APPLEPIE, the Sweetest Pokégirl
Type: Animorph (insect)
Element: Plant/Bug
Frequency: Rare
Diet: Apples, cinnamon sticks, soil, sunlight, water
Role: ???
Libido: Matches that of her lover
Strong Vs: Dark, Plant, Psychic, Fighting, Rock, Water
Weak Vs: Fire, Flying, Rock, Ice, Poison, Bug, bird Pokégirls
Attacks: Lust Dust, Sleep Powder, Fruit Juice, Root, Vine Bondage, Royal Honey, Honey Syrup, Lure, Probing Vines, Pretty Wink, Grass Cock (for lesbian ApplePies)
Enhancements: Plant-like physiology, enhanced pleasure center, increased size (generally 1'-3' taller than previous form)
Evolves: None
Evolves From: Cutiepie (strong diet of apples + unknown trigger)
Discovered in 304 AS, the ApplePie, sometimes called AmericanPie in some areas, is a very unusual transformation for the CutiePie. Mostly because there's a lot of confusion on how it could be both a plant and a bug Pokégirl at the same time.
The ApplePie retains her smooth skin-like exoskeleton and her antennae, but her exoskeleton turns light red with pink covering the front of her torso (just above her breasts) running down to her vagina. Her eyes appear to be those of a human's, but close inspection reveals that the pupils and irises of her eyes remain multifaceted. She also gains one to three feet in height and a more full figure. Her exoskeleton now also absorbs sunlight and some water. It is the perfect fusion between insect and plant, the lines blurring between the two.
The ApplePie is very non-confrontational, seeking to avoid combat, either by putting her opponents to sleep or getting them randy enough that violent acts towards her have the lowest priority in their minds.
ApplePies love to have sex. A VERY sex-oriented Pokégirl, she has more erogenous zones than most other Pokégirls, and will often have many "favorite positions", and may ask for orgies if in a Tamer's harem.
Some believe that this might be similar to a Damsel's lack of pain center, but since ApplePies CAN recognize pain, it has been dismissed. ApplePies are constantly doing their best to avoid pain, possibly due to their now overly sensitive skin, thus why many of their attacks either disable, restrain or change aggression into lust.
The two reasons the ApplePie is popular, both among wild Pokégirls and tamers, is that she smells like a warm apple pie and her cum tastes like apples (and cinnamon, if she has any in her diet). Whether in a harem or in the wild, when an ApplePie has free time, she will try to cultivate the local soil to grow apple trees, even if the region isn't the best for growing them. It's unknown if this is a result of their evolution or forward thinking, but almost no tamer, save for the most aggressively paranoid, will stop this act. Some tamers and/or lovers of the ApplePie may even help.
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AUPAIR, the Fungal Pokégirl
Type: Humanoid (mushroom)
Element: Plant
Frequency: Rare
Diet: water, soil
Role: domestic helper
Libido: Low
Strong Vs: Rock, Water
Weak Vs: Fire, Ice
Attacks: Vine Whip, Lust Dust, Buttsprout, Razor Leaf
Enhancements: Easily-filled dietary needs, low maintenance
Evolves: AuPairSex (normal)
Evolves From: Any Pokégirl sprayed with spores from an AuPairSex.
Bounty (for confirmed kill/sterilization of feral AuPairSex during Breeding Season): 500 SLC
Bounty (for reporting sighting of non-sterilized AuPairSex during Breeding Season): 5,000 SLC
Bounty (for bringing Spore-infected individuals to a Pokécenter for reverse treatment): 1,000 SLC
Recommendation if you see one: Have a Pokégirl with wind-based powers at the ready just in case, to blow the Spores away if released. If this isn't possible, a fire-type will work just as well. AuPairSexes are not dangerous in the lethal sense, so killing them immediately is not encouraged except as a last resort. Try to ball the AuPairSex if you can and take them to a Pokécenter.
AuPairs are to be pitied. They are the pre-evolution of the AuPairSex, but they came into existence after the aforementioned Pokégirl. They are formed when a human or Pokégirl is sprayed with the Spores from an AuPairSex's breasts when they are in full bloom. If the spores have a chance to settle into the victim's body, changes start to occur. First, if male, they will become female. Secondly, their skin becomes a pale white in coloring. Their eyes turn yellow and crystalline. They either grow or shrink, depending on their original height, leveling out at five feet tall, and gain A-cup breasts. Their hair shrinks into their head, and a large, black-spotted, mushroom-like cap appears on their heads that is about three-feet in diameter all around. Their minds also slowly start to fade, as if they were undergoing a level five Taming cycle. These changes can now be reversed, thanks to the combined efforts of one Professor Washu Hakubi, sponsored by the Crimson League, and Professor Stroak of the Indigo League. An antidote to AuPairSex spores have been made by these two, and if administered in the early stages, can completely reverse the changes caused by them. However, depending on how long the AuPair spores have had to sink in, the affected individuals may not return to their original gender or pre-threshold state, meaning that once free of the AuPair spores, a female victim may undergo Threshold a second time. There's also no guarantee at any stage that lost memories can be recovered. It's confirmed that the Jahanna Corporation's experiment anti-threshold serum can prevent the spores from taking hold.
AuPairs, while tragic creatures, are not without uses. They are decent lovers, and are good around the house. They are willing to help in almost anything, although it's better that they work indoors, as their moist, plantlike bodies (which smell lightly of mildew) dry out in sunlight. They are always a little sad and thoughtful, as if they are constantly trying to remember their past life and are unable to do so. They won't let it halt their work, though, as their greatest desire is to please their Harem sisters and master.
It's recommended, if you want to be an AuPair tamer, to invest in an artifact that halts evolution. It can easily be built into a nice collar, which will give the AuPair a much needed morale boost. No cases of someone Thresholding into an AuPair have been reported.
Side Note: Several complaints about the low bounty for killing an AuPairSex have been made. The reason for a low bounty is that killing AuPairSexes. They are relatively harmless aside from their Spores, and researchers need them alive to study more efficient antidotes to the Spores.
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AUPAIRSEX, the Spore-Spraying Fungal Pokégirl
Type: Humanoid (mushroom)
Element: Plant
Frequency: Very Rare
Diet: water, soil
Role: domestic helper
Libido: Average (Extreme in Breeding season)
Attacks: Vine Whip, Bloom, Buttsprout, Lust Dust, Razor Leaf, Tackle, Wrestle, Spore*
Strong Vs: Rock, Water
Weak Vs: Fire, Ice
Enhancements: Sexier looks, better endurance, more violent disposition, higher libido
Evolves: None
Evolves From: AuPair (normal)
Bounty (for confirmed kill/sterilization of feral AuPairSex during Breeding Season): 500 SLC
Bounty (for reporting sighting of non-sterilized AuPairSex during Breeding Season): 5,000 SLC
Bounty (for bringing Spore-infected individuals to a Pokécenter for reverse treatment): 1,000 SLC
Recommendation if you see one: Have a Pokégirl with wind-based powers at the ready just in case, to blow the Spores away if released. If this isn't possible, a fire-type will work just as well. AuPairSexes are not dangerous in the lethal sense, so killing them immediately is not encouraged except as a last resort. Try to ball the AuPairSex if you can and take them to a Pokécenter, or use Royal Curse.
The AuPair is a tragedy. The AuPairSex is something to be feared.
Rumored to be first created by the infamous Pokégirl General known as Athena, they first showed up in the Crimson League before spreading across the world. Sultry, sexy Pokégirls with breasts that start at C-cups, although as they approach Breeding season, they swell out tremendously, becoming so huge that they surpass a Milktit's breasts after several days without milking. Their skin turns greenish in appearance, and the spots on their cap become yellow. They gain a foot and a half in height, and larger hips, waist, and butt. They are better able to take the sunlight, which is both a good thing and a bad thing. It's a good thing because they become even more useful around the house and are capable of doing more, even working outside in farmlands. They are diurnal, as opposed to their nocturnal previous form. They also gain a higher libido, which is a plus for Tamers who liked having sex with their AuPair. And while they become more capable of violence in this form, gaining a sturdier body to work with, they aren't in the same class as some of the more dangerous Pokégirl breeds.
It's their Spores that make them dangerous.
An AuPairSex's breasts slowly swell over time until they become so large, the AuPairSex can't even stand up anymore. In their Breeding season, just at the end of summer, they will release the built up spores in their chest, letting them float in the wind, their breasts deflating back to normal. Most spores don't last long in the open air, fading quickly. Those that the spores do settle on become AuPairs. It's unknown if AuPairSexes can undergo parthenogenesis or become pregnant. All reports indicate that their only method of reproduction involves spore releasing. If a Tamer insists on keeping an AuPairSex in their harem, they must take her to a Pokégirl Center to undergo an injection to sterilize her. It's free, as the formula is very easy to make, and turns the spores into (relatively) harmless powders, such as Lust Dust, Bloom, and Buttsprout. However, it's a temporary injection, and the Tamer and their AuPairSex must go back every year for a renewal shot. If you don't do this (and are still human), you will be arrested for Reckless Endangerment and have your Pokégirls and Tamer's license stripped from you permanently.
It is unknown if Thresholding into an AuPairSex is even possible.
Side Note: Several complaints about the low bounty for killing an AuPairSex have been made. The reason for a low bounty is that killing AuPairSexes. They are relatively harmless aside from their Spores, and researchers need them alive to study more efficient antidotes to the Spores.
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BABEOON, the Violent Monkey Pokégirl
Type: Near Human to Not Very Near Human Animorph (Primate)
Element: Fighting/Plant
Frequency: Uncommon (Forrest and Slot) Rare (Everywhere Else)
Diet: Omnivorous with a preference for Meats
Role: Jungle Assaults
Libido: Average
Strong Vs: Ghost
Weak Vs: Fighting
Attacks: Bite, Flower Kick, Counter, Hurricane Kick, Flying Kick, Stone Palm, Giant Toss, Rose Whip, Wood Tower, Lance
Enhancements: Enhanced Senses (x2), Enhanced Agility, Balance, Reflexes, and Flexibility (x3), Enhanced Strength (x3), Enhanced Speed (x3), Prehensile Tail (Ferals only) and Feet
Evolves: Unknown
Evolves From: Pri-mate (Leaf Stone)
Aggression. That is the word that comes to mind when one mentions a Babeoon. With the application of a Leaf Stone the Pri-Mate seems to trade in her curious nature for a more aggressive one. The Babeoon gains anywhere from six to eight inches when she evolves, her bust gaining very little, a half cup at most. The most prominent change to them when they evolve is that their ass swells, giving them a 'bubble-butt' appearance. Their rumps are much firmer than what people think. Their fur turns either white or some off color of white that always has a slight green tint to it. Feral Babeoons tend to have a slight muzzle instead of a mouth, and all Babeoons have elongated canines. Most Ferals tend to be slightly more animalistic in appearances.
Babeoons are fierce fighters. One of the breed's major drawbacks are their quick tempers, able to go from calm and loving to raging like a Gynadose in about the same span of time. Because of their tempers it isn't recommended for any beginning tamer to have one in their harem. They attack with everything in their arsenal at once. They strike hard and fast in short bursts. One minute they're attacking with everything all at once in a confusing rush, and the next you allowed a quick breather before the assault begins again.
The first discovery that Babeoons are an evolution of the Pri-Mate was by accident, before they were just considered a stand alone Pokégirl. An E-stone merchant had a Pri-Mate in his harem that usually wore gloves while helping to avoid any chances of evolving on accident. While they slept one night there was an attempted robbery and the Pri-Mate, in her hurry to protect the stones, forgot to put her gloves on. While fighting off several of the offenders' Pokégirls the Pri-Mate accidentally grabbed hold of a Leaf Stone and evolved. She managed to fend off the intruders and recover all of the stones except for the one that caused her evolution.
The Babeoon is very proud of her luscious ass. They enjoy anal as much (possibly even more) than a Mini-Top and share the Excessively Violent bunny's dislike of any jokes, comments, or remarks pertaining to her lack of a chest. The skin on their asses become sensitive, and if a Tamer knows what he's doing, he's capable of getting a Babeoon off playing with her ass alone. No one knows why the Babeoon has a love for spankings, but Babeoons often act up with favored tamers just to give them an excuse to 'spank their Monkey'. Because of their canines most tamers will only let a Babeoon pleasure them orally if they truly trust in her. While there is no chance of being poisoned, as with the Arachnae, most tamers admit that they still find it slightly uncomfortable allowing their dick to be placed into the mouth of a Pokégirl with a short temper and sharp teeth.
The Feral state of the Babeoon is something that puzzles researchers. They can't seem to figure out why a girl that shows aggression when she's tamed becomes much more laid back when feral. This torpid state as often allowed researchers to wonder right into the middle of a Babeoon troop. They tend to stick with their own kind and can be very territorial to unwanted company, but they can be found in charge of Pri-Mate troops and frequently on the move. When company has over stayed their welcome the troop bands together and drives the unwanted guests out, biting and clawing. The time periods vary, but most seem to allow a week or two grace periods. They show no signs of provocation before attacking, so caution should be used when dealing with these feral Pokégirls. While they are more passive when Feral, they are still no Pokégirl you'd want to run into in a dark alley.
As of right now, while possible, Thresholding into a Babeoon is unlikely. Most girls that do Threshold into a Babeoon have a heavy combination of monkey Pokégirls and plant types in their heritage. Thresholding into a Babeoon is similar to the thresholding process of a Pri-Mate, although an early sign is that the young girl will generally become more violent and hostile. Another sign is that the girl tends to go through all of the discomforts and pains that the rest of the Ape types go through, including the painful foot cramps as the bones reposition themselves.
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BEAVER, The Wood-Loving Pokégirl
Type: Near Human (Beaver Animorph)
Element: Water/Plant
Frequency: Uncommon
Diet: Herbivore (Wood pulp and plants)
Role: Carpentry, Engineers
Libido: Average
Strong Vs: Ground, Rock, Water
Weak Vs: Bug, Flying, Poison, Ice
Attacks: Wood Tower, Lance, Water Gun, Bubble Beam, Thunder Tail, Mud Slap, Muddy Hand, Take Down, Tail Slap, Crunch, Bite, Tackle
Enhancements: Enhanced Speed (x7-Underwater only-), Enhanced Strength (x5), Enhanced Lung Capacity, Strong Front Incisors
Evolves: Whorerat (Round Stone)
Evolves From: None
'Busy as a Beaver' is common statement used by mothers to their children, because when you think about the Pokégirl in question it is quite the accurate statement. Whether a Beaver is tamed or feral it is one of the busiest Pokégirls in existence.
Beavers have curvaceous bodies, with a small layer of fat around their stomach areas. They are usually of a variable height between five to six feet. They're breasts usually stay in the range of a Mid C-cup to a high D-cup, with rare cases having B cups or DD cups. They're always brown furred Pokégirls though the shade of brown may vary. It has been noted that domesticates, ferals and thresholders all share something about their fur patters, the front of their bodies, upper chest to her mid inner thighs are completely bare of fur and/or hair. Beavers prefer slightly warmer climates as their fronts are completely void of insulating fur. They have webbed feet and slightly webbed hands, with a large flat tail. Beavers always have very large incisors, usually protruding out of their mouth even when closed. It is not wise to make fun of a Beaver over their teeth, if you do, they will show you exactly how dangerous they are. Beavers have below-average eye-sight; most of them need some kind of eye-wear or contacts.
All Beaver Pokégirls suffer from being obsessively compulsive about any goal. When a Beaver has a goal, she will work her hardest to complete the goal, consequences be damned. Add the fact that they're perfectionists and you have a very bothersome girl at times. A Beaver might drag her Tamer along with the project, and if he agrees to help he may be subjected to her harshness, and attitude to make sure everything is done perfect, any less, annoys her and makes her feel unfulfilled. Despite multiple taming cycles to a Beaver, she will not lose her OCD and perfectionist traits as the traits are genetic and incapable of being wiped out, even by a level 5 Taming cycle. Beavers do not like being made fun of because of their appearance at times, as they try their best to look perfect.
Beavers were known during the Revenge War to destroy wooded areas and build dams, they used to rob human encampments of water, and fiercely defend the dams. They were on the battlefield afterward, planting seeds to re-grow the trees they tore down. Tamed Beavers are actually good companions for forest rangers and forest restoration. The dam building ability of theirs is used now by smaller communities without all the technology the other larger cities have to help deal with water and regulate it. The dams mainly being used to help with flood control, and restoring water quality.
Beavers are good underwater swimmers, capable of holding their breath for over an hour. They are fast swimmers using there webbed feet and large tail propelling them through the water. Their tail is used with most of their fighting, usually blasting the opponent with a Mud-slap then using Tail Slaps on their arms, busting out a Thunder Tail on foe to finish him off. Ferals fight the same way, but are actually more likely to run off or using Wood Towers to push them away.
Ferals are very apt at using Wood Tower, having an innate knowledge of the move, and using it when the area is scarce of trees for them to chew and eat, and also so make dams. They patch these dams in with mud, making these dams nearly as strong as concrete. Feral Beavers work hard constantly maintaining the dam and chewing wood to get more limbs to strengthen it, as well as giving it a fresh coat of mud every week. Ferals build lodges inside these dams to keep predators out, and to rest during the winter month when food is scarce. They store food in these lodges and eat them from the inside out over the winter months.
Ferals can be found in surplus out in the wild, seeing as if it is a large enough body or water; they will create multiple lodges and live together in a giant community. These communities can be somewhat of an annoyance as they will build dams that have a chance of messing with water flow, and cause water shortages. They also have a sense of togetherness, as if one Beaver spots a predator or a hazard, it will slap her tail unto the water’s surface to alert the other Beavers who will take to the water and protect the dam and the community.
Beavers have relatively simple taming habits, liking to be on their backs, as the tail is rather uncomfortable to have pressed against the back for anyone and being in an upright position for too long. Word to the wise though, Do not let a previously feral Beaver perform oral at least on a male, they have a tendency to bite into hard things that are put in their mouths, don't do it!! They know better however to not bite down on breasts or other objects. Researchers have a hypothesis that the penis when put into their mouth reminds them of a large stick and makes them want to bite down. Thresholders and Domesticated Beavers can control this trait, though, letting a Beaver perform oral to a male should always be practiced with a good amount of precaution.
Thresholding into a Beaver is uncommon, usually seen in girls with rodent-type ancestry with aquatic ancestry as well. A Beaver thresholding is usually categorized by the front teeth growing in length and their fingers becoming webbed as well as their feet. Some thresholders even noticed a loss of vision, where everything began to blur slightly.
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BELLE AWESOME, the Blooming Flower Pokégirl
Type: Near Human
Element: Plant
Frequency: Uncommon in Sunshine League, Rare elsewhere
Diet: sunshine and soil
Role: Pokesex fighter, cheerleader, sometimes used as spokes models and pop-idols
Libido: High
Strong Vs: Electric, Ground, Rock, Plant, Water
Weak Vs: Bug, Fire, Flying, Ice, Poison
Attacks: Attraction, Sing, Dodge, Solar Beam, often learn Song, Dance, and Sex techniques
Enhancements: Solar Rejuvenation
Evolves: None
Evolves From: Gloomy (Leaf Stone), Rosebreasts (Sun Stone)
This beautiful Pokégirl has long slender leaves, similar to palm fronds, that grow from her waist in the form a skirt. She also has two large flowers growing from her head. Their green skin is nearly flawless, and their figures, unlike that of their pre-evolved form, are completely balanced (and sometimes even a little "top-heavy").
This causes a significant burst of self-confidence, with the Belle Awesome finally considering herself attractive, and a significant change in demeanor. They become very outgoing, and often refuse to wear tops, since they're so proud of their new busts. Belle Awsomes love receiving the attention their previous forms avoided, and develop a love of singing and dancing. They are also VERY affectionate, with their normally suppressed libidos shifting into overdrive. Also of note is their shift from moonlight to sunlight, which most researchers believe is a side-effect of the Leaf Stone used in their evolution.
Others believe that the switch to sunlight stems from their new disposition, and their lack of desire to "hide in the shadows", though serious researchers scoff at this notion.
Belle Awesomes avoid combat, only using the Solar Beam technique in absolute emergencies, when a life is on the line, be it theirs, their Tamer's, or their Harem-sister's. Many, however, eagerly take to learning a variety of Sex and support techniques, with Belle Awesomes being a popular choice in Pokesex battles across the Sunshine League.
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BOOBISAUR, the Busty Plant Pokégirl
Type: Near Human
Element: Plant/Poison
Frequency: Common
Diet: sunlight, water, nutrients through soil
Role: Farming, Gardening, Soil Regeneration, Libido boosters.
Libido: Average
Strong Vs: Electric, Plant, Water, Rock, Fighting
Weak Vs: Psychic, Fire, Flying, Ice
Attacks: Tackle, Vine Whip, Razor Leaf, Leech Seed, Lust Dust, Vine Bondage
Enhancements: Solar Rejuvenation, Seasonal Camouflage, Nature's Senses, Enhanced Durability (x3), Enhanced Strength (x4, Vines Only)
Evolves: Ivywhore (normal)
Evolves From: None
The Boobisaur is widely known almost worldwide as the classic Plant-type Pokégirl.
This Pokégirl looks less human than other commonly seen "starting" Pokegirls. Her skin and hair colors vary with the seasons and local plant life, usually both a deep green during spring and summer months, red, browns and yellows during fall months, and paler light greens during wintry conditions. In all seasons, her skin is has small darker patches of skin patterning her skin in a Cheetit-like manner. The real oddity of this Pokegirl, however, is the large plant bulb growing on her back. It's usually small, about the size of a wreckball, situated on her lower back. Because of this, a Boobisaur will never sleep or lie on her back, always preferring to lie face-down, and is usually Tamed doggy-style, or with her being on top. Most Tamers don't mind any of this at all though, instead focusing on the most notable feature a Boobisaur has: huge breasts. No Boobisaur has ever been reported with anything less than a generous C cup, and many are larger than that. Despite their size though, they never sag, nor give a Boobisaur problems with back pains.
Not being particularly strong, Boobisaurs prefer to fight from a distance. Whether it's tossing a parasitic seed at them, flinging razor sharp leaves, or using her vines as whips, Boobisaurs will generally wait until their opponent is down to close, usually finishing them off with Vine Bondage, where they use their vines to immobilize and forcefully pleasure their foe, or Lust Dust to drive them into a sexual frenzy. The two attacks together are a devastating combination.
A Boobisaur's Lust Dust attack is its signature move. Any female hit by this attack experiences a temporary but drastic surge in her libido, desperately craving intense sex. The lust is so powerful that pretty much anything else is dropped to have a quick tussle with whoever is nearby. Some lucidity does remain, since she can still choose preferred partners over strangers, but most conscious thought is gone when this technique hits home. Curiously, though the dust does affect males, its effects aren't as great. A male hit with Lust Dust does become aroused, but not to the point of forgetting all else like a female does. Researchers are still trying to figure out why. Regardless, this attack remains very popular, both for capturing new Pokégirls and for having an intense bout of Taming.
Boobisaurs are Plant-types, and as such need almost no special care to be kept alive. As long as they can get plenty of fresh water, bask in the sun for a little while, and can spend some time laying on the ground (real ground, not pavement or the floor), they're healthy. If she is injured, a Boobisaur can slowly heal herself by spending several hours just lying in the sun and not moving. This heals her wounds faster than a normal person could heal themselves, but still much slower than any real form of regeneration. A byproduct of this process is that the soil she is laying on will become very healthy, and is great for growing plants. Many gardeners own a Boobisaur, and will have her lay on their flowerbeds for hours or even days before planting to ensure that the soil is nutrient-rich. Even patches of badland can be made fertile again through this process.
Another pleasant side-effect of this is that, although when enjoying the sunshine they seem languid and almost drowsy, when they are finished, they are full of energy, and are quite enthusiastic to have sex. Having a Boobisaur release her Lust Dust attack on the rest of her Harem-sisters at this time will usually result in a very exhausting but enjoyable night for a Tamer.
It is important to note that, although constant exposure to sunshine can leave a Boobisaur seem languid and almost drowsy, when they are finished, the Boobisaurs are full of energy, and almost guaranteed to be horny, as sunlight has a strong effect on a Boobisaur's sexual desires and will amplify them over a period of time.
Boobisaurs (and their evolutionary forms) all have the ability to connect with the plant life around them, which lets them learn of nearby pokegirls or humans and to sometimes track 'girls that otherwise would leave no trail. This, unfortunately, makes catching a Boobisaur something of a tricky endeavor, as, unless removed from the flora-rich environments they thrive in, they will rarely be caught unawares.
Boobisaur is one of the more common types for a Threshold girl to turn into. Feral Boobisaurs tend to run around tossing Lust Dust at random to get someone to screw them quickly.
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BOOBLEAF, the Erotic Arboreal Pokégirl
Type: Near Human
Element: Plant
Frequency: Uncommon in Johto and Opal, Rare in all others.
Diet: vegetarian
Role: horticulture
Libido: Average to High
Strong Vs: Electric, Rock, Ground, Plant, Water
Weak Vs: Bug, Fire, Flying, Ice, Poison
Attacks: Whip, Razor Leaf, Catnip Kiss, Solar Beam, Tackle, Leaf Shield, Vine Bondage
Enhancements: Strong skin, Florakenisis, immune to pollen and spore based attacks, pleasing aroma
Evolves: Driad (Leaf Stone), Scarecrow (Dusk Stone), Juganium (Normal)
Evolves From: Chikotit (normal)
While most ‘girls go through changes when they evolve, few have changes as drastic as those of an evolving Chikotit. Whereas a Chikotit before evolution is a perfect example of a “Plain Jane”, after becoming a Boobleaf everything changes. She becomes, in a word, stunning.
Boobleafs generally gain about 5-7 inches of height, putting them around 5’6” usually. Her skin retains the light green coloration it had before, though in some cases it deepens into an olive color. Her bust increases by anywhere from one to two full sizes. However, the biggest changes taking place are not on her body, but her face.
Gone are the plain looks that were the defining feature of the Chikotit. In their place is a face that would make a tamers jaw drop. Flawless skin, full lips, sharp chin, and perfect eyebrows all make for a stunning girl, but again it is her eyes that define this breed. When one looks into a Boobleaf’s eyes, one sees a kaleidoscope of shades of green ranging from bright emerald to deep moss. Looking at these eyes for the first time can be compared to ones first taming, and many tamers have been left breathless after seeing a Boobleaf for the first time.
Another prominent change that takes place is the seeds around their wrist sprout into small leaves. These leaves have a soothing aroma, and are often harvested to be sold for use in aromatherapy or tea. Harvesting these leaves doesn’t hurt the girl in any way, though it takes a few days for the leaves to regrow. During this time, the ‘girl is unable to use any skills that require leaves as a medium (i.e. Razor Leaf, Leaf Shield, etc).
Another set of seeds grow around her neck, but there are unusable for any techniques and do not sprout until the next evolution.
However, looks are not the only things that change when a Chikotit evolves. After evolution, the Boobleaf gains a mild form of florakinesis that allows better control over her attacks. What this means is that her vine whip and razor leaf attacks very rarely miss, and often hit it in vital or weak areas of the opponent’s body. This special ability also grants her access to the Leaf Shield technique, a powerful defensive technique that makes feral Boobleaves hard to catch. When using this technique, the leaves on her body (either those on her wrist or those growing in her hair) separate from, and then begin to rotate around her body. They then rapidly grow and stiffen until they are around 3x3 feet and are as hard as boards. When using this technique, the Boobleaf must focus all of her attention on maintaining control over the leaves; because of this the girl is unable to do any other attacks until she drops the shields. This does not mean that the Boobleaf is unable to attack, as some seem fond of using the giant leaves to attack and distract opponents. A common technique used by tamers is to have a fire type ignite the leaves, and then have the Boobleaf use these leaves to inflict horrible burns on the opponent.
To researchers, the Boobleaf’s other abilities (those beside her looks and battling skills) are what make this breed so interesting. Boobleaves are very affiliated with plants. While other plant types are invigorated and strengthened by the sun, the Boobleaf actually gains vital nutrients just by being in direct sunlight. While this doest not completely remove the need to eat, a Boobleaf has a very, very small appetite.
When it comes to taming, Boobleaves are fairly compliant. Like their previous form, if they are doing it with someone the love and respect then they will be utterly submissive and willing to do anything to please their tamer. Female tamers are especially fond of Bobleaves, as the control the now have over their vine allows them to use the Vine Bondage technique, as well as some others not recognized by the Sex League Battling Officials. Said officials are still trying to get information on the Tenticoo Wape game Boobleaves like to play with female tamers. No such tamer has willingly come forth with information.
In the wild, Boobleaves can be found sunbathing or tending to the grove of trees they often “adopt”. The generally don’t attack travelers, unless the area of the forest under their control is directly threatened that is. For this reasons, logging companies are highly recommended to send surveying teams to determine if the area they want to cut down is under to protection of a feral Boobleaf, or worse, feral Juganium. Said companies take Feral Boobleaves very seriously, as more then one group of loggers has mysteriously disappeared. It is no surprise that Elf Queens are very fond of his breed.
Catching a feral Boobleaf can be a difficult task, as they often use the Leaf Shield technique at first sign of danger. It is suggested that you surround the ‘girl with the rest of your harem, cutting of any avenues of escape. Pound the girl, and then ball her as soon as the shields drop.
Thresholding into a Boobleaf is not an uncommon event in the Johto league. When it does happen, it is generally taken well as the girl is usually just relived she didn’t turn into a Chikotit.
ADDENUM BY PROF. GABBY E. SPOT OF THE JOHTO LEAGUE
There appears to be a hiccup in the genetic makeup of this breed. A small but growing number of discolored girls have been discovered in the wild as well as in tamers harem. While there is always a variation of colors in any breed, I have never seen something to this extent. Nick-named “Autumn Boobleaves” the first thing noticed is the skin color. Unlike a normal plant type, these girls have a drab brown coloration, muck like the bark of a tree. Their leaves likewise are discolored, though to a much greater extent. All the leaves on her body (wrist, hair, and those used for the Razor Leaf and Leaf Shield attack) are in shades of red or gold in coloration, much like the leaves on a tree in the fall. When using the Razor Leaf attack, the visual effect is akin to a swirling cone of flames rushing at you. The most stunning change however, is her eyes. Unlike the normal kaleidoscope of greens, the eyes of an “Autumn Boobleaf” are a storm of red, orange, yellow, and gold. This gives them a more fierce appearance visually, though these girls seem more timid and bashful then the normal Boobleaf. It is important to note that although these girls are drastically different visually, they are no stronger or weaker then a normal Boobleaf. This change has not been seen in any Chikotit or Juganiums, though it is not an impossible occurrence.
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BRA-ER RABBIT, the Witty Garden Bunny Pokégirl
Type: Near Human (Rabbit)
Element: Plant
Frequency: Rare
Diet: Vegetarian
Role: Farmers, Park Rangers/Attendants, City Greenscape Maintenance
Libido: Average (Spikes to High after a day in the sunlight)
Strong Vs: Electric, Ground, Plant, Rock, Water
Weak Vs: Bug, Fire, Flying, Ice, Poison
Attacks: Vine Whip, Leech Seed, Command Plants, Regenerate, Flower Kick, Thorn Cutlass; After Level 30: Solar Beam, Vine Bondage, Grass Floor
Enhancements: Can sense the attributes of any plant, Enhanced Speed x4, Enhanced Hearing x3, Retarded Aging, Hammerspace, Potion and Herbal Remedy creation
Evolves: None
Evolves From: Bunnygirl (Sun Stone and Leaf Stone)
Bra-er Rabbits were discovered a few years after the advent of the Sun Stone, when a research assistant's Bunnygirl tried to help her master pick up a tray of spilled evolution stones. She scooped up the closest two, which happened to be the Sun Stone and Leaf Stone that the Researcher was studying. On a positive note, afterwards the Researcher had an entirely new evolution to the Bunnygirl to study.
Physically, Bra-er Rabbits loose their fur in favor for an overall green skin tone, their faces becoming less animalistic (if they were that way in the first place), and their long ears now have very thick 'fur' of grasslike plants that tend to sprout flowers in the late spring. These flowers vary in color from Bra-er Rabbit to Bra-er Rabbit, though very few have more than two colors of flowers to grow on their ears at any time. Even though these plantlike growths are part of the Pokégirl, it does not hurt her to cut the grass or flowers, though plucking them is much like plucking out hairs for other Pokégirls. Bra-er Rabbits sometimes cut their ear-flowers and weave them into a garland as a gift for their special someone.
In terms of personality, Bra-er Rabbits are much more intelligent than their previous evolution, becoming quick thinkers and excellent problem solvers. Unfortunately, their plant nature makes them slow to pick up on anything involving technology (unless it's things like farm equipment). This seems more from a lack of interest on the Bra-er Rabbit's part than a lack of intelligence, however. One thing that Bra-er Rabbits excel at is gardening, able to increase crop yields just as much as an Elf, without the drawbacks of becoming sickened in polluted areas making them great for cities. Bra-er Rabbits have a fondness for many of their cultivated plants, but their favorite by far is the growth and care of carrots. They obsess over their carrot patch, can somehow grow carrots year round in all but the most harsh environs, and are very cunning in protecting it from thieves. Sneaky traps, hidden alarms, and a VERY pissed off Bra-er Rabbit awaits any Pokégirl or human that attempts to steal from their beloved carrot patch. However, this plant-type Pokégirl isn't without a heart, and will gladly give even her precious carrots away to the needy.
When in a Harem, Bra-er Rabbits turn their protection of carrot patches to good use, coming up with escape and battle plans for the Harem, adapting well to the strengths and weaknesses of the individual Harem members as well as the whole group. Though they do keep a small potted 'mini garden' of a herb or a carrot or two. They do very well in Pokébattles, their quick wit allowing them to come up with plans on the fly to give themselves an edge. In sex battles, they do poorly, not learning any sex attacks until after level 30, when they learn Vine Bondage which is the only sex attack they learn. They retain their taming preferences from their previous evolution, though they get very randy when left out in the sun too long and like most grass types enjoy being tamed outside.
When found feral, most Bra-er Rabbits live near meadows and have cultivated part of the land near them to grow a garden with a majority being carrots. They tend to attack other Pokégirls who come into their garden, though many seem to instinctively know when there are more dangerous Pokégirls about and will flee instead of killing themselves. The presence of a cultivated garden in the middle of nowhere is a good indication of a Bra-er Rabbit.
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BUTTSPROUT, the Toxic Flower Pokégirl
Type: Near Human
Element: Plant/Poison
Frequency: Rare (Uncommon as Domesticated, Common around the Magma Isles and desert regions)
Diet: carnivorous (but can live on sun, water, soil)
Role: gardeners, grounds keepers, predators
Libido: Average (High after prolonged periods in sunlight)
Strong Vs: Electric, Fighting, Plant, Rock, Water
Weak Vs: Fire, Flying, Ice, Psychic
Attacks: Vine Whip, Vine Bondage, Buttsprout
Enhancements: Solar Rejuvenation, High Poison Resistance (any except Hyper Venom)
Evolves: Weepingbutt (normal)
Evolves From: None
Buttsprout is another Plant-type Pokégirl, but where the others are modeled on flowers or similar, this one is based on the Venus flytrap and sundew...this one is carnivorous. Her design allows her to survive in poor environments, such as deserts, by allowing her to digest meat. If sufficient sunlight, water and soil nutrients are available, a Buttsprout is fine, but she prefers meat in her diet even when she doesn't -need- it.
Her appearance is similar to a full-sized Sexycute, with a more normal skin tone and a grass skirt (yellow/tan color, like dried grass). The only green is on the undersides of these leaves, which she will expose to sunlight if she wants to get some serious photosynthesis going, such as for healing, and on her vine whips, which emerge from under her skirt, and can be used both as normal vine whips and as roots, whether for anchoring herself or to reach nourishment at a distance (although she doesn't -yet- have a draining attack). Her breasts are okay (unlike Oddtits) averaging around a C-cup, and are quite in proportion to the rest of her.
As far as sex is concerned, Buttsprout is very aggressive, mainly due to her carnivorous nature. While her libido is generally average (although like most Plant-types prolonged exposure to sunlight can correct this) her preference is for being the aggressor, almost exactly like a Domina. In general, her approach to sex is hard to distinguish from her approach to lunch. Her first general action is to immobilize her “prey” and once said “prey” is aroused, she mounts her partner. What makes this a little scary (even with Tamed Domestics) is this is how she feeds, as her Root/Vines are under her skirt. In the wild, she normally kills her prey and buries them and sends her roots in for what amounts to a very slow 'leech' attack (totally not usable in combat). However, also like a Domina, if a Tamer can turn the tables on her, and “defeat and devours” her (sexually speaking) s/he will have a very loyal Pokégirl, who tends (at least to him/her) to be very submissive...although occasional reminders are a good idea. In a Harem setting, Buttsprout tends to want the Alpha position unless the current holder can stomp her flat (or if the 'Sprout is a Domestic is shown solid reasons why the other girl has the position). While they are both Plant/Poison types, it is not recommended to have both a Domina and a Buttsprout in the same Harem unless the Tamer has a -very- forceful personality or has an Alpha that can kick -both- their butts in a two on one match.
Buttsprout is very limited in combat, having only her Vines and Buttsprout, rather than the normal collection of pollens/powders commonly associated with Plant/Poison-types. If facing an opponent she can't defeat (for whatever reason) she tends to flee after using Buttsprout to attempt to immobilize them. Against a poison Pokégirl she is devastating, as she can ignore almost any poison around...the only one she has to worry about is Hyper Venom, and even that she -might- by able to survive (but like anyone with more sense than a Feral Titmouse will avoid if at all possible). She likes high places, her vine/roots allowing her to climb otherwise sheer hill/mountain sides, but also for another reason...her signature move will work on just about anyone, even normally immune Pokégirls (although only in temporary mode) and this includes herself. Using her pollen on herself, she can inflate her bottom (which unlike normal or permanent buttsprout pollen makes the posterior tougher and less sensitive) and handle a landing equal to twenty feet times her current level (so a fifth level Buttsprout could drop one hundred feet and not be harmed) or block almost any blunt attack similar to a Milktit's Busting Out attack...although against an edged or piercing attack, her defense isn't nearly as great.
Domestic Buttsprout are used like many Plant-types in the horticulture area, and are not too dangerous, but Feral Buttsprout are lethal, as they will hunt, kill and eat other Pokégirls and humans. If Tamed (or raised domestically) they can be taught not to look at people/other-Pokégirls as potential food, but in the wild are considered a Class Four hazard (Class Three in poor soil/water environments where they have to supplement their diets)...so it is recommended not to let your Buttsprout go feral.
As a note, Buttsprouts are among the best at producing the pollen that is their namesake, and can make permanent applications as often as once every three days, and this includes while Feral (larger rump roasts for dinner).
Cases of Threshold girls becoming Buttsprouts are rare, but do occasionally happen, but only to girls in (or long-term residents of) badlands areas not really suited for normal plants.
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CACTORA, the Prickly Pokégirl
Type: Near Human (cactus)
Element: Plant
Frequency: Rare (desert areas, primarily Indigo League)
Diet: Sunshine, soil, water
Role: Water storage
Libido: Average
Strong Vs: Electric, Ground, Plant, Rock, Water
Weak Vs: Bug, Fire, Flying, Ice, Poison, bondage attacks
Attacks: Tackle, Needle Spray, Root, Bear Hug, Backhand, Water Gun, Regenerate, 1000 Needles
Enhancements: Retractable needles, can store water inside her body, Enhanced Speed (x7)
Evolves: None
Evolves From: None
Cactoras are short, around 5'5", green-skinned Pokégirls with flower petals on their head instead of hair. Their breasts are usually a C cup, their eyes always green, and their bodies are lined with small, bumpy ridges, one along each arm, four on each hand leading up to their knuckles, four along the belly and just above the breasts (looking vaguely like pinstripes), and three lining her legs, the one on the side of her legs going up her hips. From these ridges a Cactora can sprout long, sharp needles that she can launch out as projectiles. They are desert dwellers, and most people that encounter them consider them a great boon, as they have one very unique ability: they are a plant-type that can store water inside themselves like a water-type.
Cactoras can absorb moisture from the air and store it inside their bodies as water, needing only marginal bits for themselves to sustain them and occasionally taking root to restore themselves. They can offer their stored water by drawing it into their breasts (which grow enticingly large) and letting a thirsty Tamer or Pokégirl drink from them, the water always coming out cool and pure. After that, however, if the Cactora is Feral, they will quickly run off, not wanting to stay for any longer than needed.
Feral Cactoras tend to spook easily and run quickly from battle. They are non-confrontational, and, to the aggravation of Tamers who want to try and catch them, almost as fast as a Cheetit or Sonica. Sometimes, if they feel cornered, they will attack with Needle Spray or worse, 1000 Needles (an Ancient Blue Magic spell used like a normal Pokégirl attack, something that has caused much controversy amongst the people of Vale), in an attempt to ward off their pursuer and make their escape. It's best to try and use bondage attacks against a Cactora before she can run away and bring her to orgasm quickly. It's best to use Lust Dust on the Cactora as well, as their spikes retract into their bodies when aroused, making for easy Taming.
Once Tame, Cactoras undergo a slight personality shift. They become more playful, taking a liking to doing somersaults and handstands and other general goofiness. They also drink a lot of water so as to be at the ready should their Tamer or Harem sisters need a refreshing drink. Threshold cases who have recovered from Feral state have reported feeling silly about their skittishness and desire to run away.
A very small, but growing number of Thresholding into Cactora cases have been reported.
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CANDY CATGIRL, the "Minty Fresh" Pokégirl
Type: Not Very Near Human
Element: Plant/Magic
Frequency: Rare
Diet: Omnivorous, but greatly prefers sweet things
Role: Pastry chefs, candy makers, bakers assistants, sugar farmers
Libido: Average
Strong Vs: Electric, Ground, Plant, Rock, Water
Weak Vs: Bug, Fire, Flying, Ice, Poison
Attacks: Tackle, Mystic Bolt, Teleport, Agility, Sweet Honey, Maple Syrup, Fruit Juice, Wood Tower, Lance, *Manifest: Food, *Manifest: Food Weaponry, *Sugar Rush, *Induce Hunger
Enhancements: Enhanced Dexterity (x4), Enhanced Senses (x4), Instinctive cooking ability, Increased Magical Affinity, Enhanced Speed (x4), Enhanced Agility (x4), Enhanced Strength (x2), Increased capacity for violence
Evolves: Sweet Pussy (Mana Crystal+Venom Stone)
Evolves From: Sugar Kitten (Normal)
In terms of appearance, Candy Catgirls change only slightly. Their hair, eyes, and fur can become a greater variety of colors, including blue, green, indigo, and violet, and they become a few inches taller. They gain a cup-size from their previous forms, and their features become slightly more animalistic.
Candy Catgirls still have a need for high amounts of sugar in their diets, however their tastebuds have developed more, allowing them to enjoy a greater variety of foods (although they still love sweet things more than anything else). Because of this, most Candy Catgirls tend to gain a liking for minty flavors in addition to sweet ones. No real reason for this is assumed aside from some psychosomatic need. This changes their scent slightly as well, as Candy Catgirls gain a slight minty scent in addition to their already sweet one. Their cum retains its sweet flavor, although now it also has a slight taste of mint to it as well.
Candy Catgirls, in terms of abilities, are stronger all around than their previous forms. Their magical ability has been increased, although their limits are still fairly low, making them unable to cast spells. They can manifest larger portions of food, as well as greater varieties of it, have greater energy manipulation powers, and manifest a greater variety of food-based weaponry. The food weapons are more durable in this form, although it still doesn’t take much to break them, and the risk of infection from injuries is still there.
What’s very strange is their sudden change from Normal-type to Plant-type. This has given them access to two new attacks, however in keeping with the theme of their powers and the line in general, they are slightly different. Candy Catgirls can use Wood Tower and Lance, although in this instance they produce sugar cane instead of the usual result of using the attack. Some Candy Catgirls, because of their abilities, have gained an interest in farming to help cultivate their sugar cane abilities.
Candy Catgirls become more confident than their previous forms, and are better suited to battling than Sugar Kittens. Their improved food weapons, plus new sugar cane abilities, make them better for use in combat. Some Candy Catgirls have been seen using thick sugar canes as bo staves in practice sessions. Despite their improved combat abilities, there are still better choices for a fighting Pokégirl.
High amounts of sugar and now mint can affect their libido in the same way as their previous forms. They love to stuff themselves on sweets either before or after a good Taming, and as before they become placid and very relaxed after an especially good taming. They become more amorous even without sugar than their previous forms, and become more likely to try and start an orgy amongst her Tamer and harem sisters.
Feral Candy Catgirls are generally more vicious than Sugar Kittens, and more likely to attack Tamers in their path. They retain their pack mentality, although they don’t completely loose their magical abilities when feral. Feral Candy Catgirl prides also sometimes barter with Trollop packs to get sweets, trading food for Taming. This has led some to believe that they the ones most likely responsible for the rare groups of feralborn Trollops who survive beyond their normal obscenely short lifespan.
Like Sugar Kittens, Candy Catgirls have the strange genetic quirk that makes the taming cycles in Pokéballs painful to endure. It’s recommended that you either keep Candy Catgirls out of their Pokéballs, or even better, trade it in at a Pokécenter for a Premier Ball.
Like their previous form, Candy Catgirls can learn the tongue-based sex attacks. Candy Catgirls are a somewhat rare Threshold, but they do occur from time to time.
Manifest: Food – (EFT) The Pokégirl magically manifests a portion of food. They can do this via summoning or simply willing the food into existence.
Manifest: Food Weapon – (EFT) The Pokégirl magically manifests a weapon made entirely out of an edible substance.
Sugar Rush (EFT) The Pokégirl kisses a teammate, temporarily endowing them with (x5) their normal speed. The Pokégirl briefly suffers the Exhaust status effect once the Sugar Rush ends.
Induce Hunger (EFT) The Pokégirl hypnotizes her opponent, making them feel extreme hunger to the point where they become too distracted to do anything but eat.
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CARDIAN, the “Touch of Life and Death” Pokégirl
Type: Near Human to Not Very Near Human
Element: Magic/Plant (Infernal)
Frequency: Uncommon
Diet: Life Energy (Plants)
Role: Legions of Terror scouts, Saboteurs, Gardeners
Libido: Average
Strong Vs: Normal, Rock, Water, Ground, Plant
Weak Vs: Celestial, Fire, Ice, Flying, Bug
Attacks: Leech Seed, Wood Tower, Seed Bomb, Command Plants, Razor Leaf, Bullet Seed, Vine Whip, Vine Bondage.
Enhancements: Enhanced Reflexes (x2), Enhanced Agility (x5), Enhanced Speed (x5), Plant Affinity
Evolves: None
Evolves From: Daimon (Leaf Stone)
A true anomaly amongst plant types, Cardians are almost more destructive to the environment than constructive. This is probably primarily a result of their original role as saboteurs for the Legions of Terror. With their speed, agility, and camouflage, they could easily scout ahead of a Legion's lines and use their abilities to damage crucial bridges or the foundations of enemy installations. A favored tactic was to dispatch Cardians to drain the life from a forest where the battle was to be fought, then light the newly created deadwood ablaze around the human forces as the Legions pulled a hasty retreat. However, the Cardians' role in this was not immediately apparent--the idea of a plant-type destroying a forest seemed absurd to many early researchers due to the number of precedents--and so their defeat was never truly a priority during the war. In the modern era, the dual nature of their plant affinity is usually put to work in large-scale gardening ventures.
Physically, the breed is greatly varied in appearance, but all fall within a general category of being human-esque girls who have some form of vegetation upon their bodies. In near human cases, this can mean simply grassy hair and perhaps green skin, but up the scale there're far more drastic possibilities, such as vines naturally growing from parts of the body or flowers upon the skin. Sometimes, rocks or other inanimate objects will become lodged in as well, and many of the first Cardians purposefully let this happen and their bodies overgrow to, giving them a form of natural camouflage, and this is a trait that many feralborn Cardians will exhibit as well, if allowed. Domestics and thresholders, though, are generally seen with neatly trimmed and well-planned plants upon their bodies, often enhancing their appeal rather than detracting from it in the fashion that the excesses of their wilder sisters do. Still, many would say that finding Cardians attractive is a acquired taste.
Despite this, though, Cardians are definitely the most commonly seen of the Youma line, and that is because, aside from their powers, they're one of the easier--if more annoying--evolutions to manage. Mentally, the breed follows the dual nature of their powers in that they're quite moody. They aren't quite to the bipolar level of the Maggiemite, but Cardians tend to change moods quite easily, not always bouncing from one extreme to another but still being quite volatile. But, most have the sense not to be overly disrespectful, even in bad moods, and so although the plants around them or their harem sister--they tend to end up at odds with other plant-types, for obvious reasons--may suffer when a Cardian's Master causes her mood to go south, it's rare that he'll have too much of a problem. Alpha bonding also helps in this regard, as it inclines the Cardian to view her master's actions positively and so they usually induce good moods.
Even so, it's unlikely that this annoyance--minor as it is, when compared to certain other Youma evolutions--would be often put up with were it not for the fairly unique powers afforded to the breed. Although they're capable of using many basic plant-type techniques from the vegetation upon their bodies, that is not truly exceptional. No, instead it is the aforementioned variant of their affinity with plantlife that makes them exceptional, often romanticized as "The Touch of Life and Death." In effect, this ability allows a Cardian to drain life from plants and store it within herself, killing said plant and often whithering or drying it as though it'd been dead for some time. The energy stored within may then be regurgitated later and infused into another plant, inspiring exceptional, rapid growth that, if desired, can be partially guided by the Cardian's will. This has many applications, obviously, from the aforementioned forest-fire tactics to growing powerful roots in places they would be detrimental to foundations to... gardening. In the modern day, Cardians are most commonly found in large estate's gardens or otherwise with those who seek to craft plants to perfection, for what hardener would not appreciate the ability to drain life from weeds and infuse it into a weak plant that is desirable? This practice is most famous in the Noir League, as it is the driving force behind the perfection of the Gardens of Versailles Nouveau, a reproduction said to be far grander than the original, pre-War site.
But, as functional as this ability is, it can only really be used in certain combat situations. Without significant flora to both take energy from and manipulate, most Cardians are limited to normal plant-type tactics--razor leaves, leech seeds, perhaps wood towers if they've got a good bit of life energy stored--in battle, which primarily amounts to manipulating the flora on their own bodies. Of course, those who have more Not Very Near Human appearances have an edge here, since with even a little stored energy, they can do a great deal with that.... But, beyond that, there are a few Cardians who seek--or are ordered to--become better combatants, and the most common way of doing this is to carry as much stored life energy with them as possible as well as a variety of seeds of plant samples. By doing this, they can create an environment which suits them for the battle with said seeds, and grow it to their specific needs. This may not sound too threatening, but when a wild rose is grown to the point that its thorns are several inches wide... well, that idea is proved to be foolish.
As far as sexual situations go, the only single thing of any real note is that their moodiness can be an obstacle at times, but considering that they are Pokégirls, it isn't much more than a minor thing. Tastes vary a great deal, although though with more floral components to their bodies will sometimes wish to use them in taming; it's not unheard of for a Cardian with vines to tie herself up with them as an offering to her master if he declines being restrained. Other times, the environment and the plants around will be substituted for those who aren't able to summon vines from their own bodies, but the variety of such practices is far too great to give a decent idea of how it proceeds here. It generally is enough to make up for the mood issues, however, and some tamers have pointed out that they're as likely to randomly get into the mood as out of it.
Feral Cardian can normally be found in forests, and as stated they tend to be overgrown and unkempt in general, making them dangerous surprise attackers. However, a decent sign of a feral Cardian is to find an area of forest that is devoid of other plant-types. For obvious reasons, the feeding and fighting habits of Cardians tend to drive them away, particularly sense feral Cardians rarely show any restraint as to what they drain or grow, be it beautiful or horrendously ugly. Thus, such unnatural growth patterns can be another decent clue, particularly if they're marked by signs of battle. Capturing them can be a bit of a challenge, though, considering said environs, and so ice-types are an excellent choice to hunt with. Threshold Cardians are rare, but still more common than those from other Youma evolutions above Daimon.
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CATNIP, the Flowery Feline Pokégirl
Type: Near Human
Element: Plant
Frequency: Uncommon
Diet: carnivorous; prefers fish, chicken, and milk. Usually finds finer brands of pokechow acceptable.
Role: jungle predator
Libido: Average
Strong Vs: Electric, Ground, Plant, Rock, Water
Weak Vs: Bug, Fire, Flying, Ice, Poison
Attacks: Bite, Scratch, Slash, Wrap, Tackle, Razor Leaf, Leaf Shield, Leech Seed, Cuddle, Catnip Kiss
Enhancements: Enhanced Hearing (x3), Enhanced Reflexes (x3), Enhanced Sight (x3), Enhanced Speed (x2), Night Vision, Disguise Scent
Evolves: None
Evolves From: Merrowl (Leaf Stone)
Merrowls who come into contact with a Leaf Stone evolve into Catnip. As a Catnip, her coat of fur becomes patches of greens and browns of all shades, helping her to blend in better with natural foliage. She is at home in the jungles and forests, leaping from tree to tree in search of prey. Catnips have breasts that are a bit larger than their previous form, usually about a half-cup size bigger. Catnips dislike urban environs, preferring to be somewhere with a lot of plant life.
Catnips are somewhat defensive in their fighting techniques. They usually toss a Leech Seed at opponents, then hide behind their Leaf Shield while the seed does its work. If that fails, she’ll toss the Leaf Shield at her opponent, and then soften them up with Razor Leaves before closing in and using her other techniques. Despite being weak against poisons and Poison-type Pokégirls, a Catnip is totally immune to the Catnip Kiss attack, and can also use the attack herself. She usually uses her Cuddle sex attack to get close to her opponent, and then will coat her lips and tongue with essence of catnip before kissing her foe deeply. This attack only works in other cat Pokégirls, but when subjected to this attack, they grow rather woozy, as though drunk, making their combat abilities fall and their lust grow. It’s usually easy for a Catnip to bring her foe to orgasm after using this attack on her. Catnips also have the ability to change her natural scent to any kind of flower or plant she has ever smelled. This makes Catnips popular in the perfume industry. Catnips are also popular with thieves for this reason, since she can lay down a floral odor over her trail to make sure that tracking by scent isn’t possible.
The one thing Catnips don’t have that most other Plant-types do is natural vines. They hate to admit it, but they are jealous over this, and badly wish they could use the Vine Whip and Vine Bondage techniques. This envy has given them something of a bondage fetish, and Catnips like being tied up during Taming, pretending that they’re wrapped in vines. A Catnip also tends to release very sweet floral scents during sex, and a Tamer who just pleasured his Catnip usually ends up smelling like a rose.
Feral Catnips are lazy things, basking in the sun all day. They use their Disguise Scent enhancement to make sure they smell like flowers so they don’t get bothered during this time. Tamers who try to capture one generally have a somewhat difficult time getting by their Leaf Shield, but it’s not too hard. Threshold girls generally don’t evolve directly into a Catnip, but it can occur, albeit not often.
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CHERRY, the Tropical Pokégirl
Type: Near Human
Element: Plant/Magic (Celestial)
Frequency: Uncommon (Tropic League), Very Rare (elsewhere)
Diet: fruits
Role: flighty virgins, tropical guardian
Libido: Average
Strong Vs: Electric, Rock, Plant, Water
Weak Vs: Fire, Flying, Ice, Dark
Attacks: Heal, Teleport, Insulate, Regenerate, Leech Seed, Vine Whip, Fruit Juice, all others vary
Enhancements: Healing milk, Longevity, no feral state until evolved
Evolves: Thorne (orgasm), Thorne Slut (normal), Cherry Blossom (Sun Stone), Megami (mechanism unknown)
Evolves From: None (Unknown)
Cherry were one of the last Pokégirls created by Sukebe and because of this he had no time to finish modifying Cherries. Unlike what was previously documented, Cherries have been found to be capable of being Tamed without evolving immediately. The confusion stemmed from the fact that the first Cherry to be captured and tamed was tamed thoroughly by her tamer. Subsequent studies with other Cherries and other Tamers have shown that only a very thorough taming will cause a Cherry to evolve into a Thorne. However, due to the rarity of the Cherry Pokégirl and the information provided in previous Pokédex information, the Cherry remains a very unusual sight within a harem.
A Cherry often has hair that is the same color of just about any flower- most commonly blue, red, orange, or yellow, although other colors like purple have been documented. Their breasts lactate something similar to milk but it is sweeter and can heal. Pokégirls who drink milk from a Cherry's breasts do not lactate themselves.
From the back of the head grows a single vine that can be used to attack or grapple, and Cherries have been seen using this vine to travel through forests quickly, out of the reach of most grounded Pokégirls. The vine is normally the same length as the Pokégirl is tall, though it can be retracted or extended at will.
They are considered similar to Megami in a lot of ways the only real difference is that instead of makings they have flowers in their hair. A popular rumor among Tamers is that the longer a Cherry remains free the more powerful they become over time, so uncaptured Cherries are always a prize to be sought. There is no known truth to this, however, although the few tamers that have a Cherry in their harem seem to swear by it. When asked about how long the Cherry was feral, however, no Tamer could provide a time.
Cherries are affectionate when with someone she trusts. Other than this, an uncaptured Cherry usually shies away from any contact with Pokégirls or tamers, in order to remain a Cherry. They are also not prone to battling, making a bad choice as a fighter in either standard or sex battles. Cherries are much better at menial tasks, such as caring for gardens, babysitting, cooking, or taking care of others. It has been speculated by researchers that if a Cherry could find work at a hospital, and -not- evolve, then it would do well thanks to her healing milk and abilities. Strangely, unlike most other Celestial Pokégirls, Cherries do not mind giving straight answers to most questions.
In battles, although weak to several common types of Pokégirls, Cherries are still difficult to defeat. This is due to their unique strategy- survive. Cherries have several healing attacks, including Regenerate, Heal, and Leech Seed, which allow for different ways to recover her health and others in the harem at the same time. This management of regaining her strength almost makes up for her weaknesses, despite only having one or two attacks (commonly) that actually inflict damage upon her opponents. Cherries are not well versed in tactics either, which means that they play a supportive role more than anything. As such, and since they have no desire to become competitive, a Cherry never aspires to become a Tamer's Alpha.
Cherry Blossom is an evolved form of Cherry. How it evolves into a Cherry Blossom has not been recorded or observed until the recent revelation of the Sun Stone, but all tamers, watchers, and researchers warn everyone to avoid Cherry Blossom Pokégirls at all costs, for unspecified reasons. Cherries may also evolve into Megami, although the reason for this evolution and cause of it are both unknown. Only one Cherry has been known to evolve into a Megami, and her current tamer refuses to let the Megami to be studied. Thorne Sluts are the most common evolution of a non-feral Cherry, since it evolves into one normally. Cherries also evolve into Thornes, although this requires a very thorough taming. Strangely, Cherry have been known to form Delta-bonds with their Tamer during the act of her first Taming, which is quite unusual but is often considered a side-effect as a result of the Cherry's magical nature.
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CHIKOTIT, the Plant Pokégirl
Type: Near Human plant
Element: Plant
Frequency: Common in Johto league, Uncommon in Opal League, Rare in other leagues
Diet: vegetarian based diet
Role: gardeners
Libido: Average with high tendencies
Strong Vs: Water, Poison, Cat types
Weak Vs: Fire
Attacks: Vine Whip, Bullet Seed, Leach Seed, Catnip Kiss, Solar Beam, Tackle
Enhancements: Strong skin, invulnerable to the effects of spores or poison attacks
Evolves: Boobleaf (normal), Driad (evolved Boobleaf; normal)
Evolves From: Nymph (Leaf Stone)
Common starter Pokégirls in the Johto league, the Chikotit is a great ‘girl for those looking for a “pure” plant type. Extremely loyal to those that have shown them kindness, the Chikotit can serve a wide verity of functions. Recent studies have found that the Chikotit is nearly immune to all spore and pollen based poisons.
Chikotits, like nearly all other plant Pokégirls, has a light green shade to her skin. Around each wrist are five bumps, looking like bracelet from a distance. They usually wear their hair long, and often have leaves and vines woven into it.
Chikotits are very self aware, and many have low self-esteem. This is often caused by the fact that they are rather plain in the looks department. Short by Pokégirl standards (most barely hit 5’) and with A-cup breasts, the Chikotit is never going to beat a Succubus in a beauty contest. To make matters worse, their faces are rather flat and plain, though their eyes do seem somewhat large on their small bodies. Those same eyes though, cause many tamers to lie awake in the night reflecting on the love and trust they found there.
One famous poet, William Wankspear, actually wrote a full play about the trouble caused when a young tamer looked into the eyes of a Chikotit. Because he was from an anti-Pokégirl family, he couldn’t be seen with his lover in public. The forbidden love is the main plot of the play until the final scene in which the two lovers kill themselves so they could be together in the afterlife. The play, Ted and Chikotit, is considered to be one of Wankspear’s greatest works.
In battle, Chikotits have similar powers to those of a Boobasaur. However, Chikotits are unable to create poison, and have to rely on other means of fighting. From the bumps on her wrist come the majority of her attacks. Her vines come out of the bumps, though at lower levels she can only make one on each hand. The higher her level, the more vines she can manifest until she has five on each hand. The bumps are also used to forcibly expel seeds, granting her access to the Bullet Seed attack. The bumps also act as a focal point for her Solar Beam attack.
When charging the Solar Beam, the bumps will begin to glow until white. At that point, the Chikotit will do what seems to be a double palm thrust, and the Solar Beam will shoot out from her palm.
During taming, a Chikotit will act very shy and submissive at first. Once they have found a tamer they has shown them plenty of affection and proven their looks don’t matter to them, their personality does a total 180. Fond of getting drilled from behind, Chikotits also enjoy using their Vine Whip skills in other ways, though noting like Dominas (Chikotits have a hard time understanding why any one would want to be hurt during such a pleasurable time). While they will grope and stroke their tamer if he it male, they are especially fond of playing a game with female tamers. This game is only known as Tentacool Wape, as no female tamers have commented on what it entails.
In the wild, Chikotits can often be found sunbathing in the nude (they cant be sunburned and they gain vital nutrients from the light). While sunbathing, they are easily captured.
Thresholding into a Chikotit is a rare occurrence in most leagues, but has become more common in Johto. When this happens, it is usually taken poorly as the girls often drop in height while their looks become plain and bland.
A large number of Chikotits has been sent to the newly formed Opal league to become starters for their growing tamer population.
Bullet Seed - (ATK) Several seeds are shot at high speeds at the opponent. Dose the same damage as Razor Leaf.
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DOMINA, the Aggressive Pokégirl
Type: Very Near Human
Element: Plant/Poison (leather is NOT a valid element)
Frequency: Uncommon
Diet: human style food, heavy on meat
Role: frequently domesticated Pokégirl, often used to discipline/oversee other Pokégirls. Also commonly used by criminal elements.
Libido: High
Strong Vs: Tomboys, Ingenue, non elementals
Weak Vs: Psychic, elementals
Attacks: Rose Whip, Call Me Queen, Poison Lash, Dominate, Sex Attacks 1 & 3
Enhancements: Toughness, Hypnotic Gaze/Voice, Healing Factor
Evolves: Dominatrix (normal), DragonQueen (Dragon E-Medal)
Evolves From: Nymph (Dark Stone)
Nymphs are already an extremely sexual race of Pokégirls, enjoying practically anything thrown at them. When exposed to a Dark Stone, they become something very similar, but with a slightly demented twist. They lose their power over pheromones, but instead gain the ability to use poisons and various plant abilities. Their sexual appetite changes from loving virtually everything, to loving two specific things: Pain and domination.
Their tastes in clothes change as well. They absolutely love any sort of leather clothes, ranging from being absolutely covered in it, or just barely being covered enough as to not be nude. No one knows if they make their own clothing or just get it from somewhere, but it is agreed the Domina leather is top notch.
Personality wise, Dominas are difficult to control and not recommended for beginning Tamers. They have some minor psychic talents, mainly their ability to use a gaze/voice attack called Dominate. Tamers that do not have a strong enough will often find themselves at odds with a Domina, constantly having to prove their dominance over them or using their other Pokégirls to do so. Tamers such as these are encouraged to either trade her away or evolve her to a Dominatrix, where she will mellow out a little bit.
To have a willing and submissive Domina, a tamer must show that they are the dominate one in the relationship. This can be carried out either through being forceful during sex, somehow being able to ‘project’ their will onto her, most likely through a blood gift, or just generally resisting her sexual advances and showing it doesn’t affect them. Even then, sometimes a Domina will still believe she is the one in charge, or just won’t be as loyal as a Pokégirl should be. There is one way to get a very loving and loyal Domina. Control is something they love more than anything, and giving it up is something they almost never do. If a tamer can show that they are the dominate one, and then give up some of that control back to her, she will do almost anything for him/her.
Their method of attack fits perfectly with their name. They strive to cause pain and to dominate her opponent. Their Rose Whip technique is a layered ability, forming a whip-like tendril out of a common plant, which they can then use for a variety of attacks, with the multitude of thorns on it, it is perfect for the amount of pain they love to inflict. They can also use Poison Lash to coat her whip in poison to further break down her opponent. They are also resistant to pain and physical damage, and they heal faster than normal.
It should be noted that while Domina are a common Pokégirl in criminal organizations, they are not evil. They are best described as having very loose morals and don’t mind doing whatever it takes to have their fun with someone.
There are breeds with a natural resistance to the attacks of Domina and Dominatrix, such as the various cat-types and armored varieties like Valkyrie. Others are actually more susceptible, such as Ingenue and Tomboy. People with genes from these Pokégirls are more inclined to resist the effects of a Domina.
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DOMINATRIX, the VERY Aggressive Pokégirl
Type: Very Near Human
Element: Poison/Plant
Frequency: Common (Domesticated) Rare (Feral)
Diet: Human, heavy on meat
Role: Disciplinarian
Libido: Average to High
Strong Vs: Weak-Willed, Celestials, Water
Weak Vs: Magic, Fire, Fighting
Attacks: *Love Sting, Rose Whip, Binding, Blinding Lash, Foot Lasher, Wrap, Intimidate, Poison Mask
Enhancements: Enhanced Toughness (x3) Increased Healing, Whip Mastery
Evolves: Killer Queen (normal) Venom Mistress (contract with Sexebi) Mistress (multiple orgasms during bondage sex)
Evolves From: Domina (normal)
The Dominatrix is considered an improvement all over to her pre-evolved form. She is taller, curvier, and just plain better looking all around. Her tastes in clothes usually remain the same as her previous form, I.E. should be illegal. Either she wears next to nothing or something extremely tantalizing.
All people who have owned a Domina say that it was to their immense relief when she finally evolved. She calms down substantially from her previous form. She has a greater sense of self-restraint and knows how to mix pain and pleasure to a much finer degree. Some people have stated that they were not into S&M at all until they met a Dominatrix, now they can’t get enough of it.
Dominatrixes are actually commonly domesticated. They are great disciplinarians and teachers. Schools employ one or two to help keeps students in line; even the military uses them to train soldiers. In a strange twist on her previous form, where a Domina is a horrible starter, if one is somehow able to get their hands on to a Dominatrix, they make excellent starters.
Feral Dominatrixes aren’t very common since they are a valuable asset to the community. If found, the best way to capture and subdue one is with a Fighting type. Their increased strength is enough to shrug off most attempts at binding.
Do NOT be fooled by her calm demeanor though. It is true, she has learned a lot of self restraint, but that does not mean she has lessened her tastes in sex. If anything, it has gotten a lot kinkier and depraved. Be warned, not all Dominatrix will calmed down upon evolution, but their tastes will still increase. Tamers have stated that after long periods of time with their Dominatrix they actually started to lose the sensation of pain in parts of their body. Tamers who are into the martial arts often employ Dominatrix’s to numb them to pain and strengthen their minds.
In combat there is no Pokégirl that can match a Dominatrix with a whip; even Amazonwu’s who have chosen that as their weapon could learn a few things. Able to wield two whips at the same time, Dominatrix’s are equally proficient with either hand. They can attack twice as fast with either whip then anyone else, striking two times in the time it takes someone else to attack once. Their gaze attacks have been increased to a new level, almost to the level of pure psychic Pokégirls.
Dominatrixes do well in sex battles. They can use their whips like probing tentacles, teasing and prodding pokegirls until they can’t stand it anymore.
Dominatrixes that have become Pokéwomen are great mothers, despite what others may think. While they are much tougher on their children than most, that does not mean they don’t care as much as anyone else. Heaven forbid anyone pick on her children though. The perpetrator will soon learn the definition of pain. Children of a Dominatrix tend to have stronger wills and constitutions than most and usually grow up to become excellent tamers, or gods save us all, politicians.
It should be noted that it is recommended to buy an Everstone for a Domina upon her evolution. Hell, they will be given away for free. No one wants to see another Killer Queen roaming free.
Love Sting: (ATK 5 + EFT) This attack was developed by Domina-types. It injects a minute amount of lust poison straight into her opponent, similar to the type used by nagas. If the pokegirl does not receive a taming in a few minutes, she will pass out from lust. The weaker the pokegirl at the time the quicker she succumbs to the poison. Tamers use this attack to affectively capture ferals.
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DRIAD, the Woodland Pokégirl
Type: Near Human
Element: Plant
Frequency: Rare
Diet: Soil, sunlight and water
Role: Protectors of the Forest
Libido: Average to High
Strong Vs: Rock, Water
Weak Vs: Bug, Fire, Ice
Attacks: Vine Whip, Leaf Shield, Razor Leaf, Regenerate, Command Plants, Lance, Teleport, Solar Beam(Level 40), Fruit Juice, Probing Tentacles, Lure, Lust Dust, Buttsprout, Bloom
Enhancements: Immortality(Limited), Plant Empathy, Plant Telepathy, Strength x2, Endurance x3
Evolves: None
Evolves From: Boobleaf (normal)
Physically, the Driad assumes a more dominant plant-like association in their appearance. Their skin shifts in coloration, with differing possible variations having been recorded, among them a dark-brown coloration, like well-worn bark, a pale white, like freshly split-open wood, and differing shades of green from pale green to a dark green akin to black. Their hair often lengthens, gaining leaves and flower buds growing from the mass. Hair coloration has been noted as being anywhere from the previous bark-like brown to green to pale-white to gold to a vibrant, fire-red. Bust size is often variable, though most recorded evolutions tend to gain at least one cup size.
Researchers, through study, have given the Driad two sub-classifications, Sessile and Non-sessile. Non-sessile refers to the majority of Driads typically found in most Tamer's Harems. Sessile refers to whenever a Driad has bonded with a tree, effectively limiting the Driad's distance of travel. When bonded to a tree, the Driad in question gains a number of benefits, among them the ability to fuse with said tree, rendering them bodiless until they un-fuse, effective immortality as long as the tree itself survives, a high-level of regeneration, up to an including regrowing dismembered limbs, and the instinctive ability to teleport back to their tree, rendering capture almost impossible.
The drawback, however, quickly becomes clear, in that the Driad is no longer able to travel very far from the tree, becoming severely dependant on it. Because of their deep instinctive preference for old-growth forests to make their home in, most Driads rapidly dissolve into feraldom without loosing any of their previously noted abilities, due to the lack of on-hand taming to be had. In addition, the tree is also a severe weakpoint. If it is destroyed, the Driad, while sometimes being able to survive the trees destruction, is often left in a severely traumatized and physically damaged state, rendering her easy to kill or capture, depending on a Tamer's preference. Cunning Driads further prefer isolated groves where few dare wander, and more than a few old growth stands are rumored to be haunted, but are, in fact, resident of a Driad who's previous tree was destroyed by malicious or simply ignorant people, and harbor a severe grudge because of this. Another drawback, some thought designed, is that the Driad, when linked to a tree, can no longer undergo parthenogenesis, relying on normal pregnancy with a male tamer in order to propagate any offspring.
When Non-sessile, however, they loose all the above advantages and drawbacks, but nevertheless remain powerful Plant-type Pokégirl fighters. Sexually, they are omnivorous, preferring a partner of either sex with equal enthusiasm, and are noted in being very affectionate of other plant-type Pokégirls. Clothing, for a Driad, is typically regarded as 'extremely optional'. Socially, they are rather friendly and open, though they exhibit a strong, deep psychological pull toward forested areas, and can suffer under a lull of depression whenever pulled away from such areas by travel. Having gained a surprisingly nurturing aspect due to their evolution and urge to take care of their tree and it's surroundings, however, this depression can be averted by giving them tasks to perform, such as looking over the well-being of other pokegirls, and can be surprisingly efficient administrators and alphas because of this.
ElfQueens have a special liking for Driads, recognizing a kindred spirit, and will often go to great lengths to have a Driad move herself to near the ElfQueen's court for mutual defense and taming. Elfs are similar, and a number of Tamers with Elfs in their harem have been convinced from time to time to stop by a particular grove of trees for 'a surprise.'
A rare few Driads have been noted to not seclude themselves in isolated old-growth forests. At least one college in the Cresent League is infamous for having a Driad in residence in an old-growth oak, and has come to the defense of the college a number of times while having herself the choice of Taming partners.
While possible to undergo threshold directly into a Driad, the number of threshold victims doing so is recorded as rare. Some Researchers postulate the recorded number is low due to the victim regressing to a near instinctive level, meaning they willingly leave civilization behind in order to find a tree to bond with.
Leaf Shield (DEF 50) - The Driad devotes an entire round of combat to concentration, in order to fashion a moveable shield out of an enlarged leaf petal. If they continue to do so, the Driad will eventually be protected by a sheltering cocoon of layered Leaf Shields, but renders them effectively immobile and unable to respond to the attack. Fire attacks count this defense as only half.
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ELF, the Mystic Woodsgirl Pokégirl
Type: Very Near Human
Element: Plant/Magic
Frequency: Uncommon
Diet: Omnivore. Leans toward a vegetarian diet.
Role: Groundskeepers, gardeners, farmhands. Elves tend to make poor heavy laborers but excel when working with plants. Crop yields are 120% when Elves are used. However they make poor pets in an urban or polluted setting.
Libido: Low to Average. (Can be High to Extreme when emotionally attached to a partner.)
Strong Vs: Plant, Water, Psychic, Rock
Weak Vs: Ghost, Steel, Poison
Attacks: Leap, Command Plants, Sleep, Mystic Bolt, Shield
Enhancements: Longevity, Plant Affinity, Magical Affinity, Enhanced Senses, Enhanced Arm Musculature(x2), Flawed Constitution, Reduced Feral State
Disadvantages: Takes Double-damage from Poison Attacks. Takes 1.5 damage from domination attacks. Especially sensitive to sonic attacks. Low pleasure threshold.
Evolves: Grandelf (Mana Crystal), Elfqueen (orgasm), High Elf (normal), Avariel (Angel Stone), Dark Elf (Dark Stone), Gardelfwhor (Shield Stone + Thunderstone)
Evolves From: Drow Zee (Sun Stone)
Physically, the Elf Pokégirl is petite. They average a height of 4 foot 5", with any Elf edging toward 5 foot being exceptionally tall. They possess slender, athletic bodies with long legs and subtle albeit pleasant curves, with the majority falling in the A-cup range, with a few edging toward B. Most tend to be especially sensitive regarding the size of their chest, reacting poorly toward any criticism yet and expressing a good deal of shame when having to compete against other Pokégirls whom possess larger bosoms than their own. The classic physical feature of the Elf Pokégirl, their ears, can vary from being almost normal looking with a slight pointed edge, allowing them to pass for a human girl at times (though their height and natural grace makes this difficult), to some whom possess pointed ears that extend a good foot outward from the side of their heads. Despite whatever form their ears take, they are universally an extreme erogenous zone for the Elf Pokégirl.
All Elf Pokégirl possess creamy, pale skin, with hair typically worn long and with colors ranging from green to pale-ice blue to blonde to brunette, redhead, and black, but the breed average color is platinum blonde, and the one they're most famous for. Eye colors range the usual Pokégirl gamut, with blue and green being the average.
Athletically, Elf Pokégirls move with inhuman grace, expressing excellent dexterity and capable of swift running speeds. Their arm muscles are unusually powerful for their typical frail appearance, allowing the Elf Pokégirl ease of use with a bow and arrow, with a few capable of learning sword-style attacks. Despite their good running endurance, Elves make poor up-front combatants, their frail and tiny bodies not allowing for much in the way of protection from the more damaging attacks other Pokégirls are capable of. Almost universally, the Elf Pokégirl is a distance fighter, preferring magical assaults or their natural athleticism and maneuverability for those occasional, rare, dart-in strikes.
Personality wise, Elf Pokégirls run the typical gamut, but all as a rule express a love and powerful empathy in regards to natural settings and their environments. All Elves try to relocate to such areas whenever possible, and tend to yearn for such when in a traveling Harem that takes them away from the massive, old-growth forests Elves typically prefer to call home.
Sexually, all Elves suffer from a low-pleasure threshold, making them poor sex-battlers. With a libido of low to average, some elves can come across as almost prudish, a few stubborn Elves even going so far as to actively refuse an offer of taming when aggravated.
Despite this seeming unwillingness, however, the low pleasure threshold means that it's relatively easy enough to seduce an Elf Pokégirl into Taming, though they typically express further aggravation with their Tamer afterwards. Others tend to simply regard taming as any other Pokégirl would. An Elf Pokégirls libido, whether starting out low or average, can become high to extreme whenever they forge an emotional bond of some sort with their Tamer (typically, while sharing an alpha or delta bond), making them very, very greedy for tamings with that specific partner, and willing to go to lengths that would have made them recoil in shame and embarrassment previously to get that taming. Additionally, Elf Pokégirls possess an odd feral state, making them prone to falling into a sort of torpor/hibernation until they can be tamed again. Because of this, Elf Pokégirls have an extreme anxiety about being alone, knowing that this could lead to them falling into torpor, only to be caught and tamed by any wandering Tamer, or, worse, a Feral Carnivorous Pokégirl, whom may have little qualms about making a meal out of their recent taming partner.
Socially, Elves get along with all plant-type Pokégirls, though eschew and are actively fearful of Poison-type. They also express an in-built deference to all Elf-type evolutions, barring the Dark Elf, which no Elf ever gets along with, no matter what a Dark Elf might claim.
Due to the Elf's sensitivity to their environs, it is almost impossible for them to be kept in a city, as they react poorly to the host of chemicals that are present in an urban center, making them a poor choice for Pet Owners living anywhere near civilization. They are insanely popular with Farmers and other individuals whom prefer the wilderness to the comforts of a major urban location. It is not unusual to walk onto a farm and find numerous Elf Pokégirls and their evolutions being kept by a single Farmer and his family, the Elves doubling as both workers and protectors for the Farm itself.
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ELFQUEEN, the Regal Forest Queen Pokégirl
Type: Very Near Human
Element: Plant/Magic
Frequency: Rare
Diet: Vegetarian
Role: Caretaker of forests, ruler among elves. Lands an ElfQueen and a team of Elves cultivate have a 220% crop yield, however they make poor pets in urban areas and rapidly sicken in polluted regions.
Libido: Average to High (can become Extreme with Tamers they are emotionally attached to)
Strong Vs: Psychic, Plant, Ground, Rock, Water
Weak Vs: Fire, Dark, Fighting
Attacks: Power Bolt, Dazzle, Reflect, Heal, Command Plants, Summon (Elf-types save for Dark Elves, Bondage Elves, and Bondage Queens), Rose Whip, Wood Tower, Grass Floor, Lance
Enhancements: Longevity, Plant Affinity, Magic Affinity, Gardener, Enhanced Hearing (x4)
Disadvantages: Takes double damage from Fire attacks.
Evolves: None
Evolves From: Elf (orgasm)
ElfQueens evolve from Elves who experience intense orgasms, most often from one they are Delta-bonded to. When this occurs the Elf gains two feet in height and usually one to two cup sizes (maxing out at around six feet and a D cup). Their skin becomes pale and their hair (if not already this color) typically becomes shades of red, brown, or blonde, though bright blue, silver, or even white are not unheard of. For some reason all ElfQueens can be found in flowing, low-cut gowns that match the colors of the local trees (silver if there are no local trees) and change colors with the seasons.
Feral ElfQueens claim forests, or large sections of forests, as their domains, sending out a mystical call that attracts Feral Elves to them. Typically the Queen forms a colony of twenty to a hundred Elves, with Avariel Elves, Dark Maidens, Drow Zees, High Elves, and occasionally the odd Golden Elf or Grandelf mixed in. Within her domain the ElfQueen claims absolute authority, but practically this is usually limited by the amount of other Pokégirls and humans in the area. Once a colony is established the Queen has her subjects start making natural-seeming modifications to the lands about them, to provide for better food, defense, and plant growth. Forests under an ElfQueen's care experience rapid growth but ElfQueens are cautious enough to know both when to stop planting and when to trim back the woods to maintain ecological balance. Somewhere within the woods the ElfQueen will establish her Court. Oftentimes the Court might be situated in a grove though some ElfQueens have been known to have large trees made into their palatial homes. It seems to be a matter of taste. When two Feral ElfQueens cross paths one of two things happens. Either the "defending" Queen plays gracious hostess to her fellow royalty or (if one or both are of the arrogant, snobbish persuasion) a fight breaks out. These battles are rarely to the death. Usually the loser is forced to concede her domain to the winner and become a servant of the victor.
Tamed and Feral ElfQueens share a few common traits. First is their love of nature, especially plant life. ElfQueens always carry some token of the plant world with them, be it their traditional flower-wreaths, flowers sewn into their clothes or woven into their hair, or even vine bracelets, chokers, or anklets. They both hold Dark Elves, Bondage Elves, and Bondage Queens in nothing but the lowest of contempt, openly ridiculing them as mockeries of Elvenkind. Tamed ElfQueens will not usually start attacks on Dark Elves, Bondage Elves, or Bondage Queens they run across, but they will loudly encourage their Tamers and Harem-sisters to avoid such Pokégirls or drive them away. Feral ElfQueens have an attack-on-sight policy. Putting an ElfQueen and a Dark Elf, Bondage Elf, or Bondage Queen in the same harem is a very bad idea. The ElfQueen will likely lash out, provoking battles until one or the other is dead or otherwise removed. Finally, both Tamed and Feral ElfQueens have a very odd deference to Grandelves. They become meek and quiet in the presence of Grandelves, and tend to rely on them for advice. Also, both kinds of ElfQueens get along well with High Elves.
In battle ElfQueens take on a field commander position. They direct their subjects (and for Tamed ones their sisters) into strategic positions. Because an ElfQueen gets to know her subjects (or Harem-sisters) early on they generally know the strengths and weaknesses of what and who they have to work with and lay out their plans accordingly. Weaker subjects or sisters are directed towards where there is the least risk while others are deployed as best as the situation will allow and the ElfQueen provides support from a distance with her attacks. While the ElfQueen doesn't like to fight herself, she will to protect her subjects or Harem-sisters. They often get quite protective of other Elf-types in a Harem, as well as smaller and physically or emotionally weaker Harem-sisters, and have been known to put themselves in danger to protect those Sisters. When they do directly battle it's from long-range, using their power to control plants to twist the environment to their benefit and lashing out with Rose Whip and Power Bolt, often after dazzling a foe.
ElfQueens generally have average to high libidos. Although they only need Taming twice in a month, they are happy to receive it whenever. When it comes to Taming an ElfQueen loses her air of detachment from the world and can become very blunt with her desires, but only in private. In public they are prim ladies when the subject is brought up. With Tamers they are emotionally bonded to (or Delta-bonded with) an ElfQueen's libido rapidly increases to Extreme and they become very demanding of their lover's time and attention. They don't like to share their partners and they don't like being kept waiting either.
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FLOWERGIRL, the Blossom Pokégirl
Type: Near Human
Element: Plant/Magic
Frequency: Uncommon
Diet: Vegetarian
Role: Farmers, plant caretakers, Sex battle `tanks'
Libido: High
Strong Vs: Rock, Water, Sex attacks
Weak Vs: Fire, Ice, Bug
Attacks: Command Plants, Leech Seed, Regenerate, Antitoxin, Root, Virus, Anti-Virus, Petal Armor, Lure, Fruit Juice, Grass Floor, Lust Dust, Bloom, Buttsprout, Gender Dust, Paralyzation Powder
Enhancements: High Sexual Endurance, Plant affinity, Magical Affinity
Evolves: Moonflower (Moon Stone)
Evolves From: None
Flowergirls are among the more `acceptable' types of Pokégirl, mainly due to the fact that they quite literally cannot learn direct offensive techniques. Try to teach them something like Solar Beam or Mystic Bolt and it will not take at all. They are caretakers, gardeners and farmers, completely gentle souls that cannot bring themselves to harm someone physically. They are generally used to help keep farm yields high so that there is always enough food for everyone. They have an instinctive knowledge of plant needs, and at least one can be found in any farming community or city park or greenhouse. In addition, Flowergirls can increase the flower/fruit/vegetable yield in the area they call home by 20%.
Plants under the care of a Flowergirl are more resistant to parasites and diseases, although the Flowergirl must be kept in contact with them daily. Otherwise the benefit of their touch vanishes quickly. Flowergirls, have light green skin, dark, glass-like eyes, and hair that is actually vegetation typical of the area. This `hair' is studded with beautiful flowers (again, those that are common to the area) that have an intoxicating scent. In addition, their clothes, no matter what the material, always change into garlands of flowers, leaves, and vines. Flowergirls can control the intensity of the scent of their hair-flowers, ranging from just sweet smelling to inducing a dizzying effect on any human or Pokégirl nearby. This scent affects Buzzbreasts and Buzzqueens to a greater degree, and has a 100% chance of inducing the status effect Attraction in them. Another advantage Flowergirls have over Buzz breeds and, as recently discovered, Wasp breeds, is a total immunity to their transformative poisons.
One major thing that sets Flowergirls apart from most plant types is their astonishingly high sexual endurance. They are not immune to their own Lust Dust, and that, combined with their Regenerate ability, give them the ability to withstand a lot, sexually speaking. They can quite literally go for hours, although they also are understanding and tolerant of any Tamer who can't keep up with them. They usually just turn their attentions to another Pokégirl in the harem. While in sex battles involving the first one to orgasm being the loser they are useless, in endurance matches they are unbeatable. This sexual endurance has made them very useful in towns near Buzzbreast hives.
Due to the fondness Buzzbreasts have for Flowergirls, they tend to swarm them, taking to their hives for Taming orgies. This arrangement works out fine for Flowergirls, who also have a great fondness for Buzzbreast honey.
Flowergirls are among the more common types of Thresholds. In towns frequently plagued by Buzzbreast attacks, girls that Threshold into Flowergirls are held in high regard. In turn, they are well taken care of by the villagers.
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GIRLRILLA, the Great Ape Pokégirl
Type: Near Human
Element: Rock/Plant
Frequency: Uncommon
Diet: Minerals, Rocks, Bananas, some plants
Role: Construction, Environmental restoration
Libido: Low
Strong Vs: Electric, Rock
Weak Vs: Fighting, Steel
Attacks: Harden, Sonic Wave, DynaWave, Mega Wave, Shock Spike, Go Down, Command Plants, Flower Kick, Lance, Banana Penetration*, Breast Drum*, Wind up Punch*
Enhancements: Enhanced Strength (x5), Endurance (x5), Enhanced Durability x5, Enhanced Senses x2, Instinctive knowledge of nature
Evolves: None
Evolves From: None
Officially listed in the Pokédex in 30AS, not much is recorded about this Pokégirl during the Revenge War other than the Girlrilla worked with construction of the various Pokégirl forts and facilities. It is easy to say that given their demeanor, they weren’t used in the war front in any large number at all. Girlrillas are normally gentle overall, and their personalities vary from carefree to laid back, making them a pleasant Pokégirl. Physically, the Girlrilla looks close to human, but very apelike in appearance. She stands on average at an even 6’ with a decent C to D cup bust, but her muscle mass makes her body twice as heavy as a regular human of the same size. Her body is sometimes covered in fur ranging from browns to blacks, with the occasional blond mixed in, though more human looking individuals are noted especially during threshold cases. She has prominent ears, and feet that are built like a second pair of hands that are very dexterous, able to pick up an manipulate objects with ease. The hair that sometimes partially or completely covers their body is soft and short, making a nice cushion for their rock hard muscles, otherwise her skin is soft and ranges in the human norm of colors.
While Girlrillas may not seem too eager to battle, they can hold their own in either poke or sex battles, and usually are favored in a Tamer’s Harem in lieu of the more rocky looking Rock type Pokégirls. A Girlrilla will only take a battle seriously when angered, which includes having her master or harem sisters in danger. Otherwise, she tends to tease her opponent and laugh at her own mistakes. While a Girlrilla is a secondary plant type, she has an oddity of being unable to produce vines. This sometimes puts her at a disadvantage when facing opponents, though Girlrillas in general don't seem to mind. Due to their duel nature, this breed has no particular difficulty facing water or fire types, unlike most rock or plant types. Some tamers choose this breed for that very reason, as being both a rock and plant type helps give tamers a balanced harem in terms of elements.
Feral Girlrillas are known to inhabit mountainous regions, and what an elf is to a forest, a Girlrilla is to a mountain range. It seems that these Pokégirls instinctively know how to make hilly and mountainous terrain thrive, and they do their best work cleaning up after natural or man made disasters. These girls work with other ground, rock, and plant types, to help heal the land after earthquakes, floods, tornadoes and even strip mining. It has even been documented that they assist other plant types with reseeding the local flora in the cases of forest fires.Feral Girlrillas roam in family groups, usually with a head Girlrilla and several of her parthogenic daughters. The head Girlrilla's hair often gains a streak of gray or the fur on her back turning gray should she have any. These 'Silverbacks' are very protective of their other charges, and normally are the first to be captured should a tamer go hunting for the breed. Generally, however, Girlrillas are peaceful if left alone, making their way through the hills foraging for rocks and sweet berries or bananas, while occasionally planting trees. Occasionally, Girlrillas will be found tamed alongside Elf Queendoms, their strength and plant affinity making them good honor guards for the Elf Queen.
The breed's ability to reforest areas doesn’t only extend to ferals, domestics and thresholders have something of a ‘green thumb’ when it comes to mountainous terrain as well, being able to point out where the best places for plants to grow. Thanks to their duel element, Girlrillas are hardy to the cold, unlike most other plant types. Ice attacks only affect them normally, and some of the early researchers were surprised to find Girlrillas romping in snow filled forests. Farmers in Mountainous terrain will sometimes choose Girlrillas over other types because of their hardy to cold nature and their ability to help keep a hilltop farm in working condition.
Girlrillas are enthusiastic about taming despite their low libido, and will try anything once, even the more risqué BDSM type bedroom games that Domina love so much. She will, however, let those involved know if she enjoys it or not. It is not wise to press the issue either, as Girlrillas will resist with as much enthusiasm as she tried the act with. It is not wise to allow a Domina to try and ‘break’ a resistant Girlrilla either, as they become listless in everything they do, and either evolve into a Penance or suicide. When in sex battles, Girlrillas tend to have a playful teasing attitude and due to their low libido they are quite the contenders.
Thresholding into a Girlrilla is rare, but not unheard of. Mostly coming from a family line of Girlrillas or other rock types. The most startling clue for some thresholders is that their hair will start growing rapidly and spreading from their armpits and lower legs. Often though, a thresholder will only experience foot cramps and slight headaches as their ears and feet realign, followed by incessant hunger and cravings for minerals as their body changes in composition and increases in mass.
Banana Penetration (Sex ATK 60) Exclusive to monkey type Pokégirls, a random banana in the pokegirl’s possession is used in much the same manner as a dildo. Obviously, this sex attack can’t be used too roughly or there will be quite a mess.
Breast Drum (ATK/EFT 50) This sonic attack sends out a rhythmic sound that damages the opponent and may cause stun them for up to three rounds. It is produced when a rock type Pokégirl of a C cup or better smashes her fists against her breasts. Needless to say, those who know this move are immune to the technique Nipple Cripple.
Wind up Punch (ATK50-130) This rock type attack is unleashed after the Pokégirl ‘winds up’ or swings her fist, either at the elbow or at the shoulder in a circular motion for at least 5 rotations. The more rotations, the stronger the attack, as this technique somehow stores the kinetic energy of the rotations and unleashes it into the punch.
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GLOOMY, the Unhappy Flower Pokégirl
Type: Near Human
Element: Poison/Plant
Frequency: Rare
Diet: sunlight (small doses), water (loves mineral water), nutrients from soil
Role: arousing other Pokégirls, soil regeneration, subduing Feral Pokégirls, attracting Feral Pokégirls
Libido: Average to High (moonlight-based)
Strong Vs: Electric, Fighting, Plant, Rock, Water
Weak Vs: Fire, Flying, Ice, Psychic
Attacks: Leech (roots), Lust Dust, Buttsprout, Sleep Powder, Poison Powder, Leaf Shield, Sweet Scent
Enhancements: Lunar Regeneration, Night Vision
Evolves: Vile Blooms (Venom Stone), Belle Awesome (Leaf Stone), Vinebra (Lack of taming + Dark Stone)
Evolves From: Oddtits (normal)
The next stage of Oddtits, Gloomy has a slightly improved bust, however she still is a bit out of proportion (if a proper figure eight would require a D cup, she would be a C cup). Like her earlier form, Gloomy dislikes direct sunlight, although she can tolerate it better than Oddtits.
In addition to an improved (if not perfect) bust, her petals grow larger (now covering her hair-roots completely) but only a little longer. If she hasn't been in direct sunlight (or at least not for long) her petals actually glisten with a liquid sheen...this is actually overspill of her Lust Dust, but the sap that holds the pollen makes it more of an attractant than an attack. Any one in the area (nearby or downwind) will notice a pleasant odor, but for females it causes mild arousal and can actually lure Feral Pokégirls, which can make a Tamer's life difficult if they aren't good at combat (but a skilled Tamer can definitely use this). While her skin color doesn't change, her face does have a peculiarity. If her face is in direct light (can be any type of light, but it must be -directly- on her face) she seems to have a “depressed” look about her regardless of expression, but in normal lighting her face seems to in the shade (similar to Oddtits, only more pronounced)...the exception to this is moonlight, in which she looks completely normal.
Sexually Gloomy is better off than Oddtits, but still prefers being taken from behind, although a truly caring Tamer can get her to accept (especially if the light is down or under moonlight) other positions, particularly if he lets her know in no uncertain terms that he enjoys her breasts. Such a Tamer can actually get her to orgasm from attention to her breasts alone...not because they are particularly sensitive, but from her pleasure at his “'proving” she is neither “deformed” nor “ugly” with her lack of proportionate breast-size. Like her earlier evolution, Gloomy can take or leave the Alpha slot, and now that she actually has a bust, isn't nearly as sensitive (but excessive TT jokes will get on her nerves).
Gloomy doesn't gain new attacks over Oddtits, but she can use them more often. Officials don't consider her “lure” ability an attack, since it has no effect in either martial or sex combats. Given her ability to quickly heal if exposed to moonlight (which is anytime the moon is visible in the sky, not just at night), researchers have tried Moon Stones, but the results are very odd...the Stone is absorbed, but the only change is now Gloomy can light up with a slightly sparkling glow, identical to a full moon (but not bright enough to blind anyone) and can no longer evolve.
Gloomy is no better at nourishing soil than Oddtits, and still prefers a nocturnal or diurnal schedule, but she can adjust to a normal schedule more easily. Her improved light tolerance means she no longer needs shades during the day, and has no extra vulnerability to flash-style attacks, but her ability to see in low-light conditions remains.
Feral Gloomys are a bit more of a problem, as they not only spread Lust Dust and temporary Buttsprout, but their Sweet Scent increases, drawing other Feral Pokégirls, including Buzzbreasts and Wasps. One interesting fact...whether she is Feral or Domesticated, unless she is attacking (in which case they will defend themselves) Buzzbreast and Wasps will -not- attack her, even during mating season. They will swarm around her and taste her nectar, but they will -not- attack her, although her Harem-sisters and Tamer aren't so lucky. No one knows exactly why, and artificially produced Sweet Scent doesn't have this effect, but study continues.
It’s not very common for a girl to Threshold into Gloomy but it does happen often enough to be note. Normally they become Oddtits.
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GODIVA, the Hair-Lashing Pokégirl
Type: Very Near Human
Element: Normal/Plant
Frequency: Uncommon
Diet: Human-style
Role: Hair-care and styling, police Pokégirls
Libido: Average to High
Strong Vs: Ghost, Ground, Rock, Water
Weak Vs: Fighting, Poison, Fire, Flying
Attacks: Tackle, Wrestle, *Hair Whip, *Hair Blade, *Lust Shaker, *Hair Hammer, *Hair Angel, *Hair Wrap, Hair Tentacles*
Enhancements: Hair Manipulation. Hair grows at double human rate. Hair can change consistency to a rubbery substance at will. Enhanced Hair Strength (x3)
Evolves: None
Evolves From: None
These Pokégirls were almost never seen during the war. The reason for this is simple: they blended in and didn't do anything truly destructive. Instead, this breed was simply used to get information. This was, of course, before Sukebe began working on psychic types, and soon after those Pokégirls began production, these were relegated to even more mundane tasks such as administrative and inventory takers. Even after the war, the breed as a whole were among the most commonly tamed Pokégirls for beginning tamers, and even today they are fairly common around civilized areas. The Godiva are noteworthy for how like humans they are, with only their eyes and their hair as the only true give-away as to what they truly are (other than a Pokédex). Almost completely like a human woman, Godivas nevertheless have no less than B-cup sized breasts, though a large C-cup is far more common. Their hair and eyes, however, are the exact same color, but the the most startling difference between Godiva and humans is the fact that the Godiva adore having long hair. Often, their hair is at least as long as the Pokégirl is tall, though even more common is longer. Their hair also grows at a rate that is twice as fast as that of a human's, although they do not grow hair anywhere but from their head. This is assumed to be the main reason that their hair grows so quickly. One quirk about this breed is that they prefer to go nude, no matter what, which also makes them an easy target for tamers. Their hair can be of any color other than brown... but in some cases (to be noted below), this hair color can be seen. Another tidbit of information for tamers to take in is the fact that Godivas cannot sunburn, and instead seem to absorb sunlight like a plant type does.
Godivas have an ability unique to any other Pokégirl species: They have absolute control over the hair on their heads. They can shorten it, lengthen it incredibly, and shape it into almost any form they want. A Godiva can make her hair as dense as a metal staff and use it to strike the opponent or parry a blade, or shape it into wings and fly, or nearly anything else. They are a very arrogant, vain breed, always sensitive about their hair and trying to keep it clean, and they will not, under any circumstances, let a Tamer come in their hair. But they are excellent with oral sex and always swallow, so most Tamers are willing to overlook this. The Godiva is not above using their hair to attack or pleasure their tamer/lover, however, or to bind a target in place to allow them to do what ever they may need to. However, this is only done when the Godiva’s hair changes. The startling revelation of the Godiva’s hair strength was discovered in 22 AS, when a tamer was attempting to tame a feral Godiva. The Pokégirl’s hair changed to a pure-brown color and had the consistency of extremely elastic rubber, but was (and is, for the most part) stronger than any man-made rubber ever devised, both then and now. It took some doing to test this ability among other Godiva, but all seemed capable of using this new-found ability. Since the rubbery strands are easily washable in this form, this Pokégirl can still perform many feats with her hair without worry of stained hair. Godiva don't mind the change at all- in fact, their hair retains its normal sensitivity even in this form, which makes things enjoyable for the Godiva and any tamer that doesn't mind the slightly odd feeling of such thin strands of rubber. The Feral state of a Godiva is similar to that of the Ingenue, with the added problem of their hair doing things at random, independent of what the Godiva wants, which oftentimes leads to all sorts of trouble. It also makes it fairly easy to spot a feral Godiva in a civilized setting.
Thresholds are not uncommon, and those that become Godivas are generally pleased by this, since they're still relatively human and gain beautiful hair to play with. Threshold Godiva also often become police-Pokégirls, their long hair allowing them to capture a target without the need for projectiles, and the fact that their hair is so easily maneuverable makes them perfect for sneaking up on their target to capture it. One thing that Godiva cannot stand, other than getting their hair dirty or coming to harm, is being near an open flame. In either their hair's standard form or the other, both are easily burnable, and fire-damaged hair is something that any Godiva hates. There is little else that can scare a Godiva so much, or piss them off more, than threatening them with a fire-type Pokégirl or surrounding her with flames. Tamers are recommended to recall their Godiva when faced with a fire-type, lest they face the Godiva's wrath at another time. However, this breed enjoys working with water types, as they make bathing much easier. Pairing a Godiva and a Hottie together will usually wind up with the two in a bubbling hot bath, whether it's in a mountain pond or a stream, or even on the beach. Tamers also have reported that the Godiva becomes very aroused when they shampoo and bathe with them, almost instantly jumping up a Godiva's libido a notch.
As an interesting side note, an easy way to make a Godiva happy is to team them with a horse Pokégirl. They will lavish affection on the Pokégirl and even volunteer to tame them when their Tamer is unable or unwilling. Or even join in with the Tamer IS willing/able. Most horse Pokégirls appreciate this, but it scares the hell out of NightMares, who aren't used to people being that affectionate towards them. Domina absolutely hate the Godiva's hair, and some go so far as to shave a Godiva's head in order to play their games with her. Godiva are quickly and easily brought to heel when their hair is threatened, by anyone or anything, and as such their hair is a valuable tool for making sure that a Godiva is kept in line by their tamer or owner. As a result of this, however, no Godiva is considered to be a good Alpha or a Beta- their hair is their second highest priority (when delta-bonded, that is. Before then, it is their highest priority), and anything else is a lesser concern.
Hair Whip (ATK 20) The Godiva forms her hair into a long whip and lashes it at the opponent.
Hair Blade (ATK 45) The Godiva forms and tightens her hair into a long, sword-like blade.
Lust Shaker (ATK 40) The Godiva forms her hair into several tentacles tipped with long spears and stabs them forward rapidly, over and over again.
Hair Hammer (ATK 60) The Godiva forms her hair into a large, heavy hammer and slams it down on the opponent.
Hair Angel (EFT) The Godiva forms her hair into giant wings, and can fly for several turns.
Hair Wrap (ATK 20) The Godiva extends her hair and wraps it around the opponent in a crushing grip. The opponent can fight their way free, however, after 2-5 turns.
Hair Tentacles (S.ATK 40) As in the Lust Shaker, the Godiva forms her hair into tentacles, although the tentacles are now smooth, blunt phalluses at the tip. She wraps up the opponent and proceeds to violate them with her hair.
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GRANDELF, the Mystic Elf Pokégirl
Type: Very Near Human
Element: Plant/Magic
Frequency: Rare
Diet: omnivore, tend to lean towards vegetarian diet (only requires 2/3 human average intake)
Role: Librarians, quiet environment maintainers, magic researchers
Libido: Average (can be higher when emotionally attached to their Tamer)
Strong Vs: Plant, Water, Psychic, Rock, Ghost, Ground
Weak Vs: Steel, Flying, Ice, Domination Attacks
Attacks: Leap, Command Plants, Lance, Sleep, Mystic Bolt, Shield, Spellcasting, Cura, Pray, Regen, Absorb, Teleport
Sex Attacks: Charming Look
Enhancements: Longevity, High Magical Affinity, Nightvision, Flawed Constitution, Reduced Feral, Enhanced Agility (x3), Enhanced Hearing (x3)
Disadvantages: Domination attacks cause Elves to physically sicken and are not recommended. Salt also weakens Grandelf.
Evolves: None
Evolves From: Elf (Mana Crystal)
A GrandElf prefers quiet areas and a noncombatant role whenever possible. Slender and delicate, GrandElf often suffers from an affliction particular to Elf types and unevolved Pokégirls – breast envy. GrandElves is also taller than the 4' Elf, averaging 6'0" in height. Their ears extend, on average, to a total length of 5-6 inches, though a few have been recorded to have up to 8-inch long ears (which, tamers have noted, are very pleasure-oriented body parts). However, their breasts never become larger than a small C-cup, although B-cups are much more common. This evolution of an Elf is actually more supportive than anything else, actually preferring to assist with their magical techniques rather than attack. However, some GrandElves do manage to form an affinity for one or two particular magic attacks (most common would be Energy Blade and Flare, with the latter becoming available only to those that are level 25 or higher). GrandElves also develop an interest in learning various sex attacks and are just as good at sex battles as they are in regular battles (after being trained in sex techniques, that is, as they only know Charming Look naturally). However, when facing any Domination attack, it will take an unusually strong-willed GrandElf to not surrender immediately to it. As with most elves, they do enjoy learning new dance techniques, and some actually enjoy training with Amazonlees or Amazonkapoeraa despite their low constitution and endurance.
Unlike most Elf Pokégirls, GrandElves do not suffer a weakness to Poison attacks, despite their Plant-element. However, with their magic much stronger, it negates this weakness and their Fire weakness, but the GrandElf becomes weak to Ice and Flying attacks instead. As a result, many Tamers that have a GrandElf in battle instead makes her the support Pokégirl of any self-respecting team. With her ability to heal others, as well as herself, a GrandElf is considered a high-priority target in any large-scale battle. In fact, it was due to this ability during the war that allowed the Elf-type Pokégirls to survive whenever they came across a landfill or dump station in or near a city, as the GrandElves would be able to heal them enough times to get their forces past the obstacle in question. GrandElves were also rather commonly found throughout any of Sukebe's assault teams to provide additional healing and support to his Pokégirl forces. Oftentimes, outside of elf forces, they were found in groups with fighting types, which researchers suggest may have been the basis for the way that GrandElves and the Amazon-breeds (other than the Amazonchan) get along so well.
In an ElfQueen's court, the GrandElf usually finds herself in a supervisory and advisory position beneath the ElfQueen herself. Giving suggestions and ideas when needed, although this is rare, the GrandElf is also used as a courier between the elf 'queendoms' and as representatives towards the leagues during matters between the two 'governments'. However, there are some GrandElves that manage to subvert the ElfQueen's control, and instead control the Queendom through the Queen herself by using her powerful magic. These Pokégirls are rather rare, being ambitious enough to actually train their magical abilities more in Black Magic than in any other field of Magic, and at least one has been rumored to be in control of a Queendom for so long that she actually replaced the ElfQueen after a while. However, most GrandElves do not seem to abuse their power over ElfQueens, and are often key to keeping different Elf Courts from attempting to absorb one another.
Feral GrandElves have a rather weakened Feral state- although not easily able to speak more than a few broken words, that is still more than most feral Pokégirls are capable of. They also seem a bit dumber than they otherwise would be, but are overall known to be far more intelligent while feral than most other feral Pokégirls ever are.
However, in some cases, feral GrandElves have been found to come up to large breasted Pokégirls or human women (with DD-cup breasts or larger) and begin to poke-handle them until something is done about it. Tamed and domesticated GrandElves can resist this urge with some effort. Researchers are certain that this has something to do with the known breast-envy that is found throughout numerous unevolved Pokégirls and, in particular, almost all the elf-types other than a Golden Elf. Because of a GrandElf's longevity, they do not reach maturity (or first puberty) until the age of 55. A GrandElf usually reaches her second puberty at the age of 300, give or take a few years/decades.
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GROTITLE, the Sexy Snapper Pokégirl
Type: Not Very Near Human Metamorph - Turtle
Element: Plant/Ice
Frequency: Common (Capital, Ruby, Scarlet Leagues), Uncommon (Other Leagues)
Diet: photosynthesis, water
Role: combat, soil regeneration
Libido: Low
Strong Vs: Electric, Ground, Plant, Water
Weak Vs: Fighting, Fire, Poison, Steel
Attacks: Tackle, Razor Leaf, Wood Tower, Icicles, Bite, Crunch, Glare, Absorb, Regenerate, Synthesis, Heat Drain, Mist, Wave of Ice, Withdraw
Enhancements: Enhanced Strength (x3), Enhanced Toughness (x4), Strong Jaws, Solar Rejuvenation, Cold Resistance, Water Absorption, Limited Morphing Capabilities (Head)
Evolves: Titundra (Normal)
Evolves From: Turtwat (Normal)
Much rarer during the War of Revenge than their pre-evolved form of Turtwat, Grotitles were still a force to be reckoned with. Slow moving but tough, these Pokégirls would trudge through enemy lines, often being used as a diversion to soak up enemy fire and release numerous waves of Razor Leaves and Icicles while other species with less resistant hides would sneak in via another route and take their targets by surprise. This didn’t mean they weren’t used on the offensive as their powerful jaws could tear through the steel plating of the numerous types of tanks that were employed by the forces of humanity. Truly, they were Sukebe’s most forward if simplistic anti-tank weapon. A breed of pokégirl that could match the technological war machine of the old era in not only toughness and overall speed but be hell of a lot more effective as well.
Unlike the Turtwats of today, Grotitles are just as likely to be found in a Tamer’s Harem as they would be on farming plantations and other agricultural endeavors. A bit slower than their pre-evolved forms, Grotitles are more far more adept at battling. Their superior toughness and even their enhanced strength give them an edge to stay in the heat of battle longer than they could have as simple Turtwats. They also have access to a few more techniques, a number of which allow the pokégirl to not only inflict greater damage, (even finally gaining one offense Ice-type technique) but to gather energy quickly and regenerate any damage received during conflict. These latter techniques in turn, are a boon to farmers and Tradesmen that continue to use Grotitles that had evolved from the Turtwats in their care. Their annual crop yield can increase considerably, especially when they have an Elf Queen guiding the Grotitle in using her soil regenerative abilities; the Plant/Ice-type allowing her to withstand colder climates easier when she rides on the turtle-pokégirl’s shell. It should be noted that Tradesmen whom work Capital League’s logging industry swear by the Grotitle as the perfect pokégirl for their line of work; able to raise trees in a harsh environment, knock them over when ready and then able to carry them over to the sawmills.
Upon evolution, the changes into a Grotitle are quite drastic compared to their former appearance as a Turtwat. As expected, they not only gain over two feet or more in height, putting them at a good six feet tall while hair lengthens and their bust increases considerably, filling out go a modest C-Cup from the very small, almost flat stature of their former A-Cups but there is much more. The pokégirl’s face while still very near human now has limited ability to morph to that of a more beaked and hairless appearance, very similar to that of a snapping turtle. The shell possessed by Turtwat has also grown to protect Grotitle’s entire backside while her head sprout has migrated to the back of her shell and grown into a pair of fully healthy bushes with leaves that are a crystalline blue in pallor. It should be noted that their shells are not only strengthened by adding soil but by having the pair of bushes growing, they keep the dirt compact and give the shell added resistance to breaking, the bushed gaining water from any ice that melts within the shell itself. This process forms a true symbiotic relationship between nature and the pokégirl.
A Grotitle can really shine within the thick of PokéBattle. Yes, they are slow and cumbersome in movement but they are outright tanks. Their thick shells can take hit after hit, absorbing the energy from the point of impact and spreading it throughout the rest of the shell, minimizing the amount of damage that actually afflicts the Plant/Ice-type pokégirl, with her regenerative techniques keeping her natural armor together. Wood Tower is the favored move as the turtle pokégirl uses it to keep the target stationary, allowing her to catch up and use her powerful jaws to afflict damage; those that evade Wood Tower will find themselves under volley after volley of Icicles or Razor Leaves. Often, if their opponent is using a weapon or wearing armor, the Grotitle will use her jaws to damage if not break the other pokégirl’s advantageous implements. The technique Crunch can be very devastating to whoever is on the receiving end.Grotitles, like their pre-evolved form of Turtwat, take very well to a Harem setting. They are very peaceful pokégirls and get along with many other types, even ignoring the deficits in personality of many an ill-mattered breeds, (how one can ignore the antics of a Dark Lady is beyond this researcher as even stoned Toca aren’t that laid back!) They still get along best with pokégirls of the Squirrtitty line but they also appreciate those of the Titodile breed as well, although the later evolutions are more concerned with eating than they are supplying water to a harem sister. Elf Queens take an absolute shining to the Grotitles and often ride the larger pokégirl’s back; the bushes of the larger pokégirl protecting them from the frost elements of more wintry environments. Elf Queens and Whoretortles are suggested when pairing up a Grotitle with another pokégirl for tag-team PokéBattle matches as those pokégirls work incredibly well with one another. An interesting note is that they start to lose any hesitation around Fire-type pokégirls the might have had as a Turtwat.
Taming a Grotitle is opposite to what it had been with a Turtwat. Whereas before they had preferred to be on their back during Taming, they now demand that they get to lie on their abdomens during sex. While they can still safely lie on their backs, the breed as a whole is worried about damaging the bushes growing on their shell while they are in the midst of coitus as such is very movement oriented. As before, the shell, (in this case the front) seems to meld with the earth in the midst of Taming, allowing the Grotitle to rejuvenate the environment she’s Taming in while getting it from her owner. It suggested that if one has their pokégirl giving them fellatio before that they should not even consider using the girl’s morphed form’s head! Their new ‘beak’ isn’t suitable for such and their even stronger jaws could cause the kind of damage that could end a Tamer’s career for good.
Feral Grotitles like nothing more than to roll around in dirt and mud as not only does such an act keep them close to the earth but this allows the naturally-occurring minerals to seep in and make their shells even harder, giving them better protection. Besides this need a symbiotic relationship with soil, the Feral Plant/Ice-type pokégirl needs major quantities of water and are noted for living alongside bodies of water within densely forested areas. During the daytime, they leave the denser parts of the forest to let the bushes on their shells take in sunlight.
Very slow and gentle, Feral Grotitles only battle when forced, and in battle they will fight until only one is standing be it themselves of the perceived threat. Like their pre-evolved form of Turtwat, tossing a PokéBall at them often doesn’t trigger an attack/defense response from a Feral Grotitle, however it's suggested one use a Great Ball or better as Feral Grotitles tend to be more than powerful enough to break free from a standard PokéBall's capture mechanism.Threshold into a Grotitle is a very rare occurrence throughout the Leagues in general, with all documented cases thus far being in the Crescent League. This is hypothesized to be due to the number of Turtwat and Grotitle pokégirls throughout the League making both Common pokégirl breeds in the area compared to their overall rarity in the rest of the world. A girl going through Threshold and becoming a Grotitle faces similar circumstances that one faces when Thresholding into a Turtwat with the exception of a longer development time due to advanced physiology of a Grotitle over that of a Turtwat. A relatively painless Threshold as lethargy sets in to the point where it numbs even throughout until photosynthesis can successfully kick in.
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IRON CHEF, the Kitchen Supercook Pokégirl
Type: Very Near Human
Element: Steel/Plant
Frequency: Very Rare
Diet: human style diet and can eat almost anything
Role: Making anything edible from simple snacks to extravagant feasts
Libido: Average
Strong Vs: Poison, Electric, Rock, Ground, Plant, Water
Weak Vs: Bug, Flying, Ice
Attacks: Whip, Chop Chop, Pepper Spray, Catnip Kiss, Searing Spice, Tackle, Pan Shield, Vine Bondage, Passion Spice, Multi Chop
Enhancements: Enhanced sense of smell, Enhanced sense of taste, Enhanced sight, Increased Reflexes, Perfect Memory (Relating to cooking and related items), immune to spice attacks/poison, Resistant to heat, Endurance(x8), herb/spice creation
Evolves: None
Evolves From: Boobleaf (E-Stone Ceremony, love of cooking)
Weakness: Looses temper over insults to her cooking or comments that any fool can cook.
Story this Pokégirl appears in: Slated to appear in Hopper Chronicles
To an Iron Chef cooking isn’t just making a meal—it’s High Art.
An Iron Chef is an E-Stone Ceremony Pokégirl evolved from an seemingly unlikely Type: a Boobleaf. They become Very Near Human and lose the ability to absorb sunlight and making a Solar Beam attack impossible. The only thing that visibly remains of the Boobleaf is their vines that emerge when needed.
On the other hand they can eat practically anything so that they can sample what they prepare.
The Iron Chef can create a broad variety of spices and herbs on command and gain a high resistance to heat despite their type. Their background as a Boobleaf gives them the ability to create Vine Whips that, given enough effort, can quickly train to fantastic precision. This allows them to do the work of half a dozen people by using their vines to perform semi-automatic tasks around the kitchen. High level Iron Chefs can make mouths drool as their creations are being made. Their memory for recipes and anything related to cooking is perfect.
They aren’t slouches in battle either. They can use various spice attacks to cause havoc with their opponents and are not affected by poisons themselves. (Making them ideal for poison tasting). They are extremely tough even if they don’t look it and approaching an Iron Chef with cleavers in hand is a daunting task indeed.
For some reason they greatly dislike Poison type Pokégirls, perhaps because the idea of someone poisoning food they have prepared is so insulting. Regardless, a Tamer with this Pokégirl will have no trouble with their meals because they are a marvel of improvisation and enhancing meals with their spices.
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Ceremony Description
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Elemental Stones Needed: Leaf Stone, Fire StoneX2, Heavy Metal, Water Stone, Ice Crystal
Area & Time Conditions: In the kitchen with her 'tasters'
Ceremony Itself: While having a Fire Stone tied to one wrist and a Heavy Metal in the other, her Tamer holds the second Fire Stone and three other Pokégirls surround her with the remaining stones. (Order of the three not important as long as they are present).
Each Pokégirl must request something to eat from the target Pokégirl and this must be random choice while being a recipe that the Pokégirl likes. The target Pokégirl must prepare the dish and give it to the Pokégirl who requested it. The Pokégirl who requested the disk is compelled to give an honest (to her) answer and if the result is favorable the Ceremony can proceed. This is repeated for the others with her Tamer being the last one.
If she is successful then she will evolve into the Iron Chef.
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IVYWHORE, the Floral Pestilence Pokégirl
Type: Near Human
Element: Plant/Poison
Frequency: Uncommon
Diet: Sunlight, water, nutrients through soil
Role: arousing other Pokégirls, soil regeneration, subduing feral Pokégirls, body modification
Strong Vs: Electric, Plant, Water, Rock, Fighting
Weak Vs: Psychic, Fire, Flying, Ice
Libido: Average
Attacks: Tackle, Vine Whip, Razor Leaf, Leech Seed, Lust Dust, Vine Bondage, Sleep Powder, Bloom Powder, Leaf Shield.
Enhancements: Solar Regeneration, Seasonal Camouflage, Nature's Senses, Enhanced Durability (x5), Enhanced Strength (x8, Vines Only)
Evolves: Venuswhore (Normal, daytime only.)
Evolves From: Boobisaur (Normal)
After a Boobisaur has acquired enough experience, she will evolve into her next form: Ivywhore. The Ivywhore is much more combat-suitable than her previous form, retaining all of her previous form's attacks and abilities, and gaining several useful techniques for both inside and outside of combat. The most noticeable change is the increase in the size of both the Ivywhore's flower bulb and her bust. Upon evolution, the bulb on the Ivywhore's back grows noticeably, the first layer of petals opening up. As a result of the bulb's growth, Ivywhores may use several new Powder Attacks: Sleep Powder, Bloom Powder, and Sap Powder.
Sleep Powder makes anyone hit by it fall into a deep slumber, a very convenient way to capture new Pokégirls or aquire the upper hand in battle. The Bloom Powder, which only works on females, be they human or Pokégirl, will make the bust of any female it hits grow; how much larger is dependent on how much they are hit with. This does not affect only other Boobisaurs, Ivywhores, and Venuswhores, as well as those who can easily withstand poisons. An Ivywhore can make two different types of Bloom Powder; temporary and permanent. Temporary Bloom Powder is much easier to make, and can be created virtually at will. She usually tosses large amounts at opponents, letting their suddenly awkwardly gigantic breasts interfere with their movements, and – sometimes with help from a hearty sampling of Sap Powder - eventually pin them down completely. Temporary Bloom powder rarely lasts more than an hour. The permanent variety of Bloom powder is much more difficult to synthesize, limiting applications to roughly once a week. Ivywhores have an instinctual knack for knowing just how much powder to use when trying to increase a girl's bust by a specific amount. Naturally, this technique is popular to use, especially among those who prefer chestier girls. Lastly, Sap Powder drains strength uselessly from the muscles of any Pokégirl it affects, dramatically reducing their physical power. Any Pokegirls with the Enhanced Strength enhancement will find the enhancement effectively halved or worse for the duration of the effect, and Pokégirls without Enhanced Strength may find it much harder to move effectively.
Upon evolution, the Ivywhore's breasts tend to grow a cup, with D cup breasts being the lowest recorded for the breed – E cups are considered average. Most of the deeper green markings fade away with this transformation as well, though sometimes they remain. Most Ivywhores, if they haven't done so already during their Boobisaur days, tend to eschew most clothing, as it gets in the way of their abilities to absorb sunlight.
The Ivywhore's Solar Regeneration abilities are improved significantly over her pre-evolved form. An Ivywhore that bathes in the direct sunlight heals rapidly, letting her heal all but the most grievous damage after roughly 8 hours of rest. Of course, like her unevolved counterpart, resting in a natural location also nourishes the soil to a great degree.
Feral Ivywhores are considered a great annoyance to surrounding Pokégirls and human women, since in addition to tossing Lust Dust at random, they also use Bloom powder liberally. Most of the time its temporary, but every now and then there are stories of women who permanently developed mammoth mammaries due to a feral Ivywhore (or Venuswhore). It’s very uncommon, but not unknown, for a Threshold girl to become an Ivywhore directly.
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JUGANIUM, the Blossom Warrior Pokégirl
Type: Near Human
Element: Plant
Frequency: Rare
Diet: N/A
Role: horticulture, forest combat
Libido: Average to High
Stong Vs: Electric, Rock, Ground, Plant, Water
Weak Vs: Bug, Fire, Flying, Ice, Poison
Attacks: Hypnotic Gaze, Vine Whip, Wood Tower, Seed Bomb, Razor Leaf, Leaf Shield, Petal Armor, Catnip Kiss, Solar Beam, Vine Bondage, Lure, 10000 Cherry Blossoms
Enhancements: Endurance, Pollen/Spore Immunity, Longevity (if a Forest Guardian), Pleasing Aroma, Complete Florakinesis, Nutrition via Photosynthesis
Evolves: None
Evolves From: Boobleaf (Leaf Stone)
The final evolution of the Chikotit line, the Juganium is truly a sight to behold. Standing between six and seven feet tall, the Juganium retains much of the physical characteristics of it previous form. She still has a noticeably green coloration to her skin, her bust looks proportionally the same on her larger form (though technically it did increase in size), and she is still drop dead gorgeous. However, there have been some changes.
One of the most noticeable changes is the absence of the leaves that decorated her form when she was a Boobleaf. Replacing the leaves on both her wrists, as well as ringing her neck, are flower petals. Petals also replace the leaves woven into her hair and garment, as well as her attacks. It is interesting to note, that very few Juganiums have the same kind of leaves. Location, mood, and personality all seem to be taken into effect when the girl evolves, and there have been reports of Juganiums with rose petals, sunflower, and even pre-Sukube Hawaiian lei. Each Juganium’s petals are as unique as a humans fingerprint, it seems, as the only instance of identical petals were on a pair of genetic twins that thresholded straight into a Juganium. It is not genetic however, as Juganiums born via pathogenesis don’t have the same petals as their mothers.
The next thing that stands out with the Juganium, and all girls of the Chikotit line, is of course her eyes. Rather then love and trust (Chikotit), or a reflection of the Pokégirl’s soul (Boobleaf), a Juganium’s eyes seem to reflect the soul of whoever is looking at her at the time. Because of this, no one is really sure what color her eyes actually are.
People who look a Juganium in the eye often find themselves becoming hypnotized by the shifting colors. After a while they seem to break out of the hypnotism, and claim to have seen their true self, and know what it is they were put on this earth to do. This is of course untrue, and most people quickly forget about the incident and return to their daily lives within a week.
Her eyes can also be used in battle, as feral Juganiums often trap foes with Vine Whip, then soothe them by staring deep into their eyes. After the assailant has been hypnotized, the Juganium flees deeper into the forest. It should be noted, that should a Juganium be damaged enough, they will gain access to the 10,000 Cherry Blossoms attack. When using this technique, all the petals on the Juganiums body fly off and begin to spin and multiply rapidly around the Pokégirl’s body. Very quickly, the girl is surrounded by a veritable storm of razor sharp petals that she can control with her mind. However, when using this technique, which is only available when the Pokégirl is in critical health, all her focus must be on maintaining control over the attack and the Pokégirl is unable to move or the control will be broken.
When it comes to taming, Juganiums are much like their pre-evolved form when it comes to preferences. Though each may have their own likes and dislikes, the breed in general is more driven to please her master then demand special accommodations are made for her. Again, Tentacoo Wape is a game that they enjoy playing with female tamers in the bedroom. As of this writing, no tamers have come forth with information on the subject.
When feral, Juganiums are very interesting Pokégirls. Seeming to behave more like the Dryad branch of this breed, the Juganium will find a grove or copse of trees and become its protector. In exchange for cultivating the seedlings, keeping ferals away, and preventing natural damages, the Juganium seems to gain some form of longevity. This longevity seems to last until the Juganium cases to be the guardian of that place, be it because of capture or destruction of her grove. A note to all loggers reading this entry, NEVER attempt to cut down the grove of a feral Juganium. Intentional damage against her grove seems to be the only thing that causes the Juganium to change from a mild-mannered gardener to a rampaging engine of destruction. When enraged, a feral Juganium also seems to have access to the 10,000 Cherry Blossom regardless of her health level.
A closing note to any owners, Juganiums don’t eat. They derive all the nutrients in their body via photosynthesis, and eating is a sign of depression. Should your Juganium actually start to eat, seek medical help immediately.
10,000 Cherry Blossoms – (ATK) A cloud of razor sharp petals surround the pokegirl. These are controlled by the girl via limited florakinesis, and can be used as both an attack and a defense. Can only be used when the Pokégirl is in critical health. Pokégirl cannot move when using this attack.
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KADRU, the Proud Snake Pokégirl
Type: Not Very Near Human Animorph (snake)
Element: Plant/Dragon
Frequency: Rare
Diet: Omnivore, prefers meat
Role: Farmer, environmentalists
Libido: Average
Strong Vs: Water, Plant, Ground, Rock, Electric
Weak Vs: Flying, Poison, Bug
Attacks: Hypnotic Gaze, Tail Whip, Regenerate, Grass Floor, Lance, Takedown, Wrap, Twister, Dragonbreath, Solarbeam, Lust Bite, Tail Thrust, Rapid Stroke, Long Tongue
Enhancements: Hibernative state, Enhanced Tail Strength (x6), Enhanced Speed and Agility (x4 each), Ice tolerance (Ice attacks do standard damage instead of extra due to elemental typing)
Evolves: Nidhogg (Dusk Stone), Yggdra (Angel Stone)
Evolves From: Ulupi (Normal)
When an Ulupi evolves, it is after gaining enough experience and winning enough battles. Upon evolution, tamers will soon find that she is almost twenty feet in length, total, and her vestigial 'wings' have grown by an additional two feet in width as well- fully allowing the Pokégirl to encompass her body and one or two others that she might be close to. However, this total wingspan rarely reaches over 14ft, and cannot sustain any sort of flight- instead, the 'hood-wings', as tamers have come to call them, enable her to glide for short distances for a short period of time. Her skin will grow to a darker shade of whatever color it had been before, and in some cases it has been confirmed that her skin and scales will adopt a brownish color. It is unknown as to why this happens, but it does just seem to be random chance. The Kadru's breasts also increase in size somewhat- by an entire cup size or more, on average. This Pokégirl develops greater speed with her evolution, becoming quicker and more agile, but to the disappointment of some she is still unable to shift into a legged form, unlike her Naga cousins. Tamers are heartened, however, to learn that the cold tolerance that she had as an Ulupi changes into Ice tolerance upon evolution- unlike most Plant and Dragon types, the Kadru is not weak against Ice-techniques or attacks.
A Kadru loves to be out in forests and farms, and can be found commonly when not feral at a farm, digging irrigation ditches with her tail or attacks, as well as helping crops to grow. Although she has no mystical bond or magical strengths like an Elf-type does (even if she does get along well with them), the Kadru fully enjoys working the hard labor-jobs in a field in order to grow things. Even feral, the Kadru are often found tending to some tree or thicket that they believe is their territory, and will even attack others that come near or attempt to anything that she's cultivated. Because a Kadru does prefer to eat meat, however, she does use her territory and the food she cultivates in it as bait for Bunnygirls, Pidgy, and other dumber feral Pokégirls to draw them close, and then she strikes. Using her Wrap attack to coil her tail around the opponent, the Kadru will use her enhanced coil strength to crush her target as quickly as possible so that her prey cannot struggle against her. This is also how she seems to prefer a taming with a male partner- wrapping him up in her coils, to feel his heat against her scales and skin has been documented as a major-turn on- the more of her body touching her tamer, the better. With her greater length, and being wrapped around her tamer, the Kadru prefers to be in the dominant position and likes to do most of the work. In some repressed leagues, they are looked down on because of this (even in Edo, where Dragon-types are normally loved), because doing this gives her a 'greater' positioning than her tamer. Most researchers suggest that the Kadru is this way simply because most tamers have trouble taming her normally- her sex, hidden where it is, coupled with the thrashing of the Pokégirl’s tail can make it nearly impossible to give her a proper taming.
This, of course, makes the Kadru a great sex battler. Using her Wrap attack, the Kadru can immobilize her opponents even if her target might have multiple limbs (Pokégirls like the Ponytaur are a different story, however) like the Mahavi, and using her Tail Thrust (which works much like a Dildoqueen's exclusive Thrust technique), Rapid Stroke, and Long Tongue techniques allow her to 'attack' her victim repeatedly and with surprising effectiveness. The Kadru also gains a technique that the Naga is known for, which is called the Lust Bite- Tamers are warned not to let the Pokégirl use this technique often, for it works much like the rumored Tarantism Venom and an aphrodisiac all rolled into one. For a tamer with multiple High libido Pokégirls, such a Pokégirl becomes very useful... but can also become addicting if used too often. Out of all Kadru tamers polled, almost 45% of them were addicted to the Lust Bite effects and had either gone in for treatment or needed to at the time of one survey that was taken back in 298 AS. In normal battles, the Kadru's increased speed and agility increases her capabilities as well, and gaining additional ranged techniques along with Wrap makes it easier for her to do her job.
The Kadru is much more sure of herself and has a substantially stronger will than her previous evolution had. As such, a Kadru can better withstand a Domina's attempts to dominate her, however, if she was broken as a Ulupi she may still cower to the other's whip. A Kadru is still a poor choice for any leadership positions, unless the tamer is in the Sunshine league or as long as experience and combat skills don't matter so much- there are many other Pokégirls that are more capable within the confines of a combat harem, after all. When in a leadership position, these Pokégirls are constantly looking for support from her fellow harem sisters and their tamer, which often leads to some few historians have called a 'democratic' management. Of course, this is not exactly the best way to run a harem, and most Kadru are only allowed to become a leader within a harem by default. They are normally replaced quickly, but these Pokégirls are still considered to be popular in a harem thanks to their supporting role for tamings. They are also one of the best ways for a male Tamer to keep a Psi-dyke within his harem for any length of time, be it a day or for far longer. Like her previous evolution, and to the annoyance of female tamers (an ironic thing, considering that Naga are the exact opposite), the Kadru is still mostly heterosexual in orientation.
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KELPIE, the Seaweed Pokégirl Type: Near Human
Element: Water/Plant
Frequency: Uncommon
Diet: Photosynthesis
Role: sea farmers, wetland farmers, protectors of the sea
Libido: Average
Strong Vs: Rock, Ground, Water
Weak Vs: Ice, Bug, Flying, Poison
Attacks: Command Plants, Command Fish*, Bubblebeam, Vine Whip, Regenerate, Water Gun, Razor Leaf, Vine Bondage, Watery Tentacles Seize, Above level 60 Hydro pump, Solar Beam
Enhancements: Plant Empathy, Gills, Fish Empathy, Photosynthesis
Weaknesses: Starvation when kept from sunlight/artifical sunlight.
Evolves: None
Evolves From: None
Though Kelpie are often thought to be cousins to the Flowergirl, they are by no means the attack-less sex battle tanks that their land bound cousins are. Kelpie do have quite a few attacks they can utilize and within their kelp forest homes they can be a challenge to any Tamer. Kelpie are very territorial about the plants under her protection, using their advantage against water types to keep all but the most persistant or sneaky out of their kelp forests. Despite this territorial nature, Kelpie are still prized by fishermen as kelp forests are productive seafood areas. Many small scale fishermen exchange fishing rights of a Kelpie's forest for taming, and as such it is hard to find many feral Kelpie near fishing villages. Indeed, many Kelpie have their favorites, fishermen who always seem to catch the bigger better fish from her own forest. Kelpie can also sometimes be found on the fringes of a Wet Elf Queendom, usually as gardeners or servants to the Wet Elves, Wet Lasses, and Wet Queens.
Kelpie at first seem to be blue-green skinned human females, but upon closer inspection, they are found to have gill slits running in between their ribs on their sides. Their ribs act as protection and support for their modified lung system, allowing the Kelpie to breathe on both land and underwater. A Kelpie usually has actual seaweed for hair and uses this in photosynthesis, though occasionally this 'hair' will be torn off partially or wholly from fights only to regenerate in the weeks following. Kelpie also has webbed hands and feet, to assist in swimming, but these advantages also limit what the domesticated Kelpie can wear. The need to keep their gills free almost always makes the Kelpie choose simple clothing that leaves the rib area free. Backless swimsuits and dresses that expose the rib area and tie at the neck are almost always favored over anything else. Many type of shoes are also uncomfortable, but some Kelpie can find ones they will wear. Tamed feral Kelpie often forgo wearing much more than a short skirt or loin cloth.
Kelpie rely on photosynthesis through their skin and hair to supply their bodies with needed energy. Though they -can- eat and derive enjoyment from the tastes of foods, they do so for the essential nutrients their bodies needs. Tamers and Pet Owners are advised to give an active Kelpie multivitamin supplements and let her have at least 4 hours nude or mostly nude in the sunlight each day, or the Pokégirl will start suffering the effects of malnutrition and eventually starve to death. Tamers need not worry about their Kelpie becoming dehydrated, as they are very apt at keeping their water levels in check. A landbound Kelpie only needs roughly twice the amount of water that a normal human needs.
While all Kelpie are territorial, Kelpie that find themselves in a Harem setting tend to view jobs as territory, and usually compartmentalize jobs when placed in an Alpha or Beta position. As such, even when not in an Alpha or Beta position, a Kelpie tends to find an area to call her own, be it finding food, cooking, or navigating and hold claim on that position. In battle, they tend to use what they have to their advantage, attacking foes at a distance and hindering them with Command Plants or her own unique attack Command Fish.
Feral Kelpie are often found lounging on isolated beaches where they can make a quick escape into the water should they be harassed as well as keep and eye on their nearby kelp forest. When found in their kelp forest, they tend to harass offenders until they leave, though they rarely kill outright (unfortunately, most feral Kelpie do not understand that some beings can't breathe underwater). Thresholding into a Kelpie is common around fishing villages, as many times Kelpie mothers give human children over to their fishermen favorites. One of the first signs of threshold into a Kelpie is webbing growing in between the digits of the hands and feet.
Command Fish (ATK EFT) – A water type Pokégirl calls upon the surrounding marine life (fish, crabs, eels, any aquatic life that is not sentient such as another water Pokégirl) and commands them to hinder the movement and visual range of an opponent. This move only works in aquatic environments where aquatic life can be found, otherwise this attack has no effect.
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Killer Queen, the “CALL ME QUEEN!” Pokégirl
Type: Very Near Human
Element: Plant/Poison
Frequency: Extremely Rare (Thankfully)
Diet: Human, heavy on meat
Role: S&M Queen, Military Leader
Libido: High
Strong Vs: Weak Willed, Psychic, Water, Rock
Weak Vs: Fighting, Magic
Attacks: All Whip Attacks, Ensnaring Kiss, Enslaving Kiss, Erotic Kiss, *Regal Aura, Vine Bondage, Probing Pods, Poison Mist, *Spine Grind, Call Me Queen
Enhancements: Enhanced Toughness (x5) Regeneration, Enhanced Kiss/Gaze attacks, Summon Personal Whip
Evolves: None
Evolves From: Dominatrix (normal)
Anyone that lets a Dominatrix evolve into a Killer Queen has either balls of steel or a peanut for a brain.
In appearance they may change dramatically or not at all. Similar to a Starlady, her body changes to fit her perfect image of beauty. She may become taller or shorter, hair color and length could change, her breasts may even shrink if she thinks them too unwieldy. For this reason, magic and poison that would change her body in some way are very ineffective.
Her tastes in clothing changes as well. While she is still obsessed with leather, like all Domina types are, she thinks herself above flaunting herself in a lewd manner. She still dresses in a very sexy manner, but it is mostly in a teasing manner, like others only deserve a peak at her.
She absolutely adores jewelry, especially crowns and tiaras. It is very rare to find any Killer Queen without some sort of semi-precious stones on her. A gift of a crown has been known to bring a ‘Queen to near orgasm, soon followed by an intense taming session.
While how she looks may or may not change very much, internally there are a lot of improvements. All Domina-breeds have enhanced toughness and healing to better deal with their love of S&M. It allows them to take more punishment at increased rates so they can indulge in their twisted tastes more often. A Killer Queen is the end result the line, and it shows. Her toughness increases even more, only the more powerful fighting attacks will leave noticeable marks on her pristine skin. She no longer has enhanced healing; it has turned to actual regeneration. Minor to moderate wounds will heal in minutes while severe ones will take a couple of hours unless put through a healing cycle. It is not known if a Killer Queen can grow back limbs because scientists are scared shitless to even ask such a thing of her.
All tamers that gain a Killer Queen are required by law in many leagues to go through a psychological evaluation. Only those with the strongest wills or blood gifts that protect them mentally will be allowed to keep the Pokégirl, others will be greatly compensated for her. This may seem harsh, but after the events in Tentaculus in 113 AS, strict guidelines have been created.
In 113, a Tamer had traded for a highly experienced Dominatrix. His harem was strong but he thought they could use some further discipline. At first all was good until a couple days later she evolved into a Killer Queen. She then turned the tamer into her personal puppet through her mind-altering kiss attacks and ended up conquering half of Tentaculus until she was brought down by league officials.
If a tamer had his/her Killer Queen back when she was a Domina, they will not have a hard time bringing her inline. Past experiences with the ‘girl will have given them a very strong sense of self and be able to control the ‘Queen. Killer Queens with these tamers are very loyal and very loving towards them. They are great at bringing the rest of the harem in line, even if it means they have to bend them a little to their wills. Of course her tamer deserves the best.
Tamers that are normal and acquired a Dominatrix first will have a lot harder time. Since Dominatrix tend to be mellower than her previous form, the tamer does not build up a resistance to her personality and attacks. That does not mean they can’t learn to control their Killer Queen, but they will always have to be looking over their shoulder, just in case.
The worse case scenario is if a tamer somehow captures a feral Killer Queen or gets a Dominatrix who is just about to evolve. These people usually have no experiences with Domina-type breeds and will soon become her personal plaything.
Something needs to be emphasized greatly to all tamers that are thinking of acquiring a Killer Queen. A battle of wills with this Pokégirl is a one on one thing. If you want her to know you are the dominate one in the relationship you must do it alone. Trying to use other Pokégirls to force her to submit will only breed resentment. She might listen to you, barely, but she will hold no respect and will fight you along the whole way. Worse case scenario is that you will have to trade her away along with the rest of your harem because she has turned them against you.
Killer Queens are incredible combatants. Her enhancements make it difficult to damage her and have her stay damaged. She also proves a very nasty surprise to psychic Pokégirls. Normally being a poison type would leave her vulnerable to their attacks, but that is not the case. The mind of the Killer Queen is one of the strongest minds on the planet, not intellectually or the ability to levitate things with it, but through sheer force of will. Trying to forcibly invade the mind of a Killer Queen is a very risky and dangerous endeavor, which usually leaves the psychic Pokégirl clutching her head in agony.
There is one good example of a Killer Queens willpower that actually endeared the breed to the public for some time. In a small port town off the coast of Capitol there was an invasion by Limbec pirates. They ransacked the whole town, capturing all tamers and Pokégirls to be ransomed to the government. One tamer was fortunate enough to have a Killer Queen in his harem. The Limbecs understood the power of the Queen Pokégirl and tried to convert her to their cause. They did everything they could to bring her to their side, to their eventual downfall. The Pokégirl slowly made every pirate that visited her loyal only to her until she convinced the pirates to mutiny against their captain. After it was over, all that was left was the hostages and one highly amused Killer Queen.
Some fights with a Killer Queen are over before they even begin. All Killer Queens exude a Regal Aura which drives weak willed Pokégirls, and sometimes even humans, to bow and take a knee. In such submissive posture, they are at the complete mercy of the Queen Pokégirl. It is not uncommon to see a tamer strutting down the street, Killer Queen in hand, watching with a large grin as human and Pokégirl alike bowed before them.
Killer Queens are intimately familiar with everything that involves whips, being better with them the Herowu’s. If there is some attack out there that involves a whip of some kind, she knows it. Some Killer Queens even dabble in magic so they are able to use various elemental whip attacks.
All Killer Queens have a personal whip that represents her personality. If she is a kind, caring, Pokégirl that believes that others should obey her because she knows best, her whip will be a long, soft leather whip made mostly for binding. If the ‘Queen is a sadistic bitch that only wants to cause pain, her whip will be a long, jagged trail of metal and leather that is meant to shred flesh. She has the ability to summon her whip from anywhere, at anytime.
A Killer Queen is at her deadliest not with her whips ironically. Her gaze and kiss attacks can literally make someone her slave. It is illegal for a Killer Queen to attempt to use Enslaving Kiss on a human, or for her to be ordered to do so. If caught, the Pokégirl will be put through a level 5 cycle and the tamer stripped of all Pokégirls if they are the ones that ordered it.
As expected, taming a Killer Queen is something else. If she was acquired as a Domina then one can expect what will be coming. It is a cruel, cruel thing to loan a Killer Queen out to another tamer for the night, they will never be the same again. She loves S&M more than any other breed. She can have an orgasm simply from causing others pain, which might be the reason why they like fighting so much. A Killer Queen’s respect for her tamer will deepen exponentially if they are able to make her submit during sex. Using her own personal whip on her during taming is usually enough to leave her a twitching, gibbering mess.
Feral Killer Queens are extremely rare, to which we are all very thankful for. If a tamer happens to encounter a Killer Queen they need to be on guard for her subjects. A ‘Queen never travels alone and will have between two to ten Pokégirls that are her devoted servants. Reports have come in that some even command larger numbers but they can not as yet be substantiated. Even feral, she will lead the Pokégirls like a general, picking off the weaker opponents until they can overwhelm the stronger ones. League officials have listed feral Killer Queens a beta level threat after a single one nearly overran a small hamlet town in the country side with a large group of Pokégirls.
The feral state of a Killer Queen is not something anyone wants to see. She loses some of her intelligence but becomes even more aggressive and bloodthirsty. They will try to dominate and enslave anyone and anything within reach. She will be mighty upset when she regains her senses as well, angry that she was allowed to even approach feraldom.
In a harem, a Killer Queen has to be the alpha. Unless the Pokégirl is at least twice her level or is damn near legendary, she will not listen to her. It is usually for the best to allow her to become Alpha because she gets things done. If there is an unruly Pokégirl in the harem she will bring her inline very quickly, even if it involves the temporary loss of appendages.
It is very unwise to have a Bondage Queen in the same harem as a Killer Queen. They have an intense rivalry with the breed and will attack her on sight. Killer Queens don’t like them because, to them anyway, it seems like they are trying to copy the K’ Queen. There can only be one Queen in a harem, and damn it, it's going to be her.
The military will use Killer Queens to train and motivate their soldiers. Success and improvement is rewarded substantially, and failure is punished just as much. The leaders will have to make sure the soldiers are loyal to the league and not just the Queen herself.
It should be noted to the general populous and the anti-Pokégirls out there, a Killer Queen is not ‘always’ evil, just like every other Pokégirl out there. Yes, their tastes in sex are sick and twisted and love to control everything, but that is not always a bad thing. A Killer Queen is just as likely to dominate a tamer so they will stop criminals and help the unfortunate as they are to commit crime.
Spine Grind (ATK 15 AND/OR S.ATK 35) - Useable by anyone with a pair of stiletto-heeled shoes, the Pokégirl drives the heel into her target's body (not necessarily the spine). Unless properly trained or a Domina (or one of its evolutions), the target will only take damage. Only properly trained, the user can use it as either a sex attack, a normal attack or, in some cases, both.
Regal Aura (EFT.) An aura all Killer Queens exude. She can turn it on and off at will but prefers it on. Her aura is the first test a tamer has when acquiring one. All Pokégirls and humans that come near her need to have a strong will or be compelled to take a knee before her. The stronger the Killer Queen the stronger the aura. It is very helpful for capturing large amounts of weak ferals. Some Pokégirls that are already blindly loyal to someone, like delta bonded Pokégirls or feral Buzzbreasts, are not effected by it.
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MILEEBORO, the Toxic Plant Pokégirl
Type: Semihuman (Plant)
Element: Plant/Poison
Frequency: Uncommon
Diet: Omnivorous (plus pollutants)
Role: Purifying polluted soil, Disposal of toxins
Libido: Average
Strong Vs: Electric, Plant, Water, Rock, Fighting
Weak Vs: Psychic, Fire, Flying, Ice
Attacks: Vine Whip, Vine Bondage, Bite, Crunch, Regenerate, Poison Powder, Poison Mist, Bad Breath*
Enhancements: Enhanced Endurance (x2), Specialized conversion organs, Enhanced Durability (x2), six stalk eyes allowing for 360 vision, High poison resistance
Evolves: Treant (normal)
Evolves From: None
Mileeboros are an interesting conundrum. Their bodies are amongst the sexiest of all Pokégirl-kind. They have round, full breasts, ranging from B to DD cup, skin that is smooth and dark, an attractive dark brown with some greenish tint to it, curvy hips, a sexy rump, long legs, surprisingly delicate-looking hands, an althetic build, and silky hair. But then you get to the face. The nose of a Mileeboro is slim, but their jaws are wide and lined with razor-sharp, needle-pointed teeth, with a long, pointed tongue inside their mouth. They also have six glassy yellow eyes, which can extend out on stalks, allowing a Mileeboro to look in every direction at once.
Not the most attractive face in the world.
Feral Mileeboros tend to be solitary, peacefully eating what they can find. When confronted with a newcomer into their territory, they become fierce, attacking all out with vines from their hair and teeth, 90% of the time using their trademark attack, Bad Breath, right off the bat. They fight savagely, but tire easily, since they tend to try everything at once to get their opponent to go away. The problem to catching one is the fact that Bad Breath is such a potentially powerful attack, and tends to drive people off to heal the status problems it causes before actually trying to catch the Mileeboro. If the Tamer and his Pokégirls manage to outlast the Mileeboro’s stamina, there is a fifty/fifty chance that they will try and run away from the fight.
Tamed Mileeboros tend to prefer clothing that reveals as much of their sexy bodies as possible, while keeping their mouths covered by a mask or a veil. Their face is an embarrassment to them and they aren't fond of Tamers looking at their faces for long, preferring to flaunt their bust and bodily curves. They love to use Bloom and Buttsprout on themselves, wanting to enhance their figures as much as reasonably possible to draw attention away from their faces, becoming surly if people stare at their faces too long. In terms of Taming, both Ferals and Domestics prefer to be Tamed from behind, Domestics not wanting their Tamers to look at them in the face, Ferals simply because they like it that way. Very rarely will Domestics accept a Taming from the front, usually only from a Tamer who has shown them enough love that they feel comfortable showing their unmasked faces to. There are occasionally jealously issues with this breed, especially with more beautiful Pokégirls. This can be solved, however, by showing equal affection to the Mileeboro. Touching and/or caressing their face is a good way to get their affection and maintain it. As a related side note, Mileeboros tend to get along well with less attractive breeds, such as the Feeblass and Giant Trollop. These jealously issues only occur in Domestic Mileeboros, however.
During the Revenge War, Mileeboros were among the many Pokégirls sent into cities to cause general havoc among the populace. Their Bad Breath attacks would cripple the response times of human forces and make it easier for stronger Pokégirls to move in and start casualties. Sometimes Mileeboros would head in with the stronger Pokégirls, using their powerful jaws in addition to their toxic Bad Breath attacks. This was usually contrary to orders, but if the job got done, no one complained. They briefly were very rare in the waning days of the war, as human soldiers learned to take them out from a distance before they could use their Bad Breath attack on them.
The Bad Breath that is their trademark attack comes from their ability to purify soil and eat most harmful chemicals without negative affect. They absorb pollutants out of an area of ground through their root-like feet, and into a specialized lung, their stomachs capable of converting consumed toxins into their Bad Breath attack. The more toxins converted into the Bad Breath mist, the more potential status effects the attack can unleashed. They can also convert bodily wastes from eating carrion and plant-matter into Bad Breath mist, although the effect will not be as potent. Due to this, Mileeboros are more commonplace in industrial areas rather than in the wild, and are often seen working together with other Poison-types that consume wastes. In many cases, they are used with other Pokégirls that consume waste products, allowing for very effective waste management in large urban areas. Mileeboros can also be found abundantly in harsher natural environments, such as swamps and peat bogs.
As an odd side note, a Mileeboro’s normal breath is actually quite pleasant. This is unusual, considering their Bad Breath attack, but it’s assumed to be a case of the Bad Breath not being connected to their regular lungs. Another unusual thing to note, so far only noticed among Feralborns, is that they tend to have an usual fondness for headgear. Hats, crowns, earmuffs, they like anything that can be put on their head. Researchers have dismissed this as an extension of the need to mask their unpleasant facial appearance many members of the breed feel the need for, although this is regarded by some as inconsistent, as Feralborns tend not to want to wear veils to hide their face, being unashamed of their looks.
Feralborn Mileeboros have very casual harem dynamics. Once adapted to a harem, they easily make friends with their harem sisters and can get along with most anyone. Domestics have a much harder time of it, being shy and embarrassed about their new appearance. It’s only with care and affection that they can overcome any insecurities they may have. They don’t take well to insults, especially about their appearance, but this can be solved by disciplining the involved Pokégirls.
Threshold cases do happen, but a great number of them end with the girl requesting a level 5 taming cycle, or attempting suicide. Most of the suicide cases are stopped and healed, being placed in level 5 cycles upon their restoration.
Bad Breath (EFT) – The Mileeboro exhales a cloud of highly toxic gas that has an extremely high chance of causing many status effects, at the very least Poison, Confuse, and Exhaust.
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MOONFLOWER, the Moonlight Oracle Pokégirl
Type: Not Very Near Human (Flower)
Element: Dark/Ghost/Plant
Frequency: Extremely Rare
Diet: Vegetarian mostly, also needs to consume small portions of life force at least once a week
Role: Plant-life maintenance, Oracles, Haunting
Libido: Low
Strong Vs: Fighting, Poison, Psychic
Weak Vs: Bug, Fighting
Attacks: All dust attacks, Command Plants, Leech Seed, Petal Armor, Antitoxin, Root, Virus, Anti-Virus, Lure, Fruit Juice, Vine Bondage, Grass Floor, Dark Holy, Cocoon of Darkness, Dark Shield, Telekinesis, Hypno Dance, Psychic, Moon Blood,* Moon Dance,* Moon Dream,* Moon Storm*
Enhancements: Psychic abilities, precognative abilities, Strong plant affinity, Regenerates while asleep, All-around strength increases depending on the moon’s phase, their Dark-type attacks become much stronger at the New Moon.
Evolves: None
Evolves From: Flowergirl (Moon Stone)
Very many people would be very happy if they had never heard of this Pokégirl. Very very happy indeed, as these oracles have a tendency of knowing things that certain people would rather nobody else know. However, as Moonflowers have proven faithful and in many cases, extremely useful, they are reluctant to find ways to eliminate the breed. Indeed, their pros outweigh their cons in many ways.
Moonflowers are strange and mysterious Pokégirls. Their evolution is considered to be extremely rare, as Flowergirls a vast majority of the time WILL NOT EVOLVE if given a Moon Stone. However, Moon Stones are confirmed to at least partially be the triggering agent for evolution. Studies go on to this day to discover everything about Moonflowers. They aren’t going well, as Flowergirls are apparently not very fond of Moonflowers and as such are being uncooperative.
Moonflowers are slender, green-skinned Pokégirls with curvy figures and large, soft breasts. Their hands and toes are three-fingered claws, and their hair is usually a mass of leaves with a flower stem sticking out of the top of their head. They are very rarely seen with legs, though, as they prefer to keep their legs morphed into a stem leading to their blossom, a gigantic, pink-and white flower with long, tentacle-like petals. Their eyes constantly glow yellow, and they are never without a smile on their face. Even their sex is like flower petals, either in their legged form or their stem form. Their blossom comes with them when they are in Pokéballs, and can take root in almost any ground, excluding some metal areas.
Moonflowers are constantly dancing, save for when they are Taming. They stay awake all night, dancing in the moonlight. But the instant the sun starts to come up, they wrap themselves into their flower and go to sleep, quite literally unable to awaken until the sun is out of the sky. They are always calm, no matter what the situation, and have noted to be the only Pokégirls aside from Legendaries that are not scared in the slightest by Widows, even when the creatures are ripping them apart. Moonflowers rarely speak, and when they do, they only speak in riddles, songs, and rhymes, even moreso than Sphinxes do, since Sphinxes have been known to talk normally once in a while. They always seem to know things, and since Feral Moonflowers can still talk normally, some even go to them to get predictions, if only for amusement, as Feral Moonflowers rarely give accurate forecasts. If a Tamer seriously wishes to get a Moonflower’s favor and, in return, a prophecy, they will Tame the Moonflower until she is satisfied. Some Moonflowers, once Tame, will ask for a favor in return. It’s considered very wise to give them that favor, as if they do not get it, they will go into their bloom and sink into the ground, not answering anything. If they are promised the favor and betrayed, the betrayer shall never know peace until favor has been made, a horse Pokégirl even more nightmarish that most NightMare Pokégirls shall haunt their sleep every night, a demon called Ixion…
Feral Moonflowers are usually found deep within forested areas. The heavier the plantlife, the higher the chance that a Moonflower’s grotto is nearby. Moonflowers are highly attuned to the plants under their care, and become violently protective of them if someone carelessly hacks through them. However they have been known to forgive the offense in exchange for both Taming and a favor.
Feral Pokégirls, with the exception of high level menaces such as the Widow or Leviathaness, are very respectful of Moonflowers. Even the most savage of Panthress will hesitate to attack a Moonflower and eventually back off. Restrictions are placed on Tamers going after Moonflowers due to their potent illusions and tendency to plague people that irritate them with nightmares and horrible, ghost-like illusions, the worst of being the Ixion creature. Very few Tamers actually have a Moonflower in their Harem, but to Leagues, these tiny numbers are more than enough.
Another interesting thing to note is that the power of some of a Moonflower’s attacks increases or decreases depending on the phase of the moon. Their Dark-type attacks are strongest at the New Moon, while their four unique Moon attacks are at their most powerful at the Full Moon.
There is some sort of connection between Moon Bunnies, Mooncalves, Moonmaids, and Moonflowers that has yet to be explained. A Tamer named Marc Spector has one of each in his harem, along with a Fiendish Megami-Sama named Khonshu. The four Moon Pokégirls, in their few recorded appearances, displayed abilities uncommon to ANY Pokégirl, save possibly the Legendaries. Marc Spector himself seemed to have more than human abilities, although those abilities may have been gained from his Fiendish Megami-Sama. There is also evidence of Moonflowers having a connection of some kind to the TWAU, Those Who Are Unknown. Research is still pending. As the rarity of Moonflowers is so high, no recorded instances of Moonflower as a Threshold result have been recorded.
*Moon Blood – (EFT): The Moonflower offers a Pokégirl or Tamer a drink of their blood. In addition to rapidly healing all wounds inflicted upon the drinker, it also gives the drinker full PP and boosts their strength, speed, durability, and agility for a short time. The boost size varies depending on the phase of the moon.
*Moon Dance – (EFT): The Moonflower dances a psychedelic dance that literally makes the moonlight dance around their bodies. Inflicts several different status effects on whomever is unlucky enough to be watching. Useless during the New Moon.
*Moon Dream – (EFT): The Moonflower lets out a soundless scream, monstrous, feminine creatures forming that are manifestations of the nightmares and fears within her target’s subconscious and conscious mind. Note that if a Moonflower in a Harem uses this attack, she may let the dreams stay around, turning into less frightening forms, and help Tame the entire harem at once. The strength and damage capacity of the creatures varies depending on the phase of the moon. At its most potent, Moonflowers have been known to use this attack to make it seem as if the moon itself is descending from the sky, a demonic grinning face on it. Moonflowers call this demonic creature Majora…
*Moon Storm – (ATK 300 during Full Moon, 50 during New Moon): The Moonflower’s most potent attack, but only at the Full Moon. They form their blossom’s petals around themselves in a partial cage, and focus light energy from each of them into a massive energy ball with a laughing face in it. Even at its weakest, the attack is destructive, the final size of the projectile varying with its power level. As an interesting side note, when the attack is at its strongest, Moonflowers have been known to take their time forming it. While they form it, they softly sing this song in a chilling, high-pitched voice: “You don’t know what you’re messin’ with, you got no idea… You don’t know what you’re lookin’ at, when you’re lookin’ here… You don’t know what you’re up against, no no way no how… You don’t know what you’re messin’ with… but I’m gonna tell ya now…”
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MOSSMELON, the Leafy Lizard Pokégirl
Type: Animorphic (Plant/Lizard)
Element: Plant
Frequency: Rare
Diet: omnivore
Role: soldiers specializing in forest combat
Libido: Average
Strong Vs: Electric, Ground, Plant, Rock, Water
Weak Vs: Bug, Fire, Flying, Ice, Poison
Attacks: Regenerate, Wood Tower, Seed Bomb, Bite, Tail Whip
Enhancements: Plant Empathy, Camouflage, Agility, Solar Regeneration
Evolves: Wifern (normal; Level 47)
Evolves From: None
Mossmelons typically have dark green hair and lighter green scales, but because of their camouflage ability, this is not always the case. All Mossmelons lean forward, making their C-to-D-cup breasts seem even larger, but this position is actually a result of their large tail acting as a counterbalance.
A Mossmelon's claws are quite important for letting them climb and maintain their positions in trees, and a Mossmelon will always take care to make sure their claws are strong. If a Mossmelon's claw breaks, it means there's a severe imbalance in their diet, and can cause a Mossmelon to lose her ability to move through the trees. A Mossmelon's ability to camouflage themselves has made them quite dangerous and their ability to remain motionless until they strike makes them hard to detect. However, infrared sensors and starlight have both proven capable of detecting Mossmelons, though it isn't quite clear as to why.
Mossmelons can be quite the difficult opponent, as she not only naturally heals from sunlight, but also has the Regenerate technique, meaning she can restore quite a bit of health. However, despite this impressive healing factor, she is not the best at fighting, rendering her weak against more competent fighters.
A favorite tactic of the Mossmelon is leave Seed Bombs in areas to drive prey into a specific area, then they hang from trees and use their camouflage ability to render them largely invisible. They remain motionless until prey moves within striking distance of their Seed Bombs. Once activated, the prey will generally move where the Mossmelon wants them to and will be caught completely off guard by her surprise attack.
Though a Mossmelon can regenerate her wounds, she will often seek out sunny spots in the forest and rest there in their natural colors. Many don't even care if humans or other Pokégirls are around, unless they feel their injuries have left them at a distinct disadvantage.
Mossmelons can eventually learn both Root and it's greater counterpart, Root System, but they cannot feed themselves with these techniques, like plants.
There was a rumor that the Mossmelon might not be a Pokégirl at all, but rather a random mutation between a species of lizards and an unknown plant, but these were found to be untrue. The Mossmelon was actually an early abandoned design, but their unknown camouflage allowed them to maintain decent numbers.
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ODDTITS, the Nocturnal Flower Pokégirl
Type: Near Human
Element: Poison/Plant
Frequency: Uncommon
Diet: sunlight (small doses), water (loves mineral water), nutrients from soil
Role: arousing other Pokégirls, soil regeneration, night watch
Libido: Average to High (moonlight-based)
Strong Vs: Electric, Fighting, Plant, Rock, Water
Weak Vs: Fire, Flying, Ice, Psychic
Attacks: Leech (roots), Lust Dust, Buttsprout, Sleep Powder, Poison Powder, Leaf Shield
Enhancements: Lunar Regeneration, Night Vision
Evolves: Gloomy (normal)
Evolves From: None
While most Plant-types love sunlight, and would happily bask in enough sunlight to cook a normal person, Oddtits actually avoids direct sunlight, preferring partial to heavy shade. Like Boobisaur, the Oddtits is a Poison/Plant combination...unlike the Boobisaur though, Oddtits is considered Poison-type first, Plant-type second.
The Oddtits gets her name from her unusual shape. Where most Pokégirls have a shape passing for normal (even a Tomboy with no volume has symmetry), Oddtits has a large, firm bottom perfectly at home on the curvier Pokégirls, while upstairs she is as flat as a Tomboy. Her head is adorned with fine hair-like vines topped with large petals, often a dark red (some variation exists, but the colors are always 'dark' in tone) that lay down to the sides and back (similar to some hairstyles) to the shoulders. For some reason her face is always shadowed, as if slightly smudged or shaded although lighting conditions and wash-cloths don't affect this. For a Plant-type, the most unusual note of her appearance is her skin...where most Plant-types have green skin, hers is normal skin tones according to her parentage.
Like Boobisaurs, the Oddtits isn't a strong fighter, so prefers to avoid melee. However, Oddtits lacks most “normal” plant offensive moves (Razor Leaf, Vine Whip, etc), making her apparently helpless...even though she isn't. Her collection of powders/pollens is very impressive, especially considering she is the lowest of four evolutions. Lust Dust and Buttsprout, Sleep and Poison, plus her Leaf Shield are a solid group of attacks, but her most devastating attack hides under her petals. The fine hair-like vines are actually roots, and at close range can be sunk into a target to initiate an attack equal to Mega-Drain (and on Ground/Rock Pokégirls is possibly better). This attack can be either momentary (on a mobile target) or continuous (on a stationary/unconscious target). On a stationary (Sleep Powdered) Pokégirl, a common trick (especially in a multi-opponent battle) is to put up her Leaf Shield around -both- herself and her target. While it appears to be a variant on Wrap or Vine Bondage, any active Pokégirl can break free without any difficulty, but combined with Sleep Powder is frighteningly effective. The only danger is her hair-roots are fragile, and if hit -directly- with a Sword or Fire attack can be severed, rendering this ability useless for 1-3 days. One thing that Oddtits -hates- is her complete invulnerability to Bloom (and incidentally Buttsprout), which precludes a proper bust until her evolution.
Sexually, Oddtits tends to prefer being taken from behind for two reasons...outside she will sink her hair-roots into the soil for more enjoyment (and to keep the light out of her face both outdoors and in) but her main reason for being taken from behind is so she can lay on her chest and try to conceal her complete lack of a bust (a very sore topic with her...'tiny-titty' jokes do -not- go over well with her for obvious reasons). In a Harem situation, Oddtits has no major preferences and will accept any half-way competent Alpha unless said Pokégirl is a -very- busty Pokégirl that likes poking fun at less-endowed 'girls...in which case Oddtits will likely challenge (repeatedly if she doesn't win) unless stopped by her Tamer. If placed in the position of Alpha, she will do her best (unlike some self-conscious Pokégirls Oddtits has little problem being in charge, she just doesn't seek out the slot).
Like other Plant-types, Oddtits is easy enough to care for. A little sunlight (partial to heavy shade preferred), soil and water, and she is fine. If injured, Oddtits can rest on natural ground and will boost her healing to almost double that of a normal human (although this doesn't count as regeneration), which will nourish the soil in exactly the same manner of the Boobisaur. However, if bathed in moonlight, an Oddtits heals at the rate of an Ivywhore, but how this works is unknown. Moonlight also controls an Oddtits' libido, given a few hours of moonlight, an Oddtits becomes very energetic and frisky, and tends to give off small amounts of Lust Dust whether desired or not. Unlike most Plant-types, Oddtits suffers from vision problems in bright light (effectively twice as bright to her as to normal people), and takes double the effects from Flash-style techniques, but in low-light (starlight for instance) they can see almost as well as a normal girl during the day. While preferring a nocturnal or diurnal schedule, an Oddtits can adjust to a normal pattern with the help of her Tamer. Note that when an Oddtits is resting on the ground, they always lay their heads on the ground so their roots can get to the soil.
Feral Oddtits aren't too much trouble, as they tend to spread Lust Dust to get laid quickly, but they can and will use Buttsprout as well, although while Feral they seem to be unable to make the permanent version (takes about a week to make one good dose, and an Oddtits always seems to know how much is needed for what enhancement level...if they have a dose prepared and then go Feral...look out).
It isn't as common for girls to Threshold into Oddtits as for Boobisaur, but it does happen. When it does, new Pokégirls tend to be rather unhappy over the odd appearance and take some time to adjust...although Threshold girls who were completely undeveloped do enjoy the larger rump.
Recent findings of Oddtits and her evolutions deep in completely unlit caves, when combined with her unusual ability to absorb moonlight, has suggested that this Pokégirl either doesn't -need- sunlight, or doesn't need it very often, but further analysis is required. One interesting note however...Oddtits and all evolutions except Belle Awesome (which evolves with a Sun Stone) have -never- been seen to use Solar Beam, a “staple” Plant-type attack.
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PAPERDOLL (AKA ORIGAMI), The Paper Art Pokégirl
Type: Very Near Human
Element: Plant/Fire*
Frequency: Rare
Diet: human-style foods
Role: Spying, artists
Libido: Average, high with a Tamer that appreciates their art
Strong Vs: Water, Electric, Ground, Plant, Rock
Weak Vs: Bug, Water, Fire, Dragon, Flying, Poison, Steel
Attacks: Fold, Papercut, Paper Sword, Paper Shuriken, Paper Senbon, Buzzsaw, Wrap, Crushing Wrap, Ignite*, Fire Spin*, Flame Sword Mark II*, Various Normal/Fighting/Sword Techniques, Paper Moon *Only usable while on fire
Enhancements: Unmatched flexibility, Spying ability, flight
Weaknesses: Highly flammable, water weakens them
Evolves: None
Evolves From: Titto (Leaf Stone)
Discovered in 230 AS by the Edo Gym Leader Kishimoto Nagato, when his Titto Konan accidentally touched a Leaf Stone. The resulting evolution was the Origami, or the Paperdoll as it is known outside the Edo League.
Paperdolls may lose many of the advantages they had as a Titto, but they gain something in return; their light weight and natural abilities grant them flight, numerous sword techniques, and flexibility that only a Rubbermaid or Stretchymaid could ever hope to match. They lose their gelatinous form and turn into a Very Near Human type. In fact, most Paperdolls could easily pass for an Ingenue before a Pokédex scan. However, one surefire way to tell is that a Paperdoll will usually have some kind of Origami craft decorating her somehow; this might be a paper flower in her hair, or something as simple as a bracelet. Also, the texture of their skin is very soft and velvety, like old parchment.
Paperdolls also have many paper versions of other techniques, such as Paper Sword, Shuriken, Senbon, and innumerable other techniques. In fact, one of the advantages of a Paperdoll is her massive arsenal of attacks.
In addition, they have the highly versatile Fold attack, which while not as powerful as Transform, allows her to use many attacks such as Wrap, Horn Drill, Peck, and others. Using Fold she can use almost any cutting or flying attack as long as it is purely physical (for example she could mimic Guillotine or Razor Wing, but not Ki Blast or Focus Punch; attacks that require great physical strength are beyond their abilities).
Two other attacks they have are Papercut and Paper Moon. Papercut is hardly what you would call a bruiser of an attack, but it uses a razor-thin edge of paper to cause a very shallow, but extremely painful, cut to serve as a distraction in battle.
Paper Moon, on the other hand, is the most powerful attack in a Paperdoll's arsenal. Using Ki to harden her body, the Paperdoll can fold herself into a large sickle shaped blade that is capable of cutting through even a Steel Pokégirl’s hard shell. But this technique does indeed have a drawback; it takes so much energy out of the Paperdoll that she cannot use any technique but Papercut until she has rested properly.
Despite the fact that a Paperdoll is even weaker against Fire-Types than other Plant-types, it is highly inadvisable to use one against her as once ignited, she gains the fire element, all her attacks becoming Fire-Elemental in nature, and she can use Fire Sword II as well as Fire Spin.
Paperdolls are generally very levelheaded and artistic Pokégirls, but when they find a Tamer who truly appreciates their art, they become very affectionate indeed, and will frequently give their Tamers with their handcrafted works of art, which do not break down or weaken over time like normal paper. Paperdoll crafts can actually catch a pretty penny for those who enjoy possessing such things.
As far as Taming goes, they enjoy any position that takes advantage of their natural flexibility, and while a little drier than most Pokégirls ‘down there,’ it's not enough to really be a problem for her or her Tamer.
Curiously enough, Paperdolls do not get along with Ar-Tits at all, as an Ar-Tits will often try to paint or doodle on a Paperdoll, which Paperdolls believe 'ruins the purity of clean paper'. While their rivalry is not as bad as that between Demon-Goddesses and Neo Iczels, it will still interfere with Harem functionality if left unchecked.
Unfortunately, many people ignore the Paperdoll in lieu of Titto's more hardy evolutions such as Marble or even Glass. As such, they are very rare and with a few exceptions are virtually nonexistent outside the Edo League.
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POT-CUNT, the Cannabis Pokégirl
Type: Semi-Human (plantlike)
Element: Plant/Fire
Frequency: Very Rare
Diet: anything that fits into her mouth
Role: Fighters, painkillers
Strong Vs: Plant, Rock, Steel, Water
Weak Vs: Bug, Flying, Poison, Ice
Libido: Above Average
Attacks: Tackle, Takedown, Ignite, Flamethrower, Firewind, Fire Floor, Flame Shot, Vine Whip, Command Plants, Wood Tower, Razor Leaf, Regenerate, Grass Floor, Petal Armor, Solar Beam
Enhancements: Enhanced Strength ( x3), inability to become stoned through any means, enhanced beauty, clarity of mind, fire powers, greater combat ability all around
Evolves: N/A
Evolves From: Toca (normal)
The first thing a Pot-Cunt feels upon their evolution from Toca is relief. Their minds clear up, allowing them to think clearly for the first time in a long while, and they become immune to any intoxicants. They also gain vastly improved looks and a more plantlike appearance, their eyes clearing and turning green. They gain a 'feathering' around their forearms, calves, and on their shoulders that looks like cannabis leaves, the hair on their cunt turning into cannabis leaves as well. Their skin turns green, their breasts become a DD cup, and their hair turns a much darker green.
Pot-Cunts are very jocular Pokégirls, liking to make jokes about their previous forms. They take teasing very well, and try to do everything they can to make up for the weaknesses of their previous forms, almost to the point of overcompensation in some cases. They also, because of their vastly improved looks, like to go naked as much as possible.
Pot-Cunts gain a lot of fighting ability, including several potent plant-type and fire-type attacks. They are excellent fighters and use their abilities to great effect. Pot-Cunts also discover early on that they can combine their elements, for example using flaming vine whips, or throwing flaming razor leaves. In addition, the smoke from the burning plant weapons has the same disorienting effect as the Toca's Pot Cloud attack. Also, a recent discover has indicated that in very light doses, the smoke from a Pot-Cunt can act as a painkiller, lessening the pain from severe wounds in battle. This combination of abilities make Pot-Cunts very formidable fighters. Despite the numerous pros to the Pot-Cunt, the unpopularity of their previous form makes it rare to find a Pot-Cunt in a harem.
Feral Pot-Cunts tend to stay in fields, resting in tall grasses and soaking up the sun. When confronted, they lash out with flaming vine whips in an attempt to drive off their attackers so that they either leave them alone, or disorient them enough for the Pot-Cunt to escape.
No reports of Thresholding directly to a Pot-Cunt have been reported as of yet.
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PUSSYWILLOW, the Magicflower Cat Pokégirl
Type: Animorph
Element: Plant/Magic
Frequency: Rare
Diet: Life energy, sunlight & water
Role: Predators, Lovers
Libido: Average
Strong Vs: Electric, Ground, Plant, Rock, Water
Weak Vs: Bug, Fire, Flying, Ice, Poison
Attacks: Leech Seed, Wood Tower, Seed Bomb, Catnip Kiss, Regenerate, Command Plants, Lust Dust, Bloom, Buttsprout, Gender Dust, Root, Root System, Virus, Anti-Virus, Grass Floor, Lance, Petal Armor, Solar Beam
Enhancements: Enhanced Senses (x6), Natural armor, claws, Enhanced All-Around Defenses (with blossom closed, x9), Advanced Regeneration, Enhanced Metabolism, Plant Manipulation, Magical Affinity
Evolves: None
Evolves From: Kitten (Leaf Stone)
Pussywillows are a major change from Kittens. Upon being given a Leaf Stone and evolving to Pussywillow, they gain at least a foot and a half in height, their bust increasing in size slightly. Pussywillows turn more animalistic in appearance than their previous form, their bodies covered in fur that is various shades of green, a large star-shaped mark in yellow on their backs. Their hair turns bright green and leafy. It grows hip-length and stays that way, regenerating to that length no matter how bad the damage in moments. It can be styled into different forms, however.
What also occurs is that a gigantic flower blossom appears around them. It's wide enough to hold a Snorlass, and is constantly floating. The type of blossom varies depending on the Pussywillow, and acts as a floating platform and means of transportation. It also makes a very comfortable makeshift bed as well. When the blossom is closed, it can act as a very powerful defensive shield.
The most unusual thing about this is that the Pussywillow quite literally cannot leave the blossom. Ever. The blossom and the Pokégirl share a mystical connection. If caught in a Pokéball, both the Pussywillow and the blossom will be sucked into the same Pokéball. If a Pussywillow is separated from their flower blossom somehow, their bodies will shrivel up and die quickly. A Pussywillow must remain in contact with their blossom at all times to maintain their heath. Most observed Pussywillows, Ferals especially, never stand up once in their lives.
Pussywillows are very relaxed, easygoing Pokégirls when not hungry. They tend to spend the day laying around in their blossoms, floating from here to there until they start to need to feed again, which, if they have plenty of sunlight and water to sustain them in the meantime, is only twice a week. When they become hungry, they become very vicious and will attack anything in their way, shooting Lances and creating Wood Towers. Once they find suitable prey, fanged mouthed tentacles will sprout from the bottom of the flower blossom, affixing themselves to the target. They will absorb a portion of life energy from the target, generating a form of mystical energy pollen from the blossom itself that the Pussywillow will inhale, replenishing herself. The mouths secrete a form of toxin similar to Lust Dust, that has the double effect of also numbing the pain of the bite. On willing targets, such as harem sisters or a Tamer, the tentacles will not have teeth.
Pussywillows are very sensual in nature, and very open about their Taming habits. If their Tamer wants to Tame them in the middle of the street, then they will gladly help them up into her flower blossom right then and there. They love to try new things, especially after a feeding, as the pollen has a partial Lust Dust effect upon them.
There have been only a tiny handful of Threshold cases reported of becoming a Pussywillow. The first noticeable sign that appears is the flower blossom itself, which manifests in a swirl of magic. All reported cases have soon after snuck off towards the woods
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ROSEBREASTS, the Noble Grass Pokégirl
Type: Metamorph
Element: Plant/Fighting
Frequency: Very Rare (All Leagues)
Diet: Water, sunlight, soil, sexual fluids
Role: Unknown
Libido: Average
Strong Vs: Dark, Normal, Rock, Steel, Water, Electric, Plant, Bug
Weak Vs: Fire, Ice, Flying, Poison, Psychic
Attacks: Vine Whip, Thorn Cutlass, Root System, Grass Cock, Probing Tentacles, Probing Pods, Grass Floor, Fruit Juice, Petal Armor (*), Assault, Swordwave, Sword Dance, Petal Dance, Hero Blade, Confuse, Sweet Honey, Royal Honey
Enhancements: Enhanced Speed (x4), Enhanced Agility (x3), Enhanced fighting capabilities
Evolves: None
Evolves From: Vinebra (choosing a permanent lover), Belle Awesome (Sun Stone)
When a Vinebra chooses a permanent lover, sometime during the course of a lunar cycle, she will evolve into a RoseBreasts, becoming taller (average between 3 to 7 inches), and her hair will look as if it has been permed. Her bust may also increase, but the amount varies greatly. Her body is generally quite aerodynamic, allowing for faster and more fluid movements.
While the RoseBreasts loses it's immunity to aphrodisiacs, it gains two far more valuable (in the eyes of Tamers) abilities. The ability to create armor and a better ability to fight.
A RoseBreasts Pokégirl is far superior to other plant-type Pokégirls at fighting, capable of using various sword techniques and can even learn to duel at a competent level with other sword-wielding Pokégirls.
Unlike most Pokégirls, who rush in and beat on each other, the RoseBreasts is a graceful fencer, dancing just out of reach, and then dashing past her opponent, slashing a quick but shallow wound, before dancing out of reach of any reprisal.
A RoseBreasts enjoys any battle with a skilled fighter, and will often share her Honey Techniques with any Pokégirl or human who impresses her, but she rarely allows second tastes unless her opponent has defeated her.
Probably the biggest drawback to the RoseBreasts, is that she's got the same attitude as a Neo-Iczel when it comes to other lovers. She's got a good heart and is always respectful (unless insulted first), especially towards those who've defeated her before, but she is haughty and demanding of anyone who wishes to join the bed she shares with her lover, forcing them to get both her permission as well as her lover's before they are fully welcome.
Regardless, a RoseBreasts is a powerful plant Pokégirl.
Petal Armor - (DEF) The Pokégirl creates armor made of hardened rose petals. Though this seems rather feeble, it lessens the damage of any Flying or Ice attacks by one-third. It also lowers the damage of all physical attacks by 1% per level of the Pokégirl (to a maximum of 35%). The only drawback is that it doubles damage from any Fire attacks. The petals soften and fall apart after two combat turns.
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SCARECROW, the Sensuous Straw Pokégirl
Type: Near Human (with some cases of Not Very Near Human)
Element: Ghost/Plant
Frequency: Very Rare
Diet: vegetarian
Role: protector/haunter of gardens and fields
Libido: Average
Strong Vs: Electric, Fighting, Ghost, Ground, Plant, Psychic, Rock, Water, bird Pokégirls
Weak Vs: Dark, Fire, Flying, Ice
Attacks: Vine Whip, Leaf Shield, Vine Bondage, Solar Beam, Nightshade, Illusion, Fear Aura
Enhancements: Flora Affinity, Ghostly Presence, Solar Regeneration, Flame Weakness
Evolves: None
Evolves From: Boobleaf (Dusk Stone)
It is unknown how a Boobleaf becomes a Scarecrow. Some say a Boobleaf not given enough sunlight or water will wither and become a Scarecrow. Others speculate that a Haunting decided to take possession of the Boobleaf, changes her into a Scarecrow. And others speculate that the change from Boobleaf to Scarecrow is from a dormant gene within the Pokégirl that is brought to the forefront. Whatever the reason, we have the Scarecrow. Recently, though, an evolutionary stone was revealed to be the cause of a Scarecrow. Although for now Researchers are not discounting the others as possible evolutionary methods for forming a Scarecrow.
A Scarecrow is quite different from her pre-evolved form. He skin, which was a vibrant and healthy green before is now a dull yellowish tan coloring. Her hair becoming strands of straw compared to the vine-like hair she had before. The Scarecrow will also want to wear clothing, usually looking for denim overalls, work gloves, boots, and/or a bandana to wear around her neck. The only thing she doesn’t lose in mass is her chest size, which while being a more yellow color, is still firm like her pre-evolved form
A Scarecrow is a Ghost-type Pokégirl, yet like a Succubus, a Scarecrow has a physical form. This is one of the reasons why a Scarecrow cannot Phase like most Ghost-types do. Thanks to the true physical form, the Scarecrow is a Ghost-type with a secondary element, like a Succubus or Widow.
While Taming, a Scarecrow is often shy, her sexual threshold being lowered, and so can be made to climax numerous times during a Taming session. A note for Taming is that a Scarecrow isn’t that wet and so it is suggested a Tamer use a lubricant so that he can enter his Scarecrow without causing her pain.
In combat, a Scarecrow will do her best to psyche out her opponent, usually trying to hurt and confuse them by using Nightshade from the start of the battle. However, if a Scarecrow is hit by a fire-based attack, be forewarned. A Scarecrow, from being “drier” than most Plant-types takes severe damage from fire-based attacks.
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SEXEBI, the Legendary Mistress Of Time Pokégirl
Type: Very Near Human
Element: Plant/Magic
Frequency: Extremely Rare (Unique)
Diet: Vegetarian, mainly fruits and nuts
Role: Mistress of Time, Emergency evacuation
Libido: Average (assumed)
Strong Vs: Electric, Ground, Plant, Rock, Water, Poison
Weak Vs: Bug, Fire, Flying, Ice
Attacks: Smile, Reflect, Absorb, Agility, Aura Of Cute, Reduce, Enlarge, Teleport, Dissolve, Illusion, Power Bolt, Vine Whip, Leech Seed, Wood Tower, Command Plants, Leaf Shield, Catnip Kiss, Antitoxin, Sleep Powder, Lust Dust, Bloom, Buttsprout, Solar Beam
Enhancements: Enhanced Speed (x10), Immunity to all poisons, Wings, Ultra light body, Legendary Qualities, Legendary Salient Qualities
Limitations: Exceedingly shy, Body is extremely fragile against physical attacks, easily frightened
Evolves: None
Evolves From: None
A smaller Legendary that her sisters, Sexebi was of the original thirteen Legendaries to make an appearance during the Revenge War. Short, around 4'4", with light green skin, wide, blue eyes with black rings around them, short green hair that curls up in a crest, two small antennae on her brow and fairy-like wings, she also wore no clothing on her slender, petite body.
Initially, Sexebi's role was as a rescue worker for Sukebe's forces. She would stop time, freezing only her human attackers and allow badly injured Pokégirls to escape the battlefield. Sukebe tried to get her into a more active fighting role, but she constantly refused, drawing the ire of her more violent sisters, especially Atmuff, the only thing saving her from the warrior Pokégirl's wrath being her Aura Of Absolute Cuteness, which enhanced her already cute appearance to the point where even Atmuff couldn't bring herself to hurt her.
Consequently, Atmuff decided to spend more time away from her sister after that.
As the Revenge War wore down, Sexebi was seen less and less, usually seen chatting with one of the Legendary Birds or healing someone who had been attacked by a Feral Poison-type Pokégirl, the most notable time being in the year 200 AS, when she used her Antitoxin to heal completely someone who had been infected almost to the point of death by a Widow's bite, healing even the acidic damage caused by the attack.
Sexebi hated all the fighting, especially the in-fighting between various Legendaries, and tried to no avail to get them to get along. Her last officially noted appearance was shortly after the fight that slew Atmuff was in the Capital Continent, where she was seen talking to both Moan and Whore-Oh.
Since then, reports of her activities have been scarce, mostly rumors and innuendo. The primary rumor is that Sexebi has started to explore time, traveling in and out of the future and past, learning what she can. She is said to have made her primary residence deep with a forest glen, surrounded by beautiful plants and blossoms of all kind, set deep within a ring of trees and guarded by many Plant-type Pokégirls. She sometimes is found by a kind-hearted Tamer and is Tamed by him or her. Those who have Tamed her are the ones who tell tales of her, speaking of the grand and glorious adventures through time that they and their harem were taken on. Although when pressed to reveal where Sexebi is located, they quickly 'forget' what they were talking about and change the subject. If pressed further, a fight usually ensures that is quickly broken up by local law enforcement.
Sexebi is the epitome of sweetness and innocence, and loathes violence of any kind, being one of the primary supporters of Whore-Oh's dream. The few times she's been found by a Tamer wanting to capture her she's panicked, either throwing out clouds of Sleep Powder, Bloom, Lust Dust, and Buttsprout, or launching leech seeds, or creating an illusions, or manipulating plant life into thick barriers to help delay her pursuers before teleporting away, in a few instances suffering a severe injury from a lucky attack that got through to strike her small, fragile, and ill-suited for combat body. But she is capable of violence, and, like all Legendaries, is extremely powerful.
Once, in the year 250 AS, a Team Rocket member known only as Iron Mask caught Sexebi in an experimental Pokéball that he called a Nightmare Ball, which had the ability to bring out the most violent aspects of a Pokégirl's personality. When he unleashed Sexebi, it cost him his life as she immediately killed him by making a tree grow THROUGH his body, shredding him completely. She went on a brief rampage, demonstrating that she knew Solar Beam, Vine Whip, and Power Bolt, attacks which she had NEVER displayed before, even in the rare times she was forced to fight before then, as well as using her time powers in horrifying ways, making people seemingly age into ancients or revert back to childhood. Several Tamers and Pokégirls died before Whore-Oh and Moan, putting aside their negative feelings for each other, fought her down and helped her to come back to herself. Since then sightings of her have become extremely rare, as she seemed ashamed of what she did after Moan's powers helped suppress and disperse the artificially induced rage in her, although Tamers seeking an adventure still seek her location, the latest rumors of her hidden grove's location being in the Johto area, although only kind-hearted and highly empathic Tamers have any real chance of finding her...
LEGENDARY QUALITIES: All Legendary Pokégirls have these special attributes, making them above and beyond other Pokégirls:
Truly Unique: All Legendary Pokégirls cannot be copied. Attempts to clone them always fail, and morphing other beings into copies of them always produces sub-standard versions. Titto, for example, can take Sexebi's shape and even copy her powers to some degree, but not any of her Legendary Qualities or Legendary Salient Qualities (see below). They can have their base stock altered to be used in the formation of a new Pokégirl type though.
Deathlessness: Despite having been around since Sukebe’s Revenge, all the Legendary Pokégirls are still around and going strong. This superior version of longevity makes them immune to death from natural causes. They will never die unless they are killed. However, poison, disease, or any unnatural cause still has a normal chance to kill them, barring their special immunities and strengths.
No Weakness (Level X): All of the Legendary Pokégirls can ignore their type’s normal weaknesses, to a point. When facing a Pokégirl at or below a certain level, if that Pokégirl is a type the Legendary would normally be weak against, she instead treats it as though it were of a type she had no specific advantage or disadvantage against. For example, Sexebi has No Weakness (Level 60). If she were to face anything that was considered Strong vs. Plant/Magic, at or below level 60, she wouldn’t be considered weak against it, nor would it be considered strong against her. Pokégirls at a level above the Legendary’s No Weakness level treat things normally.
LEGENDARY SALIENT QUALITIES: Some Legendary Pokégirls have special qualities others don’t have. Here is Sexebi's lexicon of special attributes:
Time Control: Sexebi had absolute and total control over time itself. She could travel into the past or future, stop time for herself and others, and even move people's bodies forward or backwards through time in a fashion that altered their ages. This last ability she's horrified of and never ever uses it, save for the time she was under the influence of the Nightmare Ball.
Antitoxin Ultimate: Sexebi's body was immune to all poisons. And because she is a plant-type Pokégirl, she is able to synthesize this immunity into a powder that is capable of healing ANY kind of poison, including the infamous Hyper Venom used by Widows.
Mistress Of Plants: Sexebi, in addition to control over time, was engineered by Sukebe to have control over plant life as well. She mainly uses this ability to create gardens of such beauty that the more artistically minded are brought to tears by her masterpieces.
Aura Of Absolute Cuteness: Anyone who's even seen a PICTURE of Sexebi could tell you that she's a cutey. But this ability allowed her to seem even more adorable, gently nudging the sensibilities of whomever she uses this minor psychic power on to view her as completely, utterly, ultra-sugary cute. An excellent defense tactic against types capable of doing her great physical harm...
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SOLARIA (aka HERBALIA), the Sungirl Pokégirl
Type: Very Near Human
Element: Plant
Frequency: Rare (All Leagues)
Diet: vegetarian style food, certain plants and flowers
Role: herbalist, often used to create simple potions, antidotes, and to control gardens and other quickly depleting forests
Libido: High
Strong Vs: Electric, Ground, Plant, Rock, Water
Weak Vs: Bug, Fire, Flying, Ice, Poison
Attacks: Vine Whip, Antitoxin, Wrap, Vine Bondage, Thorn Cutlass, Solar Beam
Enhancements: Limited Regeneration in sunlight, psionic plant identifying abilities, basic herbal potion brewing abilities, Tough vines for bones
Evolves: None
Evolves From: Eva (Leaf Stone)
Solaria are a newly discovered evolution of Eva, and are also known as Herbalia. They use their knowledge of herbs and plants to create simple potions, some pseudo-magical in nature, with those of higher levels. Their special attack, Antitoxin, enables them to negate almost any Pokégirl and plant-based poisons. They are often found in herbal stores, as they are incredible herbalists as well as naturalists. If they are cut off from sunlight for too long, they will slip into a berserk Feral state and attack anyone who comes near them.
Be warned: Make sure these girls are often out in the sun, otherwise they could die or slip into a coma like state that adversely affects this girls future as a battler.
The Solaria, like the Chippyna losses most of her body hair. Though her body (if said girl wishes) can grow a subtle layer of moss or grass. They tend to have green toned skin and hair which the shades rarely match each other. Their bust generally gain a cup size or two while they gain about 6" in height. Their ears tend to look like thick dark leaves on the top of her head, but they hear just as well as their pre-evolved ones.
Their vine-like bones allow them a certain level of flexibility that their tamers swear by. Solarias, while they can perform the Vine Bondage attacks easily do not enjoy bondage in their taming sessions. One of course with the right incentive can be taught to enjoy such things but generally they tend to shy away from performing that move with a willing tamer. If a tamer themselves needs to be enticed into a taming session a Solaria is not above tying them down to initiate it. When the Solaria uses the Solar Beam attack it looks similar to an fighting girl using a Chi Blast, in the fact that she gathers the sunlight for the attack in between her hands them fires it from there.
The Solaria grows the vines for her vine attacks from her hands as well. However when one feels the need to use the Thorn Cutlass attack the thorn will grow from one of her shoulder blades. Which baffles most researchers since it's the only attack she uses the doesn't originate from her hands.
The role of Solaria in the war is believed to have been purely support based. They would assist in the treating of wounded, or aid in escapes by causing forests to grow dense to avert following attackers or firing off a Solar Beam. While they could re-grow limbs (given the time and energy) it was almost clear that they were not meant as front line fighters by Sukebe. Their regenerative abilities are too time consuming to be useful in heavy combat and the Thorn Cutlass (while good in single combat) is useless in group melee. Some might argue that her ability to use the Solar Beam technique show her as a power hitter, it also shows that without defensive cover she would be an easy pick for a sniper after using said technique. Therefore most researchers agree that she was not a frontline fighter but a supporter.
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SUNDOG, (AKA FU DOG) the Sexy Sentry Pokégirl
Type: Near Human (Canine)
Element: Psychic/Plant
Frequency: Rare
Diet: Photosynthesis, Supplemented by Human norm food
Role: Guard, Law Enforcement, Literal Watch Dog
Libido: Average
Strong Vs: Electric, Ground, Rock, Water, Fighting
Weak Vs: Bug, Dark, Ghost, Fire, Flying, Ice
Attacks: Command Plants, Confusion, Telekinesis, Teleport, Lance, Vine Whip, Barrier, E=mc2, Root, Psychic Illusion, Mirror Coat, Seed Bomb, Vine bondage, Solar Beam
Enhancements: Enhanced durability (x3), Enhanced Senses (x2), Plant Empathy, Telepathy, Photosynthesis, Enhanced Strength (x2), Enhanced Intelligence, Enhanced Memory
Weaknesses: Obsessive Compulsive tendencies
Evolves: None
Evolves From: Byte Bitch (Sun Stone)
When considering Pokégirls to have in their harems, many aspiring tamers tend to not choose a Byte Bitch, the usual reason is the breed's reputation and inability to handle stress well. While Data Dogs are useful, they are still not powerful enough for some tamer's tastes. Most tamers that get Byte Bitches prefer to evolve them into the Sundog, who's power and battling skills exceed the Data Dog's, despite the breed's quirks.
Upon evolving, a Sundog gains a cup size, her chest now swelling to a busty D cup and while she remains very human looking, her hair becomes thick and vine-like, much like large green dreadlocks sprouting from her head. Oddly, only the skin on the top of her head turns to a green hue with small blades of grass growing like 'hair', blending in with the vines that sprout from her head. Historians have identified the breeds of pre-Sukube dogs that show up in this breed of Pokégirl as several of the breeds of dogs that were bred to resemble the Guardian Lions. Their hair vines gives most of the breed a maned look, and more animalistic variants of the breed often resemble pre-Sukube lions with wider, shorter muzzles than normally found on most canine Pokégirls. While most of their head vines are actually curled leaves, a few are actual vines and are used for attacks like Vine Whip. The fur of her dog ears and tail become varying shades, usually in natural colors of green and brown with instances of rainbow flower colors. To feed, a Sundog will bask in the sun and most of the vines on her head will unfurl into large leaves. It is these leaves that do the majority of the canine plant's photosynthesis. They do however, supplement their diet with meat, and the occasional plant materials.
Where Byte Bitches are generally bitchy and even more so when stressed, Sundogs are considered quiet by most and 'too serious' by others. This is because a vast majority of the breed often pick something to guard, be that a place, person, or even an ideal and protect that to the best of their ability. However, they take their place in a harem quite seriously, following orders and carrying out their tamers wishes, though occasions have arisen where their protective streak has clashed with their tamers. On most occasions, this has been instances of Team owned Sundogs, making them quite the popular breed due to their more law abiding tendencies. However, one notable case of this breed going wrong was of a case in the early 200s of a Sundog named Ivy, who chose to protect all plant life to the exclusion of other humans and Pokégirls. Labeled a Menace, this Pokégirl was eventually captured and terminated after terrorizing several towns.
Oddly, many of this breed work extremely well in pairs, the two of them book ending each other in more ways than one. Due to this genetic quirk of the breed and their general lion-like appearance and protective nature, this breed is called the 'Fu Dog' in eastern Leagues like Edo and Opal. The breed is sometimes used as living scenery, often dressed up in golden apparel and placed in paired guard positions, due to their ability to get by on sunlight alone for most of the day (barring water). Due to their duel psychic and plant nature, these Pokégirls can remain immobile for long periods of time but still remain alert and mentally active. Often, pet owners or tamers that fancy statue-like Pokégirls enjoy having these plant and psychic type Pokégirls as part of their 'collection' and often they can add a needed balance of elements to those who fancy types like Glasses or Marbles.
In battle, Sun Dogs tend to choose strategy over direct conflict, thinking ahead and maneuvering their opponents into situations that gives them an advantage, most often involving getting assistance from the local plant life. As such, many owners of a Sundog will place planters nearby, or have her positioned near trees or other plants. They are not useless or weak by any means in a plant-less situation however, as they can use their psychic and plant abilities to great effect, often lacing areas they're guarding with motion sensitive Seed Bombs or triggering any Seed Bombs psychically to aid in defense. If the situation seems to call for it, however, the breed is not above using overkill by blasting with E=MC2 and Solar Beam.
While these Pokégirls are serious, they are generally pleasant to be around, so long as those around them understand that they tend to take things seriously. This seems to be a quirk of the breed, much like their pre-evolved form's canine behavioral problems. Sundogs have a problem with obsessive compulsive tendencies, though many call this 'perfectionism' as they don't like seeing something done in a slipshod manner. Occasionally, this evolves into full blown obsessive compulsive disorder, though some of the breed actually request a level 4 conditioning cycle to break them of this quirk. It seems that perfectionism sometimes extends to keeping themselves problem free as well.
Feral Sundogs become almost plantlike, unfurling their head vines into a large bush and rooting herself into the ground. This breed only attacks to supplement their photosynthesis diet with protein or to try and snatch food away from unwary victims, and thanks to their psychic abilities they can do this while stationary. Threshold Sundogs are pretty rare, though most have had a mixture of plant, psychic, and canine Pokégirls. They tend to take an interest in law enforcement or security work early on, As such, many threshold members of this breed are found in Law Enforcement alongside Growlies and OfficerJennys.
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THORNE, the Tropical Sorceress Pokégirl
Type: Near Human
Element: Plant/Magic
Frequency: Very Rare
Diet: Fruits
Role: Superior tropical guardian
Libido: High
Strong Vs: Electric, Ground, Rock, Plant, Water
Weak Vs: Bug, Fire, Flying, Ice, Poison
Attacks: Fruit Juice, Command Plants, Power Bolt, Cura, Half Revive, Esuna, Protect, Absorb, Vine Whip
Enhancements: Increased magic affinity
Evolves: N/A
Evolves From: Cherry (orgasm)
Thornes are 5'3"-5'8" tall girls with silvery hair. They also retain the head-vine that they had as a Cherry. Oddly, Thornes more than most other Pokégirls are more likely to have "heterochromia iridum", a condition that causes each iris of their eye (the only part not white or black) to have a different colors. Thornes tend to be tactical thinkers, seeking the defeat of their opponents with as little effort as possible. However, Thornes are more often known for escaping confrontation instead of confronting it, unlike their Thorne Slut sisters.
Thornes seek warm sunny areas or large bodies of water whenever possible. However, Thornes hate extremely hot weather, and so prefer to be near bodies of cool, fresh water as often as possible. When this isn't possible, Thornes will often command the local plants to increase greatly in size and growth rate to create her own small shelter from the heat until it has cooled down again.
Thornes aren't the best fighters, mostly because they don't want to be. They see fighting as a waste of time and energy that should be avoided unless necessary. As such, they tend seek to the claim the less violent position of healer. Thornes also have little motivation to do anything other than in their own best interests, even in a Harem-setting. This makes a Thorne a poor choice as an Alpha as a result. Strangely, Thornes lose the ability to use several healing techniques. Researchers are puzzled as to this, though some have considered it to be due to the fact that a Thorne is not a Celestial Pokégirl, unlike the Cherry.
They are quite competent in the role of a healer, as they know how irritating it can be to be so uncomfortable and will do their best to speed up the process. In fact, they are their most active when they're dealing with injuries. However, their healing ability has a flaw that drains away their vitality the more they use it, making them tire more easily. Some of the Thornes with a "The Ends Justify The Means" sort of attitude will use Absorb on healthier bystanders to keep themselves going.
Thornes love being on bottom during taming as, for some reason, various points on her body, that can only be activated be when her body is pressed in front and from behind at the same time, maximize her pleasure. Studies have shown that Thornes enjoy being sandwiched between a tamer and another Pokégirl even more, however, leading some researchers to conclude that the Thorne has pressure and heat sensors on certain parts of her back that fully accesses the various extra nerve endings that allow her pleasure center to react strongly to the stimuli.
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THORNE SLUT, the Tropical Fighter Pokégirl
Type: Near Human
Element: Plant/Fighting
Frequency: Very Rare
Diet: Fruits
Role: Superior tropical mage
Libido: High
Strong Vs: Rock, Water, Dark, Normal, Steel
Weak Vs: Bug, Fire, Poison, Flying, Psychic
Attacks: Fruit Juice, Petal Armor, Thorn Cutlass, Slasher, Sword Dance, Deflect, Swordwave, Agility, Vine Whip
Enhancements: Sword-Fighting skill equal to Thorne's Magic Affinity, Enhanced Speed (x3)
Evolves: None
Evolves From: Cherry (normal)
Thorne Sluts are very tall, generally 5'11" to 6'4", and tend to be slender, making their sword-fighting that much more potent. Because they evolve usually from experience with Tamers, they need to develop fighting skills to protect themselves and their tamer. However, as a result of the evolution and the change in typing, Thorne Sluts lose their healing techniques and the healing properties in their milk in the process. Thorne Sluts retain the one vine-like appendage that dangles from the back of their head that they had as a Cherry. Feral Thorne Sluts will protect their more skittish Cherry sisters, as well as their harem sisters that she believes require her protection. Thorne Sluts are not like Thornes. They understand the Thornes' desire for non-violence, but do not believe that it can be avoided as much as Thornes hope/believe. This innate change in their beliefs make a Thorne Slut much more dangerous in a fight than a Cherry or a Thorne. In fact, Thorne Sluts enjoy the act of fighting and love to practice their skills against others, even in sparring matches. As such, it's highly suggested that any tamer who has one gets a fighting Pokégirl (preferably a sword-wielder) to keep the Thorne Slut happy.
In battle, a Thorne Slut has various tactics, most of which center around speed and light strikes, though if their opponent is clearly not a match for them in speed, they will lunge in and unleash Slasher. Against hard-armor Pokégirls or those non-fire Pokégirls she considers a major threat, she will use Petal Armor to help protect her.
Thorne Sluts become more attached to tamers who allow them to be on top as they can burn off a lot of their energy. Some Thorne Sluts also try different positions with their Tamer as often as they can, to better try and enjoy the Taming as well as to exercise more. One Thorne Slut has been noted as being tamed while riding a bicycle. Upon orgasm, both she and the Tamer crashed off to the side of the road they were on. Neither were badly injured, but learned a most important lesson in the process- the Thorne Slut should always keep her eyes on the road.
Feral Thorne Sluts are more common than ones in harems as their presence often provides comfort for their lesser evolved sisters. However, in the Tropic League, there are many Tamers who have both Cherries or Thornes and a Thorne Slut in their harems. The combination of the different strategies when the two or three different Pokégirls are in a battle at the same time often can spell doom for anyone that they are battling against.
A strange note about the Thorne Slut is that she may experience orgasm just prior to collapsing in exhaust, whether she was engaging in sexual activities or not. This even occurs during training sessions, and usually sets in after a prolonged sparring session with another fighting-type or even a rock-type Pokégirl. Tamers that can cause this to happen multiple times with their Thorne Sluts find that the Pokégirl becomes very proud of her tamer and will insist on sparring or training with her tamer as often as possible.
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TITUNDRA, the Arctic Ecosystem Pokégirl
Type: Inhumanoid/Metamorph - Turtle
Element: Ice/Plant
Frequency: Rare (Capital, Ruby, Scarlet Leagues), Extremely Rare - Unknown (Other Leagues)
Diet: photosynthesis, water
Role: soil regeneration, mobile garden, habitat for Feral pokégirls
Libido: Low
Strong Vs: Dragon, Electric, Ground, Plant, Water
Weak Vs: Fighting, Fire, Poison, Steel
Attacks: Ice Beam, Icicles, Snow Storm, Razor Leaf, Seed Bomb, Solar Beam, Crunch, Cold Snap, Ice Armor, Mist, Wave of Ice, Catnip Kiss, Absorb, Regenerate, Synthesis
Enhancements: Ice Affinity, Enhanced Strength (x6 [Combat]), Enhanced Toughness (x12[Combat]), Strong Jaws, Solar Rejuvenation, Cold Resistance, Water Absorption
Evolves: None
Evolves From: Grotitle (Normal)
Unknown of during the War of Revenge, it would turn out that there was a stage of being that a Grotitle could evolve into, an evolution only discovered after humanity started Taming the pre-evolved breeds. In a remarkable twist, the evolution of this turtle-pokégirl retains her elements but in effect flip-flops them when she turns into a Titundra: the third tier form of the Turtwat evolutionary line. Becoming primarily an Ice-type in nature with Plant-type aspects, the Titundra is a peculiarity in that despite this change, she is still not only very capable of her previous role in soil regeneration but also becoming a mobile garden herself, plant-life thriving on her despite a body chemistry that seems it should be killing it off. Indeed, she is a pokégirl that had turned head and found herself very useful to humanity’s continued survival in colder climates. Understandably, unlike their previous forms, a Titundras actually gains strength against Dragon-type pokégirls as they finally gain an array of offensive Ice-elemental techniques.
When it comes to her appearance, a Titundra is an awe-inspiring sight to behold in that she goes from a very animalistic approach... to something Near Human. She gains metamorphic capabilities which can lead her to a surprisingly attractive physical appearance. A Titundra comes to resemble a tall, (6’) athletic, pale-skinned human woman with patches of greenish-scaled skin along her elbows, knees and between her shoulders, pert B-Cup breasts and thighs. Their hair is similar in consistency and color to that of her previous forms, an icy blue dappled with ice crystals... which upon tactile contact, one finds IS a cold, ice-like substance. While peaceful by nature, a Titundra’s eyes are intimidating: encircled by a black ring and bearing small red pupils that give their gaze a deepened, almost dastardly look. Still one can take relief in the fact that such is not in their nature.
However, when she takes her combat form, it’s a whole other story. A Titundra in full out battle-capable preparedness possesses a giant, flat-looking shell that, in a way, resembles that of the ancient and extinct dinosaur, ankylosaurus. Growing to a massive height of 7’4” with D-Cup breasts and weighing in at a massive half ton, the Ice/Plant-type pokégirl is an awe-inspiring sight to behold. The rim of the shell is made of a very dense ice with a diamond-shaped extension of the rim that settled around the neck and capping the back of her head like a collar and crown. The Titundra’s body is also bulkier in this form and seems to be too big for the shells. While the bulked up frame no longer allows a Titundra to withdraw into this form’s shells as easily as she could as Turtwat, it still gives her a sufficient amount of protection from foes. A Titundra’s beaked mouth is jagged and at the end of their snout is shaped into a firm beak, cementing the appearance and affirming the genetic ancestry as being that of a snapping turtle. Their thick, tree trunk-like legs and arms are massive and powerfully muscled in order to hold up their enormous, heavy bodies. A Titundra in this form bares three toes on each foot and three claws on each hand that appear as if they were made of thick shards of ice.
However, the shell of her battle mode itself is the most amazing aspect of the pokégirl. On the back grows an enormous, blue-leaved tree from the soil that makes up the shell, along with three large shards of ice; similar to those that make up a Titundra’s claws and toes. The tree is noted for being able to grow numerous kinds of berries at once, (particularly Hot Tomatoes) making the breed popular for culturing such fruits for potion ingredients. Truly, the shell is a sight that gives one the impression that they are looking at a landscape from a distance. Understandably, it’s the shell that is the basis for the breed’s classification as the, “Arctic Ecosystem Pokégirl” a befitting title not only for their shell’s appearance but also for the size of Titundra’s body when she is in her battle form. This pokégirl breed, with her perfectly blended mix of both the Ice and Plant elements make her a species of pokégirl that lives in perfect symbiosis with her preferred frozen environment, bringing and sustaining life where it shouldn’t be possible. Forgive this researcher for saying such but if Sukebe hadn’t known about this evolution, if it were intentional... then he was indeed a genius. Insane but a genius nonetheless...
Being a rather peaceful species of pokégirl, PokéBattle is not something that a Titundra excels at. It’s not that they don’t have the potential, far from it. Titundra, Domestic or Feral, are one of the most easy-going species of pokégirls on the planet. They are more apt to attack only as a form of self-defense than anything else and even then, they would prefer to let the opponent tire themselves out as they attack the turtle pokégirl’s thick hide with minimal results. This lax attitude towards life and battling has seen to it that the breed is primarily used by Tradesman, (farmers in particular) rather than in a traveling Tamer’s harem. However there are still Tamers that use and battle them effectively. Often, the Titundra that are battle-ready are the ones that were in a Tamer’s harem since they were Turtwats and with their past experiences, are likely trained combatants that know what is expected of them by their owners. Slow physical speed but with strong jaws, great strength and a variety of special attacks that can reach a distance faster than they can on their feet, (Ice Beam and Solarbeam being a prime examples) the Titundra is a sight to behold in battle. They can hold their own against most pokégirls in battle thanks to their large size and elemental might with the exception of Fire-types, who can give them quite a hard time as the heat has tremendous effects on both the Titundra’s Ice and Plant natures.
Thanks to their easy-going nature, Titundra is a breed of pokégirl that takes very well to a Harem setting. They are very peaceful, (almost to the point of ignorance) pokégirls and get along with various kinds of pokégirls, especially ones that need something from them or can give them something in return. Blastits and Feraligarter are a grand compliment to a Titundra but the Ice/Plant-type finds itself very popular with Cat-type pokégirls. Titundra can use the technique Catnip Kiss almost indefinitely and the leaves on the tree growing on her back seem to have the same oil-compound coating found on the leaves of a nepeta cataria plant. It’s the main reason why of all the Feral pokégirls that exist, there is often a bond between Feral Titundras and various Feral Cat-types, (primarily Kool Kats). Titundra’s give a source of pleasure if not food and Cat-types can aid their home in warding off other Feral pokégirls in return. Oddly enough, Elf Queens turn their backs of Titundras, which is peculiar, considering the good that pokégirl can do for nature. When asked, most Elf Queens talk about how their nature has changed, making them incompatible with their needs. Oddly enough, the Ice Maiden breed picks up a fondness for this pokégirl where the Elf-line leaves off. Ice Princesses and Ice Empresses often love to use Titundras as a living throne; the Hot Tomato Berries that they can grow only serving to entice the pure Ice-types to live in peace with the turtle pokégirls.
During the course of Taming, a Tamer is very thankful for a Titundra’s Near Human form. Oddly enough, unlike many pokégirls, the Titundra prefers to remain still during Taming; the preferred style of doing it has the Ice/Plant-type on all fours, bracing herself so her Tamer can slam deeper inside her from behind. While sex is rather mechanical with the pokégirl because of this, Titundra do appreciate any Taming they get and it keeps them very loving and loyal to their owner. As with a Titundra’s previous forms, this is their main method for regenerating soil, hence they will prefer to be Tamed outside. Her hands and knees will dig into the earth beneath her, keeping her still as she’s pounded into by her Tamer. When finished, the Titundra will pull her limbs free from the environment and not only is the surrounding area revitalized but there will be flowers growing where her hands and feet had dug into the earth. Often, this “four-flower” pattern is how Tamers and Breeders go hunting for Feral Titundras that are on the march as one does not normally find patches of green and flowers amidst a blanketed plain of ice and snow.
When it comes to Feral Titundras, it’s amazing that one can find them in such a state, especially since it was a breed of pokégirl that was only discovered once their previous forms had been Domesticated, there is something one needs to understand. This is possible due to the ever-present threat of Parthenogenesis. Pokégirls are often released by the Tamer on purpose or their Tamer ends up killed and the girl going Feral inside her PokéBall until she breaks free. It’s more than likely such has happened to a couple or more of Titundra, leading them to be the founding mothers, as it were, of the various Titundra that are found in the wild. At least it can be said that as stated before, Feral Titundra are rather harmless pokégirls, despite them constantly being in battle form and it takes a lot to aggravate them into taking an offensive position. Feral Titundras prefer to be with other pokégirls of their own kind, relaxing for hours, days or even weeks on end as they go into a semi-hibernation state, basking in sunlight and storing energy before going on the move again. When immobile, one looks as if she were part of the ground upon which she rest, not as though she were a sleeping pokégirl. Because of this appearance, there are occasions when smaller Feral pokégirls will gather and build nests around or right on the shell of a stationary Titundra. When a Feral Titundra does move, she will often move with a herd in search of water, often dragging any nesting or territorial Feral pokégirls with her. It’s suggested that if one wishes to break a Feral Titundra off from their herd that they should use a Water-type pokégirl as a lure.
Finally, Threshold directly into a Titundra is completely unheard of. Considering what is involved with a Titundra’s biology and what it took to make such a pokégirl, it is considered impossible for a human woman to Threshold into one. Such thought process comes from study into Threshold girls of this like. Statistically, it is more likely that a girl that Thresholds into a Turtwat to have a chance of eventually evolving into a Titundra from Grotitle faster than a girl who Thresholds directly into a Grotitle. It’s hypothesized that this is because there is a greater expansion of time and personal biology that is in contact with earth or the winter seasons for than ones that spend time going through the entire evolutionary line rather than skipping the first step.
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TOCA, the Stoned-Out Pokégirl
Type: Very Near Human
Element: Plant/Normal
Frequency: Very Rare
Diet: anything that fits into her mouth
Role: none
Strong Vs: Rock, Water
Weak Vs: Bug, Flying, Ice, Poison
Libido: Low (High when not stoned, which is rarely)
Attacks: Tackle, Takedown, Wrestle, Punch, Kick, Command Plants, Pot Cloud, Munchies, Vertigo
Enhancements: ability to eat anything and still be hungry, loyal, pleasant demeanor even when not stoned, strong sense of 'most righteous justice'
Evolves: Pot-Cunt (normal)
Evolves From: Any Plant element Pokégirl after inhaling smoke from burning hemp
This strange Pokégirl was accidentally discovered when a Tamer and his harem, fleeing from a Trauma Team attack that had set a building ablaze, were crossing through a farmland. The fire spread to a nearby field of hemp, creating a great deal of smoke. The Tamer and his girls were dazed by the smoke, but the Plant-type Pokégirl he had with him evolved, becoming a Toca. After taking her to a researcher and doctor to try and figure out what happened, he continued on with her as before, being fond of her despite her change.
Upon evolution into a Toca, a Pokégirl loses any plantlike or animalistic features they may once have had, becoming almost human in appearance. The one distinctive feature of this breed is that their eyes are constantly bloodshot. They also have a preference for wearing baggy clothes. Research, mainly on curious volunteers, has concluded that only Plant element Pokégirls that do not have a sub-type (such as Poison or Magic) can become Tocas.
Tocas, while relatively easy to maintain, are not very popular Pokégirls. They have a tendency to use their Command Plants ability to grow more hemp to smoke, and the smoke they emit, while unable to evolve Plant-types (only hemp grown in a field can do that, for some reason), tends to stone out other Pokégirls as well, meaning that the majority of Tamers who want Tocas are stoners themselves. Officials in some Leagues have talked about banning hemp from being grown, but fears of illegal drug trafficking, as well as memories stirred up after reading about the results of Prohibition in the old American Empire have quashed these thoughts.
However, Tocas do have some saving graces.
As mentioned before, they are easy to maintain, capable of eating pretty much anything given to them. They also have low libidos, meaning that they don't have to be tamed as often as some Plant-types. In addition to this, they are also very friendly and good-natured, quickly making friends and even capable of getting along with regular Plant-types, who are for the most part very uncomfortable around them. Tocas also have an interesting personality quirk in that they will not, under any circumstances, work for a cruel or evil Tamer. If captured by one, they will wait for a chance and escape, more than likely taking as many of the Tamer's Harem as they can along. They will give what girls they have to a Pokécenter and report what happened before heading off on their own. Sometimes a NurseJoy will convince them to stay for an examination and basic checkup, although this usually leads to a taming session between the Toca and NurseJoy. (NurseJoys have a genetic quirk in them. Marijuana smoke, like the smoke a Toca emits, makes them incredibly aroused.)
In addition, they are surprisingly capable fighters, although nothing compared to a fighting type Pokégirl. They are straightforward fighters, fighting with quick tackles, dirty tricks, and blowing Pot Clouds in their face. Pot Clouds are essentially marijuana smoke, capable of dazing the opponent, dulling their senses and making them more susceptible to attacks. Tocas also have to minor psychic abilities, Munchies and Vertigo. Munchies makes whatever Pokégirl they use it on incredibly hungry, and can distract a Pokégirl from the fight, and Vertigo is essentially an advanced version of the Pot Cloud's effect. It makes a Pokégirl incredibly dizzy and unable to stand up.
One prominent case of a Toca being useful is the Alpha of a Tamer named Silent Bob. Her name was Jay, and she was famous for her seeming inability to SHUT UP. Silent Bob, who was never recorded speaking and preferred to let Jay to the talking, only ever had one Pokégirl, as Jay's constant chattering about whatever was on her mind at the time drove off whatever girls Silent Bob captured. However, this didn't deter him, as he was happy with just Jay in his harem. The two went through a series of what could only be called 'misadventures,' culminating in an encounter with Zapdass, the defeat of a Team Rocket variant, and the winning of the WAPL championship. Silent Bob and Jay held the title for almost a year before their defeat, the two retiring a year later, Jay evolving to Pot-Cunt and having three children.
No Threshold cases of becoming a Toca have been reported so far.
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TURTWAT, the Icy Turtle Pokégirl
Type: Near Human Animorph - Turtle
Element: Plant/Ice
Frequency: Common (Blue, Capital, Ruby, Scarlet Leagues), Uncommon (Other Leagues)
Diet: photosynthesis, water
Role: soil regeneration
Libido: Average
Strong Vs: Electric, Ground, Plant, Water
Weak Vs: Fighting, Fire, Poison, Steel
Attacks: Tackle, Razor Leaf, Bite, Smirk, Snarl, Synthesis, Heat Drain, Mist, Withdraw
Enhancements: Strong Jaws, Solar Rejuvenation, Cold Resistance, Water Absorption
Evolves: Grotitle (Normal)
Evolves From: None
As noted in the research community on many occasions, while Sukebe was a madman, he was still someone that sought to keep balance in nature despite all the various species of Pokégirls that he was introducing into the planet’s ecosystem. Yes, there were the obvious breeds that either served an outright purpose to humanity or the whims of someone that obviously wasn’t quite all there in the head but with all that was happening he didn’t forget nature. The numerous Elf breeds were the de facto pokégirl in this regard but they weren’t alone in their mission. While most of the Plant-type breeds were given active and passive battling capabilities, there was one species that would be sent in after the fighting was done and humanity chased out of the territory: the Turtwat. However, unlike other Plant-types given a similar role, this was a pokégirl that could travel where they dare not tread. A very simple breed of pokégirl, this breed was especially designed to withstand cold environments thanks to their Ice sub-element. Given their ability to withstand the colder reaches of the planet, they could rejuvenate the vacated frozen earth back to a nutrient-rich state, perfect for growing new plant-life. When an end came to the War of Revenge, Turtwat was one of the most easily domesticated breeds what with their inability to effectively defend themselves against Pokégirls owned and commanded by a Tamer. While they had minimal battle potential, they could be trained to efficiently fight on humanity’s side.
Today, this breed of Plant-type is often seen more domesticated than not, especially in farming communities where they have found a place with the agricultural sciences. Their use of photosynthesis and refurbishing the soil around them through their shells has made them very popular with those who wish to continue to work with one type of vegetation or ‘cash crop’ in their land acreage rather than set up crop rotation schedules; this first-tier pokégirl has especially found a level of popularity in the Blue League where they are able to aid potato farmers not only yield tremendous crops but keeps any extra fresh in a state of cold storage thanks to their dual nature. They also find themselves popular with tree nurseries in colder climate areas, where they can maintain cold-climate timbers and sustain their growth, increasing the material for paper-products and other goods. While Turtwats are not often a pokégirl one will find in the harems of traveling Tamers, it’s not unheard of. There are Tamers that realize the usefulness of breed outside of their traditional domestic uses and are willing to Tame and train their Turtwats to attain their Pokégirls’ evolved, more battle-capable forms.
A Turtwat’s appearance is characteristic to that of a 4’ tall animorphic turtle or tortoise with the prominent jawbone denoting a possible genetic relationship to the snapping turtle of old; this face framed by short, normally curly pale blue hair. A peculiar characteristic is that a small, blue-leafed seedling grows atop her head, similar to the plant bulb on Boobisaur’s back or the large leaf on a Chikotit’s head that stands out above her hair. This sprout growing from her head is a prominent indicator to her Plant-type nature. Her green and yellow body is covered by a shell with the underside wrapping around her stomach, ending just beneath her A-Cup breasts and just above her waist. A rather interesting aspect of this natural body armor is that the shell on her back is made up of thickly packed dirt and ice crystals; the later shimmering amidst the brown of the shell when light hits it in a certain way, often making a rather delightful prismatic effect. It should be noted that unlike the turtles of old is not part of their spine. This soil-based shell can grow stronger when it absorbs and freezes water and should it be damaged to the point where it cracks or outright breaks, the Plant/Ice-type pokégirl can regenerate it through use of her natural abilities. However, while this rock-hard shell provides great defense, it reduces the Turwat’s speed.
As noted before, Pokébattle is not a Turtwat’s forte but that doesn’t mean they are completely inept at it like Chickenlittles or Damsels. Their strong jaws can be used to deliver one powerful bite and their can send volleys of Razor Leaf flying one after another rather quickly. Still, they are limited in their offensive techniques and one should depend on their status-effects to see the pokégirl through to victory. The use of Snarl and Smirk should be employed at every chance and Synthesis used to try and replenish her health when she can get some distance between herself and her opponent. Tackle is rather ineffective for inflicting damage on an opponent pokégirl and should be relegated to the purpose of attaining distance when tactically sound. One should also keep their enhancement of Water Absorption in mind, as it makes the Turtwat immune to pure, (single-element) Water-type attacks and allows them to regain health. If their opponent does not use Water attacks, then a Tamer should have their pokégirl use the technique Mist to try and strengthen any weakening spots in their shells. The fact such a technique inflicts light damage on all non-Ice-type opponents is only the literal icing on the cake.
When it comes to a harem, this Plant/Ice-type is rather easy-going and gets along well with most Pokégirls, even Fire-types, (although they are wary around them). They feel at ease with most Plant-types with a few exceptions. Turtwats get along VERY well with the evolution line of the Elf, (who are able to stand colder temperatures when around the Turtwat) while they are very wary of the Weepingbutt breeds and feel a bit of envy of the closely-related Boobisaurs, whom don’t seem to have as much of a bust problem as they do. They absolutely love Water-types, enjoying the chance to get hydrated when possible. Of all Water-types, (if not of all Pokégirls in general) this Plant/Ice-type gets along incredibly well with the Squirtitty line. There is a noted kinship between the breeds of turtle Pokégirls and they are excellent tag team partners. They’ll also be noted to happily share Taming sessions and enjoy the threesome immensely.
Taming a Turtwat is a very naturalistic experience as this is their main method for regenerating soil. They prefer to be outside, especially in surroundings with dense vegetation, (such as forests) as it allows them to catch sunlight while being Tamed, keeping them going longer and in effect, more effectively freshen the soil where they’re getting it on. Often, this process is done with the pokégirl lying on her back. Her shell will soften and flatten against if not outright form into the surrounding earth, keeping her from rocking back and forth as she’s pounded into by her Tamer, allowing them to go deep into the turtle pokégirl. They especially love when their Tamer plays with the clits while doing this which was their primary way of rejuvenating the soil; masturbation. When done, the Plant/Ice-type will get up and not only is the formerly frozen surrounding area revitalized but her shell will be back to a perfect state.
Feral Turtwats are somewhat scarce in the wild but they can be found living along lakes, (frozen or otherwise) in dense forests along the northern reaches of the planet where permafrost is a present factor. Their nature is very calm and they’re generally not an immediate threat to wandering Tamer or pokégirl unless continuously provoked or simply attacked, otherwise they will lightly nudge anyone entering their chosen home towards the boundaries before going back. They might not be the best of battlers or go out of their way to chase off Pokégirls and people but they will defend their territory and themselves from intruders that take the offense against them first, using Razor Leaf again and again. Interestingly enough, tossing a Pokéball at them often doesn’t trigger an attack/defense response from a Feral Turtwat and may allow a Tamer to capture them without much of a hassle if the pokégirl isn’t strong enough of will to fight off the containment unit’s capture process.
While they are not a common outcome throughout all Leagues, it is regular outcome for Threshold girls with a strong Plant-type ancestry in the Crescent League become Turtwats. Girls that are in the process of becoming Turtwats will find themselves dazed and lethargic as their biology changes from pure hematological to a more chlorophyll-based orientation. They will finally come out of said daze when the process is complete and their bodies can start photosynthesizing. Often, this is seen as a blessing as the girls will rarely remember the process of the changes taking place and won’t physically be able to upset themselves over what is happening.
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ULUPI, the grass-snake Pokégirl
Type: Near Human Animorph (snake)
Element: Plant
Frequency: Uncommon
Diet: Omnivore, prefers meat
Role: Sentry, scout
Libido: Average
Strong Vs: Water, Plant, Ground, Rock
Weak Vs: Flying, Poison, Ice, Fire, Bug
Attacks: Hypnotic Gaze, Tail Whip, Regenerate, Grass Floor, Lance, Takedown
Enhancements: Hibernative state, cold tolerance, Enhanced Tail Strength (x4)
Evolves: Kadru (Normal)
Evolves From: None
A small, nine to eleven foot long Pokégirl from head to tail, this Pokégirl was presumed to be the precursor to the more well-known Naga breed. Although originally thought to have been extinct after the Revenge War via predation by other Feral Pokégirls, around 87 AS this breed began to come back from extinction from some unknown source. It's assumed that they were in some sort of hibernation, and subsequent tests and studies have shown that when under intense sunlight or artificial light, with enough heat, that these Pokégirls do fall into a hibernative state that lasts even after the heat and light are gone. With this likely, by modern times this Pokégirl grew in numbers and is now uncommon throughout the world. One thing that baffles researchers is the fact that these Pokégirls, although plant-types, can survive easily even in arctic areas thanks to their cold tolerance. It's speculated, but unconfirmed, that this was something that Sukebe had planned- they would be a secondary invasion force, meant to invade and buy enough time for his forces to regroup, should they ever need it. As this never actually happened, Researchers are continuing to study the possibilities but there is no solid evidence at all on the matter.
Only about three or four feet of the Pokégirl is above the waistline, which leads into a Naga-like tail. Unlike the Naga, the Ulupi can move around on this tail easily, and also unlike the Naga, this breed cannot change from tail to legs. The Ulupi do have human arms, but their fingers end in claws that are comparable to a Catgirl's in usefulness. Although this can be useful, it also makes it difficult for her to touch something soft without breaking it, since she cannot retract her claws at all. Clothes, tissue paper, and even squishy human skin, and this normally means that tamers must make sure their Ulupi have well filed and maintained claws (which should be done at least once a week). These Pokégirls usually have some shade of green skin- however, threshold cases (of which the girls are suitably horrified when their legs start to fuse together and their skin sheds, leaving them with a scaly, snake-like tail. The process takes about a week and can be excruciatingly painful) may keep the shade of skin color that they had as when she was a human. Finally, for some reason, the Ulupi have vestigial wings that extend from behind their shoulder blades, and along their back. These wings look much like the hood of the pre-Sukebe snake called a Cobra, and can encompass her torso and perhaps another person. However, these 'wings', as some researchers are reluctant to call them, weigh far too much and are far too small to allow the Pokégirl to glide, let alone fly in any manner of the word. Each wing is, at best, five feet wide and is covered with the same scales that her tail is.
A timid Pokégirl even when feral, Tamers can expect an Ulupi to run away (or slither, rather) than to fight. In battle, they rely on Hypnotic Gaze, Regenerate, and Grass Floor to maximize their strengths, and prefer to attack from afar until their opponent is defeated or gives up. Against flying types, however, a smart tamer will recall the Ulupi, as her attacks just are very unlikely to reach any flying opponent at all without some sort of assistance. In sex battles, the Ulupi does fare better- they can keep their sex sealed up close to the center of where her legs would have been... if she had them. It can take a lot of effort to seduce the Ulupi if she doesn't want to be, and as such many Sex-tamers enjoy using these Pokégirls in such battles to wear out their opponent. Menage-a-Trois find them to be a minor challenge, but learn quickly enough the Ulupi's pleasure points that get them to open up. The tamers that do use this Pokégirl are those who do not like the idea of being poisoned by a Naga or the fact that the male tamers don't want to take a chance on a Naga that may be lesbian. The Ulupi are bisexual, but lean heavily towards men as a group (there have been only three documented lesbian Ulupi known).
In a harem, these Pokégirls make for poor Alphas or Betas, and indeed are not truly fit for any position of authority. They often acquiesce to the stronger willed Pokégirls, although they do get along well with most any other Pokégirls that are not overbearing. Domina tend to find them easy prey, enslaving the Ulupi to her will after only a session or two- only threshold cases might have the will to keep their defiance for much longer than this. Damsels become fast friends to this breed, and in fact it is common to see a Damsel and an Ulupi paired up as pets with pet owners, although Ulupi have been found to be not so good choices for pets thanks to the size of their body. They do have a good mind for household-type chores and skills, despite their size, and among those pet owners who are on a budget, the Ulupi is a rather common and popular choice (they aren't as clumsy and potentially hazardous as a Bunnygirl, and they don't cost as much as a Kitten or Ingenue might).
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VENUSWHORE, the Full Bloom Pokégirl
Type: Near Human
Element: Plant/Poison
Frequency: Uncommon
Diet: sunlight, water, nutrients through soil
Role: Farming, Gardening, Soil Regeneration, Status Inflicting, Body Enhancement.
Strong Vs: Electric, Plant, Water, Rock, Fighting
Weak Vs: Psychic, Fire, Flying, Ice
Libido: Average (Desire increases during full Solar Charge)
Attacks: Tackle, Vine Whip, Razor Leaf, Leech Seed, Lust Dust, Vine Bondage, Sleep Powder, Bloom Powder, Leaf Shield, Synthesis, Poison Powder, Sap Powder, Buttsprout Powder, Sweet Scent, Solar Beam
Enhancements: Solar Regeneration, Seasonal Camouflage, Nature's Senses, Enhanced Durability (x6), Enhanced Strength (x12, Vines Only)
Evolves: None
Evolves From: Ivywhore (Normal, Daytime only)
The endpoint in the Boobisaur line of evolutions, the Venuswhore is the preeminent status-inflicting Pokégirl. While the damage she can deal is relatively poor compared to most evolutionary endpoints, as she gains little direct attack power, the chaos and status effects her Powder attacks can inflict can turn the tide of battle, and combined with her strong vines, she is capable of restraining almost any foe.
Unlike the Boobisaur, which evolves normally after a certain amount of time and experience, the Ivywhore also requires a second condition. The evolution will only trigger during high daylight hours, when the sun is able to shine brightest on the Ivywhore's back. When both conditions are met, the bulb on her back will open, and she’ll evolve into her final form: Venuswhore.
As a plant type, the Venuswhore's skin retains it's natural variety, ranging from light to dark greens, pure or mottled, with the colors varying over time by the local climate. A large flower now covers most of her back. This flower has no stem, being directly attached to her back, and having opened is flat enough to let the Venuswhore actually lie on her back now if she so chooses. Her bust gains a little more size, but not nearly as much as her previous evolution granted her; instead, she’ll now be quite firmly in the upper end of the E size category at least, and many Venuswhores are bust size EE or even F. Wearing anything other than loose robes is virtually impossible now, not most girls in this line wear clothes anyway. A fact the Venuswhore will welcome is that her breasts firm up significantly, making it unlikely to ever see them sag, and indeed, they now also seem to be pushed together slightly. The appearance seems to give them even more cleavage, and is quite sexy to look at. Their mammaries also become much more sensitive than they were before. A skillful Tamer can bring a Venuswhore to orgasm simply by playing with her breasts alone. Since a Venuswhore can lie on her back now, many Tamers enjoy using their chest as a very comfortable pillow once Taming is over.
A Venuswhore gains a mastery of bio-poisons and powders now that her flower has fully bloomed. She also acquires a powerful Poison Powder attack that allows her to directly harm her foes at a slow but consistent rate, and the 'Sweet Scent' attack. It is perhaps something of a misnomer, as it is not an attack in any normal sense, however, it is long-lasting and can spread great distances, acting as a useful draw for Feral Pokégirls in the area.
Her sole new direct damaging move is the very powerful Solar Beam, during which the Venuswhore takes sunlight energy she has collected over time and gathers it all in the flower on her back. She then drops onto all fours, her head close to the ground (or as close as she can get, laying on her chest) with her ass in the air, so the flower on her back is at least somewhat pointed towards her foe and then releases the collected energy in a massive blast of power. The move is relatively inaccurate, as it is not hard to dodge out of the way of so obvious and slow-to-set-up of an attack, but if combined with various status effects or binds to incapacitate the foe, it can make for a very effective finisher or team move. Because of the necessary setup, and the fact that she only gets one shot, however, this move should be used with discretion.
She can only do this once before having to bask in direct sunlight for at least several hours to recharge the attack. She can only hold one “charge” of this at a time. Even if she sunbathed for hours, she could still only fire one Solar Beam before having to recharge it.
The Venuswhore's ability to manufacture body-altering powders also increases, giving her access to the Buttsprout attack. This works exactly like Bloom, but affects a female’s ass instead of her breasts. Given that a Venuswhore can photosynthesize energy faster than her previous forms, she can make a permanent application of either Bloom or Buttsprout powder in four days rather than a week. Together, these two attacks let a Tamer maximize his Pokégirls’ assets, making sure he has a supremely sexy Harem.
A Venuswhore left in direct sunlight to heal her wounds can completely cure herself of physical harm in about four hours, and if she gets eight uninterrupted hours of pure sunlight, she can then regenerate for seventy-two hours as the energy floods through her system. The regeneration ceases immediately if she uses her Solar Beam attack.
Feral Venuswhores are quite dangerous, both for the damage they can cause and the body alterations they can throw around, to say nothing of their Lust and Sleep poisons, etc. They are rarely found, but often are the center of a group of Ferals drawn by Sweet Scent, so it is advised to be cautious if you DO see a Feral Venuswhore around, as they can often draw other Pokégirls into the area without notice. It’s very rare for a Threshold girl to become a Venuswhore directly, but cases of just that happening are not unknown.
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VICTORYBUTT, the Butt Kicking Pokégirl
Type: Near Human
Element: Plant/Poison
Frequency: Very Rare (Rare as Domesticated)
Diet: carnivorous (but can live on sun, water, soil)
Role: gardeners, grounds keepers predators (also check on Buzzbreast numbers)
Libido: Average (High after prolonged periods in sunlight)
Strong Vs: Electric, Fighting, Plant, Rock, Water
Weak Vs: Fire, Flying, Ice, Psychic
Attacks: Vine Whip, Vine Bondage, Buttsprout, Vine Leech, Sweet Scent, Acid Spray, Cry, Rose Whip, Razor Leaf,
Enhancements: Enhanced Strength (x2), Solar Rejuvenation, High Poison Resistance (any except Hyper Venom), Command Plants (limited)
Evolves: None
Evolves From: Weepingbutt (Leaf Stone)
Victorybutt is the final form of Buttsprout. Her appearance is similar to Weepingbutt, with further development of her figure (if she had a C-cup as Buttsprout, by now she has at least a D-cup) and wide (and actually fewer) leaves in her “skirt”. As before, the green is on the -underside- of the leaves, and only seen if she chooses to show it.
Sexually her appetites are unchanged, as is her tendency to believe she should be the Harem Alpha...although given her sheer butt-kicking ability this isn't always a bad idea. Her ability to speed-grow thorns (see below) makes her even more on a Dom. Queen's hit list, as Victorybutt is immune to poisons and strong against all the Domina's evolutions -and- has the gall to have the Dom's "signature" attack...not that this will stop them from picking the fight every so often.
Victorybutt has similar tactics to Weepingbutt, but gains three new abilities. She can extrude thorny protrusions on her Vines, giving her the equivalent of the Rose Whip (slightly more damage and enhanced effect of her poisons...including her acid attack). She can fire long, thin, very hard leaves (a cross between normal Razor Leaf and Needleshot) at her opponents. Her most interesting ability though is to somehow command her earlier evolutions, possibly through a command pollen although this isn't completely understood. Similar to the Buzzqueen's ability to command Buzzbreasts, she can command any Buttsprout or Weepingbutt in the nearby area...even (to a very limited degree) Tamed Buttsprouts or Weepingbutts. If a Tamed Buttsprout or Weepingbutt is sent against a Victorybutt, they often refuse to attack (although it's not them being disloyal, researchers speculate the ability is similar to other control tricks employed by Magic-, Psychic- and Ghost-types)...although the Victorybutt can -only- command/control her earlier evolutions, whereas the others (such as the Vampire with her 'mesmerism' gaze) can control -lots- of Pokégirl types. Tamers with only a Buttsprout or Weepingbutt who suspect a Victorybutt is about are advised to -not- attempt to battle unless they have a Delta Bond with their Pokégirl (and even then best to avoid the battle). The addition of Thorns to her mix of tricks allows her to wrap up an opponent and -then- attempt an acid attack, which (if she has time to get it off) becomes as effective as if she had sprayed a full attack on someone.
Victorybutt can only be evolved with an Evolution Stone, so is seldom allowed to become Feral (who would waste such an investment on a Pokégirl and just forget about her?) but a wild Victorybutt is a horror in battle, especially as she will likely have nearby Weepingbutts and Buttsprouts to come to her aid. Tamers encountering wild Victorybutts are advised to exercise caution and are recommended to stay at the best range possible and exploit her weaknesses if they do choose to battle. However, while Victorybutts are very dangerous, they tend to let prey come to them unless rather hungry. In an area like Buggy Woods, they will likely -not- attack a wandering Tamer and their Harem unless provoked as they have good soil and plenty of random prey.
There are no known cases of a girl Thresholding directly into Victorybutt.
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VILE BLOOMS, the Poison Flower Pokégirl
Type: Near Human
Element: Poison/Plant
Frequency: Very Rare
Diet: Sunlight (small amounts), Water, Minerals and Nutrients from soil
Role: Arousing other Pokégirls, Soil regeneration, Subduing feral Pokégirls, Attracting feral Pokégirls
Libido: Average to High (moonlight based)
Strong Vs: Electric, Fighting, Plant, Rock, Water
Weak Vs: Fire, Flying, Ice, Psychic
Attacks: Leech (roots), Lust Dust, Buttsprout, Sleep Powder, Poison Powder, Leaf Shield, Sweet Scent
Enhancements: Lunar Regeneration, Night Vision
Evolves: None (special – see below)
Evolves From: Gloomy (Venom Stone)
The alternate final evolution of Oddtits is Vile Blooms. Her petals are thicker, and she gains a fourth petal that has to be flipped back or it covers her face. Using her hair-roots, she can actually stand these petals out and provide shade for herself (being thicker, her petals aren't as sensitive to sunlight as they used to be), with an effect similar to a woman's parasol, or those silly 'hat umbrellas'. Her bust is now proportional to her figure, usually a D or larger, and reasonably firm, needing no support (although they don't stand as proudly as a Venuswhore's breasts).
When she evolves to Vile Blooms, she has considerably more confidence, both for a (finally) proportional figure, and the fact that her Tamer thought she was worth going to the trouble/expense of getting her a Venom Stone. With her increased bust size and ability to shade her eyes (she normally has her head-leaves propped up like a parasol) she actually prefers positions that let anyone around see her breasts. Once evolved to Vile Blooms, her sense of self has grown enough that she will actually seek the Alpha spot, although if a competent Alpha already has the slot, she won't necessarily -push- for the slot.
Again, her attacks don't seem to change, just become stronger and/or more useable, and her Sweet Scent is generally always going unless she specifically -want- it to stop. Experiments with Moon Stones give similar results as with Gloomy, the stone is absorbed, and the Pokégirl gains the ability to light up but little else. Given the relative scarcity of Moon Stones and Vile Blooms (not as popular an evolution as the Belle Awesome) research is limited. However, one notable exception exists. The Harem Master, Mistress Erica from Celadon, has a Vile Blooms that has both Moon Light and a Moon Beam (see below). She is the only Tamer to have such a Pokégirl, and will not let researchers have her for study for some reason. The attack seems similar to a Solar Beam, only without heat, and is devastatingly effective to anything hit. It also can be used every other round, so long as enough moonlight (natural or Pokégirl generated) is present and the user doesn't seem completely incapacitated (dodging and such but apparently no attacks) making it considerably better than a Solar Beam under many circumstances.
Like her earlier evolutions, Vile Blooms has some soil nourishment abilities, and faster healing with soil resting, but her lunar regeneration is twice as good as Gloomy's...although she can't heal as fast as a Venuswhore.
Feral Vile Blooms are dangerous, as not only do they draw wild Buzzbreasts and such, and spread Lust Dust and Buttsprout, but they occasionally spread Sleep and Poison powder as well.
No known cases of Thresholding directly to Vile Blooms exist.
(Additional Notes)
The evolved Vile Blooms owned by Mistress Erica of Celadon is a combination of effects, similar to evolving a Venuswhore. The Vile Blooms must have rested in moonlight (for elevated libido), be Tamed (to orgasm), have at least a low-level Delta bond with her Tamer, and must come in contact with a Moon Stone (her Mistress was going to give it to her as a gift afterwards), all while still being in moonlight (either natural or that of a “moonstoned” Gloomy or Vile Blooms, hers was natural moonlight). This evolution basically adds Psychic to the mix, and gives the following mods:
Element: Poison/Plant/Psychic
Strong Vs: Electric, Fighting, Plant, Poison, Rock, Water
Weak Vs: Bug, Dark, Fire, Flying, Ghost, Ice
Attacks: Leech (roots), Lust Dust, Buttsprout, Sleep Powder, Poison Powder, Leaf Shield, Sweet Scent, Moon Light*, Moon Beam**
*Moon Light is just that, light of the same spectra as moon light, roughly equal in strength to a full moon on a clear night, useful as a 'cool' light source, and sufficient for the moon light requirements of a Gloomy, Vile Blooms and/or Moon Blooms. If in combat, this effect lasts three to five turns without maintenance.
**Moon Beam is roughly equal in power to Solar Beam, but is Psychic in nature, giving a nasty surprise to anything other than a Dark or Ghost type it hits, and considering how powerful Solar Beams are, even at half power or quarter power it will still hurt. The only limitations are a moon light requirement, and a one turn build before firing in the second turn...although there may be a 'uses/day' limit, as the only Pokégirl with this ability doesn't use it a lot there is no way of knowing, but such powerful abilities often have similar limits.
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VINEBRA, the Naughty Grass Pokégirl
Type: Metamorph
Element: Plant/Poison
Frequency: Rare Unknown (All Leagues)
Diet: Water, sunlight, soil, sexual fluids
Role: Unknown
Libido: Average to High
Strong Vs: Electric, Fighting, Plant, Rock, Water, any Aphrodisiac attacks (such as Lust Dust)
Weak Vs: Fire, Flying, Ice, Psychic
Attacks: Vine Whip, Vine Bondage, Grass Cock, Probing Tentacles, Probing Pods, Grass Floor, Fruit Juice, Lance, Lust Dust, Poison Powder, Poison Mist, Slow Sting, Lure
Enhancements: Enhanced Olffactory Sense (x5), Enhanced Taste (x5), Shapeshifting, New Poisons, improved vine control,
Evolves: RoseBreasts (choosing a permanent lover)
Evolves From: Gloomy (Lack of taming + Dark Stone)
A Vinebra is an evolution that is a lot naughtier than most people expect. Similar to the HentaiCute, a Vinebra's main objective is sex, however, her methods of getting it vary from one Vinebra to another, and it's believed that how often the Vinebra was tamed prior to her evolution will generally determine how violent she will be about getting tamed after evolving. Almost all Vinebras are lesbians, but just as with the Dildoran, male tamers should beware.
Unlike the Gloomy, the Vinebra's appearance doesn't change with lighting, nor does she shy away from sunlight, but she prefers to remain in forests, areas heavy with vegetation, or any place she can get the element of surprise on her chosen target.
One tactic, which was witnessed by a watcher, was rather brilliant: The Vinebra literally transforms into a large flower with it's luring nectar on it's petals. It then spread out a large network of vines through the trees. When several Buzzbreasts came to taste the nectar, the Vinebra's vines immobilized the Buzzbreasts and the Vinebra changed back. She then had sex with the Buzzbreasts until they were all unconscious, then left.
Vinebra's have a rather sour attitude about other Pokégirls and any humans, seeing as they never got tamed prior to their evolution, thus if captured, will likely be cold and distant, or even downright hostile. Since she has an immunity to aphrodisiacs, it will take either a lot of caring or a lot of restraints.
Feral Vinebra's love challenges, and may even seek out Pokégirls that they are weak to, to tame and dominate. She enjoys taming strong Pokégirls and will even allow herself to be tamed if she believes her target to be stronger than herself. Rarely does a Vinebra submit to a human's touch, unless it's in a three-way (or more), and the human has to work quite hard to prove that they care enough to do so.
She should be treated much like a Domina or a Dildoran, with caution, firmness and sincerity.
Because of her ability to transform into a flower, possibly of varying sizes, it's uncertain how many Vinebras might be in the wild, and since almost all Vinebras are ferals hiding in the wild, the number will remain incalculable.
It is certain, however, that the Vinebra needs sexual fluids once every two to three days. But, Vinebras have been witnessed catching prey and then releasing them without taming. It's believed that she can smell her chosen life partner.
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WEEPINGBUTT, the Lethal Tears Pokégirl
Type: Near Human
Element: Plant/Poison
Frequency: Rare (Uncommon as Domesticated, Common around the Magma Isles and desert regions)
Diet: carnivorous (but can live on sun, water, soil)
Role: gardeners, grounds keepers, predators (also check on Buzzbreast numbers)
Libido: Average (High after prolonged periods in sunlight)
Strong Vs: Electric, Fighting, Plant, Rock, Water
Weak Vs: Fire, Flying, Ice, Psychic
Attacks: Vine Whip, Vine Bondage, Buttsprout, Vine Leech, Sweet Scent, Acid Spray, Cry
Enhancements: Solar Rejuvenation, High Poison Resistance (any except Hyper Venom)
Evolves: Victorybutt (Leaf Stone)
Evolves From: Buttsprout (normal)
Weepingbutt is the evolved form of Buttsprout, and becomes both more and less dangerous at this evolution. In appearance she is slightly more curvaceous than she was, although not drastically so, plus gains a few inches in height (although still in the normal range for humans in her area) and slightly wider leaves in her skirt. She gets her name from the fact that she seems to be crying a lot, although it isn't tears...like a Gloomy she tends to emit a sweet scent irresistible to Buzzbreasts and Wasps.
As far as sexual behavior she is pretty much unchanged from her earlier evolution, acting in a very Dominatrix-like fashion, using her Vines to ensnare her prey before sexually “devouring” them. What makes this tendency even more intimidating than with Buttsprout is her Acid attack (which as a note CANNOT be done accidentally under any circumstances). This attack is normally done from her mouth, but can also be done along her vines...or from her cunt. If done from her cunt (in the case of a Feral Weepingbutt) she -can- use this attack point to speed the decomposition of her prey, and sinking her roots into the dissolving body can drain much more quickly as well as enriching the soil via the Pokégirl-sludge being generated. In a Harem situation, her tendencies are unchanged...she's a predator and will either be Alpha or be given a very good reason (possibly including a thrashing) why not.
Like her previous and future evolution, Weepingbutt has no personal ability to purify the soil, and definitely enjoys meat in her diet. Unlike her earlier form however, she is much more able to acquire meals. She gains four new attacks in this form. The first is a variant on Leech Seed (identical stats) called Vine Leech, as she ties up an opponent and leeches nutrients from them, both immobilizing them and damaging them for two to five rounds. The second is identical to the Gloomy's “bait scent” and is normally visible as tears, but is also extruded under her skirt, and will draw Feral Pokégirls, particularly Buzzbreasts and Wasps, from all around, insuring a steady food source...particularly as until a particular Feral Buzzbreast or Wasp is hit, the others normally don't react. The exception is if a Buzzqueen is involved...even Feral, a Buzzqueen can recognize the danger a Weepingbutt presents, and will order her swarm to attack (although her near immunity to poison makes her a tough opponent); also if the Buzzqueen is attacked, all Buzzbreast are automatically able to attack. Her ability to make “tears” at will allows Weepingbutt to simulate the Cry attack, which is especially potent against Bug-types. The most interesting attack is her ability to secrete/spray a concentrated form of stomach acid (to which she is pretty much immune). This attack is very damaging to any organic, non-Poison-type Pokégirls (so is one that a pure Rock- or Steel-type can almost ignore it), equal in damage to Mega Drain or Toxic and continuing for two to five turns unless washed off (note that Weepingbutt gets nothing from this attack normally, see below). She can also coat her tentacles with this acid, for a binding variant, but the effect is half-strength and negates her Vine Leech (similar damage and effect including drain, different source). The main limitation on this attack is she must power up for one round before she can spray or coat her vines, giving her opponents time to defend. There also seems to be a limit on how many times a Weepingbutt can throw this attack, possibly based on her level, but further research is needed.
While Weepingbutt is more powerful than Buttsprout, her tendency to summon Bug-types, especially Buzzbreasts and Wasps, makes her actually a bit less of a pest, and actually popular in highly infested areas. However, it is still not recommended to allow your Weepingbutt to go Feral, and they still have a Class Three/Four threat rating depending on local conditions.
Almost no cases of a girl Thresholding to Weepingbutt are known, but it has happened on very rare occasion, and all cases were malnourished at the time they underwent Threshold.
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WIFERN, the Flying Leafy Lizard Pokégirl
Type: Animorphic (Plant/Lizard)
Element: Plant/Poison/Flying
Frequency: Very Rare
Diet: omnivore (requires sunlight to ease digestion)
Role: soldiers specializing in forest combat
Libido: Average
Strong Vs: Bug, Fighting, Water, Grass
Weak Vs: Electric, Ice, Fire, Magic, Psychic
Attacks: Regenerate, Wood Tower, Seed Bomb, Bite, Tail Whip, Fly, Glorious Sun, Speed Storm, Solar Beam, Command Plants, Lust Dust
Enhancements: Plant Empathy, Agility, Solar Regeneration
Evolves: None
Evolves From: Mossmelon (normal; Level 47)
When a Mossmelon evolves into a Wifern, she grows a set of bat-like wings which she can fold over herself like a cloak, but she loses her ability to become invisible. She might not have intuitive knowledge of how to fly at first, but many become quite agile, and all of them have the ability to fly through forests without injury. Add in the incredibly useful Glorious Sun technique and she is now quite the enduring fighter, even if she is still as terrible as ever when it comes to close-in fighting. The only other difference between a Mossmelon and a Wifern is that a Wifern's hair looks like the leaves of a fern plant.
Feral Wiferns are generally individualists, refusing to stay in the company of others for very long, unless certain requirements are met (see below). Unlike most other Pokégirls, when a feral Wifern undergoes parthenogenesis, most will abandon their children (who are Mossmelons), which might be the reason why Mossmelons are still found in the wild. It's believed that this may be the influence of their reptilian ancestry and may have led to the theory that they were actually reptiles crossed with plants and not Pokégirls at all.
Tamers with Wiferns should try and keep them out during daylight. Wiferns become ill when they do not get enough sunlight, which can lead to digestive problems.
Wiferns usually cow to any Pokégirl who has beaten them, and like Gynadoses, automatically respect any dragon Pokégirl they encounter. Wiferns usually lose confidence if facing any dragon Pokégirl, but will become dangerously overconfident if inspired or cheered on by a dragon Pokégirl.
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WOODMOUSE, the Wilderness Survival Pokégirl
Type: Animorphic Mouse
Element: Plant/Ground
Frequency: Rare
Diet: Mainly nuts, fruit, roots. Can also eat meat and fish, but prefer not to.
Role: Forager and scout
Libido: Average
Strong Vs: Rock, Steel, Electric
Weak Vs: Flying, Ice, Bug
Attacks: Drill Strike, Agility, Seed Bomb, Leech Seed, Dodge
Enhancements: Enhanced Hearing (*6), Enhanced Smell (*2), Good Night Vision, Enhanced Speed (*3), Efficient Digestive system, Concealment (See text)
Disadvantages: Low Pain Threshold
Evolves: None
Evolves From: Titmouse (Leaf Stone+ Diamond Stone)
The Woodmouse changes little from the Titmouse, physically. They can gain an average of 4 to 6 centimeters in height and retain their animorphic mouse appearance, but tend to become a little huskier adding on some weight in muscle and their fur darkens to a combination of blacks and browns. This is sometimes accented by the Woodmouse who will optionally dye patches of their fur in various shades of color depending on the season.
Mentally, the Woodmouse changes drastically from their Titmouse cousins. They become slightly more aggressive and their intelligence is boosted to more along human norms, loosing their ‘Ditzy’ mindsets. Complex tasks are more easily understood, but they still cannot master many technical skills. The Woodmouse also loses much of the fear associated with Cat, Bird and Snake Pokégirls, instead becomes an intense wariness. Only constant association can lower this to a reasonable level of acceptance, but they will always be more alert around them, even if they’re Harem sisters.
A Woodmouse tends to prefer clothing that would act as camouflage, sometimes having several sets available depending on the terrain. She will also try and get a hold of a belt or bandoleer that she can attach multiple pouches and small sack to store her findings. One last touch is the acquisition or making of a knife for more utilitarian uses, but she loathes using it for combat, not liking getting that close to threats.
Although a stronger battler than the Titmouse, they are still quite weak compared to other combat oriented Pokégirls. Their main use is as a forager and a scout. They’re naturals at collecting various nuts, fruits and roots for food, and can even hunt out and collect small game and fish, possessing the knowledge of how to preserve the food for long term use…just don’t expect them to cook anything.
Combat wise, they only marginally effective and tend to opt to retreat from combat using their natural stealth skills and concealment ability, their low pain threshold making the concept of putting oneself in danger very unappealing to them. However if forced into combat, they prefer to utilize hit and run strikes, acting more as a skirmisher then an outright combatant. To this end, many Woodmice tend to prefer the use of muscle powered ranged weapons such throwing knives, bows and such for their simplicity and silence (firearms are too complex for them to properly maintain). The main tactic for them is to find an area of heavy concealment, hopefully with lots of plants or trees, and use their Concealment ability, which increase their ability to blend into the foliage. This power is only truly effective if they are completely motionless, or moving at an extremely slow pace. Anything faster than a slow walk will break the Concealment and reveal the Woodmouse. From their hiding place, the Woodmouse will then either lay in wait or snipe at the target when they are not looking, moving to another location using their agility when necessary to quickly cover ground and find a new location and avoid retaliatory attack. If need be, she can resort to her Drill Strike attack, but usually as a last resort…being that close to a potential source of pain is not something she will like.
Despite the lack of combat ability, most Tamers who possess a Woodmouse say their foraging and path finding skills outweigh the negatives, especially if the Tamer travels mainly through a lot of wilderness.
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YGGDRA, the Celestial Dragoness Pokégirl
Type: Not Very Near Human Animorph (snake)
Element: Plant/Dragon (Celestial)
Frequency: Very Rare
Diet: Omnivore, prefers Vegetables
Role: Crop enhancers, magic staff and wand producers
Libido: High (Extremely Low if Mallorn Seed is being produced)
Strong Vs: Water, Plant, Ground, Rock, Electric
Weak Vs: Infernal, Dragon, Flying, Poison, Bug
Attacks: Hypnotic Gaze, Tail Whip, Regenerate, Lance, Wrap, Twister, Solarbeam, Lust Bite, Rose Whip, Razor Leaf, Leech Seed, Heaven's Arrow, Command Plants
Enhancements: Hibernative State, Enhanced Tail Strength (x8), Enhanced Speed (x5), Enhanced Agility (x5), Ice Tolerance (Ice attacks do standard damage instead of extra due to elemental typing), Solar Flight, Longevity.
Evolves: None
Evolves From: Kadru (Angel Stone)
More in line with the theme of her prevolutionary forms than her Infernal counterpart, the Yggdra is almost a giant among Pokégirls. With her full length close to thirty feet, about five sixths of her body length is comprised of the tail section, and the rest of her is her human-like upper body. Her breasts do not get any larger upon evolution, but her body is now covered with scales, although she does keep her hair (and it's original color from her previous evolution). These scales are small and look just like her skin did, but they seem to change in color with the seasons; blue/white in winter, yellowish in spring, brown in summer, and a deep red in autumn.
The other prominent physical change that occurs involves her "wings." The Kadru's vestigial wings become true wings upon evolving, reaching a good twenty feet for each wing. This gives the Yggdra a solid forty foot wingspan; possibly the largest of any non-flying type Pokégirl in existence. As such, she can now truly fly, but only when the sun is out--the Yggdra gains much strength when absorbing sunlight, and it is needed for her to gain altitude. In addition, the heat and light of the sun react with the musculature of her wings, enhancing their strength while also making her entire body lighter by around twenty percent--just enough to allow her to get airborne. As such, if, whilst in the air, her sunlight is cut off, she can glide and ride on the air currents, but cannot truly fly again until it is regained.
One other thing that happens upon her evolution is the gaining of a seed that grows upon her chest, between her breasts. During the first month after evolving, a Yggdra's libido is nullified, and research has shown that all her energy goes towards the creation of this small seed, little larger than a walnut. Upon the thirtieth day, it is ready, and the Yggdra will choose a place that she would likely call home (or at least someplace that she is somehow attached to) to plant the seed, burying it at least a good ten to twenty feet underground.
The tree that sprouts from this seed is called a Mallorn, and it is filled with the essence of the Yggdra who planted it. It will grow at a rate four times faster than that of other trees, and looks much like a Redwood does (though stronger, heavier, and sturdier than any other tree in the world). This tree is also the tree that gives the Yggdra her longevity enhancement, linking the two with a special bond; Yggdra are loathe to leave their Mallorn tree for any length of time longer a month or two, instead preferring to care for her tree and growing the wild plant life nearby. As such, often, the paths one might take to the tree are carefully watched by the Pokégirl, even as she tends to the tree's needs. The Mallorn Tree blooms year round, and gives off fruit that the Yggdra wishes it to do, all year, as long as the tree manages to stay tended to by the Pokégirl that is bonded to it. When not tending to her tree, the Yggdra may be found meditating or enjoying life nearby, and most especially love the rain.
Another interesting note is that, after the month without taming, a Yggdra will go after her tamer as soon as she's finished planting the seed in the ground, 'christening' the seed with as much as she can. Even when the tree is grown (it takes only ten years for the tree to grow into a large tree that can easily support even a Snorlass' weight), the Pokégirl gets a special thrill of being tamed by her tamer within the branches of her tree. Aside from this, the taming preferences of a Yggdra are inherited from their Kadru form; she have the same difficulties, but in spades. The fact that, as such, she will generally be the "dominant" one in taming has further added to the breed's unpopularity with tamers. However, another thing that the few tamers who do chose to use a Yggdra complain about is the difficulty of obtaining a Delta-bond with her, as a result of the bond that she automatically has with the tree. As such, some Yggdra go their tamer's entire lives without even Delta-bonding, and researchers have concluded that this is most likely an effect of the bond between the Pokégirl and her tree.
As of 300 AS, there have been no accounts of a feral Yggdra; only one was known to be around during the Revenge War, and after it, she was found and tamed by a tamer within the Noir League shortly afterwards. She lives there still, her tamers in subsequent years having been buried near the roots of her Mallorn tree, which is the oldest living tree in existence today, and is still strong. It was from her that some of the Mallorn tree's secrets were revealed to the world: burning, or crushing a Mallorn branch results in a fine powder, and when used to either sprinkle onto the ground or to border the land in some way, all plant life within that area of where the remains of that branch was settled will find it's yield tripled for an entire six months. As such, obtaining fallen Mallorn branches is great business; aside from the agricultural applications, some of the branches are used as wands or staves by those of Vale as ideal magic-conducting items.
It is also a business that should be undertaken carefully, however; the Pokégirls caretakers of the Mallorn tree (especially its Yggdra) dislike ever having to intentionally cut off any branch (with the connection that they have with the tree, twigs that are taken off feel like paper cuts to them, whilst branches are like having her arm twisted into pointing the opposite direction. Not a fun experience.) and prefer to wait until something natural happens to it. As such, attempting to forcibly facilitate such is strongly discouraged, as it may lead the Yggdra to become violent; one tamer who wanted to make money quick attempted to sell the Mallorn tree, only to find his Yggdra turn on him and use her Command Plants and Rose Whip attacks to deal with the people that had come in with chainsaws and other bladed weapons.
In that vein, although Yggdra are generally pacifistic, if they do encounter a situation that requires violence, it is generally resolved easily enough. Aside from retaining a lack of weakness to ice, they gain several powerful abilities that can turn nature itself to their purposes; Command Plants is excellent for restraining an opponent long enough to charge a Solar Beam, and Rose Whip can be used in drawing a foe close enough to be engaged by her tremendously powerful wrap technique. As such, considering the ease with which it may be accomplished, it is suggested that one should avoid angering a Yggdra without a good reason and a strong harem.
On a related note, however, it should be noted that Yggdra and Nidogg have something of a rivalry. Whether it is because they're Infernal and Celestial evolutions of the same Pokégirl or because they're both powerful dragon types with opposing viewpoints, the fact is that the two breeds get along terribly, mostly due to actions taken by the Nidogg. She will often attempt to, in hopes of getting a rise out of the pacifistic celestial, attack the Yggdra's Malorn Tree. This action will stir even the normally calm and giving Pokégirl to anger, and the ensuing clash, however, is generally not an easy one to predict the result of. Both can fly (weather permitting) both are strong against each other, and although Nidoggs are faster, Yggdra are more powerful and far larger.
Overall, though, Yggdra are giving Pokégirls. Unlike other Celestials, they do realize that making life for others nearby is just as important as improving life worldwide. As such, should a town require wood, or any possible foodstuffs that she might be able to grow, a Yggdra will provide as best as she can, regardless of the fact that her tamer may not agree with her decision; she is a Celestial Pokégirl, after all, and researchers remind all tamers with one that they do what they feel is necessary, despite your own wants.
Similarly, in an emergency, a Yggdra may even give up her tree for the betterment of those around her and, if the tree is badly wounded by something, she may opt to have it cut down rather than let it suffer any longer than it has to. Upon the loss of her tree, a Yggdra will begin the cycle of creating a new Mallorn Seed all over again, though she may only be bonded to one tree at a time, and cannot create another seed unless the tree she is bonded to is dead.
Although the percentage found as such is almost so low as to be nonexistent, in a harem, the Yggdra may make for a good Beta, but her need to put her tree above all else other than her tamer and those around her (possibly even at the expense of her own harem sisters) make her a very poor choice for an Alpha. For the most part, however, if her owner is still an active tamer, a Yggdra will generally attempt to convince him to settle somewhere or to trade her away to a farmer/other such Tradesman.
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