ARTICUNT, the Legendary Freezing Bird Pokégirl
Type: Near Human
Element: Ice/Flying
Frequency: Extremely Rare (Unique)
Diet: unknown
Role: mistress of frost
Libido: Low
Strong Vs: Bug, Dragon, Flying, Ground, Plant
Weak Vs: None (Electric, Fire, Rock, Steel)
Attacks: Mist, Snow Storm, Ice Wall, Ice Punch, Ice Kick, Heat Drain, Cold Snap, Diamond Dust, Heavenly Strike, Feather Shuriken, Feather Blizzard, Wingover, Typhoon, Hurricane, Dive
Enhancements: Legendary Qualities, Legendary Salient Qualities, Improved Respiration, Endurance, Freejoints (hips and knees), Prehensile Feet, Atmospheric Comfort, Enhanced Vision
Evolves: N/A
Evolves From: N/A
Articunt is one of the three Legendary bird Pokégirls, with her two sisters being Moltits and Zapdass. The three of them were among the first Legendaries created by Sukebe. They covertly targeted supply lines and communication in human strongholds to help weaken defenses while other Legendary Pokégirls attacked the humans more directly. Articunt’s usual tactic during the war was to keep high above the battlefield and use her natural powers to make blizzards engulf enemy camps, burying them under deep layers of snow, a strategy she used many times to great success.
Articunt’s body is covered in beautiful light blue short feathers that hug her closely, save for her breast feathers, which are white and a bit larger. Her hair is also the same blue as her body, with a little of it also hanging white near the front of her head. Her hair falls long and straight down to below her shoulder blades. She is the tallest of her sisters, standing one inch over six feet. Unlike other bird Pokégirls, Articunt’s wings are separate appendages from her arms. Her feet are clawed, with a back-toe that allows her to grip the ground solidly when she lands. Her nipples are a deep navy blue against her C-cup breasts. Her cunt is naturally smooth and hairless. Articunt never wears clothing at any time.
Articunt is a paragon of both Flying and Ice-type Pokégirls. Her large, powerful wings release snowflakes every time she flaps them, and she is able to soar high into the atmosphere, at altitudes where other Flying-type Pokégirls wouldn’t dare to venture. Her incredibly sharp vision allows her to spot prey from miles above, letting her use her Dive attack to deadly precision. Her natural cold aura (see below) allows her to venture into warmer climes than most Ice-type Pokégirls would feel comfortable with.
Of the three Legendary bird Pokégirls, Articunt is the most cautious. She feels that the best options in anything are those that present the least risk, even if it means waiting longer. This policy guided her movements during Sukebe’s Revenge, during which time she never actively fought the humans, instead staying well out of harm’s way as she let her icy powers do the trick slowly instead of using her combat abilities for a quicker solution. Articunt was against the entire idea of killing their fellow Legendary, Atmuff, and argued heavily in favor of a waiting action, hoping Atmuff would come to her senses. It was due to Articunt’s influence that the three sisters waited as long as they did before they made their move. In hindsight, this turned out to be very fortunate. While she was ultimately unable to talk her sisters out of the idea that Atmuff needed to die, Articunt’s debating delayed them so long that another Legendary, the vicious Hy-bra, made her own move. Although she died at Atmuff’s hands, Hy-bra’s attack weakened Atmuff enough that not only did Articunt and her sisters win the fight (something that might not have happened otherwise), they did so without any major losses. Articunt’s caution is not cowardliness however; she pulled her own weight in the battle with the Legendary Warrior. She recognizes that sometimes there are situations where risk is inevitable, and when that happens she acts with her whole heart.
Articunt is ruthless in a battle. Her preferred tactic is to remain high above the field, directing cold weather to wear down her foe gradually, letting them freeze. If necessary, she’ll use a variety of her attacks from on high, never coming within a foe’s reach. Her combination of Heat Drain and Cold Snap have been known to flash-freeze open flames, and using Typhoon and Hurricane can create deadly arctic storms around her foes. She usually uses Heavenly Strike as a warning, or a coup-de-grace on foes that have particularly annoyed her. If physical combat is unavoidable, Articunt will use Dive as often as possible, and will fall back on Ice Punch, Ice Kick, and Wingover while Mist and Ice Wall help to keep her opponents confused.
Since the slaying of Atmuff, Articunt has left the company of her sisters. The Watchers have confirmed that she is somewhere on the Tyroon continent, either in the northern ice fields, or the ice wall between the Slot and Silver River Leagues. Opinion amongst the Watchers is divided on what to do though. By all accounts, no one has been attacked or hurt by Articunt, and even the number of people who make reliable claims to have had sex with her are particularly small. Articunt appears to be trying to stay out of sight, and many in the Watchers suggest letting her do just that, lest her icy ire be roused.
LEGENDARY QUALITIES: All Legendary Pokégirls have these special attributes, making them above and beyond other Pokégirls:
Truly Unique: All Legendary Pokégirls cannot be copied. Attempts to clone them always fail, and morphing other beings into copies of them always produces sub-standard versions. Titto, for example, can take Articunt's shape and even copy her powers to some degree, but not any of her Legendary Qualities or Legendary Salient Qualities (see below). They can have their base stock altered to be used in the formation of a new Pokégirl type though.
Deathlessness: Despite having been around since Sukebe’s Revenge, all the Legendary Pokégirls are still around and going strong. This superior version of longevity makes them immune to death from natural causes. They will never die unless they are killed. However, poison, disease, or any unnatural cause still has a normal chance to kill them, barring their special immunities and strengths.
No Weakness (Level X): All of the Legendary Pokégirls can ignore their type’s normal weaknesses, to a point. When facing a Pokégirl at or below a certain level, if that Pokégirl is a type the Legendary would normally be weak against, she instead treats it as though it were of a type she had no specific advantage or disadvantage against. For example, Articunt has No Weakness (Level 75). If she were to face a Fire or a Rock-type Pokégirl, or anything else that was considered Strong vs. Ice/Flying, at or below level 75, she wouldn’t be considered weak against it, nor would it be considered strong against her. Pokégirls at a level above the Legendary’s No Weakness level treat things normally.
LEGENDARY SALIENT QUALITIES: Some Legendary Pokégirls have special qualities others don’t have. Here is Articunt's lexicon of special attributes:
Queen of Cold: Articunt is the iciest of Ice-types. Her temperature is so cold that she actually radiates an arctic chill around her. For five hundred yards in every direction from her, the temperature around Articunt plunges far below zero, to around negative one hundred. Effects on the environment dissipate thrice as quickly as they formed if Articunt leaves the area, i.e. if she were to spend three weeks in an area, after she left it would take a week for it to return to its natural condition, no matter how dry or hot that condition may have been. It is for this reason that Articunt can maintain such a cold haven in the warm climate of Tyroon. By concentrating, Articunt can lessen her aura; the more she concentrates, the less cold it is. She rarely does this however, and has never been known to make her range above zero degrees (if she even can negate it that much).
Center of Sub-Zero: All of Articunt’s non-ice attacks inflict additional cold damage. For example, Feather Shuriken does not only stabbing damage, but also cold damage since the feathers are frozen. Typhoon not only hits opponent with harsh winds, but those winds are freezing. Further, all of Articunt’s ice attacks inflict heavier damage than they would if they came from another Ice-type Pokégirl, representing how Articunt is truly the coldest being alive.
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CAPHOOCHIE, the Freeze or Burn Pokégirl
Type: Near Human (Capuchin Monkey)
Element: Fire/Ice
Frequency: Uncommon
Diet: Human Norm
Role: Limited Weather Control (heating or cooling), Storm Generation
Libido: Average
Strong Vs: Bug, Plant, Dragon, Flying
Weak Vs: Fighting, Rock, Water
Attacks: Ember, Fireball, Flamethrower, Fire Punch, Fire Kick, Imitate, Taunt, Ice Punch, Iceblade Kick, Ice Beam, Ice Slide, Iceball
Enhancements: Enhanced Hearing and Vision (x2), Enhanced Reflexes, Balance, Flexibility, and Agility (x3), Aura of Calm, Aura of Rage, Prehensile tail
Weaknesses: Cannot use her ice and fire attacks simultaneously. Obsession with Balance.
Evolves: None
Evolves From: None
Discovered shortly after the Great War, the Caphoochie breed was a startling discovery, a Pokégirl of conflicting elements that seemed to balance out in harmony with each other. This odd Pokégirl seems to be a study in the tenuous balance of two elemental extremes, though held together by a mostly cheerful disposition.
At a glance, most Caphoochie resemble human females, though these Pokégirls have larger ears than any human would, even though they're similar in shape and position on the Caphoochie's head. They have long dark furred prehensile tails that usually match their hair. Caphoochies tend to have at least some white in their hair however, be it only their bangs or sometimes their entire head of hair. Rarely, their lighter hair is golden to red instead of white. Feralborne Caphoochie tend to have body fur that ranges from fur along the tops of their hands and feet that end at the elbows and knees to full body fur. This fur tends to be a pattern of black and cream/white or the rare golden to red. A Caphoochie's feet are more like hands, able to grasp and manipulate objects with the same ease as using her actual hands. Caphoochie are sometimes short, ranging in height from an even four feet to a tall six feet in height. Their bust ranges from a B to D cup, with the larger cup sizes usually being found on the taller individuals. Despite how 'fuzzy' the breed is, their loins are usually hairless.
Caphoochie are a breed that devote themselves to the concept of balance, many making this a spiritual and philosophical point of view. They follow the tamers rule, but buck against their tamer occasionally, only to point out that chaos and order are something to be equally respected. They respect nature as a whole, but also point out that without forest fires there could be no rebirth of the forest. At times their moods are mercurial, shifting from passionate and boisterous to calm and serene within the span of the day. However, this is not to say that Caphoochie are unpredictable, as there is a pattern, an ebb and flow if you will, of the breed's extremes and most tamers can often count on the Caphoochie's shifting almost like the tides. Being deeply spiritual Pokégirls, most Caphoochie have a hunger for learning about various philosophical views and religions, and approach the subject enough patience and wisdom to actually calm the more volatile individuals down into rational discussion. Many tamers can trust their Caphoochie to offer kernels of wisdom, even if it is at the most inconvenient time.
While Caphoochie are a Fire/Ice element Pokégirl, the breed cannot control both elements at the same time. Research into this oddity has shown that this is because the Caphoochie's ability to control her opposing elements hinges on the respective fire or ice energies not colliding. Using both of her elements at once causes the skin of her body to split and steam to violently escape, injuring the Pokégirl severely. However, it only takes a few seconds for a Caphoochie to trade off her conflicting elements, and some well trained Caphoochie can take this time down to almost one second without injury. Thanks to their ability to use either fire or ice attacks however, Caphoochie are formidable opponents, able to blast her foes with fireballs, only to switch to an Ice Beam for a finishing move.
Caphoochie are surprisingly loving and cuddlesome Pokégirls, maintaining the view that 'love is fleeting and should be done with one's whole heart'. If treated affectionately by her Tamer, they will find that they have an almost literal 'love monkey' on their back, who often pulls in her harem sisters to share the love as well. Caphoochie can be found in sex battles infrequently, as they do not naturally know sex attacks, but can learn them. They are willing to try most forms of bedroom fetishes and kinks, though they tend to avoid the more harsh BDSM play. Luckily for Tamers, Caphoochie are neither too hot nor too cold, their body temperatures being within the human norm, though they're never bothered in cold climates thanks to their innate fire abilities. Feral Caphoochie tend to gather into social groups, usually just to play, tame, or otherwise interact before and after they forage for food. They tend to be curious and playful around strange situations, though they can put up quite a fight when harassed or threatened as well as making quite a mess by getting into trashcans, buildings, and other human made places. Ferals of the breed are considered dangerous however, and should never be approached without the aid of a Pokégirl, preferably a Rock, Water, or Fighting type to help tilt the odds in the human's favor. Threshold Caphoochie happen infrequently, as unless the girl in question's ancestry included Caphoochie, she would need to have both fire and ice types in her family tree. The first sign of thresholding into a Caphoochie are prolonged foot cramps, followed by the ears growing in size and manifesting her fire and ice abilities. Fur growth, if any, usually happens during the same stage as the ears enlarging. Many thresholders are sold to ranches, but some run away to join Shrines, Churches, or Temples.
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EMPRESSLOVE, the Anti-Dragon PokéGirl
Type: Near Human - Avian
Element: Ice/Steel
Frequency: Very Rare (Scarlet League), Extremely Rare/Unknown (All other Leagues)
Diet: seafood, preference for fish
Role: Anti-Dragon-type, Leader
Libido: Low
Strong Vs: Bug, Dark, Dragon, Flying, Ghost, Ice, Normal, Plant, Poison, Psychic
Weak Vs: Electric, Fighting, Fire
Attacks: Ice Beam, Ice Wall, Mist, Glare, Leer, Scratch, Slice, Stab, Head-Butt, Peck, Gust, Harden
Enhancements: Increased Lung Capacity, Water Purifier, Cold Resistance, Armored
Evolves: None
Evolves From: PrimpLove (normal)
It takes time, effort, and a lot of patience to keep a PrimpLove... well, not happy, but content for the time being. Such is a truly Herculean task considering the demanding nature of the PrimpLove and it is understandable that not all Pokégirl Tamers are up to the challenge. However, those who manage to keep it up and not kill the goddamn bitch will be rewarded with the reason people picked up a PimpLove in the first place if the intention is to evolve her. The third and final evolution: EmpressLove.
Now in her evolved state, it should be noted that while an EmpressLove unfortunately loses her elemental abilities for water, for reasons unexplained, gains the sub-element of steel! However, this despite her new harder body and loss of water-based powers, this does not diminish the fact an EmpressLove is still able to swim at incredible depths and speeds. The reason for loss of water powers while she still retains her ability to purify water, is that an EmpressLove no longer has the ability to retain any water in her body, hence her loss of the water-based attacks and tricks that made up her prime abilities in her previous forms.
The EmpressLove gains considerable height in this new stage, reaching up to 6', not counting facial horns, and loosing all traces of fat and becoming QUITE muscular, with her bustline jumping another cup to become a firm C with perky white nipples. She gains metallic edges along her wings and three steel-claws underneath. This allows the EmpressLove to handle and hold items within her grasp and perform more tasks with better precision than she could have with just flippers, but she will still have some troubles due to lack of opposable thumbs. The appearance of an EmpressLove's body gives the impression that she is wearing a tuxedo, having lost nearly all blue coloration and taking on black and white. On her face, an EmpressLove has three distinct horns resembling a trident. The length of the three horns extending from the beak symbolize an EmpressLove's strength. Generally, the longer the horns are, the stronger the pokégirl is, (with horns usually ranging between 7"- 1'4"). The tips of her wings are so strong that they can cut through entire slabs of drift ice.
The personality of an EmpressLove is also different from her pre-evolved form. Where a PrimpLove wanted all the attention and was, for lack of better terms, an annoying spoiled brat, the EmpressLove is understanding that not everything will go her way. She's calmer than before and very quite, almost withdrawn, something one would expect from an Ice-type. Calm, cool, collected, an EmpressLove is a joy to have in a Harem for those who can get through to the PokéGirl's heart.
With the greater ice-power of the new evolution, plus a body that is now stronger and tougher due to her Steel-type nature, an EmpressLove is correctly associated with the thoughts of being a PokéGirl that could stand up to a Dragon-type. Ice and Steel are the only two elements that have ever had a chance of hurting Dragon-type pokégirls, and with the EmpressLove being a balanced culmination of the two, it is understandable that this is the one pokégirl that could make a normally superior Dragon-type hesitant if not actually balk at having to fight in PokéBattle. However, just because and EmpressLove is the defacto Anti-Dragon pokégirl does not make her invincible. A strong Fire or Electric-type pokégirl can give the powerful penguin pokégirl a run for her standard league credits!
When it comes to Taming, the EmpressLove is different from her forms in that it is not something she has any particular say in the matter. She can go for far longer stretches without being Tamed, and has no specific preference for position of style of fucking. However, from the few EmpressLoves that their Tamers allowed to be studied, it would seem that the icy pokégirl reacts well to harsh Tamings: being rammed from behind and spanked, as is sensing it was something she deserved from earlier in her life. There have neither been cases of human women Thresholding into EmpressLoves, nor has there been any cases of Feral EmpressLoves in the wild. It seems the love and discipline of attaining this form requires effort that a PrimpLove doesn't have naturally when left alone in the wild and can only be pushed towards attaining by an outside source, such as a Pokégirl Tamer.
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FOXYMAIDEN, the Hot or Cold Vulpine Pokégirl
Type: Near Human
Element: Fire/Magic or Ice/Magic
Frequency: Very Rare
Diet: hot spicy foods or chilly cold foods
Role: puzzle solving, having fun
Libido: Average
Strong Vs: Bug, Fire, Ice, Magic, Plant, Steel or Dragon, Flying, Ground, Ice, Magic, Plant
Weak Vs: Dark, Ground, Rock, Water or Dark, Fighting, Fire, Rock, Steel
Attacks: (Hot) Firestorm, Firesword, Warm Embrace, Fireblast
(Cold) Mist, Ice Blade, Snow Storm, Chilled Arousal
Enhancements: Enhanced Hearing (x3), Enhanced Olfactory Sense (x2), Enhanced Sight (x2), Heat Aura or Cold Aura
Evolves: None
Evolves From: Fire Maiden ('hot' Foxymaiden; Fox E-Medal), Ice Maiden ('cold' Foxymaiden; Fox E-Medal)
Foxymaidens are a fairly recently discovered Pokégirl type. They come in two varieties based on the Pokégirl they are evolved from. In the above stats, the first listings are for 'hot' Foxymaidens, and the secondary listings (coming after 'or') are for 'cold' Foxymaidens.
A Firemaiden will become a Foxymaiden with fox like ears and a tail covered in bright red fur with black fur in the tips. Their hair is always some shade of red, and they prefer to wear it long. Their eyes tend strongly towards green, though other colors are not unheard of.
An Icemaiden who evolves into a Foxymaiden will have long blue hair and her ears and tail with be covered in white fur with dark blue fur at the tips. Their eyes tend to be light blue.
One peculiarity of the breed derived from its dual nature is that the personality traits normally equated with their elements have been switched. "Cold" Foxymaidens tend to be friendly, boisterous, and chatty, whereas "Hot" Foxymaidens tend to be more passive and aloof, rarely initiating conversation without a pressing reason, or when in private with their Tamer.
In combat, their personalities shine through into their fighting styles. "Hot" Foxymaidens prefer to conserve motion, striking with the fewest number of attacks necessary to end the fight quickly, while "Cold" Foxymaidens will enthusiastically cover the area with Snow Storms to defeat a foe (and likely follow the battle with an attempt to start a snowball fight).
Foxymaidens of both types are very affectionate and enjoy spending time with their Tamers. They particularly enjoy cuddling of all kinds, especially after a Taming. They are also very intelligent and enjoy puzzles, riddles, and novels of all sorts.
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FROSTBITE, the Bestial Ice Pokégirl
Type: Animorphic Near Human
Element: Ice
Frequency: Very Rare
Diet: carnivore
Role: arctic soldier
Libido: Average
Strong Vs: Dragon, Flying, Ground, Plant, Ice
Weak Vs: Fighting, Fire, Rock, Steel
Attacks: Avalanche (Ice Breath), Mist, Blizzard, Ice wall, Slash, Bite
Enhancements: Ice Powers, Enhanced Endurance (x5), Not Affected by Cold or Snow Blindness, Claws
Evolves: None
Evolves From: Snowmelon (normal)
The Frostbite is the final evolution of the ice lizard type of Pokégirl. It has a very devastating breath attack called the Avalanche; the breath weapon starts out as fine particles of ice but suddenly hardens into a single massive block. Frostbite also gains strong wings that can cause a whiteout in the area just below it. There are very few Frostbites suspected to exist, and those tamers that do have them tend to keep them a secret. There is little known about the Tamers that do happen to have a Frostbite, but there has been one willing to provide some information. The Frostbite seems to absolutely hate freezing places! Being cold-blooded, and although an ice type, its' body slows considerably in cold temperatures.
However, in cold temperatures it does become a force to be reckoned with in Sex Battles, despite the fact that it is not particularly adept at such battles. It is only because her senses are dulled drastically that a Frostbite is considered good at Sex Battles in these conditions. However, the reverse is true- A Frostbite during a heat wave or in a very hot location will not last long at all during a Sex Battle.
Another tidbit of information gleamed from this one trainer is that Frostbite dislike having to be around other ice types. It is cordial with other ice types, such as IceMaidens, but does not get along with them. It is assumed it is because of the same reason that Frostbite's dislike cold weather, though this has yet to be confirmed.
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FROSTDRAKE, the Ice Dragon Pokégirl
Type: Semihuman (Animorph (draconic))
Element: Dragon/Ice
Frequency: Rare (Opal League, Scarlet League), Very Rare (elsewhere)
Diet: Omnivorous, heavily leaning towards Vegetarian
Role: Arctic Rescue Operations, Aerial Scouting, Arctic Environment Soldiers
Libido: Average
Strong Vs: Dragon, Electric, Plant, Water, Flying, Ground
Weak Vs: Fighting, Rock, Steel
Attacks: Tackle, Snowball, Mist, Little Cloud, Big Snowball, Twister, Bite, Ice Beam, Aurora Beam, Tail Whip, Wing Buffet, Ice Boulder, Outrage, Dragon Dance, Dragonbreath
Enhancements: Ice Affinity, Enhanced Durability (x5), Wings, Tail, Enhanced Strength (x4), Enhanced Endurance (x2), Enhanced Optic and Olfactory Senses (x4)
Evolves: Frostwyrm (normal/high level)
Evolves From: Frostwhelp (normal)
Frostdrakes are actually the better known members of this evolutionary line. They played a prominent role in the Revenge War, acting as aerial support and assault for Sukebe’s forces in arctic regions, working alongside Icemaidens and Snow Queens to provide a powerful threat to all human forces that encountered them in the northern territories Sukebe assaulted. As the Revenge War died down, Frostdrakes began to be seen less and less, disappearing entirely for several years before researchers in what is now known as the Opal region discovered them again, along with their pre-evolved form, the Frostwhelp.
Currently, Frostdrakes are in heavy use in arctic regions, acting as security patrols and aiding St.Bernatits and other breeds in rescue operations. Their ability to fly even in the strongest of arctic winds plus their ability to see through snowstorms make them invaluable to rescuers, the perfect aerial support for various other arctic-based Pokégirls. They had to work their way up to this level of respect, however, as the breeds’ actions during the Revenge War made them extremely unpopular with locals. Their numbers were reduced dramatically before League officials stepped in and banned the hunting of the breed. Since then, breeding programs and exploitation of the cuteness of the Frostwhelp have made the breed’s popularity increase, especially in northern climates, all around the world.
Frostdrakes are physically large Pokégirls, much more powerfully built than their previous form. They’re about two feet taller on average, having the same ice-blue scales and white-streak down their bellies as their previous form. They’re a cup-size larger than their previous form, and have longer, more powerful tails as well, their bodies more muscular all around. Their wings are larger and much more powerful, allowing them to fly in all but the strongest winds. Their faces are slightly more draconic in appearance than before, with longer, sharper horns, their hair gaining streaks of white in it. Lining their backs from their shoulderblades to their tailtips are small, blunted spikes.
As Frostdrakes have an Average libido, an oddity among ice-type Pokégirls, they tend to be a bit more sexually active than others of their breed. Since their body temperature, while still cooler than most, isn’t as intense as others of their elemental typing, they are easier to get aroused and into bed. They are open to most anything, but like their previous form, they enjoy massages and caresses, and are especially sensitive in the scales on their belly. Most Frostdrakes are known to prefer being on the bottom, loving to feel the weight of their Tamers upon their bodies, pressing down into them.
Feral Frostdrakes are much more vicious than their Tamed counterpart. The majority of Ferals have been known to travel in packs, stalking their targets from above and picking them off with Ice Beam. They are difficult to bring down, as they usually only attack humans from within arctic storms, a habit retained from the Revenge War. As they feed primarily on vegetation, however, they are rarely seen deliberately targeting humans and other Pokégirls (barring plant-types) unless they are desperately hungry. An area of the Opal League has been set off as a Preserve for Dragon-types, Frostwhelps and Frostdrakes frequently found in the northernmost regions of the Preserve.
Threshold cases that result in a Frostdrake are very rare, and have most commonly been noted in families that either have dragon-type or ice-type lineage, with a couple cases coming from families with both in their bloodline. The process is fairly painful due to the great number of physical changes, with some subjects passing out frequently during the course of their changes.
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FROSTTITS, the Frozen Sky Pokégirl
Type: Animorph (Avian)
Element: Ice/Flying
Frequency: Rare
Diet: snow, pokechow, frozen food, chilled fish
Role: Air-to-Ground support fighter, Airborne scout, tactician
Libido: Low to Average
Strong Vs: Ice, Dragon, Grass, Bug, Flying
Weak Vs: Electric, Fire, Rock, Steel
Attacks: Gravity, Wing Buffet, Ice Wall, Little Cloud Mk II, Ice Beam, Wave of Ice, Icicles, Snow Storm, Snow Blind, Phoenix Down
Enhancements: Heals from Ice, Enhanced Strength (x4), Enhanced Stamina (x4)
Evolves: None
Evolves From: Neigix (battle stress)
Unlike Firebursts, Frosttits don't gain any height. Their hair generally remains whatever shade it was prior, though 20% may find it turning blue or platinum blonde. There is no change in eye color.
Frosttits gain a lot of strength, though, which is odd for avian Pokégirls. She is capable of lifting three times her own body weight and flying with it for half of her usual flight time, baring any extensive maneuvers. Their breasts usually increase half a cup size, and their feathers are generally white or silver tinged with blue patterns. Frosttits can apparently change the blue patterns whenever they desire, and have been known to play pranks on people by using this ability.
Frosttits are not as unreachable as a lot of ice Pokégirls. Frosttits, though quite calm, do laugh and smile, something many ice Pokégirls don't do. However, when it comes to combat, it is quite terrifying to see how well a Frosttits can strategize. Some have shown the ability to predict an opponent movements so well that they were even able to not only accurately predict the number of moves both they and their opponent would use before their opponent fainted and the location their opponent, but the precise position the opponent would faint in, and how long their opponent would be out.
Feral Frosttits have also displayed this talent, as tamers will often find the Frosttits have used natural terrain and time specific traps to devastate the tamer's Pokégirls during a fight. It's sometimes speculated that a Frosttits may have psychic abilities, but these ideas have remained just that: speculation.
Unlike their previous evolution, Frosttits actually like games of chance, as they oftentimes grow bored of games that can be too easily calculated. In fact, many casinos that have rules banning psychic and magic Pokégirls usually include Frosttits in that ban, unless the Frosttits is playing games of complete chance, such as Roulette.
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FROSTWHELP, the Snow Dragon Pokégirl
Type: Semihuman (Animorph (draconic))
Element: Dragon/Ice
Frequency: Uncommon (Opal League, Scarlet League), Rare (elsewhere)
Diet: Omnivorous, heavily leaning towards Vegetarian
Role: Arctic Rescue & Care
Libido: Average
Strong Vs: Dragon, Electric, Plant, Water, Flying, Ground
Weak Vs: Fighting, Rock, Steel
Attacks: Tackle, Snowball, Mist, Little Cloud, Big Snowball, Twister, Bite
Enhancements: Ice Affinity, Enhanced Durability (x2), Wings, Tail, Enhanced Optic and Olfactory Senses (x2)
Evolves: Frostdrake (normal), Frostwyrm (Frostdrake evo, Normal/high level)
Evolves From: None
Frostwhelps were a surprising discovery, as they were actually found AFTER their evolved form, the Frostdrake. Their evolved form has a less-than-sterling reputation, however the Frostwhelp quickly became popular for their adorable nature and tendency towards friendliness with strangers. This combined with their strong evolved forms made them among the more popular dragon-types out there.
Frostwhelps are small Pokégirls, usually ranging from 4’7” to 5’2” in height, with ice blue scales covering their body, a streak of white scales going from their crotch to their lower jaw. They possess medium-sized wings that allow them flight, but only for short distances. They have smallish, flexible tails that end in a blunt spike. Their builds are usually very small, and on occasion venture into the chubby area, their breasts usually a B-cup at max. Their heads are mildly draconic in appearance, with webbed ears and smallish horns curving over their heads, the points usually disappearing in their hair, which is usually some shade of blue.
As they are usually found as Pokékits, they tend to greatly enjoy cuddling and the like. They also greatly enjoy tummy rubs, and are extremely ticklish around their bellies. For Pokégirl Frostwhelps, they are fond of caresses and massages before Taming sessions, their bellies also an erogenous zone for them when they are in their second puberty.
It’s assumed that Frostwhelps could be used for the same arctic scouting and assault that their evolved form, Frostdrake, was used. But considering that Frostdrakes are stronger and more capable, Frostwhelps are generally used for helping to take care of Tamers after the arctic operation is over, or as a companion for kits and children in arctic regions, their naturally playful nature making them good to use with youngsters. Frequently they are teamed with St.Bernatits to aid in arctic rescues, as their ability to see in even the strongest blizzards make them useful, although they act in a more supportive role to the more powerful dog-type Pokegirls.
Feral Frostwhelps are a bit more vicious than their domestic counterparts. They’re more likely to try and bite someone in their territory before using their snowballs on them. They’re a mostly solitary breed, but have been known to occasionally group up as a matter of convenience.
Thresholding into a Frostwhelp occurs rarely, and usually only in Ice-type heavy regions. All recorded cases have also had Dragon-type blood in them as well. The Thresholding process is usually somewhat painful, due to the many internal and external shifts, but it isn’t an unbearable pain. With some research, it’s been proven that only Frostwhelps and Frostdrakes can be thresholded into, not Frostwyrms. No one knows why, but people are generally accepting of this.
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FROSTWYRM, the Blizzard Dragon Pokégirl
Type: Semihuman (Animorph (draconic))
Element: Dragon/Ice
Frequency: Very Rare (Opal League, Scarlet League), Extremely Rare (elsewhere)
Diet: Omnivorous
Role: Arctic Warfare, Heavy Arctic Assault, Arctic Construction
Libido: Low
Strong Vs: Dragon, Electric, Plant, Water, Flying, Ground
Weak Vs: Fighting, Rock, Steel
Attacks: Tackle, Snowball, Mist, Little Cloud, Big Snowball, Twister, Bite, Ice Beam, Aurora Beam, Tail Whip, Wing Buffet, Ice Boulder, Outrage, Dragon Dance, Dragonbreath, Heat Drain, Cold Snap, Boulder Snowball, Ice Wall, Ice Armor, Dragon Claw
Advanced Levels: Hyper Beam, Mega Flare
Enhancements: Ice Affinity, Enhanced Durability (x9), Wings, Tail, Enhanced Strength (x10), Enhanced Endurance (x5), Enhanced Optic and Olfactory Senses (x6)
Evolves: None
Evolves From: Frostdrake (normal/high level)
Frostwyrms, the final form of the Frostwhelp line, are dangerous Pokégirls.
During the Revenge War, members of this breed were used as spearheads for assault teams of Frostdrakes. Their tremendous power and durability made them deadly opponents and perfect for use as front-line commanders. Many was the time they would cover themselves in Ice Armor and just flat out charge a line of human opponents, letting the ice be chipped away by their weapons. By the time the armor was completely gone, it was more often than not too late, as the Frostwyrm would be in the midst of the human forces, tearing them apart. Frequently, they would also be used as solo assault units, Snow Queens teamed up with them to cover their arrival, allowing them to fly into a human encampment and tear everything apart, their greater tendency for carnivorous habits as opposed to their previous forms making them a deadly threat.
One particularly notable incident took place in the area formerly known as Siberia. A well-defended human outpost was in a mountainside region, the curvature of the surrounding cliffs and caverns allowing for aerial protection, the frozen ground keeping underground assaults away and limiting land assaults to an easily viewable area, which was defended by tanks and mines. Several Frostwyrms were sent there, just out of range of the human’s weapons. All of them charged up Mega Flare attacks and fired, destroying the outpost entirely and causing an avalanche which destroyed anything and anyone left standing. This left Frostwyrms with a stigma that lasts to this day in many areas of the Ruby League.
After the Revenge War, the entire line was targeted. All Frostwyrms in Sukebe’s active service were wiped out, the possibility of Taming them to turn their abilities to humankind not even considered. For years, Frostwyrms didn’t exist, as in many areas laws were passed making possessing Frostwyrms illegal. These laws were later repealed, although owning a Frostwyrm without a license and identifying yourself to the local authorities in the aforementioned areas is considered to be a criminal offense.
Frostwyrms are best suited to battle situations. The breed is much more aggressive than their previous forms and is more prone to violence, leading them to be popular among military officers in arctic regions. An infamous Ruby League team, Team Darksnow, was known to have two Frostwyrms in their employ, using them to decimate every facility and station they attacked. Both Frostwyrms were captured upon the Team’s destruction and were employed by the League government, although one of them had to be put down due to illness, as both had been mistreated and brutalized by their Tamers in the Team. Clayton Egarushie of the Scarlet League found another use for the breed, taking advantage of their strength and ability to fly through any kind of weather, no matter how strong the wind, using them to aid in construction in the Antarctic snow.
Frostwyrms are massive Pokégirls. They are a foot taller than their previous forms on average, and a great deal larger in width, as their muscle mass increases greatly upon evolution. Their skin turns a darker shade, and their horns turn jagged, their hair changing from a shade of blue to a shade of white. Their faces are more draconic than their previous forms, and their bust size a cup larger. Their wing-muscles are thicker and their tails are longer, making their Tail Whip attack all the more devastating, their talons thicker and sharper as well. The spikes on their backs become sharper, the spikes on the end of their tail forming into a pincer-like talon that the Frostwyrm can open and close at will.
In terms of Taming habits, Frostwyrms tend prefer whatever their previous form enjoyed, although due to their decreased libido, they do not desire Taming as much. Their body temperature lowers as well, becoming similar to that of other ice-types. This plus their enhanced strength makes them difficult to tame, although Titan Taming Incorporated in the Capital League has begun to come out with a new type of adjustable restrained, ranging from Amachamp-class to Damsel-class. They are making the product available for a reasonably low price in many Leagues, which should make it easier for Tamers to find a restraint to aid in safe taming. In addition, nearly every company produces warming pads especially designed to help warm up ice-types for Taming. While Frostwyrms aren’t as affected by heat as other ice-types, it can be used to help warm them up and as such increase their libido. Oral sex is not recommended due to their more draconic heads, although there are at least two known Frostwyrm tamers that have taught their Pokégirls to give head without damage.
Due to their rarity, there are very few instances of Feral Frostwyrms being seen in the wild, as their high value makes them prized by many. But almost every time a Feral Frostwyrm is seen, they are regarded as high level menaces, a bounty being placed on them. Feral Frostwyrms are vicious, savage creatures, prone to attack anything that they feel is in their territory. They are as liberal with their beam attacks as they are with their teeth and claws, a great effort being needed to bring one down. Luckily, there have been no known instances of Feral Frostwyrms being powerful enough to use Hyper Beam and Mega Flare.
There are no known cases of a Threshold result ending in a Frostwyrm. After some research into the matter and studying of the Frostwyrm’s previous forms, it has been determined that it is impossible for someone to Threshold into a Frostwyrm. This is considered a good thing, as most scientists agree that the stress of gaining so much mass in addition to the other physical changes would probably be fatal to some.
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FROZENARE, the Icy Mare Pokégirl
Type: Near Human, Metamorph (horse)
Element: Ice
Frequency: Rare (Edo League, former Mongolia area), Very Rare (other Arctic Regions)
Diet: Vegetarian
Role: Arctic Scouts, Pokégirl Transports, frequent partners of Huns
Libido: Low
Strong Vs: Dragon, Flying, Ground, Plant, Ice
Weak Vs: Fighting, Fire, Rock, Steel
Attacks: Stomp, Takedown, Ice Floor, Ice Beam, Ice Wall, Heavenly Strike, Quick Attack, Trample, Blizzard, Mist, Ice Punch, Ice Sword, Cold Snap, Heat Drain
Enhancements: Shapeshifting, Enhanced Strength (x5), Enhanced Endurance (x10), Enhanced Durability (x4), Enhanced Senses (x3), resistance to cold, ability to maintain speed in snow and icy conditions
Evolves: None
Evolves From: Ponytaur (Ice Crystal)
Frozenares (last syllable pronounced like 'mare') are a powerful breed of horse Pokégirl. They have icy blue skin, glowing white eyes, muscular bodies in both their human and tauric form, long, flowing white hair, C-cup breasts, and snow-white hooves. They are also physically incapable of smiling, making them opposite in that respect to NightMares, who are physically incapable of NOT smiling.
They are easier to get than Unicorns and Rapitaurs, however they aren't that popular compared to the other two. They are not as fast, being more bulky and muscular, making up for their speed loss in sheer attacking power. Their bodies radiate cold, like most ice types, and they aren't as concerned with being the fasted thing alive, feeling it to be nothing more than an amusing diversion when there isn't anything else important to do. Their inability to smile combined with their statuesque builds are intimidating to some trainers, although horse-type Pokégirl trainers like to have them, balancing out the Rapitaur's fire with the Frozenare's ice.
One major thing people have against them is the role they played during the Revenge War. Frozenares were frequently seen as the steeds of Huns, and the leaders of several prominent tribes of Huns rode Frozenares into battle, their ice abilities doing massive damage. Shortly after the Revenge War came to a halt, Frozenares and Huns drifted apart, although many stayed with them. Frozenare herds attacked the homes of people trying to live in that area, stealing food and moving on, earning them a bad reputation that for the most part has faded. Still, many remember that Frozenares were a deadly force in the Revenge War, and those of the former Chinese Empire have forbidden Tamers from having Frozenares and Huns.
Frozenares, in battle, charge in like tanks, firing ice beams and wielding ice swords, trampling anything that gets in their way. Feral Frozenares are more likely to do this, as they tend to be more savage than most ice types. They are difficult to Tame from a Feral state due to their nature and a strong fire-type is recommended to be a part of the attempt at Taming one, as they will automatically revert to their two-legged form if they are too hot.
No Threshold cases have been confirmed.
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GLACE, the Ice Cold Eva Pokégirl
Type: Near Human Animorph
Element: Ice
Frequency: Rare
Diet: Some human foods, plants that grow in cold climates, common Pokéchow
Role: Cold Weather Support
Libido: Low (Average with a tamer she likes)
Strong Vs: Dragon, Ice, Grass, Ground, Flying
Weak Vs: Fire, Fighting, Rock, Steel
Attacks: Ice Beam, Quick Attack, Slash, Mirror Coat, Reflect, Snowball, Hail, Faint Attack, Ice Fang, Last Resort, Icy Wind, Tickle, Charm, Chilled Arousal
Enhancements: Cold Weather Endurance, Silent Movement, Snow Cloak, Enhanced Speed (x6), Enhanced Durability (x2)
Evolves: None
Evolves From: Eva (Ice Crystal in cold conditions)
Glaces are not a well-known Eva evolution for the simple fact that the Ice Crystal evolution will not occur unless the Eva is surrounded by snow and ice as well (However, it must be natural snow and ice, some experiments have been done in large freezers with no success).
Glaces are much the same in basic size and shape as most of the other Eva evolutions, gaining a little bit of height and a slight bust increase over their previous form. A Glace is covered in soft light blue or white fur, which will become coated with a thin layer of ice after a short time in an area that has ice and snow on the ground in order to better retain body heat. This layer of ice will of course melt in warmer areas, allowing the Glace to remain cool.
Glaces are not typically cold, but in fact are usually quite warm to the touch underneath their ice-coating. They still prefer to live in colder areas, but otherwise have little problem with warmer climates unlike most other Ice-types.
In cold areas, the Glace’s light coloration aids in blending in with the ice and snow, making them difficult to spot, even for Pokégirls with enhanced vision. During Snowstorms, their coloration makes them nearly impossible to see clearly, particularly in battle. This is only made worse by their ability to move in complete silence on ice and snow (and most other terrain as well).
Glaces love to cuddle close to their tamer when sleeping (though a harem sister will do if their tamer is otherwise occupied), regardless of weather.
Glaces are fairly passionate when taming, a trait somewhat at odds with their low libido. When being tamed, they enjoy pairing their body warmth with their chilled arousal technique to play exquisite havoc with their tamer's sense of touch. Especially if they have an ice-coat formed (which will likely melt during taming, increasing the effectiveness of their Chilled Arousal technique, unless the tamer is one capable, and willing, to perform outdoors in cold weather). If the Glace does have an Ice-coat formed, it is advised that taming not take place on anything that would be damaged by the resulting water as it melts.
No known cases of Thresholding into a Glace have been reported, though it would be likely that if one did happen it would occur in a snow-covered area.
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GROTITLE, the Sexy Snapper Pokégirl
Type: Not Very Near Human Metamorph - Turtle
Element: Plant/Ice
Frequency: Common (Capital, Ruby, Scarlet Leagues), Uncommon (Other Leagues)
Diet: photosynthesis, water
Role: combat, soil regeneration
Libido: Low
Strong Vs: Electric, Ground, Plant, Water
Weak Vs: Fighting, Fire, Poison, Steel
Attacks: Tackle, Razor Leaf, Wood Tower, Icicles, Bite, Crunch, Glare, Absorb, Regenerate, Synthesis, Heat Drain, Mist, Wave of Ice, Withdraw
Enhancements: Enhanced Strength (x3), Enhanced Toughness (x4), Strong Jaws, Solar Rejuvenation, Cold Resistance, Water Absorption, Limited Morphing Capabilities (Head)
Evolves: Titundra (Normal)
Evolves From: Turtwat (Normal)
Much rarer during the War of Revenge than their pre-evolved form of Turtwat, Grotitles were still a force to be reckoned with. Slow moving but tough, these Pokégirls would trudge through enemy lines, often being used as a diversion to soak up enemy fire and release numerous waves of Razor Leaves and Icicles while other species with less resistant hides would sneak in via another route and take their targets by surprise. This didn’t mean they weren’t used on the offensive as their powerful jaws could tear through the steel plating of the numerous types of tanks that were employed by the forces of humanity. Truly, they were Sukebe’s most forward if simplistic anti-tank weapon. A breed of pokégirl that could match the technological war machine of the old era in not only toughness and overall speed but be hell of a lot more effective as well.
Unlike the Turtwats of today, Grotitles are just as likely to be found in a Tamer’s Harem as they would be on farming plantations and other agricultural endeavors. A bit slower than their pre-evolved forms, Grotitles are more far more adept at battling. Their superior toughness and even their enhanced strength give them an edge to stay in the heat of battle longer than they could have as simple Turtwats. They also have access to a few more techniques, a number of which allow the pokégirl to not only inflict greater damage, (even finally gaining one offense Ice-type technique) but to gather energy quickly and regenerate any damage received during conflict. These latter techniques in turn, are a boon to farmers and Tradesmen that continue to use Grotitles that had evolved from the Turtwats in their care. Their annual crop yield can increase considerably, especially when they have an Elf Queen guiding the Grotitle in using her soil regenerative abilities; the Plant/Ice-type allowing her to withstand colder climates easier when she rides on the turtle-pokégirl’s shell. It should be noted that Tradesmen whom work Capital League’s logging industry swear by the Grotitle as the perfect pokégirl for their line of work; able to raise trees in a harsh environment, knock them over when ready and then able to carry them over to the sawmills.
Upon evolution, the changes into a Grotitle are quite drastic compared to their former appearance as a Turtwat. As expected, they not only gain over two feet or more in height, putting them at a good six feet tall while hair lengthens and their bust increases considerably, filling out go a modest C-Cup from the very small, almost flat stature of their former A-Cups but there is much more. The pokégirl’s face while still very near human now has limited ability to morph to that of a more beaked and hairless appearance, very similar to that of a snapping turtle. The shell possessed by Turtwat has also grown to protect Grotitle’s entire backside while her head sprout has migrated to the back of her shell and grown into a pair of fully healthy bushes with leaves that are a crystalline blue in pallor. It should be noted that their shells are not only strengthened by adding soil but by having the pair of bushes growing, they keep the dirt compact and give the shell added resistance to breaking, the bushed gaining water from any ice that melts within the shell itself. This process forms a true symbiotic relationship between nature and the pokégirl.
A Grotitle can really shine within the thick of PokéBattle. Yes, they are slow and cumbersome in movement but they are outright tanks. Their thick shells can take hit after hit, absorbing the energy from the point of impact and spreading it throughout the rest of the shell, minimizing the amount of damage that actually afflicts the Plant/Ice-type pokégirl, with her regenerative techniques keeping her natural armor together. Wood Tower is the favored move as the turtle pokégirl uses it to keep the target stationary, allowing her to catch up and use her powerful jaws to afflict damage; those that evade Wood Tower will find themselves under volley after volley of Icicles or Razor Leaves. Often, if their opponent is using a weapon or wearing armor, the Grotitle will use her jaws to damage if not break the other pokégirl’s advantageous implements. The technique Crunch can be very devastating to whoever is on the receiving end.Grotitles, like their pre-evolved form of Turtwat, take very well to a Harem setting. They are very peaceful pokégirls and get along with many other types, even ignoring the deficits in personality of many an ill-mattered breeds, (how one can ignore the antics of a Dark Lady is beyond this researcher as even stoned Toca aren’t that laid back!) They still get along best with pokégirls of the Squirrtitty line but they also appreciate those of the Titodile breed as well, although the later evolutions are more concerned with eating than they are supplying water to a harem sister. Elf Queens take an absolute shining to the Grotitles and often ride the larger pokégirl’s back; the bushes of the larger pokégirl protecting them from the frost elements of more wintry environments. Elf Queens and Whoretortles are suggested when pairing up a Grotitle with another pokégirl for tag-team PokéBattle matches as those pokégirls work incredibly well with one another. An interesting note is that they start to lose any hesitation around Fire-type pokégirls the might have had as a Turtwat.
Taming a Grotitle is opposite to what it had been with a Turtwat. Whereas before they had preferred to be on their back during Taming, they now demand that they get to lie on their abdomens during sex. While they can still safely lie on their backs, the breed as a whole is worried about damaging the bushes growing on their shell while they are in the midst of coitus as such is very movement oriented. As before, the shell, (in this case the front) seems to meld with the earth in the midst of Taming, allowing the Grotitle to rejuvenate the environment she’s Taming in while getting it from her owner. It suggested that if one has their pokégirl giving them fellatio before that they should not even consider using the girl’s morphed form’s head! Their new ‘beak’ isn’t suitable for such and their even stronger jaws could cause the kind of damage that could end a Tamer’s career for good.
Feral Grotitles like nothing more than to roll around in dirt and mud as not only does such an act keep them close to the earth but this allows the naturally-occurring minerals to seep in and make their shells even harder, giving them better protection. Besides this need a symbiotic relationship with soil, the Feral Plant/Ice-type pokégirl needs major quantities of water and are noted for living alongside bodies of water within densely forested areas. During the daytime, they leave the denser parts of the forest to let the bushes on their shells take in sunlight.
Very slow and gentle, Feral Grotitles only battle when forced, and in battle they will fight until only one is standing be it themselves of the perceived threat. Like their pre-evolved form of Turtwat, tossing a PokéBall at them often doesn’t trigger an attack/defense response from a Feral Grotitle, however it's suggested one use a Great Ball or better as Feral Grotitles tend to be more than powerful enough to break free from a standard PokéBall's capture mechanism.Threshold into a Grotitle is a very rare occurrence throughout the Leagues in general, with all documented cases thus far being in the Crescent League. This is hypothesized to be due to the number of Turtwat and Grotitle pokégirls throughout the League making both Common pokégirl breeds in the area compared to their overall rarity in the rest of the world. A girl going through Threshold and becoming a Grotitle faces similar circumstances that one faces when Thresholding into a Turtwat with the exception of a longer development time due to advanced physiology of a Grotitle over that of a Turtwat. A relatively painless Threshold as lethargy sets in to the point where it numbs even throughout until photosynthesis can successfully kick in.
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HOARFOXX, the Ice Fox Pokégirl
Type: Animorphic Near Human
Element: Ice
Frequency: Very Rare (Scarlet League), Extremely Rare (All other Leagues)
Diet: omnivore, preference for fish and meat
Role: arctic hunter
Libido: Average
Strong Vs: Dragon, Flying, Ground, Ice, Plant
Weak Vs: Fighting, Fire, Rock, Steel
Attacks: Tackle, Tail Slap, Iceball, Ice Beam, Blizzard, Mist, Ice Armor, Ice Wall
Enhancements: Enhanced Hearing (x4), Enhanced Olfactory Sense (x5), Enhanced Agility (x3), Atmospheric Comfort, Immunity to Snow Blindness
Disadvantage: Cannot stand hot terrain
Evolves: None Known
Evolves From: Kitsune (Water Stone+Sky Crystal)
For decades, the Hoarfoxx was a very rare evolution of the Kitsune, considered by most a nearly impossible evolution to achieve. Many of the initial numbers of this species of vulpine Pokégirl came from a Water Stone-induced evolution where both subject and Evolution Stone were in a cold environment, where snow and/or ice were present and high winds were blowing. And still, even that was no guarantee a Hoarfoxx would be yielded from such a set-up. It could be the middle of winter in a League and a Kitsune introduced to a Water Stone still had the potential to evolve into a Foxxsea instead of the intended outcome.
Researchers had spent decades trying to figure out what was the missing mechanism and why an Ice Crystal simply wouldn't have the same effect as this rather difficult set of circumstances. Finally an answer was uncovered by the world's premiere Pokégirl Researcher, Professor Alphonse Mahogany Stroak. He hypothesized that perhaps it was the fact that the wind itself played a factor in the evolution of the Hoarfoxx and put it to the test. After some experimentation, Stroak practices wielded success as he proved his theory to be fact with the use of the recent Evolution Stone based purely on the Flying element, Sky Crystal. He discovered that when Kitsune is given a Sky Crystal to hold before being given the Water Stone, she will become an Ice-type Pokégirl Hoarfoxx instead of the Water-type, Foxxsea. Hoarfoxxes are natural survivors in the arctic wildernesses; Tamers can rely on them for survival if lost or trapped by the weather.
While humans may suffer from the bitter cold and the bare elements, the Hoarfoxx species have the innate ability of Atmospheric Comfort. They could be out in the middle of a storm and they would be comfortable in it, and able to see through it thanks to their immunity to Snow Blindness. Truly, a Hoarfoxx is easily one of the de facto Pokégirls to turn to when it comes to planning expeditions to areas that are below freezing.
When it comes to the beauty of a Hoarfoxx, one should understand that the build is very similar to what one expects of a Vixxen. The vulpine Pokégirl stands between 4'10" to 5'8" in height, bust ranging around a mid to high C-Cup. However, whereas the Vixxen are normally red-colored, the Hoarfoxx is completely white-furred, with currently no exceptions to the rule. A Hoarfoxx's tail, as can be expected is also white and fluffy, but the appendage made up of considerable mass. This genetic quirk is so that a Hoarfoxx can circumvent her weight and center of gravity away from her feet when she walks on snow so she won't sink through.
It should be noted that in Battle or Taming, a Hoarfoxx takes to both in a rather aggressive fashion. In battle, a Hoarfoxx opens up with numerous status-effect moves to boost her own skills and possibly offset her opponent before she tries to pummel her target with extreme prejudice. In bed, the Ice-type is surprisingly dominant. She may not be after Taming as often as a Vixxen, but when she wants it, she lets her Tamer know. Fortunately, thanks to her Atmospheric comfort, a Hoarfoxx's insides are a comfortable temperature and no special requirements are needed to Tame her.
However, there is one thing that really drags the Hoarfoxx down. Heat. Be it a warm bath, Spring/Summer climate, or the attack from a Fire-type Pokégirl, the Hoarfoxx will take severe damage and lose energy far too easily. This defect is the reason Hoarfoxx are only really seen in year-round use in the regions of the Capital and Scarlett Leagues, along with certain regions of the Orange and Ruby Leagues. While they could be imported to other regions, their overall use becomes fairly diminished in Leagues lacking ice and snow. As of modern day, not a single girl that has gone through Threshold has become a Hoarfoxx. It would seem that the more common branches of vulpine Pokégirls, the Vulvixx, Kitsune, and Vixxen will remain dominant for quite some time until more Hoarfoxx are bred and bare children via natural sexual reproduction rather than parthenogenesis.
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HUN, the Ice Warrior Pokégirl
Type: Very Near Human
Element: Ice/Fighting
Frequency: Rare (Edo League, former Mongolia area), Very Rare (other Arctic Regions)
Diet: Human-style
Role: Arctic warriors, hunters
Libido: Above Average
Strong Vs: Rock, Plant, Flying, Dragon
Weak Vs: Fire, Electric, Psychic
Attacks: Snow Storm, Slash Wave, Ice Wall, Spincut, Ice Blade, Sentinel, Ice Blade Mark II, Assault, Heat Drain, Mirror of Equity, Cold Snap, Cry of the Fallen, Ice Armor, Broken Castle, Snow Blind
Enhancements: Enhanced Strength (x4), Enhanced Endurance (x4), Enhanced Durability (x4), resistance to cold, natural hunting ability
Evolves: None
Evolves From: None
Huns are tall, muscular Pokégirls, about 6'9" with D-Cup breasts and long, black hair. They have skin the color of stone, with eyes that are black in the sclera and gold in the iris. They usually wear leather clothing, hoods, and cloaks, and usually wield scimitars, although some have been known to use spears. They are also expert marksmen and very skilled with a bow and arrow.
Huns were one of the most deadly problems the Edo League faced during the Revenge War, made for coordinating the efforts of Ice-type Pokégirls in that area. For the old Chinese Empire, they were a nightmare reborn, as they and the other Pokégirls teamed with them tore down the Great Wall and invaded, tearing through city after city before the remaining army of the nation began to rally. Many lives were lost just from the blizzards created, as they were frequently teamed with Snow Queens, the Snow Storm power both Pokégirls had bolstering each other and creating intense, gusting snowstorms and thick snowfields. Huns consider themselves to be the best of the ice-type and fighting-type worlds, but they will not be overbearing about it, only stating their view if asked.
Huns are brave, courageous fighters, and will fight endlessly for their masters until defeated or victorious. They make good Alphas, but if they aren't, they won't try for the position. However, if the chosen Alpha is not a good fighter or strategist, or if the Hun views her as incompetent in general, they will speak up and try to get the position of Alpha for themselves. They also function as hunters, finding food for their Tamer and Harem sisters, capable of finding edible items in places most other Pokégirls wouldn't think to look. Due to their ice-type nature, they radiate cold a great deal of the time, and seek out battles and taming to keep warm. Although their need is not as extreme as a Shaguar's, it is still very intense.
The Feral state of a Hun is light, similar to that of a Fighting type, although due to the fact that Huns keep together in tribes, they are very group-oriented and very protective of their 'warrior sisters.' Tamers that want to catch a Feral Hun usually have to earn the tribe's respect, showing that they value their Harem and are brave before they allow a Tamer to claim one of their own.
Huns, due to the Pre-Sukebe history associated with the name, were very unpopular at first. But when a tribe of nomadic, Tamerless Huns were seen attacking Madame Arctica of the Limbec Pirates, it caused the stigma surrounding the breed to fade. The leader of that tribe was questioned by the authorities, and she told her that Madame Arctica was there to try and recruit the various tribes that wandered the area. Hers was the fourteenth tribe to turn her down, as they viewed the Limbecs to be dishonorable, an insult to true warriors everywhere. Still, while in most of the world, the stigma surrounding Huns has faded, those of Chinese descent in the Edo League still possess a distrust of them, almost like a genetic memory.
No Threshold cases of becoming a Hun have been reported.
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HUSKIE, the Snowteam Pokégirl
Type: Animorph (Canine)
Element: Ice
Frequency: Rare
Diet: pokechow, fish
Role: ice transport, mail delivery
Strong Vs: Dragon, Flying, Plant, Water
Weak Vs: Fire, Magic
Libido: Low, High seasonally
Attacks: Growl, Frostbite, Blizzard Howl (same effect as Snowstorm), Ice Scratch, Ice Beam, Snow Blind
Enhancements: High Resistance to cold, Enhanced Sight in storms, High Stamina
Evolves: St. Bernatit (Fire Stone during a blizzard)
Evolves From: Growltit (Ice Crystal)
Huskies are strong, tough Pokégirls. They are tall, usually six-feet tall or above, and muscular, built like a bodybuilder. They have canine faces, and white and mostly grey fur, being vaguely wolf like in appearance. They are strong, agile fighters, and fast runners, having the stamina to run several hundred yards. They are also very loyal, among the most dedicated breeds of Pokégirl available, and also have a strong sense of justice. They will never work for a wicked Tamer, and because of this Huskies have been undergoing a steady rise in popularity.
This breed of Pokégirl was first discovered when a Growltit was lost during an expedition through the Icemaiden Preserve and the area around her. An Icemaiden found her and tried to revive her. But she was wearing a necklace with an Ice Crystal mounted in the pendant. It came into contact with the Growltit and evolved her into a Huskie. Upon being returned to her Tamer, there was a tense moment due to the Tamer not recognizing her, but fortunately the two were Delta Bonded and the moment passed quickly as the two were happily reunited, the Icemaiden explaining what happened.
Since then, Huskies have become one of the main means of transport through the Icemaiden Preserve, teams of them pulling sleds capable of carrying up to four people over fields of ice and snow. Also, they are used as mail carriers, being immune to being blinded by even the heaviest snowstorms and capable of maneuvering through thick fields of snow and ice.
One of the most famous Huskies belonged to a Tamer named Galford D. Weiler, who was born in the Indigo Continent but received training in ninjutsu in the Edo Continent, where he earned his living. His Huskie's name was Poppy, and she was just as skilled a warrior as Galford himself, Galford viewing her as an equal, a partner, rather than a piece of property. The two confronted many criminals and were responsible for a lot of Team Rocket-style groups in the area being defeated, including the dreaded Team Shogun and their leader, Zankuro Minazuki. Galford and Poppy retired after Team Shogun's defeat and had four children together.
Thresholding into a Huskie is very rare, but not unheard of, mainly occurring in areas near the Icemaiden Preserve.
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ICE EMPRESS, the Arctic Ruler Pokégirl
Type: Very Near Human
Element: Ice/Magic (Celestial)
Frequency: Extremely Rare
Diet: Vegan
Role: Arctic operations commander, Arctic farming
Libido: Low (Rises in higher temperatures)
Strong Vs: Dragon, Flying, Ground, Plant, Ice
Weak Vs: Electric, Fighting, Fire, Steel
Attacks: Ice Punch, Cold Punch, Iceblade Kick, Ice Beam, Ice Blade, Ice Wall, Mist, Snow Storm, Ice Blade Mark II, Heat Drain, Cold Snap, Ice Floor, Iceball, Big Iceball, Simulacrum, Ice Armor, Wave of Ice, Temporary Crystal Prison, Ice Form*, Ice Slide*, Icicles, Boulder Ice, Glacier, Heavenly Strike, Diamond Dust, Emotion Bomb
Enhancements: Total immunity to all forms of cold, Body temperature control, Can manipulate temperature in surrounding area, Longevity, Increased Durability (x6), Increased Intelligence (x4), Increased emotional capacity, Absolute Ice Mastery, Self-transmutative ability, Immune to Infernal status effects and Attributes
Evolves: None
Evolves From: Ice Princess (normal, Lvl90)
Ice Empresses are a prized commodity amongst Ice-type Pokégirl Tamers. Their power is incredible, as is their level of control. Where Ice Princesses are almost invincible in an arctic environment, an Ice Empress is TOTALLY invincible in a cold environment!
Granted, a powerful-enough Fire-type can screw all that to hell, but still, an Ice Empress is a force of nature to be reckoned with. They are bustier by far than their previous forms, going up by at least two cup-sizes than before. Their hair lengthens and turns icy white. Their bodies become tremendously cold, their skin painful to the touch and turning a deep shade of frost gray, but they can raise their body temperature to the more manageable levels of an Ice Maiden. They mainly let their natural temperature occur in battle. Ice Empresses, surprisingly enough, also have a light Celestial attribute to them, due to their immunity to Infernal status effects and Attributes. They are the most emotional of the line, and tend to be over-exuberant in expressing their feelings for their Harem sisters and Tamer.
So great is an Ice Empress's mastery of ice, that they can turn their very bodies into a superdense form of living ice that actually has a high resistance to heat attacks. They can also use their ice abilities to generate a slide of sorts that allows them fast movement through the air as they slide along. The ice slide fades quickly after the Ice Empress passes over it. Ice Empresses also have two frightening, powerful attacks thought to be useable only by the Legendary Ice Goddess, Shiva: Diamond Dust and Heavenly Strike. This had led people to wonder if Yukii of the Ice Maiden Preserve, now an Ice Empress herself, has had her people come into contact with the infamous Legendary. There is one disadvantage to Diamond Dust that Shiva doesn't have: Casting Diamond Dust takes away from the Ice Empress's HP.
Ice Empresses are more cunning and intelligent than their previous forms. This makes them excellent Alpha Pokégirls, as well as canny strategists. The Ice Empresses of the Ice Maiden Preserve were the ones who developed a highly successful, surprisingly simple, 100% effective way of producing strong, healthy harvests of fruits and vegetables in frigid environments that would normally make farming impossible. This has led some Researchers to wonder if places like the Scarlet League, formerly Antarctica, could somehow be made habitable under the right conditions.
Due to how high a level an Ice Princess must be to evolve into an Ice Empress, it's assumed that they cannot be a Threshold result. So far, no Threshold case to date has ever contradicted this fact.
*Ice Form (DEF 70) – The Ice Empress transforms her body to living ice, gaining a higher defense rating and surprisingly, a high resistance to fire. It's presumed that her body's cold in this form is enough to counter the heat. Obviously an Ice technique.
*Ice Slide (ATK 30 + EFT) – The Ice Empress creates a bridge of ice underneath herself and moves it forward, sliding on the ice as she moves. This technique can be used to ram opponents, although its primary use is as a fast, easy transport for the Ice Empress. Obviously an Ice technique.
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ICE MAIDEN, the Frigid Pokégirl
Type: Very Near Human
Element: Ice
Frequency: Uncommon
Diet: Vegan, favors fruits over vegetables
Role: Arctic operative, strategic combat
Libido: Low (increases in higher temperatures)
Strong Vs: Dragon, Flying, Ground, Plant, Ice
Weak Vs: Fighting, Fire, Rock, Steel
Attacks: Ice Punch, Cold Punch, Iceblade Kick, Ice Beam, Ice Blade, Ice Wall, Mist
Enhancements: Immune to non-magical cold, low Feral & Emotional state
Evolves: Yuki-Onna (Edo League; orgasm), Snow Queen (mechanism unknown), Ice Princess (normal, lvl 50), Foxymaiden (Fox E-Medal)
Evolves From: Nymph (Ice Crystal), Watermaiden (Ice Crystal)
Ice Maidens were among Sukebe’s last creations during the Revenge War. There are very few recorded instances of them fighting, as few of Sukebe’s targets were in arctic environments, as that is where they were most effective. Due to their low emotional states and light feral aspects, they were able to go for long periods of time without need for taming. And because of their ability to see things logically, they were able to see which way the war was going. They surrendered en masse, and in exchange for arctic land to live on as a Preserve as well as for giving up the location of what would eventually able to become Jusenkyo, were able to establish lives for themselves after the war. The then leader of the Ice Maidens, Yukii, has since evolved into an Ice Empress. She helps regulate the goings and comings of Ice Maidens and has set up a challenge system for those wanting to take an Ice Maiden from the village. She changes it every other week, so as not to be predictable and keep the population of her Preserve up.
Ice Maidens, in physical appearance, have very few differences from human women. Their body temperature is vastly lower than the normal, and their skin and hair has a slight bluish tint to it. Their Feral state is very light, as they just become clumsy and forgetful. In this state, they are prone to accidentally freezing parts of themselves.
Taming Ice Maidens is not an easy task. Due to their extremely low body temperature, they have a hard time becoming aroused. A good Tamer will first try to warm up the Pokégirl, either via something such as a hot bath or a sauna. Ice Maidens, as they warm up, become less powerful and less able to control their libido. A good Tamer will keep things such as a heat pack on hand, so that their Ice Maiden can get more frequent tamings. A fire-type, such as a Fire Maiden, can also help warm up an Ice Maiden. Despite these difficulties, Ice Maidens are among the more popular types of Pokégirls, mainly because of their high power potential and the fact that they don’t need to be Tamed so often. (Although affectionate Tamers do so anyway.)
Ice Maidens, in terms of personality, are very cold, logical Pokégirls. They are capable of thinking through any problem calmly, and usually display very little to emotion. Some Ice Maidens are so cold and emotionless that they can use Shadow-element attacks. It takes a lot to bring out the passion and emotion in an Ice Maiden, however an affectionate, caring Tamer can manage it. There’s even a recently recorded case of an Ice Maiden learning how to use Emotion Bomb. The Ice Maiden’s Tamer in that case was one Ash Sextome, who is known to favor befriending his Pokégirls to increase their performance and has a astronomically high Empathy rating.
Cases of Thresholding into an Ice Maiden are rare, but they are among the more common Ice-type Threshold results.
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ICE PRINCESS, the Cold Pokégirl
Type: Very Near Human
Element: Ice
Frequency: Very Rare
Diet: Vegan, likes cold foods
Role: Arctic operatives, strategic combat
Libido: Low (increases in higher temperatures)
Strong Vs: Dragon, Flying, Ground, Plant, Ice
Weak Vs: Fighting, Fire, Rock, Steel
Attacks: Ice Punch, Cold Punch, Iceblade Kick, Ice Beam, Ice Blade, Ice Wall, Mist, Snow Storm, Ice Blade Mark II, Heat Drain, Cold Snap, Ice Floor, Iceball, Big Iceball, Simulacrum
Enhancements: Immune to non-magical cold, Can manipulate temperature in surrounding area, Longevity, Increased Durability (x2), Increased emotional capacity, Increased Ice affinity
Evolves: Ice Empress (normal, Lvl90)
Evolves From:
Ice Maiden (normal, Lvl50), Damsel (Ice Crystal)
Ice Princesses are a definite challenge for all but the most dedicated Ice-type Tamers. When they evolve from Ice Maiden, their body temperature, already very low to begin with, drops even further. Their body density increases, and their hair takes on an even stronger bluish tint, their arms from the elbows down looking constantly frosted over unless warmed. This means that most Ice Princesses are found in the harems of female Tamers, as few men have the strength of will and strength of body to tame an Ice Princess more than once.
This is not to say that an Ice Princess is impossible for a male to Tame. Their bodies soften in heat, the same as an Ice Maiden, although it takes more to get them to soften up. When they are warmed up enough, though, an Ice Princess can be as passion and as sex-crazed as a HentaiCute. As such, most Tamers who have an Ice Princess also keep a fire-type on hand to help heat things up in nearly all senses of the word. Also, Ice Princesses tend to be a little more free with their emotions, being more capable of expressing themselves than their evolved forms.
Ice Princesses made only one appearance during the Revenge War. A group of them, leading a squadron of Ice Maidens and Snow Queens, attacked an Antarctic research facility trying to create a bio-weapon meant to eradicate DNA. This proved to be a very good thing later on, as later research indicated that the bio-weapon being created, had it been finished and unleashed, would have eradicated all organic life on Earth. A few Ice Princesses have made appearances in the various thief teams. In an arctic environment, an Ice Princess is just a few steps short of invincible. They can create Simulacrums of themselves out of snow, forcing their opponents to waste valuable time and energy defeating them before facing the real opponent. Many experienced Ice-type Tamers team Ice Princesses and Snow Queens together to make a powerful fighting force.
It’s so far unconfirmed, but there is a rumor of a powerful Ice Princess being in the leadership of the infamous Limbec Pirates. Various reports indicate that she wore a cloak of either magical or technological origin that radiated intense cold, allowing her to retain her senses and keep her powers high in warmer climates. A reward has been offered for information on the cloak, a higher one for anyone who can get the cloak itself.
So far, no cases of Thresholding into an Ice Princess have been discovered.
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KOOL KAT, the Sexy Snowcat Pokégirl
Type: Near Human
Element: Ice
Frequency: Very Rare
Diet: chilled fish
Role: covert operations, arctic rescue missions
Libido: Low (Average after being heated)
Strong Vs: Dragon, Flying, Ground, Plant, Ice
Weak Vs: Fighting, Fire, Rock, Steel
Attacks: Snow Storm, Mist, Ice Punch, Ice Wall, Snow Storm, Agility, Chilled Arousal, Sex Attack 1
Enhancements: Enhanced Strength (x7), Night Vision, Enhanced Hearing (x4), Enhanced Reflexes (x3), Enhanced Speed (x2), Arctic Invisibility
Evolves: None
Evolves From: Shaguar (orgasm)
While Shaguar is known as the Cool Cat Pokégirl, Kool Kats adopt this title as their name (albeit with a slight alteration). A Kool Kat is a Shaguar who was Tamed so much and so well that her body reacted, becoming colder as her Ice-type nature fought to regulate her internal temperature against the intense heat from both her Tamer’s body against hers, and her own temperature rising from the sex. A Kool Kat thus loses her Fighting-type status, since she’s now comfortable in the cold, and no longer feels the need to fight so much to keep her internal temperature up.
A Kool Kat has fur over her entire body. It usually remains the white of her previous form, although the rings all disappear, leaving her a solid white (even her hair). Very rarely, a Kool Kat will have fur that is very light blue or teal green. Either way though, her body is very hard to see against the pure white background of the arctic climes, making her an excellent stalker in those environments. Her body doesn’t change too much beyond that, with her bust neither gaining nor losing any size. A Kool Kat has the trademark Low libido of most Ice-types. She rarely if ever initiates Taming sessions, but still enjoys them. A hot bath will increase her libido to Average, but will make her tire quicker than she would otherwise. Since she cools off after her evolution to her new form, a Kool Kat has a very cold cunt, making hot baths or special protection for her Tamer a virtual necessity for every Taming.
While Kool Kats don’t feel the need to up their fighting skills anymore, they still benefit from all the combat experience they had before. The only attack they lose is their Ice Kapowie, since they don’t keep up their training enough to be able to use this powerful move. They do, however, gain the Chilled Arousal sex attack, which only somewhat mitigates the loss of their strongest physical attack. She often uses this in preparation for using Sex Attack 1 on her opponent. She usually only tends to use her sex attacks when her physical ones have failed however, preferring to use tried-and-true combat techniques.
Feral Kool Kats will become sluggish and sleepy. They don’t defend themselves very well in this state, and would be easy to capture if they weren’t so hard for Tamers to see in the first place. Threshold girls rarely evolve into Kool Kats directly, with less than a half-dozen cases ever being reported.
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LAPLASS, the Swift Swimming Pokégirl Type: Near Human Animorph
Element: Water/Ice
Frequency: Uncommon in the Ruby, Opal, and Scarlet Leagues, Extremely Rare elsewhere
Diet: Omnivore; eats about the same amount as a human, prefers fish. Cannot stand meat other than fish
Role: Fishing, underwater destroyers, living torpedo, babysitter
Libido: Low to Average (Annually peaks to High, usually in spring)
Strong Vs: Ground, Flying, Fire, Dragon
Weak Vs: Electric, Fighting
Attacks: Water Gun, Tackle, Ice Beam, Hydro Pump, Tail Slap, Takedown
Sex Techniques: Go Down, Rapid Stroke, Long Tongue
Enhancements: Enhanced Speed (x10 water only), Enhanced Durability (x8), Amphibious Lung capacity, Subcutaneous insulation layer
Evolves: None
During the war, these Pokégirls were quickly developed after the human armies began to trap and kill Sukebe’s Baleena warriors. Alongside the larger Pokégirls, they proved themselves as scouts and quick-strike attackers, assisting the larger Pokégirls and others in their force (commonly Selkie, Boobfin, and Whoresea) in hulling the various naval forces throughout the world. However, by 3 AS, the Laplass had mostly retreated to arctic waters and away from the rest of the fighting that took place throughout the world. They were very rarely ever encountered anywhere outside of the Ruby, Opal, and Scarlet Leagues. Until around 284 AS, this Pokégirl was rarely observed in any harem. After the incident in this year along Ruby’s shoreline where three Laplass rescued human children during a feral attack, Researchers in the Ruby League have been taking a closer look at the Laplass and their increasing numbers. Though one of the three died, the two Laplass Pokékits survived and were taken to be raised and domesticated. Much information was learned through autopsies and personal observations of all three as a result.
A peaceful Pokégirl even when feral, this breed can be found assisting shipwrecked crew or passengers even when they are feral. They tend to travel in pods that range from half a dozen to three-dozen for safety, and are territorial only towards Pokégirls that are carnivorous (Sharptits, Titacruel, and Gynadose among those numbers). When feral, Laplass have been observed to take on migratory patterns that intersect with the Baleena and their whale or dolphin companions, and those days that they might meet are often filled with play and good eating all around. However, when in a battle, the Laplass prefers to go all out to begin with, striking with her strongest attacks whenever possible to save themselves or others in her pod from harm. They do prefer to end confrontations with their Takedown technique, and it is assumed that this is how the Laplass managed to breach the hulls of human ships during the wars. The Laplass are especially protective of their Pokékits and children in general, making them nearly perfect lifeguards and babysitters in a civilized setting.
Laplass are generally about five and a half feet tall, and have a tail that is usually about three to four feet in length. This tail is slimmer than most water type's tails, and is prehensile like a Slowboob’s. Their skin is a blue color with a pale white underbelly that reaches from between their thighs and up to encompass their chin. Only domestic or threshold Laplass have hair, otherwise their head is completely bare. Their breasts are usually a firm C-cup at best, though B-cups are known as well. They are capable of remaining underwater for quite a long period of time, and are accomplished deep-sea divers. Their small size but powerful tail and swimming abilities allow the Laplass to swim faster than most anything else underwater- which was why they were used like living torpedoes during the war. They are also quick on land, but not as fast as they are underwater. They do not have gills, instead needing to breathe as humans and other mammals do, although they are capable of holding their breath for up to an hour and a half before needing to resurface.
As a Water/Ice type, this breed is unique in that they are warm-blooded and prefer to live in warmer areas. However, it seems to be instinctual for these Pokégirls to migrate through the more temperate zones rather than live in them, although researchers are attempting to determine if there is more of a reason behind this. Some have suggested that it is a survival instinct from the days of the end of the Revenge War, while others say that it is genetic in origin. Also unlike other ice types, this breed does not gain a spike in their libido or a decrease in their intelligence in proportion to how warm they become. Instead, the Laplass becomes much more relaxed and calm, less likely to respond to danger as quickly as they normally do. For ferals, this is possibly very fatal, and it is during their migration throughout the world outside of the cold of the ice caps that the largest number of Laplass lose their lives. Domestic Laplass, however, do not have this worry. Domestic ones do, however, become much more loose-lipped and can often end up talking much more and reacting more vocally than at any other time, whether their tamer wants them to or not.
In a harem, the Laplass tends to get along with most Pokégirls. However, they have an instinctual dislike of fighting types that makes it difficult to get the two to train with one another. Because this breed is known for being caring, they tend to work together with just about any harem, although they are not especially good at being a harem's Beta at all. Some tamers have taken to making the Laplass the Alpha of their harem, as their water and land versatility is on par with the Whoresea and they can take quite a bit of punishment in a battle. They love to be partnered with Boobfin or Baleena, strangely, perhaps a result of their creation and the intention to have the Laplass grouped with those Pokégirls in the beginning of the breed’s life.
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LEVIATHANESS, the Deep Devil Pokégirl Type: Humanoid/Animorph (Sea Serpent)
Element: Water/Ice
Frequency: Not Rare Enough (Extremely Rare)
Diet: Anything and everything (Omnivorous)
Role: Death and destruction on the high seas
Libido: Unknown (Low presumed, but no one wants to test it)
Strong Vs: Water, Dragon, Flying, Ground,
Weak Vs: Electric, Fighting, Steel
Attacks: Glacier, Hydro Pump, Heat Drain, Tidal Wave, Cold Snap, Ice Beam, Whirlpool, Ice Boulder, Water God, Icicles, Mirror Image, Spike Cannon, GigaStorm*
Enhancements: Gigantic, Enhanced Durability (x20), Enhanced Endurance (x20), Enhanced Strength (x40 near ocean floor, lowers to x20 near surface), Enhanced Speed (in water only) (x10), Immunity to cold temperatures, Extremely high water maneuverability, Longevity(presumably)
Evolves: None (We hope)
Evolves From: None
Bounty (for confirmed kill): 900,000,000 SLC
Bounty (for reporting sighting & getting out alive): 40,000,000 SLC
Recommendation if you see one: Stay calm. Stay quiet. Turn off anything that might make noise. And for gods sake do NOT try to fight her, especially if she's awake. If she's asleep, just walk, or swim, away quietly and do NOT wake her up. If she's awake at all, and especially awake and angry...do as you would with a Widow...RUN THE FUCK AWAY DUMBASS!!!!!!! Or swim as the case may be.
As if Widows weren’t enough to deal with.
Leviathanesses are demonically powerful Pokégirls that have only recently been discovered in the last fifty years. Now that they have been, officials finally have an explanation for several sea-based disappearances. One that nobody is happy with.
At almost 300 feet long and over 25 tons, the Leviathaness is literally the LARGEST non-Legendary Pokégirl ever seen, second only to Typhonna herself. Their upper torso is the form of a rather attractive woman with a bust equivalent to a large C-cup, but while they have a face that could be described as cute and long flowing hair, don't go hoping for a smile. They have teeth as long as a grown man's arm and sharper than many swords. Their long, bluish-gray scale-covered arms have a fin-like web of flesh, giving them a form of 'sea-wing', allowing these already aqua dynamic Pokégirl even greater maneuverability. On their back is a crest of long, sharp, and strong spikes that can and will rip a ship's hull right out from under them. Their upper torso, however, only takes up about 50 feet of their body. The remaining 250 feet, however, is one long and powerful tail capable of wrapping around a Pre-Sukebe dreadnought and crushing it, like a Naga with a Titmouse.
That, however, is only when they're truly calm. If angered, from either being awoken or being wrongly attacked, they go through a terrifying metamorphosis. Their heads become elongated and reptilian in form, their necks extending out to the length of their arms, and their bodies get covered in hard scales and sharp spikes. The once beautiful face and lovely form is quickly replaced by a vicious and horrifying monstrosity of pure rage. what makes it worse is that when they're in this form, they can use Spike Cannon to launch their massive spines at their target, and unleash a vicious new attack that only they can use. GigaStorm.
The first ever Leviathaness known was one that had actually downed a fleet of Dreadnoughts during the Revenge War, obliterating them with the use of Icicles, Hydro Pump, and Ice Beam combined with Glaciers to slow their movements. This showed a tactical nature not seen since the Revenge War as it's presumed that back then this 'First Leviathaness' was Tamed, but the ones we've dealt with now are all Feral.
The first Leviathaness ever seen since the Revenge War was discovered off the coast of what would eventually become Scyllia in the Scarlet League in the year of 78 AS, when some ships attempting to dock near the construction camp had to use sonar to track the icebergs. But the sonar did far more than just tell them where the safest path was. It also woke up one of these massive beasts, still slumbering from the end of the Revenge War. The ships, a flotilla of cargo ships from the Ruby League to drop off supplies at the construction camp, were completelly and utterly annihilated, the crews aboard them eaten alive by the vicious creature. Luckily for the residents of Alexandria, the Leviathaness wnet back to sleep after obliterating the ships, shes since been detected and destroyed.
Since then the breed had been unknown, as least until one appeared near the Tropic League. Mysterious glaciers appeared in the area around the year 253 AS, when use of submersibles and sonar began to come back into use. Submersible vehicles, designed to withstand deep water pressure, traveled to the bottom of the glaciers, traveling further, to nearly the ocean floor. They accidentally woke up the sleeping Leviathaness with their sonar, who promptly ripped open the submersibles and ate the Pokégirls and Tamers inside. It then attacked the nearby cruisers, destroying them with a powerful new technique as of yet unused by any other Pokégirl, one now known to s all as Giga Storm. After the attack, the creature fed on the corpses of the sailors, made an annoyed-sounding noise, and then left, swimming back down to deep waters.
A second Leviathaness was discovered near the Edo League. This Leviathaness was furious enough at being disturbed from her slumber to come inward, attacking land. Fortunately, a pair of Tamers, both with high-level Samurai, managed to slay the Leviathaness, both Pokégirls using their Zanmato techniques to cut the creature in half. Research on the body by PLC scientists garnered a lot of data on Leviathaness biology, which in turn led to the Omega-Level danger rating, much like that of the Widow.
Satellite surveillance by a Video Girl Upgrade in Titan Taming Incorporated employ revealed that there were at least fifteen Leviathanesses in the world, with a possibility of more that she couldn’t pick up on satellite scan. In all locations she discovered, there was an unusually high presence of glaciers. Subsequent warnings were issued to all seafaring vessels about maintaining absolute silence in heavily glacial areas. Confrontations with Leviathanesses are to be treated as encounters with Widows in terms of danger. They have a tendency to stay in hibernation most of the time in the deepest possible waters, but they have auditory capacity that is very sensitive to sonar. As such, the use of sonar in glacial areas is greatly discouraged.
There have most likely been several undocumented encounters with Leviathanesses. Only one has been fully documented since the last one. A Widow had wandered into a glacier-infested coastal area in search of Tamers to mate with. A Leviathaness, disturbed by the sonar coming from the nearby Zubutt infested caverns, was attacking the city. The Widow, seeing only meat to fill her belly, unknowingly saved the city when she attacked the Leviathaness and stung it with Hyper Venom. As the Leviathaness died in tremendous agony, the Widow ignored the others in the area, save for a quintet of unfortunate Tamers that had caught her eye. The city was promptly evacuated, kept under monitoring until after the Widow had given birth to her eggs and died. The half-eaten remains of the Leviathaness and the Widow’s eggs were destroyed, allowing the city’s populace to move back in.
While Leviathanesses are untameable due to their sheer size and aggression, Researchers were quite surprised to learn of a small number of Leviathaness kits out in the world. Their sheer size is astounding, the smallest recorded being 75 feet long and well over 9 tons! The first one ever was found in the Noir league at around 289 AS while dissecting the corpse of a fully grown Leviathaness. As only one was found, and not an egg of sorts, it's believed that they give a single live birth approximately every 100 years. This first Leviathaness kit is being kept in a salt water lake near the site of her mother's death as a live research specimen. One of the major things they'd found out is that, while nowhere nearly as smart as a Tamed Bimbo, the Leviathaness Pokékit shows enough cognitive ability to learn, especially after she'd learned how to slip out of her chain keeping her near the center of the lake. One other thing they'd learned is that, while she's grown accustomed to people and Pokégirls she's been around in her 11 years of life, the captive 'kit tends to react to anyone she's not familiar with using extreme hostility that's grown more potent as she grows older and larger. Her termination is scheduled to occur after a certain point, when she starts to become too big for the holding area. As she grows larger and larger, she has become more and more hostile even to those she had become adjusted to, enforcing the need for her eventual termination.
GigaStorm - (ATK 300) A deadly water attack exclusive to Leviathanesses. The Leviathaness raises her arm and roars, forming a massive cyclone of water around herself extending 100 feet into the air and down to the ocean bottom. Does massive damage to anything in the vacuum radius of the attack.
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MARGARITA, the Icy Chinchilla Pokégirl
Type: Animorph (chinchilla)
Element: Ice
Frequency: Rare
Diet: herbivore, pokechow, fruits
Role: pets, domestics, food preservation
Libido: Average
Strong Vs: Dragon, Flying, Ground, Plant, Ice
Weak Vs: Fighting, Fire, Rock, Steel
Attacks: Ice Beam, Mist, Blizzard, Ice Wall
Enhancements: Enhanced Senses (4), Nightvision, Enhanced Speed (x3), Enhanced Agility (x4), Not Affected by Snow Blindness
Evolves: None
Evolves From: Chichi (Ice Crystal)
Margaritas change little from their pre-evolved state, gaining roughly 6 inches in height and a cup size. Their body fur, still luxuriously soft, becomes completely white. They also tend to be quite friendly, and they particularly enjoy snuggling. This particular trait has lead to their popularity among Trainers, seeing as they probably the most affectionate (not to mention warmest) Ice Pokégirls in the world. Combined with their decent skill in combat (and ability to learn), they tend to be a solid choice for a Tamer needing Ice support.
Wild Margarita prefer to live in desert climes, but above the level where snow falls. Wild Margaritas prefer to stay in cool shade (such as caves or rock structures that they build) during the day and forage at night like chinchillas, but this routine can be changed by a tamer, especially when not in desert climates.
The Margaritas usefulness in food preservation and cute-and-cuddly demeanor has led to them often being used as mascots for anything cold, from frozen food to food freezers, air conditioners to breath mints. Of particular fame is a Margarita named Eleanor, who appears in every refrigerator ad run by the Jahana Corporation. Originally kept as a pet by a Junior Executive of Marketing, her above-average appearance and distinct delivery won her a surprising following. She is noticeably more popular than most of the products she shills, with several fan groups devoted to her.
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NEIGIX, the Frosty Pokégirl
Type: Near Human; Animorph (Avian)
Element:
Ice/Flying
Frequency: Uncommon
Diet: snow, pokechow, frozen food, chilled fish
Role: Air-to-Ground support fighter, Airborne scout
Strong Vs: Dragon, Plant, Bug
Weak Vs: Electric, Fire, Rock
Libido: Very Low
Attacks: Mist, Snowstorm, Icewall, Simulacrum
Enhancements: Cold resistance, Enhanced Vision (x6).
Evolves:
Frosttits (battle stress)
Evolves From: Rack (Ice Stone)
Historians consider Sukebe's development of the Neigix (as well the Rack's other two "first level" evolutions) to be one of the most effective uses of psychological warfare during the entire War of Revenge. By developing a breed of Pokégirls that seemed - due to both their physical appearance, and their abilities - to be weaker versions of one of his fearsome Legendary Pokégirls (in this case, Articunt), Sukebe most likely hurt his enemies more than any single Neigix did during the entire war. The thought that Sukebe possibly had hundreds of Pokégirls that could eventually become Legendaries damaged morale in ways that simply could not be calculated.
During Sukebe's War of Revenge, the Neigix were used against ground-based targets. This was mainly due to the fact that, of the three possible evolutions of a Rack, the Neigix was the least capable in air-to-air combat. Despite this, and despite the fact that they have always disliked being in the warmer areas of the world, the Neigix quickly gained the reputation as one of the most dangerous Pokégirls in the areas they fought in. At least part of this reputation was due to the fact that, of the three possible evolutions of the Rack, the Neigix was the most likely to act as airborne support for (preferably cold loving) ground-based Pokégirls.
Upon evolving from a Rack to a Neigix, several physical changes occur. One of the more obvious ones is the increase in height. A Neigix will be between three inches under, and three inches over, five feet tall. The most starting change, from a Rack to a Neigix, has to be their feathers. Almost all of Neigix's feathers change from brown to gray, except for the ones on the ones on her breasts and the ones that grow to near the top of her head. The feathers near a Neigix's breasts turn from brown to dark blue, while the feathers near the top of a Neigix's head change more than their color. These feathers not only change from color, from brown to a clear and almost icy white, but they grown larger and tend to stick "up" past the Neigix' hair. Due these changes, they are often referred to as the Neigix's "crown feathers". A Neigix's hair is straight and a light blue color. Their nipples, like their hair, is a light blue color, while their eyes are a dark blue that matches the feathers on their breasts.
They are even less fond of clothing than they were as Rack. They still enjoy using dyes on their feathers, but now prefer to use shades of blue and white. A Neigix is even less likely to wear high heels than a Phoenix is, although this may be (at least in part) due to the type of environments a Neigix prefers.
A Neigix's internal changes are somewhat more extensive, due to their elemental powers, and their superior aerial capabilities. Of special note is the changes to their eyes. According to notes recovered in 115 AS from one of Sukebe's labs, Sukebe was originally just looking to develop a Neigix's eyesight to deal with the effects of the elemental affects (snow storms and mists) they can create, as well as regular snow blindness.
However, he quickly discovered that the changes introduced allowed the Neigix's eyes to see further (and better) even when they were not looking down. This allowed Sukebe to use the Neigix against airborne enemies with a much higher chance of success than the Rack, even though their powers were mainly developed for dealing with ground-based targets. In all other respects, including the fact that their clawed toes are still unsuitable for combat, a Neigix's physical state (baring adjustments for proportion) remains much like it was as a Rack.
In terms of personality, a Neigix is much more cautious and reserved than she was as a Rack. Part of the reason why the Neigix developed a reputation as a deadly foe was because they preferred to attack with overwhelming force. They also preferred to have developed several different scenarios, and contingency plans, before launching their attacks. A Neigix is generally not the first to finish a task, but she strives to get it right on the first try. This attitude is part of the reason why it isn't uncommon for search and rescue teams, in the colder areas of the world, to use a Neigix.
A non-feral Neigix will generally enjoy games where strategy is important and things like "the luck of the draw" are not. Like most Ice type Pokégirls, a Neigix has much lower libido than normal for a Pokégirl. Whether or not this is a positive, or negative, feature of the Pokégirl depends upon the individual Tamer you ask. Unlike the general stereotype of an Ice Pokégirl, however, a Neigix will normally be most comfortable as part of a group, even if there are no other Ice and/or Flying Pokégirls in the group. They also tend to consider the well-being, and success, of the group they are in as being more important that their own success (and, to a lesser extent, their own well-being). A Neigix's "team attitude" helped to make it a feared foe during Sukebe's War of Revenge, but these days makes her a popular Pokégirls among Tamers interested in either an Ice or Flying type.
A Neigix prefers to fight from a distance, using a style that is often described as "the death of a thousand paper cuts". Like the other potential evolutions of a Rack, a Neigix looses the amazing airborne dexterity that a Rack is famous for, but gains increased speed and endurance. While the Neigix is the slowest of the three potential evolutions of a Rack, it has the greatest amount of endurance of the three, and it knows it. Likewise, a Neigix's powers are well suited for a drawn out engagement against ground-based foes. While a Neigix's (relatively speaking) slower speeds, and her powers, suggests that other Pokégirls (such as the Phoenix) would be better suited against flying foes, she is still more capable in air-to-air combat than a Rack.
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PENGAL, the Ice-Sliding Pokégirl
Type: Near Human (penguin)
Element: Ice
Frequency: Rare (Arctic regions), Extremely Rare (Northern Ice continent)
Diet: Fish and fruits
Role: Fishing
Libido: Low
Strong Vs: Dragon, Flying, Ground, Ice, Plant
Weak Vs: Fighting, Fire, Rock, Steel
Attacks: Tackle, Icebeam, Ice Wall, Mist, Ice Kick, Little Cloud II, Snow Storm, Ice Floor
Enhancements: Body can survive cold temperatures easily, body incredibly slick and hard to grab
Evolves: None
Evolves From: None
A regal-looking, birdlike Pokégirl with black and white plumage that makes them look somewhat like they are wearing a tuxedo. Chubby, with webbed feet and flipper-like hands, they are very cute in appearance. They prefer cold climates, but can survive anywhere.
Pengals are clumsy on land, as they walk with a pronounced waddle, preferring to slide on their smooth, chubby bellies along the ice in a tobogganing-like manner to move quickly along the ice flows and snowy peaks. Feral herds keep to themselves, staying on shelves of ice to raise their young, teaching them how to take advantage of their instincts to fish for themselves.
Tamed Pengals are decent ice fighters both for attacking and support, coating the field in ice to allow them to go into their belly-sliding Tackle attacks, sometimes going past the opponent to strafe them with Icebeam. They also gain a liking for top hats and umbrellas, which no one has been able to explain yet as anything other than an amusing personality quirk of the breed. They have no preference for positions in terms of Taming, although once they are chosen by a Tamer, they mate for LIFE. During trades, they won't fight it like a Leopardess would, they simply release themselves from their Pokéballs and head back to their masters, berating them briefly for trading them and returning the traded Pokégirl back to the original owner. Repeating the trade will end with the same result, the Pengal constantly making their way back to their original Tamer until they agree not to trade them. The Pengal, satisfied that a lesson has been taught, will resume her duties in the Harem and say no more about it for the rest of her life.
Because of this part of their nature, Pengals get along very well with Leopardesses. Pengals also make excellent, dutiful mothers. No Threshold Pengals have been reported as of yet.
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PLUSSY and MIBOOBSY, the Tag Team Pokégirls
Type: Not Very Near Human
Element: Electric/Fire and Electric/Ice
Frequency: Rare
Diet: Omnivore
Role: Synchronized fighters
Libido: Average, High in high electricity areas
Strong Vs: Flying, Bug, Ice, Steel (Plussy); Flying, Water, Electric (Miboobsy)
Weak Vs: Ground, Rock, Dragon (Plussy); Fighting, Fire, Rock (Miboobsy)
Attacks: Thunderbolt, Agility, Luminaire, Static Barrier, Lightning Punch, Lightning Kick (Both); Flame Shot, Napalm, Flamethower, Ignite (Plussy); Ice Beam, Ice Armor, Avalanche, Ice Slide (Miboobsy)
Enhancements: Enhanced Speed (x3), Enhanced Senses (x2), Enhanced Dexterity (x3), Pokeballed as one, Aura of Cute
Weaknesses: Loose electric powers when separated, prone to rage/depression when separated
Evolves: N/A
Evolves From: N/A
In 219AS a Team run genetics operation was infiltrated by a PLC official, undercover, the agent witnessed several violations of not only local laws, but crimes against nature as well. Most of these pitiable G-splices and mutations had to be put down, but the lab's most recent experiment was salvageable, and have come to be the breed known as Plussy and Miboobsy. Unlike most breeds with subtypes, the Plussy and Miboobsy are not considered separate Pokégirls in their own right. In fact, pairs of the subtypes of this breed have extreme co-dependency upon each other. Truly, this co-breed of Pokégirls are intriguing to say the least.
Both Plussy and Miboobsy are rodent type Pokégirls, based off of a Chipmunk, a ground squirrel which is rarely seen in the modern era. Plussies and Miboobsies both look very similar to each other within their twin pairs, being closer to maternal twins than fraternal twins . The breed ranges from human looking Pokégirls with large round ears and short tails, to nearly full animorphs, with slight muzzles and full body fur. The fur of the breed is usually a cream to yellow color, though Plussies have bright red highlights on their ears and tail, and Miboobsies have deep blue highlights on the same areas. Human looking Plussies and Miboobsies barely show their cream fur color, though no matter how human or anthropomorphic individual pairs of the breed are, they still have slightly rounded cheeks from electrical sacks, much like the Peekaboo line. These electric pouches are noted by red fur with a white plus sign on most anthropomorphic Plussies, though human looking Plussies merely have a area of lighter skin that looks like a plus sign. Miboobsies also carry this feature, though their fur color is blue on furry specimens and the symbol is a dash or minus sign. Also, a Plussy's tail is cross shaped, looking much like a hard plus sign sticking out from her body; while a Miboobsy's tail is 'T' shaped, like a hard minus sign attached to the end of their blue tails. The tail is where a majority of the breeds elemental powers come from. They are a bit on the short side, usually around 4-5 feet in height, though taller pairs have been noted. Their breast size tends to range from a modest B to a busty C, though most of the breed lean towards the B cup range.
One of the most interesting facets of the breed is that Plussies and Miboobsies are always found as twin sets, each with a Plussy and Miboobsy. Oddly this also extends to Pokéballing the Pokégirls, as when one is captured or recalled, the beam extends to their partner as well. Due to this odd quirk found in most identical twin Pokégirls, Plussies and Miboobsies are Pokéballed as one, and most Leagues consider them to be a single Pokégirl. Research has shown that there is a deep psychic link between the twins, similar to a delta bond, that make each Plussy and Miboobsy dependent on their counterpart. Plussies tend to produce a positive charge from their electric sacs in the breed's cheeks and tail, while Miboobsies produce negative charge. Without the corresponding charge, the Plussy and Miboobsy cannot create the needed electricity to use their electric attacks, leaving them with only their intrinsic control over fire or ice as offense or defense. This means that even in battle, a Plussy and Miboobsy pair will stick close to each other, the maximum distance being recorded at just under 10 yards. When separated by more distance than that, their electrical attacks tend to fizzle ineffectively.
Due to their close bond, only twin Pokékits born to a Plussy or Miboobsy survive, as there have been no known single Pokékits to be born alive. Without their partner, Plussies tend to slide into rages easily, and begin to have blood pressure problems, eventually perishing from heart disease. Miboobsies without a partner, on the other hand, will slide into a deep depression, their bodily functions slowly shutting down as they starve themselves. This has even proven true in utero, as fetal Pokékits suffer from the same symptoms and usually miscarry early on in the pregnancy. Rarely, if a Plussy and Miboobsy team get pregnant together, the twins can manage to have one Pokékit apiece so long as each Pokégirl is carrying one Plussy Pokékit and one Miboobsy Pokékit. Extensive research into the odd quirk of the breed has shown that a Plussy or Miboobsy can actually accept a new partner should their twin perish. However, the odds of two pairs of Plussy and Miboobsy having a partner perish and leaving behind a Plussy and Miboobsy are slim due to their rarity and the odds of this happening.
In addition to their electrical attacks, Plussies and Miboobsies each have one extra elemental ability. Plussies can use and learn fire attacks, while Miboobsies can use and learn ice attacks. It is theorized that this is due to their positive and negative electrical abilities respectively, positively charging the air to produce fire attacks, or using a negative charge to create ice attacks. Regardless of how their other elemental abilities are achieved, the typing remains inherent to the breed, as Plussies are neither strong nor weak to water, while Miboobsies have an added weakness to fire.
When together, each twin pair forms an interesting dynamic. Sometimes there is one more assertive of the pair, either the Miboobsy leading with her cool head and intellect, or the Plussy leading with her passion and aggressiveness. Other times the pair act startlingly similar, speaking in tandem and finishing each others sentences. Luckily, unlike with other twins, tamers can easily tell them apart by ear color alone. Overall, Plussies and Miboobsies are cheerful and helpful Pokégirls, well suited for either tag matches or grand melee battles. However, they're not well suited for one on one matches, as being too far away from their partner hobbles their fighting abilities greatly.
In a battle, most pairs of the breed rely on electrical attacks, blasting the area with Thunderbolts, though they have been known to use their fire and ice abilities in tandem for a powerful one two punch. If caught away from each other, pairs can only rely on their fire or ice attacks, but they quickly use agility to try and get back within their electrical range. Usually however, neither of the pair are very willing to separate from each other.
Taming with a Plussy and Miboobsy pair is quite an experience, as usually pairs are quite willing to share. Unless the breed's cheek sacs are pressed, Plussies and Miboobsies are not known to loose control of their electrical abilities, and they have better control over their fire and ice abilities. No restraints or special equipment is needed with this breed, though Miboobsies often complain of being chilly while Plussies are rather warm.
Thresholding into a Plussy or Miboobsy is rare, and quite dangerous should the thresholder have no sibling. In cases such as this, parents often scramble to find a partner Plussy or Miboobsy for their daughter to bond with, though in some more conservative leagues, she is often Pokéballed and placed into storage or shuffled into Poképower with a payment to the parents. Twin thresholders fair much better, as one inevitability thresholds into a Plussy and the other a Miboobsy. To date, there has been no instance of twin thresholders becoming the same subtype of the breed.
Feral Plussy and Miboobsy are rare, as despite being rodent Pokégirls, they are prone to perishing at twice the rate of other Pokégirls due to their unique bonding. When found together as feral, they do pose a challenge for some tamers, as the combination of electric, fire and ice proves a difficult elemental match to overcome unless countered with a rock type. They tend to gather with Peekabu and Ria during thunderstorms in the tops of trees, though Plussies and Miboobsies are less likely to congregate otherwise. Feral Plussies seem to be fascinated by fire, but avoid it due to their partners nervousness around it. Feral Miboobsies greatly enjoy winter weather, and often drag reluctant Plussies out and into cold romps.
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PRIMPLOVE, the Primping Penguin PokéGirl Type: Near Human - Avian
Element: Water/Ice
Frequency: Uncommon (Scarlet League), Rare (All other Leagues)
Diet: seafood, preference for fish
Role: Primadonna, spoiled brat
Libido: Average
Strong Vs: Dragon, Fire, Rock, Water
Weak Vs: Electric, Fighting, Ice, Plant
Attacks: Water Gun, Bubble, Ice Beam, Mist, Glare, Leer, Scratch, Peck, Gust
Enhancements: Increased Lung Capacity, Secondary Eyelids, Water Purifier, Cold Resistance
Evolves: EmpressLove (normal)
Evolves From: PimpLove (normal)
The PrimpLove is the next evolution of PimpLove. Upon gaining enough experience via PokéBattles and Taming, a PimpLove evolves into PrimpLove. Once evolved, a PrimpLove gains several inches of height, and thins out slightly, loosing the pudgy look she had before. The particular blue coloration of her body makes a PrimpLove appear to be wearing a coat, causing the white areolas of her breast resemble buttons. She also has a distinct dual crest on her head resembling a tiara or a crown. Her breasts enlarge, usually to around a large B-Cup, which, added to noticeable hips, give her a more feminine frame than her previous form.
The PrimpLove is as her name suggests, and is one of the reason why Tamers want to evolve their PimpLove, yet worry about what it's going to take to get her to the form that is sought after; a PrimpLove is an attention-whore loves to be spoiled rotten. Where a PimpLove loved sex and having her way, the PrimpLove is all about having things her way or the highway! Even though she now has the element of ice as a sub-type pokégirls, PrimpLoves are surprisingly foul-tempered and short on patience. As soon as things are going her way in the slightest she can become belligerent and stubborn.
It is suggested that the Tamer either make her his Alpha for the Time being or have a PokéGirl strong against Water/Ice to keep her in line, such as an Electric-type pokégirl. Otherwise, the PrimpLove will be vying to get the most attention by taking the Alpha Position for herself.
This attitude is probably why PimpLoves and PrimpLoves live with their own kind in the wild. And with each colony of PrimpLove, each one considers itself the most important.
A surprising characteristic about PrimpLove is that while they are an Ice-type, their preferred climate is hot and temperate; dense forests becoming a favored area to find colonies of Feral PrimpLove. Unlike their pre-evolved form, wild PrimpLoves are prone to violence, even if the proposed threat isn't one at all. While it has a number of long-range attacks, Feral PrimpLoves have a preference for closing in on their intended target and Pecking away.
When it comes to sex, the PrimpLove is a greedy self-serving little tramp, demanding all attention from numerous partners be concentrated on her all at once. While this is good for Tamers who try to Tame a number of his girls at once, the fact remains that the PrimpLove is VERY demanding.
While it is not a regular occurrence, it us, unfortunately, not unheard of for girls going through Threshold to skip the initial form and turn into PrimpLoves. They tend to become extremely irritable and bitchy, and because of such tendencies, often find themselves quickly carted off to a Pokégirl Ranch, or not seeing the full transformation of their Threshold; not a jury to this day has yet to convict a parent for such action either.
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SARAMA, the Snow Spirit Pokégirl
Type: Near Human (Canine)
Element: Ice/Ghost
Frequency: Rare
Diet: Carnivore
Role: Guide to spirits lost in the cold, Aide to developing ghost Pokégirls,
Libido: Low
Strong Vs: Bug, Poison, Psychic, Dragon, Flying, Ground, Plant
Weak Vs: Fire, Steel, Dark
Attacks: Ice Wall, Snowball, Ice Punch, Mist, Ice Armor, Phantom Blade, Phase, Lick, Invis, Soul Fist, Night Shade
Enhancements: Unaffected by cold, Snow and Water Walking, Enhanced Speed (x4), Enhanced Strength (x3), Enhanced Senses (x2), Medium, Spirit Sense
Weaknesses: Loss of Gills, Rapid descent into feraldom
Evolves: None
Evolves From: Saltee (Ice Crystal)
Like some evolved Pokégirls, a Saltee's evolved form takes the breed line's abilities and purpose to new levels. Sarama, the Saltee's evolved form, utilizes her newfound resistance to cold as well as her ice powers to enable her to search for lost souls in frozen areas. Like their unevolved sisters, Sarama use their noses to sniff out restless spirits in even the harshest of blizzards and use their powers as a medium to help guide them to the afterlife.
Saramas fill out upon evolution, their chests growing into the busty C or D cup range as becoming more curvy. Their ears, tail, and body fur (if they have it) whiten further into a pristine snow white. Hair colors are usually on the lighter side in blondes and the occasional ice blue, though tamers should be wary if he comes across a Sarama with black hair. These Pokégirls still stay in the range of Near Human, with some girls having body fur and others looking very much like human women with white dog ears and tail. Like the Saltee, even the furred Sarama have no fur on their nipples or groin. Their skin is pale, but within the human standard, and they have the same problems tanning as a Saltee. They also have the same solid ether bodies as a Succubus, and are therefore considered more of a ice type than a ghost type.
Sarama are considered less logical than other ice types, as they feel the normal range of human emotions, a few even being overly dramatic as is the human norm. They are also as calm and friendly as their pre-evolved form, rarely showing the typical long term grudges of other ice types. Sarama show deep concern for even the living when tamed, and often work well with other snow-rescue team Pokégirls like the Polar Lass and St. Bernatit. While they can help find and shelter the lost thanks to their keen sense of smell and ability to build shelters with their Ice Wall attack, the breed should never be used as a search and rescue Pokégirl by herself. This is because most victims lost in a snowstorm are prone to having hypothermia, and due to a unique biological quark of the breed a Sarama is useless to help heat up those with hypothermia. A Sarama's body stays the temperature of her environment, much like that of a lizard. However, the Pokégirl does not become lethargic in colder temperatures, simply colder on the inside and out. This seems to be a reflection of the Pokégirl’s duel ice and ghost nature, as both breeds are not known for their heat production. Regardless of this, Sarama are also on search and rescue teams for one other factor, if the team finds their victims too late, their spirits can at least be laid to rest.
In a harem setting, rest assured the breed's need to fulfill their 'divine purpose' will still be felt, regardless if the Sarama is in a wintry area. They still take their stubborn passive-aggressive stance on insisting to do their duty, though they more often throw logic into the argument as well. Most Sarama, however, still silence themselves after the threat of a conditioning cycle. In battle they are even harder to hit than a Saltee, using their Phase or Invis ability in conjunction with Mist and Ice Armor as well as their speed to dart in and attack, or alternately attack from a distance. Their Ice Wall is also used, sometimes offensively to box a non-flying Pokégirl in or hamper faster opponents. Overall, a Sarama tends to think of possible stratagems in her free time, unless she's otherwise occupied by her purpose as a medium.
Tamers and travelers alike should beware of Sarama with solid black hair, as fully half of the known Sarama with black hair are noticeably more violent than their fair-haired sisters. Often seen in the harems of teams and outlaws, it seems a case of bird-types of a feather. Studies have shown that dark haired Sarama are more prone to anger than their calmer counterparts, but research has yet to prove why hair color marks this personality type. Dark haired Sarama are also vain, and prize their looks, as well as prodding their tamers into looking better or choosing them outright based on their appearance. Feral dark haired Sarama are also to be avoided, as these Pokégirls are intelligent, but violent, attempting to kill those they come across. Occasionally, they will find someone that they find attractive, and spare their lives in exchange for a taming. A warning to those tamers who assume that they can make it through an encounter on looks alone. Black haired Sarama are very picky. For some unknown reason, these black haired Sarama have never been recorded hunting out and assisting restless spirits or helping other ghost types manifest themselves. It seems that this near sub type is as evil as they are vain, as the black haired ones stake out territories and often lure travelers to their doom.
The feral state of a Sarama is much like that of her un-evolved form, with a human intelligence but another personality running the show. Feral Sarama rarely speak, other than to talk of a mysterious Windago creature and a Jack Frost person. They normally roam snow-capped mountains or places like the Scarlet League, looking for the spirits of those that died in the snow. As there are rarely more than a few restless spirits close together in these areas, Sarama are known to travel enormous distances as they search. They also have the ability to assist other Pokégirls in coming into being, though the results are almost always either Ghostly or Saltees, rarely are they other Saramas. It seems that the breed may actually play a role in deciding on what the spirit returns as... or at least has the ability to deny assistance to the more violent ghost types. However, research into this ability remains spotty at best, as the conditions that Sarama will work in are harsh and dangerous. Catching these Pokégirls as feral is difficult, as many of them phase easily, and use their abilities to hamper anyone who attempts to capture them.
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SHAGUAR, the Cool Cat Pokégirl
Type: Animorphic with cases of Near-human – Jaguar
Element: Ice/Fighting
Frequency: Rare (Sunshine League), Very Rare (Capital, Orange, Scarlet Leagues), Unknown (Other Leagues)
Diet: chilled fish, alcohol
Role: covert operations, subterfuge, cuddle-pet
Libido: Average (gets higher the colder they get).
Strong Vs: Dark, Dragon, Ground, Plant
Weak Vs: Electric, Fire, Psychic
Attacks: Quick Attack, Scratch, Tail Slap, Agility, Snow Storm, Ice Wall, Aurora Punch, Ice Blade, Blizzard Beam, Ice KAPOWIE
Enhancements: 5x Human Strength, Enhanced sense of smell, Night-vision, and Sensitive Hearing
Evolves: Kool Kat (orgasm), Jugguar (Thunder Stone+Electric Attack)
Evolves From: Catgirl (Ice Crystal)
This ice princess of the feline Pokégirls was discovered completely by accident in the Gold Continent in 289 AS. When Pokégirl Tamer Martin Camero of the Sunshine League was trying to find a way to get a Warcat from the Catgirl branch of the Kitten's evolution, he tried anything at random. As a result of his want for that specific Pokégirl species he was after, he used an Ice Crystal on his Catgirl, and found a then unknown evolution of that breed: the Shaguar.
Normally standing at 5'5" with breasts that range around a large A-Cup, (never higher than a mid-sized B-Cup), one would see at first glance that a Shaguar isn't physically intimidating to look at. Although there are cases of Shaguar with brown pelts with white or tanned undersides, the majority are almost completely white-furred. In colder climate regions, this white fur gives the Shaguar a good measure of camouflage. The only way to keep track of the Pokégirl is the fact that their dark brown or black ring patterns will still show up against the snow if one looks closely enough.
Interestingly, while their pre-evolution form of Catgirl is only average on fighting skills at best, Shaguars are pretty decent fighters, comparative if not superior to Warcat species that Martin Camero had been so interested in getting. Through research of the species, it has been found the reason that Shaguars are such competitive fighters is that they are always searching for new sources of warmth, and so they have a tendency to constantly fight as a means to keep their body temperatures up.
The correlation of a Shaguar's fighting skill and body temperature is a fact that has proven useful to Tamers who specifically participate in PokéBattle circuits. Some Tamers firmly believe that in a colder climate, a Shaguar is almost invincible, as they HATE the freezing temperatures, making them fight even harder as to keep warm. This belief is what has lead the Shaguar to become a popular import into the Scarlet League and the Southern islands of the Orange League from the Sunshine League, as well as the most Northern reaches of the Capital League.
It should also be noted that this same need for warmth is why the Shaguar have a tendency to have considerably furious Taming sessions with their Tamers than a number of other feline Pokégirls. Their bodies are cool to the touch, but feeling into their inner-depths, a Shaguar is far colder. It is this inner-feeling of cold that makes the Shaguar constantly chilled, and Taming usually heats her up from within, which makes her warmer throughout. As such, the Shaguar's need for warmth pretty much allows the Tamer a lot of leeway in Taming a Shaguar. As long as she's getting it hot and heavy, she will put up with a lot of stranger or exotic kinks. Although they do love cuddling afterwards.
The Shaguar isn't without faults though, and has a number of quirks. Although they absolutely hate the cold, the Cool Cat Pokégirl absolutely loves chilled fish. This may be attributed to the fact that they also have a preference for alcohol, (especially ale) as it is known to make them feel `warm' inside, despite what they'd eaten. Another odd facet is that Shaguars are susceptible to Electric-based attacks. It seems that while Ice and Fighting negated a lot of elements that either species was weak or strong against, (Bug, Flying, Rock, Steel) it opened up a specific elemental weak-point for them.
When determining Harem dynamics, a Tamer should be forewarned to never allow a Shaguar and a Nogitsune into their harem at the same time. For reasons unknown, the two species have taken a near automatic dislike for each other, very similar to how Cheshire and Kunoichi feel about each other. This leads to a lot of bickering and in-fighting that often turns physically violent.
As a final note, there is an interesting rumor currently circulating in the Sunshine League. Possibly started by a Shaguar whom wanted a considerably improved figure, the call has gone out to discover what would make the `Jugguar', also referred to as the `Jugg-u-lar' in some regions. While more than likely a hoax, one can never be too certain in this day and age.
No case of Threshold into a Shaguar has been recorded as of yet. As this is a more recent evolution, currently there are only Domestic breeds. As time goes on, thanks to this Pokégirl's popularity, it wouldn't be a surprise for a Shaguar to become more frequently found in the wild or as the end of a woman's Threshold into a Pokégirl.
Aurora Punch - (ATK 120 + EFT) An enhanced version of `Cold Punch', nearly double the regular strength; the fist becoming encased in a sharp corona of ice. Impact forces the opponent to back up to seven steps and may stun them for one round, (three rounds if opponent is Dragon, Ground, or Plant-aligned). Fire-types take half-damage
Blizzard Beam - (ATK 35 + EFT) An enhanced version of `Ice Beam' This attack fires a cold beam at the enemy, freezing what it touches. Unlike Ice Beam, Blizzard Beam causes outright damage to whatever is frozen, be it Pokégirl or surrounding environment.
Ice KAPOWIE - (ATK 200) An attack exclusive to the Shaguar and easily one of the strongest combination Fighting/Ice attacks in existence. The Ice KAPOWIE strikes opponents with an overwhelming uppercut that has been known to K.O. Dragon-types in one hit. However, to use this, the Shaguar must sacrifice 1/2 of her HP before attacking and can only be used once a battle, since afterwards, the needed energy is spent. If the opponent is still standing after struck, they are automatically afflicted with Frozen status-ailment for 1-15 rounds, regardless of any defenses. The Shaguar is then dizzy for 4 rounds.
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SHIVA, the Legendary Ice Goddess Pokégirl
Type: Very Near Human
Element: Ice/Magic
Frequency: Extremely Rare (Unique)
Diet: unknown
Role: bringer of winter
Libido: Low
Strong Vs: Dragon, Flying, Ground, Plant, Ice, Magic
Weak Vs: None (Fighting, Fire, Rock, Steel)
Attacks: Ice Beam, Boulder Ice, Glacier, Boulder Snowball, Mist, Snow Storm, Snow Blind, Snowball, Ice Wall, Ice Blade, Cold Snap, Heat Drain, Diamond Dust, Heavenly Strike, Chilled Arousal, Wave of Ice, Iceblade Kick, Little Cloud Mk II, Little Cloud Mk III, Icicles, Arctic Attack, Avalanche
Enhancements: Legendary Qualities, Legendary Salient Qualities
Evolves: N/A
Evolves From: N/A
Shortly before Sukebe’s death in the War of Revenge Shiva appeared, apparently one of Sukebe’s more successful attempts to make a new Legendary to hopefully turn the tide of the war. Not much is known about the Ice Goddess as few survived her attacks. What is known comes from clues discovered at ruined labs of Sukebe. Shiva had once been a human woman who had been betrayed by those she cared for and devoted herself to her studies. When Sukebe was attacked by the press she was one of the few who tried to fight back and clear his name for all the good he had done. Nowadays, this has sparked many rumors about Sukebe’s relationship with that woman (whose name has woefully been lost to time), with some saying she was a close friend, a lover, or in some cases, even a relative. She then disappeared for a time only to return during the early days of the war leading people into traps set by Pokégirls. Until one day she was injured by some soldiers and she was taken to Sukebe. It is unknown just what happened but when she reappeared she was Shiva the Ice Goddess and she began her attacks on mankind on the behalf of her new master.
While there have been many tales since of humans who became Pokégirls, Shiva is the only case of a human being transformed into a Legendary. There are few Researchers today who wouldn’t give all they hold dear to know how Sukebe accomplished this. However, no notes found in any of Sukebe’s old bases even hint at the process used to turn the former human woman into Shiva, and even repeated forays into Jusenkyo Spell Dump have yielded nothing but tragedy. The few records of that time state she was mainly known for the arctic winds that blew around her at all times, and that she appeared as an ordinary human woman, save for having ice-blue hair, and that she almost always dressed in very “cold” colors, such as light blues and teal greens.
During the last days of the war some Tamers tried to destroy her in what was to become northern Tyroon but she unleashed her Ultima Heavenly Strike on them and the very earth itself, dropping mountains of ice from the sky. It's believed after this that she sought a place to rest and is now where she has been since the War: sleeping in an ice cave in the Ice Fields of Tyroon under the Ice Blade gym.
LEGENDARY QUALITIES: All Legendary Pokégirls have these special attributes, making them above and beyond other Pokégirls:
Truly Unique: All Legendary Pokégirls cannot be copied. Attempts to clone them always fail, and morphing other beings into copies of them always produces sub-standard versions. Titto, for example, can take Shiva's shape and even copy her powers to some degree, but not any of her Legendary Qualities or Legendary Salient Qualities (see below) nor her learned skills. They can have their base stock altered to be used in the formation of a new Pokégirl type though.
Deathlessness: Despite having been around since Sukebe's Revenge, all the Legendary Pokégirls are still around and going strong. This superior version of longevity makes them immune to death from natural causes. They will never die unless they are killed.  However, poison, disease, or any unnatural cause still has a normal chance to kill them, barring their special immunities and strengths.
No Weakness (Level X): All of the Legendary Pokégirls can ignore their type's normal weaknesses, to a point. When facing a Pokégirl at or below a certain level, if that Pokégirl is a type the Legendary would normally be weak against, she instead treats it as though it were of a type she had no specific advantage or disadvantage against. For example, Shiva has No Weakness (Level 70). If she were to face a Fighting or a Rock-type Pokégirl or anything else that was considered Strong Vs Ice/Magic, at or below level 70, she wouldn't be considered weak against it, nor would it be considered strong against her. Pokégirls at a level above the Legendary's No Weakness level treat things normally.
LEGENDARY SALIENT QUALITIES: Some Legendary Pokégirls have special qualities others don't have. Here is Shiva's lexicon of special attributes:
Ultima Heavenly Strike: Shiva can use the Heavenly Strike attack to a much stronger degree than any other Pokégirl. Instead of just creating a ball of ice above her opponent and dropping it on them, she can make the temperature high above them drop so much so fast that in the sky, a sheer glacier begins to form, held aloft by arctic winds until it’s of huge size, at which point she can release it to drop on her opponent, crushing them in an icy tomb. Because it severely depletes the moisture in the surrounding atmosphere to do this, this attack can only be used once a week in a given area.
Cold Construct: A power vaguely similar to the Simulacrum attack, this allows Shiva to magically shape a quantity of ice into a form of her choosing, and then animate it. The size of the construct is limited only by how much ice she has at hand. She may either directly or passively control whatever construct she makes. Passive control is where she gives her constructs simple orders to follow, such as “let no one except me pass” or “guard this room.” Constructs given such orders follow them until she gives them new orders, or they are destroyed. These passive constructs are maintained by her will, but keeping them formed is easy enough that she needn’t concentrate on it, and they remain animated no matter how far from them she is. Shiva may have up to a dozen passively controlled constructs at any time. A construct that is being directly controlled is one that she is actively concentrating on, and thus she can make it do whatever she commands it to do. Such direct control is daunting however. She must be within a hundred feet of her construct to directly control it, all orders must be verbalized, and the mental concentration needed to keep it together is such that she cannot use any of her other attacks or Legendary Salient Qualities while directly controlling it. Furthermore, directly controlling an ice construct of hers takes so much concentration that any other passively controlled constructs of hers are rendered inanimate until she stops concentrating on her directly-controlled construct. A construct that she ceases to directly control becomes passive, continuing to carry out the last orders she gave it. Although created and given movement by Shiva’s magic, her constructs do not have any special protection from the elements, and when taken out of an arctic clime, begin to melt normally.
Cold Sleep: Shiva has the power to regulate her internal coldness to the point where she can put herself into a state of suspended animation. While in this state, she has no need for water, food, or even Taming. She can decide beforehand how long she wants to sleep, and awaken at a predetermined time, but once she goes into her sleep, she will remain in it until the pre-arranged time to awaken. She can, however, be awoken by any sort of rough outside stimulus, such as very loud noise, rough handling, pain, etc. Even while her Cold Sleep, though, she can still have passively controlled constructs operating for her.
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SNOW BUNNY, the Arctic Bunny Pokégirl
Type: Very Near Human
Element: Ice
Frequency: Common in arctic climates to Extremely Rare in hot climates
Diet: vegetarian
Role: most often used in sub-arctic areas as guides an they can handle the extreme cold of those areas.
Libido: Low to Average (High in high temperatures)
Strong Vs: Dragon, Flying, Ground, Plant, Ice
Weak Vs: Fighting, Fire, Rock, Steel
Attacks: Ice Beam, Heat Drain, Cold Snap, Snow Blind, Mist, Leap, Quick Attack
Enhancements: Enhanced Speed and Agility (x4 each), Enhanced Hearing (x6), Retarded Aging, Luck Factor, Temperature Tolerance.
Evolves: Mini-Top (abuse or witnessing excessive violence)
Evolves From: Bunnygirl (Ice Crystal)
When the first Snow Bunny was evolved from a Bunnygirl, researchers were completely shocked. Around the world, the researchers were wondering if they had found the first Bunnygirl that was actually useful in battle... one that wasn't practically a psychopath. She seemed to be more intelligent, much more capable of concentrating. Even her attitude was calmer, and a lot more like the other ice types that are known throughout the world. She was capable of acting much more like an Ingenue, and it seemed as if tamers finally had the best of several worlds- the affection of a Bunnygirl, the combat capabilities of an ice type, and the lack of freezer-burn during taming. Further studies and evolutions were carried out...
But then the second and third Bunnygirls were evolved, and what they thought to be the most useful Bunnygirl evolution was thrown out the window. Researchers over the next years found that although she was still more useful in battle, the other Snow Bunny Pokégirls were far too easily distracted like most Bunnygirls. They enjoyed playing far too much in the snow, rather than to train. Though they have a much lower libido than they did as a Bunnygirl, in most situations, they act just like an Ice Maiden when heated up, and their libido spikes to that of a normal Bunnygirl’s. Higher temperatures also lower the Snow Bunny’s IQ a bit, but all in all they are about as intelligent as a Moon Bunny is when not overheated.
In battles, both standard and sex matches, a Snow Bunny is quite useful. Their cold nature makes them a little more difficult to deal with for any rock or ground types, as well as Plant-types, and their speed makes them a difficult target for a number of Pokégirls to deal with. Between Heat Drain and Cold Snap, the Snow Bunny doesn't need to worry too much about Pokégirls that are weak against them, and even other types have trouble against it. Fire-types, however, are known to lower her IQ in a battle fast enough that she can’t remember to use such attacks at the beginning of the match to help ensure her victory.
These Pokégirls enjoy wearing bright colored outfits that are reminiscent of bikinis- these girls know that heat makes them stupid, and will do what they can to avoid that happening if they can help it. They enjoy teaching children how to ski and are perfect for search and rescue missions in high altitudes, and are known to accompany St. Bernatit Pokégirls in their missions. These two Pokégirls work very well together, as the Snow Bunny uses her senses in cooperation with the St. Bernatit, and can cover more ground faster than the St. Bernatit to alert other searchers after locating the object of their mission- usually, a stranded tamer or lost Pokégirl. Other Bunnygirl types don't really enjoy being around the Snow Bunny, however- they’re simply too cold to be around, unless they are someplace warm.
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SNOW LEOPARDESS, the Sexy Snowflake Pokégirl
Type: Near Human, felinoid (Leopard)
Element: Normal/Ice (feline)
Frequency: Extremely Rare
Diet: human standard, though heavy on fish
Role: freezing embodiment of love
Strong Vs: Dragon, Flying, Ghost, Ground, Plant
Weak Vs: Fighting, Fire, Rock, Steel
Libido: High (with their Tamer)
Attacks: Tail Slap, Iceblade Kick, Ice Floor, Ice Punch, Snow Blind, Snow Storm, Chilled Arousal, Earlobe Nibble, Go Down, Puff Puff, Purr Vibrations, Rock That Booty, Spank, Sex Attack 3, Sexy Hug, Tongue-In- Ear
Enhancements: Semi-prehensile tail, enhanced hearing (x3), enhanced olfactory senses (x3), enhanced vision (x5), clawed fingers and toes, cold resistance, ice resonance
Evolves: None
Evolves From: Leopardess (E-Stone Ceremony, strong bond with Tamer)
Tamers that have and with the Leopardess are often correctly viewed as some of the most wonderful Tamers a Pokégirl could be lucky enough to be owned by. To have had their Cheetit evolve into a Leopardess and still continue living is someone who can show compassion and have room for love in his heart... and has enough time to constantly have sex with the rather needy Pokégirl.
Filling these needs under special conditions had proven to be quite a boon for the Tamer and his Leopardess. With winter set upon the Indigo League, travel was made very difficult for many a wandering Tamer, and some choose to find other means to make a living during these times. One had chosen to test his luck and dig for Evolution Stones in the nearby hills of Cerulesbian City where he and his harem were stuck during the winter. After a week of outdoors work, he had succeeded in finding a nice cache of Ice Crystals and even a Dream Stone. When the Tamer returned to the Pokécenter, his Leopardess, (who had gone five days without Taming) jumped her Tamer as he was trying to set up his Evolution Stones, knocking them to the bed for a most furious Taming session. Hours later, at the stroke of midnight, something amazing occurred.
And so it was that the Leopardess, once thought to have been the alternate dead-end evolution to Cheetit's regular evolution branch, would be discovered to be susceptible to a special ceremony that could not only enhance them as Sex Battle combatants, but give powers and techniques to once again become suitable for combat Pokébattles.
They could be evolved into what is now called the Snow Leopardess. A Snow Leopardess retains a similar build to her previous form with definite physical alterations to her. The coats, once a beautiful gold with dark spots with a white underside become a beautiful sheen of pale gray with a mix of rings and spots. The eye stripes at the bottom of the Snow Leopardess' eyes become longer, and she gain stripes along her cheeks. The most striking feature however, is the Snow Leopadress' breasts. Usually around a C or D-Cup as a Leopardess, the bust grows to a very sizable F-Cup; on par with the fearsome Tigress evolution of Panthress.
Needless to say, numerous Shaguars are not amused about there being another Ice-type feline Pokégirl with breasts that are larger than their heads.
The Snow Leopardess has shown to love this evolution. Not only is their combat potential returned to them and their libidos slightly lowered, allowing for a more human mind-set for a longer period of time, but they find that they've somewhat regained something that had been lost to them. Speed.
Snow Leopadess have a quality called `Ice Resonance'. It allows them sure footing on any icy or cold surface. Combined with their agility, and their natural ice-skaters, even with bare-feet. Combined with the Iceblade Kick for mock skates, and they become the fastest Pokégirls on frozen surfaces. The resurface of memories and feelings concerning speed when they were Cheetit, and the Snow Leopadress is an ecstatic Pokégirl whom can be difficult to get off the ice at times.
When it comes to harem-dynamics, one should be forewarned before placing a Snow Leopardess and a Shaguar together. Not that the two don't work well for tag-team matches, in fact, they're an awesome sight to behold but the Shaguar, unfortunately holds a bit of jealousy towards this new Ice-type feline over certain proportional issues due to height and bust sizes. However, it's been found that the Shaguar does appreciate sharing a Taming session with a Snow Leopardess, as they get to explore this new Pokégirl's body. Snow Leopardesses don't seem to mind this, as long as it means they're getting tamed as often as they can be.
Although an Ice-type now, Snow Leopardess still love sex and are even more proficient at it now. True, their libidos are lowered, but their love for the act hasn't been decreased any. If a Tamer needs to put off Taming his Snow Leopardess, it is now possible for a little while. She won't be happy about it, but her loyalty will make her respect her Tamer's wishes... he'd just better give her a most awesome fucking the next time it's her turn for a Taming.
[All information beyond this point is classified and not for public Pokédex display] Sexmet has taken a liking to this evolution, as they have been able to take down numerous Pterodame spies that were roaming around the skies around her lair and has asked that all Tamers with Snow Leopardess be watched for further information and safety precaution in case the Goths of Sanctuary get any ideas concerning this species. Overall, Sexmet finds interest in this new evolution and wishes that there be further study into the Snow Leopardess and hopefully, their numbers increased. [End classified data.]
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Ceremony Description
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Elemental Stones Needed: 4 Ice Crystals and 1 Dream Stone
Area & Time Conditions: A private room and a bed that can last for at least four hours; eight to midnight. Must be winter season in the area.
Ceremony Itself: Inside of the room, the four Ice Crystals must be placed at the four corners of the bed, with the Dream stone atop of and centered on the headboard.
Both Tamer and Leopardess must undress and prepare for this; although it's a ceremony noted as being easier for Tamers with the Blood Gift of Endurance. Once it is 8PM, the Tamer and his Pokégirl must begin a hot and heavy Taming session that requires an orgasm from both partners on the hour mark. More can happen during the time, but there are a needed four that must happen every hour.
The evolution will happen at midnight unless the prerequisites are not met, or any of the Evolution Stones are accidentally moved out of place during Taming. When it does occur, the four Ice Crystals will each focus a beam of pure white light upon the Dream Stone. A shiny aura then will appear around the bed as the energies are drawn within the Leopardess. All the Evolution Stones are, of course, consumed when this happens. Once the shimmering light fades, the Leopardess will have become a Snow Leopardess.
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SNOW QUEEN, the Blizzard-Creating Pokégirl
Type: Very Near Human
Element: Ice/Magic
Frequency: Extremely Rare
Diet: Vegetarian
Role: Sneak attacks, Arctic operations
Libido: Low (increases in high temperatures)
Strong Vs: Dragon, Flying, Ground, Ice, Plant
Weak Vs: Fighting, Fire, Psychic, Rock, Steel
Attacks: Blizzard*, Snowball, Big Snowball, Boulder Snowball, Slushball, Big Slushball, Cold Snap, Heat Drain, Ice Wall, Little Cloud MkII, Little Cloud MkIII, Kick, Punch, Snow Golem*, Snow Storm, Snow Blind
Enhancements: Elemental affinity ice, Immune to nonmagical cold, Limited weather control (colder weather only), Low feral
Evolves: None
Evolves From: Ice Maiden (mechanism unknown), Glacia (Ice Crystal)
Snow Queens change a lot when they evolve. Their skin is now brown, their hair pure white and their eyes are blue, they also have C-cup breasts. They are still difficult to tame since they retain the Ice Maiden's low body temperature, and the same techniques which work on Ice Maidens such as hot baths or a Fire element Pokégirl are still needed for most tamers to be able to effectively tame a Snow Queen.
They also retain the Ice Maidens biggest weakness, problems operating in high temperatures. The higher the temperature the higher the Snow Queens libido but the lower her intelligence, a Snow Queen in a very hot room would be a giggling sexpot and tamers often take advantage of this fact either during taming sessions or to capture Snow Queens.
Snow Queens are the rarest of the three evolutions of the Ice Maiden mainly because no one has yet discovered exactly what triggers an Ice Maiden to evolve into one. They are also considered by most Tamers to be the least popular evolution of the Ice Maiden, because their most powerful attacks, Blizzard and Snow Golem have some limitations to when they can be used. They are however popular with criminal organizations who use them to provide cover during their illegal activities. They do however make excellent Alphas because they retain the coldly logical personality of an Ice Maiden, and this combined with their own low libido means that they are very capable at ensuring that every Pokégirl in the harem gets enough time with their tamer.
During the war they were used to lead squads of Ice-type Pokégirls whose primary role was attacking fortified positions. A Snow Queen would shield an area with Ice Wall, and then summon Snow Golems to aid her troops in the attack. They were also sometimes used as scouts in arctic areas, since they are capable of sensing everything one of their Snow Golems sees or hears as if they were there themselves.
Snow Queens have a low Feral state in which they retain most of their intelligence but find it impossible to concentrate for more than a few minutes and can be easily distracted by just about anything that occurs around them. They also have no need to rest after using their Blizzard attack before using it again. This means that Feral Snow Queens will often start a blizzard for no apparent reason only to stop it within a few minutes, only to start another one a little later. Fortunately this generally doesn't cause problems due to the fact that most feral Snow Queens live in artic areas, but needless to say most leagues will seek to capture any Snow Queen that gets too close to a populated area.
Threshold Snow Queens are extremely rare with no more than a dozen reported cases. They handle the change well due to the changes in their personality although there have been problems with new Snow Queens who are not yet in full control of their abilities.
(*) - Blizzard (EFT) Only usable outdoors, this attack, which is unique to the Snow Queen, causes a large blizzard to form within a radius of 2km around the Pokégirl. This blizzard can last up to 2 hours although the Pokégirl can end it at anytime. Any none Ice-type Pokégirl caught in the blizzard will be blinded. This attack can only be used once every 8 hours. Obviously an Ice technique.
(*) - Snow Golem (EFT) Only usable by a Snow Queen in an area where Blizzard is in effect, this attack allows the Pokégirl to form up to 3 human sized golems from the snow in the area. These golems are only capable of using Kick, Punch and Tackle but they have four times normal human strength. The Pokégirl must concentrate to use this attack and if her concentration is broken the golems will immediately disintegrate. Obviously an Ice technique.
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SNOWLASS, the Cold Hat Pokégirl
Type: Very Near Human
Element: Ice
Frequency: Uncommon (Ruby and Mountain League)
Diet: Cold Food (with a particular favorite being cold milkshakes)
Role: Temperature Control, Snow-Bringer
Libido: Low
Strong Vs: Dragon, Flying, Ground, Plant, Ice
Weak Vs: Fighting, Fire, Rock, Steel
Attacks: Snow Storm, Ice Wall, Snowball, Big Snowball, Boulder Snowball, Slushball, Big Slushball, Little Cloud
Enhancements: Immunity to non-magical cold attacks, resistance to magical cold attacks, light Feral state, ability to summon snow anywhere in temperate regions
Evolves: Glacia (Level 30), Snow Queen (Evolved Glacia + Ice Crystal)
Snowlasses are slender Pokégirls, averaging about 5’9” tall, though there is often a variation in height. Though up to date, there has not been a Snowlass shorter than 5 feet or taller than 6 feet. They often have very pale skin, though in some instances, their skin would have a pale blue tinge to it. Their hair is always a pale blonde, though other shades of yellow are not uncommon. They have small C-Cup breasts and hairless cunts, as well as slender legs, and their eyes are always in shades of blue, though the lighter shades are more common than the darker shades.
The first Snowlass was found in the Mountain League, actually by accident. There was a drought and the air was so dry that some of the dried up grasslands caught fire, and soon a raging inferno was running wild through the countryside. Many Tamers and even the firefighters could not put out the blaze fast enough. But one of the firefighters spotted someone coming down from a glacial mountain nearby. A female figure, dressed in a flowing white robe, with a conical straw hat on top of her head raised her hands and then pointed towards the blaze. The weather turned cool all of a sudden, and a raging snow storm began blowing, its intensity similar to a Blizzard.
In addition she began to create Ice Walls to contain the Blaze, and the mixture of her efforts resulted in the blaze being put out. Afterwords, the town's fire chief wanted to thank the strange Pokégirl, and as a result, he was dragged away for a rather hot and heavy Taming session with the Pokégirl, now known as a Snowlass. Despite being an Ice-type, Snowlasses are known to be rather affectionate to Tamers, making them a rather popular Ice-type, and would have been found in more Harems… had it not been a difficult task in finding them. Although considered uncommon, they have a penchant in living in mountainous areas where the air is cool, and so sometimes are hard to find.
They are fun loving though, and Feral Snowlasses often use their Snow Storm attack to cover a territory deep in snow… and then start snowball fights. One word of note, is that they do not like people who are not fun-loving, and although they would try to use their abilities to get serious people to relax and have a little fun, they will leave them alone if their intended target does not receive their intentions well. More often than not, the person's home would be surrounded by snow that is at least a foot thick, as a spiteful good-bye present from the Feral Snowlass. Thresholding into a Snowlass is usually found in those girls with an Ice-type ancestry, and lives near areas where snow-capped mountains are plentiful.
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SNOWMANDY, the Snow Salamander Pokégirl
Type: Animorphic Near Human
Element: Ice
Frequency: Very Rare
Diet: carnivore
Role: arctic soldier
Libido: Average
Strong Vs: Dragon, Flying, Ground, Plant, Ice
Weak Vs: Fighting, Fire, Rock, Steel
Attacks: Ice Beam, Mist, Blizzard, Ice Wall
Enhancements: Ice Powers, Endurance, Not Affected by Cold or Snow Blindness
Evolves: Snowmelon (Ice Crystal)
Evolves From: None Known
The Snowmandy, or snow lizard, is very rare because there weren't that many created in the first place. While most of the land combat duties fell to the CharAmanda series, winter combat fell to the Snowmandy. But as there aren't as many targets in those areas it wasn't considered as vital. Snowmandy have greenhouse-like bodies; their scales are designed to let light in but keep in any heat. They can also share this heat with anyone in their embrace. Snowmandy can be very hard to find in the snow as their white scales and hair do not present any difference from snow to the casual observer.
A SnowMandy is a social being, unlike her next evolution. They tend to stay in small packs of three or four Pokégirls in the arctic areas of the world, most often found in the Scarlet League or Ruby Leagues. In order to heat their bodies, feral SnowMandy groups have orgies at least once every other day to keep themselves satisfied. SnowMandys absolutely love hot meat or fish, and heated food beyond that of body temperature is considered a delicacy to Ferals.
SnowMandys, surprisingly, prefer the company of Fire-types in high altitudes and arctic areas, often going out of their way to make sure that the Fire-type that lives with them is well taken care of so they don't leave. This translates into a Harem, as a SnowMandy will most often defer to a Fire-type's decision, and if that Fire-type trusts and likes their master, then the SnowMandy will do the same by default. However, this can cause a bit of a problem for Tamers who have multiple Fire-types...
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SNOWMELON, the Snow Lizard Pokégirl
Type: Animorphic Near Human
Element: Ice
Frequency: Very Rare
Diet: carnivore
Role: arctic soldier
Libido: Average
Strong Vs: Dragon, Flying, Ground, Plant, Ice
Weak Vs: Fighting, Fire, Rock, Steel
Attacks: Ice Beam, Mist, Blizzard, Ice Wall
Enhancements: Ice Powers, Endurance, Not Affected by Cold or Snow Blindness, Claws
Evolves: Frostbite (normal)
Evolves From: Snowmandy (Ice Crystal)
The Snowmelon is the evolved form of the Snowmandy. The form gains claws on its hands and feet and is a powerful hand-to-hand fighter. In addition, in survival conditions the Snowmelon starts lactation, producing a rich milk that can sustain ten other Pokégirls. This has given it the other name it is known by: Icemilk.
Snowmelon are very similar to Snowmandy. Snowmelon do not care much for children, and are known to leave their poke-kits to fend for themselves, either after parthenogenesis (when Feral) or live birth. It is unknown why this is, but it is likely a result of the fact that they are solitary Pokégirls. As such, they dislike group Taming sessions as well, and are not fond of the fact that they need to be 'warmed up' before a Taming. It is suspected that despite enjoying warm temperatures like in a hot spring or shower, Snowmelons have trouble attributing warmth that is coming from a certain place (such as their sex during Taming) when surrounded by hot water or temperatures.
A Fire-type Pokégirl, raising the temperature in the room however, can help negate a Snowmelon's otherwise unwillingness to be in a solitary situation with a tamer during taming. However, it still will not take to even a threesome with said fire-type Pokégirl, despite the additional heat. Snowmelons relish in feeling heat coming from a single source, such as the sun, or from a partner during Taming. Because of their unwillingness to be close to more than one person at a time, Tamers only reluctantly bother to evolve their SnowMandy.
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TAVERNMAID, the Kegger Cutie Pokégirl
Type: Very Near Human
Element: Poison/Ice
Frequency: Rare
Diet: Human-style diet
Role: Bartender, living keg, entertainment, bouncer, all-around party girl
Libido: Average
Strong Vs: Dragon, Flying, Plant, Bug
Weak Vs: Psychic, Fire, Rock, Steel
Attacks: Tackle, Drunken-style fighting, *Tray Smash, *Booze Mist, *Furniture Flip, *Intoxicate, *Booze Gun, *On the Rocks, *Mug Smash, *Daiquiri Beam
Enhancements: Enhanced Strength (x2), High attention span, superior drink mixing, high patience, can internally create alcoholic beverages in a way similar to lactation, can mix poisons to greater effectiveness, cannot get drunk.
Weaknesses: Constantly tipsy
Evolves: None
Evolves From: Buttaneer (Ice Crystal + Drunk), Piratit (Ice Crystal + Drunk)
The Tavernmaid came as a surprise to a lot of people. But it was nevertheless a very pleasant surprise. Buttaneers and Piratits have a legendary tolerance for alcohol, and it takes a lot to get them truly falling-down drunk. On the rare occasions this occurs, if they are exposed to an Ice Crystal, they change, becoming a more land oriented Pokégirl and the best friend of anyone who enjoys alcohol in any way, shape or form.
Also called Bar Maids or Taverngirls, they are a well-liked breed of Pokégirl, although with something of a negative reputation amongst the authorities both for the breed they come from and for the trouble their beverages can cause. Upon evolution, the Buttaneer/Piratit looses any inhuman features they may have had, turning completely humanoid in appearance, with regional differences depending on the original home of the Tavernmaid. Their bodies thicken and soften a little, losing their hard-seeming, almost Tomboyish musculature, gaining sensual curves that add to their physical appeal. And to top all that off, Tavernmaids also gain a great deal in terms of breast size, going to a minimum of D-Cup, which is to be expected considering the abilities they gain. Their skin takes almost a glittery sheen, although they often are seen with bags under their eyes, giving them the appearance of human women who’ve partied rather excessively throughout their lives.
The first Tavernmaid was discovered when a sea-faring Tamer settled down to the life of a bartender in the Tropic League’s Salsaroa Island. Formerly a Buttaneer, she settled into the life on shore, occasionally going out at her master’s request to go fishing or simply to experience being on the water. Business was good, the Tamer giving the Buttaneer an Ice Crystal necklace as a gift. One evening after they had closed, they celebrated their good fortune together, settling into drinking as they sometimes did, although the Buttaneer did most of the drinking that evening, the two of them watching a Wreckball game. Their favored team was winning, and she was taking a shot for each point scored, eventually becoming thoroughly drunk on the imported rum. Shortly afterward, the Ice Crystal glowed and disappeared, the Pokégirl evolving from Buttaneer into a Tavernmaid. While E-stone evolutions weren’t unusual in any fashion, the evolution was.
Business tripled after her evolution occurred. The lucky old sea dog made the report to League officials about the evolution, and eventually retired, starting a family with his Tavernmaid.
Tavernmaid’s are considered to be dynamic sexpots, albeit ones with a little bit of wear to them, and a set of breasts that most guys would kill to get a hold of. The most peculiar thing is that instead of secreting milk, a Tavernmaid’s breasts fill up continuously with a brand of alcohol she’d learn to mix in her former life. With time and training, a Tavernmaid can mix two separate brands at once. Frequently Tavernmaids are noticed to have ready supplies of whisky, rum, and other brands of alcohol on hand..
Tavernmaids are also highly popular, in many cases being considered more valuable than their previous form. Their ability to produce alcohol from their breasts and the breed’s natural exuberance and friendliness makes them great entertainers. They are in high demand in cities.
Tavernmaids have an unusual metabolism. Since alcohol was part of the requirements of their evolution, it has become part of their bodies as well, which is why the breed has the poison elemental typing. A Tavernmaid’s blood has a very high alcohol content, which causes a constant state of inebriation. Even their cum is alcoholic, many Tavernmaids enjoying having others ‘drink from the tap,’ be it their breasts or their womanhood. Another oddity of the breed, assumed to have been gained from the Ice Crystal, is their ability to chill the alcohol that they make within their breasts. Research has proven than this breed has control over their alcohol production, allowing them to consume the raw ingredients need and produce almost any conceivable alcoholic beverage, up to and including frozen wine coolers.
Tavernmaids utilize a form of drunken fist, incorporating it into whatever fighting style they had before evolving, making them agile opponents. In addition to this, plus several attacks that cause direct physical damage, Tavernmaids also have attacks designed to get people drunk. They tend to use Booze Mist liberally at the start of a fight, disorienting the opponent and making them vulnerable to attack. They follow this up with Booze Gun, along with Intoxicate, although if their opponent proves resistant to getting drunk, they start using physical attacks to soften them up, also using On The Rocks and Daiquiri Beam to try and freeze their opponents. It is ill advised to pit a fire-type against this breed of Pokégirl, as the unintentional collateral damage to the surrounding area can mount quickly due to the flammable nature of alcohol. (Tavernmaids also frown on the old dare of trying to drink a drink flambé, as they view it as disrespectful to the drink and personally dangerous.)
Few Tamers have these girls in a harem, although the few that do usually are or are believed to be alcoholics. They get along well with pretty much everybody, although they do attempt to get their harem sisters intoxicated at every opportunity. This combined with their love of celebrations and partying in general makes them ill-suited for either the Alpha or Beta position. They tend to want to party first and solve problems later… usually after the next part.
In spite of this Pokégirl’s alcoholic nature, this Pokégirl can have normal human children as a Pokéwoman. Research has shown that this is due to a filtering mechanism of the womb on the Pokégirl’s blood, and unless the Tavernmaid drinks alcohol not made by her body (which is not caught by the womb’s natural filtering mechanism), she will have healthy children and babies. (Who ironically will have a strong tolerance for alcohol. This was proved after some rather alarmed testing on a Tavernmaid who had recently given birth and her child. The Tavernmaid was producing milk, although it had light alcoholic content in it. Surprisingly, the child was not affected by it at all, the research showing that the comparatively light amount of alcohol in the breastmilk wasn’t affecting him in the slightest.)
The feral state of Tavernmaids are even more peculiar than their inherent keg creation capacities. While no Tavernmaid can ever become truly drunk, they are almost constantly in a moderate state of inebriation. This changes once feral. The Pokégirl becomes stone sober, unable to produce her beloved booze. (Making this the only known case where a Pokégirl’s mental capacity IMPROVES upon ferality, although you’d get a great deal of argument and most likely a mug upside the head from any Tavernmaid you asked about it.) She becomes moody, depressed, and often complains about having a hangover. While Tavernmaids can function as feral, they do pose a slight danger to those around them in the form of tantrums, usually involving many thrown objects and flipped pieces of furniture. It is recommended that any Tavernmaid who starts complaining of a headache be Tamed immediately. This is fairly easy to do, as Tavernmaids greatly enjoy almost everything when it comes to Taming.
Thresholding into a Tavernmaid is nearly unheard of, the handful of recorded cases involving late thresholders and a lot of cold alcoholic beverages in addition to being the child of a Tavernmaid. As it is illegal for most girls of threshold age to drink, this method is unethical to test and is heavily penalized.
· Booze Mist (EFT) The Tavernmaid uses the Mist attack as a vector, making an inhaleable alcohol as well as chilling the area and lowering visibility.
· Tray Smash (ATK 30) The Tavernmaid produces a tray out of seemingly nowhere and strikes the opponent with it.
· On the Rocks (ATK 30) Grabbing the closest freezable liquid or actual ice itself, the Tavernmaid attacks with pelting ice cubes against her opponent.
· Daiquiri Beam (ATK 50 + EFT) Chilling the booze in her system to the max, the Tavernmaid uses this modified version of the Booze Gun to attack her opponent, either resulting in freezing or intoxication but rarely both.
· Furniture Flip (ATK + EFT) Attack strength varies depending on the furniture being flipped. This attack cannot be used without a piece of furniture nearby, otherwise all that happens is a low damage shockwave being produced. The Tavernmaid punches the ground HARD, creating a small shockwave that literally flips furniture into the air. This is usually followed up with a powerful kick that sends the furniture flying off in the direction of the kick. A variant of the attack, mainly used for rowdies who are just lazing about and causing trouble, involves the Tavernmaid physically picking up the furniture and flipping it on top of the person or person’s using it.
· Intoxicate (EFT) The Tavernmaid strikes several pressure points on the opponent’s body, the end result having a high chance of causing the Dizzy status, making it seem as if the affected opponent is VERY drunk.
· Booze Gun (ATK 40) The Tavernmaid fires a jet of alcohol. Similar in function to the Water Gun attack, although it has a 30% chance of causing the Dizzy status.
· Mug Smash (ATK 60) The Tavernmaid produces a thick glass mug out of nowhere and strikes the opponent with it. Has a 10% chance of causing Dizzy. Can also be used as a projectile. If the mug breaks, the damage is increased from the glass shards.
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TITUNDRA, the Arctic Ecosystem Pokégirl
Type: Inhumanoid/Metamorph - Turtle
Element: Ice/Plant
Frequency: Rare (Capital, Ruby, Scarlet Leagues), Extremely Rare - Unknown (Other Leagues)
Diet: photosynthesis, water
Role: soil regeneration, mobile garden, habitat for Feral pokégirls
Libido: Low
Strong Vs: Dragon, Electric, Ground, Plant, Water
Weak Vs: Fighting, Fire, Poison, Steel
Attacks: Ice Beam, Icicles, Snow Storm, Razor Leaf, Seed Bomb, Solar Beam, Crunch, Cold Snap, Ice Armor, Mist, Wave of Ice, Catnip Kiss, Absorb, Regenerate, Synthesis
Enhancements: Ice Affinity, Enhanced Strength (x6 [Combat]), Enhanced Toughness (x12[Combat]), Strong Jaws, Solar Rejuvenation, Cold Resistance, Water Absorption
Evolves: None
Evolves From: Grotitle (Normal)
Unknown of during the War of Revenge, it would turn out that there was a stage of being that a Grotitle could evolve into, an evolution only discovered after humanity started Taming the pre-evolved breeds. In a remarkable twist, the evolution of this turtle-pokégirl retains her elements but in effect flip-flops them when she turns into a Titundra: the third tier form of the Turtwat evolutionary line. Becoming primarily an Ice-type in nature with Plant-type aspects, the Titundra is a peculiarity in that despite this change, she is still not only very capable of her previous role in soil regeneration but also becoming a mobile garden herself, plant-life thriving on her despite a body chemistry that seems it should be killing it off. Indeed, she is a pokégirl that had turned head and found herself very useful to humanity’s continued survival in colder climates. Understandably, unlike their previous forms, a Titundras actually gains strength against Dragon-type pokégirls as they finally gain an array of offensive Ice-elemental techniques.
When it comes to her appearance, a Titundra is an awe-inspiring sight to behold in that she goes from a very animalistic approach... to something Near Human. She gains metamorphic capabilities which can lead her to a surprisingly attractive physical appearance. A Titundra comes to resemble a tall, (6’) athletic, pale-skinned human woman with patches of greenish-scaled skin along her elbows, knees and between her shoulders, pert B-Cup breasts and thighs. Their hair is similar in consistency and color to that of her previous forms, an icy blue dappled with ice crystals... which upon tactile contact, one finds IS a cold, ice-like substance. While peaceful by nature, a Titundra’s eyes are intimidating: encircled by a black ring and bearing small red pupils that give their gaze a deepened, almost dastardly look. Still one can take relief in the fact that such is not in their nature.
However, when she takes her combat form, it’s a whole other story. A Titundra in full out battle-capable preparedness possesses a giant, flat-looking shell that, in a way, resembles that of the ancient and extinct dinosaur, ankylosaurus. Growing to a massive height of 7’4” with D-Cup breasts and weighing in at a massive half ton, the Ice/Plant-type pokégirl is an awe-inspiring sight to behold. The rim of the shell is made of a very dense ice with a diamond-shaped extension of the rim that settled around the neck and capping the back of her head like a collar and crown. The Titundra’s body is also bulkier in this form and seems to be too big for the shells. While the bulked up frame no longer allows a Titundra to withdraw into this form’s shells as easily as she could as Turtwat, it still gives her a sufficient amount of protection from foes. A Titundra’s beaked mouth is jagged and at the end of their snout is shaped into a firm beak, cementing the appearance and affirming the genetic ancestry as being that of a snapping turtle. Their thick, tree trunk-like legs and arms are massive and powerfully muscled in order to hold up their enormous, heavy bodies. A Titundra in this form bares three toes on each foot and three claws on each hand that appear as if they were made of thick shards of ice.
However, the shell of her battle mode itself is the most amazing aspect of the pokégirl. On the back grows an enormous, blue-leaved tree from the soil that makes up the shell, along with three large shards of ice; similar to those that make up a Titundra’s claws and toes. The tree is noted for being able to grow numerous kinds of berries at once, (particularly Hot Tomatoes) making the breed popular for culturing such fruits for potion ingredients. Truly, the shell is a sight that gives one the impression that they are looking at a landscape from a distance. Understandably, it’s the shell that is the basis for the breed’s classification as the, “Arctic Ecosystem Pokégirl” a befitting title not only for their shell’s appearance but also for the size of Titundra’s body when she is in her battle form. This pokégirl breed, with her perfectly blended mix of both the Ice and Plant elements make her a species of pokégirl that lives in perfect symbiosis with her preferred frozen environment, bringing and sustaining life where it shouldn’t be possible. Forgive this researcher for saying such but if Sukebe hadn’t known about this evolution, if it were intentional... then he was indeed a genius. Insane but a genius nonetheless...
Being a rather peaceful species of pokégirl, PokéBattle is not something that a Titundra excels at. It’s not that they don’t have the potential, far from it. Titundra, Domestic or Feral, are one of the most easy-going species of pokégirls on the planet. They are more apt to attack only as a form of self-defense than anything else and even then, they would prefer to let the opponent tire themselves out as they attack the turtle pokégirl’s thick hide with minimal results. This lax attitude towards life and battling has seen to it that the breed is primarily used by Tradesman, (farmers in particular) rather than in a traveling Tamer’s harem. However there are still Tamers that use and battle them effectively. Often, the Titundra that are battle-ready are the ones that were in a Tamer’s harem since they were Turtwats and with their past experiences, are likely trained combatants that know what is expected of them by their owners. Slow physical speed but with strong jaws, great strength and a variety of special attacks that can reach a distance faster than they can on their feet, (Ice Beam and Solarbeam being a prime examples) the Titundra is a sight to behold in battle. They can hold their own against most pokégirls in battle thanks to their large size and elemental might with the exception of Fire-types, who can give them quite a hard time as the heat has tremendous effects on both the Titundra’s Ice and Plant natures.
Thanks to their easy-going nature, Titundra is a breed of pokégirl that takes very well to a Harem setting. They are very peaceful, (almost to the point of ignorance) pokégirls and get along with various kinds of pokégirls, especially ones that need something from them or can give them something in return. Blastits and Feraligarter are a grand compliment to a Titundra but the Ice/Plant-type finds itself very popular with Cat-type pokégirls. Titundra can use the technique Catnip Kiss almost indefinitely and the leaves on the tree growing on her back seem to have the same oil-compound coating found on the leaves of a nepeta cataria plant. It’s the main reason why of all the Feral pokégirls that exist, there is often a bond between Feral Titundras and various Feral Cat-types, (primarily Kool Kats). Titundra’s give a source of pleasure if not food and Cat-types can aid their home in warding off other Feral pokégirls in return. Oddly enough, Elf Queens turn their backs of Titundras, which is peculiar, considering the good that pokégirl can do for nature. When asked, most Elf Queens talk about how their nature has changed, making them incompatible with their needs. Oddly enough, the Ice Maiden breed picks up a fondness for this pokégirl where the Elf-line leaves off. Ice Princesses and Ice Empresses often love to use Titundras as a living throne; the Hot Tomato Berries that they can grow only serving to entice the pure Ice-types to live in peace with the turtle pokégirls.
During the course of Taming, a Tamer is very thankful for a Titundra’s Near Human form. Oddly enough, unlike many pokégirls, the Titundra prefers to remain still during Taming; the preferred style of doing it has the Ice/Plant-type on all fours, bracing herself so her Tamer can slam deeper inside her from behind. While sex is rather mechanical with the pokégirl because of this, Titundra do appreciate any Taming they get and it keeps them very loving and loyal to their owner. As with a Titundra’s previous forms, this is their main method for regenerating soil, hence they will prefer to be Tamed outside. Her hands and knees will dig into the earth beneath her, keeping her still as she’s pounded into by her Tamer. When finished, the Titundra will pull her limbs free from the environment and not only is the surrounding area revitalized but there will be flowers growing where her hands and feet had dug into the earth. Often, this “four-flower” pattern is how Tamers and Breeders go hunting for Feral Titundras that are on the march as one does not normally find patches of green and flowers amidst a blanketed plain of ice and snow.
When it comes to Feral Titundras, it’s amazing that one can find them in such a state, especially since it was a breed of pokégirl that was only discovered once their previous forms had been Domesticated, there is something one needs to understand. This is possible due to the ever-present threat of Parthenogenesis. Pokégirls are often released by the Tamer on purpose or their Tamer ends up killed and the girl going Feral inside her PokéBall until she breaks free. It’s more than likely such has happened to a couple or more of Titundra, leading them to be the founding mothers, as it were, of the various Titundra that are found in the wild. At least it can be said that as stated before, Feral Titundra are rather harmless pokégirls, despite them constantly being in battle form and it takes a lot to aggravate them into taking an offensive position. Feral Titundras prefer to be with other pokégirls of their own kind, relaxing for hours, days or even weeks on end as they go into a semi-hibernation state, basking in sunlight and storing energy before going on the move again. When immobile, one looks as if she were part of the ground upon which she rest, not as though she were a sleeping pokégirl. Because of this appearance, there are occasions when smaller Feral pokégirls will gather and build nests around or right on the shell of a stationary Titundra. When a Feral Titundra does move, she will often move with a herd in search of water, often dragging any nesting or territorial Feral pokégirls with her. It’s suggested that if one wishes to break a Feral Titundra off from their herd that they should use a Water-type pokégirl as a lure.
Finally, Threshold directly into a Titundra is completely unheard of. Considering what is involved with a Titundra’s biology and what it took to make such a pokégirl, it is considered impossible for a human woman to Threshold into one. Such thought process comes from study into Threshold girls of this like. Statistically, it is more likely that a girl that Thresholds into a Turtwat to have a chance of eventually evolving into a Titundra from Grotitle faster than a girl who Thresholds directly into a Grotitle. It’s hypothesized that this is because there is a greater expansion of time and personal biology that is in contact with earth or the winter seasons for than ones that spend time going through the entire evolutionary line rather than skipping the first step.
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TURTWAT, the Icy Turtle Pokégirl
Type: Near Human Animorph - Turtle
Element: Plant/Ice
Frequency: Common (Blue, Capital, Ruby, Scarlet Leagues), Uncommon (Other Leagues)
Diet: photosynthesis, water
Role: soil regeneration
Libido: Average
Strong Vs: Electric, Ground, Plant, Water
Weak Vs: Fighting, Fire, Poison, Steel
Attacks: Tackle, Razor Leaf, Bite, Smirk, Snarl, Synthesis, Heat Drain, Mist, Withdraw
Enhancements: Strong Jaws, Solar Rejuvenation, Cold Resistance, Water Absorption
Evolves: Grotitle (Normal)
Evolves From: None
As noted in the research community on many occasions, while Sukebe was a madman, he was still someone that sought to keep balance in nature despite all the various species of Pokégirls that he was introducing into the planet’s ecosystem. Yes, there were the obvious breeds that either served an outright purpose to humanity or the whims of someone that obviously wasn’t quite all there in the head but with all that was happening he didn’t forget nature. The numerous Elf breeds were the de facto pokégirl in this regard but they weren’t alone in their mission. While most of the Plant-type breeds were given active and passive battling capabilities, there was one species that would be sent in after the fighting was done and humanity chased out of the territory: the Turtwat. However, unlike other Plant-types given a similar role, this was a pokégirl that could travel where they dare not tread. A very simple breed of pokégirl, this breed was especially designed to withstand cold environments thanks to their Ice sub-element. Given their ability to withstand the colder reaches of the planet, they could rejuvenate the vacated frozen earth back to a nutrient-rich state, perfect for growing new plant-life. When an end came to the War of Revenge, Turtwat was one of the most easily domesticated breeds what with their inability to effectively defend themselves against Pokégirls owned and commanded by a Tamer. While they had minimal battle potential, they could be trained to efficiently fight on humanity’s side.
Today, this breed of Plant-type is often seen more domesticated than not, especially in farming communities where they have found a place with the agricultural sciences. Their use of photosynthesis and refurbishing the soil around them through their shells has made them very popular with those who wish to continue to work with one type of vegetation or ‘cash crop’ in their land acreage rather than set up crop rotation schedules; this first-tier pokégirl has especially found a level of popularity in the Blue League where they are able to aid potato farmers not only yield tremendous crops but keeps any extra fresh in a state of cold storage thanks to their dual nature. They also find themselves popular with tree nurseries in colder climate areas, where they can maintain cold-climate timbers and sustain their growth, increasing the material for paper-products and other goods. While Turtwats are not often a pokégirl one will find in the harems of traveling Tamers, it’s not unheard of. There are Tamers that realize the usefulness of breed outside of their traditional domestic uses and are willing to Tame and train their Turtwats to attain their Pokégirls’ evolved, more battle-capable forms.
A Turtwat’s appearance is characteristic to that of a 4’ tall animorphic turtle or tortoise with the prominent jawbone denoting a possible genetic relationship to the snapping turtle of old; this face framed by short, normally curly pale blue hair. A peculiar characteristic is that a small, blue-leafed seedling grows atop her head, similar to the plant bulb on Boobisaur’s back or the large leaf on a Chikotit’s head that stands out above her hair. This sprout growing from her head is a prominent indicator to her Plant-type nature. Her green and yellow body is covered by a shell with the underside wrapping around her stomach, ending just beneath her A-Cup breasts and just above her waist. A rather interesting aspect of this natural body armor is that the shell on her back is made up of thickly packed dirt and ice crystals; the later shimmering amidst the brown of the shell when light hits it in a certain way, often making a rather delightful prismatic effect. It should be noted that unlike the turtles of old is not part of their spine. This soil-based shell can grow stronger when it absorbs and freezes water and should it be damaged to the point where it cracks or outright breaks, the Plant/Ice-type pokégirl can regenerate it through use of her natural abilities. However, while this rock-hard shell provides great defense, it reduces the Turwat’s speed.
As noted before, Pokébattle is not a Turtwat’s forte but that doesn’t mean they are completely inept at it like Chickenlittles or Damsels. Their strong jaws can be used to deliver one powerful bite and their can send volleys of Razor Leaf flying one after another rather quickly. Still, they are limited in their offensive techniques and one should depend on their status-effects to see the pokégirl through to victory. The use of Snarl and Smirk should be employed at every chance and Synthesis used to try and replenish her health when she can get some distance between herself and her opponent. Tackle is rather ineffective for inflicting damage on an opponent pokégirl and should be relegated to the purpose of attaining distance when tactically sound. One should also keep their enhancement of Water Absorption in mind, as it makes the Turtwat immune to pure, (single-element) Water-type attacks and allows them to regain health. If their opponent does not use Water attacks, then a Tamer should have their pokégirl use the technique Mist to try and strengthen any weakening spots in their shells. The fact such a technique inflicts light damage on all non-Ice-type opponents is only the literal icing on the cake.
When it comes to a harem, this Plant/Ice-type is rather easy-going and gets along well with most Pokégirls, even Fire-types, (although they are wary around them). They feel at ease with most Plant-types with a few exceptions. Turtwats get along VERY well with the evolution line of the Elf, (who are able to stand colder temperatures when around the Turtwat) while they are very wary of the Weepingbutt breeds and feel a bit of envy of the closely-related Boobisaurs, whom don’t seem to have as much of a bust problem as they do. They absolutely love Water-types, enjoying the chance to get hydrated when possible. Of all Water-types, (if not of all Pokégirls in general) this Plant/Ice-type gets along incredibly well with the Squirtitty line. There is a noted kinship between the breeds of turtle Pokégirls and they are excellent tag team partners. They’ll also be noted to happily share Taming sessions and enjoy the threesome immensely.
Taming a Turtwat is a very naturalistic experience as this is their main method for regenerating soil. They prefer to be outside, especially in surroundings with dense vegetation, (such as forests) as it allows them to catch sunlight while being Tamed, keeping them going longer and in effect, more effectively freshen the soil where they’re getting it on. Often, this process is done with the pokégirl lying on her back. Her shell will soften and flatten against if not outright form into the surrounding earth, keeping her from rocking back and forth as she’s pounded into by her Tamer, allowing them to go deep into the turtle pokégirl. They especially love when their Tamer plays with the clits while doing this which was their primary way of rejuvenating the soil; masturbation. When done, the Plant/Ice-type will get up and not only is the formerly frozen surrounding area revitalized but her shell will be back to a perfect state.
Feral Turtwats are somewhat scarce in the wild but they can be found living along lakes, (frozen or otherwise) in dense forests along the northern reaches of the planet where permafrost is a present factor. Their nature is very calm and they’re generally not an immediate threat to wandering Tamer or pokégirl unless continuously provoked or simply attacked, otherwise they will lightly nudge anyone entering their chosen home towards the boundaries before going back. They might not be the best of battlers or go out of their way to chase off Pokégirls and people but they will defend their territory and themselves from intruders that take the offense against them first, using Razor Leaf again and again. Interestingly enough, tossing a Pokéball at them often doesn’t trigger an attack/defense response from a Feral Turtwat and may allow a Tamer to capture them without much of a hassle if the pokégirl isn’t strong enough of will to fight off the containment unit’s capture process.
While they are not a common outcome throughout all Leagues, it is regular outcome for Threshold girls with a strong Plant-type ancestry in the Crescent League become Turtwats. Girls that are in the process of becoming Turtwats will find themselves dazed and lethargic as their biology changes from pure hematological to a more chlorophyll-based orientation. They will finally come out of said daze when the process is complete and their bodies can start photosynthesizing. Often, this is seen as a blessing as the girls will rarely remember the process of the changes taking place and won’t physically be able to upset themselves over what is happening.
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WOOLY MAMMARYTH, the Tundra Tusk Pokégirl
Type: Inhumanoid - Mammoth
Element: Ground/Ice
Frequency: Rare (Capital, Ruby, Scarlet Leagues), Very Rare (All other Leagues)
Diet: Herbivorous
Role: ice transport, provider of clothing material, heavy assault
Libido: Low
Strong Vs: Dragon, Electric, Ground, Ice, Poison
Weak Vs: Fighting, Water
Attacks: Headbutt, Takedown, Wrap, Earthquake, Stomp, Ice Beam, Ice Boulder, Ice Blade Mark II, Lancet, Resonate, Mist
Enhancements: Enhanced Strength (x14), Enhanced Durability (x5), Enhanced Auditory Senses (x2), Enhanced Olfactory Senses (x3), Ivory nails & tusks, Extendable trunk, Impervious to weather conditions
Disadvantages: Decreased Speed
Evolves: None
Evolves From: Elephuk (Round Stone)
Originally rumor for well over a century with Tamers claiming to have spotted sparse herds of ‘fur-bearing Elephuk’ in the furthest reaches of the Northern hemisphere in the Ruby League, it would turn out that such sightings were in indeed fact. The Elemental Cannon is the trademark technique of the Elephuk species, allowing them to fire a powerful beam of energy from her snout related to the element of whatever Evolution Stone she was equipped with. As such, it was thought for a long time that this was a Pokégirl that was incapable of evolution. Then in more recent years, a Tamer decided to experiment with his Elephuk’s technique by giving her one of the more recently discovered/classified Evolution Stones, the Round Stone. A Stone associated with strength, power and Fighting-types in general, thanks to its ability to create such Pokégirls as the Gladiatrix and Sabretooth Tigress breeds, he hoped that by using a Round Stone, his Pokégirl could increase the power of her technique for a really devastating effect. Instead, what he got was the Evolution Stone being absorbed into his Elephuk and the Pokégirl attaining evolution: the Wooly Mammaryth!
Comparable in size to their pre-evolved form of Elephuk, Wooly Mammaryths are indeed massive Pokégirls. Almost as wide they are tall, with massive arms and legs, the mammoth size they possess makes them an awe-inspiring sight when they stand on both legs. Standing within the range of 9’ to 10’ in height, their wide, husky bulks often get them compared to the Snorlass breed. Still it should be noted that as with the Elephuk, this mass is all muscle with their bodies arranged in a manner meant for balancing their weight and bulk so they can move safely on either two legs or all fours. Their noses are a somewhat-round shaped and have the ability to extend out to the length of their waists, giving the elephant-like Pokégirl an extra appendage to work with.
And then come the changes. Their skin, once thick and some shade of gray smoothens out, which not only has the breed lose some of their previous durability but also becomes brown in coloration, often a solid chocolate with few noted as having darker tones. While their floppy ears are still wide, they actual lose some of their size. They still have a better than-average auditory range but it is now limited thanks to this decrease in mass. Their tusks, once retractable, are now a permanent fixture of the Pokégirl’s face and actually increase in size, becoming curved. This shape allows them to push aside snow in a fashion similar to one using a shovel and make for excellent weapons when paired with the Ice Blade Mark II technique. Surprising most, a Wooly Mammaryth, while still a Ground-type, also gains a sub-element of Ice. While it is still studied as to how they gain such an element from an essentially non-elemental Evolution Stone, a conclusion drawn by most Pokégirl Researchers is one that goes back to the Kuno Clan’s initial findings and research of the Round Stone. It is a Stone that brings forth potential that’s hidden deep down within the pokégirl and in this case, it seems to have been Ice.
However, the ability to not only manipulate ice but to survive and excel in an environment beneficial to their new power is what brings the most noticeable physical change in the Pokégirl. Unlike their pre-evolved form, Wooly Mammaryths are covered in a coating of thick, coarse brown hair that has a similar consistency to that of wool. They have numerous sub-dermal glands in their skin which secrete a greasy fat into their hair, improving its insulation qualities, allowing them to keep body warmth and help them stay comfortable no matter what the weather conditions are in their preferred arctic environments. However, for those who wish to keep such a Pokégirl in warmer climates, it’s suggested to shear the hair once a week. This dense hair on their bodies tends to grow thick and once a month can be harvested and treated for use in making insulated-clothing, a practice which started in the Ruby League once the breed was officially discovered. Understandably, many a Tradesman in the clothing industry in Ruby have began employing Tamers to search for herds of Feral Wooly Mammaryths for their businesses as it’s often a cheaper alternative to purchasing Elephuks and Round Stones, both of which have since sky-rocketed in prices in the Ruby League and similar areas. There is a certain sense of irony that Wooly Mammaryths are more sought out for their fur than they are their ivory, despite their shed tusks being far larger than an Elephuk’s. Personally, this Researcher is pleased to see that for once, human survival and necessity actually take precedence over greed.
Unlike their original form as an Elephuk, there is a common thread of personality traits between the numbers of this breed. They are very quiet and rugged creatures, seeming to be simply in preferences for life and interaction with others. Still, they have shown to have a preference for surroundings and that is to be outside and among numbers of their own kind, or at least their Tamer and harem thanks to their herd mentality, rather than staying in-doors. Wooly Mammaryths that were once Elephuks rather than being Feral are often noted as being depressed for the first few weeks of their new existence. While they continue to remember every minuet detail of their lives up until their evolution, the fact remains that once they evolve they lose their Total Recall Enhancement and are perturbed by it. Fortunately, they will eventually accept this and continue to do their best for their ‘herd’. Domesticated breeds still work well with the ‘herd leader’s’ chosen Alpha and Beta pokégirls. Both Domestic and Feral breeds in general are found to enjoy giving rides to their ‘herd leader’, taking pride in being of personal use to the head of their group.
The few herds of Feral Wooly Mammaryths studied by Watchers have brought fourth a plethora of discovery and answers. There is very little difference between a herd of Elephuks and Wooly Mammaryths, both breeds being incredibly large and clumsy. However, when attacked, there is a new tactic involved. While there are still a number of the breed that will back up into a ring formation to protect any of the herd’s kits, the three or four largest members of the herds will then further circle around them, creating a second loose ring formation around the original. This leaves them as the main combatants against and targets of their enemy; their two biggest predators being man and Sabretooth Tigresses. While normally a docile breed themselves, in an environment where there is little food in the wild, groups of Feral Sabretooth Tigresses have taken to predating on the very large and slow pokégirls. While they are often hurt by the elephant-like pokégirl’s ground techniques, (Lancet being a favorite to keep them battling) the Sabretooth Tigresses in turn have learned to gang up on one of the Wooly Mammaryths in the outer ring, using their Fighting-type techniques to eventually fell the large, densely-furred pokégirl; the rest of the herd then continuing on carefully as the muscular feline pokégirls are busy with their meal. It’s thought that this is the reason that Wooly Mammaryth numbers have been so low in the wild that their existence was once thought to be mere rumor.
Taming a Wooly Mammaryth is no longer a job, it’s now an art as one cannot depend on the previous trick of using the elemental weakness assigned to them by use of an Evolution Stone. Heavy Restraints are a necessity thanks to their immense strength and bodies, and it’s even suggested to use a firmly mounted restraint for their tusks as well, lest a Wooly Mammaryth cause damage to the area they’re in by flailing their head about in mid-orgasm. However, through experimentation it’s been found that the aid of a Fire-type pokégirl is most beneficial in calming the breed down. While thanks to the breed being primarily a Ground-type, which causes fire techniques lose a lot of their effectiveness against them, the fact remains that a Wooly Mammaryth’s coating is designed to contain and maintain heat. In essence, a Tamer can over-heat their pokégirl to the point of near-exhaustion, making it possible to safely Tame her while she’s properly restrained.
At this point in time, there has not been one case of Threshold into a Wooly Mammaryth and it likely won’t be possibly until numerous decades down the road after more of the breed in circulation now have been introduced into the breeding population. For now, people will have to depend on Round Stones and captured Ferals if they want one.
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YUKI-ONNA, the Cool n' Sexy Pokégirl
Type: Very Near Human
Element: Ice/Psychic
Frequency: Rare
Diet: Omnivore
Role: Seductress, information gatherer
Libido: High
Strong Vs: Dragon, Fighting, Flying, Ground, Ice, Plant, Poison, Psychic
Weak Vs: Bug, Dark, Fighting, Fire, Ghost, Rock, Steel
Enhancements: Enhanced Endurance (x3), Enhanced Durability (x2), Immune to cold, Low Feral-state, Telepathic, Decreased Sensitivity in moderate or lower temperatures.
Attacks: Cold Snap, Heat Drain, Icicles, Chilled Arousal, S.E.P, Dominate, Fade
Evolves: None
Evolves From: Ice Maiden (Orgasm)
During the war, the Yuki-onna excelled at two things: infiltration and information gathering. Unlike the Kunoichi, whom were used to infiltrate quietly and sabotage or assassinate, the Yuki-onna were often dressed up as human survivors of a battle that took place somewhere in the northern or southern reaches of the world. In fact, shortly after the existence of Pokégirls became verified by the various governments throughout the world, the Yuki-onna became the greatest infiltrators of the human survivors. When humans came across their injured comrades (who were actually Yuki-onna in disguise, using their psychic powers to convince the humans that they were injured when they were in fact in perfect health). Once within the human population, this breed would seduce important individuals and go through their minds and plans, to extract the locations of the human armies, weapon stockpiles, and other significant data. This data would be conferred unto other Pokégirls- typically other psychic types, allowing for a system of informants to become knowledgeable of the plans acquired.
After the war, this breed was rarely found, and like a fair number of other breeds, was eventually thought to be extinct until an Ice Maiden evolved during a taming session in 103 AS. Subsequent testing showed that the evolution was a success, and by 200 AS the breed was found to be in the "Rare" category throughout most of the known world after an investigation into the breed. Yuki-Onna are very beautiful, with an average of C-cup breasts (although many in the Edo league have even larger breasts, for unknown reasons) and pale skin, although unlike Ice Maidens their skin tone is within human norms. Their hair is usually a pale blond, sometimes appearing white, but some rare Yuki-Onna have jet black hair. A Yuki-Onna also has a human normal body temperature making them easier to tame than most ice element Pokégirls. Because of their role as seductresses, Yuki-Onna adapt to their tamer's sexual preferences no matter what they might be. Also unlike the Ice Maiden, this breed is considered less-logical and can feel more of the standard human range of emotions. However, this is rather rare, and even then they rarely feel very strong emotions. As a result, there have been very few known delta-bonded Yuki-onna in the world, though a Delta Bond is something that this breed seems to crave, and even envy when they become aware of tamers that are delta-bonded to other Pokégirls.
Although this breed is not very useful in a standard battle, they do have techniques available to them to allow them to hold their own, if only for a short while. Using Dominate to incapacitate the target and then Ice Wall, Cold Snap and Heat Drain in rapid succession is a favored tactic among many of this breed, stalling the battle itself to the point where the opponent collapses due to exposure to the cold temperatures rather than to bodily or psychically-induced harm. However, this technique is often anticipated in battles where the Yuki-Onna's tamer wears his/her own heavy clothing to. Instead, the breed as a whole is more geared towards sexual battles and utilize their various ice-techniques to arouse the opponent. Despite the body of a Yuki-Onna being closer in temperature to human norms, the breed is generally not well-equipped to take pleasure at lower temperatures, or even at moderate ones. This has led to them being oft-tamed within heated buildings as well as being popular in sex battles. Their resistance to all sorts of colder temperatures allow them to be perfect for taming other ice-type Pokégirls that her tamer may have in the harem. The Yuki-Onna breed do retain the strategic and logical senses that the Ice Maiden are known for, though few tamers realize this, and so do become quite capable in any role within a Harem- Alpha, Beta, or just a part of the harem. This breed gets along well with almost every fire-type pokegirl, though the one exception is the Magmammary. Yuki-Onna can't stand the heat that radiates from that breed, and the Magmammary can't stand the cold that the Yuki-Onna emits when one is stressed out and nearby because of the fire-type's heat field. It is a vicious cycle that usually ends with one or the other being set into storage at some point.
There are almost no known feral Yuki-Onna, but history documents them as having a low Feral-state in where their strong libido (especially so for an ice-type) takes over the Pokégirl’s mind and steers her towards the nearest available person for an immediate taming session. The last feral Yuki-Onna was found in 295 AS and was in the pre-Sukebe area known as north-western Mongolia (now located in the Opal League). Though rare, threshold cases are known and are often sent to breeding ranches due to the breed's libido and the fact that if allowed to go feral they would likely seize upon a family member for a taming session. Many threshold Yuki-Onna find it hard to adjust at first due to the changes in their sexual morality. Strangely, the Edo-league boasts a larger number of threshold cases into Yuki-Onna than any other league, a fact that is being investigated but no solid reasons have been found as of 298 AS.
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