electressica vary in their taming desires. Some are dominant while others are passive while being tamed. Outside of taming, they prefer to be alone and will sometimes escape other harem members by sinking into the ground.
League military units have also utilized Electressica, mainly to destroy the electronics of Team bases or other strongholds just prior to assault. Electressica learn other techniques handily, but for some reason are unable to learn Thunderbolt, Thunder Wave or Thundershock.
As of 300 AS there have been a few cases of an Electressica threshold.
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ELECTROCAT, the Excitable Electric Cat Pokégirl
Type: Near Human
Element: Electric
Frequency: Uncommon
Diet: prefers fish, chicken, milk, and rice. Usually finds finer brands of pokechow acceptable.
Role: home security
Libido: Average
Strong Vs: Electric, Flying, Steel, Water
Weak Vs: Dragon, Ground, Plant, Rock
Attacks: Bite, Scratch, Slash, Spark, Static Barrier, Thunder Shock, Thunder Wave, Needle Spray, Jolt
Enhancements: Enhanced Hearing (x3), Enhanced Reflexes (x3), Enhanced Sight (x3), Enhanced Speed (x2), Night Vision, Body Spikes
Evolves: None
Evolves From: Merrowl (Thunder Stone)
When a Merrowl is given a Thunder Stone, she evolves into an Electrocat. Electrocats usually have yellow coats of fur, though white patches in it are not uncommon. Very rarely there are Electrocats with deep blue fur. Their bust size remains the same as it was as a Merrowl, something they are usually disappointed about. The hairs on their coat of fur can be consciously made to stand up with their own static electricity, making it so that opponents who physically strike them take damage from the needle-hairs. These hairs can also be flung at enemies a short range away. Electrocats are usually found in cities, disliking wilderness areas where there are lots of plants and Ground-type Pokégirls that ground her natural electricity.
Electrocats have been recently touted as the new Pokégirl to have for home security. Their basically lazy nature, common to almost all cat Pokégirls, means that they are unlikely to try and run away or even leave home, so they’re likely to be around when someone tries to break in. Using their Thunder Wave and Static Barrier to stop thieves without hurting them too badly, as well as their own natural body hairs as needles, Electrocats are fast becoming the pet Pokégirl of choice for people to adopt. If this keeps up their Frequency rating may soon shift from Uncommon to Common.
Electrocats are decent fighters, and fight better from a distance. They like to use Spark and Thunder Bolt to try and electrocute their enemies before they can close, minimizing risk to themselves. If they feel that their foe is making a serious attempt to get close for hand-to-hand combat, they’ll use Static Barrier to keep them at a distance and Thunder Wave to try and paralyze them. Should close combat be unavoidable, an Electrocat will flare out the hairs on her coat of fur for defense and begin using her physical attacks, trying to use Needle Spray to open more distance between her and her enemy. They have one sex attack, Jolt, where they deliver a small shock to their opponent’s sensitive areas, the jolt exciting them the same way a pinch or a slap would.
Electrocats enjoy being on the bottom during Taming. Their basic lazy nature leads them to want their Tamer to do all the work. They do their fair share though, knowing that a dissatisfied Tamer is one who won’t work as hard to please them. They also make sure to never flare out their hair into needles when being Tamed, no matter how much ecstasy they’re in, since doing so would seriously damage their Tamer’s willingness to Tame them again.
Feral Electrocats become more rowdy than they would be ordinarily. They tend to use their electricity more often, giving small shocks to anyone around them. They also tend to wander somewhat in this state, usually venturing further abroad than they would care to if they had all their wits. Even in this state though, they won’t wander too far, and will usually stay in the same general area. Threshold girls don’t usually become Electrocats. Thanks to the recent propaganda campaign about the uses of Electrocat pets though, girls who do become Electrocats are finding their families to be slightly more understanding than they usually would, although that isn’t saying too much. Still, Electrocats are now considered one of the better types of Pokégirls to become if Threshold is unavoidable.
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ELEKLIT, the Electric Otaku Pokégirl
Type: Not Very Near Human
Element: Electric
Frequency: Uncommon (Johto Leagues), Rare (Indigo League)
Diet: fruits, vegetables, dairy products
Role: Fangirl, Frontline Fighter
Libido: Average
Strong Vs: Electric, Flying, Steel, Water
Weak Vs: Dragon, Ground, Plant, Rock
Attacks: Lightning Punch, Thunder Bolt, Thunder Shock, Thunder Wave, Cheer, Fire Punch (Lv. 25), Ice Punch (Lv. 25), Dynamic Punch (Lv. 30)
Enhancements: Enhanced Strength (x3), Enhanced Speed (x3), Instant Electricity Generation, Electrical Energy Conversion
Evolves: Electabust (normal)
Evolves From: None
Back when this Pokégirl first appeared in 262 AS, the whole event had made quite a stir in the scientific community, and still does to this day. The Eleklit had not been a Pokégirl to appear in the wild and originated as a Feral species, but the very first was actually BORN of a set of parents; a retired Tamer and his domesticated Tigress. Such a revelation that the creation of new Pokégirl species wasn't just limited to Cocooner, but could actually come from the human populace was a shock that rocked the world at the time. Especially since this was a timeframe when humanity was just finally recovering from Mao's Rebellion half a decade previous.
When more Eleklits started being born the following years, it had been a cause of panic until rational minds pulled through. It was determined that this was not a cause for alarm, or the end of humanity as we knew it, (again) but was determined to be a small genetic quirk. With a little research, it was shown that ALL of the sets of parents that had an Eleklit Pokékit had a similar theme going on with their family tree. There had to be a solid base of feline-type Pokégirl ancestry and the men also had to have some touch of Electric-type, be it either a Blood Gift or Curse: men the Blood Gift Electric Affinity proved notorious for Eleklit Offspring. Once such had been understood, the human populace started to calm once more, and eventually came to accept that there was a new Pokégirl species that came from THEM!
While an Eleklit could never be mistaken for a human, there are physical features that make her a truly unique creature. Standing around 4'3" to 4'8", an Eleklit's skin is a complete yellow with minimal amounts of black stripes along her back and arms, (often the stripes are a hint to Tigress heritage) with a black thunderbolt sigil on her chest between her A-Cup breasts. She also has a pair of horns on her head that firmly resemble the prong of an electronics device that would be plugged into an electrical outlet. The space between these horns often sparks with a bluish-white electrical charge when an Eleklit is storing energy. However, these horns accidentally discharge her stored electricity if they come into contact with metal.
The Eleklit is an incredibly interesting Electric-type Pokégirl in that unlike others of her elemental-type that store their electrical powers through natural and slow processes, the Eleklit isn't hindered by such limitations. The Eleklit can rapidly create her own storage of electricity thanks to her arms. Her limbs are considerably muscular compared to the rest of her body, and for good reason: they are electricity generators! When an Eleklit rotates her arms back and forth in a circular motion, the muscles generate electricity of the Eleklit, which the body then stores for later attack, or conversion.
Conversion is quite possibly the bread-and-butter of the Eleklit’s techniques and battle pattern. Not only can an Eleklit continuously generate her own Electrical powers, (halving PP use for her Electric techniques) the Eleklit has an internal conversion system that allows her to change the ambient energy she creates and gathers. She is able to use minor capabilities of fire and ice, which further extends the versatility of an Eleklit's battle capabilities, allowing her to hurt other species of Pokégirls that would otherwise be considered ‘Strong’ against her, like Plant-types.
An oddity about the Eleklit which becomes the defining aspect of her species and her evolutions is that she becomes something of an otaku. As soon as she sees something that gets her interest, some good manga, a cheesy B-Movie and popular Wreckball Team, or a more impressive Pokégirl, the Eleklit becomes a huge fan of it. Often, Eleklits that have similar interests to that of a FarFuck'D in the same harem often become fast friends, sharing their knowledge, ideas, and love of a certain aspect. However, the Eleklit is not as head-over-heels on a subject as a FarFuck'D is, but they do come close when it comes to certain Electric, Ice, Fire, or Fighting-type Pokégirls.
While Eleklits are normally a Pokékit species for the most part like the Pia or Vulvixx, there are a number of Eleklits that didn't evolve to the next stage as soon as they became Pokégirls. Taming an Eleklit is a shocking experience, however, not one where a Tamer can find themselves overwhelmed. An Eleklit, while rather energetic once they get going, and a rather submissive pokégirl and will follow her Tamer's lead. They species as a whole, however, has proven pretty capable at giving head. It is advised that a Tamer does NOT touch either of the prong-like horns on their heads during Taming. Trust us. It's going to instantly ruin the mood.
There has yet to be a case of a girl becoming an Eleklit through Threshold. However, Eleklits as a whole remain a Domestic Pokégirl species, be they born under certain criteria, or from Electabust or Elecurvire Pokéwoman mothers.
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ELF, the Mystic Woodsgirl Pokégirl
Type: Very Near Human
Element: Plant/Magic
Frequency: Uncommon
Diet: Omnivore. Leans toward a vegetarian diet.
Role: Groundskeepers, gardeners, farmhands. Elves tend to make poor heavy laborers but excel when working with plants. Crop yields are 120% when Elves are used. However they make poor pets in an urban or polluted setting.
Libido: Low to Average. (Can be High to Extreme when emotionally attached to a partner.)
Strong Vs: Plant, Water, Psychic, Rock
Weak Vs: Ghost, Steel, Poison
Attacks: Leap, Command Plants, Sleep, Mystic Bolt, Shield
Enhancements: Longevity, Plant Affinity, Magical Affinity, Enhanced Senses, Enhanced Arm Musculature(x2), Flawed Constitution, Reduced Feral State
Disadvantages: Takes Double-damage from Poison Attacks. Takes 1.5 damage from domination attacks. Especially sensitive to sonic attacks. Low pleasure threshold.
Evolves: Grandelf (Mana Crystal), Elfqueen (orgasm), High Elf (normal), Avariel (Angel Stone), Dark Elf (Dark Stone), Gardelfwhor (Shield Stone + Thunderstone)
Evolves From: Drow Zee (Sun Stone)
Physically, the Elf Pokégirl is petite. They average a height of 4 foot 5", with any Elf edging toward 5 foot being exceptionally tall. They possess slender, athletic bodies with long legs and subtle albeit pleasant curves, with the majority falling in the A-cup range, with a few edging toward B. Most tend to be especially sensitive regarding the size of their chest, reacting poorly toward any criticism yet and expressing a good deal of shame when having to compete against other Pokégirls whom possess larger bosoms than their own. The classic physical feature of the Elf Pokégirl, their ears, can vary from being almost normal looking with a slight pointed edge, allowing them to pass for a human girl at times (though their height and natural grace makes this difficult), to some whom possess pointed ears that extend a good foot outward from the side of their heads. Despite whatever form their ears take, they are universally an extreme erogenous zone for the Elf Pokégirl.
All Elf Pokégirl possess creamy, pale skin, with hair typically worn long and with colors ranging from green to pale-ice blue to blonde to brunette, redhead, and black, but the breed average color is platinum blonde, and the one they're most famous for. Eye colors range the usual Pokégirl gamut, with blue and green being the average.
Athletically, Elf Pokégirls move with inhuman grace, expressing excellent dexterity and capable of swift running speeds. Their arm muscles are unusually powerful for their typical frail appearance, allowing the Elf Pokégirl ease of use with a bow and arrow, with a few capable of learning sword-style attacks. Despite their good running endurance, Elves make poor up-front combatants, their frail and tiny bodies not allowing for much in the way of protection from the more damaging attacks other Pokégirls are capable of. Almost universally, the Elf Pokégirl is a distance fighter, preferring magical assaults or their natural athleticism and maneuverability for those occasional, rare, dart-in strikes.
Personality wise, Elf Pokégirls run the typical gamut, but all as a rule express a love and powerful empathy in regards to natural settings and their environments. All Elves try to relocate to such areas whenever possible, and tend to yearn for such when in a traveling Harem that takes them away from the massive, old-growth forests Elves typically prefer to call home.
Sexually, all Elves suffer from a low-pleasure threshold, making them poor sex-battlers. With a libido of low to average, some elves can come across as almost prudish, a few stubborn Elves even going so far as to actively refuse an offer of taming when aggravated.
Despite this seeming unwillingness, however, the low pleasure threshold means that it's relatively easy enough to seduce an Elf Pokégirl into Taming, though they typically express further aggravation with their Tamer afterwards. Others tend to simply regard taming as any other Pokégirl would. An Elf Pokégirls libido, whether starting out low or average, can become high to extreme whenever they forge an emotional bond of some sort with their Tamer (typically, while sharing an alpha or delta bond), making them very, very greedy for tamings with that specific partner, and willing to go to lengths that would have made them recoil in shame and embarrassment previously to get that taming. Additionally, Elf Pokégirls possess an odd feral state, making them prone to falling into a sort of torpor/hibernation until they can be tamed again. Because of this, Elf Pokégirls have an extreme anxiety about being alone, knowing that this could lead to them falling into torpor, only to be caught and tamed by any wandering Tamer, or, worse, a Feral Carnivorous Pokégirl, whom may have little qualms about making a meal out of their recent taming partner.
Socially, Elves get along with all plant-type Pokégirls, though eschew and are actively fearful of Poison-type. They also express an in-built deference to all Elf-type evolutions, barring the Dark Elf, which no Elf ever gets along with, no matter what a Dark Elf might claim.
Due to the Elf's sensitivity to their environs, it is almost impossible for them to be kept in a city, as they react poorly to the host of chemicals that are present in an urban center, making them a poor choice for Pet Owners living anywhere near civilization. They are insanely popular with Farmers and other individuals whom prefer the wilderness to the comforts of a major urban location. It is not unusual to walk onto a farm and find numerous Elf Pokégirls and their evolutions being kept by a single Farmer and his family, the Elves doubling as both workers and protectors for the Farm itself.
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ERMINE (also, SABLE), the Fickle Diva Weasel Pokégirl
Type: Animorph (Weasel)
Element: Normal
Frequency: Uncommon to Rare
Diet: human style foods
Role: entertainer, escort, pets, fashion industry
Libido: Average to High
Strong Vs: Ghost, serpent Pokégirls (Nagas, Arbusts, Lamias, etc)
Weak Vs: Fighting
Attacks: Tackle, Leap, Dodge, Dance, Slash, Vacuum Slash
Enhancements: Enhanced Speed (x3), Enhanced Agility (x10), Enhanced Olfactory Sense (x4), Enhanced Hearing (x5), Poison Resistance, Flexibility.
Disadvantages: Ermines and Sables (a white furred version of an Ermine) are easily distracted by expensive looking things. Near-sighted (Very mild, compensate with sense of smell.) Vain.
Evolves: None
Evolves From: Mongoosed (normal)
Ermines are evolved Mongoosed. When Mongoosed evolves they lose some of their disadvantages. Their eyesight improves, so that they have just about normal human vision. They gain few more inches in height and bust. They finally lose their respiratory problems. Kleptomania is more selective, to shiny expensive looking things. They retain a resistance to poisons. However they are quite vain and fickle. Their vanity is centered on themselves and their appearances. A common trick to catch Ermines is to build a knee high wall of mud. By forming a U-shaped barrier one can chase an Ermine into it. They will rather be captured then risk dirtying their fur. As for being fickle. At times they can be quite petty and at others very forgiving. Many times their mood shifts at the blink of an eye. Occasionally a white-furred ermine will appear. These are called Sables, they are identical to Ermines in all ways save that their fur is snow white. It is believed that this variation has a connection to winter temperatures and whether there is snow or not when a Mongoosed evolves.
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EVA, the Fox-Squirrel Pokégirl
Type: Animorph, Humanoid
Element: Normal
Frequency: Uncommon
Diet: berries, nuts, common Pokéchow
Role: pets, guard animals, distractions, and domestics
Libido: Average
Strong Vs: Ghost
Weak Vs: Fighting
Attacks: Quick, Aura of Cute, Tackle, Leap, Sand Attack, Dodge, Quick Attack, Growl, Leer
Enhancements: fur, capability of evolving to an elemental form, Enhance Speed (x5)
Evolves: Flarea (Fire Stone), Vaporita (Water Stone), Joltina (Thunder Stone), Solaria (Leaf Stone), Chippyna (Diamond Stone), Marmotte (battle stress or Round Stone), Espea (normal; trigged in the day or Sun Stone), Umbrea (normal; triggered at night, or Moon Shard), Evangelion (Angel Stone), Omegan (Dark Stone & Mana Crystal), Gel Belle (after three tamings with a Slimette), Glace (Ice Crystal in cold conditions)
Evolves From: None
Eva, the fox-squirrel Pokégirl, is furry and cute and fairly popular. They are loyal, affectionate, and fairly intelligent. Many have been trained to be good domestics and enjoy being helpful in almost any regard. They respond well to affection, and their possibility of evolving into one of their elemental forms gives them good combat potential. Evas also have a bad reputation that they have only slowly begun to overcome due to what happened in the Orange Continent.
On the Orange Continent, about twenty years after Sukebe's disappearance, an attempt to evolve an Eva using an Angel Stone resulted in the continent's almost complete destruction. Now the Orange Islands have a "No Evas Allowed" policy, though most people don't know why other than "Evas are bad luck."
It is thought that Sukebe created this girl to mainly act as a distraction in the war. A small group would approach an intended target (be it a base or a battalion) and attack. The aura would assist in their retreat. It would lull enemies into a false sense of pity and chivalry (as human males are wont to do) and allow for the group’s safe escape. While the reason this girl's evolution abilities still remains unknown for the most part, it continues to undergo research.
There appearance despite their attitude and/or demeanor is that of something cute and fluffy. They have slight builds with heights generally from 4’ to 4’6". Slim waists that slope gently into their slightly flared hips from which their fluffy tails spring. Their ears are located on the top of their head with fur that matches their body fur, which tends to be a rich brown color. They are comfortable with their rather thick fur coats, it being thickest around their necks giving them a mane of sorts which tends to be a light tan in color, and shortest near there breast (which can range anywhere from a meager A-Cup to a nice C-Cup) and their vaginas. It has been said by many Eva tamers that their ears and the base of their tails are the most sensitive ‘hot spots' on their bodies. Their gentle doe-like eyes (which are generally a deep brown like their hair) will greatly increase their Aura of Cute attack's effectiveness if they are looked into while the attack is performed. As for the differences between Domestic and Feralborn Evas there are not many to note aside from perhaps a slightly thinner fur coat in a domestic bred one (As she would not need to protect herself from the elements.) Feralborn have the development of short claws to assist in their survival in the wild.
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FAIRYCUTE, the Fairy Pokégirl
Type: Metamorph
Element: Flying/Magic
Frequency: Uncommon (Crimson League)
Diet: berries, pokechow
Role: spying
Libido: Average
Strong Vs: Ground
Weak Vs: Rock
Attacks: Enlarge, Reduce, Spark, Burst
Enhancements: Flight, size alteration
Evolves: FairyCuter (normal), SexyCute (mechanism unknown), HentaiCute (orgasm), Spitfire (Fire Stone), Nixie (Water Stone), Pixie (Thunder Stone), Layer Angel (E-Stone Ceremony, strong bond with tamer or compatible enough to create one), Psifey (Psi Crystal)
Evolves From: SexyCute (mechanism unknown)
FairyCute are born as full size Pokégirls, but they can shrink themselves up to a sixth of their original height, which is generally a foot tall, though the exact height can vary by two inches. They keep this size because it is much easier to move around unnoticed and it's also easier on their environment when they don't need to eat much. At any desired time, they can re-enlarge themselves back to their original height, which they do for bathing, sex and breeding.
The Fairy Cute was devised as the best possible light mobile Pokégirl ever. Their main purpose was to shrink themselves and sneak into facilities where the ventilation shaft was too small for normal Kunoichi and security was too tight for a Drow Zee to Shadow Teleport.
It should be noted that FairyCutes are less magically active than their other fairy brethren, such as the Titfairy or the elemental Pixies.
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FALCONGENTLE, the Air Fighting Falcon Pokégirl
Type: Animorph (gyre falcon)
Element: Flying
Frequency: Uncommon
Diet: carnivorous
Role: aerial fighters
Libido: Average
Strong Vs: Bug, Fighting, Normal, Dark
Weak Vs: Electric, Poison, Water
Attacks: Gust, Feather Shuriken, Mach Breaker, Solar Beam
Enhancements: Strong Claws, Enhanced Speed (x6)
Evolves: None
Evolves From: Pidgy (battle stress)
One might think that Pokégirls in aerial combat with fighters would have no chance, but their greater maneuverability and small size proved to be the Air Force's undoing (but also due to Sukebe engineering the Solar Beam attack into the Pokégirl). Falcongentles generally have dull-colored down and have powerful wings. There is also an unnerving look to their faces (while not outside the human norm) imply the message "you are prey." Falcongentles also have claws on their hands and feet that can tear through the metal of an airplane's skin.
Despite the ferocity shown in their eyes, a FalconGentle is surprisingly child-friendly, and will often play with poke-kits and human kids when possible.
Because of their speed (seemingly second only to Legendaries and Skarmoress breeds), a FalconGentle is most often sent out in battles that have no boundaries: They move quickly to their maximum speed, but cannot brake so easily in the air. Pidgy's that evolve into FalconGentle often have a tough time learning to slow down quickly, and it usually takes plenty of training to manage this problem effectively.
Although a FalconGentle's attention span is greater than a Pidgy, they normally only focus on one thing at a time. Battle, or playing with children, and so on. It is a bad idea to have them try to multi-task anything that is important... and if a FalconGentle is responsible for a meal, it is a very bad idea to distract her from it by initiating a Taming session or with anything that, to a flying type such as herself, could be considered a quick snack.
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FEARLEADER, the Goth-Cheerleader Pokégirl
Type: Very Near Human
Element: Dark
Frequency: Uncommon
Diet: Human Norm
Role: Professional Killjoy, Support, Human Resources
Libido: Average
Strong Vs: Dark, Ghost, Psychic
Weak Vs: Bug, Fighting
Enhancements: Enhanced Agility (x3), Enhanced Speed (x2), Enhanced Flexibility, Claws, Night vision, Aura of Fear
Weaknesses: Social Aggressors, Drama Queens, Fear/despair fetish
Attacks: Snarl, Smirk, Air Recovery, Cry Wolf, False Praise, Scratch, Anti-Cheer, Dodge, Taunt, Dance Techniques
Evolves: Scareleader (Normal)
Evolves From: None
Long thought to be an advancement on the Goth line, research has shown that Fearleaders and their evolved form, Scareleader, have little if nothing to do with the Goth line –aside from looking very similar. Fearleaders are more human-looking Pokégirls, despite their numerous distinctive traits. They have extremely pale skin, often crossing over into a pale white that is close to Ice Pokégirls. Their hair is typically black, though some individuals have streaks, highlights, or other sections of their hair that is another color, typically red, blue, or purple. These streaks are natural, and often individual Fearleaders will accessorize their clothes along with their hair, their choice of clothing is nearly always a cheerleading outfit. Since the only hair that grows on their bodies is on their head, they have no need to shave, which is a disappointment for the tamers who enjoy fuzzy types. They have black lips, and long, sharp black fingernails which are easily hidden by their pom-poms –another item the breed is nearly never without. Their leggy, lithe builds, make even their modest B cups stand out perfectly.
Fearleaders are often described as mean-spirited, sarcastic, and possessing a dark sense of humor. They rarely smile, and then only when witnessing someone else being humiliated or injured. Indeed, most of the breed has a fear or despair fetish, with humiliation being a close second. Some Fearleaders and their evolved forms enjoy being around any of the Domina line, and as a duo the two breeds can indulge themselves in various forms of sexual role play. For the Domina line, this is a trade off, as their partners enjoy switching off between submissive and dominant fairly often. However, most Fearleaders do not care so much for dominating and humiliating their victims as they do for inspiring fear and despair in them. The other half of the breed are opposed to domination, and will do their very best at every opportunity to thwart a Domina’s ‘fun’ and often turn the tables on the plant type.
There are the rare types of Fearleaders, who all who have known to have blonde hair, that are rather perky and cheerful instead of the breed norm. These ‘Buffy’ Fearleaders have similar accents to Bimbos, and are not as socially vicious as their normal tempered counterparts. They tend to be no less witty with their insults and jibes, but treat their tamer and harem mates with more respect. Oddly, these types tend to work out more, and on average are stronger than the normal Fearleader. Other differences come to light when faced with Vampire and Vampira Pokégirls, as these perky Fearleaders have none of the normal Goth-like acceptance and kinship with them as other Fearleaders. They use their wit and dry sarcasm to drive the vampire types into a rage, and will attempt to fight them. It is a very bad idea indeed to have both of these types in a harem.
Despite the social viciousness of Fearleaders, they make surprisingly excellent leaders, because it is the same quick wit that they use to demoralize their opponents that makes them able to exploit both the weaknesses of their opponents and the strengths of their Master’s Harem. Many tamers find that those Fearleaders who are Alphas of their Harem can often inspire their Harem-Sisters to victories they didn't think themselves capable of. However, their primary motivating tools are insults and threats, goading even their ‘friends’ to strive ever harder to prove themselves to be strong, worthy of their Tamer's affection, and especially to prove the Fearleader wrong. The only time a Fearleader is ever known to be gentle is when those threats and insults prove to be too much for a harem-sister –so much that she breaks under the pressure. As socially aggressive as Fearleaders are, they are equally socially intelligent, and can easily tell if their victim in question is truly broken or has just hit a slump. But to broken spirits, these Pokégirls can actually be downright nice, encouraging them and helping them heal. This trait is shown to the extreme on the rare occasion that Fearleaders come into contact with a Penance.
While not especially strong combatants themselves, Fearleaders are masters at demoralizing their opponents. They taunt their foes mercilessly, combining that with distraction causing attacks like Smirk and Cry Wolf before moving in for high-speed scratch and dance attacks. When in a support role, they use Anti-Cheer, which has exactly the same effect as the Cheer technique, but functions by shouting insults and jibes at the supported Pokégirl, spurring her aggression in battle or by demoralizing their opponents by picking out just the right insult to get them down. Fearleaders particularly enjoy Taunting opponents until they charge at her, allowing her teammate to come at them from behind. In sex battles, Fearleaders are all but useless, but they are a very good counter for a Domina as they can dish out whatever a Domina can give.
Threshold into a Fearleader is relatively common, especially among girls with strong Dark-type ancestry, and those girls who are already socially vicious. Many Thresholders are able to hide this fact by makeup, but always fall prey to Pokédex scanners. Once found out, many of the Fearleaders are brazen enough to back talk those who’ve discovered them with their usual insults and jibes directed at their discoverer’s intelligence.
Feral Fearleaders are rare, as their feral state renders them around Bimbo intelligence. Many of these Pokégirls are found near high school and college football games, mimicking the cheers of one side or the other until they are noticed and caught. Quite often, a threshold Fearleader attempting to hide her change into a Pokégirl goes feral, which surprisingly makes her much more popular –though now at the bottom of the social pecking order.
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FERALIGARTER, the Gorgeous Gator Pokégirl Type: Near Human Animorph - Alligator
Element: Water
Frequency: Uncommon in Johto league, Very Rare in other leagues
Diet: omnivore, with carnivore tendencies (preference: fish)
Role: Extremely favored in firefighter departments
Libido: Average
Strong Vs: Fire, Rock, Water
Weak Vs: Electric, Ice, Plant
Attacks: Bite, Crunch, Takedown, Bubble Cross, Tidal Wave, Water Spear, Growl, Thunder Tail, Hydro Pump (Lv. 60)
Enhancements: Enhanced Endurance (x4), Enhanced Strength (x6), Strong jaw and sharp teeth, hard scaled skin, Atlantis Man swimming technique
Disadvantages: One-track mind
Evolves: None
Evolves From: Cuntnaw (normal)
Unlike the previous evolutions of Titodile and Cuntnaw, the Feraligarter didn’t see as much action during the War of Revenge. However, that’s not to say that they weren’t put to use. Rather than being used for defensive purposes and traps, Feraligarters were often on the front lines when attacking cities, being a dangerous Water-type Pokégirl for anyone, let alone trained soldiers to have to face. Their increased strength, tough skin, imposing form, powerful jaws, and a few rather devastating attacks would have made them Sukebe’s Water-type soldier of choice, had they been able to maintain focus on more than a couple of goals at once during the thick of battle. Instead, that distinct honor goes to the powerful and often easily angered Gynadose. Still, they were a powerful and often terrifying force to be reckoned with, that much could be guaranteed.
Today, the power and skill of the Feraligarter breed has easily put to humanity’s use once they’d been Tamed over the past three hundred years. With their hide at its thickest state possible and a vast array of techniques and water capabilities, Cuntnaw are viewed as the premiere fire fighting Pokégirl. Their protective thick hide allows a Feraligarter to ignore all but the most potent blazing inferno and Fire-attacks, allowing them to keep moving, (albeit slowly) in areas and situations that are far too dangerous for humans. Feraligarters are stronger than most Pokégirls, meaning that there is little they cannot lift and move out of the way. Indeed, they are a god-send for when wildfires are started, especially those that learn Hydro Pump. However, while they exceed in one of their former skills, another declines to nonexistence. Where they were once useful for aides to fisherman, those who make their life by the sea wash their hands of the breed. Feraligarters, even the Domestics, are notorious for making a quick meal of anything they catch, leaving nothing for their master to make a living off of.
Upon the former Cuntnaw’s evolution, this third tier Pokégirl reaches the apex of her capabilities and physical transformation. The Feraligarter shoots up a solid two feet, putting her at a good 8’ in height. As with their previous form, their total length can be double that as their tails will extend considerably, often matching their standing height with a length of 8’, making them a truly gigantic gator! Their scales retain a their texture of leather, however, with a sudden increase in thickness, the surface finally gains a rough texture, which, while less pleasant to rub, is still useful. The scaly crimson ridge which had traveled along their spine remains the same size as before, making it look ascetically pleasing to look at rather than oversized as it had on the Cuntnaw. Their breast size, if not a D-Cup before will finally expand into the range, and the high range at that! Fortunately, despite their suddenly increased bust their natural enhancement of the Atlantis Man swimming technique makes them quite fast in the water. Unfortunately, because of their sudden increase in size and muscle, the Feraligarter actually loses some of her land-speed.
As one can surmise, PokéBattle is where a Feraligarter really shines, putting her newfound strength and power to her benefit. True, the Water-type Pokégirl not only loses a few of her former attacks but even more land-speed with this evolution, she is still a more capable fighter than she was as a Cuntnaw. Most of the techniques she lost, while useful for her old forms, are too inferior for her to handle as a Feraligarter, her body enhancing beyond the capability of being able to use such attacks. They even gain a physical attack all their own, Thunder Tail; their strength and size no longer allowing them to use Tail Slap. With a larger plethora of powerful Water techniques, they can put the pressure on not only Fire and Rock-type Pokégirls, but other Water-types as well. This means that Feral Feraligarters are as dangerous as their Domestic cousins, however, they have a higher Feral intelligence that other Water-types. They are even ingenious enough to protect territory they claim, knowing to that to keep intruders away means damaging boats, but in ways that will oftentimes lead the humans onboard to leave the area rather than simply sinking the vessel. However, like Feral Cuntnaw, even they will make direct attacks if the humans are persistent in their intrusion into her home. As a side note, it should be warned that Feral Feraligarters are very territorial when other Water-types come into their domain. They especially hate Gynadose and Sharptits above all others; this dislike even flows over into the Domestics.
There is, however, one odd aspects to the Feraligarter. They are of average intelligence, however, when the going gets tough, the tough get confused. Where they are okay with minimal multi-tasking, when it comes to the heat of PokéBattle or some other emergency, The Feraligarter tends to focus on possibly two or three things, and that normally includes ‘attack’. Feral Feraligarters will become a true one-track mind. While this mostly includes protecting territory, it can go to include something else. A case in point includes the late Tropic League Gym Leader, Captain James Hook. Once a Feraligarter got a taste for his hand, she wanted the rest of him. Since he specialized in Fire-types, Captain Hook found himself stalked by that Pokégirl for years, the only saving grace he had to her sneaking up on him was the sound of an alarm clock he got her to swallow. Sadly for that Gym Leader, the clock’s spring did eventually wind down, and so did the Captain’s luck.
Taming a Feraligarter is possibly one of the most demanding and challenging aspects of owning this Water-type Pokégirl. However, due to the overall use the Feraligarter has to Tamers and Firefighters, there are those that will go to lengths to keep this gator gal satisfied. Again, there are problems with the Pokégirl’s anatomy that make it difficult to Tame the Feraligarter, her size and weight make it near impossible to Tame her any way BUT in missionary position. Even S&M, which had been something the Water-type enjoyed as a Cuntnaw, will be limited in use. Heavy Restraints are especially a must to put to use not just for the Pokégirl’s pleasure, but for her owner’s safety as well. She could easily do some damage without meaning to. And please, PLEASE! Don’t try to tempt fate by asking a Feraligarter for some head. No, it’s not just your dick that would be endanger, she may take your head!
Although a very rare Threshold outcome for girls that change at puberty, it is not unheard of for those women in the Johto League that come from strong family like of Water-type Pokégirls. Fortunately for the families of said girls, Threshold Feraligarters tend to be rather docile, allowing the families to help see the girl through her physical transformation, and then handling her upkeep as they
Thunder Tail - (ATK 80 + EFT) A technique exclusive to the Feraligarter; an enhanced version of Tail Slap, the pokégirl turns around in place, striking her opponent with her lengthy and thick tail. Has a 35% chance of afflicting the Status-Ailment of Paralyze.
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FIRECAT, the Hot Pussy Pokégirl
Type: Near Human
Element: Fire
Frequency: Uncommon
Diet: prefers fish, chicken, rice (all with hot spices), and milk. Usually finds finer brands of pokechow acceptable.
Role: Heat Source
Libido: High
Strong Vs: Bug, Fire, Ice, Plant, Steel
Weak Vs: Ground, Rock, Water
Attacks: Bite, Scratch, Slash, Ember, Firespin, Flamethrower, Warm Embrace, Burning Hands
Enhancements: Enhanced Hearing (x3), Enhanced Reflexes (x3), Enhanced Sight (x3), Enhanced Speed (x2), Night Vision, Heat Aura
Evolves: None
Evolves From: Merrowl (Fire Stone)
A Merrowl given a Fire Stone evolves into a Firecat. Firecats have short fur that hugs their body closely. Between their legs the fur is quite short, giving their cunt an appearance of being hairless. Their breasts are a fairly generous B- to C-cup, making them nicely chesty, but not the bustiest Pokégirl around by far. This fur is usually bright red, though yellows, oranges, and even patches of black have also been known. Their hair is almost always blonde, with redheads being rarer. They are more active than most cat Pokégirls, and like to run and hop around places where most other Pokégirls would just walk.
Firecats have the trademark High libido that most Fire-types do, and tend to constantly paw her Tamer in suggestive ways, hoping for a quickie. When she is being Tamed, she has no real preferences for any particular position, just so long as she’s getting rough and fast. Firecats are not a Pokégirl with a deep appreciation for foreplay. A Firecat’s cunt is hot, but not so much so as to be painful, so no special precautions are needed to Tame her. She is a screamer however, and tends to yowl loudly as she’s getting it. Tamers in cooler climates enjoy having a Firecat around due to her Heat Aura enhancement. This ability lets a Firecat emanate her natural heat to a greater degree, making everyone within ten feet of her feel as warm as if they were snuggling close to her. This power isn’t useful for combat though, as a Firecat has to readjust her internal heating powers to a point where they don’t make flames as well when doing this.
A Firecat is relatively competent in combat. She prefers to toss flames at her enemies with Firespin and Flamethrower before for hand-to-hand combat. Her most-used technique is to cloak her paws in flames using Burning Hands, and then use Scratch or Slash, delivering cutting and burning damage to her foe. When she’s especially upset at her enemy, she’ll grab onto him or her with paws of fire and start using Bite ferociously. If she’s feeling playful though, she’ll use the sex attack version of Burning Hands, where her paws only become warm, and start stroking her opponent’s sensitive areas, moving in to then use Warm Embrace.
Feral Firecats are quick and playful. They tend to dart at anyone nearby, using their sex attacks liberally in a playful fashion. They don’t usually use their flame-based attacks when Feral unless provoked. Threshold girls don’t become Firecats too often, but those who do are noted for losing their inhibitions, and enjoy flaunting their bodies now, making suggestive comments to others. This usually tends to hasten their shipment to a Pokégirl ranch by an embarrassed family.
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FLITTIT, the Air Ditz Pokégirl
Type: Very Near Human
Element: Flying
Frequency: Uncommon
Diet: human style foods
Role: low-altitude aerial scouts
Libido: High
Strong Vs: Bug, Fighting, Plant
Weak Vs: Electric, Rock, Ground, Steel
Attacks: Gust, Squall, Speed Storm, Dive
Enhancements: Petite build, Wind Manipulation (including low-altitude flight), Enhanced Agility (x4), High Flexibility
Evolves: Flirt (Normal)
Evolves From: Nymph (Sky Crystal)
For a long time, it was believed that the Flittit Pokégirl was ditzy and unintelligent like the Bunnygirl and the Bimbo. In more recent studies, it's been revealed that the apparent low IQ of the Flittit was partly because of the species' tendency towards carelessness, and partly because observed specimens were constantly on the verge of going Feral. The title, unfortunately, has remained.
Upon evolution with a Sky Crystal, a Nymph who becomes a Flittit actually grows shorter and slimmer, and her hair lightens in color and becomes as curly and fluffy as a cloud. Her breasts, which would be rather paltry on a normally-sized girl, look much larger on her petite frame, which is good, because she's still more aerodynamic than she is curvy.
Flittits are friendly, agreeable, careless, and altogether unremarkable girls in the personality department. They don't bother with the weighty responsibilities of politics inside or outside the harem, as long as they're kept Tamed and fed and can be reasonably sure someone is looking after them. Flittits are not allowed to fly indoors, as the air currents they stir up can be detrimental to fragile items and organized papers, but they are always sorry after breaking or ruining something.
Anyone who assumes this carefree attitude extends to combat is likely to be surprised. For all her low ability enhancements, a Flittit on the battlefield is a very tricky opponent to face, able to manipulate the air surrounding her enough to let her fly a little (to a maximum of about 40 feet in altitude), then skim around just above the ground at speeds too high to track. She generally prefers Gust and Squall to close combat because her slim body doesn't have very good defenses, but hit-and-run tactics with a Flittit can be devastating in battles between young Pokégirls. Obviously this makes her a prime target for area-affecting Electrical attacks. Other Pokégirls who stand a good chance against a Flittit are Rock-types and Steel-types, which can ride out her attacks until she exhausts herself trying to hurt them, and Ground Pokégirls, who can burrow out of harm's way and make her chase them into confined spaces, where her wind manipulation hinders more than it helps.
After flying, a Flittit's body has become extremely sensitive, especially her breasts. Tamers are encouraged to TAKE HER NOW whenever possible. Like the Nymph she was before, a Flittit has a bottomless appetite for sex and often wears out her lover long before she is through; multiple lovers are advised.
Feral Flittits are usually seen flying about absentmindedly, stirring up leaves and debris with their winds. Their tactical abilities in this state leave something to be desired, as do their abilities to pay attention to what's going on around them. Even a fairly low-powered Plant or Insect Pokégirl has a good chance of weakening a Feral Flittit enough for the Tamer to capture.
Threshold Flittits are rather rare, but not exceptionally so, especially if the girl in question has prominent Flittit, Flirt, or Floozie ancestry. Their families usually don't mind their bubbly natures so much... until a playful attempt at flight sends valuables flying or falling! Most of the time the new Flittit is more apologetic that she broke something than she is upset at becoming a Pokégirl and getting sent away to a ranch.
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FLOWERGIRL, the Blossom Pokégirl
Type: Near Human
Element: Plant/Magic
Frequency: Uncommon
Diet: Vegetarian
Role: Farmers, plant caretakers, Sex battle `tanks'
Libido: High
Strong Vs: Rock, Water, Sex attacks
Weak Vs: Fire, Ice, Bug
Attacks: Command Plants, Leech Seed, Regenerate, Antitoxin, Root, Virus, Anti-Virus, Petal Armor, Lure, Fruit Juice, Grass Floor, Lust Dust, Bloom, Buttsprout, Gender Dust, Paralyzation Powder
Enhancements: High Sexual Endurance, Plant affinity, Magical Affinity
Evolves: Moonflower (Moon Stone)
Evolves From: None
Flowergirls are among the more `acceptable' types of Pokégirl, mainly due to the fact that they quite literally cannot learn direct offensive techniques. Try to teach them something like Solar Beam or Mystic Bolt and it will not take at all. They are caretakers, gardeners and farmers, completely gentle souls that cannot bring themselves to harm someone physically. They are generally used to help keep farm yields high so that there is always enough food for everyone. They have an instinctive knowledge of plant needs, and at least one can be found in any farming community or city park or greenhouse. In addition, Flowergirls can increase the flower/fruit/vegetable yield in the area they call home by 20%.
Plants under the care of a Flowergirl are more resistant to parasites and diseases, although the Flowergirl must be kept in contact with them daily. Otherwise the benefit of their touch vanishes quickly. Flowergirls, have light green skin, dark, glass-like eyes, and hair that is actually vegetation typical of the area. This `hair' is studded with beautiful flowers (again, those that are common to the area) that have an intoxicating scent. In addition, their clothes, no matter what the material, always change into garlands of flowers, leaves, and vines. Flowergirls can control the intensity of the scent of their hair-flowers, ranging from just sweet smelling to inducing a dizzying effect on any human or Pokégirl nearby. This scent affects Buzzbreasts and Buzzqueens to a greater degree, and has a 100% chance of inducing the status effect Attraction in them. Another advantage Flowergirls have over Buzz breeds and, as recently discovered, Wasp breeds, is a total immunity to their transformative poisons.
One major thing that sets Flowergirls apart from most plant types is their astonishingly high sexual endurance. They are not immune to their own Lust Dust, and that, combined with their Regenerate ability, give them the ability to withstand a lot, sexually speaking. They can quite literally go for hours, although they also are understanding and tolerant of any Tamer who can't keep up with them. They usually just turn their attentions to another Pokégirl in the harem. While in sex battles involving the first one to orgasm being the loser they are useless, in endurance matches they are unbeatable. This sexual endurance has made them very useful in towns near Buzzbreast hives.
Due to the fondness Buzzbreasts have for Flowergirls, they tend to swarm them, taking to their hives for Taming orgies. This arrangement works out fine for Flowergirls, who also have a great fondness for Buzzbreast honey.
Flowergirls are among the more common types of Thresholds. In towns frequently plagued by Buzzbreast attacks, girls that Threshold into Flowergirls are held in high regard. In turn, they are well taken care of by the villagers.
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FROSTWHELP, the Snow Dragon Pokégirl
Type: Semihuman (Animorph (draconic))
Element: Dragon/Ice
Frequency: Uncommon (Opal League, Scarlet League), Rare (elsewhere)
Diet: Omnivorous, heavily leaning towards Vegetarian
Role: Arctic Rescue & Care
Libido: Average
Strong Vs: Dragon, Electric, Plant, Water, Flying, Ground
Weak Vs: Fighting, Rock, Steel
Attacks: Tackle, Snowball, Mist, Little Cloud, Big Snowball, Twister, Bite
Enhancements: Ice Affinity, Enhanced Durability (x2), Wings, Tail, Enhanced Optic and Olfactory Senses (x2)
Evolves: Frostdrake (normal), Frostwyrm (Frostdrake evo, Normal/high level)
Evolves From: None
Frostwhelps were a surprising discovery, as they were actually found AFTER their evolved form, the Frostdrake. Their evolved form has a less-than-sterling reputation, however the Frostwhelp quickly became popular for their adorable nature and tendency towards friendliness with strangers. This combined with their strong evolved forms made them among the more popular dragon-types out there.
Frostwhelps are small Pokégirls, usually ranging from 4’7” to 5’2” in height, with ice blue scales covering their body, a streak of white scales going from their crotch to their lower jaw. They possess medium-sized wings that allow them flight, but only for short distances. They have smallish, flexible tails that end in a blunt spike. Their builds are usually very small, and on occasion venture into the chubby area, their breasts usually a B-cup at max. Their heads are mildly draconic in appearance, with webbed ears and smallish horns curving over their heads, the points usually disappearing in their hair, which is usually some shade of blue.
As they are usually found as Pokékits, they tend to greatly enjoy cuddling and the like. They also greatly enjoy tummy rubs, and are extremely ticklish around their bellies. For Pokégirl Frostwhelps, they are fond of caresses and massages before Taming sessions, their bellies also an erogenous zone for them when they are in their second puberty.
It’s assumed that Frostwhelps could be used for the same arctic scouting and assault that their evolved form, Frostdrake, was used. But considering that Frostdrakes are stronger and more capable, Frostwhelps are generally used for helping to take care of Tamers after the arctic operation is over, or as a companion for kits and children in arctic regions, their naturally playful nature making them good to use with youngsters. Frequently they are teamed with St.Bernatits to aid in arctic rescues, as their ability to see in even the strongest blizzards make them useful, although they act in a more supportive role to the more powerful dog-type Pokegirls.
Feral Frostwhelps are a bit more vicious than their domestic counterparts. They’re more likely to try and bite someone in their territory before using their snowballs on them. They’re a mostly solitary breed, but have been known to occasionally group up as a matter of convenience.
Thresholding into a Frostwhelp occurs rarely, and usually only in Ice-type heavy regions. All recorded cases have also had Dragon-type blood in them as well. The Thresholding process is usually somewhat painful, due to the many internal and external shifts, but it isn’t an unbearable pain. With some research, it’s been proven that only Frostwhelps and Frostdrakes can be thresholded into, not Frostwyrms. No one knows why, but people are generally accepting of this.
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FURRITE, the Young Weasel Pokégirl
Type: Animorph (weasel)
Element: Normal
Frequency: Uncommon
Diet: human style foods
Role: pets, public service, low-skilled jobs
Libido: low Average to above Average
Strong Vs: Ghost, rodent Pokégirls (Bunnies, Titmice, etc.)
Weak Vs: Fighting
Attacks: Tackle, Leap, Dodge, Dance, Sandspray
Enhancements: Enhanced Speed (x3), Enhanced Agility (x7), Enhanced Hearing (x3), Enhanced Olfactory Sense (x3), Enhanced Strength (x2)
Disadvantages: Furrite all suffer from a problem with their lung capacity, resulting in tiring quickly from sustained exertion and vulnerability to certain attacks. Decreased Strength due to thin, light frame. Mild-Kleptomania, and are easily distracted. Poor Eye-sight. (Rely mostly on sense of smell.)
Evolves: Mongoosed (normal)
Evolves From: Mynx (orgasm)
Furrite are pre-evolved form of Mongoosed. They are brownish to tan (with black markings) furred humanoids with a slight muzzle, slender and petite frame, and long slender tail ending in black fur. There fur is patterned given them the appearance of wearing masks boots and gloves. Their sense of smell and hearing are quite good, and they make fair foragers. They have small clawed hands. They tend to be inquisitive, hyper, easily distracted, and they love to cuddle. Much like Pia's (pre-evolved form of Peekaboo) they can be sensitive to their lack of bust. Their build is comparable to a Tomboy, but having definite and shapely curves. A final note on Furrites is that they have a habit of "collecting" things.
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GALEM, the “Tough As A Mountain” Pokégirl
Type: Near Human
Element: Rock
Frequency: Uncommon
Diet: Pokéchow, rocks & pebbles with high mineral content
Role: mining
Libido: Low initially, but can be higher with a tough Tamer
Strong Vs: Bug, Electric, Fire, Flying, Ice, Poison, Rock
Weak Vs: Fighting, Ground, Plant, Steel, Water
Attacks: Harden, Takedown, Body Slam, Heavy Punch, Roll Out, Seismic Smash, Earthquake, Stone Spray/Spike, Stone Shield
Enhancements: High Density and Toughness (x15), Earth Affinity, Enhanced Strength (x12)
Evolves: Golina (Water Stone)
Evolves From: Gravelgal (battle stress)
This form of Geogal is quite a force to be reckoned with. With a much greater capacity to store minerals, and more efficient use, the Galem can last much longer in combat. Her skin is naturally tougher, resistant to most small attacks, and she follows the Gravelgal’s example by fighting naked.
In addition, she gains the use of her most powerful techniques. Creating enough stone skin to form a more rounded shape, the Galem uses Roll Out becomes a giant rolling boulder. The souped up earthquake destabilizes any ground-based Pokégirl, leaving them open to a flying Body Slam. For defense, the Galem can generate a slab of stone skin to use as a barrier, to shield both her, her Tamer, and the girls of her Tamer’s Harem from harm. It is said that the most skilled Galems can create an empty-shell replica of themselves with their skin, using it to deceive opponents. Though this requires much practice and concentration, and is a very rare skill.
There is a infamous story about Galem’s, that during the Great War, a force of these rock Pokégirl’s ambushed the American 38th armored tank division by rolling downhill, smashing through machinery and men alike. Bullets merely bounced off their thick shells, and segments of rock that were blown away by heavy shells and bazookas, were quickly healed. In a matter of minutes, the 38th division was completely wiped out.
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GARTER, the Seductress Snake Pokégirl
Type: Very Near Human Metamorph (Snake)
Element: Poison/Normal
Frequency: Uncommon (all Leagues)
Diet: Almost human (can't stand vegetables)
Role: Seductresses
Libido: Average to High
Strong Vs: Plant
Weak Vs: Fighting, Magic, Psychic
Attacks: Lust Dust, Regeneration Tears, Ensnaring Kiss, Thunder Tail, Bronze Fist, Petrification Gaze(*)
Enhancements: Powerful pheromone control, increased intelligence, weak feral state (identical to Ingenue), psychological advantage against weak-willed Mouse & Bird Pokégirls
Disadvantages: Low pain tolerance, low stamina
Evolves: Kissitalcoatl (Angel Stone)
Evolves From: Naga (mechanism unknown)
Garters are a very lustful type of Pokégirl. They are very rarely strictly heterosexual. Most of the time, they're bisexual.
Generally, most will do what they can increase the number of Pokégirls in their tamer's harem until they have at least one lover for every day of the week, even if they don't always need the loving.
Garters oftentimes look like human women, their height and eye color varies from Garter to Garter, though they generally have very long white or black hair. Most prefer their human form over their half-snake hybrid form for everything save combat. There are few ways to tell a Garter from a human without a Pokédex, most include making her angry. When they are angry enough, the outlines of scales have been known to form on their faces (generally around the eyes).
When in their hybrid form, their faces gain large grayish scales, which match the scales on their lower bodies. Strangely, their belly scales always match their hair, even if the Garter dyes her hair. They seem a good foot taller and their snake-half are always double the length of their normal legs.
Since Garters prefer to be lovers and not fighters, they are over seek to deal with conflicts of a physical nature (i.e. fighting) in an efficient manner, generally using Petrification Gaze, followed by Thunder Tail and Bronze Fist to knock out opponents quickly. Garters have surprisingly low stamina and a low pain tolerance, making their tactics more understandable.
Despite their high libidos, their feral state is quite mild, though they seem to take great measures to keep from ever nearing their feral state. Whether this is some ingrained fear of becoming feral or not is not definitively known.
Oddly, almost no Garters are feralborn and very few have ever been seen outside of a harem. Of those seen, most were Threshold girls who evolved shortly after becoming Nagas. Because of this, the exact mechanism that triggers their evolution is not known.
(*) - Petrification Gaze - (EFT) The user fixes eyes with her opponent, causing the opponent to freeze up. Depending on the difference between the user and the victim's will, the victim may be paralyzed from 1 round to 2 turns. Any strong-willed Pokégirl can learn this technique.
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GIRLRILLA, the Great Ape Pokégirl
Type: Near Human
Element: Rock/Plant
Frequency: Uncommon
Diet: Minerals, Rocks, Bananas, some plants
Role: Construction, Environmental restoration
Libido: Low
Strong Vs: Electric, Rock
Weak Vs: Fighting, Steel
Attacks: Harden, Sonic Wave, DynaWave, Mega Wave, Shock Spike, Go Down, Command Plants, Flower Kick, Lance, Banana Penetration*, Breast Drum*, Wind up Punch*
Enhancements: Enhanced Strength (x5), Endurance (x5), Enhanced Durability x5, Enhanced Senses x2, Instinctive knowledge of nature
Evolves: None
Evolves From: None
Officially listed in the Pokédex in 30AS, not much is recorded about this Pokégirl during the Revenge War other than the Girlrilla worked with construction of the various Pokégirl forts and facilities. It is easy to say that given their demeanor, they weren’t used in the war front in any large number at all. Girlrillas are normally gentle overall, and their personalities vary from carefree to laid back, making them a pleasant Pokégirl. Physically, the Girlrilla looks close to human, but very apelike in appearance. She stands on average at an even 6’ with a decent C to D cup bust, but her muscle mass makes her body twice as heavy as a regular human of the same size. Her body is sometimes covered in fur ranging from browns to blacks, with the occasional blond mixed in, though more human looking individuals are noted especially during threshold cases. She has prominent ears, and feet that are built like a second pair of hands that are very dexterous, able to pick up an manipulate objects with ease. The hair that sometimes partially or completely covers their body is soft and short, making a nice cushion for their rock hard muscles, otherwise her skin is soft and ranges in the human norm of colors.
While Girlrillas may not seem too eager to battle, they can hold their own in either poke or sex battles, and usually are favored in a Tamer’s Harem in lieu of the more rocky looking Rock type Pokégirls. A Girlrilla will only take a battle seriously when angered, which includes having her master or harem sisters in danger. Otherwise, she tends to tease her opponent and laugh at her own mistakes. While a Girlrilla is a secondary plant type, she has an oddity of being unable to produce vines. This sometimes puts her at a disadvantage when facing opponents, though Girlrillas in general don't seem to mind. Due to their duel nature, this breed has no particular difficulty facing water or fire types, unlike most rock or plant types. Some tamers choose this breed for that very reason, as being both a rock and plant type helps give tamers a balanced harem in terms of elements.
Feral Girlrillas are known to inhabit mountainous regions, and what an elf is to a forest, a Girlrilla is to a mountain range. It seems that these Pokégirls instinctively know how to make hilly and mountainous terrain thrive, and they do their best work cleaning up after natural or man made disasters. These girls work with other ground, rock, and plant types, to help heal the land after earthquakes, floods, tornadoes and even strip mining. It has even been documented that they assist other plant types with reseeding the local flora in the cases of forest fires.Feral Girlrillas roam in family groups, usually with a head Girlrilla and several of her parthogenic daughters. The head Girlrilla's hair often gains a streak of gray or the fur on her back turning gray should she have any. These 'Silverbacks' are very protective of their other charges, and normally are the first to be captured should a tamer go hunting for the breed. Generally, however, Girlrillas are peaceful if left alone, making their way through the hills foraging for rocks and sweet berries or bananas, while occasionally planting trees. Occasionally, Girlrillas will be found tamed alongside Elf Queendoms, their strength and plant affinity making them good honor guards for the Elf Queen.
The breed's ability to reforest areas doesn’t only extend to ferals, domestics and thresholders have something of a ‘green thumb’ when it comes to mountainous terrain as well, being able to point out where the best places for plants to grow. Thanks to their duel element, Girlrillas are hardy to the cold, unlike most other plant types. Ice attacks only affect them normally, and some of the early researchers were surprised to find Girlrillas romping in snow filled forests. Farmers in Mountainous terrain will sometimes choose Girlrillas over other types because of their hardy to cold nature and their ability to help keep a hilltop farm in working condition.
Girlrillas are enthusiastic about taming despite their low libido, and will try anything once, even the more risqué BDSM type bedroom games that Domina love so much. She will, however, let those involved know if she enjoys it or not. It is not wise to press the issue either, as Girlrillas will resist with as much enthusiasm as she tried the act with. It is not wise to allow a Domina to try and ‘break’ a resistant Girlrilla either, as they become listless in everything they do, and either evolve into a Penance or suicide. When in sex battles, Girlrillas tend to have a playful teasing attitude and due to their low libido they are quite the contenders.
Thresholding into a Girlrilla is rare, but not unheard of. Mostly coming from a family line of Girlrillas or other rock types. The most startling clue for some thresholders is that their hair will start growing rapidly and spreading from their armpits and lower legs. Often though, a thresholder will only experience foot cramps and slight headaches as their ears and feet realign, followed by incessant hunger and cravings for minerals as their body changes in composition and increases in mass.
Banana Penetration (Sex ATK 60) Exclusive to monkey type Pokégirls, a random banana in the pokegirl’s possession is used in much the same manner as a dildo. Obviously, this sex attack can’t be used too roughly or there will be quite a mess.
Breast Drum (ATK/EFT 50) This sonic attack sends out a rhythmic sound that damages the opponent and may cause stun them for up to three rounds. It is produced when a rock type Pokégirl of a C cup or better smashes her fists against her breasts. Needless to say, those who know this move are immune to the technique Nipple Cripple.
Wind up Punch (ATK50-130) This rock type attack is unleashed after the Pokégirl ‘winds up’ or swings her fist, either at the elbow or at the shoulder in a circular motion for at least 5 rotations. The more rotations, the stronger the attack, as this technique somehow stores the kinetic energy of the rotations and unleashes it into the punch.
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GOBLINA (aka GREMLINA), the Crafty Cavern-dwelling Pokégirl
Type: Near Human
Element: Ground
Frequency: Uncommon to Rare (assumed)
Diet: Cooked Meat, Tubers
Role: Miners, Pranksters, Ambush and Trap specialists
Libido: Average
Strong Vs: Electric, Fire, Poison, Rock, Steel
Weak Vs: Flying, Ice, Plant, Water
Attacks: Sand Attack, Concentration, Whistle, Can’t Touch This, Stone’s Throw, Thump, Stomp, Dig, Mud Slap, Earthquake, Resonate,
Enhancements: Night Vision, Endurance x2, Strength x2, Lowered Feral State
Evolves: Hotgoblina (Fire Stone)
Evolves From: None
Goblinas were Sukube’s response to the mountainous guerrilla warfare that some armies took up during the War of Revenge. Known for their brilliant trap making, the Goblinas were a good counter to the entrenched troops when paired up with Murkunts and other dirty fighters. That is, until they began defecting and striking out into their own pursuits. Thought to have been eradicated by the monster flu, they were rediscovered when mining was reinstated a few years after the end of the war.
Physically, Goblinas aren’t very intimidating, standing only 4’ on average with no documented cases of over 5’. They’re not the prettiest of Pokégirls either, having rust to sickly yellow skin, long features and spindly arms and legs. Their bust is usually an A to B cup with rare cases of a busty looking C. While looks alone make them not as popular in most Tamer’s harems, their tunnel making skills make many miners overlook their plain features.
As stated above, Goblinas are capable of coming up with traps, pitfalls, and entrenchments that make the more tactical pokegirls nod in appreciation. Their major drawback is that they tend to only take three things seriously: sex, money, and food. Even Goblinas under the most cruel and totalitarian of tamers will have a cache of money –or three- that he doesn’t know about. Pairing a Goblina up with a Merrowl or a Mistoffeles amuses them to no end and will cause most of them to come up with schemes that really can get rich quick. Just like the Mistoffeles though, this has caused most Goblinas to be banned from gambling establishments.
The feral state of the Goblina is fairly low, as feral Goblinas have been documented as speaking a pidgin common language within their clan. Most Goblinas form into Clans, tending to mine out homes for themselves in hilly or mountainous regions and horde shiny objects (including any precious or semi precious stones they may find). They riddle the area with traps to discourage raiders, which seems a bit hypocritical, since most Goblinas tend to go on raiding parties when their food supplies are low. The raids usually occur in the winter months making more mountainous villages enlist the help of local water or plant type pokegirls to thwart the raiders.
Thresholding into a Goblina is rare, but usually comes from the mining industry, in which case the girl is then given to a fellow miner.
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GODIVA, the Hair-Lashing Pokégirl
Type: Very Near Human
Element: Normal/Plant
Frequency: Uncommon
Diet: Human-style
Role: Hair-care and styling, police Pokégirls
Libido: Average to High
Strong Vs: Ghost, Ground, Rock, Water
Weak Vs: Fighting, Poison, Fire, Flying
Attacks: Tackle, Wrestle, *Hair Whip, *Hair Blade, *Lust Shaker, *Hair Hammer, *Hair Angel, *Hair Wrap, Hair Tentacles*
Enhancements: Hair Manipulation. Hair grows at double human rate. Hair can change consistency to a rubbery substance at will. Enhanced Hair Strength (x3)
Evolves: None
Evolves From: None
These Pokégirls were almost never seen during the war. The reason for this is simple: they blended in and didn't do anything truly destructive. Instead, this breed was simply used to get information. This was, of course, before Sukebe began working on psychic types, and soon after those Pokégirls began production, these were relegated to even more mundane tasks such as administrative and inventory takers. Even after the war, the breed as a whole were among the most commonly tamed Pokégirls for beginning tamers, and even today they are fairly common around civilized areas. The Godiva are noteworthy for how like humans they are, with only their eyes and their hair as the only true give-away as to what they truly are (other than a Pokédex). Almost completely like a human woman, Godivas nevertheless have no less than B-cup sized breasts, though a large C-cup is far more common. Their hair and eyes, however, are the exact same color, but the the most startling difference between Godiva and humans is the fact that the Godiva adore having long hair. Often, their hair is at least as long as the Pokégirl is tall, though even more common is longer. Their hair also grows at a rate that is twice as fast as that of a human's, although they do not grow hair anywhere but from their head. This is assumed to be the main reason that their hair grows so quickly. One quirk about this breed is that they prefer to go nude, no matter what, which also makes them an easy target for tamers. Their hair can be of any color other than brown... but in some cases (to be noted below), this hair color can be seen. Another tidbit of information for tamers to take in is the fact that Godivas cannot sunburn, and instead seem to absorb sunlight like a plant type does.
Godivas have an ability unique to any other Pokégirl species: They have absolute control over the hair on their heads. They can shorten it, lengthen it incredibly, and shape it into almost any form they want. A Godiva can make her hair as dense as a metal staff and use it to strike the opponent or parry a blade, or shape it into wings and fly, or nearly anything else. They are a very arrogant, vain breed, always sensitive about their hair and trying to keep it clean, and they will not, under any circumstances, let a Tamer come in their hair. But they are excellent with oral sex and always swallow, so most Tamers are willing to overlook this. The Godiva is not above using their hair to attack or pleasure their tamer/lover, however, or to bind a target in place to allow them to do what ever they may need to. However, this is only done when the Godiva’s hair changes. The startling revelation of the Godiva’s hair strength was discovered in 22 AS, when a tamer was attempting to tame a feral Godiva. The Pokégirl’s hair changed to a pure-brown color and had the consistency of extremely elastic rubber, but was (and is, for the most part) stronger than any man-made rubber ever devised, both then and now. It took some doing to test this ability among other Godiva, but all seemed capable of using this new-found ability. Since the rubbery strands are easily washable in this form, this Pokégirl can still perform many feats with her hair without worry of stained hair. Godiva don't mind the change at all- in fact, their hair retains its normal sensitivity even in this form, which makes things enjoyable for the Godiva and any tamer that doesn't mind the slightly odd feeling of such thin strands of rubber. The Feral state of a Godiva is similar to that of the Ingenue, with the added problem of their hair doing things at random, independent of what the Godiva wants, which oftentimes leads to all sorts of trouble. It also makes it fairly easy to spot a feral Godiva in a civilized setting.
Thresholds are not uncommon, and those that become Godivas are generally pleased by this, since they're still relatively human and gain beautiful hair to play with. Threshold Godiva also often become police-Pokégirls, their long hair allowing them to capture a target without the need for projectiles, and the fact that their hair is so easily maneuverable makes them perfect for sneaking up on their target to capture it. One thing that Godiva cannot stand, other than getting their hair dirty or coming to harm, is being near an open flame. In either their hair's standard form or the other, both are easily burnable, and fire-damaged hair is something that any Godiva hates. There is little else that can scare a Godiva so much, or piss them off more, than threatening them with a fire-type Pokégirl or surrounding her with flames. Tamers are recommended to recall their Godiva when faced with a fire-type, lest they face the Godiva's wrath at another time. However, this breed enjoys working with water types, as they make bathing much easier. Pairing a Godiva and a Hottie together will usually wind up with the two in a bubbling hot bath, whether it's in a mountain pond or a stream, or even on the beach. Tamers also have reported that the Godiva becomes very aroused when they shampoo and bathe with them, almost instantly jumping up a Godiva's libido a notch.
As an interesting side note, an easy way to make a Godiva happy is to team them with a horse Pokégirl. They will lavish affection on the Pokégirl and even volunteer to tame them when their Tamer is unable or unwilling. Or even join in with the Tamer IS willing/able. Most horse Pokégirls appreciate this, but it scares the hell out of NightMares, who aren't used to people being that affectionate towards them. Domina absolutely hate the Godiva's hair, and some go so far as to shave a Godiva's head in order to play their games with her. Godiva are quickly and easily brought to heel when their hair is threatened, by anyone or anything, and as such their hair is a valuable tool for making sure that a Godiva is kept in line by their tamer or owner. As a result of this, however, no Godiva is considered to be a good Alpha or a Beta- their hair is their second highest priority (when delta-bonded, that is. Before then, it is their highest priority), and anything else is a lesser concern.
Hair Whip (ATK 20) The Godiva forms her hair into a long whip and lashes it at the opponent.
Hair Blade (ATK 45) The Godiva forms and tightens her hair into a long, sword-like blade.
Lust Shaker (ATK 40) The Godiva forms her hair into several tentacles tipped with long spears and stabs them forward rapidly, over and over again.
Hair Hammer (ATK 60) The Godiva forms her hair into a large, heavy hammer and slams it down on the opponent.
Hair Angel (EFT) The Godiva forms her hair into giant wings, and can fly for several turns.
Hair Wrap (ATK 20) The Godiva extends her hair and wraps it around the opponent in a crushing grip. The opponent can fight their way free, however, after 2-5 turns.
Hair Tentacles (S.ATK 40) As in the Lust Shaker, the Godiva forms her hair into tentacles, although the tentacles are now smooth, blunt phalluses at the tip. She wraps up the opponent and proceeds to violate them with her hair.
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GOTH, the Nocturnal Near-Human Pokégirl
Type: Very Near Human
Element: Dark
Frequency: Uncommon
Diet: Human-Style Foods
Role: Pets, menial laborers, Swing Shift.
Libido: Average
Strong Vs: Dark, Ghost, Psychic
Weak Vs: Bug, Fighting
Attacks: Spin Kick, Claw Swipe (Wannabe Vampire Sub-type), Heart of Darkness, Teleport (Loner Sub-type).
Enhancements: Enhanced Strength (x1.5), Enhanced Speed (x2), Enhanced Endurance (x2), Enhanced Durability (x.1.5), Night Vision, Enhanced Immune System (x3), Danger Sense (Loner Sub-type only), Emotional Aplification Aura (Poetic Sub-type only), Reinforced Fingernails (Wannabe Vampire Sub-type only).
Evolves: Megami (Sarcastic Sub-type: Mechanism Unknown) , Vampira (Wannabe Vampire Sub-type: Dark Stone), Drag King (Makeup Artist Sub-type: Forced Evolution), Psi-Vamp (Poetic Sub-type: Moon Shard), Loner (Loner Sub-type: Normal)
Evolves From: None
Goths are an oddity amongst the myriad breeds of Pokégirl; although, like 'Joy's and 'Jennies, they are human creations, they seem to serve little actual purpose. In fact, this led, after their creation by a deviant faction who claimed to have found a hidden repository of Sukebe’s unused designs, to heavy laws restricting the creation of new Pokégirl breeds in many leagues. The Goths themselves, though, seeming harmless, were mass produced for a few years before being turned over to breeders when their popularity as pets became apparent. As to the claim of them being designed from Sukebe’s plans, it, combined with some of the strange attributes of the breed and the fact that they were among the first breeds to be kept as pets have caused speculation over the years as to whether they might have been intended more for the benefit of humanity than for the War, if he truly did design them.
Such speculation, although generally refuted by scholars, has its basis in the fact that five distinct sub-types of Goth exist, four of which seem to have little advantage; the Sarcastic Sub-type, the Wannabe Vampire Sub-type, the Makeup Artist Sub-type, the Loner Sub-type, and the Poetic Sub-type. All five tend to share the same physical attributes, however; similar to the trend of pre-Sukebe fashion they were named after, Goths generally have very pale skin, red, black, or violet eyes, and dark hair, with black being the most prevalent. Despite being almost perfectly human beyond that (with height and beast size averaging at 5'5" and B-cup respectively), however, Goths' bodies tend to react badly to sunlight; their skin sunburns extremely easily, their eyes have trouble accommodating the brightness, and panic seems to come easily, causing them to act very unpredictably. As such, it is advisable to keep Goths from direct sunlight if at all possible; umbrellas are a common solution, and one that many Goths appreciate and enjoy.
It is in mentality that the different sub-types diverge, though; Sarcastic Goths are, strangely, the most popular sub-type. As their name suggests, they tend to be rather, well, sarcastic. One would imagine that this would have quickly led to the downfall of the sub-type, as few humans appreciate such behavior, but strangely, many Goth owners claim to find the trait endearing, and many enjoy verbally "sparring" with their Goths. Studies undertaken more recently have indicated that, indeed, the Sarcastic nature of the sub-type is partially playful, but also a defensive mechanism against the world. As such, many Goth enthusiasts feel that getting a Sarcastic Goth to let down her guard is a great achievement and strive to do so. Naturally, like Mini-tops, Sarcastic Goths have fanclubs in many leagues.
Vastly less popular is the Wannabe Vampire Sub-type. Although it is not surprising, in a breed so akin to actual vampires, that such "fangirlism" would occur, but it is nonetheless, to most, an annoying trait. Wannabe Vampires tend to, if allowed, act and dress as if they were the real thing, with many even overdramatising the affair. Elaborate capes, false fangs, claw-like nails, affected accents, and even interest in magic are not uncommon traits among the population of Wannabe Vampires, most of which make them of little interest to all but fellow vampire enthusiasts. Interestingly enough, though, upon meeting actual Vampires, Wannabe Vampires are rarely impressed; some even feel vastly disappointed by the fact that their idols are little like they'd imagined. Perhaps this is why only this sub-type evolves into Vampira on contact with a Dark Stone, but the evolutionary aspect of Goths is something that, even after three hundred years, remains difficult to explain.
The third Goth sub-type, the Makeup Artist, is also the median in popularity; although they aren't as popular as Sarcastic or Poetic Goths, they don't really have any traits negative enough to make them actively disliked. Generally, as their name indicates, Makeup Artist Goths are obsessed with changing their appearances via cosmetics. However, although the average Makeup Artist is likely to prefer expanding upon the default Gothic fashions, it is not unusual to see others who've been subverted into less bizarre styles by their tamers. Such specimens have found a niche in the fashion industry alongside Seamstresses and members of the Artits line, which generally works out well.
Fourth is the Poetic sub-type, the second most popular of the five and perhaps the most useful. Poetic Goths are, in most cases, poets, a fact that is in and of itself unexceptional. However, the poetry written by this sub-type, if read by its author, has an almost insidious effect upon the audience. Research indicates that, despite lacking an official Psychic typing, Poetic Goths subconsciously tap into low-frequency psionic powers when presenting their work. This then causes whatever emotions that the poetry inspires in its audience to be amplified rather strongly, with little variance in magnitude of effect based on subject matter; all types of poetry have roughly equal effect, though the most common themes are dark and depressing. Sadly, however, Poetic Goths do not seem to display any further evidence of Psychic abilities, a fact that saddens many of their fans. Still, it has not stopped the sub-type from becoming extremely popular with politicians...
Finally, the least popular and most...'affected' of the Goth sub-types is the Loner. Loners are generally "free spirited," a fact that compounds with the wanderlust and agoraphobia, leading most to prefer to be alone... even when they have a master. Unlike the sarcasm of the associated sub-type, few find this traveling desire of Loner Goths to be endearing or even acceptable, which has also made Loners the rarest sub-type, with most having died off or gone feral. However, when a master does accept a Loner Goth, he would generally be wise to ensure that she has an anti-capture collar equipped; although most Loner Goths are teleport-capable, there are obvious risks of a Pokegirl traveling alone. The trait does have one useful application, however; due to their teleportation-capabilities, Loner Goths make excellent scouts, and, in some cases, offer lazy tamers a safe, easy way to move between towns/cities.
As one might imagine, none of the known Goth sub-types are particularly good combatants, although any could plausibly be trained into such, but few consider this worth the effort; the only natural advantage they have is a peculiar resistance to poisons and infection. Thus, those Goths who are not evolved into more physically capable forms are found as either pets or in menial/clerical positions, as with Ingénues and Bimbos, barring certain sub-types. They aren't particularly suited to sex battles either, but nor do they have any disadvantages here; the pleasure threshold and taming preferences of an average Goth are nothing out of the ordinary. Goths, like other Very Near Humans, have a fairly light feral state, becoming very depressed, depressing, and morose, but not really dangerous. The breed is also a fairly common threshold result.
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G-POINDEXTER, the Intellectual Pokégirl
Type: Very Near Human
Element: Normal
Frequency: Uncommon (Moderate-to-Pro-Rights Leagues), Very Rare (Anti-Rights Leagues)
Diet: Human-Style Food
Role: Librarians, clerks, secretaries, research assistants
Libido: Low
Strong Vs: Ghost
Weak Vs: Fighting, Magic
Attacks: Drone, (others)
Enhancements: Enhanced Flexibility (x2), Enhanced Endurance (x5), Knowledge Specialty, High Intelligence, Total Recall, Low Feral State
Evolves: Supe-bra Genius (normal)
Evolves From: None
G-Poindexter (or G-Points, as many call them) are a different breed than most Pokégirls, and not just genetically. Definitely a breed never designed to stand on a battlefield, they're also far removed from the overbearing sexuality of Succubi or other high-libido'd breeds. Rather, they are the rare specimen of Pokégirl intellectuals to whom the allure of a well-written book surpasses that of a heated battle or a thorough taming. Naturally, this has hardened the heart of the average tamer against the breed, but they have, in turn, become extremely popular with the more intellectual humans and those who wish to be thought of as such. Particularly in Universities (where their total recall and high intelligence are invaluable to the point that they have heavily supplemented Graduate Students in the role of research assistants), G-Points are a quite common sight in the more intellectually-oriented levels human society.
Physically, though, the breed isn't particularly notable, save perhaps that, although few are born with optical defects, the amount of intensive reading and similarly eye-straining activities most partake of often results in a need to wear glasses. This fact is another reason they are not popular with tamers, as such glasses tend to be expensive and fragile, but to more well-off owners, it is sometimes seen as an advantage, the glasses giving them something of a cute, almost...vulnerable affect that few Pokégirls can manage. As such, they're the breed most commonly seen to wear glasses; if one encounters a Very Near Human type adorned with them, she is more than likely a G-Point. However, beyond that, their appearances span the normal range of the VNH spectrum with the only other noticeable trend seeming to be a preference to keep their hair up in somewhat severe styles. Attire doesn't seem to be much of an issue with the breed, although there is a general tendency to prefer, when allowed to choose, garments that are, although not unattractive per se, far less revealing than those preferred by many breed, perhaps seeking to differentiate themselves from other, more sexual VNHs that are oft kept as pets.
Mentally, though, as one might imagine, G-Points are quite a cut above most of Pokégirldom. Not only are they more intelligent than the majority of breeds, but, unlike even most other intelligent breeds, their mindset is geared toward intellectual pursuits. This generally manifests itself as the G-Point choosing a particular field of study, often dictated by her master's wishes and her resources, then throwing herself into it with gusto. Therefore, although she can certainly retain interest in other areas (and, if given access to it, many G-Points will become avid readers of fiction in addition), this field becomes her specialty, and with the ability to perfectly recall all aspects of it, this makes the breed ideal for pursuing research in fields such as mathematics, particularly since their endurance literally lets them read and work for days on end. However, it is not common to find a G-Point who has interest in the applications of her work to the real world; in keeping with the "intellectual" attitude, most of the breed is more interested in theory than in practice, and so it is usually her master who will be able to take the credit for any applications of the theory, which is another drawing point. In that regard, one might say that they have replaced Graduate Students in another role as well, although less so in more liberal leagues where a G-Point are her master are commonly seen as co-authors in scientific journals and other such media.
In any case, the actual mannerisms of the breed vary a great deal, but the stereotypical G-Point is seen as being conservative, stuffy, and conceited. This is an image that many G-Points resent, but one that they may unintentionally play into; although almost none will acknowledge it, the reason that "Drone" is listed as an attack despite the breed being almost universally (barring a select few whose knowledge specialty is in an area that leads to combat ability) unsuited to battle is that they have a tendency to, well, drone. That is, once a G-Point feels that there is some need to explain something related to her specialty, she will often proceed into an elaborate, often monotonous lecture that would be absolutely fascinating... if the audience had any idea at all of what she was explaining. They usually do not, however, because it is a common failing amongst G-Points to not only lose track of time whilst lecturing, but to forget what relevance their lecture had to the original subject and digress heavily. Some owners find this adorable, whilst others tend to find it irritating and punish the 'girl until it no longer happens. In any case, their actual personalities can vary beyond that, with some being happily outgoing, but introversion and shyness being far more commonly seen. It should also be noted that, due to an apparent inherent ability to become literate at an accelerated rate, the breed is looked down upon in many restrictive leagues, and even outright banned in others.
When it comes to taming, though, as previously noted, G-Points as a whole are a fairly nonsexual breed. In addition to, with a low libido, not needing much taming, their intellectual attitude makes most members of the breed somewhat adverse to being tamed in excess, particularly if said taming is disruptive to their studies. Naturally, it is possible to metaphorically beat this quirk out of them and turn them into quivering nymphomaniacs with effort, but this generally damages their ability to be useful in a more general sense, and so most of the G-Point owner community frowns upon it heavily. However, this does not at all mean that it is impossible to stimulate the libido of a G-Point without making her useless; several workarounds have been discovered for the problem over the years. The easiest and most obvious of these is, ironically, to share an interest in her specialty. Many G-Points will become extremely aroused by stimulating discussion of her subject matter, and therefore those who go their whole lives with the same master who inspired her specialty tend to be more sexually active than those traded to masters that do not have an interest in their specialties. This, however, has been observed to be, on the whole, more a result of having someone able to understand and respond to her than of fetishism for the subject itself, which thankfully prevents most from attempting to initiate taming until the discussion is concluded.
However, when this is not possible, it has been observed that many individuals, particularly those who are allowed to read fiction regularly, will react very well to romantic situations. Therefore, with a little added sophistication and the right presentation at dinner...it can be quite easy to fluster a G-Point into a night of satisfying taming, and many owners have found they come to enjoy the role-playing as well. Some, in leagues such as the WAPL, have gone further, in fact, but that not a relevant subject. In any event, the third method that commonly works, discovered when a survey found that G-Points working in libraries had a significantly higher sex-drive and tendency to experiment, is to arouse her curiosity with erotic literature. A G-Point reading poignant stories that include elaborate, esoteric debauchery is more likely to desire taming so that she can test the accuracy of the book's descriptions than a G-Point who has a stereotypical view of taming as an unintellectual (if pleasurable) necessity that will just interrupt her studies if encouraged. However, if taken too far, this can become detrimental to her relationship with her master, as a G-Point who becomes overly fascinated by studying the dynamics may not only desire to take on inopportune lovers, such as rare breeds of human females, but make accurate (and often mildly offensive) comparisons between them. Needless to say, few of this sort last long. In a similar vein, it should be noted that busy owners ought take care in the use of any one of the above techniques; some have found retrospectively that they preferred their G-Point in a less amorous state, as the latter can be somewhat disruptive and increase the amount of attention that the Pokégirl requires drastically.
However, one should also take care not to let her slip into a feral state accidentally, as it is extremely dangerous to do so; a G-Point who is going feral slowly, almost unnoticeably, begins to lose her ability to think rationally. Therefore, she will begin to work sloppily, making small mistakes, drawing the wrong conclusions, misinterpreting data.... And, often, it's not noticed by an owner who has less knowledge of the subject than she does, especially since she'll usually defend her flawed reasoning vehemently. Therefore, an incautious owner could easily submit an utterly absurd paper written by his feral G-Point without ever realizing it.... Definitely something to be wary of. G-Points are also a fairly common threshold amongst intellectually-prominent families, as they are most likely to incorporate the breed's blood into their family lines. Most threshold cases don't mind overmuch, though, since it closes less doors into high places than many thresholds.
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GROWLIE, the Puppy Pokégirl
Type: Animorph (Canine)
Element: Fire
Frequency: Uncommon (Crimson, Indigo)
Diet: near human diet (omnivore, but mostly fish and nuts)
Role: originally tracking and frontline, make excellent pets or police Pokégirls
Libido: High
Strong Vs: Bug, Fire, Ice, Plant, Steel
Weak Vs: Ground, Rock, Water
Attacks: Flamethrower, Ignite, Growl, Slash, Bite, Tackle, Takedown.
Enhancements: Enhanced Strength (x4), Enhanced Olfactory Sense (x6), High endurance and loyalty
Evolves: Growltit (Normal, experience needed)
Evolves From: Goth (Sarcastic Goth sub-types only; Fire Stone)
Loyalty, this is the first trait that comes into mind when one thinks about a Growlie and this reputation is well earned. Besides being extremely loyal, Growlie also has a brave and trustworthy nature, it will fearlessly stand up to bigger and stronger foes to protect its tamer from harm. Growlie along with Kittens and Catgirls were one of the breeds to fiercely battle Mao during the Rebellion, their loyalty to their owners being so strong that to break it leaves the Growlie crippled both physically and mentally. They simply do not betray their masters, being loyal to the end.
Growlie has a distinctive appearance; the canine features with the red fur with black tiger stripes down her back, arms, legs and tail is complimented by blonde hair on the top of her head and a short soft blonde fur on her chest, stomach, groin and inner thighs. Growlie has a nose which grants them a greatly enhanced sense of smell allowing them to follow scent trails days old, making them excellent trackers. Their high endurance means they will track a target for days even weeks and when they finally catch up their enhanced strength means they can quickly overpower and bring down the target.
This combination of traits not only makes Growlie an excellent pet but also makes them one of the few Pokégirls ideally suited for police work along with others such as Tigress. Once a Growlie is selected for police duty they are assigned and bonded to a partner then both the Police officer and the Growlie go on an intensive training course that taxes both the Officer and the Growlie. By the end of the course both the Officer and Growlie forge a strong partnership allowing them to function better as a pair, instinctively understanding each others strengths and weaknesses. The Growlie will also learn methods of tracking and taking down criminals which makes them superior combatants than pet owned Growlies.
Growlie is a popular pet Pokégirl and often considered members of the family much like Kittens, Hounds, Pidgies, Evas, Bunnies and Titmice however they do not share quite the same level of popularity as the others because they require such large amounts of love and attention. Another Pokégirl is recommended as the Growlies can then occupy themselves by 'playing' with the other Pokégirls. They are very competitive with any and ALL amorous or lustful Pokégirls.
Growlies are often found in a large family with at least one other Pokégirl for this reason, their intelligence is such that they are quite capable of doing any job a human can do although their favorite job will be patrolling and protecting the family home which they consider to be their territory.
Unlike most canine types, Growlie gets on well with cat type Pokégirls especially when both discover a mutual love of fish and love of play. On the opposite side of the spectrum, it's strongly suggested that you _not_ have any of the Domina-type Pokégirls, though. Growlies and Domina-types do NOT like each other.
Feral Growlie are very protective of their territory, they will bark and bite fiercely to repel intruders from their territory; however they will not viciously maul or kill their opponent like some feral Pokégirls but instead aim to drive their opponent off. The favored territory of a Growlie would be near a river or large stream running through forest land, predominately because Growlie are omnivores like humans but particular like nuts and fish as their primary diet, nuts mostly only available in forest land whilst fish are obviously only available around large water sources. Growlie are excellent at foraging for food in the wild making them idea for tamers who will be spending large amounts of time in the wild, also due to their love of fish they are awesome fishers which is odd for a fire type!
One must be careful though, in the wild Growlie tend to form packs which have a similar intense loyalty to each other akin to that they develop with their tamers, any attempt to harm or Pokéball any member of the pack is likely to incite a violent response from the entire pack, worse yet the captured Growlie will refuse to bond to its owner and will attack once released from the Pokéball before attempting to return to its pack by backtracking the tamers scent unless heavy mental conditioning is applied.
If one wants to capture a feral Growlie without trouble then the entire pack must be caught together or the individual Growlie must be encouraged to come willingly with the tamer though whatever methods.
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GROWLTIT, the Warm And Fuzzy Pokégirl
Type: Animorph (Canine)
Element: Fire
Frequency: Uncommon (Crimson League)
Diet: near human diet (omnivore, but mostly fish and nuts)
Role: originally tracking and frontline, make excellent pets or police Pokégirls
Libido: Average (High if other amorous Pokégirls in area)
Strong Vs: Bug, Fire, Ice, Plant, Steel
Weak Vs: Ground, Rock, Water
Attacks: Flamethrower, Rage, Fire Spin, Fire Blast, Growl, Slash, Bite, Tackle, Takedown, Quick Attack.
Enhancements: Enhnanced Strength (x7), Enhanced Speed (x3), Elemental-based powers, Endurance
Evolves: Denmother (Special, giving birth), Sparkanine (Thunder Stone), Huskie (Ice Crystal)
Evolves From: Growlie (Normal, experience needed)
Growltit is the evolution of Growlie, its appearance is still similar with that of Growlie as it retains the canine features with the red fur with black tiger stripes down her back, arms and legs. It is the blonde hair on the top of her head that changes becoming wilder and spikier, the blonde fur on her chest, stomach, groin and inner thighs also changes, becoming longer and more pronounced. The most dramatic change is that of Growltit's tail which changes from being red tiger striped fur to being the same long blonde fur as on her chest and the addition of long blonde fur down her arms and her lower legs.
Muscles on Growltit are much more visible than they were when she was a Growlie, her new form visually showing her increased strength, speed and greatly improved endurance. Other improvements over its Growlie form include greater access and control over its fire elemental powers, it is now far more capable of using powerful fire based moves against its enemies.
Growltit has a much more laid back attitude and lower libido except when an amorous Pokégirl comes onto their master at which point they can get very defensive over their masters unless they are used to the other Pokégirl. The laid back attitude means that Growltit will sleep more often when it has the free time instead of hunting down her master and demanding attention, they can often be found asleep, curling up with cat type Pokégirls in a patch of sunlight, a sight which can melt most hearts.
It still has a preferred diet of nuts and fish although is now more prone to sharing its fish with cat types and not provoking a food fight over who gets the last fish. Its skill as a fisher increases thanks to its speed and faster reflexes; it is also much more patient in waiting for its food ensuring it doesn't lose a fish due to impatience.
Pet owners tend to favor Growltit over Growlie because she becomes much less demanding for their time and affection allowing them to get on with other things. Growltit still likes cat type Pokégirls, able to keep both itself and the cat type amused for endless hours but unfortunately they still don't like domina types and it is _NOT recommended to have them together in any fashion.
Growltit gains increased popularity over Growlie because of her calmer attitude and no longer needing another Pokégirl to keep her distracted, bringing her up to the same level of popularity as Kittens, Hounds, Pidgies, Evas, Bunnies and Titmice when it comes to the pet market. They still make excellent pets for home security, tirelessly patrolling and protecting the family home.
Growltit is a difficult evolution to reach, requiring Growlie to be quite powerful and experienced in fighting before it will evolve into Growltit. This is why the police force train the much easier to acquire Growlie to be police Pokégirls rather than Growltit which seems to be even more suitable for police work. Those planning on breaking the law however should be wary, any Growltit serving in the police force is likely to have long years of experience and much less likely to be thrown off during a pursuit. Her increased speed, endurance and strength can bring most chases to a quick end even those which require tracking the target across large areas of wilderness.
The increase in Growltit's speed means it is hard for their human partners to catch up by foot, so the Growltit is given much more autonomy even in less liberal leagues. Human partners of Growltit tend to have motorbikes to help them keep up with their Pokégirl when she gets moving.
Growltit can also be found in daycare centers and schools in the more liberal leagues as they are considered damned near human and trustworthy enough to be around kids. Children especially the younger ones love them as they are warm and fuzzy, thus great to cuddle with. This is something that the much more active and demanding Growlie couldn't do, for fear it might accidentally harm the children with its more boisterous attitude.
In the wild Growltit's tend to be the pack leaders as long as there are no Denmother present, leading and controlling the pack throughout their daily lives, packs with a Growltit leading them tend to be more close knit and intelligent since Growltit has a slightly more intelligent feral state. The pack will have sentries on watch and will regularly patrol their territory making it more difficult to sneak up on the pack. The Growltit itself will develop slight maternal instincts over those under her causing her to look out for her fellow pack mates far more than normal but this is nothing compared to the instincts she will develop if she evolves into Denmother.
Attempting the capture of a unwilling Growltit is strongly discouraged, not only will you run into the same problems as attempting the capture of a unwilling Growlie but it is one of the few circumstances which can encourage the Growlie pack to leave their territory, in this case to track down their missing leader. This can lead to the unfortunate tamer getting attacked in the middle of the night by an entire pack of angry Growlies, not something that you want to be woken up to. It is recommended to either catch a willing Growltit or get a Growlie and train it up.
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GUNTIT, the Markswoman Pokégirl
Type: Near Human
Element: Steel
Frequency: Uncommon
Diet: Omnivore
Role: Mid-range combatants, projectile weapon maintenance
Libido: Average
Strong Vs: Bug, Dark, Dragon, Flying, Ghost, Ice, Normal, Plant, Poison, Psychic, Rock, Steel
Weak Vs: Electric, Fighting, Fire, Ground
Attacks: Shot, Plasma Blast, Plasma Charge
Enhancements: Enhanced Accuracy, limited metamorphosis (left or right arm only)
Evolves: GunValkyrie (Ceremony Evolution; see below), Ballisticunt (Diamond Stone)
Evolves From: None
A Pokégirl that was once considered extinct, she was originally used alongside Tank Vixxen types during Sukube’s War in order to provide ranged support until their partners could successfully breach human weapon platforms, such as APCs and Tanks, and turn them against the humans. After the war, because of their success during it, humans hunted them down until none could actually be found anywhere in the world. It wasn't until around 88 AS that the first Guntit Pokékit was born, to the surprise of her mother, who was a GunValkyrie. Since then, and ever since the tech-type Pokégirls have been breeding, this breed has come back into existence. Breeding program in most leagues have resulted in almost an over-saturation of these pokegirls, and by 220 AS the Guntit had become Rare. By modern-day (300 AS or so), they are now Uncommon throughout the world. Researchers believe that the main reasons for this is that the Guntit is amazingly adept at the creation of projectile weapons, and many today are used in the manufacturing, repairs, and maintenance of such weapons throughout the world. Even on pirate ships, they have been documented as taking care of the cannons that are mounted on them.
These Pokégirls are being introduced into police forces throughout the world as a result of their capacity with projectile weapons. Like their evolved state, the Guntit possess energy weapons, but only one, and are also are very competent with handguns, rifles, shotguns, and other weapons that the police use. Most police stations employ at least one Guntit in a maintenance role, if not several in active duty roles that also include what was once known as SWAT teams in pre-Sukebe times. This breed get along well with OfficerJennies and Growlies, although for the most part are embarrassed at how touchy-feely a Growlie can become towards them, especially in the midst of a mission.
The Guntit look much like human females, though they prefer to wear skin-tight armor over their bodies. However, their left or right arm, depending on which hand they favor, can change into an energy weapon that is akin to the pulse weapons humans used during the Revenge War. This energy weapon extends from their elbow to where the tips of her fingers might reach, and look like a gun-barrel. However, Researchers have discovered that the weapon is actually a plasma cannon that gets its power directly from the Pokegirl’s small plasma reactor core. Using this often wears the Guntit out unless they train often, and so they tend to use standard projectile weapons instead until they manage to train enough to be able to use their plasma cannon as often as needed. Until that point, a Guntit can fire her Plasma Blast technique three times for every four levels that she is (so at level 20, she can fire her Plasma Blast attack up to 15 times) before needing to rest. With training, the Pokégirl can double that capacity.
Guntit make for completely lousy sex battlers, and instead they focus on their normal combat skills, which are far greater in capacity. They can even power up their main technique, the Plasma Blast, using the Plasma Charge technique without using any additional stores of their energy, although while charging she cannot use any other technique. She can also reload any weapon within seconds, assuming that she has the ammunition required to do so. However, because of her reliance upon her projectile weapon skills, the Guntit do not normally bother learning hand-to-hand combat skills... And as such, are completely at any martial artist Pokégirl’s mercy. Some human martial artists have even been known to defeat Guntits that don't wear armor, which have led to rumors throughout the world that humans are gaining on Pokégirls in terms of capabilities.
This researcher suggests that any tamers that think that they can take on any average pokegirl be sent to a psychiatrist for a mental evaluation ASAP.
Plasma Blast (ATK+25): A single shot of energy that is blasted from deep within the Pokégirl’s plasma generator. Can only be used three times for every four levels that the Guntit is in experience.
Plasma Charge (ATK+50): This technique adds its power to the Plasma Blast. However, no other technique or attack may be used in the turn that this one is used. The barrel of the Guntit's weapon will glow when the charge is ready to be fired. An attack of any type that this Pokégirl is weak to will disperse the Plasma Charge.
Ceremony Description
Elemental Stones Needed: Two Thunder Stones
Area & Time Conditions: Anytime and anywhere where it is raining.
Ceremony Itself: The Guntit must fast for a week- no food, no sleep, only drinking water. No tamings. All she can do is meditate, while wearing her plasma generator slowly down to dangerous levels On the seventh day, it must be raining. The Pokégirl must hold both Thunder Stones in her hands, one in each and pressed against each other until the rain ends, whether this is a few minutes or days, and the Pokégirl cannot move from where she is. If successful, the stones will be absorbed and the Guntit will evolve into a GunValkyrie. If unsuccessful, the Pokégirl must try again after recovering from the ordeal. The stones will still be usable.
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GYPSY, the Travelling Music Pokégirl
Type: Very Near Human
Element: Bug
Frequency: Uncommon (Blue League, Noir League), Rare (elsewhere)
Diet: Vegetarian, will accept Pokéchow, has a fondness for flowers
Role: Entertainers, Cartographers, Guides, Escape Artists
Libido: Average
Strong Vs: Dark, Fighting, Ground, Plant, Psychic
Weak Vs: Fire, Flying, Rock, bird Pokégirls
Attacks: Tackle, Takedown, Sing, Dance techniques, Dodge, Honey, Honey Syrup
Enhancements: Photographic memory, Enhanced Agility (x2), Trap affinity
Evolves: Gypsy Moth (Sun Stone)
Evolves From: None
Gypsies were among the first Pokégirls to be Tamed during the Revenge War, mainly because they were among the least dangerous. They had no major battle role during the war, however their role was important. They mapped out areas of human encampments, pointing out traps and hidden sniper areas. Their natural instinct to find, disarm, or otherwise totally avoid hidden traps and snipers made it possible for Pokégirl forces to invade fortresses and installations that were otherwise impenetrable. Even more complicated electronic traps and locks stood little chance against the Gypsy’s inborn ability to escape. And with their photographic memory, they were able to recall memories of tech, bonds, or traps they had seen or experienced at any time, making them difficult to hold in any situation. When Pokégirl troops were captured for interrogation, Gypsies would be sent in to aid rescue teams of Kunoichi, Amazons, and other more stealthy or powerful types, helping them get through security with relative ease. After the Revenge War started to die down and people started realizing that Pokégirls could be tamed, a concentrated effort was made to get the clever Gypsies on the side of humanity.
Gypsies are elegant, beautiful Pokégirls. They have dark skin with light colored hair, their only real bug-like features being their compound eyes, small antennae, and light chitinous armor around their shoulders. They usually favor long, flowing garments that give the impression of a harem girl or other similar role. Their Feral state is very light, leaving them with near human intelligence, enough to manipulate objects and use simple devices without incident, although since Gypsies tend to travel in packs called ‘caravans,’ finding them completely Feral in the wild is a very rare thing. They can, however, be found easily, as all one has to do to find a Gypsy caravan is to track down the sound of music. Feral Gypsies love to sing more when feral, some even having musical instruments with them. While Gypsies themselves are mostly non-violent, they will occasionally have a Gypsy Moth or two in the caravan to help protect them, so be wary when confronting them.
Gypsies are very social Pokégirls. They like being with people, like having people around them. They get along superbly with other Pokégirls in harems, and love to perform dances for their harem mates and especially their Tamer. Moogirls, Divas, and Bardesses in particular enjoy the company of Gypsies. In terms of Harem usefulness, they are best suited for Tamers who frequently travel in the wild. They have a natural instinct to get out of traps and prisons, including a natural ability to get out of Pokéballs any time they want. Which can be annoying and inconvenient at first, but the potential usefulness of Gypsies far outweighs this otherwise minor issue. Gypsy caravans are frequently employed as cartographers, trading food, supplies, and taming in exchange for mapping out the land and pointing out the safest path. Many Tamers use their Gypsies as wilderness guides, their natural ability to sense out dangerous areas a boon to many.
The two worst fears a Gypsy has are being imprisoned and being alone. They have severe claustrophobia, and cannot stand being inside or underground for any longer than what is absolutely necessary. Also, Gypsies are deathly afraid of solitude. It has been proved by Pokégirl psychology experts that they NEED to be with at least one other person to keep their sanity. (This is also probably why they never stay in Pokéballs, as it produces a feeling of solitude.) Seeing a single Gypsy in the wild is considered to be scientifically impossible. If you catch one of a caravan of only two, then you have caught the other one as well whether you like it or not. They have a lesser psychological quirk of a strong desire not to stay in one place for a long while, but most Tamers that employ Gypsies travel a lot anyway.
In terms of Taming, Gypsies will accept almost all positions, however they greatly prefer to be outdoors when Taming. A Tamer willing to tame them under the stars will find their Gypsy to be very loyal. Thresholding into a Gypsy is not unheard of in the Blue League and Noir League. It is much rarer elsewhere, however.
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HAND MAID (aka CYBER-DOLL) - the 1/6th Scale Maid Pokégirl
Type: Very Near Human
Element: Electric/Magic
Frequency: Uncommon (Mountain League), Unknown Others
Diet: Human Style Food, Milk
Role: Housekeeper, Maid
Libido: Low
Strong Vs: None
Weak Vs: Electric, Water, most Types
Attacks: Smile, Thunder Shock, Thunder Wave, Cheer, Kawaii Look, Slap, Jolt, Whip*
Enhancements: Aura of Cute, Enhanced Agility, Empathy
Evolves: Hand Maid Mk.2 (Dream Stone), Video Girl (Networking stress)
Evolves From: Doll, Maid Yvette (mechanism unknown)
Hand Maids are unusual Pokégirls. In appearance, they look exactly like a human maid or a Maid Yvette, but there is one noticeable difference...they are only 1/6 the size of normal Pokégirls. Unlike other Magic-type Pokégirls that can shrink or enlarge themselves at will, HandMaids remain at their doll-like size. Their bodies are 100% perfect scale, and everything’s fully functional.
One of the reasons Tamers do not like having a Hand Maid in their Harem is the thought of how to go about Taming. Since they are 1/6 their size, Taming the natural way is out of the question, and trying to use other “toys” to complete the job they fear injuring them. This always amuses Hand Maids, since many enjoy seeing their Tamers get frustrated trying to figure out how to Tame them. Hand Maids do not require a lot of Taming sessions to keep them from going Feral. It has been noted that sometimes just being able to make their Tamer’s happy keeps a Hand Maid from going Feral. Hand Maids can wear down their energy supply very quickly, and since they are also an Electric-Type, they can recover this energy by plugging themselves into a Computer/Pokédex via an USB cable, though they tend to want to connect the cable to themselves alone.
Hand Maids always try their hardest to keep their Tamers happy, even if they nearly exhaust themselves doing so. Imagine trying to cook or clean for someone 6 times your size, using their things? Be warned, Hand Maids can easily get sad if they believe that their hard work doesn’t make their Tamers happy. They tend to be always cheerful, polite and helpful, and just being with them for a few minutes can almost make anyone smile.
Due to their size, and usefulness in battle, some Leagues (Like the Mountain League), do not count Hand Maids towards a Tamer’s Harem Limit, since they don’t need to be carried around in a Pokéball when a pocket will do. Most Hand Maids can be seen in Pokécenters or Laboratories helping out, and cleaning what they can.
A recent discovery took place when a Watcher decided to use his Hand Maid as a wireless internet connection to send his materials and documents electronically for a thesis that he had finished. However, the strain of using her energy and internal systems, despite the accessories that she had been using, caused the Hand Maid enough stress to shut down for six hours. Although thought to have been simply out of energy, the tamer proceeded to plug the pokegirl into the expansion port via their accessory 'tail.' When she came to finally, after six hours, the tamer was shocked to find that her body was gone and in her place was an exact holographic duplicate. She had become a Video Girl. Subsequent testing resulted in the same evolution for both Hand Maids and the Hand Maid mk.2s, resulting in both breeds slowly becoming much more sought after.
*Whip Attack - Using their USB Re-charge cable, a Hand Maid can utilize it as a whip, much like a Domina does, but 1/6 the scale and damage.
*CL Notation: Many lab researchers have taken pity on the Hand Maids, famed researcher Washu Hakubi especially, and allow them to work in their labs. Washu has been researching devices to allow the Hand Maids to 'grow' to normal proportions, but she understands that some Hand Maids will not desire to 'grow' and that the chances of the Hand Maids ever learning a technique to enlarge themselves naturally is minimal.
**Extra CL Notation: One high-level Hand Maid has been observed using her USB cable to fire a micro-sized Hyper Beam at a Team Rocket clone group, but fainted immediately after. This brave act has increased the proposed usefulness of the Hand Maid in lab defense, especially if they can develop the reserves necessary to fire multiple shots.
***Extra EXTRA CL Notation: In a bizarre turn of events, Washu has found that the enlarged Hand Maids seemed to have a higher reproduction rate than their unenlarged counterparts, all of them bearing five to ten children, instead of the usually one to two of their normal-sized counterparts.
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HAND MAID mk. 2 (aka CYBER-DOLL UPGRADE) - the Full-sized Maid Pokégirl
Type: Very Near Human
Element: Electric
Frequency: Uncommon
Diet: Human norm (dislikes red meat)
Role: Housekeeper, maid, secretary, independent battery source
Libido: Average to High
Strong Vs: Water, Flying
Weak Vs: Rock, Ground
Attacks: Smile, Jolt, Thunder Wave, Cheer, Kawaii Look, Slap, Thunderbolt, Leap, Tail Whip.
High Levels Only: Hyper Beam, Thunder.
Enhancements: Aura of Cute, Enhanced Agility (x4), Enhanced Endurance (x6), Empathy, Enhanced Healing Rate, Kinetic Drive
Evolves From: Hand Maid (Dream Stone + Want to evolve)
Evolves: None
Although Hand Maids have been around for many years (some have speculated that they were what Maid Yvettes were supposed to have been, only 1/6th human size), there are relatively few that have somehow managed to ‘evolve’ into their full-sized forms. Fewer still are the ones that actually want to be enlarged for any reason. However, researchers are slowly leaking information regarding the evolutionary process when dealing with these Pokégirls, who are certainly tougher than their size would originally indicate. Unknown to most people in any league, however, is the fact that both the Maid Yvette series and the original production run of Hand Maids are being discretely phased out in preference to the new breed that has been created: the Hand Maid mk. 2 (aka, Mark 2s). As a matter of fact, these Pokégirls are being practically mass-produced in numerous leagues around the world (as of around 180 AS or so).
Researchers have found that by influencing Hand Maids into wanting to become a full sized Pokégirl, they can induce an evolution a single Dream Stone and keeping it in contact with the Hand Maid for a certain amount of time. The true length of time required for this evolution to occur can vary with each individual Pokégirl, although it has a direct correlation with how much the Hand Maid feels she needs to become full sized. If it is not a strong need, it can take weeks. If she feels like she absolutely must evolve, it can take less than a day of contact with the Dream Stone to have the evolution be triggered. It has been confirmed that a Hand Maid that has been Delta-bonded to her tamer can almost halve any necessary time for the evolution to take place.
All Hand Maid mk.2 Pokégirls find themselves at varying heights when fully evolved- anywhere between four and six feet tall, and their breast sizes are always proportionate to their sizes. The skin of this Pokégirl is composed of an advanced polymer nearly identical to that of the Gunnm, though how this was accomplished is a secret kept from any but the highest level researchers that were involved in the creation of this breed. This durable polymer gives the Pokégirl remarkable healing capabilities, and can heal wounds twice as fast as most Pokégirls. There is are only two set characteristics upon the Hand Maid mk.2 Pokégirls, one being the serial numbers on the bottom of their left foot (which are permanent, like a tattoo).
The other is the enlarged USB cable that allows her to connect directly to a computer or Pokédex to recharge. This enlarged USB cable's length is twice as long as the Pokégirl is tall, but is simply a cable, not a true tail, which connects to the Pokégirl’s back. Most Pokégirls of this breed prefer not to wear this accessory unless needing to recharge without utilizing their Kinetic Drive. However, the USB cable is a versatile device with many adapters available for it in Pokémarts all over the world. These adapters range from transferring energy to another device (PPHU, computers, batteries, etc) to operating all sorts of electric devices. Although this breed is easily capable of utilizing computers intimately, they do not have inherent programming skills to see past computer applications.
These Pokégirls, unlike what some might think, cannot return to their diminutive form after evolving, which can make it even more difficult to convince a Hand Maid to become full sized. But, for the ones who do become full size, they find themselves with a new way to recharge: via Taming. Utilizing what Researchers have dubbed a "Kinetic Drive," the Hand Maid mk.2's body is capable of taking in energy from plugging into an outlet, a computer (both via the USB accessory), or from kinetic energy obtained during Taming or other physical exertion activities (anything more than a jog will activate the Kinetic Drive). After receiving a Taming at full size, most of the new Hand Maid mk.2's have reported no real want or need to return to their original sizes, though some might complain about being stuck in a Pokéball after never needing to be in one before. The one thing tamers may be worried about is the fact that taming a Pokégirl of this breed will not tire her out.
In battle, these Pokégirls fight only to protect themselves and those that they care about. However, they do still possess strong electrical attacks and gain a few more abilities with their new size. Their preference to protect makes them good bodyguards, though they are not that good at close-range combat in comparison to their ranged capabilities. They are not good Alphas at all, as their limited battery life (good only for 20 hours when active before needing to be recharged) is more of a hindrance than anything else on any long journeys without another electric type around, or if their Kinetic Drive isn't activated. Still, Tamers have yet to complain about the performance of these new Pokégirls. Indeed, Hand Maid mk.2 Pokégirls tend to learn quickly from T2s and can learn just about any sex attack, thanks to the multitude of adapters available for their USB tail and their enjoyment of taming sessions as a way to recharge.
From a single average-length taming session, a Hand Maid mk.2 can usually recover up to 8 hours of energy (though more strenuous taming sessions have been known to fully charge a Hand Maid mk.2). Hand Maid mk.2 Pokégirls use their energy quickest during battle, often running out if they use their electric attacks too much (despite the recharge they are likely getting due to their Kinetic Drive activating during battle). These Pokégirls are often found to be wonderful traveling companions, their endurance and kinetic drive allowing them to travel for quite a long time before needing a rest of any kind.
There are two strange things that this breed seems to have gravitated towards- the study of languages. Although certainly not to the extent that a Supe-bra Genius or even a G-Poindexter may approach, these Pokégirls often download the different language information for their local regions. Some have gone as far as to install the basics for the different accents that were once in common use in the world before the Revenge War, and so old dialects- Russian, Japanese, Chinese, Texan, and the like, can be found among Pokégirls of this breed throughout the world. The other is the fact that this breed can also program certain small features of their appearance: Hair style, hair color, and even eye color can all be altered from their standard colors, with the assistance of a PC's processing power.
A recent discovery took place when a Watcher decided to use his Hand Maid as a wireless internet connection to send his materials and documents electronically for a thesis that he had finished. However, the strain of using her energy and internal systems, despite the accessories that she had been using, caused the Hand Maid enough stress to shut down for six hours. Although thought to have been simply out of energy, the tamer proceeded to plug the pokegirl into the expansion port via their accessory 'tail.' When she came to finally, after six hours, the tamer was shocked to find that her body was gone and in her place was an exact holographic duplicate. She had become a Video Girl. Subsequent testing resulted in the same evolution for both Hand Maids and the Hand Maid mk.2s, resulting in both breeds slowly becoming much more sought after.
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HARLEQUIN, the Trick-Mistress Pokégirl
Type: Very Near Human
Element: Psychic/Dark
Frequency: Uncommon
Diet: human style food
Role: entertainers, practical jokers
Libido: Average to High
Strong Vs: Poison, Psychic
Weak Vs: Bug
Attacks: Foresight, Quick Attack, Flash, Blur, Hypnotic Gaze, Call Me Queen
Enhancements: Enhanced Hearing (x4), Enhanced Vision (x4), Enhanced Agility (x5)
Evolves: Jokette (Mana Crystal), Lady Luck (Dream Stone)
Evolves From:
Trixie (normal)
Harlequins are very similar to their pre-evolved form, Trixie. They share their love for practical jokes, and mischief, but go to no ends to pull the best jokes they can. Their clothing remains similar as it as when they were a Trixie, though more sexual, and with less make-up.
Harlequins tend to enjoy watching the chaos caused by Trixies and other Harlequins, often calculating and coming up with bigger jokes than her sisters. It has been reported that Harlequins and Trixies have been seen together rigging up huge practical jokes, with the Harlequins usually ordering the Trixies.
On All-Fools’s Day, Harlequins have been reported to disappear from Harems, generally with the reports of huge jokes, or chaos ensuing moments before their return. In a battle, if two Harlequins face each other, there is no way to tell where the match will lead. In some cases, it has been seen that the two girls go at each other with all the tricks they know, and end up having a huge tickle-fight to end it.
There is only one thing to say about having a Harlequin in your Harem. Your life will never be the same again.
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HARPY, the Savage Sky Fighter Pokégirl
Type: Near Human (avian)
Element: Flying
Frequency: Uncommon
Diet: Fish, eggs, small insects, milk
Role: Combat
Libido: Average
Strong Vs: Bug, Fighting, Ground, Plant
Weak Vs: Electric, Ice, Rock
Attacks: Dive, Mach Breaker, Tackle, Scratch, Fury Swipes, Gust, Tempest, Feather Blizzard, Feather Shuriken, Speed Storm
Enhancements: Claws, wings, Enhanced Endurance (x3), Enhanced Strength (x3)
Evolves: Harpy Lady (2 Dream Stones)
Evolves From: None
A relatively well-known breed. They are human-looking for the most part, save for their lightly-feathered legs, claw like hands and feet with sharp talons, and the thickly-feathered wings on their arms. They also have much sharper than normal incisors, allowing them to cut through even the thickest-scaled fish. They are a decent, tough breed, but are relatively unpopular.
Harpies are temperamental Pokégirls, that fight viciously and savagely. Feral flocks, the most commonly seen type of Harpy, also tend to be relatively ugly looking, with twisted, hag like faces that make them look older than they usually are, Harpies having little concept of personal hygiene save to keep their teeth clean and occasional washing when their odor gets too much even for them. Their hair is almost always unkempt and tangled. It takes a patient Tamer to deal with a Harpy, in keeping them clean and dealing with their short tempers.
As stated earlier, Harpies tend to be ugly, being some of the least beautiful Pokégirl breeds. However, there are some exceptions. The most basic one is a Domestic or Threshold Harpy. Obviously, human-raised Pokégirls have a better concept of taking care of themselves, although they retain the same short tempers.
The most drastic exception to the rule of Harpies being ugly are the Harpies produced at the Kujaku Ranch and Breeding Center on the edge of the Indigo/Johto/Capital continents. The Kujaku family are famous world-wide for producing beautiful Pokégirls, having the policy that 'Inside everyone is a beautiful person waiting to emerge.' More liberal Leagues, such as the Crimson League or the WAPL, favor them due to their compassion towards Pokégirls. And the Pokégirls they produce there are nothing short of breath-taking, in many cases their beauty being surpassed only by the Legendaries themselves. Their Harpies, in particular, are stunning, some going so far as to call them 'Harpy Ladies.' Raising beautiful Harpies has been a personal project of the Kujaku Ranch ever since their opening, and the breed has become something of a flagship species for their Ranches, their 'Harpy Ladies' having the added benefit of being more in control of their violent tempers than their Feralborn sisters. Some members of the Kujaku Ranch brag that they could make even a Widow look beautiful if they could get away with it.
PokeSalons all over the world use Kujaku Ranch techniques.
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HENTAICUTE, the Randy Fairy Pokégirl
Type: Metamorph (usually Near Human)
Element: Flying/Magic
Frequency: Uncommon (Crimson League), Rare (everywhere else)
Diet: Pokéchow, berries, sex
Role: Sex, and massive distraction
Libido: EXTREME!!! (No, that isn't a joke.)
Strong Vs.: Ground
Weak Vs.: Rock
Attacks: Enlarge, Reduce, Lust Dust, Ensnaring Kiss, Enslaving Kiss, Temperature Barrier
Enhancements: Flight, Size Alteration, Minor Telepathic Ability
Evolves: None
Evolves From: SexyCute or FairyCute (during orgasm)
HentaiCute are the unfortunate result of Sukebe's last efforts to keep his army together near the end of the Revenge War. He created them with the express purpose of Taming his army to maintain control. Shortly after their creation, Sukebe discovered a second use for the new Pokégirl: massive distraction. By simply letting a single HentaiCute enter an Tamers encampment, the entire group went into a Taming Frenzy normally associated with a Menage-a-Trois orgy. This allowed a second group of Pokegirls to eliminate the opposing forces. Be thankful that he was unable to implement this strategy on a large scale.
The HentaiCute is indeed the most sex-crazed version of the Sexy/FairyCutes, and that came simply from the mouths of the Sexy/FairyCutes themselves. HentaiCutes are absolutely obsessed with sex. Anywhere, anytime, any position, with anyone. Period. With their Temperature Barrier ability, they can go anywhere for sex. Some HentaiCute have even come forward between bouts of sex to state that they intend on doing every human/Pokégirl in the world. HentaiCute especially loves to play "Living Dildo" with anyone she meets, whether they are willing or not. This has led to some male Tamers retiring after a single encounter with one.
Not surprisingly, they have been classified as having an Extremely High libido. However, the HentaiCute is practically insatiable. There has even been a recorded instance of a Vixxen in full heat backing away from a HentaiCute, whimpering all the way before being dragged back into an orgy by the girl. There has also been evidence that HentaiCute can often be found whenever a Soixante-Neuf evolves into a Menage-a-Trois. They may even have been responsible for the orgy that caused the evolution in those cases.
In a harem, most tamers consider the HentaiCute a true test of their Taming skills. The others call her a “Taming Aid” for when they can't get it up any more. Other than that, the HentaiCute is considered useless for anyone not interested in the Sex Leagues/Gyms. Their range of attacks are only useful for Sex Battles, so they are ill suited for a combat harem.
Recently, it has been found that the HentaiCute possesses a minor form of telepathy. It seems to be only useful to delve into a Tamer/Pokégirl’s mind and dredge out their innermost desires. In some cases, the HentaiCute has used her size manipulation abilities to make her body become as close as possible to her Tamer's deepest fantasy. Those girls even go as far as to make that their default look.
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High Elf, the Noble Fighter Elf Pokegirl
Type: Very Near Human
Element: Normal/Magic
Frequency: Uncommon (All Leagues)
Diet: vegetarian human diet
Role: Strategic thinkers, Snipers
Libido: Average
Strong Vs: Ghost, Magic, Flying
Weak Vs: Fighting, Ice
Attacks: Cheer, V-Splash, X-Splash, Absorb, Power Bolt, Mana Bolt, Mystic Bolt, Dazzle, Shield, Barrier, Arrow Shot*, Affinity Arrow*, Artemis Bow, Balance of Nature
Enhancements: Increased Magic Affinity, Longevity, Enhanced Agility (x3), Enhanced Eyesight (x5), Enhanced Strength (x2), Increased Intelligence, Resistance to Psychic Scans
Evolves: None
Evolves From: Elf (Normal)
If the Elf is the foot soldier and grunt fighter of the elven court, then the High Elf is noble warrior. Magically she becomes much more powerful than before. Though her skill is not on the level of the true mages of the Elf Court, she could certainly hold her own in a magical battle. The High Elf is very similar in appearance to the Elf. They grow about a foot, and become slimmer. Sometimes they may increase a cup size, but this rare. They like having their hair long, but not so long that it becomes a hinderance. High Elves are treated as a Ranger might in pre-Sukebe medieval times. They are far below the queen or her advisors, but well above the regular Elves. Some Elfqueens have them as the royal guard, and others employ them as scouts, having them sweep the area around the Elf Court for intruders.
High Elves are very logical. At first glance they appear to be coldly logical, however should a Tamer break through this shell they will find that, while they are in extreme control of their emotions and are strong proponents of logic, they are extremely loyal, hardworking, and loving pokegirls. High Elves are so strong, mentally, and in such control of their emotions and thoughts, that the stronger ones are capable of resisting psychic probes, though this does not give them any defense against psychic attacks. While Feral, they lose some intelligence and lot of control over their emotions. They will make heavy-handed innuendoes when speaking, a point that is an extreme point of embarrassment. They are devils in bed, the only other time they lower their wall of logic, though they cannot last as long as some other pokegirls.
A High Elf is a long to mid-range fighter, but they can fight up close if need be. They are topnotch archers, almost on the level of Herowu’s, if that is their chosen weapon. Their eyesight allows them to see long distance for their arrow shots. High Elves may magically enchant their arrows with elemental properties, allowing them to strike as an attack of the chosen element. While at first restricted to the elements of Fire, Lightning, and Plant, a willing, experienced Pokegirl may teach a High Elf how to harness an element of thier Type. This usually takes at least one week of hard training to accomplish. They are even capable of imbuing their arrows with either Celestial or Infernal energy, some can even do both, though not at the same time. Their bows are also the focus from which the attacks like Mana Bolt come from. Should they be forced to fight in close combat, their weapon of choice is a pair of long daggers. As a rule, High Elves prefer not to fight, but will do it if ordered. When fighting they will put distance between their enemies, erect a magical barrier and shoot from behind that. They use their intelligence to find out just how much force behind a shot they should put.
High Elves, despite losing the plant element, are still in tune with nature. They know what nature is trying to tell them and are capable of interpreting the signs. They are in fact so in tune, that using Balance of Nature, their grass element lasts twice as long as others who might use it. During the War, High Elves made excellent assassins. Their range could often exceed enemy snipers, and when hiding in the forest, it was very unlikely that they would be found. The High Elf was known for being able to take out an enemy commander the only warning being an arrow growing from the targets head.
Thresholding into a High Elf is rare, but occurs in those who have a very magical and very elven ancestory.
Arrow Shot – (ATK 60) An arrow is fired. If it is imbued with elemental energy, than it will change into a bolt of that energy, i.e. Plant energy = a small bolt of Solar Beam
Affinity Arrow – (ATK 70) An upgraded arrow shot, the arrow is fired with a high concentration of either Celestial or Infernal Energy. The High Elf does not need to be Fiendish or Blessed to use this attack, but must be taught by either a Celestial or Infernal to harness their energy. Most High Elves can only one or the other, but there are some that have been able to successfully use both.
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HOOTER, the Night-Owl Pokégirl
Type: Animorph (owl)
Element: Flying
Frequency: Uncommon
Diet: Carnivore
Role: Aerial night fighters, silent scouts
Libido: Average
Strong Vs: Bug, Fighting, Normal, Dark
Weak Vs: Electric, Poison, Water
Attacks: Gust, Feather Shuriken, Mach Breaker, Dive, Quick Attack, Speed Storm
Enhancements: Silent Flight, Strong Claws, Nightvision
Weaknesses: Nocturnal
Evolves: None
Evolves From: Pidgy (Dark Stone)
Designed for night assaults, the Hooter was especially deadly raiding enemy camps during the War of Revenge. Because of their night vision and ability to fly silently, they could easily take out any guards and quickly infiltrate any base; they would then sabotage equipment and cause chaos before escaping. The Hooter was also able to perform day operations, but was obviously not as effective, being drowsy during the day. In appearance Hooters change little from their pre-evolution. Hooters tend to have large eyes and a heart-shaped face, and are distinguished by two ear tufts that jut out from their feathered ‘Hair’. Their wings change slightly in morphism, instead of all of their fingers supporting their wings, their fifth digit (or pinky finger) elongates and the joint rotates to enable the wing to be folded up. The entire wing is now supported much like bird types that have their wings as separate appendages, which leaves their thumb and other three digits available to handle objects or attack. In addition, both fingers and toes have powerful claws which they use for attacking and can also go through the metal of an airplane’s skin. They prefer to wear sleeveless black leather armor or clothes that leave their wings free. A Hooter’s body is covered in soft down feathers, most often the color being a dark brown with the rare white coloration. Hooters also live up to their name, on average having nothing less than a D-cup bust, though no larger then a few cup sizes above that.
Personality wise, Hooters are much more intelligent than their previous evolution, and seem to like learning things, be it family history, interesting facts about the League they're in, or even harder subjects like aerodynamic sciences or genetics. Due to this unique quark in personality, they're often used in the research field, as their knowledge is sometimes handy. However, they can be distracted into giving impromptu speeches about their favorite subject. This usually works like a G-Poindexter's Recite attack, as not many people or Pokégirls have the same love as a Hooter does for the Hooter's favorite subject. Despite this quark, many Tamers and Researchers find a Hooter to be a helpful, friendly, and intelligent companion.
Feral Hooters tend to make large nests in a few trees in a particular forest, though prefer hollows in trees where they can get away from the sun. At night these Pokégirls will fly around their chosen section of woods and ambush Titmice, Cutiepie, and other small 'food' Pokégirls from the air. They seem to retain enough intelligence to shy away from Electric types, however. Observation makes it simple to catch these Pokégirls, as Tamers can often send another type of Pokégirl to observe where the Hooter roosts during the daytime, and capture her while she's asleep. Thresholding into a Hooter is uncommon, but usually involves a bust increase and the girl becoming more and more nocturnal.
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HOTTITS, the HOT HOT HOT Nymph Pokégirl
Type: Near Human
Element: Fire
Frequency: Uncommon
Diet: vegetarian-based diet
Role: menial jobs, fire-related
Libido: High
Strong Vs: Bug, Ice, Plant, Steel
Weak Vs: Rock, Water
Attacks: Warm Embrace, Ignite, Ember, Flame Shot, Fire Kick, Power Drive, Dodge, Evade
Enhancements: Enhanced Agility (x5), Increased flexibility
Evolves: Cyndacunt (orgasm)
Evolves From: Nymph (Fire Stone)
Nymphs undergo three major changes when they become Hottits. First, their skin turns a deep tan or sometimes an orange-bronze, their hair turns either fire red or charcoal black, and their irises turn green. When angered, their eyes turn a more solid green. Otherwise, their basic form doesn't change much. Any differences are usually minor.
Hottits enjoy being naked, but they enjoy skin-tight outfits as well, feeling the eroticism of 'almost' can be more arousing than simply being naked.
Feral Hottits become quite environmentally minded, though, since their main sources of food are vegetables, it's entirely not surprising. Hottits will also partner up with Driads whenever a fire Pokégirl gets out of hand.
But Hottits got their name from the fact that their passions burn as hot as their fiery techniques. Whenever a Hottits chooses a goal for themselves, they stick with the goal until they _can accomplish it or until it's proven to be beyond them (though the latter is rare). They love making new friends, intimate or otherwise, and often make up strange but effective customs to build relationships.
Of course, this has led people to wonder if all the heat hasn't somehow affected their brains, since FarFuck'Ds aside, Hottits are the most likely to naturally develop a whole language and series of jokes that few but themselves and those they are frequently around will get.
When it comes to sex, it's as wild as with Nymphs, though many partners enjoy the afterglow of orgasm longer. In battle, Hottits frequently use primarily straight forward attacks. They often leap up to get a clear view of their opponent and hurl Embers and Flame Shots. In close quarters, they rely on amplifying themselves with Power Drive, Dodge and Evade, then striking with Fire Kick. Against opponents who grapple or stay close-in, they'll frequently use Ignite to drive their opponent away.
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HOUND, the Hunting Dog Pokégirl
Type: Animorph (canine)
Element: Dark
Frequency: Uncommon
Diet: meat with the occasional plant, an extreme fondness for pizza with extra hot peppers has been noted in most members of the breed
Role: guard dog, faithful companion
Libido: Average (High monthly)
Strong Vs: Dark, Ghost, Psychic, cat Pokégirls
Weak Vs: Bug, Fighting, olfactory attacks
Attacks: Bite, Howl, Pummel, Takedown, Tackle, Crunch
Enhancements: Enhanced Strength (x4), Enhanced Olfactory Sense (x10), Enhanced Speed (x3), Endurance
Evolves: War Hound (battle stress), Cerberass (Anubust’s curse [Evolution Method Classified])
Evolves From: Doggirl (orgasm)
Hounds were among the first type of Pokégirls Sukebe created. They are a tough, sleek breed of Pokégirl, the shortest adult Hound being measured at 6'5" tall. They possess a strong, muscular build, C-cup breasts, and smooth, black fur, with a long stripe of dark brown going from their groin to the bottom of their jaw. Their faces are possessed of dark eyes and canine features, with sharp teeth and a larger than normal nose being their most prominent features. Their tails are medium-sized and very whip like (although younger Hounds sometimes have their ears and tails trimmed into shortness), and their nails are very strong, giving them an appearance similar to the pre-Sukebe dog known as the Doberman.
Hounds are very territorial, and are not good teammates for the average wandering Tamer, as they prefer to stay in one place at all times. However they make excellent guard dogs, as they defend their territories fiercely against intruders or anyone they may think may harm someone they care about or assigned to protect. They are among the most loyal, loving breeds of Pokégirl in existence, although they aren't overly affectionate and amorous like Growlies. They are an intelligent breed, even Ferals showing an ability to learn quickly, although their intelligence is more focused towards practical matters rather than the scientific, meaning that Pokégirls such as the Supe-Bra-Genius and the Alaka-Wham still rank far higher in all-around intelligence. They also have very strong senses of smell, which makes them extraordinarily vulnerable to scent-based attacks, but also allows them to appreciate delicious food when presented with it. As an odd quirk, several Hounds have been observed to have an extreme fondness for pizza topped with extra hot peppers.
During the Revenge War, they frequently were used as hunters for food and supplies that the various Pokégirl armies needed, or as bodyguards for the leaders of various attack squads. However they were also among the first breeds turned to the side of the humans once they realized how to get Pokégirls on their side. They have since become one of the more popular and well-liked Domestic breeds, alongside Kittens, Bunnygirls, Growlies and the like, especially after one particular incident became public knowledge.
A squadron Limbec Pirates invaded a house of a prominent family, killed the men and taking the Pokégirls they had prisoner. One of them, a Hound, was able to withstand the emotional shock of watching her Tamer brutally murdered in front of her and resisted the chemical, psychic, and physical torture the Limbecs inflicted on her in an attempt to get her to join them and turn against her family. The Hound stayed loyal to her Master's memory and even spat in her torturer's face. The Hound was killed, and the Limbec Pirates involved in the crime were arrested, the recorded evidence of the Hound's torture being made public. While horrific, it has been used (in a heavily edited version) frequently in educational settings as an example of the loyalty some breeds of Pokégirl can show, however some feel that this endurance and refusal to be turned under any circumstances makes them loyal to a fault. Since then, even criminal groups such as Team Rocket and all its variants know better than to try and turn a Hound against its masters or even steal them.
Hounds are among the more common forms for a girl to Threshold into.
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ICE MAIDEN, the Frigid Pokégirl
Type: Very Near Human
Element: Ice
Frequency: Uncommon
Diet: Vegan, favors fruits over vegetables
Role: Arctic operative, strategic combat
Libido: Low (increases in higher temperatures)
Strong Vs: Dragon, Flying, Ground, Plant, Ice
Weak Vs: Fighting, Fire, Rock, Steel
Attacks: Ice Punch, Cold Punch, Iceblade Kick, Ice Beam, Ice Blade, Ice Wall, Mist
Enhancements: Immune to non-magical cold, low Feral & Emotional state
Evolves: Yuki-Onna (Edo League; orgasm), Snow Queen (mechanism unknown), Ice Princess (normal, lvl 50), Foxymaiden (Fox E-Medal)
Evolves From: Nymph (Ice Crystal), Watermaiden (Ice Crystal)
Ice Maidens were among Sukebe’s last creations during the Revenge War. There are very few recorded instances of them fighting, as few of Sukebe’s targets were in arctic environments, as that is where they were most effective. Due to their low emotional states and light feral aspects, they were able to go for long periods of time without need for taming. And because of their ability to see things logically, they were able to see which way the war was going. They surrendered en masse, and in exchange for arctic land to live on as a Preserve as well as for giving up the location of what would eventually able to become Jusenkyo, were able to establish lives for themselves after the war. The then leader of the Ice Maidens, Yukii, has since evolved into an Ice Empress. She helps regulate the goings and comings of Ice Maidens and has set up a challenge system for those wanting to take an Ice Maiden from the village. She changes it every other week, so as not to be predictable and keep the population of her Preserve up.
Ice Maidens, in physical appearance, have very few differences from human women. Their body temperature is vastly lower than the normal, and their skin and hair has a slight bluish tint to it. Their Feral state is very light, as they just become clumsy and forgetful. In this state, they are prone to accidentally freezing parts of themselves.
Taming Ice Maidens is not an easy task. Due to their extremely low body temperature, they have a hard time becoming aroused. A good Tamer will first try to warm up the Pokégirl, either via something such as a hot bath or a sauna. Ice Maidens, as they warm up, become less powerful and less able to control their libido. A good Tamer will keep things such as a heat pack on hand, so that their Ice Maiden can get more frequent tamings. A fire-type, such as a Fire Maiden, can also help warm up an Ice Maiden. Despite these difficulties, Ice Maidens are among the more popular types of Pokégirls, mainly because of their high power potential and the fact that they don’t need to be Tamed so often. (Although affectionate Tamers do so anyway.)
Ice Maidens, in terms of personality, are very cold, logical Pokégirls. They are capable of thinking through any problem calmly, and usually display very little to emotion. Some Ice Maidens are so cold and emotionless that they can use Shadow-element attacks. It takes a lot to bring out the passion and emotion in an Ice Maiden, however an affectionate, caring Tamer can manage it. There’s even a recently recorded case of an Ice Maiden learning how to use Emotion Bomb. The Ice Maiden’s Tamer in that case was one Ash Sextome, who is known to favor befriending his Pokégirls to increase their performance and has a astronomically high Empathy rating.
Cases of Thresholding into an Ice Maiden are rare, but they are among the more common Ice-type Threshold results.
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IVYWHORE, the Floral Pestilence Pokégirl
Type: Near Human
Element: Plant/Poison
Frequency: Uncommon
Diet: Sunlight, water, nutrients through soil
Role: arousing other Pokégirls, soil regeneration, subduing feral Pokégirls, body modification
Strong Vs: Electric, Plant, Water, Rock, Fighting
Weak Vs: Psychic, Fire, Flying, Ice
Libido: Average
Attacks: Tackle, Vine Whip, Razor Leaf, Leech Seed, Lust Dust, Vine Bondage, Sleep Powder, Bloom Powder, Leaf Shield.
Enhancements: Solar Regeneration, Seasonal Camouflage, Nature's Senses, Enhanced Durability (x5), Enhanced Strength (x8, Vines Only)
Evolves: Venuswhore (Normal, daytime only.)
Evolves From: Boobisaur (Normal)
After a Boobisaur has acquired enough experience, she will evolve into her next form: Ivywhore. The Ivywhore is much more combat-suitable than her previous form, retaining all of her previous form's attacks and abilities, and gaining several useful techniques for both inside and outside of combat. The most noticeable change is the increase in the size of both the Ivywhore's flower bulb and her bust. Upon evolution, the bulb on the Ivywhore's back grows noticeably, the first layer of petals opening up. As a result of the bulb's growth, Ivywhores may use several new Powder Attacks: Sleep Powder, Bloom Powder, and Sap Powder.
Sleep Powder makes anyone hit by it fall into a deep slumber, a very convenient way to capture new Pokégirls or aquire the upper hand in battle. The Bloom Powder, which only works on females, be they human or Pokégirl, will make the bust of any female it hits grow; how much larger is dependent on how much they are hit with. This does not affect only other Boobisaurs, Ivywhores, and Venuswhores, as well as those who can easily withstand poisons. An Ivywhore can make two different types of Bloom Powder; temporary and permanent. Temporary Bloom Powder is much easier to make, and can be created virtually at will. She usually tosses large amounts at opponents, letting their suddenly awkwardly gigantic breasts interfere with their movements, and – sometimes with help from a hearty sampling of Sap Powder - eventually pin them down completely. Temporary Bloom powder rarely lasts more than an hour. The permanent variety of Bloom powder is much more difficult to synthesize, limiting applications to roughly once a week. Ivywhores have an instinctual knack for knowing just how much powder to use when trying to increase a girl's bust by a specific amount. Naturally, this technique is popular to use, especially among those who prefer chestier girls. Lastly, Sap Powder drains strength uselessly from the muscles of any Pokégirl it affects, dramatically reducing their physical power. Any Pokegirls with the Enhanced Strength enhancement will find the enhancement effectively halved or worse for the duration of the effect, and Pokégirls without Enhanced Strength may find it much harder to move effectively.
Upon evolution, the Ivywhore's breasts tend to grow a cup, with D cup breasts being the lowest recorded for the breed – E cups are considered average. Most of the deeper green markings fade away with this transformation as well, though sometimes they remain. Most Ivywhores, if they haven't done so already during their Boobisaur days, tend to eschew most clothing, as it gets in the way of their abilities to absorb sunlight.
The Ivywhore's Solar Regeneration abilities are improved significantly over her pre-evolved form. An Ivywhore that bathes in the direct sunlight heals rapidly, letting her heal all but the most grievous damage after roughly 8 hours of rest. Of course, like her unevolved counterpart, resting in a natural location also nourishes the soil to a great degree.
Feral Ivywhores are considered a great annoyance to surrounding Pokégirls and human women, since in addition to tossing Lust Dust at random, they also use Bloom powder liberally. Most of the time its temporary, but every now and then there are stories of women who permanently developed mammoth mammaries due to a feral Ivywhore (or Venuswhore). It’s very uncommon, but not unknown, for a Threshold girl to become an Ivywhore directly.
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JOLTINA, the Lightning Eva Pokégirl
Type: Animorph, Humanoid
Element: Electric
Frequency: Uncommon (Crimson League)
Diet: berries, nuts, common pokechow
Role: Storm generation, Flank Protection
Libido: Average
Strong Vs: Electric, Flying, Steel, Water
Weak Vs: Dragon, Ground, Plant, Rock
Attacks: Thunder Bolt, Quick Attack, Thunder, Thunderwave, Static Barrier, Agility, Zapring, Satellite, Spike Cannon
Enhancements: Enhanced Agility (x5), Electrical powers
Evolves: None
Evolves From: Eva (Thunder Stone)
Joltinas are, perhaps, the least preferred of all Eva evolutions.
Joltinas are less favored as they are not as fluid as Vaporitas can be nor as warm as Flareas are. As such, they tend to be looked upon as less than attractive. Outside of a need of a battle, Tamers will usually just sell them to electric Pokégirl lovers.
Joltinas have recently also been employed in mines as sources of light as they can use the Flash technique.
First thought to have only been used in the war as parts of the Storm Generation force, more research into former battles has shown that these girls were used to hold the flank positions on larger Pokégirl attack forces. By employing their natural speed, and the Static Barrier a small group of Joltinas could defend the flanks of much slower/more powerful Pokégirls who would be focused on the main battle. There have been several reports of Pincer Maneuvers by Human forces failing due to paralysis of scouts and infantrymen.
Recent research has shown that Joltinas are able to utilize both the Zapring and the Satellite attacks after intense training. However this is the best that any Joltina has been able to achieve so far, none have shown an ability to perform the higher MK moves.
The Joltina maintains the heavily furred form of the Eva though the fur becomes more course and stiff. This fur allows for the Joltina to use the Spike Cannon maneuver. Her breasts don't normally change with this form, in fact they tend to shrink to allow the Joltina better speed and maneuverability. In this form the color of the fur of the Eva's mane changes to match the fur of the rest of her body. While the Joltina's libido is average she has a gift that makes her enjoyable for any tamer deserving of this skill. She is able to send small electric pulses though her vaginal walls that help intensify sensations brought from taming her. This ability cannot be forced and will only happen when a certain amount of comfort with the tamer has been achieved.
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KELPIE, the Seaweed Pokégirl Type: Near Human
Element: Water/Plant
Frequency: Uncommon
Diet: Photosynthesis
Role: sea farmers, wetland farmers, protectors of the sea
Libido: Average
Strong Vs: Rock, Ground, Water
Weak Vs: Ice, Bug, Flying, Poison
Attacks: Command Plants, Command Fish*, Bubblebeam, Vine Whip, Regenerate, Water Gun, Razor Leaf, Vine Bondage, Watery Tentacles Seize, Above level 60 Hydro pump, Solar Beam
Enhancements: Plant Empathy, Gills, Fish Empathy, Photosynthesis
Weaknesses: Starvation when kept from sunlight/artifical sunlight.
Evolves: None
Evolves From: None
Though Kelpie are often thought to be cousins to the Flowergirl, they are by no means the attack-less sex battle tanks that their land bound cousins are. Kelpie do have quite a few attacks they can utilize and within their kelp forest homes they can be a challenge to any Tamer. Kelpie are very territorial about the plants under her protection, using their advantage against water types to keep all but the most persistant or sneaky out of their kelp forests. Despite this territorial nature, Kelpie are still prized by fishermen as kelp forests are productive seafood areas. Many small scale fishermen exchange fishing rights of a Kelpie's forest for taming, and as such it is hard to find many feral Kelpie near fishing villages. Indeed, many Kelpie have their favorites, fishermen who always seem to catch the bigger better fish from her own forest. Kelpie can also sometimes be found on the fringes of a Wet Elf Queendom, usually as gardeners or servants to the Wet Elves, Wet Lasses, and Wet Queens.
Kelpie at first seem to be blue-green skinned human females, but upon closer inspection, they are found to have gill slits running in between their ribs on their sides. Their ribs act as protection and support for their modified lung system, allowing the Kelpie to breathe on both land and underwater. A Kelpie usually has actual seaweed for hair and uses this in photosynthesis, though occasionally this 'hair' will be torn off partially or wholly from fights only to regenerate in the weeks following. Kelpie also has webbed hands and feet, to assist in swimming, but these advantages also limit what the domesticated Kelpie can wear. The need to keep their gills free almost always makes the Kelpie choose simple clothing that leaves the rib area free. Backless swimsuits and dresses that expose the rib area and tie at the neck are almost always favored over anything else. Many type of shoes are also uncomfortable, but some Kelpie can find ones they will wear. Tamed feral Kelpie often forgo wearing much more than a short skirt or loin cloth.
Kelpie rely on photosynthesis through their skin and hair to supply their bodies with needed energy. Though they -can- eat and derive enjoyment from the tastes of foods, they do so for the essential nutrients their bodies needs. Tamers and Pet Owners are advised to give an active Kelpie multivitamin supplements and let her have at least 4 hours nude or mostly nude in the sunlight each day, or the Pokégirl will start suffering the effects of malnutrition and eventually starve to death. Tamers need not worry about their Kelpie becoming dehydrated, as they are very apt at keeping their water levels in check. A landbound Kelpie only needs roughly twice the amount of water that a normal human needs.
While all Kelpie are territorial, Kelpie that find themselves in a Harem setting tend to view jobs as territory, and usually compartmentalize jobs when placed in an Alpha or Beta position. As such, even when not in an Alpha or Beta position, a Kelpie tends to find an area to call her own, be it finding food, cooking, or navigating and hold claim on that position. In battle, they tend to use what they have to their advantage, attacking foes at a distance and hindering them with Command Plants or her own unique attack Command Fish.
Feral Kelpie are often found lounging on isolated beaches where they can make a quick escape into the water should they be harassed as well as keep and eye on their nearby kelp forest. When found in their kelp forest, they tend to harass offenders until they leave, though they rarely kill outright (unfortunately, most feral Kelpie do not understand that some beings can't breathe underwater). Thresholding into a Kelpie is common around fishing villages, as many times Kelpie mothers give human children over to their fishermen favorites. One of the first signs of threshold into a Kelpie is webbing growing in between the digits of the hands and feet.
Command Fish (ATK EFT) – A water type Pokégirl calls upon the surrounding marine life (fish, crabs, eels, any aquatic life that is not sentient such as another water Pokégirl) and commands them to hinder the movement and visual range of an opponent. This move only works in aquatic environments where aquatic life can be found, otherwise this attack has no effect.
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KOALASS, the Tree Dweller Pokégirl
Type: Animorph
Element: Ground
Frequency: Uncommon (In Orange League), unknown in other leagues (Extinct)
Diet: herbivore (prefers eucalyptus leaves)
Role: scouts
Libido: Low to Average
Strong Vs: Electric, Fire, Poison, Rock, Steel, Plant
Weak Vs: Flying, Ice, Water
Attacks: Furry Swipes, Scratch, Slash, Bite, Smile, Razor Leaf
Enhancements: Poison Immunity, Efficient Metabolism, Enhanced Strength (x4), Enhanced Senses (x3), Increased Jumping (x4), Sharp claws
Evolves: None
Evolves From: Wombutt (Leaf Stone)
In the wild, Koalass spend nearly their entire lives in the trees, jumping from one to another and gathering their water from the leaves. It's because of this that it was thought for a time that they had been wiped out in the creation of the Orange Islands. Perfectly happy to sit silently in a tree for days, they have a knack for keeping undetected. Their strongest attack is smile. Koalass are widely regarded as some of the cutest Pokégirls in the world. They are covered with short, but bushy, gray fur and have large round ears and a bushy, almost bunny-like, tail. Hair color ranges widely, but always fall into earthy tones. They also tend to have breasts ranging from a large B-cup to a small D-cup. Consistent with their slow lifestyle, Koalass have very cool heads and always think things over carefully. This has led some tamers to call them slow, but a tamer with patience can be amazed at the insights their Koalass come up with.
If they must fight, many Pokégirls find to their dismay that these harmless looking creatures have very sharp claws. Quicker opponents can avoid being torn apart, but hardening has little effect on these armor piercing tools. Though the reason is undetermined, Koalass have strong dislike for anal taming. As this differs from their previous evolution, it's theorized that the poisons in their eucalyptus diet might kill off the nerves in that area. They generally prefer to go at it with their legs wrapped around a standing tamer, or if he can't stand, to sit on top of him. Thresholders that become Koalass tend to prefer dark green clothes and stay away from anything made of leather. Few cases of threshold have been recorded, and all of them involved something in their diet containing eucalyptus. Those observed cases seemed to cope well with the transformation, as their developing deep thinking nature leads them to accept the inevitable.
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LADYIEN, the Ladylike Ladybug Pokégirl
Type: Animorph
Element: Bug/Flying
Frequency: Uncommon
Diet: fruits and nuts, has an unusual fondness for raspberries.
Role: Secretarial work, scouts, negotiators, lovers
Libido: Average
Strong Vs: Bug, Dark, Fighting, Ground, Plant, Psychic
Weak Vs: Electric, Fire, Flying, Ice, Rock
Attacks: Sex attacks, Lust Dust, Bloom, Buttsprout, Gust, Squall, Tempest, Vortex, Super Cyclone, Speed Storm
Enhancements: four arms, natural armor, wings for flight, emotional control, Enhanced Speed (x3)
Evolves: None
Evolves From: Ladyba (normal)
When a Ladyba evolves into a Ladyien, they make a transition from 'cute' into unbelievably sexy. Their figures improve greatly, gaining curvy hips, wider bottoms, and larger breasts, up to DD Cup. They gain long, silky hair that is a bright red color with light black spots here and there. Also, Feralborns lose the shell on their heads they had as Ladybas. Their antennae lengthen, becoming more sensitive, as their faces become more slender, more aquiline in appearance.
Ladyiens gain a lot of confidence. Their libidos balance out, and they lose the inferiority complex they had in their previous forms. They become very capable lovers, gaining upon their evolution a knowledge of almost every sex attack.
They retain their photographic memories and intelligence, and are still very good scouts and secretaries. However, they also are very calm, even-tempered Pokégirls. They always act in a polite, ladylike manner, never raising their voice unless they are being pleasured very well during a Taming. It takes a great deal to make a Ladyien angry, which makes them excellent in negotiations. They are capable of ignoring most insults and analyzing details, coming up with points that both can agree on. Several Ladyiens work in offices of various Leagues, some even being employed by higher-up officials due to their usefulness.
Thresholding into Ladyien directly is rarer than thresholding into Ladyba, but not unheard of. Because of the general attractiveness and usefulness of Ladyiens, they are among the more accepted forms to threshold into.
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LAMBCHOP, the Fighting Lamb Pokégirl
Type: Anthromorphic (sheep)
Element: Fighting
Frequency: Uncommon in Sunshine and Edo Leagues, Rare elsewhere
Diet: Vegetarian
Role: front line fighter, excellent Domestics
Libido: High
Strong Vs: Bug, Dark, Ice, Normal, Rock, Steel
Weak Vs: Flying, Psychic
Attacks: Tackle, Wrestle, Stone Palm, Uppercut, Backhand, Counter, Evade, Pose, Super Move
Enhancements: impervious to weather conditions
Evolves: Kung-Ewe (battle stress)
Evolves From: None
Lambchops are an interesting type of Pokégirl. They are incredibly cute in appearance, with wide eyes and youthful looks, even amongst older Lampchops. Their skin is pale, almost white, and they have smallish, lamblike muzzles and lamblike ears, short, stubby tails, as well as a light, fur-like coating of wool on their whole bodies, save around their hands and around their feet, which are hooves. This coating of wool allows them to be warm and comfortable no matter what the weather conditions are, essentially negating the need for clothing. Instead of hair, they have a thicker coating of wool. The wool on their bodies tends to grow thick every month, and can be harvested for use in clothing.
Lambchops are very affectionate and loyal, very even tempered and friendly towards others. They make excellent bodyguards, being very devoted to their duties, and are a good choice for starting Tamers who want a Fighting element Pokégirl and can't get a hold of an Amazon-type.
Lambchops are very passionate about their work, and that carries over into Taming. They love being taken 'doggie-style' and being on the bottom, as the skin on their rump is very sensitive and easily stimulated.
The Feral state of a Lambchop is similar to that of most animal-type girls, although not as violent. They become very docile and slow-witted, going on all fours and eating grass, letting out the occasional bleating noise.
Thresholding into a Lambchop is rare, but not unheard of.
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LAPLASS, the Swift Swimming Pokégirl Type: Near Human Animorph
Element: Water/Ice
Frequency: Uncommon in the Ruby, Opal, and Scarlet Leagues, Extremely Rare elsewhere
Diet: Omnivore; eats about the same amount as a human, prefers fish. Cannot stand meat other than fish
Role: Fishing, underwater destroyers, living torpedo, babysitter
Libido: Low to Average (Annually peaks to High, usually in spring)
Strong Vs: Ground, Flying, Fire, Dragon
Weak Vs: Electric, Fighting
Attacks: Water Gun, Tackle, Ice Beam, Hydro Pump, Tail Slap, Takedown
Sex Techniques: Go Down, Rapid Stroke, Long Tongue
Enhancements: Enhanced Speed (x10 water only), Enhanced Durability (x8), Amphibious Lung capacity, Subcutaneous insulation layer
Evolves: None
During the war, these Pokégirls were quickly developed after the human armies began to trap and kill Sukebe’s Baleena warriors. Alongside the larger Pokégirls, they proved themselves as scouts and quick-strike attackers, assisting the larger Pokégirls and others in their force (commonly Selkie, Boobfin, and Whoresea) in hulling the various naval forces throughout the world. However, by 3 AS, the Laplass had mostly retreated to arctic waters and away from the rest of the fighting that took place throughout the world. They were very rarely ever encountered anywhere outside of the Ruby, Opal, and Scarlet Leagues. Until around 284 AS, this Pokégirl was rarely observed in any harem. After the incident in this year along Ruby’s shoreline where three Laplass rescued human children during a feral attack, Researchers in the Ruby League have been taking a closer look at the Laplass and their increasing numbers. Though one of the three died, the two Laplass Pokékits survived and were taken to be raised and domesticated. Much information was learned through autopsies and personal observations of all three as a result.
A peaceful Pokégirl even when feral, this breed can be found assisting shipwrecked crew or passengers even when they are feral. They tend to travel in pods that range from half a dozen to three-dozen for safety, and are territorial only towards Pokégirls that are carnivorous (Sharptits, Titacruel, and Gynadose among those numbers). When feral, Laplass have been observed to take on migratory patterns that intersect with the Baleena and their whale or dolphin companions, and those days that they might meet are often filled with play and good eating all around. However, when in a battle, the Laplass prefers to go all out to begin with, striking with her strongest attacks whenever possible to save themselves or others in her pod from harm. They do prefer to end confrontations with their Takedown technique, and it is assumed that this is how the Laplass managed to breach the hulls of human ships during the wars. The Laplass are especially protective of their Pokékits and children in general, making them nearly perfect lifeguards and babysitters in a civilized setting.
Laplass are generally about five and a half feet tall, and have a tail that is usually about three to four feet in length. This tail is slimmer than most water type's tails, and is prehensile like a Slowboob’s. Their skin is a blue color with a pale white underbelly that reaches from between their thighs and up to encompass their chin. Only domestic or threshold Laplass have hair, otherwise their head is completely bare. Their breasts are usually a firm C-cup at best, though B-cups are known as well. They are capable of remaining underwater for quite a long period of time, and are accomplished deep-sea divers. Their small size but powerful tail and swimming abilities allow the Laplass to swim faster than most anything else underwater- which was why they were used like living torpedoes during the war. They are also quick on land, but not as fast as they are underwater. They do not have gills, instead needing to breathe as humans and other mammals do, although they are capable of holding their breath for up to an hour and a half before needing to resurface.
As a Water/Ice type, this breed is unique in that they are warm-blooded and prefer to live in warmer areas. However, it seems to be instinctual for these Pokégirls to migrate through the more temperate zones rather than live in them, although researchers are attempting to determine if there is more of a reason behind this. Some have suggested that it is a survival instinct from the days of the end of the Revenge War, while others say that it is genetic in origin. Also unlike other ice types, this breed does not gain a spike in their libido or a decrease in their intelligence in proportion to how warm they become. Instead, the Laplass becomes much more relaxed and calm, less likely to respond to danger as quickly as they normally do. For ferals, this is possibly very fatal, and it is during their migration throughout the world outside of the cold of the ice caps that the largest number of Laplass lose their lives. Domestic Laplass, however, do not have this worry. Domestic ones do, however, become much more loose-lipped and can often end up talking much more and reacting more vocally than at any other time, whether their tamer wants them to or not.
In a harem, the Laplass tends to get along with most Pokégirls. However, they have an instinctual dislike of fighting types that makes it difficult to get the two to train with one another. Because this breed is known for being caring, they tend to work together with just about any harem, although they are not especially good at being a harem's Beta at all. Some tamers have taken to making the Laplass the Alpha of their harem, as their water and land versatility is on par with the Whoresea and they can take quite a bit of punishment in a battle. They love to be partnered with Boobfin or Baleena, strangely, perhaps a result of their creation and the intention to have the Laplass grouped with those Pokégirls in the beginning of the breed’s life.
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LIONESS, the Royal Cat Pokégirl
Type: Animorph Anthropomorphic Cat
Element: Ground/Fighting
Frequency: Uncommon (Crescent Moon League; prides of 3-12 individuals), Very Rare (All other Leagues)
Diet: carnivorous
Role: wilderness survivalist (plains and deserts)
Libido: Average, seasonal peaks
Strong Vs: Bug, Dark, Electric, Fire, Normal, Poison, Rock, Steel, Mouse-type Pokégirls
Weak Vs: Flying, Plant, Psychic, Water, Certain Canine Pokégirls
Attacks: Pride Claw, Slash, Stomp, Growl, Call Pride (available only to Feral-born), Lioness' Roar (Lv. 30), Legendary Lioness' Roar (Lv. 70)
Enhancements: Enhanced Olfactory Sense (x3), Enhanced Strength (x10), Reinforced Claws, Enhanced Agility (x3), Nightvision (x5), Pack Hunters
Disadvantages: Arrogance, Pride Mentality, Poor Single Fighters
Evolves: Womanticore (Shadow Stone applied at night + Sexmet's Blessing; this is unknown to any Pokédex or tamer outside of Sexmet's Preserve)
Evolves From: Merrowl (battle stress)
Like their sister species of the Pumara, back during Sukebe's War, the Lioness was created as a regiment of guerilla troops for certain environmental terrains. While the Pumara were meant for the rather rocky and mountainous areas where human troops hoped to gain the high-ground, the Lioness were meant to survive in desert and plains with great ease, taking out troops whom were either trying to reach that destination, or thought to get away from other Pokégirls in normally unforgiving terrain.
While one would think that Pumara and Lioness are interchangeable, what with Pumara being a Fighting-type with Ground-type Sub-attributes, and Lioness being the reverse, (not to mention the fact they're both evolved from Merrowl) one should realize that they are completely different in not only looks, but their personalities, battle potentials, and behavioral habits.
Where the Pumara tend to be short with multi-colored fur with black splotches on their tails, the Lioness' fur tends to be uniform in color, normally a tan to a dirty yellow coloration, with tails ending in a tuft of fur. It should also be noted that Lioness are taller than Pumara's by a few inches, usually putting them in a range of a solid 6' up to 6'4". With this height comes a stronger build. While their cousin species of Pumara are sleek and speedy, the Lioness is definitely more muscled and physically stronger. And of course, a sticking point is that the Lioness has a larger set of breasts with a full cup-size, putting her into a solid D-Cup range.
Personality-wise, the Lioness is a 180 from the Pumara. Where the Pumara tend to be mischievous and playful in nature, the Lioness prefers to remain poise and stoic. They prefer to exude an air of regality about them, hence the title of `Royal Cat' that the Lioness have been given. This feeling of pride that the Lioness has gotten them a reputation of being a rather overconfident species, (though not as bad a stigma as the Neo-Iczel has gotten).
What really puts them apart from their cousin species is that while Pumara tend to be solitary hunters, the Lioness species have a pack mentality, and thus will pull together into Prides of other Lioness, ranging from a minimum of three, but no larger than a dozen. This pack mentality will also translate over to Harems, though they aren't found in too many Tamers' Harem. They work best when they are in pairs or with other Lionesses.
In Battle, a Lioness' forte is the Pride Claw, which they will depend on more than any other attack, (which unfortunately, can make them predictable in battle). Still, once the Lioness' Roar becomes available, they will make great use of it, using the roar first before going in with their powerful claw strike, or even using Stomp on their opponent if it's weak to Ground Attacks. Teamed up with another Lioness however, and they become a different story, with the two managing an alternation of their different techniques to put their opponents down quickly and effectively.
If in the Harem of a Tamer, a Lioness' superiority complex will come to the fore, and she will want to be in a dominant role over all the other Pokégirls, taking charge of the Harem and making it submissive and cohesive as she sees fit. While this may not necessarily be a bad idea, the fact is that a Lioness believes that to do this, she has to be given the Alpha position in the Harem, and will settle for nothing less; she will challenge the current Alpha outright for it. Unless the Tamer already has a strong Plant, Psychic, or Water-type Pokégirl as their Alpha whom can beat down the Royal Cat Pokégirl and put her in her place, one can expect the Lioness to remain rather unruly until she gets the position of Alpha for herself.
Lionesses are only submissive to their Tamers, the only one whom they consider are above them in the Pride, (they do not call it a Harem). They are especially submissive during a Taming session, and while they will normally get onto all fours, allowing their Tamer to do as they please, the fact is, whatever the Tamer says, goes. Those Tamers that have loyalty from their Lioness will find they can get away with doing a lot of different things to the Pokégirl, be it positions or other sexual practices.
When the Seasonal Heat for the Pokégirl comes up, forget it. The Lioness becomes so easy to get off, that one would think they have a pleasure threshold lower than a Titmouse's. Still, they can get off dozens of times in this state...
While not a common end to Threshold, those who have a strong Lioness history in their family can come to this as the result of their Threshold into a Pokégirl. There is no sign that this is the end result, as the looks that come in are generically feline, although their personality will change one of two ways. Either the girl Thresholding becomes submissive, recognizing someone else as the dominant in the household, or they will start to become dominant themselves, trying to feel like the head of the home, even if they're not sure why.
Pride Claw - (ATK) A Claw technique exclusive to the Lioness. By focusing all of her confidence and strength into her claws, the Pokégirl will use a slashing technique that's capable of tearing through metal with ease. One very high-level and overconfident Lioness, (Lv. 85) was able to tear through the skin of a Giantess with one strike of this attack.
Call Pride - (EFT) A technique exclusive to Feral Lionesses. While not an actual attack, the fact is, her voice is recognizable to the rest of her Pride. As soon as she cries out for them, they will come charging to her aid, and there is superiority in numbers.
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LOVEBUG, the Lovely Insect Pokégirl
Type: Near Human; Metamorph
Element: Bug/Flying
Frequency: Uncommon
Diet: Generally anything, although they prefer sugary drinks and sexual fluids
Role: Protector, Guard
Libido: Average
Strong Vs: Bug, Dark, Fighting, Ground, Plant, Psychic
Weak Vs: Electric, Fire, Flying, Ice, Rock
Attacks: Tackle, Lust Dust, Enlarge, Reduce, Fury Swipes, Quick Attack, Harden
Enhancements: Enhanced Durability (x2), Enhanced Vision(x3), Flight, Size Alteration, Weak Feral state
Disadvantages: A bit single-minded at times, poor multi-tasker
Evolves: None
Evolves From: None
The Lovebug is a Pokégirl that had gone more or less unnoticed until recently, when a small nest of them was located within a forest near Nice Peaks.
Their general appearance is mostly human, with a striking difference in a partial exoskeleton covering various parts of their body. Even to the untrained eye, the different Lovebugs’ exoskeletons are markedly different, both in coloration and in the amount of covering that they provide. Most of the time, their hair color will match the color of their exoskeleton, but not always. Some have wings, some don't. Others sport mandibles, while others don't. Some have a minimal exoskeleton, generally forming only around their neck, wrists and ankles, while others are nearly covered from head to toe. This was first believed to be based on the Pokégirl's age, but that was proven untrue. The human part of them is generally slender, with breast sizes varying greatly, often between a slim A cup, all the way to full DD cups.
The Lovebug is a possessive Pokégirl, generally finding something or someone to protect almost by instinct. Whether it be the nest they share with other Lovebugs, or their Tamer, they seem to need something to protect. Once they have chosen this person or place as that which they wish to protect, they are loyal to a fault. Though they were never tested as sorely as a Growlie, they are just as willing to risk their lives protecting what they love. Perhaps because of this, they do feel a sense of rivalry with Growlies, only made worse by Growlies’ type advantages. They take this task of protecting what they love very seriously, generally staying slightly suspicious of any intruding outsiders, unless put at ease by their Tamers. This has led to several mishaps where a surprise appearance by a Tamer's friend has ended in a battle, the Lovebug believing they were protecting their Tamer from an enemy. Even so, once a person or Pokégirl is declared a friend, the Lovebug will warm up to them quickly, becoming rather affectionate.
Lovebugs generally don't need frequent Tamings, although they love regular sessions, especially oral. Sexual fluids are a large source of their nutrition, so they will go out of their way to convince others to allow them to use their mouths whenever possible. They are especially fond of ApplePies, Cunnydews and Sugar Kittens, loving the particular tastes of those Pokégirls' fluids. They love to be licked, as well, the sixty-nine position being their absolute favorite. They are prone to using their Lust Dust attack fairly often, to lead to others being more willing to let the Lovebugs have access to another meal. Their Feral states aren't particularly dangerous, as they usually use Lust Dust for a meal before realizing they need a Taming, making it very easy for them to be captured. In Sex Battles, they enjoy taking the initiative, following a predictable course of action by focusing on oral sex, doing their utmost to taste whatever they can get out of their opponents.
Lovebugs are somewhat skilled in combat, although prone to taking the defensive. They seem to think the best offense is a good defense, and try to wait out an enemy's attacks, waiting for just the right moment to unleash a counterattack. Their instincts are pretty good at telling them the right time. Most of the time, when they finally attack, it's the only attack they need to make. Other than that, they can often be overwhelmed if attacked forcefully, or in larger numbers.
While Thresholding into a Lovebug is possible, there haven't been any reported cases of it yet. With more people finding out about Lovebugs, however, it is likely just a matter of time.
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MAGGIEMITE, the Floating Bipolar Pokégirl
Type: Near Human/Metamorph
Element: Steel/Electric (Tech)
Frequency: Uncommon
Diet: Electricity
Role: Technicians, Power Sources
Libido: Average
Strong Vs: Bug, Dark, Flying, Ghost, Ice, Normal, Poison, Psychic, Steel, Water
Weak Vs: Fighting, Fire, Ground
Attacks: Spark, Steel Claw, Lightning Punch, Takedown, Satellite, Yoink!
At L30: Sat Cannon
Enhancements: Magnetics Control, Magnetic Levitation, Enhanced Endurance (x3), Enhanced Durability (x3), Enhanced Strength (x3), Satellites, Heavy
Evolves: Maggieton (Drastic Change to Magnetic Field or Thunder Stone)
Evolves From: None
Maggiemite's are a very unique breed of Pokégirl. She is a 'Tech' Pokégirl, but in fact is one that blurs the lines between the Tech and the normal. Maggiemites are nearly human in form, but can hardly be mistaken for human – their skin, a form of pliable, living flesh-like metal that solidifies upon hard contact – is always a shade of non-reflective gray, the shade varying from girl to girl. A Maggiemite's skin almost always feels cool, unless it is significantly warmed or chilled by the local temperatures. The only inside of her is there any sign of body heat. Their hair is always red and blue, split between the two colors right down the middle, and often, but not always done up in symmetric ponytails to a magnet design. Their 'hair' is not actually hair, but a sort of soft plastic-like fiber that does not conduct electricity and thus is not affected by proximity to electricity. Their pupils are universally a pale white, usually giving, to the casual viewer, the impression that they have no pupils at all. On the back of a Maggiemite's hands are two translucent half-spheres about an inch and a half wide, one red, and the other blue. Similar half-spheres appear on both feet, just below where they meet the leg. The red spheres are always on the same side of the body as their red hair, and vice versa. They are younger in appearance that most Pokégirls, around 5 feet tall, with slim figures and with B-cup breasts at best. Despite this, they are surprisingly heavy, weighing roughly 220 lbs.
A Maggiemite's body has minor morphing qualities. They can shift their arms and legs, which normally appear human standard, into more solid gloved and heavy boot-like forms, giving them a solid base during combat. Their strength does not change when this happens, only the Maggiemite's own resistance to damage(which nevertheless allows the Maggiemite to exert more force without fear). Maggiemites may also morph their fingers into sharp claws, which can be used to cut things with ease or to perform various attacks. When a Maggiemite's body is subjected to heavy force, her skin reacts automatically, hardening to steel-like resilience against the attack and then softening as soon as the pressure is removed. This occurs even when the Maggiemite creates the force herself, such as when she is striking a heavy object. Despite this, Fighting and Ground-type techniques are very effective against the armor-like skin, and Fire attacks are not only effective but unless they hold some sort of other physical element (like Fire Punch) the skin's special properties don't even trigger at all, not that it has much effect at all.
One of the most interesting facts about the Maggiemite is that she is a girl with serious mental issues. This does not at all mean that Maggiemites are not intelligent - rather, their minds naturally tend towards rapidly changing moods, reactions, and extremes. One minute she may be as shy as a mouse, and the next she just can't have enough taming, not even caring if she's in a room full of other people. Even the most 'stable' of Maggiemites are like this, though their extremes tend towards emotional extremes. It is because of their randomness and great difficulty to keep up with that they are unpopular among tamers.
The Maggiemite's other bizarre trait are the four spherical satellites (each about the size of a baseball, having two small magnets on each side and one blank so-called 'eye' in the center), that hover around them at all times. These spheres can be controlled directly by the Maggiemite, but when not being directly manipulated, they move around almost as if they had a mind of their own, sometimes staying still and calm, other times moving around in a wild dance. The movements of the spheres in fact unconsciously move to mirror the Maggiemite's mood. Those skilled at recognizing the different patterns can determine a particular Maggiemite's mood, even from a distance. Even when a Maggiemite is sleeping, the satellites hover about on their own. The satellites are moved around by magnetic force, and can act as release points for the Maggiemite's electrical power. The half-spheres on a Maggiemite's hands and feet actually provide the connection to the four satellites, and if a satellite is destroyed, a replacement will be generated from them to take its place, at the cost of some energy.
Maggiemites were created by Sukebe to help assaults on enemy fortresses. Their offensive power was not spectacular, but their resistance to many forms of attack let them take a great deal of abuse, ideal for the brutal assaults. Their wild mentality, originally a design flaw that nearly made Sukebe abandon the line, proved surprisingly useful during the war where their unpredictability and extreme emotions made them a terror to face on the battlefield, despite their relative lack of power. Once inside of the enemy bases, where heavy metals could be found in almost every direction, they became a nightmare, using their magnetic movement to increase their maneuverability and move in ways that seemingly defied gravity. Their other saving grace was the Magnetic control unique to the line, which, among many other uses, helped give Maggiemites a surprisingly strong advantage over her fellow Steel-Types (though not against other Maggiemites).
Maggiemites are fairly versatile Pokégirls, capable of attacking at close range with powerful steel claws and strikes, electric attacks at both melee, short, and eventually medium ranges. Maggiemite's offensive abilities can, like the girls themselves, be a little unreliable, becoming dangerously inaccurate or inconsistent in power if the Maggiemite's mood is poor. They are not very fast Pokégirls, instead relying on their toughness and ability to strike both up close and at a distance to win the day.
In an area where there is solidly emplaced metal in all directions, however, like the indoors of some buildings, a Maggiemite can use it's Magnetic Levitation ability on a whole new level, 'repelling' itself from any given direction, letting it move much faster and in ways that otherwise would be much too ungainly to do, like suddenly change directions mid-air during a jump (by pulling themselves towards a wall in the desired direction), walk along ceilings, and other unexpected forms of movement. Levitation speed doubles in such an environment.
All Maggiemites have the natural ability to levitate, effectively repelling themselves away from the Earth's own natural magnetic field and using that to maneuver. The levitation is not very fast nor capable of complex maneuvers, however, though it improves as the Maggiemite evolves.
In the wild, Feral Maggiemite's are a truly unpredictable sight, especially in battle. They could fight their opponents to the death or lay down and spread their legs, waiting to be tamed. Or both. They are rarely found Feral anymore, however, except in unusual locations, as their electrical diet usually means they must stick close to urban civilization in order to eat – which makes them relatively quick to be captured.
Thresholding into a Maggiemite is quite rare, but when it happens the girl in question tends to push away her family and friends, not wanting them to deal with her sudden drastic changes in behavior and form.
One of the greatest mysteries about the Maggiemite is how she is able to control and manipulate multiple magnetic fields simultaneously, and get them to do exactly what she wants, even when being affected by many other magnetic fields - some of them very strong. Researchers are still studying this, and some are convinced that discovery of that method could lead to an industrial revolution, should that power be tapped. So far, no progress has been made.
Unique Attacks:
Yoink! (EFT): Targeting a metallic object, the Maggiemite attempts to draw it to her via magnetic fields, violently wresting weapons from enemies hands, bursting open metal panels, destroying computers, etc. If it is successful, the object either fall to the ground or shoots into the Maggiemite's hands.
Sat Cannon (ATK 100, EFT): Hovering one of her Satellites in place in front of her fist and charging it up tremendously, the Maggiemite launches the Satellite at maximum speed with a powerful punching motion. Because the attack practically telegraphs itself, and only hits in a straight line, it is very very easy to see this attack coming and simply sidestep it, making the attack very inaccurate. If it hits, however, the enemy is Paralyzed without fail.
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MAGICUNT, the Magical Fish Pokégirl
Type: Animorphic (Fish)
Element: Magic/Water
Frequency: Uncommon to Rare (usually mistaken for other types)
Diet: kelp and some fish
Role: spellcaster (especially water)
Libido: Average
Strong Vs: Fire, Psychic
Weak Vs: Electricity, Plant, Ice
Attacks: Punch, Spells
Enhancements: Spellcraft
Evolves: Boobfin (Dark Stone), Gynadose (orgasm + level)
Evolves From: None
Magicunt's look basically like Mermaids, except that along with the normal vagina at the bottom of their abdomens, there is a second, much larger vagina spanning from the sternum and terminating at the start of the normal one. This vagina is anatomically complete, including a fist sized clitoris, a urethra (used mostly for water-spells), and vaginal canal. But instead of connecting to a Uterus, the vaginal canal terminates in a pocket dimension (who's size depends on the level of the Magicunt.) early in life, there is only enough space to hold a few small items in it, but it may grow large enough to carry passengers. The reverse side of the pocket dimension, once it reaches sufficient is a spherical type room made of the Magicunt's own flesh, and filled partially with clean, fresh water. There also is a sort of reflection of the Magicunt, attached to the wall. That Magicunt's cunt forms the only exit to the room.
Because of this pocket dimension, Magicunt's are very valuable as a means of transport across and into water.
It is also believed that this pocket dimension is the source of a Magicunt's magic. But like all magic type Pokégirls, this is poorly understood.
There is also a rumor that if a Magicunt enters the "magic cunt" of another Magicunt, then their pocket dimensions become intertwined, and they end up sharing a joined pocket dimension. This is as yet untested.
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MAREEN, the Watermouse Pokégirl Type: Animorph (Mouse)
Element: Water
Frequency: Uncommon
Diet: prefers shellfish and human style food
Role: sometimes trained by fishermen, most common belongs to watcher or researcher
Libido: Average
Strong Vs: Fire, Rock, Water
Weak Vs: Electric, Ice, Plant, cat Pokégirls
Attacks: Water Gun, Fog Cloud, Tail Whip, Tackle
Enhancements: Fur naturally repels water, transparent second eyelid, light feral state, near perfect recall, digestive system is very efficient, good night vision, Enhanced Hearing (x10), heightened sense of touch.
Special Weaknesses: Often easily intimidated, vulnerable to sleep attacks, low pain thresholds.
Evolves: None
Evolves From: None
Mareen are one of the newer varieties of Pokégirl discovered within the past hundred years. They are shy and easily frightened, which may mean they've been around longer but simply evaded tamers and researchers.
The physical appearance of Mareen looks a lot like Titmouse, so much so that some researchers have sworn blind that Mareen must be an evolution of Titmouse. The existence of Pool Mouse however rules out the possibility that Mareen is a water stone evolution of Titmouse, leaving researchers stumped on where Mareen comes from. It is possible that Mareen merely looks similar to Titmouse rather than being an evolution of it, Pia, Peekabu and Ria all provide precedent for this option.
Just by looking at Mareen you can tell she is a mouse type Pokégirl, the body covered with short but thick fur, the slight muzzle, expressive slightly long ears, and long thin tail are all traits similar to Titmouse. Mareen has some differences from the standard Titmouse form, her short and thick fur that is always aqua blue in color except for down her chest, stomach and groin where the fur is always white. The fur on Mareens body has an interesting trait; it naturally repels water allowing this aquatic mouse to stay dry even when playing or fishing in the water.
The long thin tail is also another one of Mareen's differences, it's not as flexible as a Titmouse's but instead is semi-ridged (although it should be noted that it is capable of stretching) and zigzagged similarly to a Peekabu's tail. At the end of its tail it has a round blue furred sphere, this sphere is filled with oils and is used as a buoy that helps keep Mareen from drowning even in the most vicious river currents. If you see just Mareens tail bobbing on the surface of the water then it's a sure indication that the Pokégirl is current diving beneath the water to feed on aquatic plants or fresh water shellfish.
Mareen rarely stand over four feet in height, have average flexibility and are not particularly strong. The fur on their bodies is particularly sensitive though and researcher believe this is so they can sense the changing water currents easier. An amusing thing to note is the sensitivity of their tail and ears, any stimulation of either can actually get a Mareen off without any other form of sexual stimulation, whilst this can make Mareen much easier to tame, it also means she is completely useless in any sexcraft match.
Mareen are actually a fair bit more intelligent than Titmice, they don't suffer from the same ‘ditzy' problem, quite the opposite, as they have near perfect recall making them ideal for remembering things or carrying out complicated tasks. This means that Mareen has become a favorite Pokégirl of Watchers or Researchers who find having such a Pokégirl around useful, often using them as lab assistants to help aid them in their research and so this is where they are most regularly found.
Mareen can also be found with some fishermen, especially those specializing in fresh water shellfish as they find Mareens fishing abilities a useful addition to help them ply their trade. It should be noted for those who are going to use Mareen as a fishing Pokégirl that she does not do as well in the salt water oceans as she does in rivers and lakes which are her natural habitat in the wild. Use of Mareen should be limited to rivers or lakes as they suffer a number of swimming and navigation problems when faced with salt water for some reason unknown to researchers.
Despite their cuteness, Mareen are not particularly favored as pets because they are relatively new and can be rather difficult to acquire, so its rare to see a pet owner have a Mareen. They are also rarely found in a tamers harem because they are poor combatants; they are easily startled or intimidated by larger more powerful Pokégirls and suffer even worse panic attacks when faced with cat type Pokégirls.
In the wild, feral Mareen will immediately use fog cloud when startled or attacked in order to obscure the attacker's vision before running away, preferably to the nearest water source where their natural swimming abilities allow them to escape all but the more proficient water types. This is a particularly effective defensive mechanism and works the majority of the time, when it doesn't the Mareen is usually torn apart and devoured by a hungry cat type. Feral Mareen will always be found very close to a river or a lake so they can escape, this can make capturing one difficult because they have sensitive hearing and will flee at the first hint of trouble.
Recently there have be some cases of girls thresholding into Mareen, these events are rare however and most girls immediately bolt for the wild once threshold is over making it difficult to see how thresholding into a Mareen affects the psyche. Researchers presumed that girls have thresholded into Mareen before but were incorrectly identified by people on the scene.
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MILEEBORO, the Toxic Plant Pokégirl
Type: Semihuman (Plant)
Element: Plant/Poison
Frequency: Uncommon
Diet: Omnivorous (plus pollutants)
Role: Purifying polluted soil, Disposal of toxins
Libido: Average
Strong Vs: Electric, Plant, Water, Rock, Fighting
Weak Vs: Psychic, Fire, Flying, Ice
Attacks: Vine Whip, Vine Bondage, Bite, Crunch, Regenerate, Poison Powder, Poison Mist, Bad Breath*
Enhancements: Enhanced Endurance (x2), Specialized conversion organs, Enhanced Durability (x2), six stalk eyes allowing for 360 vision, High poison resistance
Evolves: Treant (normal)
Evolves From: None
Mileeboros are an interesting conundrum. Their bodies are amongst the sexiest of all Pokégirl-kind. They have round, full breasts, ranging from B to DD cup, skin that is smooth and dark, an attractive dark brown with some greenish tint to it, curvy hips, a sexy rump, long legs, surprisingly delicate-looking hands, an althetic build, and silky hair. But then you get to the face. The nose of a Mileeboro is slim, but their jaws are wide and lined with razor-sharp, needle-pointed teeth, with a long, pointed tongue inside their mouth. They also have six glassy yellow eyes, which can extend out on stalks, allowing a Mileeboro to look in every direction at once.
Not the most attractive face in the world.
Feral Mileeboros tend to be solitary, peacefully eating what they can find. When confronted with a newcomer into their territory, they become fierce, attacking all out with vines from their hair and teeth, 90% of the time using their trademark attack, Bad Breath, right off the bat. They fight savagely, but tire easily, since they tend to try everything at once to get their opponent to go away. The problem to catching one is the fact that Bad Breath is such a potentially powerful attack, and tends to drive people off to heal the status problems it causes before actually trying to catch the Mileeboro. If the Tamer and his Pokégirls manage to outlast the Mileeboro’s stamina, there is a fifty/fifty chance that they will try and run away from the fight.
Tamed Mileeboros tend to prefer clothing that reveals as much of their sexy bodies as possible, while keeping their mouths covered by a mask or a veil. Their face is an embarrassment to them and they aren't fond of Tamers looking at their faces for long, preferring to flaunt their bust and bodily curves. They love to use Bloom and Buttsprout on themselves, wanting to enhance their figures as much as reasonably possible to draw attention away from their faces, becoming surly if people stare at their faces too long. In terms of Taming, both Ferals and Domestics prefer to be Tamed from behind, Domestics not wanting their Tamers to look at them in the face, Ferals simply because they like it that way. Very rarely will Domestics accept a Taming from the front, usually only from a Tamer who has shown them enough love that they feel comfortable showing their unmasked faces to. There are occasionally jealously issues with this breed, especially with more beautiful Pokégirls. This can be solved, however, by showing equal affection to the Mileeboro. Touching and/or caressing their face is a good way to get their affection and maintain it. As a related side note, Mileeboros tend to get along well with less attractive breeds, such as the Feeblass and Giant Trollop. These jealously issues only occur in Domestic Mileeboros, however.
During the Revenge War, Mileeboros were among the many Pokégirls sent into cities to cause general havoc among the populace. Their Bad Breath attacks would cripple the response times of human forces and make it easier for stronger Pokégirls to move in and start casualties. Sometimes Mileeboros would head in with the stronger Pokégirls, using their powerful jaws in addition to their toxic Bad Breath attacks. This was usually contrary to orders, but if the job got done, no one complained. They briefly were very rare in the waning days of the war, as human soldiers learned to take them out from a distance before they could use their Bad Breath attack on them.
The Bad Breath that is their trademark attack comes from their ability to purify soil and eat most harmful chemicals without negative affect. They absorb pollutants out of an area of ground through their root-like feet, and into a specialized lung, their stomachs capable of converting consumed toxins into their Bad Breath attack. The more toxins converted into the Bad Breath mist, the more potential status effects the attack can unleashed. They can also convert bodily wastes from eating carrion and plant-matter into Bad Breath mist, although the effect will not be as potent. Due to this, Mileeboros are more commonplace in industrial areas rather than in the wild, and are often seen working together with other Poison-types that consume wastes. In many cases, they are used with other Pokégirls that consume waste products, allowing for very effective waste management in large urban areas. Mileeboros can also be found abundantly in harsher natural environments, such as swamps and peat bogs.
As an odd side note, a Mileeboro’s normal breath is actually quite pleasant. This is unusual, considering their Bad Breath attack, but it’s assumed to be a case of the Bad Breath not being connected to their regular lungs. Another unusual thing to note, so far only noticed among Feralborns, is that they tend to have an usual fondness for headgear. Hats, crowns, earmuffs, they like anything that can be put on their head. Researchers have dismissed this as an extension of the need to mask their unpleasant facial appearance many members of the breed feel the need for, although this is regarded by some as inconsistent, as Feralborns tend not to want to wear veils to hide their face, being unashamed of their looks.
Feralborn Mileeboros have very casual harem dynamics. Once adapted to a harem, they easily make friends with their harem sisters and can get along with most anyone. Domestics have a much harder time of it, being shy and embarrassed about their new appearance. It’s only with care and affection that they can overcome any insecurities they may have. They don’t take well to insults, especially about their appearance, but this can be solved by disciplining the involved Pokégirls.
Threshold cases do happen, but a great number of them end with the girl requesting a level 5 taming cycle, or attempting suicide. Most of the suicide cases are stopped and healed, being placed in level 5 cycles upon their restoration.
Bad Breath (EFT) – The Mileeboro exhales a cloud of highly toxic gas that has an extremely high chance of causing many status effects, at the very least Poison, Confuse, and Exhaust.
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MILKTIT, the Dairy Cow Pokégirl
Type: Varies from Animorph (bovine) to Very Near Human
Element: Normal
Frequency: Uncommon
Diet: herbivore, can digest almost any plant material
Role: milk producer, emergency food provider
Libido: High
Strong Vs: Ghost
Weak Vs: Fighting
Attacks: Tackle, Wrestle, Warm Milk, Busting Out, Milk Drink, Cream, Butter Up, Mountain Hold
Enhancements: Enhanced Durability (x5), Enhanced Intelligence (x3), Semi-elastic skin, fast recovery, slight animalistic features, breasts can produce up to 45 gallons per day of milk; internal glands can alter the milk to various states
Evolves: Minotaura (battle stress), Mooncalf (Moon Stone), Queenbra (mechanism unknown)
Evolves From: None
Milktits don't seem like much at first. Relatively easy-to-find, with appearances ranging from white-with-black-spotted fur and vaguely animalistic features to normal-looking girls with small, slightly curved horns and soft, leather-like skin. They also have some capacity for higher intelligence and tactics, although they rarely make good Alphas, the majority preferring subservient roles in the Harem. It's in their breasts that their real advantage comes from, and not just because they're spectacularly large.
A Milktit's breasts are constantly lactating, producing delicious milk to drink. When milked completely, they are never smaller than a D-Cup, but it's rare to see them at such a comparatively small size. A Milktit produces up to 45 gallons of milk per day. Inside their breasts is a series of glands which they can use to alter their milk's effects, creating a healing potion, a sedative, a hormonally affecting drug, or a hypnotic. The skin of their breasts is surprisingly elastic, capable of easily supporting all 45 gallons of milk, however for a Milktit, their breasts being that full is an unpleasant feeling, becoming more painful the larger their breasts get. Letting their breasts go unmilked for more than a day is considered abuse and you will be fined or punished accordingly. If a Milktit remains unmilked for up to a week, they will be immobilized by the sheer size of their own breasts.
Surprisingly, Milktits were actually made use of frequently during the Revenge War by Sukebe's forces. They were easy to feed in the field, their dietary needs easy to fulfill by simply letting them graze on nearby grass and trees, and the milk their breasts produced provided much needed health boosts for several units of Sukebe's forces. Because they were not the best fighters, however, they were also among the first breeds of Pokégirl to be officially `tamed.' The breed has remained fairly popular to this day, especially among starting Tamers and Tamers who have trouble finding food in the wild.
One thing to take note of, is that any Pokégirl who drinks Milktit milk will herself lactate for roughly a week afterwards, their breasts swelling to accommodate the milk they're producing. The milk of those Pokégirls will not cause other Pokégirls to lactate, and they cannot make their milk anything other than healthy and delicious.
Milktit is among the more common Thresholds for young girls to go through. It's also one of the more well-accepted changes, as the girl in question gain larger, more attractive breasts.
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MINOTAURA, the Strong Cow Pokégirl
Type: Animorph
Element: Fighting/Rock
Frequency: Uncommon
Diet: Vegetarian
Role: Construction
Libido: Low to Average
Strong Vs: Bug, Dark, Ice, Normal, Rock, Steel
Weak Vs: Psychic, Water, Plant
Attacks: Headbutt, Ki Blast, Stomp, Seismic Toss, Bronze Fist, Gold Fist, Harden, DynaWave, Rock Cube, Shock Spike, Tail Whip
Enhancements: Enhanced Strength (x7), Enhanced Endurance (x4), Thick Skin
Evolves: None
Evolves From: Milktit (battle stress)
Despite how common a Milktit is, it's rare to find one commonly in a Tamer's harem. This isn't because of the fact that Tamers don't bother with the Milktit, however- the bountiful flesh of a Milktit and their ability to give milk are two reasons why they are found in a Tamer's harem. No, it is well and thoroughly documented in almost every league in the world that 70% of all Tamers wind up with a Milktit in their harem at some point. However, the truth of the matter is that in 95% of all these cases, their Milktit evolves into a Minotaura within one or two battles due to Battle Stress. Tamers tend to forget in the heat of battle that a Milktit wasn't quite designed to be a fighting Pokégirl, and so become stressed in battle easily. In the remaining 5% of these cases, the Tamer has the foresight to actually purchase an Everstone before the Pokégirl goes into any battles.
After evolving, the Minotaura look somewhat like the Milktit, but are much different otherwise. Rather than having muscles that do not stand out, the Minotaura actually have very large muscles all over their body, often looking a lot more like an Amachoke in muscular build than they would their previous form. Their breasts tend to shrink, as Minotaura do not lactate unless she is pregnant, and are often only as large as a mid-B to a mid-C cup. Minotaura do not change physically at all, save for the muscles that seem to have burst out from where they'd been hiding from her previous form. Tamers find that they now need to use restraints for this breed, to some Tamer's delight and some Tamer's displeasure- their strength grows to about seven times from that of what they had while a Milktit. Tamers find it easier to tame a Minotaura now, however, as they are unusually sensitive after a battle and can orgasm quickly after only several minutes of stimulation.
It's said that two Minotaura could have created the Pyramids of the pre-Sukebe world, with their enhanced endurance and strength. As such, no Tamer is safe taming a Minotaura without proper restraints or two Amachamps holding the Minotaura down. The Minotaura has a pair of horns which normally appeared like two tiny cones on its head, but when the Minotaura chooses, they can extend and shape their horns up to two feet in length, though many Minotaura complain of headaches if they extend their horns beyond a foot in length. These horns are often used to increase the power of the Minotaura's Headbutt attack, which is quite often followed up with one of her 'Fist' attacks. A Minotaura does lose her capacity for learning as easily as a Milktit does, however, and many may have trouble operating smaller, delicate items as a result of their strength. Many has been the time when the phrase "Oops" is uttered by a Pokégirl of this breed after evolving, immediately after something crashes, gets crushed, smashed, or broken. It is recommended that a Minotaura never be left in a place where there is very little room- claustrophobia seems to be an almost innate problem with the breed, although the severity of the problem varies for each Pokégirl, and they get frustrated when they can't find the door. With that said, it is highly recommended to keep this breed under close observation when used underground.
Feral Minotaura are known to travel in herds, leading a few other vegetarian Pokégirls in her herd (most often other Milktit, but sometimes Ponytaur as well) as they wander around. Most commonly, they might be found in forested areas or on plains, and are fairly commonly found throughout the world. Most Tamers should be warned that attacking her herd is considered an attack on her, and should be prepared to battle any Minotaura in a herd should her ire be roused. Often, it is suggested that the Minotaura be taken down first, if one must fight, because they do retain most of their intelligence even when feral.
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MOOGIRL, the Human-Loving, Fast-Talking, Street-Smart, SLAM-Dancing Pokégirl
Type: Near Human
Element: Normal
Frequency: Uncommon
Diet: human foods
Role: dancer, entertainment
Libido: Average (High with music and/or a Tamer they like)
Strong Vs: Ghost
Weak Vs: Fighting
Attacks: Growl, Scratch, Bite, Cheer, Dodge, Agility, Dance, Black Blade
Enhancements: Enhanced Endurance (x3)
Evolves: None
Evolves From: None
Moogirls are a strange breed of Pokégirl. They usually stand around five feet tall, and their entire bodies are covered with short white fur. Their hair is just longer, silkier strands of the fur from the back of their heads. The often style their hair and decorate it with various ribbons and accessories, the only clothing they wear. Moogirls have a small tail just over their backside, not nearly long enough to reach the ground. They have small, crimson wings on their backs, but these are obviously vestigial, and can’t even lift a Moogirl off the ground slightly. They have a single antenna from their foreheads, hanging slightly in front of them, on the end of which is a round, fuzzy tuft. This tuft is an erogenous zone for them. While not quite as sensitive as their clit or their nipples, stroking it in the right manner can arouse a Moogirl quickly.
Moogirls believe that they are the living epitome of what is cool, and they do their best to make sure they can back it up. They are always up to date on the latest slang, and know the right expressions, gestures, and phrases to make. They are also quite vain about their appearance, primping and cleaning themselves whenever possible.
A Moogirl’s most favorite activity though is dancing. For them, dancing is the single coolest thing a person can do. Obviously, these Pokégirls get along great with Divas and Bards and the like, since these Pokégirls can provide them with music to, as they say, “jive” to. Many trendy clubs will have a singing Pokégirl and a Moogirl on stage to dance as entertainment. They enjoy doing seductive and suggestive dances, since it garners them more attention. A Moogirl also knows dances that can be used as attacks, with different elemental powers being used. This makes the Moogirl quite extraordinary, something they take pride in, because they can access different elements while still retaining their Normal type. Moogirls who have a Tamer who appreciates their dancing, and is even willing to dance with them, and has a singing Pokégirl in his Harem, will find that his Moogirl thinks the world of him, and will be unwaveringly loyal. She will also be very lusty towards him, being, as one Moogirl said “aroused by just how damn cool he is!”
Besides some basic attacks and their dancing, a Moogirl has a special attack called Black Blade. They don’t like using this attack though, and tend to only pull it out when they’re near death, or as they say, when they’ve “broken their limit.” This attack is where the Moogirl will rush at her foe and begin just punching rapidly, pummeling them with surprising force. Oddly, the name of the attack doesn’t describe it at all, and when asked about this, a Moogirl will blush, stammer something unintelligible, and change the subject. It’s thought that this might be them having misnamed their own attack, something extremely uncool to do, and now just sticking to the name since they refuse to admit they gaffed.
Feral Moogirls act like normal Feral Pokégirls, save for one oddity. In addition to saying their name, they also say “kupo” or “kupopo.” What this means is still being researched. It’s easy to tell a domesticated Moogirl from one that was born Feral, since Feralborns will still let the occasional “kupo” slip out. They aren’t embarrassed by this though, considering it to be one of the coolest words there is to say. They also refuse to ever admit they were born Feral at all, instead insisting that they were learning to dance and researching new steps during their early years. Threshold girls who become Moogirls are perhaps the only cases of Threshold where the victim isn’t unhappy at all, since she’s just become the epitome of what’s hip.
There has never been a case of anything evolving into a Moogirl, nor have Moogirls ever been known to evolve. One Moogirl was quoted as saying “how could we ever evolve? We’ve already reached the ideal state. You can’t improve on perfection, baby.”
Dances: Some of the Moogirl’s known elemental Dances are as follows. How many dances she has, and which variations she knows, are only known by each particular Moogirl. There doesn’t seem to be any order or system by which they learn them. The more worldly and experienced the Moogirl though, the more dances she knows.
Wind Song: This set of dances is moderate, involving lots of twirling with limbs held out and flowing motions. Wind Slash: This dance sends out a razor sharp burst of wind to cut the enemy.
Sun Bath: This dance calls down light that soothes and helps refresh others.
Plasma: This dance calls down bolts of violent power to hit enemies.
Cockatrice: This quick dance is jarring and throws enemies off balance with its motions, lowering their defenses.
Forest Suite: This set of dances is surprisingly fast and violent, similar to modern dancing. It suggestions aggression.
Rage: This attack conjures up large bits of debris, larger than just dust, and has the wind toss them at foes.
Wild Bear: This dance heals any things like paralyzation or forced sleep on other Harem members.
Elf Fire: This dance starts slow, and slowly goes fast, as though the Moogirl’s arousal was building, it ends when she releases a large burst of flame towards a localized area.
Wombat: This wild break dance has the Moogirl get close to an enemy, letting her flailing limbs hit her.
Desert Aria: This set of dances is slow with outstretched limbs and curling, twisting movements.
Wind Storm: This dance kicks up dirt and debris to blind her opponent.
Wind Slash: This dance sends out a razor sharp burst of wind to cut the enemy.
Antilion: This dance sends a localized but fierce gust of wind to knock one opponent over.
Kitty: This oddly-named dance has such a good beat that it hastens the other members of a Moogirl’s Harem.
Love Sonata: This dance set is slow and sensuous, but has its quick motions as well, suggesting rising passion.
Elf Fire: This dance starts slow, and slowly goes fast, as though the Moogirl’s arousal was building, it ends when she releases a large burst of flame towards a localized area.
Snare: This dance causes the ground under and enemy to become muddy and hard to navigate.
Specter: This dance uses Confuse on the enemy.
Tapir: This dance heals things like paralyzation or forced sleep on other Harem members.
Earth Blues: This dance set is slow, but suggests sadness instead of passion. It has some quick, violent motions representing suppressed anger.
Land Slide: This dance causes small, localized earthquakes, often targeted at nearby debris to bring it down on an enemy’s head.
Sun Bath: This dance calls down light that soothes and helps refresh others.
Sonic Boom: This dance ends with a quick hand motion towards the enemy, letting the compressed sound hit her and do damage.
Whump: A slow dance that ends with a sudden rush forward and a solid hit against the enemy.
Water Rondo: This dance set is lithe and flowing with a moderate tempo. It tends to be to a steady rhythm, with no jarring motions occurring.
El Nino: This dance is slightly disorienting to opponents, making them feel uncoordinated, lowering their attacking power.
Specter: This dance uses Confuse on the enemy.
Plasma: This dance calls down bolts of violent power to hit enemies.
Wild Bear: This dance heals any things like paralyzation or forced sleep on other Harem members.
Dusk Requiem: This set of dances set is slow, more like graceful martial arts practice than dancing, and is obviously indicative of sadness.
Cave in: This dance disturbs the natural “flow” of the earth enough that nearby structures shake, sending down loose items onto enemies.
Elf Fire: This dance starts slow, and slowly goes fast, as though the Moogirl’s arousal was building, it ends when she releases a large burst of flame towards a localized area.
Snare: This dance causes the ground under and enemy to become muddy and hard to navigate.
Poison Frog: This dance seems almost reproachful, and uses Poison on an enemy.
Snowman Jazz: This lively dance set is upbeat without being too violent, great for getting a Moogirl’s blood moving.
Snow Ball: This quick dance forms a cold, thick ball of snow in the Moogirl’s hands, which she tosses at her enemy.
Snare: This dance causes the ground under and enemy to become muddy and hard to navigate.
Surge: Enemies are hit with a sudden barrage of cold at the end of this dance.
Ice Rabbit: This dance sends a cool wind over Harem members and friends, refreshing them.
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MORIAE, the Down to Earth Pokégirl
Type: Very Near Human
Element: Rock/Steel
Frequency: Uncommon
Diet: Human Norm Note: High tolerance for alcohol
Role: Guard, Smithy, Metallurgist, Front line commander
Libido: Low
Strong Vs: Bug, Electric, Fire, Poison, Rock
Weak Vs: Ice, Plant, Water, Fighting (If unarmed)
Attacks: Hammer or Axe techniques (similar to sword techniques), Unmovable, Quake, Sonic Wave, Stone Punch, Wind-up Punch, Dyna Wave, Earthquake, Resonate, Stone Meld*
Enhancements: Elemental Affinity: Earth, Endurance x5, High fire tolerance, Enhanced Strength x5, Enhanced Durability x10, Instinctive mineral knowledge
Weaknesses: Short stature
Evolves: None
Evolves From: None
Sukebe based many Pokégirls off of the mythological creatures of his time. Elves, FairyCutes, Unicorns, and Dragonesses are among the few that have been discovered in the pre-war records. The Moriae was one of these Mythological based Pokégirls, based off of a creature known only as a dwarf.
Moriae look very close to human females, with two large exceptions being height and build. They generally have hair in literal earth and metallic tones –from a red-clay or coppery orange, sandy beach or golden blonde, silver, to even a dark soil or onyx black. Like most rock types, Moriae are solidly built, with thicker, sturdier bodies than a typical human. They are well muscled, but look more curvy and softer than the extreme look of the average Amachoke. Like some of the insectoid Pokégirls, Moriae are short in stature, usually standing around four feet height and no Moriae has been found taller than a half foot above that. Unlike the few pictures of their homely, bearded base, the mad pervert’s genius truly shines as the average Moriae is quite striking to look at. Her figure, while broad, is hour glass shaped, with wide hips and bust that is never smaller than a lush C, her exotic facial features fitting in perfectly with her smooth muscular physique. And despite being both a rock and a steel type, Moriae have no steel or rocklike traits aside from a denser skeleton that research has show to be akin to a biosynthetic metal. They enjoy baths as well, though can’t swim due to their denser bones. While Moriae enjoy simple utilitarian clothes, they tend to braid their hair in elaborate fashions that often include metallic or stonework beads if their tamer lets them. They take pride in their hair, and one well known way to punish a Moriae is to crop her hair short. As such, jokes about balding is one sure way to get the Moriae enraged.
Those who encounter a Moriae for the first time might think her rude, dour, or stubborn and indeed, one very good way to sum up a Moriae’s personality is ‘gruff’. These Pokégirls are loud, to the point, and very practical. Some tamers also add surly to the list, though these are doubtless ones who have yet to create an alpha bond with their Moriae. In truth, Moriae are emotionally guarded with those they don’t know, and you can be sure that you’re held in very high esteem if a Moriae actually confesses any emotion in your presence (and anger generally doesn’t count). Moriae consider prying and eavesdropping to be rude, and many well to do officials find these Pokégirls very handy tight lipped bodyguards. Stating their opinion is usually out of the question unless the Moriae knows the person well, for in their own words its ‘none of their business’. Oddly, despite playing close to the vest with their emotions, Moriae have little in the way of modesty, and do not get flustered by even public tamings.
Things change somewhat once a Moriae has been alpha bonded and begins to trust her tamer and harem-sisters as Moriae have a stubborn kind of loyalty that is on par with most canine types. They view the needs of the group as above the needs of the individual, and treat their bond partners as their clan. In this setting, Moriae are willing to emote more, and are often boisterous and fun-loving –if a little rough around the edges. Willing to boast of her battles and joke about her flaws, many people would take a double-take at the change brought about by being close knit with others. They also make good mediators, as most are skilled at getting the two that are feuding to agree that the Moriae just pisses them off more.
On the battlefield, many people easily see how this breed is not weak to fighting types like most other rock types, these Pokégirls have an instinctive martial ability that seems almost like a Slicer or an Amazonwu. The breed’s instinctive weapons, the battle hammer or axe, give the Moriae an edge in battle against fighting types, evening the odds against many of the fighting type Pokégirls. It is not recommended to send a Moriae into battle without her hammer or axe, however, as she then looses any protection she once had from fighting types without it. When on normal ground, Moriae are much harder to hit, using their Stone Meld ability to leap in and out of the rocks to surprise enemies from different directions, much like a silent form of Dig. When asked why the move was called Stone Meld even though a Moriae could utilize the technique on soil or even sand, the Moriae replied, “Soil and sand ain’t a thing but smaller rocks!”
Moriae are natural leaders among both Steel and Rock type Pokégirls, who will often defer to her judgment (with the exception of the more temperamental Steel types), especially on matters of combat. This is due largely to their own instinctive martial ability which extends to matters of larger combat as well. This may also be breed habits implanted into other rock and ground types from the Great War, as Moriae were known commanders under the General Pokégirl Freya. Their position in the War was also one of a Weapons and Arms maker, working along other such Pokégirls as Armsmistresses to produce massive amounts of weapons and armor for the Pokégirl armies, as well as engineers that oversaw the building of many of the army’s fortresses and bunkers. This role is well suited to them today, and a Tradesman considers himself lucky if he plans to open a smithy and finds a Moriae. Engineering schools also scour for them, since many Moriae can pick up the subject quite easily and be teaching the professors a thing or two within a few years. Mining Tradesmen are always after Moriae, as they command their mining Pokégirls quite easily, and seem to have an innate knowledge about the nature of caverns and mineral veins.
Feral Moriae are fairly hard to find, as many retreat into the depths of caves and live much like Goblina in a clannish existence. However, the feral state of a Moriae is very odd, as she looses the ability to speak altogether and becomes fixated on her work, be that mining or forging things, or even training for combat. Tamers who come upon mute Moriae who completely ignore them are advised to restrain her in by surprise, as any interruption of her work causes her to attack. Thresholding into a Moriae is very rare, as usually girls with Pokégirl ancestry have either rock or steel, but not enough of both to threshold directly into a Moriae.
Stone Meld: (EFT) The Pokégirl sinks into the earth as slowly or as quickly as she pleases and can re-emerge at any point in a 30 meter range, so long as the medium she moves through is at least 75% rock such as pure stone, sand, loamy or clay soil.
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MOSQUITIT, (aka SKEETER) the Hematophagy Whore Pokégirl
Type: Not Very Near Human (Insect)
Element: Bug/Poison
Frequency: Uncommon (Crescent Moon, Indigo, Johto Leagues, Fringes of Dark Continent), Rare (All other Leagues)
Diet: Blood
Role: biological warfare, Team Rocket soldiers, general pest
Libido: Average (becomes High seasonally)
Strong Vs: Bug, Dark, Fighting, Plant, Poison
Weak Vs: Fire, Flying, Ice
Attacks: Sting, Needleshot, Gust, Drain, Paralyzation Poison, Poison Powder, Sleep Powder, Stop Sting, Speed Storm, Virus
Enhancements: Enhanced Speed (x2), Enhanced Durability (x2), endo and exoskeletons, wings for flight, poison resistance, virus resistance, limited morphing abilities
Evolves: None
Evolves From: None
Bounty (for confirmed kill): 120,000 SLC
Bounty (for reporting sighting & getting out alive): 60,000 SLC
Bounty (for successful capture and taming): 180,000 SLC
Recommendation if you see one: An over-application of Ice or using Fire and lots of it does wonders for keeping this breed at bay. Please note to NOT start any forest fires!
Biological warfare, the use of pathogens, bacteria, viruses or other disease-causing agents as bio-weapons was a terrible practice in the Pre-Sukebe Era. Using nonliving toxic products, even if produced by living organisms intended to kill, incapacitate or seriously impede an individual as well as entire groups of people or places was a practice that saw its height during the War of Revenge: Sukebe’s Bloody Flu and then the Chinese’s despicable Monster Flu/Red Plague. These horrid biological warfare practices had consequences that still impact us to this very day. Sadly there is an old saying that holds true: “Those who do not learn from the past that doomed to repeat it”. It would become none other than Team Rocket that would be guilty of this.
With the failure of the CalamityJane breed in 268 AS to be a Pokégirl that would be an asset to its members and grunt soldiers, Team Rocket scientists were hard-pressed by their superiors to come up with a new creation, one that could be mass-produced to replace the Pokégirls whose loyalty was questionable. One of the remaining Researchers who were captured in a raid on their Viridick Facility admitted in a recorded confession that they had chosen to make a Bug-type as they wanted to go for a hive-mind effect, which could give them little individuality and make them unquestioning of their masters. It took three years of manipulating various existing insect and Bug-type pokégirl DNA structures and genome sequences but their efforts bore fruit.
In 271 AS, Team Rocket members started appearing with the new Pokégirl, throwing her off and using her for combat. This creation would become known as the Mosquitit.Until they use their slight morphing abilities to attack, Mosquitits are an attractive enough breed. They have feminine faces, blue skin, slender bodies with B-Cup breasts, long and curvaceous legs and hair that is usually a sickly beige or green in coloration. This hair frames their faces and accentuates the color of their compound pupils while a set of short antennae that stick out above it by an inch. They have light layer of chitinous armor on their arms, legs and torsos, mainly around their backside. They also possess long, scaled wings that shimmer with whatever poison powder they’re holding that are paired with a set of halteres: small knobbed structures that act as accelerometers that maintain the Bug/Poison-type Pokégirl’s stability in mid-flight, helping these insectile Pokégirls perform fast aerial acrobatics. It was the breed’s aerial competence that made them a favored pokégirl of Team Rocket at the time, whose members specialized in quick hit-and-run tactics.
However, when Mosquitits morphed to attack, their faces would change into something less human and far more grotesque in appearance. Their eyes become larger and fully compound, normally a dark crimson. Their jaws would split open at the chin, turning into a pair of mandibles. Their nose and maxilla form into one piece and elongate into a stinger-like proboscis that could be used to lance through most people, Pokégirls and animals to suck blood. Understandably, this is a horrifying sight for anyone stuck on the business end of that facial protrusion.
It is this blood-sucking that has made them a dangerous pokégirl, either Feral or in a Tamer’s harem. While real mosquitoes are the most deadly disease vector known, transmitting disease from one host to another, this pokégirl breed is free from such, thanks to Sukebe’s original tinkering of the Pokégirl genetic matrix, making them immune to STD’s and in turn, almost all naturally-occurring protein-based viruses. Still, they can spread other problems due to their saliva that comes from their feeding proboscis. In order for the Mosquitit to obtain a blood meal, she must surmount the vertebrate physiological response as she stabs into her prey. To accomplish this, the Bug/Poison-type has a specialized saliva secretion that effectively blocks the prey's ability to stop bleeding. It is a compound of which contains a complex mixture of secreted enzymes and protein inhibitors that effects blood clotting, the gathering of platelets, inflammation and the narrowing of blood vessels. Fortunately, it is not a permanent condition.
Still, this biological design makes it so that when a Mosquitit feeds on an opponent she leaves an open wound that is slow to heal and can become fatal without proper medical attention that’s coated with her saliva, a protein-based liquid that is beneficial to various pokégirl poisons and DNA. This means she inflicts more than just physical damage when she feeds on an opponent.
Feeding from various Plant-types allows her to collect powder and spores on her body, her poison resistance allowing her to ignore them and leave them with another person, allowing for transference of techniques such as Buttsprout Powder, Bloom Powder and Gender Dust. This is particularly dangerous for young human women as they also leave behind an amount of pokégirl DNA in their area of penetration. This solid deposit of pokégirl genetics left behind has been known to trigger Threshold in these girls, especially those who don’t come from a pure human background. Often enough, the stable DNA deposit is strong enough a dosage to actually manipulate which Pokégirl breed the Thresholder will turn into, over-writing the unstable yet formingPokégirl gentics from the girl’s ancestry. Team Rocket was known to abuse this facet to turn human women into rare Pokégirls they sought.
Fortunately, a number of this breed has managed to break away from the grip of their Team Rocket Masters. While a number have stuck to the Indigo League, the majority that have gone Feral have flown overseas and congregated where they have felt a link to; this means in fringes of the Dark Continent and the Crescent Moon League. However, in the Crescent Moon League, the League officials have created a special division of Pokégirl Hunters that are trained to deal with Mosquitits. In their efforts to lower the numbers of this species and keep them away from cities and towns, this special combat group has discovered that burning citronella oil is a good method at keeping Mosquitits at bay as the smoke screws with their senses, causing them to fall from the sky. This has lead to the Crescent Moon League being the leading cultivators of wormwood/sagewort, lemon balm, lemon grass and lemon thyme plants.
In the wilds, one can find Feral Mosquitits living in areas that have numerous sources of ground waters such as bogs, marshes, ponds, streams, ditches and rock-pools as they are attracted to the concentration of CO2 in the environment. These areas must be in warm or temperate climate as these Pokégirls cannot stand any cold areas. A warning in coming to places like this is that Tamers need to be on the look-out. Mosquitits can make themselves very still and they choose good hiding places. This is so they can pounce any unsuspecting prey that comes into their territory, making an easy meal out of them. Fortunately, unlike other Bug-types, they do not congregate in any large numbers and no more than three have been found in a single area at one time so even if one is attacked, there is still chance to fend them off without being overwhelmed. Yes, Feral Mosquitits are indeed a great pain to deal with but they not a true nightmare. As long as one doesn’t get caught by surprise, (and end up being drained of blood and left disease ridden) they can fight off this threat. If they don’t managed to get their target on the first go with Sting attack, Ferals are try to get into range of their targeted meal quickly to use Paralyzation Poison or Stop Sting to immobilize their prey. If one sets a Flying-type on them, they’ll find that while they have an advantage, Mosquitits are quite speedy creatures in the air themselves. Fire and Ice-type Pokégirls are a definite must for dealing with this Feral threat as their elemental techniques can tear through the Bug/Poison-type’s defenses rather easily. Once her wings are damaged a Mosquitit loses a number of her techniques and her speed, both of which are centered around her flight capabilities.
Taming a Mosquitit is a rather interesting affair in that this Pokégirl is very willing, as they have a huge fixation on oral-sex. While they feed in blood with their lancing proboscis, they love to suck a man’s dick, going on it for as long as their Tamer will let them. Fortunately, while when their faces aren’t formed to a ‘battle’ mode, their oral practices pose no threat. Still, there is a precaution that should be taken into consideration. The Bug/Poison-type’s long wings tend to flap rapidly during sex, causing her to release any pollens or powders she has either made herself or attained from other Pokégirls. While it's easiest to put a Mosquitit back into her Pokéball and put her through a cleaning cycle to avoid this, it's understood that there are Tamers that wish to keep her ‘stockpiled’ for combat reasons. In that case, one should either purchase wing-covers for the Pokégirl or at least Tame a Mosquitit with her back to a solid surface so she doesn’t spread any pollen easily.
Thresholding into a Mosquitit is unheard of at this time. The Pokégirl is still a very recent breed and very little numbers have been introduced into the breeding pool currently. It is likely going to take a number of decades or a full century before the outcome of Threshold into a Mosquitit will be even possible.
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MOUNTAIN CAT, the Rambunctious Rocky Feline Pokégirl
Type: Animorph (feline)
Element: Rock
Frequency: Uncommon, (Common in the Crescent Star Islands)
Diet: prefers fish and chicken. Usually finds finer brands of Pokechow acceptable.
Role: miners, mountain climbers
Libido: Low (High twice a month)
Strong Vs: Bug, Electric, Fire, Flying, Ice, Poison, Rock
Weak Vs: Fighting, Ground, Plant, Steel, Water
Attacks: Bite, Scratch, Slash, Rock Throw, Harden, Mega Kick, Stone Palm, Slam
Enhancements: Functional Claws, Night Vision, Enhanced Ofactory Smell (x3) Enhanced Hearing (x3), Armored Skin
Evolves: None
Evolves From: Merrowl (Diamond Stone & Cunnydew nectar)
A Mountain Cat is an evolved form of Merrowl. This form is gained when a Merrowl drinks enough Cunnydew nectar that she falls asleep, and then a Diamond Stone is applied to her. Applying just a Diamond Stone to a Merrowl will evolve her into a Pumara.
A Mountain Cat loses a lot of agility and speed compared to her pre-evolved form. However, to make up for this, a Mountain Cat’s fur takes on stone-like properties, giving her greater defense. Also, a Mountain Cat gains wrestling techniques, making them a better match for Fighting-types. (Unfortunately, Mountain Cats still have a Rock-types weakness to Fighting-types).
Mountain Cats are kept as partners mostly by miners, due to the fact that a Mountain Cat has an elemental affinity with the earth, and can sense where rare metals or other materials are lodged into the Earth’s crust.
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MOUSEWIFE, "never underestimate the power of a Johto League Mousewife"
Type: Animorph (mouse)
Element: Normal
Frequency: Uncommon
Diet: human style foods, cheese has special effects
Role: most often a domestic "pet", eagerly sought by many for noncombatant tasks
Libido: Average
Strong Vs: Ghost
Weak Vs: Fighting, fear attacks
Attacks: Tackle, Dodge, Scratch, Kick, Agility, Cheer Up
Enhancements: Night Vision, extremely good digestive system, Heightened Intuition, Enhanced Hearing (x4), Enhanced Agility (x4), Enhanced Tactile Sense (x8)
Evolves: None
Evolves From: Titmouse (normal)
While the Titmouse is a common Pokégirl that is often traded and thought of as useless by most League officials, the occasional one evolving to Mousewife is treasured by Breeders, pet owners, and a variety of others. When evolving, the four foot tall Titmouse loses much of her fur, the muzzle, and other animalistic qualities as she grows to an average height of five feet even. She becomes considerably more intelligent but also more docile towards authority figures.
Mousewife is a fastidiously clean, domestically oriented Pokégirl. Even the most tomboyish and clumsy Titmouse becomes more graceful and suddenly "gets" the concept of housework, becoming proficient in short order.
Threatening a Mousewife will quickly intimidate one unless her "lair" or children or Tamer (especially if any sort of affectionate bond exists) is also threatened. At which point it has been reported that even Psi-dykes and Tomboys have been known to back away from the terror that is an enraged Mousewife. This is caused by a form of battle rage that slumbers within the quiet and gentle domestic's heart, tapping into latent psychic potential and combining it with an adrenal state. This is not generally known beyond the simple catchphrase that has circulated for over one hundred years: "never underestimate the power of a Johto League Mousewife."
When a Mousewife is not in this battle mode, they tend to define terms like "sweet and gentle" or "quiet and demure" - this is not an act or pretense. A Mousewife who has found a Tamer who responds to her behavior with thoughtfulness or open affection is sometimes prone to daydreaming, but the typical Mousewife in this situation is forgiven such faults.
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MURKUNT (aka TEN-GAL), the Dark Bird Pokégirl
Type: Animorph (crow)
Element: Dark/Flying
Frequency: Uncommon (usually found in small groups of 2-3 or larger flocks of up to 12)
Diet: berries, fruits, grains
Role: psychic detector
Libido: Average to High
Strong Vs: Dark, Ghost, Ground, Plant, Psychic
Weak Vs: Electric, Ice, Rock
Attacks: Shadow Ball, Gust, Feather Shuriken, Steal, Confusion, Screech
Enhancements: Flight, Psychic sensitivity, Nightvision,
Disadvantages: Arrogant, Mischievous, Physically weak, Distracted by Shiny things
Evolves: None
Evolves From: Pidgy (Moon Shard)
Murkunts (also Ten-gal in the Edo League) are similar to the Pidgy family. Unlike Pidgin which are normal flying types Murkunts are a Dark type. They have the unique ability to detect psychic activity. In the wild Their combat tactics are best described as 'dirty'. They use every trick in the book that they can when an opponent is stronger than they are. From cheap shots, to blinding them with sand to tag teaming, to leading them through bushes into a stream or cliff, you get the idea. Tamed Murkunts on the other hand still fight dirty but are more limited to the conditions of a poke battle. And usually don't have sisters waiting in ambush. Typically found in the harem of crooks, street fighters and similar ilk. They due have some redeeming skills in that they are strong vs. psychics and have various dark type attacks. Aiding in pursuit and capture of wild or a wanted tamers psychic types. Personalities are usually arrogant, haughty, cruel, and such. Though there are occasions when a Tamer has changed there Murkunts personality around, but these are few a far between. Surprisingly enough when confronted with any type situation where a child (Pokéwoman or human) is endangered the Murkunts become doting and protective towards it. And will protect it with their lives going into a frenzy against any who try to harm the child. In one instant a flock of Murkunts saved a group of kits and human children from a rampaging Widow. Of the 14 Murkunts only 1 survived the battle with the Widow. The Murkunts bought the townsfolk enough time to rally against the Widow. After the battle the Murkunt had to be subdued because she would not let any of the villagers near the children. In the end though she was healed and released back to the wild. To this day Murkunt flocks are welcomed into the town and protected from unlicensed Tamers. It requires a permit to catch Murkunts in that town and its surrounding woods.
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MYNX, the Nimble Pokégirl
Type: Animorph (mink)
Element: Normal
Frequency: Uncommon
Diet: human style foods
Role: entertainer and public service
Libido: Average to High
Strong Vs: Ghost
Weak Vs: Fighting
Attacks: Tackle, Leap, Dodge, Dance
Enhancements: Enhanced Speed (x3), Enhanced Agility (x6), Enhanced Hearing (x3), Enhanced Olfactory Sense (x4)
Disadvantages: Mynx all suffer from a problem with their lung capacity, resulting in tiring quickly from sustained exertion and vulnerability to certain attacks.
Evolves: Lupina (Moon Stone), Draco (Dragon Scale), Lynx (orgasm; mechanism unknown), Ursine (Dark Stone), Furrite (orgasm), Phaenine (Angel Stone), Slutton (battle stress), Bawdger (Diamond Stone), Slottern (Water Stone), Pyrona (Dragon E-medal)
Evolves From: None
Another of the normal-types that were originally created for Sukebe's War, which are known to evolve in many directions: so many, in fact, that some researchers are insistent that there are even more evolutions just waiting to be discovered. As it is now, these furred-all-over Pokégirls are affectionate, useful in and out of battle, and if it wasn't for their genetic quirk with their lung problems they would be extremely popular among pet owners and tamers. As it is, they are only popular among pet owners- many say that their fur is the softest and greatest feeling fur of any Pokégirl (and some Pokégirls, such as Kitsune and Kittens, are known to resent this view). Fortunately, Mynx aren't overbearing about this boasting, as only their owners say such things. They have long tails that are about half again as long as the Pokégirl is tall, and is completely covered with that soft fur
Tamers, however, only deal with Mynx because of their many various evolutions, as the Mynx herself is not useful in prolonged battles. Many battles that are down to a Mynx against any other Pokégirl are forfeited because the Mynx wouldn't last long enough against their opponent. Because of their lung problems, Mynx Pokégirls just are of no use in Sex Battles either. Despite their high libidos, they have a low pleasure threshold at the same time, which researchers attribute to this breed's lung problem.
During the war, the Mynx were kept as a reserve guard that would annoy the human forces as the main Pokégirl forces either suckered the humans into a trap or were in retreat. They were only used during the beginning of the war, however, as Sukebe proceeded to evolve his Mynx forces into their more powerful evolutionary forms. These Pokégirls don't like to be with Eva-breed Pokégirls, however, due to the comparisons that are drawn between them. The Eva-breed are more numerous these days, however, due to the years following the Revenge War: the Mynx were one of the easier to find Pokégirls in that day and age, and many were slaughtered. In the years between then and modern-times, however, the Mynx has staged a remarkable comeback in numbers.
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NAGA, the Snake Pokégirl
Type: Animorph (Snake), Near Human
Element: Poison
Frequency: Uncommon
Diet: Carnivore (ferals prefer small animals, usually eaten whole and live)
Role: Stealthy infiltration
Libido: Low (no particular high points)
Strong Vs: Plant, Bug
Weak Vs: Ghost, Rock, Steel
Attacks: Leer, Wrap, Wrestle, Sex Attack 2, Bite, Gummi Tongue (Can produce one of five different poisons: normal Poison, Paralyzation Poison, Sleep Poison, Heat Sting, Lust Bite)
Enhancements: High Flexibility, quiet movement
Evolves: Garter (Very Near Human type, weaker but more popular, mechanism unknown), Arbust (normal; entire body becomes mildly poisonous and can spit venom), Sideviper (rare, only encountered as a Feral; battle stress), Lamia (Venom Stone), Gorgon (Round Stone)
Evolves From: None
Nagas are half-snake, half-human hybrids which have the upper body of a beautiful woman and the lower body of a snake. Some legends indicate that a Naga might simply have the head of a woman and the body of a snake, but this might have been simply an artist's implication that a normal human woman was as pretty, but as cold-hearted as a serpent.
Nagas do not have many bones in their bodies, aside from their skulls, but instead have cartilage. This severely limits their strength when lifting, but Nagas are ALWAYS good at crushing things with her hands and body. Because they lack bones, Nagas have an impressive level of flexibility, allowing them to curl up into tight coils and even lick their own lower backs without relying on their inordinately long tongues, though with said tongue's assistance, they can lick between their own shoulder blades.
Nagas do not have a standard hair color, eye color, scale color or pattern, but they do have an average bust size, which is usually teetering on the border between a B-cup and a C-cup. Larger is infrequent, but not that uncommon, though smaller is rare once they are of taming age. Most nagas hage arms, though a genetic abnormality had popped up, and roughly 15% of the entire Naga population is armless. The 85% that have hands can emit poison from their fingernails or from their canines and they can change their poison to one of five different types, but there may be lingering traces of her previous poison for upwards of a week. The eye of a Naga can be human-esque, cat-like or even have a transparent second lid, but this is random and unpredictable.
The typical Naga's height is difficult to determine because many researchers argue about what would constitute their 'height'. Some say that whatever height they're at when they 'stand' is what should be measure; others believe they should be measured by their length; and yet others believe they shouldn't have a 'height', but rather a length.
If their length was their 'height', then it is generally between eight to fourteen feet, only three to four feet of which is their human part, the rest is believed to be necessary to counterbalance them when they 'stand'. Almost all Naga have a mild metamorphic talent, but not as great as those of their evolutions. She can create a human waist, butt and visible human-esque vagina, allowing her to engage in sexual relationships, but she cannot change more than that, forcing her to either bend backwards or lean forward to accomodate a male lover, but considering their natural flexibility, it is easy, even if it does look like it. Nagas are insanely stealthy, and unless moving over something that crinkles or makes noise, such as leaves or tin foil, she will never make a sound while moving, contrary to movies which depict them as making a snake-like hiss while moving. Nagas are not that popular for tamers or pet owners because they're part snake and even most Pre-Sukebe War humans weren't not overly fond of slithery reptiles, but there will always be those who like them.
As stated earlier, due to a lack of hard bones, her strength is usually blunted unless she can hug or wrestle with her foe. Her main attacks are through the use of the various poisons her body normally produces. Sleep venom is the usual attack, which is how she keeps her prey from struggling as she swallows them. There are also many other problems with having a Naga, such as their cold-blooded nature making them susceptible to opponents with Ice attacks. 70% of all Nagas are also lesbian in their tastes, making most of them difficult for male Tamers to work with.
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NAIAD, The Water Spirit Pokégirl Type: Very Near Human
Element: Water
Frequency: Uncommon
Diet: humanoid standard, strong hankering for fruits and vegetables. Also enjoys ingesting sexual fluids (either semen or vaginal discharge) as a "special snack"
Role: intimate companion, general servant anywhere where fresh water is a daily factor in life
Libido: High
Strong Vs: Fire, Rock, Water
Weak Vs: Electric, Ice, Plant
Attacks: Scratch (using her fingernails to rake an opponent's skin), Tackle (wrestling using a hard embrace to the midsection), Punch (closed-fist strike), Slap (open-hand strike), Caress (sexually arousing an opponent by warmly rubbing an opponent's intimate areas), Speed-Grow (using her life-force to fast-grow a handy plant [usually a blade of grass] as a whip-like weapon), Kiss (using her empathy to disorientate an opponent). NOTE: a Naiad's empathy is only useful in calming someone; such a power cannot be used either to heal or to attack by itself, though it can be used to augment the Punch, Slap, Caress or Kiss attacks.
Enhancements: Webbed fingers and toes. Stronger fingernails/toenails, but a Naiad's appendages do not end in claws. Transparent second eyelid. Increased oxygen intake efficiency for one possessing human-sized lungs, but a Naiad cannot breathe underwater. Libido increases when in the presence of a favored mate. Ageless, Disease Resistant and possesses a Stylized Form (carryover enhancements from a Nymph).
Weaknesses: A Naiad must spend at least 30 minutes a day immersing herself in water, preferably fresh and un-chlorinated (like a stream in the mountains), though a long soak in the bathtub can do. If she does not do this, a Naiad will weaken physically up to the point where she may slip into a coma or go Feral.
Evolves: None
Evolves From: Boobkini (Water Stone)
Naiads first appeared sometime after the end of Sukebe's War. In the wild, they are normally found close to rivers. After the secret of their evolution was discovered, Naiads began appearing in areas where fresh water was a prevalent factor in people's lives (riverside farms, for example).
Since they are a strain of Nymph evolution, Naiads are normally quite sexually active Pokégirls, which suits them well in their primary roles as intimate companions to males and/or females. Their ability to endure long periods underwater helps well if they're employed in places like swimming pools, seashore and riverside parks, farms dealing with other Water Pokégirl types and the like.
Their empathy, which has no real practical use in a fighting situation, helps them serve as post-traumatic healing specialists, serving as companions to either humans or Pokégirls as they strive to get better. Naiads are rarely if ever found in a fighting Tamer's harem.
Naiads have a special hankering for fruits, vegetables (as food) and flowers (to decorate her personal space and/or her person). Even if she wears gloves to disguise her hand, Naiads often are found wearing clothes that have flower prints on them or have flowers in their hair. One can also easily tell that a Naiad lives in a person's house when one sees flowers everywhere, plus fresh fruit in a big bowl on the living room table. Naiads often, when living in a single space for a protracted period of time (like being someone's pet), strive to grow their own gardens and fruit trees.
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NEIGIX, the Frosty Pokégirl
Type: Near Human; Animorph (Avian)
Frequency: Uncommon
Diet: snow, pokechow, frozen food, chilled fish
Role: Air-to-Ground support fighter, Airborne scout
Strong Vs: Dragon, Plant, Bug
Weak Vs: Electric, Fire, Rock
Libido: Very Low
Attacks: Mist, Snowstorm, Icewall, Simulacrum
Enhancements: Cold resistance, Enhanced Vision (x6).
Frosttits (battle stress)
Evolves From: Rack (Ice Stone)
Historians consider Sukebe's development of the Neigix (as well the Rack's other two "first level" evolutions) to be one of the most effective uses of psychological warfare during the entire War of Revenge. By developing a breed of Pokégirls that seemed - due to both their physical appearance, and their abilities - to be weaker versions of one of his fearsome Legendary Pokégirls (in this case, Articunt), Sukebe most likely hurt his enemies more than any single Neigix did during the entire war. The thought that Sukebe possibly had hundreds of Pokégirls that could eventually become Legendaries damaged morale in ways that simply could not be calculated.
During Sukebe's War of Revenge, the Neigix were used against ground-based targets. This was mainly due to the fact that, of the three possible evolutions of a Rack, the Neigix was the least capable in air-to-air combat. Despite this, and despite the fact that they have always disliked being in the warmer areas of the world, the Neigix quickly gained the reputation as one of the most dangerous Pokégirls in the areas they fought in. At least part of this reputation was due to the fact that, of the three possible evolutions of the Rack, the Neigix was the most likely to act as airborne support for (preferably cold loving) ground-based Pokégirls.
Upon evolving from a Rack to a Neigix, several physical changes occur. One of the more obvious ones is the increase in height. A Neigix will be between three inches under, and three inches over, five feet tall. The most starting change, from a Rack to a Neigix, has to be their feathers. Almost all of Neigix's feathers change from brown to gray, except for the ones on the ones on her breasts and the ones that grow to near the top of her head. The feathers near a Neigix's breasts turn from brown to dark blue, while the feathers near the top of a Neigix's head change more than their color. These feathers not only change from color, from brown to a clear and almost icy white, but they grown larger and tend to stick "up" past the Neigix' hair. Due these changes, they are often referred to as the Neigix's "crown feathers". A Neigix's hair is straight and a light blue color. Their nipples, like their hair, is a light blue color, while their eyes are a dark blue that matches the feathers on their breasts.
They are even less fond of clothing than they were as Rack. They still enjoy using dyes on their feathers, but now prefer to use shades of blue and white. A Neigix is even less likely to wear high heels than a Phoenix is, although this may be (at least in part) due to the type of environments a Neigix prefers.
A Neigix's internal changes are somewhat more extensive, due to their elemental powers, and their superior aerial capabilities. Of special note is the changes to their eyes. According to notes recovered in 115 AS from one of Sukebe's labs, Sukebe was originally just looking to develop a Neigix's eyesight to deal with the effects of the elemental affects (snow storms and mists) they can create, as well as regular snow blindness.
However, he quickly discovered that the changes introduced allowed the Neigix's eyes to see further (and better) even when they were not looking down. This allowed Sukebe to use the Neigix against airborne enemies with a much higher chance of success than the Rack, even though their powers were mainly developed for dealing with ground-based targets. In all other respects, including the fact that their clawed toes are still unsuitable for combat, a Neigix's physical state (baring adjustments for proportion) remains much like it was as a Rack.
In terms of personality, a Neigix is much more cautious and reserved than she was as a Rack. Part of the reason why the Neigix developed a reputation as a deadly foe was because they preferred to attack with overwhelming force. They also preferred to have developed several different scenarios, and contingency plans, before launching their attacks. A Neigix is generally not the first to finish a task, but she strives to get it right on the first try. This attitude is part of the reason why it isn't uncommon for search and rescue teams, in the colder areas of the world, to use a Neigix.
A non-feral Neigix will generally enjoy games where strategy is important and things like "the luck of the draw" are not. Like most Ice type Pokégirls, a Neigix has much lower libido than normal for a Pokégirl. Whether or not this is a positive, or negative, feature of the Pokégirl depends upon the individual Tamer you ask. Unlike the general stereotype of an Ice Pokégirl, however, a Neigix will normally be most comfortable as part of a group, even if there are no other Ice and/or Flying Pokégirls in the group. They also tend to consider the well-being, and success, of the group they are in as being more important that their own success (and, to a lesser extent, their own well-being). A Neigix's "team attitude" helped to make it a feared foe during Sukebe's War of Revenge, but these days makes her a popular Pokégirls among Tamers interested in either an Ice or Flying type.
A Neigix prefers to fight from a distance, using a style that is often described as "the death of a thousand paper cuts". Like the other potential evolutions of a Rack, a Neigix looses the amazing airborne dexterity that a Rack is famous for, but gains increased speed and endurance. While the Neigix is the slowest of the three potential evolutions of a Rack, it has the greatest amount of endurance of the three, and it knows it. Likewise, a Neigix's powers are well suited for a drawn out engagement against ground-based foes. While a Neigix's (relatively speaking) slower speeds, and her powers, suggests that other Pokégirls (such as the Phoenix) would be better suited against flying foes, she is still more capable in air-to-air combat than a Rack.
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NINJANEZUMI, the Ninja Rat Pokégirl
Type: Very Near Human with cases of Animorphic - Mouse/Rat
Element: Fighting/Dark
Frequency: Uncommon (Edo and Opal Leagues), Rare elsewhere
Diet: cheese, nuts, fruits
Role: covert operations, subterfuge, commonly used by criminal elements
Libido: Above Average (High with favored master)
Strong Vs: Ghost, Ice, Normal, Rock
Weak Vs: Bug, Flying, Cat-types
Attacks: Kick, Tackle, Claw, Kick, Agility, Bite, Dark Blade MK II, Sword Dance, Slash, Carve, Parry, *Healing Meditation
Enhancements: Night-vision, Extremely High Auditory Range (x7), Enhanced Speed and Agility (x5), high flexibility, knowledgeable in sword techniques
Disadvantages: Low endurance or pleasure threshold (depending on build), extremely afraid of cat-types (especially Cheetits)!
Evolves: None
Evolves From: Titmouse (Dark Stone and Shield Stone), Ninjette (mechanism unknown)
In the Edo League, the typical pokegirl that can be found in almost any Tamer's Harem is a Kunoichi. There are other choices, other pokegirls that utilize the art of Ninjutsu. One of the others is the Ninjette, and another is the Kunimitsu. Yet another is the rare Tsaravanna Harpy, though at best she is a novice in comparison to the standard practitioners of the art. However, there is also the Nincadass, Ninjacket, and the Shednobi, though they are only recently gaining any popularity. The last choice is the Ninjanezumi. This is a favored evolution of the Titmouse in the Edo, Opal, and even the Ruby Leagues, although in Ruby the Dark Stone and Shield Stones required to facilitate this evolution are quite difficult to come by. These mouse types tend to have varied builds- some are overly busty (up to a EE-cup) and are tall with enticing curves, while others remain short and have a more Tomboy-like build (with a maximum bust size of around a B-cup, with A-cups being more common). Domestic Ninjanezumi and threshold cases sometimes find themselves in between the two extremes, which can lead to confusion amongst some tamers.
Despite the bodily differences, both are adept at both battles and sex-battles. Tamers often lean their teachings one way or the other, however, and has led to the suggestion that tamers only 'train' a large breasted Ninjanezumi in sex-battle techniques, and just train the more lean, Tomboy-like Ninjanezumi in standard battle techniques. Some tamers switch this tactic around in Leagues other than Edo, and is sometimes a tactic that leads to devastating effects during a battle. The majority of Ninjanezumi tend to have short and soft gray fur, (with some noted as tan, white, or black) although most domestics tend to not grow fur. Both have mouse-like ears, though smaller than most. They are still quite sensitive to sound, however, with their impressive auditory range. This does work against them, however, as sonic attacks are far more painful to them than to any other Titmouse evolution. They also retain long, thin, and lithe mouse-like tails, which are often only half as long as the Pokégirl is tall.
These Pokégirls wear clothing that allows them to blend in with the environment that surrounds them, when given the chance. Though not shy, they did evolve from the Titmouse and hiding is a survival trait to such a Pokégirl. One trait that is new, however, is the fact that they are very wary when without a weapon. The Ninjanezumi prefer to be armed at any given time- even ferals can sometimes be found with a tree branch or a pipe of some sort in their hands while they sleep, and ferals have been known to defend themselves with such makeshift weapons as well. The weapons of a Ninjanezumi are chosen to suit their fighting style. ALL Ninjanezumi use a bladed weapon of some sort, since they want to go for one-hit KOs and most blunt weapons are too heavy and detract from their speed. While the majority use weapons of Eastern Influence such as the kunai, katar, tanto, ninjato, or wakizashi, it's not unheard of for some Ninjanezumi to prefer and use weapons of a more Western styles such as the rondel dagger, stiletto, dirk, or the basilard and gladius short-sword. These alternate weapons are much more commonly used outside of Edo and Opal, however.
Personality-wise, the Ninjanezumi are a naturally secretive and unfriendly type of Pokégirl, which is especially eccentric, considering they are mouse Pokégirls, one of the most skittish yet very friendly types of Pokégirls in existence. They are very quiet too, rarely making any noise, and when they do, it is normally done so to speak. And they will only speak when spoken to by their Tamer. Still, there are Ninjanezumi that become fiercely loyal to their Tamers, and are the ones that do their tasks with a high level efficiency, completing the task almost every time and in record time. It doesn't matter the task given to them, if the Tamer has managed to turn the Ninjanezumi’s loyalty towards them, with the Pokégirl viewing them as their ‘lord’, they will do anything asked of them, even seppuku. The abuse of this loyalty has lead a number of Ninjanezumi to often become employed by Teams and members of the underworld, (especially in the Eastern part of the Edo League) as they are very silent species; reliable to succeed at performing more 'underhanded' tasks then most Pokégirls in general.
In the beginning of the war, Ninjanezumi were utilized as spies and scouts, as well as to sabotage the human's resistence whenever possible. However, despite also being originally used to assassinate humans in the armies, the Ninjanezumi were far too easily caught when their animal-like traits (their ears and tails and sometimes even other rat-like features) were found. As a result, the Kunoichi were quickly created and were used to fulfill the roles of assassins, while the Ninjanezumi were simply relegated to the less proud positions of spies and saboteurs. In 264, notes were uncovered in a set of ruins that had been one of Sukebe’s labs: at one time, in Edo, some Ninjanezumi banded together and thwarted an assassination attempt by one of the best of the Kunoichi of the time. One later that year even went so far as to try and assassinate Sukebe himself, but was cut down by Shiva before the assassin could strike. This information has led some Researchers to propose the theory that this may be why Sukebe created so many cat-type Pokégirls as a way to say, “thanks” to his traitors.
Given proper training, Ninjanezumi are incredibly skilled combatants. While they may lack a number of the ranged attacks of a Kunoichi, they are easily on par with similar breeds of Fighting-types, such as the Slicer or Ronin. However, like most mouse-type Pokégirls, the Ninjanezumi have a special disadvantage against cat-types and are easily startled/intimidated by the feline Pokégirls, especially Cheetits (who are even faster than the Ninjanezumi, something that typically scares the hell out of the mouse-type). This Pokégirl also possesses a technique that is known only as a Healing Meditation and is somehow unique only to the Ninjanezumi. When in a deep meditation, the hurt pokegirl can regenerate and heal themselves up to five times faster than normal. Typically, this is not an issue, but when far from a Pokécenter this can be very useful. However, upon exiting the trance, the Pokégirl will be weak from hunger and fatigue from the increase of their healing processes.
When it comes to Taming, one term suits Ninjanezumi more than others: 'Multi-orgasmic'. These Pokégirls can be made to cum again and again in succession. This is the major weakness of any mouse-type, though the Ninjanezumi that are trained to combat in sex-battles find it a badge of honor and a source of pride to actually win such a battle that otherwise they are constantly in danger of losing almost as soon as it begins. It also makes her tamer easily capable of taming her to exhaustion, a fact that leaves her with a smile on her face and the tamer time to get some likely much needed rest.
While unheard of for well over two hundred years, it is in the past decade that cases of a girl going through Threshold would change into a Ninjanezumi have been recorded. All cases have so far only been in the Edo League, and with the number of occurrences growing every year, it may become a more mainstream threshold well down the line.

Healing Meditation (EFT): Taking the time to sit in one place and meditate for as long as needed, the Ninjanezumi can speed up her natural healing processes to heal even moderate wounds and mend broken bones once they've been set back into place. However, this is a process that cannot be interrupted by movement of the Pokégirl using it, and after using it leaves the Pokégirl exhausted.
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NURSEJOY, the Nursing Pokégirl
Type: Very Near Human
Element: Normal
Frequency: Uncommon, usually found at hospitals and Pokégirl healing centers, has never been found in the wild
Diet: any human style diet, with the preference of vegetables
Role: nursing
Libido: Average
Strong Vs: Ghost
Weak Vs: Fighting
Attacks: Dodge, Tackle, Honey, Sweet Honey, Royal Honey, Love 'N' Affection, Hugs 'N' Kisses, Heal, Cure, Cura, Curaga, Pray, Multiheal, Omniheal, Revive, Half Revive, Full Revive, Regen, Esuna, Hypnotize, Yell
Enhancements: innate knowledge of human and Pokégirl anatomy, natural affinity for healing
Evolves: Night Nurse (battle stress)
Evolves From: None
NurseJoys, or Joys as they are usually called, are nursing Pokégirls; they can do all healing techniques and will help someone in need by nature. Unfortunately, they rarely, if ever, make good fighters.
NurseJoys were the first species of Pokégirl developed by the Leagues, with the first being born in the year 15 AS. Their development began almost immediately after the earliest Pokécenters opened in 10 AS, once the Leagues realized that they just didn't have the manpower to maintain them all.
Tamers know that it's very handy to have a NurseJoy in their pack, since they can heal the other Pokégirls when they get hurt. NurseJoys don't make good Alphas, though, since they don't feel comfortable with the role of group leader.
While all NurseJoys are born with the capability of learning all of the above techniques, few learn more than half of them in their lifetimes. Most choose to specialize in one or two specific areas and focus on learning the advanced techniques for those. That being said, every single NurseJoy is able to use Dodge, Tackle, Heal, Cure, Revive, Esuna and Yell (which they use to stop struggling patients).
For some unknown reason, all NurseJoys have pink hair. Sometimes it's curly, sometimes it's straight, but it's always a bright, vivid pink. Aside from that similarity, NurseJoys vary in appearance, although a great many of them have pink eyes as well. They stand between 5' even and 5'8", though the average is only 5'2". Their busts range between C-Cups and D-Cups, and are usually, but not always, proportionate to their height.
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NYMPH, the Evolutionary Pokégirl
Type: Very Near Human
Element: Normal
Frequency: Uncommon
Diet: human style food, sexual fluids
Role: found in a variety of menial jobs
Libido: High to Very High
Strong Vs: Ghost
Weak Vs: Fighting, Rock
Attacks: Scratch, Punch, Slap, Gaze, Caress, Taunt, Cheer
Enhancements: Disease Resistant, Enhanced Endurance (x3), Pheromones
Evolves: Hottits (Fire Stone), Swimslut (Water Stone), Ice Maiden (Ice Crystal), Chikotit (Leaf Stone), Flittit (Angel Stone) Domina (Dark Stone), Swanmaid (Bird E-Medal), Cyber-Nymph (Thunder Stone + Pokéball transporter)
Evolves From: None
In the beginning of the war, Sukebe often created Pokégirls to get an understanding of how to create them. The mouse-types were one of the first. The A-bra was one as well. However, in his haste, Sukebe created an easily alterable Pokégirl that eventually became the template for the Eva as his control over genetic manipulation became better. The Nymph was brought into existence, and it was difficult for him to find a role for them... Until after the war had begun in earnest, the Nymphs were kept low in numbers. When the first teleporting Pokégirls were created, Sukebe sent his Nymphs behind the human lines to infiltrate the human forces and using their only real weapons, they distracted entire companies of the various human armies, weakening them and exhausting them before a Pokégirl attack could be sounded. During the beginning of the war, this tactic assisted in the destruction of many military elements throughout the world.
The Nymph's secret weapon is no secret anymore. Their libidos are amongst the highest in the world, easily comparable to the Soixante-Neuf. 'Sexually Active' is the phrase some use to describe the Pokégirl, but even this barely scratches the surface of just how deep their libidos run. Her physical appearance is much like a human's, typically the only thing that might give her away being the color of the Nymph's eyes, which range from the human norm to colors not found on humans (yellow or blood-red, for instance). A Nymph naturally secretes pheromones, which entice those around her, arousing them more and more with passing time. Bathing does not help to stem the flow of pheromones in the slightest, as it is constant... unless the Pokégirl is asleep. This seems to be the best way to battle a Nymph, lest the Pokégirl battling her give into the sexual urges that go hand-in-hand to close contact with a Nymph. This Pokégirl is a very frequently seen Pokégirl in the Sex Leagues and when two Nymphs go at it, there is an hour-long intermission. In some cases, sending a Nymph against another Nymph has been declared as a sign of instant forfeit. The trick of the Nymph is that its pheromones are incredibly effective, even through touch. Some Tamers use the Nymph's touch to excite otherwise low libido Pokégirls for taming.
In a harem, the Nymph is most often used to help get her harem sisters into an excited, sexually-ready state of mind and being. When dealing with reluctant Pokégirls not willing to be tamed, the Nymph is a lifesaver, though it can be difficult to keep her from jumping the gun and starting the festivities as soon as possible. A Nymph, insatiable as she is, cannot keep still for long without having to resist the urge to do something. This has led many researchers to believe that the Nymph was the original source of the Dildoran breed, as what the Nymph tends to do when she has nothing better to do is try to satisfy herself. A Nymph is not a good choice, in the slightest, for any role of leadership within a harem, but is considered to be as nice to have available as a Damsel is, though just not in training sessions. Dominant Pokégirls (the Domina, for example) tend to dislike this breed for the simple fact that they can last longer than the Domina can devote her time to when it comes to a taming session.
Feral Nymphs are extremely rare to find, given the fact that they lose any semblance of intelligence they typically exhibit. This leads them to sleep in the open, or to try and tame the next available Pokégirl they come across. As their pheromones continue to be secreted even while feral, this often attracts Pokégirls of all types to the Nymph... who is often eaten after the mutual enjoyment that comes after the initial meeting. Threshold cases are fairly common, the only true changes being the pheromones that the 'girl now gives and their higher libido often driving them to the nearest interested male or female. Families are urged to send any threshold Nymphs to a Ranch as soon as the change is detected, or else face the very likely possibility of the Nymph losing control of herself and taming her family and friends.
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OCELOLITA, the Little 'Chaotic' Kitty
Type: Not Very Near Human to Near Human (Feline)
Element: Magic/Psychic
Frequency: Uncommon
Diet: Omnivorous, favors meat
Role: Mostly scouts, hunting, and patrol detail
Libido: Average, Monthly peaks
Strong Vs: Fighting, Poison, Mouse and Bird Pokégirls
Weak Vs: Bug, Dark, Ghost, Canine Pokégirls
Attacks: Scratch, Slash, Pounce, Teleport, Aura of Cute, Reflect, Metronome, *Hang Time, *Magic Use
Enhancements: Enhanced Olfactory Sense (x3), Enhanced Strength (x2), claws, Enhanced Agility (x4), Nightvision (x5), Improved Balance, Magic Affinity (‘Wild Magic’)
Disadvantages: Trouble Magnet, ‘Wild Magic’ User
Evolves: None
Evolves From: Merrowl (Mana Crystal)
One thing to remember if you are ever the owner of an Ocelolita: Expect the unexpected.
Ocelolita are perhaps the most interesting of the Merrowl evolutions, as no two Ocelolita are alike. Their looks, personalities, and magical abilities can vary greatly from Pokégirl to Pokégirl, as the breed as a whole seems to demonstrate their nickname of the ‘chaotic kitty’. Generally, however, Ocelolitas tend to be short and slender, with at least rounded feline ears and a tail covered with alternating black splotches, stripes, and rings with the fur being anything from a golden tan to white. Many of the breed look rather young, some of the furrier types being mistaken for Cheetah Pokékits. Even the most human looking Ocelolita has functional claws, allowing them to climb trees with ease. Along with their acrobatic skills, Ocelolita are unparalleled in the trees, even amongst other cat types.
Unlike other forms of magic, Ocelolita use a unique form of chaotic magic dubbed ‘Wild Magic’ by the various magic schools. Wild Magic, compared to normal magic, is much messier, drawing incredible magical power in but not focusing it at all while casting a spell. As such, each time an Ocelolita uses her magic for a particular spell; it may work doubly well, normally, not at all, or cause an array of effects that wouldn’t normally happen with the spell. One well documented case that circulated around the internet for some time was a video recording of an Ocelolita who attempted to magically summon a contracted Pokégirl, but caused the weather to rain string cheese and tuna for three days in the town of Prick. Luckily, their teleport ability is psychic in nature.
The average Ocelolita doesn't mind showing off her powers. In fact, she enjoys getting her Tamer into trouble, then using Teleport to rescue him in the view of a crowd. She's as playful as a Tick-Tock and as cunning as her similarly-magical cousin the Mistoffeles, with whom she shares a friendly rivalry. It's all a game to her. Whatever disaster happens (or she causes), Ocelolita generally laugh things off, as surprisingly, no ally or bystander has ever been seriously injured by a spell gone wrong with the exception of the Ocelolita herself. Many Tamers who own an Ocelolita simply have her focus on her other attacks in battle, since most of her magic attacks are too much of a dice roll for many tamers to trust them. However, Ocelolitas are excellent at using their psychic talents to cling to surfaces and get more out of their already powerful leaping and climbing abilities, so only terrains on which one would be bad at fighting are water and flatlands. Favored tactics are using Aura of Cute to charm an enemy into slowing down, then Teleporting and Slashing them to bits from behind, or, if facing a bird-type, simply Pouncing and Slashing. They work well with speedy Pokégirls like Sonica. Sex combat doesn't come nearly as naturally, but they can be taught. When not in a league sanctioned match, their favorite move is one the breed claims to have invented, Metronome, which seems much more powerful when wielded by Wild Magic.
Overall, Ocelolitas are loyal, affectionate, slightly submissive and somewhat nymphomaniac Pokégirls. For such a speedy Pokégirl, it's a bit of a surprise that Ocelolitas prefer to be Tamed slowly, and with as much foreplay as possible. They like being petted and stroked at all times, but especially during sex. Their personalities are varied but tend toward outgoing and friendly with a bit of an adventurous/mischievous streak.
Feral Ocelolitas loose enough intelligence to make spell casting impossible, but they still tend to be craftier than the average cat-type. Feral Ocelolitas are usually found in forested areas of the Slot League, the Silver River League, and southern parts of the Orchard, Indigo, Johto, and Sunshine Leagues. They use their agility and climbing abilities to hunt bird- and rodent-type Pokégirls, and are a true pain in the ass to catch. Try using a bird- or rodent-type as bait, then switch them quickly with a Dark Pokégirl or a Ghost Pokégirl when the Ocelolita appears.
Threshold into an Ocelolita is rare, though a good sign of threshold is extremely strange happenings and the life of the girl in general becoming more chaotic. Threshold Ocelolitas have a hard time adjusting to their new lives and the urge to climb and hunt. Most of their families use mild sedatives to keep them from becoming too jittery, popping off wild magic, or chasing the household Mousewife while they line up prospective buyers or contact the nearest Pokégirl ranch.
Hang Time (Psychic EFT) - Using a low level telekinesis field, a leaping Ocelolita seems to slow, and can literally change her course in midair. Also can be used by a falling Ocelolita to soften her landing and make sure she lands on her feet.
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ODDTITS, the Nocturnal Flower Pokégirl
Type: Near Human
Element: Poison/Plant
Frequency: Uncommon
Diet: sunlight (small doses), water (loves mineral water), nutrients from soil
Role: arousing other Pokégirls, soil regeneration, night watch
Libido: Average to High (moonlight-based)
Strong Vs: Electric, Fighting, Plant, Rock, Water
Weak Vs: Fire, Flying, Ice, Psychic
Attacks: Leech (roots), Lust Dust, Buttsprout, Sleep Powder, Poison Powder, Leaf Shield
Enhancements: Lunar Regeneration, Night Vision
Evolves: Gloomy (normal)
Evolves From: None
While most Plant-types love sunlight, and would happily bask in enough sunlight to cook a normal person, Oddtits actually avoids direct sunlight, preferring partial to heavy shade. Like Boobisaur, the Oddtits is a Poison/Plant combination...unlike the Boobisaur though, Oddtits is considered Poison-type first, Plant-type second.
The Oddtits gets her name from her unusual shape. Where most Pokégirls have a shape passing for normal (even a Tomboy with no volume has symmetry), Oddtits has a large, firm bottom perfectly at home on the curvier Pokégirls, while upstairs she is as flat as a Tomboy. Her head is adorned with fine hair-like vines topped with large petals, often a dark red (some variation exists, but the colors are always 'dark' in tone) that lay down to the sides and back (similar to some hairstyles) to the shoulders. For some reason her face is always shadowed, as if slightly smudged or shaded although lighting conditions and wash-cloths don't affect this. For a Plant-type, the most unusual note of her appearance is her skin...where most Plant-types have green skin, hers is normal skin tones according to her parentage.
Like Boobisaurs, the Oddtits isn't a strong fighter, so prefers to avoid melee. However, Oddtits lacks most “normal” plant offensive moves (Razor Leaf, Vine Whip, etc), making her apparently helpless...even though she isn't. Her collection of powders/pollens is very impressive, especially considering she is the lowest of four evolutions. Lust Dust and Buttsprout, Sleep and Poison, plus her Leaf Shield are a solid group of attacks, but her most devastating attack hides under her petals. The fine hair-like vines are actually roots, and at close range can be sunk into a target to initiate an attack equal to Mega-Drain (and on Ground/Rock Pokégirls is possibly better). This attack can be either momentary (on a mobile target) or continuous (on a stationary/unconscious target). On a stationary (Sleep Powdered) Pokégirl, a common trick (especially in a multi-opponent battle) is to put up her Leaf Shield around -both- herself and her target. While it appears to be a variant on Wrap or Vine Bondage, any active Pokégirl can break free without any difficulty, but combined with Sleep Powder is frighteningly effective. The only danger is her hair-roots are fragile, and if hit -directly- with a Sword or Fire attack can be severed, rendering this ability useless for 1-3 days. One thing that Oddtits -hates- is her complete invulnerability to Bloom (and incidentally Buttsprout), which precludes a proper bust until her evolution.
Sexually, Oddtits tends to prefer being taken from behind for two reasons...outside she will sink her hair-roots into the soil for more enjoyment (and to keep the light out of her face both outdoors and in) but her main reason for being taken from behind is so she can lay on her chest and try to conceal her complete lack of a bust (a very sore topic with her...'tiny-titty' jokes do -not- go over well with her for obvious reasons). In a Harem situation, Oddtits has no major preferences and will accept any half-way competent Alpha unless said Pokégirl is a -very- busty Pokégirl that likes poking fun at less-endowed 'girls...in which case Oddtits will likely challenge (repeatedly if she doesn't win) unless stopped by her Tamer. If placed in the position of Alpha, she will do her best (unlike some self-conscious Pokégirls Oddtits has little problem being in charge, she just doesn't seek out the slot).
Like other Plant-types, Oddtits is easy enough to care for. A little sunlight (partial to heavy shade preferred), soil and water, and she is fine. If injured, Oddtits can rest on natural ground and will boost her healing to almost double that of a normal human (although this doesn't count as regeneration), which will nourish the soil in exactly the same manner of the Boobisaur. However, if bathed in moonlight, an Oddtits heals at the rate of an Ivywhore, but how this works is unknown. Moonlight also controls an Oddtits' libido, given a few hours of moonlight, an Oddtits becomes very energetic and frisky, and tends to give off small amounts of Lust Dust whether desired or not. Unlike most Plant-types, Oddtits suffers from vision problems in bright light (effectively twice as bright to her as to normal people), and takes double the effects from Flash-style techniques, but in low-light (starlight for instance) they can see almost as well as a normal girl during the day. While preferring a nocturnal or diurnal schedule, an Oddtits can adjust to a normal pattern with the help of her Tamer. Note that when an Oddtits is resting on the ground, they always lay their heads on the ground so their roots can get to the soil.
Feral Oddtits aren't too much trouble, as they tend to spread Lust Dust to get laid quickly, but they can and will use Buttsprout as well, although while Feral they seem to be unable to make the permanent version (takes about a week to make one good dose, and an Oddtits always seems to know how much is needed for what enhancement level...if they have a dose prepared and then go Feral...look out).
It isn't as common for girls to Threshold into Oddtits as for Boobisaur, but it does happen. When it does, new Pokégirls tend to be rather unhappy over the odd appearance and take some time to adjust...although Threshold girls who were completely undeveloped do enjoy the larger rump.
Recent findings of Oddtits and her evolutions deep in completely unlit caves, when combined with her unusual ability to absorb moonlight, has suggested that this Pokégirl either doesn't -need- sunlight, or doesn't need it very often, but further analysis is required. One interesting note however...Oddtits and all evolutions except Belle Awesome (which evolves with a Sun Stone) have -never- been seen to use Solar Beam, a “staple” Plant-type attack.
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OFFICERJENNY, the Police Pokégirl
Type: Very Near Human
Element: Fighting/Normal
Frequency: Uncommon. Not found in the wild.
Diet: Human-style diet
Role: Law enforcement of all kinds
Strong Vs: Bug, Dark, Ghost, Ice, Normal, Rock, Steel
Weak Vs: Fighting, Flying, Psychic
Libido: Average
Attacks: Tackle, Counter, Evade, Pose, Headbutt, Takedown, Body Slam, Toss, Stone Palm, Focus, Focus Energy, Resist, Gatling Punch, Gatling Kick, Mirror, Throwing Handcuffs
Enhancements: Enhanced Agility (x2), Enhanced Strength (x2), encyclopedic knowledge of all laws, photographic memory, incorruptible
Evolves: LawFoxx (Fox E-Medal)
Evolves From: None
OfficerJenny was the second breed of Post-Sukebe Pokégirls to be created, right after the NurseJoy. And like the NurseJoy, they quickly became well-regarded by the rest of the world, with the obvious exception of the criminal element. They are good fighters, focusing mainly on grappling and takedown maneuvers, and are incapable of being bought off or bribed in any way. The scientists who made the first of the breed wanted a breed who could counteract police corruption, and found that in the creation of the OfficerJenny. In addition, the Leagues wanted a policeman capable of taking other Pokégirls, the OfficerJenny (called Jenny for short), fit that bill superbly. Unlike the ineffective tactics of human police forces before the Revenge War, these Pokégirls are far more capable of fending for themselves. Most often, however, they are teamed up with another Pokégirl, such as a Growlie or a Hound.
When confronted by corruption in their fellow officers, they will automatically try to correct the situation, confronting them with their Tamer and either getting them to fix their ways or turning them in. OfficerJennies regard the so-called ‘blue wall’ as an insult to honest cops everywhere. If their TAMER is the one that turns out to be corrupt, they will be hurt on a spiritual level, suffering great emotional pain and regarding their Tamer’s corruption to be a failure on their own part. But despite this, they will NOT hesitate to turn their Tamer in if they cannot change his corrupt ways, although their methods of change will be far less harsh than the methods they would use on someone not connected to them so deeply.
OfficerJennies are loyal to the law almost completely. But they are also aware that at times there is a difference between ‘law’ and ‘what is right.’ If at all possible, they will let some things slide (such as the stealing of food to prevent starvation, the emasculation of a severely abusive Tamer, etc.), pretending they didn’t witness it. But more often than not they will follow the law and arrest the person involved. Jennies possess a strong belief that without law, chaos will reign. As such, they as a breed entire PASSIONATELY hate Macavity and Jenova.
OfficerJennies make good Alphas, not because of their fighting skills, but because they tend to think great strategies for combat and are great at keeping other Pokégirls in line. They have a high level of street smarts and cunning, and can easily be trained as detectives, possessing a great capability for reasoning and common sense decisions.
OfficerJennies, or Jennies, as they are usually called, are almost always found amongst the harems of police officers, rarely being seen with wandering Tamers and NEVER being seen in the wild. Their feral state is similar to that of an Ingenue or Bimbo, and usually results with them being trapped in their own handcuffs, usually in an uncomfortable position. They always have green eyes, similar facial appearances, and hair that is some shade of blue, although they use different hairstyles. There is more various to their appearance if they have DNA in them other than OfficerJenny or human DNA, but the commonality of appearance is unusual. NurseJoys have a similar genetic anomaly. Considered an oversight, this was never corrected in subsequent batches. Both breeds manage to find ways to look different from one another, so this was considered a non-issue. Their bust is usually a B or C cup without Bloom Powder, and is always proportionate to their height, usually 6 feet tall.
Thresholding into an OfficerJenny is not unheard of, and commonly occurs amongst the families of retired police officers. It never occurs in the wild, however, as mentioned earlier.
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PEEKABU, the Electric-Mouse Pokégirl
Type: Near Human (Mouse Animorph)
Element: Electric
Frequency: Uncommon
Diet: Omnivore
Role: Storm troopers (literally), electric generators
Libido: Average
Strong Vs: Electric, Flying, Steel, Water
Weak Vs: Dragon, Ground, Plant, Rock
Attacks: Thunder Shock, Thunder Wave, Thunder Bolt, Agility, Spark, Thunder
Enhancements: Enhanced Speed and Reflexes (x5), Enhanced senses (Eyesight, Hearing, Smell) x2
Evolves: Ria (Thunder Stone)
Evolves From: Pia (normal)
When polled about the most familiar electric Pokégirl, most passers by will come up with the Peekabu. Indeed, next to the Electrocat and Joltina, Peekabu are among the most common electric types around. Peekabu are usually considered similar to Titmice in terms of looks, since all feralborn Peekabu have a light rodent muzzle and a coating of yellow fur broken up by two tan or brown stripes across their back. The base of their tail also holds the same tan or brown color, and their high pointed ears bear black tips. Their feet are plantigrade and usually have thick pads that cover the toes, heel, and ridge of the foot. Their cheeks hold bright red patches of fur, noting where their electric sacs can be found. Electric bands can also be found under the skin beneath the portions of the brown colored fur as well, allowing the Peekabu to both generate and store electric charges at the same time. A majority of domestics have this animorph appearance as well, though some lean toward a more human appearance which is a trait commonly found in thresholders. These Peekabu look human with the exception of the large lightning bolt shaped tail and high pointed ears coming off of the top of their heads. Many Peekabu, regardless of being feral born, domestic or threshold, tend to be on the short side, rarely topping over 5.5 feet, the record being an even 6'.
Unlike Titmice, Peekabu are more omnivorous, hunting for fish near lakes and streams to supplement their foraging habits. These electric mice also have higher pleasure thresholds than Titmice, usually making them fair combatants in a sex battle match. Though it is in the Pokébattle arena where they truly shine. Peekabu can generate a large amount of electricity in a fairly short period of time and can also store this electricity in it's electrical sacs as a form of chemical energy that can be quickly discharged. Research has proven that many Peekabu have a greater energy potential than most other electric pokegirls, though most Peekabu do not achieve this potential, it makes them a sought after Pokégirl for electric enthusiasts as well as battling tamers who want a pure electric type in their Harem.
Taming a Peekabu from feraldom can be quite a dangerous undertaking without the proper precautions, as a Peekabu can generate enough electricity to stop a human's heart. Therefore it is advised that any tamer take proper precautions when attempting to tame a feral Peekabu. Grounding lines, rubber suits and gloves and rubberized restraints are always needed. After the Peekabu has been tamed and bonded to the Tamer, there is no longer a danger from taming her as even a complete loss of control during an orgasm only causes discharges similar to a Jolt attack. Once tame, Peekabu tend to be very loyal, even more so if raised from their pre-evolved form Pia. The breed overall is quite clever, able to pick up on patterns even while feral, and able to speak quickly after having a speech T2 used on them.
Many Peekabu take the battlefield with their speed, using hit and run tactics and zapping opponents from a distance relying on their speed to keep them out of harms way. As Peekabu are purely electric types, however, it is wise to refrain from sending them up against ground or rock types, as they have little hope of defeating one without any outside help from TMs or T2s.
The role of the Peekabu in Sukebe's army was part of a Storm Generation force. Any army that could resist his other Pokégirls would have a hard time stopping a force of nature that was generated by this task force. Magic, psychic or water Pokégirls would create a cloud cover while flying Pokégirls, carrying Peekabus and other electric users, would create gale-like winds as the electric Pokégirls rained lightning down on the enemy forces, who would refrain from retaliating, believing the storm to be natural. Indeed, the Storm Generation force hadn't lost a single member, even up to the point where they were eventually dissolved. In today’s society, many Peekabus are used as supplementary power sources to Hospitals or employed enmasse at power plants to generate the needed electricity. There are many debates between liberal and more conservative Tamers on which power is better, Peekapower or Poképower.
It's uncommon for a threshold to result in a Peekabu, though many girls are relieved to find that their looks stay somewhat the same with a switch in their hair color to blond and the addition of ears and a tail. Thresholders generally have the same problem as Pia's in learning to regulate their voltage, and in the first few weeks after threshold, many Peekabu find themselves accidentally jolting themselves and others.
Feral Peekabu tend to say in colonies, hunting and foraging during the early morning and late evening hours and congregating for sleep and interaction during the midday and midnight hours. Feral Peekabu get especially excited during thunderstorms, and tend to get drawn to the highest points in trees as they absorb ambient electricity. It's said that the safest place to be during an electrical storm if you're caught in the woods is under a tree where Peekabu are in the top most branches. Unfortunately, this is an old Mousewive's tale, as the ambient electricity makes most Peekabu horny, and any one foolish enough to take shelter from a storm under their tree would find themselves with a pack of randy Peekabu who want to get tamed... without protection.
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PHOENIX, the Resurrection Pokégirl
Type: Near Human; Animorph (Avian)
Element: Fire/Flying
Frequency: Uncommon
Diet: pokechow, fruits, nuts, "well-cooked" meat
Role: Air-to-Ground fighter, Airborne combatant, fire-related tasks
Strong Vs: Bug, Fighting, Fire, Plant, Steel
Weak Vs: Electric, Rock, Water
Libido: High to Extreme
Attacks: Ember, Flamethrower, Ignite, Firespin, Fireblast
Enhancements: Fire resistant, Enhanced Vision (x6)
Evolves: Fireburst (battle stress)
Evolves From: Rack (Fire Stone)
Historians consider Sukebe's development of the Phoenix (as well the Rack's other two "first level" evolutions) to be one of the most effective uses of psychological warfare during the entire War of Revenge. By developing a breed of Pokégirls that seemed - due to both their physical appearance, and their abilities - to be weaker versions of one of his fearsome Legendary Pokégirls (in this case, Moltits), Sukebe most likely hurt his enemies more than any single Phoenix did during the entire war. The thought that Sukebe possibly had hundreds of Pokégirls that could eventually become Legendaries damaged morale in ways that simply could not be calculated. With the Phoenix, however, there was an additional element to the psychological warfare attack. Recovered records indicate that Sukebe deliberately chose to name this breed of Pokégirl after a legendary animal that was said to have the ability to recover from even mortal wounds. The same records indicated that at least some of the rumors regarding how a Phoenix could heal herself by "bathing" in flames were spread by Very Near Pokégirls acting on Sukebe's orders.
During Sukebe's War of Revenge, the Phoenix were normally used against ground-based targets, even though their superior speed meant that they generally were more capable in aerial combat than a Rack would be. While they were not specifically designed to go after hardened targets, the armies who fought Sukebe quickly - and painfully - learnt that a Phoenix's flames allowed her to strike at targets that were "harder" than the common infantry soldier.
A Phoenix wasn't used to support ground-based Pokégirls as often as a Rack, due to the fiery nature of her abilities. Those same abilities, however, meant most found that being attacked by a Phoenix was more terrifying than an attack by a Rack would be. A Phoenix was, generally speaking, more than willing to "burn out" her targets during the war. This willingness to "burn the forest, to kill the convoy" helps to explain why the it wasn't until approx. 53 AS that the Phoenix (and the Firebust) overcame the negative reputation they developed during the War of Revenge. (And, even today, many officials are less than pleased to learn that a feral Phoenix has been sighted in the local area.)
Upon evolving from a Rack to a Phoenix, several physical changes occur. One of the more obvious ones is the increase in height. The average height of a Phoenix is five feet, and there are no recorded cases of a Phoenix that was more than three inches shorter or taller. The Pokégirl's breasts also fill out, giving the Phoenix (if only just barely) C cup breasts. While most of a Phoenix's feathers are still brown, they now seem to have red highlights. The feathers running down a Phoenix's spine are the obvious exception, as they are now various shades of red and orange. This alteration is even more eye-catching as - even with the Phoenix is standing still - they give the impression of actually being on fire! The change to a Phoenix's hair is rather obvious, since it becomes bright red, and rather curly. The color of their eyes becomes orange, while the bright red color of their nipples matches their hair. A Phoenix still doesn't like wearing clothes, unless necessary, and a non-feral Phoenix will still love to use dyes in their feathers. However, unlike a Rack, a Phoenix tends to favor shades of red and orange. Perhaps due to their additional height, a Phoenix is less likely to wear high heels (or at least chooses ones with lower heels) than they were as a Rack.
A Phoenix's internal changes are somewhat more extensive, due to their elemental powers, and their superior aerial capabilities. Of special note are the changes to their eyes. According to notes recovered in 115 AS from one of Sukebe's labs, Sukebe was originally just looking to develop a Phoenix's eyesight to deal with the effects of fire and smoke. However, he quickly discovered that the changes introduced allowed the Phoenix's eyes to see further (and better) even when they were not looking down. This allowed Sukebe to use the Phoenix against airborne enemies with a much higher chance of success than the Rack. In all other respects, including the fact that their clawed toes are still unsuitable for combat, a Phoenix's physical state (baring adjustments for proportion) remains much like it was as a Rack.
In terms of personality, a Phoenix enjoys pleasurable - or even relaxing - activities even more than they did as a Rack. While not truly lazy, it would be difficult to find someone who would argue that a Phoenix would rather be working than enjoying a taming session. It's also fair to say that they more than a touch vain, and love (positive) attention. On the other hand, once convinced that something needs to be done, a Phoenix will normally seek to do it as quickly as possible. A Phoenix's libido can cause issues with some Tamers, even before their "spikes" make this Pokégirl even needier. The spikes in a Phoenix's libido seem to be due to one of two sources: their resistance to fire, and/or challenging fights. When it comes to a Phoenix recently exposed to flames, the extent that their libido spikes seem seems tied to not only how hot the flames were, but also how long the Phoenix was exposed to them. The fighting-based spikes to a Phoenix's libido, however, simply seem to be tied into how challenging the fight was.
A Phoenix is more likely to be found in non-combative position than a Rack, due not only their flame-related abilities, but also their superior vision. Likewise it's the rare fire department that doesn't appreciate the assistance of a Phoenix; the combination of their resistance to flame-based damage, exceptional vision, and their ability to fly ironically makes them naturals at this type of job. In fact, many feel that their actions as firefighters are the key reasons why the Phoenix (and the Firebust) overcame the bad reputation they had after the end of Sukebe's War of Revenge.
If the Phoenix have a fighting motto, as a breed, it is: hit first, hit hard, and keep hitting them until they fall. Despite this, a Phoenix is willing to admit that direct attacks aren't always the best. Feral members of this breed are, in fact, somewhat infamous for being willing to start grass fires (for example) in order to strike at ground-based enemies that could potentially harm the Phoenix in question in a direct confrontation. A Phoenix is a noticeably faster flier than a Rack, and has greater endurance, but loses some of the amazing airborne agility that they had as a Rack. All things considered, a Phoenix is still superior to a Rack, in terms of airborne combat capabilities.
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PIDGEOTA, the Mile-High Pokégirl
Type: Near Human
Element: Flying
Frequency: Uncommon to Rare
Diet: Insectivore, some plants
Role: couriers, scouts
Libido: Average (High with Tamers they like)
Strong Vs: Bug, Fighting, Plant, Ground
Weak Vs: Electric, Ice, Rock
Attacks: Gust, Swift, Taunt, Move By, Quick Attack, Feather Shuriken, Scratch, Preen, Cuddle, Caress, Feather Blizzard, Wing Buffet
Enhancements: Enhanced Endurance (x4), Enhanced Vision (x6), Minor Levitation, Lightweight Frame, Freejoints (hips and knees), Prehensile Feet, Improved Respiration, Atmospheric Comfort, Aerolocation
Evolves: None
Evolves From: Pidgette (normal)
The Pidgeota is the final form of Pidgy, evolving from Pidgette after having enough successful fights and enjoyable Tamings. She again gains several inches in height, usually standing over six feet now. The feathers on her arms are quite long and firm, letting her firmly catch air under them. She barely gains any larger bust, but her feathers feel even softer than before, and become much more sensitive. Expensive pillows are made with Pidgeota down. She also gains some strength, enough to be able to carry a single person aloft with her.
Pidgeotas are very fast flyers, tucking their free-jointed legs closely up under them as they soar. They can climb high into the sky, and enjoy circling around mountaintops. Their vision sharpens to a very high level, allowing them to read newsprint from over a mile in the air. They can also sense where their opponents are due to their sensitive feathers being able to detect minor movements of air, letting them fight effectively even when blinded. Combined with their Endurance, Improved Respiration, and Atmospheric Comfort abilities, a Pidgeota can track her prey for miles, often times without it ever knowing she was watching them.
Pidgeotas can be quite lusty with Tamers they like. Their feathers are much more sensitive now, giving them a greater appreciation of being stroked and petted during Taming. Now that they have larger wings, they are able to perform their most enjoyable carnal act: Taming in the air. The way this is done is that a Pidgeota will use her Minor Levitation to raise herself off the ground, and then wrap her legs around her Tamer’s waist, while he holds her torso (under her wings so they aren’t restricted). Flapping furiously, she’ll take off into the air while he Tames her, rising as high as she can. When she finally climaxes, the Pidgeota will hold herself rigid, letting both of them fall into a steep dive, the feel of her Tamer and the wind rushing over her sensitive feathers helping to send her into a series of multiple orgasms. Despite how dangerous this may seem, there has never been a reported death of any Tamer doing this activity, since a Pidgeota always hangs on tightly to her Tamer (and the Tamer naturally never lets go of her), and she always, no matter how lost in her pleasure she is, pulls up before she hits the ground. Many Tamers enjoy the exhilaration and feeling of danger, but just as many other Tamers are terrified by the experience and never do it again.
Pidgeotas are strong fighters. Their Gust attack is like a localized tornado, being able to easily bowl even a ready opponent over. Her Quick Attack lets her fly very low for short distances at speeds that make her seem like a blur. Feather Blizzard is used more as a distraction move than anything else; filling the area with blinding feathers that obscure her opponent’s view. Wing Buffet has been known to knock down trees if used long enough.
Feral Pidgeotas tend to leave most other beings alone, just soaring and enjoying the feel of being above it all, the wind rushing over their bodies. Threshold girls rarely become Pidgeotas directly, but those that do take it very well, sometimes considering their new flight abilities and powers to be almost worth the trade off.
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PIRATIT, the Swashbuckling Pokégirl
Type: Very Near Human
Element: Fighting
Frequency: Uncommon
Diet: Human style
Role: Ship’s crew, Warriors, Treasure hunters
Libido: Average
Strong Vs: Bug, Dark, Normal, Rock, Steel, Water
Weak Vs: Electric, Flying, Psychic
Attacks: Various sword and gun techniques
Enhancements: Weapons Summon/Replicate (x1), Enhanced Speed (x2), Enhanced Dexterity (x3), Enhanced Agility (x2), sword proficiency and knowledge of sword techniques, Double wield, Specialized olfactory senses
Evolves: She-Captain (normal, high level), Tavernmaid (Ice Crystal + Drunk)
Evolves From: Slicer (Water Stone)
Piratits are one of the four breeds generally called ‘pirate’ Pokégirls. They are more human in appearance than their ‘cousins,’ the Buttaneer, but despite that they work well together. It was a surprise to many researchers when it was discovered that Piratits, who had been around for years, were actually an evolutionary form of the Slicer. This was a minor note, however, as Piratits had been around for years beforehand.
They are better suited to land-based combat than Buttaneers, being more humanoid in appearance and more agile besides. While Buttaneers in combat are best suited as the first wave of attack, meant to break the enemy’s front line, Piratits are best suited to making sure the line stays broken, using skill and finesse to keep the enemy from regrouping. They are skilled in both swordfighting and gunfighting, and can use two weapons at once, either double of one weapon or a gun and a sword, all with equal skill. And on a completely bizarre note, Piratits have the ability to ‘sniff out’ treasure, their noses capable of finding any gold or jewels they catch the scent of. This is an ability which carries over to their evolved form, She-Captain. Sukebe made use of this ability to acquire precious metals and stones for various metaphysical projects and deals.
Piratits are totally human in appearance, with any regional variations appropriate for whatever region they initially hailed from. Like all Very Near Human types, they can come in any body type and size, the only real sign that they are different being that they have a slight ‘piratey’ accent in their voice. This can range from being slight to a full on pirate dialect. It was later found that this ‘twinge’ to their voice is something genetic. It’s their own choice, however, if they go for the full pirate dialect, as the accent is naturally slight, credited to an error in their vocal cords during the initial creation of the breed.
In terms of abilities, they are far more elegant than their bestial counterparts, the Buttaneer. They are more limited in full-out assault, being more focused on one-on-one fighting rather than the crowd clearing abilities of the Buttaneer, but they nevertheless are dangerous opponents to fight, being naturally capable of using two weapons at once where for many Pokégirls it takes a great deal of training. They have the ability to magically manifest their weapons in singular or double forms, so long as it bears their ‘mark.’ Piratits have the ability to leave a small ‘rune’ of sorts on any three weapons they chose to master, giving them the ability to summon that weapon from anywhere in the world and replicate it once if they so choose. If the weapon is destroyed, they have to find a new one. If the replica is destroyed, it can be replicated again, however it just vanishes if the original is destroyed. This has led some Piratits to stockpile weapons and keep the hidden in case of emergencies, complete with a ‘treasure map’ of sorts so that they always know where their weapons cache is hidden. Enchanted weapons, strangely enough, cannot be marked.
Piratits are social creatures, similar to their ‘cousins’ the Buttaneer, but they don’t relate as well to ‘land-lovers’ while on shore, which leads a great many Piratits feeling alienated in crowds when far ashore. They can handle it better if a Buttaneer is with them, as the beast pirates get along with everybody. They aren’t a very good choice for Alphas, as while they are good team players, they are horrid team leaders. They’re follows, cogs in the machine that keeps the ‘ship’ working properly. Feral Piratits are like most very near human types in their feral temperament, only more vicious and prone to attacking without reason. They love the sea, and love being on the sea, but they don’t get as depressed as Buttaneers while away from the sea. They can develop leadership skill if need be, however, and as the Piratit becomes more experienced and more people look up to her, their evolution to She-Captain can accelerate.
Thresholding into a Piratit is fairly uncommon, and usually only happens in families with both fighting and water typing in their ancestry. The process is fairly painless, barring headaches as the new abilities take hold. The evolution from Slicer was actually discovered several years after their first appearance, coming as a complete and total surprise to researchers. This discovery made researchers believe that Sukebe used a general template for some girls, which allowed for evolution to occur from these breeds.
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PIROUETTE, the Trained Under the Raging Sea Pokégirl
Type: Very Near Human
Element: Fighting/Water
Frequency: Uncommon
Diet: Human diet, preference for seafood,
Role: Contests, Combat
Libido: Average
Strong Vs: bug, fire, water, ice, steel, rock,
Weak Vs: Electric, flying, psychic, plant, dark,
Attacks: Water punch Water Kick, Slick Stroke, Water Floor, Pose, Focus Energy, Hyper Kick, Reverse Crescent, Mirror, Glare, Call Me Queen, Recover, Dash, cant touch this, Super Move.
Enhancements: Enhanced Lung Capacity (x5), Enhanced Speed(x2), Enhanced Agility(x3 ), Enhanced Ki Recharge (x1.5), Enhanced Swim Speed (x3), Self-hydrating Skin.
Evolves: None
Evolves From: Tomboy (devotion to martial arts, dream stone) For whatever reason, a Pirouette is a martial artist to the core. Her ki itself is a whirlpool, as if to draw in all the energy and experience around her. Feral pirouettes are often found challenging the mighty undefeatable sea to simply increase their skills, and are interesting in that they seem to loose their intelligence, but not their thirst for competition. As such, they often wander around, searching for Pokégirls to challenge and hone their skills against. Although not particularly common, Pirouettes are highly prized because they serve as excellent part of a team for those who want to challenge the leagues or other contests, as their motivation and determination are difficult to match.
Physically, Pirouettes are like humans; it can be difficult to tell them apart without contact. Their bodies, however, are almost always damp to the extent that dry skin is usually a sign of ill health. They usually have blue-gray eyes, but oceanic blue or green aren’t uncommon either, and the hair of a Pirouette has an almost silky quality to it due to her dampness. The actual colors of this hair vary, but blue and black are the most oft-seen.
Because of the wetness that surrounds her body, the touch of a Pirouette’s skin has often been compared to the effects of the “Eternal Softness” technique. It also doesn’t usually take much effort to arouse a Pirouette enough to make penetration comfortable, but the breed as a whole tends to be skittish about intimate affairs. They can be quite submissive unless they view the act as part of some challenge (which is not uncommon), in which case the Pirouette will become much more sexually aggressive. For the most part, they are inclined enough to bisexuality to be suitable for tamers of either gender.
Pirouettes are almost never found feral, likely due to the fact that most come from threshold Girls who have an ancestry of water and fighting. It is also possible for a Tomboy to evolve into a Pirouette with enough dedication to Martial Arts and a Dream Stone. However since Pirouettes will do near anything to win a challenge or sharpen her skills, It's rare to find a tomboy who is willing to humiliate herself just to get a little bit better. Dream stones are also hard to come by, making this evolutionary route relitivley traveled.
The ki inside of a Pirouette flows in a special pattern, seeming to ignore the actual body and form a whirlpool around her. This special feature is distinct, and it can be sensed by someone who can sense ki, but is otherwise unnoticeable. It's form allows Pirouettes to draw in ki in a more efficient manner so that they recharge their reserves, making recovery much quicker for them.
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PONYTAUR, the Centauress Pokégirl
Type: Metamorph
Element: Normal
Frequency: Uncommon in most leagues. Rare in Mountain, Forest, and Orange Leagues
Diet: vegetarian
Role: Mobile scouts, rescue agents, farmers, transporters.
Libido: Average
Strong Vs: Ghost
Weak Vs: Fighting
Attacks: Stomp, Mega Kick, Take Down, Tackle, Dodge, Sonic Wave, Quick Attack
Enhancements: Enhanced Speed (x8), Metamorphic ability, Enhanced Agility (x3), Enhanced Strength (x3), Enhanced Endurance (x2), enhanced sense of balance.
Evolves: Rapitaur (normal), Unicorn (Dawn Stone), Frozenare (Ice Crystal), Clydesdame (Sun Stone + Diamond Stone)
Evolves From: None
A Pokégirl that was the 12th created by Sukebe after experimenting with the other basic normal types, the Ponytaur was fashioned somewhat after an animal from that time called a horse. Four-legged, strong equine body, these Pokégirls became known as Ponytaur after the first few battles that found them attacking humans with either makeshift weaponry or by using their Sonic Wave techniques to disrupt the terrain, destroy roads and bridges, and basically make human life a living hell by transporting one or two other Pokégirls on their back. In the days before teleporting and psychic Pokégirls became available, this was Sukebe’s assault team’s Pokégirl transport of choice. With their centaur-like body, they galloped like the wind and could keep up their maximum speed for an hour or two at most before needing a break. These Pokégirls are also capable of assuming a human form, allowing them to blend into human society... and on some occasions, were used to infiltrate military compounds where captured Pokégirls were being held for questioning or scientific study. Upon rescuing the caught Pokégirls, they would escape easily afterwards. The one drawback is that while in human form, the Ponytaur loses half of their enhancements.
After the war, the Ponytaur were also one of the first Pokégirls to be captured, despite their great running speed. When feral, the Ponytaur would act on instinct alone, and travel in herds of a dozen or more, often traveling about in plains or forests to avoid being found. They are very finicky at first, and do not trust any obviously hostile Pokégirl or human that may come near, often spooking upon seeing any being other than those in their herd. They tend to run rather than fight, unless it is to save a Pokékit of the herd. They tend to protect their children and even others from hostile Pokégirls against any odds, and this has led to several slaughters over the years between the Revenge War and present day. Once their worth was reevaluated, however, Ranches began to utilize these Pokégirls, domesticating them, and today they enjoy a steadily increasing popularity and usage throughout the world as the ‘work-horse’ Pokégirl. Although the meaning behind the phrase is old, it is still valid.
According to historians and researchers, these Pokégirl’s equine portions closely resemble the animals they were based off of. As there were many different variations of what was known as a horse, there are also these kinds of variations for the Ponytaur as well. In their centaur-form, the Ponytaur can stand anywhere between 5ft 4in. tall all the way up to 7ft tall on the average. In human form, these Pokégirls usually lose about eight inches in height in comparison to their centaur form. Their short-furred equine portions tend to be the same color as their human skin, and these Pokégirls have a mane that reaches from their hair down their back to meet their equine-body. This mane is always the same color as her hair is, unless one or the other has been dyed. Ponytaur often have B-cup or larger breasts, though none have been recorded with larger than a D-cup without the use of certain powders. These Pokégirls enjoy a rather high popularity in most leagues due to their speed, strength, and endurace, and can normally be seen on farms and being used to haul goods and passengers to and from places. The Ponytaur taxi-services, available in most large cities in almost any league, are a cheap and reliable way to get to where you need, or need something, to go. Fortunately, most Ponytaur enjoy being used to transport things and people, perhaps a throwback to the days of the ‘horse and carriage’ that is described in pre-Sukebe literature.
Although fast, Ponytaur must train to gain their maneuverability. This has led to the rivalry that exists between the Ponytaur and the Chocoboobs, who can do almost the same job, but are much more maneuverable in their large chicken-like form. Most researchers suggest that because of this rivalry, these two should be allowed in the same harem because they try to improve themselves to try and be better than the other. While the Chocoboob may prefer to go the speed-route, the Ponytaur is more common throughout the world and is somewhat more versatile, making these the most likely reasons as to why tamers, researchers, farmers, and watchers enjoy owning them compared to the Chocoboob. Another thing in the Ponytaur’s favor is their seeming sixth-sense for obstacles and danger in the form of shifts of the ground around them within a 25-foot radius of themselves, allowing them to avoid ambushes and tamers that aren’t trying to conceal their presence.
Ponytaurs are one of the more easily accepted threshold cases for human girls, although it must be acknowledged that they are also one of the more painful as a result of the sheer amount of change that the girl must go through. Unfortunately, these are also rather common among farming communities and are almost as common in larger cities as well. There is a specialized medicine available at most hospitals in any league that has been developed that can actually make the process less painful for the thresholding girl (it is expensive, but usually one dose is all it takes to finish the threshold process). Ponytaur have also been noted to be very sociable Pokégirls, often doing things for other Pokégirls in order to be accepted. As such, some Ponytaurs are pushovers within a harem, and researchers suggest that they be considered on an individual basis for Alpha or Beta positions within a harem.
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PRIMPLOVE, the Primping Penguin PokéGirl Type: Near Human - Avian
Element: Water/Ice
Frequency: Uncommon (Scarlet League), Rare (All other Leagues)
Diet: seafood, preference for fish
Role: Primadonna, spoiled brat
Libido: Average
Strong Vs: Dragon, Fire, Rock, Water
Weak Vs: Electric, Fighting, Ice, Plant
Attacks: Water Gun, Bubble, Ice Beam, Mist, Glare, Leer, Scratch, Peck, Gust
Enhancements: Increased Lung Capacity, Secondary Eyelids, Water Purifier, Cold Resistance
Evolves: EmpressLove (normal)
Evolves From: PimpLove (normal)
The PrimpLove is the next evolution of PimpLove. Upon gaining enough experience via PokéBattles and Taming, a PimpLove evolves into PrimpLove. Once evolved, a PrimpLove gains several inches of height, and thins out slightly, loosing the pudgy look she had before. The particular blue coloration of her body makes a PrimpLove appear to be wearing a coat, causing the white areolas of her breast resemble buttons. She also has a distinct dual crest on her head resembling a tiara or a crown. Her breasts enlarge, usually to around a large B-Cup, which, added to noticeable hips, give her a more feminine frame than her previous form.
The PrimpLove is as her name suggests, and is one of the reason why Tamers want to evolve their PimpLove, yet worry about what it's going to take to get her to the form that is sought after; a PrimpLove is an attention-whore loves to be spoiled rotten. Where a PimpLove loved sex and having her way, the PrimpLove is all about having things her way or the highway! Even though she now has the element of ice as a sub-type pokégirls, PrimpLoves are surprisingly foul-tempered and short on patience. As soon as things are going her way in the slightest she can become belligerent and stubborn.
It is suggested that the Tamer either make her his Alpha for the Time being or have a PokéGirl strong against Water/Ice to keep her in line, such as an Electric-type pokégirl. Otherwise, the PrimpLove will be vying to get the most attention by taking the Alpha Position for herself.
This attitude is probably why PimpLoves and PrimpLoves live with their own kind in the wild. And with each colony of PrimpLove, each one considers itself the most important.
A surprising characteristic about PrimpLove is that while they are an Ice-type, their preferred climate is hot and temperate; dense forests becoming a favored area to find colonies of Feral PrimpLove. Unlike their pre-evolved form, wild PrimpLoves are prone to violence, even if the proposed threat isn't one at all. While it has a number of long-range attacks, Feral PrimpLoves have a preference for closing in on their intended target and Pecking away.
When it comes to sex, the PrimpLove is a greedy self-serving little tramp, demanding all attention from numerous partners be concentrated on her all at once. While this is good for Tamers who try to Tame a number of his girls at once, the fact remains that the PrimpLove is VERY demanding.
While it is not a regular occurrence, it us, unfortunately, not unheard of for girls going through Threshold to skip the initial form and turn into PrimpLoves. They tend to become extremely irritable and bitchy, and because of such tendencies, often find themselves quickly carted off to a Pokégirl Ranch, or not seeing the full transformation of their Threshold; not a jury to this day has yet to convict a parent for such action either.
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PUMARA (aka CATAMOUNT, aka COUGROWL), the Mountain Lioness Pokégirl
Type: Anthromorphic Cat
Element: Fighting/Ground
Frequency: Uncommon (solitary to pairs)
Diet: carnivorous
Role: wilderness survivalist (mountains and forests), night-fighter
Libido: average, seasonal peaks
Strong Vs: Bug, Dark, Electric, Fire, Normal, Poison, Rock, Steel, mouse Pokégirls
Weak Vs: Flying, Plant, Psychic, Water, some canine Pokégirls
Attacks: Mountain Claw, Slash, Growl, others
Enhancements: Enhanced Olfactory Sense (x4), Enhanced Strength (x10), Enhanced Agility (x3), Nightvision (x5), Claws
Disadvantages: Rebellious Nature, Wild Streak
Evolves: None
Evolves From: Merrowl (Diamond Stone)
Catamount, Cougrowls, or Pumara. It is all the same. It’s simply a regional variance of the name. (Found in the Johto (Cougrowls), Crescent (Catamounts or Pumara), Indigo (Cougrowls bordering Johto and Catamounts towards Crescent), and Tyroon Leagues (Pumara).) This branch of the Merrowl is similar to Tigresses. That is to say that they are superb fighters and combat Pokégirls. They are not as passionate about loving and fighting as Tigresses are. They prefer causing trouble and exploring; living life to the edge.
Grey to tan fur, white bellies and black markings on the end of their tails, around their muzzle and black spots above the eyes distinguish this cat-type evolution. Strong sleek builds, extra powerful claws capable of harming Rock-types. All are characterized by a wild nature that tends to make domesticating them difficult. Those that are were born domestic and tend to be rebellious trouble-makers, wild cards, and smart-asses. They are more at home in the wild (though this can include certain city areas - like the underground and bad parts of town) than in the city. They don't make very good pets at all. Though if one can gain their loyalties Pumara can be very loyal, affectionate and obedient (most of the time).

PURRSIAN, the Catscratch Pokégirl
Type: Near Human (feline)
Element: Normal
Frequency: Uncommon
Diet: fish, milk, eggs, similar foods
Role: Harem dancer, trophy wife, sex battles
Libido: High
Strong Vs: mouse and bird types, easily seduced people
Weak Vs: dog types, Fighting
Attacks: Scratch, Bite, Pay Day, Fury Swipes, Spirit Slash, Sabre Claw, Super Claw, Timid Stroke, various Dance and Song techniques, Overwhelming Attraction, Butt Wiggle, Sex Attack 1, Sex Attack 2, Mountain Hug, Sexy Hold, Go Down, Blow Kiss, Puff Puff
Enhancements: Enhanced Senses (x4), Enhanced agility (x3), Softer fur, Enchanting voice, Sexier figure, More useful claws, flexible spinal column, High pleasure threshold, Night vision, Flexible spinal column
Evolves: Wildcat (battle stress)
Evolves From: Merrowl (normal)
The Purrsian is the most common evolutionary form for a Merrowl, and one of their most popular. When they evolve from a Merrowl, they gain a foot and a half in height, larger breasts, a high C-cup, and the pudge on their bodies redistributes itself to their butt and hips, making them wider and sexier, their legs growing longer. Their faces stay mostly catlike, but become more human in appearance, their hair growing longer as their fur becomes softer, more silken in feel. Their voices, often harsh as Merrowls, soften and become deeper, more elegant, and gain an almost hypnotic resonance, which they can use to learn Song techniques. They gain a better sense of balance, completely abandoning the clumsiness of their previous form, and most immediately try to learn how to dance, and gain more humanlike fingers, as well as sharper, slender claws.
One of the more noticeable changes a Merrowl goes through when they become a Purrsian, other than the increased libido, is their sex drive. It goes up a great deal, and they go to great lengths to try and get sex, always in a very sensual, cunning fashion. It’s rare to see a Purrsian make an inelegant move. They enjoy performing for their masters, and will eagerly Tame their Harem sisters if need be. Because of the elegance of the breed, wealthy persons are especially fond of them and they are frequently found as pets in wealthy mansions. Some, such as Gendo Giovanni, keep a Purrsian with them at all times, their beauty a sign of status. Also, Purrsians are frequently found as the starter Pokégirl for Sex League battlers, as they are easier to obtain than most of their breed.
One word of warning with the Purrsian breed: They retain the arrogance and confidence of their previous form, although greatly increased. One needs to be very careful not to spoil them too much, less they become very vain and lazy.
Thresholding into a Purrsian is rare, but not totally unheard of. It mainly occurs if the girl going through Threshold has heavy cat stock in their family, and those going through it tend not to mind it all that much, as they become incredibly sexy and graceful.
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QUACKETTE, the Daffy Quack-Up Pokégirl Type: Near Human Animorphic (duck)
Element: Water/Flying
Frequency: Uncommon
Diet: Small fish, vegetables
Role: General household helpers, comedy, sex
Libido: Average
Strong Vs: Fire, Rock, Bug, Fighting, cat Pokégirls
Weak Vs: Electric, Plant, Magic, Ice, dog Pokégirls
Attacks: Water Gun, Feather Blizzard, Water Tickle, Tickle Storm, Slick Stroke, Edge Of Delight, Water Tower, Gust, Water Floor, Dive
Enhancements: Flight, Water affinity, Enhanced Durability (x2), Enhanced Endurance (x3), great comedic timing
Evolves: None
Evolves From: None
When the first Quackettes were discovered, no one was quite sure what to make of them. They were excellent lovers, and could be quite silly at times, but people, researchers especially, were confused. They had no idea why Sukebe would make such a goofy, short-tempered creature. Eventually, attempts to understand why Sukebe created them were dropped, and Quackettes were approved for usage by Tamers.
Quackettes are bird Pokégirls who's facial features are duck like in appearance. They have wide bills and wide bottoms, making their walk something of a waddle. Their feathers are soft, and can vary in colors between white, black, grey with black around the head, and brown, white, and black with green around the head, all depending on region. They are good natured towards most others, although they have short tempers. Their tantrums don't go beyond rather amusing ranting and snarling that degenerates into random quacking as they pace around waving their fists. Also, some Quackettes have been known to have a lisp. It's barely noticeable normally, however when angered, it becomes very prominent.
Feral Quackettes tend to gather in flocks, flying in V-formation with their powerful wings and resting in lakes and ponds near forests. They are very watchful, even when sleeping, and will bolt at a moment's notice if they hear something.
It should be noted that cat-type Pokégirls HATE Quackettes. This is a common trait amongst every cat Pokégirl, who hate Quackettes for their lack of fear towards them and the fact that any time they try something against them, they are foiled and hit with a jet of water.
Quackettes seem to have a natural affinity for comedy. They are naturally silly, funny creatures when Tamed, and usually make fast friends with Trixies and Harlequins. The highly popular animated adventures of a trio of Pokégirls, a Titmouse named Minnie, a Quackette named Daisy, and a Growlie named Georgia are a good showcase of some things a Quackette will do, either knowingly or not, to entertain her friends.
Interestingly enough, Quackettes seem to have an on-again, off-again rivalry with Bunnygirls, for reasons that escape most researchers. The rivalries seem to be a game of one-upmanship, which usually leads to very humorous situations as Quackettes tend to overcompensate and end up making themselves look foolish.
Thresholding into a Quackette is rare, but not unheard of.
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QUEENLER, the Ocean Fighter Pokégirl Type: Not Very Near Human
Element: Water/Fighting
Frequency: Uncommon
Diet: Fish, Shrimp, Clams
Role: Ground-to-Ocean Assault
Libido: Average to High
Strong Vs: Fire, Normal, Rock
Weak Vs: Ice, Plant, Electric
Attacks: Crabhammer, Water Wall, Water Gun, Bubble, Uppercut, Backhand
Enhancements: Harder carapace, Strength (x3), Enhanced Pressure Resistance, Enhanced Carapace Manipulation
Evolves: None
Evolves From: Krabbit(Normal)
The Queenler is rather superior to the Krabbit in almost every way. Her carapace takes a deeper brown color and one of her claws nearly doubles or even triples in size. Which claw depends on which hand the Queenler prefers to use. The Queenler has full mastery over her carapace which allows her to cover sections of her body that she wishes. Usually Queenlers prefer to keep as little of their bodies covered as they can since they like to look sexy for everyone to see and show off how they can control their carapace. The Queenler also gain fighting skills in using their large claw in battle, making it a very dangerous weapon. She is also able to withstand deeper pressures in the ocean which means it takes her longer to get to shore, if she comes at all.
Feral Queenler follow many habits of their pre-evolved forms. While they do come to shore to rest, it isn't a guarantee that they will. They sometimes sleep at the bottom of the ocean since they are confident in their fighting abilities to ward of predators. When they do come to the shore, they really don't take great pains to hide themselves since their confidence in their skills with their giant claw remains strong outside water as well as in it. Usually the best way to capture is a Queenler is to first find a way to restrain the claw. It isn't easy since the Queenler has quicker reflexes and can move the claw without any kind of strain despite its weight. Still, the best way to restrain a Queenler is with a Pokégirl with a whip or knows the Vine Whip technique. A solid attack to her body will help wear her down after that.
Taming a Queenler is also like taming a Krabbit. The more aroused they get, the more carapace vanishes. However, the only part that remains is the claw. Queenler love it when their claw is restrained in taming because of the helplessness aspect which can turn them on greatly. Of course, this may not apply to all Queenler. Higher level Queenler can call the armor of the claw inside, but not a whole lot do since it is a great source of pride to them. Only Tamers who have the Queenler's trust, respect, and love will be able to get her to bring the carapace in.
In Harems, Queenler are not as mild-mannered as the Krabbit. They have an opinion and they will let you know about it. Even if you don't want it. Still, once they do voice their opinion in a matter then they will let their Tamer decide. They do keep their quirk of foaming at the mouth when they are unhappy. Of course, the Queenler try to be a little mature about it, but will still sulk when they think no one is watching. They will like to spar to keep their skills with their claw sharp.
In battles, Queenler will rely on their claw and not much else in terms of an attack. If their claw is somehow restrained or too injured to fight, they lose their main weapon and a lot of their confidence in winning. To them, the claw is the beginning and end of all fights. Still, if they do win without it, it comes as a surprise to them since they believe that they only need the claw to win.
Threshold cases into Queenler as rather scarce since most just change into Krabbit. The rare cases of Queenler threshold usually have muscle increase in the preferred arm and a craving for fish, shrimp, clams, and all kinds of seafood being reported before the actual change.
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RACK, the Blowhard Pokégirl
Type: Near Human Animorph (Avian)
Element: Flying
Frequency: Uncommon
Diet: Pokechow, fruits, nuts
Role: Air-to-Ground support fighter.
Strong Vs: Bug, Fighting
Weak Vs: Rock, Electric, Ice, Magic
Libido: Average
Attacks: Feather Shuriken, Gust, Wing Buffet
Enhancements: Aerial dexterity, Enhanced Vision (x6, limited)
Evolves: Phoenix (Fire Stone), Neigix (Ice Crystal), Thundrix (Thunder Stone)
Evolves From: None
It is generally accepted among Researchers that Sukebe designed this breed of Pokégirl after he created the Legendary Three Flying Pokégirls (Articunt, Moltits, and Zapdass). During Sukebe's War of Revenge, however, rumors (quite possibly started by Pokégirls under Sukebe's orders) claimed that a Rack was an "immature" version of these tempting nightmares.
During the war, Racks were infamous among soldiers in the infantry. This was due to the fact that their most frequent use was in airborne attacks against "soft" ground-based targets. The fact that Racks often acted to support ground-based Pokégirls meant that soldiers were never certain if they should concentrate on the Rack, or prepare themselves to face something like a Hound or Tigress.
Racks were, unfortunately, too good at what they did. Their ability to dodge most small-arms fire resulted in Racks becoming high priority targets for the anti-aircraft weapons used during the War of Revenge.
While they were not decimated to the point of other breeds of Pokégirls (like the Griffon) Racks are not a common sight.
A Rack's body is covered by very short brown feathers, which is the same color as their hair, nipples and eyes. Rather than wearing clothes (unless ordered to, or due to the weather), non-feral Racks love to use varies dyes in their feathers. They generally choose greens, as well as other shades of brown, when possible. Individual Racks will favor different hair styles, but most prefer styles that will ensure that their hair stays out of their eyes. No Rack has ever been discovered that had any pubic hair. Unlike most other bird-type Pokégirls, a Rack's wings are actually separate appendages, and are not part of her arms.
Racks have clawed feet, with a single back-toe per foot. A Rack's B-cup breasts often seem larger, due to fact that Racks tend to be four and half feet tall; and no known Racks have ever been more than three inches taller (or shorter) than this average. This might account for why Racks, even though they dislike clothing, love high-heeled shoes.
Once humans learnt how to tame Pokégirls and turn them against Sukebe, it was often stated that Racks were a lot like 'fighter jocks'. While they have a mission to accomplish, a Rack will focus on that mission with an almost frightening intensity. However, when a Rack has a chance to relax or (even better, in the Rack's opinion) opportunity to do something pleasurable, the Rack will throw herself into that activity with at least as much vigor as any mission. Like most Pokégirls with wings, a Rack prefers to be on top of her Tamer. With Racks, however, this preference also seems to be tied into the breed's sensitivity regarding their height.
Racks are best used against ground-based Pokégirls. A Rack's eyesight is particularly sharp when looking down, even when a significant amount of distance is involved. More than one Pokégirl has been unpleasantly surprised, during their first fight with a Rack, over just how far a Rack can accurately aim their Feather Shuriken attack. Their eyesight, combined with the Rack's amazing agility while airborne, allows for most ground-based attacks to be easily dodged. A Rack's chances against another Flying type Pokégirl are much lower, but a well-trained Rack will keep her cool and use her agility to help counter the superior speed of most other Flying type Pokégirls. Any Tamer who's Rack has successfully beaten a Flying type that day can be all but assured that their Rack will want to be tamed that night, and be extraordinarily passionate during that taming session. Although it normally requires someone looking at some history books to understand the full implications today, most agree with the comments attributed to one of the first Tamers to have a Rack in his harem: "They're like attack choppers, and they love being able to beat other flying Pokégirls as much as the chopper jocks love beating a fighter pilot!"
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RAPITAUR, the Fastest Horse Pokégirl
Type: Metamorph
Element: Normal/Fire
Frequency: Uncommon to Rare
Diet: vegetarian
Role: Pokégirl Transports, Flanking Maneuvers
Libido: Average
Strong Vs: Ghost, Plant, Bug, Ice, Steel
Weak Vs: Fighting, Rock, Water
Attacks: Ignite, Hyper Quick Attack, Trample, Sonic Wave, Warm Embrace, Flame Tower, Fire Kick, Power Drive, Ember
High Levels only: Flamethrower, Fire Scythe, Fire Punch
Enhancements: Enhanced Speed (x12), Enhanced Agility (x5), Enhanced Strength (x5), Enhanced Endurance (x5), Heat Aura, enhanced sense of balance.
Evolves: None
Evolves From: Ponytaur (normal)
Faster than a speeding... well, maybe not as fast as a Cheetit, but the Rapitaur is one of the fastest recorded Pokégirls in any League. They tend to grow an additional 6 inches to a foot in height and the Pokégirl fills out to compensate for the increase in size. In their centauroid form, the Rapitaur are usually around 9-10ft tall from hoof to head. Faster than Chocoboobs, they see the bird-like Pokégirl as no challenge at all unless they are beat in battle or in a race by one. They can keep running even longer now, able to maintain their top speed for almost four hours on average, and can trot at half speed for nearly an entire day without needing rest. The greatest change is that they are now a fire type Pokégirl. Why and how this evolution is a Normal/Fire-type is unknown, as some researchers can't help but wonder how this happened without the use of a Fire Stone.
Still, in battle, these Pokégirls utilize their speed and fire attacks to cause massive damage quickly. This was also the third known evolution of a Pokégirl that became known to humans during the Revenge War, as they decimated the human tanks and armored vehicles that attempted to mount a defense against her not-so-hot Pokégirl sisters. They made short work of the slower, clumsier, and larger machines.
However, the Rapitaur was known for attempting to limit the damage done, and it has been recorded in several history books as to instances when Rapitaur would be used to haul injured human soldiers from burning wreckage or from a battlefield and drop them on the doorsteps of the nearest human settlement. They would never actually attack human civilians, either, which baffled many researchers until the realization dawned on one in late 196 AS- it was a strategy to weaken human longevity in their strongholds by injuring the humans rather than outright killing them, forcing the expenditure of medical and food supplies for the invalids. The few Pokégirls from the Revenge War that are alive to this day, when asked about this strategy, say that there was no such thing, and that the Rapitaur and Ponytaur Pokégirls were simply too kind to kill anyone and anything human, unlike Sukebe had wanted. Some historians continue to research both possibilities. This information helped make the breed much more popular among humans, however, resulting in their fair abundance today.
Rapitaur, unlike the Ponytaur, feel a need to exercise constantly, whether this be by working or actual exercise. It's recommended by any researcher that they be given heavy tasks to do for at least 20 hours a week, though most suggest at least 28 hours of exercise would be better. They love to run and dance in their centaur-like form, although many do prefer to go around in their human form instead so they can enter human-sized places a bit easier. Feral Rapitaur will use Flame Tower to keep hostile Pokégirls or tamers looking to capture them away long enough to escape as quickly as they can run. As such, most feral Rapitaur remain feral, being too fast for the most part for most tamers to catch them. Herds of Ponytaur are often headed by a Rapitaur, who usually head off a challenge just long enough for her herd sisters to escape before following after them.
In a harem, the Rapitaurs are too busy with their own speed and exercise to be considered for any Alpha or Beta positions. Instead, she is a good transporter or a battler, though not really a sex-battler due to her size. Also due to her size and increase in activities is an increase in her appetite- although her appetite is not as great as a Grizzlar or a Snorlass’, the Rapitaur are known to be voracious eaters. Thankfully, they can eat grass and other plants, although Rapitaurs do prefer to eat vegetables that humans eat, rather than just any random plants that the harem might come across. Rapitaurs are popular in the Ruby League, as their Heat Aura and ability to provide transportation make them almost perfect Pokégirls for the expanse of that league. A recent survey shows that Rapitaurs make up a majority of the Pokégirl breeds used as the non-combatant of that league (at 41%).
These Pokégirls, like their previous evolution, must train to gain their maneuverability at higher speeds. In other words, it's almost like training them from the ground on up, all over again. This is one thing that does annoy some tamers, although their advantages and benefits to a Tamer far outweigh the complaint. This researcher believes that those tamers that do complain about this fact are just simply lazy. Their endurance also increases, and they can run at full speed for a good hour before needing to rest, or at a trot for at least two or three hours before requiring a rest. T2s, for some reason, do not work so well with these Pokégirls, although they can pick up on techniques that are taught by other Pokégirls easily enough.
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RHYNOWHORE the Horny Pokégirl
Type: Near Human Metamorph
Element: Ground
Frequency: Uncommon
Diet: Vegetarian
Role: Demolition
Libido: Low
Strong Vs: Electric, Fire, Poison, Rock, Steel
Weak Vs: Flying, Ice, Plant, Water
Attacks: Body Slam, Crushing Punch, Earthquake, Horny Attack, Stomp
Enhancements: Enhanced Strength (x10), Reinforced Musculoskeletal System, Toughness (transformed only)
Evolves: Rhynodame (normal)
Evolves From: None
Like other metamorphs such as the Griffon, the Rhynowhore has two forms, her normal form for taming and a combat form for battle. In her normal form a Ryhnowhore looks like a normal human girl with A-cup breasts and dark skin and hair, in this form she can't use Horny Attack and Crushing punch. In her transformed state her skin hardens into dermal plates, including support for her neck and hardened plates for her fists, also a large horn grows out of her forehead.
During the war Rhynowhores were used to demolish buildings and their hardened skin is easily able to resist falling bricks, and bullets. They have continued in this trade with most Rhynowhores being found in the demolition industry.
Rhynowhores are highly competitive and often charge each other using Horny Attack to find out who is the stronger. Feral Rhynowhores also do this to determine who will be the leader of their herd. This competitiveness will also surface when a Rhynowhore joins a new harem, she will immediately challenge the alpha to a battle in an attempt to take the position, although if defeated she will accept the alpha as the leader of her herd without complaint, at least until she feels she is strong enough to mount another challenge.
In combat Rhynowhores usually start with Earthquake, then charge in with a Horny Attack before finishing their opponent of with close range attacks such as Body Slam.
Rhynowhores must be restrained during taming due to their enhanced strength, and because in their transformed state they have almost no sense of touch particularly enjoy being gently caressed.
Feral Rhynowhores live in herds on the plains and can be dangerous since they will often attempt to use Horny Attack on anyone who gets too close.
Normal Technique:
Horny Attack (ATK+EFT) Only usable by Pokégirls with horns. This technique allows a Pokégirl to strike her opponent with her horn to inflict damage. If she has room to charge this attack inflicts double damage and has a chance of stunning her opponent.
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RIA, the High Voltage Pokégirl
Type: Near Human (Mouse Animorph)
Element: Electric
Frequency: Uncommon (Crimson League) Rare elsewhere
Diet: Omnivore
Role: Storm Generation squad, electricity generator, fine electricity conductor
Libido: Average
Strong Vs: Electric, Flying, Steel, Water
Weak Vs: Dragon, Ground, Plant, Rock
Attacks: Thunderbolt, ThunderWave, ThunderShock, Thunder, Spark, Static Barrier, Agility, Luminaire, Thunderclap
Enhancements: Enhanced Speed (x10), Enhanced Strength (x3), Enhanced Dexterity (x2)
Evolves: None
Evolves From: Peekabu (Normal)
Known as one of the most powerful electric types, Rias are usually considered the penultimate electric pokegirl by many tamers, and as such have a very large fanbase throughout many of the leagues. Indeed, the sheer amount of voltage that the average Ria can produce has lead many of them to be pulled into the power generation field. Some Ria have even found that their evolution from a Peekabu has caused their power output to almost double. This is always a bell curve, however, and this depends entirely on the circumstances that a Ria was trained by before she evolved. There have even been instances of Peekabu being trained in fine manipulation of their electrical powers and becoming skilled enough that as a Ria (or rarely still as a Peekabu), they can actually mimic the alternating currents of household electrical sockets or the finer voltage control of electrical muscle stimulation used in physical therapy.
Physically, a Ria's color scheme changes from a Peekabu, her pelt becoming a orange-brown overall, with cream on her stomach and black stripes across her back. Her cheek spots turn from red to yellow, still above where her electric sacs. Her tail becomes long, slender, and black; only retaining the yellow lightening bolt look at the very tip. Her ears change from their slender pointed look to large fanned ears that are black in coloration along the outside while being the same electric yellow of her tail tip. Her ears have large spiraling 'static hairs' that help to pull ambient electricity away from her hair, preventing the hair on her head from standing on end due to her own ambient electricity. Her busts jumps from one to two cup sizes, becoming around a C cup; and she bulks up some, becoming stronger without looking ripped like an Amachop. Again, a majority of Ria assume a more animorphic look similar to a Titmouse, though many threshold Peekabu who have retained their human looks still keep them when they evolve into Rias. Humanesque Rias generally only have the ears and tail to denote them as Pokégirls, though their cheeks tend to be chubbier than other near human types due to their electric sacs, and their hair tends to be the orange-brown with cream highlights.
In battle, most Rias have an all out stragety, preferring to end battles quickly, making them a popular choice for Tamers that prefer hard hitting Pokégirls. However, as stated above, Rias can be trained for fine manipulation of their electricity, allowing them to make well timed and powered attacks, helping to conserve their energy as even the most powerful Ria has a limit to the amount of volts she can produce before exhausting herself. Once exhausted of her electrical powers, a Ria is easy prey in a Pokébattle as she has no outside electrical attacks without the help of T2's. Indeed, many tamers who have relied on their Ria's prowess find themselves frustrated when their apparently formidable Ria runs out of power and gets trounced.
Feral Ria are mostly loaners, unlike their unevolved forms, and tend to keep themselves until thunderstorms approach, when they gather with their Peekabu sisters in tall places such as trees to gather the ambient electricity. This also excites them, making them more energetic as well as horny. Taming a Ria is only slightly different from taming a Peekabu out of feraldom, as she now may need some restraints as well. Fortunately, no instances of a Ria loosing their control of their electric abilities during orgasm have ever been recorded, after they are tamed from feraldom of course.
Threshold into a Ria is extremely rare, and is known to happen only when there is a family history of Ria and Peekabu. Marked by erratic fevers and chills, depending on the extent of the animorph the girl will change into, as well as a heavy buildup of static electricity around the girl in question. Many girls also suffer from a period of high energy when thunderstorms arise, only to crash later when they are gone.
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RUBBERMAID, the Rubbery Pokégirl
Type: Near Human
Element: Normal
Frequency: Uncommon (Common in a few areas)
Diet: anything, especially jellies of all sorts
Role: domestic keeper
Libido: above Average
Strong Vs: Ghost
Weak Vs: Fighting
Attacks: Punch, Kick, Double-slap, Slap, Leg-sweep, Cuddle
Enhancements: Able to do most physical attacks (e.g. Punch, Kick, Double Slap, etc.) at a distance - as well as up close
Evolves: Stretchymaid (battle stress and/or being unable to “snap back” to normal for too long)
Evolves From: None
The Rubbermaid is, perhaps, one of the more common Pokégirl breeds in the various small landmasses that make up the Cresent Star Islands. Although appearing in many other places they tend to be much more prevalent here. As to why we can only speculate.
The average Rubbermaid stands at roughly 5’5” in height, with dark colored hair and, unfortunately, completely solid-colored eyes - usually colored in the shades one expects to see in the iris of an eye (i.e. blues, greens, hazels). While not a serious problem this feature does mean that the Rubbermaid has a greatly reduced night vision - much poorer than even the most shortsighted Tamer. This is because, due to the make up of their body, a Rubbermaid's eyes cannot be made to work on reflection and focusing principles like a human’s, so their body has worked out a different method of doing it. Most Rubbermaid have reasonable sized chests, somewhere around C-cup for the most part.
The most striking feature of a Rubbermaid is their skin. It's often very dull and hardly reflects any light - even if oiled up. Also, their skin tends to feel slightly rough and dry - yet also slightly spongy. Not an unpleasant feeling, but quite odd all the same.
Rubbermaids, as their name suggests, tend to find work as maids for pet-owners - as their calm temperament and well coordinated movements are a great asset when it comes to cleaning things which are rather delicate.
All this, however, skirts around the Rubbermaid's greatest asset: their sheer stretchiness. The average Rubbermaid can stretch any part of their body up to almost twice its normal size. Some older Rubbermaids can stretch themselves further - becoming capable of reaching things up to three meters away without moving from the spot.
Whilst all Rubbermaids are capable of stretching themselves out, they are not capable of holding themselves in such a pose. Usually they will 'snap back' to their original shape instantly - or at least within a few seconds.
When it comes to Taming and their role in a Harem, Rubbermaids often seem to like being dominated - or at least being poked and pulled prior to Taming. One Rubbermaid can easily keep a Domina amused for hours on end without any major problems occurring.
In combat, Rubbermaids are mostly defensive fighters - using their ability to use close-range attacks at a distance to keep their opponents at bay. They have a reasonable chance in sexual combat - but it's best not to pin many hopes on them in such situations.
As a note, it's been noted that Rubbermaids seem quite similar in many respects to the well-known Pokégirls: Igglyrunt, Jigglyslut and Wigglymuff. Some Researchers believe that the Rubbermaid appeared as an offshoot to this evolutionary tree - perhaps a specific combination of Jigglyslut and Fighting-type ancestry results in this? Of course, without hard proof this is merely speculation.
Feral Rubbermaids favor hiding in ambush and grabbing Tamers or other Pokégirls when they least expect it. One Tamer described running into a Rubbermaid as being “Incredibly shocking, one moment I was walking along, the next I was flying backwards towards her as her arm returned to normal after she'd grabbed my belt from a distance.” Feral Rubbermaids seem to be greatly puzzled by the fact that Tamers cannot stretch the way they can - and more than a few minor injuries (pulled muscles and the like) have been attributed to their discovery of this fact.
When out trying to catch a Rubbermaid, Tamers have found one rather reliable technique - namely, if a Rubbermaid grabs them and they don't get pulled to the Pokégirl (some Tamers have one of their stronger Pokégirls hold themselves in place), then the Pokégirl - due to their elastic nature - gets pulled towards them as their arm returns to normal size. Usually this leaves the Rubbermaid puzzled - an easy capture.
Threshold Rubbermaids generally feel most of the usual threshold symptoms, with the first major change being that of their flesh becoming a rubbery material. This generally leaves her highly disorientated, as quite often their limbs will stretch without them realizing. (Seeing a girl suddenly discover her arm is twice as long is rather amusing - or distressing - as in the early stages of Threshold her mind has not yet worked out how to compensate for such a thing) This, as imagined, makes them a slight danger due to clumsiness. Fortunately, this is the only major bump in the unfortunate girl's Threshold as once they are used to the stretching the rest is the expected denial and eventual acceptance of the fact that they're no longer human.
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SALTEE, the Spooky Sea Dog Pokégirl
Type: Near Human (Canine)
Element: Water/Ghost
Frequency: Uncommon
Diet: Carnivore
Role: Guide to lost at sea spirits, Aide to developing ghost Pokégirls, Deep sea exploration
Libido: Low
Strong Vs: Fire, Rock, Water, Fighting, Bug, Ghost, Poison, Psychic
Weak Vs: Electric, Ice, Plant, Dark
Attacks: Tidal Wave, Water Kick, Water Gun, Bubblebeam, Watery Tentacles (seize and molestation), Lick, Phase, Soul Fist, Night Shade
Enhancements: Enhanced Speed (x3), Enhanced Strength (x2), Enhanced Senses (x2), Medium, Water walking and breathing, Spirit Sense
Weaknesses: Fast degrade into Feraldom
Evolves: Sarama (Ice Crystal)
Evolves From: None
There are many Pokégirls that lay claim to being able to contact the afterlife, though few breeds can attest that their main purpose is assisting lost souls to their next destination. The Saltee is just this, a wandering Pokégirl who aides lost souls in their departure from this realm of existence by using their unique 'Spirit Sense' of the breed line. These Pokégirls are literally able to sniff out restless spirits in order to help aid them their passing to the afterlife. While considered a ghost type, Saltee's are mainly water types, and therefore have solid forms. These bodies, composed in a manner similar to a Succubus, also have a fair amount of salt water mixed in, and because of this, no matter how often a Saltee bathes, she always tastes salty. Saltees are fair skinned Pokégirls, usually staying light no matter how much sun they get, though their skin is of the human norm on the less fuzzy types. The body types vary somewhat, from more furry and dog-like to almost human with dog ears and a tail. A Saltee's fur is usually a foamy white, and their eyes are odd shades that seem to glow in the dark at times. They have slender builds, which makes their B cups look impressive, and even when coated in full body fur, they're hairless in the crotch (and the nipples for the furry types). Like the Catfish, Saltee have a set of gill slits along their necks that allow her to breathe underwater.
Saltees usually have calm, serene demeanors, rarely getting angry or excited even during harsh battles. Tamed Saltees are drawn to sites where spirits are restless, especially those that have been lost at sea. Though they dislike being kept from their 'divine purpose' as they call it, Saltees rarely outright disobey their Tamer's wishes. However, they do have a bit of a passive aggressive stubborn streak, and will coerce, cajole, and plead with their tamers to allow them to put the spirits to rest. Most tamers eventually give in, which does help cull the possibility of problematic ghost type Pokégirls, though the threat of conditioning cycles usually gets the Saltee to stop her pestering. Unlike most water types though, a Saltee does not need to say around water, only needing to replenish their water reserves after battles or every few days.
Very few Saltees are seen in the pirating profession, as more often than not, pirates are responsible for massive deaths during their raids. As quoted from one Saltee "It would be senseless for us to assist in making more lost souls, when it is our duty to help them from this world." Of those few Saltees actually recorded as members of the Limbec Pirates, only one seemed sane according to the breeds usual personality traits, and she fled the ship during a raid. However, thanks to their ability to phase, gills, and walk on water, they are invaluable to researchers and explorers as deep sea exploration. Some reclaimers swear by a team of Baleena and a Saltee to aid them in their sweeps of the sea bottom.
Saltees are rather slippery on the battlefield, as their ability to phase gives them a great advantage over plant types, though electricity and other energy attacks (like solar beam) can still touch them even when phased. They tend to rely on their phasing ability to dodge, following up with attacks aiming for weaknesses. One should note though, that even when after taking in fresh water into their reserves, their attacks are made up of salt water, which is painful on cuts and nearly blinding to the eyes for the unprepared.
One interesting quark of the breed is that despite their low libido, they often demand to be tamed as much as a Pokégirl of average libido. This is because Saltees descend into feraldom rapidly once their need to be tamed kicks in. Lab studies have shown that this breed can go from tamed to feral in under a day, unlike most breeds who experience a slow descent into their animalistic state of mind. As such, many of the breed accept taming any way they can get it, just to safeguard against their feral state.
The feral state of a Saltee is a strange one, as they retain their human like intelligence, but become a different persona all together. Feral Saltees will use their water walking ability to take to sea, heading to the nearest area of restless souls. Once there they will proceed to assist those souls into the afterlife, but when disturbed they often mutter nonsensical things about Sharptits and a mysterious person named Davey Jones. Saltee never attack unless attacked first, but are canny enough to phase away from any thrown Pokéballs. Every once in a great while, a Saltee will find another soul that is perhaps already transforming into a ghost Pokégirl. From recordings of watchers, the Saltee seems to assist the developing ghost pokegirl by giving her some of her own energy. Most often, the Pokégirl produced is either a Ghostly, or another Saltee.
It has been deduced from the recordings and data gathered that Saltee cannot actually give the developing spirit Pokégirls enough power to manifest as more powerful ghost Pokégirls. This is fortunate, as some of the more powerful ghost types such as Banshees are known to be destructive.
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SAYJIN, the Fighting Monkey Pokégirl
Type: Near Human/Not Very Near Human (Monkey)
Element: Fighting
Frequency: Uncommon
Diet: Omnivorous
Role: Demolitionists, Combat Experts, Martial Arts Instructors (Periodically)
Libido: Average, Spikes of High (Post battle and during Full Moon)
Strong Vs: Dark, Ice, Normal, Rock, Steel
Weak Vs: Psychic, Ghost
Attacks: Snarl, Smirk, Counter, Chi Blast, Chi/Ki Cannon, Backhand, Double Kick, Comet Punch, Mach Punch, Bear Hug, Gatling Punch, Gatling Kick
Enhancements: Enhanced Reflexes (x3), Enhanced Speed (x4), Enhanced Strength (x8), Endurance, Strong Constitution, and Chi/Ki-Manipulation
Evolves: Super Sayjin (Battle Stress + High Level + Self Discovery)
Evolves From: None
Sayjins are a fighting type found on the continent of Tyroon, and even there they are uncommon to find outside the Vegeta Valley where they live. They are thought to be one of the strongest fighting types, able to stand against even an Amachoke on even ground thanks to her edge in speed. They look like normal human girls, roughly around 5'4" - 6'2"tall generally, with dark, spiky hair and dark eyes. Most, if not all, have very toned bodies and long, brown monkey tails. Feralborn Sayjins tend to keep their tails loose and free behind them, while Threshold and Domestic Sayjins tend to keep their tails wrapped around their waists. Chest size varies in the Mid B-High C cup range.
Sayjins live for battle, constantly feeling the need to test their mettle against stronger opponents, the valley that is their home tending to look like a war zone thanks to this. On nights of the full moon, when the Sayjin is bathed in the moonlight, she undergoes a slight transformation. Canines shall become elongated, her eyes glowing a rather intimidating red, her hair growing longer (some cases report the Sayjin's hair hitting the ground at times) finger and toenails developing into short claws and fur growing over her arms, legs and torso. The Sayjin also tend to grow anywhere from 5 to 8 inches in height. In this form, the Sayjin enters a Berserk-like state, gaining an increase ins speed, strength, defense and Libido, while being unable to think clearly. While this means they are great in a fight, it tends to mean that, without the help of a Psychic Pokégirl or the aid of a few strong Fighting Types, the Tamer may end up being raped and due to the Pokégirl’s aggression, killed. It's suggested that one restrain their Pokégirl before the moonlight hits them if you wish to Tame them in this state, but more often than not, Tamers tend to keep Sayjins in their Pokéballs at this time. In this state, the Sayjin may not listen, or even hear, a Tamer's commands unless there is a strong Bond between them. If for any reason, the Sayjin's tail is removed in this state, she will revert back to her normal form and fall unconscious.
Unfortunately, the loss of their tail is a sign of dishonor among Sajyins, since it is believed to be a source of their Fighting Strength, and will force the Sayjin to be constantly depressed, if not near suicidal, until it grows back. It is unknown if this is absolutely true, though Sayjins without their tail do show a remarkable lack of strength and speed, as well as a lack of balance, since the loss of their tail causes a shift in their center of gravity. Only the light of the Full Moon can restore a Sayjin's tail, making this a rather difficult process to go through for the more weak-hearted Tamers. The tail is also quite sensitive, if touched properly. Held in the right way, it can cause an inexperienced Sayjin to temporarily lose all strength. This knowledge is what makes most domestic and threshold Sayjin curl their tail about their waist. Tamers should be warned, however, that an experienced Sayjin will learn to control this weakness, and should not rely on grabbing the tail as a means of incapacitating Sayjins in battle. Many a cocky tamer and pokégirl alike have found themselves ill-prepared when grabbing the tail resulted in not only a lack of weakness, but an opening for the targeted Sayjin to turn the tides of battle. Whether or not the weakness is overcome, the tail still retains its sensitivity, and a skilled Tamer can use this to help increase the Libido of a Sayjin. It has even been documented that manipulation of the tail can even bring the Sayjin to orgasm, making them a bad choice for Sex Battles.
Personality-wise, Sayjins tend to be arrogant and obnoxious, respecting strength of body and strength of will. They show this by always wanting to spar with someone, either physically (and usually only against the strongest Pokégirl in the harem aside from herself) or verbally. Oddly enough, Tamers with Sayjins in their Harem say that a Sayjin's insults are a sign of affection, every barb and biting comment their own way of showing appreciation. A Sayjin will usually only say something nice (a compliment or a word of appreciation) if the person is really close to them, and only when no one else can hear, being far too proud and aware of their own reputation to do such a thing in public.
As stated, Sayjin's all have a lust for battle, whether out on the field trading blows or elsewhere trading barbs. A good way to earn the respect of one and have her join your Harem is to defeat her in battle, either on your own or through the use of another Fighting Type. By doing this, not only will said Sayjin see the power of the Tamer first hand, but she will be in the perfect mood to be Tamed, since nothing gets a Sayjin's juices flowing more than a long, hard battle. Luckily, Sayjins can learn how to regulate their strength, and the only taming injuries that have been reported among Tamers are those who tame a Sayjin who has not learned how to control her strength.
Tamers using a Psychic type against them will not only lose the Sayjin's respect, but find that the Sayjin has vanished, finding the battle beneath her notice. Sayjins in Harems will consider the Tamer a complete idiot if they are forced to pair against Psychic type, unless said Pokégirl shows signs of being a powerful fighter, or can be convinced that it is a form of training, to strengthen her against her elemental weakness. A Sayjin's pride is strong, after all, and must be appealed to unless absolute dominance or trust is earned. Aside from battle strength and their tails, a final source of pride amongst Sayjins is their bloodline.
During Sukebe’s War, he had only made a small amount of Sayjins, using them mainly to sneak into cities or encampments moments before a full moon. Suffice it to say, they made little work of large groups in this time, though the tail weakness was soon found and exploited, reducing their already small numbers to only a handful, the strongest of all the Sayjins at the time, and those were Bonded to smart soldiers who had held their own against them long enough to grab their tails. The strongest, the 'Queen' of all Sayjins, was rumored to have golden hair and fur, with eyes that shined like emeralds. It was one of her line that eventually evolved into a Super Sajyin in the now infamous legend, and all Sayjin who can claim to be descended from this line regularly boast that they carry the gene to evolve into one as well. Obviously, these are the most proud of all Sajyins, though tests have shown many of this claim tend to have the highest combat aptitude and energy readings. Only a handful have ever evolved into the Super Sajyin yet, and some of these were not even in the queen's line. That doesn't keep the true heirs from constantly bragging, however. Tamers should do well to avoid these, unless they enjoy being reminded of their proud lineage time and again.
In Battle, the Sayjin will always try to defeat their opponent with physical attacks first, reserving their ki-based blasts for strong adversaries or those they have a weakness against. They will never interrupt a battle unless specifically ordered to by their Tamer (and even then reluctantly unless the Tamer mentions a good reason), and only ever fight one on one. This makes them a bad choice for two-on-two or three-on-three battles unless the Tamer can impress the need for teamwork into the prideful Pokégirl.
On a side note, it is rumored that Sayjins can learn how to use ki-manipulated Flight. There are only a couple of reports of this happening, and the Tamers of these Pokégirls are not telling their secrets on how they are able to do such a thing.
Thresholding into a Sayjin is rare, and only truly happens in Tyroon, or if the Pokégirl's family was either Sayjin or has strong Sayjin genes in her. Girls who Threshhold into Sayjin tend to feel either overwhelming rage, tending to begin breaking things around them until they are knocked unconscious, or a sudden increase in energy and the need to hit things, tending to accidentally break things around them until knocked unconscious or learning how to regulate their strength. When this happens, families usually send their children straight to a Ranch, or have them sent to the Vegeta Valley Pokégirl Center.
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SEAMSTRESS, The Cosplay Pokégirl
Type: Very Near Human
Element: Normal/Magic
Frequency: Uncommon
Diet: Human Style, leans towards vegetarian.
Role: Tailor, Showgirl, Mimic
Libido: Average
Strong Vs: Ghost
Weak Vs: Fighting
Attacks: Quick-change, Imitate, Strike a Pose!
Enhancements: Enhanced Dexterity (x3), Enhanced Endurance (x3), Magic Closet
Evolves: None
Evolves From: None
Created somewhere around the time of 50AS, the Seamstress is a Pokégirl that rapidly gained popularity worldwide outside of harems for reasons vastly different than most Pokégirls. Seamstresses are master tailors, clothiers, and designers. They are to cloth what an Ar-Tits is to the brush, creative masters. They can quickly create new clothing of many types r11; so long as they have access to the materials r11; and create it so that it is both more durable and of higher quality than any others. They still need funds, for raw materials and the like, if they are to let their creative skills fly, but if you can imagine it, a Seamstress can probably make it.
A Seamstress’s height varies from around 5-6 feet, with a bust averaging a C-cup. They typically have short hair, which lets them use wigs without great difficulty.
In combat, Seamstresses are completely out of their element. Should danger befall one of them, they will usually try to get out of sight to use it's Imitate skill and mimic a different Pokégirl, at best making the aggressor ignore her or intimidating them away. Should that fail, they try to use Strike a Pose! to delay her attacker while she finds help.
In addition to normal clothes, Seamstresses can make other things, such as wigs and shoes.
As would be expected from such creative 'girls, they love flaunting their work, wearing different outfits of their own creation every day. Multiple Seamstresses typically hold competitions to see who's work is superior, though rarely do such things end in trouble r11; though anyone that owns a Seamstress in such a competition should probably vote for her...just to be safe.
Seamstresses love putting on shows for their masters, modeling in sexy outfits and lingerie of their own devising, ending the show with a strip tease or when either of the two are just too worked up to care.
The Seamstress is a fully domesticated breed, though on the rare occasions that one does become feral, the state is rather light, making them both rather irritable and giving them absolutely *terrible* taste in clothes.
Quick-change (EFT): Nobody knows how they do it, but Seamstresses are able to change into different outfits and costumes in the blink of an eye, dramatically changing their appearance even when they don't seem to have the outfits on them. This includes wigs, contacts, shoes, makeup, and even underwear! It's suspected that Seamstresses have access to a pocket dimension similar to Hammerspace, which they use to store their clothes collection, which, for even the average Seamstress, can be quite tremendous.
Imitate (EFT): A Seamstress using this skill can attempt to make onlookers think she is a different Pokégirl. The Seamstress attempts to mimic the imitated Pokégirl’s style and mannerisms, tricking others into thinking she is something else. Because of the nature of this skill, it only works if the Pokégirl she's mimicking is one with a fairly recognizable clothing style, or one with features that are relatively minor and easy to duplicate via disguise. (Some common possibilities are, but not *necessarily* limited to, Divas, Buttaneers, Witches (and their evolutions), Vampires, various Elves, Dark Ladies, Ronin, Samurai, Megamis, Damsels, Bimbos, Goths, and Fearleaders)
Strike a Pose! (EFT): A Seamstress using this technique poses dramatically in any outfit dramatically appropriate to the situation, drawing attention to her and interrupting attacks that require concentration.
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SELKIE, the Seal Pokégirl Type: Near Human Animorph
Element: Water
Frequency: Uncommon
Diet: mainly seafood
Role: commonly used for assisting fishermen, locating schools. Also found in aquariums.
Libido: Low (High in certain seasons)
Strong Vs: Fire, Rock, Water
Weak Vs: Electric, Ice, Plant
Attacks: Water Gun, Scratch, Tackle, Head Butt
Enhancements: Enhanced Olfactory Sense (x4), Increased lung capacity, enhanced elasticity and flexibility, subcutaneous insulation layer, and
Evolves: Boobgong (normal)
Evolves From: None
Selkie, the seal Pokégirl, is more comfortable in freezing temperatures and has trouble with hot summer temperatures. She's one of the best swimmers that are not confined to the water, though she does experience some problems walking for long periods due to her feet being more designed for climbing and swimming. Selkie have an innate rivalry with Eelara.
Selkie are often known to help fishermen find the best places to place their nets, and are perfect for shooing away the more 'tame' feral Pokégirls from a beach area. They are also used as guides for certain aquariums, and are known to enjoy putting on shows for children. Selkie particularly adore children and poke-kits, and many Selkie are used to teach humans how to swim.
They are good choices as water Pokégirls to be used out of water, but have a small problem with retaining water to keep their skin moist. If they become too dry, their skin color lightens considerably, and allowing this to happen for any extended period of time is considered abuse on the Tamer's behalf in many Leagues. Boobgongs do not have quite the same problem, and can go on land without water longer than a Selkie can. Selkies need to submerge themselves in water for at least 30 minutes to an hour everyday in order to moisten up enough to survive effectively out of it.
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SEXSHREW, the Digging Mouse Pokégirl
Type: Near Human
Element: Ground
Frequency: Uncommon
Diet: mainly fiber enriched foods such as nuts
Role: used by many construction crews
Libido: Low or can be High
Strong Vs: Electric, Fire, Poison, Rock, Steel
Weak Vs: Flying, Ice, Plant, Water
Attacks: Scratch, Fury Swipes, Slash
Enhancements: Enhanced Strength (x4), Tough hide like skin, digging claws,
Evolves: RandySnatch (normal)
Evolves From: None
Sexshrews are mice-like Pokégirls, although it must be noted that they do not have fur nor typical mouse ears. Their hide is light brown, tough, scaly and leather-like and their tail is little more than a large, slender, stub. The stomach, chest, front of the neck and the lower half of the face is white and slightly softer and more supple, but still doesn't even approach the softness of regular human skin. Many an inexperienced Tamer looks at a Sexshrew's rough exterior and concludes that taming her can't be a pleasant experience, but those who actually work with Sexshrews claim that they're just as soft, wet and hot as any other Pokégirl in the right places. While their hands and feet look quite like those of a human on the surface, they are actually refined for digging. While they cannot swim through soil like other Ground types, Sexshrews are nevertheless excel at tunneling and prefer to spend time underground. As a side-effect of this, their night vision is excellent. Sexshrews prefer not to wear clothes, because it hinders their digging efforts. They also dislike taking showers or bathing since water disorients them and leaves them weakened. It is therefore probably a good thing that it takes a while before a Sexshrew starts to really smell.
Sexshrews are very loyal - usually to their Tamers - but are also loners. Provided she is in a kind and warm harem, a Sexshrew always tries to be friendly and polite to her Harem-sisters, but sometimes the mere presence of the other girls will become too much for her and she'll retreat into a hole in the ground she dug herself. When she is alone with her Tamer, however, her warm, affectionate nature will shine through, her libido can (and usually will) go through the roof and she becomes very passionate during taming. Unfortunately, a Tamer who wants her Sexshrew to open up to the entire Harem has his work cut out for him. If he does manage to succeed, however, he'll find the Sexshrew as warm, passionate and horny with her Harem-sisters as she is with him. She will still have the urge to retreat and be alone from time to time, but it will not nearly be as frequent as before.
There are known cases of Sexshrews placing her loyalty with another Pokégirl in the Harem rather than with her Tamer. Such cases are very, very rare, but they usually cause problems. Being in the continued presence of her Tamer will make her uncomfortable and she'll often retreat to be alone. She will submit to taming, but she will gain little enjoyment from it and in the worst cases will just lie there waiting for her Tamer to finish. Interestingly enough, if the Sexshrew tames with the Pokégirl she became attached to it will be almost as effective to stave off a feral state as taming with her Tamer would be. It is recommended in such cases to only tame a Sexshrew in the presence of the Pokégirl she is intimate with, engage in frequent threesomes and give her plenty of alone time with her Pokégirl. In time, the Sexshrew will usually come around and become as loyal to her Tamer as any Sexshrew. Use of Taming Cycles to correct the problem quickly is discouraged, since only a level 5 Cycle will have the desired effect for any length of time.
Still, because of this peculiarity, Sexshrews are not popular in the more... conservative... Leagues where their dependence on other Pokégirls rather than humans is considered something of a threat.
Feral Sexshrews are rarely seen since they prefer to spend so much time underground. They very rarely cause any real problems unless a lot of people come near their holes at once, in which case they may attack violently to fend off the intruders.
Threshold girls usually have a rough time when becoming a Sexshrew. Not only do they have the usual trouble adjusting, but their suddenly solitary nature often causes them to turn in on themselves. They will keep on their old clothes as much as possible, will often hide underground and will rarely talk to anyone. Given enough time (and the amount of time needed depends on what the girl's personality was before thresholding), the Sexshrew will come to terms with what she is now on her own. Some researchers say that Threshold Sexshrews who are not given this time are more likely to become attached to a Harem-sister rather than her Tamer, but there is no solid proof for this claim.
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SEXYCUTE, the Hoola-Skirted Pokégirl
Type: Metamorph
Element: Poison/Magic
Frequency: Uncommon (Crimson League)
Diet: berries, pokechow
Role: spying
Libido: Average to High
Strong Vs: Ground
Weak Vs: Rock
Attacks: Enlarge, Reduce, Sleep Powder, Hypno Dance, Passionate Feet, Hyper Dance, Hugs'N'Kisses
Enhancements: Flight, size alteration
Evolves: SexyCuter (normal), FairyCute (mechanism unknown), HentaiCute (orgasm)
Evolves From: FairyCute (mechanism unknown)
SexyCute look relatively the same as they did as FairyCutes, but they lose their wings, tend to have mild to moderate tans, and always wear hoola skirts, save during sex or bathing. SexyCutes are usually a few inches taller and gain a curvaceous set of hips that are excellent for dancing.
It's believed that this "booty upgrade" may be the source of their hypnotic dance techniques, but that has yet to be proven, as most researchers generally can't keep their eyes off the SexyCute for long once she starts dancing.
SexyCutes are so good at dancing that they tend to be less magically active than FairyCutes. SexyCutes also have a tendency to stay in their larger state, especially when dancing or traveling. They do, however, use their smaller form when it comes to eating. Ferals also use their smaller forms to get access to areas that would otherwise be too small, generally for sleeping or hiding from tamers.
SexyCute usually use Dance Techniques, making them excellent support Pokégirls, but terrible frontline fighters. They can also learn to use and control poisons, which can be helpful for tamers seeking to capture other Pokégirls.
Both Fairy Pokégirls can transform into HentaiCute, the extremely perverted Fairy. However, the SexyCute's main evolution, the SexyCuter, has become a problem, one that the leagues are not entirely happy about.
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SEXYCUTER, the SEXIER Hoola-Skirted Pokégirl
Type: Metamorph
Element: Poison/Magic
Frequency: Uncommon
Diet: Berries, pokechow
Role: Spying, Taming
Libido: High
Strong Vs: Ground
Weak Vs: Rock
Attacks: Enlarge, Reduce, Slow Dance, Hustle Dance, Dance of Revolution, Sleep Powder, Lust Dust, Erotic Kiss
Enhancements: Enhanced Stamina (x3)
Evolves: HentaiCute (Orgasm)
Evolves From: SexyCute (Normal)
Reward for Capturing a Feral SexyCuter: 1,000,000 SLC
Reward for Keeping a SexyCuter: 50,000 SLC a week
Fine for Abandoning or Releasing a SexyCuter: 400,000,000 SLC
SexyCutes usually don't gain much height when they evolve, but their bodies do become more curvaceous, making SexyCuters even more appealing. If they don't already have tan skin, they will seek to tan themselves, but most will keep themselves from becoming sunburned.
SexyCuters gave a nearly unquenchable sexual appetite and Ferals will latch onto those who can sexually satisfy them, even if it's an entire harem. Ferals who cannot find anyone to satisfy them will use her Lust Dust generously and start massive orgies to satisfy her libido.
Because of this, SexyCuters have a stronger tendency to eventually evolve into HentaiCutes if their sexual appetites aren't sated at least once every lunar cycle.
It's obvious to anyone looking at her attack list that a SexyCuter is TERRIBLE for fighting. Her skills are better suited to capturing and taming other Pokégirls, and it's quite likely that she and the HentaiCutes were originally intended to keep the libidos of Pokégirls in check during the Sukebe War so they didn't turn to aid humans.
In fact, most researchers believe that she may have originally been intended to counter the subversion of the Pokégirl ranks caused by humans during the war. It would certainly make sense, considering the Psidyke and Dildoran's existence.
Feral SexyCuters can become quite a problem, especially with their access to Lust Dust and Erotic Kiss. With their tendency towards extreme sexual proclivity, they certainly do not seem to understand the concept of "tone it down" or "moderation". For a tamer seeking to catch a Pokégirl using a SexyCuter, this can be a minor problem. However, after several instances where a SexyCuter had enraptured feral grass-types into using Lust Dust in a town, which resulted in a wild orgy that stopped businesses for three days and led to hospitals being swarmed with dehydration and starvation victims, some Leagues have offered rewards for tamers to capture and keep feral SexyCuters.
However, like all things, some tamers tried to ruin a good thing. They attempted to capitalize on the initial reward by releasing their SexyCuter or abandoning her for a few weeks and then recapturing her.
League Officials quickly modified the law to add a massive fine for anyone who released or abandoned the SexyCuter, but neither the fine (nor the initial reward) apply if the SexyCuter is traded, and the reward for keeping her goes to the new tamer.
The fine is split between both tamers if the SexyCuter abandons the new tamer, so leaving a SexyCuter at a Pokécenter or a Breeding Ranch is the only advisable recourse for the tamer who cannot handle her. The initial reward is also not given if a SexyCute evolves while in the tamer's harem, but they do receive the maintenance reward at the end of the first week. This last part was added to the SexyCuters entry because many tamers believed that their feralborn SexyCutes would provide them a burst of income by evolving.
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SHIELDMAIDEN, the Defensive Pokégirl
Type: Very Near Human
Element: Psychic
Frequency: Uncommon to Very Rare (All Leagues)
Diet: human style food, with the exception of red meat
Role: bodyguards
Libido: Average
Strong Vs: Fighting, Poison, Psychic
Weak Vs: Bug, Dark, Ghost
Attacks: Reflect, Harden, Foresight, Telekinesis, Armor, Shield, Tackle, Bellyflop
Enhancements: Psychic abilities, armored skin
Evolves: Barriermaiden (Cunnydew nectar)
Evolves From: Ingenue (Psi Crystal)
Shieldmaidens looks like ordinary girls with an exception. They have a strange tattoo that appears on their forehead. It's exact design can vary from concentric ovals to four triangular shapes in a diamond pattern (each triangle pointing in one of four directions, up, down, left or right). Shieldmaidens differ on whether or not to cover it up, but those who do cover this tattoo generally do so with a bandanna.
The first strange thing most people notice about a Shieldmaiden (tattoo aside) is what is known as the "Sparkly" effect. When a Shieldmaiden finds herself attracted to another person, they subconsciously create a minor barrier that traps and condenses moisture in the surrounding air, creating a small rainbows and sparkles of light. Unless she is in a low humidity area (such as a desert region), this is quite noticeable.
A Shieldmaiden is a very useful Pokégirl to have around when it comes to preventing accidents, as her ability to produce force fields can prevent some rather serious damage. Unfortunately, they don't have many attacks at all, even at higher levels, so they can be frustrating to use in combat, even if they are inherently better than the Damsel when it comes to fighting. In fact, they're so bad at attacking physically that if they attempt to use Tackle (one of their only attacks until much later), there's a 15-30% chance that they'll end up using Bellyflop by accident.
Many Shieldmaidens, startlingly enough, like travel and exploration. Some researchers see this as a counter-intuitive nature, believing that Shieldmaidens, as a defensive Pokégirl, would want to stay in one place. However, their assumptions do not change the fact that many Shieldmaidens still like traveling.
One common trait that does make sense, most researchers state, is that the Shieldmaiden is often quite possessive of her lovers. While this is not as strict as a Neo-Iczel, she will become quite furious if her chosen lover happens to be a Pokégirl her tamer just traded away. In most cases, the tamer will relent and get their lover back, but those that don't will usually find that the Shieldmaiden may go "missing"... permanently.
Some Shieldmaidens take to carrying actual metal shields to amplify their Shield technique. The size may vary depending on her confidence or need. Most who carry shields will carry medium-sized kite or oval shields, some will carry tower shields, and very few will carry a buckler. Where they get these shields can vary. Those with poor tamers may salvage metal and use their telekinesis to forge a crude shield, while those with richer tamers will have them made.
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SHY MAIDEN, the Shy Pokégirl
Type: Semi-Human
Element: Magic/Water
Frequency: Uncommon (Rare away from bodies of water)
Diet: Fish, Salt
Role: Tactical advisor, long range support
Libido: Average
Strong Vs: Fire, Ground, Rock, Bug, Ghost
Weak Vs: Electric, Plant, Fighting, Sex Attacks, Avian Types
Attacks: Goo Cannon, Mystic Bolt, Ice Beam, Withdraw, Spike Cannon
Enhancements: Hard shell (defense x5), Shell Enlargement/Reduction, slick skin, color changing 'hair'
Disadvantages: Low HP, Low pain tolerance, low speed
Evolves: Shy Princess (normal: Level 30), Shy Queen (Shy Princess Evo; mechanism unknown)
Evolves From: None
The average Shy Maiden is roughly 4'6" to 5'1" tall. However, since she lives largely in her shell, which is generally much bigger, some believe her to be roughly 8'3 or taller. Their eye colors vary, but are generally blue or dark grey. They have fine hair-like antennae that extend from the top of their heads. These antennae are quite beautiful and change color based on the Shy Maiden's mood, but because of their bashful nature, few see more than a few colors. Their skin color ranges from a bone white to a deep pink. Their shells are generally dark grey and look like typical clam shells.
For the most part, a Shy Maiden has a human form, but from roughly mid-thigh down, her body is almost like a gelatinous blob that is bound to the shell. Part of this blobby section binds the two halves of the clam shell together and allows her to open it. She can turn freely inside the shell, but cannot separate herself from it.
The Shy Maiden was named as such because of her tendency to slam her massive clam-like shell around herself to keep attackers at bay. Shy Maidens have, despite their own wishes, quite a few attributes that make them popular with humans and Pokégirls alike.
The first is their natural oils. The oil secreted by a Shy Maiden when they're aroused makes the skin of most humans and other Pokégirls more sensitive, allowing for greater sexual pleasures. This oil is known for it's cleansing and enriching properties when applied to skin or fur, and adds a nice shine to either. It is highly sought by the vain.
The second is their smooth skin, which causes arousal in virtually any sexual partner.
The third is the shell that the Shy Maiden lives in. Many tamers and Pokégirls discover that a Shy Maiden can enlarge her shell to virtually any size, and since it's porous enough to always allow fresh air in, it can be a fairly useful makeshift tent. In order to keep out rain, though, a tarp needs to be draped over the top of the shell. Of course, a Shy Maiden's ability to increase the size of her shell is proportional to her level. It isn't until roughly level 20 that she can enlarge her shell enough to accommodate another person.
Shy Maidens do have a lot of disadvantages, though. Because of their soft bodies, they cannot tolerate pain much, and thus, should be kept out of the hands of any abusive or domineering tamers or Pokégirls. If such tamers or Pokégirls try and abuse a Shy Maiden, she may shut her shell permanently, refusing to come out even if it means starving to death.
Shy Maidens also cannot move very well on their own. Some can manage jumps, but are much slower than even children in a potato sack race. Even underwater, while she can move farther and control her movements better, she remains slow and not very maneuverable.
The diet of a Shy Maiden is perhaps one of the main reasons why most tamers who wind up having one stay near oceans, lakes and streams, as seafood is the only sort of food they can tolerate. Oddly, they love to suck on salt. They love it like other Pokégirls love sugar. In fact, salt can sometimes be the best offering to a Shy Maiden, probably because it helps their bodies retain water better.
In battle, she generally uses her jumping ability to stay away from other Pokégirls and fires attacks from long-range. She fears close combat, as it is one of her body's main weaknesses.
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SIDEKICK, the Wondergirl Pokégirl
Type: Very Near Human
Element: Varies
Frequency: Uncommon
Diet: human style foods, varied preferences
Role: frequently domestics, salesgirls, factory workers, pets, partners, low level harem members
Libido: Average
Strong Vs: varies
Weak Vs: varies
Attacks: Cheer, Dodge, Tackle, (Others vary)
Enhancements: Toughness, speed, elemental affinity
Evolves: None
Evolves From: Ingenue (any elemental stone)
A human who undergoes Threshold becomes an Ingenue if she doesn't reach a critical point and moves towards another breed. If an Ingenue reaches a certain experience point (20th level) and uses an Evolution Stone (or under special circumstances), she can evolve to Sidekick. While nowhere near as powerful as the other evolved form of an Ingenue, the Battle Angel, the Sidekick is a welcome addition in any beginning tamer's harem or in areas of industry where their elemental affinity can be put to good use.
Evolution with a Fire Stone: Wonderwarmth Girl (Fire)
Strong Vs: Bug, Grass, Ice, Steel
Weak Vs: Rock, Water, Ground
Attacks: Ember, Napalm, Rage
With experience: Flamethrower
'Wonderwarmths' as they're affectionately called generally have hair and nails (and in some cases eyes) in varying shads of red to orange. Most prefer bright clothing, and foods on the more spicy side. When not in a harem, they're generally found working in glass shops, smithies, or assisting bakeries. A few Ingenues have been found to have evolved into this fire-type without the use of an evolution stone when spending lots of time around volcanic areas and it is speculated that Ingenue can evolve into sidekicks naturally when spending a lot of time around the various elements.
Evolution with a Water Stone: Wet N’ Wild Wonder (Water)
Strong Vs: Fire, Rock, Ground
Weak Vs: Grass, Electric, Ice
Attacks: Bubbles, Rain, Bubblebeam
With experience: Water Gun
Wet N Wild's generally have hair and nails that range from a deep blue to a blue-green and rarely white. Their eyes range usually stay in the blue to green range. Most prefer to wear as little clothing as possible, bikinis in blues or sea motifs being very popular. Not surprisingly, they have a preference for seafood and oddly will sometimes eat plain salt or drink saltwater. This doesn’t seem to dehydrate them, as they know when to stop. WNW's can often be found as community pool lifeguards in lieu of the more popular (and powerful) water types.
Evolution with a Leaf Stone: The Weedy Wonder (Grass)
Strong Vs: Rock, Water, Ground, Electric
Weak Vs: Fire, Bug, Flying, Ice, Poison
Attacks: Vine Whip, Leech Seed, Command Plants
With experience: Rose Whip
Weedy Wonders have an oddity when it comes to using their vine whip, they are always restricted to one vine that sprouts from the small of their back, much like an anthropomorphic Pokégirls' tail. With experience, this vine can sprout sharp thorns, allowing them to use the Rose Whip attack. Their hair, eye, and nail color usually ranges from greens to browns. They're solidly vegetarians, and enjoy sunbathing nude (which always makes them ready for a taming).
Evolution with a Angel Stone: Winging it' (Flying)
Strong Vs: Bug, Fighting, Grass, Ground* (*Immune)
Weak Vs: Electric, Ice, Rock, Magic
Attacks: Gust, Speed Storm, Dive
With experience: Tempest
Winging it's gain the ability to partly morph when they evolve. However, it isn't feathered wings that sprout from their arms; their finger bones elongate as a membranous wing forms in place of their arms giving the Pokégirl a look like most of the bat-types. Winging it's seem to live up to their name, and often roll with the punches both physically and emotionally. Their hair, eyes, and nails range from white to blue with the occasional pinks and oranges, and like all aerial Pokégirls, it's a high for them to receive an aerial taming.
Evolution with a Thunder Stone: Wonderzeus Girl (Electric)
Strong Vs: Flying, Water, Steel
Weak Vs: Ground, Dragon, Grass, Rock
Attacks: Thunder Shock, Agility, Rolling Spark
With experience: Thunderbolt
Zeus' electric abilities seem to manifest themselves as hyperactivity, even when sitting or sleeping they can't stay still for long. They have very good control over their electric powers, however, and will only shock people if they ask or deserve it. Some tend to be pranksters, using electricity to make loose articles of clothing stick to walls (or stick in awkward positions on the wearer) or charging metals into magnetizing and sticking them in odd places. Woe to the pet owner who finds his toaster stuck to the fridge (or his boxers to the ceiling for that matter). Their primary nail, eye, and hair colors range from yellows to blues, and they prefer skintight clothing.
Evolution with a Dark Stone: Dusk ‘til Dawn (Dark)
Strong Vs: Ghost, Psychic
Weak Vs: Bug, Fighting
Attacks: Dark Bomb, Dark Shield, Ashen Wings
With experience: Dark Blade
Dawn's are more commonly found in a beginning tamer's harem than as pets or in industry, unless it's security detail with other nocturnal Pokégirls. Though easily conformed to a diurnal schedule, Dawn's LOVE their sleep, and if left to themselves will easily fall into a sleeping pattern of 12 to 16 hours of sleep per day. Oddly, with a schedule or without, they are quite perky Pokégirls and are very sociable. Their hair (and sometimes nails) turns a midnight black and they begin to enjoy wearing darker colors, but their wardrobe isn't completely black.
Evolution with a Psi-Crystal: Psy'dkick (Psychic)
Strong Vs: Fighting, Poison, Other Psychics
Weak Vs: Bug, Dark, Ghost
Attacks: Telekinesis, Teleport, Backstab
With experience: Psychic
The Psy'dkick isn't the strongest psychic Pokégirl around, only able to lift about 500 lbs. or so with her Telekinesis and unable to Teleport further than 30 miles away. Her telepathy doesn’t seem to be as limited, and she can pick up surface thoughts quite easily, as well as pinpoint or broadcast her thoughts to others. It is empathy where this Pokégirl excels at, making them good choices for counselors, therapists, or betas in a beginning tamer's harem. While nowhere near in popularity as Abra and their evolutions or Espeas, Psy'dkicks are a welcome advantage to any low-level harem. Their looks and preferences vary greatly.
Evolution with a Ice Crystal: Winter Wonder Girl (Ice)
Strong Vs: Dragon, Flying, Ground, Grass
Weak Vs: Fighting, Fire, Rock, Steel
Attacks: Ice Punch, Iceblade Kick, Ice Armor
With experience: Snow Storm
With pale skin, eyes and hair in the white to blue range, and the slight chill in the air about them, it's easy to tell that the Winter Wonders are an ice type. While nowhere near as cold as the more powerful ice types (they enjoy temperatures just below the freezing mark) some call them the ‘sub tropical winter Pokégirl.’ They can lower the ambient temperature around them and use their ice powers effectively, and are often seen in the industry front working in deep freezers for meatpackers and other grocery stores.
Evolution with a Diamond Stone: Wondirt Girl (Ground)
Strong Vs: Electric, Fire, Poison, Rock, Steel
Weak Vs: Flying, Ice, Grass, Water
Attacks: Gut Punch, Mud Slap, Tree Fall
With experience: Sky Fall
Like the Earthmaiden, Wondirts are able to move the earth through a Geomancer-type effect. However, the Wondirt's ability is very limited, they are only able to move around loose soil, but can shift that into mud for their Mud Slap technique. Usually quiet and permissive, these girls like things simple, from their cloths to their foods and tend to frown upon extravagant owners (though being permissive, they don't say anything). They enjoy feeling the ground beneath their feet, or any part of their body for that matter, making outdoor tamings a must.
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SKUNKETTE, the Phenomenal Pheromone Pokégirl
Type: Anthropomorphic Skunk
Element: Normal/Poison
Frequency: Uncommon
Diet: berries, plants, nuts
Role: crowd control, chemical industry, in aiding breeders, perfume industry
Libido: Above Average (High on monthly basis)
Strong Vs: Bug, Fighting, Ice, Plant, Poison, Steel
Weak Vs: Ground, Psychic, Rock
Attacks: Scratch, Slash, Tackle, Quick Attack, Headbutt, Dig, Spice 2, Musk, Back Burner, Flamethrower
Enhancements: Enhanced Olfactory Sense (x3), Enhanced strength (x5), Enhanced Agility (x3), Multiple Musk Glands, Posion Resistance, Immune to own musk
Disadvantages: Limited Use of Glands
Evolves: None
Evolves From: Mephitits (normal)
Tamers that take the time and effort to work on their Mephitits, Taming her, training her, putting her through battles, will find that all this experience will get the Pokégirl to grow in enough levels to evolve. An evolution that while easy enough to find in the wild, is rewarding for the Tamer to have attained by their own accord. The Skunkette!
In appearance, the Skunkette remains looking like an anthropomorphic skunk-like Pokégirl. Standing slightly taller now between 4'10 to 5'11", the Skunkette's coat of fur remains pretty much the same with as before concerning softness and pattern. However, while the Mephitits was uniform in color and pattern throughout, it is the Skunkettes' hair that differentiates in colors, usually the regular colors like black, blonde, red, with some cases of blue and purple, which their triangular ears rise above. And of course, what Tamers look forward to is that their breasts grow to around a solid C-Cup, with some even reaching a small D-Cup, the latter usually happening to balance out her body if her posterior got bigger than expected as well.
Of course, with the minimal physical variation between the Mephitits and the Skunkettes, some would say that Skunkettes are nothing more than bigger, bustier, and lustier versions of Mephitits. Still, the Skunkette is definitely an improvement over her previous form. Their eye-sight is improved greatly and they no longer move with an odd gait to their step. More importantly though, the Skunkette loses her need for hibernation, allowing her to become a Pokégirl of year-round use. They also, of course, become better fighters since their strength seems to take quite a boost.
The most important improvement is that the Skunkette gain additional musk glands, allowing for the storage of up to four different kinds of musks, each usable up to four times before needing to wait an hour before they are replaced. This of course, also leads to the Skunkette having a nicer, rounder, larger posterior. Now with a capability to hold more musks, the Skunkettes discover an interesting aspect to their new body chemistry. Since they can mix musks for numerous kinds of effects, the Skunkette is now capable of creating fire-based attacks from mixing two noxious musks together. While the Flamethrower becomes a staple to their attacks, they can now use an exclusive attack called Back Burner, which is a slightly weaker yet more poisonous version of the Fire-type attack Flamethrower. However, they can only use either attack up two four times, since it usually takes two Musk channels in their body to make the Flamethrower, adding a third to make Back Burner. Atop of that, even though they are not Fire-types, they do gain an advantage against certain Pokégirls whom do have that elemental weakness, like Ice. As a trade-off, Rock-types now do become a pokégirl that can hurt the Skunkette, since they come to depend on the Flamethrower, which is an attack that Rock-type pokégirls tend to shrug off with minimal damage.
When it comes to Taming, a Skunkette still loves getting it from behind, churring in ecstasy when a Tamer is either hugging her tail, or giving her `ba-donka-donk' booty a firm slap. Spankings are also something a Skunkette can get off on quite easily; unfortunately this kink of theirs makes them a poor choice for sex battles. Cuddling is still important to a Skunkette after being Tamed, even if the Tamer is just holding her tail. Being sprayed accidentally is also something that a Tamer can say goodbye to thanks to her superior control over her body chemistry. So if it does happen, the Skunkette meant to do it.
The Skunkette, while not as common an end to Threshold as Mephitits, isn't something that is unheard of. These girls that skip straight to Skunkette with their Threshold tend to take to the changes quite easily, feeling confidence and pride; something that they would not likely have had if they'd just became a Mephitits, which has numerous disadvantages.
Musk - (EFT) A technique exclusive to the Mephitits and Skunkette that allows the Pokégirl to duplicate the effects of the various powder attacks of Plant-type Pokégirls as well as few of their own. Known musk variations: berserk, blind, confusion, itchy, lust, paralysis, poison, stun and such.
Back Burner - (ATK 80 + EFT) A technique exclusive to the Skunkette, the Pokégirl turns her back to her opponent before releasing a burst of greenish flame at the opponent. As this flame is made my mixing her currently held Musk into the Flamethrower attack, the opponent Pokégirl has an 80% of being afflicted with the Status-Ailment of the Musk.
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SLICER, the Swordswoman Pokégirl
Type: Very Near Human
Element: Normal/Fighting
Frequency: Uncommon (Crimson League)
Diet: human diet
Role: fencers, frontline fighters
Libido: Average
Strong Vs: Normal, Magic
Weak Vs: Ghost, Psychic
Attacks: Slash, Swordwave, Deflect, Counter
Enhancements: Proficiency with any bladed weapon or anything longer than one foot.
Evolves: Gladiatrix (Round Stone), Valkyrie (battle stress), Ronin (normal), Piratit (Water Stone)
Evolves From: None
Slicers appear to be like normal women with some small deviations. Their average height is between 4'8" and 6'1". Their hair colors are generally a random color, but generally within the primary, secondary or tertiary colors. More common human hair colors like silver, grey, brown and black are actually quite rare among Slicers. Their irises are generally a solid color with the pupils being a slightly darker variant of the iris color. This may throw people off at first, as most people are used to seeking black pupils in eyes.
The main oddity amongst 30% of all Slicers is that their arms and fingers may appear thin and delicate, but remain as strong as normal arms. This can sometimes be quite the surprise to opponents, who believe the thinner arms means they are weak.
Slicers are adept at using any weapon that can be wielded with one or two hands, but most prefer using light-weight swords, such as rapiers, short swords or even daggers. When it comes to sword mastery, they are second to few, save their evolutionary sisters, Herowu and Armsmistresses. Unlike Amazonwus or Herowus, though, they do not lose their fighting skill while feral. Instead, they lose confidence. A Feral Slicer is more likely to run if disarmed or caught off guard.
The difference between the Feralborn and domesticate born is that the Feralborn usually have to find a weapon. Most wind up with a branch, but some have been known to steal weapons from towns. Tamers can sometimes get a feralborn Slicer to join them by offering a sword as a gift. Domesticates generally save up money and buy their own sword, but getting the weapon enchanted can be quite the turn-on for any Slicer.
If a Slicer's weapon of choice breaks, she usually mourns it as most people mourn friends. Most ferals and quite a few domesticates will insist on a proper burial for the weapon. The only times when she does not request a burial is if she believed the weapon to be inferior (i.e. a branch she grabbed simply because it was close, but it only blocked a single attack before breaking).
While their attacks can affect Ghost or Psychic Pokégirls, they take double damage from psychic or ghost attacks.
Once a Slicer (or any swordsman) achieves a certain level of mastery or skill, they can use a Swordwave. This technique is similar to a vacuum cut. In layman's terms, it's a force that can cut or tear without the need of contact between solid matter. Swordwaves can also be used to knock people out. Swordwaves can be used with any weapon the user can swing, even if it is not a sword or even a traditional weapon.
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SLIMETTE, the Sexy Goo Pokégirl
Type: Humanoid
Element: Normal
Frequency: Uncommon
Diet: Sex, apparently
Role: In debate
Libido: High
Strong Vs: None
Weak Vs: Fighting, Ghost, Sex Attacks
Attacks: Tackle, Whistle,* Long Tongue, Fuse*
Enhancement: Sexual Endurance
Advantages: Numbers
Disadvantages: Low HP, Low Intellect
Evolves: Slimette Princess (any evolutionary stone), Slimette Queen (Slimette Princess evo, lvl 40)
Evolves From: None
Slimettes are all uniformly 5'0", with either a blue or green pudding-esque body and C-cup breasts. They have jello-like hair and large eyes with black irises that are often half-closed, as if the Slimette might fall asleep at any moment (even if they are not sleepy). Though they have distinctive genitals, they have no other distinguishing features, such as fingernails, scars, or tattoos. The only noticeable thing about a Slimette is the almost permanent grin on their faces. The only times this grin changes is when they are using Long Tongue, giving a blowjob or using Whistle.
The Slimette is a recent problem that has begun to plague various leagues. They appear without warning, usually in VERY random groupings of Slimettes or their evolutions, but generally in groups of at least 3. Oddly, they only appear in front of soldiers, police officers, martial artists, tamers or Pokégirls. They completely ignore civilians. In fact, unless in a harem, no Slimettes will appear in a city.
Feral Slimettes seem to have a very limited intellect. When in battle, they will use Tackle on an opponent until they've knocked the opponent down. Once down, the Slimette will attempt to have sex with them. A Slimette seems to have no standards, either. They will even allow Tamers to have sex with them without resisting, regardless of what the tamer does to them, though this is quite probably because of their dietary needs.
Oddly, though, when a feral Slimette is defeated in combat, she will vanish in a burst of soft blue lights, leaving behind a small copper coin with an embossed picture of a Slimette. These coins are cheap and can be sold for 5 SLC. All studies are inconclusive as to whether this burst of light is actually some form of emergency teleport or not. If a non-feral Slimette is defeated, this does not occur.
Vale has attempted various studies, and has managed to discover a number of strange facts. First, though similar to the Titto and the Slutge's natural forms, the Slimettes show no capacity for shapeshifting (aside from it's Fuse ability) or nor do they possess the immunity to poison. Their unique bodies require that they take in sexual fluid at intervals similar to a human needing food (roughly 2-3 times daily). This maintenance can be quite frustrating for a lone tamer.
Second, if a Slimette is around humans or Pokégirls long enough, their intelligence increases. Most will then seek to evolve into a more powerful Pokégirl. When they evolve, the stone remains intact and fully functional (at least, the same degree that it had before).
And lastly, if three Slimettes (or any of their evolutions) are in a tamer's harem, they can sometimes use unusually powerful attacks in battle, but these instances quite rare unless all three are in combat at the same time (then, it's uncommon).
The origins of the Slimette remain elusive, even to Vale's much vaunted research teams. There are a number of theories about them, though, and the most favorable one varies depending on the league. The first is that they were created by a mage seeking to test out his/her spells, but they didn't want to remake their creation over and over, so they gave the Slimette the capacity to procreate. But they didn't restrain it enough and the Slimettes slipped out of their control.
The second theory is that they were made as cheap cannon fodder by an organization seeking to conquer the world, but they were either thrown out as failures or escaped due to some blunder.
The third is that someone may have been seeking to create a fusion between the Slutge and the Titto and failed miserably. The fourth is that they were made to hunt down loose change (this idea only remains prevalent because of the coins the Slimettes drop make no sense otherwise).
The fifth and perhaps most thought provoking is that the Slimettes are from another alternate dimension and slipped into the Pokégirl world unnoticed. This idea is perhaps the most universally favored following the rampant influx of dimensional travellers, and may account for their disappearances when the feral Slimettes and their feral evolutionary sisters are defeated prior to capture. It's theorized that they might be slipping back to their home dimension when this occurs.
Normal Techniques
*Fuse – (EFT) Fuse is exclusive to Slimettes and their evolutions. When four or more Slimettes are in the same area, they will temporarily fuse together to form a Slimette Queen. While this ability creates a vastly more powerful Slimette Queen than the normal evolution, if defeated in this fused state or if a certain amount of time passes (ten minutes per Slimette in the fusion), the Slimettes break apart.
*Whistle – (EFT) A Pokégirl whistles a special frequency to call for help. Has a 50% chance of working. When it does work, summons a Pokégirl identical to the caller 60% of the time, an evolution of the caller 20% of the time and a random Pokégirl 20% of the time.
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SLOWBOOB, the Lazy Psychic Pokégirl Type: Near Human
Element: Water/Psychic
Frequency: Uncommon to Rare
Diet: Largely vegetarian, save fish and shellfish
Role: Communications interceptor. Otherwise, just selected for the purpose of gaining a Slowsis.
Libido: Low
Strong Vs: Fighting, Poison, Fire, Rock
Weak Vs: Bug, Dark, Ghost, Electric, Grass
Attacks: Confusion, Hypnotic Gaze, Telekinesis, Disable, Amnesia, Mega Punch, Water Gun
Enhancements: special skin, great psionic potential, ability to nap for any length of time and in virtually location with no pain, high pain tolerance
Evolves: Slowsis (mechanism unknown, suspected as having to take responsibility), Slowqueen (Dragon Scale)
Evolves From: None
Slowboobs around between 4'6" and 5'4" feet tall, with a very long tail which is roughly a foot shorter than her natural height. Their tails are quite prehensile. They generally have gray eyes. Their hair tends to be blonde or pink, and the length is generally long, but she doesn't seem to care much about it's length. They generally have B or C-cup breasts. Slowboobs often look 'rounder' than most Pokégirls, though largely only in their arms and legs. Their strength is surprisingly high.
Slowboobs are not popular, even though they're considered rare. Most people who meet them tend to think nothing is going on between their ears, and generally, they don't show many signs of intelligence (or even life, at times). It was discovered that, for most, this is not quite true. They do have moderate to decent intelligence, but one of the first powers they tend to develop is a very strong receiver-style telepathy. It's believed they may have originally been made to intercept thoughts of commanders when they were making orders that otherwise would have been misinterpreted by military code phrases.
However, the constant racket of the thoughts of others irritates them greatly, and usually slows down their own ability to think, unless they go through the trouble of learning to block incoming thoughts. And most feral Slowboobs usually decide that living the good life alone is better than bothering to develop the ability to shut the power off. They ignore any thoughts towards them unless those thoughts are malicious.
Most ferals are often loners and enjoy being lazy in the sun. Their skin is silky soft, but is as durable as rubber and doesn't tan or burn in the sun. Ever. A Slowboob can lay on a sandy beach for an entire month and never get a suntan or a sunburn. Due to their water-affinity, they can swim in the ocean, but again, they're often lazy, so they usually use their tails to lure fish and after the fish has bitten, the Slowboob hauls them up and eats them.
The rare occasions when a feral will react is to a chosen partner or a Slowsis' request for help. Since few Slowsis ever need help, when they ask, most Slowboobs will help, though they will usually have a surly attitude about it.
Domesticate and Threshold Slowboobs are quite rare, but when they do occur, they're often in pain whenever they're in a city and become quite snappish and rude. But, they're considered quite valuable if they manage to learn how to shut down the receiver telepathy, as they no longer suffer from the sheer amount of thoughts around them.
On a side note, several research studies have also noted that Domesticate and Threshold Slowboobs are more likely to evolve into a Slowsis than a Feralborn Slowboob. In combat, feral Slowboobs show themselves as competent as they are lazy. They usually batter the opponent with combinations of Confusion, Disable and Water gun, then finish them off with Telekinesis or Mega Punch. Though they traditionally use largely psychic techniques, they can learn most water techniques as well.
Sex has not been particularly noticed amongst the feral Slowboobs, though occasionally, any monitored Slowboob will disappear from detection, and then nonchalantly reappear several hours later. It's believed that during these detection black-outs that the Slowboob finds a partner, though given their lazy nature, they likely have low if any standards.
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SLITLONG, the Dragonfly Pokégirl
Type: Near Human (dragonfly/damselfly Animorph)
Element: Bug/(Varies)
Frequency: Uncommon-Rare
Diet: Omnivore (Insects, Honey and other sticky sweet substances)
Role: Pest control
Libido: Low
Strong Vs: (Varies)
Weak Vs: (Varies)
Attacks: Blur, Extremespeed, Lure, Mach Breaker, Quick Attack, Quick Turn, Sonic Breaker, Tornado Run, (Varies)
Enhancements: Enhanced Speed (x10), Enhanced Reflexes (x5), Scale color denotes Elemental typing, Two pairs of elongated wings, Enhanced Sight (x2), Sticky Hands, Visor (Telescopic up to 50ft, Magnifies to 17x) .
Evolves: Dragcunt (Dragon Scale of the same color)
Evolves From: Cunnydew (normal)
Insects have always plagued farmers and the agricultural industry in general by destroying crops. It was a blessing to farmers everywhere when this girl was discovered. Supposedly around 200AS a farmer found this Pokégirl eating aphids off some his crops. He instantly took a liking to her and captured her. Later in the same year, a Watcher by the name of Roy G. Biv came upon a group of Slitlongs flittering around a group of Cunnydews. He studied the group for some time making observations on them before he captured the group as a whole, becoming the first owner of every Slitlong type. It was later found that the Slitlong evolved from a Cunnydew after enough sex and battling.
Slitlong are petite, thin Pokégirls, their height range, usually between 4' to 5'2" at the most. They don't grow big breasts, nothing bigger then a high B-cup at best, unless affected by Bloom powder. Their skin shares the same pattern as dragons do but feels more like chitin, yet slightly softer while still retaining defensive properties. The color of said scales varies and directly corresponds to their typing. On their back is a hump where there wings are attached to their body, said wings can fold along their back and appear to be a cape of sorts when not in use. The wings are usually about a few inches smaller then them, Around her eyes, covering them completely is a visor which looks close to a bugs compound eyes except joined together. They're used for protection and have a few other properties. Finally, they have a pair of short antennae folding along in to their hair; they usually keep short or in a ponytail.
The visor of a Slitlong can be adjusted by them to function as sunglasses, telescopes and just regular eye-protection. Slitlong are capable of adjusting the tint of the visor and how telescopic they are. The visor should NOT be removed, that however doesn't stop individuals in the Black Market from removing the visors and making them into 'Magic Glasses' that are sold for a high price. THIS IS A HIGHLY ILLEGAL PRACTICE! All Slitlong who suffer from this usually die in the process, those who live, are usually put through a Level Five Taming cycle. Luckily, if you look at it that way, the visor can grow back after a few months, but at the time, the girl should be resting.
Fast. That's the best way to describe this Pokégirl; it's ingrained throughout the breed, that everything about them is speedy. They're nearly impossible to keep still, and even when you manage to keep them in one place, they're fidgety; talking faster then most can process. The second element also defines some of the personality of the Slitlong breed.
As if the reason for the creation, Slitlong are found in the agricultural industry, flittering around in farms picking off bugs from plants using they're naturally sticky hands and the technique Lure to attract them, and using they're speed and eyesight to catch the insects as well. Each typing of the Slitlong can help in agriculture a different way.
Their main diet is the insects they capture, but they need a slight influx of honey as they use some its properties to keep their hands sticky. They have somewhat smaller stomachs, so they don't eat as much, but fast metabolisms so they have to have a somewhat steady supply of food. Some Slitlong are actually put into stasis over the winter months since insects aren't as easily found, ferals actually hibernate during this time, usually eating a lot during the fall months.
These girls are speed demons in combat, darting around the field and using their speed attacks to confuse and strike their opponents using hit-and-run tactics. Their way of fighting varies among the Slitlong by their typing. Their wings beat quite fast, firing off weak sonic booms as they move around which helps in confusing opponents. The Pokégirls aren't the best Alphas or Betas in a harem and can be quite a handful to take care of, but despite that most of them are fun, cute and nice girls. Once you get past their overall jumpy attitude. In a harem Slitlong actually annoy the more easily brought to a high temper with the fact that they’re so erratic. Other members with more patience actually find the behavior of the Slitlong, quite refreshing, but even it can wear them after a while.
Feral Slitlong are more erratic, bouncing all over the place, eating insects they catch and protecting feral Cunnydew as they cannot make their own honey, or in the case of the Green Slitlong can not make not make enough to keep themselves fed. When approached they will fire off the weaker of their elemental moves and use Quick Attack to try and escape unless they're protecting the Cunnydew. When protecting a Cunnydew however, they move to their stronger attacks, using Tornado Run and flying around the opponent to make them dizzy, while the Cunnydew gets away. They can usually find the Cunnydew afterward quite easily.
Taming a Slitlong is easy, if not a bit unsatisfying, they have a tendency to bounce to fast and orgasm before their tamers even start to really enjoy it. Some tamers of the Slitlong note they make up with this from the hand-jobs they give; the sticky hands actually are quite warm and feel like goo. This usually results in a tamer with a sugary sweet member, for their other Pokégirls or the Slitlong herself to lick up.
Threshold cases are harder to track, though some have sprung up, during the threshold for a Slitlong their eye-color changes to the corresponding element that they are going to be sub-typed with, said eyes are soon going to be covered by the visor soon enough. Usually when a Slitlong sexually reproduces they make Cunnydew kits, with uncommon cases of Slitlong whose coloring won’t be found out till later on in life as they are born with white scales.
Red Slitlong: Bug/Fire
Role: Field burner
Strong Vs: Bug, Fighting, Grass, Ice, Steel
Weak Vs: Flying, Rock, Water
Attacks: Base + Flame Shot, Flamethrower, Ignite
Enhancements: Fire-resistant scales
This version of the Slitlong has ruby-colored scales, a crimson-tinted visor and pink-tinted wings , Their personalities can waver between fiery, passionate, and comforting. They, unlike most fire-types, don’t suffer from the hot body temperatures. Their role in farming is best at destroying old and unusable crops. They’re also used by Forest rangers under strict supervision to help release seeds from pinecones that only open via extreme heat. They’re actually found much easier in the southern leagues where they grow sugar cane. When fighting, they have a tendency to cover themselves in flames using Ignite and making themselves into a literal comet.
Orange Slitlong: Bug/Rock
Role: Plowing
Strong Vs: Normal, Poison
Weak Vs: Rock, Steel, Water
Attacks: Base + Rock Throw, Immovable, Quake, Harden
Enhancements: Tough Skin, Enhanced Strength (x2)
This version of the Slitlong has citrine-colored scales, a vermillion-tinted visor and light orange-tinted wings , Their personalities can waver between blunt and bland. They have slightly tougher skin then their sister Slitlongs, but not enough to be a valid enhancement. They work best at turning the land around and making it softer, flying high into the sky and using a mixture of Harden and Quake to make the ground shake which loosens it up easier for plowing, they also seem to have a slight knowledge on soil quality. When fighting they are prone to use Harden and charge forth in a speedy blunt bullet.
Yellow Slitlong: Bug/Electric
Role: Herd control, fish farming
Strong Vs: Electric, Fighting, Grass, Steel
Weak Vs: Fire, Ground, Rock
Attacks: Base + Thunder Bolt, Thunder Clap, Static Barrier
Enhancements: Electric Affinity, Enhanced Speed (Base + x2)
This version of the Slitlong has amber-colored scales, a pale yellow-tinted visor and bright yellow-tinted wings , Their personalities are just enhanced from what the entry says, overly jumpy and fidgety, always moving and on the go. Their electric storage is in the pack that is connected to her wings, which make them flap faster, making her the fastest of the Slitlongs. Their role when it comes to farming is acting as a mosquito lamp, shocking flying insects, controlling herds and they are excellent for catching fish-farming. Their ability to make a barrier of static electricity makes them dangerous as they dart around and paralyze anyone who gets hit by the barrier, they use this tactic in battle.
Green Slitlong: Bug/Plant
Role: Weed control, pollination
Strong Vs: Electric, Fighting, Grass, Water
Weak Vs: Bug, Fire, Flying, Rock, Ice, Poison
Attacks: Base + Command Plants, Honey, Razor Leaf
Enhancements: Innate knowledge on dangerous insects
This version of the Slitlong has emerald scales, a forest green-tinted visor and light green-tinted wings . They are the most calm of the Slitlongs, their pleasant when they use up any spare energy and like watching and looking at flowers and small insects like bees and butterflies pollinate them. The best serve as gardeners and picking out the right bugs as they have innate knowledge on plant dangerous critters. They’re capable of pollinating plants, and they are also adapt at controlling weeds and speeding up the growth of small plants, like herbs. They are the only Slitlong capable of producing its own honey, not enough to share among others but barely produce enough for herself. In battle they’ll use Tornado Run with Razor Leaf to make a leafy tornado.
Blue Slitlong: Bug/Ice
Role: Crop/Food Preservation
Strong Vs: Grass, Ice
Weak Vs: Fire, Flying, Rock, Steel
Attacks: Base + Ice Beam, Avalanche, Iceball
Enhancements: None
This version of the Slitlong has sapphire scales and a light, sky-blue visor and navy-tinted wings. They are the calmest of the Slitlong, usually conserving their energy, and using to using their attacks and helping around on the farm. Their personalities aren’t exactly cold and withdrawn but they are very quiet, and chill girls to hang around with, along with the fact they don’t have extremely cold bodies. They’re actually better in the packaging process as they can freeze the food and dart it quickly to a larger freezer to be stored until shipped it can be shipped to market. When in battle they’ll use Avalanche and fly around in the ice storm, and throw them down like daggers at opponents.
Indigo Slitlong: Bug/Ghost
Strong Vs: Bug, Fighting, Grass, Poison, Fighting, Normal
Weak Vs: Fire, Flying, Rock, Dark, Ghost
Attacks: Base + Ominous Wind, Cacophony, Phase
Enhancements: None
This version of the Slitlong has tanzanite-colored scales, a light purple-tinted visor and darkened wings , Their personalities are best described eerily hyper, scary even. They have a tendency to make a wailing sound when flapping their wings. They are best at using their Cacophony attack, which they simulate using their wings to petrify and kill insects in midair, they can also do the same with Ominous Wind, flying through crops, which and petrifying the insects that get caught in the attack. They make excellent security as their wails are quite disturbing at times and can easily wake a person up.
They usually use a speed move plus Ominous Win to repeatedly paralyze a foe.
Violet Slitlong: Bug/Dark
Role: Nocturnal guards
Strong Vs: Grass, Dark, Ghost, Psychic
Weak Vs: Fire, Flying, Rock, Bug,
Attacks: Base + Dark Goggles, Dark Bomb, Dark Shield
Enhancements: Night Vision
This version of the Slitlong has amethyst-colored scales, a solid black visor and lavender-tinted wings, they are the darkest of the Slitlong, usually only through pranks and dark jokes, otherwise their pretty tame. They are the only members of the Slitlong breed capable of seeing in the dark do to a genetic quirk in the breeds, as the other breeds of Slitlong have visors incapable of night vision. Most of them are nocturnal, however they can function during the day-time. Their role on the farm is actually quite different from her sisters as they are better at guarding and leading. They make excellent nighttime guards, and are sometimes employed by small businesses to use as guards and scouts for when moving important cargo across dangerous roads at night. They’re the most defensive of the Slitlong, employing Dark Shield a lot in battle and using it to charge at the opponent, protecting themselves and using a defensive move as a weapon.
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SMOKEY, the Smoke Pokégirl
Type: Near Human
Element: Poison
Frequency: Uncommon
Diet: Trash (paper, plastics, etc.)
Role: Smokescreens and diversionary tactics, theatrical effects, garbage disposal
Libido: Average
Strong Vs: Bug, Fighting, Plant, Poison
Weak Vs: Ground, Psychic
Attacks: Tackle, Poison, Spice, Smokescreen, Dodge, Sleep, Takedown
Enhancements: Lightweight body, Durability (x2), Specialized organs for smoke generation and emittal, natural floating ability
Evolves: Smoggy (Special: Training with a Pot-Cunt for one month)
Evolves From: None
Smokey was one of the first poison-type Pokégirls discovered during Sukebe’s Revenge War. They served mainly as distractions, creating large and thick smokescreens to aid with attacks and to blind opponents while they kept their distance, floating over the battlefield and dropping supplies in to aid their fellow fighters. They didn’t do much fighting, being better suited for non-combat roles, the vast majority of the breed being almost as timid as Titmice.
Smokeys are small Pokégirls, five feet at the tallest, with grayish skin broken only by a small, cartoonish skull and crossbones marking just above their breasts. They usually have short hair and eyes that are some shade of black, gray, or white, as well as a slender figure with B-cup breasts. Lining their arms, back, shoulders, and calves are small holes in their skin. These are connected to a series of specialized organs inside their bodies that, when stimulated via mental command, emit clouds of thick smoke, which, depending on the intensity of the emittance, can emerge as either a simple blinding fog or a thick, choking smog. They can also emit smoke through their mouths as well, although THANKFULLY they do not emit smoke through their breasts. Smokeys can float naturally, and have very lightweight bodies. At the most they can weigh up to twenty pounds after eating. This sometimes can lead to problems in strong wind, but they usually can find ways to keep from being blown away.
Smokeys have rather unique dietary habits that tie into their abilities. Instead of eating normal food, they eat trash. Any form of garbage or toxins they can eat. One Smokey was seen drinking an entire bottle of cleaning bleach with no effects other than a very satisfied expression. Their stomachs process the garbage into a sort of organic fuel for their smokescreens and poison attack. This dietary quirk has made them very popular in cities and other areas which produce a lot of garbage.
Oddly enough, no matter what they eat or drink, or how much smoke comes through their mouths, their teeth are always clean and perfect, and their breath is always minty fresh. Researchers have never been able to discover why, despite many MANY attempts, and have generally given up trying.
Feral Smokeys are extremely timid creatures, generally found around urban areas. They generally only come out when certain no one is around, and when startled, emit a thick cloud of smoke to cover their escape. Tamed Smokeys are gentle, loving creatures who like cuddling and being helpful as much as possible. They’re a good starter Poison-type, and can be useful in non-combat roles. Kunoichi and Kunoichi Tamers are noted to be fond of using them to make smokescreens. Theater companies use them as well to create smoke effects.
Thresholding into a Smokey is not unheard of. The first sign that a girl is becoming a Smokey is that they uncontrollably emit smoke from their mouths for three days.
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SNORLASS, the Obese Lazy Glutton Pokégirl
Type: Not Very Near Human
Element: Normal
Frequency: Uncommon
Diet: omnivore. If it fits in the mouth, it's pretty much considered food.
Role: generally not used. Far too lazy and the food bills are way too high to make this gourmand a likely choice among Tamers or as a pet. Sometimes found in circus acts.
Libido: Average
Strong Vs: Ghost
Weak Vs: Fighting
Attacks: Tackle, Takedown, Wrestle, Seismic Toss, Stomp, Sleep, Body Slam, Trample, Panda Sign
Enhancements: Stores fat all over its body, increased mass (some have been recorded at over 2000 lbs), ability to hibernate, extremely efficient digestive process
Evolves: Grizzlar (Round Stone)
Evolves From: None
The first Snorlass appeared 100 years *after* the Revenge War. The first one, as well as the dozen others found afterwards, were discovered within a forest in the Tropic League, casually munching on a grove of fruit trees. Their origins were eventually traced back to a laboratory that had discovered some of Sukebe's genetics technology and were attempting to make new breeds, one of many that were making Snorlasses. All labs have since been seized and are now under the control of the world League governments.
Snorlasses are incredibly large Pokégirls, around eight feet in height. They have black fur on their legs, arms, and ears, as well as in black patches around their eyes and on their stubby tails. The rest of their fur is white. They are also, due to their tremendous appetites and massive food intake, incredibly FAT Pokégirls. They eat almost constantly, bulking up to tremendous size, fat distributing itself all around the Snorlass's body, primarily around their breasts (which are surprisingly round despite their bulk), and especially their bellies. They are extremely strong, and faster than they look (although speedier Pokégirls can run rings around them easily), and can learn styles such as sumo and Greco-Roman wrestling with ease. They can also take incredible amounts of punishment due to their bulk, even from Fighting-type Pokégirls.
Snorlasses, at first, were quite popular. They were powerful, incredibly strong Pokégirls that had tremendous mass that could overwhelm smaller opponents. However, several problems quickly arose.
The first major problem was the food bills. Snorlasses ate several dozen pounds of food a day, which for Tamers meant tremendous food bills that few were able to maintain. Snorlasses were also hard to tame due to their size, requiring special restraints to do so successfully. Every recorded Snorlass has been over 1000 pounds, some larger ones weighing in at over 2000. And the another major issue with Snorlasses, one that has since become a trademark of the species, is their laziness. They sleep constantly, waking up just for Tamings and eating, Feral Snorlasses picking up the habit of hibernating for months at a time. Some Tamers have found ways around this, using special flutes or bells to awaken their Snorlasses, but still, the cons of a Snorlass far outweighed (so to speak) the benefits of having them. Very few Tamers have Snorlasses anymore, and those that do usually are incredibly rich.
Primarily now, Snorlasses are found in circus acts and occasionally in zoos, as they have an easygoing demeanor that suits these roles the best.
Some Threshold cases of becoming a Snorlass have been reported. The first major sign of this is a girl's eating habits changing drastically, and a lot of weight being gained in a short amount of time.
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SNOWLASS, the Cold Hat Pokégirl
Type: Very Near Human
Element: Ice
Frequency: Uncommon (Ruby and Mountain League)
Diet: Cold Food (with a particular favorite being cold milkshakes)
Role: Temperature Control, Snow-Bringer
Libido: Low
Strong Vs: Dragon, Flying, Ground, Plant, Ice
Weak Vs: Fighting, Fire, Rock, Steel
Attacks: Snow Storm, Ice Wall, Snowball, Big Snowball, Boulder Snowball, Slushball, Big Slushball, Little Cloud
Enhancements: Immunity to non-magical cold attacks, resistance to magical cold attacks, light Feral state, ability to summon snow anywhere in temperate regions
Evolves: Glacia (Level 30), Snow Queen (Evolved Glacia + Ice Crystal)
Snowlasses are slender Pokégirls, averaging about 5’9” tall, though there is often a variation in height. Though up to date, there has not been a Snowlass shorter than 5 feet or taller than 6 feet. They often have very pale skin, though in some instances, their skin would have a pale blue tinge to it. Their hair is always a pale blonde, though other shades of yellow are not uncommon. They have small C-Cup breasts and hairless cunts, as well as slender legs, and their eyes are always in shades of blue, though the lighter shades are more common than the darker shades.
The first Snowlass was found in the Mountain League, actually by accident. There was a drought and the air was so dry that some of the dried up grasslands caught fire, and soon a raging inferno was running wild through the countryside. Many Tamers and even the firefighters could not put out the blaze fast enough. But one of the firefighters spotted someone coming down from a glacial mountain nearby. A female figure, dressed in a flowing white robe, with a conical straw hat on top of her head raised her hands and then pointed towards the blaze. The weather turned cool all of a sudden, and a raging snow storm began blowing, its intensity similar to a Blizzard.
In addition she began to create Ice Walls to contain the Blaze, and the mixture of her efforts resulted in the blaze being put out. Afterwords, the town's fire chief wanted to thank the strange Pokégirl, and as a result, he was dragged away for a rather hot and heavy Taming session with the Pokégirl, now known as a Snowlass. Despite being an Ice-type, Snowlasses are known to be rather affectionate to Tamers, making them a rather popular Ice-type, and would have been found in more Harems… had it not been a difficult task in finding them. Although considered uncommon, they have a penchant in living in mountainous areas where the air is cool, and so sometimes are hard to find.
They are fun loving though, and Feral Snowlasses often use their Snow Storm attack to cover a territory deep in snow… and then start snowball fights. One word of note, is that they do not like people who are not fun-loving, and although they would try to use their abilities to get serious people to relax and have a little fun, they will leave them alone if their intended target does not receive their intentions well. More often than not, the person's home would be surrounded by snow that is at least a foot thick, as a spiteful good-bye present from the Feral Snowlass. Thresholding into a Snowlass is usually found in those girls with an Ice-type ancestry, and lives near areas where snow-capped mountains are plentiful.
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SPIDERGIRL, the Wall-Crawling Pokégirl
Type: Very Near Human
Element: Bug/Psychic
Diet: Carnivore. Blood in small amounts weekly.
Role: scouts and trappers
Libido: Average
Strong Vs: Fighting, Ground, Plant, Poison
Weak Vs: Fire, Flying, Ghost, Rock
Attacks: Tackle, Leap, Dodge, Web Shot, Foresight, Agility, Hypnotic Gaze, Telekinesis, Confusion
Enhancements: Enhanced Agility (x7), Enhanced Strength (x3), Limited Precognition, painkiller venom, nightvision
Evolves: Spiderwoman (orgasm)
Evolves From: Spinnertita (battle stress)
Occaisonally, when a Spinnertit gains enough experience in battle, but is still too weak to finish the job, she will naturally evolve into a spidergirl. In this form, she loses her extra arms and posion abilities, appearing more human. However, while her eyes do become smaller, they retain their multifaceted appearance. Spidergirls usually gain a few inches of height, although their breast size rarely increases at all. More often than not, Spidergirls keep their hair at a moderate length, claiming that long hair is too difficult to keep track of while short hair just isn't for them.
Possessing excellent dexterity and agility, the Spidergirl uses extremely strong webbing that she projects from her wrists to swing through the trees. This webbing has the equivalent tensile strength of steel wire, but is easily dissolved by fire, make her a poor choice in duels vs. Fire-types. Only the strongest Pokégirls can break out of the webbing once ensnared. The Spidergirl is also able to cling to almost any surface, unless it is too slick. Opponents tend to use water or ice to coat any nearby walls, preventing the Spidergirl from using them. Lastly, she displays some psychic talent in the form of a danger sense that she can use to anticipate most attacks. Fighting a Spidergirl means thinking tactically, and planning several steps ahead. These Pokégirls love to set traps and then force their opponents into them, ensuring her success through the use of Hypnotic Gaze and then Telekinesis to make her opponent fall for her strategies.
Spidergirls require a feeding of blood once every couple of days, as a result of their dietary needs. They have sharp teeth that are more used to tear or pierce than to gnaw or mash, which make it easy to bite into something to get the blood they need. They have small fangs that produce a mild sedative that injects into the skin of their victim, which keeps their victim from feeling any pain. They only need about a pint every week, and usually feed twice a week to get that amount (half a pint each time). Other than for blood, a Spidergirl is mostly a carnivore that prefers her meat rare and fresh.
As a side note, Tamers with more exotic tastes love getting caught in their Spidergirl's "web", while she takes the opportunity to mate with them. The Pokégirl enjoys this as well, and is often employed by her tamer to ensnare other Pokégirls or even for practical jokes. Their webbing makes for perfect use in BDSM settings, and Domina-types often enjoy utilizing Spidergirls as their pets during a Taming session.
Conversely, Pokégirls who hate being dominated are often wary of a Spidergirl who wants a taming. Celestials, for the most part, although they would never admit it, seem to prefer this method rather than cold metal clamps holding them down. The Celestial that was tricked into revealing this made this researcher swear to the gods to never reveal her name, so she may never have to live it down.
Web Shot (ATK 25): A stronger thread than that used in normal String Shot attacks, it is easily destroyed by fire attacks. However, the more it is used on a target, the more entangled the target becomes. Has a 15% chance to bind the opponent upon first application, and an additional 10% chance per additional application (25% on the second use, 35% on the next, etc).
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STARBOOB, the Starfish Pokégirl Type: Metamorph (Inhumanoid/Not Very Human)
Element: Water/Rock
Frequency: Uncommon/Very Uncommon
Diet: Water, Sand, Milk
Role: Unknown (reconnaissance?)
Libido: Average to High
Strong Vs: Fire, Rock, Bug, Flying, Ice
Weak Vs: Electric, Grass, Fighting, Steel
Attacks: Water Gun, Bubblebeam, Rain, Water Floor, Harden, Rock Cube, Rock Boulder
Enhancements: Hard shell, levitation, shapeshifting
Evolves: Starboobie (Level 35 + Water Stone)
Evolves From: None
Starboobs have two forms, the first is their combat form, which is that of an unnaturally large five-finned starfish. They have a noseless face in the center of their bodies, covered by a gem-like substance (referred to as a 'gem-core'). Science has proven that this material is not actually like mineral gemstone, but rather like a strangely translucent calcium deposit. The gem core is often red, but may be blue. Only in very rare cases will they be silver or gold, as these are the equivalent of albinoism amongst Starboobs. Their skin is always some shade of brown.
The reason they use that form for combat is because it uses the least amount of energy and has the fewest vulnerable spots. They can flex the very thing section of soft tissue between the fins and their central body to allow them to 'stand' if they need to (most don't bother with this practice unless trying to impress a potential lover). In this form only, they can levitate up to fifteen feet in the air and can move upwards of thirty miles per hour alone or ten if carrying a single person.
When Starboobs shapeshift, they gain a noseless human form that they generally use for socializing, bathing and taming. Their hair is generally the same color as the gem that was present in their previous form, and their skin, though never changing shades, gives them a tanned look. In this form alone, their skin slowly hardens to the consistency of rock if she is out of natural water for four hours or more, but a three minute soak in water will return their skin its softer state. If they switch to their battle form, their body reverts to its hardened state. They often have B to C-cup breasts, and when their skin is soft, their breasts are incredibly sensitive to any form of stimulus.
Feralborn Starboobs are largely lesbians, though some will be bisexual (roughly 25-30% of the time), resulting in the few Domesticate and Threshold Starboobs. The primary reason for Starboobs are lesbians isn't because taming is any harder with men or easier with women, it's because Starboobs have a very strong breast-fixation (likely brought on by the sensitivity of their own breasts) and most feralborn and domesticate-born Starboobs love to fondle and carress the breasts of other Pokégirls.
If a Starboob is not interested in a particular tamer or Pokégirl, she will instinctively shapeshift into her battle form. Since there is no way to block this shapeshifting power without elaborate manipulation with highly skilled psychic Pokégirls, almost no tamer or Pokégirl is willing to bother with the effort of trying to convert any unwilling Starboobs one way or the other. Domesticate and Threshold Starboobs decide their own sexuality.
Once every year, if the Starboob had each enough sand and calcium, they can eject their gem core, which is then immediately replace it with a fresh one. There are no benefits for doing this, save for comfort. The ejected gem core itself is quite beautiful, and can usually fetch high prices on market, as it is almost as hard as a ruby and looks just as nice.
Starboobs are sometimes captured for rich women, who usually seek to evolve them into their 'big sister' form, the Starboobie.
When it comes to sex, a Starboob is almost always at least assertive and often focus on either her own breasts or, if with a female, their lover's breasts. Starboobs can get aggressive during sex if they've suffered a loss, using sexual release to work out their pent up frustrations, but the greater the loss, the longer she will need to work out her aggressions. As such, it should be noted, for the sake of whomever has to tame her, that water-based sex attacks work excessively well on a Starboob.
Some Starboobs like to get temporary tattoos, either on their faces (generally on their cheeks) or their asses (usually hearts or moons (pun not fully intended)), but they will eventually decide on a design for permanent ones. What influences the final design is unknown, but the more common permanent tattoos are crescent moons or five-pointed stars.
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STRETCHYMAID, the Elastic Pokégirl
Type: Near Human
Element: Normal
Frequency: Uncommon
Diet: jellies of varying types
Role: domestic keeper
Libido: above Average
Strong Vs: Ghost
Weak Vs: Fighting
Attacks: Hyper Slap, Leg Sweep, Sexy Hug, Bear Hug, Wrap
Enhancements: Able to do most physical attacks (e.g. Punch, Kick, Double Slap, etc.) at a distance - as well as up close
Evolves: Mercury (Heavy Metal)
Evolves From: Rubbermaid (battle stress and/or being unable to “snap back” to normal for too long)
A rubbermaid may evolve into a Stretchymaid when forced to hold a stretched position or when unable to 'snap' back into their original position. This is believed to mostly be a defense against serious injury from being stretched for periods of time their body cannot stand. Also, Rubbermaids may evolve into Stretchymaids during certain difficult battle conditions.
Unfortunately, it is painfully obvious that the fastest way to get a Stretchymaid is to tether a Rubbermaid in a stretched position. This practice, whilst common, is discouraged, if not made illegal, by most pro-Pokégirl leagues.
Strechymaids are quite similar to their Rubbermaid counterparts, but their eyes finally adapt to work similar to a humans, and so they finally look 'normal' - generally their irises are the same color as their eyes were before evolution. Their skin also changes drastically, becoming smooth and highly reflective - enough to be able to see reflections of images (although they'd be quite blurred).
Where a Rubbermaid will snap back into shape after stretching, a Stretchymaid has no such worries - and is quite capable of keeping their bodies stretched out almost indefinitely up to three times their original length. needless to say, this allows them to wrap opponents up in devastating bear hugs and rather sensuous cuddles.
In taming, Stretchymaids like to be tied up or tied down - usually in positions that would cripple a less flexible Pokégirl. Again, like Rubbermaids, they enjoy being 'looked' after by Domina and Domina-like Pokégirls.
In the wild, Stretchymaids favor ambush - this time waiting until someone comes close enough for them to envelop in a Wrap or Sexy-hug. Some feral Stretchymaids seem to lose some of their co-ordination and end up using their limbs like long tentacles rather than as hands or feet.
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SURFMELON, the Water Lizard Pokégirl Type: Animorph (lizard)
Element: Water
Frequency: Uncommon
Diet: vegetarian, prefers seaweed but can tolerate all land-based vegetables easily
Role: Aquatic counter-warfare specialist
Libido: Average
Strong Vs: Fire, Rock, Water
Weak Vs: Electric, Ice, Plant
Attacks: Fury Swipes, Water Gun, Water Spear, Water Tower, Bubbler, Bubble Beam
Enhancements: Enhanced Durability (x5), Enhanced Strength (x2), Superior water maneuverability, thick & sharp claws, water affinity
Evolves: Whorepool (orgasm + high level)
Evolves From: None
The Surfmelon was one of the water-types discovered in the midst of the Revenge War. At first glance from far away, some thought they were simply different-colored CharMelons and attacked accordingly. Designed deliberately to look like the CharMelons, their sister species, the Surfmelon’s only real difference, superficial as it is, aside from the obvious powers and name, is that they do not have a flame on their tail and their skin and scales are a bluish-green color. Their hand and foot claws are longer and denser, designed for piercing the hulls of ships. Their breasts are large, like their fire-type counterparts, but strangely enough, this does not affect their speed and maneuverability in water, which is relatively high.
Surfmelons are more methodical in battle than a CharMelons. They move at a slow, deliberate pace on land, preferring to pick at their opponents with strong attacks when they get near, striking with powerful water attacks when the opponent dries to retreat. In water, they are much faster, but still very methodical about battling, striking fast and hard, always with the greatest of patience. They are very tactical thinkers, most likely because of their original role in the War.
Water-type Tamers tend to favor the Surfmelon due to their calm, patient nature, plus the fact that they are unflinchingly loyal to those that become their Tamers. They are easy to get along with, although they rarely crack any more than an occasional dry joke, and aren’t as rare as some other, admittedly more powerful Water-type Pokégirls.
During the War, their most frequent role was that of a counter to underwater combatants, attacking scuba divers, Navy SEALS and the like, that tried to attack underwater Pokégirl nests, even to the point of self-sacrifice. As such, most Feral water-types have an instinctive trust of SurfMelons that they encounter.
Thresholding into a Surfmelon is relatively uncommon, and mainly occurs near ocean-based towns, which are more likely to have people with heavy Water Pokégirl ancestry.
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SWIMSLUT, the Water Elemental Pokégirl Type: Very Near Human
Element: Water
Frequency: Uncommon
Diet: prefers shellfish and human style food
Role: menial water-related jobs
Libido: High
Strong Vs: Fire, Rock, Water
Weak Vs: Electric, Ice, Plant
Attacks: Water Gun, Bubbles, Cheer Song, Magic Song, Slick Stroke
Enhancements: Ageless(*), Stylized Form, Amplified Singing (**)
Evolves: Boobkini (orgasm)
Evolves From: Nymph (Water Stone)
The Swimsluts are like many Nymph evolutions in that they still like sex. Most Swimsluts have some variant of blue, blue-green or green skin. Oddly, their hair is NEVER the same shade as their skin, always being either a darker shade or one of the other hues possible for their skin. Their hair is generally wavy and the ends froth like the sea foam at the edge of the tide.
Their height is generally below 6 feet tall, but usually above 5 feet tall. Above 6 or below 5 feet is not unheard of, but is rare nonetheless. Their bodies are quite smooth, similar to Boobfin, allowing them to glide through water much faster than most other water Pokégirls. Feralborn Swimsluts have fins on the sides of their heads instead of ears, and are more likely to have claws than a Domesticate or Threshold Pokégirl.
Swimsluts have beautiful voices, second only to those of Bards and Divas, and are comparable to Jigglysluts. The Swimslut, however, has developed the ability to amplify her singing to double it's effectiveness when in or around water or ice.
Swimsluts are naturally beautiful because once they reach the physical equivalent of 21, their bodies no longer show aging. They still age, internally feeling all of the effects of time, but their bodies do not show it until they are the physical equivalent of 75. They generally die before their beauty becomes equal to that of any human of the same age, though whether this is simply coincidence or intent on the part of the Swimslut has not been discovered.
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THUNDRIX, the Shocking Pokégirl
Type: Near Human; Animorph (Avian)
Element: Electric/Flying
Frequency: Uncommon
Diet: pokechow, fresh meat, fish
Role: Air-to-Air assault fighter, Air-to-Ground strike fighter, Fast response unit
Strong Vs: Water, Bug, Fighting
Weak Vs: Ground, Rock, Magic
Libido: varies (Low to High according to the weather)
Attacks: Thunderwave, Thundershock, Thunderbolt, Thunder
Enhancements: Enhanced Vision (x8), Electrical Resistance
Evolves: Thundercunt (battle stress)
Evolves From: Rack (Thunder Stone)
Historians consider Sukebe's development of the Thundrix (as well the Rack's other two "first level" evolutions) to be one of the most effective uses of psychological warfare during the entire War of Revenge. By developing a breed of Pokégirls that seemed - due to both their physical appearance, and their abilities - to be weaker versions of one of his fearsome Legendary Pokégirls (in this case, Zapdass), Sukebe most likely hurt his enemies more than any single Phoenix did during the entire war. The thought that Sukebe possibly had hundreds of Pokégirls that could eventually become Legendaries damaged morale in ways that simply could not be calculated.
During Sukebe's War of Revenge, the Thundrix were normally used against airborne targets, although they were also used against "harder" ground-based targets. Of the three possible evolutions of a Rack, the Thundrix has both the best flying speed and the worst endurance (even though a Thundrix's endurance is still superior to a Rack's). Due to the nature of her powers, the Thundrix was also the best anti-armor evolution for a Rack. Pilots quickly came to fear the speed and elemental attacks that a Thundrix had access to. Ground troops, on the other hand, quickly came to fear the Thundrix for both her elemental attacks and, strangely enough, her (relatively speaking) weak endurance. This was due to the fact that when a Thundrix was used against a ground-based target, it was general a fast strike to soften the target just before an attack by other Pokégirls.
Upon evolving from a Rack to a Thundrix, several physical changes occur. One of the more obvious ones is the increase in height. A Thundrix will be between two inches under, and two inches over, five feet tall. The most starting change, from a Rack to a Thundrix, has to be their feathers. Almost all of Thundrix's feathers change from brown to jet black, except for the ones on her breasts and wings which switch to a bright yellow instead. A Thundrix's hair is straight and jet black. Their nipples, like their hair, are now black, while their eyes are bright yellow. They are even less fond of clothing than they were as Rack. They still enjoy using dyes on their feathers, but now prefer to use shades of yellow and black. A Thundrix is just as fond of high heeled shoes as they were as a Rack, but now feel that they should be reserved for special occasions.
A Thundrix's internal changes are somewhat more extensive, due to their elemental powers, and their superior aerial capabilities. Of special note is the changes to their eyes. According to notes recovered in 115 AS from one of Sukebe's labs, Sukebe was originally just looking to develop a Thundrix's eyesight to deal with the possibility of being temporarily blinded by their own elemental attacks. However, he quickly discovered that the changes introduced allowed the Thundrix's eyes to see further (and better) even when they were not looking down. This was a key factor in Sukebe's decision to use the Thundrix against airborne enemies. In all other respects, including the fact that their clawed toes are still unsuitable for combat, a Thundrix's physical state (baring adjustments for proportion) remains much like it was as a Rack.
In regards to her personality, a Thundrix is generally considered to be much more "intense" then she was as a Rack. If a Thundrix is going to do something, she wants to do it right now, and she wants to get it right the first time. Tamers who have a Thundrix in their harem, will almost always admit (although, depending on the Tamer it can take some time and effort) that their Thundrix has fewer skills than the other members of their harems. However, these same Tamers will then go on to state that, when it comes a skill their Thundrix does have, no other Pokégirl in their harem comes close to equaling a Thundrix's ability. There have never been any reliable reports of a Thundrix that could be considered a "Jack of All Trades, Master of None". Some claim that part of the reason why a Thundrix is happier in larger groups (including harems) is because of an instinctive understanding that her tendency to specialize means that her survival is improved by belonging to a group that can cover the gaps caused by this tendency. A Thundrix's libido is normally tied into the weather of the area she's in. More specifically, unless there's a storm (with the exception of snow storms) in the area, her libido will remain "Low". For a Thundrix's Libido to reach a point where it can be considered "High", there has to be quite a bit of thunder and lightning. The other way to "warm up" a Thundrix involves having her being hit by electrical energy. The strength, and duration, of this spike in a Thundrix's libido is directly tied into how much electrical energy hits her.
Of the three possible evolutions of a Rack, a Thundrix was the most likely to directly charge at - and attack - her targets. While a Thundrix looses the amazing airborne dexterity she had as a Rack, she improves significantly when it comes to speed. Due to this fact, strafing runs are a commonly used tactic among the Thundrix. A Thundrix does not believe in toying with a target; if at all possible, a Thundrix will use what she feels is an attack that is powerful enough (and, normally, even slightly more powerful than necessary) to take out her target on the first strike. An ancient pre-Sukebe combat philosophy - one strike, one kill - seems to be as much a part of a Thundrix as her elemental powers. There is a potential downside to this drive, since a Thundrix will not willingly switch to a new target until her first one is no longer a threat. This attitude, and her relatively weak endurance, explains why it is extremely rare to find a solitary Thundrix. In fact, a feral Thundrix will seek out members of the more "social" breeds of Pokégirls (including another Thundrix) in an instinctive desire to belong to a group.
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TIGRESS, the Fighting Feline Pokégirl
Type: Animorph (Tiger)
Element: Fighting
Frequency: Uncommon
Diet: meat, milk, human style foods
Role: Combat, security, adult entertainment
Libido: Average
Strong Vs: Bug, Dark, Ice, Normal, Rock, Steel
Weak Vs: Flying, Psychic
Attacks: Bite, Pummel, Scratch, Slash, Super Claw, Uppercut, Growl, Pose, Puff Puff
Enhancements: Enhanced Olfactory Senses (x6), Enhanced Hearing (x5), Enhanced Agility (x3), Enhanced strength (x5), Quick Recovery time, Claws, night vision
Evolves: Panthress (mistreatment), Ebony Tigress ([Classified] Ebony Stone [Classified]), Titter (mechanism unknown), Sabretooth Tigress (Diamond Stone (eaten), Round Stone (does NOT have to be eaten), White Tigress (E-Stone Ceremony, high level, strong bond with Tamer), Romanticide (Shiny Stone)
Evolves From: Catgirl (battle stress)
One of Sukebe’s original Pokégirl breeds, the Tigress was one of the primary front-line fighter of Sukebe’s forces during the War of Revenge. A deadly warrior thanks to enhanced senses, strength and agility, not to mention the attributes given to her by her tiger genetics base, such as claws and night vision, this was a Pokégirl breed was highly adaptable to most given situations. There are many newscasts and articles produced before the new age that exist today that best show the ferocity and cruelty this breed was capable of. Ironically, this was also among the first Pokégirl species that were turned to humanity’s side. They were a very sensual breed and it was easy for soldiers to turn captured Tigresses to their side with a satisfying Taming. In the end, this was the many Pokégirl breed that made the majority of Tamer forces that attacked Sukebe’s stronghold at the battle of San Bay, and making them popular amongst Tamers even today. Their willingness to do hard work and the intense, near Growlie-level loyalty they can posses makes them an ideal Pokégirl for both Tamers and as partners to Police Officers.
Physically, the Tigress breed has strong genetic association with their namesake. The breed is built with muscled, sleek feline frame, having furred tail and cat ears and normally covered in reddish-orange fur with black stripes, covering their bodies entirely. The breed is noted for their healthy breast-size, which hovers around a large C-Cup. Although there are members of the breed noted with larger cup sizes, larger breasts can often impede their fighting skills. Most Tigresses stand at a height between 5’5” and 6’, all of which is well toned, sleek muscular forms that are capable of some impressive flexibility which can be used in combat or the bedroom. All of these physical traits are what make the Tigress so highly sought after.
Almost universally the Tigress Pokégirl species possesses a very passionate nature, both within a combat arena as well as in bed. Their battle-lust keeps them ready for battle anywhere, anytime, even against opponents that they would be considered weak against. Fighters to the core, they will throw themselves into battle, always pushing their limits to the max. Simply pointing them in the direction of their opponent is all a Tamer needs to do to get the results they want as most enemies are often intimidated by the ferocity with which Tigress fights with in combat. However, such is not advised, considering the damage that can be incurred during a Pokébattle with a wild-running Tigress. Instead, Leagues have put out educational material for educating Tamers on properly handling and training their Tigresses, made free upon request at most Pokécenters. A Tigress, even if Domestic, is a wild being and Tamers that don’t help their Pokégirl properly channel her skills can meet with some disastrous results, often very lethal to the Tamer.
Equal to if not surpassing their love of battle, Tigresses are imbued with an insatiable appetite for sex and act with a wild manner, making this Pokégirl a wild one in bed. During Taming, the Tigress breed are extremely passionate always pushing the limits of both Pokégirl and Tamer to the limits. Feline flexibility, sleek muscles and an insatiable appetite all come together for a Taming with Tigress that is a memorable event for even the most experienced of Tamers. They are very sensual, loving any attention paid on them, particularly having their fur stroked with their tail being particularly sensitive. Despite all they’re capable of in bed, Tigresses are Average Libidoed Pokégirls, however, they only require the average and are more than willing to go for the extremes. Indeed the phrase, “like a Tigress in bed” refers to all this, setting a standard that all other Pokégirls are judged by.
However, not everything concerning the Tigress is a bed of roses. The breed has taken some serious hits in its popularity over the years, especially in the past century. Due to the intense loyalty, if not fanaticism surrounding one Tigress had for her master and the events that lead to his death, saw the rise of Mao’s Rebellion in 248 AS, sealing the fate of Pokégirl Rights and leaving humanity to face factions of her Rebellion to this very day; the Limbec Pirates included as such. And then the discovery of the Panthress Pokégirl breed only a couple of decades later has caused people to look at Tigress breed in a new light, leading them to realize that while they have the potential to aid humanity, their same versatility can also be used to cause great harm; a true double-edged sword. Nevertheless, despite the shortcomings and hits to their reputation, the Tigress remains among the most highly sought after Pokégirl breeds.
Although a rare outcome for girls to change into when they hit Threshold, it is not a surprise that women with a strong feline ancestry to have a solid shot at becoming a Tigress. Especially if they were many felines of the Catgirl branch rather than the Merrowl in their family tree. The families of said girls are advised to be careful, as the onset of the girl’s new instincts cause her to become rather wild. Although it may be dangerous, it’s best to give the girl company as she goes through this trying state, lest the invading animal mindset be allowed to take over completely, causing the Threshold Tigress to take flight. Once she’s fully Thresholded, it’s then safe for the family to sell her off to a Ranch or a private party.
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TITACRUEL, the Scavenger Pokégirl Type: Animorph/Not Very Near Human
Element: Water/Poison
Frequency: Uncommon
Diet: carnivore (usually preys on Pokégirls and tamers alike)
Roles: scavengers, captures any unwary Pokégirls and tamers for food
Libido: Low
Strong Vs: Fire, Rock, Ground, Fighting
Weak Vs: Electric, Grass, Psychic
Attacks: Wrap, Bubble Beam, Supersonic, Acid, Paralyze Sting, Poison Sting, Tentacle Bondage Attack
Enhancements: Enhanced Strength (x6), extra appendages (tentacles on its back), fast swimmer, enhanced digestive system, can breathe underwater, enhanced sensitivity in their tentacles
Evolves: Octopussy (Water Stone)
Evolves From: Titacool (normal)
Titacruel is the evolved form of Titacool. They prefer being a loner unlike their counterparts who are always in pairs, because they are much stronger than Titacools they can live alone unless seeking mates or needs Taming. Titacruels have more numerous tentacles on their back unlike Titacools who only have few, which makes it easier for Titacruels to grab their prey. If their tentacles are cut, new ones easily grow and replace the cut ones. They prefer live prey than dead ones, but they are also known to eat dead bodies for nourishment like their brethren when there is no live prey around. Titacruel are about two feet taller than Titacool, and have small breasts that are only A-cup sized, not gaining any larger breasts since evolving from its basic form.
These Pokégirls are almost completely lesbians. Titacruel are hunt often for their meals, and are known to stalk beaches all over the world for human and Pokégirl prey alike. Titacruel are amazing in battle, using their tentacles to bind their opponent or multiple opponents with paralyzing and poisonous stingers. Titacruel, unlike their earlier evolution, are capable of surviving both in fresh and salt water. When looking for a Taming, they prefer to take on multiple Pokégirls at once, rather than try for a one-on-one Taming with a single Tamer or Pokégirl. Titacruel that were caught as a Titacool, or Threshold directly may still enjoy only one partner, but she may be left with a dull feeling of being unfulfilled. Titacruel are slower than their earlier evolution, due to the now compromised streamline that they once possessed with the numerous tentacles that emerge from their back and waist. However, even with the loss of mobility on land and in water, they are capable of launching themselves quickly underwater, thanks to their ability to use their many tentacles to provide propulsion. A Titacruel appreciates strength, to the point where she enjoys a wrestling match before a Taming to get her blood 'boiling'.
However, even her strength gives out when not in water for extended periods of time. A Titacruel can survive outside of a Pokéball or water for up to six hours before needing to become submerged again. They also dry up quickly in hot or extremely cold weather, and become exceedingly lethargic as they become more and more dehydrated. Titacruel rarely are caught for a Harem due to their nature of preferring Pokégirls over humans, as well as because of their fully evolved form being unable to move on land and being fully lesbian in orientation. Some Tamers have decided to attempt to tame them in hopes of possibly finding a different evolution than Octopussy by making their Titacruel to become more interested in the Tamer than in multiple partners (much the same way some Tamers attempt to do the same with Dildoran Pokégirls). Any and all attempts have been unsuccessful, so far.
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TOMBOY, the Uncute Pokégirl
Type: Very Near Human
Element: Normal
Frequency: Uncommon, Very Rare (feral)
Diet: Human Norm
Role: Construction, Heavy labor, Bodyguard
Libido: Average
Strong Vs: Ghost
Weak Vs: Fighting, Domination Attacks and pokegirls
Attacks: Hammer Time, Yell, Smirk, Takedown, Counter, Headbutt, Body Slam, Leg Sweep
Enhancements: Enhanced Strength (x3), Enhanced Durability (x3),
Evolves: Oni (Thunder Stone), Ogress (Normal), Love Dove (Bird E-Medal), Drag King (forced evolution), Duelette (holding a Mana Crystal + win a Duel Monsters Duel), Pirouette (devotion to martial arts, Water Stone)
Evolves From: None
One of the least beautiful Pokégirls to have been discovered, throughout the last three hundred years the Tomboy has existed. The only problem is that researchers just can't tell when they were first created, or by whom. There are no records of them fighting alongside Sukebe's forces during the Revenge War, but critics are quick to point out the possible reasons why. They aren't amazingly beautiful or curvaceous, they don't have any super-natural abilities. They are, for lack of a better term, as near human as a Pokégirl can get without being an Ingenue. The most outstanding physical feature of a Tomboy is simply the lack of any outstanding physical features. Though they are not, according to most humans, ugly, or built oddly, they are simply what they are. Mostly flat-chested compared to just about any other Pokégirl her size (no Tomboy has ever been recorded with larger than a low B-cup in breast size without the use of bloom powder), this is the source of several issues that the breed is much better known for. Their more masculine appearance (this varies with each individual, though commonly they can be seen with an Adam’s apple or a broad chin. Some tamers claim to see them growing facial hair). Despite the fact that the Tomboy evolves into several popular forms, this part of her evolution is quite unpopular. One trend that tamers have noticed is that Tomboys prefer to wear clothes that are like a male tamer's, though why this is is simply unknown.
The reason is the bipolar-like personality that most Pokégirls of the breed exhibit. They seem just like any human girl might be, complete with simple mood swings and enjoyment of many simple and more complex things. Some even enjoy the idea of learning with their tamer and harem sisters, and the breed gets along well with Pokégirls weaker than her. But just like every human, this breed has a trigger that seems to be genetically programmed into them that causes them to lash out verbally towards any that trigger it. Sweet and calm one minute, after the trigger is pulled, the Pokégirl seems to change instantly, like a bullet fired from a gun. The trigger is simply the introduction of anything that could be construed as perverted, whether this be public tamings, jokes, or even innuendo. The backlash from these triggers varies, as a matter of course, depending upon just how perverse the action is in the mind of the Tomboy herself.
Just why this is is a mystery to researchers and tamers alike. Some researchers have speculated that after his Pokégirls started going over to the human's side, he designed the Tomboy to try and convince them to return, to denounce humans and wage war once more upon them. Others say that it was just Sukebe's madness gaining further hold. Or, perhaps, the breed is just a result of random genetic chance that forged into a personality war between that of a normal human girl and that of a Pokégirl with a libido that cannot be stopped. No matter the cause, the fact remains that when a Tomboy assumes that a taming is the topic of anything, she simply cannot stand it, either exploding or shutting up and responding how one may have read a girl from before the Revenge War might. The very breed as a whole may be quite perverted, but it is that part of themselves that they lock away, never to allow it to come out to be shown to even a tamer that they delta bond with. Their mind decries the body's passion. Over time, and with enough exposure to the subjects in question, it is estimated that their resistance to the modern taming situations will crumble. This theory has yet to pan out, however, as many Tamers evolve their Tomboy at some point, rather than be patient enough to see what could happen, as their anger towards what she considers 'perverse behavior' can quickly erode any basis for patience that a tamer might have with her.
Conditioning Cycles are recommended to enforce mental programming, and have been known to lessen a Tomboy's anger. However, this method of 'fixing' a Tomboy lasts merely a few weeks to a month or two at the most before her 'issues' arise once more. NOTE: This method has been known to evolve a Tomboy into Drag Kings, and is not recommended for repeated uses as a result, unless this is a desired outcome. During an actual taming between a human and a Tomboy, it's a known preference among many of the breed that they wish for it to be done as quickly and with as little fanfare as possible. However... this is merely a facade that the breed is known for. In numerous psychic scans, most Tomboys love it when their Tamer plays with them, teasing them, and making them enjoy the taming. Romance is something that the Pokégirl breed adores and secretly wishes for, though most would rather die than admit it. Forced submission has a myriad of responses from Tomboys, from denied enjoyment to deep depression, humiliation, and/or rage. However, it is an effective counter to the Tomboy, as it puts the girl off balance and makes her easy to defeat. The Domina species tend to enjoy testing their skill on the Tomboy as a result, as they do with any spirited breeds they can get their whips on.
Tomboys are known to be very good battlers and enjoy it more than almost anything in the world. It is one of those ways that she can truly express herself, her feelings, without thinking about it as she does with just about anything else. When a Tomboy is ready to battle, she is ready to go into battle completely, often capable of giving fighting type Pokégirls a run for their SLC. Sexual battles, on the other hand, are almost always ignored and considered a waste of time by the Pokégirl- ever since the creation of the Sex Leagues, there has never been a single Tomboy sex battler registered for any tamer, ever. In standard battles, this can be a major weakness to exploit in many leagues, which allow sexual techniques to be used in normal battles. The sudden switch in tactics may be too fast for a Tomboy to guard herself against completely, and so tamers must be constantly ready to warn her Pokégirl before it's too late.
Feral Tomboys are very rare, and are a sight to behold. Since their conscious mind holds the psychosis that prevents them from being highly sexual, once that portion of their mind is gone -all bets are off. Sadly truly feral born Tomboys are an extreme rarities, as most of the feral cases are abandonment issues or runaways who've gone feral. There are no true Feral Tomboys that have ever been found, however, leading to a consensus that she is indeed a result of Pokégirl breeding. Those that go feral become sluggish, losing the ability to think very well, and so become little more than food for the more intelligent and aggressive feral breeds.
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TORCH CHICK, the Blazing Pokégirl
Type: Very Near Human (bird)
Element: Fire
Frequency: Uncommon
Diet: human food, generally with hot sauce
Role: pets, blacksmiths
Libido: High
Strong Vs: Bug, Fire, Ice, Plant, Steel
Weak Vs: Ground, Rock, Water
Attacks: Ember, Flamethrower, Warm Embrace, Burning Hands, Evade, Focus Energy
Enhancements: Heat Aura
Evolves: Combusticunt (normal)
Evolves From: None
Torch Chicks are among the Pokégirls that tend to be used more in industry than in Tamers’ Harems. This is due, not only to their natural skill at smelting metals, but also because they possess a degree of loyalty beyond that of most Fire-type Pokégirls, if not less energy.
All Torch Chicks have deeply tanned skin with blazing red hair that nearly seems on fire. Their eyes have red irises to match her hair and do seem to blaze when she gets angry. Torch Chicks always have a small bust, usually a modest A-cup, but their nipples are especially sensitive. Torch Chicks never grow over about 5' and look like pre-teen human girls just coming into puberty but with short, hooked talons on the tips of their fingers and toes rather than nails. These talons are too short and too fragile to use in combat, however. Attempting to do so can result in painful breaks and tears of their talons that are slow to grow back. Torch Chicks usually wear clothing below their waist, since they prefer that only their Tamer and Harem-sisters see their goodies. However, their nipples are so sensitive that they have to go topless; a shirt or bra rubbing against their nipples tends to quickly leave them too aroused to do anything but rut wildly. Torch Chicks tend to be somewhat grumpy over this, since it shows their lack of substantial breasts to everyone in sight.
Torch Chicks have modest combat skills. They prefer distance combat, since they can project their flames with Ember and Flamethrower, using Evade to make sure return fire doesn’t make contact with them. If they have time, a Torch Chick that uses Focus Energy, followed by Flamethrower, can release a jet of flames hot enough to cause serious damage. When their opponent closes to touching range, Torch Chicks are better inclined to use Burning Hands if the combat stays martial; a smart Tamer however will instruct his Torch Chick to use sex attacks when in close. Torch Chicks are slightly better at pokesex battles than at hand-to-hand martial battles, given that they can use both Burning Hands and Warm Embrace.
Torch Chicks enjoy having their nipples played with when being Tamed. More than one Tamer had compared their nipples to their clit in terms of how much it arouses a Torch Chick. Torch Chicks, being Fire-types, love feeling the body heat of their Tamer against them during Taming, and prefer it when their Tamer uses a full-contact position when Taming them. They enjoy snuggling afterwards for the same reason. A Torch Chick’s cunt is pleasantly warm, and doesn’t cause damage even when a Torch Chick is in the throes of orgasm.
Torch Chick is a high energy Pokégirl that is very affectionate with her Tamer. As high as her libido is, she would only accept Taming from the Tamer that caught her or one from his Harem, even at the risk of going Feral. A Torch Chick's Flamethrower attack, when enhanced with Focus Energy, and used in a single, sustained jet, becomes hot enough to melt metal. Torch Chicks good choices for venturing into climates that can be chilly, since their Heat Aura enhancement allows them to project their natural body heat to ten feet around them. Doing so, however, renders them unable to use Ember or Flamethrower, since they are putting their energy towards spreading their internal heat already.
Feral Torch Chicks have none of the loyalty they do when in full possession of their senses. Other than using a high-level Taming Cycle, this is the only way to get a Torch Chick to shift her loyalty to a new master. Capturing a Feral Torch Chick tends to be easier than most Tamers think, since when Feral they prefer to use their Heat Aura enhancement all the time, naturally disabling their distance-based fire attacks.
Threshold girls who become Torch Chicks tend to quickly shed their clothes, along with their inhibitions, since their nipples become too sensitive for clothing above the waist. Instances of accidentally setting things they touch on fire are rarer than they tend to be for other kinds of Threshold Fire-types, since Torch Chicks have marginally better control over themselves.
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TOXICAT, the Poison Pussy Pokégirl
Type: Near Human, Animorph (feline)
Element: Poison
Frequency: Uncommon
Diet: fish, chicken, milk, organic refuse. Usually finds finer brands of Pokéchow acceptable.
Role: garbage dump guardians
Libido: Average
Strong Vs: Bug, Fighting, Plant, Poison, Bird Pokégirls, Mouse Pokégirls
Weak Vs: Ground, Psychic, Dog Pokégirls
Attacks: Bite, Fury Swipes, Scratch, Love Sting, Paralyzation Venom, Sleep Venom, Vertigo Venom, Venom Bite
Enhancements: Enhanced Olfactory Sense (x3), Enhanced Hearing (x3), Enhanced Agility (x2), Functional Claws, Night Vision, Poison Resistance
Evolves: None
Evolves From: Merrowl (Venom Stone)
During the War of Revenge, some cities took to building walls or refuse by the shores or city limits, the whole area being turned into a dump. It was hypothesized early on that due to the animalistic nature of some of Sukebe’s creations, that they might be able to build a rudimentary defense if they could create a barrier that would repel Pokégirls by attacking their olfactory senses. While this may have worked for some Pokégirls, (Hounds especially) there were others that were just attracted to such things. Buttsprout, Slutge, Smokey, and of course, Toxicat. These breeds of Pokégirls thrived with garbage and pollution, and often eradicated these barriers by making a MEAL out of them. This let other, more dangerous breeds into civilian-populated areas.
Because of this role they played once upon a time, Toxicats are not a highly looked upon Pokégirl. In fact, for years, they held the stigma of being considered the ‘most useless evolution’ for Merrowl; people would say they preferred the pre-evolved form, as the breed of Toxicat happens when a Merrowl comes into contact with a Venom Stone. Toxicat were viewed as little more than nuisances, especially since the diet of the Ferals consisted mostly of eating the organic garbage out of people’s trash cans. They were considered the Western equivalent of Tanuki; annoying freeloaders.
It wasn’t until Mao’s Rebellion that Toxicats finally gained a level of recognition. A group of Droido were attacking Mahogany Town over in the Johto League and burned a good portion to the ground, dragging many innocent people to the town’s dump to execute them since they weren’t worth much more to the Infernal Pokégirls’ than garbage. Their undoing came from this choice for their slaughtering ground. Many Toxicats had made their area their home, despite how often they’d been chased off. Having their territory invaded by these dark Pokégirls was more than enough to get the Feral Toxicat population roaring mad. A fight ensued with the Poison-types overcoming the Droido who were weak to various elemental attacks. Since then, Toxicats were viewed in a whole new light; that they were battle capable and could be used to protect humanity. And it didn’t hurt that they COULD be Domesticated rather easily when properly taken cared of.
Tamers that have Toxicats in their Harems that would swear by them as the all-purpose poison Pokégirl. They still retain a lot of the agility they had as Merrowl and can be quite speedy. It’s also noted to take little effort on the Tamer’s part to make them into formidable fighters, and the variety of Poisons the Toxicat can produce is rather useful. These poisons are also used rather effectively since the poison feline Pokégirl sprays her venoms through a pair of ducts that are in the corners of her mouth located at the base of her tongue. Wherever the Pokégirl look towards becomes the targeted areas. However, because of this biological set-up the Toxicat has for using her powers, it should be warned that the Poison-type usually sprays her poisons whenever she hisses.
The other reason why Tamers use Toxicats in their Harems is that the Pokégirl offers the same benefits a Tamer often looks for in the Naga, considered one of the best combat-oriented Poison-types. However, the vast majority of Nagas are lesbian in their tastes, with very few being bisexual. Understandably, that in turn makes it difficult for male Tamers to Tame and use them in combat. However, in comparison, Toxicats are quite heterosexual in their sexual preferences. Plus, it doesn’t hurt that Toxicats can get into places and buildings that the Nagas normally aren’t allowed in.
Besides a slight slimming down of the pot-belly, Toxicats are very similar to Merrowls in body structure, including the height and bust measurements. In fact, they might have been able to pass themselves off as Merrowl if it wasn’t for one specific trait that stands out. Toxicats’ fur is in shades that are anything BUT found in nature. Dark shades are what are primarily seen; violet and dark green make up the majority, with some Toxicats noted as having deep navy blue fur. There are also members of the Poison-type feline breed noted for their fur being pale or ‘sickly’ color; beige, sky blue, or lime-green. Many Tamers andPokégirl Breeders agree that this aspect of unique fur coloration just makes the Toxicat breed all the more exotic.
In the wild, Toxicats are usually found around areas that suffer from high-degrees of pollution, especially if it was man-made. They are comfortable in such areas and the contaminants have no negative effect on them. Usually on the outskirts of factories and in garbage dumps is the place to normally find Ferals and even a few Domestics. A number of the employees of a town’s Sanitation Department ovften have Toxicats as their Pokégirl of choice. She’s not inhibited by the environment they work, she’s a lot cuddlier than a Slutge or Smokey, and they don’t have to go to any great lengths to keep her fed. Truly, a low maintenance Pokégirl for the job they work.
When it comes to Taming, besides being fiercely heterosexual, this Poison Pussy Pokégirl is rather open to whatever positions or practices a Tamer likes. To a Toxicat, sex is a wonderful thing and shouldn’t be inhibited in any way between two partners. However, it is advised to not let a Toxicat orally please a Tamer. Poison sometimes leaks through the ducts at the base of her mouth as she gives her Tamer head, and that can lead to some rather nasty reactions. Even if she simply uses Lust Sting, things can become very hectic for the Tamer. On the flip-side, a Tamer can give the Toxicat cunnilingus. Despite her title, she isn’t poisonous there!
Although they were a Pokégirl breed that had been around since the beginning, it wasn’t until recently that Toxicats started to truly appear as an end-result to Threshold. Those that it did happen to were because they had both a high ancestry of Merrowl and Posion-types in their lineage. However, now that the breed’s popularity has finally started to take off, it shouldn’t take too long for Toxicat to become a common end.
Venom Bite – (ATK 25 + EFT) An poisonous version of bite. The Pokégirl sinks her teeth into the target, injecting her with her poison. The opponent is injured and left poisoned by the end of the turn.
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TROLLOP, the Ugly-As-Sin Pokégirl
Type: Near Human (or so they claim)
Element: Ground
Frequency: Uncommon to Rare (at least, that's assumed)
Diet: Omnivore/Scavenger
Role: Cheap labor
Libido: Average
Strong Vs: Electric, Fire, Poison, Rock, Steel
Weak Vs: Flying, Ice, Plant, Water
Attacks: Thump, Gut Punch, Bronze Fist, Lancet
Enhancements: Enhanced Endurance (x6), Regeneration. Wounds heal at an incredible rate, can even reattach severed limbs. Massive damage and severing of the head is not repairable.
Evolves: Giant Trollop (battle stress)
Evolves From: None
The Trollop isn't pleasing to look at. Feralborn Trollops have green skin, overly long noses, most tend have several or more warts on their body, and are tall (usually between 6'4" and 7'3"), wiry and stupid. Most feralborn also have a horrid odor which usually comes from having recently digested a decaying corpse. In fact, she looks better as a Giant Trollop, as she loses the warts and no longer eats old corpses. They are so stupid, in fact, that their libidos can actually be fooled. Many tamers have gotten away with tricking a Trollop into helping them, then telling them they had sex and it was pretty good. These Trollops have been monitored and their libidos do reset once told they've had sex.
Only about 1-in-30 or so develops an IQ higher than what has been dubbed "Trollop level intelligence", and only 1-in-3000 develops an intelligence that could be construed as average for a human. These rare "smart" trollops are believed to be the ones that leave their sisters.
Most Trollops travel in groups of 3-7. They don't seem to live long either: the average lifespan for the dumb ones are 5-8 years, but intelligent ones can live upwards of 20-35 years. This is very likely because despite being listed as scavengers, they don't seem to have the same digestive endurance necessary for scavengers, meaning that when eating a corpse, they will usually become ill and develop digestive problems.
If it weren't for their penchant to replant berries after raiding a berry bush, most feral Trollops likely would died off ages ago.
Oddly enough, Trollops take orders very well. They seem to have an instinctive intelligence which is higher than their natural ones, because when a tamer asks them to do something, so long as she can physically manage it, she will perform the task exactly how the tamer desired.
The very few domesticate Trollops don't have a feral state, have an average or higher intelligence and usually don't have warts; but still suffer the limited age. Most don't live past 30 years of age.
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ULUPI, the grass-snake Pokégirl
Type: Near Human Animorph (snake)
Element: Plant
Frequency: Uncommon
Diet: Omnivore, prefers meat
Role: Sentry, scout
Libido: Average
Strong Vs: Water, Plant, Ground, Rock
Weak Vs: Flying, Poison, Ice, Fire, Bug
Attacks: Hypnotic Gaze, Tail Whip, Regenerate, Grass Floor, Lance, Takedown
Enhancements: Hibernative state, cold tolerance, Enhanced Tail Strength (x4)
Evolves: Kadru (Normal)
Evolves From: None
A small, nine to eleven foot long Pokégirl from head to tail, this Pokégirl was presumed to be the precursor to the more well-known Naga breed. Although originally thought to have been extinct after the Revenge War via predation by other Feral Pokégirls, around 87 AS this breed began to come back from extinction from some unknown source. It's assumed that they were in some sort of hibernation, and subsequent tests and studies have shown that when under intense sunlight or artificial light, with enough heat, that these Pokégirls do fall into a hibernative state that lasts even after the heat and light are gone. With this likely, by modern times this Pokégirl grew in numbers and is now uncommon throughout the world. One thing that baffles researchers is the fact that these Pokégirls, although plant-types, can survive easily even in arctic areas thanks to their cold tolerance. It's speculated, but unconfirmed, that this was something that Sukebe had planned- they would be a secondary invasion force, meant to invade and buy enough time for his forces to regroup, should they ever need it. As this never actually happened, Researchers are continuing to study the possibilities but there is no solid evidence at all on the matter.
Only about three or four feet of the Pokégirl is above the waistline, which leads into a Naga-like tail. Unlike the Naga, the Ulupi can move around on this tail easily, and also unlike the Naga, this breed cannot change from tail to legs. The Ulupi do have human arms, but their fingers end in claws that are comparable to a Catgirl's in usefulness. Although this can be useful, it also makes it difficult for her to touch something soft without breaking it, since she cannot retract her claws at all. Clothes, tissue paper, and even squishy human skin, and this normally means that tamers must make sure their Ulupi have well filed and maintained claws (which should be done at least once a week). These Pokégirls usually have some shade of green skin- however, threshold cases (of which the girls are suitably horrified when their legs start to fuse together and their skin sheds, leaving them with a scaly, snake-like tail. The process takes about a week and can be excruciatingly painful) may keep the shade of skin color that they had as when she was a human. Finally, for some reason, the Ulupi have vestigial wings that extend from behind their shoulder blades, and along their back. These wings look much like the hood of the pre-Sukebe snake called a Cobra, and can encompass her torso and perhaps another person. However, these 'wings', as some researchers are reluctant to call them, weigh far too much and are far too small to allow the Pokégirl to glide, let alone fly in any manner of the word. Each wing is, at best, five feet wide and is covered with the same scales that her tail is.
A timid Pokégirl even when feral, Tamers can expect an Ulupi to run away (or slither, rather) than to fight. In battle, they rely on Hypnotic Gaze, Regenerate, and Grass Floor to maximize their strengths, and prefer to attack from afar until their opponent is defeated or gives up. Against flying types, however, a smart tamer will recall the Ulupi, as her attacks just are very unlikely to reach any flying opponent at all without some sort of assistance. In sex battles, the Ulupi does fare better- they can keep their sex sealed up close to the center of where her legs would have been... if she had them. It can take a lot of effort to seduce the Ulupi if she doesn't want to be, and as such many Sex-tamers enjoy using these Pokégirls in such battles to wear out their opponent. Menage-a-Trois find them to be a minor challenge, but learn quickly enough the Ulupi's pleasure points that get them to open up. The tamers that do use this Pokégirl are those who do not like the idea of being poisoned by a Naga or the fact that the male tamers don't want to take a chance on a Naga that may be lesbian. The Ulupi are bisexual, but lean heavily towards men as a group (there have been only three documented lesbian Ulupi known).
In a harem, these Pokégirls make for poor Alphas or Betas, and indeed are not truly fit for any position of authority. They often acquiesce to the stronger willed Pokégirls, although they do get along well with most any other Pokégirls that are not overbearing. Domina tend to find them easy prey, enslaving the Ulupi to her will after only a session or two- only threshold cases might have the will to keep their defiance for much longer than this. Damsels become fast friends to this breed, and in fact it is common to see a Damsel and an Ulupi paired up as pets with pet owners, although Ulupi have been found to be not so good choices for pets thanks to the size of their body. They do have a good mind for household-type chores and skills, despite their size, and among those pet owners who are on a budget, the Ulupi is a rather common and popular choice (they aren't as clumsy and potentially hazardous as a Bunnygirl, and they don't cost as much as a Kitten or Ingenue might).
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VAPORITA, the Water Eva Variant Pokégirl Type: Humanoid Animorph
Element: Water
Frequency: Uncommon (Crimson League)
Diet: fish, pokechow
Role: underwater operatives, surveillance
Libido: Low to Average (Very High during mating season)
Strong Vs: Fire, Rock, Water
Weak Vs: Electric, Ice, Plant
Attacks: Water Gun, Bubble, Water Barrier, Water Tickle, Slick Stroke, Mirror Image, (in some rare cases) Water Slave
Enhancements: Enhanced Endurance (x4), Enhanced Speed (x3), Elemental Affinity Water
Evolves: None
Evolves From: Eva (Water Stone)
Most Vaporitas are relatively calm, though there are, on occasion, a wild and crazy Vaporita who loves to party. The biggest problem of a Vaporita is that they sometimes suffer from an inferiority complex, resulting in their Fighting skills being diminished. The more fearsome or aggressive their opponent, the more likely a Vaporita may lose due to psychological warfare. It's recommended that most tamers allow their Vaporitas to take on a number of aggressive, but much weaker opponents to build up a Vaporita's confidence.
While gentler than their Fire-based counterparts, the Vaporita is just as passionate (more-so some Vaporita tamers claim) in terms of their taming. Their water affinity allows them a much greater lung capacity increasing their skills in oral sex. The Vaporita looses most of their fur and their skin becomes blue tinted. Their ears become fin-like and their tails become more adapt for use in the water. Their ears and tail remain strong erogenous zones.
Dues to their inability to learn the more powerful offensive moves and their rather high speeds it is believed by many that Vaporitas were meant as reconnaissance troops and coast patrols.
Their skin is very soft and can absorb and filter many types of liquids which can be (and generally are) stored within the girl's body for use later. While in water their skin helps to cut down on surface resistance allowing them greater speed when assisted by their powerful tails. Their ears will tend to act as rudders for greater control of movement, they can also help the girl achieve a sort of sonar when underwater. They can act as an early warning system to a girl about to surface. By putting just her ears above water-level a Vaporita can listen for hostile activity before surfacing. (Like a sound-based periscope.)
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VENUSWHORE, the Full Bloom Pokégirl
Type: Near Human
Element: Plant/Poison
Frequency: Uncommon
Diet: sunlight, water, nutrients through soil
Role: Farming, Gardening, Soil Regeneration, Status Inflicting, Body Enhancement.
Strong Vs: Electric, Plant, Water, Rock, Fighting
Weak Vs: Psychic, Fire, Flying, Ice
Libido: Average (Desire increases during full Solar Charge)
Attacks: Tackle, Vine Whip, Razor Leaf, Leech Seed, Lust Dust, Vine Bondage, Sleep Powder, Bloom Powder, Leaf Shield, Synthesis, Poison Powder, Sap Powder, Buttsprout Powder, Sweet Scent, Solar Beam
Enhancements: Solar Regeneration, Seasonal Camouflage, Nature's Senses, Enhanced Durability (x6), Enhanced Strength (x12, Vines Only)
Evolves: None
Evolves From: Ivywhore (Normal, Daytime only)
The endpoint in the Boobisaur line of evolutions, the Venuswhore is the preeminent status-inflicting Pokégirl. While the damage she can deal is relatively poor compared to most evolutionary endpoints, as she gains little direct attack power, the chaos and status effects her Powder attacks can inflict can turn the tide of battle, and combined with her strong vines, she is capable of restraining almost any foe.
Unlike the Boobisaur, which evolves normally after a certain amount of time and experience, the Ivywhore also requires a second condition. The evolution will only trigger during high daylight hours, when the sun is able to shine brightest on the Ivywhore's back. When both conditions are met, the bulb on her back will open, and she’ll evolve into her final form: Venuswhore.
As a plant type, the Venuswhore's skin retains it's natural variety, ranging from light to dark greens, pure or mottled, with the colors varying over time by the local climate. A large flower now covers most of her back. This flower has no stem, being directly attached to her back, and having opened is flat enough to let the Venuswhore actually lie on her back now if she so chooses. Her bust gains a little more size, but not nearly as much as her previous evolution granted her; instead, she’ll now be quite firmly in the upper end of the E size category at least, and many Venuswhores are bust size EE or even F. Wearing anything other than loose robes is virtually impossible now, not most girls in this line wear clothes anyway. A fact the Venuswhore will welcome is that her breasts firm up significantly, making it unlikely to ever see them sag, and indeed, they now also seem to be pushed together slightly. The appearance seems to give them even more cleavage, and is quite sexy to look at. Their mammaries also become much more sensitive than they were before. A skillful Tamer can bring a Venuswhore to orgasm simply by playing with her breasts alone. Since a Venuswhore can lie on her back now, many Tamers enjoy using their chest as a very comfortable pillow once Taming is over.
A Venuswhore gains a mastery of bio-poisons and powders now that her flower has fully bloomed. She also acquires a powerful Poison Powder attack that allows her to directly harm her foes at a slow but consistent rate, and the 'Sweet Scent' attack. It is perhaps something of a misnomer, as it is not an attack in any normal sense, however, it is long-lasting and can spread great distances, acting as a useful draw for Feral Pokégirls in the area.
Her sole new direct damaging move is the very powerful Solar Beam, during which the Venuswhore takes sunlight energy she has collected over time and gathers it all in the flower on her back. She then drops onto all fours, her head close to the ground (or as close as she can get, laying on her chest) with her ass in the air, so the flower on her back is at least somewhat pointed towards her foe and then releases the collected energy in a massive blast of power. The move is relatively inaccurate, as it is not hard to dodge out of the way of so obvious and slow-to-set-up of an attack, but if combined with various status effects or binds to incapacitate the foe, it can make for a very effective finisher or team move. Because of the necessary setup, and the fact that she only gets one shot, however, this move should be used with discretion.
She can only do this once before having to bask in direct sunlight for at least several hours to recharge the attack. She can only hold one “charge” of this at a time. Even if she sunbathed for hours, she could still only fire one Solar Beam before having to recharge it.
The Venuswhore's ability to manufacture body-altering powders also increases, giving her access to the Buttsprout attack. This works exactly like Bloom, but affects a female’s ass instead of her breasts. Given that a Venuswhore can photosynthesize energy faster than her previous forms, she can make a permanent application of either Bloom or Buttsprout powder in four days rather than a week. Together, these two attacks let a Tamer maximize his Pokégirls’ assets, making sure he has a supremely sexy Harem.
A Venuswhore left in direct sunlight to heal her wounds can completely cure herself of physical harm in about four hours, and if she gets eight uninterrupted hours of pure sunlight, she can then regenerate for seventy-two hours as the energy floods through her system. The regeneration ceases immediately if she uses her Solar Beam attack.
Feral Venuswhores are quite dangerous, both for the damage they can cause and the body alterations they can throw around, to say nothing of their Lust and Sleep poisons, etc. They are rarely found, but often are the center of a group of Ferals drawn by Sweet Scent, so it is advised to be cautious if you DO see a Feral Venuswhore around, as they can often draw other Pokégirls into the area without notice. It’s very rare for a Threshold girl to become a Venuswhore directly, but cases of just that happening are not unknown.
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VIXXEN, the Fornicating Fox Pokégirl
Type: Animorph (vulpine)
Element: Fire
Frequency: Uncommon
Diet: omnivore
Role: Taming assistant, foundry workers, melting snow off pavement
Libido: High
Strong Vs: Bug, Fire, Ice, Plant, Steel
Weak Vs: Ground, Rock, Water
Attacks: Flamethrower, Tackle, Wrestle, Ignite, Burning Hands, Warm Embrace, Flame Sniper
Enhancements: Enhanced Hearing (x4), Enhanced Olfactory Sense (x4), Fire Resistance, Quickness
Evolves: Foxx (Fire Stone), Nogitsune (Dusk Stone+Dark Stone), Tank Vixxen (Heavy Metal+Battle Stress)
Evolves From: Kitsune (Fire Stone)
Horny as a Vixxen goes the saying, and that *is* the most noticeable character feature of a Vixxen. Vixxens are ready: anytime, anywhere, any conditions. They rarely understand why their Tamers are reluctant to engage in sex in some situations, and tend to be very earthy and aggressive. Evolved from a Kitsune by use of the Fire Stone, a Vixxen is the most common of the Kitsune evolutions, and is possibly the most popular Fire-type Pokégirl in any league today. They are no good as pets, however, as their libido tends to wear out pet owners and their fiery nature just means that keeping the Pokégirl in line can be difficult for any tamer, let alone someone who owns pets. The fact that they lack control over their libido, and in some cases, their flames, means that no Pet Owner is going to give a Vixxen the chance to burn their home down. Tamers that settle down eventually wind up trading or selling off their Vixxen to passing tamers or to a Ranch, claiming old age and a lack of income that keeps them from keeping the Pokégirl.
This Pokégirl absolutely enjoys battling, both normal matches and sex matches. She tends to prefer the sex battles, however, as her high libido and pleasure threshold make her a contender in matches against any Pokégirl other than a Menage-a-trois or a Nymph (and some Vixxen have been known to defeat a Nymph). In standard battles, Vixxen prefer to attack from range to wear down her opponent, and then use Ignite before using her Wrestle technique once close enough. Any Pokégirl weak against her fire attacks tend to lose heart once they see their opponent on fire, let alone having to wrestle with her. Vixxen hate dealing with water types, however, as their cool nature obviously conflicts with her fiery one. Tamer's love keeping a Vixxen around for several reasons- high libido, soft fur, affectionate, and the fact that they're capable of working with ice-types rather well. A Vixxen, along with an Ice-type Pokégirl, is a rather common tactic in the Ruby League among many tamers there.
However, there is some resentment towards the Vixxen as a result. Growlies and the Charamanda breeds are not fond of Vixxens, although they have nothing against the rest of the Kitsune-evolutionary forms, that stem from the fact that the Vixxen us so popular. It isn't a complete hatred, but it is simple an annoyance to them. The Vixxen, on the other hand, can't help but to flaunt herself to her tamer and when around other fire-type Pokégirls... or around the Psivyx, another evolution of the Kitsune breed. Because the Psivyx isn't as 'hot' as the rest of the Kitsune breeds are, the Vixxen can't help but to look down upon her. Tamers are urged not to have both a Psivyx and a Vixxen in his or her harem at the same time, or else this in-fighting can cause the destruction of a harem at key times. Vixxen are bad choices for Alphas, as their libido will cause them to forget about her responsibilities and assume that she now has all the time in the world to be with her tamer, at the expense of her harem sisters.
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VULVIXX, the Young Vixxen Pokégirl
Type: Animorphic Near Human
Element: Fire
Frequency: Uncommon
Diet: Omnivore, preference for fish and meat
Role: Frequently Domesticated Pokégirl
Libido: Average
Strong Vs: Bug, Fire, Ice, Plant, Steel
Weak Vs: Ground, Rock, Water
Attacks: Flamethrower, Scratch, Bite, Leap, Tackle
Enhancements: Enhanced Hearing (x3), Enhanced Olfactory Sense (x3), Quickness
Evolves: Kitsune (normal or Fox E-Medal)
Evolves From: None
Like the Pia, the Vulvixx is a recently discovered young form of Kitsune. Like all wild young Pokégirls, they tend to have good reflexes but the control of their powers tend to be erratic. Vulvixxs naturally evolve into Kitsunes over time when Tamed and battled enough, although this evolution can also be artificially stimulated with a Fox E-Medal.
Vulvixx are not quite as powerful as the other forms of Kitsune, or Vixxen. Of course, that is because this is a younger form, but even so they are not recommended for battling. A Vulvixx is also not especially adept at Sex Battles, knowing only generic Pokégirl Sex Attacks 1, 2, and 3 at best, and even then it does not use them effectively enough. Tamers who do not have a high stamina or heat-related Blood Gift do like Vulvixx, however, as they are a Fire-type that do not have the high libidos that are common among most Fire-type Pokégirls.
Most Vulvixx are too young for taming, however, but they soon evolve into a Kitsune after they 'come of legal age'. Vulvixx, until then, are rather interested in sex, but only in a shy way, and remind many of Seraph in their reactions to talking, hearing, or watching a Taming session. This reaction seems to contradict what they may become in the future, and researchers are spending closer attention on why this is. Vulvixx are not a Feral occurrence.
(Note: Name is made by combining Vulva with Vixxen.)
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WATERMAIDEN, the Water Elementalist Pokégirl Type: Very Near Human
Element: Water
Frequency: Uncommon
Diet: Human style food with a preference for seafood.
Role: Lifeguards, Water Elementalists.
Libido: Average
Strong Vs: Fire, Rock, Water
Weak Vs: Electric, Ice, Plant
Attacks: Tidal Wave, Water Tower, Go Down, Water Gun, Bubbles, Water Sword
Enhancements: Aquatic breathing capability, resistance to hydraulic pressure, Water Affinity, Enhanced Swimming Speed (x3)
Evolves: Ice Maiden (Ice Crystal), Magic Knight (Dawn Stone)
Evolves From: None
Watermaidens, although resembling highly athletic human women for the most part, are distinguished from purelines primarily by their hair, which is almost invariably some shade of blue. The exact shade can be anywhere from near-lavender to the blue-green hue of the sea, and it tends to have some relation to the type of water most prevalent in the area that the Watermaiden was born. E.g., a Watermaiden who was born near the sea is more likely to have blue-green hair, whilst one born near a river may have a lighter blue, and should one be born near a holy spring or the like, she has a high probability of possessing blue-violet hair. Interestingly enough, in correlation with the latter, the hair of a Watermaiden who has been Blessed with also tend towards shades of blue-violet.
The eyes of a Watermaiden are also variable shades of blue, but less range has been recorded here. Her skin, although not naturally predisposed to any shades, will usually be found tanned from exposure to the sun, though the original hue can generally be seen when her bikini comes off for taming. Insofar as said swimsuits go, the overall preference of the breed tends towards tight-fitting but not so much so as to interdict displays of her aquatic prowess--most Watermaidens tend to be somewhat of exhibitionists.
The overall personality norm for a Watermaiden is somewhat akin to water, actually. Beautiful, playful, and carefree on the surface, she is generally difficult to roil, and will cheerfully display her beauty and skill, even if it means washing over that of others, which generally makes her come off as competitive... until the offended 'girl confronts her about it or manages to outdo her. In these cases, the Watermaiden will generally shrug the other off, not seeming to care much if other's are better than her and considering those who confront her to be just uptight. This, naturally, makes her almost unfailingly infuriating to passionate and easily angered fire-types. As such, although Watermaidens are fairly good for inexperienced tamers, not having very high expectations, it is unwise for anyone without an Airmaiden to attempt putting one in the same harem as a fire-type, especially a Firemaiden.
This recommendation is not made purely out of consideration for the fire-type, however; if enough stress is built up, a Watermaiden may snap into a mode of extreme intensity, one which only time or unconsciousness can generally remedy. It should be noted, though, that this reaction isn't entirely negative. If it achieved due to sexual stress rather than normal, the resulting intensity makes, from a 'girl normally noted to be a submissive and placid lover, an amorous sex-fiend that could put many fire-types to shame.
During the war, Watermaidens were often used to begin attack ports and other installations that touch upon the water. As such, the battling potential of a Watermaiden can only be taken advantage optimally if a large source of water is available for manipulation. This does not, however, mean that Watermaidens cannot fight elsewhere; drawing water from vapor or out of the ground, they are capable of effecting techniques such as Water Sword and Water Tower in all by the most arid conditions. Due to their generally relaxed style in bed, however, they aren't commonly seen in sex battles...barring those who have been specially trained to take advantage of the "intensity" mode.
A feral Watermaiden isn't a great threat, being too busy showing herself off to bother attacking unless threatened. Threshold cases are fairly common, especially in girls who live near water. They will generally take it fairly well, though, as their appearance doesn't greatly change and they gain rather neat powers.
There have been reports of an unlikely trio of Pokégirls seen in the Mountain League. This trio consists of a Watermaiden, a Firemaiden and an Airmaiden traveling together. Since there is generally a rivalry and mutual between Firemaidens and Watermaidens, researchers are still baffled by these Pokégirls' friendship with one another. Many have speculated that it is due to the presence of the Airmaiden, however; for further information, see the Airmaiden entry.
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WHORESEA, the Walking Water Pokégirl Type: Near Human Animorph
Element: Water
Frequency: Uncommon to Rare
Diet: human foods (seafood preferred)
Role: combat
Libido: Average
Strong Vs: Fire, Rock, Ground, Water
Weak Vs: Electric, Plant
Attacks: Water Gun, Water Tower, Water Punch, Draining Rain, Tackle, Growl, Tail Slap
Enhancements: Enhanced Speed (x2 on land, x5 in water), Enhanced sense of Touch (x2 on land, x5 in water), Amphibious, Tough Skin,
Evolves: Seabra (battle stress)
Evolves From: None
Whoresea, the walking water Pokégirl, is so named because unlike most Pokégirls, she is comfortable being away from her natural element for long periods. Unlike many other water-types, Whoreseas can go about a week before becoming seriously weakened without full submersion in water. This ability is lost when she evolves into Seabra, since the combat-heightened Seabra needs more water to keep her fighting spirit up. Whoresea are very sensitive to touch, capable of sensing movement of objects in water or on land up to 500ft away. This often makes a Whoresea rather skittish, and combined with their territorial ways can lead to misunderstandings. This enhanced sensitivity also leads to a Whoresea not being very useful in sex battles in comparison to standard battles.
Whoresea's natural role is to combat, and she does modestly well. While a Whoresea is never a match for a Fighting-type Pokégirl, she can usually handily defeat any element she is strong against, as well as weaker versions of most other poketypes in a hand-to-hand fight. This is especially useful when considering that she is an even stronger fighter in the water, where her speed and maneuverability take a sharp climb. However, when forced to use her water attacks often, that can drain a Whoresea's ability to remain out of water for days on end before requiring submersion. Whoresea have a somewhat natural distrust for any sort of Titacool or Titacruel, as they are most often their most direct opposition in way of food and territory.
Whoresea has deep blue skin, with two long fins running down her back and three tiny fins on her head. All Whoresea have strong, long tails (one each, of course) that are about as long as they are tall and extend from the base of their spines. The tail is not prehensile, but are perfect for allowing the Pokégirl to maneuver through water and are strong enough to be used for attacking as well. A Whoresea's tail, however, is often coiled up around their waist to keep it out of the way whenever possible. It isn't too uncommon for a Threshold girl with water Pokégirl ancestry to become a Whoresea, since they are very adaptable to life on land, especially in coastal towns. Whoresea evolves into Seabra after having had going through an amazing amount of duress during battle, which may result in the evolution. Feral Whoresea can be found inland just as often as they are found in the water thanks to their unusual out of water capabilities (for a water type).
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WIGGLYMUFF, the “Squish Squish” Pokégirl
Type: Near Human
Element: Normal
Frequency: Uncommon
Diet: fruits and liquids
Role: singers, morale boosters, limited levitation
Libido: High
Strong Vs: Ghost
Weak Vs: Fighting
Attacks: Sing, Slap, Double Slap, Screech, Hyperslap, Cheer, Rollout, Cuddle
Enhancements: Increased Lung Capacity, High Flexibility, High Stretchability, Impact Resistance
Evolves: None
Evolves From: Jigglyslut (orgasm)
A Wigglymuff is evolved up from a Jigglyslut when her Tamer is taking her so hard and so deep that she orgasms several times in rapid succession.
Wigglymuffs have skin that is a hot pink in color, obviously not human. Their hair is the same color as their skin, and most Wigglymuffs prefer something cute to add to their hair as an ornament, such as a bow or a ribbon. They are very light, weighing in anywhere from forty to sixty pounds when healthy. Like Jigglysluts, Wigglymuffs prefer to go around naked. Their breasts gain a cup size at least during the transformation, and are usually a nice D size, though DD isn’t unknown. They have the ability to take a very deep breath and make their breasts expand, filling with air. This actually makes them rise slowly into the air, as though their tits were two large balloons. They can only do this as long as they can hold their breath though, falling back down when they let breathe back out. Of course, squeezing her breasts when she’s doing this maneuver makes her let the air back out in a loud whoosh immediately. A Wigglymuff’s cunt shrinks quite a bit when she evolves, though it becomes even more pleasantly squishy and stretchy. Like previous forms, Wigglymuffs have no hair between their legs.
Wigglymuffs are surprisingly good in martial battles. Their Impact Resistance Enhancement lets them take less damage than they normally would from blunt impacts, with such hits literally bouncing off them. They gain the ability to curl into a tight ball and roll and bounce around the battlefield, bludgeoning their opponent with quick hits. They gain a single sex attack, Cuddle, and use it surprisingly often, Cuddling their opponent and then Singing them to sleep before hitting them with a devastating Hyper Slap being their preferred tactic.
Wigglymuffs like being Tamed rough, no two ways about it. Their cunt is small enough that anything larger than a grown man’s pinky finger pushes against their inner walls. Wigglymuffs, however, greatly enjoy the feeling of said inner walls being stretched, which causes them no pain whatsoever, and enjoy being taken by very well-endowed Tamers. The bigger they are and the rougher they treat them, the wilder it drives the Wigglymuff. Tamers enjoy this as well since it ensures that the Wigglymuff’s cunt is very tight around them. If a normal Pokégirl’s cunt feel like a warm apple pie, a Wigglymuff’s feels like heated marshmallow mix, except not as sticky.
A Wigglymuff’s chest is just as squishy as her cunt is. She loves the feel of her breasts being groped hard, pulled on, pinched, mashed, and twisted, since all it does it arouse her more. Most Tamers with a Wigglymuff use her chest for a pillow, since her breasts are as soft as marshmallows. Wigglymuffs are also extremely flexible, a trait that is very much valued in Taming. A Wigglymuff lying on her belly can bend her head back and her legs over her enough that she doesn’t even have to strain to be able to lick her own cunt. For all of these reasons, Wigglymuffs are quite popular among Tamers.
Wigglymuffs get along well with others in a Harem. Wigglymuffs can be taught basic domestic skills such as cleaning and even cooking, which they take to happily. They’re fond of simple pleasures and are easy to please; a few compliments now and then and the Wigglymuff spends her days happily humming and singing to herself. They tend not to be too ambitious and usually don’t try for the position of Alpha.
Feral Wigglymuffs tend to bounce around at a hyper pace they don’t exhibit when they have all their wits. They tend to slap attackers silly before using Rollout to get away. They have no fear of jumping off high places to escape attackers since falls, being impacts, don’t hurt them as much as they do other creatures, and they can inflate their breasts as they fall to slow themselves down before hitting the bottom. The best tactic for capturing a Wigglymuff is to have several Pokégirls hit her hard and fast with non-impact attacks, taking her down before she knows what’s going on. Threshold girls only rarely directly become a Wigglymuff, but the few who do tend to feel only mildly depressed until they get a master, at which point most happily accept their new lives.
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WITCH, the Magic Abuser Pokégirl
Type: Very Near Human
Element: Magic
Frequency: Uncommon (Most of the world), Very Rare (Edo League)
Diet: Human-style
Role: Amateur magic-users
Libido: Average mainly, gets High when they're excited
Strong Vs: Ghost, Fighting
Weak Vs: Psychic, Magic, Water, Fire
Special Weakness: Ticklish, green-skinned witches have severe water allergy
Attacks: Spellwork, Witch's Curse, Barrier, Aura Barrier, Mystic Bolt, Mana Bolt, Power Bolt, Reflect
Enhancements: Magical Affinity
Evolves: Sorceress (normal), Enchantress (Moon Stone), Elementalist (Angel Stone, Dark Stone, Diamond Stone, Fire Stone, Heavy Metal, Ice Crystal, Leaf Stone, Mana Crystal, Psi Crystal, Thunder Stone, Venom Stone or Water Stone), Tick-Tock (Dream Stone), Puppeteer (battle stress… with dolls?)
Evolves From: None
Witches are how almost every magic-user Pokégirl starts out. They can use only low level spells and Magic Techniques, but they are generally useful for those wanting to start out with magic Pokégirls. Witches are low in all-around power, but they are usually attuned to a particular sort of magic. They have little in the way of magical strength but can usually be counted on to have some minor tricks that make them useful in day-to-day affairs.
This is not to say that there are not risks in having a Witch Pokégirl.
Witches tend to be extreme in everything. Whether it's being pissed, battling, or Taming, they go at it with gusto and THEN SOME, encouraging their Tamer and Harem sisters to do the same. Most Tamers tend to want a more mild-mannered girl, but the growing few able to cope, though, find witches to be very useful, their powers capable of defeating Pokégirls that most would consider to be out of their weight class. Because of their tendency to overcompensate in, well, everything, a proverb has arisen. It goes: "Only a Witch could want to kiss you and kill you at the same time." This is most certainly true, as Witches sometimes find themselves frustrated with their Tamer's inability to keep up with them.
Their Witch's Curse attack causing completely and totally random things to happen, and not always for the Tamer's benefit. Fortunately, the effects are low-level and amount to nothing more than light slapstick humor for the most part.
There are rumors, though, of a Witch who wears scarlet, a Witch whose powers are strong enough to change the world entirely. All Witches scorn this rumor, however discreet observations have noted that the vast majority of them, especially older Witches, are afraid of the color red…
As an interesting side note, a Witch's Magical Affinity makes their skin much more sensitive, making them very ticklish and easily satisfied during Taming. It also makes them near useless in Sex Battles, but as they will state (very loudly, especially after being defeating by a Sex Attack), "That's not the kind of battles we're meant for, dammit! RRAGH!"
Also, never EVER accuse them of being Infernal. Doing so will get you a firecracker down the front of your pants. Most Witches have an almost instinctual hatred of Infernals, possibly stemming from a mystically-induced race memory of pre-Sukebe Salem. Frequently, when around an Infernal, they can be heard grumbling and occasionally muttering the words 'insult' and Salem.
Witches are a relatively common Threshold for the children of magic-type Pokégirls.
Side Note: Sometimes a Witch will be born with green skin. They usually have shorter tempers and meaner dispositions than their normal-colored comrades, and tend frequently to be found in Team Rocket-style groups, leading some to term them 'Wicked Witches.' They have a SEVERE skin allergy to water, as in being exposed to too much of it will result in severe rashes and painful boils growing on their skin. They can still drink it, however, as the allergy is just on their skin. Those affected describe the effect as feeling like they are melting. As such, 'Wicked' Witches quickly learn spells to keep themselves clean, as they don't have any other means of bathing…
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ZUBUTT, the Nocturnal Pokégirl
Type: Animorph (bat)
Element: Flying/Poison
Frequency: Uncommon
Diet: life force of others
Role: Night Guide, Spelunker, nocturnal guard
Strong Vs: Bug, Fighting, Plant, Poison, Ground
Weak Vs: Electric, Ice, Psychic, Rock
Libido: Average
Attacks: Energy Drain, Bite, Lust Sting, Needleshot, Sleep Venom, Gust
Enhancements: Sonar, Flight, Infrared Vision
Evolves: Foxglove (Fire Stone), Golbutt (normal), Vampire (knocked out by draining attack)
Evolves From: None
A short, small-winged Pokégirl that researchers are unsure as to exactly how they are able to fly. With wings that have a combined span of less than their short height, the Zubutt should have no business being in the air for even small amounts of time... unless falling from a higher elevation. But, despite the otherwise obvious limitations of such small wings, the Zubutt is capable of flying for extended periods, even if they cannot attain an impressive altitude. Most feral Zubutt are found in, or around, caves. However, some feral Zubutt do make their homes in the remains of ancient pre-Sukebe ruins as well. Feral Zubutts are known to carry some diseases that they are immune to, but humans are not- fortunately, these diseases are easily dealt with at any Pokécenter, and Tamers are often encouraged to capture any Feral Zubutt they come across in order to remove these illnesses before they are contracted by humans. Though these diseases are curable once transmitted to a human, it is simply easier to prevent before it becomes a problem. Domestic Zubutts don’t have this problem, however, as the poison sacs that are found near the base of their wings never develop to quite the size that the Feral’s does. The poison sacs are the carriers of the diseases, and once the excess of the sacs are dealt with, then even if released, that Zubutt will never grow those excess portions back and become a threat again.
Zubutt has poor vision during the day and at night, but makes up for it with her sonar that allows her to transverse any terrain at night and lead her Tamer through pitch blackness. Fortunately, they have better eyesight at night thanks to their infrared vision, though their sonar is certainly much more useful. Zubutts have wings instead of arms but some Tamers have been noted as saying they loves to feel those wings wrapped around them during a Taming. They always stand about four foot tall with bodies covered in soft dark blue fur and eyes that are nearsighted at best and large ears. They tend to have slim figures and small breasts that help with their flying. Feral Zubutt, rather common in most parts of the world, are just considered a menace that some confuse with Vampires due to their dietary needs. However, they cannot change anyone (human or Pokégirl) into a Vampire or one of their own when they drink from someone. These Pokégirls do need to feed on a daily basis, at least twice a day.
In battle, a Zubutt is not the greatest choice, but is also not the worst choice either. Their vision limitations aside, their Sonar is still too slow to be able to give them the accuracy they need to launch their attacks at their opponent. Their best attacks are done close in, when she can bite her opponent with different kinds of venom attacks. Her Lust Sting is more like a “Lust Bite,” in that she must bite her opponent to inject that venom. When she has to attack from a distance, she can summon up a Gust attack with her small wings. Feral Zubutt like to choose Plant-type Pokégirls for their victims, as they are more susceptible to their Sonar and they are normally slower than the Zubutt is. Strangely, no Succubus can stand being in the same Harem as a Zubutt- the fact that the Zubutt constantly emits their Sonar every few seconds is enough to drive them crazy, since they are so susceptible to high pitched sounds. In a Sex battle, these Pokégirls are of no use- without hands or a tail, their abilities are quite limited and she’s just not capable of doing what's required in such a match. In a harem setting, these Pokégirls never become Alphas... not, that is, until they evolve.
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