AIRMAIDEN, the Air Elementalist Pokégirl
Type: Very Near Human
Element: Flying/Normal
Frequency: Rare
Diet: human style food
Role: Air Elementalist, teacher, negotiator
Libido: Low to Average
Strong Vs: Bug, Ghost, Ground, Plant
Weak Vs: Electric, Ice, Rock
Attacks: Healing Breeze, Hurricane, Typhoon, Wind Slash, Agility, Current Shield
Enhancements: Aerokinesis, sense weather patterns, enhanced speed and agility (x2), decreased strength (human equivalent)
Evolves: Magic Knight (Dawn Stone), Valkyrie (battle stress), Psinin (Psi Crystal)
Evolves From: Titto (Sky Crystal), Phaenine (Ceremonial Evolution)
A scout that was among Sukebe’s finest, this Pokegirl looks much like most human women. They would infiltrate many of the human encampments, sometimes even going through military training in order to join the human armies, only to devastate entire boot camps and training facilities with her flying attacks and abilities. When human numbers would surge against her, she'd simply escape by using her aerokinesis to deflect or slow down her opponents long enough to escape. In more civilian environments, the Airmaiden was found to be less likely to devastate the human population. Indeed, the first recorded capture of an Airmaiden was in the Silver Islands, where she was found after nearly going feral in her desire to deny her orders to destroy the survivors of the city (who were mostly children).
The Airmaiden is a rarity, a Flying-type Pokégirl who does not fly! Instead, her elemental nature is manifested in her ability to sense, manipulate, and control air currents. They tend to look like highly intelligent, but still startlingly beautiful, teenagers. They usually have short brown hair, deep green eyes, and some even have glasses. They tend to enjoy wearing dresses made of green material, and have decorations in their hair. They generally have great personalities, though sometimes a little on the shy side, and their kindness can sometimes rival that of a Megami or a NurseJoy. However, though passive outside of battle, the Airmaiden can be ruthless in battle. Powerful in close and at range, these pokegirls can devastate her opponents even though she has little aptitude for hand to hand combat. This problem is negated by her Current Shield (described below), which protects her from most physical attacks that are used at close range against her.
Airmaidens are a wonderful addition to any Tamer's Harem, as they tend to have positive attitudes, and their high intelligence can help out Tamers in tough situations. This ability makes them great Alpha material, though they are quite content to remain they way they are, and they are always trying to cheer up those in their Harem. Airmaidens are among the more intelligent pokegirls in the world, especially outside of Psychic-types. They can usually be found working, these days, among news crews for weather forecasting, as librarians, or even teachers. These pokegirls seem to enjoy learning as much as they can, and have a near insatiable curiosity for anything that might be of interest to them. This doesn't seem to expand to sex techniques, however, and few Airmaidens are known for learning too many of those- their low libido and pleasure threshold, as a result of their body's sensitivity to touch, make them unlikely candidates for any sex battles.
There have been reports of an unlikely trio of Pokégirls seen in the Mountain League. This trio consists of a Watermaiden, a Firemaiden and an Airmaiden traveling together. Since there is generally a rivalry between Firemaidens and Watermaidens, researchers are still baffled by these Pokégirls' friendship with one another. Many have speculated that this is due to the presence of the Airmaiden with the other two, though little proof has been recorded. However, a report from Mizuhara Makoto of the Opal League places him with a similar trio, and this seems to show that the Airmaiden is often the mediator of the two rivaling Pokégirl types, despite the fairly common occurrence of their harem being banned from villages and cities that they travel through due to damages resulting from their frequent fights. It is only the Airmaiden’s voice of reason that seems to keep them from tearing the harem apart.
These days, the Airmaiden is becoming more popular and more common. Over the past twenty-five years or so, the Airmaiden population has expanded, and has as a result upgraded her frequency from “Very Rare” to “Rare.” They make good pets, as their intelligence can often make them found as Tutors to schoolchildren and Pokékits, as well as other Pokégirls. There has been one documented bit of information that has been brought to light in the past ten years, however. One Airmaiden that evolved into a Valkyrie was found to not have wings, and yet still be able to fly. The same Valkyrie evolved into an Armsmistress, and although she was not a Malakim-version, she was able to fly as a result as well. Researchers are investigating the matter, but as this was just one case, it is undetermined as to whether or not this is normal for evolutions of this Pokégirl to retain this capability.
Current Shield (EFT): Provides a barrier that is good for as long as the Airmaiden stands in one place. It deflects any melee attack that isn't done with a weapon which is less than (ATK+80) in strength. This lasts for up to three minutes every time it is used, and requires a turn to diminish afterwards before the Airmaiden can bring the shield back up. Fighting types that attack with their melee strikes will be stunned for two turns from the winds that whip around the Airmaiden that form her Current Shield.back to the master index
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ANGELMAID, the Air Support Pokégirl
Type: Very Near Human
Element: Normal/Magic
Frequency: Very Rare
Diet: normal human foods
Role: cleaning, maintenance, high altitude rescue, battle support
Libido: Average to High
Strong Vs: Fire, Ghost, Rock
Weak Vs: Fighting, Magic, Psychic
Attacks: Glare, Capture, Sexual Domination, Dodge, Quick Attack, Feather Blizzard, Edge of Delight, Reflect, Burst, Barrier, Teleport
Sex Attacks: Sexy Hug, Spank, Phantom Touch
Enhancements: transparent second eyelid, subdermal markings are actually heat/pressure sensors, enhanced immune system, highly enhanced digestive system, sense of smell is mildly acute, wings, lung capacity, Limited Metamorph - can manifest wings or dismiss them at need
Evolves: None
Evolves From: Maid Yvette (Orgasm + "Mile High Club" + Mana Crystal)
The once maligned Maid Yvette breed has a third evolution that was only found recently by rather 'inventive' Tamers while riding in an Airship over mile off the ground. Now an AngelMaid, these Pokégirls stand about 5'4" and have B-to C-cup breast sizes (None with D-cups have yet been documented). Because of the evolution, AngelMaids now have a pair of wings, much like those found on a Valkyrie. Their wings are each at least 50% larger than the height of their bodies, often giving them a wingspan of around 14ft. These AngelMaids are much more intelligent than their predecessors, and are commonly used for even complicated procedures. They have distinct personalities now, and much prefer a 'real' name compared to being called by the name of their breed.
AngelMaids have been known to be used to repair ski lifts and fly in terrible weather in order to save human and Pokégirl alike that are stranded in the mountains. Due to their magical nature, and the new attacks (Magic, yes, and Flying attacks thanks to their wings) that are at an AngelMaid's disposal, they can often harass an opponent or feral Pokégirl to the point that the Pokégirl finally leaves. In battle, these techniques are useful, but the AngelMaid does not have the strength or attacks necessary to win outright. Instead, the try to wear their opponent out as much as possible. This evolution has sparked much interest in AngelMaids, some researchers have even come out and said that this evolution is the proof needed to say that Maid Yvettes are not failures in the slightest. This evolution fulfills the reasons that the Maid Yvettes were created for.
Tamers with AngelMaids have often found that the AngelMaids have a high sense of loyalty to their masters, thanks to the fact that the Tamer found them worth keeping long enough as a Maid Yvette to give them the chance to evolve into this form. It is speculated (but unknown) that a Delta Bonded Maid Yvette, in similar circumstances without an Angel Stone, will produce an AngelMaid as well.
AngelMaids are not fond of Domina breeds at all, and will attempt to gain the upper hand momentarily over any Domina to keep them from doing what they do best. As such, Dominas dislike AngelMaids and relish the chance to dominate them. No AngelMaid will allow this to continue for any length of time, and will use Sexual Domination and Capture to stop the Domina, if given the chance. Despite knowing some Sex Attacks, AngelMaids do not care to use them unless with those she cares for, which makes her a terrible choice for Sex Battles. It is unknown as to why the AngelMaid knows the same attacks (Sexual Domination and Capture) that a ParisMaid knows, but it is assumed that these attacks may be known by any evolution of a Maid Yvette.
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AR-TITS, the Artist Pokégirl
Type: Very Near Human
Element: Normal/Magic
Frequency: Uncommon
Diet: human-style diet
Role: domestic, police artist, artwork in general
Strong Vs: Poison, Psychic
Weak Vs: Bug, Dark, Fighting
Libido: Average to High (if she has a loving or caring Tamer)
Attacks: Cheer, Smile, Cry, Easel (similar to Hammer), Tackle, Paint Splatter, Sketch, Painted Fantasy
Enhancements: Enhanced Dexterity (x4), high empathy, good sense of someone's inner self, can summon any artistry implement they need, can summon other Pokégirls magically
Evolves: Tatfir (Fire Stone), Tatmon (Moon Stone) Tats (normal, Lvl45)
Evolves From: None
Ar-Tits first appeared twenty years after the War, in small Ruby League communities that were just starting to become accepting of Pokégirls. They would simply sit in the center of town with their sketchpad, or canvas, or whatever their art implement was that they preferred using, and sketch whatever they felt was interesting. When people started taking notice, they would offer to draw someone in exchange for food or water. When they started asking for Tamings as well, people realized they were Pokégirls. They were a little nervous at first, but since they seemed to be gentle Pokégirls who just wanted to draw, people quickly grew accepting of them.
Ar-Tits are short, cute Pokégirls, never going above six feet in height, with smooth skin, hair that is always two-tones of very bright color (such as pink with green streaks, or silver with blue streaks, or yellow with orange, and so on). Their eyes are always a range of bright colors, normal colors such as brown or blue being rare. More often, the eyes of an Ar-Tits are colors such as purple, red, indigo, neon pink, or even rainbow colored. Their breasts are usually smallish, around B-cup at the largest, and they have a loving, quiet personality. They are seemingly incapable of feeling angry, always remaining calm, save for expressing things through drawing or painting, and are always seen wearing a painter's smock and beret (save for when Taming, of course). Any other clothes they wear varies from Ar-Tits to Ar-Tits.
Ar-Tits are among the more peaceful breeds of Pokégirls. An excellent day to an Ar-Tits is sitting in a quiet, beautiful spot and making a picture of someone they love, getting in some Taming in between. Their mystical eyes have the ability to see into someone's heart and soul, and they can draw exactly what they see on their chosen canvas. They can tell immediately what someone's true self is just from looking into their eyes and show it. An ugly person with hideous scars and a malformed face could have a pure, innocent heart, and the Ar-Tits would draw them as a being of pure beauty. A handsome man with flawless features could have a dark, wicked heart, and the Ar-Tits would draw their true self as a hideous demon. This has led to some Ar-Tits being attacked and brutally beaten, their art torn to shreds. Ar-Tits are very protective of their art and art supplies, and if they are menaced, they will use an attack called Painted Fantasy, in which their will use their paint to bring to life an image of a powerful Pokégirl, usually a Widow, Panthress, a Legendary or something similar, to fend off an opponent until they can escape, the paint illusion melting and evaporating once the Ar-Tits is out of range of mental command.
Ar-Tits are nonviolent Pokégirls, and don't like seeing anyone hurt. They will work with police, using their art to show if someone is lying, or to provide a sketch of a perp for the police to use. They also make excellent domestic helpers. They aren't that good for taking care of large groups of children, as they have trouble keeping up with playing with youngsters, favoring more quiet pursuits, like their art, or music, which they view as another kind of art. They do, however, like children and will do what they can within their abilities.
An Ar-Tits loves art of all kinds, and is capable of knowing when someone has artistic potential . To mock art as something useless is one of the only things that can get an Ar-Tits to show an emotion other than serenity, happiness, or sadness.
Ar-Tits, despite the fact that there are a great deal of them, surprisingly are a rather rare Threshold.
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BARDESS, the Troubadour Pokégirl
Type: Very Near Human
Element: Normal
Frequency: Rare
Diet: Human-type diet
Role: Morale boosters, Pokégirl Support
Libido: High
Strong Vs: Ghost, pokegirls weak to sonic techniques
Weak Vs: Fighting, Flying
Attacks: Sing, Dance, Cheer, Yell, Various Song Techniques (often named by the Pokégirl or her tamer), *Duet, *Chorus, *Symphony, *Harmony
Enhancements: Increased and Enhanced Lung Capacity, Perfect Recall, Song magic-casting
Evolves: None
Evolves From: Diva (Orgasm while music is playing)
The Diva was originally Sukebe's stopgap measure to try and bolster his forces as he and his team of Pokégirl DNA engineers created newer, meaner Pokégirls to combat the humans that were slowly closing in on them. The Bardess, on the other hand, has no roots from the Revenge War other than her previous evolution's. The first recorded instance of a Bardess' discovery was in 42 AS, when a Diva evolved during a taming session with her tamer's music player on high. It wasn't until 128 AS that the evolution method was recorded, however. The Bardess outwardly looks no different than she did when she was a Diva, save for a sudden growth spurt of around two to five inches. The true change, however, is that a Bardess' lungs is about 25% larger than a comparatively sized Pokégirl or human, and her body efficiently makes use of every bit of them to enable the breed's specialty.
Or specialties, rather. The Bardess is often categorized into two variations of the breed: the Musician, who utilizes instruments to craft her song magic. The other type of Bardess is the Minstrel, who prefer being able to vocalize and play at the same time to craft their song magic. Both find that their ability to cast song magic have increased by a tremendous amount and using the unique techniques described below, can accomplish musically and aurally what would otherwise require a grand symphony. Though the Bardess still has the basic ability to increase the powers of her harem sisters in battle and out through her song magic, or attack using various sung frequencies, they have become much more powerful in scope. Many of the songs sung or played (or both) can increase many of the abilities of her targeted harem sisters, while the opponent(s) cannot make similar use of the song magic's effects. Though research is ongoing due to this phenomenon, it has been suggested by magicians from Vale that it is a result of the magic of the songs more than anything, directed at the whims of the Bardess.
In a battle, the Bardess is little more than a target compared to numerous other Pokégirls, and the breed has been compared to the Ingenue when it comes to lack of fighting prowess. In a support role, where the Diva excelled, the Bardess is possibly the penultimate support Pokégirl. One of the rarest things to catch is a Bardess in the act of her singing, as unlike the Diva, this breed rarely sings unless required. This means battles and in practice would be the only times one might find a Bardess singing or playing her instruments, though they are reported to have a need to at least practice several times a week at least to 'keep their skills' well-honed. In a harem, the breed is considered excellent in providing entertainment and distraction for all types of Pokégirls, Pokégirls with a chaotic nature find this breed in particular perfect for finding their center amidst their warring natures. For others, they are infuriating, as the Bardess can be found being picked on by stronger, more physical types of Pokégirls that are proud of their own abilities without resorting to the 'tricks' that a Bardess provides during a battle. Bardess are not, however, considered to be good choices for any leadership positions due to their lack of interest of gaining power over her harem sisters. When taming, the Bardess is quite vocal, and many have been known to use their song magic to induce increased stamina, endurance, staying power, and interest in her tamer and harem sisters.
Feral Bardess are extraordinarily rare, and almost always are found as a result of a tamer getting killed by a feral in the wilderness, or some one just tossing one into the wilderness to try and fend for herself. They are nomadic, wandering a certain course through the various areas in an effort to stay alive. Without their intelligent state that comes from being domestic, a feral Bardess often uses her instrument(s) as a weapon to keep herself safe. Though they can sing, there is no harmony or reason to the songs sung, and as such the Bardess is unable to command her song magic while in a feral state. This breed is often coveted by any prospective tradesmen looking for a musical career in any league, and competitions between bands can sometimes result in the prize being a captured Bardess. Outside of harems and bands, however, they make for excellent pets and get along well with both children and Pokékits.
Duet (EFT): This technique exclusive to the Diva and Bardess breeds. Using her song magic, a Bardess can sing using two voices- the second most often 'borrowed' from someone that the Bardess knows. Any song sung in this manner has its power increased two-fold and can affect more than one pokegirl at a time, though this comes at additional cost to the length of the Bardess' song. This may also be sung by a pair of Divas at once.
Chorus (EFT): After Duet is mastered, the Chorus technique is the next step up. Using more song-magic powers, a Bardess can sing with up to three other voices via magic at once, allowing her songs to increase in strength even faster. However, just like with the Duet, this comes at the cost of the length of the song being sung. This may also be utilized by four Divas singing in concert. The songs being sung by multiple partners must be the same song, however, just as with the Duet technique.
Symphony (EFT): The instrumental-version of Chorus.
Harmony (EFT): Basically, this technique is a combination of several songs intertwined to become a combined song magic spell. Capable with each voice sung to weave a different effect into the Harmony, this technique allows numerous songs that are otherwise impossible to sing at once to consolidate into a melody that incoporates the effects of each song into one massive effect. Unlike Chorus/Symphony, Harmony drains the singer/player only as much as a Duet does, as Harmony also effects the caster of the song magic as well.
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BEACH BUNNY, the Bouncy Bunny Pokégirl
Type: Near Human Animorph
Element: Normal/Water
Frequency: Uncommon
Diet: vegetarian
Role: pool lifeguards, swimming instructors
Libido: High
Strong Vs: Fire, Ghost, Rock, Water
Weak Vs: Electric, Fighting, Ice, Plant
Attacks: Tackle, Kick, Leap, Water Gun, Bubbles, Slick Stroke, Go Down, Wet Jet, Sexy Hug, Talk Sweet, Cuddle
Enhancements: able to hold breath for up to half an hour, Enhanced Speed (x2), Enhanced Hearing (x4)
Evolves: Mini-Top (abuse or witnessing excessive violence)
Evolves From: Bunnygirl (Water Stone)
When a Bunnygirl is given a Water Stone, she evolves into a Beach Bunny. The transformation gives her a form that is slightly closer to human than previously; her feet and legs now look human. She keeps the long ears and cotton tail though. Additionally, her breasts grow at least a cup size, usually more, and for some reason they become very sensitive to motion, bouncing from even the slightest movement. Running is something most Tamers delight in having their Beach Bunny do. A Beach Bunny’s nipples are quite sensitive; just rubbing them won’t bring her off, but it puts her very close to orgasm.
Beach Bunnies are at their happiest near water. Just being in sight of a pool or other body of water animates their personality. A Beach Bunny kept away from water becomes depressed. Beach Bunnies prefer not to go naked, but they always wear swimsuits, unless the weather is extreme (snowing, etc). These swimsuits can be either one-pieces, or bikinis, but either way they tend to be tight and leave little to the imagination. While they are still rather ditzy and short on attention, they develop an exception to this, that being swimming. A Beach Bunny can tell you exactly how to do a perfect back stroke, swan dive, etc. They make excellent swimming instructors. Beach Bunnies prefer to do the breast stroke before any other kind of swimming, for some reason. Beach Bunnies are good choices for teaching children how to swim, since they are very friendly and know so much about their favorite hobby. Beach Bunnies enjoy sunning themselves near open bodies of water for a while and then going for a dip, delighting in how chilly the water is at first. They prefer to develop tan lines, finding them quite erotic.
Beach Bunnies look sexy and they know it. They usually make sure any swimsuit they’re wearing is one size too small to show off their tits, which they’re usually quite proud of. They prefer being taken in the water, and enjoy having their breasts played with while being Tamed. They, like most Water-type Pokégirls, are good at orally pleasuring their master since they can hold their breath for so long.
Beach Bunnies aren’t anything special in combat. Most Tamers send them to fight pokesex matches, since they have more sex attacks than martial attacks. Considering their High libido however, it’s usually a poor idea to send a Beach Bunny into a sex match against a Pokégirl known for being a strong sexual fighter.
Feral Beach Bunnies tend to gravitate to nearby sources of water, and spend most of their time on coasts, usually along the beaches they’re named for. They tend to be easy captures. Threshold girls who become Beach Bunnies will spend more and more of they’re time at a local beach or pool if they can, otherwise they tend to take long baths.
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BIMBO, the Default Pokégirl
Type: Very Near Human
Element: Normal
Frequency: Common
Diet: Human-style diet
Role: Menial labor, any task which does not require a lot of complex thinking
Libido: High
Strong Vs: None
Weak Vs: Fighting, Ghost
Attacks: Bite, Punch, Kick, Tackle, Pummel, Yell, Wrestle
Enhancements: No physical changes as they age, Disease resistant, Toughness (x4)
Evolves: Hyperdoll (mistreatment, lack of discipline, lack of Taming, losing 7 battles in a row), Pyrebare (Orgasm with tamer of strong Snorlass ancestry and Fire Stone applied or E-stone ceremony: 3 Fire Stones and a Moonstone)
Evolves From: None
No one really quite knows what to make of the Bimbo Pokégirl. They’re tall, sexy Pokégirls with DD-Cup breasts at the smallest, long, shimmery blonde hair and gold, glittery fingernails, and extraordinarily curvy bodies. They are very fun-loving and easy going and will accept Tamings from anyone who asks nicely. Their skin is always soft and smooth, never with any blemishes on it, and has only a slight give to it. Their external features also do not age, however they do age internally. Some who are fans of Bimbos call them the perfect Pokégirl. Sexy, beautiful, and always eager to spread their legs for their Tamer.
There’s just one little problem with them.
To put it in the most polite manner possible, they… aren’t that bright.
Bimbos suffer from two major psychological afflictions: They are air-headed, and have a hard time retaining complex information, and suffer from an attention span deficit. They can be distracted by waving a piece of tinfoil at them. They also tend to speak in an irritating Valley Girl accent. Bimbos, some say, were Sukebe’s first mistake, and the precursors to the much more useful Ingenue.
That is not to say that they are useless.
Bimbos can easily handle simple tasks, including jobs in assembly lines and instant-cooking meals. They are tough, and can be taught a few useful attacks, so some people use them to test an opponent and see what they can do before sending in their real fighters.
Bimbos are usually found in Harems that also have Damsels in it, usually with Tamers that have little interest in battling. Bimbos have a fairly decent-sized pleasure threshold, and can hold their own in a Sex Battle. When working, they are usually placed with Ingenues to supervise them and prevent self-inflicted injuries from distractions or carelessness.
One thing that was discovered is that if you mistreat your Bimbo enough, she will evolve. But since Bimbos are fairly easy to care for and extremely willing to be tamed, letting a Bimbo become a Hyperdoll is nothing short of inexcusable.
Bimbos are a fairly common Threshold.
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BLADE BUNNY (aka WABBIT), the Death Lepus Pokégirl
Type: Animorph
Element: Normal
Frequency: Rare
Diet: Carnivorous, with some grained foods. Will accept Pokéchow if meat cannot be caught.
Role: Heavy Assault, Dangerous Pokégirl. Frequently seen with Limbec Pirates.
Libido: Average
Strong Vs: Ghost
Weak Vs: Fighting, Poison (special)
Attacks: Tail Whip, Slash, Slashwave, Deflect, Counter, Cut, Carve, Focus Energy, Leap, Tackle, Aura of Cute, Cross Shield, Iron Defense, Spiral Jump*
Enhancements: Enhanced Speed (x2), Enhanced Strength (x3) Enhanced Agility (x3), Enhanced Stamina (x2), Enhanced Hearing & Smelling (x5), Weapon-mounted tail, Instinctive hiding ability
Evolves: None
Evolves From: Bunnygirl (Wabbit Virus; explanation below)
Bounty (for capture and Taming): 40,000 SLC per Blade Bunny
Bounty (for destruction of swarm): 900,000 SLC
Bounty (for killing Virus carrier): 1,000,000 SLC
Bounty (for reporting sighting and getting out alive): 30,000 SLC
Recommendation if you see one: Make sure, if you see one, that she is the ONLY one there. Blade Bunnies tend to travel in packs, and like to swarm their victims before eating them. If she’s alone, watch her movements. If not alone, DO NOT engage and contact the nearest authorities, evacuating the area immediately if at all possible. When alone, you have a few options. If she acts like she wants to bite you, then she is a virus carrier and must be killed immediately. If she fights more with her tail, then she’s a normal Blade Bunny and can be caught and tamed. If a swarm catches you, try to kill the Alpha. That will confuse them for several moments, giving you a chance to get away. If you have a fire-type with you, or a Pokégirl with a strong energy attack, try to destroy the Alpha’s body, as it will be eaten by other Blade Bunnies once their confusion stops. This in turn will turn them into pack Alphas, giving them the ability to carry the virus, which in turn creates a greater threat.
The discovery of the Blade Bunny was a very unnerving thing. They look on the surface like a normal Bunnygirl, one of the more animalistic varieties that are out there, just a few feet shorter than normal and with darker fur than what one would normally see on a Bunnygirl. But that is where the similarity ends. Especially if you see what is behind them.
Instead of the usual fluffy stub of a tail most Bunnygirls have, Blade Bunnies have a long, whip-like appendage that has a massive bladed weapon of some kind attached to it. The tails can extend two to three feet over their heads and are very flexible. The weapon is always some kind of cutting weapon, varying in shapes from axes and swords to even more unusual, but always razor-edged and deadly, metal-like shapes. They are very skilled in the use of their weapons, allowing them to use even some sword-type attacks and steel-type defensive techniques.
For a brief period after their discovery in the year 263 AS, very little was known about them. All that was known is that Pokégirl Researchers captured and brainwashed by a now-defunct faction of Team Rocket created the breed, only to be slaughtered and devoured by them. Blade Bunnies have since spread across the world, some by sneaking onboard ships while looking for food, others through deliberate means, usually involving the Limbec Pirates, and other times through means that were a complete mystery until after the first Blade Bunnies were captured. Feral Blade Bunnies also tended to travel in packs, always deferring to an Alpha. It was only after the first few Blade Bunnies were captured and Tamed in 270 AS that Researchers began to learn about the breed.
Aside from the obvious outer physical changes mentioned earlier, Blade Bunnies go through some internal changes as well. Their mental makeup changes, the clumsiness and ditziness vanishing and being replaced by more vicious, predatory instincts and much greater coordination. Their Feral state makes them even more vicious and violent. Their teeth become razor-sharp, like a canine or feline-type Pokégirl’s. And their internal body chemistry changes as well. They can no longer eat meats. Their digestive tracks can now only tolerate meat and grain foods, such as oats and bread. Fruits and vegetables make them sick to their stomachs. But became really unnerving is that some of the Blade Bunnies that were captured, claimed, and studied, said that they used to be Bunnygirls. Immediate studies of Feral Blade Bunnies were ordered. Watchers, at great risk to themselves, began studying swarms of Blade Bunnies. Their discoveries were unsettling, to say the least.
Watchers found that Feral Blade Bunnies frequently moved in swarm-like packs, usually under the command of a single Blade Bunny, the ‘Alpha.’ They would move like a swarm of Wasps through an area, until they came across possible food. The Alpha, whom the other Blade Bunnies seemed very afraid of, would then command a single Blade Bunny to go out and lure their victim towards them with Aura of Cute. They would hide their tail until the last minute, acting adorable and luring their victims, usually a Tamer, over, at which point they are overwhelmed and devoured. If any Pokégirls are around, they will be released from any Pokéballs they are in and eaten. What happens to any Bunnygirls they find is what worries researchers. The Alpha of the swarm will take them aside and bite them in the neck, injecting a toxin that turns them into a Blade Bunny, which they will then bully into becoming a member of the pack.
One in forty Blade Bunnies are ‘Alphas.’ They are characterized by being slightly taller than the norm, and being much more aggressive. Mounted in their teeth are sacs which contain a mutagenic virus that they can release with a bite. Singular Feral Blade Bunnies are more timid than Alphas, and fight only if with a swarm or if cornered. Alpha Blade Bunnies are known to be much more confident and aggressive, and unafraid of even the most dangerous opponents. One Alpha Blade Bunny was known to have led her swarm against a Widow. She didn’t win, off course, being carted off and devoured along with most of her swarm, the survivors of which scattered and were eventually caught and Tamed.
Blade Bunnies are rare to encounter alone, as their strong ‘pack’ mentality makes solitude something they view as a ‘worst-case scenario.’ Sometimes a weaker Blade Bunny will be driven off from the swarm, or simply killed and eaten by the rest, but other than that the only way to catch a Blade Bunny is to disperse the swarm. You must do this by first killing the Alpha of the swarm. This will cause them all to become disoriented for several minutes. Take this time to destroy the Alpha’s body by either flames or a powerful energy attack. This will cause a swarm to flee the area. Poisoning the Alpha’s corpse will also drive the swarm apart, as Blade Bunnies have a strong weakness to any form of toxin. The reason that destroying the Alpha’s body is important is because that once they get their bearings, four or five members of the swarm will try to drag off the Alpha’s corpse and eat it. They will consume the Alpha’s body, bones and all, and become virus carriers themselves. They will then battle to the death, the winner consuming the losers and becoming the new Alpha of the swarm.
Surprisingly, for such a dangerous Pokégirl, they are quite affectionate once Tamed. They take well to being a part of a harem, and start thinking of their Harem sisters as part of their new ‘swarm.’ They will also defend their Tamer and Harem sisters fiercely, not wanting to lose the sense of belonging they have. As only non-Virus carriers have been captured so far (it has been deemed too dangerous to try and capture the more aggressive Virus carriers), they are inclined to bow to anyone with a stronger will than they, which makes controlling a Blade Bunny once properly Tamed a simple matter. They do not make good Alphas, however.
The ‘Weapon Rabbit Virus,’ or ‘Wabbit Virus’ for short, originated from the first twenty Blade Bunnies created originally. Only three of them are left alive today, but not because they died of old age. They are confirmed to be unique in their breed in that they possess longevity. Efforts are being made to track them down and terminate them.
Only three Threshold cases of becoming a Blade Bunny have occurred so far. Thankfully, they were not virus carriers. Strangely enough, after discovering that the Blade Bunny could be captured and Tamed, some people began discussing of some of the more dangerous so-called ‘Menace Pokégirls’ could be Tamed as well. The theory has been dismissed so far as folly, but one never knows what might happen in the future…
*Spiral Jump – (ATK 100): An attack exclusive to the Blade Bunny. They leap into the air towards the opponent, curling up into a ball as they do, their tail curled up around them and slashing multiple times.
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BOOBCAT, the Agile Cat Pokégirl
Type: Near Human
Element: Normal
Frequency: Rare
Diet: omnivore, preference for fish, eggs, milk, and similar products.
Role: acrobats, scouts
Libido: Average, seasonally can be Extreme
Strong Vs: Ghost, mouse Pokégirls, bird Pokégirls
Weak Vs: Fighting, canine Pokégirls
Attacks: Scratch, Bite, Slash Leap, Tackle
Enhancements: Night Vision, Enhanced Reflexes (x5), Enhanced Strength (x3), Enhanced Speed (x4), Enhanced Senses (x4)
Evolves: None
Evolves From: Wildcat (normal)
The Boobcat is the "standard" evolution of the Wildcat, requiring only the requisite number of victories and tamings to evolve. The physical differences between the Boobcat and it's pre-evolved form are significant. The Wildcat always has a coat of fur, and most other cat-types can have fur, or only a tail and ears depending on whether they are Feralborn or Domesticated. The Boobcat, however, can have fur or the "catgirl configuration" with no regards to their origins. Those that have fur can have any pattern found among pre-Sukebe housecats.
The increase in height often associated with an evolution is notably absent. The increase in bust, however, is significant, with no Boobcat having less than DD-cup breasts (most are even larger). These namesake tits, however, do not interfere with movement, combat, or their acrobatic abilities.
On the subject of acrobatics, Boobcats are both fast and agile, relying on superior mobility to overwhelm their opponent in combat. To this end, Boobcats prefer to take advantage of natural obstacles and other deleterious terrain whenever possible, relying on their own maneuverability to prevent it from effecting them. Unlike most cat Pokégirls, many Domesticated Boobcats also pursue martial arts training to further supplement their combat options, combining acrobatic kicks and strikes with their natural claw and bite attacks.
Their speed and mobility also makes them excellent scouts, especially in forested terrain, which was their primary purpose (on both sides, eventually) during Sukebe's War. Like the other Wildcat evolutions, Boobcats remember the sexual exploits and experimentations they engaged in as a Wildcat, and may develop individual preferences based on that. Every three months, for roughly one week, a Boobcat will go into "heat", during which time they are nearly insatiable. It is ill-advised to plan any gym battles during that time, as both harem and tamer will be too exhausted to put up much of a fight. It is, however, an ideal time for Sex League battles, or for capturing Feral Boobcats.
Displaying more intelligence than their Wildcat cousins, feral Boobcats tend to stay in forests, or other terrain that gives them an advantage. Some Boobcats have even been known to make "nests" high in trees to avoid more aggressive predators (and tamers), especially when about to have kits. These nests are also used as platforms for ambushes, diving down to pounce on unwary prey (both for food and for tamings).
Threshold into a Boobcat is hardly common, but more likely than the other two Wildcat evolutions.
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BUNNYGIRL, the Ditzy Pokégirl
Type: Near Human Anthropomorphic (Rabbit)
Element: Normal
Frequency: Common
Diet: Vegetarian
Role: typically used in industries where high intelligence or strength is not required such as cleaning
Libido: High (Extreme)
Strong Vs: Ghost
Weak Vs: Fighting, dog Pokégirls, bird Pokégirls
Attacks: Tackle, Kick, Leap, Splash, Dumb Luck, Trample, Double Edge, Helping Hand, Love N’ Affection, Double Kick
Enhancements: Enhanced Speed (x4), Enhanced Hearing (x3), Retarded Aging, Luck Factor
Evolves: Beach Bunny (Water Stone), Play Bunny (evolves during orgasm - rare), Moon Bunny (Moon Stone), March Hare (rare, mechanism unknown), Snow Bunny (Ice Crystal), Mini-Top (abuse or witnessing extreme violence), Ingenue (evolves during stress), Cabbit (Cat E-Medal), Gun Bunny (Shiny Stone), Blade Bunny (Wabbit Virus), Easter Bunny (uncertain if actual evolution), Mist Bunny (Mana Stone), Snuggle Bunny (mechanism unknown), Bra-er Rabbit (Sun Stone and Leaf Stone)
Evolves From: None
Bunnygirls were another Pokégirl that was thought to be a mistake on Sukebe’s part, although in terms of intelligence, they’re just a few steps away from being furry Bimbos. They’re cute, they’re adorable, they’re VERY friendly and helpful, they’re fun-loving and affectionate, they have short attention spans, and are just flat out ditzy. Useless in a fight, they are more popular with college students, high school boys, and anyone fond of domestics or who just wants a lot of taming from a friendly Pokégirl. On finding a Master who responds well to their affectionate advances, their libido tends to get a bit higher with a corresponding rise in attention span.
Bunnygirls, like Kittens, are mostly human in appearance, save for a light down of fur on their skin, which is thicker around their rabbit-like hands and feet, small whiskers on their faces, as well as long rabbit ears instead of normal ears. Their legs are longer than most Pokégirls, and are more muscular and well defined, signifying their tremendous leg strength. More animalistic Bunnygirls also have slight rabbit-like muzzles.
Bunnygirls are among the more commonplace Pokégirls in the general market. Due to their lack of fighting potential, they are not usually found among a journeyman Tamer’s harem, unless they’re trying for an evolution. Typically, Bunnygirls are found usually as the Pokégirls of an owner who needs someone who can be trained to basic proficiency in a single set of skills, usually cooking or other basic domestic work, or in a sex battle harem. Although due to the tendency Bunnygirls have to be distracted, clumsy, and flaky, seeing a Bunnygirl cook is a very rare thing, and is usually only done with a T2 machine. (Some Ranches that carry Bunnygirls also sell uses of a Cooking T2 machine with them, as teaching Bunnygirls normally is usually very difficult.) They can be taught basic stuff in terms of cooking, and with training can be good with instant foods (so long as someone else takes it out of the microwave, as the Bunnygirl is likely to trip and drop it on themselves), but it’s considered extremely unwise to give them any pointy objects. More often they are used for keeping things neat, as like Titmice they are generally clean Pokégirls. Their most common use is that of a friendly, loving sexpet that will eventually evolve into something better.
Bunnygirls are very loving, trusting, innocent Pokégirls. They aren’t violent in the least, save for friendly sparring and cuddling. They do not respond well to violence, so much so that witnessing extreme amounts of it will actually cause them to evolve into the vicious Mini-Top. Once that happens… Er… Well… It was nice knowing you. Very rarely does a Bunnygirl become a Penance, as they usually morph into a Mini-Top first.
Due to their sheer, unadulterated cuteness, Bunnygirls have fan groups and enthusiasts similar to those that exist for other ‘cute’ Pokégirls, such as Kittens, Titmice, and Mermaids. Like Cabbits, Bunnygirls simply ADORE carrots, having been known to eat them by the basketful and occasionally using them as dildos during Taming. Using a carrot as bait is almost guaranteed to catch you a Bunnygirl.
Bunnygirls are among the most common results of Threshold.
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CABBIT, the Friendly Pokégirl
Type: Animorph
Element: Normal
Frequency: most places Very Rare. Around the Shrine Gym Common.
Diet: carrots, and nothing else
Role: being cheery, dancing to cheer people up
Libido: High
Strong Vs: Ghost
Weak Vs: Fighting
Attacks: Phase, Dance, Aura of Cute, Double Team, Cheer, Bite, Scratch
Enhancements: Enhanced Speed (x3), Enhanced Agility (x2), Enhanced Reflexes (x3), Enhanced Hearing (x4), Claws
Evolves: StarlightXpress (Angel Stone, Psi Crystal, Mana Crystal, Delta Bond with Tamer, be of high level, orgasm)
Evolves From: Catgirl (orgasm), or Bunnygirl (Cat E-Medal)
Cabbits are the most friendly type of Pokégirl alive. They don't like violence and aren't that good in a fight, but make excellent pets, and are usually used as domestics, or healers/cheerleaders in Tamer harems. They are very loyal, and very good with kids, Tame Cabbits frequently seen working in nurseries, alongside Pokégirls like NurseJoys and Neko Cennecos.
Cabbits are a very unusual breed, a mix of rabbit and cat in appearance. They usually have dusty, dark brown fur, catlike faces and rabbit like feet and ears. They also have a small, glowing red gemstone in their foreheads.
Mostly, Feral Cabbits are found in great numbers around the Shrine Gym in the Edo League, with some Very Rarely being found elsewhere around the world. No one knows why they congregate around this Gym, Researchers are still confused on the matter, and the owners of the Shrine Gym aren't talking. Most Cabbits around the world head back to this Gym when they are ready to give birth. They have a great weakness for carrots, loving both eating them by the dozen and using them like dildos in taming. Tamers who want to catch a Feralborn Cabbit usually use a carrot as bait. Cabbits LOVE carrots, and will do almost anything for them, making taming a Cabbit quite easy.
Cabbits are a very popular breed amongst pet lovers. Threshold cases are rare, but not unheard of. Girls that do become Cabbits usually don't mind it all that much, as they gain a very cute appearance and demeanor that's very friendly.
It's unknown whether or not a Cabbit can evolve. Some Tamers have claimed to have evolved their Cabbits, but when asked into what, they quickly changed the subject. It's only recently that the evolution of a Cabbit was discovered...
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CAMERAGIRL, the Photojournalist Pokégirl
Type: Very Near Human
Element: Normal/Magic
Frequency: Rare (Uncommon in WAPL-controlled areas)
Diet: Human-style, has a weakness for sweets
Role: Used during the Revenge War to film battles and spy on enemy troop movements. Now used in places such as the WAPL and the Slot League to film battles for TV. Excellent for news crews and documentary work.
Libido: Low
Strong Vs: Ghost
Weak Vs: Fighting
Attacks: Invis, Flash, Tackle, Wrestle, Teleport, Pummel, Phase, Staccato Punch (while in Fast-Forward & Repeat only), Hammer, Hell Canon (only if possessing the Infernal Template)
Must be learned from a Tick-Tock: Rewind, Slow Motion, Repeat, Fast Forward, Freeze Frame
Enhancements: Manifest Item (Camera), Internal Universal Transmitter, Attack Adaptation
Evolves: None
Evolves From: Shudder Bug (normal)
Camera Girls are among the more offbeat types of Pokégirls. They usually aren't the best in a fight, and the combination of a low libido and a penchant for voyeurism make them ill suited for Sex Battles. They are best suited for documenting various events, and some Tamers have made them available for birthday parties and anniversaries.
Camera Girls are Very Near Human Pokégirls who’s only real inhuman feature are their hands, which look like they are gloves made of white metal. Their hands are the focus of their powers, allowing them to summon their cameras. They can manifest any type of camera they need for the situation, but it has to be a brand that they have encountered before and held in their hands. Other than that, they are fairly close to the Ingenue in terms of appearance.
Camera Girls, surprisingly, were actually very useful to Sukebe’s side during the Revenge War. They could use their abilities to turn invisible and phase through walls to get into choice positions for recording conversations and information from human encampments and then Teleporting back to their commanders to report it. They do not like combat, and try to avoid it, but will not hesitate to use what limited abilities to their advantage if they have to.
In more recent times, Camera Girls are used to film Pokégirl matches for television, the highest concentration of them being in WAPL-controlled areas. Their ability to broadcast their camera signals to any device capable of picking them up makes them very useful. In addition, should fights take to the air, Camera Girls can give themselves unlimited long range vision to follow the action. Among other Pokégirls, the Camera Girl has proven to be the best for photojournalism. Two international publications currently employ tamers with Camera Girls for photo ops. They also let Camera Girls film Taming sessions, as they have highly voyeuristic tendencies. Watching an especially passionate Taming session can get a Camera Girl so aroused they can barely hold onto their cameras. And considering that Camera Girls are uncomfortable without some kind of camera within a 3 foot radius of themselves, that’s saying something. They aren’t good Alpha Pokégirls, but are always willing to offer advice and be helpful, if that’s what their Tamer wants.
Recently, the Camera Girl was found to possess two unique qualities. If a Camera Girl is in the same harem as a Tick Tock, they can learn five time-related attacks. One is Rewind, which reverses time back for up to a minute and allows Camera Girls to avoid attacks that would have hit them otherwise. Another is Slow Motion, which briefly slows the flow of time around her in a wide radius, allowing the Camera Girl to get a better view of an attack that’s coming at her. One is Fast Forward, which briefly speeds up time around the Camera Girl, allowing for much faster movement. Another is Repeat, which allows the Camera Girl to repeat the last few seconds of what they had just done. Their final time-related attack is the Freeze Frame. By focusing Time magic through their camera, they can temporarily freeze someone for a moment in time.
The second unique quality the Camera Girl possesses is the ability to blend learned attacks to create exclusive techniques. In one legendary encounter, a Camera Girl defending her Tamer from a Team Rocket attack defeated an Iron Maiden by using Repeat while in Fast Forward to pound much more powerful Pokégirl over and over until she collapsed. This technique was named the Staccato Punch. Even more recently, a Fiendish Camera Girl was able to beat a Valkyrie with a sneaky combination of Flash with Hell Fire. This combination temporarily blinded the Valkyrie before the Hell Fire finished her off. This new technique has been dubbed Hell Canon, after the camera used as a focus for the attack.
Camera Girls that learn these time tricks from Tick Tocks develop a greater confidence in battle, and tend to use the battle cry “HENSHIN A GOGO, BABY!” whenever their Harem sisters enter a fight. To this day, no one has any clue what it means. Camera Girls that gain the Fiendish template are also noted as having an average libido, rather than their normal low libido. This is typically heightened in the midst of voyeuristic activities, even more than such activities usually do. Researchers currently assume that the Infernal side of them makes them more sexually excitable.
Another unusual personality quirk that Camera Girls have is that they have a great fondness for Cardcaptors and their evolved forms, as well as MysticKats and MysticAngels. As with their battle cry, this is unexplained so far.
Camera Girls are a relatively rare Threshold, however it is more commonplace in WAPL-controlled areas.
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CATGIRL, the All Purpose Perceptual Pokégirl
Type: Animorph, very near human
Element: Normal
Frequency: Uncommon
Diet: human style foods (enjoys fish and milk products)
Role: Assumed to be the first evolution possible
Libido: Average (becomes High monthly at New Moon)
Strong Vs: None
Weak Vs: Fighting, Ghost
Attacks: Leap, Kitten's Roar, Fury Swipes, Glare, Foresight, Agility, Double Kick
Enhancements: Enhanced Speed (x2), Enhanced Agility(x3), Enhanced Senses(x2), high hand-eye coordination, night vision
Evolves: Cabbit (orgasm), Housecat (normal), Griffon (Angel Stone), Cheetit (Cat E-Medal), Cheshire (Psi Cyrstal), Shaguar (Ice Crystal), Tigress (battle stress), Catfish (Water Stone), Mistoffeles (Mana Crystal)
Evolves From: Kitten (normal)
Catgirls are not an exceptional improvement over Kittens. It's very strongly speculated that the Catgirl may have been the very first evolution ever designed into a Pokégirl, and as such, is not very spectacular, though not many people would complain, given that Catgirls definitely look slightly better from their pre-evolution form.
Catgirls gain roughly half an inch to an inch in height, a quarter of a cup-size, their leg muscles grow stronger, they gain nightvision, and their tails usually increased an extra foot or two. Most Catgirls seem a bit more grown up in terms of maturity, but it is an irritatingly difficult quality to define and does not change their overall personality, though some actually become more mature, and display a bit more zest and exuberance than when they were Kittens.
Because their leg muscles are stronger, a Catgirl is usually a third faster than they were as a Kitten, though this can go as high as two times as fast. Her agility is often quite a bit better and it's believed that their longer tail may help them maintain their balance better, though, like many things about them, it is inconclusive.
The average Catgirl will find that she can learn kicking or leg-based attacks much easier than most others. As such, a Catgirl can sometimes be a good training partner for an Amazonlee (though rarely a Herolee), and are often good friends with them, which in turn, make them feel slightly disdainful against Amazonkapoeera, though this feeling is not as intense as an Amazonlee’s.
Outside of her speed and kicking techniques, about the most impressive things about her are her ability to learn Kitten’s Roar and Foresight naturally, giving her a wider base of attacks than most normal Pokégirls.
Catgirls often get very randy around the New Moon for some reason though researchers are still trying to find out the answer to this question, though until now, nothing conclusive has been found out.
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CHEETAH, the Quick Kitten Pokégirl
Type: Near Human, felinoid (cheetah)
Element: Normal
Frequency: Uncommon (Crescent, Crescent Moon, Crimson Leagues), Rare (All Other Leagues) [Classified] Uncommon around the territory of Sexmet’s Lair. [Classified]
Diet: Omnivore, preference for fish and meat
Role: full of surprises
Libido: Low
Strong Vs: Ghost
Weak Vs: Fighting
Attacks: Quick Attack, Tackle, Tail Slap, Rocket Dodge and Tackle, Rocket Lunge and Tackle, Growl
Enhancements: Enhanced Speed (x8), Enhanced Hearing (x2), Enhanced Smell (x2), Enhanced Eyesight (x2), Nightvision, Semi-Prehensile Tail
Evolves: Cheetit (normal)
Evolves From: None
Like the Pia and Vulvixx, the Cheetah was recently discovered thanks to breeding Pokéwomen, in this case, Cheetits. While it’s always been known that it took a Cat E-Medal to evolve a Catgirl into a Cheetit, it would turn out that the Fast Cat Pokégirl is possibly her own breed of Pokégirl and not just another branch of the Kitten breeds. Originally, these Pokékit children were thought to be Domestic Cheetit kits, it would turn out after research conducted by a number of Pokégirl Breeders that the Cheetahs are a genuine breed of young Pokégirl.
Like all Pokékits, Cheetahs tend to be very playful. They are noted for their good reflexes, but the control over their speed tends to be lacking as they crash into many things while they learn to use their speed and ability. Cheetahs can only safely move at 40 mph, (64.4 kmh) easily, any faster is not only difficult to control, but also tends to drain them. The fastest Cheetah ever recorded managed to hit 270 mph, (434.4 kmp) but she fainted shortly afterwards and did not recover for several days. Understandably, many Cheetahs look forward to evolving and becoming that much faster, the ‘speed is life philosophy ingrained in their psyche.
In appearance, Cheetahs are much like underdeveloped Cheetits. Unlike the 7’ tall, generously D-Cupped adults they can become, Cheetahs are more human in size, never taller than 4’ when children and then only growing up to around 5’5” when teenagers, yet still not not Pokégirls. They also tend to be embarrassed about their bustline since they’re only a minimal A-Cup. Understandably, their physical presentation is comparable to a Titmouse or fellow feline Pokégirl, Shaguar.
Although they’re not entirely suited for battle, Cheetahs aren’t slouches either. Despite not having the claws or the full speed of the Cheetit, they are very capable of protecting themselves should another Pokégirl try to pick a fight with them. They are naturally small, agile, and quick, and the Cheetahs know to use these skills to their advantage. Should they actually come into contact with an aggressive Pokégirl that’s either too powerful for them, or a Fighting-type, the Pokékit will choose the better part of valor, and run away from danger. They accredit this to the tactic of it being better to simply run away and live to fight another day.
Understandably, most Cheetah are too young to be Tamed. However, once they hit true puberty they automatically evolve, changing into Cheetit after they come to Taming age. They grow to the full height and develop the curvy nature expected of their breed. As young kits, they are simply not interested in Taming whatsoever. It is noted that once they get closer to the age where they become Pokégirls that Cheetahs start to notice things about the world around them, including sex.
Due to this being a Pokékit-only evolution, it’s more than likely that this won’t be an outcome of Threshold easily, especially since it wasn’t until recently that Cheetits themselves started to appear via Threshold. It should also be noted that Cheetahs have not been known to come from Feral upbringing. When a Feral Cheetit gives birth, it’s normally true parthenogenesis and even the few cases where the Feral was a Pokéwoman, it’s once again Cheetits or human children that end up dying in the wilds.
[Classified] While not the most exciting or important information, it should be noted that the Legendary Pokégirls Bastit and Sexmet absolutely adore Cheetah Pokékits. A few of them have been noted to live in Sexmet’s Lair, the daughters of Sexmet’s Cheetit guards. They’re normally the playmates to the Sphinx kits and are trained as part of the Lair’s security as they get older. [Classified]
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CHEETAURA, the Hyperactive Catgirl Pokégirl
Type: Animorph (Tauric Cheetah) Metamorph (Near Human)
Element: Normal
Frequency: Rare (Crescent Moon, Crimson Leagues), Very Rare (Crescent League), Extremely Rare (All Other Leagues) [Classified] Uncommon in the Dark Continent North of the Sanctuary Colonies and its Frontier territory including Sexmet's Lair. [Classified]
Diet: strict carnivore
Role: mobile scouts, Pokégirl transports, racers
Libido: Average (fast!)
Strong Vs: Ghost, Mouse Pokégirls
Weak Vs: Fighting, Canine Pokégirls
Attacks: Double Kick, Speed Punch, Tail Slap, Rocket Lunge and Tackle, Rocket Dodge and Tackle, Iron Tail
Enhancements: Enhanced Speed (x18), High Metabolism, Speed-based Psionic Enhancements, High Erotic Sensitivity
Evolves: Shadetaura (contact with Macavity’s Aura of Darkness)
Evolves From: Cheetit (normal)
Appearing shortly after the release of Cheetits into the world, the Cheetaura is the logical extension of the Cheetit’s, “speed is life” philosophy; often acting as an alternate steed for the Generals that lead units of other Pokégirls. Upon evolving, the Cheetit trades in a great deal of her combat prowess for an alternate form, becoming less effective against a number of elements. However, the Cheetaura also lose a number of weaknesses her previous form had, making for little in the way of elements that is outright ‘superior’ to her. Overall, it is considered a solid trade-off.
The Cheetaura is a morphic Pokégirl, having a limited shape-changing capabilities that transform her from her Near-Human appearance with minimal animorphic qualities into that of a Nonhumanoid with a four-legged ‘racing’ configuration. The additional legs and lower, streamlined form result in a considerable increase in speed and stamina. The Cheetaura are among the fastest of all land-based Pokégirls with the current recorded speed record being 400 miles per hour. However, they can only reach their top speed in short sprints, up to 30 minutes under ideal conditions. Otherwise, they can only maintain a ‘cruising’ speed of 240 mph. [Classified] Sadly, this allows Dameosaurs to catch up with them easier than they could the Cheetits. [Classified]
In their Near Human form, Cheetaura are nearly identical to their pre-evolved cousins, with only a slight bust increase to distinguish them visually. While not as noticeable, their tails also lengthen, sometimes by as much as six inches. This improves their balance while running, but can interfere with movement in a tighter environment, such as in a room or in dangerous battlefield. Surprisingly, they LOSE height when compared to Cheetits, leaving them at just under six feet in height. Still it is advised that one should scan with a PokéDex to make certain before making any judgments if the Pokégirl before them is a Cheetit or not.
An important note is that a Cheetaura’s speed transfers over into their Taming habits. Even when not particularly horny, their insides perpetually vibrate slightly. This makes all of their erogenous zones unusually sensitive, and Cheetauras are usually extremely easy to please; some Tamers can find even stroking the Cheetaura’s flanks when in their tauric form can get them off. It goes without saying that Cheetauras like it fast, usually preferring to be on top because their Tamers are physically incapable of thrusting quickly enough. They can slow down, (a little) for their Tamers if requested, usually as a result of friction burns. It is suggested to keep Burn Heal on hand.
Surprisingly, even though they are the evolved form, Cheetaura aren’t as good as combatants as Cheetits are; not that they are inept, but reflex and strength are diminished, as well as a number of techniques lost. Often they are in a Tamer’s Harem when she had originally been in it as a Cheetit and the Tamer hasn’t gotten rid of her. Unfortunately, they aren’t good Sex Battlers either. While they retain a Cheetit’s fierce heterosexuality, they are easily turned on from simple touching, allowing a woman to get them off as easily as a man could. Still, they do have their usefulness, as they make an EXCELLENT Pokégirl for Watchers. They can fill the role of being a ride for their owners and should the need for a hasty getaway from an irate Feral Pokégirl be required the Cheetaura can fill that role in a pinch. In the Crescent Moon League, Cheetaura have been used like race-horses of old, and find themselves in a profession that provides a gambling outlet as well as entertainment for the masses.
To this day, there has never been a recorded case of a girl going through Threshold becoming a Cheetaura. It is only in the recent generation that the outcome of Thresholding into a Cheetit has come to fruition, and it is thought by many Researchers that it will be an even longer stretch of time before a girl to will become a Cheetaura through Threshold. A number of experts at this point don’t ever expect to see such and event either.
[Classified] While she doesn’t employ as many Cheetaura for her home’s security as she does Cheetit, Sexmet does keep a number on hand for other purposes, since they are great as a scouting force. When Cheetits in her care do end up evolving, she gives them the choice of either staying on at her home or finding them some good Tamers. Sexmet also doesn’t like how recently, it’s been a trend for Team groups to employ the use of Cheetauras; their speed being used to bring down targets, as well as making for quick retreats from police officers. She is doing everything within her power to make sure this doesn’t become a norm any time soon, even if it means gutting one Team member at a time... [Classified]
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CHEETIT, the Fast Cat Pokégirl
Type: Near Human - Animorph (Cheetah)
Element: Normal
Frequency: Uncommon (Crescent Moon, Crimson Leagues), Rare (Crescent League), Very Rare (All Other Leagues) [Classified] Common in the Dark Continent North of the Sanctuary Colonies and its Frontier territory including Sexmet's Lair. [Classified]
Diet: human standard, though heavy on meats, fish and proteins
Role: ultra-fast strike troops and range-hunters
Libido: Average (Unbonded) to High (Bonded to a Tamer)
Strong Vs: Ghost
Weak Vs: Fighting
Attacks: Bite, Slash, Tail Slap, Double Kick, Rocket Dodge and Tackle, Rocket Lunge and Tackle, Speed Punch, Tornado Run, Hyper Kick (Lv. 35), Iron Tail (Lv. 60)
Enhancements: Enhanced Speed (x15), Enhanced Endurance (x3), Enhanced Hearing (x3), Enhanced Smell (x4), Enhanced Eyesight (x2), Nightvision, Semi-Prehensile Tail, Functional Claws, Ability to shift the length of her hair at will and can heal at twice the rate of Rock Pokégirl's so long as they aren't damaged with Fire or Magic-type attacks. Very strong leg muscles to support her speed runs, the Cheetit is said to be the fastest runner on the planet, but her endurance pales against a Grizzlar [Classified] or a Dameosaur [Classified].
Evolves: Cheetaura (normal), Leopardess (loss of speed and unconditional love from a Tamer)
Evolves From: Catgirl (Cat E-Medal), Cheetah (Normal)
The Cheetit is one of the original Sukebe-created Pokégirl breeds and has existed since the very beginning of the War of Revenge. Cheetits were a specialized version of Catgirl breed, obviously meant for quick in-and-out strikes against lone targets, and often acted as support for Lioness Prides out in open areas. After Sukebe vanished and the war ended, Feral Cheetits found their way to the Dark Continent and Crescent League territories, their numbers expanding to cover the ancient home range of their genetic templates, the cheetahs. Their species had remained the only viable reason for a Tamer to visit the fringes of the forsaken Dark Continent until around the early 200's when the majority of numbers have migrated from beyond the Dark Continent territory to the neighboring Crescent Moon League.
Cheetits are prized for their outstanding speed and fighting prowess. This has made it that Cheetits are often the target of visiting Tamers from afar who travel to the Crescent Moon or Crimson Leagues to get their hands on one. Cheetits are the fastest ground- runners of all Pokégirl breeds. On a level road, they've been clocked up to 350 mph, (563 km/h). Sadly, they can't maintain such speeds for long; like the cheetahs of old, the Cheetit can only use her speed for short periods, (in the prime of health, a Cheetit could maintain her top speed for thirty minutes before fatigue sets in).
[Classified] In comparison, Dameosaurs can reach 250 mph, (402 km/h) in a dead sprint, but they could maintain it for two hours on average. [Classified]
When it comes to Pokébattle, a Cheetit puts her speed to great use, highlighting the fact it is the basis for the majority of her attacks. If the area allows, a Cheetit first chooses to run rings around their opponent, sending them into a state of confusion before choosing to attack. However, if there isn't considerable room, the Cheetit will often open with Tornado run. It keeps them closer to the opponent where they could be injured, but as this is an actual attack it will damage the opponent Pokégirl. The Cheetit has numerous attacks all with a certain flair to mix things up, and as they grow in levels, can learn a couple of devastating Attacks: Hyper Kick and Iron Tail.
When it comes to their place in a Harem, it should be noted that while most Cheetits think, "speed is life", they can slow themselves down for their Tamer or their Harem-sisters. Cheetits tend to want the Alpha position, but even they will admit it may not be a good idea; they just want the chance to be out of their Pokéball more often and stretch their legs, run around. They will be subservient to their Tamer and even the Alpha Pokégirl, whom is the only one that a Cheetit will have sex with out of respect for the Pokégirl’s position in the harem, otherwise lesbian sex makes them cringe, (making them a breed that annoys Psi-Dykes).
While Cheetits get along with a number of Pokégirls, there are a few they coexist with outstandingly, since the Cheetit is a caring species overall, even if they aren't into sex with other Pokégirls. They're are fast-friends with Charlie Angel Breeds for the most part, and nearly all feline Pokégirls, especially the Lioness.
[Classified] It should also be noted that a pattern has been revealed among all Tamers that have a Terminatrix. Those that are chosen to serve with the Terminatrix have a Cheetit in their Harem from before the Demon Dragon joined. Even more surprising is that the two species get along very well. [Classified]
Keeping a Cheetit in the same Harem as either a Ninjanezumi or a Lupina Pokégirl is highly discouraged. Ninjanezumi as a whole are simply terrified by the species and get nothing done with the exception of curling up into a fetal position and whimpering. Young Lupinas often develop a rivalry with Cheetits. While not as bad as the fabled rivalry between the Neo Iczel and Demon-Goddess, it can be quite annoying for the Tamer and the rest of the Harem. Lupinas that have gone through their second puberty and changed into Pokéwomen, however, are able to override base instinct and work cohesively with a Cheetit that is in the same Harem as them.
Cheetits are very, VERY passionate lovers, especially when their fur is petted while being Tamed. Although Cheetits are very dominant and aggressive when the Taming initially starts, as soon as things become hot and heavy, they become more submissive to their Tamer. With a Tamer they genuinely care for, a Cheetit will do anything he wants, even acts that might appall a JigglySlut! However, they have extreme difficulty deriving any pleasure from being Tamed by another female. It takes time, trust and genuine care before a Cheetit can relax with another Pokégirl during Taming, and longer still before the feline Pokégirl can derive any actual pleasure from the act.
For over two-hundred years, there had never been a recorded case of a girl going through Threshold to become a Cheetit. It is in the past forty years that a very few cases have popped up. For awhile it was thought that the overall feline power afforded to Cheetits via the Cat E-Medal was what was needed to make them. With the percentage of feline Pokégirl blood rising in family histories with each generation, it may not be long before Cheetit becomes a more likely outcome of a girl's Threshold.
It is said in the Crescent League that if you make a Cheetit purr during Taming, you will have very good luck in the near future.
WORD OF WARNING: THIS INFORMATION IS CLASSIFIED TOP-SECRET EYES ONLY! VIEWING WITHOUT AUTHORIZATION WILL RESULT IN PUNISHMENTS NOT LIMITED TO BUT INCLUDING: BEING WRAPPED UP IN SUSHI SEAWEED AND HAND-DELIVERED TO SEXMET, FOR FURTHER, MORE EXCRUCIATING TORTURE. CLASSIFIED DATA ON THIS POKÉGIRL MUST NOT BE VIEWED EXCEPT FOR A SELECT FEW. NONE OF THIS DATA MUST BE LEAKED TO THE PUBLIC POKEDEX, THE CHEETITS MUST BE PROTECTED!
The Cheetits had maintained their Feral Coalitions all throughout the Dark Continent from the end of the War right up until Sanctuary's founding in PS 196/CE 2188. At first, Feral Cheetits were captured and forcefully Tamed by the Sanctuary Goths to fill the role of Frontier-range Guardians. However, since Cheetits were heterosexual breed, it was easy enough for an adventuring Tamer to Pokéball a Cheetit and then Bond her to himself through Taming, thus potentially opening a hole in Sanctuary's defenses. Sanctuary eventually fixed their problem with the creation of the Dameosaurs in 214 AS/2206 CE. To ensure their Frontier was kept safe, Dameosaurs were ordered to hunt down and kill all Cheetits, driving them to the Northern-reaches of the Dark Continent while the Cheetits that were already within Sanctuary's borders continued to live an enslaved existence, making- up the backbone of Sanctuary's forced labor that was only matched by the number of Dolls; a ratio of workforce that still exists today within the walls of Sanctuary.
The Cheetits would have been hunted to extinction if it weren't for Sexmet getting involved. The Legendary Dark Lioness already had a dislike of Sanctuary when the Goths had initially started out by capturing and enslaving the Cheetit breed for their own personal gain. Her annoyance escalated into anger with the audacity the Sanctuary Goths had to issue an invitation for Sexmet to join them in a subservient role, to turn her land into a Satellite colony and allow them access to the Sphinx. But once Sanctuary turned on the Cheetits and began to slaughter the species en masse for simply being genetically coded to prefer men over women, Sexmet was fully enraged! She felt nothing but outright hatred for Sanctuary after that, and for good reason.
Sexmet and Bastit made a trek into the depths of Dark Continent where they liberated as many Cheetits as they could, either through breaking up work camps or saving them as they were attacked by Dameosaurs. Thanks to Sexmet's actions Sanctuary lost not only two of their satellite colonies, (which the Goths have erased the existence of in their official records) but the lives of numerous Dameosaurs and Sanctuary Goths that had been killed by the angered Legendary Pokégirl. Sanctuary would eventually order the Dameosaurs to desist from their current actions and leave the Cheetits alone in an effort to avoid further conflict with Sexmet. However, the damage was already done. Sexmet REFUSES any alliance with Sanctuary to this day and does whatever she can to hinder any progress the Goths try make to further their goals.
The Cheetits that were saved were offered choice by Sexmet. She knew they'd suffered enough and offered them either the chance for a peaceful existence and training at her home as to help care for the Sphinx or the choice to be teleported to another League where they could continue to live in the wilds or at least have the chance of finding a good Tamer. Many Cheetits chose to be sent to another League, (although a number ended up in the Crescent League since they didn't specify Crescent MOON) but those that stayed have become an incredible fighting force and the primary guards of Sexmet's Lair, which has become their home.
It is EXTRAORDINARILY IMPORTANT that NONE of this enclosed information be released to the public. Cheetits are victims of Sanctuary and information being released could lead to Sanctuary harming the breed further. None of this information about the Cheetits must leave the inner circle, and all public Pokédexes must maintain only the publicly available information. If we don't, Sexmet is going to have our asses on a silver platter!
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CHICHI, the Chinchilla Pokégirl
Type: Animorph (chinchilla)
Element: Normal
Frequency: Uncommon
Diet: herbivore, pokechow, fruits
Role: pets, guard animals, domestics
Libido: Average
Strong Vs: Ghost
Weak Vs: Birds, Snakes, Cats, Fighting-types
Attacks: Scratch, Kick
Enhancements: Enhanced Senses (x2), Nightvision, Enhanced Speed (x3), Enhanced Agility (x2)
Evolves: Tamale (Fire Stone), Aguamiel (Water Stone), Margarita (Ice Crystal), Jalaputa (Thunder Stone), Sapphron (Diamond Stone), Chickpotle (Dark Stone)
Evolves From: None
The Chichi, like many rodent Pokégirls, bears a strong resemblance to the Titmouse, and they are often mistaken for them at first. They average 5' in height, and have chinchilla-like ears and tail, as well as a luxurious grey coat of body fur. They are more likely to be found in colder, mountainous climates than other rodent Pokégirls, having better protection from the cold. Surprisingly fast over plains and hilly-areas, the Chichi has also adapted well to living in wooded areas. Chichis in the wild tend to gather in groups, sometimes reaching two dozen in number. This is because they are typically the most popular prey species in whatever area they live in, and a lone Chichi is practically a beacon for Feral carnivores. Chichis are not often found in a Tamer's harem, since they are completely useless in combat, even when thoroughly trained. Only a Chickenlittle or a Damsel is really likely to lose a fight to a Chichi, and even they have sometimes managed to win. They do, however, make popular pets, due to their soft fur and mild dispositions.
The Chichi is widely believed to be one of the first types of Pokégirl created by the legendary Pokégirl, Cocooner. However, a researcher in the Johto League, Dr. Eric Heinemen, recently proposed that the Chichi was in fact created by Sukebe, and simply not used during the War. He believes that the relatively harmless Chichi was created as a prototype for other girls that have multiple stone-based evolutions, particularly the Eva and the Nymph.
No researcher, however, has been able to explain the bitter hatred between the Chichi and the Hamtits. The two rarely encounter one another, but when they do a fight is sure to result. This is particularly true when the encounter is between two packs. However, little damage is usually done, since both types are rather pathetic combatants. Tamers who have witnessed such battles could provide few details, mainly because they couldn't keep themselves from laughing every time the subject comes up.
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CHICKENLITTLE, the Egg-Layer Pokégirl
Type: Near Human
Element: Normal
Frequency: Common
Diet: simple grains
Role: egg producer
Libido: Low
Strong Vs: Ghost
Weak Vs: Fighting
Attacks: Scratch, Kick, Preen
Enhancements: None
Evolves: Hot Chick (normal)
Evolves From: None
When Sukebe unleashed the Pokégirls upon the world to have his revenge, he made all sorts of them. Some were made to unleash a rain of fire, others took the humans by surprise by swimming through the oceans, but some had more mundane roles, such as the Chickenlittle. Chickenlittles were created to make sure Sukebe’s armies would have plenty to eat.
Chickenlittles are short things, usually just under five feet tall. Their bodies are covered with short white feathers, but they completely lack the ability to fly, even for short distances. Their feet have short claws that give them a mild ability to defend themselves if attacked, but they almost always just run if there’s danger. Their breasts are small, usually not even a B-cup, and their cunt is too loose for most Tamers’ liking.
Chickenlittles have one useful function: to lay eggs. Every four days or so, a Chickenlittle will lay a clutch of eggs of about a half-dozen. The eggs are the size of an orange, and are very delicious and healthy however they’re prepared. These eggs are never able to be fertilized; pregnant Chickenlittles oddly bear their young live. Chickenlittles are usually kept by farmers in large groups, harvesting their eggs to sell. They’re easy to keep Tamed, since they don’t need sex very often. Being a farmer of Chickenlittles requires a league license.
Chickenlittle eggs are laid out of her cunt, not her ass. Because she so regularly lays so many large eggs from there, a Chickenlittle’s pussy is rather loose and baggy, and anyone who has regular access to another Pokégirl for Taming will find the feel of a Chickenlittle’s cunt is rather lacking. Chickenlittles themselves don’t have much of a libido, only needing it every few weeks or so. Most people who are in charge of Taming a Chickenlittle prefer to take them anally, since it’s tighter and more pleasurable there.
Chickenlittles are not very smart at all. Most make Bimbos and Bunnygirls look intelligent by comparison. Not only do they not know much, they are completely lacking in anything even remotely resembling ambition. They have no desire to learn, or even to go anywhere or do anything. They sometimes become aware that they want sex, but even then a Chickenlittle will just stand there and let herself go Feral before she goes off and tries to find someone to have sex with. Left alone, a Chickenlittle will sit in one place all day and cluck to herself. Chickenlittle farmers will put food and water and facilities virtually right next to them to make sure they stay relatively healthy, usually bringing them out to exercise them every two or three days. Tamers virtually never have a Chickenlittle in their Harem, unless they’re going to be out in the deep wilderness for a long time and want a steady food source.
A Chickenlittle who goes Feral is, intelligence-wise, probably smarter than her domesticated counterpart, but only by a slim margin. Feral Chickenlittles will actually do things like get up to go look for food, although they still will run in fright if attacked. A Threshold girl who becomes a Chickenlittle will lack the intelligence to be upset by the transformation, and is usually sold to the nearest Chickenlittle farm for a decent price.
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DAMSEL, the Invincible Dainty Pokégirl
Type: Very Near Human
Element: Normal/Magic
Frequency: Uncommon (Crimson League, Blood League), Rare (elsewhere)
Diet: Human-style diet
Role: Sexual exploration, Ego-stroking, Domestic roles, Target Practice
Libido: High
Strong Vs: Ghost
Weak Vs: …Technically Fighting, but in practice, nothing.
Attacks: Sing, Cheer, Cry, Dodge, Once More, Helping Touch, Cure, Cura, Overwhelming Attraction
Enhancements: Enhanced Endurance (x6), Enhanced Durability (x60), Advanced Regeneration, Pheromone release
Evolves: Matron (Must be Pokéwoman, giving birth or gaining permanent custody of children in some way)
Evolves From: Ingenue (orgasm)
Perhaps no Pokégirl is quite as strange as the Damsel. Damsels are well known for two things – their incredibly submissive demeanors, and their near-indestructible bodies. Formed from the common Ingenue via orgasm evolution, they have had their share of controversy over the years. Some say Damsels were made to insult women. Others say it was to fill a sense of need for females of this type, since the vast majority of Pokégirls have personalities that are the polar opposite of this breed. Others say that Sukebe was so fucking nuts by the end of things he had little idea of what he was making.
Damsels are generally slender, dainty Pokégirls that have very curvaceous bodies, with slender waists, breasts averaging an E-cup in size (with D-cups being the recorded minimum), flawless features, and long, silky hair. Damsels have a very submissive mind-set, to put it mildly. They will submit to almost any will stronger than her own - which is just about anyone who isn't a Damsel – with or without a Bond of any sort. Thankfully, Damsels that have Alpha level bonds or higher can resist commands and orders of people who would give Damsels orders that her master would not approve of, and Delta-bonded Damsels can resist the orders from anyone but her master and those her master approves of.
Damsels are very loving, affectionate Pokégirls, always ready with a compliment or kind word. They get stressed out easily, and are easily frightened as well. Researchers are unsure of how or why Damsels are content to be so submissive or selfless – the current theory is that acting in that manner actually helps calm and relax Damsels, which may account (in part) for why they so quickly become stressed under some conditions and why it is so difficult for them to act contrary to thier usual manner. It is important to note that, whenever so stressed or afraid, Damsels emit a powerful pheromone that draws Ferals towards her and makes her a priority target. If the Damsel is also aroused, the pheromone changes, and acts as a powerful aphrodisiac instead.
Damsels have almost invulnerable flesh and can take damage that would otherwise maim, kill, obliterate, and generally destroy anything short of (and sometimes, beyond!) a Widow. Unfortunately, they are totally inept at battling, having a powerful mental-block against aggressive behavior or harming others, on top of the natural stress such action would place upon them. For years, the remaining scientists in the world were at a loss as to why Damsels were so overwhelmingly hard to kill, until they discovered that Damsels, in addition to having no sense of pain, and a heightened sense of pleasure, had an incredibly advanced cellular regeneration ability, letting them recover from obscene amounts of damage. It is theorized that they cannot become Penances, but no one is willing to test this theory. Dominas and their evolutions adore them, as they can do whatever they want to them and get a reaction that pleases them. Conversely, Pokégirls such as Psi-Dykes hate Damsels with a passion for their submissiveness.
People saw little use for the breed at first, but many uses began to arise for them. Damsels are immensely popular in domestic roles and as Pets, as they are entirely non-threatening, willing to please (both sexually and not), possess minor healing talents, and are not clumsy, ditzy, or cranky like many other commonly domestic Pokégirls. Even in the more hard-line Anti-Pokégirl leagues, this is one of the more acceptable Pokégirls to keep as a pet, though some will still question the owner's character.
Damsels are not commonly seen in a Tamer's harem for several reasons, not the least of which is that they are pointless in battle. They are not, however, without their uses. As mentioned earlier, they can be used for keeping Dominas busy and getting their focus away from dominating the harem. Some Tamers use Damsels as training targets for weaker Pokégirls, as they can take a lot of punishment before getting tired out. Still others keep them around for their healing talents, finding them useful in a pinch. Another favorite use for Damsels is tying them up and using them as bait for randy wild Pokégirls. This use is generally discouraged, but efforts to put a stop to it were quickly abandoned, as finding the Tamers doing it proved to be a pointless endeavor. Because of the Damsel's heightened sense of pleasure, they are poor sex-battlers, though their endurance means that – even if they do orgasm - they can keep going for long afterwards.
Capturing a Damsel, should one somehow stumble upon one in the wild, it truly a joke. If the Damsel doesn't have a bond or is Feral, simply telling her that you're her master now and that she should hold still while you capture her works. If not, find a way to hold her down and attack her, as Damsels are not very strong, and hope that the Damsel will get exhausted before your Pokégirls do.
Thresholding into Damsels is rare, but not unheard of.
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DILDOQUEEN, the Shemale Pokégirl
Type: Very Near Human
Element: Normal/Poison
Frequency: Rare (Extremely Rare Feral)
Diet: human diet, favoring vegetarianism
Role: Taming aide, sexual education and experimentation, breeding
Libido: High, strong desire to penetrate others
Strong Vs: Ghost, any sex-based Pokégirl
Weak Vs: Fighting, Magic, elemental attacks
Attacks: [as Dildorina], Relaxing Gaze*, Shemale*
Enhancements: Functional penis, Toughness x8, Endurance x8, expertise with sex toys, ability to summon sex toys, Poison Resistance x8, Strength x2
Evolves: None
Evolves From: Dildorina (normal, focus on penetration)
The Dildoqueen is one of those Pokégirls that absolutely baffle even the most knowledgeable Researchers, and frighten all but the most sexually adventurous Tamers. The reason in this case is simple: she's a Pokégirl with a little... something extra.
Dildoqueens are classified as a Very Near Human breed of Pokégirl, being unmistakeable from very beautiful human females until they get aroused. They are perfectly at ease with their bodies and make sure to take good care of themselves, even when feral. They prefer to wear clothes that enhance both their feminine beauty and sensual appearance. Not surprisingly, Dildoqueens are extremely good at seducing people. Once one does get aroused, however, it becomes very obvious what she really is-- a hermaphrodite with a rather prominent and fully-functional penis, the breed's identifying feature. Some Dildoqueens have testes as well, and no vagina, making it impossible for them to get pregnant. Even Dildoqueens without testes (and with a vagina) can ejaculate large amounts of semen, through mechanisms even they don't understand. For a long time, largely thanks to a Watcher named Doug whose harem of big-wingered Dildoqueens provided most of what's known of the breed, it was believed that the Dildoqueen's penis ranged in size from "large" to "ridiculous". More recently, a few bashful Dildoqueens have revealed that their penises actually run the same size range as those of human males, including some "to the left of the bell curve".
Dildoqueens can impregnate Pokéwomen and induce parthenogenesis in Pokégirls with the resulting offspring always being the base level evolution of whatever the impregnated pokewoman or Pokégirl was. This makes Dildoqueens highly sought after by Breeders, but most Dildoqueens take offense at being thought of as nothing more than a walking sperm tank and will spurn those who treat them as such (arranging impregnation attempts without the 'queen's consent first, for example). Strangely, a pokégirl or Pokéwoman who approaches a Dildoqueen with a request to be impregnated will never be turned away and a Dildoqueen will do her very enthusiastic best to make that pregnancy happen. Female Tamers with a Dildoqueen in their harem are advised to be cautious - Dildoqueens can impregnate humans as well. In such cases, the child is either a human girl or a Dildoran. The maternal instincts of a Dildoqueen are very strong. Should she impregnate a Harem-sister (or her Tamer), she will take great care of the baby and will protect it at all costs. Tamers are advised not to separate a Dildoqueen from their child until the girl is at least three years of age or unless they really enjoy getting mauled. Not even a Level 5 Taming Cycle will cause the Dildoqueen to forget that she had/fathered a child.
A Dildoqueen is still much better at sex combat than she is at true combat, though she's not exactly shabby at traditional combat any more, either, having developed even more stamina and some strength from so much sex as a Dildorina. A Tamer who trains a Dildoqueen in weapon techniques for use with summoned dildos can often acquire a huge advantage simply by surprising the opposition with a pokegirl normally associated with sexbattling. Unlike Dildorinas, who have a huge variety of sex attacks, Dildoqueens have usually (not always!) specialized in penetration techniques that make good use of their new anatomy. They do make heavy use of Lust Dust, "This'll Feel Good", and Relaxing Gaze to calm their opponents and prevent rejection, of course.
In a harem, Dildoqueens are very good at keeping the peace and smoothing over any friction between Harem-sisters, using their Relaxing Gaze to calm others and settle arguments peacefully. They do not actively seek a position of power in the harem, instead relying on their skills of seduction to get things done. They do make quite effective Alphas, though it's not a position they relish, aside from being able to Tame their Harem-sisters more often (rank has its privileges, after all).
When it comes to Taming, Dildoqueens can be problematic for obvious reasons. With their high libido, they greatly enjoy sex and like to have it often, but they do have a penis and they don't like it if their Tamer pretends it doesn't exist. While they don't expect to get a blowjob every session, every Tamer with a Dildoqueen in his Harem will have to face the fact that she'll want him to let her to penetrate him in some way. Female Tamers, on the other hand, usually don't experience problems with Dildoqueens, provided they don't forget the condoms. Finally, since all Dildoqueens were at one point in their lives Dildorinas they have a great knowledge of sex toys and derive a lot of enjoyment from them. Although it's no longer the primary focus of their sexual enjoyment, a Dildoqueen is never short on toys.
Feral Dildoqueens are extremely rare and their behavior is mostly unobserved. From what Researchers can tell, feral Dildoqueens are moderately territorial and tend to form a kind 'feral harem' of feral Pokégirls found in the area, who protect her in return for sex and companionship. They usually don't bother intruders unless provoked (a Tamer trying to catch one of the 'harem' may find himself mobbed). While the ferals only intend to drive the intruder away, there have been cases of Tamers trying to stand up against the entire 'harem' and being killed in the process. Not surprisingly, many of the Pokégirls in a feral Dildoqueen 'harem' are almost always pregnant. Leagues with strong anti-Pokégirl sentiments point to this fact and claim that Dildoqueens are responsible for the large feral population and argue that, in order to keep feral numbers under control, a bounty should be placed on Dildoqueens. Most researchers, however, scoff at these claims saying that feral Dildoqueens are much too rare to have any significant impact on feral population numbers. Surprisingly, feral Dildoqueens do not resort to Gender Dust the way feral Dildorinas are known to, though this doesn't exactly comfort the male Tamers confronted with one.
There are no known cases of girls Thresholding directly into Dildoqueens. Threshold Dildorans and Dildorinas becoming a Dildoqueen usually have no problems with the transition, although they do tend to jerk off a lot for the first few days after the evolution.
Relaxing Gaze - the Dildoqueen gives the subject a comforting and kindly look that reduces the chance for rejection if she wishes to use a sex attack. Also shown to calm those in other distressing situations, such as anger or illness.
Shemale - a penetration technique using the Dildoqueen's penis. Has a high chance for rejection unless preceded by Relaxing Gaze and/or "This'll Feel Good". Risks impregnating or inducing parthenogenesis in the subject if female.
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DILDORAN, the Embarassing Pokégirl
Type: Very Near Human
Element: Normal
Frequency: Uncommon
Diet: human foods, typically vegetarian
Role: sexual experimentation, Taming aide, sometimes starter for a female Tamer
Libido: Average, strong toy fetish
Strong Vs: Ghost
Weak Vs: Fighting
Attacks: Thrust, Wood Pecker, Summon Simple Dildo*
Enhancements: Toughness x2, ability to conjure dildo, fascination with sex toys
Evolves: Dildorina (normal)
Evolves From: None
Dildoran is a Pokégirl whose fetish for sex toys makes her as much a public embarrassment as it does a public nuisance. Since they tend to prefer a fake penis to a real one, no male Tamer will readily admit to having a Dildoran, and if found to have one, will say he’s just holding it for someone else for fear of embarrassment.
Ironically, the Dildorans are usually as embarrassed as their Tamers are about their fetish for using their toys on themselves and others! They know how badly they're regarded by Tamers in general, and as a result try to hide their fetish and pass themselves off as another Very Near Human breed, such as Ingenue or Bimbo. Some Dildorans are so good at this charade that only a Pokédex or similar technology can identify them (barring identification spells).
Despite their fetish, Dildorans don't know much about sex toys, and can only use a simple dildo with any proficiency. The signature ability of the entire Dildoran line is to magically summon a duplicate of a dildo they've used before, but due to their inexperience, Dildorans can't conjure one more than ten inches long, and no vibrators or other fancy gadgets-- a simple dildo or nothing at all. They're better at sex combat than they are at actually fighting, but that isn't saying much, especially when it comes to Pokégirls who dislike penetration. More than one clever sex-fighter has gotten the better of a Dildoran in a sex battle simply by taking away her dildo and using it on her!
Most Tamers who keep a Dildoran around use her to help Tame their harems, particularly female Tamers who get saddled with heterosexual Pokégirls that crave the feeling of penetration, or the occasional male stuck with a lesbian Pokégirl. Dildorans are not unusual as starters for women who go into Pokégirl husbandry for this reason, and most of these quickly gain enough mastery with their toys to become Dildorinas. Some humans also keep Dildorans as pets, finding it adorable and arousing to watch one fumble around with a new dildo.
Feral Dildorans are easily identified, despite how hard it is to tell a domestic or Threshold Dildoran from a human or a Very Near Human Pokégirl. They tend to run around wildly, makeshift dildos stuck in their cunts, madly humping everything in sight. As a result of their erratic behavior and possibly diseased and weakened state from unsanitary masturbation, Feral Dildorans are quite rare and have a very short expected lifespan. They are fairly easy to capture, usually by male Tamers who get rid of them as soon as possible, though some less than fortunate humans and Pokégirls have reported being "traumatized" by a Feral Dildoran, especially by use of Wood Pecker with a stick or a pine cone that resulted in splinters in painful places.
Threshold Dildorans often don't realize what they're becoming and mistake themselves for a different breed, though others in the same household as one will usually catch on to her growing fetish no matter how she tries to hide it. They usually come from Dildoran/Dildorina/Dildoqueen heritage, though some have been known to pop up in families that run high to other fetishes that also incorporate a lot of toy-play, such as BDSM. It has been confirmed that almost any Pokégirl ancestry can throw a Threshold Dildoran, giving Thresholding human girls yet another thing to worry about.
Summon Simple Dildo (EFT) - The Dildoran conjures a simple, lubricated dildo, a maximum of ten inches (25 cm) long and two inches (5 cm) in diameter, that she has used before and is proficient with. This dildo vanishes after use or if dropped for any other reason (including slippery grip due to the lubricant!).
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DILDORINA, the Sex Toy Expert Pokégirl (also the Tamer's Aide Pokégirl)
Type: Very Near Human
Element: Normal/Poison
Frequency: Uncommon (Very Rare Feral)
Diet: human diet, commonly vegetarian
Role: Taming aide, sex ed instructor
Libido: High, strong toy fetish
Strong Vs: Normal, Fighting, Poison
Weak Vs: Ghost, Dragon
Attacks: Thrust, Wood Pecker, Summon [toy]*, This'll Feel Good*, Spank, Erotic Kiss, Lust Dust, Pump, Gender Dust, others vary by individual [Note: Due to the huge number of different sex toys in existance, listing all the potential sex techniques for Dildorina is considered impossible. A few basic toys and techniques may be listed in the Techniques Primer]
Enhancements: Toughness x4, Endurance x4, fascination with sex toys, expertise with sex toys, ability to summon larger and more complex sex toys, Poison Resistance x4
Evolves: Dildo Queen (normal, focus on penetration techniques)
Evolves From: Dildoran (normal)
Once a Dildoran learns enough to become proficient with a wider variety of sex toys, she evolves into the toy expert Dildorina. Despite her name, she is no longer limited to simple dildos, and as she grows more and more experienced, she can summon a wide variety of vibrators, dingers, and other novelties, of which she has an instinctive understanding. She also develops a number of abilities to enhance the pleasure her partners get from sex with her. Male opinions on her vary: some learn very quickly to enjoy her new toys and abilities for themselves, others recoil in horror from her new powers. As with Dildorans, most male Tamers caught with a Dildorina in their Harem insist that they're merely keeping her for a female friend, and most Dildorinas are found in the company of female Tamers as Taming assistants for the harem. Sometimes they're found at Pokégirl ranches as well.
Whether she changes any physically in evolution is largely up to the attitude and condition of the Dildoran prior to her evolution. If she's secure in her own appearance, little change is likely to happen. Otherwise she may go up or down a bra size, grow slightly taller or smaller, or change the length of her hair. More significant details don't change, and she remains Very Near Human. Ferals don't care enough to change.
Unlike Dildoran, Dildorina is much more confident in her sex toy fetish and less likely to try to disguise herself as another breed. She's proud of her knowledge and skills with sex toys and is ready to demonstrate them to anyone who will sit still long enough for her to start whispering "This'll feel good...". Most Dildorinas are bisexual and enjoy chasing men as well as ladies, but they generally understand that a lot of men are going to be hesitant at the thought of being molested with sex toys and will back off if the answer is "no" (though this doesn't necessarily preclude the man in question finding his bedding covered in Lust Dust later). Many Dildorinas are happily lesbian. Despite being a valued Taming aide in many a female Tamer's harem, they do not covet the responsibilities that come with the alpha position.
The trend of being a lover, not a fighter, continues with Dildorina. A few Dildorinas can learn to use some of the simpler weapon techniques with their dildos, and they're tougher and have developed some poison resistance, but they generally favor sexbattling. Unlike Dildoran, however, Dildorina shines at sex combat. She tends to show off her new Poison subtype by opening a sexbattle with Lust Dust, Erotic Kiss, and This'll Feel Good to eliminate the possibility of rejection and attract the opponent before summoning a toy and getting down to business. In addition, her newfound expertise with a wide variety of sex toys and techniques allows each Dildorina to specialize; one may focus on vibrators and external erogenous zones, another may favor vaginal/anal double-penetration, while a third uses simple techniques with many different toys to overwhelm an opponent with sensations. Surprisingly, their own pleasure thresholds are rather low, but Dildorinas present such an overwhelming offense that few opponents get the chance to find that out. If facing a Dildorina in the sex ring, try a plant-type that can use Vine Bondage or a whip technique from a distance; then, as with Dildoran, try to steal her toy and use it against her.
This doesn't mean a Tamer will get away with preventing a Dildorina from using her toys in the sack. Some people swear that Dildorina gets more pleasure from using her toys on another than she does from the Taming act itself. Male Tamers who keep Dildorinas find that their Pokégirls are surprisingly agreeable otherwise; if he truly does not like the idea of a sex toy anywhere near his body, a Dildorina will accept a threesome where she uses her toys on a harem sister while he Tames her. Dildorinas with female Tamers rarely, if ever, have such problems with Taming, but if they do then the same alternative may be presented.
Feral Dildorinas are harder to readily identify than Feral Dildorans, because they don't behave as erratically. They're also quite rare, as Feral Dildorans usually do not survive long enough to evolve. However, they are a fright and a challenge for most male Tamers, as they may have an entourage of friendly Ferals, and also because many can (and will) use temporary Gender Dust on a male (thankfully, it's been proven that they cannot create the permanent version of Gender Dust). Most male Tamers sell or give away a Dildorina as soon as they've captured her.
Threshold Dildorinas are extremely rare, but it's been proven that their occurence can be influenced by educating girls likely to become Dildorans on how to use sex toys. Threshold Dildorinas are usually too busy enjoying themselves and others with their toys to mind the transformation much, though some are upset that men now avoid them like the Plague.
Summon [toy] - the Dildorina or Dildoqueen conjures the toy out of thin air. The toy is lubricated, and disappears after use or if discarded.
"This'll Feel Good" - a seductive whisper promising good things to come. It reduces the likelihood of a sex technique being rejected, even if the subject ordinarily doesn't like the technique in question or is male. Requires a common language between user and subject.
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DIVA, the Singing Pokégirl
Type: Very Near Human
Element: Normal
Frequency: Uncommon
Diet: Human-type diet
Role: Morale boosters, Pokégirl Support
Libido: Average
Strong Vs: Ghost, Pokégirls weak against sonic techniques
Weak Vs: Fighting, Rock
Attacks: Sing, Dance, Butt Wiggle, Cheer, Yell, Whistle, Anti-cheer, Sexy Beam, Various Song Techniques (often named by the Pokégirl or her tamer)
Enhancements: Increased Lung Capacity, Pitch-perfect, Perfect Recall, Song magic-casting, Enhanced Durability (x2)
Evolves: None
Evolves From: Ingenue (normal)
During the end of the war, Sukebe had to try and stall for time as the humans began to convert his forces to their side. In his rush to ready for the final battles, numerous new Pokégirls were created, in part assisted in their creation by other Pokégirls, others by himself. It is a wonder that he managed to give enough resources into the creation of the Diva, however, to bring support to his Pokégirls and to make his forces better able to defend themselves against the human and Pokégirls that attacked them. But for the Diva, singing their songs was their reason for being. Using their songs, the Divas made it all the more difficult for the human forces to drive on, the songs increasing their charges' abilities to points that even the converted Pokégirls had never seen before.
Divas sing. It's what they do. It's what they were made for. It is, for them, a life-long obsession. They can find song in anything, and can find a reason in anything -to- sing. The problem arises in that, once they begin singing, they find it rather difficult to stop. Fortunately, it is much easier for her to decide not to sing than to just erupt into song at any given moment, and even the slightest nudge can break her singing trance if she's not weaving one of her magically powered songs into being with each note. Feral Divas, on the other hand, tend to sing more than a nymph tames, which makes them easy to find by both Tamer and other ferals. This issue made many Diva easy to find after the revenge war and to subvert for human usage afterward. Although many leagues and the tamers within them find little place in a battle harem, within the few leagues that utilize non-combatant Pokégirls there is a place for them.
A supporting role, just like Sukebe used them for, is exactly what Tamers have found their usefulness to be. Most Researchers agree with this, classifying the Diva as one of the few pure Support-role Pokégirls. While often not useful in regimented Pokégirl Combat, in free-for-alls where they can be protected and placed in the rear of battle near the Tamer, they can use their Song and Dance attacks to great affect to turn the tide of a large-scale battle. The Diva's obsession with singing remains, however, and it takes a very good Tamer to train a Diva to use their abilities only when ordered to do so. Their songs can relieve stress from their targeted harem sister(s), or increase their battle skills, and even enhance their abilities beyond what is normal for the Pokégirl. Some have been known to even heal their harem sisters with songs that urge the increase of their metabolism. Other songs often include exciting the targets for a taming or to get others to cheer and go along with the song, sometimes singing in accompaniment. Some tamers don't bother trying to tame the Pokégirl, and it's an all-too common sight to see a Diva with a lockable ballgag stuffed in her mouth when in a Harem - or, kept as a pet. It's a remark of great accord given to a Tamer to say that he 'Could control a Diva', meaning that said Tamer has a harem that obeys every order without hesitation or question.
Physically, Divas tend to go up one bust size when evolved from an Ingenue, and most have C to D cups. All other aspects of Divas vary naturally, like a normal human woman. Sexually, Divas are bisexual, with not only powerful and disturbingly dexterous oral muscles, but impressive tongue muscles as well, making them popular sex partners for male and female partners alike. They respond well to BSDM play, though often protest otherwise when questioned outside of taming. Socially, there are a number of Pokégirls Divas are infamous for getting along well with, such as Moogirls, Tarentellas, and Xerablondis. Having all four of these types in one harem typically produces chaos said to make Macavity shed a tear of pride in appreciation for.
A few rare Divas suffer from various afflictions that render them unable to sing properly, such as being tone deaf or possessing weak lungs. These odd Divas rarely survive past threshold due to the resulting depression and suicide rate, and most respectable Breeders refuse to allow these Divas to undergo parthenogenesis.
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DOE, the Dear...um...Deer Pokégirl
Type: Not Very Near Human (Metamorph)
Element: Normal
Frequency: Uncommon (Mountain/Forest Leagues), Rare (Elsewhere)
Diet: Vegetarian
Role: Mobile scouts
Libido: Average
Strong Vs: Ghost, Plant
Weak Vs: Fighting, Magic
Attacks: Stomp, Take Down, Tackle, Agility
Enhancements: Enhanced Speed (x3), Shapeshifting,
Evolves: Donna (normal)
Evolves From: None
The Doe, in human form, will typically stand between 5' and 5'10". They have thin brown hair covering their entire bodies, with a strip of white over their bellies. Their brown Hair, which appears to be Waist length, is actually a mane of shoulder length hair that grows over their spinal cord. Their ears remain deer-like and their feet tend to resemble hooves. In animal form, they become very Centaurian in nature. From mid-torso down, they become like the deer of old, with a second set of legs and a tail appearing. Fron the chest up however, the only change is their face elongating into a muzzle. The animal form is also significantly shorter than their human form, their heads rarely rising more than 4 feet off the ground.
In the years following the war, they were nearly hunted to extinction for food. The Forest League and the Mountain League were the only ones to generally leave them alone, because they didn't eat that kind of meat, and didn't have many people respectively.
The Doe is a very gentle Pokégirl, treating her Tamer and Harem sisters as if they were her own ken. While they do not make good Alphas, they are well respected by nearly any harem sister because they make great sounding boards, patiently listening to any woe or complaint, and quick to provide words of comfort and encouragement.
As selfless as they seem, they also do have one selfish personality trait, in that they see themselves as very beautiful, and like to show off. The greatest compliment one can give a Doe is to compliment her fur.
In battle, the Doe is pretty weak overall, but has very few natural strengths or weaknesses. Plant types are instinctually afraid of the Doe (in battle) because the Doe will look at them as little more than food. Contrawise, the Doe has a genetic flaw where they freeze up when they see a bright light, so flashy magic attacks will almost always hit unguarded. This flaw also makes it easy to catch a feral Doe, as all one has to do is shine a light in their eyes and they're as good as caught.
Does prefer to stay in their animal form, for it's ease of movement, and will insist on staying outside of their Pokéball when their tamer is traveling, so they can gallop alongside. While the Doe IS capable of carrying a human, they find it very uncomfortable, so generally don't.
They will willingly participate in any form of taming, however one will rarely find them in a bondage situation because for some reason, any dominating type that tries it feels like they are doing something generally wrong, and loose interest. The Doe will always retain her human form when taming.
Feral Doe show an interesting quirk that researchers aren’t sure how to explain yet. Feralborn Doe will always retain their animal form, while Domesticated or Threshold girls will retain their human form. Regardless of form though, all feral Doe in an area will instinctually gather as a herd and travel around together.
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DOGGIRL (aka INUMIMI), the All-Purpose Loyal Pokégirl
Type: Varies from Near Human to Animorph
Element: Normal
Frequency: Common
Diet: Omnivorous
Role: Various domestic roles
Libido: Average
Strong Vs: Ghost
Weak Vs: Fighting
Attacks: Tackle, Bite, Takedown, Pummel, Snarl, Dig, Rock Throw
Enhancements: Enhanced Olfactory & Auditory Senses (x2), Claws, Enhanced Endurance (x2), Enhanced Reflexes (x2)
Evolves: Lapdog (normal, high level), Hymena (Diamond Stone), Dalmatian (Water Stone), Growlie (Fire Stone), Lupina (Moon Stone), Hound (Orgasm), Boxer (Battle stress)
Evolves From: Puppy (Normal)
What Catgirls are to cat types, Doggirls are to dog types.
Doggirls are not that much of an improvement over Puppies. Like Catgirls, it’s very strongly suspected that Doggirls may have been among the very first evolutions ever designed into a Pokégirl. As such, it’s not that really spectacular a change, though very few people would complain, given that Doggirls (called Inumimi in Edo and Opal areas) definitely are slightly more physically attractive than their pre-evolution form.
Doggirls gain roughly half an inch to an inch in height, as well as a quarter of a cup-size in their breasts. Their leg and arm muscles grow stronger, as does their sense of smell and hearing, and their tail size usually increases as well, unless they were a tailless breed of Puppy beforehand. Most Doggirls seem a bit more grown up in terms of maturity, but it’s an irritatingly difficult quality to define and doesn’t really change their overall persona. Some actually become more emotionally mature, and display a bit more calmness and self-control than when they were Puppies.
Because their arm and leg muscles are stronger, Doggirls are usually a third faster than when they were Puppies, although this can go as high as two times as fast. Their endurance is often quite a bit better and it’s believed that their longer tail may help them maintain their balance better, although like many things about them, it’s inconclusive. One of the only conclusive things about Doggirls and canine-types in general is the strong sense of loyalty they have. This helped canine-type breeds retain a lot of favor after Mao Shin Mao’s attacks.
The average Doggirl will find that they can learn punch-based attacks much easier than most others. As such, a Doggirl can sometimes be a good training partner for an Amazonchan (though rarely a Herochan), and are often good friends with them. This, in turn, can make them feel slightly disdainful against Amazonkapoeera, but it’s never that pronounced, as the friendly, amiable nature common to most Doggirls makes it hard for them to hold a grudge. The closest they come to this is the friendly rivalry Doggirls seem to have with Catgirls, but as good-natured as Doggirls are, they may forget about this rivalry in a moment of excitement.
Aside from their endurance and punching techniques, about the most impressive thing about Doggirls are their ability to use Dig naturally, their digging speed outmatched only by Digtits and a tiny handful of others. They can use this ability in battle, although they don’t use it as the Digtit line does, mainly using it to dig up dirt and fling it at the opponent in a blinding attack. Stronger Doggirls can use Dig to dig up larger, heavier clumps of dirt for a more powerful projectile attack. They can even use this ability offensively, digging up large rocks for Rock Throw. They tend to prefer front line fighting and direct hand-to-hand. In sex battles they’re about average, although there have been some recorded instances of Doggirls proving their mettle in a sex match. And as with all canine-type Pokégirls, they retain the ability to use Puppy Dog Eyes.
Feral Doggirls, like most canine-types, tend to run in packs in the wild. They frequently scavenge for food around cities, and will act to defend each other should they be attacked. They aren’t as easily scattered as Puppies are, and are more vicious in a fight than their previous form. Ferals and Domestics tend to be protective of Pokékits and infant humans.
Doggirls often get very randy around the Full Moon for some reason. Researchers are still trying to find out the answer to this question, although until now, nothing conclusive has been found out. Doggirls are among the most common Thresholds out there, happening just as frequently as Kittens, Puppies, and Catgirls, and almost as frequently as Ingenue, Bunnygirls, Titmice, and Bimbos. It’s a somewhat painful Threshold result due to the physical changes, especially if the subject in question turns into a tailed breed of Doggirl, but not unbearably so. The changes are usually quick, depending on how much fur they grow.
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DONNA, the Reindeer Pokégirl
Type: Metamorph
Element: Normal/Flying
Frequency: Rare (Mountain League)
Diet: vegetarian
Role: mobile scouts, sleigh-pullers
Libido: Average
Strong Vs: Bug, Fighting, Ghost, Ground, Plant
Weak Vs: Electric, Fighting, Ice, Rock
Attacks: Stomp, Take Down, Tackle, Agility, Dive, Mach Breaker, Healing Breeze
Enhancements: Enhanced Speed (4), Shapeshifting, Flight
Evolves: None
Evolves From: Doe (normal)
A Donna is the evolution of Doe. The main differences are in their appearances. Their hair turns from a light golden brown to a darker brown, with white along their stomach, and they gain more muscle, though still keeping their form lean. During the fall and winter seasons, they, unlike their previous forms, grow a set of horns, which can be handy when battling. Donnas also gain the ability to fly. Exactly how they’re able to fly is unknown, since they don’t have wings. Some Researchers think it has something to do with elemental air talents, a theory which seems to be supported by how a Donna can use the Healing Breeze maneuver.
Donnas, like their previous form, are sweet, gentle creatures. They tend to fret over their Harem-sisters when they’re about to go into battle, and are quick to heal them when they get out of it. They’re still soft-spoken and a bit skittish, but unafraid to fight, and will do their best if sent into a pokebattle. They make poor choices to for pokesex battles however, since they have no sex attacks.
Like Does, Donnas can still shift back and forth between a humanoid and centauroid form painlessly at will. Its not unusual for courier services and such to have sleighs or wagons pulled through the air by hitched teams of Donnas.
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DRAG KING, the Transvestite Pokégirl
Type: Very Near Human
Element: Normal
Frequency: Uncertain, assumed to be Rare
Diet: human style food, especially buffets
Role: psychological warfare, infiltration, mass confusion
Strong Vs: Ghost
Weak Vs: Fighting
Libido: Average
Attacks: Tackle, Takedown, Wrestle, Hammer, Glare, Cheap Shot
Enhancements: Enhanced Toughness (x5), can manifest any form of clothing to disguise her womanhood, Can sense when people are good, innate computer skills, excellent acting ability
Evolves: Megami (mechanism unknown)
Evolves From: Tomboy (forced evolution), Goth (forced evolution)
For years people didn't even know this type of Pokégirl existed. They are so good at concealing the fact that they were female that people still aren't sure when then first appeared.
Drag Kings are formed when a Tamer tries to force their Goth or Tomboy to evolve, either through testing different elemental stones on it or through extensive Taming, or a combination of the two. And while it seems that there's no such thing as over-taming a Pokégirl, in this case it may be true.
Drag Kings, ironically, have very feminine, sexy bodies. Athletic builds, prominent breasts, curvy hips, the works. However you wouldn't know it to look at them at first. They have a semi-magical ability to summon any clothing they feel is needed to disguise their feminine body, from suits to wigs and glasses. They don't like being viewed as sexy and feminine, having grown tired of being Tamed and having men ogle them. They know they still need it, which is why many use their innate computer-hacking ability to get themselves registered as male Tamers. They are EXPERT actors and can play a male perfectly, right down to the misogynistic attitudes some men have. When their disguise is in place, they look like a handsome male, one that would be called a Bishounen in pre-Sukebe times.
Ironically, this has led to many humorous moments as men find themselves questioning their sexuality when they find themselves attracted to a Drag King.
Some Drag Kings find this very humorous and play off of it, flirting with men that find themselves in this position. This led to the discovery of the Drag King, as another nearby Tamer became suspicious when he saw a beautiful male flirting with his friend and scanned the 'tamer,' discovering that he was really a she. The Drag King's Pokégirls got her out of there, but news about the breed quickly spread. Some, like Gendo Giovanni and SEELE, made noises against Drag Kings registering themselves to be Tamers, but Vince McMahon and Miranda Jahanna quickly shot that down, using their growing influence to make the League Council believe that Drag Kings were harmless and actually helping things out by taking on Pokégirls. This view was reinforced when it became known that Drag Kings could become Megamis, a type of Pokégirl even men like Giovanni have little problem with. McMahon and Jahanna also found a dozen and a half loopholes in the law that made it impossible for identified Drag Kings to be stripped of their Pokégirls and Tamer status. This landmark victory paved the way for laws to be made that protect female, potentially Thresholding girls from being regulated into slavery just because they may be a Pokégirl eventually.
No cases of Thresholding into a Drag King have been identified. However, several handsome, effeminate men have been mistaken for Drag Kings, as well as several women who just like dressing in men's clothing.
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DUELETTE, the Advanced Card Gamer Pokégirl
Type: Very Near Human
Element: Normal/Magic
Frequency: Rare
Diet: Omnivore
Role: Card-player extraordinaire
Libido: Average to Extreme
Strong Vs: Ghost, Rock
Weak Vs: Fighting, Ground, Sex Attacks
Attacks: Draw, Sex Realm, Glare, Taunt, Concentration, Heart of the Cards, Shadow Realm, Drive to Win, Mind Crush, Summon, Parry, Recover, Futa Trap Card, Gauntlet Strike
Enhancements: Use Duel Monster cards as 'weapons', Enhanced Speed (x2), Enhanced Endurance (x2), Enhanced Strength (x2), Decreased Constitution (x3)
Evolves: None
Evolves From: Ingenue (Become competent in Duel Monsters games/win a tournament), Tomboy (holding a Mana Crystal + win a Duel Monsters Duel)
Story this Pokégirl appears in: Ruby Adventures
A Pokégirl that was recently discovered via an unusual means. How an Ingenue managed to win a Duel Monsters tournament is beyond most Tamers (and most players of the game as well) most vivid imagination, but it happened. She evolved immediately upon winning the tournament. A few months later, it was reported that a specially trained Tomboy also evolved into a Duelette.
Upon evolution, the Pokégirl gains no less than one foot in height (never shorter than five and a half feet tall, more commonly around six feet tall), and becomes much curvier than before. All Duelette Pokégirls possess C-cup sized breasts at the smallest, which delight the ones that evolved from a Tomboy. Unlike the Duelist Pokégirls, their hair color remains the same as their previous forms'. Duelettes that evolve from an Ingenue prefer to wear somewhat loose and yet possibly revealing clothes- most often wearing something like a trenchcoat, and little else. Those that evolve from a Tomboy prefer to wear very tight and extremely revealing clothes, if they wear anything at all, in order to flaunt their new assets.
The strategic capabilities of a Duelette increases, allowing the new Pokégirl to take advantage of the many different cards for the game in order to gain a better understanding of it. This Pokégirl’s mind is amazingly adept at analyzing problems and situations, all while coming up with strategies that take into affect many different variables. Some Duelettes are even able to apply this cunning to a Tamer's harem, and some have even become Alpha due to their strategic senses. A Duelette that is an Alpha, although used to being able to plan ahead, needs to be able to vent the added stress regularly. This often leads to an increased libido for the Duelette. Strangely, upon receiving additional responsibilities, Duelettes become more effective when taming the other Pokégirls within the harem.
All Duelettes, upon evolution, gain a Duelist Gauntlet. However, unlike the Black Gauntlet that a Duelist uses, or the red one that human players use, a Duelette gains a Silver Gauntlet. This Silver Gauntlet is actually made out of a light-weight metal that is as strong as steel, and allows the Pokégirl to utilize the gauntlet outside of a Duel Monsters battle as a weapon or shield. Many Duelettes attempt to gain new cards as often as possible in order to increase their Deck's offensive and defensive capabilities. Some Duelettes have been known to create up to half a dozen different decks, and even assist their Tamers in creating good decks to duel against them.
An unusual bit of information only made recently available is that Duelette's are suckers for being tamed by a Fighting-type Pokégirl. It has been proven that Duelettes that are tamed by a Fighting-type are somehow very effective for the Duelette. Instead of only being half effective compared to a taming by her tamer, a taming with a Fighting-type is actually 75% as effective as normal. However, this extends only until her next taming, which must be with her tamer, or else the Duelette may immediately go feral. A feral Duelette acts just like a feral duelist, except worse- A Duelette often has more cards that going flying when she tosses them all over the place.
-Futa Trap Card: A card that is only made with permission from her Tamer, a Duelette is capable of using this card only once per month. Though the effects last only for one taming session, the Pokégirl target of this attack grows a magical cock just above her own sex. Although the Pokégirl can feel sensations with it as a male might, it does not produce sperm. It is, however, just as effective in taming as if it was being done by the Tamer him/herself. This 'Attack Card' cannot be used in battle.
-Gauntlet Strike (ATK+50): Using the blade-like outer portion of the 'card field' of the Gauntlet, the Duelette can inflict some damage or even block certain attacks using it. This is a Steel-type attack.
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ERMINE (also, SABLE), the Fickle Diva Weasel Pokégirl
Type: Animorph (Weasel)
Element: Normal
Frequency: Uncommon to Rare
Diet: human style foods
Role: entertainer, escort, pets, fashion industry
Libido: Average to High
Strong Vs: Ghost, serpent Pokégirls (Nagas, Arbusts, Lamias, etc)
Weak Vs: Fighting
Attacks: Tackle, Leap, Dodge, Dance, Slash, Vacuum Slash
Enhancements: Enhanced Speed (x3), Enhanced Agility (x10), Enhanced Olfactory Sense (x4), Enhanced Hearing (x5), Poison Resistance, Flexibility.
Disadvantages: Ermines and Sables (a white furred version of an Ermine) are easily distracted by expensive looking things. Near-sighted (Very mild, compensate with sense of smell.) Vain.
Evolves: None
Evolves From: Mongoosed (normal)
Ermines are evolved Mongoosed. When Mongoosed evolves they lose some of their disadvantages. Their eyesight improves, so that they have just about normal human vision. They gain few more inches in height and bust. They finally lose their respiratory problems. Kleptomania is more selective, to shiny expensive looking things. They retain a resistance to poisons. However they are quite vain and fickle. Their vanity is centered on themselves and their appearances. A common trick to catch Ermines is to build a knee high wall of mud. By forming a U-shaped barrier one can chase an Ermine into it. They will rather be captured then risk dirtying their fur. As for being fickle. At times they can be quite petty and at others very forgiving. Many times their mood shifts at the blink of an eye. Occasionally a white-furred ermine will appear. These are called Sables, they are identical to Ermines in all ways save that their fur is snow white. It is believed that this variation has a connection to winter temperatures and whether there is snow or not when a Mongoosed evolves.
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EVA, the Fox-Squirrel Pokégirl
Type: Animorph, Humanoid
Element: Normal
Frequency: Uncommon
Diet: berries, nuts, common Pokéchow
Role: pets, guard animals, distractions, and domestics
Libido: Average
Strong Vs: Ghost
Weak Vs: Fighting
Attacks: Quick, Aura of Cute, Tackle, Leap, Sand Attack, Dodge, Quick Attack, Growl, Leer
Enhancements: fur, capability of evolving to an elemental form, Enhance Speed (x5)
Evolves: Flarea (Fire Stone), Vaporita (Water Stone), Joltina (Thunder Stone), Solaria (Leaf Stone), Chippyna (Diamond Stone), Marmotte (battle stress or Round Stone), Espea (normal; trigged in the day or Sun Stone), Umbrea (normal; triggered at night, or Moon Shard), Evangelion (Angel Stone), Omegan (Dark Stone & Mana Crystal), Gel Belle (after three tamings with a Slimette), Glace (Ice Crystal in cold conditions)
Evolves From: None
Eva, the fox-squirrel Pokégirl, is furry and cute and fairly popular. They are loyal, affectionate, and fairly intelligent. Many have been trained to be good domestics and enjoy being helpful in almost any regard. They respond well to affection, and their possibility of evolving into one of their elemental forms gives them good combat potential. Evas also have a bad reputation that they have only slowly begun to overcome due to what happened in the Orange Continent.
On the Orange Continent, about twenty years after Sukebe's disappearance, an attempt to evolve an Eva using an Angel Stone resulted in the continent's almost complete destruction. Now the Orange Islands have a "No Evas Allowed" policy, though most people don't know why other than "Evas are bad luck."
It is thought that Sukebe created this girl to mainly act as a distraction in the war. A small group would approach an intended target (be it a base or a battalion) and attack. The aura would assist in their retreat. It would lull enemies into a false sense of pity and chivalry (as human males are wont to do) and allow for the group’s safe escape. While the reason this girl's evolution abilities still remains unknown for the most part, it continues to undergo research.
There appearance despite their attitude and/or demeanor is that of something cute and fluffy. They have slight builds with heights generally from 4’ to 4’6". Slim waists that slope gently into their slightly flared hips from which their fluffy tails spring. Their ears are located on the top of their head with fur that matches their body fur, which tends to be a rich brown color. They are comfortable with their rather thick fur coats, it being thickest around their necks giving them a mane of sorts which tends to be a light tan in color, and shortest near there breast (which can range anywhere from a meager A-Cup to a nice C-Cup) and their vaginas. It has been said by many Eva tamers that their ears and the base of their tails are the most sensitive ‘hot spots' on their bodies. Their gentle doe-like eyes (which are generally a deep brown like their hair) will greatly increase their Aura of Cute attack's effectiveness if they are looked into while the attack is performed. As for the differences between Domestic and Feralborn Evas there are not many to note aside from perhaps a slightly thinner fur coat in a domestic bred one (As she would not need to protect herself from the elements.) Feralborn have the development of short claws to assist in their survival in the wild.
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FURRITE, the Young Weasel Pokégirl
Type: Animorph (weasel)
Element: Normal
Frequency: Uncommon
Diet: human style foods
Role: pets, public service, low-skilled jobs
Libido: low Average to above Average
Strong Vs: Ghost, rodent Pokégirls (Bunnies, Titmice, etc.)
Weak Vs: Fighting
Attacks: Tackle, Leap, Dodge, Dance, Sandspray
Enhancements: Enhanced Speed (x3), Enhanced Agility (x7), Enhanced Hearing (x3), Enhanced Olfactory Sense (x3), Enhanced Strength (x2)
Disadvantages: Furrite all suffer from a problem with their lung capacity, resulting in tiring quickly from sustained exertion and vulnerability to certain attacks. Decreased Strength due to thin, light frame. Mild-Kleptomania, and are easily distracted. Poor Eye-sight. (Rely mostly on sense of smell.)
Evolves: Mongoosed (normal)
Evolves From: Mynx (orgasm)
Furrite are pre-evolved form of Mongoosed. They are brownish to tan (with black markings) furred humanoids with a slight muzzle, slender and petite frame, and long slender tail ending in black fur. There fur is patterned given them the appearance of wearing masks boots and gloves. Their sense of smell and hearing are quite good, and they make fair foragers. They have small clawed hands. They tend to be inquisitive, hyper, easily distracted, and they love to cuddle. Much like Pia's (pre-evolved form of Peekaboo) they can be sensitive to their lack of bust. Their build is comparable to a Tomboy, but having definite and shapely curves. A final note on Furrites is that they have a habit of "collecting" things.
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GARTER, the Seductress Snake Pokégirl
Type: Very Near Human Metamorph (Snake)
Element: Poison/Normal
Frequency: Uncommon (all Leagues)
Diet: Almost human (can't stand vegetables)
Role: Seductresses
Libido: Average to High
Strong Vs: Plant
Weak Vs: Fighting, Magic, Psychic
Attacks: Lust Dust, Regeneration Tears, Ensnaring Kiss, Thunder Tail, Bronze Fist, Petrification Gaze(*)
Enhancements: Powerful pheromone control, increased intelligence, weak feral state (identical to Ingenue), psychological advantage against weak-willed Mouse & Bird Pokégirls
Disadvantages: Low pain tolerance, low stamina
Evolves: Kissitalcoatl (Angel Stone)
Evolves From: Naga (mechanism unknown)
Garters are a very lustful type of Pokégirl. They are very rarely strictly heterosexual. Most of the time, they're bisexual.
Generally, most will do what they can increase the number of Pokégirls in their tamer's harem until they have at least one lover for every day of the week, even if they don't always need the loving.
Garters oftentimes look like human women, their height and eye color varies from Garter to Garter, though they generally have very long white or black hair. Most prefer their human form over their half-snake hybrid form for everything save combat. There are few ways to tell a Garter from a human without a Pokédex, most include making her angry. When they are angry enough, the outlines of scales have been known to form on their faces (generally around the eyes).
When in their hybrid form, their faces gain large grayish scales, which match the scales on their lower bodies. Strangely, their belly scales always match their hair, even if the Garter dyes her hair. They seem a good foot taller and their snake-half are always double the length of their normal legs.
Since Garters prefer to be lovers and not fighters, they are over seek to deal with conflicts of a physical nature (i.e. fighting) in an efficient manner, generally using Petrification Gaze, followed by Thunder Tail and Bronze Fist to knock out opponents quickly. Garters have surprisingly low stamina and a low pain tolerance, making their tactics more understandable.
Despite their high libidos, their feral state is quite mild, though they seem to take great measures to keep from ever nearing their feral state. Whether this is some ingrained fear of becoming feral or not is not definitively known.
Oddly, almost no Garters are feralborn and very few have ever been seen outside of a harem. Of those seen, most were Threshold girls who evolved shortly after becoming Nagas. Because of this, the exact mechanism that triggers their evolution is not known.
(*) - Petrification Gaze - (EFT) The user fixes eyes with her opponent, causing the opponent to freeze up. Depending on the difference between the user and the victim's will, the victim may be paralyzed from 1 round to 2 turns. Any strong-willed Pokégirl can learn this technique.
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GODIVA, the Hair-Lashing Pokégirl
Type: Very Near Human
Element: Normal/Plant
Frequency: Uncommon
Diet: Human-style
Role: Hair-care and styling, police Pokégirls
Libido: Average to High
Strong Vs: Ghost, Ground, Rock, Water
Weak Vs: Fighting, Poison, Fire, Flying
Attacks: Tackle, Wrestle, *Hair Whip, *Hair Blade, *Lust Shaker, *Hair Hammer, *Hair Angel, *Hair Wrap, Hair Tentacles*
Enhancements: Hair Manipulation. Hair grows at double human rate. Hair can change consistency to a rubbery substance at will. Enhanced Hair Strength (x3)
Evolves: None
Evolves From: None
These Pokégirls were almost never seen during the war. The reason for this is simple: they blended in and didn't do anything truly destructive. Instead, this breed was simply used to get information. This was, of course, before Sukebe began working on psychic types, and soon after those Pokégirls began production, these were relegated to even more mundane tasks such as administrative and inventory takers. Even after the war, the breed as a whole were among the most commonly tamed Pokégirls for beginning tamers, and even today they are fairly common around civilized areas. The Godiva are noteworthy for how like humans they are, with only their eyes and their hair as the only true give-away as to what they truly are (other than a Pokédex). Almost completely like a human woman, Godivas nevertheless have no less than B-cup sized breasts, though a large C-cup is far more common. Their hair and eyes, however, are the exact same color, but the the most startling difference between Godiva and humans is the fact that the Godiva adore having long hair. Often, their hair is at least as long as the Pokégirl is tall, though even more common is longer. Their hair also grows at a rate that is twice as fast as that of a human's, although they do not grow hair anywhere but from their head. This is assumed to be the main reason that their hair grows so quickly. One quirk about this breed is that they prefer to go nude, no matter what, which also makes them an easy target for tamers. Their hair can be of any color other than brown... but in some cases (to be noted below), this hair color can be seen. Another tidbit of information for tamers to take in is the fact that Godivas cannot sunburn, and instead seem to absorb sunlight like a plant type does.
Godivas have an ability unique to any other Pokégirl species: They have absolute control over the hair on their heads. They can shorten it, lengthen it incredibly, and shape it into almost any form they want. A Godiva can make her hair as dense as a metal staff and use it to strike the opponent or parry a blade, or shape it into wings and fly, or nearly anything else. They are a very arrogant, vain breed, always sensitive about their hair and trying to keep it clean, and they will not, under any circumstances, let a Tamer come in their hair. But they are excellent with oral sex and always swallow, so most Tamers are willing to overlook this. The Godiva is not above using their hair to attack or pleasure their tamer/lover, however, or to bind a target in place to allow them to do what ever they may need to. However, this is only done when the Godiva’s hair changes. The startling revelation of the Godiva’s hair strength was discovered in 22 AS, when a tamer was attempting to tame a feral Godiva. The Pokégirl’s hair changed to a pure-brown color and had the consistency of extremely elastic rubber, but was (and is, for the most part) stronger than any man-made rubber ever devised, both then and now. It took some doing to test this ability among other Godiva, but all seemed capable of using this new-found ability. Since the rubbery strands are easily washable in this form, this Pokégirl can still perform many feats with her hair without worry of stained hair. Godiva don't mind the change at all- in fact, their hair retains its normal sensitivity even in this form, which makes things enjoyable for the Godiva and any tamer that doesn't mind the slightly odd feeling of such thin strands of rubber. The Feral state of a Godiva is similar to that of the Ingenue, with the added problem of their hair doing things at random, independent of what the Godiva wants, which oftentimes leads to all sorts of trouble. It also makes it fairly easy to spot a feral Godiva in a civilized setting.
Thresholds are not uncommon, and those that become Godivas are generally pleased by this, since they're still relatively human and gain beautiful hair to play with. Threshold Godiva also often become police-Pokégirls, their long hair allowing them to capture a target without the need for projectiles, and the fact that their hair is so easily maneuverable makes them perfect for sneaking up on their target to capture it. One thing that Godiva cannot stand, other than getting their hair dirty or coming to harm, is being near an open flame. In either their hair's standard form or the other, both are easily burnable, and fire-damaged hair is something that any Godiva hates. There is little else that can scare a Godiva so much, or piss them off more, than threatening them with a fire-type Pokégirl or surrounding her with flames. Tamers are recommended to recall their Godiva when faced with a fire-type, lest they face the Godiva's wrath at another time. However, this breed enjoys working with water types, as they make bathing much easier. Pairing a Godiva and a Hottie together will usually wind up with the two in a bubbling hot bath, whether it's in a mountain pond or a stream, or even on the beach. Tamers also have reported that the Godiva becomes very aroused when they shampoo and bathe with them, almost instantly jumping up a Godiva's libido a notch.
As an interesting side note, an easy way to make a Godiva happy is to team them with a horse Pokégirl. They will lavish affection on the Pokégirl and even volunteer to tame them when their Tamer is unable or unwilling. Or even join in with the Tamer IS willing/able. Most horse Pokégirls appreciate this, but it scares the hell out of NightMares, who aren't used to people being that affectionate towards them. Domina absolutely hate the Godiva's hair, and some go so far as to shave a Godiva's head in order to play their games with her. Godiva are quickly and easily brought to heel when their hair is threatened, by anyone or anything, and as such their hair is a valuable tool for making sure that a Godiva is kept in line by their tamer or owner. As a result of this, however, no Godiva is considered to be a good Alpha or a Beta- their hair is their second highest priority (when delta-bonded, that is. Before then, it is their highest priority), and anything else is a lesser concern.
Hair Whip (ATK 20) The Godiva forms her hair into a long whip and lashes it at the opponent.
Hair Blade (ATK 45) The Godiva forms and tightens her hair into a long, sword-like blade.
Lust Shaker (ATK 40) The Godiva forms her hair into several tentacles tipped with long spears and stabs them forward rapidly, over and over again.
Hair Hammer (ATK 60) The Godiva forms her hair into a large, heavy hammer and slams it down on the opponent.
Hair Angel (EFT) The Godiva forms her hair into giant wings, and can fly for several turns.
Hair Wrap (ATK 20) The Godiva extends her hair and wraps it around the opponent in a crushing grip. The opponent can fight their way free, however, after 2-5 turns.
Hair Tentacles (S.ATK 40) As in the Lust Shaker, the Godiva forms her hair into tentacles, although the tentacles are now smooth, blunt phalluses at the tip. She wraps up the opponent and proceeds to violate them with her hair.
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G-POINDEXTER, the Intellectual Pokégirl
Type: Very Near Human
Element: Normal
Frequency: Uncommon (Moderate-to-Pro-Rights Leagues), Very Rare (Anti-Rights Leagues)
Diet: Human-Style Food
Role: Librarians, clerks, secretaries, research assistants
Libido: Low
Strong Vs: Ghost
Weak Vs: Fighting, Magic
Attacks: Drone, (others)
Enhancements: Enhanced Flexibility (x2), Enhanced Endurance (x5), Knowledge Specialty, High Intelligence, Total Recall, Low Feral State
Evolves: Supe-bra Genius (normal)
Evolves From: None
G-Poindexter (or G-Points, as many call them) are a different breed than most Pokégirls, and not just genetically. Definitely a breed never designed to stand on a battlefield, they're also far removed from the overbearing sexuality of Succubi or other high-libido'd breeds. Rather, they are the rare specimen of Pokégirl intellectuals to whom the allure of a well-written book surpasses that of a heated battle or a thorough taming. Naturally, this has hardened the heart of the average tamer against the breed, but they have, in turn, become extremely popular with the more intellectual humans and those who wish to be thought of as such. Particularly in Universities (where their total recall and high intelligence are invaluable to the point that they have heavily supplemented Graduate Students in the role of research assistants), G-Points are a quite common sight in the more intellectually-oriented levels human society.
Physically, though, the breed isn't particularly notable, save perhaps that, although few are born with optical defects, the amount of intensive reading and similarly eye-straining activities most partake of often results in a need to wear glasses. This fact is another reason they are not popular with tamers, as such glasses tend to be expensive and fragile, but to more well-off owners, it is sometimes seen as an advantage, the glasses giving them something of a cute, almost...vulnerable affect that few Pokégirls can manage. As such, they're the breed most commonly seen to wear glasses; if one encounters a Very Near Human type adorned with them, she is more than likely a G-Point. However, beyond that, their appearances span the normal range of the VNH spectrum with the only other noticeable trend seeming to be a preference to keep their hair up in somewhat severe styles. Attire doesn't seem to be much of an issue with the breed, although there is a general tendency to prefer, when allowed to choose, garments that are, although not unattractive per se, far less revealing than those preferred by many breed, perhaps seeking to differentiate themselves from other, more sexual VNHs that are oft kept as pets.
Mentally, though, as one might imagine, G-Points are quite a cut above most of Pokégirldom. Not only are they more intelligent than the majority of breeds, but, unlike even most other intelligent breeds, their mindset is geared toward intellectual pursuits. This generally manifests itself as the G-Point choosing a particular field of study, often dictated by her master's wishes and her resources, then throwing herself into it with gusto. Therefore, although she can certainly retain interest in other areas (and, if given access to it, many G-Points will become avid readers of fiction in addition), this field becomes her specialty, and with the ability to perfectly recall all aspects of it, this makes the breed ideal for pursuing research in fields such as mathematics, particularly since their endurance literally lets them read and work for days on end. However, it is not common to find a G-Point who has interest in the applications of her work to the real world; in keeping with the "intellectual" attitude, most of the breed is more interested in theory than in practice, and so it is usually her master who will be able to take the credit for any applications of the theory, which is another drawing point. In that regard, one might say that they have replaced Graduate Students in another role as well, although less so in more liberal leagues where a G-Point are her master are commonly seen as co-authors in scientific journals and other such media.
In any case, the actual mannerisms of the breed vary a great deal, but the stereotypical G-Point is seen as being conservative, stuffy, and conceited. This is an image that many G-Points resent, but one that they may unintentionally play into; although almost none will acknowledge it, the reason that "Drone" is listed as an attack despite the breed being almost universally (barring a select few whose knowledge specialty is in an area that leads to combat ability) unsuited to battle is that they have a tendency to, well, drone. That is, once a G-Point feels that there is some need to explain something related to her specialty, she will often proceed into an elaborate, often monotonous lecture that would be absolutely fascinating... if the audience had any idea at all of what she was explaining. They usually do not, however, because it is a common failing amongst G-Points to not only lose track of time whilst lecturing, but to forget what relevance their lecture had to the original subject and digress heavily. Some owners find this adorable, whilst others tend to find it irritating and punish the 'girl until it no longer happens. In any case, their actual personalities can vary beyond that, with some being happily outgoing, but introversion and shyness being far more commonly seen. It should also be noted that, due to an apparent inherent ability to become literate at an accelerated rate, the breed is looked down upon in many restrictive leagues, and even outright banned in others.
When it comes to taming, though, as previously noted, G-Points as a whole are a fairly nonsexual breed. In addition to, with a low libido, not needing much taming, their intellectual attitude makes most members of the breed somewhat adverse to being tamed in excess, particularly if said taming is disruptive to their studies. Naturally, it is possible to metaphorically beat this quirk out of them and turn them into quivering nymphomaniacs with effort, but this generally damages their ability to be useful in a more general sense, and so most of the G-Point owner community frowns upon it heavily. However, this does not at all mean that it is impossible to stimulate the libido of a G-Point without making her useless; several workarounds have been discovered for the problem over the years. The easiest and most obvious of these is, ironically, to share an interest in her specialty. Many G-Points will become extremely aroused by stimulating discussion of her subject matter, and therefore those who go their whole lives with the same master who inspired her specialty tend to be more sexually active than those traded to masters that do not have an interest in their specialties. This, however, has been observed to be, on the whole, more a result of having someone able to understand and respond to her than of fetishism for the subject itself, which thankfully prevents most from attempting to initiate taming until the discussion is concluded.
However, when this is not possible, it has been observed that many individuals, particularly those who are allowed to read fiction regularly, will react very well to romantic situations. Therefore, with a little added sophistication and the right presentation at dinner...it can be quite easy to fluster a G-Point into a night of satisfying taming, and many owners have found they come to enjoy the role-playing as well. Some, in leagues such as the WAPL, have gone further, in fact, but that not a relevant subject. In any event, the third method that commonly works, discovered when a survey found that G-Points working in libraries had a significantly higher sex-drive and tendency to experiment, is to arouse her curiosity with erotic literature. A G-Point reading poignant stories that include elaborate, esoteric debauchery is more likely to desire taming so that she can test the accuracy of the book's descriptions than a G-Point who has a stereotypical view of taming as an unintellectual (if pleasurable) necessity that will just interrupt her studies if encouraged. However, if taken too far, this can become detrimental to her relationship with her master, as a G-Point who becomes overly fascinated by studying the dynamics may not only desire to take on inopportune lovers, such as rare breeds of human females, but make accurate (and often mildly offensive) comparisons between them. Needless to say, few of this sort last long. In a similar vein, it should be noted that busy owners ought take care in the use of any one of the above techniques; some have found retrospectively that they preferred their G-Point in a less amorous state, as the latter can be somewhat disruptive and increase the amount of attention that the Pokégirl requires drastically.
However, one should also take care not to let her slip into a feral state accidentally, as it is extremely dangerous to do so; a G-Point who is going feral slowly, almost unnoticeably, begins to lose her ability to think rationally. Therefore, she will begin to work sloppily, making small mistakes, drawing the wrong conclusions, misinterpreting data.... And, often, it's not noticed by an owner who has less knowledge of the subject than she does, especially since she'll usually defend her flawed reasoning vehemently. Therefore, an incautious owner could easily submit an utterly absurd paper written by his feral G-Point without ever realizing it.... Definitely something to be wary of. G-Points are also a fairly common threshold amongst intellectually-prominent families, as they are most likely to incorporate the breed's blood into their family lines. Most threshold cases don't mind overmuch, though, since it closes less doors into high places than many thresholds.
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GRIZZLAR, the Fighting Bear Pokégirl
Type: Near Human, Animorph(bear)
Element: Fighting/Normal
Frequency: Very Rare
Diet: omnivorous; requires high intake of food
Role: hand-to-hand endurance fighter
Libido: Average (unbonded) to High (bonded to a Tamer)
Strong Vs: Bug, Dark, Ghost, Ice, Normal, Rock, Steel
Weak Vs: Fighting, Flying, Psychic
Attacks: Gust Punch, Speed Punch, Takedown, Vice Grip, Body Slam, Bear Hug, Counter
Enhancements: Enhanced Strength (x7), Enhanced Olfactory Sense (x6), Enhanced Endurance (*5), Enhanced Durability(*4)
Evolves: Polar Lass (Ice Crystal)
Evolves From: Snorlass after several months of diet and heavy exercise(combat)
The Grizzlar was discovered around 220 AS, when a retired Tamer had been putting his Snorlass through a rigors combination of dieting and battle training for an exhibition match, wanting her to be stronger and look a little better. The night before the match though, his home was broken into by a couple of thieves and he and his Snorlass engaged the pair in combat, during which she evolved into a Grizzlar, catching both thieves off guard...but not before the newly evolved Pokégirl’s Master was killed by one of the opposing Pokégirls. The police never did find all the remains of that Pokégirl.
The change of appearance between a Snorlass and a Grizzlar is one of the most striking images many tamers will ever see, should they be lucky enough. The once rotund and more that a little obese Snorlass changes into the muscular and solidly built Grizzlar. Still standing at the 8ft range, they are more muscular as much of the fat stored on the Snorlass' body is changed into muscle, though she still retains some 'padding' on her body, mainly her chest in the form of DD breasts or larger. She is covered in a layer of short fur that ranges from a deep brown to an almost gold color, and her eye color tends to follow in the same range, though sometimes other colors have appeared. Apart from her circular ears atop of her head, the above mentioned fur, and her stubby tail, a Grizzlar is almost human in appearance.
Despite their evolution, the legendary Snorlass appetite still lives on in the Grizzlar, though now she actually tends to consider what she eats, preferring foods that will fuel her more athletic role, rather than just anything that will fit in her mouth. Though this is a boon to a tamer, since she won't eat things indiscriminately anymore, the food bill doesn't tend to drop, sometimes it might increase as a Grizzlar might discover some muscle building protein foods or something similar. Also, despite the image as one of the ultimate muscle Pokégirls, the Grizzlar has an interesting quirk in that many of them will fall in love with books, they have a voracious appetite for reading should they be exposed to such an activity, and become very attached to a Tamer that teaches her to read and provides the books. Most of their reading is recreational rather than educational, but they will read through anything put in front of them. Taming wise the breed has no real preferences, and are open to most things so long as the Tamer remembers to utilize proper restraints. Afterwards, she tends to be very cuddly, and likes to lounge around after a Taming holding her Tamer close, which causes many Tamers with Grizzlars to refer to them as 'Giant Teddy Bears'.
In combat, the Grizzlar is very much a hand-to-hand fighter. With her toughness and durability, she can wade into most melees with ease and start utilizing her impressive strength to do some damage to her opponents. But on top of her raw physical power, she has an impressive array of other abilities. Her Gust Punch allows her to strike an opponent at range with the sheer force of air her fist can generate while her Speed Punch utilizes her ability to run at near Cheetit speeds for very short durations to cross the distance between herself and an opponent, and strike them with the force of her momentum.
When feral, most Grizzlars will attempt to locate a cave, or some other shelter, and from there seek out other Pokégirls, or even Tamers, to challenge as she follows her instinct to fight. Although dangerous is this state, they are usually easy to deal with, with most Tamers happy to take her either into her harem, or for selling.
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GUN BUNNY, the Horny Crack Shot Pokégirl
Type: Near Human Anthropomorphic (rabbit)
Element: Steel/Normal/Magic
Frequency: Very Rare
Diet: berries, fruits, grains, most human foods
Role: Bodyguard, hitwoman
Libido: High
Strong Vs: Bug, Dark, Dragon, Flying, Ghost, Ice, Normal, Plant, Poison, Psychic, Rock, Steel
Weak Vs: Electric, Fighting, Fire, Ground
Attacks: *Manifest Weapon (Handgun), Knuckle Sandwich, Sucker Punch, Intimidate, *Cold Cock, Iron Punch, Iron Defense, Black Spike Dance, Meteor Mash
Enhancements: Weapons Affinity (firearms), Enhanced Vision (x6), Enhanced Accuracy (x6), Enhanced Durability (x4), Internal ‘Ammunition’ Generator, Cannot be disarmed normally
Evolves: None
Evolves From: Bunnygirl (Shiny Stone)
Gun Bunnies first appeared in the year 260 AS. For years, their pre-evolutionary form was unknown and considered to be non-existent until Professor Stroak disclosed some formerly classified evolution stone data.
Gun Bunnies are ‘tech’ Pokégirls, so their pre-evolutionary form came as something of a surprise. In appearance, they do not vary that much from regular Bunnygirls for the most part, save for their breasts, which are about a cup-size larger than their previous form. Their forearms, eyes, and legs from the knees down, however, are cybernetic in appearance. They are affectionate Pokégirls, although they become deadly serious once their Tamer or Harem sisters are in danger. They have a strong protective streak towards whomever they are bonded to. They also lose the ditzyness and clumsiness of their previous form. However Feral Gun Bunnies regain all of that ditzyness and clumsiness, and also tend to forget that they are armed sometimes. Tamers who let their Gun Bunnies go Feral are fined heavily and stripped of their Tamer’s license.
Their primary power is to manifest any form of handgun or pistol to wield. The ‘ammunition,’ similar to that of their cousin species, the GunValkyire, comes from an internal cybernetic generator. The ‘bullets’ fired from a Gun Bunny’s guns are considered to be magic element attacks. Because of their weapons, Gun Bunnies fight using a handgun martial arts style known as ‘Gun Fu,’ which first appeared in various Pre-Sukebe movies. More advanced Gun Fu practitioners can fight in close with this style. Also, all handguns that a Gun-Bunny forms cannot be removed from their hand except by their own will. A small force shield forms around the hands of an armed Gun-Bunny, ending at the wrist. The only way to disarm a Gun-Bunny is to quite literally disarm them, cutting off their arms or hands.
Amusingly enough, Gun Bunnies become VERY affectionate towards any GunValkyrie or Bombshell they see. Their usual response upon seeing one of these Pokégirls is to do a tackling hug to them and cuddle up affectionately. They never refer to GunValkyries or Bombshells by their names, they always use the nicknames Bang-chan (for GunValkyries) and Boom-chan (for Bombshells). Bombshells enjoy the affection, but GunValkyries tend to get very annoyed. One GunValkyrie Tamer who had an encounter with an overly affectionate Gun Bunny reported afterward that it took all of her GunValkyrie’s considerable mental control not to shoot the bouncy bunny right then and there.
People were wary of Gun Bunny at first. The idea of a gun-wielding Pokégirl wasn’t very popular. However, one incident really helped people start to trust Gun Bunnies as a breed. A PLC test facility was given the task of studying the abilities of Gun Bunnies, and took in twelve for study. A Trauma Team offshoot attacked the facility and began killing people, intent on stealing the data on some Legendary Pokégirls that had been stored there. The Gun Bunnies took it upon themselves to risk their lives in protection of the scientists and guards at the facility, all of whom were nice to them and made sure they got regular Tamings. Three Gun Bunnies were killed, but they did manage to gun down all of the Trauma Team members, their ‘ammunition’ turned up to maximum power and lethality. News of this brave act got out, and Gun Bunnies began to experience a rise in popularity. That grew even more when a Limbec Pirate group attacked a Ranch with a pair of Gun Bunnies in it. The security cameras recorded the Gun-Bunnies, one a Pokéwoman, being offered membership and protection in the Pirates.
Their response was to shoot the Psi-Dyke making the offer in the eyes, and then go out to rescue the Ranch owner and the other Pokégirls.
Most ordinary citizens aren’t exactly sure of the general origins of the Gun Bunny. We, however, have recently found out. All data from this point on until stated otherwise is classified ultra top-secret, and is not to be put in the public Pokédex.
Data on the origins of Gun Bunnies was first discovered by a group of agents recently revealed to be a part of a SEELE-controlled Team organization and two women believed to be Sanctuary Goths that had been exiled from Sanctuary. The data they found was captured by a Terminatrix who killed them all and gave the data to a Researcher she believed she owed a favor to.
Apparently, Gun Bunnies were originally the result of an experiment done on Bunnygirls centuries ago by Sukebe, who wanted to give Bunnygirls a better fighting chance and began installing some enchanted cybernetics in them. The facility he did this in eventually became Jusenkyo. The initial result after the cybernetics were installed showed no result, not even the cybernetics, which seemingly were absorbed into the body of the Bunnygirls he modified due to the enchantment placed on the machinery. The Gun-Bunny project was abandoned, and the modified Bunnygirls escaped into the wild, eventually breeding enough for their genetic material to become a part of the general Bunnygirl lineage.
Not very exciting, I know, but since a Terminatrix was involved, it’s best to keep quiet about where we got the information.
End classified data.
Gun Bunnies have two very prominent qualities to them, aside from the fact that they are very cuddly gunslingers. One quality is Weapons Affinity for any firearm. They specialize and can only manifest handguns, but they can pick up any gun and automatically know how to use it and care for it. Most Gun Bunnies try to specialize, sticking to a specific type of firearm other than their own, but some are known to be proficient in all of them. Another quality, although some dispute this as being a good thing, is the fact that most Gun Bunnies have the psychological quirk of Otaku-ism. Otaku-ism refers to the fact that many become obsessed with something to the point where they imitate it to the best of their abilities. Dressing, speaking, or carrying favored weapons of whoever or whatever they become obsessed with. Some Gun Bunnies occasionally mix their fandoms together. It can be irritating at times, but it’s not dangerous to their owner. Common types of Otaku-ism include Jennies and other police officers, GunValkyries, and pre-Sukebe Hollywood stars such as Clint Eastwood, Tom Wolfe, and John Woo. It’s considered to be a strange side effect of their origins.
Steel Attacks
*Manifest Weapon (Handgun) – (EFT) The Gun Bunny concentrates, making a handgun appear in their hand. The handgun is connected to their palm via a wire, giving them ‘ammunition’ from their internal generator.
*Cold Cock – (ATK 40) The Gun Bunny takes the hilt of her gun and strikes the opponent in the head with it. Has a 20% chance of causing Stun. Note that it’s considered unwise to make jokes about this attack, as Gun-Bunnies are very fond of using it.
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HAMTITS, the Hamster Pokégirl
Type: Near Human
Element: Normal
Frequency: Common
Diet: primarily vegetarian, prefers nuts (no not that kind of nut, damn perverts)
Role: acting cute
Strong Vs: Ghost
Weak Vs: Fighting, weasel Pokégirls, cat Pokégirls
Libido: Average (may rise to High if highly attached to Tamer)
Attacks: Bite, Cheer, Scratch, Dodge, Quick Turn, Tackle, Quick Attack, Cuddle, Aura of Cute, Agility
Enhancements: Enhanced Speed (x6), Enhanced Agility (x4), Enhanced Hearing (x3), Enhanced Olfactory Sense (x3), Enhanced Stamina (x3), Cuteness.
Evolves: None
Evolves From: None
Hamtits are quite often mistaken as Titmice by inexperienced people as they look almost just like them without a tail and their fur is a lighter color in shades of orange to tan. They are agile and have a tendency to be hyper at almost any occasion. Their size is quite small standing around 4' 5" on average. Their teeth are comparable to a human's but are bucked on the two front teeth on the top, which they use to crack nuts (Don't worry men not that nut.). They have short stubby tails and they are very cute in any way of explaining them.
They have a fairly high IQ for deductive reasoning (how to get the banana from the top of the shelf) but only for deduction, they often act somewhat dumb when it comes to plain knowledge (what the term Tamer stands for) often getting the wrong idea on what the facts are. That, however, is made up for her great cheerful personality that often cheers people up or gives encouragement to others during battles.
They of course have their weaknesses, they unfortunately very scared of weasel and cat Pokégirls, and would do almost anything to runaway from them. They are also somewhat too curious for some as they are usually caught by Tamers because they wondered who the man with the fighting Pokégirls were. They also are fairly fragile creatures physically because of their fairly small frame built for speed and agility and not hard back breaking work. They are also fragile creatures both physically and mentally. They can be let down in to a slump easily when they experience something that is against what they thought was the truth or when someone else becomes angered or miserable because of her actions.
When a Hamtits meets with a cat Pokégirl or a weasel Pokégirl she will not even assess her situation and run away from the opposing Pokégirl. Even if the Hamtits is superior strength wise she will not even try to find out whether she is stronger or not, she will simply run. The only time a Hamtits will stop running is if she is either tired out, or her Tamer sternly orders her to face it. If a Hamtits and a cat or weasel Pokégirl are in the same Harem the Hamtits may eventually become accustomed to them but, training them not to fear them will take time, patience, and lots of aspirin.
Hamtits live in dens in the wild. They are like small caverns carved from soil. The entrances can usually be found under small alcoves of soil or at the bottom of cliffs. They are carved out by a pack of them who live together. All dens are about the size of a regular human apartment room consisting sleeping quarters and a main room for them to meet and go about on their daily activities.
Packs of Hamtits usually consist of 5 to almost 20 Hamtits depending on how strong the leader is. Each pack consists of a leader and other members that carry out her tasks.
A leader is the strongest Hamtits in the pack. They of course have the same amount of cheerfulness and are quite nice but are usually responsible for getting her entire pack in trouble because of either boasting or curiosity. When a Hamtits leader is captured one of three things will occur depending on how the leader acts to being caught. One, if her pack is especially aggressive or there are large number of them, then others they may try to rescue their leader by storming the Tamer who caught the leader. Two they might just elect another one if there are many in the pack. Three, the entire pack may decide to follow their leader on her travels with the Tamer (very rare). The rest of the Hamtits will simply follow their leader loyalty and otherwise live happily amongst themselves.
In short Hamtits are kind and fragile creatures that will be happy to go along with the one they consider the leader. They are small and cute and irresistible to most people, but approach with caution if a Tamer finds a Feral one for they will attack to defend themselves when provoked.
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High Elf, the Noble Fighter Elf Pokegirl
Type: Very Near Human
Element: Normal/Magic
Frequency: Uncommon (All Leagues)
Diet: vegetarian human diet
Role: Strategic thinkers, Snipers
Libido: Average
Strong Vs: Ghost, Magic, Flying
Weak Vs: Fighting, Ice
Attacks: Cheer, V-Splash, X-Splash, Absorb, Power Bolt, Mana Bolt, Mystic Bolt, Dazzle, Shield, Barrier, Arrow Shot*, Affinity Arrow*, Artemis Bow, Balance of Nature
Enhancements: Increased Magic Affinity, Longevity, Enhanced Agility (x3), Enhanced Eyesight (x5), Enhanced Strength (x2), Increased Intelligence, Resistance to Psychic Scans
Evolves: None
Evolves From: Elf (Normal)
If the Elf is the foot soldier and grunt fighter of the elven court, then the High Elf is noble warrior. Magically she becomes much more powerful than before. Though her skill is not on the level of the true mages of the Elf Court, she could certainly hold her own in a magical battle. The High Elf is very similar in appearance to the Elf. They grow about a foot, and become slimmer. Sometimes they may increase a cup size, but this rare. They like having their hair long, but not so long that it becomes a hinderance. High Elves are treated as a Ranger might in pre-Sukebe medieval times. They are far below the queen or her advisors, but well above the regular Elves. Some Elfqueens have them as the royal guard, and others employ them as scouts, having them sweep the area around the Elf Court for intruders.
High Elves are very logical. At first glance they appear to be coldly logical, however should a Tamer break through this shell they will find that, while they are in extreme control of their emotions and are strong proponents of logic, they are extremely loyal, hardworking, and loving pokegirls. High Elves are so strong, mentally, and in such control of their emotions and thoughts, that the stronger ones are capable of resisting psychic probes, though this does not give them any defense against psychic attacks. While Feral, they lose some intelligence and lot of control over their emotions. They will make heavy-handed innuendoes when speaking, a point that is an extreme point of embarrassment. They are devils in bed, the only other time they lower their wall of logic, though they cannot last as long as some other pokegirls.
A High Elf is a long to mid-range fighter, but they can fight up close if need be. They are topnotch archers, almost on the level of Herowu’s, if that is their chosen weapon. Their eyesight allows them to see long distance for their arrow shots. High Elves may magically enchant their arrows with elemental properties, allowing them to strike as an attack of the chosen element. While at first restricted to the elements of Fire, Lightning, and Plant, a willing, experienced Pokegirl may teach a High Elf how to harness an element of thier Type. This usually takes at least one week of hard training to accomplish. They are even capable of imbuing their arrows with either Celestial or Infernal energy, some can even do both, though not at the same time. Their bows are also the focus from which the attacks like Mana Bolt come from. Should they be forced to fight in close combat, their weapon of choice is a pair of long daggers. As a rule, High Elves prefer not to fight, but will do it if ordered. When fighting they will put distance between their enemies, erect a magical barrier and shoot from behind that. They use their intelligence to find out just how much force behind a shot they should put.
High Elves, despite losing the plant element, are still in tune with nature. They know what nature is trying to tell them and are capable of interpreting the signs. They are in fact so in tune, that using Balance of Nature, their grass element lasts twice as long as others who might use it. During the War, High Elves made excellent assassins. Their range could often exceed enemy snipers, and when hiding in the forest, it was very unlikely that they would be found. The High Elf was known for being able to take out an enemy commander the only warning being an arrow growing from the targets head.
Thresholding into a High Elf is rare, but occurs in those who have a very magical and very elven ancestory.
Arrow Shot – (ATK 60) An arrow is fired. If it is imbued with elemental energy, than it will change into a bolt of that energy, i.e. Plant energy = a small bolt of Solar Beam
Affinity Arrow – (ATK 70) An upgraded arrow shot, the arrow is fired with a high concentration of either Celestial or Infernal Energy. The High Elf does not need to be Fiendish or Blessed to use this attack, but must be taught by either a Celestial or Infernal to harness their energy. Most High Elves can only one or the other, but there are some that have been able to successfully use both.
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HOT CHICK, the Clucking ‘N’ Fucking Pokégirl
Type: Near Human
Element: Normal
Frequency: Very Rare
Diet: simple grains, vegetables
Role: bringing prestige to her Tamer, guarding other Chickenlittles
Libido: Average
Strong Vs: Ghost
Weak Vs: Fighting
Attacks: Scratch, Kick, Leer, Preen, Cuddle
Enhancements: None
Evolves: None
Evolves From: Chickenlittle (normal)
Someone who managed to evolve a Chickenlittle to a Hot Chick has serious bragging rights, since only the best and most determined Tamers can evolve a Chickenlittle. Although it’s only classified as a normal evolution, evolving a Chickenlittle is very hard to do. Normal evolutions entail Taming the Pokégirl enough, and having her win enough battles. While it’s not too hard, although certainly nothing special, to Tame a Chickenlittle over and over, getting one to win fights is extremely hard. Chickenlittles have no aggressive instincts, and virtually any Pokégirl is stronger than them. Most Tamers who want them to evolve have to coerce, threaten, plead, and coax them battle Damsels over and over, and over and over and over and over and over, until she finally evolves.
A Hot Chick is taller than her previous form, standing around five-foot-five. Her feathers are now a bright yellow, and her figure fills out some, with her ass rounding a little more and her breasts growing larger to a mid-range B-cup. A Hot Chick can no longer lay eggs, and her pussy tightens nicely. A Hot Chick has a higher libido than before, finding her new body much better equipped to enjoy sex. Hot Chicks also gain some intelligence, now being about as smart as a Bimbo. She gains enough ambition to be able to make small decisions for herself, such as feeding herself and moving around without being told to do so.
For all their attributes, Hot Chicks are still largely useless to a Tamer, being mostly valued as showpieces. There are other Pokégirls who are better in bed, and have much better skills in battle, both sexual and martial. Most Hot Chicks are kept as pets by whoever evolved them, usually a Chickenlittle farmer, and are displayed at Pokégirl shows, where various Pokégirls are showed off and judged (something of a cross between beauty pageants and pre-Sukebe dog shows). Hot Chicks make good choices to watch over a Chickenlittle coop, as she is smart enough to keep everything running smoothly and lusty enough to Tame her charges every so often, although she still prefers to be Tamed properly, since Chickenlittles are hardly the best lovers.
A Hot Chick who goes Feral usually doesn’t last too long in the wild against stronger Pokégirls. Only a fool lets such a prestigious Pokégirl go Feral though, since someone else could find her and take her as their own. Hearing about a Feral Hot Chick in the area usually brings the Tamers out in force to catch her. Threshold girls virtually never evolve into Hot Chicks, but if it did happen she’d find herself seriously popular, and would probably be captured before the day was through if her transformation became known.
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IGGLYRUNT, the Little Softy Pokégirl
Type: Near Human
Element: Normal
Frequency: Common
Diet: fruits and liquids
Role: singing, cheering
Libido: Average
Strong Vs: Ghost
Weak Vs: Fighting
Attacks: Sing, Slap, Screech
Enhancements: Enhanced Lung Capacity, Minor Flexibility, Minor Stretch ability, Light Feral
Evolves: Jigglyslut (normal)
Evolves From: None
Igglyrunts are the pre-evolved form of the better-known Jigglysluts. They’re skin is pinkish, but unlike they’re later form, not immediately distinguishable as being that different from human skin. They do have the trademark pinkish hair though. The major way they differ from their later forms is that an Igglyrunt isn’t very chesty at all, having A-cup breasts. Their cunt has no hair whatsoever. Igglyrunts are more flexibly than the average human, but nothing major, as though every joint in their body is double-jointed. They can’t stretch very much, gaining around six to eight inches if tugged hard. Most Igglyrunts are short, being around five feet tall. Unlike later forms, they tend to wear clothes.
Igglyrunts are generally whimsical and care-free Pokégirls. They enjoy the simple things in life, such as sunny days, fresh air, and regular Tamings. They’re most favorite activity is singing. Igglyrunts frequently feel moved enough that they burst into song, using “Igglyrunt” as a filler for any necessary lyrics if they don’t know them or need to make something up. Oddly, music itself doesn’t hold any more value for them than anything else. It’s only when they themselves are singing that an Igglyrunt is at her happiest. The one thing that sets an Igglyrunt off though is her small chest size. They know they get bustier later once they evolve, and are impatient to reach that stage. Making a comment about how small an Igglyrunt is up top is likely to get the speaker Slapped or Screeched at.
Igglyrunts in battle usually try to sing their opponent to sleep, hoping to win by default. Failing that they’ll continually Sing them to sleep and then Slap them or Screech at them until they win. While simplistic, the tactic works more often than most Tamers might think.
Igglyrunts like to be Tamed deeply. More than most Pokégirls, they appreciate well-endowed Tamers, loving the feeling of being so full. They also enjoy having their tits rubbed during the act of Taming, though this is only a minor turn-on for them.
Feral Igglyrunts have a lighter Feral state, like an Ingenue, save that they just wander around Singing. This tends to make them rather hard to capture, since any nearby Tamers and their Pokégirls tend to be put to sleep before they can get close enough to capture the Igglyrunt. A Tamer is advised to plug his ears and those of his Pokégirls before going after the Igglyrunt. They lose this when they evolve however, having a normal animalistic Feral state in their evolved forms.
Igglyrunt is one of the more common types of Pokégirl for a Threshold girl to become. Most of them feel sad over transforming initially, but tend to recover well from it since they become flighty enough to be cheered up with relative ease later.
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INGENUE, the Generalist Pokégirl
Type: Very Near Human
Element: Normal
Frequency: Common
Diet: Human style foods, leaning towards Vegetarian
Role: Domestics, General labor, anything that doesn’t require paranormal powers
Libido: Average
Strong Vs: Ghost
Weak Vs: Fighting, poison attacks, domination attacks
Attacks: Bite, Punch, Kick, Tackle, Pummel, Yell, Wrestle, Growl, Glare, Cheer, Takedown, Leap, Hammer, Dodge, Trample, Concentration, Double Edge, Helping Hand, Love ‘N’ Affection, Once More
Enhancements: Enhanced Durability (x2), Enhanced Speed (x2), Enhanced Strength (x2)
Evolves: Diva (normal), Damsel (orgasm), Sidekick (any elemental stone), Battle Angel (Heavy Metal; trade item), Duelette (Become competent in Duel Monsters games/win a tournament), Shieldmaiden (Psi Crystal)
Evolves From: Bunnygirl (stress)
A great number of times, girls go through Threshold without any real change, other than maybe getting a little sexier in appearance. When this occurs, they become a Pokégirl known as an Ingenue.
Ingenues are among the most tolerated form of Pokégirl, as they have no animalistic appearance or over-the-top attacks. Even in more anti-Pokégirl Rights Leagues, such as Indigo, Ingenues aren’t as badly treated. Essentially, they’re hornier humans, although you’ll get a dirty look and the cold shoulder from any Ingenue who hears you describe them like that. Their Feral state is mild, leaving them in a state of distraction.
Ingenues are not combat-suitable Pokégirls. They are, however, extremely useful in domestic tasks or basic scut work. Frequently they can be found in stores, working as clerks or chefs. Some Ingenue owners also hide the fact that their girls are Ingenues in consideration for people who don’t like Pokégirls. This is easy to do, since Ingenues do not have any distinguishing marks. Also, frequently Ingenues are employed to keep an eye on their ditzier cousins, the Bimbos.
As mentioned earlier, Ingenues are not combat-suitable Pokégirls. During the Revenge War, they were used as infiltrators, sneaking into human encampments and then either spying or, in rarer cases, triggering an evolution to Sidekick through means that were unknown until the discovery of elemental stones.
Some Bunnygirls evolve in Ingenues through stress, although the mechanism is uncertain. Some crueler people have said that forcing a Bunnygirl to use her brain will turn her into an Ingenue. Those people were given a wedgie and hung by their underwear from a flagpole. I am not making this up, there are several recorded incidences of this happening.
Ingenues are a fairly commonplace Threshold. Most girls who undergo a transformation into an Ingenue accept it fairly well, as all they get is a slightly increased libido.
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JIGGLYSLUT, the Air-Headed Pokégirl
Type: Near Human
Element: Normal
Frequency: Common (Crimson League)
Diet: fruits and liquids
Role: morale boosters
Libido: Average to High
Strong Vs: Ghost
Weak Vs: Fighting
Attacks: Sing, Slap, Double Slap, Screech, Hyper Slap
Enhancements: Improved Lung Capacity, Flexibility, Stretchability
Evolves: Wigglymuff (orgasm)
Evolves From: Igglyrunt (normal)
Jigglysluts are singers by profession. Much like Divas, their songs are very effective and can induce a mood. Most, if they don't want to fight or if they don't want to be caught, usually lull people to sleep. Unlike Divas, Jigglysluts are fairly useful in combat, even when they are unable to sing, although most would rather be involved in sex battles instead. Jigglysluts have a mean slap that has a 25% chance of stunning the victim. Jigglysluts are occasionally sought after because they have soft stretchable skin and are very flexible in bed. Feral Jigglysluts like to sing almost all the time, but are known for inducing sleep in those who are dumb enough to get too close. Fortunately, when feral, Jigglysluts are easily startled and when they are they stop singing. They are also curious, but usually flee before tamers attempt to catch them. This lasts about two seconds before they do get caught, as Jigglysluts are as likely to run towards the tamer than to run away. Although not as stupid as a feral Bimbo, they are sometimes mistaken for one by many tamers.
Jigglysluts regain a good portion of their intelligence after a taming, however, and this seems to extend to domestic Jigglysluts as well. Rather common throughout the world, the Jigglyslut enjoys a decent reputation as both pet and Pokégirl in a combat harem. However, Jigglysluts are not very effective standard battlers, but are instead much more useful in sex battles and support roles. One thing that marks them as well rounded sex battlers is their flexibility. While not quite as flexible as their evolved form (Wigglymuff), the Jigglyslut can easily twist her torso around almost 180 degrees and her limbs and even her entire body can stretch several inches. Ambidextrous and doublejointed in almost any possible way, some Pokégirls find it very difficult to keep a Jigglyslut down, and Dominas find it very difficult to keep a hold on them. Jigglysluts can even increase their proportions by up to 15% by breathing deeply, which allows them to hold their breath for up to 10 minutes before needing to exhale and breathe again.
There are often talent competitions that Jigglysluts, Divas, and Bardess are banned from joining, at least as singers, as their normal songs are considered far too encompassing and effective to allow for sufficient competition among most any other breeds. Jigglysluts can have any range of hair color but often have colors that are the human norm. Their skin is slightly more pink than the 'caucasian' human skin is, but this is easily hidden. Jigglysluts hate wearing anything more than tight-fitting clothes, and refuse to do any menial labor if they can avoid it. These Pokégirls often reach a height of around five feet tall, although this can range from six inches taller or shorter as well.
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KITSUNE, the Mischievous Fox Pokégirl
Type: Anthropomorphic (vulpine)
Element: Normal
Frequency: Common
Diet: omnivore, preference for fish and meat
Role: domesticated Pokégirl
Libido: Average
Strong Vs: Ghost, mouse Pokégirls, bird Pokégirls
Weak Vs: Fighting, dog Pokégirls
Attacks: Scratch, Bite, Pummel, Leap, Tackle, Psychic Illusion, Ember
Enhancements: Enhanced Speed and Agility (x2), Enhanced Hearing (x4) Enhanced Olfactory Sense (x4)
Evolves: Vixxen (Fire Stone), Foxxsea (Water Stone), Hoarfoxx (Water Stone and arctic conditions), Nogitsune (personal dishonor; loss of tail), Psivyx (Psi Crystal)
Evolves From: Vulvixx (normal or Fox E-Medal)
A Pokégirl based on the pre-Sukebe animal known as a fox, this Pokégirl was designed to create confusion in the ranks of the human armies. One of the first of the mass-produced breeds due to her relatively simple genetic code, the Kitsune was distinctive for the bushy tail that is about two feet long and the vulpine-like muzzle on their faces. However, numerous accounts are known of the Kitsune assuming human forms with their Illusion and Psychic Illusion techniques to bring confusion to most any human command structure.
There has been some confusion in the centuries since, as the Vulvixx was discovered. The Vulvixx, a Fire-type, evolves into the Kitsune, which is a Normal-type, and then evolves in one of many directions (although, admittedly, most include a fire-type in the evolutions). Research remains ongoing into this particular phenomenon, but it's widely considered to be a genetic quirk, and nothing else.
The Kitsune, or fox Pokégirl, is a common form for girls undergoing Threshold to evolve to. Like the Eva, it has multiple evolutionary tracks but is not high powered in its base form. Kitsunes are highly mischievous and delight in innocently causing trouble (no malicious intent), such as taking pictures of embarrassing situations and posting or selling them, inciting romantic triangles from both sides, enjoying the good life and stiffing total strangers with the bill, etc. It's this particular trait that kept them from being targeted widely by anti-Pokégirl organizations, as even they realize and understand a good joke when they see one (or can at least find a use for the Kitsune, one way or the other). They also make great pets, as most Kitsune are rather intelligent and are proficient in the kitchen and at household chores, though do well with children also. Just be sure to keep an eye on them so they don't teach the children how to play pranks on their parents.
Despite not being a fire-type, the Kitsune does have access to an array of elemental techniques to assist in their mischief. Not especially great in either sex battles or standard battles, the Kitsune are often evolved quickly when found in a combat harem. These Pokégirls have a slight quirk, however: despite their mischievous nature, every Kitsune chooses their own rules and code to live by- whether it be as simple as never allowing her tamer to be harmed, to never harming a child. If their rule, or code, is broken by a certain measure (by choice or accident), this often triggers the evolution into a Nogitsune, which all Kitsune dread with a passion. Kitsune get along well with Trixies and other Pokégirls that enjoy playing jokes on others, and it is not recommended to have two or more pranksters in a single harem as they will constantly attempt to outdo one another.
(Note: Name is taken from Japanese fox-spirit which are highly mischievous.)
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KITTEN, the Kitty Cat Pokégirl
Type: Animorph (feline)
Element: Normal
Frequency: Common
Diet: omnivore, preference for fish, eggs, milk, and similar products.
Role: frequently domesticated Pokégirl, frequent pet choice
Libido: Average, seasonally can be High
Strong Vs: Ghost, mouse Pokégirls, bird Pokégirls
Weak Vs: Fighting, dog Pokégirls
Attacks: Scratch, Bite, Pummel, Leap, Tackle
Enhancements: good night vision, minor psychic sensitivity, enhanced balance, Enhanced Speed (x2), Enhanced Reflexes (x2).
Evolves: Catgirl (normal), Merrowl (orgasm), Pussywillow (Leaf Stone), Catfish (normal; raised by a large body of water), Griffon (Bird E-Medal), Phaenine (Dream Stone)
Evolves From: None
Kittens are the young form of Catgirl, though they can evolve to other forms instead of Catgirl in certain circumstances. These Pokégirls are most often found as a pet or a domestically inclined member of a Tamer's harem, as there Fighting styles aren't as good as with most other Pokégirls. Kittens have a wide range of personalities, though most share a common fastidiousness and a desire for creature comforts. Some are domestically inclined housecats, others are sneaky, others are violent, and most are least slightly catty.
All Kittens like to play, especially with their tamers, and often both Pokégirl and tamer wind up wrestling or otherwise physically with one another at least once a day as a result of their need for attention. These Pokégirls usually wind up as pets, as in the wild they do not last all that long except when near civilization. Tamers normally only put up with Kittens to evolve them into their more powerful and useful evolutions.
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KUNIMITSU, the Vulpine Ninja Pokégirl
Type: Near Human, cases of Animorph (Vulpine)
Element: Normal/Dark
Frequency: Very Rare
Diet: omnivore, prefers human style food
Role: spy, sex-pot
Libido: High
Strong Vs: Dark, Ghost, Psychic
Weak Vs: Bug, Fighting, sex attacks
Attacks: Scratch, Bite, Pummel, Leap, Tackle, Slash, Dark Blade Mark II, Smoke Screen, Vanish, Dart Toss (shuriken), Fox Fire
Enhancements: Enhanced Stealth, Enhanced Hearing (x3) and Enhnaced Olfactory Sense (x3)
Evolves: None
Evolves From: Kunoichi (Fox E-Medal), Ninjette (Fox E-Medal)
Kunimitsu is a special animorphic variation of the Kunoichi. When a Kunoichi is given a Fox E-Medal, a transformation comes over her. She becomes similar to a Kitsune, but with greater variation. A Kunimitsu’s fur will be a creamy white, or a light blonde. They also have a tendency to wear clothing of their pre-evolved form, with tight cloth, and shawls around their muzzle. They find the tight clothing excellent for gaining high-speeds while running, AND they get a kick out of the feeling of tight clothing pressing against their bodies.
It should be noted that while a Kunimitsu does not have the levels of stamina or endurance that Kitsunes and Vixxens are known for, (which some Tamers are thankful for, as some have trouble with over-affectionate Vixxens) a Kunimitsu is far more dexterous, and can slip into tight places that Kitsune usually can’t. Some are known to even have slightly collapsible bone-structures, like a Titmouse, letting them get into places that are a tight squeeze.
There is also a special historical event behind the Kunimitsu that makes them slightly more revered than their pre-evolved form of Kunoichi. In 249 AS, a year after Mao’s Rebellion had begun, the Edo League was endangered when a shadow group of a Kunoichi had threatened to overthrow the League in the name of Mao Shin Mao. One Kunoichi, however, stood in their way. While the shadow group was raiding a rich man’s estate, the noble’s Pokégirl, a Kunoichi, tried to pull her injured master to safety, hiding him in the basement, where she accidentally came into contact with a case of her master’s E-Medal collection, specifically, a Fox E-medal. The change that overcame her seemed to have changed her perception on the situation, filling the Pokégirl with more bravado and courage. Using her skills and new techniques to actually over-take most of the rebellious Kunoichis, the one major Pokégirl anarchist group was taken down before they reached the main part of the Edo League on it’s Eastern-most island. The Edo League flourished a lot more easily than other Leagues were able to during the timeframe because of that. As such, that one Kunimitsu was highly revered, and other Kunimitsu are given more respect when in the Edo League than the pre-evolved form of Kunoichi.
Fighting wise, a Kunimitsu tries to be sneaky, and hit hard from a distance, like other Kunoichi. However, when the situation calls for it, a Kunimitsu can change her tactics to more traditional hand-to-hand combat. Her technique of “Fox Fire” (a flame technique that vulpine Pokégirls in the Edo League can learn) seems to be her favorite move in its assortment of techniques to use for close-up combat.
During Taming, a Kunimitsu is quite different from what one would expect from a vulpine Pokégirl. Shy, quiet, and demure are all good ways to describe how the Pokégirl acts. The Kunimitsu will not beg her master for Taming if he does not want it. And during Taming sessions, a Kunimitsu is more passive, allowing her master to do with her as he would please. This leaves a Kunimitsu open to take in all sorts of pleasure. Unfortunately this can be used against her, as her threshold of pleasure seems diminished. In a sex battle, a Kunimitsu almost becomes almost as poor a choice as a Titmouse, because of a need to submit to pleasure.
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KUNOICHI, the Ninja Pokégirl
Type: Very Near Human
Element: Normal/Dark
Frequency: Common (in Edo League), Uncommon to Rare (all other Leagues)
Diet: omnivore, prefers human style food
Role: spy
Libido: Average
Strong Vs: Dark, Ghost, Psychic
Weak Vs: Bug, Fighting
Attacks: Smoke Screen, Vanish, Throwing Star, Quick Attack, Shadow Dash, Hazy Vision
Enhancements: Enhanced Speed and Agility (x4), Enhanced Senses (x2), Enhanced Strength (x2), Enhanced Endurance and Durability (x2), Stealthy, Night Vision
Evolves: Cheshire (Cat E-Medal), Kunimitsu (Fox E-Medal), Karima (Diamond Stone)
Evolves From: Ninjette (Level 15)
Towards the middle of the war, while the human armies were being decimated left and right, Sukebe created this breed. First given the mission of searching out and destroying small encampments and given anti-ambush roles, the Kunoichi graduated as the Ninjanezumi suffered- their Very Near Human state made them much more capable of passing as human women and getting past human guards with ease. Once given their mission to assassinate certain people- human generals, admirals, and even certain actors that Sukebe hated, the Kunoichi were practically the best at their field that the world had ever seen. Or never seen, perhaps, until after the war was over. Information about them was, however, gained during that latter part of the war from disaffected Ninjanezumi that were tamed by the first Tamers, but it wasn't until about 12 AS that the first recorded Kunoichi were captured.
This breed was originally created to fill a niche. Whereas the Ninjanezumi had proven squeamish in comparison to the other Pokégirl types and some had even been captured by the humans before fulfilling their missions, and the Cheshire had been created from Catgirls, the mad scientist himself took it upon himself to create a breed that could blend in with humans, act and talk and physically look like a human woman, but was in all other ways superior. The end result was the Kunoichi. Their actual capabilities, although somewhat less than the Ninjanezumi, ironically made it easier for the Pokégirl to imitate human women. Although not designed specifically for battle, the Kunoichi are also well equipped to fight in one. Their natural stealth capabilities, as well as her enhanced senses, speed, and agility often allow the Kunoichi to evade long enough for an opening to appear, and then to quickly capitalize upon it. Kunoichi prefer to attack from the shadows, and rarely battle straight out in the open in keeping with their style.
Most Kunoichi average in height somewhere between 5' and 5'7." They usually can be found in the same size as equivalent human woman of these heights, but their breasts are most often somewhere between a B-to-C cup in size. However, several have been documented both with smaller and larger breasts regularly, which makes this a rather diverse breed. Although most Kunoichi do prefer to wear tight fitting and not-so-revealing clothes, it has been documented that they do prefer to wear clothes that allow them to blend in with the location that they are in. In modern times, Kunoichi have been well known to get along with Seamstress Pokégirls, and generally prefer to get their clothes from one whenever possible, rather than from a department store. However, even if attempting to pass herself as some other Pokégirl by disguising herself, a Pokédex can pick out a Kunoichi in hiding easily.
Kunoichi have rivalries with two different Pokégirl breeds. One is with the Cheshire. Their areas of expertise are identical, and this rivalry is more often a common friendly rivalry, rather than one where each Pokégirl would want to destroy the other in battle. Researchers suggest that Cheshire and Kunoichi should not ever be in the same Harem at the same time, however, as each one will attempt to out-do the other in all ways, including taming. Taming both at once has only yielded one Tamer who managed it... and he wound up trading both away within a week afterwards, swearing to stick to Low libido Pokégirls from that moment forward. According to research done, Kunoichi can even evolve into a Cheshire through the use of a Cat E-Medal, although very few Kunoichi will allow this.
In the Edo league, Kunoichi also have some rivalry with Ronins. This is likely because of the difference between the two Pokégirl battle ideologies. Whereas a Kunoichi is subtle and more of a supportive Pokégirl, the Ronin are in your face and full out attackers. Ronin actively pursue the rivalry, while the Kunoichi try not to encourage it. This leads to Ronin being annoyed by the lack of participation, and encouraged to try and provoke a Kunoichi at any given opportunity. As a result, Researchers also suggest that Tamers not have both in their harem at the same time, unless the two Pokégirls are used to one another and some semblance of respect between them is obtained.
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LAY-MORE, the Striped-Tail Love Monkey Pokégirl
Type: Human Animorph (Primate)
Element: Normal
Frequency: Rare (Parts of the Dark Continent, Forrest, and Slot) Extremely Rare (Everywhere Else)
Diet: Omnivorous
Role: Seduction, Taming Aids
Libido: High
Strong Vs: Ghost, Psychic
Weak Vs: Bug, Fighting
Attacks: Kiss in the Dark, Lick in the Dark, Soothing Voice, Probing Tongue, Puff Puff, Smother
Enhancements: Enhanced Endurance, Agility, Balance, Flexibility, and Reflexes (x3), Pheromones that induce the Lust status, Prehensile Tail and Feet
Evolves: None
Evolves From: Pri-Mate (Dream Stone)
Lay-Mores can only be described as exotic. They gain anywhere from a half foot to a foot and a half in height. They gain a near perfect hourglass figure, their chest swelling to almost D's. Their eyes are surrounded by darkened skin, making them look almost like a Tanuki's mask. In fact the Lay-More could easily be mistaken for a Tanuki from a distance, but there are a few key differences. The first of which is the coloring. Lay-Mores are covered in a light gray fur, except for parts of their underarms, their inner thighs, and bellies which are white. They have black fur on their hands and feet that makes them look like they are constantly wearing elbow gloves and knee high stockings. They have a slight muzzle to their mouth that is black as well. Another way to tell the difference is to look closely at the tail. A Lay-More's tail is always thinner, longer, and follows a black and white striping instead of the Tanuki's black and brown stripes.
Most people that have a Dream Stone and a Pri-Mate in their harems never consider placing one with another, most tending to use it with a Heavy Metal and an Ingenue. Before it was found that Pri-Mates were able to evolve into the Lay-More with the aid of the Dream Stone they were thought to be found rarely in the jungles of Forrest, Slot, and parts of the Dark Continent. They live in scattered groups with about a dozen members in each family. The members in the group are very social within their own families. While being watched it seems that they have some sort of pheromone that they used to settle fights with out being physical. Further study is required, but most of the test subjects end up being to horny to continue to do anything other than rut wildly. Tamed Lay-Mores seem to be able to control this pheromone much easier than feral ones.
Lay-Mores are openly snippy to anyone that they meet for the first time with the exception of males. They tend to view other females, especially other Lay-Mores outside of their family groups, as competitors. They treat everything as a challenge and will often try to do what ever it is that the other girl is doing, but quicker. Even though they may not be able to handle themselves against the more sex oriented breeds, a Lay-More is able to hold her own in Sex Matches. While she can be a decent fighter if trained properly, a Lay-More would much rather take the match to the bedroom than brawl it out.
Tamings are one of the few things that Lay-Mores take to with passion. And with the pheromones she is able to produce, those around her share the same thoughts. If given the chance a Lay-More will try to learn everything she can about sex. She idolizes, although rarely admits to it, the Succubus and Menage-a-Trois breeds for the amount of sexual knowledge that they posses. One thing that both Feral and Domesticated Lay-Mores have in common is a love of gangbangs. No one knows why, but a Lay-More will often try to instigate a large gangbang with her as the focus. One way to keep her happy in a harem is to have a Dildo Queen or three on hand, just to make sure. One way to make sure that a Lay-Mores likes someone is to see how often they try to get said person or Pokégirl in the sack. The only time that they will turn down a taming from a person that they like is to participate in gangbangs.
Because of their reluctance to fight, the Lay-More wasn't seen much during the war. She was instead found at the back of the lines taking care of any girl who might have found herself going feral in the jungle, though they also made decent messengers. When they're stumbled across by other Pokégirls their first instinct is to overwhelm the other girl with their Lust inducing pheromones. While the other girl is to busy trying to take care of the intense feeling between their legs the Lay-More tends to run away. If they happen to stumble across a male the same thing happens, with a slight difference. The Lay-More will try to drag the male away to share with the rest of her family.
Thresholding into a Lay-More, while heard of, is not a common thing. For some reason most of the cases are restricted to the Pre Sukebe Island of Madagascar. Thresholding into a Lay-More is usually accompanied by the pains that goes along with the Pri-Mates and her other evolutions. Most tend to be sent to ranches before they can seduce the men in the family.
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LEOPARDESS, the Sexy Spotted Pokégirl
Type: Near Human, felinoid (Leopard)
Element: Fighting/Normal (feline)
Frequency: Very Rare
Diet: human standard, though heavy on fish
Role: living embodiment of love
Strong Vs: Fighting, Plant, Dark, Ice
Weak Vs: Magic, Psychic, Flying
Libido: very High (with their Tamer)
Attacks: Slash, Bite, Tail Slap, Earlobe Nibble, Tongue-in-ear, Ear Blow, Cuddle, Sex Attacks 1, 2, 3, Sexy Hug, Go Down, Purr Vibrations
Enhancements: Semi-Prehensile Tail, Enhanced Hearing (x3), Enhanced Olfactory Sense (x3) Enhanced Vision (x3), Clawed Fingers and Toes
Evolves: Snow Leopardess (E-Stone Ceremony, strong bond with Tamer)
Evolves From: Cheetit (loss of speed and unconditional love from a Tamer)
It is always a tragedy when a Cheetit loses her speed. Usually through an injury that’s too great to be fully healed, a Cheetit will never attain her speeds again. It is these times that Cheetits begin thinking of themselves as dead… For the Cheetits live by the singular belief that, “Speed is life”, and to them, they feel that if they have to go without their speed, then their life isn’t worth living…
However, this does not have to be the end of the Cheetit’s existence. If the Cheetit’s Tamer takes the time to help his Cheetit; to show her the care and love she needs at this critical time and manages to make his Cheetit understand that she is still special to him, then she will evolve once more, into Leopardess.
A Leopardess looks similar to a Cheetit. Their coats become a full golden furred coat with dark spots, instead of being golden furred with a white underside. Their eye stripes change so that only the bottom half of their eye stripes remain.
A Leopardess is also more sex oriented than other cat-types, due to the fact that a Leopardess feels she owes her life to her Tamer now, and that her Tamer is the only person for her. This is quite evident that Leopardesses has a very high libido and constantly showers her Tamer with affection, as saying ‘thank you’ to their Tamer for giving them reason to live.
Also, it is impossible for Tamer to trade their Leopardess. When a Tamer would try to trade, the Leopardess would prefer to kill themselves then be taken away from the Tamer that gave them reason to live again. This is why the majority of Leagues have laws against trading Leopardesses.
Basically, if you have a Leopardess, you have a Pokégirl for life.
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LICKINGTONGUE, the Tantalizing Tongue Pokégirl
Type: Near Human
Element: Normal
Frequency: Rare
Diet: human foods, (nothing sour)
Role: pleasure and assassination
Libido: High
Strong Vs: Ghost
Weak Vs: Fighting
Attacks: Lick, Buttwiggle, Tongue Lash, Tongue Wrap, Kiss of Death (normally not used)
Enhancements: Increased Physical Attributes, Enhanced Tongue
Evolves: None
Evolves From: Unknown/None
One of the most devious pokégirls in existence, the LickingTongue at first glance, is a seemingly harmless Very Near Human Pokégirl, often modestly-dressed in blouse and knee-length skirt and with solid shoes. However, it should be remembered that during Sukebe's War of Revenge, the species of LickingTongue were deadly and literally-cold blooded assassins.
The Lickingtongue would often go into human-populated areas and pass themselves off as human where the LickingTongue would seduce their targets, usually high ranking officials, with their beautiful looks. They would then entice them into having sex with them, and then when they had their target in private, they would paralyze them with the Lick attack before killing the marked person with their Kiss of Death technique, (a rather messy maneuver to be sure).
LickingTongues look just like a normal human women for the most part, averaging around 5'7" to 6' in height, with a nice and jiggly C-Cup chest, and normal colored eyes and hair, the later being done up in a style the LickingTongue prefers. Except for a slight pinkish tint to their skin which is barely discernable, the LickingTongue has no outward appearance to being a Pokégirl... with their clothing on, that is.
Once undressed from the very modest clothing they wear, the LickingTongue's anatomy starts to show just how much of a Pokégirl she is. The LickingTongue has four cream-colored crescent markings across her torso, with a crescent over each of her breasts with the nipple in the center of the crescent, the third atop stomach, and the final one In place over her pubic area. The LickingTongue also has similarly colored circles on her knees. Finally, without any shoes, one can see that instead of toes, a LickiTongue has three small claws.
A LickingTongue's most important feature however, is her tongue. The tongue of a LickingTongue is extendable to great lengths, usually between 3'5"-5' in length. However, with proper training, the tongue can manage double that, reaching up to somewhere along 10' in length. The LickingTongues can put their tongue to many uses. They can extend it like a chameleon's to get a hold objects and attack its enemies by wrapping it around them, often crushing them, (some of the original assassins would wrap their tongues around men's necks and crush). She also enjoys putting her tongue to use during oral-sex, probing a woman's depths, or wrapping a man's penis with her rather lengthy, prehensile appendage.
It should be noted that the LickingTongue's tongue is always covered in rather viscous, sticky saliva, which originates from a set of small sacks inside her cheeks. This saliva however, is a known irritant and allergen to most people and Pokégirls, causing symptoms that range from a tingling sensation to full-out paralysis. A LickingTongue is immune to her own saliva.
When introduced to something new and unknown, a LickingTongue's first reaction is to lick it. By gathering tactile and gustatory stimuli about an object, a LickingTongue forms her mental image and memories of it. However, the species as a whole display an adverse reaction to sour tastes; often left in a nauseous state and feeling very irritable afterwards.
When it comes to Taming, as stated before, a LickingTongue feels absolutely ecstasy from oral sex, in both giving and receiving. The feel of a tongue is something the LickingTongue most thoroughly enjoys, and loves having her Tamer or Harem Sisters lick about her body, as well as returning the treatment. If their Master or Harem Sister does take an adverse effect to the licking, they can settle themselves with just caressing and kissing.
While rather rare, it is not unheard of for a girl to Threshold into a LickingTongue. The first sign to this being the result of their Threshold is the rather disturbing event of her current tongue slowly swelling over a number of days before physically disconnecting from their mouth and falling out. While very distressing and understandably traumatic, it takes no more than three days for the new tongue to grow in, which the LickingTongue usually spends days getting used to, such as extending, tasting, and talking with it, until it eventually becomes second nature.
Kiss of Death - (ATK) A technique exclusive to the LickingTongue, the Pokégirl probes her target's tongue with her mouth for a moment before spearing her tongue up into the upper posterior spot of the mouth, literally puncturing a hole in the back of her target's head, instantly killing them. This Technique has been banned from PokéBattle Tournaments and Gym Battles.
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LUPINA, the Werewolf Pokégirl
Type: Near Human Metamorph – Canine/Lupine
Element: Normal/Fighting
Frequency: Rare (Blue and World Champ Leagues), Very Rare (All other Leagues)
Diet: omnivore, with carnivore tendencies
Role: nighttime guardians, hunters
Libido: Average, High on full moon nights
Strong Vs: Bug, Dark, Ice, Rock, Steel, Cat-types
Weak Vs: Flying, Psychic, Magic-types
Attacks: (Only in attack mode) Bite, Slash, Tackle, Takedown, Leg Sweep, Low Kick, Reverse Crescent, Concentration, Growl, Yowl
Enhancements: Enhanced Strength (x6) Enhanced Hearing (x4), Enhanced Olfactory Sense (x6), Good night vision, Minor regenerative capabilities.
Evolves: Wolf Queen (Moon Stone)
Evolves From: Mynx (Moon Stone)
One of the original species to appear during the War of Revenge, in modern day, Lupinas are a considerably rare and very popular species of Pokégirls that, like Griffons and the like, has two modes. The passive, (or normal) mode and the attack mode.
When in their Passive Mode, a Lupina looks like any normal Very Near Human type Pokégirl, usually slightly tanned and gently muscled, standing anywhere from 5'8" to a solid 6' in height and usually with breasts that are around a generous C-Cup with only a few exceptions of her looks hinting to what her true species is. While the only outward physical trait that points to what she truly is are the Lupina's slightly pointed ears, one should know that in her Very Near Human mode, a Lupina has a very good sense of smell, hearing and night vision. This is the form that is preferred by Domestic and Threshold Lupina.
When in her Attack Mode, a Lupina increases in both her size and muscule-mass, ranging anywhere from an impressive 6'10" anywhere up to 10'!!! As she becomes a perfect anthropomorphic wolf, a Lupina's whole body becomes covered in fur, normally the same color as her hair, (common colors being brown, black, gray, and white, with some being red or silver) and her hands and feet gain an impressive set of claws. It is understandable that in this mode, Lupinas are very strong and dangerous, becoming an excellent fighter in battle. Understandably, Feral Lupina and Lupinas evolved from a Mynx prefer to stay in their Attack Mode.
Appearing in the latter half of Sukebe's war on humanity, it was theorized that Lupinas were created as a secondary, if not replacement Dog-type for the Growlie. As found after the war had ended and Pokégirls started to become domesticated, Lupinas are an incredibly strong-willed Pokégirl and won't just bend to the will of another. The Lupina is not submissive type of Pokégirl, no matter how much they're sweet-talked, trained, or dominated, which makes for a Pokégirl that is not easily turned against her kindred. Truly, it was an aspect that Sukebe's forces would have benefited from.
However, it is not impossible to turn the Werewolf Pokégirl to one's own cause. It takes a considerable amount of hard work and effort on the part of a Tamer to get on a Lupina's good-side. Still, because they ARE a Dog-types, Lupinas does have that basic drive to show loyalty and concern for someone they care about like other canines.
That is why those that do become bonded are very loyal to a Tamer that they like and will often show submissive behavior to them, albeit only in private. It is this loyalty that has given the Lupina a startling level of popularity; a loyalty where they would literally give their life to keep their master safe. Interestingly, the Feral Lupinas have been the easiest to turn and make loyal to a Tamer, albeit not without other troubles.
Feral Lupinas travel in packs, normally ranging in numbers between eight to a full dozen. These packs are a more common sight over in the Blue Continent and regions of the World Champ League. It should be also warned that until taken from their pack sisters, a Feral Lupina gives all of her loyalty to them, and if one is attacked, all will defend one another with ferocity.
When it comes to battle, a Lupina is a very serious force to reckon with. While a Fighting-type, it is not their primary element, and so their battle style is a mix of modes. A Lupina's upper-body attacks seem to be more like an animal, biting and clawing with abandon, and using her voice to cause ill-effects to an opponent Pokégirl.
However, when it comes to her legs, a Lupina is almost as dependable as an Amazonlee, and can cause some serious damage, especially with her clawed feet. Top it off with the fact a Lupina also regains health over time, (15 HP every 3 minutes) and the Lupina as a Pokégirl for traveling Tamers that don't have the money for potions on hand or carry a PPHU.
However, one should be careful about pitting them against a Pokégirl of the Magic-type. Due to the nature of their transformative abilities, Lupinas have a clear weakness against magical attacks. It interferes with their healing abilities, and causes greater damage then most attacks, and that will add up over time.
Taming a Lupina is usually done while the Pokégirl is in her Passive Mode, as it is easier for a Tamer to take control of the Pokégirl, and allows for equal participation from the get-go. However, some Tamers prefer to Tame a Lupina while she is in her Attack Mode, which understandably, can be seen as a more exotic and tantalizing. To do this safely, a Tamer should start off with using higher-end restraints until they've trained their Lupina how to restrain themselves during Taming. It is also suggested a Tamer use toys for the larger Lupinas, as to better sexually please them. No matter the form they're in, Lupinas prefer Doggy-style the best.
The form of Lupina is not a common occurrence for a girl going through Threshold. However, it is certainly not unheard of, and is becoming more of a common occurrence to this date. It is speculated in the next decade, the frequency of a Lupina might be lowered to Uncommon in the Blue and World Champ Leagues as their numbers grow.
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LYNX, the Mountain Kitty Pokégirl
Type: Near Human
Element: Normal
Frequency: Rare
Diet: human style foods; meat preferred
Role: mountaineer, mountain rescue
Libido: Average
Strong Vs: Ghost
Weak Vs: Fighting
Attacks: Tackle, Leap, Agility, Scratch, Growl, Dance, Bite, Kitty Litter, Sex Attack 1
Enhancements: Enhanced Speed (x2), Enhanced Reflexes (x2), Enhanced Hearing (x2), Enhanced Vision (x2), Night Vision, Superior Climbing Skills, Atmospheric Comfort
Evolves: None
Evolves From: Mynx (orgasm; mechanism unknown)
It isn’t exactly known how a Mynx evolves into Lynx. All reported cases have had her evolve during orgasm, but controlled experiments to evolve them during Taming have always failed, with the Mynx evolving into Furrite instead. One theory is that environment plays a factor, and a Mynx won’t evolve into Lynx unless she climaxes while around the mountains a Lynx loves so dearly. Most Pokégirl researchers scoff at this view.
A Lynx has some advantages and disadvantages over her previous form. She loses some of the agility she had as a Mynx, but her lungs become much stronger, and are now able to deal with even thin atmospheres comfortably. She doesn’t gain the fur coat that most other cat Pokégirls have. Instead, she gains a cat ears and tail, as well as paws where her hands and feet once were. These paws have soft, tawny fur on them, as well as functional claws, letting her climb better. Lynxes love the mountains deeply. If they can’t be in an area where they can at least see mountains in the distance, they quickly begin to suffer from ennui, losing their will to go on. This fact alone makes them a poor choice for Tamers who don’t live in mountainous areas. Tamers that do live on or near mountains though find that a Lynx is the Pokégirl of choice. She enjoys roaming around nearby mountains, and usually has the lay of the land around them memorized very well. She loves to be Tamed openly, letting the sights and smells of her favorite environment washing over her as her Tamer pleasures her. The combination of the two usually makes her orgasm heavily in a relatively short amount of time.
A Lynx isn’t a very good fighter. While is fast and nimble, other cat Pokégirls are more so, and she lacks any real strength. Likewise, her sex attacks are limited to the generic Sex Attack 1, making her a poor choice for a pokesex battle. Still, they can generally hold their own as long as they aren’t up against a powerful fighter. Their primary area of expertise though remains simple mountaineering.
Feral Lynxes will always try and head for the nearest mountain range if they aren’t in one already. Those that are already there are relatively non-aggressive, preferring to only interact with others to hunt for food. They tend to be pretty easy to capture, although most Tamers have quite a hike in front of them first to even find one. Threshold girls who become Lynxes tend to become restless, and ask to be sent to mountain Pokégirl ranches.
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MAGIC KNIGHT, the Elemental Knight Pokégirl
Type: Very Near Human
Element: Normal/Magic
Frequency: Extremely Rare
Diet: human food
Role: hero
Libido: Average to High
Strong Vs: Fire, Ghost, Rock, Water
Weak Vs: Dark, Fighting, Magic, Psychic
Attacks: Slash, Go Down, Parry, Deflect, Bonk, Imitate, Heal
Enhancements: Magical body armor, special gauntlet which contains a sword
Evolves: None
Evolves From: Firemaiden (Dawn Stone), Watermaiden (Dawn Stone), Airmaiden (Dawn Stone)
A Magic Knight is an extremely rare Pokégirl, there have only been three reported cases of a Pokégirl evolving into a Magic Knight. The three Pokégirl types that were reported to evolve into Magic Knights were: a Firemaiden, an Airmaiden, and a Watermaiden. Exactly how these evolutions are catalyzed remains unknown. One researchers hypothesizes some sort of new evolution stone that he has dubbed “Escudo” but so far this appears to be nothing more than a pet theory with no evidence whatsoever, and virtually all of the Pokégirl research community has disdained the idea.
Reportedly, when the three Pokégirls evolved into Magic Knights, their physical appearance did not alter, though their wardrobe was supplemented by magical armor consisting of shoulder guards, a breast plate, boots, and gauntlets which contained a magical stone from which the Magic Knight was able to draw a sword. Each of the Magic Knights has gained powerful new attacks, including some sword attacks and some magic attacks.
Though the reports claim that though these Pokégirls were Tamerless, they were not Feral. No one knows when or why they disappeared, but to this day, there have been no other credible reports of any Pokégirls evolving into Magic Knights.
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MAHAVI, the Highly-Knowledgable Pokégirl
Type: Near Human
Element: Normal
Frequency: Very Uncommon
Diet: Omnivore
Role: Teacher, Ranch Assistant, Sex Battler
Libido: Average to Extreme (varies per individual)
Strong Vs: Ghost
Weak Vs: Fighting
Attacks: Counter, Backhand, Quadra Pummel, Dodge, Petrification Gaze, Rapid Stroke, Helping Touch, Long Tongue, Angel Eyes, Quadratouch
Enhancements: Enhanced senses (x3), Additional Arms (x2), Enhanced Endurance and Sexual Endurance (x4), Quadra-dextrous, Flexibility
Evolves: None
Evolves From: Soixante-Neuf (Lack of Taming for a week + Dream Stone)
A somewhat unknown Pokégirl, though not because she has been recently discovered. Instead, it is highly unusual to find any Soixante-Neuf that can, will, or has gone an entire week without being tamed by her tamer or her tamer's harem. For an entire week, the Soixante-Neuf must be left alone with a Dream Stone nearby, or held, or used like a dildo for the Pokégirl as she suffers from a lack of taming. Due to the fact that most often she is about to go feral at the end of the week, however, the evolutionary requirement is triggered the moment before she loses her mind and goes feral. The Dream Stone becomes a light that envelops the Pokégirl, and the result is the Mahavi. Gaining anywhere between six inches to a foot in height, the Mahavi's breasts gain only half a cup in size from what they once were. Though this sometimes disappoints the Mahavi given what the Soixante-Neuf normally evolves into (a true sex machine of a pokegirl, mind you), they do not mind their evolution once they realize one major truth.
They can actually outlast a Menage-a-Trois in a sex battle, with enough training. And the main reasons for this are three-fold. The first is that their sexual endurance becomes much greater than it had been before, their pleasure threshold amazingly high and this makes them very difficult Sex Battle opponents. Most Mahavi also know the tricks that a Menage-a-Trois know as well, allowing them to defend against them. And the last, perhaps just as important, reason is that they have an extra pair of hands to work with. She can use all four of her arms and hands just as well as someone who is ambidextrous can use their hands. As such they have an amazing advantage in sex battles using even only two of her hands to hold her opponent in place, while the other two work on the target using their extensive sexual knowledge to win. If that wasn't enough, they even gain bodies that are as flexible as a Jigglyslut’s, and a tongue like a Laplass’ that can extend up to a foot outside of her mouth. (More, if she learns the more advanced tongue techniques, which can be done in less than half the standard time to learn them thanks to her training habits).
Fortunately, tamers of the Mahavi seem to be a bit happier with their new Pokégirl once they realize that they don't actively attempt to bring the Tamer off as quickly as possible. Instead, when delta-bonded with her tamer, their Mahavi prefers to take things slow, building up to an orgasm after an hour or more of sexual stimulation for them both. When in a Taming session with more than one partner, on the other hand, she enjoys actually enjoying the time she spends with the others, and doesn't feel a need to rush into anything. Their endurance often plays the deciding factor when it comes to taming, and she will often spend time teaching her tamer, and the other Pokégirls in the harem, how to build their endurance as well. Tamers who keep a Mahavi in their harem usually keep them as teachers that can assist them with taming and their own endurance training. As such, they make decent Betas, but are completely unsuited as Alphas.
In normal battles, they are not quite as effective but are still useful. Using their signature Quadra Pummel technique, they can do a fair amount of damage to unarmored Pokégirls that aren't strong against their attacks. These pokegirls are very strong-willed, and have been known to utilize Petrification Gaze in battle to stop their opponents in mid-attack. However, their defenses are lacking, and most Mahavi go down after only a few hits land upon them. Outside of battles, Mahavi enjoy, of all things, reading and learning new things. Many Mahavi are actually used as judges, as their knowledge of different subjects allow them to become quite respected in many circles. Some are known to become Research Assistants, and some are even teachers at Ranches. Some few human girls have been known to threshold into a Mahavi, though this is a very rare thing. Feral Mahavi tend to go after any male or female, human or Pokégirl alike, in search of a taming, and those that threshold into a Mahavi have been known to be the instigators of an orgy within a park or a department store. Families are urged to send the Thresholding girl to a Ranch before she finishes the process, if at all possible, to avoid such a thing. When feral, a Mahavi can speak a few words at most but their instincts to be tamed cannot be resisted by her body. This has also led to a few unfortunate moments on Sadie Poken’s Days throughout the world.
Quadra Pummel (ATK 15 + EFT): An attack where the Mahavi uses each of her arms in a piston-like punching action. For each hit that lands, there is a 10% chance of stunning the opponent, which is doubled with each hit that connects with the target (up to a 40% chance after the fourth strike).
Quadratouch (S.ATK 60 + EFT): Uses all four hands to stimulate her target at the same time, on different parts of the target's body in most cases. Has a 30% chance of inucing Attraction upon their target, as well as a 20% chance of causing her target to orgasm.
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MAID YVETTE (aka PARISIAN), the "Domestic Dominator" Pokégirl
Type: Very Near Human
Element: Normal
Frequency: Very Rare
Diet: human style foods
Role: domestic servant
Libido: Average
Strong Vs: Ghost
Weak Vs: Fighting
Attacks: Slap, Glare
Enhancements: Enhanced Healing Rate, Low Feral
Evolves: Parismaid (normal), Milk Maid (Milktit milk and orgasm), AngelMaid (Orgasm + "Mile High Club" + Mana Crystal), Hand Maid (mechanism unknown), Moonmaid (battle stress at night)
Evolves From: None
The Yvette series were the third League designed Pokégirls following available data left from Sukebe's War. Flush with success from the Joys and Jennies, the Joys created to operate League centers and the Jennies to enforce laws, the Yvette series was designed to be the logical next step - cleaners, street sweepers, and maintenance personnel. As such, they were an utter failure. There was not one thing or quality the Yvette series could do better and they had an unfortunate tendency to faint at the sign of blood - making them pathetic combatants. Maid Yvette are all named Yvette and identical physically and mentally. Evolving to the next stage gives them more individuality (either one).
A Yvette is often frustrated by her inherent inability to excel in any one area. Even Bunny Pokégirls, which weren't genetically created to fulfill a specific niche, could do their jobs just as well as a Maid Yvette can. Yvette also look up to Joys and Jennies for being a kind of 'big sister' to them, and envy their capacity of individuality. It is unknown if this oversight in the Yvette's mental capacity was an oversight or by design, and the League geneticists have yet to explain about this. Some sympathetic Tamers have decided to try and instill a sense of true individuality in their Maid Yvettes, to only varying degrees of success. However, no known Yvette had yet been conditioned enough to be able to answer to anything other than their breed name (or just Yvette).
Most Yvettes that are found are almost always available for any beginning Tamer, despite their status as a Very Rare Pokégirl. This is simply because of the fact that Yvettes are usually unwanted by even the leagues that gave them life. There have been no known threshold cases that turn into a Maid Yvette, and as such, this gives researchers the cause to study this phenomenon. No female humans that were brought into the world by a Yvette has ever threshold as of the time of this writing. If this was what was in the mind of the geneticists that created the Maid Yvette, rather than to make them do all the maintenance work throughout the world...
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MARCH HARE, the Confusing (Confused?) Pokégirl
Type: Near Human animorph
Element: Psychic/Normal
Frequency: Very Rare
Diet: vegetarian. Also has a strong liking for tea for some reason
Role: No one can make sense of them to figure this out
Libido: Medium
Strong Vs: Fighting
Weak Vs: Dark
Attacks: Confusion, Displace, Amnesia, Disable, Dumb Luck, Metronome
Enhancements: Strong luck factor, Enhanced sense of hearing and taste
Evolves: None
Evolves From: Bunnygirl (Unknown mechanism)
The March Hare is a distinct oddity. No one knows exactly how a Bunnygirl evolves into one. No one knows what their purpose was during Sukebe's War. And no one knows just why they have such an obsession with drinking tea.
Physically, the March Hare remains mostly the same as they did previous to evolving. They gain a size or two to their bust, and grow a short but thick layer of fur all over their bodies.
Mentally, however, they change a great deal. While Bunnygirls were never known for their minds, the March Hare goes far beyond that.
The problem is not so much a lack of intelligence (despite their possession of the Dumb Luck attack), but that they make no sense whatsoever. They constantly talk in nonsense rhymes and riddles, which not even the smartest Alaka-wham has been able to make sense of (Indeed, many of that breed as well as other psychic Pokégirls complain of strong headaches when a March Hare is nearby). The only time they even begin to make sense is when the subject turns to tea, which they can go on and on about for hours at a time. Tea is actually a main part of March Hares' daily routines, and become sullen if not allowed or able to have some on a regular basis.
Feral March Hares have even been known to show up where tea is being brewed, and can be lured in (or away) with the drink. March Hares are not recommended for Harem Tamers, as they display little value in either regular or sex battles. The only reason someone might want to have one is the serendipity factor that follows them around. It should be noted that that there are some people who hold to a theory that March Hares are actually the most intelligent beings in the world, and are merely hiding this from everyone. These people are ignored.
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MARMOTTE, the Marmoset Pokégirl
Type: Humanoid Animorph
Element: Fighting/Normal
Frequency: Very Rare
Diet: berries, nuts, pokechow
Role: guard animals
Libido: Average
Strong Vs: Ghost
Weak Vs: Fighting
Attacks: Quick Attack, Tackle, Leap, Double Kick, Reflect, Agility, Counter, Backhand, Uppercut, Body Slam, Leg Sweep, Low Kick, High Kick
Enhancements: Enhanced Strength (x5), Enhanced Speed (x4), Enhanced Agility (x3)
Evolves: None
Evolves From: Eva (battle stress or Round Stone)
The Marmotte is the battle evolution of the Eva. Until recently Marmotte were considered only a fairy tale, mainly because very few Tamers would allow their Eva to stay in a fight until the evolution became a possibility. Even now, there are only a few Marmotte known to exist because the amount of damage needed to trigger can also be the cause of death for an Eva.
The Marmotte is the least petite of the Eva Evolutions. She gains height and size during the evolution reaching an average height of 5'6". Her arms and legs both gain a good deal of muscle density while her hair will become shorter (claimed to be the work of split ends or some such nonsense.) reaching generally no more than shoulder blade length. This Eva breed will tend to have black to dark brown hair and generally green eyes. Her tail will loose a bit of its fluffiness and become a bit shorter. The cup size of her Eva form will be the same, though her hips will flare a bit due to the excess muscles.
Despite how much a Marmotte trains herself she will never reach the fighting prowess of an Amazonchan per say but she will still be able to duke it out fairly well against types that have a weakness to fighting or are unaffected by fighting. Her preferences for taming carryover from her previous form which tends to be a relief for most tamers. However if one were to undergo a level five taming program, the tamer would be more or less starting from scratch. The Marmotte tends to enjoy vying for dominance with her tamer. If the tamer can overpower her (or for most out maneuver her) then she will serve them faithfully and enjoy being taken roughly. However if the tamer is unable to do this fear not, unlike most fighting types she won't snub the weak tamer, she will feel an over whelming need to defend and protect said tamer. In this event a Marmotte will tend to tell the tamer when the taming will begin, but will remain gentle during the process.
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MATRON (aka HAKIMA), the Housemother Pokégirl
Type: Very Near Human
Element: Normal
Frequency: Rare
Diet: human style foods, leaning towards vegetarian
Role: Homemakers, Salesgirls, Restaurant cooks, Babysitters
Libido: Average
Strong Vs: Ghost, domination attacks
Weak Vs: Fighting
Attacks: Sing, Cheer, Cry, Yell, Dodge, Recover, Once More, Helping Touch, Overwhelming Attraction, Blow Kiss, Puff Puff, Probing Tongue, Angel Eyes, Charming Look, Sexy Rubdown, Warm Oil Rubdown, Rock that Booty, Intimidate, Anti-Cheer
Enhancements: Enhanced Endurance (x5), Minor psychic abilities (precog/truth sight), Enhanced Reflexes (x7), Enhanced Patience (x60), Enhanced Will (x30)
Evolves: None
Evolves From: Damsel (Must be Pokéwoman, giving birth or gaining permanent custody of children in some way)
Damsels seem to be destined to be house-fraus. They aren’t good in battle, except for as a draw for attacks, and their primary evolution seem suited only for housework-related tasks. But that does not take away from their popularity at all. Matrons are a well-regarded part of society, and even the most ardent anti-Pokégirl groups admit that they are relatively acceptable.
When a Damsel evolves, they lose their invulnerability. Their waists and hips widen, and they gain a slight pudginess to their midsections. While they retain their physical beauty and sexual skills, they gain skills and instincts in Domestic situations that are invaluable. Matrons have a strong nesting instinct, as once they give birth they want to settle down and take care of their child. They have a light precognitive ability that allows them to see when damage is coming to the home and how, which in turn spurs them into preventing it. This can be anything from a child about to do something stupid which will result in them getting hurt, or a tornado heading for their house. Matrons cannot be surprised by anything negative, and are always prepared. They trade in godlike durability in exchange for godlike patience. They NEVER get rattled, no matter what the situation. In addition to their godlike patience, they also gain a tremendous force of willpower. Very little can stop them from getting their way, either through direct confrontation or through subtle manipulation. This tremendous will makes dominating attacks completely and totally ineffective against them, something Dominas HATE about them. They can also resist psychic, magical, or emotional attacks meant to force them into submission. This determination and patience combined makes them excellent mothers, as well. Mousewives and Neko Cennecos are frequently paired with them in day care centers, as they can be trusted to not only take care of the children, but keep them in line as well.
On top of that, they cannot be lied to either. No one, whether another Pokégirl, a Pokékit, their tamer or a child can lie to them. They can always tell when someone is lying no matter what. No one is sure whether this is merely an enhanced form of a mother’s natural instinct or a psychic ability exclusive to Matrons.
In the Edo League and in the most Eastern parts of the Ruby League, Matrons are known as Hakima. So far, no cases of Thresholding into a Matron have been reported. And since Matrons are a Pokéwomen-only evolution, it’s assumed that Thresholding into one is impossible.
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MENAGE-A-TROIS (aka MENAG), the Undisputed Master Of Sex Pokégirl
Type: Very Near Human
Element: Normal
Frequency: Very Rare
Diet: Sexual fluids, Human style food
Role: Master Of Sex, Worshipers of Bastit
Libido: Extreme
Strong Vs: Ghost, Sex techniques
Weak Vs: Fighting
Attacks: All Sex attacks, Dance, Butter Up
Enhancements: High Pain and Pleasure Threshold, Instinct Knowledge of Sex, Resistant To pheromones
Evolves: None
Evolves From: Soixante-Neuf (orgasm during an orgy)
Menage-A-Trios, more commonly known as Menag, has changes similar to most Pokégirls who evolve (IE: Bigger breasts, change in height, change in libido.) when she evolves from Soixante-Neuf. The biggest changes is however are mental, not physical. Now knowledgeable in all forms of sex to the extreme, a Menag is no longer satisfied with having sex with only her tamer and, at times, only her harem. The only known exception to this is when her Tamer is just as knowledgeable about her body and is able to last for a LONG time is she able to be sated by her tamer alone. A Menag is also the first Pokégirl known to wear out a Nymph in a sex battle, using the techniques she learned as a Xante to pleasure her opponents quickly.
Menag worship Bastit like a goddess, mainly for the fact that their mastery of the Sexual arts is outclassed only by the Legendary Sex Kitten. It's because of this that even the Sex League has considered banning the Menag from it's battles, the only thing keeping the ban from passing is the Menag's low numbers.
While it's previous form hated low libido Pokégirls, Menag loves them, taking them as a challenge to their supreme skills and are disappointed when even ice Pokégirls end up multiple orgasms from her skills.
Feral Menag are pack Pokégirls, usual the head of a large group because of her ability to tame everyone and still want more.
Thresholds of a Menag are almost unheard of, but one known case of it happening had the entire town in which the girl resided in participating in a huge orgy.
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MEPHITITS, the Pheromone Pokégirl
Type: Anthropomorphic – Skunk
Element: Normal/Poison
Frequency: Common
Diet: berries, plants, nuts
Role: crowd control, chemical industry, in aiding breeders, perfume industry
Libido: Average, seasonal peaks
Strong Vs: Bug, Fighting, Plant, Poison
Weak Vs: Ground, Psychic
Attacks: Scratch, Tackle, Quick Attack, Headbutt, Spice, Musk
Enhancements: Enhanced Olfactory Sense (x4), Enhanced Strength (x3), Musk Glands, Poison Resistance, immune to own musk
Disadvantages: Slow Movement, Diurnal, Hibernates (in colder climes), limited use of glands, Poor Eyesight
Evolves: Skunkette (normal)
Evolves From: None
While there are many whom find the likes of the Naga species to be trouble because they're a male Tamer, or find the Toxicat too difficult to get a hold of, or the Oddtits species being rather unsexy, there is hope for those that want a dependable Poison-type Pokégirl. A rather common pokégirl that has become surprisingly popular species amongst Poison-type enthusiasts: the Mephitits.
In appearance, a Mephitits is an anthopomorphic skunk-like Pokégirl. Standing anywhere from between 4'2 to 5'6", the Mephitits is covered with a surprisingly soft coat of fur black for the most part, but the underside a pure white. Raised triangular ears and a semi-muzzle make out her animal-like facial features. Their figure, while not as small as Pias or Tomboys is still somewhat disappointing at a small B-Cup. They do however, have nicely shaped hips and a plus, nicely shaped ass with the tail spouting from the small of their back with a white stripe running down her back, (though there has been varieties that had parallel stripes or even spots, this variance tends to be regional adaptations). The tail tends to be white tipped. Most Pokégirl Researchers have come to determine that the size of the Mephitits hips and posterior are due to having to hold the secretion fluids for their musk glands.
One of the most common Pokégirl species, (joked to be `Very Common' in Indigo and Johto) the Mephitits as a whole have found themselves to become a staple in Harems of Tamers starting out. Feral Mephitits are plentiful in the wild, and despite their Poison-type nature, are rather easy to use. This combination of ready availability and somewhat user-friendly attitude have also gotten them called, "The Beginner's Poison-type".
The Mephtits, be they Domestic or Feral, are rather affectionate Pokégirls. Admittedly, they tend to be slightly lazy during various points of the day if not exactly sleeping, since due to the Pheromone Pokégirl’s diurnal nature, trying to keep sync with a master and the rest of harem will throw the Mephitits’ biological-clock off. This can be offset slightly by allowing the Mephitits to follow her bio-rhythm.
Another odd disadvantage the Mephitits has to deal with is how this Pokégirl moves. While most noticeable when running, this Poison-type can't help but move her legs in an awkward gait, practically waddling. Though agile in combat, it's when moving long distances, they end up moving slower. Because of this, the species is often found in roles outside of fighting, where being able to run is practically a requirement.
Possibly the most annoying trait of the Mephitits for Tamers is that the Pokégirl will hibernate in the colder climates, thus ending up being inactive for part of the year. Even if put into a PokéBall and released, the Mephitits will be in her state of hibernation until her inner-clock releases her. Truly, this is a problem for people whom use Mephitits in the Capital and Scarlet Leagues, where cold is prevalent in the weather.
Given all these disadvantages, one would think that the Mephitits would be a relatively useless species of pokégirl for a Tamer. However what they lack in physical attributes they more than make up with their Musk technique and Intelligence, making them quite suitable in a support role.
With their Musk technique this Pokégirl can duplicate the effects of the various powder attacks of Plant-types as well as few of their own. Known musk variations include, but not limited to drive Pokégirls away, (Pokégirl Repellant), Attract Pokégirls, or can induce the status-ailments of lust, sleep, paralysis, poison, choke, blind, and other such similar things. This means that every Mephitits, with all that junk in her trunk, is actually a walking chemical weapons factory who's more versatile than several Plant or Bug-type Pokégirls. However, there are restrictions on the Mephitits' ability to produce musk. She can only store one type of musk at a time and has to expel it so as to create a new variety, and it takes half an hour before she can use her musk technique again.
The Mephitits' intelligence is quite high for the average Pokégirl, (among the more common domestics like Kittens, Evas, and such) even among the Feral Breeds. These Pokégirls tend to have an interest in fields that make use of their abilities, (such as chemistry) and, strangely enough, transportation, (auto, hover, and the like). They can also use their sense of smell to differentiate chemicals and describe exactly what is in them, so long as they are familiar with the chemicals they are analyzing. They find great work in the limited Chemical Industry.
When it comes to Taming, a Mephitits loves it from behind, and will churr to the high heavens if a Tamer hugs their tail. It is, however, suggested not to squeeze this tail too tightly, lest they end up being Musked. Cuddling is a big thing for the Mephitits after being Tamed, and will want to hug and kiss their Tamers.
The Mephitits is a common end for Threshold in girls who have a strong family history of Poison-types. These girls tend to be sent to ranches quickly, before they end up stinking their families out of the house.
Musk - (EFT) A technique exclusive to the Mephitits and Skunkette that allows the Pokégirl to duplicate the effects of the various powder attacks of Plant-type Pokégirls as well as few of their own. Known musk variations: berserk, blind, confusion, itchy, lust, paralysis, poison, stun and such.
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MERROWL, the Feline Pokégirl
Type: Not Very Near Human (feline)
Element: Normal
Frequency: Common
Diet: prefers fish, chicken, milk, and rice. Usually finds finer brands of pokechow acceptable.
Role: frequently found as pets, though not as common as the more humanlike Kitten.
Libido: Average (becomes High monthly)
Strong Vs: Ghost, bird Pokégirls, mice Pokégirls
Weak Vs: Fighting
Attacks: Bite, Scratch, Pay Day, Growl, Quick Attack, Kitty Litter
Enhancements: Functional claws, Night vision, Flexible spinal column, Enhanced Senses (x4), Enhanced Agility (x3), natural affinity for finding money
Disadvantage: Fingers not as dexterous as humans
Evolves: Purrsian (normal), Firecat (Fire Stone), Electrocat (Thunder Stone), Catnip (Leaf Stone), Pumara (Diamond Stone), Lioness (battle stress), Ocelolita (Mana Crystal), Toxicat (Venom Stone), Mountain Cat (Diamond Stone & Cunnydew nectar)
Evolves From: Kitten (orgasm)
Merrowl are not among the more powerful breed of Pokégirls, nor are they among the most element. However, that isn’t to say they aren’t without their share of supporters.
Merrowl are a marked contrast from their counterparts, the Kitten, in many ways. The first and most prominent is that they are much more animalistic in appearance. Fur, usually a dusty gray or light tan, also commonly having a calico appearance, covers their whole bodies. Their faces are more animalistic, their noses and eyes more catlike in appearance, their fangs are longer and sharper, and their ears are more prominent. Their hands are more like paws, reducing their functionality greatly, and possess light pads on them, the same kind of pads appearing on their feet, and usually have a slight pudge to their bellies. This is embarrassing to most Merrowls, as they can’t seem to get rid of this light pot-belly no matter what they try, but many Tamers find it just adds to the cuteness of the breed. Merrowls also have long, prehensile tails, B-cup breasts at the largest without Bloom powder, long whiskers on their faces, and there is a strange, gold charm on their foreheads. It is attached to their skin and can’t come out, although that has not stopped some crueler thieves from removing it by various, usually painful means…
As mentioned earlier in this report, Merrowl are different from Kittens. They aren’t as good as Kittens at Domestic chores and are somewhat clumsy, usually being relegated to more pet-like roles, or roles that don’t require much dexterous use of the hands, such as hunting for fish and other food in the wild for their Tamers. Merrowls are a low maintenance breed, being fairly able to take care of themselves if need be, and suffer from a touch of haughty arrogance, as well as a playfully sarcastic demeanor. They aren’t the greatest, most influential of talkers, their tendency for smartass comments getting in the way of saying anything meaningful a great deal of the time, but have their own ways of making sure that Tamers listen to what they have to say.
Merrowls are generally average all around, good for beginning Tamers, and if it weren’t for one special ability they have, they would have been dismissed early on as less human-looking Kittens: Merrowls have a natural knack for finding money.
Some attribute this ability to find coins and other such treasure to the charm on their forehead. Most just don’t have a single clue how they do it. But Merrowls, especially domesticated Merrowls, can always find change for a snack, such as a candy bar or soda pop. They can even learn the extraordinarily useful attack Pay Day, which other Pokégirls can only learn with a T2 machine. This, unfortunately, has led Merrowls to become popular among thieves, as their claws are just sharp enough to cut glass, and their natural affinity for treasure-hunting can lead them also to potential robbery victims with lots of money.
Merrowls are among the more common Threshold types. The vast majority of girls who Threshold into Merrowls have an easy time of it, as their mindset becomes more mischievous and playful, helping them adapt easier to their new, partially non-human state.
One noteworthy Merrowl was a member of a Team Rocket trio, the other members being a Tamer named James and a Dominatrix named Jessie, that menaced the brother of Ranma Saotome, Ash Saotome, for many years. After a couple years of being blasted into the atmosphere by Ash’s Pokégirls, they eventually turned their attention to eliminating other Team Rocket copycats, eventually going straight altogether after an encounter with Sexebi. They still occasionally support Ash on his adventures, the Merrowl having evolved to Purrsian shortly after their first battle against Team Teenie Bopper, the first copycat group they defeated.
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MILK MAID, the “Got Milk” Pokégirl
Type: Very Near Human
Element: Normal
Frequency: Extremely Rare
Diet: human style foods
Role: domestic servant
Libido: Average
Strong Vs: Ghost
Weak Vs: Fighting
Attacks: Slap, Cheer, Cuddle
Enhancements: Fast Healing
Evolves: None
Evolves From: Maid Yvette (Milktit milk and orgasm)
Milk Maid is the unexpected evolution of Maid Yvette. Like the Milkmouse, it comes from drinking Milktit milk. Unlike the Milkmouse, the Maid Yvette must be undergoing orgasm to evolve while she is drinking the milk. This very unlikely series of events occurred when a Milktit farmer and his Maid Yvette were both Taming a Milktit, and so far the Milk Maid he has is the only one known. Milk Maids look just like their previous form, save for their breasts are much larger.
A Milk Maid has a more developed personality than her previous form, able to take her own name if she wishes. She is also smart enough to be able to handle various tasks on her own, making her a decent domestic keeper. She still faints at the sight of blood though, limiting her combat usefulness to virtually nil. Milk Maids have a minor healing enhancement, letting them recover faster from wounds.
Milk Maids’ breasts lactate just like a Milktit’s do. A Milkmaid cannot alter the composition of her own milk, so it has no special effects beyond being sweet and tasty. Pokégirls who drink milk from a Milk Maid do lactate themselves for about a week, although they too cannot make their milk anything except delicious. Milk Maids only lactate about five gallons a day, but still need to be milked daily to prevent painful swelling. When fully milked, their breasts are a large C-cup.
Milk Maids are only happy when there are other Pokégirls around for them to milk. Whether its Milktits, SnowMelons, Cunnydews, Cherries, or even others of her own kind, a Milk Maid’s sense of self-worth is at its highest when she is milking others. Her proficiency at this is so great that she is somehow, in a manner not fully understood, able to get lactating Pokégirls of any sort to give half-again as much milk as they usually would when she milks them. She explains this ability as simply having a knack for milking. Furthermore, if any Pokégirl who naturally lactates (as opposed to just lactating from drinking another’s milk) drinks milk from a Milk Maid, the Milk Maid can internally alter the chemical composition of the other’s milk, making the other Pokégirl’s milk have special effects, such as to act as a healing agent (or even more of a healing agent), act as a sedative, induce lust, or several other effects. The Milk Maid chooses how the other Pokégirl’s milk is altered, and once her milk is ingested, the other Pokégirl’s milk remains altered for two days.
Feral Milk Maids enter a state of distraction like an Ingenue, where they cannot concentrate on anything and their ability to perform tasks plummet. Threshold girls virtually never become a Milk Maid, but it is possible.
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MILKMOUSE, the Mouseketeer Pokégirl
Type: Animorphic - Mouse
Element: Normal/Fighting
Frequency: Extremely Rare
Diet: milk, dairy products, nuts, bread
Role: unique
Libido: High
Strong Vs: Bug, Dark, Ghost, Ice, Normal, Rock, Steel
Weak Vs: Fighting, Flying, Psychic
Attacks: Focus, Backhand, Hyper Kick, Resist, Rage
Enhancements: Enhanced Strength (x3), Enhanced Agility (x3), Enhanced Enduranced (x3), Enhanced Reflexes (x3), Enhanced Speed (x2)
Evolves: None Known
Evolves From: Titmouse (only known trigger: milk from Milktit, unknown if massive amounts of sex or multiple orgasms beforehand were required as a stimulant)
Recently discovered by two Tamers, Yuka and Ben, this new Pokégirl is roughly seven feet tall and has physical attributes that put a Amachoke to shame. It does, however, have two major desires, sexual intimacy and milk, preferably fresh and produced by a Pokégirl. It does NOT like soy milk.
Trainer Ben is the owner of the Pokégirl, though he admits that she could not have evolved without Tamer Yuka's assistance.
The reason the discovery of this Pokégirl has been so recent is because of the fact that it is very rare for a Tamer to have both a Milktit and a Titmouse. Usually any Tamer who might have had such a combination has already evolved his Titmouse, has lost/given away his Titmouse, or has lost his Milktit.
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MILKTIT, the Dairy Cow Pokégirl
Type: Varies from Animorph (bovine) to Very Near Human
Element: Normal
Frequency: Uncommon
Diet: herbivore, can digest almost any plant material
Role: milk producer, emergency food provider
Libido: High
Strong Vs: Ghost
Weak Vs: Fighting
Attacks: Tackle, Wrestle, Warm Milk, Busting Out, Milk Drink, Cream, Butter Up, Mountain Hold
Enhancements: Enhanced Durability (x5), Enhanced Intelligence (x3), Semi-elastic skin, fast recovery, slight animalistic features, breasts can produce up to 45 gallons per day of milk; internal glands can alter the milk to various states
Evolves: Minotaura (battle stress), Mooncalf (Moon Stone), Queenbra (mechanism unknown)
Evolves From: None
Milktits don't seem like much at first. Relatively easy-to-find, with appearances ranging from white-with-black-spotted fur and vaguely animalistic features to normal-looking girls with small, slightly curved horns and soft, leather-like skin. They also have some capacity for higher intelligence and tactics, although they rarely make good Alphas, the majority preferring subservient roles in the Harem. It's in their breasts that their real advantage comes from, and not just because they're spectacularly large.
A Milktit's breasts are constantly lactating, producing delicious milk to drink. When milked completely, they are never smaller than a D-Cup, but it's rare to see them at such a comparatively small size. A Milktit produces up to 45 gallons of milk per day. Inside their breasts is a series of glands which they can use to alter their milk's effects, creating a healing potion, a sedative, a hormonally affecting drug, or a hypnotic. The skin of their breasts is surprisingly elastic, capable of easily supporting all 45 gallons of milk, however for a Milktit, their breasts being that full is an unpleasant feeling, becoming more painful the larger their breasts get. Letting their breasts go unmilked for more than a day is considered abuse and you will be fined or punished accordingly. If a Milktit remains unmilked for up to a week, they will be immobilized by the sheer size of their own breasts.
Surprisingly, Milktits were actually made use of frequently during the Revenge War by Sukebe's forces. They were easy to feed in the field, their dietary needs easy to fulfill by simply letting them graze on nearby grass and trees, and the milk their breasts produced provided much needed health boosts for several units of Sukebe's forces. Because they were not the best fighters, however, they were also among the first breeds of Pokégirl to be officially `tamed.' The breed has remained fairly popular to this day, especially among starting Tamers and Tamers who have trouble finding food in the wild.
One thing to take note of, is that any Pokégirl who drinks Milktit milk will herself lactate for roughly a week afterwards, their breasts swelling to accommodate the milk they're producing. The milk of those Pokégirls will not cause other Pokégirls to lactate, and they cannot make their milk anything other than healthy and delicious.
Milktit is among the more common Thresholds for young girls to go through. It's also one of the more well-accepted changes, as the girl in question gain larger, more attractive breasts.
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MINI-TOP (aka BUN-BUN), the Excessively Violent Pokégirl
Type: Very Near Human
Element: Normal/Fighting
Frequency: Very Rare/Rare (on the rise in some areas)
Diet: alcoholic (mostly beer)/vegetarian (mostly alfalfa)
Role: discipline, assassination, intimidation, wanton violence and destruction
Libido: High (demanding-often the ones doing the Taming)
Preference: Bi-sexual
Attacks: Slap, Double Slap, Hyper Slap, Backhand, Nipple Cripple, Pummel, Headbutt, Uppercut, Bicycle Kick, Mega Punch
Enhancements: Enhanced Strength (x5), Enhanced Speed (x5), Enhanced Hearing (x5), Retarded Aging, High Intelligence
Weaknesses: increased susceptibility to electrical attacks, and to attacks from Dominas
Evolves: None
Evolves From: Bunnygirl, Beach Bunny, PlayBunny, MoonBunny, March Hare, Snowbunny (all evolve by emotional trauma caused by abuse, or witnessing highly frequent and/or extremely excessive acts of violence)
Woe the Tamer who unexpectedly finds himself with one of these in his Harem, for Mini-Tops are an excessively violent and aggressive breed, second only to a Mousewife defending her master's life. Upon reaching this stage the Pokégirl goes not only through the standard physical change but also a marked personality change. Physically, the Pokégirls breasts become noticeably smaller, the ass becomes rounder and firmer, and the ears become longer(down to about knee level) and rather "floppy." Personality-wise the change is much more extreme. The Pokégirl becomes highly interested in switch-blades, .45 caliber Glochs, Tripod-mounted chainguns, high-yield explosives, and causing pain. Mini-tops are highly aggressive and dominating; this combined with a markably increased sexual appetite makes for an extremely demanding Pokégirl who refuses to take "No! God No! Somebody Help Me! PLEASE!!!!" for an answer. The foolish Tamer who refuses the Mini-Top's advances is typically beaten and battered into helpless submission and ridden for all he's worth. Those tamers who accept their advances are treated in much the same way. Mini-tops will use any excuse to perform acts of violence, cruelty, or (their favorite) violent cruelty. Being highly aggressive and competitive they constantly seek the position of Alpha. Because of this, they have a strong rivalry with those of the Domina family. Add to this the Mini-top's lack of concern for the lives of others(save for their master's) and this provides for an extremely dangerous and potentially lethal rivalry. It should also be noted that Mini-tops have a particular "dislike" of Electric types; causing them to focus on abusing, torturing, trying to kill, and (oddly enough) trying to bite electric types(in particular, trying to bite the tails of those that have them) Despite their thin, frail, and cute appearance; the Mini-top is surprisingly strong. All in all a very combat oriented breed. An increased level of intelligence means that this breed is also very sneaky and conniving, one should not place much trust in the words of a Mini-top, unless of course they happen to be threats against your life. They are a verbally cruel, abusive, and insulting breed; and they will constantly point out the faults of their master and insult him, "nerd-boy" being a particular favorite insult of theirs.
Yet for those brave (or stupid) tamers who wish to master the Mini-Top, there is hope. Because of a peculiar quirk of their metabolism, Mini-Tops become easily inebriated(drunk). When in this state, the Mini-Top is a much more laid-back and friendly Pokégirl. Often expressing their strong affection for those around them, and being all-around a very sociable breed; but only when drunk beyond human comprehension. One should also mention that Mini-Tops hate breast jokes of all kinds(for obvious reasons), and will severely "punish" anyone who utters such jokes in their presence. Also, Mini-Tops hate telemarketers (not that we blame them but...) to the extent of hunting them down and killing them, also bombing their office buildings, and doing all-round slaughters of such individuals on sight, and using their victims' spleens to decorate the walls. The reason for such violent animosity is as of yet unexplained, the research team investigating this were all found mysteriously disemboweled with shampoo in their eyes.
It must also be noted that only domesticated Bunnies can evolve into a Mini-Top, the reason for this is as of yet unknown.
Despite their being discovered only recently, Mini-Tops enjoy a large and avid following. Their fans affectionately refer to them as Bun-Buns, an obvious reference to their well-shaped derrieres and a slight preference for anal intercourse. There is debate as to whether this following has sprung up out of love for the breed, or out of fear for it.
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MONGOOSED, the Vicious Weasel Pokégirl
Type: Animorph (weasel)
Element: Normal
Frequency: Common
Diet: human style foods
Role: pest extermination, crop protection, border guards
Libido: Average
Strong Vs: Ghost, serpent Pokégirls (Nagas, Arbusts, Lamias, etc)
Weak Vs: Fighting
Attacks: Tackle, Leap, Dodge, Dance, Slash, Vacuum Slash
Enhancements: Enhanced speed (x2), Enhanced Agility (x4), Enhanced Hearing (x3), Enhanced Olfactory Sense (x4), Poison Resistance.
Disadvantages: Temper, easy to anger. Nearsighted. Obsessive (Single-track minds.)
Mongoosed all suffer from a problem with their lung capacity, resulting in tiring quickly from sustained exertion and vulnerability to certain attacks.
Evolves: Ermine (normal)
Evolves From: Furrite (normal)
Mongoosed are evolved Furrites. When Furrites evolve they lose many of their disadvantages, but gain some new ones. Their eyesight improves, slightly. They gain several inches in height and bust. They also get stronger due to the slightly more robust frame. There form also gains slightly larger claws and canines. Kleptomania is reduced and they gain a resistance to poisons. However their temper grows, they can be quite vicious and are highly tenacious. When they get something in their heads be it in battle or out. To the point where they will ignore anything else going around them, until they get it done. Otherwise they remain fond of cuddling and much of their personality from the previous evolution remains, but gain a harder edge when compared to the more carefree personality of the Furrite.
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MOOGIRL, the Human-Loving, Fast-Talking, Street-Smart, SLAM-Dancing Pokégirl
Type: Near Human
Element: Normal
Frequency: Uncommon
Diet: human foods
Role: dancer, entertainment
Libido: Average (High with music and/or a Tamer they like)
Strong Vs: Ghost
Weak Vs: Fighting
Attacks: Growl, Scratch, Bite, Cheer, Dodge, Agility, Dance, Black Blade
Enhancements: Enhanced Endurance (x3)
Evolves: None
Evolves From: None
Moogirls are a strange breed of Pokégirl. They usually stand around five feet tall, and their entire bodies are covered with short white fur. Their hair is just longer, silkier strands of the fur from the back of their heads. The often style their hair and decorate it with various ribbons and accessories, the only clothing they wear. Moogirls have a small tail just over their backside, not nearly long enough to reach the ground. They have small, crimson wings on their backs, but these are obviously vestigial, and can’t even lift a Moogirl off the ground slightly. They have a single antenna from their foreheads, hanging slightly in front of them, on the end of which is a round, fuzzy tuft. This tuft is an erogenous zone for them. While not quite as sensitive as their clit or their nipples, stroking it in the right manner can arouse a Moogirl quickly.
Moogirls believe that they are the living epitome of what is cool, and they do their best to make sure they can back it up. They are always up to date on the latest slang, and know the right expressions, gestures, and phrases to make. They are also quite vain about their appearance, primping and cleaning themselves whenever possible.
A Moogirl’s most favorite activity though is dancing. For them, dancing is the single coolest thing a person can do. Obviously, these Pokégirls get along great with Divas and Bards and the like, since these Pokégirls can provide them with music to, as they say, “jive” to. Many trendy clubs will have a singing Pokégirl and a Moogirl on stage to dance as entertainment. They enjoy doing seductive and suggestive dances, since it garners them more attention. A Moogirl also knows dances that can be used as attacks, with different elemental powers being used. This makes the Moogirl quite extraordinary, something they take pride in, because they can access different elements while still retaining their Normal type. Moogirls who have a Tamer who appreciates their dancing, and is even willing to dance with them, and has a singing Pokégirl in his Harem, will find that his Moogirl thinks the world of him, and will be unwaveringly loyal. She will also be very lusty towards him, being, as one Moogirl said “aroused by just how damn cool he is!”
Besides some basic attacks and their dancing, a Moogirl has a special attack called Black Blade. They don’t like using this attack though, and tend to only pull it out when they’re near death, or as they say, when they’ve “broken their limit.” This attack is where the Moogirl will rush at her foe and begin just punching rapidly, pummeling them with surprising force. Oddly, the name of the attack doesn’t describe it at all, and when asked about this, a Moogirl will blush, stammer something unintelligible, and change the subject. It’s thought that this might be them having misnamed their own attack, something extremely uncool to do, and now just sticking to the name since they refuse to admit they gaffed.
Feral Moogirls act like normal Feral Pokégirls, save for one oddity. In addition to saying their name, they also say “kupo” or “kupopo.” What this means is still being researched. It’s easy to tell a domesticated Moogirl from one that was born Feral, since Feralborns will still let the occasional “kupo” slip out. They aren’t embarrassed by this though, considering it to be one of the coolest words there is to say. They also refuse to ever admit they were born Feral at all, instead insisting that they were learning to dance and researching new steps during their early years. Threshold girls who become Moogirls are perhaps the only cases of Threshold where the victim isn’t unhappy at all, since she’s just become the epitome of what’s hip.
There has never been a case of anything evolving into a Moogirl, nor have Moogirls ever been known to evolve. One Moogirl was quoted as saying “how could we ever evolve? We’ve already reached the ideal state. You can’t improve on perfection, baby.”
Dances: Some of the Moogirl’s known elemental Dances are as follows. How many dances she has, and which variations she knows, are only known by each particular Moogirl. There doesn’t seem to be any order or system by which they learn them. The more worldly and experienced the Moogirl though, the more dances she knows.
Wind Song: This set of dances is moderate, involving lots of twirling with limbs held out and flowing motions. Wind Slash: This dance sends out a razor sharp burst of wind to cut the enemy.
Sun Bath: This dance calls down light that soothes and helps refresh others.
Plasma: This dance calls down bolts of violent power to hit enemies.
Cockatrice: This quick dance is jarring and throws enemies off balance with its motions, lowering their defenses.
Forest Suite: This set of dances is surprisingly fast and violent, similar to modern dancing. It suggestions aggression.
Rage: This attack conjures up large bits of debris, larger than just dust, and has the wind toss them at foes.
Wild Bear: This dance heals any things like paralyzation or forced sleep on other Harem members.
Elf Fire: This dance starts slow, and slowly goes fast, as though the Moogirl’s arousal was building, it ends when she releases a large burst of flame towards a localized area.
Wombat: This wild break dance has the Moogirl get close to an enemy, letting her flailing limbs hit her.
Desert Aria: This set of dances is slow with outstretched limbs and curling, twisting movements.
Wind Storm: This dance kicks up dirt and debris to blind her opponent.
Wind Slash: This dance sends out a razor sharp burst of wind to cut the enemy.
Antilion: This dance sends a localized but fierce gust of wind to knock one opponent over.
Kitty: This oddly-named dance has such a good beat that it hastens the other members of a Moogirl’s Harem.
Love Sonata: This dance set is slow and sensuous, but has its quick motions as well, suggesting rising passion.
Elf Fire: This dance starts slow, and slowly goes fast, as though the Moogirl’s arousal was building, it ends when she releases a large burst of flame towards a localized area.
Snare: This dance causes the ground under and enemy to become muddy and hard to navigate.
Specter: This dance uses Confuse on the enemy.
Tapir: This dance heals things like paralyzation or forced sleep on other Harem members.
Earth Blues: This dance set is slow, but suggests sadness instead of passion. It has some quick, violent motions representing suppressed anger.
Land Slide: This dance causes small, localized earthquakes, often targeted at nearby debris to bring it down on an enemy’s head.
Sun Bath: This dance calls down light that soothes and helps refresh others.
Sonic Boom: This dance ends with a quick hand motion towards the enemy, letting the compressed sound hit her and do damage.
Whump: A slow dance that ends with a sudden rush forward and a solid hit against the enemy.
Water Rondo: This dance set is lithe and flowing with a moderate tempo. It tends to be to a steady rhythm, with no jarring motions occurring.
El Nino: This dance is slightly disorienting to opponents, making them feel uncoordinated, lowering their attacking power.
Specter: This dance uses Confuse on the enemy.
Plasma: This dance calls down bolts of violent power to hit enemies.
Wild Bear: This dance heals any things like paralyzation or forced sleep on other Harem members.
Dusk Requiem: This set of dances set is slow, more like graceful martial arts practice than dancing, and is obviously indicative of sadness.
Cave in: This dance disturbs the natural “flow” of the earth enough that nearby structures shake, sending down loose items onto enemies.
Elf Fire: This dance starts slow, and slowly goes fast, as though the Moogirl’s arousal was building, it ends when she releases a large burst of flame towards a localized area.
Snare: This dance causes the ground under and enemy to become muddy and hard to navigate.
Poison Frog: This dance seems almost reproachful, and uses Poison on an enemy.
Snowman Jazz: This lively dance set is upbeat without being too violent, great for getting a Moogirl’s blood moving.
Snow Ball: This quick dance forms a cold, thick ball of snow in the Moogirl’s hands, which she tosses at her enemy.
Snare: This dance causes the ground under and enemy to become muddy and hard to navigate.
Surge: Enemies are hit with a sudden barrage of cold at the end of this dance.
Ice Rabbit: This dance sends a cool wind over Harem members and friends, refreshing them.
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MOUSEFLY, the Flying Mouse Pokégirl
Type: Animorph (mouse)
Element: Normal/Flying
Frequency: Rare (All Leagues)
Diet: Nuts, berries, grass (feral) or human diet (domesticate)
Role: ....pidgeon replacement?
Libido: Average
Strong Vs: Bug, Fighting, Fire
Weak Vs: Electric, Ice, Rock, Magic
Attacks: Tackle, Wind, Song (*), Squall, Tickle Storm (**)
Enhancements: Flight, Enhanced Endurance (x2)
Evolves: None
Evolves From: Titmouse (Mechanism unknown)
In appearance, the Mousefly looks almost identical to her former self. The pair of large feathery wings (the color of feathers matches her fur and/or hair color) are hard to ignore, though. She can tuck them behind her or fold them in front of her like a cloak, allowing her to enter buildings and even elevators.
In attitude, it's a completely different story. Mouseflies are more confident when outdoors, especially if the sky is clear, and oftentimes is not as squeamish about confrontations. Feral Mouseflies will often taunt feline Pokégirls and fly away, laughing all the while, but still avoid teasing Griffons and Cheshires.
The Mousefly was discovered in 234 AS, following an intense battle with a now-defunct criminal organization that used a fleet of blimps using invisibility magic to attack and flee. In the final confrontation, the then-Titmouse's female tamer was knocked out of a set of bomb bay doors as she fatally shot and killed the organization's leader.
Leaping after her mistress, it seemed the two were destined to do a lover's dive, but the Titmouse underwent a unique evolution, growing wings and flying them to safety.
(*) - In addition to her wings, many Mouseflies instinctively pick up a tune (read: Song Technique) during the course of their first month with wings. This will oftentimes reflect how she felt just before or after she evolved.
(**) - Depending on how sexually active she is, she may pursue learning this technique. Many tamers who have gained Mouseflies rather enjoy the benefits of this technique, females intimately and male tamers because it allows the Mousefly to give a little "bonus" to other Pokégirls in the harem.
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MOUSEWIFE, "never underestimate the power of a Johto League Mousewife"
Type: Animorph (mouse)
Element: Normal
Frequency: Uncommon
Diet: human style foods, cheese has special effects
Role: most often a domestic "pet", eagerly sought by many for noncombatant tasks
Libido: Average
Strong Vs: Ghost
Weak Vs: Fighting, fear attacks
Attacks: Tackle, Dodge, Scratch, Kick, Agility, Cheer Up
Enhancements: Night Vision, extremely good digestive system, Heightened Intuition, Enhanced Hearing (x4), Enhanced Agility (x4), Enhanced Tactile Sense (x8)
Evolves: None
Evolves From: Titmouse (normal)
While the Titmouse is a common Pokégirl that is often traded and thought of as useless by most League officials, the occasional one evolving to Mousewife is treasured by Breeders, pet owners, and a variety of others. When evolving, the four foot tall Titmouse loses much of her fur, the muzzle, and other animalistic qualities as she grows to an average height of five feet even. She becomes considerably more intelligent but also more docile towards authority figures.
Mousewife is a fastidiously clean, domestically oriented Pokégirl. Even the most tomboyish and clumsy Titmouse becomes more graceful and suddenly "gets" the concept of housework, becoming proficient in short order.
Threatening a Mousewife will quickly intimidate one unless her "lair" or children or Tamer (especially if any sort of affectionate bond exists) is also threatened. At which point it has been reported that even Psi-dykes and Tomboys have been known to back away from the terror that is an enraged Mousewife. This is caused by a form of battle rage that slumbers within the quiet and gentle domestic's heart, tapping into latent psychic potential and combining it with an adrenal state. This is not generally known beyond the simple catchphrase that has circulated for over one hundred years: "never underestimate the power of a Johto League Mousewife."
When a Mousewife is not in this battle mode, they tend to define terms like "sweet and gentle" or "quiet and demure" - this is not an act or pretense. A Mousewife who has found a Tamer who responds to her behavior with thoughtfulness or open affection is sometimes prone to daydreaming, but the typical Mousewife in this situation is forgiven such faults.
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MUFFGOOSE, the Snake-Eater Pokégirl, AKA the Hard-Rocker Pokégirl
Type: Anthropomorphic (cat/mongoose cross)
Element: Normal
Frequency: Rare
Diet: Carnivorous. Mostly human-style food supplemented with the occasional snake-type Pokégirl
Role: Snake predator and guitarist
Libido: High to Very High (Extreme is her tamer can sing very well)
Strong Vs: Ghost, Snake-type Pokégirls
Weak Vs: Fighting
Attacks: Scratch, Slash, Cut, Fury Swipes, Slice n' Dice, Leap, Take Down, Double Edge, Glare, Yell, Screech, Call me Queen, Agility
Enhancements: All stats x2. Giving them a guitar or 'stringblade' can enhance most of their attacks as well as teach them new ones like Sword Dance, Parry, Hammer, Power/Armor/Special/Metal Break, Battle Song, Last Dance with Mary Jane, I'm Doing the Best I Ever Did, and Guitar Heroine (the last one only leaned from the rare 'Gibson Double-Neck Cherry Special' stringblade). Some stringblades can also grant projectile/elemental attacks.
Evolves: None
Evolves From: None
Story this Pokégirl appears in: Of Wild Hearts and Pokégirls -- By Kid Loose
The Muffgoose species is a rising star in the Pokégirl world. She stands about 5'3", with a humanoid body, a fine 'not too skinny' figure, and (on average) a C-cup bust. She's mostly covered in white fur with a mix of cat and mongoose-like features, such as medium long pointy ears, large eyes, a slight muzzle, a black nose, sharp, claw-like nails on her fingers and toes, and a large, bushy tail that is about half as long as she is tall. Her most distinguishing feature is a patch of red fur that usually starts with the entire left ear then crawls down her face ending in a 'check mark' shape across her left eye. There's a similar red zigzag mark on her torso, starting at her right hip and moving into an 'M' across her chest, and her forearms and shins are also covered in red fur, usually up to the elbows and knees, respectively. Muffgooses also like to decorate themselves with colorful barrettes, hairclips and pet collars in addition to dressing flamboyantly (if they wear clothes at all).
Most Muffgooses have an affinity for rock 'n roll, especially the ancient works of one David Bowie. While it isn't entirely clear why, some speculate that this is due to the red marks on their faces giving them a resemblance to the character 'Ziggy Stardust'.
Because of their love of rock, most Muffgooses take up and become quite proficient with the electric guitar, and many learn to use it as a weapon in battle! Mostly like a club or a sword, going (as one tamer put it) "El Ka-Bong" on their opponents. When armed with a guitar of any type it is possible for them to learn a number of song techniques as well as other physical attacks.
Another quirk of this species is their utter disdain of any and all snake-Pokégirls, most of who will run in terror from them, as a Muffgoose will never hesitate to make one into a meal.
There is a famous story of a reputed Team Rocket boss who, when faced with possible indictment, flooded an airship with Lamias in an attempt to assassinate the prosecution's star witness in transit. The man was saved by the pilot's pet Muffgoose, the Pokégirl declaring: "Get these MOTHER FUCKIN' SNAKES off my MOTHER FUCKIN' AIRSHIP!!!!" before single handedly fending off the Lamias and saving all onboard. As this story circulated Muffgooses began to enjoy some popularity among airship pilots.
Muffgooses enjoy having music played during taming. They also greatly enjoy performing fellatio on their tamers, or as they call it 'Swallowing the Snake.' Depending on how loose their snatch is and/or how large their guitar is, they may also enjoy being masturbated with it. If it can't fit inside them they're quite happy to just have the head rubbed against their vulvas.
Muffgooses will usually get along well with Divas and other musically inclined Pokégirls. However, if you have any snake-Pokégirls you might want to rotate your active harem so that your Snake and Muffgoose aren't in it at the same time, if not trade/release one of them. They CAN be thought to get along, but it is a difficult and ill-advised prospect.
Domestic Muffgooses who desire a tamer will often seek one who can sing or otherwise has some kind of musical ability. A few have talked their tamers into starting bands, which have enjoyed some minor success, though the Muffgooses say they won't stop until they're bigger than Mineko and the Pussycats!
Tamers should be wary that tamed feral Muffgooses (and some domestics) can be prone to excesses in food, sex, alcohol and narcotics. In the case of sex, this is not always with their tamer or harem-sisters, which has led to many a fight. "Rockin' out is hard work," said one tamer of his experience with a Muffgoose, many of whom seem to live by the Credo: 'Live fast, die young, and leave a big fat corpse!'
Special Notes: There is a guitar-smith, a strange woman by the name of Haruko Haru-hara, who has taken to designing and building weapon guitars for Muffgooses. Called 'stringblades,' they are usually noted as guitars with bladed edges, literal 'axes' if you will. They can also have a variety of special features, ranging from everything between built-in shotguns, to taser, to flame-throwers (granting the Normal-Type Muffgoose elemental attacks!) and the like.
Haruko's greatest creation, however, is the Gibson Double-Neck Cherry Special. This rare double-neck stringblade has an automatic shotgun built into one neck (no 'cocking' necessary) and a grenade launcher built into the other neck capable of firing a multitude of specialized grenades (explosive, incendiary, flash, freeze-bombs... whatever floats your boat!). Also, the whole thing can disassemble into two separate units for easy dual wielding. Optional 'homing-bracers' worn on both the PokéGirl’s wrists will allow her to throw the weapon and have it return like a boomerang.
The Gibson Double-Neck Cherry Special can also teach a Muffgoose her greatest song-related technique, 'Guitar Heroine.' This support action causes the Pokégirl to glow with a rainbow colored aura, and during which all her stats double! She can also use her 'backlash techniques' (attacks like Takedown) without sustaining damage! The drawbacks are that she cannot use any other song/dance/aura related techniques while Guitar Heroine is in effect, the effect is canceled if for any reason she lets go of her guitar(s) and when the effect runs its course (or is canceled) it leaves her exhausted and vulnerable. Plus she cannot use the ability again for at least an hour.
Haruko doesn't have a shop, per sé. She wanders the countryside usually hanging out near concerts or other musical events, so look for her there is you'd like to buy one of her custom guitars. And bring a big wallet, because these babies don't come cheep! Also note that most leagues forbid the use of stringblades except as melee weapons, so no blasting away with your shotguns or flame-throwers in official gym battles (the homing-bracers are still cool, though). And whichever type of stringblade you choose, they all play really well.
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MYNX, the Nimble Pokégirl
Type: Animorph (mink)
Element: Normal
Frequency: Uncommon
Diet: human style foods
Role: entertainer and public service
Libido: Average to High
Strong Vs: Ghost
Weak Vs: Fighting
Attacks: Tackle, Leap, Dodge, Dance
Enhancements: Enhanced Speed (x3), Enhanced Agility (x6), Enhanced Hearing (x3), Enhanced Olfactory Sense (x4)
Disadvantages: Mynx all suffer from a problem with their lung capacity, resulting in tiring quickly from sustained exertion and vulnerability to certain attacks.
Evolves: Lupina (Moon Stone), Draco (Dragon Scale), Lynx (orgasm; mechanism unknown), Ursine (Dark Stone), Furrite (orgasm), Phaenine (Angel Stone), Slutton (battle stress), Bawdger (Diamond Stone), Slottern (Water Stone), Pyrona (Dragon E-medal)
Evolves From: None
Another of the normal-types that were originally created for Sukebe's War, which are known to evolve in many directions: so many, in fact, that some researchers are insistent that there are even more evolutions just waiting to be discovered. As it is now, these furred-all-over Pokégirls are affectionate, useful in and out of battle, and if it wasn't for their genetic quirk with their lung problems they would be extremely popular among pet owners and tamers. As it is, they are only popular among pet owners- many say that their fur is the softest and greatest feeling fur of any Pokégirl (and some Pokégirls, such as Kitsune and Kittens, are known to resent this view). Fortunately, Mynx aren't overbearing about this boasting, as only their owners say such things. They have long tails that are about half again as long as the Pokégirl is tall, and is completely covered with that soft fur
Tamers, however, only deal with Mynx because of their many various evolutions, as the Mynx herself is not useful in prolonged battles. Many battles that are down to a Mynx against any other Pokégirl are forfeited because the Mynx wouldn't last long enough against their opponent. Because of their lung problems, Mynx Pokégirls just are of no use in Sex Battles either. Despite their high libidos, they have a low pleasure threshold at the same time, which researchers attribute to this breed's lung problem.
During the war, the Mynx were kept as a reserve guard that would annoy the human forces as the main Pokégirl forces either suckered the humans into a trap or were in retreat. They were only used during the beginning of the war, however, as Sukebe proceeded to evolve his Mynx forces into their more powerful evolutionary forms. These Pokégirls don't like to be with Eva-breed Pokégirls, however, due to the comparisons that are drawn between them. The Eva-breed are more numerous these days, however, due to the years following the Revenge War: the Mynx were one of the easier to find Pokégirls in that day and age, and many were slaughtered. In the years between then and modern-times, however, the Mynx has staged a remarkable comeback in numbers.
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NEKO CENNECO, the Mournful Catmother Pokégirl
Type: Near Human/Anthro (Feline)
Element: Normal/Psychic
Frequency: Very Rare
Diet: omnivore, preference for fish, eggs, milk, and similar products
Role: Nannies for researchers and daycare centers. Takes care of children in some Pokécenters.
Libido: High (Almost Non-existent during anniversary of Evolution)
Strong Vs: mouse-types, bird-types
Weak Vs: dog-types
Attacks: Scratch, Bite, Pummel, Leap, Tackle, Cry, Flash, Barrier, Psywave, Psychic Illusion, Psychic
Enhancements: good night vision, Enhanced Reflexes (x5), Superior noise tolerance
Disadvantages: Loses most fighting strength
Evolves: None
Evolves From: Housecat (Delta bond with tamer, death of child before birth, must be Pokéwoman, unconditional love from father of lost child)
A relatively new breed, the Neko Cenneco has been considered a blessing to many ranchers and researchers.
This breed's rarity stems from a long and unusual set of evolution requirements it has. The housecat it evolves from must have a delta bond with its tamer and be a pokewoman. The final catalyst for this evolution is the death a child before birth. The anguish she feels would overwhelm her. The only thing that has prevented these Pokégirls from joining many in ranches or those who are out right killed for disobeying their masters, is the unconditional love she receives from both her tamer, who gave impregnated her, and her harem sisters. The love gives her another reason to live and she under goes the evolution.
Whatever the looks before her evolution, all documented specimen have had pure white fur, long legs and bright green eyes.
Their build is usually similar to that of their previous form. Their cup sizes jump up one but that's all for the changes in their build.
The one truly identifying quality of this species is the small, white, Pre-Sukebe cat on their left shoulder. This little cat always seems to have a similar expression to that of its "mother."
It's rumored that it holds all her grief and sadness. None of this has been proven yet.
They tend to lose most their pure physical power and gain more psychic abilities. Most notably amongst these are the additions of psychic and psychic illusion. The white cat on her shoulder seems to be the key to her powerful psychic powers. One unnamed researcher noted when Neko Cenneco use their psychic attack, the cat on their shoulder has it's mouth, wide open. Ranchers and researchers love have a Pokégirl like this in their midst's because they are such good nannies. They love to watch and care for children. They'll defend what they consider ‘their' children to the death. Many researchers believe this love for children also accounts for their unusually high libido. Some have compared it to that of younger Wildcats and most fire-types. The love of children makes them want to produce as many as possible. Tamers who don't like children or don't want large (6-10) amounts of children should avoid this breed.
Less than fifty of these girls have ever been reported. Most (about 24) have been reported in the Indigo League and less than half a dozen in each other league.
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NIGHT NURSE, the Tough Love Pokégirl
Type: Very Near Human
Element: Normal (Infernal)
Frequency: Very Rare
Diet: Human-style
Role: Battlefield medics, Town defense, Bodyguards
Libido: Low
Strong Vs: Ghost, Infernal
Weak Vs: Fighting, Celestial
Attacks: Wing Attack, Fury Swipes, Hazy Vision, Dark Goggles, Dark Shield, Dark Bomb, Cocoon of Darkness, Blessed Soul, Dark Redemption, Dark Mist, Phoenix Down, Insulate, Curaga, Esuna
At Higher Levels: Full Revive, Absorb, Exorcism, Regen, Protect, Shell, NulAll, Dark Holy
Enhancements: Can use Dark-type and Magic-type attacks without being either type, Dark affinity, Magic affinity, increased healing ability, wings for flight, natural armor, Enhanced Durability when armored (x6), Enhanced Speed (x4), Enhanced Strength (x2)
Evolves: None
Evolves From: Nurse Joy (battle stress)
NurseJoys are known to be kind, gentle Pokégirls in nature. But even they have limits. Even they can be pushed to a breaking point.
The first known appearance of a Night Nurse was in a Limbec Pirate attack on a coastal town in 270 AS. The NurseJoy, part of the Harem of a visiting Tamer, was kidnapped and raped by the pirates in an attempt to turn her. In desperation she started to fight back against her attackers, changing in a flash of light into a more powerful, more battle-ready form. She destroyed her attackers with Dark Holy, and proceeded to rescue her master and participate in the wrecking of the Pirates attacking their town. Since then, there have only been a few more instances of Night Nurse evolutions. But where they do occur, they are more than welcome.
When a NurseJoy becomes a Night Nurse, they undergo several changes. The first and most obvious of these changes being a change in physical appearance. Their breasts grow a cup-size, and they become taller and more muscular. Their faces become aquiline, almost hawk-like in appearance, and their hair grows out, becoming black with pink streaks in it. Their eyes also turn completely black, save for their pupils, which turn white. They gain the ability to cover themselves in a sort of organic armor, which is black with pink in it like their hair, and is shining and smooth to the touch. When they manifest it, it covers their arms, legs, most of their chest and belly, hips and butt, and part of their face. The armor also has a pair of large, metallic wings, which Night Nurses can use to fly or be used in a cutting attack. They can also sharpen their finger armor into scalpel points for emergency surgery. Studies have shown that the armor is completely sterile and remains that way no matter what touches it. Fortunately, the sterility of the armor does not affect the fertility of the Pokégirl, as all currently known Night Nurse Pokéwomen have proven capable of breeding.
Also to change is their personalities. Before, they would be caring and gentle, combining excellent bedside manner with superb medical care. Night Nurses are strictly business. They are excellent healers, even better than NurseJoys in many cases. However they lack anything even remotely resembling bedside manner. They will fix your wounds no question, and bring you back to health. But they won’t be as nice about it.
After a few studies of the breed, Night Nurses were found to be best suited as battlefield medics, barreling into the battlefield and retrieving injured comrades, healing them up as quick as possible and sending them back into battle. Night Nurses themselves are reasonably capable fighters, capable of healing themselves mid-battle and continuing on the fight. Night Nurses are also excellent in team battles as they can heal their teammate on the fly and protect them as well.
For a long time, it was unknown why Night Nurses would still be classified as a Normal element Pokégirl when they have many Dark element attacks. The reason was a shock to everyone: They are actually Infernal Pokégirls! This was first discovered a year after the first Night Nurse was identified. A Megami was the first to sense it, and the Dark Lady fighting the Megami confirmed it, laughing mockingly and putting her arm around the Night Nurse, as if lording the fact that the Celestial Pokégirl was outnumbered. Soon after, the Night Nurse put the Dark Lady’s head through a wall. She healed her up afterwards, but only because her Tamer told her to.
Night Nurses cannot stand other Infernal Pokégirls. Unless given a good reason not to, they will pound the living daylights out of any Infernal Pokégirl they see (with the obvious exception of other Night Nurses). Mazouku are actually as a whole terrified of Night Nurses, and become as gentle and harmless as Titmice in the mere presence of one. Night Nurses also don’t care that much for Celestial Pokégirls, but find them more tolerable than Infernals. They just ignore them for the most part, as they consider Celestials to be snooty.
Thresholding into a Night Nurse is so far unrecorded at this point. However, due to increasing interest in this Pokégirl ways of evolving them without forcing them into battle are being researched.
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NINJETTE, the foppish in-training ninja Pokégirl
Type: Very Near Human
Element: Normal
Frequency: Very Uncommon to Rare (all Leagues)
Diet: Normal Human Diet
Role: Kunoichi-in-training
Libido: Average
Strong Vs: N/A
Weak Vs: Fighting, Magic, Ghost, adorable non-aggressive Pokégirls
Attacks: Sleep, Leap, Leer, Throwing Star, Bellyflop, Metronome, Fake Bunshin (*), Partial Bunshin (**), Full Bunshin (***, Only at Level 14 or higher)
Enhancements: Ninja techniques, high regeneration
Evolves: Kunoichi (Level 15), Kunimitsu (Fox E-medal), Ninjanezumi (trigger unknown)
Evolves From: None
A Ninjette is a pre-evolution to Kunoichi, Kunimitsu and a Ninjanezumi, but unlike pre-evolutions, a child of any of those three Pokégirls may randomly be born as a Ninjette. Strangely, a threshold girl with any of those three Pokégirls in their bloodline has a much higher chance to become a Ninjette than the domesticate child of any of those three Pokégirls.
Once of taming age, Ninjettes stand between four foot and five feet tall. Their breasts rarely go above C-cup, but are even less likely to remain an A-cup. Their eye color can be any color, including white or lavender, and they may or may not have visible pupils (i.e. their pupils may match their irises). Their hair color ranges across the rainbow.
If they evolve into a Ninjanezumi or a Kunimitsu, they will take on the general physical attributes of those Pokégirls; but if they become Kunoichi, they can gain between one and two feet in height and their breasts typically can grow to E-cup (though almost never bigger unless Bloom Powder or Milktit milk is involved).
Ninjettes are not bad fighters, provided they've either been properly tamed (if of taming age) or properly motivated (if under taming age). What will properly motivating a Ninjette is as random as their Metronome attack. Ninjettes love adorable things, and will not attack any 'cute' Pokégirl unless said Pokégirl is acting aggressively. Some may become so obsessed with cute that they may temporarily forget how to use Throwing Star because they don't like the smell of metal.
When a Ninjette begins training for the first time, she will screw up. A LOT. However, unless verbally berated to the point of being emotionally damaged, most will continue their training diligently until they evolve. If verbally berated so badly, she will flee, seeking to become strong on her own.
But doing so is considered an enormous blunder. A Ninjette's core principles can be determined early in her training. An intelligent instructor can mold her to the point that not even the normal tendencies of her evolved states will affect her after her evolution, so a Ninjanezumi might be open and friendly or a Kunimitsu can be brash, loud and obnoxious.
Techniques that she learns through a T2 are not affected by this clumsiness, but a Ninjette has a strong aversion to the devices as using them causes a strong headache that refuses to go away for an entire week. During this headache, using any technique other than the T2 will likely result in her accidentally using Metronome or Bellyflop.
The Ninjette can use Fake Bunshin from the get go. This technique creates a small group of replicas of the Ninjette, but these are illusions, incapable of attacking. They vanish once attacked or if the user is struck. All of the Fake Bunshin will mimic the user's motions perfectly, even appearing to attack, but of course do no damage.
Perhaps the creepiest technique in a Ninjette's natural repertoire is the Partial Bunshin. The technique creates fifteen replicas of a single part of the Ninjette's body above them and their target, which rain down on both of them. The body part in question is random, but fully functioning and capable of levitation-like movement. 90% of the time, it will be replicas of the user's hands or feet, but 10% of the time, it will be replicas of their head or other parts. If it's the users hands, they can grab, punch, tickle, etc. as if they were attached to an entire body. A set of Partial Bunshin hands can even pin an opponent to the ground with the same force as the Ninjette herself could muster.
The Ninjette's Full Bunshin is perhaps the most useful. She can create up to two full clones of herself. Both have HP equal to the amount of PP used (the Ninjette can divert PP from other techniques to give them more HP). They cannot be captured by Pokéballs, and cannot use any advanced techniques, but are useful for distractions, ambushes, moving furniture, cleaning, etc. Each turn they're active, they lose 1 HP, meaning that they cannot last forever, but a smart Ninjette doesn't need much time. Once defeated, they vanish in a puff of smoke.
(*) Fake Bunshin - (EFT) This technique creates a small group of replicas of the user, but these are illusions, incapable of doing anything to affect the world around them. They vanish once attacked or if the user is struck. All of the Fake Bunshin will mimic the user's motions perfectly, even appearing to attack, but of course do no damage.
(**) - Partial Bunshin - (EFT) The user creates fifteen replicas of a single body part above them and their target which rain down. The body part in question is random, but fully functioning and capable of levitation-like movement. 90% of the time, it will be replicas of the user's hands or feet, but 10% of the time, it will be replicas of their head or other parts. If it's the users hands, they can grab, punch, tickle, etc. Each one disappears after being struck or after a number of minutes equal to the user's level.
(***) - Full Bunshin - (EFT) The user can create up to two full clones of themselves. Both have HP equal to the amount of PP used (the user can divert PP from other techniques to give them more HP). They cannot be captured by Pokéballs, and cannot use any advanced techniques, but are useful for distractions, ambushes, moving furniture, cleaning, etc. Each turn they're active, they lose 1 HP, Once defeated, they vanish in a puff of smoke.
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NURSEJOY, the Nursing Pokégirl
Type: Very Near Human
Element: Normal
Frequency: Uncommon, usually found at hospitals and Pokégirl healing centers, has never been found in the wild
Diet: any human style diet, with the preference of vegetables
Role: nursing
Libido: Average
Strong Vs: Ghost
Weak Vs: Fighting
Attacks: Dodge, Tackle, Honey, Sweet Honey, Royal Honey, Love 'N' Affection, Hugs 'N' Kisses, Heal, Cure, Cura, Curaga, Pray, Multiheal, Omniheal, Revive, Half Revive, Full Revive, Regen, Esuna, Hypnotize, Yell
Enhancements: innate knowledge of human and Pokégirl anatomy, natural affinity for healing
Evolves: Night Nurse (battle stress)
Evolves From: None
NurseJoys, or Joys as they are usually called, are nursing Pokégirls; they can do all healing techniques and will help someone in need by nature. Unfortunately, they rarely, if ever, make good fighters.
NurseJoys were the first species of Pokégirl developed by the Leagues, with the first being born in the year 15 AS. Their development began almost immediately after the earliest Pokécenters opened in 10 AS, once the Leagues realized that they just didn't have the manpower to maintain them all.
Tamers know that it's very handy to have a NurseJoy in their pack, since they can heal the other Pokégirls when they get hurt. NurseJoys don't make good Alphas, though, since they don't feel comfortable with the role of group leader.
While all NurseJoys are born with the capability of learning all of the above techniques, few learn more than half of them in their lifetimes. Most choose to specialize in one or two specific areas and focus on learning the advanced techniques for those. That being said, every single NurseJoy is able to use Dodge, Tackle, Heal, Cure, Revive, Esuna and Yell (which they use to stop struggling patients).
For some unknown reason, all NurseJoys have pink hair. Sometimes it's curly, sometimes it's straight, but it's always a bright, vivid pink. Aside from that similarity, NurseJoys vary in appearance, although a great many of them have pink eyes as well. They stand between 5' even and 5'8", though the average is only 5'2". Their busts range between C-Cups and D-Cups, and are usually, but not always, proportionate to their height.
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NYMPH, the Evolutionary Pokégirl
Type: Very Near Human
Element: Normal
Frequency: Uncommon
Diet: human style food, sexual fluids
Role: found in a variety of menial jobs
Libido: High to Very High
Strong Vs: Ghost
Weak Vs: Fighting, Rock
Attacks: Scratch, Punch, Slap, Gaze, Caress, Taunt, Cheer
Enhancements: Disease Resistant, Enhanced Endurance (x3), Pheromones
Evolves: Hottits (Fire Stone), Swimslut (Water Stone), Ice Maiden (Ice Crystal), Chikotit (Leaf Stone), Flittit (Angel Stone) Domina (Dark Stone), Swanmaid (Bird E-Medal), Cyber-Nymph (Thunder Stone + Pokéball transporter)
Evolves From: None
In the beginning of the war, Sukebe often created Pokégirls to get an understanding of how to create them. The mouse-types were one of the first. The A-bra was one as well. However, in his haste, Sukebe created an easily alterable Pokégirl that eventually became the template for the Eva as his control over genetic manipulation became better. The Nymph was brought into existence, and it was difficult for him to find a role for them... Until after the war had begun in earnest, the Nymphs were kept low in numbers. When the first teleporting Pokégirls were created, Sukebe sent his Nymphs behind the human lines to infiltrate the human forces and using their only real weapons, they distracted entire companies of the various human armies, weakening them and exhausting them before a Pokégirl attack could be sounded. During the beginning of the war, this tactic assisted in the destruction of many military elements throughout the world.
The Nymph's secret weapon is no secret anymore. Their libidos are amongst the highest in the world, easily comparable to the Soixante-Neuf. 'Sexually Active' is the phrase some use to describe the Pokégirl, but even this barely scratches the surface of just how deep their libidos run. Her physical appearance is much like a human's, typically the only thing that might give her away being the color of the Nymph's eyes, which range from the human norm to colors not found on humans (yellow or blood-red, for instance). A Nymph naturally secretes pheromones, which entice those around her, arousing them more and more with passing time. Bathing does not help to stem the flow of pheromones in the slightest, as it is constant... unless the Pokégirl is asleep. This seems to be the best way to battle a Nymph, lest the Pokégirl battling her give into the sexual urges that go hand-in-hand to close contact with a Nymph. This Pokégirl is a very frequently seen Pokégirl in the Sex Leagues and when two Nymphs go at it, there is an hour-long intermission. In some cases, sending a Nymph against another Nymph has been declared as a sign of instant forfeit. The trick of the Nymph is that its pheromones are incredibly effective, even through touch. Some Tamers use the Nymph's touch to excite otherwise low libido Pokégirls for taming.
In a harem, the Nymph is most often used to help get her harem sisters into an excited, sexually-ready state of mind and being. When dealing with reluctant Pokégirls not willing to be tamed, the Nymph is a lifesaver, though it can be difficult to keep her from jumping the gun and starting the festivities as soon as possible. A Nymph, insatiable as she is, cannot keep still for long without having to resist the urge to do something. This has led many researchers to believe that the Nymph was the original source of the Dildoran breed, as what the Nymph tends to do when she has nothing better to do is try to satisfy herself. A Nymph is not a good choice, in the slightest, for any role of leadership within a harem, but is considered to be as nice to have available as a Damsel is, though just not in training sessions. Dominant Pokégirls (the Domina, for example) tend to dislike this breed for the simple fact that they can last longer than the Domina can devote her time to when it comes to a taming session.
Feral Nymphs are extremely rare to find, given the fact that they lose any semblance of intelligence they typically exhibit. This leads them to sleep in the open, or to try and tame the next available Pokégirl they come across. As their pheromones continue to be secreted even while feral, this often attracts Pokégirls of all types to the Nymph... who is often eaten after the mutual enjoyment that comes after the initial meeting. Threshold cases are fairly common, the only true changes being the pheromones that the 'girl now gives and their higher libido often driving them to the nearest interested male or female. Families are urged to send any threshold Nymphs to a Ranch as soon as the change is detected, or else face the very likely possibility of the Nymph losing control of herself and taming her family and friends.
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OFFICERJENNY, the Police Pokégirl
Type: Very Near Human
Element: Fighting/Normal
Frequency: Uncommon. Not found in the wild.
Diet: Human-style diet
Role: Law enforcement of all kinds
Strong Vs: Bug, Dark, Ghost, Ice, Normal, Rock, Steel
Weak Vs: Fighting, Flying, Psychic
Libido: Average
Attacks: Tackle, Counter, Evade, Pose, Headbutt, Takedown, Body Slam, Toss, Stone Palm, Focus, Focus Energy, Resist, Gatling Punch, Gatling Kick, Mirror, Throwing Handcuffs
Enhancements: Enhanced Agility (x2), Enhanced Strength (x2), encyclopedic knowledge of all laws, photographic memory, incorruptible
Evolves: LawFoxx (Fox E-Medal)
Evolves From: None
OfficerJenny was the second breed of Post-Sukebe Pokégirls to be created, right after the NurseJoy. And like the NurseJoy, they quickly became well-regarded by the rest of the world, with the obvious exception of the criminal element. They are good fighters, focusing mainly on grappling and takedown maneuvers, and are incapable of being bought off or bribed in any way. The scientists who made the first of the breed wanted a breed who could counteract police corruption, and found that in the creation of the OfficerJenny. In addition, the Leagues wanted a policeman capable of taking other Pokégirls, the OfficerJenny (called Jenny for short), fit that bill superbly. Unlike the ineffective tactics of human police forces before the Revenge War, these Pokégirls are far more capable of fending for themselves. Most often, however, they are teamed up with another Pokégirl, such as a Growlie or a Hound.
When confronted by corruption in their fellow officers, they will automatically try to correct the situation, confronting them with their Tamer and either getting them to fix their ways or turning them in. OfficerJennies regard the so-called ‘blue wall’ as an insult to honest cops everywhere. If their TAMER is the one that turns out to be corrupt, they will be hurt on a spiritual level, suffering great emotional pain and regarding their Tamer’s corruption to be a failure on their own part. But despite this, they will NOT hesitate to turn their Tamer in if they cannot change his corrupt ways, although their methods of change will be far less harsh than the methods they would use on someone not connected to them so deeply.
OfficerJennies are loyal to the law almost completely. But they are also aware that at times there is a difference between ‘law’ and ‘what is right.’ If at all possible, they will let some things slide (such as the stealing of food to prevent starvation, the emasculation of a severely abusive Tamer, etc.), pretending they didn’t witness it. But more often than not they will follow the law and arrest the person involved. Jennies possess a strong belief that without law, chaos will reign. As such, they as a breed entire PASSIONATELY hate Macavity and Jenova.
OfficerJennies make good Alphas, not because of their fighting skills, but because they tend to think great strategies for combat and are great at keeping other Pokégirls in line. They have a high level of street smarts and cunning, and can easily be trained as detectives, possessing a great capability for reasoning and common sense decisions.
OfficerJennies, or Jennies, as they are usually called, are almost always found amongst the harems of police officers, rarely being seen with wandering Tamers and NEVER being seen in the wild. Their feral state is similar to that of an Ingenue or Bimbo, and usually results with them being trapped in their own handcuffs, usually in an uncomfortable position. They always have green eyes, similar facial appearances, and hair that is some shade of blue, although they use different hairstyles. There is more various to their appearance if they have DNA in them other than OfficerJenny or human DNA, but the commonality of appearance is unusual. NurseJoys have a similar genetic anomaly. Considered an oversight, this was never corrected in subsequent batches. Both breeds manage to find ways to look different from one another, so this was considered a non-issue. Their bust is usually a B or C cup without Bloom Powder, and is always proportionate to their height, usually 6 feet tall.
Thresholding into an OfficerJenny is not unheard of, and commonly occurs amongst the families of retired police officers. It never occurs in the wild, however, as mentioned earlier.
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PARISMAID, the Yes-Pokégirl
Type: Very Near Human (shortened tendons in calves, transparent second eyelid, subdermal markings)
Element: Normal
Frequency: Rare
Diet: normal human foods
Role: cleaning, maintenance
Libido: High
Strong Vs: Ghost
Weak Vs: Fighting
Attacks: Leap Kick, Capture, Sexual Domination
Enhancements: transparent second eyelid, subdermal markings are actually heat/pressure sensors, enhanced immune system, highly enhanced digestive system, Enhanced Olfactory Sense (x2)
Evolves: None
Evolves From: Maid Yvette (normal)
The Maid Yvette series is one of three Pokégirl types developed by the League after Sukebe's War. Originally the Nurse Joy series was to maintain clinics for both Pokégirls and humans, the Officer Jennies were to maintain the peace, and the Maid Yvette series was to perform the menial tasks of domestic maintenance following the loss of much of the unskilled workforce. When the first Maid Yvette reached a "confidence threshold" and evolved to Parismaid, the Maid series was then given a tentative "not complete failure" status.
Parismaid stand 5'2" and are nearly completely human in appearance. They possess hair of a dark brown to reddish brown hue, are of slim build, and always wear high heels. This last is due to shortened tendons in their legs which force them to walk "tippy-toe" continually.
Parismaid’s most powerful and strange attack form is that of Capture - using whatever is in their environment to pin and bind a Pokégirl in order to use their Sexual Domination attack on the helpless captive. Despite their ability to dominate sometimes more powerful Pokégirls, the Parismaid lacks the domineering personality found in Domina breeds. To her Master she tends to be sexually aggressive but otherwise quite submissive.
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PHAENINE, the OTHER catbird Pokégirl
Type: Animorph (feline/avian)
Element: Flying/Normal
Frequency: Very Uncommon
Diet: Human-style diet
Role: Flying Scout
Libido: Average to High
Strong Vs: Ghost, Bug, Plant
Weak Vs: Electric, Ice, Rock, Magic
Attacks: Feather Blizzard, Double Needle, Typhoon, Gust, Squall, Hip Drop, Love 'N' Affection, Yell, Quickturn
Enhancements: Flight, Enhanced Vision (x3), Enhanced Agility (x3), Enhanced Speed (x5) high evasion rate in open areas
Disadvantages: Low Vitality, low Strength
Evolves: Griffon (Ceremony evolution, 70%; see below), Airmaiden (Ceremony evolution, 30%; see below)
Evolves From: Mynx (Angel Stone), Kitten (Dream Stone)
Phaenines are called the "OTHER catbird", because they appeared after Griffons, and were not as dangerous. Phaenines were largely scouts, since they lacked the strength and ferocity of their more dangerous counterparts. However, recent studies have shown that an evolution ceremony can evolve a Phaenine into a Gryphon, which has led to an increased interest in this breed.
The difference was apparent from the get-go. Phaenines rarely top 5'5", don't have a battle form, and their feathers have the same pigment as their natural hair color, which is a lot of colors, but never white. Phaenines usually have B-to-C-cup breasts, and always have four-toed birdlike feet (three forward and one behind). Despite having so few common traits with the Griffons, the Phaenines' similarities did cause the few Griffons that also had birdlike feet to be misidentified, leading to some almost catastrophic breaches of human defenses in the Sukebe War, but these ended once humans took note of the key differences.
Phaenines are often overlooked, not because they aren't sexy, but because they lack the sheer power of the Griffon. Those who mock the breed call them "Mock-Griffons" or simply the "OTHER catbird Pokégirl". However, about twenty years ago there was a sudden increase in Phaenine Pokégirls in the wild, which leads researchers to speculate as to how the Phaenine population has exploded so much that they have gone from Rare to Very Uncommon in such a short amount of time. After several years of experimentation, in 299 AS it had been confirmed that Kitten Pokégirls that touch a Dream Stone evolves into a Phaenine. The Phaenine is becoming somewhat more popular as a pet as a result, and may very well be the reason as to why they are becoming more common these days.
Less likely to destroy walls, furniture, and the like due to their lower than average strength for a Pokégirl, and yet they have the advantage of greater speed, agility, and flight. Despite their lack of power, they do possess a lot of advantages. Their keen eyesight allows them greater accuracy than most other Pokégirls, their cat-like agility allows them to use Quickturn to avoid colliding with obstacles or the ground, and their agility combined with their eyesight and their ability to fly, allows them to evade attacks more easily in open areas.
However, there are some disadvantages to the Phaenine as well. Unlike natural flying Pokégirls, she must build up her endurance, as a result of the lung-problems that she once had as a Mynx until she does, her flight times are short and her mobility is quite limited. And because Phaenines were designed as scouts or trackers, they are not as strong as most cat-types tend to be when evolved. However, most Phaenine are laid back, much like Catgirls can be, and prefer to relax and take things in stride when not out hunting. They love to play with children, so long as none pull on her tail (which is rather sensitive) or wings (which can be even more sensitive). Phaenine are sometimes used as Mascots at schools, where they are also used to demonstrate taming theory, as well as the proper way to be a tamer.
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Ceremony Description
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Elemental Stones Needed: Dream Stone, Sky Crystal
Area & Time Conditions: Open air and taming at any time of the day.
Ceremony Itself: The ceremony must begin at the beginning of any hour during the day, and must be finished between 15 and 30 minutes after beginning the ceremony. The Dream Stone and Sky Crystal must be touching the Phaenine while she and her tamer are having a midair taming session. The Phaenine must possess a need and want to evolve into something more when she orgasms within the 15-to-30-minute time limit. What the Phaenine evolves into is a result of possibility: There is a 70% chance of evolving into a Griffon, while at the same time there is a 30% possibility of evolving into an Airmaiden. Either way, no tamer has ever reported themselves as being disappointed in either result. Of course, considering the time limit, there have been unsuccessful ceremonies- when this happens, both evolution items are absorbed into the Phaenine, but do not induce evolution. It does, however, firmly place the Phaenine's libido in the High-range. According to league data, the ceremony is successful only about 60% of the time due to most tamers infamiliarity with aerial tamings, although some tamers complain that their Phaenines didn't want to evolve into anything more than they already are. Most researchers agree that failure in this type of evolution is much more likely to be the fault of the tamer than the Pokégirl.
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PLAYBUNNY, the Overly Affectionate Pokégirl
Type: Very Near Human
Element: Normal
Frequency: Rare
Diet: vegetarian
Role: typically kept by Harem Masters for reasons unknown (to public)
Libido: Extreme
Strong Vs: Ghost, bunny Pokégirls, mouse Pokégirls
Weak Vs: Fighting, dog Pokégirls, bird Pokégirls
Attacks: Tackle, Kick, Leap, Lust, Enhance, Minimize
Enhancements: Speed, Enhanced Hearing (x4), Retarded Aging, Luck Factor
Evolves: Mini-Top (abuse or witnessing excessive violence)
Evolves From: Bunnygirl (orgasm)
Bunnygirls are fun loving, friendly, Pokégirls with a scant attention span and respond well to friendly affectionate Masters. Playbunnys are fun loving, affectionate and have an amazingly high attention span. As long as the focus is physical and hopefully, naked bodies. Considered dangerous because of their great lasciviousness. Their greatest advancements over the Bunny are the two attacks Enhance and Minimize, which enhances or decreases any specific trait of a person briefly. In matches, their opponent will get exhausted faster and their fellow Pokéwomen endure longer.
The Playbunny can most often be found with a Harem Master. As they quite often are one of the few reasons that the Harem Master is able to survive. These don't have as many enthusiasts because they are so very rare. But with keeping them, comes prestige and often other Pokégirls.
One notable difference between the Playbunny and it earlier form is that most of it turns black. The area the black fur covers makes it look a lot like the playbunny is wearing a strapless swimsuit. Beyond which, the ears and the tail turn black as well. Sometimes paper cuffs hang around the wrists. Not all Playbunnys wear them though. Possibly an accessory they make themselves in their spare-time.
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POLAR LASS, the Cold-Weather Rescue Specialist Pokégirl
Type: Near Human, ursinoid (bear-type)
Element: Fighting/Fire/Normal (bear)
Frequency: Extremely Rare
Diet: omnivorous; this Pokégirl will eat next to ANYTHING as long as there is LOTS of food within reach!
Role: cold-weather search and rescue tracker/assistant nurse
Libido: Average (unbonded) to High (bonded to a Tamer)
Strong Vs: Bug, Dark, Fire, Ghost, Ice, Normal, Plant, Steel
Weak Vs: Fighting, Ground, Water
Attacks: Gust Punch (using her strength to create a ball of condensed air), Speed Punch (racing at the target at high speed and hitting it HARD), various Hug attacks (hugging the target and warming it up using her body heat [the Jacuzzi Hug] or a massive pheromone release to subdue it emotionally [the Sexy Hug]), Kawaii Look (giving the target an ultra-cute look with her eyes to overcome the target psychologically).
Enhancements: Enhanced Olfactory Sense (x6), Very strong arm and leg muscles, perfect for swimming or running through rough terrain. White furred skin, circular ears at temples. High Cold Resistance, Though she can produce a lot of heat energy, this Pokégirl cannot use them offensively. A Polar Lass is slower than a Grizzlar, but not by that much. Her body releases a special pheromone which allows her to overwhelm opponents through arousal. However, like Grizzlars, Polar Lasses consume energy VERY quickly, thus need the same amount of food a Snorelass requires.
Evolves: None
Evolves From: Grizzlar (Ice Crystal)
Polar Lasses are one of those VERY rare types who appear in circumstances SO unique that most roving Tamers who operate in cold weather regions of the planet may never encounter one.
According to records, the first Polar Lass appeared in Capital territory sometime around PS 268 when several Pokégirl babies were stranded on an iceberg near Stamford. A Grizzlar working for a local Harem Master volunteered to swim out to the berg towing a boat carrying some Nurse Joys to save the children (no Flying Pokégirl was available). About halfway through the journey, the Grizzlar began to suffer from hypothermia, but hearing one of the babies cry out, refused to get in the boat. Plunging back into the water, she continued to swim -- and then evolved into a white-furred, cold-resistant version of herself! Fortunately for all, the babies were rescued and returned to shore.
Since that time, the World Alliance has pressed research into creating more Polar Lasses to help with civilian search-and-rescue teams. Their numbers are very limited since the numbers of Grizzlars are also limited. Attempts at evolving Snorelasses directly into Polar Lasses have failed.
Polar Lasses, as soon as people hear their history, are automatically grouped with those other Pokégirl breeds (NurseJoys, OfficerJennys, Megami, etc) who earn universal respect by just BEING.
World Alliance policy forbids the insertion of Polar Lasses in any forms of combat. The theft of a Polar Lass by anyone is *severely* punished by the Alliance, as one Team Rocket-copycat group discovered to their regret in PS 296 (the thieves were subjected to Jusenkyou water, then shipped to the Dark Continent and evolved into Dolls). Polar Lasses are normally found in coastal search-and-rescue units, especially in places where inclement weather and lots of ice are prevalent anytime of the year.
Polar Lasses are, for a Normal Pokégirl, excellent swimmers; one was said to be able to keep up with a Selkie for an hour. Their skin is lined with the same type of heat-retaining blubber whales in pre-Sukebe days possessed. Combined with their ability to produce a low-level heat field (which comes into play when they use the Jacuzzi Hug to revive a hypothermia victim), a Polar Lass could survive in freezing water temperatures for up to five hours before being forced out of the water.
On the average, most Polar Lasses are part of the harem of Tamers who possess Blood Gifts granting them the ability to resist intense cold for long periods.
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PONYTAUR, the Centauress Pokégirl
Type: Metamorph
Element: Normal
Frequency: Uncommon in most leagues. Rare in Mountain, Forest, and Orange Leagues
Diet: vegetarian
Role: Mobile scouts, rescue agents, farmers, transporters.
Libido: Average
Strong Vs: Ghost
Weak Vs: Fighting
Attacks: Stomp, Mega Kick, Take Down, Tackle, Dodge, Sonic Wave, Quick Attack
Enhancements: Enhanced Speed (x8), Metamorphic ability, Enhanced Agility (x3), Enhanced Strength (x3), Enhanced Endurance (x2), enhanced sense of balance.
Evolves: Rapitaur (normal), Unicorn (Dawn Stone), Frozenare (Ice Crystal), Clydesdame (Sun Stone + Diamond Stone)
Evolves From: None
A Pokégirl that was the 12th created by Sukebe after experimenting with the other basic normal types, the Ponytaur was fashioned somewhat after an animal from that time called a horse. Four-legged, strong equine body, these Pokégirls became known as Ponytaur after the first few battles that found them attacking humans with either makeshift weaponry or by using their Sonic Wave techniques to disrupt the terrain, destroy roads and bridges, and basically make human life a living hell by transporting one or two other Pokégirls on their back. In the days before teleporting and psychic Pokégirls became available, this was Sukebe’s assault team’s Pokégirl transport of choice. With their centaur-like body, they galloped like the wind and could keep up their maximum speed for an hour or two at most before needing a break. These Pokégirls are also capable of assuming a human form, allowing them to blend into human society... and on some occasions, were used to infiltrate military compounds where captured Pokégirls were being held for questioning or scientific study. Upon rescuing the caught Pokégirls, they would escape easily afterwards. The one drawback is that while in human form, the Ponytaur loses half of their enhancements.
After the war, the Ponytaur were also one of the first Pokégirls to be captured, despite their great running speed. When feral, the Ponytaur would act on instinct alone, and travel in herds of a dozen or more, often traveling about in plains or forests to avoid being found. They are very finicky at first, and do not trust any obviously hostile Pokégirl or human that may come near, often spooking upon seeing any being other than those in their herd. They tend to run rather than fight, unless it is to save a Pokékit of the herd. They tend to protect their children and even others from hostile Pokégirls against any odds, and this has led to several slaughters over the years between the Revenge War and present day. Once their worth was reevaluated, however, Ranches began to utilize these Pokégirls, domesticating them, and today they enjoy a steadily increasing popularity and usage throughout the world as the ‘work-horse’ Pokégirl. Although the meaning behind the phrase is old, it is still valid.
According to historians and researchers, these Pokégirl’s equine portions closely resemble the animals they were based off of. As there were many different variations of what was known as a horse, there are also these kinds of variations for the Ponytaur as well. In their centaur-form, the Ponytaur can stand anywhere between 5ft 4in. tall all the way up to 7ft tall on the average. In human form, these Pokégirls usually lose about eight inches in height in comparison to their centaur form. Their short-furred equine portions tend to be the same color as their human skin, and these Pokégirls have a mane that reaches from their hair down their back to meet their equine-body. This mane is always the same color as her hair is, unless one or the other has been dyed. Ponytaur often have B-cup or larger breasts, though none have been recorded with larger than a D-cup without the use of certain powders. These Pokégirls enjoy a rather high popularity in most leagues due to their speed, strength, and endurace, and can normally be seen on farms and being used to haul goods and passengers to and from places. The Ponytaur taxi-services, available in most large cities in almost any league, are a cheap and reliable way to get to where you need, or need something, to go. Fortunately, most Ponytaur enjoy being used to transport things and people, perhaps a throwback to the days of the ‘horse and carriage’ that is described in pre-Sukebe literature.
Although fast, Ponytaur must train to gain their maneuverability. This has led to the rivalry that exists between the Ponytaur and the Chocoboobs, who can do almost the same job, but are much more maneuverable in their large chicken-like form. Most researchers suggest that because of this rivalry, these two should be allowed in the same harem because they try to improve themselves to try and be better than the other. While the Chocoboob may prefer to go the speed-route, the Ponytaur is more common throughout the world and is somewhat more versatile, making these the most likely reasons as to why tamers, researchers, farmers, and watchers enjoy owning them compared to the Chocoboob. Another thing in the Ponytaur’s favor is their seeming sixth-sense for obstacles and danger in the form of shifts of the ground around them within a 25-foot radius of themselves, allowing them to avoid ambushes and tamers that aren’t trying to conceal their presence.
Ponytaurs are one of the more easily accepted threshold cases for human girls, although it must be acknowledged that they are also one of the more painful as a result of the sheer amount of change that the girl must go through. Unfortunately, these are also rather common among farming communities and are almost as common in larger cities as well. There is a specialized medicine available at most hospitals in any league that has been developed that can actually make the process less painful for the thresholding girl (it is expensive, but usually one dose is all it takes to finish the threshold process). Ponytaur have also been noted to be very sociable Pokégirls, often doing things for other Pokégirls in order to be accepted. As such, some Ponytaurs are pushovers within a harem, and researchers suggest that they be considered on an individual basis for Alpha or Beta positions within a harem.
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PUPPETEER, the Doll Tactician Pokégirl
Type: Very Near Human
Element: Normal/Magic
Frequency: Very Rare
Diet: human style diet, tea
Role: Tacticians, Squad Leaders. Like a Witch, may vary based on spell selection.
Libido: Average
Strong Vs: Magic, Ghost, Fighting
Weak Vs: Fire, Psychic, Flying
Special Weaknesses: Tendency to hold back if intimidated.
Attacks: Aura of Cute, Aura Bolt, Barrier, Cheer, Concentration, Dispel, Pretty Wink, +Known Spells
Doll-Only Attacks: Slash, Parry, Spincut, Throwing Star, Levitation(Small Dolls Only), Blur, +Learned Fighting/Weapon-Specific Techniques(Large Dolls Only), L40: Weapons Carnival
Enhancements: Enhanced Concentration (x3), Manipulate Dolls, Magical Affinity, High Spatial Awareness
Evolves: Dollmaster (Normal L65)
Evolves From: Witch (Battle stress, Dolls in combat area)
The Puppeteer was a late discovery, discovered when the Witch daughter of a toy shop owner came under attack when a foolish tamer's nearly Feral Slicer got loose and went on a rampage. Unable to harm the Slicer with her own magic and having no other defense, she used her magic to animate the dolls around her and arm them, evolving into a Puppeteer and bringing the wrath of the entire shop upon the Slicer, who quickly learned to prefer targets that weren't a foot tall and armed with sharp pointy objects.
The puppeteer is a generally petite Pokégirl that rarely goes beyond 4 1/2 feet tall and an A-cup, very similar to a Littletit, though Puppeteers are almost always have an adorable, doll-like quality to them. They tend to wear elaborate, frilly, and often colorful outfits, hoping to draw attention away from their poor chests (which is a rather sore spot for them).
This Pokégirl’s trademark ability, naturally, is the ability to control a number of dolls and manipulate them to do her bidding. Imbuing them with magical power, and linking herself to them by means of faint strings of magic, she turns them into her own personal servants and soldiers.
Puppeteers are generally divided into two categories - those that use numerous smaller dolls, or those that control a single human-sized doll. The number of dolls a puppeteer can control is dependant on the size/complexity of the doll and the puppeteer's level. At lower levels, a puppeteer can generally control up to two smaller dolls (up to 1 1/2 ft in height or so max), with one hand controlling each one, or a single human-sized doll, controlled with both hands. (Smaller dolls, when controlled float through the air at the puppeteer's will, while the larger doll is land-locked unless the Puppeteer enhances it with a flight spell of it's own.) As the Puppeteer rises in experience she learns to control more dolls at one time - there is no hard set number, but by the time a Puppeteer is near evolving into a Dollmaster, they are generally able to control 4 smaller dolls. The number of human-sized dolls a Puppeteer can control at once time does not increase.
Puppeteers gain only a mediocre amount of spellcasting power from their Witch form - they are roughly equal to the Enchantress in this respect. Instead of raw power, or the ability to create enchanted items, the Puppeteer learns alternate ways of channeling her magic, doll manipulation, and above all, incredible concentration. While manipulating her dolls, for example, the dolls themselves act as both focal and release points for the Puppeteer's spellcasting. For example, if the Puppeteer wants to cast a series of Fire Bolts at her opponent, she casts the spell through the strings and the spells are released towards the target as if the dolls were firing them. A favorite tactic of Puppeteers is to fire off numerous quick, cheap spells towards her opponent from multiple shifting angles, forcing her opponent to concentrate on dodging, and giving control of the match to the Puppeteer. Another tactic, often used against melee opponents, is to have some of the dolls hang back with the Puppeteer, generating a mobile barrier to intercept attacks, while the rest strike at the foe whenever her opponent leaves herself open to attack. Because of her high levels of Concentration, Puppeteers have a better chance to continue their spellcasting after taking damage than most spellcasters, though they are loathe to take that damage in the first place.
The strategies of a Pokégirl that chooses to use a single human-sized puppet are very different. Not needing to split her focus on maneuvering several dolls at once, she can hone her ability to manipulate a doll to greater lengths, turning it into a skilled melee combatant, capable of learning both Fighting and Weapon Specific techniques, supported by the Puppeteer herself lobbing spells from the rear. Such Puppeteers heavily reinforce their doll with magic, but require no less focus and skill, as they are effectively controlling two people at once. Therein lies the Puppeteer's greatest strength - they fight with both might and magic, and they are the only Pokégirl type that can legally fight her opponents 'two on one'.
Despite one might think when they see them, most Puppeteers are incredibly intelligent and cunning Pokégirls (though not nearly to the level of Supe-Bra Geniuses), designed to take the role of tactical squad leader even when they are controlling their dolls. They love to learn and to read, hunting down books to increase their knowledge. Puppeteers also love tests of the mind, especially Chess. Chess is one of their favorite games to play, and they often take it very seriously. When two Puppeteers enter battle, they almost always prefer to have a chess match to decide the more cunning of the two, and will look very poorly on any master that would dare interrupt such a match in hope of a 'quicker solution'. Because of this, it is rare for two Puppeteers to ever face each other in tournaments.
Unfortunately, Puppeteers aren't always the easiest Pokégirl to work with. They are very individualistic, preferring to think on their own rather than let their tamer call the shots for them, and because they are quite competent on their own, a tamer that wants his Puppeteer to obey him without hesitation must prove to her that he knows what he's doing. In general though, they aren't a bitchy species, and can be rather pleasant to be around when they don't feel insulted. In fact, they crave attention, and when they have a master they like, they will do anything they can to win his affections. When they don’t receive what they consider to be enough attention, they will become withdrawn, spending more time simply being attended to by her dolls, having them give her the ‘attention’ she desires. (They don’t complain, after all)
Puppeteers think very highly of themselves and their abilities, and, above all things, HATE to lose. Ironically enough, they hate losing so much that some Puppeteers were known to purposefully hold back during their fights, just so that they would not ever suffer the humiliation of losing a fight at full power - a fact that has cost more than one Puppeteer matches she could have won had she truly tried.
Following closely behind their hatred of failure is their hatred of Psychic types. Puppeteers pride themselves on their mind, and the concept of a being that can just waltz though their head, stealing their secrets or screwing with their perceptions drives them nuts. While they can eventually learn to deal with working alongside psychics on an individual basis, rarely do Puppeteers and psychic types ever get along.
Puppeteers are excellent crafters, fully capable of creating all manner of elaborate dolls and puppets, clothing for either their dolls or themselves (and sometimes others, though it is always created to the Puppeteer's taste), among other items. They get along surprisingly well with Ar-tits in creative endeavors, so long as the Ar-Tits can keep their hands of her dolls.
When it comes to taming, Puppeteers like to experiment. Many Puppeteers are widely read, which gives them exposure to a number of different ideas which most Puppeteers will want to try at least once. Tamers are encouraged to go along with the their Pokégirl’s experimenting, as it helps keep the Puppeteer happy and loyal. A Puppeteer is usually satisfied as long as some of her requests are met, so turning down ideas one *really* doesn’t care for doesn’t offend them(thank god). A Tamer that either can appreciate her small bust size, or a Tamer that offers to arrange for an Ivywhore to sprinkle her with some permanent Bloom Powder, will quickly earn the Puppeteer’s enthusiastic adoration. (Because using her puppets in a sexual manner is a means of masturbation, it does not help her avoid a feral state, though she is not above using her dolls to help achieve *some* measure of satisfaction if she gets bored.) It is important to note that Puppeteers are no longer ticklish, and so last much longer during sex than their pre-evolved form.
While Puppeteers are a domestic breed not known to have Feral populations, those ones that to reach a feral state quickly lose much of their prided sense of reason, becoming incredibly clumsy and ditsy. Feral Puppeteers can still manipulate dolls, however the Doll’s movements seem awkward, almost drunken in effect (which can make fighting one off that much more interesting).
Strangely, all Puppeteers love well-made tea, which relaxes them greatly, both mentally and physically. An especially well-brewed cup will even make them slightly aroused and horny, making it a great lead-in to a taming.
The magical strings a puppeteer uses to manipulate her dolls are not physical, but can in fact be cut, though only by other magic. If this ever happens, it is not a permanent loss, but it still takes a puppeteer a second or so to recover her connection to the doll, a time that only improves with practice. If a doll she is using is ever destroyed, it is a small matter to replace it with another, assuming one is available. This is true even for the human-sized dolls, though spares of such things is something much less likely to have on-hand, as they are much rarer and take far more time and effort to create. Because the strings are not physical, they can not entangle with each other.
It is rare, but not unheard, of to have a girl threshold directly into a Puppeteer. When it happens, it usually is a girl of Magic-type heritage with either an intense obsession for dolls, or an unusually sharp mind. Thresholds usually are gloomy and short-tempered after the change, upset at losing much of their sexiness and size (both in height and bust). They usually recover fairly well, however, as they learn to appreciate their sharp mind and new abilities.
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PUPPY, the Puppy Dog Pokégirl
Type: Varies from Near Human to Animorph
Element: Normal
Frequency: Common
Diet: Omnivorous
Role: Various domestic roles
Libido: Average
Strong Vs: Ghost
Weak Vs: Fighting
Attacks: Tackle, Bite, Snarl, Dig, Puppy Dog Eyes*
Enhancements: Enhanced Olfactory & Auditory Senses (x2), Claws, Enhanced Reflexes (x2)
Evolves: Doggirl (Normal), Mutt (Orgasm), Growlie (Fire Stone), Pit Doggy (emotional trauma caused by frequent abuse, or witnessing highly frequent and/or extremely excessive acts of violence)
Evolves From: None
What Kittens are to cat types, Puppies are to dog types.
Puppies are the young form of Doggirl, although they are capable of evolving to other forms instead of the Doggirl under certain circumstances. Puppies are most often found as pets or among domestically inclined members of a Tamer’s harem, as their fighting styles are not up to par to most other Pokégirls. Puppies tend to have a wide range of personalities, as do their feline counterparts, but there are some commonalities among them, such as the unwavering loyalty common to all dog breeds of Pokégirl, as well as a love of chasing anything moving at a fast speed. This last trait can be trained out of them, and can be controlled better once they evolve.
In terms of appearance, Puppies generally run the gamut. They can range from having just dog-ears, tail, and nose with slightly paw-like hands and blunt nails to being a full anthropomorphic. There’s no real commonality. Some Puppy breeds have no tails, or a small stub of a tail. There’s no common height range for Puppies, and as for their bustline, it’s usually an A-Cup or B-Cup.
Puppies are usually considered Pokékits. By the time they come of age to be captured, they normally evolve to Doggirl, although there are other forms possible for them to evolve into. They were created at around the same time as the Kitten and Catgirl, although they were meant to be a more stable form, evolutionary speaking, than Kittens and Catgirls. This means that there is less chance of a surprise evolution popping up somewhere. Their role during the Revenge War was about the same.
All Puppies love to play, especially with their Tamers, and often both Pokégirl and Tamer wind up wrestling or otherwise physically with one another at least once a day as a result of their need for attention and affection. Puppies usually wind up as pets, as in the wild they do not last all that long except when near civilization. Journeyman Tamers normally only put up with Puppies to evolve them into a stronger and more useful form.
As mentioned earlier, Puppies are most often found near civilization. They tend to run in packs, like most dog-type breeds of Pokégirl, and tend to be slightly more aggressive when together. This doesn’t last long, however, as a larger, more intimidating Pokégirl can easily scatter the pack in fear. Most often, Puppies usually find some place to beg for food, which makes them fairly easy to catch.
Puppies generally try to get along with every breed they encounter, their natural friendliness and good cheer making them easy to get along with for most types. For some breeds, they tend to come on too strong, and have a tendency to scare Bunnygirls. They have a friendly rivalry with Kittens, but tend to forget that in the face of a chance for cuddles.
The Taming habits of Puppies are fairly standard for Pokégirls, although most of the time Puppies are found as Pokékits. Pokékit Puppies love cuddling and snuggling, as well as scratching behind the ears. This doesn’t change when they become Pokégirls.
Puppies are extremely popular among male Tamers, as well as Tamers who want an animal-type but don’t want to put up with the ditzyness of Bunnygirls and are allergic to or afraid of cats. Thresholding into a Puppy is fairly common, especially in rural areas.
Puppy Dog Eyes (EFT) – The Puppy gives the target a specialized look, radiating a focused, almost beam-like ‘Aura of Cute,’ that can cause the target to react in ways ranging from hesitating for a moment to breaking down in affection and hugging the Puppy. All dog-types can learn this technique naturally, while most Pokékits and Pokégirls with the Youthful enhancement can as well. CANNOT be learned by cat-type Pokégirls under any circumstances.
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PURRSIAN, the Catscratch Pokégirl
Type: Near Human (feline)
Element: Normal
Frequency: Uncommon
Diet: fish, milk, eggs, similar foods
Role: Harem dancer, trophy wife, sex battles
Libido: High
Strong Vs: mouse and bird types, easily seduced people
Weak Vs: dog types, Fighting
Attacks: Scratch, Bite, Pay Day, Fury Swipes, Spirit Slash, Sabre Claw, Super Claw, Timid Stroke, various Dance and Song techniques, Overwhelming Attraction, Butt Wiggle, Sex Attack 1, Sex Attack 2, Mountain Hug, Sexy Hold, Go Down, Blow Kiss, Puff Puff
Enhancements: Enhanced Senses (x4), Enhanced agility (x3), Softer fur, Enchanting voice, Sexier figure, More useful claws, flexible spinal column, High pleasure threshold, Night vision, Flexible spinal column
Evolves: Wildcat (battle stress)
Evolves From: Merrowl (normal)
The Purrsian is the most common evolutionary form for a Merrowl, and one of their most popular. When they evolve from a Merrowl, they gain a foot and a half in height, larger breasts, a high C-cup, and the pudge on their bodies redistributes itself to their butt and hips, making them wider and sexier, their legs growing longer. Their faces stay mostly catlike, but become more human in appearance, their hair growing longer as their fur becomes softer, more silken in feel. Their voices, often harsh as Merrowls, soften and become deeper, more elegant, and gain an almost hypnotic resonance, which they can use to learn Song techniques. They gain a better sense of balance, completely abandoning the clumsiness of their previous form, and most immediately try to learn how to dance, and gain more humanlike fingers, as well as sharper, slender claws.
One of the more noticeable changes a Merrowl goes through when they become a Purrsian, other than the increased libido, is their sex drive. It goes up a great deal, and they go to great lengths to try and get sex, always in a very sensual, cunning fashion. It’s rare to see a Purrsian make an inelegant move. They enjoy performing for their masters, and will eagerly Tame their Harem sisters if need be. Because of the elegance of the breed, wealthy persons are especially fond of them and they are frequently found as pets in wealthy mansions. Some, such as Gendo Giovanni, keep a Purrsian with them at all times, their beauty a sign of status. Also, Purrsians are frequently found as the starter Pokégirl for Sex League battlers, as they are easier to obtain than most of their breed.
One word of warning with the Purrsian breed: They retain the arrogance and confidence of their previous form, although greatly increased. One needs to be very careful not to spoil them too much, less they become very vain and lazy.
Thresholding into a Purrsian is rare, but not totally unheard of. It mainly occurs if the girl going through Threshold has heavy cat stock in their family, and those going through it tend not to mind it all that much, as they become incredibly sexy and graceful.
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PUSSYCAT, the Domestic Cat Pokégirl
Type: Animorph (feline)
Element: Normal
Frequency: Rare
Diet: omnivore, preference for fish, eggs, milk, and similar products
Role: domesticated Pokégirl
Libido: Average, seasonally can be Extreme
Strong Vs: mouse-types, bird-types
Weak Vs: dog-types
Attacks: Scratch, Bite, Pummel, Leap, Tackle
Enhancements: good night vision, psychic sensitivity, Enhanced Reflexes (x2), Enhanced Strength (x2), Enhanced Speed (x3)
Evolves: Neko Cenneco (Delta bond with tamer, death of child before birth, must be Pokéwoman, unconditional love from father of lost child)
Evolves From: Catgirl (normal)
The Pussycat is often considered the cat lovers equivalent of the Mousewife Pokégirl, although there are many problems with this statement. One of the primary problems with this statement is that the Pussycat is unable to call forth the same protective… battle rage that the Mousewife is considered famous for. However this is countered by the Pussycats better general combat abilities. Also they don't instantly acquire all of the domestic skills like the Mousewife, but will learn fast particular if there tamer is free with "rewards". Unlike the evolution to Catgirl when evolving to Pussycat the Pokégirl’s body will change dramatically. She loses much of the fur on her body, and looses many of the catlike features, she will retain her tail and ears, although feral Pussycats will retain more of their cat like qualities. She will also gain at least one inch in height and at least a cup size sometimes more.
It is highly recommended to not take consider a Pussycat a fighter, their battle capabilities while not spectacular are considered above average for a domestic Pokégirl but nothing against a combat specialist. Although entering a Pussycat’s home without permission is tantamount to poking a Minitop with a stick, not a smart idea. Generally, Pussycats have an average libido, high in spring, and are rather easy to satisfy, particularly if the tamer uses the girl’s “sweet” spots. These areas are generally any area of the girl that is cat-like, in an domestic environment even just brushing a Pussycat’s tail will normally end in the tearing of clothing and much purring. The most sensitive area’s is the base of the tail or ears. In a Harem the Pussycat will generally not vie for the Alpha position and will normally be relegated to the “non-combat” position, she will do her best to turn a camp into a home environment… although early on this will be difficult without training.
As yet there have been no threshold cases of Pussycat
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PUSSYCOM, the Computer Interfacing Pokégirl
Type: Very Near Human
Element: Normal
Frequency: Very Rare
Diet: human-style foods
Role: computer specialists
Libido: Average
Strong Vs: Ghost
Weak Vs: Fighting
Attacks: Virtual Storm, Razor Virus, Tech Defense
Enhancements: Sense Conversion
Evolves: Video Girl (normal)
Evolves From: None Known
At first glance, Pussycoms appear near identical to humans, with the exception of their ‘ears', which resemble a cat type's ears, except made from metal. The actual shape is roughly conical or that of a triangular pyramid. Pussycoms have a slender build, appearing almost frail, with B to C cup bust. Upon closer inspection one can also see that their eyes have an iris, but no distinguishable pupil. The eyes also reflect less light than normal, giving a slightly dulled appearance to them. The overall effect is of a somewhat blank or distant look. Pussycoms tend to favor elaborate dresses, resembling those of ancient Europe. Another common choice is a maid uniform.
The discovery of the Pussycom was the start of the tech Pokégirl revolution. Scientists had long suspected that with the discovery and exploitation of new technologies there would also appear Pokégirls that exhibited related powers. Pushing the boundaries between Pokégirl and machine, Pussycoms are, in a sense, living computers. They can make very quickly make complex calculations, store information in their minds with perfect recall (barring any brain damage), are able to link with electronic equipment, project a self-image into VR and even perform virtual combat. However, unlike Video Girls their consciousness is tied to their physical body and they do not actually 'live' in the virtual network. It is assumed that Video Girls gain the power to 'dissolve' their original bodies and take it along as data as part of their VR projections.
Pussycoms are a handy Pokégirl to have for researchers, watchers, and anyone else who has a need of computer skills and data storage. They are not so popular a choice for tamers however, as they are generally a poor choice for battles, unless said battles involve computer hacking, technological Pokégirls, or other machinery. Although not innately skilled in anything in particular, they take to instruction via T2 machines very well. As such, they can quickly adjust for domestic duties, among other things.
Pussycoms can sometimes have difficulty expressing and understanding emotions. Ironically, most of them tend to be sensitive about this fact, sometimes developing feelings of inferiority because of it. Over time, their difficulties with emotions will lessen, but won't ever disappear. Personality wise, Pussycoms are almost always quiet, obedient and submissive. They do not possess much initiative, having a tendency to simply stand around idly until spoken to or given instruction. Some have a strong sense of curiosity, and will spend much time observing others, asking questions when they do not understand something. It is believed that there are no feralborn Pussycoms. It is known that a Pussycom that goes into a feral state will have difficulties performing their tasks. Data held in their memory may be corrupted, instructions forgotten or ignored, and may randomly interact with computers. They do not get violent, but the potential danger of a feral Pussycom near a computer (imagine what they could do if it were in a hospital, for instance) is ample motivation to make sure they are tamed sufficiently.
Rumors exist of an advanced Pussycom called a Chotit, said to be fully capable of feeling and expressing emotions, lacking the unquestioning compliance with orders, and more prone to taking action without needing their tamer to tell them to. They are also said to be able to force these advancements onto other Pussycoms, and access the memories of Pussycoms without their consent. It is debated whether this supposed Chotit is supposed to be an evolution of the Pussycom, or simply a Pussycom with exceptional abilities.
There is not much to note about Pussycoms when it comes to taming. Their ability with T2 machines means they can be well instructed in a variety of erotic skills. Lubrication may be desired, as they sometimes do not get as wet as most other Pokégirls, though the difference probably would not be enough to make it intolerable. Indeed, some may prefer the slight increase in friction. Pussycoms have little qualms when it comes to taming, so will generally accept whatever the tamer wishes. It would be unwise to tame them when they are linked to a computer, as it would distract them from their task and, depending on what computer they are linked with, may cause disaster.
There are no known cases of threshold to date. It is believed Pussycoms can only reproduce through parthenogenesis.
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RAPITAUR, the Fastest Horse Pokégirl
Type: Metamorph
Element: Normal/Fire
Frequency: Uncommon to Rare
Diet: vegetarian
Role: Pokégirl Transports, Flanking Maneuvers
Libido: Average
Strong Vs: Ghost, Plant, Bug, Ice, Steel
Weak Vs: Fighting, Rock, Water
Attacks: Ignite, Hyper Quick Attack, Trample, Sonic Wave, Warm Embrace, Flame Tower, Fire Kick, Power Drive, Ember
High Levels only: Flamethrower, Fire Scythe, Fire Punch
Enhancements: Enhanced Speed (x12), Enhanced Agility (x5), Enhanced Strength (x5), Enhanced Endurance (x5), Heat Aura, enhanced sense of balance.
Evolves: None
Evolves From: Ponytaur (normal)
Faster than a speeding... well, maybe not as fast as a Cheetit, but the Rapitaur is one of the fastest recorded Pokégirls in any League. They tend to grow an additional 6 inches to a foot in height and the Pokégirl fills out to compensate for the increase in size. In their centauroid form, the Rapitaur are usually around 9-10ft tall from hoof to head. Faster than Chocoboobs, they see the bird-like Pokégirl as no challenge at all unless they are beat in battle or in a race by one. They can keep running even longer now, able to maintain their top speed for almost four hours on average, and can trot at half speed for nearly an entire day without needing rest. The greatest change is that they are now a fire type Pokégirl. Why and how this evolution is a Normal/Fire-type is unknown, as some researchers can't help but wonder how this happened without the use of a Fire Stone.
Still, in battle, these Pokégirls utilize their speed and fire attacks to cause massive damage quickly. This was also the third known evolution of a Pokégirl that became known to humans during the Revenge War, as they decimated the human tanks and armored vehicles that attempted to mount a defense against her not-so-hot Pokégirl sisters. They made short work of the slower, clumsier, and larger machines.
However, the Rapitaur was known for attempting to limit the damage done, and it has been recorded in several history books as to instances when Rapitaur would be used to haul injured human soldiers from burning wreckage or from a battlefield and drop them on the doorsteps of the nearest human settlement. They would never actually attack human civilians, either, which baffled many researchers until the realization dawned on one in late 196 AS- it was a strategy to weaken human longevity in their strongholds by injuring the humans rather than outright killing them, forcing the expenditure of medical and food supplies for the invalids. The few Pokégirls from the Revenge War that are alive to this day, when asked about this strategy, say that there was no such thing, and that the Rapitaur and Ponytaur Pokégirls were simply too kind to kill anyone and anything human, unlike Sukebe had wanted. Some historians continue to research both possibilities. This information helped make the breed much more popular among humans, however, resulting in their fair abundance today.
Rapitaur, unlike the Ponytaur, feel a need to exercise constantly, whether this be by working or actual exercise. It's recommended by any researcher that they be given heavy tasks to do for at least 20 hours a week, though most suggest at least 28 hours of exercise would be better. They love to run and dance in their centaur-like form, although many do prefer to go around in their human form instead so they can enter human-sized places a bit easier. Feral Rapitaur will use Flame Tower to keep hostile Pokégirls or tamers looking to capture them away long enough to escape as quickly as they can run. As such, most feral Rapitaur remain feral, being too fast for the most part for most tamers to catch them. Herds of Ponytaur are often headed by a Rapitaur, who usually head off a challenge just long enough for her herd sisters to escape before following after them.
In a harem, the Rapitaurs are too busy with their own speed and exercise to be considered for any Alpha or Beta positions. Instead, she is a good transporter or a battler, though not really a sex-battler due to her size. Also due to her size and increase in activities is an increase in her appetite- although her appetite is not as great as a Grizzlar or a Snorlass’, the Rapitaur are known to be voracious eaters. Thankfully, they can eat grass and other plants, although Rapitaurs do prefer to eat vegetables that humans eat, rather than just any random plants that the harem might come across. Rapitaurs are popular in the Ruby League, as their Heat Aura and ability to provide transportation make them almost perfect Pokégirls for the expanse of that league. A recent survey shows that Rapitaurs make up a majority of the Pokégirl breeds used as the non-combatant of that league (at 41%).
These Pokégirls, like their previous evolution, must train to gain their maneuverability at higher speeds. In other words, it's almost like training them from the ground on up, all over again. This is one thing that does annoy some tamers, although their advantages and benefits to a Tamer far outweigh the complaint. This researcher believes that those tamers that do complain about this fact are just simply lazy. Their endurance also increases, and they can run at full speed for a good hour before needing to rest, or at a trot for at least two or three hours before requiring a rest. T2s, for some reason, do not work so well with these Pokégirls, although they can pick up on techniques that are taught by other Pokégirls easily enough.
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ROODER, the Hiding Holy Pokégirl
Type: Very Near Human
Element:
Normal (Celestial)
Frequency: Very Rare
Diet: Human Diet
Role: Priestess, "Ghostbuster"
Libido: Average
Strong Vs: Ghost, Evil Pokégirls
Weak Vs: Fear, Sex attacks
Attacks: Burst, Power Bolt, Shield, Dazzle, Heaven's Arrow, Holy Water*
Enhancements: Magical Bow, Immunity to Ghost attacks and Possession, Strong Magical Abilities
Evolves: Megami (Passing the Trial), Banshee (Failing the Trial)
Evolves From: Threshold combined with family death.
The Rooder is a unique kind of Pokégirl, not for her rarity or for any kind physical features, but for her natural function. It has been long since known that Sukebe has been a man of both Science and Magic, so it is only natural that he had been in contact with even the super natural at one point. The Rooder was created as a warrior to combat those forces, in ever the case he'd find demons, ghosts, and the like were ever to intrude on his own work. Despite this belief, there is no proof that the Rooder was ever created by Sukebe or even existed during that time. Regardless, there is no denying that this girl deals with forces unlike any other.
What creates a Rooder, in of itself, only goes to further this Pokégirls fight against unnatural, both Pokégirl and non. Though it can only be gleamed through recounting experiences, every Rooder has come about by the death of a close family member, usually that of a parent or sibling and always when the girl was at the age of 16. From that point onward, the Rooder is plagued by unholy Pokégirl, spirits, and other manner of creatures, which she does her best to help move onto the afterlife, usually through some form of battle. It should be noted that this battle has to take place at the site of the spirits' death, and thus the Rooder often hides from her foes, since she is weak physically and her holy powers against the spirit are at their peak at the death site. Luckily, her vial of holy water is capable of stunning most of her dark foes, allowing her some running room. To aid her at all points is a special bow which can create chains from it's arrows to bind her foes. It is all that which gives her a strong respect for the dead.
At the age of 18, a Rooder goes through a trial against the Dark Gentleman, though who he is and what he represents is unknown. Should the Rooder pass this trial, she evolves into a Megami and often lives out the rest of her life in happiness. However, if she fails, she is killed, becoming a Banshee to plague the next Rooder that dare tries to calm its vengeful wrath. It is because of this and their lifestyle of constantly fighting the super natural that has left most Rooders to stay away from others, making her hard to find in any harem. If in a harem, though, by the time she goes for the Trial, a Rooder will ensure that her tamer and sisters don't follow, on the chance that she fails.
As far as looks go, Rooders often where clothing that makes sure almost all the attention goes to her ass, which is undeniably the most attractive feature about the girl. Her breasts, while a bit on the small side, are often shown off to a degree as well, but the Rooders' choice of dress often leaves them quite covered while leaving her legs and ass almost bare.
Because of their lifestyle, Most Rooders are feral but start out as a Threshold, though as it could be guessed from what they have to live with, Rooders' feral state leaves them only with the desire for sex and the inability to speak. Other then that, Rooders often just go about what they've been doing, awaiting the day of the trail. On a side note, Rooders have an odd liking for Lavender Water, which has a pleasant calming effect on them as well as gets them in the mood for a taming. Another odd aspect of the Pokégirl is that all of their names either begin with D, N, or A.
Concerning the Trail
This is completely theory, for no one has been able to prove it, but it is the only info we have about the Rooder's Trail. Apparently, on a Rooders 18th birthday, they are teleported to a distant land (Even if in their Pokéball), one completely unknown to even league officials. There the Rooder meets the Dark Gentleman, who calls himself Lord Burroughs and has taken the form of one of the Rooder's relatives, usually a father or grandfather. The Dark Gentlemen goes on to tell the Rooder that they're meant not only to help purge the world of the evil spirits that grasp it, but also to prove them ready for the Megami Prophesies with their final task being Lord Burroughs himself.
The Dark Gentleman goes on to say that throughout the years, the evil within himself grows and that the Rooder, while unable to destroy it, much help him quell the forces inside him as proof of their power and will. Should they be victorious, Burroughs grants them evolution into Megami. Should they fail, he kills them, considering them not worthy of being Rooders in the first place.
All this information however is questionable, as it was recieved from a tamer who was Recognized with a Rooder whom failed the Trail, his mind shattered with her death.
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RUBBERMAID, the Rubbery Pokégirl
Type: Near Human
Element: Normal
Frequency: Uncommon (Common in a few areas)
Diet: anything, especially jellies of all sorts
Role: domestic keeper
Libido: above Average
Strong Vs: Ghost
Weak Vs: Fighting
Attacks: Punch, Kick, Double-slap, Slap, Leg-sweep, Cuddle
Enhancements: Able to do most physical attacks (e.g. Punch, Kick, Double Slap, etc.) at a distance - as well as up close
Evolves: Stretchymaid (battle stress and/or being unable to “snap back” to normal for too long)
Evolves From: None
The Rubbermaid is, perhaps, one of the more common Pokégirl breeds in the various small landmasses that make up the Cresent Star Islands. Although appearing in many other places they tend to be much more prevalent here. As to why we can only speculate.
The average Rubbermaid stands at roughly 5’5” in height, with dark colored hair and, unfortunately, completely solid-colored eyes - usually colored in the shades one expects to see in the iris of an eye (i.e. blues, greens, hazels). While not a serious problem this feature does mean that the Rubbermaid has a greatly reduced night vision - much poorer than even the most shortsighted Tamer. This is because, due to the make up of their body, a Rubbermaid's eyes cannot be made to work on reflection and focusing principles like a human’s, so their body has worked out a different method of doing it. Most Rubbermaid have reasonable sized chests, somewhere around C-cup for the most part.
The most striking feature of a Rubbermaid is their skin. It's often very dull and hardly reflects any light - even if oiled up. Also, their skin tends to feel slightly rough and dry - yet also slightly spongy. Not an unpleasant feeling, but quite odd all the same.
Rubbermaids, as their name suggests, tend to find work as maids for pet-owners - as their calm temperament and well coordinated movements are a great asset when it comes to cleaning things which are rather delicate.
All this, however, skirts around the Rubbermaid's greatest asset: their sheer stretchiness. The average Rubbermaid can stretch any part of their body up to almost twice its normal size. Some older Rubbermaids can stretch themselves further - becoming capable of reaching things up to three meters away without moving from the spot.
Whilst all Rubbermaids are capable of stretching themselves out, they are not capable of holding themselves in such a pose. Usually they will 'snap back' to their original shape instantly - or at least within a few seconds.
When it comes to Taming and their role in a Harem, Rubbermaids often seem to like being dominated - or at least being poked and pulled prior to Taming. One Rubbermaid can easily keep a Domina amused for hours on end without any major problems occurring.
In combat, Rubbermaids are mostly defensive fighters - using their ability to use close-range attacks at a distance to keep their opponents at bay. They have a reasonable chance in sexual combat - but it's best not to pin many hopes on them in such situations.
As a note, it's been noted that Rubbermaids seem quite similar in many respects to the well-known Pokégirls: Igglyrunt, Jigglyslut and Wigglymuff. Some Researchers believe that the Rubbermaid appeared as an offshoot to this evolutionary tree - perhaps a specific combination of Jigglyslut and Fighting-type ancestry results in this? Of course, without hard proof this is merely speculation.
Feral Rubbermaids favor hiding in ambush and grabbing Tamers or other Pokégirls when they least expect it. One Tamer described running into a Rubbermaid as being “Incredibly shocking, one moment I was walking along, the next I was flying backwards towards her as her arm returned to normal after she'd grabbed my belt from a distance.” Feral Rubbermaids seem to be greatly puzzled by the fact that Tamers cannot stretch the way they can - and more than a few minor injuries (pulled muscles and the like) have been attributed to their discovery of this fact.
When out trying to catch a Rubbermaid, Tamers have found one rather reliable technique - namely, if a Rubbermaid grabs them and they don't get pulled to the Pokégirl (some Tamers have one of their stronger Pokégirls hold themselves in place), then the Pokégirl - due to their elastic nature - gets pulled towards them as their arm returns to normal size. Usually this leaves the Rubbermaid puzzled - an easy capture.
Threshold Rubbermaids generally feel most of the usual threshold symptoms, with the first major change being that of their flesh becoming a rubbery material. This generally leaves her highly disorientated, as quite often their limbs will stretch without them realizing. (Seeing a girl suddenly discover her arm is twice as long is rather amusing - or distressing - as in the early stages of Threshold her mind has not yet worked out how to compensate for such a thing) This, as imagined, makes them a slight danger due to clumsiness. Fortunately, this is the only major bump in the unfortunate girl's Threshold as once they are used to the stretching the rest is the expected denial and eventual acceptance of the fact that they're no longer human.
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SEAMSTRESS, The Cosplay Pokégirl
Type: Very Near Human
Element: Normal/Magic
Frequency: Uncommon
Diet: Human Style, leans towards vegetarian.
Role: Tailor, Showgirl, Mimic
Libido: Average
Strong Vs: Ghost
Weak Vs: Fighting
Attacks: Quick-change, Imitate, Strike a Pose!
Enhancements: Enhanced Dexterity (x3), Enhanced Endurance (x3), Magic Closet
Evolves: None
Evolves From: None
Created somewhere around the time of 50AS, the Seamstress is a Pokégirl that rapidly gained popularity worldwide outside of harems for reasons vastly different than most Pokégirls. Seamstresses are master tailors, clothiers, and designers. They are to cloth what an Ar-Tits is to the brush, creative masters. They can quickly create new clothing of many types r11; so long as they have access to the materials r11; and create it so that it is both more durable and of higher quality than any others. They still need funds, for raw materials and the like, if they are to let their creative skills fly, but if you can imagine it, a Seamstress can probably make it.
A Seamstress’s height varies from around 5-6 feet, with a bust averaging a C-cup. They typically have short hair, which lets them use wigs without great difficulty.
In combat, Seamstresses are completely out of their element. Should danger befall one of them, they will usually try to get out of sight to use it's Imitate skill and mimic a different Pokégirl, at best making the aggressor ignore her or intimidating them away. Should that fail, they try to use Strike a Pose! to delay her attacker while she finds help.
In addition to normal clothes, Seamstresses can make other things, such as wigs and shoes.
As would be expected from such creative 'girls, they love flaunting their work, wearing different outfits of their own creation every day. Multiple Seamstresses typically hold competitions to see who's work is superior, though rarely do such things end in trouble r11; though anyone that owns a Seamstress in such a competition should probably vote for her...just to be safe.
Seamstresses love putting on shows for their masters, modeling in sexy outfits and lingerie of their own devising, ending the show with a strip tease or when either of the two are just too worked up to care.
The Seamstress is a fully domesticated breed, though on the rare occasions that one does become feral, the state is rather light, making them both rather irritable and giving them absolutely *terrible* taste in clothes.
Quick-change (EFT): Nobody knows how they do it, but Seamstresses are able to change into different outfits and costumes in the blink of an eye, dramatically changing their appearance even when they don't seem to have the outfits on them. This includes wigs, contacts, shoes, makeup, and even underwear! It's suspected that Seamstresses have access to a pocket dimension similar to Hammerspace, which they use to store their clothes collection, which, for even the average Seamstress, can be quite tremendous.
Imitate (EFT): A Seamstress using this skill can attempt to make onlookers think she is a different Pokégirl. The Seamstress attempts to mimic the imitated Pokégirl’s style and mannerisms, tricking others into thinking she is something else. Because of the nature of this skill, it only works if the Pokégirl she's mimicking is one with a fairly recognizable clothing style, or one with features that are relatively minor and easy to duplicate via disguise. (Some common possibilities are, but not *necessarily* limited to, Divas, Buttaneers, Witches (and their evolutions), Vampires, various Elves, Dark Ladies, Ronin, Samurai, Megamis, Damsels, Bimbos, Goths, and Fearleaders)
Strike a Pose! (EFT): A Seamstress using this technique poses dramatically in any outfit dramatically appropriate to the situation, drawing attention to her and interrupting attacks that require concentration.
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SHUDDER BUG, the Photographer Pokégirl
Type: Very Near Human
Element: Normal
Frequency: Very Rare
Diet: Omnivore; human standard, prefers sweets.
Role: Magazine photographers, Paparazzi
Libido: Average
Strong Vs: Ghost
Weak Vs: Fighting
Attacks: Flash, Force Field, Kick
Enhancements: Can instantly use any still-frame camera equipment with a touch. Can go without Taming and not going Feral until tamed for the first time.
Evolves: CameraGirl (Normal)
Evolves From: None
A Pokégirl that was only recently discovered at a high school where a female human was part of the AV club. Her ability with the equipment made her popular with the not-so-in-crowd at the school, while many of the other human males tended to ignore the girl. It wasn't until a Tamer came by the school to speak about what it was like to be a Tamer that he scanned the crowd with the Pokedex. Sure, it came up with all sorts of the common Pokégirls- Bunnygirls, Kittens, Ar-tits, etc. But when he pointed towards the girl in charge of the AV equipment, the signal sent off indicated a new Pokégirl. The tamer Pokéballed her on the spot and got to deliver a rather meaningful show-and-tell session to the entire school.
Needless to say, the faculty were not impressed, and expelled the Pokégirl and have set up a No-Tamer policy on schoolgrounds. The Shudder Bug, however, was delivered to a Researcher in the Indigo league and research was conducted. This was back in 274 AS, and since then the Shudder Bug evolved into a CameraGirl. Research done on the Shudder Bug shows that she has an innate expertise when it comes to any sort of still-frame camera equipment as well as a more than passing interest in any other audio-video equipment.
While it seems that a Shudder Bug can't go feral until she is not a virgin, once the Shudder Bug has been tamed for the first time she starts to enjoy it and need it like standard Pokégirls do. Why this happens to be is uncertain, but this is only a minor problem compared to more permanent problems like S-Goths. After all, one taming and she's back to a controllable status. One thing that truly puzzles researchers, however, is the way that a Shudder Bug, who have an average libido, evolves into a CameraGirl, who has a Low libido. Researchers studying this phenomenon have attributed this decline in sexual need and activity to the increasing capabilities of the CameraGirl's focus and dedication to what she does best.
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SKUNKETTE, the Phenomenal Pheromone Pokégirl
Type: Anthropomorphic Skunk
Element: Normal/Poison
Frequency: Uncommon
Diet: berries, plants, nuts
Role: crowd control, chemical industry, in aiding breeders, perfume industry
Libido: Above Average (High on monthly basis)
Strong Vs: Bug, Fighting, Ice, Plant, Poison, Steel
Weak Vs: Ground, Psychic, Rock
Attacks: Scratch, Slash, Tackle, Quick Attack, Headbutt, Dig, Spice 2, Musk, Back Burner, Flamethrower
Enhancements: Enhanced Olfactory Sense (x3), Enhanced strength (x5), Enhanced Agility (x3), Multiple Musk Glands, Posion Resistance, Immune to own musk
Disadvantages: Limited Use of Glands
Evolves: None
Evolves From: Mephitits (normal)
Tamers that take the time and effort to work on their Mephitits, Taming her, training her, putting her through battles, will find that all this experience will get the Pokégirl to grow in enough levels to evolve. An evolution that while easy enough to find in the wild, is rewarding for the Tamer to have attained by their own accord. The Skunkette!
In appearance, the Skunkette remains looking like an anthropomorphic skunk-like Pokégirl. Standing slightly taller now between 4'10 to 5'11", the Skunkette's coat of fur remains pretty much the same with as before concerning softness and pattern. However, while the Mephitits was uniform in color and pattern throughout, it is the Skunkettes' hair that differentiates in colors, usually the regular colors like black, blonde, red, with some cases of blue and purple, which their triangular ears rise above. And of course, what Tamers look forward to is that their breasts grow to around a solid C-Cup, with some even reaching a small D-Cup, the latter usually happening to balance out her body if her posterior got bigger than expected as well.
Of course, with the minimal physical variation between the Mephitits and the Skunkettes, some would say that Skunkettes are nothing more than bigger, bustier, and lustier versions of Mephitits. Still, the Skunkette is definitely an improvement over her previous form. Their eye-sight is improved greatly and they no longer move with an odd gait to their step. More importantly though, the Skunkette loses her need for hibernation, allowing her to become a Pokégirl of year-round use. They also, of course, become better fighters since their strength seems to take quite a boost.
The most important improvement is that the Skunkette gain additional musk glands, allowing for the storage of up to four different kinds of musks, each usable up to four times before needing to wait an hour before they are replaced. This of course, also leads to the Skunkette having a nicer, rounder, larger posterior. Now with a capability to hold more musks, the Skunkettes discover an interesting aspect to their new body chemistry. Since they can mix musks for numerous kinds of effects, the Skunkette is now capable of creating fire-based attacks from mixing two noxious musks together. While the Flamethrower becomes a staple to their attacks, they can now use an exclusive attack called Back Burner, which is a slightly weaker yet more poisonous version of the Fire-type attack Flamethrower. However, they can only use either attack up two four times, since it usually takes two Musk channels in their body to make the Flamethrower, adding a third to make Back Burner. Atop of that, even though they are not Fire-types, they do gain an advantage against certain Pokégirls whom do have that elemental weakness, like Ice. As a trade-off, Rock-types now do become a pokégirl that can hurt the Skunkette, since they come to depend on the Flamethrower, which is an attack that Rock-type pokégirls tend to shrug off with minimal damage.
When it comes to Taming, a Skunkette still loves getting it from behind, churring in ecstasy when a Tamer is either hugging her tail, or giving her `ba-donka-donk' booty a firm slap. Spankings are also something a Skunkette can get off on quite easily; unfortunately this kink of theirs makes them a poor choice for sex battles. Cuddling is still important to a Skunkette after being Tamed, even if the Tamer is just holding her tail. Being sprayed accidentally is also something that a Tamer can say goodbye to thanks to her superior control over her body chemistry. So if it does happen, the Skunkette meant to do it.
The Skunkette, while not as common an end to Threshold as Mephitits, isn't something that is unheard of. These girls that skip straight to Skunkette with their Threshold tend to take to the changes quite easily, feeling confidence and pride; something that they would not likely have had if they'd just became a Mephitits, which has numerous disadvantages.
Musk - (EFT) A technique exclusive to the Mephitits and Skunkette that allows the Pokégirl to duplicate the effects of the various powder attacks of Plant-type Pokégirls as well as few of their own. Known musk variations: berserk, blind, confusion, itchy, lust, paralysis, poison, stun and such.
Back Burner - (ATK 80 + EFT) A technique exclusive to the Skunkette, the Pokégirl turns her back to her opponent before releasing a burst of greenish flame at the opponent. As this flame is made my mixing her currently held Musk into the Flamethrower attack, the opponent Pokégirl has an 80% of being afflicted with the Status-Ailment of the Musk.
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SLICER, the Swordswoman Pokégirl
Type: Very Near Human
Element: Normal/Fighting
Frequency: Uncommon (Crimson League)
Diet: human diet
Role: fencers, frontline fighters
Libido: Average
Strong Vs: Normal, Magic
Weak Vs: Ghost, Psychic
Attacks: Slash, Swordwave, Deflect, Counter
Enhancements: Proficiency with any bladed weapon or anything longer than one foot.
Evolves: Gladiatrix (Round Stone), Valkyrie (battle stress), Ronin (normal), Piratit (Water Stone)
Evolves From: None
Slicers appear to be like normal women with some small deviations. Their average height is between 4'8" and 6'1". Their hair colors are generally a random color, but generally within the primary, secondary or tertiary colors. More common human hair colors like silver, grey, brown and black are actually quite rare among Slicers. Their irises are generally a solid color with the pupils being a slightly darker variant of the iris color. This may throw people off at first, as most people are used to seeking black pupils in eyes.
The main oddity amongst 30% of all Slicers is that their arms and fingers may appear thin and delicate, but remain as strong as normal arms. This can sometimes be quite the surprise to opponents, who believe the thinner arms means they are weak.
Slicers are adept at using any weapon that can be wielded with one or two hands, but most prefer using light-weight swords, such as rapiers, short swords or even daggers. When it comes to sword mastery, they are second to few, save their evolutionary sisters, Herowu and Armsmistresses. Unlike Amazonwus or Herowus, though, they do not lose their fighting skill while feral. Instead, they lose confidence. A Feral Slicer is more likely to run if disarmed or caught off guard.
The difference between the Feralborn and domesticate born is that the Feralborn usually have to find a weapon. Most wind up with a branch, but some have been known to steal weapons from towns. Tamers can sometimes get a feralborn Slicer to join them by offering a sword as a gift. Domesticates generally save up money and buy their own sword, but getting the weapon enchanted can be quite the turn-on for any Slicer.
If a Slicer's weapon of choice breaks, she usually mourns it as most people mourn friends. Most ferals and quite a few domesticates will insist on a proper burial for the weapon. The only times when she does not request a burial is if she believed the weapon to be inferior (i.e. a branch she grabbed simply because it was close, but it only blocked a single attack before breaking).
While their attacks can affect Ghost or Psychic Pokégirls, they take double damage from psychic or ghost attacks.
Once a Slicer (or any swordsman) achieves a certain level of mastery or skill, they can use a Swordwave. This technique is similar to a vacuum cut. In layman's terms, it's a force that can cut or tear without the need of contact between solid matter. Swordwaves can also be used to knock people out. Swordwaves can be used with any weapon the user can swing, even if it is not a sword or even a traditional weapon.
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SLIMETTE, the Sexy Goo Pokégirl
Type: Humanoid
Element: Normal
Frequency: Uncommon
Diet: Sex, apparently
Role: In debate
Libido: High
Strong Vs: None
Weak Vs: Fighting, Ghost, Sex Attacks
Attacks: Tackle, Whistle,* Long Tongue, Fuse*
Enhancement: Sexual Endurance
Advantages: Numbers
Disadvantages: Low HP, Low Intellect
Evolves: Slimette Princess (any evolutionary stone), Slimette Queen (Slimette Princess evo, lvl 40)
Evolves From: None
Slimettes are all uniformly 5'0", with either a blue or green pudding-esque body and C-cup breasts. They have jello-like hair and large eyes with black irises that are often half-closed, as if the Slimette might fall asleep at any moment (even if they are not sleepy). Though they have distinctive genitals, they have no other distinguishing features, such as fingernails, scars, or tattoos. The only noticeable thing about a Slimette is the almost permanent grin on their faces. The only times this grin changes is when they are using Long Tongue, giving a blowjob or using Whistle.
The Slimette is a recent problem that has begun to plague various leagues. They appear without warning, usually in VERY random groupings of Slimettes or their evolutions, but generally in groups of at least 3. Oddly, they only appear in front of soldiers, police officers, martial artists, tamers or Pokégirls. They completely ignore civilians. In fact, unless in a harem, no Slimettes will appear in a city.
Feral Slimettes seem to have a very limited intellect. When in battle, they will use Tackle on an opponent until they've knocked the opponent down. Once down, the Slimette will attempt to have sex with them. A Slimette seems to have no standards, either. They will even allow Tamers to have sex with them without resisting, regardless of what the tamer does to them, though this is quite probably because of their dietary needs.
Oddly, though, when a feral Slimette is defeated in combat, she will vanish in a burst of soft blue lights, leaving behind a small copper coin with an embossed picture of a Slimette. These coins are cheap and can be sold for 5 SLC. All studies are inconclusive as to whether this burst of light is actually some form of emergency teleport or not. If a non-feral Slimette is defeated, this does not occur.
Vale has attempted various studies, and has managed to discover a number of strange facts. First, though similar to the Titto and the Slutge's natural forms, the Slimettes show no capacity for shapeshifting (aside from it's Fuse ability) or nor do they possess the immunity to poison. Their unique bodies require that they take in sexual fluid at intervals similar to a human needing food (roughly 2-3 times daily). This maintenance can be quite frustrating for a lone tamer.
Second, if a Slimette is around humans or Pokégirls long enough, their intelligence increases. Most will then seek to evolve into a more powerful Pokégirl. When they evolve, the stone remains intact and fully functional (at least, the same degree that it had before).
And lastly, if three Slimettes (or any of their evolutions) are in a tamer's harem, they can sometimes use unusually powerful attacks in battle, but these instances quite rare unless all three are in combat at the same time (then, it's uncommon).
The origins of the Slimette remain elusive, even to Vale's much vaunted research teams. There are a number of theories about them, though, and the most favorable one varies depending on the league. The first is that they were created by a mage seeking to test out his/her spells, but they didn't want to remake their creation over and over, so they gave the Slimette the capacity to procreate. But they didn't restrain it enough and the Slimettes slipped out of their control.
The second theory is that they were made as cheap cannon fodder by an organization seeking to conquer the world, but they were either thrown out as failures or escaped due to some blunder.
The third is that someone may have been seeking to create a fusion between the Slutge and the Titto and failed miserably. The fourth is that they were made to hunt down loose change (this idea only remains prevalent because of the coins the Slimettes drop make no sense otherwise).
The fifth and perhaps most thought provoking is that the Slimettes are from another alternate dimension and slipped into the Pokégirl world unnoticed. This idea is perhaps the most universally favored following the rampant influx of dimensional travellers, and may account for their disappearances when the feral Slimettes and their feral evolutionary sisters are defeated prior to capture. It's theorized that they might be slipping back to their home dimension when this occurs.
Normal Techniques
*Fuse – (EFT) Fuse is exclusive to Slimettes and their evolutions. When four or more Slimettes are in the same area, they will temporarily fuse together to form a Slimette Queen. While this ability creates a vastly more powerful Slimette Queen than the normal evolution, if defeated in this fused state or if a certain amount of time passes (ten minutes per Slimette in the fusion), the Slimettes break apart.
*Whistle – (EFT) A Pokégirl whistles a special frequency to call for help. Has a 50% chance of working. When it does work, summons a Pokégirl identical to the caller 60% of the time, an evolution of the caller 20% of the time and a random Pokégirl 20% of the time.
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SLUTTON, the Savage Wolverine Pokégirl
Type: Animorph (wolverine)
Element: Normal
Frequency: Very Rare (Very Uncommon in Capital and Ruby)
Diet: carnivorous
Role: terror fighters
Libido: Average
Strong Vs: Ghost, Ice
Weak Vs: Fighting
Attacks: Tackle, Agility, Slash, Bite, Growl
Enhancements: Enhanced Strength (x4), Enhanced Speed (x4), Enhanced Olfactory Sense (x3), High Intelligence, Razor Claws
Evolves: None
Evolves From: Mynx (battle stress)
Bounty (for confirmed kill): 10,000 SLC (applies to Ferals only)
Bounty (for reporting sighting & getting out alive): 5,000 SLC (applies to Ferals only)
Bounty (for successful capture & taming): 15,000 SLC (applies to Ferals only)
Slutton are intelligent, strong, vicious, and cruel pokegirls. She is a far cry from her once peaceful form as a Mynx. She isn't sought out much except for inciting terror in the general population.
She’s changed dramatically physically. Her once soft, silky fur has become thick and coarse. Her fur is incredibly good at keeping out the cold of her environment, making her resistant to all but the strongest ice attacks. Her fur colors range from brown, black, white, and yellow and she is usually striped.
Her height has increased by a marginal amount, but she is much more muscular, though it is hard to tell through her thick fur. The lung problems she once had as a Mynx are gone, much to the world’s chagrin.
Feral Sluttons need to be hunted down. While not the strongest pokegirl around, she is incredible vicious and has a taste for flesh. She sees all things, human and pokegirl alike, as food. It is not advisable to try to tame one unless you are a very experienced tamer. They tend to jump males for a quick taming, and then have that guy as a post-coitus snack.
Her bounty amount is something of a conundrum. It is not enough to get more experienced tamers to actively hunt her down for cash, but just enough to make newbie tamers cautious around her. And tamers ‘must’ be cautious around her. She will keep fighting long past anyone else would give up and collapse.
She is a good test for the tamers in Capital and Ruby where she is much more common then the rest of the world. Taking down a Slutton can be seen as a right of passage for tamers in those leagues.
Slutton are rarely, if ever, seen in populated areas except as threshold cases. Thresholded Sluttons are much more calm then their feral counterparts, but everyone must be wary of them. Her increased intelligence combined with growing aggression means she could do more damage then any feral.
If you do manage to catch a Slutton, restraints are a must. She is much stronger than normal people and she has a tendency to claw out when in the throws of orgasm. She also likes to bite down on flesh during taming, so a reinforced ball gag is needed as well.
Not every tamer is capable of handling a Slutton. Her viciousness and high intelligence are usually too much for ‘softer’ tamers. She is a great addition for any combat oriented harem if a tamer manages to bring her in line. A tamer simply known as Logan was famous for having a whole harem filled with them.
Sluttons are beasts in combat. Their claws are some of the sharpest out there and they just ‘love’ to use them. People tend to underestimate the power of normal-type pokegirls, much to their later dismay. A Slutton is capable of taking out most pokegirls simply with her Bite and Slash attacks.
They know no fear. A Slutton will fight anyone she deems a threat, even when she is outmatched in every sense of the word. One documented case showed just how determined she is to fight. She fought a Grizzlar for over an hour before succumbing to her wounds and dieing. Considering the power of a Grizzlar, that is saying something.
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SNORLASS, the Obese Lazy Glutton Pokégirl
Type: Not Very Near Human
Element: Normal
Frequency: Uncommon
Diet: omnivore. If it fits in the mouth, it's pretty much considered food.
Role: generally not used. Far too lazy and the food bills are way too high to make this gourmand a likely choice among Tamers or as a pet. Sometimes found in circus acts.
Libido: Average
Strong Vs: Ghost
Weak Vs: Fighting
Attacks: Tackle, Takedown, Wrestle, Seismic Toss, Stomp, Sleep, Body Slam, Trample, Panda Sign
Enhancements: Stores fat all over its body, increased mass (some have been recorded at over 2000 lbs), ability to hibernate, extremely efficient digestive process
Evolves: Grizzlar (Round Stone)
Evolves From: None
The first Snorlass appeared 100 years *after* the Revenge War. The first one, as well as the dozen others found afterwards, were discovered within a forest in the Tropic League, casually munching on a grove of fruit trees. Their origins were eventually traced back to a laboratory that had discovered some of Sukebe's genetics technology and were attempting to make new breeds, one of many that were making Snorlasses. All labs have since been seized and are now under the control of the world League governments.
Snorlasses are incredibly large Pokégirls, around eight feet in height. They have black fur on their legs, arms, and ears, as well as in black patches around their eyes and on their stubby tails. The rest of their fur is white. They are also, due to their tremendous appetites and massive food intake, incredibly FAT Pokégirls. They eat almost constantly, bulking up to tremendous size, fat distributing itself all around the Snorlass's body, primarily around their breasts (which are surprisingly round despite their bulk), and especially their bellies. They are extremely strong, and faster than they look (although speedier Pokégirls can run rings around them easily), and can learn styles such as sumo and Greco-Roman wrestling with ease. They can also take incredible amounts of punishment due to their bulk, even from Fighting-type Pokégirls.
Snorlasses, at first, were quite popular. They were powerful, incredibly strong Pokégirls that had tremendous mass that could overwhelm smaller opponents. However, several problems quickly arose.
The first major problem was the food bills. Snorlasses ate several dozen pounds of food a day, which for Tamers meant tremendous food bills that few were able to maintain. Snorlasses were also hard to tame due to their size, requiring special restraints to do so successfully. Every recorded Snorlass has been over 1000 pounds, some larger ones weighing in at over 2000. And the another major issue with Snorlasses, one that has since become a trademark of the species, is their laziness. They sleep constantly, waking up just for Tamings and eating, Feral Snorlasses picking up the habit of hibernating for months at a time. Some Tamers have found ways around this, using special flutes or bells to awaken their Snorlasses, but still, the cons of a Snorlass far outweighed (so to speak) the benefits of having them. Very few Tamers have Snorlasses anymore, and those that do usually are incredibly rich.
Primarily now, Snorlasses are found in circus acts and occasionally in zoos, as they have an easygoing demeanor that suits these roles the best.
Some Threshold cases of becoming a Snorlass have been reported. The first major sign of this is a girl's eating habits changing drastically, and a lot of weight being gained in a short amount of time.
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SNOW LEOPARDESS, the Sexy Snowflake Pokégirl
Type: Near Human, felinoid (Leopard)
Element: Normal/Ice (feline)
Frequency: Extremely Rare
Diet: human standard, though heavy on fish
Role: freezing embodiment of love
Strong Vs: Dragon, Flying, Ghost, Ground, Plant
Weak Vs: Fighting, Fire, Rock, Steel
Libido: High (with their Tamer)
Attacks: Tail Slap, Iceblade Kick, Ice Floor, Ice Punch, Snow Blind, Snow Storm, Chilled Arousal, Earlobe Nibble, Go Down, Puff Puff, Purr Vibrations, Rock That Booty, Spank, Sex Attack 3, Sexy Hug, Tongue-In- Ear
Enhancements: Semi-prehensile tail, enhanced hearing (x3), enhanced olfactory senses (x3), enhanced vision (x5), clawed fingers and toes, cold resistance, ice resonance
Evolves: None
Evolves From: Leopardess (E-Stone Ceremony, strong bond with Tamer)
Tamers that have and with the Leopardess are often correctly viewed as some of the most wonderful Tamers a Pokégirl could be lucky enough to be owned by. To have had their Cheetit evolve into a Leopardess and still continue living is someone who can show compassion and have room for love in his heart... and has enough time to constantly have sex with the rather needy Pokégirl.
Filling these needs under special conditions had proven to be quite a boon for the Tamer and his Leopardess. With winter set upon the Indigo League, travel was made very difficult for many a wandering Tamer, and some choose to find other means to make a living during these times. One had chosen to test his luck and dig for Evolution Stones in the nearby hills of Cerulesbian City where he and his harem were stuck during the winter. After a week of outdoors work, he had succeeded in finding a nice cache of Ice Crystals and even a Dream Stone. When the Tamer returned to the Pokécenter, his Leopardess, (who had gone five days without Taming) jumped her Tamer as he was trying to set up his Evolution Stones, knocking them to the bed for a most furious Taming session. Hours later, at the stroke of midnight, something amazing occurred.
And so it was that the Leopardess, once thought to have been the alternate dead-end evolution to Cheetit's regular evolution branch, would be discovered to be susceptible to a special ceremony that could not only enhance them as Sex Battle combatants, but give powers and techniques to once again become suitable for combat Pokébattles.
They could be evolved into what is now called the Snow Leopardess. A Snow Leopardess retains a similar build to her previous form with definite physical alterations to her. The coats, once a beautiful gold with dark spots with a white underside become a beautiful sheen of pale gray with a mix of rings and spots. The eye stripes at the bottom of the Snow Leopardess' eyes become longer, and she gain stripes along her cheeks. The most striking feature however, is the Snow Leopadress' breasts. Usually around a C or D-Cup as a Leopardess, the bust grows to a very sizable F-Cup; on par with the fearsome Tigress evolution of Panthress.
Needless to say, numerous Shaguars are not amused about there being another Ice-type feline Pokégirl with breasts that are larger than their heads.
The Snow Leopardess has shown to love this evolution. Not only is their combat potential returned to them and their libidos slightly lowered, allowing for a more human mind-set for a longer period of time, but they find that they've somewhat regained something that had been lost to them. Speed.
Snow Leopadess have a quality called `Ice Resonance'. It allows them sure footing on any icy or cold surface. Combined with their agility, and their natural ice-skaters, even with bare-feet. Combined with the Iceblade Kick for mock skates, and they become the fastest Pokégirls on frozen surfaces. The resurface of memories and feelings concerning speed when they were Cheetit, and the Snow Leopadress is an ecstatic Pokégirl whom can be difficult to get off the ice at times.
When it comes to harem-dynamics, one should be forewarned before placing a Snow Leopardess and a Shaguar together. Not that the two don't work well for tag-team matches, in fact, they're an awesome sight to behold but the Shaguar, unfortunately holds a bit of jealousy towards this new Ice-type feline over certain proportional issues due to height and bust sizes. However, it's been found that the Shaguar does appreciate sharing a Taming session with a Snow Leopardess, as they get to explore this new Pokégirl's body. Snow Leopardesses don't seem to mind this, as long as it means they're getting tamed as often as they can be.
Although an Ice-type now, Snow Leopardess still love sex and are even more proficient at it now. True, their libidos are lowered, but their love for the act hasn't been decreased any. If a Tamer needs to put off Taming his Snow Leopardess, it is now possible for a little while. She won't be happy about it, but her loyalty will make her respect her Tamer's wishes... he'd just better give her a most awesome fucking the next time it's her turn for a Taming.
[All information beyond this point is classified and not for public Pokédex display] Sexmet has taken a liking to this evolution, as they have been able to take down numerous Pterodame spies that were roaming around the skies around her lair and has asked that all Tamers with Snow Leopardess be watched for further information and safety precaution in case the Goths of Sanctuary get any ideas concerning this species. Overall, Sexmet finds interest in this new evolution and wishes that there be further study into the Snow Leopardess and hopefully, their numbers increased. [End classified data.]
====================
Ceremony Description
====================
Elemental Stones Needed: 4 Ice Crystals and 1 Dream Stone
Area & Time Conditions: A private room and a bed that can last for at least four hours; eight to midnight. Must be winter season in the area.
Ceremony Itself: Inside of the room, the four Ice Crystals must be placed at the four corners of the bed, with the Dream stone atop of and centered on the headboard.
Both Tamer and Leopardess must undress and prepare for this; although it's a ceremony noted as being easier for Tamers with the Blood Gift of Endurance. Once it is 8PM, the Tamer and his Pokégirl must begin a hot and heavy Taming session that requires an orgasm from both partners on the hour mark. More can happen during the time, but there are a needed four that must happen every hour.
The evolution will happen at midnight unless the prerequisites are not met, or any of the Evolution Stones are accidentally moved out of place during Taming. When it does occur, the four Ice Crystals will each focus a beam of pure white light upon the Dream Stone. A shiny aura then will appear around the bed as the energies are drawn within the Leopardess. All the Evolution Stones are, of course, consumed when this happens. Once the shimmering light fades, the Leopardess will have become a Snow Leopardess.
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SNUGGLEBUNNY, the SexBattle Pokégirl
Type: Near Human
Element: Normal/Psychic
Frequency: Extremely Rare
Diet: classic omnivore
Role: Unknown, when questioned, Cologne responded with: “He was hentai, dammit.” *WHACK*
Libido: High
Strong Vs: Ghost, Poison, Psychic
Weak Vs: Bug, Dark
Attacks: Leer, Earlobe Nibble, Ear Blow, Smile, Teleport, Eros’ Bow, Cry, Mental Feel-Up, Spank, Sex Attack 1,2,3, Sexy Hug, Go Down, Rapid Stroke, Phantom Touch, Aura Sensation
Enhancements: Enhanced Strength (x3), Enhanced Speed (x2), Recovery, Telepathy (touch only), Blank Mind, Phase Sight, Endurance, Recovery, Flexibility, Limited precognition
Evolves: None known
Evolves From: Bunnygirl (mechanism unknown), PlotBunny (simultaneous orgasm with Tamer)
SnuggleBunnys are tall and slender, usually around 6 ft in height and averaging a firm C Cup. They have black hair and tend to wear it long, although they put it up for battling. SnuggleBunny’s insist on wearing clothing, because as one put it, “The hidden is desired.” Most wear some kind of form fitting bodysuit, to make it harder for their opponents in battle. All are haughty, at least until the battle begins.
SnuggleBunnys have been around since the beginning, only their rarity and tendencies have kept them from being well known.
SnuggleBunnys have a limited form of telepathy that they can only access through touch, which is where their name comes from, they tend to want to snuggle or otherwise touch just about anyone they meet. Once they touch you, however, they know every secret you have, sexual and otherwise, and in battle they set out to give you what it is that that their opponent desires most sexually. SnuggleBunny’s have no taboos and will perform anytime, anyplace, just as long as their opponent likes the situation. This has led to a couple of amusing episodes where a SnuggleBunny has refused to SexBattle a Pokégirl who didn’t like public tamings. Usually the battle is allowed to proceed in private, in such a situation.
In SexBattles, SnuggleBunnys tend to snuggle their opponent which allows them to use their telepathy and puts them in position to use their other attacks. Often after using an attack, a SnuggleBunny will use Phantom Touch to continue the feeling and move on to another technique.
SnuggleBunnys are not often found in harems, they are inveterate wanderers and with their limited precognition and teleport are very hard to catch. They are not found feral, merely because they can always convince someone to tame them.
Rumors have that SnuggleBunnys make a habit out of visiting powerful members of the leagues that they live in, thus gaining access to their secrets, which ensures that if they are captured, League officials will order them released very quickly.
There is one notable account of a SnuggleBunny: the not very well known Tamer Elmer Befuddled was visited by a SnuggleBunny when very young and then spent the rest of his life trying to catch her. Because of this, “Be Vewwy Quiet, I’m Hunting Wabbits” has become a slang phrase for an endeavor that can never be successfully completed.
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SOIXANTE-NEUF (aka XANTE), the Special Arts of Sex Pokégirl
Type: Very Near Human
Element: Normal
Frequency: Common
Diet: human style food, aphrodisiacs
Role: Sex, Teacher (Depends on interest of Pokégirl), Fighter
Libido: Extremely High
Strong Vs: Ghost, Sex Techniques
Weak Vs: Fighting
Attacks: All Sex Attacks, Dance, Butter Up
Enhancements: Extremely high Pain and Pleasure thresholds, Gymnastically adept body, Sexual Knowledge
Evolves: Menage-A-Trois (orgasm during an orgy), Mahavi (Lack of Taming for a week + Dream Stone)
Evolves From: None
Soixante-Neuf is considered to be one of the prime examples of what Sukebe wanted all his Pokégirls to be like, A fighter that knew what he liked in bed and could get the job done on the field.
Xantes, as they are sometimes known as, seemed to be made for learning, even if this implies mostly to sex. When it comes to knowing about sex (fighting techniques or other wise) the only Pokégirls that could possible know more on the subject is their evolved form, Menage-A-Trois and Supe-Bra Genius. Most tamers are surprised when after their first taming of a Xante, she could get them off in about half the time next taming. This becomes a problem that starts the Xante down the path of becoming a Menage-A-Trios when she starts adding her harem sisters in the Tamings to keep her high libido satisfied. Other then that, a Xante learns easily what it takes to arouse anyone, be it her tamer, harem sister, or a stranger on the street. This gives her skill outside of sex that can still cause arousal and gives her more experience.
Looking like what was thought to be the 'Ideal Woman' back in Pre-Sukebe times, a Xante is known for its use of its sexual knowledge, combining this with its high threshold for pain and pleasure to win regular and sex matches alike. Some argue its usefulness in regular fights, mainly for it's lack on non-sex moves. Because of it skill, however, some leagues have banned the use of a Xante in sex matches, though the Sex League itself still allows the Pokégirl in fights.
A Feral Xante is an interesting sight to behold, for she's known to cause all feral girls around her to be tired from taming them and it is widely known that a tamer might find himself being tamed by a Feral Xante.
Xantes are a common threshold, usual coming from ancestry of high libido Pokégirls or sex type girls (Such as the Domina). Most find this problematic, since a newly threshold Xante will end up getting as many people as she can find (friends, family members, Pokégirls, it doesn't matter) to sate her new thirst.
On an interesting note, Xantes can't stand Pokégirls with extremely low libidos, finding them much more difficult to learn how to satisfy them.
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ST. BERNATIT, the Rescue Pokégirl
Type: Animorph (canine)
Element: Fire/Normal
Frequency: Rare to Very Rare (usually found in Pokécenters around the Icemaiden Preserve)
Diet: pokechow, hot fluids
Role: search and rescue
Strong Vs: Bug, Fire, Ghost, Ice, Plant, Steel
Weak Vs: Fighting, Ground, Rock, Water
Libido: High (Extreme seasonally)
Attacks: Warm Embrace, Flamethrower, Fire Floor, Firespin, Sex Attacks 2 and 3
Enhancements: Enhanced Senses (x6), Immune to most ice storms, Excellent sense of Direction
Evolves: None
Evolves From: Huskie (Fire Stone in a blizzard)
St.Bernatits are large, hulking Pokégirls. They are usually seven feet tall, thickly built (a cross between chubby and muscular), have canine faces with floppy ears, large, DD cup breasts, and thick fur that is mostly white, with brown around their back going from their rumps up to around their eyes, almost looking like a brown coat and mask. This fur is very warm and capable of retaining heat, allowing them to stay out for long periods of time during even the heaviest of blizzards.
St.Bernatits are mostly found in Pokécenters in icy regions, and especially near the Icemaiden Preserve. They were first discovered in the year 130 AS, when a trio of Tamers were lost in a heavy blizzard near the Icemaiden Preserve. A Huskie who was acting as guide and worked at the Pokécenter was the only one to make it back to the Pokécenter, when she realized that her comrades were still lost. The Huskie wanted to go back to help them. When it became evident that they couldn't be dissuaded from going, a doctor at the center gave her a Fire Stone he had both for luck and as something that might keep her warm. Upon touching the elemental stone, the Huskie evolved into St.Bernatit. She easily made her way through the blizzard and rescued the Tamers and their girls, using her Firespin to keep them in a warm area when she couldn't go forward, and using her Warm Embrace to give heat back to the freezing Tamers and Pokégirls once they were safe back at the Pokécenter. Since that day, St.Bernatits have come into steady use at Pokécenters in Arctic Regions, being sent out with insulated containers containing hot soup and in some cases strong whiskey.
St.Bernatits are born to keep people warm. They are excellent trackers, capable of picking up even the slightest scent even in the strongest blizzard conditions. They are also brave and courageous, being one of the many Pokégirls that earn respect simply by existing. They are also very passionate lovers, although for the most part they use Tamings as a way of keeping people warm as well as satisfying their own desires. It's when they come into season that they truly become lusty, one Tamer commenting that it made her Vixxen look celibate by comparison. Still, despite this, St.Bernatits are true professionals, taking their duties seriously. Tamers who use Ice-types occasionally make use of them as well, frequently partnering them with Shaguars. Due to their high libido, Feral St.Bernatits are rare. In the rare instance they do become feral, they become very lusty, wandering around arctic regions and seeking out Pokégirls or Tamers for Taming, their Feral state soon fading.
St.Bernatits are extremely valuable Pokégirls. So skilled at rescuing are they, that a legend about them has arisen. It is said that anytime a St.Bernatit is seen, the traveler will have a safe journey.
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STRETCHYMAID, the Elastic Pokégirl
Type: Near Human
Element: Normal
Frequency: Uncommon
Diet: jellies of varying types
Role: domestic keeper
Libido: above Average
Strong Vs: Ghost
Weak Vs: Fighting
Attacks: Hyper Slap, Leg Sweep, Sexy Hug, Bear Hug, Wrap
Enhancements: Able to do most physical attacks (e.g. Punch, Kick, Double Slap, etc.) at a distance - as well as up close
Evolves: Mercury (Heavy Metal)
Evolves From: Rubbermaid (battle stress and/or being unable to “snap back” to normal for too long)
A rubbermaid may evolve into a Stretchymaid when forced to hold a stretched position or when unable to 'snap' back into their original position. This is believed to mostly be a defense against serious injury from being stretched for periods of time their body cannot stand. Also, Rubbermaids may evolve into Stretchymaids during certain difficult battle conditions.
Unfortunately, it is painfully obvious that the fastest way to get a Stretchymaid is to tether a Rubbermaid in a stretched position. This practice, whilst common, is discouraged, if not made illegal, by most pro-Pokégirl leagues.
Strechymaids are quite similar to their Rubbermaid counterparts, but their eyes finally adapt to work similar to a humans, and so they finally look 'normal' - generally their irises are the same color as their eyes were before evolution. Their skin also changes drastically, becoming smooth and highly reflective - enough to be able to see reflections of images (although they'd be quite blurred).
Where a Rubbermaid will snap back into shape after stretching, a Stretchymaid has no such worries - and is quite capable of keeping their bodies stretched out almost indefinitely up to three times their original length. needless to say, this allows them to wrap opponents up in devastating bear hugs and rather sensuous cuddles.
In taming, Stretchymaids like to be tied up or tied down - usually in positions that would cripple a less flexible Pokégirl. Again, like Rubbermaids, they enjoy being 'looked' after by Domina and Domina-like Pokégirls.
In the wild, Stretchymaids favor ambush - this time waiting until someone comes close enough for them to envelop in a Wrap or Sexy-hug. Some feral Stretchymaids seem to lose some of their co-ordination and end up using their limbs like long tentacles rather than as hands or feet.
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SUGAR KITTEN, the "Sugar Me" Pokégirl
Type: Near Human
Element: Normal/Magic
Frequency: Rare
Diet: Omnivorous, but greatly prefers sweet things
Role: Pastry chefs, candy makers, bakers assistants
Libido: Average
Strong Vs: Ghost
Weak Vs: Fighting, Magic
Attacks: Tackle, Mana Bolt, Teleport, Fruit Juice, Honey, Honey Syrup, *Manifest: Food, *Manifest: Food Weaponry
Enhancements: Enhanced Dexterity (x3), Enhanced Senses (x3), Instinctive cooking ability, Magical Affinity, Enhanced Speed (x3), Enhanced Agility (x3)
Evolves: Candy Catgirl (Normal)
Evolves From: None
Sugar Kittens were a surprise to a lot of people. Discovered in the early 100s, they were considered to be an unusual if mostly harmless new Pokégirl. Slender Pokégirls with vaguely feline features, they most resembled Kittens. When their magical ability and fondness for sweets were discovered, the breed was named Sugar Kitten. It’s assumed that they are the creations or the children of the Esper Chandra, who’s magical abilities were all food-related.
Sugar Kittens are almost completely human in appearance, save for the fact that they have cat ears and furry tails. Their eyes are usually some shade of pink, white, gold, or brown, and their hair and fur is usually some shade of light brown, pink, white, or a mix of all of the above. They are generally flat-chested, with B-Cups being the largest known size for Sugar Kittens, and are for the most part between four to five feet tall.
Sugar Kittens have an unusual metabolism in that they actually need to intake a greater amount of sweets than other Pokégirls. Their sense of taste is not as intense as other Pokégirls,’ and is generally more focused on the ‘sweet’ area of the tongue, the other tastebuds being duller. Their metabolism requires more sugar than most to function properly, although this need is offset by their ability to manifest food through their magic. Sugary foods also act as a moderate aphrodisiac for Sugar Kittens. They become much more affectionate and amorous, more willing to do whatever their Tamer wishes. Some Sugar Kittens have been known to try and start orgys within their harems, while those who can’t find partners within a short amount of time will content themselves to masturbation.
Feral Sugar Kittens tend to stay in small prides, usually ranging from two to five members, pilfering sweets from local towns. Their magical ability, limited as it is, fades when feral, making them more like normal Kittens in mannerisms, save for their obsession with finding sugary foods to eat. Without high doses of sugar, Sugar Kittens become very weak and slow-witted, losing the ability to focus on any task.
Sugar Kittens have a strange genetic quirk in them in that Taming Cycles in Pokéballs affect them negatively. It gives them tremendous headaches and makes the normally cheerful and perky Pokégirl irritable. So much so that this will threaten any bond created between the Sugar Kitten and her Tamer. Fortunately, most Pokécenters will willingly trade in the Sugar Kitten’s regular Pokéball for a Premier Ball, which has no Taming cycle, so it shouldn’t be too much of an issue.
Sugar Kittens tend to become very passive after a good Taming. They become indifferent to all their surroundings unless it involves danger or another Taming. If they detect danger, they will come out of their languid, passive state faster than normal to react to it. If their Tamer wants more Taming, they will remain passive, but willingly accept what their master desires.
Interestingly enough, Sugar Kittens can always differentiate between a random passerby feeling angry from someone actively directing hostility. It’s assumed that this is a sixth sense of some kind, but no conclusive evidence has been found one way or another.
Sugar Kittens, quite frankly, smell nice. Their bodies smell like sweet candies, fruits, or pastries, and their cum tastes like whatever sweet they had been eating most recently. Add into that their ability to use the Honey and Syrup techniques, plus Fruit Juice if they’ve eaten enough sweet fruit, and they tend to be targets of amorous Feral Pokégirls a lot. Buzzbreasts, Annts, and Wasps in particular seem fond of them, Queens sending out drones to retrieve them for their own personal use.
Sugar Kittens, being gentle, loving Pokégirls, are not really suited for combat. They are better suited for helping out bakers or makers of sweets. They can also learn the various tongue techniques, improving their viability for Sex league competition, however they aren’t as good at Sex battling as other Pokégirls are. This is not to say that Sugar Kittens are helpless.
They have only limited magical ability. They cannot cast spells and have limited energy projection and an extremely short-distance teleportational ability. However they can use their magic to manifest portions of food for themselves to eat, although only in small portions per manifestation. For example, Sugar Kittens can manifest only four cupcakes at a time, while their more evolved forms could manifest larger amounts of cupcakes. In addition, they can manifest small weapons made out of food, such as razor-sharp swords made of hard candy, or edible handguns that fire gumballs. Due to their gentle nature, however, Sugar Kittens tend to run from combat more than partake in it. They usually will only fight if someone they care about is in danger or they can’t see another way out.
In addition, the food weapons are rather fragile. They can be recreated but tend to break after a few uses. Also, it should be noted that these weapons tend to cause infections due to their nature and thus, wounds created by them should be treated more readily than they would otherwise require.
Sugar Kittens are a relatively rare Threshold result. However it does occur. So far all known cases have occurred in the former Switzerland area of the world.
Manifest: Food – (EFT) The Pokégirl magically manifests a portion of food. They can do this via summoning or simply willing the food into existence.
Manifest: Food Weapon – (EFT) The Pokégirl magically manifests a weapon made entirely out of an edible substance.
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SUPE-BRA GENIUS, "I Am The Greatest!" Intellectual Pokégirl
Type: Very Near Human
Element: Normal/Psychic
Frequency: Rare (never wild)
Diet: eats human style food
Role: filling some role in Research and development, labs, Pokécenters, corporations
Libido: varies from Pokégirl to Pokégirl
Strong Vs: Fighting, Poison, Psychic, Ghost
Weak Vs: Bug, Dark
Attacks: varies, common are Shield and Teleport
Enhancements: Enhanced Stamina (x4), Very Near Human (some have almost no distinguishing traits), improved flexibility, Super-intellect, Knowledge Specialty, Quirk, Perfect Memory
Disadvantages: Typically have little in the way of HTH ability, though many find a way around this. Physical skills are usually on par with normal humans (if not just below), unique fear(phobia), Fetish, Quirk, Research Focus
Evolves: None
Evolves From: G-Poindexter (normal)
Supe-bra Geniuses, or Geniuses for short, are nearly as varied as Megami in both appearance and abilities. Though there are many common traits. They all have a vast knowledge of academic topics, but like Megami each have a tendency to specialize in a couple of areas. Due to their lack of physical impressive combat abilities, and limited Psychic abilities (which are normally defensive in nature) Geniuses are normally not found in a Tamers Harem. Most find work in the Academic circles, as research aides or even as professors. Due to intellect of these Pokégirls those that are found will generally be in League controlled or monitored areas. Nearly all Geniuses have these (dis)advantages.
Knowledge Specialty: A field(s) of knowledge that the Genius knows everything about. They can be almost any field. Combat, History, Chemistry, etc. All Geniuses usually have one that combines several distinct fields. Like archaeology. (History, Cartography, Metallurgy, Chemistry, etc.)
Unique fear: A phobia of sort that generally causes the Pokégirl to freak out in some manner. Reaction is as varied as the phobia. Anything from attacking randomly to fainting. To clutching desperately at a tamer. Some phobias are more problematic than others
Fetish: These like phobias can be problematic or not. Some known ones are for crabs, mechanical devices, explosives, chocolate, tuna, etc. The reaction to these are varied and are something of a minor nuisance to Tamers.
Quirk: Some unique ability and or flaw. Some geniuses have quirks that allows them to change to an alternate form or produce items from an alternate dimension known as 'Hammerspace'. The quirks usually have a connection to either the geniuses knowledge specialty or fetish. A common one is hormone overload to the point where the Pokégirl is catatonic. And like many aspects of the genius these quirks can be helpful, harmful, or just plan annoying.
Mystery Obsession: Some may not consider this a disadvantage, but a Genius can become quite obsessed with 'mystery' of sorts and will not rest until they've discovered its secrets. Geniuses do not believe that they can't discovery the secret to anything. It’s usually connected to their specialty knowledge. And will change if they ever discover it, they'll just find anew one they always do.
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TANUKI (aka RACKOON), the Playful Raccoon Pokégirl
Type: Near Human – Anthropomorphic (raccoon)
Element: Normal
Frequency: Common (Edo, World Champ Leagues), Uncommon (All other Leagues)
Diet: omnivore, preference for fruits and sweets
Role: Domesticated Pokégirl, sticky-fingered friend
Libido: Average
Strong Vs: Ghost, Mouse-type pokégirls, Bird-type pokégirls
Weak Vs: Fighting, Cat-type pokégirls
Attacks: Bite, Leap, Quick Attack, Scratch, Tackle, Image, Smoke, Turn Stone
Enhancements: Enhanced Olfactory Sense (x4), Enhanced Hearing (x5), Enhanced Agility (x3), Limited Transformation Abilities (can transform into stone-like statue at will)
Evolves: None Known
Evolves From: None
One thing can be said about Sukebe. As crazy a madman as he was, the mad doctor was definitely someone that sought to keep balance in nature with all the various species of Pokégirls that he brought into the world. There are the obvious breeds that serve outright purpose to either humanity, nature, and obviously the whim of an insane genius. The Tanuki, (or Rackoon as she's known in certain regions outside of Edo) is a rather peculiar breed of Pokégirl that definitely covers all three segments to a tee.
While it is true that none of the Legendary Pokégirls ever made their way to the Eastern-most regions of the Edo League then known as Japan, Sukebe made certain that they knew he didn't forget about them. Many a specialized breeds that would become indigenous to the Edo League would be unleashed upon the masses of humanity; Slicer and Ronin, Kunoichi, Tengal, (or Murkunt) numerous Kitsune, and of course, the Tanuki. By 2001, most of humanity in the region to either walled themselves into cities or mock-forts if their homes had already fallen due to Pokégirl attack or the neighboring China's release of the Monster Flu, which mutated into the Red Plague. With the loss of human life, their way of life, and with viable chance of winning a battle against the Pokégirls in general, all looked lost for the Japanese.
However, the first chance to fight back and restore their honor came in the domestication of Tanuki. The Tanuki were a rather inquisitive breed of Pokégirl and while normally cautious, were a species that held difficulty being regimented in a military fashion. The Tanuki over time developed curiosity for the people that they'd been created to fight against and soon numbers would just break off from their group and their investigative nature lead them into the human outposts, where a number practically fell right into the hands of people. Although it took time, the Tanuki became the first domesticated breed of Pokégirl in the Edo League, and it was with them that the country would once again be unified.
And to think that such a turning point all started because they were interested in eating out of people's trash...
For the most part, Tanuki are a perfect animorph of raccoon, although there have been cases of Near-Human Tanuki. Standing around 5' to 5'5" with a modest B-Cup, a Tanuki is covered from heard to toe in a pelt of fur that is distinctive to the pattern of the pre-Sukebe creature they are based on, and with a perfectly-proportioned ring- patterned furred tail to match. It should also be noted that although all Tanuki have a facial pattern of black fur around their eyes that looks like a mask, and that each and every Tanuki has a distinctive look to them.
When it comes to their personalities, it should be noted that Tanuki hold a slight rivalry with Kitsunes, since they share similar abilities and tendencies. Unlike Kitsunes, which are very mischievous and equally clever creatures, a Tanuki's nature is more about being playful, if a bit troublesome. Like Kitsunes, Tanuki are that way without any sort of malicious intent whatsoever. One would think this would make the two different Pokégirl species get along, but it just won't happen. While their actions are friendly with one another, the two Pokégirl species try to outdo one another when in the same harem with tricks and gags, which can often lead to the annoyance to the rest of the harem. It is suggested to evolve a Kitsune immediately if the vulpine Pokégirl ends up in the same harem as a Tanuki.
It should also be noted that Tanuki get along incredibly well with Merrowl. However, this had lead to an interesting personality quirk, as the two will work in a partnership easily enough. Where a Merrowl is skilled at finding money or a treasure of some sort, the Tanuki compliments her by having the physical capability of actually attaining the bit of money or valuable item. This has caused the raccoon Pokégirl to gain something of a negative stigma, especially in recent years where various Team groups have been employing use of the Tanuki.
When it comes to battle, a Tanuki is of average fighting ability and below-average strength. However, a Tanuki's strength lies not in her capability to actually battle, but to wear her opponent out. Blue and Smoke are techniques that a Tanuki puts to great use along with her special ability of Turn Stone. Once transformed into a stone-like state, a Tanuki cannot be hurt by any form of attack, including the Widow's Hyper Venom, making Turn Stone a truly incredible ability. Unfortunately, a Tanuki can neither attack nor be healed in this state, making it only good for causing the opponent to lose interest in her until her attacker finally moves on. Interestingly, they CAN be Pokéballed in this state, making Feral Tanuki an easy capture should they try to use this technique in the presence of a wandering Tamer.
When it comes to Taming, Tanuki have quite an oral fixation and absolutely adore being on the giving end of foreplay. They love groping a man's penis, feeling it, caressing, licking, gently nipping. One Tamer even stated, "fuck with them being called sticky-fingered, they got magic fingers". When they finally get done with foreplay, the Tanuki have fascination with including food-play into Taming. Any types of foods brought into bed are fun, though they have a weakness for sweets, such as certain fruits, sugary syrups, and whipped cream.
The Tanuki is a rather common end form for girls going through Threshold, especially in the Edo League and the region of World Champ League that encompasses the area that had once been France. Pokégirl Researchers are still baffled over the reason to the occurrence to that phenomenon.
Turn Stone - (DEF + EFT) A Defense/Status-Effect Technique available to Tanuki. The Raccoon Pokégirl can transform her body into a stone, looking very much like a statue. In this form they are more resistant to damage than a Damsel, and take no damage when attacked, even if hit by Water or Plant-type techniques. However, the Tanuki cannot move or attack until she transforms back into her true form.
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TATS, the Tattooed Exhibitionist Pokégirl
Type: Very Near Human
Element: Normal/Magic
Frequency: Rare
Diet: Human-style
Role: Tattoo artist, dancer, morale booster
Libido: Above Average
Strong Vs: Poison, Psychic
Weak Vs: Bug, Dark
Attacks: Cheer, Glare, Leap, Agility, Sketch, Tackle, Scratch, Fury Swipes, Tattoo Seal, Tattoo Strike, Tattoo Curse, dancing techniques
Enhancements: Durability, dexterity, can summon tattoo needles with endless ink supply, artistic ability, low feral
Evolves: None
Evolves From: Ar-Tits (normal)
When an Ar-Tits becomes a Tats, they undergo few physical changes. Their hair and eyes become totally rainbow-colored, and they gain a cup-size in their breasts, but other than that and a simple tattoo of their name on their leg, they don't change all that much. They gain a more balanced, but still fairly high libido, and have the same preferences for Taming as their previous form.
It's in their personality and abilities that change drastically.
Firstly, the focus of a Tats changes from their previous form. They go from paintings and drawings to body art. They only have one tattoo at first, but that will not last, as the Tats will cover their body almost entirely with tattoos, of their harem sisters, of their friends, and even of interesting Pokégirls or things they've seen. They will offer to give their tamer and harem sisters tattoos, being capable of making them permanent or temporary, but will not press the issue if they refuse. Most will accept these tattoos, however, as due to the magic inherent in the Tats, the tattoos will have beneficial effects. That, and mostly, the tattoos just look good, making the tamer or Pokégirl stand out a little. (Although a Tats in incapable putting a tattoo on fur, making them more prevalent amongst Tamers who have few Pokégirls with fur on them, although if the furred Pokégirl wishes it, the Tats will make the best effort they can to give their harem sister a tattoo somewhere on their body. No failure in this effort has been reported to this date, although all Tats who have done this report that it took quite an effort to find a viable spot for the tattoo.)
Some tattoos can increase a Pokégirl or tamer's stamina, allowing them to last longer during taming. Some can increase elemental strengths, or all-around fighting ability. For humans, the tattoos can give light elemental affinity, making them capable of minor elemental play, or more able to withstand Pokégirls that would normally be hard to tame (like Poison or Ice types, or a strength enhancing tattoo to help in taming something like an Amachamp or a Snorlass). In battle, a Tats can use a temporary ink to quickly draw sealing spells on an attacking Pokégirl to inhibit their ability to move or use their powers and abilities. They can also use their needles like claws for a slashing attack. They can also will their tattoos to life briefly to attack the opponent, or draw a tattoo that can inflict a negative status effect.
In terms of their personality, they become very outgoing and friendly, trading in their serenity from their previous form for a love of excitement, loving the world around them and wanting to experience it in every way possible. They love traveling, and will not wear clothes under any circumstances, wanting to expose their skin to the air at all times. Some Researchers have theorized that this is because Tats need to have their tattoos exposed to the air for them to work. They love to dance, feeling the air on their bodies as they move, and get along very well with musical Pokégirls like the Bardess, Diva, and especially the Moogirl. Some Tamers have reported that a Tats tattoos seem to move as well during their dances, independently of their creator.
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TIGERMOUSE, the Frisky Mouse Pokégirl
Type: Near Human Animorph
Element: Normal
Frequency: Extremely Rare
Diet: human standard
Role: sex, sex, and more sex
Libido: Extreme
Strong Vs: Ghost, bird Pokégirls, mouse Pokégirls
Weak Vs: Fighting, dog Pokégirls, sex attacks
Attacks: Scratch, Bite, Fury Swipes, Tail Slap
Enhancements: Enhanced Senses (x3), Enhanced Speed (x3), Enhanced Strength (x2), Enhanced Agility (x2), claws on her fingers and toes
Evolves: None
Evolves From: Titmouse (Cat E-Medal)
The Tigermouse is an amazing Pokégirl to own if the Tamer is able to keep up with her. She has the high sensitivity of a Titmouse and the sexual appetite of a Tigress. This means that during any given Taming session, it’s easily possible to bring a Tigermouse off over a dozen times. They are poor pokesex fighters because of this though. They are, however, adequate in a martial battle. They stand about 5'6” with long hair on their heads and their bodies covered in shorter softer fur. Their fingers and toes end in sharp claws and their teeth are now sharp save for the front two that remain slightly bucked. Their ears remain mouse-like but now taper to a point slightly with tuffs of fur at them. Their tails becomes a little longer and the tips are covered in fur to match their hair.
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TITMOUSE, the Clean Pokégirl
Type: Animorphic - Mouse
Element: Normal
Frequency: Common
Diet: herbivore, mainly nuts and fruit
Role: frequently domesticated Pokégirl
Strong Vs: Ghost
Weak Vs: Fighting
Libido: Average
Attacks: Scratch, Kick, Tackle
Enhancements: Enhanced Hearing (x3), Efficient Digestive System, nightvision.
Evolves: Mousewife (normal), Pool Mouse (Water Stone), Vesta (Fire Stone), Tigermouse (Cat E-Medal), Woodmouse (Leaf Stone+Diamond Stone)
Evolves From: None
"What was the first Pokégirl you remember meeting?"
That phrase is quite often followed by the answer of this breed- the Titmouse. Extraordinarily common both domesticated and in the wild, this particular breed enjoys popularity within almost every league in the world, even the ones that lean towards anti-Pokégirl rights. The reasoning for this is simple by anyone's standards, as the Titmouse is comparatively speaking one of the weakest Pokégirls known to have survived the Revenge War. Used mostly for cooking meals and cleaning up after the more powerful Pokégirls during the Revenge War, large numbers of Titmice were the order of the day while the others were out fighting the human forces. When Sukebe's forces lost, however, and the humans closed in, Titmice were also among the first to break from their creator's side and disperse into the wilds before the humans could draw the noose around his neck. After the war, the Titmouse breed was among the most commonly seen... killed or otherwise, by other Pokégirls going feral, or perhaps attempting to raid human foodstores and farmlands in the aftermath. They were also one of the first breeds tamed and bred in captivity, and that along with their feral tendencies to have parthenogenetic litters of four or more offspring at once, their numbers went through the roof within three generations. Despite feral predation, which couldn't keep up with the numerous litters of Titmice that expanded their numbers, they thrived.
As described by the name given the breed, the Titmouse is a mouse-type Pokégirl breed reminiscent of the little mammal that also survived the Revenge War. Most often covered with short but thick fur, many looks quite a bit like a human except for the fur, the somewhat larger ears, and the long thin tail that emerges from just above the Pokégirl’s posterior. Both of her ears, and her tail, are quite sensitive, though their ears are even more sensitive to sounds. In fact, it is because of this sensitivity to sound and touch that makes the Titmouse quite timid and jumpy all at the same time. The breed is known for being somewhat paranoid, though each individual certainly has their own level of paranoia, which makes them unable to truly keep her attention on any one thing for too long. However, practice does come easily to them as long as they do not have to learn everything in a single sitting. This makes the breed decent cooks, at least as far as more simplistic dishes, and it has been noted that the breed excels mostly with vegetarian dishes more than anything else.
Though the breed is quite numerous throughout the world, and enjoys its fair share of popularity as a result, the Titmouse is never a serious choice for any tamer, unless they need a Pokégirl that is simple to evolve. Instead, their popularity is as pets and workers for tradesmen all over the world. The Titmouse is a poor choice for any battle- in possession of perhaps the weakest pain and pleasure thresholds of any Pokégirl breed, they are rarely found as a part of any Tamer's harem as a part of a battle harem. The few that are used by tamers are often evolved into one of her more wanted forms or are used as a non-combatant, depending on the league they are found in. In a harem setting, Titmice get along well with many Pokégirls... but are simply terrified of just as many. Dominas, felines, snake-type Pokégirls, and avian Pokégirls are among the large number of Pokégirl breeds that the Titmouse breed is known to have trouble dealing with at any given time. They do, however, tend to enjoy many kinds of music and make for excellent assistants to musically inclined breeds such as the Moogal, Diva, and Bardess. The Psidyke breed is one that no Titmouse ever wants to be near- something about their eating habits is all that a Titmouse will tell any researcher that asks why.
The Titmouse is possibly the most common threshold breed, along with being one of the most numerous breeds in the world. A typical threshold case takes about a week to finish and is in quite a lot of pain as a result of her newly sensitized skin, the addition of a tail and the increased size of her ears. Some may even grow short muzzles, like the rodents have. They are, however, amongst the most accepted threshold cases, and many families make gifts of their thresholded daughters to neighbors and friends (since getting a Ranch to take them may actually cost them money, compared to less numerous and more useful breeds).
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TOCA, the Stoned-Out Pokégirl
Type: Very Near Human
Element: Plant/Normal
Frequency: Very Rare
Diet: anything that fits into her mouth
Role: none
Strong Vs: Rock, Water
Weak Vs: Bug, Flying, Ice, Poison
Libido: Low (High when not stoned, which is rarely)
Attacks: Tackle, Takedown, Wrestle, Punch, Kick, Command Plants, Pot Cloud, Munchies, Vertigo
Enhancements: ability to eat anything and still be hungry, loyal, pleasant demeanor even when not stoned, strong sense of 'most righteous justice'
Evolves: Pot-Cunt (normal)
Evolves From: Any Plant element Pokégirl after inhaling smoke from burning hemp
This strange Pokégirl was accidentally discovered when a Tamer and his harem, fleeing from a Trauma Team attack that had set a building ablaze, were crossing through a farmland. The fire spread to a nearby field of hemp, creating a great deal of smoke. The Tamer and his girls were dazed by the smoke, but the Plant-type Pokégirl he had with him evolved, becoming a Toca. After taking her to a researcher and doctor to try and figure out what happened, he continued on with her as before, being fond of her despite her change.
Upon evolution into a Toca, a Pokégirl loses any plantlike or animalistic features they may once have had, becoming almost human in appearance. The one distinctive feature of this breed is that their eyes are constantly bloodshot. They also have a preference for wearing baggy clothes. Research, mainly on curious volunteers, has concluded that only Plant element Pokégirls that do not have a sub-type (such as Poison or Magic) can become Tocas.
Tocas, while relatively easy to maintain, are not very popular Pokégirls. They have a tendency to use their Command Plants ability to grow more hemp to smoke, and the smoke they emit, while unable to evolve Plant-types (only hemp grown in a field can do that, for some reason), tends to stone out other Pokégirls as well, meaning that the majority of Tamers who want Tocas are stoners themselves. Officials in some Leagues have talked about banning hemp from being grown, but fears of illegal drug trafficking, as well as memories stirred up after reading about the results of Prohibition in the old American Empire have quashed these thoughts.
However, Tocas do have some saving graces.
As mentioned before, they are easy to maintain, capable of eating pretty much anything given to them. They also have low libidos, meaning that they don't have to be tamed as often as some Plant-types. In addition to this, they are also very friendly and good-natured, quickly making friends and even capable of getting along with regular Plant-types, who are for the most part very uncomfortable around them. Tocas also have an interesting personality quirk in that they will not, under any circumstances, work for a cruel or evil Tamer. If captured by one, they will wait for a chance and escape, more than likely taking as many of the Tamer's Harem as they can along. They will give what girls they have to a Pokécenter and report what happened before heading off on their own. Sometimes a NurseJoy will convince them to stay for an examination and basic checkup, although this usually leads to a taming session between the Toca and NurseJoy. (NurseJoys have a genetic quirk in them. Marijuana smoke, like the smoke a Toca emits, makes them incredibly aroused.)
In addition, they are surprisingly capable fighters, although nothing compared to a fighting type Pokégirl. They are straightforward fighters, fighting with quick tackles, dirty tricks, and blowing Pot Clouds in their face. Pot Clouds are essentially marijuana smoke, capable of dazing the opponent, dulling their senses and making them more susceptible to attacks. Tocas also have to minor psychic abilities, Munchies and Vertigo. Munchies makes whatever Pokégirl they use it on incredibly hungry, and can distract a Pokégirl from the fight, and Vertigo is essentially an advanced version of the Pot Cloud's effect. It makes a Pokégirl incredibly dizzy and unable to stand up.
One prominent case of a Toca being useful is the Alpha of a Tamer named Silent Bob. Her name was Jay, and she was famous for her seeming inability to SHUT UP. Silent Bob, who was never recorded speaking and preferred to let Jay to the talking, only ever had one Pokégirl, as Jay's constant chattering about whatever was on her mind at the time drove off whatever girls Silent Bob captured. However, this didn't deter him, as he was happy with just Jay in his harem. The two went through a series of what could only be called 'misadventures,' culminating in an encounter with Zapdass, the defeat of a Team Rocket variant, and the winning of the WAPL championship. Silent Bob and Jay held the title for almost a year before their defeat, the two retiring a year later, Jay evolving to Pot-Cunt and having three children.
No Threshold cases of becoming a Toca have been reported so far.
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TOMBOY, the Uncute Pokégirl
Type: Very Near Human
Element: Normal
Frequency: Uncommon, Very Rare (feral)
Diet: Human Norm
Role: Construction, Heavy labor, Bodyguard
Libido: Average
Strong Vs: Ghost
Weak Vs: Fighting, Domination Attacks and pokegirls
Attacks: Hammer Time, Yell, Smirk, Takedown, Counter, Headbutt, Body Slam, Leg Sweep
Enhancements: Enhanced Strength (x3), Enhanced Durability (x3),
Evolves: Oni (Thunder Stone), Ogress (Normal), Love Dove (Bird E-Medal), Drag King (forced evolution), Duelette (holding a Mana Crystal + win a Duel Monsters Duel), Pirouette (devotion to martial arts, Water Stone)
Evolves From: None
One of the least beautiful Pokégirls to have been discovered, throughout the last three hundred years the Tomboy has existed. The only problem is that researchers just can't tell when they were first created, or by whom. There are no records of them fighting alongside Sukebe's forces during the Revenge War, but critics are quick to point out the possible reasons why. They aren't amazingly beautiful or curvaceous, they don't have any super-natural abilities. They are, for lack of a better term, as near human as a Pokégirl can get without being an Ingenue. The most outstanding physical feature of a Tomboy is simply the lack of any outstanding physical features. Though they are not, according to most humans, ugly, or built oddly, they are simply what they are. Mostly flat-chested compared to just about any other Pokégirl her size (no Tomboy has ever been recorded with larger than a low B-cup in breast size without the use of bloom powder), this is the source of several issues that the breed is much better known for. Their more masculine appearance (this varies with each individual, though commonly they can be seen with an Adam’s apple or a broad chin. Some tamers claim to see them growing facial hair). Despite the fact that the Tomboy evolves into several popular forms, this part of her evolution is quite unpopular. One trend that tamers have noticed is that Tomboys prefer to wear clothes that are like a male tamer's, though why this is is simply unknown.
The reason is the bipolar-like personality that most Pokégirls of the breed exhibit. They seem just like any human girl might be, complete with simple mood swings and enjoyment of many simple and more complex things. Some even enjoy the idea of learning with their tamer and harem sisters, and the breed gets along well with Pokégirls weaker than her. But just like every human, this breed has a trigger that seems to be genetically programmed into them that causes them to lash out verbally towards any that trigger it. Sweet and calm one minute, after the trigger is pulled, the Pokégirl seems to change instantly, like a bullet fired from a gun. The trigger is simply the introduction of anything that could be construed as perverted, whether this be public tamings, jokes, or even innuendo. The backlash from these triggers varies, as a matter of course, depending upon just how perverse the action is in the mind of the Tomboy herself.
Just why this is is a mystery to researchers and tamers alike. Some researchers have speculated that after his Pokégirls started going over to the human's side, he designed the Tomboy to try and convince them to return, to denounce humans and wage war once more upon them. Others say that it was just Sukebe's madness gaining further hold. Or, perhaps, the breed is just a result of random genetic chance that forged into a personality war between that of a normal human girl and that of a Pokégirl with a libido that cannot be stopped. No matter the cause, the fact remains that when a Tomboy assumes that a taming is the topic of anything, she simply cannot stand it, either exploding or shutting up and responding how one may have read a girl from before the Revenge War might. The very breed as a whole may be quite perverted, but it is that part of themselves that they lock away, never to allow it to come out to be shown to even a tamer that they delta bond with. Their mind decries the body's passion. Over time, and with enough exposure to the subjects in question, it is estimated that their resistance to the modern taming situations will crumble. This theory has yet to pan out, however, as many Tamers evolve their Tomboy at some point, rather than be patient enough to see what could happen, as their anger towards what she considers 'perverse behavior' can quickly erode any basis for patience that a tamer might have with her.
Conditioning Cycles are recommended to enforce mental programming, and have been known to lessen a Tomboy's anger. However, this method of 'fixing' a Tomboy lasts merely a few weeks to a month or two at the most before her 'issues' arise once more. NOTE: This method has been known to evolve a Tomboy into Drag Kings, and is not recommended for repeated uses as a result, unless this is a desired outcome. During an actual taming between a human and a Tomboy, it's a known preference among many of the breed that they wish for it to be done as quickly and with as little fanfare as possible. However... this is merely a facade that the breed is known for. In numerous psychic scans, most Tomboys love it when their Tamer plays with them, teasing them, and making them enjoy the taming. Romance is something that the Pokégirl breed adores and secretly wishes for, though most would rather die than admit it. Forced submission has a myriad of responses from Tomboys, from denied enjoyment to deep depression, humiliation, and/or rage. However, it is an effective counter to the Tomboy, as it puts the girl off balance and makes her easy to defeat. The Domina species tend to enjoy testing their skill on the Tomboy as a result, as they do with any spirited breeds they can get their whips on.
Tomboys are known to be very good battlers and enjoy it more than almost anything in the world. It is one of those ways that she can truly express herself, her feelings, without thinking about it as she does with just about anything else. When a Tomboy is ready to battle, she is ready to go into battle completely, often capable of giving fighting type Pokégirls a run for their SLC. Sexual battles, on the other hand, are almost always ignored and considered a waste of time by the Pokégirl- ever since the creation of the Sex Leagues, there has never been a single Tomboy sex battler registered for any tamer, ever. In standard battles, this can be a major weakness to exploit in many leagues, which allow sexual techniques to be used in normal battles. The sudden switch in tactics may be too fast for a Tomboy to guard herself against completely, and so tamers must be constantly ready to warn her Pokégirl before it's too late.
Feral Tomboys are very rare, and are a sight to behold. Since their conscious mind holds the psychosis that prevents them from being highly sexual, once that portion of their mind is gone -all bets are off. Sadly truly feral born Tomboys are an extreme rarities, as most of the feral cases are abandonment issues or runaways who've gone feral. There are no true Feral Tomboys that have ever been found, however, leading to a consensus that she is indeed a result of Pokégirl breeding. Those that go feral become sluggish, losing the ability to think very well, and so become little more than food for the more intelligent and aggressive feral breeds.
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TRIXIE, the Jester Pokégirl
Type: Very Near Human
Element: Normal/Psychic/Dark
Frequency: Common to Uncommon
Diet: human style food
Role: entertainers, practical jokers
Libido: Average to High
Strong Vs: Ghost, Poison, Psychic
Weak Vs: Bug, Fighting
Attacks: Sex Attack 1 & 2, Quick Attack, Foresight, Flash, Blur, Cry
Enhancements: Enhanced Hearing (x2), Agility
Evolves: Harlequin (normal), Acrobabe (Shield Stone)
Evolves From: None
The Trixie, or Jesters as they are sometimes called, are very strange Pokégirls. Usually wearing flashy, colorful clothing and heavy make-up, it’s easy to spot one in a crowd. Trixies tend to be very active Pokégirls, always moving around and interested in particularly everything in sight.
The main reason for this interest is their love for practical jokes. A Trixie will always look for, and usually take any opportunity to play jokes on others, even her Harem-sisters. Many of these jokes are harmless fun, but some Trixies tend to go too far, causing minor injuries for the sake of a good joke. If their Tamers demand that they do not play any jokes, they will still look for opportunities, but grumble about not being able to pull it off.
All Fools’ Day is the worst time to have a Trixie in your Harem. No matter what a Tamer tries to do to stop them, all Trixies have a inner calling to cause as much mischief and chaos as they can on that day. There have even been reports of Trixies placed in storage for the duration of the day, spontaneously escaping from the Pokécenters and running amok of the town they are in.
In battle, Trixies are clever opponents. They always try to find some weakness of their opponent to take advantage of, and they exploit this weakness to no end. If they cannot detect any weakness, they tent do enjoy dodging their enemy’s attacks, while ridiculing them, as well as their ancestors. Many times this tactic works to cause the opponent’s girl, and sometimes even the Tamer, to get so upset, that they go crazy trying to stop the Trixie’s insults, and providing a good opening for a attack.
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WERECAT, the Form-Changing Feline Pokégirl
Type: Very Near Human; Metamorph
Element: Normal
Frequency: Very Rare
Diet: human foods (fish, poultry, and dairy preferred)
Role: infiltration, surprise combat
Libido: Average (becomes High monthly)
Strong Vs: Ghost
Weak Vs: Fighting
Attacks: Growl, Glare, Yell, Kick, Leer, Agility, Hammer, Tackle, Dodge, Sex Attack 1, 2, Go Down, (Scratch, Fury Swipes, Tail Slap, Slice ‘n’ Dice, Purr Vibrations)
Enhancements: Enhanced Reflexes (x4), Enhanced Hearing (x2/x3 when morphed), Enhanced Speed (x3), Enhanced Sight (x3), Enhanced Strength (x2/x4 when morphed), Morphing Ability, Night Vision, Endurance
Evolves: None
Evolves From: Wildcat (Moon Stone)
The Boobcat is a fighting catgirl made for speed and agility. The Warcat is a fighting catgirl made for strength and endurance. The third type of Wildcat evolution is the Werecat, which is a little of both, with an element of subterfuge thrown in.
When a Wildcat is given a Moon Stone (one of the rarest of evolution stones), she evolves into a Werecat. This evolution doesn’t look like much initially. The color and pattern of her fur may change (although the white underbelly always remains), but nothing else does. Her attacks and enhancements do change though, but this may not be noticed at first. The only major change is her ability to shift between her cat form and a new, human form. If the Werecat ever was human (that is, if she ever went through Threshold), her human form appears exactly as her pre-Threshold body did, although things like her current breast size, hair length and color, etc. remain as they are. This can be quite a shock for a newly evolved Werecat who doesn’t understand the nature of her new ability yet. In her human form, there are virtually no clues that she is anything but a normal girl, although Pokédexes will still identify her, and any Pokégirls able to track things by smell will still notice that her scent is that of a cat.
The Werecat has abilities roughly between the Warcat and the Boobcat. She is stronger than a Boobcat, but lacks the mighty strength and toughness of a Warcat. She is faster and more agile than a Warcat, but neither her speed nor reflexes are equal to those of a Boobcat. The few Tamers that have a Werecat though say that her balanced nature, as well as her ability to morph, make her very valuable, and that they wouldn’t trade her for either of her sister-types. Her combat abilities do suffer a little from a lack of specialization though, as her generalist fighting skills, as well as her less physically-oriented human form, give her a marked disadvantage in a fair fight against another Fighting-type. A Werecat is made for surprise though, preferring to enter combat with her opponent thinking she is a weak human-like Pokégirl, such as an Ingenue or a Bimbo, and then morphing into her cat-form and rushing forward while her foe is surprised. When morphed, a Werecat can use all the attacks above that are listed in parenthesis.
Werecats don’t have any particular way they prefer to be Tamed, although they remember what they learned of sexual positions and techniques from when they were Wildcats, and may have developed a personal favorite from that. They enjoy shifting forms in the middle of being Tamed, the sudden change in their tactile nerves exciting them. Whenever there is a full moon in the sky, a Werecat’s libido shifts from Average to High. During this time they can’t get enough sex, and seem almost to be a Wildcat again in how lusty they become. They tend to shift forms a lot during this period, as though they can’t make up their mind which shape they want to be in. Studies have proven that Werecats will act like this even when clouds blot out the sky and the moon can’t be seen.
Feral Werecats always stay in their cat form, never changing to their human form until after they have been brought back to a non-Feral state. Threshold girls become Werecats extremely rarely, but those who do always shift into their cat form immediately when Threshold is complete. The shock of it usually prompts them to unconsciously shift back to human form very quickly though, usually leaving the poor girl in denial that she ever went through Threshold. If she can be convinced that she did indeed go through Threshold, most tests results usually mistakenly identify her as an Ingenue or a Damsel or another Pokégirl type that looks totally human. When a Threshold Werecat is exposed for her true nature, she usually requests a Level 5 Taming program be run on her, finding that being so close to human but having such an obvious reminder that she isn’t anymore too painful to bear.
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WIGGLYMUFF, the “Squish Squish” Pokégirl
Type: Near Human
Element: Normal
Frequency: Uncommon
Diet: fruits and liquids
Role: singers, morale boosters, limited levitation
Libido: High
Strong Vs: Ghost
Weak Vs: Fighting
Attacks: Sing, Slap, Double Slap, Screech, Hyperslap, Cheer, Rollout, Cuddle
Enhancements: Increased Lung Capacity, High Flexibility, High Stretchability, Impact Resistance
Evolves: None
Evolves From: Jigglyslut (orgasm)
A Wigglymuff is evolved up from a Jigglyslut when her Tamer is taking her so hard and so deep that she orgasms several times in rapid succession.
Wigglymuffs have skin that is a hot pink in color, obviously not human. Their hair is the same color as their skin, and most Wigglymuffs prefer something cute to add to their hair as an ornament, such as a bow or a ribbon. They are very light, weighing in anywhere from forty to sixty pounds when healthy. Like Jigglysluts, Wigglymuffs prefer to go around naked. Their breasts gain a cup size at least during the transformation, and are usually a nice D size, though DD isn’t unknown. They have the ability to take a very deep breath and make their breasts expand, filling with air. This actually makes them rise slowly into the air, as though their tits were two large balloons. They can only do this as long as they can hold their breath though, falling back down when they let breathe back out. Of course, squeezing her breasts when she’s doing this maneuver makes her let the air back out in a loud whoosh immediately. A Wigglymuff’s cunt shrinks quite a bit when she evolves, though it becomes even more pleasantly squishy and stretchy. Like previous forms, Wigglymuffs have no hair between their legs.
Wigglymuffs are surprisingly good in martial battles. Their Impact Resistance Enhancement lets them take less damage than they normally would from blunt impacts, with such hits literally bouncing off them. They gain the ability to curl into a tight ball and roll and bounce around the battlefield, bludgeoning their opponent with quick hits. They gain a single sex attack, Cuddle, and use it surprisingly often, Cuddling their opponent and then Singing them to sleep before hitting them with a devastating Hyper Slap being their preferred tactic.
Wigglymuffs like being Tamed rough, no two ways about it. Their cunt is small enough that anything larger than a grown man’s pinky finger pushes against their inner walls. Wigglymuffs, however, greatly enjoy the feeling of said inner walls being stretched, which causes them no pain whatsoever, and enjoy being taken by very well-endowed Tamers. The bigger they are and the rougher they treat them, the wilder it drives the Wigglymuff. Tamers enjoy this as well since it ensures that the Wigglymuff’s cunt is very tight around them. If a normal Pokégirl’s cunt feel like a warm apple pie, a Wigglymuff’s feels like heated marshmallow mix, except not as sticky.
A Wigglymuff’s chest is just as squishy as her cunt is. She loves the feel of her breasts being groped hard, pulled on, pinched, mashed, and twisted, since all it does it arouse her more. Most Tamers with a Wigglymuff use her chest for a pillow, since her breasts are as soft as marshmallows. Wigglymuffs are also extremely flexible, a trait that is very much valued in Taming. A Wigglymuff lying on her belly can bend her head back and her legs over her enough that she doesn’t even have to strain to be able to lick her own cunt. For all of these reasons, Wigglymuffs are quite popular among Tamers.
Wigglymuffs get along well with others in a Harem. Wigglymuffs can be taught basic domestic skills such as cleaning and even cooking, which they take to happily. They’re fond of simple pleasures and are easy to please; a few compliments now and then and the Wigglymuff spends her days happily humming and singing to herself. They tend not to be too ambitious and usually don’t try for the position of Alpha.
Feral Wigglymuffs tend to bounce around at a hyper pace they don’t exhibit when they have all their wits. They tend to slap attackers silly before using Rollout to get away. They have no fear of jumping off high places to escape attackers since falls, being impacts, don’t hurt them as much as they do other creatures, and they can inflate their breasts as they fall to slow themselves down before hitting the bottom. The best tactic for capturing a Wigglymuff is to have several Pokégirls hit her hard and fast with non-impact attacks, taking her down before she knows what’s going on. Threshold girls only rarely directly become a Wigglymuff, but the few who do tend to feel only mildly depressed until they get a master, at which point most happily accept their new lives.
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WILDCAT, the Frisky Kitty Pokégirl
Type: Near Human
Element: Normal
Frequency: Rare
Diet: omnivore, preference for fish, eggs, milk, and similar products
Role: Taming other Pokégirls in a Harem, public sex
Libido: High
Strong Vs: Ghost, sex attacks
Weak Vs: Fighting, domination attacks
Attacks: Slash, Fury Swipes, Tackle, Earlobe Nibble, Tongue-In-Ear, Ear Blow, Spank, Sex Attack 1, 2, 3, Butt Wiggle, Sexy Hug, Go Down, Purr Vibrations
Enhancements: Enhanced Hearing (x3), Enhanced Reflexes (x4), Enhanced Sight (x3), Enhanced Strength (x5), Enhanced Speed (x2), Endurance, Night Vision
Evolves: Boobcat (normal), Warcat (battle stress), Werecat (Moon Stone)
Evolves From: Purrsian (battle stress)
Wildcats are the only known evolution of Purrsian. This evolution tends to happen during an intense battle, when it seems the Purrsian can’t win. The odd thing here is that where most Pokégirls would evolve into a form better suited for combat, the Wildcat that is the result of the Purrsian’s evolution is a strong sex fighter. A Wildcat has large breasts, not quite D-cups but close. Her figure becomes more human, with joints that only bend as a human’s would. Most Wildcat’s are a solid tan color, with soft, tawny fur. Her underbelly has white fur, running in a large patch from her collarbone, down her chest (covering the inner halves of her breasts) to her belly, over her cunt, and ending just under her tail. Her personality changes, making her much more sexually playful. A Wildcat will often rub against others around her, letting her tail just happen to brush against certain areas, and will make teasing comments and innuendos. Wildcats never wear clothing, unless it’s an extremely sexy get-up.
While a Wildcat has the potential to be a powerful fighter with her great strength and resistance to fatigue, she eschews combat, having only a small selection of martial techniques. Instead, she focuses on sex attacks, and virtually always fights to bring her opponent to orgasm. She has very few inhibitions, and is willing to do almost anything to bring her opponent off, something that is possible for her to do with her wide range of sex attacks. Her favorite finishing move to use is Purr Vibrations. After using her Go Down attack to begin licking and sucking her opponent, she will purr, letting it vibrate her rough tongue as she licks their crotch. Most opponents have little hope of fighting off orgasm from this technique. Wildcats tend to throw sex matches against sexually dominating Pokégirls though, and make a bad choice to use against them. The only times a Wildcat will refrain from using sex attacks are when she absolutely loathes her opponent, and cannot stand to give them pleasure.
A Wildcat lives for Taming, and presses for it every chance she gets. She does understand that there are times and places that she shouldn’t try to put out for her Tamer, but she feels that such times and places are very few and far between. She is constantly looking to try new ways of Taming, with only the most outrageous of ideas being beyond what she’s willing to do. Her favorite Taming activity is doing it in public. Little excites her more than having sex where people are watching, and the naughtier the act, the better. She, like most cat Pokégirls, loves attention, and is willing to work to get it. When she is being Tamed, especially in public, she likes to talk dirty, knowing it gets more people to stop and look at her. Wildcats make a great choice to keep a Tamer’s other Pokégirls sexually satisfied when he needs someone to fill in for him.
Feral Wildcats tend to avoid civilization, which is odd, given how lusty they are. They prefer to stay in mountainous areas. They become rather territorial, and will attack trespassers. These attacks are almost always sexual in nature though, so a Tamer who finds himself being assaulted by a Wildcat will usually end up Taming her out of being Feral and adding her to his Harem. Threshold girls generally don’t transform directly into a Wildcat. When that happens though, they have initial trouble dealing with their new, heightened libido as it clashes with their previous moralities about how they should conduct themselves. Their families usually ship them away before their sense of decency completely erodes.
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