ASTRAL (insert name here), the Spectral (insert title here) Pokégirl
Type: as per base type
Element: Ghost/base type
Frequency: Very Rare
Diet: life energy
Role: as per base type, if applicable
Libido: as per base type
Strong Vs: Bug, Fighting, Ghost, Poison, Psychic, Rock, plus base type “Strong Vs”
Weak Vs: Dark plus base type “Weak Vs”
Attacks: Night Shade, Energy Drain, plus base type’s attacks
Enhancements: Incorporeal, Invisibility, Sleeplessness, plus base type’s enhancements
Evolves: None
Evolves From: Base type
An Astral (insert name here) Pokégirl is one who refused to let go of this life, even after dying.
While in rare instances, a Pokégirl who dies can evolve into a Spectra, an Astral Pokégirl is one who has died but had enough emotional distress to keep on existing after death, but without the requisites (whatever they may be) to become a Spectra. Any Pokégirl may become an Astral Pokégirl after dying if they were emotionally distressed enough, save for Ghost-types, who cannot become something else after death.
An Astral Pokégirl appears exactly as she did in life. Her dying wounds do not show, nor do other disfigurements. It is still apparent she is dead however, because Astral Pokégirls are naturally incorporeal. They may become corporeal with concentration, which allows them to be Tamed still, but once they cease concentrating, they fade back to being incorporeal. Astral Pokégirls are in, in their natural state, visible but transparent, when they become corporeal, they become solid, and can usually pass for living Pokégirls as long as a Pokédex or another Pokégirl able to detect types doesn’t give them away. When in their normal incorporeal state, an Astral Pokégirl may pass through solid objects, but still naturally doesn’t sink through the ground unless they deliberately try to; they can interact with solid objects only by becoming solid themselves. Astral Pokégirls cannot fly unless they could in life. If an Astral Pokégirl sinks through the ground and wishes to rise back up, she must solidify herself and climb back up; doing this works even when she is underground in solid earth since Astral Pokégirls are composed of ether instead of flesh (living creatures who somehow solidify themselves in another object become permanently grafted to that object are bound to it unless they can somehow phase out of it). An Astral Pokégirl may make herself invisible at will, but this takes just as much concentration as making herself solid. An Astral Pokégirl cannot become both invisible and solid at the same time. Astral Pokégirls do not need to (and cannot) sleep, but they can still be exhausted from becoming solid or invisible too long and/or too often. Exhaustion is cured by a new infusion of life energy.
In addition to needing to be Tamed as much as they did in life, an Astral Pokégirl also needs to absorb life energy from another sentient creature. If she doesn’t do this at least once every ten days, she can no longer sustain her own existence, and fades into death. She can also use the energy she has to unleash the powerful Nightshade attack. Beyond that, her attacks, strategies, and enhancements remain the same as they did in life.
Astral Pokégirls obviously can never bear children, since they are not alive. Astral Pokégirls are also forever locked into their current form; they can never evolve (nor devolve if that is ever an issue) nor have any other status changes. Despite no longer suffering the rigors of age, Astral Pokégirls do have something of a “lifespan.” Eventually, they feel less and less attached to this life. It may take decades, but eventually, as the companions she knew split up and succumb to old age, ennui sets in, and the strength of personality that let her defy death to begin with begins to erode. The Astral Pokégirl begins wanting her next infusion of life energy less and less, until she quietly lets herself fade away.
There have been no known Feral Astral Pokégirls ever. It is suspected that an Astral Pokégirl who goes Feral loses the force of will necessary to sustain her own existence, and fades very quickly. Threshold girls never become an Astral Pokégirl directly, though they have as much chance of becoming one after death as any other Pokégirl if they are distressed enough at their time of death..
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BATTLE (insert name here), the Heavily-Armed (insert title here) Pokégirl
Type: (base type)
Element: Steel/(base type)
Frequency: Extremely Rare
Diet: (as base type)
Role: Heavy assault, S.W.A.T., bodyguard, similar positions
Libido: varies
Strong Vs: Bug, Dark, Dragon, Flying, Ghost, Ice, Normal, Plant, Poison, Psychic, Rock, Steel (others are same as the base type)
Weak Vs: Electric, Fighting, Fire, Ground (others are same as the base type)
Attacks: Heavy Arms, same as base type
Enhancements: Retractable battle armor, Heavy Arms technique, Flightpack, Technologically Enhanced Senses (x4), Aquatic Capacity, others same as Base type
Disadvantages: Limited Active Period, Limited Ammo, same as base type
Evolves: None
Evolves From: Zeromer downloading itself via nanotech transfer into another Pokégirl
Zeromers are powerful Pokégirls. They are dangerous combatants, especially when modified, and can handle almost any threat. There is very little that can hurt them fatally.
But it can be done.
When a Zeromer is wounded fatally, there is a small chance that some part of them can live on. If they can find a host, they can download via nanotechs their memories and data, and if possible, a part of their personality. The nanotechs change the Pokégirl internally and externally, granting them the ability to manifest a powerful battle armor capable of taking a lot of punishment. The armor can be shaped according to the bonded Pokégirl’s wishes, giving each a unique appearance. When a Pokégirl is bonded to a dying Zeromer via the nanotech transfer, they become what is known as a Battle Pokégirl.
Pokégirls with this template have many abilities. They gain the ability to manifest a powerful battle armor, one that they can shape to their preferred design. This armor also comes with a rocketpack for flight and the ability to manifest an engine and mask with a self-renewing oxygen supply for aquatic travel and combat. They can access all the memories and databanks of the Zeromer they were bonded with, and in some cases actually communicate with the Zeromer, as the Zeromer may have found a way to download her very essence into the host Pokégirl. So potent is this download of information, that it sometimes has been known to be a great psychological change, usually for the better, in the bonded Pokégirl. One recorded instance was of a Battle Bunnygirl, the Bunnygirl gaining tremendous coordination. And there are rumors of a Battle Panthress, who’s endless rage has been calmed by her bonding with a Zeromer…
Battle template Pokégirls also gain an internal generator, giving them a great deal of ‘ammunition’ to work with, as well as several potent weapons built into their armor, such as shoulder-mounted energy cannons, gatling guns similar to a GunValkyrie’s tri-barrel chainguns, and missile launchers. With their weapons comes an incredibly powerful attack, the Heavy Arms, which causes the Battle template Pokégirl to manifest ALL of their weapons at once and fire them in a massive barrage.
As impossibly powerful as this Pokégirl is, they do have some limitations. Maintaining their ‘armored-up’ form is very stressful on the Pokégirl’s body. A Pokégirl can only maintain their armored up form for at the last a half-hour at the minimum, shorter if they use their Heavy Arms technique. After that they need to spend at least an hour in ‘recharge,’ allowing their body to recover from using the armor. This period of time before they have to armor down and recharge, naturally, can be raised with time, training, and experience. The recharge time raises with the time the Pokégirl becomes able to spend in their armored up form, but by a much smaller interval than the armored up time.
One cannot simply have a Zeromer download themselves into a Pokégirl. There are certain conditions that have to be met before a Battle template Pokégirl can be created. For the first part, the Zeromer has to be dying. Given that Zeromers are not known to die of natural causes, this usually entails them having to be suffering from a fatal injury or a similar condition. Two, the Pokégirl bonding with the Zeromer must not be the one to have caused the fatal status of the Zeromer, nor must she be connected with the one who did the damage. A Pokégirl who fatally injures a Zeromer cannot have her packmate or harem-sister bond with it. Three, the Zeromer must be the one to initiate the bonding. The bonding will not occur unless the Zeromer itself initiates it.
As this template occurs through the death of a Zeromer, Researchers are not encouraged to make more. Rather, all instances of this Pokégirl will be studied, in the hopes of better understanding the phenomenon of the ‘tech’ Pokégirl….
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BLESSED (insert name here), the Holy (insert title here) Pokégirl
Type: As Base Type
Element: As Base Type (Celestial)
Frequency: Very Rare
Diet: as base type
Role: luck bringer, celestially chosen
Libido: as base type
Strong Vs: as base type, Dark
Weak Vs: as base type, dominating Pokégirls
Attacks: Heavenly Fire, Lightning, plus base type's attacks
Enhancements: Lucky, Healthy, Pristine Innocence, plus base type's enhancements
Evolves: Angel (Angel Stone), base type's evolutions
Evolves From: Base type (blessing by a celestial Pokégirl)
A Blessed Pokégirl is one who has, whether knowingly or not, been wished well by a powerful celestial Pokégirl, such as a Megami or Cherry (and is not already of a celestial nature). Unlike most evolutions, this one is subtle, happening anywhere from hours to days after the blessing of the celestial Pokégirl has been given. Further, this evolution is not accompanied by a glowing light and spontaneous transformation, but rather occurs when the Pokégirl is unwatched and unaware, usually when asleep or in her Pokéball. The Pokégirl will wake up or be released, and will only then begin to realize she has changed somehow.
A Blessed Pokégirl has the Pristine Innocence enhancement, making her beauty even greater than it was before. What this is that minor flaws, such as slight asymmetries, in her appearance have been corrected. Also, it adds an indefinable aura of demure innocence on the Pokégirl now, at least as far as thing sexual are concerned. A Blessed Pokégirl doesn’t act much different from her base type, but even the raunchiest of Pokégirls still somehow radiate a presence that makes them seem almost virginal. This quality is one that is always about the Blessed Pokégirl, no matter what she is doing. Needless to say, this is greatly arousing to most Tamers.
Blessed Pokégirls are also endowed with the Lucky and Healthy enhancements. The Lucky enhancement makes the Blessed Pokégirl the recipient of good luck. This quality is minor however, and the threads of fate won't reweave themselves to suit the beneficiary of this enhancement. Rather, small acts of good fortune will happen to her, such as dinner happening to be half-price that night when she can't afford a full meal, or other such happenings. The Healthy enhancement is a guard against natural illnesses, granting the recipient a natural resistance to diseases and infections.
A Blessed Pokégirl gains two new attacks: Lightning and Heavenly Fire. The Heavenly Fire attack allows the Pokégirl to form small handfuls of flame in her grasp to throw at others. Unlike normal flame however, they are colored white instead of yellow-orange. These flames can only burn living things, and structures and such remain unharmed by them. Beings are affected by the flames depending on the purity of their heart. Beings whose hearts have degrees of goodness in them are healed by the flames to that same degree, while wicked beings are burned to the degree that they are evil. Generally, a Blessed Pokégirl will act in a support role when she knows that trustworthy companions are facing evil foes, letting her Heavenly Fire refresh her cohorts and burn her enemies. Even the most wild of Blessed Pokégirls see this power as sacred, and will not use it unless necessary to combat evil or heal her friends, finding other uses of it, such as using it as a barometer of purity, to be almost blasphemous. A Blessed Pokégirl won't use her Heavenly Fire for such purposes, even if ordered by her Tamer (although a Tamer who would order her to do so isn't likely to have such a Pokégirl in his Harem in the first place). While divine in nature, Heavenly Fire is still a fire attack as well as a magic attack, and defenses against such powers work normally. As for pokesex attacks, the Blessed Pokégirl's proficiency in that area remains the same as the base type, with one exception: she becomes more vulnerable to domination sex attacks. No matter how proficient she was before at resisting them, she is less so now, with such attacks exciting her against her will more than they would have previously.
Blessed Pokégirls evolve to an Angel when they come into contact with an Angel stone. This evolution supersedes any Angel Stone-based evolution that the base type Pokégirl would normally have had (i.e. a Blessed Catgirl who touches an Angel Stone will become an Angel, not a Griffon). If any other sort of evolution is enacted, the Pokégirl still remains a Blessed Pokégirl. The only way to escape a Blessed evolution is to become an Angel, or to "fall from grace," which is to commit, knowingly and willingly, an evil act. The celestial Pokégirl who sponsored the base type Pokégirl to her Blessed state will immediately know if such an act is committed, and will then rescind the Blessed nature, resulting in the base type Pokégirl immediately de-evolving back to her normal self.
While possible in theory, there have been no reports of a Feral Blessed Pokégirl. Whether this is something mystical in nature about them, or just due to their rarity and their ease in getting laid is unknown. There has never even been a rumor of a Blessed Pokégirl coming from a Threshold girl, but Pokégirl researchers theorize that with a celestial Pokégirl's influence, it is possible..
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CHARRED (insert name here), the Ashen (insert title here) Pokégirl
Type: As Base Type
Element: As Base Type plus Dark
Frequency: Very Rare
Diet: as base type
Role: as base type, fascinated with fire
Libido: as base type
Strong Vs: as base type plus Dark, Ghost, Psychic
Weak Vs: as base type plus Bug, Fighting
Attacks: as base type plus Flame Sword Mark II, Ignite, Blur, Strength Drain, Shadow Strike
Enhancements: as base type plus Shadowless, Infravision
Evolves: As Base Type
Evolves From: Base type
A Charred Pokégirl is a Fire-type who has experienced the true power of fire. The Pokégirl has been in a fire that is so powerful that even she was scorched, and her shadow was burned into an impression on a nearby surface. Only a base type Pokégirl who is a Fire-type Pokégirl can become Charred, because only they can withstand the intense heat and flames that would kill most other beings.
Charred Pokégirls look just like they did before they were caught in an inferno, with one difference: they are now a scorched black. Whether their natural body state is fur, skin, chitin, etc, it is now black from the flames that made them into a Charred Pokégirl. No amount of scrubbing or washing can restore the Pokégirl’s natural color.
A Charred Pokégirl acts mostly the same as she did before. However, she has a newfound respect for fire in all its forms. She tends to stare at open flames raptly, remembering their power from when they burned her. Fire, in all its forms, becomes a very serious thing for her, not to be taken lightly. Some have compared a Charred Pokégirl’s feelings for fire to the way other people feel about religion. This may or may not have something to do with the fact that a Charred Pokégirl no longer has a shadow. The fires that made her a Charred Pokégirl were so hot that her shadow was burned onto a surface. For some reason, after this, she never again casts a shadow, which Researchers claim gives her partial access to Dark-based powers, albeit through heat. Needless to say, the effect is very disconcerting for most people. A Charred Pokégirl is now so accustomed to heat that she can sense it in other beings and things. She has the ability to shift her vision to the infra-red spectrum at will, an ability called infravision, though doing this makes her eyes glow red.
Because they were a Fire-type to start with, being scorched so badly and surviving has unlocked new powers for the Charred Pokégirl. She is able to set herself on fire again at a go, gaining the Ignite power. So hot are her natural flames that she can even wreathe any weapon she wields in flames, giving her the Flame Sword Mark II attack. She also gains a few other powers of a more esoteric nature. She can use her natural heat to create a modified heat shimmer around her, making her appearance waver and blurry, resulting in a modified form of the Blur technique. Similarly, she can lay her hand on an opponent, and take body heat from them, making them colder, and thus weaker, while using the stolen heat to increase her strength, in her own version of the Strength Drain attack. Her most fearsome power somehow relates to her having her shadow burned off, allowing her to strike at the shadow of a foe, and damage the foe as though she had struck them directly.
A Charred Pokégirl remains Charred even if she evolves. The only way for her to lose her Charred status (regaining her shadow in the process) is for her to evolve to a form that does not have the Fire element. Should this happen, the Pokégirl loses her Charred state, even if she again evolves into a Fire-type Pokégirl.
Feral Charred Pokégirls become very aggressive, and run around setting things aflame, making them very dangerous. Threshold girls don’t become Charred Pokégirls normally, unless they’re in the requisite inferno as they change into a Fire-type Pokégirl..
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CHIBI (insert name here), the Lolita (insert title here) Pokégirl
Type: As Base Type, plus Metamorph
Element: As Base Type, gains Magic-Type
Frequency: becomes Extremely Rare
Diet: as base type
Role: as base type, being cute
Libido: as base type
Strong Vs: as base type
Weak Vs: as base type
Attacks: as base type, plus Cheer, Sleep, Form Change. While in Chibi-form: Gains Aura of Cute, Aura of Innocence
Enhancements: as base type, plus Auto-Resize. While in Chibi-form: Gains Enhanced Agility (x3), Enhanced Balance (x3)
Evolves: As Base Type
Evolves From: None
All Pokégirls go through three distinct stages of life: the immature Pokékit stage, when they have yet to feel any sort of sexual desires, Pokégirl, when they go through puberty and develop a powerful set of hormones, and become capable of parthenogenesis, and Pokéwoman, when their hormones ease up and they are able to have children normally. The Chibi template is perhaps one of the least understood of Sukebe's creations, as it blurs the lines between the three.
Chibi Pokégirls are metamorphs, capable of shifting between two forms – a young, pre-adolescent 'normal' body, and an older, 'adult' form whose appearance matches the Chibi Pokégirl’s true age. This younger form becomes for all intents and purposes the Chibi Pokégirl’s natural form, and it takes effort to return to the original adult form. While in their younger form, however, the Pokégirl becomes more agile and balanced, giving them a sense of ease in movement that their original bodies lacked.
Chibis also gain some minor magical abilities. The chief of which is the ability to naturally adjust whatever they happen to be holding or wearing in one form to perfectly fit them in their other form whenever they undergo a Form Change. This includes clothing, armors, and anything they happen to carry, such as Poképacks, though anything stored inside of the packs remain their normal size. The effect lasts indefinitely and is not entirely controlled by the Chibi's will – if a Chibi Pokégirl is ever in adult form and knocked unconscious, reverting her to chibi form, the effects still take place, though Chibis may adjust things manually or choose to forego the adjusting, should they choose.
All Chibi Pokégirls were originally – and for the most part, still are – the result of a pregnant Pokégirl or Pokéwoman being affected by certain magical spells or certain Powder-based attacks, such as time-manipulating Haste or Slow effects or overabundant exposure of the mother to Bloom or Buttsprout Powders (or the Anti-versions thereof). Though the exact means is not understood, there is a small chance when this occurs that this will trigger the activation of a repressed gene – naturally present in all Pokégirls - inside the unborn child, awakening the Chibi template.
The first time a Chibi Pokégirl is tamed, the effects of the gene triggers, causing the Pokégirl’s appearance to revert back to around 10 to 12 years of age. The Pokégirl retains all of her physical and mental abilities (though adjusted to her new size), and usually tend to follow the same patterns that a normal Pokégirl of her breed would in combat.
The genome mutation gives the Chibi Pokégirl a measure of control over her body's age, letting them shift back and forth between appearing like a child and their 'true' age. In order to shift back to the older, more adult form, however, it requires a passive form of concentration. Things that take up their entire mindset, such as an extremely tense fight, or heated Taming, can cause her to shift back to her younger form. Shifting into their younger form when sleeping is common as well. Markings, such as tattoos or wounds, remain as normal in either form.
Strangely, a small number of 'busty Chibis' have been recorded, whose bust only partially diminishes during the transformation to chibi form, making them their chibi forms that of an incredibly busty – yet otherwise undeveloped - child. It is unknown if there is any cause of this, as it seems to be completely random. Surprisingly enough, these variants are in high demand by the rich.
It should be noted that because most Chibi Pokégirls all but perfectly resemble Pokékits (at least in appearance) they can sometimes be mistaken for being one. Tamers of Chibi Pokégirls have, in the past, sometimes been arrested or lynched as pedophiles when, in truth, they were innocent of the accusations. Even those who are consciously aware of the template's differences can often feel uncomfortable with Chibis, making them generally unpopular save for an avid minority. Most who own Chibi Pokégirls are either wealthy, so-called ‘high-blood’ Tamers, breeders, or the occasional lucky Tamer who found one.
However, in recent ages, as the knowledge of the Chibi template becomes more commonplace, they have become slightly more acceptable, and can sometimes be seen openly, though they are still not particularly popular due to the negative attitudes they often bring upon the owner. A simple demonstration of their ability to change back and forth between forms is usually enough to prove a Chibi Pokégirl’s validity for most League officials, and it is becoming increasingly common, particularly in Pro-Pokégirl leagues, for there to be laws against discriminating against Chibi owners, though their effectiveness is still variable.
Chibi Pokégirls continue to age normally in their adult form, becoming Pokéwomen, and then becoming old. As they age, however, usually around the time they become Pokéwomen, gain greater control over their transformation abilities, slowly allowing them to take the appearance of any age between around ten, and their true age. While transformed into any given age, the Pokégirl feels as vibrant as if it were their real age, though, while that form doesn’t feel the aches and pains of old age that her adult form would, when a Chibi Pokégirl’s time is up, she still dies of natural causes, no matter what form she is in. Chibi Pokégirls with the Longevity trait work as normal, however, their 'adult' forms likewise age much slower than normal Pokégirls due to their extended lifespans.
Intentionally breeding Chibi-template Pokégirls is a fairly tricky process. They can only have one parthenogenic birth in their entire lifespan as a Pokégirl, while they return to human standard while Pokéwomen. The theory is that because of the genetic anomaly in their bodies that allows them to shift between a younger-seeming form and an older-one, their reproductive system is forcibly limited. Their bodies tend to shrink down while giving birth and their body can’t handle more than one baby at a time. As such, and surprisingly enough, breeding Chibi Pokégirls tends to be a profitable business. It isn’t all that reliable however, due to the difficulty of finding one.
Chibi Pokégirls’ ability to bear offspring is regulated by their true age. After their first puberty, they are subject to possibly undergoing parthenogenesis, whatever form their in. Though, as stated, it will only happen once. Once they undergo their second puberty, they are capable of giving birth to children, again, in either form. Shifting forms doesn’t cause complications with the pregnancy, but it is less painful for the Chibi Pokégirl to remain in her larger form during this time. Since they naturally revert to their child form during sleep, a pregnant Chibi Pokégirl tends to stay up for days at a time. Giving birth is sometimes so painful that they lose their concentration and shift back to their child form, causing even more pain for them as they struggle to bring their young into the world.
Feral Chibi Pokégirls revert to their smaller form because they no longer have the ability to concentrate on maintaining their adult form. This naturally causes them to look like an immature Feralborn Pokékit of their type. Since immature Feralborn Pokékits are usually cared for by their mother until they hit puberty, finding one alone may be a clue that it is, in fact, a Feral Chibi Pokégirl. Most people don’t realize that the young Pokégirl they’ve found though is legally Tamable, and Feral Chibi Pokégirls tend to stay Feral for a long time since no one wants to risk Taming a Pokékit. To date there are only a small number of cases recorded of a girl thresholding into a Chibi Pokégirl of any form.
It is theorized that the potential to become a Chibi exists in all Pokégirls as a part of the basic code. No one is sure why – some say Sukebe was drunk at the time, and decided to seal the template thereafter, or that, suiting to his name, his perversity knew no bounds and he wanted all of his creations to be capable of the transformation. Why he chose against using it for all but a few select purposes during the Revenge War is also unknown, but afterwards the template was all but lost until it was accidentally rediscovered some time later.
It is unknown exactly why, but Pokégirls with the Youthful enhancement, such as Shadowgirls or Dracasses, have never been recorded to become a Chibi Pokégirl. It is believed that some feature of the Youthful genome overrides the effects of the template, preventing it from ever taking form.
To some's dismay, Chibi Pokégirls are neither better nor worse at Sex Battles than before. This, combined with the fact that the Pokégirl’s libido remains unchanged in either form, can make for some very strange encounters..
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CRYSTALLINE (insert name here), the Crystal (insert title here) Pokégirl
Type: As Base Type (Very Near Human becomes Near Human)
Element: As Base Type
Frequency: Extremely Rare
Diet: as base type
Role: as base type, showpiece, defense
Libido: as base type
Strong Vs: as base type, sex attacks
Weak Vs: as base type, sonic attacks
Attacks: as base type plus Reflect, Flare, Unmovable, Stomp
Enhancements: as base type plus Toughness, High Density (x15; added to base type’s natural High Density, if any), Enhanced Strength (x7; added to base type’s natural Enhanced Strength, if any), Natural Armor
Evolves: As Base Type
Evolves From: Base type (or any Rock-type with a Shiny Stone)
No one is quite sure what it takes to make a Rock-type Pokégirl into a Crystalline Pokégirl. Some say they need to be subjected to extreme heat, others say extreme pressure, and others say that they are simply flukes, born that way. Whatever the case, it is known that only a Rock-type Pokégirl can become a Crystalline Pokégirl. This means that should the Pokégirl ever evolve into a non-Rock-type, she un-becomes a Crystalline Pokégirl, even if she later becomes a Rock-type again.
A Crystalline Pokégirl resembles her previous form, but her beauty is enhanced. She now appears to have been made from precious gems instead of rocks. Her body still retains curves, though she is quite hard, and quite heavy. Most Tamers keep them on the bottom so they aren’t crushed during a Taming. A Crystalline Pokégirl’s hair is the only part of her that remains soft, though it still sparkles as if made out of jeweled polymers.
Crystalline Pokégirls act the same as their base type for the most part. However, they tend to develop a streak of arrogance, since they quickly come to realize how beautiful, and how valuable, they are.
A Crystalline Pokégirl is a sign of great wealth and affluence, since they are so rare and are formed of smooth gems. Many pokethieves dream of the day they’ll make their big “score” and steal a Crystalline Pokégirl, to be sold, living or dead, on the black market for a fortune. Such dreams rarely come true though, since it’s very difficult to overcome a Crystalline Pokégirl’s potent defenses to capture her.
A Crystalline Pokégirl isn’t a very fast fighter, but with her defensive abilities, she doesn’t have to be. Her Toughness and Natural Armor enhancements allow her to easily shrug off most damage that would seriously harm other Pokégirls. In addition, her naturally sparkling form can use the Reflect attack to lessen incoming damage. If grabbed, her High Density enhancement makes it hard for foes to move her, and she can make this even stronger with her Unmovable power. Of course, most foes don’t even get this close to begin with, since she can reflect light off of herself at their eyes to use the Flare attack, and then knock them over with the Stomp attack. Most Crystalline Pokégirls rely on their base type’s attacks for offensive attacks.
Feral Crystalline Pokégirls are captured almost immediately, since no one in their right mind would let such a prize out of their sight once they see one. Most Tamers use ranged attacks against the Pokégirl, exploiting her natural weaknesses until she’s worn down enough to capture. Threshold girls have virtually never been known to become a Crystalline Pokégirl when they transform into a Rock-type, though there have been some very isolated instances of it..
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FIENDISH (insert name here), the Infernal (insert title here) Pokégirl
Type: As Base Type
Element: As Base Type (Infernal)
Frequency: Very Rare
Diet: as base type
Role: agent of havoc
Libido: as base type
Strong Vs: as base type, Normal, Poison
Weak Vs: as base type, Ghost
Attacks: Hell Fire, Damnation, plus base type's attacks
Enhancements: Healthy, Toughness, Pristine Sensuality, plus base type's enhancements
Evolves: None
Evolves From: Base type (dark blessing by an infernal Pokégirl)
A Fiendish Pokégirl is one who has been given a dark blessing by a powerful infernal Pokégirl, such as a Demoness or a Mazouku (and is not already of an infernal nature). This blessing is never given to an unknowing subject; the giver always makes sure the supplicant is not only ready, but willing to serve her as well. The evolution occurs immediately, but instead of a flash of light that signifies most evolutions, this one occurs in a flash of darkness. It's for this and other reasons that the infernal Pokégirl and the one receiving the blessing almost always do this in seclusion. An infernal Pokégirl usually only grants this to a Pokégirl who has been under her wing for some time now. Since most infernal Pokégirls are weak against their celestial counterparts, they tend to use a Fiendish Pokégirl that they've trained to do their dirty work for them, since Fiendish Pokégirls aren't weak versus celestials. However, an infernal Pokégirl knows she's walking a thin line with this. Any Pokégirl trained by an infernal is sure to be as sneaky and self-serving as her mentor, and giving her extra power could set up the infernal Pokégirl to be stabbed in the back. Add to this that most Pokégirls are very upset to learn that once they become Fiendish, they can no longer evolve, and it tends to be only a matter of time before they turn on their mentor, usually with disastrous results. Because of this, infernal Pokégirls usually chose moderately-powerful Pokégirls to transform into Fiendish Pokégirls, a great irony when one considers that this usually denies the Fiendish Pokégirl the power she would need to defeat a celestial.
A Fiendish Pokégirl is one who is harder to hurt than before. Her Toughness enhancement allows her to soak up more damage and still keep going than she could have previously, and her Healthy enhancement lets her resist all but the most virulent diseases. A Fiendish Pokégirl also has the Pristine Sensuality enhancement, which increases her beauty subtly, smoothing out small imperfections that existed before to make her stunning now. Further, it somehow makes her seem incredibly sultry. Everything she does, every move she makes, just seems suggestive and erotic somehow.
Fiendish Pokégirls become stronger in battle as well. Their new status helps render them resistant to poison, making them favored fighters against Poison-type Pokégirls. They are also easily able to walk all over Pokégirls with no favored element. However, they have a harder time affecting Ghost-type Pokégirls than they did before, finding it more difficult to affect those Pokégirls who have already stepped beyond the veil of death, and so have little to fear from hellish concerns.
A Fiendish Pokégirl has two new Attacks: Hell Fire and Damnation. Damnation is a more powerful version of the Witch's Curse attack. Whereas that conveys a very temporary bout of minor bad luck to the target, Damnation inflicts a lasting case of ill fortune. The results are never major, but the recipient can usually count on being in the wrong place at the wrong time, subject to unfair circumstances, etc. This aura of ill luck can only be cancelled by the one who bestowed it, by a stronger infernal Pokégirl, or by a kiss from a celestial Pokégirl. Hell Fire is a much more dramatic attack. The Pokégirl can form black fire in her hands to throw at her opponents. Hell Fire is very intense, but this is due to magic more than any degree of heat, and it is able to burn both living things and inanimate objects with astounding tenacity, even setting afire things that should be inflammable. It is still a fire and magic attack though, and can be blocked by defenses that stop those elements. Fiendish Pokégirls are no better or worse at pokesex battles than they were before evolving.
A Fiendish Pokégirl cannot be evolved by any method. Furthermore, the Pokégirl who granted the base type her Fiendish status can remove that same blessing at any time, from any distance (though she otherwise has no connection of any sort to her supplicant). When this happens, the base-type can again evolve normally. However, unbecoming a Fiendish Pokégirl results in the base type falling under the effects of a Damnation attack, and in her eyes turning completely black (although her vision is in no way changed). The base type Pokégirl cannot remove the Damnation herself, and the brand identifies her nature to those in the know, which means that most celestial or infernal Pokégirls will want nothing to do with the base type Pokégirl. When the Damnation is removed, her eyes return to normal.
There have never been reports of a Feral Fiendish Pokégirl, but considering how rare they are and how easily they'd be able to get laid, this isn't too surprising. There likewise have never been any cases of a Threshold girl becoming a Fiendish Pokégirl of any sort, something researchers guess to be impossible short of an infernal Pokégirl taking a hand before the transformation to Pokégirl..
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GROANING, The Living Dead Girl
Type: (As Body Type)
Element: Ghost/(As Body Type)
Frequency: Very Rare
Diet: As body type, Can also take in living energy
Role: Shock & Fear Tactics, Troop replenishment, Around the clock function
Libido: Average
Strong Vs: Psychic, Fighting, Flying (Plus host body's strengths)
Weak Vs: Magic, Dark, Fire (Plus host body's weaknesses)
Attack: Possess, Possess, Invis, Lick, Energy Drain, Ghost Blade, Ecto Ball, Shadow, Night Shade, (Other attacks based on host body)
Enhancements: (As Body Type), Aura of Fear
Evolves: None
Evolves From: Haunting (normal)
After gaining enough experience, Hauntings naturally evolve into Groanings. This evolution usually takes place within their original host body, but is accompanied by light emitting out of the inside of the body. The ghost Pokégirl researchers, Stantz and Spangler, determined early on that this phenomenon is due to the ghost Pokégirl no longer being linked directly to her host body. This final stage in the Ghostly's natural evolution is a powerful ghost Pokégirl, able to weaken her target and take possession of their bodies.
When not held within a body, a Groaning looks much like her original host body she had as a Haunting, this 'physical imprint' is caused directly by the Pokégirl’s sense of self, as those Pokégirls who have remembered their former lives often look as either a mixture of their new host body and their former self or simply as their former self. Even through Groaning are able to be found outside of a body, they can now be Pokéballed thanks to their ectoplasm now being stable enough to mimic DNA. When inside a host body, Groaning look exactly like a typical specimen of that breed's type. The only difference is in personality and mannerisms, which may be considered 'off' for the breed (or the individual Pokégirl, should the Groaning be in possession of another Pokégirl’s body).
Groaning very greatly in terms of personality as each individual developed her personality from what memories, if any, that she had from her previous life as well as from her experiences as a Haunting. For those Groaning that retain memories, these images of the past color their experience as a Ghostly and then a Haunting. This sometimes causes the Groaning to wish for a body similar to the one she left behind, and thus she attempts to take possession of a body of her old breed. Those who have no memory of their former life are often most influenced by her worldly experience as a Haunting and many of these individual Groanings are of the personality type to become obsessed with the one who gave their life to allow her to return to life. These Groaning are reluctant at best to leave their host bodies, and have usually done their level best as Hauntings to discover all they could about their host's former life. Those Groanings who already have a personality set usually have no compunctions about leaving their old host body in exchange for a new one. Once left, the body becomes a vegetable, the lower brain functions keeping the body breathing and the heart beating. The out of body Groaning still has an incorporeal form, though the breed cannot become corporal, they must possess a body in order to be tamed or interact with anything other than other incorporeal ghost Pokégirls.
Rarely will tamed Groaning attempt to possess a host without their permission, as strong wills can often force the Groaning back out of their bodies. Those with weak wills find it hard to boot a Groaning, and are often greatly distressed or annoyed about their body partner. Often those who are possessed unwillingly head to the nearest celestial Pokégirl to seek their aid in ousting their unwanted guest. However, unless the Pokégirl is near death to begin with, Groaning cannot oust their possession victims out of their bodies, as normally an individual's will to live is far stronger than the Groanings abilities to oust their spirit. There have been sporadic reports of a few Groanings who have killed throughout history, though none of these claims have been proven.
Because Groaning are in host bodies, either shared with a host or their original body they claimed as a Haunting, it is recommended that tamers scan the Pokégirls they see in the wild, as many tamers have become injured or killed from underestimating a feral Groaning. Feral Groaning have no reservations about possessing random individuals, and more often than not do so when their victim is asleep and cannot fight back. More often than not, this is how many feral Groaning become captured, as the rush of sensations often lead to taming the ghost Pokégirl within her burgled body. However, every time the owner of the body takes control, they have a chance to battle the Groaning to oust her.
Most Groanings and their hosts are friendly, seeing the other as beneficial as they can operate 24 hours a day, the first inducing alpha waves as they "sleep", while the other operates the body. However, sometimes, the original doesn't like their new body-buddy, and seeks to get rid of the Groaning. The two must then battle on the mental plane to decide who will be contained (or booted in the Groanings case) and who will remain active. If the Groaning wins, the only two ways to drive her from her new permanent home is to defeat her new body and then use Exorcism or have another ghost Pokégirl try to possess the same body.
As with most ghost Pokégirls, thresholding directly into a Groaning is impossible, as Pokégirls have to die to begin as a Ghostly. One notable Pokégirl that became a Ghostly and eventually evolved to a Groaning was one Rukia of Tamer Kuro Strawberry's harem. This threshold Amazonwu was killed by a feral before she became a Ghostly. Fortunately, she retained all of her memories, and happened upon a dying Redeemer to evolve into a Haunting. Kuro happened to capture her soon after, and Rukia made a name for herself in the Redeemer's honor, hunting down dangerous Pokégirls and specializing in fighting ghost types alongside her harem sisters. Her single handed take down of a rampaging Spectra earned her recognition nearly world wide after the battle was posted on the internet. Eventually, Kuro retired with his short statured Pokégirl.
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G-SPLICED, the Mad Scientist's Experiment
Type: Varies
Element: Varies
Frequency: Extremely Rare (individuals of this breed are all unique)
Diet: varies
Role: results of (usually illegal) experiments
Libido: varies
Strong Vs: varies
Weak Vs: varies
Attacks: varies
Enhancements: varies
Evolves: Unknown (if at all possible)
Evolves From: Unknown (if at all possible)
A G-Spliced is usually the result of some researchers mad experiment. As being such all their important stat tend to be quite varied and such. But G-spliced fall into a couple of categories. Hybrids, Amalgams, and Chimera. Their power levels very as the Pokégirls types and results will tend to influence the outcome. Some are quite weak and only good as pets while others can handle experienced harems and win. Also this type of gene-splicing tends to have chaotic factors, so the outcome may very well be unexpected. Even to the creator.
Hybrids: Are when two species of Pokégirls are combined. The result being something that’s base is not exactly natural. Such as Griffins, in the early days before they developed into a viable species when their numbers climbed. As being there was no natural cat/bird creature before Sukebe. These are one of the more common categories of G-Spliced.
Amalgams: Are when two (or more) Pokégirls are combined and the resulting G-Splice is composed of not only physical traits of both 'parents' but also mental experiences and memories. Not too many are known. As such methods of creating an amalgam are hard to come by. Amalgams share both enhancements/disadvantages of both parents, having their physical skills falling in between the two, as well as the personality.
Chimeras: The typical Mad Scientist's Monster. These are quite common and generally composed of multiple Pokégirl species, usually contradicting types. The result is usually monstrous or inhuman in appearance. Due to the conflicting biologies usually used in their creation (i.e.: Fire-type+Water-type for example) most chimeras tend to be unstable, many are no more than feral beasts. The League's usual policy for dealing with these creatures is their elimination, both for their sakes as well as that of others.
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HAUNTING, the Body Snatching Pokégirl
Type: (As Body Type)
Element: Ghost/(As Body Type)
Frequency: Very Rare
Diet: As Body type, can also still take in life energy
Role: Reviving troops, Surprise combatant, Scout
Libido: Average
Strong Vs: Psychic, Fighting, Steel
Weak Vs: Magic, Dark
Attacks: Phase, Fear Aura, Drain, Dream Eater, Possess, Night Shade, Energy Drain
Enhancements: Physical body (As body Type), Ability to learn attacks of possessed body (if any)
Weaknesses: Attached to Physical body
Evolves: Groaning (normal)
Evolves From: Ghostly (special; possessing a Pokégirl on the brink of death)
When a Ghostly begins using her possession attack, often times she is clumsy at it, able to easily be thrown back out by stronger willed victims. As the Ghostly grows in strength her possession attacks are harder to fight off, and if a Ghostly is lucky enough to find a dying Pokégirl, then she can use her possession ability to regain a body and return to life once more. This body snatching evolution is only possible because of how close the dying Pokégirl is to the spirit world and their lack of life force, the original host spirit of the body is driven into the afterlife (or rarely, simply out of the body to reform later as an Astral Pokégirl or a new Ghostly) by the possession leaving the now Haunting alone in the body. The internal evolution of the Ghostly into Haunting releases a pulse of energy, restarting the heart and healing the new Haunting's body back to health like other evolutions. Unlike other evolutions, the energy involved is mostly used up restarting the heart of the Haunting's new body, the glow that accompanies this evolution is low and similar to a glow stick. As Haunting have in essence stolen the body they now occupy, their appearance runs the gamut of Pokégirls, though human possessions have been recorded, human females threshold and human males become female during the evolution before thresholding.
Haunting initially have great troubles controlling her new body, though this mainly depends on how well the Haunting herself remembers her previous life. If a Haunting has no memories of her previous life, it can take a Haunting several days to fully master her new body; the whole process being disturbingly similar to a baby learning. Regardless of if a Haunting remembers her past life, the breed as a whole has difficulties with the return of their sensory information. They are constantly distracted by the sensations her body has, which translates to a low pleasure threshold even if the Haunting is possessing the body of a sexual tank like the Menage. Most often described as having a pleasure threshold lower than a Titmouse, some Hauntings have been known to orgasm over sensations such as liked flavors or the feeling of new sensations. Whilst this is good for the Tamer, it does mean that Haunting is particularly weak and vulnerable in any sexbattle match.
Unlike the Ghostly, Hauntings have a living body, and no longer need to nip energy from others. This isn't to say that they won't do it however, as some Haunting enjoy the boost in energy they get from drawing life energy, and sometimes target their opponents in battles. It is not known if any Hauntings will kill to get this life energy high, but caution is advised. Besides their ghost type attacks, Haunting can also learn attacks that their new body's breed know. It is believed among the researcher community that if Sukube did indeed create or foresee the Haunting breed, then they could have been used during the War of Revenge to revive soldiers of his Pokégirl army that had perished. However, because of the life force involved with maintaining a living body, Haunting are usually unable to use their possession technique to take a new body until they become more skilled at possession and stronger in power.
Hauntings vary in personality, usually keeping the personalities they had developed during their time spent as a Ghostly, though the few that have retained their memories look at their new body as a gift and most give constant thanks to the one who perished so that they could live again. In some cases, this thankful attitude borders on obsession, with the Haunting attempting to learn all they can about their body's original owner. With this knowledge, they emulate their obsession almost to a T, but something remains off about the Haunting to those who knew their body's original spirit. Some of these 'otaku' Haunting never wish to leave their new body, staying within their new 'home' even after they evolve into a Groaning. Though the few Haunting that become strong and skilled enough in the art of possession tend to look for a more powerful arrangement that complements their skills at possession without leaving them weak.
Feral Hauntings are nearly unheard of, as Ghostly have to be consciously aware of themselves in order to possess a dying body, though sometimes lightening does strike and a feral Ghostly will possess a dying Pokégirl. Feral Hauntings do not seem to know that they no longer need life energy to survive, and some can be dangerous as the high they get from absorbing energy leads a few to become addicted to he sensation. Sadly, most feral Haunting are killed soon after they take possession of a new body, which forces them to either depart to the afterlife or start over as a Ghostly. Threshold into a Haunting, like a Ghostly, is impossible, as one has to be dead to become a Ghostly or Haunting. However, there are recorded cases of thresholders returning as Ghostlies and then evolving into Hauntings.
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(insert name here) HUNTER, the Lethal Pokégirl
Type: as per base type
Element: Base Type/Dark/Magic
Frequency: Extremely Rare (1 in 100,000 of a particular Pokégirl species is a Hunter)
Diet: as per Base type plus all show carnivorous tendencies
Role: Assassin
Libido: as per base type
Strong Vs: ?
Weak Vs: ?
Attacks: Dark Goggles, Dark Blade MKII, Dark Shield, Dark Bomb, Dark Mist, Imitate, Absorb, Energy Blade, Power bolt, Teleport, Cure, Night (except for self), Drain, Ingest*, plus as per base type
Enhancements: Longevity, Enhanced Strength (x6), Enhanced Dexterity (x4), Endurance, Recovery, Enhanced vision (x4), Enhanced Olfactory ability (x4) plus any enhancements to the base type. Enhancements are in addition to base type enhancements, so an Amachop Hunter would have Enhanced Strength (x14)
Evolves: As Base Type (All evolutions keep the Hunter template)
Evolves From: As Base Type (All evolutions keep the Hunter template)
Story this Pokégirl appears in: The Harris Saga, written by Kerrick Wolf
It is well documented that Sukebe was a genius and possibly a madman. Few consider the fact that he wasn’t perfect. Sukebe, however, knew this fact quite well. He realized that sometimes his creations wouldn’t be quite what he wanted and that this fact might not become obvious until after some time had passed. Therefore he created the Hunters to eliminate any unsatisfactory Pokégirls that might prove resistant to self-termination.
The Hunters were designed to hunt down and eliminate problematic Pokégirls, whether individuals or groups. They are tireless predators when seeking out their targets and relatively normal Pokégirls otherwise. Hunters can be from any species of Pokégirl that was specifically created by Sukebe.
The loss of Sukebe has left the Hunter types at loose ends. Each responded to this new condition in different ways. Some have kept hunting their previously assigned targets while other have stopped and gone on to seek other pursuits.
All Hunters, regardless of actual libido, are sexually aggressive and do not hesitate to communicate their status to their Tamer or to the members of his harem.
All Hunters eat meat. In fact, to use one of their most potent abilities, Ingest, they must feed off of a target. Once they do this, they gain the ability to shapechange themselves into their target for twenty four hours. This was developed to allow them to take out a member of a group and then assume its identity to infiltrate the rest of the group. They keep their own powers, however, as well as Type, Strengths and Weaknesses. If they ingest brain matter from their target, they gain its memories for the same interval. Note that Hunters with total recall keep the memories forever.
In a harem, Hunters will not necessarily reveal their extra abilities, and so even an approximate idea of the number of Hunters existent is impossible to determine.
They were never produced in large numbers and were deliberately given reduced rates of fertility. As all Hunters have longevity, and as of 300 AS, none have currently become Pokéwomen.
Hunters are ferocious mothers and refuse to be separated from their young. They will kill their Tamer or anyone else who tries to interfere with their offspring and flee with the young if necessary.
Hunters will try to seek out a Tamer before going feral and with their teleport ability have a very good chance of attaining this goal. Feral Hunters are much more sexually aggressive and will seek out a human male to regain their sanity. They will destroy anything that stands in their way of attaining Taming.
It is suspected that a feral Wildcat Hunter was responsible for the destruction of a series of harems in the northwest Indigo Plateau over a six month period. All of the attacks followed the same pattern: the harem was destroyed and then the Tamer was Tamed to death over a period of several days. In each of the cases, evidence indicated that the Tamer frequently accessed his or her Pokédex and other net capable items. It is suspected that the Wildcat Hunter had been hit with an extremely powerful Psychic attack and had become confused about its location and therefore was unable to successfully teleport.
Using a Pokédex on a Hunter will not reveal anything out of the ordinary.
The Hunter class was designed comparatively quickly and so all Hunters show a personality quirk. Personality quirks vary from individual to individual, and even parthenogenic litter mates do not have the same quirk unless the mother’s personality was also included. Some examples of quirks include extreme superstition, various phobias, and various “locked in” speech patterns, such as using the royal we or the inability to use personal pronouns.
Existence of the Hunter is not commonly known and it is suspected that some Hunters are actively working to keep things that way..
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MAZOUKU, the Devil Pokégirl
Type: Varies
Element: Magic/Ghost (Infernal)
Frequency: Extremely Rare
Diet: negative emotions, primarily fear and pain, living meat
Role: Bringers of chaos, destruction, and general unpleasantness.
Libido: Low, near S-Goth in level
Strong Vs: Bug, Fighting, Ghost, Poison, Psychic, Rock, Infernal
Weak Vs: Dark, Celestial
Attacks: Grisly Wing, Shadow Scythe, Devour, Evil Touch, Evil Wind, Evil Charm, Noxious Wind, Hell Claw, Hell Wisp, Hell Heart
Enhancements: Infernal Affinity, Enhanced Durability (x7), Enhanced Magical Capacity (x7), Occasionally wings for flight and tails (varies from Mazouku to Mazouku)
Evolves: Masui; by Hild’s magic only (all documents and Pokédexes list Mazouku evolutions as being Masui (mechanism unknown) and Hild, Masui’s evolved form (mechanism unknown))
Evolves From: Succubus or Demoness (mechanisms uncertain)
NOTE: INFORMATION FROM THIS POINT ON IS CLASSIFIED TOP PRIORITY
Mazouku are evil. This isn’t an exaggeration or a way of saying that they are mischievously playful, they are outright and unrepentantly evil. They are like Bondage Queens, only a billion times more blatant about it and without the weakness to water. If a Tamer has a Mazouku in their harem, then they are either the slave of the Mazouku, as evil as the Mazouku, or good and righteous enough to keep the Mazouku’s evil tendencies under control. More often than not it is the former two.
During the Revenge War, Mazouku were among the worst, most feared members of the Legions of Terror. Slaughter, pain, and fear were their stock and trade, and they dealt it out in vast amounts. One particularly nasty pack of Mazouku, in an incident only recently discovered by historical researchers, captured the population of a small, relatively obscure town, and drained all the blood from their bodies into an empty swimming pool, having themselves a pool party in the bloody mess. It’s unknown what happened to this group, as the last thing anyone saw of them was Jenova following them on a mission. They are not missed.
Mazouku have no real body. Their true form is a shapeless astral form that they use to stay in contact with Hild and report their actions to her. They are vicious, yes, but are of human intelligence. They never show it in public unless under certain circumstances. Mostly, Mazouku portray themselves in public as being animalistic monsters, walking on all fours and whipping their tails about beastially. Their physical forms are so wildly different from one another, ranging from fully human in appearance to near beastial, that there is no common feature to ascribe to them other than no matter what form their physical body has, it still retains enough sexiness to be arousing to a Tamer. Their physical body can take a lot of punishment, although they are nowhere near invincible.
Mazouku are evil, treacherous creatures. They are cruel, sadistic, secretive, guileful beasts of great power and cunning. Taming a Mazouku is considered to be one of the greatest challenges a Tamer can face, and very few survive the attempt with their minds and souls intact. However, Mazouku do have one redeeming quality that surprised everybody: They are the most loyal Pokégirls alive. If a Mazouku gives their loyalty to someone, they will follow that person and ONLY that person without question.
No cases of Thresholding into a Mazouku have been reported, and it’s speculated that it cannot occur. Mazoukus can allow their physical bodies to breed, however the baby produced will always be a ghost-type of some sort.
Mazouku Tamers are to be watched carefully. We cannot be sure of what they are up to. Daily reports of observations on their movements should be procured so we can better learn how Mazouku think and what they may report to Hild. Also, make sure to put lots of warnings in the public Pokédex about Mazoukus. The less hot-headed Tamers getting their dumb asses enslaved or killed the better.
Hell Claw (ATK 40 (80 against Celestials)) – The Mazouku coats her claws in Infernal energy and slashes at the opponent.
Hell Wisp (DEF + EFT) – The Mazouku sacrifices some HP and creates a tiny orb of black light. The orb can float around them and expand into a shield-like state to totally protect from attacks. The wisp is very fast and can inflict the Confused status on lower level Pokégirls. The orb lasts for ten turns before vanishing.
Hell Heart (ATK 90 + EFT) – The Mazouku jams her claws into the opponent’s chest, near the heart, in a non-fatal but very painful attack. She then channels pure Infernal energy through her hands that, in addition to being extremely painful, has a 50% chance of turning the opponent into a Fiendish-type Pokégirl. This move is banned universally by the Leagues.
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MILKTIT, the Dairy Cow Pokégirl
Type: Varies from Animorph (bovine) to Very Near Human
Element: Normal
Frequency: Uncommon
Diet: herbivore, can digest almost any plant material
Role: milk producer, emergency food provider
Libido: High
Strong Vs: Ghost
Weak Vs: Fighting
Attacks: Tackle, Wrestle, Warm Milk, Busting Out, Milk Drink, Cream, Butter Up, Mountain Hold
Enhancements: Enhanced Durability (x5), Enhanced Intelligence (x3), Semi-elastic skin, fast recovery, slight animalistic features, breasts can produce up to 45 gallons per day of milk; internal glands can alter the milk to various states
Evolves: Minotaura (battle stress), Mooncalf (Moon Stone), Queenbra (mechanism unknown)
Evolves From: None
Milktits don't seem like much at first. Relatively easy-to-find, with appearances ranging from white-with-black-spotted fur and vaguely animalistic features to normal-looking girls with small, slightly curved horns and soft, leather-like skin. They also have some capacity for higher intelligence and tactics, although they rarely make good Alphas, the majority preferring subservient roles in the Harem. It's in their breasts that their real advantage comes from, and not just because they're spectacularly large.
A Milktit's breasts are constantly lactating, producing delicious milk to drink. When milked completely, they are never smaller than a D-Cup, but it's rare to see them at such a comparatively small size. A Milktit produces up to 45 gallons of milk per day. Inside their breasts is a series of glands which they can use to alter their milk's effects, creating a healing potion, a sedative, a hormonally affecting drug, or a hypnotic. The skin of their breasts is surprisingly elastic, capable of easily supporting all 45 gallons of milk, however for a Milktit, their breasts being that full is an unpleasant feeling, becoming more painful the larger their breasts get. Letting their breasts go unmilked for more than a day is considered abuse and you will be fined or punished accordingly. If a Milktit remains unmilked for up to a week, they will be immobilized by the sheer size of their own breasts.
Surprisingly, Milktits were actually made use of frequently during the Revenge War by Sukebe's forces. They were easy to feed in the field, their dietary needs easy to fulfill by simply letting them graze on nearby grass and trees, and the milk their breasts produced provided much needed health boosts for several units of Sukebe's forces. Because they were not the best fighters, however, they were also among the first breeds of Pokégirl to be officially `tamed.' The breed has remained fairly popular to this day, especially among starting Tamers and Tamers who have trouble finding food in the wild.
One thing to take note of, is that any Pokégirl who drinks Milktit milk will herself lactate for roughly a week afterwards, their breasts swelling to accommodate the milk they're producing. The milk of those Pokégirls will not cause other Pokégirls to lactate, and they cannot make their milk anything other than healthy and delicious.
Milktit is among the more common Thresholds for young girls to go through. It's also one of the more well-accepted changes, as the girl in question gain larger, more attractive breasts.
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PARASYTE, the Symbiotic Pokégirl
Type: Inhumanoid
Element: Dark (hesitant classification due to its attacks)
Frequency: Very Rare
Diet: strong emotions and the resultant pheromones created from said emotions, chocolate, also can eat whatever host eats
Role: Enhancing her host
Libido: Same as host, which always becomes High
Strong Vs: Psychic (near immune. Also gains strengths of host)
Weak Vs: Fire (severe normally, less so if bonded to a Fire type), sonic attacks (also shares weaknesses of host entity, be it human or Pokégirl)
Attacks: Bite, Crunch, *Acid Tongue, *Beast Rush, Fury Swipes, others same as host
Enhancements: Can double strength-level, agility-level, endurance and durability of host
Evolves: None
Evolves From: None
Parasytes are a more recent discovery. Initially, it was created illegally by scientists of a Team Rocket-style group which experimented on the corpse of an alien life form. The experiment, which took place on Rhine Island, resulted in the creation of a new Pokégirl type, the Parasyte. The experiment was broken up by members of the Shadow League, the scientists all being arrested. However, when they confronted the Parasyte, they became concerned and tried to kill it. The Parasyte possessed one of the male Tamers there and used his body to escape. He was eventually found again, but by that point he had been morphed into a female and completely bonded with the Parasyte. She voluntarily surrendered herself for study, but much later it was revealed she was covering for the offspring of the Parasyte that had initially bonded to her.
An unbonded Parasyte is an amorphous, black, liquid-like life form that shifts constantly. It has no real shape unless it bonds with a host, at which point it becomes a full-body, form-fitting suit that accentuates every curve of its host's body. It covers a host head to toe, although at the host's will, it can shapeshift into any type of clothing the user wants. It can take on any appearance the user wishes, looking even like a stylish superhero costume if the host wants, with parts of their body exposed to the air. It can also retract completely into the user’s body, as a Parasyte bonds with a host on a molecular level, and cannot be separated by force without causing severe harm to both the host and the Parasyte. If bonded with a male, it turns them into a female, in extremely rare occasions making them undergo threshold. If bonded with a Pokégirl, the Parasyte increases their abilities all around. The Parasyte is also a fully sentient being, and communicates with its host telepathically.
It's strange that this Pokégirl (and yes, it is a Pokégirl, believe it or not), is called a Parasyte, when actually it's more of a symbiotic life form. It enhances the overall abilities of a Pokégirl, grants them protection from psychic attacks due to the second mind enhancing the first, and in return it feeds off of the strong emotions and pheromones produced by it. (Interestingly enough, Parasytes seem to adore chocolate to the extreme, and will occasionally try to take control of their host to get some if they spot it. Rarely does this actually work, however, as they prefer to try and maintain some trust between themselves and their hosts.) Some could argue that the Parasytes are parasitic in that those who become bonded to a Parasyte become more prone to aggressive behavior, to rushing in without thinking. Some tamers site this as a benefit, however, as Parasyte-bonded Pokégirls also become more passionate and eager for Taming. This is especially prevalent if a Parasyte bonds to an ice-type, as they will seek the warmth of others to counteract the cold of their host. When a Pokégirl that is possessed by a Parasyte becomes Delta-bonded to a lover/Tamer, the Parasyte becomes Delta-bonded as well.
Parasytes share the weaknesses of their host, but their also have two special weaknesses. They have a pathological fear of flames, since it damages their liquid-like bodies severely. Some Parasytes even fly into a panic upon seeing flames and try to flee their host, always to no avail if they are completely bonded. This does not, however, mean that Parasytes cannot bond with Fire-type Pokégirls. They tend to avoid super hot girls like Magmammaries, or girls like CharAmandas, who have open flames on their body, but they can bond to fire-types, and thus lose their severe weakness to fire. Sonic attacks are also a severe weakness of Parasytes. Due to the nature of their bodies, a sonic attack can disrupt their physical structure severely.
Parasytes have some offensive capability of their own, but only when bonded to a host. They can morph their host's jaws into a large, saber-fanged mouth with a long, semi-extendable tongue that can secrete acidic drool. They can also morph the fingers of their host into long, dagger-like claws. These transformations are not permanent, and the host can shift their jaws and hands back and forth between their normal and monstrous forms at will using the Parasyte's abilities.
Parasytes don't reproduce normally. They spawn a new Parasyte by combining their DNA with that of their host and releasing a new Parasyte made from their own mass, which immediately sets out to find a host to bond with. Thresholding into a Parasyte is impossible, although they do enjoy sharing the feeling of a pregnancy with their host. A Parasyte is considered Feral only if it doesn't have a host. When it bonds with a Feral Pokégirl, it can help partially control their host's feral state by forming tentacles to pleasure the host with, simulating the effects that a human Tamer can provide. It won't completely solve the issue, but it will mostly clear the host's mind, allowing for more coherent, less-instinctual decisions.
Recently it has been discovered that there are some breeds of Pokégirl that a Parasyte flat out cannot possess. Legendaries have proven to be too powerful and too desiring of independence to be bonded with. If a host is already bonded to a Guyver, they cannot bond with her. (The same applies to a Guyver trying to bond with someone already bonded to a Parasyte.) And thankfully, Widows cannot be possessed by a Parasyte, as their bodies are too toxic and their minds too filled with rage and pain for a Parasyte to fully bond with them.
*Acid Tongue – (EFT+ ATK 50) The Parasyte host coats her extended tongue with an acidic saliva and spits it at the opponent. This also adds an acidic effect to any licking attacks, and has a 20% chance of poisoning the opponent.
*Beast Rush – (ATK 70) The Parasyte sends a portion of themselves out along the ground in a shadow-thin form. Once underneath the opponent, the Parasyte shoots up and attacks the opponent, turning into a massive tentacle with a fanged mouth and whipping about..
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(insert name here) SYMBIOTE, the Parasyte-Bonded (insert title here) Pokégirl
Type: as per base type
Element: Dark/base type
Frequency: Very Rare
Diet: Parasyte feeds on emotions and resultant pheremones, rest of diet varies depending on host. Host gains a great love of chocolate.
Role: as per base type, if applicable, Heavy combat
Libido: Increased from base type
Strong Vs: Psychic, plus base type “Strong Vs”
Weak Vs: Fire, sonic attacks, plus base type “Weak Vs”
Attacks: Bite, Crunch, Acid Tongue*, Beast Rush*, Invis, Invis 2, Invis 3, Fury Swipes, plus base type’s attacks
Enhancements: Strength, durability, endurance, and agility ratings increased by +5, can manifest thick claws and morph jaw into a massive, fang-filled maw with an acid-drooling tongue, can manifest tentacles, plus base type’s enhancements
Evolves: Whatever the base type evolves into
Evolves From: Parasyte bonding to a host
Symbiote is the hesitant classification for a Pokégirl or human bonded to the amorphous Pokégirl known as a Parasyte, since essentially they become a single entity with two minds. A Pokégirl can only become a Symbiote if they accept the Parasyte completely, allowing it to bond with them on a molecular level. Generally it’s only Pokégirls that Parasytes bond with, although humans of both genders can bond with a Parasyte as well. However, humans that bond with Parasytes sometimes become high-libidoed Pokégirls, although this occurs primarily in females, with males being very rare cases. Only recently were Symbiotes added to the official Pokédex, as Parasytes and their hosts are normally secretive.
Symbiote only became the accepted template name for this type of Pokégirl, as studies have shown mutual benefit for both host and Parasyte. One advantage is that the current strength, durability, endurance, and agility ratings of the host are increased by 5, with corresponding increases in muscle size. The host, thanks to the Parasyte’s morphic abilities, can change their Parasyte’s form into regular clothing of any kind or style they wish. Symbiotes also have the ability to turn invisible for brief periods of time, by covering themselves completely with their Parasyte and using its camouflage abilities to blend in completely with their surroundings. Hosts can withdraw their Parasyte completely into their bodies, allowing for removing clothes for Taming to become much easier. Hosts can also morph their hands into long, thick, razor-sharp claws and morph their jaws into massive, fang-filled maws which contain a long, slightly extendable tongue capable of secreting acid. The tongue’s extension range is very short, nothing like that of a LickingTongue. This is usually done while the host completely covered by their Parasyte, although some meaner Symbiotes have been known to do this while their Parasyte isn’t covering them. Symbiotes also can manifest long, thick tentacles, allowing for longer range attacks and for tentacle bondage attacks as well.
Symbiotes are strange Pokégirls, psychologically speaking. Hosts can occasionally be viewed having seemingly one-sided conversations with themselves, when in actually they are speaking with their Parasyte, which is a sentient organism in and of itself. Symbiotes tend to refer to themselves as ‘we,’ referring to their host/Parasyte bond. Higher level Symbiotes studied by Psychic Pokégirls have an almost total mental unity between host and Parasyte. All Psychic-types studying the high-level Symbiotes reported that they had trouble telling the difference between the thoughts of the host and the thoughts of the Parasyte.
Parasytes subsist primarily on strong emotions and pheromones, although they supplement their diets with whatever their host eats. Due to this need for the Parasyte to satisfy her dietary needs, Symbiotes tend to become more outgoing, extroverted, daring, and in some cases, downright rash. Symbiotes LOVE sex, as they are experiencing the sensations of two Pokégirls at once, both the host and the Parasyte. Any Pokégirl host bonded to a Parasyte gains a dramatic increase in their libido. Also, strangely enough, Symbiotes simply adore chocolate of any kind. An offer of chocolate can get a Symbiote to do whatever the person wants, no matter how humiliating it would be normally. Being covered in chocolate and having their partner lick it off of them, or conversely, a partner covered in chocolate and being allowed to lick him or her clean, is a tremendous turn-on for a Symbiote.
Symbiotes, all benefits aside, gain two major weaknesses. They gain a weakness to Fire no matter what their type is normally. This is not to say that Parasytes cannot bond with fire-types, even with Fire-types that have open flames on their bodies (such as CharAmandas), they just have to be very cautious about it. A CharAmanda Symbiote studied show that whenever she used a flame attack, the Parasyte retracted from wherever it was covering that the flame attack came out of. Also, the Parasyte did not take complete shape around the tail of the CharAmanda. They cannot bond with Magmammaries due to their intense body heat. As a side note, thankfully, it’s been discovered that Parasytes cannot bond with Widows due to their extreme body toxicity. This, however, does not mean that Parasytes cannot bond easily with Poison-types.
Another weakness Symbiotes have is sonic attacks. Something about sonics disrupt the molecular bonding a Parasyte has with their host, causing great pain to both. A steady sonic attack can knock out a Symbiote in a few minutes.
Guyver-bonded Pokégirls cannot become Symbiotes, nor can Guyvers bond with Symbiotes. Their very genetic structures are incompatible, making a combination of a Guyver-bond and Parasyte-bonding impossible. Although if both a Guyver-bonded or Parasyte-bonded Pokégirl end up in a harem together, they can get along well enough.
*Acid Tongue – (EFT+ ATK 50) The Symbiote coats her extended tongue with an acidic saliva and spits it at the opponent. This also adds an acidic effect to any licking attacks, and has a 20% chance of poisoning the opponent.
*Beast Rush – (ATK 70) The Symbiote sends their Parasyte out along the ground in a shadow-thin form. Once underneath the opponent, the Parasyte shoots up and attacks the opponent, turning into a massive tentacle with a fanged mouth and whipping about..
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TENEBROUS (insert name here), the Sinister (insert title here) Pokégirl
Type: As Base Type
Element: As Base Type plus Dark
Frequency: Extremely Rare
Diet: as base type
Role: combat obsessive, wielder of the Shadow Force
Libido: as base type
Strong Vs: as base type plus Dark, ghost, Psychic
Weak Vs: as base type plus Bug, Fighting
Attacks: as base type plus Focus Energy, Blur, Dark Punch, Dark Kick, Shadow Shot, Shadow Shield
Enhancements: as base type plus Wakefulness, Endurance, Ignore Poison, Enhanced Speed (x3; added to base type’s natural Enhanced Speed, if any), Enhanced Reflexes (x3; added to base type’s natural Enhanced Speed, if any), Enhanced Strength (x5, added to base type’s natural Enhanced Strength, if any)
Evolves: As Base Type
Evolves From: Base type
For some Fighting-type Pokégirls, no matter how good they get, it’s never enough. They keep pushing themselves harder, wanting to reach the next level of ability, to understand and further master the principle of chi, which empowers them. Some Pokégirls, someway, somehow, in their obsession to become better at what they do, stumble onto something that is like chi, but fundamentally different: the Shadow Force. These are the Tenebrous Pokégirls.
Only a Fighting-type Pokégirl can become a Tenebrous Pokégirl, since only they have the understanding and implicit use of chi that enables them to make the connection to the Shadow Force. Exactly what the Shadow Force is still unknown, since the only ones who understand it very well are those who use it, and they are very reluctant to speak of it. It is like chi, but somehow corruptive, taking the user to new and greater heights before leaving them burned out and broken when it’s consumed them totally.
A Tenebrous Pokégirl looks no different than she would from her base type. Her attitude is much different though. A Tenebrous Pokégirl is sullen and withdrawn, becoming taciturn and disdainful of almost everything around her. Those who can sense auras (such as most Psychic-types, some Magic-types, and a few Fighting-types with high chi control) can detect that something is fundamentally wrong with the Tenebrous Pokégirl, but not what. Tenebrous Pokégirls don’t get along well with their Tamer or other members of their Harem. They tend to spend their free time doing nothing but practicing or meditating, regarding all else, such as eating or sleeping (which they don’t need much of thanks to their Wakefulness enhancement), as a waste of time. Even during Taming they try to just finish it as quickly as possible, being mechanical and unaffectionate during the sex. Most Tamers would get rid of a Tenebrous Pokégirl rather fast except for one thing: they are powerhouses in combat.
In addition to the techniques and abilities of the Pokégirl type they evolved from, a Tenebrous is faster, stronger, and more alert than she was before. She is able to keep her energy up for longer periods of time thanks to her Endurance enhancement, and any sort of poison that gets into her system can be ignored for a short while, which is typically all she needs to end the fight, before it affects her. A Tenebrous Pokégirl can use the Focus Energy maneuver to power-up her attacks to a greater degree than she could before as well. She also gains a plethora of attacks from the Shadow Force. She is able to call upon its power to make her image shift and waver, making her harder to hit. She can literally grab any nearby shadow and pick it up, holding it before her to partially block incoming attacks. She can take the raw power of the Shadow Force and coat her hands and feet with it to do extra damage when striking her opponent. The signature move of her new status however is the ability to collect part of the Shadow Force in her hands and throw it at her opponent, much in the manner of a Chi Blast, except with dark energy.
While it may seem like the Shadow Force is superior to the chi that most Fighting-type Pokégirls normally use, in the long run it tends to drain its users. One clue to this is that a Tenebrous Pokégirl, unless her base type is one that is strong against Fighting-types, will be weak against other Fighting Pokégirls. This is a subtle indication that the Shadow Force is not a direct match for chi energy. Most Tenebrous Pokégirls try their best to compensate for this with their wide variety of stealthy combat maneuvers, and can overcome this weakness to a degree, but in the end using chi is still the more worthwhile path to follow. Presumably, any Pokégirl who realizes this can give up on using the Shadow Force and un-become a Tenebrous Pokégirl again, but to date, the few known Tenebrous Pokégirls have never done this. The only other way for a Pokégirl to stop using the Shadow Force is to lose the fighting edge that led her to it in the first place, which means to evolve to a form that doesn’t have the Fighting element. This makes the Pokégirl un-become a Tenebrous Pokégirl, and if she later becomes a Fighting-type, she may again seek out the Shadow Force at will.
A Feral Tenebrous Pokégirl has never been known, but the very idea of one is frightening to those who know of this kind of Pokégirl. They would most likely be uncontrolled engines of devastation that would be very difficult to bring down. No Threshold girl evolving to a Fighting-type has ever been known to become a Tenebrous Pokégirl, and expert Researchers maintain it is probably impossible. Still, even they admit they aren’t totally sure..
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(insert name here) WARMECH, the Guyver-Bonded (insert title here) Pokégirl
Type: as per base type
Element: Magic/Steel/base type
Frequency: Extremely Rare
Diet: as per base type
Role: as per base type, if applicable, plus Bodyguard, Assassin, Elite Storm Trooper
Libido: Decreased from base type
Strong Vs: Fighting, Normal, Rock, Steel, Fire, Flying, plus base type “Strong Vs”
Weak Vs: Ghost, Dragon, Ice, Psychic, Poison, Ground, plus base type “Weak Vs”
Attacks: Sonic Buster*, Head Beam*, Vibro Blades*, Pressure Cannon*, Giga Flame*, Megasmasher* (Host AND Guyver must be Delta bonded with Tamer), plus base type’s attacks
Enhancements: Enhanced Healing (x4), Enhanced Durability (x4), Enhanced Speed (x3), Enhanced Agility (x2), forearm blades, reduced libido, special energy weapons, plus base type’s enhancements
Evolves: Whatever base type evolves into
Evolves From: Guyver bonding to a Pokégirl
If you want a destructive Pokégirl, then look no further. Having a Guyver bond to your Pokégirl is both a blessing and a curse, as they gain a whole host of strengths, some canceling out their original weaknesses, but also gain a host of other weaknesses in return. However, the general consensus is that Warmech-type Pokégirls are welcome additions to any harem.
In addition to providing battle armor and special weapons to the Pokégirl, a Warmech also gets a reduced libido. However it cannot be reduced to a certain point, so most Pokégirls with already low Libidos won’t get it lowered any further. Pokégirls that become Warmechs do not lose their ability to evolve, so they can still change form. Guyvers cannot bond to humans, however, so a Tamer Warmech is out of the question. There are still not that many reported cases of Warmechs, as Guyvers themselves are rather rare and have only been discovered recently.
Warmech is the accepted template name for this type of Pokégirl, as not only is it fitting, but it is what Guyver-bonded Pokégirls call themselves. They gain enhanced healing, enhanced durability, enhance speed and agility, as well as extra sonic and flame weapons that greatly add to the power of the host. The host, upon becoming a Warmech, gains a powerful full-body suit of armor that emerges in the form of amorphous tentacles from the Guyver on the host’s forehead. The armor takes the form of a metallic plate metal bodysuit with organic portions to it, and covers the host’s entire body. This armor can be retracted completely into the Guyver orb or summoned out all at once or just partially, according to the host’s will. The helmet of the Warmech’s armor possesses an advanced HUD with infrared, motion detection, and sonar. Also, due to the morphic ability of the Warmech’s armor, they can reshape their armor into several different kinds of weapons, mostly bladed ones.
Warmechs generally keep the personality of their hosts, but they gain a more violent streak to them. For some, like Bunnygirls or Bimbos, that just translates to them being more forceful in their affection. They gain a greater love of battle, although they aren’t overly obsessive about it. As the Guyver in and of itself is only partially sentient, the host refers to themselves in the singular. Guyvers do not take over their host’s body unless the host is unconscious for reasons other than sleeping or Taming exhaustion. Guyvers do not normally need to eat, however once bonded to a Pokégirl and becoming a Warmech, they share their host’s dietary needs. One thing they have in common with their ‘cousin’ Pokégirl template, the Symbiote, is that the host experiences both her own sensations and the sensations of the Guyver, thus making Tamings more pleasurable.
The primary feature of a Warmech template Pokégirl is their weaponry. Their armor has slight morphic capabilities, allowing them to manifest greater weapons, such as the Pressure Cannon and Sonic Buster, both powerful sonic weapons. They also have a powerful laser attack, which they can shoot from the Guyver-orb on their head, as well as a potent flamethrower, which they can use after absorbing enough fire. A Fire-type Warmech can use their flamethrower attack, the Giga Flame, on a regular basis, as a Guyver has a natural ability to absorb heat and flames. In addition, if both the host and the Guyver become Delta-Bonded to their Tamer, they gain access to their ultimate weapon: the Megasmasher. Their arm armor morphs into a powerful cannon, which fires a highly destructive shot which can easily overwhelm even a Hyper Beam. However, Megasmasher is a double-edged sword, as after a single shot the Warmech loses use of their arms for two to four days afterwards.
Warmechs, and by extension, Guyvers, seem to be the natural enemies of Parasytes. However they bear the breed no malice. Guyver-bonded Pokégirls have been known to co-exist peacefully with Parasyte-bonded Pokégirls. In addition, Guyvers get along splendidly with Battle template Pokégirls. Warmechs can have some of their tentacles temporarily bond with the Battle Pokégirl and increase the power of their weapons by at least double.
Warmechs, all benefits aside, have some major weaknesses. They have a very low tolerance for cold, which means Guyvers cannot bond with a vast majority of Ice-type Pokégirls. Also, their armor has a low tolerance for acidic chemicals, which means Poison-types can Warmechs a problem as well. Some Warmechs prefer to bow out of combat altogether than face stronger Ice-type Pokégirls.
Guyver-bonded Pokégirls cannot become Symbiotes, nor can Guyvers bond with Symbiotes. Their very genetic structures are incompatible, making a combination of a Guyver-bond and Parasyte-bonding impossible.
*Sonic Buster – (ATK 50) The Warmech shoot beams of pure sonic energy from orbs on her palms. This is considered a Normal-type attack.
*Head Beam – (ATK 60 + EFT) The Warmech shoots a beam of intense heat from a small laser mounted underneath their control orb. Has a 60% chance of inflicting the Burn status effect, and is considered a Fire-type attack.
*Vibro Blades – (ATK 60) Long, thin blades erupt from the elbows and knees of the Warmech, vibrating with sonic energy. This is considered a Steel-type attack.
*Pressure Cannon – (ATK 100) The Warmech’s arms morph into large cannons that shoot an intense stream of sonic energy. This is considered a Normal-type attack. More powerful than the Sonic Buster, but needs more time to be set up.
*Giga Flame – (ATK 200) A Warmech can absorb Fire-type attacks directed against it and store them up. When the internal heat of the armor reaches a certain point, their morph the mouthpiece of their armor into an emitter and fire a TREMENDOUSLY powerful Flamethrower attack. This cools down the armor instantly. Most Warmechs still like to avoid Fire attacks instead of taking them, as not many can actually take the heat. Fire-Type Warmechs can use this attack much more frequently. This is considered, quite obviously, to be a Fire-type attack.
*Megasmasher – (ATK 400) Warmechs can only use this attack when bonded to a host and ONLY if both the host and the Guyver itself are Delta-bonded to a Tamer. The Warmech slams her arms together, morphing the armor around them into a tremendous energy cannon and firing an intense, powerful beam of energy on their opponent. However, this is a last resort attack, as the Warmech, after using it, loses use of their arms from the shoulders down for two to four days afterwards. This is considered a Normal-type attack.
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