AMACHOKE (aka WRESTLER), the Muscle-Bound Pokégirl
Type: Humanoid
Element: Fighting
Frequency: Uncommon
Diet: Human style with mineral supplements
Role: Physical Labor, Particularly in construction
Libido: Low
Strong Vs: Bug, Dark, Ice, Rock, Normal, Steel
Weak Vs: Flying, Psychic
Special Weaknesses: Can't swim, prone to narcissistic behavior
Attacks: Body Slam, Toss, Crushing Punch, Takedown, Tackle, Pose, Headbutt, Focus
Enhancements: Enhanced density (x2), Enhanced Strength (x16), Armored Skin
Disadvantages: Low speed
Evolves: Amachamp(normal)
Evolves From: Amachop (normal)
When the Amachop evolves into an Amachoke, she gains roughly three to four feet in height, more muscle mass and has an increase of one to two breast sizes. Their increased muscle mass keeps them from being able to swim, meaning they should avoid deep water at all costs. Because of her massive increase in height and muscle, she is actually slower as an Amachoke than when she was an Amachop, though overtime, as she adjusts to the massive difference in height, she will slowly regain some of her speed, but she will remain slower because of her new size.
An Amachoke is often very arrogant. Most feel that her great strength and hard body make her superior to all other Pokégirls. Some may even feel that those weaker than themselves are unworthy of taming them. Because of this incredible arrogance, it's during this evolution that many tamers will abandon or try to trade away the Amachoke. Others will push their Amachokes along in an attempt to get her to evolve into her final form. Some tamers have tried to bring the Amachoke's arrogance down by denying them the ability to work out, but this is considered a very hazardous technique to try and is likely one of the major reasons why those tamers wind up in intensive care.
In fact, some researchers have postulated that the reason an Amachoke requires so little taming is because working out may be a form of masturbation for them. Of course, a tamer who knows massage techniques and has strong enough fingers may find their Amachokes more willing than others.
Amachokes are less dangerous than most other feral Pokégirls, as they have a very mild feral state, which only lowers their intelligence a bit. Otherwise, their personality is almost completely unaffected.
Of course, there is a loophole to this arrogance: if her tamer gained her trust when she was an Amachop, an Amachoke is far more likely to respect them and allow them to continue taming her. And if the tamer was training alongside her, she's also going to be just as loyal as she was before.
Amachokes have big appetites. Not as monstrous as a Snorlass, but large nonetheless. This is because an Amachoke's body burns through calories at an accelerated rate. In fact, it's quite possible that an Amachoke cannot actually become fat, regardless of how little she trains, even though she loves training so much that such an occurrence is an impossibility.
Unless a tamer knows that they have a comparable strength, restraints are a MUST when taming an Amachoke.back to the master index
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AMACHOP, the Tough Pokégirl
Type: Humanoid
Element: Fighting
Frequency: Uncommon to Rare
Diet: Human Style
Role: Physical Labor, Particularly in construction
Libido: Low, often more interested in testing her strength
Strong Vs: Bug, Dark, Ice, Rock, Normal, Steel
Weak Vs: Flying, Psychic
Special Weaknesses: Can't swim
Attacks: Body Slam, Toss, Crushing Punch, Low Kick, Focus
Enhancements: Enhanced Density (x2), Enhanced Strength (x8), armored skin, reinforced musculoskeletal structure
Evolves: Amachoke (normal)
Evolves From: None
Amachops are very short, standing roughly four feet in height. They have grey skin which is quite tough and their breast size varies, but is usually A to B-cup. Despite their short stature, they tend to eat as much as a larger Pokégirl and because of their muscles, weigh over two hundred pounds. Their skin's density is such that small arms fire was ineffective against them.
Amachops are not favored for their appearance, but rather their great strength. An Amachop is easily one of the most popular strong Pokégirls, though whether this is because their short stature doesn't threaten ego-driven tamers or because they make a nasty surprise for hot-headed opponents is uncertain.
Amachops love to get stronger. Some will simply body build, but most wind up studying the martial arts. Amachops stuck with tamers who either won't let them pursue their goal of getting stronger will generally become unruly and will likely abandon the tamer before long.
To prevent this, tamers who get Amachops are advised to take up the same habits as their Amachops.back to the master index
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ANIMA, the Angel of Suffering Pokégirl
Type: Semihuman (Metamorphic)
Element: Magic/Ghost/Psychic (Celestial)
Frequency: Extremely Rare
Diet: Carnivorous
Role: Living Tragedy
Libido: Variable
Strong Vs: Normal, Magic, Psychic, Fighting
Weak Vs: Sonic attacks, ‘Toxifying’ Magic
Attacks: Heaven’s Arrow, Transcendant Sword, *Pain, Soothing Mist, Highway to Heaven, Withdraw, No Sell, Feel the Burn, Dark Bomb, Dark Shield, Dark Matter, *Oblivion
Enhancements: Loses ultra-dense skin, Body spikes, Telekinesis, Telepathy, Emotion manipulation, Sensation control, Enhanced Regeneration (x6), Limited Metamorph, Solid Ether Shell, Manifest Weapon: Chains
Evolves: None
Evolves From: Penance (Further abuse)
As hard as it is to believe, an evolution for the Penance has been discovered. When Penances go through even more abuse, at least a week’s worth in all known cases, they undergo a horrifying evolution. They become the most twisted, distorted vision of a Pokégirl ever. And, to people’s dismay and surprise, they are Celestials.
Upon evolution to Anima, Penances lose their ultra-dense skin, trading it in for normal skin and a series of spikes lining their arms and going across the tops of their heads. Their skins become darker, more mottled and scarred, as the leather straps that once covered them become ragged bandages that cover precious little. Their teeth become razor sharp, and one eye vanishes from its socket if it hadn’t already been removed by the torture. Two halves of a grayish-blue shell of solid ether surround them, one that they can close and open at will for protection. And around their chest, binding their arms in a position where they are covering their breasts, are a pair of thick chains. Around her wrists and ankles are metal clamps. These ‘accessories’ may symbolically suggest that the Anima is now trapped in her pain. Which is certainly close to true, as their body spikes constantly hurt them. Blood can be seen running down their arms and faces at regular intervals, despite their regenerative powers.
This Pokégirl is a tragedy made flesh. The fact that even one exists is horrifying, but there have been at least six recorded cases of an Anima being created throughout history. Animas are to be pitied. But they are also not to be taken lightly, either. They possess tremendous psychic ability, and are constantly broadcasting a low-level pulse of psychic energy. That pulse contains a constant projection of the pain and madness they suffer. Most psychic-type Pokégirls that encounter an Anima suffer from dementia and nightmares for weeks afterwards. They have tremendous telekinetic prowess, and have a long ‘reach’ with their telekinesis. They can take all the pain they are suffering and use it as a concentrated psychic attack, infusing it with magical energy for a 50% chance of inducing a random status effect.
They have two abilities, however, that are more frightening than most attacks out there.
The first ability is the chains. Animas can summon chains spiked chains with hooks on them from anywhere. They have the ability to manipulate these chains as if they were extensions of their own limbs, frequently using the hooks on the end of the chain to mutilate their victims, tearing off ragged chunks of meat and eating them. These chains have almost become the trademark of the breed, and are feared.
Their most frightening ability is their exclusive attack, a Celestial/Dark-element move called Oblivion. Bloody chains shoot out of dark portals in the ground, wrapping around the legs of an opponent and dragging them back down into the portal. What happens has never been personal witnessed by researchers, but one of the few Pokégirls who’ve been struck with the attack has come forward with a full description of the chilling move, which will be listed below. Suffice to say, it’s an unpleasant move.
Animas, mentally, are completely insane. Because of the abuse they’ve suffered as a Penance, they’ve lost hold of any grip on reality. Their personalities range from constantly terrified to the point of violent hostility towards anything in their vicinity, to vicious, cruel sadists that delight in pain and take a perverse pleasure from torturing and raping their victims.
Against all logic, Animas do seek out Taming. They wander around, the frightened ones kidnapping people in secret and taking what they need from them by pinning them down with their chains and forcing them to arousal with their tongues, taking what they need from there and brutally murdering them afterward. The sadists cruelly torture their victims, bringing them to the edge of pleasure and pain as they destroy them mentally and physically.
Disturbingly, in two of the six known cases of an Anima existing, in two cases the Anima had an active Tamer.
One case is that of Seymour T. Guado, known member of Team Rocket. Early in Seymour’s life, he was strongly connected to his mother. His father, Jyscal, was a cruel, heartless man who abused his Pokéwoman wife until she became a Penance. Infuriated and concerned that the discovery would ruin his standing in the community, he kept his wife locked up and beat her daily, trying to actively kill her. She became an Anima, but before she could kill Jyscal, her son did the deed for him. He took in his own mother, eventually Taming her and making him the Alpha of his own personal harem. He and his Pokégirls, due to the constant exposure to the maddening psychic waves drove them made. They joined Team Rocket, but were all killed by a Tamer named Tidus Zanarkand and his Harem during a raid on the Viridick Gym shortly after the arrival of the alternate universe visitor, Ranma Saotome.
The second case is also the only known living Anima, as all others have been put out of their misery. A sadist type, this particular Anima was taken in by former Blue League military tamer Captain Elliott Spencer. Captain Spencer was known for his own cruelty, as well as his bloodgifts of regeneration and durability due to his Steel-type ancestry. This made it easy for him to both relate to the Anima and tame her. The two have since become an infamous duo, an embarrassment to the Blue League, and a high bounty is out for their capture and execution. Caution is advised in confronting them, as Captain Spencer is known for his cleverness, depravity, and vicious creativity.
What is strangest about these girls is that in every recorded incidence of an Anima being created, every Celestial Pokégirl within a 100-mile radius of the Anima suffers a tremendous bout of psychic pain that lasts for several minutes. Those that were willing to come forward after feeling the attack claim that the feeling is like having electrified acid poured over their whole bodies…
A kill-on-site order is in effect for any and all Animas in existence in the present or future. Not just because they are dangerous, but because they are also in constant pain. It’s a mercy killing… Incidentally, for anyone who creates an Anima, a far worse punishment has been approved for general use. Creating things like a Penance, Panthress, or Hyperdoll is bad enough. But this is beyond unforgivable and will not be tolerated. UNDER ANY CIRCUMSTANCES.
THE FOLLOWING INFORMATION IS CLASSIFIED TOP-SECRET EYES ONLY AND MUST NOT, UNDER ANY CIRCUMSTANCES, BE PLACED IN THE PUBLIC POKÉDEX.
There has been a seventh Anima. The very first one, to be precise.
After the Athena Incident ended, some of Athena’s bases were raided by Crimson League officials, many of Athena’s personal journals being found. They were turned over to the PLC and other interested parties, the shocking discovery of the reason behind Athena’s madness being discovered at last. Along with that, the fate of the missing General Pokégirl, Artemis, was discovered as well.
Apparently, near the end of the Revenge War, Artemis was captured by human forces and tortured ruthlessly in her interrogation. The techniques used on Artemis were relentlessly brutal. Athena led a squadron of Celestial Pokégirls to rescue Artemis, but they were all captured and held prisoner by the humans. The torture of Artemis continued, and she eventually turned into a Penance right before Athena’s eyes.
The horror on Athena’s face apparently made her captors realize that she and Artemis were lovers. They continued to brutalize Artemis, who had been crippled before her evolution and was unable to run away.
Things got bad when Artemis evolved from a Penance into an Anima.
Athena’s writings stopped after a point, detailing her plans for a rescue, and resume after her escape. Apparently the shock of the evolution startled her captors enough that Athena was able to break free and slaughter them. Artemis was too weak to move from the torture she had suffered, and had said only three words to Athena.
“Kill me. Please.”
Athena had to kill her own lover. With further research done into the topic today, it’s believed that Artemis was Athena’s Recognition partner. Add into that the psychic trauma the Celestials under Athena’s command suffered by the Anima evolution and the physical torture they suffered under their inquisitors, and it becomes less of a mystery as to why the Bloody Angels unit was formed. The Bloody Angels, comprised of all the Celestials that were under Athena’s command, committed acts of cruelty so great that some Mazouku still speak with jealousy of them today. They were all killed, but some, such as Hild, hold the unit in high regard. Athena was the only survivor, a once wise General become a mad seeker of vengeance.
The intense feelings generated in Celestials who have experienced the backlash Anima evolution, in many cases, have led those who experienced it to believe that humanity that humanity needs direction. This fact that has, unfortunately, to much backlash against Celestials in general because it manifests itself in many, ranging from gentle kindness that can exceed even that of their more altruistic, unaffected kin to outright busy-bodyness, and the latter, although only affecting a fairly small minority, has been greatly capitalized on by their detractors. Regardless, though, these 'affected' Celestials, in general, feel a need to keep solid control of things and create order in their world. This has led these Celestials, moreso even than the normal variety, to conflict with Macavity many times. However that is an unrelated topic.
If you’ll forgive this researcher for saying so, but the fact that the Anima exists at all makes me wonder if Sukebe wasn’t right in the first place…

Pain (ATK+EFT) – The Anima focuses all of the mental and physical pain she is suffering, concentrates it, and fires it as a psychic/magic element projectile. Has a 50% chance of inflicting a random status effect.

Oblivion (ATK 300) – The Anima’s lower body morphs into a twisted column of flesh and stone, embedding itself into the ground. Chains appear out of a portal underneath the opponent, wrap around the opponent’s lower body and drag them back down into the portal, the Anima’s shell closing around her body. Underneath the portal is a dark, empty void and the new form of the Anima’s lower body. The shell surrounding it unwraps, looking like skin opening up, revealing a monstrous, skeletal, vaguely female creature. The creature ruthlessly pummels the opponent for several hits, and then literally blasts them back to reality by creating an explosion of energy that knocks them out of the pocket dimension. The Anima’s lower body returns to normal afterwards.
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ANNT, the Industrious Little Pokégirl
Type: Humanoid
Element: Bug/Ground
Frequency: Uncommon
Diet: Omnivorous
Role: construction and industry if domestic, property damage if feral, either way no one's going to care if you bump a few off for EXP
Libido: None (special)
Strong Vs: Electric, Psychic
Weak Vs: Rock, Steel, Fire
Attacks: Bite, Wrestle, Sweet Scent, Dig, Chomp
Enhancements: mindless, small size, Enhanced Strength x 10, exoskeleton
Evolves: Annt Queen (selected for greatness by predecessor)
Evolves From: None
The main function of Annts and their Annt Queens is to create places where they and others might live. To this end, feral Annt colonies methodically strip areas of building materials and create houses and burrows, frequently moving on to a new area and a new project as soon as the old one has been completed. This can make them a property damage problem in populated areas, as they see nothing wrong with “salvaging” material from existing buildings and do not understand that the dwellings are occupied already. They also tend to “salvage” the works of other Annt colonies, again regardless of occupancy, and this provokes “rival” colonies to keep one another’s numbers in check through constant warfare, as well as killings by evicted or predatory Ferals and experience-hungry Tamers' Pokégirls. A given Annt colony may still number between one hundred and one thousand Annts and one Annt Queen, who sees and thinks for her charges and in feral colonies is constantly reproducing. All the members of a given Annt colony are the same color, and they will attack Annts of other colors upon sight and form alliances with other colonies that share their color.
Annts are completely mindless, which helps to explain why they do not need individual Taming and can work together in such huge numbers without difficulty, making them ideal for construction and industry (especially industries with a high worker mortality rate) as long as their Queen is kept Tame. Furthermore, Annts will never attack something that isn't a differently-colored Annt unless directed to do so by their Queen-- for instance, if the Queen is menaced by a Tamer or a predator (including Buzzbreasts and the like). Most Leagues regard Annts as completely disposable. Forcing a Psychic-type to read an Annt's mind, however, is illegal and will get the guilty Tamer heavily fined (as well as putting his Psychic-type out of commission more or less permanently-- a Level 5 Taming Cycle is the only thing that can restore her sanity).
All Annts look alike, with very little variation. They are bald, with antennae roughly ten inches long that bend forward. Their exoskeletons are rough, typically shades of brown ranging from red-brown to black and uniform within the colony, and have the consistency of sturdy plastic, with the apparent unformed body of young girls-- they never appear to be more than about eight years old. Annts die instead of going through second puberty, but most never even last that long due to predation, walking unawares into dangerous situations, and war with other colonies. Parthenogenically-produced Annts come from eggs laid en masse by their colony’s Ant Queen, and therefore have neither navels nor developed sexual systems. They take much longer to hatch than many egg-born girls, but are fully formed and functional when they do emerge.
If an Annt colony becomes too large to support itself, the Ant Queen selects from her mindless subjects a protégé whom she deems “destined for greatness.” She then evolves into an Ant Queen herself, develops a personality, and leaves, taking roughly half the colony with her to form a new colony. Likewise, a dying Ant Queen will select and evolve her successor. The evolution flight of an Annt into an Ant Queen is a surprisingly lovely thing to see.
Threshold Annts are uncommon and come from domestic Ant Queen Pokéwomen, and do not have a problem with their situation as they completely lose their capacity for thought upon Threshold. As her family tries to find an Annt colony the same color as she has become, the Queen of which will readily adopt her, the Annt will sit quietly and do nothing.
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AUPAIR, the Fungal Pokégirl
Type: Humanoid (mushroom)
Element: Plant
Frequency: Rare
Diet: water, soil
Role: domestic helper
Libido: Low
Strong Vs: Rock, Water
Weak Vs: Fire, Ice
Attacks: Vine Whip, Lust Dust, Buttsprout, Razor Leaf
Enhancements: Easily-filled dietary needs, low maintenance
Evolves: AuPairSex (normal)
Evolves From: Any Pokégirl sprayed with spores from an AuPairSex.
Bounty (for confirmed kill/sterilization of feral AuPairSex during Breeding Season): 500 SLC
Bounty (for reporting sighting of non-sterilized AuPairSex during Breeding Season): 5,000 SLC
Bounty (for bringing Spore-infected individuals to a Pokécenter for reverse treatment): 1,000 SLC
Recommendation if you see one: Have a Pokégirl with wind-based powers at the ready just in case, to blow the Spores away if released. If this isn't possible, a fire-type will work just as well. AuPairSexes are not dangerous in the lethal sense, so killing them immediately is not encouraged except as a last resort. Try to ball the AuPairSex if you can and take them to a Pokécenter.
AuPairs are to be pitied. They are the pre-evolution of the AuPairSex, but they came into existence after the aforementioned Pokégirl. They are formed when a human or Pokégirl is sprayed with the Spores from an AuPairSex's breasts when they are in full bloom. If the spores have a chance to settle into the victim's body, changes start to occur. First, if male, they will become female. Secondly, their skin becomes a pale white in coloring. Their eyes turn yellow and crystalline. They either grow or shrink, depending on their original height, leveling out at five feet tall, and gain A-cup breasts. Their hair shrinks into their head, and a large, black-spotted, mushroom-like cap appears on their heads that is about three-feet in diameter all around. Their minds also slowly start to fade, as if they were undergoing a level five Taming cycle. These changes can now be reversed, thanks to the combined efforts of one Professor Washu Hakubi, sponsored by the Crimson League, and Professor Stroak of the Indigo League. An antidote to AuPairSex spores have been made by these two, and if administered in the early stages, can completely reverse the changes caused by them. However, depending on how long the AuPair spores have had to sink in, the affected individuals may not return to their original gender or pre-threshold state, meaning that once free of the AuPair spores, a female victim may undergo Threshold a second time. There's also no guarantee at any stage that lost memories can be recovered. It's confirmed that the Jahanna Corporation's experiment anti-threshold serum can prevent the spores from taking hold.
AuPairs, while tragic creatures, are not without uses. They are decent lovers, and are good around the house. They are willing to help in almost anything, although it's better that they work indoors, as their moist, plantlike bodies (which smell lightly of mildew) dry out in sunlight. They are always a little sad and thoughtful, as if they are constantly trying to remember their past life and are unable to do so. They won't let it halt their work, though, as their greatest desire is to please their Harem sisters and master.
It's recommended, if you want to be an AuPair tamer, to invest in an artifact that halts evolution. It can easily be built into a nice collar, which will give the AuPair a much needed morale boost. No cases of someone Thresholding into an AuPair have been reported.
Side Note: Several complaints about the low bounty for killing an AuPairSex have been made. The reason for a low bounty is that killing AuPairSexes. They are relatively harmless aside from their Spores, and researchers need them alive to study more efficient antidotes to the Spores.
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AUPAIRSEX, the Spore-Spraying Fungal Pokégirl
Type: Humanoid (mushroom)
Element: Plant
Frequency: Very Rare
Diet: water, soil
Role: domestic helper
Libido: Average (Extreme in Breeding season)
Attacks: Vine Whip, Bloom, Buttsprout, Lust Dust, Razor Leaf, Tackle, Wrestle, Spore*
Strong Vs: Rock, Water
Weak Vs: Fire, Ice
Enhancements: Sexier looks, better endurance, more violent disposition, higher libido
Evolves: None
Evolves From: AuPair (normal)
Bounty (for confirmed kill/sterilization of feral AuPairSex during Breeding Season): 500 SLC
Bounty (for reporting sighting of non-sterilized AuPairSex during Breeding Season): 5,000 SLC
Bounty (for bringing Spore-infected individuals to a Pokécenter for reverse treatment): 1,000 SLC
Recommendation if you see one: Have a Pokégirl with wind-based powers at the ready just in case, to blow the Spores away if released. If this isn't possible, a fire-type will work just as well. AuPairSexes are not dangerous in the lethal sense, so killing them immediately is not encouraged except as a last resort. Try to ball the AuPairSex if you can and take them to a Pokécenter, or use Royal Curse.
The AuPair is a tragedy. The AuPairSex is something to be feared.
Rumored to be first created by the infamous Pokégirl General known as Athena, they first showed up in the Crimson League before spreading across the world. Sultry, sexy Pokégirls with breasts that start at C-cups, although as they approach Breeding season, they swell out tremendously, becoming so huge that they surpass a Milktit's breasts after several days without milking. Their skin turns greenish in appearance, and the spots on their cap become yellow. They gain a foot and a half in height, and larger hips, waist, and butt. They are better able to take the sunlight, which is both a good thing and a bad thing. It's a good thing because they become even more useful around the house and are capable of doing more, even working outside in farmlands. They are diurnal, as opposed to their nocturnal previous form. They also gain a higher libido, which is a plus for Tamers who liked having sex with their AuPair. And while they become more capable of violence in this form, gaining a sturdier body to work with, they aren't in the same class as some of the more dangerous Pokégirl breeds.
It's their Spores that make them dangerous.
An AuPairSex's breasts slowly swell over time until they become so large, the AuPairSex can't even stand up anymore. In their Breeding season, just at the end of summer, they will release the built up spores in their chest, letting them float in the wind, their breasts deflating back to normal. Most spores don't last long in the open air, fading quickly. Those that the spores do settle on become AuPairs. It's unknown if AuPairSexes can undergo parthenogenesis or become pregnant. All reports indicate that their only method of reproduction involves spore releasing. If a Tamer insists on keeping an AuPairSex in their harem, they must take her to a Pokégirl Center to undergo an injection to sterilize her. It's free, as the formula is very easy to make, and turns the spores into (relatively) harmless powders, such as Lust Dust, Bloom, and Buttsprout. However, it's a temporary injection, and the Tamer and their AuPairSex must go back every year for a renewal shot. If you don't do this (and are still human), you will be arrested for Reckless Endangerment and have your Pokégirls and Tamer's license stripped from you permanently.
It is unknown if Thresholding into an AuPairSex is even possible.
Side Note: Several complaints about the low bounty for killing an AuPairSex have been made. The reason for a low bounty is that killing AuPairSexes. They are relatively harmless aside from their Spores, and researchers need them alive to study more efficient antidotes to the Spores.
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BRONZE, the Metal Statue Pokégirl
Type: SemiHuman
Element: Steel/Fighting
Frequency: Extremely Rare (All Leagues)
Diet: special
Role: ambush, surprise attacks, defense
Libido: Average
Strong Vs: Dark, Ice, Normal, Rock, Steel
Weak Vs: Flying, Psychic, Fire (does double damage)
Attacks: Power Drive, Counter, Flake, No Sell, Bronze Fist, Giant Toss
Enhancements: Higher stamina, greater defense, self-body sculpting
Evolves: None
Evolves From: Jade (Round Stone)
While the previous forms of the Bronze were Rock-types, the Bronze is a Steel/Fighting-types. They lose the ability to change colors and become a metallic color, though with special dyes applied by Ar-Tits or their evolutions can allow them to regain different hair or body colors. The initial dyes take effect within one day. These dyes are permanent until the Bronze requests an Ar-Tits (or one of their evolutions) to change it. These changes, however, can take days or even weeks to take effect, depending on how different the color is or if the original dye used was black.
Originally, Bronzes were going to be called 'Golds', as they appear gold for the first week or two after they evolve, but then they briefly appear silver (for about three to four days) before settling into the appearance of Bronze. During these early adjustment periods, if she uses Flake, her 'flakes' are Gold and Silver, respectively. As such, the first few weeks of being a Bronze can be quite profitable for her tamer, but like a Jade's tamer, she can still provide a steady stream of money with her Bronze "Flakes".
Despite their name, their skin is as hard as steel and they have almost no sense of touch, save for when they are warm. Bronzes are extremely susceptible to heat, to the point that it is almost like a sexual caress to just be near anything that is hot.
However, Bronzes are also more dangerous when they are warm, as they, like actual metal, do not cool quickly, and in fact, continue to grow warmer in sensitive areas. Any tamer without some form of heat resistance should NEVER attempt sexual penetration with a 'hot' Bronze, as they are likely to receive first to second degree burns. Only female tamers using a ceramic or otherwise heat-resistant dildo, or any tamer with a natural heat-resisting blood gift should attempt such actions with a Bronze.
Bronzes tend to be quite a bit like Iron Maidens, and in fact, they may have been prototype Iron Maidens. However, if they use Power Drive or otherwise are near a source of strong heat and have no intention of sexual intercourse, they grow more and more aggressive. When they are angry, a Bronze's memory actually improves, and she has a mean streak a mile long. So, it's suggested that a tamer who wants to remain on their Bronze's good side keep a water or ice Pokégirl in their harem as well.
The most unique "ability" that a Bronze has is Conduction. Any electric, fire or ice attack on a Bronze gives the Bronze that element for the next two rounds, meaning her attacks deal additional elemental damage. She can gain Fire and Electric or Electric and Ice at the same time, but she cannot gain Fire and Ice at the same time as the elements cancel each other out, so she would gain neither. However, it is not listed as an attack, an advantage or a disadvantage, as she cannot willingly activate or deactivate this "ability", nor can she utilize attacks from those elements. It is a side effect of her body and may be beneficial or a detriment based on each situation.
No thresholds directly into Bronzes have ever occurred.
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BUTTER-SHE, the Beautiful Butterfly Pokégirl
Type: Humanoid Animorph (butterfly)
Element: Bug/Flying
Frequency: Common in tropical climates, Rare elsewhere
Diet: flower petals, honey
Role: gardeners
Libido: High
Strong Vs: Bug, Dark, Fighting, Ground, Plant, Psychic
Weak Vs: Electric, Fire, Flying, Ice, Rock, bird Pokégirls
Attacks: Daze, Tackle
Enhancements: Butterfly wings, inherent gardening ability
Evolves: Veno-Miss (normal)
Evolves From: None
Butter-She are among the prettiest Pokégirls in existence. They have bright, colorful wings and bodies, and are covered in short hairs, except on their hands, feet and face, which feel silky when touched. Many Tamers enjoy running their hands over this hair during a taming session. Butter-She are not large Pokégirls, averaging only five feet in height and their breasts are not very big. Even a well endowed Butter-She will have only B-cups.
Tamed Butter-She are not common in a Tamer's harem, since they have only minimal combat capabilities. Some Tamers, although, keep one in order to evolve her into Veno-Miss. However, this is difficult, since it is hard for them to gain the necessary experience through combat to evolve due to their generally timid nature and lack of combat ability. Most Tamed Butter-She find work as gardeners, and they are also popular pet Pokégirls, especially among keen gardeners. This is because Butter-She love plants, and like to be surrounded by them. They also have an instinctive ability to cause plants to grow and remain healthy. This is not the same as the abilities that some plant Pokégirls, such as the Boobisaur, have, but simply an instinctive knowledge of what the plant needs, such as the right soil conditions, when it needs watering, and so on. Obviously, Butter-She get on very well with plant Pokégirls when they find themselves in the same harem as one.
Most feral Butter-She live in tropical areas and these Pokégirls instinctively cultivate gardens, partly out of their need to surround themselves with plants and partly to ensure a good supply of food. Many of these wild gardens will be tended by whole swarms of feral Butter-She, possibly with a Veno-Miss or two and even some plant Pokégirls. Much rarer are Feral Butter-She that live in other areas. Butter-She are migratory following the seasons to ensure a constant supply of fresh flowers.
Feral Butter-She are no threat, generally fleeing at the first sign of danger, although they will use Daze in an attempt to put their attacker to sleep if they are unable to flee immediately or feel especially threatened. This has led to more than one Tamer and his Pokégirls taking an unexpected nap when they have accidentally disturbed a swarm of Butter-She.
Butter-She were rarely seen in combat with the Pokégirl armies during the war. Most scientists believe that they were an early experiment which led to the creation of the much more capable Veno-Miss and Buttitsfree. This lack of combat may have led to the breed's relatively common appearance, since so few were killed during the war, leaving a large breeding stock.
Butter-She have an unusual diet. Their primary food is fresh flowers, although they also enjoy honey and other sweets. They can live on dried flowers temporarily. However a Butter-She who is unable to feed on fresh flowers on a regular basis will become ill. A food that is a good substitute for this is Buzzbreast honey, which is a favored treat for any Butter-She who can obtain it. It's also the only other food that a Butter-She can live on indefinitely. In fact a Butter-She in the same harem as a Buzzbreast will seek to tame her as often as possible so as to obtain her favorite snack item.
Threshold Butter-She are generally happy once they get over the initial shock of Thresholding, since they can console themselves in the fact that they have become one of the most beautiful Pokégirls.
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Bug Technique
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Daze (Eft) - The Pokégirl uses her brightly colored wings to hypnotize her opponent and put them to sleep. This effect lasts as long as the Pokégirl continues to flutter her wings, but when she stops her opponent will wake up after 2-5 rounds.
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BUZZQUEEN, the Queen Bee Pokégirl
Type: Humanoid Animorph (Insect)
Element: Bug/Poison
Frequency: Very Rare (One per hive)
Diet: Omnivore
Role: Breeder, Hive Leader, Alpha Pokégirl
Libido: High
Strong Vs: Bug, Dark, Fighting, Plant, Poison
Weak Vs: Fire, Flying, Rock
Attacks: Erotic Kiss, Sting, Double Sting, TriSting, Rapid Sting, Stop Sting, Berserk Sting, Itchy Sting, Hot Sting, Silence Sting, Honey, Sweet Honey, Royal Honey, Honey Syrup, Maple Syrup, Royal Syrup
Enhancements: Exoskeleton and endoskeleton, Enhanced Endurance (x4 human), Enhanced Durability (x5 human), Wings for flight, Tri-stinger tail, Status effect venoms, heavier Honey production, Pheremones in Honey creates soporforic effect, can transmutate Pokégirls and humans into Buzzbreasts, multiple arms, high Feral intelligence, extremely fertile, mental control over Buzzbreasts in their hive, can regain DNA by consuming dead Buzzbreasts
Evolves: None
Evolves From: Buzzbreast (specific mechanism unknown, occurs under certain circumstances)
Buzzqueens are an all-around enhancement to the Buzzbreast. Their breasts enlarge by two cup sizes, and their internal and external armor thickens, save for around their womb and general belly area, where it softens considerably and the stingers in their breasts migrate to their tail, turning their tail stinger into a much more formidable weapon. They keep the same yellow and black color scheme of the Buzzbreast, but their compound eyes become red and they gain two extra arms. Their hips widen and their rumps become rounder and softer. Also, frequently, they are a little chubby.
Buzzbreasts are fodder soldiers. Buzzqueens, however, are dangerous. There is no bounty on them, however, as they lack the inherent viciousness of a Wasp Queen and her swarm. A Tamer who does manage to Tame and fully control one gets a powerful ally. He or she also gets a helluva lot of respect, as capturing a Buzzqueen means entering one of the hives created by a Buzzbreast swarm, fighting or charming their way past a veritable militia of vicious insect girls, and then Taming the Buzzqueen herself, earning her trust and respect to get her to call the swarm off. Once bonded to a Tamer, the Buzzqueen loses control over her hive, retaining just enough control to get them to leave the Tamer and his/her Pokégirls alone. She then takes her ‘favorite’ Buzzbreast lover off and does something to evolve her into a new Buzzqueen, so that the hive will never be without one. As of yet, no Buzzqueen Tamer has seen what she does. Another way Buzzqueens are formed, although the particular mechanism is unknown, is a Buzzqueen’s favored bedmate evolving when the hive becomes too crowded. She then takes half of the workers and eggs, flying off to start a new hive someplace else. This prevents the Buzzqueen from having to consume part of her own hive just to keep the population down. The Buzzqueen’s favorite also evolves into a Buzzqueen if the previous Buzzqueen was killed. The specific genetic trigger for this is unknown. One theory is the evolution is triggered via a combination of a mental command and consumption of great amounts of Royal Honey and/or Royal Syrup.
Buzzqueens and Buzzbreasts were created directly by Cocooner herself, her first gift to Sukebe during the War. Buzzqueens she gave the frightening ability to turn other living beings into Buzzbreasts. They first lure their prey in with their Honey, lulling them into a daze with the extra pheremones produced in it. They then secrete a milky white resin from glands in their mouths, using it to entirely coat their victim. The resin hardens quickly, forming a cocoon around the victim. The Buzzqueen then injects the victim with a trio of chemicals that both render the victim comatose and then transmute the victim inside into a Buzzbreast after a one-month period. This occurs most frequently during summer months, when Buzzqueens go into heat, causing them to mate a great number of times to satisfy their needs.
Buzzqueens generally are not fighters. They are meant more for lovemaking, and spend nearly all of their time inside the center of the hive structures the swarm lives in, Taming their workers and victims and helping to increase the swarm, which also does the majority of fighting for the Buzzqueen. Their libidos are high, causing them to produce Honey at a much greater rate than normal. They also have a high Feral intelligence, like their Wasp Queen counterpart, showing a great sense of organization. Buzzqueens frequently go into parthenogenesis pregnancies, laying eggs and nursing their young once they hatch. Buzzqueens can add to their genetic stock by consuming other Pokégirls, although they cannot produce anything other than Buzzbreasts. Pokéwomen Buzzqueens produce Buzzbreasts more often than human children.
In the extraordinarily rare instance that a Buzzqueen is found in a harem, it’s usually from a Buzzbreast that has been away from their hive for a great deal of time. They are almost always Alphas, as Tamed Buzzqueens make excellent leaders. Buzzqueens that are freed of their Tamer do not go back to their old hive, as their extreme fertility and frequent parthenogenesis usually will have given them a decent-sized swarm to help build a new one.
In the last fifty years, an antidote was developed to the chemicals that Buzzqueens use to make new drones. Granted, getting back captured Tamers and Pokégirls usually involves a hive invasion, which in turn results in many dead Buzzbreasts and, if she survived, a soon to be very fat Buzzqueen who will then start giving birth to replace her lost warriors, but hey, whatever works. The antidote is totally effective ONLY if administered during the first two weeks. If given to the victim during the third week a human will become an Ingenue whilst a Pokégirl will be a G-Spliced hybrid of a Buzzbreast and her original type. During the fourth week the victim will be a Buzzbreast, but will still have all their memories, free will, and personality. If the poison runs its course then the victim will be a Feral Buzzbreast and unable to remember their former lives.
Buzzqueens have a strong rivalry with Wasp Queens. If a Wasp Queen invades a Buzzqueen’s hive, the two will automatically start battling in a manner so ferocious the end result is nine times out of ten the death of both Queens. It’s considered unwise to have a Buzzqueen and Wasp Queen in the same Harem unless you have something powerful to keep them from killing each other. There’s a popular book series about a Tamer who managed to have a Buzzqueen and a Wasp Queen as his co-Alphas, using a Rosebreasts to keep the two from fighting, but it’s generally regarded as being completely fictional, the feat being impossible.
Part of what sets a Buzzqueen apart from a Wasp Queen, aside from obvious demeanor and species differences, is that Buzzqueens are far more practical than their more vicious cousins. They do not appreciate having a rival Buzzqueen come near their hive, especially since the presence of another Buzzqueen causes the drones of a hive to start becoming confused from the conflicting mental signals. However if they feel that fighting wouldn’t be worth it, they will put up with the other Buzzqueen’s presence. This was especially prevalent during the Revenge War, when Buzzqueens sometimes would have to combine their forces to make up for heavy losses.
No one is really sure how the evolution to a Buzzqueen is triggered. A few theories were put forth, mostly regarding the two incidences mentioned earlier in the entry, but very few panned out. Researchers were also unwilling to try and investigate, due to the heavy risk of being turned into Buzzbreasts themselves.
In terms of Taming, Buzzqueens greatly love oral sex, and seeing a Tamer lick their honey off of their hands is a tremendous turn on for them. The fact that their cunts produce a delicious, nutritious honey is a definite added bonus. When their breasts lactate, either from Milktit milk stimulation or a recent pregnancy, parthogenetic or otherwise, the milk has a sweet, honey-flavored tinge to it. Also a good way to get a hive’s worth of Taming is to present a Buzzqueen with at least one Plant Pokégirl. Buzzqueens and, by extension, Buzzbreasts, adore flowers. Pollen has a light aphrodisiac effect on them, and having a large garden or a Plant Pokégirl will go a long way in creating good relations between a Tamer and a hive. Some towns have been known to keep Flowergirls (one of the Buzz breed’s seeming favorite type of Plant Pokégirl, the other being Cunnydews) around, along with several large, flowering gardens. This in turn, along with people willing to Tame the Buzzqueen and her hive to prevent her Mating Season (which only occurs while she is Feral) from occurring. Keeping a Buzzqueen and her hive Tame, in addition to making sure that everybody who wants some Taming with a sexy bee-girl can get some, allows them to have a Buzzbreast hive practically inside the town without incident. As mentioned before, Buzzbreasts and Buzzqueens love Flowergirls. The Buzzbreasts and Buzzqueen will keep the Flowergirls eagerly Tamed (usually into a near comatose state), and their pollen collecting will help keep allergens down. Some towns who do this have also bartered Buzzbreast and Buzzqueen honey in exchange for Taming from Flowergirls and willing townsfolk.
Cases of Thresholding into a Buzzqueen have not been recorded yet, and it’s presumed to be impossible to do so.
Recent Notes: A fairly efficient way of keeping a Buzzbreast swarm at bay during a Buzzqueen’s mating season has recently been discovered: Smoke. A Kunoichi Tamer known only as Smoke who also had powers of a similar theme managed to drive off an attacking swarm by generating a massive amount of smoke. According to his reports, the sulfuric smell, in addition to suffocating them, it also produces a light intoxication affect. One of Smoke’s Kunoichi, who also had Psychic abilities, reported that the smoke also temporarily disrupted the swarm’s mental connection to their Buzzqueen. Notes on how to produce a good sized amount of smoke safely have been added to the General Information section of the public Pokédex.
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CHIPPYNA, the Rock Solid Eva Pokégirl
Type: Humanoid Animorph
Element: Ground
Frequency: Rare
Diet: herbivore, pokechow, fruits
Role: pets, guard animals, domestics
Libido: Average
Strong Vs: Electric, Fire, Poison, Rock, Steel
Weak Vs: Flying, Ice, Plant, Water
Attacks: Dirt Spray, Slash, Earthquake, Fissure, Tree Fall, Tectonic Slam, Dig
Enhancements: Enhanced Senses (x3), Enhanced Speed (x2), Enhanced Agility (x3)
Evolves: None
Evolves From: Eva (Diamond Stone)
Chippyna are the ground-based evolution of the Eva. They are much less well known than their elemental cousins, mainly because they prefer to live underground (how they form stable burrows is still open to conjecture). They are very curious by nature, and have a fascination with objects that catch their attention
Chippynas are unlike most of their elemental cousins almost completely hairless (aside from the hair on their heads). Their skin takes on a much denser texture almost leather-like but not quite rock-like. They tend to have lower end cup sizes and their claws gain an almost unheard of hardness. It has been said that taming a Chippyna is a slightly harsher endeavor when compared to the other Eva types. Their rough skin somewhat desensitizes them to the feeling of touch. Not to say the can't feel, just to say that they may not notice if a tamer tries to gently initiate a taming. However they do seem to enjoy being taken roughly by surprise. It has been said by numerous Chippyna tamers that while their skin feels little their vagina is extremely sensitive. It's best summed up by one tamer's wayward comment; "It's like all the feeling in her skin got concentrated in her snatch, She could feel an Ear Blow down there from ten feet away." While proven to not be the case it does give a better visualization of the sensitivity of the Chippyna's cunt.
What she lacks defensively when compared to other ground type Pokégirls she makes up for in her near unheard of speed (for a ground type at least). It is believed that the rapid skill of her previous form are so engrained into her that they carry over to the new form. So while getting punched by an ‘at rest' Chippyna wouldn't cause a great deal of damage levelly speaking of course. A punch from a Chippyna running would hurt a great deal. It could be compared to the damage done by a Marowhack's Dildo Rush attack. Since her popularity as an Eva type evolution is gaining knowledge there are more discoveries being made about the breed.
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COCKADIDDLE, the Penis-Obsessed Fowl Pokégirl
Type: Humananoid
Element: Fighting
Frequency: Very Uncommon
Diet: Semen, berries or grains
Role: Unknown
Libido: High
Strong Vs: Dark, Ice, Normal, Rock, Steel
Weak Vs: Flying, Psychic, Cat Pokégirls
Attacks: Slash, Power Break, Fiery Passion, Quick Hit
Enhancements: Ambidexterity, "Male Sense" (can sense a male within 50 feet), good jumping ability (can leap over 25 feet with a single standing jump)
Evolves: CockadiddleDeux (Normal; Level 25)
Evolves From: None
Cockadiddles stand roughly 5'8 to 6'1", and tend to have B to C-cup breasts. Their eye color is often blue, gray or green. They appear largely as humans, though there are three things they often separate them (quite obviously) from being human.
The first is their small wings, usually twice as large as their shoulder blades, but not useful for more than slow their descent or helping change their trajectory. They cannot be used for flying at all.
The second is the brown feathers covering a majority of their bodies. Their faces, breasts and vaginas have extremely short well-groomed feathers that are never known to move out of place.
The third and most obvious is their legs. Just like a bird, their legs below the thigh are scaly and their knees are reverse-jointed. These legs, however, allow them to jump incredible distances, and combined with their sword-fighting capabilities, can make them terrifying opponents.
Cockadiddles are capable swordswomen, and oftentimes have skill comparable with a Slicer. Cockadiddles often use European-style long-swords or European-style bastard swords. They can use other types of swords, but are not nearly as comfortable in handling them. Cockadiddles are obsessed with men, to the point that they have an instinctive "male sense". They can detect the presence of a man, not matter how well-hidden, even by magic, and will seek him out. They absolutely love the taste of semen, even cumming at the taste of it, and will go to great lengths to become part of a male tamer's harem. Dildo Queens are also acceptable, but Cockadiddles view them as a bronze medal to the gold medal of an actual man.
Of course, male tamers should beware of having a Cockadiddle, since her high libido means she will oftentimes try to "suck the well dry". Full penetration with an actual cock will often send the Cockadiddle into multiple orgasms, but tamers should save this for last, as a fully rested Cockadiddle will become almost sexually insatiable.
If no males are around, Cockadiddles will often masturbate using their sword's hilt. Cockadiddles will only have sex with other females out of boredom.
Cockadiddles cannot stand to be around cat Pokégirls, and will either attack or flee if a cat Pokégirl is in the area, even if she is with a male tamer.
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COCKADIDDLEDEUX, the VERY Penis-Obsessed Fowl Pokégirl
Type: Humananoid
Element: Fighting
Frequency: Rare
Diet: Semen, berries or grains
Role: Unknown
Libido: High
Strong Vs: Dark, Ice, Normal, Rock, Steel
Weak Vs: Flying, Psychic
Attacks: Sentinel, Assault, Slasher, Spincut, Sword Dance
Enhancements: Improved "Male Sense" (can sense a male within 150 feet), great jumping ability (can leap over 50 feet with a single standing jump)
Evolves: CockadiddleMe (Normal; Level 50)
Evolves From: Cockadiddle (Normal; Level 25)
CockadiddleDeux do not change much in height, and only get an almost imperceptible boost in bust-size, but their wings grow to twice their normal size (still cannot be used for actual flight) and their feathers will change to varying shades of red.
In terms of fighting skill, CockadiddleDeux are more powerful, since they not only remain ambidextrous, but many will often pick up a dual-wielding style. They can also jump further and with their wings, can even manage a weak glide.
CockadiddleDeux's are often more brash and demanding if they are added to a harem after they've evolved, as opposed to having been in a harem prior to evolution. CockadiddleDeux are oftentimes headstrong, and tend to butt head figuratively with any other strong-willed Pokégirl, though they will always at least consider their tamer's words, as they often view their tamer in the same way a thirsty person views a tank of clean water in the middle of a desert.
CockadiddleDeux's will oftentimes go out of their way to show off their superiority, especially if they think it will get them laid more often. Feral CockadiddleDeux's are rather dangerous, as they may seek to remove all obstacles to their target in a vicious manner. However, not all will go so far as to intentionally kill, keeping them, as a group, off the bounty charts.
CockadiddleDeux's love a male tamer who is willing to finger or lick them while they're sucking the tamer off.
Like Cockadiddles, they don't really care for other women or Pokégirls unless they're bored of masturbating with their swords. CockadiddleDeux's don't like cat Pokégirls, but will tolerate their presence if it lets them stay by a virile tamer.
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COCKADIDDLEME, the Excessively Penis-Obsessed Fowl Pokégirl
Type: Humananoid
Element: Fighting
Frequency: Very Rare
Diet: Semen, berries or grains
Role: Unknown
Libido: Moderate
Strong Vs: Dark, Ice, Normal, Rock, Steel
Weak Vs: Flying, Psychic
Attacks: Slasher, Hero Blade, Slash Wave, Confuse, Miracle Slash, Demi Blade, Keen Blade
Enhancements: Improve "Male Sense" (can sense a male within 300 feet), impressive jumping ability (can leap over 100 feet with a single standing jump)
Evolves: None
Evolves From: CockadiddleDeux (Normal; Level 50)
CockadiddleMes do not change much, except for a full jump in bust size, another doubling of the size of their wings, and their feathers turning an violet-tinged black.
CockadiddleMes are the most calm and rational of the Cockadiddle evolution chain and also the most reasonable. Though they do still want men, if they are added to a harem, most do not cause the same disruptions that their former evolutions do. They view the others in a harem as herself, wanting their tamer all to themselves, but being forced to share him.
CockadiddleMes enjoy sex just as much as their prior evolutions, but they are more open to sharing and will have relations with women or Pokégirls to satiate her desires.
In combat, CockadiddleMes are even more dangerous than before, as with her Keen Blade, her sword can attack further; with her Miracle Slash, she can heal herself, and with her Demi Blade and Hero Blade, she can deal devastating damage. Add in her now impressive jumping ability, she can attack most enemies before they realize they within her range of attack.
Her wings are now large enough to let her glide, but she still cannot truly fly. If she jumps straight up, she can glide much farther than she can jump, but obviously, she is not as quick while gliding and she is at the mercy of wind currents to keep her up and going where she wants.
CockadiddleMes have no issues with cat Pokégirls, and will even have a threesome with one.
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ELECTRESSICA, the Pint-Sized Dynamo Pokégirl
Type: Humanoid
Element: Electric/Ground
Frequency: Uncommon (Indigo, Rare elsewhere.)
Diet: Human-Style with heavy mineral supplements and/or electricity
Role: Electronic Warfare, Reconnaissance
Libido: Low
Strong Vs: Electric, Fire, Poison, Steel
Weak Vs: Dragon, Ground, Ice, Plant
Attacks: Thunder, Dig, Quick Attack, Recover, Agility
Enhancements: Enhanced Speed x5
Evolves: None
Evolves From: None
During the Revenge War a lot of Pokégirls went toe-to-toe with their enemies. However, some of the most dangerous ones were sometimes missed entirely. The Electressica was designed to infiltrate and attack without ever being seen.
Electressica are mostly nondescript Pokégirls. While they average around 5’3” in height their ground heritage gives them a greater than normal density. Most weigh in the region of 175 to 200 pounds and they use it to maximize the damage from their quick attack. Their body is covered with fine scales that are a dull gray in color. However, due to the rotating they do underground, these scales have been polished and unless she covers herself with mud or clothing, they scatter any light into shimmering droplets on their skin. Their copper hair is short and wiry and is the source of their thunder attack. Touching it without warning can result in a serious shock.
Electressica have the ability to essentially ‘swim’ through the earth without leaving a telltale trace behind, and also can dive into and out of the earth without warning. They can also breathe while submerged in dirt, but strangely enough they cannot breath in water. Their dig attack is primarily used when below ground, creating a cavern to suck opponents underground and make them more vulnerable to ambush. Non-feral Electressica will trap opponents in these caverns and leave them to starve or escape on their own. Rumors insist that some feral ones use this tactic as well. Electressica use Agility and Quick Attack to give themselves room to maneuver and get into the ground quickly.
Sukebe never intended to make many of this Pokégirl. In fact, during the Revenge war they were very to extremely rare. To increase their utility between raids he gave them recover to heal any injuries while they were on their way to another attack region. Since they usually operated alone, more powerful healing magic that might help other Pokégirl was deemed unnecessary. After the war, they began to propagate in the wild via parthenogenesis.
Arguably the Electressica’s most devastating attack was her use of Thunder. Staying below ground, she would move into an enemy command post and once in position, begin to spin rapidly in place, charging up as she did. Once she reached maximum speed, she would unleash her charge as Thunder. The charged energy field created an electromagnetic field extending out nearly a dozen feet that she could spin with her. This field interacted with any ferrous material in the ground (or above ground if the field extended past the surface) and created a rapid series of fluctuating electrical pulses in unshielded electronics and sometimes in bare ferrous metal. These pulses could destroy fragile electronics up to fifty feet from the Electressica. Often, during the Revenge War, the first sign she was attacking was when insulation started burning, radios and computers starting to spit flame and sparks.
Any Electressica can partially control the strength of her field by varying the rate of her spin or the strength of her thunder attack. But it’s a rough estimate at best. For this reason they are not normally used in power generation facilities unless the facility is designed from the ground up to deal with her special issues. Fortunately today’s electronics are much more robust and Pokédexes and Pokéballs are normally resistant to anything less than the strongest EMP attack. Electressica do not make good alpha Pokégirls because of their solitary, non-aggressive nature nature. They can be difficult to train in team tactics.
Because of their ability to escape into the ground in an instant, Electressica are sometimes more difficult to capture than A-Bra’s or other teleporting Pokégirls. Compounding this difficulty, their feral state is relatively non-aggressive, which causes them to avoid contact with others. However, their ability to consume electrical power means that a small generator can be used to lure them. They have a taste for alternating current and because of this, batteries are much less effective.
Electressica vary in their taming desires. Some are dominant while others are passive while being tamed. Outside of taming, they prefer to be alone and will sometimes escape other harem members by sinking into the ground.
League military units have also utilized Electressica, mainly to destroy the electronics of Team bases or other strongholds just prior to assault. Electressica learn other techniques handily, but for some reason are unable to learn Thunderbolt, Thunder Wave or Thundershock.
As of 300 AS there have been a few cases of an Electressica threshold.
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ELECURVIRE, the Cyber Stalker Pokégirl
Type: Humanoid
Element: Electric
Frequency: Very Rare (Indigo & Crimson League)
Diet: Electricity
Role: Electric Vampire, Kamikaze
Libido: Average
Strong Vs: Electric, Flying, Steel, Water
Weak Vs: Dragon, Ground, Plant, Rock
Attacks: Electric Blade, Lightning Kick, Lightning Punch, Thunder Bolt, Thunder, Thunder Wave, Giga Drain, Roar
Enhancements: Enhanced Strength (x8), Enhanced Endurance (x5), Enhanced Speed (x2), Ambient Energy Conversion, Electrical Energy, Storage Capacity, Computer Network Integration
Evolves: None
Evolves From: Electabust (Partial Bonding with Video Girl+Thunder Stone)
While the majority of Electabust accept their fate and become some of the greatest cheerleaders around, there will always be a Feral population that doesn't know better and will do whatever they can to gain electrical energies, often attacking and draining other Electric-type Pokégirls of their energy. And there is one Pokégirl that can becomes victim in a most especially gruesome way.
The Video Girl is a Pokégirl species that is made primarily of electricity, the very thing which Electabusts feed on. There has been more than one account of a Video Girl that was in a computer system at the time when an Electabust came upon the equipment. Upon draining the system of its energy, the Electabust effectively absorbed the Video Girl without realizing it. Because of such accidents, a lot of power plants that employ Video Girls do their best to set up security against Electabusts.
It is easy to tell when an Electabust has devoured a Video Girl. The Electabust, normally a species that can barely retain any electrical powers, comes to hold a constant spark of power, even if they hadn’t fed on any energy. This is the essence of the Video Girl which still remains after becoming part of the Electabust, which refuses to be snuffed out of existence. While this should make the Electabust please to continuously have a source of energy, it actually makes the breed hunger for more electricity as they now not only feed themselves, but the Pokégirl they're carrying within them. Should an Electabust manage to get her hands on a Thunder Stone after more or less digesting a Video Girl, something spectacular happens, an event that most officials and researchers aren't sure is necessarily a good thing or not.
Because of the Video Girl, the Thunder Stone acts as a catalyst, fusing the two together into one powerful force. The Evolution is a drastic change, the Electabust, now an Elecurvire, shoots up a solid 3' feet, putting her at a height of around 8' overall, with her breasts expanding only slightly as to become a large CC-cup. An Elecurvire loses most of her feline features with the exception of her fur maintaining a striped pattern on her body, while her back has a symbol that looks much like a socket outlet, similar to how the starting form of Eleklit had horns resembling a plug. An Elecurvire has bright red eyes and her build overall seems to resemble the yeti or sasquatch of legend. Her tail splits into two at the base and both tails become pure black with small red parts on the end of its pair of tails resemble red LEDs.
The most important change in this evolution is the Elecurvire’s capability to store electricity. True, like her previous form, she could not generate any of her own electricity, but as an Elecurvire she can efficiently store and use any electricity that she is currently storing. She also has a larger assortment of sources to gain power from now as they gain an ability to convert ambient energy into Electrical might. The source could be anything from the flame of Fire-types, the mental processing of Psychic-types, the kintetic-energy of Fighting-types... if it is a true source of energy, the Elecurvire can drain that Pokégirl of her energy and internally convert it into electrical powers for herself. Understandably, where the Electabust was thought of as an electric vampire, the Elecurvire certainly is such!
Due to such a strange sequence of events, one would think that the Elecurvire would be an extremely rare Pokégirl. However, a group in the Johto League known as Team Static though to use the breed in a scheme to cause a League-wide Blackout that would allow them to attack and raid under a cover of darkness and caught one to begin a process of artificially-inducing Parthenogenesis in the few Elecurvires they managed to get their hands on. By the time Team Statics plot had been found out, the number had jumped from three to nearly forty. The majority of these Elecurvires were sent to Pokégirl Ranches and were distributed to Tamers, however a number of them managed to evade capture and run off into the wilds.
In battle or Taming, the Elecurvire certainly is a brute. Taking what she wants and using her enhanced strength and intimidation tactics to take control of a situation quickly. She'll come down quickly on her target, intending to get what she can from them, be it their energy, or a solid Taming... and sometimes, a mixture of both. But that is one thing that those whom own an Elecurvire cannot deny. An Elecurvire is truly a battle-ready behemoth that never runs from any battle, despite the possible danger involved, such as a Widow attack. Although there has yet to be a case of an Elecurvire surviving an encounter with a Widow, the fact was they attacked their opponent head-on without hesitation, a true testament to their confrontational nature.
An interesting ability of the Elecurvires that are Tamed and end up in Harems is their capability to interface with electronic equipment. Seemingly a remnant ability left over from the Video Girl, the Elecurvire can use her tails to hook-up into any piece of electronic equipment that has an infrared scanner port. This allows them to take in information and of course, energy. Using this capability, combined with giving the Elecurvire a Speech T2 has wielded results in the Electric-type Pokégirl having a better grasp of the human language than just giving her the T2.
There has yet to be a case of a girl going through Threshold becoming an Elecurvire. Honestly, it doesn't look like it is possible due to the need of a Video Girl to sacrifice herself, and frankly, a lot of people are glad for that.
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ELEPHUK, the Living Tank Pokégirl
Type: Semihuman (Animorph)
Element: Ground
Frequency: Rare
Diet: Herbivorous
Role: Heavy assault, Data tracking, Construction duties, Siege weaponry
Libido: Low
Strong Vs: Electric, Fire, Poison, Rock, Steel
Weak Vs: Flying, Ice, Plant, Water
Attacks: Tackle, Headbutt, Takedown, Stomp, Shock Spike, Wrap, Quagmire Twister, Elemental Cannon*
Enhancements: Enhanced Strength (x12), Enhanced Durability (x7), Enhanced Auditory and Olfactory Senses (x3), Elemental projection based on Elemental Stone used, Total Recall, Ivory nails & retractable ivory tusks, Extendable trunk
Evolves: Wooly Mammaryth (Round Stone)
Evolves From: None
“Memory of an Elephuk,” is considered to be one of the finest compliments to give an intellectual, and for good reason. Elephuks have the best memories of any Pokégirl on the planet, able to recall in perfect detail their entire lives, from the start to their current age. During the Revenge War, Elephuks were used as code and order carriers in addition to their primary function, which was heavy assault and fortress destruction, essentially making them living siege weapons. Their destructive potential made them mainstays in almost every Pokégirl force, teamed up with Dodongos and other heavy destruction Pokégirls.
Before the discovery of Elemental Stones, specialized devices were used to give Elephuks their trademark ability, to fire varying blasts of energy. These devices were declared Forbiddentech and rendered useless after the discovery of E-Stones, as simply making a pendant for them out of the stone worked just as well as the device, or even just letting them hold the stone in their hand. Elephuks are known for their strength as much as their memories, making them excellent for use in construction jobs. Their flawless memories allow them to commit plans to memory and be used as assistant foremen out on the field, even as they help with heavy lifting that stronger Pokégirls work in. A skilled Tamer would keep several evolution stones on hand for their Elephuk to use mid-battle, usually in a pouch that they could use on the fly. In terms of official battles, doing this is banned, as it is considered switching out a Pokégirl mid-battle. Some groups have protested this, and a compromise of allowing Elephuks only two stones in official battles was made. Also, for a brief time after the war, Elephuks were ‘trendy’ Pokégirls among rich circles, rich Tamers giving them jewelry carved from elemental stones, making them a very powerful ‘accessory.’
Elephuks are large Pokégirls. Tall and wide, with muscular arms and legs, they cut an imposing figure out on the field. Elephuks are commonly eight feet tall, with smaller and larger variants being reported. With their wide, husky bulks to some people they look fat. However, this is actually muscle mass, their bodies arranged in a manner meant for balancing their weight and bulk. This means that their figures vary in turns of bust and butt, with some being large in front with larger rumps also, or being flatter and more sold around both ends. Their skin is varying shades of gray, and their ears are wider than normal, floppy sheets of flesh that help them to take in more sound than normal. Mounted in their mouths are specialized sheaths behind their molars, which hold long, retractable tusks made of ivory, but dense enough to be capable of punching through some metal. Their noses are oddly shaped, more round that most, and can extend out to the length of their waist, giving them an extra appendage to work with.
There have been some reports of pink Elephuks, capable of strange acrobatic feats. But like the friendly and affectionate Pink Panthress, this is considered to be just the affects of Toca/Pot-Cunt smoke. This wouldn’t have been mentioned otherwise because of its unimportance, but is amusing enough a thought to merit entry.
The ivory of an Elephuk’s tusks and nails is considered extremely valuable. They periodically shed these tusks and nails when they wear out, at which point they can be carved and shaped into jewelry and decoratives that are sold at high price. For a while after the Revenge War, Elephuks were actively hunted for this, the ivory being taken from them forcefully before it was ready to be harvested, resulting in many fatalities. It was only after Leagues began to be established that this practice started to die off. It died off completely after a long series of mysterious deaths in the Dark Continent, where they are most numerous. Investigations continue to this day, although some suggest that the Legendary Pokégirl Sexmet has decided to protect the Elephuk herds of the Dark Continent for reasons unknown. In the Dark Continent and surrounding areas, it’s died off completely, but there are still Teams around the globe that practice it. A common practice with these groups is to create farms where ivory is harvested prematurely, the Pokégirl healed, the process repeated ad infinitum. Some Teams used to raise Elephuks in Pokékit mills just for that very purpose. Punishments for running ivory farms are harsh. And if run in conjunction with a Pokékit mill, then many leagues will utilize summary execution.
In terms of personality, there’s very little commonality between them. Elephuks can be perky and cheerful, taciturn and cold, whatever you can think of. One thing noticed that most have in common in that they always seemed to study everything around them, no matter how inconsequential it seemed. Researchers presume that this is part of some programming in their creation to take in everything around them and report it. One major component of an Elephuk’s personality is their ‘herd’ mentality. They work well as Alphas or Betas, and are always extremely loyal to their ‘herdmates’ and ‘herd leader.’
Feral Elephuks are generally found in herds. Subtlety has never been the breed’s strong point, and when Feral they are even less subtle. They rumble through an area, eating what they can and moving on. If threatened by predators or Tamers, Elephuks back each other up, protecting Pokékits in a center ring of constantly moving tusks, making fighting them in the wild difficult to accomplish successfully. When attempting to fight an Elephuk herd, use a flying type/water type combination to counteract their great strength.
Taming an Elephuk is tricky. Their bodies are very large, and their strength makes it necessary to restrain them so as not to accidentally injure the Tamer. Amachamp-class restraints are recommended, and thankfully are becoming more commonplace thanks to Titan Taming Incorporated’s efforts.
Very few Threshold cases of becoming an Elephuk have been recorded. These mainly occur in families with heavy ground-type heritage in them, but are rare even in that case. The first signs that a Threshold result is going to be an Elephuk is the ears expanding outward.
Elemental Cannon (ATK 200) – When equipped with an Evolution Stone, either as a pendant or simply holding one, the Elephuk fires a beam of energy from her snout related to that element. Evolution Stones known to produce an Elemental Cannon beam: Fire Stone, Water Stone, Thunder Stone, Venom Stone, Mana Crystal, Ice Crystal, Everstone (shoots a non-damaging beam that inflicts a Royal Curse effect). Others are conceivably possible, but these are the most often used ones.
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FROSTDRAKE, the Ice Dragon Pokégirl
Type: Semihuman (Animorph (draconic))
Element: Dragon/Ice
Frequency: Rare (Opal League, Scarlet League), Very Rare (elsewhere)
Diet: Omnivorous, heavily leaning towards Vegetarian
Role: Arctic Rescue Operations, Aerial Scouting, Arctic Environment Soldiers
Libido: Average
Strong Vs: Dragon, Electric, Plant, Water, Flying, Ground
Weak Vs: Fighting, Rock, Steel
Attacks: Tackle, Snowball, Mist, Little Cloud, Big Snowball, Twister, Bite, Ice Beam, Aurora Beam, Tail Whip, Wing Buffet, Ice Boulder, Outrage, Dragon Dance, Dragonbreath
Enhancements: Ice Affinity, Enhanced Durability (x5), Wings, Tail, Enhanced Strength (x4), Enhanced Endurance (x2), Enhanced Optic and Olfactory Senses (x4)
Evolves: Frostwyrm (normal/high level)
Evolves From: Frostwhelp (normal)
Frostdrakes are actually the better known members of this evolutionary line. They played a prominent role in the Revenge War, acting as aerial support and assault for Sukebe’s forces in arctic regions, working alongside Icemaidens and Snow Queens to provide a powerful threat to all human forces that encountered them in the northern territories Sukebe assaulted. As the Revenge War died down, Frostdrakes began to be seen less and less, disappearing entirely for several years before researchers in what is now known as the Opal region discovered them again, along with their pre-evolved form, the Frostwhelp.
Currently, Frostdrakes are in heavy use in arctic regions, acting as security patrols and aiding St.Bernatits and other breeds in rescue operations. Their ability to fly even in the strongest of arctic winds plus their ability to see through snowstorms make them invaluable to rescuers, the perfect aerial support for various other arctic-based Pokégirls. They had to work their way up to this level of respect, however, as the breeds’ actions during the Revenge War made them extremely unpopular with locals. Their numbers were reduced dramatically before League officials stepped in and banned the hunting of the breed. Since then, breeding programs and exploitation of the cuteness of the Frostwhelp have made the breed’s popularity increase, especially in northern climates, all around the world.
Frostdrakes are physically large Pokégirls, much more powerfully built than their previous form. They’re about two feet taller on average, having the same ice-blue scales and white-streak down their bellies as their previous form. They’re a cup-size larger than their previous form, and have longer, more powerful tails as well, their bodies more muscular all around. Their wings are larger and much more powerful, allowing them to fly in all but the strongest winds. Their faces are slightly more draconic in appearance than before, with longer, sharper horns, their hair gaining streaks of white in it. Lining their backs from their shoulderblades to their tailtips are small, blunted spikes.
As Frostdrakes have an Average libido, an oddity among ice-type Pokégirls, they tend to be a bit more sexually active than others of their breed. Since their body temperature, while still cooler than most, isn’t as intense as others of their elemental typing, they are easier to get aroused and into bed. They are open to most anything, but like their previous form, they enjoy massages and caresses, and are especially sensitive in the scales on their belly. Most Frostdrakes are known to prefer being on the bottom, loving to feel the weight of their Tamers upon their bodies, pressing down into them.
Feral Frostdrakes are much more vicious than their Tamed counterpart. The majority of Ferals have been known to travel in packs, stalking their targets from above and picking them off with Ice Beam. They are difficult to bring down, as they usually only attack humans from within arctic storms, a habit retained from the Revenge War. As they feed primarily on vegetation, however, they are rarely seen deliberately targeting humans and other Pokégirls (barring plant-types) unless they are desperately hungry. An area of the Opal League has been set off as a Preserve for Dragon-types, Frostwhelps and Frostdrakes frequently found in the northernmost regions of the Preserve.
Threshold cases that result in a Frostdrake are very rare, and have most commonly been noted in families that either have dragon-type or ice-type lineage, with a couple cases coming from families with both in their bloodline. The process is fairly painful due to the great number of physical changes, with some subjects passing out frequently during the course of their changes.
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FROSTWHELP, the Snow Dragon Pokégirl
Type: Semihuman (Animorph (draconic))
Element: Dragon/Ice
Frequency: Uncommon (Opal League, Scarlet League), Rare (elsewhere)
Diet: Omnivorous, heavily leaning towards Vegetarian
Role: Arctic Rescue & Care
Libido: Average
Strong Vs: Dragon, Electric, Plant, Water, Flying, Ground
Weak Vs: Fighting, Rock, Steel
Attacks: Tackle, Snowball, Mist, Little Cloud, Big Snowball, Twister, Bite
Enhancements: Ice Affinity, Enhanced Durability (x2), Wings, Tail, Enhanced Optic and Olfactory Senses (x2)
Evolves: Frostdrake (normal), Frostwyrm (Frostdrake evo, Normal/high level)
Evolves From: None
Frostwhelps were a surprising discovery, as they were actually found AFTER their evolved form, the Frostdrake. Their evolved form has a less-than-sterling reputation, however the Frostwhelp quickly became popular for their adorable nature and tendency towards friendliness with strangers. This combined with their strong evolved forms made them among the more popular dragon-types out there.
Frostwhelps are small Pokégirls, usually ranging from 4’7” to 5’2” in height, with ice blue scales covering their body, a streak of white scales going from their crotch to their lower jaw. They possess medium-sized wings that allow them flight, but only for short distances. They have smallish, flexible tails that end in a blunt spike. Their builds are usually very small, and on occasion venture into the chubby area, their breasts usually a B-cup at max. Their heads are mildly draconic in appearance, with webbed ears and smallish horns curving over their heads, the points usually disappearing in their hair, which is usually some shade of blue.
As they are usually found as Pokékits, they tend to greatly enjoy cuddling and the like. They also greatly enjoy tummy rubs, and are extremely ticklish around their bellies. For Pokégirl Frostwhelps, they are fond of caresses and massages before Taming sessions, their bellies also an erogenous zone for them when they are in their second puberty.
It’s assumed that Frostwhelps could be used for the same arctic scouting and assault that their evolved form, Frostdrake, was used. But considering that Frostdrakes are stronger and more capable, Frostwhelps are generally used for helping to take care of Tamers after the arctic operation is over, or as a companion for kits and children in arctic regions, their naturally playful nature making them good to use with youngsters. Frequently they are teamed with St.Bernatits to aid in arctic rescues, as their ability to see in even the strongest blizzards make them useful, although they act in a more supportive role to the more powerful dog-type Pokegirls.
Feral Frostwhelps are a bit more vicious than their domestic counterparts. They’re more likely to try and bite someone in their territory before using their snowballs on them. They’re a mostly solitary breed, but have been known to occasionally group up as a matter of convenience.
Thresholding into a Frostwhelp occurs rarely, and usually only in Ice-type heavy regions. All recorded cases have also had Dragon-type blood in them as well. The Thresholding process is usually somewhat painful, due to the many internal and external shifts, but it isn’t an unbearable pain. With some research, it’s been proven that only Frostwhelps and Frostdrakes can be thresholded into, not Frostwyrms. No one knows why, but people are generally accepting of this.
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FROSTWYRM, the Blizzard Dragon Pokégirl
Type: Semihuman (Animorph (draconic))
Element: Dragon/Ice
Frequency: Very Rare (Opal League, Scarlet League), Extremely Rare (elsewhere)
Diet: Omnivorous
Role: Arctic Warfare, Heavy Arctic Assault, Arctic Construction
Libido: Low
Strong Vs: Dragon, Electric, Plant, Water, Flying, Ground
Weak Vs: Fighting, Rock, Steel
Attacks: Tackle, Snowball, Mist, Little Cloud, Big Snowball, Twister, Bite, Ice Beam, Aurora Beam, Tail Whip, Wing Buffet, Ice Boulder, Outrage, Dragon Dance, Dragonbreath, Heat Drain, Cold Snap, Boulder Snowball, Ice Wall, Ice Armor, Dragon Claw
Advanced Levels: Hyper Beam, Mega Flare
Enhancements: Ice Affinity, Enhanced Durability (x9), Wings, Tail, Enhanced Strength (x10), Enhanced Endurance (x5), Enhanced Optic and Olfactory Senses (x6)
Evolves: None
Evolves From: Frostdrake (normal/high level)
Frostwyrms, the final form of the Frostwhelp line, are dangerous Pokégirls.
During the Revenge War, members of this breed were used as spearheads for assault teams of Frostdrakes. Their tremendous power and durability made them deadly opponents and perfect for use as front-line commanders. Many was the time they would cover themselves in Ice Armor and just flat out charge a line of human opponents, letting the ice be chipped away by their weapons. By the time the armor was completely gone, it was more often than not too late, as the Frostwyrm would be in the midst of the human forces, tearing them apart. Frequently, they would also be used as solo assault units, Snow Queens teamed up with them to cover their arrival, allowing them to fly into a human encampment and tear everything apart, their greater tendency for carnivorous habits as opposed to their previous forms making them a deadly threat.
One particularly notable incident took place in the area formerly known as Siberia. A well-defended human outpost was in a mountainside region, the curvature of the surrounding cliffs and caverns allowing for aerial protection, the frozen ground keeping underground assaults away and limiting land assaults to an easily viewable area, which was defended by tanks and mines. Several Frostwyrms were sent there, just out of range of the human’s weapons. All of them charged up Mega Flare attacks and fired, destroying the outpost entirely and causing an avalanche which destroyed anything and anyone left standing. This left Frostwyrms with a stigma that lasts to this day in many areas of the Ruby League.
After the Revenge War, the entire line was targeted. All Frostwyrms in Sukebe’s active service were wiped out, the possibility of Taming them to turn their abilities to humankind not even considered. For years, Frostwyrms didn’t exist, as in many areas laws were passed making possessing Frostwyrms illegal. These laws were later repealed, although owning a Frostwyrm without a license and identifying yourself to the local authorities in the aforementioned areas is considered to be a criminal offense.
Frostwyrms are best suited to battle situations. The breed is much more aggressive than their previous forms and is more prone to violence, leading them to be popular among military officers in arctic regions. An infamous Ruby League team, Team Darksnow, was known to have two Frostwyrms in their employ, using them to decimate every facility and station they attacked. Both Frostwyrms were captured upon the Team’s destruction and were employed by the League government, although one of them had to be put down due to illness, as both had been mistreated and brutalized by their Tamers in the Team. Clayton Egarushie of the Scarlet League found another use for the breed, taking advantage of their strength and ability to fly through any kind of weather, no matter how strong the wind, using them to aid in construction in the Antarctic snow.
Frostwyrms are massive Pokégirls. They are a foot taller than their previous forms on average, and a great deal larger in width, as their muscle mass increases greatly upon evolution. Their skin turns a darker shade, and their horns turn jagged, their hair changing from a shade of blue to a shade of white. Their faces are more draconic than their previous forms, and their bust size a cup larger. Their wing-muscles are thicker and their tails are longer, making their Tail Whip attack all the more devastating, their talons thicker and sharper as well. The spikes on their backs become sharper, the spikes on the end of their tail forming into a pincer-like talon that the Frostwyrm can open and close at will.
In terms of Taming habits, Frostwyrms tend prefer whatever their previous form enjoyed, although due to their decreased libido, they do not desire Taming as much. Their body temperature lowers as well, becoming similar to that of other ice-types. This plus their enhanced strength makes them difficult to tame, although Titan Taming Incorporated in the Capital League has begun to come out with a new type of adjustable restrained, ranging from Amachamp-class to Damsel-class. They are making the product available for a reasonably low price in many Leagues, which should make it easier for Tamers to find a restraint to aid in safe taming. In addition, nearly every company produces warming pads especially designed to help warm up ice-types for Taming. While Frostwyrms aren’t as affected by heat as other ice-types, it can be used to help warm them up and as such increase their libido. Oral sex is not recommended due to their more draconic heads, although there are at least two known Frostwyrm tamers that have taught their Pokégirls to give head without damage.
Due to their rarity, there are very few instances of Feral Frostwyrms being seen in the wild, as their high value makes them prized by many. But almost every time a Feral Frostwyrm is seen, they are regarded as high level menaces, a bounty being placed on them. Feral Frostwyrms are vicious, savage creatures, prone to attack anything that they feel is in their territory. They are as liberal with their beam attacks as they are with their teeth and claws, a great effort being needed to bring one down. Luckily, there have been no known instances of Feral Frostwyrms being powerful enough to use Hyper Beam and Mega Flare.
There are no known cases of a Threshold result ending in a Frostwyrm. After some research into the matter and studying of the Frostwyrm’s previous forms, it has been determined that it is impossible for someone to Threshold into a Frostwyrm. This is considered a good thing, as most scientists agree that the stress of gaining so much mass in addition to the other physical changes would probably be fatal to some.
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GIANTESS, The Really Effing Big Pokégirl
Type: Humanoid
Element: Rock
Frequency: Extremely Rare (Thank God)
Diet: Anything small and wriggly they can catch
Role: Plundering & Pillaging, Fortress raids
Libido: No one's dared to try and find out.
Strong Vs.: Normal, Rock, Steel, Ice
Weak Vs.: Psychic, Flying, Ghost
Attacks: Punch, Kick, Pummel, Club (similar to Hammer, although they do not have to summon it)
Enhancements: Enhanced Strength (x30+), Toughness (x30+), Giant Club, TALL
Evolves: Hopefully Nothing
Evolves From: Giant Trollop (Diamond Stone)
Bounty (for confirmed kill): 10,000,000 SLC
Bounty (for reporting sighting & getting out alive): 900,500 SLC
Recommendation if you see one: Evacuation is the best bet for survival. If you can't evac, try to strike it between the eyes with a solid blow, as that is the only weak point of a Giantess.
Found in the year 210 AS by an expedition headed by Mishima International Research, one of the few companies to survive Sukebe's Revenge, only five people lived out of the one-hundred that went on the expedition. Giantesses, after some research into discovered notes written by Sukebe himself, have apparently been living in the mountains for years, keeping humans from using them as staging points during the war of Sukebe's Revenge and attacking human fortresses. Any venturing into mountainous regions is now strictly monitored and in some cases forbidden completely until research into Giantesses is completed. What little is known about Giantesses is that they are basically human in appearance, save for the fact that they are 30 feet tall at the minimum and are heavily muscled, like a human bodybuilder (only bigger).
(Ironically, there are also the most physically attractive of their evolutionary line, their faces usually having soft, delicate features and a rather impressive set of breasts.)
No mating habits have been discovered through aerial and psionic surveillance, as Giantesses seem content to spend their days eating whatever and whomever they catch, sleeping, patrolling the caves that they make their homes in, smashing huge boulders with their giant stone clubs, and relaxing in the sun on summer days.
Tamers are strictly forbidden to go after Giantesses, and if one is spotted in a non-mountainous region, a reward similar to the kind offered for information on Widow sightings will be given if the Giantess is reported. There are only a few confirmed reports of Giant Trollops evolving into Giantesses via a Diamond Stone, so anyone with both a Giant Trollop and a Diamond Stone are hereby ordered to IMMEDIATELY turn either one or the other, or possibly both, into the authorities immediately or face criminal charges.
It should be mentioned that a Giantess is not entirely invincible. Right between their eyes is a soft patch of bones that, if struck hard enough, will kill a Giantess instantly. There is a legend about a tamer named David who killed a Giantess with a rock shot from a sling, although no one can seem to remember where this legend started.
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GLASS, the Liquid Statue Pokégirl
Type: Humanoid Semihuman
Element: Rock
Frequency: Very Rare
Diet: Glass, Sand, Minerals
Role: Ambush, Sabotage, Special Ops
Libido: Low
Strong Vs: Bug, Electric, Fire, Flying, Ice, Poison, Rock
Weak Vs: Fighting, Ground, Plant, Steel, Water
Attacks: Pose, Slash, Bear Hug, Harden, Magnify, Flare, Mirage Cloak, Blurring Form, Shatterstorm
Enhancements: Enhanced Strength (x2), Enhanced Speed (x3), Improved Defense, Quick Healing, Flowing Form
Evolves: Onyx (normal)
Evolves From: Titto (normal)
Glass is the natural evolutionary form of Titto. Trading in the majority of it's mimicking capabilities, the Glass gains a clear, flowing glass-like form, not quite solid but not really liquid, that appears like a glass statue of the Pokégirl’s human form (if she ever had one), with the Pokégirl’s eyes tinted a random hue. A Glass’s form is unusually brittle - at first glance, almost dangerously so. Impact attacks can shatter whole parts of her body easily, and slashing moves find little trouble in causing damage to a Glass. However, while a Glass may be is easy to break, they also are easy to fix - shattered components can easily be brought back into the whole in only a few seconds time, undoing much of the damage at little cost to the Pokégirl. Broken appendages are easily healed or regenerated, although reattachment is generally a better idea, as consequent lost limbs can quickly wear away at a Glass, leaving them thin, weak, and in desperate need of nourishment.
Because of her Titto heritage, a Glass retains a small bit of the transformation ability that it once had as a Titto in it’s Flowing Form, allowing the Glass to form her body in different ways. She can sharpen parts of her body to a deadly thin blade, harden her body against attacks, and quickly recover from hits by absorbing whatever was lost. Or even (though her form noticeably thins while doing so) form great thin glass wings with which the Glass can use to break away from land-bound foes or bombard them with shards from above. Also, she can merge or move through normal glass without any difficulty, letting them move through closed windows or some doors without notice or leaving evidence of their passage. The Glass can also set things afire by using her body like a magnifying glass - note that the sun or a light source must be available for this to work.
In combat, a Glass either moves into melee, her fingers sharpened to a deadly point, or stays back and bombards her foe with thin shards, broken off from herself. Also, depending upon the environment, she can supplement these attacks with light-based effect moves, such as Flare, Mirage Cloak, or Blurring Form. In desperation, she may use Shatterstorm to escape pursuit, or strike down a particularly agile foe.
The Glass was created, like the Titto, to act as spies and saboteurs - the Glass’s specialty was getting inside the defensive perimeters of enemy bases, and damaging key defensive components or slaughtering enemy command posts in preparation for an offensive. Under the influence of the Mirage Cloak, it was hard to tell when a Glass was around, and combined with the Glass’s complete lack of a smell (or sense of smell, for that matter), security dogs (or later, other Pokégirls) rarely took notice of them. Unlike the Titto, however, that was a relatively poor combatant when caught, a Glass could easily hold it’s own, it's attacks, though weak against heavy armors, were all too adept at taking down groups of enemy infantry or officers in a short period of time. Lacking a sense of pain, and easily being able to take a certain level of physical punishment, the Glass could reach it’s destination, fulfill it's mission, and get out alive.
It should come to no surprise at all that this Pokégirl loves eating glass, it naturally being the perfect supplement for them. Sand and other minerals, while also a fairly digestible food, take a bit longer ‘going down,’ so to speak. Depending on the minerals that she eats, the color of a Glass can change and vary, sometimes taking on weak hues of red, green, or blue, though it takes a focused diet of the proper minerals to fully change into a rich hue of a specific color. The Glass's color has no effect on the functionality of it’s Mirage Cloak, though it may slightly alter the appearance of Flare.
Flare (EFT): Shifting her form subtly, she redirects all the light upon her into one point, releasing an intense flare of light that temporarily blinds nearby foes.
Mirage Cloak (EFT): Further directing the light within her, the Glass's form turns practically invisible, making her difficult to locate. This technique cannot properly be used in combat, instead replaced with...
Blurring Form (EFT): Wavering the light upon her in random ways, the Glass makes her form hard to make out and blurry, making it harder for her to be hit and creating the illusion of greater speed.
Shatterstorm (100ATK, Normal-Type): The Glass's greatest attack, Shatterstorm, however, is one that is used only in desperation. Setting up a dangerous vibration within herself, the Glass blasts massive chunks of herself away from her body in into all directions, bombarding everything nearby with thin, razor-sharp blades that continue to break and shatter as they proceed. Afterwards, the Glass is noticeably and dangerously thin, and unless she can recover most of the shattered glass, remains so until she can get something to replace it.
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INFERNUS, the Legendary Fire Titan Pokégirl
Type: Humanoid (lava)
Element: Fire
Frequency: Extremely Rare (Unique) (Deceased)
Diet: unknown, has never been seen eating
Role: Destruction
Libido: assumed None
Strong Vs: Bug, Fire, Ice, Plant, Steel
Weak Vs: Ground, Rock, Water
Fighting Style: Infernus didn't really have any identifiable attacks. She would wander around, roaring and punching the ground, spewing lava and fire.
Enhancements: Enhanced Toughness (x500), Enhanced Strength (x200), Legendary Qualities, Legendary Salient Qualities, several hundred feet tall
Limitations: EXTREMELY low intelligence
Evolves: None
Evolves From: None
When the Revenge War began, there were four immensely powerful Legendary Pokégirls. One was Typhonna. Another was Infernus.
Infernus was a gigantic monstrosity of a Pokégirl that appeared shortly after Typhonna. She was human in shape, but was several hundred feet tall, with long hair, but her whole body was made entirely of lava. She was a massive, hulking Pokégirl, and very low in intelligence. She did nothing more than wander around and destroy,
She first appeared in Greenland and Iceland, destroying both nations in spectacular fashion, and headed for the Arctic Circle, most likely with intention of melting the ice cap. However, because of her size she had to travel through water, something which caused her great pain, most likely due to her nature as a being of lava. Her movements through water caused great amounts of steam to erupt, as the water evaporated on contact with her skin. Infernus was last seen headed towards the polar ice cap when Typhonna entered the fog What exactly happened is unknown, but Infernus was never seen again after that, and Typhonna exited the mist seemingly without incident. The Volcano Mistress, Kary, appeared shortly afterwards, filling Infernus' role in more efficient fashion. Two years later Typhonna disappeared.
Update as of 140 AS: A vast, mountainous island has been discovered near the arctic circle, one that looks like it was formed after a vast volcanic eruption. Studies of this island by psychic and magic-type Pokégirls have discovered traces of a vast, primitive soul that has long since departed, leading some to believe that the island is the remains of Infernus after an unsuccessful battle with Typhonna. Because of the powerful soul that once resided in the island, ghost Pokégirls were drawn to it and gather there in abundance. Thrill seeking Tamers, mages wanting an ideal place to study necromancy, and those who simply want a Ghost Pokégirl travel to this haunted island, named Inferno Island due to the fact that in the very center of this island is a large pillar of flame which cannot be put out. Legends state that the pillar first appeared when ghosts started gathering there, the last trace of Infernus' mighty soul awakening to observe them. Some say that if you stare into the flame, you can see souls in torment...
LEGENDARY QUALITIES: All Legendary Pokégirls have these special attributes, making them above and beyond other Pokégirls:
Truly Unique: All Legendary Pokégirls cannot be copied. Attempts to clone them always fail, and morphing other beings into copies of them always produces sub-standard versions. Titto, for example, can take Infernus' shape and even copy her powers to some degree, but not any of her Legendary Qualities or Legendary Salient Qualities (see below). (Or her sheer height, for that matter...) They can have their base stock altered to be used in the formation of a new Pokégirl type though.
Deathlessness: Despite having been around since Sukebe’s Revenge, all the Legendary Pokégirls are still around and going strong. This superior version of longevity makes them immune to death from natural causes. They will never die unless they are killed. However, poison, disease, or any unnatural cause still has a normal chance to kill them, barring their special immunities and strengths.
No Weakness (Level X): All of the Legendary Pokégirls can ignore their type’s normal weaknesses, to a point. When facing a Pokégirl at or below a certain level, if that Pokégirl is a type the Legendary would normally be weak against, she instead treats it as though it were of a type she had no specific advantage or disadvantage against. For example, Infernus has No Weakness (Level 200). If she were to face anything that was considered Strong vs. Fire, at or below level 200, she wouldn’t be considered weak against it, nor would it be considered strong against her. Pokégirls at a level above the Legendary’s No Weakness level treat things normally. LEGENDARY SALIENT QUALITIES: Some Legendary Pokégirls have special qualities others don’t have. However, due to the fact that Infernus lived only a couple months, no Salient Qualities were identified for Infernus, although it is assumed she had them.
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JADE, the Expensive Statue Pokégirl
Type: Humanoid SemiHuman
Element: Rock
Frequency: Very Rare (All Leagues)
Diet: special
Role: ambush, surprise attacks, defense
Libido: Low
Strong Vs: Bug, Electric, Fire, Flying, Ice, Poison, Rock
Weak Vs: Fighting, Ground, Plant, Steel, Water
Attacks: Flake, StonePalm, Seismic Toss, No Sell, Rock Cube, Quagmire Twister, DynaWave
Enhancements: Enhanced Stamina (x3), greater defense, color change, willing nervous system manipulation, self-body sculpting, improved regeneration
Evolves: Bronze (Round Stone)
Evolves From: Marble (Normal)
Jades are the normal evolution of Marbles. While Marbles have limited number of hues, Jades do not. Jades, in fact, have the ability to shift their body's color like a chameleon. Many of the domesticate Jades enjoy trying out new shades for their hair, and since jade is found in virtually every hue, the Jades have a very broad range of color.
The only color Jades cannot manage is 'clear'. While they can turn partially translucent or opaque at will, they cannot turn transparent, thus rendering the possibility of invisibility impossibile.
The greatest ability that Jades gain is the ability to adjust their appearance. They can grow or reduce any part of their body, gaining figurative 'statue-esque' proportions. The only drawback is that this skill takes weeks to 'grow' anything.
Jades tend to be just as calm and level-headed as their prior form, and can hide just as well. However, they have an ability to manipulate how much they sense in a particular area. Combined with their rock-like bodies, the Jades were far more successful at hiding from suspicion by removing sensitivity in a hand and breaking it off, thus giving the appearance of a 'damaged statue', which would be ignored by soldiers. Then, using Flake, the Jade would either regrow the limb or re-attach it (provided she places it in the correct spot within one day or prior to using Flake). She can also use Flake much faster than a Marble. This skill, while disturbing, has earned some tamers of Jade Pokégirls a solid money flow.
No thresholds directly into Jades have ever occurred.
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KILLERBREAST, the Defending Bee Pokégirl
Type: Humanoid Animorph (Insect)
Element: Bug/Poison
Frequency: Rare
Diet: Vegetarian
Role: Queen’s bodyguards
Libido: Average
Strong Vs: Bug, Dark, Fighting, Plant, Poison
Weak Vs: Fire, Flying, Rock
Attacks: Fade, Sting, Double Sting, TriSting, Rapid Sting, Air Recovery, Honey, Stop Sting, Berserk Sting, Hot Sting, Silence Sting, Blur, Quickturn, Dash, Cut, Slash, Harden, Sleep Powder, Seismic Toss
After Level 50: Dark Blade, Toxic Blade, Pin Missile*
Enhancements: Exoskeleton and endoskeleton, Enhanced Endurance (x2 human), Enhanced Durability (x3 human), Enhanced Strength (x5) Wings for flight, Stinger tail, retractable blades in arms, Status effect venoms, Compound eyes
Evolves: None
Evolves From: Buzzbreast (special ceremony from queen)
While Buzzbreasts are the common soldier and cannon fodder, Killerbreasts are the personal guardians of the queen. They evolve for one reason: to fight. They will protect the queen at all costs, even sacrificing themselves so that the queen could get away, however they are by no means mindless drones. Killerbreasts are quite intelligent when bonded to a queen or tamed, and are excellent strategists.
They look similar to the Buzzbreasts, though they retain the same black and yellow color scheme, the chitin now covers their abdomen and breasts, however this chest armor is retractable. They gain compound eyes, and their wings become longer. In addition, they lose the stingers in their breasts, and instead gain retractable blades in their arms. These blades can be coated in their poisons and are also used in the TriSting Attack. Because of the loss of boob-stingers, the Killerbreast usually has a MAXIMUM cup size of a B Cup. They lose their curves becoming much more lean and mean.
They lose some of their abilities upon involving, including their ability to produce all but the most basic honey, but their poison becomes much more potent, and their abilities in sword fighting also improve, though they are still not anywhere near Herowu’s or Tatmon. At higher levels the Killerbreasts sword abilities only improve, and they gain access to powerful sword attacks and the Pin Missile attack.
The Killerbreast was only discovered in 293 PS when a Tamer charmed a Buzzqueen enough. The Buzzqueen, still a queen of the hive, offered the Tamer the Pokégirl and even showed him the ceremony for evolution. The Tamer also found out that the Killerbreast was a gift to one favored hive of Cocooner from that Legendary. Because of their newness as of 300 PS, only about a quarter of known Buzzbreast swarms have this Pokégirl.
To evolve a Buzzbreast, the bee Pokégirl must first drink an unknown mixture of Buzzqueen poison, honey, and syrup. The Buzzbreast must then enter into a 69 with the queen. Once the Queen orgasms the Buzzbreast will evolve. It is not recommended to capture a Killerbreast in the wild without being gifted one. The bond between the Killerbreast and Buzzqueen is so strong that it overrides all others. In fact if a Killerbreast is stolen from the hive, it will try to escape and return, if this is impossible it will commit suicide. Not even a level 5 Taming Cycle can erase this bond, even though it will erase anything else. A Killerbreast will follow this bond to the ends of the Earth if it must. The only way to successfully keep a Killerbreast is to charm a Buzzqueen, then barter for one. If the Buzzqueen accepts whatever you have offered, then it will evolve a Buzzbreast for you. Incidentally, Killerbreasts love to sing, their favorite song being God Save the Queen/King, however they do not have access to any song attacks.
There have been no thresholded cases ad it is assumed impossible to do because of the conditions required for an evolution. If a Killerbreast is in a hive, then any Tamings it receives from a non-Buzzbreast or Buzzqueen will be only 1/10 effective. If it is stolen then this condition also applies, however if it is given then it is able to be effectively Tamed by its new Master or his/her harem. In a harem, Killerbreasts will do whatever role they were assigned to. While they make excellent Alphas, they will follow the orders of another Alpha just as easily. When Taming, a Killerbreast is very submissive to the one they are bonded to, but prefer to be dominant to those whom they are superior to. While with their Tamer, Alpha, or queen Killerbreasts will assume whatever position their superior prefers, and will usually only orgasm once their Tamer goes too.
The Killerbreast has a very fierce rivalry with Whorenets. A Killerbreasts favorite thing to do in life is to protect her Queen (or Tamer), its second favorite thing: rend a Whorenet limb from limb. A Whorenet's sword ability is probably equivalent to that of the Killerbreast, and while the Killerbreast is stronger, the Whorenet has better poison capabilities. Though the two love to battle, more often than not the battle usually ends in a draw. It is impossible to keep a Whorenet and Killerbreast in the same harem, even Tamers who have managed to get the Amazonchan and -lee evolutions to work together have yet to succeed in getting these two to cooperate.
Pin Missile - (Atk 100) The Killerbreast launches its tail stinger at the enemy. This missile is filled with explosive venom that will only release when the stinger is fired. This attack is only usable once a day while the Killerbreast waits for the stinger to regenerate.
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LEVIATHANESS, the Deep Devil Pokégirl Type: Humanoid/Animorph (Sea Serpent)
Element: Water/Ice
Frequency: Not Rare Enough (Extremely Rare)
Diet: Anything and everything (Omnivorous)
Role: Death and destruction on the high seas
Libido: Unknown (Low presumed, but no one wants to test it)
Strong Vs: Water, Dragon, Flying, Ground,
Weak Vs: Electric, Fighting, Steel
Attacks: Glacier, Hydro Pump, Heat Drain, Tidal Wave, Cold Snap, Ice Beam, Whirlpool, Ice Boulder, Water God, Icicles, Mirror Image, Spike Cannon, GigaStorm*
Enhancements: Gigantic, Enhanced Durability (x20), Enhanced Endurance (x20), Enhanced Strength (x40 near ocean floor, lowers to x20 near surface), Enhanced Speed (in water only) (x10), Immunity to cold temperatures, Extremely high water maneuverability, Longevity(presumably)
Evolves: None (We hope)
Evolves From: None
Bounty (for confirmed kill): 900,000,000 SLC
Bounty (for reporting sighting & getting out alive): 40,000,000 SLC
Recommendation if you see one: Stay calm. Stay quiet. Turn off anything that might make noise. And for gods sake do NOT try to fight her, especially if she's awake. If she's asleep, just walk, or swim, away quietly and do NOT wake her up. If she's awake at all, and especially awake and angry...do as you would with a Widow...RUN THE FUCK AWAY DUMBASS!!!!!!! Or swim as the case may be.
As if Widows weren’t enough to deal with.
Leviathanesses are demonically powerful Pokégirls that have only recently been discovered in the last fifty years. Now that they have been, officials finally have an explanation for several sea-based disappearances. One that nobody is happy with.
At almost 300 feet long and over 25 tons, the Leviathaness is literally the LARGEST non-Legendary Pokégirl ever seen, second only to Typhonna herself. Their upper torso is the form of a rather attractive woman with a bust equivalent to a large C-cup, but while they have a face that could be described as cute and long flowing hair, don't go hoping for a smile. They have teeth as long as a grown man's arm and sharper than many swords. Their long, bluish-gray scale-covered arms have a fin-like web of flesh, giving them a form of 'sea-wing', allowing these already aqua dynamic Pokégirl even greater maneuverability. On their back is a crest of long, sharp, and strong spikes that can and will rip a ship's hull right out from under them. Their upper torso, however, only takes up about 50 feet of their body. The remaining 250 feet, however, is one long and powerful tail capable of wrapping around a Pre-Sukebe dreadnought and crushing it, like a Naga with a Titmouse.
That, however, is only when they're truly calm. If angered, from either being awoken or being wrongly attacked, they go through a terrifying metamorphosis. Their heads become elongated and reptilian in form, their necks extending out to the length of their arms, and their bodies get covered in hard scales and sharp spikes. The once beautiful face and lovely form is quickly replaced by a vicious and horrifying monstrosity of pure rage. what makes it worse is that when they're in this form, they can use Spike Cannon to launch their massive spines at their target, and unleash a vicious new attack that only they can use. GigaStorm.
The first ever Leviathaness known was one that had actually downed a fleet of Dreadnoughts during the Revenge War, obliterating them with the use of Icicles, Hydro Pump, and Ice Beam combined with Glaciers to slow their movements. This showed a tactical nature not seen since the Revenge War as it's presumed that back then this 'First Leviathaness' was Tamed, but the ones we've dealt with now are all Feral.
The first Leviathaness ever seen since the Revenge War was discovered off the coast of what would eventually become Scyllia in the Scarlet League in the year of 78 AS, when some ships attempting to dock near the construction camp had to use sonar to track the icebergs. But the sonar did far more than just tell them where the safest path was. It also woke up one of these massive beasts, still slumbering from the end of the Revenge War. The ships, a flotilla of cargo ships from the Ruby League to drop off supplies at the construction camp, were completelly and utterly annihilated, the crews aboard them eaten alive by the vicious creature. Luckily for the residents of Alexandria, the Leviathaness wnet back to sleep after obliterating the ships, shes since been detected and destroyed.
Since then the breed had been unknown, as least until one appeared near the Tropic League. Mysterious glaciers appeared in the area around the year 253 AS, when use of submersibles and sonar began to come back into use. Submersible vehicles, designed to withstand deep water pressure, traveled to the bottom of the glaciers, traveling further, to nearly the ocean floor. They accidentally woke up the sleeping Leviathaness with their sonar, who promptly ripped open the submersibles and ate the Pokégirls and Tamers inside. It then attacked the nearby cruisers, destroying them with a powerful new technique as of yet unused by any other Pokégirl, one now known to s all as Giga Storm. After the attack, the creature fed on the corpses of the sailors, made an annoyed-sounding noise, and then left, swimming back down to deep waters.
A second Leviathaness was discovered near the Edo League. This Leviathaness was furious enough at being disturbed from her slumber to come inward, attacking land. Fortunately, a pair of Tamers, both with high-level Samurai, managed to slay the Leviathaness, both Pokégirls using their Zanmato techniques to cut the creature in half. Research on the body by PLC scientists garnered a lot of data on Leviathaness biology, which in turn led to the Omega-Level danger rating, much like that of the Widow.
Satellite surveillance by a Video Girl Upgrade in Titan Taming Incorporated employ revealed that there were at least fifteen Leviathanesses in the world, with a possibility of more that she couldn’t pick up on satellite scan. In all locations she discovered, there was an unusually high presence of glaciers. Subsequent warnings were issued to all seafaring vessels about maintaining absolute silence in heavily glacial areas. Confrontations with Leviathanesses are to be treated as encounters with Widows in terms of danger. They have a tendency to stay in hibernation most of the time in the deepest possible waters, but they have auditory capacity that is very sensitive to sonar. As such, the use of sonar in glacial areas is greatly discouraged.
There have most likely been several undocumented encounters with Leviathanesses. Only one has been fully documented since the last one. A Widow had wandered into a glacier-infested coastal area in search of Tamers to mate with. A Leviathaness, disturbed by the sonar coming from the nearby Zubutt infested caverns, was attacking the city. The Widow, seeing only meat to fill her belly, unknowingly saved the city when she attacked the Leviathaness and stung it with Hyper Venom. As the Leviathaness died in tremendous agony, the Widow ignored the others in the area, save for a quintet of unfortunate Tamers that had caught her eye. The city was promptly evacuated, kept under monitoring until after the Widow had given birth to her eggs and died. The half-eaten remains of the Leviathaness and the Widow’s eggs were destroyed, allowing the city’s populace to move back in.
While Leviathanesses are untameable due to their sheer size and aggression, Researchers were quite surprised to learn of a small number of Leviathaness kits out in the world. Their sheer size is astounding, the smallest recorded being 75 feet long and well over 9 tons! The first one ever was found in the Noir league at around 289 AS while dissecting the corpse of a fully grown Leviathaness. As only one was found, and not an egg of sorts, it's believed that they give a single live birth approximately every 100 years. This first Leviathaness kit is being kept in a salt water lake near the site of her mother's death as a live research specimen. One of the major things they'd found out is that, while nowhere nearly as smart as a Tamed Bimbo, the Leviathaness Pokékit shows enough cognitive ability to learn, especially after she'd learned how to slip out of her chain keeping her near the center of the lake. One other thing they'd learned is that, while she's grown accustomed to people and Pokégirls she's been around in her 11 years of life, the captive 'kit tends to react to anyone she's not familiar with using extreme hostility that's grown more potent as she grows older and larger. Her termination is scheduled to occur after a certain point, when she starts to become too big for the holding area. As she grows larger and larger, she has become more and more hostile even to those she had become adjusted to, enforcing the need for her eventual termination.
GigaStorm - (ATK 300) A deadly water attack exclusive to Leviathanesses. The Leviathaness raises her arm and roars, forming a massive cyclone of water around herself extending 100 feet into the air and down to the ocean bottom. Does massive damage to anything in the vacuum radius of the attack.
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MAESAEL, the Spark Serpent Pokégirl (Pronounced May-say-ehl)
Type: Humanoid
Element: Water/Electric
Frequency: Very Rare
Diet: Omnivore; eats about the same amount as a human, prefers fish. Cannot stand meat other than fish.
Role: Fishing, oceanic saboteur
Libido: Average
Strong Vs: Fire, Steel, Flying, Ice
Weak Vs: Ground, Plant
Attacks: Water Gun, Tackle, Hydro Pump, Tail Slap, Spark, Thunder Wave, Storm Heal, Thunder Shock, Electric Bite
Sex Techniques: Go Down, Rapid Stroke, Long Tongue
Enhancements: Enhanced Speed (x11 in water, x4 on land), Enhanced Durability (x4), Enhanced Stamina (x4), Enhanced Strength (x4), High Flexibility, Enhanced Lung Capacity
Evolves: None
Evolves From: Laplass (Thunder Stone)
One of the many of Pokégirl specialists that Sukebe created to wreak havoc during his Revenge War, this breed was designed to effectively defeat the human navies by scrambling the electrical systems of ships in the ocean. Often supported by Boobfin, Laplass, and Baleena, the combined flotilla of Pokégirls would confuse the human forces and then demolish them using their various attack techniques, commonly crippling their targets or even outright destroying them. The Maesael was one of the Pokégirls created in the fewest numbers during the war, and even after the war were not seen again for many years, though rumors suggested that the Pokégirl breed had simply been killed off. It wasn't until after 124 AS when the Laplass began to surge in popularity within Tamer harems around the world that the Maesael was rediscovered when a tamer experimentally touched his Laplass with a Thunderstone. Subsequent testing of this method continued to produce Maesael Pokégirls as a result and has since been fully confirmed.
The tallest Maesael recorded is a little less than six feet in height, when standing. But the greatest physical change is the Maesael's silky tail, which grows from just above the Pokégirl’s ass to become twice the Pokégirl’s height in length. Losing most of its prehensile nature, the true oddity among the change in the tail's size is the fact that on each side of the main portion of the tail there is a hollow between the skin. These hollows are the entire length of the Pokégirl’s legs, and actually seem to absorb the legs within them, protecting the limbs when not walking, but swimming underwater. When swimming, a Maesael tucks her legs, from midthigh and lower, into the hollow along the midportion of her tail, allowing her to not only use her tail muscles for propulsion but her leg muscles in tandem as well, which allows the Pokégirl to devote her entire lower body to propelling herself through the water at high speeds. This cannot be done on land, however, as the Pokégirl’s upper torso would then be slithering along the ground with the rest of her, and is unable to protect her legs from the ground beneath her when doing so, unlike metamorphic Pokégirls like the Arbust. Other than the change of the tail's length and size, it also is covered with skin rather than scales, making the Pokégirl more susceptible to harm than more reptilian and snake-like Pokégirls typically are. Upon evolution, the Maesael's breasts increase in size by an average of a quarter to half a cup. The Maesael's skin varies often within the same color variations as human skin happen to be. One change that catches the eyes of many tamers is the breed's breasts, which often gain up to a full cup size from the evolution, which retain water absorbed either by drinking it or through the skin. This helps to keep the Pokégirl from getting dry for longer periods of time, and her breasts will become smaller as her water reserves are depleted.
Along the arms and legs of this species are a series of photovoltaic skin cells, often of a yellow, orange, or a neon-green (the latter being quite rare on the breed) that flashes when the Pokégirl is irritated or about to attack with an electric technique. When feral, these flash indiscriminately and whenever the Pokégirl swims, to keep predators such as Gynadose, Sharptits, and Titacruel away with warning signs. These also make the Pokégirl easy to see at night, and the flashes of light can even be noticed from underneath most clothing that she might wear. Ferals rarely leave the warmer waters along the equator, or can be found traveling towards warmer waters from other locations should they somehow become feral elsewhere. In the morning, Maesael can sometimes be found floating on the water, basking in the sun's heat before continuing along towards her destination. Ferals of this breed are fierce fighters when attacked, but are quite easy-going when not directly stressed by other Pokégirls or even humans. Thresholds, on the other hand, are quite painful to the soon-to-be Pokégirl, taking anywhere from one week to three weeks for the change to finish. The tail itself is the worst part, taking most of the time required and forcing the thresholding girl to get as much nourishment as possible. Some threshold Maesael, which are quite rare but known to happen, have stunted tails compared to ferals or those evolved from Laplass as a result of malnutrition during the thresholding process.
In a harem setting, this breed is known for being tenacious for attaining rank. The Pokégirl is intelligent but not incredibly so, but has a good mind for the intricacies of being in a 'pod', as the Maesael often consider a harem to be. As such, this breed is suitable as an Alpha or a Beta within most harems, but the Pokégirl does not get along well with any carnivorous water-type Pokégirls, namely Gynadose, Titacruel, or Sharptits, and will often pick a fight with them in a manner that reminds many tamers of the issues between the Amazonchan and Amazonlee breeds. When in a battle, most of this breed prefer to utilize Thunder Wave at range or Electric Bite when in close to increase the accuracy of her electric techniques and to try and paralyze her opponents so that her stronger techniques, such as Hydro Pump, can finish them off. Their tail is quite powerful, much like the Laplass, and can deliver some devastating damage to her opponent when it connects. However, if not used correctly, her Tail Slap technique can force the Maesael off balance and into unfortunate predicaments, leaving most tamers to train the Pokégirl not to use it except when to finish off the target.
Electric Bite (ATK 50 + EFT): Using her fangs to force-feed the target a dose of electricity designed to immobilize her prey, it has a 60% chance of paralyzing the target. Will not paralyze ground-type Pokégirls, however (though the attack is still biting, and may harm a ground-type Pokégirl anyway).
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MARBLE, the Statue Pokégirl
Type: Humanoid SemiHuman
Element: Rock
Frequency: Very Rare (all Leagues)
Diet: special
Role: ambush, surprise attacks, defense
Libido: Low
Strong Vs: Bug, Electric, Fire, Flying, Ice, Poison, Rock
Weak Vs: Fighting, Ground, Plant, Steel, Water
Attacks: Pose, BearHug, Harden, StonePalm, Flake
Enhancements: Enhanced defense and Enhanced Strength (x5)
Evolves: Jade (normal), Titto (Water Stone)
Evolves From: Statue (normal), Titto (Diamond Stone)
Standing roughly 5'6" to 6" feet tall (while taller is uncommon amongst the already rare race, it is not entirely unknown to happen), most Marbles look identical to normal statues. Their skin and hair generally are all the same base color, usually white, grey or as their name would suggest, some light shade of marble. Marbles never grow pubic hair. The most disconcerting thing about Marbles is that they have the ability to turn their eyes into a solid color identical to their skin and hair, making the illusion of a statue complete. The few ferals that have been discovered use this tactic to hide any telling movements.
Marble Pokégirls were designed as pieces of art combined with the capability of strategic military strikes. In the event that the enemy managed to retake a facility, Marbles were often lining the walls. The only way to detect a Marble, outside of moving it and checking later to see if it moved itself back, is to tickle it using abilities known to water or grass-type Pokégirls. It is uncertain WHY Marbles are ticklish only to water or grass-types, but it is an undeniable fact.
They can 'feel' to a limited degree through their skin, but it is considered less sensitive than a normal humans. The only times that their skin regains full sensitivity is when it is in contact with plant material or water. The majority of threshold Marbles that have occurred sometimes go through emotional problems stemming from the weaker sensitivity. Because of this, it is recommended that threshold Marbles are in harems that have Grass or Water-type Pokégirls.
The most surprising and amazing thing about Marbles is the fact that they can use 'Flake', a rock technique unique to their type that allows them to repair damaged sections of their body to look as if they had NEVER been damaged. They can even regenerate lost limbs at a pace of one limb a day. In fact, so long as a Marble's head or torso remains mostly intact (estimated 60%), it can regenerate its entire body within a week.
A recent discovery was made that revealed the Marbles can transform into Tittos using a Water Stone. However, while documented, it was unrecorded and has yet to be confirmed by any researchers as Marble Pokégirls are invaluable in combat and thus, those trainers that do have them are reluctant to offer them up to test the theory or have already evolved them.
In a manner that isn't totally understood, a Diamond Stone can be used to turn a Titto into a Marble. Why it turns the Titto into a Rock-type instead of a Ground-type isn’t understood just yet, but it seems to be similar to how cement is hardened into rock.
Collecting Marble "flakes" can be a form of livelihood, as Vale routinely requires marble as a spell component for earth-based spells.
Thresholds directly into Marbles are possible.
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MARMOTTE, the Marmoset Pokégirl
Type: Humanoid Animorph
Element: Fighting/Normal
Frequency: Very Rare
Diet: berries, nuts, pokechow
Role: guard animals
Libido: Average
Strong Vs: Ghost
Weak Vs: Fighting
Attacks: Quick Attack, Tackle, Leap, Double Kick, Reflect, Agility, Counter, Backhand, Uppercut, Body Slam, Leg Sweep, Low Kick, High Kick
Enhancements: Enhanced Strength (x5), Enhanced Speed (x4), Enhanced Agility (x3)
Evolves: None
Evolves From: Eva (battle stress or Round Stone)
The Marmotte is the battle evolution of the Eva. Until recently Marmotte were considered only a fairy tale, mainly because very few Tamers would allow their Eva to stay in a fight until the evolution became a possibility. Even now, there are only a few Marmotte known to exist because the amount of damage needed to trigger can also be the cause of death for an Eva.
The Marmotte is the least petite of the Eva Evolutions. She gains height and size during the evolution reaching an average height of 5'6". Her arms and legs both gain a good deal of muscle density while her hair will become shorter (claimed to be the work of split ends or some such nonsense.) reaching generally no more than shoulder blade length. This Eva breed will tend to have black to dark brown hair and generally green eyes. Her tail will loose a bit of its fluffiness and become a bit shorter. The cup size of her Eva form will be the same, though her hips will flare a bit due to the excess muscles.
Despite how much a Marmotte trains herself she will never reach the fighting prowess of an Amazonchan per say but she will still be able to duke it out fairly well against types that have a weakness to fighting or are unaffected by fighting. Her preferences for taming carryover from her previous form which tends to be a relief for most tamers. However if one were to undergo a level five taming program, the tamer would be more or less starting from scratch. The Marmotte tends to enjoy vying for dominance with her tamer. If the tamer can overpower her (or for most out maneuver her) then she will serve them faithfully and enjoy being taken roughly. However if the tamer is unable to do this fear not, unlike most fighting types she won't snub the weak tamer, she will feel an over whelming need to defend and protect said tamer. In this event a Marmotte will tend to tell the tamer when the taming will begin, but will remain gentle during the process.
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MERCURY, the Liquid Metal Pokégirl
Type: Humanoid
Element: Steel
Frequency: Extremely Rare
Diet: Liquids
Role: Combat, Espionage
Libido: Average
Strong Vs: Bug, Dark, Dragon, Flying, Ghost, Ice, Normal, Plant, Poison, Psychic, Rock, Steel
Weak Vs: Electric, Fighting, Fire, Ground
Attacks: Slash, Metal Wheel*, Tackle, Hammer, Metal Wrap*, Harden, Morphic Quickturn*, Rare Metal Fist*, Morphic Blades*
Enhancements: Malleable body, Enhanced Strength (x2), Enhanced Endurance (x5), can reabsorb severed limbs
Evolves: None
Evolves From: Stretchymaid (Heavy Metal)
Mercurys were accidentally discovered during a raid on a research facility. Members of the Limbec Pirates attacked the facility, an explosion from a power cable knocking a pair of Stretchymaids that were working at the laboratory into a room stocked with evolution stones. A pair of Heavy Metals came into contact with them, and their bodies changed, giving them greater powers and allowing them to fight back and defeat the two Dronza attacking their Tamers.
The body of a Mercury takes the 'reflective' nature of a Stretchymaid's body a step and a half further, being composed of a smooth, fluid, non-toxic, metallic-seeming substance that allows them to take a liquid form and reconstitute into almost any shape they wish, including their normal one Their hair remains a normal color, although their body and eyes become totally silver in appearance. Mercurys can shape-shift into other Pokégirls, as a Titto can, although they cannot mimic that Pokégirls coloring or powers if they are not physical ones. As such, Mercurys prefer to remain in their natural form. They lose some stretchiness, but make up for it in sheer versatility of attacks, their bodies capable of morphing into a variety of weapons, as well as the ability to restore severed limbs by simply reabsorbing them and shaping them back to the way they were before being severed.
Mercurys, personality-wise, tend to be more meek and shy when compared to their past evolutions. They are very self-conscious about their metallic appearance and the fact that their bodies creak when they are totally solid, tending to act as wallflowers most of the time, their shyness surpassed only by a Penance or a Shymaiden and her evolutions.
In terms of Taming, they are submissives, making them the favorite Steel-type of Domina-type Pokégirls. Interestingly enough, while the Mercury appears totally metallic, once they become Pokéwomen, they are apparently organic enough to be capable of producing children normally. This feature is being considered similar to that of Rock-type Pokégirls who's bodies don't seem to be organic as well.

(*) - Metal Wheel (ATK 60-100) The Mercury turns into a giant metal wheel and rolls towards her opponent.
(*) - Metal Wrap (ATK 15) The Mercury turns her body into a liquid state and engulfs the opponent in a crushing grip. She can't hold this form for long, no more than two to five turns, before having to solidify again and catch her breath.
(*) - Morphic Quickturn (EFT) When slammed face-first against a wall, the ground, etcetera, the Mercury can simply morph her body so that it's facing in the opposite direction.
(*) - Rare Metal Fist (ATK 120) The Mercury makes her fist massive and thrusts it out, extending her arm to add range to the punch.
(*) - Morphic Blades (EFT) The Mercury morphs her body so that she has several dozen blades lining her limbs, face, and torso, her hands morphing into hooked claws and her limbs extending. Her range is increased dramatically in this form, although she can only hold it for six turns.
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MILEEBORO, the Toxic Plant Pokégirl
Type: Semihuman (Plant)
Element: Plant/Poison
Frequency: Uncommon
Diet: Omnivorous (plus pollutants)
Role: Purifying polluted soil, Disposal of toxins
Libido: Average
Strong Vs: Electric, Plant, Water, Rock, Fighting
Weak Vs: Psychic, Fire, Flying, Ice
Attacks: Vine Whip, Vine Bondage, Bite, Crunch, Regenerate, Poison Powder, Poison Mist, Bad Breath*
Enhancements: Enhanced Endurance (x2), Specialized conversion organs, Enhanced Durability (x2), six stalk eyes allowing for 360 vision, High poison resistance
Evolves: Treant (normal)
Evolves From: None
Mileeboros are an interesting conundrum. Their bodies are amongst the sexiest of all Pokégirl-kind. They have round, full breasts, ranging from B to DD cup, skin that is smooth and dark, an attractive dark brown with some greenish tint to it, curvy hips, a sexy rump, long legs, surprisingly delicate-looking hands, an althetic build, and silky hair. But then you get to the face. The nose of a Mileeboro is slim, but their jaws are wide and lined with razor-sharp, needle-pointed teeth, with a long, pointed tongue inside their mouth. They also have six glassy yellow eyes, which can extend out on stalks, allowing a Mileeboro to look in every direction at once.
Not the most attractive face in the world.
Feral Mileeboros tend to be solitary, peacefully eating what they can find. When confronted with a newcomer into their territory, they become fierce, attacking all out with vines from their hair and teeth, 90% of the time using their trademark attack, Bad Breath, right off the bat. They fight savagely, but tire easily, since they tend to try everything at once to get their opponent to go away. The problem to catching one is the fact that Bad Breath is such a potentially powerful attack, and tends to drive people off to heal the status problems it causes before actually trying to catch the Mileeboro. If the Tamer and his Pokégirls manage to outlast the Mileeboro’s stamina, there is a fifty/fifty chance that they will try and run away from the fight.
Tamed Mileeboros tend to prefer clothing that reveals as much of their sexy bodies as possible, while keeping their mouths covered by a mask or a veil. Their face is an embarrassment to them and they aren't fond of Tamers looking at their faces for long, preferring to flaunt their bust and bodily curves. They love to use Bloom and Buttsprout on themselves, wanting to enhance their figures as much as reasonably possible to draw attention away from their faces, becoming surly if people stare at their faces too long. In terms of Taming, both Ferals and Domestics prefer to be Tamed from behind, Domestics not wanting their Tamers to look at them in the face, Ferals simply because they like it that way. Very rarely will Domestics accept a Taming from the front, usually only from a Tamer who has shown them enough love that they feel comfortable showing their unmasked faces to. There are occasionally jealously issues with this breed, especially with more beautiful Pokégirls. This can be solved, however, by showing equal affection to the Mileeboro. Touching and/or caressing their face is a good way to get their affection and maintain it. As a related side note, Mileeboros tend to get along well with less attractive breeds, such as the Feeblass and Giant Trollop. These jealously issues only occur in Domestic Mileeboros, however.
During the Revenge War, Mileeboros were among the many Pokégirls sent into cities to cause general havoc among the populace. Their Bad Breath attacks would cripple the response times of human forces and make it easier for stronger Pokégirls to move in and start casualties. Sometimes Mileeboros would head in with the stronger Pokégirls, using their powerful jaws in addition to their toxic Bad Breath attacks. This was usually contrary to orders, but if the job got done, no one complained. They briefly were very rare in the waning days of the war, as human soldiers learned to take them out from a distance before they could use their Bad Breath attack on them.
The Bad Breath that is their trademark attack comes from their ability to purify soil and eat most harmful chemicals without negative affect. They absorb pollutants out of an area of ground through their root-like feet, and into a specialized lung, their stomachs capable of converting consumed toxins into their Bad Breath attack. The more toxins converted into the Bad Breath mist, the more potential status effects the attack can unleashed. They can also convert bodily wastes from eating carrion and plant-matter into Bad Breath mist, although the effect will not be as potent. Due to this, Mileeboros are more commonplace in industrial areas rather than in the wild, and are often seen working together with other Poison-types that consume wastes. In many cases, they are used with other Pokégirls that consume waste products, allowing for very effective waste management in large urban areas. Mileeboros can also be found abundantly in harsher natural environments, such as swamps and peat bogs.
As an odd side note, a Mileeboro’s normal breath is actually quite pleasant. This is unusual, considering their Bad Breath attack, but it’s assumed to be a case of the Bad Breath not being connected to their regular lungs. Another unusual thing to note, so far only noticed among Feralborns, is that they tend to have an usual fondness for headgear. Hats, crowns, earmuffs, they like anything that can be put on their head. Researchers have dismissed this as an extension of the need to mask their unpleasant facial appearance many members of the breed feel the need for, although this is regarded by some as inconsistent, as Feralborns tend not to want to wear veils to hide their face, being unashamed of their looks.
Feralborn Mileeboros have very casual harem dynamics. Once adapted to a harem, they easily make friends with their harem sisters and can get along with most anyone. Domestics have a much harder time of it, being shy and embarrassed about their new appearance. It’s only with care and affection that they can overcome any insecurities they may have. They don’t take well to insults, especially about their appearance, but this can be solved by disciplining the involved Pokégirls.
Threshold cases do happen, but a great number of them end with the girl requesting a level 5 taming cycle, or attempting suicide. Most of the suicide cases are stopped and healed, being placed in level 5 cycles upon their restoration.
Bad Breath (EFT) – The Mileeboro exhales a cloud of highly toxic gas that has an extremely high chance of causing many status effects, at the very least Poison, Confuse, and Exhaust.
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MILOTIT, the Divinely Beautiful Dragon-esque Pokégirl Type: Humanoid
Element: Water
Frequency: Extremely Rare (Only found in harems)
Diet: Fish, Kelp, Fruit
Role: Who cares?! She's Gorgeous!!
Libido: Average to High
Strong Vs: Fire, Ice, Steel, Ground, Rock
Weak Vs: Electric, Grass
Attacks: Water Tower, Hydro Pump, Hyper Beam, Dragonbreath, Smile, Pretty Wink, Aura Barrier, Dazzle, Ensnaring Kiss, Cupid's Bow, Angel Eyes, Blow Kiss, Sex Attack 1, 2, and 3, Long Tongue, Probing Tongue, Phantom Touch
Enhancements: Levitation, Enhanced Agility, Sexual Spellcraft, Sexual Intuition, Enhanced Beauty (xMAX)
Evolves: None
Evolves From: Feeblass (Becoming Pretty)
A successfully beautified Feeblass, which takes a great deal of effort, a lot of time, a respectable amount of money, and nearly divine patience, is simply ‘very pretty.’ Not quite up there with a great many other Pokégirls, but still attractive nonetheless. When she evolves into a Milotit after becoming ‘prettied up,’ and actually becoming convinced that she is indeed pretty, that all changes drastically. Every tamer who has taken the extreme and time-consuming effort to beautify a Feeblass, all two of them currently, will happily say that the results were worth every second, every penny, every frustration, and more.
A Milotit isn’t pretty, she isn’t beautiful, she isn’t even drop-dead-gorgeous. A Milotit’s physical appearance is nothing less than Divine.
Though her proportions are similar to a Gynadose’s, similarities pretty much end there and go no further. A Milotit’s skin, hair, eyes, scales, muscle tone, fingernails, health, teeth, etc. are always in absolutely perfect condition (unless something very extreme has happened to her). Even to the point where the Kujaku Ranch member who has the first known example in his harem has complained that he has nothing more he can possibly do to improve her appearance (though he never says this with any real remorse). Their skin tends to be a lovely pale tan color with erotic blue scaled highlights, and their very long and silky hair is so far some shade of red or reddish coloration. Their eyes are some manner of deep and rich color, and are shaped in such a way as to give them a naturally seductive expression. They also have a subconsciously sensual body language in everything they do, which only increases if their tamer is watching.
Milotits love to swim, and are the very embodiment of sensual grace in the water (as opposed to out of the water where they are merely the essence of sensual grace). A Milotit who is swimming, or just getting out of the water, is, forgive the expression, a wet dream come true.
Milotits actually get along very well with the Gynadose breed of Pokégirl, and will even have a calming effect on a Gynadose in the same harem (Unless someone inflicts harm on the Milotit, then the Gynadose will do everything in their power to rip the offender to shreds). In addition, a Milotit’s sexual intuition and array of sexual techniques is a great aid in keeping a Gynadose's agressive libido satisfied (probably why they get along so well).
Milotits can become decently powerful battlers, with a small array of battle techniques, and when paired with a Gynadose in double battles will happily steamroller the competition. However, their real strength is in sex battles, as they can use their natural sexual intuition to get their opponent off faster than many others can accomplish, and apparently may be able to learn almost any sex technique on record provided they can find someone to learn from. The second Milotit on record is currently the only known Pokégirl to actually defeat a Menage-a-trois in a sex battle, the Milotit herself collapsing shortly afterwards.
A Milotit seems to be a Pokégirl for life, as the immense affection they have for the one who took so much effort to make them pretty could never be transferred to another master. It is doubtful that anyone who put that much effort into a Pokégirl would be willing to trade her anyway, so we may never learn for certain.
Milotits will happily do just about anything when it comes to taming, whether it is with their tamer or a harem sister while their tamer watches, they don't care as long as their tamer enjoys it. When not doing any particular task, a Milotit can be found right next to her tamer, breaking out all the sensual body language she has at her disposal in order to seduce him, or just simply enjoying his presence (while still displaying a lot of sensual body language. It seems to be a half-subconscious action on their part when in their tamer's presence).
A Milotit will only attempt to actively seduce her tamer when they are alone (apparently in the presence of just her harem sisters counts as ‘alone’ for a Milotit, and they subconsciously perform passive seduction on their tamer constantly). However they are perfectly happy, and even eager, to be tamed anywhere and at any time if their tamer requests/demands it. A Milotit doesn’t even seem to care if she has an orgasm, only being concerned with her tamer's pleasure, though a Milotit will apparently become extremely affectionate after having an orgasm, literally glowing (likely with magic) with pleasure for many hours afterwards.
A Milotit has no trouble getting the required tamings she needs, regardless of her libido and her tamer's ability. Her natural sensuality (the tamer in possession of the second Milotit on record has claimed that she can make anything look sexy without even trying) is capable of keeping her tamer aroused well past any point he ever thought himself capable of. Because of this, no Milotit has ever come within a lightyear of turning feral.
It has been determined that it is not possible to threshold directly into a Milotit.
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MOUNTAINTIDE, the Legendary Rock Titan Pokégirl
Type: Humanoid (rock)
Element: Rock (Hesitant classification)
Frequency: Extremely Rare (Unique) (Deceased)
Diet: unknown, has never been seen eating
Role: Destruction
Libido: assumed None
Strong Vs: Bug, Electric, Fire, Flying, Ice, Poison, Rock
Weak Vs: Fighting, Ground, Plant, Steel, Water
Fighting Style: Mountaintide used no attacks that could be classified in the Pokégirl Attack lexicon, only basic brawling as well as throwing of rocks and anything she could pick up.
Enhancements: Enhanced Toughness (x700), Enhanced Strength (x300), Legendary Qualities, Legendary Salient Qualities, several hundred feet tall
Limitations: EXTREMELY low intelligence
Evolves: None
Evolves From: None
When the Revenge War began, there were four immensely powerful Legendary Pokégirls that made an appearance. One was Typhonna. Another was Mountaintide.
Mountaintide was the second-most inhuman of the four 'first generation' Legendaries. Her body was massive, looking like it was carved from stone, and only vaguely resembled a female human shape. She had no feet, the stone pillars that made her legs being simply wider at the bottom, her breasts bore no nipples, and she had two heads. Like Infernus, she was extremely low in intelligence, although this did not stop her from doing great amounts of damage in the old Russian Empire. Later on, for reasons unknown, she wandered down through what eventually became the Mountain and White Lotus continents and swam to Antarctica, which is now known as the Scarlet Continent. Typhonna was also spotted heading for that area. Shortly after, only Typhonna returned from the Scarlet Continent and resumed her rampage. Soon after, Titania appeared, performing Mountaintide's work in much more efficient fashion. Typhonna vanished two years later.
Theories abound about why Mountaintide fled to the Scarlet Continent. It's assumed that after the deaths of Infernus and Storm Gail, she got the idea that Typhonna might come after her next and went there out of fear, or to get an advantage over Typhonna. Many dismiss this latter theory, as Mountaintide showed no evidence of being that smart. It's assumed that Typhonna destroyed Mountaintide there, and that is why she never appeared again.
Update as of 240 AS: Researchers discovered in one of Sukebe's abandoned labs evidence that confirms the fate of Storm Gail and Mountaintide. The recordings, taken by satellites that Sukebe commandeered, show clearly that Mountaintide was indeed destroyed by Typhonna. Mountaintide was seen wandering aimlessly through Antarctica when Typhonna showed up. Mountaintide roared in anger and threw a glacier at Typhonna, which angered Typhonna and caused her to charge Mountaintide. The two battled, wrestling around, but Typhonna was quickly victorious, knocking Mountaintide away and reducing her to tiny bits rubble with a point blank Hyper Beam.
In addition, evidence that Sukebe planned to make a fourth Titan, a monstrous Ice-element creature named Frigida, to act as a counterpart to Infernus, was discovered. Notes on the project indicate that after Typhonna destroyed the other three 'Titans' as he called them, he scrapped the project in favor of the more human-sized Legendaries which still exist today. Notes on how he intended to make Frigida were destroyed, although data on the final fate of Storm Gail and Mountaintide were added to the publicly accessible information in the Pokédex.
LEGENDARY QUALITIES: All Legendary Pokégirls have these special attributes, making them above and beyond other Pokégirls:
Truly Unique: All Legendary Pokégirls cannot be copied. Attempts to clone them always fail, and morphing other beings into copies of them always produces sub-standard versions. Titto, for example, can take Mountaintide's shape and even copy her powers to some degree, but not any of her Legendary Qualities or Legendary Salient Qualities (see below). (Or her sheer height, for that matter...) They can have their base stock altered to be used in the formation of a new Pokégirl type though.
Deathlessness: Despite having been around since Sukebe’s Revenge, all the Legendary Pokégirls are still around and going strong. This superior version of longevity makes them immune to death from natural causes. They will never die unless they are killed. However, poison, disease, or any unnatural cause still has a normal chance to kill them, barring their special immunities and strengths.
No Weakness (Level X): All of the Legendary Pokégirls can ignore their type’s normal weaknesses, to a point. When facing a Pokégirl at or below a certain level, if that Pokégirl is a type the Legendary would normally be weak against, she instead treats it as though it were of a type she had no specific advantage or disadvantage against. For example, Mountaintide has No Weakness (Level 200). If she were to face anything that was considered Strong vs. Rock, at or below level 200, she wouldn’t be considered weak against it, nor would it be considered strong against her. Pokégirls at a level above the Legendary’s No Weakness level treat things normally.
LEGENDARY SALIENT QUALITIES: Some Legendary Pokégirls have special qualities others don’t have. However, due to the fact that Mountaintide lived only a couple months, no Salient Qualities were identified for Mountaintide, although it is assumed she had them.
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MYSTICKAT, the Guardian Cat Pokégirl
Type: Humanoid, Animorph Cat
Element: Fire/Ground/Magic
Frequency: Extremely Rare
Diet: Solar Energy, Meat
Role: Bodyguard
Libido: High
Strong Vs: Bug, Electric, Fire, Ground, Magic, Plant, Psychic, Steel, Bird and Mouse Pokégirls
Weak Vs: Dark, Ghost, Water
Attacks: Fissure, Flamethrower, Flare, Recover, Shield, Slash, Solar Beam
Enhancements: Elemental Affinity Earth, Elemental Affinity Fire, Limited Shapeshifting, Limited Psychic Abilities
Evolves: None
Evolves From: ClowMystic (unknown)
Like the other evolved forms of the Clowmystic this Pokégirl was created by the Pokégirl researcher Clow Read. Since only he knew the triggers necessary to cause a Clowmystic to evolve into a Mystickat instead of a Starmystic this Pokégirl remains extremely rare. Researchers attempting to rediscover these triggers have only been able to determine that a Clowmystic must have both the Fire and Earth elemental cards in order to evolve into a Mystickat.
When she evolves a Mystickat leaves behind a lot of her human looks becoming a six foot golden furred cat girl with large golden wings and on her forehead an eight pointed star that they use to draw in solar energy. Mystickats have two forms, passive and combat, in their combat forms their arms and legs become more catlike and their hands and feet become paws with powerful claws.
Mystickats get most of their energy from absorbing sunlight and so have little need to eat, when they do eat they are strict carnivores and will only eat meat. Mystickats do not need to absorb sunlight every day but being prevented from absorbing sunlight for an extended period will cause them to grow weaker. When she is not sleeping or eating a Mystickat will seek to have fun, they are as playful as kittens, and very enthusiastic about getting as much taming as possible. They will not however let their attempts to have fun jeopardize their self appointed role of bodyguard to their tamer.
Those few Mystickats not in tamers' harems usually find themselves working as bodyguards, a job they excel at, partly because of their protective nature and partly because they are always aware of their surroundings and even when they are asleep they are quick to respond to any threat.
Mystickats are immune to the capture fields of Pokéballs including illegal Pokéballs. They dislike entering their own Pokéballs for any reason, partly because it makes it harder for them to guard their tamer, partly because it prevents them from absorbing solar energy, but mainly because it prevents them from taking any opportunity to have fun or jump their tamer. Mystickats are very loyal to their tamers unless they find themselves in a harem with a Starmystic, in that case a Mystickat will leave her current tamer to stay with the Starmystic should she be traded or sold.
While Mystickats are enthusiastically bisexual they have a slight preference for men and prefer either, a one on one taming with their tamer or, that their tamer join them while they have some fun with a harem sister or two (or three or four). Should a Mysticangel or Starmystic join her harem then a Mystickat will insist on being tamed with them. This can prove especially trying for a Mysticangel since they prefer as little taming as possible.
Should a Starmystic and a Mysticangel join her harem then a Mystickat will be overjoyed and all three Pokégirls will prefer group taming sessions with or without their tamer.
Researchers have determined that should a Starmystic, a Mystickat and a Mysticangel all join the same harem then a psychic link is formed between them which bonds the three Pokégirls together for life. While this bond has been compared to a Delta bond since it allows them to sense each other’s location and emotions at all times, it actually goes much deeper since they can communicate over it telepathically. This allows all three Pokégirls to co-ordinate their attacks making them an almost unbeatable team, which most researchers believe was Clow Reed's intention. They have also determined that if a tamer has a Delta Bond or later forges a Delta Bond with one of the Pokégirls then he automatically gets a Delta Bond with the other two.
In battle Mystickats live up to their guardian name, they seek to protect their harem sisters and are especially protective of Clowmystics, Starmystics and their tamers. In battle a Mystickat likes to take advantage of her agility, and is equally at home fighting hand to hand or at a distance.
No feral Mystickats have ever been encountered but researchers speculate that because she is an animorph her feral state would be much more animalistic than a Clowmystics. Threshold Mystickats are very rare with less than half a dozen reported cases.
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ONYX, the Rock Giantess Pokégirl
Type: Humanoid
Element: Rock
Frequency: Extremely Rare
Diet: omnivore
Role: found in a variety of jobs where high strength is needed such as construction
Libido: Average
Strong Vs: Bug, Electric, Fire, Flying, Ice, Poison, Rock
Weak Vs: Fighting, Ground, Plant, Steel, Water
Attacks: Bind, Throw, Pummel, Slam, Rock Throw, Harden
Enhancements: high density (x4); size increase (x2); armored skin
Evolution: None
Evolves From: Glass (normal)
Onyxes generally stand between 8' and 14'8" feet tall. Most look like very tall grey stone statues of women. Most have a set hair style that is literally set in stone. She cannot change it without a skilled sculptor, but she CAN regrow it back to its original form by consuming some rock. Her skin is generally light to medium gray, but it can change, based on what she eats.
Because of their density, some domesticates become quite irate when comments about their weight are made, even in the most gentle and subtle of fashions. However, only a very small number will ever remain so for more than a few months.
Some might assume her to be simply a larger version of the Marble, and they'd be partly right. Onyxes don't have the same level of regenerative abilities that Marbles do, but they do have the natural hard bodies and can repair fractures and broken digits (i.e. toes and fingers) easily. In fact, their skin density is much greater than that of the Marbles, but their skin still becomes sensitive when in water or when touched by plants, though some fighting type Pokégirls can trigger this sensitivity as well. Unfortunately, their skin is only pliable enough for penetration when they're bodies are wet, forcing most tamers with an Onyx to stay near bodies of water or have a water Pokégirl on hand.
Onyxes have a unique constitution. Most can absorb moisture throughout the day, but in arid areas, they must drink water regularly. Unlike most other Pokégirls, an Onyx literally cannot reach orgasm without having drinking at least 1 gallon of water prior (she doesn't need to drink it all at once, she has to have drink at LEAST that much prior to sex).
Because of their large size, they can aid in construction rather well, moving heavy materials up without requiring the use of a crane, which may otherwise slow production, or elevators, which require a lot of set up. This means that many buildings get off to a faster start and can be completed much faster. They can also be useful for firefighting alongside Cuntnaws and Feraligarters, as they too can enter burning buildings and move support beams.
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PARASYTE, the Symbiotic Pokégirl
Type: Inhumanoid
Element: Dark (hesitant classification due to its attacks)
Frequency: Very Rare
Diet: strong emotions and the resultant pheromones created from said emotions, chocolate, also can eat whatever host eats
Role: Enhancing her host
Libido: Same as host, which always becomes High
Strong Vs: Psychic (near immune. Also gains strengths of host)
Weak Vs: Fire (severe normally, less so if bonded to a Fire type), sonic attacks (also shares weaknesses of host entity, be it human or Pokégirl)
Attacks: Bite, Crunch, *Acid Tongue, *Beast Rush, Fury Swipes, others same as host
Enhancements: Can double strength-level, agility-level, endurance and durability of host
Evolves: None
Evolves From: None
Parasytes are a more recent discovery. Initially, it was created illegally by scientists of a Team Rocket-style group which experimented on the corpse of an alien life form. The experiment, which took place on Rhine Island, resulted in the creation of a new Pokégirl type, the Parasyte. The experiment was broken up by members of the Shadow League, the scientists all being arrested. However, when they confronted the Parasyte, they became concerned and tried to kill it. The Parasyte possessed one of the male Tamers there and used his body to escape. He was eventually found again, but by that point he had been morphed into a female and completely bonded with the Parasyte. She voluntarily surrendered herself for study, but much later it was revealed she was covering for the offspring of the Parasyte that had initially bonded to her.
An unbonded Parasyte is an amorphous, black, liquid-like life form that shifts constantly. It has no real shape unless it bonds with a host, at which point it becomes a full-body, form-fitting suit that accentuates every curve of its host's body. It covers a host head to toe, although at the host's will, it can shapeshift into any type of clothing the user wants. It can take on any appearance the user wishes, looking even like a stylish superhero costume if the host wants, with parts of their body exposed to the air. It can also retract completely into the user’s body, as a Parasyte bonds with a host on a molecular level, and cannot be separated by force without causing severe harm to both the host and the Parasyte. If bonded with a male, it turns them into a female, in extremely rare occasions making them undergo threshold. If bonded with a Pokégirl, the Parasyte increases their abilities all around. The Parasyte is also a fully sentient being, and communicates with its host telepathically.
It's strange that this Pokégirl (and yes, it is a Pokégirl, believe it or not), is called a Parasyte, when actually it's more of a symbiotic life form. It enhances the overall abilities of a Pokégirl, grants them protection from psychic attacks due to the second mind enhancing the first, and in return it feeds off of the strong emotions and pheromones produced by it. (Interestingly enough, Parasytes seem to adore chocolate to the extreme, and will occasionally try to take control of their host to get some if they spot it. Rarely does this actually work, however, as they prefer to try and maintain some trust between themselves and their hosts.) Some could argue that the Parasytes are parasitic in that those who become bonded to a Parasyte become more prone to aggressive behavior, to rushing in without thinking. Some tamers site this as a benefit, however, as Parasyte-bonded Pokégirls also become more passionate and eager for Taming. This is especially prevalent if a Parasyte bonds to an ice-type, as they will seek the warmth of others to counteract the cold of their host. When a Pokégirl that is possessed by a Parasyte becomes Delta-bonded to a lover/Tamer, the Parasyte becomes Delta-bonded as well.
Parasytes share the weaknesses of their host, but their also have two special weaknesses. They have a pathological fear of flames, since it damages their liquid-like bodies severely. Some Parasytes even fly into a panic upon seeing flames and try to flee their host, always to no avail if they are completely bonded. This does not, however, mean that Parasytes cannot bond with Fire-type Pokégirls. They tend to avoid super hot girls like Magmammaries, or girls like CharAmandas, who have open flames on their body, but they can bond to fire-types, and thus lose their severe weakness to fire. Sonic attacks are also a severe weakness of Parasytes. Due to the nature of their bodies, a sonic attack can disrupt their physical structure severely.
Parasytes have some offensive capability of their own, but only when bonded to a host. They can morph their host's jaws into a large, saber-fanged mouth with a long, semi-extendable tongue that can secrete acidic drool. They can also morph the fingers of their host into long, dagger-like claws. These transformations are not permanent, and the host can shift their jaws and hands back and forth between their normal and monstrous forms at will using the Parasyte's abilities.
Parasytes don't reproduce normally. They spawn a new Parasyte by combining their DNA with that of their host and releasing a new Parasyte made from their own mass, which immediately sets out to find a host to bond with. Thresholding into a Parasyte is impossible, although they do enjoy sharing the feeling of a pregnancy with their host. A Parasyte is considered Feral only if it doesn't have a host. When it bonds with a Feral Pokégirl, it can help partially control their host's feral state by forming tentacles to pleasure the host with, simulating the effects that a human Tamer can provide. It won't completely solve the issue, but it will mostly clear the host's mind, allowing for more coherent, less-instinctual decisions.
Recently it has been discovered that there are some breeds of Pokégirl that a Parasyte flat out cannot possess. Legendaries have proven to be too powerful and too desiring of independence to be bonded with. If a host is already bonded to a Guyver, they cannot bond with her. (The same applies to a Guyver trying to bond with someone already bonded to a Parasyte.) And thankfully, Widows cannot be possessed by a Parasyte, as their bodies are too toxic and their minds too filled with rage and pain for a Parasyte to fully bond with them.
*Acid Tongue – (EFT+ ATK 50) The Parasyte host coats her extended tongue with an acidic saliva and spits it at the opponent. This also adds an acidic effect to any licking attacks, and has a 20% chance of poisoning the opponent.
*Beast Rush – (ATK 70) The Parasyte sends a portion of themselves out along the ground in a shadow-thin form. Once underneath the opponent, the Parasyte shoots up and attacks the opponent, turning into a massive tentacle with a fanged mouth and whipping about..
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PLATYPUSSY, the Repentant Pokégirl Type: Humanoid
Element: Water/Poison
Frequency: Very Rare (Extinct)
Diet: vegetarian
Role: recovering PsiDykes
Libido: bi-sexual, Low/Average (initial) to Extremely High (after doing good deeds)
Strong Vs: Fighting, Fire, Poison, Psychic, Rock, Water
Weak Vs: Dark, Electric, Ghost, Ice, Ground
Attacks: Water Gun, Hydropump, Surf, Bubbles, Tackle, Paralysis, Scratch, Reflect (psychic attacks only)
Enhancements: None
Evolves: None
Evolves From: Psidyke (Angel Stone or proximity to the Orange Island Explosion site)
Platypussy are the result of a Psidyke coming in close contact with an angel stone or being within approximately 20 miles of the epicenter of the Orange Island explosion site. The effect of an angel stone on the vicious Pokégirl is astounding. Not only removing their hatred of men and love of domination, the evolution seems to kindle a sort of empathy with all other creatures. Due to the repentant nature of this Pokégirl, a Psidyke who has little to regret has not been recorded as evolving as of the publishing of this entry. The majority of evolution cases are from PsiDykes who have killed or otherwise greatly harmed one or a number of people. Unfortunately for these newly redeemed man-haters, they remember everything in their previous life. Many spend their entire lives trying to make up for their transgressions, and no Platypussy can easily kill another thing. That also ends up reversing their disgusting eating habits as well. The taste of meat often makes them feel very sick, though they have a special liking of salted tomatoes.
Their considerable psychic powers seem to dwindle as with many of their other previous passions. The only remaining ability manifests itself like a concentrated form of all the rest combined. It allows them to reflect any purely psychic attack or manipulation. No cruel tamer has ever been known to keep control of their Platypussy. It appears that the more you try to control them, the more they rebel, but a caring tamer has unconditional loyalty. Platypussy have thin coats of dark brown fur on their forearms and legs from the knee down. Between their fingers and toes a bit of membrane webbing aids them in swimming, but they don't possess the claws many would expect. Researchers speculate that they declaw themselves shortly after evolution. Otherwise they look perfectly human. They possess ample chests, somewhere in the D-cup range though it doesn't seem to hinder their swimming very much. No recorded cases of threshold, but all Platypussy behave very like most threshold cases. They prefer to wear clothes, and they are highly intelligent.
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POT-CUNT, the Cannabis Pokégirl
Type: Semi-Human (plantlike)
Element: Plant/Fire
Frequency: Very Rare
Diet: anything that fits into her mouth
Role: Fighters, painkillers
Strong Vs: Plant, Rock, Steel, Water
Weak Vs: Bug, Flying, Poison, Ice
Libido: Above Average
Attacks: Tackle, Takedown, Ignite, Flamethrower, Firewind, Fire Floor, Flame Shot, Vine Whip, Command Plants, Wood Tower, Razor Leaf, Regenerate, Grass Floor, Petal Armor, Solar Beam
Enhancements: Enhanced Strength ( x3), inability to become stoned through any means, enhanced beauty, clarity of mind, fire powers, greater combat ability all around
Evolves: N/A
Evolves From: Toca (normal)
The first thing a Pot-Cunt feels upon their evolution from Toca is relief. Their minds clear up, allowing them to think clearly for the first time in a long while, and they become immune to any intoxicants. They also gain vastly improved looks and a more plantlike appearance, their eyes clearing and turning green. They gain a 'feathering' around their forearms, calves, and on their shoulders that looks like cannabis leaves, the hair on their cunt turning into cannabis leaves as well. Their skin turns green, their breasts become a DD cup, and their hair turns a much darker green.
Pot-Cunts are very jocular Pokégirls, liking to make jokes about their previous forms. They take teasing very well, and try to do everything they can to make up for the weaknesses of their previous forms, almost to the point of overcompensation in some cases. They also, because of their vastly improved looks, like to go naked as much as possible.
Pot-Cunts gain a lot of fighting ability, including several potent plant-type and fire-type attacks. They are excellent fighters and use their abilities to great effect. Pot-Cunts also discover early on that they can combine their elements, for example using flaming vine whips, or throwing flaming razor leaves. In addition, the smoke from the burning plant weapons has the same disorienting effect as the Toca's Pot Cloud attack. Also, a recent discover has indicated that in very light doses, the smoke from a Pot-Cunt can act as a painkiller, lessening the pain from severe wounds in battle. This combination of abilities make Pot-Cunts very formidable fighters. Despite the numerous pros to the Pot-Cunt, the unpopularity of their previous form makes it rare to find a Pot-Cunt in a harem.
Feral Pot-Cunts tend to stay in fields, resting in tall grasses and soaking up the sun. When confronted, they lash out with flaming vine whips in an attempt to drive off their attackers so that they either leave them alone, or disorient them enough for the Pot-Cunt to escape.
No reports of Thresholding directly to a Pot-Cunt have been reported as of yet.
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PSI-DYKE, the Man-Hating Pokégirl
Type: Humanoid/Near Human
Element: Psychic
Frequency: Rare
Diet: carnivorous (ferals prefer raw freshly-killed meat)
Role: Anti-Human Psychic Task Force
Libido: exclusively lesbian, moderately High
Strong Vs: Fighting, Poison, Psychic
Weak Vs: Bug, Dark, Ghost
Attacks: Teleport, Quick, Agility, Telekinesis
Enhancements: Night vision, unique skin, functional claws
Evolves: Psivamp (Moon Shard), Psilady (battle stress)
Evolves From: None
Psi-Dykes are not common for many reasons, not the least of which is their carnivorous eating habits.
Threshold and Domesticate Psi-Dykes look Near Human so long as they don't become feral. Psi-Dykes don't have a unique appearance, but all Psi-Dykes have a unique skin takes on a smooth, almost oily, texture. Their skin allows them to resist 'pruning' in water and gives them a silken touch.
Feralborn Psi-Dykes, a true rarity, and any Psi-Dyke who DOES go feral do not look very humanoid. Their skin turns a faint turquoise color and looks almost scaly, even though it isn't. Their eye colors usually invert (save for their pupils), and their claws lengthen to an inch, but become retractable. When feral, Psi-Dykes have a tendency to separate things into that which can be mated with and that which is food. Everything else is a concern only in how it can be used to get either more things to mate with or more things to eat.
If Domesicate or a Threshold Pokégirl takes a female human lover, she will return to her Near Human appearance, save for her claws, which remain retractable. Their psychic powers are considerable and only the strongest willed of female Tamers has been known to keep in control of a Psi-Dyke when she's "in the mood".
Feralborn Psi-dykes have also been known to cause some dismay due to their habit of swallowing live rodents whole, though some have adopted a more civilized habit of biting the heads off before devouring their meal. Domesticate or Threshold Psi-Dykes may seek out a Khangasscunt or a Chickenlittle to fulfill their meat needs.
When feralborn or domesticate born, Psi-Dyke instinctively hate males, and it's believed that they may have been made as an attempt to keep Pokégirls from going feral and joining mankind. Domesticate Pokégirls can usually keep their hatred in check to the point that they can be nice to men who are well-mannered or good at heart; but Feralborn Psi-Dykes have a harder time tolerating any man.
Threshold Pokégirls do not arbitrarily change their opinions about men, but slowly find themselves less and less attracted to male until only bishounen-esque men (i.e. men who are pretty to the point of being feminine in appearance) can even begin to arouse them. Eventually, 95% of all threshold Psi-Dykes will find that the strongest relationships they can have with men is purely friendship. Threshold Psi-Dykes are the most likely to even attempt to engage in a heterosexual relationship, but find themselves requiring female companionship as well, due to the fact that Psi-Dykes are among the rare Pokégirls whose taming cycle is 100% satiated from taming from a female, while a taming with a male will result in only 10% effectiveness. As such, it requires five tamings to get them as satiated as a normal Pokégirl would be with a female tamer.
In the rare even that a male tamer winds up with a Psi-Dyke, it's suggested that they get a Dark-type Pokégirl or a trusted Pokégirl (i.e. bonded to the tamer) to be the Psi-Dyke's regular lover.
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RACK-SASHA, the Psychic Copycat Pokégirl
Type: Humanoid Metamorph
Element: Magic/Psychic
Frequency: Extremely Rare
Diet: Special
Role: Infiltrator, deep cover operative
Libido: Average
Strong Vs: special, Rock, Steel
Weak Vs: special, Dark
Attacks: Telekinesis, ESP, Eidetic Memory, Telepathy, Transform, Aura Drain
Enhancements: Special, Psychic ability and resistance
Disadvantages: limited energy
Evolves: None
Evolves From: None
Rack-sasha were part of a special arm of Sukebe's Pokégirl army. Charged with the early infiltration and destabilization of key points in the human forces, their combination of mind reading, Eidetic Memory and transformation made them the ultimate infiltrators. Knowledgeable of human military structures and cunning in their own right, most Rack-sasha's avoided the high ranked officers of the human armies, instead preferring to impersonate and replace lower ranking officers, usually the aides or assistants of the higher-ups, and then carefully manipulating events from there. Given enough time, a skilled operative could eliminate the subject while take on his appearance and memories, infiltrate the base and quickly reduce it into a state of absolute chaos and paranoia usually by creating a divide between the rank and file, and command officers. This made it easier for other Pokégirl forces to engage and destroy the heavier fortified bases and installations. Some agents were skilled enough to actually turn the two sides against each other in open mutiny before the assault forces actually arrived, practically leaving the base defenseless.
The biggest weakness in the Rack-sasha's abilities is the amount of energy they have to use to adopt and maintain a form. This means that under normal circumstances she can only keep a form up for approximately 12 hours before need to revert to her natural state for anywhere from 4 to 8 hours, plus needing to consume a large amount of energy. This meant that the Rack-sasha's had to locate and drain personnel of portions their life aura while the target was asleep or extremely tired and the person's natural defenses were low. The drain tended to leave the target lethargic and fatigued for approximate 24 to 48 hours. Later towards the end of the war, any signs of extreme fatigue in a significant number of personnel were seen as signs to a possible infiltration by a Rack-sasha and extensive DNA scanning was implemented to try and expose the infiltrator. Though these methods were hit or miss, many Rack-sasha lost their lives when exposed in this manner, making them even more rare then they already are. An extreme hatred for this breed was common during the wars, as some of these infiltrators will take their namesake too far, and would dispose of their targets by consuming the bodies, some even believing this actually improved amount of information they had for the impersonation.
In their natural state the Rack-sasha appear to be genderless humanoids with below average builds. They tend to be quite slim and posses little or no feminine features. They might even be able to pass themselves off as young boys if it weren't for the fact that they posses long pointed ears like an elf. They also have a pair of small pointed horns that curve towards the back of the head and up, much like the Antelope from pre-Sukebe history but only a inches in length. Many Rack-sasha have a appreciation of dance, especially the more sensuous and graceful forms, and either like to make an effort to attend such performances or practice the form themselves, mainly the latter. A Rack-sasha's personality is rather varied. Some are rather malicious and cruel and use their abilities to sow chaos and confusion as they travel about with or without a Tamer, others can be rather kind hearted and generous and try to help others out the best they can. Whatever the personality some things are always true. All Rack-sasha are cunning creatures, their minds constantly working to see how they can shift and twist things in the favor of themselves or their Tamer, also it is rare to find a Rack-sasha who doesn't enjoy good conversation, riddles and wordplay. A Tamer who can do any one of these even half well can expect to have a rather contented Rack-sasha, if they can do all three the Pokégirl will become rather enamoured with him. Rack-sashas also tend to be planners and strategists, usually centering their plans on diversion and stealth rather than a frontal attack or application of power. They can be good Alphas, but will only accept the position for a Tamer they feel a great deal of affection for. They are also more than eager to assist in helping their tamer keep the Harem fully tamed, seeing as they can feed at the same time, and sometimes will help out by either adopting a male form or impersonating their Tamer. Although they prefer not to assume a male form as it feel too unnatural for them. They will also assist in helping the Tamer with new harem members by scanning them and assuming their form in a Taming session, giving the Tamer a `dry run' so they can figure out the best methods to please the girl. This has also made the Rack-sasha a hot commodity for Ranches and Breeders.
Rack-sashas are carnivores and supplement their meals with milk and small amounts of other foods. These meals grant them little in the way of energy and are more for show and they're own enjoyment of the flavors present. They main staple of the Rack-sasha's diet is the life aura of humans and Pokégirls. How often they need to feed depends on how much they've had to use their shape shifting abilities. If a Rack-sasha has used little, or none, of her abilities then she can get away with feeding once every couple of weeks at the most. Many just take small `meals' after a taming with either her Tamer or a harem sister, these small doses leaving the target only mildly fatigued and is recoverable after a good nights sleep. After a long battle, or extensive use of their abilities, a sizable amount of energy is needed quickly and many Tamer's will encourage all the members of their harem to help out. Usually this leads to a multi-girl taming session during which the Rack-sasha drains a little as possible from each member in order to keep the fatigue to a minimum for everyone. Many feral Rack-sashas have taken to using their ESP to scan members of a harem at camps in the wild. They then approach members that are separated from the rest in the guise of either one of the Pokégirls or the Tamer and engaging them in a taming session, then feeding on the exhausted prey after leaving them completely drained but otherwise unharmed.
Combat wise, Rack-sashas will never rely on their natural form, they are simple not a match for any of the more physical Pokégirls. Unless they have been trained in other psychic or magical attacks, a Rack-sasha's first and only line of defense will be her shape change ability, there Telekinesis too weak to used for any actual attack and more for fine manipulation of small objects, many are skilled pickpockets using that power. Rack-sashas will enter the battle already metamorphed, usually into something innocuous or weak looking like a Titmouse or Kitten. This usually leaves them enough time to use their telepathy to delve into the opponents mind while their guard is down. There they shift through the memories of the opponent looking for the toughest battle they've had and then assume the shape of that opponent. A Rack-sasha's favorite choice of memories tend to be ones that are traumatic and/or nightmarish for their opponent giving them another advantage in battle. They have all the strengths, weaknesses and can use any techniques their opponent experienced during that particular battle, though not exactly at full strength. Most can only muster about 75 to 90% of the actually attack based on the information present in the memory unless the Rack-sasha herself has experienced the same attack. Against targets that they can't read with their Telepathy, they drawn upon their own experiences and memories to metamorph into an appropriate form to battle in.
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ROMANTICIDE, The Forgemaster Pokégirl
Type: Semihuman/Animorph (Feline/Scorpion)
Element: Fire/Water
Frequency: Rare
Diet: Human-style with a preference for meat, can also eat metals
Role: Blacksmiths
Libido: Above Average
Strong Vs: Ice, Steel, Fire
Weak Vs: Electric
Attacks: Kitten’s Roar, Scratch, Air Recovery, Saber Claw, Lioness’s Roar, Flamethrower, Water Gun, Rapid Sting, Crunch, Dark Goggles, Romanticide Venom*
Enhancements: Enhanced Strength (x5), Enhanced Durability (x3), Enhanced Speed (x4), Inherent metallurgical knowledge, Heat and cold generation and resistance, Chitonous armor, Hollow stinger tail, Romanticide Venom, the ability to ‘smell’ high quality ore, Poison affinity
Evolves: None
Evolves From: Tigress (Shiny Stone), Scorpiagirl (Cat E-Medal & Shiny Stone)
Romanticides played a prominent, but relatively unknown role in the Revenge War, one that didn’t come to light until many years later, after the breed was circulated into the regular population. They served as the forgemasters of Sukebe’s army, their craftsmanship abilities such that they are among the only breeds an Armsmistress will trust to repair damage to their weapons and armor.
Romanticides stand around 9 feet tall at the average, usually with ample bosom ranging from D-cup upwards. They have four arms, similar to an Amachamp, and a muscular build, their hands, arms, chest, and thighs lined with chitinous, almost insectile armor. They possess a tail, at most three times the length of their body, with a three to four foot scythe-like stinger/tail blade at the tip. This blade generally has a series of variously sized holes running along the side. From a distance, one might mistake a Romanticide for a Panthress or similar cat breed, as their fur usually comes in shades of varying black and red, the majority of the breed possessing animalistic features and feline eyes. Very rarely there have been some near human-types that are not as animalistic in appearance, but they are the exception rather than the rule.
Romanticides can almost always be found handling some sort of metal, as the material gives them great comfort. For Romanticides that did not evolve from Tigress, it will usually be a tool they used in their previous form. It’s also not uncommon for them to handle a weapon. One Romanticide in particular had a weapon she was fond of, a black-bladed sword with a black pommel cylinder and an ovalish hilt that was wrapped in a heavy, off-white cloth. It was the first weapon that Romanticide forged, and a source of comfort for her. Other Romanticides have the same sorts of habits.
Romanticides are mistrustful towards most Tamers and Pokégirls, and have known to show a low tolerance for cowardice. (Although in certain common sense situations, such as a Widow attack, they do not look down on someone for running for their life.) They can be belligerent Pokégirls, and are slow to trust a new Tamer and Harem sisters. When they do start to trust, however, they become much easier to be around, as they are more willing to be kind and friendly to their Tamer and Harem sisters. They are very battle capable, as Sukebe’s intent on creating them was having a blacksmith that could make front line repairs to weapons if need be, and enjoy adventure, but they do not seek it actively. Contentment with what they have is a trait common to most members of the breed.
While dangerous and powerful, Romanticides have also been known to be quite amorous as well. While they greatly enjoy forging new weapons and armor, they also greatly enjoy sex as well, a side effect of their Fire typing. They are unusually playful when aroused, although most tend to enjoy some form of foreplay beforehand rather than just diving in. Some researchers believe that this is because they apply a certain principle of metallurgy to their love-making: draw the process out, so as to make the end result more satisfying. Most have been known to enjoy a feeling of risk or danger while being Tamed, and have been known to enjoy the company of a Domina-type alongside their Tamer. They enjoy using their second arms to help try and increase their partner’s pleasure. However one must be careful in deciding whether or not to allow this, due to the breed’s strength enhancement.
As a minor historical note, the origin of their breed name came from their amorous habits. A trio of Romanticides were taken prisoner by humans early on, who didn’t know about the process of Taming yet, as it had only recently been discovered. They tried to force the Romanticides to forge weapons to combat the Slicers that were assaulting them. However, the Romanticides seduced them (with the aid of a pair of hidden Kunoichis spies armed with packets of Lust Dust) and used their unique poisons to leave the soldiers dying in agony as they made love to them. A survivor, taken prisoner by the Slicer unit for interrogation, later made the comment that making love to the creatures was ‘romantic suicide.’ By all accounts, the Slicer unit enjoyed the phrase and eventually shortened it to Romanticide. The name spread among the breed, who were called another name before, and they liked it so much that they adopted Romanticide as their species name instead of their original name, which has since been lost to time.
In combat, a Romanticide’s main talents lie towards melee battle. They are uncomfortable battling from a distance (and as such most have been known to have a bias against breeds with wings), and do their best to get in close, striking with berserk combinations of punches, kicks, weapons strikes, and stings to pummel their opponent into submission. Their weapon choice depends on their personality, and usually is not the first weapon they ever forged, as they tend to use it more as a comforter rather than anything, as mentioned earlier. Their choice of weapon usually also depends on the type of opponent they face as well.
One thing that all Romanticides recorded to this date have in common is that they will not take their work being made light of. They take metallurgy and smithing quite seriously, regarding it as their reason for living. When not making armor or weapons, they will forge gifts for their Tamers and/or Harem sisters. Some tend to specialize in weapon-types, and teach themselves how to fight with the weapons they make. They show great care and refinement in their work, which is why so many weapon-using types would trust only them with the repair and maintenance of their weapons. Forging metal for them is almost a religious experience for them, to the point where some members of the breed worship the old god Hephaestus, hoping for blessings for their work. They are hesitant about applying magic directly to the metal they work with, as there is usually a high risk of degrading the metal they are working with. They prefer to work with natural metals and alloys, their ability to ‘smell’ out quality materials aiding them in their work. They have been known to get along well with Goblina, Moriae, and other girls that work in mining.
Another noted similarity between members of the breed is problems with regulating body temperature. Due to their conflicting elemental types, their body temperature tends to lower quickly, making turn lethargic when not active. When working, however, their body tends to heat up quickly, allowing them to work easier with the hot metals, sometimes even allowing them to forge it with their hands. They have to will themselves to cool down during this time. A Tamer who can control their body temperature (there are several surprisingly easy ways, detailed in the Taming for Dummies section on Multi-Element Type Pokégirls) while Taming will find a very affectionate Romanticide on hand. They greatly enjoy bondage games (especially if they are bound with heavy iron chains), and will not say no to letting a Domina-type have her fun with them.
Romanticides have a surprisingly low rate of Threshold result. Due to the multiple physical changes, there is a small handful of incidents where the stress of the transformation became too much for the girl in question, causing her to die. The change from human to Romanticide takes longer than most Thresholds.
Feral Romanticide are rare, due to how useful they are. They tend to ignore people unless provoked, usually sniffing out new metals and collecting them, melting them down and shaping them into some random, formless object and adding it to a crude display. They tend to be territorial, preferring caves or other enclosed areas. When provoked, Ferals tend to lash out fiercely, using Romanticide Venom sprays right off of the bat.
Romanticide Venom (ATK, EFT): A biological weapon unique to the Romanticide breed. Romanticide’s namesake venom is essentially a Napalm-like compound mix with potent toxins generated from the digested metals a Romanticide has eaten. When it contacts the air it ignites, burning until there is no more fuel to burn, but if injected into the body it lasts like a normal disabling toxin. If the poisoned individual suffers an open wound while poisoned, the wound will ignite from their poisoned bloodstream. Unlike most venoms or toxins, which are injected or seeped into the body, the Romanticide venom actually forms into a mist that seeps out of the circular holes in the Romanticide’s scythe-stinger. However a Romanticide’s venom can be injected through the stinger as normal.
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SCORPIAGIRL, the Pathmaker Pokégirl
Type: Humanoid Tauric Metamorph (scorpion)
Element: Bug/Poison
Frequency: Very Rare
Role: Lumberjack, Land reclamation
Diet: Vegetarian, heavy wood content. Will also accept Pokéchow if nothing else is available
Libido: Low (Raises after an intense battle)
Strong Vs: Bug, Dark, Fighting, Plant, Poison
Weak Vs: Fire, Flying, Ground, Rock
Attacks: Glare, Mega Punch, Poison, Rapid Sting, Sabre Claw, *Vice Grip, *Soften Sting
Enhancements: Enhanced Strength (x8), Exo-Skeleton, Scorpion-like lower body, Light metamorphic abilities, Poison producing capacity, Ability to convert cellulose into a constructive materials
Evolves: Romanticide (Cat E-Medal & Shiny Stone)
Evolves From: Spinnertit (Round Stone)
Scorpiagirls were once thought to be extinct. During the Revenge War, they acted as path clearers through woodland areas, removing trees and creating assault paths for fortresses and towns controlled by humans, using Soften Sting to help weaken fortress walls to allow for easier break ins. Hiding in the environment became extremely difficult thanks to these creatures. For years it was unexplained as to why a scorpion-based creature would eat wood, however a raid on a Sukebe-controlled lab revealed that with some girls, he added extra genetic code to them, such as locust DNA in his Wasp Pokégirls, and termite DNA in his Scorpiagirls. This discovery came after the war, as the Scorpiagirls were destroyed en masse by human forces after the death of Pokégirl General Selket the Swarm and Sukebe’s supposed death. For years it was thought that they were extinct until several of them began reappearing in various Leagues. The first rediscovery of this Pokégirls occurred in 280 AS, when a Scorpiagirl was seen battling a water-type Pokégirl on a shoreline of the Crescent League. Since then, there have been sightings of them in the Indigo, Johto, Capital, Noir, Slot, and Forest Leagues. There have also been rumored sightings of them in the Tropic and Crimson Leagues as well.
For the longest time it was thought that no Pokégirl evolved into the Scorpiagirl. However, after the discovery of the Round Stone it was revealed that Spinnertits could evolve into Scorpiagirls. Testing has proven that Spinnertits have always had this ability, it’s just that no one in authority knew about this evolutionary process until just recently. A study of Feral Spinnertits in an area known to have Round Stones in it, followed by a domestic-born Spinnertit who, with permission from herself and her Tamer, was evolve with a Round Stone, was used to prove this.
Scorpiagirls are large Pokégirls. Their lower bodies are large, resembling the breed they are primarily based on (similar to the Arachnae’s tauric form), with six arachnid legs and two sets of large, powerful claws. The upper set of pincher claws are blunter, allowing for powerful gripping attacks, while the lower set are sharper, more scissors-like and capable of strong cutting attacks. Their backs are long enough and strong enough to hold a person on them, a long, segmented tail with a long stinger at the end. Their tails, which are as long as their entire body in ‘scorpiontaur form,’ are usually carried in a curve so that the stinger is over their heads. This gives them a wide radius of attack. The stinger is made of an organic metal and is hollow, connected to poison sacs in the tail. Their powerful stingers were part of the reason they were hunted during the Revenge War, as they were weapons capable of piercing even Rock-types and Steel-types. The Scorpiagirl’s upper body is that of a tall, muscular woman with unusual markings on her body, a light frame of chitinous armor around her torso and partially down her human arms. They are ‘tauric Pokégirls, similar to the Arachnae, and can morph into a more human-like form for taming. In this form, they are seven-feet tall on average, with powerful, muscular legs. The only scorpion-like part they retain in this form is the chitinous armoring on their back and a slightly shorter version of their tails.
In combat, Scorpiagirls tend to be aggressive. They seek to close with their opponents quickly so as to bring them within striking range of her pincher claws and tail. They can use their tail and claws to strike with the force of a Mega Punch, although their favored tactic is to grip with their blunter claws and strike repeatedly with their tails. Their scissors-like claws are capable of cutting through stone, their tail stingers sharp enough to slash metal. In addition to Soften Sting and Vice Grip, they can also shoot a toxic venom out as a mid-range projectile attack. Their major weakness is that their exoskeleton, especially in their tauric form, retains heat quite efficiently. They overheat quickly in battles with Fire-types.
Combat is not the only use of the Scorpiagirl, however. The chitinous armoring on their humanoid upper torso extends down to the wrists of the Pokégirl. Because of the heavy cellulose in their diet, Scorpiagirls an take some of that cellulose matter and convert it into a strong, dense, high-tensile organic polymer. They can then extrude it through their the hollow chitin tubes in their wrists. They can shape it with their hands, and use it for various purposes. It hardens in minutes, making it useful for construction and for immobilizing prisoners. As they actually proved useful now in constructive purposes rather than just threatening and destructive purposes, laws against hunting them were passed.
Scorpiagirls tend to have low libidos and very casual demeanors, although there have been several recorded cases where Scorpiagirls become more affectionate and passionate after a tough battle. They prefer greatly to be on top, mainly because their tails in their taming form make it difficult for them to sleep on their backs. For safety’s sake, it’s best to restrain a Scorpiagirl’s tail in some way during Taming, as it tends to lash about while in spasms of pleasure.
Feral cases of Scorpiagirls are rare, but they have been reported. They are skittish, tense creatures when Feral, and tend to respond to new stimuli with a ‘sting first, analyze later’ method, especially during confrontations. So far, only three cases of human girls Thresholding into Scorpiagirls have been recorded, all in the Crescent League where they were first rediscovered.
*Vice Grip (ATK+EFT) – The Pokégirl grabs onto the opponent with her gripping claws, squeezing the opponent over and over.
*Soften Sting (ATK+EFT) – The Pokégirl lashes out with her stinger. Venom is injected through the metallic, hollow stinger into the target that can undo the effects of Harden and Unmoveable. It can also make certain materials become easier to destroy, ‘softening’ the materials enough for them to be demolished with weaker attacks.
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SHY MAIDEN, the Shy Pokégirl
Type: Semi-Human
Element: Magic/Water
Frequency: Uncommon (Rare away from bodies of water)
Diet: Fish, Salt
Role: Tactical advisor, long range support
Libido: Average
Strong Vs: Fire, Ground, Rock, Bug, Ghost
Weak Vs: Electric, Plant, Fighting, Sex Attacks, Avian Types
Attacks: Goo Cannon, Mystic Bolt, Ice Beam, Withdraw, Spike Cannon
Enhancements: Hard shell (defense x5), Shell Enlargement/Reduction, slick skin, color changing 'hair'
Disadvantages: Low HP, Low pain tolerance, low speed
Evolves: Shy Princess (normal: Level 30), Shy Queen (Shy Princess Evo; mechanism unknown)
Evolves From: None
The average Shy Maiden is roughly 4'6" to 5'1" tall. However, since she lives largely in her shell, which is generally much bigger, some believe her to be roughly 8'3 or taller. Their eye colors vary, but are generally blue or dark grey. They have fine hair-like antennae that extend from the top of their heads. These antennae are quite beautiful and change color based on the Shy Maiden's mood, but because of their bashful nature, few see more than a few colors. Their skin color ranges from a bone white to a deep pink. Their shells are generally dark grey and look like typical clam shells.
For the most part, a Shy Maiden has a human form, but from roughly mid-thigh down, her body is almost like a gelatinous blob that is bound to the shell. Part of this blobby section binds the two halves of the clam shell together and allows her to open it. She can turn freely inside the shell, but cannot separate herself from it.
The Shy Maiden was named as such because of her tendency to slam her massive clam-like shell around herself to keep attackers at bay. Shy Maidens have, despite their own wishes, quite a few attributes that make them popular with humans and Pokégirls alike.
The first is their natural oils. The oil secreted by a Shy Maiden when they're aroused makes the skin of most humans and other Pokégirls more sensitive, allowing for greater sexual pleasures. This oil is known for it's cleansing and enriching properties when applied to skin or fur, and adds a nice shine to either. It is highly sought by the vain.
The second is their smooth skin, which causes arousal in virtually any sexual partner.
The third is the shell that the Shy Maiden lives in. Many tamers and Pokégirls discover that a Shy Maiden can enlarge her shell to virtually any size, and since it's porous enough to always allow fresh air in, it can be a fairly useful makeshift tent. In order to keep out rain, though, a tarp needs to be draped over the top of the shell. Of course, a Shy Maiden's ability to increase the size of her shell is proportional to her level. It isn't until roughly level 20 that she can enlarge her shell enough to accommodate another person.
Shy Maidens do have a lot of disadvantages, though. Because of their soft bodies, they cannot tolerate pain much, and thus, should be kept out of the hands of any abusive or domineering tamers or Pokégirls. If such tamers or Pokégirls try and abuse a Shy Maiden, she may shut her shell permanently, refusing to come out even if it means starving to death.
Shy Maidens also cannot move very well on their own. Some can manage jumps, but are much slower than even children in a potato sack race. Even underwater, while she can move farther and control her movements better, she remains slow and not very maneuverable.
The diet of a Shy Maiden is perhaps one of the main reasons why most tamers who wind up having one stay near oceans, lakes and streams, as seafood is the only sort of food they can tolerate. Oddly, they love to suck on salt. They love it like other Pokégirls love sugar. In fact, salt can sometimes be the best offering to a Shy Maiden, probably because it helps their bodies retain water better.
In battle, she generally uses her jumping ability to stay away from other Pokégirls and fires attacks from long-range. She fears close combat, as it is one of her body's main weaknesses.
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SHY PRINCESS, the Introvert Pokégirl
Type: Semi-Human
Element: Magic/Water
Frequency: Rare (Very Rare away from bodies of water)
Diet: Fish, Salt
Role: Tactical advisor, long range support
Libido: Average
Strong Vs: Fire, Ground, Rock, Bug
Weak Vs: Electric, Plant, Sex Attacks, Avian Types
Attacks: Goo Cannon, Power Bolt, Ice Beam, Withdraw, Spike Cannon, Whirlpool, Water Golem, Cupid's Bow, Artemis' Bow
Enhancements: Harder shell (defense x2)
Evolves: Shy Queen (Shy Princess Evo; mechanism unknown)
Evolves From: Shy Maiden (normal: Level 30)
When a Shy Maiden evolves, her shell changes into a large conch-like shape, and it appears have roughly three layers. The outermost is the hardest and has numerous spines to allow her to remain stable on most ground. The inner most two are similar to her former clam shell. She can now enlarge any of these layers (the outermost layers MUST be enlarged first) up to ten times their original size, but she cannot move at all at this size and has great difficulty opening or closing her outer shells without shrinking them, changing their position and then re-enlarging them.
Shy Princess' now have a full body, but some part of it MUST remain merged with the gelatinous blob that controls the body at ALL times. For this reason, she generally chooses her feet or back.
Shy Princess', both domesticate and feral, HATE meeting new people. If she does not already have a steady lover (either a tamer or a Pokégirl), she haphazardly seek one using her Cupid's Bow technique. Feral Shy Princesses often use Whirlpool to pin their targets in place and shoot them with Cupid's Bow until satisfied that the target is sufficiently in their control. They will then use Water Golem to bring the target to them.
The Shy Princess is perhaps the only Water Pokégirl who must rely on a gained technique for mobility. A Shy Princess will use Water Golem to move about on land. She will also use it in the water to maneuver. The sheer weight of her shell makes it otherwise impossible to move on her own while on land, and makes even jumps in the water quite difficult. Because of this, most Ferals will generally stay underwater to grant them the most mobility.
Cupid's Bow - (S.ATK 40 + EFT) This unique attack creates an "arrow" of soft pink energy that flies at the intended target. If struck by the "arrow", the victim immediately becomes aroused and feels pleasurable sensation in the affected area. If struck in an erogenous zone, these sensations are even more powerful. These "arrows" do not do physical damage, but have a 30% chance of inducing Heat and Attraction. This is considered a 'magic' technique.
Artemis' Bow - (ATK 80 + EFT) A arrow of white energy that strikes the victim and knocks them down. This is also considered a 'magic' technique.
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SHY QUEEN, the Shy Noble Pokégirl
Type: Semi-Human
Element: Magic/Water
Frequency: Very Rare (Extremely Rare away from bodies of water)
Diet: Fish, Salt
Role: Tactical advisor, long range support, negotiator
Libido: Average
Strong Vs: Fire, Ground, Rock, Bug
Weak Vs: Electric, Plant, Sex Attacks, Avian Types
Attacks: Goo Cannon, Mystic Bolt, Ice Beam, Withdraw, Spike Cannon, Whirlpool, Water God, Eros' Bow, Artemis' Bow, Slick Stroke, Shell Shield, Great Shell Shield, Ultimate Shell Shield
Enhancements: Firm body, greater shell manipulation
Evolves: None
Evolves From: Shy Maiden (normal: Level 30), Shy Princess (mechanism unknown)
Shy Queens are perhaps the most extroverted of the Shy-sisterhood. This isn't saying much, though. She remains bashful and does not like confrontation, and will seek to solve problems peacefully. Shy Queens have one large difference from their Shy-sisters. They are able to leave their shells. They can also shrink and change their shells into any form they choose, but cannot manipulate the shells of other Pokégirls. Many Shy Queens primarily use their shells as faux-clothing, changing their shells into the shapes of gowns or bikinis.
Shy Queens, no longer held back by the limitations of their shells, can move freely, but depending on how long they've lived in their shells, they are clumsy and awkward.
A major misconception about the Shy Queen is that she can no longer make her shell into the protective shape it had as a Shy Princess. This is false. She can revert her shell into the form of a Shy Maiden or Shy Princess' shell at any time, but she no longer has to connect her body to said shell. BUT, all Shy Queens hold onto their shell, as they've grown emotionally attached to it.
Another misconception is that a Shy Queen no longer seeks companionship. If she did not find a permanent lover as a Shy Princess, a feral Shy Queen will use Eros' Bow and Slick Stroke to "encourage" targets to become her lover. The more feral she becomes, though, the more aggressive she will become, using Water God to grab targets. However, once she has found a regular lover, she will return to her more docile state.
Magic Technique
Eros' Bow
- (S.ATK 80 + EFT) An upgraded version of Cupid's Bow. Constant and repeated exposure to Eros' Bow can induce a subservient attitude in the victim. Has a whopping 75% chance of causing Attraction and a 80% chance of inflicting Heat.
Shell Shield - (DEF 50) This technique creates a shell-like shield to protect the target. The shell negates all damage from direct attacks with an attack power less than it's defense rating. Any Pokégirl can learn this technique.
Great Shell Shield - (DEF 100) This technique creates a shell-like wall to protect the target. The shell negates all damage from direct attacks with an attack power less than it's defense rating. Any Pokégirl can learn this technique.
Ultimate Shell Shield - (DEF 180) This technique creates a shell around the target to protect them. The shell negates all damage from direct attacks with an attack power less than it's defense rating. Only Queen types Pokégirls and Pokégirls devoted to defense can learn this technique.
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SLIMETTE, the Sexy Goo Pokégirl
Type: Humanoid
Element: Normal
Frequency: Uncommon
Diet: Sex, apparently
Role: In debate
Libido: High
Strong Vs: None
Weak Vs: Fighting, Ghost, Sex Attacks
Attacks: Tackle, Whistle,* Long Tongue, Fuse*
Enhancement: Sexual Endurance
Advantages: Numbers
Disadvantages: Low HP, Low Intellect
Evolves: Slimette Princess (any evolutionary stone), Slimette Queen (Slimette Princess evo, lvl 40)
Evolves From: None
Slimettes are all uniformly 5'0", with either a blue or green pudding-esque body and C-cup breasts. They have jello-like hair and large eyes with black irises that are often half-closed, as if the Slimette might fall asleep at any moment (even if they are not sleepy). Though they have distinctive genitals, they have no other distinguishing features, such as fingernails, scars, or tattoos. The only noticeable thing about a Slimette is the almost permanent grin on their faces. The only times this grin changes is when they are using Long Tongue, giving a blowjob or using Whistle.
The Slimette is a recent problem that has begun to plague various leagues. They appear without warning, usually in VERY random groupings of Slimettes or their evolutions, but generally in groups of at least 3. Oddly, they only appear in front of soldiers, police officers, martial artists, tamers or Pokégirls. They completely ignore civilians. In fact, unless in a harem, no Slimettes will appear in a city.
Feral Slimettes seem to have a very limited intellect. When in battle, they will use Tackle on an opponent until they've knocked the opponent down. Once down, the Slimette will attempt to have sex with them. A Slimette seems to have no standards, either. They will even allow Tamers to have sex with them without resisting, regardless of what the tamer does to them, though this is quite probably because of their dietary needs.
Oddly, though, when a feral Slimette is defeated in combat, she will vanish in a burst of soft blue lights, leaving behind a small copper coin with an embossed picture of a Slimette. These coins are cheap and can be sold for 5 SLC. All studies are inconclusive as to whether this burst of light is actually some form of emergency teleport or not. If a non-feral Slimette is defeated, this does not occur.
Vale has attempted various studies, and has managed to discover a number of strange facts. First, though similar to the Titto and the Slutge's natural forms, the Slimettes show no capacity for shapeshifting (aside from it's Fuse ability) or nor do they possess the immunity to poison. Their unique bodies require that they take in sexual fluid at intervals similar to a human needing food (roughly 2-3 times daily). This maintenance can be quite frustrating for a lone tamer.
Second, if a Slimette is around humans or Pokégirls long enough, their intelligence increases. Most will then seek to evolve into a more powerful Pokégirl. When they evolve, the stone remains intact and fully functional (at least, the same degree that it had before).
And lastly, if three Slimettes (or any of their evolutions) are in a tamer's harem, they can sometimes use unusually powerful attacks in battle, but these instances quite rare unless all three are in combat at the same time (then, it's uncommon).
The origins of the Slimette remain elusive, even to Vale's much vaunted research teams. There are a number of theories about them, though, and the most favorable one varies depending on the league. The first is that they were created by a mage seeking to test out his/her spells, but they didn't want to remake their creation over and over, so they gave the Slimette the capacity to procreate. But they didn't restrain it enough and the Slimettes slipped out of their control.
The second theory is that they were made as cheap cannon fodder by an organization seeking to conquer the world, but they were either thrown out as failures or escaped due to some blunder.
The third is that someone may have been seeking to create a fusion between the Slutge and the Titto and failed miserably. The fourth is that they were made to hunt down loose change (this idea only remains prevalent because of the coins the Slimettes drop make no sense otherwise).
The fifth and perhaps most thought provoking is that the Slimettes are from another alternate dimension and slipped into the Pokégirl world unnoticed. This idea is perhaps the most universally favored following the rampant influx of dimensional travellers, and may account for their disappearances when the feral Slimettes and their feral evolutionary sisters are defeated prior to capture. It's theorized that they might be slipping back to their home dimension when this occurs.
Normal Techniques
*Fuse – (EFT) Fuse is exclusive to Slimettes and their evolutions. When four or more Slimettes are in the same area, they will temporarily fuse together to form a Slimette Queen. While this ability creates a vastly more powerful Slimette Queen than the normal evolution, if defeated in this fused state or if a certain amount of time passes (ten minutes per Slimette in the fusion), the Slimettes break apart.
*Whistle – (EFT) A Pokégirl whistles a special frequency to call for help. Has a 50% chance of working. When it does work, summons a Pokégirl identical to the caller 60% of the time, an evolution of the caller 20% of the time and a random Pokégirl 20% of the time.
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SLIMETTE PRINCESS, the Royal Sexy Goo Pokégirl
Type: Humanoid
Element: Varies
Frequency: Rare
Diet: Sex
Role: Not sure yet…
Libido: High
Strong Vs: Varies
Weak Vs: Varies
Attacks: Whistle, Take Down, Snake Tongue, Fuse, others vary
Enhancements: HP x50, Varies
Disadvantages: Varies
Evolves: Slimette Queen (normal, lvl 40 or Fuse technique for Temporary version)
Evolves From: Slimette (Any evolutionary stone)
Slimette Princesses are larger than their pre-evolutionary sisters, being a foot taller and possessing D-cup breasts. They still have half-lidded eyes and are slightly more intelligent, but that still isn’t saying much. And also, they come in a surprising variety of types. Only a few Slimette Princesses types have been discovered so far, due to the strange fact that the amorphous nature of the Slimette makes most evolution stones fail. However, until it’s confirmed that they absolutely cannot evolve from some evolutionary stones, the listing will remain as it is.
In terms of sexual needs, Slimette Princesses tend to have the same habits of their previous forms. Feral Slimette Princesses can be dangerous, depending on the type encountered, and frequently try to fuck Tamers unconscious. They are a bit less promiscuous in this form, and only need sex twice a day. Still, this can be demanding on most Tamers.
Slimette Princesses are a bit more resistant to physical attacks than their previous form, but depending on their element type, they still have the same level of weaknesses as others of that type. No cases of Thresholding into a Slimette Princess have been recorded.
Mage Slime (Evolution with Mana Crystal)
Element: Magic
Strong Vs: Magic, Water, Ice
Weak Vs: Fighting, Ghost, Sex attacks
Attacks: Basic Black magic, Mana Bolt
Enhancements: Magical affinity, Black Magic
Disadvantages: Slower than Slimette, no White Magic
Mage Slimes are red, rather than blue or green.
They have more magical ability than regular Slimettes, however their powers don’t grow very fast, and are limited to base-level black magic, such as Fire, Blizzard, Thunder, and Water. They are smarter than most Slimette Princess types, but that’s still not saying much. Because of their still very low intelligence, they can’t use Healing magic.
Mage Slimes are among the more favored Slimette types, but that’s mainly because the resultant Slimette Queen is among the more powerful of the breed. They are somewhat versatile in terms of the base-level spells they can use, making them useful in a variety of situations. They can learn speech, but until they evolve, it will be very limited.
Another disadvantage is that outside of magical sources, Mage Slimes will be much weaker. They need a source of mana to maintain their magic, be it a magical area or magical Pokégirl. They are more limited in their attacks otherwise. They can substitute mana for their meal, but don’t like being without both.
If defeated in battle, a Mage Slime type Slimette Princess drops a bronze coin with the image of a Slimette on it. It can be sold for 100 SLC.
Toxic Slime (Evolution with Venom Stone & violent thoughts)
Element: Poison
Strong Vs: Grass
Weak Vs: Psychic
Attacks: Tackle, Poison, Poison Mask, Blinding Poison, Zombie Poison, Poison Mist, Snake Tongue
Enhancement: Sexual Endurance, Regeneration
Disadvantages: Low Stamina
Toxic Slime-type Slimette Princesses are the only type of Slimette Princess evolution that cannot occur randomly, because Slimettes DO NOT automatically evolve when handed a Venom Stone. The Slimette must be experiencing angry, violent thoughts while holding the Venom Stone to trigger the evolution. People are grateful for this, as Toxic Slime-type Slimette Princesses are generally unpleasant in every way, shape, and form.
Toxic Slimes are usually smiling, but it’s a sinister, unfriendly smile. This is because Toxic Slimes realize, in their own dim way, how dangerous they are. And they tend to prove it.
Physically, their hue is usually a dark purple or indigo color. Another major different between Toxic Slime-types and other Slimette Princess types is that they can’t make their entire bodies cohesive. Their legs, up to where the knee would be, are generally formed into a pool of mater at their base. Their arms tend to merge with their torsos when not in use, making them seem like helpless victims.
However, they are more dangerous than most would believe. For one thing, they can coat their bodies in any poison they have access to and make it a contact poison. Feral Toxic Slimes are almost always coated in poison. They are constantly regenerating, like Marbles, and can regenrate from wounds that would be fatal for most other Pokégirls, including other Slimettes and Slimette Princesses. She can even survive being crushed, beheaded, or sliced into gelatin cubes. When she reforms, she is simply angrier and becomes more likely to hunt down her attacker.
Toxic Slimes are probably least dangerous when they are horny. During this time they may simply sexually assault someone and leave. If she’s in a particularly sadistic mood, they’ll leave them coated in several different contact poisons that are sure to cause agony and temporary disability.
Even on the EXTREMELY rare occasions they may pop in a Harem, their toxic demeanor doesn’t change. Their manner and personality is as foul as their body and will cause misery and conflict between other Harem members at the slightest hint of weakness from the Tamer. They don’t even respect Tamers who are strong, however they will be more likely to not cause trouble with them.
They hate humans and Pokégirls alike, even other Slimette Princesses. From what various psychic Pokégirls have been able to read in the dim whirlwind of nasty thoughts they have, a Toxic Slime is no more likely to befriend a Tamer as they would befriend an Anti-Human movement, such as the Limbec Pirates. She toxic in every way possible. She neither wants nor needs friends, however on occasion, Feral Toxic Slimes can be found in a group. So far, it’s believed that a Toxic Slime-type Slimette Princess cannot evolve into a Slimette Queen either via fusion or the natural way.
If defeated in battle, a feral Toxic Slime drops a silver coin with the image of a Slimette on it that can be sold for 2000 SLC, but caution should be used as this coin is often coated in contact poison.
Dark Slime (Evolution with Shadow Stone)
Element: Dark
Strong Vs: Ghost, Psychic
Weak Vs: Bug, Fighting
Attacks: Tackle, Sketch, Dark Shield
Enhancement: Dark elemental powers, Sexual Endurance, Intelligent, Night vision
Dark Slimes have a dark gray or blackish hue to their bodies, and surprisingly, are the shortest of all Slimettes. In fact, a Slimette that becomes a Dark Slime-type Slimette Princess will lose two to three inches of height. Of course, this also serves to make them seem more buxom, even though their breasts do not increase in size.
Dark Slimes are not the most intelligent of the Slimette Princess types, but they are among the calmest and wisest. They like to listen to long-winded discussions, and when they can, try to resolve matters peacefully. Their speech is limited because of their low intelligence, but they usually know exactly what to say.
Dark Slimes prefer to be nocturnal. It’s not that they hate light, it’s just that refracted light is healthier for them. Many liken normal sunlight to being force fed too much food. On the bright side, this means that they’re excellent night guards, as they can see as well in the dark as humans can see in the daytime. Because they also absorb sunlight, this can reduce their sexual needs to just once a day. However, if a Tamer decides to keep a Dark Slimette in the daytime, they should be given clothing to cover at least 80% of their bodies to keep them from getting sick.
Some Tamers dealing with Dark Slimes may mistake their calm reflection and desire to sidestep conflict as cowardice, which is a dangerous mistake. A Dark Slime-type Slimette Princess’s desire not to fight is not the same as her being unWILLING to fight. They are not the greatest warriors, but they do have a good sense of common sense tactics, and with their Sketch ability, they can be rather unpredictable.
Feral Dark Slimes are rather friendly, but will flee if they feel unwelcome. If defeated in battle, a feral Dark Slime drops a bronze coin with the image of a Slimette on it that can be sold for 100 SLC.
Cure Slime (evolution with Dream Stone)
Element: Magic
Strong Vs: Psychic, Normal, Poison, Sex Attacks
Weak Vs: Fighting, Ghost, Rock
Attacks: Tackle, Cura, Probing Tentacles, Gummi Tongue
Enhancement: Sexual Endurance, Magic affinity, natural levitation, White Magic, Enhanced Agility (x4)
Disadvantages: Inept fighter, no Black Magic
Cure Slime-type Slimette Princesses change to a whitish hue when they evolve. In their case, Cure Slimes gain the ability to hover and grow two sets of two tentacles from their back, specifically from the area between the spine and shoulderblades. She can also float, but this requires her to sit in a cross-legged position. Also, she can never be more than ten feet off of the ground, though if the ground disappears from beneath her, she can maintain that height. Oddly, the further from the ground she is, the harder it is for her to move while levitating. Some theories believe that she is psychically pushing off of the ground, while others believe that this might be a gravatic manipulation, thus like someone in Low G, she must create counterforce to move.
Cure Slimes cannot use Fuse, but will use Whistle. The main reason for this is that Cure Slimes are completely and totally inept at fighting. Even a normal Slimette is better at fighting that a Cure Slime-type Slimette Princess. Any attack that a Cure Slime attempts will have a 40% chance of missing. Conversely, they are great at evading attacks. Those who try to hit her have an increased chance of missing, usually around 25 to 40%.
Cure Slimes, however, are better at sex battles and have more powerful healing magic, making them popular among Tamers who need a non-combatant healer and can’t get their hands on another healer, such as a NurseJoy or Megami. Because of this, almost no Feral Cure Slimes will alone, unless they just evolved. Feral Cure Slimes tend to be with other Pokégirls. About 60% of the time, it’s with other Slimettes and Slimette Princesses, but sometimes, they’ll be in other packs of Pokégirls.
If defeated in battle, a feral Cure Slime will drop a bronze coin that can be sold for 100 SLC.
Angel Slime (evolution with Angel Stone)
Element: Magic
Strong Vs: Ground, Rock, Dragon
Weak Vs: Electric, Fire, Grass, Sex Attacks
Attacks: Ice Beam, Wing Attack, Curaga, Full-Revive, Esuna, Life Shield, Heaven’s Arrow
Enhancements: Sexual Endurance, Magic affinity, Wings for flight, White Magic, Black Magic, High evasion rate
Disadvantages: Limited elemental magic use, weak to sex attacks
Angel Slime-type Slimette Princesses are sky blue in hue, and grow large wings from their backs, which allow them to fly for brief periods of time. They also become more solid than their previous form, and can hold their own in a fight a bit more. Essentially, they could be considered a fusion of the Cure Slime and Mage Slime, however they can only learn Ice and Water magic spells.
They are more versatile in battle than their Cure Slime and Mage Slime sisters, and gain access to stronger spells much earlier than their other types. In rare cases, they can learn fire and lightning magic, but it is very rare. They have a mild to moderate aversion flame and electricity. They are a bit sterner than that their sister Slimette Princess types,
If defeated in battle, a feral Angel Slimette will drop a gold Slimette coin that can be sold for 50,000 SLC.
Metal Slime (evolution with Heavy Metal)
Element: Steel/Magic
Strong Vs: Any Non-Sex Attacks
Weak Vs: Sex Attacks
Attacks: Tackle, Bronze Fist, Iron Punch, Gummi Tongue, Ember
Enhancement: Sexual Endurance, Very high physical defense, very high special defense, very high evasion rate, excellent at escaping
Disadvantages: Very Low HP (max 30 HP), Low PP for Magic techniques
When a Slimette evolves into a Metal Slime-type Slimette Princess, their skin turns a metallic color, usually iron gray and very rarely a rust red color, representing the metal now in the Slimette Princess’s body. Thankfully, unlike the Toxic Slime, they are NOT poisonous.
The Metal Slime is perhaps the most frustrating type of Slimette Princess. This is because they now have minor fire-based attacks, giving them an advantage against other Steel-type Pokégirls, but also because they have utterly astonishing defense.
Literally NOTHING, save Steel element attacks, can do more than 1 point of damage to a Metal Slimette, and even then Steel element attacks can only do upwards of 2 points of damage. Her natural and special defense is so great that it is by sheer chance that she incurs ANY damage. This means a level 5 Titmouse’s tackle attack is just as likely to do as much damage as a level 67 Gynadose’s Hyper Beam. Even Legendaries would have trouble damaging them. Add to this insanely hard defense their outstanding, if mostly instinctive skills of evasion, and they can become quite frustrating to defeat. Making the situation worse, they also tend to run away from fights at random.
Luckily, there is some good news. The Metal Slime’s HP doesn’t go up. Her HP is abominable when compared to other Pokégirls. Even level 5 Titmice can sometimes have higher HP. Also is that every attack gets a chance to hurt her, so attacks that strike multiple times have a greater chance of dealing damage, thus knocking her out. Second are Steel element techniques and/or Pokégirls, both of which can deal upwards of at 2 points of damage. A Steel-type Pokégirl using a Steel-type technique (such as Metal Claw or Iron Punch) can deal the greatest amount of damage. It was found that an Iron Maiden using Iron Punch was able to deal 4 points of damage to a Metal Slime per attack and knock her out.
Of course, because of these advantages, plus the advantages of a Metal Slime-type Slimette Queen, the Metal Slime-type Slimette Princess is actually the most popular, as Tamers often desire those advantages for themselves. And defeated them can be quite a rewarding experience for lower level Pokégirls. Feral Metal Slimes, however, in addition to being very rare, are timid and thus incredibly elusive. Their low HP can sometimes discourage tamers.
Metal Slimes are among the few Slimette Princess-types who cannot use, or perhaps do not have the ability to use, the Fuse and Whistle techniques. If defeated, a feral Metal Slime will drop a gold Slimette coin which can be sold for 50,000 SLC.
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SLIMETTE QUEEN, the Noble Sexy Goo Pokégirl
Type: Humanoid
Element: Varies
Frequency: Very Rare
Diet: Sex
Role: In debate
Libido: Average (Extreme when Feral)
Strong Vs: Physical attacks, others vary
Weak Vs: Magical, Sex, or Non-Physical Attacks, others vary
Attacks: Take Down, Whistle, Snake Tongue, Bronze Fist, Mega Stomp (others vary)
Enhancement: Increased Density, Intelligence, Strength, Sexual Endurance and Stamina, others vary
Advantages: HP x 100 (if this is the result of a Fuse technique, then the HP is only x 50), others vary
Disadvantages: Low Speed, others vary
Evolves: None
Evolves From: Slimette Princess (Level 40; temporary: 4 or more Slimettes using Fuse)
The Slimette Queen is significantly bigger than Slimettes, standing 6'6". They now have E-cup breasts, their eyes are no longer half-lidded, and they are usually more intelligent, though this is not a surefire thing.
The most unusual thing is that a silver crown that is always on her head. It cannot be removed (and will not fall off) until she is dead. If she is defeated, the crown goes with her. This crown CAN be removed if the Slimette Queen is the result of a Fuse technique, and will result in the instantaneous separation of the Slimettes. This is the only other way to keep the crown.
Unlike the Slimette who might take the time to knock an opponent down, Feral Slimette Queens often try to have sex first without bothering to knock an opponent down. Tamers should be VERY cautious when they stumble upon a Feral Slimette Queen as they may very well be fucked into unconsciousness.
Slimette Queens are now more resilient to physical attacks. Punches and kicks cause their skin to ripple like the surface of a pond when a leaf lands on it. Unfortunately for fighters who use primarily physical attacks, all damage is reduced by 3/4ths.
Once a part of a harem, or if she evolves while in a harem, she is significantly more subdued in terms of sex. Most Slimette Queens, roughly 2 in 3, will learn to speak on their own, but only half of these will learn to speak more than simple words. All Slimette Queens can be taught how to speak, but this can be a lengthy process.
Perhaps the best part of getting a Slimette to evolve is that they only require sex once a day. Feral Slimette Queens do not require sex, but still seek it. If defeated, all Slimette Queen types will disappear just as their Slimette and Slimette Princess sisters, dropping a platinum coin with their image on it, which can be sold for 600,000 SLC.
Like the Slimette Princess, not all versions of the Slimette Queen are not known yet. Research is still ongoing.
Mage Slime-type
Element: Magic
Strong Vs: Magic, Water, Ice
Weak Vs: Fighting, Ghost, Sex Attacks
Attacks: Fira, Watera, Blizzara, Thundara
Enhancement: Sexual Endurance, Greater black magic
Disadvantages: Still no white magic
The Mage Slimette Queen are only 6' tall, but still have E-Cup breasts. Their eyes differ from all other Slimette Queens by being a solid yellow. Mage-type Slimette Queens are the most intelligent of the Slimette evolutions, followed closely by the Dark Slimette Queen.
They are also capable of powerful magical attacks. They can utilize some Red and Blue magic at higher levels, but they possess some of the greatest Black Magics. They gain Ultima at Level 65, making them QUITE popular with power-hungry tamers.
Feral Mage-type Slimette Queens are as amorous as their normal Slimette Queen counterparts. Their usual tactics, however, are usually to freeze an opponent's arms and legs so they cannot resist and have sex with them, though some may use Watera or Thundara to stun their targets instead.
Mage-type Slimette Queens are still reliant on mana to restore themselves, but do not need it as badly (they can cast 2 spells per level with rest), but most Feral Mage-type Slimette Queens will not accept it as a meal. For some reason, Mage-type Slimette Queens are often seen around Metal Slime-type Slimettes and Metal Slime-type Slimette Queens.
Dark Slime-type
Element: Dark
Strong Vs: Ghost, Psychic
Weak Vs: Bug, Fighting
Attacks: Dark Blade, Dark Blade Mark II, Dark Bomb, Dark Holy, Shadow Teleport, Cocoon of Darkness
Enhancement: Strong Dark elemental powers, Sword Fighting, Intelligence, Nightvision
Dark Slime-type Slimette Queens are the shortest of the Slimette Queens, standing a mere 5'8" tall. And while their E-cup breasts are impressive, her real value comes from her powerful Dark techniques. Her Dark Holy can make evil Pokégirls flee in terror and the fact that she can learn sword techniques makes her among the more popular Slimette Queens, even if she is weak to Fighting types.
Dark Slime-type Slimette Queens are also rather noble-hearted, coming to the aid of injured travelers and those in need. For a token fee of some lovemaking of course. Dark Slime-types are among the more romantic types of Pokégirls, and even while Feral greatly appreciate affection and solo Tamings in a moonlight glade.
Dark Slime-type Slimette Queens are the second most intelligent of the Slimette Queens, being among the few Slimette-types actually useful as an Alpha in a harem. They can tolerate light better, but still prefer to be fully clothed during the day, as too much sunlight makes them bloat out to the size of a Snorlax or larger.
Cure Slime-type
Element: Magic
Strong Vs: Psychic, Normal, Poison
Weak Vs: Fighting, Ghost, Rock, Sex Attacks
Attacks: Hammer, Insulate, Curaga, Pray
Enhancement: Sexual Endurance, Magic affinity, White Magic, high evasion rate
Disadvantages: No Black Magic
The Cure Slime-type Slimette Queen is a physical departure from her Cure Slime-type Slimette evolution. She is, like all Queen Slimettes, taller. She stands 6 feet tall. She does not become more muscular, though. Her body hue shifts to a white-streaked green for some unknown reason. She also loses the ability to levitate and the tentacles. What she gains, however, is a greater skill at fighting.
Make no mistake, the Cure Slimette Queen is still terrible at fighting when compared to her other Slimette Queen sisters, but she is much better than she was as a Cure Slimette. Her ability to heal increases, allowing her to heal her allies greatly. Her Curaga makes her quite popular, especially for tamers on a budget who can't afford potions.
The Feral Cure Slime-type Slimette Queen is one of the few healers that is not always altruistic. Roughly a third will often seek out strong Pokégirls, ones powerful enough to be worth staying around. In some cases, she will willingly join a tamer if they have a powerful Pokégirl, simply to be near that powerful Pokégirl. Some Anti-Pokégirl Leagues believe this to be a ploy to slowly ween the powerful Pokégirl to the Cure Slime-type Slimette Queen and then turn her on her former master. While some liberal Pokégirl Leagues agree this might be a possibility, they also submit that it's likely that the Cure Slimette Queen has a power-based fetish.
Metal Slime-type
Element: Steel/Magic
Strong Vs: Any Non-Sex Attacks
Weak Vs: Sex Attacks
Attacks: Gold Fist, Star Fall, Iron Punch, Snake Tongue, Firaga
Enhancement: Increased Sexual Endurance, Very high physical defense, very high special defense, very high evasion rate, excellent at escaping
Disadvantages: Low HP (max 55 HP), Low PP for Magic techniques.
A Metal Slimette Queen stands roughly 7'4", with G-cup breasts, and unlike their lesser forms, are not as timid. A Metal Slimette Queen's HP still isn't very good, but many will show up in the company of Cure-type or Angel-type Slimette Princesses. These Metal Slimette Queens are very bold, striding into battle without much worry. Their powerful attacks and Firaga spell makes them quite a terror at low levels, and this becomes an even greater threat at higher levels, as she can take even more damage and dish out exponential retaliatory attacks. And so long as the Cure-type or Angel-type Slimette Princessess heal her, she is quite literally invincible.
At times, a Metal Slime-type Slimette Queen can be overly arrogant, refusing to retreat even when badly outnumbered, minus support from Cure or Angel Slimettes and fighting Steel Pokegirls using Steel Techniques. Whether this arrogance is warranted is only known when and if the Metal Slime-type Slimette Queen is actually defeated. She might retreat, but will not do so without significant cause.
Mega Stomp - (ATK 135) Only useable by the various Slimette Queens, the Queen leaps into the air, expands their feet to almost ridiculous size and stomps on the opponent. This is a normal-type technique
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SLUTGE, the Slime Pokégirl
Type: Humanoid Human
Element: Poison
Frequency: Very Rare (City Dweller only, depends on cities for food source)
Diet: Sewage, garbage, rotten food
Role: Garbage collectors? Revenge?
Libido: High (Very High during full moons)
Strong Vs: Plant
Weak Vs: Psychic
Attacks: Poison Mist, Spice 3, Poison, Sludge (*), Small Clone(*), Headbutt, Pound
Enhancements: Semi-solid body, absolute poison immunity, poisonous "flesh"
Evolves: N/A
Evolves From: N/A
A discovery in 300 AS, believed to be a failed attempt at cloning Tittos or possibly some sort experiment on the Titto's ability to copy the forms and attacks of other Pokégirls.
Though she appears to be a gel-Pokégirl much like the Titto (in it's natural form), it's color is purple, it can't shapeshift and it's body is largely poisonous, even to touch. Despite looking like she's constantly dripping fresh slime, she's solid enough to take damage and even faints, and when she's unconscious, she reverts to a puddle of goo.
These gooey Pokégirls live primarily in sewers or in other areas with high amounts of garbage, as it is their primary food source. They have even been seen devouring industrial and medical waste to no ill effect. They seem to have no real stomach limit, but stop eating to digest what they've taken in. Slutge generally revert to their "puddle" form for this. Regardless of their form, they often have a powerful odor that is often referred to as the worst smell any living creature should be allowed to make, especially if they've eaten any discarded food.
At night, their bodies will solidify more and they will seek out a partner to mate with. They don't seem to care about the gender or even species of their partner. They produce surprisingly little smell when solid, neither their flesh nor their 'sweat' is not poisonous and they cannot use Sludge or Small Clone during this time. Nevertheless, they often kidnap men for brief Tamings before going back to their lair to rest. They sometimes get willing victims who foolishly think that they're Tittos in their natural form.
These Pokégirls are also completely immune to the Widows' Hyper-Venom, as one Widow was seen repeatedly stabbing a rather large Slutge, and the Slutge did not die, though after a massive beating, it was knocked unconscious. Despite winning, given the Slutge's natural toxicity, the Widow may have been poisoned for it's efforts.
Cities have put up with Slutges, largely because of how useful they are at cleaning up landfills.
Scientists have already deduced that it is utterly and completely useless to try and poison a Slutge. She is completely immune to the Widow's Hyper Venom, magical poison and even biochemicals. They do avoid radioactive materials, though.
(*) - Sludge (ATK 160) - Exclusive to the Slutge, the Pokégirl hurls a large ball of her own body at the target. This has the same force as a 300 lbs medicine ball and has a 60-80% chance of poisoning the opponent if it hits, as well as inducing various other status ailments.
(*) - Small Clone (EFT) - When a Slutge devours enough "food", any number of smaller clones of her may form and come out of her body. These smaller clones have 1/10th of her hit points and cannot use any attack with an attack power over 100. They disappear into slime puddles when the main body faints. These clones cannot use Small Clone themselves, not do they eat or need taming. They often accompany their 'mother' to capture men.
Outside of combat, they generally survive for a month until evaporating.
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VAPORITA, the Water Eva Variant Pokégirl Type: Humanoid Animorph
Element: Water
Frequency: Uncommon (Crimson League)
Diet: fish, pokechow
Role: underwater operatives, surveillance
Libido: Low to Average (Very High during mating season)
Strong Vs: Fire, Rock, Water
Weak Vs: Electric, Ice, Plant
Attacks: Water Gun, Bubble, Water Barrier, Water Tickle, Slick Stroke, Mirror Image, (in some rare cases) Water Slave
Enhancements: Enhanced Endurance (x4), Enhanced Speed (x3), Elemental Affinity Water
Evolves: None
Evolves From: Eva (Water Stone)
Most Vaporitas are relatively calm, though there are, on occasion, a wild and crazy Vaporita who loves to party. The biggest problem of a Vaporita is that they sometimes suffer from an inferiority complex, resulting in their Fighting skills being diminished. The more fearsome or aggressive their opponent, the more likely a Vaporita may lose due to psychological warfare. It's recommended that most tamers allow their Vaporitas to take on a number of aggressive, but much weaker opponents to build up a Vaporita's confidence.
While gentler than their Fire-based counterparts, the Vaporita is just as passionate (more-so some Vaporita tamers claim) in terms of their taming. Their water affinity allows them a much greater lung capacity increasing their skills in oral sex. The Vaporita looses most of their fur and their skin becomes blue tinted. Their ears become fin-like and their tails become more adapt for use in the water. Their ears and tail remain strong erogenous zones.
Dues to their inability to learn the more powerful offensive moves and their rather high speeds it is believed by many that Vaporitas were meant as reconnaissance troops and coast patrols.
Their skin is very soft and can absorb and filter many types of liquids which can be (and generally are) stored within the girl's body for use later. While in water their skin helps to cut down on surface resistance allowing them greater speed when assisted by their powerful tails. Their ears will tend to act as rudders for greater control of movement, they can also help the girl achieve a sort of sonar when underwater. They can act as an early warning system to a girl about to surface. By putting just her ears above water-level a Vaporita can listen for hostile activity before surfacing. (Like a sound-based periscope.)
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VENO-MISS, the Poison Moth Pokégirl
Type: Humanoid Animorph (Butterfly)
Element: Bug/Flying/Poison
Frequency: Rare in tropical climates, Very Rare elsewhere
Diet: Flowers, Honey
Role: Gardeners/combat
Libido: High
Strong Vs: Bug, Dark, Fighting, Ground, Plant, Poison, Psychic
Weak Vs: Electric, Fire, Flying, Ice, Psychic, Rock, Bird Pokégirls
Attacks: Daze, Gust, Lust Dust, Poison, Sleep Powder, Tackle
Enhancements: Butterfly wings, Compound vision, Exo-skeleton, Resistance to Poisons
Evolves: None
Evolves From: Butter-She (normal)
Veno-Miss are one of the more popular bug types because of their beauty and their usefulness in combat. Veno-Miss look more bug like than Butter-She, having compound eyes and antennae. However their true beauty comes from their multi-colored wings, which are covered in random patterns made of bright, shimmering colors. These patterns carry on in the short hairs which cover most of their body except their feet, hands and face. No two Veno-Miss, even those born through pathogenesis, will have the same patterns on their body and wings. Veno-Miss gain about half a foot in height when they evolve, now averaging five and a half feet in height. Their breasts grow slightly, although a small C-cup is about as large as their breasts will get, most not going above a B-cup.
Despite their exo-skeleton, Veno-Miss prefer to fight at a distance since they are not very strong and can easily be overwhelmed physically by most other Pokégirls. Despite this lack of physical strength they are one of the best Bug Pokégirls at battling. This is partly because of the wide range of poisons which they manufacture in their wings, which they can release as a powder into the air simply by flapping their wings. Although they can only release one poison at a time, they can manufacture several poisons at once and switch between them whenever they wish. Their other advantage in combat comes from their antennae. These antennae sample the air flow around a Veno-Miss, and this combined with the greater peripheral vision given by their compound eyes makes a Veno-Miss near impossible to sneak up on. Veno-Miss are immune to their own poisons (although not the poisons of other Veno-Miss) and resistant to all other poisons save for Hyper Venom.
During the war, Veno-Miss were used to soften up defenses before an attack by flying over enemy positions and releasing their poisons to incapacitate or weaken the defenders. They generally weren't used in general combat since their poisons would have affected their allies as well as their enemies. Veno-Miss enjoy having plants around and those that aren't in a Tamer's Harem usually find themselves employed as gardeners, since they have the same natural ability to make plants grow and remain healthy that Butter-She do. Needless to say, like Butter-She, Veno-Miss get on well with plant Pokégirls when they find themselves in the same Harem.
In the wild, most Veno-Miss live in tropical areas, and like Butter-She, they instinctively cultivate the local flora both because they enjoy having plants around and to provide themselves with a good supply of food. They also tend to have Butter-She and possibly plant Pokégirls living around them and assisting them in tending to these gardens.
As with Butter-She, those who live in non-tropical areas are migratory to ensure a good supply of fresh flowers for them to eat.
Veno-Miss eat flowers, preferring fresh flowers over dried examples although they can survive on dried flowers for a short time. This, however, will lead to them growing ill if they are unable to feed on fresh flowers over an extended period. They also enjoy sweet things such as honey, sugar and chocolate but again these are only stopgaps should fresh flowers be unavailable.
Whilst Veno-Miss are not as timid as Butter-She, Feral Veno-Miss are generally peaceful unless they or their gardens are attacked, but there is one exception to this. Veno-Miss greatly enjoy Buzzbreast honey and they have been known to attack lone Buzzbreasts to obtain it. A Veno-Miss will use her poisons to incapacitate the Buzzbreast and will then take great delight in eating her out. Obviously a Veno-Miss who finds herself in a harem with a Buzzbreast will be overjoyed and will take every opportunity to obtain her favorite snack. Buzzbreast honey is the only food other than fresh flowers which a Veno-Miss can live on indefinitely and some researchers speculate that it was specially designed this way by Sukebe to ensure that Veno-Miss would always have a source of food whilst on campaign in areas where fresh flowers would be unavailable.
Veno-Miss are somewhat difficult to tame since their exo-skeleton limits their sense of touch over most of their body. However, most Tamers with a Veno-Miss in their Harem report that their antennae are very sensitive and that they enjoy having them gently licked and caressed during taming. Some Tamers even report that a Veno-Miss can be made to orgasm just by doing this.
It is rare, but not unheard of for girls to threshold directly into Veno-Miss. Most, however become Butter-She.
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VIEPRA, the Steel Serpent Pokégirl
Type: Humanoid Animorph (serpent)
Element: Poison/Steel
Frequency: Rare
Diet: Omnivore; eats twice the amount as the average human
Role: Tunneling, Scout, Mining, Construction
Libido: Average
Strong Vs: Bug, Dark, Dragon, Flying, Ghost, Ice, Normal, Plant, Poison, Rock, Steel
Weak Vs: Ground, Fire, Electric
Attacks: Exhausting Venom, Venom Bite, Venom Spit, Metal Claw, Hard Drive, Quickturn, Wrap, Tail Slap, Pneumatic Drill
Enhancements: Enhanced Durability and Stamina (x5), Enhanced Strength and Speed (x3), low pleasure threshold, high flexibility
Evolves From: Mercury (Venom Stone)
Evolves: None
This Pokégirl has an uncertain origin. Some Pokégirl researchers claim to have found mention of them from Sukebe's labs during and after the Revenge War, but though the notes were quite specific, there was not a single recorded case of any humans or converted Pokégirls ever actually seeing one. However, by 55 AS, there were rumors in some parts of the world that a new type of snake-type Pokégirl was found, but one was never actually captured. Not until 120 AS, that is, when the first Viepra was found in the south-western reaches of the Crescent Moon league. First thought to be some evolution of the Naga, testing showed no signs of that breed ever evolving with any of the evolution stones or standard methods known at the time, and as more advances in evolution stone creation became available over the years, there still was no sign of the Pokégirl being evolved from the Naga. However, despite the lack of proven origins, ranches around the world began to parthenogenetically breed the Pokégirl en masse as the Viepra breed enjoyed a swell of popularity. It wasn't until late 260 AS that the mystery of the Pokégirl’s origins was finally solved, when a Mercury touched with a Venom Stone evolved into a Viepra.
Though merely five and a half feet tall from the top of her head to where her thighs meet her serpent-like tail, the longest recorded Pokégirl of this breed was 19 feet long, though 16ft seems to be about average overall. Her entire body has reminded more than one researcher of the Mercury- her previous evolutionary form- in that she retains the same liquid-metal appearance, most commonly silver in appearance but some have gained more colors in their bodies, including gold, platinum, and other colors that look like they came from precious metals. Unlike most Naga-like Pokégirls, she is not scaled but skinned, though unlike most serpent Pokégirls the skin of her body is tough as steel. This makes it difficult for her to feel sensations at times when she is tense, though normally her body is far more pliable and tactile-sensitive than other Steel-types, such as the Iron Maiden. Still, the tension of her skin melts when the Viepra is heated up sufficiently, making her far easier to tame with a fire-type Pokégirl in attendance. The breed does retain the same ability as the Mercury to make their bodies softer at will, however, so a fire-type is not necessarily required when it comes to taming. Feral Viepra rarely have hair, but it seems to be that in general the Pokégirl’s hair color is silver, gold, bronze, or in a few rare cases, colors from gemstones such as emeralds or turquoise. For those who cannot help but to look upon a Pokégirl’s chest, her breasts rarely increase in size, remaining most often someplace around a mid-B cup, though there have been instances of those with larger breasts as well, without the use of Bloom Powder. Researchers have observed that thresholded Viepra, of which there have been several documented cases, tend to have larger breasts than the ferals have.
In a harem setting, the Viepra are, as some tamers have described, a 'thoughtful' addition. Capable of making decisions quickly and accurately, this breed makes for a very useful Alpha or a Beta in most harems. This breed is fairly intolerant of certain other breeds, such as the Naga and the Arbust, whom are not very compatible with others, and most Viepra have a condescending attitude towards Pokégirls that can't seem to get along with one another, or with their tamer. They have been known to recommend other Pokégirls for being traded away for Pokégirls that would benefit the tamer more, and Viepra are always on the search for more knowledge in order to better assist their tamers. While feral, the Viepra are an inquisitive bunch, often sneaking into towns and cities to locate food, prey, or to satisfy their own urges. The breed dislikes the cold, but is not overly bothered by it, instead preferring to remain near warmth. During winters, Pokégirls of this breed can sometimes be found in abandoned houses on the outskirts of various towns in an effort to stay warm. When with tamers, the Pokégirl thoroughly enjoys becoming the bed upon which the tamer rests within, coiling her tail and body around her tamer to keep them both heated whenever possible. The breed gets along very well with most fire-type Pokégirls, and although the breed as a whole seems to prefer men, when heated up enough they often enjoy experimenting, though mostly with fire-types that give off plenty of hot air.
In battles, the breed is known for attempting to exhaust her opponents with various techniques, such as Exhausting Venom and Wrap. It is this combination of techniques, along with her enhanced stamina, durability, and strength, which makes her feared in standard battles. Few Pokégirls can break free from Wrap once injected with the Exhausting Venom, which leaves her arms free to inflict additional harm to her prey using Metal Claw. At a distance, they can use Venom Spit and follow up with Hard Drive to crash into her foe before using her signature combination to attempt to end the fight. In sexual battles, however, the breed does not do so well. When heated up, or aroused, the Viepra has a low pleasure threshold, reminiscent of the Titmouse. Although her stamina is sufficient to let her continue, the breed is known for experiencing multiple orgasms before becoming exhausted. As a result, she is a poor choice for a sex battler, especially when compared to a Garter. Also, she is not a good choice to use against fire types in normal battles, just like most steel type Pokégirls, as their heat and flame attacks can and will wear the Viepra down over time.
Her great flexibility does allow her to be able to fit into spaces that many would think to be impossible for her to fit into, however, and makes her a decent scout or spy for such a large Pokégirl. Used for tunneling underground and cutting through rock with her metal-like body, the Pokégirl is used even more often for assisting in construction and in mining for minerals and other resources. This makes the breed more often used by tradesmen than by Tamers, though she is an often-wanted commodity in both sectors. She is not, however, a good choice for pet owners due to her size, which is quite an issue when dealing with a house or an apartment. Threshold cases, though quite unusual, have been known to happen from time to time. Typically, this is a time of great stress, as over the course of two weeks or so her human-like skin flakes off slowly or in patches, showing off the metallic sheen beneath. Quite often, the result of the threshold becomes apparent as the tail begins to emerge and the family sells her off for a fair amount while the girl is incapacitated by the pain of her transformation.
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ZEROMER, the Armored Robo Pokégirl
Type: Biomechanical Humanoid (robotic)
Element: Steel
Frequency: Very Rare
Diet: human style foods and metal
Role: rarely found. Usually sought by Tamers for combat purposes
Libido: Low
Strong Vs: Bug, Dark, Dragon, Flying, Ghost, Ice, Normal, Plant, Poison, Psychic, Rock, Steel
Weak Vs: Electric, Fighting, Fire, Ground
Attacks: Rocket Punch, Iron Punch, Metal Claw, Iron Defense, Harden, Nano-Regenerate, Cross Shield, Metal Sound, Repulsor Beam, Uni Blast, Meteor Mash
Enhancements: High density (x5), Armored skin, Enhanced digestive system, Light feral, Adaptive bodies, Flight via jets mounted in either back or boots, self-healing
Evolves: None
Evolves From: None
Zeromers are a mysterious Pokégirl that have appeared in recent years in surprisingly large amounts. They are robotic-seeming, silver-skinned creatures of very feminine appearance, most wearing a form of battle armor. The styles of this armor are far too varied to describe in this single entry, and seem to vary according to the Zeromer's personal taste. Out of their armor they are human in appearance and anatomy, save for their silver flesh, robotic joints, and eyes which look like electronic LED displays.
Zeromers generally appear as observers, scanning the land for reasons seemingly unknown. They rarely stay and fight if confronted, preferring to simply fly away and move to a new location. Occasionally, they will sneak into a human controlled area to seek food and metals to consume, and occasionally to seek Taming. This baffled most researchers at first, who wondered how these robotic girls could be tamed at all, until Zeromers started being caught. They found that they were both mechanical and biological, their skin feeling like smooth metal, but capable of flexing like normal flesh, allowing for Taming. Their hair was also of normal texture and appearance, although their cunts were hairless. Further studies indicated that Zeromers are infested with nanotech, which allow them to heal all but the most severe of injuries, as well as healing losses of limbs in battle. This is theorized to be the reason for their robotic appearance and nature.
Scientists still aren't sure what to make of Zeromers. They are Tamable, having low libidos and light feral states similar to Iron Maidens, capable of parthenogenesis, and they can be captured in Pokéballs, although instances of this are rare due to their tendency to run away rather than fight. However due to the fact that they are so robotic in appearance, and the fact that they seem to be mentally linked to their armor, capable of using it to link up to computers via mental commands and download information into their brains, scientists are hesitant to classify them as Pokégirls, the breed almost seeming to be an entirely different phylum. Still, they are classified as Pokégirls, mainly because most that's the breed they seem most likely a part of.
Some researchers, like Hajime Sorayama of the Edo League, have dedicated themselves to learning more about these mysterious Pokégirls, and has made some interesting discoveries.
Zeromers are relatively emotionless, logical beings, although the more time they spend interacting with humans and Pokégirls, the more of a sense of humor they gain, as well as a basic set of emotions. Those questioned say that the reason they spend a lot of time observing before capture is because they are programmed to learn. They do not know the name of their creator, simply referring to him as 'That Man,' they simply know that after he developed them, he told them to go forth, grow, and learn. Nothing specific was specified in their learning, so they learn EVERYTHING, some Zeromers having recorded intelligence levels near to those of an Alaka-Wham or a Supe-Bra Genius.
In battle, Zeromers are straight-forward fighters, attacking head on with tackles powered by their flight equipment, either jets in their boots or in a pack on their back, as well as powerful punches and energy blasts. They have several Steel-type attacks that are exclusive only to them. The first is Rocket Punch. Their forearm, unarmored or otherwise sprouts mini-jets and shoots out towards the opponent, attached to an extendable piston with a great deal of range. Once the attack hits, the jets reverse direction, the piston retracting back into the Pokégirls arm.
Another attack that Zeromers can do unarmored or armored, is the Repulsor Beam. The Pokégirl holds her hand out palm up, and a small well of energy opens up, shooting a powerful beam of force that can knock back all but the largest and most durable Pokégirls several feet.
The final species-specific attack that Zeromers have is the Uni Blast. They can only do this attack when armored, and only if their armor has the appropriate adaptor on its chest. A Zeromer focuses her Repulsor Beam's energy through this adaptor, creating a strong burst of energy from her chest. This move is very useful in escaping submission holds such as a bear hug.
Some Zeromers, almost always bearing mind-control devices, have been sighted working in Team Rocket-style groups. In these cases, the Zeromers (or their Tamers, none have been caught alive to verify this) appear to have adapted pre-Sukebe weapons and some made during the war into shoulder cannons and arm weapons for their armor, weapons including chain guns, missile launchers, and on rare occasions, plasma weapons. If the Zeromer under the control of these Team Rocket-style groups is in danger of being caught, the one guiding her actions will activate a device on the mind-control gear that overloads it and leaves the Pokégirl brain dead. Laws were soon put into place forbidding Tamers that have Zeromers from modifying these weapons into their Pokégirl's armor.
Professor Sorayama (a professional artist as well as Pokégirl researcher), after a Team Trauma attack on his lab, discovered something else about a Zeromer. If a Zeromer is injured severely enough that they are about to die, they seek out a Pokégirl to bond with. They transfer the majority of their nanotech into that Pokégirl, allowing them to manifest battle armor and gaining the data the Zeromer had learned, the resultant creation being termed a Battle Pokégirl. (More information on this phenomenon can be found in the Battle entry in the Attribute Pokégirl section of the Pokédex.)
No cases of Thresholding into a Zeromer have been reported. Nor has anyone reported siring a child on a Zeromer either, so scientists aren't sure if it's just not possible or just hasn't happened yet.
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