AMEDEUS, the Rain Goddess Pokégirl
Type: Not Very Near Human
Element: Water/Rock
Frequency: Rare
Diet: Fish
Role: Underwater-mining, deep sea patrols, piracy
Libido: Average (High Seasonally)
Strong Vs: Fire, Flying, Normal, Poison, Ice
Weak Vs: Fighting, Grass, Electric
Attacks: Water Spear, Rain, Water Floor, Watery Tentacles Seize/Molestation/Penetration, Harden, Rage Shock
Enhancements: Enhanced Durability (x5), Enhanced Strength (x6), Armored skin, Multiple limbs, Instinctive Mineral Location (within 75 feet)
Evolves: None
Evolves From: None
Many criminal organizations use a wide array of Pokégirls. But the pirates of the world have one that they specialize in. The Amedeus.
An Amedeus stands 6’7” tall on average, with plump C-Cup to D-Cup breasts. Their skin is a stony gray with a dark cream color on their bellies and chests. Their cheeks, an odd reddish color, puff out when angry. Just below their ample breasts are a pair of small secondary arms, and two pairs of small flippers. Their hair and eyes come in a wide variety of colors, but green and red respectively appear to be the most common. They have a tail that’s about twice the length of their body and ends in a three-point flipper they use while swimming. Their arms are notably longer than those of humans are, and their hands end in three long fingers, one of which being an opposable thumb.
The Amedeus are considered some of the best high-speed swimmers known, their preference being for swimming in extremely deep water. They use their longer normal arms and the four mini-flippers on their waist to propel and steer themselves while under water, their long tail serving as a major propulsion system and steering aide.
During the Revenge War, Amedeus aided other powerful water-types in dealing with divers and submersibles in combat. Also they often used their unusual ability to detect different minerals to find the materials to make armor and weaponry.
In a harem an Amedeus is best suited as a sparring partner, scout, and taming aide. While they’re very capable of combat their specialty is as a supporting role. Though those who obtain a destructive streak are sometimes used by Pirates for combat on the High Seas, where this breed truly shines on the battlefield.
Normally an Amedeus is rather childish and playful in nature. While their feral state is comparatively mild to most Pokégirls. Those who've seen an Amedeus that's feral compare it to seeing a scared child that’s far stronger than it expected. The Amedeus still retains its high-seas combat ability and overall infrastructure support role to this day as it had in the Revenge War. As such it’s rather common to learn that someone with an Amedeus is either a Tradesman who does Deep Sea mining, or they're someone you might want to avoid.
An Amedeus' Taming habits are as expected. They like it when their Tamer is willing to tame them whole they make use of their favored "Watery Tentacles" attacks to tame the remainder of their harem-sisters.
It's rather rare to find cases of thresholding into an Amedeus, but most of these cases are, as expected, common in the island leagues, Silver Islands, Crescent Star, and Orange Islands.
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AZHI DAHAKA, the Stoneworker Dragon Pokégirl
Type:Not Very Near Human
Element: Dragon/Rock
Frequency: Rare
Diet: Human-like with mineral supplementation
Role: Combat Engineer, Earth Mover
Libido: Average
Strong Vs: Dragon, Electric, Fire, Poison, Rock, Steel
Weak Vs: Ice, Flying
Attacks: Dragon Rage, Slash, Cut, Scratch, Dragon Torture, Harden, Rock Throw, Unmoveable, Dynawave, Megawave, Rock Spike, Rage Shock
Enhancements: Enhanced Strength (x10), Enhanced Speed (x5), Enhanced Endurance (x10), Tough skin (x3), Claws, Stone Shaping
Evolves: None
Evolves From: Draco (Diamond Stone)
When a Draco evolves with a Diamond the physical changes are quite substantial. She gains at least a foot in height (none have been shorter than 6ft), a large amount of muscle bulking the Pokégirl out, and at least a full cup size if not more. Her forearms, back and legs become covered in a thick, tough skin allowing her to work smashing stone and anything else in her path without fear of injury, but at the same time, her chest, stomach and face still remain rather soft and silky, and she enjoys gentle stroking through the areas. Her hair still remains the courser-than-human type of the Draco, but tends to be shorter for ease of cleaning, if she doesn’t outright shave it off. Mentally, she becomes a very patient Pokégirl, requiring a great deal to become upset or angry. However, if pushed far enough, the ensuing rage is nearly impossible to assuage.
Despite her great strength, toughness and wide array of attacks, she dislikes combat. Instead she uses her attacks to clear an area and carve out materials for building shelters, bunkers or other buildings quickly, and then using her limited stone shaping power to smooth it out and seal the pieces together to make it stronger, and make changes to help conceal it. What’s interesting is she possesses a decent amount of knowledge concerning construction, allowing her build better and more complex structures if given the necessary materials and tools.
If feral, she’ll usually find a quiet area to build her shelter and spend her time either looking for food, or strengthening/concealing her shelter. A ‘girl who has been feral for a long time tends to have a heavily build, and well concealed shelter requiring a little strategy on the part of a Tamer wanting to catch her. If she can find a Dragon pride to join, she will then help build up the shelters of all the members as well as herself, plus try and conceal the pride as well.
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BESHEMOTH, the Mountain Ruler Pokégirl
Type: Near Human Anthropomorphic (Ungulate)
Element: Rock/Electric
Frequency: Very Rare (mountainous regions)
Diet: Stone, fruits and vegetables
Role: Guardian, heavy assault force, Mountain combat
Libido: Low
Strong Vs: Electric, Flying, Bug, Fire, Ice, Poison, Rock
Weak Vs: Dragon, Plant, Rock, Fighting, Ground
Attacks: Harden, Unmoveable, Quake, MegaWave, Shock Spike, Rage Shock, No Sell, Thunderbolt, Thunder, Spark, Lightning Bolt, Lightning Punch, Lightning Kick, Luminaire, Thunderclap
Enhancements: Enhanced Strength (x7), Enhanced Balance (x5), Enhanced Durability (x17), Enhanced Leaping (x10), Enhanced Olfactory Senses, Electrical affinity, Rock affinity
Evolves: None
Evolves From: Billie (struck by lightning while at 2500 feet or higher above sea level, charged Thunder Stone, other evolutionary methods currently being researched)
Beshemoths are a rare type of mountain-dwelling Pokégirl. So rare are they, that it’s presumed they existed long before, but simply were not discovered until recently. Still, it is considered a sign of bad fortune to see a Beshemoth while travelling a mountain. For that means you have entered the territory of a very powerful, very hard-to-hurt Pokégirl.
Beshemoths are towering Pokégirls. Nine feet in height, they are also heavily muscled, to the point where they can make an Amachamp look as slender as an Acrobabe. They retain the goatlike faces of Billies, but there is a fiercer look to them, their incisors becoming thick fangs. They gain a large, fin-like crest on their backs which is flexible enough to bend up against their backs when they lay down. The crest acts as a lightning rod of sorts, allowing them to send charges of electricity to their horns, tails, or fists. Their tails become thicker, the end swelling up and growing spikes. They are brutal Pokégirls in battle, using headbutts and lashing out with their horns, using their electricity like a bludgeon to defeat their opponents. They are very territorial, and don’t like it when someone is in home. They will assault anyone they perceive as an intruder until they leave or are killed. Whichever comes first.
Beshemoths were a mystery for years after their discovery. No one knew where they came from, people just knew that they were dangerous. They would attack travelling parties and drive them down the mountains, chasing them away from the peak. Aerial surveys were attempted to see what Beshemoths were protecting so ferociously, and after several attempts, a lone Pidgey was able to slip through and get past the Beshemoth she and her harem sisters were fighting to the top of the mountains.
What was discovered was counted among the greatest post-Sukebe discoveries of all time: several mountaintop fortresses apparently used by Sukebe himself during the Revenge War. Several of the Beshemoths guarding the fortresses were captured and Tamed, making them more willing to cooperate with the Tamers wanting to investigate the fortresses. Especially after they were given fruits and vegetables, which Beshemoths apparently adore and consider the finest of treats. A Beshemoth named Edwina, in the harem of famous female tamer Nina Valerosa, was known for her love of anything with potatoes in it.
Inside the labs were several teleporters, the technology being reverse engineered to create the earliest known transporters. In addition to this, there were detailed reports of the actions of several early breeds of Pokégirls during the Revenge War, including the Beshemoths. The ancestors of the Beshemoths that had been Tamed were created by Sukebe to guard the mountainside fortresses. During this expedition, the pre-evolutionary form of the Beshemoth was discovered when a storm on the mountain produced a lot of lightning, two of the Billies being used as guides getting struck and evolving. Since then, other methods of evolving Billies into Beshemoths are being researched. The electrical surge of a lightning bolt serves to galvanize and harden their bodies, creating the change from ground-type to rock-type, so after some testing, a Thunder Stone super-charged with electricity was found to evolve a Billie into a Beshemoth as well. Other possible methods are being researched.
Beshemoths are ferocious fighters, especially when feral. They are hard to control when infuriated or protecting something they have been assigned to guard. But amazingly, when Tamed, they are surprisingly gentle, quiet Pokégirls outside of battle. So gentle are they when not fighting, that even Pokékits feel relaxed around them. When they start growling and sparking, however, it’s best to clear the area and just let the Beshemoth fight. Beshemoths and Hounds have a great respect for each other and will cooperate in protecting shared territory. Other mountain based Pokégirls, such as Mountain Cats, brown Chocobos, and Pumaras, get along well with Beshemoths as well. In some cases, packs of Feral Hounds or other mountain-based Pokégirls have been seen working with a Beshemoth when attacking mountain travellers.
The only real exception to the rule of mountain-based Pokégirls working well with Beshemoths is the Giantess. The two breeds have an intense rivalry, and will fight any time they see one another. So intense are their battles that they sometimes cause avalanches. Because of the threat Giantesses pose, most Tamers in mountainous areas actively seek out the protection of a Beshemoth. Ferals, surprisingly, can be bargained with for Taming & protection by being given large amounts of fruits and vegetables, enough for a full meal. Beshemoths do not retain their previous form’s need to wear climbing gear, as they are strong enough now to simply dig their fingers into the side of a mountain to climb up it.
In terms of Taming , Beshemoth’s retain a Billie’s love of bondage. Because of their strength, it’s also a practical necessity. They enjoy Tamers who can dominate them without the use of a Domina-type, and have great respect for Tamers who can Tame them with as little use of toys as possible.
So far, no cases of Thresholding into a Beshemoth have been recorded. People are actually rather grateful for this, as Beshemoths, while powerful additions to any harem, are rather difficult to bring down due to their astonishingly high endurance. Very few people actually want more of them, and some mountainside travel agencies have placed high rewards for anyone who can flush out and drive a Beshemoth from the area. It’s assumed that with their strong connection to mountains, Thresholding into a Beshemoth might happen in mountainous regions, but it has not happened yet.
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COCKATRIX, (aka COCKATRYST) the Evil Chicken Pokégirl
Type: Not Very Near Human
Element: Rock/Dark
Frequency: Rare
Diet: Omnivore, Light mineral intake
Role: Nighttime livestock guardian, Fine Mineral Filtration, Urban Myth
Libido: Average
Strong Vs: Electric, Fire, Flying, Ice, Poison, Rock, Ghost, Dark, Psychic
Weak Vs: Fighting, Ground, Plant, Steel, Water
Attacks: Petrification Gaze, Dark Bomb, Harden, Quake, Stone Kick, Dark Kick, Headbutt
Enhancements: Enhanced Intelligence, Enhanced Strength (x2), Enhanced vision and hearing (x3), Enhanced speed (x3), Night Vision, Mineral Eggs
Weaknesses: Not immune to her own gaze attack or the gaze attacks of others, sometimes uses her gaze attack when under stress.
Evolves: None
Evolves From: Chicken Little (Moon Stone)
Legends from the first century after the great war tell of an evil beast capable of freezing helpless victims in their tracks, one that lurked deep in caves and would only come out to devour little children that stayed up too late. This of course was waved off as myths and legends until one tamer brought in a strange looking Pokégirl in for identification in 137 AS. According to the tamer's story, he discovered the Pokégirl by surprise in a cavern while searching for ground and rock types. The Pokégirl had been drinking from a pool of water, and when a light shone upon her, she started and froze, staying unmoving until the tamer Pokéballed her. Research continued into breeding this oddity, until in 168 AS when the first captured Cockatrix birthed a Chickenlittle Pokékit. Stunned, research began to discover any possible evolutions that were overlooked in the Chickenlittle, though it didn't take long for one of the Chickenlittle test subjects to be exposed to a Moon Stone and evolve.
This was a stunning introduction into the Cockatrix breed, this odd mixture of avian and reptile held the ability to freeze her opponents in their tracks with a single look. Physically, a Cockatrix looks close to her unevolved form, though there are several major differences. Cockatrix have large, red combs that grow from the top of their heads. This comb parts their feather 'hair' neatly in the middle and ends at the crown, but the lobe of the comb often grows further back, making the comb look much like a Mohawk. This comb is made of hard stone, unlike the fleshy comb of pre-Sukube cockerels, and using her harden ability she can make the points quite dangerous considering the breed can use the Headbutt attack. The feathers atop the Cockatrix's head are a bit longer, and usually a different color than the sparse coat of feathers running down her back to end at her tail.
Instead of feathery bird-like wings, Cockatrix have wings more akin to bat Pokégirls, supported by two elongated digits. This leaves the bird/lizard Pokégirl a thumb and two fingers on each arm to manipulate objects, unlike her unevolved form. The lower half of the Pokégirl’s body is an odd mixture of lizard and bird, a long lizardlike tail sprouting from her back. This long, somewhat prehensile tale is tipped on the end with large feathers, giving the Pokégirl the ability to control her short flights. Her legs are much like a Chickenlittles, human until the knee, then becoming scaly and digitgrade, ending in three large toes with a single reverse toe. Unlike a Chickenlittle, these scales are often more reptilian in nature, and colored similarly to the Cockatrix's tail. This Pokégirl also gains an impressive bust for her slight stature, a full C cup. Oddly, Cockatrixs have no body hair, and no feathers replace where the hair around her snatch should be.
Cockatrixs may have earned the moniker 'the evil chicken Pokégirl' though this is more due to the myths surrounding them than it is their actual attitude. Tamed Cockatrix are more mischievous than dangerous, typically playing good natured pranks on any who will fall for them. However, their sense of humor is somewhat off, and sometimes their puns are groan worthy. They share somewhat of a 'fangirl' relationship with the Trixie line and Cheshires, much to the other Pokegirl's embarrassment. Cockatrixs are easily amused however, and tend to laugh at most things (though a rare few laugh inappropriately). Given their awful puns at times, the Jokette breed actively hunt down Cockatrix when they can, and the poor Cockatrix usually don't stand a chance unless backed by a very powerful harem. Other than their bad jokes and pranks, Cockatrixs are friendly and sociable Pokégirls, if somewhat immature.
In battle, Cockatrixs are usually enthusiastic but somewhat erratic, as stress and surprise often causes them to use their Petrification Gaze attack unintentionally, which makes them a liability in grand melee or team style battles. The breed often use awful puns to help keep their stress levels low, and rely on their physical attacks to help defeat their opponents. Occasionally, they'll riddle the area with Dark Bombs, followed with a pun dealing with bombardment. Most tamers can break their Cockatrixs of this habit, and train their Pokégirls into formidable fighters. One thing to note as well, is that if a Cockatrix is sharing a harem with a Gorgon, they are able to learn the Stone Gaze attack. This should be at the tamer's own peril, as Cockatrixs are still prone to using either gaze attack unintentionally under stress. There are two oddities to the breed, though one has proven to be a blessing to some thresholders.
When a threshold Chickenlittle evolves into a Cockatrix, their previous memories return as well as their intelligence. Some girls who realize they're undergoing threshold into Chickenlittles tend to try to get a hold of a Moonstone in order to reclaim what little of their humanity they have left upon their threshold. As threshold directly into a Cockatrix is very rare, and Moon Stones are usually in high demand, some threshold girls are doomed to the mental oblivion that is a Chickenlittle.
Cockatrixs are also known to eat some minerals, such as dirt and various rocks, in order to help them use their hardening ability. The excess minerals, however, are processed and somehow purified in her system and produced as small mineral eggs. These eggs are the size of Pre-Sukuebe chicken eggs, and usually made up of quartz than any other mineral. However, researchers and miners have experimented by feeding Cockatrixs mining dross, which has been proven to produce on rare occasions, eggs of gold, silver, emerald, or other precious minerals. This only happens once enough of a certain mineral is taken in to excess however, as most of the minerals that a Cockatrix eats are used to help keep her skeleton strong as well as for her to use her harden ability. One miner recorded that keeping his Cockatrix on a supplemental diet of excess from his gold mine produced a gold egg every three months, though research has shown that this is closer to six months even under optimum circumstances.
Feral Cockatrix are rarely seen, as tactics from the Pokégirl are to freeze foes with her petrification gaze before fleeing. They are known to attack lone rodent types, however, and sending one in to lure out this odd breed is a good tactic to capture them. When not hungry, rarely feral Cockatrix are known to scare those that wander into their caves, though this can be dangerous, as often the scare involves freezing their victim and looking menacing. This leaves those frozen prone to attacks from other cave dwelling ferals.
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CORALA, the Coral Pokégirl
Type: Near Human
Element: Water/Rock
Frequency: Rare
Diet: Rocks, silt, water, plankton
Role: Reef gardeners, waterfront protectors, underwater combat
Libido: Low
Strong Vs: Bug, Fire, Flying, Poison, Rock
Weak Vs: Fighting, Ground, Plant, Steel
Attacks: Water Gun, Harden, Unmoveable, Water Spear, Rock Throw, Water Tower, No Sell, Water Floor, Rock Cube, Geyser, Rock Boulder, Bubble Cross, Spiked Rock Boulder, Hydro Pump, Spike Cannon
Enhancements: Enhanced Strength (x15), Advanced Regeneration, Enhanced Durability (x30), Enhanced Endurance (x10), Density control, Precious coral generation
Evolves: None
Evolves From: None
Corala were one of the more surprising discovers in the past few decades. For years after the Revenge War, there were reports of mysterious crashes of sailing ships in tropical areas of the world, the hulls torn to shreds by an unknown substance. It took several years of careful investigation, but the source was eventually discovered to be a new type of deep sea Pokégirl. The interesting thing about them is that their bodies were composed almost entirely of coral.
The first colony of these coral Pokégirls, dubbed quite simply the Corala, were discovered by a specialized undersea investigation device inside one of the deepest undersea trenches. Theories about their origins have been tossed about for years, but no conclusive evidence has been found one way or another. There are two theories that seem to be the most popular. The first is that Sukebe simply dumped some of his magical runoff into the water, mutating coral reefs into Pokégirls. The second is that Sukebe created them deliberately to help maintain the coral reefs, the Pokégirls a living expression of his disgust with humanity.
Corala are elegant Pokégirls, slim and slender with curvaceous bodies and firm rumps and breasts. They have silky hair that feels like polished, flexible precious coral. Their bodies are primarily formed from calcium carbonite structures of precious coral, most of their organic internal organs protected by their armor-like outer shell. They can generate spikes of precious coral from their outer shells, which can be broken off to use for jewelry, or which can be by the Corala themselves as projectiles in their Spike Cannon attack. They have complete control over their coral armor-body’s density, allowing themselves to be soft enough for Taming or hard enough to take tremendous amounts of punishment. Their armor-body regenerates quickly when damaged, and is always growing at a slow but steady rate, causing the formation of their trademark spiky armor. Canny Tamers can harvest and sell the spikes for a profit.
Corala are surprisingly strong, durable Pokégirls. They can take large amounts of punishment, and have strength equal to some of the more powerful combat-oriented Pokégirls. They have powerful Rock-type and Water-type abilities at their command as well, their primary attacks being strikes and projectiles of spikes of ultra-hardened precious coral. This, combined with their regeneration and beauty, make them desirable to Tamers. This is not to say that they are not without a downside.
Corala have some of the lowest intelligence levels any Pokégirl out there. They aren’t as dumb as a Trollop, but they tend to take things too literally. If a Tamer sarcastically says ‘give me a break,’ then they will break a bone on the Tamer’s body. If a Tamer tells them to ‘go fuck themselves’, they will immediately go off and masturbate somewhere. They don’t understand metaphors or sarcasm. The only things they seem good at is maintaining coral reefs and fighting, although a patient, canny trainer can teach them to do more. They just have to explain the task they want done VERY CAREFULLY and in EXACT DETAIL.
Coralas are fairly easygoing in terms of Taming. Like most tasks, they are somewhat dim on it until taught. Then they enjoy it greatly, becoming willing to try anything their Tamer wants after the first few times. It’s best not to do too much bizarre Taming with them at first, as they could very easily become disturbed by it and not allow themselves to be Tamed, despite their body’s need for it. Due to their strength, it’s best to tame them with heavy restraints, which are available at most retailers for semi-reasonable prices. No known Threshold cases that have resulted in a Corala have been recorded.
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DAMEOSAUR, the Swift Dinosaur Pokégirl
Type: Animorphic/Metamorph (Velociraptor )
Element: Rock/Fighting
Frequency: Extremely Rare (Dark Continent only)
Diet: Carnivorous
Role: Primary strike force for Sanctuary, personal companion and bodyguard
Strong Vs: Bug, Dark, Electric, Fire, Ice, Normal, Poison, Rock
Weak Vs: Ground, Plant, Psychic, Water
Libido: Average (increases to high two months out of the year)
Attacks: Headbutt, Tail Slap, Mega Kick, Takedown, (normal mode only) *Acid Spit, Ki Blast, (battle mode only) Bite, Crunch, *Ripclaw Kick, Double Kick, Flying Kick, Rolling Kick, Bicycle Kick
Enhancements: Limited Metamorph, Armored skin, Enhanced Speed (x14), Enhanced Leaping (x6), Enhanced Strength (x8 in battle mode, x5 in normal mode), Chameleonic abilities, Can secret an acidic substance from their jaws in normal mode
Evolves: Pterodame (Angel Stone), Nessidame (Water Stone), Tyrannodame (Dawn Stone)
Evolves From: None
FILE DATA IS CLASSIFIED. HIGHEST LEVEL CLEARANCE NEEDED TO VIEW.
The Dameosaur is one of the projects Sukebe abandoned over the years. Thankfully enough. Somehow, through means we aren’t sure of, Sukebe managed to acquire DNA from several breeds of dinosaur. In captured notes from his laboratories, he spoke of them being shock troops and enforcers, however the closest he ever came to making them was the Dodongo breed.
It was thought that the dinosaur DNA was lost when one of his labs were destroyed. That it wouldn’t be a threat. However recent evidence has arisen through various means that show that the dinosaur DNA was not lost at all. It was all found and confiscated by a single party many years later, who then proceeded to create several breeds of dinosaur Pokégirl.
Unfortunately for all of us, the party that claimed all of Sukebe’s dinosaur DNA samples was Sanctuary.
Sanctuary after their founding primarily made use of the Cheetit breed of Pokégirl. However because the breed was almost entirely heterosexual, this made for a potential hole in their security. They had discovered a laboratory that had been abandoned by Sukebe, which contained all the various dinosaur DNA samples, and proceeded to make their new land-based soldiers. They created a base type using the velociraptor as a template, creating the Dameosaur and unleashing them in the year AS 214. Later on came the first two evolved forms of Dameosaur, the Pterodame and the Nessidame.
We remained in the dark about the existence of the dinosauric breeds for a long time after their unleashing, until Elder Zanza of the Terminatrix tribe made First Contact with us, giving us all the information she had on Sanctuary. This included the technical specifications of the breed and what they were first used for. Apparently, although Sapphron Hirosaki and a few others on the Sanctuary’s ruling council voted against this decision, the Dameosaurs were first employed to eliminate Cheetits, driving them into confined areas and outright slaughtering and eating them. This led Sexmet to take direct action against the breed, forcing Sanctuary to abandon and erase two of their satellite colonies, leading to a pseudo Cold War between Sexmet and Sanctuary.
Dameosaurs to this day remain as Sanctuary’s primary foot soldiers and sentries. All Sanctuary Goths that journey outside of Sanctuary’s borders have at least one Dameosaur partner. The two act as teammates, the savagery inherent in the breed complimenting the magic and Aura abilities of the Sanctuary Goths. Packs of them, supervised by small squadrons of Sanctuary Goths, protect the satellite colonies and work farms within the Dark Continent, as well as the fields used for the growing of food. They normally wouldn’t be suited for such things due to their aggressive nature, but the Aura abilities of Sanctuary Goths can keep them in line.
Dameosaurs are a welcome sight in Sanctuary proper. They are respected and honored as conquering warriors, and their mentality fits this. They love to fight, Dameosaurs sometimes having friendly brawls with one another when they have nothing else to do. They are also have an inborn genetic disposition to obey unquestioningly anyone they regard as their master, and in many cases have been shown to be submissive to their masters. The breed as a whole has low intelligence, being best suited for fighting, bodyguard, and enforcer roles and little else. Another psychological quirk they have is that they will never harm children thirteen years and younger, even male children, for any reason. Not even self-defense. This had made them surprisingly popular with youngsters within Sanctuary. Spies within the primary Sanctuary colony report that Dameosaurs are sometimes seen giving rides to children in their battle form.
Dameosaurs are large Pokégirls. In their normal form, they resemble large, athletic humanoid females with greenish-scaled skin and smallish breasts, usually around seven and a half feet tall on average. They have thick , lightly prehensile tales and their eyes range in color from golden to dark red. Their teeth are sharp, meant for tearing of meat, and instead of hair they have a light coating of feathers. Their feet are reptilian in appearance, their hands bearing sharp, semi-retractable claws. They are fierce fighters in this form. In addition to having strong claws for attacking, they also have the ability to spit generate and spit an acid-like chemical that can dissolve most inorganic materials, such as guns or swords. They can’t use their acid in their battle mode, however.
In their battle mode, they turn into an exact replica of a velociraptor, a large, bipedal lizard with long, crushing jaws and razor-sharp teeth. The big toe of a Dameosaur’s foot in battle mode extends into a long, curved, thick, razor-edged claw that is well suited for ripping and gutting. There are even some instances of the toeclaw being able to seriously injure even Steel-type Pokégirls. They have light chameleonic abilities in this form, able to briefly blend in with their surroundings while hunting prey. Their tails become thicker, making their tail strikes deadlier. They gain tremendous leaping ability in their powerful legs, making them capable of catching low-flying Pokégirls and using them as food. Their legs are surprisingly flexible in this state, allowing for many dangerous kicking attacks.
Dameosaurs are dangerous opponents to be sure. They are savage and unrelenting fighters, and will not stop until they eat their opponent or their Sanctuary Goth handler calls them off. However our spies within Sanctuary report that there has been some evidence of Dameosaurs showing interest in the few human males allowed within the confines of the central city. This may mean that they can possibly be turned to human interests, although they are so closely guarded by their handlers in Sanctuary that acquiring one may be tricky. As Dameosaurs have only had female lovers so far and are confined to female lovers, no Threshold cases have been discovered as of yet.
Ripclaw Kick (ATK 60) – The Dameosaur does a flying kick with their toe blade extended.
Acid Spit (ATK 40 + EFT) – The Dameosaur spits a semi-acidic chemical that has a 40-50% chance of temporarily inducing the Blind status effect.
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DAO, the Sword of the Earth Pokégirl
Type: Very Near Human
Element: Rock/Psychic
Frequency: Rare
Diet: Human-style foods.
Role: Guards, scouts, miners
Libido: Average
Strong Vs: Fire, Flying, Ice, Normal, Poison
Weak Vs: Dark, Ghost, Plant, Water
Attacks: Resonate, Mud Slap, Earthquake, Sonic Wave, Dynawave, Unmovable, Psi-Blade Mk. II, Agility, ShockSpike, Stone Blade, *Blade Spike
Enhancements: Enhanced Strength (x5), Enhanced Speed, Endurance, and Durability (x3 each), Elemental Affinity: Ground & Rock, Geokinesis, enhanced defense against Ground.
Evolves: None
Evolves From: Earthmaiden (Battle Stress)
During the revenge war, there were signs of numerous Pokégirls with bladed weapons that were to be found in the ranks of Sukebe's forces. These Pokégirls were mostly found later to have been Slicers or Ronin, or even Amazonwu. However, a little more rare than those breeds and a little later to the war were the Dao, a breed capable not only of utilizing her powerful blades as weapons but also the earth itself. Using her abilities to cause localized earthquakes, or to force rocks within the earth to explode from the ground, the Pokégirl was feared by many when the human armies came across them. The obsidian-sharp rocks that she could utilize shredded body armor and tank armor, damaging equipment and in many cases outright killing numerous humans. They became prime targets as a result, and proved susceptible to sniping attacks that humans wound up adopting to take out the Pokégirls. After the War, the Dao fled to the mountains, disappearing within mines and caves for the most part and out of human history. Though numerous attempts were made to capture one, few succeeded thanks to the effectiveness of the Pokégirl’s defenses within a mountainous region.
However, the advancement of their abilities isn't quite what makes them stand out distinctly when compared with their preevolution; rather, Dao, as befitting to their evolutionary method, are warriors. Physically, this change is reflected with a possible increase in height up to, but not always being, 6ft tall on average. Their muscles are easily noticeable, though not to the extent of an Amachamp's musculature. As a breed, the Dao seem to prefer keeping their hair at shoulder length or shorter, a preference that researchers are not aware of the reason for. Their eyes take on earthy tones of brown, greens, or hazel (the latter being particularly common). The Dao are warriors, and as such have a mindset close to what one might expect from such a breed, often disliking the most technical solutions and believing that simple is best. This doesn't mean that they cannot grasp more intricate knowledge, just that the breed dislikes long speeches and technical information. One thing that makes the breed favored among tradesmen and tamers is the fact that they can sense what is nearby within the earth or within rock, which has led to numerous mining discoveries as well as plenty of leftover valuables from the revenge war. This makes the breed quite useful to reclaimers as well, as a result.
It is important to note that very few Dao have any respect for the swords designed by humans, especially metal ones; they usually consider such weapons fragile and not worth dealing with. In any case, self-discipline is something that comes easily to most Dao, but often at the cost of social awkwardness. In battle, the breed seems to prefer using her various blade techniques after an Earthquake or a Shockspike attack to unbalance her foes. With the ability to manipulate the ground around them, intrinsic skill with swords, and even limited psychic skill, they have an impressive array of ways to fight. However, it is rare to see a member of the breed who is willing to make complete use of all her powers freely; rather, it is the norm for them to specialize in their sword skills, with the additional abilities being used for assistance for herself and her harem sisters, should the battle also include them.
With this in mind, within a harem the Dao can become excellent leaders. With a tactical mind that is geared towards improvisation, this breed is a good choice for tamers willing to deal with the dedication of the Dao to her ideals and find that they are calm, confident, and dedicated to whatever they feel strongly about, which has made them a popular evolution with those tamers who felt slighted by the fact that their Earthmaidens often loved the earth more than they loved said tamers. This can also cause friction within a harem as a result, however, as the breed's somewhat militaristic outlook on life and harem can become quite a bother to numerous Pokégirl breeds. The Domina is a breed that finds the Dao to be an interesting pursuit- the Dao is quite resilient and can take lots of punishment, making the pokegirl a challenge for them. The response of the Dao, however, is as varying as the individuals themselves. When taming, the Dao dislike beds and many creature comforts, instead preferring to feel the cold ground and rock under her.
Feral Dao, though rare, may sometimes be found in rocky regions, such as in the mountains and even near volcanoes. They are quite territorial and prefer to make their homes in or near abandoned mines, sometimes even found in newer tunnels that they dig themselves to get to the precious minerals and metals inside. Often, they are found near where they were once born or went feral after their tamer/owner perished, leading some to believe that the Pokégirl still defends her old master/mistress' remains, something that has been romanticized by several movies. They only leave their unmarked territories when something of greater strength, such as a Giantess, run them out, and are known to wander aimlessly as a result. Thresholds are unusual, and only four have been known to happen in the world, as most female descendants from this breed threshold into, or become an, Earthmaiden instead.
Blade Spike (ATK 80): Obsidian-sharp edged blades erupt from the earth in a diagonal fashion, and withdraw back into the earth at the Pokégirl’s choice. Or, it may remain as an obstacle.
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DODONGO, the Big Bombardier Pokégirl
Type: Near Human (reptilian)
Element: Rock/Fire
Frequency: Very Rare
Diet: Meat, large amounts of rocks
Role: Mortar troopers, Grenadiers
Libido: Low
Strong Vs: Normal, Plant, Electric, Flying
Weak Vs: Fighting, Water (severe), Ground
Attacks: Tackle, Rollout, Tail Whip, Smoke Bomber*, Micro Bomber*, Rock Throw, Headbutt, Flamethrower, Fissure, Bomber*, Big Bomber*
Enhancements: Enhanced Durability (x10), Enhanced Strength (x10), ability to create 'bombs' from consumption of rocks smelted in her body's internal furnace
Limitations: Slow in both speed and thought, vulnerable to her own bombs if swallowed
Evolves: Unknown
Evolves From: None
Dodongos are tall (usually 7') lizardlike Pokégirls with hard, rocklike skin that resembles grayish-green scales, save for a smooth, dark white streak down their belly and breasts, which are C-Cup. They are heavily muscular in appearance, similar to Amachokes (although not as strong), but are for the most part more intelligent and strategically minded. On their foreheads is a pair of long, pointed horns that curve up over their heads. Their eyes glow like lava, and can snort smoke when angry. They are also possessed of a thick tail that grows from their hips and is as thick and strong as their massive arms.
To make their 'Bombs,' they consume large amounts of rocks, which is why they prefer to be in mountainous areas. The rocks are smelted inside the Dodongo's second stomach, which is essentially an internal furnace, shaped into spheres and filled with lava, disgorged back up and out of the Dodongo's mouth with intense force and range. They are VERY accurate with this, able to calculate wind resistance, range, and other targeting related stats quickly, even when Feral.
Originally started out as a line of defense for Sukebe's Pokégirl encampments during the Revenge War, occasionally they also acted as long-range assault troopers, weakening human forces before the main force of Pokégirls would attack. They would fire their bombs deep within human encampments, taking out soldiers and vehicles and weakening fortresses for assault, frequently being teamed with Rhynowhores to take down military installations, leaving them open for a ground assault. Once produced in high numbers due to how effective they were, the majority of them were killed when Atmuff went rogue, reducing the number of Dodongos in the world considerably. Only the Sphinx is worse off than Dodongos are right now. Dodongos still live today, mainly keeping to themselves in deep, dark caves, firing small, non-lethal bombs off to drive away any attackers and simply eating their way out if they themselves are buried in bigger blasts. Hard to capture, they make excellent support fighters in team matches, both as defenders and bombers. Dodongos prefer not to be Alphas, but are not submissive in the slightest, making them natural enemies of Domina-types. (Killer Queens are noted as saying that they hate Dodongos with a passion.) They are stubborn and obstinate towards Tamers and their harems until the Tamer earns a Dodongo's respect, and Ferals are downright hostile to trespassers. This has led to many laws being passed that allow Dodongos to keep to themselves, and force Tamers who catch a Dodongo to submit to several psychological tests to see whether or not he or she can keep the Dodongo. (The psyche-tests are in place only in Indigo and Johto, where League officials involved in SEELE do NOT want explosive-users in ANYONE'S Harem that might go against them for whatever reason.)
As an interesting quirk, a Dodongo's greatest weakness seems to be to their own bombs. In a famous WAPL match in 314 AS, a Dodongo was engaged in an intense fight with the Amachamp Sheeva, who was the Alpha Pokégirl of then-champion Goro deShokan. The Dodongo fired a large bomb at Sheeva, who, in desperation and on the verge of losing the match, caught the bomb and threw it back at the Dodongo, who hadn't closed her mouth yet and swallowed it. The bomb exploded inside her and she collapsed, knocked unconscious from the force of the blast, but otherwise unhurt.
There have been no reports of a human girl ever Thresholding into a Dodongo.
(*) - Smoke Bomber (ATK 10 + EFT) Creates a lot of sound and smoke, but doesn't do much damage. Best used for spooking Pokégirls and humans unused to sudden sounds.
(*) - Micro Bomber (ATK 60) A very weak bomb, but damages everyone as if it were a Fire attack using Cross Splash. 5% chance of inflicting Burn.
(*) - Bomber (ATK 120) A moderately powerful bomb, damages everyone in a 3-5 foot radius. 10% chance of inflicting Burn.
(*) - Big Bomber (ATK 160) More powerful than the Bomber and far more explosive, this damages everyone in a 10 foot radius. Has a 25% chance of inflicting Burn.
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DOLL (aka MANNEQUIN), the Living Robot Pokégirl
Type: Very Near Human
Element: Rock (oil/plastic)
Frequency: Extremely Rare - totally UNHEARD of in normal society! Not spoken of outside the Dark Continent save through rumor (unless knowledge of them has been preserved in family lore from father to son over the generations, as in the case of the Kunou family of Stone Town). In the Dark Continent, Rare.
Diet: human standard
Role: living prisoner (if evolved from human or malcontent Pokégirl), sex-slave, mannequin
Strong Vs: Bug, Electric, Fire, Flying, Ice, Poison, Rock
Weak Vs: Fighting, Ground, Plant, Steel, Water
Libido: adjustable at the command of the Tamer
Attacks: you're kidding, right?
Enhancements: hard plastic like skin which can absorb almost all forms of kinetic-energy attacks (either physical punches or energy attacks, even the magically-based ones). At the Tamer's command, a Doll's skin can change color and texture, even looking "pure-blood norm." A Doll is, in many ways, as resistant to pain as a Damsel. To guard against Psychic/Magic attacks, a Doll's mind is subdivided into a "housekeeping" and "upper" consciousness. In the Doll, the Housekeeping consciousness is ALWAYS active, which (if the Doll is programmed to obey a Tamer) makes it next to impossible for the Doll to be possessed or dominated (Dominas and their evolved breeds would HATE Dolls with a passion if they knew of them).
Weaknesses: In simple effect, the Doll is as stated above: a living Pokégirl robot. She has to be initially told EVERYTHING to do by the Tamer. Fortunately, after being told/shown once what to do, her actions become automatic. With CONSIDERABLE and PROLONGED patience on the Tamer's part, a Doll could be trained to act as naturally as possible. A Doll also possesses an odd Feral state; if not tamed for one month, she will mentally "shut down." A passionate Taming experience will "reactivate" her.
Evolves: SmartDoll (either through the natural evolution as the "upper" consciousness evolves OR via the creation of an "upper" consciousness. The means to do THAT are totally unknown outside Sanctuary), HandMaid (mechanism unknown)
Evolves From: Any Pokégirl breed or human (Oil Stone; that only exists in the Dark Continent, its use known only by select Sanctuary Goths -- or by those families expert in Evolution Stones like the Kunous).
Where Dolls first came from, no one has any clear idea whatsoever, not even in Sanctuary. Their appearances have been so rare, they've not even made the history books on Pokégirl evolution. That could be seen as a pity since Dolls are perhaps the living personification of the "Pokégirl is a tool, not a person" theory espoused by conservatives Pokégirl Society leaders.
One theory about the Dolls' creation, espoused by Sanctuary's Keeper of the Apocrypha Lyree Susumu, goes this way: about the same time Sukebe began his proto-Pokégirl experiments in the 1990s, there also lived a man dealing with silicone love dolls, an exotic and expensive sex toy. When he launched his Revenge, Sukebe borrowed the "real doll" idea, then created a Pokégirl evolution process that was SPECIFICALLY used to target liberal women leaders like his avowed nemesis, Linda McKenzie. Once transformed into Dolls, these hapless victims were forced to stand still as they the "Frankenstein Scientist" destroy their society before their very eyes.
The fate of these victims after the end of Sukebe's War remains a mystery.
The process to create a Doll was a part of the Discovery of PS 196 which led to the foundation of Sanctuary. To this day, the process to create Dolls is a highly-kept secret among the Sanctuary Goths. The evolutional process to create Dolls from pure-blood human or Pokégirl is normally used as punishment for those female malcontents who run afoul of the Sanctuary Goths or their allies (one such possible Doll conversion might be Emma Tanaka [given the close alliance between the Goths and the Joketsuzoku leadership], but that is unconfirmed to this day).
As to how families like the Kunous discovered the process to create Dolls via Oil Evolution Stones, that is also a closely-guarded secret. Given the ultimate potential of this breed of Pokégirls, it is no wonder why families like the Kunous keep the process so close to their hearts.
The Doll could be best seen as an "incomplete" Pokégirl. She has great potential for fighting, intimate companionship, care giving, even leadership roles. All she needs is the mental programming to make it all happen. Doing THAT is the difficult task before a Doll's Tamer.
It's not impossible, however. Once a Doll is programmed to teach herself, all she needs to stay on the right path is supervision by her Tamer. That becomes less necessary as the Doll's "upper" (or "sentient") conscience develops. Given trust and love (the hallmarks of good Taming), it would not take long for a Doll to evolve into a SmartDoll, which would be her optimal "complete" state.
A Doll's greatest asset is the ability to have her libido adjusted to whatever level the Tamer desires. This would make a Doll the perfect companion for Tamers with normal or below-normal endurance levels. A Doll cannot avoid being Tamed, however. Usually, as tests in Sanctuary have shown, a Tamer could go one month without Taming a Doll. Doing more than that would see the Doll frozen still, "shut down" as if it were.
A Tamer would then have to be very passionate to restore his Doll to proper "function." According to Karin Hatoyama, Chief Scientist of Sanctuary, the best state for a Doll is to be with a Tamer, another Pokégirl (preferably a high-libido type) serving as the Alpha.
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GALEM, the “Tough As A Mountain” Pokégirl
Type: Near Human
Element: Rock
Frequency: Uncommon
Diet: Pokéchow, rocks & pebbles with high mineral content
Role: mining
Libido: Low initially, but can be higher with a tough Tamer
Strong Vs: Bug, Electric, Fire, Flying, Ice, Poison, Rock
Weak Vs: Fighting, Ground, Plant, Steel, Water
Attacks: Harden, Takedown, Body Slam, Heavy Punch, Roll Out, Seismic Smash, Earthquake, Stone Spray/Spike, Stone Shield
Enhancements: High Density and Toughness (x15), Earth Affinity, Enhanced Strength (x12)
Evolves: Golina (Water Stone)
Evolves From: Gravelgal (battle stress)
This form of Geogal is quite a force to be reckoned with. With a much greater capacity to store minerals, and more efficient use, the Galem can last much longer in combat. Her skin is naturally tougher, resistant to most small attacks, and she follows the Gravelgal’s example by fighting naked.
In addition, she gains the use of her most powerful techniques. Creating enough stone skin to form a more rounded shape, the Galem uses Roll Out becomes a giant rolling boulder. The souped up earthquake destabilizes any ground-based Pokégirl, leaving them open to a flying Body Slam. For defense, the Galem can generate a slab of stone skin to use as a barrier, to shield both her, her Tamer, and the girls of her Tamer’s Harem from harm. It is said that the most skilled Galems can create an empty-shell replica of themselves with their skin, using it to deceive opponents. Though this requires much practice and concentration, and is a very rare skill.
There is a infamous story about Galem’s, that during the Great War, a force of these rock Pokégirl’s ambushed the American 38th armored tank division by rolling downhill, smashing through machinery and men alike. Bullets merely bounced off their thick shells, and segments of rock that were blown away by heavy shells and bazookas, were quickly healed. In a matter of minutes, the 38th division was completely wiped out.
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GEOGAL, the Dependable Pokégirl
Type: Very Near Human
Element: Rock
Frequency: Common
Diet: some human foods, pokechow, rocks & pebbles with high mineral content
Role: mining
Libido: Low initially, but can be higher with a tough Tamer
Strong Vs: Bug, Electric, Fire, Flying, Ice, Poison, Rock
Weak Vs: Fighting, Ground, Plant, Steel, Water
Attacks: Tackle, Harden, Pummel, Stone Punch, Seismic Smash
Enhancements: Enhanced Strength (x4) High Density and Toughness (x8), Earth Affinity,
Evolves: Gravelgal (normal), Galem (evolved form of Gravelgal; battle stress)
Evolves From: None
"Dependable as a Geogal" goes the saying, and that describes this type almost perfectly. A Tamed Geogal is usually mentally stable and fairly intelligent, not given to fits of emotional outbursts. The more skillful tamers can draw out the hidden emotions from an otherwise stoic Geogal.
Most of the time Geogals look and feel relatively human with the exception of differing shades of tan, brown, or gray camouflage-like patches, depending on what climate they grew up in. But when they harden their skin, it can become as tough as granite or steel, depending on the strength of the Pokégirl, and what they've eaten. Ingesting the minerals found in ordinary rock is what allows the Geogal to coat her body with stone. Feral Geogals keep to themselves mostly, and won’t attack unless provoked. The longer a Geogal goes without Taming, the less and less active she becomes, until she almost literally shuts down. Tamers love Geogals for their high toughness and power, but that same toughness makes them difficult to catch and Tame. However, a sustained water attack will wear away the stone hardness and leave the Geogal weakened, and usually aroused. Hence, the phrase "to get a Geogal wet" has come to hold more than one connotation.
Girls with Rock-type Pokégirl ancestry who go through Threshold, tend to become Geogals more than any other type.
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GIANTESS, The Really Effing Big Pokégirl
Type: Humanoid
Element: Rock
Frequency: Extremely Rare (Thank God)
Diet: Anything small and wriggly they can catch
Role: Plundering & Pillaging, Fortress raids
Libido: No one's dared to try and find out.
Strong Vs.: Normal, Rock, Steel, Ice
Weak Vs.: Psychic, Flying, Ghost
Attacks: Punch, Kick, Pummel, Club (similar to Hammer, although they do not have to summon it)
Enhancements: Enhanced Strength (x30+), Toughness (x30+), Giant Club, TALL
Evolves: Hopefully Nothing
Evolves From: Giant Trollop (Diamond Stone)
Bounty (for confirmed kill): 10,000,000 SLC
Bounty (for reporting sighting & getting out alive): 900,500 SLC
Recommendation if you see one: Evacuation is the best bet for survival. If you can't evac, try to strike it between the eyes with a solid blow, as that is the only weak point of a Giantess.
Found in the year 210 AS by an expedition headed by Mishima International Research, one of the few companies to survive Sukebe's Revenge, only five people lived out of the one-hundred that went on the expedition. Giantesses, after some research into discovered notes written by Sukebe himself, have apparently been living in the mountains for years, keeping humans from using them as staging points during the war of Sukebe's Revenge and attacking human fortresses. Any venturing into mountainous regions is now strictly monitored and in some cases forbidden completely until research into Giantesses is completed. What little is known about Giantesses is that they are basically human in appearance, save for the fact that they are 30 feet tall at the minimum and are heavily muscled, like a human bodybuilder (only bigger).
(Ironically, there are also the most physically attractive of their evolutionary line, their faces usually having soft, delicate features and a rather impressive set of breasts.)
No mating habits have been discovered through aerial and psionic surveillance, as Giantesses seem content to spend their days eating whatever and whomever they catch, sleeping, patrolling the caves that they make their homes in, smashing huge boulders with their giant stone clubs, and relaxing in the sun on summer days.
Tamers are strictly forbidden to go after Giantesses, and if one is spotted in a non-mountainous region, a reward similar to the kind offered for information on Widow sightings will be given if the Giantess is reported. There are only a few confirmed reports of Giant Trollops evolving into Giantesses via a Diamond Stone, so anyone with both a Giant Trollop and a Diamond Stone are hereby ordered to IMMEDIATELY turn either one or the other, or possibly both, into the authorities immediately or face criminal charges.
It should be mentioned that a Giantess is not entirely invincible. Right between their eyes is a soft patch of bones that, if struck hard enough, will kill a Giantess instantly. There is a legend about a tamer named David who killed a Giantess with a rock shot from a sling, although no one can seem to remember where this legend started.
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GIANT TROLLOP, the Really Big Pokégirl
Type: Very Near Human
Element: Ground/Rock
Frequency: Rare
Diet: Omnivore
Role: Bodyguard, Cheap labor
Libido: Average
Strong Vs: Bug, Electric, Fire, Flying, Poison, Rock
Weak Vs: Fighting, Flying, Ground, Plant, Water
Attacks: Mega Punch, Mega Kick, Rage Shock, Quake, Stomp, Unmoveable, Shock Spike, Dyna Wave, Mega Wave, Quagmire Twister, *Self-Soften, Harden
Enhancements: Enhanced Endurance (x10), Enhanced Durability (x18), Enhanced Strength (x20), Enhanced Regeneration (x10)
Evolves: Giantess (Diamond Stone)
Evolves From: Trollop (battle stress)
Trollops are dumber than a bag of rocks, ninety times as ugly, and generally considered so repulsive that even the beautification experts at the Kujaku Ranch have admitted they can’t do much with them. Giant Trollops are a step up in every way. They’re stronger, smarter, more useful, more beautiful and generally better than Trollops in every possible way.
Although, to be perfectly honest, it’s like saying that chipped paint is more beautiful than a hovercar crash.
Upon evolution, Trollops lose some but not all of their regenerative capacity. Their skin turns a human color, their warts vanish, their noses and eyes shrink to normal sizes, their hair cleans itself up, and they become generally more attractive all around. They also grow to twelve feet tall, gained a LOT of muscle mass, as well as large breasts and broad shoulders. They are also not exactly the most attractive Pokégirls, having faces that range from plain to looking almost manly in appearance. The bitter irony of it all is that their evolved form, the Omega-level menace Giantess, is the sexiest of the three forms. There is hope, however, as Kujaku Ranch beautification experts find Giant Trollops much easier to work with than their previous forms, and have released a book featuring ways of making normally less-than-attractive Pokégirls sexy. Giant Trollops are one of the breeds in the book.
Another issue with Giant Trollops is that they are dumb. Nowhere near as dumb as their previous forms, but they won’t be considered geniuses by a long shot. At best, they can be taught to do simple tasks, such as deliveries or low-tech construction jobs, as their memory improves to a normal human level. They function best as bodyguards and enforcers, however. The vast majority of the breed remembers what they looked like as Trollops, and want to do whatever they can to make themselves useful for their masters. They are especially fond of trainers who willingly take them in and make use of them, becoming fiercely loyal to them and obeying whatever they say. During Mao’s Rebellion, the breed gained a lot of popularity as they were frequently seen fighting against her forces. This almost fanatical loyalty led to there being little consequences once it was discovered that they evolved into Giantesses. The most drastic of the consequences were league wide laws being passed forbidding the possession of a Giant Trollop and a Diamond Stone at the same time.
Giant Trollops in combat are slow, brutal fighters. They use power attacks and shockwaves to try and dominate their opponents quickly. There’s an unspoken friendly rivalry between Amachamps and Giant Trollops, as their strength is equal to one another. (However when queried, no Giant Trollop seemed to understand what the word rival meant.) The two breeds seem to enjoy fighting each other and always have intense matches.
In terms of taming, as Giant Trollops are so loyal to their masters, they will accept whatever they want. They will willingly let themselves be put into restraints, as to a Giant Trollop hurting their Tamer is considered to be the ultimate failure. They have a technique called ‘Self-Soften,’ which allows their bodies to become softer, more pliable and pleasant to the touch, and to allow for easier access to their holes. This has the added effect of making toys rarely needed to pleasure a Giant Trollop, to the surprise of many. They have low pleasure thresholds, but their high endurance keeps it from taking too much out of them. Surprisingly, or perhaps not so surprisingly given their loyal nature, the breed has enjoyed a surge of popularity despite their less-than-pleasant looks, especially among businessmen who can’t always have human bodyguards with them. Also, the shoulders of a Giant Trollop are wide enough that they can most human-sized persons can ride on them, making for either an amusing or intimidating image, depending on the circumstances.
Instances of Feral Giant Trollops are low. The breed’s usefulness has meant that they are kept tame at all times. Also, there’s the slight matter of the potential destruction a feral Giant Trollop can cause. Not because they rampage around, they are a surprisingly docile breed that doesn’t get angry unless their master is being hurt. No, they are dangerous because they get even DUMBER than before. And they also develop a fascination with picking random objects up and smashing them against their faces repeatedly.
Giant Trollops are a rare Threshold result, but they have been known to happen every once in a while. As a note on breeding, Giant Trollops rarely get pregnant. Their fertility levels are unusual, and tend to spike once every decade after their second puberty. When they do, however, they tend to always have large amounts of children, thankfully none who are Trollops. Very rare is the Giant Trollop who only has one baby.
Self-Soften – (EFT) The Giant Trollop makes her body less dense and softer to the touch.
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GIRLRILLA, the Great Ape Pokégirl
Type: Near Human
Element: Rock/Plant
Frequency: Uncommon
Diet: Minerals, Rocks, Bananas, some plants
Role: Construction, Environmental restoration
Libido: Low
Strong Vs: Electric, Rock
Weak Vs: Fighting, Steel
Attacks: Harden, Sonic Wave, DynaWave, Mega Wave, Shock Spike, Go Down, Command Plants, Flower Kick, Lance, Banana Penetration*, Breast Drum*, Wind up Punch*
Enhancements: Enhanced Strength (x5), Endurance (x5), Enhanced Durability x5, Enhanced Senses x2, Instinctive knowledge of nature
Evolves: None
Evolves From: None
Officially listed in the Pokédex in 30AS, not much is recorded about this Pokégirl during the Revenge War other than the Girlrilla worked with construction of the various Pokégirl forts and facilities. It is easy to say that given their demeanor, they weren’t used in the war front in any large number at all. Girlrillas are normally gentle overall, and their personalities vary from carefree to laid back, making them a pleasant Pokégirl. Physically, the Girlrilla looks close to human, but very apelike in appearance. She stands on average at an even 6’ with a decent C to D cup bust, but her muscle mass makes her body twice as heavy as a regular human of the same size. Her body is sometimes covered in fur ranging from browns to blacks, with the occasional blond mixed in, though more human looking individuals are noted especially during threshold cases. She has prominent ears, and feet that are built like a second pair of hands that are very dexterous, able to pick up an manipulate objects with ease. The hair that sometimes partially or completely covers their body is soft and short, making a nice cushion for their rock hard muscles, otherwise her skin is soft and ranges in the human norm of colors.
While Girlrillas may not seem too eager to battle, they can hold their own in either poke or sex battles, and usually are favored in a Tamer’s Harem in lieu of the more rocky looking Rock type Pokégirls. A Girlrilla will only take a battle seriously when angered, which includes having her master or harem sisters in danger. Otherwise, she tends to tease her opponent and laugh at her own mistakes. While a Girlrilla is a secondary plant type, she has an oddity of being unable to produce vines. This sometimes puts her at a disadvantage when facing opponents, though Girlrillas in general don't seem to mind. Due to their duel nature, this breed has no particular difficulty facing water or fire types, unlike most rock or plant types. Some tamers choose this breed for that very reason, as being both a rock and plant type helps give tamers a balanced harem in terms of elements.
Feral Girlrillas are known to inhabit mountainous regions, and what an elf is to a forest, a Girlrilla is to a mountain range. It seems that these Pokégirls instinctively know how to make hilly and mountainous terrain thrive, and they do their best work cleaning up after natural or man made disasters. These girls work with other ground, rock, and plant types, to help heal the land after earthquakes, floods, tornadoes and even strip mining. It has even been documented that they assist other plant types with reseeding the local flora in the cases of forest fires.Feral Girlrillas roam in family groups, usually with a head Girlrilla and several of her parthogenic daughters. The head Girlrilla's hair often gains a streak of gray or the fur on her back turning gray should she have any. These 'Silverbacks' are very protective of their other charges, and normally are the first to be captured should a tamer go hunting for the breed. Generally, however, Girlrillas are peaceful if left alone, making their way through the hills foraging for rocks and sweet berries or bananas, while occasionally planting trees. Occasionally, Girlrillas will be found tamed alongside Elf Queendoms, their strength and plant affinity making them good honor guards for the Elf Queen.
The breed's ability to reforest areas doesn’t only extend to ferals, domestics and thresholders have something of a ‘green thumb’ when it comes to mountainous terrain as well, being able to point out where the best places for plants to grow. Thanks to their duel element, Girlrillas are hardy to the cold, unlike most other plant types. Ice attacks only affect them normally, and some of the early researchers were surprised to find Girlrillas romping in snow filled forests. Farmers in Mountainous terrain will sometimes choose Girlrillas over other types because of their hardy to cold nature and their ability to help keep a hilltop farm in working condition.
Girlrillas are enthusiastic about taming despite their low libido, and will try anything once, even the more risqué BDSM type bedroom games that Domina love so much. She will, however, let those involved know if she enjoys it or not. It is not wise to press the issue either, as Girlrillas will resist with as much enthusiasm as she tried the act with. It is not wise to allow a Domina to try and ‘break’ a resistant Girlrilla either, as they become listless in everything they do, and either evolve into a Penance or suicide. When in sex battles, Girlrillas tend to have a playful teasing attitude and due to their low libido they are quite the contenders.
Thresholding into a Girlrilla is rare, but not unheard of. Mostly coming from a family line of Girlrillas or other rock types. The most startling clue for some thresholders is that their hair will start growing rapidly and spreading from their armpits and lower legs. Often though, a thresholder will only experience foot cramps and slight headaches as their ears and feet realign, followed by incessant hunger and cravings for minerals as their body changes in composition and increases in mass.
Banana Penetration (Sex ATK 60) Exclusive to monkey type Pokégirls, a random banana in the pokegirl’s possession is used in much the same manner as a dildo. Obviously, this sex attack can’t be used too roughly or there will be quite a mess.
Breast Drum (ATK/EFT 50) This sonic attack sends out a rhythmic sound that damages the opponent and may cause stun them for up to three rounds. It is produced when a rock type Pokégirl of a C cup or better smashes her fists against her breasts. Needless to say, those who know this move are immune to the technique Nipple Cripple.
Wind up Punch (ATK50-130) This rock type attack is unleashed after the Pokégirl ‘winds up’ or swings her fist, either at the elbow or at the shoulder in a circular motion for at least 5 rotations. The more rotations, the stronger the attack, as this technique somehow stores the kinetic energy of the rotations and unleashes it into the punch.
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GLASS, the Liquid Statue Pokégirl
Type: Humanoid Semihuman
Element: Rock
Frequency: Very Rare
Diet: Glass, Sand, Minerals
Role: Ambush, Sabotage, Special Ops
Libido: Low
Strong Vs: Bug, Electric, Fire, Flying, Ice, Poison, Rock
Weak Vs: Fighting, Ground, Plant, Steel, Water
Attacks: Pose, Slash, Bear Hug, Harden, Magnify, Flare, Mirage Cloak, Blurring Form, Shatterstorm
Enhancements: Enhanced Strength (x2), Enhanced Speed (x3), Improved Defense, Quick Healing, Flowing Form
Evolves: Onyx (normal)
Evolves From: Titto (normal)
Glass is the natural evolutionary form of Titto. Trading in the majority of it's mimicking capabilities, the Glass gains a clear, flowing glass-like form, not quite solid but not really liquid, that appears like a glass statue of the Pokégirl’s human form (if she ever had one), with the Pokégirl’s eyes tinted a random hue. A Glass’s form is unusually brittle - at first glance, almost dangerously so. Impact attacks can shatter whole parts of her body easily, and slashing moves find little trouble in causing damage to a Glass. However, while a Glass may be is easy to break, they also are easy to fix - shattered components can easily be brought back into the whole in only a few seconds time, undoing much of the damage at little cost to the Pokégirl. Broken appendages are easily healed or regenerated, although reattachment is generally a better idea, as consequent lost limbs can quickly wear away at a Glass, leaving them thin, weak, and in desperate need of nourishment.
Because of her Titto heritage, a Glass retains a small bit of the transformation ability that it once had as a Titto in it’s Flowing Form, allowing the Glass to form her body in different ways. She can sharpen parts of her body to a deadly thin blade, harden her body against attacks, and quickly recover from hits by absorbing whatever was lost. Or even (though her form noticeably thins while doing so) form great thin glass wings with which the Glass can use to break away from land-bound foes or bombard them with shards from above. Also, she can merge or move through normal glass without any difficulty, letting them move through closed windows or some doors without notice or leaving evidence of their passage. The Glass can also set things afire by using her body like a magnifying glass - note that the sun or a light source must be available for this to work.
In combat, a Glass either moves into melee, her fingers sharpened to a deadly point, or stays back and bombards her foe with thin shards, broken off from herself. Also, depending upon the environment, she can supplement these attacks with light-based effect moves, such as Flare, Mirage Cloak, or Blurring Form. In desperation, she may use Shatterstorm to escape pursuit, or strike down a particularly agile foe.
The Glass was created, like the Titto, to act as spies and saboteurs - the Glass’s specialty was getting inside the defensive perimeters of enemy bases, and damaging key defensive components or slaughtering enemy command posts in preparation for an offensive. Under the influence of the Mirage Cloak, it was hard to tell when a Glass was around, and combined with the Glass’s complete lack of a smell (or sense of smell, for that matter), security dogs (or later, other Pokégirls) rarely took notice of them. Unlike the Titto, however, that was a relatively poor combatant when caught, a Glass could easily hold it’s own, it's attacks, though weak against heavy armors, were all too adept at taking down groups of enemy infantry or officers in a short period of time. Lacking a sense of pain, and easily being able to take a certain level of physical punishment, the Glass could reach it’s destination, fulfill it's mission, and get out alive.
It should come to no surprise at all that this Pokégirl loves eating glass, it naturally being the perfect supplement for them. Sand and other minerals, while also a fairly digestible food, take a bit longer ‘going down,’ so to speak. Depending on the minerals that she eats, the color of a Glass can change and vary, sometimes taking on weak hues of red, green, or blue, though it takes a focused diet of the proper minerals to fully change into a rich hue of a specific color. The Glass's color has no effect on the functionality of it’s Mirage Cloak, though it may slightly alter the appearance of Flare.
Flare (EFT): Shifting her form subtly, she redirects all the light upon her into one point, releasing an intense flare of light that temporarily blinds nearby foes.
Mirage Cloak (EFT): Further directing the light within her, the Glass's form turns practically invisible, making her difficult to locate. This technique cannot properly be used in combat, instead replaced with...
Blurring Form (EFT): Wavering the light upon her in random ways, the Glass makes her form hard to make out and blurry, making it harder for her to be hit and creating the illusion of greater speed.
Shatterstorm (100ATK, Normal-Type): The Glass's greatest attack, Shatterstorm, however, is one that is used only in desperation. Setting up a dangerous vibration within herself, the Glass blasts massive chunks of herself away from her body in into all directions, bombarding everything nearby with thin, razor-sharp blades that continue to break and shatter as they proceed. Afterwards, the Glass is noticeably and dangerously thin, and unless she can recover most of the shattered glass, remains so until she can get something to replace it.
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GORGON, the Artist of Stone Pokégirl
Type: Animorph Anthropomorphic Not Very Near Human (Serpentine)
Element: Poison/Rock
Frequency: Very Rare (Ocean League, Amethyst League (old Greece area))
Diet: Grains and fruits, will accept Pokéchow
Role: Sculptors and artisans, fighters
Libido: Average (High if Tamer is willing to do something for her)
Strong Vs: Flying, Electric, Bug
Weak Vs: Ground, Fighting, Steel, Water
Attacks: Petrification Gaze, Stone Gaze,* Statue Gaze,* Wrap, Crushing Wrap, Poison, Slow Venom, Paralyzation Poison, Vertigo Venom, Poison Mask, Tail Smash*
Enhancements: High flexibility, Ability to radiate petrifying energy from eyes, venom glands, Enhanced Durability (x2), Enhanced Strength (x2), Artistic Affinity
Evolves: None
Evolves From: Naga (Round Stone)
Gorgons were a more recent discovery, first being discovered in the Ocean League and on several islands near the old Greece area of the Amethyst continent. They were first found in 260 AS by a Tamer named Perseus Riger. They suffered a rather bad reputation at first. The Gorgon Perseus encountered, a Pokéwoman named Medusa, had turned several Tamers and Pokégirls permanently into stone statues. She was surprisingly non-Feral and intelligent, but Perseus was able to defeat her by using the shield he had brought with him as a mirror, protecting himself from her petrification attacks long enough for his Slicer, Andromeda, to behead her. As people were still smarting from Mao Shin Mao’s rebellion, bounties were placed on Gorgons. More Gorgons were discovered and killed, reducing their numbers drastically. However, Pokégirl Rights groups managed to pass laws to protect them, saying that they should at least be studied at first. Reluctantly, the laws were passed and studies began.
Gorgons are Naga-like Pokégirls, with long, serpentine bodies covered in smooth, silky-soft, dark green scales, with darker, tiger-like stripes down their arms and backs. Their tails have rattles, which convulsively rattle when agitated for any reason. Their eyes are golden with slitted pupils, their breasts are C-Cup and in place of their hair is a nest of long, slender, comparatively small Pre-Sukebe snakes that move in accordance to the Gorgon’s will, reflecting her mood. Despite the fact that each snake has it’s own set of eyes, it does not expand her vision in any way. The head-snakes, however, can bite an opponent and inject poison or use their small tongues to give a very unusual kiss.
In terms of fighting, Gorgons fight in similar fashion to most Naga evolutions, using poison attacks and tail attacks. This made more sense after the discovery of the Round Stone, which was revealed to evolve Nagas into Gorgons. They have three attacks exclusive to them, one of which is used in tandem with the other two. The eyes of a Gorgon can radiate an ethereal energy, which causes calcification of the skin and the creation of a stone shell. This is their Stone Gaze attack, which they use to coat their attackers in an immobilizing shell of stone. They can either leave their opponents, giving them a chance to escape, or use their powerful Tail Smash attack to shatter the shell, knocking the opponents senseless. When used more intensely, the energy radiated from their eyes can cause a total internal and external calcification of the target’s body, turning them completely to stone. The vast majority of Gorgons, as in 99.999999% of them, don’t like doing this. Mirrors can protect the target from the petrification attacks, but Gorgons are immune to their own moves.
Surprisingly, Gorgons turned out to have little taste for battle. One Gorgon Pokéwoman who knew of Medusa said that she was an aberration, who took her tastes too far. More artistic in temperament, they prefer to work with stone to carve elegant statues of things that catch their eye. They adore capturing life in stone, but not through the use of their lethal attack. Amusingly enough, Gorgons have a fetish for stone. They love Rock Pokégirls and statues made of stone; their mere presence is a tremendous turn-on for this Pokégirl. Tamers who wants to get their Gorgon ready for a Taming can simply take them on a visit to a museum with sculptures on display or a trip to an old ruin made of stone. And if Tamers are willing to go further and allow the Pokégirl one little indulgence, they will have the total unwavering loyalty of the Gorgon, among other things.
As mentioned earlier, Gorgons have a fetish relating to stone. They like having the rest of the harem model for them as they create statuettes or busts of the other Pokégirls out of stone. If the Gorgon is particularly close to the models, her creations are sometimes reluctantly given as gifts to the other Pokégirls. Otherwise, the statuettes and busts become part of the Gorgon's version of her Tamer's harem. They are both works of art and sex toys in the mind of a Gorgon, whose libido is affected by Pygmalionism. This fetish for statues of their own creations extend towards their Tamers as well. If Tamers will let their Gorgon use Stone Gaze on them, coating them in stone, and let the Gorgon make love to them while they are in the stone shell then, after they have satisfied their own needs, they will quite literally let their Tamer do anything they want to them. Oral, anal, roughness, bondage, any position, if the Tamer is willing to indulge a Gorgon’s stone fetish, you name it and they will let a Tamer do it. Research has shown that the stone shell is porous enough to prevent the Tamer from being suffocated while inside the shell. While Gorgons are immune to petrification attacks themselves, they do greatly enjoy being ‘immobilized’ and wrapped up themselves. This other fetish of the Gorgon breed is assumed to be a variant of the total enclosure fetish combined with Statuephilia. A Tamer who willingly lets their Gorgon indulge their stone and bondage fetishes and reciprocate this in some way will find their Gorgon to be a happy, willing cumslut who will do whatever she can to bring her Tamer pleasure. As one can probably guess from this, this makes Gorgons primarily found in the harems of male tamers, although female Tamers with Gorgons have found ways to satisfy their Pokégirl’s desire to make love to a statue.
To summarize, Gorgons are artistic and love to capture life in stone. And they fall in love with their creations. That's why they want to “petrify” their Tamers before Taming. By using Stone Gaze, they created a statue of their Tamer.
Oddly enough, they have a hard time getting along with Domina-types. When asked about this, all Gorgons stated that the meanness and brutality of the breeds take all the fun out of what they refer to as ‘the artistic process.’ There have been a very small amount of documented cases, however, of a Domina-type and a Gorgon finding great pleasure in each other’s company. This is a rare occurrence, however.
As Gorgons turned out to be relatively harmless Pokégirls with an unusual fetish, the bounties on them were reluctantly lifted. Parthenogenesis and breeding have risen their numbers to a less endangered level since then, Gorgons appearing more often in harems. Most frequently, they are paired up with Ar-Tits and other artistic-natured Pokégirls. There have been only seven known cases of Thresholding into a Gorgon. The first recorded sign in all cases is hissing coming from the hair of the girl going through Threshold, their head-snakes developing. In all cases, it’s recommended that the girl’s eyes be covered until their transformation finishes, as the moment their Gorgon eyes emerge, they have little control over their petrification powers, and may use Petrifying and Stone Gaze by accident. Fortunately, as Statue Gaze takes concentration to use, no one will be accidentally turned fully to stone.
*Stone Gaze – (ATK 10+EFT) The Gorgon radiates a beam of energy from her eyes that generates an immobilizing shell of stone around the opponent for six to seven turns at max, or until the shell is smashed. There is some debate on whether or not to re-classify this as a sex attack, as Gorgons gain tremendous arousal from seeing their target as a statue…
*Statue Gaze – (ATK+EFT) FATAL MOVE. Forbidden in regular combat. The Gorgon focuses, radiating an intense beam of energy from her eyes that converts a target completely to stone.
*Tail Smash – (ATK 80) The Gorgon does a powerful strike with her tail.
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GRAVELGAL, the Rock-Solid Pokégirl
Type: Near Human
Element: Rock
Frequency: Common
Diet: some human foods, Pokéchow, rocks & pebbles with high mineral content
Role: mining
Libido: Low initially, but can be higher with a tough Tamer
Strong Vs: Bug, Electric, Fire, Flying, Ice, Poison, Rock
Weak Vs: Fighting, Ground, Plant, Steel, Water
Attacks: Harden, Takedown, Stone Punch, Seismic Smash, Quake, Stone Spray, Rock Slide, Tackle
Enhancements: High Density and Toughness (x10), Earth Affinity, Mineral Finding, Enhanced Strength (x8),
Evolves: Galem (battle stress)
Evolves From: Geogal (normal)
Geogal is one of those types that doesn’t change a whole when it evolves. When she becomes Gravelgal with enough battle experience, she becomes tougher and stronger, gaining access to a few more techniques. She also loses all of the pink tint of her normal skin, becoming completely covered in the camouflage-like patterns of tan, brown, and/or gray. In this way, her type is easily identifiable by sight alone.
The most notable change after their skin color, is that she becomes a bit larger. While Geogals top out at about 5'5" Gravelgal can gain anywhere from 3-8 inches in height, though Gravelgals above 5'10" are quite unusual. Gravelgal is also even weaker against water depending on the mineral concentrations of her body, unsurprisingly she doesn't swim very well. Her increased mass also leads to a general reduction in speed though Gravelgal can move quickly in short bursts when she needs to.
One of the more potent techniques she gains is Stone Spray, in which she fires off different size pieces of her hardened skin. This can be shot off in a concentrated spray, or in all directions at once. However, this uses up her internal mineral supply at a much quicker rate, and when it is depleted, her skin reverts to it’s normal state, leaving her without her greatest advantage. While this also reduces the mass of her body making a depleted Stone Spray Gravelgal a little bit more nimble, the speed increase is slight, on the low end of average at best. Because they are more dependant on their skin, Gravelgals usually fight naked, as clothing merely hinders them--but as their skins are quite tough even "soft" a Gravelgal does not worry about getting cut outside of battle.
A Gravelgal's primary use is in mining. While they have a general Earth Affinity, most Gravelgals also are able to have a vague sense of where concentrations of minerals are when those minerals are present in enough quantities in their bodies. While this usually manifests as shards, or more conventional minerals like those in the sulfate and silicate families, in theory if you feed a Gravelgal enough evolutionary stones they would be able to find an area where the same stones are located. However the imprecise nature of the ability, combined with the value of the stones makes such a use wasteful. They can however, prove useful to mining companies in a dowser-type capacity.
Because of their experience mining, most Gravelgals also learn the Rock Slide move fairly quickly as they learn to judge which rocks are likely to come loose with enough force. While in certain areas this is used as an avalanche against a Gravelgal's enemies, a Gravelgal can also "slide" over the falling rocks to achieve fairly high speeds in limited situations. Feral Gravelgal usually do not have this move unless they were once domesticated as it requires an energy and precision they often lack--something that like Geogal, Gravelgal does not have, being just as rock-like in her feral mode as her more base form.
Like Geogal before her, Gravelgal generally has a lower-level libido but a tough tamer (meaning physical endurance as opposed to attitude) can often bring out Gravelgal's more earthy instincts especially after her skin is softened after depleting Stone Spray. This comes into play when encountering feral Gravelgals who often use the move as a defense mechanism triggered by proximity. A Tamer will use this behavior to exhaust and weaken the Gravelgal making them more easy to tame and dominate though care should be taken due to their great strength and density regardless.
During the War, Gravelgals lacking the power of later evolutions were used mainly in mining, or defensive and tactical roles. They were often deployed in groups at key points on the battlefield to create obstacles for enemy infantry most likely as battlefield obstructions (boulders) forcing enemy forces to go around them and straight into the teeth of a Pokégirl onslaught. With their tough skin, and ability to stand still even shooting at them didn't give them away. After enemy forces had been defeated or demoralized, the Gravelgals would move in from the flanks cutting off escape themselves or by creating more rugged terrain.
While less common than Thresholding into a Geogal, Thresholding into a Gravelgal is not considered unusual, especially in towns located near large mineral deposits such as those found in mountains or quarries. While only a few of these girls ever ate dirt while growing up, prevailing theory indicates that the minerals are ingested via their presence in the local water supply. Most threshold girls who do become Gravelgals initially show a marked preference for hanging around areas with large amounts of exposed gravel, sand and rocks, claiming it makes them feel peaceful and they often experience a reduction in the intensity of emotional responses becoming naturally stoic.
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GUSANA, The Worm Pokégirl
Type: Animorph/Metamorph (Mutated Worm)
Element: Ground/Rock
Frequency: Rare (Tropical areas only, Extremely rare elsewhere, not found in most cold leagues at all)
Diet: Rocks, dirt, meat
Role: Miners, river diggers, heavy rock miners
Libido: Low (higher with a bonded Tamer)
Strong Vs: Bug, Electric, Fire, Poison, Rock
Weak Vs: Fighting, Ground, Plant, Water
Attacks: Focus, Harden, Comet Punch, Sky Fall, Dig, Drill Strike, Mountain Hold, Earthquake, Eternal Softness, Smother*
Enhancements: Hyper-efficient Metabolism, enhanced digging ability, Enhanced Pleasure Threshold, Enhanced Strength (x4), Metamorphic ability
Evolves: Gusana Gigante (Diamond Stone)
Evolves From: Gusanita (Normal)
Once in a while, efficiency decides it needs to be attractive, too. Hence, the Gusana, the evolved form of Gusanita.
A Gusana looks much like the Gusanita. However, their horns shrink in size, and they lose their larger spike-legs. Their bust grows a little, also growing longer. They now stand 6 feet tall and are almost 15 feet in length in their worm form, their mass increasing accordingly.
A Gusana’s digging ability increases upon evolution. They’re now strong enough to dig through harder, more compacted surfaces with little effort. Often they’re employed by mining companies to handle evolution stone mining. The infamous Kuno family of Stone Town employs several of these girls. A running gag is that they can be used in ‘strip’ mining, with actual stripping involved. Gusana didn’t appear in the Revenge War as far as people know, but rumors of caravans sinking underground and being attacked by groups of ground-type Pokégirls indicate that they may have been active during that time period.
In terms of harem dynamics, Gusana are far less territorial than Gusanita. As such, they like to be in group sessions more than Gusanita, who prefer solo Tamings done in private. They have a low libido, like their previous form, but are still very affectionate and amorous, just a little more subdued about it than Gusanita are. They still tend to shove new people in-between their immense breasts as a greeting, but are calmer about it. Mostly to avoid suffocating and possibly scaring off their new ‘friend.’
Leagues that have them tend to alert Tamers that capture Feral Gusana to be aware that they tend to be better suited to constructive roles rather than combative. While they are better fighters than their previous form, they still take preference to having non-combative duties.
Gusana aren’t as steadfastly set in their ways as Gusanita, and are more willing vary their experiences. They especially like to give oral sex whenever they get the chances. Feral Gusana are much less in control of their amorous tendencies, and are often above ground. They tend to use their Smother attack on roughly anything they see, trying to get a Taming out of them afterwards.
Threshold into Gusana is a noticeably more rare result than her previous evolution. It never seems to happen outside of a tropical area, though.
Smother – (ATK 35): An attack commonly used by the Gusanita line. The target gets tackled to the ground and smothered with the Pokégirls breasts. If the targets head is small enough to fit completely between the breasts then the target is paralyzed and unable to move until they either break free, pass out (at which point the user lets go).
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HOTGOBLINA, the Fire Chief Pokégirl
Type: Near Human
Element: Rock/Fire
Frequency: Rare (assumed)
Diet: Molten rocks, Charred Meat or plants, Anything ‘extremely well done’
Role: Deep mining, Feral Leader, Supervisory positions over other pokegirls
Libido: Average
Strong Vs: Bug, Fire, Ice, Electric, Flying, Poison
Weak Vs: Ground, Fighting, Water* *Triple Damage
Attacks: Ignite, Rage, Warm Embrace, Napalm, Fire Punch, Fire Kick, Quake, Sonic Wave, DynaWave, Magma Throw*
Enhancements: Night Vision, Endurance x3, Strength x5, Lowered Feral State.
Weaknesses: Damaged when submerged or drenched in water (including rain)
Evolves: None
Evolves From: Goblina (Fire Stone)
When a Goblina is exposed to a Fire stone, she evolves into a Hotgoblina, her Ground element ‘hardening’ into the Rock element and gaining the element of fire. Physically, Hotgoblinas are a bit better looking than Goblinas, with skin tones in rust to orange colors and hair any shade of red to black. Their spindly features bulk up to over the human norm, making most Hotgoblina’s appear stocky or ‘big boned’. They gain almost a foot in height, placing them anywhere from a solid 4.5’ to 6’ and their bust size jumps accordingly. Their skin can be classified as ‘very warm’ to the touch, as a Hotgoblina is in constant use of the Warm Embrace technique –in fact, she can’t turn it off. This is because the inside of the Hotgoblina is something close to molten rock, but many researchers have not been able to discover why she appears flesh and blood when her insides are like that of a Marble on fire. When drenched or submerged in water, this Pokégirl experiences something close to extreme muscle cramps as her molten insides solidify. If placed in water for a long enough period of time, these cramps turn into organ failure and can kill the Pokégirl.
Domestic Hotgoblinas are normally found in secondary leadership positions in the mining industry, overseeing other Pokégirls while still being under the command of a miner. Their leadership abilities shine in this position, appointing other Ground and Rock types to effective positions with precision and ease. This almost militaristic fashion extends to almost every aspect of the Hotgoblina’s life, as they like ‘having all their stones in a row’ so to speak. They get along well with most other Pokégirls, but have an innate unease around Water types, since they have an extreme weakness to water. They are particularly good at regimenting the training, taming, and sleep/watch schedules of any group they are in, be it a Harem or a Tradesman’s team of Pokégirls. This of course makes them excellent for either the Alpha or Beta position on skill alone, never mind that they are decent battlers when not faced with water attacks.
Luckly for many tamers, the magma portion of a Hotgoblina does not extend into their pussy, and salves or bloodgifts aren’t needed to tame them. However, it is highly recommended that some form of lubrication be present, since they continually remain dry. Any non-water based lube will do, since water based lubes tend to cause the Hotgoblina some discomfort. A Tamer shouldn’t worry about their Hotgoblina becoming smelly either, their inability to sweat combined with their ignite technique can literally burn off any material, effectively bathing the Pokégirl in fire.
Feral Hotgoblinas employ a similar position within a Goblina clan, since most fill the leadership roles. Like their pre-evolved form, they can speak a pidgin language, but can’t seem to regiment things at all. They also become somewhat cowardly, never leaving their cave and sending out parties to raid or hunt and gather. Some Feral Hotgoblinas leave the clannish lifestyle, and instead choose some volcanic area to make their homes, swimming in the magma alongside other highly flame resistant pokegirls. These ‘Hermit Hotgoblinas’ seem to show a more relaxed lifestyle once tamed, despite the militaristic attitudes that their breed is known for.
Thresholding into a Hotgoblina is very rare, but usually comes from the mining industry and a strong Goblina and Fire type ancestry. Many thresholders who become Goblina usually try to get a hold of a Fire stone to make themselves more valuable.
Magma Throw – (ATK 100): This technique is a Fire/Rock move that is essentially Rock Throw combined with a Fire attack. The Pokégirl picks up a Rock and super heats the rock until it melts, the hurls the blob of molten rock at her opponent.
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JADE, the Expensive Statue Pokégirl
Type: Humanoid SemiHuman
Element: Rock
Frequency: Very Rare (All Leagues)
Diet: special
Role: ambush, surprise attacks, defense
Libido: Low
Strong Vs: Bug, Electric, Fire, Flying, Ice, Poison, Rock
Weak Vs: Fighting, Ground, Plant, Steel, Water
Attacks: Flake, StonePalm, Seismic Toss, No Sell, Rock Cube, Quagmire Twister, DynaWave
Enhancements: Enhanced Stamina (x3), greater defense, color change, willing nervous system manipulation, self-body sculpting, improved regeneration
Evolves: Bronze (Round Stone)
Evolves From: Marble (Normal)
Jades are the normal evolution of Marbles. While Marbles have limited number of hues, Jades do not. Jades, in fact, have the ability to shift their body's color like a chameleon. Many of the domesticate Jades enjoy trying out new shades for their hair, and since jade is found in virtually every hue, the Jades have a very broad range of color.
The only color Jades cannot manage is 'clear'. While they can turn partially translucent or opaque at will, they cannot turn transparent, thus rendering the possibility of invisibility impossibile.
The greatest ability that Jades gain is the ability to adjust their appearance. They can grow or reduce any part of their body, gaining figurative 'statue-esque' proportions. The only drawback is that this skill takes weeks to 'grow' anything.
Jades tend to be just as calm and level-headed as their prior form, and can hide just as well. However, they have an ability to manipulate how much they sense in a particular area. Combined with their rock-like bodies, the Jades were far more successful at hiding from suspicion by removing sensitivity in a hand and breaking it off, thus giving the appearance of a 'damaged statue', which would be ignored by soldiers. Then, using Flake, the Jade would either regrow the limb or re-attach it (provided she places it in the correct spot within one day or prior to using Flake). She can also use Flake much faster than a Marble. This skill, while disturbing, has earned some tamers of Jade Pokégirls a solid money flow.
No thresholds directly into Jades have ever occurred.
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MARBLE, the Statue Pokégirl
Type: Humanoid SemiHuman
Element: Rock
Frequency: Very Rare (all Leagues)
Diet: special
Role: ambush, surprise attacks, defense
Libido: Low
Strong Vs: Bug, Electric, Fire, Flying, Ice, Poison, Rock
Weak Vs: Fighting, Ground, Plant, Steel, Water
Attacks: Pose, BearHug, Harden, StonePalm, Flake
Enhancements: Enhanced defense and Enhanced Strength (x5)
Evolves: Jade (normal), Titto (Water Stone)
Evolves From: Statue (normal), Titto (Diamond Stone)
Standing roughly 5'6" to 6" feet tall (while taller is uncommon amongst the already rare race, it is not entirely unknown to happen), most Marbles look identical to normal statues. Their skin and hair generally are all the same base color, usually white, grey or as their name would suggest, some light shade of marble. Marbles never grow pubic hair. The most disconcerting thing about Marbles is that they have the ability to turn their eyes into a solid color identical to their skin and hair, making the illusion of a statue complete. The few ferals that have been discovered use this tactic to hide any telling movements.
Marble Pokégirls were designed as pieces of art combined with the capability of strategic military strikes. In the event that the enemy managed to retake a facility, Marbles were often lining the walls. The only way to detect a Marble, outside of moving it and checking later to see if it moved itself back, is to tickle it using abilities known to water or grass-type Pokégirls. It is uncertain WHY Marbles are ticklish only to water or grass-types, but it is an undeniable fact.
They can 'feel' to a limited degree through their skin, but it is considered less sensitive than a normal humans. The only times that their skin regains full sensitivity is when it is in contact with plant material or water. The majority of threshold Marbles that have occurred sometimes go through emotional problems stemming from the weaker sensitivity. Because of this, it is recommended that threshold Marbles are in harems that have Grass or Water-type Pokégirls.
The most surprising and amazing thing about Marbles is the fact that they can use 'Flake', a rock technique unique to their type that allows them to repair damaged sections of their body to look as if they had NEVER been damaged. They can even regenerate lost limbs at a pace of one limb a day. In fact, so long as a Marble's head or torso remains mostly intact (estimated 60%), it can regenerate its entire body within a week.
A recent discovery was made that revealed the Marbles can transform into Tittos using a Water Stone. However, while documented, it was unrecorded and has yet to be confirmed by any researchers as Marble Pokégirls are invaluable in combat and thus, those trainers that do have them are reluctant to offer them up to test the theory or have already evolved them.
In a manner that isn't totally understood, a Diamond Stone can be used to turn a Titto into a Marble. Why it turns the Titto into a Rock-type instead of a Ground-type isn’t understood just yet, but it seems to be similar to how cement is hardened into rock.
Collecting Marble "flakes" can be a form of livelihood, as Vale routinely requires marble as a spell component for earth-based spells.
Thresholds directly into Marbles are possible.
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MIKILA, the Flying Transport Pokégirl
Type: Metamorph (Avian)
Element: Flying/Rock
Frequency: Very Uncommon
Diet: human style diet with carnivore tendencies
Role: Flying Transport
Libido: Average
Strong Vs: Ground, Bug, Fire, Flying, Poison
Weak Vs: Steel, Water
Attacks: Obsidian Rain, Feather Shuriken, Dive, Squall, Gravity, ShockSpike
Enhancements: Enhanced Endurance & Durability (x6 each), Enhanced Strength & Flying Speed (x4 each)
Evolves: None
Evolves From: None
During the Revenge War, this was originally considered the first of the monsters that Sukebe created. Something between Pokégirl and the original Legendaries, the Mikila was often sighted only in her massive bird-form. She was used by Sukebe's army to provide Teleport points for his specialized troops, as well as to insert many Pokégirl types (such as the Ninjanezumi, Kunoichi, and various Fairy-types) into strongholds and cities while remaining both silent and under most standard radar that the militaries of the time used. Rarely was she seen in combat, and more often was only used to bring fresh supplies and additional troops to replace the losses within the Pokégirl Armies. After the war was over, the Mikila was considered another extinct breed until 22 AS, when a Tamer managed to capture and tame a flying type Pokégirl whom he believed to simply be a Pidgette, but she turned out to be a Mikila after all.
Their height in human form can range from 5 to 6ft and typically the Pokégirl looks much like a human. Their breasts are, on average, only a middling B-cup, though there have been individuals known to have both smaller and larger. The main difference is that their wings connect to the Pokégirl’s back rather than having her arms as her wings. The wingspan of the Pokégirl is tremendous for her build: Each wing is at least twice the height of the Pokégirl in width, some few have been found with even larger wings. But the main difference that has been found between this Pokégirl and other Flying-types is the simple fact that their bodies are substantially different. Research done suggests that this has to do with the transition between the legendary types and other flying types, but the fact is that the Mikila is capable of changing her skin into a type of organic rock. This makes it very difficult to critically harm any of this breed, let alone get through to a vital organ. Strangely, this ability does not increase the Pokégirl’s weight at all, and she can continue to fly at a decent speed (though certainly not as fast as other flying types) as a result while retaining her rock-like skin. She also retains tail feathers, which assist in guiding her while in flight.
The real change, however, is when the Mikila transforms into her bird form. A good eight and a half feet long and standing at least five feet tall, their wingspans change from perhaps 12-15ft of their humanoid-form to twice that in their bird-form. The Mikila can kneel down, however, and will only stand half as tall when she does. She gains five claws in this form, three talons in the front and two behind, allowing her a somewhat greater dexterity in this mode than the other flying types with talons by having a fifth claw, though this rarely comes into play at all. Their beak in this form is long, slightly-curved, and wickedly powerful when she is diving after prey. The Mikila prefers to eat meat, but does enjoy fruits and some nuts as well. In this form, her plumage most often retains the same coloration as her wings from her humanoid form, which can range from a snow-white to a dark, chocolate-like brown color.
These Pokégirls love to race in the air, testing their speed against others of their kind and even other Pokégirl breeds even when feral. Feral Mikila tend to live in small flocks of three-to-five Pokégirls, and seem to prefer to live in forests that are along the sides of mountains away from human establishments. A Mikila can fly at up to 95miles per hour (approximately 43.2km/h), given a good wind and decent weather, though when burdened with a passenger of around 200lbs they can make about half that. However, they are capable of sustaining that speed for a good six or seven hours on average before requiring a rest. There's a rivalry between the Chocoboob, Ponytaur, and the Mikila as a result of their love of racing, with the other two ground-bound, the Mikila enjoy flaunting their ability to soar above it all, flying above obstacles such as forests, rivers, swamps, and even mountains. This can lead to resentment between the breeds, but most polled Pokégirl in regards to this have responded that the rivalry is mostly just a professional rivalry. Thanks to the Mikila's capabilities, they are often used for interocean transports of individuals and documents that shouldn't be sent digitally, and are often used as couriers as well as transporters in modern times.
In a harem, Mikila are often found to be a contributing member, though most often these Pokégirls are only found among Tradesmen. Often, these Pokégirls are simply used to provided over-land transport for wandering tamers and even other people as well who need to get someplace quick. Their wings are too large to allow them to be very useful as a Pet, and they are not geared towards battling at all, either standard battles or sex battles. In battles, if they are allowed to fly, they prefer to rain down their attacks from a distance by pinning the opponent with Gravity and then showering the target with their exclusive Obsidian Rain or less-exclusive Feather Shuriken techniques. And when it comes to sex battles, or sex in general, the Mikila's body is extremely sensitive when she isn't using her hardened skin, which she can't keep up while aroused or relaxed. The Mikila's pleasure threshold rivals that of a Titmouse, and as such is a very poor contender in a sex battle.
Feral Mikila can be found in their humanoid form, often racing other Pokégirls in the sky. Unfortunately, ferals of this breed tend to have a very short attention span unless provoked, attacked, or in a race, leading to a fairly easy capture most of the time when confronted with a faster Pokégirl or an attack or technique she is weak against. While feral, they cannot transform into their bird-like form. However, sometimes a feral Mikila can be found in their bird-form, though this is very rare and likely a result of the Pokégirl going feral while in this form. It is very difficult to bring the Pokégirl out of her bird form when feral, and most often they are simply ignored by most tamers as a result. Feral Mikila are not very territorial, and are known to have a migratory pattern that can take them all over the world within a year and a half. They are, however, quite defensive and do not take kindly to threats in the slightest.
Obsidian Rain (ATK+40): By flying into the air, the Pokégirl flaps her wings and showers down specially changed feathers from them. These feathers are changed from simple feathers and into small pieces of sharp rocks. This is considered a Rock-type attack and can be used by the Mikila in both her human-like and bird-like forms.
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MINOTAURA, the Strong Cow Pokégirl
Type: Animorph
Element: Fighting/Rock
Frequency: Uncommon
Diet: Vegetarian
Role: Construction
Libido: Low to Average
Strong Vs: Bug, Dark, Ice, Normal, Rock, Steel
Weak Vs: Psychic, Water, Plant
Attacks: Headbutt, Ki Blast, Stomp, Seismic Toss, Bronze Fist, Gold Fist, Harden, DynaWave, Rock Cube, Shock Spike, Tail Whip
Enhancements: Enhanced Strength (x7), Enhanced Endurance (x4), Thick Skin
Evolves: None
Evolves From: Milktit (battle stress)
Despite how common a Milktit is, it's rare to find one commonly in a Tamer's harem. This isn't because of the fact that Tamers don't bother with the Milktit, however- the bountiful flesh of a Milktit and their ability to give milk are two reasons why they are found in a Tamer's harem. No, it is well and thoroughly documented in almost every league in the world that 70% of all Tamers wind up with a Milktit in their harem at some point. However, the truth of the matter is that in 95% of all these cases, their Milktit evolves into a Minotaura within one or two battles due to Battle Stress. Tamers tend to forget in the heat of battle that a Milktit wasn't quite designed to be a fighting Pokégirl, and so become stressed in battle easily. In the remaining 5% of these cases, the Tamer has the foresight to actually purchase an Everstone before the Pokégirl goes into any battles.
After evolving, the Minotaura look somewhat like the Milktit, but are much different otherwise. Rather than having muscles that do not stand out, the Minotaura actually have very large muscles all over their body, often looking a lot more like an Amachoke in muscular build than they would their previous form. Their breasts tend to shrink, as Minotaura do not lactate unless she is pregnant, and are often only as large as a mid-B to a mid-C cup. Minotaura do not change physically at all, save for the muscles that seem to have burst out from where they'd been hiding from her previous form. Tamers find that they now need to use restraints for this breed, to some Tamer's delight and some Tamer's displeasure- their strength grows to about seven times from that of what they had while a Milktit. Tamers find it easier to tame a Minotaura now, however, as they are unusually sensitive after a battle and can orgasm quickly after only several minutes of stimulation.
It's said that two Minotaura could have created the Pyramids of the pre-Sukebe world, with their enhanced endurance and strength. As such, no Tamer is safe taming a Minotaura without proper restraints or two Amachamps holding the Minotaura down. The Minotaura has a pair of horns which normally appeared like two tiny cones on its head, but when the Minotaura chooses, they can extend and shape their horns up to two feet in length, though many Minotaura complain of headaches if they extend their horns beyond a foot in length. These horns are often used to increase the power of the Minotaura's Headbutt attack, which is quite often followed up with one of her 'Fist' attacks. A Minotaura does lose her capacity for learning as easily as a Milktit does, however, and many may have trouble operating smaller, delicate items as a result of their strength. Many has been the time when the phrase "Oops" is uttered by a Pokégirl of this breed after evolving, immediately after something crashes, gets crushed, smashed, or broken. It is recommended that a Minotaura never be left in a place where there is very little room- claustrophobia seems to be an almost innate problem with the breed, although the severity of the problem varies for each Pokégirl, and they get frustrated when they can't find the door. With that said, it is highly recommended to keep this breed under close observation when used underground.
Feral Minotaura are known to travel in herds, leading a few other vegetarian Pokégirls in her herd (most often other Milktit, but sometimes Ponytaur as well) as they wander around. Most commonly, they might be found in forested areas or on plains, and are fairly commonly found throughout the world. Most Tamers should be warned that attacking her herd is considered an attack on her, and should be prepared to battle any Minotaura in a herd should her ire be roused. Often, it is suggested that the Minotaura be taken down first, if one must fight, because they do retain most of their intelligence even when feral.
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MORIAE, the Down to Earth Pokégirl
Type: Very Near Human
Element: Rock/Steel
Frequency: Uncommon
Diet: Human Norm Note: High tolerance for alcohol
Role: Guard, Smithy, Metallurgist, Front line commander
Libido: Low
Strong Vs: Bug, Electric, Fire, Poison, Rock
Weak Vs: Ice, Plant, Water, Fighting (If unarmed)
Attacks: Hammer or Axe techniques (similar to sword techniques), Unmovable, Quake, Sonic Wave, Stone Punch, Wind-up Punch, Dyna Wave, Earthquake, Resonate, Stone Meld*
Enhancements: Elemental Affinity: Earth, Endurance x5, High fire tolerance, Enhanced Strength x5, Enhanced Durability x10, Instinctive mineral knowledge
Weaknesses: Short stature
Evolves: None
Evolves From: None
Sukebe based many Pokégirls off of the mythological creatures of his time. Elves, FairyCutes, Unicorns, and Dragonesses are among the few that have been discovered in the pre-war records. The Moriae was one of these Mythological based Pokégirls, based off of a creature known only as a dwarf.
Moriae look very close to human females, with two large exceptions being height and build. They generally have hair in literal earth and metallic tones –from a red-clay or coppery orange, sandy beach or golden blonde, silver, to even a dark soil or onyx black. Like most rock types, Moriae are solidly built, with thicker, sturdier bodies than a typical human. They are well muscled, but look more curvy and softer than the extreme look of the average Amachoke. Like some of the insectoid Pokégirls, Moriae are short in stature, usually standing around four feet height and no Moriae has been found taller than a half foot above that. Unlike the few pictures of their homely, bearded base, the mad pervert’s genius truly shines as the average Moriae is quite striking to look at. Her figure, while broad, is hour glass shaped, with wide hips and bust that is never smaller than a lush C, her exotic facial features fitting in perfectly with her smooth muscular physique. And despite being both a rock and a steel type, Moriae have no steel or rocklike traits aside from a denser skeleton that research has show to be akin to a biosynthetic metal. They enjoy baths as well, though can’t swim due to their denser bones. While Moriae enjoy simple utilitarian clothes, they tend to braid their hair in elaborate fashions that often include metallic or stonework beads if their tamer lets them. They take pride in their hair, and one well known way to punish a Moriae is to crop her hair short. As such, jokes about balding is one sure way to get the Moriae enraged.
Those who encounter a Moriae for the first time might think her rude, dour, or stubborn and indeed, one very good way to sum up a Moriae’s personality is ‘gruff’. These Pokégirls are loud, to the point, and very practical. Some tamers also add surly to the list, though these are doubtless ones who have yet to create an alpha bond with their Moriae. In truth, Moriae are emotionally guarded with those they don’t know, and you can be sure that you’re held in very high esteem if a Moriae actually confesses any emotion in your presence (and anger generally doesn’t count). Moriae consider prying and eavesdropping to be rude, and many well to do officials find these Pokégirls very handy tight lipped bodyguards. Stating their opinion is usually out of the question unless the Moriae knows the person well, for in their own words its ‘none of their business’. Oddly, despite playing close to the vest with their emotions, Moriae have little in the way of modesty, and do not get flustered by even public tamings.
Things change somewhat once a Moriae has been alpha bonded and begins to trust her tamer and harem-sisters as Moriae have a stubborn kind of loyalty that is on par with most canine types. They view the needs of the group as above the needs of the individual, and treat their bond partners as their clan. In this setting, Moriae are willing to emote more, and are often boisterous and fun-loving –if a little rough around the edges. Willing to boast of her battles and joke about her flaws, many people would take a double-take at the change brought about by being close knit with others. They also make good mediators, as most are skilled at getting the two that are feuding to agree that the Moriae just pisses them off more.
On the battlefield, many people easily see how this breed is not weak to fighting types like most other rock types, these Pokégirls have an instinctive martial ability that seems almost like a Slicer or an Amazonwu. The breed’s instinctive weapons, the battle hammer or axe, give the Moriae an edge in battle against fighting types, evening the odds against many of the fighting type Pokégirls. It is not recommended to send a Moriae into battle without her hammer or axe, however, as she then looses any protection she once had from fighting types without it. When on normal ground, Moriae are much harder to hit, using their Stone Meld ability to leap in and out of the rocks to surprise enemies from different directions, much like a silent form of Dig. When asked why the move was called Stone Meld even though a Moriae could utilize the technique on soil or even sand, the Moriae replied, “Soil and sand ain’t a thing but smaller rocks!”
Moriae are natural leaders among both Steel and Rock type Pokégirls, who will often defer to her judgment (with the exception of the more temperamental Steel types), especially on matters of combat. This is due largely to their own instinctive martial ability which extends to matters of larger combat as well. This may also be breed habits implanted into other rock and ground types from the Great War, as Moriae were known commanders under the General Pokégirl Freya. Their position in the War was also one of a Weapons and Arms maker, working along other such Pokégirls as Armsmistresses to produce massive amounts of weapons and armor for the Pokégirl armies, as well as engineers that oversaw the building of many of the army’s fortresses and bunkers. This role is well suited to them today, and a Tradesman considers himself lucky if he plans to open a smithy and finds a Moriae. Engineering schools also scour for them, since many Moriae can pick up the subject quite easily and be teaching the professors a thing or two within a few years. Mining Tradesmen are always after Moriae, as they command their mining Pokégirls quite easily, and seem to have an innate knowledge about the nature of caverns and mineral veins.
Feral Moriae are fairly hard to find, as many retreat into the depths of caves and live much like Goblina in a clannish existence. However, the feral state of a Moriae is very odd, as she looses the ability to speak altogether and becomes fixated on her work, be that mining or forging things, or even training for combat. Tamers who come upon mute Moriae who completely ignore them are advised to restrain her in by surprise, as any interruption of her work causes her to attack. Thresholding into a Moriae is very rare, as usually girls with Pokégirl ancestry have either rock or steel, but not enough of both to threshold directly into a Moriae.
Stone Meld: (EFT) The Pokégirl sinks into the earth as slowly or as quickly as she pleases and can re-emerge at any point in a 30 meter range, so long as the medium she moves through is at least 75% rock such as pure stone, sand, loamy or clay soil.
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MOUNTAIN CAT, the Rambunctious Rocky Feline Pokégirl
Type: Animorph (feline)
Element: Rock
Frequency: Uncommon, (Common in the Crescent Star Islands)
Diet: prefers fish and chicken. Usually finds finer brands of Pokechow acceptable.
Role: miners, mountain climbers
Libido: Low (High twice a month)
Strong Vs: Bug, Electric, Fire, Flying, Ice, Poison, Rock
Weak Vs: Fighting, Ground, Plant, Steel, Water
Attacks: Bite, Scratch, Slash, Rock Throw, Harden, Mega Kick, Stone Palm, Slam
Enhancements: Functional Claws, Night Vision, Enhanced Ofactory Smell (x3) Enhanced Hearing (x3), Armored Skin
Evolves: None
Evolves From: Merrowl (Diamond Stone & Cunnydew nectar)
A Mountain Cat is an evolved form of Merrowl. This form is gained when a Merrowl drinks enough Cunnydew nectar that she falls asleep, and then a Diamond Stone is applied to her. Applying just a Diamond Stone to a Merrowl will evolve her into a Pumara.
A Mountain Cat loses a lot of agility and speed compared to her pre-evolved form. However, to make up for this, a Mountain Cat’s fur takes on stone-like properties, giving her greater defense. Also, a Mountain Cat gains wrestling techniques, making them a better match for Fighting-types. (Unfortunately, Mountain Cats still have a Rock-types weakness to Fighting-types).
Mountain Cats are kept as partners mostly by miners, due to the fact that a Mountain Cat has an elemental affinity with the earth, and can sense where rare metals or other materials are lodged into the Earth’s crust.
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MOUNTAINTIDE, the Legendary Rock Titan Pokégirl
Type: Humanoid (rock)
Element: Rock (Hesitant classification)
Frequency: Extremely Rare (Unique) (Deceased)
Diet: unknown, has never been seen eating
Role: Destruction
Libido: assumed None
Strong Vs: Bug, Electric, Fire, Flying, Ice, Poison, Rock
Weak Vs: Fighting, Ground, Plant, Steel, Water
Fighting Style: Mountaintide used no attacks that could be classified in the Pokégirl Attack lexicon, only basic brawling as well as throwing of rocks and anything she could pick up.
Enhancements: Enhanced Toughness (x700), Enhanced Strength (x300), Legendary Qualities, Legendary Salient Qualities, several hundred feet tall
Limitations: EXTREMELY low intelligence
Evolves: None
Evolves From: None
When the Revenge War began, there were four immensely powerful Legendary Pokégirls that made an appearance. One was Typhonna. Another was Mountaintide.
Mountaintide was the second-most inhuman of the four 'first generation' Legendaries. Her body was massive, looking like it was carved from stone, and only vaguely resembled a female human shape. She had no feet, the stone pillars that made her legs being simply wider at the bottom, her breasts bore no nipples, and she had two heads. Like Infernus, she was extremely low in intelligence, although this did not stop her from doing great amounts of damage in the old Russian Empire. Later on, for reasons unknown, she wandered down through what eventually became the Mountain and White Lotus continents and swam to Antarctica, which is now known as the Scarlet Continent. Typhonna was also spotted heading for that area. Shortly after, only Typhonna returned from the Scarlet Continent and resumed her rampage. Soon after, Titania appeared, performing Mountaintide's work in much more efficient fashion. Typhonna vanished two years later.
Theories abound about why Mountaintide fled to the Scarlet Continent. It's assumed that after the deaths of Infernus and Storm Gail, she got the idea that Typhonna might come after her next and went there out of fear, or to get an advantage over Typhonna. Many dismiss this latter theory, as Mountaintide showed no evidence of being that smart. It's assumed that Typhonna destroyed Mountaintide there, and that is why she never appeared again.
Update as of 240 AS: Researchers discovered in one of Sukebe's abandoned labs evidence that confirms the fate of Storm Gail and Mountaintide. The recordings, taken by satellites that Sukebe commandeered, show clearly that Mountaintide was indeed destroyed by Typhonna. Mountaintide was seen wandering aimlessly through Antarctica when Typhonna showed up. Mountaintide roared in anger and threw a glacier at Typhonna, which angered Typhonna and caused her to charge Mountaintide. The two battled, wrestling around, but Typhonna was quickly victorious, knocking Mountaintide away and reducing her to tiny bits rubble with a point blank Hyper Beam.
In addition, evidence that Sukebe planned to make a fourth Titan, a monstrous Ice-element creature named Frigida, to act as a counterpart to Infernus, was discovered. Notes on the project indicate that after Typhonna destroyed the other three 'Titans' as he called them, he scrapped the project in favor of the more human-sized Legendaries which still exist today. Notes on how he intended to make Frigida were destroyed, although data on the final fate of Storm Gail and Mountaintide were added to the publicly accessible information in the Pokédex.
LEGENDARY QUALITIES: All Legendary Pokégirls have these special attributes, making them above and beyond other Pokégirls:
Truly Unique: All Legendary Pokégirls cannot be copied. Attempts to clone them always fail, and morphing other beings into copies of them always produces sub-standard versions. Titto, for example, can take Mountaintide's shape and even copy her powers to some degree, but not any of her Legendary Qualities or Legendary Salient Qualities (see below). (Or her sheer height, for that matter...) They can have their base stock altered to be used in the formation of a new Pokégirl type though.
Deathlessness: Despite having been around since Sukebe’s Revenge, all the Legendary Pokégirls are still around and going strong. This superior version of longevity makes them immune to death from natural causes. They will never die unless they are killed. However, poison, disease, or any unnatural cause still has a normal chance to kill them, barring their special immunities and strengths.
No Weakness (Level X): All of the Legendary Pokégirls can ignore their type’s normal weaknesses, to a point. When facing a Pokégirl at or below a certain level, if that Pokégirl is a type the Legendary would normally be weak against, she instead treats it as though it were of a type she had no specific advantage or disadvantage against. For example, Mountaintide has No Weakness (Level 200). If she were to face anything that was considered Strong vs. Rock, at or below level 200, she wouldn’t be considered weak against it, nor would it be considered strong against her. Pokégirls at a level above the Legendary’s No Weakness level treat things normally.
LEGENDARY SALIENT QUALITIES: Some Legendary Pokégirls have special qualities others don’t have. However, due to the fact that Mountaintide lived only a couple months, no Salient Qualities were identified for Mountaintide, although it is assumed she had them.
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ONYX, the Rock Giantess Pokégirl
Type: Humanoid
Element: Rock
Frequency: Extremely Rare
Diet: omnivore
Role: found in a variety of jobs where high strength is needed such as construction
Libido: Average
Strong Vs: Bug, Electric, Fire, Flying, Ice, Poison, Rock
Weak Vs: Fighting, Ground, Plant, Steel, Water
Attacks: Bind, Throw, Pummel, Slam, Rock Throw, Harden
Enhancements: high density (x4); size increase (x2); armored skin
Evolution: None
Evolves From: Glass (normal)
Onyxes generally stand between 8' and 14'8" feet tall. Most look like very tall grey stone statues of women. Most have a set hair style that is literally set in stone. She cannot change it without a skilled sculptor, but she CAN regrow it back to its original form by consuming some rock. Her skin is generally light to medium gray, but it can change, based on what she eats.
Because of their density, some domesticates become quite irate when comments about their weight are made, even in the most gentle and subtle of fashions. However, only a very small number will ever remain so for more than a few months.
Some might assume her to be simply a larger version of the Marble, and they'd be partly right. Onyxes don't have the same level of regenerative abilities that Marbles do, but they do have the natural hard bodies and can repair fractures and broken digits (i.e. toes and fingers) easily. In fact, their skin density is much greater than that of the Marbles, but their skin still becomes sensitive when in water or when touched by plants, though some fighting type Pokégirls can trigger this sensitivity as well. Unfortunately, their skin is only pliable enough for penetration when they're bodies are wet, forcing most tamers with an Onyx to stay near bodies of water or have a water Pokégirl on hand.
Onyxes have a unique constitution. Most can absorb moisture throughout the day, but in arid areas, they must drink water regularly. Unlike most other Pokégirls, an Onyx literally cannot reach orgasm without having drinking at least 1 gallon of water prior (she doesn't need to drink it all at once, she has to have drink at LEAST that much prior to sex).
Because of their large size, they can aid in construction rather well, moving heavy materials up without requiring the use of a crane, which may otherwise slow production, or elevators, which require a lot of set up. This means that many buildings get off to a faster start and can be completed much faster. They can also be useful for firefighting alongside Cuntnaws and Feraligarters, as they too can enter burning buildings and move support beams.
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RHYNODAME, the Rhino Pokégirl
Type: Not Very Near Human Centauroid, nonhumanoid
Element: Rock
Frequency: Rare
Diet: vegetarian
Role: construction, hauling
Libido: Low
Strong Vs: Bug, Electric, Fire, Flying, Ice, Poison, Rock
Weak Vs: Fighting, Ground, Plant, Steel, Water
Attacks: Body Slam, Crushing Punch, Horny Attack, Quake, Rock Throw, Stomp
Enhancements: Enhanced Strength (x14), Extreme high density (x10), armored skin, altered digestive system, reinforced musculoskeletal system, low feral
Evolves: None
Evolves From: Rhynowhore (normal)
Rhynodames are large centauroid Pokégirls, standing on average at least 9ft tall with thick muscular bodies. They have grey skin, black hair and speak in deep gravelly voices. They also have a thick, sharp horn growing out of their foreheads pointing upwards.
In a charge a Rhynodame will bend down to bring this horn level to the ground.
Since unlike other centauroid Pokégirls they are not metamorphs, and thus lack a humanoid taming form most Rhynodames don't wear clothing, although some, mostly threshold cases, wear a T-shirt over their humanoid torsos to cover their small breasts.
However many tamers fit their Rhynodames with sturdy harnesses to which packs can be attached, and also in many cases to allow them to tow carts and other vehicles.
Rhynodames are very difficult to tame since their thick skin means that they have a very limited sense of touch. This combined with the difficulties that their centauroid form produce means that most tamers resort to toys rather than the personal approach when taming a Rhynodame, at least after their initial taming. Even if a tamer is prepared to personally tame a Rhynodame special equipment is necessary not only because of her centauroid form but also because her great strength can make a fatal taming accident a possibility.
Rhynodames are very strong, being able to easily lift even a full grown Snorlass over their heads, but they are slow and thus have great difficulty in fighting a fast Pokégirl. In combat they use the horns on their foreheads to deliver devastating attacks, since even though they are not fast their great mass means that in a charge their horns can easily penetrate armor plating. This combined with strikes from the sturdy hooves on the end of their legs means that a Rhynodame could easily destroy a tank in combat.
However Rhynodames were not created by Sukebe with combat as their primary role, their ability to haul heavy loads saw them used as the logistics corps for the Pokégirl armies. They have continued this role into the modern era with many Rhynodames being used to haul the carts and barges which provide the main means of transporting most goods around local areas. They are also popular on farms where they are used to haul farm equipment around and in the construction industry where their great strength is an asset.
Rhynodames have a low feral state in which they lose the ability to speak and become passive and easily led. This has resulted in some owners of Rhynodames allowing them to go feral rather than going through the trouble of taming them, since they are still capable of hauling carts, ploughs and other machinery in their feral state. In the wild feral Rhynodames are loners and much less dangerous than Rhynowhores, although they will still fight back if they are attacked.
Threshold Rhynodames are very rare and aside from the normal psychological problems that most threshold Pokégirls go through, they also have great difficulty in adapting to the great differences in their new body.
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SABRETOOTH TIGRESS, the Flirtatious Fang Pokégirl
Type: Animorph (Tiger) to Near or Very Near Human
Element: Rock/Fighting
Frequency: Rare
Diet: meat, gems
Role: occupations where combat is necessary, construction workers
Libido: Low
Strong Vs: Bug, Dark, Electric, Fire, Ice, Normal, Poison, Rock
Weak Vs: Fighting, Ground, Plant, Psychic, Water
Attacks: Bite, Scratch, Slash, Pummel, Comet Punch, Sabre Claw, Bear Hug, Headbutt, Body Slam, StonePalm, Harden, Rock Throw
Enhancements: Enhanced Hearing (x4), Enhanced Olfactory Sense (x3), Enhanced strength (x6), Enlarged canine teeth on top set of jaws (can be up to 6" long), rocky skin, Claws, Night vision
Evolves: None
Evolves From: Tigress (Diamond Stone (eaten), Dawn Stone (does NOT have to be eaten))
A Tigress that is exposed to a Diamond Stone evolves undergoes no evolution normally. It was only discovered by chance and mishap that a Tigress can evolve to a Sabretooth Tigress by eating (or, more accurately, swallowing) the stone in question! Researchers are still trying to understand why a Ground-type evolution stone adds a Rock-type element to this Pokégirl, but the prevailing theory is that it has something to do with the fact that the stone must be consumed for the Tigress to evolve. Recently, it was discovered that a Tigress could become a Sabretooth Tigress via a Dawn Stone, which thankfully, they didn’t have to eat.
Having gained a Rock-type, a Sabretooth Tigress’s colors become somewhat more muted. While the black stripes on their fur remain black, their orangie colored fur becomes more muted, often fading to a dull mud color. The few who were (Very) Near Human in their Tigress form find that this tends to only affect their hair in their new form. A Sabretooth Tigress’s bust tends to firm up also in this new form. The muscle mass of the Sabretooth Tigress is increased considerably by the evolution, as does her weight. This, in turn, increases her physical might; while still managing to keep looking feminine. Their skin, however, becomes much harder to the touch, nearly rock-like in terms of how tough it is. This doesn’t deaden their tactile nerves any, just makes them somewhat harder to damage.
Now a Rock-type, a Sabretooth Tigress has a natural evasion to water, more so than other cat Pokégirls, (with the possible exception of Mountain Cats). A Sabretooth Tigress will gladly walk miles along a river to walk around it rather than cross it.
The most noticeable trait is that she gains a set of 'fangs' that could make any Vampire jealous. However, these fangs’ length alter in correlation with her mood. When calm, the fangs aren't too large, looking rather cute. As they get angry, the fangs can grow up to an average of six inches.
Though they require less Taming than their pre-evolved form, many Tamers are surprised to find that, during Taming, restraints are unnecessary. Unlike many other cat Pokégirls, Sabretooth Tigresses prefer to remain still during Taming. Their preferred style of doing it is on all fours, bracing themselves so their Tamer can get deeper inside them. The more aroused she grows, the stiffer her body becomes, culminating in virtual paralysis when she orgasms. This is just a kink though, not any kind of physical immobility, and they can move normally should the situation call for it (such as if she’s attacked during Taming). The one other peculiar turn-on for them is that they prefer to be bitten around the neck or shoulder area when their Tamer orgasms. Many Tamers don’t do this however, as a Sabretooth Tigress’s rocky skin can easily damage her Tamer’s teeth.
Considering a Sabretooth Tigress's diet, she tends to like meat, and lots of it. However, due to her Rock-type nature, she also likes to eat gems, though this is more a desire than a necessity. While this may be expensive, a single gem will last the Sabretooth Tigress numerous days before she needs to eat again.
In Battle, A Sabretooth Tigress is one for straight-forward combat, usually rushing Forward with Comet Punch, StonePalm, or Sabre Claw. However, if the opponent Pokégirl is within range, the Sabretooth Tigress will prefer to use Body Slam or Bear Hug, practically neutralizing the opponent Pokégirl before the battle truly begins. However, it’s worth noting that, due to their new Rock-type, Sabretooth Tigresses have a harder time keeping up with Fighting-types, needing to lug their heavier bodies around. This isn’t nearly as bad as when they face a Water-type though, as this is the one elemental type that tends to make them balk in a fight.
Feral Sabretooth Tigresses tend to not want to be bothered. They will tend to use Harden more than anything else, making it difficult to hurt and capture them. And pray for the poor sap who actually pisses one off! They don't have any real attack pattern, just anything they know that will cause damage. Many a beginning Tamer who thought to capture a Feral Sabretooth Tigress have lost many a good Pokégirls.
There are no reported cases of a Threshold girl becoming a Sabretooth Tigress.
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SMARTDOLL (aka ANDROID), the Intelligent Living Robot Pokégirl
Type: Very Near Human
Element: Rock (oil/plastic)
Frequency: Extremely Rare - totally UNHEARD of in human society! Not spoken of outside the Dark Continent (those families like the Kunous would not know of SmartDolls). In the Dark Continent, VERY rare.
Diet: human standard
Role: sex-partner, personal assistant
Libido: adjustable at the command of the Tamer (handy, eh?).
Strong Vs: Bug, Electric, Fire, Flying, Ice, Poison, Rock
Weak Vs: Fighting, Ground, Plant, Steel, Water
Attacks: As people in Sanctuary say about SmartDolls, "The sky's the limit!" At the Tamer's desire, all Rock/Fighting/Normal/Electrical-type Pokégirl attacks could be taught to a SmartDoll.
Enhancements: Hard plastic like skin which can absorb almost all forms of kinetic-energy attacks (either physical punches or energy attacks, even the magically-based ones). At the Tamer's command, a SmartDoll's skin can change color and texture, even looking "pure-blood norm." A SmartDoll is, in many ways, as resistant to pain as a Damsel. To guard against Psychic/Magic attacks, a SmartDoll's mind is subdivided into a "housekeeping" and "upper" consciousness. In the SmartDoll, the Housekeeping consciousness is ALWAYS active, though the Upper consciousness is also active. Both sides work in concert with the other, thus masking the weaknesses of both sides. In this way, it is next to impossible for a SmartDoll to be possessed or dominated (Dominos and their evolved breeds would HATE SmartDolls with a passion if they knew of them).
Weaknesses: As a "sentient" version of the Doll, a SmartDoll doesn't have to be programmed with the same intensity as a normal Doll. A SmartDoll also possesses an odd Feral state; if not tamed for one month, she will mentally "shut down." A passionate Taming experience will "reactivate" her.
Evolves: None
Evolves From: Doll (normal or artificial creation of an “upper consciousness”)
The SmartDoll, the evolved version of the Doll, first began appearing in Sanctuary around PS 230. In all cases, they evolved from their base breed type. They normally came about whenever a Doll's "upper" consciousness developed to the point where it could help the Pokégirl in question develop her own learning techniques without any input from a Tamer. If the Doll in question was once a malcontent human or Pokégirl, when evolution to a SmartDoll occurred, all past emotional feelings (especially of the negative type) would be erased from the Pokégirl's mind.
In Sanctuary, where Pokégirls and malcontent humans are evolved into Dolls as punishment for one serious crime or another, the evolution into SmartDoll stage signals the "end" of the term of punishment. SmartDolls have the same legal rights as other Pokégirl residents of the Dark Continent.
SmartDolls have the same advantage concerning their libidos as Dolls. For SmartDolls in Sanctuary, the idea of having a variable-adjusted libido makes life much easier for them. Like Dolls, SmartDolls do require a Taming session at least once per month or else she will "shut down." In Sanctuary, SmartDolls in active relationships adjust their libido levels to match their partner's.
SmartDolls also have the ability to allow their sex-partner's full access to their "housekeeping" consciousness. This is VERY handy in times of emergency, especially if the SmartDoll finds herself facing a strong Psychic/Magic/dominatrix-type attack, or is being raped by someone not her Tamer. With just a verbal command (the actual "command code-phrase" being selected ahead of time), the SmartDoll's partner could order the SmartDoll's Upper consciousness to shut down, allowing the Housekeeping consciousness to take full control of her body.
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STARBOOB, the Starfish Pokégirl
Type: Metamorph (Inhumanoid/Not Very Human)
Element: Water/Rock
Frequency: Uncommon/Very Uncommon
Diet: Water, Sand, Milk
Role: Unknown (reconnaissance?)
Libido: Average to High
Strong Vs: Fire, Rock, Bug, Flying, Ice
Weak Vs: Electric, Grass, Fighting, Steel
Attacks: Water Gun, Bubblebeam, Rain, Water Floor, Harden, Rock Cube, Rock Boulder
Enhancements: Hard shell, levitation, shapeshifting
Evolves: Starboobie (Level 35 + Water Stone)
Evolves From: None
Starboobs have two forms, the first is their combat form, which is that of an unnaturally large five-finned starfish. They have a noseless face in the center of their bodies, covered by a gem-like substance (referred to as a 'gem-core'). Science has proven that this material is not actually like mineral gemstone, but rather like a strangely translucent calcium deposit. The gem core is often red, but may be blue. Only in very rare cases will they be silver or gold, as these are the equivalent of albinoism amongst Starboobs. Their skin is always some shade of brown.
The reason they use that form for combat is because it uses the least amount of energy and has the fewest vulnerable spots. They can flex the very thing section of soft tissue between the fins and their central body to allow them to 'stand' if they need to (most don't bother with this practice unless trying to impress a potential lover). In this form only, they can levitate up to fifteen feet in the air and can move upwards of thirty miles per hour alone or ten if carrying a single person.
When Starboobs shapeshift, they gain a noseless human form that they generally use for socializing, bathing and taming. Their hair is generally the same color as the gem that was present in their previous form, and their skin, though never changing shades, gives them a tanned look. In this form alone, their skin slowly hardens to the consistency of rock if she is out of natural water for four hours or more, but a three minute soak in water will return their skin its softer state. If they switch to their battle form, their body reverts to its hardened state. They often have B to C-cup breasts, and when their skin is soft, their breasts are incredibly sensitive to any form of stimulus.
Feralborn Starboobs are largely lesbians, though some will be bisexual (roughly 25-30% of the time), resulting in the few Domesticate and Threshold Starboobs. The primary reason for Starboobs are lesbians isn't because taming is any harder with men or easier with women, it's because Starboobs have a very strong breast-fixation (likely brought on by the sensitivity of their own breasts) and most feralborn and
domesticate-born Starboobs love to fondle and carress the breasts of other Pokégirls.
If a Starboob is not interested in a particular tamer or Pokégirl, she will instinctively shapeshift into her battle form. Since there is no way to block this shapeshifting power without elaborate manipulation with highly skilled psychic Pokégirls, almost no tamer or Pokégirl is willing to bother with the effort of trying to convert any unwilling Starboobs one way or the other. Domesticate and Threshold Starboobs decide their own sexuality.
Once every year, if the Starboob had each enough sand and calcium, they can eject their gem core, which is then immediately replace it with a fresh one. There are no benefits for doing this, save for comfort. The ejected gem core itself is quite beautiful, and can usually fetch high prices on market, as it is almost as hard as a ruby and looks just as nice.
Starboobs are sometimes captured for rich women, who usually seek to evolve them into their 'big sister' form, the Starboobie.
When it comes to sex, a Starboob is almost always at least assertive and often focus on either her own breasts or, if with a female, their lover's breasts. Starboobs can get aggressive during sex if they've suffered a loss, using sexual release to work out their pent up frustrations, but the greater the loss, the longer she will need to work out her aggressions. As such, it should be noted, for the sake of whomever has to tame her, that water-based sex attacks work excessively well on a Starboob.
Some Starboobs like to get temporary tattoos, either on their faces (generally on their cheeks) or their asses (usually hearts or moons (pun not fully intended)), but they will eventually decide on a design for permanent ones. What influences the final design is unknown, but the more common
permanent tattoos are crescent moons or five-pointed stars.
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STARBOOBIE, the Stronger Starfish Pokégirl
Type: Metamorph (Inhumanoid/Not Very Human)
Element: Water/Rock/Psychic
Frequency: Very Uncommon/Rare
Diet: Water/Sand/Glass
Role: Unknown (reconnaissance?)
Libido: Average to High
Strong Vs: Bug, Flying, Fire, Rock, Poison, Ice
Weak Vs: Electric, Grass, Bug, Dark, Ghost, Steel
Attacks: Water Gun, Bubblebeam, Rain, Water Floor, Psychic, Rock Cube, Rock Boulder, No Sell, Quick, Mirror Coat
Enhancements: Harder shell, more 'limbs' in combat form
Evolves: None
Evolves From: Starboob (Level 35 + Water Stone)
This Pokégirl is virtually identical to their 'little sisters', save for four differences. First, the Starboobie has ten fins in their 'combat' form. The new ones form in-between the normal five and make it more difficult to grapple. She can now levitate up to thirty feet in the air and travel upwards of seventy-five miles per hour (or thirty mile per hour if carrying a single person).
Secondly, the Starboobie gains access to psychic attacks.
Thirdly, in their human forms, their breasts usually increase one full cup size and become 20-30% less sensitive.
And fourthly, the Starboobie's core-gem becomes a beautiful rainbow of colors, which also translates to the Starboobie's hair in it's humanoid form.
If Starboob core-gems were like a nice agate, Starboobie core-gems were like diamonds in comparison. These gem cores are ultimately more valuable than the Starboob's, mostly because they are far less common. A Starboobie only creates and ejects a new gem core once every five years. They are as hard as diamonds and usually look far more spectacular, the only exception being incredibly well cut diamonds.
Starboobies are now looked upon as a status symbol, a trophy or 'ultimate accessory'. Some rich women, despite being heterosexual or even anti-Pokégirl, will hire lesbian or bisexual maids to keep a
Starboobie's needs in line so as to keep the status granted to them for even owning one.
Not only that, but because of the Starboobie's psychic talents and natural hard body, she can be a fairly competent bodyguard. Starboobies may not be at all social events, but they will usually appear at any event thrown by their owner.
If a Starboobie goes completely feral, she does not lose intelligence, the ability to speak or grow distracted. Instead, she becomes incredibly aggressive, both physically and sexually. Worse, this foul temperament may not fade when she is finally tamed, depending on why she went feral, who tamed her and the reasons for that person to tame her. If a stupid and/or cruel tamer lets her grow feral and another person selflessly tamed her, she will treat the selfless person that tamed her with a great deal of respect, while loathing and utterly despising her tamer.
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STATUE, the Original Statue Pokégirl
Type: Near Human
Element: Rock
Frequency: Rare (all Leagues)
Diet: special
Role: ambush, surprise attacks, defense
Libido: Average
Strong Vs: Bug, Electric, Fire, Flying, Ice, Poison, Rock
Weak Vs: Fighting, Ground, Plant, Steel, Water
Attacks: Pose, Tackle, Harden, Bellyflop
Enhancements: Enhanced Strength (x5), Improved Defense, ability to adjust hair at will
Evolves: Marble (normal), Titto (Water Stone)
Evolves From: N/A
Statues are a base form. Most threshold girls over sixteen who will eventually become Marbles will become Statues for six to fifteen months, after which they evolve into Marbles, though the odds of becoming a Statue are greater the younger she is when she thresholds. Feral Marbles give birth to Statues, but once the Statue comes of taming age, she automatically evolve into a Marble. No Statues EVER evolve prior to their taming age, regardless of whether they're threshold girls or not.
Statues are generally 4'3" to 5'6", and could otherwise pass for normal human girls or Ingenues if it weren't for the fact that their skin is glossy and very hard to the touch, and their hair retains whatever shape she styles it into regardless of weather conditions. She and all of her evolutions can also affect their hair length and how straight it is at will.
When Statues begin evolving into Marbles, it's generally in a very disconcerting way. Unlike most evolutions where there's a flash of light and it's done, Statues have the very disturbing experience of having their outer layers of skin slowly (but painlessly) peel off like a sunburn, exposing their new Marble color underneath. Their hair begins to flake, but it appears like dandruff. It's also during this time that they grow six to twenty inches in height.
Many threshold Statues panic during this time, and with good reason. Some have been known to take drastic measures with body paint and glue to keep up the appearance of being 'normal', but eventually it becomes either too time-consuming or too costly to keep up the illusion. Feral Statues are the complete reverse, sometimes rubbing their skin raw in an effort to finish their evolution quickly.
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SUPER TITANIA, The Blazing Stone Titan Legendary Pokégirl
Type: Not Very Near Human
Element: Rock/Ground/Fire
Frequency: Unique (Deceased)
Diet: Heavy meat and minerals, such as iron
Role: Living Destruction
Libido: Unknown
Strong Vs: Fire, Bug, Grass, Steel, Dark, Normal, Dragon, Magic, Flying, Ice, Poison, Rock, Electric
Weak Vs: Fighting, Ice, Water, Ghost
Attacks: Didn’t bother with specific attacks, just smashed things and flash fried them
Enhancements: (before evolution completes) Can grow in size to 100 feet at maximum, can heal herself by eating soil or minerals, creates Flame Floor on any ground she touches, (added after evolution completes) multiple limbs, serpentine body, heat aura, Enhanced Speed (x10)
Evolves: Ultimate (absorbing the soul of the dead Scylla G-Spliced)
Evolves From: Titania G-Spliced (Absorbing soul of the dead Kary G-Spliced)
ALL DATA ON THIS POKÉGIRL IS CLASSIFIED TOP SECRET EYES ONLY! REVEALING THIS INFORMATION IS PUNISHABLE BY WORSE THAN DEATH!
The reappearance of Titania, Kary, and Scylla during the so-called Athena Incident baffled many. It was thought to be impossible to successfully clone Legendary Pokégirls. What was even stranger is what occurred after they started killing each other. It was only months after Omega Athena’s destruction that records were found detailing full information on the three so-called ‘Legendary Pokégirls’ and confirming, much to people’s relief, that it is impossible to clone them.
In actuality, the three of them were actually Clonetwos, defectives that had none of the original strengths of the original Legendaries. It was only through heavy genetic manipulation, both through science and magical bonding spells, that they were able to make the deformed creatures powerful enough to be considerable threats and look like their originals, essentially making them into G-Spliceds. Not true clones at all. The Kary G-Spliced was a fusion of several Naga and fire-type breeds, the Titania G-Spliced was a fusion of several ground-type and rock-type breeds, and the Scylla G-Spliced was heavily laden with modified Titacruel DNA. Each one’s soul was designed to be one piece of the whole, merging with a living one of the three after one died.
Super Titania, the first form, was the result of the souls of the Kary and Titania G-Spliceds fusing. This occurred in the Athena Incident when the three turned on each other, ‘Titania’ killing ‘Kary.’ Their souls merged, and ‘Titania’s’ body changed. Her transformation was only partial, her body growing to 100 feet and gaining a reddish hue. She slew ‘Scylla’ soon after, evolving to Super Titania, her transformation incomplete.
According to the data, if her evolution had been completed, she would have gained a Naga-like tail, her features becoming a combination of ‘Kary’s’ and ‘Titania’s.’ She would have had greater flame and earth wielding capabilities, and would have been far more durable than before. She would have even been strong enough to survive a blast from the Langoud’s main cannons if it had not sunk prior to her appearances. The records we found indicated that Super Titania would have had a tentacled lower body if ‘Titania’ had killed ‘Scylla’ first, or if ‘Scylla’ had killed her.
The recovered records show that it wouldn’t have matter who made the first fatality. If it had been ‘Kary,’ we would have had to deal with Super Kary. If it had been ‘Scylla,’ we would have had to deal with Super Scylla. All we are certain of is that we’re glad these cheap imitations of the three Legendaries are dead, and that Super Titania is no more.
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TITANIA, the Legendary Giant Stone Pokégirl
Type: Not Very Near Human
Element: Rock/Ground
Frequency: Unique
Diet: Rocks, Minerals
Role: Legendary Pokégirl
Libido: Unknown (presumed low)
Strong Vs: Fire, Bug, Flying, Ice, Poison, Rock, Electric
Weak Vs: Fighting, Ice, Plant, Water, Flying
Attacks: Grow, Shrink, Rock Throw, Quake, Harden, Megawave, Shockspike, Rage Shock, No Sell, Chump Change, Stomp, Fissure, EarthQuake, Resonate, Tectonic Slam, Diamond Fist
Enhancements: Can grow to huge size (30 feet tall), heals when she eats earth or minerals
Evolves: N/A
Evolves From: N/A
In her smaller form, she stood 8'9", had long dark hair, light grey skin, violet eyes and looked very much like a Marble Pokégirl. In her larger form, she appeared much the same, but her body appeared more 'blockish', as if she were using boulders as makeshift armor.
Believed to be the first rock or ground Pokégirl, and the progenitor of many of the current Rock and Ground-type Pokégirls, Titania was not a overly violent Pokégirl. Though she did cause massive amounts of damage, very few deaths were attributed to her attacks. Titania's behavior became less violent following Sukebe's death, and she often wandered with Marble Pokégirls, exploring the land, and only fighting when attacked.
Following her battle with her 'sister' Legendary, Hy-Bra, which left a scar that remained on her body until the day she died, Titania changed. Many believe that it was misplaced frustration towards her 'sister' or perhaps a side effect of the Omega Drain, but Titania became increasingly more violent following that battle.
Unfortunately, she timed her last rampage poorly, destroying a port town near where Scylla had died, only hours after her water sister had been destroyed by the Langoud's cannon.
The shot struck the enlarged Pokégirl, tearing her apart and disintegrating most of her, and sending large chunks flying miles away, one of which landed in the town of Twin Peaks.
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TYRANNODAME, The Tyrant Dinosaur Pokégirl
Type: Tyrannoid dinosauroid - Metamorph
Element: Dragon/Rock
Frequency: non-existent outside the Dark Continent (Extremely Rare there)
Diet: meat, preferably swallowing whole bodies in their Battle Mode.
Role: super-weapons of Sanctuary, ultimate terror of Sanctuary
Strong Vs: Dragon, Electric, Fire, Flying, Plant, Poison, Water
Weak Vs: Ice, Plant, Steel
Libido: Low
Attacks (normal mode): Bite, Tail Slap, Dragon Claw, Harden, Roar, Teleport
Attacks (battle mode): Dragon Claw, Hyper Beam, Mega Flare, Diamond Tail, Diamond Tooth, Quake, Harden, Roar, Teleport
Enhancements: Metamorphic capabilities, (normal and battle modes) dense armored skin, enhanced strength (x25), enhanced olfactory sense (x15)
Evolves: None
Evolves From: Dameosaur (Dawn Stone)
When the first Dameosaur came to be functional in 214 AS/2206 CE, the metamorphic reptilian humanoid became the Pokégirl species that the Goths of Sanctuary would pin their hopes and dreams on, the caring lover and loyal servant, the steadfast protector of everything that made Sanctuary what it was. The species proved to be a versatile breed as the numerous DNA schematics that were already predisposed in the Dameosaur's genetic makeup from the surplus left in Sukebe's labs to enhance their usefulness would later come to the forefront in Dameosaur's evolved breeds, the flying Pterodames and the water-borne Nessidames. With protectors of the land, sea, and air, Sanctuary was assured that there would be nothing that could stand against them should they have to battle.
The species had already proven their merit in three Frontier Wars and were poised to become the symbol of Sanctuary's might. Yet still, even with these protectors, all was not right with Sanctuary. There has been a cold war that raged through the heart of Sanctuary since nearly its conception. The often whispered about and incredibly deadly Terminatrix served as the one dark spot on the otherwise spotless record of what it was that made the Goths feel that Sanctuary was a paradise. This was a Pokégirl species that the Sanctuary Goth had no clue as to why they hated them as they did, and the Goths knew that they needed to do something to protect all that was important to them from the Demon Dragons.
Nearly eighty years later, 299 AS/2291 CE it would be Miss Lindi Valiant, member of the Council of Twelve and one of Sanctuary's Founders that would discover a way to fend of the enemies of Sanctuary, known as the Terminatrix.
Using the recently discovered Evolution Stone known as Dawn Stone, Lindi Valiant would devise a ceremony that would allow her to use the Dawn Stone to tap into the genetic potential that was already within Sanctuary's Dameosaur soldiers. As the Dawn Stone was an Evolution Stone that was all about taking the hidden potential of a Pokégirl and turning her into a superior version of what was already there, it was understood that the stone could possibly have an effect on the Dameosaurs.
It did.
What would come to be from using a Dawn Stone on a Dameosaur would be the creation of a Pokégirl of incredible power and rage. Drawing upon the Rock-type element of the Dameosaur, the Fighting-type potential known through the species and their other evolutions would be completely lost and replaced with one of the most powerful elemental types: Dragon. Now such incredibly large and powerful creatures, it was understood which genetics already within the Dameosaurs contributed to the new form they would possess as well as their new name. Sanctuary's newest, most powerful creations would become known as Tyrannodames!
A Tyrannodame in her normal mode would resemble a dark brown almost leather-skinned humanoid around 8' in height with a D-Cup chest and a thick tail above her posterior that is as long as she is tall. The tail is somewhat prehensile; a Tyrannodame can use it for various function, though mostly stabbing with the tip. She possesses long and firm dark gray feathers for hair that branch down from her head, usually just past her shoulders. More importantly however, is that unlike the other species of the Dameosaur and evolutions, a Tyrannodame in normal mode possesses numerous attack capabilities, allowing her to combat threats in areas too enclosed for her battle form.
When a Tyrannodame assumes her battle mode, the Pokégirl takes on the traditional form of a Tyrannosaurus Rex, (the Dragon Claw technique is shifted from hands to feet) that stands 13' in height and is 42' long from snout to tail. In this form they can run around 25-45 mph and possess not only incredible physical might but an enhanced sense of smell. When they start tracking something, they won't stop until they've either caught it or killed it, albeit the latter seems to the prominent choice. Tyrannodames in battle mode are incredibly versatile in battlefield strategy. They can work effectively as lone hunters, in a pair of soldiers, or even small packs of warriors, as long as they're supervised by a Sanctuary Goth.
The Tyrannodames need a Sanctuary Goth to lead them in combat is an important factor as when they are in battle mode, they have trouble thinking for themselves. Even though they are of average intelligence when in normal mode, when a Tyrannodame takes her battle mode, her mental capacity decreases to the same stage of mental development as an average feralborn Pokégirl, making them difficult for anyone but the Tyrannodame's owner to control since on a genetic/subconscious level, they programmed to follow the will of their owner.
Unlike the others of their species of Dameosaur, Tyrannodames, for unknown reasons that boggle and aggravate the Sanctuary Goths, have the capacity for a bisexual nature. This aspect has been kept secret from the male populace of Sanctuary's satellite cities and has made it so that any Dameosaur that are evolved into Tyrannodame are bonded with a female partner immediately so they do not fall into the control of the pets in Sanctuary out some force outside of the Dark Continent. The possibility for destruction should a male get a hold of a Tyrannodame would be catastrophic.
Since their creation, the numbers of Tyrannodames have been low due to the fact that Dawn Stones are the rarest of all Evolution Stones. The Council of Twelve member Lindi Valiant is taking a personal hand in the matter to raise numbers, including using all resources available to Sanctuary to gather these Evolution Stones, as well as practice with artificially-induced Parthenogenesis.
Diamond Tail - (ATK 240 + EFT) A Rock technique exclusive to Tyrannodame; an enormous jump in power over Tail Slap. Upon contact, the tail strike hurls the opponent over sixty feet backwards.
Diamond Tooth - (ATK 200 + EFT) A Rock technique exclusive to Tyrannodame; an enormous jump in power over a regular Bite attack. Has a possibility of instant K.O./kill as the Tyranodame may EAT the offending Pokégirl.
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ULTIMATE, The Multi-Elemental Colossus Pokégirl
Type: Not Very Near Human
Element: Rock/Ground/Fire/Water
Frequency: Unique (Deceased)
Diet: Anything
Role: Living Death that walks…
Libido: Unknown
Strong Vs: Fire, Bug, Grass, Steel, Dark, Normal, Dragon, Magic, Flying, Ice, Poison, Rock, Electric
Weak Vs: Fighting, Ice, Water, Ghost, Psychic
Attacks: Used no specific techniques, just powerful use of fire, earth, and water elements.
Enhancements: (before evolution completes) Can grow in size to 150 feet at maximum, can heal herself by eating soil or minerals, creates Flame Floor on any ground she touches, regenerates quickly in water, (added after evolution completes) multiple limbs, serpentine body, tentacles, heat aura, Enhanced Speed (x10), Enhanced Agility (x20)
Evolves: Omega Athena (death of Athena, absorbing Ultimate’s soul)
Evolves From: Super Titania (absorbing the soul of the dead Scylla G-Spliced)
ALL DATA ON THIS POKÉGIRL IS CLASSIFIED TOP SECRET EYES ONLY! REVEALING THIS INFORMATION IS PUNISHABLE BY WORSE THAN DEATH!
Super Titania was enough of a nightmare. The power of creatures that were different but equal to the combined might of two Legendaries was disastrous to behold. It would have been even worse had she been given a chance to finish her evolution. It was when all three of them merged that things got bad.
After Super Titania killed the Scylla Clonetwo/G-Spliced, her body disappeared and her soul merged with the other two merged souls of her sister. Super Titania evolved again, becoming the aptly named Ultimate. She gained absolute master of the combined elements of her previous bodies, and was a ruthless killer. She was destruction incarnate, and couldn’t be beaten by any conventional means. It’s presumed that even the original thirteen Espers and the three surviving War Espers couldn’t defeat her.
Upon her evolution from Super Titania to Ultimate, she reverted back to her ‘Titania’-esque form. If her evolution would have been allowed to complete, the recovered records tell us that in addition to gaining the serpentine lower body she would have had as Super Titania, she would have also gotten eight massive tentacles on her back, each one impossibly long and flexible. Her skin would have turned a savage mix of dark red, dark blue, and dark brown, her teeth turning into razor-edged fangs.
It is by sheer chance that she was not allowed to finish her evolution. And probably for the best as well. Ultimate would have been far too strong for any army of Pokégirls to fight. Thankfully, it was not possible for the original Titania, Scylla, and Kary to become Ultimate. Which is a very good thing, they were hard enough to kill as it is.
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