AZHI DAHAKA, the Stoneworker Dragon Pokégirl
Type:Not Very Near Human
Element: Dragon/Rock
Frequency: Rare
Diet: Human-like with mineral supplementation
Role: Combat Engineer, Earth Mover
Libido: Average
Strong Vs: Dragon, Electric, Fire, Poison, Rock, Steel
Weak Vs: Ice, Flying
Attacks: Dragon Rage, Slash, Cut, Scratch, Dragon Torture, Harden, Rock Throw, Unmoveable, Dynawave, Megawave, Rock Spike, Rage Shock
Enhancements: Enhanced Strength (x10), Enhanced Speed (x5), Enhanced Endurance (x10), Tough skin (x3), Claws, Stone Shaping
Evolves: None
Evolves From: Draco (Diamond Stone)
When a Draco evolves with a Diamond the physical changes are quite substantial. She gains at least a foot in height (none have been shorter than 6ft), a large amount of muscle bulking the Pokégirl out, and at least a full cup size if not more. Her forearms, back and legs become covered in a thick, tough skin allowing her to work smashing stone and anything else in her path without fear of injury, but at the same time, her chest, stomach and face still remain rather soft and silky, and she enjoys gentle stroking through the areas. Her hair still remains the courser-than-human type of the Draco, but tends to be shorter for ease of cleaning, if she doesn’t outright shave it off. Mentally, she becomes a very patient Pokégirl, requiring a great deal to become upset or angry. However, if pushed far enough, the ensuing rage is nearly impossible to assuage.
Despite her great strength, toughness and wide array of attacks, she dislikes combat. Instead she uses her attacks to clear an area and carve out materials for building shelters, bunkers or other buildings quickly, and then using her limited stone shaping power to smooth it out and seal the pieces together to make it stronger, and make changes to help conceal it. What’s interesting is she possesses a decent amount of knowledge concerning construction, allowing her build better and more complex structures if given the necessary materials and tools.
If feral, she’ll usually find a quiet area to build her shelter and spend her time either looking for food, or strengthening/concealing her shelter. A ‘girl who has been feral for a long time tends to have a heavily build, and well concealed shelter requiring a little strategy on the part of a Tamer wanting to catch her. If she can find a Dragon pride to join, she will then help build up the shelters of all the members as well as herself, plus try and conceal the pride as well.
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BASILISK, the Queen of Snakes Pokégirl
Type: Animorph (reptile)
Element: Poison/Dragon
Frequency: Extremely Rare
Diet: small animals, usually eaten whole and/or live
Role: Assassin
Libido: Average
Strong Vs: Dragon, Electric, Fire, Plant, Water, Bug, Magic
Weak Vs: Ground, Psychic, Ice
Attacks: Hypnosis, Agility, Glare, Dig, Bite, Wrap, Wrestle, Venom Bite, Venom Spit, Poison tail, Dragon Breath, Harden, Petrification Gaze, Death Stare* At Higher Levels: Skin Clone*, Hyper Beam
Enhancements: Enhanced Speed (x3), Unbreakable skin, Longevity, Poison immunity, light psychic abilities
Evolves: None
Evolves From: Arbust (E-stone ceremony)
A Pokégirl first discovered around 288 PS, the Basilisk is not as versatile in its poison production capabilities as the Arbust, most tamers agree that it is a vast improvement over the Arbust. Its scales no longer are coated with poison, and it gains the powerful dragon element. This Pokégirl looks very similar to the Arbust’s snake form, but loses it s human form again, like the Naga. The Basilisk loses the Arbust’s hood, and its scales assume a golden hue. It also grows to the awesome length of 25 feet. It also grows a bright crest from the top of its head.
In addition, the Basilisk is very difficult to kill. Almost nothing can pierce its scales, and has incredibly good reflexes. It is also immune to any direct magical spells. Elemental spells, and spells that cause damage indirectly can still injure it. The Basilisk has extremely fast reflexes, however it still has its weaknesses. Like most snake Pokégirls, the Basilisk is vulnerable to cold, but with the dragon element the Basilisk takes four time the amount of damage than normal. In addition, the Basilisk is weak to Ground attacks. One of the favored ways for a Basilisk to hunt, is to burrow through the ground and surprise its prey from underneath. For this reason, the Basilisk has become sensitive to vibrations through the ground. However this also has a disadvantage. This means that ground attacks also do four times the amount of damage. For an unknown reason, the Basilisk has an extremely low defense, usually 4 or 5 stages lower than other Pokégirls at the same level. Even using harden, the Basilisk cannot permanently increase its defense. Only while it has the attack going, is it useful.
The Basilisk’s most potent attack is its Death Stare, a much more powerful version of Petrification gaze. A Basilisk encircles its prey and makes eye contact. From there emits a form of psychic poison mixed with a hypnotic wave. Only other psychic or very strong willed Pokégirls are capable of breaking this connection. If not broken after 30 seconds, the victim becomes incapacitated and further exposure can lead to death. This technique only works if direct eye contact is made for at least thirty seconds, an interruption leads to a failure of this technique. The stronger the Basilisk the less time it will take for the Death Stare to work. The shortest time recorded has been 20 seconds for KO and 35 for a fatality. At higher levels the Basilisk is capable of shedding its skin to create a clone with half of its HP. This clone is capable of using a few of the techniques that the original can. As an interesting side note, the Phoenix and its evolutions are immune to any of the Basilisk’s eye techniques. There is even a legend of a young boy named Harry Porker killed a rampaging Basilisk with his Phoenix by stabbing it through the roof of its mouth.
It should be noted that all spider evolutions, for an unknown reason, fear the Basilisk. It is unknown how a Widow would react to an encounter with one but it is speculated that, because it is insane, will treat the Basilisk as any other Pokégirls. Because of a genetic imperfection, the Basilisk has a phobia of the Cockadiddle line. One low-level Basilisk suffered a heart attack at seeing one.
Basilisks prefer heavily wooded areas and caves as their habitat. Feral Basilisks are very instinctual creatures, mainly using their death stare to hunt. Ferals tend to avoid conflict. There have been no reported cases of Thresholding into a Basilisk.
Ceremony Description
Stones needed: Dragon Scale, Dawn Stone, Venom Stone, Psi-Crystal
Area & Time Conditions: None
Ceremony Description: A frog Pokégirl, preferably a poison one, is needed for this ceremony. Place the 4 stones in a square around yourself, the Basilisk, and frog Pokégirl. Tame the Arbust while it is taming the frog. If all three of you achieve climax at the same time there is a 7% chance that your Arbust will evolve
*Death Stare-(EFT) The Basilisk's ultimate move, the serpent makes eye contact with its prey, and initiates a hypnotic gaze that evolves into a psychic connection. It then floods this temporary bond with poisonous psychic energy. One minute of exposure will result in the death of the prey, thirty seconds will result in a knock out and anything less will result in poisoning. Because of its hypnotic nature, only other psychic or extremely strong willed pokegirls are capable of resisting. Any break in eye contact will result in the failure of this technique and poisoning. If the Basilisk does not
achieve eye contact, then the prey will only be poisoned
*Skin Clone-(EFT) The Basilisk sheds its skin and forms a clone of itself. This clone is capable of using Bite, Wrap and Venom Bite. It has half the HP of the original and if used the original doubles its defense. This technique can only be used once a day. This clone loses its immunity to magic, but gains much in defense, however the original keeps its advantages.
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BRAMAGE, the Never-Forgets Pokégirl
Type: Near Human
Element: Dragon/Magic
Frequency: Very Rare
Diet: Omnivore
Role: T2 Encyclopedia, Teachers
Libido: High
Strong Vs: Fire, Water, Electric, Plant, Ground, Dark
Weak Vs: Rock, Ice, Dragon, Psychic
Attacks: Mimic, Dream Time
Enhancements: Perfect Recall, Longevity, Telepathy
Evolves: None
Evolves From: Bratini (Mana Crystal + Dream Stone)
A Pokégirl that is rather rare and kept secret by most companies that create T2 devices, the BraMage is a Dragon-type unlike all other Dragon types. Whereas most Dragon-type Pokégirls boast enhanced strength, speed, endurance, and things like that, Sukebe must have been thinking of the exact opposite things when he created this breed. It's been suggested by researchers that the BraMage was created as a Dragon-type prototype. No super strength, no armor, no scales... Only dark gray skin and pointed ears differentiate this Pokégirl from looking like the normal human girl. Although her skin barely deflected bullets, they couldn't do anything much better than a normal human girl. Also unlike the more widely known Dragon types, the BraMage cannot fly without using magic, as she has no wings or even a tail.
However, the techno-mage did give the BraMage several distinct signatures to be known and feared by. Mimic was the first, allowing the Pokégirl to learn any technique that she was exposed to. The second is Perfect Recall. This enhancement allows the BraMage to reproduce any attack she has used Mimic to recreate, allowing the Pokégirl to utilize almost any attack, as long as they have the physical capacity to do so.
It was this enhancement that made them especially deadly, after watching only a few Pokégirl battles the BraMage could have access to well over two or three dozen attacks! These abilities, combined with their Telepathy enhancement and Dream Time, allow them to teach any number of techniques to other Pokégirls.
These abilities all added up to a single thing- the fact that they are living T2s, capable of replicating any technique seen and teaching it, either physically or telepathically, to a student.
Most of this breed were killed throughout the war. Their lack of defenses made them vulnerable, but their versatility were unrivaled. And with having elemental defenses that made the more common Pokégirl types less effective against them, it's no wonder that at least a few had survived. Now, most BraMage survive on Ranches that are dedicated to one company or another. It's said that the first of the BraMage breed still lives, although to this day no researcher knows for sure. Most BraMage are well-cared for by the corporations who use them to transfer Pokégirl Technique knowledge into T2 machines for use by other Pokégirls everywhere.
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BRATINI, The Reclusive small Dragon Pokégirl
Type: Near Human
Element: Dragon
Frequency: Rare Ruby League, Extremely Rare anywhere else
Diet: Human-like Diet
Role: Support, cleaning, Defending
Libido: Average
Strong Vs: Dragon, Electric, Fire, Plant, Water
Weak Vs: Ice
Attacks: Scratch, Tackle, Glare, Tail Slap, Recover, Dragon Dance, Timid Stroke, Spirit Slash
Sex Attacks: Go Down, Probing Tongue
Enhancements: Tough skin, High Endurance, Lung Capacity, Prehensile Tail, Enhanced Senses (x2)
Evolves: Dracair (Battle Stress or by Dragon E-Medal), Dronza (Human Cruelty/Intense hatred of humans), Bramage (Mana Crystal + Dream Stone)
Evolves From: None
A recently discovered Pokégirl that was found in the Southern reaches of the Shelaya Mountain Range in the Ruby League. Bratini was discovered by a Tamer as it was in the process of taming his Whoresea, and proceeded to join in. It has been found that the Bratini stands at an even 5ft tall, and has a purplish skin color. They are not quite human, instead preferring to walk on all fours than stand upright
due to the weight of their tail. Bratini's have small, A-cup breasts that look proportionate to their size. Bratini are very curious, about equal to a Kitten or CatGirl in this regard, and can therefore wind up in trouble often when in a place they are not familiar with.
However, their curiosity obviously has boundaries, as they are only curious about things or people that are in their immediate vicinity. Bratini have a long tail that equals their height in length, and it is prehensile. They have claws instead of fingernails and toe nails, and know several useful attacks to take advantage of this fact.
It's speculated that Bratini live in submerged mountainous caverns, due to their Lung Capacity enhancement, and are defensive rather than offensive in nature. A Bratini is a meek Pokégirl, about as much so as a Titmouse, and has little confidence in itself. One reason thought to be why it took so long to discover Bratini was the fact that the first person to Tame one was someone with a low Empathy Rating and thought abusing it would turn it into a better fighter. It did- once it evolved into a Dronza, it promptly killed its tamer, and the Pokégirls that had been with him.
Bratini do not get along with Dominas- Bratini may have thick skin, but the Pokégirl cannot stand being picked on for any reason, let alone dominated. This may even hasten and increase the chance of the Bratini evolving into a Dronza, and it is recommended that all Domina-types in a harem are kept away from a Bratini at all costs. DragonQueens are the only exception to this, as they are both Dragon-types and a DragonQueen knows when to stop. Bratini may not be a match to defeat a Domina, but they will not give in before they have sustained major injuries.
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DRACAIR, The Quick-strike Dragon Pokégirl
Type: Very Near Human
Element: Dragon
Frequency: Extremely Rare anywhere
Diet: Human-Like Diet
Role: Willing fighters, Alphas
Libido: Average
Strong Vs: Dragon, Electric, Fire, Plant, Water
Weak Vs: Ice
Attacks: Slash, Glare, Tail Slap, Recover, Dragon Dance, Dragon Breath, Quickturn, Quick Attack, Air Recovery, Sabre Claw, Toss, Hyper Beam (potentially, high levels only), Timid Stroke, Spirit Slash
Sex Attacks: Go Down, Probing Tongue, Spank, Blow Kiss
Enhancements: Tough skin, High Endurance, Strength (x6), Lung Capacity, Enhanced Speed (x4), Enhanced Senses (x6), Prehensile Tail, Armored Form
Evolves: Unknown
Evolves From: Bratini (Battle Stress or Dragon E-Medal)
Story this Pokégirl appears in: TBD
Evolving from a Bratini brings a newfound confidence to the resulting Pokégirl. Taller by a good foot and a half or so (bringing the resulting Pokégirl, on average, to around six and a half feet tall), with a tail that is even longer than she is tall by around 50%. Their breasts also increase dramatically in size, increasing as much as 4 cup sizes (though D-cups are most common, E-cups have been documented rarely). Dracair becomes much more sure of her abilities, in battle and around others. Though still curious to an extent, she now has the knowledge and physical ability to curb the need to explore.
This extends to her sexuality as well, rather curious about males and females, and often enjoys springing a threesome upon her Tamer with another Pokégirl. However, despite an enhanced pleasure threshold, Dracair still has the same sex drive as a Bratini. Dracair prefer to cuddle with her Tamer as much as possible when alone with him, rather than attempt to initiate a Taming all the time. Dracair also desire to show other Pokégirls that she knows what she's doing- as such, she may attempt to become her Tamer's Alpha. If another competent Pokégirl already has the job, however, she will not attempt to take the position.
Dracairs hate Domina-types with a passion. If the Dracair is subjected to a Domina's attempts to dominate it, the Dracair will retaliate, possibly to the point where one or the other dies. In battle, Dracairs adopt armored scales around their body to protect it. While some say that Dragoness and DragonQueen are more powerful, Dracair are certainly faster on the ground, and easier to raise. They also have a fair number of attack moves and enjoy fighting in all-out battles. Dracair are usually the physical powerhouses of a Harem, and are very rarely found Feral. There are no known Threshold cases of girls turning into Dracairs. Feral Dracair, though rare, are usually found within a small group of Pokégirls in the wilderness, in order to try and keep from going completely feral.
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DRACASS, the Dragon Guardian Pokégirl
Type: Very Near Human Metamorph
Element: Human Form: Fighting
Dragon Form: Dragon
Frequency: Rare
Diet: Human Food with a preference for meat
Role: Heavy Artillery
Libido: Low
Strong Vs: Human Form: Bug, Dark, Ice, Normal, Rock, Steel
Dragon Form: Dragon, Electric, Fire, Plant, Water
Weak Vs: Human Form: Flying, Psychic
Dragon Form: Ice
Attacks: Human Form: Aura of Cute, Punch, Kick, Quick Attack
Dragon Form: Slash, Roar, Tail Slap, Dragon Rage, Hyper Beam
Enhancements: Human Form: Youthful, Enhanced Strength (x2), Enhanced Agility (x2)
Dragon Form: Youthful, Enhanced Strength (x10), Armored, Enhanced Senses (x8), Flight
Evolves: Dronza (hatred of humanity), Warvern (battle stress; special)
Evolves From: None
Created near the end of Sukebe’s Revenge, the Dracasses were intended as heavy assault platforms to assist in the defense of Sukebe’s more important installations, while at the same time not being a heavy drain on increasingly limited resources.
Unfortunately, by the time the Dracasses were sent out into the field, the war was almost over. In a desperate, last ditch attempt to save their creator, the small numbers of Dracasses already created attempted to breach the enemies line in their human forms and destroy their headquarters, hopefully buying enough time for their master to escape.
The plan couldn’t have gone more wrong. The Dracasses were ambushed before they ever made it to the enemy HQ, and ninety percent of this Pokégirl breed was wiped out. With this success in one hand, the attack on Sukebe’s lair went ahead of schedule, catching the mage/scientist unaware. The few Dracasses remaining fought as hard as any other Pokégirls on the field, but weren’t enough to turn the tide of battle.
Normally remaining in their human form, they are nearly indistinguishable from pure blood humans, save that physical aging stops somewhere in the teen years, usually immediately after puberty. While this lack of physical aging keeps a Dracass in her prime combat condition, it comes with a steep price, as no Dracass has ever been recorded as becoming a pokewoman, and thus never having had children outside of parthenogenesis.
While considered to be Fighting-types, Dracasses are not very powerful when compared to other Fighting-type Pokégirls. They are, generally speaking, not as fast, strong or durable as other Fighting-types.
In their Dragon forms, Dracasses gain a foot in height, and grow a layer of armored scales over their previously soft flesh. Wings sprout from the Dracass’s back, enabling her to fly, though she must be trained, preferably by a Flying-type, before she can fly effectively. In addition, the Dracass gains a long tail, three quarters as long as she is tall, tipped either with a solid bone bludgeon, or a spear like point.
The Dracass can maintain this Draconic form for only a short time, usually measured in minutes when the Pokégirl is still young, but increasing as she gets more experience.
It is rare for a girl to Threshold to Dracass, although it is not completely unknown. A Threshold Dracass will likely be a danger to those around her however, as it takes some time before she will be skilled enough to control her Draconic half without losing control and destroying everything around her.
Despite an inherent desire to help those weaker than her, a Dracass does have a bit of a problem with authority figures, especially Tamers. While she won’t go out of her way to refuse a Tamers orders, a Dracass is likely to take the easy way out, at least until her Tamer has proven that he actually cares for her in some way. This has caused Dracasses to be regarded as more trouble than they're worth by many researchers and Tamers alike, but, once a Dracass’s respect has been earned, they are without a doubt, one of the most loyal Pokégirls to have.
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DRACO, The Dragon Knight Pokégirl
Type: Very Near Human
Element: Dragon
Frequency: Rare
Diet: Human Foods
Role: close Quarter Ground Fighter
Libido: Average, can become High once Tamer earns respect
Strong Vs: Dragon, Electric, Fire, Plant, Water
Weak Vs: Ice
Attacks: Slash, Cut, Scratch
Enhancements: Tough skin, Enhanced endurance (x4) and Enhanced Strength (x3)
Evolves: Dracona (triggered by multiple orgasms or battle high only if the Draco respects Tamer), Medra (must be going feral + wearing a Steel Jacket when traded), Azhi Dahaka (Diamond Stone)
Evolves From: Mynx (Dragon Scale)
Dracos are hand-to-hand fighters. With their enhanced strength, endurance and toughness they are considered some of the best for their power level. During the war they were usually assigned to units lead by Alaka-whams and used to protect them and other ranged attack girls from counter attacks by enemy ground troops, the also played a role in city combat, efficiently clearing buildings of any opposition.
Due to their well deserved reputations , these proud and noble Pokégirls tend to quite picky about their tamers, expecting them to be either physically powerful themselves, or posses a powerful Harem. If they feel neither is present, they will shun the Tamer, preferring to go Feral than to submit to him. This being said, they tend to be considered a troublesome breed and unsatisfied Dracos are either traded or released once its obvious that she won’t respect the Tamer. On the other hand a Tamer who has suitably impressed a Draco will quickly find that she an extremely loyal dedicated (not to mention affectionate) member of his Harem. Due to this rather difficult personality, many Tamer prefer to evolve their Dracos up from Mynxs should they ever get a hold of a Dragon Scale.
Appearing very human like, Dracos can usually be identified by the presence of scale-like skin (which is detectable only by close inspection) which contains a slight tinting of color, a pair of small bumps at the shoulder blades (which tends to have colorations similar to their hair and claws), a head of courser-than-human hair, slightly pointed ears, thick scratching claws for nails which appear black or ivory in color and a foot long reptilian tail that sprouts from the base of their spine. One point of interest is the color ranges their hair, eyes, and skin takes. Usually covering a metallic scale of color, a darker set of colors or even some gem like colors, their skin, hair and eyes can all be different (if generally from the same range, but a mixture is not uncommon). They range in height from about 5ft to 5’10” and their eyes run in the same range of color as their hair, though they are often different then the hair.
When tame, Dracos are highly intelligent Pokégirls and are sometimes drawn to hobbies or pastimes that allow them to work that intelligence. What surprising is that intelligence remains for the most part when feral as well. They may not retain the ability of speech, but the amount of planning and forethought that has been seen in feral Dracos goes to show that they are more than just cunning and instinctive creatures. Many have been seen using more than rudimentary tools for the purpose of making shelters, catching prey for food, and even employing traps to capture speedier prey.
Thresholding in a Draco is very rare occurrence, but, should one get hold of a newly thresholded Draco, many Tamers find that they usually can forgo the challenge of impressing the girl, and adopt them quickly into their harems. Though there is the warning of waiting for a couple of weeks to allow her scales to harden properly before placing her into combat.
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DRACONA, the Gliding Dragon Warrior Pokégirl
Type: Near Human
Element: Dragon/Flying
Frequency: Very Rare
Diet: Human like Diet
Role: Multi-Role Fighter, Ambusher
Libido: High (drops to Average if traded, or caught wild)
Strong Vs: Bug, Dragon, Fighting, Fire, Ground, Plant, Water
Weak Vs: Ice, Rock
Attacks: Gust, Whirlwind, Dragon Rage, Slash, Cut, Scratch
Enhancements: Wings, Enhanced Strength (x5), Enhanced Speed (x4), Enhanced Endurance (x4), Tough skin
Evolves: Dragoness (Shiny Stone)
Evolves From: Draco (orgasm or battle stress)
When a Draco evolves into the Dracona, there is very little change in the way of physical appearance apart from the growth of a pair of wings that spring from the nubs on the Draco’s back and average about 4 to 8 ft in span, generally of the same color scheme of the rest of their body. Although far too small to support her weight in flight, they are mainly used for low level Flying attacks, and gliding down from ambush positions above an enemy. They cannot ride thermal currents or attain any level of altitude and they must take a little time to prepare themselves to glide by stretching their wings, making impulsive attempts difficult and dangerous. They can also grow a few more inches and increase their bust size slightly (generally they average a generous C cup).
During the War the Dracona served a purpose very similar to the Draco, often acting as heavier support to their ground based sisters. They also spent a great deal of time laying ambushes in cleared out bases and buildings, waiting for humans to return and try to reuse or salvage them.
The evolution to a Dracona also tends to mellow out the temperament of the Pokégirl towards her tamer, often making even more affection and loyal as he has proven himself by making her evolve. However if she is traded to another tamer at this point (or if by slim chance one is captured in the wild) she will backslide into her previous stand-offish attitude until the new Tamer manages to prove himself.
Their feral state is similar to their Draco sisters, and more often than not the two breeds will be found mingling together in a pride like group of usually no more than 15 or 20 members, sometimes led by a Dragoness.
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DRAGONESS, the Dragon Pokégirl
Type: Near Human
Element: Dragon/Flying
Frequency: Extremely Rare
Diet: Human-Like Diet
Role: Air Superiority, Ground Reinforcement, Field Commander
Libido: Very High
Strong Vs: Bug, Dragon, Fighting, Fire, Ground, Plant, Water
Weak Vs: Ice, Rock
Attacks: Fly, Seismic Toss, Mirror Move, Sky Attack, Gust, Whirlwind, Dragon Rage, Slash, Cut, Scratch
Enhancements: Wings, Enhanced Strength (x12), Enhanced Speed (x9), Enhanced Endurance (x10), Tough Skin (x4), longer tail
Evolves: None
Evolves From: Dracona (Shiny Stone)
The Dragoness is the rare and powerful evolution of the Dracona. She gains nearly a foot in height, her breast can grow up to a full cup size if not a little more and her wing span grows to an average of 14ft (which are able to be summoned and dismissed at will by some unknown means). Her ears also lengthen to an average of three inches while her tail grows to an average of three to four feet with a spear-like tip; she also sprouts a set of horns from her head, though the style varies from ‘girl to ‘girl. Her body also tones ups, adding some muscle and becoming a very powerful, and sleek combatant. The all around result is a powerful, and impressive, Pokégirl considered to be one of the fastest flying types in existence.
The rarity and power of these Pokégirls makes scientific interest in them quite intense, but most tamers are reluctant to allow the scientific community any long-term access to them for adequate study, much to that community’s chagrin. One interesting note that has been gleamed about the Dragoness is her increased sexual appetite and openly flirtatious nature with her Tamer and Harem sisters even during battles, something which even the affectionate Dracona isn’t known to do.
If, by some incredible chance, a Dragoness is allowed to grow feral, or managed to evolve by a series of coincidences, she will generally stake out a territory as her own, either along a mountain range, or similar rocky terrain and begin attracting other Dragon-type Pokégirls to her side. She will take the role of leadership, defeating any other ‘girls who challenge them in non-lethal combat.
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DRAGONQUEEN, the Disciplined Training Pokégirl
Type: Near Human
Element: Dragon/Dark
Frequency: Extremely Rare
Diet: Meat
Role: This Pokégirl makes a good Alpha as she knows how to bring out the best in others with training
Libido: Average
Strong Vs: Dark, Dragon, Electric, Fire, Ghost, Plant, Psychic, Water
Weak Vs: Bug, Fighting, Ice
Attacks: Tail Whip, Rage, Dragon Rage, Harden, Blur, Shadow Shot, Wingover, Gust
Enhancements: Enhanced Strength (x9), Enhanced Speed (x9), Prehensile Tail, Enhanced Hearing (x15), Armored Form
Evolves: None
Evolves From: Domina (Dragon E-Medal)
The DragonQueen is one of the newly discovered E-medal evolutions. She has pure black skin with long flowing hair that comes in reds, greens, blues and pinks. Their lower arms and legs are covered in hard scale like armor that matches their hair. Their tails tend to be about 5ft long and they stand at 6ft tall. Their breasts tend to be between large B cups to a small D cup. They have more of the armor like scales along their spines and coming around to cup their breasts. They can summon or dismiss their powerful wings at will. Their fingers end in powerful claws they can use for slashing damage. They also have the power to armor up, making their scales cover their bodies like a suit of armor leaving only their eyes to be seen.
DragonQueens tend to be less into S&M then they were as Dominas but they understand using both pleasure and pain in training Pokégirls for combat. They tend to be able to figure out the limits of any Pokégirl and help them reach those limits then move beyond them. They are loyal to their Tamer and always obey him or her in battle.
They like to use their Dragon Rage attack to weaken enemies and then move in and use Tail Whip on them.
They enjoy spending time with their Tamer and when they feel in need of a Taming then tend not to care where they are or who might be watching.
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DRONZA, the Dark Dracass Pokégirl
Type: Very Near Human Metamorphic
Element: Human Form:Poison
Dragon Form: Dragon
Frequency: Extremely Rare
Diet: Human food with a preference for meat
Role: Destroyer of Humanity
Libido: High
Strong Vs: Human Form: Bug, Fighting, Plant, Poison
Dragon Form: Dragon, Electric, Fire, Plant, Water
Weak Vs: Human Form: Ground, Psychic, Celestial Pokégirls
Dragon Form: Ice, celestial Pokégirls
Attacks: Human Form: Aura of Fear, Poison, Punch, Kick
Dragon Form: Aura of Fear, Slash, Roar, Drain, Tail Slap, Dragon Rage, Hyper Beam
Enhancements: Human Form: Youthful, Enhanced Strength (x2)
Dragon Form: Youthful, Enhanced Strength (x12), Armored, Enhanced Senses (x8), Flight
Evolves: None
Evolves From: Dracass (hatred of humanity), Bratini (Human Cruelty/Intense hatred of humans)
Bounty (for confirmed kill): 1,000,000 SLC
Bounty (for reporting sighting & getting out alive): 400,000 SLC
Recommendation if you see one: Direct confrontation is not recommended unless you have a powerful ice-type at your command.
There is a dark side to the Dracass.
During Mao’s Rebellion, most Dracasses sided with humanity, fighting against those who would kill their human masters. However, a few choose to side with Mao, and this cast a dark shadow over the entire Dracass breed. The Tamers who had Dracasses often mistreated them, and it wasn’t unknown for a Dracass to be killed by humans who feared her.
The Dracasses were oppressed, like many Pokégirls of the time, but still they fought for the humans. It was shortly after the battle of Pine Ridge that one Dracass finally snapped. Mistreated by her Tamer, scorned by the humans around her, beaten, insulted and nearly killed, she decided that Humans were not worth saving.
A dark evolution took place, and she became a Dronza.
Little is known about what actually happened, but authorities that later found the sight reported that no human or Pokégirl still lived. Most had been slaughtered in a brutal and sadistic fashion. These reports were quickly buried by the Leagues, lest humans decide that all Dracasses were evil, and wipe the breed out.
Dronza are, by their very essence, everything that a Dracass is not. Filled with hatred, anger and disgust, they strike out at any who so much as look at them the wrong way.
Dronza see the Dracass’s failure of Sukebe to be the ultimate disgrace, and they see the Tamed and domesticated Pokégirls to be little more than traitors. Proclaiming themselves as the true path of Pokégirls, they continue to hunt humans and their Pokégirls in an attempt to wipe clean the smear of failure, and bring Sukebe to his rightful place as the leader of humanity. They don’t seem to care that everyone claims he’s dead.
These Pokégirls spend most of their time in Draconic form, loathing the thought that they may have anything in common with a human. In this form, their scales are either black, or a very dark grey, and their eyes glow a bright red, distinguishable even in a brightly lit area. They will take their human forms only if they need to interact with a human, usually when coercing a Taming out of him.
Once a Dracass has made the transition to Dronza, she loses all respect for the human race, and much of her respect for other Pokégirl types, especially those who are members of a Tamer’s Harems. There is no reasoning with a Dronza, and they will, as likely as not, kill any human who crosses their path.
Capturing a Dronza is almost impossible, and no Tamer has ever claimed to have been able to keep one in his Harem. However, many reports have been made of Dronza tricking Tamers into Taming them, or even forcing the act if they wish, to keep themselves from going Feral. In some cased, the Dronza even allows the unlucky Tamer to live.
Tamers are advised, not, under any circumstances, to set a Dracass against a Dronza. This battle will be unstoppable, as the two breeds have a hatred for the other that defies all logical thought, and the two will fight until one is dead.
Dronza are considered a threat by all Leagues, and a bounty of 1,000,000 credits has been set for the confirmed extermination of a Dronza.
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FLAREBRA, The Haughty Dragon of Flame Pokegirl
Type: Near Human
Element: Dragon/Fire
Frequency: Extremely Rare
Diet: Human foods
Role: Ranged and Close Support, Ambush, Crowd Control
Libido: High (but drops to low if wild or traded)
Strong Vs: Dragon, Electric, Fire, Plant, Bug, Plant, Steel
Weak Vs: Ground, Rock
Attacks: Slash, Fireball, Flame Sniper, Fire Spin, Dragon Rage, Rage, Agility, (Higher levels only) Hyper Beam, Fire Blast
Enhancements: Tough skin, Enhanced endurance (x7), Enhanced speed (x9), Enhanced Agility (x8), Longevity
Evolves: None
Evolves From: Pyrona (normal)
After winning enough battles, the Pyrona will evolve into a striking new pokegirl, the Flarebra. Upon evolving, she gains anywhere from six inches to a foot in height and her breasts increasing up to a mid C-cup. Her scales change color, losing the long gamut of colors that the Titrona had before, instead she now has scales that are yellow, orange, red or gray, and running from pale to dark in tint. They also grow a pair of horns, about three inches long at the smallest, but no longer than seven inches, and the horns vary from one Flarebra to the next.
Their lithe build from the Pyrona finishes filling out, giving them the same sexy look of a Dragoness, but lacking the wings. Her body is perfectly muscled, and not an extra ounce of flesh. Her body is a teenager’s dream, full hips, shapely legs, and an hourglass shaped figure.
Personality wise, the problems of the Pyrona have lessened, as she is less judgmental than her previous evolutions, and not as likely to point out faults in others. But she has a new quirk. She is vain.
Now, when we say vain, we do not mean that she spends hours making herself look perfect. She naturally does look perfect. What this means is that opponents who use attacks that cover her in mud, or, god help them, actually say they are not perfect, will get a face full of fire elemental attacks, and that is if they are feeling forgiving. However, with a tamer that they are fond of, they are a bit more forgiving to him and their harem sisters, but insults still mean that they are going to give you a burn.
Their attacks branch out, now able to handle a wider range of situations, as well as becoming a bit more capable for melee combat, able to use her speed to balance out her lack of extraordinary strength and staying power. One thing that Flarebras love to do, even more than their previous evolution, is dance. With their natural agility and endurance, they can dance the day away, and most of the night too.
The Flarebra, in contrast to the Pyrona's softer taming habits, seems to prefer hard, fast sessions, with her tamer dominating her and loves being beneath her tamer. The more 'helpless' the tamer has her, the harder and more often she climaxes. She is similar to Randysnatch in that she is ready for her tamer, any time and any where, a marked contrast to her previous evolution.
Threshold resulting in a Flarebra is almost unheard of. It is almost as rare a Threshold result as the Dragoness.
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FROSTDRAKE, the Ice Dragon Pokégirl
Type: Semihuman (Animorph (draconic))
Element: Dragon/Ice
Frequency: Rare (Opal League, Scarlet League), Very Rare (elsewhere)
Diet: Omnivorous, heavily leaning towards Vegetarian
Role: Arctic Rescue Operations, Aerial Scouting, Arctic Environment Soldiers
Libido: Average
Strong Vs: Dragon, Electric, Plant, Water, Flying, Ground
Weak Vs: Fighting, Rock, Steel
Attacks: Tackle, Snowball, Mist, Little Cloud, Big Snowball, Twister, Bite, Ice Beam, Aurora Beam, Tail Whip, Wing Buffet, Ice Boulder, Outrage, Dragon Dance, Dragonbreath
Enhancements: Ice Affinity, Enhanced Durability (x5), Wings, Tail, Enhanced Strength (x4), Enhanced Endurance (x2), Enhanced Optic and Olfactory Senses (x4)
Evolves: Frostwyrm (normal/high level)
Evolves From: Frostwhelp (normal)
Frostdrakes are actually the better known members of this evolutionary line. They played a prominent role in the Revenge War, acting as aerial support and assault for Sukebe’s forces in arctic regions, working alongside Icemaidens and Snow Queens to provide a powerful threat to all human forces that encountered them in the northern territories Sukebe assaulted. As the Revenge War died down, Frostdrakes began to be seen less and less, disappearing entirely for several years before researchers in what is now known as the Opal region discovered them again, along with their pre-evolved form, the Frostwhelp.
Currently, Frostdrakes are in heavy use in arctic regions, acting as security patrols and aiding St.Bernatits and other breeds in rescue operations. Their ability to fly even in the strongest of arctic winds plus their ability to see through snowstorms make them invaluable to rescuers, the perfect aerial support for various other arctic-based Pokégirls. They had to work their way up to this level of respect, however, as the breeds’ actions during the Revenge War made them extremely unpopular with locals. Their numbers were reduced dramatically before League officials stepped in and banned the hunting of the breed. Since then, breeding programs and exploitation of the cuteness of the Frostwhelp have made the breed’s popularity increase, especially in northern climates, all around the world.
Frostdrakes are physically large Pokégirls, much more powerfully built than their previous form. They’re about two feet taller on average, having the same ice-blue scales and white-streak down their bellies as their previous form. They’re a cup-size larger than their previous form, and have longer, more powerful tails as well, their bodies more muscular all around. Their wings are larger and much more powerful, allowing them to fly in all but the strongest winds. Their faces are slightly more draconic in appearance than before, with longer, sharper horns, their hair gaining streaks of white in it. Lining their backs from their shoulderblades to their tailtips are small, blunted spikes.
As Frostdrakes have an Average libido, an oddity among ice-type Pokégirls, they tend to be a bit more sexually active than others of their breed. Since their body temperature, while still cooler than most, isn’t as intense as others of their elemental typing, they are easier to get aroused and into bed. They are open to most anything, but like their previous form, they enjoy massages and caresses, and are especially sensitive in the scales on their belly. Most Frostdrakes are known to prefer being on the bottom, loving to feel the weight of their Tamers upon their bodies, pressing down into them.
Feral Frostdrakes are much more vicious than their Tamed counterpart. The majority of Ferals have been known to travel in packs, stalking their targets from above and picking them off with Ice Beam. They are difficult to bring down, as they usually only attack humans from within arctic storms, a habit retained from the Revenge War. As they feed primarily on vegetation, however, they are rarely seen deliberately targeting humans and other Pokégirls (barring plant-types) unless they are desperately hungry. An area of the Opal League has been set off as a Preserve for Dragon-types, Frostwhelps and Frostdrakes frequently found in the northernmost regions of the Preserve.
Threshold cases that result in a Frostdrake are very rare, and have most commonly been noted in families that either have dragon-type or ice-type lineage, with a couple cases coming from families with both in their bloodline. The process is fairly painful due to the great number of physical changes, with some subjects passing out frequently during the course of their changes.
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FROSTWHELP, the Snow Dragon Pokégirl
Type: Semihuman (Animorph (draconic))
Element: Dragon/Ice
Frequency: Uncommon (Opal League, Scarlet League), Rare (elsewhere)
Diet: Omnivorous, heavily leaning towards Vegetarian
Role: Arctic Rescue & Care
Libido: Average
Strong Vs: Dragon, Electric, Plant, Water, Flying, Ground
Weak Vs: Fighting, Rock, Steel
Attacks: Tackle, Snowball, Mist, Little Cloud, Big Snowball, Twister, Bite
Enhancements: Ice Affinity, Enhanced Durability (x2), Wings, Tail, Enhanced Optic and Olfactory Senses (x2)
Evolves: Frostdrake (normal), Frostwyrm (Frostdrake evo, Normal/high level)
Evolves From: None
Frostwhelps were a surprising discovery, as they were actually found AFTER their evolved form, the Frostdrake. Their evolved form has a less-than-sterling reputation, however the Frostwhelp quickly became popular for their adorable nature and tendency towards friendliness with strangers. This combined with their strong evolved forms made them among the more popular dragon-types out there.
Frostwhelps are small Pokégirls, usually ranging from 4’7” to 5’2” in height, with ice blue scales covering their body, a streak of white scales going from their crotch to their lower jaw. They possess medium-sized wings that allow them flight, but only for short distances. They have smallish, flexible tails that end in a blunt spike. Their builds are usually very small, and on occasion venture into the chubby area, their breasts usually a B-cup at max. Their heads are mildly draconic in appearance, with webbed ears and smallish horns curving over their heads, the points usually disappearing in their hair, which is usually some shade of blue.
As they are usually found as Pokékits, they tend to greatly enjoy cuddling and the like. They also greatly enjoy tummy rubs, and are extremely ticklish around their bellies. For Pokégirl Frostwhelps, they are fond of caresses and massages before Taming sessions, their bellies also an erogenous zone for them when they are in their second puberty.
It’s assumed that Frostwhelps could be used for the same arctic scouting and assault that their evolved form, Frostdrake, was used. But considering that Frostdrakes are stronger and more capable, Frostwhelps are generally used for helping to take care of Tamers after the arctic operation is over, or as a companion for kits and children in arctic regions, their naturally playful nature making them good to use with youngsters. Frequently they are teamed with St.Bernatits to aid in arctic rescues, as their ability to see in even the strongest blizzards make them useful, although they act in a more supportive role to the more powerful dog-type Pokegirls.
Feral Frostwhelps are a bit more vicious than their domestic counterparts. They’re more likely to try and bite someone in their territory before using their snowballs on them. They’re a mostly solitary breed, but have been known to occasionally group up as a matter of convenience.
Thresholding into a Frostwhelp occurs rarely, and usually only in Ice-type heavy regions. All recorded cases have also had Dragon-type blood in them as well. The Thresholding process is usually somewhat painful, due to the many internal and external shifts, but it isn’t an unbearable pain. With some research, it’s been proven that only Frostwhelps and Frostdrakes can be thresholded into, not Frostwyrms. No one knows why, but people are generally accepting of this.
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FROSTWYRM, the Blizzard Dragon Pokégirl
Type: Semihuman (Animorph (draconic))
Element: Dragon/Ice
Frequency: Very Rare (Opal League, Scarlet League), Extremely Rare (elsewhere)
Diet: Omnivorous
Role: Arctic Warfare, Heavy Arctic Assault, Arctic Construction
Libido: Low
Strong Vs: Dragon, Electric, Plant, Water, Flying, Ground
Weak Vs: Fighting, Rock, Steel
Attacks: Tackle, Snowball, Mist, Little Cloud, Big Snowball, Twister, Bite, Ice Beam, Aurora Beam, Tail Whip, Wing Buffet, Ice Boulder, Outrage, Dragon Dance, Dragonbreath, Heat Drain, Cold Snap, Boulder Snowball, Ice Wall, Ice Armor, Dragon Claw
Advanced Levels: Hyper Beam, Mega Flare
Enhancements: Ice Affinity, Enhanced Durability (x9), Wings, Tail, Enhanced Strength (x10), Enhanced Endurance (x5), Enhanced Optic and Olfactory Senses (x6)
Evolves: None
Evolves From: Frostdrake (normal/high level)
Frostwyrms, the final form of the Frostwhelp line, are dangerous Pokégirls.
During the Revenge War, members of this breed were used as spearheads for assault teams of Frostdrakes. Their tremendous power and durability made them deadly opponents and perfect for use as front-line commanders. Many was the time they would cover themselves in Ice Armor and just flat out charge a line of human opponents, letting the ice be chipped away by their weapons. By the time the armor was completely gone, it was more often than not too late, as the Frostwyrm would be in the midst of the human forces, tearing them apart. Frequently, they would also be used as solo assault units, Snow Queens teamed up with them to cover their arrival, allowing them to fly into a human encampment and tear everything apart, their greater tendency for carnivorous habits as opposed to their previous forms making them a deadly threat.
One particularly notable incident took place in the area formerly known as Siberia. A well-defended human outpost was in a mountainside region, the curvature of the surrounding cliffs and caverns allowing for aerial protection, the frozen ground keeping underground assaults away and limiting land assaults to an easily viewable area, which was defended by tanks and mines. Several Frostwyrms were sent there, just out of range of the human’s weapons. All of them charged up Mega Flare attacks and fired, destroying the outpost entirely and causing an avalanche which destroyed anything and anyone left standing. This left Frostwyrms with a stigma that lasts to this day in many areas of the Ruby League.
After the Revenge War, the entire line was targeted. All Frostwyrms in Sukebe’s active service were wiped out, the possibility of Taming them to turn their abilities to humankind not even considered. For years, Frostwyrms didn’t exist, as in many areas laws were passed making possessing Frostwyrms illegal. These laws were later repealed, although owning a Frostwyrm without a license and identifying yourself to the local authorities in the aforementioned areas is considered to be a criminal offense.
Frostwyrms are best suited to battle situations. The breed is much more aggressive than their previous forms and is more prone to violence, leading them to be popular among military officers in arctic regions. An infamous Ruby League team, Team Darksnow, was known to have two Frostwyrms in their employ, using them to decimate every facility and station they attacked. Both Frostwyrms were captured upon the Team’s destruction and were employed by the League government, although one of them had to be put down due to illness, as both had been mistreated and brutalized by their Tamers in the Team. Clayton Egarushie of the Scarlet League found another use for the breed, taking advantage of their strength and ability to fly through any kind of weather, no matter how strong the wind, using them to aid in construction in the Antarctic snow.
Frostwyrms are massive Pokégirls. They are a foot taller than their previous forms on average, and a great deal larger in width, as their muscle mass increases greatly upon evolution. Their skin turns a darker shade, and their horns turn jagged, their hair changing from a shade of blue to a shade of white. Their faces are more draconic than their previous forms, and their bust size a cup larger. Their wing-muscles are thicker and their tails are longer, making their Tail Whip attack all the more devastating, their talons thicker and sharper as well. The spikes on their backs become sharper, the spikes on the end of their tail forming into a pincer-like talon that the Frostwyrm can open and close at will.
In terms of Taming habits, Frostwyrms tend prefer whatever their previous form enjoyed, although due to their decreased libido, they do not desire Taming as much. Their body temperature lowers as well, becoming similar to that of other ice-types. This plus their enhanced strength makes them difficult to tame, although Titan Taming Incorporated in the Capital League has begun to come out with a new type of adjustable restrained, ranging from Amachamp-class to Damsel-class. They are making the product available for a reasonably low price in many Leagues, which should make it easier for Tamers to find a restraint to aid in safe taming. In addition, nearly every company produces warming pads especially designed to help warm up ice-types for Taming. While Frostwyrms aren’t as affected by heat as other ice-types, it can be used to help warm them up and as such increase their libido. Oral sex is not recommended due to their more draconic heads, although there are at least two known Frostwyrm tamers that have taught their Pokégirls to give head without damage.
Due to their rarity, there are very few instances of Feral Frostwyrms being seen in the wild, as their high value makes them prized by many. But almost every time a Feral Frostwyrm is seen, they are regarded as high level menaces, a bounty being placed on them. Feral Frostwyrms are vicious, savage creatures, prone to attack anything that they feel is in their territory. They are as liberal with their beam attacks as they are with their teeth and claws, a great effort being needed to bring one down. Luckily, there have been no known instances of Feral Frostwyrms being powerful enough to use Hyper Beam and Mega Flare.
There are no known cases of a Threshold result ending in a Frostwyrm. After some research into the matter and studying of the Frostwyrm’s previous forms, it has been determined that it is impossible for someone to Threshold into a Frostwyrm. This is considered a good thing, as most scientists agree that the stress of gaining so much mass in addition to the other physical changes would probably be fatal to some.
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GOJILLI, the Wannabe Doomsday Pokégirl
Type: Near Human
Element: Dragon
Frequency: Extremely Rare
Diet: Fish...lots of fish(Also likes Chocolate...but who doesn't?)
Role: City Defenders, Demolition, Movie Monster
Libido: Average
Strong Vs: Dragon, Electric, Fire, Plant, Water
Weak Vs: Ice
Attacks: Quick Attack, Fury Swipes, Sabre Claw, Dragon Claw, Dragon Dance, Dragonbreath, Dig, Surf, Charming Look
Enhancements: Enhanced Strength (x3), Enhanced Speed (x7), Razor Sharp spikes, Claws, Enhanced swimming/digging/climbing ability (x4), Enhanced Senses – All (x2)
Evolves: None
Evolves From: None
They say big things come in small packages. Whoever first said it must hae been referring to the Gojilli. A small and cuddly breed of Dragon Pokégirl known for something very unusual... they’re very powerful for their size!
Standing about five feet tall on average with modestly large C-cup breasts the Gojilli is a proud and yet very cuddly breed of Dragon-type Pokégirl. Their tails are about half the length of their bodies. They weigh in at around 140 pounds. They’ve got bluish-gray scales running along their backs and sides with light glossy red across their chests and bellies. They usually have iridescent gold hair that grows little bit beyond shoulder length, as well as amber yellow eyes that give off a faint glow. This often makes it difficult to notice their pupils. From the shoulders down to the tip of their tail is a crimson sail, lined with slender spikes. On the shoulders and on the back these spikes are long, about a foot at the longest, and curved backwards, but once they reach the tail they quickly get short, topping off at jus about a half of an inch.
In combat a Gojilli is best known for their ability to out maneuver their opponents. They like to dig, swim, and climb at high speeds, making their movements erratic in battle and hard to predict. Specializing in instinctive tactical combat they're different from most other dragon-types in this style. As a minor side note, a Gojilli’s Dragonbreath attack, for some strange reason, is green, and their spike-plates glow electric blue and their eyes glow bright yellow when the attack is used.
A Gojilli’s harem dynamics are...unique, to say the least. They often consider their harem-sisters and Tamer their “Team.” When it gets to that point, expect nothing short of a Widow to keep her from being extremely protective of you. Combine this with their odd tendency to look up to the long-missing Typhonna as some form of ‘spiritual guide,’ and you have one very strange Pokégirl on your hands. Some of them tend to claim to be Typhonna’s offspring, but DNA typing has proven this incorrect.
Gojillis are extremely territorial and that fact is dragged in to their harem dynamics, making them think of their friends, family, and harem-sisters as part of their ‘turf’, and they'll protect them to the bitter end. They are also easily distracted by their two most favorite foods, fresh, live fish...and chocolate. Another thing to know, though they'll still accept Taming from a Tamer, they tend to view the Tamer as a parent-figure, often referring to them as Papa or Mama, much to the embarrassment of already married Tamers.
A Feral Gojilli is unusual to say the least. Their feral state isn’t violent, but it's far from mild. Often they pick a spot near the ocean, regardless of climate, and call it their home. They’re unwilling to leave it, but will make friends with current residents as long as none of them make themselves a threat, and often are willing to protect them along with their homes from any violent intruders. They usually limit their friends to those who they can trust, they tend to react violently to anyone who treats them disrespectfully or that comes off as dangerous to the Gojilli and their home.
As noted before, Feral Gojillis can wind up in some of the most unexpected places if there’s deep water nearby. At least one has been noted in the frigid Scarlet League and two more on a volcanic island out near the Crescent League.
As of Today, thanks to their being a rather recent discovery presumed to be the creation of Cocooner, Tthresholding into a Gojilli is impossible, for now.
Warning! All of the following information is classified to the highest level!! All data henceforth is restricted to only those of the highest security clearance and those who actually have a Gojilli in their Harem. Any attempt to leak this information will be dealt with extreme prejudice!
The actual origins of the Gojilli breed are as follows: They’re not a new breed made by Cocooner. Rather, they’re an attempt by Gendo Giovanni, a Team Rocket official and high-ranking member of SEELE, to mass-produce copies of Typhonna that were smaller, not as blatantly destructive, easier to control, and easier to tame. He wasn’t foolish enough to try a direct clone, as that would involve the extreme risk of accidentally to wake her up to try and collect her DNA. And since no one was even sure that she was organic to begin with, it all could have been a fruitless effort to begin with. We may not like the fact that Gendo has such a powerful Pokégirl in his command, but so long as he doesn’t know that we’re aware of it, we can let him off easy.
SEELE wanted to use the breed as an extermination weapon against the Amazonchan and Icemaiden Preserves, and to use them to help get more pro-Pokégirl leagues in line with more ‘acceptable’ policies and actions. However they didn’t take into account a few personality factors in making the Gojilli. After around 100 of the Pokégirls were created, they teamed up and dug their way out of the laboratory that they were being held in, destroying it in the process. Most Leagues have them employed Gojillis in whatever their equivalent of a S.W.A.T. team is. Frequently, they are employed to use in dealing with dangerous Pokégirls.
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GYNADOSE, the Sea Serpent Pokégirl
Type: Not Very Near Human Metamorph - Inhumanoid Animorph (Sea Serpent)
Element: Dragon/Water
Frequency: Very Rare
Diet: Fish, Water Pokégirls
Role: Battleships, feral terrors.
Libido: High
Strong Vs: Water, Fire, Steel
Weak Vs: Dragon
Attacks: Hydro Pump, Hyper Beam, Dragon Rage, Tidal Wave, Whirlpool, Twister, Dragonbreath
Enhancements:
Normal Form: Enhanced Strength (x4), Enhanced Speed (x3)
Battle Form: Enhanced Strength (x12), Enhanced Durability (x6), Enhanced Speed (x4)
Evolves: None
Evolves From: Magicunt (Battle Stress + Severe Injury)
Bounty (for confirmed kill): 600,000 SLC (applies to ferals only)
Bounty (for successful capture & taming): 650,000 SLC & free medical care until you can tame your Gynadose without injury (applies to ferals only)
Bounty (for reporting sighting & getting out alive): 90,000 SLC (applies to ferals only)
Recommendation if you see one: Run, and keep out of the water!
Gynadose were, during the Revenge War, designed to spearhead Sukebe's aquatic campaigns. As such, much like Demon-Goddesses and Neo Iczels, they are powerful battle platforms, capable of doing enormous damage on their own, particularly against aquatic targets; although not aquakinetics, their prowess in the water is terrifying. As such, after the war, not a great deal of the breed were captured or tamed, a fact that has led to a fairly large population of ferals, particularly in temperate regions of the sea. This is, as one might expect, very unfortunate for humanity; few things are more detrimental to sea traffic than a feral Gynadose. They do, however, help to keep the populations of other Water-types at reasonable levels.
Physically, Gynadose, like the Sphinx, are metamorphs. Their normal form is roughly human in appearance, but covered in a protective layer of fine scales that feel only slightly rougher than normal skin to the touch, although some feralborns' have been known to be more coarse. The color of these scales varies greatly between specimens; although blue and blue-green are the most common, flashier colors aren't uncommon; crimson and violet are both seen relatively oft, and some collectors have been known to seek out the rarer colorations, such as black or silver. Beyond these scales, Gynadose are set apart from humans by slightly clawed feet, horns of various types (which are often a different color than the rest of the body), a more toned physique, and, in some cases, a long, almost prehensile ridged tail. Although no reason has yet been found for this last, it is almost unheard of for a non-feralborn Gynadose to possess it, whilst feralborns themselves almost invariably do. On average, specimens' height ranged between six and eight feet, with a C-cup.
The breed's battle form, on the other hand, is a rare example of a Pokégirl who becomes almost completely inhuman. When metamorphosing into this form, a Gynadose's body seems to fuse together, her arms melding into her sides as her legs fuse, then begin to extend. Her horns generally grow out further as her face becomes draconic in nature, losing almost all vestiges of humanity. When the transformation is complete, the Pokégirl resembles nothing so much as a true sea-serpent; a sinuous, well-scaled body stretches between fifteen and thirty feet long, its color carrying over from her first form. The thickness of this serpentine body is generally between two and four feet, and perhaps the only human feature it retains is, toward the tail-end, the vaginal opening, which is considered a blessing, considering that ferals have difficulty form-shifting. Said opening can be found on the underside of a metamorphed Gynadose, which is easiest to identify as opposite the side with ridged protrusions running along it. All in all, a Gynadose's battle form is quite impressive.
Considering their rarity and ability, one might expect the breed to be a "hot item," then. But, although they certainly have their fans, Gynadose are generally disliked for multiple reasons. The primary reason is that, like many types, Gynadose are... unpleasant, temperamental, and very much not a field day to manage; in the words of one tamer, "She got pissed at the drop of a hat. Any hat. ANYWHERE ON THE PLANET!" Whilst this is obviously hyperbole, it does get the point across quite well; barring extenuating circumstances, it takes very little effort to anger a Gynadose and much of it to calm her, and considering the breed's powers, they are quite dangerous when angry. They also tend to have a problem respecting anyone weaker than themselves, which has led to some comparisons to the Nidogg breed and to complications within harems, wherein a Gynadose will almost always attempt to take the alpha spot, regardless of her skills at leadership. However, the existence of a powerful alpha exist within the harem prior to her entry can somewhat help with this problem, as Gynadose usually respect a stronger power.
Other reasons for their unpopularity include that they're prone to destroying property in anger, and, more recently, the suspicion that the breed might be the pre-evolutionary form of Leviathaness; the discovery of said breed marked a huge drop in Gynadose popularity. However, more recent studies have shown that this is unlikely, primarily because Leviathanesses seem to be the only natural predators of Gynadose (barring Sharptits, whose relationship in the wild can be described as more of a rivalry, as both breeds are dangerous and powerful). Ironically enough, even during the height of these allegations, the staunchest supporters of the breed remained the shipping industry; although ferals terrorized said industry, many of those who ply it have come to depend on Gynadose to protect them from Gynadose. This reasoning has also been employed by some coastal towns, especially after an incident early in the history of the Amethyst League, where a tamed Gynadose successfully defended the city of Sardinia from a rampaging monster believed to have been a Giantess.
With that said, as one might imagine, Gynadose fight very well in the water, but are not particularly great outside of it, primarily because their battle forms are not suited to non-aquatic conditions, and many of their more powerful water attacks depend on the battle form's ability to move water physically. As such, in their more human forms, Gynadose are limited to their draconic abilities for the most part, as well as to far less strength and durability. However, there are some advantages to this form, primarily that it allows for clearer thinking (although Gynadose in either form aren't know for their strategic minds) than the more animalistic combat body, it can move on land, and it requires vastly less energy expenditure. The latter, in fact, is the greatest limitation of the combat form; because of its sheer size, it burns a great deal more energy when used and can quickly expire unless a significant source of food, usually other water Pokégirls, is available. As far as actual tactics go, Gynadose generally prefer to strike quickly and pound an enemy with brute force, be it that of her tail or that of a Hyper Beam. This approach is naturally not the best for sex-battles, though.
As for taming in general, Gynadose usually prefer to dominate, especially if her lover is someone she doesn't respect, a fact that has led more than one frustrated tamer to throw up his metaphorical hands and Level 5 his Gynadose. However, beyond that, few strong preferences have emerged save for an unfortunate few who would rather tame in their battle forms. As stated above, such taming is certainly possible... but very difficult; considering the strength inherent to said form, heavy restraints are generally required, as is much open space. Thus, it is well for tamers who capture a feral Gynadose in this form that such expenses are covered as part of the capture bounty. Also, it is important to note that the libidos of feralborn Gynadose spike to extreme for around a week in the fall, usually during the month of October, but domestics' and thresholders' normally do not.
Feral Gynadose, as previously stated, are terrifying creatures to happen upon, particularly on the open sea; they tend to be as temperamental as their tame sisters, if not more so, and prone to destroying things. Thankfully, though, they still tire easily, particularly those who go feral in their metamorphic state, and their minds aren't particularly sharp. Still, one should take care; it does not require a particularly high intelligence to sink a ship, not to destroy an ill-defended seaside village. Praise be to the Thousand Gods, however; Gynadose thresholds are extraordinarily rare.
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HY-BRA, the Legendary Multi-Headed Pokégirl
Type: Not Very Near Human (Dragonesque)
Element: Dragon
Frequency: Extremely Rare (Unique; Deceased)
Diet: meat (preferably raw)
Role: supreme shielder, supreme elementalist, energy drainer
Libido: Very Low (almost never needs Taming)
Strong Vs: Dragon, Electric, Fire, Plant, Water
Weak Vs: None (Ice)
Attacks: "Omega Drain", rest is unknown (speculated she could do almost any attack except for ones where weapons and ice were involved)
Enhancements: Enhanced Strength (x30), Legendary Qualities, Legendary Salient Qualities, Thick Scale Hide, Awareness of surroundings
Evolves: N/A
Evolves From: N/A
Hy-bra was, more than likely, the trickiest of all the Legendary Pokégirls created by Sukebe before the War of Revenge began. Hy-bra was literally the wild card of all the Legendaries! She would sometimes help other Legendaries, yet, at other points, she would just ransack cities and kill people for no apparent reason...
Hy-bra was an intimidating sight to behold. Her skin was covered in violet scales, but they were so soft, that they felt like skin... but her skin was still denser than diamonds! Her arms are incredibly long, almost reaching the ground when she stood up straight, so she was obviously comfortable moving on all fours as she was for moving on her hind legs. A long tail of 8 feet waved behind her, ready to pound on the ground to set her prey off-balance. Her breasts were larger than most of her sister Legendaries, being a whopping FFF-Cup! When standing on her back legs, she stood at 14 feet tall from the bottom of her feet to the base of her necks, and then a total of 21 feet tall with her main head. She had wings that were feathered, but she couldn't fly, perhaps used to strengthen her Wind elemental powers. She never wore clothing on any occasion.
And, to top it all off, Hy-bra had 13 heads! Each one had a different look and element.
Dragon = Was presumed to be Hybra's 'main' head since it was like the rest of her body, with the same purple scaling, ruby red lips, violet eyes, and long violet hair that reached down to mid-neck. (The neck is 6 feet long!)
Psychic = This head was similar to the Dragon Head, but it had a third eye in the middle of its forehead shorter hair, and it had orange scaling.
Fighting = The most 'human'-looking of all Hy-Bra's heads. Flesh tones on the scaling, and brown hair with green eyes.
Fire = This head was similar to the Dragon Head, but it had red, yellow, and orange scaling, ruby colored eyes, and it's hair stood up and wavy like fire.
Plant = This head was similar to the Dragon Head, but it's scaling was completely a dark green, yellow eyes, white lips, and the hair looked like vines, and reached down to the base of her neck.
Water = This head was similar to the Dragon Head, but it had gills flowing up it's neck, ears that looked like fish fins, blue scaling, the sclera of the eyes was yellow, and the lips were green.
Electricity = This head was similar to the Dragon Head, but it had a black lightning bolt tattoo flowing up its neck, yellow scaling, ebony eyes, short yellow hair, and a horn in the middle of it's forehead that crackles with electricity.
Ground = This head was similar to the Dragon Head, but the scaling wasn't smooth...
Rock = This head was similar to the Dragon Head, but its scaling wasn't smooth, had a gray coloring to it, ebony eyes, and white lips.
Steel = This head was similar to the Dragon Head, but it was completely armor-plated with a titanium alloy, and its eyes were blue.
Dark = This head was similar to the Dragon Head, but it had white scaling, long black hair, red eyes with black sclera, black lips, and protruding canine-teeth.
Ghost = This head was similar to the Dragon Head, but it was actually translucent.
Poison = This head was similar to the Dragon Head, but it had darker violet scaling, green eyes, and pale violet lips.
Hy-bra was a wild Pokégirl that was easily susceptible to mood swings, due to having various heads. She would be happy one minute, and then be stark raving mad the next.
Hy-bra was feared by almost everyone...it is even speculated that Sukebe was terrified of her, since he took no actions to try to meddle with her, be it by giving her orders, or sending other Pokégirls to subdue her.
Here 'true' goals were speculated to be that she was after power...for what we do know is that she wanted it so badly that she attacked her sister Legendaries for it! The first 'victim' was Titania the Stone Titan, who she lunged at one day, trying to drain of energy. Titania managed to flip Hy-bra off of her, after the tussle, but the short-lived battle left a crack on Titania's left shoulder that is said to have been there to her final days.
Hy-bra met her grim end through her 'lust' for power...she died at the hands of her fellow Legendaries, shortly after the, (presumed) death of their creator, Sukebe, when the war went horribly for Pokégirls. This was the time that the Ultimate Warship, the "Langoud" was finally completed. When the ship brought down two Legendaries, canny observers knew the war was lost for the Pokégirls...especially Hy-bra. Her lust for power was jeopardized, as she couldn’t take energy from dead matter. Then she heard how three other Legendary Pokégirls, Articunt, Zapdass, and Moltits, decided that Atmuff was going too far in standing against the humans, and in her power-induced madness saw this as her chance to take the energy from FOUR Legendaries.
The time of her death was 2011 AD/9 AS; the three Legendaries confronted Atmuff in what was then southern Africa. For the first and only time, Hy-bra used her wings to fly. Hy-bra first attacked Atmuff, hoping to gain the energy from her. Unfortunately, she was no match for the greatest warrior, and Atmuff managed to cut off her heads.
It is speculated that, if Hy-bra had not interfered, then Atmuff might have won, but being weakened from her tussle with Hy-bra, Atmuff fought sloppily, compared to her usual standards and was, (presumably) killed. Atmuff and Hy-bra were never seen again as their bodies sank into the Atlantic Ocean with the southern part of Africa.
LEGENDARY QUALITIES: All Legendary Pokégirls have these special attributes, making them above and beyond other Pokégirls:
Truly Unique: All Legendary Pokégirls cannot be copied. Attempts to clone them always fail, and morphing other beings into copies of them always produces sub-standard versions. Titto, for example, can take Hy-bra's shape and even copy her powers to some degree, but not any of her Legendary Qualities or Legendary Salient Qualities (see below), nor her learned skills. They can have their base stock altered to be used in the formation of a new Pokégirl type though.
Deathlessness: Despite having been around since Sukebe's Revenge, all the Legendary Pokégirls are still around and going strong. This superior version of longevity makes them immune to death from natural causes. They will never die unless they are killed. However, poison, disease, or any unnatural cause still has a normal chance to kill them, barring their special immunities and strengths.
No Weakness (Level X): All of the Legendary Pokégirls can ignore their type's normal weaknesses, to a point. When facing a Pokégirl at or below a certain level, if that Pokégirl is a type the Legendary would normally be weak against, she instead treats it as though it were of a type she had no specific advantage or disadvantage against. For example, Hy-bra was believed to have no 'weakness', but she was still weak against Ice.
LEGENDARY SALIENT QUALITIES: Some Legendary Pokégirls have special qualities others don't have. Here is Hy-bra's array of special attributes:
Regenerative Abilities: Hy-bra's heads can easily be regenerated after being cut off. However, she needs time to do that...time, which she did not have in the battle concerning the three Legendary Birds and Atmuff.
Energy Draining: Hy-bra had a strange power. She could drain energy from any living form of matter... It is quite possible that this is what she had in place of the need for a "Taming." She was known to prefer to take energy from her sister Legendary Pokégirls.
Elementalist: Even though her main type was Dragon, Hy-bra could use different elemental attacks of all types, with the exception of Ice.
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KADRU, the Proud Snake Pokégirl
Type: Not Very Near Human Animorph (snake)
Element: Plant/Dragon
Frequency: Rare
Diet: Omnivore, prefers meat
Role: Farmer, environmentalists
Libido: Average
Strong Vs: Water, Plant, Ground, Rock, Electric
Weak Vs: Flying, Poison, Bug
Attacks: Hypnotic Gaze, Tail Whip, Regenerate, Grass Floor, Lance, Takedown, Wrap, Twister, Dragonbreath, Solarbeam, Lust Bite, Tail Thrust, Rapid Stroke, Long Tongue
Enhancements: Hibernative state, Enhanced Tail Strength (x6), Enhanced Speed and Agility (x4 each), Ice tolerance (Ice attacks do standard damage instead of extra due to elemental typing)
Evolves: Nidhogg (Dusk Stone), Yggdra (Angel Stone)
Evolves From: Ulupi (Normal)
When an Ulupi evolves, it is after gaining enough experience and winning enough battles. Upon evolution, tamers will soon find that she is almost twenty feet in length, total, and her vestigial 'wings' have grown by an additional two feet in width as well- fully allowing the Pokégirl to encompass her body and one or two others that she might be close to. However, this total wingspan rarely reaches over 14ft, and cannot sustain any sort of flight- instead, the 'hood-wings', as tamers have come to call them, enable her to glide for short distances for a short period of time. Her skin will grow to a darker shade of whatever color it had been before, and in some cases it has been confirmed that her skin and scales will adopt a brownish color. It is unknown as to why this happens, but it does just seem to be random chance. The Kadru's breasts also increase in size somewhat- by an entire cup size or more, on average. This Pokégirl develops greater speed with her evolution, becoming quicker and more agile, but to the disappointment of some she is still unable to shift into a legged form, unlike her Naga cousins. Tamers are heartened, however, to learn that the cold tolerance that she had as an Ulupi changes into Ice tolerance upon evolution- unlike most Plant and Dragon types, the Kadru is not weak against Ice-techniques or attacks.
A Kadru loves to be out in forests and farms, and can be found commonly when not feral at a farm, digging irrigation ditches with her tail or attacks, as well as helping crops to grow. Although she has no mystical bond or magical strengths like an Elf-type does (even if she does get along well with them), the Kadru fully enjoys working the hard labor-jobs in a field in order to grow things. Even feral, the Kadru are often found tending to some tree or thicket that they believe is their territory, and will even attack others that come near or attempt to anything that she's cultivated. Because a Kadru does prefer to eat meat, however, she does use her territory and the food she cultivates in it as bait for Bunnygirls, Pidgy, and other dumber feral Pokégirls to draw them close, and then she strikes. Using her Wrap attack to coil her tail around the opponent, the Kadru will use her enhanced coil strength to crush her target as quickly as possible so that her prey cannot struggle against her. This is also how she seems to prefer a taming with a male partner- wrapping him up in her coils, to feel his heat against her scales and skin has been documented as a major-turn on- the more of her body touching her tamer, the better. With her greater length, and being wrapped around her tamer, the Kadru prefers to be in the dominant position and likes to do most of the work. In some repressed leagues, they are looked down on because of this (even in Edo, where Dragon-types are normally loved), because doing this gives her a 'greater' positioning than her tamer. Most researchers suggest that the Kadru is this way simply because most tamers have trouble taming her normally- her sex, hidden where it is, coupled with the thrashing of the Pokégirl’s tail can make it nearly impossible to give her a proper taming.
This, of course, makes the Kadru a great sex battler. Using her Wrap attack, the Kadru can immobilize her opponents even if her target might have multiple limbs (Pokégirls like the Ponytaur are a different story, however) like the Mahavi, and using her Tail Thrust (which works much like a Dildoqueen's exclusive Thrust technique), Rapid Stroke, and Long Tongue techniques allow her to 'attack' her victim repeatedly and with surprising effectiveness. The Kadru also gains a technique that the Naga is known for, which is called the Lust Bite- Tamers are warned not to let the Pokégirl use this technique often, for it works much like the rumored Tarantism Venom and an aphrodisiac all rolled into one. For a tamer with multiple High libido Pokégirls, such a Pokégirl becomes very useful... but can also become addicting if used too often. Out of all Kadru tamers polled, almost 45% of them were addicted to the Lust Bite effects and had either gone in for treatment or needed to at the time of one survey that was taken back in 298 AS. In normal battles, the Kadru's increased speed and agility increases her capabilities as well, and gaining additional ranged techniques along with Wrap makes it easier for her to do her job.
The Kadru is much more sure of herself and has a substantially stronger will than her previous evolution had. As such, a Kadru can better withstand a Domina's attempts to dominate her, however, if she was broken as a Ulupi she may still cower to the other's whip. A Kadru is still a poor choice for any leadership positions, unless the tamer is in the Sunshine league or as long as experience and combat skills don't matter so much- there are many other Pokégirls that are more capable within the confines of a combat harem, after all. When in a leadership position, these Pokégirls are constantly looking for support from her fellow harem sisters and their tamer, which often leads to some few historians have called a 'democratic' management. Of course, this is not exactly the best way to run a harem, and most Kadru are only allowed to become a leader within a harem by default. They are normally replaced quickly, but these Pokégirls are still considered to be popular in a harem thanks to their supporting role for tamings. They are also one of the best ways for a male Tamer to keep a Psi-dyke within his harem for any length of time, be it a day or for far longer. Like her previous evolution, and to the annoyance of female tamers (an ironic thing, considering that Naga are the exact opposite), the Kadru is still mostly heterosexual in orientation.
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KISHI, the Armored Amazon Pokégirl
Type: Very Near Human
Element: Fighting/Dragon
Frequency: Rare
Diet: human style foods, especially rice
Role: warriors, bodyguards
Libido: Average
Strong Vs: Plant, Water, Fire, Electricity, Dragon, Rock, Steel, Dark
Weak Vs: Dragon, Psychic, Flying
Attacks: Parry, Chi Blast, Deflect, Twister, Takedown, Hurricane Kick, Dragon Dance, CrossShield, Draconic Aura
Enhancements: Enhanced Strength (x9), Enhanced Reflexes (x8), Enhanced Endurance (x8), Weapon Proficiency, Armored
Evolves: None
Evolves From: Amazonwu (Dragon Scale + Training)
Unlike the Amazonchan and the Amazonlee, who evolve into the strangely common Armsmistress, the Amazonwu evolves from a Amazonwu with help from a Dragon Scale and extended training. The result is the Kishi Pokégirl. Originally, this Pokégirl was teamed with Armsmistress' during the war and was used to great effect in destroying just about anything that came across their path. However, when Atmuff went out of control in her urge to fight the strongest, many of the Kishi and Armsmistress breeds were killed in her quest. Information about this breed became little more than hearsay and legend until around 209 AS, when a tamer made the re-discovery of the breed in the Opal League. Physically, they remain much as they were as an Amazonwu, save for the extra six inches or so that they grow and the half-cup size that they gain.
The Kishi is compared to the Armsmistress in several ways, but is certainly much different. Physically not as strong, the Kishi in battle relies on her endurance and reflexes to avoid and outlast her foes. Using Dragon Dance and several delaying tactics such as Parry, Deflect, and CrossShield, this Pokégirl does well with this tactic. Those who have trained her since being an Amazonwu explain that their Pokégirl was never as strong as her sister types, specializing in no particular attribute, and yet not failing in any either. These tamers are especially proud of this evolution of their Pokégirl, as she becomes more powerful and is especially useful against most common Pokégirl types throughout the world. In sex battles, they are not so useful, although their endurance allows them to play the same game in these types of matches as well.
Like their pre-evolution and their sister evolution, the Herowu, the Kishi become proficient weapon users. However, their knowledge extends to many weapons, and they do not enjoy choosing only one weapon (unless it is the same one that they have used since they were an Amazonwu) to utilize. Any given Kishi will carry between 4-8 different weapons: most commonly, a pole arm, a sword, a dagger, and some sort of projectile weapon (most commonly a bow and arrow, or a number of Kunai or throwing daggers). Whether taming, sleeping, or bathing, she always has at least some weapon with her, and this is most likely the same weapon she's used since she was an Amazonwu. During taming, the Kishi are not overly interested in using their weapons for stimulation, although some do develop a fondness for a certain weapon that they use that is close in passion to that of what a Herowu enjoys when her tamer uses her weapon.
The Kishi doesn't care for clothes- instead, they can form their scales into armor with just a thought, allowing them instant defenses without needing much notice. Their bodies are not extraordinarily sensitive, unlike their previous form was. These Pokégirls have a slight feud with the Armsmistress, mostly a simple rivalry and nothing more, as they enjoy pitting their skills against the Armsmistress' strength. The Kishi also rather dislike Amazonkapoeraa and Herokapoeraa, and will go out of their way to defeat them if they are crossed by such Pokégirls somehow. Researchers highly recommend not having both a Kishi and either of the 'Kapoeraa breeds in the same harem at the same time, as the Kishi will never sit idly by while the 'Kapoeraa teases them. This has led, in some cases, to one or the other either leaving entirely or actually asking to be Pokéballed instead.
Draconic Aura (EFT): This technique allows the user to stare down her opponent. Although not always successful against higher level Pokégirls and other dragon-types (only half as effective in these situations), a successful use of this technique causes the victim to be unable to attack or defend against the user of this technique for two rounds. A fully effective use of this technique also lowers the victim's Defense rating somewhat as a result as well.
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MEDRA, the Silent Dragon Pokégirl
Type: Anthromorphic
Element: Dragon/Steel
Frequency: Very Rare
Diet: Omnivore
Role: Assault, Personal Trainers
Libido: High
Strong Vs: Water, Flying, Rock, Psychic, Dark, Bug, Steel, Dragon, Plant, Poison, Ghost
Weak Vs: Ground, Fighting
Attacks: Sabre Claw, Tail Slap, Dragon Claw, Dragonbreath, Dragon Dance, Iron Defense. High levels only: Hyper Beam
Enhancements: Enhanced Speed (x8), Enhanced Endurance (x5), Enhanced Strength (x6), Enhanced Agility (x8), Enhanced Senses (x5), Armored, Wings, Prehensile Tail
Evolves: None
Evolves From: Draco (must be going feral + wearing a Steel Jacket when traded)
Bounty: 8 million SLC for confirmed capture. 5 million SLC for confirmed death. 50,000 SLC for report of sighting.
A Draco can often be very disruptive and cantankerous towards her Tamer. But once this challenging nature has been satisfied, the Draco will trust her Tamer. But for some Tamers who did their best, and were unable to satisfy the Draco's requirements, the only thing to do would either be to release the Pokégirl into the wild or try and get their worth out of the Pokégirl. And this would usually entail trading her to the nearest convenient sucker, all while the Draco continues to go feral. One such Tamer put a Steel Jacket on his Draco before trading her, citing that adding the Steel Jacket would increase her worth. By the time he found a sucker wanting to trade for her that he could cut his losses with, a week and a half had already passed and the Draco was well on the way to going feral. The tamer that traded for her was surprised to find that the Pokégirl had evolved once with her new master. Of course, the fact that she was nearly feral didn't escape her new tamer's notice, and the three hour marathon that ensued nearly erupted into an orgy within the entire Pokécenter (instead, only 3/4 of the Pokécenter were embroiled within an orgy).
Now at least 7ft tall and with a wingspan of 18ft in total length, wingtip to wingtip, this Pokégirl’s massive body makes her a sight to behold. Her body changes with the evolution to show a seemingly mechanical tail that she has full control over, using her tail as if it was her own arm. The tail itself has retractable metallic spikes, and is covered with some sort of advanced polymer that can even sense heat and pressure. This polymer is also used to armor the Pokégirl completely, although it is retractable like a Battle Angel's armor is. The armor itself is extremely durable and tough, and the Pokégirl usually wears it like she would actual clothing.
Her wings are fully usable as well, unlike a Draco or Dracona's, and can fly with ease using her own strength. However, due to the weight of her armored form, she cannot fly when armored but can glide. The Pokégirl's pointed ears lengthen to around 5 inches and her body loses any excess body weight. Their breast sizes are often a C-cup, though DD-cups have been documented in one case. One odd thing is the very small amount of speech that a Medra shows. In fact, it is rare that they ever say more than is absolutely required. Tamers say that the Pokégirl becomes much more talkative in a private setting, although no researcher has been able to confirm or deny this.
Because the Pokégirl was feral upon becoming a Medra, the Medra requires a fair amount of taming to come out of her feral state. Although still possessing a challenging nature, the Medra is less likely to allow herself to go feral in an attempt to get a Tamer to satisfy her challenges. Indeed, a Medra lowers her standards somewhat in comparison to a Draco, though she easily recognizes any chance that her tamer simply cannot better him or herself to meet the Medra's requirements. A Medra will only leave if that is the case. Medra will assist in a Tamer's bettering themselves or bettering their Harem, often leading to the Medra becoming the Tamer's Alpha. Medra dislike working with most of the League-created Pokégirls, with the exception of Maid Yvettes. Unlike the NurseJoys or OfficerJennys, the Yvettes actually strive to better themselves despite their genetic limitations. As such, Medra have a soft spot for the Maid Yvettes and will assist them if possible. The other two Pokégirl types she will only grudgingly accept as necessary. They enjoy working with Fighting type Pokégirls for two reasons- one, fighting types have an advantage against Medra, and two, they love to train. Medra also encourage their Tamer to join them during their training, although most often the two wind up in a taming session after only an hour or two (if the Tamer lasts that long, that is).
One thing that a Medra cannot stand is the thought of going feral. A feral Medra has a very unfortunate problem- they're almost impossible to capture, as they go completely berserk. In order to stave off the possibility of going feral, all Medra demand a rather exacting schedule from their Tamers- a good taming every three days or so, to be safe. If a Taming is withheld for more than four days, however, a Medra has been known to leave her Tamer to seek out a Taming from someone willing to Tame her. Fortunately, during taming, a Medra's body seems to limit its own strength while the Tamer does their job, so restraints aren't necessary as long as they are trained how to handle their strength. It is assumed that a Medra's body automatically lowers her strength to a near human state while being tamed.
These Pokégirls were first discovered near the end of the war, and in very limited numbers. Some say that a few were mistaken as Dracass in the ill-fated push to try and defeat the human forces, only to be slaughtered by a well-coordinated trap. Despite this, however, there are known to be more Feral Medra than there are Tamed ones. Why there are so many feral Medra is unknown, but it is thought that they had to leave their tamers after being completely disappointed by their performances either in Taming or in training. Feral Medra have been known to attack any Tamer that crosses their path in an effort to strengthen themselves. No researchers that have been without league assistance (in any league) have been known to survive such an attack, although their notes were recovered afterwards. They fight any other Feral Pokégirl they come across that seems to be a threat- in a wild world such as today, that means any carnivorous Pokégirl that looks hungry.
If a Medra faces another Medra in battle, those battles have been known to destroy anything nearby. Several Tamers have even died as a result of the battle that took place. Anyone allowing a battle with a Medra involved within the limits of any inhabited space, unless in an extreme emergency, are issued a citation and are required to pay for any and all damages that are a direct (and indirect) result of the Pokégirl battle. As a result, any Pokégirl battle that results in two Medra facing off is automatically declared a draw before any damage can be wrought upon anything in their immediate surroundings. A bounty has been placed on any feral Medra found, captured, or killed, although it is just as important to escape as it is to capture or kill her.
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NEO-ATMUFF, the Legendary Dragon Warrior Pokégirl
Type: Not Very Near Human
Element: Fighting/Dragon
Frequency: Extremely Rare (Unique)
Diet: Any
Role: Supreme warrior, revenge
Libido: Average
Strong Vs: Bug, Dark, Rock, Normal, Steel, Fighting, Dragon, Electric, Fire, Plant, Water
Weak Vs: Flying, Psychic
Attacks: Growl, Slash, Bite, Scratch, Kick, Pummel, Dodge, Fury Swipes, Leap, Tail Slap, Counter, Pose, Stone Palm, Backhand, Resist, Gatling Kick, Gatling Punch, Chi Blast, Hurricane Kick, Chi Healing, Quick Attack, Leg Sweep, Sabre Claw, Headbutt, Mirror, Slice n’ Dice, Rage, Wing Buffet, Wingover, Agility
Enhancements: Enhanced Reflexes (x20), Enhanced Speed (x15), Enhanced Strength (x50), Legendary Qualities, Legendary Salient Qualities, Thick Hide, Endurance, Regeneration
Evolves: None
Evolves From: Atmuff (possible/unconfirmed, raw determination)
Atmuff did not die when the three Legendary bird Pokégirls were finished with her. Though her body was torn and tattered, as she sank beneath the waves along with the shattered landscape they had fought on, she still clung to life by a thread. Lying there on the ocean floor, she used her Salient Qualities to keep herself alive. Even under the cold of the deep water and the hydraulic pressure, with no air to breathe, she refused to die. She ate the sand off the bottom of the ocean floor to keep her body fueled. Having no special affinity for water or any special healing abilities, she simply laid there for centuries, letting her body’s natural healing processes take over.
What her body did though was extraordinary. In a manner that isn’t quite understood, she somehow became stronger than before, evolving in a manner that isn’t like any other known Pokégirl evolution. The only explanation that makes sense at all for how she became a Dragon-type is that Sukebe already had some Dragon-type Pokégirl genes in her to begin with, but the sheer stress placed on her body for such a long period of time finally forced it to come to the fore. There has never been such an occurrence with any other known Legendary Pokégirl in all of history.
Regardless of how it happened though, her body altered. Large, leathery wings grew from her shoulder blades, letting her fly through the air as well as push against the water. Her new body also developed the ability to regenerate, finally closing the wounds that had smashed her before. Her muscles grew stronger from being under such heavy pressure for so long, making her faster, stronger, and quicker to react.
Neo-Atmuff, as she now calls herself, finally burst forth from the sea, alighting into the air powerfully as she left her watery prison. Save for her wings, her body looks much the same as before, with a few small changes. Her body is leaner, more feline looking now. Her skin is a soft indigo instead of the pink it was before. In contrast to that are pale white patches on various parts of her, scars that were only relatively recently closed and healed by her new regenerative powers. The overall effect is quite exotic, with the white areas seeming almost like stripes against her body.
Neo-Atmuff has lost little of her personality though. She is still grim, humorless, driven, and quite arguably mad. Her purpose has changed though, to something more understandable to humans. Whereas before she sought to simply fight humans as her primary directive, she now seeks revenge. This is more a matter of prudence than any personal vendetta. Neo-Atmuff simply knows that it stands to reason that those who saw fit to kill her before would certainly try to do so now that she has returned. Since she has always believed in taking the fight to her foes directly, she is now searching for the three Legendaries who almost killed her before, hoping to find them and dispatch them alone. Finding them though is proving harder than she had initially hoped. At present, she has been forced to adopt guerilla tactics, staking out a small lair for herself in an out-of-the-way area. She will periodically leave her lair to do sweeps for clues to her enemies’ whereabouts, as well as snatching an unsuspecting human for Taming, taking the poor victim back to her lair where she will thoroughly have her way with him before disposing of him.
Her combat abilities have lost none of their edge for all her centuries spent under the water. She is still efficient and brutal. She has learned how to incorporate her wings into her combat routines, and uses them effectively. She is still a novice at flying however, and experienced flyers would still be able to out-maneuver her, and possibly even out-fight her in the air. Her strength, speed, and reflexes are even greater now than they were before, making her a virtually unstoppable killing machine, especially her regeneration works tirelessly to repair her wounds. Especially dangerous is when she is using her Rage attack. Her Rage is a terrifying thing to behold, since her anger is visible on her face and in her eyes, but her movements remain cold and methodical. One oddity though is that her chi, which was colorless before, now is a brilliant reddish-orange. What exactly this means is unknown.
LEGENDARY QUALITIES: All Legendary Pokégirls have these special attributes, making them above and beyond other Pokégirls:
Truly Unique: All Legendary Pokégirls cannot be copied. Attempts to clone them always fail, and morphing other beings into copies of them always produces sub-standard versions. Titto, for example, can take Neo-Atmuff’s shape and even copy her powers to some degree, but not any of her Legendary Qualities or Legendary Salient Qualities (see below), nor her learned skills. They can have their base stock altered to be used in the formation of a new Pokégirl type though.
Deathlessness: Despite having been around since Sukebe’s Revenge, all the Legendary Pokégirls are still around and going strong. This superior version of longevity makes them immune to death from natural causes. They will never die unless they are killed. However, poison, disease, or any unnatural cause still has a normal chance to kill them, barring their special immunities and strengths.
No Weakness (Level X): All of the Legendary Pokégirls can ignore their type’s normal weaknesses, to a point. When facing a Pokégirl at or below a certain level, if that Pokégirl is a type the Legendary would normally be weak against, she instead treats it as though it were of a type she had no specific advantage or disadvantage against. For example, Neo-Atmuff has No Weakness (Level 105). If she were to face a Flying type or a Psychic type Pokégirl, or anything else that was considered Strong vs. Fighting or Dragon, at or below level 105, she wouldn’t be considered weak against it, nor would it be considered strong against her. Pokégirls at a level above the Legendary’s No Weakness level treat things normally.
LEGENDARY SALIENT QUALITIES: Some Legendary Pokégirls have special qualities others don’t have. Here is Neo-Atmuff’s array of special attributes:
Environmental Resistance: This ability allows Neo-Atmuff to shrug off damage that could be done to her from extremes in her surroundings, letting her continue to fight. With this quality, natural extremes of temperature or atmosphere do not hinder her. The key word is “natural.” Special elemental powers from other Pokégirls could still affect her (although she could still resist them, see below) since they tended to be more extreme than most natural environments. This ability does not remove the need for air, so breathing is still necessary.
Breathless: This ability is what makes Neo-Atmuff have no need for air. She can hold her breath for any length of time and not be affected by it. Together with the Environmental Resistance power, this lets her fight almost anywhere without worrying about the consequences of a particular location.
Energy Immunity: This quality lets Neo-Atmuff ignore up to two types of energy at once. Various types of energy include heat, cold, sound, sonic, electricity, etc. She can change which two she was unaffected by at will, and did not need to concentrate to maintain her resistance. The energy resisted was total, with no affect on her at all. The only type of energy she can not resist was psychic energy, since that power was totally beyond her. Between this and her other Salient Qualities, Neo-Atmuff is able to survive in virtually any local condition, even in space or in molten lava.
Hyper-Regeneration: This ability is the penultimate form of regeneration. If Neo-Atmuff should be dealt a wound that kills her even despite her regeneration, her hyper-regeneration kicks in. This quality is a form of regeneration ten times stronger than it normal. This power will completely heal her in less than a minute, restoring her to full strength with one exception; once Hyper-Regeneration has finished, her body’s healing has overtaxed itself, and Neo-Atmuff will not be able to regenerate, either normally or through Hyper-Regeneration, for twenty-four hours, after which time her body has rested enough to be able to start it’s self-repair functions again. If she is killed during this twenty-four hour period, she is permanently dead. Neo-Atmuff knows this, and will try and retreat once she has been Hyper-Regenerated.
(Creator’s Note: This is one of three possible resurrections of Atmuff; the others are Dark Atmuff and Cyber-Atmuff.)
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NIDOGG, the Stygian Dragoness Pokégirl
Type: Not Very Near Human Animorph (Snake)
Element: Dragon/Ghost (Infernal)
Frequency: Extremely Rare
Diet: Omnivore, strong preference for meat
Role: Transportation, aerial support.
Libido: Average
Strong Vs: Normal, Fighting, Electric, Fire, Grass, Water, Bug, Poison
Weak Vs: Celestial, Dragon, Dark, Ghost
Attacks: Tail Whip, Regenerate, Wrap, Twister, Dragonbreath, Energy Drain, Night Shade, Ghost Blade, Dragon Claw, Dragon Dance, Grisly Wing.
Enhancements: Enhanced Tail Strength (x5), Enhanced Speed (x8), Enhanced Agility (x7), Constant Ashen Wings effect, Solid Ether Body, Longevity.
Evolves: None
Evolves From: Kadru (Dusk Stone)
A rather harsh departure from the rest of her evolutionary line, the Nidogg is a much less... pleasant Pokégirl. Upon coming in contact with a Dusk Stone, a Kadru's typing changes to Dragon/Ghost, although her body stays solid, apparently being made of the same substance of a Demoness or Succubus's. It is suggested that this is because, during the war, Nidoggs served as the steeds for Demonesses and other Commanders in the Legions of Terror, although why Sukebe chose the Kadru as his basis for such a role is a subject of much speculation.
Physically, a Nidogg actually shrinks overall, becoming closer in length to a Ulupi than a Kadru, and more slender, if a bit taller. Her scales generally darken, corrupting into a rust-red, sometimes interlaced with purple or violet patterns. Her "wings," on the other hand, do extend out slightly... but they become frayed and uneven, so as to have almost a skeletal appearance. Her breasts may increase up to half a cup size again, but will generally remain in the C to CC range, with D being the exception. These changes generally allow for more maneuverability on the ground at the expense of some reach and strength, but perhaps the most useful (and strangest) change is the addition of the ability to sustain flight. This seems to be, due to the "ruined" nature of her wings, some sort of variant of Ashen Wings that is constantly in effect, and was presumably induced to allow the Legion Commanders who were incapable of flight an aerial viewpoint.
Unfortunately, however, their role in the Legions also resulted in a mentality adjustment on evolution; one that has made many tamers look upon the Nidogg unfavorably. Nidoggs are, as a rule, somewhat imperious creatures, looking down on most other Pokégirls, and, although this mentality doesn't extend to their masters, it makes them very hard to deal with in a harem setting, as they tend to look down on their master's "lesser servants" with disdain and derision. They do respect power, though, and if another non-dragon type can illustrate that they are superior to her, she will often begin to gravitate to this other as well as her master... so long as at least one harem sister remains "beneath" her. It should also be noted that most Nidogg will never respect other dragon-types, although the reason behind this is uncertain. Some have speculated, however, that it is because they feel intimidated by other dragons, especially the haughty and proud Draco line.
When it comes to combat, the majority of Nidoggs have a strange preference; they like for their tamer (or a Pokégirl who has earned their respect) to ride on her back and directly give her orders. Although this is very useful in a double battle, a grand melee, or against Ferals, it is an obvious disadvantage for normal battles. As such, those tamers wishing to use a Nidogg in more conventional circumstances may wish to invest in short-range radios if he does not wish to spend extensive time training her for more conventional solo fighting. In any case, despite this difficult, a Nidogg can be quite powerful in battle, with her already decent repertoire of techniques augmented by Ghost and Infernal options. Dragon Dance can also be used to increase her already impressive speed and agility, after which she is capable of moving in to strike with her tail, a dragon claw technique, or even wrap. In instances where this is unfeasible, however, Dragonbreath, Twister, and Grisly Wing often serve to "soften" targets whilst she remains safely out of range.
On a related note, however, it should be noted that Nidogg and Yggdra have something of a rivalry. Whether it is because they're Infernal and Celestial evolutions of the same Pokégirl or because they're both powerful dragon types with opposing viewpoints, the fact is that the two breeds get along terribly, mostly due to actions taken by the Nidogg. Unless she is restrained by her master's direct commands, the Nidogg will often attempt to attack the Yggdra's Malorn Tree in an attempt to get a rise out of the Celestial, and this will stir even the normally calm and giving Pokégirl to anger. The ensuing clash, however, is generally not an easy one to predict the result of. Both can fly, weather permitting, both are strong against each other, and although Nidoggs are faster, Yggdra are more powerful and far larger.
When it comes to taming, Nidogg's abilities of flight seem to bring with them similar desires to those of many flying-types; the dream of being tamed in midair. Thankfully, though, this whim is not at all unfeasible. With the addition of a specially-made saddle (that many leagues recommend for Nidogg tamers in general also), strapping oneself in the proper position isn't at all difficult, and aerial taming can be quite the experience. Still, if her master is unwilling to partake of it, most Nidoggs won't brood too badly, as they are thankfully much easier to tame than Kadrus and often submissive in non-aerial situations.
Finally, although feral Nidoggs are not often seen, on those occasions that they appear, they rarely stay in one place, taking advantage of their newfound powers of flight. In these travels, they do not seem to have clear objectives, although they've been known to make unannounced, unwarranted attacks on other dragon types, especially Yggdra. As such, although they're not normally considered particularly dangerous to the average tamer, those in possession of dragon-types are advised to be wary. Thresholding directly into a Nidogg is considered impossible as of 300 AS as none have yet become Pokéwomen.
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PYRONA, the Graceful Dragon Pokégirl
Type: Near Human
Element: Dragon/Fire
Frequency: Very Rare
Diet: Human foods
Role: Support, Ambush
Libido: Low to Average, but can be higher with tamer they respect.
Strong Vs: Dragon, Electric, Fire, Plant, Bug, Plant, Steel
Weak Vs: Ground, Rock,
Attacks: Cut, Scratch, Ember, Flamethrower, Ignite, Warm Embrace
Enhancements: Tough skin, Enhanced endurance (x3), Enhanced speed (x2), Enhanced Agility (x2), Longevity
Evolves: Flarebra (Normal)
Evolves From: Mynx (dragon E-medal)
A recently discovered alternate evolution to the Draco, the Pyrona is a marked difference to their Draco cousins. As the Draco are to close combat, the Pyrona are to support fighting and long-range tactics. Like the Draco, the Pyrona are meant to support other, more powerful Pokégirls. They were created in limited numbers during the war and were often mistaken for Dracos at a distance, a fact that made it difficult to tell just how many were created until they started throwing fire attacks around. At which point most of their enemies died before they could recover from their shock.
Personality wise, these Pokégirls are in some ways worse than the Dracos. More proud and haughty than the Draco, these girls were equally intelligent, but often preferred to use their intelligence to make the others around them look bad, which the Pokégirl would promptly point out, given even a sliver of a chance to do so. She is caustic to everyone, and respects only those who are more powerful than her or can prove her wrong, be it in a battle, a course of action, or anything else she has made her opinion clear on.
However, one thing that she avoids if at all possible is going feral. Pyronas have an almost pathological fear of going feral. While this fear is deep, like that of a Medra’s, it is not advised to try and use this against her. They will become more complacent and respectful towards their Tamer, as well as more obedient, but will cause them to lose any respect they may have had for their Tamer altogether. They will become very quiet and observant, looking for the first chance to escape and place themselves in the harem of a more worthy Tamer.
Like the Draco, the Pyrona has small scale-like skin (detectable only by close inspection), which contains a light tinting, her hair is a bit finer than human hair, looking almost like silk, slightly pointed ears, and a reptilian tail that is usually about a foot long. Their skin color ranges the entire gamut, with nearly every color being recorded, with the sole exception of pale blue, and their hair and eyes almost always compliment their scale color. They usually stand from 5’2” to 5’8”, and have a lean, athletic build, with a solid B-cup breast.
It should also be noted that while Pyronas are not afraid of close combat, they know that they do not excel at it, and attempt to avoid it if possible. But one of the ways to a Pyrona’s heart is to present her with a Heavy Metal. Giving her one of these is like a naming day present coming early for her. And it is a useful present at that.
Another thing that Pyronas love is to dance. With her natural agility and endurance, she can dance for hours on end, and does so whenever she can. Watcher's speculate that because she cannot fly is why she spends so much time dancing, and that is the closest thing to it that she can do.
The Pyrona is somewhat affectionate to her tamer, preferring to rub up against them and cuddle, especially after their tamings. She prefers soft, gentle taming sessions that take a while, enjoying the build up to her climax, and will let herself be tamed into exhaustion if the tamer is capable of it. Pyronas as a whole have no preferred position, instead enjoying variety.
Pyrona as a Threshold result happens about as much as Draco.
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QUEENBRA, the Top-Heavy Dragon Pokégirl
Type: Near Human
Element: Dragon
Frequency: Very Rare
Diet: Human Diet (enjoys meat)
Role: Milk-Mother, Staunch Defender
Libido: Average
Strong Vs: Fire, Water, Electric, Plant
Weak Vs: Ice, Dragon
Attacks: Glare, Leap, Tackle, Concentrate, Dodge, Pummel, Hypno Dance, Dragonbreath, Dragon Dance, Dragon Torture, Call me Queen, Ancient Power
Enhancements: Enhanced Strength (x8), Enhanced Speed (x2), Armored, Enhanced Senses (x4), Active Lactation
Evolves: Unknown
Evolves From: Milktit (mechanism unknown), Bratini (mechanism unknown)
Story this Pokégirl appears in: TBD
A Dragon-type Pokégirl only rarely ever found in the wild, there is very little information to have been found as of yet. Possessing large breasts that are about the equivalent of a Milk Maid's, Queenbra have been reported to give out about 15 gallons of milk every day. Unlike a Milktit, a Queenbra's breasts do not expand beyond an F-cup, although even this size may restrict movement to an extent. In the wild, a Queenbra is often surrounded by Pokékits of various breeds, nursing the ones that are too young to fend for themselves while their mothers hunt for food. Also unlike a Milktit, drinking a Queenbra's milk does not induce active lactation in those who drink her milk. A Queenbra's milk is sweet, and nutritious, but otherwise is the closest thing there is to real cow's milk. Unlike most Milktit as well, Queenbra's breasts are very sensitive- reports from the few tamers that Tame Queenbra state that they manage to make a Queenbra climax just from playing with their breasts.
Standing almost 7ft tall, a Queenbra is quite an imposing sight. Despite her size, these Pokégirls are fairly gentle, although certainly as strong as her height might suggest. Strong yet gentle, able to provide food to other Pokégirls and humans, what tamer wouldn't want one? The fact of the matter is, these Pokégirls are thought to evolve from two different Pokégirls, yet there is no known mechanism for those Pokégirls to evolve into a Queenbra. Researchers suggest that the two Pokégirls, a Milktit and a Bratini, must be getting tamed at the same time, and that the two must be Delta-bonded with their Tamer. This is not confirmed, however, it seems to be logical. Queenbra get along famously with Milktit, Milkmouse, and Milk Maid Pokégirls. Queenbra have large fin-like ears that are almost like an Elf's ears that extend several inches behind her head. Taming a Queenbra does not require restraints, as a Queenbra always knows how to best control her strength when around humans and other Pokégirls, and it is rare that a Queenbra ever requires to use her full strength.
Queenbra, unlike most dragon-element Pokégirls, do not have wings or claws. Instead, they rely more on blunt attacks than anything else, or their Dragon-element attacks instead. Queenbra have no knowledge of any sex attacks, but are decent enough fighters in their own right. However, Queenbra that are Delta-Bonded or are taking care of Pokékits have been known to use an exclusive attack called "Ancient Power". The effects are enormous, but the trigger to use the attack is rare. If the Pokékits or the Tamer that a Queenbra is Delta-bonded to are attacked and the Queenbra might be unable to stop it, then the Queenbra can use the Ancient Power attack in order to increase her capabilities. There is an unconfirmed report about a Tamer having managed to teach his Queenbra to use Ancient Power at will once.
--Real method of Evolution: Both the Milktit and the Bratini evolve into a Queenbra. This is done only when both Pokégirls are together, and at a time that a Milktit would otherwise be ready to evolve into a Minotaura. There is no requirement for the Bratini for the evolution, other than the two need to be Alpha bonded at the least. At the time the Milktit goes to evolve (via element stone or it's just that time), the Bratini must be physically touching the Milktit and have the Tamer very close by. The Bratini will always evolve into a Queenbra, while the Milktit only evolve into one 5% of the time. The rest of the time, the Milktit will only evolve into her normal evolved form. If the Milktit does happen to evolve into a Queenbra, however, the Bratini will simply not evolve at that time into a Queenbra, and another Milktit will have to be obtained to be able to try again.
-Ancient Power (EFT): Usable only when under extreme duress while defending her Tamer (when Delta-bonded) or Pokékits. Ancient Power greatly increases a Queenbra's strength, speed, defenses, and attack power. This can only be used up to once per week, period. This attack lasts for up to thirty minutes. Also negates the advantage that Ice and Dragon attacks have on Queenbra for this amount of time as well (but if struck by either element of attack, then Ancient Power can only be used once every two weeks in order to recover). This attack is exclusive to the Queenbra.
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SEXLONG, the Thunder Dragon Lady Pokégirl
Type: Near Human Partial Metamorph (Dragon)
Element: Electric/Dragon
Frequency: Extremely Rare
Diet: Human norm (Prefers seafood)
Role: Bodyguard
Libido: High
Strong Vs: Electric, Fire, Flying, Grass, Steel, Water
Weak Vs: Dragon, Ground, Ice, Rock
Attacks: Agility, Static Barrier, Thunder Bolt, Hyperbeam, Electric Blade Mark II, Thunder Flare
Enhancements: Retractable Wings, Electricity Absorption (1/2), Enhanced Speed (x7), Enhanced Strength (x7), Enhanced Endurance (x7)
Weaknesses: Hard to stop when in the heat of battle.
Evolves: None
Evolves From: Shoxiya (battle high, well-trained)
For the longest time it was said that to be able to train a Shoxiya into a competent combat Pokégirl was next to impossible. They felt that their abilities were fine, never needed to train, and when they lost, it was never their fault! However, one day, there was something different about a particular Tamer’s Shoxiya.
After losing yet another Pokégirl battle, Shoxiya’s numerous defeats finally began to take toll on her. Her confidence was gone, wondering her own usefulness to her Tamer. A “Break the Haughty” moment if you will. The Tamer assured her that she was neither hopeless nor useless and, if she would just listen to him and took her training seriously, she could get better. So she did! She practiced to improve the effectiveness of her attacks, worked on her strength, durability, and agility, all to become a stronger, tougher Pokégirl so she wouldn’t be such a loser. This wasn’t an easy process, given her low abilities, but eventually she developed into quite a powerhouse. She started winning Pokégirl battles and has even helped her Tamer win his next three gym badges. It was then after beating the gym leader’s last Pokégirl it happened: The victorious Tamer’s Shoxiya’s veins glowed brightly before its light engulfed her. Within seconds later, she was an entirely new Pokégirl: The Sexlóng.
After evolution, Sexlóng have managed to gone through several changes. Their height has increased to being around 6ft tall with their breast sizes increasing to a D-cup, although increasing to an E-cup is possible but rare. They also have a pair of wings that can grow from and retract into her back, each wing with a length span of 7ft when in full expansion. Despite their otherwise human appearance, they still have their ivory-colored scales from the back of their neck down to their wings, their spine, and finally to their tail, but fades into their now caramel-colored skin. The nails on their fingers and toes tend to be shorter yet similar to a dragon’s claws. Their head contains two long, thin horns as white as their scales that grow from frontal bone of the neurocranium which serves to conduct electricity towards her to absorb – from the weather or from a Pokégirl’s attack. Their “veins” still continue to glow in a bluish color, but glows brighter depending on how intense the battle or taming she’s in.
A Sexlóng’s preferred styles of dress are kimonos and qipaos (cheongsam dress). Both are preferred to be worn short in length, and backless to make room for her wings, though in the case of the Kimono it is worn off the shoulders. Long dresses would be considered “suitable” as long as the slits were high enough to show her legs and they were, of course, backless. Their hair is initially worn down but is held up in a bun with two thin metal sticks during battle. They can also be seen carrying a metal folding fan to use both for combat and to assist in conducting electricity towards them. When we asked few of them why they’re prefer this style of dress, they stated that "it’s in the blood." Note that the Sexlóng asked were natives of the Edo region and that other girls may prefer to wear regular dresses and skirts.
With their newfound power, Sexlóng’s arrogance from their time as a Shoxiya would occasionally return during battle but not to the same degree but only in a form of banter with her opponent. She’s also not above using sexual techniques whether to confuse or break down her opponent’s guard. Sexlóng believe that a true fighter must be able to overcome all form of challenges, no matter how dishonorable they may be and expect the same from the other Pokégirls, especially her Harem-sisters. This may lead one into a confrontation with the more headstrong breeds such as Dominas, who would disagree with her methods. A Sexlóng as an alpha will not yield to the latter as it would result in loosing face in front of her Harem-sisters and is perfectly willing to keep up the argument which could last half the day if she was willing to. On rare occasions she will bend on her decisions, but weaker-willed Harem-sisters often mistake this as a sign of weakness and will use that to their advantage. However, this ploy often blows up in their face. Perhaps all of this is probably why most Pokégirls who happen to be in the same Harem as a Sexlóng hope that she doesn’t become their Tamer’s alpha: Otherwise they can expect a lot of rough, rigorous training until they’re (in her opinion) at their best.
Upon their evolution, a Sexlóng gains a newfound devotion to their Tamer. Some researchers suggest that this may come from the time and dedication spent together training as a Shoxiya, perhaps also as gratitude for standing by her and putting up with her before her evolution. The quickest way to earn the ire of a Sexlóng is attack either her Tamer or one of her Harem-sisters in her presence. They have grown to be very protective of those they care about to the point where they have no qualms causing bodily harm to those who would hurt them. It is because of their devoted, protective nature that Sexlóng make for great bodyguards, especially against feral Pokégirls. Tamers are well advised to make sure to keep their Sexlóng’s attitude in check, especially when a human is her target of aggression. Otherwise, she may face a taming cycle or worse.
One notable flaw that comes with a Sexlóng is that once the battle has started, she won’t stop until one of them has been defeated: Her or her opponent. No matter what the condition, she will keep fighting until a clear winner has been decided. Forfeits will only anger her, seeing it as an act of pity if not cowardice, to the point where she lose respect for the Pokégirl and/or Tamer, unless clearly mismatched. Perhaps it’s her Dragon type element that drives her search for a strong opponent to fight to the finish. Sometimes she will stop fighting if her Tamer or a Harem-sister is in danger to protect them.
During tamings, usually Sexlóng are willing to let their Tamer take the initiative, but sometimes they will take dominance instead. It is suggested to the tamer to just go along with it, as trying to resist will just frustrate them to being aggressive, which may lead to injury on the poor Tamer who makes such foolish decision. They no longer mind having others join in, just as long as 1) They’re only her Harem-sisters, and 2) It is they (The Sexlóng) who gets the most attention, as it is their taming session. During her Harem-sister’s taming session, however, while they are open to assist the tamings, they do not care if they are ignored. It’s their Harem-sister’s taming after all. A Sexlóng would try to restrain their strength during taming to avoid injury to their tamer, but there are times where they lose control of themselves, so it is suggested to have them restrained.
Thresholding into a Sexlóng is mostly unheard of, although some researchers speculate that girls who lived near the mountains have the highest chance. Feral Sexlóng prefer to nest near high mountain areas although on rare occasions they will be spotted near lakes. Unless you are confident in your abilities as a Tamer, it is highly advised that you do not even think about catching one. When it comes to Tamers, the devotion of Sexlóng that are caught tends to be significantly lower than those evolved from Shoxiya and they have no qualms disobeying orders. If you see one, it is best that you leave the area immediately, and if you have any Pokégirls with you make sure they’re in their Pokéballs or at least out of sight. Otherwise, hope the Pokégirls you have with you are strong.
Thunder Flare – (ATK 150 + EFT) The Pokégirl utilizes the electrical energy inside of her and unleashes a destructive blast of electricity. It takes a few seconds to charge and drains the user greatly, but almost always paralyzes target on impact.
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SLOWQUEEN, the Patient Princess Pokégirl
Type: Near Human
Element: Water/Dragon
Frequency: Rare
Diet: Omnivore, prefers fish
Role: Sentry, underwater farmer, deep-sea diver
Libido: Average
Strong Vs: Water, Plant, Fire, Ground, Rock, Dragon
Weak Vs: Dragon-type attacks
Attacks: Hypnotic Gaze, Water Tickle, Water Spear, Water Tower, Draining Rain, Dragon Dance, Dragon Claw, Twister
Enhancements: 'Eternal Softness' skin, Enhanced Toughness and Durability (x8 each), retarded aging, enhanced lung capacity, chameleon-like skin
Evolves: None
Evolves From: Slowboob (Dragon Scale)
An evolution sought by those who raise the Slowboob, this evolutionary form is quite different. Losing her psychic powers is a blessing for the troubled breed, taking away the Slowboob's issue of being far too psychically sensitive to the thoughts and emotions of those around her. With the change of her elemental typing and subsequent fundamental shift of usage from information gatherer to a more battle-worthy defending Pokégirl. The physical changes to the Pokégirl are obvious to any, this evolution losing the chubby roundness of the Slowboob to a large degree, though the Pokégirl’s skin retains the same resiliency and tenderness. The Slowqueen is often six to twelve inches taller and gain perhaps half a cup-size in general, bringing the Pokégirl firmly into the C- to low D-cup ranges. The Pokégirl’s skin changes color to match her surroundings while in the water, reacting to the phytoplankton in the water and absorbing it in order to blend right in with the color of the water itself. When outside of the water, the Slowqueen's skin is typically a light to mid-shade of blue, with possible patches of beige or some other light colors that have been noted (such as a light green or pale yellow). Her tail becomes longer and thinner (elongating to around 1.2-1.6 times the height of the Pokégirl, and no more than 10 inches in diameter at the base), and can be used just as well as the Pokégirl’s hand, though it tapers into a somewhat rounded end, just as the Slowboob's does.
Unlike some water-types, although the Slowqueen can retain some water with her breasts, this breed prefers to remain near a body of water that can keep her hydrated- being well hydrated is a key to her soft skin remaining as soft as a Slowboob's typically is, and keeps it from slowly drying up to more resemble a dragon-type's typical scales. Which is just as well, as if the skin dries into scales, the Pokégirl finds that having such dry skin is itchy and irritating. As a result, this breed as a whole does not like arid areas, such as deserts and places near volcanoes. Something that may surprise tamers is the duration that a Slowqueen can go without breathing, as it has been recorded that many of this breed can hold their breath for at least an hour, and in some cases as long as two hours. This lung capacity has made her especially useful for any deep-sea diving and underwater farming and fishing as well. The only true issue that the breed falls short on is the fact that they are no faster than a human, either on land or in the water. This makes her a prime target for larger and faster Pokégirls, such as Tentacruel and Gynadose, if one can locate their hidden prey in the water. They are a very tough breed by anyone's standard, however, and can fully take more damage than they can dish out.
Feral Slowqueens are quite inquisitive and bold- two traits that often bring the rare Pokégirl into contact with human tamers when traveling near the ocean or large lakes. Recordings show that the breed have been known to tease tamers with their presence, or any human in general, near the beaches, often spooking the unknowing humans into thinking that a body of water or a beach might actually be haunted as a result. However, ferals also have an issue with requiring large amounts of sleep, upwards of thirteen hours a day in order to fully regain her energy. The breed is, however, taken by wanderlust when feral and not asleep, and although they only make a few miles at best every day, they are often found snoozing by wandering tamers, when they are found at all.
In a harem, a Slowqueen tends to choose two others- normally, this is her tamer and another Pokégirl, though sometimes it could be two Pokégirls. These are her primary lovers, and she will want a taming from one or both of them as much as possible. Research done shows no hint as to any sort of pattern or reason as to why she chooses two, nor is there any advance warning that a tamer should be aware of. It does seem that her lovers range from Pokégirls that don't like her to Pokégirls that absolutely adore the attention. Although proud, the Slowqueen are more bold than anything, which includes in initiating tamings, which they seem to want at often as they can get one. This actually annoys most Domina types, since although they enjoy dealing with such tough Pokégirls and can torture them almost to their heart's content, they find that the Slowqueen eventually showers her with as much equal-position enjoyment as the Domina can take... and then some. Slowqueens seem to have a soft spot for Damsels, and often stick up for them even if she is not one of her primary lovers. Also, unlike the Slowsis, Slowboobs do not heed any requests made by a Slowqueen, which annoys the Snowqueen to no end. It is also a spot of a rivalry between the two that never erupts fully... although the Slowsis seems to love calling the Slowqueen on it whenever one or the other gets on the other's nerves. There have been no reported cases of threshold yet, though it is speculated that as time goes on, it may happen. This preferential treatment that the Slowqueen shows keeps her from being a good candidate for Alpha or even a Beta in any harem.
In battles, the Slowqueen possesses a number of capabilities that make her useful both underwater and out of it. Despite being a water type, this breed does not seem able to learn Whirlpool- instead, they use the dragon-element Twister technique instead, showing it to be useful both underwater and out of water all at once. It's added strength is that it can strike even opponents that are above the water, and it has been documented that a submerged Slowqueen has used Water Tower to trick her opponent into a specific location, and then used her Twister attack to both engulf the target in the windstorm before the weight of the water that is within the attack would condense and draw the opponent down. This has led to several complaints over the use of this particular technique, but no league has yet to ban the strategy. The breed in general doesn't care to fight in close quarters, where their lack of physical enhancements make them weak, and instead most do prefer to attack via her numerous distance attacks. If an opponent does manage to get close, their Dragon Claw technique usually helps long enough for the Slowqueen to drive them away again. This breed is much better for sex battles, as their skin when the Pokégirl is hydrated has the Eternal Softness enhancement- any Pokégirl that she touches with her body cannot help themselves from the contact for long. Tamers also complain that they cannot last long in a taming session with her either- which makes it a good thing, since the Slowqueen has a rather low pleasure threshold. In fact, it has been speculated that out of all the dragon-types, the Slowqueen is the most like a Titmouse that any of them could possibly be. This is a source of embarrassment, and enjoyment at the same time, for the breed- they actually are brought to multiple orgasms easily, much like the Titmouse is.
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TERMINATRIX, the Assassin Dragon Pokégirl (aka the Anti-Sanctuary Goth)
Type: Anthromorphic (dragon)
Element: Dragon
Frequency: Extremely Rare
Diet: Omnivore
Role: Black Ops Missions (such as assassinations and infiltration), Hunting, Counter Sanctuary Goths
Libido: Low
Strong Vs: Dragon, Electric, Fire, Plant, Water
Weak Vs: Ice
Attacks: Dragon Claw, Sabre Claw, Shadow Blade, Energy Drain, Invis 3, Shadow 3, Nightmare Syndrome, Phase, Dragonbreath, Dragon Rage, Dragon Dance, (above Lvl 60) Hyper Dragon Rage, Dragon Torture, Hyper Beam, Mega Flare
Enhancements: Enhanced Senses (x8), Enhanced Durability (x4), Enhanced Strength (x12), Capable of using Shadow element and Ghost element abilities, Wings for flight, immunity to S-Goth Auras, capable of controlling emotions, high intelligence, light shapeshifting abilities, Aura Ability to fool Pokédexes
Evolves: None
Evolves From: Doll (Ebony Stone)
WORD OF WARNING: THIS INFORMATION IS CLASSIFIED TOP-SECRET EYES ONLY. VIEWING WITHOUT AUTHORIZATION WILL RESULT IN PUNISHMENTS NOT LIMITED TO BUT INCLUDING: TOTAL MINDWIPE VIA MAGIC, THEN CONVERSION INTO A POKÉGIRL, A LEVEL 5 PROGRAMMING TO FOLLOW IMMEDIATELY AFTERWARDS. DATA ON THIS POKÉGIRL MUST NOT BE VIEWED EXCEPT FOR A SELECT FEW. NO DATA MUST BE LEAKED TO THE PUBLIC POKÉDEX, AND ALL TAMERS WITH A TERMINATRIX MUST BE PROTECTED.
Not for nothing is the word ‘Terminate’ a part of the name of this Pokégirl.
Terminatrix are among the more recent breeds of Pokégirl. They are consummate stalkers and hunters, capable of blending in with the shadows and not being detected. Their bodies are durable, but very lightweight, allowing them to move without making a sound, using their claws discreetly when they find their prey. In the rare instances they have to engage an opponent in direct combat, they are also very fierce, unrelenting fighters who battle with constant attacks. They are born killers, and will not hesitate to slay anyone who challenges them unless told otherwise and given a damn good reason not to.
Terminatrix are generally possessed of dark black scales and a semi lizard-like face. Their hair, usually a dark gray in color, is kept short so as not to get in their way while sneaking about on missions. Their wings are large, but are unusually flexible and can be folded up completely against their backs. Their tails are long and ridged with spines at the tip, allowing them to use it for deadly flailing attacks. Their eyes are a coal black, and they have a distinctive marking in a stylized white skull on their foreheads.
Terminatrix are cold, very unfriendly Pokégirls. They do not like making emotional bonds with anyone, and they can only be found in a Harem if they put themselves in it. So opposed are Terminatrix to forming emotional bonds, that most of them have taught themselves to use Shadow element attacks. Frequently in the rare instances a Terminatrix is spotted, can be seen using Shadow Blade, the energies allowing them to repress their emotions entirely and focus on their missions. Some Megami think that Terminatrix avoid emotional bonds because they are deathly afraid of them, of what might happen if someone they have come to care about is hurt. What is known that all Megami feel a great swell of pity and sadness whenever they encounter a Terminatrix, and that Terminatrix seem afraid of and very respectful of Megamis and Megami-samas. This is not to say that a Terminatrix is not averse to forming a different kind of bond. While nowhere near the level of, say, a Widow or even a Dronza (they are Mantis-level in strength at best), what they lack in great strength they make up for in great intelligence. Sometimes, a Terminatrix will find themselves to have an intellectual affinity with someone. They will visit that person often, asking for advice or simply to talk with someone on their level.
Terminatrix normally do not show any kind of emotions, the closest they come being the passion they show during missions. However there is one thing that can make a Terminatrix feel tremendous anger: A Sanctuary Goth.
The first Terminatrix sighting is rumored to have occurred shortly after the first Sanctuary Goth sighting. Very little information has been found, information so minute that no one is really sure of the specifics. The general consensus on the story is that a high ranking League official was caught in a crossfire between a Sanctuary Goth and a strange, dragon-like creature believed to be a Terminatrix. The S-Goth was slaughtered after the Terminatrix proved to be totally immune to her Aura powers. No further details are known, save for what is revealed later.
Information on the Terminatrix breed of Pokégirl is frustratingly low. So quick, deadly, and efficient are these Pokégirls, that they have become a living nightmare to the Goths of Sanctuary. Just mentioning their name will result in nervous shudders and angry glances from any S-Goth. So secretive are they, that they have become something of a fearful legend in Sanctuary. Their skills and powers are exaggerated to a tremendous extent, S-Goth mothers invoking the name of the Terminatrix to get disobedient children to behave. No S-Goth in Sanctuary mentions them out loud save in hushed, frightened whispers. Terminatrix play on this fear, waging a cold war against Pokégirls they were quite literally designed to be the enemies of. Never do they let the S-Goths learn anything more than what the Terminatrix want them to know.
All Terminatrix, whether working with evil Tamers or for good Tamers, share a combined loathing that is intense to the point of unreason. They do not trust S-Goths and despise them with a passion, and will IMMEDIATELY try to disrupt the plans of any S-Goth they find, utilizing whatever resources on hand to sabotage and disrupt whatever they’re doing at the time. They never kill, except when there is no other choice. They do not wish to tip their hands in any way, as that would allow the S-Goths to wage open war on them. A point of frustration for all Terminatrix, Feral or Tamed, is that they have been constantly unable to disseminate information on Sanctuary, the home of the S-Goths. But it is believed by League officials that should they learn enough about Sanctuary, the Terminatrix will go on a genocidal killing spree. League spies within SEELE have confirmed that the various leaders of the organization are making plans towards that end, and rumors about that the Terminatrix have drafted those leaders in on the plan.
The Taming habits of Terminatrix are still relatively unknown. Tamers known to have them have been frustratingly unforthcoming with information to this end. What is known is that they have low libidos and do not need as much taming as most Pokégirls do. The nature of a Terminatrix Feral state is mostly unknown, as they do not say much even when Tamed and act in similar manners.
No Tamer ‘catches’ a Terminatrix. Tamers that do have a Terminatrix simply wake up to find one in their Harem, and that they have been drafted to serve their purposes. The punishments for disobedience are quickly made clear. Most obey the orders of the Terminatrix readily, especially after their first missions against S-Goths. Only one person on record has openly defied a Terminatrix.
All the pieces of he and his Pokégirls have yet to be found.
Terminatrix have the ability to shapeshift into any other dragon-type Pokégirl and emit an aura to convince even the most advance Pokédexes that they are that breed, although they maintain their normal stats and abilities.
Due to their rarity and their behavioral habits, no cases of Thresholding directly into a Terminatrix has been reported.
It is EXTRAORDINARILY IMPORTANT that NONE of this information be released to the public. The Terminatrix have entrusted us, the only ones they are certain that aren’t under the influence of the S-Goths, with information on them and their abilities. We must be able to act when the time comes. But no information on the Terminatrix breed must leave our inner circle.
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TYPHONNA, the Legendary Pokégirl Engine Of Destruction
Type: Inhumanoid Biomechanical Inhuman (Reptilian)
Element: Dragon/Steel (Hesitant classification)
Frequency: Extremely Rare (Unique)
Diet: unknown, has never been seen eating
Role: Destruction
Libido: assumed None (Current theories state that she isn't a true Pokégirl, that she's simply called one because she debuted around the same time, and besides, who'd be capable of actually Taming her?!?)
Strong Vs: seemingly everything
Weak Vs: seemingly nothing
Attacks: Hyper Beam, Tsunami, Fire Blast, Thunder, Earthquake, Fissure, Ebony Void
Enhancements: Enhanced Toughness (x1000), Enhanced Strength (x400), Legendary Qualities, Legendary Salient Qualities, several hundred feet tall
Limitations: Seems to weaken when out of water for long periods of time
Evolves: None
Evolves From: None
An immense, building-sized, lizardlike and not even remotely human monstrosity first unleashed in the Pre-Sukebe year 1992 in Northern Africa, she immediately made a splash by destroying everything she encountered, quite literally shattering the landscape. She wandered around the globe, wrecking everything she encountered, including some Pokégirl encampments, which led some to believe today that Sukebe had lost control of her early on.
In 1994, the ancient Empires tried using nuclear weapons on Typhonna, which succeeded in doing nothing more than getting her attention, causing her to hunt down and destroy her attackers. This in turn drew attention away from the other Legendaries, who did a great deal of damage, but in their own way each time and in a more subtle fashion.
For the next few years, Typhonna wandered the globe, destroying everything she came across and quite literally re-shaping the surface of the earth using her Ebony Void attack, which creates a 'micro black hole' and is infamous for tearing great gouges in what is now known as the Dark Continent, the titanic beast occasionally seen either fighting with or fighting against her fellow 'first-generation' Legendaries, Infernus, Storm Gail, and Mountaintide, all of whom have since vanished, assumed to be killed by Typhonna, who's unimaginable power has never been equaled by any Legendary created since that day.
In 1999, Typhonna vanished quite abruptly, disappearing without a trace. There was no sign of where she went, although theories and rumors abound, the most common one being that she had gone back into the sea to hibernate, having been weakened by the constant attacks on her. Although rumors have arisen that a group of criminals, either a Team Rocket-style group or a human supremacist group, has managed to contain and possibly control her. Heaven help us if this rumor turns out to be true.
LEGENDARY QUALITIES: All Legendary Pokégirls have these special attributes, making them above and beyond other Pokégirls:
Truly Unique: All Legendary Pokégirls cannot be copied. Attempts to clone them always fail, and morphing other beings into copies of them always produces sub-standard versions. Titto, for example, can take Typhonna's shape and even copy her powers to some degree, but not any of her Legendary Qualities or Legendary Salient Qualities (see below). (Or her sheer height, for that matter...) They can have their base stock altered to be used in the formation of a new Pokégirl type though. (This last comes into question due to uncertainty about Typhonna's status as a Pokégirl...)
Deathlessness: Despite having been around since Sukebe’s Revenge, all the Legendary Pokégirls are still around and going strong. This superior version of longevity makes them immune to death from natural causes. They will never die unless they are killed. However, poison, disease, or any unnatural cause still has a normal chance to kill them, barring their special immunities and strengths.
No Weakness (Level X): All of the Legendary Pokégirls can ignore their type’s normal weaknesses, to a point. When facing a Pokégirl at or below a certain level, if that Pokégirl is a type the Legendary would normally be weak against, she instead treats it as though it were of a type she had no specific advantage or disadvantage against. For example, Typhonna has No Weakness (Level 200). If she were to face anything that was considered Strong vs. Dragon/Steel, at or below level 200, she wouldn’t be considered weak against it, nor would it be considered strong against her. Pokégirls at a level above the Legendary’s No Weakness level treat things normally.
LEGENDARY SALIENT QUALITIES: Some Legendary Pokégirls have special qualities others don’t have. Here is Typhonna's lexicon of special attributes:
No Weaknesses (Ultimate): Typhonna was considered to be the most powerful living being alive. She had no apparent weaknesses at all, and the strongest weapons of the time, nuclear missiles, did nothing more than get her attention.
Ocean Disruption: Typhonna seemed to prefer being in water, the deeper the better. This caused problems, as her very presence in the water created disturbances, including waterspouts, whirlpools, and tidal waves, the worst of which being her Tsunami attack. When Typhonna went up on land, coastal towns were usually devastated simply by her heading towards them.
Ebony Void: Typhonna's ultimate attack. She uses all the power in her body to manipulate gravitational energies, creating a micro black-hole in midair, annihilating everything around it.
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TYRANNODAME, The Tyrant Dinosaur Pokégirl
Type: Tyrannoid dinosauroid - Metamorph
Element: Dragon/Rock
Frequency: non-existent outside the Dark Continent (Extremely Rare there)
Diet: meat, preferably swallowing whole bodies in their Battle Mode.
Role: super-weapons of Sanctuary, ultimate terror of Sanctuary
Strong Vs: Dragon, Electric, Fire, Flying, Plant, Poison, Water
Weak Vs: Ice, Plant, Steel
Libido: Low
Attacks (normal mode): Bite, Tail Slap, Dragon Claw, Harden, Roar, Teleport
Attacks (battle mode): Dragon Claw, Hyper Beam, Mega Flare, Diamond Tail, Diamond Tooth, Quake, Harden, Roar, Teleport
Enhancements: Metamorphic capabilities, (normal and battle modes) dense armored skin, enhanced strength (x25), enhanced olfactory sense (x15)
Evolves: None
Evolves From: Dameosaur (Dawn Stone)
When the first Dameosaur came to be functional in 214 AS/2206 CE, the metamorphic reptilian humanoid became the Pokégirl species that the Goths of Sanctuary would pin their hopes and dreams on, the caring lover and loyal servant, the steadfast protector of everything that made Sanctuary what it was. The species proved to be a versatile breed as the numerous DNA schematics that were already predisposed in the Dameosaur's genetic makeup from the surplus left in Sukebe's labs to enhance their usefulness would later come to the forefront in Dameosaur's evolved breeds, the flying Pterodames and the water-borne Nessidames. With protectors of the land, sea, and air, Sanctuary was assured that there would be nothing that could stand against them should they have to battle.
The species had already proven their merit in three Frontier Wars and were poised to become the symbol of Sanctuary's might. Yet still, even with these protectors, all was not right with Sanctuary. There has been a cold war that raged through the heart of Sanctuary since nearly its conception. The often whispered about and incredibly deadly Terminatrix served as the one dark spot on the otherwise spotless record of what it was that made the Goths feel that Sanctuary was a paradise. This was a Pokégirl species that the Sanctuary Goth had no clue as to why they hated them as they did, and the Goths knew that they needed to do something to protect all that was important to them from the Demon Dragons.
Nearly eighty years later, 299 AS/2291 CE it would be Miss Lindi Valiant, member of the Council of Twelve and one of Sanctuary's Founders that would discover a way to fend of the enemies of Sanctuary, known as the Terminatrix.
Using the recently discovered Evolution Stone known as Dawn Stone, Lindi Valiant would devise a ceremony that would allow her to use the Dawn Stone to tap into the genetic potential that was already within Sanctuary's Dameosaur soldiers. As the Dawn Stone was an Evolution Stone that was all about taking the hidden potential of a Pokégirl and turning her into a superior version of what was already there, it was understood that the stone could possibly have an effect on the Dameosaurs.
It did.
What would come to be from using a Dawn Stone on a Dameosaur would be the creation of a Pokégirl of incredible power and rage. Drawing upon the Rock-type element of the Dameosaur, the Fighting-type potential known through the species and their other evolutions would be completely lost and replaced with one of the most powerful elemental types: Dragon. Now such incredibly large and powerful creatures, it was understood which genetics already within the Dameosaurs contributed to the new form they would possess as well as their new name. Sanctuary's newest, most powerful creations would become known as Tyrannodames!
A Tyrannodame in her normal mode would resemble a dark brown almost leather-skinned humanoid around 8' in height with a D-Cup chest and a thick tail above her posterior that is as long as she is tall. The tail is somewhat prehensile; a Tyrannodame can use it for various function, though mostly stabbing with the tip. She possesses long and firm dark gray feathers for hair that branch down from her head, usually just past her shoulders. More importantly however, is that unlike the other species of the Dameosaur and evolutions, a Tyrannodame in normal mode possesses numerous attack capabilities, allowing her to combat threats in areas too enclosed for her battle form.
When a Tyrannodame assumes her battle mode, the Pokégirl takes on the traditional form of a Tyrannosaurus Rex, (the Dragon Claw technique is shifted from hands to feet) that stands 13' in height and is 42' long from snout to tail. In this form they can run around 25-45 mph and possess not only incredible physical might but an enhanced sense of smell. When they start tracking something, they won't stop until they've either caught it or killed it, albeit the latter seems to the prominent choice. Tyrannodames in battle mode are incredibly versatile in battlefield strategy. They can work effectively as lone hunters, in a pair of soldiers, or even small packs of warriors, as long as they're supervised by a Sanctuary Goth.
The Tyrannodames need a Sanctuary Goth to lead them in combat is an important factor as when they are in battle mode, they have trouble thinking for themselves. Even though they are of average intelligence when in normal mode, when a Tyrannodame takes her battle mode, her mental capacity decreases to the same stage of mental development as an average feralborn Pokégirl, making them difficult for anyone but the Tyrannodame's owner to control since on a genetic/subconscious level, they programmed to follow the will of their owner.
Unlike the others of their species of Dameosaur, Tyrannodames, for unknown reasons that boggle and aggravate the Sanctuary Goths, have the capacity for a bisexual nature. This aspect has been kept secret from the male populace of Sanctuary's satellite cities and has made it so that any Dameosaur that are evolved into Tyrannodame are bonded with a female partner immediately so they do not fall into the control of the pets in Sanctuary out some force outside of the Dark Continent. The possibility for destruction should a male get a hold of a Tyrannodame would be catastrophic.
Since their creation, the numbers of Tyrannodames have been low due to the fact that Dawn Stones are the rarest of all Evolution Stones. The Council of Twelve member Lindi Valiant is taking a personal hand in the matter to raise numbers, including using all resources available to Sanctuary to gather these Evolution Stones, as well as practice with artificially-induced Parthenogenesis.
Diamond Tail - (ATK 240 + EFT) A Rock technique exclusive to Tyrannodame; an enormous jump in power over Tail Slap. Upon contact, the tail strike hurls the opponent over sixty feet backwards.
Diamond Tooth - (ATK 200 + EFT) A Rock technique exclusive to Tyrannodame; an enormous jump in power over a regular Bite attack. Has a possibility of instant K.O./kill as the Tyranodame may EAT the offending Pokégirl.
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WARVERN, the Hidden Dragon Pokégirl
Type: Very Near Human
Element: Dragon/Fighting
Frequency: Extremely Rare
Diet: Human-style foods, Preference for meat
Role: Combat, Heavy Assault
Libido: Average (high with bonded tamer)
Strong Vs: Bug, Dark, Dragon, Electric, Fire, Normal, Plant, Rock, Steel, Water
Weak Vs: Flying, Psychic
Attacks: Kick, Tackle, Pummel, Quick Attack, Slice 'n Dice, Fury Swipes, Sabre Claw, Dragon Rage, Dragon Torture, Hyper Beam, Outrage, Dragon Claw, Mega Flare
Enhancements: Enhanced Strength (x12), Enhanced Agility (x5), Enhanced Senses (x8), Youthful, Can summon and dismiss wings and claws
Evolves: None
Evolves From: Dracass (battle stress; special)
The human form of the Dracass is widely regarded as one of the weaker examples of fighting-type Pokégirls, being outclassed even by Amachops in many cases. When faced with such a match, the average Dracass will switch to her dragon form, but there are some who prefer to fight with what speed and skill their human forms give them rather than fall back on raw power. These rare dragons work themselves to the bone, training night and day to make up for the shortcomings of their human forms, and eventually learning more advanced fighting techniques. Eventually, some of these even forget how to use their shapeshifting abilities.
Yet despite their training, there are many battles a Dracass simply cannot win without the power provided by her dragon form. When a Dracass encounters such a fight and is unable to transform, her desperate need for the power of her dragon form triggers an evolution into Warvern.
The dedication to her human form's skills pays off big time with this evolution, as the Warvern is very much the best of both worlds, combining the speed and training of the Dracass's human form with all the power of her dragon form, allowing her to fight on even ground with all but the most powerful fighting-type Pokégirls. The Warvern's ki levels explode upwards to heights undreamed of by the typical Dracass, enabling the Warvern to utilize attacks such as Dragon Rage and Mega Flare as dragon-element ki attacks. A Warvern in flight can utilize her ki to alter her course by using it to 'push' herself in one direction or another, but when not using her wings along with her ki, a Warvern cannot fly at any speed faster than a slow walk.
Physically, Warverns look identical to the human forms they were so proud of as Dracasses, and until it comes time to battle, it is impossible to tell the difference between a Warvern and a human-form Dracass. When a Warvern enters a battle serious enough to warrant her full power, a pair of dragon wings emerge from her back, her hands morph into vicious talons, and the skin on their arms up to the elbow becomes covered by a layer of scales, which--along with her wings--can be any color in the visible spectrum.
A Warvern's personality changes little from that of a Dracass. They still have problems with authority and they still enjoy helping the weak. The biggest difference is that they are now supremely confident in their abilities (with good reason), and greatly enjoy using their newfound strength in battle. There are no known cases of Threshold into a Warvern.
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YGGDRA, the Celestial Dragoness Pokégirl
Type: Not Very Near Human Animorph (snake)
Element: Plant/Dragon (Celestial)
Frequency: Very Rare
Diet: Omnivore, prefers Vegetables
Role: Crop enhancers, magic staff and wand producers
Libido: High (Extremely Low if Mallorn Seed is being produced)
Strong Vs: Water, Plant, Ground, Rock, Electric
Weak Vs: Infernal, Dragon, Flying, Poison, Bug
Attacks: Hypnotic Gaze, Tail Whip, Regenerate, Lance, Wrap, Twister, Solarbeam, Lust Bite, Rose Whip, Razor Leaf, Leech Seed, Heaven's Arrow, Command Plants
Enhancements: Hibernative State, Enhanced Tail Strength (x8), Enhanced Speed (x5), Enhanced Agility (x5), Ice Tolerance (Ice attacks do standard damage instead of extra due to elemental typing), Solar Flight, Longevity.
Evolves: None
Evolves From: Kadru (Angel Stone)
More in line with the theme of her prevolutionary forms than her Infernal counterpart, the Yggdra is almost a giant among Pokégirls. With her full length close to thirty feet, about five sixths of her body length is comprised of the tail section, and the rest of her is her human-like upper body. Her breasts do not get any larger upon evolution, but her body is now covered with scales, although she does keep her hair (and it's original color from her previous evolution). These scales are small and look just like her skin did, but they seem to change in color with the seasons; blue/white in winter, yellowish in spring, brown in summer, and a deep red in autumn.
The other prominent physical change that occurs involves her "wings." The Kadru's vestigial wings become true wings upon evolving, reaching a good twenty feet for each wing. This gives the Yggdra a solid forty foot wingspan; possibly the largest of any non-flying type Pokégirl in existence. As such, she can now truly fly, but only when the sun is out--the Yggdra gains much strength when absorbing sunlight, and it is needed for her to gain altitude. In addition, the heat and light of the sun react with the musculature of her wings, enhancing their strength while also making her entire body lighter by around twenty percent--just enough to allow her to get airborne. As such, if, whilst in the air, her sunlight is cut off, she can glide and ride on the air currents, but cannot truly fly again until it is regained.
One other thing that happens upon her evolution is the gaining of a seed that grows upon her chest, between her breasts. During the first month after evolving, a Yggdra's libido is nullified, and research has shown that all her energy goes towards the creation of this small seed, little larger than a walnut. Upon the thirtieth day, it is ready, and the Yggdra will choose a place that she would likely call home (or at least someplace that she is somehow attached to) to plant the seed, burying it at least a good ten to twenty feet underground.
The tree that sprouts from this seed is called a Mallorn, and it is filled with the essence of the Yggdra who planted it. It will grow at a rate four times faster than that of other trees, and looks much like a Redwood does (though stronger, heavier, and sturdier than any other tree in the world). This tree is also the tree that gives the Yggdra her longevity enhancement, linking the two with a special bond; Yggdra are loathe to leave their Mallorn tree for any length of time longer a month or two, instead preferring to care for her tree and growing the wild plant life nearby. As such, often, the paths one might take to the tree are carefully watched by the Pokégirl, even as she tends to the tree's needs. The Mallorn Tree blooms year round, and gives off fruit that the Yggdra wishes it to do, all year, as long as the tree manages to stay tended to by the Pokégirl that is bonded to it. When not tending to her tree, the Yggdra may be found meditating or enjoying life nearby, and most especially love the rain.
Another interesting note is that, after the month without taming, a Yggdra will go after her tamer as soon as she's finished planting the seed in the ground, 'christening' the seed with as much as she can. Even when the tree is grown (it takes only ten years for the tree to grow into a large tree that can easily support even a Snorlass' weight), the Pokégirl gets a special thrill of being tamed by her tamer within the branches of her tree. Aside from this, the taming preferences of a Yggdra are inherited from their Kadru form; she have the same difficulties, but in spades. The fact that, as such, she will generally be the "dominant" one in taming has further added to the breed's unpopularity with tamers. However, another thing that the few tamers who do chose to use a Yggdra complain about is the difficulty of obtaining a Delta-bond with her, as a result of the bond that she automatically has with the tree. As such, some Yggdra go their tamer's entire lives without even Delta-bonding, and researchers have concluded that this is most likely an effect of the bond between the Pokégirl and her tree.
As of 300 AS, there have been no accounts of a feral Yggdra; only one was known to be around during the Revenge War, and after it, she was found and tamed by a tamer within the Noir League shortly afterwards. She lives there still, her tamers in subsequent years having been buried near the roots of her Mallorn tree, which is the oldest living tree in existence today, and is still strong. It was from her that some of the Mallorn tree's secrets were revealed to the world: burning, or crushing a Mallorn branch results in a fine powder, and when used to either sprinkle onto the ground or to border the land in some way, all plant life within that area of where the remains of that branch was settled will find it's yield tripled for an entire six months. As such, obtaining fallen Mallorn branches is great business; aside from the agricultural applications, some of the branches are used as wands or staves by those of Vale as ideal magic-conducting items.
It is also a business that should be undertaken carefully, however; the Pokégirls caretakers of the Mallorn tree (especially its Yggdra) dislike ever having to intentionally cut off any branch (with the connection that they have with the tree, twigs that are taken off feel like paper cuts to them, whilst branches are like having her arm twisted into pointing the opposite direction. Not a fun experience.) and prefer to wait until something natural happens to it. As such, attempting to forcibly facilitate such is strongly discouraged, as it may lead the Yggdra to become violent; one tamer who wanted to make money quick attempted to sell the Mallorn tree, only to find his Yggdra turn on him and use her Command Plants and Rose Whip attacks to deal with the people that had come in with chainsaws and other bladed weapons.
In that vein, although Yggdra are generally pacifistic, if they do encounter a situation that requires violence, it is generally resolved easily enough. Aside from retaining a lack of weakness to ice, they gain several powerful abilities that can turn nature itself to their purposes; Command Plants is excellent for restraining an opponent long enough to charge a Solar Beam, and Rose Whip can be used in drawing a foe close enough to be engaged by her tremendously powerful wrap technique. As such, considering the ease with which it may be accomplished, it is suggested that one should avoid angering a Yggdra without a good reason and a strong harem.
On a related note, however, it should be noted that Yggdra and Nidogg have something of a rivalry. Whether it is because they're Infernal and Celestial evolutions of the same Pokégirl or because they're both powerful dragon types with opposing viewpoints, the fact is that the two breeds get along terribly, mostly due to actions taken by the Nidogg. She will often attempt to, in hopes of getting a rise out of the pacifistic celestial, attack the Yggdra's Malorn Tree. This action will stir even the normally calm and giving Pokégirl to anger, and the ensuing clash, however, is generally not an easy one to predict the result of. Both can fly (weather permitting) both are strong against each other, and although Nidoggs are faster, Yggdra are more powerful and far larger.
Overall, though, Yggdra are giving Pokégirls. Unlike other Celestials, they do realize that making life for others nearby is just as important as improving life worldwide. As such, should a town require wood, or any possible foodstuffs that she might be able to grow, a Yggdra will provide as best as she can, regardless of the fact that her tamer may not agree with her decision; she is a Celestial Pokégirl, after all, and researchers remind all tamers with one that they do what they feel is necessary, despite your own wants.
Similarly, in an emergency, a Yggdra may even give up her tree for the betterment of those around her and, if the tree is badly wounded by something, she may opt to have it cut down rather than let it suffer any longer than it has to. Upon the loss of her tree, a Yggdra will begin the cycle of creating a new Mallorn Seed all over again, though she may only be bonded to one tree at a time, and cannot create another seed unless the tree she is bonded to is dead.
Although the percentage found as such is almost so low as to be nonexistent, in a harem, the Yggdra may make for a good Beta, but her need to put her tree above all else other than her tamer and those around her (possibly even at the expense of her own harem sisters) make her a very poor choice for an Alpha. For the most part, however, if her owner is still an active tamer, a Yggdra will generally attempt to convince him to settle somewhere or to trade her away to a farmer/other such Tradesman.
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