AIRMAIDEN, the Air Elementalist Pokégirl
Type: Very Near Human
Element: Flying/Normal
Frequency: Rare
Diet: human style food
Role: Air Elementalist, teacher, negotiator
Libido: Low to Average
Strong Vs: Bug, Ghost, Ground, Plant
Weak Vs: Electric, Ice, Rock
Attacks: Healing Breeze, Hurricane, Typhoon, Wind Slash, Agility, Current Shield
Enhancements: Aerokinesis, sense weather patterns, enhanced speed and agility (x2), decreased strength (human equivalent)
Evolves: Magic Knight (Dawn Stone), Valkyrie (battle stress), Psinin (Psi Crystal)
Evolves From: Titto (Sky Crystal), Phaenine (Ceremonial Evolution)
A scout that was among Sukebe’s finest, this Pokegirl looks much like most human women. They would infiltrate many of the human encampments, sometimes even going through military training in order to join the human armies, only to devastate entire boot camps and training facilities with her flying attacks and abilities. When human numbers would surge against her, she'd simply escape by using her aerokinesis to deflect or slow down her opponents long enough to escape. In more civilian environments, the Airmaiden was found to be less likely to devastate the human population. Indeed, the first recorded capture of an Airmaiden was in the Silver Islands, where she was found after nearly going feral in her desire to deny her orders to destroy the survivors of the city (who were mostly children).
The Airmaiden is a rarity, a Flying-type Pokégirl who does not fly! Instead, her elemental nature is manifested in her ability to sense, manipulate, and control air currents. They tend to look like highly intelligent, but still startlingly beautiful, teenagers. They usually have short brown hair, deep green eyes, and some even have glasses. They tend to enjoy wearing dresses made of green material, and have decorations in their hair. They generally have great personalities, though sometimes a little on the shy side, and their kindness can sometimes rival that of a Megami or a NurseJoy. However, though passive outside of battle, the Airmaiden can be ruthless in battle. Powerful in close and at range, these pokegirls can devastate her opponents even though she has little aptitude for hand to hand combat. This problem is negated by her Current Shield (described below), which protects her from most physical attacks that are used at close range against her.
Airmaidens are a wonderful addition to any Tamer's Harem, as they tend to have positive attitudes, and their high intelligence can help out Tamers in tough situations. This ability makes them great Alpha material, though they are quite content to remain they way they are, and they are always trying to cheer up those in their Harem. Airmaidens are among the more intelligent pokegirls in the world, especially outside of Psychic-types. They can usually be found working, these days, among news crews for weather forecasting, as librarians, or even teachers. These pokegirls seem to enjoy learning as much as they can, and have a near insatiable curiosity for anything that might be of interest to them. This doesn't seem to expand to sex techniques, however, and few Airmaidens are known for learning too many of those- their low libido and pleasure threshold, as a result of their body's sensitivity to touch, make them unlikely candidates for any sex battles.
There have been reports of an unlikely trio of Pokégirls seen in the Mountain League. This trio consists of a Watermaiden, a Firemaiden and an Airmaiden traveling together. Since there is generally a rivalry between Firemaidens and Watermaidens, researchers are still baffled by these Pokégirls' friendship with one another. Many have speculated that this is due to the presence of the Airmaiden with the other two, though little proof has been recorded. However, a report from Mizuhara Makoto of the Opal League places him with a similar trio, and this seems to show that the Airmaiden is often the mediator of the two rivaling Pokégirl types, despite the fairly common occurrence of their harem being banned from villages and cities that they travel through due to damages resulting from their frequent fights. It is only the Airmaiden’s voice of reason that seems to keep them from tearing the harem apart.
These days, the Airmaiden is becoming more popular and more common. Over the past twenty-five years or so, the Airmaiden population has expanded, and has as a result upgraded her frequency from “Very Rare” to “Rare.” They make good pets, as their intelligence can often make them found as Tutors to schoolchildren and Pokékits, as well as other Pokégirls. There has been one documented bit of information that has been brought to light in the past ten years, however. One Airmaiden that evolved into a Valkyrie was found to not have wings, and yet still be able to fly. The same Valkyrie evolved into an Armsmistress, and although she was not a Malakim-version, she was able to fly as a result as well. Researchers are investigating the matter, but as this was just one case, it is undetermined as to whether or not this is normal for evolutions of this Pokégirl to retain this capability.
Current Shield (EFT): Provides a barrier that is good for as long as the Airmaiden stands in one place. It deflects any melee attack that isn't done with a weapon which is less than (ATK+80) in strength. This lasts for up to three minutes every time it is used, and requires a turn to diminish afterwards before the Airmaiden can bring the shield back up. Fighting types that attack with their melee strikes will be stunned for two turns from the winds that whip around the Airmaiden that form her Current Shield.back to the master index
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ANGEL, the Angelic Pokégirl
Type: Near Human Metamorph/Very Near Human
Element: Flying/Magic (Celestial)
Frequency: Rare (Avenger variety), Very Rare (Elysian variety)
Diet: Human style foods, vegetarian
Role: Aerial scouts and emergency medics
Libido: Average
Strong Vs: Bug, Fighting, Normal, Dark
Weak Vs: Electric, Poison, Rock
Attacks: Gust, Divine Blade, Mana Bolt, Shield, Dazzle, Summon Weapon, Cure
Enhancements: Magical Affinity, Enhanced Speed (x3), Enhanced Durability (x2), Enhanced Reflexes (x3), Aura of Healing
Evolves: Fallen Angel (major trauma/bad experiences, Celestial sub-type) or (moral corruption, Infernal sub-type), Archangel (Shield Stone)
Evolves From: Any Blessed Pokégirl (Angel Stone)
Angels are something of a mystery. Beautiful winged girls with pure hearts and kind demeanors, they are popular both among tamers and the general populace for their abilities and selfless demeanors.
Physically, Angels are a generally a very similar group, though they are not without their variations. The most common Angel is a little over 5 feet tall, with pale skin and long golden blonde hair flowing down almost to their feet. All angels also possess very soft and large white feathered wings, though they are sometimes magically dismissed for convenience or to let them blend in with society easier while they do their work. The Angel's flawless beauty often seems like that of a statue - perfect, but almost surreal. Some Angels have been known to have their hair cut short or to have different colors, but in all cases the Pokégirl's inner radiance shines through. Angels eat a vegetarian style diet, and have very efficient digestive and immune systems, making them strong against naturally occurring poisons. Interestingly however, they are still weak against poison-type attacks.
Although Angels make fine warriors, they dislike violence. They will gladly fight if they believe the fight to be justified in order to protect others from harm, but they consider violence inspired purely out of base emotions such as anger or hatred to be evil acts and will not participate in them. Despite their dislike of violence, many Angels have no compunctions against training, stating that it strengthens the body and spirit for the times when their beliefs will be challenged and their services will be needed.
Angels are not particularly strong Pokégirls, but are swift and graceful, both in and out of combat, using their flight to keep opposing foes at bay, while striking from either a distance with spells or fighting up close with their summoned weapons. Angels are rarely armed, but at the same time are rarely far from their weapon – they may summon a simple, unenchanted sword (or other melee weapon), or a bow and arrows, depending on the angel's personality. These weapons are made of condensed magical ether and are not particularly special or durable. Each individual angel may summon weapons of only one type, and only one such summoned weapon may exist at one time. As an exception, if an Angel possesses and has blessed a unique individual weapon, she may dismiss or summon that weapon at will, similar to her wings, though if that individual weapon is broken, it cannot be so easily replaced. Angels commonly enchant their summoned weapons with Divine Blade, granting them extra combat power and the Celestial attack sub-type.
There are currently two known Angelic 'Orders'. The first and most common is that of the Avengers. Avengers tend to be aloof and quiet Pokégirls, only speaking when they feel there is something that needs to be said. They have great difficulty with such things as "small talk" or "chatting". All Avengers wear clothes and, in fact, insist upon it. Any tamer who tries to force an Avenger to be naked outside of taming can count on a very lengthy argument about the inherent immorality of public indecency. Taking away their clothes doesn't help either, as they can summon up new clothing as easily as they can summon up their chosen weapon.
Elysians are a very different matter indeed. Elysians are humble, yet often open girls. Elysians follow a creed to 'protect life while it lives, and to enjoy life while it lasts'. To an Elysian, one's body is a gift to be cherished, and so find nothing inherently evil or immoral with nudity or expressing one's feelings through sex. They often wear little to nothing at all, and both take pride in their appearance, and encourage others to feel confident with themselves as well. Elysians are relatively few in number, but are held in higher esteem among most humans for various reasons.
Because of their differences in opinion, the Avengers and Elysians rarely get along with each other. The Avengers tend to think of Elysians as impure whores, while the Elysians consider Avengers overly serious and prudish. The schism between the established Avengers and the small but growing ranks of the Elysians is a considerable one. It is almost unheard of for the disagreements to devolve into violence, however it has happened before, and likely will happen again.
All of the Angelic Orders are very caring and prone to sudden displays of affection, which can sometimes catch their tamers off guard. Even when they are not given the Alpha position, Angels look after their harem-sisters, making excellent Betas. Their Aura of Healing accelerates the natural healing rates of living creatures around them, helping to soothe pains and allowing for easier recoveries, which, coupled with their minor talents with healing magic, can make them the difference between life and death in the wilderness.
Angels will almost universally rebel against cruel, abusive tamers, often resulting in the death of either the Angel or the tamer. Should great trauma fall upon an Angel, it is possible that they may evolve into a Fallen Angel (Celestial). On even rarer occasions, an Angel can find herself corrupted by a particularly exceptional individual or extreme circumstances, evolving into a Fallen Angel (Infernal).
Recently, certain sections of the Church of a Thousand Gods are trying to spread the belief that Angels aren't 'just' Pokégirls with wings, but messengers from the Divine. Such priest or priestesses claim that their dislike of violence, their protection of the weak and the defenseless and their almost indiscriminate care for life are examples the Divine wants all to follow. So far, no Avenger has commented on these beliefs one way or the other, although they do tend to smile whenever they hear about them. Elysians, on the other hand, softly deny the claims in their entirety, a point which has both the Avengers and the Church a bit miffed.
Divine Blade - (ATK 80) This technique imbues a weapon with Celestial energy, either acting as an attack on it's own right or adding half of it's damage to attacks using that weapon. The enchantment lasts for several minutes before fading. All attacks with the enchanted weapon count as Celestial attacks in addition to their normal type.back to the master index
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ARCHANGEL, the Angel of War Pokégirl
Type: Near Human Metamorph
Element: Flying/Magic (Celestial)
Frequency: Extremely Rare
Diet: Human style foods.
Role: Aerial Commanders.
Libido: High
Strong Vs: Bug, Fighting, Normal, Dark
Weak Vs: Electric, Poison, Water
Attacks: Double Edge, Air Recovery, Seismic Toss, Hurricane Kick, Crescent Kick, Reverse Crescent, The Calm Soul, Feather Shuriken, Gust, Wing Buffet, Tempest, Energy Blade, Dazzle, Power Bolt, Rune Chain, Artemis' Bow.
Enhancements: Limited Metamorph - can manifest wings or dismiss them at need, Efficient digestive and immune system, Night Vision, Enhanced Reflexes (x4), Enhanced Strength (x6), Enhanced Speed (x3), Enhanced Flight Speed (x2).
Evolves: None
Evolves From: Fallen Angel (Combat Variety Only: Return of Emotional closeness + Dawn Stone)
One of the rarer Pokégirls, even in this day and age, it is speculated that the existence of Archangels might not have ever reached beyond a -very- select group of tamers had it not been for Rosa Celestia. Although details of the discovery remain unknown, rumor has it that the Archangels and the Cherubim were both discovered by a member of Rosa Celestia's Society of Knowledge during experiments to test the plausibility of Fallen Angels being able to return to their previous forms. Regardless of the circumstances of its discovery, the Archangel breed has proved to be a great help to many of Rosa Celestia's wandering Knights.
Once having emerged from her self-hewn emotionless shell, a Combat-type Fallen Angel gains the potential to evolve into an Archangel, but the actual change can only be brought about by simultaneous contact with a Dawn Stone. Once this is achieved, the evolution occurs. As far as physical changes go, they vary from case to case. Some Archangels' hair returns to the original blonde, others' stays its fallen color, and still others' becomes a new color all together. Eye color has a similar change, but it tends to slide most often towards staying the same. Many times, an Archangel's skin will also become more tanned, but this varies a tremendous among, with the very uncommon case actually growing lighter. The only real physical change shared by all Archangels is the development of a second set of wings, usually matching the first pair, but being placed lower on the back. The two sets of wings can be summoned and dismissed separately, allowing Archangels to pass for Angels or Fallen Angels if they so desire.
Insofar as combat goes, Archangels tend to be mistresses of aerial combat, especially close-range. Having gained the fighting type, increased strength, and improved aerial speed and agility, she tends to fight at nearly point blank. But the techniques available also allow slight ranged combat abilities, mostly used in the event that the Archangel needs a moment to recover her breath and suchlike, and some magic attacks allow for challenging those Pokégirls upon whom physical attacks are weak or ineffectual. The Archangel's wings, both sets, are also significantly more durable than her previous evolutions,' allowing them to be used as a limited shield.
Having previously Fallen due to overexposure to violence of combat, but then having been redeemed by becoming willing to care about another again and acknowledging that maybe not everyone is going to die immediately, the evolved Archangel will be similar in mentality to the 'redeemed' combat-type Fallen Angel she evolved from, but with a slight difference in that she now tends to find joy in battling, so long as it is with the Master. Also, so long as she remains with the Tamer who redeemed her, the Archangel will be more overtly loving, even in public, and will tend to have a libido in the 'high' range. Rosa Celestia researchers believe that the libido increase is more mental than physical, as Archangels do not tend to go feral much faster than Fallen Angels, if faster at all.
When it comes to the actual subject of taming, Archangels are generally very un-Celestial about the subject, likely as a holdover from being a Fallen Angel. As such, they tend to be fairly open about it, though that isn't to say an Archangel is going to try to get in her tamer's pants in public; she still has a sense of decency in public. Also, some (perhaps 60% of documented cases) seem to develop, if they do not already have such, an enjoyment for somewhat rougher sex. Of course, this is only true with the tamer who redeemed them (and possibly his/her harem); if they somehow end up in the harem of another, they will tend to act more like a garden-variety Celestial. Thresholding, due to the nature of their creation, is likely impossible, although their rarity makes this very hard to confirm. No cases exist on official records, however, even those released by Rosa Celestia with the opening of the Scarlet League.
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ARTICUNT, the Legendary Freezing Bird Pokégirl
Type: Near Human
Element: Ice/Flying
Frequency: Extremely Rare (Unique)
Diet: unknown
Role: mistress of frost
Libido: Low
Strong Vs: Bug, Dragon, Flying, Ground, Plant
Weak Vs: None (Electric, Fire, Rock, Steel)
Attacks: Mist, Snow Storm, Ice Wall, Ice Punch, Ice Kick, Heat Drain, Cold Snap, Diamond Dust, Heavenly Strike, Feather Shuriken, Feather Blizzard, Wingover, Typhoon, Hurricane, Dive
Enhancements: Legendary Qualities, Legendary Salient Qualities, Improved Respiration, Endurance, Freejoints (hips and knees), Prehensile Feet, Atmospheric Comfort, Enhanced Vision
Evolves: N/A
Evolves From: N/A
Articunt is one of the three Legendary bird Pokégirls, with her two sisters being Moltits and Zapdass. The three of them were among the first Legendaries created by Sukebe. They covertly targeted supply lines and communication in human strongholds to help weaken defenses while other Legendary Pokégirls attacked the humans more directly. Articunt’s usual tactic during the war was to keep high above the battlefield and use her natural powers to make blizzards engulf enemy camps, burying them under deep layers of snow, a strategy she used many times to great success.
Articunt’s body is covered in beautiful light blue short feathers that hug her closely, save for her breast feathers, which are white and a bit larger. Her hair is also the same blue as her body, with a little of it also hanging white near the front of her head. Her hair falls long and straight down to below her shoulder blades. She is the tallest of her sisters, standing one inch over six feet. Unlike other bird Pokégirls, Articunt’s wings are separate appendages from her arms. Her feet are clawed, with a back-toe that allows her to grip the ground solidly when she lands. Her nipples are a deep navy blue against her C-cup breasts. Her cunt is naturally smooth and hairless. Articunt never wears clothing at any time.
Articunt is a paragon of both Flying and Ice-type Pokégirls. Her large, powerful wings release snowflakes every time she flaps them, and she is able to soar high into the atmosphere, at altitudes where other Flying-type Pokégirls wouldn’t dare to venture. Her incredibly sharp vision allows her to spot prey from miles above, letting her use her Dive attack to deadly precision. Her natural cold aura (see below) allows her to venture into warmer climes than most Ice-type Pokégirls would feel comfortable with.
Of the three Legendary bird Pokégirls, Articunt is the most cautious. She feels that the best options in anything are those that present the least risk, even if it means waiting longer. This policy guided her movements during Sukebe’s Revenge, during which time she never actively fought the humans, instead staying well out of harm’s way as she let her icy powers do the trick slowly instead of using her combat abilities for a quicker solution. Articunt was against the entire idea of killing their fellow Legendary, Atmuff, and argued heavily in favor of a waiting action, hoping Atmuff would come to her senses. It was due to Articunt’s influence that the three sisters waited as long as they did before they made their move. In hindsight, this turned out to be very fortunate. While she was ultimately unable to talk her sisters out of the idea that Atmuff needed to die, Articunt’s debating delayed them so long that another Legendary, the vicious Hy-bra, made her own move. Although she died at Atmuff’s hands, Hy-bra’s attack weakened Atmuff enough that not only did Articunt and her sisters win the fight (something that might not have happened otherwise), they did so without any major losses. Articunt’s caution is not cowardliness however; she pulled her own weight in the battle with the Legendary Warrior. She recognizes that sometimes there are situations where risk is inevitable, and when that happens she acts with her whole heart.
Articunt is ruthless in a battle. Her preferred tactic is to remain high above the field, directing cold weather to wear down her foe gradually, letting them freeze. If necessary, she’ll use a variety of her attacks from on high, never coming within a foe’s reach. Her combination of Heat Drain and Cold Snap have been known to flash-freeze open flames, and using Typhoon and Hurricane can create deadly arctic storms around her foes. She usually uses Heavenly Strike as a warning, or a coup-de-grace on foes that have particularly annoyed her. If physical combat is unavoidable, Articunt will use Dive as often as possible, and will fall back on Ice Punch, Ice Kick, and Wingover while Mist and Ice Wall help to keep her opponents confused.
Since the slaying of Atmuff, Articunt has left the company of her sisters. The Watchers have confirmed that she is somewhere on the Tyroon continent, either in the northern ice fields, or the ice wall between the Slot and Silver River Leagues. Opinion amongst the Watchers is divided on what to do though. By all accounts, no one has been attacked or hurt by Articunt, and even the number of people who make reliable claims to have had sex with her are particularly small. Articunt appears to be trying to stay out of sight, and many in the Watchers suggest letting her do just that, lest her icy ire be roused.
LEGENDARY QUALITIES: All Legendary Pokégirls have these special attributes, making them above and beyond other Pokégirls:
Truly Unique: All Legendary Pokégirls cannot be copied. Attempts to clone them always fail, and morphing other beings into copies of them always produces sub-standard versions. Titto, for example, can take Articunt's shape and even copy her powers to some degree, but not any of her Legendary Qualities or Legendary Salient Qualities (see below). They can have their base stock altered to be used in the formation of a new Pokégirl type though.
Deathlessness: Despite having been around since Sukebe’s Revenge, all the Legendary Pokégirls are still around and going strong. This superior version of longevity makes them immune to death from natural causes. They will never die unless they are killed. However, poison, disease, or any unnatural cause still has a normal chance to kill them, barring their special immunities and strengths.
No Weakness (Level X): All of the Legendary Pokégirls can ignore their type’s normal weaknesses, to a point. When facing a Pokégirl at or below a certain level, if that Pokégirl is a type the Legendary would normally be weak against, she instead treats it as though it were of a type she had no specific advantage or disadvantage against. For example, Articunt has No Weakness (Level 75). If she were to face a Fire or a Rock-type Pokégirl, or anything else that was considered Strong vs. Ice/Flying, at or below level 75, she wouldn’t be considered weak against it, nor would it be considered strong against her. Pokégirls at a level above the Legendary’s No Weakness level treat things normally.
LEGENDARY SALIENT QUALITIES: Some Legendary Pokégirls have special qualities others don’t have. Here is Articunt's lexicon of special attributes:
Queen of Cold: Articunt is the iciest of Ice-types. Her temperature is so cold that she actually radiates an arctic chill around her. For five hundred yards in every direction from her, the temperature around Articunt plunges far below zero, to around negative one hundred. Effects on the environment dissipate thrice as quickly as they formed if Articunt leaves the area, i.e. if she were to spend three weeks in an area, after she left it would take a week for it to return to its natural condition, no matter how dry or hot that condition may have been. It is for this reason that Articunt can maintain such a cold haven in the warm climate of Tyroon. By concentrating, Articunt can lessen her aura; the more she concentrates, the less cold it is. She rarely does this however, and has never been known to make her range above zero degrees (if she even can negate it that much).
Center of Sub-Zero: All of Articunt’s non-ice attacks inflict additional cold damage. For example, Feather Shuriken does not only stabbing damage, but also cold damage since the feathers are frozen. Typhoon not only hits opponent with harsh winds, but those winds are freezing. Further, all of Articunt’s ice attacks inflict heavier damage than they would if they came from another Ice-type Pokégirl, representing how Articunt is truly the coldest being alive.
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AVARIEL, the Winged Elf Pokégirl
Type: Very Near Human
Element: Flying/Magic
Frequency: Uncommon
Diet: vegetarian
Role: scout, ranged combat, glass artists
Libido: Average
Strong Vs: Rock, Dark
Weak Vs: Electric, Fire
Attacks: Gust, Light Arrow, Steel Wing, Magic Bolt
Enhancements: Enhanced Eyesight (x4), Darkvision, Wings, Hollow Bones Weakness: Claustrophobia
Evolves: None
Evolves From: Elf (Angel Stone)
The Avariel is a uncommon type of Pokégirl an only found in the wild in places such as high in the mountains or deep in the forests away from civilization. They appear even more delicate then their land bound sisters, their facial features even more chiseled and angular. The characteristic of the Avariel that is most stunning, however, is their beautiful, soft wings. Although these wings are generally white, Avariel have been seen with wings whose colors range to black, though the white winged Avariel positively have a minor disdain towards the black winged Avariel, regarding them as outcasts, while tolerating the other Avariel that have other colors beside black or white.
An Avariel’s eyes tend to be a little larger then a Elf’s, although they are the same color that they were before they evolved. Their hair is most often white or black, but there have been numerous exceptions, though for some reason, those who have blonde, brown or platinum blonde hair are widely respected in Avariel society. Probably because it reminds them of their former forms, and those who evolve naturally into ElfQueens, usually have those hair colors.
Avariel have a tendency to adopt a far-off look in their eyes when their immediate attention is not required. They are very much at home in the outdoors, and they appear out of place indoors or underground, but for some reason, they like to refine pieces of glass into works of art, making exquisite glass vessels that would fetch a high price in the market. Due to this ‘shaping’ quirk in Avariel, they have a slight rivalry with Pinielves, though it isn’t very fierce, and they get along with Glass, since the Glass in question usually loves the way that their pieces are shaped into some form of artwork.
Avariel clothing is most reminiscent of togas, for other types of clothing often snag on their wings. Togas and their like wrap easily around the Avariel’s body and wings. Avariel prefer to attack from the air using their Light Arrows or Magic Bolts, only using Steel Wing if there are no other options.
Avariel tend to be very vain when it comes to their wings spending hours cleaning each feather and making them look their best. Tamers with an Avariel get used to always having her on top during Tamings as they hate the thought of dirt getting on their wings. Although the occasional Avariel might allow their Tamer to tame them doggy style, they will almost never allow their Tamers to cum on their back, for it will also get their wings dirty. Strangely enough, the small feathers on the junction of her back and her wings are extremely erogenous zones, second only to their ears, and stroking them gently will almost always bring them in the mood for Taming.
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BANSHEE, the Prosecuting Ghost Pokégirl
Type: Inhumanoid
Element: Ghost/Flying
Frequency: Rare (All Leagues)
Diet: Unknown
Role: Revenge
Libido: None
Strong Vs: Ghost, Psychic, Bug, Fighting
Weak Vs: Dark, Ghost, Electric, Rock, Magic
Attacks: Night Shade, Possess, Lure, Illusion, Fear Aura, Sprite, Ghost Blade, Haunted, Shadow 3, Invis 3, Wailing(*), Cacophony(**)
Enhancements: N/A
Evolves: N/A
Evolves From: Ghostly (Discovering own body or murdered body of loved ones), Rooder (Failing the Trial)
Banshees are the result of murder. It's believed that sometimes a Ghostly can form away from their original bodies and upon finding said body, will recall their former lives. In particular, the last moments. The Ghostly will then evolve into a Banshee and begin hunting the person who killed her. Sometimes, this will also occur if she finds her loved ones murdered.
Unlike other Ghost Pokégirls, Banshees have but one purpose: finding the murderer responsible. Once this is accomplished, she will depart for the afterlife.
However, many times, finding the killer isn't always easy.
As such, she will often track the spiritual signature of the person as best as she can, but will ask for aid from Megami, Sorceresses, other Ghost Pokégirls and even Youma and their evolutions. If any of these Pokégirls attempt to stop her or convince her to stop pursuit of the killer, they will be ignored and the Banshee will look for someone who will help.
If they find the killer, they will attack immediately and without mercy. Even if driven off, she will simply return the next day to attempt again. Only an exorcism, admission of guilt to Megami or law enforcement agency or the murderer's death prior to her return will quell her anger.
Banshees become truly troublesome when they are either unable to exact her revenge within 10 days of finding the murderer or if the murderer is killed before she can find them. She will them begin to haunt the murderer's dwelling, pestering and attacking all within relentlessly and using Wailing and Cacophony routinely, until she is exorcised or otherwise appeased. This generally includes proper burials and the murderer either going to jail or at the very least, being listed as a murderer in an official document.
Banshees will often listen and respect to Megami, unless the Megami tries to get her to leave without making efforts to at least rectify the situation. They will then ignore that Megami and continue their pestering until another effort to appease her is attempted by someone else.
(*) - Wailing - (ATK 5 + EFT) Everyone who hears the wailing with shudder. Opposing Pokégirls will have their Special Defense reduced by 25%.
(**) - Cacophony - (ATK 50 + EFT) Everyone who hears this amplified deafening scream will be unable to hear for 2-8 turns, have their Special Defense drop by 75% for six rounds and may become dizzy and confused. In some cases, they may faint. Megami, Youma and their evolutions and Ghost Pokégirls are the only ones who can ignore these aftereffects (they'll still be deafened, though).
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BUDGTIT, the Tiny Parrot Pokégirl
Type: Anthropomorph, (bird)
Element: Flying
Frequency: Common
Diet: various seeds and vegetation
Role: often used as a pet, known for being destructive
Libido: High
Strong Vs: Bug, Grass, Fighting
Weak Vs: Cat-type Pokegirls, Rock, Electric
Attacks: Gust, Swift, Taunt, Move By, Quick Attack, Feather Shuriken, Rock Climb
Enhancements: Minor levitation ability, lightweight frame, altered digestive system, hips and knees are free-jointed, feet are prehensile, arms and hands are wings, lack of hair (down & feathers), improved respiration, small size, good climbers, mild Feral state
Evolves: Gallah (normal), Cockortwo (evolved Gallah, normal) ( <- these two pokegirls haven't been made)
Evolves From: None
Budgtits are one of the most common Pokégirls in the Orange Islands and are often kept as pets due to how friendly and loyal even Feral Budgetits are when around humans enough. They are also known for being extremely destructive in either Feral or Domesticated states, having been known to gnaw away the edges to just about anything they can get their mouths on. Feral Budgtits are known to never say their names and just squawking loudly instead and mimicking human expressions randomly. Their most interesting trait is their feet, unlike normal bird types their feet have two toes at the front and two at the back, coupled with their strong jaws they make excellent climbers and are even known to hand upside down from branches comfortably.
Physically Budgtits rarely stand more then around 3 and a half feet tall with those from the Blue League having been measured at a whopping 5 feet tall. They all have attractive faces and full round lips, though their mouths do become quite larger when about to put anything in them. Also all Budgetits have an average cup size at around the B cup range with only the Blue league variety reaching C or higher. They have yellow feathers on their heads, green on their bodies and black feathered backs, wings and tails. The wings are actually part of the arms and they actually lack hands, using their opposable feet or mouths to carry and pick things up.
As Ferals or Domesticates Budgtits are unable to function unless they are part of a ‘flock’ whether it is with a Tamer and Harem sister or just with other Feral Budgtits doesn’t matter. Domesticate Budgtits are deathly loyal to their Tamer and extremely affectionate, though do tend to get somewhat annoying at times, though this never seems to get them down. Feral Budgtits are loyal to the flock as a whole and usually only fight over perching rights and food. They are always loud when talking, or squawking when feral, leaving many Tamers with hearing problems in later years. They all seems to have odd and unique quirks once tamed that are as random as can be, from being excessively clingy to being reacting to Tomato sauce like it was a lemon… A Tamer can never know until he tames one of these crazy birds. All Budgtits have an innocent demeanor like that of a small child in a teenager’s body.
As Ferals Budgtits are known for not only being shy and entire flocks fleeing at the sight of an approaching human but also for striping large areas of weeds when hungry. Ferals are rarely spotted alone and use the size of the flock as a defensive measure against other Pokegirls. Unlike other Ferals they are nonviolent and never fight unless provoked or defending their nesting areas and will fight to the death if they have eggs to protect. Also they never cry out their names, instead they let out loud squawks that can give headaches to any unlucky Tamer. Ferals that live in human cities are known to mimic human phrases with seemingly no sense of what they’re saying. A few are known to imitate a ‘smoker’s cough’ and swear to the vast amusement to the local children. City Ferals are quite comfortable around human children though still flee from adults.
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BUTTER-SHE, the Beautiful Butterfly Pokégirl
Type: Humanoid Animorph (butterfly)
Element: Bug/Flying
Frequency: Common in tropical climates, Rare elsewhere
Diet: flower petals, honey
Role: gardeners
Libido: High
Strong Vs: Bug, Dark, Fighting, Ground, Plant, Psychic
Weak Vs: Electric, Fire, Flying, Ice, Rock, bird Pokégirls
Attacks: Daze, Tackle
Enhancements: Butterfly wings, inherent gardening ability
Evolves: Veno-Miss (normal)
Evolves From: None
Butter-She are among the prettiest Pokégirls in existence. They have bright, colorful wings and bodies, and are covered in short hairs, except on their hands, feet and face, which feel silky when touched. Many Tamers enjoy running their hands over this hair during a taming session. Butter-She are not large Pokégirls, averaging only five feet in height and their breasts are not very big. Even a well endowed Butter-She will have only B-cups.
Tamed Butter-She are not common in a Tamer's harem, since they have only minimal combat capabilities. Some Tamers, although, keep one in order to evolve her into Veno-Miss. However, this is difficult, since it is hard for them to gain the necessary experience through combat to evolve due to their generally timid nature and lack of combat ability. Most Tamed Butter-She find work as gardeners, and they are also popular pet Pokégirls, especially among keen gardeners. This is because Butter-She love plants, and like to be surrounded by them. They also have an instinctive ability to cause plants to grow and remain healthy. This is not the same as the abilities that some plant Pokégirls, such as the Boobisaur, have, but simply an instinctive knowledge of what the plant needs, such as the right soil conditions, when it needs watering, and so on. Obviously, Butter-She get on very well with plant Pokégirls when they find themselves in the same harem as one.
Most feral Butter-She live in tropical areas and these Pokégirls instinctively cultivate gardens, partly out of their need to surround themselves with plants and partly to ensure a good supply of food. Many of these wild gardens will be tended by whole swarms of feral Butter-She, possibly with a Veno-Miss or two and even some plant Pokégirls. Much rarer are Feral Butter-She that live in other areas. Butter-She are migratory following the seasons to ensure a constant supply of fresh flowers.
Feral Butter-She are no threat, generally fleeing at the first sign of danger, although they will use Daze in an attempt to put their attacker to sleep if they are unable to flee immediately or feel especially threatened. This has led to more than one Tamer and his Pokégirls taking an unexpected nap when they have accidentally disturbed a swarm of Butter-She.
Butter-She were rarely seen in combat with the Pokégirl armies during the war. Most scientists believe that they were an early experiment which led to the creation of the much more capable Veno-Miss and Buttitsfree. This lack of combat may have led to the breed's relatively common appearance, since so few were killed during the war, leaving a large breeding stock.
Butter-She have an unusual diet. Their primary food is fresh flowers, although they also enjoy honey and other sweets. They can live on dried flowers temporarily. However a Butter-She who is unable to feed on fresh flowers on a regular basis will become ill. A food that is a good substitute for this is Buzzbreast honey, which is a favored treat for any Butter-She who can obtain it. It's also the only other food that a Butter-She can live on indefinitely. In fact a Butter-She in the same harem as a Buzzbreast will seek to tame her as often as possible so as to obtain her favorite snack item.
Threshold Butter-She are generally happy once they get over the initial shock of Thresholding, since they can console themselves in the fact that they have become one of the most beautiful Pokégirls.
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Bug Technique
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Daze (Eft) - The Pokégirl uses her brightly colored wings to hypnotize her opponent and put them to sleep. This effect lasts as long as the Pokégirl continues to flutter her wings, but when she stops her opponent will wake up after 2-5 rounds.
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BUTTITSFREE, the Fuck n' Flutter Pokégirl
Type: Animorph (insect)
Element: Bug/Flying
Frequency: Common
Diet: vegetarian with sugar requirements
Role: air scout and bioweapon
Libido: Moderate, can be raised with sugar
Strong Vs: Bug, Dark, Fighting, Ground, Plant, Psychic
Weak Vs: Electric, Fire, Flying, Ice, Rock
Attacks: Tackle, String Shot, Dodge, Cry, Gust, Poison/Sleep/Stun Powder.
Enhancements: Exo and endoskeleton, butterfly like wings, light weight, small size (4'-4'5")
Evolves: None
Evolves From: Titapod (normal)
A Titapod will evolve into a Buttitsfree fairly easily with enough care and battle experience. The Pokégirl undergoes a rather drastic change in form and personality. She will gain several inches in height, sometimes a foot or more. Still Buttitsfree are tiny Pokégirls, and have very low weights, usually around 40 to 50 pounds. They regain their antenna and lose much of their exoskeleton. They also gain large and colorful wings that sprout from their back. Not only do these wings allow them to fly, but they also produce a variety of status-changing powders that they use in combat.
Personality wise they become much more active and outgoing. They develop a near addiction for sugar, especially in sweet drinks. Soda is bliss for them, and often can induce a strong desire to be Tamed. Taming is still tricky, though for entirely different reasons. Buttitsfree are now large enough to be handle most normal sized Tamers, though it tends to be a tight fit. Their wings, however, often flap rapidly during Taming, releasing her powder. Wing covers are highly recommended.
Buttitsfrees rarely engage in direct combat. Their bodies are frail and can not take much punishment, a stark change from their Titapod form. Instead they tend to fly around at high speeds and use Gust to blow various powder attacks at their opponents until they are incapacitated, or they run out of powder. Once depleted, their powder reserves can take between one to three days to replenish, depending on how much food and sugar she takes in. Buttitsfree are great choices to weaken physically dominating Pokégirls.
Feral Buttitsfrees tend to live on the borderlines of wooded areas, preferably in an area with berries or other fruits. While they are no longer as laid back and lazy as they were as Titapods, they still don't go out of their way to exert themselves. They seem perfectly content to flutter from place to place in no great hurry, looking for the sweetest berries they can find.
It is somewhat rare for a girl to Threshold directly to a Buttitsfree, but when it happens, most girls are, relatively, happy about their new form. As more then one parent has been known to have said, ”Well at least you turned into something truly beautiful."
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CHARLIE ANGEL, the Magical Harpy Pokégirl
Type: Near Human, avian
Element: Flying/Magic
Frequency: Common (Gold Continent), Uncommon (other continents)
Diet: nuts, pretzels, berries (Vegetarian)
Role: spying, homemakers, morale boosters
Libido: Average
Strong Vs: Normal, Fighting, Plant
Weak Vs: Rock, Electric, Psychic, Dragon
Attacks: Gust, Dissolve, Tackle, Cheer, Speed Storm
Enhancements: Flight, Cooking Knowledge, Enhanced Speed x7
Weaknesses: Inept at Magic, Low Intelligence
Evolves: Cutey Charlie Angel (normal)
Evolves From: None
Charlie Angels were originally made by Sukube, so he could have decent cooks, as well as his own army of magic wielding harpies. Besides their one attack of Dissolve, Charlie Angels have the ability to learn any magic attack through artifical means. However, they cannot learn magic on their own. They seem to have problems with tutoring as well, and only learn magic from another magic pokegirl at half the speed of other magic pokegirls. For this reason combined with their almost Bimbo level intelligence, Charlie Angels were considered a failure during the War, and only the first and second production lines were produced. Luckily for that breed, their flight ability and tendency to run when feral lead to an ever increasing number that lead to the Commonality of the Breed today.
Despite this Breed’s drawbacks, they excel at cooking, and it is the one area of knowledge that the Charlie Angel is known for. In fact, before the discovery of the Iron Chef pokegirl, Charlie Angels were recognized at THE penultimate chef pokegirl. As such, it’s not recommended to allow Charlie Angels around an Iron Chef, as the two have a rivalry instigated by the Charlie Angel –who often tries to ruin the Iron Chef’s cooking. They also have the ability to learn any magical TM or T2 without any of the problems that they have as tutors. This means, that while expensive, Charlie Angels can become magic wielding powerhouses in their own right.
While Charlie Angel’s have the name Angel, they have more in common with Harpies than the celestial pokegirl. On average, a Charlie Angel stands a 4 ft, and typically has hair either blond, red, brown, or black in color, sometimes with opposing colors layering into the hair. Their wings are separate from their arms, one easy way to tell them apart from the Harpy breed, usually colored White or varying shades of gray or brown. They are rather busty for their height, filling out at a generous C to D cup, and have the four toed talons and duel jointed hips and knees of most bird types. Feralborn Charlie Angels tend to have body feathering on their backs and below their waist, with the exception of their pussy, which is hairless. Domestic Charlie Angels have feathers only on their wings, but also tend to have hair on their pussies. As a breed, Charlie Angels also tend to be better looking in general than Harpies, but less effective fighters than their more vicious cousins.
It should be noted that Charlie Angels get along wonderfully with Cheetits. This appears to be due to feline DNA encoded into the Charlie Angel, that, like an Armsmistress gives the two pokegirls a rapport with the Cheetit breed. Unlike an Armsmistress, however, a Charlie Angel’s encoded DNA allows her to reach incredible aerial speeds the highest recorded at 200 Mph (320Kph). These are short bursts, however, as the Charlie Angel tires quickly as well as loosing a lot of her maneuverability when reaching these high airborne speeds. Their average speed is still an impressive 100 Mph (160Kph). With such a love for speed, it’s easy to see why a Charlie Angel is nearly worshipful of a Cheetit. Any Tamer with both a Charlie Angel and a Cheetit in their Harem is sure to find their Cheetit gets ‘smothered’ with attention from the Charlie Angel.
In battle a Charlie Angel isn’t very effective, relying on her high speed to the point that if she is slowed down, even her tackles and gusts are less effective. But in lower level battles, they manage to hold their own. Feral Charlie Angels tend to flee from battles, and will only fight if forced. Thresholding into a Charlie Angel isn’t common, but tends to happen to more ‘air-headed’ girls with strong flying type ancestry.
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CHIMERA, the Dark Child Of Hy-Bra Pokégirl
Type: Inhuman
Element: Flying/Magic
Frequency: Very Rare
Diet: Human-style
Role: Warfare
Libido: Low
Strong Vs: Bug, Fighting, Plant, mouse Pokégirls
Weak Vs: Electric, Ghost, Psychic
Attacks: Crushing Punch, Mega Punch, Crunch, Takedown, Wingover, Flame Breath, Thunder Breath, Ice Breath, Poison Breath
Enhancements: Flight, Elemental breath powers, Enhanced Strength (x26), Enhanced hearing (x3), Night vision, Enhanced Stamina (x7), Awareness of surroundings
Limitations: Unstable multiple personalities; most Chimeras go insane
Evolves: None
Evolves From: Griffon (Hy-Bra's blessing or Sexmet's curse)
Bounty (for successful capture & taming): 900,000 SLC (applies to ferals only)
Bounty (for confirmed kill): 855,000 SLC (applies to ferals only)
Bounty (for reporting sighting & getting out alive): 300,000 SLC (applies to ferals only)
Recommendation if you see one: Try to have a strong psychic-type Pokégirl on hand to knock out the Chimera. Otherwise evacuate the area at once. Note: If it is found out that the Chimera was a tamed one allowed to go Feral on purpose, punishments will be SEVERE. (applies to ferals only)
For the light there is always darkness, so too is it with Pokégirls.
Chimeras can easily be considered the dark sisters of the Sphinx, as they shared both element-type and strengths and weaknesses, and both appeared at around the same time, sometimes working together. Frequently they were seen with the mad, multi-headed Hy-Bra, and were employed as her retainers. Rumors persist that Sukebe created the Chimeras solely to divert Hy-Bra's attention from usurping him by giving her servants/lovers that were similar to her, Hy-Bra discovering soon after that she could change Griffons into Chimeras with her powers. However with Hy-Bra's rapidly declining sanity as well as their own, Chimeras degenerated into savage, vicious fighters that attacked both human settlements and Pokégirl encampments. In the end, Legendaries such as Macavity, Titania, and Atmuff took direct action against the Chimeras, reducing their numbers greatly, Atmuff doing far more damage to the breed than anyone else. Some have theorized that this is one of the reasons Hy-Bra was foolish enough to attack Atmuff directly.
Chimeras were massive, frightening Pokégirls. Their bodies were very muscular, being 7 feet tall and possessing large, bat like wings, FF-cup breasts, wide shoulders thick claws, grayish-red fur, and multiple heads. And those heads were the true fear factor of the Chimera.
The primary head was similar to that of a Lioness. It was in the center, between the other two primary heads, and was the lead personality the majority of the time. It could breath fire. To the left of the Lioness head was a head similar to a Dragoness. That head possessed the most violent personality and, if the Chimera was left unchecked, the personality that took control most often. It possessed a lightning breath weapon. To the right of the Lioness head was a goat like head, similar to a Billie. This head possesses a cold, emotionless personality and has an ice breath weapon. The persona of the goat-head rarely took over, save for when the Chimera was suffering from severe emotional distress or after the Chimera went fully insane. The final head was actually part of the tail. A Pre-Sukebe snake functions as the tail of the Chimera, but also acts as a fourth head, complete with another persona (a cunning, wicked one), and a breath weapon, a poisonous one. They are massive, powerful Pokégirls and among the most dangerous out there, seconded only by the Widow and Mantis, mainly because the Chimeras are more controllable than the other two.
The four personalities of a Chimera are usually in great conflict, the four heads sometimes seen arguing with each other, but a patient Tamer can keep control of them, usually with the help of a Domina-type Pokégirl. They are best Tamed using Amachamp-level restraints, which are thankfully becoming cheaper. Some of the very rare Chimera tamers even report having a long, healthy relationship with their Chimeras, lasting many years, although they admit that it took a lot of love and a lot of patience to get as far as they have. Tragically, however, Chimeras are also employed by Team Rocket-style groups, who purposely abuse them into insanity and use them in gladiatorial combat.
Chimeras, after Hy-Bra's death, slowly disappeared, the damage Atmuff doing seemingly having driven them into extinction. However Chimeras experienced something of a resurgence after an incident involving Sexmet. A year after the first Widow attack, several Team Rocket members, half of them with Griffons in their harem, attacked Sexmet and Bastit. The Rocket Tamers and the majority of their Pokégirls were slaughtered by Sexmet, but not before Bastit was severely injured. In a rage, Sexmet cursed the Griffons, turning them into Chimeras. Since then, their numbers have risen so that they are in less danger of extinction than Sphinxes, but not by much.
No threshold cases of turning into a Chimera have been reported.
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CHOCOBOOB, the Traveler Pokégirl
Type: Animorph (bird) Metamorph
Element: Flying (Initially)
Frequency: Uncommon (Crimson League) Rare (Elsewhere)
Diet: Vegetarian
Role: messengers
Libido: Average
Strong Vs: Bug, Fighting, Ground, Plant (Initially)
Weak Vs: Electric, Ice, Rock (Initially)
Attacks: Tackle, Choco Kick*, Quick Attack, Hyper Quick Attack, Takedown, Earlobe Nibble, Ear Blow, Recover, Quickturn, Blur, Dash, Feather Blizzard, Feather Shuriken, Tickle Storm, Edge of Delight, Choco Comet*
Enhancements: Enhanced Speed (x8), Enhanced Endurance (x6), Clawed feet, light metamorph capability, light magic affinity, powers change over time depending on what environment they grow up in
Evolves: None
Chocoboobs were the messengers during the Revenge War. Seeing them dashing across the plains, a mailbag across their shoulders containing orders for Pokégirl attack units, was a common site during that period of time. They aren’t as fast as Cheetits, but they do have a higher level of endurance, being made for distance running rather than the short, intense bursts that Cheetits can manage. In distance race, a Chocoboob would most likely come out on top, as she could run for a longer period of time than a Cheetit. That being said, Chocoboobs don’t feel overshadowed by a Cheetit’s greater bursting speed, as they have other abilities that set them apart.
Chocoboobs are tall Pokégirls, six feet five at the smallest, with a light coating of bright yellow feathers on their bodies. Their faces are aquiline, their hair (either blonde or light brunette in coloring) usually kept short, so as not to be a burden while running, and their legs from the knees down are bird talons, the skin their thick, almost armored. Their talons are sharp, and their leg muscles are powerful, allowing them to develop one of their trademark attacks, the Choco Kick, which is a leaping thrust kick to the chest followed by a springing leap off of the opponent’s body, knocking them down. This is more powerful when used in their ‘bird’ form.
Chocoboobs have an alternate state, in which they grow in thickness and mass, their bodies shifting to become that of a vaguely ostrich-like animal in appearance, lacking the  long neck of an ostrich in favor of a shorter, thicker neck. Their feathers grow thicker, and their arms turn into wings, their faces growing a thick, sharp beak. In this form they are large enough to be ridden, and frequently are employed as couriers. They are also capable of better maneuvering while running at high speeds and can manage to stop quicker, as they have more weight to press down with. They cannot speak, able to make only warbling chirps, or hold things in their hands while in this form, lacking the hands to do so.
Chocoboobs also, strangely enough, have a bit of natural magic ability. Generally, they only learn spells such as Cure, Protect, and Shell, but they also have the ability to learn a magic attack called ‘Choco Comet.’ Choco Comet summons a large, thick cloud that drops a dozen large, flaming meteorites on a group of opponents.
Chocoboobs are generally friendly, amiable Pokégirls who enjoy feeling useful above all else. A Tamer can easily win the love of a Chocoboob my making sure that they always have something to do and are made to feel that it’s important. They’re good in team battles, always starting out by casting Shell and Protect on their partners. When Feral, they’re a bit more skittish and prone to running away after casting Choco Comet. The individual meteorites aren’t very damaging, but they do hurt and the damage does add up.
As Chocoboobs grow older, their feather and hair coloring can change, as well as their element and some of their abilities, depending on the environment they call home. Chocoboobs that are raised near a heavily water environment have feathers and hair that are some shade of blue, and they gain the ability to run over water. They become Water-types and gain weaknesses and strengths accordingly. Chocoboobs that live in heavily forested areas become green in coloring, and develop an instinctual ability to move through ANY forest or swamp without hitting any pitfalls or traps or snags. They become Plant-types. Chocoboobs that live in mountain areas develop tremendous climbing ability and in both forms, matched only by that of a Billie, their feathers and hair turning brown. They become Rock-types. They also gain the ability to always find a safe path to travel. Chocoboobs that live near heavily volcanic areas gain red feathers and hair, as well as the ability to use Ember and Flamethrower. They can also swim through lava harmlessly and find a safe path through volcanoes by mere instinct, their element type becoming Fire. Chocoboobs that live in arctic areas develop the ability to move over icy, slippery surfaces without slipping. Their feathers and hair turns white, and they develop the ability to use Ice Beam and Ice Floor, their element-type changing to Ice as they adapt to the environment. City-born Chocoboobs become immune to poison, their feathers turning gray. They also gain an instinctual feel for any urban environment, capable of avoiding dangerous places and never getting lost. Their element-type changes to poison. Desert Chocoboobs don’t change that much in coloring, their feathers just growing a shade darker, but they can go for days without water and are capable of withstanding high temperatures for vastly extended periods of time. Their element-type changes to Ground. Chocoboobs that live in deep caverns gain black feathers and darker hair, as well as a Dark element-type and the ability to navigate safely through any cavern, no matter how deep or dark. Their eyesight in darkness is perfect.
Rarest of all is the Platinum Chocoboob. Coming from years of travelling in all environments, they are almost always Pokéwomen and are highly prized by messengers, as they have the abilities of the other Chocoboob colors and can travel ANYWHERE in the world, their endurance increased to the point where they could run halfway across an ocean if they so desired. Their feathers become shining platinum in color, becoming so soft and radiant that they seem to have a constant glow about them. The feathers of a Platinum Chocoboob are highly prized, and it’s considered a status symbol to have some decorating your clothing. A recently discovered variant is the Rainbow Chocoboob, which is essentially the same thing as the Platinum Chocoboob, only more colorful.
It should be noted that the element shifting is merely an environmental adaptation built into the genetic code of a Chocoboob, and not an actual evolution. Sukebe, when he created the earliest Chocoboobs, wanted a Pokégirl that could be effective in any environment, however the requirement of having to spend a year AT LEAST in that environment before the change took place made their uses during the Revenge War limited.
Thresholding into a Chocoboob isn’t very common, and so far only occurs in the Crimson League. If it has happened in other legs, so far cases have gone undocumented. All Chocoboobs start out with the basic yellow feather coloring.
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COCOONER, the Legendary Genetics Factory Pokégirl
Type: Inhumanoid Metamorph (Insect)
Element: Bug/Poison/Flying
Frequency: Unique
Diet: Carnivorous
Role: Replenishing soldiers (Revenge War), creation of new Pokégirls, genetic studies
Libido: Extremely Low
Strong Vs: Bug, Dark, Fighting, Ground, Plant, Poison
Weak Vs: Electric, Fire, Flying, Ice, Rock
Attacks: *Quadsting, String Shot, Sleep Powder, Lust Dust, Poison Powder, Poison, Spice 3, *Toxic Sting, Withering Winds, Poison Tongue, Poisonous Coat, Wing Buffet, Super Cyclone, Squall, Vortex, Gravity
Enhancements: Exoskeleton, Endoskeleton, Wings, Limited self-metamorphic abilities, genetic structure manipulation, Enhanced Intelligence (x20), Enhanced Durability (x30), Enhanced Strength (x14), Enhanced Endurance (x15), [CLASSIFIED: Ability to stave off taming need through unique genetic process :CLASSIFIED], Legendary Qualities, Legendary Salient Qualities
Evolves: None
Evolves From: None
Cocooner is considered to be the first among the second generation of Legendary Pokégirls. The first Legendary created after the fall of Mountaintide, Storm Gail, and Infernus, she quickly became the most hated and reviled thing on the entire planet.
By both sides.
Cocooner’s loyalties throughout the Revenge War were primarily with Sukebe. She would consume fallen humans and utilize her unique abilities to revive and recreate them as Pokégirl soldiers, sometimes producing new breeds for Sukebe to use. The populations of entire towns would disappear after she entered the area, converted inside the living genetics factory that is Cocooner’s body into Pokégirls. That along with her many powerful abilities made her a feared force during the Revenge War.
As the War went on, however, Cocooner’s priorities seemed to shift. She began to attack Pokégirl forces, devouring them and adding them to her stock of genetic material. Cocooner had devoured Pokégirls before, but only ones that had been killed in battle. Now she was attacking Pokégirl soldiers en masse, adding them to her stocks. She would create new breeds from this, swarms of her creation cocoons found in several areas. However the final straw came near the end of the war, when the powerful Legendary began to attack her fellow Legendary Pokégirls. Sexebi, the Legendary Birds, Atmuff, Kary, Titania, and Scylla, Macavity, all of them have had Cocooner take bites out of them in attempts to add their DNA to her genetic stockpile. She was driven off by her sisters, many of her creation cocoons destroyed in one of the few unified efforts between the Legendaries, making the first among the second generation ironically the first to abandon Sukebe for her own ends. Cocooner was seen only sporadically after that, unconfirmed reports placing her at the death sites of Kary, Titania and Scylla. The only confirmed sighting of Cocooner during the ending part of the Revenge War was shortly after Hy-Bra’s death, when the insectile Legendary dragged off the multi-headed Legendary’s corpse, presumably to eat and add her to her genetics stockpile.
Cocooner is a massive, hideous Pokégirl that in three of her four forms is completely inhuman. Her standard form is that of a massive, spherical, cocoon-like insect, fourteen feet in diameter and nine-feet in height. She possessed both a black-armored exoskeleton and endoskeleton in this form, with mottled skin the color of dry blood. Her face was a monstrous horror, with wide, blue-crystal insectile eyes and a fanged, mandibled mouth. Long, powerful legs kept her mobile in this form, although she mainly used them to keep herself suspended someplace and at rest. Her cocoon-like body could open up, revealing tentacles that she used to place cocoons she created. Watchers have dubbed this her ‘Creation form,’ and from all reports it is also her preferred form.
Cocooner has the ability to alter her body into alternate forms. The first of her forms is what Watchers have dubbed her ‘Gathering form.’ She has ten long limbs in this form, six of them being powerful legs, the other four being long, powerful arms, two ending in long, sharp-bladed claws, the other two in powerful three-fingered hands for gripping. Her torso is vaguely spider-like in this form, longer than the norm possessed also of a massive scorpion-like tail that splits off into four smaller, whip-like extensions at the end. In this form she has a wide mouth and many rows of razor-sharp teeth. Her exoskeleton extends out into bladed spikes along the sides of her body, which she can use for deadly side attacks when she rears up to attack. She took this form when battling, or when consuming her victims.
Cocooner’s third form is generally known as her ‘Travel form.’ In this form, she transmutates into what can essentially be described as a gigantic moth. There is a slight difference in appearance, in that she maintains a mouth of razor-edged teeth and her legs are armored and bladed. This form is probably her weakest state, and she only takes it when she needs to move somewhere. Her coloring in this form is the same as in her Creation and Gathering forms.
Cocooner’s fourth and final form was a surprise to Watchers. She assumes the form of a tall, (at least 7 feet) elegant, anthropomorphic insect woman, with features that are a mix between a bee and a moth. Her skin and the light fur coating are a very pale shade of white, and her red, compound-like eyes are set in a human-like position on her face. She possesses four slender arms, lightly covered in a chitinous armor plating. Her breasts are a D-Cup, the nipples as pale as her soft-furred skin. She possesses wide, colorful wings in this form, which can fold up behind herself to look like a cape, creating a very beautiful effect in this elegant form. This was the most rarely seen of her forms, the Watchers that have managed to study her and survive at first believing this is the form she takes when she needs Taming. However, this opinion was revised later on, as she has never been seen taming in this form. She has, however, been seen talking in this form and this form only, leading some to believe that this is the form she takes for communication, and is unable to speak in her other forms. She has also been sighted using this form to infiltrate areas, studying intently everything she sees before flying off and returning in her more monstrous Gathering form. She can only use her Drone Alone legendary salient quality in this state as well. Her most dangerous ability in this form, which earned it the name of Queen form, is her ability to control the Queens of Annt colonies, Buzzbreast hives, and Wasp swarms. In this form she can emit a combination of a pheremonal cocktail and a sonic pulse that completely subverts the will of Feral swarm Queens, allowing her to control all Pokégirls underneath said Queen. She has used this ability two times in confirmed sightings of her Queen form, once to cover her escape when it looked like she would be damaged fatally from a combined attack of many Team-based Tamers and their Forbiddentech equipment, and another time to collect subjects for consumption. The Queen form also has the advantage of being more mobile and agile in battle, so she has sometimes used it instead of her Gathering form in combat.
Cocooner’s body is uniquely designed. Some have called her Sukebe’s greatest creation. Others call her a living nightmare. The general consensus is that both of views are probably correct. Cocooner has the ability to store thousands of different genetic codes inside herself, processing them for different uses. In a sense, Cocooner’s body is a living, totally organic genetics lab. It’s assumed by most Researchers and Watchers is that the reason she keeps eating species of Pokégirl she already has consumed before is that her stockpiles occasionally ‘run out,’ meaning she has to take in more. However, there is a growing suspicion among the scientific community that Cocooner continues to predate on others for the simple enjoyment of it. She would consume victims in her Gathering form, and then process them into a new form, creating a body for them inside her Creation form and encasing them inside a cocoon of her ‘Genetic Glue,’ which would further and complete the mutation. The purple-colored substance, once stuck to a surface outside of Cocooner’s body, would harden quickly. Cocooner can also use her Genetic Glue offensively, spitting it at victims, a single drop capable of spreading to contain an organic, sentient target in just a few minutes. She could also use the tentacles to drag a victim into her Creation form’s pod, coating them in the glue and creating a new cocoon. Humans encased in the glue would become Pokégirls, while Pokégirls encased in it would mutate into a new form entirely.
[CLASSIFIED: Cocooner has also found a way to stave off any need for taming, at least partially. She consumes males she encounters, metabolizing their genetic code inside her own, stabilizing her body as if she had taming. This MUST BE KEPT SECRET. We don’t want the Limbecs getting any bad ideas… :CLASSIFIED]
Cocooner is an amoral, almost malevolent Pokégirl. Her mind works in ways that humans and even other Pokégirls can't even begin to comprehend, her motives for her actions beyond understanding or sympathizing with. She has nothing even remotely resembling human compassion, and is interested only in her experiments or observing other experiments. It’s rumored that she helped Department H scientist Nathaniel Essex in his infamously atrocious work before Department H was dissolved and destroyed. Essex himself has vanished without a trace, his partner John Sublime’s mutilated and partially eaten remains found months later. Cocooner herself, in the few times she has talked to Researchers without attempting to devour them, she admitted that she thinks of the planet as little more than a laboratory, and all of humanity and Pokégirl-kind as experimental subjects. To the surprise of many, however, she has NOT in recent years created a new breed of Pokégirl. There was a boom of new Pokégirl breeds some time after the death of Hy-bra, so it's assumed she needs the genetic material of her sister Legendaries to create new breeds. Obviously, none of the Legendaries are willing to provide it for her, at least from themselves.
There are very few verifiable sightings of the infamous Cocooner nowadays. Watchers have been studying her for years, trying to understand this mysterious Pokégirl. Most information on her comes from seized records and reports from people who just barely survived encounters with her. Any changed by her Genetic Glue lose memories of their past life completely, although in most subjects Bonds are maintained. No one has been able to explain why this is so. Sightings of her are rare, at the most occurring once a year for a few weeks. Some Researchers believed that she was only sighted once a year because she was hibernating for most of it. But after a Journeyman Tamer named Fennix Wright, along with his associates Seymour Botz and Miya Faye, discovered twenty of her cocoons in a Crescent League forest during a period where Cocooner hadn’t been sighted, Researchers began to assume she was allowing herself to be found during the times she has been seen. The cocoons found by the three Tamers have since hatched into Pokégirls, all of known breeds. Authorities have allowed the three Tamers to keep their finds under the condition that they be allowed to study them from time to time.
Cocooner is a dangerous Pokégirl. This Legendary is not to be taken lightly by any means. There’s rumors that her services can be bought through an offering of unique genetic codes she hasn’t encountered before, but with Cocooner’s displayed behavior in the past, this is not a recommended option. If you encounter her, evacuate the area and immediately report the sighting to the authorities. Survivor Bounty rates apply.
LEGENDARY QUALITIES: All Legendary Pokégirls have these special attributes, making them above and beyond other Pokégirls:
Truly Unique: All Legendary Pokégirls cannot be copied. Attempts to clone them always fail, and morphing other beings into copies of them always produces sub-standard versions. Titto, for example, can take Cocooner’s shape and even copy her powers to some degree, but not any of her Legendary Qualities or Legendary Salient Qualities (see below) nor her learned skills. They can have their base stock altered to be used in the formation of a new Pokégirl type though.
Deathlessness: Despite having been around since Sukebe’s Revenge, all the Legendary Pokégirls are still around and going strong. This superior version of longevity makes them immune to death from natural causes. They will never die unless they are killed. However, poison, disease, or any unnatural cause still has a normal chance to kill them, barring their special immunities and strengths.
No Weakness (Level X): All of the Legendary Pokégirls can ignore their type's normal weaknesses, to a point. When facing a Pokégirl at or below a certain level, if that Pokégirl is a type the Legendary would normally be weak against, she instead treats it as though it were of a type she had no specific advantage or disadvantage against. For example, Cocooner has No Weakness (Level 100). If she were to face a Fire, Flying, or Rock-type Pokégirl or anything else that was considered Strong Vs Bug/Poison/Flying, at or below level 100, she wouldn’t be considered weak against it, nor would it be considered strong against her. Pokégirls at a level above the Legendary’s No Weakness level treat things normally.
LEGENDARY SALIENT QUALITIES: Some Legendary Pokégirls have special qualities others don't have. Here is Cocooner's lexicon of special attributes:
Genetic Glue: As one soldier from the Pre-Sukebe Era wrote, "This is the stuff that nightmares are made from…" This is the very substance that Cocooner uses to turn humans into Pokégirls. It has been taken, in the form of discarded cocoons, back to many labs and analyzed many times, but it still continues to defy classification and replication, since it too benefits from Cocooner’s Truly Unique Quality.
Pokégirl Artisan: It is true that while Cocooner can and has made more and more copies of existing Pokégirls, it is thought that Cocooner is also the cause of more and more types of Pokégirls appearing, even after the death of Sukebe. It's possible she's mixed existing DNA to create the new types that we have seen come about in the past 300 years. The limits of what kind of Pokégirls she can create, as well as the extent of her control over what is created (if any) is still unknown.
The One True Queen: Though Cocooner is the only one of her kind, in her Queen form Cooconer has the ability to mentally control Queen-type Pokégirls (Annt Queens, Buzzqueens, and Wasp Queens) and take command of their colony/hive/swarm. She can use this to protect herself, or to use them as gatherers when it is too risky for she herself to show up.
Drone Alone: Cocooner, while in her Queen form, has a special ability to flap her wings in a certain manner that it creates a light, subsonic buzzing, affecting anyone around her. Whoever “hears” the buzzing, despite not being audible, fails to notice the source of the buzzing as long as she doesn’t attract attention to herself. This is the secret of how Cocooner has managed to defy sighting and capture over the years, by hiding in plain sight. Because the buzzing carries in the air, it also works vibrationally, so even the deaf are not immune to its power. Since this mind-affecting ability is not delivered psychically or magically, resistances to mind-affecting affects only work one-fourth as well as normal.
Quadsting - (ATK 50) Cocooner stings with all four of her Gathering form's stingers at once. There is a 30% chance that a random negative status effect will be inflicted from each stinger.
Toxic Sting - (ATK+EFT) Cocooner stings the opponent with a highly toxic sting, attempting to inflict every negative status effect at once. 20% chance of success per sting.
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CUNTDOR, The Desert Queen Pokégirl
Type: Not Very Near Human/Animorph (Condor)
Element: Flying/Ground
Frequency: Uncommon (Hot Deserts) Very Rare (everywhere else)
Diet: Carnivore, Carrion
Role: Desert Savior, corpse disposal
Libido: Low
Strong Vs: Poison, Fighting, Ground, Bug, Fire
Weak Vs: Flying, Ice, Plant, Water
Attacks: Squall, Dive, Mach Breaker, Feather Shuriken, Wing Attack, Mouth to Mouth*, Glorious Sun, Fury Swipes, Smirk, Stomp, Taunt
Enhancements: Endurance (x5), Enhanced Strength (x3), Enhanced Speed (x2) Disease & Poison resistance, High heat resistance, Specialized Digestion system
Evolves: None
Evolves From: None
She isn’t called the Queen of the desert because she is incredibly powerful, nor does she somehow command the very earth to obey her, no it is because eventually everything in her domain will fall beneath her claws. Whether it is through the blazing heat or complete lack of food and water, few can out-survive in her desert.
Cuntdors are massive Pokégirls, standing 7 feet at their shortest, and near 10 feet at the maximum, though they appear shorter than they really are because they are almost always hunched over. This poor posture is deceptive, as their muscle structure is altered slightly to increase her strength significantly. Based of the Condors of the pre-Sukebe era, the Cuntdors will not be winning any beauty pageants any time soon. Their feathers are either black or a dirty brown, and usually cover her wings, tail and back on domestics, though every part of her body is covered in it from the neck down in feralborne individuals. With wings for arms, she luckily shares a similar trait with some of the more 'advanced' bird type Pokégirls. Her thumb and four fingers of her hand are present, but the structure and function of the last digit (pinky finger) is to support the wing. This avian has one of the largest wing spans of bird Pokégirls, at near 40 feet from wing tip to wing tip. Her feet end in sharp talons and her legs are reverse jointed like most other birds.
Her face is where most people get turned off. Not particularly ugly, but she has a very sharp, pointed face. From her neck up, her skin a very leathery red color and she is completely bald. And she almost never smiles. She is constantly glaring or glowering at something or another. If you can get one to crack a smile, either you are funny as hell or one great lover. Her breasts are an D to F cup, but they appear mostly proportionate to her large frame. Inside her breasts are specialized glands that process nutrients from her body, and they will grow or shrink slowly with use.
Her role in the desert is two fold. She can be found flying high in the sky, sometimes for days on end without stopping, in search of food. Her primary food is dead or dying Pokégirls. She will follow a wounded Pokégirl for as long as she needs until they die from exposure and she can feast. However, they do need to eat, and will hunt down Pokégirls if hungry enough. If a tamer is looking for an easy catch in the desert, all they have to do is find the circling Cuntdors. Her other role is something opposed to this little fact. Cuntdors were actually created to save dying tamers found in the desert.
No one really knows why Sukebe created the Cuntdor. Some theorize that even if the Pokégirls had won the war, males would be a precious commodity and they didn’t want any of them to die needlessly in the harsh climates of the deserts. Others assume that these Pokégirls were originally created to assist in Desert maneuvers and retrieve sensitive materials or rescue Pokégirl commanders. Either way, the term “Circling Cuntdors” is actually an expression of relief and happiness, since it means that they will be soon saved. Upon finding a human lost and dying in her domain, she will swoop down to help them, even if she is feral (which leans credentials to those researchers who side with the first theory). She then proceeds to use her Mouth to Mouth attack on them to return the necessary nutrients. This unique technique is actually process from whatever she has eaten and digested, then turned into a nutrient rich paste that she stores in her breasts. People try to ignore this little fact when feeding from her since it tastes rather good. Though some Tamers will continue to ask for a feeding should she become part of their harem, though most often, her diet is switched to meats like fish and Kattle. After rescuing a human, she will then shelter the weakened human beneath her large body for as long as they need, feeding and caring for them until they are better. Then she will set them on her back and fly them to civilization, but not before getting a taming as payment. Being such a strong flyer, she barely feels their weight.
In harems, Cuntdors get along with most Pokégirls, as long as they are left alone. She is the definition of stoic, staying quiet for hours on end, with her one expression of disdain on her face. One she does speak, it is usually a biting remark that both insults and helps whoever it is directed towards. Towards her tamer, she is a bit of curiosity. Her glaring and glowering might lesson a little bit when speaking to them, but usually it looks like she smells something rotten. She seems to like walking behind them constantly them, towering over even the tallest humans. Most people would find this rather unnerving, but the tamers find it rather comforting, especially since she is usually the one that had saved their lives. When she wants taming, she usually just walks up behind them and encases them both in her large wings. She will then sits and spread her legs as to give them access to her. Due to how thick her feather are, it is possible for a Cuntdor and her tamer to tame in the middle of crowded room and no one would notice until her wings open and the smell of sex wafts by.
It wouldn’t be hard to believe to hear that Cuntdors are powerful fighters. Just through seer size, she can easily overpower smaller opponents. Her Taunt and Smirk attacks are particularly powerful, doing twice as much as others. When fighting, she will use her massive wing span to buffet her opponents with powerful winds. Should she be fighting in her natural desert environment, this will cause large sandstorms to kick up, blinding her opponent. It should be noted that it is unwise to try to forcibly confront a Cuntdor in her natural habitat. She will use hit and run tactics to slowly chip away at her attackers and let the harsh climate take their toll on them. Using Mach Breaker, Dive, and Stomp in tandem are often deadly maneuvers. It is wiser to fake exhaustion and let her come to you and bond with her through a taming. She is not afraid to get face to face with her attackers either. Her legs are powerful and her claws razor sharp. One particularly nasty tactic is she will knock over a Pokégirl, then stomp them to the ground. When the Pokégirl is moaning in pain, she will use her Fury Swipes attack to rake her opponent.
Mouth to Mouth - (SPEC ATK): Unique to the Cuntdor. This technique is used to feed dying tamers and bring them back to health. Using nutrients processed from her bloodstream, she creates a very nutritious paste like solution from the glands in her breasts. This gland system is connected to tubes ending in the pokegirl's mouth. Despite how disgusting it looks outwardly, it taste rather good and a person could live off it indefinitely. It has very slight healing properties to help with the sunburns, but it won't be mending any broken bones.
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CUTIE CHARLIE ANGEL, the Smart 'N’ Sassy Harpy Pokégirl
Type: Near Human, with bird-like appendages
Element: Flying/Psychic
Frequency: Uncommon (Gold Continent), Rare (other continents)
Diet: Vegetarian -nuts, berries, breads, pretzels
Role: spying, flight troopers, mechanics
Libido: Average
Strong Vs: Fighting, Ground, Plant, Poison, Psychic
Weak Vs: Dark, Electric, Ghost, Ice, Rock
Attacks: Tackle, Gust, Cheer, Once More, Feather Shuriken, Psybeam, Cry, Armor, Fade, Reflect, Teleport, S.E.P., Divert Attention, Confusion
Enhancements: Flight, Aura of Cute, Telepathy, Speed x7
Weaknesses: Loss of Magical Abilities
Evolves: Fallen Charlie Angel (Venom Stone)
Evolves From: Charlie Angel (normal), Fallen Charlie Angel (Hit by Royal Curse)
Cutie Charlie Angels are quite a step above their pre-evolved form of Charlie Angel. While they lose the ability to perform magic, all Cutie Charlie Angels gain intelligence, most rating above average human intelligence. This, combined with her new psychic abilities, allow for a well rounded fighting or support pokegirl. Usually, with both an increase in intelligence and the development of psychic abilities, most ‘Cuties’ tend to loose their passion for cooking and delve into other areas of interest. A few have even delved back into magical study, attempting to regain the magical prowess they’d lost.
Despite the name, a Cutie Charlie Angel is just as cute as her pre-evolved form, but the Cutie Charlie Angel can often get the edge with her Aura of Cute. Most tamer’s prefer calling the Pokégirl’s look ‘badass’ as opposed to cute. They look more like an elf than a human, with pointed ears, and a myriad of hair colors ranging any color –though mostly in lighter colors. Their hands and feet end in three digit talons, with the scaling on them usually a metallic color. Their wings are still separate appendages from their arms, but now have a large difference. From the joint that connects the wing to the Cutie’s back to their second wing joint, a Cutie Charlie Angel’s feathers are mostly metallic in color -usually gold, making a pattern of three diamonds of color –usually a royal blue- on each of the Pokégirl’s wings. These diamonds are said to glow when the Cutie Charlie Angel uses her power. From the second wing joint to the end of the Pokégirl’s wing, the feathers are the same color as the Cutie Charlie Angel’s Hair.
It should be noted that Cutie Charlie Angels still get along wonderfully with Cheetits. However, a Cutie Charlie Angel is no longer head-over-heels for them. This is most likely due to the Cutie’s increase in intelligence. There is however, an understanding between the two species; as a Cutie Charlie Angel doesn’t ‘suffocate’ a Cheetit with as much attention as a Charlie Angel does. So the two Pokégirl types get along quite well when in the same Harem and in many ways can make a devastating high speed ground and aerial tag team. In battle alone, Cutie Charlie Angels are powerhouses in their own right, able to use their impressive speed in addition to their teleporting and other attacking abilities to wear down their opponents.
Feral Cutie Charlie Angel are known for their distraction and running tactics, and many Tamers have been frustrated that a mock charge merely allowed the Cutie Charlie Angel to attempt an escape from getting captured. While mostly non-violent, when cornered, a Cutie Charlie Angel can be just as dangerous as her cousin the Harpy. Threshold into a Cutie Charlie Angel directly usually happens to girls with both flying and psychic types in their ancestry, and is usually marked by picking up surface thoughts and dreaming of flying.
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DIVETTE, the Sea Diving Loon Pokégirl
Type: Animorph (bird)
Element: Flying/Water
Frequency: Uncommon at major ports and at sea, Very Rare anywhere else
Diet: Mostly fish
Role: Sea sabotage, scouts
Libido: Low
Strong Vs: Bug, Grass, Fire, Ground, Fighting
Weak Vs: Electric, Rock, Steel
Attacks: Current, Dive, Feather Shuriken, Water Gun,
Enhancements: High lung capacity, Aquatic adaptations, Enhanced Sight (X3), small size (Around 4’, or 1.35 M), skeletal augmentations
Evolves: None
Evolves From: Pidgy (Water Stone)
Far from their humble beginnings as Pidgys, Divettes are the scourge of the seas. Tall, lithe, and streamlined, these gorgeous avians were used by Sukebe in the Revenge War to destroy naval vessels and scout out ports, islands, and cities nearby the oceans. They were perfectly suited to the job, able to blend in with the seagulls of the war era while far out at sea. However, in modern days, they now help protect the ships they once sought to destroy. Sailors often swear by their Divette’s sense of direction, and few sea going ships go without having one.
During the war, Divettes were largely unnoticed until the human war effort turned towards the sea. As attention shifted to ships, the military finally noticed important supply and transport ships spontaneously sinking near or at port. Later, a sailor who survived such an incident reported a sexy, flying woman dive into the ocean near his ship prior to its destruction. It didn’t take long for the brass to put two and two together, and the first human recognition of Divettes occurred.
As sailors were trained to watch for them and awareness improved, the Divettes’ method of sabotage was discovered. They acted as a seagull far out at sea, and then dove into the ocean. Once underwater, their speed, waterproof feathers, and large lungs allowed them to swim up against a target ship, plant explosives on it, and leave without being noticed. Once this was known, it was effortless for sailors to notice Divettes and assign their own tough seafaring Pokégirls to defend the ships. The same speed given to Divettes underwater left them hopeless in marine combat, and they were soon reassigned to be scouts for the war.
In modern times, few feral Divettes are found. Feral Divettes are not dangerous to humans, and mostly just fish with other feral Divettes or similar birds. However, they often like to nest on chimneys and houses, which may or may not cause a problem. Some superstitious people believe that this is a sign of good luck or fertility, but no factual evidence of this has been found.
Divettes are emotionally attached to the ocean, and often suffer from depression, confusion, or sometimes even go mildly feral if taken away from the sea for long periods of time. For this reason, very few travelling tamers have a Divette in their harem.
Divettes make great harem members for mariners however. Their enhanced sight allows them to help in directing ships to shore, and they are brutally efficient at battling. They mostly use a single attack, Dive, to pummel their opponent relentlessly at speeds approaching 270 mph (435 km/h). Remarkably, Divettes are capable of crashing into even solid stone without injury at these speeds. When questioned about their incredible resilience, Divettes seem to deny that they were ever in any danger. Scientists believe this is from their strange mixture of their extremely sturdy-yet-flexible bones and low skeletal weight, something that still puzzles researchers to this day.
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DONNA, the Reindeer Pokégirl
Type: Metamorph
Element: Normal/Flying
Frequency: Rare (Mountain League)
Diet: vegetarian
Role: mobile scouts, sleigh-pullers
Libido: Average
Strong Vs: Bug, Fighting, Ghost, Ground, Plant
Weak Vs: Electric, Fighting, Ice, Rock
Attacks: Stomp, Take Down, Tackle, Agility, Dive, Mach Breaker, Healing Breeze
Enhancements: Enhanced Speed (4), Shapeshifting, Flight
Evolves: None
Evolves From: Doe (normal)
A Donna is the evolution of Doe. The main differences are in their appearances. Their hair turns from a light golden brown to a darker brown, with white along their stomach, and they gain more muscle, though still keeping their form lean. During the fall and winter seasons, they, unlike their previous forms, grow a set of horns, which can be handy when battling. Donnas also gain the ability to fly. Exactly how they’re able to fly is unknown, since they don’t have wings. Some Researchers think it has something to do with elemental air talents, a theory which seems to be supported by how a Donna can use the Healing Breeze maneuver.
Donnas, like their previous form, are sweet, gentle creatures. They tend to fret over their Harem-sisters when they’re about to go into battle, and are quick to heal them when they get out of it. They’re still soft-spoken and a bit skittish, but unafraid to fight, and will do their best if sent into a pokebattle. They make poor choices to for pokesex battles however, since they have no sex attacks.
Like Does, Donnas can still shift back and forth between a humanoid and centauroid form painlessly at will. Its not unusual for courier services and such to have sleighs or wagons pulled through the air by hitched teams of Donnas.
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DRACONA, the Gliding Dragon Warrior Pokégirl
Type: Near Human
Element: Dragon/Flying
Frequency: Very Rare
Diet: Human like Diet
Role: Multi-Role Fighter, Ambusher
Libido: High (drops to Average if traded, or caught wild)
Strong Vs: Bug, Dragon, Fighting, Fire, Ground, Plant, Water
Weak Vs: Ice, Rock
Attacks: Gust, Whirlwind, Dragon Rage, Slash, Cut, Scratch
Enhancements: Wings, Enhanced Strength (x5), Enhanced Speed (x4), Enhanced Endurance (x4), Tough skin
Evolves: Dragoness (Shiny Stone)
Evolves From: Draco (orgasm or battle stress)
When a Draco evolves into the Dracona, there is very little change in the way of physical appearance apart from the growth of a pair of wings that spring from the nubs on the Draco’s back and average about 4 to 8 ft in span, generally of the same color scheme of the rest of their body. Although far too small to support her weight in flight, they are mainly used for low level Flying attacks, and gliding down from ambush positions above an enemy. They cannot ride thermal currents or attain any level of altitude and they must take a little time to prepare themselves to glide by stretching their wings, making impulsive attempts difficult and dangerous. They can also grow a few more inches and increase their bust size slightly (generally they average a generous C cup).
During the War the Dracona served a purpose very similar to the Draco, often acting as heavier support to their ground based sisters. They also spent a great deal of time laying ambushes in cleared out bases and buildings, waiting for humans to return and try to reuse or salvage them.
The evolution to a Dracona also tends to mellow out the temperament of the Pokégirl towards her tamer, often making even more affection and loyal as he has proven himself by making her evolve. However if she is traded to another tamer at this point (or if by slim chance one is captured in the wild) she will backslide into her previous stand-offish attitude until the new Tamer manages to prove himself.
Their feral state is similar to their Draco sisters, and more often than not the two breeds will be found mingling together in a pride like group of usually no more than 15 or 20 members, sometimes led by a Dragoness.
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DRAGONESS, the Dragon Pokégirl
Type: Near Human
Element: Dragon/Flying
Frequency: Extremely Rare
Diet: Human-Like Diet
Role: Air Superiority, Ground Reinforcement, Field Commander
Libido: Very High
Strong Vs: Bug, Dragon, Fighting, Fire, Ground, Plant, Water
Weak Vs: Ice, Rock
Attacks: Fly, Seismic Toss, Mirror Move, Sky Attack, Gust, Whirlwind, Dragon Rage, Slash, Cut, Scratch
Enhancements: Wings, Enhanced Strength (x12), Enhanced Speed (x9), Enhanced Endurance (x10), Tough Skin (x4), longer tail
Evolves: None
Evolves From: Dracona (Shiny Stone)
The Dragoness is the rare and powerful evolution of the Dracona. She gains nearly a foot in height, her breast can grow up to a full cup size if not a little more and her wing span grows to an average of 14ft (which are able to be summoned and dismissed at will by some unknown means). Her ears also lengthen to an average of three inches while her tail grows to an average of three to four feet with a spear-like tip; she also sprouts a set of horns from her head, though the style varies from ‘girl to ‘girl. Her body also tones ups, adding some muscle and becoming a very powerful, and sleek combatant. The all around result is a powerful, and impressive, Pokégirl considered to be one of the fastest flying types in existence.
The rarity and power of these Pokégirls makes scientific interest in them quite intense, but most tamers are reluctant to allow the scientific community any long-term access to them for adequate study, much to that community’s chagrin. One interesting note that has been gleamed about the Dragoness is her increased sexual appetite and openly flirtatious nature with her Tamer and Harem sisters even during battles, something which even the affectionate Dracona isn’t known to do.
If, by some incredible chance, a Dragoness is allowed to grow feral, or managed to evolve by a series of coincidences, she will generally stake out a territory as her own, either along a mountain range, or similar rocky terrain and begin attracting other Dragon-type Pokégirls to her side. She will take the role of leadership, defeating any other ‘girls who challenge them in non-lethal combat.
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FAIRYCUTE, the Fairy Pokégirl
Type: Metamorph
Element: Flying/Magic
Frequency: Uncommon (Crimson League)
Diet: berries, pokechow
Role: spying
Libido: Average
Strong Vs: Ground
Weak Vs: Rock
Attacks: Enlarge, Reduce, Spark, Burst
Enhancements: Flight, size alteration
Evolves: FairyCuter (normal), SexyCute (mechanism unknown), HentaiCute (orgasm), Spitfire (Fire Stone), Nixie (Water Stone), Pixie (Thunder Stone), Layer Angel (E-Stone Ceremony, strong bond with tamer or compatible enough to create one), Psifey (Psi Crystal)
Evolves From: SexyCute (mechanism unknown)
FairyCute are born as full size Pokégirls, but they can shrink themselves up to a sixth of their original height, which is generally a foot tall, though the exact height can vary by two inches. They keep this size because it is much easier to move around unnoticed and it's also easier on their environment when they don't need to eat much. At any desired time, they can re-enlarge themselves back to their original height, which they do for bathing, sex and breeding.
The Fairy Cute was devised as the best possible light mobile Pokégirl ever. Their main purpose was to shrink themselves and sneak into facilities where the ventilation shaft was too small for normal Kunoichi and security was too tight for a Drow Zee to Shadow Teleport.
It should be noted that FairyCutes are less magically active than their other fairy brethren, such as the Titfairy or the elemental Pixies.
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FAIRYCUTER, the CUTER Fairy Pokégirl
Type: Metamorph
Element: Flying/Magic
Frequency: Rare
Diet: Berries, pokechow
Role: Spying
Libido: Average
Strong Vs: Ground
Weak Vs: Rock
Attacks: Enlarge, Reduce, Spark, Burst, Sleep Powder, Poison Powder, Aura of Cute
Enhancements: Greater stamina, strong mana reserves
Evolves: HentaiCute (Orgasm), Psifey (Psi Crystal)
Evolves From: FairyCute (Normal)
FairyCuters live up to their names. While FairyCutes are cute, FairyCuters are much cuter, though it's hard to define how they become cuter. Their physical attributes rarely change much, but most tamers often feel as though they're compelled to hug the FairyCuter and squeal with girlish glee... sometimes the most harden of male tamers might find themselves doing so, even if it's only a "momentary relapse".
FairyCuters only show a less-than-cute side when there's a CutiePie nearby. FairyCuters and CutiePies who notice each other find themselves unable to stop from having a "Cute-Off", where they race around a city, verbally tallying indications of reactions to their "cuteness". During this time, they find themselves unable to lie, and the one who loses will generally burst into tears, hurrying to their tamer or nearest lover for consolation (if they don't have one yet, generally the first person to try and console them is chosen). This is, perhaps, one of the only instances that most CutiePies will not be shy.
FairyCuters often have a high libido after a "Cute-Off" (provided they win). No one is quite certain WHY FairyCuters and CutiePies have this innate competition, yet FairyCutes and CutiePies do not, though some suspect it may have to do with something in their "Aura of Cute".
Feral FairyCuters seem downright arrogant about their cuteness, openly teasing those who are 'less cute', and sometimes pulling cruel pranks. Though these pranks may seem simply childish, some carry an almost palpable malevolence, though these FairyCuters are mostly those who've been abandoned by tamers when they were merely FairyCutes.
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FALCONGENTLE, the Air Fighting Falcon Pokégirl
Type: Animorph (gyre falcon)
Element: Flying
Frequency: Uncommon
Diet: carnivorous
Role: aerial fighters
Libido: Average
Strong Vs: Bug, Fighting, Normal, Dark
Weak Vs: Electric, Poison, Water
Attacks: Gust, Feather Shuriken, Mach Breaker, Solar Beam
Enhancements: Strong Claws, Enhanced Speed (x6)
Evolves: None
Evolves From: Pidgy (battle stress)
One might think that Pokégirls in aerial combat with fighters would have no chance, but their greater maneuverability and small size proved to be the Air Force's undoing (but also due to Sukebe engineering the Solar Beam attack into the Pokégirl). Falcongentles generally have dull-colored down and have powerful wings. There is also an unnerving look to their faces (while not outside the human norm) imply the message "you are prey." Falcongentles also have claws on their hands and feet that can tear through the metal of an airplane's skin.
Despite the ferocity shown in their eyes, a FalconGentle is surprisingly child-friendly, and will often play with poke-kits and human kids when possible.
Because of their speed (seemingly second only to Legendaries and Skarmoress breeds), a FalconGentle is most often sent out in battles that have no boundaries: They move quickly to their maximum speed, but cannot brake so easily in the air. Pidgy's that evolve into FalconGentle often have a tough time learning to slow down quickly, and it usually takes plenty of training to manage this problem effectively.
Although a FalconGentle's attention span is greater than a Pidgy, they normally only focus on one thing at a time. Battle, or playing with children, and so on. It is a bad idea to have them try to multi-task anything that is important... and if a FalconGentle is responsible for a meal, it is a very bad idea to distract her from it by initiating a Taming session or with anything that, to a flying type such as herself, could be considered a quick snack.
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FALLEN CHARLIE ANGEL, the Angered Harpy Pokégirl
Type: Near Human
Element: Flying/Poison
Frequency: Rare (Gold Continent), Very Rare (Other Leagues)
Diet: Carnivore
Role: berserkers, scavengers, scourges upon humanity
Libido: Average
Strong Vs: Bug, Fighting, Plant, Poison
Weak Vs: Electric, Ice, Rock, Psychic
Attacks: Growl, Quick Attack, Sabre Claw, Hurricane, Dive, Venom Bite, Venom Claw, Poison Mist, Gust, Feather Shuriken, Mega Drain
Enhancements: Natural Poisons (Exhausting Venom, Vertigo Venom, Paralyzation Venom, Sleep Venom, Gender Dust), Speed x7, Strength x3, Enhanced eyesight x3
Weaknesses: Intelligence Drop (Bimbo Level or lower), Short temper
Evolves: Cutey Charlie Angel (Hit by Royal Curse)
Evolves From: Cutey Charlie Angel (Venom Stone* Not absorbed)
While a Fallen Charlie Angel is considered a third tier evolution for the Charlie Angel line, there are very few tamers who actively choose to have their Cutey Charlie Angel go through this evolution due to the problems that arise. First and foremost, her intelligence can best be described as animalistic. All her mental prowess as Cutey Charlie Angel goes to pot, and she now relies heavily on instinct for her actions. A true fall from what she was before. Many Tamers are hard pressed to bring a Fallen Charlie Angel's skills in anything mental back up to even the level of a Charlie Angel. At most, a Fallen Charlie Angel will obey a Tamer's commands and perhaps be able to speak in a few simple word sentences. Another large problem is that coupled with her lack of intelligence, the Fallen Charlie Angel has a temper the size of a Tomboy at a Hentai convention. Anything that she views as an insult to herself or her Tamer is game to a Venom Claw or Venom Bite attack. Of course, with the drop in intelligence, there's also the loss of the Pokégirl’s spell casting and/or psychic abilities that made the Cutey Charlie Angel so useful before.
For some reason, Fallen Charlie Angels seem to attack Supe-bra Geniuses without provocation, though it is assumed that these attacks are due to the Pokégirl’s high intelligence. But most researchers are baffled at why the Fallen Charlie Angel seems to ignore other high intelligence Pokégirls in favor of attacking a Supe-bra Genius. It should also be noted that Fallen Charlie Angels no longer get along well with Cheetits like the pre-evolved forms of Charlie Angel and Cutey Charlie Angel. Most research seems to collaborate with the theory that the Fallen Charlie Angel sees the Cheetit as 'competition' and instinctively tries to drive off her ‘competition.’
The Fallen Charlie Angel's appearance seems to also take on a darker, more intimidating look as well. Fallen Charlie Angel's still look more elf than human with their pointed ears, but now their hair and corresponding wing colors come in a variety of dark shades, from deep purple to black or a dark rust brown. The scaling on their hands and feet turn into darker shades as well, usually a rust brown or tarnished silver as if the metallic color was corrupted by their poison nature. Occasionally instead of a metallic color, their hands and feet will be a vibrant green or purple, which seems to mark them visually as poisonous. Their wings are still separate from their arms, but from the joint that connects her wing to her back to the second wing joint, a Fallen Charlie Angel’s feathers have changed to a rust or tarnished metallic color. The diamond pattern is now a vibrant green or purple (though these diamond sections no longer glow anymore). A final change is the Fallen Charlie Angel's teeth, once human like, are now pointed with prominent upper and lower canine teeth. This also notes the Fallen Charlie Angel’s change in diet, going from Herbivore to Carnivore. Their eyesight enhances as well, allowing the Pokégirl to hunt by sight easily.
It should be stated again that a Fallen Charlie Angel is also a very difficult Pokégirl to control. Her aggressive attitude is very well known, though perhaps it's because of this that some tamers do choose to have their Cutey Charlie Angel experience this evolution. Once hit with the Royal Curse spell, a Fallen Charlie Angel with 'de-evolve' back into a Cutey Charlie Angel. There are a few Tamers who claim that experiencing this evolution and then reverting a Fallen Charlie Angel makes the Pokégirl a tougher fighter, though no conclusive evidence has been found to support this rumor. One thing is for certain, however, that once evolved into a Fallen Charlie Angel and then 'de-evolved' back into a Cutie Charlie Angel, the Pokégirl looses any magic talent she had before, though she can retain her poison using abilities. It seems that there is a small group of Tamers who are willing to live with this trade off in order to possibly increase their Pokégirl’s fighting poweres.
Like the Sharptits, the Venom Stone isn't used up in a Cutie Charlie Angel’s evolution into a Fallen Charlie Angel, but fortunately, feral Fallen Charlie Angels are not a bounty level threat as the feral Pokégirl can easily be outwitted in battle. This flaw also holds with tamed Fallen Charlie Angels, since intelligence-wise, there is not that much difference between the two. Feral Fallen Charlie Angels are known to pick off unsuspecting prey, which does make them a significant threat to the unwary and unprepared.
Thresholding into a Fallen Charlie Angel directly is extremely rare, though the mitigating circumstances behind the few thresholds that did happen did have some similarities. The girls who thresholded directly into Fallen Charlie Angels had a family history with Charlie Angels, and most lived near polluted sites.
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FIREBURST, the Heavenly Inferno Pokégirl
Type: Animorph (Avian)
Element: Fire/Flying
Frequency: Rare
Diet: Pokechow, fruits, nuts
Role: Sky-dominator, airborne combatant, fire-related tasks
Libido: High
Strong Vs: Fire, Bug, Grass, Steel, Fighting
Weak Vs: Rock, Water, Magic, Electric
Attacks: Meteor 18, Fire Spin, Power Drive, Ignite, Dive, Fire Blast, Phoenix Down, Mach Breaker, Glorious Sun, Quickturn
Enhancements: Heals from Fire, Enhanced Agility (x4), increased stamina
Evolves: None
Evolves From: Phoenix (battle stress)
Firebursts stand roughly six feet tall, give or take a few inches. She has large wings which she likes to wrap around herself like a cloak. Her eye color is usually red, violet or blue. Her bust size is usually identical to their prior one, though some small increases are not unknown. However, perhaps the most stunning thing about her is her feathers. Unlike a Phoenix or a Rack, who had to dye their feathers, a Fireburst's feathers look like roaring flame, continually shifting in color. Charred Pokégirls can often become entranced by these flaming wings and the Fireburst is very proud of her new plumage.
A Fireburst is a very valuable Pokégirl. Not only does she possess powerful attacks, but she can heal from any fire technique used against her, use Glorious Sun, has high speed and can revive fallen comrades. Unfortunately, she as about temperamental as she is useful.
Firebursts are temperamental because of the very things she is proud of: her wings. Firebursts are quite aware of the attraction people have towards their wings and many will become annoyed or infuriated if they feel their lover values their wings more than the Fireburst. While a Fireburst's temper tantrums aren't of the same level as a Gynadose, it's strongly urged that anyone with a Fireburst remember that they need to pay attention to the Pokégirl, not just her wings.
In battle, Firebursts can be quite a terror, especially if they combine Speed Storm with Mach Breaker or Ignite and Dive. In some leagues, it is illegal to pit two Firebursts against each other, not because of any problems with bloodshed, but because of the fact that many Fireburst Vs Fireburst battles tend to last over several hours. This is because the Fireburst's agility and Quickturn allow her to avoid the other Fireburst's Mach Breaker and Dive techniques.
Feral Firebursts are as troublesome as feral Gynadoses, which is why some leagues fine tamers who allow their Firebursts to go feral.
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FLIRT, the Airhead Pokégirl
Type: Very Near Human
Element: Flying
Frequency: Rare
Diet: human style foods
Role: aerial tactics, sex, distraction tactics
Libido: High
Strong Vs: Bug, Fighting, Plant
Weak Vs: Electric, Rock, Ground, Steel
Attacks: Gust, Squall, Speed Storm, Taunt, Mach Breaker, Tempest, Vortex, Fly
Enhancements: Petite Build, Wind Control, Flight, Enhanced Agility (x10), High Flexibility
Evolves: Floozie (orgasm while airborne)
Evolves From: Flittit (normal)
A Flirt is a Flittit who has strengthened her mastery over her wind powers through hours of hard work and training, every day, for weeks and weeks, months, possibly even years depending on the quality of her Tamer. Her flight abilities no longer disturb surrounding objects (and as a result, she is allowed to fly indoors), and she can fly up to 400 feet above ground.
More importantly, at least to the Flirt’s point of view, she’s finally grown some curves. She doesn’t get any taller, but her breasts get slightly larger, as do her hips and butt. Her skin becomes paler, even though it should really grow more tan from all her outside time, and her eyes usually become sky blue (some Flirts with cloud-gray eyes have been noted).
Flirts love flaunting their new bodies, taunting harem-mates and opponents alike from just out of reach. However, they love flying more, and a Tamer who doesn’t let his Flirt get some airtime often enough will find himself with an unhappy Pokégirl at best, and lots of runaway attempts. A Tamer who allows his Flirt to fly as often as she likes will have a Pokégirl who will do her best to never let him down. She doesn’t bother herself with trying for the Alpha position, as long as she gets Tamed and gets to fly.
Like Flittits, Flirts favor speed in combat, and a good Tamer will use their flying abilities to his advantage. A typical tactic is using Taunt to goad a ground-based opponent, then hovering out of reach until the enemy wears herself out trying to reach the Flirt. Against fellow flyers, Flirts hug the ground and Taunt the enemy into diving at them, then use a Vortex to change their flight path and watch them crash. Flirts are half-decent sex battlers as well, since they can fly out of reach and then titillate the opposition with caressing breezes. As with a Flittit, your best bets are Electric Pokégirls to hit her while airborne, Rock-, Steel-, and Ground-types to wait her out, and gun-users who can attack reliably from a distance.
After a good flight (or a good fight, since it includes the former), a Flirt is usually ready for a roll in the hay with her Tamer, much like she was as a Flittit. Her powers may eventually become strong enough to take Taming to the next level-- and the Tamer who is brave and trusting enough to let his Flirt take him up with her and Tame her in the air will have one of the happiest Pokégirls in existence (possibly even more, since Flirts can evolve through airborne Taming!). However, this does have its risks-- Flirts are not known for their concentration abilities, and a hard orgasm may cause her to drop her Tamer! They also can not provide the extra oxygen their passengers may need.
Feral Flirts aren’t clever enough to use the tactics of their Domestic kin, but fly around Taunting Pokégirls and humans alike before fleeing. Most Tamers who get Taunted by one simply use a flyer or a Pokégirl with a ranged attack to knock her out of the air and catch her without much trouble-- even Plant or Bug Pokégirls don’t have much to fear from a Feral Flirt. Tamers who do capture a Flirt are encouraged to release her with their entire harem present for an orgy, as the Flirt will be aroused and sensitive from flying so much and will easily exhaust even a Tamer who has armed himself with stamina-increasing drinks.
Threshold Flirts are rare, and their families often auction them as pets for high prices.
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FLITTIT, the Air Ditz Pokégirl
Type: Very Near Human
Element: Flying
Frequency: Uncommon
Diet: human style foods
Role: low-altitude aerial scouts
Libido: High
Strong Vs: Bug, Fighting, Plant
Weak Vs: Electric, Rock, Ground, Steel
Attacks: Gust, Squall, Speed Storm, Dive
Enhancements: Petite build, Wind Manipulation (including low-altitude flight), Enhanced Agility (x4), High Flexibility
Evolves: Flirt (Normal)
Evolves From: Nymph (Sky Crystal)
For a long time, it was believed that the Flittit Pokégirl was ditzy and unintelligent like the Bunnygirl and the Bimbo. In more recent studies, it's been revealed that the apparent low IQ of the Flittit was partly because of the species' tendency towards carelessness, and partly because observed specimens were constantly on the verge of going Feral. The title, unfortunately, has remained.
Upon evolution with a Sky Crystal, a Nymph who becomes a Flittit actually grows shorter and slimmer, and her hair lightens in color and becomes as curly and fluffy as a cloud. Her breasts, which would be rather paltry on a normally-sized girl, look much larger on her petite frame, which is good, because she's still more aerodynamic than she is curvy.
Flittits are friendly, agreeable, careless, and altogether unremarkable girls in the personality department. They don't bother with the weighty responsibilities of politics inside or outside the harem, as long as they're kept Tamed and fed and can be reasonably sure someone is looking after them. Flittits are not allowed to fly indoors, as the air currents they stir up can be detrimental to fragile items and organized papers, but they are always sorry after breaking or ruining something.
Anyone who assumes this carefree attitude extends to combat is likely to be surprised. For all her low ability enhancements, a Flittit on the battlefield is a very tricky opponent to face, able to manipulate the air surrounding her enough to let her fly a little (to a maximum of about 40 feet in altitude), then skim around just above the ground at speeds too high to track. She generally prefers Gust and Squall to close combat because her slim body doesn't have very good defenses, but hit-and-run tactics with a Flittit can be devastating in battles between young Pokégirls. Obviously this makes her a prime target for area-affecting Electrical attacks. Other Pokégirls who stand a good chance against a Flittit are Rock-types and Steel-types, which can ride out her attacks until she exhausts herself trying to hurt them, and Ground Pokégirls, who can burrow out of harm's way and make her chase them into confined spaces, where her wind manipulation hinders more than it helps.
After flying, a Flittit's body has become extremely sensitive, especially her breasts. Tamers are encouraged to TAKE HER NOW whenever possible. Like the Nymph she was before, a Flittit has a bottomless appetite for sex and often wears out her lover long before she is through; multiple lovers are advised.
Feral Flittits are usually seen flying about absentmindedly, stirring up leaves and debris with their winds. Their tactical abilities in this state leave something to be desired, as do their abilities to pay attention to what's going on around them. Even a fairly low-powered Plant or Insect Pokégirl has a good chance of weakening a Feral Flittit enough for the Tamer to capture.
Threshold Flittits are rather rare, but not exceptionally so, especially if the girl in question has prominent Flittit, Flirt, or Floozie ancestry. Their families usually don't mind their bubbly natures so much... until a playful attempt at flight sends valuables flying or falling! Most of the time the new Flittit is more apologetic that she broke something than she is upset at becoming a Pokégirl and getting sent away to a ranch.
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FLOOZIE, the “head in the clouds” Pokégirl
Type: Near Human
Element: Flying
Frequency: Very Rare
Diet: human style foods
Role: aerial tactics, stunt flying
Libido: Very High
Strong Vs: Bug, Fighting, Plant, Dark, Ghost
Weak Vs: Electric, Rock, Ground, Steel
Attacks: Taunt, Tempest, Vortex, Super Cyclone, Glorious Sun*, Speed Storm, Mach Breaker, Gravity
Enhancements: Petite Build, Wind Mastery, Flight, Enhanced Agility (x12), High Flexibility, Enhanced Lungs
Evolves: None
Evolves From: Flirt (orgasm while airborne)
A Flirt evolves into Floozie by being Tamed especially well mid-flight. Taming a Flirt while flying is a risky proposition, since breaking their concentration (for instance by causing them to orgasm and evolve) may result in the Tamer getting dropped, possibly from a dangerous height. As a result, most Tamers with Floozies suffered massive injuries and broken bones while getting them. To fans of this rare breed, though, it was well worth the pain. A Floozie has gained the confidence from her Tamer’s trust to master her wind and flight powers completely and no longer needs to concentrate even if carrying someone else. She can fly at any altitude she wants, provided there is air enough for her to breathe and support herself with.
Floozies are lovely to look at. They have cloud-white skin and hair that is as soft as a breeze and either as sky blue or stormy gray as their eyes-- some Tamers claim to see clouds in their Floozie’s eyes and hair, but this is probably just wishful thinking. Their bodies are still small, but beautifully curved, and they usually favor loose but clingy clothes to draw attention to their figures.
In fact, Floozies are generally show-offs all around. They love flaunting their bodies, and they love flaunting their wind and flight powers (they don’t ever want to land if they can help it!). But most of all, they love flaunting the Tamer who trusted them enough to go through the risk of evolving them. Floozies are some of the most devoted Pokégirls in existence, right up there with the Leopardess and the Dark Kitsune. Floozies may strive for the Alpha position so they can spend more time with Master, so a Tamer with one must take care not to let her become jealous of his other Pokégirls. Frequent orgies are suggested by most Floozie enthusiasts as the answer, as they will help satiate the Floozie’s high libido while keeping her relationship with her harem-sisters on good terms.
On the battlefield, a Floozie is a force to be feared. Most ranged attacks either miss because of her speed and flight or are deflected/redirected by the gale-force winds she surrounds herself in with her Super Cyclone ability. If she gains enough altitude, she can combine Mach Breaker and Gravity to perform devastating dives, though she’d rather not resort to close combat if she can help it. A Floozie who spends enough time above the clouds during the daytime can also store sunlight and later release it in an attack called Glorious Sun, which works much like the Plant technique Solarbeam and can scatter Dark and Ghost Pokégirls who shun the sunlight (and has also been known to revitalize allied Plant Pokégirls, since it is sunlight). If opposing one, chose Rock and Steel Pokégirls to shrug off her attacks, a Ground Pokégirl to burrow beneath them, or an Electric Pokégirl whose attacks aren’t so easily deflected by her wind powers.
Floozies love attention, and they love their Tamers, and they love their Tamers’ attention. Unfortunately, they share that failing with their line... they can bring too much of a good thing. Orgies with the harem are usually a good answer, since they help to keep the peace within the harem as well as keep this Nymph form satisfied. Having had a little already, Floozies also crave airborne Taming, which is less of a risk now that she’s attained full mastery over her powers and can carry her lovers aloft with her without fear. The world record for an airborne Floozie orgy is 20 members and one Floozie Pokéwoman with lots of practice.
Feral Floozies, like their Domestic kin, love to show off, and are aware enough to use their wind powers to protect themselves. One might fly directly over a crowd of Tamers and never get caught. If one wants to catch a Floozie, the suggestion is to use an Electric Pokégirl to stun her out of the air with an attack she can’t defend against, then use the Pokéball immediately while her defenses are still down.
Threshold girls never become a Floozie directly.
Glorious Sun - The Floozie releases all the sunlight she's gathered at high altitudes into a blinding burst of light. Super Effective against nocturnal Dark and Ghost Pokégirls, and those with sensitive eyes. May be used once a month under normal weather, once a week if the Floozie has been spending several hours every day above the clouds.
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FOXGLOVE, the Nightstar Pokégirl
Type: Anthropomorphic (bat)
Element: Flying/Fire
Frequency: Rare
Diet: Fruit and vegetables
Role: Night reconnaissance
Strong Vs: Bug, Plant, Ice, Steel, Fighting
Weak Vs: Electric, Ice, Rock, Magic, Water
Libido: High
Attacks: Tackle, Quick Attack, Confusion, Energy Drain, Bite, Ember, Rage, Fire Spin , Warm Embrace, Burst, Brightstar*
Enhancements: Wings for flight, Fire affinity, Echolocation, Magic affinity
Evolves: None
Evolves From: Zubutt (Fire Stone)
Foxgloves are a step up from the rather common Zubutt in almost every way. They are taller and curvier all around, with silky, reddish-gold fur and long manes of golden hair. Their breasts are large, DD cup at best, and their wingspans are wider than before. They gain the use of fire attacks, and their echolocation enhances to the point where they can use a non-psychic version of Confusion.
These nocturnal fire-types were first discovered shortly after the first discovery of evolution stones. In fact, they were one of the first recorded Evolution Stone evolutions. They are fairly affectionate Pokégirls, and have the trademark high libido most Fire-types do. Foxgloves have a strong desire to be the center of attention, and tend to get annoyed when nobody at the very least is looking at them. They prefer to be on their backs when being Tamed, as their nipples are sensitive and can be rubbed raw quite easily. Incidentally, a sturdy bra with a soft, padded interior is considered a very wonderful present for a Foxglove. Their cunts are not too hot, and are only pleasantly warm no matter how much of their fire powers they manifest. Instead of the usual yowls, Foxgloves tend to make a cute whimpering sound when being Tamed.
Foxgloves are fairly useful in battle. They aren’t much faster than Zubutts in air, but are very maneuverable. They tend to stay above the main battle, scattering Embers from above and using Confusion to keep their opponent too rattled to attack. Her most used attack, however, is Burst. Foxgloves enjoy the fact that the attack creates such a bright flash. This love of bright, star-like flashes has led Foxgloves to be called the Nightstar Pokégirl. The fact that Foxgloves are able to use magic so easily without actually being magic-types is a subject of confusion to researchers even to this day.
As mentioned earlier, Foxgloves have a strong desire to be the center of attention. They love showing off, and like using attacks such as Burst or Brightstar to make sure that the focus is on them. This can be used to a Tamer’s advantage in group battles, as Foxgloves can be used as a distraction to move an attacker’s attention away from the Tamer’s more powerful Pokégirls. Foxgloves are decent Alphas, but there are better choices. They can be fussy and short-tempered, but never to annoying levels, and are as loyal as Growlies. They will fiercely defend their Tamer, even if they think said Tamer is lacking in intelligence.
Feral Foxgloves are a playful breed. They actively seek out taming whenever they can, and only become dangerous if the Tamer deliberately ignores them. They don’t necessarily want a Tamer, they just like having attention give to them. Threshold cases where the result is a Foxglove are fairly uncommon.
*Brightstar - (ATK 90) A combination magic/fire attack that creates a star-shaped burst of flames.
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FROSTTITS, the Frozen Sky Pokégirl
Type: Animorph (Avian)
Element: Ice/Flying
Frequency: Rare
Diet: snow, pokechow, frozen food, chilled fish
Role: Air-to-Ground support fighter, Airborne scout, tactician
Libido: Low to Average
Strong Vs: Ice, Dragon, Grass, Bug, Flying
Weak Vs: Electric, Fire, Rock, Steel
Attacks: Gravity, Wing Buffet, Ice Wall, Little Cloud Mk II, Ice Beam, Wave of Ice, Icicles, Snow Storm, Snow Blind, Phoenix Down
Enhancements: Heals from Ice, Enhanced Strength (x4), Enhanced Stamina (x4)
Evolves: None
Evolves From: Neigix (battle stress)
Unlike Firebursts, Frosttits don't gain any height. Their hair generally remains whatever shade it was prior, though 20% may find it turning blue or platinum blonde. There is no change in eye color.
Frosttits gain a lot of strength, though, which is odd for avian Pokégirls. She is capable of lifting three times her own body weight and flying with it for half of her usual flight time, baring any extensive maneuvers. Their breasts usually increase half a cup size, and their feathers are generally white or silver tinged with blue patterns. Frosttits can apparently change the blue patterns whenever they desire, and have been known to play pranks on people by using this ability.
Frosttits are not as unreachable as a lot of ice Pokégirls. Frosttits, though quite calm, do laugh and smile, something many ice Pokégirls don't do. However, when it comes to combat, it is quite terrifying to see how well a Frosttits can strategize. Some have shown the ability to predict an opponent movements so well that they were even able to not only accurately predict the number of moves both they and their opponent would use before their opponent fainted and the location their opponent, but the precise position the opponent would faint in, and how long their opponent would be out.
Feral Frosttits have also displayed this talent, as tamers will often find the Frosttits have used natural terrain and time specific traps to devastate the tamer's Pokégirls during a fight. It's sometimes speculated that a Frosttits may have psychic abilities, but these ideas have remained just that: speculation.
Unlike their previous evolution, Frosttits actually like games of chance, as they oftentimes grow bored of games that can be too easily calculated. In fact, many casinos that have rules banning psychic and magic Pokégirls usually include Frosttits in that ban, unless the Frosttits is playing games of complete chance, such as Roulette.
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GOLBUTT, the Batty Pokégirl
Type: Near Human Animorph (bat)
Element: Flying/Poison/Dark
Frequency: Rare
Diet: life energy
Role: night guide, predator, leader of Zubutts
Strong Vs: Dark, Ghost, Plant, Poison
Weak Vs: Electric, Ice, Rock
Attacks: Drain, Energy Drain, Mega-Drain, Bite, Lick, Lure, Poison, Gust, Wingover
Enhancements: Sonar, Night Vision, Darkvision
Evolves: Vampire (knocked out by draining attack, or infected through bite)
Evolves From: Zubutt (normal)
Golbutts are Zubutts that won enough fights and got Tamed enough that they were able to evolve. Their evolution leaves them taller, usually around five foot four inches or so. Their fur becomes slightly darker, and their bust grows larger to a full B-cup. Their eyes grow much sharper, and they are able to see in virtually any dark or low-lighting condition (though bright light blinds them easily, and even sunlight makes their eyes ache), as well as use their echolocation ability. For this reason Golbutts are greatly preferred among explorers, especially spelunkers, since they can scope out terrain with great accuracy.
In the wild, most Golbutts are found leading packs of Zubutts. With their ability to use Lure to bring prey to them, Poison to weaken it, and Lick to paralyze prey, a Golbutt is by far a more dangerous hazard than a mere Zubutt. When a Golbutt is facing multiple foes, or when she perceives a single foe is too strong, she has her Zubutts fly in as a group, and she then darts in to deliver stronger attacks against the biggest threat. Golbutt-led Zubutt packs are the number two hazard in cave exploring (the number one being falling). When prey are taken back to the caves, a Golbutt is the first one to get to have her way with the male in question, and the first to drink his energy before passing him around.
Golbutts are strong combatants, even without a Zubutt pack. After Luring a foe in, they prefer to use Gust to knock it down, and then either Bite, Wingover, or Lick on it to soften it up, and hopefully paralyze it. Stronger enemies are avoided in the air, using Gust and Poison to weaken them. When an enemy is brought low or paralyzed, a Golbutt will swoop onto it, cover it with her wings, and begin using one of her draining attacks. She'll use either Drain or Energy Drain depending both on how hungry she is, and how much energy the opponent has left. She'll only use Mega-Drain if she was seriously injured in the fight and needs to heal herself.
Feral Golbutts are those found in the wild, described above. Tamers attempting to capture a Feral Golbutt are advised to try and get her away from her Zubutt pack before making their move. Threshold girls don't usually become Golbutts, but it is possible. The family of such a girl would be quick to send her away, since it would be only a matter of time before she began to feed on friends and family, and doesn’t yet know how much drained energy is enough and how much is too much.
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GRIFFON, the Catbird Pokégirl
Type: Animorph Metamorph (feline/avian)
Element: Flying
Frequency: Rare
Diet: human style foods, leaning towards carnivore
Role: rare Pokégirl, a powerhouse used by elite Tamers
Libido: Average
Strong Vs: Bug, Fighting, Ground, Plant, mouse Pokégirls
Weak Vs: Electric, Ice, Rock
Attacks: Feather Shuriken, Gust, Sabre Claw, Wing Buffet, Slice n' Dice, Fly, Dive, Glorious Sun, Super Claw
Enhancements: Flight, Enhanced Strength (x5) (standard form) /x20 (battle form), Enhanced Hearing (x4), Night Vision, Enhanced Toughness (x2)
Evolves: Sphinx (Sexmet's blessing), Chimera (Hy-Bra's blessing or Sexmet's curse)
Evolves From: Catgirl (Angel Stone), Kitten (Bird E-Medal), Phaenine (Ceremony evolution)
In her more humanoid form, a Griffon generally stands between 5'11" to 6'3", has a 18" tail and large white feathery wings. Like the Cheshire, she retains the hair and eye color she had prior to her evolution, though the feralborns usually have blue or green eyes and brown hair. Their general bust sizes are usually between a C-cup and a DD-cup and it's very rare for it to be any bigger or smaller. Domesticate and Threshold Griffons look rather human, but Feralborns have a different appearance.
Feralborn Griffons have abnormally large hands (usually double to triple the size of normal hands) with cat-like pads underneath the fingers and palms and razor sharp claws that they can retract at will. Their feet are generally large and like their hands, have cat-like pads underneath the majority of the foot, but 10% of all feralborns will have four-toed bird-like feet (three forward and one behind). There is a small chance (5%-15%) that if a Domesticate or Threshold Pokégirl goes feral, that she may begin taking on the same appearance as her feralborn sisters.
In her battle form, her strength increases, her nails become longer, and her intelligence becomes more animalistic. Her body elongates, becoming more like that of a pre-Sukebe lion, and growing a mane around her neck. Her thoughts are rather basic in this form, destroy enemy, protect friend, ignore anyone else unless they do something to qualify them as friend or enemy. Her chosen tactics in this form, if not instructed by a lover or a friend, are limited to lunging at a target and tearing it apart. She automatically reverts to her more humanoid form when calmed or rendered unconscious.
The Griffon was one of the most powerful Pokégirls developed by Sukebe, and she was specifically designed for destroying tanks and artillery. Her claws, when properly sharpened, can reave through metal like a knife through a potato and with her tremendous strength, she can usually bend metal rather easily once she has a decent grip.
No distinct personality has been noticed between Griffons, beyond a sometimes moody period when they don't get to train or tame; and the homicidal rage they enter whenever someone they care about is injured, something that is typical of all Pokégirls, but with a Griffon, this rage can be a sight to behold... from about seventy feet away with binoculars and a good armor-plated hiding spot. Only the foolhardy or those who know her should attempt to stop her and even then, body armor and a quick escape route is HIGHLY recommended. Calming her is easy once she has... dealt with whoever triggered this rage.
Griffons remain rare, mostly because the original species was hunted to extinction and the various means to evolve a Catgirl or a Kitten into a Griffon are still not easy to obtain.
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GYPSY MOTH, the Flying Music Pokégirl
Type: Near Human
Element: Bug/Flying
Frequency: Rare (Blue League, Noir League), Very Rare (elsewhere)
Diet: Vegetarian, will accept Pokéchow. Has a fondness for flowers and spider-silk
Role: Entertainers, Cartographers, Guides, Escape Artists, Aerial Scouts
Libido: Average
Strong Vs: Bug, Dark, Fighting, Ground, Plant, Psychic
Weak Vs: Electric, Fire, Flying, Ice, Rock, bird Pokégirls
Attacks: Tackle, Takedown, Sing, Dance techniques, Dodge, Honey, Sweet Honey, Honey Syrup, Maple Syrup, Wing Buffet, Gust, Wind, Mach Breaker
Enhancements: Wings for flight, Enhanced Durability (x2), Enhanced Agility (x2), Enhanced Strength (x2), Enhanced Speed (x2), Photographic memory, Trap affinity
Evolves: None
Evolves From: Gypsy (Sun Stone)
Gypsy Moths are a growth from Gypsies in every possible way. Aside from the common evolutionary growths of becoming a bit taller and gaining somewhat in the bust, they also gain a soft coating of grayish fur over their bodies. Their antennae extend, and their compound eyes widen. A pair of elegant, silken-furred wings with a black-striped pattern on them grows from their back, giving them the advantage of flight. When folded up, these wings give the impression that the Pokégirl is wearing a very elegant cape. They retain their escape artistry talents, but now also gain greater strength in combat, making them more useful in harems.
Gypsy Moths didn’t appear en masse until after the Revenge War had ended, leading some to assume that they were a separate species for years, one created by Cocooner. Some researchers suspected that they were an evolution of the Gypsy, however most simply assumed that they were a partner breed, like the Plussy and Miboobsy which came later. It was only after the discovery of the Sun Stone years later that Gypsy Moths were discovered to be an evolution of the Gypsy.
Gypsy Moths can generally be found with Gypsy caravans, acting as bodyguards for the group should a band of roving Tamers come along. As Gypsy Moths are more powerful than their pre-evolved form, some Tamers actually do this deliberately so they can catch Gypsy Moths with limited interference.
In terms of personality, Gypsy Moths retain their claustrophobia and love of travel, but are able to control them better. They also almost totally lose their fear of being alone, as flying in the sky alone is one of their greatest joys. Although if a Tamer is willing to come with them and even Tame them in midair, then Gypsy Moths will be even more affectionate than normal. Their recreational interests remain mostly the same, although they tend to like ‘dancing’ in midair more often. They also tend to go nude more, as they like the feel of wind of their sensitive fur. However, with their increased battling ability, their interests shift somewhat from making merriment to having a good fight, especially in midair. Unlike fighting Pokégirls, however, they are not as concerned about coming out victorious in a fight. Instead, they want to make the fight something beautiful to watch. They are never satisfied with a match unless it is something they can consider a work of art.
Most fighting types, who have problems with the breed to begin with because of their flying type, consider this to be a sign of insanity.
In harems, Gypsy Moths tend to be playful with their harem sisters. They love playing good natured pranks, trading stories and songs with one another. Like their previous form, they get along famously with Bardesses, Divas, and Moogirls. They like to be on top when taming, as their wings make things uncomfortable when they lay on them. Very few Threshold cases have been recorded, and even then only in the Noir and Blue leagues.
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HARPY, the Savage Sky Fighter Pokégirl
Type: Near Human (avian)
Element: Flying
Frequency: Uncommon
Diet: Fish, eggs, small insects, milk
Role: Combat
Libido: Average
Strong Vs: Bug, Fighting, Ground, Plant
Weak Vs: Electric, Ice, Rock
Attacks: Dive, Mach Breaker, Tackle, Scratch, Fury Swipes, Gust, Tempest, Feather Blizzard, Feather Shuriken, Speed Storm
Enhancements: Claws, wings, Enhanced Endurance (x3), Enhanced Strength (x3)
Evolves: Harpy Lady (2 Dream Stones)
Evolves From: None
A relatively well-known breed. They are human-looking for the most part, save for their lightly-feathered legs, claw like hands and feet with sharp talons, and the thickly-feathered wings on their arms. They also have much sharper than normal incisors, allowing them to cut through even the thickest-scaled fish. They are a decent, tough breed, but are relatively unpopular.
Harpies are temperamental Pokégirls, that fight viciously and savagely. Feral flocks, the most commonly seen type of Harpy, also tend to be relatively ugly looking, with twisted, hag like faces that make them look older than they usually are, Harpies having little concept of personal hygiene save to keep their teeth clean and occasional washing when their odor gets too much even for them. Their hair is almost always unkempt and tangled. It takes a patient Tamer to deal with a Harpy, in keeping them clean and dealing with their short tempers.
As stated earlier, Harpies tend to be ugly, being some of the least beautiful Pokégirl breeds. However, there are some exceptions. The most basic one is a Domestic or Threshold Harpy. Obviously, human-raised Pokégirls have a better concept of taking care of themselves, although they retain the same short tempers.
The most drastic exception to the rule of Harpies being ugly are the Harpies produced at the Kujaku Ranch and Breeding Center on the edge of the Indigo/Johto/Capital continents. The Kujaku family are famous world-wide for producing beautiful Pokégirls, having the policy that 'Inside everyone is a beautiful person waiting to emerge.' More liberal Leagues, such as the Crimson League or the WAPL, favor them due to their compassion towards Pokégirls. And the Pokégirls they produce there are nothing short of breath-taking, in many cases their beauty being surpassed only by the Legendaries themselves. Their Harpies, in particular, are stunning, some going so far as to call them 'Harpy Ladies.' Raising beautiful Harpies has been a personal project of the Kujaku Ranch ever since their opening, and the breed has become something of a flagship species for their Ranches, their 'Harpy Ladies' having the added benefit of being more in control of their violent tempers than their Feralborn sisters. Some members of the Kujaku Ranch brag that they could make even a Widow look beautiful if they could get away with it.
PokeSalons all over the world use Kujaku Ranch techniques.
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HARPY LADY, the Stunning Sky Dancer Pokégirl
Type: Very Near Human (avian)
Element: Flying
Frequency: Rare
Diet: Fish, eggs, milk, rodents
Role: Entertainers
Libido: Average
Strong Vs: Fighting, Plant, Ground
Weak Vs: Ice, Electric, Rock
Attacks: Mach Breaker, Dive, Speed Storm, Feather Shuriken, Feather Blizzard, Tempest, Edge of Delight, Tickle Storm, Blow Kiss, Charming Look
Enhancements: Claws, wings, Enhanced Endurance (x5), Enhanced Strength (x4), Enhanced Speed (x5),
Evolves: Tsarevanna Harpy (Mana Crystal used between midnight and 1:00am on the night of a full moon)
Evolves From: Harpy (2 Dream Stones)
The Kujaku Ranch, known for breeding what they call Harpy Ladies, has finally hit a breakthrough in Harpy evolutions. Although it was unknown for many years whether or not a Harpy could evolve, the Kujaku Ranch has reported that they have managed to create what they are calling true "Harpy Lady" Pokégirls. Unlike the beautiful Pokégirls that they are known for producing (especially compared to the ugly feral Harpies), these Pokégirls have been under scrutiny for several years, and researchers have confirmed that they are indeed the first recognized Harpy evolution.
All Harpy Ladies gain more human-like hands and legs, with their claws only extending from their wrists and ankles, although their wings remain upon their arms. Kujaku Ranch Harpy Ladies are known for being sky dancers, and enjoy entertaining any audience with their graceful dances within the sky. On the ground, they enjoy dancing just as much, perhaps even more so because there are more dance partners there. Most Harpy Ladies would prefer sex battles over standard battles, although their abilities and libido do not assist them much in this regard. However, their ability to fly does give them something of an advantage in such battles.
One thing that has been noted as a rather substantial increase, other than the Harpy Lady's enhanced Endurance and Speed, is their Libido. Researcher studies have found that Harpy Lady Pokégirls become very sensitive after dancing in the air, often augmented by their Flying techniques, which makes them much like a Flittit after a flight. Although Harpy Ladies do enjoy Tamings, they much prefer Taming in the air... and doing so actually seems to satiate a Harpy Lady longer than a standard taming for most Pokégirls. There have been recorded cases of Harpy Ladies not needing a Taming for almost twice the standard amount of time for their type after an intense Aerial Taming. Harpy Ladies are also less temperamental than they were as a Harpy, although most still do have something that irks them beyond belief.
There have been no incidents of Harpy Ladies going feral or being found in the wilderness. And there have been no known incidents of a Threshold case, although there have been several rumors in the Kujaku Ranch of just such a thing occurring twice. All Harpy Ladies become much more attractive in everyone's eyes, and even Feral Harpies that are evolved have been found to follow the same tradition and become much more beautiful than before. Most Harpy Ladies that were once Feral realize that maintaining their attractiveness helps in keeping them Tamed, and so will take care of themselves much more often than they would have when still a Harpy.
Some Harpy Ladies prefer to wear modified metal jackets to any sort of other clothing, if anything at all. The modifications make the jackets look more like a bikini than anything else, but somehow still manage to provide ample protection to the wearer. Strangely, this seems to only work when the Harpy Lady wears the modified jacket, as other Pokégirls have reported that it didn't do anything for them at all... some even complained of them falling off.
Harpy Ladies also seem to have two rather instinctive interests- ninjutsu, and Dragon-type Pokégirls. Although they are not very good at ninjutsu thanks to their wings giving them away and getting in their way, they admire and respect those that do practice it. A true Shinobi, just by taking his or her Harpy Lady on a journey, will likely gain a life-long and somewhat obsessed ally. Harpy Ladies are also somewhat obsessed with Dragon-type Pokégirls, though not to quite the same extent. Harpy Ladies respect the Dragon-type's toughness, but tends to just use the Pokégirl almost like a Domina might. However, unlike the Domina, the Harpy Lady is much more gentle about what she wants from the Dragon-type, unless in battle.
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HENTAICUTE, the Randy Fairy Pokégirl
Type: Metamorph (usually Near Human)
Element: Flying/Magic
Frequency: Uncommon (Crimson League), Rare (everywhere else)
Diet: Pokéchow, berries, sex
Role: Sex, and massive distraction
Libido: EXTREME!!! (No, that isn't a joke.)
Strong Vs.: Ground
Weak Vs.: Rock
Attacks: Enlarge, Reduce, Lust Dust, Ensnaring Kiss, Enslaving Kiss, Temperature Barrier
Enhancements: Flight, Size Alteration, Minor Telepathic Ability
Evolves: None
Evolves From: SexyCute or FairyCute (during orgasm)
HentaiCute are the unfortunate result of Sukebe's last efforts to keep his army together near the end of the Revenge War. He created them with the express purpose of Taming his army to maintain control. Shortly after their creation, Sukebe discovered a second use for the new Pokégirl: massive distraction. By simply letting a single HentaiCute enter an Tamers encampment, the entire group went into a Taming Frenzy normally associated with a Menage-a-Trois orgy. This allowed a second group of Pokegirls to eliminate the opposing forces. Be thankful that he was unable to implement this strategy on a large scale.
The HentaiCute is indeed the most sex-crazed version of the Sexy/FairyCutes, and that came simply from the mouths of the Sexy/FairyCutes themselves. HentaiCutes are absolutely obsessed with sex. Anywhere, anytime, any position, with anyone. Period. With their Temperature Barrier ability, they can go anywhere for sex. Some HentaiCute have even come forward between bouts of sex to state that they intend on doing every human/Pokégirl in the world. HentaiCute especially loves to play "Living Dildo" with anyone she meets, whether they are willing or not. This has led to some male Tamers retiring after a single encounter with one.
Not surprisingly, they have been classified as having an Extremely High libido. However, the HentaiCute is practically insatiable. There has even been a recorded instance of a Vixxen in full heat backing away from a HentaiCute, whimpering all the way before being dragged back into an orgy by the girl. There has also been evidence that HentaiCute can often be found whenever a Soixante-Neuf evolves into a Menage-a-Trois. They may even have been responsible for the orgy that caused the evolution in those cases.
In a harem, most tamers consider the HentaiCute a true test of their Taming skills. The others call her a “Taming Aid” for when they can't get it up any more. Other than that, the HentaiCute is considered useless for anyone not interested in the Sex Leagues/Gyms. Their range of attacks are only useful for Sex Battles, so they are ill suited for a combat harem.
Recently, it has been found that the HentaiCute possesses a minor form of telepathy. It seems to be only useful to delve into a Tamer/Pokégirl’s mind and dredge out their innermost desires. In some cases, the HentaiCute has used her size manipulation abilities to make her body become as close as possible to her Tamer's deepest fantasy. Those girls even go as far as to make that their default look.
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HOOTER, the Night-Owl Pokégirl
Type: Animorph (owl)
Element: Flying
Frequency: Uncommon
Diet: Carnivore
Role: Aerial night fighters, silent scouts
Libido: Average
Strong Vs: Bug, Fighting, Normal, Dark
Weak Vs: Electric, Poison, Water
Attacks: Gust, Feather Shuriken, Mach Breaker, Dive, Quick Attack, Speed Storm
Enhancements: Silent Flight, Strong Claws, Nightvision
Weaknesses: Nocturnal
Evolves: None
Evolves From: Pidgy (Dark Stone)
Designed for night assaults, the Hooter was especially deadly raiding enemy camps during the War of Revenge. Because of their night vision and ability to fly silently, they could easily take out any guards and quickly infiltrate any base; they would then sabotage equipment and cause chaos before escaping. The Hooter was also able to perform day operations, but was obviously not as effective, being drowsy during the day. In appearance Hooters change little from their pre-evolution. Hooters tend to have large eyes and a heart-shaped face, and are distinguished by two ear tufts that jut out from their feathered ‘Hair’. Their wings change slightly in morphism, instead of all of their fingers supporting their wings, their fifth digit (or pinky finger) elongates and the joint rotates to enable the wing to be folded up. The entire wing is now supported much like bird types that have their wings as separate appendages, which leaves their thumb and other three digits available to handle objects or attack. In addition, both fingers and toes have powerful claws which they use for attacking and can also go through the metal of an airplane’s skin. They prefer to wear sleeveless black leather armor or clothes that leave their wings free. A Hooter’s body is covered in soft down feathers, most often the color being a dark brown with the rare white coloration. Hooters also live up to their name, on average having nothing less than a D-cup bust, though no larger then a few cup sizes above that.
Personality wise, Hooters are much more intelligent than their previous evolution, and seem to like learning things, be it family history, interesting facts about the League they're in, or even harder subjects like aerodynamic sciences or genetics. Due to this unique quark in personality, they're often used in the research field, as their knowledge is sometimes handy. However, they can be distracted into giving impromptu speeches about their favorite subject. This usually works like a G-Poindexter's Recite attack, as not many people or Pokégirls have the same love as a Hooter does for the Hooter's favorite subject. Despite this quark, many Tamers and Researchers find a Hooter to be a helpful, friendly, and intelligent companion.
Feral Hooters tend to make large nests in a few trees in a particular forest, though prefer hollows in trees where they can get away from the sun. At night these Pokégirls will fly around their chosen section of woods and ambush Titmice, Cutiepie, and other small 'food' Pokégirls from the air. They seem to retain enough intelligence to shy away from Electric types, however. Observation makes it simple to catch these Pokégirls, as Tamers can often send another type of Pokégirl to observe where the Hooter roosts during the daytime, and capture her while she's asleep. Thresholding into a Hooter is uncommon, but usually involves a bust increase and the girl becoming more and more nocturnal.
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KISSITALCOATL (aka QUETZALCUNTL), the Celestial Snake Pokégirl
Type: Not Very Near Human/Near Human Metamorph (Winged Snake)
Element: Poison/Flying (Celestial)
Frequency: Rare
Diet: High preference for meat but can tolerate high protein plants
Role: Advisors, Oracles, Spiritual Leaders
Libido: Average
Strong Vs: Bug, Fighting, Ground, Plant, Ghost, Magic
Weak Vs: Electric, Ice, Rock, Psychic
Attacks: Love Sting, Regeneration Tears, Phoenix Down, Dive, Glorious Sun, Squall, Tempest, Wing Attack, Heaven's Arrow, Life Shield, Angel Wings, Soothing Mist
Enhancements: Honeycombed lightweight bone structure, Limited morphing abilities, Antidote synthesis, Aura of Calm/Fear (can alternate), Heat Sense, Limited Telepathy
Weaknesses: Magic Sink, Unable to use magic
Evolves: None
Evolves From: Arbust (Angel Stone), Garter (Angel Stone)
Discovered in 222 AS by a Tamer unhappy with her Naga's evolution into an Arbust, the Kissitalcoatl is a surprising addition to the Celestial number. Even more surprising is the later discovery of the same evolution from the Garter –though those evolutions have been shown to call their breed name Quetzalcuntl. While this helps distinguish which Naga evolution this particular Pokégirl evolved from, they have been proven to be one in the same breed, much like the Boobisaur/Bulboustits.
In terms of looks, Kissitalcoatls are in a word, majestic. In their not very near human form, they look much like a more slender, longer version of the Naga with the addition of a pair of colorful wings and a feathered portion on the tip of their whip-like tail. They have more animalistic features in this form and their faces have a prominent snake like muzzle. Their scale and wing patterns vary depending on where they where when they evolved, ranging from a uniform green scaling with red and blue wings to a red, black, and yellow scale pattern with feathers every color of the rainbow. Even their bust tends to vary; sometimes gaining as much as three cup sizes to gaining none at all. Upon transforming into their near human state, their face becomes more human and their scales become smaller, sometimes changing to a flesh tone around their head, front and forearms. Their long tails become a set of legs, giving the Kissitalcoatl a height ranging from 5' to 7'. In this form it is still easy to distinguish them from any other Naga evolutions thanks to the wings that stay prominent on their back, as well as the feather pattern on their lower legs. One more fashion savvy Quetzalcuntl called the feathering 'Colorful Leggings', noting that the feathers start in a pattern just below the knee, flaring out as they end at the ankle.
One of the Kissitalcoatl's most surprising abilities is also their biggest weakness. Officials at Vale have dubbed this new ability the 'Magic Sink,' although, in more general use, it is simply referred to as an 'Anti-Magic Field.' Upon evolving, the Kissitalcoatl looses any magical ability she once had, and actually seems to create a 'dead magic' field around her. Through studies, it has been found that the size of the Magic Sink field is directly related to the strength of the Pokégirl, starting as small as a foot in radius around her lowest level, but reaching up to twenty feet in radius around her at her maximum level. While this may seem like a strong advantage against magic type Pokégirls, and indeed it is, it is also a weakness, since whoever owns a Kissitalcoatl has a hard time keeping any Magic type Pokégirls. Even within her Pokéball, the field is suppressed into one tenth of its size when the Kissitalcoatl is out, thankfully making it less of a menace in general. However, in battle, this ability means that techiques of pure magical origin are entirely ineffectual. However, more than one cocky Kissitalcoat has still been effectively skewered by a hail of magically-summoned by otherwise normal swords, or the equivilent.
Despite their odd anti-magical status, Kissitalcoatls tend to look upon life with the serenity of the more easy going Celestials. They enjoy keeping a live and let live philosophy until they see something overtly evil –then it's on. In battle, they attack with ranged attacks first to soften up the opponent before going in to close combat, or if the opponent is a strong against their flying type, they fall back to using their poison abilities like Love Sting. They only use their Celestial attacks if the opponent is truly evil or their backs are against the wall. They also tend to reveal more than the average Celestial about their connection to the Cosmic Awareness, but usually caution their tamers against anything that will lead to their demise. Notably, they get along better with Gardelfwhors than the more 'straight-laced' Celestials, despite their more demure attitude in bed than the Sexlestial Pokégirl.
To date, there has been no recorded instance of a Threshold case of a Kissitalcoatl, though it is speculated that the thresholder would have to be very moral. No instances of Ferals have been documented either, since most tamers who choose to give up their Kissitalcoatl quickly find that there are many people who are suspicious of magic who are more than willing to take her in.
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LADYBA, the Ladybug Pokégirl
Type: Animorph (insectile)
Element: Bug/Flying
Frequency: Common
Diet: fruits and nuts, has an unusual fondness for raspberries
Role: Used as scouts by most tamers to locate other wild Pokégirls, secretarial work, study partners
Libido: High if only Pokégirl in a Tamer's Harem, settles down once Tamer has more Pokégirls
Strong Vs: Bug, Dark, Fighting, Ground, Plant, Psychic
Weak Vs: Electric, Fire, Flying, Ice, Rock
Attacks: Tackle, Lust Dust, Bloom, Buttsprout, Wrestle, Takedown, Headbutt (Feral only)
Enhancements: four arms, natural armor, wings for flight.
Evolves: Ladyien (normal)
Evolves From: None
Ladybas are among the most common types of Pokégirls, and among the more popular breeds. They are very friendly and sociable, very demure Pokégirls. They are not good as Alphas, but make excellent scouts, as they are very observant. All Ladybas have photographic memories, which makes them good in secretarial jobs, as well as popular amongst Tamers who are taking classes in schools that require a lot of studying. Since they make excellent scouts, they're frequently used by Watchers. Ladybas also tend to be quite smart, but not always genius level.
Ladybas, in appearance, tend to be slim Pokégirls, with mostly yellow skin with a thin, chitinous coating that acts as armor, black stripes on the insides of the forearms and calves, a coal-colored face with white markings, white, insectile eyes, antennae that curl around the top of the head, breasts that are B-cup at maximum without Bloom powder, and a thin shell, colored bright red with black spots, on their back that hides their wings. They also have four arms, another feature that is useful for Tamers who need to utilize them as scouts, since they can watch via viewing goggles while taking notes for their Tamers. Interestingly, there is a variation amongst ferals and domestics. Threshold or Domestically raised Ladybas have hair on their head, usually kept short or tied up in a bun. Feralborns grow a chitinous white shell over where their hair usually is, allowing them the ability to perform powerful headbutts.
In terms of Taming, Ladybas have rather interesting habits. They have a light inferiority complex, which leads them to have a high libido if they are the only Pokégirl in a Harem. They don't consider themselves very sexy, and will frequently flirt with their Tamer and try to induce Tamings from him/her, trying to prove their worthiness as lovers to their master. However, if there is more than one Pokégirl, they will not feel as much need to prove themselves as much as lovers.
Ladybas are one of the more common results of Threshold amongst girls with high Insect ancestry.
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LADYIEN, the Ladylike Ladybug Pokégirl
Type: Animorph
Element: Bug/Flying
Frequency: Uncommon
Diet: fruits and nuts, has an unusual fondness for raspberries.
Role: Secretarial work, scouts, negotiators, lovers
Libido: Average
Strong Vs: Bug, Dark, Fighting, Ground, Plant, Psychic
Weak Vs: Electric, Fire, Flying, Ice, Rock
Attacks: Sex attacks, Lust Dust, Bloom, Buttsprout, Gust, Squall, Tempest, Vortex, Super Cyclone, Speed Storm
Enhancements: four arms, natural armor, wings for flight, emotional control, Enhanced Speed (x3)
Evolves: None
Evolves From: Ladyba (normal)
When a Ladyba evolves into a Ladyien, they make a transition from 'cute' into unbelievably sexy. Their figures improve greatly, gaining curvy hips, wider bottoms, and larger breasts, up to DD Cup. They gain long, silky hair that is a bright red color with light black spots here and there. Also, Feralborns lose the shell on their heads they had as Ladybas. Their antennae lengthen, becoming more sensitive, as their faces become more slender, more aquiline in appearance.
Ladyiens gain a lot of confidence. Their libidos balance out, and they lose the inferiority complex they had in their previous forms. They become very capable lovers, gaining upon their evolution a knowledge of almost every sex attack.
They retain their photographic memories and intelligence, and are still very good scouts and secretaries. However, they also are very calm, even-tempered Pokégirls. They always act in a polite, ladylike manner, never raising their voice unless they are being pleasured very well during a Taming. It takes a great deal to make a Ladyien angry, which makes them excellent in negotiations. They are capable of ignoring most insults and analyzing details, coming up with points that both can agree on. Several Ladyiens work in offices of various Leagues, some even being employed by higher-up officials due to their usefulness.
Thresholding into Ladyien directly is rarer than thresholding into Ladyba, but not unheard of. Because of the general attractiveness and usefulness of Ladyiens, they are among the more accepted forms to threshold into.
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LOVEBUG, the Lovely Insect Pokégirl
Type: Near Human; Metamorph
Element: Bug/Flying
Frequency: Uncommon
Diet: Generally anything, although they prefer sugary drinks and sexual fluids
Role: Protector, Guard
Libido: Average
Strong Vs: Bug, Dark, Fighting, Ground, Plant, Psychic
Weak Vs: Electric, Fire, Flying, Ice, Rock
Attacks: Tackle, Lust Dust, Enlarge, Reduce, Fury Swipes, Quick Attack, Harden
Enhancements: Enhanced Durability (x2), Enhanced Vision(x3), Flight, Size Alteration, Weak Feral state
Disadvantages: A bit single-minded at times, poor multi-tasker
Evolves: None
Evolves From: None
The Lovebug is a Pokégirl that had gone more or less unnoticed until recently, when a small nest of them was located within a forest near Nice Peaks.
Their general appearance is mostly human, with a striking difference in a partial exoskeleton covering various parts of their body. Even to the untrained eye, the different Lovebugs’ exoskeletons are markedly different, both in coloration and in the amount of covering that they provide. Most of the time, their hair color will match the color of their exoskeleton, but not always. Some have wings, some don't. Others sport mandibles, while others don't. Some have a minimal exoskeleton, generally forming only around their neck, wrists and ankles, while others are nearly covered from head to toe. This was first believed to be based on the Pokégirl's age, but that was proven untrue. The human part of them is generally slender, with breast sizes varying greatly, often between a slim A cup, all the way to full DD cups.
The Lovebug is a possessive Pokégirl, generally finding something or someone to protect almost by instinct. Whether it be the nest they share with other Lovebugs, or their Tamer, they seem to need something to protect. Once they have chosen this person or place as that which they wish to protect, they are loyal to a fault. Though they were never tested as sorely as a Growlie, they are just as willing to risk their lives protecting what they love. Perhaps because of this, they do feel a sense of rivalry with Growlies, only made worse by Growlies’ type advantages. They take this task of protecting what they love very seriously, generally staying slightly suspicious of any intruding outsiders, unless put at ease by their Tamers. This has led to several mishaps where a surprise appearance by a Tamer's friend has ended in a battle, the Lovebug believing they were protecting their Tamer from an enemy. Even so, once a person or Pokégirl is declared a friend, the Lovebug will warm up to them quickly, becoming rather affectionate.
Lovebugs generally don't need frequent Tamings, although they love regular sessions, especially oral. Sexual fluids are a large source of their nutrition, so they will go out of their way to convince others to allow them to use their mouths whenever possible. They are especially fond of ApplePies, Cunnydews and Sugar Kittens, loving the particular tastes of those Pokégirls' fluids. They love to be licked, as well, the sixty-nine position being their absolute favorite. They are prone to using their Lust Dust attack fairly often, to lead to others being more willing to let the Lovebugs have access to another meal. Their Feral states aren't particularly dangerous, as they usually use Lust Dust for a meal before realizing they need a Taming, making it very easy for them to be captured. In Sex Battles, they enjoy taking the initiative, following a predictable course of action by focusing on oral sex, doing their utmost to taste whatever they can get out of their opponents.
Lovebugs are somewhat skilled in combat, although prone to taking the defensive. They seem to think the best offense is a good defense, and try to wait out an enemy's attacks, waiting for just the right moment to unleash a counterattack. Their instincts are pretty good at telling them the right time. Most of the time, when they finally attack, it's the only attack they need to make. Other than that, they can often be overwhelmed if attacked forcefully, or in larger numbers.
While Thresholding into a Lovebug is possible, there haven't been any reported cases of it yet. With more people finding out about Lovebugs, however, it is likely just a matter of time.
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LOVE DOVE, the Loving Bird Pokégirl
Type: Near Human
Element: Flying/Fighting
Frequency: Very Rare
Diet: vegetarian
Role: aerial combat, singing sweet melodies, cooking
Libido: High
Strong Vs: Bug, Dark, Fighting, Ground, Normal, Plant, Steel
Weak Vs: Electric, Flying, Psychic
Attacks: Sing, Typhoon, Flying Kick, Crushing Punch
Enhancements: Enhanced Strength (x3), Enhanced Speed (x5), Enhanced Sight (x5)
Evolves: None
Evolves From: Tomboy (Bird E-Medal )
When a Tomboy is given a bird E-medal she evolves into the beautiful and playful Love Dove. Love Doves tend to stand around 6 feet tall with long flowing hair the same color it was when they were a Tomboy. Their breasts increase to about a large C cup. They now enjoy prolonged Taming sessions with their Tamers and tend to wear as little as they can to show off their bodies. They are quite strong when they do battle in the air against land-bound Pokégirls as they tend to use close range combat such as punches and kicks. This works against them when fighting other Flying types however, making them a bad choice for an aerial battle. Love Doves are also amazing cooks and they can take the simplest foods into amazing meals.
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LUGIASS, the Legendary Water Bird Pokégirl
Type: Near Human
Element: Flying/Water/Psychic
Frequency: Extremely Rare (Unique)
Diet: seafood
Role: assassination of her sisters
Libido: Average
Strong Vs: Fighting, Fire, Ground, Poison, Psychic, Water
Weak Vs: None (Dark, Electric, Ghost, Ice)
Attacks: Gust, Wing Buffet, Wingover, Hurricane, Dive, Bubbles, Water Spear, Water Tower, Water Punch, Water Kick, Psychic, Armor, Flash, Disable, Psi-Blade
Enhancements: Enhanced Vision (x15), Legendary Qualities, Legendary Salient Qualities, Improved Respiration, Endurance, Freejoints (hips and knees), Prehensile Feet, Atmospheric Comfort, Toughness, Darkvision, Water Breathing, Superior Hydraulic Resistance, Subcutaneous Insulation
Evolves: N/A
Evolves From: N/A
Lugiass is the fifth Legendary bird Pokégirl. However, she hates her three more famous sisters, and feels nothing but contempt for the fourth, Whore-oh. She has based her life around this enmity, and it continues to drive her to this day.
Lugiass stands five and a half feet tall. Unlike her sisters, she has no feathers, instead having very smooth skin, akin to a Selkie, that is a whitish-blue color. Her wings are separate appendages from her arms, and are likewise featherless, having long flaps of skin at the ends that allow them to double as powerful flippers when she is submerged. Her feet are clawed, with a back-toe that allows her to have a sure grip on a surface. The only hair on her body hangs from her head down to just past her shoulders, the same color as her skin. Lugiass has patches of a deeper navy blue color over her eyes, giving her face an exotic look. The nipples of her C-cup breasts are this color also. Lugiass is equally at home flying high above the earth or swimming deep underwater, although she spends more of her time in the latter environment.
Although Whore-oh was, to Sukebe, a dismal failure, he wasn't quite ready to stop making new Legendaries just yet. The considerable power vacuum left by Typhonna's disappearance needed to be filled, and thus Sukebe tried one last time to create another Legendary bird. This time he had more success. Lugiass not only had the ubiquitous flying abilities of her sisters, but also had control over water, and, to ensure her might, was also given strong psychic abilities as well. However, when introduced to her sister Legendary birds, Lugiass's reception was cool at best. Although they didn't work together very often at all, the three Legendary birds still considered themselves something of a group in and of themselves, and viewed Lugiass as an outsider, partially because she was new, partially because she was so different from them, and partially because Whore-oh had soured them on the idea of new Legendary birds one year previous. They politely but firmly excluded Lugiass as much as they could. Although Lugiass did meet Whore-oh on one occasion, that was all it took for her to come to the same conclusion as the other Legendaries: she was a deluded fool. Lugiass left her fourth sister in disgust, not considering her worth her time or attention. As for her other sisters, she developed a dislike for them, and as time went on it grew stronger and stronger. Although she scored some impressive victories, her performance never outshone what Articunt, Zapdass, and Moltits had done earlier in the war, and she heard about it often from Sukebe and her fellows. By the time Sukebe died, she had developed a hatred for them that was startling in its intensity.
Until her creator's death, she never actually tried to harm or disparage her sisters, fearing Sukebe's wrath. After his demise though, she began to plot in earnest against them, imagining causing them humiliation, and, as time went on, death. She started to keep tabs on her sisters with her psychic abilities, using them from a distance to spy in them. It was in this way that she learned about their plans to slay Atmuff, including where and when it would happen once the three of them made up their minds. Although she didn't think they would be able to defeat the Legendary Warrior, she wanted to make sure they died in the conflict, and were not merely defeated. To this end, she contacted the most ruthless Legendary she knew of, one who was known to be willing to attack her fellows: Hy-bra. Lugiass guessed that the likely end to the battle would be her sisters retreating in defeat from Atmuff, and when Lugiass told the Legendary Multi-Headed Pokégirl of their plans, it was her hope that Hy-bra would arrive as the Legendary birds tried to retreat so she could drain them to death. Lugiass underestimated both Hy-bra's arrogance and her lust for power though. Even she didn't expect Hy-bra to use her wings to fly to the battlefield and attack Atmuff before the Legendary birds arrived, getting herself killed and weakening the Legendary Warrior. Lugiass could do nothing but watch from afar and seethe in impotent rage as her machinations backfired, granting her sisters the victory they likely wouldn't have achieved otherwise.
Lugiass doesn't like to battle, since conflict attracts attention, and she prefers to maintain a low profile, all the better to scheme undisturbed. When she does fight though, she usually tries to cripple her opponent's capabilities first, using attacks such as Wingover, Gust, and Disable to put her foe off-balance and at a disadvantage. She'll then use her Armor before using her more serious powers, such as Psychic and Water Kick. She usually reserves her Psi-Blade for foes she considers particularly dangerous. Lugiass is obsessed with bringing down her sisters, and is unwilling to die in a conflict since it would leave them alive and unharmed. Thus, she flees from a battle where it looks like she'll be defeated, usually using Flash to cover her escape.
Lugiass still spends her time dreaming up schemes to get her sisters. She is reluctant to face them in personal combat herself. They don't yet know she is out to get them, and she wants to keep it that way. She feels she could overcome one of them in a fight, but not without word of her actions spreading, since such a battle would draw massive attention, alerting the other two who would come to help their embattled sister. Worse, she is having trouble locating where her sisters went in the aftermath of the fight with Atmuff. She has discovered Articunt's location, and made sure the Watchers found out as well, and now spends her time traveling the seas and skies of the world, trying to locate the other two. She usually works through proxies, mostly young men who are motivated by her promises of Taming after they do her bidding. She keeps these promises, but mind-wipes them after the sex is over so they forget about having met her. In this way, she slowly but surely moves closer and closer to achieving her dream of revenge.
LEGENDARY QUALITIES: All Legendary Pokégirls have these special attributes, making them above and beyond other Pokégirls:
Truly Unique: All Legendary Pokégirls cannot be copied. Attempts to clone them always fail, and morphing other beings into copies of them always produces sub-standard versions. Titto, for example, can take Lugiass’s shape and even copy her powers to some degree, but not any of her Legendary Qualities or Legendary Salient Qualities (see below), nor her learned skills. They can have their base stock altered to be used in the formation of a new Pokégirl type though.
Deathlessness: Despite having been around since Sukebe’s Revenge, all the Legendary Pokégirls are still around and going strong. This superior version of longevity makes them immune to death from natural causes. They will never die unless they are killed. However, poison, disease, or any unnatural cause still has a normal chance to kill them, barring their special immunities and strengths.
No Weakness (Level X): All of the Legendary Pokégirls can ignore their type’s normal weaknesses, to a point. When facing a Pokégirl at or below a certain level, if that Pokégirl is a type the Legendary would normally be weak against, she instead treats it as though it were of a type she had no specific advantage or disadvantage against. For example, Lugiass has No Weakness (Level 85). If she were to face an Electric or a Ghost-type Pokégirl, or anything else that was considered Strong vs. Flying/Water/Psychic, at or below level 85, she wouldn’t be considered weak against it, nor would it be considered strong against her. Pokégirls at a level above the Legendary’s No Weakness level treat things normally.
LEGENDARY SALIENT QUALITIES: Some Legendary Pokégirls have special qualities others don’t have. Here is Lugiass’s array of special attributes:
Watery Chaos: Having incredible command over both psychic and water powers, Lugiass is able to use one to make the other. She has the ability to psychically splice ambient molecules in the area to form them into hydrogen dioxide, water, at will. She can only use this on ambient molecules present around her, not on anything more solid, such as building or people, but can use this to a virtually limitless degree, creating water in massive amounts. If Lugiass wanted to, she could probably flood a desert in little time.
Forceful Personality: Being an extremely powerful Psychic-type allows Lugiass to pack an extra punch in her attacks. All of her psychic attacks do considerably greater damage than they would if they came from another Psychic-type due to her incredible power. Also, all of her non-psychic attacks are kinetically enhanced to be stronger. Gust and Hurricane, for example, have the winds pushed faster by psychokinetic force, and attacks such as Water Spear and Water Kick are enhanced by force to hit extra hard.
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MECHA MUSUME, the Old-fashioned Pokégirl
Type: Not Very Near Human
Element: Steel (or Steel/Flying, Steel/Water)
Frequency: Not Very Uncommon
Diet: Human-style foods, emphasis on home-cooking and old-fashioned recipes
Role: Historians, curators, archaeologists, and their assistants
Libido: Average
Strong Vs: Bug, Dark, Dragon, Flying, Ghost, Normal, Plant, Poison, Psychic, Steel
Weak Vs: Electric, Fire
Attacks: Agility, Harden, Headbutt, Metal Claw, Punch, Tackle, Gust*, Quick Attack*, Depth Charge**, Slick Touch**
Enhancements: Enhanced Durability x8, Enhanced Stamina x4, Natural Armor, Flight*, Improved Lung Capacity**
Evolves: None
Evolves From: None
(A single asterisk is for Steel/Flying Mecha Musume, two is for Steel/Water types.)
Unlike most Pokégirls, who live in the present, and occasionally have an eye for the future, this Pokégirl dwells in the past. It loves nothing more than finding a hitherto undiscovered ruins and spending the entire day exploring. Perhaps because of the delicacy required in such work, this Pokégirl breed is rather soft-spoken, shy and unassuming, normally quiet unless it has something that needs to be said. As well, very loud or exuberant happenings unnerve them, as it is so far outside of what they are used to.
The Mecha Musume is a varied Pokégirl. To date, there haven't been any sightings of two that look similar to each other, except by the broadest of margins. Some possess a Water sub-type, while others possess a Flying sub-type, or none at all. The main feature in common, and one that is harder to truly identify than one would think, is that a portion of their body seems to be a replication of an ancient vehicle of some kind or other. Generally only their arms and legs, although some also have body armor or the occasional helmet.
Mecha Musume are widely different in their exact proportions. Eye color, hair color, skin tone, height, bust size, everything can change widely from one to the next. A large portion of them seem to be younger, near the age of being Pokékits, although this is hypothesized to be related to their elemental affinity. They seem to age slowly, retaining a youthful form for several years after becoming a Pokégirl.
Virtually all of the vehicle types seen in Mecha Musume no longer exist, save in stories passed on through families that managed to keep a connection to before the war. Other, slightly more recent vehicles which disappeared during the war are present as well, even though the last intact vehicle of said type was destroyed over one hundred years ago in some cases. Nonetheless, any researcher who actually knows of these various ancient vehicles will instantly be able to recognize their unique design in a Mecha Musume.
Despite their connections to various war machines, Mecha Musume aren't very skilled at combat. They can hold their own, due to their Steel type, but their mindset makes for very cautious battlers. This introverted nature includes Tamings, as well. Sometimes referred to as old-fashioned, Mecha Musume generally can’t bring themselves to actively seek out and ask for Tamings, save for when enough of their mind has gone away from the setting in of becoming Feral. They will never turn down Tamings, however. They just can't bring themselves to initiate it. This does change when they first discover a new ruin. When that happens, they grow very excitable, and aroused. (A secret fantasy of many Mecha Musume is to use some ancient device or relic as a dildo, although most will never dare admit or act upon it.)
One small skill that most Mecha Musume possess that make them so valued as archaelogical assitants is a form of radar. They seem to know just where to go to find ruins, although this does extend to recent wrecks of vehicles and machines. This radar, while uncontrollable, seems to have near-unlimited range, although the farther away the ruin, the harder it is to get even a rudimentary sense of direction. Most of the time, unless the Mecha Musume has had experience sensing this radar, she will simply lock on to the closest ruin, even if it was already discovered, even by her. Quite a few Tamers keep a Mecha Musume on hand when they need to unearth a certain relic, or to perhaps hunt for something valuable to sell.
Depth Charge (ATK 30 (60 underwater)) - This attack takes the form of a ball of energy which promptly descends to a desired distance, and then detonates. It can also be thrown, but it's rather unstable when this is done. Once the desired distance is met, it detonates, sending out a shockwave. Doubly effective when used underwater.
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MIKILA, the Flying Transport Pokégirl
Type: Metamorph (Avian)
Element: Flying/Rock
Frequency: Very Uncommon
Diet: human style diet with carnivore tendencies
Role: Flying Transport
Libido: Average
Strong Vs: Ground, Bug, Fire, Flying, Poison
Weak Vs: Steel, Water
Attacks: Obsidian Rain, Feather Shuriken, Dive, Squall, Gravity, ShockSpike
Enhancements: Enhanced Endurance & Durability (x6 each), Enhanced Strength & Flying Speed (x4 each)
Evolves: None
Evolves From: None
During the Revenge War, this was originally considered the first of the monsters that Sukebe created. Something between Pokégirl and the original Legendaries, the Mikila was often sighted only in her massive bird-form. She was used by Sukebe's army to provide Teleport points for his specialized troops, as well as to insert many Pokégirl types (such as the Ninjanezumi, Kunoichi, and various Fairy-types) into strongholds and cities while remaining both silent and under most standard radar that the militaries of the time used. Rarely was she seen in combat, and more often was only used to bring fresh supplies and additional troops to replace the losses within the Pokégirl Armies. After the war was over, the Mikila was considered another extinct breed until 22 AS, when a Tamer managed to capture and tame a flying type Pokégirl whom he believed to simply be a Pidgette, but she turned out to be a Mikila after all.
Their height in human form can range from 5 to 6ft and typically the Pokégirl looks much like a human. Their breasts are, on average, only a middling B-cup, though there have been individuals known to have both smaller and larger. The main difference is that their wings connect to the Pokégirl’s back rather than having her arms as her wings. The wingspan of the Pokégirl is tremendous for her build: Each wing is at least twice the height of the Pokégirl in width, some few have been found with even larger wings. But the main difference that has been found between this Pokégirl and other Flying-types is the simple fact that their bodies are substantially different. Research done suggests that this has to do with the transition between the legendary types and other flying types, but the fact is that the Mikila is capable of changing her skin into a type of organic rock. This makes it very difficult to critically harm any of this breed, let alone get through to a vital organ. Strangely, this ability does not increase the Pokégirl’s weight at all, and she can continue to fly at a decent speed (though certainly not as fast as other flying types) as a result while retaining her rock-like skin. She also retains tail feathers, which assist in guiding her while in flight.
The real change, however, is when the Mikila transforms into her bird form. A good eight and a half feet long and standing at least five feet tall, their wingspans change from perhaps 12-15ft of their humanoid-form to twice that in their bird-form. The Mikila can kneel down, however, and will only stand half as tall when she does. She gains five claws in this form, three talons in the front and two behind, allowing her a somewhat greater dexterity in this mode than the other flying types with talons by having a fifth claw, though this rarely comes into play at all. Their beak in this form is long, slightly-curved, and wickedly powerful when she is diving after prey. The Mikila prefers to eat meat, but does enjoy fruits and some nuts as well. In this form, her plumage most often retains the same coloration as her wings from her humanoid form, which can range from a snow-white to a dark, chocolate-like brown color.
These Pokégirls love to race in the air, testing their speed against others of their kind and even other Pokégirl breeds even when feral. Feral Mikila tend to live in small flocks of three-to-five Pokégirls, and seem to prefer to live in forests that are along the sides of mountains away from human establishments. A Mikila can fly at up to 95miles per hour (approximately 43.2km/h), given a good wind and decent weather, though when burdened with a passenger of around 200lbs they can make about half that. However, they are capable of sustaining that speed for a good six or seven hours on average before requiring a rest. There's a rivalry between the Chocoboob, Ponytaur, and the Mikila as a result of their love of racing, with the other two ground-bound, the Mikila enjoy flaunting their ability to soar above it all, flying above obstacles such as forests, rivers, swamps, and even mountains. This can lead to resentment between the breeds, but most polled Pokégirl in regards to this have responded that the rivalry is mostly just a professional rivalry. Thanks to the Mikila's capabilities, they are often used for interocean transports of individuals and documents that shouldn't be sent digitally, and are often used as couriers as well as transporters in modern times.
In a harem, Mikila are often found to be a contributing member, though most often these Pokégirls are only found among Tradesmen. Often, these Pokégirls are simply used to provided over-land transport for wandering tamers and even other people as well who need to get someplace quick. Their wings are too large to allow them to be very useful as a Pet, and they are not geared towards battling at all, either standard battles or sex battles. In battles, if they are allowed to fly, they prefer to rain down their attacks from a distance by pinning the opponent with Gravity and then showering the target with their exclusive Obsidian Rain or less-exclusive Feather Shuriken techniques. And when it comes to sex battles, or sex in general, the Mikila's body is extremely sensitive when she isn't using her hardened skin, which she can't keep up while aroused or relaxed. The Mikila's pleasure threshold rivals that of a Titmouse, and as such is a very poor contender in a sex battle.
Feral Mikila can be found in their humanoid form, often racing other Pokégirls in the sky. Unfortunately, ferals of this breed tend to have a very short attention span unless provoked, attacked, or in a race, leading to a fairly easy capture most of the time when confronted with a faster Pokégirl or an attack or technique she is weak against. While feral, they cannot transform into their bird-like form. However, sometimes a feral Mikila can be found in their bird-form, though this is very rare and likely a result of the Pokégirl going feral while in this form. It is very difficult to bring the Pokégirl out of her bird form when feral, and most often they are simply ignored by most tamers as a result. Feral Mikila are not very territorial, and are known to have a migratory pattern that can take them all over the world within a year and a half. They are, however, quite defensive and do not take kindly to threats in the slightest.
Obsidian Rain (ATK+40): By flying into the air, the Pokégirl flaps her wings and showers down specially changed feathers from them. These feathers are changed from simple feathers and into small pieces of sharp rocks. This is considered a Rock-type attack and can be used by the Mikila in both her human-like and bird-like forms.
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MOLTITS, the Legendary Flaming Bird Pokégirl
Type: Near Human
Element: Fire/Flying
Frequency: Extremely Rare (Unique)
Diet: fruits, with occasional meat
Role: mistress of heat, self-proclaimed goddess
Libido: High
Strong Vs: Bug, Fighting, Fire, Plant, Steel
Weak Vs: None (Electric, Rock, Water)
Attacks: Firestorm, Ignite, Flame Tower, Flame Scythe, Napalm, Fire Punch, Fire Kick, Fire Blast, Flame Sniper, Feather Shuriken, Feather Blizzard, Wingover, Typhoon, Hurricane, Dive
Enhancements: Enhanced Vision (x20), Legendary Qualities, Legendary Salient Qualities, Improved Respiration, Endurance, Freejoints (hips and knees), Prehensile Feet, Atmospheric Comfort
Evolves: N/A
Evolves From: N/A
Moltits is one of the three Legendary bird Pokégirls, with her two sisters being Articunt and Zapdass. They were among the very first Legendary Pokégirls to be created by Sukebe for use in his war against humanity. Like her sisters, Moltits took a subtle route to sow discord among human society to make it easier for other Pokégirls to attack the humans. She would use her powers of heat and flame to bring droughts and flash-fires to communities, often exhausting them so badly from the sheer, oppressive heat that they couldn’t put up a decent resistance when Pokégirls attacked.
Moltits is two inches below six feet tall, with very short orange feathers covering her body. Like her sisters, her wings are separate appendages from her arms. Her wings are the same color as her body, but she has the ability to sheath them in flames, via Ignite, at will. Her bright red hair is long but wavy almost to the point of being curly, and hangs a few inches past her shoulders. Her feet are clawed, with a single back-toe on each foot. Her breasts are just barely D-cups, with bright red nipples the same color as her hair. Her pussy naturally is hairless. Moltits never wears clothing, and it's likely that any she did would burn off of her anyway.
Moltits is a vision of perfection among both Fire and Flying-type Pokégirls. She soars higher than most others dare to, her natural body heat keeping her warm at the colder temperatures of high altitude. Moltits almost unconsciously stays directly between the sun and those under her, as much for heat as to keep hidden, a tactic she has used since her very first mission.
Moltits is a very self-centered and flighty being. She pays almost no attention to things that don’t concern her, focused solely on what she, and others, can do to make her life easier and more pleasant. Hers was the swing vote on the issue of what they should do about Atmuff, since she really didn’t care one way or the other. Moltits either could not or would not see how the Legendary Warrior’s continued rampages endangered them all, and often abandoned the debate when it arose. Finally, after years of listening to her two sisters bicker about what to do, she surprisingly sided with Zapdass on the issue, agreeing that Atmuff needed to die, and committing them all to the greatest battle of their lives. Once Atmuff had been dealt with, Moltits abandoned the company of her sisters, flying far to the east. Most histories lose track of her at this point, but that is not the end of her story. After flying for a long time, Moltits came upon an island in the ocean that was far from other islands. The people of this place were rustic to begin with, and though they knew of the outside world, the little contact they had with it had been lost years before during the war. However, no Pokégirls had come to the island either, so when Moltits landed there, she was almost immediately revered as a goddess. Knowing this was too good to pass up, she played upon their superstitions, and within a year had all activity on the island centered around her. She remains there to this day, the goddess of the sun to the people of the island. She actively discourages anyone from leaving, and today most people there have forgotten that an outside world even exists. Moltits loves her new home, since the people go out of their way to give her whatever she wants. She keeps a fairly large number of robust young men (and some women as well) as her own harem to choose from. Moltits knows that if word of her existence spread to the outside world, people would seek her out, and the local peoples would soon learn she was just a Pokégirl, albeit a very powerful one, and not a goddess, which would mean the end of her idyllic life. To this end, she tends to have anyone who comes to her island slain, a decision she doesn’t feel totally comfortable with, but her desire to be worshipped and revered has overcome her conscience, especially since the island is already so remote that almost no one finds it.
Moltits hates to battle, since it runs against her hedonistic nature. Her only combat credo is to end the fight as soon as possible, and she will sometimes take foolish risks to do so. This stratagem nearly cost her life in the fight against Atmuff, and she very well might have died had not Hy-bra weakened the Legendary Warrior first. When in battle, Moltits tends to cut loose with her strongest attacks immediately, and often multiple times in a row, hoping to either kill her foes or drive them off, usually resulting in the former. If she is actively trying not to kill her opponents, she’ll use Flame Tower and Napalm to try and force them to retreat from the powerful flames. Moltits fights hand to hand more often then at a distance, usually because being closer allows her to unleash her attacks with more precision, leading to a quicker victory. Although she still remains somewhat reckless in battle, her powers are great enough that it usually doesn’t matter.
LEGENDARY QUALITIES: All Legendary Pokégirls have these special attributes, making them above and beyond other Pokégirls:
Truly Unique: All Legendary Pokégirls cannot be copied. Attempts to clone them always fail, and morphing other beings into copies of them always produces sub-standard versions. Titto, for example, can take Moltits's shape and even copy her powers to some degree, but not any of her Legendary Qualities or Legendary Salient Qualities (see below). They can have their base stock altered to be used in the formation of a new Pokégirl type though.
Deathlessness: Despite having been around since Sukebe’s Revenge, all the Legendary Pokégirls are still around and going strong. This superior version of longevity makes them immune to death from natural causes. They will never die unless they are killed. However, poison, disease, or any unnatural cause still has a normal chance to kill them, barring their special immunities and strengths.
No Weakness (Level X): All of the Legendary Pokégirls can ignore their type’s normal weaknesses, to a point. When facing a Pokégirl at or below a certain level, if that Pokégirl is a type the Legendary would normally be weak against, she instead treats it as though it were of a type she had no specific advantage or disadvantage against. For example, Moltits has No Weakness (Level 75). If she were to face a Rock or a Water-type Pokégirl, or anything else that was considered Strong vs. Fire/Flying, at or below level 75, she wouldn’t be considered weak against it, nor would it be considered strong against her. Pokégirls at a level above the Legendary’s No Weakness level treat things normally.
LEGENDARY SALIENT QUALITIES: Some Legendary Pokégirls have special qualities others don’t have. Here is Moltits's lexicon of special attributes:
Heat Wave: Moltits radiates an aura of heat from her body to a distance of five hundred yards. This heat usually tops out at around two hundred degrees above zero, making it scorching, although there is no accompanying rise in humidity. Moltits has fair control over her aura though, and has been known to lessen it to around one hundred degrees to make people around her comfortable. The effects of this heat pervade over local conditions, and can modify them accordingly, but local weather returns to normal once her aura is gone, usually rather quickly.
Blazing Body: Due to her natural, pervasive body heat, all of Moltits’s attacks inflict additional burning damage. Feather Blizzard releases superheated feathers into the area, Wingover hits the opponent with wings coated in flames, etc. Also, all of her fire attacks do greater damage than they would if they came from another Fire-type Pokégirl. This is due to Moltits being a paragon of heat and flame, even among fire Pokégirls.
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MOUSEFLY, the Flying Mouse Pokégirl
Type: Animorph (mouse)
Element: Normal/Flying
Frequency: Rare (All Leagues)
Diet: Nuts, berries, grass (feral) or human diet (domesticate)
Role: ....pidgeon replacement?
Libido: Average
Strong Vs: Bug, Fighting, Fire
Weak Vs: Electric, Ice, Rock, Magic
Attacks: Tackle, Wind, Song (*), Squall, Tickle Storm (**)
Enhancements: Flight, Enhanced Endurance (x2)
Evolves: None
Evolves From: Titmouse (Mechanism unknown)
In appearance, the Mousefly looks almost identical to her former self. The pair of large feathery wings (the color of feathers matches her fur and/or hair color) are hard to ignore, though. She can tuck them behind her or fold them in front of her like a cloak, allowing her to enter buildings and even elevators.
In attitude, it's a completely different story. Mouseflies are more confident when outdoors, especially if the sky is clear, and oftentimes is not as squeamish about confrontations. Feral Mouseflies will often taunt feline Pokégirls and fly away, laughing all the while, but still avoid teasing Griffons and Cheshires.
The Mousefly was discovered in 234 AS, following an intense battle with a now-defunct criminal organization that used a fleet of blimps using invisibility magic to attack and flee. In the final confrontation, the then-Titmouse's female tamer was knocked out of a set of bomb bay doors as she fatally shot and killed the organization's leader.
Leaping after her mistress, it seemed the two were destined to do a lover's dive, but the Titmouse underwent a unique evolution, growing wings and flying them to safety.
(*) - In addition to her wings, many Mouseflies instinctively pick up a tune (read: Song Technique) during the course of their first month with wings. This will oftentimes reflect how she felt just before or after she evolved.
(**) - Depending on how sexually active she is, she may pursue learning this technique. Many tamers who have gained Mouseflies rather enjoy the benefits of this technique, females intimately and male tamers because it allows the Mousefly to give a little "bonus" to other Pokégirls in the harem.
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MURKUNT (aka TEN-GAL), the Dark Bird Pokégirl
Type: Animorph (crow)
Element: Dark/Flying
Frequency: Uncommon (usually found in small groups of 2-3 or larger flocks of up to 12)
Diet: berries, fruits, grains
Role: psychic detector
Libido: Average to High
Strong Vs: Dark, Ghost, Ground, Plant, Psychic
Weak Vs: Electric, Ice, Rock
Attacks: Shadow Ball, Gust, Feather Shuriken, Steal, Confusion, Screech
Enhancements: Flight, Psychic sensitivity, Nightvision,
Disadvantages: Arrogant, Mischievous, Physically weak, Distracted by Shiny things
Evolves: None
Evolves From: Pidgy (Moon Shard)
Murkunts (also Ten-gal in the Edo League) are similar to the Pidgy family. Unlike Pidgin which are normal flying types Murkunts are a Dark type. They have the unique ability to detect psychic activity. In the wild Their combat tactics are best described as 'dirty'. They use every trick in the book that they can when an opponent is stronger than they are. From cheap shots, to blinding them with sand to tag teaming, to leading them through bushes into a stream or cliff, you get the idea. Tamed Murkunts on the other hand still fight dirty but are more limited to the conditions of a poke battle. And usually don't have sisters waiting in ambush. Typically found in the harem of crooks, street fighters and similar ilk. They due have some redeeming skills in that they are strong vs. psychics and have various dark type attacks. Aiding in pursuit and capture of wild or a wanted tamers psychic types. Personalities are usually arrogant, haughty, cruel, and such. Though there are occasions when a Tamer has changed there Murkunts personality around, but these are few a far between. Surprisingly enough when confronted with any type situation where a child (Pokéwoman or human) is endangered the Murkunts become doting and protective towards it. And will protect it with their lives going into a frenzy against any who try to harm the child. In one instant a flock of Murkunts saved a group of kits and human children from a rampaging Widow. Of the 14 Murkunts only 1 survived the battle with the Widow. The Murkunts bought the townsfolk enough time to rally against the Widow. After the battle the Murkunt had to be subdued because she would not let any of the villagers near the children. In the end though she was healed and released back to the wild. To this day Murkunt flocks are welcomed into the town and protected from unlicensed Tamers. It requires a permit to catch Murkunts in that town and its surrounding woods.
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MYSTICANGEL, the Judgment Pokégirl
Type: Near Human
Element: Flying/Magic/Water
Frequency: Extremely Rare
Diet: Lunar Energy, Vegetarian
Role: Trainers, Sentries
Libido: Low
Strong Vs: Bug, Dark, Fire, Flying, Ground, Psychic, Magic, Water
Weak Vs: Electric, Ghost, Steel, Attacks which use light
Attacks: Barrier, Icicles, Lunar Blade, Recover, Shadow Walk, Wind Slash, Wing Buffet
Enhancements: Elemental Affinity Air, Elemental Affinity Water, Limited Psychic Abilities
Evolves: None
Evolves From: Clowmystic (unknown)
This Pokégirl was created by Clow Read, unfortunately only he knew the necessary triggers to cause a Clowmystic to evolve into a Mysticangel so they are an extremely rare Pokégirl. There have been attempts by researchers to discover the triggers to evolve a Clowmystic into a Mysticangel but all they have discovered is that for a Clowmystic to evolve into a Mysticangel she must possess both the Air and Water elemental cards. Mysticangels have long silver hair, pale skin and large white wings. They also have an eight pointed star on their foreheads which they use to draw in lunar energy.
They often serve as their tamers alpha since they are very skilled at judging the strengths and weaknesses of both their harem sisters and their opponents. They need very little sleep, no more than an hour a day and because they get most of their energy by absorbing lunar energy they need very little food. When she does eat a Mysticangel will mostly eat plants and water, they will not eat meat. Because they need very little food and sleep and rarely need taming, Mysticangels have lots of free time. Being very dour Pokégirls who take their role seriously they prefer to use this time to train either themselves or their harem sisters, and they seem to have a knack for improving the combat abilities of any Pokégirl. Because they need so little sleep Mysticangels prefer to spend their nights outside keeping watch, as well as allowing them to serve as sentries this allows them to absorb the moonlight which is their major source of energy. Whilst a Mysticangel doesn't need to spend every night absorbing energy if she is preventing from bathing in moonlight for an extended period she will grow progressively weaker.
Mysticangels which are not in a tamers harem are usually found at Pokégirl gyms where their ability to identify the strengths and weaknesses of Pokégirls and their ability to train them to improve their combat skills is much prized. Mysticangels are also sometimes found serving as sentries, usually at night, because of their nocturnal nature and excellent night vision.
They dislike entering their Pokéball, and unless they are injured or unconscious, will only do so voluntarily for a very good reason. They are immune to the capture fields of Pokéballs, including illegal Pokéballs, but are very loyal to their tamer. There is one exception to this loyalty though, should she find herself in the same harem as a Starmystic a Mysticangel will be unwilling to part from her, even going so far as to leave her current tamer so as to stay with the Starmystic should she be traded or sold.
Whilst they are bisexual Mysticangels have a slight preference for lesbian sex and most male tamers find that it is easier to arouse them if they have another Pokégirl assist in any taming session. If a Mystickat or Starmystic is in the same harem then the Mysticangel will insist that she be tamed with them. They prefer to encounter Starmystics over Mystickats since a Mystickat will try to initiate taming sessions as often as possible, which cuts into the Mysticangels training time. Should a Mystickangel, a Mystickat and a Starmystic all join the same harem then they will prefer group taming sessions with or without their tamer.
Researchers have determined that should a Starmystic, a Mystickat and a Mysticangel all join the same harem then a psychic link is formed between them which bonds the three Pokégirls together for life. While this bond has been compared to a Delta bond since it allows them to sense each others location and emotions at all times, it actually goes much deeper since they can communicate over it telepathically. This allows all three Pokégirls to co-ordinate their attacks making them an almost unbeatable team, which most researchers believe was Clow Reed's intention. They have also determined that if a tamer has a Delta Bond or later forges a Delta Bond with one of the Pokégirls then he automatically gets a Delta Bond with the other two.
Mysticangels are fierce fighters who are very protective of their tamers, they also seem to feel a need to protect Clowmystics, but a Mysticangel defending a Starmystic is something that only a madman doesn't fear. In battle they can Shadow Walk with up to four others and will often use this to launch a surprise attack. Their most powerful attack is Lunar Blade which they can use as a normal sword or fire as a blast of energy. However this attack requires a large amount of energy so they prefer to use their other attacks when possible. They do have one weakness, attacks which use bright lights disorientate them for a short period, although they are unaffected by normal sunlight.
No feral Mysticangels have ever been encountered so the feral state of this Pokégirl is unknown. Also only one case of a girl thresholding into a Mysticangel has ever been reported.
Icicles (Atk) The Pokégirl creates several crystals of ice which she then fires at her opponents. The higher the Pokégirls level the more crystals she creates. This is, unsurprisingly, considered an Ice-type technique.
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NEIGIX, the Frosty Pokégirl
Type: Near Human; Animorph (Avian)
Element:
Ice/Flying
Frequency: Uncommon
Diet: snow, pokechow, frozen food, chilled fish
Role: Air-to-Ground support fighter, Airborne scout
Strong Vs: Dragon, Plant, Bug
Weak Vs: Electric, Fire, Rock
Libido: Very Low
Attacks: Mist, Snowstorm, Icewall, Simulacrum
Enhancements: Cold resistance, Enhanced Vision (x6).
Evolves:
Frosttits (battle stress)
Evolves From: Rack (Ice Stone)
Historians consider Sukebe's development of the Neigix (as well the Rack's other two "first level" evolutions) to be one of the most effective uses of psychological warfare during the entire War of Revenge. By developing a breed of Pokégirls that seemed - due to both their physical appearance, and their abilities - to be weaker versions of one of his fearsome Legendary Pokégirls (in this case, Articunt), Sukebe most likely hurt his enemies more than any single Neigix did during the entire war. The thought that Sukebe possibly had hundreds of Pokégirls that could eventually become Legendaries damaged morale in ways that simply could not be calculated.
During Sukebe's War of Revenge, the Neigix were used against ground-based targets. This was mainly due to the fact that, of the three possible evolutions of a Rack, the Neigix was the least capable in air-to-air combat. Despite this, and despite the fact that they have always disliked being in the warmer areas of the world, the Neigix quickly gained the reputation as one of the most dangerous Pokégirls in the areas they fought in. At least part of this reputation was due to the fact that, of the three possible evolutions of the Rack, the Neigix was the most likely to act as airborne support for (preferably cold loving) ground-based Pokégirls.
Upon evolving from a Rack to a Neigix, several physical changes occur. One of the more obvious ones is the increase in height. A Neigix will be between three inches under, and three inches over, five feet tall. The most starting change, from a Rack to a Neigix, has to be their feathers. Almost all of Neigix's feathers change from brown to gray, except for the ones on the ones on her breasts and the ones that grow to near the top of her head. The feathers near a Neigix's breasts turn from brown to dark blue, while the feathers near the top of a Neigix's head change more than their color. These feathers not only change from color, from brown to a clear and almost icy white, but they grown larger and tend to stick "up" past the Neigix' hair. Due these changes, they are often referred to as the Neigix's "crown feathers". A Neigix's hair is straight and a light blue color. Their nipples, like their hair, is a light blue color, while their eyes are a dark blue that matches the feathers on their breasts.
They are even less fond of clothing than they were as Rack. They still enjoy using dyes on their feathers, but now prefer to use shades of blue and white. A Neigix is even less likely to wear high heels than a Phoenix is, although this may be (at least in part) due to the type of environments a Neigix prefers.
A Neigix's internal changes are somewhat more extensive, due to their elemental powers, and their superior aerial capabilities. Of special note is the changes to their eyes. According to notes recovered in 115 AS from one of Sukebe's labs, Sukebe was originally just looking to develop a Neigix's eyesight to deal with the effects of the elemental affects (snow storms and mists) they can create, as well as regular snow blindness.
However, he quickly discovered that the changes introduced allowed the Neigix's eyes to see further (and better) even when they were not looking down. This allowed Sukebe to use the Neigix against airborne enemies with a much higher chance of success than the Rack, even though their powers were mainly developed for dealing with ground-based targets. In all other respects, including the fact that their clawed toes are still unsuitable for combat, a Neigix's physical state (baring adjustments for proportion) remains much like it was as a Rack.
In terms of personality, a Neigix is much more cautious and reserved than she was as a Rack. Part of the reason why the Neigix developed a reputation as a deadly foe was because they preferred to attack with overwhelming force. They also preferred to have developed several different scenarios, and contingency plans, before launching their attacks. A Neigix is generally not the first to finish a task, but she strives to get it right on the first try. This attitude is part of the reason why it isn't uncommon for search and rescue teams, in the colder areas of the world, to use a Neigix.
A non-feral Neigix will generally enjoy games where strategy is important and things like "the luck of the draw" are not. Like most Ice type Pokégirls, a Neigix has much lower libido than normal for a Pokégirl. Whether or not this is a positive, or negative, feature of the Pokégirl depends upon the individual Tamer you ask. Unlike the general stereotype of an Ice Pokégirl, however, a Neigix will normally be most comfortable as part of a group, even if there are no other Ice and/or Flying Pokégirls in the group. They also tend to consider the well-being, and success, of the group they are in as being more important that their own success (and, to a lesser extent, their own well-being). A Neigix's "team attitude" helped to make it a feared foe during Sukebe's War of Revenge, but these days makes her a popular Pokégirls among Tamers interested in either an Ice or Flying type.
A Neigix prefers to fight from a distance, using a style that is often described as "the death of a thousand paper cuts". Like the other potential evolutions of a Rack, a Neigix looses the amazing airborne dexterity that a Rack is famous for, but gains increased speed and endurance. While the Neigix is the slowest of the three potential evolutions of a Rack, it has the greatest amount of endurance of the three, and it knows it. Likewise, a Neigix's powers are well suited for a drawn out engagement against ground-based foes. While a Neigix's (relatively speaking) slower speeds, and her powers, suggests that other Pokégirls (such as the Phoenix) would be better suited against flying foes, she is still more capable in air-to-air combat than a Rack.
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NINJACKET, the Fudo Flyer Pokégirl
Type: Animorph (insect)
Element: Bug/Flying
Frequency: Rare (Edo, League), Very Rare (Forest Leagues), Extremely Rare (All other Leagues)
Diet: vegetarian
Role: Stealth fighter
Libido: Average
Strong Vs: Dark, Fighting, Ground, Plant, Psychic
Weak Vs: Electric, Fire, Ice, Rock
Attacks: Fury Swipes, Slash, Tackle, Double Team, Sting, String Shot, Dive, Squall, Cicada Ruse, Numbing Wind, Smoke
Enhancements: Exo and endoskeleton, very efficient digestive system, enhanced adrenaline system
Evolves: None
Evolves From: Nincadass (normal)
As a Tamer puts his Nincadass put through a harsh training regiment, disciplines her, Pokébattles with her, rewards her properly with praise or Taming, and careful about introducing the Nincadass to sunlight on a regular basis for minimal amount of times, the Pokégirl will level up to the point where she evolves.
The evolution itself is distinct from most other Pokégirls. At the beginning of the Nincadass' evolution, there is the expected bright glowing. However, this bright glow begins from within, and there's the startling look as the Nincadass' skin and carapace are stretched. Within minutes, the back bursts open, from which the newly evolved form of Pokégirl will emerge; Ninjacket!
In appearance, a Ninjacket retains it's waif-like human in some ways. Although now with a slightly taller body that ranges from 4'2" to" to 5', with their breasts now up to a solid and large B-Cup. Their hair, now considerably longer is usually kept back in a ponytail.
The major changes come in the form of the Ninjacket's exoskeleton. While remaining nicely smooth for the most part, and intricately hinged around the joints, there are points where the exoskeleton is like armor. Shoulders are more like armor-guards, and elbows and knees have thick pads of chitinous shell over them. One should note that the Ninjacket's coloration is bright yellow and striped, like a Wasp or a yellow jacket of old; what with a bright coat of yellow with stripes of black, and a retractable stinger at the end of their posterior. The Ninjacket's face also gains a form of exoskeletal armor that can be summoned or deactivated at will, normally looking like a bright yellow hooded mask with a black stripe and side-vents. This mask does not hinder the Ninjacket's prominent red eyes. The short antennae are moved to atop the Pokégirl's head, and there's even space for them inside of the exoskeleton that acts as a hooded mask.
And important aspect is that the membranous wings, once small and rather pathetic, are now much longer, and capable of high-speed flight of up to 70 mph. Interestingly, unlike most Bug-types, the flapping of their wings does not produce any sound, which again, Edo Tamers gloat about being another aspect of why this species of Pokégirl is perfect for ninjutsu. Their wings also benefit from their enhanced adrenal system, which allows them to push their wings to harsher limits and go even faster as time passes. However, they do need an hour of rest once they stop.
When it comes to battle, the Ninjacket is well adept at hit and dodge tactics, and will use a number of different attacks, using what they feel is best suited to their opponent. They now use truer versions of Cicada Ruse and Smoke attacks, and they can now naturally use the Ninja technique of Numbing Wind thanks to their wings. Numbing Wind and Double Team seem to be the Ninjacket's favorite combo for wearing down an opponent Pokégirl and avoiding damage.
Ninjackets are a particularly hyperactive lot. Although they can calm themselves whenever it comes to battle or practicing their fighting art, outside of that, they become a very playful species. A particularly favorite thing to do is to fly about silently and then surprise their Tamer, tackling him and wanting hugs and kisses. When it comes to Taming, Ninjackets love to kiss their Tamers, which was pretty impossible in their previous forms. The use of their lips are something that interest them, and so they love to give their Tamers head. When not giving oral-sex, the Ninjacket loves to be on top, and use her speedy wings to aid in the riding of her Tamer's cock. Interestingly, this seems to be the only time that the wings will make a buzzing sound, as if she's trying to drown out the noise she and her Tamer are making so others cannot listen in on them. As this is only a recently discovered breed of Pokégirl, there are not only any cases of a girl going through Threshold turning Ninjackets. Interestingly, a number of Pokégirl Breeders have shown interest in wanting to make Domestic Breeds, even more so than the Nincadass.
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PEGASLUT, (aka PEGASUS) the Mythical Horse Pokégirl
Type: Near Human, Metamorph
Element: Magic/Flying
Frequency: Very Rare
Diet: near human diet, preferably vegetables
Role: used as scouts and excellent Alphas
Libido: Average to High (when with Tamer)
Strong Vs: Normal, Fire
Weak Vs: Electric, Magic, Psychic
Attacks: Feather Shuriken, Whirlwind, Mach Breaker, Agility, Stomp, Takedown, Charm, Gust, Aero Blast
Enhancements: Enhanced Speed (x7), Enhanced Hearing (x6), Enhanced Stamina (x5), Enhanced Dexterity (x4), Metamorphing, Flight, Elemental Affinity: Wind, Danger Sense, minor psychic talents
Evolves: None
Evolves From: Unicorn (Bird E-Medal)
Pegasluts are one of the more recently discovered type of Pokégirls. They can be identified with the single horn growing out of her forehead and for her feathered wings sticking out of her back which is visible in both forms but they can make it disappear at will. They retain their appearance evolving from the Unicorn, their breast size is now a very healthy D cup, and the dramatic change would be their looks, before you would consider them cute or beautiful, now they can be considered as stunningly gorgeous.
They are one of the fastest flying Pokégirls around. In flight, they can easily reach speeds of 50-60 mph in just a matter of seconds and unlike other fast Pokégirls can maintain this speed for even 15-20 minutes at a time. The fastest recorded flight was 152 mph and was maintained for 30 minutes. They usually take on their human form when entering cities and towns so not attract to much attention to their tamers and themselves, and also when in need of taming. When taking human form all their abilities are halved until they return to their horse form. They lose the ability to repel Pokéballs after evolving from Unicorn to Pegaslut.
Feral Pegasluts can usually be found near mountainous regions where they make their home safe from wandering tamers and away from dangerous Pokégirls. But from time to time they would sometimes go down from her mountainous retreat to mingle with Pokégirls living beneath or when in need of Taming. Though Feral a Pegaslut can be considered as quite intelligent, though they are wary of humans and careful around them especially wandering tamers, fearing they might be captured. Trying to capture a Pegaslut is a hard feat but quite worth it. Gaining their trust and later their respect, you can gain a Pokégirl who's very willing to join you and your Harem. Evil Tamers can't hope to gain their trust.
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PHAENINE, the OTHER catbird Pokégirl
Type: Animorph (feline/avian)
Element: Flying/Normal
Frequency: Very Uncommon
Diet: Human-style diet
Role: Flying Scout
Libido: Average to High
Strong Vs: Ghost, Bug, Plant
Weak Vs: Electric, Ice, Rock, Magic
Attacks: Feather Blizzard, Double Needle, Typhoon, Gust, Squall, Hip Drop, Love 'N' Affection, Yell, Quickturn
Enhancements: Flight, Enhanced Vision (x3), Enhanced Agility (x3), Enhanced Speed (x5) high evasion rate in open areas
Disadvantages: Low Vitality, low Strength
Evolves: Griffon (Ceremony evolution, 70%; see below), Airmaiden (Ceremony evolution, 30%; see below)
Evolves From: Mynx (Angel Stone), Kitten (Dream Stone)
Phaenines are called the "OTHER catbird", because they appeared after Griffons, and were not as dangerous. Phaenines were largely scouts, since they lacked the strength and ferocity of their more dangerous counterparts. However, recent studies have shown that an evolution ceremony can evolve a Phaenine into a Gryphon, which has led to an increased interest in this breed.
The difference was apparent from the get-go. Phaenines rarely top 5'5", don't have a battle form, and their feathers have the same pigment as their natural hair color, which is a lot of colors, but never white. Phaenines usually have B-to-C-cup breasts, and always have four-toed birdlike feet (three forward and one behind). Despite having so few common traits with the Griffons, the Phaenines' similarities did cause the few Griffons that also had birdlike feet to be misidentified, leading to some almost catastrophic breaches of human defenses in the Sukebe War, but these ended once humans took note of the key differences.
Phaenines are often overlooked, not because they aren't sexy, but because they lack the sheer power of the Griffon. Those who mock the breed call them "Mock-Griffons" or simply the "OTHER catbird Pokégirl". However, about twenty years ago there was a sudden increase in Phaenine Pokégirls in the wild, which leads researchers to speculate as to how the Phaenine population has exploded so much that they have gone from Rare to Very Uncommon in such a short amount of time. After several years of experimentation, in 299 AS it had been confirmed that Kitten Pokégirls that touch a Dream Stone evolves into a Phaenine. The Phaenine is becoming somewhat more popular as a pet as a result, and may very well be the reason as to why they are becoming more common these days.
Less likely to destroy walls, furniture, and the like due to their lower than average strength for a Pokégirl, and yet they have the advantage of greater speed, agility, and flight. Despite their lack of power, they do possess a lot of advantages. Their keen eyesight allows them greater accuracy than most other Pokégirls, their cat-like agility allows them to use Quickturn to avoid colliding with obstacles or the ground, and their agility combined with their eyesight and their ability to fly, allows them to evade attacks more easily in open areas.
However, there are some disadvantages to the Phaenine as well. Unlike natural flying Pokégirls, she must build up her endurance, as a result of the lung-problems that she once had as a Mynx until she does, her flight times are short and her mobility is quite limited. And because Phaenines were designed as scouts or trackers, they are not as strong as most cat-types tend to be when evolved. However, most Phaenine are laid back, much like Catgirls can be, and prefer to relax and take things in stride when not out hunting. They love to play with children, so long as none pull on her tail (which is rather sensitive) or wings (which can be even more sensitive). Phaenine are sometimes used as Mascots at schools, where they are also used to demonstrate taming theory, as well as the proper way to be a tamer.
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Ceremony Description
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Elemental Stones Needed: Dream Stone, Sky Crystal
Area & Time Conditions: Open air and taming at any time of the day.
Ceremony Itself: The ceremony must begin at the beginning of any hour during the day, and must be finished between 15 and 30 minutes after beginning the ceremony. The Dream Stone and Sky Crystal must be touching the Phaenine while she and her tamer are having a midair taming session. The Phaenine must possess a need and want to evolve into something more when she orgasms within the 15-to-30-minute time limit. What the Phaenine evolves into is a result of possibility: There is a 70% chance of evolving into a Griffon, while at the same time there is a 30% possibility of evolving into an Airmaiden. Either way, no tamer has ever reported themselves as being disappointed in either result. Of course, considering the time limit, there have been unsuccessful ceremonies- when this happens, both evolution items are absorbed into the Phaenine, but do not induce evolution. It does, however, firmly place the Phaenine's libido in the High-range. According to league data, the ceremony is successful only about 60% of the time due to most tamers infamiliarity with aerial tamings, although some tamers complain that their Phaenines didn't want to evolve into anything more than they already are. Most researchers agree that failure in this type of evolution is much more likely to be the fault of the tamer than the Pokégirl.
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PHOENIX, the Resurrection Pokégirl
Type: Near Human; Animorph (Avian)
Element: Fire/Flying
Frequency: Uncommon
Diet: pokechow, fruits, nuts, "well-cooked" meat
Role: Air-to-Ground fighter, Airborne combatant, fire-related tasks
Strong Vs: Bug, Fighting, Fire, Plant, Steel
Weak Vs: Electric, Rock, Water
Libido: High to Extreme
Attacks: Ember, Flamethrower, Ignite, Firespin, Fireblast
Enhancements: Fire resistant, Enhanced Vision (x6)
Evolves: Fireburst (battle stress)
Evolves From: Rack (Fire Stone)
Historians consider Sukebe's development of the Phoenix (as well the Rack's other two "first level" evolutions) to be one of the most effective uses of psychological warfare during the entire War of Revenge. By developing a breed of Pokégirls that seemed - due to both their physical appearance, and their abilities - to be weaker versions of one of his fearsome Legendary Pokégirls (in this case, Moltits), Sukebe most likely hurt his enemies more than any single Phoenix did during the entire war. The thought that Sukebe possibly had hundreds of Pokégirls that could eventually become Legendaries damaged morale in ways that simply could not be calculated. With the Phoenix, however, there was an additional element to the psychological warfare attack. Recovered records indicate that Sukebe deliberately chose to name this breed of Pokégirl after a legendary animal that was said to have the ability to recover from even mortal wounds. The same records indicated that at least some of the rumors regarding how a Phoenix could heal herself by "bathing" in flames were spread by Very Near Pokégirls acting on Sukebe's orders.
During Sukebe's War of Revenge, the Phoenix were normally used against ground-based targets, even though their superior speed meant that they generally were more capable in aerial combat than a Rack would be. While they were not specifically designed to go after hardened targets, the armies who fought Sukebe quickly - and painfully - learnt that a Phoenix's flames allowed her to strike at targets that were "harder" than the common infantry soldier.
A Phoenix wasn't used to support ground-based Pokégirls as often as a Rack, due to the fiery nature of her abilities. Those same abilities, however, meant most found that being attacked by a Phoenix was more terrifying than an attack by a Rack would be. A Phoenix was, generally speaking, more than willing to "burn out" her targets during the war. This willingness to "burn the forest, to kill the convoy" helps to explain why the it wasn't until approx. 53 AS that the Phoenix (and the Firebust) overcame the negative reputation they developed during the War of Revenge. (And, even today, many officials are less than pleased to learn that a feral Phoenix has been sighted in the local area.)
Upon evolving from a Rack to a Phoenix, several physical changes occur. One of the more obvious ones is the increase in height. The average height of a Phoenix is five feet, and there are no recorded cases of a Phoenix that was more than three inches shorter or taller. The Pokégirl's breasts also fill out, giving the Phoenix (if only just barely) C cup breasts. While most of a Phoenix's feathers are still brown, they now seem to have red highlights. The feathers running down a Phoenix's spine are the obvious exception, as they are now various shades of red and orange. This alteration is even more eye-catching as - even with the Phoenix is standing still - they give the impression of actually being on fire! The change to a Phoenix's hair is rather obvious, since it becomes bright red, and rather curly. The color of their eyes becomes orange, while the bright red color of their nipples matches their hair. A Phoenix still doesn't like wearing clothes, unless necessary, and a non-feral Phoenix will still love to use dyes in their feathers. However, unlike a Rack, a Phoenix tends to favor shades of red and orange. Perhaps due to their additional height, a Phoenix is less likely to wear high heels (or at least chooses ones with lower heels) than they were as a Rack.
A Phoenix's internal changes are somewhat more extensive, due to their elemental powers, and their superior aerial capabilities. Of special note are the changes to their eyes. According to notes recovered in 115 AS from one of Sukebe's labs, Sukebe was originally just looking to develop a Phoenix's eyesight to deal with the effects of fire and smoke. However, he quickly discovered that the changes introduced allowed the Phoenix's eyes to see further (and better) even when they were not looking down. This allowed Sukebe to use the Phoenix against airborne enemies with a much higher chance of success than the Rack. In all other respects, including the fact that their clawed toes are still unsuitable for combat, a Phoenix's physical state (baring adjustments for proportion) remains much like it was as a Rack.
In terms of personality, a Phoenix enjoys pleasurable - or even relaxing - activities even more than they did as a Rack. While not truly lazy, it would be difficult to find someone who would argue that a Phoenix would rather be working than enjoying a taming session. It's also fair to say that they more than a touch vain, and love (positive) attention. On the other hand, once convinced that something needs to be done, a Phoenix will normally seek to do it as quickly as possible. A Phoenix's libido can cause issues with some Tamers, even before their "spikes" make this Pokégirl even needier. The spikes in a Phoenix's libido seem to be due to one of two sources: their resistance to fire, and/or challenging fights. When it comes to a Phoenix recently exposed to flames, the extent that their libido spikes seem seems tied to not only how hot the flames were, but also how long the Phoenix was exposed to them. The fighting-based spikes to a Phoenix's libido, however, simply seem to be tied into how challenging the fight was.
A Phoenix is more likely to be found in non-combative position than a Rack, due not only their flame-related abilities, but also their superior vision. Likewise it's the rare fire department that doesn't appreciate the assistance of a Phoenix; the combination of their resistance to flame-based damage, exceptional vision, and their ability to fly ironically makes them naturals at this type of job. In fact, many feel that their actions as firefighters are the key reasons why the Phoenix (and the Firebust) overcame the bad reputation they had after the end of Sukebe's War of Revenge.
If the Phoenix have a fighting motto, as a breed, it is: hit first, hit hard, and keep hitting them until they fall. Despite this, a Phoenix is willing to admit that direct attacks aren't always the best. Feral members of this breed are, in fact, somewhat infamous for being willing to start grass fires (for example) in order to strike at ground-based enemies that could potentially harm the Phoenix in question in a direct confrontation. A Phoenix is a noticeably faster flier than a Rack, and has greater endurance, but loses some of the amazing airborne agility that they had as a Rack. All things considered, a Phoenix is still superior to a Rack, in terms of airborne combat capabilities.
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PIDGEOTA, the Mile-High Pokégirl
Type: Near Human
Element: Flying
Frequency: Uncommon to Rare
Diet: Insectivore, some plants
Role: couriers, scouts
Libido: Average (High with Tamers they like)
Strong Vs: Bug, Fighting, Plant, Ground
Weak Vs: Electric, Ice, Rock
Attacks: Gust, Swift, Taunt, Move By, Quick Attack, Feather Shuriken, Scratch, Preen, Cuddle, Caress, Feather Blizzard, Wing Buffet
Enhancements: Enhanced Endurance (x4), Enhanced Vision (x6), Minor Levitation, Lightweight Frame, Freejoints (hips and knees), Prehensile Feet, Improved Respiration, Atmospheric Comfort, Aerolocation
Evolves: None
Evolves From: Pidgette (normal)
The Pidgeota is the final form of Pidgy, evolving from Pidgette after having enough successful fights and enjoyable Tamings. She again gains several inches in height, usually standing over six feet now. The feathers on her arms are quite long and firm, letting her firmly catch air under them. She barely gains any larger bust, but her feathers feel even softer than before, and become much more sensitive. Expensive pillows are made with Pidgeota down. She also gains some strength, enough to be able to carry a single person aloft with her.
Pidgeotas are very fast flyers, tucking their free-jointed legs closely up under them as they soar. They can climb high into the sky, and enjoy circling around mountaintops. Their vision sharpens to a very high level, allowing them to read newsprint from over a mile in the air. They can also sense where their opponents are due to their sensitive feathers being able to detect minor movements of air, letting them fight effectively even when blinded. Combined with their Endurance, Improved Respiration, and Atmospheric Comfort abilities, a Pidgeota can track her prey for miles, often times without it ever knowing she was watching them.
Pidgeotas can be quite lusty with Tamers they like. Their feathers are much more sensitive now, giving them a greater appreciation of being stroked and petted during Taming. Now that they have larger wings, they are able to perform their most enjoyable carnal act: Taming in the air. The way this is done is that a Pidgeota will use her Minor Levitation to raise herself off the ground, and then wrap her legs around her Tamer’s waist, while he holds her torso (under her wings so they aren’t restricted). Flapping furiously, she’ll take off into the air while he Tames her, rising as high as she can. When she finally climaxes, the Pidgeota will hold herself rigid, letting both of them fall into a steep dive, the feel of her Tamer and the wind rushing over her sensitive feathers helping to send her into a series of multiple orgasms. Despite how dangerous this may seem, there has never been a reported death of any Tamer doing this activity, since a Pidgeota always hangs on tightly to her Tamer (and the Tamer naturally never lets go of her), and she always, no matter how lost in her pleasure she is, pulls up before she hits the ground. Many Tamers enjoy the exhilaration and feeling of danger, but just as many other Tamers are terrified by the experience and never do it again.
Pidgeotas are strong fighters. Their Gust attack is like a localized tornado, being able to easily bowl even a ready opponent over. Her Quick Attack lets her fly very low for short distances at speeds that make her seem like a blur. Feather Blizzard is used more as a distraction move than anything else; filling the area with blinding feathers that obscure her opponent’s view. Wing Buffet has been known to knock down trees if used long enough.
Feral Pidgeotas tend to leave most other beings alone, just soaring and enjoying the feel of being above it all, the wind rushing over their bodies. Threshold girls rarely become Pidgeotas directly, but those that do take it very well, sometimes considering their new flight abilities and powers to be almost worth the trade off.
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PIDGETTE (aka PIDGERSEATAH), the Tweety Trollop Pokégirl
Type: Near Human
Element: Flying
Frequency: Common
Diet: Insectivore, some plants
Role: Couriers, scouts
Libido: Average
Strong Vs: Bug, Fighting, Plant, Ground
Weak Vs: Electric, Ice, Rock
Attacks: Gust, Swift, Taunt, Move By, Quick Attack, Feather Shuriken, Scratch, Preen, Cuddle, Caress
Enhancements: Enhanced Endurance (x3), Minor Levitation, Lightweight Frame, Freejoints (hips and knees), Prehensile Feet, Improved Respiration, Atmospheric Comfort
Evolves: Pidgeota (normal)
Evolves From: Pidgy (normal)
A Pidgy evolves into Pidgette after enough successful combat and enjoyable Taming. They tend to gain several inches in height after their transformation, as well as get bigger breasts. Their toes become longer and thinner, able to move better, with a thumb-like back toe forming on their heel. Small claws also appear on the end of them. This allows a Pidgette to better use her Scratch attack, but still retain her prehensile use of her feet. A Pidgette’s feathers on her arms become longer and stiffer, though still very soft, allowing her to fly to greater heights. The other feathers on her body don’t change much, although her breast feathers turn a lighter shade of their former color, and are even softer to the touch. As before, their nipples and lips remain the only part of their body not covered with feathers. As in her previous form, a nice plume of tail feathers sticks up from just above her backside, accentuating her shapely rear.
A Pidgette is a much more reliable courier than her previous form. Even previously Feral Pidgettes can be trained to take messages and small items to places and then return quickly. Pidgette isn’t nearly as common a pet due to her larger size and thus greater food requirements. Like her previous form, Pidgette has hollow bones to make her lightweight, meaning she can’t carry another person aloft. However, due to firmer feathers, she is able to fly higher and faster, ignoring how cold it feels at higher elevations and wind shear from faster speeds. Pidgettes can use their Minor Levitation ability to slow down what would otherwise be almost suicidal dives. Her Endurance ability lets her push herself for a greater amount of time before she becomes tired, letting her fly at her fastest for longer periods. Her lungs are equipped to deal with the fact that there is less air at higher altitudes, and she is able to take slower, longer breaths to gather the air she needs.
A Pidgette tends to make pleasant chirping noises during Taming; ruffling her feathers and letting them down again as her body tenses and relaxes. Due to her hips and knees being free-jointed (being able to bend normally, or backwards), the Pidgette is very flexible, and can assume nearly any position her Tamer likes. Her greatest desire though is one she won’t realize until her next evolution: Being Tamed while flying. A Pidgette is able to use her attacks to a greater degree. She can now use her Gust attack to blow over people from a standing position with ease, although those braced for a strong wind can still stand up to it. Her Taunt ability is sharper, with more creative insults coming to mind. Her Move By attack is faster, letting her reposition herself for more precise blows. Her favorite combination is to use Move By to get behind her enemy and then Gust to bowl them over. With her lengthened claws, she can now use Scratch effectively.
She also gains three sex attacks: Preen, Cuddle, and Caress. Caress is where she begins to coo and moan softly, touching herself, usually on her chest. The opponent watches and becomes aroused, and thus slower to react. Cuddle is basically where this is done on other Pokégirls, rubbing and arousing them. Preen is where she begins rubbing herself against her opponent in a way that accentuates her feathers, letting them feel how silky soft and downy they are, letting it relax them.
Feral Pidgettes aren’t too dangerous, since they usually just enjoy soaring wildly, doing loops and dives for the sheer joy of it. They usually only attack when attacked back, and even then they aren’t vicious about it. Threshold girls who become Pidgettes tend to take their transformation better than other Threshold girls, the joy of flying somewhat mitigating the loss of their humanity.
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PIDGY (aka BIRDY, aka CANARY), the Tweety Bird Pokégirl
Type: Animorph (bird)
Element: Flying
Frequency: Common
Diet: insectivore, grains, some plants
Role: often used as a pet, sometimes as a courier or scout
Libido: Average
Strong Vs: Bug, Plant, Fighting
Weak Vs: Cat-type Pokégirls, Rock, Electric
Attacks: Gust, Swift, Taunt, Move By, Quick Attack, Feather Shuriken
Enhancements: Minor levitation ability, lightweight frame, altered digestive system, hips and knees are free-jointed, feet are prehensile, arms and hands are wings, lack of hair (down & feathers), improved respiration, small size (4' or 1.35m), Enhanced Eyesight x3
Evolves: Pidgette (normal), Pidgeota (evolved Pidgette; normal), Swanmaid (Angel Stone), Divette (Water Stone), Falcongentle (battle stress), Hooter (Dark Stone), Murkunt (Moon Shard)
Evolves From: None
Pidgy are one of the common "pet types" found among human society. They are small and lightweight, don't eat a lot, and don't require a lot of maintenance. One of the first, if not the first bird types to appear, it is thought that Pidgys were the basis of most of the other bird type Pokégirls due to their similarities in structure, with the exception of the Legendaries and those modeled after them. The arms and hands of a Pidgy are used as her wings, and are thus useless for anything other than flight, it is their feet which are used for anything regarding fine manipulation. Their lightweight frame is due to the makeup of their bones, which are honeycombed instead of solid, much like a Pre-Sukube bird's only stronger. Their hips and knees are free-jointed, which means that they can bend both forwards and backwards. This aids in landing, takeoff, jumping, feeding, and makes for very interesting taming sessions. Because of their need to use their feet for more mundane tasks, Pidgys are oddly focused on keeping their feet clean. One can often find feral Pidgys splashing about in small pools of water, and any owner of a Pidgy is sure to win her affection via a foot spa. Pidgys are covered in feathers from head to ankle, their feet being slightly scaled with tough skin. The only places devoid of feathers are their nipples and lips, giving their face an owlish appearance. In place of hair, they have slightly longer feathers that seem to simulate hair as well as keeping their heads warmer when flying.
Domesticated Pidgy are often used as couriers or messengers, particularly in mountainous areas where communication lines are difficult to maintain. They can also easily be lookouts, as their eyesight is much keener than a human's coupled with their ability to get up to good vantage points makes them excellent to watch from a 'bird's eye view'. While the thin air at high altitudes makes it difficult for them to fly, they can manage short trips to deliver messages or hunt for food. Thresholded Pidgy usually bemoan their loss of humanity and spend most of their time in the air, flying for the joy it gives them. Eventually they come to terms with their new existence. Their slight levitation ability also assists them here, allowing them to effectively soar when they would otherwise have to flap their wings, as well as assisting in taking off and landing.
Very Rarely, a Pidgy will be born yellow instead of an earth tone brown, these Pidgy are often called Tweetys, and tend to have no fear of cat-types, unlike other Pidgy. These odd bird Pokégirls even find enjoyment in tormenting and teasing cat-types, and should not be allowed in a harem with them, unless the Tamer wants to see chaos ensue. These Tweety types often speak in a cutesy fashion, but are surprisingly more intelligent than a normal Pidgy, even when captured feral. They also retain their small size, gaining no more than one or two inches with each normal evolution, keeping the standard Pidgy B-cup chest size and odd coloration throughout their lives. If evolved with a stone, however, this strange Pidgy becomes a normal colored and tempered evolution.
Feral Pidgy are nearly worthless, even after intensive training their attention span is extremely low. This is due to Pidgy being at the bottom of the Pokégirl food chain when in the wild, and the Pidgy is constantly watching their surroundings for any sign of danger. This ingrained habit is very hard to break in feral Pidgy, and so far the only Pidgy that have any hope are the Tweety types mentioned above.
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PSININ, the Aerobatic Speedster Pokégirl
Type: Very Near Human
Element: Psychic/Flying
Frequency: Very Rare
Diet: Human-style foods
Role: Hunters, aerobatic warriors
Libido: Average
Strong Vs: Fighting, Poison, Grass, Psychic
Weak Vs: Ghost, Electric, Rock, Dark, Ice.
Attacks: Dive, Speed Storm, Quickturn, Blur, Quick Attack, Agility, Telekinesis, Psi-Blade Mk II, Psychic
Enhancements: Enhanced Strength (x2), Enhanced Speed (x7), Enhanced Agility (x5), High Flexibility, Low Body Density
Evolves: None
Evolves From: Airmaiden (Psi Crystal)
Psinin, as one might expect from their name, are quite a different breed, pun not intended, from their Airmaiden pre-evolutions. In fact, there is little enough connection that it was some time before the evolutionary link between the two breeds was discovered, as their only real link is that they're flying-types without any inherent method of flight. As a result, there are those who would claim that it is a downgrade to evolve one's Airmaiden to a Psinin, but this faction is countered by a similar faction, primarily comprised of Psinin owners, who maintain that not evolving an Airmaiden is the height of idiocy. Regardless of which is true, however, the Psinin is certainly a unique breed, and one of interest. Initially, during the war, they were designed for urban combat, with their excellent jumping and clinging abilities allowing them to turn many downtown districts into hells ruled from above, but more recently, they've adapted well to arboreal combat, with the same abilities that made them apt at scaling buildings allowing them to be quite efficient hunters in a forested setting.
Physically, they tend to be a bit taller than Airmaidens, although not unattractively so; the breed averages at around six-feet, although many accentuate this height with high-heeled shoes. Their bodies also tend to develop as bit more, and although their breasts rarely go over a C-cup, they look, in general, more mature and sultry than the teenage-looking Airmaidens. Unfortunately, it often leads to them appearing a bit less intelligent as well, but few tamers mind this, trading in that appeal for a more, as stated, mature look. Their hair also tends to become longer and grow faster, and more exotic colors (particularly pinks and purples) replace the brown of the Airmaiden. As far as attire, the breed is known to wear tighter attire that does not have the potential to catch on things and shows off their bodies, often in black, although more mundane clothing is not unknown, depending on tamer preferences. However, the former attire and their overall appearances have led more than a few to be confused with Dominatrixes over the years, a fact that both breeds fail to appreciate.
The most striking physical change, though, is that, for reasons unknown, the eyes of almost all Psinin change upon evolving, becoming overly sensitive to light, or photophobic. This oversensitivity means that it will generally be uncomfortable, if not highly painful, to a Psinin to open her eyes directly in a well-lit area, or the outside particularly. However, whilst disadvantageous, this fault is, thankfully, not at all crippling to the Pokégirls it afflicts; although most opt to wear blindfolds, or at least extremely dark sunglasses, during the day (or even always), the lack of proper vision is offset by what remains of their ability to manipulate air-currents. That is, by reading the flow of air around them, as well as sending out weak psychic pulses, they can form a very accurate picture of their surroundings that works similarly to echolocation. Aside from this, they change physically in two other ways; they drop by perhaps a fourth in body density and increase greatly in flexibility. Although Psinin are not as flexible as Jigglysluts, their very humanlike bodies belay an unnatural talent for twisting, bending, and pivoting which assists greatly in their aerobatic combat.
Mentally, their 'maturing' theme seems to hold true as well; definitely less shy than Airmaidens, Psinins are known to be a confident breed, although they do retain some antisocial tendencies and much of their generally above-average intellect. This has led to them often coming off as aloof and, in some cases, arrogant or conceited. However, their confidence is generally justified when it comes to their abilities, their bodies, or their sexual skill, if not always their intelligence, as they're hardly a match for many other psychics or the G-Point line. But, said confidence tends to be another factor that makes many confuse them, on first glance, with Dominas, and in this case, it is often the Psinin who feel insulted, which has led to, in general, a rivalry between them and the Domina line. Overall, Psinin are quiet, confident, and sultry Pokégirls who tend to blend into the background until somehow provoked or invoked into the issue at hand.
In combat, this silence and seeming unobtrusiveness is only a farce, however, as most Psinin become quite a bit more assertive during battle. This is likely because their bodies and combat styles are not at all suited to being hit first, and so they almost have to make the initial move and keep moving, lest they fall to one solid attack. This is due to the aforementioned low density of their bodies, and the fact that their durability isn't much above human standard. Therefore, although they are exceedingly hard to hit, they crumple quite easily from a strong blow. This is presumably part of the reason, then, that few Psinin favor close-range tactics. As a rule, the breed is partial to long-range weapons such as spears, although chains with weapons connected to the ends are also popular, particularly because, using their telekinetic abilities, Psinin are able to exert additional control over the movements of such weapons, and even recall them.
In addition to allowing such abilities in combat, though, and providing their 'vision,' the telekinetic talents of the breed have one more popular use; when invoked in combination with their low density and suitable footwear, they can literally be used to provide a stabilizing force whilst the Psinin runs up a wall, or the equivalent, an ability which is of great importance to their combat style. That is, whilst their superb jumping abilities, flexibility, and speed allow for excellent fighting in high locations, it is this skill of vertical running and the accompanying aptitude for clinging to surfaces that made them so dangerous in cities during the war and has allowed them to adapt so well to forests. Unfortunately, though, it has also led to a common consensus that the best way to fight a Psinin is to get her in a wide, open space, although, even there she can run and jump, it is not the same virtual suicide to face her in direct combat there as it is for anything short of a Herokapoeraa to do so in a forested setting.
Sexually, too, once roused, Psinin tend to be a fairly assertive breed; with their flexibility and generally attractive bodies, they're rarely considered lacking in this area, and their need to make the first moves means that they often prefer to be on top to varying degrees, assuming their tamer will allow this. This is because, being glass cannons, so to speak, the ability to move or escape is very important to most Psinin--in a battle, a Psinin who cannot run or move out of the way is dead, and so most members of the breed have a phobia, to some degree or another, of being restrained or held in place. Therefore, although some have it mildly enough that being on the bottom in sex is just a discomfort, almost all Psinin are terrified of restraints and bondage, another fact that fuels their feud with the Domina. There are, however, cases of Psinin who get off on their fear, but it is foolish to assume all do, and forcing one who does not to endure restrains will only create pointless resentment. However, considering some of the exotic things that their flexibility and light weight allow as far as unconventional position, most tamers are willing to look past the issue of their Psinin wanting to be on top (or, at least in a position that allows them freedom of movement and an avenue of 'escape') much of the time.
Feral Psinin are elusive creatures that are rarely found outside of the deep forest except perhaps in the city; they do not oft venture out of the safety of high places, and will usually hunt unsuspecting prey from above, be it another Pokégirl or the unfortunate tamer-to-be's lunchbox. However, one advantage is that feral Psinin are not particularly vicious, and would generally rather run away than fight. This makes them less dangerous, naturally, but also quite elusive prey to hunt, as they will rarely try to fight unless they have a clear route of escape to use should things go sour, and they are not at all easy to pursue through the trees. Therefore, traps and area of effect magic are generally the most effective ways of catching a Psinin, sans perhaps using another Psinin. They are a possible threshold option, but not a common one, with Airmaidens being much more likely for girls with Psinin ancestry. However, those who do get the threshold are generally not entirely displeased, considering their new body's appeal and abilities.
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PSYCHE, the Archer of Love Pokégirl
Type: Very Near Human Metamorph
Element: Fighting/Flying
Frequency: Extremely Rare
Diet: Human style foods, sexual fluids
Role: Sex & Relationship Counseling
Libido: Very Low (Acts as if High/Extreme)
Strong Vs: Grass, Fighting, Ground, Bug, Dark, sex attacks, domination attacks
Weak Vs: Electric, Ice, Flying, Psychic
Attacks: Cupid's Bow, Eros' Bow, Artemis Bow, Reverse Cupid's Bow, Heal, Sexy Beam, Gust, Leg Sweep, Aura of Cute, Erotic Kiss, Charming Look, Blow Kiss, Heaven's Arrow
Enhancements: Light Feral, Weapon proficiency (bow & arrow), Wings (Butterfly), Keen Eye, Body Measurement Metamorph, Sex Prodigy, Empathic, Diplomacy, Kind Aura, Clothing Repair
Evolves: None
Evolves From: None
The creation of the Psyche is one of the best things ever produced by Cocooner's genetic glue. Something clearly unintentional on her part we're sure.
A Psyche appears completely human, if one ignores the occasional bright hair colors and bright butterfly wings.
They have the unique ability to alter their skin coloration to any shade that is found on a normal human, their eye and hair color to any color at all, and their physical proportions (height, waist, hips, bust, apparent age, etc.) to just about anything they like. A bonded Psyche with a positive relationship with her tamer will usually use her empathy to determine the perfect coloration and proportions so that she can take what her tamer considers the most attractive appearance possible. Some may keep several different pre-prepared forms for different occasions, and a few may simply take whatever appearance strikes their fancy at any given moment.
However, a Psyche cannot greatly alter the appearance of her face, save for basic changes that occur as a result of other changes, and will always be recognizable to those that know them.
They tend to wear white silk (or similar light material), often in the manner of a low-back dress, robe, toga, or other single piece garment that covers everything that needs to be covered for basic modesty while being loose and comfortable, and not impeding their wings in any way. They do not worry about their clothes in a fight, since they have a pair of spells that will allow them to magically clean and repair clothing of any type, even if it is not theirs. This ability makes them highly prized to tamers who like their Pokegirls to wear attractive clothing, but have problems keeping them in decent shape due to their lifestyle.
Psyches love great sex and positive relationships, and not just for themselves either. They want everyone to experience this for themselves, starting with their tamer and harem sisters and then extending to anyone else they think deserves this. They make a point to help others learn how to get, and give, the most pleasure possible out of sex, as well as taking time to mediate arguments between others in as peaceful and fair a manner possible. Their personal goal is often to help their tamer achieve at least a Delta level bond with themselves and all of their harem sisters.
A Psyche is capable of learning just about anything sexually related with incredible speed, and then performing it with similar ability. They are very open about taming in public, and have no problems with attempting to initiate a taming session when others are present, especially if one of their harem sisters is of a similar opinion (such as a Vixxen). They are also happy to try almost anything sexual at least once to see if they might enjoy it.
As astonishing as it may seem to many, Psyches actually have very low libidos. Though, understandably, few would ever be able to tell with the way they act, since they are perfectly willing and capable of being tamed on a schedule that might just make a Nymph say ‘can we take a break, please?’ One of the things they like to do, almost as much as being tamed, is watching their harem sisters get tamed. A Psyche will often, and subtly, shoot her tamer and a harem sister or two (or even just two or more of her harem sisters sometimes) with Cupid's Bow or Eros' Bow and simply watch them go at it.
On a similar note, Psyches, while primarily heterosexual, have little problem having sex with their harem sisters. But only if their tamer is either participating as well, or watching.
Psyches can make fine alphas due to their mediation skills alone, and their ability to arrive at the core problem of an argument using their empathy has allowed them to, eventually, arrive at (mostly) peaceful agreements between individuals who would normally not be able to coexist without coming to blows.
A Psyche is primarily a ranged fighter, capable of manifesting a bow out of thin air, and can shoot her arrow attacks with great accuracy, even through obscuring cover. She is quite weak in close combat unless extensively trained though.
Psyches could potentially be incredible sex battlers, except for one thing. The hate sex combat. So much, that they will usually throw any sex match they are entered into. However, they are more than willing to help train their harem sisters for these matches instead. Due to their ability to pick up and refine sexual techniques and then coach others on how to perform them to maximum effect, most tamers find this an agreeable arrangement.
A Psyche who has a positive relationship with her tamer and harem sisters will be willing to do anything to help them and will never betray them for anything at all. This is something that has led to a great amount of frustration among all but the most patient and determined Dominas and their evolutions that end up with a Psyche for an opponent.
Many individuals call the Psyche breed the most beautiful on the planet. While the breed is indeed quite attractive, they are still a fair ways from this title in terms of physical appearance. However, their kind nature, something that permeates their entire being, including their chi, greatly enhances their beauty to many people. Particularly when they smile.
The Reverse Cupid's Bow, a technique so far unique to the Psyche breed is just as strong as the Cupid's Bow, but has the opposite effects. A strike from this technique fills the target with negative emotions, erasing all traces of the Attraction status and either filling them with despair (in the case of opponents), or with anger (in the case of allies).
When a Psyche goes Feral, it may sometimes take a while to realize what has happened since their feral state is often very similar to their normal state in the early stages. A Feral Psyche becomes perpetually happy, and simply cannot stop smiling under normal circumstances and will frequently giggle at almost everything. They will soon start shooting random people with their Cupid's Bow or Eros' Bow techniques. And they will likely not stop until everyone in the area is engaged in intimate acts (except the children and Pokékits who will be playing with each other happily, mostly oblivious to what is going on around them).
However, a Feral Psyche who witnesses an act she would normally find abhorrent will begin firing her Reverse Cupid's Bow at the offenders in attempts to drive them into crushing despair. Also at other bystanders to fill them with anger towards the offenders and likely cause them to riot against said individuals.
There are some individuals who believe that the Psyche breed may in fact be a Celestial Pokégirl, but no one has ever been able to confirm if this is so. No cases of Threshold into a Psyche have yet been reported, much to the disappointment of many human females approaching Threshold age.
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PTERODAME, the Sky Dinosaur Pokégirl
Type: Animorph (pterosauroid)
Element: Ground/Flying
Frequency: Rare
Diet: Omnivorous
Role: Aerial reconnaissance and patrol, Air support
Libido: Average
Strong Vs: Fighting, Steel, Bug, Fire, Poison, Electric, Ground
Weak Vs: Water, Ice, Flying
Attacks (normal mode): Headbutt, Tackle, Bite
Attacks (battle mode): Headbutt, Tackle, Bite, Wing Attack, Takedown, Wingover, Gust, Wind, Fan, Crunch, Beak Lancer*
Enhancements: Limited Metamorph, Exoskeleton armor, Enhanced Speed (x17 in the air only), Enhanced Strength (x3), Enhanced Agility (x10), Enhanced Dexterity (x5)
Evolves: None
Evolves From: Dameosaur (Angel Stone)
FILE DATA IS CLASSIFIED. HIGHEST LEVEL CLEARANCE NEEDED TO VIEW.
The creation of the Dameosaur in AS 214 (CE 2206) was a boon to Sanctuary’s defenses. They were easier to control than the other types used before, were more powerful, fiercer, more durable, in every way an improvement. They could even be used as mounts in their battle forms if need be. But it wasn’t enough. They had ground troops, but they needed air support as well. To that end, they tried a simple experiment: Gather every evolution stone they had and see what affected Dameosaurs. The end result of that was the Pterodame.
Pterodames, along with Nessidames and Dameosaurs, were instrumental in defending the landscape during the 1st Frontier War. Human incursions into Sanctuary-controlled territory were getting dangerously close to Sanctuary itself. And with the fact that Sanctuary’s previous guardians, Cheetits and other wildcat types, were being caught and Tamed en masse, Sanctuary needed the dinosaur Pokégirls as a means of protecting themselves. Granted, Sanctuary’s presence in other Leagues, rescuing and relocating children abandoned by their parents out of fear of them going through Threshold, was part of the reason attention was drawn to Sanctuary in the first place. From this, League leaders, headed up by a committee headed by Vince McMahon Senior, father of Vincent Kennedy McMahon of the Capital League, launched an investigation into the Dark Continent to discover the source of these mysterious ‘dark angels.’
Very few of the Tamers and Pokégirls sent back in made it back home. Most were killed by Sanctuary’s dinosaur forces, their Pokégirls either taken in by Sanctuary or killed outright in combat. Those that returned had been driven insane, telling stories of lizard girls turning into monsters, being ridden by shadowy demonesses (REAL demonesses, not Pokégirl-types). It was only after the (CLASSIFIED) began to get into contact with League officials that we began to learn about Sanctuary and their dinosaur Pokégirls at all.
Pterodames are short, lizardlike Pokégirls, around five feet five inches tall with greenish-brown skin. They differ from Dameosaurs in that they lack the spiked toe-claws or the sharp teeth in their ‘normal mode.’ Their eyes are varying shades of red, black, or gold. Their tails shrink down until they become almost vestigial, and possess a lightweight protective exoskeleton to compensate for their newly lightweight bone structure. They also have small webbed wings underneath their arms that allow for limited gliding, and a thicker coating of feathers on their head than their Dameosaur counterparts. Their teeth aren’t as sharp as those of a Dameosaur, their bodies adapting to a more omnivorous diet.
Like Dameosaurs and Nessidames, they have a ‘normal mode,’ which was described above, and a ‘battle mode,’ a completely dinosaur-esque form that allows them greater attacking power. For Pterodames, they turn into a form resembling that of a pterodactyl. Their wings grow out tremendously, their heads elongating into massive beaks, their bodies growing in size as they become, essentially, a massive bird. Their exoskeleton retracts into their body, becoming an endoskeleton which armors them for battle mode. Their head has the most armoring in battle mode, allowing for the lethality of their Beak Lancer attack. When harnessed properly, a Pterodame can be used as an aerial mount for a single rider.
Pterodames are markedly more pleasant to deal with than Dameosaurs. They are cheerful, friendly Pokégirls, even when fighting. They tend to greet people they like with friendly nips to the ears, and are easy to please. (They consider any kind of fruit to be a wonderful gift.) All observed Pterodames have the strange mental quirk of calling any kind of favored food a ‘Nom.’ They also have a rather unusual means of speaking which cannot be properly expressed in text. There have been a few that do not have this manner of speech, however.
Pterodames primarily are used for aerial scouting and reconnaissance. Patrols consisting of two Pterodames with one rider each can be seen around the perimeter of many Sanctuary-controlled territories in the Dark Continent. They are not as suited to battle as Dameosaurs and Nessidames, but are very agile and fast in the air, especially in battle mode. Their aerial speed is seconded only by Skarmories.
Data on Pterodame Threshold is limited. Sanctuary guards their Dameosaurs and their evolutions closely, making sure that they produce exclusively through parthenogenesis. However there is a point of interest about Pterodames; The friendly dinosaur Pokégirls seem to be very interested in meeting new people, and are fascinated by men. So much so that many Sanctuary officials have gone to great lengths to keep Pterodames away from male exposure…
Beak Lancer (ATK – 100) In battle mode, a Pterodame dives down head first, thrusting with her beak in an attempt to impale the opponent.
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QUACKETTE, the Daffy Quack-Up Pokégirl Type: Near Human Animorphic (duck)
Element: Water/Flying
Frequency: Uncommon
Diet: Small fish, vegetables
Role: General household helpers, comedy, sex
Libido: Average
Strong Vs: Fire, Rock, Bug, Fighting, cat Pokégirls
Weak Vs: Electric, Plant, Magic, Ice, dog Pokégirls
Attacks: Water Gun, Feather Blizzard, Water Tickle, Tickle Storm, Slick Stroke, Edge Of Delight, Water Tower, Gust, Water Floor, Dive
Enhancements: Flight, Water affinity, Enhanced Durability (x2), Enhanced Endurance (x3), great comedic timing
Evolves: None
Evolves From: None
When the first Quackettes were discovered, no one was quite sure what to make of them. They were excellent lovers, and could be quite silly at times, but people, researchers especially, were confused. They had no idea why Sukebe would make such a goofy, short-tempered creature. Eventually, attempts to understand why Sukebe created them were dropped, and Quackettes were approved for usage by Tamers.
Quackettes are bird Pokégirls who's facial features are duck like in appearance. They have wide bills and wide bottoms, making their walk something of a waddle. Their feathers are soft, and can vary in colors between white, black, grey with black around the head, and brown, white, and black with green around the head, all depending on region. They are good natured towards most others, although they have short tempers. Their tantrums don't go beyond rather amusing ranting and snarling that degenerates into random quacking as they pace around waving their fists. Also, some Quackettes have been known to have a lisp. It's barely noticeable normally, however when angered, it becomes very prominent.
Feral Quackettes tend to gather in flocks, flying in V-formation with their powerful wings and resting in lakes and ponds near forests. They are very watchful, even when sleeping, and will bolt at a moment's notice if they hear something.
It should be noted that cat-type Pokégirls HATE Quackettes. This is a common trait amongst every cat Pokégirl, who hate Quackettes for their lack of fear towards them and the fact that any time they try something against them, they are foiled and hit with a jet of water.
Quackettes seem to have a natural affinity for comedy. They are naturally silly, funny creatures when Tamed, and usually make fast friends with Trixies and Harlequins. The highly popular animated adventures of a trio of Pokégirls, a Titmouse named Minnie, a Quackette named Daisy, and a Growlie named Georgia are a good showcase of some things a Quackette will do, either knowingly or not, to entertain her friends.
Interestingly enough, Quackettes seem to have an on-again, off-again rivalry with Bunnygirls, for reasons that escape most researchers. The rivalries seem to be a game of one-upmanship, which usually leads to very humorous situations as Quackettes tend to overcompensate and end up making themselves look foolish.
Thresholding into a Quackette is rare, but not unheard of.
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RACK, the Blowhard Pokégirl
Type: Near Human Animorph (Avian)
Element: Flying
Frequency: Uncommon
Diet: Pokechow, fruits, nuts
Role: Air-to-Ground support fighter.
Strong Vs: Bug, Fighting
Weak Vs: Rock, Electric, Ice, Magic
Libido: Average
Attacks: Feather Shuriken, Gust, Wing Buffet
Enhancements: Aerial dexterity, Enhanced Vision (x6, limited)
Evolves: Phoenix (Fire Stone), Neigix (Ice Crystal), Thundrix (Thunder Stone)
Evolves From: None
It is generally accepted among Researchers that Sukebe designed this breed of Pokégirl after he created the Legendary Three Flying Pokégirls (Articunt, Moltits, and Zapdass). During Sukebe's War of Revenge, however, rumors (quite possibly started by Pokégirls under Sukebe's orders) claimed that a Rack was an "immature" version of these tempting nightmares.
During the war, Racks were infamous among soldiers in the infantry. This was due to the fact that their most frequent use was in airborne attacks against "soft" ground-based targets. The fact that Racks often acted to support ground-based Pokégirls meant that soldiers were never certain if they should concentrate on the Rack, or prepare themselves to face something like a Hound or Tigress.
Racks were, unfortunately, too good at what they did. Their ability to dodge most small-arms fire resulted in Racks becoming high priority targets for the anti-aircraft weapons used during the War of Revenge.
While they were not decimated to the point of other breeds of Pokégirls (like the Griffon) Racks are not a common sight.
A Rack's body is covered by very short brown feathers, which is the same color as their hair, nipples and eyes. Rather than wearing clothes (unless ordered to, or due to the weather), non-feral Racks love to use varies dyes in their feathers. They generally choose greens, as well as other shades of brown, when possible. Individual Racks will favor different hair styles, but most prefer styles that will ensure that their hair stays out of their eyes. No Rack has ever been discovered that had any pubic hair. Unlike most other bird-type Pokégirls, a Rack's wings are actually separate appendages, and are not part of her arms.
Racks have clawed feet, with a single back-toe per foot. A Rack's B-cup breasts often seem larger, due to fact that Racks tend to be four and half feet tall; and no known Racks have ever been more than three inches taller (or shorter) than this average. This might account for why Racks, even though they dislike clothing, love high-heeled shoes.
Once humans learnt how to tame Pokégirls and turn them against Sukebe, it was often stated that Racks were a lot like 'fighter jocks'. While they have a mission to accomplish, a Rack will focus on that mission with an almost frightening intensity. However, when a Rack has a chance to relax or (even better, in the Rack's opinion) opportunity to do something pleasurable, the Rack will throw herself into that activity with at least as much vigor as any mission. Like most Pokégirls with wings, a Rack prefers to be on top of her Tamer. With Racks, however, this preference also seems to be tied into the breed's sensitivity regarding their height.
Racks are best used against ground-based Pokégirls. A Rack's eyesight is particularly sharp when looking down, even when a significant amount of distance is involved. More than one Pokégirl has been unpleasantly surprised, during their first fight with a Rack, over just how far a Rack can accurately aim their Feather Shuriken attack. Their eyesight, combined with the Rack's amazing agility while airborne, allows for most ground-based attacks to be easily dodged. A Rack's chances against another Flying type Pokégirl are much lower, but a well-trained Rack will keep her cool and use her agility to help counter the superior speed of most other Flying type Pokégirls. Any Tamer who's Rack has successfully beaten a Flying type that day can be all but assured that their Rack will want to be tamed that night, and be extraordinarily passionate during that taming session. Although it normally requires someone looking at some history books to understand the full implications today, most agree with the comments attributed to one of the first Tamers to have a Rack in his harem: "They're like attack choppers, and they love being able to beat other flying Pokégirls as much as the chopper jocks love beating a fighter pilot!"
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SERAPH, the Heavenly Defender Pokégirl
Type: Near Human
Element: Flying/Magic/Fighting (Celestial)
Frequency: Extremely Rare
Diet: vegetarian
Role: defender of love and justice
Libido: Average
Strong Vs: Bug, Dark, Fighting, Ground, Normal, Plant, Steel, infernal Pokégirls
Weak Vs: Electric, Flying, Psychic, sex attacks
Attacks: Dive, Typhoon, Evade, Punch, Kick, Bear Hug, Focus, Focus Energy, Resist, Double Kick, Dynamic Punch, Reflect, Heal, Magic Fist, Magic Kick, Mana Bolt
Enhancements: Enhanced Strength (x15), Enhanced Speed (x3), Enhanced Reflexes (x4), Toughness, Endurance
Evolves: Fallen Angel (major trauma/bad experiences; Dark Stone will greatly increase the chances, but isn't completely necessary)
Evolves From: Armsmistress (Valkyrie-based winged Armsmistress only; Angel Stone)
Seraphs are the most militant of celestial Pokégirls. They are ever-vigilant to defend good and innocent people from the depredations of those whom they consider evil, which especially includes infernal Pokégirls.
Seraphs don't look much different from their previous form, having long, flowing hair, which may now be of any color, not just red, eyes that can likewise be any color now, and large, feathery white wings. These wings are not part of her arms, allowing her to fly and attack simultaneously. However, doing so is more difficult for her than it would be for a true bird Pokégirl, making the Seraph weak versus Flying-types. Most Seraphs are quite busty, and have breasts that are a generous C cup at least. They are obviously muscled, but their toned form hides an incredible, disproportionate strength. They aren't as strong as their previous form, but what they lose in strength they gain in the way of combat prowess and magic.
Seraphs take themselves and their duties very seriously. They see themselves as having a sacred responsibility to defend people from evil forces. They prefer to look to more preternatural evils than mundane ones though, and are prone to ignore things like robberies and thefts in favor of mystic evils, such as hauntings and dark cults. They regard infernal Pokégirls as the worst sort of evil, and though they don't attack them on sight, any minor provocation is enough to set them off. Seraphs get along well with other celestial Pokégirls, considering Angels and Pokégirls who are Blessed to be like younger sisters. Megamis and such tend to regard Seraphs with a sort of exasperated affection, like how one would treat a slightly crazed younger sibling, since they feel that Seraphs are both too militant and are wrong to ignore the "lesser" evils of the world.
When in a fight, a Seraph's first concern is to get any innocent people out of the way, and will willingly and unhesitatingly place themselves in front of someone to protect them trusting their defensive moves, such as Resist and Reflect, to help them get withstand the assault, along with their Toughness enhancement. Should an innocent be injured, they will immediately use Heal on them. Once any innocents are safe, a Seraph quickly wades into battle, using her various Punch and Kick attacks to pummel her opponents into the ground. Seraphs always use their weakest attacks first and gradually increase their attacking power as the fight goes on, since even on evil creatures Seraphs are loathe to cause unnecessary damage, being defenders and not sadists. This can cause the Seraph to take some otherwise avoidable damage early in a fight, but they tend not to mind this. Seraphs can last a long time in battle, thanks to their Toughness and Endurance enhancements, their defensive moves, and their ability to Heal themselves. Should a Seraph get desperate to win a battle, she will use Focus or Focus Energy to power up a move and then unleash it to devastating effect. Should a Seraph not be able to close the distance between herself and her foe, she relies on Magic Fist, Magic Kick, and Mana Bolt to win the day for her.
While serious, even stern, when fighting or looking for some evil to combat, Seraphs are just the opposite when it comes to Taming. Sex talk makes them blush and lose their composure easily. When about to be Tamed, they tend to blush, giggle, and avert their eyes, acting almost ditzy. Despite their great strength, they never need to be restrained, since never once has a Seraph lost control so much that she injured her Tamer. A Seraph's embarrassment about sex works against them on the battlefield though. They have a hard time resisting sex attacks, and know none themselves. They tend to be very humiliated when defeated by being brought to orgasm, and will be even moodier than usual about it for a while afterwards. For the most part though, Seraphs do well in a Harem. They see themselves as having to guide their Harem-sisters and her master by persuading him to champion the causes of good, and she judges herself based on how well she can convince her Tamer to fight the same supernatural evils that she herself does. She usually doesn't try to be the Alpha, seeing herself more as a guide and mentor than a leader by necessity. However, Seraphs are totally opposed to having an infernal Pokégirl in the same Harem as her, and the two invariably bicker non-stop until one of them leaves, submits to the other (which virtually never happens), or dies.
Feral Seraphs are quite docile, and won't attack anyone unless it's to defend themselves. Even then, they tend to just use Punch, Kick, and Heal when the fight is over. Capturing a Feral Seraph is thus much easier than it would be to otherwise fight a non-Feral Seraph. They do need to be restrained when being Tamed out of Feral though, since they aren't intelligent enough to restrain themselves. There has never been a known case of a Threshold girl becoming a Seraph.
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Skarmoress, the Jet Pokégirl
Type: Animorph (armored avian)
Element: Steel/Flying
Frequency: Very Rare
Diet: Mostly carnivorous
Role: Aerial warfare and high speed assault
Libido: Average
Strong Vs: Bug, Dark, Dragon, Flying, Ghost, Normal, Plant, Poison, Psychic, Steel
Weak Vs: Electric, Fire
Attacks: Agility, Steel Wing, Steel Feathers Gale, Speed Storm, Steel Feathers Darts, Gravity, Iron Tail, Grav Bomb, Metal Claw, Sonic Boom, Metal Sound, Mach Breaker, Meteor Mash
Enhancements: Enhanced Durability (x20), Enhanced Stamina (x10), Aerodynamic, lightweight body allowing for high speed maneuvers, ability to manipulate wind to produce high speeds, natural armor, blade-like wings
Evolves: None
Evolves From: None
Skarmoresss are rare, powerful Pokégirls, considered by some to be the fastest air Pokégirls alive. So great were their abilities, that Sukebe did not feel he had to make that many of them. One of the more terrifying breeds developed by Sukebe during the Revenge War, they were designed to be jet fighters. A pair of Skarmoresss proved to be capable of going toe to toe with a squadron of ten jet fighters from that era and WIN.
Very metallic in physical look, they are somewhat humanoid in appearance, their backs covered with silver, metallic feathers that blend together so perfectly that it looks like a smooth surface, ending in a flared tail which they use to help control their direction in midair. Their legs from the thighs downward are heavily armored, ending in metallic, birdlike claws with razor sharp edges capable of cutting through steel. Their faces are aquiline, and they possess long, thin, beak-like noses and silver hair kept short, save in the front, where it hangs down to partially mask their faces. Their incisors are long and razor sharp, a feature which makes the smile of a Skarmoress very predatory and intimidating. Their eyes are never any color other than white, red, or metallic grey, and are capable of seeing over long distances in adverse conditions. Their wings, smaller than most bird-type Pokégirls, are separate appendages from their bodies, the edges of their wings possessing even harder metallic feathers sticking out at regular intervals, allowing for powerful slashing attacks, the smooth feathers looking like a single sheet of metal. The feathers on their arms curve up to form blade-like attachments, which they used in the rare moments they had to go into close combat. Their hips are relatively slender, and their breasts rarely went above B-cup. They don’t like using Bloom, as they believe that larger breasts decrease the aerodynamic nature of their bodies. For a Steel-type Pokégirl, they are actually incredibly light, partially because they use up a lot of calories in flight. Conversely, because of this Skarmoresss have to eat more than most bird-type Pokégirls to reach their desired top speeds. Skarmoresss also possess a special organ inside their bodies that allow them to manipulate the air around them with their thoughts, and their bodies can also withstand excessive amounts of g-forces, allowing them to reach incredibly high velocities.
During the War, Skarmoresss used their ability to manipulate wind to push themselves forward, moving faster and faster to the point where they were able to break the sound barrier, the mere wake of their passing capable of devastating most opponents, sending most planes sent against them tumbling out of control, shredded by flechettes of razor-sharp metal feathers they would release as they passed. Those planes able to survive the sonic booms generated by the Skarmoresss fell victim to a different kind of super fast assault, one from the talons, wings, and tails of the vicious jetbirds, as they were called before their breed name became public knowledge. They aren’t as heavily armored as some Steel-types, their metallic feathers making them very visible to most forms of radar, as well as line of sight when the light would glint off of their feathers. They could be knocked out of the sky by most ballistic missiles used in that era if hit by them. But because of their incredibly high speeds and superior maneuverability, as well as the ability to shoot metal feather darts with the same speed as missiles sent against them due to their ability to manipulate wind, that was an extraordinarily rare occurrence indeed.
Skarmoresss are among the more playfully vicious types, loud, brash, and cruel. They love their speed, and love going as fast as possible. In battle, they take great pleasure in overwhelming opponents with speedy attacks and sonic booms, sometimes using quick, ultra fast turns and passes to generate gravitational waves to disorient opponents before moving in for the kill. Very rarely do their show mercy to an opponent, as they as a breed have a psychological distaste for leaving ‘loose ends.’ They don’t like being beaten and will usually track down whomever defeats them endlessly until they gain a satisfactory victory. Rarely are Skarmoresss caught, but those that do catch them gain great weapons, as they are fiercely loyal to those that manage to catch them. They are haughty and arrogant, but will tolerate the presence of others in the Harem, so long as their Master (whom they always refer to as Air Commander) allows them the chance to fly every day. Due to their harsh, vicious personalities, and great level of power, usually only highly experienced Tamers try to catch them. A good tactic to use when FIGHTING a Skarmoress is to target their wings. They are paranoid and overprotective of their wings, and if they cannot use them anymore, will commit suicide out of despair.
Feral Skarmoresss are among the more dangerous breeds of Pokégirls. They are vicious, territorial hunters that feed on other bird-types that enter their hunting grounds. When they want taming, they will take any human they find back up to their nests, which are usually found in mountainous, spacious areas, and seduce them. If they have no young, the Tamer will be set free, dropped roughly off in a place safely away from their nest. If the Skarmoress DOES have young, it’s a strong possibility that the Tamer will become food.
In terms of Taming, they are very passionate lovers, and don’t mind if a Tamer climaxes quickly, as their cunts are very sensitive and they usually climax quickly, preferring speed and quantity over quality.
Thresholding into a Skarmoress is extraordinarily rare, and only occurs if the girl going through Threshold has a Skarmoress in her family line.
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SPHINX, the Aerial Warlord Pokégirl
Type: Animorphic, Metamorph (feline/avian)
Element: Flying/Magic
Frequency: Extremely Rare
Diet: human styled foods, leaning towards carnivore
Role: anti-tank, anti-artillery, military officers
Libido: above Average
Strong Vs: Bug, Fighting, Plant, mouse Pokégirls
Weak Vs: Electric, Ghost, Psychic
Attacks: Feather Shuriken, Gust, Sabre Claw, Whirlwind, Wing Buffet, Slice n' Dice, Fury Swipes, Reflect, Barrier, Teleport, Mana Bolt, Mystic Bolt, Healing, spell work (above Lvl40)
Enhancements: Enhanced Strength (x7 human, x27 battle), Enhanced hearing (x10), Night vision, Enhanced Stamina (x6), Flight, Psychic abilities (TK, Healing, Aura Sight, Teleport), Spell work
Evolves: None
Evolves From: Griffon (Sexmet's blessing)
The Sphinx is one of the rarest, most powerful, most sought after Pokégirls of all time. In the Revenge War, they were high commanders of many Pokégirl forces, leading them to stunning victories over human forces. Based on a huge statue in the Pre-Sukebe empire of Egypt, these aerial warlords were considered to be amongst Sukebe's deadliest, finest creations. They are considered the light to counteract the darkness of the Chimera.
Like their pre-evolved forms, the Griffon, Sphinxes have two forms which they can assume. One is a normal, humanoid form and the other is an animal-like, quadrupedal battle form. Each one has different abilities, making the Sphinx a versatile, powerful warrior.
The humanoid form of a Sphinx is the one they were most seen in during the Revenge War. Standing at a statuesque 6'5", their appearance is that of a mixture of a lioness and human. They possess short, tan or brown-colored fur, black hair which is usually kept long and in a ponytail, D-Cup breasts, and mounted on their back is a large set of immense, feathered wings, sharp claws, a long, thick tail, and thick feet in the shape of paws, with an impressive wingspan of 14 feet. They can fold their wings around themselves like a cape. And on their foreheads is a marking, a black tattoo in their fur of the "Eye of Ra." It gives the impression of a Sphinx having a third eye, and unnerves most people that see it. The only clothing they wear is a golden chain around their neck with a pendant in the shape of an Ankh. In this form, Sphinxes are intelligent, cunning warriors who are excellent planners and strategists. Higher level Sphinxes can also learn magical spells, adding to their destructive potential. They love to learn, and study everything they can, a personality trait that aided them well during the war. They were well-respected by those they commanded, and in turn respected those underneath their command. They have an unusual personality and speech pattern, in that almost everything they say comes out as a riddle or a question. This, in turn, caused people to have to answer these riddles or questions, encouraging warriors to think, or intellectuals to utilize instinct, all around making those under their command better at what they do by getting them to bring out their own strength.
The quadrupedal 'battle form' of a Sphinx is when they are at their deadliest. They become almost totally catlike in appearance, with the body of a lioness and a still vaguely human face, with the "Eye of Ra" tattoo on the flanks of each of her hind-legs. Her wings stay on her shoulder blades, morphing slightly to compensate for the new body structure. In this form, they stand at a height of 5'1" and have a length of 9'7" from head to tail. Their jaws and claws become thicker and sharper and stronger, becoming capable of tearing through metal. They become more savage and animalistic in this form, still capable of speech, but more inclined to roar and rend their foes. They cannot use spell work in this form
Sphinxes, as said before, were meant to be the warlords and generals of Sukebe's army. Rare even then, they would lead strategic strike forces into human encampments, tearing into their forces with spell work to protect their legions and assuming battle form, flying in and taking out large pieces of military equipment with their teeth and claws. They were among Sukebe's greatest creations, capable of taking on any potential opponent!
The Sphinx, however, almost met their end during the War of Revenge. In the year 2002 AD, the Chinese government released what became known as the Monster Flu. The majority of Pokégirls just gained a nasty flu for two days, however the Sphinx proved to have a genetic weakness against the disease. The vast majority of them died horrible, agonizing deaths, nearly obliterating the species, dropping their numbers down to the teens! An effort was made by the remnants of the Chinese government to destroy the last remaining Sphinxes, but before the effort could be completed, Sexmet showed up. She stole the Kwan Do a soldier was using and used it to slaughter the soldiers, offering the surviving Sphinxes her protection, which they accepted readily.
Today there is publicly known to be less than a dozen Sphinxes still alive. All of those are known to be in a hidden place in the infamous Dark Continent, living under the care of Sexmet and Bastit. After some research, it was discovered that a Sphinx can evolve from a Griffon being 'blessed' by the legendary Dark Lioness, Sexmet. The nature of this blessing is unknown, as there is only one confirmed case of a Tamer receiving it, and he disappeared shortly afterward. Attaining this blessing, however, is hard to attain for two major reasons. Sexmet, since the War, has only been sighted in the Dark Continent. She lives in seclusion with Bastit and the remaining Sphinxes. (Some speculate that the Tamer who's Griffon she blessed moved in with her.) The hiding place of Sexmet and Bastit is one of the most well-kept secrets in the world. The second reason is simple: Sexmet doesn't like people. She's more than likely to use the Kwan Do she took from that Chinese soldier so many years ago to tear apart an intruder that to allow them anywhere near her sister or her charges. No one knows why Sexmet is so protective of the last remaining Sphinxes, but it's assumed that, since she, like all other Legendaries, is sterile, she views them as her daughters and protects them with a mother's ferocity.
These two daunting reasons have yet to deter Tamers from wanting a Sphinx, however. Rumors have arisen that in Sexmet's sanctuary there is not only the Sphinxes and the two Legendaries, but a vast trove of treasure, including not only gold and jewels by the horde, but a wealth of knowledge, books of LostTech and ForbiddenTech, libraries of information and stories preserved for years in a vast library. Many a journeyman has traveled into the depths of the Dark Continent, seeking fame and fortune, never to be seen again. And thus the rumors grew...
WARNING: THE FOLLOWING INFORMATION IS CLASSIFIED TOP-SECRET EYES ONLY AND MUST NEVER BE MADE INTO PUBLIC RECORD.
The reason for the disappearances is twofold. One, some of the more liberal Leagues, Crimson League and the WAPL in particular, are secretly working with Sexmet, under her total supervision, to help increase the number of Sphinxes in the world. Second, the Dark Continent is home to the Goths of Sanctuary. Sexmet hates them with a passion, and is known to have brutally murdered the emissaries they sent to offer her their assistance in caring for the Sphinxes, sending their heads back to Sanctuary in a box with a warning written in hieroglyphics to leave her and her adopted family alone. She despises the Sanctuary Goths for their betrayal of the Cheetits years ago in favor of the Dinosaur-type Pokégirls. Sexmet also is known to try and convince known allies of Sanctuary to abandon them, as she doesn't trust them in the slightest.
The work of rebuilding the Sphinx breed of Pokégirl is very carefully done, ensuring maximum comfort for the Sphinxes and supervised in total by Sexmet, who treats them all like a loving, moderately overprotective mother. Efforts have been successful so far, doubling the number of Sphinxes in a few short years, but it's very meticulous work, as the kits born must be raised as well. It is very likely that it will be many dozens of years before the Sphinxes are back at the numbers they were before the Monster Flu, which thankfully a vaccine has been developed for, should someone be stupid enough to try unleashing it again.
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STORM DEMON, Electrical sub-type of ELEMENTAL DEMON , the Electric Demon Pokégirl
ALTERNATE UNIVERSE
Type: Near Human
Element: Magic/Flying/Electric (Infernal)
Frequency: Extremely Rare (Probably Unique)
Diet: as humans, also energy released during sex
Role: Heavy assault troops
Libido: Very Low (to High/Extreme when Bonded to a Tamer they like and trust)
Strong Vs: Electric, Magic (All-types), Flying
Weak Vs: Water, Electric-based sex attacks
Attacks: Dive, Evade, Punch, Kick, Bear Hug, Magic Fist, Magic Kick, Electric Blade Mk II, Absorb (electric attacks only, heals full damage), Static Barrier, Wingover
Enhancements: Enhanced strength (x15), Enhanced speed (x4), Enhanced reflexes (x2), Toughness (x2), Endurance, Psi Immunity (Telepathy/manipulation only)
Evolves: None
Evolves From: Eva (Process Classified) & Bhooty (Process Classified)
Limitations: Incapable of Parthenogenesis (Even w/ Brooding Chamber), Pokéwomen may also be sterile, suffers from short-term Feral Shock after every Taming
In a word, bad-tempered, even Gynodoses and Dark Ladies consider the 'Elemental Demons' horrendously hot-headed. Although people who consistently show them kindness, they may only be snippy towards.
No example of any Elemental Demon has ever undergone parthenogenesis, even when run through a Brooding chamber. It is widely believed that the Pokéwoman form will also be unable to reproduce, although none had ever lived long enough to become a Pokéwoman.
All types of Elemental Demons are attractive and powerful Pokégirls, with good looks and magnificent bodies. They possess large, bat-like wings covered in soft fur; long, deeply colored finger and toe claws, long canine teeth as well as wild hair and eye colors. Their claws and teeth are long and sharp enough to be used in battle. Unfortunately, they often could careless about their appearance and hair, both often being dirty and disheveled, they also tend to smell bad. Their attitude is that they 'don't have to prove anything to anybody'. Their bad attitude and belligerence makes forcing them to be hygienic a constant battle. They have a condescending attitude towards Tamers they don't respect, and won't bother with them.
In combat they will attack seemingly with wild abandon, yet they will stick with a battle plan as long as it appears to be working. They are not subtle combatants, beating down opponents with the minimum amount of fuss and time expended. They favor using weapons and ranged attacks over going tooth and claw with their foes, although they aren't fanatical about it. Unexpectedly, they are not cruel or sadistic towards fallen enemies, they are too busy looking for the next fight. When a plan falls apart, they attack either the weakest, or strongest point they can find, whichever they believe would do the most good, and they unerringly choose right. Why such intuitive strategists want no part of pre-battle planning is unknown.
Manufacture of an Elemental Demon requires an Eva possessed by a Bhooty to be bonded with [REDACTED FOR SECURITY] summoned by dark magic. An Elemental Stone completes the process and fuses the entities together. A Storm Demon is created by using a Thunder stone during the fusion process.
They enjoy sex, as much as they enjoy anything. Although they feed on the energy released by Pokégirls and humans during orgasm, so their enjoyment may just be the cessation of hunger pangs. This being the case, they will avoid Taming sessions with a Tamer they don't respect. Their Feral state is extremely mild, considering how vicious their non-Feral state is, that isn't saying much. Or as one Tamer put it 'How can you tell?'
In short, a failure, while powerful, they are difficult to reliably manufacture and are so foul-tempered and vicious they would be best dropped in their Pokéballs, in the middle of an enemy group, and left to destroy them all.
There are reports of a Tamer in the Sunshine League actually bonding with one. While initial reports that she became helpful and tractable were not confirmed by League officers, who found her highly emotional and difficult for her Tamer to control. The accounts of loyalty and good hygiene were confirmed.
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STORM GAIL, the Legendary Wind Titan Pokégirl
Type: Very Near Human
Element: Flying/Magic
Frequency: Extremely Rare (Unique) (Deceased)
Diet: unknown, has never been seen eating
Role: Oceanic Chaos
Libido: assumed None
Strong Vs: Bug, Fighting, Ground, Plant
Weak Vs: Electric, Ice, Rock
Fighting Style: Storm Gail did not use any attacks which could be classified and named, she simply summoned various weather phenomenon to do her bidding.
Enhancements: Enhanced Toughness (x100), Legendary Qualities, Legendary Salient Qualities, absolute control of the weather
Evolves: None
Evolves From: None
When the Revenge War began, there were four immensely powerful Legendary Pokégirls that made an appearance. One was Typhonna. Another was Storm Gail.
Storm Gail was the most human of the four 'first generation' Legendaries. A statuesque, eight-foot tall woman with dark brown skin, long, bright white hair, DD-Cup breasts, and glowing white eyes, she struck an imposing figure. She wore no clothes save for a celestial robe, which made her seem even more goddess-like in appearance. Her role was disrupting sea travel, and is responsible for devastating the Navy of China and Japan. Storm Gail was never seen on land, always flying in the air over the sea. She had a powerful, frightening ability: Absolute mastery over the weather. With a mere thought she could control winds, rain, and lightning, summoning massive hurricanes, her arrogant laughter echoing even over her thunder. She enjoyed her work greatly. But her arrogance was her downfall, many say, as she was the first of the four 'first generation' Legendary Pokégirls to disappear.
One day, Typhonna was seen wandering into a massive hurricane that had popped up a few miles out of the southern cost of what is now the Orange Islands. A massive beam of light was seen shooting out at an angle from the top of the hurricane, which quickly disappeared. Typhonna appeared unhurt by the hurricane, and moved on after looking around curiously. Researchers assume that Storm Gail was completely obliterated by a Hyper Beam from Typhonna. Scylla appeared shortly afterwards, performing Storm Gail's role in more efficient fashion. Two years later, Typhonna disappeared.
Update as of 240 AS: Researchers discovered in one of Sukebe's abandoned labs evidence that confirms the fate of Storm Gail and Mountaintide. The recordings, taken by satellites that Sukebe commandeered, show clearly that Storm Gail was indeed destroyed by Typhonna after Storm Gail took offense to Typhonna simply walking through her hurricane as if it weren't there. She struck Typhonna in the nose with a massive lightning bolt, which caused an angered Typhonna to respond with a Hyper Beam, completely obliterating her.
In addition, evidence that Sukebe planned to make a fourth Titan, a monstrous Ice-element creature named Frigida, to act as a counterpart to Infernus, was discovered. Notes on the project indicate that after Typhonna destroyed the other three 'Titans' as he called them, he scrapped the project in favor of the more human-sized Legendaries which still exist today. Notes on how he intended to make Frigida were destroyed, although data on the final fate of Storm Gail and Mountaintide were added to the publicly accessible information in the Pokédex.
LEGENDARY QUALITIES: All Legendary Pokégirls have these special attributes, making them above and beyond other Pokégirls:
Truly Unique: All Legendary Pokégirls cannot be copied. Attempts to clone them always fail, and morphing other beings into copies of them always produces sub-standard versions. Titto, for example, can take Storm Gail's shape and even copy her powers to some degree, but not any of her Legendary Qualities or Legendary Salient Qualities (see below). They can have their base stock altered to be used in the formation of a new Pokégirl type though.
Deathlessness: Despite having been around since Sukebe’s Revenge, all the Legendary Pokégirls are still around and going strong. This superior version of longevity makes them immune to death from natural causes. They will never die unless they are killed. However, poison, disease, or any unnatural cause still has a normal chance to kill them, barring their special immunities and strengths.
No Weakness (Level X): All of the Legendary Pokégirls can ignore their type’s normal weaknesses, to a point. When facing a Pokégirl at or below a certain level, if that Pokégirl is a type the Legendary would normally be weak against, she instead treats it as though it were of a type she had no specific advantage or disadvantage against. For example, Storm Gail has No Weakness (Level 200). If she were to face anything that was considered Strong vs. Flying/Magic, at or below level 200, she wouldn’t be considered weak against it, nor would it be considered strong against her. Pokégirls at a level above the Legendary’s No Weakness level treat things normally.
LEGENDARY SALIENT QUALITIES: Some Legendary Pokégirls have special qualities others don’t have. Due to the fact that she lived for only a couple months, only one Legendary Salient Quality could be tentatively identified:
Goddess Of Weather: Storm Gail could, with a thought, command any and all weather patterns around her, manipulating and intensifying them to her will.
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SUCCUBUS, the Sexy Soul-Sucking Pokégirl
Type: Near Human
Element: Magic/Ghost/Flying (Infernal)
Frequency: Rare
Diet: Life Energy
Role: Combat, Taming Support
Libido: High
Strong Vs: Bug, Fighting, Ground, Ghost, Magic, Plant, Poison, Psychic
Weak Vs: Celestial, Dark, Electric, Ice, sonic-based attacks
Attacks: Energy Drain, Shadow Blade, Soul Fist, Possess, Go Down, Call Me Queen, Backhand, Wing Buffet, Night Shade, Spank, Butt Wiggle, Nipple Cripple, Rapid Stroke, Caress, Ensnaring Kiss, Enslaving Kiss, Kiss In The Dark.
Enhancements: Enhanced Strength (x4), Enhanced Endurance (x8), Enhanced Speed (x4), Constant Ashen Wings, Flexibility, Longevity, Solid Ether Body
Evolves: Dark Queen (Dark Ritual), Mazouku (Mechanism Classified)
Evolves From: Daimon (Dusk Stone)
Succubi are perhaps the most popular of the Youma line, and indeed, of Infernaldom in general, a fact that their classification as "rare" despite the fact that their evolutionary requirement (which was only very recently confirmed) would suggest "extremely rare" is a great testament to. It is also a fact that makes a great deal of sense; with bodies sculpted almost to perfection, almost ungodly sexual skill, and respectable combat powers to boot, only the general opinion of Infernals and the attitude of Succubi towards those they don't respect has stopped them from replacing the Tigress as the Pokégirl that “every tamer wants.”
Physically, Succubi are, as stated, designed to be almost perfect. Their heights are somewhat variable, usually owing to the un-uniform appearance of their previous evolutionary forms, but whatever it is, their breasts will almost always be perfectly proportioned on the resulting frame, not looking ridiculously large, but never being small enough to be considered lacking by any normal standards. Hair and skin colorations will also often vary from Succubus to Succubus, although the two are generally complementary and also go well with her eye color. However, aside from normal human attributes, two things distinguish a Succubus from an extremely attractive human female; their wings, which are somewhat bat-like, and a second “off” characteristic, the exact nature of which is difficult to pin down, though a set of vestigial wings on the head or small horns are two of the more commonly seen manifestations.
The former are, interestingly enough, not at all suited to flying, generally being used for entrapment (they're surprisingly strong, despite the almost velvety texture) or as slashing weapons via a charge of Infernal energy, a technique which is known as “Shadow Blade.” Succubi are still considered flying types, however, as they are capable of magical flight, though, strangely, they cannot seem to sustain it without their wings going through the motions of flapping. It should also be noted that the span of these wings isn't particularly standardized, and so tend to vary, though most tend towards being proportionate to (and not greater than) the Succubus's height.
However, in spite of their physical appeal (or perhaps because of it?), Succubi have been noted to, by and large, have very bad attitudes. More specifically, they're almost unbearably condescending towards anyone or anything that hasn't earned their respect, especially those who are easily taken in by the allure they extrude. Despite their uppity attitudes, the dress and manner of a Succubus is almost always provocative, and revealing attire is quite common (with corsets being especially favored), making them seem very inviting at a glance. However, once someone has failed to impress her, she generally turns rather vicious, sadistically pounding on the "offending" person verbally (and sometimes physically) even as she flaunts her superiority to them further.
This doesn't mean she'll turn down an offer of taming, though; the Succubus's reputation as a sex fiend is well deserved, and few people who approach one looking for taming are actually turned away... though some do try to run away once they realize what they're in for. A Succubus's condescending attitude extends to the bedroom, and rare is the Succubus who will choose to be submissive. This attitude especially extends to her tamer and harem sisters in most cases; until the former earns her respect, she'll generally turn any encounter he attempts to initiate into a session of dominating him thoroughly enough to put even a member of the Domina line to shame whilst the latter will have nothing but her contempt for submitting to him. As such, Succubi get along cordially enough with dominating Pokégirls, at least until the latter fail to impress....
In any case, as with those of most Infernals, there is a more appealing side to the Succubus's attitude. Should her master manage to earn her respect (generally through forcing her to submit in the bedroom), the Pokégirl's world view shifts to place him above herself, and so far above her contempt. Naturally, though, she will still look down on others, and, if not carefully watched in public, will often instigate conflict by glorifying her master further through ridiculing others. Still, this is to be considered a sign of extreme loyalty, and a growing number of tamers seem to be willing to endure the dangers of attempting to win the respect of Succubi, considering such loyalty and the promise of wonderful sex worth the risk. It should also be noted that, since the revelation that Succubi evolve from Daimon through Dusk Stones, the market for said stones has exploded, as those who respect their tamers prior to evolution are generally much easier to bring into line.
Another incentive, however, is that, although sexuality is their true forte, Succubi are not at all bad fighters. Not only are they fairly fast, capable of learning a wide array of techniques, and generally apt with magic, but the same endurance that sustains them for hours on end in intimate affairs also allows them to last quite some time in combat, and their flight abilities are nothing to scoff at. As far as actual battling style goes, however, there isn't really a norm to speak of except perhaps that they are as sadistic on the battlefield as they are towards those they feel contemptuous of, and will often attempt to end a fight with a humiliating technique such as Energy Drain or Backhand. Also, it is interesting to note that Succubi, by virtue of being comprised of “solid ether,” are able to touch ghost Pokégirls, even those who're “phased out.” This would make them highly prized as guards if they didn't generally look down on such mundane work.
On a related issue, Succubi and Demonesses do not get along well, and both breeds tend to be extremely passionate about such fights in their own ways. In the case of the Succubi (who not only see Demonesses as annoyingly serious, but as inferiors who need to learn their place), this is generally manifested as attempting to turn the fight into a sex battle, which both allows them to use their abilities more effectively and effectively humiliates the Demonesses. As such, should the Succubus win the fight, an immediate taming will generally be initiated, regardless of circumstances, and their distraction in such situations would make them optimal for forcing them to submit...if such encounters were common enough to be readily available. If the Succubus loses, however, she will generally become sulky and more vicious than usual (presumably trying to reaffirm her superiority), and most of the very few recorded cases of depressed and/or humble Succubi occurred after such losses.
In any case, as one might expect, it would be almost impossible to create an accurate description of the Succubus breed's taming style without having several volumes of material when one was finished, so a much shortened version much be presented here. To drastically understate the case, Succubi are sex fiends, sex experts, and perhaps even sexual connoisseurs, and even their bodies are designed to accommodate this. As such, aside from having an impressive array of innate sexual techniques and insanely high flexibility, Succubi literally require sex to live.... or rather, the energy it creates. Using a somewhat modified version of the energy drain technique, a Succubus then takes in during taming to sustain herself, which is likely one of the reasons that they are so fond of the act. In any case, this draining isn't at all detrimental to the drainee, and the extraction generally only results in them being a bit more tired than normal the next morning.
Finally, Feral Succubi are almost unheard of. Not only are they quickly snapped up by tamers (to sell or keep) when they appear, but they actively seek out taming to attain their needed energy, and since they can be a bit brutal towards those preventing it, it is recommended that tamers encountering feral Succubi simply tame them and capture them once they go into taming shock. Thresholding into a Succubus is considered an impossibility as of 300 AS, as none have yet become Pokéwomen.

Classified:Information beyond this point is on a need-to-know basis and must never reach the public. We don't need people creating more Mazouku or Dark Queens.
When it was confirmed in 299 AS that Succubi evolve from Daimons through the use of Dusk Stones, further research was conducted with said stones to determine if further evolution was possible. Unfortunately, it is; application of two more Dusk Stones to a Succubus evolves her into a Mazouku. This information must not spread to the public or criminal elements; Succubi are an acceptable evil, but Mazouku are not and their population must not be allowed to expand!
It is also known that Succubi may be evolved into Dark Queens, but the exact means for the facilitation of this evolution must not be released. Those with the clearance to read this, however, may find further details in the Dark Queen entry.
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SWANMAID, the Graceful Swan Pokégirl
Type: Animorphic Metamorph (swan)
Element: Flying
Frequency: Rare
Diet: Human-style food
Role: Messengers, envoys
Libido: Average (High if appreciated)
Strong Vs: Bug, Fighting, Normal, Dark
Weak Vs: Electric, Poison, Water
Attacks: Gust, Feather Shuriken, Mach Breaker, Edge of Delight, Feather Blizzard, Honk*
Enhancements: Enhanced Endurance (x5) High Intelligence, Enhanced Flight Speed (x5), Limited Metamorph, Lightweight Frame, improved respiration, water-resistant feathers.
Evolves: None
Evolves From: Pidgy (Angel Stone), Nymph (Bird E-Medal)
Although many Pokégirls are beautiful, the Swanmaid is truly above and beyond the flock in this regard. Based, in appearance, on the pre-Sukebe animal known as the Mute Swan, the animorphic Swanmaid is quite avian in her appearance, just as Pidgy before her. However, the vast majority of a Swanmaid's feathers change to a startlingly pure white, although a few cases of jet-black have been observed. The former variety are often blue-eyed, whilst amethyst is the standard optical hue in the latter variety. In either case, a Swanmaid retains much of her lightweight structure from the Pidgy form, but no longer has to rely on her feet for fine manipulation.
Rather, instead of wings that are useless as hands, a Swanmaid's wings are much larger and better developed, but can be metamorphed into arms and hands when needed. This feature allows them not only a wider variety of abilities, but an improved capability to function indoors. The feathers of a Swanmaid are also capable of shedding water easily, and her feet are webbed, both features designed to make aquatic landings more feasible.
This was done because the role of the Swanmaid, as opposed to her more violent sisters, was that of long-range messenger, a position that often entailed traveling over open water. As such, it was logical to bestow upon her the capability to land in and function in an aquatic environment, just as the swans upon which she were based could. However, as a side-effect of her enhanced ability whilst in the air, a Swanmaid generally cannot take to the air quite as directly as many of her sisters. Instead, a running (or swimming) start and a fairly large open area are necessary for her to properly take flight.
Personality-wise, a Swanmaid will tend to be somewhat vain about her appearance and increased intellect, and prefer to maintain grace and beauty if at all possible. As such, she will often come off as arrogant and haughty around others, especially strangers or other beautiful Pokégirls. In the presence of those she is familiar with or 'girls that do not represent competition, though, this fades a great deal, and a much softer side emerges. As such, around a tamer who appreciates her, a Swanmaid will tend to be extremely loving, and will often encourage him to make use of her body, so long as it doesn't involve getting dirty. It has been said that they make excellent pillows, in fact.
When it comes to combat, Swanmaids aren't particularly apt at air-to-ground combat due to their trouble with landings. However, if a Swanmaid makes it into the air, woe be unto the flying type who must face her in the open skies. With her increased flying speeds and endurance, a strong collection of aerial attacks, and her signature sonic “Honk” technique, there are few fliers who can match her in straight air-to-air. In sex battles, on the other hand, Swanmaids will often fail miserably, her dignity and unfamiliarity with the opponent causing her to feel more violent than passionate. As such, they are rarely seen therein, despite their possession of the “Edge of Delight” technique.
In actual taming, however, so long as a Swanmaid has some familiarity with her tamer and feels properly appreciated, she will generally be quite passionate, and with edge of delight in her repertoire, her tamer often feels quite “appreciated” in return. Swanmaids' water-resistance also seems to prevent sexual fluids from being detrimental to their feathers, which means that, contrary to what one might expect, they have little-to-no compulsion about some of the more "dirty" sexual acts.
Feral Swanmaids tend to take the haughty and arrogant side of the breed to the max, feeling threatened by even ugly breeds and lacking familiarity with almost anyone. As such, they are usually solitary, and often prefer to stay in flight, landing only on remote lakes or near uninhabited islands. Thresholding into a Swanmaid is uncommon, but not unknown.
Honk - (ATK + EFT) A sonic-based flying technique. The Pokégirl makes a dissonant honking sound which is accompanied by a cone-shaped sonic-disruption. This disruption is extremely useful for causing flying-types (or, in the past, aircraft) to lose balance, allowing the user to pass by... or to follow up with a more powerful attack. The cone is strongest directly in front of the user and the effect weakens as it moves further out. Exclusive to Swanmaid.
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SYLPH, the Sprite of the Wind Pokégirl
Type: Very Near Human
Element: Flying/Ghost
Frequency: Very Rare
Diet: Omnivore, prefers not to eat red meat.
Role: Scout
Libido: Average
Strong Vs: Plant, Fighting, Psychic, Ground
Weak Vs: Ice, Electric, Dark, Rock
Attacks: Quickturn, Speed Storm, Tempest, Glorious Sun, Wind, Phase, Invis, Scent Alteration, Soul Fist
Enhancements: Enhanced Senses (x3), Enhanced Speed (x4), hovering
Evolves: None
Evolves From: Cutiepie (Battle Stress + Sky Crystal)
Any given tamer could go and find a Cutiepie and evolve the Pokégirl into a Titapod without a second thought, in an effort to evolve her yet again into Butitsfree. Others might evolve her into a more human-sized Pokégirl, such as a Tomboy. In 278, yet another evolution for the pint-sized Cutiepie was discovered when she was forced to battle against a MysticAngel. Her tamer had given the Cutiepie a Sky Crystal for safe-keeping on the one year anniversary after capturing the small Pokégirl, and it had become a meaningful item to the Cutiepie, who swore that it was her good luck charm. During the battle, the Sky Crystal that was kept on a cheap necklace around the Cutiepie's neck was stolen by the MysticAngel in the midst of an attack. The MysticAngel taunted the Cutiepie, who proceeded to do everything she could to get her good luck charm back. When her hand came into contact with the Sky Crystal as she attacked, the Cutiepie evolved into a Sylph. The evolution shock forced the tamer to recall his new Sylph, and finished the battle with another Pokégirl in her stead.
At just over four feet tall, the Sylph is indeed taller and more filled out than her previous evolution. This Pokégirl often is found with b-cup sized breasts, small compared to many Pokégirls, though for her size they do seem rather large. Though these Pokégirls are often found nude, many do still enjoy wearing tight-fitting clothes that don't impair the insect-like iridescent wings that developed. Unlike the wings of a Butitsfree, the Sylph has wings that are more reminiscent of miniature versions of a pair of Waspqueen's wings, though less rounded and more angular with both pairs. The upper pair is most often twice the size as the lower pair, though a few unusual Sylph have been recorded with larger than average wings for both pairs. Other than these changes, the most obvious is the sudden lack of the exoskeleton, which the Sylph sheds immediately upon evolution. This results in the Sylph becoming much more human-like, though she does retain the same hair-color she used to have, or if she somehow had none as a Cutiepie, she may begin to grow hair in just about any color. The Sylph's skin color often ranges from the same coloration that she had as a Cutiepie to that of a typical human female as we..
One thing that tamers should become aware of is that unlike many Pokégirls that evolve and retain knowledge of their previous techniques and can even continue to use them, the Sylph does not retain the capacity to utilize her previous form's Bug techniques. This oddity has been determined to be a result of the drastic change of the Pokégirl’s very nature and physical attributes. Tamers should also be aware of the change in the Pokégirl’s Diet: no longer strictly vegetarian, the Sylph dislikes red meat but enjoys eating other sources of protein, such as fish. One last note that tamers will become aware of quickly is the fact that the breed rarely walks unless injured somehow or ordered to do so for some reason. This is because the Pokégirl typically hovers effortlessly anywhere between six and twelve inches above the ground, though she can easily fly higher when wanted. Upon investigation by several researchers, the Pokégirl just seems to float in mid-air as a result of their ability to utilize their wings to regulate the air currents around their bodies. Also of note is that there seems to be no record of any Sylph being used during the Revenge War, which when combined with the discovery date suggests that the Sylph is one of the breeds that Sukebe never intended to create.
Though the Sylph as a breed seems to prefer not to fight, their abilities can certainly keep her in a battle for a long time. Using Speed Storm, Wind, and Invis, the Sylph becomes a blur of speed that vanishes from sight before launching an attack upon her unwary opponent. Few Sylph enter a battle without using this combination of techniques, however, making the breed as a whole rather simple to fight against for those who are informed as to their tactics. When it comes to sex battles, the Sylph is not much better, though they may adapt to such a scene better than they could to a standard Pokégirl battle. In a harem, the breed has been known to go with the flow, and few if any have ever become serious enough about anything to be allowed to become a Beta, let alone Alpha within a harem. They instead tend to support those that they look up to, and some tamers do use them for more than just Pokégirl battles as a result, coming to simply enjoy the Pokégirl’s company. When it comes to taming, Sylph are able to accommodate tamers of various sizes, unlike the Cutiepie and the other more common evolutions of that breed. As a result, Sylph enjoy taming and enjoy it frequently, though they truly do not need a taming any more than they did as a Cutiepie.
There have been no known findings of feral Sylph, considering the method of their evolution. However, considering that the breed has been known to go invisible in order to play pranks and hide, it is unknown for certain if there truly are feral Sylph or not. They do enjoy making a game out of teasing their tamer, family, or harem-sisters while invisible, however, and there have been several occasions when a Sylph is to be blamed for various lapses in judgment. Since the Sylph is a relatively newly discovered breed, there are no known rivalries or issues that the Sylph is a part of when it comes to relations with other breeds, though they do work well with other Pokégirls of the same size and stature. Likewise, there are no known threshold cases of a Sylph, which is likely a result of the spiritual nature of the breed.
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THUNDERCUNT, the Stormy Protector Pokégirl
Type: Animorph (Avian)
Element: Electric/Flying
Frequency: Rare
Diet: pokechow, fresh meat, fish
Role: literal Storm Trooper
Libido: Average
Strong Vs: Electric, Flying, Water, Bug, Fighting
Weak Vs: Ice, Rock, Magic
Attacks: Vortex, Double Needle, Thunder Bolt, Thunder Wave, Agility, Zapring Mk III, Satellite Mk II, Thunderclap, Static Barrier, Spark, Phoenix Down
Enhancements: Enhanced Speed (x7), Enhanced Stamina (x4), Heals from Electric
Evolves: None
Evolves From: Thundrix (battle stress)
Thundercunt is generally between 5'4" and 5'10". Her breasts may increase in size, but usually, there is no change. Her hair remains black, but their eyes are generally brown or green. Compared to her sisters, the Thundercunt's golden feathers are almost bland. Though she can use them to reflect light into her opponent's eyes, they don't seem that special.
Thundercunts generally have a personality like the sky. Once insulted, their anger grows like a storm as she selects a proper retribution, then like a lightning bolt, she takes it in one fell swoop. The retribution is generally the same caliber as the insult. The greater the insult, the greater the retribution. So, it goes without saying that crossing a Thundercunt is among the stupidest things you can do, right next to pimp-slapping a Gynadose or taunting a feral Whorizard. So long as you avoid that, she's generally a very nice Pokégirl to have.
In combat, Thundercunts should be listed among the fastest Pokégirls around. Unlike land Pokégirls, like the Chocoboob, Cheetit or even the Rapitaur, a Thundercunt is not held back by terrain, meaning she can cross greater distances in shorter amounts of times. Combined with her array of defensive, offensive and speed-enhancing techniques, she is undoubtedly one of the most powerful non-Legendary Pokégirls around, able to hard, fast or even snipe, she can vary her attack patterns to meet her needs.
Feral Thundercunts are actually quite friendly, even if they don't join the tamer they help. It's rumored, though, that the Limbec Pirates use feral Thundercunts to attract new members.
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THUNDRIX, the Shocking Pokégirl
Type: Near Human; Animorph (Avian)
Element: Electric/Flying
Frequency: Uncommon
Diet: pokechow, fresh meat, fish
Role: Air-to-Air assault fighter, Air-to-Ground strike fighter, Fast response unit
Strong Vs: Water, Bug, Fighting
Weak Vs: Ground, Rock, Magic
Libido: varies (Low to High according to the weather)
Attacks: Thunderwave, Thundershock, Thunderbolt, Thunder
Enhancements: Enhanced Vision (x8), Electrical Resistance
Evolves: Thundercunt (battle stress)
Evolves From: Rack (Thunder Stone)
Historians consider Sukebe's development of the Thundrix (as well the Rack's other two "first level" evolutions) to be one of the most effective uses of psychological warfare during the entire War of Revenge. By developing a breed of Pokégirls that seemed - due to both their physical appearance, and their abilities - to be weaker versions of one of his fearsome Legendary Pokégirls (in this case, Zapdass), Sukebe most likely hurt his enemies more than any single Phoenix did during the entire war. The thought that Sukebe possibly had hundreds of Pokégirls that could eventually become Legendaries damaged morale in ways that simply could not be calculated.
During Sukebe's War of Revenge, the Thundrix were normally used against airborne targets, although they were also used against "harder" ground-based targets. Of the three possible evolutions of a Rack, the Thundrix has both the best flying speed and the worst endurance (even though a Thundrix's endurance is still superior to a Rack's). Due to the nature of her powers, the Thundrix was also the best anti-armor evolution for a Rack. Pilots quickly came to fear the speed and elemental attacks that a Thundrix had access to. Ground troops, on the other hand, quickly came to fear the Thundrix for both her elemental attacks and, strangely enough, her (relatively speaking) weak endurance. This was due to the fact that when a Thundrix was used against a ground-based target, it was general a fast strike to soften the target just before an attack by other Pokégirls.
Upon evolving from a Rack to a Thundrix, several physical changes occur. One of the more obvious ones is the increase in height. A Thundrix will be between two inches under, and two inches over, five feet tall. The most starting change, from a Rack to a Thundrix, has to be their feathers. Almost all of Thundrix's feathers change from brown to jet black, except for the ones on her breasts and wings which switch to a bright yellow instead. A Thundrix's hair is straight and jet black. Their nipples, like their hair, are now black, while their eyes are bright yellow. They are even less fond of clothing than they were as Rack. They still enjoy using dyes on their feathers, but now prefer to use shades of yellow and black. A Thundrix is just as fond of high heeled shoes as they were as a Rack, but now feel that they should be reserved for special occasions.
A Thundrix's internal changes are somewhat more extensive, due to their elemental powers, and their superior aerial capabilities. Of special note is the changes to their eyes. According to notes recovered in 115 AS from one of Sukebe's labs, Sukebe was originally just looking to develop a Thundrix's eyesight to deal with the possibility of being temporarily blinded by their own elemental attacks. However, he quickly discovered that the changes introduced allowed the Thundrix's eyes to see further (and better) even when they were not looking down. This was a key factor in Sukebe's decision to use the Thundrix against airborne enemies. In all other respects, including the fact that their clawed toes are still unsuitable for combat, a Thundrix's physical state (baring adjustments for proportion) remains much like it was as a Rack.
In regards to her personality, a Thundrix is generally considered to be much more "intense" then she was as a Rack. If a Thundrix is going to do something, she wants to do it right now, and she wants to get it right the first time. Tamers who have a Thundrix in their harem, will almost always admit (although, depending on the Tamer it can take some time and effort) that their Thundrix has fewer skills than the other members of their harems. However, these same Tamers will then go on to state that, when it comes a skill their Thundrix does have, no other Pokégirl in their harem comes close to equaling a Thundrix's ability. There have never been any reliable reports of a Thundrix that could be considered a "Jack of All Trades, Master of None". Some claim that part of the reason why a Thundrix is happier in larger groups (including harems) is because of an instinctive understanding that her tendency to specialize means that her survival is improved by belonging to a group that can cover the gaps caused by this tendency. A Thundrix's libido is normally tied into the weather of the area she's in. More specifically, unless there's a storm (with the exception of snow storms) in the area, her libido will remain "Low". For a Thundrix's Libido to reach a point where it can be considered "High", there has to be quite a bit of thunder and lightning. The other way to "warm up" a Thundrix involves having her being hit by electrical energy. The strength, and duration, of this spike in a Thundrix's libido is directly tied into how much electrical energy hits her.
Of the three possible evolutions of a Rack, a Thundrix was the most likely to directly charge at - and attack - her targets. While a Thundrix looses the amazing airborne dexterity she had as a Rack, she improves significantly when it comes to speed. Due to this fact, strafing runs are a commonly used tactic among the Thundrix. A Thundrix does not believe in toying with a target; if at all possible, a Thundrix will use what she feels is an attack that is powerful enough (and, normally, even slightly more powerful than necessary) to take out her target on the first strike. An ancient pre-Sukebe combat philosophy - one strike, one kill - seems to be as much a part of a Thundrix as her elemental powers. There is a potential downside to this drive, since a Thundrix will not willingly switch to a new target until her first one is no longer a threat. This attitude, and her relatively weak endurance, explains why it is extremely rare to find a solitary Thundrix. In fact, a feral Thundrix will seek out members of the more "social" breeds of Pokégirls (including another Thundrix) in an instinctive desire to belong to a group.
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TSAREVANNA HARPY, the Flying Princess Pokégirl
Type: Very Near Human (avian)
Element: Flying
Frequency: Extremely Rare
Diet: Fish, eggs, milk, rodents
Role: Alphas, Betas, Guards
Libido: High
Strong Vs: Plant, Fighting, Ground
Weak Vs: Rock, Electric
Attacks: Mach Breaker, Speed Storm, Feather Shuriken, Feather Blizzard, Super Cyclone, Vortex, Sonic Shot, Absorb, Dazzle, Sleep, Pretty Wink, Charming Look
Enhancements: Claw, Wings, Enhanced Endurance (x8), Enhanced Strength (x4), Enhanced Speed (x10), Enhanced Stamina (x4), Temperature Barrier, Limited Metamorph: Can dismiss wings and claws, and manifest them as needed.
Evolves: Unknown
Evolves From: Harpy Lady (Mana Crystal used between midnight and 1:00am on the night of a full moon)
A Pokégirl that evolves from the newest known evolution of the Harpy, the Tsarevanna Harpy is starting to make herself known throughout the entire world. Increasing in height by a few inches at most, her most prominent change is with her wings and claws. Although still a part of her arms, the Harpy Princess' wings can now be dismissed as needed, as can her claws. The Tsarevanna Harpy's breasts also increase in size, usually by half a cup to an entire cup size (numbers of this Pokégirl are low, however, and so this demographic may not reflect the most accurate median). Their hands become more like a human's, thanks to their body's limited capacity for metamorphosis.
Perhaps the most important change, other than the simple increase in her physical abilities is the fact that she can dismiss her wings, giving her arms and hands just like a human has. With a flying magic user that is a bit more common than Angels, and more useful in battles than Avariel or Fairycutes, although still not quite as powerful as the Sphinx or even a Griffon. The tamer that learned of the requirements for evolving his Harpy Lady said that he was told how to evolve his Harpy Lady in a dream, in which he reportedly was taming Moan. Whether or not that is true is completely unknown (and unlikely), but it does seem as if the information that he was given was accurate at the least.
More useful in battle simply by way of evolving, the Tsarevanna Harpy replaces several of her previous attacks with more powerful techniques. This includes the exclusive Sonic Shot attack, which has tremendous range and power. The ability to confuse and cause sleep has helped the Harpy Princess become much more useful in battle, while her speed, endurance, and stamina have only become greater than they once had been. However, this has come at the cost of an increased libido, which the Tsarevanna Harpy enjoys but their tamers may not so much, if they already have high-libido Pokégirls. These Pokégirls love to be tamed while flying, and will almost always try to entice their tamers into the sky with them for a Taming or two every week or so. However, with the few safe practices of such, many of this breed are stuck with only the dreams and fantasies.
The fantasy of midair taming is not the only one that they have. Another is the fact that if a Tsarevanna Harpy is exposed to it, the breed as a whole seems to be enticed and intrigued by martial arts, and as such there have been several of this breed paired with fighting types to learn how to fight hand to hand. Ninjutsu seems to be a widely accepted form of combat that the breed loves to practice, and pairing one with another Pokégirl that can teach her often leads to effective combat combinations that their opponent may not be ready for. This variety often makes the Tsarevanna highly valued in combat harems as a result. Just as when she was a Harpy Lady, the Tsarevanna Harpy works well with Dragon-types; however, she now gets along with them, rather than just being demanding in battle. It is speculated that a Tsarevanna Harpy will be a great team with a Dragon-type Pokégirl, but neither have been known to exist in the same harem. Information on this possibility will be provided in future updates, if it ever happens.
The main problem when it comes to Tsarevanna Harpies is that they cannot stand to be underground, and suffer from an almost extreme sense of claustrophobia. Though this does not apply to Pokéballs, but any building that she is in must have mirrors or a large window that gives the illusion of making the place larger. Even in tents, she will very nearly go into what could amount for shock. When indoors or underground, a Tsarevanna Harpy may last for a minute, maybe two, but will almost immediately afterwards attempt to flee to the nearest open space. Being unable to see the sky, in the case of being underground or in a building, is a psychological shock that will break her down and it may take days or several visits to a therapist to get over. Even to go through hallways, she must be Pokéballed, and even being in a restroom can cause some major problems if the feathers start to fly. The only time she functions in an enclosed area well is if she is in an arena- her attention is diverted, and usually the arena is fairly large in and of itself, even if it is indoors.
Sonic Shot (ATK 200): A Flying/Magic-type attack that creates a condensed gust of wind and accelerates it to a speed of approximately Mach 2. This attack takes two turns to use- one to accumulate and condense the air, and then the next to launch the strike. This attack cannot be taught to non-flying type Pokégirls. The maximum range for this attack is five miles, although it is recommended to be used within less than a mile for better accuracy (the attack dissipates after hitting its target, which hints at the Magic-element in use). Using this attack in any city limits, outside of a Pokégirl gym or training ground, is therefore expressly forbidden and fined accordingly due to possible property damage. Tsarevanna Harpy seem to use this attack when it seems as if they can't get away from being in an enclosed space as an escape mechanism.
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VALKYRIE, the Northern Swordmistress Pokégirl
Type: Very Near Human Metamorph
Element: Fighting/Flying
Frequency: Very Rare
Diet: human-style diet
Role: Capture and rescue
Libido: Low to Average
Strong Vs: Bug, Dark, Ice, Normal, Rock, Steel
Weak Vs: Flying, Psychic
Attacks: Slash, Double Slash, Cut, Sword Dance, Focus Energy, Wingover, Dive
Enhancements: Enhanced Speed (x6), Enhanced Strength (x7), Enhanced Endurance (x4), Can summon weapons and armor. Can make wings appear and disappear.
Evolves: Armsmistress (Dawn Stone)
Evolves From: Slicer (battle stress), Airmaiden (battle stress)
Valkyries bear a resemblance to Angels in appearance, and are often mistaken as such. They are tall and athletically built. They aren't as muscled as some types, and still possess softness and curves, but one can easily see the strength in their limbs and the dangerous grace of a warrior. Their hair is usually golden blonde (occasionally silver, and other shades of blonde), and almost always kept long, though it is usually tied in braids or pigtails. Eye color is light, either blue or green. Skin color is pale. Valkyries typically appear with a breastplate, a helm with wing motifs, greaves, longsword, and in the off-hand either a shortsword or a shield. Some Valkyries have been known to use a spear instead. Finally, they have a pair of white feathered wings, separate from their arms, much like an Angel. These wings can be summoned or dismissed by touching a jewel on her chest. Valkyries usually insist on wearing some clothes, though they need not be terribly modest, and will rarely take off their armor outside of taming or bathing.
Valkyries have an ingrained habit of searching battlefields for powerful, defeated Pokégirls, and rescuing or capturing them. This should be noted, since if a Valkyrie can access a tamer's Pokégirls after a tough battle, a tamer can suddenly find themselves out of spare Pokéballs and with an extra handful of Pokégirls added to their harem. They will also consider getting a downed harem sister out of the battlefield to be of higher priority than defeating their enemy. However, they will stop all this behavior (begrudgingly) at their tamer's insistence. It is sometimes considered a bad omen to see a flock of feral Valkyries in flight, as it can suggest that a large battle with many injured or dead is, has, or will soon occur. The phrase "flight of the Valkyries" is sometimes used as a euphemism for war in literature.
Valkyries are excellent fighters with their weapons, on par with all the other Slicer evolutions. They are also brilliant at evaluating the strength of a fighter. They tend to fight defensively, economizing movement, warding blows away with armor and shield while they wait for an opening. With great strength and precision, they seek to end the fight quickly with as little effort on their part as possible, so that they have the energy to evacuate any allies from the fight, if needed. A Valkyrie often uses her wings to quickly charge her foes, either for hit and run attacks or to quickly get into a defensive position. Valkyries usually only use their wings for movement, however, and dismiss them once in the melee. She can also use them for distance attacks against ground targets. It should be noted that in aerial combat, a Valkyrie will usually prove inferior to other flying types, especially birds.
Resembling Angels in more than just appearance, Valkyries are polite but serious and aloof, at least in public. The only exception to this is if she is drunk, which will prompt very different behavior, namely: loud merrymaking, singing, boasting, and much more friendly behavior towards her tamer. While sober, a Valkyrie won't publicly show her tamer affection; or at least nothing more than a smile and holding hands. Though, if her tamer initiates affectionate behavior with her, she will not push them away unless they try for more than a lip kiss. In a private setting, a Valkyrie is much more open and loving, though mildly bashful. Feral Valkyries are fairly docile, and do not commonly attack humans. However, they will defend themselves from direct attack, and will resist capture to the best of their abilities. Once captured, they do not provide much, if any trouble to their new masters. If any battles occur near them, feral Valkyries will take any unconscious Pokégirls a safe distance away from the fight.
Valkyries will often concern themselves with the safety of their harem sisters. They make fine alphas for this reason, though generally they are content in any position as long as the harem is in good health. Valkyries may have problems with infernal Pokégirls, but likely will not get violent with them unless attacked or unless they are doing something actively evil.
There is little to note in regards to taming Valkyries. There is, of course, the standard advice for all flying types. When their wings are out, most do not like positions where weight is put on the wings (e.g.: the missionary position), and it is best to tame them in the open air, as they sometimes beat their wings during orgasm. Finally, as with many flying Pokégirls, a fair few may entertain fantasies about mid-air taming.
To date, there have been no reported cases of thresholding directly to a Valkyrie.
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VAMPIRA (aka BATGIRL), the Night Flyer Pokégirl
Type: Near Human
Element: Dark/Flying
Frequency: Rare
Diet: human style food, with occasional blood or vitamin supplements
Role: uncommon Pokégirl type, makes an excellent night security guard
Libido: Average
Strong Vs: Bug, Dark, Fighting, Ghost, Ground, Plant, Psychic
Weak Vs: Electric, Ice, Rock
Attacks: Claw, Dark Blade, Dark Bomb, Drain, Kick, Tackle, Wing Attack
Weaknesses: Torpid during the day
Enhancements: Enhanced strength (x4), Elemental Affinity: Dark, Altered digestive system, Night vision, Ability to cling to walls and vertical surfaces, Low melanin level
Evolves: None
Evolves From: Goth(Dark Stone)
Vampira are one of the evolved forms of the Goth Pokégirl. It is hard to tell a Vampira from a Goth since she appears just like the Wanna-Be Vampire or Make-up artist sub-type except she doesn't need make-up to appear pale, since all Vampiras have very pale skin which never tans no matter how much sun she gets.
No matter what else she is wearing a Vampira will always have what appears to be a black cloak. This is in fact a pair of bat wings, and although Vampiras are not the fastest flyers they are maneuverable and their strength allows them to carry a human or Pokégirl for a short time. The other difference between a Goth and a Vampira is her teeth. A Vampira has long canine teeth which she uses to perform her drain attack and to draw the blood which she needs to feed upon.
Vampira mostly eat a normal human diet however they are unable to extract some vitamins from normal food and must consume either vitamin supplements or blood once a week to avoid growing ill. Vampira prefer blood when they can get it but can survive on supplements indefinitely, but a Vampira with a tamer will insist on drinking his blood at least once a month. This is considered an act of great intimacy by the Vampira and will always be the prelude to a taming session.
Vampira can now use Dark Blade, and this combined with their more functional claws, greater strength and the ability to use drain to weaken their opponent and restore their own strength makes them excellent close-in fighters.
Vampira prefer to rest during the day and most spend the day in their Pokéball asleep. They are often used by tamers to guard their camp at night since they have excellent night vision and are much more active at night, this has also led to many Vampira being employed as night security guards.
Vampira have a low feral state becoming even more brooding than normal and almost totally nocturnal, only being active during the day if absolutely necessary. They are usually not dangerous since they are solitary and will only attack a human should they be desperate for blood, and the amount of blood that they will drain in an attack is not life threatening. In fact anyone attacked by a solitary Vampira is advised to not resist and just allow the Vampira to drink their blood since she will become aroused and they can then initiate a taming session and capture her.
There is one exception to this however, feral Vampira who encounter a Vampire will seek to follow her and become her servant. In fact feral Vampira can sense when a Vampire is near and have a rough idea as to which direction she is in. The exact range at which a Vampira can detect a Vampire varies depending on the levels of both the Vampire and the Vampira but is usually between 1-3km. Should the Vampire be a tame one then this causes few problems, with the Vampira joining the Vampires harem. Much more dangerous are those Vampira who encounter feral Vampires, they will seek to serve their mistress, often being used to bring her victims for her to feast upon. A group of feral Vampira is a sure sign that a Vampire is in the area and anyone who is attacked by more than one Vampira is advised to escape and report the attack to the authorities immediately.
Tamed Vampira do not suffer from this weakness and lose the ability to sense when Vampires are in the area. In fact tamed Vampira both fear and despise feral Vampires and will seek to have them captured or killed when they encounter them since they have no desire to be forced to turn feral and become the Vampire's slave. They are not actively hostile towards tamed Vampires but are slow to trust them until they have gotten to know them.
Human girls thresholding into Vampira are very rare and usually handle the change well given the Vampira's somewhat brooding personality.
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VENO-MISS, the Poison Moth Pokégirl
Type: Humanoid Animorph (Butterfly)
Element: Bug/Flying/Poison
Frequency: Rare in tropical climates, Very Rare elsewhere
Diet: Flowers, Honey
Role: Gardeners/combat
Libido: High
Strong Vs: Bug, Dark, Fighting, Ground, Plant, Poison, Psychic
Weak Vs: Electric, Fire, Flying, Ice, Psychic, Rock, Bird Pokégirls
Attacks: Daze, Gust, Lust Dust, Poison, Sleep Powder, Tackle
Enhancements: Butterfly wings, Compound vision, Exo-skeleton, Resistance to Poisons
Evolves: None
Evolves From: Butter-She (normal)
Veno-Miss are one of the more popular bug types because of their beauty and their usefulness in combat. Veno-Miss look more bug like than Butter-She, having compound eyes and antennae. However their true beauty comes from their multi-colored wings, which are covered in random patterns made of bright, shimmering colors. These patterns carry on in the short hairs which cover most of their body except their feet, hands and face. No two Veno-Miss, even those born through pathogenesis, will have the same patterns on their body and wings. Veno-Miss gain about half a foot in height when they evolve, now averaging five and a half feet in height. Their breasts grow slightly, although a small C-cup is about as large as their breasts will get, most not going above a B-cup.
Despite their exo-skeleton, Veno-Miss prefer to fight at a distance since they are not very strong and can easily be overwhelmed physically by most other Pokégirls. Despite this lack of physical strength they are one of the best Bug Pokégirls at battling. This is partly because of the wide range of poisons which they manufacture in their wings, which they can release as a powder into the air simply by flapping their wings. Although they can only release one poison at a time, they can manufacture several poisons at once and switch between them whenever they wish. Their other advantage in combat comes from their antennae. These antennae sample the air flow around a Veno-Miss, and this combined with the greater peripheral vision given by their compound eyes makes a Veno-Miss near impossible to sneak up on. Veno-Miss are immune to their own poisons (although not the poisons of other Veno-Miss) and resistant to all other poisons save for Hyper Venom.
During the war, Veno-Miss were used to soften up defenses before an attack by flying over enemy positions and releasing their poisons to incapacitate or weaken the defenders. They generally weren't used in general combat since their poisons would have affected their allies as well as their enemies. Veno-Miss enjoy having plants around and those that aren't in a Tamer's Harem usually find themselves employed as gardeners, since they have the same natural ability to make plants grow and remain healthy that Butter-She do. Needless to say, like Butter-She, Veno-Miss get on well with plant Pokégirls when they find themselves in the same Harem.
In the wild, most Veno-Miss live in tropical areas, and like Butter-She, they instinctively cultivate the local flora both because they enjoy having plants around and to provide themselves with a good supply of food. They also tend to have Butter-She and possibly plant Pokégirls living around them and assisting them in tending to these gardens.
As with Butter-She, those who live in non-tropical areas are migratory to ensure a good supply of fresh flowers for them to eat.
Veno-Miss eat flowers, preferring fresh flowers over dried examples although they can survive on dried flowers for a short time. This, however, will lead to them growing ill if they are unable to feed on fresh flowers over an extended period. They also enjoy sweet things such as honey, sugar and chocolate but again these are only stopgaps should fresh flowers be unavailable.
Whilst Veno-Miss are not as timid as Butter-She, Feral Veno-Miss are generally peaceful unless they or their gardens are attacked, but there is one exception to this. Veno-Miss greatly enjoy Buzzbreast honey and they have been known to attack lone Buzzbreasts to obtain it. A Veno-Miss will use her poisons to incapacitate the Buzzbreast and will then take great delight in eating her out. Obviously a Veno-Miss who finds herself in a harem with a Buzzbreast will be overjoyed and will take every opportunity to obtain her favorite snack. Buzzbreast honey is the only food other than fresh flowers which a Veno-Miss can live on indefinitely and some researchers speculate that it was specially designed this way by Sukebe to ensure that Veno-Miss would always have a source of food whilst on campaign in areas where fresh flowers would be unavailable.
Veno-Miss are somewhat difficult to tame since their exo-skeleton limits their sense of touch over most of their body. However, most Tamers with a Veno-Miss in their Harem report that their antennae are very sensitive and that they enjoy having them gently licked and caressed during taming. Some Tamers even report that a Veno-Miss can be made to orgasm just by doing this.
It is rare, but not unheard of for girls to threshold directly into Veno-Miss. Most, however become Butter-She.
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WHORE-OH, the Legendary Love Goddess Pokégirl
Type: Near Human
Element: Flying/Fire/Magic (Celestial)
Frequency: Extremely Rare (Unique)
Diet: human standard
Role: self-proclaimed goddess of love and love-making
Libido: High
Strong Vs: Bug, Fighting, Fire, Magic, Plant, Psychic, Steel
Weak Vs: None (Electric, Ghost, Rock, Water)
Attacks: Fireball, Flamethrower, Fire Spin, Flame Tower, Flame Sword, Feather Blizzard, Gust, Wing Buffet, Wingover, Mach Breaker, Smile, Absorb, Shield, Heal, Teleport
Enhancements: Enhanced Vision (x9), Legendary Qualities, Legendary Salient Qualities, Improved Respiration, Endurance, Freejoints (hips and knees), Prehensile Feet, Atmospheric Comfort, Toughness, Darkvision
Evolves: N/A
Evolves From: N/A
Whore-oh is the fourth Legendary bird Pokégirl. However, neither the Legendary birds nor any other Legendary claim any sort of special relationship with her. Among her fellows, she is the least-respected Legendary.
After Typhonna's disappearance during Sukebe's war, he decided to bring more Legendaries into play to help counteract the loss of Typhonna's sheer power. Since Articunt, Zapdass, and Moltits had already done so well, he decided to create a new set of Legendary birds, stronger than the originals. Whore-oh would have been the first of them, but her mentality was, as far as Sukebe and the other Legendaries were concerned, completely deranged. She refused to fight at all except in self-defense. Worse, she would speak long and eloquently that humans and Pokégirls should make love, not war, that they should abandon their differences and focus on pleasuring each other in peace and love. Needless to say, this view did not go over well at all. Most of the other Legendaries (and, apparently, Sukebe himself), found this notion to be too ridiculous to warrant any serious reply at all, and either ignored Whore-oh or showed her derision. Even the kinder Legendaries, save for Sexebi, found little value in her philosophy of sexual healing. Moan preferred real acts of succor to ease people's sufferings, and Bastit was known to have once remarked that "her lovey-dovey attitude really takes the excitement out of fucking." Discouraged but undeterred, Whore-oh left the company of her contemporaries, seeking to spread her message to the people and Pokégirls of the world.
Whore-oh isn't very tall, standing five feet four inches. She her wings are separate appendages from her arms, unlike other bird Pokégirls. Her hips and knees can bend ways a normal human’s can't, allowing her to land easier from a fast flight. Her feet are clawed, with a back-toe to aid in gripping rough ground. Unlike the other Legendary birds, her feathers are not a uniform color. Her breasts and belly down to her crotch are covered in short, off-white feathers of a cream color. Her arms, torso, face, back, and the back of her wings are a covered with light reddish feathers, and her legs, as well as the inside of her wings and the feathers hugging her ass, are covered with soft yellow feathers. Her hair hangs down to her shoulders, a golden blonde. Her breasts are a large C-cup, and her cunt is surrounded by very short feathers that hug her skin closely, giving it an unshaven appearance. Whore-oh never wears clothes.
Whore-oh still wanders the world today, undeterred by how little success she has had. She seems to have sunk deeper and deeper into a fantasy world of her own creation as the centuries have gone by. She now refers to herself as a goddess of love and light, offering to make love to any she comes across, so that they "may seek purity in the heat of her passion" as one person who had met her put it. While it may sound like the opportunity of a lifetime to have sex with a Legendary, people who have been with Whore-oh have said the experience was almost frightening in its intensity. Whore-oh refuses to perform any carnal act except straight sex, no tit-fucking, no oral or anal playing, or anything else. She further insists on only the standard missionary position (ironic since she's on a pilgrimage), usually with her on top. During the actual act, she doesn't allow talking dirty or anything except soft kissing, almost always while staring into her partner's eyes intently, even during orgasm. The way she seems to insist on intimacy, almost demand it, is rather frightening to most of the people she's been with. None could deny that the experience was very profound though, or that they came very hard.
Whore-oh has powers that allow her to carry out her "holy mission," which is odd, since Sukebe certainly didn't bestow her with such abilities. It would seem that she somehow altered her own abilities to suit her new purpose. One person claims to have asked her about this, to which she supposedly only replied that as a goddess, she was not bound by the work of mortals. When facing a hostile force, she prefers to use non-confrontational moves such as Absorb and Gust to keep her foe down, only resorting to her stronger fire attacks to defend herself. If worse comes to worst, she will just teleport away. It usually doesn't come to that though, since she is generally able to down a foe long enough to calm her foe (see below) and make love to them, trying to "heal them with her purity."
Whore-oh has a severe dislike for those who would use sex as anything other than a deep expression of intimacy. She doesn't regard Tamers and other Pokégirls as wicked, merely misguided. Pokégirls who use sexual domination as a way of life, however, and others who use sex as a weapon, draw her ire, since she views them as clouding the true path to enlightenment. She continues to wander the world over, trying to create a paradise of parity and sex, one person at a time. Whore-oh's ultimate dream, one she hasn't told anyone about, is a world where everyone is truly connected…Recognition of everyone, everywhere. It is this hope that keeps her going, believing that once she has done her duty and brought the entire world together as one, she will finally be allowed to join them.
LEGENDARY QUALITIES: All Legendary Pokégirls have these special attributes, making them above and beyond other Pokégirls:
Truly Unique: All Legendary Pokégirls cannot be copied. Attempts to clone them always fail, and morphing other beings into copies of them always produces sub-standard versions. Titto, for example, can take Whore-oh’s shape and even copy her powers to some degree, but not any of her Legendary Qualities or Legendary Salient Qualities (see below), nor her learned skills. They can have their base stock altered to be used in the formation of a new Pokégirl type though.
Deathlessness: Despite having been around since Sukebe’s Revenge, all the Legendary Pokégirls are still around and going strong. This superior version of longevity makes them immune to death from natural causes. They will never die unless they are killed. However, poison, disease, or any unnatural cause still has a normal chance to kill them, barring their special immunities and strengths.
No Weakness (Level X): All of the Legendary Pokégirls can ignore their type’s normal weaknesses, to a point. When facing a Pokégirl at or below a certain level, if that Pokégirl is a type the Legendary would normally be weak against, she instead treats it as though it were of a type she had no specific advantage or disadvantage against. For example, Whore-oh has No Weakness (Level 85). If she were to face a Rock or a Water-type Pokégirl, or anything else that was considered Strong vs. Flying/Fire/Magic, at or below level 85, she wouldn’t be considered weak against it, nor would it be considered strong against her. Pokégirls at a level above the Legendary’s No Weakness level treat things normally.
LEGENDARY SALIENT QUALITIES: Some Legendary Pokégirls have special qualities others don’t have. Here is Whore-oh’s array of special attributes:
Soothe Feelings: Despite not being a Psychic-type, Whore-oh can use her magic to soothe the hearts and minds of others. Without giving any overt signs, she can concentrate on someone within line of sight, making whatever they're feeling lessen. This works as long as she can concentrate as least partially on someone, and she can use it on multiple people at once. She tends to use this on someone to pacify them before she seduces them, and maintains it during sex if the person would otherwise become rowdier than she would like. After the effect ends, the manipulated person doesn't know their emotions were tampered with.
Forced Bond: If Whore-oh sees two or more people having sex, she has the ability to make a Delta-Bond between them. She cannot use this ability on herself however. Beyond that though, anyone who doesn't have the Mentally Isolated Blood Curse is subject to be Bonded to another by Whore-oh's manipulations. She tends to use this rather liberally, Bonding people who are already nice couples, as well as those who don't feel intimacy for their partner, her way of "teaching" them how wonderful such intimacy can be. Thusly, to many a Bond is indeed a curse, since they somehow end up having one to someone they otherwise don't care for.
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WHOREPOOL, the Water Devil Pokégirl Type: Near Human
Element: Water/Flying
Frequency: Very Rare
Diet: vegetarian, prefers seaweed but can tolerate all land-based vegetables easily
Role: Aquatic warfare specialist
Libido: High
Strong Vs: Fire, Rock, Bug, Fighting
Weak Vs: Electric, Grass, Magic, Ice
Attacks: Whirlpool, Whirlpool Mk2, Water Spear, Squall, Vortex, Tempest, Wing Attack, Water Tower, Water Floor, Super Cyclone, Geyser, Water Sword, Hydro Pump, Rain, Little Cloud, Draining Rain, Water Slave, Water Golem, Water God
Enhancements: Enhanced Strength (x8), Enhanced Speed (x5), Enhanced Durability (x6), Enhanced Endurance (x6), Improved water affinity, wings for flight, can change wings into tail for swimming, wind affinity, control over temperature of water attacks
Evolves: None
Evolves From: Surfmelon (orgasm + high level)
Whorepools are by far one of the most powerful water-type evolutions. But ONLY if they are near a substantial body of water.
Upon evolution from Surfmelon, the Whorepool changes tremendously. They gain a foot and a half in height, and their bodies become more streamlined and muscular, their breast-size actually going down. (Much to the chagrin of those who prefer the larger bust of the Surfmelon.) Their skin becomes white, save for dark blue from the middle of the biceps down to the fingertips and from the middle of the thighs down to the tips of their toes, and like their previous form, they have no hair on their cunts. Whorepools lose their claws, but gain a pair of wide, powerful wings mounted near their hips that they can use for flight and wrap around their legs, allowing them to morph wings and legs into a powerful mermaid’s tail for swimming, retaining the color pattern of their legs. They lose all their lizard-like features, their faces become aquiline, their hair becoming short, changing into a paler white their skin. Their eyes glow softly, and their voices echo when they speak.
Whorepools are devastating in water. They can spin at incredible speeds, creating massive, sucking whirlpools to trap their opponents, generating massive geysers and rain clouds to devastate their opponents while immobile. They can even use a more powerful version of Whirlpool to do heavy damage to an opponent, forcibly knocking them around. They have tremendous aquakinetic ability, being capable of forming rain clouds out of sheer will, drawing moisture into the air, and summoning servants of water to attack an opponent in hand-to-hand combat. They can drink in several dozen gallons of water and alter its temperature upon exhalation, making it either scalding hot or freezing cold, depending on the Whorepool’s wishes. They can fly for short bursts at incredible speeds, creating massive waterspouts and sending them at opponents with a flap of their massive wings.
Whorepools, while incredibly powerful, do have some major disadvantages, though. They do not have an internal well of water, like most Water-type Pokégirls do, and as such are limited when away from a large body of water in terms of attacks. Their skin also dries out quickly, eventually becoming painfully dry if not re-moistened, meaning they have to stay near water as a rule. A canny and caring Tamer will tame a Whorepool in a lake or ocean, something that makes the highly, almost predatorily passionate Pokégirls very happy and faithful. Failing to have access to either of those, a pool, or even a bathtub will suffice, although Whorepools much prefer the open ocean. It’s generally considered good form not to take a Whorepool out of a coastal area. They are also clumsy on land, their bodies used to more intense pressures, especially Ferals, who normally make their territory in deep waters.
Calling a Whorepool predatorily passionate is not an exaggeration in the slightest. Compared to the HentaiCute by some, they have a tremendous sexual appetite, and enjoy being Tamed roughly. Deep sea observers have catalogued Ferals ambushing weaker water-type Pokégirls and forcing a Taming out of them. In some coastal areas, water-types exhausted from over-taming sometimes wash up on shore after a series of heavy whirlpools appear a few miles off the coast, a sure sign that a Whorepool is there and amusing herself…
Whorepools are still very rare. Because the majority of them stay so deeply below the surface, beyond what most submersibles and spells can protect against, it’s unknown how many Feral Whorepools there actually are. Also, due to the disadvantages Whorepools suffer from being away from heavy bodies of water, it’s rare that Tamers try to evolve their Surfmelon into one. As such, no Threshold cases of becoming a Whorepool have been reported.
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WHORIZARD, the Sexy Searing Soaring Pokégirl
Type: Not Very Near Human
Element: Fire/Flying
Frequency: Rare to Very Rare
Diet: plants, small animals, pokechow
Role: igniting things, combat
Libido: High
Strong Vs: Bug, Fighting, Fire, Plant, Steel
Weak Vs: Electric, Rock, Water
Attacks: Fireball, Fire Spin, Flame Thrower, Ember, Warm Embrace, Burning Hands, Ignite, Rage, Fire Blast
Enhancements: Endurance, Heat Resistance, Updraft
Evolves: None
Evolves From: CharMelons (normal)
A Whorizard is a CharMelons that has had even more combat victories and Taming, letting her make the jump to her final form. Whorizards are quite different from their previous form, in that they now have large wings from their shoulders. They gain a secondary element, Flying, that negates some of their previous strengths and weaknesses, making their Tamers have to plan their strategies with them differently now. For a long time, many researchers debated over whether or not Whorizard was a Dragon-type, since she could fly and breathe fire. Eventually, they came to the (correct) conclusion that while she seemed to be, she wasn’t a Dragon-type Pokégirl, though a minority still holds this view. A Whorizard’s red-blonde hair seems to dance quicker now, as though it was a crackling flame. When she lets it appear, the fire on the end of her tail burns hotly, large and powerful.
A Whorizard is very powerful in combat. Her Ignite attack is a greater version of Burning Hands, allowing her to set part of herself, usually her arms or upper torso, aflame, and she then grabs her enemy, inflicting heavy damage. Fire Blast is a superior version of Fireball, letting her spit a ball of flame that explodes when it hits something. Her most feared attack though is Rage. When using Rage, her defenses lower, but her attacks are even stronger, her flames burning hotter and her blows more powerful. Many opponents have been known to forfeit the match at the sight of a Raging Whorizard. Indeed, the phrase “like a Raging Whorizard" is used to describe someone with a short temper.
A Whorizard’s ability to fly is very advantageous to her, both in and out of combat, allowing her to cover long distances for scouting and such, while also letting her retain air superiority over land-bound foes. Her Updraft special ability is where she heats the air under her, making a heavy gust of wind push up under her wings. Using this ability, she can lift off from a still position, not needing to run and flap her wings to take to the air. It also can be used in mid-flight to gain more altitude, or to give her wings a rest. Her control over his ability is enough that she can use if on others up to around twenty feet away or so, often relieving tired Flying-types when they can’t stop by letting them rest their wings. This technique is also useful for drying someone off without burning them. A Whorizard will tend to try and use her own natural flames to negate being wet after being hit with a water attack, so she mostly uses this on her Tamer or other non-Fire-type Pokégirls who want to dry off.
Whorizards have the trademark High libido of over Fire-types, and want to be Tamed several times a day. If they don’t get laid often, they tend to become irritable and standoffish, often arguing with their Tamer, hoping for some enjoyable punishment in the bedroom as their Tamer “shows them who’s boss." They do enjoy stroking and cuddling, but not to the extent that their previous forms did. They much prefer fast and furious screwing. Their cunt is even hotter than that of a CharMelons’ though, and only Tamers with a heat-resistant Blood Gift can hope to Tame them without special creams and not have nasty burns down there.
Feral Whorizards are terrors, raining fire down from above. They are usually attacked on sight with intent to capture, since all but the most foolish of humans and Pokégirls realizes just how dangerous, and how strong, a Feral Whorizard is. It’s exceptionally rare for a Threshold girl to become a Whorizard.
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WIFERN, the Flying Leafy Lizard Pokégirl
Type: Animorphic (Plant/Lizard)
Element: Plant/Poison/Flying
Frequency: Very Rare
Diet: omnivore (requires sunlight to ease digestion)
Role: soldiers specializing in forest combat
Libido: Average
Strong Vs: Bug, Fighting, Water, Grass
Weak Vs: Electric, Ice, Fire, Magic, Psychic
Attacks: Regenerate, Wood Tower, Seed Bomb, Bite, Tail Whip, Fly, Glorious Sun, Speed Storm, Solar Beam, Command Plants, Lust Dust
Enhancements: Plant Empathy, Agility, Solar Regeneration
Evolves: None
Evolves From: Mossmelon (normal; Level 47)
When a Mossmelon evolves into a Wifern, she grows a set of bat-like wings which she can fold over herself like a cloak, but she loses her ability to become invisible. She might not have intuitive knowledge of how to fly at first, but many become quite agile, and all of them have the ability to fly through forests without injury. Add in the incredibly useful Glorious Sun technique and she is now quite the enduring fighter, even if she is still as terrible as ever when it comes to close-in fighting. The only other difference between a Mossmelon and a Wifern is that a Wifern's hair looks like the leaves of a fern plant.
Feral Wiferns are generally individualists, refusing to stay in the company of others for very long, unless certain requirements are met (see below). Unlike most other Pokégirls, when a feral Wifern undergoes parthenogenesis, most will abandon their children (who are Mossmelons), which might be the reason why Mossmelons are still found in the wild. It's believed that this may be the influence of their reptilian ancestry and may have led to the theory that they were actually reptiles crossed with plants and not Pokégirls at all.
Tamers with Wiferns should try and keep them out during daylight. Wiferns become ill when they do not get enough sunlight, which can lead to digestive problems.
Wiferns usually cow to any Pokégirl who has beaten them, and like Gynadoses, automatically respect any dragon Pokégirl they encounter. Wiferns usually lose confidence if facing any dragon Pokégirl, but will become dangerously overconfident if inspired or cheered on by a dragon Pokégirl.
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ZAPDASS, the Legendary Shocking Bird Pokégirl
Type: Near Human
Element: Electric/Flying
Frequency: Extremely Rare (Unique)
Diet: herbivore, electrified water
Role: mistress of electricity
Libido: Average
Strong Vs: Bug, Fighting, Flying, Steel, Water
Weak Vs: None (Dragon, Ice, Rock)
Attacks: Thunder Wave, Thunder Bolt, Thunder, Rolling Spark Mark II, Static Barrier, Agility, Lightning, Lightning Punch, Lightning Kick, Feather Shuriken, Feather Blizzard, Wingover, Typhoon, Hurricane, Dive
Enhancements: Enhanced Vision (x8), Legendary Qualities, Legendary Salient Qualities, Improved Respiration, Endurance, Freejoints (hips and knees), Prehensile Feet, Atmospheric Comfort
Evolves: N/A
Evolves From: N/A
Zapdass is one of the three Legendary bird Pokégirls, sister to Articunt and Moltits. All three of them were among the first wave of Legendaries to be unleashed in Sukebe’s war of vengeance. Zapdass’s part in the conflict was to disrupt supply and communication among the humans, and she took to her task with great zeal. Her electric storms shorted out many cities’ power, and deadly thunderbolts rained down from the heavens to strike people and places of import at her bidding.
Zapdass is the shortest of the three Legendary birds, standing at five and a half feet tall. Short yellow feathers cover her form, with some black feathers on the back of her wings, near the tips. Her wings are separate appendages from her arms, unlike most other bird Pokégirls. Her light blonde hair is short to the point that it almost looks Tomboyish. Her feet are clawed, with each foot having a back-toe to help in landings. Her breasts are C-cups that are almost but not quite large enough to be D-cups, something she is mildly sensitive about. Her cunt is naturally hairless. Zapdass never wears clothing on any occasion.
Zapdass is archetypal among Electric and Flying-types both. Like an Oni, she is able to use the earth’s magnetic field to use in flight. Unlike an Oni however, Zapdass is a Flying-type, so instead of just using the Earth’s magnetic field to fly at all, it augments her flying skills, allowing her to soar higher than other Flying-types and perform aerial maneuvers that put them to shame. Her body is rumored to supposedly contain enough natural electricity to power even several leagues steadily for years on end.
Zapdass is a very headstrong being. She is at her happiest when she has a clear-cut goal and is working to reach it. When she has committed herself to a cause, she is virtually impossible to sway. Because Zapdass is so committed though, she often has problems with people who don’t see a situation as she does, and is prone to quarrel until her mind is changed (which is very difficult to do), or until the other person admits to wrong thinking. If a debate is dropped or cut off without conclusion, she tends to bring it up again at a later date. Her regimented mindset doesn’t allow her to let things go. Zapdass is not so stuck in her ways however that she can’t absorb new information or even realize that she’s wrong sometimes. When such a situation occurs, she is mature enough to admit that the other person had a point. When she and her sisters took to the battlefield to fight Atmuff and found the dead form of Hy-bra and a hurt Atmuff there, Zapdass later admitted to Articunt that her idea to wait a while had not been without merit.
Zapdass is as unremitting in a fight as she is in pursuing any other goal, since to her winning a battle, any battle, is a short-term goal unto itself. When in combat, she prefers to unleash a heavy volley of attacks quickly, usually at a distance. She'll observe carefully how her foe deals with the attack, what special attributes and contingencies they have, and adjust her own plans accordingly. She prefers not to close until she feels she can accurately gauge her enemy's abilities, using attacks like Thunder Bolt and Rolling Spark Mark II from behind the safety of a Static Barrier. If her opponent isn’t able to deal with this barrage, then she doesn't consider them much of an opponent, and tends to then finish the fight quickly and decisively. Enemies that are able to cope and adjust to her attacks earn her respect, but with it comes a renewed onslaught, involving Thunder attacks and Feather Shuriken into a mixture of Feather Blizzard and Hurricane. With her natural electricity doing considerable damage on every attack she does (see below), few foes can hope to last too long against Zapdass's might.
Zapdass is usually at a loss when she finds herself without something to strive for. When she has no goals to pursue, she looks for new ones that she can take up. Her want (almost a need) to have something to work towards drives her strongly, although she will not take up a goal she has no faith in. It was this attitude that led her to her stance that Atmuff needed to die. To her, it was crystal-clear that the Legendary Warrior was risking all their lives with her destructive rampages, and she did her best to convince Articunt and Moltits of that. While Moltits didn’t care one way or the other, Articunt counseled patience and caution, which ran antithetical to Zapdass’s desire to charge in and accomplish her new mission. After a couple of years of arguing, Zapdass realized that a wait-and-see policy would be the best she could get out of Articunt by herself, so Zapdass turned her attention to her other sister. Although it took several more years, she finally got Moltits to agree to support her stance on the issue, more to get her to shut up about it than anything else. Together, the two went to Articunt, who had little choice but to acquiesce in the face of her two sisters’ decision.
Zapdass had hoped to keep the three of them united after Atmuff’s death, but this dream fell apart almost immediately once their mission had been accomplished. Her sisters set off in different directions, and Zapdass was canny enough to know when to let them go. Like Moltits, she headed off to the hinterlands that had yet to be claimed by a league. She was last seen in the northwestern portion of the pre-Sukebe lands called Russia. However, that was centuries ago. Since that time, Zapdass has not been seen nor heard from by reliable sources. Since laying low and doing little for so long runs against the grain of Zapdass’s nature, this has given rise to all sorts of rumors. Some say she has died or otherwise befallen some calamity. Others whisper that she has found some sort of new, secret project to undertake, and when it is completed the entire world will be rocked. Still others insist that she willingly lets herself be captured by a Tamer every so often, letting them give her the direction and goals she craves so dearly. The truth remains unknown, although may, particularly the Watchers, would love to know.
LEGENDARY QUALITIES: All Legendary Pokégirls have these special attributes, making them above and beyond other Pokégirls:
Truly Unique: All Legendary Pokégirls cannot be copied. Attempts to clone them always fail, and morphing other beings into copies of them always produces sub-standard versions. Titto, for example, can take Zapdass's shape and even copy her powers to some degree, but not any of her Legendary Qualities or Legendary Salient Qualities (see below). They can have their base stock altered to be used in the formation of a new Pokégirl type though.
Deathlessness: Despite having been around since Sukebe’s Revenge, all the Legendary Pokégirls are still around and going strong. This superior version of longevity makes them immune to death from natural causes. They will never die unless they are killed. However, poison, disease, or any unnatural cause still has a normal chance to kill them, barring their special immunities and strengths.
No Weakness (Level X): All of the Legendary Pokégirls can ignore their type’s normal weaknesses, to a point. When facing a Pokégirl at or below a certain level, if that Pokégirl is a type the Legendary would normally be weak against, she instead treats it as though it were of a type she had no specific advantage or disadvantage against. For example, Zapdass has No Weakness (Level 75). If she were to face an Ice or a Rock-type Pokégirl, or anything else that was considered Strong vs. Electric/Flying, at or below level 75, she wouldn’t be considered weak against it, nor would it be considered strong against her. Pokégirls at a level above the Legendary’s No Weakness level treat things normally.
LEGENDARY SALIENT QUALITIES: Some Legendary Pokégirls have special qualities others don’t have. Here is Zapdass's lexicon of special attributes:
Magnetic Personality: Zapdass exudes a subtle aura of electricity to a distance of five hundred yards in every direction around her. Within this aura, she can control the movement and flow of ions, giving her supreme reign over how electricity flows within the area. She can, at will, make ions cluster around or move away from a target. The result is that, within her aura, she can make anyone or anything either totally immune to electricity, or a magnet for it, or anything in between. She can do this with such precision that a target could be struck by lightening while his backpack is unharmed. Items worn or held by the target are affected though. Electrical items tend to fail or go haywire from the magnetic charge associated with the use of this power, giving the victim (or beneficiary) a clue as to what is happening. Zapdass controls the flow of electricity around her utterly. Shock Therapy: All of Zapdass’s attacks, both elemental and non, inflict extra damage due to a static charge. Electric attacks inflict greater harm than they would if they came from another Electric-type. Her other attacks all have a charge built up in them that shocks the victim, i.e. Hurricane carries crackling electricity on its winds, Dive not only results in being hit, but also in a sharp zap, etc. Zapdass is an incredible battery of electricity, more so than any other Electric-type.
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ZUBUTT, the Nocturnal Pokégirl
Type: Animorph (bat)
Element: Flying/Poison
Frequency: Uncommon
Diet: life force of others
Role: Night Guide, Spelunker, nocturnal guard
Strong Vs: Bug, Fighting, Plant, Poison, Ground
Weak Vs: Electric, Ice, Psychic, Rock
Libido: Average
Attacks: Energy Drain, Bite, Lust Sting, Needleshot, Sleep Venom, Gust
Enhancements: Sonar, Flight, Infrared Vision
Evolves: Foxglove (Fire Stone), Golbutt (normal), Vampire (knocked out by draining attack)
Evolves From: None
A short, small-winged Pokégirl that researchers are unsure as to exactly how they are able to fly. With wings that have a combined span of less than their short height, the Zubutt should have no business being in the air for even small amounts of time... unless falling from a higher elevation. But, despite the otherwise obvious limitations of such small wings, the Zubutt is capable of flying for extended periods, even if they cannot attain an impressive altitude. Most feral Zubutt are found in, or around, caves. However, some feral Zubutt do make their homes in the remains of ancient pre-Sukebe ruins as well. Feral Zubutts are known to carry some diseases that they are immune to, but humans are not- fortunately, these diseases are easily dealt with at any Pokécenter, and Tamers are often encouraged to capture any Feral Zubutt they come across in order to remove these illnesses before they are contracted by humans. Though these diseases are curable once transmitted to a human, it is simply easier to prevent before it becomes a problem. Domestic Zubutts don’t have this problem, however, as the poison sacs that are found near the base of their wings never develop to quite the size that the Feral’s does. The poison sacs are the carriers of the diseases, and once the excess of the sacs are dealt with, then even if released, that Zubutt will never grow those excess portions back and become a threat again.
Zubutt has poor vision during the day and at night, but makes up for it with her sonar that allows her to transverse any terrain at night and lead her Tamer through pitch blackness. Fortunately, they have better eyesight at night thanks to their infrared vision, though their sonar is certainly much more useful. Zubutts have wings instead of arms but some Tamers have been noted as saying they loves to feel those wings wrapped around them during a Taming. They always stand about four foot tall with bodies covered in soft dark blue fur and eyes that are nearsighted at best and large ears. They tend to have slim figures and small breasts that help with their flying. Feral Zubutt, rather common in most parts of the world, are just considered a menace that some confuse with Vampires due to their dietary needs. However, they cannot change anyone (human or Pokégirl) into a Vampire or one of their own when they drink from someone. These Pokégirls do need to feed on a daily basis, at least twice a day.
In battle, a Zubutt is not the greatest choice, but is also not the worst choice either. Their vision limitations aside, their Sonar is still too slow to be able to give them the accuracy they need to launch their attacks at their opponent. Their best attacks are done close in, when she can bite her opponent with different kinds of venom attacks. Her Lust Sting is more like a “Lust Bite,” in that she must bite her opponent to inject that venom. When she has to attack from a distance, she can summon up a Gust attack with her small wings. Feral Zubutt like to choose Plant-type Pokégirls for their victims, as they are more susceptible to their Sonar and they are normally slower than the Zubutt is. Strangely, no Succubus can stand being in the same Harem as a Zubutt- the fact that the Zubutt constantly emits their Sonar every few seconds is enough to drive them crazy, since they are so susceptible to high pitched sounds. In a Sex battle, these Pokégirls are of no use- without hands or a tail, their abilities are quite limited and she’s just not capable of doing what's required in such a match. In a harem setting, these Pokégirls never become Alphas... not, that is, until they evolve.
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