ANNT, the Industrious Little Pokégirl
Type: Humanoid
Element: Bug/Ground
Frequency: Uncommon
Diet: Omnivorous
Role: construction and industry if domestic, property damage if feral, either way no one's going to care if you bump a few off for EXP
Libido: None (special)
Strong Vs: Electric, Psychic
Weak Vs: Rock, Steel, Fire
Attacks: Bite, Wrestle, Sweet Scent, Dig, Chomp
Enhancements: mindless, small size, Enhanced Strength x 10, exoskeleton
Evolves: Annt Queen (selected for greatness by predecessor)
Evolves From: None
The main function of Annts and their Annt Queens is to create places where they and others might live. To this end, feral Annt colonies methodically strip areas of building materials and create houses and burrows, frequently moving on to a new area and a new project as soon as the old one has been completed. This can make them a property damage problem in populated areas, as they see nothing wrong with “salvaging” material from existing buildings and do not understand that the dwellings are occupied already. They also tend to “salvage” the works of other Annt colonies, again regardless of occupancy, and this provokes “rival” colonies to keep one another’s numbers in check through constant warfare, as well as killings by evicted or predatory Ferals and experience-hungry Tamers' Pokégirls. A given Annt colony may still number between one hundred and one thousand Annts and one Annt Queen, who sees and thinks for her charges and in feral colonies is constantly reproducing. All the members of a given Annt colony are the same color, and they will attack Annts of other colors upon sight and form alliances with other colonies that share their color.
Annts are completely mindless, which helps to explain why they do not need individual Taming and can work together in such huge numbers without difficulty, making them ideal for construction and industry (especially industries with a high worker mortality rate) as long as their Queen is kept Tame. Furthermore, Annts will never attack something that isn't a differently-colored Annt unless directed to do so by their Queen-- for instance, if the Queen is menaced by a Tamer or a predator (including Buzzbreasts and the like). Most Leagues regard Annts as completely disposable. Forcing a Psychic-type to read an Annt's mind, however, is illegal and will get the guilty Tamer heavily fined (as well as putting his Psychic-type out of commission more or less permanently-- a Level 5 Taming Cycle is the only thing that can restore her sanity).
All Annts look alike, with very little variation. They are bald, with antennae roughly ten inches long that bend forward. Their exoskeletons are rough, typically shades of brown ranging from red-brown to black and uniform within the colony, and have the consistency of sturdy plastic, with the apparent unformed body of young girls-- they never appear to be more than about eight years old. Annts die instead of going through second puberty, but most never even last that long due to predation, walking unawares into dangerous situations, and war with other colonies. Parthenogenically-produced Annts come from eggs laid en masse by their colony’s Ant Queen, and therefore have neither navels nor developed sexual systems. They take much longer to hatch than many egg-born girls, but are fully formed and functional when they do emerge.
If an Annt colony becomes too large to support itself, the Ant Queen selects from her mindless subjects a protégé whom she deems “destined for greatness.” She then evolves into an Ant Queen herself, develops a personality, and leaves, taking roughly half the colony with her to form a new colony. Likewise, a dying Ant Queen will select and evolve her successor. The evolution flight of an Annt into an Ant Queen is a surprisingly lovely thing to see.
Threshold Annts are uncommon and come from domestic Ant Queen Pokéwomen, and do not have a problem with their situation as they completely lose their capacity for thought upon Threshold. As her family tries to find an Annt colony the same color as she has become, the Queen of which will readily adopt her, the Annt will sit quietly and do nothing.
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BALLISTICUNT, the Incoming! Pokégirl
Type: Near Human
Element: Steel/Ground
Frequency: Rare
Diet: Omnivore
Role: Long-range combatants, projectile weapon maintenance
Libido: Average
Strong Vs: Bug, Dark, Dragon, Flying, Ghost, Ice, Normal, Plant, Poison, Psychic, Rock, Steel
Weak Vs: Fighting, Water
Attacks: Arc Shot, Rapid Fire, Silver Fist, Plasma Crusher, Dodge, Counter Burst, Resonate, Metal Sound
Enhancements: Enhanced Accuracy, limited metamorphosis (left and right arms only), summonable/dismissable body armor, Enhanced Agility and Speed (x6), Increased Durability (x4), Enhanced Stamina (x5)
Evolves: None
Evolves From: Guntit (Diamond Stone)
When a Guntit comes into contact with a Diamond Stone, the Pokégirl evolves. No matter what they looked like before, their breasts increase in size by one-to-two cup sizes (which would generally place the breed's size between a C-cup and a DD-cup) and they increase in height by 6 to 14 inches (generally, they are taller than five and a half feet in height, though there have been one or two known to be shorter). They gain a natural armor that does not interfere with their maneuverability which can be summoned and dismissed. The armor covers most of their body, but doesn't protect her lower arms or her legs at all. However, their armor is lighter than that of her sister-evolution, the GunValkyrie, and as such she is not as vulnerable or slow as a result. The armor itself can be of just about any color, but generally is gray to begin with and can be painted. The design of the armor differs per region, with those in Edo sporting a mostly more traditional samurai or ninja-style look to them, just to name an example- the armor tends to take a style that is influenced by the Pokégirl’s local cultural history. A major difference between the Guntit and the Ballisticunt is that the Ballisticunt can now change both of her arms at once into her plasma cannons, allowing her access to the Plasma Crusher techniques.
With the evolution comes a better sense of self for the breed. Although they do enjoy working with projectile weapons, the Ballisticunt do manage to discover a world away from them, escaping their tunnel vision of Mission, Taming, and Weapons. With an entirely new world opened to her, the Ballisticunt are known for trying to find just about anything interesting to them- their curiosity knows few bounds, save when it conflicts with their natural strategic sense. This often makes them good Alphas and Betas, though Tamers with a combat harem rarely use them as Alphas due to how difficult it is to get certain other Pokégirl types to follow the orders of a Pokégirl that rarely fights on the front line of a battle. A peculiar thing for tamers to keep in mind is that these Pokégirls do not make good cooks, and tend to criticize recipes as they do not like doing things by 'approximate' values if they can at all help it. Ballisticunts, as a result, make for good assistants to Supe-Bra Genius Pokégirls- they are intelligent enough to be useful, and durable enough to survive the latter's possible experiments.
While the GunValkyrie is better known and more popular, the Ballisticunt is also known, though for a different reason. She is one of the fastest and most agile (if not the most in both cases) ground types known to exist. Although she's not as variable a weapons-platform as the GunValkyrie (and certainly not as flashy), the Ballisticunt is more human-like and capable of defending herself at point-blank ranges. In battle, the Ballisticunt is used for fire support, although she often begins with Counter Burst, followed by Resonate if she expects to be facing a psychic-type Pokégirl, or she may begin with Resonate instead. If she finds herself somehow in hand-to-hand combat, she'll often use her Rapid Fire (which uses the same plasma that the Guntit's Plasma Blasts used, minus the usage limitations) to make her opponent back off, or get in close to use her Silver Fist technique. At extreme ranges, a Ballisticunt prefers to use her Arc Shots instead. If facing a particularly intense threat, the Pokégirl will use Metal Sound or even her signature Plasma Crusher technique.
This breed is known for her strategic capabilities in battle, and even out of battle. Few human players manage to beat a Ballisticunt in any sort of strategic game, whether it be something as ancient as Chess or Risk, to a video game with the latest and newest innovations. In battles, the Ballisticunt has shown herself to be resilient and a steady asset. In the several Widow confrontations in which these Pokégirls have been confirmed participants, it has been recorded that the Ballisticunt was the most common Pokégirl survivor due to her staying out of the main battle and picking away at her target. Of course, this means that among front-line Pokégirl combatants, they are viewed poorly until they find themselves in the heat of battle with one. However, the only way to truly gain respect from an Amazon-type or a Ama-type is through sparring, and the Ballisticunt will usually accept any challenge that comes her way.
Arc Shot (ATK+80): A long-range only attack (at any closer than 80ft, the Arc Shot only has a 25% of hitting it's target). This is considered a Steel-type attack. This weapon arcs in mid trajectory, much as mortar shells from pre-Sukebe days do, to allow for such long range strikes. This allows for indirect firing, and this attack can reach up to one mile away before losing it's potency (maximum range is two miles for indirect fire, at which point the ATK rating decreases to ATK+10). This attack can be launched from either of the pokegirl's cannons, and inexperienced pokegirls (under level 25) have their maximum range reduced to 1.5 miles. The attack can also decrease the Defense of any/all pokegirls it strikes by a single stage per strike. Attacking with this technique requires two rounds- one to aim and range, and the next to fire after the aiming has been completed.
Plasma Crusher (ATK+100): A stronger version of Plasma Blast that is capable of being used any time. However, it can only be used once for every two levels that the Ballisticunt is in experience (at level 30, she can use it up to 15 times). This is considered a Steel-type attack. This attack requires the pokegirl to use both arm plasma cannons at once to utilize the attack fully.
Counter Burst (EFT): This technique reduces the effectiveness of any single strike to 25% and increases the pokegirl's speed by two stages. After the strike that hits is reduced, the technique must be used again before it can have the same effect, although subsequent speed increases are only one stage each (up to a maximum of five stages).
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BANDAME, the Mummy Pokégirl
Type: Near Human
Element: Ground/Ghost
Frequency: Very Rare
Diet: She needs heavy amounts of liquid, but can eat a human-style diet.
Role: Vault guardians. Frequently employed by banks and the rich to guard their vault.
Libido: Average
Strong Vs: Poison, Rock, Steel, Fighting, Magic
Weak Vs: Flying, Psychic, Water, Ice, Plant, Dragon, Fire (Special weakness)
Attacks: Tackle, Pummel, Sand Attack, Dig, Drill Strike, Resonate, Snake Bandage,* Cobra Bandage,* Bronze Fist, Silver Fist
Enhancements: Ground affinity, Enhanced Durability (x2), Enhanced Endurance (x2), Trap affinity
Evolves: Phawhore (High level + Battle stress)
Evolves From: None
Bandames were first discovered in the old Egypt area of the Dark Continent, in one of the few expeditions that returned successfully from there, in the year 260 AS. They were found guarding several old tombs, and assumed to be regular mummies as in the old legends. However when the Water-types and Cactora accompanying the researchers unleashed their attacks, the mummies softened, turning from dried-up husks to sexy, exotic women wrapped in bandages. The mummies also became much more receptive and friendly, accepting Tamings and showing the researchers around once they were convinced that they just came to look and not loot. Lord Henshingly Croft, a famous Blue League researcher, did the most intensive studies on these Pokégirls, which eventually came to be known as Bandames. He eventually began to import the Pokégirls out of the Dark Continent, as their skill at guarding treasure and their relative ease of maintenance made them potentially very useful.
Bandames, when not dried out, are beautiful, elegant Pokégirls. They are tall, busty Pokégirls that look Egyptian in appearance, with dark, sand-colored skin and with stylized markings around their eyes. Their bodies are covered partially in silk bandages that wrap around most of their body, leaving their midriffs and cleavage bare, along with most of their faces. They have a telekinetic control over the bandages, and can remove them easily at their Tamer’s request. Their primary attacks involve unraveling their bandages to tie up the opponent, leaving them open for their stronger attacks. They move smoothly and quickly, and are fierce fighters, especially if they are defending something. Interestingly enough, they have an instinctual knowledge of traps, both how to build them and how to avoid them. This has made some security companies want to recruit Bandames for their businesses.
Bandames are superb guardians of treasure. Even better, the ‘treasure’ they guard can be defined however you want, be it gold and valuables or a beloved child, or anything similar. They will defend the treasure no matter what, and not let it fall into the hands of enemies.
In terms of taming, Bandames are not picky. They like to be tamed in any way their Tamer desires, just so long as they have a lot of skin contact. Bandames do not like being alone, having an almost pathological fear of solitude. Even when placed as a guard, they will not stay in place unless they have at least one other living, breathing person to stay with them. This was first noted when they were discovered in the tombs, as all Bandames were encountered in packs of at least two.
Bandames are fairly easy to maintain. They can eat human food, however they need lots and lots of liquid to drink. Partnering a Bandame with any liquid-producing Pokégirl, such as a Milktit or a Water-type with their own internal well, is ideal, as it allows them to maintain their moisture level and stay gorgeous. If a Bandame does not regularly intake fluid, they will start to dry out, becoming like a desiccated husk in appearance. This can also be exacerbated by Fire, which can dry out Bandames quickly and burn their bandages away. However, bandages can be regenerated magically after being burned away.
There have been only three known cases of Thresholding into a Bandame, each one marked by the girl in question consuming massive amounts of water or other fluids.
*Snake Bandage – (ATK 30) The Bandame flings out the bandages on her arms, sending them coiling at the opponent to wrap them up. The bandages are surprisingly strong, and can hold all but the strongest of opponents. If need be, the Bandame can also use this attack with the bandages on her legs.
*Cobra Bandage – (ATK 70 + EFT) The Bandame flings out the bandages on her arms, only this time they coil around themselves and form a massive, hissing cobra, which lashes out and bites the opponent before returning to the Bandame’s arm. Has a 30% chance of poisoning the opponent.
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BAWDGER, the Ground Weasel Pokégirl
Type: Animorph (weasel)
Element: Ground
Frequency: Uncommon
Diet: carnivorous
Role: excavation and rescue
Libido: Average
Strong Vs: Electric, Fire, Poison, Rock, Steel
Weak Vs: Flying, Ice, Plant, Water
Attacks: Harden, Mega Punch, Mega Kick, Focus, Dig, Mud Slap, Gut Punch, Bite
Enhancements: Enhanced Speed (x4), Enhanced Olfactory sense (x3), Enhanced Strength (x4), Claws, Endurance
Evolves: None
Evolves From: Mynx (Diamond Stone)
One of the first Pokégirls that evolved from a Mynx, the Bawdger was used to create tunnels into human encampments, or to create giant pits to trap unsuspecting human soldiers, the Bawdger has a reputation as being a fierce, swift, and powerful attacker.
Fortunately, that's not truly the case. Sukebe's mental programming either broke down over the intervening centuries between the Revenge War and modern day, or perhaps they were driven by fear of being killed if they didn't do as ordered, but these days the Bawdger (even when feral) is timid and tries to avoid situations where they need to fight. Short for an evolved Pokégirl at just over five feet tall, these Pokégirls look a lot like they did as a Mynx. Sleek, short fur that hugs her body and with claws that allow the Bawdger to dig with amazing speed. The fur is commonly thick and is normally a silvery-gray coloration, although brown and black have also been found, and seems to vary with the environment that the Pokégirl is found in. Thresholds into Bawdger seem to occur somewhat commonly in places that are close to mountains or hilly areas, although they are much rarer anyplace else.
These Pokégirls, despite their strength, are rather gentle during a taming, and rarely if ever allow themselves to be tamed in any position other than from behind, to keep themselves from harming their tamer. This makes taming between a female tamer and a Bawdger a little more difficult, but certainly not impossible. Their fur is coarse, likely due to their elemental typing, and just doesn't feel as nice in general as it was when she was a Mynx. In battle, they can be ferocious when enraged, using Mega Punches and Kicks when close in. When at range, the Bawdger prefers to Dig or use her Mud Slap attack instead of trying to attack head on. In sex battles, the Bawdger is no good- a lack of known sexual attacks and a low libido make it difficult for the Bawdger to win one. Often, these Pokégirls are used for excavating and digging out basements for homes, as well as assisting with laying foundations for buildings.
A feral Bawdger's favorite prey are Titmouse- they aren't afraid of the Bawdger like they are with flying-types and feline-types. Others include Pidgy and Hamtits, although the Hamtits are usually favored above all else because they burrow as well and are easier to get to. Domestic Bawdger are much better around their natural prey, fortunately, but Pidgy, Hamtits, and Titmouse are all rather uneasy around them anyway. Feral Bawdger are rarely seen above ground, save when hunting or forced from their underground burrows. A tell tale sign to know when a Badger's burrow is near is when there are at least half a dozen holes that lead underground within a fifty foot radius- most Bawdgers build several exit tunnels, just in case, and many hide them with dead trees, bushes, or rusting pieces of metal from dumps that are remains from before the Revenge War.
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BILLIE, the Mountain Climbing Pokégirl
Type: Near Human
Element: Ground
Frequency: Uncommon
Role: Sherpa and rock climber and rescue
Libido: Average (High when at higher altitudes)
Diet: omnivore. Prefers food with high energy concentration.
Enhancements: Enhanced balance (x4), strengthened finger and toe muscles, enhanced dexterity (x2), enhanced strength (x3), endurance
Attacks: Rock Throw, Fissure, Ground Grip, Leap, Go Down, Cuddle
Strong Vs: Electric, Fire, Poison, Rock, Steel
Weak Vs: Flying, Ice, Plant, Water
Evolves: Beshemoth (struck by lightning while at 2500 feet or higher above sea level, charged Thunder Stone, other evolutionary methods currently being researched)
Evolves From: None
Billies were created by Sukebe not for rampant destruction, or for other devious uses like many of his Pokégirls, but rather to be used to aid his armies in other areas. They were designed to be experts at rock climbing and thus the perfect Pokégirls to make up squads of rescue workers specializing in hazardous terrain such as mountains, cliffs, dilapidated buildings and deep valleys.
Their most striking feature are a pair of curved horns sprouting from their foreheads, which generally curve backwards towards their skull, and many older Billies' horns complete a 360-degree arc so they point back out away from their faces. In creating these girls, Sukebe used the DNA of mountain goats from the Himalayas and other ranges to give these girls amazing balance capabilities, though the ram-like horns are the only feature carried on from the goat DNA. It was rumored that the human DNA that Sukebe used to first create the Billie were that of gymnasts, circus performers and ballerinas, due to their inherit balancing and dexterity skills.
Though their bodies tend to be thin and fragile, with only an A-cup sprouting from their chests, Billies are strong enough to carry many times their own weight while scaling the side of a sheer cliff without even breaking a sweat. When they are in the mountains, climbing their way atop a mountain, they tend to only wear a bra and panties along with their climbing harness, which is one article of clothing they will never go without wearing for extended periods of time. (The only noted cases are while bathing and Taming sessions.). Even when forced to wear dresses, many Billies insist on wearing a simple crotch-harness under their garment.
When a Billie is forced into a battle, they tend to love getting down and dirty by using grappling-type moves on their opponent, making use of their enhanced grip. On numerous occasions it has been noted that a Billie, even at a low level, was able to take down a high-level Fighting-type such as an Amazonchan, forcing their opponent to submit defeat, while locked in grapple-holds. Though they prefer close-combat grappling, a Billie generally uses other attacks such as Rock Throw and Fissure to distract their opponent long enough to close in on them.
It should come to no surprise that when it comes to Taming, Billies thoroughly enjoy a particular fetish: Bondage. Nothing turns a Billie on more than the thought of being tied up in their own rope and climbing gear, while their Tamer has their way with them. Some Billies are so resourceful and agile, that they are able to tie themselves up in unique ways at the thought that they might get Tamed. One favorite 'position' for a Billie is being hog-tied, with a bar spreading their thighs wide, and suspended from a ceiling. As for being a suitable Pokégirl for an Alpha, Billies, though they can come up with ingenious ideas when needed, prefer to follow someone else's command (perhaps part of their love of bondage, being the submissive-type), and being able to be relied on when there is a need for a tough situation to be figured out. They are great at coming up with strategies, and a few Billies have been made Alpha, but on occasion these Billies ask for another girl or two to help make a decision for the Harem.
Feral Billies tend to be hard to capture. This isn’t so much due to their own capabilities, as it is that they tend to instinctively head for high ground, thus making even finding one a rather difficult trek. Threshold girls who evolve into Billies aren’t too uncommon, though they aren’t the most common Threshold type either. They tend to handle their depression by climbing to higher altitudes to find solitude.
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CAMELTOE, the Desert Metamorph Pokégirl
Type: Near Human/Inhuman (Tauric Metamorph)
Element: Ground/Water
Frequency: Rare (Uncommon in desert regions)
Diet: Vegetarian
Role: Desert Messengers, Water Reservoirs
Libido: Low
Strong Vs: Fire, Rock, Electric, Steel, Poison, Water
Weak Vs: Plant, Ice
Attacks: Dig, Stomp, Sand Attack, Water Gun, Rain, Mud Slap, Glue Spit
Enhancements: Enhanced Speed (x3), Enhanced Strength (x5), Enhanced Endurance (x7), Low Water Needs, Large Water Storage Capabilities, Water Absorption, Metamorph capabilities
Evolves: None
Evolves From: none
The Cameltoe was developed when Sukebe discovered that the Ponytaur wasn’t adequately suited to desert maneuvers. Just like how the Ponytaur resembles the horse, the Cameltoe resembles the pre-Sukebe camel in their equine form, with a human-ish torso emerging from a camel body complete with a large hump for water storage. Cameltoes also have the ability to transform into a human form, but it is far more conspicuous than the Ponytaur’s. The skin tone is more tan, a small hump remains on the back, their hands have three fingers instead of five. They usually have brown toned hair color that ranges from light, sandy brown to dark, near black brown. In animal form they stand at around 7-8 feet tall, but in human form this shrinks down to around 6 feet tall. The breast size can range from B-cup, if their breasts are empty of water, to F-cup if their breasts are full. Though large, their breasts always remain firm to the point of hardness due to the extreme compression of water.
The Cameltoe’s hump, in either form, has the ability to store up to 30 gallons of water, and can expand and contract as necessary. For this reason, these Pokégirls would accompany legions in the deserts, and supply the water required, or use their water reservoir for their water attacks. This water can be emitted from the mouth for various water attacks, from the breasts, which in addition to providing water, can also store it (Cameltoe's fat cells are capable of expanding to store water), or from expandable pore on the top of the hump. The Cameltoe's breasts can become extremely full, but unlike a Milktit which just keeps producing milk, once all the water possible has been stored, the rest is just urinated out, which keeps breasts from becoming overfull and painful. The skin around the breasts is surprisingly stretchy, will expand and contract as necessary, so stretch marks do not show until very advanced age. Cameltoes are among the fastest Pokégirls in the desert, and are excellent for long term desert recon, desert messengers, and desert transport. In battle they are more suited to support roles, using sand attack and mud slap to distract and blind enemies, and rain to revitalize their allies. Cameltoes have the peculiar ability of using a plant type attack, Glue Spit, despite not being plant types. They achieve this attack by excreting a set of proteins into their spit that, when exposed to air, becomes extremely sticky.
Cameltoes are not Alpha material, but they do work well in a harem, and are very sociable Pokégirls. However, be warned, Cameltoes are stubborn creatures and, if they decide they dislike an Alpha or her orders they will likely ignore any order given to her unless from her Tamer. In the same vein, Cameltoes hate being pushed around, and will respond to aggression by being even more stubborn. Though they are not quick to judge or form opinions, Cameltoes once the have made up their mind, are very reluctant to let it go, so first impressions make quite an impact on this Pokégirl.
One of the most remarkable qualities of the Cameltoe is its ability to absorb and retain water. They can literally soak it up through the skin (and in humid regions from the air itself) which renders any water attack not only useless, but beneficial to the Cameltoe, and usually end up with the Cameltoe spitting these water attacks right back. In addition to the hump on the back, this Pokégirl also possesses a super-efficient respiratory system and urinary system that reabsorbs up to 90% of the water back into the body. These Pokégirls are capable of lasting months in the desert on only a few glasses of water, and usually get all the water they need from the food they eat.
Despite being desert creatures, Cameltoes have been known to exist on frozen tundras or cold deserts. These Pokégirls adapt to these condition by growing out a thick coat of fur, similar to the Pre-Sukebe camels that lived on the tundras of Mongolia.
Though their overall speed is slower than their Ponytaur counterparts, their endurance is far higher. They are able to maintain their top speed for six to eight hours, fully loaded with gear in the desert. Unfortunately, there is very little variation in top speeds in sand and on hard ground. On average Cameltoes show higher intelligence than the Ponytaur breed, but are less popular. Feral Cameltoes have a large cut in intelligence, but are very docile. These pokegirls rarely attack when Feral and will flee danger before confronting it. When annoyed they tend to spit and run, and many a Tamer has been covered from head to toe by an annoyed Feral Cameltoe. Despite this Tamers find Cameltoes a blessing when lost in the desert, as they are more often than not better than oases. Cameltoes prefer being on top during coitus, or being Tamed doggy-style, as the hump makes it uncomfortable to lie on their back.
Thresholding into one is common for girls in desert regions with ground ancestry, and is quick, usually lasting less than a day, but reports indicate that it is extremely painful, and the girls must get used to the weight and feel of the hump. Some unlucky girls become two humped camels or Bactarians they are known. This far more painful, and it becomes harder for them to retain a human form, however these girls can store an extra 100 gallons of water, allowing them to retain up to 60 gallons.
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CHIPPYNA, the Rock Solid Eva Pokégirl
Type: Humanoid Animorph
Element: Ground
Frequency: Rare
Diet: herbivore, pokechow, fruits
Role: pets, guard animals, domestics
Libido: Average
Strong Vs: Electric, Fire, Poison, Rock, Steel
Weak Vs: Flying, Ice, Plant, Water
Attacks: Dirt Spray, Slash, Earthquake, Fissure, Tree Fall, Tectonic Slam, Dig
Enhancements: Enhanced Senses (x3), Enhanced Speed (x2), Enhanced Agility (x3)
Evolves: None
Evolves From: Eva (Diamond Stone)
Chippyna are the ground-based evolution of the Eva. They are much less well known than their elemental cousins, mainly because they prefer to live underground (how they form stable burrows is still open to conjecture). They are very curious by nature, and have a fascination with objects that catch their attention
Chippynas are unlike most of their elemental cousins almost completely hairless (aside from the hair on their heads). Their skin takes on a much denser texture almost leather-like but not quite rock-like. They tend to have lower end cup sizes and their claws gain an almost unheard of hardness. It has been said that taming a Chippyna is a slightly harsher endeavor when compared to the other Eva types. Their rough skin somewhat desensitizes them to the feeling of touch. Not to say the can't feel, just to say that they may not notice if a tamer tries to gently initiate a taming. However they do seem to enjoy being taken roughly by surprise. It has been said by numerous Chippyna tamers that while their skin feels little their vagina is extremely sensitive. It's best summed up by one tamer's wayward comment; "It's like all the feeling in her skin got concentrated in her snatch, She could feel an Ear Blow down there from ten feet away." While proven to not be the case it does give a better visualization of the sensitivity of the Chippyna's cunt.
What she lacks defensively when compared to other ground type Pokégirls she makes up for in her near unheard of speed (for a ground type at least). It is believed that the rapid skill of her previous form are so engrained into her that they carry over to the new form. So while getting punched by an ‘at rest' Chippyna wouldn't cause a great deal of damage levelly speaking of course. A punch from a Chippyna running would hurt a great deal. It could be compared to the damage done by a Marowhack's Dildo Rush attack. Since her popularity as an Eva type evolution is gaining knowledge there are more discoveries being made about the breed.
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CLYDESDAME, the Titanic Horse Pokégirl
Type: Metamorph (Centaur)
Element: Ground/Fire
Frequency: Very Rare (All Leagues)
Diet: Apples, carrots, hay (when desperate), grass (feral) or human diet (domesticate)
Role: Transports
Libido: Average
Strong Vs: Bug, Grass, Steel, Electric, Poison, Fire
Weak Vs: Flying, Grass, Water
Attacks: Take Down, Flame Floor, Power Drive, Quickturn, Quake, Stomp, Tectonic Slam, Flame Step(*)
Enhancements: Shapeshifting, Uncannily Surefooted, Enhanced Strength (x3), Enhanced Endurance (x2)
Disadvantages: Slower than she was as a Ponytaur.
Evolves: None
Evolves From: Ponytaur (Sun Stone+Diamond Stone)
Clydesdames weren't discovered until 190 AS, when a Ponytaur and her tamer found themselves in a mountainous area where the ground was unstable. As a landslide began right beneath their feet, the Ponytaur evolved into the large Clydesdame and carried her tamer to safety, leaping from sections of falling rock directly onto solid ground.
A Clydesdame is a LARGE Pokégirl. In human form, they tend to stand between seven and nine feet tall. In hybrid form, they stand between ten and twelve feet tall. They are quite strong and like Rhynodames, are often used for moving heavy objects and any sort of travel through rocky or unstable terrain. When in human form, they may appear to have the same stature as Amachokes, but they do not like having defined muscles and most prefer to have more supple curves to make themselves more attractive.
The only major drawback to a Clydesdame is the fact that she is slower than most Ponytaurs and Cheetahs. Most Clydesdames prefer to work on strength and endurance, rather than try to futilely regain that level of speed, and as such, can easily outlast virtually any other horse Pokégirl when it comes to running.
Clydesdames are exceptionally surefooted. Nothing short of a direct attack or the instantaneous and complete dissolution of ground (like ice suddenly melting or a trap door giving way) beneath their feet will cause them to lose their balance. Even on ice in their hybrid form, they almost never slip and instinctively stay away from weak ice that cannot support them. They can also detect areas which are prone to avalanches, unstable ground, quicksand and many other hidden obstacles when in hybrid form. She is also one of the few Ground-type Pokégirls who cannot use Dig.
Their favorite tactic, when not facing water Pokégirls, is to use Flame Floor to make themselves even more intimidating.
They've often use Power Drive to make their Stomp and Take Down attacks even more devastating. When seeking to retreat from battle, a Clydesdame will use Flame Step, an ability that only fire-type Pokégirls can use effectively, to create a series of small fires to slow or stop pursuers until she is certain they cannot follow, then she will cancel the technique and simply run.
Favored by merchants who travel through mountains and farmers who need small but heavy loads moved about, Clydesdames were sought after for a while, but now, they are too rare and are often replaced by Rhynodames. Feral Clydesdames are almost nonexistent, but do pop up once in a while, usually as a guardian for more timid Pokégirls. Thresholding directly into a Clydesdame is impossible without having a Clydesdame for a mother.
(*) - Flame Step (ATK 5 + EFT) - A useful means of keeping enemies from pursuing her, the Pokégirl uses her powers to set the ground beneath her ablaze. Each step creates a foot-high fire that lasts for only twenty seconds, regardless of the terrain beneath it.
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CUDILDO, the Lone Bone Avenger Pokégirl
Type: Very Near Human
Element: Ground
Frequency: Rare
Diet: Human foods
Role: Revenge
Libido: Extremely low
Strong Vs: Electric, Poison, Rock
Weak Vs: Ice, Plant, Water
Attacks: Dildorang, Dildo Club, Headbutt, Rage
Enhancements: Skull-like Mask, Enhanced Strength (x4), Enhanced Durability (x4), Enhanced Endurance (x4), Revenge Sense
Disadvantages: Single Minded, Deep Depression (After revenge is taken)
Evolves: Marowhack (Revenge Taken, Given Meaning)
Evolves From: Any Pokégirl with at least a delta bond when her tamer is murdered and possessed of an intense desire for revenge.
When a Pokégirl’s Tamer dies, often the sense of loss is profound, but more often than not, the Pokégirl is eventually able to move on and continue with her life. However, there are some Pokégirls—thus far, mostly delta-bonded Pokégirls—who are unable to move on, whose connection with their Tamer was so strong that revenge consumes their existence, turning them into something simultaneously more and less than what they were before: the Cudildo. Cudildo are a mysterious breed of Pokégirl. No one is sure why or how this particular breed was created, as no records mentioning her were found in any of Sukebe's notes. A small group theorizes that the Cudildo is the first true 'random' evolution to come into being, as the Pokégirl has little similarity to her previous form, some forgoing a great deal of power and skill for the sake of revenge, making her, in many respects, like the Penance.
Upon her evolution, her appearance can change dramatically depending on her previous form. At the very least, most become very near human in appearance, losing any extra appendages or inhuman features such as tails, claws, wings, feathers, and fur. By and large, however, the Pokégirl will retain her previous figure, be it the busty frame of a Boobisaur or the lithe body of an Amazonkapoeraa. In a majority of cases, the skin gains a darker hue, and the hair becomes black, but there are exceptions. The one thing that distinguishes the Cudildo most of all physically, however, is her skull mask, which leaves only her eyes, the end of her nose, her mouth, and her lower jaw exposed, staying in place without the assistance of any straps or bindings. While it is removable, while she lives, only the Cudildo can remove it—typically for taming—and even the strength of an Amachamp has proven insufficient to separate it from her against her will. Her other distinguishing feature is the four-foot long bone club she wields as a weapon, having an innate deadly skill with it, even using it as a ranged weapon that returns to her after being thrown. No one is sure where these items come from, but rumors have circulated that they are actually pieces of their former tamer that they have taken.
Mentally the Cudildo literally has a one-track mind. With her almost non-existent libido, she dedicates every moment of her waking day to tracking down and avenging her tamer, some traveling across entire continents seeking out their killer. By using her bone club as a dildo, combined with her almost non-existent libido, she can stave off the need for taming for extended periods of time (one Cudildo was rumored to stave off the need for over two years before she caught up with her prey and kill him). Should a Cudildo actually reach the feral state, which is extremely rare, she begins to act confused and will wander about muttering to herself as if she was looking for something she lost. Should she come across a human during this time, she will attempt to tame him and be on her way. Because of their desire for revenge, their Taming habits, as far as they can be distinguished, are efficient, mechanical, and minimalist. Interestingly enough, a bond has never been formed in this manner while a Cudildo is on the hunt. Whether this is merely because there are so few feral Cudildos and it’s just never happened yet, or if it’s part of her desire to keep moving it unknown.
Her one-track mind mentality also carries over to combat. A Cudildo is an efficient, up-front fighter, using her great strength and tough skin to quickly beat her opponent into submission, presumably so they can keep on the move during their hunt. However, should their opponent prove too strong to defeat, the Cudildo will retreat—the matter of greatest importance is not that they win every battle they face, but that, in the end, they avenge their Tamer’s death. In the case that their target proves too strong to kill on their own, a Cudildo will seek assistance, either in becoming stronger, or in gaining allies capable of helping the Cudildo achieve her revenge. Some Cudildos even go so far as to align themselves with morally questionable forces, such as the Teams, in order to achieve their goals; however, just as many, having been bound to morally upstanding Tamers, would never even consider an alliance and so tarnish their Tamers’ memories. However, should a Cudildo believe she can kill her Tamer’s murderer with a suicide attack, she will not hesitate to do so, believing this to be the most honorable and worthy death she can ever achieve. The Cudildo also has a sixth sense that allows them to know whether the target of their vengeance is alive or dead, even if the target has arranged it extremely convincingly to seem otherwise. Despite this, they are not able to track their target with this sense, and so they often require the assistance of a Tamer in order to deliver justice to more canny quarries.
Once she achieves her vengeance, the Cudildo slips into a state of deep depression. Usually she seeks somewhere quiet she can hide as she slowly lets herself die, finally overwhelmed by the grief she has kept bottled up inside during her quest for revenge. It generally takes a great deal of patience and understanding to deal with a Cudildo during this stage. If the Pokégirl has been captured during her quest, however, and her Tamer assists her in seeking revenge, she will usually open up more and actively try to stave off the deadly depression so long as she has the affections of the tamer, eventually leading to her evolution into the Marowhack.
No known threshold cases of the Cudildo exist, thankfully, likely due to the unique circumstances resulting in her evolution.
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CUNTDOR, The Desert Queen Pokégirl
Type: Not Very Near Human/Animorph (Condor)
Element: Flying/Ground
Frequency: Uncommon (Hot Deserts) Very Rare (everywhere else)
Diet: Carnivore, Carrion
Role: Desert Savior, corpse disposal
Libido: Low
Strong Vs: Poison, Fighting, Ground, Bug, Fire
Weak Vs: Flying, Ice, Plant, Water
Attacks: Squall, Dive, Mach Breaker, Feather Shuriken, Wing Attack, Mouth to Mouth*, Glorious Sun, Fury Swipes, Smirk, Stomp, Taunt
Enhancements: Endurance (x5), Enhanced Strength (x3), Enhanced Speed (x2) Disease & Poison resistance, High heat resistance, Specialized Digestion system
Evolves: None
Evolves From: None
She isn’t called the Queen of the desert because she is incredibly powerful, nor does she somehow command the very earth to obey her, no it is because eventually everything in her domain will fall beneath her claws. Whether it is through the blazing heat or complete lack of food and water, few can out-survive in her desert.
Cuntdors are massive Pokégirls, standing 7 feet at their shortest, and near 10 feet at the maximum, though they appear shorter than they really are because they are almost always hunched over. This poor posture is deceptive, as their muscle structure is altered slightly to increase her strength significantly. Based of the Condors of the pre-Sukebe era, the Cuntdors will not be winning any beauty pageants any time soon. Their feathers are either black or a dirty brown, and usually cover her wings, tail and back on domestics, though every part of her body is covered in it from the neck down in feralborne individuals. With wings for arms, she luckily shares a similar trait with some of the more 'advanced' bird type Pokégirls. Her thumb and four fingers of her hand are present, but the structure and function of the last digit (pinky finger) is to support the wing. This avian has one of the largest wing spans of bird Pokégirls, at near 40 feet from wing tip to wing tip. Her feet end in sharp talons and her legs are reverse jointed like most other birds.
Her face is where most people get turned off. Not particularly ugly, but she has a very sharp, pointed face. From her neck up, her skin a very leathery red color and she is completely bald. And she almost never smiles. She is constantly glaring or glowering at something or another. If you can get one to crack a smile, either you are funny as hell or one great lover. Her breasts are an D to F cup, but they appear mostly proportionate to her large frame. Inside her breasts are specialized glands that process nutrients from her body, and they will grow or shrink slowly with use.
Her role in the desert is two fold. She can be found flying high in the sky, sometimes for days on end without stopping, in search of food. Her primary food is dead or dying Pokégirls. She will follow a wounded Pokégirl for as long as she needs until they die from exposure and she can feast. However, they do need to eat, and will hunt down Pokégirls if hungry enough. If a tamer is looking for an easy catch in the desert, all they have to do is find the circling Cuntdors. Her other role is something opposed to this little fact. Cuntdors were actually created to save dying tamers found in the desert.
No one really knows why Sukebe created the Cuntdor. Some theorize that even if the Pokégirls had won the war, males would be a precious commodity and they didn’t want any of them to die needlessly in the harsh climates of the deserts. Others assume that these Pokégirls were originally created to assist in Desert maneuvers and retrieve sensitive materials or rescue Pokégirl commanders. Either way, the term “Circling Cuntdors” is actually an expression of relief and happiness, since it means that they will be soon saved. Upon finding a human lost and dying in her domain, she will swoop down to help them, even if she is feral (which leans credentials to those researchers who side with the first theory). She then proceeds to use her Mouth to Mouth attack on them to return the necessary nutrients. This unique technique is actually process from whatever she has eaten and digested, then turned into a nutrient rich paste that she stores in her breasts. People try to ignore this little fact when feeding from her since it tastes rather good. Though some Tamers will continue to ask for a feeding should she become part of their harem, though most often, her diet is switched to meats like fish and Kattle. After rescuing a human, she will then shelter the weakened human beneath her large body for as long as they need, feeding and caring for them until they are better. Then she will set them on her back and fly them to civilization, but not before getting a taming as payment. Being such a strong flyer, she barely feels their weight.
In harems, Cuntdors get along with most Pokégirls, as long as they are left alone. She is the definition of stoic, staying quiet for hours on end, with her one expression of disdain on her face. One she does speak, it is usually a biting remark that both insults and helps whoever it is directed towards. Towards her tamer, she is a bit of curiosity. Her glaring and glowering might lesson a little bit when speaking to them, but usually it looks like she smells something rotten. She seems to like walking behind them constantly them, towering over even the tallest humans. Most people would find this rather unnerving, but the tamers find it rather comforting, especially since she is usually the one that had saved their lives. When she wants taming, she usually just walks up behind them and encases them both in her large wings. She will then sits and spread her legs as to give them access to her. Due to how thick her feather are, it is possible for a Cuntdor and her tamer to tame in the middle of crowded room and no one would notice until her wings open and the smell of sex wafts by.
It wouldn’t be hard to believe to hear that Cuntdors are powerful fighters. Just through seer size, she can easily overpower smaller opponents. Her Taunt and Smirk attacks are particularly powerful, doing twice as much as others. When fighting, she will use her massive wing span to buffet her opponents with powerful winds. Should she be fighting in her natural desert environment, this will cause large sandstorms to kick up, blinding her opponent. It should be noted that it is unwise to try to forcibly confront a Cuntdor in her natural habitat. She will use hit and run tactics to slowly chip away at her attackers and let the harsh climate take their toll on them. Using Mach Breaker, Dive, and Stomp in tandem are often deadly maneuvers. It is wiser to fake exhaustion and let her come to you and bond with her through a taming. She is not afraid to get face to face with her attackers either. Her legs are powerful and her claws razor sharp. One particularly nasty tactic is she will knock over a Pokégirl, then stomp them to the ground. When the Pokégirl is moaning in pain, she will use her Fury Swipes attack to rake her opponent.
Mouth to Mouth - (SPEC ATK): Unique to the Cuntdor. This technique is used to feed dying tamers and bring them back to health. Using nutrients processed from her bloodstream, she creates a very nutritious paste like solution from the glands in her breasts. This gland system is connected to tubes ending in the pokegirl's mouth. Despite how disgusting it looks outwardly, it taste rather good and a person could live off it indefinitely. It has very slight healing properties to help with the sunburns, but it won't be mending any broken bones.
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CUNTRAFFE, the Surveyor Pokégirl
Type: Animorph
Element: Ground
Frequency: Rare
Diet: Herbivorous
Role: Long range surveillance, visual tracker
Libido: Average
Strong Vs: Electric, Fire, Poison, Rock, Steel
Weak Vs: Flying, Ice, Plant, Water
Attacks: Tackle, Headbutt, Bronze Fist, Tree Fall, Horn Attack
Enhancements: Extendable neck, Enhanced Optic Senses (x5), Longer tongue, Enhanced Dexterity (x3), Enhanced Endurance (x3), High ability to be affected by T2 machines
Evolves: None
Evolves From: None
Cuntraffes didn’t have the most glamorous role during the Revenge War. They were created primarily to be long range surveyors, their incredible vision being used to overlook human encampments, their attention to detail noticing patrols and traps that other girls, even those as skilled as Kunoichi, might have missed. Plus, they could do this from a safe distance of up to fifty miles away, Cuntraffes capable of seeing long distances if they concentrated hard enough. This attention to detail plus their literally telescopic vision made them useful to Pokégirl forces during the Revenge War, a usefulness that carried over to humanity when the Leagues began to arise.
Cuntraffes today are primarily found amongst League officials, working as surveyors and long distance visual trackers, working with both city planners and law enforcement officials, taking advantage of their incredible vision to help aid them in accomplishing their duties. Law enforcement makes use of them to supplement the scent-tracking of their dog-types, and city planners use them to survey the land, checking for Ferals and possible pitfalls. Their fighting ability is about average to start with, however it’s been discovered in recent years that they are capable of learning an astonishingly high amount of attacks recorded in T2 devices. Normally a Pokégirl can use only a handful of T2 devices that aren’t breed specific, but Cuntraffes can use almost double that, thus increasing their combat versatility amazingly. Some law enforcement agencies also train them to use projectile weapons, taking advantage of their excellent vision in use as snipers.
Cuntraffes have amazing vision, as well as the ability to see long range if they focus hard enough. This range is normally fifty miles, but their necks, while being longer than normal, are also much stronger than the average Pokégirl’s neck, making choking attacks near useless. Through a system of telescoping bones, their necks can extend to three times their normal length, increasing their telescopic vision’s range by three times as well, although this makes their neck much more vulnerable to choking. It also limits the blood flow to their brain, making it difficult to maintain their full length for more than thirty minutes at a time. Any longer and a Cuntraffe starts to get dizzy, unable to focus to use their telescopic vision. Their hearts, much stronger than a normal Pokégirl’s, compensates for some of this, but it’s still a bad idea for them to keep their necks extended a long way. Their skin around their neck has high collagen content, which prevents their skin from bagging up after their neck retracts.
Cuntraffes are generally average-framed Pokégirls. Their bodies are covered in fur that ranges in color from brown to gold, and is covered in darker brown spots over their sides and back. They have a short, slender, flexible tail that has a tuft of hair on the end the same color as the hair on their head. They have long, black tongues and small, stubby horns, their ears tapering up into long points. Their long tongues are also an advantage in that they can learn various tongue techniques easily, including Gummi Tongue. In terms of personality, Cuntraffes are fairly easy-going Pokégirls. They’re very casual about most things, but do take their relationship with their Tamer and Harem-sisters very seriously. They’re easy to get along with, so they are popular with Tamers who like to befriend their Pokégirls. This easy-going nature is also seen in Feral Cuntraffes. They generally spend their days calmly eating leaves off of trees and relaxing in the sunlight. Feral Cuntraffes tend to form herds, working to protect each other from outsiders. In competitions for dominance in the herd, Cuntraffes sometimes engage in a form of fighting involving their necks that is difficult for this researcher to describe.
They are open to nearly anything in terms of Taming habits, each individual Cuntraffe having their own preferences, although many have been noted to like being tamed from behind. A good way to get on a Cuntraffe’s good side and arouse her easily is to massage their neck. The muscles there are thick due to their extendibility, and tend to get sore, especially if they use their extendo-necks a lot. A relaxing massage is a good way to arouse a Cuntraffe and get their affection. As an amusing side note, their horns appear to be an erogenous zone of sorts, caressing them providing an easy way to arouse the Pokégirl.
Cuntraffes are a rare Threshold, but several cases of it have been noticed. The process is fairly slow, and is somewhat painful as fur grows on them, their necks restructuring themselves. As an interesting side note, Feralborn Cuntraffes have hooves for feet, while Domestic and Threshold Cuntraffes have regular humanoid feet.
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DIGTIT, the Digging Pokégirl
Type: Near Human
Element: Ground
Frequency: Common
Diet: rocks, dirt, plants
Role: underground infiltration, maintenance
Libido: Low
Strong Vs: Electric, Fire, Poison, Rock, Steel
Weak Vs: Flying, Ice, Plant, Water
Attacks: Dig, Slash, Mud-Slap, Earthquake
Enhancements: Tough Skin, Enhanced Speed (x2), Nightvision
Evolves: DigTitTrio (orgasm)
Evolves From: None
DigTits are very slender Pokégirls, usually with light brown skin and very dark, almost black, eyes. They prefer to wear loose, casual clothing and their overall attitude tends be laid-back and relaxed. They are friendly enough, but they have difficulty dealing with Pokégirls with a high libido. They recognize that sex is a very nice activity, but there are other things in life that they simply enjoy a lot more. They simply cannot comprehend the fact that there are Pokégirls out there who are interested in sex all the time. Taming sessions with DigTits tend to be nice and can last quite long, but are nothing spectacular. Tamers specializing in sex battles usually have a DigTit on their team to exhaust the opposition - while a DigTit won't give anyone else an orgasm in a hurry, they are very slow to arouse and therefore won't lose very quickly either.
DigTits are very quick and agile and they easily learn several very powerful ground-based attacks. This makes them handy combatants for beginning Tamers, but their lack of real physical strength seriously hurts them in higher tier competitions.
Like all pure Ground Pokégirls, Digtits have an easy time moving through soil. Although other Pokégirls usually have to dig to get around, DigTits can swim through the earth like a human might swim through water. This fact has puzzled researchers, because DigTit bodies do not appear to have any features allowing them to do so. However, to the DigTits themselves (and, indeed, to all Ground Pokégirls) the ease with which they move through the ground isn't a source of amazement. It's just one of those things they do, so why worry about it?
Because DigTits don't actually dig, they aren't used very often for tunneling efforts. Instead, DigTits are often employed maintaining dunes ensuring that beaches aren't swept away by the oceans, constructing dikes and maintaining roads. Farmers also often hire them from Tamers to plow their fields.
Feral Digtits are rarely seen, spending most of their time underground. However, if you find one feral DigTit, you're bound to find a lot more since feral DigTits tend to seek each other out and band together. Research is still ongoing trying to find out why this is exactly.
DigTits are also the most common Ground Pokégirls for girls to threshold into. The transition is usually tough, since the girls basically keep looking human and because their sex drive doesn't suddenly increase (in some cases it actually decreases). Threshold DigTits don't understand why they should suddenly be treated so differently and often flat-out refuse to seek out or accept a Tamer because they don't really need a constant source of sex. They also tend to buy colored contact lenses to hide their very dark eyes.
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DIGTITTRIO, the Odd Digging Pokégirl
Type: Near Human
Element: Ground
Frequency: Uncommon
Diet: Rocks, Dirt, Plants
Role: underground infiltration, maintenance
Libido: Normal
Strong Vs: Electric, Fire, Poison, Rock, Steel
Weak Vs: Flying, Ice, Plant, Water
Attacks: Dig, Slash, Earthquake, Fissure
Enhancements: Enhanced Strength (x4)
Evolves: None
Evolves From: DigTit (orgasm)
DigTitTrios look very much like their unevolved sisters, the DigTits. They have slender frames, a tanned skin and very dark eyes. The most significant and striking difference is that every DigTitTrio has three breasts. Like DigTits, they like to wear loose-fitting clothes and they take life as it comes. It should be noted that DigTitTrios don't wear baggy clothes to hide their third breast, since they see do not consider it strange. Humans have two eyes, Pidgies have wings, Nymphs are horny, DigTitTrios have three breasts. It's not a big deal to them.
During Taming, however, it does become a big deal. Their breasts are a DigTitTrio's primary erogenous zone and no other part of the body can compare. While they can enjoy other forms of intercourse, nothing excites them more than people playing with their breasts. DigTitTrios love to be titfucked and when they are, they usually experience multiple very powerful orgasm. In fact cases of DigTitTrios passing out with sheer bliss simply from someone fondling their breasts are not unheard of. DigTitTrios often try to persuade their Tamer to a threesome with another man or a Dildo Queen because having two cocks between their three breasts is the ultimate form of sex to them (unless the DigTitTrio in question happens to be a lesbian, in which case she wants to have as many breasts rubbing against as many other breasts as possible).
No DigTitTrio is truly straight. 99% is bisexual, with the remaining 1% being lesbian. They have a great appreciation for the female form with special interest going to breasts. All breasts. Big, small, pert, sagging, it doesn't matter to a DigTitTrio: they love them all. Because of this, DigTitTrios are also useful to have on Ranches or in Harems with lots of Threshold girls. Friendly, kind, understanding and knowing when to back off when they need to, DigTitTrios are good at helping other Pokégirls see that being with another (Poke)girl can be just as pleasurable as being with a man, which usually helps keep the peace in a large group of Pokégirls since they stop competing with each other for a single person's attention and come to appreciate each other's company. And because the typical confused, yet interested Pokégirl considers a bit of groping at breast level a lot more innocent than anything going on 'down there', a DigTitTrio who knows what she's doing will soon have the other Pokégirl right where she wants her - with an exposed chest, crying with pleasure. A Tamer who want his Pokégirls to only have interest in him is strongly advised not to have a DigTitTrio. Any Harem with a DigTitTrio is sure to become very friendly very soon, unless it's filled with Pokégirls who are totally, completely, 150% straight.
Although DigTitTrios are stronger than DigTits, their physical strength still leaves something to be desired and many Tamers looking for an offensive Ground Pokégirl usually look elsewhere. As with DigTits, DigTitTrios primary role in society is the maintaining of dunes, dikes and roads.
Feral DigTitTrios are rare and their behavior is mostly undocumented. They are usually found among groups of DigTits, but are rarely in control of the group. Why this is unknown.
Girls very rarely threshold directly into DigTitTrios, but when they do they have an incredibly easy time adjusting. While girls are totally freaked out with their sudden new breast, they usually can't resist poking it. This will always lead to the new DigTitTrio becoming aroused and start a very long masturbation session (which, not surprisingly, only involves stimulation of their breasts). Afterwards, the Threshold girl is very likely to conclude that having three breasts is the best thing that's ever happened to them.
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DULLBURRO, the Foolish Donkey Pokégirl
Type: Very Near Human Metamorph
Element: Ground
Frequency: Rare (Becoming more common with time)
Diet: Herbivore, preference for oats, corn, and apples
Role: Rocky climate Transport, Milktit protection, laborers, harem members
Libido: Low
Strong Vs: Electric, Fire, Poison, Rock, Steel
Weak Vs: Flying, Ice, Plant, Water
Attacks: Stomp, Thump, Earthquake, Dodge, Tackle, Sand Attack, Kick, Yell
Enhancements: Enhanced Hearing (x2), Enhanced Reflexes (x2), Enhanced Sight (x2), Enhanced Strength (x7), Enhanced Speed (x2), Endurance
Evolves: Smartass (Psi-crystal), Z-Bra (Dark Stone), E-whore (orgasm)
Evolves From: None
Discovered in 270AS by a Tamer named Mike Hunt, these equine Pokégirls are thought to be one of Cocooner's latest creations since Mike originally found a herd of about a dozen living on top of a desert mesa near the remains of several purple fragments. Mike had been on the trail of eleven members of Traction Team, a Team Trauma wannabe group who had raided a local ranch a few days earlier and badly wounded and stole several Ponytaur. It seems that Cocooner found them first, and Mike was the first to be able to capture this new breed of Pokégirl before they ran off.
Dullburros have a battle form and a passive form like a Ponytaur, but that is where the similarities end. Their bust in both modes ranges from a B to C cup and their hair usually matches the fur of their battle form, gray with a black cross, brown, or black; though sometimes their hair may be white. They have little in regards to intelligence, being compared often to Bunnygirls. However they aren't distracted easily, they simply don't have that much mental capacity. This doesn't get in the way of their personality, so they stay mostly cheerful without the exuberance of most of the more `bubbly' Pokégirls.
They take direction well and whether as a pet or in a Harem, the get along well with all but the most abrasive of personality types. One thing to note about a Dullburro is that if scared, even if feral, these Pokégirls will not run away easily, preferring instead to fight. While they are of the ground type, these Pokégirls cannot learn how to dig, which limits their industrial use greatly. They will instead use their unique Yell attack, which usually causes an opponent to stop for two rounds instead of one, especially if they've never heard the unique bray that a Dullburro can make. Other Dullburros and their evolutions are immune to this effect however.
Feral Dullburros tend to stay in herds, quietly grazing and occasionally using a non-Yell version of their bray to call each other back together. When faced with a threat, most of them will begin to Yell first before Stomping or using Earthquake. Feral Dullburros are somewhat territorial, so it's recommend that any tamer wishing to catch one use extreme caution and earplugs for themselves and their harem.
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EARTHMAIDEN (aka GEOMANCER), the Earth Elementalist Pokégirl
Type: Very Near Human
Element: Ground
Frequency: Uncommon
Diet: vegetarian
Role: soil cultivator, architect, gardener
Libido: Average
Strong Vs: Electric, Fire, Poison, Rock, Steel
Weak Vs: Flying, Ice, Plant, Water
Attacks: Earth Wall, Mud Slap, Earthquake, Destabilize, Resonate, Bronze Fist, Gold Fist
Enhancements: Enhanced Strength (x5), Land and plantlife affinity
Evolves: None
Evolves From: None
The original ‘maiden from which all others were derived from, the Earthmaiden was first used to shore up the defenses for Sukebe's Pokégirl army. They were also used to soften and destroy stationary defenses, such as border fences, walls, and land-bound fortresses during the war. After the war, the Earthmaiden became rather rare as a result of tamers hunting them down. When feral, Earthmaidens would stake out a claim of land and protect it, usually as a result of where they wound up after becoming feral or because of some attachment to it that they for some reason feel that they have. Because of her stationary ways, this breed was one of the first to become domesticated after the war since they were easy to find and relatively simple to capture.
In appearance, an Earthmaiden looks like a normal human female, though their hair tends to have a green hue to it, which changes intensity with the seasons. They tend to be very kind in nature, but will become extremely violent if they witness crimes against the earth. Unlike the other maidens, this breed has obvious muscles, though they do not look out of place even on her slender frame. They also tend to be a little either on the tall or short side of the scale- some are over six feet tall, while others are as short as four and a half feet in height. Few Earthmaidens, unless born as one, are anywhere in between.
Unlike most Ground-type Pokégirls, Earthmaidens do not have to use any parts of their bodies where their Ground-based attacks come from. Instead, the Earthmaiden uses the terrain around her to aid her in battle, calling forth mud and dirt from the ground. This is what gives them their nickname Geomancer, despite their lack of any true magical properties. Their primary defensive attack, Earth Wall, is created by the Earthmaiden calling up forth the ground around her to rise and become a shield in front of her, which lasts until it is eroded. Unfortunately, though these Pokégirls are considered to be good combat Pokégirls, they are not very useful in sex battles, since they do not seem to have the ability to grasp the concepts very easily (all sex techniques that they attempt to learn take twice as long to do so).
Earthmaidens are usually found tending to plants in protected parks, greenhouses and farmlands. Some Tamers have reported that their Earthmaiden seems to love the earth more than they love their master. Some leagues also use them in police forces, alongside Growlies and OfficerJennies thanks to their ability to sense movement on the ground and be able to track them even when a Growlie might not. These Pokégirls are also found in construction crews, making the ground move as required to create hills, cliffs, or even features such as waterfalls when working in combination with other Pokégirls. The Earthmaiden even seem to be natural architects as well, and all enjoy building and growing things. They do, however, dislike cities, as they tend to disrupt what is, to them, natural about the world to have such sprawling places where forests, rivers, plains, and the like once had been.
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ELECTRESSICA, the Pint-Sized Dynamo Pokégirl
Type: Humanoid
Element: Electric/Ground
Frequency: Uncommon (Indigo, Rare elsewhere.)
Diet: Human-Style with heavy mineral supplements and/or electricity
Role: Electronic Warfare, Reconnaissance
Libido: Low
Strong Vs: Electric, Fire, Poison, Steel
Weak Vs: Dragon, Ground, Ice, Plant
Attacks: Thunder, Dig, Quick Attack, Recover, Agility
Enhancements: Enhanced Speed x5
Evolves: None
Evolves From: None
During the Revenge War a lot of Pokégirls went toe-to-toe with their enemies. However, some of the most dangerous ones were sometimes missed entirely. The Electressica was designed to infiltrate and attack without ever being seen.
Electressica are mostly nondescript Pokégirls. While they average around 5’3” in height their ground heritage gives them a greater than normal density. Most weigh in the region of 175 to 200 pounds and they use it to maximize the damage from their quick attack. Their body is covered with fine scales that are a dull gray in color. However, due to the rotating they do underground, these scales have been polished and unless she covers herself with mud or clothing, they scatter any light into shimmering droplets on their skin. Their copper hair is short and wiry and is the source of their thunder attack. Touching it without warning can result in a serious shock.
Electressica have the ability to essentially ‘swim’ through the earth without leaving a telltale trace behind, and also can dive into and out of the earth without warning. They can also breathe while submerged in dirt, but strangely enough they cannot breath in water. Their dig attack is primarily used when below ground, creating a cavern to suck opponents underground and make them more vulnerable to ambush. Non-feral Electressica will trap opponents in these caverns and leave them to starve or escape on their own. Rumors insist that some feral ones use this tactic as well. Electressica use Agility and Quick Attack to give themselves room to maneuver and get into the ground quickly.
Sukebe never intended to make many of this Pokégirl. In fact, during the Revenge war they were very to extremely rare. To increase their utility between raids he gave them recover to heal any injuries while they were on their way to another attack region. Since they usually operated alone, more powerful healing magic that might help other Pokégirl was deemed unnecessary. After the war, they began to propagate in the wild via parthenogenesis.
Arguably the Electressica’s most devastating attack was her use of Thunder. Staying below ground, she would move into an enemy command post and once in position, begin to spin rapidly in place, charging up as she did. Once she reached maximum speed, she would unleash her charge as Thunder. The charged energy field created an electromagnetic field extending out nearly a dozen feet that she could spin with her. This field interacted with any ferrous material in the ground (or above ground if the field extended past the surface) and created a rapid series of fluctuating electrical pulses in unshielded electronics and sometimes in bare ferrous metal. These pulses could destroy fragile electronics up to fifty feet from the Electressica. Often, during the Revenge War, the first sign she was attacking was when insulation started burning, radios and computers starting to spit flame and sparks.
Any Electressica can partially control the strength of her field by varying the rate of her spin or the strength of her thunder attack. But it’s a rough estimate at best. For this reason they are not normally used in power generation facilities unless the facility is designed from the ground up to deal with her special issues. Fortunately today’s electronics are much more robust and Pokédexes and Pokéballs are normally resistant to anything less than the strongest EMP attack. Electressica do not make good alpha Pokégirls because of their solitary, non-aggressive nature nature. They can be difficult to train in team tactics.
Because of their ability to escape into the ground in an instant, Electressica are sometimes more difficult to capture than A-Bra’s or other teleporting Pokégirls. Compounding this difficulty, their feral state is relatively non-aggressive, which causes them to avoid contact with others. However, their ability to consume electrical power means that a small generator can be used to lure them. They have a taste for alternating current and because of this, batteries are much less effective.
Electressica vary in their taming desires. Some are dominant while others are passive while being tamed. Outside of taming, they prefer to be alone and will sometimes escape other harem members by sinking into the ground.
League military units have also utilized Electressica, mainly to destroy the electronics of Team bases or other strongholds just prior to assault. Electressica learn other techniques handily, but for some reason are unable to learn Thunderbolt, Thunder Wave or Thundershock.
As of 300 AS there have been a few cases of an Electressica threshold.
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ELEPHUK, the Living Tank Pokégirl
Type: Semihuman (Animorph)
Element: Ground
Frequency: Rare
Diet: Herbivorous
Role: Heavy assault, Data tracking, Construction duties, Siege weaponry
Libido: Low
Strong Vs: Electric, Fire, Poison, Rock, Steel
Weak Vs: Flying, Ice, Plant, Water
Attacks: Tackle, Headbutt, Takedown, Stomp, Shock Spike, Wrap, Quagmire Twister, Elemental Cannon*
Enhancements: Enhanced Strength (x12), Enhanced Durability (x7), Enhanced Auditory and Olfactory Senses (x3), Elemental projection based on Elemental Stone used, Total Recall, Ivory nails & retractable ivory tusks, Extendable trunk
Evolves: Wooly Mammaryth (Round Stone)
Evolves From: None
“Memory of an Elephuk,” is considered to be one of the finest compliments to give an intellectual, and for good reason. Elephuks have the best memories of any Pokégirl on the planet, able to recall in perfect detail their entire lives, from the start to their current age. During the Revenge War, Elephuks were used as code and order carriers in addition to their primary function, which was heavy assault and fortress destruction, essentially making them living siege weapons. Their destructive potential made them mainstays in almost every Pokégirl force, teamed up with Dodongos and other heavy destruction Pokégirls.
Before the discovery of Elemental Stones, specialized devices were used to give Elephuks their trademark ability, to fire varying blasts of energy. These devices were declared Forbiddentech and rendered useless after the discovery of E-Stones, as simply making a pendant for them out of the stone worked just as well as the device, or even just letting them hold the stone in their hand. Elephuks are known for their strength as much as their memories, making them excellent for use in construction jobs. Their flawless memories allow them to commit plans to memory and be used as assistant foremen out on the field, even as they help with heavy lifting that stronger Pokégirls work in. A skilled Tamer would keep several evolution stones on hand for their Elephuk to use mid-battle, usually in a pouch that they could use on the fly. In terms of official battles, doing this is banned, as it is considered switching out a Pokégirl mid-battle. Some groups have protested this, and a compromise of allowing Elephuks only two stones in official battles was made. Also, for a brief time after the war, Elephuks were ‘trendy’ Pokégirls among rich circles, rich Tamers giving them jewelry carved from elemental stones, making them a very powerful ‘accessory.’
Elephuks are large Pokégirls. Tall and wide, with muscular arms and legs, they cut an imposing figure out on the field. Elephuks are commonly eight feet tall, with smaller and larger variants being reported. With their wide, husky bulks to some people they look fat. However, this is actually muscle mass, their bodies arranged in a manner meant for balancing their weight and bulk. This means that their figures vary in turns of bust and butt, with some being large in front with larger rumps also, or being flatter and more sold around both ends. Their skin is varying shades of gray, and their ears are wider than normal, floppy sheets of flesh that help them to take in more sound than normal. Mounted in their mouths are specialized sheaths behind their molars, which hold long, retractable tusks made of ivory, but dense enough to be capable of punching through some metal. Their noses are oddly shaped, more round that most, and can extend out to the length of their waist, giving them an extra appendage to work with.
There have been some reports of pink Elephuks, capable of strange acrobatic feats. But like the friendly and affectionate Pink Panthress, this is considered to be just the affects of Toca/Pot-Cunt smoke. This wouldn’t have been mentioned otherwise because of its unimportance, but is amusing enough a thought to merit entry.
The ivory of an Elephuk’s tusks and nails is considered extremely valuable. They periodically shed these tusks and nails when they wear out, at which point they can be carved and shaped into jewelry and decoratives that are sold at high price. For a while after the Revenge War, Elephuks were actively hunted for this, the ivory being taken from them forcefully before it was ready to be harvested, resulting in many fatalities. It was only after Leagues began to be established that this practice started to die off. It died off completely after a long series of mysterious deaths in the Dark Continent, where they are most numerous. Investigations continue to this day, although some suggest that the Legendary Pokégirl Sexmet has decided to protect the Elephuk herds of the Dark Continent for reasons unknown. In the Dark Continent and surrounding areas, it’s died off completely, but there are still Teams around the globe that practice it. A common practice with these groups is to create farms where ivory is harvested prematurely, the Pokégirl healed, the process repeated ad infinitum. Some Teams used to raise Elephuks in Pokékit mills just for that very purpose. Punishments for running ivory farms are harsh. And if run in conjunction with a Pokékit mill, then many leagues will utilize summary execution.
In terms of personality, there’s very little commonality between them. Elephuks can be perky and cheerful, taciturn and cold, whatever you can think of. One thing noticed that most have in common in that they always seemed to study everything around them, no matter how inconsequential it seemed. Researchers presume that this is part of some programming in their creation to take in everything around them and report it. One major component of an Elephuk’s personality is their ‘herd’ mentality. They work well as Alphas or Betas, and are always extremely loyal to their ‘herdmates’ and ‘herd leader.’
Feral Elephuks are generally found in herds. Subtlety has never been the breed’s strong point, and when Feral they are even less subtle. They rumble through an area, eating what they can and moving on. If threatened by predators or Tamers, Elephuks back each other up, protecting Pokékits in a center ring of constantly moving tusks, making fighting them in the wild difficult to accomplish successfully. When attempting to fight an Elephuk herd, use a flying type/water type combination to counteract their great strength.
Taming an Elephuk is tricky. Their bodies are very large, and their strength makes it necessary to restrain them so as not to accidentally injure the Tamer. Amachamp-class restraints are recommended, and thankfully are becoming more commonplace thanks to Titan Taming Incorporated’s efforts.
Very few Threshold cases of becoming an Elephuk have been recorded. These mainly occur in families with heavy ground-type heritage in them, but are rare even in that case. The first signs that a Threshold result is going to be an Elephuk is the ears expanding outward.
Elemental Cannon (ATK 200) – When equipped with an Evolution Stone, either as a pendant or simply holding one, the Elephuk fires a beam of energy from her snout related to that element. Evolution Stones known to produce an Elemental Cannon beam: Fire Stone, Water Stone, Thunder Stone, Venom Stone, Mana Crystal, Ice Crystal, Everstone (shoots a non-damaging beam that inflicts a Royal Curse effect). Others are conceivably possible, but these are the most often used ones.
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E-WHORE, the Ditzy Sexy Donkey Pokégirl
Type: Very Near Human Metamorph
Element: Ground
Frequency: Very Rare (Becoming more common with time)
Diet: Herbivore, preference for oats, corn, and apples
Role: Sex battlers, Exotic Dancers, Laborers
Libido: Average sometimes High
Strong Vs: Electric, Fire, Poison, Rock, Steel
Weak Vs: Flying, Ice, Plant, Water
Attacks: Stomp, Thump, Earthquake, Resonate, Yell, Dodge, Spank, Go Down, Rock that Booty, Earlobe Nibble
Enhancements: Enhanced Hearing (x3), Enhanced Reflexes (x3), Enhanced Sight (x2), Enhanced Strength (x6), Enhanced Speed (x3), Endurance
Evolves: None
Evolves From: Dullburro (Orgasm)
When a Dullburro achieves enough orgasms, she will evolve into the newest discovery of the Dullburro evolutions: The E-whore. While Smartasses are known for their intelligence, and Z-Bras are known for their wit, the E-whore has come to been known for their charisma. A E-whore's intelligence does increase, but now they are only comparable to just above a Bunnygirl. It's in the department of looks that increases greatly, their bust increases to a solid E cup, sometimes a few cup sizes larger, and their figure has been described as hourglass (though several enamored tamers have called it 'perfection'). With not a blemish to their name, it's easy to see why E-whore's dislike Pokébattling. One of the easiest ways to get the breed to go into a rage is to mar that beauty. While somewhat narcissistic, they still enjoy taming with others and are easily the most sociable of the Dullburro evolutions. They're not cruel about other less endowed Pokégirls either, and have a very charitable nature to Pokégirls they see as 'less fortunate' like the Littletit or Oddtits and have been known to give the girls fashion advice (about the only area of knowledge that an E-whore excels at) and defend them against being bullied.
Another area the E-whore excels at is sexbattles. Her low libido allows her to ignore some of the turn ons of other Pokégirls since it takes some time to get this Pokégirls 'motor running'. One weakness of this Pokégirl in the sex arena is that she'll usually disqualify herself when faced with domination sex attacks (usually by Thumping the offending Pokégirl soundly or Stomping their foot). E-whores enjoy what they call 'open loving' and can't stand domination attacks.
When faced with danger, an E-whore does what all the other donkey Pokégirls do, she fights. Though her usual tactics are to distract humans or bring dangerous Pokégirls to orgasm to fend them off, only resorting to violence and her unique yell (which the E-whores consider 'uncute') when the chips are down.
To date there have been no known instances of feral E-whores, though this is probably due to the breed's relative newness.
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GIANT TROLLOP, the Really Big Pokégirl
Type: Very Near Human
Element: Ground/Rock
Frequency: Rare
Diet: Omnivore
Role: Bodyguard, Cheap labor
Libido: Average
Strong Vs: Bug, Electric, Fire, Flying, Poison, Rock
Weak Vs: Fighting, Flying, Ground, Plant, Water
Attacks: Mega Punch, Mega Kick, Rage Shock, Quake, Stomp, Unmoveable, Shock Spike, Dyna Wave, Mega Wave, Quagmire Twister, *Self-Soften, Harden
Enhancements: Enhanced Endurance (x10), Enhanced Durability (x18), Enhanced Strength (x20), Enhanced Regeneration (x10)
Evolves: Giantess (Diamond Stone)
Evolves From: Trollop (battle stress)
Trollops are dumber than a bag of rocks, ninety times as ugly, and generally considered so repulsive that even the beautification experts at the Kujaku Ranch have admitted they can’t do much with them. Giant Trollops are a step up in every way. They’re stronger, smarter, more useful, more beautiful and generally better than Trollops in every possible way.
Although, to be perfectly honest, it’s like saying that chipped paint is more beautiful than a hovercar crash.
Upon evolution, Trollops lose some but not all of their regenerative capacity. Their skin turns a human color, their warts vanish, their noses and eyes shrink to normal sizes, their hair cleans itself up, and they become generally more attractive all around. They also grow to twelve feet tall, gained a LOT of muscle mass, as well as large breasts and broad shoulders. They are also not exactly the most attractive Pokégirls, having faces that range from plain to looking almost manly in appearance. The bitter irony of it all is that their evolved form, the Omega-level menace Giantess, is the sexiest of the three forms. There is hope, however, as Kujaku Ranch beautification experts find Giant Trollops much easier to work with than their previous forms, and have released a book featuring ways of making normally less-than-attractive Pokégirls sexy. Giant Trollops are one of the breeds in the book.
Another issue with Giant Trollops is that they are dumb. Nowhere near as dumb as their previous forms, but they won’t be considered geniuses by a long shot. At best, they can be taught to do simple tasks, such as deliveries or low-tech construction jobs, as their memory improves to a normal human level. They function best as bodyguards and enforcers, however. The vast majority of the breed remembers what they looked like as Trollops, and want to do whatever they can to make themselves useful for their masters. They are especially fond of trainers who willingly take them in and make use of them, becoming fiercely loyal to them and obeying whatever they say. During Mao’s Rebellion, the breed gained a lot of popularity as they were frequently seen fighting against her forces. This almost fanatical loyalty led to there being little consequences once it was discovered that they evolved into Giantesses. The most drastic of the consequences were league wide laws being passed forbidding the possession of a Giant Trollop and a Diamond Stone at the same time.
Giant Trollops in combat are slow, brutal fighters. They use power attacks and shockwaves to try and dominate their opponents quickly. There’s an unspoken friendly rivalry between Amachamps and Giant Trollops, as their strength is equal to one another. (However when queried, no Giant Trollop seemed to understand what the word rival meant.) The two breeds seem to enjoy fighting each other and always have intense matches.
In terms of taming, as Giant Trollops are so loyal to their masters, they will accept whatever they want. They will willingly let themselves be put into restraints, as to a Giant Trollop hurting their Tamer is considered to be the ultimate failure. They have a technique called ‘Self-Soften,’ which allows their bodies to become softer, more pliable and pleasant to the touch, and to allow for easier access to their holes. This has the added effect of making toys rarely needed to pleasure a Giant Trollop, to the surprise of many. They have low pleasure thresholds, but their high endurance keeps it from taking too much out of them. Surprisingly, or perhaps not so surprisingly given their loyal nature, the breed has enjoyed a surge of popularity despite their less-than-pleasant looks, especially among businessmen who can’t always have human bodyguards with them. Also, the shoulders of a Giant Trollop are wide enough that they can most human-sized persons can ride on them, making for either an amusing or intimidating image, depending on the circumstances.
Instances of Feral Giant Trollops are low. The breed’s usefulness has meant that they are kept tame at all times. Also, there’s the slight matter of the potential destruction a feral Giant Trollop can cause. Not because they rampage around, they are a surprisingly docile breed that doesn’t get angry unless their master is being hurt. No, they are dangerous because they get even DUMBER than before. And they also develop a fascination with picking random objects up and smashing them against their faces repeatedly.
Giant Trollops are a rare Threshold result, but they have been known to happen every once in a while. As a note on breeding, Giant Trollops rarely get pregnant. Their fertility levels are unusual, and tend to spike once every decade after their second puberty. When they do, however, they tend to always have large amounts of children, thankfully none who are Trollops. Very rare is the Giant Trollop who only has one baby.
Self-Soften – (EFT) The Giant Trollop makes her body less dense and softer to the touch.
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GOBLINA (aka GREMLINA), the Crafty Cavern-dwelling Pokégirl
Type: Near Human
Element: Ground
Frequency: Uncommon to Rare (assumed)
Diet: Cooked Meat, Tubers
Role: Miners, Pranksters, Ambush and Trap specialists
Libido: Average
Strong Vs: Electric, Fire, Poison, Rock, Steel
Weak Vs: Flying, Ice, Plant, Water
Attacks: Sand Attack, Concentration, Whistle, Can’t Touch This, Stone’s Throw, Thump, Stomp, Dig, Mud Slap, Earthquake, Resonate,
Enhancements: Night Vision, Endurance x2, Strength x2, Lowered Feral State
Evolves: Hotgoblina (Fire Stone)
Evolves From: None
Goblinas were Sukube’s response to the mountainous guerrilla warfare that some armies took up during the War of Revenge. Known for their brilliant trap making, the Goblinas were a good counter to the entrenched troops when paired up with Murkunts and other dirty fighters. That is, until they began defecting and striking out into their own pursuits. Thought to have been eradicated by the monster flu, they were rediscovered when mining was reinstated a few years after the end of the war.
Physically, Goblinas aren’t very intimidating, standing only 4’ on average with no documented cases of over 5’. They’re not the prettiest of Pokégirls either, having rust to sickly yellow skin, long features and spindly arms and legs. Their bust is usually an A to B cup with rare cases of a busty looking C. While looks alone make them not as popular in most Tamer’s harems, their tunnel making skills make many miners overlook their plain features.
As stated above, Goblinas are capable of coming up with traps, pitfalls, and entrenchments that make the more tactical pokegirls nod in appreciation. Their major drawback is that they tend to only take three things seriously: sex, money, and food. Even Goblinas under the most cruel and totalitarian of tamers will have a cache of money –or three- that he doesn’t know about. Pairing a Goblina up with a Merrowl or a Mistoffeles amuses them to no end and will cause most of them to come up with schemes that really can get rich quick. Just like the Mistoffeles though, this has caused most Goblinas to be banned from gambling establishments.
The feral state of the Goblina is fairly low, as feral Goblinas have been documented as speaking a pidgin common language within their clan. Most Goblinas form into Clans, tending to mine out homes for themselves in hilly or mountainous regions and horde shiny objects (including any precious or semi precious stones they may find). They riddle the area with traps to discourage raiders, which seems a bit hypocritical, since most Goblinas tend to go on raiding parties when their food supplies are low. The raids usually occur in the winter months making more mountainous villages enlist the help of local water or plant type pokegirls to thwart the raiders.
Thresholding into a Goblina is rare, but usually comes from the mining industry, in which case the girl is then given to a fellow miner.
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GOLINA, the Mud Monster Pokégirl
Type: Inhumanoid (Metamorph)
Element: Ground
Frequency: Rare
Diet: Soil and Water
Role: Ambusher, Trap Setter
Libido: Low, but rises in a muddy environment
Strong Vs: Electric, Poison, Rock, Steel,
Weak Vs: Flying, Ice, Plant,
Attacks: Harden, Soften, Takedown, Rock Throw, Seismic Smash, Mud Cannon, Stone Punch
Enhancements: Enhanced Strength (varies), Enhanced Toughness (varies),
Evolves: None
Evolves From: Galem (Water Stone)
This is a side evolution of the Galem. Through the use of the Water stone, the Galem’s body grows incredibly soft, like mud. While she looses most of her toughness, she gains metamorphic abilities, and she is now much less human looking.
The Golina can consciously control the shape of her entire body, making it as soft or hard as she needs, limited only by her mass. Both sides have their advantages and disadvantages. A hardened Golina is as tough as her Galem sisters, but is so slow as to not be able to move. Softened Golinas can absorb the force of attacks, and repair damage quite easily, but loose much of their strength. Golinas also have both strengths and weaknesses against both Fire and Water. Namely, Fire burns away the water in their bodies, forcing them to become harder, and water forcefully softens them up.
Golinas are very difficult to tame, because of their enhanced strength and difficulty to keep restrained (they can soften enough to flow out of almost any restraint). It is recommended that a tamer either burn them solid (so they can't escape the restraints) or soften them silly, where they won't be strong enough to hurt their Tamer. During the throes of Ttaming, they will (if they can) soften and harden their body erratically, but will instinctually retain their human shape.
Golinas are very playful in nature. One of their favorite games is to trap their tamer or favorite harem sisters inside of themselves, just to feel them squirm around. Since they are Inhuman types, and not very capable of complicated thoughts or emotions, and coupled with their strengths, it would take a very experienced tamer to keep them from accidentally hurting someone.
During the war, the Golina would typically flatten themselves into the ground, becoming indistinguishable from the local dirt and soil, wait for the enemy to pass unawares, then reform and wreak havoc from behind. The very thought of this was able to significantly slow down advancing units, but even their added precaution couldn't save them. When coupled with digging types, such as the Bawdger, they were extremely effective as traps, as they would "fill" a hole, let people fall into her, then harden for the kill.
Mud Cannon (ATK 20 + EFT) - When her body is soft enough, the Golina can throw a piece of herself in the form of a mud ball. The mud ball does little damage in of itself, but it sticks to the target like glue, slowing down opponents and grounding flyers. Since Golina cannot simply absorb the ground around her to replace lost mass, she cannot use this attack very often.
Stone Punch (ATK 60) - By hardening just her fist to max, she can throw a really heavy punch.
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GUSANA, The Worm Pokégirl
Type: Animorph/Metamorph (Mutated Worm)
Element: Ground/Rock
Frequency: Rare (Tropical areas only, Extremely rare elsewhere, not found in most cold leagues at all)
Diet: Rocks, dirt, meat
Role: Miners, river diggers, heavy rock miners
Libido: Low (higher with a bonded Tamer)
Strong Vs: Bug, Electric, Fire, Poison, Rock
Weak Vs: Fighting, Ground, Plant, Water
Attacks: Focus, Harden, Comet Punch, Sky Fall, Dig, Drill Strike, Mountain Hold, Earthquake, Eternal Softness, Smother*
Enhancements: Hyper-efficient Metabolism, enhanced digging ability, Enhanced Pleasure Threshold, Enhanced Strength (x4), Metamorphic ability
Evolves: Gusana Gigante (Diamond Stone)
Evolves From: Gusanita (Normal)
Once in a while, efficiency decides it needs to be attractive, too. Hence, the Gusana, the evolved form of Gusanita.
A Gusana looks much like the Gusanita. However, their horns shrink in size, and they lose their larger spike-legs. Their bust grows a little, also growing longer. They now stand 6 feet tall and are almost 15 feet in length in their worm form, their mass increasing accordingly.
A Gusana’s digging ability increases upon evolution. They’re now strong enough to dig through harder, more compacted surfaces with little effort. Often they’re employed by mining companies to handle evolution stone mining. The infamous Kuno family of Stone Town employs several of these girls. A running gag is that they can be used in ‘strip’ mining, with actual stripping involved. Gusana didn’t appear in the Revenge War as far as people know, but rumors of caravans sinking underground and being attacked by groups of ground-type Pokégirls indicate that they may have been active during that time period.
In terms of harem dynamics, Gusana are far less territorial than Gusanita. As such, they like to be in group sessions more than Gusanita, who prefer solo Tamings done in private. They have a low libido, like their previous form, but are still very affectionate and amorous, just a little more subdued about it than Gusanita are. They still tend to shove new people in-between their immense breasts as a greeting, but are calmer about it. Mostly to avoid suffocating and possibly scaring off their new ‘friend.’
Leagues that have them tend to alert Tamers that capture Feral Gusana to be aware that they tend to be better suited to constructive roles rather than combative. While they are better fighters than their previous form, they still take preference to having non-combative duties.
Gusana aren’t as steadfastly set in their ways as Gusanita, and are more willing vary their experiences. They especially like to give oral sex whenever they get the chances. Feral Gusana are much less in control of their amorous tendencies, and are often above ground. They tend to use their Smother attack on roughly anything they see, trying to get a Taming out of them afterwards.
Threshold into Gusana is a noticeably more rare result than her previous evolution. It never seems to happen outside of a tropical area, though.
Smother – (ATK 35): An attack commonly used by the Gusanita line. The target gets tackled to the ground and smothered with the Pokégirls breasts. If the targets head is small enough to fit completely between the breasts then the target is paralyzed and unable to move until they either break free, pass out (at which point the user lets go).
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GUSANA GIGANTE, The Giant Worm Pokégirl
Type: Animorph/Metamorph (Mutated Worm)
Element: Ground/Steel
Frequency: Very Rare (Tropical areas only, Extremely rare elsewhere, not found in most cold leagues at all)
Diet: Rocks, dirt, meat
Role: Miners, Lake diggers, heavy rock miners, general demolition workers
Libido: Low (higher with a bonded Tamer)
Strong Vs: Poison, Rock, Steel
Weak Vs: Flying, Plant, Water, Fighting, Ground
Attacks: Focus, Comet Punch, Harden, Star Fall, Dig, Earthquake, Drill Strike, Iron Punch, Iron Tail, Metal Claw, Thunder Tail, Mountain Hold, Eternal Softness, Breasts of Steel, Smother*
Enhancements: Hyper-efficient Metabolism, Enhanced Digging Ability, Enhanced Pleasure Threshold, Light size shifting, Metamorphic ability, Enhanced Strength (x8)
Evolves: None (we hope)
Evolves From: Gusana (Diamond Stone)
When you need a REALLY deep hole, when you MUST have a lake dug and soon, or it absolutely HAS to be obliterated in a short amount of time, Gusana Gigante is one of the best Pokégirl choices out there! A Gusana Gigante looks much like its previous form, with a few exceptions. The most notable for some would be the loss of the spiked ‘tail club’ and the line of smaller spike-legs running along their bodies. Another notable difference is the loss of their larger head horns, and an expanded bust line. The final, and most obvious change, is that they are at the very LEAST double the size of the Gusanita.
Gusana Gigante is the form you want if you want to battle. Their immense size, almost topping out at over 12 feet tall standing and 24 feet long from head to tail, makes them effective power fighters. It also makes their digging more efficient, giving them enough muscle to rip through even the thickest materials, allowing them to mine for more than they could before.
It’s extremely rare to find a Gusana Gigante in the harem of anyone but a Tradesman specializing in the breed, as the amount of food they need to survive is difficult to procure. Thankfully, they don’t eat as much as a Snorlass, so the food bills aren’t as high. This need for food causes them to become more sedentary, causing them to prefer a more stationary lifestyle with a fair number of others.
Because of their desire for a sedentary lifestyle, one Tamer from the Tropic Leagues had moved to the Sunshine League. Everyone assumed his Gusana Gigante would want to return to him. Surprisingly enough, she not only decided to stay, but now protects the valley town on her own. It’s considered quite the experience to meet up with La Blanca, the Gusana Gigante protector of Perfection Valley.
As stated before, it’s unexpected and unwise for a normal Journeyman Tamer to have a Gusana Gigante in their harem. Those who do are usually rather slow moving or like to keep a slow pace. Some actually prefer to move underground with their Gusana Gigante’s help.
A Gusana Gigante’s taming preference lacks any sort of common theme. They have the ability to reduce their size to a more manageable seven feet, and will eagerly accept Tamings that way. Some like to stay large, and indulge their macrophilic urges. In their larger size, Taming is rather difficult. It’s suggested that it only be done if you’ve prepared yourself beforehand. It’s nigh impossible to find a Feral Gusana Gigante, but when you do, it’s wise to just leave quietly. Feral Gusana Gigante are known to cause a lot of collateral damage if they are startled.
There has been only ONE recorded incident of a girl Thresholding into a Gusana Gigante, which occurred off in the Silver River League.
Smother – (ATK 35): An attack commonly used by the Gusanita line. The target gets tackled to the ground and smothered with the Pokégirls breasts. If the targets head is small enough to fit completely between the breasts then the target is paralyzed and unable to move until they either break free, pass out (at which point the user lets go).
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GUSANITA, The Little Worm Pokégirl
Type: Animorph/Metamorph(Mutated worm)
Element: Ground
Frequency: Common (Tropical areas, Rare-very Rare
elsewhere, non-existent in the Scarlet, Ruby, and Opal Leagues)
Diet: Dirt, dead plants, meat
Role: Miners, Trench diggers
Libido: Low (higher with bonded Tamer)
Strong Vs: Electric, Fire, Poison, Rock, Steel
Weak Vs: Flying, Ice, Plant, Water
Attacks: Focus, Dig, Mountain Hold, Tree Fall, Eternal Softness, Smother*
Enhancements: Hyper-efficient Metabolism, enhanced digging ability, Enhanced Strength (x2), Metamorphic powers
Evolves: Gusana (Normal)
Evolves From: None
There were many Pokégirls in the Revenge War tat simply went overlooked. They ranged from secret combatants to stealthy warriors. But there were some breeds that went overlooked because they were simply useful from the start. One of those pokegirls was, and still is, La Gusanita.
Standing a short 4’3”, but measuring a length of well over 10 feet on average, the Gusanita, which in the pre-Sukebe language of Spanish means ‘Little Girl Worm,’ is a rather unusual breed of Pokégirl. When underground and digging, their breast size is an A-Cup by default. However, they can expand them to as much as a DD-Cup in size when underground and Taming, or for simply walking(slithering?) around. Strangely enough, because of this ability to change their breast size, they have a high resistance to Bloom Powder. A double-dose is needed before they can be affected at all. Four prominent horns, two large, almost blade-like ones and two smaller, antler-like ones, stand off of their head, sprouting through their long, dirty-white hair. Their face, chest, and lower belly are all stark white, but the coloring of their backs and arms very greatly, usually being dark browns and the like. Along their backs are two rows of thick, flexible, scythe-shaped spikes. These act as digging claws which they can use to ‘swim’ under the ground. These legs come in sets of one to three, depending on the age of the Gusanita. On the back half of their worm-like lower torso is two sets of spike-legs. The first one is two-pairs of very large spikes, the toher set coming at the tip, creating a spiked club of sorts. Interestingly enough, they are also metamorphs, a fact that many Tamers, Tradesmen or otherwise, find very handy. After one of the first known Tamers to have a Gusanita in their harem became rather annoyed at the insults received because of having the worm girl, he had her shapeshift into her alternate Near Human form right in front of his tormentors, her tail turning into legs and her spikes shrinking to a harmless level. When asked why none had ever done it before, she had replied that none have ever needed to do so in public, as most prefer to be in their worm-like form.
A Gusanita’s specialities aren’t in actual combat, but in gardening and mining. Very few Journeyman Tamers actually have them in their harems. Their purpose since the Revenge War has changed very little up to today. Gusanitas have a low libido and high pleasure threshold, but are not very good in sex battles. Their main use is in mining facilities and in the digging of trenches for irrigation. They’re well known in most leagues as top quality miners. They’re also found in the company of ‘smithy’ Pokégirls, whom they mine ores for in exchange for taming.
In Harems, Gusanitas tend to take a back seat. They don’t like leadership positions but love being helpful, even helping to Tame their harem-sisters in their master wishes it. The major reason for this is because they tend to dislike politics of any form, taking preference in their… usual greeting and Tamings over leadership roles.
The Taming preferences of a Gusanita do not very much between members of the breed. They like to be on top and while playful and loving, are rarely submissive. While not as tough as a Domina, they do like to be in control of the situation, and are willing to tame almost any Pokégirl who’s head they can fit between their breasts. Also of note is that they often use Smother as a form of greeting.
Feral Gusanitas are actually quite mild in temperament, often ignoring any activity above them unless it causes one of their tunnels to cave in. At which point they will fiercely drive off any invaders to their territory. They are a gentle breed, and not all that violent.
As of today, Threshold into a Gusanita is rare, but most often seen in tropical leagues and regions, such as the Tropic League or the Silver Islands area.
Smother – (ATK 35): An attack commonly used by the Gusanita line. The target gets tackled to the ground and smothered with the Pokégirls breasts. If the targets head is small enough to fit completely between the breasts then the target is paralyzed and unable to move until they either break free, pass out (at which point the user lets go).
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KARIMA, the Solitary Shadow Pokégirl
Type: Very Near Human
Element: Poison/Ground
Frequency: Rare to Very Rare
Diet: omnivore, prefers human style food
Role: Spy, Scout, Trapper
Libido: Low to Average
Strong Vs: Bug, Electric, Fighting, Fire, Rock, Steel
Weak Vs: Ground, Ice, Psychic, Water
Attacks: Vanish, Quickturn, Shadow Dash, Resonate, Gut Punch, Mud Slap, Agility, Shock Spike, Spice, Exhausting Venom, Poisonous Coat
Enhancements: Enhanced Senses (x5), Enhanced Durability (x10), Enhanced Strength and Agility (x3), Natural Camoflauge, Nightvision, Isolation Aura.
Evolves: None
Evolves From: Kunoichi (Diamond Stone)
During the days of the evolution boom, the Kunoichi was quickly experimented with. Although there were very few successes in the carying evolutions, there was one success that the Ruby League capitalized on. Although the pokegirl grows perhaps half a foot at the most, her outward appearance barely changes. Internally, however, the Karima becomes a much tougher individual than her previous evolution. The Karima's body takes on a default coloration that ranges from a light to a dark tan, though this changes whenever the Karima chooses to touch a rock or another rock-type Pokégirl. They do tan easily, however, and never burn as a result of their skin changing capabilities. This breed is well developed physically, but is actually mostly a facade: though tough-looking, they are barely physically stronger than their previous evolution. The main change is the strength of the Karima's skin, which makes the breed much more durable than any Kunoichi. This breed tends to have smaller breasts than many equivalent Pokégirls, rarely larger than a B-cup without modifications in use.
The breed was once rumored to have been created during the Revenge War by Sukebe, though there are only a few scarce entries about a 'poisonous ninja' Pokégirl, which could just as easily describe a Kunoichi or other ninja-type Pokégirl that was paired with a poison type Pokégirl, or just dabbled in the subject. Regardless, it wasn't until well after the end of the revenge war that the Karima was first documented to evolve from a Kunoichi. The method of evolution, however, was simply guesswork until the first Diamond Stone (and not an actual gemstone) was used on a Kunoichi later on. Used these days to trap ferals and to spy upon rivals for the most part, this breed enjoys massive popularity in some leagues, particularly within the Ruby League.
The main reason for this popularity is the breed's unique Isolation Aura. This ability makes the Pokégirl unable to be sensed by anything other than physical tracking: psychic, spiritual, and magical probes and attempts to track or locate a Karima are always defeated. In fact, it is so impressive that the Pokégirl doesn't even leave a void where she is when one attempts to locate her, basically making her impossible to find with such methods. The downside is that it appears that Delta-bonding with a Karima is impossible, though this may simply be because no tamer has managed to build a Delta bond with a Karima rather than it simply being impossible.
During a battle, tamers will find that their Karima, though at least as strong and fast as a Kunoichi, has a much different fighting style. Relying on their tough skin to weather attacks and their natural agility (and enhanced agility from techniques), they prefer to do steady damage and finish the job thoroughly by using techniques such as Exhausting Venom, Spice, and even Poisonous Coat. This combination of poison techniques, coupled with a variety of status afflicting techniques such as Resonate and Mud Slap, allow her to utilize many combinations of defensive and offensive abilities, all while gradually wearing down her opponent. Of particular interest to some tamers is the Karima's Poisonous Coat technique, which can be modified internally by the Karima (when experienced enough) to secrete different types of poisons. There have even been rumors of a Lust-affecting poison that can be secreted in this fashion, though details of that phenomenon are scarce at this time. This can sometimes worry tamers who have just obtained a Pokégirl of this breed during taming sessions, but it has been proven that the Karima is capable of handling her poisons at all times without worry of letting any loose at any time she does not wish to.
Due to the Pokégirl’s durability, it is unfortunate that the skin is quite desensitized much of the time. This results in taming issues, which are easily remedied with the use of lubrication of some sort. Though some have described the Karima's skin as being as coarse as sand, moisture (including sweat) readily addresses the issue, which prompts many tamers to have the Pokégirl go through a workout or a battle before taming her. Numerous Karima are saddened by the requirement, however, which was a result of their skin's change. Those that come to fully accept it are rare, though fortunately the issue rarely becomes a problem unless the Pokégirl is going feral. In a harem setting, the Karima's patience and ability to think things through make them excellent Alphas or Betas, and they will challenge to become one or the other if there is no true leader within the harem.
Rather rare are the few feral Karima that have been reported in the Edo and Ruby leagues. Completely territorial, these Karima leave markers for others to see that mark the boundaries of her small area that she has claimed. Trespassers rarely survive any intrusion into this Pokégirl's territory. Only children and pregnant Pokéwomen have been known to survive such intrusions, while all others were never heard from again. These survivors required counseling after these events. To any Tamer that wishes to capture a Feral Karima, it is highly recommended to set some sort of trap for her, rather than risk a frontal battle. Normally, Green Tea is the method of choice to use to trap a feral Karima (as it induces a nearly comatose state that can last for hours at a time with but a single cup), but a strong Fighting-type is also effective as well. Feral Karima are also known to flee from any plant or water type, such as a Vinebra or a Titacruel, rather than fight them in any territorial disputes.
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KARY, The Legendary Volcano Mistress Pokégirl
Type: Animorph, Near Human
Element: Fire/Ground
Frequency: Unique
Diet: Carnivorous, Flames
Role: Legendary Pokégirl
Libido: None
Strong Vs: Fire, Bug, Plant, Steel, Dark, Normal, Dragon, Magic, Rock, Electric, Poison
Weak Vs: Fighting, Water, Flying, Ice, Ghost
Attacks: Grow, Shrink, Meteor 27, Flame Floor, Star Fall, Thunder Tail, Fire Sword MK II, Fire Blast, Sword Dance, Spincut, Assault, Sentinel, Weapon Carnival, Carve, Cut, Parry, Deflect, Power Drive, Firewind, Flame Thrower, Rage, Flame Tower, Explosion
Enhancements: Size change (up to 24 feet tall); heals from all explosions, heat and/or fire attacks; three attacks per round (all of which could be either physical or elemental); creates Flame Floor on any ground she's crossed over; all arms can operate independently.
Evolves: N/A
Evolves From: N/A
A 7'8" foot tall woman with a snake-like lower body, red skin, six arms and long blonde hair, who could grow to three times her normal size. This fiery Legendary Pokégirl carried six scimitars (which she could make grow with her) and was dangerously adept at using them in conjunction with her fiery powers. She was so skillful, in fact, that she could deflect all the shrapnel from multiple fragmentary grenades.
Shockingly, despite being one of the most powerful fire Pokégirls, only the bottoms of her snake-like scales were hot on the outside, and not very hot at that (estimated was only 102 degrees Fahrenheit, slightly warmer than the average human), meaning that martial artists who could get close enough, could attack her bare-handed without fear of being burned, though very few ever tried.
She took triple damage from ice attacks and double damage from water; but healed from heat (rate of 1 extra HP per turn for every 10 degrees above 100 Fahrenheit), flame (equal to 'damage' dealt), and even explosions caused by missiles or grenades (10 HP per explosion). She took no damage (and thankfully, didn't heal either) from plasma rifles or bullets.
Kary's first appearance was not recorded, even though she burned seven entire cities to the ground within a month of that estimated time. Kary's diet was what truly made her terrifying than even Hy-Bra, as she often grew to her 24 foot size and ate humans while they were still alive, and sometimes even other Pokégirls. This ultimately led to many failed attempts by both humans and Pokégirls to kill her prior to the pyrrhic battle in 8 AS. It's suspected that she tended to move towards heavily populated zones for food, rather than for any particular mission.
Kary even clashed against her fellow Legendaries, most notably Scylla and Titania, and it's believed that Kary came away as the victor each time, as Titania and Scylla were both seen moving far away from where Kary was. Many speculate how a fight between Hy-Bra and Kary might have gone, but alas, the battle was never meant to be, as the two were never in the same areas.
It's even rumored that even Pokégirl Generals Artemis and Athena made an attempt to stop this violent self-centered legendary, but as both Kary and the two generals survived long past the date of this conflict was rumored to have taken place on, it's certain that, if the battle actually took place, it ended in failure for the two generals.
Kary trusted only a few Pokégirl types to be around her and was, in turn, trusted even less by those very Pokégirls. It's believed that these Pokégirls were the ones to supply the military with the vital information necessary to kill Kary.
Kary left behind trails of flame and molten rock wherever she went, and continually healed because of it. Invulnerable to even missiles, the military had almost no choice but to make a concentrated physical attack, backed up by the Langoud; various water, ice and flying Pokégirls; and even fire trucks and water-dispensing helicopters.
The final battle was said to have taken over seven hours to wear Kary down enough that victory was almost at hand. Kary, perhaps not wanting to be slain by such tiny creatures or perhaps simply enraged enough, used Explosion, killing herself and everyone within a one mile radius.
The result of the explosion left a massive crater, the edges of which can still be found, even underwater, and created tons upon tons of red ash that choked the western edge of the new continent Maycia (aka. the Crimson League).
The battle was considered a pyrrhic victory at best. With her death, the war was considered largely over, despite the continued presence of various Legendaries (such as Atmuff, Moltits and Articunt).
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KHANGASSCUNT (aka BANGASSCUNT), the Delectable Dish Pokégirl
Type: Not Very Near Human
Element: Ground
Frequency: Common
Diet: herbivore
Role: food producer
Libido: Average
Strong Vs: Electric, Fire, Poison, Rock, Steel
Weak Vs: Flying, Ice, Plant, Water
Attacks: Growl, Slash, Tail Slap, Tackle, Fissure
Enhancements: Thick Hide, Toughness, Enhanced Strength (x15)
Evolves: None
Evolves From: None
KhangAssCunt is a large Pokégirl, usually a few inches over eight feel tall. They are only barely humanoid, with large, heavy claws on their paws and a large muzzle on their faces. They have a husky build, being very wide and large all around, but with most of it being muscle rather than fat. Their breasts are large D-Cups, and are quite firm for their size, not bouncing much. A thick, stubby tail waves behind them, helping to balance them as they move. Their coloration is a deep tan, with lighter shades covering their belly. Due to their large bulk, KhangAssCunts don’t walk on their hind legs so much as trundle, and have no ability to run at all. They have hair only on their head and between their legs.
KhangAssCunts are marsupial in nature, with a pouch on their lower belly. Oddly, young are never kept in these pouches, with young KhangAssCunts not even trying to climb in. Instead, every week, a KhangAssCunt will shed excess bulk into her pouch, naturally filling it with a large, doughy “egg” of cast-off fat. The egg is about the size of a wreckball, and is soft to the touch. These “eggs” of KhangAssCunt bulk are quite delicious when prepared in different ways, and KhangAssCunt “eggs” are one of the world’s primary meat sources, with KhangAssCunt farmers harvesting them weekly to sell. KhangAssCunts only consume vegetation, but they require a large amount of it to make up for the nutrient loss involved in shedding the excessive meat from themselves.
KhangAssCunts are somewhat difficult to Tame, since they like it deep and fast, but their heavy natures making it hard for all but the most endowed of Tamers to satisfy them completely. Also, their incredible strength warrants powerful restraints to make sure they don’t accidentally kill their Tamer in the throws of passion. Luckily, their pussy is large enough that it's easy to fist them to orgasm. Also, as they enjoy taking it anally more than most Pokégirls do, making that another option for a Tamer.
KhangAssCunts are moderately popular with Tamers, but with their Taming needs and their slow natures, as well as their constant meat production, most Tamers pass on having a KhangAssCunt in their Harem. Those who do have a KhangAssCunt usually keep it for the great strength and resistance to damage. KhangAssCunts are hard to hurt by most physical attacks, with only stronger ones getting through their thick hide to actually damage them.
Feral KhangAssCunts are less sedentary than their non-Feral sisters, but aren’t any faster for it. It’s relatively easy for a Tamer’s Pokégirl to hit it with attacks from afar repeatedly, wearing it down over time until it can be captured. Threshold girls who become KhangAssCunts are usually sold to farms for a tidy sum.
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KOALASS, the Tree Dweller Pokégirl
Type: Animorph
Element: Ground
Frequency: Uncommon (In Orange League), unknown in other leagues (Extinct)
Diet: herbivore (prefers eucalyptus leaves)
Role: scouts
Libido: Low to Average
Strong Vs: Electric, Fire, Poison, Rock, Steel, Plant
Weak Vs: Flying, Ice, Water
Attacks: Furry Swipes, Scratch, Slash, Bite, Smile, Razor Leaf
Enhancements: Poison Immunity, Efficient Metabolism, Enhanced Strength (x4), Enhanced Senses (x3), Increased Jumping (x4), Sharp claws
Evolves: None
Evolves From: Wombutt (Leaf Stone)
In the wild, Koalass spend nearly their entire lives in the trees, jumping from one to another and gathering their water from the leaves. It's because of this that it was thought for a time that they had been wiped out in the creation of the Orange Islands. Perfectly happy to sit silently in a tree for days, they have a knack for keeping undetected. Their strongest attack is smile. Koalass are widely regarded as some of the cutest Pokégirls in the world. They are covered with short, but bushy, gray fur and have large round ears and a bushy, almost bunny-like, tail. Hair color ranges widely, but always fall into earthy tones. They also tend to have breasts ranging from a large B-cup to a small D-cup. Consistent with their slow lifestyle, Koalass have very cool heads and always think things over carefully. This has led some tamers to call them slow, but a tamer with patience can be amazed at the insights their Koalass come up with.
If they must fight, many Pokégirls find to their dismay that these harmless looking creatures have very sharp claws. Quicker opponents can avoid being torn apart, but hardening has little effect on these armor piercing tools. Though the reason is undetermined, Koalass have strong dislike for anal taming. As this differs from their previous evolution, it's theorized that the poisons in their eucalyptus diet might kill off the nerves in that area. They generally prefer to go at it with their legs wrapped around a standing tamer, or if he can't stand, to sit on top of him. Thresholders that become Koalass tend to prefer dark green clothes and stay away from anything made of leather. Few cases of threshold have been recorded, and all of them involved something in their diet containing eucalyptus. Those observed cases seemed to cope well with the transformation, as their developing deep thinking nature leads them to accept the inevitable.
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LIONESS, the Royal Cat Pokégirl
Type: Animorph Anthropomorphic Cat
Element: Ground/Fighting
Frequency: Uncommon (Crescent Moon League; prides of 3-12 individuals), Very Rare (All other Leagues)
Diet: carnivorous
Role: wilderness survivalist (plains and deserts)
Libido: Average, seasonal peaks
Strong Vs: Bug, Dark, Electric, Fire, Normal, Poison, Rock, Steel, Mouse-type Pokégirls
Weak Vs: Flying, Plant, Psychic, Water, Certain Canine Pokégirls
Attacks: Pride Claw, Slash, Stomp, Growl, Call Pride (available only to Feral-born), Lioness' Roar (Lv. 30), Legendary Lioness' Roar (Lv. 70)
Enhancements: Enhanced Olfactory Sense (x3), Enhanced Strength (x10), Reinforced Claws, Enhanced Agility (x3), Nightvision (x5), Pack Hunters
Disadvantages: Arrogance, Pride Mentality, Poor Single Fighters
Evolves: Womanticore (Shadow Stone applied at night + Sexmet's Blessing; this is unknown to any Pokédex or tamer outside of Sexmet's Preserve)
Evolves From: Merrowl (battle stress)
Like their sister species of the Pumara, back during Sukebe's War, the Lioness was created as a regiment of guerilla troops for certain environmental terrains. While the Pumara were meant for the rather rocky and mountainous areas where human troops hoped to gain the high-ground, the Lioness were meant to survive in desert and plains with great ease, taking out troops whom were either trying to reach that destination, or thought to get away from other Pokégirls in normally unforgiving terrain.
While one would think that Pumara and Lioness are interchangeable, what with Pumara being a Fighting-type with Ground-type Sub-attributes, and Lioness being the reverse, (not to mention the fact they're both evolved from Merrowl) one should realize that they are completely different in not only looks, but their personalities, battle potentials, and behavioral habits.
Where the Pumara tend to be short with multi-colored fur with black splotches on their tails, the Lioness' fur tends to be uniform in color, normally a tan to a dirty yellow coloration, with tails ending in a tuft of fur. It should also be noted that Lioness are taller than Pumara's by a few inches, usually putting them in a range of a solid 6' up to 6'4". With this height comes a stronger build. While their cousin species of Pumara are sleek and speedy, the Lioness is definitely more muscled and physically stronger. And of course, a sticking point is that the Lioness has a larger set of breasts with a full cup-size, putting her into a solid D-Cup range.
Personality-wise, the Lioness is a 180 from the Pumara. Where the Pumara tend to be mischievous and playful in nature, the Lioness prefers to remain poise and stoic. They prefer to exude an air of regality about them, hence the title of `Royal Cat' that the Lioness have been given. This feeling of pride that the Lioness has gotten them a reputation of being a rather overconfident species, (though not as bad a stigma as the Neo-Iczel has gotten).
What really puts them apart from their cousin species is that while Pumara tend to be solitary hunters, the Lioness species have a pack mentality, and thus will pull together into Prides of other Lioness, ranging from a minimum of three, but no larger than a dozen. This pack mentality will also translate over to Harems, though they aren't found in too many Tamers' Harem. They work best when they are in pairs or with other Lionesses.
In Battle, a Lioness' forte is the Pride Claw, which they will depend on more than any other attack, (which unfortunately, can make them predictable in battle). Still, once the Lioness' Roar becomes available, they will make great use of it, using the roar first before going in with their powerful claw strike, or even using Stomp on their opponent if it's weak to Ground Attacks. Teamed up with another Lioness however, and they become a different story, with the two managing an alternation of their different techniques to put their opponents down quickly and effectively.
If in the Harem of a Tamer, a Lioness' superiority complex will come to the fore, and she will want to be in a dominant role over all the other Pokégirls, taking charge of the Harem and making it submissive and cohesive as she sees fit. While this may not necessarily be a bad idea, the fact is that a Lioness believes that to do this, she has to be given the Alpha position in the Harem, and will settle for nothing less; she will challenge the current Alpha outright for it. Unless the Tamer already has a strong Plant, Psychic, or Water-type Pokégirl as their Alpha whom can beat down the Royal Cat Pokégirl and put her in her place, one can expect the Lioness to remain rather unruly until she gets the position of Alpha for herself.
Lionesses are only submissive to their Tamers, the only one whom they consider are above them in the Pride, (they do not call it a Harem). They are especially submissive during a Taming session, and while they will normally get onto all fours, allowing their Tamer to do as they please, the fact is, whatever the Tamer says, goes. Those Tamers that have loyalty from their Lioness will find they can get away with doing a lot of different things to the Pokégirl, be it positions or other sexual practices.
When the Seasonal Heat for the Pokégirl comes up, forget it. The Lioness becomes so easy to get off, that one would think they have a pleasure threshold lower than a Titmouse's. Still, they can get off dozens of times in this state...
While not a common end to Threshold, those who have a strong Lioness history in their family can come to this as the result of their Threshold into a Pokégirl. There is no sign that this is the end result, as the looks that come in are generically feline, although their personality will change one of two ways. Either the girl Thresholding becomes submissive, recognizing someone else as the dominant in the household, or they will start to become dominant themselves, trying to feel like the head of the home, even if they're not sure why.
Pride Claw - (ATK) A Claw technique exclusive to the Lioness. By focusing all of her confidence and strength into her claws, the Pokégirl will use a slashing technique that's capable of tearing through metal with ease. One very high-level and overconfident Lioness, (Lv. 85) was able to tear through the skin of a Giantess with one strike of this attack.
Call Pride - (EFT) A technique exclusive to Feral Lionesses. While not an actual attack, the fact is, her voice is recognizable to the rest of her Pride. As soon as she cries out for them, they will come charging to her aid, and there is superiority in numbers.
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MAROWHACK, the Loyal Bone Pokégirl
Type: Very Near Human
Element: Ground
Frequency: Very Rare to Extremely Rare
Diet: human foods
Role: Protector, Life Mate
Libido: Very High
Strong Vs: Electric, Fire, Poison, Rock, Steel
Weak Vs: Flying, Ice, Plant, Water
Attacks: Dildorang, Dildo Rush, Thrash, Headbutt, Bone Penetration
Enhancements: Loyalty, Strength x5, Speed x4, Enhanced Dildo
Evolves: None
Evolves From: Cudildo (Taken Revenge, Given Meaning)
Marowhacks are considered to be one of the most loyal Pokégirls in the world. Having evolved from a Cudildo who has achieved her revenge and was nursed from her depression from a very patient and loving tamer, this Pokégirl would literally die for him. She becomes extremely protective of that Tamer to the point of possessing stubborn streak a few miles wide in regards to this, and will constantly seek to act like his bodyguard at all times. So much so, that if she's put away in her Pokéball while in a situation where she feels her Tamer is in danger, she force her way back out within a few minutes. She will use everyone ounce of her strength in her Tamer's protection and will commit suicide should her Tamer die.
Upon her evolution from a Cudildo, several major changes occur. She gains a few inches in height, and her breasts can increase up to full two cups sizes. Her body becomes curvier than her previous form, giving her a lithe but muscular frame, as she gets stronger. At the same time, her skull mask changes into a helmet, expanding to cover her head and leaving only her eyes and mouth exposed, many of these helmets becoming more stylized by growing horns, or becoming etched with symbols or markings some even with color. The features can also change, staying skull like or smoothing out more, all seeming in accordance to what she thinks her tamer would like. Her bone club remains mostly the same, however grows sleeker in appearance and can be used as a double-sided dildo during sex matches.
The greatest changes are apparently to her face, but its hard to document because she only shows her face to her tamer, and perhaps very trusted members of her harem, when they are taming (the tamer has to be part of it). Tamers who have Marowhacks claim that nothing is as beautiful as the face of Marowhack in the throws of an orgasm, the looks of passion and love indescribable.
No one is sure about the Marowhack’s feral state, seeing as the affection and devotion one shows her tamer usually means they are never without a taming. And no Tamer who has gone through the time and trouble to evolving her into her current form would allow such a thing to happen. Add to that the fact that no Marrowhacks will ever be found feral in the wild and it is illegal in most Leagues to trade her due to the suicidal nature of the girl if her Tamer is gone, it just doesn’t happen.
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MYSTICKAT, the Guardian Cat Pokégirl
Type: Humanoid, Animorph Cat
Element: Fire/Ground/Magic
Frequency: Extremely Rare
Diet: Solar Energy, Meat
Role: Bodyguard
Libido: High
Strong Vs: Bug, Electric, Fire, Ground, Magic, Plant, Psychic, Steel, Bird and Mouse Pokégirls
Weak Vs: Dark, Ghost, Water
Attacks: Fissure, Flamethrower, Flare, Recover, Shield, Slash, Solar Beam
Enhancements: Elemental Affinity Earth, Elemental Affinity Fire, Limited Shapeshifting, Limited Psychic Abilities
Evolves: None
Evolves From: ClowMystic (unknown)
Like the other evolved forms of the Clowmystic this Pokégirl was created by the Pokégirl researcher Clow Read. Since only he knew the triggers necessary to cause a Clowmystic to evolve into a Mystickat instead of a Starmystic this Pokégirl remains extremely rare. Researchers attempting to rediscover these triggers have only been able to determine that a Clowmystic must have both the Fire and Earth elemental cards in order to evolve into a Mystickat.
When she evolves a Mystickat leaves behind a lot of her human looks becoming a six foot golden furred cat girl with large golden wings and on her forehead an eight pointed star that they use to draw in solar energy. Mystickats have two forms, passive and combat, in their combat forms their arms and legs become more catlike and their hands and feet become paws with powerful claws.
Mystickats get most of their energy from absorbing sunlight and so have little need to eat, when they do eat they are strict carnivores and will only eat meat. Mystickats do not need to absorb sunlight every day but being prevented from absorbing sunlight for an extended period will cause them to grow weaker. When she is not sleeping or eating a Mystickat will seek to have fun, they are as playful as kittens, and very enthusiastic about getting as much taming as possible. They will not however let their attempts to have fun jeopardize their self appointed role of bodyguard to their tamer.
Those few Mystickats not in tamers' harems usually find themselves working as bodyguards, a job they excel at, partly because of their protective nature and partly because they are always aware of their surroundings and even when they are asleep they are quick to respond to any threat.
Mystickats are immune to the capture fields of Pokéballs including illegal Pokéballs. They dislike entering their own Pokéballs for any reason, partly because it makes it harder for them to guard their tamer, partly because it prevents them from absorbing solar energy, but mainly because it prevents them from taking any opportunity to have fun or jump their tamer. Mystickats are very loyal to their tamers unless they find themselves in a harem with a Starmystic, in that case a Mystickat will leave her current tamer to stay with the Starmystic should she be traded or sold.
While Mystickats are enthusiastically bisexual they have a slight preference for men and prefer either, a one on one taming with their tamer or, that their tamer join them while they have some fun with a harem sister or two (or three or four). Should a Mysticangel or Starmystic join her harem then a Mystickat will insist on being tamed with them. This can prove especially trying for a Mysticangel since they prefer as little taming as possible.
Should a Starmystic and a Mysticangel join her harem then a Mystickat will be overjoyed and all three Pokégirls will prefer group taming sessions with or without their tamer.
Researchers have determined that should a Starmystic, a Mystickat and a Mysticangel all join the same harem then a psychic link is formed between them which bonds the three Pokégirls together for life. While this bond has been compared to a Delta bond since it allows them to sense each other’s location and emotions at all times, it actually goes much deeper since they can communicate over it telepathically. This allows all three Pokégirls to co-ordinate their attacks making them an almost unbeatable team, which most researchers believe was Clow Reed's intention. They have also determined that if a tamer has a Delta Bond or later forges a Delta Bond with one of the Pokégirls then he automatically gets a Delta Bond with the other two.
In battle Mystickats live up to their guardian name, they seek to protect their harem sisters and are especially protective of Clowmystics, Starmystics and their tamers. In battle a Mystickat likes to take advantage of her agility, and is equally at home fighting hand to hand or at a distance.
No feral Mystickats have ever been encountered but researchers speculate that because she is an animorph her feral state would be much more animalistic than a Clowmystics. Threshold Mystickats are very rare with less than half a dozen reported cases.
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NINCADASS, the Bushin Burrower Pokégirl
Type: Anthropomorphic (insect - cicada)
Element: Bug/Ground
Frequency: Common (Forest League), Uncommon (Edo, Orange, Slot Leagues), Very Rare (All other Leagues)
Diet: vegetarian
Role: farm worker
Libido: Low
Strong Vs: Dark, Electric, Fighting, Psychic
Weak Vs: Flying, Ice, Plant, Bird-type Pokégirls
Attacks: Dodge, Fury Swipes, Tackle, Sting, Dig, Resonate, Cicada Ruse, Smoke
Enhancements: Exo and endoskeleton, very efficient digestive system, low metabolism, heat resistant
Disadvantages: Nocturnal only, light-sensitive eyesight
Evolves: Ninjacket (normal), Shednobi (special; PokéBall and empty slot)
Evolves From: None
The Nincadass, is an interesting species of Pokégirl, as while officially they have only come about in more recent years, the truth is that they may have been around all along. Although the date of their existence can't be accurately pinpointed by League Scientists, they are being given the benefit of the doubt due to their living habits.
Nincadass burrow underground and live there for years, feeding on tree roots, and hiding motionlessly under the soil when they feel the vibrations of something atop. Using her whisker-like antennae, she can feel her way to tree roots, which she slices open with her claws to feed. With such self-sustaining capabilities, it's understandable that the Nincadass might just have been left alone by pure chance. Still, the Nincadass has been uncovered in most recent years, and their popularity is proving to be on the rise, not only in the Forest League where they were founded, but in the neighboring Edo and Orange Leagues, and even as far as to the Slot League. For Tamers, it's because that the Nincadass is surprisingly resistant to heat, making her one Bug-type that can stand up to Fire-attacks; she can even deal with high temperatures by sweating, a first for any Bug-type. For regular people, especially farmers, the Nincadass are great for plowing fields and taking care of any weeds or problems that happen underneath the soil.
As for Edo, the popularity of the species is because the Nincadass have taken a liking to being taught ninjutsu, and the species on a whole can pick up on the training quite easily; a number of Bushin techniques are taught with surprising ease. They have even naturally taught themselves the use of Cicada Ruse using tree roots, and can even use a harsh flurry of sand to mimic the smoke technique. In appearance, a Nincadass looks like a waif-like human in some ways. Standing between 3'8" to 5'with a modest A-Cup, they have straight hair that kept short and is the same color as their skin; normally an opaque white. The Nincadass' exoskeleton is easily overlooked as it is very smooth, appearing as normal skin for the most part except for around the joints, which have the typical hinge like appearance of most arthropods; the Cutiepie and the Wasp. Nincadass also have prominent eyes set wide apart on the sides of her head, with short antennae protruding between the eyes, looking like a semi-mustache, and membranous wings that have pale green highlights. Sadly, these wings at this stage are incapable of flying.
While numbers are plentiful, actually finding a Nincadass is difficult as they are skittish around nearly everything that is new to them, but once they are caught, and given time to adjust to a Harem, they come to trust someone, they can begin to open up. They do, however, remain an overall quiet Pokégirl, the silence sometimes unnerving, but also useful for following and training within the path of ninjitsu, which a lot of Edo League Pokégirl Tamers are thankful for.
Unfortunately, there is a setback to the Nincadass. As a burrower, the species is nearly blind until they undergo evolution, and sunlight is painful to them. They don't even like being exposed to artificial light indoors. Moonlight is the only form of illumination that doesn't bother their sensitive eyes, so this has made for the Nincadass to be used only during night-time; something Edo League Tamers say suits a Pokégirl as skilled at ninjutsu as the Nincadass is. This light sensitivity is also another reason why the Nincadass are a species that haven't been found easily. Feral Nincadass will absolutely refuse to come up above the dirt during the day.
When it comes to Taming, Nincadass are fairly unpicky about what positions are used and what is done to them. A Tamer does need to be careful though, as their whiskers tend to be fragile, so kissing might be out of the question until they evolve.
As this is only a recently discovered breed of Pokégirl, there are not only any cases of a girl going through Threshold turning Nincadass, there aren't even any Domestic breeds. Still, some time down the road, should a Pokégirl Breeder, or a Tamer-turned-family man look into it, we may eventually start seeing Domestic Nincadass.
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OGRESS, the Inner-Monster Pokégirl
Type: Very Near Human; Metamorph
Element: Ground
Frequency: Rare
Diet: human foods (in large quantities)
Role: shock troops, construction
Libido: Low (High with a favored Tamer)
Strong Vs: Electric, Fire, Poison, Rock, Steel
Weak Vs: Flying, Ice, Plant, Water
Attacks: Bearhug, Headbutt, Pummel, Yell, Glare, Mega Punch, Taunt, Rage
Enhancements: Enhanced Durability (x5), Enhanced Strength (x5), Monster Out (Enhanced Strength (x20) Enhanced Durability (x10), Ignore Poison)
Evolves: None
Evolves From: Tomboy (normal)
When a Tomboy gains enough experience over time, she may evolve. This evolution comes without any fanfare, and unlike many other Pokégirls that shine with inner light upon evolving, she shows no sign of discomfort, shock, or anything that has typically been associated with Pokégirl evolution. It's when she's under stress of some sort that she gains the ability to Monster Out, showing off her newly evolved form for the first time. Unlike many Pokégirls, the Tomboy truly barely changes at all when she evolves. At best, she might gain a 1/5 of a cup size, and perhaps grow an inch or two in height- that is the most obvious physical change after evolving. The Tomboy's hair grows a little faster than before, allowing her to have long hair, which many Ogress choose to keep braided. The physical changes take place over a period of two or three weeks, making it that much more difficult to spot. Though they are short-tempered before, they are more so now, quick to brood and faster to anger. The other easy way to tell when a Tomboy evolves is when she begins to need to consume greater and greater amounts of food and drink. More than one stupid tamer has attempted to evolve an Ogress (that they thought was still a Tomboy at the time) into a Snorlass as a result of the amount of food she eats.
When Monstered Out, the Ogress' physical body in a flash of light that is reminiscent of the evolution of other Pokégirls, becomes between two to three times bigger, matching or exceeding the height of a Giant Trollop and gaining an equivalent amount of strength as well. Her skin becomes as rough as stone and her curves are gone, replaced with angular muscles that are about as dense as armor plating. Unlike a Giantess, the Ogress does not have a weak spot in her forehead, and somehow cannot be poisoned. The reason for this is unknown, but suspected that her body's metabolic processes speed up exponentially with the amount of physical power exuded during her Monster Out that the poison takes effect and dies out within half a second on average. The Monster Out ability can last up to half an hour at a time, but only as long as the Ogress has had enough to eat beforehand. Tamers say that when an Ogress is Monstered Out, they are three times uglier than a Trollop or a Harpy but still retain the same mind as they had before Monstering Out.
In battle, Monster Out is typically the first thing that an Ogress does to get the power she may need to overcome most obstacles that might be set in her path. Using Mega Punch to try and finish an opponent, a Monstered Out Ogress typically prefers to wrestle her opponent into a Bearhug technique, and as she squeezes the target, to try and batter her into submission using a Headbutt. Tamers should be aware that unlike many Pokégirls, an Ogress is extremely difficult to get out of her Rage attack until she either somehow calms down or is defeated, and so using Rage is something that should not be done unless they know what they're doing. The Pokégirl also has another weakness- no long range techniques, or even midrange techniques other than Yell or Glare make it easy for smarter, faster, and more maneuverable Pokégirls to strike from afar and capitalize on the Ogress' lack of abilities.
In a harem, an Ogress usually manages to get along with many other Pokégirls. As one of the most human-looking of Pokégirls, they can sometimes fool casual onlookers without a Pokédex into thinking that they aren't Pokégirls. However, no Ogress bows down to orders from other Pokégirls that haven't proven themselves to her in battle: would-be Alphas and Betas should be made aware of this fact. An Ogress does not make a good Pokégirl for any position of leadership within a harem, as their anger blinds them to obvious non-violent solutions, and they often pick on weaker members of a harem. However, this is not always the case, as just as many are amiable with Pokégirls that are weaker than they are. Taming an Ogress should be done with restraints and sedatives, as otherwise a particularly enjoyable taming may trigger the Ogress into Monstering Out. Thresholds are very rare, almost never happening, though some speculate it's more common than one might think, if one considers just how little a Tomboy changes upon evolving. Ferals are about as rare, unable to Monster Out as a result of losing their minds. Ogress are, therefore, most commonly found near civilization rather than in the wilds.
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PHAWHORE, the Queen Mummy Pokégirl
Type: Near Human
Element: Ground/Ghost
Frequency: Extremely Rare
Diet: She needs heavy amounts of liquid, but can eat a human-style diet.
Role: Vault Guardians. Spiritual Mediums. Other Roles Classified
Libido: Average
Strong Vs: Poison, Rock, Steel, Fighting, Magic
Weak Vs: Flying, Psychic, Water, Ice, Plant, Dragon, Fire (Special weakness)
Attacks: Tackle, Pummel, Hypnosis, Dream Eater, Sand Attack, Dig, Drill Strike, Resonate, Gut Punch, Snake Bandage,* Coffin Fall, Cobra Bandage,* Bronze Fist, Silver Fist, Haunt, Spellwork
Can only be learned after Lvl 40: Royal Curse, Gold Fist
Enhancements: Ground affinity, Ghost affinity, Enhanced Durability (x2), Enhanced Endurance (x2), Can use certain T2 techniques naturally, Magical ability, Increased trap-making ability, Loses fear of being alone
Evolves: None
Evolves From: Bandame (High level + Battle stress)
Phawhores are the next level of the already elegant Bandame. They grow a foot taller, their bandages become adorned with ornate armor around the chest, wrists, shoulders, and calves. Their bust size, already impressive, increases. The markings around their eyes change, becoming mystical runic hieroglyphics on their face. They also gain the ability to manifest a helmet-like mask around their face, one that attaches to their chest and shoulder armor.
Phawhores were first discovered by the son of the man who first discovered them, Sir Arthur Croft. Returning to the pyramids where his father first discovered the Bandame, he went deeper into the tomb, using a Bandame that had become his Alpha Pokégirl, and came into the center chamber, which was guarded by a single Pokégirl in armor. Like a normal Bandame that had gone without liquids, she was shriveled up, but as before a water-type was able to restore her beauty. However UNLIKE the Bandame, she was not as friendly and refused to let Sir Croft leave unless she had been defeated utterly, which included forcing himself onto her for a Taming.
Phawhores gain a lot of abilities upon evolving. They can contact spiritual plains of existence and talk to the spirits there. Their fighting ability improves slightly, and they gain the ability to use magic, mostly spells involving earth and wind. Their trap-building/detecting abilities increase greatly, to the point where they can make a place they are guarding almost impenetrable. They also lose their autophobia. They can tolerate being alone and in some cases prefer it. They will associate with others, but only if they have to. They do not make good Alpha Pokégirls despite what their name, similar to the old term Pharaoh, would suggest. As before, Phawhores make excellent vault guardians, having similar standards as Bandames in terms of the ‘treasure’ they guard. Their dietary needs remain the same, as does their need for large amounts of liquids to keep themselves from drying out and shriveling up. It becomes even more important that they stay moist, as their abilities weaken the dryer they are. They retain the Bandame’s weakness to Fire.
Phawhores have… unusual taming habits. They are not often found in Harems, as they will only let themselves be Tamed if the Tamer forces themselves on her. Quite literally, Phawhores have to be raped to be tamed. While this is true of Pharwhores found guarding tombs and other sites, it is not completely the same for Pharwhores who have evolved in a harem. Studies have shown that the rape rule for evolved Phawhores depended on their position in the harem prior to evolution from Bandame. Ones who had not held any position of power did not have a desire to be raped, though more restraints than necessairy were preferred. Those that had been the Beta of the harem had a one in two chance of either wanting rape or just more restraints, while in the few cases where they had been Alpha, they acted exactly like their counterparts found in the tombs. Still, there Feral state is for the most part unknown, as strangely enough, despite their personality requirements, they still get the Taming they need. What we do know of Phawhores’ Feral state is that it is very light. What is confirmed is that if a Tamer can regularly meet these requirements, they will earn the Phawhore’s respect and affection.
[Classified Top Secret!] After this was discovered, a discreet effort was made to pass laws that allow the violent rape of Pokégirls and even Pokéwomen and Pokékits. The laws were dropped and forgotten after several supporters of the bill showed up dead, slain in horribly violent ways. A few weeks later, a message written in the blood of the victims was delivered to the surviving supporters of the law. The message was delivered by Jenova. The message read as follows:
“One Pokégirl’s tastes do not a standard make. Never try this again or you will regret it.”
“Signed: Sexmet, Zapdass, Macavity, Articunt, Indigo TWAU Coven” [End Classified Data]
No cases of Thresholding to a Phawhore have been confirmed.
*Snake Bandage – (ATK 30) The Phawhore flings out the bandages on her arms, sending them coiling at the opponent to wrap them up. The bandages are surprisingly strong, and can hold all but the strongest of opponents. If need be, the Phawhore can also use this attack with the bandages on her legs.
*Cobra Bandage – (ATK 70 + EFT) The Phawhore flings out the bandages on her arms, only this time they coil around themselves and form a massive, hissing cobra, which lashes out and bites the opponent before returning to the Phawhore’s arm. Has a 30% chance of poisoning the opponent.
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POLILUST, the Lusty Froglet Pokégirl Type: Very Near Human
Element: Water/Ground
Frequency: Very Rare
Diet: Mainly fish, plants
Role: Messengers
Libido: Extreme
Strong Vs: Fire, Rock, Steel, Poison, Electric
Weak Vs: Grass, Ice
Attacks: Hydro Pump, Whirlpool, Agility, Comet Punch, Water Spear, BubbleBeam
Enhancements: Slick skin, Enhanced swimming speed (X10), Powerful Legs, Longer Arms, Enhanced Strength (X4), Total Dedication
Evolves: None
Evolves From: Poliwhore (Delta-bond)
When a Tamer has reached the Delta-bond with his Poliwhore, having trained and tamed with her enough to forge it, she undergoes her final evolution into the dedicated Polilust. With this evolution, she joins Pokégirls such as the MechDoll and the Leopardess in terms of girls who care for their masters above all else, becoming one of the only water types known to do so.
Along side her evolutions are changes to her body, her arms become stronger and thicker. She becomes a much more muscle-bound girl in general. Though she retains the sleek sexy look she had as Poliwhore and never becomes as hard formed as most fighting types, retaining a softness to her body. Maxing out to be nearly six feet in height, the Polilust bust and figure also grows, often to a very bouncy DD-cup and an hourglass figure. Her coloring, a navy blue with a white belly, remains the only thing about her that shows she’s a Pokégirl.
Now Delta-Bonded to her tamer, Polilust becomes a rather aggressive Pokégirl, not just for want of taming, though, but also when it comes to being the Alpha and simple attitude. This has often resulted into fights inside the harem when there’s an established Alpha that isn’t the Polilust, though if the current Alpha defeats the Froglet girl, she will accept her. Other then that, Polilust is all about her master. If he is pleased, then everything is fine in the world. If something is wrong, Polilust will do her best to make it right. As with Mechdoll and Leopardess, once you have a Polilust, you have one for life. Interestingly enough, Polilusts have an ongoing rivalry with Hotties and their evolutions, often pointing out the fact that the girls are toads while Polilust and their forms are frogs, and often get quite angry with anyone who dares mix up the two.
With her body now structured for fighting as well as swimming, Polilust becomes one of the sought after Pokégirls for Tamers that wish to battle. What is, perhaps, the most intriguing thing about this ground type girl is that she has almost perfect control over her strength. She is among the only girls in the world that could give her tamer a playful punch in the shoulder and not launch him across the room, despite having the power to do so. This even goes onto taming, a rather enjoyable fact for those tamers who dislike using restraints with their girls.
With Polilust, it’s a rather big surprise to tamers that have brought her up from a Polishag or a Poliwhore to find that the water/fighting type has no specific fetish. No longer fixated on her hands nor her ass like her previous forms were, it can be said that the closet thing Polilusts have to a fetish is the enjoyment of taming in the water, which is something that all water types have in common. Tamers are also recommended to have lots of Stamina drinks on hand, as the Polilust needs to be tamed repeatedly and often, enough so that some tamers claim her to exceed even a Vixxen.
Feral Polilusts are almost unheard of, almost always a direct result of a tamers death, since there is almost no other way for a Polilust to come around without it happening. And in most cases of a tamer’s death, the Polilust kills herself, unable to live without her master. There is currently no record of a Threshold Polilust.
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PTERODAME, the Sky Dinosaur Pokégirl
Type: Animorph (pterosauroid)
Element: Ground/Flying
Frequency: Rare
Diet: Omnivorous
Role: Aerial reconnaissance and patrol, Air support
Libido: Average
Strong Vs: Fighting, Steel, Bug, Fire, Poison, Electric, Ground
Weak Vs: Water, Ice, Flying
Attacks (normal mode): Headbutt, Tackle, Bite
Attacks (battle mode): Headbutt, Tackle, Bite, Wing Attack, Takedown, Wingover, Gust, Wind, Fan, Crunch, Beak Lancer*
Enhancements: Limited Metamorph, Exoskeleton armor, Enhanced Speed (x17 in the air only), Enhanced Strength (x3), Enhanced Agility (x10), Enhanced Dexterity (x5)
Evolves: None
Evolves From: Dameosaur (Angel Stone)
FILE DATA IS CLASSIFIED. HIGHEST LEVEL CLEARANCE NEEDED TO VIEW.
The creation of the Dameosaur in AS 214 (CE 2206) was a boon to Sanctuary’s defenses. They were easier to control than the other types used before, were more powerful, fiercer, more durable, in every way an improvement. They could even be used as mounts in their battle forms if need be. But it wasn’t enough. They had ground troops, but they needed air support as well. To that end, they tried a simple experiment: Gather every evolution stone they had and see what affected Dameosaurs. The end result of that was the Pterodame.
Pterodames, along with Nessidames and Dameosaurs, were instrumental in defending the landscape during the 1st Frontier War. Human incursions into Sanctuary-controlled territory were getting dangerously close to Sanctuary itself. And with the fact that Sanctuary’s previous guardians, Cheetits and other wildcat types, were being caught and Tamed en masse, Sanctuary needed the dinosaur Pokégirls as a means of protecting themselves. Granted, Sanctuary’s presence in other Leagues, rescuing and relocating children abandoned by their parents out of fear of them going through Threshold, was part of the reason attention was drawn to Sanctuary in the first place. From this, League leaders, headed up by a committee headed by Vince McMahon Senior, father of Vincent Kennedy McMahon of the Capital League, launched an investigation into the Dark Continent to discover the source of these mysterious ‘dark angels.’
Very few of the Tamers and Pokégirls sent back in made it back home. Most were killed by Sanctuary’s dinosaur forces, their Pokégirls either taken in by Sanctuary or killed outright in combat. Those that returned had been driven insane, telling stories of lizard girls turning into monsters, being ridden by shadowy demonesses (REAL demonesses, not Pokégirl-types). It was only after the (CLASSIFIED) began to get into contact with League officials that we began to learn about Sanctuary and their dinosaur Pokégirls at all.
Pterodames are short, lizardlike Pokégirls, around five feet five inches tall with greenish-brown skin. They differ from Dameosaurs in that they lack the spiked toe-claws or the sharp teeth in their ‘normal mode.’ Their eyes are varying shades of red, black, or gold. Their tails shrink down until they become almost vestigial, and possess a lightweight protective exoskeleton to compensate for their newly lightweight bone structure. They also have small webbed wings underneath their arms that allow for limited gliding, and a thicker coating of feathers on their head than their Dameosaur counterparts. Their teeth aren’t as sharp as those of a Dameosaur, their bodies adapting to a more omnivorous diet.
Like Dameosaurs and Nessidames, they have a ‘normal mode,’ which was described above, and a ‘battle mode,’ a completely dinosaur-esque form that allows them greater attacking power. For Pterodames, they turn into a form resembling that of a pterodactyl. Their wings grow out tremendously, their heads elongating into massive beaks, their bodies growing in size as they become, essentially, a massive bird. Their exoskeleton retracts into their body, becoming an endoskeleton which armors them for battle mode. Their head has the most armoring in battle mode, allowing for the lethality of their Beak Lancer attack. When harnessed properly, a Pterodame can be used as an aerial mount for a single rider.
Pterodames are markedly more pleasant to deal with than Dameosaurs. They are cheerful, friendly Pokégirls, even when fighting. They tend to greet people they like with friendly nips to the ears, and are easy to please. (They consider any kind of fruit to be a wonderful gift.) All observed Pterodames have the strange mental quirk of calling any kind of favored food a ‘Nom.’ They also have a rather unusual means of speaking which cannot be properly expressed in text. There have been a few that do not have this manner of speech, however.
Pterodames primarily are used for aerial scouting and reconnaissance. Patrols consisting of two Pterodames with one rider each can be seen around the perimeter of many Sanctuary-controlled territories in the Dark Continent. They are not as suited to battle as Dameosaurs and Nessidames, but are very agile and fast in the air, especially in battle mode. Their aerial speed is seconded only by Skarmories.
Data on Pterodame Threshold is limited. Sanctuary guards their Dameosaurs and their evolutions closely, making sure that they produce exclusively through parthenogenesis. However there is a point of interest about Pterodames; The friendly dinosaur Pokégirls seem to be very interested in meeting new people, and are fascinated by men. So much so that many Sanctuary officials have gone to great lengths to keep Pterodames away from male exposure…
Beak Lancer (ATK – 100) In battle mode, a Pterodame dives down head first, thrusting with her beak in an attempt to impale the opponent.
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PUMARA (aka CATAMOUNT, aka COUGROWL), the Mountain Lioness Pokégirl
Type: Anthromorphic Cat
Element: Fighting/Ground
Frequency: Uncommon (solitary to pairs)
Diet: carnivorous
Role: wilderness survivalist (mountains and forests), night-fighter
Libido: average, seasonal peaks
Strong Vs: Bug, Dark, Electric, Fire, Normal, Poison, Rock, Steel, mouse Pokégirls
Weak Vs: Flying, Plant, Psychic, Water, some canine Pokégirls
Attacks: Mountain Claw, Slash, Growl, others
Enhancements: Enhanced Olfactory Sense (x4), Enhanced Strength (x10), Enhanced Agility (x3), Nightvision (x5), Claws
Disadvantages: Rebellious Nature, Wild Streak
Evolves: None
Evolves From: Merrowl (Diamond Stone)
Catamount, Cougrowls, or Pumara. It is all the same. It’s simply a regional variance of the name. (Found in the Johto (Cougrowls), Crescent (Catamounts or Pumara), Indigo (Cougrowls bordering Johto and Catamounts towards Crescent), and Tyroon Leagues (Pumara).) This branch of the Merrowl is similar to Tigresses. That is to say that they are superb fighters and combat Pokégirls. They are not as passionate about loving and fighting as Tigresses are. They prefer causing trouble and exploring; living life to the edge.
Grey to tan fur, white bellies and black markings on the end of their tails, around their muzzle and black spots above the eyes distinguish this cat-type evolution. Strong sleek builds, extra powerful claws capable of harming Rock-types. All are characterized by a wild nature that tends to make domesticating them difficult. Those that are were born domestic and tend to be rebellious trouble-makers, wild cards, and smart-asses. They are more at home in the wild (though this can include certain city areas - like the underground and bad parts of town) than in the city. They don't make very good pets at all. Though if one can gain their loyalties Pumara can be very loyal, affectionate and obedient (most of the time).

PYROTHON, the Fiery Python Pokégirl
Type: Not Very Near Human, Animorph (Python)
Element: Fire/Ground
Frequency: Very Uncommon
Diet: Omnivore (prefers well cooked meat)
Role: Ambush Hunter, Outdoors Cook
Libido: Average
Strong Vs: Bug, Fire, Steel, Electric, Poison
Weak Vs: Ground, Water, Flying
Attacks: Bite, Wrap, Dig, Ember, Fireball, Flamethrower, Ignite, Warm Embrace, Flamequake *
Enhancements: Enhanced Tail Strength (x8), Enhanced Endurance (x2), Enhanced Durability (x2)
Evolves: None
Evolves From: None
The Pyrothon is a large powerful snake-like Pokégirl that uses her immense tail strength along with her fire abilities to defeat her opponents. During the revenge war, the Pyrothon was used to ambush human forces by tunneling under them only to emerge in the middle of her foes, spreading such attacks as fire floor and flamequake to take out large groups of humans at a time. The Pyrothon would often finish off any survivors with a combination of wrap and ignite. After the war, this Pokégirl has gained popularity amongst tamers and hunters alike due to her use in trapping and capturing prey. Unlike most snake Pokégirls, the Pyrothon is capable of living in colder climates due to their high body temperature and fire capabilities.
The Pyrothon has the upper body of a beautiful athletic woman with lightly tanned skin and the lower half of a large pre-Sukebe python. Her lower snake half can range from anywhere between 20-30 feet long and is usually dark brown in color but whites and yellows have been seen in domestic born individuals. This coloring is used by ferals as a natural camouflage in forested regions to blend in with dirt and rocks. Her breasts are usually a solid B-cup but low C-cups have been seen in larger individuals. A Pyrothon’s eye color is almost always a dark brown color, but others have been reported. Their hair color usually ranges from light brown to dark black but blond is becoming more and more common in threshold and domestic born individuals. Most Pyrothons like to keep their hair short, when asked about this most say that long hair gets in their way during a fight. Unlike the Naga and most of her evolutions, the Pyrothon has no metamorphic capabilities. Her snake-like tail starts just under her human-like vagina. Unlike pre-Sukebe pythons and most snake type Pokégirls the Pyrothon lacks the ability to unhinge her jaws.
In battle, most Pyrothons like to start off with a combination of dig and their special attack flamequake to catch their opponents by surprise. During a battle they like to use the attack fire floor to prevent their opponents from escaping. Most Pyrothons will finish a fight the same way; by coiling around their opponent and using ignite to almost literally cook them alive. Against foes that can fly over most of their attacks, they will often use flamethrower and fireball to try and shoot them down so they can finish them off as usual. They have have a hard time fighting water types. Not only can most water types counter fire floor with water floor but they can prevent flamequake from being effective by flooding the area with water. Outside of battle most Pyrothons enjoy using their flames to cook for themselves and their harem. They especially enjoy BBQ.
To outsiders, they seem mostly cold and indifferent, but to those who have worked hard and gained her trust she seems like a totally different Pokégirl. After one has broken through her shell the she often is very warm and friendly. Once her tamer gains her trust, she will become very lustful and will often try to initiate a taming session whenever alone with him. Most individuals of this breed are shy when it comes to doing anything sexual in public and will only try to initiate a taming session when alone with a tamer that she likes. When it comes to taming she will often be very dominant. Most like to coil around their tamers and use warm embrace to stimulate their tamers whole body at once. When it comes to the act of taming most of this species don't like to share. Trying to initiate a group taming with a Pyrothon involved is not recommended. In fact, the very idea tends to anger them. Over time most members of this breed will eventually learn to accept that their tamer has others in his life and needs to take care of them too, just as long as she doesn’t have to hear about it. After getting to know them, most Pyrothons will at least try to reach out and form a friendship with their harem sisters. This breed makes a poor choice for alpha due to their jealousy and territoriality, but can make a good choice for beta. Due to the fact that when it comes to battle and training they are very serious. Most Pyrothons don't get along with the Hellcat breed very well. They consider the dining habits of most Hellcats to be quite undignified, usually calling the Hellcat's preference for burning meat to a crisp before eating it "a waste of a good piece of meat". Unlike a lot of other fire types she is safe to tame without protection from her flames, as her sex is only slightly above normal human body temperature. Unlike most other snake Pokégirls, they are almost entirely bisexual sexual. While this allows both male and female tamers to keep a Pyrothon satisfied, they don't like having multiple partners. In fact, most are monogamous in their taming habits and once bonded, will only willingly tame with that person. If she is traded or won by salvage, short of a level 5 taming cycle, it can take weeks or even the threat of going feral before she will willingly accept another.
The feral state of the Pyrothon is fairly intense. As their feral state increases, they become more and more territorial about their tamer. Often times they will try to keep their harem sisters away from their tamer, whom they perceive as their territory. Pyrothons are very territorial, making their homes in burrows in mountainous and forested regions. Ferals will often times attack anything that comes near their burrow, whether they are human or Pokégirl. In such an occasion one should use strong water type attacks as the Pyrothon is weak to water. Do to the fact they can't unhinge their jaws, when feral, they usually have to rely on their fire abilities to cook their meals thoroughly enough to tenderize their food to allow them to tear off chunks of meat small enough to swallow. This also makes their food easier to digest.
Threshold into a Pyrothon is fairly uncommon but becoming more and more common in families with both fire and ground types in their ancestry. The first sign that most girls notice that they are going through threshold is an elevated body temperature mixed with an intense feeling of possessiveness over their room and possessions. This Threshold is a very painful and frightening process that most often lasts from a week to two weeks. During this time her legs fuse together and elongate, eventually she will shed the skin that covered her former legs leaving her with a long snake-like tail. Thresholders oftentimes have trouble controlling their developing fire abilities, leaving them as a fire risk until they learn to control their powers.
Flamequake – Ground/Fire (ATK 120 + EFT) In a variation of the technique earthquake, a dig capable fire Pokégirl tunnels under her opponents and creates a small localized earthquake. During this earthquake she releases as much fire as she can from the pores of her body. These intense flames spill out from the cracked earth, engulfing her opponents. This attack has a 45% likelihood of inflicting the status ailment of Burn.
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RANDYSNATCH (aka SEXSLASH), the Wrecking Ball Pokégirl
Type: Not Very Near Human
Element: Ground
Frequency: Rare
Diet: herbivore
Role: most RandySnatches are used to knock down old buildings
Libido: High to very High
Strong Vs: Electric, Fire, Poison, Rock, Steel
Weak Vs: Flying, Ice, Plant, Water
Attacks: Dig, Buzzsaw, Earthquake
Enhancements: Longer sharp digging claws, and spiked semi hard hair
Evolves: None
Evolves From: Sexshrew (normal)
Once a Sexshrew evolves into a RandySnatch (or a Sexslash as some Leagues call them) she grows bigger in size, her light brown skin loses its scales and she grows long, dark brown hair. When touched, however, her hair turns out to be tough and spiky and not at all pleasant to the touch (except to other Ground Pokégirls). Her hands and feet grow claws and her tail extends as well. This transformation makes her better at both digging and fighting and any Tamer who catches a Sexshrew for either of those purposes usually does his best to evolve her into a RandySnatch as quickly as possible. The transformation also makes taming a bit more difficult, but an eager RandySnatch knows how to work around those problems. RandySnatches also prefer to be naked, because that's easier for both digging and sex.
A RandySlash' personality differs greatly from that a of a Sexshrew. They no longer have any need for solitude and, in fact, enjoy being around others. They freely display their affection (usually by unexpected hugging) and enjoy a bit of rough-and-tumble. They try to keep in mind that not everyone is as tough as they are, but RandySnatches are known to unintentionally hurt weaker Pokégirls.
RandySnatches also enjoy taming anytime, anywhere. Whenever her Tamer or any of her Harem-sisters approach her with an offer, a RandySnatch will drop everything she's doing and have sex with them. RandySnatches greatly enjoy all forms of sex (except for those very extreme forms that end in mutilation or death), are fascinated with the idea of sex in public and take a 'the more the merrier' approach. They are not nearly as knowledgeable as, for example, Menage-A-Trois, but their boundless enthusiasm and great stamina makes up for a lot.
RandySnatches get on surprisingly well with Domina's and all their evolutions. RandySnatches enjoy taking anything a Domina can dish out (and because of their natural toughness, they can take quite a lot), but they also enjoy playing sexual power games from time to time. Cases of RandySnatches getting a Domina to submit to her are not unheard of.
Because of their excellent digging skills and powerful Ground attacks, RandySnatches are often employed for tearing down old buildings and digging mines, jobs most RandySnatches obviously enjoy.
Feral RandySnatches are rare. They live in holes in the ground, but will come out when they sense anyone coming near, usually hoping to find someone to have sex with. Unprepared travelers will find themselves enthusiastically raped and will usually get scratched. So far, no-one has been actually disemboweled by a feral RandySnatch jumping their bones, but it is not entirely unthinkable it'll never happen.
Girls very rarely threshold directly into a RandySnatch, but when they do the transition is generally smooth. Provided they get the sex they want to distract them, they'll barely notice their wildly different bodies and even if they don't have a lot of sex, they'll probably have too much fun digging around everywhere to care very much.
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RHYNOWHORE the Horny Pokégirl
Type: Near Human Metamorph
Element: Ground
Frequency: Uncommon
Diet: Vegetarian
Role: Demolition
Libido: Low
Strong Vs: Electric, Fire, Poison, Rock, Steel
Weak Vs: Flying, Ice, Plant, Water
Attacks: Body Slam, Crushing Punch, Earthquake, Horny Attack, Stomp
Enhancements: Enhanced Strength (x10), Reinforced Musculoskeletal System, Toughness (transformed only)
Evolves: Rhynodame (normal)
Evolves From: None
Like other metamorphs such as the Griffon, the Rhynowhore has two forms, her normal form for taming and a combat form for battle. In her normal form a Ryhnowhore looks like a normal human girl with A-cup breasts and dark skin and hair, in this form she can't use Horny Attack and Crushing punch. In her transformed state her skin hardens into dermal plates, including support for her neck and hardened plates for her fists, also a large horn grows out of her forehead.
During the war Rhynowhores were used to demolish buildings and their hardened skin is easily able to resist falling bricks, and bullets. They have continued in this trade with most Rhynowhores being found in the demolition industry.
Rhynowhores are highly competitive and often charge each other using Horny Attack to find out who is the stronger. Feral Rhynowhores also do this to determine who will be the leader of their herd. This competitiveness will also surface when a Rhynowhore joins a new harem, she will immediately challenge the alpha to a battle in an attempt to take the position, although if defeated she will accept the alpha as the leader of her herd without complaint, at least until she feels she is strong enough to mount another challenge.
In combat Rhynowhores usually start with Earthquake, then charge in with a Horny Attack before finishing their opponent of with close range attacks such as Body Slam.
Rhynowhores must be restrained during taming due to their enhanced strength, and because in their transformed state they have almost no sense of touch particularly enjoy being gently caressed.
Feral Rhynowhores live in herds on the plains and can be dangerous since they will often attempt to use Horny Attack on anyone who gets too close.
Normal Technique:
Horny Attack (ATK+EFT) Only usable by Pokégirls with horns. This technique allows a Pokégirl to strike her opponent with her horn to inflict damage. If she has room to charge this attack inflicts double damage and has a chance of stunning her opponent.
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SAPPHRON, the Earthy Chinchilla Pokégirl
Type: Animorph (chinchilla)
Element: Ground
Frequency: Rare
Diet: herbivore, pokechow, fruits
Role: pets, guard animals
Libido: Average
Strong Vs: Electric, Fire, Poison, Rock, Steel
Weak Vs: Flying, Ice, Plant, Water
Attacks: Dirt Spray, Slash, Earthquake, Fissure
Enhancements: Enhanced Senses (x3), Enhanced Speed (x4), Enhanced Agility (x6), Nightvision
Evolves: None
Evolves From: Chichi (Diamond Stone)
Sapphrons change little from their pre-evolved state, gaining roughly 6 inches in height and a cup size. Their body fur, still luxuriously soft, changes to a brown color. They tend to be loners, especially compared to the other Chichi branches, living alone in the wild to prevent their earth powers from destroying each others homes. Their relative isolation is further enabled by their being the strongest Chichi evolution, with their only real fear coming from Flying-type predators, and their underground lairs prevent most of those from reaching them. They take readily to combat training, and are surprisingly skilled in pokebattles, since their opponents often assume that as a Chichi variant, they are weak and that as a Ground-type, they are slow. This underestimation continues largely due to the relative rarity of the Sapphron, especially in Harems, which prevents most opponents from having previous experience with one.
One quirk of the Sapphron is that they are the most bisexual of all the Chichis, with a strong lesbian preference in their partners. Female Tamers use this to their advantage, being able to gain an unexpectedly strong Pokégirl much more easily than the more common male Tamers.
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SEXSHREW, the Digging Mouse Pokégirl
Type: Near Human
Element: Ground
Frequency: Uncommon
Diet: mainly fiber enriched foods such as nuts
Role: used by many construction crews
Libido: Low or can be High
Strong Vs: Electric, Fire, Poison, Rock, Steel
Weak Vs: Flying, Ice, Plant, Water
Attacks: Scratch, Fury Swipes, Slash
Enhancements: Enhanced Strength (x4), Tough hide like skin, digging claws,
Evolves: RandySnatch (normal)
Evolves From: None
Sexshrews are mice-like Pokégirls, although it must be noted that they do not have fur nor typical mouse ears. Their hide is light brown, tough, scaly and leather-like and their tail is little more than a large, slender, stub. The stomach, chest, front of the neck and the lower half of the face is white and slightly softer and more supple, but still doesn't even approach the softness of regular human skin. Many an inexperienced Tamer looks at a Sexshrew's rough exterior and concludes that taming her can't be a pleasant experience, but those who actually work with Sexshrews claim that they're just as soft, wet and hot as any other Pokégirl in the right places. While their hands and feet look quite like those of a human on the surface, they are actually refined for digging. While they cannot swim through soil like other Ground types, Sexshrews are nevertheless excel at tunneling and prefer to spend time underground. As a side-effect of this, their night vision is excellent. Sexshrews prefer not to wear clothes, because it hinders their digging efforts. They also dislike taking showers or bathing since water disorients them and leaves them weakened. It is therefore probably a good thing that it takes a while before a Sexshrew starts to really smell.
Sexshrews are very loyal - usually to their Tamers - but are also loners. Provided she is in a kind and warm harem, a Sexshrew always tries to be friendly and polite to her Harem-sisters, but sometimes the mere presence of the other girls will become too much for her and she'll retreat into a hole in the ground she dug herself. When she is alone with her Tamer, however, her warm, affectionate nature will shine through, her libido can (and usually will) go through the roof and she becomes very passionate during taming. Unfortunately, a Tamer who wants her Sexshrew to open up to the entire Harem has his work cut out for him. If he does manage to succeed, however, he'll find the Sexshrew as warm, passionate and horny with her Harem-sisters as she is with him. She will still have the urge to retreat and be alone from time to time, but it will not nearly be as frequent as before.
There are known cases of Sexshrews placing her loyalty with another Pokégirl in the Harem rather than with her Tamer. Such cases are very, very rare, but they usually cause problems. Being in the continued presence of her Tamer will make her uncomfortable and she'll often retreat to be alone. She will submit to taming, but she will gain little enjoyment from it and in the worst cases will just lie there waiting for her Tamer to finish. Interestingly enough, if the Sexshrew tames with the Pokégirl she became attached to it will be almost as effective to stave off a feral state as taming with her Tamer would be. It is recommended in such cases to only tame a Sexshrew in the presence of the Pokégirl she is intimate with, engage in frequent threesomes and give her plenty of alone time with her Pokégirl. In time, the Sexshrew will usually come around and become as loyal to her Tamer as any Sexshrew. Use of Taming Cycles to correct the problem quickly is discouraged, since only a level 5 Cycle will have the desired effect for any length of time.
Still, because of this peculiarity, Sexshrews are not popular in the more... conservative... Leagues where their dependence on other Pokégirls rather than humans is considered something of a threat.
Feral Sexshrews are rarely seen since they prefer to spend so much time underground. They very rarely cause any real problems unless a lot of people come near their holes at once, in which case they may attack violently to fend off the intruders.
Threshold girls usually have a rough time when becoming a Sexshrew. Not only do they have the usual trouble adjusting, but their suddenly solitary nature often causes them to turn in on themselves. They will keep on their old clothes as much as possible, will often hide underground and will rarely talk to anyone. Given enough time (and the amount of time needed depends on what the girl's personality was before thresholding), the Sexshrew will come to terms with what she is now on her own. Some researchers say that Threshold Sexshrews who are not given this time are more likely to become attached to a Harem-sister rather than her Tamer, but there is no solid proof for this claim.
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SMARTASS, the Cynical Equine Pokégirl
Type: Very Near Human Metamorph
Element: Ground/Psychic
Frequency: Very Rare (Becoming more common with time)
Diet: Herbivore, preference for oats, corn, and apples
Role: Construction foreman assistants, Desert guides and cargo transport
Libido: Low to Average
Strong Vs: Electric, Fire, Poison, Rock, Steel, Fighting
Weak Vs: Flying, Ice, Plant, Water, Dark, Ghost
Attacks: Stomp, Earthquake, Yell, Metronome, Psychic, Teleport, Telekinesis, Disable, Confusion, Foresight
Enhancements: Enhanced Hearing (x3), Enhanced Reflexes (x4), Enhanced Sight (x2), Enhanced Strength (x3), Enhanced Speed (x4), Endurance, Telepathy
Evolves: None
Evolves From: Dullburro (Psi-crystal)
When a Dullburro is given a Psi-crystal, she evolves into the much more intelligent Smartass. She changes little physically, her bust jumps a cup size or two, usually to a solid D cup and there are less instances of the black hair/fur color. Her past however, makes her tend to be sarcastic and cynical, pointing out everyone else's faults. Tamers are able to work with the Pokégirl and have her tone down her sarcasm, but sometimes "they just deserve it". Smartasses are also highly confrontational, and enjoy arguments even if they don't lead into fights, it really impresses a Smartass when a tamer can hold their own in a debate with them.
While not as intelligent as a Alaka-wham or Supe-Bra Genius, they still enjoy the opportunity to meet with the two, and when they actually loose a debate, they then start grilling the winner with questions on specific information so they can be sure to win any future debates on the subject. They also enjoy learning in general, and a few have been known to memorize anything they have read. This does not mean that all Smartasses have photographic memory, but that some can retain information better than others.
Smartasses tend to take themselves seriously, and have a perfectionist attitude in anything they do. While they are always pleased at a job well done, they get frustrated when they cannot perform up to their standards and will always keep trying thanks to their stubborn streak, becoming more temperamental and depressed the longer they seem to get nowhere. It’s best to encourage a Smartass to try something else lest they become obsessive over their failure. Like Dullburro, a Smartass has the 'fight over flight' mentality, but is now intelligent enough to know when to quit, usually using their distinctive yell to give opponents a pause before fleeing or giving their tamer’s an opportunity to switch them out in a Pokébattle.
Due to the Dullburro line being fairly new and low in numbers, and the rarity of the Psi-crystal, a feral Smartass is extremely rare, only one instance has been recorded so far.
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SUPER TITANIA, The Blazing Stone Titan Legendary Pokégirl
Type: Not Very Near Human
Element: Rock/Ground/Fire
Frequency: Unique (Deceased)
Diet: Heavy meat and minerals, such as iron
Role: Living Destruction
Libido: Unknown
Strong Vs: Fire, Bug, Grass, Steel, Dark, Normal, Dragon, Magic, Flying, Ice, Poison, Rock, Electric
Weak Vs: Fighting, Ice, Water, Ghost
Attacks: Didn’t bother with specific attacks, just smashed things and flash fried them
Enhancements: (before evolution completes) Can grow in size to 100 feet at maximum, can heal herself by eating soil or minerals, creates Flame Floor on any ground she touches, (added after evolution completes) multiple limbs, serpentine body, heat aura, Enhanced Speed (x10)
Evolves: Ultimate (absorbing the soul of the dead Scylla G-Spliced)
Evolves From: Titania G-Spliced (Absorbing soul of the dead Kary G-Spliced)
ALL DATA ON THIS POKÉGIRL IS CLASSIFIED TOP SECRET EYES ONLY! REVEALING THIS INFORMATION IS PUNISHABLE BY WORSE THAN DEATH!
The reappearance of Titania, Kary, and Scylla during the so-called Athena Incident baffled many. It was thought to be impossible to successfully clone Legendary Pokégirls. What was even stranger is what occurred after they started killing each other. It was only months after Omega Athena’s destruction that records were found detailing full information on the three so-called ‘Legendary Pokégirls’ and confirming, much to people’s relief, that it is impossible to clone them.
In actuality, the three of them were actually Clonetwos, defectives that had none of the original strengths of the original Legendaries. It was only through heavy genetic manipulation, both through science and magical bonding spells, that they were able to make the deformed creatures powerful enough to be considerable threats and look like their originals, essentially making them into G-Spliceds. Not true clones at all. The Kary G-Spliced was a fusion of several Naga and fire-type breeds, the Titania G-Spliced was a fusion of several ground-type and rock-type breeds, and the Scylla G-Spliced was heavily laden with modified Titacruel DNA. Each one’s soul was designed to be one piece of the whole, merging with a living one of the three after one died.
Super Titania, the first form, was the result of the souls of the Kary and Titania G-Spliceds fusing. This occurred in the Athena Incident when the three turned on each other, ‘Titania’ killing ‘Kary.’ Their souls merged, and ‘Titania’s’ body changed. Her transformation was only partial, her body growing to 100 feet and gaining a reddish hue. She slew ‘Scylla’ soon after, evolving to Super Titania, her transformation incomplete.
According to the data, if her evolution had been completed, she would have gained a Naga-like tail, her features becoming a combination of ‘Kary’s’ and ‘Titania’s.’ She would have had greater flame and earth wielding capabilities, and would have been far more durable than before. She would have even been strong enough to survive a blast from the Langoud’s main cannons if it had not sunk prior to her appearances. The records we found indicated that Super Titania would have had a tentacled lower body if ‘Titania’ had killed ‘Scylla’ first, or if ‘Scylla’ had killed her.
The recovered records show that it wouldn’t have matter who made the first fatality. If it had been ‘Kary,’ we would have had to deal with Super Kary. If it had been ‘Scylla,’ we would have had to deal with Super Scylla. All we are certain of is that we’re glad these cheap imitations of the three Legendaries are dead, and that Super Titania is no more.
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TITANIA, the Legendary Giant Stone Pokégirl
Type: Not Very Near Human
Element: Rock/Ground
Frequency: Unique
Diet: Rocks, Minerals
Role: Legendary Pokégirl
Libido: Unknown (presumed low)
Strong Vs: Fire, Bug, Flying, Ice, Poison, Rock, Electric
Weak Vs: Fighting, Ice, Plant, Water, Flying
Attacks: Grow, Shrink, Rock Throw, Quake, Harden, Megawave, Shockspike, Rage Shock, No Sell, Chump Change, Stomp, Fissure, EarthQuake, Resonate, Tectonic Slam, Diamond Fist
Enhancements: Can grow to huge size (30 feet tall), heals when she eats earth or minerals
Evolves: N/A
Evolves From: N/A
In her smaller form, she stood 8'9", had long dark hair, light grey skin, violet eyes and looked very much like a Marble Pokégirl. In her larger form, she appeared much the same, but her body appeared more 'blockish', as if she were using boulders as makeshift armor.
Believed to be the first rock or ground Pokégirl, and the progenitor of many of the current Rock and Ground-type Pokégirls, Titania was not a overly violent Pokégirl. Though she did cause massive amounts of damage, very few deaths were attributed to her attacks. Titania's behavior became less violent following Sukebe's death, and she often wandered with Marble Pokégirls, exploring the land, and only fighting when attacked.
Following her battle with her 'sister' Legendary, Hy-Bra, which left a scar that remained on her body until the day she died, Titania changed. Many believe that it was misplaced frustration towards her 'sister' or perhaps a side effect of the Omega Drain, but Titania became increasingly more violent following that battle.
Unfortunately, she timed her last rampage poorly, destroying a port town near where Scylla had died, only hours after her water sister had been destroyed by the Langoud's cannon.
The shot struck the enlarged Pokégirl, tearing her apart and disintegrating most of her, and sending large chunks flying miles away, one of which landed in the town of Twin Peaks.
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TROLLOP, the Ugly-As-Sin Pokégirl
Type: Near Human (or so they claim)
Element: Ground
Frequency: Uncommon to Rare (at least, that's assumed)
Diet: Omnivore/Scavenger
Role: Cheap labor
Libido: Average
Strong Vs: Electric, Fire, Poison, Rock, Steel
Weak Vs: Flying, Ice, Plant, Water
Attacks: Thump, Gut Punch, Bronze Fist, Lancet
Enhancements: Enhanced Endurance (x6), Regeneration. Wounds heal at an incredible rate, can even reattach severed limbs. Massive damage and severing of the head is not repairable.
Evolves: Giant Trollop (battle stress)
Evolves From: None
The Trollop isn't pleasing to look at. Feralborn Trollops have green skin, overly long noses, most tend have several or more warts on their body, and are tall (usually between 6'4" and 7'3"), wiry and stupid. Most feralborn also have a horrid odor which usually comes from having recently digested a decaying corpse. In fact, she looks better as a Giant Trollop, as she loses the warts and no longer eats old corpses. They are so stupid, in fact, that their libidos can actually be fooled. Many tamers have gotten away with tricking a Trollop into helping them, then telling them they had sex and it was pretty good. These Trollops have been monitored and their libidos do reset once told they've had sex.
Only about 1-in-30 or so develops an IQ higher than what has been dubbed "Trollop level intelligence", and only 1-in-3000 develops an intelligence that could be construed as average for a human. These rare "smart" trollops are believed to be the ones that leave their sisters.
Most Trollops travel in groups of 3-7. They don't seem to live long either: the average lifespan for the dumb ones are 5-8 years, but intelligent ones can live upwards of 20-35 years. This is very likely because despite being listed as scavengers, they don't seem to have the same digestive endurance necessary for scavengers, meaning that when eating a corpse, they will usually become ill and develop digestive problems.
If it weren't for their penchant to replant berries after raiding a berry bush, most feral Trollops likely would died off ages ago.
Oddly enough, Trollops take orders very well. They seem to have an instinctive intelligence which is higher than their natural ones, because when a tamer asks them to do something, so long as she can physically manage it, she will perform the task exactly how the tamer desired.
The very few domesticate Trollops don't have a feral state, have an average or higher intelligence and usually don't have warts; but still suffer the limited age. Most don't live past 30 years of age.
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ULTIMATE, The Multi-Elemental Colossus Pokégirl
Type: Not Very Near Human
Element: Rock/Ground/Fire/Water
Frequency: Unique (Deceased)
Diet: Anything
Role: Living Death that walks…
Libido: Unknown
Strong Vs: Fire, Bug, Grass, Steel, Dark, Normal, Dragon, Magic, Flying, Ice, Poison, Rock, Electric
Weak Vs: Fighting, Ice, Water, Ghost, Psychic
Attacks: Used no specific techniques, just powerful use of fire, earth, and water elements.
Enhancements: (before evolution completes) Can grow in size to 150 feet at maximum, can heal herself by eating soil or minerals, creates Flame Floor on any ground she touches, regenerates quickly in water, (added after evolution completes) multiple limbs, serpentine body, tentacles, heat aura, Enhanced Speed (x10), Enhanced Agility (x20)
Evolves: Omega Athena (death of Athena, absorbing Ultimate’s soul)
Evolves From: Super Titania (absorbing the soul of the dead Scylla G-Spliced)
ALL DATA ON THIS POKÉGIRL IS CLASSIFIED TOP SECRET EYES ONLY! REVEALING THIS INFORMATION IS PUNISHABLE BY WORSE THAN DEATH!
Super Titania was enough of a nightmare. The power of creatures that were different but equal to the combined might of two Legendaries was disastrous to behold. It would have been even worse had she been given a chance to finish her evolution. It was when all three of them merged that things got bad.
After Super Titania killed the Scylla Clonetwo/G-Spliced, her body disappeared and her soul merged with the other two merged souls of her sister. Super Titania evolved again, becoming the aptly named Ultimate. She gained absolute master of the combined elements of her previous bodies, and was a ruthless killer. She was destruction incarnate, and couldn’t be beaten by any conventional means. It’s presumed that even the original thirteen Espers and the three surviving War Espers couldn’t defeat her.
Upon her evolution from Super Titania to Ultimate, she reverted back to her ‘Titania’-esque form. If her evolution would have been allowed to complete, the recovered records tell us that in addition to gaining the serpentine lower body she would have had as Super Titania, she would have also gotten eight massive tentacles on her back, each one impossibly long and flexible. Her skin would have turned a savage mix of dark red, dark blue, and dark brown, her teeth turning into razor-edged fangs.
It is by sheer chance that she was not allowed to finish her evolution. And probably for the best as well. Ultimate would have been far too strong for any army of Pokégirls to fight. Thankfully, it was not possible for the original Titania, Scylla, and Kary to become Ultimate. Which is a very good thing, they were hard enough to kill as it is.
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URSINE, the Big Bear Brawler Pokégirl
Type: Animorph (bear)
Element: Ground
Frequency: Very Uncommon
Diet: Omnivore (prefers fish; requires three times more than normal to prepare for hibernation)
Role: Combat, long-term scouts, body-guard
Libido: Average (High for a month before Winter)
Strong Vs: Electric, Fire, Poison, Rock, Steel
Weak Vs: Flying, Ice, Plant, Water
Attacks: Scratch, Fury Swipes, Takedown, Roar, Tackle, Bite, Crunch, Dig, Earthquake
Enhancements: Enhanced Strength (x8), Enhanced Endurance & Durability (x4 each), Enhanced Olfactory Sense (x6), Hibernation ability
Evolves: None
Evolves From: None
One of the rarer types of Pokégirls, the Ursine takes after an animal that was once known as a bear (which are now, obviously, extinct). Unlike the Snorlass and their evolutions, this breed is tall and heavily muscular, although one may not notice such given the fur that covers their bodies. The fur ranges from a pitch black to a soft sandy-coloration and anywhere in between. They are known for their strong claws and body, capable of taking a rather large amount of punishment while giving out even more. These Pokégirls are very territorial and will often chase out any intruders, be they ferals, tamers, or even harem sisters. Unlike the animal that the Ursine is modeled after, most of this breed has eyesight that is the equivalent of a humans. However, for some reason, some Ursines do wind up near-sighted. It is because of this that most non-feral Ursines wear glasses, since the breed is more susceptible to having eyesight problems. Most Ursines stand at upwards of six feet tall, though only rarely do any reach seven feet tall. One in history has been recorded at eight feet tall, and is on display in a museum in Viridick City.
All Ursines will stake out a territory and regardless of if this happens inside a harem or not, this breed will defend that territory as fiercely as she can. The first caught Ursine was not by a tamer, but by a Watcher that had lived near her territory for months on end before finally taking the final step of catching her. The result was an Ursine that got along well with him from the start- subsequent captures of an Ursine by wandering Tamers have found many reports from those early days of the tamer being brutally attacked and injured as a result of Taming attempts. In a harem, although the Ursine can learn to work together with others, the breed is known for being independent and stubborn- any item she is given by her tamer is guarded with her life. This breed has shown a remarkable tendancy towards guarding her tamer/owner as well. However, it is this same attitude that makes them unsuitable for any leadership roles within a harem. They do not give in to sharing easily, and all Ursine prefer one-on-one taming sessions.
An odd trait of the Ursine is the ability to hibernate when it comes to winter time. The Pokégirl eats almost as much as a Snorlass or a Grizzlar can and her libido increases to high for a month before her hibernation sets in. For three months out of a year, the Ursine sleeps through it all. Waking the Pokégirl up during this time is considered unhealthy for all involved in the waking of her. In fact, waking her up from normal slumber can be hazardous to one's health as well, though not to the same extent. Waking up to breakfast, on the other hand (especially fish of some sort), will normally appease any pissed off Ursine. This also seems to work on feral Ursine as well.
In battle, Ursine are straight-forward battlers who will charge in and attempt to overwhelm her opponent with her claws and teeth. It is rare that they utilize any strategy that they come up with, but have been known to follow the orders or strategies of a tamer that they trust. They do not tend to trust harem members while in battle, and have been known to harm her own harem sisters by accident or to finish off the opponent. It is also for this same reason that they are not trusted in sex battles, and Ursine as a breed have been counted as inappropriate and illegal combatants in sex battle leagues around the world.
On a side note, this breed was once considered a prototype for the Snorlass. This has been proven false, considering the differences and the fact that no Ursine has ever evolved into a Snorlass or any of her evolutions. Also, at one point the Ursine was considered an evolution for the Mynx. The tamer that had made this claim was probed by a psychic and it was found that the Mynx was actually killed by the Ursine, but was wounded enough for the tamer to catch the Ursine afterwards. This information should become available in the next Pokédex firmware update.
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WOMBUTT, the Hole Dweller Pokégirl
Type: Animorph
Element: Ground
Frequency: Common (In Orange League), unknown in other leagues (Extinct)
Diet: vegetarian
Role: construction
Libido: Average
Strong Vs: Electric, Fire, Poison, Rock, Steel
Weak Vs: Flying, Ice, Plant, Water
Attacks: Dig, Furry Swipes, Scratch, Bite, Earthquake
Enhancements: Enhanced Strength (x4)
Evolves: Koalass (Leaf Stone)
Evolves From: None
Wombutt's are like the tit-mice of the Orange Islands. They aren't easy to spot, but that doesn't mean people care to capture them. They live in holes in the wild and cause little trouble when feral. Because of their hole-dwelling nature, they are nearly always covered with dirt, which seems to be reason enough for most potential pet owners to look elsewhere. Though they can learn Earthquake, only the strongest ever do, and it is very taxing even then.
Some have found them to be highly valuable labor in laying foundations, digging tunnels and laying pipes. Civil engineers and construction workers that can afford it often take Wombutts as pets. They seem to be highly adaptable and learn quickly, as long as what they have to do isn't overly complicated. No self respecting tamer would use a Wombutt in a fight as sometimes in the heat battle, they will even do what their opponents tamer tells them to do.
They don't seem to have any qualms when it comes to taming. Wombutt's are very submissive and are happy in any position as long as they get to orgasm. Several cases of threshold have been recorded. In each case, there was little protest as the Wombutt's submissive nature readily accepts any such change. Families are generally more distraught as said nature tends to eclipse their sister/daughter's personality almost immediately.
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WOODMOUSE, the Wilderness Survival Pokégirl
Type: Animorphic Mouse
Element: Plant/Ground
Frequency: Rare
Diet: Mainly nuts, fruit, roots. Can also eat meat and fish, but prefer not to.
Role: Forager and scout
Libido: Average
Strong Vs: Rock, Steel, Electric
Weak Vs: Flying, Ice, Bug
Attacks: Drill Strike, Agility, Seed Bomb, Leech Seed, Dodge
Enhancements: Enhanced Hearing (*6), Enhanced Smell (*2), Good Night Vision, Enhanced Speed (*3), Efficient Digestive system, Concealment (See text)
Disadvantages: Low Pain Threshold
Evolves: None
Evolves From: Titmouse (Leaf Stone+ Diamond Stone)
The Woodmouse changes little from the Titmouse, physically. They can gain an average of 4 to 6 centimeters in height and retain their animorphic mouse appearance, but tend to become a little huskier adding on some weight in muscle and their fur darkens to a combination of blacks and browns. This is sometimes accented by the Woodmouse who will optionally dye patches of their fur in various shades of color depending on the season.
Mentally, the Woodmouse changes drastically from their Titmouse cousins. They become slightly more aggressive and their intelligence is boosted to more along human norms, loosing their ‘Ditzy’ mindsets. Complex tasks are more easily understood, but they still cannot master many technical skills. The Woodmouse also loses much of the fear associated with Cat, Bird and Snake Pokégirls, instead becomes an intense wariness. Only constant association can lower this to a reasonable level of acceptance, but they will always be more alert around them, even if they’re Harem sisters.
A Woodmouse tends to prefer clothing that would act as camouflage, sometimes having several sets available depending on the terrain. She will also try and get a hold of a belt or bandoleer that she can attach multiple pouches and small sack to store her findings. One last touch is the acquisition or making of a knife for more utilitarian uses, but she loathes using it for combat, not liking getting that close to threats.
Although a stronger battler than the Titmouse, they are still quite weak compared to other combat oriented Pokégirls. Their main use is as a forager and a scout. They’re naturals at collecting various nuts, fruits and roots for food, and can even hunt out and collect small game and fish, possessing the knowledge of how to preserve the food for long term use…just don’t expect them to cook anything.
Combat wise, they only marginally effective and tend to opt to retreat from combat using their natural stealth skills and concealment ability, their low pain threshold making the concept of putting oneself in danger very unappealing to them. However if forced into combat, they prefer to utilize hit and run strikes, acting more as a skirmisher then an outright combatant. To this end, many Woodmice tend to prefer the use of muscle powered ranged weapons such throwing knives, bows and such for their simplicity and silence (firearms are too complex for them to properly maintain). The main tactic for them is to find an area of heavy concealment, hopefully with lots of plants or trees, and use their Concealment ability, which increase their ability to blend into the foliage. This power is only truly effective if they are completely motionless, or moving at an extremely slow pace. Anything faster than a slow walk will break the Concealment and reveal the Woodmouse. From their hiding place, the Woodmouse will then either lay in wait or snipe at the target when they are not looking, moving to another location using their agility when necessary to quickly cover ground and find a new location and avoid retaliatory attack. If need be, she can resort to her Drill Strike attack, but usually as a last resort…being that close to a potential source of pain is not something she will like.
Despite the lack of combat ability, most Tamers who possess a Woodmouse say their foraging and path finding skills outweigh the negatives, especially if the Tamer travels mainly through a lot of wilderness.
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WOOLY MAMMARYTH, the Tundra Tusk Pokégirl
Type: Inhumanoid - Mammoth
Element: Ground/Ice
Frequency: Rare (Capital, Ruby, Scarlet Leagues), Very Rare (All other Leagues)
Diet: Herbivorous
Role: ice transport, provider of clothing material, heavy assault
Libido: Low
Strong Vs: Dragon, Electric, Ground, Ice, Poison
Weak Vs: Fighting, Water
Attacks: Headbutt, Takedown, Wrap, Earthquake, Stomp, Ice Beam, Ice Boulder, Ice Blade Mark II, Lancet, Resonate, Mist
Enhancements: Enhanced Strength (x14), Enhanced Durability (x5), Enhanced Auditory Senses (x2), Enhanced Olfactory Senses (x3), Ivory nails & tusks, Extendable trunk, Impervious to weather conditions
Disadvantages: Decreased Speed
Evolves: None
Evolves From: Elephuk (Round Stone)
Originally rumor for well over a century with Tamers claiming to have spotted sparse herds of ‘fur-bearing Elephuk’ in the furthest reaches of the Northern hemisphere in the Ruby League, it would turn out that such sightings were in indeed fact. The Elemental Cannon is the trademark technique of the Elephuk species, allowing them to fire a powerful beam of energy from her snout related to the element of whatever Evolution Stone she was equipped with. As such, it was thought for a long time that this was a Pokégirl that was incapable of evolution. Then in more recent years, a Tamer decided to experiment with his Elephuk’s technique by giving her one of the more recently discovered/classified Evolution Stones, the Round Stone. A Stone associated with strength, power and Fighting-types in general, thanks to its ability to create such Pokégirls as the Gladiatrix and Sabretooth Tigress breeds, he hoped that by using a Round Stone, his Pokégirl could increase the power of her technique for a really devastating effect. Instead, what he got was the Evolution Stone being absorbed into his Elephuk and the Pokégirl attaining evolution: the Wooly Mammaryth!
Comparable in size to their pre-evolved form of Elephuk, Wooly Mammaryths are indeed massive Pokégirls. Almost as wide they are tall, with massive arms and legs, the mammoth size they possess makes them an awe-inspiring sight when they stand on both legs. Standing within the range of 9’ to 10’ in height, their wide, husky bulks often get them compared to the Snorlass breed. Still it should be noted that as with the Elephuk, this mass is all muscle with their bodies arranged in a manner meant for balancing their weight and bulk so they can move safely on either two legs or all fours. Their noses are a somewhat-round shaped and have the ability to extend out to the length of their waists, giving the elephant-like Pokégirl an extra appendage to work with.
And then come the changes. Their skin, once thick and some shade of gray smoothens out, which not only has the breed lose some of their previous durability but also becomes brown in coloration, often a solid chocolate with few noted as having darker tones. While their floppy ears are still wide, they actual lose some of their size. They still have a better than-average auditory range but it is now limited thanks to this decrease in mass. Their tusks, once retractable, are now a permanent fixture of the Pokégirl’s face and actually increase in size, becoming curved. This shape allows them to push aside snow in a fashion similar to one using a shovel and make for excellent weapons when paired with the Ice Blade Mark II technique. Surprising most, a Wooly Mammaryth, while still a Ground-type, also gains a sub-element of Ice. While it is still studied as to how they gain such an element from an essentially non-elemental Evolution Stone, a conclusion drawn by most Pokégirl Researchers is one that goes back to the Kuno Clan’s initial findings and research of the Round Stone. It is a Stone that brings forth potential that’s hidden deep down within the pokégirl and in this case, it seems to have been Ice.
However, the ability to not only manipulate ice but to survive and excel in an environment beneficial to their new power is what brings the most noticeable physical change in the Pokégirl. Unlike their pre-evolved form, Wooly Mammaryths are covered in a coating of thick, coarse brown hair that has a similar consistency to that of wool. They have numerous sub-dermal glands in their skin which secrete a greasy fat into their hair, improving its insulation qualities, allowing them to keep body warmth and help them stay comfortable no matter what the weather conditions are in their preferred arctic environments. However, for those who wish to keep such a Pokégirl in warmer climates, it’s suggested to shear the hair once a week. This dense hair on their bodies tends to grow thick and once a month can be harvested and treated for use in making insulated-clothing, a practice which started in the Ruby League once the breed was officially discovered. Understandably, many a Tradesman in the clothing industry in Ruby have began employing Tamers to search for herds of Feral Wooly Mammaryths for their businesses as it’s often a cheaper alternative to purchasing Elephuks and Round Stones, both of which have since sky-rocketed in prices in the Ruby League and similar areas. There is a certain sense of irony that Wooly Mammaryths are more sought out for their fur than they are their ivory, despite their shed tusks being far larger than an Elephuk’s. Personally, this Researcher is pleased to see that for once, human survival and necessity actually take precedence over greed.
Unlike their original form as an Elephuk, there is a common thread of personality traits between the numbers of this breed. They are very quiet and rugged creatures, seeming to be simply in preferences for life and interaction with others. Still, they have shown to have a preference for surroundings and that is to be outside and among numbers of their own kind, or at least their Tamer and harem thanks to their herd mentality, rather than staying in-doors. Wooly Mammaryths that were once Elephuks rather than being Feral are often noted as being depressed for the first few weeks of their new existence. While they continue to remember every minuet detail of their lives up until their evolution, the fact remains that once they evolve they lose their Total Recall Enhancement and are perturbed by it. Fortunately, they will eventually accept this and continue to do their best for their ‘herd’. Domesticated breeds still work well with the ‘herd leader’s’ chosen Alpha and Beta pokégirls. Both Domestic and Feral breeds in general are found to enjoy giving rides to their ‘herd leader’, taking pride in being of personal use to the head of their group.
The few herds of Feral Wooly Mammaryths studied by Watchers have brought fourth a plethora of discovery and answers. There is very little difference between a herd of Elephuks and Wooly Mammaryths, both breeds being incredibly large and clumsy. However, when attacked, there is a new tactic involved. While there are still a number of the breed that will back up into a ring formation to protect any of the herd’s kits, the three or four largest members of the herds will then further circle around them, creating a second loose ring formation around the original. This leaves them as the main combatants against and targets of their enemy; their two biggest predators being man and Sabretooth Tigresses. While normally a docile breed themselves, in an environment where there is little food in the wild, groups of Feral Sabretooth Tigresses have taken to predating on the very large and slow pokégirls. While they are often hurt by the elephant-like pokégirl’s ground techniques, (Lancet being a favorite to keep them battling) the Sabretooth Tigresses in turn have learned to gang up on one of the Wooly Mammaryths in the outer ring, using their Fighting-type techniques to eventually fell the large, densely-furred pokégirl; the rest of the herd then continuing on carefully as the muscular feline pokégirls are busy with their meal. It’s thought that this is the reason that Wooly Mammaryth numbers have been so low in the wild that their existence was once thought to be mere rumor.
Taming a Wooly Mammaryth is no longer a job, it’s now an art as one cannot depend on the previous trick of using the elemental weakness assigned to them by use of an Evolution Stone. Heavy Restraints are a necessity thanks to their immense strength and bodies, and it’s even suggested to use a firmly mounted restraint for their tusks as well, lest a Wooly Mammaryth cause damage to the area they’re in by flailing their head about in mid-orgasm. However, through experimentation it’s been found that the aid of a Fire-type pokégirl is most beneficial in calming the breed down. While thanks to the breed being primarily a Ground-type, which causes fire techniques lose a lot of their effectiveness against them, the fact remains that a Wooly Mammaryth’s coating is designed to contain and maintain heat. In essence, a Tamer can over-heat their pokégirl to the point of near-exhaustion, making it possible to safely Tame her while she’s properly restrained.
At this point in time, there has not been one case of Threshold into a Wooly Mammaryth and it likely won’t be possibly until numerous decades down the road after more of the breed in circulation now have been introduced into the breeding population. For now, people will have to depend on Round Stones and captured Ferals if they want one.
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Z-BRA, the Dark Donkey Pokégirl
Type: Very Near Human Metamorph
Element: Ground/Dark
Frequency: Very Rare (Becoming more common with time)
Diet: Herbivore, preference for oats, corn, and apples
Role: Scouts, warriors, Nocturnal Desert travel, Swindlers
Libido: Low to Average
Strong Vs: Electric, Fire, Poison, Rock, Steel, Ghost, Psychic
Weak Vs: Flying, Ice, Plant, Water, Fighting
Attacks: Stomp, Earthquake, Yell, Taunt, Dark Bomb, Dark Shield, Cocoon of Darkness, Ashen Wings, Dark Blade
Enhancements: Enhanced Hearing (x3), Enhanced Reflexes (x4), Enhanced Sight (x4), Enhanced Strength (x3), Enhanced Speed (x2), Endurance, Night Vision
Evolves: None
Evolves From: Dullburro (Dark Stone)
When a Dullburro is given a Dark Stone, she evolves into the fast talking Z-Bra. Her intelligence increases to that of an average human, but her wits increase dramatically. Depending on her personality and the influence of others, a Z-Bra can become an amazing scout, investigator, or in worse cases a swindler capable of selling a Tamer his own Pokédex. Most Z-Bras are either sassy or jaded, depending on the circumstances of their evolution. Sassy Z-Bras tend to have evolved from kinder tamers and are more likely to balk at authority and back talk to those in charge. Jaded Z-Bras have evolved from harsh treatment, usually those within Rocket type gangs and are more likely to do as they're told with little to no enthusiasm (and a lot of complaining under their breath).
All Z-Bras have two forms, just like their previous evolution, the tauric battleform and their very near human taming form. Instead of the usual gray, black, or brown that the Dullburro and her other evolutions have, Z-Bra's are always black and white striped, which carries over into their passive form as black and white hair that grows in vertical stripes. Their bust jumps into a C to D cup, though E cups have been known. Most Z-Bras however, refer themselves as having white stripes on their black bodies, usually out of pride of their new dark element.
When it comes to group dynamics, Z-Bra's generally dislike the more cheerful and flamboyant personalities, and enjoy being alone most of the time (though being alone with their tamer is even better). This isn't to say that they are strictly heterosexual, because they have been found to be mostly bisexual, it's just that they prefer one on one contact to group anything. Due to this quark of the Z-Bra, they dislike the alpha position in a Harem, and if placed in one, they will often do their best while trying their best to get out of it. The distinctive bray still holds true for the Z-Bra, though she's much less likely to use it as it would give away her position in a nighttime setting.
There have been no instances of a feral Z-Bra to date, but that has been suspected to be because of the relative newness of the Pokégirl and should change with time.
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