BANSHEE, the Prosecuting Ghost Pokégirl
Type: Inhumanoid
Element: Ghost/Flying
Frequency: Rare (All Leagues)
Diet: Unknown
Role: Revenge
Libido: None
Strong Vs: Ghost, Psychic, Bug, Fighting
Weak Vs: Dark, Ghost, Electric, Rock, Magic
Attacks: Night Shade, Possess, Lure, Illusion, Fear Aura, Sprite, Ghost Blade, Haunted, Shadow 3, Invis 3, Wailing(*), Cacophony(**)
Enhancements: N/A
Evolves: N/A
Evolves From: Ghostly (Discovering own body or murdered body of loved ones), Rooder (Failing the Trial)
Banshees are the result of murder. It's believed that sometimes a Ghostly can form away from their original bodies and upon finding said body, will recall their former lives. In particular, the last moments. The Ghostly will then evolve into a Banshee and begin hunting the person who killed her. Sometimes, this will also occur if she finds her loved ones murdered.
Unlike other Ghost Pokégirls, Banshees have but one purpose: finding the murderer responsible. Once this is accomplished, she will depart for the afterlife.
However, many times, finding the killer isn't always easy.
As such, she will often track the spiritual signature of the person as best as she can, but will ask for aid from Megami, Sorceresses, other Ghost Pokégirls and even Youma and their evolutions. If any of these Pokégirls attempt to stop her or convince her to stop pursuit of the killer, they will be ignored and the Banshee will look for someone who will help.
If they find the killer, they will attack immediately and without mercy. Even if driven off, she will simply return the next day to attempt again. Only an exorcism, admission of guilt to Megami or law enforcement agency or the murderer's death prior to her return will quell her anger.
Banshees become truly troublesome when they are either unable to exact her revenge within 10 days of finding the murderer or if the murderer is killed before she can find them. She will them begin to haunt the murderer's dwelling, pestering and attacking all within relentlessly and using Wailing and Cacophony routinely, until she is exorcised or otherwise appeased. This generally includes proper burials and the murderer either going to jail or at the very least, being listed as a murderer in an official document.
Banshees will often listen and respect to Megami, unless the Megami tries to get her to leave without making efforts to at least rectify the situation. They will then ignore that Megami and continue their pestering until another effort to appease her is attempted by someone else.
(*) - Wailing - (ATK 5 + EFT) Everyone who hears the wailing with shudder. Opposing Pokégirls will have their Special Defense reduced by 25%.
(**) - Cacophony - (ATK 50 + EFT) Everyone who hears this amplified deafening scream will be unable to hear for 2-8 turns, have their Special Defense drop by 75% for six rounds and may become dizzy and confused. In some cases, they may faint. Megami, Youma and their evolutions and Ghost Pokégirls are the only ones who can ignore these aftereffects (they'll still be deafened, though).
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CHIMERA, the Dark Child Of Hy-Bra Pokégirl
Type: Inhuman
Element: Flying/Magic
Frequency: Very Rare
Diet: Human-style
Role: Warfare
Libido: Low
Strong Vs: Bug, Fighting, Plant, mouse Pokégirls
Weak Vs: Electric, Ghost, Psychic
Attacks: Crushing Punch, Mega Punch, Crunch, Takedown, Wingover, Flame Breath, Thunder Breath, Ice Breath, Poison Breath
Enhancements: Flight, Elemental breath powers, Enhanced Strength (x26), Enhanced hearing (x3), Night vision, Enhanced Stamina (x7), Awareness of surroundings
Limitations: Unstable multiple personalities; most Chimeras go insane
Evolves: None
Evolves From: Griffon (Hy-Bra's blessing or Sexmet's curse)
Bounty (for successful capture & taming): 900,000 SLC (applies to ferals only)
Bounty (for confirmed kill): 855,000 SLC (applies to ferals only)
Bounty (for reporting sighting & getting out alive): 300,000 SLC (applies to ferals only)
Recommendation if you see one: Try to have a strong psychic-type Pokégirl on hand to knock out the Chimera. Otherwise evacuate the area at once. Note: If it is found out that the Chimera was a tamed one allowed to go Feral on purpose, punishments will be SEVERE. (applies to ferals only)
For the light there is always darkness, so too is it with Pokégirls.
Chimeras can easily be considered the dark sisters of the Sphinx, as they shared both element-type and strengths and weaknesses, and both appeared at around the same time, sometimes working together. Frequently they were seen with the mad, multi-headed Hy-Bra, and were employed as her retainers. Rumors persist that Sukebe created the Chimeras solely to divert Hy-Bra's attention from usurping him by giving her servants/lovers that were similar to her, Hy-Bra discovering soon after that she could change Griffons into Chimeras with her powers. However with Hy-Bra's rapidly declining sanity as well as their own, Chimeras degenerated into savage, vicious fighters that attacked both human settlements and Pokégirl encampments. In the end, Legendaries such as Macavity, Titania, and Atmuff took direct action against the Chimeras, reducing their numbers greatly, Atmuff doing far more damage to the breed than anyone else. Some have theorized that this is one of the reasons Hy-Bra was foolish enough to attack Atmuff directly.
Chimeras were massive, frightening Pokégirls. Their bodies were very muscular, being 7 feet tall and possessing large, bat like wings, FF-cup breasts, wide shoulders thick claws, grayish-red fur, and multiple heads. And those heads were the true fear factor of the Chimera.
The primary head was similar to that of a Lioness. It was in the center, between the other two primary heads, and was the lead personality the majority of the time. It could breath fire. To the left of the Lioness head was a head similar to a Dragoness. That head possessed the most violent personality and, if the Chimera was left unchecked, the personality that took control most often. It possessed a lightning breath weapon. To the right of the Lioness head was a goat like head, similar to a Billie. This head possesses a cold, emotionless personality and has an ice breath weapon. The persona of the goat-head rarely took over, save for when the Chimera was suffering from severe emotional distress or after the Chimera went fully insane. The final head was actually part of the tail. A Pre-Sukebe snake functions as the tail of the Chimera, but also acts as a fourth head, complete with another persona (a cunning, wicked one), and a breath weapon, a poisonous one. They are massive, powerful Pokégirls and among the most dangerous out there, seconded only by the Widow and Mantis, mainly because the Chimeras are more controllable than the other two.
The four personalities of a Chimera are usually in great conflict, the four heads sometimes seen arguing with each other, but a patient Tamer can keep control of them, usually with the help of a Domina-type Pokégirl. They are best Tamed using Amachamp-level restraints, which are thankfully becoming cheaper. Some of the very rare Chimera tamers even report having a long, healthy relationship with their Chimeras, lasting many years, although they admit that it took a lot of love and a lot of patience to get as far as they have. Tragically, however, Chimeras are also employed by Team Rocket-style groups, who purposely abuse them into insanity and use them in gladiatorial combat.
Chimeras, after Hy-Bra's death, slowly disappeared, the damage Atmuff doing seemingly having driven them into extinction. However Chimeras experienced something of a resurgence after an incident involving Sexmet. A year after the first Widow attack, several Team Rocket members, half of them with Griffons in their harem, attacked Sexmet and Bastit. The Rocket Tamers and the majority of their Pokégirls were slaughtered by Sexmet, but not before Bastit was severely injured. In a rage, Sexmet cursed the Griffons, turning them into Chimeras. Since then, their numbers have risen so that they are in less danger of extinction than Sphinxes, but not by much.
No threshold cases of turning into a Chimera have been reported.
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COCOONER, the Legendary Genetics Factory Pokégirl
Type: Inhumanoid Metamorph (Insect)
Element: Bug/Poison/Flying
Frequency: Unique
Diet: Carnivorous
Role: Replenishing soldiers (Revenge War), creation of new Pokégirls, genetic studies
Libido: Extremely Low
Strong Vs: Bug, Dark, Fighting, Ground, Plant, Poison
Weak Vs: Electric, Fire, Flying, Ice, Rock
Attacks: *Quadsting, String Shot, Sleep Powder, Lust Dust, Poison Powder, Poison, Spice 3, *Toxic Sting, Withering Winds, Poison Tongue, Poisonous Coat, Wing Buffet, Super Cyclone, Squall, Vortex, Gravity
Enhancements: Exoskeleton, Endoskeleton, Wings, Limited self-metamorphic abilities, genetic structure manipulation, Enhanced Intelligence (x20), Enhanced Durability (x30), Enhanced Strength (x14), Enhanced Endurance (x15), [CLASSIFIED: Ability to stave off taming need through unique genetic process :CLASSIFIED], Legendary Qualities, Legendary Salient Qualities
Evolves: None
Evolves From: None
Cocooner is considered to be the first among the second generation of Legendary Pokégirls. The first Legendary created after the fall of Mountaintide, Storm Gail, and Infernus, she quickly became the most hated and reviled thing on the entire planet.
By both sides.
Cocooner’s loyalties throughout the Revenge War were primarily with Sukebe. She would consume fallen humans and utilize her unique abilities to revive and recreate them as Pokégirl soldiers, sometimes producing new breeds for Sukebe to use. The populations of entire towns would disappear after she entered the area, converted inside the living genetics factory that is Cocooner’s body into Pokégirls. That along with her many powerful abilities made her a feared force during the Revenge War.
As the War went on, however, Cocooner’s priorities seemed to shift. She began to attack Pokégirl forces, devouring them and adding them to her stock of genetic material. Cocooner had devoured Pokégirls before, but only ones that had been killed in battle. Now she was attacking Pokégirl soldiers en masse, adding them to her stocks. She would create new breeds from this, swarms of her creation cocoons found in several areas. However the final straw came near the end of the war, when the powerful Legendary began to attack her fellow Legendary Pokégirls. Sexebi, the Legendary Birds, Atmuff, Kary, Titania, and Scylla, Macavity, all of them have had Cocooner take bites out of them in attempts to add their DNA to her genetic stockpile. She was driven off by her sisters, many of her creation cocoons destroyed in one of the few unified efforts between the Legendaries, making the first among the second generation ironically the first to abandon Sukebe for her own ends. Cocooner was seen only sporadically after that, unconfirmed reports placing her at the death sites of Kary, Titania and Scylla. The only confirmed sighting of Cocooner during the ending part of the Revenge War was shortly after Hy-Bra’s death, when the insectile Legendary dragged off the multi-headed Legendary’s corpse, presumably to eat and add her to her genetics stockpile.
Cocooner is a massive, hideous Pokégirl that in three of her four forms is completely inhuman. Her standard form is that of a massive, spherical, cocoon-like insect, fourteen feet in diameter and nine-feet in height. She possessed both a black-armored exoskeleton and endoskeleton in this form, with mottled skin the color of dry blood. Her face was a monstrous horror, with wide, blue-crystal insectile eyes and a fanged, mandibled mouth. Long, powerful legs kept her mobile in this form, although she mainly used them to keep herself suspended someplace and at rest. Her cocoon-like body could open up, revealing tentacles that she used to place cocoons she created. Watchers have dubbed this her ‘Creation form,’ and from all reports it is also her preferred form.
Cocooner has the ability to alter her body into alternate forms. The first of her forms is what Watchers have dubbed her ‘Gathering form.’ She has ten long limbs in this form, six of them being powerful legs, the other four being long, powerful arms, two ending in long, sharp-bladed claws, the other two in powerful three-fingered hands for gripping. Her torso is vaguely spider-like in this form, longer than the norm possessed also of a massive scorpion-like tail that splits off into four smaller, whip-like extensions at the end. In this form she has a wide mouth and many rows of razor-sharp teeth. Her exoskeleton extends out into bladed spikes along the sides of her body, which she can use for deadly side attacks when she rears up to attack. She took this form when battling, or when consuming her victims.
Cocooner’s third form is generally known as her ‘Travel form.’ In this form, she transmutates into what can essentially be described as a gigantic moth. There is a slight difference in appearance, in that she maintains a mouth of razor-edged teeth and her legs are armored and bladed. This form is probably her weakest state, and she only takes it when she needs to move somewhere. Her coloring in this form is the same as in her Creation and Gathering forms.
Cocooner’s fourth and final form was a surprise to Watchers. She assumes the form of a tall, (at least 7 feet) elegant, anthropomorphic insect woman, with features that are a mix between a bee and a moth. Her skin and the light fur coating are a very pale shade of white, and her red, compound-like eyes are set in a human-like position on her face. She possesses four slender arms, lightly covered in a chitinous armor plating. Her breasts are a D-Cup, the nipples as pale as her soft-furred skin. She possesses wide, colorful wings in this form, which can fold up behind herself to look like a cape, creating a very beautiful effect in this elegant form. This was the most rarely seen of her forms, the Watchers that have managed to study her and survive at first believing this is the form she takes when she needs Taming. However, this opinion was revised later on, as she has never been seen taming in this form. She has, however, been seen talking in this form and this form only, leading some to believe that this is the form she takes for communication, and is unable to speak in her other forms. She has also been sighted using this form to infiltrate areas, studying intently everything she sees before flying off and returning in her more monstrous Gathering form. She can only use her Drone Alone legendary salient quality in this state as well. Her most dangerous ability in this form, which earned it the name of Queen form, is her ability to control the Queens of Annt colonies, Buzzbreast hives, and Wasp swarms. In this form she can emit a combination of a pheremonal cocktail and a sonic pulse that completely subverts the will of Feral swarm Queens, allowing her to control all Pokégirls underneath said Queen. She has used this ability two times in confirmed sightings of her Queen form, once to cover her escape when it looked like she would be damaged fatally from a combined attack of many Team-based Tamers and their Forbiddentech equipment, and another time to collect subjects for consumption. The Queen form also has the advantage of being more mobile and agile in battle, so she has sometimes used it instead of her Gathering form in combat.
Cocooner’s body is uniquely designed. Some have called her Sukebe’s greatest creation. Others call her a living nightmare. The general consensus is that both of views are probably correct. Cocooner has the ability to store thousands of different genetic codes inside herself, processing them for different uses. In a sense, Cocooner’s body is a living, totally organic genetics lab. It’s assumed by most Researchers and Watchers is that the reason she keeps eating species of Pokégirl she already has consumed before is that her stockpiles occasionally ‘run out,’ meaning she has to take in more. However, there is a growing suspicion among the scientific community that Cocooner continues to predate on others for the simple enjoyment of it. She would consume victims in her Gathering form, and then process them into a new form, creating a body for them inside her Creation form and encasing them inside a cocoon of her ‘Genetic Glue,’ which would further and complete the mutation. The purple-colored substance, once stuck to a surface outside of Cocooner’s body, would harden quickly. Cocooner can also use her Genetic Glue offensively, spitting it at victims, a single drop capable of spreading to contain an organic, sentient target in just a few minutes. She could also use the tentacles to drag a victim into her Creation form’s pod, coating them in the glue and creating a new cocoon. Humans encased in the glue would become Pokégirls, while Pokégirls encased in it would mutate into a new form entirely.
[CLASSIFIED: Cocooner has also found a way to stave off any need for taming, at least partially. She consumes males she encounters, metabolizing their genetic code inside her own, stabilizing her body as if she had taming. This MUST BE KEPT SECRET. We don’t want the Limbecs getting any bad ideas… :CLASSIFIED]
Cocooner is an amoral, almost malevolent Pokégirl. Her mind works in ways that humans and even other Pokégirls can't even begin to comprehend, her motives for her actions beyond understanding or sympathizing with. She has nothing even remotely resembling human compassion, and is interested only in her experiments or observing other experiments. It’s rumored that she helped Department H scientist Nathaniel Essex in his infamously atrocious work before Department H was dissolved and destroyed. Essex himself has vanished without a trace, his partner John Sublime’s mutilated and partially eaten remains found months later. Cocooner herself, in the few times she has talked to Researchers without attempting to devour them, she admitted that she thinks of the planet as little more than a laboratory, and all of humanity and Pokégirl-kind as experimental subjects. To the surprise of many, however, she has NOT in recent years created a new breed of Pokégirl. There was a boom of new Pokégirl breeds some time after the death of Hy-bra, so it's assumed she needs the genetic material of her sister Legendaries to create new breeds. Obviously, none of the Legendaries are willing to provide it for her, at least from themselves.
There are very few verifiable sightings of the infamous Cocooner nowadays. Watchers have been studying her for years, trying to understand this mysterious Pokégirl. Most information on her comes from seized records and reports from people who just barely survived encounters with her. Any changed by her Genetic Glue lose memories of their past life completely, although in most subjects Bonds are maintained. No one has been able to explain why this is so. Sightings of her are rare, at the most occurring once a year for a few weeks. Some Researchers believed that she was only sighted once a year because she was hibernating for most of it. But after a Journeyman Tamer named Fennix Wright, along with his associates Seymour Botz and Miya Faye, discovered twenty of her cocoons in a Crescent League forest during a period where Cocooner hadn’t been sighted, Researchers began to assume she was allowing herself to be found during the times she has been seen. The cocoons found by the three Tamers have since hatched into Pokégirls, all of known breeds. Authorities have allowed the three Tamers to keep their finds under the condition that they be allowed to study them from time to time.
Cocooner is a dangerous Pokégirl. This Legendary is not to be taken lightly by any means. There’s rumors that her services can be bought through an offering of unique genetic codes she hasn’t encountered before, but with Cocooner’s displayed behavior in the past, this is not a recommended option. If you encounter her, evacuate the area and immediately report the sighting to the authorities. Survivor Bounty rates apply.
LEGENDARY QUALITIES: All Legendary Pokégirls have these special attributes, making them above and beyond other Pokégirls:
Truly Unique: All Legendary Pokégirls cannot be copied. Attempts to clone them always fail, and morphing other beings into copies of them always produces sub-standard versions. Titto, for example, can take Cocooner’s shape and even copy her powers to some degree, but not any of her Legendary Qualities or Legendary Salient Qualities (see below) nor her learned skills. They can have their base stock altered to be used in the formation of a new Pokégirl type though.
Deathlessness: Despite having been around since Sukebe’s Revenge, all the Legendary Pokégirls are still around and going strong. This superior version of longevity makes them immune to death from natural causes. They will never die unless they are killed. However, poison, disease, or any unnatural cause still has a normal chance to kill them, barring their special immunities and strengths.
No Weakness (Level X): All of the Legendary Pokégirls can ignore their type's normal weaknesses, to a point. When facing a Pokégirl at or below a certain level, if that Pokégirl is a type the Legendary would normally be weak against, she instead treats it as though it were of a type she had no specific advantage or disadvantage against. For example, Cocooner has No Weakness (Level 100). If she were to face a Fire, Flying, or Rock-type Pokégirl or anything else that was considered Strong Vs Bug/Poison/Flying, at or below level 100, she wouldn’t be considered weak against it, nor would it be considered strong against her. Pokégirls at a level above the Legendary’s No Weakness level treat things normally.
LEGENDARY SALIENT QUALITIES: Some Legendary Pokégirls have special qualities others don't have. Here is Cocooner's lexicon of special attributes:
Genetic Glue: As one soldier from the Pre-Sukebe Era wrote, "This is the stuff that nightmares are made from…" This is the very substance that Cocooner uses to turn humans into Pokégirls. It has been taken, in the form of discarded cocoons, back to many labs and analyzed many times, but it still continues to defy classification and replication, since it too benefits from Cocooner’s Truly Unique Quality.
Pokégirl Artisan: It is true that while Cocooner can and has made more and more copies of existing Pokégirls, it is thought that Cocooner is also the cause of more and more types of Pokégirls appearing, even after the death of Sukebe. It's possible she's mixed existing DNA to create the new types that we have seen come about in the past 300 years. The limits of what kind of Pokégirls she can create, as well as the extent of her control over what is created (if any) is still unknown.
The One True Queen: Though Cocooner is the only one of her kind, in her Queen form Cooconer has the ability to mentally control Queen-type Pokégirls (Annt Queens, Buzzqueens, and Wasp Queens) and take command of their colony/hive/swarm. She can use this to protect herself, or to use them as gatherers when it is too risky for she herself to show up.
Drone Alone: Cocooner, while in her Queen form, has a special ability to flap her wings in a certain manner that it creates a light, subsonic buzzing, affecting anyone around her. Whoever “hears” the buzzing, despite not being audible, fails to notice the source of the buzzing as long as she doesn’t attract attention to herself. This is the secret of how Cocooner has managed to defy sighting and capture over the years, by hiding in plain sight. Because the buzzing carries in the air, it also works vibrationally, so even the deaf are not immune to its power. Since this mind-affecting ability is not delivered psychically or magically, resistances to mind-affecting affects only work one-fourth as well as normal.
Quadsting - (ATK 50) Cocooner stings with all four of her Gathering form's stingers at once. There is a 30% chance that a random negative status effect will be inflicted from each stinger.
Toxic Sting - (ATK+EFT) Cocooner stings the opponent with a highly toxic sting, attempting to inflict every negative status effect at once. 20% chance of success per sting.
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GHOSTLY (aka WILL O’ WISP), the Spook Pokégirl
Type: Inhumanoid
Element: Ghost
Frequency: Rare
Diet: Life energy
Role: Information collection, Connection to the spirit realm, General annoyance
Libido: Very Low
Strong Vs: Fighting, Steel, Psychic
Weak Vs: Dark
Attacks: Illusion, Drain, Hypnosis, Invis, Telekinesis, Phase, Possess, Lick
Enhancements: Non-physical presences
Weaknesses: Unable to become fully corporal
Evolves: Haunting (special; possessing a Pokégirl upon the brink of death), Bhooty (Dusk Stone), Banshee (special; discovering own body or murdered body of loved ones)
Evolves From: None
Ghostlys were among the first types of mysterious Ghost element Pokégirls to appear. Occasionally, upon a Pokégirl’s death, their will to live is so strong that they do not pass on to the afterlife. These spirits wander over time, gathering enough energy to literally return themselves to some semblance of life. Upon attaining enough energy, they manifest themselves into the physical world once again. This process is extremely traumatic, and often causes the new Ghostly to have amnesia. Not even Pokégirls who in life had perfect recall or other memory enhancements are safe from this tragedy. More often than not, a newly formed Ghostly cannot remember much of their old life, save for a few scattered memories just before their first death. Their manifested bodies are mostly made up of ectoplasm, though this only allows them to be semisolid at best. This form is dependent on the memories a Ghostly retains, as the more she retains, the more humanoid this form looks. They cannot truly appear as they did in life, since this sense of self is dependent on memories. As the Ghostly becomes stronger or regains more memories (or a new sense of self) they are able to use their illusion powers to show themselves to the world. However, in their natural form, Ghostly is a glowing ball of light with a vague image of a face on it.
Ghostly at first, are curious about everything. They tend to explore areas and observe the goings on of the living creatures around them. Most of the time, this involves following ferals around, though rarely, a Ghostly will find a tamer or other living human to follow. As Ghostlys gain knowledge, sometimes they will remember their old lives. This usually causes the Ghostly to go searching for their bodies or former tamers. Sometimes, if a Ghostly finds that their first death was the result of a murder (or that their tamers or harem sisters were murdered), the overwhelming rage causes them to evolve into a Banshee. If a Ghostly does get their memory back, they have much the same personality of their old selves, though usually tempered by their experience with death. If a Ghostly has not recaptured her memories, they tend to develop a whole new personality all their own. More often than not, this personality is pure curiosity personified, as Ghostly that have known to tag along with Tamers are also known to get into nearly everything.
One good feature of the Ghostly, is that their taming requirements can be met through dreams, and coupled with their very low requirements and lack of any visible feral state leads Pokégirl Researchers to proclaim that a Ghostly is not a true Pokégirl per-se, but merely a transitional phase back into life as a Haunting. Other Researchers, including the famous Stantz family who have discovered the breed, postulate that the Ghostly breed is truly a Pokégirl, and there are subtle differences in the feral state that makes it hard to distinguish from the Ghostly's non-feral state. Ghostlys who do not regain their memories tend to become mischievous, prodding others into reacting just to get an emotional response so they can watch.
Shortly before the Centennial Celebration, Landon Stantz, who fathered famous Ghost Pokégirl researcher Ray Stantz, was the first to discover the Ghostly. With his research in hand, Landon presented his findings during the celebration, and was able to get Ghost classified as a Pokégirl type. Landon went on to father the first and most famous ghost type Pokégirl Researcher Raymond Stantz, and with his fellow researcher Egon Spangler, these two made leaps and bounds into the field of ghost-type Pokégirl research. To this day, the 'Double S Pokégirl Research station and Ranch' is still run by the great grand children of these two pioneers into the ghost Pokégirl field.
Because these Pokégirls are barely corporal, they have few attacks which can effect other Pokégirls. Most often, they use their weak telekinesis ability to move around objects and pelt other Pokégirls, though no Ghostly has been recorded lifting anything over twenty pounds. They are able to use hypnosis to put their opponents asleep and Lick them, though often, they merely use their Phase and Drain abilities to wear their opponent down. However, these barely corporal Pokégirls are considered weak combatants, as energetic attacks like Thundershock or any beam attack can dispatch them easily. If a Ghostly is damaged too much, they can loose their hold on the physical world and dissipate altogether. Should this happen, many Ghostlys pass on to the afterlife, though a rare few have enough personality to restart their journey back into the physical world. Through battling however, most Ghostlys gain enough experience to learn how to possess other Pokégirls, which if done at the right time can cause her evolution into a Haunting.
Because of a Ghostly's low libido, they can usually find sleeping partners to tame in dreams. However, on the rare occasion that a Ghostly becomes feral, they tend to act very similar, following the living around in their glowing light form. They do this to keep a constant source of energy nearby to sustain them instead of curiosity. Studies have shown that they do not manifest themselves into a corporal body while feral, and only rarely choose to enter dreams to tame. The best way to entice a feral Ghostly into taming, is to have a physical taming session with another Pokégirl beforehand. However, it is impossible to capture a Ghostly since this Pokégirl does not have DNA for the Pokéball to lock onto due to her body being composed of ectoplasm.
As the requirements to become a Ghostly include death, threshold directly into a Ghostly is impossible. There have, however, been threshold Pokégirls who have returned to life as Ghostlys and sought out their former masters or family. Ghostlys are also unable to bear children, as they are incorporeal. It is the other evolutions of a Ghostly that are able to pass on their ghost traits.
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GOLINA, the Mud Monster Pokégirl
Type: Inhumanoid (Metamorph)
Element: Ground
Frequency: Rare
Diet: Soil and Water
Role: Ambusher, Trap Setter
Libido: Low, but rises in a muddy environment
Strong Vs: Electric, Poison, Rock, Steel,
Weak Vs: Flying, Ice, Plant,
Attacks: Harden, Soften, Takedown, Rock Throw, Seismic Smash, Mud Cannon, Stone Punch
Enhancements: Enhanced Strength (varies), Enhanced Toughness (varies),
Evolves: None
Evolves From: Galem (Water Stone)
This is a side evolution of the Galem. Through the use of the Water stone, the Galem’s body grows incredibly soft, like mud. While she looses most of her toughness, she gains metamorphic abilities, and she is now much less human looking.
The Golina can consciously control the shape of her entire body, making it as soft or hard as she needs, limited only by her mass. Both sides have their advantages and disadvantages. A hardened Golina is as tough as her Galem sisters, but is so slow as to not be able to move. Softened Golinas can absorb the force of attacks, and repair damage quite easily, but loose much of their strength. Golinas also have both strengths and weaknesses against both Fire and Water. Namely, Fire burns away the water in their bodies, forcing them to become harder, and water forcefully softens them up.
Golinas are very difficult to tame, because of their enhanced strength and difficulty to keep restrained (they can soften enough to flow out of almost any restraint). It is recommended that a tamer either burn them solid (so they can't escape the restraints) or soften them silly, where they won't be strong enough to hurt their Tamer. During the throes of Ttaming, they will (if they can) soften and harden their body erratically, but will instinctually retain their human shape.
Golinas are very playful in nature. One of their favorite games is to trap their tamer or favorite harem sisters inside of themselves, just to feel them squirm around. Since they are Inhuman types, and not very capable of complicated thoughts or emotions, and coupled with their strengths, it would take a very experienced tamer to keep them from accidentally hurting someone.
During the war, the Golina would typically flatten themselves into the ground, becoming indistinguishable from the local dirt and soil, wait for the enemy to pass unawares, then reform and wreak havoc from behind. The very thought of this was able to significantly slow down advancing units, but even their added precaution couldn't save them. When coupled with digging types, such as the Bawdger, they were extremely effective as traps, as they would "fill" a hole, let people fall into her, then harden for the kill.
Mud Cannon (ATK 20 + EFT) - When her body is soft enough, the Golina can throw a piece of herself in the form of a mud ball. The mud ball does little damage in of itself, but it sticks to the target like glue, slowing down opponents and grounding flyers. Since Golina cannot simply absorb the ground around her to replace lost mass, she cannot use this attack very often.
Stone Punch (ATK 60) - By hardening just her fist to max, she can throw a really heavy punch.
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GUYVER, the Dreadnought Armor Pokégirl
Type: Inhumanoid
Element: Magic/Steel
Frequency: Extremely Rare
Diet: Doesn't need to eat unless bonded with a host
Role: Bodyguard, Assassin, Elite Stormtrooper
Libido: Decreases from whatever its host's libido is normally, unless its Libido rating is already Low
Strong Vs: Fighting, Normal, Rock, Steel, Fire, Flying
Weak Vs: Ghost, Dragon, Ice, Psychic, Poison, Ground
Attacks: Manifest* (without host only), Sonic Buster* (with host or in Manifest only), Head Beam* (with host or in Manifest only), Vibro Blades* (with host or in Manifest only), Pressure Cannon* (with host or in Manifest only), Giga Flame* (after absorbing enough heat, with host only), Megasmasher* (Host AND Guyver must be Delta bonded with Tamer), others same as host
Enhancements: (only after binding with host) Enhanced Healing (x4), Enhanced Durability (x4), Enhanced Speed (x3), Enhanced Agility (x2), forearm blades, reduced libido, special energy weapons, others same as host
Evolves: Stays with host upon evolving
Evolves From: Binding to a Host
Guyvers, like their cousins, the Parasytes, are totally Inhuman Pokégirls in their natural states. Unlike Parasytes, their form is solid. A small metal orb with tentacles that allow it mobility, Guyvers, unlike Parasytes, are only partially sentient. They have a slight will of their own, but it only lasts long enough for them to search for a host. They need neither food nor Taming until then, although they do have a self-destruct mechanism built into them. After activation, if they do not find a host within a certain amount of time, usually a month, they will dissolve into water and vanish. After binding with a host, they relinquish control of their physical forms to the host, taking control only if the host is unconscious or too damaged to continue.
After their first appearance, in which a Guyver-bonded Pokégirl and her Tamer confronted a Feral, Parasyte-bonded Hound and captured her, an investigation was conducted that tracked Guyver production to the same island Parasytes were created. The Team Zoanoid scientists were all captured and brought into custody, forced to reveal all data they had on Guyvers and Parasytes to the authorities.
Guyvers, upon bonding with a host, can manifest a strong, powerful, bio-organic armor that gives them the durability of a Steel-type Pokégirl. This armor is hard, but not impossible, to damage, and increases the strength, durability, agility and speed of the Pokégirl. It has a vaguely insectile appearance, and in actuality is formed from a mass of thin tentacles released from the Guyver sphere, which bonds to the Pokégirl's forehead, and reshaped into the armor. The armor retracts by turning back into tentacles and being reabsorbed into the control orb. When not armored up, the control orb turns soft and pliable to the touch, so as not to bump the Tamer during Taming. When not bonded to a host (Guyvers can only bond to Pokégirls, unlike Parasytes, who can bond to both humans and Pokégirls) it can manifest its armored form for twenty minutes to take part in a battle. This, however, shortens the life of an unbonded Guyver by about three days per use.
Guyvers are living war machines, and can turn even Bimbos into combat-worthy Pokégirls. (Although frequently, Bimbos bonded with Guyvers are actually under the control of the Guyver itself…) They have numerous built-in sonic weapon and heat weapons, reinforcing their role as anti-Parasytes, although neither Parasytes nor Guyvers hold any grudges against each other. When bonded to a host or when Manifesting, they can absorb Fire-type attacks to power up one of their best special attacks, the Giga Flame. In addition, when bonded to a host, a Guyver can lower the libido of a Pokégirl. It cannot lower some Pokégirl libidos, however, such as certain Ice-types.
Guyvers, like their cousins, the Parasyte, cannot bond with Legendaries, due to their immense power and force of will, and Widows, because their bodies are more toxic than they can handle. They also cannot bond with certain Ice-types, such as the Ice Empress, due to their extreme cold. This does not prevent them from bonding to Ice-types or to other types they are normally weak against. Also, Guyvers cannot bond with humans.
Three years after the discovery of the first Guyver, a new fact about them was brought to the attention of researchers. Guyvers normally just share in the feelings of their host. But in some cases, the Guyver itself can form an emotional bond with its host's Tamer. When this happens, they can use a tremendously powerful weapon called Megasmasher, which has high destructive potential.
Guyvers reproduce in a fashion similar to Parasytes. When a Guyver's host undergoes their second puberty and becomes a Pokéwoman, they form at least 50 new Guyver spheres from their bodies and shoot them at high velocity in all directions. 5% of this number are guaranteed survival, 15% at the most, which is why the number of Guyvers are still very low. A Growlie on the verge of her second puberty and bonded to a Guyver was captured by another Team Rocket-type group in an attempt to mass produce the Guyver spheres, but she was freed by the authorities and brought back to her Tamer.
Guyvers cannot bond to a host that is already bonded to a Parasyte, and vice-versa. Due to the nature of their reproduction and creation, it is impossible to Threshold into a Guyver.
*Manifest – (EFT) Guyvers can only use this without a host. They manifest their full armored form, although its stats are cut in half, as well as the strength of its exclusive attacks.
*Sonic Buster – (ATK 50) Guyvers can only use this attack when Manifested or when bonded to a host. The Guyver shoot beams of pure sonic energy from orbs on her palms. This is considered a Normal-type attack.
*Head Beam – (ATK 60 + EFT) Guyvers can only use this attack when Manifested or when bonded to a host. The Guyver shoots a beam of intense heat from a small laser mounted underneath their control orb. Has a 60% chance of inflicting the Burn status effect, and is considered a Fire-type attack.
*Vibro Blades – (ATK 60) Guyvers can only use this attack when Manifested or when bonded to a host. Long, thin blades erupt from the elbows and knees of the Guyver, vibrating with sonic energy. This is considered a Steel-type attack.
*Pressure Cannon – (ATK 100) Guyvers can only use this attack when Manifested or when bonded to a host. The Guyver's arms morph into large cannons that shoot an intense stream of sonic energy. This is considered a Normal-type attack. More powerful than the Sonic Buster, but needs more time to be set up.
*Giga Flame – (ATK 200) Guyvers can only use this attack when bonded to a host. A Guyver can absorb Fire-type attacks directed against it and store them up. When the internal heat of the armor reaches a certain point, their morph the mouthpiece of their armor into an emitter and fire a TREMENDOUSLY powerful Flamethrower attack. This cools down the armor instantly. Most Guyver hosts still like to avoid Fire attacks instead of taking them, as not many can actually take the heat. Guyvers bonded to Fire-type Pokégirls can use this attack much more frequently. This is considered, quite obviously, to be a Fire-type attack.
*Megasmasher – (ATK 400) Guyvers can only use this attack when bonded to a host and ONLY if both the host and the Guyver itself are Delta-bonded to a Tamer. The Guyver slams her arms together, morphing the armor around them into a tremendous energy cannon and firing an intense, powerful beam of energy on their opponent. However, this is a last resort attack, as the Guyver host, after using it, loses use of their arms from the shoulders down for two to four days afterwards. This is considered a Normal-type attack.
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OCTOPUSSY, the Tight ‘n’ Wet Pokégirl Type: Inhumanoid
Element: Water
Frequency: Rare
Diet: seafood
Role: wilderness predator, sexual domination
Libido: High
Strong Vs: Fire, Rock, Water
Weak Vs: Electric, Ice, Plant
Attacks: Call Me Queen, Wrestle, Wrap, Double Slap, Water Spear, Go Down, Water Tickle, Slick Stroke, Wet Jet, Spank, Fisting
Enhancements: Enhanced Strength (x6), water breathing, prehensile tentacles
Evolves: None
Evolves From: Titacruel (Water Stone)
The final evolution of a Titacool, Octopussies are very strong and very dangerous.
From the waist up, an Octopussy looks human. They tend to have breasts that are on the large side, usually a generous C cup. Their hair can be any shade, and is usually long, waving slowly in the water behind them. From the waist down however, any resemblance to a human ends. Below the waist, instead of legs, there are four tentacles! These tentacles are usually around ten feet long or so, and are usually a reddish-pink, but colors such as black or blue aren’t unknown. They are covered with suction cups, which makes it easier for them to grab prey with their wrap attack. Nestled up between all of their tentacles is the Octopussy’s cunt.
Octopussies in the wild are a hazard to be avoided. Their powerful strength makes it relatively easy for them to capture unwary prey in the water or near a bank. Octopussies prefer to play with their food before consuming it; even Feral Octopussies will use their sex attacks on captured prey before drowning it and eating it. The only reason Octopussies aren’t considered dangerous enough to be actively hunted is due to their taste in partners: they are exclusively lesbian. Due to their quirk of wanting to molest their dinner before eating it, they rarely attack males. A male Tamer is more likely to find his Pokégirls being attacked than himself. Only extreme hunger will drive an Octopussy to attack a man, and in that case she just fights to kill anyway.
Octopussies are poor choices for a Harem, despite their power. They are quite clumsy out of the water, since their tentacles stick to the ground, and can’t support their upper-body weight anyway, making them have to crawl around rather pathetically. What’s more, they can’t stand being touched by a man, so a male Tamer would need a strong Pokégirl to keep the Octopussy satisfied. The fact that Octopussies are sexually dominant Pokégirls is just the icing on the cake for why most people and Pokégirls don’t like them. Octopussies prefer to use their tentacles to make their partner go down on them, and then enjoy holding their partner immobile and teasing them cruelly with their sex attacks until the victim begs for release, at which point they usually use Fisting on them.
Feral Octopussies are more much common than Domestic ones (the majority of Domestic Octopussies being owned as pets by single women who have a pool and like very kinky sex). If someone actually wants to capture one, the best strategy is to use a sexy-looking Pokégirl as bait to lure her near the shore, and then have several Pokégirls of elements that are Strong Vs. Water attack her. Threshold girls usually don’t evolve directly to an Octopussy, but if such a thing were to happen to some poor girl, she would likely be quickly sent to the nearest Pokégirl ranch before she could try and get her tentacles on someone.
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SHARPTITS, the Vicious Fish Pokégirl
Type: Inhumanoid Metamorph (shark)
Element: Steel/Water
Frequency: Very Rare (never seen in groups)
Diet: Carnivore/Icthyvore
Role: Ultimate oceanic predator (short of Leviathaness)
Libido: Low (High during full moon)
Strong Vs: Fire, Rock, Ice, Poison
Weak Vs: Electric, Plant, Fire, Fighting, Royal Curse
Attacks: Bite, Water Tower, Iron Defense, Water Spear, Crunch, Water Sword, Iron Punch, Hydro Pump, Iron Tail
Enhancements: Natural armor, metamorphic abilities, Enhanced Olfactory Sense (x8, focused on blood), Enhanced Strength x5, Enhanced Speed x4 (in water)
Evolves: None
Evolves From: Boobfin (Diamond Stone)
Bounty (for confirmed kill): 500,000 SLC (applies to Ferals only)
Bounty (for reporting sighting & getting out alive): 80,000 SLC (applies to Ferals only)
Bounty (for confirmation of successful use of Royal Curse): 600,000 SLC (applies to Ferals only)
Bounty (for successful capture & taming): 650,000 SLC & free medical care until you can tame your Sharptits without injury (applies to Ferals only)
Recommendation if you see one: Try to use Royal Curse immediately if you have it. Otherwise use your strongest electrical attacks. (applies to Ferals only)
A complete reversal on the Boobfin, the Sharptits is based on the greatest predator of pre-Sukebe oceans-- the shark. As such, she is an unsavory and vicious predator that few Tamers-- if any-- want in their Harems, and the few that do keep one are closely monitored by the League. Not only is her previous form prettier and friendlier, she's smarter, too, and a Sharptits will be hard-pressed to defeat a Boobfin in single combat, despite being more physically powerful and able to actually breathe underwater (where the Boobfin merely holds her breath). It is pretty much a given that any/every Sharptits you will ever see will be a monster and a menace.
As a metamorph, a Sharptits has two forms she can shift between: a humanoid form for sex and any land-based travels she may undertake, and an aquatic form. Her humanoid form is brawny and muscular and seven to eight feet tall, and could be mistaken for an Amachoke if not for the counter-shading of her front (white from the underside of her chin to the insides of her thighs), the fins on her forearms and back, and the finned tail that provides her with balance. Her aquatic form is much larger (specimens up to 25 feet long have been recorded) follows the typical mermaid appearance of humanoid torso and fish-like tail, but her head is more pointed and shark-like as well, and her back and arms are covered in heavy metallic plating. Her jaws in the latter form are capable of 3000 pounds of pressure per square inch, making her Bite and Crunch attacks devastating. Her body, except where counter-shaded or armor-plated, is typically metallic dark blue or gray, though purple discolorations or scars are not unusual.
The few Tamed Sharptits that have ever been observed are brusque and ruthless, and do not work well with harems unless given extensive training by their Tamer. The best-behaved Sharptits are those who evolved in domesticity, which almost never happens given how few Tamers want one. They are also, as a whole, noticeably less intelligent than Boobfins of similar experience levels.
Combat-wise, a Sharptits is a terror to any Tamer who does not have an Electric-type Pokégirl (against which their Steel/Water combination proves doubly weak) or a similarly high-leveled Boobfin (who can easily outwit a Sharptits). However, they have a rather profound weakness that Magic-type Pokégirls can also exploit: once hit successfully by the T2 Magic attack Royal Curse and transformed back into a Boobfin, she will never again evolve into a Sharptits. There is an increased bounty for Tamers whose Pokégirls successfully use Royal Curse on a Sharptits.
When Taming, the Sharptits WILL be on top (if not because of her attitude then because of her dorsal fin), and the Tamer WILL use Heavy Restraints or sedatives. No exceptions. They are demanding and difficult lovers, and ornery to the point of injuring or possibly even killing their Tamer. It should be noted that during the lunar high tides of the full moon, a Sharptits's libido increases dramatically, and even Ferals will drop everything in pursuit of sex (a Feral having sex with a human during this time will not Tame the Sharptits and will most likely kill the human).
All Threshold cases involving Sharptits ancestry have resulted in Boobfins. It has been proven that a Sharptits cannot give birth to another Sharptits, only Boobfins. However, the Diamond Stone needed to evolve a Boobfin into a Sharptits is not absorbed by the event, which explains why Feral Sharptits continue to evolve from Boobfins.
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TITUNDRA, the Arctic Ecosystem Pokégirl
Type: Inhumanoid/Metamorph - Turtle
Element: Ice/Plant
Frequency: Rare (Capital, Ruby, Scarlet Leagues), Extremely Rare - Unknown (Other Leagues)
Diet: photosynthesis, water
Role: soil regeneration, mobile garden, habitat for Feral pokégirls
Libido: Low
Strong Vs: Dragon, Electric, Ground, Plant, Water
Weak Vs: Fighting, Fire, Poison, Steel
Attacks: Ice Beam, Icicles, Snow Storm, Razor Leaf, Seed Bomb, Solar Beam, Crunch, Cold Snap, Ice Armor, Mist, Wave of Ice, Catnip Kiss, Absorb, Regenerate, Synthesis
Enhancements: Ice Affinity, Enhanced Strength (x6 [Combat]), Enhanced Toughness (x12[Combat]), Strong Jaws, Solar Rejuvenation, Cold Resistance, Water Absorption
Evolves: None
Evolves From: Grotitle (Normal)
Unknown of during the War of Revenge, it would turn out that there was a stage of being that a Grotitle could evolve into, an evolution only discovered after humanity started Taming the pre-evolved breeds. In a remarkable twist, the evolution of this turtle-pokégirl retains her elements but in effect flip-flops them when she turns into a Titundra: the third tier form of the Turtwat evolutionary line. Becoming primarily an Ice-type in nature with Plant-type aspects, the Titundra is a peculiarity in that despite this change, she is still not only very capable of her previous role in soil regeneration but also becoming a mobile garden herself, plant-life thriving on her despite a body chemistry that seems it should be killing it off. Indeed, she is a pokégirl that had turned head and found herself very useful to humanity’s continued survival in colder climates. Understandably, unlike their previous forms, a Titundras actually gains strength against Dragon-type pokégirls as they finally gain an array of offensive Ice-elemental techniques.
When it comes to her appearance, a Titundra is an awe-inspiring sight to behold in that she goes from a very animalistic approach... to something Near Human. She gains metamorphic capabilities which can lead her to a surprisingly attractive physical appearance. A Titundra comes to resemble a tall, (6’) athletic, pale-skinned human woman with patches of greenish-scaled skin along her elbows, knees and between her shoulders, pert B-Cup breasts and thighs. Their hair is similar in consistency and color to that of her previous forms, an icy blue dappled with ice crystals... which upon tactile contact, one finds IS a cold, ice-like substance. While peaceful by nature, a Titundra’s eyes are intimidating: encircled by a black ring and bearing small red pupils that give their gaze a deepened, almost dastardly look. Still one can take relief in the fact that such is not in their nature.
However, when she takes her combat form, it’s a whole other story. A Titundra in full out battle-capable preparedness possesses a giant, flat-looking shell that, in a way, resembles that of the ancient and extinct dinosaur, ankylosaurus. Growing to a massive height of 7’4” with D-Cup breasts and weighing in at a massive half ton, the Ice/Plant-type pokégirl is an awe-inspiring sight to behold. The rim of the shell is made of a very dense ice with a diamond-shaped extension of the rim that settled around the neck and capping the back of her head like a collar and crown. The Titundra’s body is also bulkier in this form and seems to be too big for the shells. While the bulked up frame no longer allows a Titundra to withdraw into this form’s shells as easily as she could as Turtwat, it still gives her a sufficient amount of protection from foes. A Titundra’s beaked mouth is jagged and at the end of their snout is shaped into a firm beak, cementing the appearance and affirming the genetic ancestry as being that of a snapping turtle. Their thick, tree trunk-like legs and arms are massive and powerfully muscled in order to hold up their enormous, heavy bodies. A Titundra in this form bares three toes on each foot and three claws on each hand that appear as if they were made of thick shards of ice.
However, the shell of her battle mode itself is the most amazing aspect of the pokégirl. On the back grows an enormous, blue-leaved tree from the soil that makes up the shell, along with three large shards of ice; similar to those that make up a Titundra’s claws and toes. The tree is noted for being able to grow numerous kinds of berries at once, (particularly Hot Tomatoes) making the breed popular for culturing such fruits for potion ingredients. Truly, the shell is a sight that gives one the impression that they are looking at a landscape from a distance. Understandably, it’s the shell that is the basis for the breed’s classification as the, “Arctic Ecosystem Pokégirl” a befitting title not only for their shell’s appearance but also for the size of Titundra’s body when she is in her battle form. This pokégirl breed, with her perfectly blended mix of both the Ice and Plant elements make her a species of pokégirl that lives in perfect symbiosis with her preferred frozen environment, bringing and sustaining life where it shouldn’t be possible. Forgive this researcher for saying such but if Sukebe hadn’t known about this evolution, if it were intentional... then he was indeed a genius. Insane but a genius nonetheless...
Being a rather peaceful species of pokégirl, PokéBattle is not something that a Titundra excels at. It’s not that they don’t have the potential, far from it. Titundra, Domestic or Feral, are one of the most easy-going species of pokégirls on the planet. They are more apt to attack only as a form of self-defense than anything else and even then, they would prefer to let the opponent tire themselves out as they attack the turtle pokégirl’s thick hide with minimal results. This lax attitude towards life and battling has seen to it that the breed is primarily used by Tradesman, (farmers in particular) rather than in a traveling Tamer’s harem. However there are still Tamers that use and battle them effectively. Often, the Titundra that are battle-ready are the ones that were in a Tamer’s harem since they were Turtwats and with their past experiences, are likely trained combatants that know what is expected of them by their owners. Slow physical speed but with strong jaws, great strength and a variety of special attacks that can reach a distance faster than they can on their feet, (Ice Beam and Solarbeam being a prime examples) the Titundra is a sight to behold in battle. They can hold their own against most pokégirls in battle thanks to their large size and elemental might with the exception of Fire-types, who can give them quite a hard time as the heat has tremendous effects on both the Titundra’s Ice and Plant natures.
Thanks to their easy-going nature, Titundra is a breed of pokégirl that takes very well to a Harem setting. They are very peaceful, (almost to the point of ignorance) pokégirls and get along with various kinds of pokégirls, especially ones that need something from them or can give them something in return. Blastits and Feraligarter are a grand compliment to a Titundra but the Ice/Plant-type finds itself very popular with Cat-type pokégirls. Titundra can use the technique Catnip Kiss almost indefinitely and the leaves on the tree growing on her back seem to have the same oil-compound coating found on the leaves of a nepeta cataria plant. It’s the main reason why of all the Feral pokégirls that exist, there is often a bond between Feral Titundras and various Feral Cat-types, (primarily Kool Kats). Titundra’s give a source of pleasure if not food and Cat-types can aid their home in warding off other Feral pokégirls in return. Oddly enough, Elf Queens turn their backs of Titundras, which is peculiar, considering the good that pokégirl can do for nature. When asked, most Elf Queens talk about how their nature has changed, making them incompatible with their needs. Oddly enough, the Ice Maiden breed picks up a fondness for this pokégirl where the Elf-line leaves off. Ice Princesses and Ice Empresses often love to use Titundras as a living throne; the Hot Tomato Berries that they can grow only serving to entice the pure Ice-types to live in peace with the turtle pokégirls.
During the course of Taming, a Tamer is very thankful for a Titundra’s Near Human form. Oddly enough, unlike many pokégirls, the Titundra prefers to remain still during Taming; the preferred style of doing it has the Ice/Plant-type on all fours, bracing herself so her Tamer can slam deeper inside her from behind. While sex is rather mechanical with the pokégirl because of this, Titundra do appreciate any Taming they get and it keeps them very loving and loyal to their owner. As with a Titundra’s previous forms, this is their main method for regenerating soil, hence they will prefer to be Tamed outside. Her hands and knees will dig into the earth beneath her, keeping her still as she’s pounded into by her Tamer. When finished, the Titundra will pull her limbs free from the environment and not only is the surrounding area revitalized but there will be flowers growing where her hands and feet had dug into the earth. Often, this “four-flower” pattern is how Tamers and Breeders go hunting for Feral Titundras that are on the march as one does not normally find patches of green and flowers amidst a blanketed plain of ice and snow.
When it comes to Feral Titundras, it’s amazing that one can find them in such a state, especially since it was a breed of pokégirl that was only discovered once their previous forms had been Domesticated, there is something one needs to understand. This is possible due to the ever-present threat of Parthenogenesis. Pokégirls are often released by the Tamer on purpose or their Tamer ends up killed and the girl going Feral inside her PokéBall until she breaks free. It’s more than likely such has happened to a couple or more of Titundra, leading them to be the founding mothers, as it were, of the various Titundra that are found in the wild. At least it can be said that as stated before, Feral Titundra are rather harmless pokégirls, despite them constantly being in battle form and it takes a lot to aggravate them into taking an offensive position. Feral Titundras prefer to be with other pokégirls of their own kind, relaxing for hours, days or even weeks on end as they go into a semi-hibernation state, basking in sunlight and storing energy before going on the move again. When immobile, one looks as if she were part of the ground upon which she rest, not as though she were a sleeping pokégirl. Because of this appearance, there are occasions when smaller Feral pokégirls will gather and build nests around or right on the shell of a stationary Titundra. When a Feral Titundra does move, she will often move with a herd in search of water, often dragging any nesting or territorial Feral pokégirls with her. It’s suggested that if one wishes to break a Feral Titundra off from their herd that they should use a Water-type pokégirl as a lure.
Finally, Threshold directly into a Titundra is completely unheard of. Considering what is involved with a Titundra’s biology and what it took to make such a pokégirl, it is considered impossible for a human woman to Threshold into one. Such thought process comes from study into Threshold girls of this like. Statistically, it is more likely that a girl that Thresholds into a Turtwat to have a chance of eventually evolving into a Titundra from Grotitle faster than a girl who Thresholds directly into a Grotitle. It’s hypothesized that this is because there is a greater expansion of time and personal biology that is in contact with earth or the winter seasons for than ones that spend time going through the entire evolutionary line rather than skipping the first step.
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TYPHONNA, the Legendary Pokégirl Engine Of Destruction
Type: Inhumanoid Biomechanical Inhuman (Reptilian)
Element: Dragon/Steel (Hesitant classification)
Frequency: Extremely Rare (Unique)
Diet: unknown, has never been seen eating
Role: Destruction
Libido: assumed None (Current theories state that she isn't a true Pokégirl, that she's simply called one because she debuted around the same time, and besides, who'd be capable of actually Taming her?!?)
Strong Vs: seemingly everything
Weak Vs: seemingly nothing
Attacks: Hyper Beam, Tsunami, Fire Blast, Thunder, Earthquake, Fissure, Ebony Void
Enhancements: Enhanced Toughness (x1000), Enhanced Strength (x400), Legendary Qualities, Legendary Salient Qualities, several hundred feet tall
Limitations: Seems to weaken when out of water for long periods of time
Evolves: None
Evolves From: None
An immense, building-sized, lizardlike and not even remotely human monstrosity first unleashed in the Pre-Sukebe year 1992 in Northern Africa, she immediately made a splash by destroying everything she encountered, quite literally shattering the landscape. She wandered around the globe, wrecking everything she encountered, including some Pokégirl encampments, which led some to believe today that Sukebe had lost control of her early on.
In 1994, the ancient Empires tried using nuclear weapons on Typhonna, which succeeded in doing nothing more than getting her attention, causing her to hunt down and destroy her attackers. This in turn drew attention away from the other Legendaries, who did a great deal of damage, but in their own way each time and in a more subtle fashion.
For the next few years, Typhonna wandered the globe, destroying everything she came across and quite literally re-shaping the surface of the earth using her Ebony Void attack, which creates a 'micro black hole' and is infamous for tearing great gouges in what is now known as the Dark Continent, the titanic beast occasionally seen either fighting with or fighting against her fellow 'first-generation' Legendaries, Infernus, Storm Gail, and Mountaintide, all of whom have since vanished, assumed to be killed by Typhonna, who's unimaginable power has never been equaled by any Legendary created since that day.
In 1999, Typhonna vanished quite abruptly, disappearing without a trace. There was no sign of where she went, although theories and rumors abound, the most common one being that she had gone back into the sea to hibernate, having been weakened by the constant attacks on her. Although rumors have arisen that a group of criminals, either a Team Rocket-style group or a human supremacist group, has managed to contain and possibly control her. Heaven help us if this rumor turns out to be true.
LEGENDARY QUALITIES: All Legendary Pokégirls have these special attributes, making them above and beyond other Pokégirls:
Truly Unique: All Legendary Pokégirls cannot be copied. Attempts to clone them always fail, and morphing other beings into copies of them always produces sub-standard versions. Titto, for example, can take Typhonna's shape and even copy her powers to some degree, but not any of her Legendary Qualities or Legendary Salient Qualities (see below). (Or her sheer height, for that matter...) They can have their base stock altered to be used in the formation of a new Pokégirl type though. (This last comes into question due to uncertainty about Typhonna's status as a Pokégirl...)
Deathlessness: Despite having been around since Sukebe’s Revenge, all the Legendary Pokégirls are still around and going strong. This superior version of longevity makes them immune to death from natural causes. They will never die unless they are killed. However, poison, disease, or any unnatural cause still has a normal chance to kill them, barring their special immunities and strengths.
No Weakness (Level X): All of the Legendary Pokégirls can ignore their type’s normal weaknesses, to a point. When facing a Pokégirl at or below a certain level, if that Pokégirl is a type the Legendary would normally be weak against, she instead treats it as though it were of a type she had no specific advantage or disadvantage against. For example, Typhonna has No Weakness (Level 200). If she were to face anything that was considered Strong vs. Dragon/Steel, at or below level 200, she wouldn’t be considered weak against it, nor would it be considered strong against her. Pokégirls at a level above the Legendary’s No Weakness level treat things normally.
LEGENDARY SALIENT QUALITIES: Some Legendary Pokégirls have special qualities others don’t have. Here is Typhonna's lexicon of special attributes:
No Weaknesses (Ultimate): Typhonna was considered to be the most powerful living being alive. She had no apparent weaknesses at all, and the strongest weapons of the time, nuclear missiles, did nothing more than get her attention.
Ocean Disruption: Typhonna seemed to prefer being in water, the deeper the better. This caused problems, as her very presence in the water created disturbances, including waterspouts, whirlpools, and tidal waves, the worst of which being her Tsunami attack. When Typhonna went up on land, coastal towns were usually devastated simply by her heading towards them.
Ebony Void: Typhonna's ultimate attack. She uses all the power in her body to manipulate gravitational energies, creating a micro black-hole in midair, annihilating everything around it.
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WIDOW, the Run For Your Life If You See One Pokégirl
Type: Tauric Inhuman (arachnid monster)
Element: Bug/Poison/Ghost
Frequency: Very Rare (Not Rare Enough)
Diet: Carnivore
Role: Omnicide, Nightmare Fuel, Mass Extinction Engine
Libido: Unanalyzed, appears to be non-existant
Strong Vs: All elements, save for Dragon, Fire, and Electricbr> Weak Vs: Dragon
Attacks: Poison Sting, Paralyze Sting, Poison Bite, Web, Phase, Invis, Acid Spray, Slice, Pneumatic Drill, Hyberbeam, Hyper Venom
Enhancements: Enhanced Strength (x12), Enhanced Speed (x15), Armored chitin exoskeleton and endoskeleton, 360 degree vision, Web spinners, Poison sacs, Multiple varieties of poison and acid, Able to digest any organic material, Extra arms (Bladed Sythes)
Evolves: Dryder (special; ejecting all poisons from itself)
Evolves From: [CLASSIFIED]Arachnae (extreme pain or Tamer's death)[CLASSIFIED]
Bounty (for confirmed kill): 900,000,000 SLC
Bounty (for reporting sighting & getting out alive): 40,000,000 SLC
Recommendation if you see one: RUN FOR YOUR LIFE!!!
Behold a nightmare made flesh.
This is not exaggeration, this is not a mistaken comparison to the Nightmare breed of Pokégirl, this is the truth, plain and simple. Widows are the worst, the deadliest Pokégirl alive that's not a Legendary. They are destruction incarnate, the essence of rage, more so than the Dark Lady or Panthress breeds could ever be, made into spidery chitinous form. They are rage and hate driven creatures, and no one who has encountered them has anything good to say about them, if they've survived at all.
The problem is, no one really knows WHY they appeared. There are several theories that have arisen from this. The most common one is that Sukebe created them. When his original home was destroyed and his first animorphic creatures slain, he created Widows to gain his revenge, creating the more cute and cuddly breeds later on. Another theory, mainly put forward by Crimson League officials, state that the dreaded Pokégirl General, Athena, created them out of her rage against mankind. No one knows for certain, but everyone IS certain that they are among the most reviled of all Pokégirl breeds.
Widows are truly monstrous to behold. From the waist up, they are vaguely humanoid in appearance, however their skin, dark black in color, is laced with a chitinous armor that can take immense damage from nearly every type of attack as well as dish it out due to sharp points protruding from the armor.. They have a total of 8 blood red, compound eyes located all around their head, the back ones sparsely hidden by wisps of hair, allowing the Widow full three-hundred and sixty degree vision in addition to her two human forward facing eyes. Their faces, while human looking ith their mouths closed, tend to have a disturbing expression of manic rage. Their jaws can split open at the chin, revealing razor-sharp mandibles and fangs that drip constantly with saliva. Within their mouths are another set of venom sacs that allow her bite to carry the HyperVenom that she is so feared for, as well as giving her the ability to spray Hydrochloric from their mouths as well.
They have four arms. Two end in normal, five-fingered hands, but the lower pair end in long, curved blades that glisten with poison from the venom sacs located where the blade connects to their chitin armor. Their cunt, just at the base of their waist, is lined with spikes around the labia, which inject a paralytic venom into a victim, making it easier for the Widow to do as she pleases with them. From the waist down, they are spidery in appearance. A massive spider's abdomen serves as a Widow's lower body, supported by four thick, powerful, hairy spider legs. On the back of the spider-abdomen is a prominent red hourglass, standing out clearly against the black fur of the Widow. The spider-legs are long and strong, and a Widow can balance herself on the two back legs to shoot webs or streams of acidic Hyper Venom. All who have reported seeing a Widow and are still alive tell of the nightmares they had for days afterward upon seeing such a horrible creature.
[CLASSIFIED]Widows are horrible monsters of the worst sort, made all the more horrible by how they form. When an Arachnae, a perfectly innocent breed of Pokégirl, suffers extreme agony that turns into terrible rage, or suffers the pain of a Delta Bond or Recognition being broken, she evolves into this despair-bringer.
From research in one of Sukube's labs, we have found that the Widow was one of his initial Pokégirls planned after the raid had destroyed his beloved first Pokégirls. A video blog of his ranting accusations was found alongside a file on the very first Widow. It seems however from the updated addendums that the Widow could not even be controlled by Sukube himself, literally tearing through friend and foe alike. Notes are sketchy on how exactly he had the ‘project terminated,’ but it does state that he'd ‘removed all possibility of this evolution’ from the Arachnae line. This information was baffling, as we still have Widows to this day, however, in 112 AS a document delivered to Professor Heffner of the Indigo League. This document was at first considered dubious at best, as the author claimed to be none other than Sukube himself! Upon Heffner's reading of the document, several things coincided with discoveries from previous labs that were only known to high level researchers.
In this document, Sukube claimed that the Widow evolution was a mistake, something even the genius mage did not foresee, even after he altered the Arachnae’s DNA so that it was not a normal evolution. To fix this, he claimed that he would use a fast spreading retrovirus to help 'fix his mistake' though the text was vague on how this would be fixed. Most Researchers today postulate that the virus enabled the Widow to evolve into a Dryder.
Addendum by Professor Stroak: The knowledge of a Widow's pre-evolutionary form must not, repeat, MUST NOT, under ANY CIRCUMSTANCES be revealed to the public. The backlash against Arachnaes, whose only crime would be a connection to this horrible breed, would be terrible, and many innocents would die. At all costs must the secret of a Widow's pre-evolutionary form be protected.[CLASSIFIED]
Widows in combat are fierce, deadly fighters. Most attacks simply bounce off of their bodies, the only ones capable of affecting them being lightning and fire attacks, and dragon-element attacks, which are the only things which can truly hurt them. Combat against a Widow is to be avoided at all costs if encountered alone. Widows attack anything that moves, even going so far as to spray acid on trees should the wind blow. Their attacks are fast and powerful, using their deadly scythe arms to eviscerate or decapitate and spraying streams of acid from their mouths or from the special glands located near her spinnerets. Widows, like other spider Pokégirls, do have the ability to create webbing, which helps them to immobilize males or any prey they may be interested in. One of their more deadly features is their Phasing ability, making most physical attacks nearly impossible to even hit. Fortunately, most Widows are constantly on the attack, making the trail of destruction an easy way of locating this menace even if they have enough awareness to use Invis.
Seriously, just run away. No matter how good you are, how powerful your girls are, a Widow is stronger, faster, deadlier, and just plain meaner. If you ever see one, your best course of action is to quote the famous line from one of the survivors of the second Widow attack: "Run the fuck away, Dumbass!"
While popular thought assumes that there is no difference between the attitudes of Widows, as the breed attack quite literally anything that moves due to the toxic mixture that occasionally leaks from their poison glands and causes extreme pain.. However, a recent video recording from the Sunshine League shows that a few Widows [CLASSIFIED] particularly those who were tamed Arachnae [CLASSIFIED] seem to be able to ignore non threatening targets to attack more threatening ones first. Case in point was the fact that twin Camera Girls could follow the Widow on the back of a Nightmare and not be attacked. It is believed that eventually, a Widow becomes adjusted to the pain of this glandular leakage enough to regain some semblance of sanity. This ushers in the pokegirl's next life stage.
Thankfully, no Threshold cases of turning into a Widow have been reported. Due to the breed's nature, there are no instances of a Widow actually being tamed. [Classified] However, Widows that were Tamed as Arachne have a greater chance of evolving into Dryders as well as keeping some semblance of control during their rage.[/Classified] There is a hope for a few Widows though, as they have the ability to become Dryders should they act within their second life phase.
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Hyper Venom
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A Widow's deadliest feature is its Hyper Venom. The worst kind of death in a tiny-little sting. Even the tiniest amount can result in horrifying mutilation, if not death.
Hyper Venom consists of a mixture of Hydrochloric Acid, toxic levels of Nicotine, and various cancer cells coated in a protective shell to protect them from the Nicotine. To keep this deadly mixture from simply cooking the widow, the breed has two separate glands at her mouth and abdomen sprayers. Each of these glands contain either a Hydrogen or Chlorine mixture of Hyper Venom, but the spraying action mixes this chemical into it's most deadly state. However, the blades of the Widow contain a lower potency Hydrochloric Acid, as the high molar concentration of Hydrochloric Acid would melt even through a Widow's scythes. This is a highly potent concentration, because in addition to the melting and acid burns caused by the acid, the toxic levels of Nicotine absorb through the skin, and the shelled cancer cells invade easily through acid burns or even affect the skin where they land. It is the Widows glands that are extraordinary, being able to replace themselves through cell division at a startling rate. Due to this extremely fast production, the entire mass of cells that make up the poison glands are replaced around once every 2-3 days. However, this does not even render the Widow herself immune to Hyper Venom, since cell replication at that rate sometimes miscarries and allows small amounts of her own deadly toxin into her own bloodstream. The pain from the acid burns, delirium from the high amounts of nicotine, and odd effects from whatever the cancer cells create is enough to keep most Widows near insane from pain during their first life phase.
The only known cure is the Infinity Antidote used by Venom Mistresses and the powers of the Legendary Pokégirl, Sexebi. Infinity Antidote is inherently magical, and can heal even the acidic damage of Hyper Venom through regeneration of the limbs. However, Venom Mistresses are rare and encounters with Sexebi are even rarer, making this an unreliable cure. The best way so far to save someone if a Venom Mistress or Sexebi is not on hand is amputation of the poisoned part of the body before the poison can spread and to evacuate from where the infected limb is at, due to the deadly byproducts.
An agonizing death is almost guaranteed upon being poisoned by Hyper Venom. So potent is this chemical mixture, that even Widows eventually are killed by the toxic poison that bleeds through their poison glands slowly into their bodies.
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The Life Cycle of a Widow
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The life of a Widow is short, agonizing, and violent. Here is a breakdown of the three phases of a Widow's life.
Phase One ][ Transformation
The first phase of a Widow, starting just after transformation, is the most devastating one. The time it lasts varies, recorded as little as a few hours though most are longer, the longest phase has been recorded at a month. In this phase, the Widow rampages around, destroying everything in her path, consuming Pokégirls she meets and generally causing havoc. She is at her most inhuman in this phase, her eyes glazed over with rage as she attacks everything in her way, stopping only to rest.
Phase Two ][ Remembrance
The second phase of a Widow's life, also the shortest phase, occurs after the time of rampaging in its first phase is over. They regain the intelligence they lost upon evolving, in some cases getting their memories back as well. Widows are possessed with a tremendous urge to find a place to make a web and breed, and seek out a suitable place, building their web with studious ease. They will then seek out people to mate with, preferring human males, as they have the best chance of inducing pregnancy, and then kill and eat their mates, taking several days at a time to do it in. Once pregnant, they will go into a hibernation state in their lair, her eggs growing to birth level in mere months.
If the Widow manages to control these instincts, they can also forcibly eject all of the poisons and toxins from their bodies, resulting in evolution to a Dryder.
Phase Three ][ Life and Death
The final phase of a Widow's life occurs after they lay their eggs, two months after they are impregnated. Once the eggs are laid, they organize them in a safe place. By this point, a Widow's body has been infected with the poisons and cancer cells of her now badly leaking poison glands, and her body is wearing down. They will have a haggard appearance, and act almost lethargic in relation to their former speed and strength. At this point, their body is so inundated with poison that their blood is literally flammable, though as their carapace is no less difficult to crack, this is a hard way to kill the Widow. They will die shortly before their eggs hatch into Widow kits. So far, no reported nest of Widow's eggs has been allowed to survive. Researchers believe, however, that should the Widow eggs hatch, the Pokékits will tear each other apart, most likely cutting down their numbers from the world-ending hundreds down to a scant one to five.
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WOMANTICORE, the Dread Lioness Pokégirl
Type: Inhumanoid
Element: Dark/Poison
Frequency: Extremely Rare (Dark Continent), practically Unknown anywhere else.
Diet: human style foods, especially rice
Role: warriors, bodyguards, weapons masters
Libido: Average (High with a Tamer they like)
Strong Vs: Ghost, Psychic, Plant, Bug
Weak Vs: None
Attacks: Sabre Claw, Metal Claw, Timid Stroke, Crunch, Dark Goggle, Dark Shield, Shadow Dash, Ankoku, Mega Drain, Poison Mist, Sludge, Tempest
Enhancements: Enhanced Strength (x17), Enhanced Durability (x7), Enhanced Speed and Agility (x3), Enhanced Senses (x2), Enhanced Endurance (x5)
Evolves: None
Evolves From: Lioness (Shadow Stone applied at night + Sexmet's Blessing; this is unknown to any Pokédex or tamer outside of Sexmet's Preserve)
It is unknown as to when this Pokégirl first appeared, but it is speculated that she is such a recent occurrence that only one has ever been seen. Information is scarce in regards to this Pokégirl, but the strength of her is apparent in the single picture that was taken of her. Although she was not observed standing up, she was almost seven feet long before her tail, which extended another three feet behind her, and was thin just like a feline's tail normally is. Heavily muscular and with dark bat-like wings on her back that are perhaps too small to support her during flight, the Watcher who observed her barely escaped with his life after the Pokégirl noticed him. He could tell that her body was adapted to short, quick bursts of speed, hinting at a lack of endurance, as he managed to escape via Grav Cycle after only a few minutes of the Pokégirl going after him.
No other real information is available at this time, and Researchers and other watchers are attempting to locate the exact location where the original watcher made his discovery. Some researchers are beginning to doubt the accuracy of the picture that was taken, saying that it was just a Griffon in the bad lighting, but the Watcher denies that possibility. His Pokédex was lost on the plains, according to the Watcher, and there is no way to be certain as to that exact location. All attempts to find this Pokégirl has failed. There is no real name given to this Pokégirl yet, as a result, if she even exists.
***BELOW IS TOP SECRET INFORMATION, NEVER TO BE SEEN BY THE PUBLIC***
This Pokégirl was actually created by Cocooner, upon request from Sexmet after she became privy to information about "you-know-where's" newest Dameosaur evolution. The commission was agreed upon, and after Cocooner found enough feral feline Pokégirls her newest cocoons were hidden within Sexmet's preserve. When asked for a feline that was exceptionally strong and versatile, Cocooner fell into a meditative state for an entire day before making her move to create them. Ten Womanticore were born within seven months, and several more were evolved after Sexmet experimented with volunteers from her preserve.
More powerful than a Warcat, and much more durable than any other feline, this bat-winged feline has yet to be released where certain eyes might see them. The one time that the first Womanticore went out for a walk was the last time she did so on her own, as that was when the picture was taken that brought to light this Pokégirl’s existence. These Pokégirls are often moody and nocturnal, but function well both during the day and at night despite their preferring to hunt in the dark of the evening hours. Looking like a Sphinx's battle form, or like the pre-Sukebe animal known as a Lion, they do have some human features. Large D-cup breasts and a human-esque face, with a large mouth which possess many sharp teeth. Each hand still has an opposable thumb, but end in three inch long claws. Their feet also have these claws on their toes as well. Because of how muscular they are, the Womanticore tends to pad around on all fours rather than on their hind legs.
Sexmet never allows her Womanticore to be taken by untrustworthy Tamers, and no Pokédex has any information about this Pokégirl other than the picture and the information given above as to this Pokégirl’s actual existence. No Lioness that has been outside of Cocooner's influence within the last five years is capable of even evolving into a Womanticore, furthering just how unlikely it is that anyone outside of Sexmet's preserve will ever have information regarding the new evolution available to that particular Pokégirl. During taming, these Pokégirls enjoy being on the bottom or being taken from behind... and they love to be in charge, if their tamer can survive such an act. Sexmet herself has noted that they act a lot like a Panthress... although, they do lack the instinctive need to harm their lover that the Panthress has.
In battle, they go all out, and their endurance allows them to fight for a long time before tiring. They use their endurance to their advantage, often using Poison Mist, Sludge, or Tempest at long range to wear out her foes, and then switching to using her claws and other techniques when she gets closer to the opponent. During sex battles, they are useful but not especially adept, and Sexmet figures it is just one problem with her newest acquisitions that she'll just have to accept. When the battle gets tougher, they even have access to the Ankoku attack, just in case they are in trouble, and Mega-Drain, to heal themselves while still dealing with her opponent. The Womanticore are being trained to work in pairs as well as singly, just to be safe, and Sexmet is at this time pleased with Cocooner's work upon them.
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WOOLY MAMMARYTH, the Tundra Tusk Pokégirl
Type: Inhumanoid - Mammoth
Element: Ground/Ice
Frequency: Rare (Capital, Ruby, Scarlet Leagues), Very Rare (All other Leagues)
Diet: Herbivorous
Role: ice transport, provider of clothing material, heavy assault
Libido: Low
Strong Vs: Dragon, Electric, Ground, Ice, Poison
Weak Vs: Fighting, Water
Attacks: Headbutt, Takedown, Wrap, Earthquake, Stomp, Ice Beam, Ice Boulder, Ice Blade Mark II, Lancet, Resonate, Mist
Enhancements: Enhanced Strength (x14), Enhanced Durability (x5), Enhanced Auditory Senses (x2), Enhanced Olfactory Senses (x3), Ivory nails & tusks, Extendable trunk, Impervious to weather conditions
Disadvantages: Decreased Speed
Evolves: None
Evolves From: Elephuk (Round Stone)
Originally rumor for well over a century with Tamers claiming to have spotted sparse herds of ‘fur-bearing Elephuk’ in the furthest reaches of the Northern hemisphere in the Ruby League, it would turn out that such sightings were in indeed fact. The Elemental Cannon is the trademark technique of the Elephuk species, allowing them to fire a powerful beam of energy from her snout related to the element of whatever Evolution Stone she was equipped with. As such, it was thought for a long time that this was a Pokégirl that was incapable of evolution. Then in more recent years, a Tamer decided to experiment with his Elephuk’s technique by giving her one of the more recently discovered/classified Evolution Stones, the Round Stone. A Stone associated with strength, power and Fighting-types in general, thanks to its ability to create such Pokégirls as the Gladiatrix and Sabretooth Tigress breeds, he hoped that by using a Round Stone, his Pokégirl could increase the power of her technique for a really devastating effect. Instead, what he got was the Evolution Stone being absorbed into his Elephuk and the Pokégirl attaining evolution: the Wooly Mammaryth!
Comparable in size to their pre-evolved form of Elephuk, Wooly Mammaryths are indeed massive Pokégirls. Almost as wide they are tall, with massive arms and legs, the mammoth size they possess makes them an awe-inspiring sight when they stand on both legs. Standing within the range of 9’ to 10’ in height, their wide, husky bulks often get them compared to the Snorlass breed. Still it should be noted that as with the Elephuk, this mass is all muscle with their bodies arranged in a manner meant for balancing their weight and bulk so they can move safely on either two legs or all fours. Their noses are a somewhat-round shaped and have the ability to extend out to the length of their waists, giving the elephant-like Pokégirl an extra appendage to work with.
And then come the changes. Their skin, once thick and some shade of gray smoothens out, which not only has the breed lose some of their previous durability but also becomes brown in coloration, often a solid chocolate with few noted as having darker tones. While their floppy ears are still wide, they actual lose some of their size. They still have a better than-average auditory range but it is now limited thanks to this decrease in mass. Their tusks, once retractable, are now a permanent fixture of the Pokégirl’s face and actually increase in size, becoming curved. This shape allows them to push aside snow in a fashion similar to one using a shovel and make for excellent weapons when paired with the Ice Blade Mark II technique. Surprising most, a Wooly Mammaryth, while still a Ground-type, also gains a sub-element of Ice. While it is still studied as to how they gain such an element from an essentially non-elemental Evolution Stone, a conclusion drawn by most Pokégirl Researchers is one that goes back to the Kuno Clan’s initial findings and research of the Round Stone. It is a Stone that brings forth potential that’s hidden deep down within the pokégirl and in this case, it seems to have been Ice.
However, the ability to not only manipulate ice but to survive and excel in an environment beneficial to their new power is what brings the most noticeable physical change in the Pokégirl. Unlike their pre-evolved form, Wooly Mammaryths are covered in a coating of thick, coarse brown hair that has a similar consistency to that of wool. They have numerous sub-dermal glands in their skin which secrete a greasy fat into their hair, improving its insulation qualities, allowing them to keep body warmth and help them stay comfortable no matter what the weather conditions are in their preferred arctic environments. However, for those who wish to keep such a Pokégirl in warmer climates, it’s suggested to shear the hair once a week. This dense hair on their bodies tends to grow thick and once a month can be harvested and treated for use in making insulated-clothing, a practice which started in the Ruby League once the breed was officially discovered. Understandably, many a Tradesman in the clothing industry in Ruby have began employing Tamers to search for herds of Feral Wooly Mammaryths for their businesses as it’s often a cheaper alternative to purchasing Elephuks and Round Stones, both of which have since sky-rocketed in prices in the Ruby League and similar areas. There is a certain sense of irony that Wooly Mammaryths are more sought out for their fur than they are their ivory, despite their shed tusks being far larger than an Elephuk’s. Personally, this Researcher is pleased to see that for once, human survival and necessity actually take precedence over greed.
Unlike their original form as an Elephuk, there is a common thread of personality traits between the numbers of this breed. They are very quiet and rugged creatures, seeming to be simply in preferences for life and interaction with others. Still, they have shown to have a preference for surroundings and that is to be outside and among numbers of their own kind, or at least their Tamer and harem thanks to their herd mentality, rather than staying in-doors. Wooly Mammaryths that were once Elephuks rather than being Feral are often noted as being depressed for the first few weeks of their new existence. While they continue to remember every minuet detail of their lives up until their evolution, the fact remains that once they evolve they lose their Total Recall Enhancement and are perturbed by it. Fortunately, they will eventually accept this and continue to do their best for their ‘herd’. Domesticated breeds still work well with the ‘herd leader’s’ chosen Alpha and Beta pokégirls. Both Domestic and Feral breeds in general are found to enjoy giving rides to their ‘herd leader’, taking pride in being of personal use to the head of their group.
The few herds of Feral Wooly Mammaryths studied by Watchers have brought fourth a plethora of discovery and answers. There is very little difference between a herd of Elephuks and Wooly Mammaryths, both breeds being incredibly large and clumsy. However, when attacked, there is a new tactic involved. While there are still a number of the breed that will back up into a ring formation to protect any of the herd’s kits, the three or four largest members of the herds will then further circle around them, creating a second loose ring formation around the original. This leaves them as the main combatants against and targets of their enemy; their two biggest predators being man and Sabretooth Tigresses. While normally a docile breed themselves, in an environment where there is little food in the wild, groups of Feral Sabretooth Tigresses have taken to predating on the very large and slow pokégirls. While they are often hurt by the elephant-like pokégirl’s ground techniques, (Lancet being a favorite to keep them battling) the Sabretooth Tigresses in turn have learned to gang up on one of the Wooly Mammaryths in the outer ring, using their Fighting-type techniques to eventually fell the large, densely-furred pokégirl; the rest of the herd then continuing on carefully as the muscular feline pokégirls are busy with their meal. It’s thought that this is the reason that Wooly Mammaryth numbers have been so low in the wild that their existence was once thought to be mere rumor.
Taming a Wooly Mammaryth is no longer a job, it’s now an art as one cannot depend on the previous trick of using the elemental weakness assigned to them by use of an Evolution Stone. Heavy Restraints are a necessity thanks to their immense strength and bodies, and it’s even suggested to use a firmly mounted restraint for their tusks as well, lest a Wooly Mammaryth cause damage to the area they’re in by flailing their head about in mid-orgasm. However, through experimentation it’s been found that the aid of a Fire-type pokégirl is most beneficial in calming the breed down. While thanks to the breed being primarily a Ground-type, which causes fire techniques lose a lot of their effectiveness against them, the fact remains that a Wooly Mammaryth’s coating is designed to contain and maintain heat. In essence, a Tamer can over-heat their pokégirl to the point of near-exhaustion, making it possible to safely Tame her while she’s properly restrained.
At this point in time, there has not been one case of Threshold into a Wooly Mammaryth and it likely won’t be possibly until numerous decades down the road after more of the breed in circulation now have been introduced into the breeding population. For now, people will have to depend on Round Stones and captured Ferals if they want one.
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