TYPHONNA, the Legendary Pokégirl Engine Of Destruction
Type: Inhumanoid Biomechanical Inhuman (Reptilian)
Element: Dragon/Steel (Hesitant classification)
Frequency: Extremely Rare (Unique)
Diet: unknown, has never been seen eating
Role: Destruction
Libido: assumed None (Current theories state that she isn't a true Pokégirl, that she's simply called one because she debuted around the same time, and besides, who'd be capable of actually Taming her?!?)
Strong Vs: seemingly everything
Weak Vs: seemingly nothing
Attacks: Hyper Beam, Tsunami, Fire Blast, Thunder, Earthquake, Fissure, Ebony Void
Enhancements: Enhanced Toughness (x1000), Enhanced Strength (x400), Legendary Qualities, Legendary Salient Qualities, several hundred feet tall
Limitations: Seems to weaken when out of water for long periods of time
Evolves: None
Evolves From: None
An immense, building-sized, lizardlike and not even remotely human monstrosity first unleashed in the Pre-Sukebe year 1992 in Northern Africa, she immediately made a splash by destroying everything she encountered, quite literally shattering the landscape. She wandered around the globe, wrecking everything she encountered, including some Pokégirl encampments, which led some to believe today that Sukebe had lost control of her early on.
In 1994, the ancient Empires tried using nuclear weapons on Typhonna, which succeeded in doing nothing more than getting her attention, causing her to hunt down and destroy her attackers. This in turn drew attention away from the other Legendaries, who did a great deal of damage, but in their own way each time and in a more subtle fashion.
For the next few years, Typhonna wandered the globe, destroying everything she came across and quite literally re-shaping the surface of the earth using her Ebony Void attack, which creates a 'micro black hole' and is infamous for tearing great gouges in what is now known as the Dark Continent, the titanic beast occasionally seen either fighting with or fighting against her fellow 'first-generation' Legendaries, Infernus, Storm Gail, and Mountaintide, all of whom have since vanished, assumed to be killed by Typhonna, who's unimaginable power has never been equaled by any Legendary created since that day.
In 1999, Typhonna vanished quite abruptly, disappearing without a trace. There was no sign of where she went, although theories and rumors abound, the most common one being that she had gone back into the sea to hibernate, having been weakened by the constant attacks on her. Although rumors have arisen that a group of criminals, either a Team Rocket-style group or a human supremacist group, has managed to contain and possibly control her. Heaven help us if this rumor turns out to be true.
LEGENDARY QUALITIES: All Legendary Pokégirls have these special attributes, making them above and beyond other Pokégirls:
Truly Unique: All Legendary Pokégirls cannot be copied. Attempts to clone them always fail, and morphing other beings into copies of them always produces sub-standard versions. Titto, for example, can take Typhonna's shape and even copy her powers to some degree, but not any of her Legendary Qualities or Legendary Salient Qualities (see below). (Or her sheer height, for that matter...) They can have their base stock altered to be used in the formation of a new Pokégirl type though. (This last comes into question due to uncertainty about Typhonna's status as a Pokégirl...)
Deathlessness: Despite having been around since Sukebe’s Revenge, all the Legendary Pokégirls are still around and going strong. This superior version of longevity makes them immune to death from natural causes. They will never die unless they are killed. However, poison, disease, or any unnatural cause still has a normal chance to kill them, barring their special immunities and strengths.
No Weakness (Level X): All of the Legendary Pokégirls can ignore their type’s normal weaknesses, to a point. When facing a Pokégirl at or below a certain level, if that Pokégirl is a type the Legendary would normally be weak against, she instead treats it as though it were of a type she had no specific advantage or disadvantage against. For example, Typhonna has No Weakness (Level 200). If she were to face anything that was considered Strong vs. Dragon/Steel, at or below level 200, she wouldn’t be considered weak against it, nor would it be considered strong against her. Pokégirls at a level above the Legendary’s No Weakness level treat things normally.
LEGENDARY SALIENT QUALITIES: Some Legendary Pokégirls have special qualities others don’t have. Here is Typhonna's lexicon of special attributes:
No Weaknesses (Ultimate): Typhonna was considered to be the most powerful living being alive. She had no apparent weaknesses at all, and the strongest weapons of the time, nuclear missiles, did nothing more than get her attention.
Ocean Disruption: Typhonna seemed to prefer being in water, the deeper the better. This caused problems, as her very presence in the water created disturbances, including waterspouts, whirlpools, and tidal waves, the worst of which being her Tsunami attack. When Typhonna went up on land, coastal towns were usually devastated simply by her heading towards them.
Ebony Void: Typhonna's ultimate attack. She uses all the power in her body to manipulate gravitational energies, creating a micro black-hole in midair, annihilating everything around it.
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INFERNUS, the Legendary Fire Titan Pokégirl
Type: Humanoid (lava)
Element: Fire
Frequency: Extremely Rare (Unique) (Deceased)
Diet: unknown, has never been seen eating
Role: Destruction
Libido: assumed None
Strong Vs: Bug, Fire, Ice, Plant, Steel
Weak Vs: Ground, Rock, Water
Fighting Style: Infernus didn't really have any identifiable attacks. She would wander around, roaring and punching the ground, spewing lava and fire.
Enhancements: Enhanced Toughness (x500), Enhanced Strength (x200), Legendary Qualities, Legendary Salient Qualities, several hundred feet tall
Limitations: EXTREMELY low intelligence
Evolves: None
Evolves From: None
When the Revenge War began, there were four immensely powerful Legendary Pokégirls. One was Typhonna. Another was Infernus.
Infernus was a gigantic monstrosity of a Pokégirl that appeared shortly after Typhonna. She was human in shape, but was several hundred feet tall, with long hair, but her whole body was made entirely of lava. She was a massive, hulking Pokégirl, and very low in intelligence. She did nothing more than wander around and destroy,
She first appeared in Greenland and Iceland, destroying both nations in spectacular fashion, and headed for the Arctic Circle, most likely with intention of melting the ice cap. However, because of her size she had to travel through water, something which caused her great pain, most likely due to her nature as a being of lava. Her movements through water caused great amounts of steam to erupt, as the water evaporated on contact with her skin. Infernus was last seen headed towards the polar ice cap when Typhonna entered the fog What exactly happened is unknown, but Infernus was never seen again after that, and Typhonna exited the mist seemingly without incident. The Volcano Mistress, Kary, appeared shortly afterwards, filling Infernus' role in more efficient fashion. Two years later Typhonna disappeared.
Update as of 140 AS: A vast, mountainous island has been discovered near the arctic circle, one that looks like it was formed after a vast volcanic eruption. Studies of this island by psychic and magic-type Pokégirls have discovered traces of a vast, primitive soul that has long since departed, leading some to believe that the island is the remains of Infernus after an unsuccessful battle with Typhonna. Because of the powerful soul that once resided in the island, ghost Pokégirls were drawn to it and gather there in abundance. Thrill seeking Tamers, mages wanting an ideal place to study necromancy, and those who simply want a Ghost Pokégirl travel to this haunted island, named Inferno Island due to the fact that in the very center of this island is a large pillar of flame which cannot be put out. Legends state that the pillar first appeared when ghosts started gathering there, the last trace of Infernus' mighty soul awakening to observe them. Some say that if you stare into the flame, you can see souls in torment...
LEGENDARY QUALITIES: All Legendary Pokégirls have these special attributes, making them above and beyond other Pokégirls:
Truly Unique: All Legendary Pokégirls cannot be copied. Attempts to clone them always fail, and morphing other beings into copies of them always produces sub-standard versions. Titto, for example, can take Infernus' shape and even copy her powers to some degree, but not any of her Legendary Qualities or Legendary Salient Qualities (see below). (Or her sheer height, for that matter...) They can have their base stock altered to be used in the formation of a new Pokégirl type though.
Deathlessness: Despite having been around since Sukebe’s Revenge, all the Legendary Pokégirls are still around and going strong. This superior version of longevity makes them immune to death from natural causes. They will never die unless they are killed. However, poison, disease, or any unnatural cause still has a normal chance to kill them, barring their special immunities and strengths.
No Weakness (Level X): All of the Legendary Pokégirls can ignore their type’s normal weaknesses, to a point. When facing a Pokégirl at or below a certain level, if that Pokégirl is a type the Legendary would normally be weak against, she instead treats it as though it were of a type she had no specific advantage or disadvantage against. For example, Infernus has No Weakness (Level 200). If she were to face anything that was considered Strong vs. Fire, at or below level 200, she wouldn’t be considered weak against it, nor would it be considered strong against her. Pokégirls at a level above the Legendary’s No Weakness level treat things normally.
LEGENDARY SALIENT QUALITIES: Some Legendary Pokégirls have special qualities others don’t have. However, due to the fact that Infernus lived only a couple months, no Salient Qualities were identified for Infernus, although it is assumed she had them.
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STORM GAIL, the Legendary Wind Titan Pokégirl
Type: Very Near Human
Element: Flying/Magic
Frequency: Extremely Rare (Unique) (Deceased)
Diet: unknown, has never been seen eating
Role: Oceanic Chaos
Libido: assumed None
Strong Vs: Bug, Fighting, Ground, Plant
Weak Vs: Electric, Ice, Rock
Fighting Style: Storm Gail did not use any attacks which could be classified and named, she simply summoned various weather phenomenon to do her bidding.
Enhancements: Enhanced Toughness (x100), Legendary Qualities, Legendary Salient Qualities, absolute control of the weather
Evolves: None
Evolves From: None
When the Revenge War began, there were four immensely powerful Legendary Pokégirls that made an appearance. One was Typhonna. Another was Storm Gail.
Storm Gail was the most human of the four 'first generation' Legendaries. A statuesque, eight-foot tall woman with dark brown skin, long, bright white hair, DD-Cup breasts, and glowing white eyes, she struck an imposing figure. She wore no clothes save for a celestial robe, which made her seem even more goddess-like in appearance. Her role was disrupting sea travel, and is responsible for devastating the Navy of China and Japan. Storm Gail was never seen on land, always flying in the air over the sea. She had a powerful, frightening ability: Absolute mastery over the weather. With a mere thought she could control winds, rain, and lightning, summoning massive hurricanes, her arrogant laughter echoing even over her thunder. She enjoyed her work greatly. But her arrogance was her downfall, many say, as she was the first of the four 'first generation' Legendary Pokégirls to disappear.
One day, Typhonna was seen wandering into a massive hurricane that had popped up a few miles out of the southern cost of what is now the Orange Islands. A massive beam of light was seen shooting out at an angle from the top of the hurricane, which quickly disappeared. Typhonna appeared unhurt by the hurricane, and moved on after looking around curiously. Researchers assume that Storm Gail was completely obliterated by a Hyper Beam from Typhonna. Scylla appeared shortly afterwards, performing Storm Gail's role in more efficient fashion. Two years later, Typhonna disappeared.
Update as of 240 AS: Researchers discovered in one of Sukebe's abandoned labs evidence that confirms the fate of Storm Gail and Mountaintide. The recordings, taken by satellites that Sukebe commandeered, show clearly that Storm Gail was indeed destroyed by Typhonna after Storm Gail took offense to Typhonna simply walking through her hurricane as if it weren't there. She struck Typhonna in the nose with a massive lightning bolt, which caused an angered Typhonna to respond with a Hyper Beam, completely obliterating her.
In addition, evidence that Sukebe planned to make a fourth Titan, a monstrous Ice-element creature named Frigida, to act as a counterpart to Infernus, was discovered. Notes on the project indicate that after Typhonna destroyed the other three 'Titans' as he called them, he scrapped the project in favor of the more human-sized Legendaries which still exist today. Notes on how he intended to make Frigida were destroyed, although data on the final fate of Storm Gail and Mountaintide were added to the publicly accessible information in the Pokédex.
LEGENDARY QUALITIES: All Legendary Pokégirls have these special attributes, making them above and beyond other Pokégirls:
Truly Unique: All Legendary Pokégirls cannot be copied. Attempts to clone them always fail, and morphing other beings into copies of them always produces sub-standard versions. Titto, for example, can take Storm Gail's shape and even copy her powers to some degree, but not any of her Legendary Qualities or Legendary Salient Qualities (see below). They can have their base stock altered to be used in the formation of a new Pokégirl type though.
Deathlessness: Despite having been around since Sukebe’s Revenge, all the Legendary Pokégirls are still around and going strong. This superior version of longevity makes them immune to death from natural causes. They will never die unless they are killed. However, poison, disease, or any unnatural cause still has a normal chance to kill them, barring their special immunities and strengths.
No Weakness (Level X): All of the Legendary Pokégirls can ignore their type’s normal weaknesses, to a point. When facing a Pokégirl at or below a certain level, if that Pokégirl is a type the Legendary would normally be weak against, she instead treats it as though it were of a type she had no specific advantage or disadvantage against. For example, Storm Gail has No Weakness (Level 200). If she were to face anything that was considered Strong vs. Flying/Magic, at or below level 200, she wouldn’t be considered weak against it, nor would it be considered strong against her. Pokégirls at a level above the Legendary’s No Weakness level treat things normally.
LEGENDARY SALIENT QUALITIES: Some Legendary Pokégirls have special qualities others don’t have. Due to the fact that she lived for only a couple months, only one Legendary Salient Quality could be tentatively identified:
Goddess Of Weather: Storm Gail could, with a thought, command any and all weather patterns around her, manipulating and intensifying them to her will.
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MOUNTAINTIDE, the Legendary Rock Titan Pokégirl
Type: Humanoid (rock)
Element: Rock (Hesitant classification)
Frequency: Extremely Rare (Unique) (Deceased)
Diet: unknown, has never been seen eating
Role: Destruction
Libido: assumed None
Strong Vs: Bug, Electric, Fire, Flying, Ice, Poison, Rock
Weak Vs: Fighting, Ground, Plant, Steel, Water
Fighting Style: Mountaintide used no attacks that could be classified in the Pokégirl Attack lexicon, only basic brawling as well as throwing of rocks and anything she could pick up.
Enhancements: Enhanced Toughness (x700), Enhanced Strength (x300), Legendary Qualities, Legendary Salient Qualities, several hundred feet tall
Limitations: EXTREMELY low intelligence
Evolves: None
Evolves From: None
When the Revenge War began, there were four immensely powerful Legendary Pokégirls that made an appearance. One was Typhonna. Another was Mountaintide.
Mountaintide was the second-most inhuman of the four 'first generation' Legendaries. Her body was massive, looking like it was carved from stone, and only vaguely resembled a female human shape. She had no feet, the stone pillars that made her legs being simply wider at the bottom, her breasts bore no nipples, and she had two heads. Like Infernus, she was extremely low in intelligence, although this did not stop her from doing great amounts of damage in the old Russian Empire. Later on, for reasons unknown, she wandered down through what eventually became the Mountain and White Lotus continents and swam to Antarctica, which is now known as the Scarlet Continent. Typhonna was also spotted heading for that area. Shortly after, only Typhonna returned from the Scarlet Continent and resumed her rampage. Soon after, Titania appeared, performing Mountaintide's work in much more efficient fashion. Typhonna vanished two years later.
Theories abound about why Mountaintide fled to the Scarlet Continent. It's assumed that after the deaths of Infernus and Storm Gail, she got the idea that Typhonna might come after her next and went there out of fear, or to get an advantage over Typhonna. Many dismiss this latter theory, as Mountaintide showed no evidence of being that smart. It's assumed that Typhonna destroyed Mountaintide there, and that is why she never appeared again.
Update as of 240 AS: Researchers discovered in one of Sukebe's abandoned labs evidence that confirms the fate of Storm Gail and Mountaintide. The recordings, taken by satellites that Sukebe commandeered, show clearly that Mountaintide was indeed destroyed by Typhonna. Mountaintide was seen wandering aimlessly through Antarctica when Typhonna showed up. Mountaintide roared in anger and threw a glacier at Typhonna, which angered Typhonna and caused her to charge Mountaintide. The two battled, wrestling around, but Typhonna was quickly victorious, knocking Mountaintide away and reducing her to tiny bits rubble with a point blank Hyper Beam.
In addition, evidence that Sukebe planned to make a fourth Titan, a monstrous Ice-element creature named Frigida, to act as a counterpart to Infernus, was discovered. Notes on the project indicate that after Typhonna destroyed the other three 'Titans' as he called them, he scrapped the project in favor of the more human-sized Legendaries which still exist today. Notes on how he intended to make Frigida were destroyed, although data on the final fate of Storm Gail and Mountaintide were added to the publicly accessible information in the Pokédex.
LEGENDARY QUALITIES: All Legendary Pokégirls have these special attributes, making them above and beyond other Pokégirls:
Truly Unique: All Legendary Pokégirls cannot be copied. Attempts to clone them always fail, and morphing other beings into copies of them always produces sub-standard versions. Titto, for example, can take Mountaintide's shape and even copy her powers to some degree, but not any of her Legendary Qualities or Legendary Salient Qualities (see below). (Or her sheer height, for that matter...) They can have their base stock altered to be used in the formation of a new Pokégirl type though.
Deathlessness: Despite having been around since Sukebe’s Revenge, all the Legendary Pokégirls are still around and going strong. This superior version of longevity makes them immune to death from natural causes. They will never die unless they are killed. However, poison, disease, or any unnatural cause still has a normal chance to kill them, barring their special immunities and strengths.
No Weakness (Level X): All of the Legendary Pokégirls can ignore their type’s normal weaknesses, to a point. When facing a Pokégirl at or below a certain level, if that Pokégirl is a type the Legendary would normally be weak against, she instead treats it as though it were of a type she had no specific advantage or disadvantage against. For example, Mountaintide has No Weakness (Level 200). If she were to face anything that was considered Strong vs. Rock, at or below level 200, she wouldn’t be considered weak against it, nor would it be considered strong against her. Pokégirls at a level above the Legendary’s No Weakness level treat things normally.
LEGENDARY SALIENT QUALITIES: Some Legendary Pokégirls have special qualities others don’t have. However, due to the fact that Mountaintide lived only a couple months, no Salient Qualities were identified for Mountaintide, although it is assumed she had them.
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ANUBUST, The Legendary Horus Hound Pokégirl
Type: Animorphic - Jackal
Element: Ghost
Frequency: Extremely Rare (Unique)
Diet: Energy, (can eat human-style foods in physical state)
Role: Spy, final reality check
Libido: Average
Strong Vs: Bug, Fighting, Ghost, Poison, Psychic, Cat-types
Weak Vs: Dark, Ghost
Attacks: Night Shade, Phantom Blade, Illusion, Invis 3, Phase, Posses (Physical form adds Evil Wind, Noxious Wind, Soothing Mist, Transcend Sword)
Enhancements: Legendary Salient Qualities, Incorporeal, Sleeplessness, Undetectable Aura, Greater Possession
Evolves: None
Evolves From: None
NOTE: UNTIL FURTHER NOTICE ALL INFORMATION BELOW IS TO BE CLASSFIED TOP-SECRET. NO ONE IS TO READ THIS FILE WITHOUT PROPER AUTHORIZATION.
Sukebe has fooled us all...
We have known the history and stories of the Legendaries for years now. Even the Legendary Demoness Hild, whom has set up her web of lies and manipulated many people, the truth was still known to the League Officials that were in the know. And yet, with all the intelligence gathering, the networks comprised of researchers and allies... we have only RECENTLY discovered something important that we have been missing for centuries, something which the Legendary Pokégirls themselves might not have ever known about.
The fact remains we now know that there had been one last Legendary Pokégirl to the Second Generation of Sukebe’s incredible and all-powerful creations.
Anubust.
We can’t fault ourselves for not knowing about this Pokégirl. From the initial information gathered, it would seem that any knowledge about her existence was heavily guarded by Sukebe’s own coding skills, and he even wove a special web of lies and deceit around her existence. She was not allowed contact with the other Legendaries, her place amongst the sisters that were closest to her was hidden with the creation of another Legendary, and her aura was treated in ways currently not understood, (yet can only be attributed as being a Legendary Salient quality) as to remain untraceable by all.
Created to make a Trio of Legendary Pokégirls based on the Egyptian Pantheon with the likes of the G-Splices Bastit and Sexmet, Anubust was modeled after the Egyptian God of Death, Lost Souls, and Orphans. Indeed, Sukebe took this to heart as Anubust is a surprisingly terrifying sight to initially behold, and that’s managed without an Aura of Fear! The mass that makes up the body of this translucent being is almost a complete black, with eyes that shine of solid gold on a very canine face with no mouth to speak of, and with tall ears atop her head. While obviously muscular and feminine, it is hard to get any definition to Anubust’s with the exception of her chest that looks to be D-Cup. While Anubust does have arms and legs, the latter just seem to hang as she floats there. Her arms, however, do move, mostly when she is attacking or is trying to show further expression, since her main form of communication in this state is telepathy, and without true facial features can have difficulty getting her point across otherwise.
However, once she takes possession of someone, the truth of her appearance unfolds. It does not matter whom she possesses, but once she does, an incredible change occurs. The body of the possessed goes through a transformation process that ignores the laws of conservation of mass, the body simulating what the Legendary Horus Hound would be in physical form, even any clothing the possessed was wearing will shift to suit her style. Standing tall at 6’8”, the anthropomorphic Jackal woman’s true physical strength is finally revealed, yet still maintaining an obviously feminine and alluring frame; the definition of her muscles and firm and rounded D-Cup breasts are accentuated by purest, darkest ebony fur. Her eyes, now with dark pupils, hold a fierce gaze and are outlined with a brilliantly shining color of gold.
For clothing, when she can, Anubust prefers to wear everything in gold. Her pleated-skirt is done in gold, sandals of golden thread with laces that go up to above her knees, and a golden Egyptian Headdress outlined with dark blue lapis luzi. When she removes her headdress, one can see her lengthy hair is done up in dreadlocks. However, her valued item that appears no matter what is a golden Ahnk on gold chain that she wears around her neck.
Interestingly, while in a physical form, it should be noted that there is a trade-off of Anubust’s capabilities. When in a flesh and blood state, the Legendary Horus Hound is capable of being hurt, as now the possessed makes up her current body, and that is what takes the attack rather than her nearly impenetrable spirit. However, because of the capacity for good and evil that is within the hearts of all living beings, (even if they won’t admit to it) Anubust can take control of a few techniques of Divine and Infernal natures when in a mortal state, adding to her already solid ghostly arsenal of attacks. Considering all of this which makes Anubust such an incredible addition to the ranks of his intimidating and oppressive Legendaries, it is a surprise that Sukebe chose to keep her existence a secret from all.
There was no mention of Anubust in any of the documents he allowed his forces access to, even the ones that required a higher rank of clearance. To throw off the idea of Bastit and Sexmet being Egyptian-themed for a reason, he created Macavity, a Legendary Cat-type so unlike the other two, yet still served the purpose in making it a ‘trio’ of Legendary Felines.
One has to wonder and worry about just how Macavity would feel if she ever found out she had been used as a cats-paw herself.
Indeed, the only one who would know about Anubust, and for over three centuries would ever know of her, would be Sukebe himself. It is only recently that Anubust herself has broken her vow of silence and come forth to only a select few, sharing knowledge of herself, the world around us, and forewarning about things that are going on without many knowing, and what is to come. Indeed, she plays a part of a most cryptic soothsayer, a true oracle.
Still, even with all the darkness that seems to surround her being, the Legendary does have one streak of light to her. As a guardian of orphans, she gives blessing to children whom have lost their parents. It does not matter their gender nor species, as she seems to have an affection for all children whom not have anyone who cares for them. This blessing seems to add an impressive ‘luck’ factor.
As contact with this Legendary has been severely limited in all ways so far, this PokéDex entry remains to support all currently known knowledge of the Legendary. Hopefully, if we can learn more, we can add onto what Anubust’s exploits were during the War of Revenge, as well as how it is she passed through the centuries.
LEGENDARY QUALITIES: All Legendary Pokégirls have these special attributes, making them above and beyond other Pokégirls:
Truly Unique: All Legendary Pokégirls cannot be copied. Attempts to clone them always fail, and morphing other beings into copies of them always produces sub-standard versions. Titto, for example, can take Anubust’s shape and even copy her powers to some degree, but not any of her Legendary Qualities or Legendary Salient Qualities (see below), nor her learned skills, such as her new spells. They can have their base stock altered to be used in the formation of a new Pokégirl type though.
Deathlessness: Despite having been around since Sukebe’s Revenge, all the Legendary Pokégirls are still around and going strong. This superior version of longevity makes them immune to death from natural causes. They will never die unless they are killed. However, poison, disease, or any unnatural cause still has a normal chance to kill them, barring their special immunities and strengths.
No Weakness (Level X): All of the Legendary Pokégirls can ignore their type’s normal weaknesses, to a point. When facing a Pokégirl at or below a certain level, if that Pokégirl is a type the Legendary would normally be weak against, she instead treats it as though it were of a type she had no specific advantage or disadvantage against. For example, Anubust has No Weakness (Level 70). If she were to face a Dark type or a Ghost type Pokégirl, or anything else that was considered Strong vs. Ghost, at or below level 70, she wouldn’t be considered weak against it, nor would it be considered strong against her. Pokégirls at a level above the Legendary’s No Weakness level treat things normally.
LEGENDARY SALIENT QUALITIES: Some Legendary Pokégirls have special qualities others don’t have. Here is Anubust’s array of special attributes:
Pacifist Philosophy: If one weren’t to witness it with their own eyes, they wouldn’t believe it. Anubust’s aura has the unique ability to act as a form of mediation when it comes to Pokégirls of Celestial and Infernal natures. Normally, the two would be going at each other like rabid dogs, but when Anubust is around, the two will calm down and actually work together like any normal Pokégirls would.
Greater Possession: Whenever Anubust uses the technique ‘Posses’, she doesn’t just use the body as a vessel. Instead the body will physically alter and morph, until it becomes a complete likeness of Anubust. When in a material state, Anubust has access to techniques of Celestial and Infernal nature due to the capability for both that is within the living. This technique also allows her to Tame in a more carnal sense, should she ever want to.
Shielded Soul: Until Anubust takes a physical form, she is nearly untouchable to forms of attack. Dark-Type and Sonic-based attacks, the bane to the existence of many a Ghost-Type Pokégirls do nothing to her when she’s in her spiritual state; only another Ghost-Type can harm her while she’s incorporeal. However, once in a physical state, she is susceptible to any form of hostile force directed against her.
Book of the Dead: A skill granted to Anubust by Sukebe as so she could share whatever she learned from his enemies, with him. The Legendary Ghost-type can take the physical form of an Egyptian-styled tome, her thoughts on the pages within. Thanks to her centuries of just quietly watching and learning, she has become quite a fountainhead of knowledge, and this form is useful for understanding what she has learned. Some even rumor that she IS the Hentainomicon PokéArtifact.
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ARTICUNT, the Legendary Freezing Bird Pokégirl
Type: Near Human
Element: Ice/Flying
Frequency: Extremely Rare (Unique)
Diet: unknown
Role: mistress of frost
Libido: Low
Strong Vs: Bug, Dragon, Flying, Ground, Plant
Weak Vs: None (Electric, Fire, Rock, Steel)
Attacks: Mist, Snow Storm, Ice Wall, Ice Punch, Ice Kick, Heat Drain, Cold Snap, Diamond Dust, Heavenly Strike, Feather Shuriken, Feather Blizzard, Wingover, Typhoon, Hurricane, Dive
Enhancements: Legendary Qualities, Legendary Salient Qualities, Improved Respiration, Endurance, Freejoints (hips and knees), Prehensile Feet, Atmospheric Comfort, Enhanced Vision
Evolves: N/A
Evolves From: N/A
Articunt is one of the three Legendary bird Pokégirls, with her two sisters being Moltits and Zapdass. The three of them were among the first Legendaries created by Sukebe. They covertly targeted supply lines and communication in human strongholds to help weaken defenses while other Legendary Pokégirls attacked the humans more directly. Articunt’s usual tactic during the war was to keep high above the battlefield and use her natural powers to make blizzards engulf enemy camps, burying them under deep layers of snow, a strategy she used many times to great success.
Articunt’s body is covered in beautiful light blue short feathers that hug her closely, save for her breast feathers, which are white and a bit larger. Her hair is also the same blue as her body, with a little of it also hanging white near the front of her head. Her hair falls long and straight down to below her shoulder blades. She is the tallest of her sisters, standing one inch over six feet. Unlike other bird Pokégirls, Articunt’s wings are separate appendages from her arms. Her feet are clawed, with a back-toe that allows her to grip the ground solidly when she lands. Her nipples are a deep navy blue against her C-cup breasts. Her cunt is naturally smooth and hairless. Articunt never wears clothing at any time.
Articunt is a paragon of both Flying and Ice-type Pokégirls. Her large, powerful wings release snowflakes every time she flaps them, and she is able to soar high into the atmosphere, at altitudes where other Flying-type Pokégirls wouldn’t dare to venture. Her incredibly sharp vision allows her to spot prey from miles above, letting her use her Dive attack to deadly precision. Her natural cold aura (see below) allows her to venture into warmer climes than most Ice-type Pokégirls would feel comfortable with.
Of the three Legendary bird Pokégirls, Articunt is the most cautious. She feels that the best options in anything are those that present the least risk, even if it means waiting longer. This policy guided her movements during Sukebe’s Revenge, during which time she never actively fought the humans, instead staying well out of harm’s way as she let her icy powers do the trick slowly instead of using her combat abilities for a quicker solution. Articunt was against the entire idea of killing their fellow Legendary, Atmuff, and argued heavily in favor of a waiting action, hoping Atmuff would come to her senses. It was due to Articunt’s influence that the three sisters waited as long as they did before they made their move. In hindsight, this turned out to be very fortunate. While she was ultimately unable to talk her sisters out of the idea that Atmuff needed to die, Articunt’s debating delayed them so long that another Legendary, the vicious Hy-bra, made her own move. Although she died at Atmuff’s hands, Hy-bra’s attack weakened Atmuff enough that not only did Articunt and her sisters win the fight (something that might not have happened otherwise), they did so without any major losses. Articunt’s caution is not cowardliness however; she pulled her own weight in the battle with the Legendary Warrior. She recognizes that sometimes there are situations where risk is inevitable, and when that happens she acts with her whole heart.
Articunt is ruthless in a battle. Her preferred tactic is to remain high above the field, directing cold weather to wear down her foe gradually, letting them freeze. If necessary, she’ll use a variety of her attacks from on high, never coming within a foe’s reach. Her combination of Heat Drain and Cold Snap have been known to flash-freeze open flames, and using Typhoon and Hurricane can create deadly arctic storms around her foes. She usually uses Heavenly Strike as a warning, or a coup-de-grace on foes that have particularly annoyed her. If physical combat is unavoidable, Articunt will use Dive as often as possible, and will fall back on Ice Punch, Ice Kick, and Wingover while Mist and Ice Wall help to keep her opponents confused.
Since the slaying of Atmuff, Articunt has left the company of her sisters. The Watchers have confirmed that she is somewhere on the Tyroon continent, either in the northern ice fields, or the ice wall between the Slot and Silver River Leagues. Opinion amongst the Watchers is divided on what to do though. By all accounts, no one has been attacked or hurt by Articunt, and even the number of people who make reliable claims to have had sex with her are particularly small. Articunt appears to be trying to stay out of sight, and many in the Watchers suggest letting her do just that, lest her icy ire be roused.
LEGENDARY QUALITIES: All Legendary Pokégirls have these special attributes, making them above and beyond other Pokégirls:
Truly Unique: All Legendary Pokégirls cannot be copied. Attempts to clone them always fail, and morphing other beings into copies of them always produces sub-standard versions. Titto, for example, can take Articunt's shape and even copy her powers to some degree, but not any of her Legendary Qualities or Legendary Salient Qualities (see below). They can have their base stock altered to be used in the formation of a new Pokégirl type though.
Deathlessness: Despite having been around since Sukebe’s Revenge, all the Legendary Pokégirls are still around and going strong. This superior version of longevity makes them immune to death from natural causes. They will never die unless they are killed. However, poison, disease, or any unnatural cause still has a normal chance to kill them, barring their special immunities and strengths.
No Weakness (Level X): All of the Legendary Pokégirls can ignore their type’s normal weaknesses, to a point. When facing a Pokégirl at or below a certain level, if that Pokégirl is a type the Legendary would normally be weak against, she instead treats it as though it were of a type she had no specific advantage or disadvantage against. For example, Articunt has No Weakness (Level 75). If she were to face a Fire or a Rock-type Pokégirl, or anything else that was considered Strong vs. Ice/Flying, at or below level 75, she wouldn’t be considered weak against it, nor would it be considered strong against her. Pokégirls at a level above the Legendary’s No Weakness level treat things normally.
LEGENDARY SALIENT QUALITIES: Some Legendary Pokégirls have special qualities others don’t have. Here is Articunt's lexicon of special attributes:
Queen of Cold: Articunt is the iciest of Ice-types. Her temperature is so cold that she actually radiates an arctic chill around her. For five hundred yards in every direction from her, the temperature around Articunt plunges far below zero, to around negative one hundred. Effects on the environment dissipate thrice as quickly as they formed if Articunt leaves the area, i.e. if she were to spend three weeks in an area, after she left it would take a week for it to return to its natural condition, no matter how dry or hot that condition may have been. It is for this reason that Articunt can maintain such a cold haven in the warm climate of Tyroon. By concentrating, Articunt can lessen her aura; the more she concentrates, the less cold it is. She rarely does this however, and has never been known to make her range above zero degrees (if she even can negate it that much).
Center of Sub-Zero: All of Articunt’s non-ice attacks inflict additional cold damage. For example, Feather Shuriken does not only stabbing damage, but also cold damage since the feathers are frozen. Typhoon not only hits opponent with harsh winds, but those winds are freezing. Further, all of Articunt’s ice attacks inflict heavier damage than they would if they came from another Ice-type Pokégirl, representing how Articunt is truly the coldest being alive.
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ATMUFF, the Legendary Warrior Pokégirl
Type: Near Human
Element: Fighting
Frequency: Extremely Rare (Unique; Deceased)
Diet: any
Role: supreme warrior
Libido: Unknown (Low to Average speculated)
Strong Vs: Bug, Dark, Ice, Rock, Normal, Steel, Fighting
Weak Vs: Flying, Psychic
Attacks: Growl, Slash, Bite, Scratch, Kick, Pummel, Dodge, Fury Swipes, Tail Slap, Counter, Pose, Stone Palm, Backhand, Resist, Gatling Kick, Gatling Punch, Chi Blast, Hurricane Kick, Quick Attack, Leg Sweep, Sabre Claw, Headbutt, Mirror, Chi Healing
Enhancements: Enhanced Reflexes (x10), Enhanced Speed (x5), Enhanced Strength (x40), Legendary Qualities, Legendary Salient Qualities, Thick Hide, Endurance
Evolves: Neo-Atmuff (raw determination, possible/unconfirmed), Cyber-Atmuff (cybernetic attachments, possible/unconfirmed), Dark Atmuff (mechanism unknown, possible/unconfirmed)
Evolves From: None
Atmuff was one of the fiercer Legendary Pokégirls created by Sukebe before the war began. Unlike some other Legendaries, who chose to hit supply lines and communications to help lower resistance, Atmuff took the fight directly to her enemies, targeting population centers and places of strong resistance. She apparently lived for combat, and eschewed more subtle forms of confrontation.
Atmuff was physically imposing. Her skin tone was a lighter pink than a normal human’s. Her back legs were reversed-jointed like a cat’s, and had sharp but thick claws on her toes. Her hands had claws also, and she was obviously just as comfortable on all fours as she was on her back legs only. A large, thick tail waved behind her, though she would often curl it up over herself in a scorpion-like manner, despite its lack of a stinger. Her breasts were smaller than most of her sister Legendaries, being a fairly moderate B-cup. Her hair was dark but cut short, not even reaching her shoulders. Her pussy was naturally hairless. When standing on her back legs, she stood almost seven feet tall. She was never observed to wear clothing on any occasion.
Atmuff was a very grim Pokégirl. She never smiled or relaxed, taking everything with what seemed to be extreme seriousness. Her tactics, while brutal, were rigidly controlled. She always killed her opponents, never offering nor showing mercy. She cared nothing for anyone who got between her and her targets, eliminating such nuisances without a thought. This led to the deaths of other Pokégirls early on, and everyone in Sukebe’s forces rapidly learned not to ever come between her and whoever she was fighting. She was very taciturn, only speaking on the battlefield. When she did talk, her musings were cryptic and menacing, speaking of the nature of life and death, matter and energy, time, and other esoteric matters, usually in relation to herself. While some researchers today argue that she was in possession of mystic knowledge, most simply believe she was insane. A few have put forth that she simply went Feral and never recovered from the state. Almost everyone denies this argument for several reasons though. First, Feral Pokégirls, even Legendaries, tend to run wild, but for years during the war Atmuff fought in a controlled, disciplined manner. Secondly, she was able to say more than just her name, on those rare occasions when she did speak. Thirdly, it would have been the height of folly, the researchers say, for Sukebe to allow such a mighty Pokégirl to run wild. Some speculate that Sukebe himself Tamed her to keep her in line.
Whether she was insane or not, she was a holy terror on the battlefield. While she was quicker to react and faster than almost anything else, it was her strength that was truly frightening. Her physical might was exceeded only by Titania the Stone Titaness. Atmuff would simply wade into direct melee with soldiers, ignoring their attacks while shredding them like wheat with her own physical attacks and throwing bolts of chi, which she seemed to have a nigh-unlimited supply of, at enemies out of reach, all the while relying on her Thick Hide ability to turn aside most small projectiles, such as bullets. Stronger forms of weaponry, such as the particle beams that were being used at the time, were Dodged thanks to her incredible dexterity. Between battles, she would simply return to base, presumably for new commands, or would simply remain sedentary on the battlefield, occasionally taking time to eat. Atmuff could apparently consume anything to keep going. She was known to consume meat, vegetation, and even minerals.
Atmuff met her end though when she refused to cool her tactics down. Ironically, her merciless assault led her to meet her end not at the hands of the humans she had fought, but at those of her fellow Legendaries. After the (presumed) death of Sukebe, the war took a sharp turn for the worse for Pokégirls. Even as the humans were devastated by viruses of their own creation, they Tamed greater numbers of common Pokégirls, turning the tide, and worse, their ultimate weapon, the warship Langoud, was finally completed. When the mighty ship brought low two Legendaries, canny observers knew the war was lost for the Pokégirls then. Atmuff, however, either didn’t realize this or didn’t care, and continued to wreak devastation in her wake. Eventually, it was too much. Three other Legendary Pokégirls, Articunt, Zapdass, and Moltits, decided that Atmuff was going too far. In her apparent madness, she refused to lessen her assaults, drawing more and more ire to herself. Having seen that the humans could indeed kill them, the three Legendary bird Pokégirls knew that if she continued on, it would only be a matter of time before the humans decided that all the Legendaries had to die. Atmuff was threatening them all with the havoc she was unleashing, so they came to the difficult decision to kill her.
In 9 A.S., the three Legendaries confronted Atmuff in what was then southern Africa. The fight was long and fierce, and no one witnessed the battle, since the devastation it unleashed was paralleled only by Typhonna years before, killing all those foolish enough to remain nearby. In the end however, all of southern Africa sank. Atmuff was never seen again, while the three Legendary bird Pokégirls were, leading almost everyone to assume, correctly, that Atmuff did not survive the conflict. Her lifeless body, broken and battered, now lies at the bottom of the sea. One of her last recorded sayings however was “That which is not dead can eternal lie; and with strange eons, even death may die.” This ambiguous statement, which seemed to hint that she knew about, and perhaps was prepared for, her death, was popularized on the hit show “The Pokédex-Files,” which had several episodes about an Atmuff cult.
LEGENDARY QUALITIES: All Legendary Pokégirls have these special attributes, making them above and beyond other Pokégirls:
Truly Unique: All Legendary Pokégirls cannot be copied. Attempts to clone them always fail, and morphing other beings into copies of them always produces sub-standard versions. Titto, for example, can take Atmuff’s shape and even copy her powers to some degree, but not any of her Legendary Qualities or Legendary Salient Qualities (see below), nor her learned skills. They can have their base stock altered to be used in the formation of a new Pokégirl type though.
Deathlessness: Despite having been around since Sukebe’s Revenge, all the Legendary Pokégirls are still around and going strong. This superior version of longevity makes them immune to death from natural causes. They will never die unless they are killed. However, poison, disease, or any unnatural cause still has a normal chance to kill them, barring their special immunities and strengths.
No Weakness (Level X): All of the Legendary Pokégirls can ignore their type’s normal weaknesses, to a point. When facing a Pokégirl at or below a certain level, if that Pokégirl is a type the Legendary would normally be weak against, she instead treats it as though it were of a type she had no specific advantage or disadvantage against. For example, Atmuff has No Weakness (Level 99). If she were to face a Flying type or a Psychic type Pokégirl, or anything else that was considered Strong vs. Fighting, at or below level 99, she wouldn’t be considered weak against it, nor would it be considered strong against her. Pokégirls at a level above the Legendary’s No Weakness level treat things normally.
LEGENDARY SALIENT QUALITIES: Some Legendary Pokégirls have special qualities others don’t have. Here is Atmuff’s array of special attributes:
Environmental Resistance: This ability allowed Atmuff to shrug off damage that could be done to her from extremes in her surroundings, letting her continue to fight. With this quality, natural extremes of temperature or atmosphere do not hinder her. The key word is “natural.” Special elemental powers from other Pokégirls could still affect her (although she could still resist them, see below) since they tended to be more extreme than most natural environments. This ability does not remove the need for air, so breathing is still necessary.
Breathless: This ability is what gave Atmuff no need for air. She could hold her breath for any length of time and not be affected by it. Together with the Environmental Resistance power, this let her fight almost anywhere without worrying about the consequences of a particular location.
Energy Immunity: This quality let Atmuff ignore up to two types of energy at once. Various types of energy include heat, cold, sound, sonic, electricity, etc. She could change which two she was unaffected by at will, and did not need to concentrate to maintain her resistance. The energy resisted was total, with no affect on her at all. The only type of energy she could not resist was psychic energy, since that power was totally beyond her. Between this and her other Salient Qualities, Atmuff was able to survive in virtually any local condition, even in space or in molten lava. She changed which two energies she was resisting several times when facing Articunt, Zapdass, and Moltits, but since there were three of them (and because they were able to fly, outmaneuvering her), she eventually fell to their combined might.
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BASTIT, the Legendary Sex Kitten Pokégirl
Type: Near Human (Feline)
Element: Magic (Celestial)
Frequency: Extremely Rare (Unique)
Diet: human style foods, particularly fish and cream and energy drawn from sex
Role: morale booster, “Goddess of Pleasure”
Libido: Extreme
Strong Vs: Rock, Fighting, Psychic, Poison
Weak Vs: None (Ghost, Dark)
Attacks: Tail Slap, Double Slap, Hyper Slap, Tackle, Scratch, Kitty Litter, Fury Swipes, Sing, Roar, Agility, Smile, Reflect, Mana Bolt, Mystic Bolt, Recover, Heal, Teleport, “Call me Queen”, Earlobe Nibble, Tongue-in-ear, Ear Blow, Cuddle, Sex Attacks 1, 2, 3, Sexy Hug, Go Down, Purr Vibrations
Enhancements: Legendary Qualities, Legendary Salient Qualities, High libido, High Stamina
Evolves: N/A
Evolves From: N/A
Bastit is one of the very rare Legendary Pokégirls. Made by Sukebe in the most interesting of fashions…
Bastit is the FIRST G-Spliced in Pokégirl history. A cross between a Catgirl and a Megami-sama. She is a powerful, loyal, and free-spirited Legendary who is helpful to all forms of life, be they human of Pokégirl.
Sukebe had created her basically for one thing. Sex, sex, and then even more sex! To accomplish this goal, Sukebe had modeled Bastit after the ancient Egyptian Goddess of Pleasure, (among other things) so that Bastit would be well versed in forms of pleasure. This is quite evident, as the few times Bastit was seen fighting; she used a wide-range of sexually stimulating attacks. However, she is not limited to just sexual techniques, she has quite an array of powerful magic attacks and effects. She also has quite a few healing techniques as well.
Another strength of Bastit is she has a sweet smelling pheromone that her body releases naturally. No human or Pokégirl could stand up to her when she releases her pheromones at full strength. Her pheromones cause a person to calm down quite a bit, to the point that they would do anything for her. Bastit is also known as the “Mother of Cat-types”, since she always loves to ‘baby’ other cat Pokégirls, treating them as if they were her own children.
Because of her heritages, Bastit can take two forms, all depending on her mood. One is of a woman of 5’7” in height, with tanned skin, emerald eyes, long black hair, golden-furred cat ears, and wearing a thin white tunic, sandals, and gold jewelry of different sorts, including necklaces, bracelets, rings, earrings, and a gold tiara with a sapphire gemstone in the center with a relief of a cat sitting on its hind-legs, and Egyptian hieroglyphs adorn all the pieces of jewelry she wears.
Her other form is a near-human Catgirl. She wears the same clothing, but in the second form she is more cat-like, with a layer of short golden fur covering her from head to toe, she gains a tail, claws where her fingernails were, and her height increases to 6’ exactly.
An interesting note is that Bastit was not meant to be a Legendary. In fact, she was originally just meant to keep Sukebe company, a favored ‘pet’ you could say… To this day, no one is sure how Bastit’s done it, but she is actually one of the most powerful Magic-types around; more than likely coming from the Megami-sama DNA in her.
To this day, Bastit is still seen from time to time. It’s speculated she keeps a low-profile for the most part, staying in her more human form and pretending to be just a plain-old Megami-sama… She seems to appear to those with strong cat Pokégirl ancestry, and those with high empathy.
LEGENDARY QUALITIES: All Legendary Pokégirls have these special attributes, making them above and beyond other Pokégirls:
Truly Unique: All Legendary Pokégirls cannot be copied. Attempts to clone them always fail, and morphing other beings into copies of them always produces sub-standard versions. Titto, for example, can take Bastit’s shape and even copy her powers to some degree, but not any of her Legendary Qualities or Legendary Salient Qualities (see below).
Deathlessness: Despite having been around since Sukebe’s Revenge, all the Legendary Pokégirls are still around and going strong. This superior version of longevity makes them immune to death from natural causes. They will never die unless they are killed. However, poison, disease, or any unnatural cause still has a normal chance to kill them, barring their special immunities and strengths.
No Weakness (Level X): All of the Legendary Pokégirls can ignore their type’s normal weaknesses, to a point. When facing a Pokégirl at or below a certain level, if that Pokégirl is a type the Legendary would normally be weak against, she instead treats it as though it were of a type she had no specific advantage or disadvantage against. For example, Bastit has No Weakness (Level 65). If she were to face a Ghost or a Dark-type Pokégirl or anything else that was considered Strong Vs Magic, at or below level 65, she wouldn’t be considered weak against it, nor would it be considered strong against her. Pokégirl at a level above the Legendary’s No Weakness level treat things normally.
LEGENDARY SALIENT QUALITIES: Some Legendary Pokégirls have special qualities others don’t have. Here is Bastit’s lexicon of special attributes:
Temptress: Being that Sukebe had modeled Bastit after the ancient Egyptian Goddess of Pleasure, (among other things) Bastit is very well versed in all forms of ‘pleasure’, both carnal and otherwise. She can seduce, tempt, or mislead people with her wiles.
Pleasure Pheromones: Bastit has a special pheromone she releases that can cause a person to feel good about themselves… It also leaves them wanting pleasure, which Bastit is more than happy to help them with.
Mother Cat Syndrome: When Sukebe created Bastit he ended up emulating many parts of Bastit’s supposed personality. Some considered Bastit the protector of children. This translates to the fact that Bastit tends to have a motherly attitude towards other Pokégirls, unless they tend to be aggressive and, well, jerks! Bastit doesn’t like Pokégirls into dominating during sex. She has a bit of Catgirl DNA in her, which reflects in her appearance, personality, and attitude. Bastit is also considered the ‘mother’ of all cat-types.
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COCOONER, the Legendary Genetics Factory Pokégirl
Type: Inhumanoid Metamorph (Insect)
Element: Bug/Poison/Flying
Frequency: Unique
Diet: Carnivorous
Role: Replenishing soldiers (Revenge War), creation of new Pokégirls, genetic studies
Libido: Extremely Low
Strong Vs: Bug, Dark, Fighting, Ground, Plant, Poison
Weak Vs: Electric, Fire, Flying, Ice, Rock
Attacks: *Quadsting, String Shot, Sleep Powder, Lust Dust, Poison Powder, Poison, Spice 3, *Toxic Sting, Withering Winds, Poison Tongue, Poisonous Coat, Wing Buffet, Super Cyclone, Squall, Vortex, Gravity
Enhancements: Exoskeleton, Endoskeleton, Wings, Limited self-metamorphic abilities, genetic structure manipulation, Enhanced Intelligence (x20), Enhanced Durability (x30), Enhanced Strength (x14), Enhanced Endurance (x15), [CLASSIFIED: Ability to stave off taming need through unique genetic process :CLASSIFIED], Legendary Qualities, Legendary Salient Qualities
Evolves: None
Evolves From: None
Cocooner is considered to be the first among the second generation of Legendary Pokégirls. The first Legendary created after the fall of Mountaintide, Storm Gail, and Infernus, she quickly became the most hated and reviled thing on the entire planet.
By both sides.
Cocooner’s loyalties throughout the Revenge War were primarily with Sukebe. She would consume fallen humans and utilize her unique abilities to revive and recreate them as Pokégirl soldiers, sometimes producing new breeds for Sukebe to use. The populations of entire towns would disappear after she entered the area, converted inside the living genetics factory that is Cocooner’s body into Pokégirls. That along with her many powerful abilities made her a feared force during the Revenge War.
As the War went on, however, Cocooner’s priorities seemed to shift. She began to attack Pokégirl forces, devouring them and adding them to her stock of genetic material. Cocooner had devoured Pokégirls before, but only ones that had been killed in battle. Now she was attacking Pokégirl soldiers en masse, adding them to her stocks. She would create new breeds from this, swarms of her creation cocoons found in several areas. However the final straw came near the end of the war, when the powerful Legendary began to attack her fellow Legendary Pokégirls. Sexebi, the Legendary Birds, Atmuff, Kary, Titania, and Scylla, Macavity, all of them have had Cocooner take bites out of them in attempts to add their DNA to her genetic stockpile. She was driven off by her sisters, many of her creation cocoons destroyed in one of the few unified efforts between the Legendaries, making the first among the second generation ironically the first to abandon Sukebe for her own ends. Cocooner was seen only sporadically after that, unconfirmed reports placing her at the death sites of Kary, Titania and Scylla. The only confirmed sighting of Cocooner during the ending part of the Revenge War was shortly after Hy-Bra’s death, when the insectile Legendary dragged off the multi-headed Legendary’s corpse, presumably to eat and add her to her genetics stockpile.
Cocooner is a massive, hideous Pokégirl that in three of her four forms is completely inhuman. Her standard form is that of a massive, spherical, cocoon-like insect, fourteen feet in diameter and nine-feet in height. She possessed both a black-armored exoskeleton and endoskeleton in this form, with mottled skin the color of dry blood. Her face was a monstrous horror, with wide, blue-crystal insectile eyes and a fanged, mandibled mouth. Long, powerful legs kept her mobile in this form, although she mainly used them to keep herself suspended someplace and at rest. Her cocoon-like body could open up, revealing tentacles that she used to place cocoons she created. Watchers have dubbed this her ‘Creation form,’ and from all reports it is also her preferred form.
Cocooner has the ability to alter her body into alternate forms. The first of her forms is what Watchers have dubbed her ‘Gathering form.’ She has ten long limbs in this form, six of them being powerful legs, the other four being long, powerful arms, two ending in long, sharp-bladed claws, the other two in powerful three-fingered hands for gripping. Her torso is vaguely spider-like in this form, longer than the norm possessed also of a massive scorpion-like tail that splits off into four smaller, whip-like extensions at the end. In this form she has a wide mouth and many rows of razor-sharp teeth. Her exoskeleton extends out into bladed spikes along the sides of her body, which she can use for deadly side attacks when she rears up to attack. She took this form when battling, or when consuming her victims.
Cocooner’s third form is generally known as her ‘Travel form.’ In this form, she transmutates into what can essentially be described as a gigantic moth. There is a slight difference in appearance, in that she maintains a mouth of razor-edged teeth and her legs are armored and bladed. This form is probably her weakest state, and she only takes it when she needs to move somewhere. Her coloring in this form is the same as in her Creation and Gathering forms.
Cocooner’s fourth and final form was a surprise to Watchers. She assumes the form of a tall, (at least 7 feet) elegant, anthropomorphic insect woman, with features that are a mix between a bee and a moth. Her skin and the light fur coating are a very pale shade of white, and her red, compound-like eyes are set in a human-like position on her face. She possesses four slender arms, lightly covered in a chitinous armor plating. Her breasts are a D-Cup, the nipples as pale as her soft-furred skin. She possesses wide, colorful wings in this form, which can fold up behind herself to look like a cape, creating a very beautiful effect in this elegant form. This was the most rarely seen of her forms, the Watchers that have managed to study her and survive at first believing this is the form she takes when she needs Taming. However, this opinion was revised later on, as she has never been seen taming in this form. She has, however, been seen talking in this form and this form only, leading some to believe that this is the form she takes for communication, and is unable to speak in her other forms. She has also been sighted using this form to infiltrate areas, studying intently everything she sees before flying off and returning in her more monstrous Gathering form. She can only use her Drone Alone legendary salient quality in this state as well. Her most dangerous ability in this form, which earned it the name of Queen form, is her ability to control the Queens of Annt colonies, Buzzbreast hives, and Wasp swarms. In this form she can emit a combination of a pheremonal cocktail and a sonic pulse that completely subverts the will of Feral swarm Queens, allowing her to control all Pokégirls underneath said Queen. She has used this ability two times in confirmed sightings of her Queen form, once to cover her escape when it looked like she would be damaged fatally from a combined attack of many Team-based Tamers and their Forbiddentech equipment, and another time to collect subjects for consumption. The Queen form also has the advantage of being more mobile and agile in battle, so she has sometimes used it instead of her Gathering form in combat.
Cocooner’s body is uniquely designed. Some have called her Sukebe’s greatest creation. Others call her a living nightmare. The general consensus is that both of views are probably correct. Cocooner has the ability to store thousands of different genetic codes inside herself, processing them for different uses. In a sense, Cocooner’s body is a living, totally organic genetics lab. It’s assumed by most Researchers and Watchers is that the reason she keeps eating species of Pokégirl she already has consumed before is that her stockpiles occasionally ‘run out,’ meaning she has to take in more. However, there is a growing suspicion among the scientific community that Cocooner continues to predate on others for the simple enjoyment of it. She would consume victims in her Gathering form, and then process them into a new form, creating a body for them inside her Creation form and encasing them inside a cocoon of her ‘Genetic Glue,’ which would further and complete the mutation. The purple-colored substance, once stuck to a surface outside of Cocooner’s body, would harden quickly. Cocooner can also use her Genetic Glue offensively, spitting it at victims, a single drop capable of spreading to contain an organic, sentient target in just a few minutes. She could also use the tentacles to drag a victim into her Creation form’s pod, coating them in the glue and creating a new cocoon. Humans encased in the glue would become Pokégirls, while Pokégirls encased in it would mutate into a new form entirely.
[CLASSIFIED: Cocooner has also found a way to stave off any need for taming, at least partially. She consumes males she encounters, metabolizing their genetic code inside her own, stabilizing her body as if she had taming. This MUST BE KEPT SECRET. We don’t want the Limbecs getting any bad ideas… :CLASSIFIED]
Cocooner is an amoral, almost malevolent Pokégirl. Her mind works in ways that humans and even other Pokégirls can't even begin to comprehend, her motives for her actions beyond understanding or sympathizing with. She has nothing even remotely resembling human compassion, and is interested only in her experiments or observing other experiments. It’s rumored that she helped Department H scientist Nathaniel Essex in his infamously atrocious work before Department H was dissolved and destroyed. Essex himself has vanished without a trace, his partner John Sublime’s mutilated and partially eaten remains found months later. Cocooner herself, in the few times she has talked to Researchers without attempting to devour them, she admitted that she thinks of the planet as little more than a laboratory, and all of humanity and Pokégirl-kind as experimental subjects. To the surprise of many, however, she has NOT in recent years created a new breed of Pokégirl. There was a boom of new Pokégirl breeds some time after the death of Hy-bra, so it's assumed she needs the genetic material of her sister Legendaries to create new breeds. Obviously, none of the Legendaries are willing to provide it for her, at least from themselves.
There are very few verifiable sightings of the infamous Cocooner nowadays. Watchers have been studying her for years, trying to understand this mysterious Pokégirl. Most information on her comes from seized records and reports from people who just barely survived encounters with her. Any changed by her Genetic Glue lose memories of their past life completely, although in most subjects Bonds are maintained. No one has been able to explain why this is so. Sightings of her are rare, at the most occurring once a year for a few weeks. Some Researchers believed that she was only sighted once a year because she was hibernating for most of it. But after a Journeyman Tamer named Fennix Wright, along with his associates Seymour Botz and Miya Faye, discovered twenty of her cocoons in a Crescent League forest during a period where Cocooner hadn’t been sighted, Researchers began to assume she was allowing herself to be found during the times she has been seen. The cocoons found by the three Tamers have since hatched into Pokégirls, all of known breeds. Authorities have allowed the three Tamers to keep their finds under the condition that they be allowed to study them from time to time.
Cocooner is a dangerous Pokégirl. This Legendary is not to be taken lightly by any means. There’s rumors that her services can be bought through an offering of unique genetic codes she hasn’t encountered before, but with Cocooner’s displayed behavior in the past, this is not a recommended option. If you encounter her, evacuate the area and immediately report the sighting to the authorities. Survivor Bounty rates apply.
LEGENDARY QUALITIES: All Legendary Pokégirls have these special attributes, making them above and beyond other Pokégirls:
Truly Unique: All Legendary Pokégirls cannot be copied. Attempts to clone them always fail, and morphing other beings into copies of them always produces sub-standard versions. Titto, for example, can take Cocooner’s shape and even copy her powers to some degree, but not any of her Legendary Qualities or Legendary Salient Qualities (see below) nor her learned skills. They can have their base stock altered to be used in the formation of a new Pokégirl type though.
Deathlessness: Despite having been around since Sukebe’s Revenge, all the Legendary Pokégirls are still around and going strong. This superior version of longevity makes them immune to death from natural causes. They will never die unless they are killed. However, poison, disease, or any unnatural cause still has a normal chance to kill them, barring their special immunities and strengths.
No Weakness (Level X): All of the Legendary Pokégirls can ignore their type's normal weaknesses, to a point. When facing a Pokégirl at or below a certain level, if that Pokégirl is a type the Legendary would normally be weak against, she instead treats it as though it were of a type she had no specific advantage or disadvantage against. For example, Cocooner has No Weakness (Level 100). If she were to face a Fire, Flying, or Rock-type Pokégirl or anything else that was considered Strong Vs Bug/Poison/Flying, at or below level 100, she wouldn’t be considered weak against it, nor would it be considered strong against her. Pokégirls at a level above the Legendary’s No Weakness level treat things normally.
LEGENDARY SALIENT QUALITIES: Some Legendary Pokégirls have special qualities others don't have. Here is Cocooner's lexicon of special attributes:
Genetic Glue: As one soldier from the Pre-Sukebe Era wrote, "This is the stuff that nightmares are made from…" This is the very substance that Cocooner uses to turn humans into Pokégirls. It has been taken, in the form of discarded cocoons, back to many labs and analyzed many times, but it still continues to defy classification and replication, since it too benefits from Cocooner’s Truly Unique Quality.
Pokégirl Artisan: It is true that while Cocooner can and has made more and more copies of existing Pokégirls, it is thought that Cocooner is also the cause of more and more types of Pokégirls appearing, even after the death of Sukebe. It's possible she's mixed existing DNA to create the new types that we have seen come about in the past 300 years. The limits of what kind of Pokégirls she can create, as well as the extent of her control over what is created (if any) is still unknown.
The One True Queen: Though Cocooner is the only one of her kind, in her Queen form Cooconer has the ability to mentally control Queen-type Pokégirls (Annt Queens, Buzzqueens, and Wasp Queens) and take command of their colony/hive/swarm. She can use this to protect herself, or to use them as gatherers when it is too risky for she herself to show up.
Drone Alone: Cocooner, while in her Queen form, has a special ability to flap her wings in a certain manner that it creates a light, subsonic buzzing, affecting anyone around her. Whoever “hears” the buzzing, despite not being audible, fails to notice the source of the buzzing as long as she doesn’t attract attention to herself. This is the secret of how Cocooner has managed to defy sighting and capture over the years, by hiding in plain sight. Because the buzzing carries in the air, it also works vibrationally, so even the deaf are not immune to its power. Since this mind-affecting ability is not delivered psychically or magically, resistances to mind-affecting affects only work one-fourth as well as normal.
Quadsting - (ATK 50) Cocooner stings with all four of her Gathering form's stingers at once. There is a 30% chance that a random negative status effect will be inflicted from each stinger.
Toxic Sting - (ATK+EFT) Cocooner stings the opponent with a highly toxic sting, attempting to inflict every negative status effect at once. 20% chance of success per sting.
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CYBER-ATMUFF, the Legendary Cybernetic Warrior Pokégirl
Type: Near Human
Element: Fighting/Steel
Frequency: Extremely Rare (Unique)
Diet: any
Role: supreme warrior, unknown
Libido: Average (controlled)
Strong Vs: Bug, Dark, Dragon, Ghost, Ice, Normal, Plant, Poison, Rock, Steel
Weak Vs: Electric, Fighting, Fire, Ground
Attacks: Growl, Slash, Bite, Scratch, Kick, Block, Pummel, Headbutt, Dodge, Fury Swipes, Tail Slap, Counter, Pose, Stone Palm, Backhand, Resist, Gatling Kick, Gatling Punch, Chi Blast, Hurricane Kick, Quick Attack, Leg Sweep, Sabre Claw, Headbutt, Mirror, Steel Spikes, Explode
Enhancements: Enhanced Reflexes (x20), Enhanced Speed (x10), Enhanced Strength (x45), Legendary Qualities, Legendary Salient Qualities, Thick Hide, Endurance, Sensors
Evolves: None
Evolves From: Atmuff (possible/unconfirmed, cybernetic attachments)
When Atmuff died at the hands of Articunt, Zapdass, and Moltits, she was left at the bottom of the ocean, dead and forgotten. Not everyone forgot however. Someone, a brilliant scientist or group of scientists, either acting alone or, more likely, at the behest of another, went down and retrieved her body recently. They were quite surprised to find that a large portion of her flesh was still intact. Decay had yet to seriously set in, despite centuries of languishing on the bottom of the ocean; in fact, the only major wounds on the body remained those inflicted in on her in her final battle. After years of study, it was determined that her body could, in fact, be repaired and altered, using new state-of-the-art mechanical implants to replace the damaged parts of her, thus restoring her to a state of life. The go-ahead was given, and the experiments began. It took several more years, but eventually, the tests bore fruit: Atmuff was awakened and activated as Cyber-Atmuff.
It is obvious on sight that Cyber-Atmuff is a cybernetic organism. Patches of steel cover various portions of her body where she was wounded so many years before. This does not detract from her beauty though. The scientists that repaired her shattered form considered her to be a work of art as much as an experiment, and eschewed the “exoskeletal” look popularized in cheap books and movies, instead doing their best to make the steel look like natural grafts, albeit metallic ones. The result is that her pinkish body is now covered in odd patches of steel, giving her a very exotic, almost futuristic look.
Her martial abilities have improved, the result of wiring added to her brain to give her new techniques. Her blows pack a greater force behind them now, and are even more precise and controlled than before. Surprisingly, she still uses her chi, although it has gone from being colorless to being a sickly-looking yellow-green color. She apparently can see attacks coming even from behind, and it is suspected that she has some sort of special sensor array installed. One other improvement made to her design is that she can release a pair of small, steel spikes from the back of her left hand, which was damaged in the fight that killed her. This technique has been dubbed, creatively enough, by her scientists to be the Steel Spikes attack.
Cyber-Atmuff appears to still be under the control of whoever is pulling her strings. She is never observed to eat on the battlefield, nor speak, instead performing various missions, always to destroy certain key installations or facilities, or sometimes people, and then leaves. One eyewitness report says leads experts to believe she is aware of her state and fighting it though. A young man who was watching Pokégirls near a town with a pair of high-powered binoculars says that after destroying several buildings, she left the town, only to stop outside it, her body shaking slightly as if experiencing some sort of seizure, her limbs apparently frozen. After a few moments of this, she fell to all fours and began trembling again, this time in what looked like a series of powerful orgasms, as her juices began flowing generously down her legs. After a few minutes of that, having never once touched herself, she got up and proceeded away. It seems that whoever is controlling her is using some sort of programming to make her orgasm heavily at their will to keep her from fighting them. As a final measure to insure that should she break free their tracks could be covered, they installed a small but powerful bomb in her. The bomb can be remote detonated by them at any time and is accessed through her neural implants, meaning that if Cyber-Atmuff ever got free, she could detonate the bomb of her own free will. The bomb is chemically reactive, meaning that no outside force or explosion could inadvertently detonate it. However, even the scientists who installed it don’t realize how strong the explosion would be.
The shadow group that is currently controlling Cyber-Atmuff is unknown. It could be anyone, SEELE, Gendo Giovanni, the so-called Doctor Deviance, or someone entirely unknown. Or perhaps Cyber-Atmuff has already broken free of her controllers and is simply acting under permanent behavior modification as a result of her new form. There is, in the end, no way to be sure.
LEGENDARY QUALITIES: All Legendary Pokégirls have these special attributes, making them above and beyond other Pokégirls:
Truly Unique: All Legendary Pokégirls cannot be copied. Attempts to clone them always fail, and morphing other beings into copies of them always produces sub-standard versions. Titto, for example, can take Cyber-Atmuff’s shape and even copy her powers to some degree, but not any of her Legendary Qualities or Legendary Salient Qualities (see below), nor her learned skills. They can have their base stock altered to be used in the formation of a new Pokégirl type though.
Deathlessness: Despite having been around since Sukebe’s Revenge, all the Legendary Pokégirls are still around and going strong. This superior version of longevity makes them immune to death from natural causes. They will never die unless they are killed. However, poison, disease, or any unnatural cause still has a normal chance to kill them, barring their special immunities and strengths.
No Weakness (Level X): All of the Legendary Pokégirls can ignore their type’s normal weaknesses, to a point. When facing a Pokégirl at or below a certain level, if that Pokégirl is a type the Legendary would normally be weak against, she instead treats it as though it were of a type she had no specific advantage or disadvantage against. For example, Cyber-Atmuff has No Weakness (Level 101). If she were to face a Fire type or a Ground type Pokégirl, or anything else that was considered Strong vs. Fighting or Steel, at or below level 101, she wouldn’t be considered weak against it, nor would it be considered strong against her. Pokégirls at a level above the Legendary’s No Weakness level treat things normally.
LEGENDARY SALIENT QUALITIES: Some Legendary Pokégirls have special qualities others don’t have. Here is Cyber-Atmuff’s array of special attributes:
Environmental Resistance: This ability allows Cyber-Atmuff to shrug off damage that could be done to her from extremes in her surroundings, letting her continue to fight. With this quality, natural extremes of temperature or atmosphere do not hinder her. The key word is “natural.” Special elemental powers from other Pokégirls could still affect her (although she could still resist them, see below) since they tended to be more extreme than most natural environments. This ability does not remove the need for air, so breathing is still necessary.
Breathless: This ability is what makes Cyber-Atmuff have no need for air. She can hold her breath for any length of time and not be affected by it. Together with the Environmental Resistance power, this lets her fight almost anywhere without worrying about the consequences of a particular location.
Energy Immunity: This quality lets Cyber-Atmuff ignore up to two types of energy at once. Various types of energy include heat, cold, sound, sonic, electricity, etc. She can change which two she was unaffected by at will, and did not need to concentrate to maintain her resistance. The energy resisted was total, with no affect on her at all. The only type of energy she can not resist was psychic energy, since that power was totally beyond her. Between this and her other Salient Qualities, Cyber-Atmuff is able to survive in virtually any local condition, even in space or in molten lava. Since her transformation, Cyber-Atmuff virtually always keeps on of her immunities set against electrical energy, so as to protect her cybernetic systems.
Massive Explosion: Explode is not a power many Pokégirls have, especially Legendaries. However, when a Pokégirl does use Explode, the radius and power of the blast are determined by how much energy she naturally has. For Cyber-Atmuff, this is a huge quantity. The scientists knew that installing a bomb in her would give her the Explode attack, but even they didn’t realize that her Legendary status would grant her the Massive Explosion quality. With this quality, whereas using Explode would ordinarily destroy everything in a few dozen feet, it now utterly annihilates everything within one mile of the exploding Pokégirl. The Pokégirl with this quality cannot choose to have the explosion be anything less powerful. This quality is found only in Legendaries who already have the Explode attack. The only other Legendary known to have (and have used) this power was Kary the Volcano Mistress, now long dead since using it.
(Creator’s Note: This is one of three possible resurrections of Atmuff; the others are Neo-Atmuff and Dark Atmuff.)
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DARK ATMUFF, the Legendary Dark Warrior Pokégirl
Type: Near Human
Element: Fighting/Dark
Frequency: Extremely Rare (Unique)
Diet: any
Role: supreme warrior, unknown
Libido: Low (variable)
Strong Vs: Dark, Ice, Rock, Normal, Steel, Ghost
Weak Vs: Flying
Attacks: Growl, Slash, Bite, Scratch, Kick, Pummel, Dodge, Fury Swipes, Tail Slap, Counter, Pose, Stone Palm, Backhand, Resist, Gatling Kick, Gatling Punch, Chi Blast, Hurricane Kick, Quick Attack, Leg Sweep, Sabre Claw, Headbutt, Mirror, Nightshade, Energy Drain, Chi Barrage
Enhancements: Enhanced Reflexes (x15), Enhanced Speed (x15), Enhanced Strength (x45), Legendary Qualities, Legendary Salient Qualities, Thick Hide, Endurance, Chi Aura
Evolves: None
Evolves From: Atmuff (possible/unconfirmed, mechanism unknown)
Atmuff met her death at the hands of the three Legendary bird Pokégirls, but that was not her end. Recently, she has resurfaced, alive again and stronger than ever before. Somehow, someone or something brought her back.
Dark Atmuff, for that is what she calls herself now, looks similar to how she was before. Her build hasn’t appreciably changed, nor have smaller features like her hair length or color. What has changed though is that her body now bears dark stripe-like patches. These patches are scars covering where she was injured. The injuries have healed, but the scars are colored wrong, being a deep black instead of a healthier-looking hue. The Tigress-like effect makes Dark Atmuff look like even more imposing than she was in her previous incarnation, especially when she treads on all fours.
What power brought Atmuff back from beyond death is unknown, since even the greatest of psychic or magic powers by various Pokégirls have always fallen far short of resurrection. The questions of who brought her back, for what purpose, and if she is being controlled, are questions that even she herself may not know the answer to. Even if she does though, it’s doubtful that anyone else will ever be privy to such knowledge. Her mind seems to have been warped by the process; she will now attack random targets, including non-combatants, something she never did before unless they were between her and a combat target. Her esoteric phrases are even odder than usual, often times being contradictory and making no sense at all. Her body seems to have been altered on a fundamental level by the resurrection also. Her chi, which was colorless before, is now a deep purple. Whereas before she only manifested her chi when she was in battle, Dark Atmuff now tends to keep her chi aura flowing around her more often than not. While her martial arts are still incredibly powerful, she now uses more mystic attacks, such as Nightshade, to devastate her enemies. She also uses Energy Drain quite frequently, almost as if she needs to take energy to survive. Both of these attacks are the same purple as her chi, apparently indicating she is using it to fuel these new attacks. She also can use the Chi Barrage technique, which allows her to release multiple Chi Blasts at once at a single target. When she manifests her chi as a visible aura of power around her, she is using the Chi Aura enhancement. This superior version of Resist, allows her to not only shrug off Burn, Freeze, Poison, Paralyzation, Sleep, or Confusion, since her high chi flow instantly defeats such weak attempts to alter her system, but also increases her strength, speed, and reflexes, all without sacrificing any health. When her Chi Aura is active, Dark Atmuff is considered to have Enhanced Reflexes (x17), Enhanced Speed (x18), and Enhanced Strength (x48). Her chi seems to be almost damaging to others around it, but this can’t be confirmed since she has a tendency to kill others around her anyway. Occasionally, she will take a downed foe and force herself on him for a quick Taming, but this rarely happens. Even when it does, she usually kills him after her climax. This, along with the rest of her behavior, could possibly change if whatever it was that altered her mind can be undone. Or possibly not. It’s impossible to know.
What Dark Atmuff’s agenda is remains a mystery. She doesn’t seem to be seeking her killers to obtain revenge. Rather, she will appear in various locations around the world, attack mercilessly, and vanish. While this is similar to what she did during Sukebe’s Revenge, this time she isn’t targeting military powers. Indeed, her targets now seem almost random. What she desires may be a question that is answered too late…
LEGENDARY QUALITIES: All Legendary Pokégirls have these special attributes, making them above and beyond other Pokégirls:
Truly Unique: All Legendary Pokégirls cannot be copied. Attempts to clone them always fail, and morphing other beings into copies of them always produces sub-standard versions. Titto, for example, can take Dark Atmuff’s shape and even copy her powers to some degree, but not any of her Legendary Qualities or Legendary Salient Qualities (see below), nor her learned skills. They can have their base stock altered to be used in the formation of a new Pokégirl type though.
Deathlessness: Despite having been around since Sukebe’s Revenge, all the Legendary Pokégirls are still around and going strong. This superior version of longevity makes them immune to death from natural causes. They will never die unless they are killed. However, poison, disease, or any unnatural cause still has a normal chance to kill them, barring their special immunities and strengths.
No Weakness (Level X): All of the Legendary Pokégirls can ignore their type’s normal weaknesses, to a point. When facing a Pokégirl at or below a certain level, if that Pokégirl is a type the Legendary would normally be weak against, she instead treats it as though it were of a type she had no specific advantage or disadvantage against. For example, Dark Atmuff has No Weakness (Level 102). If she were to face a Flying type Pokégirl, or anything else that was considered Strong vs. Fighting or Dark, at or below level 102, she wouldn’t be considered weak against it, nor would it be considered strong against her. Pokégirls at a level above the Legendary’s No Weakness level treat things normally.
LEGENDARY SALIENT QUALITIES: Some Legendary Pokégirls have special qualities others don’t have. Here is Dark Atmuff’s array of special attributes:
Environmental Resistance: This ability allows Dark Atmuff to shrug off damage that could be done to her from extremes in her surroundings, letting her continue to fight. With this quality, natural extremes of temperature or atmosphere do not hinder her. The key word is “natural.” Special elemental powers from other Pokégirls could still affect her (although she could still resist them, see below) since they tended to be more extreme than most natural environments. This ability does not remove the need for air, so breathing is still necessary.
Breathless: This ability is what makes Dark Atmuff have no need for air. She can hold her breath for any length of time and not be affected by it. Together with the Environmental Resistance power, this lets her fight almost anywhere without worrying about the consequences of a particular location.
Energy Immunity: This quality lets Dark Atmuff ignore up to two types of energy at once. Various types of energy include heat, cold, sound, sonic, electricity, etc. She can change which two she was unaffected by at will, and did not need to concentrate to maintain her resistance. The energy resisted was total, with no affect on her at all. The only type of energy she can not resist was psychic energy, since that power was totally beyond her. Between this and her other Salient Qualities, Dark Atmuff is able to survive in virtually any local condition, even in space or in molten lava.
Warped Chi: The process that brought resurrected Atmuff altered her life force, changing her into Dark Atmuff. This is most prevalent in her chi, which has been warped. One of the most significant effects of this is that when she manifests her chi aura, anyone touching physically touching her takes damage as her warped chi interacts violently with a person’s normal chi, which every living thing has. The damage isn’t too severe, but repeated damage from contact between normal chi and her warped chi can add up eventually, especially on when the physical contact is in the form of being punched or kicked by her. Dark Atmuff does not take damage from the contact. When her chi field is not manifested, this power does not take effect.
(Creator’s Note: This is one of three possible resurrections of Atmuff; the others are Neo-Atmuff and Cyber-Atmuff.)
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HILD, the Legendary Demoness Pokégirl
Type: Near Human
Element: Magic/Dark (Infernal)
Frequency: Extremely Rare (Unique)
Diet: Energy
Role: Weaver of many plots, supreme sorceress
Libido: Average
Strong Vs: Magic, Psychic, Normal, Dark, Ghost
Weak Vs: None (Fighting, Bug)
Attacks: Glare, Leer, Nightshade, Greater Energy Drain, Smile, Reflect, Absorb, Imitate, Burst, Energy Blade, Power Bolt, Force Bolt
Enhancements: Enhanced Speed (x3), Enhanced Reflexes (x5), Legendary Qualities, Legendary Salient Qualities, Sleeplessness
Evolves: None
Evolves From: None (note: All documents and Pokédexes list that Masui evolves into Hild through an unknown mechanism)
Hild is the mightiest of all magical Pokégirls made by Sukebe. Her greatest trick was in convincing the world that she doesn't exist.
As one of the first Pokégirls to be around when Sukebe's Revenge began, and one of the most powerful, Hild took to the war with dark glee. Even then, her magical powers were far above the average of common Pokégirls', and this combined with their surprise attack on humanity, and humans' lack of understanding of magic, left Hild virtually unopposed as she wreaked devastation far abroad. However, fully fifteen years after the war began, Hild saw something that changed how she viewed the world. Two of her sister Legendaries, Titania the Stone Titaness and Scylla the Water Fiend, were slain by the humans. Witnessing this shocked Hild profoundly. For the first time, she realized that it was possible for her to die. She knew that the tide had been turning slowly for years now, but she disregarded that information as only applying to common Pokégirls. Seeing the humans' warship, Langoud, actually kill two Legendaries, superior beings like her, Hild realized that the humans they were fighting could actually end her life. Her! Who would otherwise live forever! The knowledge of her own possible mortality scared her deeply, and Hild retreated from the battlefield, never to be seen again.
Luckily for Hild, her attacks had been so swift, thanks to her use of a spell version of Teleport and her lack of a need for sleep, that it was believed that there were more than one Hild, and as everyone suspected by then, and would later affirm, each Legendary was unique. Hild used, and still uses, this misconception to her benefit, since a non-Legendary Pokégirl that no one has sees anymore is rarely thought about by anyone. Most people assume that the Hild Pokégirls were wiped out in the war, so by having a few Masui seen around and by letting people think they will evolve into her, Hild has killed two birds with one stone. First, while most people have forgotten Hild when she was first active in the war, records still remain, usually studied by various Pokégirl researchers. By having people think that she was just another common Pokégirl, Hild has ensured that those researchers will never "rediscover a lost Legendary." Furthermore, should Hild ever be forced to operate openly, no one would think she was a Legendary; they would just think she was the first Masui to make the evolutionary jump to a Hild, and whilst she detests the thought of operating in the open, Hild is at least somewhat prepared now for if that should happen. Even more recently, Hild has apparently taken this deception further still; using Chairman Egurashie of the Scarlet League as a foil, she has increased the circulation of Masui slightly and introduced a faux-breed that has become officially known as "Hild." With this "return" of an "extinct" breed, the world has no reason at all to suspect the existence of the Legendary Demoness as a legendary Pokégirl...
Still extremely afraid of death, however, Hild has spent almost all of her time focusing on increasing her magical powers, and she has made leaps and bounds; her magic is extremely powerful--more so than even the strongest of Magic-type Pokégirls could dream of. Her greatest work to date was completed one hundred years ago, when she made a spell that allows her to evolve or devolve other Pokégirls. The spell itself is incomplete however, not giving her the full range of options she desires, a deficiency she is currently working to correct.
Hild is a very lithe and beautiful Pokégirl. Her entire right half of her body is pure, snow white, while the entire left half is ebon black. Her hair matches this pattern, black on the left and white on the right, with a perfect part so there is no overlap. She prefers to show off her body, despite having virtually no one around to see it, (save sometimes for visiting Masui,) usually wearing something clingy and diaphanous, or sometimes nothing at all. Like all other Pokégirls, she still feels the need to have sex. When this happens, she usually has her servants use a Hypnosis spell on an unsuspecting male, bring him to her lair, and then sates her carnal desires on him, after which time she'll order him to remember nothing and return him. Hild hates doing this, not because she finds it degrading--she enjoys the sex greatly--but because it leaves her somewhat vulnerable, and she knows that any number of things could go wrong with the operation and lead various people right to her. As long as the overpowering lust is there, though, she can't help it and so vehemently despises this weakness. This has caused her to constantly seek a way to overcome it.
Besides sex, Hild's only other physical need is energy, which constitutes her "food." However, this is much less of a problem for her than for other energy-draining Pokégirls, since Hild has the Greater Energy Drain attack. Using this, she can drain energy from almost anything: Heat, light, living creatures, electricity; it doesn't matter where. This makes it very easy for her to feed, a fact she is grateful for, knowing that it would be very hard to stay isolated if she needed to drain life energy exclusively. Hild also possesses the Sleeplessness enhancement, which means she doesn't need to sleep. Instead, she spends all of her time working on new spells or other projects, never letting a moment pass when she isn't moving towards her goals.
When Hild was first starting out, she firmly believed that she would be one of the highest rulers of the world after Sukebe conquered it. This is a desire she has never forgotten. She is very bitter now about having been cheated of what she feels was her birthright, and constantly schemes to get it back. Her ultimate goal is nothing less than world domination, and she doesn't care what she has to do to get it, although she prefers to manipulate others for her ends rather than acting herself. To this end she worked very long and hard on her magic, and her goal seems within reach now that she can make new Pokégirl breeds.
In general, Hild feels nothing but contempt for her fellow Pokégirls. She is disgusted with how they so easily submit to their ancient enemies, the humans, although she doesn't hold this against them beyond a certain point. The need for Taming is a weakness she knows they cannot overcome, as she herself cannot. However, while Hild desperately seeks a means to end the need for sex, if she ever found one, she wouldn't give it to other Pokégirls. Once her plans to rule come into fruition, she intends to be the only Pokégirl free from the need for Taming, making her better able to rule over all others.
While Hild despises humans and feels contempt for other Pokégirls (particularly Moan, whose carefree and benevolent attitude annoy her no end), her greatest enmity is reserved for one place in particular: Sanctuary. Hild is fascinated with how Sanctuary Goths don't need to be Tamed all the time, and desperately wants to know how. All she has managed to gather through divinations and spies so far though is that it has something to do with some of Sukebe's lost technology being found. When she first found this out, she fell into a fit of pique so bad that she immediately sent a Masui to try and kidnap an S-Goth so she could take Sanctuary's secrets from her. She armed her minion well, and it managed to get to the S-Goth when she was alone. Using the new spells Psychic Cell and Psychic Solitude, she managed to stop the S-Goth from teleporting away or telepathically contacting others for help. However, the fight was more difficult than the Masui had imagined, and she was forced to kill the S-Goth and flee rather than take her prisoner. It remains Sanctuary's only unsolved murder of one of their own. After that incident, Hild realized that her own enthusiasm had gotten ahead of her, and has since returned to more subtle dealings to try and capture one of Sanctuary's guardians, just one of her many plans towards eventual world domination.
LEGENDARY QUALITIES: All Legendary Pokégirls have these special attributes, making them above and beyond other Pokégirls:
Truly Unique: All Legendary Pokégirls cannot be copied. Attempts to clone them always fail, and morphing other beings into copies of them always produces sub-standard versions. Titto, for example, can take Hild's shape and even copy her powers to some degree, but not any of her Legendary Qualities or Legendary Salient Qualities (see below), nor her learned skills, such as her new spells. They can have their base stock altered to be used in the formation of a new Pokégirl type though.
Deathlessness: Despite having been around since Sukebe's Revenge, all the Legendary Pokégirls are still around and going strong. This superior version of longevity makes them immune to death from natural causes. They will never die unless they are killed. However, poison, disease, or any unnatural cause still has a normal chance to kill them, barring their special immunities and strengths.
No Weakness (Level X): All of the Legendary Pokégirls can ignore their type's normal weaknesses, to a point. When facing a Pokégirl at or below a certain level, if that Pokégirl is a type the Legendary would normally be weak against, she instead treats it as though it were of a type she had no specific advantage or disadvantage against. For example, Hild has No Weakness (Level 80). If she were to face a Fighting type or a Bug type Pokégirl, or anything else that was considered Strong vs. Magic or Dark, at or below level 80, she wouldn't be considered weak against it, nor would it be considered strong against her. Pokégirls at a level above the Legendary's No Weakness level treat things normally.
LEGENDARY SALIENT QUALITIES: Some Legendary Pokégirls have special qualities others don't have. Here is Hild's array of special attributes:
Mother of Magic: Hild is a supremely magical being. Because of her inherently sorcerous nature, she can shape spells to her will to a great degree with much greater ease than most. A spell initially being cast as a fireball can become an iceball or be made to explode in a specific pattern without a significant exertion of will, alternation of components, or other time-confusing effort on her part. However, it is difficult to change a spell too drastically with this ability, and, after altering two major aspects, it would generally be economical to simply create a new spell with the desired effect. Spells altered with this ability will generally, when magically analyzed for reuse, appear to retain the qualities of the base spell, making attempting to copy the alterations more trouble than it is worth.
Heavy Magic: When Hild uses magic, she can imbue it with extra sorcerous power without expending much additional energy. Any spell she does this to is considered to be heavy magic, and its effect is generally to multiple the results of a spell. For example, a fireball imbued with heavy magic would explode more ferociously and cause more destruction, or a barrier would become significantly more durable. However, because it is merely the amplification of a predesigned effect, Heavy Magic cannot be imbued into spells that have been significantly altered from their base form via her Mother of Magic ability, and the effects of heavy magic are lost in a spell if it is altered via Mother of Magic. Also, attempts at duplication will fail to replicate the additional power of the spell, merely yielding the base form.
In addition to her special qualities and salient qualities, Hild has a wide variety of spells only she and her Masui know, with several of them being magical versions of Psychic powers. A small fraction of them are listed below:
Sorcerous Teleport: A magical version of teleportation
Sorcerous Hypnosis: A spell to hypnotize the target; a magical version of the psychic power.
Psychic Solitude: This spell is cast on a single target. It makes the target unable to send or receive telepathic messages, effectively isolating them psychically
Psychic Cell: This area-effect spell creates a zone that cannot be teleported into or out of.
Arcane Insight: This divination spell reveals, albeit cryptically, information relating to a single question asked.
Mystic Mask: this spell takes affect on one being, possibly the self if the caster wishes. It blocks attempts to read the affected creatures thoughts. Whereas Psychic Solitude prevents telepathy from making contact but allows intrusive mind-probing, this spell allows "external" mental functions like telepathy, but no form of ESP or mind-reading works.
Greater Mystic Mask: This spell works just like Mystic Mask, with the following additional property: The affected individual's thoughts can not only not be probed, but said individual can put up a wall of false thoughts. To anyone scanning the target's mind, all they pick up are the false thoughts, which seem genuine.
Forced (De-)Evolution: This reversible spell is what Hild used to create the Masui Pokégirls. By using this spell on a Pokégirl, she can either force her to evolve or force it to devolve. Devolving is always just one form down if it has multiple de-evolutions, and evolving is just one form up if it has multiple evolutionary steps. If it has more than one evolutionary or de-evolutionary form possible, the caster can choose which form to have her assume. If the caster wants, they can try to force a totally new evolutionary form, but this is very difficult. Multiple applications of the spell must be cast on the target Pokégirl, and this process is slow and very painful. Furthermore, new evolutions created are always Magic-type Pokégirls, with any other element being lost. This spell cannot force a Pokégirl to devolve into a new form, and the Legendary Pokégirls are immune to this spell, as are humans; it does not force human girls to go through Threshold. Hild is currently working on a new spell she has called Superior Spell (De-)Evolution. She hopes that this spell will work on Legendaries, will be able to add secondary elements, and can be used just once to make new breeds of Pokégirls. However, this spell is still in its research stages, and early reports show that it will go much more slowly than its predecessor spell.
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HY-BRA, the Legendary Multi-Headed Pokégirl
Type: Not Very Near Human (Dragonesque)
Element: Dragon
Frequency: Extremely Rare (Unique; Deceased)
Diet: meat (preferably raw)
Role: supreme shielder, supreme elementalist, energy drainer
Libido: Very Low (almost never needs Taming)
Strong Vs: Dragon, Electric, Fire, Plant, Water
Weak Vs: None (Ice)
Attacks: "Omega Drain", rest is unknown (speculated she could do almost any attack except for ones where weapons and ice were involved)
Enhancements: Enhanced Strength (x30), Legendary Qualities, Legendary Salient Qualities, Thick Scale Hide, Awareness of surroundings
Evolves: N/A
Evolves From: N/A
Hy-bra was, more than likely, the trickiest of all the Legendary Pokégirls created by Sukebe before the War of Revenge began. Hy-bra was literally the wild card of all the Legendaries! She would sometimes help other Legendaries, yet, at other points, she would just ransack cities and kill people for no apparent reason...
Hy-bra was an intimidating sight to behold. Her skin was covered in violet scales, but they were so soft, that they felt like skin... but her skin was still denser than diamonds! Her arms are incredibly long, almost reaching the ground when she stood up straight, so she was obviously comfortable moving on all fours as she was for moving on her hind legs. A long tail of 8 feet waved behind her, ready to pound on the ground to set her prey off-balance. Her breasts were larger than most of her sister Legendaries, being a whopping FFF-Cup! When standing on her back legs, she stood at 14 feet tall from the bottom of her feet to the base of her necks, and then a total of 21 feet tall with her main head. She had wings that were feathered, but she couldn't fly, perhaps used to strengthen her Wind elemental powers. She never wore clothing on any occasion.
And, to top it all off, Hy-bra had 13 heads! Each one had a different look and element.
Dragon = Was presumed to be Hybra's 'main' head since it was like the rest of her body, with the same purple scaling, ruby red lips, violet eyes, and long violet hair that reached down to mid-neck. (The neck is 6 feet long!)
Psychic = This head was similar to the Dragon Head, but it had a third eye in the middle of its forehead shorter hair, and it had orange scaling.
Fighting = The most 'human'-looking of all Hy-Bra's heads. Flesh tones on the scaling, and brown hair with green eyes.
Fire = This head was similar to the Dragon Head, but it had red, yellow, and orange scaling, ruby colored eyes, and it's hair stood up and wavy like fire.
Plant = This head was similar to the Dragon Head, but it's scaling was completely a dark green, yellow eyes, white lips, and the hair looked like vines, and reached down to the base of her neck.
Water = This head was similar to the Dragon Head, but it had gills flowing up it's neck, ears that looked like fish fins, blue scaling, the sclera of the eyes was yellow, and the lips were green.
Electricity = This head was similar to the Dragon Head, but it had a black lightning bolt tattoo flowing up its neck, yellow scaling, ebony eyes, short yellow hair, and a horn in the middle of it's forehead that crackles with electricity.
Ground = This head was similar to the Dragon Head, but the scaling wasn't smooth...
Rock = This head was similar to the Dragon Head, but its scaling wasn't smooth, had a gray coloring to it, ebony eyes, and white lips.
Steel = This head was similar to the Dragon Head, but it was completely armor-plated with a titanium alloy, and its eyes were blue.
Dark = This head was similar to the Dragon Head, but it had white scaling, long black hair, red eyes with black sclera, black lips, and protruding canine-teeth.
Ghost = This head was similar to the Dragon Head, but it was actually translucent.
Poison = This head was similar to the Dragon Head, but it had darker violet scaling, green eyes, and pale violet lips.
Hy-bra was a wild Pokégirl that was easily susceptible to mood swings, due to having various heads. She would be happy one minute, and then be stark raving mad the next.
Hy-bra was feared by almost everyone...it is even speculated that Sukebe was terrified of her, since he took no actions to try to meddle with her, be it by giving her orders, or sending other Pokégirls to subdue her.
Here 'true' goals were speculated to be that she was after power...for what we do know is that she wanted it so badly that she attacked her sister Legendaries for it! The first 'victim' was Titania the Stone Titan, who she lunged at one day, trying to drain of energy. Titania managed to flip Hy-bra off of her, after the tussle, but the short-lived battle left a crack on Titania's left shoulder that is said to have been there to her final days.
Hy-bra met her grim end through her 'lust' for power...she died at the hands of her fellow Legendaries, shortly after the, (presumed) death of their creator, Sukebe, when the war went horribly for Pokégirls. This was the time that the Ultimate Warship, the "Langoud" was finally completed. When the ship brought down two Legendaries, canny observers knew the war was lost for the Pokégirls...especially Hy-bra. Her lust for power was jeopardized, as she couldn’t take energy from dead matter. Then she heard how three other Legendary Pokégirls, Articunt, Zapdass, and Moltits, decided that Atmuff was going too far in standing against the humans, and in her power-induced madness saw this as her chance to take the energy from FOUR Legendaries.
The time of her death was 2011 AD/9 AS; the three Legendaries confronted Atmuff in what was then southern Africa. For the first and only time, Hy-bra used her wings to fly. Hy-bra first attacked Atmuff, hoping to gain the energy from her. Unfortunately, she was no match for the greatest warrior, and Atmuff managed to cut off her heads.
It is speculated that, if Hy-bra had not interfered, then Atmuff might have won, but being weakened from her tussle with Hy-bra, Atmuff fought sloppily, compared to her usual standards and was, (presumably) killed. Atmuff and Hy-bra were never seen again as their bodies sank into the Atlantic Ocean with the southern part of Africa.
LEGENDARY QUALITIES: All Legendary Pokégirls have these special attributes, making them above and beyond other Pokégirls:
Truly Unique: All Legendary Pokégirls cannot be copied. Attempts to clone them always fail, and morphing other beings into copies of them always produces sub-standard versions. Titto, for example, can take Hy-bra's shape and even copy her powers to some degree, but not any of her Legendary Qualities or Legendary Salient Qualities (see below), nor her learned skills. They can have their base stock altered to be used in the formation of a new Pokégirl type though.
Deathlessness: Despite having been around since Sukebe's Revenge, all the Legendary Pokégirls are still around and going strong. This superior version of longevity makes them immune to death from natural causes. They will never die unless they are killed. However, poison, disease, or any unnatural cause still has a normal chance to kill them, barring their special immunities and strengths.
No Weakness (Level X): All of the Legendary Pokégirls can ignore their type's normal weaknesses, to a point. When facing a Pokégirl at or below a certain level, if that Pokégirl is a type the Legendary would normally be weak against, she instead treats it as though it were of a type she had no specific advantage or disadvantage against. For example, Hy-bra was believed to have no 'weakness', but she was still weak against Ice.
LEGENDARY SALIENT QUALITIES: Some Legendary Pokégirls have special qualities others don't have. Here is Hy-bra's array of special attributes:
Regenerative Abilities: Hy-bra's heads can easily be regenerated after being cut off. However, she needs time to do that...time, which she did not have in the battle concerning the three Legendary Birds and Atmuff.
Energy Draining: Hy-bra had a strange power. She could drain energy from any living form of matter... It is quite possible that this is what she had in place of the need for a "Taming." She was known to prefer to take energy from her sister Legendary Pokégirls.
Elementalist: Even though her main type was Dragon, Hy-bra could use different elemental attacks of all types, with the exception of Ice.
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KARY, The Legendary Volcano Mistress Pokégirl
Type: Animorph, Near Human
Element: Fire/Ground
Frequency: Unique
Diet: Carnivorous, Flames
Role: Legendary Pokégirl
Libido: None
Strong Vs: Fire, Bug, Plant, Steel, Dark, Normal, Dragon, Magic, Rock, Electric, Poison
Weak Vs: Fighting, Water, Flying, Ice, Ghost
Attacks: Grow, Shrink, Meteor 27, Flame Floor, Star Fall, Thunder Tail, Fire Sword MK II, Fire Blast, Sword Dance, Spincut, Assault, Sentinel, Weapon Carnival, Carve, Cut, Parry, Deflect, Power Drive, Firewind, Flame Thrower, Rage, Flame Tower, Explosion
Enhancements: Size change (up to 24 feet tall); heals from all explosions, heat and/or fire attacks; three attacks per round (all of which could be either physical or elemental); creates Flame Floor on any ground she's crossed over; all arms can operate independently.
Evolves: N/A
Evolves From: N/A
A 7'8" foot tall woman with a snake-like lower body, red skin, six arms and long blonde hair, who could grow to three times her normal size. This fiery Legendary Pokégirl carried six scimitars (which she could make grow with her) and was dangerously adept at using them in conjunction with her fiery powers. She was so skillful, in fact, that she could deflect all the shrapnel from multiple fragmentary grenades.
Shockingly, despite being one of the most powerful fire Pokégirls, only the bottoms of her snake-like scales were hot on the outside, and not very hot at that (estimated was only 102 degrees Fahrenheit, slightly warmer than the average human), meaning that martial artists who could get close enough, could attack her bare-handed without fear of being burned, though very few ever tried.
She took triple damage from ice attacks and double damage from water; but healed from heat (rate of 1 extra HP per turn for every 10 degrees above 100 Fahrenheit), flame (equal to 'damage' dealt), and even explosions caused by missiles or grenades (10 HP per explosion). She took no damage (and thankfully, didn't heal either) from plasma rifles or bullets.
Kary's first appearance was not recorded, even though she burned seven entire cities to the ground within a month of that estimated time. Kary's diet was what truly made her terrifying than even Hy-Bra, as she often grew to her 24 foot size and ate humans while they were still alive, and sometimes even other Pokégirls. This ultimately led to many failed attempts by both humans and Pokégirls to kill her prior to the pyrrhic battle in 8 AS. It's suspected that she tended to move towards heavily populated zones for food, rather than for any particular mission.
Kary even clashed against her fellow Legendaries, most notably Scylla and Titania, and it's believed that Kary came away as the victor each time, as Titania and Scylla were both seen moving far away from where Kary was. Many speculate how a fight between Hy-Bra and Kary might have gone, but alas, the battle was never meant to be, as the two were never in the same areas.
It's even rumored that even Pokégirl Generals Artemis and Athena made an attempt to stop this violent self-centered legendary, but as both Kary and the two generals survived long past the date of this conflict was rumored to have taken place on, it's certain that, if the battle actually took place, it ended in failure for the two generals.
Kary trusted only a few Pokégirl types to be around her and was, in turn, trusted even less by those very Pokégirls. It's believed that these Pokégirls were the ones to supply the military with the vital information necessary to kill Kary.
Kary left behind trails of flame and molten rock wherever she went, and continually healed because of it. Invulnerable to even missiles, the military had almost no choice but to make a concentrated physical attack, backed up by the Langoud; various water, ice and flying Pokégirls; and even fire trucks and water-dispensing helicopters.
The final battle was said to have taken over seven hours to wear Kary down enough that victory was almost at hand. Kary, perhaps not wanting to be slain by such tiny creatures or perhaps simply enraged enough, used Explosion, killing herself and everyone within a one mile radius.
The result of the explosion left a massive crater, the edges of which can still be found, even underwater, and created tons upon tons of red ash that choked the western edge of the new continent Maycia (aka. the Crimson League).
The battle was considered a pyrrhic victory at best. With her death, the war was considered largely over, despite the continued presence of various Legendaries (such as Atmuff, Moltits and Articunt).
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LUGIASS, the Legendary Water Bird Pokégirl
Type: Near Human
Element: Flying/Water/Psychic
Frequency: Extremely Rare (Unique)
Diet: seafood
Role: assassination of her sisters
Libido: Average
Strong Vs: Fighting, Fire, Ground, Poison, Psychic, Water
Weak Vs: None (Dark, Electric, Ghost, Ice)
Attacks: Gust, Wing Buffet, Wingover, Hurricane, Dive, Bubbles, Water Spear, Water Tower, Water Punch, Water Kick, Psychic, Armor, Flash, Disable, Psi-Blade
Enhancements: Enhanced Vision (x15), Legendary Qualities, Legendary Salient Qualities, Improved Respiration, Endurance, Freejoints (hips and knees), Prehensile Feet, Atmospheric Comfort, Toughness, Darkvision, Water Breathing, Superior Hydraulic Resistance, Subcutaneous Insulation
Evolves: N/A
Evolves From: N/A
Lugiass is the fifth Legendary bird Pokégirl. However, she hates her three more famous sisters, and feels nothing but contempt for the fourth, Whore-oh. She has based her life around this enmity, and it continues to drive her to this day.
Lugiass stands five and a half feet tall. Unlike her sisters, she has no feathers, instead having very smooth skin, akin to a Selkie, that is a whitish-blue color. Her wings are separate appendages from her arms, and are likewise featherless, having long flaps of skin at the ends that allow them to double as powerful flippers when she is submerged. Her feet are clawed, with a back-toe that allows her to have a sure grip on a surface. The only hair on her body hangs from her head down to just past her shoulders, the same color as her skin. Lugiass has patches of a deeper navy blue color over her eyes, giving her face an exotic look. The nipples of her C-cup breasts are this color also. Lugiass is equally at home flying high above the earth or swimming deep underwater, although she spends more of her time in the latter environment.
Although Whore-oh was, to Sukebe, a dismal failure, he wasn't quite ready to stop making new Legendaries just yet. The considerable power vacuum left by Typhonna's disappearance needed to be filled, and thus Sukebe tried one last time to create another Legendary bird. This time he had more success. Lugiass not only had the ubiquitous flying abilities of her sisters, but also had control over water, and, to ensure her might, was also given strong psychic abilities as well. However, when introduced to her sister Legendary birds, Lugiass's reception was cool at best. Although they didn't work together very often at all, the three Legendary birds still considered themselves something of a group in and of themselves, and viewed Lugiass as an outsider, partially because she was new, partially because she was so different from them, and partially because Whore-oh had soured them on the idea of new Legendary birds one year previous. They politely but firmly excluded Lugiass as much as they could. Although Lugiass did meet Whore-oh on one occasion, that was all it took for her to come to the same conclusion as the other Legendaries: she was a deluded fool. Lugiass left her fourth sister in disgust, not considering her worth her time or attention. As for her other sisters, she developed a dislike for them, and as time went on it grew stronger and stronger. Although she scored some impressive victories, her performance never outshone what Articunt, Zapdass, and Moltits had done earlier in the war, and she heard about it often from Sukebe and her fellows. By the time Sukebe died, she had developed a hatred for them that was startling in its intensity.
Until her creator's death, she never actually tried to harm or disparage her sisters, fearing Sukebe's wrath. After his demise though, she began to plot in earnest against them, imagining causing them humiliation, and, as time went on, death. She started to keep tabs on her sisters with her psychic abilities, using them from a distance to spy in them. It was in this way that she learned about their plans to slay Atmuff, including where and when it would happen once the three of them made up their minds. Although she didn't think they would be able to defeat the Legendary Warrior, she wanted to make sure they died in the conflict, and were not merely defeated. To this end, she contacted the most ruthless Legendary she knew of, one who was known to be willing to attack her fellows: Hy-bra. Lugiass guessed that the likely end to the battle would be her sisters retreating in defeat from Atmuff, and when Lugiass told the Legendary Multi-Headed Pokégirl of their plans, it was her hope that Hy-bra would arrive as the Legendary birds tried to retreat so she could drain them to death. Lugiass underestimated both Hy-bra's arrogance and her lust for power though. Even she didn't expect Hy-bra to use her wings to fly to the battlefield and attack Atmuff before the Legendary birds arrived, getting herself killed and weakening the Legendary Warrior. Lugiass could do nothing but watch from afar and seethe in impotent rage as her machinations backfired, granting her sisters the victory they likely wouldn't have achieved otherwise.
Lugiass doesn't like to battle, since conflict attracts attention, and she prefers to maintain a low profile, all the better to scheme undisturbed. When she does fight though, she usually tries to cripple her opponent's capabilities first, using attacks such as Wingover, Gust, and Disable to put her foe off-balance and at a disadvantage. She'll then use her Armor before using her more serious powers, such as Psychic and Water Kick. She usually reserves her Psi-Blade for foes she considers particularly dangerous. Lugiass is obsessed with bringing down her sisters, and is unwilling to die in a conflict since it would leave them alive and unharmed. Thus, she flees from a battle where it looks like she'll be defeated, usually using Flash to cover her escape.
Lugiass still spends her time dreaming up schemes to get her sisters. She is reluctant to face them in personal combat herself. They don't yet know she is out to get them, and she wants to keep it that way. She feels she could overcome one of them in a fight, but not without word of her actions spreading, since such a battle would draw massive attention, alerting the other two who would come to help their embattled sister. Worse, she is having trouble locating where her sisters went in the aftermath of the fight with Atmuff. She has discovered Articunt's location, and made sure the Watchers found out as well, and now spends her time traveling the seas and skies of the world, trying to locate the other two. She usually works through proxies, mostly young men who are motivated by her promises of Taming after they do her bidding. She keeps these promises, but mind-wipes them after the sex is over so they forget about having met her. In this way, she slowly but surely moves closer and closer to achieving her dream of revenge.
LEGENDARY QUALITIES: All Legendary Pokégirls have these special attributes, making them above and beyond other Pokégirls:
Truly Unique: All Legendary Pokégirls cannot be copied. Attempts to clone them always fail, and morphing other beings into copies of them always produces sub-standard versions. Titto, for example, can take Lugiass’s shape and even copy her powers to some degree, but not any of her Legendary Qualities or Legendary Salient Qualities (see below), nor her learned skills. They can have their base stock altered to be used in the formation of a new Pokégirl type though.
Deathlessness: Despite having been around since Sukebe’s Revenge, all the Legendary Pokégirls are still around and going strong. This superior version of longevity makes them immune to death from natural causes. They will never die unless they are killed. However, poison, disease, or any unnatural cause still has a normal chance to kill them, barring their special immunities and strengths.
No Weakness (Level X): All of the Legendary Pokégirls can ignore their type’s normal weaknesses, to a point. When facing a Pokégirl at or below a certain level, if that Pokégirl is a type the Legendary would normally be weak against, she instead treats it as though it were of a type she had no specific advantage or disadvantage against. For example, Lugiass has No Weakness (Level 85). If she were to face an Electric or a Ghost-type Pokégirl, or anything else that was considered Strong vs. Flying/Water/Psychic, at or below level 85, she wouldn’t be considered weak against it, nor would it be considered strong against her. Pokégirls at a level above the Legendary’s No Weakness level treat things normally.
LEGENDARY SALIENT QUALITIES: Some Legendary Pokégirls have special qualities others don’t have. Here is Lugiass’s array of special attributes:
Watery Chaos: Having incredible command over both psychic and water powers, Lugiass is able to use one to make the other. She has the ability to psychically splice ambient molecules in the area to form them into hydrogen dioxide, water, at will. She can only use this on ambient molecules present around her, not on anything more solid, such as building or people, but can use this to a virtually limitless degree, creating water in massive amounts. If Lugiass wanted to, she could probably flood a desert in little time.
Forceful Personality: Being an extremely powerful Psychic-type allows Lugiass to pack an extra punch in her attacks. All of her psychic attacks do considerably greater damage than they would if they came from another Psychic-type due to her incredible power. Also, all of her non-psychic attacks are kinetically enhanced to be stronger. Gust and Hurricane, for example, have the winds pushed faster by psychokinetic force, and attacks such as Water Spear and Water Kick are enhanced by force to hit extra hard.
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MACAVITY, the Cleric of Chaos Pokégirl
Type: Animorph (Feline)
Element: Dark/Psychic
Frequency: Extremely Rare (Unique)
Diet: Omnivorous
Role: Espionage, Courier, Bandit, Assassin, General Trouble making
Libido: High
Strong Vs: Poison, Psychic
Weak Vs: Bug
Attacks: Teleport, Agility, Backstab, Aura of Cute, Hypnotize, Hypnotic Dance, Telekinesis, Dark Mist, Ashen Wings, Fade, Shadow Dash, Psi-Blade, Dark Blade, Hazy Vision, Memory of the Dark, Dark Shield, Cocoon of Darkness, Confusion, Disable, Double Team, Lock-On, Aura of Doom, Metronome, Psycho Crusher
Enhancements: Legendary Qualities, Legendary Salient Qualities, Enhanced All-Around Senses (x7), Night vision, Constant Dark Goggles effect, Retractable claws, Enhanced Intelligence, Enhanced Strength (x7), Enhanced Agility (x16), Enhanced Endurance (x7), Aura-shifting, Can use Phase and Invis indefinitely
Evolves: None
Evolves From: None
No one is quite sure what to make of Macavity. And more and more researchers and government officials from EVERY league are becoming more and more certain that she greatly prefers it that way. She is the most famous of the Legendary Pokégirls, and the most well-known to the general public.
Macavity got her start during the Revenge War, like all the Pokégirls that came to be known as Sukebe’s ‘Legendaries.’ In truth, she was actually the first of the Second Generation of Legendary girls to make a public appearance, and soon after made herself the most visible. After the deaths of Infernus, Mountaintide, and Storm Gail, Senator Linda McKenzie was making a public speech for reasons that were not in the discovered documents on the day it occurred. Macavity appeared in the center of the crowd, dancing and singing her way up to the stage, disarming Linda’s guards (by ripping their arms off). She grabbed Linda, taunted her mercilessly, and teleported away with her. It’s believed that Sukebe sent Macavity to bring the woman he viewed as responsible for his problems and punished her accordingly. Historians do not wish to speculate what happened to Linda after Macavity brought her to Sukebe…
Macavity is a tall Pokégirl, standing seven feet and six inches in height. Her fur was colored in varying shades and stripes of red and orange, giving her the appearance of being living fire at times. Her hair was kept unkempt, in a wide flowing mane that stretched down to her back. Her tail is longer than her legs, and is very prehensile. Her body is very beautiful, elegant and muscular without overdoing the effect, curving in all the right places, a pair of large, E-cup breasts adorning her chest. Her favored outfit tends to be a black leather halter-top that left little to the imagination and a pair of form-fitting shorts, cut high on the legs to give them maximum freedom of movement.
As mentioned earlier, Macavity was the most ‘visible’ of the Second Generation Legendaries during the Revenge War. She would frequently appear in human encampments, teasing and taunting the soldiers there, stealing their weapons and destroying them before they could be used. She seemed to crave the attention, enjoy having all eyes on her. Yet at the same time, more often than not there was also an incursion of other Pokégirls into the encampments, Macavity’s actions causing a distraction that would prove fatal for the base. There have also been documented after-the-fact accounts of Macavity sneaking in under total anonymity, nobody knowing she was there until after she had completed her task, be it an assassination or theft or delivery of a message. In each case there was only her trademark laughter to mark her presence.
Near the end of the Revenge War, Macavity began to associate with Atmuff. The two were decidedly NOT friends, and Atmuff seemed to detest the other Legendary’s presence. She hung around anyway, as she apparently liked Atmuff’s capacity for causing chaos. Soon after this started, Macavity became the first Legendary Pokégirl to openly oppose Sukebe’s actions. Her quoted reason for this decision: “Humans were too interesting to let die out.” It’s known that she had a hand in the training of the Cheshire breed of Pokégirl, a last remaining bit of sentimentality for her creator, and it’s rumored that she actually created the Mistoffeles breed of Pokégirl herself. Since the end of the Revenge War she has kept mostly to herself, appearing periodically during chaotic events. Most of them ones she has caused to liven things up.
One of the more infamous incidents of events she has caused was the Wreckball Riot of 260 AS. It was a championship match, and the entire city was watching the events unfold in what was regarded by sports fans as the greatest, most intense matchup of all time. Then, in the final seconds of the clock, just as the game winning goal was about to be kicked… the ball vanished, leaving several confused players from both teams lying in the dirt and looking around. Macavity then appeared in the lap of some hapless Tamer, giving him the Wreckball she had just stolen off of the field and shouting ‘Present for Master!’ at the top of her lungs. She then kissed the hapless young man, cuddling him lovingly. Naturally, however, she disappeared when the rioting started, the fans going insane with rage at having so intense a match interrupted by Macavity’s pranks.
In terms of abilities, Macavity has several unique abilities that reflect her rather bizarre nature. Her attack list consists primarily of defensive and disorienting moves, and she can also phase and turn invisible as if she were a ghost type. In fact for years it was suspected she WAS a ghost type. She also seemingly has the ability to defy the laws of physics and science on a regular basis. Her ‘phasing’ is different than others as she seems to able to pass through objects without turning intangible. She also appears to have shape-shifting abilities, as she has been known to appear as an object one minute and then as herself another. However, in the few blood samples collected from her during capture attempts and studied, she was shown to have no shape-shifting or illusionary powers of her own. It’s assumed that she knows magic of some kind, but with Macavity you just never truly know. She has the ability to radiate Auras of differing ability, usually to help her win over a target or just to confuse people. Her Aura of Darkness is known for being able to evolve certain Pokégirls that are exposed to it. Her most befuddling ability is the fact that she seems to be able to ignore the laws of gravity at her own convenience. She can walk up a wall as if she was walking on solid ground, and at times even walk through the air as if there were solid ground under her feet.
Macavity is… unpredictable, to put it in the politest possible terms. She despises the predictable and boring, and takes being called such things as a murder-worthy insult. She lives for herself, although she has been known to occasionally help those who earn her affection, or are interesting enough to attract her attention. Granted, Macavity taking an interest in you is usually a bad thing, as chaos is bound to follow you… Her personality is impossible to pin down, as on some occasions she may be as meek and playfully friendly as a Kitten, on others as sensual and sexually aggressive as a Hentaicute, on others as cruel and cold as the worst of killers, there is no one standard. Her moods are as variable as the weather and can shift in an instant.
Macavity, much to the bafflement of many, has enjoyed a tremendous amount of popularity. Cat-type fanciers adore her, and to some she is the pinnacle of all cat breeds. To others she’s a menace, a trouble-making terrifying monstrosity that should be put down and made into a pelt. Blue League officials in particular would like her head on a platter, as she seems very fond of causing trouble there. One thing that people agree on is that viciously playful nature, her penchant for trouble-making, her raw cunning and intelligence, her desire to be in the spotlight and her sheer elusiveness make her a Pokégirl to be reckoned with. The only good qualities of Macavity’s that people can agree on is her affection for the human race, something which has led her to openly oppose Limbec Pirate raids during the time of Mephaesta, and the fact that she seems to be able to disrupt Jenova’s ability to ‘make things go wrong.’ Every time Macavity encounters Jenova, Macavity becomes very affectionate towards the destructive Pokégirl, always kidnapping her and dragging her off for Taming sessions that last a great long time. Sometimes Macavity has allowed Camera Girls and their Tamers to follow her and record the sessions, which sell for tremendous amounts of money.
There is some knowledge about Macavity that can be verified, however, and we have one person to thank for that. In 262 AS, World-travelling tamer Bellerophon Jones, famous for his various misadventures, encountered Macavity while evading a group of Team Scorcher thugs that were chasing them. He and his pet/companion, a Titmouse named Karen, evaded their pursuers by hiding in the rafters of a warehouse until they gave up the chase. However misfortune came upon him when a rotted beam gave way, Karen falling from a great height and landing on Macavity, who had been in the warehouse looking for something to eat. The Legendary was knocked out by the impromptu landing of the Titmouse, Bellerophon capturing her out of lack of knowledge of what to do with her. (Macavity has since become VERY wary of Pokéballs since then.) Bellerophon took her to the Pokécenter and just barely managed to placate the angered legendary, his insolent, straightforward, and smart-aleck manner appealing to the chaotic Pokégirl. The two had a short-lived alliance, recorded in the various highly popular movies based on his life, Bellerophon’s harem growing to include a Pegaslut, a Chimera, and a Seraph, among other rare breeds, Karen evolving into a Tigermouse.
After Bellerophon’s retirement and Macavity subsequently going off on her own, he let himself be interviewed by PLC officials, who discovered that Macavity has a great desire to become a mother, and tremendously despises Sukebe for leaving her and her sisters barren. This would explain a great deal about some of Macavity’s more bizarre thefts from scientific facilities and magical research facilities. Some have made the suggestion that a possibility of this might allow her to be controlled, but those people are generally disregarded as being very naďve.
One major development from Macavity’s time with Bellerophon Jones is that she now periodically picks a Tamer to focus her attentions on. There’s zero commonality between those she has picked, so her criteria for her choices is unknown. The only common link between them is that soon after Macavity enters their lives, they become MUCH more chaotic and interesting.
Macavity is a dangerous Pokégirl. She cannot be pinned down to a single alignment, and predicting her actions is near impossible to do. She prides herself on her chaotic nature and refers to herself frequently as a cleric of chaos. And considering her history, this may be the most accurate way to describe her…
LEGENDARY QUALITIES: All Legendary Pokégirls have these special attributes, making them above and beyond other Pokégirls:
Truly Unique: All Legendary Pokégirls cannot be copied. Attempts to clone them always fail, and morphing other beings into copies of them always produces sub-standard versions. Titto, for example, can take Macavity’s shape and even copy her powers to some degree, but not any of her Legendary Qualities or Legendary Salient Qualities (see below).
Deathlessness: Despite having been around since Sukebe’s Revenge, all the Legendary Pokégirls are still around and going strong. This superior version of longevity makes them immune to death from natural causes. They will never die unless they are killed. However, poison, disease, or any unnatural cause still has a normal chance to kill them, barring their special immunities and strengths.
No Weakness (Level X): All of the Legendary Pokégirls can ignore their type’s normal weaknesses, to a point. When facing a Pokégirl at or below a certain level, if that Pokégirl is a type the Legendary would normally be weak against, she instead treats it as though it were of a type she had no specific advantage or disadvantage against. For example, Macavity has No Weakness (Level 69). If she were to face a Bug-type Pokégirl or anything else that was considered Strong Vs Dark or Psychic, at or below level 69, she wouldn’t be considered weak against it, nor would it be considered strong against her. Pokégirl at a level above the Legendary’s No Weakness level treat things normally.
LEGENDARY SALIENT QUALITIES: Some Legendary Pokégirls have special qualities others don’t have. Here is Macavity’s lexicon of special attributes:
Physics Disruption: Macavity seems to be able to defy all known logic and scientific laws. She can move through walls without seeming to phase, shape-shift without having any genetic shape-shifting abilities, and even ignore gravity.
Auras: In addition to the Aura of Cute and Aura of Doom abilities, Macavity has the ability to radiate several other kinds of Auras that allow her to control the mood of a situation. These Auras include, but are not limited to:
Aura of Fright: Macavity projects an aura around herself that creates a feeling of intense, irrational fear in those in the aura’s radius.
Aura of Darkness: Macavity projects an aura around herself that creates a feeling of numbness, an almost deathlike state, in those in the aura’s radius. This has a 70% chance of causing the Blind status effect in weaker Pokégirls and is known to be able to evolve certain cat-type breeds into other Pokégirls.
Aura of Madness: Macavity projects an aura around herself that creates an intense feeling of dementia in those in the aura’s radius.
Aura of Lust: Macavity projects an aura around herself that creates intense feelings of lust in those in the aura’s radius.
Aura of Backfire: This aura so far is only a rumor, as Macavity is always seen to have a sort of glow about her when she encounters Jenova. Presumably, it causes the abilities of the user caught in the Aura’s effect to, as stated, backfire on themselves.
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MOAN, the Legendary Psychic Pokégirl
Type: Near Human
Element: Psychic
Frequency: Extremely Rare (Unique)
Diet: unknown (alpha-waves are speculated)
Role: psychic troubleshooter
Libido: unknown (Average speculated)
Strong Vs: Fighting, Poison, Psychic
Weak Vs: None (Bug, Dark, Ghost)
Attacks: Aura of Cute, Butt Wiggle, Quick, Foresight, Telekinesis, Fade, Teleport, Hypnotic Gaze, Hypnotize, Dodge, Tail Slap, Heal
Enhancements: Enhanced Agility (x10), Enhanced Speed (x7), Legendary Qualities, Legendary Salient Qualities, superior intelligence
Evolves: N/A
Evolves From: N/A
Moan is one of the very rare Legendary Pokégirls. Made by Sukebe to be far beyond normal Pokégirls, Moan is perhaps the ultimate psychic pokewoman, with perhaps only her genetically-engineered daughter, Moantwo, surpassing her.
Moan looks like an A-bra with Amachop style mixed in. She is just under five feet tall, and has light grey skin that is as soft as it looks. Her hair is a darker shade of grey that hangs down to her shoulders, and is the only hair on her body. Her tail is the same grey color as her skin, and is about half-again as long as her legs. It has a small knot at the end, being slightly thicker there for her Tail Slap attack, usually though it just waves behind her carelessly. Her bust is remarkably full, and looks even larger than it is due to her small frame. Moan never wears clothing. She usually tends to curl up when flying through the air, and often times has her eyes closed, despite being awake, apparently using psychic senses to detect her surroundings. She has never been known to speak verbally, but on two separate occasions, people who have seen her have sworn that they heard a soft voice in there heads saying “Moan” a few times. The odd thing about that is that saying nothing but their type is a mark of having gone Feral, but Moan’s behavior is anything but that of a Feral Pokéwoman. Her intelligence is far greater than even that of an Alaka-Wham, and many speculate she may be the smartest being alive. This apparently hasn’t taken away from her playfulness and zest for life however.
Papers and files found in some of Sukebe’s old bases speak of the reason for Moan’s creation. Sukebe knew that during the war situations would arise where his Pokégirls would need reinforcements, but not be able to receive them for any number of reasons. He invented Moan to be able to detect the problems based on the stress and anguish she psychically felt, fly or teleport to the scene, and use her vast powers to aid the Pokégirls there. Moan did all this, but the few records there are of her interfering in a battle all show a remarkable kindness. Moan has never once been known to kill, or even seriously harm her enemies, instead putting them to sleep during battles, allowing the Pokégirls to simply bypass their enemies. Moan was noticeably absent during the end of the war, when things became very bad for both sides. Why is not known.
Moan has rarely been sighted. Usually she is only seen when a cataclysm of huge proportions is about to happen, there to divert it. Old emails mention a creature fitting her description spotted around the once-unified Orange Islands mere days before they were shattered into their present state by an Eva evolved into something by an Angel Stone, and many feel that Moan was there to try and prevent the disaster. Beyond such disaster sightings, Moan is almost never seen, very rarely being glimpsed soaring through the air in a bubble of force, eyes closed, just enjoying herself.
There are other supposed sightings of Moan that are less than totally credible however. Young men around the world have described having dreams were a Pokégirl would fly in through the back room window and float down onto their bed, engaging them in a night of passionate Taming. Such dreams tend to be very lifelike, and the Pokégirl they describe is often a close match for what Moan looks like. Many of these young men became Tamers just to try and find that Pokégirl from their dreams. Scholars on Moan are divided on how seriously to take the idea that some of these “dreams” are of Moan. Almost every young male has at least one sex dream about a Pokéwoman. Furthermore, several accounts are listed as taking place on the same night by young men all over the world. Even for Moan, that would be some very fast teleporting. If some of these dreams are in fact actual encounters with Moan, a lot would be explained though. There are no other reliable accounts, or even rumors, of anyone Taming Moan, so to keep from going Feral (and most agree that, despite her never saying anything other than her name, a mark of having gone Feral, she hasn’t) Moan must be getting some somewhere. Enough of the reported dreams have a common theme that some have put together a sketchy picture of Moan’s Taming likes and dislikes. Reports were the man in question Tamed her quickly and without preamble usually got her off a few times and then she left. But when Moan was petted and stroked, engaged in proper foreplay, and even stroked during the act of Taming, she stayed much longer, climaxing many times before leaving, softly moaning and mewling submissively...It seems she enjoys being appreciated during sex. Moan has also never been seen eating anything. It has been tentatively hypothesized that she doesn’t need food, but instead feeds on alpha-waves. Alpha-waves are waves that the brain emits when happy, pleasured, relieved, etc. If Moan does indeed feed on such waves when they are emanated, it would be a good reason for her to go around helping people and visiting horny young men for Taming at night.
As Moan has never been captured, no one can begin to really guess what it would be like having her in a Harem. It’s likely she wouldn’t take to it well, having been a free spirit for too long. A Tamer she truly cares about though may capture her heart to the point where she would stay with him, only leaving to prevent disasters from occurring, and then returning to him.
LEGENDARY QUALITIES: All Legendary Pokégirls have these special attributes, making them above and beyond other Pokégirls:
Truly Unique: All Legendary Pokégirls cannot be copied. Attempts to clone them always fail, and morphing other beings into copies of them always produces sub-standard versions. Titto, for example, can take Moan’s shape and even copy her powers to some degree, but not any of her Legendary Qualities or Legendary Salient Qualities (see below). They can have their base stock altered to be used in the formation of a new Pokégirl type though, which is how Moan’s DNA was used to create Moantwo.
Deathlessness: Despite having been around since Sukebe’s Revenge, all the Legendary Pokégirls are still around and going strong. This superior version of longevity makes them immune to death from natural causes. They will never die unless they are killed. However, poison, disease, or any unnatural cause still has a normal chance to kill them, barring their special immunities and strengths.
No Weakness (Level X): All of the Legendary Pokégirls can ignore their type’s normal weaknesses, to a point. When facing a Pokégirl at or below a certain level, if that Pokégirl is a type the Legendary would normally be weak against, she instead treats it as though it were of a type she had no specific advantage or disadvantage against. For example, Moan has No Weakness (Level 65). If she were to face a Ghost or a Dark-type Pokégirl, or anything else that was considered Strong vs. Psychic, at or below level 65, she wouldn’t be considered weak against it, nor would it be considered strong against her. Pokégirls at a level above the Legendary’s No Weakness level treat things normally.
LEGENDARY SALIENT QUALITIES: Some Legendary Pokégirls have special qualities others don’t have. Here is Moan’s lexicon of special attributes:
Fore-psight: A greatly heightened version of the Foresight attack, this lets Moan sense large, impending disasters before they happen, and the general vicinity of where they will be. Moan doesn’t know what the disaster will be; just that it will be big. Moan will generally sense a coming cataclysm a half-week in advance, and will quickly journey to where it is, trying to stop it. It has to be a large incident to set off her Fore-psight. A house burning to the ground wouldn’t register, an entire city being burnt to ashes would. This ability is automatic, not needing her concentration, and doesn’t require use of her Stabilize Power ability. She simply lets the threads of fate flow through her to sense oncoming disasters.
Mind Over Matter: Most psychic Pokégirls only can use their listed psychic attacks, and maybe one or two other tricks besides. Moan is no ordinary pokewoman though. Sukebe gave her great psychic powers, so great that they don’t have set limits per se. Though she only can do things she had enough power for (which is a lot), the range of what she can do is vast. She can telekinetically fly, and often creates a force-field around herself for protection. She can manipulate raw energy, though she rarely does so. In short, if she can imagine it, she can usually find a way to psionically do it, if she has enough power.
Stabilize Power: Usually, a psychic pokewoman must concentrate actively on her power to use it. Moan need not be so encumbered though. She can set up to three of her powers, not necessarily attacks, which can be relegated to her subconscious, which will maintain the powers for her without her having to actively concentrate on them. Usually, she sets her telekinetic flight, force-field bubble, and ESP with Stabilize Power, but she can change them at will.
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MOLTITS, the Legendary Flaming Bird Pokégirl
Type: Near Human
Element: Fire/Flying
Frequency: Extremely Rare (Unique)
Diet: fruits, with occasional meat
Role: mistress of heat, self-proclaimed goddess
Libido: High
Strong Vs: Bug, Fighting, Fire, Plant, Steel
Weak Vs: None (Electric, Rock, Water)
Attacks: Firestorm, Ignite, Flame Tower, Flame Scythe, Napalm, Fire Punch, Fire Kick, Fire Blast, Flame Sniper, Feather Shuriken, Feather Blizzard, Wingover, Typhoon, Hurricane, Dive
Enhancements: Enhanced Vision (x20), Legendary Qualities, Legendary Salient Qualities, Improved Respiration, Endurance, Freejoints (hips and knees), Prehensile Feet, Atmospheric Comfort
Evolves: N/A
Evolves From: N/A
Moltits is one of the three Legendary bird Pokégirls, with her two sisters being Articunt and Zapdass. They were among the very first Legendary Pokégirls to be created by Sukebe for use in his war against humanity. Like her sisters, Moltits took a subtle route to sow discord among human society to make it easier for other Pokégirls to attack the humans. She would use her powers of heat and flame to bring droughts and flash-fires to communities, often exhausting them so badly from the sheer, oppressive heat that they couldn’t put up a decent resistance when Pokégirls attacked.
Moltits is two inches below six feet tall, with very short orange feathers covering her body. Like her sisters, her wings are separate appendages from her arms. Her wings are the same color as her body, but she has the ability to sheath them in flames, via Ignite, at will. Her bright red hair is long but wavy almost to the point of being curly, and hangs a few inches past her shoulders. Her feet are clawed, with a single back-toe on each foot. Her breasts are just barely D-cups, with bright red nipples the same color as her hair. Her pussy naturally is hairless. Moltits never wears clothing, and it's likely that any she did would burn off of her anyway.
Moltits is a vision of perfection among both Fire and Flying-type Pokégirls. She soars higher than most others dare to, her natural body heat keeping her warm at the colder temperatures of high altitude. Moltits almost unconsciously stays directly between the sun and those under her, as much for heat as to keep hidden, a tactic she has used since her very first mission.
Moltits is a very self-centered and flighty being. She pays almost no attention to things that don’t concern her, focused solely on what she, and others, can do to make her life easier and more pleasant. Hers was the swing vote on the issue of what they should do about Atmuff, since she really didn’t care one way or the other. Moltits either could not or would not see how the Legendary Warrior’s continued rampages endangered them all, and often abandoned the debate when it arose. Finally, after years of listening to her two sisters bicker about what to do, she surprisingly sided with Zapdass on the issue, agreeing that Atmuff needed to die, and committing them all to the greatest battle of their lives. Once Atmuff had been dealt with, Moltits abandoned the company of her sisters, flying far to the east. Most histories lose track of her at this point, but that is not the end of her story. After flying for a long time, Moltits came upon an island in the ocean that was far from other islands. The people of this place were rustic to begin with, and though they knew of the outside world, the little contact they had with it had been lost years before during the war. However, no Pokégirls had come to the island either, so when Moltits landed there, she was almost immediately revered as a goddess. Knowing this was too good to pass up, she played upon their superstitions, and within a year had all activity on the island centered around her. She remains there to this day, the goddess of the sun to the people of the island. She actively discourages anyone from leaving, and today most people there have forgotten that an outside world even exists. Moltits loves her new home, since the people go out of their way to give her whatever she wants. She keeps a fairly large number of robust young men (and some women as well) as her own harem to choose from. Moltits knows that if word of her existence spread to the outside world, people would seek her out, and the local peoples would soon learn she was just a Pokégirl, albeit a very powerful one, and not a goddess, which would mean the end of her idyllic life. To this end, she tends to have anyone who comes to her island slain, a decision she doesn’t feel totally comfortable with, but her desire to be worshipped and revered has overcome her conscience, especially since the island is already so remote that almost no one finds it.
Moltits hates to battle, since it runs against her hedonistic nature. Her only combat credo is to end the fight as soon as possible, and she will sometimes take foolish risks to do so. This stratagem nearly cost her life in the fight against Atmuff, and she very well might have died had not Hy-bra weakened the Legendary Warrior first. When in battle, Moltits tends to cut loose with her strongest attacks immediately, and often multiple times in a row, hoping to either kill her foes or drive them off, usually resulting in the former. If she is actively trying not to kill her opponents, she’ll use Flame Tower and Napalm to try and force them to retreat from the powerful flames. Moltits fights hand to hand more often then at a distance, usually because being closer allows her to unleash her attacks with more precision, leading to a quicker victory. Although she still remains somewhat reckless in battle, her powers are great enough that it usually doesn’t matter.
LEGENDARY QUALITIES: All Legendary Pokégirls have these special attributes, making them above and beyond other Pokégirls:
Truly Unique: All Legendary Pokégirls cannot be copied. Attempts to clone them always fail, and morphing other beings into copies of them always produces sub-standard versions. Titto, for example, can take Moltits's shape and even copy her powers to some degree, but not any of her Legendary Qualities or Legendary Salient Qualities (see below). They can have their base stock altered to be used in the formation of a new Pokégirl type though.
Deathlessness: Despite having been around since Sukebe’s Revenge, all the Legendary Pokégirls are still around and going strong. This superior version of longevity makes them immune to death from natural causes. They will never die unless they are killed. However, poison, disease, or any unnatural cause still has a normal chance to kill them, barring their special immunities and strengths.
No Weakness (Level X): All of the Legendary Pokégirls can ignore their type’s normal weaknesses, to a point. When facing a Pokégirl at or below a certain level, if that Pokégirl is a type the Legendary would normally be weak against, she instead treats it as though it were of a type she had no specific advantage or disadvantage against. For example, Moltits has No Weakness (Level 75). If she were to face a Rock or a Water-type Pokégirl, or anything else that was considered Strong vs. Fire/Flying, at or below level 75, she wouldn’t be considered weak against it, nor would it be considered strong against her. Pokégirls at a level above the Legendary’s No Weakness level treat things normally.
LEGENDARY SALIENT QUALITIES: Some Legendary Pokégirls have special qualities others don’t have. Here is Moltits's lexicon of special attributes:
Heat Wave: Moltits radiates an aura of heat from her body to a distance of five hundred yards. This heat usually tops out at around two hundred degrees above zero, making it scorching, although there is no accompanying rise in humidity. Moltits has fair control over her aura though, and has been known to lessen it to around one hundred degrees to make people around her comfortable. The effects of this heat pervade over local conditions, and can modify them accordingly, but local weather returns to normal once her aura is gone, usually rather quickly.
Blazing Body: Due to her natural, pervasive body heat, all of Moltits’s attacks inflict additional burning damage. Feather Blizzard releases superheated feathers into the area, Wingover hits the opponent with wings coated in flames, etc. Also, all of her fire attacks do greater damage than they would if they came from another Fire-type Pokégirl. This is due to Moltits being a paragon of heat and flame, even among fire Pokégirls.
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NEO-ATMUFF, the Legendary Dragon Warrior Pokégirl
Type: Not Very Near Human
Element: Fighting/Dragon
Frequency: Extremely Rare (Unique)
Diet: Any
Role: Supreme warrior, revenge
Libido: Average
Strong Vs: Bug, Dark, Rock, Normal, Steel, Fighting, Dragon, Electric, Fire, Plant, Water
Weak Vs: Flying, Psychic
Attacks: Growl, Slash, Bite, Scratch, Kick, Pummel, Dodge, Fury Swipes, Leap, Tail Slap, Counter, Pose, Stone Palm, Backhand, Resist, Gatling Kick, Gatling Punch, Chi Blast, Hurricane Kick, Chi Healing, Quick Attack, Leg Sweep, Sabre Claw, Headbutt, Mirror, Slice n’ Dice, Rage, Wing Buffet, Wingover, Agility
Enhancements: Enhanced Reflexes (x20), Enhanced Speed (x15), Enhanced Strength (x50), Legendary Qualities, Legendary Salient Qualities, Thick Hide, Endurance, Regeneration
Evolves: None
Evolves From: Atmuff (possible/unconfirmed, raw determination)
Atmuff did not die when the three Legendary bird Pokégirls were finished with her. Though her body was torn and tattered, as she sank beneath the waves along with the shattered landscape they had fought on, she still clung to life by a thread. Lying there on the ocean floor, she used her Salient Qualities to keep herself alive. Even under the cold of the deep water and the hydraulic pressure, with no air to breathe, she refused to die. She ate the sand off the bottom of the ocean floor to keep her body fueled. Having no special affinity for water or any special healing abilities, she simply laid there for centuries, letting her body’s natural healing processes take over.
What her body did though was extraordinary. In a manner that isn’t quite understood, she somehow became stronger than before, evolving in a manner that isn’t like any other known Pokégirl evolution. The only explanation that makes sense at all for how she became a Dragon-type is that Sukebe already had some Dragon-type Pokégirl genes in her to begin with, but the sheer stress placed on her body for such a long period of time finally forced it to come to the fore. There has never been such an occurrence with any other known Legendary Pokégirl in all of history.
Regardless of how it happened though, her body altered. Large, leathery wings grew from her shoulder blades, letting her fly through the air as well as push against the water. Her new body also developed the ability to regenerate, finally closing the wounds that had smashed her before. Her muscles grew stronger from being under such heavy pressure for so long, making her faster, stronger, and quicker to react.
Neo-Atmuff, as she now calls herself, finally burst forth from the sea, alighting into the air powerfully as she left her watery prison. Save for her wings, her body looks much the same as before, with a few small changes. Her body is leaner, more feline looking now. Her skin is a soft indigo instead of the pink it was before. In contrast to that are pale white patches on various parts of her, scars that were only relatively recently closed and healed by her new regenerative powers. The overall effect is quite exotic, with the white areas seeming almost like stripes against her body.
Neo-Atmuff has lost little of her personality though. She is still grim, humorless, driven, and quite arguably mad. Her purpose has changed though, to something more understandable to humans. Whereas before she sought to simply fight humans as her primary directive, she now seeks revenge. This is more a matter of prudence than any personal vendetta. Neo-Atmuff simply knows that it stands to reason that those who saw fit to kill her before would certainly try to do so now that she has returned. Since she has always believed in taking the fight to her foes directly, she is now searching for the three Legendaries who almost killed her before, hoping to find them and dispatch them alone. Finding them though is proving harder than she had initially hoped. At present, she has been forced to adopt guerilla tactics, staking out a small lair for herself in an out-of-the-way area. She will periodically leave her lair to do sweeps for clues to her enemies’ whereabouts, as well as snatching an unsuspecting human for Taming, taking the poor victim back to her lair where she will thoroughly have her way with him before disposing of him.
Her combat abilities have lost none of their edge for all her centuries spent under the water. She is still efficient and brutal. She has learned how to incorporate her wings into her combat routines, and uses them effectively. She is still a novice at flying however, and experienced flyers would still be able to out-maneuver her, and possibly even out-fight her in the air. Her strength, speed, and reflexes are even greater now than they were before, making her a virtually unstoppable killing machine, especially her regeneration works tirelessly to repair her wounds. Especially dangerous is when she is using her Rage attack. Her Rage is a terrifying thing to behold, since her anger is visible on her face and in her eyes, but her movements remain cold and methodical. One oddity though is that her chi, which was colorless before, now is a brilliant reddish-orange. What exactly this means is unknown.
LEGENDARY QUALITIES: All Legendary Pokégirls have these special attributes, making them above and beyond other Pokégirls:
Truly Unique: All Legendary Pokégirls cannot be copied. Attempts to clone them always fail, and morphing other beings into copies of them always produces sub-standard versions. Titto, for example, can take Neo-Atmuff’s shape and even copy her powers to some degree, but not any of her Legendary Qualities or Legendary Salient Qualities (see below), nor her learned skills. They can have their base stock altered to be used in the formation of a new Pokégirl type though.
Deathlessness: Despite having been around since Sukebe’s Revenge, all the Legendary Pokégirls are still around and going strong. This superior version of longevity makes them immune to death from natural causes. They will never die unless they are killed. However, poison, disease, or any unnatural cause still has a normal chance to kill them, barring their special immunities and strengths.
No Weakness (Level X): All of the Legendary Pokégirls can ignore their type’s normal weaknesses, to a point. When facing a Pokégirl at or below a certain level, if that Pokégirl is a type the Legendary would normally be weak against, she instead treats it as though it were of a type she had no specific advantage or disadvantage against. For example, Neo-Atmuff has No Weakness (Level 105). If she were to face a Flying type or a Psychic type Pokégirl, or anything else that was considered Strong vs. Fighting or Dragon, at or below level 105, she wouldn’t be considered weak against it, nor would it be considered strong against her. Pokégirls at a level above the Legendary’s No Weakness level treat things normally.
LEGENDARY SALIENT QUALITIES: Some Legendary Pokégirls have special qualities others don’t have. Here is Neo-Atmuff’s array of special attributes:
Environmental Resistance: This ability allows Neo-Atmuff to shrug off damage that could be done to her from extremes in her surroundings, letting her continue to fight. With this quality, natural extremes of temperature or atmosphere do not hinder her. The key word is “natural.” Special elemental powers from other Pokégirls could still affect her (although she could still resist them, see below) since they tended to be more extreme than most natural environments. This ability does not remove the need for air, so breathing is still necessary.
Breathless: This ability is what makes Neo-Atmuff have no need for air. She can hold her breath for any length of time and not be affected by it. Together with the Environmental Resistance power, this lets her fight almost anywhere without worrying about the consequences of a particular location.
Energy Immunity: This quality lets Neo-Atmuff ignore up to two types of energy at once. Various types of energy include heat, cold, sound, sonic, electricity, etc. She can change which two she was unaffected by at will, and did not need to concentrate to maintain her resistance. The energy resisted was total, with no affect on her at all. The only type of energy she can not resist was psychic energy, since that power was totally beyond her. Between this and her other Salient Qualities, Neo-Atmuff is able to survive in virtually any local condition, even in space or in molten lava.
Hyper-Regeneration: This ability is the penultimate form of regeneration. If Neo-Atmuff should be dealt a wound that kills her even despite her regeneration, her hyper-regeneration kicks in. This quality is a form of regeneration ten times stronger than it normal. This power will completely heal her in less than a minute, restoring her to full strength with one exception; once Hyper-Regeneration has finished, her body’s healing has overtaxed itself, and Neo-Atmuff will not be able to regenerate, either normally or through Hyper-Regeneration, for twenty-four hours, after which time her body has rested enough to be able to start it’s self-repair functions again. If she is killed during this twenty-four hour period, she is permanently dead. Neo-Atmuff knows this, and will try and retreat once she has been Hyper-Regenerated.
(Creator’s Note: This is one of three possible resurrections of Atmuff; the others are Dark Atmuff and Cyber-Atmuff.)
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SCYLLA, The Legendary Water Fiend Pokégirl
Type: Metamorph
Element: Water/Poison
Frequency: Unique
Diet: Fish, possibly humans
Role: Legendary Pokégirl
Libido: Average to High
Strong Vs: Fire, Rock, Bug, Fighting, Poison
Weak Vs: Electric, Plant, Psychic
Attacks: Water Spear, Tidal Wave, Water Tower, Hydro Pump, Rain, Mirror Image, Whirlpool, Draining Rain, Water Golem, Water God, Poison, Poison Mist, Lust Dust, Slow Venom, Stop Sting, Vertigo Venom, Hot Sting, Paralyzation Poison, Wrap (could use on multiple targets at one time), Crushing Wrap
Enhancements: Complete mastery of all water within one mile, mild regeneration when in contact with water, multiple limbs
Evolves: N/A
Evolves From: N/A
Scylla appeared as a 5'3" beautiful woman with glowing blue skin, long silvery hair, and had enchanting sea-blue eyes. She often took this form and spent much time underwater. However, when she went into combat, her lower body shifted into that of an octopus with twelve tentacles.
Scylla would frequently enchant men on ships or on beaches with her beauty and have sex with them. It's said that those who failed to please her were dragged into the ocean to drown (and possible be eaten). Those who did please her were also dragged off, but one survivor said that Scylla brought him to an underwater cavern and had sex with him repeatedly, and this likely was the fate of Scylla's other lovers, though the survivor saw no sign of the others. He was the last lover that Scylla had, as he was captured just days before she was killed, and he was able to swim to freedom a day later.
Though not one to work with other Pokégirls, she didn't conflict with any Pokégirls, save for Kary, who interrupted Scylla during one of her seductions, and proceeded to eat Scylla's conquest right in front of her. The two battled fiercely, but it's believed that Scylla was the one to retreat from the fight, despite having a major advantage over her fiery sister.
Scylla was the most annoying Pokégirl to try and face, because she was able to control the ocean around her, shift torpedoes from their designated path, send depth charges back to the surface, and could knock bullets and shells out of the air with her Hydro Pump, or dive beneath the water to dodge when other attacks were attempted.
Plus the fact that she could control the water within a mile of her made it virtually impossible for almost any ship to get range to effectively attack her, and the fact that she could sink or break said ships _and_ she didn't need to be in detectable range. She used this tactic often in the early days of the war to attack convoys.
But as the war dragged on, she became more and more arrogant about her opponents, allowing herself to surface to mock the convoy's defenders. This ultimately led to her death.
The Langoud's massive cannon was able to kill her, catching her when she was attacking a fleet openly. It burned her to death and evaporated all the water in a 135 foot radius. What remained of her body was fished out of the water and inspected, before the military disintegrated it, just in case she could regenerate from even death, a wise precaution seeing as Scylla was the very first Legendary Pokégirl ever successfully killed.
Since it's first display of power had been successful, the Langoud was sent to hunt down other Legendaries.
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SEXEBI, the Legendary Mistress Of Time Pokégirl
Type: Very Near Human
Element: Plant/Magic
Frequency: Extremely Rare (Unique)
Diet: Vegetarian, mainly fruits and nuts
Role: Mistress of Time, Emergency evacuation
Libido: Average (assumed)
Strong Vs: Electric, Ground, Plant, Rock, Water, Poison
Weak Vs: Bug, Fire, Flying, Ice
Attacks: Smile, Reflect, Absorb, Agility, Aura Of Cute, Reduce, Enlarge, Teleport, Dissolve, Illusion, Power Bolt, Vine Whip, Leech Seed, Wood Tower, Command Plants, Leaf Shield, Catnip Kiss, Antitoxin, Sleep Powder, Lust Dust, Bloom, Buttsprout, Solar Beam
Enhancements: Enhanced Speed (x10), Immunity to all poisons, Wings, Ultra light body, Legendary Qualities, Legendary Salient Qualities
Limitations: Exceedingly shy, Body is extremely fragile against physical attacks, easily frightened
Evolves: None
Evolves From: None
A smaller Legendary that her sisters, Sexebi was of the original thirteen Legendaries to make an appearance during the Revenge War. Short, around 4'4", with light green skin, wide, blue eyes with black rings around them, short green hair that curls up in a crest, two small antennae on her brow and fairy-like wings, she also wore no clothing on her slender, petite body.
Initially, Sexebi's role was as a rescue worker for Sukebe's forces. She would stop time, freezing only her human attackers and allow badly injured Pokégirls to escape the battlefield. Sukebe tried to get her into a more active fighting role, but she constantly refused, drawing the ire of her more violent sisters, especially Atmuff, the only thing saving her from the warrior Pokégirl's wrath being her Aura Of Absolute Cuteness, which enhanced her already cute appearance to the point where even Atmuff couldn't bring herself to hurt her.
Consequently, Atmuff decided to spend more time away from her sister after that.
As the Revenge War wore down, Sexebi was seen less and less, usually seen chatting with one of the Legendary Birds or healing someone who had been attacked by a Feral Poison-type Pokégirl, the most notable time being in the year 200 AS, when she used her Antitoxin to heal completely someone who had been infected almost to the point of death by a Widow's bite, healing even the acidic damage caused by the attack.
Sexebi hated all the fighting, especially the in-fighting between various Legendaries, and tried to no avail to get them to get along. Her last officially noted appearance was shortly after the fight that slew Atmuff was in the Capital Continent, where she was seen talking to both Moan and Whore-Oh.
Since then, reports of her activities have been scarce, mostly rumors and innuendo. The primary rumor is that Sexebi has started to explore time, traveling in and out of the future and past, learning what she can. She is said to have made her primary residence deep with a forest glen, surrounded by beautiful plants and blossoms of all kind, set deep within a ring of trees and guarded by many Plant-type Pokégirls. She sometimes is found by a kind-hearted Tamer and is Tamed by him or her. Those who have Tamed her are the ones who tell tales of her, speaking of the grand and glorious adventures through time that they and their harem were taken on. Although when pressed to reveal where Sexebi is located, they quickly 'forget' what they were talking about and change the subject. If pressed further, a fight usually ensures that is quickly broken up by local law enforcement.
Sexebi is the epitome of sweetness and innocence, and loathes violence of any kind, being one of the primary supporters of Whore-Oh's dream. The few times she's been found by a Tamer wanting to capture her she's panicked, either throwing out clouds of Sleep Powder, Bloom, Lust Dust, and Buttsprout, or launching leech seeds, or creating an illusions, or manipulating plant life into thick barriers to help delay her pursuers before teleporting away, in a few instances suffering a severe injury from a lucky attack that got through to strike her small, fragile, and ill-suited for combat body. But she is capable of violence, and, like all Legendaries, is extremely powerful.
Once, in the year 250 AS, a Team Rocket member known only as Iron Mask caught Sexebi in an experimental Pokéball that he called a Nightmare Ball, which had the ability to bring out the most violent aspects of a Pokégirl's personality. When he unleashed Sexebi, it cost him his life as she immediately killed him by making a tree grow THROUGH his body, shredding him completely. She went on a brief rampage, demonstrating that she knew Solar Beam, Vine Whip, and Power Bolt, attacks which she had NEVER displayed before, even in the rare times she was forced to fight before then, as well as using her time powers in horrifying ways, making people seemingly age into ancients or revert back to childhood. Several Tamers and Pokégirls died before Whore-Oh and Moan, putting aside their negative feelings for each other, fought her down and helped her to come back to herself. Since then sightings of her have become extremely rare, as she seemed ashamed of what she did after Moan's powers helped suppress and disperse the artificially induced rage in her, although Tamers seeking an adventure still seek her location, the latest rumors of her hidden grove's location being in the Johto area, although only kind-hearted and highly empathic Tamers have any real chance of finding her...
LEGENDARY QUALITIES: All Legendary Pokégirls have these special attributes, making them above and beyond other Pokégirls:
Truly Unique: All Legendary Pokégirls cannot be copied. Attempts to clone them always fail, and morphing other beings into copies of them always produces sub-standard versions. Titto, for example, can take Sexebi's shape and even copy her powers to some degree, but not any of her Legendary Qualities or Legendary Salient Qualities (see below). They can have their base stock altered to be used in the formation of a new Pokégirl type though.
Deathlessness: Despite having been around since Sukebe’s Revenge, all the Legendary Pokégirls are still around and going strong. This superior version of longevity makes them immune to death from natural causes. They will never die unless they are killed. However, poison, disease, or any unnatural cause still has a normal chance to kill them, barring their special immunities and strengths.
No Weakness (Level X): All of the Legendary Pokégirls can ignore their type’s normal weaknesses, to a point. When facing a Pokégirl at or below a certain level, if that Pokégirl is a type the Legendary would normally be weak against, she instead treats it as though it were of a type she had no specific advantage or disadvantage against. For example, Sexebi has No Weakness (Level 60). If she were to face anything that was considered Strong vs. Plant/Magic, at or below level 60, she wouldn’t be considered weak against it, nor would it be considered strong against her. Pokégirls at a level above the Legendary’s No Weakness level treat things normally.
LEGENDARY SALIENT QUALITIES: Some Legendary Pokégirls have special qualities others don’t have. Here is Sexebi's lexicon of special attributes:
Time Control: Sexebi had absolute and total control over time itself. She could travel into the past or future, stop time for herself and others, and even move people's bodies forward or backwards through time in a fashion that altered their ages. This last ability she's horrified of and never ever uses it, save for the time she was under the influence of the Nightmare Ball.
Antitoxin Ultimate: Sexebi's body was immune to all poisons. And because she is a plant-type Pokégirl, she is able to synthesize this immunity into a powder that is capable of healing ANY kind of poison, including the infamous Hyper Venom used by Widows.
Mistress Of Plants: Sexebi, in addition to control over time, was engineered by Sukebe to have control over plant life as well. She mainly uses this ability to create gardens of such beauty that the more artistically minded are brought to tears by her masterpieces.
Aura Of Absolute Cuteness: Anyone who's even seen a PICTURE of Sexebi could tell you that she's a cutey. But this ability allowed her to seem even more adorable, gently nudging the sensibilities of whomever she uses this minor psychic power on to view her as completely, utterly, ultra-sugary cute. An excellent defense tactic against types capable of doing her great physical harm...
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SEXMET, the Legendary Dark Lioness Pokégirl
Type: Near Human (Feline)
Element: Steel/Magic/Fighting
Frequency: Extremely Rare (Unique)
Diet: human style foods, heavy on meats, and energy drawn from sex
Role: protector/sister of Bastit, soldier
Libido: High
Strong Vs: Ice, Rock, Fighting, Dragon
Weak Vs: None (Water, Fire, Ground)
Attacks: Tail Slap, Tackle, Meteor Punch, Scratch, Pummel, Roundhouse Kick, Roar, Fury Swipes, Agility, Slash, Sabre Claw, Parry, Sword Dance, Deflect, Reflect, Power Bolt, Mana Bolt, Mystic Bolt, Recover, Teleport
Enhancements: Legendary Qualities, Legendary Salient Qualities, Armor
Evolves: N/A
Evolves From: N/A
Sexmet is one of the very rare Legendary Pokégirls. Made by Sukebe for reasons that didn’t necessarily have effect on his war of revenge…
Like her ‘sister’, Sexmet is a G-Spliced. However, where Bastit was made from two different Pokégirls, Sexmet was made from three Pokégirls. A Catgirl, a Demon Goddess, and an Armsmistress.
The reason for Sexmet’s existence is because of her ‘sister’ Bastit. Bastit, while a powerful fighter in her own right, would absolutely REFUSE to fight others unless there was no other way, (she’s a pacifist). She’d prefer to make love and make an opponent’s hormones do all the work for her… but that didn’t always work. So, Sukebe made Sexmet to be Bastit’s ‘sister’ and protector. To accomplish this, he had based Sexmet after the goddess Sehkmet, who was a goddess of war and vengeance. As such, she is also has a lower opinion of humanity than her ‘sister’ Bastit.
Because of her heritages, Sexmet can take three forms, all depending on her mood. The first form is of a slightly muscular woman that is 5’9” in height, with dark skin, golden eyes, long black hair tied into a ponytail, black-furred cat ears, and wearing tight hard leather battle-armor, a brown leather weapons belt with a curved sword to the side, sandals, and silver jewelry of different sorts, including necklaces, bracelets, rings, earrings, and a gold tiara with an amethyst gemstone in the center with a relief of a hissing cat, Egyptian hieroglyphs adorn all the pieces of jewelry she wears, and she carries a large silver glaive.
Sexmet’s second form is a near-human Catgirl. She wears the same clothing, but in the second form she is more cat-like, with a layer of short black fur covering her from head to toe, she gains a tail, claws where her fingernails were, her frame becomes more muscular, and her height increases to 6’4”.
Sexmet’s third, and final form is of a huge, black-furred lioness, at a height of 4’ and a total length of 9’5” from nose to the tip of her tail.
Also, like her sister Bastit, Sexmet was not meant to be a Legendary. She apparently gained her status as a Legendary through her fighting prowess, and her ‘victories’ against other sister Legendaries. She was known to have bested the Legendary multi-headed dragon Hy-Bra on more than one occasion to protect her sister Bastit, and she’s survived clashes with the likes of the Legendary Stone Titan, Titania. It is speculated that these ‘victories’ might be due to the fact she is based after a goddess of war…
To this day, Sexmet is rarely sighted. Some speculate she lives in seclusion, and it seems so. This idea is supported by the fact that the only sightings of Sexmet within the past 100 years have all been within the Dark Continent. Though still, some speculate she is rarely seen because she is a roamer. She was made to protect Bastit… There is no reason as to why she would give up ‘protecting’ her ‘sister’.
LEGENDARY QUALITIES: All Legendary Pokégirls have these special attributes, making them above and beyond other Pokégirls:
Truly Unique: All Legendary Pokégirls cannot be copied. Attempts to clone them always fail, and morphing other beings into copies of them always produces sub-standard versions. Titto, for example, can take Sexmet’s shape and even copy her powers to some degree, but not any of her Legendary Qualities or Legendary Salient Qualities (see below).
Deathlessness: Despite having been around since Sukebe’s Revenge, all the Legendary Pokégirls are still around and going strong. This superior version of longevity makes them immune to death from natural causes. They will never die unless they are killed. However, poison, disease, or any unnatural cause still has a normal chance to kill them, barring their special immunities and strengths.
No Weakness (Level X): All of the Legendary Pokégirls can ignore their type’s normal weaknesses, to a point. When facing a Pokégirl at or below a certain level, if that Pokégirl is a type the Legendary would normally be weak against, she instead treats it as though it were of a type she had no specific advantage or disadvantage against. For example, Sexmet has No Weakness (Level 65). If she were to face a Water, Fire, or Ground type Pokégirl or anything else that was considered Strong Vs Steel, Magic, or Fighting, at or below level 65, she wouldn’t be considered weak against it, nor would it be considered strong against her. Pokégirl at a level above the Legendary’s No Weakness level treat things normally.
LEGENDARY SALIENT QUALITIES: Some Legendary Pokégirls have special qualities others don’t have. Here is Sexmet’s lexicon of special attributes:
Warrior’s Code: Being that Sukebe had modeled Sexmet after the ancient Egyptian Goddess of War, (among other things) Sexmet is very well versed in all forms of ‘war’, be they on the battlefield, political, and even when it comes to Taming…
Warrior’s Sense: Also referred to as “Eye of Ra”, this acts as a ‘sixth sense’ for Sexmet, making it hard to sneak up on her. It is also very possibly the reason she is rarely seen today, since she can ‘feel’ when anyone or anything is getting close to her.
Lady of Life: When Sukebe created Sexmet he ended up emulating many parts of Sehkmet’s supposed personality. This includes one aspect where Sehkmet could become a carrier, and curer of plagues. Though she is not a poison type, at times, Sexmet can leave a trail of death in her wake without even trying… And other times, a place benefited from her presence. (However, this Salient quality has no effect on Pokégirls over the level of 70). This quality also allows Sexmet to evolve the Griffon into the very rare Pokégirl Sphinx.
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SHIVA, the Legendary Ice Goddess Pokégirl
Type: Very Near Human
Element: Ice/Magic
Frequency: Extremely Rare (Unique)
Diet: unknown
Role: bringer of winter
Libido: Low
Strong Vs: Dragon, Flying, Ground, Plant, Ice, Magic
Weak Vs: None (Fighting, Fire, Rock, Steel)
Attacks: Ice Beam, Boulder Ice, Glacier, Boulder Snowball, Mist, Snow Storm, Snow Blind, Snowball, Ice Wall, Ice Blade, Cold Snap, Heat Drain, Diamond Dust, Heavenly Strike, Chilled Arousal, Wave of Ice, Iceblade Kick, Little Cloud Mk II, Little Cloud Mk III, Icicles, Arctic Attack, Avalanche
Enhancements: Legendary Qualities, Legendary Salient Qualities
Evolves: N/A
Evolves From: N/A
Shortly before Sukebe’s death in the War of Revenge Shiva appeared, apparently one of Sukebe’s more successful attempts to make a new Legendary to hopefully turn the tide of the war. Not much is known about the Ice Goddess as few survived her attacks. What is known comes from clues discovered at ruined labs of Sukebe. Shiva had once been a human woman who had been betrayed by those she cared for and devoted herself to her studies. When Sukebe was attacked by the press she was one of the few who tried to fight back and clear his name for all the good he had done. Nowadays, this has sparked many rumors about Sukebe’s relationship with that woman (whose name has woefully been lost to time), with some saying she was a close friend, a lover, or in some cases, even a relative. She then disappeared for a time only to return during the early days of the war leading people into traps set by Pokégirls. Until one day she was injured by some soldiers and she was taken to Sukebe. It is unknown just what happened but when she reappeared she was Shiva the Ice Goddess and she began her attacks on mankind on the behalf of her new master.
While there have been many tales since of humans who became Pokégirls, Shiva is the only case of a human being transformed into a Legendary. There are few Researchers today who wouldn’t give all they hold dear to know how Sukebe accomplished this. However, no notes found in any of Sukebe’s old bases even hint at the process used to turn the former human woman into Shiva, and even repeated forays into Jusenkyo Spell Dump have yielded nothing but tragedy. The few records of that time state she was mainly known for the arctic winds that blew around her at all times, and that she appeared as an ordinary human woman, save for having ice-blue hair, and that she almost always dressed in very “cold” colors, such as light blues and teal greens.
During the last days of the war some Tamers tried to destroy her in what was to become northern Tyroon but she unleashed her Ultima Heavenly Strike on them and the very earth itself, dropping mountains of ice from the sky. It's believed after this that she sought a place to rest and is now where she has been since the War: sleeping in an ice cave in the Ice Fields of Tyroon under the Ice Blade gym.
LEGENDARY QUALITIES: All Legendary Pokégirls have these special attributes, making them above and beyond other Pokégirls:
Truly Unique: All Legendary Pokégirls cannot be copied. Attempts to clone them always fail, and morphing other beings into copies of them always produces sub-standard versions. Titto, for example, can take Shiva's shape and even copy her powers to some degree, but not any of her Legendary Qualities or Legendary Salient Qualities (see below) nor her learned skills. They can have their base stock altered to be used in the formation of a new Pokégirl type though.
Deathlessness: Despite having been around since Sukebe's Revenge, all the Legendary Pokégirls are still around and going strong. This superior version of longevity makes them immune to death from natural causes. They will never die unless they are killed. However, poison, disease, or any unnatural cause still has a normal chance to kill them, barring their special immunities and strengths.
No Weakness (Level X): All of the Legendary Pokégirls can ignore their type's normal weaknesses, to a point. When facing a Pokégirl at or below a certain level, if that Pokégirl is a type the Legendary would normally be weak against, she instead treats it as though it were of a type she had no specific advantage or disadvantage against. For example, Shiva has No Weakness (Level 70). If she were to face a Fighting or a Rock-type Pokégirl or anything else that was considered Strong Vs Ice/Magic, at or below level 70, she wouldn't be considered weak against it, nor would it be considered strong against her. Pokégirls at a level above the Legendary's No Weakness level treat things normally.
LEGENDARY SALIENT QUALITIES: Some Legendary Pokégirls have special qualities others don't have. Here is Shiva's lexicon of special attributes:
Ultima Heavenly Strike: Shiva can use the Heavenly Strike attack to a much stronger degree than any other Pokégirl. Instead of just creating a ball of ice above her opponent and dropping it on them, she can make the temperature high above them drop so much so fast that in the sky, a sheer glacier begins to form, held aloft by arctic winds until it’s of huge size, at which point she can release it to drop on her opponent, crushing them in an icy tomb. Because it severely depletes the moisture in the surrounding atmosphere to do this, this attack can only be used once a week in a given area.
Cold Construct: A power vaguely similar to the Simulacrum attack, this allows Shiva to magically shape a quantity of ice into a form of her choosing, and then animate it. The size of the construct is limited only by how much ice she has at hand. She may either directly or passively control whatever construct she makes. Passive control is where she gives her constructs simple orders to follow, such as “let no one except me pass” or “guard this room.” Constructs given such orders follow them until she gives them new orders, or they are destroyed. These passive constructs are maintained by her will, but keeping them formed is easy enough that she needn’t concentrate on it, and they remain animated no matter how far from them she is. Shiva may have up to a dozen passively controlled constructs at any time. A construct that is being directly controlled is one that she is actively concentrating on, and thus she can make it do whatever she commands it to do. Such direct control is daunting however. She must be within a hundred feet of her construct to directly control it, all orders must be verbalized, and the mental concentration needed to keep it together is such that she cannot use any of her other attacks or Legendary Salient Qualities while directly controlling it. Furthermore, directly controlling an ice construct of hers takes so much concentration that any other passively controlled constructs of hers are rendered inanimate until she stops concentrating on her directly-controlled construct. A construct that she ceases to directly control becomes passive, continuing to carry out the last orders she gave it. Although created and given movement by Shiva’s magic, her constructs do not have any special protection from the elements, and when taken out of an arctic clime, begin to melt normally.
Cold Sleep: Shiva has the power to regulate her internal coldness to the point where she can put herself into a state of suspended animation. While in this state, she has no need for water, food, or even Taming. She can decide beforehand how long she wants to sleep, and awaken at a predetermined time, but once she goes into her sleep, she will remain in it until the pre-arranged time to awaken. She can, however, be awoken by any sort of rough outside stimulus, such as very loud noise, rough handling, pain, etc. Even while her Cold Sleep, though, she can still have passively controlled constructs operating for her.
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TITANIA, the Legendary Giant Stone Pokégirl
Type: Not Very Near Human
Element: Rock/Ground
Frequency: Unique
Diet: Rocks, Minerals
Role: Legendary Pokégirl
Libido: Unknown (presumed low)
Strong Vs: Fire, Bug, Flying, Ice, Poison, Rock, Electric
Weak Vs: Fighting, Ice, Plant, Water, Flying
Attacks: Grow, Shrink, Rock Throw, Quake, Harden, Megawave, Shockspike, Rage Shock, No Sell, Chump Change, Stomp, Fissure, EarthQuake, Resonate, Tectonic Slam, Diamond Fist
Enhancements: Can grow to huge size (30 feet tall), heals when she eats earth or minerals
Evolves: N/A
Evolves From: N/A
In her smaller form, she stood 8'9", had long dark hair, light grey skin, violet eyes and looked very much like a Marble Pokégirl. In her larger form, she appeared much the same, but her body appeared more 'blockish', as if she were using boulders as makeshift armor.
Believed to be the first rock or ground Pokégirl, and the progenitor of many of the current Rock and Ground-type Pokégirls, Titania was not a overly violent Pokégirl. Though she did cause massive amounts of damage, very few deaths were attributed to her attacks. Titania's behavior became less violent following Sukebe's death, and she often wandered with Marble Pokégirls, exploring the land, and only fighting when attacked.
Following her battle with her 'sister' Legendary, Hy-Bra, which left a scar that remained on her body until the day she died, Titania changed. Many believe that it was misplaced frustration towards her 'sister' or perhaps a side effect of the Omega Drain, but Titania became increasingly more violent following that battle.
Unfortunately, she timed her last rampage poorly, destroying a port town near where Scylla had died, only hours after her water sister had been destroyed by the Langoud's cannon.
The shot struck the enlarged Pokégirl, tearing her apart and disintegrating most of her, and sending large chunks flying miles away, one of which landed in the town of Twin Peaks.
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WHORE-OH, the Legendary Love Goddess Pokégirl
Type: Near Human
Element: Flying/Fire/Magic (Celestial)
Frequency: Extremely Rare (Unique)
Diet: human standard
Role: self-proclaimed goddess of love and love-making
Libido: High
Strong Vs: Bug, Fighting, Fire, Magic, Plant, Psychic, Steel
Weak Vs: None (Electric, Ghost, Rock, Water)
Attacks: Fireball, Flamethrower, Fire Spin, Flame Tower, Flame Sword, Feather Blizzard, Gust, Wing Buffet, Wingover, Mach Breaker, Smile, Absorb, Shield, Heal, Teleport
Enhancements: Enhanced Vision (x9), Legendary Qualities, Legendary Salient Qualities, Improved Respiration, Endurance, Freejoints (hips and knees), Prehensile Feet, Atmospheric Comfort, Toughness, Darkvision
Evolves: N/A
Evolves From: N/A
Whore-oh is the fourth Legendary bird Pokégirl. However, neither the Legendary birds nor any other Legendary claim any sort of special relationship with her. Among her fellows, she is the least-respected Legendary.
After Typhonna's disappearance during Sukebe's war, he decided to bring more Legendaries into play to help counteract the loss of Typhonna's sheer power. Since Articunt, Zapdass, and Moltits had already done so well, he decided to create a new set of Legendary birds, stronger than the originals. Whore-oh would have been the first of them, but her mentality was, as far as Sukebe and the other Legendaries were concerned, completely deranged. She refused to fight at all except in self-defense. Worse, she would speak long and eloquently that humans and Pokégirls should make love, not war, that they should abandon their differences and focus on pleasuring each other in peace and love. Needless to say, this view did not go over well at all. Most of the other Legendaries (and, apparently, Sukebe himself), found this notion to be too ridiculous to warrant any serious reply at all, and either ignored Whore-oh or showed her derision. Even the kinder Legendaries, save for Sexebi, found little value in her philosophy of sexual healing. Moan preferred real acts of succor to ease people's sufferings, and Bastit was known to have once remarked that "her lovey-dovey attitude really takes the excitement out of fucking." Discouraged but undeterred, Whore-oh left the company of her contemporaries, seeking to spread her message to the people and Pokégirls of the world.
Whore-oh isn't very tall, standing five feet four inches. She her wings are separate appendages from her arms, unlike other bird Pokégirls. Her hips and knees can bend ways a normal human’s can't, allowing her to land easier from a fast flight. Her feet are clawed, with a back-toe to aid in gripping rough ground. Unlike the other Legendary birds, her feathers are not a uniform color. Her breasts and belly down to her crotch are covered in short, off-white feathers of a cream color. Her arms, torso, face, back, and the back of her wings are a covered with light reddish feathers, and her legs, as well as the inside of her wings and the feathers hugging her ass, are covered with soft yellow feathers. Her hair hangs down to her shoulders, a golden blonde. Her breasts are a large C-cup, and her cunt is surrounded by very short feathers that hug her skin closely, giving it an unshaven appearance. Whore-oh never wears clothes.
Whore-oh still wanders the world today, undeterred by how little success she has had. She seems to have sunk deeper and deeper into a fantasy world of her own creation as the centuries have gone by. She now refers to herself as a goddess of love and light, offering to make love to any she comes across, so that they "may seek purity in the heat of her passion" as one person who had met her put it. While it may sound like the opportunity of a lifetime to have sex with a Legendary, people who have been with Whore-oh have said the experience was almost frightening in its intensity. Whore-oh refuses to perform any carnal act except straight sex, no tit-fucking, no oral or anal playing, or anything else. She further insists on only the standard missionary position (ironic since she's on a pilgrimage), usually with her on top. During the actual act, she doesn't allow talking dirty or anything except soft kissing, almost always while staring into her partner's eyes intently, even during orgasm. The way she seems to insist on intimacy, almost demand it, is rather frightening to most of the people she's been with. None could deny that the experience was very profound though, or that they came very hard.
Whore-oh has powers that allow her to carry out her "holy mission," which is odd, since Sukebe certainly didn't bestow her with such abilities. It would seem that she somehow altered her own abilities to suit her new purpose. One person claims to have asked her about this, to which she supposedly only replied that as a goddess, she was not bound by the work of mortals. When facing a hostile force, she prefers to use non-confrontational moves such as Absorb and Gust to keep her foe down, only resorting to her stronger fire attacks to defend herself. If worse comes to worst, she will just teleport away. It usually doesn't come to that though, since she is generally able to down a foe long enough to calm her foe (see below) and make love to them, trying to "heal them with her purity."
Whore-oh has a severe dislike for those who would use sex as anything other than a deep expression of intimacy. She doesn't regard Tamers and other Pokégirls as wicked, merely misguided. Pokégirls who use sexual domination as a way of life, however, and others who use sex as a weapon, draw her ire, since she views them as clouding the true path to enlightenment. She continues to wander the world over, trying to create a paradise of parity and sex, one person at a time. Whore-oh's ultimate dream, one she hasn't told anyone about, is a world where everyone is truly connected…Recognition of everyone, everywhere. It is this hope that keeps her going, believing that once she has done her duty and brought the entire world together as one, she will finally be allowed to join them.
LEGENDARY QUALITIES: All Legendary Pokégirls have these special attributes, making them above and beyond other Pokégirls:
Truly Unique: All Legendary Pokégirls cannot be copied. Attempts to clone them always fail, and morphing other beings into copies of them always produces sub-standard versions. Titto, for example, can take Whore-oh’s shape and even copy her powers to some degree, but not any of her Legendary Qualities or Legendary Salient Qualities (see below), nor her learned skills. They can have their base stock altered to be used in the formation of a new Pokégirl type though.
Deathlessness: Despite having been around since Sukebe’s Revenge, all the Legendary Pokégirls are still around and going strong. This superior version of longevity makes them immune to death from natural causes. They will never die unless they are killed. However, poison, disease, or any unnatural cause still has a normal chance to kill them, barring their special immunities and strengths.
No Weakness (Level X): All of the Legendary Pokégirls can ignore their type’s normal weaknesses, to a point. When facing a Pokégirl at or below a certain level, if that Pokégirl is a type the Legendary would normally be weak against, she instead treats it as though it were of a type she had no specific advantage or disadvantage against. For example, Whore-oh has No Weakness (Level 85). If she were to face a Rock or a Water-type Pokégirl, or anything else that was considered Strong vs. Flying/Fire/Magic, at or below level 85, she wouldn’t be considered weak against it, nor would it be considered strong against her. Pokégirls at a level above the Legendary’s No Weakness level treat things normally.
LEGENDARY SALIENT QUALITIES: Some Legendary Pokégirls have special qualities others don’t have. Here is Whore-oh’s array of special attributes:
Soothe Feelings: Despite not being a Psychic-type, Whore-oh can use her magic to soothe the hearts and minds of others. Without giving any overt signs, she can concentrate on someone within line of sight, making whatever they're feeling lessen. This works as long as she can concentrate as least partially on someone, and she can use it on multiple people at once. She tends to use this on someone to pacify them before she seduces them, and maintains it during sex if the person would otherwise become rowdier than she would like. After the effect ends, the manipulated person doesn't know their emotions were tampered with.
Forced Bond: If Whore-oh sees two or more people having sex, she has the ability to make a Delta-Bond between them. She cannot use this ability on herself however. Beyond that though, anyone who doesn't have the Mentally Isolated Blood Curse is subject to be Bonded to another by Whore-oh's manipulations. She tends to use this rather liberally, Bonding people who are already nice couples, as well as those who don't feel intimacy for their partner, her way of "teaching" them how wonderful such intimacy can be. Thusly, to many a Bond is indeed a curse, since they somehow end up having one to someone they otherwise don't care for.
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ZAPDASS, the Legendary Shocking Bird Pokégirl
Type: Near Human
Element: Electric/Flying
Frequency: Extremely Rare (Unique)
Diet: herbivore, electrified water
Role: mistress of electricity
Libido: Average
Strong Vs: Bug, Fighting, Flying, Steel, Water
Weak Vs: None (Dragon, Ice, Rock)
Attacks: Thunder Wave, Thunder Bolt, Thunder, Rolling Spark Mark II, Static Barrier, Agility, Lightning, Lightning Punch, Lightning Kick, Feather Shuriken, Feather Blizzard, Wingover, Typhoon, Hurricane, Dive
Enhancements: Enhanced Vision (x8), Legendary Qualities, Legendary Salient Qualities, Improved Respiration, Endurance, Freejoints (hips and knees), Prehensile Feet, Atmospheric Comfort
Evolves: N/A
Evolves From: N/A
Zapdass is one of the three Legendary bird Pokégirls, sister to Articunt and Moltits. All three of them were among the first wave of Legendaries to be unleashed in Sukebe’s war of vengeance. Zapdass’s part in the conflict was to disrupt supply and communication among the humans, and she took to her task with great zeal. Her electric storms shorted out many cities’ power, and deadly thunderbolts rained down from the heavens to strike people and places of import at her bidding.
Zapdass is the shortest of the three Legendary birds, standing at five and a half feet tall. Short yellow feathers cover her form, with some black feathers on the back of her wings, near the tips. Her wings are separate appendages from her arms, unlike most other bird Pokégirls. Her light blonde hair is short to the point that it almost looks Tomboyish. Her feet are clawed, with each foot having a back-toe to help in landings. Her breasts are C-cups that are almost but not quite large enough to be D-cups, something she is mildly sensitive about. Her cunt is naturally hairless. Zapdass never wears clothing on any occasion.
Zapdass is archetypal among Electric and Flying-types both. Like an Oni, she is able to use the earth’s magnetic field to use in flight. Unlike an Oni however, Zapdass is a Flying-type, so instead of just using the Earth’s magnetic field to fly at all, it augments her flying skills, allowing her to soar higher than other Flying-types and perform aerial maneuvers that put them to shame. Her body is rumored to supposedly contain enough natural electricity to power even several leagues steadily for years on end.
Zapdass is a very headstrong being. She is at her happiest when she has a clear-cut goal and is working to reach it. When she has committed herself to a cause, she is virtually impossible to sway. Because Zapdass is so committed though, she often has problems with people who don’t see a situation as she does, and is prone to quarrel until her mind is changed (which is very difficult to do), or until the other person admits to wrong thinking. If a debate is dropped or cut off without conclusion, she tends to bring it up again at a later date. Her regimented mindset doesn’t allow her to let things go. Zapdass is not so stuck in her ways however that she can’t absorb new information or even realize that she’s wrong sometimes. When such a situation occurs, she is mature enough to admit that the other person had a point. When she and her sisters took to the battlefield to fight Atmuff and found the dead form of Hy-bra and a hurt Atmuff there, Zapdass later admitted to Articunt that her idea to wait a while had not been without merit.
Zapdass is as unremitting in a fight as she is in pursuing any other goal, since to her winning a battle, any battle, is a short-term goal unto itself. When in combat, she prefers to unleash a heavy volley of attacks quickly, usually at a distance. She'll observe carefully how her foe deals with the attack, what special attributes and contingencies they have, and adjust her own plans accordingly. She prefers not to close until she feels she can accurately gauge her enemy's abilities, using attacks like Thunder Bolt and Rolling Spark Mark II from behind the safety of a Static Barrier. If her opponent isn’t able to deal with this barrage, then she doesn't consider them much of an opponent, and tends to then finish the fight quickly and decisively. Enemies that are able to cope and adjust to her attacks earn her respect, but with it comes a renewed onslaught, involving Thunder attacks and Feather Shuriken into a mixture of Feather Blizzard and Hurricane. With her natural electricity doing considerable damage on every attack she does (see below), few foes can hope to last too long against Zapdass's might.
Zapdass is usually at a loss when she finds herself without something to strive for. When she has no goals to pursue, she looks for new ones that she can take up. Her want (almost a need) to have something to work towards drives her strongly, although she will not take up a goal she has no faith in. It was this attitude that led her to her stance that Atmuff needed to die. To her, it was crystal-clear that the Legendary Warrior was risking all their lives with her destructive rampages, and she did her best to convince Articunt and Moltits of that. While Moltits didn’t care one way or the other, Articunt counseled patience and caution, which ran antithetical to Zapdass’s desire to charge in and accomplish her new mission. After a couple of years of arguing, Zapdass realized that a wait-and-see policy would be the best she could get out of Articunt by herself, so Zapdass turned her attention to her other sister. Although it took several more years, she finally got Moltits to agree to support her stance on the issue, more to get her to shut up about it than anything else. Together, the two went to Articunt, who had little choice but to acquiesce in the face of her two sisters’ decision.
Zapdass had hoped to keep the three of them united after Atmuff’s death, but this dream fell apart almost immediately once their mission had been accomplished. Her sisters set off in different directions, and Zapdass was canny enough to know when to let them go. Like Moltits, she headed off to the hinterlands that had yet to be claimed by a league. She was last seen in the northwestern portion of the pre-Sukebe lands called Russia. However, that was centuries ago. Since that time, Zapdass has not been seen nor heard from by reliable sources. Since laying low and doing little for so long runs against the grain of Zapdass’s nature, this has given rise to all sorts of rumors. Some say she has died or otherwise befallen some calamity. Others whisper that she has found some sort of new, secret project to undertake, and when it is completed the entire world will be rocked. Still others insist that she willingly lets herself be captured by a Tamer every so often, letting them give her the direction and goals she craves so dearly. The truth remains unknown, although may, particularly the Watchers, would love to know.
LEGENDARY QUALITIES: All Legendary Pokégirls have these special attributes, making them above and beyond other Pokégirls:
Truly Unique: All Legendary Pokégirls cannot be copied. Attempts to clone them always fail, and morphing other beings into copies of them always produces sub-standard versions. Titto, for example, can take Zapdass's shape and even copy her powers to some degree, but not any of her Legendary Qualities or Legendary Salient Qualities (see below). They can have their base stock altered to be used in the formation of a new Pokégirl type though.
Deathlessness: Despite having been around since Sukebe’s Revenge, all the Legendary Pokégirls are still around and going strong. This superior version of longevity makes them immune to death from natural causes. They will never die unless they are killed. However, poison, disease, or any unnatural cause still has a normal chance to kill them, barring their special immunities and strengths.
No Weakness (Level X): All of the Legendary Pokégirls can ignore their type’s normal weaknesses, to a point. When facing a Pokégirl at or below a certain level, if that Pokégirl is a type the Legendary would normally be weak against, she instead treats it as though it were of a type she had no specific advantage or disadvantage against. For example, Zapdass has No Weakness (Level 75). If she were to face an Ice or a Rock-type Pokégirl, or anything else that was considered Strong vs. Electric/Flying, at or below level 75, she wouldn’t be considered weak against it, nor would it be considered strong against her. Pokégirls at a level above the Legendary’s No Weakness level treat things normally.
LEGENDARY SALIENT QUALITIES: Some Legendary Pokégirls have special qualities others don’t have. Here is Zapdass's lexicon of special attributes:
Magnetic Personality: Zapdass exudes a subtle aura of electricity to a distance of five hundred yards in every direction around her. Within this aura, she can control the movement and flow of ions, giving her supreme reign over how electricity flows within the area. She can, at will, make ions cluster around or move away from a target. The result is that, within her aura, she can make anyone or anything either totally immune to electricity, or a magnet for it, or anything in between. She can do this with such precision that a target could be struck by lightening while his backpack is unharmed. Items worn or held by the target are affected though. Electrical items tend to fail or go haywire from the magnetic charge associated with the use of this power, giving the victim (or beneficiary) a clue as to what is happening. Zapdass controls the flow of electricity around her utterly.
Shock Therapy: All of Zapdass’s attacks, both elemental and non, inflict extra damage due to a static charge. Electric attacks inflict greater harm than they would if they came from another Electric-type. Her other attacks all have a charge built up in them that shocks the victim, i.e. Hurricane carries crackling electricity on its winds, Dive not only results in being hit, but also in a sharp zap, etc. Zapdass is an incredible battery of electricity, more so than any other Electric-type.
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EVANGELION, the Legendary Defender Pokégirl
Type: Very Near Human (Metamorph)
Element: Celestial
Frequency: Unique
Diet: Background energy from the creation of the universe
Role: Unknown, possibly protecting mankind from the legendaries
Libido: Unknown, thought to be low
Strong Vs: Unknown
Weak Vs: Unknown
Attacks: Telekinesis, Teleport (single and mass), Transcendent Sword, Heaven’s Arrow, Fist of Fate, Wonder Guard, Call Me Queen, Kaiser Wave, Thunder, Gravity, Dive, Invis, Punishment Gaze, Aura Barrier, Cross Shield, Sonic Shot
Enhancements: Size-change, wings for flight, numerous mystical powers, others unknown
Evolves: None
Evolves From: None. There is a persistent rumor of Eva (Angel Stone)
When things are at their darkest, often a flame springs up to offer hope.
In 20 AS a pet owner by the name of Lilith Roxette decided to try to evolve Trixie, an Eva she’d had since childhood. Not wanting to be disturbed, she took Trixie to the local park, which was located near the center of the Orange continent. She wanted to find a new evolution, and tried various new stones and combinations of stones in her experimentation.
The Evangelion Advent began when Lilith tried an Angel stone. After several seconds of contact, a pillar of brilliant light erupted from the Eva and boiled the skies. The beam also burrowed deep into the bedrock of the continent and shattered it in a cataclysm that plunged most of the Orange continent beneath the waves forever, transforming one of the largest remaining land masses in the world into a series of archipelagos around the blast point. Most life in the Orange continent was blotted out on that fateful day. It is because of this that Eva are forbidden in the Orange League to this day, although no formal reason was ever given and most people think they’re unlucky and prone to crime.
When the light died down, it revealed the being that we now know is Evangelion. Legend has it that when she saw the destruction, she wept before vanishing. Evangelion has two forms, the first being an armored female form over thirty meters in height. This form looks remarkably human, albeit with four ebony eyes with red pupils set in two rows and bladed wings composed of what appears to be light or some other form of energy. She’s trim and athletic looking, with long copper hair spilling from under her helmet. In her second form, she’s a more than six and a half feet tall and looks completely human, although evidence suggests she can summon or dismiss her wings and armor as needed. In this form, it should be noted that she scans as completely human.
Reports persist over the centuries of her engaging in titanic battles with several legendaries, including Sexmet, Macavity, Hild, Zapdass, Whore-Oh, Moan, Moantwo, and a Twau. Documented battles include one with Lugiass in 82 AS. Lugiass fled the battlefield in disarray. The one with Typhonna in 65AS took place on the surface of the moon and was fortunately recorded by an astronomer studying crater formation. According to visual records, the battle with Typhonna was a draw. Afterwards, both legendary Pokégirls vanished again.
THE FOLLOWING IS CLASSIFIED SECURITY LEVEL OMEGA (NEED TO KNOW ONLY). Unauthorized persons in possession of this information will be subject to memory purge and possible execution.Professor Emilio Tanner, a Pokégirl Researcher from the Silver River League, contacted league officials in 104AS with some astounding information. Professor Tanner had been approached by none other than Evangelion who, in return for a taming, granted a brief interview. While Evangelion is a Pokégirl, she did not evolve from an Eva, or anything else for that matter. She was created on a different earth, by a different Sukebe. On this world, he had been accepted for his creations and Pokégirls had been designed to aid man. Here the legendaries protected mankind from outside threats, and Evangelion, being Celestial, somehow determined that humanity here needed her help more than the people on her world and came here to protect us from the machinations and assaults of the other legendaries.
According to her, she is unable to involve herself in events that are purely human in nature, but if a legendary or other outside force is involved, she will act to keep humanity safe. Humans and Pokégirls working as the witting or unwitting agents of a legendary are fair targets. Unfortunately she feels that the world’s issues with ferals are a result of the Chinese creation of the Red Plague and will not aid us at this time. Interestingly enough, when asked about Sanctuary, her response was that she was still evaluating the level of legendary involvement and had not yet determined whether her intercession was necessary.
Possession of Eva are still forbidden within the Orange League because there is the possibility that the gate Evangelion came through is not completely closed, and that reopening it could shatter the crust of the Orange Islands, resulting in tidal waves that could scour the globe of life. It is not known if the events of that day or the presence of the Eva had anything to do with the gate opening, but it pays to be prudent.
LEGENDARY QUALITIES: All Legendary Pokégirls have these special attributes, making them above and beyond other Pokégirls:
Truly Unique: All Legendary Pokégirls cannot be copied. Attempts to clone them always fail, and morphing other beings into copies of them always produces sub-standard versions. Titto, for example, can take Evangelion’s shape and even copy her powers to some degree, but not any of her Legendary Qualities or Legendary Salient Qualities (see below) nor her learned skills. They can have their base stock altered to be used in the formation of a new Pokégirl type though.
Deathlessness: Despite having been around since Sukebe's Revenge, all the Legendary Pokégirls are still around and going strong. This superior version of longevity makes them immune to death from natural causes. They will never die unless they are killed. However, poison, disease, or any unnatural cause still has a normal chance to kill them, barring their special immunities and strengths.
No Weakness (Level X): All of the Legendary Pokégirls can ignore their type's normal weaknesses, to a point. When facing a Pokégirl at or below a certain level, if that Pokégirl is a type the Legendary would normally be weak against, she instead treats it as though it were of a type she had no specific advantage or disadvantage against. Evangelion has No Weakness (Level 70). No Pokégirl technique used by any Pokégirl below level 70 can be strong against her, nor can she be weak against it. Pokégirls at a level above the Legendary's No Weakness level treat things normally.
LEGENDARY SALIENT QUALITIES: Some Legendary Pokégirls have special qualities others don’t have. Here is Evangelion’s array of special attributes:
Power Control: When facing any legendary Pokégirl or other cosmic threat, Evangelion can automatically adjust her power level to match that of her opponent and can duplicate her enemy’s enhancements. When doing this, all of her techniques with a power of less than 100 increase their power to 100. If facing more than one opponent, her power adjusts to the strongest one.
Reduced Aggression: When fighting, Evangelion is reluctant to kill, although in dire circumstances she is perfectly capable of taking life. Note that she can accidentally kill normal Pokégirls in battle, but that she prefers to face non-target Pokégirls with a combination of Call Me Queen, which prevents almost any Pokégirl from being able to attack her, and Aura Barrier, rendering most attacks useless because of her power level.
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HENTAI, the Neo-Legendary Volcano Vixen Pokégirl
Type: Anthropomorphic - Vulpine
Element: Fire
Frequency: Extremely Rare (Unique)
Diet: omnivore
Role: Victor of the Volcanoes, hunter of Limbec Pirates, sex machine
Libido: Extreme
Strong Vs: Bug, Fire, Ice, Plant, Steel, Cat types
Weak Vs: None (Ground, Rock, Water)
Attacks: Tackle, Wrestle, Flamethrower, Fireball, Fire Spin, Flame Sniper, Warm Embrace, Burning Hands, Nipple Cripple, Sex Attack 1, 2, 3
Enhancements: Very high endurance. Geothermal Disruption.
Evolves: None
Evolves From: None
During the height of intensity of Mao's Rebellion back in 255 AS, the Johto League city of Brassballs was wiped off the map, razed to the ground by the forces of the misguided Pokégirls working for the ideals of Mao Shin Mao. The Pokécenter and the inhabitants taking shelter within were saved for last, male Tamers killed, female Tamer humiliated and raped before being killed, and Pokégirls being given similar treatment, with the exception of being allowed to join the Rebellion. Most of the weak-willed Pokégirls were willing, as to be spared the fate of their previous owner.
Three were not. A trio of Harem Sisters, all canine-types that had been angered at the monsters for having killed their loving master. They refused the forces of Mao on principle, despite the previous beatings and forced sex. They were that loyal to him, even though he'd been killed.
Unfortunately, there was a price for their loyalty. They were locked within a room meant to hold larger, stronger Pokégirls while the Pokégirls that had destroyed their home set the Pokécenter on fire, intended to have the trio to be burned alive.
However, this would not be so.
What happened would be uncovered a decade later, when this same trio of Pokégirls reappeared once more. Formerly a Vixxen, Hentai would reappear, transformed and given powers beyond that of normal Pokégirls by her saviors: Sexebi, whom had stopped time as they would have died, and Whore-Oh, who whisked them away for new purpose. Although the two Legendaries had been unable to do anything for the town, the two Pokégirls felt the display of such loyalty in the face of certain death, deserved reward, and Hentai, along with her Harem Sisters, were given new purpose.
Appearing in the Magma Islands of the Sunshine League in 265 AS, Hentai would come to claim the area as something of her home, even though she tended to become something of a Roamer. Her purpose was to keep the flow of magma at bay, but unfortunately, the former Vixen Pokégirl has proved to now have the discipline for the powers that were bestowed upon her.
Hentai is a very emotional Neo-Legendary. The last few hours of her life as a simple Vixxen was something that left traumatic scars, (both mental and physical) on the Vulpine Pokégirl. She not only retains her need and desire for sex that she had as just a normal Pokégirl, but it's enhanced. The horrors that were committed on her, the torture, the mutilation... she needs to drive away the darkness from her mind, and only finds it through fucking. While Hentai's build is similar to what one would expect from a Vixxen, 5'7" with beautiful red fur, generous curves, and a bountiful D-Cup, sadly, a lot of the horrors that had been committed on her body were never fully healed, just changed to an extent to better work for her enhanced body.
Most noticeably is her mask. A red five-pointed star that covers the majority of her face with an overlapping golden crest for the top point, which is a mix of tiara which makes a rigid brow, and two blackened silver plates that go down underneath the red star from the sides, and continue downwards to overlap her cheeks. Her muzzle and eyes are the only visible part of the front of her head. She never wants this touched, and cringes, turning away if someone does. She had her face torn up before by a Psi-Dyke and is very sensitive about letting people see what is underneath now. Besides the mask, she the only other clothing she wears are shackles around her wrists and ankles, from when her tormentors had restrained her to do their grisly work.
The other two noticeable characteristics of Hentai also come from her time before she was changed into a Neo-Legendary. On either part of her backside is a set of jagged `wings' in a pennant or mountain-like formation from the metal that had been scraped along and left stabbed into her. And her tail, her original cut free from her body, is now replaced by one made from billowing black smoke... which, according to reports, is solid and feels soft and furry to the touch, despite leaving ash on the hand when withdrawn.
When it comes to battling, Hentai prefers to make the Pokébattle into a Pokésex Battle. She doesn't care if her partner is a man, woman, or Pokégirl. She'll choose any opportunity she can get to have a nice long and solid fucking. When it comes to Taming Hentai, pretty much anything goes with her, and she'll go at it with great enthusiasm, as was evidenced by a Bootlegged Copy of the Neo-Legendary Taming the brains out of the Legendary Pokégirl, Bastit, and getting treated equally well in return. The only qualm that Hentai has concerning sex is her mask, which she insists must stay on, and nothing will sway her otherwise.
However, despite her normally sex-oriented mind-set, there is one thing that can set Hentai off into a full rage, where a PokéBattle with her is likely to the death. If she comes Psi-Dykes, or any Pokégirl that is openly working with the Limbec Pirates, a darker side of Hentai comes forth. The Neo-Legendary, attacking with fire so hot, even other Fire-types will feel the burn. She blames them for the death of her original Tamer, and the mutilation of her body, and will give back what she had been given, with interest.
There is a popular legend associated with Hentai. One that says whenever she roars, a volcano blows its top. With the connection she has to the magma flows beneath the planet's surface, it is quite possibly true.
NEO-LEGENDARY SALIENT QUALITIES: Neo-Legendaries have no "absolute" qualities. All of their abilities are variable from one Neo-Legendary to the rest.
Deathlessness: Being given new life thanks to Sexebi and Whore-Oh, Hentai was granted a superior version of longevity that makes her immune to death from natural causes. She will never die unless she is killed. However, poison, disease, or any unnatural cause still has a normal chance to kill her, barring their special immunities and strengths.
No Weakness (Level X): All Neo-Legendary Pokégirls can ignore their type's normal weaknesses, to a point. When facing a Pokégirl at or below a certain level, if that Pokégirl is a type the Neo-Legendary would normally be weak against, she instead treats it as though it were of a type she had no specific advantage or disadvantage against. For example, Hentai has No Weakness (Level 60). If she were to face a Rock or a Water-type Pokégirl, or anything else that was considered Strong vs. Fire, at or below level 60, she wouldn't be considered weak against it, nor would it be considered strong against her. Pokégirls at a level above the Neo-Legendary's No Weakness level treat things normally.
Limitless Stamina: Although it was originally joked that when it came to sex, Hentai could go above and beyond the call of duty, being ready for anyone, anywhere, at any time... it seems such is actually the case. Her endurance is increased to nearly god-like levels, which not only makes it more difficult to defeat the Neo-Legendary in battle, but next-to-impossible to actually satisfy her. She took on Bastit for days straight and probably could have gone longer if the Legendary Sex Kitten hadn't passed out!
Fiery Passion: Although she is a Fire-type, when Hentai is Taming with someone, her heat won't effect her partner(s) as her aura normally would when in PokéBattle. Study has showed that when mixed in coitus with her lover, her aura is shared with the other, in effect, giving them a sub-affinity for fire while joined with her during Taming. This makes it easier to keep the Taming going on longer for both parties.
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MOANTWO, the Neo-Legendary Psychic Demigoddess Pokégirl
Type: Near Human
Element: Psychic
Frequency: Extremely Rare (Unique)
Diet: Omnivore, 1/4 human standard intake
Role: Tracker, Enforcer
Libido: Average
Strong Vs: Fighting, Poison, Psychic
Weak Vs: Bug, Dark, Ghost
Attacks: Elemental-kinesis, Psychic, Telekinesis, Teleport, Hypnotic Gaze, Backstab, Agility, Hypnotize, Dominate, Quick, Foresight, Armor, Fade, Heal, Flash, Psi-Blade, Psi-Blade Mark II, Confusion, Amnesia, Disable, Double Team, Psywave, Psychic Illusion, Dream Time, Mirror Coat, Metronome, Feel The Burn
Enhancements: Enhanced Intelligence (x10), Enhanced Reflexes and Speed (x8 each), Enhanced Strength and Durability (x5 each), Enhanced Mental Endurance (x12), Psychic-flight
Disadvantages: Irremovable implant causes her pain whenever she uses her greatest psychic powers.
Evolves: None
Evolves From: None (cloned from Moan)
Researchers are unsure as to when this Pokégirl was first discovered. Some claim that she was the very last legendary to be released, a final copy, so to speak, of the Legendary known as Moan. However, legends say that she fled the destruction of Sukebe's final hideout rather than die in the battle that ensued and destroyed the base where she fled from. Others say that this Pokégirl was a product of a taming session between Cocooner and Moan about a hundred years ago. Of course, this is all speculation, but sightings of this Pokégirl are numerous enough to be taken seriously by the public at large. Only her physical description has been confirmed, though no photographs have ever been obtained of her. Much like the dreams that Moan is supposedly seen in amongst various people all over the world, the descriptions given are by and large very nearly the same no matter who gives the information, and so is accepted amongst most Tamers and Researchers as fact.
According to reported information, Moantwo stands somewhere close to six and a half feet tall and has large C-cup breasts (barely under D-cups, though some reports have stated that she has larger). Her tail is as long as her body is tall, and is thinner than what might be expected, more like a feline pokegirl's tail. However, the end of Moantwo's tail is shaped much like a medieval mace, about half a foot in diameter for a length of the last foot of her tail. The tail is ambidextrous but not very useful outside of battle as a result of the shape of the end of her tail. Those who claim to have tamed her report that she likes to pin the person down and tease them with her tail, which is far stronger than most would think to be with such a thin appendage. She has short, purple hair that reaches to just above her shoulders, and has eyes that glow at the same color as her hair when using her psychic abilities. No one has ever reported seeing her true eye-color, however, as she seems to always be using her psychic powers. One thing that seems to be constant for this Pokégirl is the fact that she prefers to both be on top and to be in the air when taming. Research suggests that she is using her psychic powers to allow both herself and her partner to hover above the ground (or bed, or what have you) during the taming session.
Unfortunately, this Pokégirl has never allowed herself to be recorded in or out of battle, and as a result there is no information on her battle capabilities available for this Pokédex entry. Researchers, Tamers, and Watchers are working together to try and discover this information, but due to this Pokégirl’s obvious sense of security and great psychic powers, caution is highly stressed when attempting to locate her.
NOTE: ALL INFORMATION BELOW IS TO BE CLASSFIED TOP-SECRET. NO ONE IS TO READ THIS FILE WITHOUT PROPER AUTHORIZATION.
Project M2, codename Moantwo, was the brainchild of Viridick gym leader, Gendo Giovanni. His known connections to nearly every illegal organization on the planet allowed him to get DNA from one of the elusive Legendary Pokégirls, Moan. Cloning of Pokégirls, so far at least, has proven impossible, however Gendo wasn't trying to completely clone Moan. He had her DNA modified and enhanced, turning her into a more powerful counterpart. He tried to contain her using high-tech mechanical restraints, however Moantwo’s psychic prowess proved to be too much for Giovanni and his minions to control. She destroyed her restraints and removed herself from their hands. (She also removed from the scientists several fingers, toes, their skin, their favorite internal organs, and so on...)
All Legendaries are sterile, however in a very real sense, Moantwo is Moan’s daughter. She is similar to her mother in many ways, save that her skin is much darker, almost a steel gray. She is taller, topping off at 6'5", has a larger bust, and has a much thicker and more muscular tail. She keeps her hair short, and her eyes constantly glow with purple light. However, despite her connection to Moan, she has no great love for the elder Pokégirl, and generally views most other Pokégirls and nearly all of humanity in the greatest of contempt. She is not entirely without the ability to care, as she has shown respect for some Tamers. Some Legendaries have earned her respect as well, and Moantwo has backed down when confronted by Moan. It is more likely, however, that she will attack any human she feels is threatening her or is annoying her. She retained a low opinion of humanity from her time in Gendo Giovanni’s care, and has a very difficult time trusting new people. This also may be due to the fact that while she was ‘growing’ inside Giovanni’s testing tube, a device was implanted into her brain that was deemed a prototype psychic enhancer that survived the wars. Although it amplifies Moantwo’s great psychic abilities, it also causes her massive headaches and pain when she uses her stronger psychic techniques.
Moantwo’s battle capabilities are tremendous. She is not very physically strong, although she can bolster herself with her psychic powers, which are the strongest on the planet. So strong are her psychic abilities, she has developed the ability to summon elemental blasts with the force of her mind. The only real things she seems afraid of are ghosts, and she is very wary around Dark-element Pokégirls. She was forced to flee when she was confronted by a group of Twau. However, simply because she is wary around Dark-types doesn't mean she cannot fight them, and she has often confronted Dark-type Pokégirls over any other possible opponent in order to make herself able to deal with her fear. It is assumed that she is working up to Ghost-types, but there is no true evidence of this.
Our spies within Giovanni’s organization were unable to find much data on her dietary and taming needs. The only real data we have is that while she is capable of consuming most human-style foods, she also seems to feed off of negative energy. She was recently spotted at the scene of a Widow attack, her head bowed back as if she was drinking in the suffering of the Widow's victims. It does seem that Moantwo dislikes associating with humans or pokegirls at all. Researchers suggest that she may be hiding in one of the unknown islands within the Pacific Ocean or someplace far from any human habitation, only coming out from such hiding spots when she requires a taming. This Legendary also seems to be unaware of any information regarding the Dark Continent, and it is considered vital that it remains this way: Given her past, it is all too likely that she may sympathize with the S-Goths and their plans, and may even assist them. This is an issue that is all too pressing, and any that may gain contact with her in the future are warned to keep as much knowledge of the Dark Continent away from her as possible.
Further study on Moantwo is recommended. Until then, all data on Moantwo must be kept from the public.
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RAWCUNT, the Neo-Legendary Thunder Fang Pokégirl
Type: Anthropomorphic - Canine/Tiger!?
Element: Electric
Frequency: Extremely Rare (Unique)
Diet: omnivore - preference for meat
Role: Lady of Lightning, fighting machine
Libido: Average
Strong Vs: Electric, Flying, Steel, Water, Cat types
Weak Vs: None (Dragon, Ground, Plant, Rock)
Attacks: Slash, Bite, Tackle, Takedown, Quick Attack, Growl, Static Barrier, Thunder, Thunderwave, Thunder Bolt
Enhancements: Night vision, Enhanced sense of hearing, Enlarged canine teeth on top set of jaws (5 inches), and High electricity-storage capacity
Evolves: None
Evolves From: None
During the height of intensity of Mao's Rebellion back in 255 AS, the Johto League city of Brassballs was wiped off the map, razed to the ground by the forces of the misguided Pokégirls working for the ideals of Mao Shin Mao. The Pokécenter and the inhabitants taking shelter within were saved for last, male Tamers killed, female Tamer humiliated and raped before being killed, and Pokégirls being given similar treatment, with the exception of being allowed to join the Rebellion. Most of the weak-willed Pokégirls were willing, as to be spared the fate of their previous owner.
Three were not. A trio of Harem Sisters, all canine-types that had been angered at the monsters for having killed their loving master. They refused the forces of Mao on principle, despite the previous beatings and forced sex. They were that loyal to him, even though he'd been killed.
Unfortunately, there was a price for their loyalty. They were locked within a room meant to hold larger, stronger Pokégirls while the Pokégirls that had destroyed their home set the Pokécenter on fire, intended to have the trio to be burned alive.
However, this would not be so.
What happened would be uncovered a decade later, when this same trio of Pokégirls reappeared once more. Formerly a Sparkanine, Rawcunt would reappear, transformed and given powers beyond that of normal Pokégirls by her saviors: Sexebi, whom had stopped time as they would have died, and Whore-Oh, who whisked them away for new purpose. Although the two Legendaries had been unable to do anything for the town, the two Pokégirls felt the display of such loyalty in the face of certain death, deserved reward, and Hentai, along with her Harem Sisters, were given new purpose.
Appearing in the Crescent Star Islands of the Crescent Moon League in 265 AS, Rawcunt would eventually rarely visit the area, as her interest in the fighting arts would make the Edo League a far more appropriate home. Her purpose was to store electricity to convert to power and bring it to those whom would be of use to it. A lot of power-generating plants had a sudden boon in rate of building thanks to Rawcunt initially providing them with power to disperse to towns and cities.
Rawcunt's build for the most part is that of what one would expect of a Sparkanine, having yellow fur with black stripes that were across and down her back, arms and legs, while having a white underside. Her slightly muscular build was impressive with her height of 5'11", as were her full DD-sized breasts.
However, the former Sparkanine was definitely changed from her previous form... in that she now had a distinct feline nature, specifically, physical traits and powers that were very similar to a cat-type, a Sabretooth Tigress to be exact. Heightened agility not normally seen in Dog-type Pokégirls, not to mention she's been reported as purring on more than one occasion. She even has distinct physical traits, her thunder bolt like tail being prehensile like a feline's and her mouth has the two upper-canine teeth that jut downwards like one would see on a Sabretooth Tigress, only Rawcunt can't seem to retract them.
When it comes to clothing, the one piece she wears, a small mask, lends to a more feline-look towards the canine Neo-Legendary. A T-shaped blue steel ridge that goes across her forehead and ride of her eyebrows, adding a look similar to a sneer, whiile three raised circular forms raise up the along the ridge and comes to a point over where her nose should be. At Rawcunt's nose, a sharpened piece of metal with dual points just out from either side, giving her the effect of having whiskers.
The reason Rawcunt has to wear a mask is similar to that of her Harem-Sister Hentai. Although her face was not overly desecrated like the once incredibly beautiful Vixxen's had been, a Psi-Dyke had gotten tired of Rawcunt's shouts and demands to leave her sisters alone, and silenced the Sparkanine by biting her nose right off her face.
Because of that, Rawcunt is denied the enhancement of enhanced smell, which most Canine-types have.
Finally it should be noted that unlike her previous form, Rawcunt has long hair. Hair that reaches along her backside but seems to be whispy and dark like a storm cloud. The hair even sparks at time, causing spots of light to appear in her hair.
When it comes to Pokébattles and Taming, Rawcunt wants her cake and eat it too. If she is interested in a Tamer, (although preferring men has taken a few females from time-to-time) she will initiate a PokéBattle with them, abusing electric-base attacks and trying to keep the opponent paralyzed and unable to defend of attack. Win or lose, if the Tamer doesn't impress her, Rawcunt will leave them be, running away quickly and causing the Tamer to lose track of her. If impressed, Rawcunt will offer her body to someone who she feels would be capable satisfying for her, and worthy of doing it.
When it comes to actually Taming Rawcunt, Tamers have described it as being with a Cat-type, specifically, a Sabretooth Tigress. She prefers to be done doggy-style, bracing herself so the Tamer thrust deeper and deeper inside her, the Neo-Legendary's body becoming the stiffer with each plunge to the point of near paralysis when she finally orgasms. She absolutely howls when the Tamer mounts her completely, reaching around to play with her breasts and bite deeply around the neck or shoulder area when he orgasms into her. However, when it comes to Taming Rawcunt, it should be noted that one needs protection in the former of condoms, preferably lubed. Rawcunt's name has definite meaning as the Neo-Legendary barely secretes any fluid down there, (only when orgasming) and the fact that her pussy is super-charged with quite a bit of power. Understandably, even if it's an honor to be able to Tame a Neo-Legendary, it can be hell on a unprepared Tamer's dick, (or fingers in a female Tamer's case).
Although it has proven near-impossible to catch her over the years, (the most recent being two Team Rocket members Attila and Hun) there are those that have tried and ended up with quite shocking results. Especially if one refers to Rawcunt as a feline. Despite being very catty in nature and abilities now, Rawcunt, first and foremost, views herself as a canine... and woe be to those that disagree with her.
NEO-LEGENDARY SALIENT QUALITIES: Neo-Legendaries have no "absolute" qualities. All of their abilities are variable from one Neo-Legendary to the rest.
Deathlessness: Being given new life thanks to Sexebi and Whore-Oh, Rawcunt was granted a superior version of longevity that makes her immune to death from natural causes. She will never die unless she is killed. However, poison, disease, or any unnatural cause still has a normal chance to kill her, barring their special immunities and strengths.
No Weakness (Level X): All Neo-Legendary Pokégirls can ignore their type's normal weaknesses, to a point. When facing a Pokégirl at or below a certain level, if that Pokégirl is a type the Neo-Legendary would normally be weak against, she instead treats it as though it were of a type she had no specific advantage or disadvantage against. For example, Rawcunt has No Weakness (Level 60). If she were to face a Dragon or a Rock-type Pokégirl, or anything else that was considered Strong vs. Electric, at or below level 60, she wouldn't be considered weak against it, nor would it be considered strong against her. Pokégirls at a level above the Neo-Legendary's No Weakness level treat things normally.
Thunderous Roar: Indeed, the howl of Rawcunt is best described as `thunderous'. When she roars, it is loud enough to create shock waves and shake the ground as if lightning had struck. It's a technique that Rawcunt uses often when she prefers to dodge an hostile force hunting her rather than sticking around to fight it, as it keeps the target stunned for quite a bit of time, enough for the athletic Neo-Legendary to cover considerable distance.
Shocking Shell: This quality is is one that Rawcunt can activate or deactivate at will. When activated, her hair is constantly sparking. This ability is one that makes it so if an opponent Pokégirl lands a physical attack on her, (such as Tackle, Bite, Megaton Punch) the attacking Pokégirl receives a backlash of electric energy equal to a mid-level Thunder attack.
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SWEETCUNT, the Neo-Legendary Hurricane Howler Pokégirl
Type: Anthropomorphic - Lupine
Element: Water/Ice
Frequency: Extremely Rare (Unique)
Diet: omnivore, fish and seaweed being primary
Role: Navigator of the North Wind, Purifier of Water
Libido: Average, High on full moon nights
Strong Vs: Dragon, Flying, Fire, Rock, Water, Cat types
Weak Vs: None (Electric, Fighting, Plant, Steel)
Attacks: Growl, Bite, Slash, Yowl, Tackle, Protect, Water Pulse, Rain Dance, Surf, Water Tower, Ice Beam, Mist, Blizzard, Ice Wall
Enhancements: Excellent sense of smell, hearing, and eye-sight, High endurance, Purify Water, Healing, Vaporous Aura.
Evolves: None
Evolves From: None
During the height of intensity of Mao's Rebellion back in 255 AS, the Johto League city of Brassballs was wiped off the map, razed to the ground by the forces of the misguided Pokégirls working for the ideals of Mao Shin Mao. The Pokécenter and the inhabitants taking shelter within were saved for last, male Tamers killed, female Tamer humiliated and raped before being killed, and Pokégirls being given similar treatment, with the exception of being allowed to join the Rebellion. Most of the weak-willed Pokégirls were willing, as to be spared the fate of their previous owner.
Three were not. A trio of Harem Sisters, all canine-types that had been angered at the monsters for having killed their loving master. They refused the forces of Mao on principle, despite the previous beatings and forced sex. They were that loyal to him, even though he'd been killed. Unfortunately, there was a price for their loyalty. They were locked within a room meant to hold larger, stronger Pokégirls while the Pokégirls that had destroyed their home set the Pokécenter on fire, intended to have the trio to be burned alive.
However, this would not be so.
What happened would be uncovered a decade later, when this same trio of Pokégirls reappeared once more. Formerly a Lupina, Sweetcunt would reappear, transformed and given powers beyond that of normal Pokégirls by her saviors: Sexebi, whom had stopped time as they would have died, and Whore-Oh, who whisked them away for new purpose. Although the two Legendaries had been unable to do anything for the town, the two Pokégirls felt the display of such loyalty in the face of certain death, deserved reward, and Sweetcunt, along with her Harem Sisters, were given new purpose.
Appearing in the Silver Islands of the Johto League in 265 AS, Sweetcunt would reveal herself to be the personification of the North Wind and clear waters, that she was a beautiful and graceful creature with healing powers. Her purpose to keep mankind from destroying the waters of the world, and to purify what had been tainted so many centuries ago before Sukebe's War of Revenge had even begun.
Personality-wise, Sweetcunt is a very serious individual, maintaining an air of being a rather aloof individual. It's not because she looks down on people, but she feels she has to hold an air of regal-ness about her, and so tries to maintain composure and seriousness when around people.
In appearance, Sweetcunt is similar to shape in a Lupina in Attack Mode, a Metamorph of Human Girl and Wolf standing at 6'2" with a generous CC-cup bust, but that is where the similarity ends. Although she has no fur, (with the exception of her tail which now has blue fur) her skin still holds the pattern she did before transformation, her soft skin being a blue for the majority, with an underside of white with two white strands of flesh almost like ribbon that jut out from either of her shoulders, waving alongside her, and acting like flagellum when in the water, acting to increase her speed beneath the waves. Although naked, she wears a crown that is very regal in appearance. Completely blue, this structure is ridged over her eyebrows and jutting out past the sides of her head, giving her the appearance of a scowl, even if not angry, and reaching back into a massive diamond-shaped ring that is three-times the size of her skull, (although with how she is seen to move her head effortlessly, it must not weight much). And finally, she has long hair that reaches all the way down across her back, wavy like vaporous water, and a dark purple in coloring.
Sweetcunt doesn't like to battle, but if persisted with force that is obviously directed towards her, she will retaliate at first with yowls and growls, trying to weaken the attacking Pokégirl and undermine her confidence, to sway her into disengaging from her. If the hostile force continues, Sweetcunt will put the pressure on the attacking Pokégirl by using Rain Dance to already increase her impressive Water powers and continue to rain down with Water Pulse, and Water Tower for the more robust Pokégirls. And if one were to manage to anger her, they had better watch out for an Ice Beam that was on par with the power of a Hyper Beam.
When it comes to Taming Sweetcunt, various reports from numerous men with confirmed or believable encounters have revealed a pattern concerning the Neo-Legendary Lupina. She has tendency to go for only men, (which confirms a heterosexual nature) and then only ones who have a considerable Empathy rating. She will confront them on nights of a full moon when they're alone on a beach or near some body of water. She will invite them to, as she puts it, "have congress" with her. However, in full privacy, a lot of the regality she holds is cast aside to reveal a submissive bitch that loves to be tapped by a nice thick `bone'. When it comes to favored positions, she prefers to be taken `doggy style', or to be riding on top of the Tamer in a reverse cowgirl position. She really murrs when one caresses and give attention the base of her tail.
Overall, Sweetcunt is a rather gentle and beautiful individual. Although some Tamers have tried to capture her, all attempts so far have ended in failure, with the Tamer and his Pokégirls being rather water-logged, but at least they aren't too worse for wear.
NEO-LEGENDARY SALIENT QUALITIES: Neo-Legendaries have no "absolute" qualities. All of their abilities are variable from one Neo-Legendary to the rest.
Deathlessness: Being given new life thanks to Sexebi and Whore-Oh, Sweetcunt was granted a superior version of longevity that makes her immune to death from natural causes. She will never die unless she is killed. However, poison, disease, or any unnatural cause still has a normal chance to kill her, barring their special immunities and strengths.
No Weakness (Level X): All Neo-Legendary Pokégirls can ignore their type's normal weaknesses, to a point. When facing a Pokégirl at or below a certain level, if that Pokégirl is a type the Neo-Legendary would normally be weak against, she instead treats it as though it were of a type she had no specific advantage or disadvantage against. For example, Sweetcunt has No Weakness (Level 60). If she were to face an Electric or a Plant-type Pokégirl, or anything else that was considered Strong vs. Water/Ice, at or below level 60, she wouldn't be considered weak against it, nor would it be considered strong against her. Pokégirls at a level above the Neo-Legendary's No Weakness level treat things normally.
North Wind Blows: A controllable ability that makes it so whichever direction Sweetcunt faces, the North Wind will blow, oppressing the opponent Pokégirl with fierce freezing winds, which naturally enhance any of Sweetcunt's Ice-based attacks. While this would act as a battle-field amplifier, it only works in Sweetcunt's favor, and any other Ice-type will not gain a bonus from it.
Purifying Paw: Sweetcunt has the power to instantly purify dirty, muddy, or otherwise polluted water into the clearest of liquids by simply stepping into it. Since she seems to be attracted to any form of ruined water as to fix it, it's why she usually appears next to water-based regions, or in forests with rivers/lakes.
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THOSE WHO ARE UNKNOWN (aka TWAU), the Neo-Legendary Mystery Pokégirls
Type: Near Human
Element: Unknown (assumed to be Dark/Magic)
Frequency: Extremely Rare (only 26 per grouping are assumed to live in each league)
Diet: Unknown
Libido: Unknown
Role: Unknown
Strong Vs: Unknown (assumed to be Poison, Psychic)
Weak Vs: Unknown (assumed to be Bug)
Attacks: Hidden Power, Teleport, Invis 3, Phase, Beat Up, Dark Goggles, Hazy Vision, Dark Blade, Memory Of The Dark, Dark Shield, Cocoon Of Darkness, Blessed Soul, Ashen Wings, Dark Redemption, Shadow Dash, Farewell, Dark Bomb, Dark Mist, Dark Matter, Ankoku, Black Sky, Dark Holy, Abyss
Enhancements: Twaus can psychically link with other Twaus to perform more powerful attacks.
Evolves: Unknown (sensing a pattern yet?)
Evolves From: Unknown (one theory is that they evolve from Sanctuary Goths)
The only name for these strange Pokégirls is "Those Who Are Unknown." They're called Twau for short, and at first some went so far as to call them Twats.
Usage of that particular name stopped after the mangled, mutilated, warped corpses of those who used that vulgar nickname were found.
Twaus are strange Pokégirls that first appeared after the rumors about Sanctuary Goths started flying around. They are tall Pokégirls, almost eight feet high, possessing midnight black skin, DD-cup breasts, long, black hair, no hair on their cunts, no toes (their feet just in a flat surface that looks like a boot) and eyes that are black in the sclera and iris, but white in the pupil. The only way to tell the difference between them is that each one is that each one bears one of 26 different symbols on their chest, white markings just above their breasts that looks vaguely like a letter of the old English alphabet. They stay in groups of twenty-six, no more, no less, and no Twau in these 'covens,' as they are called by some, has the same symbol on their chest. When seen, they are usually clad in black leather robes that hide their bodies completely, and usually they have their heads bowed so that their aquiline faces cannot be seen.
Twaus are quite literally living mysteries. No one knows why they first appeared, or what their purposes are. When first discovered in the Slot League, they were seen observing the aftermath of a Widow attack. Police on the scene tried to investigate, but the three Twau just stared at the officers and vanished without a trace.
Their Taming habits are odd. When they need Taming, they appear in groups of five around a Tamer that has caught their attention for whatever reason. They force his or her Pokégirls back into their Pokéballs and swarm the Tamer, slowly stripping him/her of his clothes and teleporting away with the Tamer and his/her Pokégirls to their coven to be Tamed. There, the Tamer is first claimed by the Alpha of the coven and then he/she and his/her girls are given to the rest for Taming.
What happens after all the Twau in the coven are satisfied is unknown. The Tamer and his/her girls are found a few days later, seemingly in a trance, their faces covered with white markings, launching an attack on a criminal or criminal group. The Tamer, while in the trance, seemingly has the ability to use Dark Blade, possessing more than human strength, endurance, durability, speed, and agility. When the spell was broken and the Tamer and his/her girls stopped, he/she unable to think straight for a couple days as they recover from the spell, their added powers fading.
Twaus, in the rare times they are seen, are usually found in groups, ranging from one alone to never more than five at a time. In battle, they are quick and to the point, and can use almost every dark-type attack. When in danger, they can summon other Twaus or an entranced Tamer and his/her Pokégirls to their aid. They can link minds and increase their power, speaking in a collective voice. When they are in groups of five, they can use a VERY potent attack called Hidden Power, which allows them to summon pure chaos magic and distort reality in a wide, ten foot radius around themselves. This can leave things warped, misshapen, and distorted into horrible shapes. It's assumed that if all twenty-six used this power together, they could tear a hole in what's left of the world.
No one knows why they are here. No one knows how they were made. No one knows much of anything about them except for rumors, conjecture, and the occasional Tamer willing to come forward on conditions of anonymity and the data being kept secret.
Twaus are classified as Neo-Legendary because of the raw power that they have.
Recently, some new information has come to light about Twaus. They apparently have the ability to see the future, leading some researchers to call them 'Dark Megamis.' They also have a blinding, seething hatred for Sanctuary Goths, due to a vision they have of a great tragedy set to occur in the next couple centuries, one made worse due to the Goths.
The frightening part is that this came from a Tranced Tamer who broke into the World League Council HQ at the command of a coven of Twau who wanted us to know.
It is the final decision of the World League Council that ALL information discovered on Those Who Are Unknown, save for basic attack and appearance data, be restricted from public access. The Twau are too much of an unknown element, and any leaks regarding what we find out might cause a public panic. These Legendaries are unlike anything Sukebe created, and we have to be very cautious in dealing with them.
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