BIMBO, the Default Pokégirl
Type: Very Near Human
Element: Normal
Frequency: Common
Diet: Human-style diet
Role: Menial labor, any task which does not require a lot of complex thinking
Libido: High
Strong Vs: None
Weak Vs: Fighting, Ghost
Attacks: Bite, Punch, Kick, Tackle, Pummel, Yell, Wrestle
Enhancements: No physical changes as they age, Disease resistant, Toughness (x4)
Evolves: Hyperdoll (mistreatment, lack of discipline, lack of Taming, losing 7 battles in a row), Pyrebare (Orgasm with tamer of strong Snorlass ancestry and Fire Stone applied or E-stone ceremony: 3 Fire Stones and a Moonstone)
Evolves From: None
No one really quite knows what to make of the Bimbo Pokégirl. They’re tall, sexy Pokégirls with DD-Cup breasts at the smallest, long, shimmery blonde hair and gold, glittery fingernails, and extraordinarily curvy bodies. They are very fun-loving and easy going and will accept Tamings from anyone who asks nicely. Their skin is always soft and smooth, never with any blemishes on it, and has only a slight give to it. Their external features also do not age, however they do age internally. Some who are fans of Bimbos call them the perfect Pokégirl. Sexy, beautiful, and always eager to spread their legs for their Tamer.
There’s just one little problem with them.
To put it in the most polite manner possible, they… aren’t that bright.
Bimbos suffer from two major psychological afflictions: They are air-headed, and have a hard time retaining complex information, and suffer from an attention span deficit. They can be distracted by waving a piece of tinfoil at them. They also tend to speak in an irritating Valley Girl accent. Bimbos, some say, were Sukebe’s first mistake, and the precursors to the much more useful Ingenue.
That is not to say that they are useless.
Bimbos can easily handle simple tasks, including jobs in assembly lines and instant-cooking meals. They are tough, and can be taught a few useful attacks, so some people use them to test an opponent and see what they can do before sending in their real fighters.
Bimbos are usually found in Harems that also have Damsels in it, usually with Tamers that have little interest in battling. Bimbos have a fairly decent-sized pleasure threshold, and can hold their own in a Sex Battle. When working, they are usually placed with Ingenues to supervise them and prevent self-inflicted injuries from distractions or carelessness.
One thing that was discovered is that if you mistreat your Bimbo enough, she will evolve. But since Bimbos are fairly easy to care for and extremely willing to be tamed, letting a Bimbo become a Hyperdoll is nothing short of inexcusable.
Bimbos are a fairly common Threshold.
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BOOBISAUR, the Busty Plant Pokégirl
Type: Near Human
Element: Plant/Poison
Frequency: Common
Diet: sunlight, water, nutrients through soil
Role: Farming, Gardening, Soil Regeneration, Libido boosters.
Libido: Average
Strong Vs: Electric, Plant, Water, Rock, Fighting
Weak Vs: Psychic, Fire, Flying, Ice
Attacks: Tackle, Vine Whip, Razor Leaf, Leech Seed, Lust Dust, Vine Bondage
Enhancements: Solar Rejuvenation, Seasonal Camouflage, Nature's Senses, Enhanced Durability (x3), Enhanced Strength (x4, Vines Only)
Evolves: Ivywhore (normal)
Evolves From: None
The Boobisaur is widely known almost worldwide as the classic Plant-type Pokégirl.
This Pokégirl looks less human than other commonly seen "starting" Pokegirls. Her skin and hair colors vary with the seasons and local plant life, usually both a deep green during spring and summer months, red, browns and yellows during fall months, and paler light greens during wintry conditions. In all seasons, her skin is has small darker patches of skin patterning her skin in a Cheetit-like manner. The real oddity of this Pokegirl, however, is the large plant bulb growing on her back. It's usually small, about the size of a wreckball, situated on her lower back. Because of this, a Boobisaur will never sleep or lie on her back, always preferring to lie face-down, and is usually Tamed doggy-style, or with her being on top. Most Tamers don't mind any of this at all though, instead focusing on the most notable feature a Boobisaur has: huge breasts. No Boobisaur has ever been reported with anything less than a generous C cup, and many are larger than that. Despite their size though, they never sag, nor give a Boobisaur problems with back pains.
Not being particularly strong, Boobisaurs prefer to fight from a distance. Whether it's tossing a parasitic seed at them, flinging razor sharp leaves, or using her vines as whips, Boobisaurs will generally wait until their opponent is down to close, usually finishing them off with Vine Bondage, where they use their vines to immobilize and forcefully pleasure their foe, or Lust Dust to drive them into a sexual frenzy. The two attacks together are a devastating combination.
A Boobisaur's Lust Dust attack is its signature move. Any female hit by this attack experiences a temporary but drastic surge in her libido, desperately craving intense sex. The lust is so powerful that pretty much anything else is dropped to have a quick tussle with whoever is nearby. Some lucidity does remain, since she can still choose preferred partners over strangers, but most conscious thought is gone when this technique hits home. Curiously, though the dust does affect males, its effects aren't as great. A male hit with Lust Dust does become aroused, but not to the point of forgetting all else like a female does. Researchers are still trying to figure out why. Regardless, this attack remains very popular, both for capturing new Pokégirls and for having an intense bout of Taming.
Boobisaurs are Plant-types, and as such need almost no special care to be kept alive. As long as they can get plenty of fresh water, bask in the sun for a little while, and can spend some time laying on the ground (real ground, not pavement or the floor), they're healthy. If she is injured, a Boobisaur can slowly heal herself by spending several hours just lying in the sun and not moving. This heals her wounds faster than a normal person could heal themselves, but still much slower than any real form of regeneration. A byproduct of this process is that the soil she is laying on will become very healthy, and is great for growing plants. Many gardeners own a Boobisaur, and will have her lay on their flowerbeds for hours or even days before planting to ensure that the soil is nutrient-rich. Even patches of badland can be made fertile again through this process.
Another pleasant side-effect of this is that, although when enjoying the sunshine they seem languid and almost drowsy, when they are finished, they are full of energy, and are quite enthusiastic to have sex. Having a Boobisaur release her Lust Dust attack on the rest of her Harem-sisters at this time will usually result in a very exhausting but enjoyable night for a Tamer.
It is important to note that, although constant exposure to sunshine can leave a Boobisaur seem languid and almost drowsy, when they are finished, the Boobisaurs are full of energy, and almost guaranteed to be horny, as sunlight has a strong effect on a Boobisaur's sexual desires and will amplify them over a period of time.
Boobisaurs (and their evolutionary forms) all have the ability to connect with the plant life around them, which lets them learn of nearby pokegirls or humans and to sometimes track 'girls that otherwise would leave no trail. This, unfortunately, makes catching a Boobisaur something of a tricky endeavor, as, unless removed from the flora-rich environments they thrive in, they will rarely be caught unawares.
Boobisaur is one of the more common types for a Threshold girl to turn into. Feral Boobisaurs tend to run around tossing Lust Dust at random to get someone to screw them quickly.
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BUDGTIT, the Tiny Parrot Pokégirl
Type: Anthropomorph, (bird)
Element: Flying
Frequency: Common
Diet: various seeds and vegetation
Role: often used as a pet, known for being destructive
Libido: High
Strong Vs: Bug, Grass, Fighting
Weak Vs: Cat-type Pokegirls, Rock, Electric
Attacks: Gust, Swift, Taunt, Move By, Quick Attack, Feather Shuriken, Rock Climb
Enhancements: Minor levitation ability, lightweight frame, altered digestive system, hips and knees are free-jointed, feet are prehensile, arms and hands are wings, lack of hair (down & feathers), improved respiration, small size, good climbers, mild Feral state
Evolves: Gallah (normal), Cockortwo (evolved Gallah, normal) ( <- these two pokegirls haven't been made)
Evolves From: None
Budgtits are one of the most common Pokégirls in the Orange Islands and are often kept as pets due to how friendly and loyal even Feral Budgetits are when around humans enough. They are also known for being extremely destructive in either Feral or Domesticated states, having been known to gnaw away the edges to just about anything they can get their mouths on. Feral Budgtits are known to never say their names and just squawking loudly instead and mimicking human expressions randomly. Their most interesting trait is their feet, unlike normal bird types their feet have two toes at the front and two at the back, coupled with their strong jaws they make excellent climbers and are even known to hand upside down from branches comfortably.
Physically Budgtits rarely stand more then around 3 and a half feet tall with those from the Blue League having been measured at a whopping 5 feet tall. They all have attractive faces and full round lips, though their mouths do become quite larger when about to put anything in them. Also all Budgetits have an average cup size at around the B cup range with only the Blue league variety reaching C or higher. They have yellow feathers on their heads, green on their bodies and black feathered backs, wings and tails. The wings are actually part of the arms and they actually lack hands, using their opposable feet or mouths to carry and pick things up.
As Ferals or Domesticates Budgtits are unable to function unless they are part of a ‘flock’ whether it is with a Tamer and Harem sister or just with other Feral Budgtits doesn’t matter. Domesticate Budgtits are deathly loyal to their Tamer and extremely affectionate, though do tend to get somewhat annoying at times, though this never seems to get them down. Feral Budgtits are loyal to the flock as a whole and usually only fight over perching rights and food. They are always loud when talking, or squawking when feral, leaving many Tamers with hearing problems in later years. They all seems to have odd and unique quirks once tamed that are as random as can be, from being excessively clingy to being reacting to Tomato sauce like it was a lemon… A Tamer can never know until he tames one of these crazy birds. All Budgtits have an innocent demeanor like that of a small child in a teenager’s body.
As Ferals Budgtits are known for not only being shy and entire flocks fleeing at the sight of an approaching human but also for striping large areas of weeds when hungry. Ferals are rarely spotted alone and use the size of the flock as a defensive measure against other Pokegirls. Unlike other Ferals they are nonviolent and never fight unless provoked or defending their nesting areas and will fight to the death if they have eggs to protect. Also they never cry out their names, instead they let out loud squawks that can give headaches to any unlucky Tamer. Ferals that live in human cities are known to mimic human phrases with seemingly no sense of what they’re saying. A few are known to imitate a ‘smoker’s cough’ and swear to the vast amusement to the local children. City Ferals are quite comfortable around human children though still flee from adults.
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BUNNYGIRL, the Ditzy Pokégirl
Type: Near Human Anthropomorphic (Rabbit)
Element: Normal
Frequency: Common
Diet: Vegetarian
Role: typically used in industries where high intelligence or strength is not required such as cleaning
Libido: High (Extreme)
Strong Vs: Ghost
Weak Vs: Fighting, dog Pokégirls, bird Pokégirls
Attacks: Tackle, Kick, Leap, Splash, Dumb Luck, Trample, Double Edge, Helping Hand, Love N’ Affection, Double Kick
Enhancements: Enhanced Speed (x4), Enhanced Hearing (x3), Retarded Aging, Luck Factor
Evolves: Beach Bunny (Water Stone), Play Bunny (evolves during orgasm - rare), Moon Bunny (Moon Stone), March Hare (rare, mechanism unknown), Snow Bunny (Ice Crystal), Mini-Top (abuse or witnessing extreme violence), Ingenue (evolves during stress), Cabbit (Cat E-Medal), Gun Bunny (Shiny Stone), Blade Bunny (Wabbit Virus), Easter Bunny (uncertain if actual evolution), Mist Bunny (Mana Stone), Snuggle Bunny (mechanism unknown), Bra-er Rabbit (Sun Stone and Leaf Stone)
Evolves From: None
Bunnygirls were another Pokégirl that was thought to be a mistake on Sukebe’s part, although in terms of intelligence, they’re just a few steps away from being furry Bimbos. They’re cute, they’re adorable, they’re VERY friendly and helpful, they’re fun-loving and affectionate, they have short attention spans, and are just flat out ditzy. Useless in a fight, they are more popular with college students, high school boys, and anyone fond of domestics or who just wants a lot of taming from a friendly Pokégirl. On finding a Master who responds well to their affectionate advances, their libido tends to get a bit higher with a corresponding rise in attention span.
Bunnygirls, like Kittens, are mostly human in appearance, save for a light down of fur on their skin, which is thicker around their rabbit-like hands and feet, small whiskers on their faces, as well as long rabbit ears instead of normal ears. Their legs are longer than most Pokégirls, and are more muscular and well defined, signifying their tremendous leg strength. More animalistic Bunnygirls also have slight rabbit-like muzzles.
Bunnygirls are among the more commonplace Pokégirls in the general market. Due to their lack of fighting potential, they are not usually found among a journeyman Tamer’s harem, unless they’re trying for an evolution. Typically, Bunnygirls are found usually as the Pokégirls of an owner who needs someone who can be trained to basic proficiency in a single set of skills, usually cooking or other basic domestic work, or in a sex battle harem. Although due to the tendency Bunnygirls have to be distracted, clumsy, and flaky, seeing a Bunnygirl cook is a very rare thing, and is usually only done with a T2 machine. (Some Ranches that carry Bunnygirls also sell uses of a Cooking T2 machine with them, as teaching Bunnygirls normally is usually very difficult.) They can be taught basic stuff in terms of cooking, and with training can be good with instant foods (so long as someone else takes it out of the microwave, as the Bunnygirl is likely to trip and drop it on themselves), but it’s considered extremely unwise to give them any pointy objects. More often they are used for keeping things neat, as like Titmice they are generally clean Pokégirls. Their most common use is that of a friendly, loving sexpet that will eventually evolve into something better.
Bunnygirls are very loving, trusting, innocent Pokégirls. They aren’t violent in the least, save for friendly sparring and cuddling. They do not respond well to violence, so much so that witnessing extreme amounts of it will actually cause them to evolve into the vicious Mini-Top. Once that happens… Er… Well… It was nice knowing you. Very rarely does a Bunnygirl become a Penance, as they usually morph into a Mini-Top first.
Due to their sheer, unadulterated cuteness, Bunnygirls have fan groups and enthusiasts similar to those that exist for other ‘cute’ Pokégirls, such as Kittens, Titmice, and Mermaids. Like Cabbits, Bunnygirls simply ADORE carrots, having been known to eat them by the basketful and occasionally using them as dildos during Taming. Using a carrot as bait is almost guaranteed to catch you a Bunnygirl.
Bunnygirls are among the most common results of Threshold.
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BUTTER-SHE, the Beautiful Butterfly Pokégirl
Type: Humanoid Animorph (butterfly)
Element: Bug/Flying
Frequency: Common in tropical climates, Rare elsewhere
Diet: flower petals, honey
Role: gardeners
Libido: High
Strong Vs: Bug, Dark, Fighting, Ground, Plant, Psychic
Weak Vs: Electric, Fire, Flying, Ice, Rock, bird Pokégirls
Attacks: Daze, Tackle
Enhancements: Butterfly wings, inherent gardening ability
Evolves: Veno-Miss (normal)
Evolves From: None
Butter-She are among the prettiest Pokégirls in existence. They have bright, colorful wings and bodies, and are covered in short hairs, except on their hands, feet and face, which feel silky when touched. Many Tamers enjoy running their hands over this hair during a taming session. Butter-She are not large Pokégirls, averaging only five feet in height and their breasts are not very big. Even a well endowed Butter-She will have only B-cups.
Tamed Butter-She are not common in a Tamer's harem, since they have only minimal combat capabilities. Some Tamers, although, keep one in order to evolve her into Veno-Miss. However, this is difficult, since it is hard for them to gain the necessary experience through combat to evolve due to their generally timid nature and lack of combat ability. Most Tamed Butter-She find work as gardeners, and they are also popular pet Pokégirls, especially among keen gardeners. This is because Butter-She love plants, and like to be surrounded by them. They also have an instinctive ability to cause plants to grow and remain healthy. This is not the same as the abilities that some plant Pokégirls, such as the Boobisaur, have, but simply an instinctive knowledge of what the plant needs, such as the right soil conditions, when it needs watering, and so on. Obviously, Butter-She get on very well with plant Pokégirls when they find themselves in the same harem as one.
Most feral Butter-She live in tropical areas and these Pokégirls instinctively cultivate gardens, partly out of their need to surround themselves with plants and partly to ensure a good supply of food. Many of these wild gardens will be tended by whole swarms of feral Butter-She, possibly with a Veno-Miss or two and even some plant Pokégirls. Much rarer are Feral Butter-She that live in other areas. Butter-She are migratory following the seasons to ensure a constant supply of fresh flowers.
Feral Butter-She are no threat, generally fleeing at the first sign of danger, although they will use Daze in an attempt to put their attacker to sleep if they are unable to flee immediately or feel especially threatened. This has led to more than one Tamer and his Pokégirls taking an unexpected nap when they have accidentally disturbed a swarm of Butter-She.
Butter-She were rarely seen in combat with the Pokégirl armies during the war. Most scientists believe that they were an early experiment which led to the creation of the much more capable Veno-Miss and Buttitsfree. This lack of combat may have led to the breed's relatively common appearance, since so few were killed during the war, leaving a large breeding stock.
Butter-She have an unusual diet. Their primary food is fresh flowers, although they also enjoy honey and other sweets. They can live on dried flowers temporarily. However a Butter-She who is unable to feed on fresh flowers on a regular basis will become ill. A food that is a good substitute for this is Buzzbreast honey, which is a favored treat for any Butter-She who can obtain it. It's also the only other food that a Butter-She can live on indefinitely. In fact a Butter-She in the same harem as a Buzzbreast will seek to tame her as often as possible so as to obtain her favorite snack item.
Threshold Butter-She are generally happy once they get over the initial shock of Thresholding, since they can console themselves in the fact that they have become one of the most beautiful Pokégirls.
Bug Technique
Daze (Eft) - The Pokégirl uses her brightly colored wings to hypnotize her opponent and put them to sleep. This effect lasts as long as the Pokégirl continues to flutter her wings, but when she stops her opponent will wake up after 2-5 rounds.
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BUTTITSFREE, the Fuck n' Flutter Pokégirl
Type: Animorph (insect)
Element: Bug/Flying
Frequency: Common
Diet: vegetarian with sugar requirements
Role: air scout and bioweapon
Libido: Moderate, can be raised with sugar
Strong Vs: Bug, Dark, Fighting, Ground, Plant, Psychic
Weak Vs: Electric, Fire, Flying, Ice, Rock
Attacks: Tackle, String Shot, Dodge, Cry, Gust, Poison/Sleep/Stun Powder.
Enhancements: Exo and endoskeleton, butterfly like wings, light weight, small size (4'-4'5")
Evolves: None
Evolves From: Titapod (normal)
A Titapod will evolve into a Buttitsfree fairly easily with enough care and battle experience. The Pokégirl undergoes a rather drastic change in form and personality. She will gain several inches in height, sometimes a foot or more. Still Buttitsfree are tiny Pokégirls, and have very low weights, usually around 40 to 50 pounds. They regain their antenna and lose much of their exoskeleton. They also gain large and colorful wings that sprout from their back. Not only do these wings allow them to fly, but they also produce a variety of status-changing powders that they use in combat.
Personality wise they become much more active and outgoing. They develop a near addiction for sugar, especially in sweet drinks. Soda is bliss for them, and often can induce a strong desire to be Tamed. Taming is still tricky, though for entirely different reasons. Buttitsfree are now large enough to be handle most normal sized Tamers, though it tends to be a tight fit. Their wings, however, often flap rapidly during Taming, releasing her powder. Wing covers are highly recommended.
Buttitsfrees rarely engage in direct combat. Their bodies are frail and can not take much punishment, a stark change from their Titapod form. Instead they tend to fly around at high speeds and use Gust to blow various powder attacks at their opponents until they are incapacitated, or they run out of powder. Once depleted, their powder reserves can take between one to three days to replenish, depending on how much food and sugar she takes in. Buttitsfree are great choices to weaken physically dominating Pokégirls.
Feral Buttitsfrees tend to live on the borderlines of wooded areas, preferably in an area with berries or other fruits. While they are no longer as laid back and lazy as they were as Titapods, they still don't go out of their way to exert themselves. They seem perfectly content to flutter from place to place in no great hurry, looking for the sweetest berries they can find.
It is somewhat rare for a girl to Threshold directly to a Buttitsfree, but when it happens, most girls are, relatively, happy about their new form. As more then one parent has been known to have said, ”Well at least you turned into something truly beautiful."
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BUZZBREAST, the Swarm Warrior Pokégirl
Type: Near Human (Insect)
Element: Bug/Poison
Frequency: Common
Diet: Vegetarian
Role: Fodder Soldiers
Libido: Average (becomes High seasonally)
Strong Vs: Bug, Dark, Fighting, Plant, Poison
Weak Vs: Fire, Flying, Rock
Attacks: Sting, Double Sting, TriSting, Rapid Sting, Air Recovery, Honey, Sweet Honey, Honey Syrup, Stop Sting, Berserk Sting, Hot Sting, Silence Sting, Blur, Quickturn, Dash
Enhancements: Exoskeleton and endoskeleton, Enhanced Endurance (x2 human), Enhanced Durability (x3 human), Wings for flight, Stinger tail, stingers mounted in breasts, Status effect venoms, can generate wax for entrapment and building of honeycomb hives
Evolves: Buzzqueen (mechanism unknown; only occurs in the wild when attended by a full hive), (special ceremony from queen), Killerbreast (special ceremony from queen), Assasara (Heavy Metal)
Evolves From: None
Buzzbreasts were one of the soldier Pokégirls Sukebe created during the Revenge War. Easy to make and considered expendable, they became one of the most commonplace Pokégirls in existence upon War’s end. Once the War was over, Buzzbreasts took to the wild and became known as the first Pokégirl pests, due to their tendency to swarm people and other Pokégirls invading their territory, carrying them off to be converted into new swarm mates. They were fairly easy to drive off with various bug sprays, however, so their threat level was never upgraded to beyond ‘pesky.’ They also became a mostly favored prey animal for more powerful Feral Pokégirls, as they were fairly easy to catch.
Buzzbreasts are a bit more attractive than their rarer cousins, the Wasps, having very feminine faces, curvaceous bodies with C-Cup breasts, and hair that’s usually striped black and yellow, or in some cases, lavender. They have light chitinous armor on their arms, legs, and torsos, mainly around the underside of their breasts. They have long, gossamer wings that are surprisingly durable, and have a stinger tail on their backs, the stinger a hollow pointed tip that cannot be retracted. Unlike the stinger of a normal bee, the tail stinger of a Buzzbreast can be used repeatedly without being fatal. A Buzzbreast’s internal structure is more insectile, and her major organs are protected by a thick chitinous shell that protects her from most normal blade or bullet damage. Their eyes are compound, and they have stingers mounted in their breasts in a hollow, flexible tube just above their nipples. This makes any sexplay involving their breasts risky, but some Tamers enjoy the challenge. Buzzbreasts are generally favored by beginning Tamers as they are easy to catch and train (provided one can get away from the swarm after catching one). Their threat level upgrades somewhat when the Buzzqueen enters her ‘heat,’ signifying the beginning of her Mating Season, as they become more ferocious in battle, and more inclined to attack.
Buzzbreasts have no sense of individuality, their mind little more than a drone for their hive. Their will is that of their ‘Queen,’ be it a Tamer and an Alpha Pokégirl or a Buzzqueen. However due to this lack of will, they are easy to gain the loyalty of once Tamed. When solidly bonded to a ‘Queen’ and ‘hive,’ however, they become ferociously loyal and are hard to turn. During Mao Shin Mao’s attacks, several Buzzbreasts that could not be turned back towards loyalty from Pokégirls only were assassinated. Some Buzzbreasts, if separated from the hive long enough, do begin to grow in intelligence and gain a will and personality of their own.
In the wild, Buzzbreasts reproduce by finding a Pokégirl or human that is alone or has come too close to the hive, using their Stop Sting to immobilize them or, failing that, entice them back with their Honey, and then bringing him/her back to the hive. The Buzzqueen then forms a cocoon around the victim and places it in her chamber, the chemicals inside the cocoon turning the victim into a Buzzbreast drone within a few weeks time. Buzzbreast Pokégirls or Pokéwomen cannot have kits of their own unless they evolve to Buzzqueen.
Buzzbreasts have a small variety of abilities. While not inherently poisonous, like their species-cousins, the Wasps, they do have the ability to emit venoms of varying status effects, such as Silence or Berserk. They also can generate the various ‘Honey’ techniques, although these aren’t used as much by Ferals. They can also, after collecting enough pollen, generate a sticky wax on their limbs, which they use to maintain and build their hives, as well as trap potential victims for their ‘Queen.’
Thresholding into a Buzzbreast is extremely rare, due to the nature of how they are formed, but not unheard of. The first sign that a girl is Thresholding into a Buzzbreast is that they stop questioning anything they are told.
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CHARLIE ANGEL, the Magical Harpy Pokégirl
Type: Near Human, avian
Element: Flying/Magic
Frequency: Common (Gold Continent), Uncommon (other continents)
Diet: nuts, pretzels, berries (Vegetarian)
Role: spying, homemakers, morale boosters
Libido: Average
Strong Vs: Normal, Fighting, Plant
Weak Vs: Rock, Electric, Psychic, Dragon
Attacks: Gust, Dissolve, Tackle, Cheer, Speed Storm
Enhancements: Flight, Cooking Knowledge, Enhanced Speed x7
Weaknesses: Inept at Magic, Low Intelligence
Evolves: Cutey Charlie Angel (normal)
Evolves From: None
Charlie Angels were originally made by Sukube, so he could have decent cooks, as well as his own army of magic wielding harpies. Besides their one attack of Dissolve, Charlie Angels have the ability to learn any magic attack through artifical means. However, they cannot learn magic on their own. They seem to have problems with tutoring as well, and only learn magic from another magic pokegirl at half the speed of other magic pokegirls. For this reason combined with their almost Bimbo level intelligence, Charlie Angels were considered a failure during the War, and only the first and second production lines were produced. Luckily for that breed, their flight ability and tendency to run when feral lead to an ever increasing number that lead to the Commonality of the Breed today.
Despite this Breed’s drawbacks, they excel at cooking, and it is the one area of knowledge that the Charlie Angel is known for. In fact, before the discovery of the Iron Chef pokegirl, Charlie Angels were recognized at THE penultimate chef pokegirl. As such, it’s not recommended to allow Charlie Angels around an Iron Chef, as the two have a rivalry instigated by the Charlie Angel –who often tries to ruin the Iron Chef’s cooking. They also have the ability to learn any magical TM or T2 without any of the problems that they have as tutors. This means, that while expensive, Charlie Angels can become magic wielding powerhouses in their own right.
While Charlie Angel’s have the name Angel, they have more in common with Harpies than the celestial pokegirl. On average, a Charlie Angel stands a 4 ft, and typically has hair either blond, red, brown, or black in color, sometimes with opposing colors layering into the hair. Their wings are separate from their arms, one easy way to tell them apart from the Harpy breed, usually colored White or varying shades of gray or brown. They are rather busty for their height, filling out at a generous C to D cup, and have the four toed talons and duel jointed hips and knees of most bird types. Feralborn Charlie Angels tend to have body feathering on their backs and below their waist, with the exception of their pussy, which is hairless. Domestic Charlie Angels have feathers only on their wings, but also tend to have hair on their pussies. As a breed, Charlie Angels also tend to be better looking in general than Harpies, but less effective fighters than their more vicious cousins.
It should be noted that Charlie Angels get along wonderfully with Cheetits. This appears to be due to feline DNA encoded into the Charlie Angel, that, like an Armsmistress gives the two pokegirls a rapport with the Cheetit breed. Unlike an Armsmistress, however, a Charlie Angel’s encoded DNA allows her to reach incredible aerial speeds the highest recorded at 200 Mph (320Kph). These are short bursts, however, as the Charlie Angel tires quickly as well as loosing a lot of her maneuverability when reaching these high airborne speeds. Their average speed is still an impressive 100 Mph (160Kph). With such a love for speed, it’s easy to see why a Charlie Angel is nearly worshipful of a Cheetit. Any Tamer with both a Charlie Angel and a Cheetit in their Harem is sure to find their Cheetit gets ‘smothered’ with attention from the Charlie Angel.
In battle a Charlie Angel isn’t very effective, relying on her high speed to the point that if she is slowed down, even her tackles and gusts are less effective. But in lower level battles, they manage to hold their own. Feral Charlie Angels tend to flee from battles, and will only fight if forced. Thresholding into a Charlie Angel isn’t common, but tends to happen to more ‘air-headed’ girls with strong flying type ancestry.
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CHICKENLITTLE, the Egg-Layer Pokégirl
Type: Near Human
Element: Normal
Frequency: Common
Diet: simple grains
Role: egg producer
Libido: Low
Strong Vs: Ghost
Weak Vs: Fighting
Attacks: Scratch, Kick, Preen
Enhancements: None
Evolves: Hot Chick (normal)
Evolves From: None
When Sukebe unleashed the Pokégirls upon the world to have his revenge, he made all sorts of them. Some were made to unleash a rain of fire, others took the humans by surprise by swimming through the oceans, but some had more mundane roles, such as the Chickenlittle. Chickenlittles were created to make sure Sukebe’s armies would have plenty to eat.
Chickenlittles are short things, usually just under five feet tall. Their bodies are covered with short white feathers, but they completely lack the ability to fly, even for short distances. Their feet have short claws that give them a mild ability to defend themselves if attacked, but they almost always just run if there’s danger. Their breasts are small, usually not even a B-cup, and their cunt is too loose for most Tamers’ liking.
Chickenlittles have one useful function: to lay eggs. Every four days or so, a Chickenlittle will lay a clutch of eggs of about a half-dozen. The eggs are the size of an orange, and are very delicious and healthy however they’re prepared. These eggs are never able to be fertilized; pregnant Chickenlittles oddly bear their young live. Chickenlittles are usually kept by farmers in large groups, harvesting their eggs to sell. They’re easy to keep Tamed, since they don’t need sex very often. Being a farmer of Chickenlittles requires a league license.
Chickenlittle eggs are laid out of her cunt, not her ass. Because she so regularly lays so many large eggs from there, a Chickenlittle’s pussy is rather loose and baggy, and anyone who has regular access to another Pokégirl for Taming will find the feel of a Chickenlittle’s cunt is rather lacking. Chickenlittles themselves don’t have much of a libido, only needing it every few weeks or so. Most people who are in charge of Taming a Chickenlittle prefer to take them anally, since it’s tighter and more pleasurable there.
Chickenlittles are not very smart at all. Most make Bimbos and Bunnygirls look intelligent by comparison. Not only do they not know much, they are completely lacking in anything even remotely resembling ambition. They have no desire to learn, or even to go anywhere or do anything. They sometimes become aware that they want sex, but even then a Chickenlittle will just stand there and let herself go Feral before she goes off and tries to find someone to have sex with. Left alone, a Chickenlittle will sit in one place all day and cluck to herself. Chickenlittle farmers will put food and water and facilities virtually right next to them to make sure they stay relatively healthy, usually bringing them out to exercise them every two or three days. Tamers virtually never have a Chickenlittle in their Harem, unless they’re going to be out in the deep wilderness for a long time and want a steady food source.
A Chickenlittle who goes Feral is, intelligence-wise, probably smarter than her domesticated counterpart, but only by a slim margin. Feral Chickenlittles will actually do things like get up to go look for food, although they still will run in fright if attacked. A Threshold girl who becomes a Chickenlittle will lack the intelligence to be upset by the transformation, and is usually sold to the nearest Chickenlittle farm for a decent price.
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CHIKOTIT, the Plant Pokégirl
Type: Near Human plant
Element: Plant
Frequency: Common in Johto league, Uncommon in Opal League, Rare in other leagues
Diet: vegetarian based diet
Role: gardeners
Libido: Average with high tendencies
Strong Vs: Water, Poison, Cat types
Weak Vs: Fire
Attacks: Vine Whip, Bullet Seed, Leach Seed, Catnip Kiss, Solar Beam, Tackle
Enhancements: Strong skin, invulnerable to the effects of spores or poison attacks
Evolves: Boobleaf (normal), Driad (evolved Boobleaf; normal)
Evolves From: Nymph (Leaf Stone)
Common starter Pokégirls in the Johto league, the Chikotit is a great ‘girl for those looking for a “pure” plant type. Extremely loyal to those that have shown them kindness, the Chikotit can serve a wide verity of functions. Recent studies have found that the Chikotit is nearly immune to all spore and pollen based poisons.
Chikotits, like nearly all other plant Pokégirls, has a light green shade to her skin. Around each wrist are five bumps, looking like bracelet from a distance. They usually wear their hair long, and often have leaves and vines woven into it.
Chikotits are very self aware, and many have low self-esteem. This is often caused by the fact that they are rather plain in the looks department. Short by Pokégirl standards (most barely hit 5’) and with A-cup breasts, the Chikotit is never going to beat a Succubus in a beauty contest. To make matters worse, their faces are rather flat and plain, though their eyes do seem somewhat large on their small bodies. Those same eyes though, cause many tamers to lie awake in the night reflecting on the love and trust they found there.
One famous poet, William Wankspear, actually wrote a full play about the trouble caused when a young tamer looked into the eyes of a Chikotit. Because he was from an anti-Pokégirl family, he couldn’t be seen with his lover in public. The forbidden love is the main plot of the play until the final scene in which the two lovers kill themselves so they could be together in the afterlife. The play, Ted and Chikotit, is considered to be one of Wankspear’s greatest works.
In battle, Chikotits have similar powers to those of a Boobasaur. However, Chikotits are unable to create poison, and have to rely on other means of fighting. From the bumps on her wrist come the majority of her attacks. Her vines come out of the bumps, though at lower levels she can only make one on each hand. The higher her level, the more vines she can manifest until she has five on each hand. The bumps are also used to forcibly expel seeds, granting her access to the Bullet Seed attack. The bumps also act as a focal point for her Solar Beam attack.
When charging the Solar Beam, the bumps will begin to glow until white. At that point, the Chikotit will do what seems to be a double palm thrust, and the Solar Beam will shoot out from her palm.
During taming, a Chikotit will act very shy and submissive at first. Once they have found a tamer they has shown them plenty of affection and proven their looks don’t matter to them, their personality does a total 180. Fond of getting drilled from behind, Chikotits also enjoy using their Vine Whip skills in other ways, though noting like Dominas (Chikotits have a hard time understanding why any one would want to be hurt during such a pleasurable time). While they will grope and stroke their tamer if he it male, they are especially fond of playing a game with female tamers. This game is only known as Tentacool Wape, as no female tamers have commented on what it entails.
In the wild, Chikotits can often be found sunbathing in the nude (they cant be sunburned and they gain vital nutrients from the light). While sunbathing, they are easily captured.
Thresholding into a Chikotit is a rare occurrence in most leagues, but has become more common in Johto. When this happens, it is usually taken poorly as the girls often drop in height while their looks become plain and bland.
A large number of Chikotits has been sent to the newly formed Opal league to become starters for their growing tamer population.
Bullet Seed - (ATK) Several seeds are shot at high speeds at the opponent. Dose the same damage as Razor Leaf.
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CUNNYDEW, the Sweet Aphid Pokégirl
Type: Animorphic humanoid (insectile)
Element: Bug/Poison
Frequency: Common (TOO common in some tropical areas)
Diet: vegetarian, particularly tree sap
Role: honey and ambrosia production
Libido: High
Strong Vs: Bug, Dark, Fighting, Plant, Poison
Weak Vs: Fire, Flying, Rock
Attacks: Sting, Poison, Honey, Honey Syrup, Sweet Honey, Maple Syrup, Royal Honey, Royal Syrup
Enhancements: Ambrosia production, small size, Toughness (x4), compound eyes, poison glands under fingernails
Evolves: None
Evolves From: None
Like the Milktit, the Cunnydew is not a fighting Pokégirl. Instead, they are designed to provide nutritious and tasty food substances. In this case, the Cunnydew eats carbohydrate-rich foods and secretes the excess sugar in her vaginal fluids during arousal and orgasm, producing a delicious substance called ambrosia or nectar. Like Milktit milk, a Cunnydew’s ambrosia may be modified to heal Pokégirls, in which case it is called Honey, or to refresh them, in which case it is called Syrup. Cunnydew nectar is a component in the evolution of certain Pokégirls (Shieldmaiden’s evolution to Barriermaiden and Merrowl’s to Mountain Cat both call for it), and it can also be used to produce various meads and wines. Naturally, Cunnydew is popular with food and beverage enthusiasts, as well as with Bug Pokégirls, the Sugar Kitten line, and bear-like Pokégirls.
Cunnydews are small Pokégirls, easily identified by their brightly-colored skins (compared by some to soft chitin, especially in feral Cunnydews), compound eyes, and long, thin antennae that curve down their backs. Since they are common and mild-mannered enough to make good pets, there are some Cunnydew enthusiast groups that show them in contests, judging them visually on the color and condition of their skin and orally on the taste of their ambrosia. Cunnydews are typically pale green in color, though dark green, pink, yellow, and red colorings have all been recorded. Hair is typically green, but blonde, white, and red have been noted.
As a species, Cunnydews are intelligent enough to realize that they are not good at combat, and to pick up a variety of domestic skills to make up for said lack. Their Honey and Syrup abilities give them something of a reputation as a poor man’s healer, and their friendly, affectionate, helpful, and upbeat attitudes make them an instant winner in almost any harem.
Despite having a high libido and lacking any sort of assertiveness, Cunnydews almost never have to worry about not getting Tamed enough, especially if they share a harem with Pokégirls who love sweet things. They love receiving oral sex but are open to trying other forms, and have additional erogenous zones on their stomachs and breasts, making them a good choice for pets and for female Tamers. They dislike being on their backs, as their antennae are long enough to be harmed by this.
Feral Cunnydews are frequently captured and herded about by stronger feral Pokégirls like Buzz types, who protect them from predators (and the occasional Tamer) and provide them with food in exchange for their ambrosia. Since giving ambrosia involves receiving cunnilingus, the Cunnydews never seem to mind this arrangement. Cunnydews encountered without guardians are easy to catch; their only attack seems to be a scratch from their fingernails, coated in a painful but mostly harmless poison from glands at the base, and most Cunnydews would rather flee than fight.
Like many Bug-types, Cunnydew Pokégirls are quite fecund when reproducing by parthenogenesis, less so when reproducing sexually as Pokéwomen. Second puberty typically occurs suddenly, in the late fall when the weather cools-- it has been discovered that Cunnydews in tropical regions that do not experience the weather cooling never have second puberty and reproduce parthenogenically all their lives. This has led to overpopulation of Cunnydews in some parts of the world, with devastating effects on farms and sugar plantations.
Threshold Cunnydews tend at first to be alarmed at losing mass and suddenly seeing everything in compound. However, exploratory masturbation and the discovery of their own nectar seems to soothe them, along with the realization that with being a Pokégirl comes frequent and pleasurable oral sex. They are usually sold to Tradesmen who specialize in Cunnydew-nectar goods.
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CUNTA-RATCHA, the Supreme Pest Pokégirl
Type: Near Human (Cockroach Animorph)
Element: Bug/Dark
Frequency: Common (Feral), Uncommon (Domestic)
Diet: Anything organic
Role: Sewage Cleanup, Garbage Disposal, Seen in harems rarely
Libido: Low
Strong Vs: Dark, Poison, Ground, Plant, Psychic, Ghost
Weak Vs: Fire, Flying, Rock, Fighting
Attacks: Itchy Dust, Sleep Powder, Dark Bomb, Quick Attack, Air Recovery
Enhancements: Speed x7, Can survive major body damage –including decapitation, irradiation, up to the destruction of several major body organs at once. Slow regeneration
Weaknesses: Small size (3.5-4.5’), Frail, Cannot recover from fire or acid.
Evolves: None
Evolves From: None
Cunta-Ratcha are not one of the most popular Pokégirls out there, though this is not because of their looks. These insect Pokégirls have an impressive (for their frame) B cup. Their hair ranging from browns to black, though the rest of their body remains hairless. In general, they look almost as cute as a Cutiepie, and are only just slightly taller than their Cutiepie cousins. They are most definitely insects though, with a pair of antennae sprouting from their foreheads just inside their hairline. Their feet, while darker in coloration than the rest of their light skin, have small clinging claws on the soles of their feet, allowing them to walk normally or perform such feats as walking up walls (though they cannot stick to slick surfaces). Their eyes are compound eyes, colored a uniform brown and a little wider than a normal human’s. On her back is what seems to be a brown or black colored cape, but is actually a set of wings. The Cunta-Ratcha can glide easily with these wings, but can only fly for short bursts or from high drop off points. These bug Pokégirls only have an endoskeleton, made up of hard chitin instead of bone material, which makes her bones somewhat stronger and a bit more flexible than that of an average human. Their skin ranges in the human norm, but is often pale due to their nocturnal nature.
Cunta-Ratcha are found feral in almost every city across the world, but oddly their feral numbers drastically decrease when outside of cities. This is speculated to be due to predation from other ferals in the wilds. They usually occupy places like sewers with other wild Pokégirls like Titmice, but can often be found in abandoned or poorly kept buildings. Many cities use some form of ‘pest Pokégirl control’ type Tradesman to keep the numbers of Cunta-Ratcha down to manageable levels. It is fortunate that these Pokégirls are not prone to similar fecundity of the insects they were based off of, and only produce 1or 2 Pokékits per litter, otherwise, their numbers would be that much more difficult to maintain.
Cunta-Ratcha are very active, hustling about and looking –and getting- into everything. This is a problem, since a Cunta-Ratcha’s are indiscriminant about what they eat, including spoiled foods, and diseases can easily be spread by this Pokégirl’s comings and goings. Domestic Cunta-Ratcha are rare, since even when domestic they are still indiscriminate about what they eat. Many Cunta-Ratchas are aware that this is considered disgusting, and will curb or hide their eating habits from their owners or Tamers. Only threshold Cunta-Ratcha seem to avoid eating the more disgusting forms organic material entirely, though many have odd craving combinations of regular food. Both domestic and threshold have submissive personalities, and enjoy being with others. These crowd loving Pokégirls often find work at stores when owned as pets, as their mathematic skills are near that of a living calculator.
In a Tamer’s Harem, Cunta-Ratcha are more suited to a support role than a fighting role since they have very few offensive moves. Their strongest attack is Dark Bomb, though few Cunta-Ratcha have enough energy to use this technique more than once per day, especially when feral. They do possess one incredible trait that is similar to the Trollop line of Pokégirl. They have a slow regenerative ability that allows them to heal from even decapitation. This ability is no where near as fast as a Trollop’s, taking around a week for the regeneration of an arm, and in one documented case of a decapitated survivor of a Panthress attack it took a month to regenerate her head (she was fed via a stomach tube during the time her head was missing). This may seem like a well sought after Pokégirl, but with such a frail body it is easy for her to get beaten to need this ability –as a few documented cases of pitting a Cunta-Ratcha against other second tier evolutions resulted in the Cunta-Ratcha needing to be rushed to the Pokécenter.
Cunta-Ratcha are generally submissive in taming, though very energetic and eager to please. They often enjoy group sessions, claiming ‘the more the merrier’, and are not adverse to lying on their backs, as their wings are somewhat pliable. Threshold Cunta-Ratcha usually come from a background with insect types, though mainly from Cunta-Ratcha. These girls are usually bemoan their loss of humanity, but tend to find jobs in mathematical areas like accounting. One of the usual signs of thresholding into a Cunta-Ratcha are incredibly strange food cravings, which can sometimes be confused with pregnancy in late thresholders.
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CUTIEPIE, the Sweet Little Pokégirl
Type: Animorph (insect)
Element: Bug
Frequency: Common
Diet: vegetarian
Role: farm worker
Libido: Low
Strong Vs: Dark, Fighting, Ground, Plant, Psychic
Weak Vs: Fire, Flying, Rock, bird Pokégirls
Attacks: Tackle, String Shot, Dodge, Cry
Enhancements: Exo and endo skeleton, very efficient digestive system, small size (3' tall), and low metabolism
Evolves: Tomboy (battle stress), Titapod (normal), Applepie (strong diet of apples + unknown trigger)
Evolves From: None
A Cutiepie looks like a waif-like human in some ways. General they have wavy or curly hair of very bright colors. Their skin is a pale green with darker spots. The exoskeleton is easily overlooked as it is very smooth, appearing like normal skin for the most part except for around the joints, which have the typical hinge like appearance of most arthropods. Their antennae are very sensitive and can be damaged easily, as well as their large, multifaceted eyes. Cutiepies are usually very polite and well-mannered and love to be helpful. They are shy around new people, but once they come to trust someone, they are very open with them. They tend to be very respectful, even of people they don't care for.
Cutiepies only evolves into Tomboys on rare occasions, and then only because many Cutiepie are descended in part from Tomboy ancestors. Cutiepie normally evolve to the Titapod stage and then eventually to the Buttitsfree stage.
Cutiepie are much more capable in combat then their small size would lead one to believe. They can be fairly quick on their feet, and being as small as they are, can be rather hard to hit. With proper use, String Shot can severely entangle an opposing Pokégirl. Cutiepie are best used as support fighters, slowing down potentially troublesome Pokégirls for the rest of her Harem to finish off.
Feral Cutiepies are easily spooked. They tend to spray anyone they see as a threat with String Shot and then run off. Bird Pokégirls are recommended for chasing down a fleeing Cutiepie.
Cutiepie is a fairly common outcome for Threshold girls, something that does not sit well with a large portion of the female population. The size change alone takes a lot of getting used to, and many girls feel very uncomfortable having a bug-like anatomy.
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CYNDACUNT, the Fiery-Tempered Pokégirl
Type: Near Human
Element: Fire
Frequency: Common in Johto League, Rare in other Leagues
Diet: Vegetarian-based diet
Role: Firefighting duties (due to resistance), creating fire breaks
Libido: Average
Strong Vs: Bug, Fire, Ice, Plant, Steel
Weak Vs: Ground, Rock, Water
Attacks: Flame Floor, Fireball, Rage, Fire Punch, Fire Kick, Power Drive, Flame Tower, Fire Scythe
Enhancements: Enhanced Agility (x4), High Flexibility, Heightened Fire Resistance
Evolves: Magmammary (Fire Stone)
Evolves From: Hottits (orgasm)
When a Hottits evolves into a Cyndacunt, she undergoes a number of changes. The most obvious is her hair. It becomes black in back and blonde in front with a peppering of each color in between. Her eyes turn grey, but as she grows angry, they'll start turning red. Her breasts and height may increase, but usually not more than a cup-size for her bust and half a foot for height.
Not so obvious are strange circles that form on her body, which are edged in black with a deeper red in the middle. One on each knee and elbow, and six on her back. As her temper wears thin, these circles begin flaring as if on fire, giving the Cyndacunt a very menacing appearance. The flaring, however, is not actual flame, so she can still wear clothing without fear of having it burned off. It's uncertain why, but she is highly self-conscious about them and she seems to be more relaxed and comfortable when all of her 'circles' are covered.
Cyndacunts are generally foul-tempered for the first week after their transformation. During this time, she is more likely to become violent when provoked. Afterwards, she slowly regains some to most of the positive traits that she had as a Hottits, but she takes offense to anyone who badmouths her or her lover(s).
Cyndacunts are similar to Gynadoses in that they expect the same treatment they got as Hottits, and they are more prone to getting angry if they don't. They are more rational than Gynadoses, but it's generally best to explain any required changes before she gets angry. Once their trust in someone has been damaged, it is never repairable, so it's best to keep her in mind before doing anything that may affect her. A Cyndacunt remembers all who crossed her. Only a Level 5 taming cycle can remove this memory, but she'll still have an instinctual distrust.
A Cyndacunt enjoys any position where the circles on her body are covered. The most easily attainable position is doggy style, though if their partner doesn't mind them wearing clothing during sex, she can enjoy other positions just fine. It's very difficult for a Cyndacunt to enjoy sex when her 'circles' are exposed, so much so that it may actually make her violently nauseous.
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DIGTIT, the Digging Pokégirl
Type: Near Human
Element: Ground
Frequency: Common
Diet: rocks, dirt, plants
Role: underground infiltration, maintenance
Libido: Low
Strong Vs: Electric, Fire, Poison, Rock, Steel
Weak Vs: Flying, Ice, Plant, Water
Attacks: Dig, Slash, Mud-Slap, Earthquake
Enhancements: Tough Skin, Enhanced Speed (x2), Nightvision
Evolves: DigTitTrio (orgasm)
Evolves From: None
DigTits are very slender Pokégirls, usually with light brown skin and very dark, almost black, eyes. They prefer to wear loose, casual clothing and their overall attitude tends be laid-back and relaxed. They are friendly enough, but they have difficulty dealing with Pokégirls with a high libido. They recognize that sex is a very nice activity, but there are other things in life that they simply enjoy a lot more. They simply cannot comprehend the fact that there are Pokégirls out there who are interested in sex all the time. Taming sessions with DigTits tend to be nice and can last quite long, but are nothing spectacular. Tamers specializing in sex battles usually have a DigTit on their team to exhaust the opposition - while a DigTit won't give anyone else an orgasm in a hurry, they are very slow to arouse and therefore won't lose very quickly either.
DigTits are very quick and agile and they easily learn several very powerful ground-based attacks. This makes them handy combatants for beginning Tamers, but their lack of real physical strength seriously hurts them in higher tier competitions.
Like all pure Ground Pokégirls, Digtits have an easy time moving through soil. Although other Pokégirls usually have to dig to get around, DigTits can swim through the earth like a human might swim through water. This fact has puzzled researchers, because DigTit bodies do not appear to have any features allowing them to do so. However, to the DigTits themselves (and, indeed, to all Ground Pokégirls) the ease with which they move through the ground isn't a source of amazement. It's just one of those things they do, so why worry about it?
Because DigTits don't actually dig, they aren't used very often for tunneling efforts. Instead, DigTits are often employed maintaining dunes ensuring that beaches aren't swept away by the oceans, constructing dikes and maintaining roads. Farmers also often hire them from Tamers to plow their fields.
Feral Digtits are rarely seen, spending most of their time underground. However, if you find one feral DigTit, you're bound to find a lot more since feral DigTits tend to seek each other out and band together. Research is still ongoing trying to find out why this is exactly.
DigTits are also the most common Ground Pokégirls for girls to threshold into. The transition is usually tough, since the girls basically keep looking human and because their sex drive doesn't suddenly increase (in some cases it actually decreases). Threshold DigTits don't understand why they should suddenly be treated so differently and often flat-out refuse to seek out or accept a Tamer because they don't really need a constant source of sex. They also tend to buy colored contact lenses to hide their very dark eyes.
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DOGGIRL (aka INUMIMI), the All-Purpose Loyal Pokégirl
Type: Varies from Near Human to Animorph
Element: Normal
Frequency: Common
Diet: Omnivorous
Role: Various domestic roles
Libido: Average
Strong Vs: Ghost
Weak Vs: Fighting
Attacks: Tackle, Bite, Takedown, Pummel, Snarl, Dig, Rock Throw
Enhancements: Enhanced Olfactory & Auditory Senses (x2), Claws, Enhanced Endurance (x2), Enhanced Reflexes (x2)
Evolves: Lapdog (normal, high level), Hymena (Diamond Stone), Dalmatian (Water Stone), Growlie (Fire Stone), Lupina (Moon Stone), Hound (Orgasm), Boxer (Battle stress)
Evolves From: Puppy (Normal)
What Catgirls are to cat types, Doggirls are to dog types.
Doggirls are not that much of an improvement over Puppies. Like Catgirls, it’s very strongly suspected that Doggirls may have been among the very first evolutions ever designed into a Pokégirl. As such, it’s not that really spectacular a change, though very few people would complain, given that Doggirls (called Inumimi in Edo and Opal areas) definitely are slightly more physically attractive than their pre-evolution form.
Doggirls gain roughly half an inch to an inch in height, as well as a quarter of a cup-size in their breasts. Their leg and arm muscles grow stronger, as does their sense of smell and hearing, and their tail size usually increases as well, unless they were a tailless breed of Puppy beforehand. Most Doggirls seem a bit more grown up in terms of maturity, but it’s an irritatingly difficult quality to define and doesn’t really change their overall persona. Some actually become more emotionally mature, and display a bit more calmness and self-control than when they were Puppies.
Because their arm and leg muscles are stronger, Doggirls are usually a third faster than when they were Puppies, although this can go as high as two times as fast. Their endurance is often quite a bit better and it’s believed that their longer tail may help them maintain their balance better, although like many things about them, it’s inconclusive. One of the only conclusive things about Doggirls and canine-types in general is the strong sense of loyalty they have. This helped canine-type breeds retain a lot of favor after Mao Shin Mao’s attacks.
The average Doggirl will find that they can learn punch-based attacks much easier than most others. As such, a Doggirl can sometimes be a good training partner for an Amazonchan (though rarely a Herochan), and are often good friends with them. This, in turn, can make them feel slightly disdainful against Amazonkapoeera, but it’s never that pronounced, as the friendly, amiable nature common to most Doggirls makes it hard for them to hold a grudge. The closest they come to this is the friendly rivalry Doggirls seem to have with Catgirls, but as good-natured as Doggirls are, they may forget about this rivalry in a moment of excitement.
Aside from their endurance and punching techniques, about the most impressive thing about Doggirls are their ability to use Dig naturally, their digging speed outmatched only by Digtits and a tiny handful of others. They can use this ability in battle, although they don’t use it as the Digtit line does, mainly using it to dig up dirt and fling it at the opponent in a blinding attack. Stronger Doggirls can use Dig to dig up larger, heavier clumps of dirt for a more powerful projectile attack. They can even use this ability offensively, digging up large rocks for Rock Throw. They tend to prefer front line fighting and direct hand-to-hand. In sex battles they’re about average, although there have been some recorded instances of Doggirls proving their mettle in a sex match. And as with all canine-type Pokégirls, they retain the ability to use Puppy Dog Eyes.
Feral Doggirls, like most canine-types, tend to run in packs in the wild. They frequently scavenge for food around cities, and will act to defend each other should they be attacked. They aren’t as easily scattered as Puppies are, and are more vicious in a fight than their previous form. Ferals and Domestics tend to be protective of Pokékits and infant humans.
Doggirls often get very randy around the Full Moon for some reason. Researchers are still trying to find out the answer to this question, although until now, nothing conclusive has been found out. Doggirls are among the most common Thresholds out there, happening just as frequently as Kittens, Puppies, and Catgirls, and almost as frequently as Ingenue, Bunnygirls, Titmice, and Bimbos. It’s a somewhat painful Threshold result due to the physical changes, especially if the subject in question turns into a tailed breed of Doggirl, but not unbearably so. The changes are usually quick, depending on how much fur they grow.
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DOMINATRIX, the VERY Aggressive Pokégirl
Type: Very Near Human
Element: Poison/Plant
Frequency: Common (Domesticated) Rare (Feral)
Diet: Human, heavy on meat
Role: Disciplinarian
Libido: Average to High
Strong Vs: Weak-Willed, Celestials, Water
Weak Vs: Magic, Fire, Fighting
Attacks: *Love Sting, Rose Whip, Binding, Blinding Lash, Foot Lasher, Wrap, Intimidate, Poison Mask
Enhancements: Enhanced Toughness (x3) Increased Healing, Whip Mastery
Evolves: Killer Queen (normal) Venom Mistress (contract with Sexebi) Mistress (multiple orgasms during bondage sex)
Evolves From: Domina (normal)
The Dominatrix is considered an improvement all over to her pre-evolved form. She is taller, curvier, and just plain better looking all around. Her tastes in clothes usually remain the same as her previous form, I.E. should be illegal. Either she wears next to nothing or something extremely tantalizing.
All people who have owned a Domina say that it was to their immense relief when she finally evolved. She calms down substantially from her previous form. She has a greater sense of self-restraint and knows how to mix pain and pleasure to a much finer degree. Some people have stated that they were not into S&M at all until they met a Dominatrix, now they can’t get enough of it.
Dominatrixes are actually commonly domesticated. They are great disciplinarians and teachers. Schools employ one or two to help keeps students in line; even the military uses them to train soldiers. In a strange twist on her previous form, where a Domina is a horrible starter, if one is somehow able to get their hands on to a Dominatrix, they make excellent starters.
Feral Dominatrixes aren’t very common since they are a valuable asset to the community. If found, the best way to capture and subdue one is with a Fighting type. Their increased strength is enough to shrug off most attempts at binding.
Do NOT be fooled by her calm demeanor though. It is true, she has learned a lot of self restraint, but that does not mean she has lessened her tastes in sex. If anything, it has gotten a lot kinkier and depraved. Be warned, not all Dominatrix will calmed down upon evolution, but their tastes will still increase. Tamers have stated that after long periods of time with their Dominatrix they actually started to lose the sensation of pain in parts of their body. Tamers who are into the martial arts often employ Dominatrix’s to numb them to pain and strengthen their minds.
In combat there is no Pokégirl that can match a Dominatrix with a whip; even Amazonwu’s who have chosen that as their weapon could learn a few things. Able to wield two whips at the same time, Dominatrix’s are equally proficient with either hand. They can attack twice as fast with either whip then anyone else, striking two times in the time it takes someone else to attack once. Their gaze attacks have been increased to a new level, almost to the level of pure psychic Pokégirls.
Dominatrixes do well in sex battles. They can use their whips like probing tentacles, teasing and prodding pokegirls until they can’t stand it anymore.
Dominatrixes that have become Pokéwomen are great mothers, despite what others may think. While they are much tougher on their children than most, that does not mean they don’t care as much as anyone else. Heaven forbid anyone pick on her children though. The perpetrator will soon learn the definition of pain. Children of a Dominatrix tend to have stronger wills and constitutions than most and usually grow up to become excellent tamers, or gods save us all, politicians.
It should be noted that it is recommended to buy an Everstone for a Domina upon her evolution. Hell, they will be given away for free. No one wants to see another Killer Queen roaming free.
Love Sting: (ATK 5 + EFT) This attack was developed by Domina-types. It injects a minute amount of lust poison straight into her opponent, similar to the type used by nagas. If the pokegirl does not receive a taming in a few minutes, she will pass out from lust. The weaker the pokegirl at the time the quicker she succumbs to the poison. Tamers use this attack to affectively capture ferals.
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GEOGAL, the Dependable Pokégirl
Type: Very Near Human
Element: Rock
Frequency: Common
Diet: some human foods, pokechow, rocks & pebbles with high mineral content
Role: mining
Libido: Low initially, but can be higher with a tough Tamer
Strong Vs: Bug, Electric, Fire, Flying, Ice, Poison, Rock
Weak Vs: Fighting, Ground, Plant, Steel, Water
Attacks: Tackle, Harden, Pummel, Stone Punch, Seismic Smash
Enhancements: Enhanced Strength (x4) High Density and Toughness (x8), Earth Affinity,
Evolves: Gravelgal (normal), Galem (evolved form of Gravelgal; battle stress)
Evolves From: None
"Dependable as a Geogal" goes the saying, and that describes this type almost perfectly. A Tamed Geogal is usually mentally stable and fairly intelligent, not given to fits of emotional outbursts. The more skillful tamers can draw out the hidden emotions from an otherwise stoic Geogal.
Most of the time Geogals look and feel relatively human with the exception of differing shades of tan, brown, or gray camouflage-like patches, depending on what climate they grew up in. But when they harden their skin, it can become as tough as granite or steel, depending on the strength of the Pokégirl, and what they've eaten. Ingesting the minerals found in ordinary rock is what allows the Geogal to coat her body with stone. Feral Geogals keep to themselves mostly, and won’t attack unless provoked. The longer a Geogal goes without Taming, the less and less active she becomes, until she almost literally shuts down. Tamers love Geogals for their high toughness and power, but that same toughness makes them difficult to catch and Tame. However, a sustained water attack will wear away the stone hardness and leave the Geogal weakened, and usually aroused. Hence, the phrase "to get a Geogal wet" has come to hold more than one connotation.
Girls with Rock-type Pokégirl ancestry who go through Threshold, tend to become Geogals more than any other type.
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GRAVELGAL, the Rock-Solid Pokégirl
Type: Near Human
Element: Rock
Frequency: Common
Diet: some human foods, Pokéchow, rocks & pebbles with high mineral content
Role: mining
Libido: Low initially, but can be higher with a tough Tamer
Strong Vs: Bug, Electric, Fire, Flying, Ice, Poison, Rock
Weak Vs: Fighting, Ground, Plant, Steel, Water
Attacks: Harden, Takedown, Stone Punch, Seismic Smash, Quake, Stone Spray, Rock Slide, Tackle
Enhancements: High Density and Toughness (x10), Earth Affinity, Mineral Finding, Enhanced Strength (x8),
Evolves: Galem (battle stress)
Evolves From: Geogal (normal)
Geogal is one of those types that doesn’t change a whole when it evolves. When she becomes Gravelgal with enough battle experience, she becomes tougher and stronger, gaining access to a few more techniques. She also loses all of the pink tint of her normal skin, becoming completely covered in the camouflage-like patterns of tan, brown, and/or gray. In this way, her type is easily identifiable by sight alone.
The most notable change after their skin color, is that she becomes a bit larger. While Geogals top out at about 5'5" Gravelgal can gain anywhere from 3-8 inches in height, though Gravelgals above 5'10" are quite unusual. Gravelgal is also even weaker against water depending on the mineral concentrations of her body, unsurprisingly she doesn't swim very well. Her increased mass also leads to a general reduction in speed though Gravelgal can move quickly in short bursts when she needs to.
One of the more potent techniques she gains is Stone Spray, in which she fires off different size pieces of her hardened skin. This can be shot off in a concentrated spray, or in all directions at once. However, this uses up her internal mineral supply at a much quicker rate, and when it is depleted, her skin reverts to it’s normal state, leaving her without her greatest advantage. While this also reduces the mass of her body making a depleted Stone Spray Gravelgal a little bit more nimble, the speed increase is slight, on the low end of average at best. Because they are more dependant on their skin, Gravelgals usually fight naked, as clothing merely hinders them--but as their skins are quite tough even "soft" a Gravelgal does not worry about getting cut outside of battle.
A Gravelgal's primary use is in mining. While they have a general Earth Affinity, most Gravelgals also are able to have a vague sense of where concentrations of minerals are when those minerals are present in enough quantities in their bodies. While this usually manifests as shards, or more conventional minerals like those in the sulfate and silicate families, in theory if you feed a Gravelgal enough evolutionary stones they would be able to find an area where the same stones are located. However the imprecise nature of the ability, combined with the value of the stones makes such a use wasteful. They can however, prove useful to mining companies in a dowser-type capacity.
Because of their experience mining, most Gravelgals also learn the Rock Slide move fairly quickly as they learn to judge which rocks are likely to come loose with enough force. While in certain areas this is used as an avalanche against a Gravelgal's enemies, a Gravelgal can also "slide" over the falling rocks to achieve fairly high speeds in limited situations. Feral Gravelgal usually do not have this move unless they were once domesticated as it requires an energy and precision they often lack--something that like Geogal, Gravelgal does not have, being just as rock-like in her feral mode as her more base form.
Like Geogal before her, Gravelgal generally has a lower-level libido but a tough tamer (meaning physical endurance as opposed to attitude) can often bring out Gravelgal's more earthy instincts especially after her skin is softened after depleting Stone Spray. This comes into play when encountering feral Gravelgals who often use the move as a defense mechanism triggered by proximity. A Tamer will use this behavior to exhaust and weaken the Gravelgal making them more easy to tame and dominate though care should be taken due to their great strength and density regardless.
During the War, Gravelgals lacking the power of later evolutions were used mainly in mining, or defensive and tactical roles. They were often deployed in groups at key points on the battlefield to create obstacles for enemy infantry most likely as battlefield obstructions (boulders) forcing enemy forces to go around them and straight into the teeth of a Pokégirl onslaught. With their tough skin, and ability to stand still even shooting at them didn't give them away. After enemy forces had been defeated or demoralized, the Gravelgals would move in from the flanks cutting off escape themselves or by creating more rugged terrain.
While less common than Thresholding into a Geogal, Thresholding into a Gravelgal is not considered unusual, especially in towns located near large mineral deposits such as those found in mountains or quarries. While only a few of these girls ever ate dirt while growing up, prevailing theory indicates that the minerals are ingested via their presence in the local water supply. Most threshold girls who do become Gravelgals initially show a marked preference for hanging around areas with large amounts of exposed gravel, sand and rocks, claiming it makes them feel peaceful and they often experience a reduction in the intensity of emotional responses becoming naturally stoic.
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GROTITLE, the Sexy Snapper Pokégirl
Type: Not Very Near Human Metamorph - Turtle
Element: Plant/Ice
Frequency: Common (Capital, Ruby, Scarlet Leagues), Uncommon (Other Leagues)
Diet: photosynthesis, water
Role: combat, soil regeneration
Libido: Low
Strong Vs: Electric, Ground, Plant, Water
Weak Vs: Fighting, Fire, Poison, Steel
Attacks: Tackle, Razor Leaf, Wood Tower, Icicles, Bite, Crunch, Glare, Absorb, Regenerate, Synthesis, Heat Drain, Mist, Wave of Ice, Withdraw
Enhancements: Enhanced Strength (x3), Enhanced Toughness (x4), Strong Jaws, Solar Rejuvenation, Cold Resistance, Water Absorption, Limited Morphing Capabilities (Head)
Evolves: Titundra (Normal)
Evolves From: Turtwat (Normal)
Much rarer during the War of Revenge than their pre-evolved form of Turtwat, Grotitles were still a force to be reckoned with. Slow moving but tough, these Pokégirls would trudge through enemy lines, often being used as a diversion to soak up enemy fire and release numerous waves of Razor Leaves and Icicles while other species with less resistant hides would sneak in via another route and take their targets by surprise. This didn’t mean they weren’t used on the offensive as their powerful jaws could tear through the steel plating of the numerous types of tanks that were employed by the forces of humanity. Truly, they were Sukebe’s most forward if simplistic anti-tank weapon. A breed of pokégirl that could match the technological war machine of the old era in not only toughness and overall speed but be hell of a lot more effective as well.
Unlike the Turtwats of today, Grotitles are just as likely to be found in a Tamer’s Harem as they would be on farming plantations and other agricultural endeavors. A bit slower than their pre-evolved forms, Grotitles are more far more adept at battling. Their superior toughness and even their enhanced strength give them an edge to stay in the heat of battle longer than they could have as simple Turtwats. They also have access to a few more techniques, a number of which allow the pokégirl to not only inflict greater damage, (even finally gaining one offense Ice-type technique) but to gather energy quickly and regenerate any damage received during conflict. These latter techniques in turn, are a boon to farmers and Tradesmen that continue to use Grotitles that had evolved from the Turtwats in their care. Their annual crop yield can increase considerably, especially when they have an Elf Queen guiding the Grotitle in using her soil regenerative abilities; the Plant/Ice-type allowing her to withstand colder climates easier when she rides on the turtle-pokégirl’s shell. It should be noted that Tradesmen whom work Capital League’s logging industry swear by the Grotitle as the perfect pokégirl for their line of work; able to raise trees in a harsh environment, knock them over when ready and then able to carry them over to the sawmills.
Upon evolution, the changes into a Grotitle are quite drastic compared to their former appearance as a Turtwat. As expected, they not only gain over two feet or more in height, putting them at a good six feet tall while hair lengthens and their bust increases considerably, filling out go a modest C-Cup from the very small, almost flat stature of their former A-Cups but there is much more. The pokégirl’s face while still very near human now has limited ability to morph to that of a more beaked and hairless appearance, very similar to that of a snapping turtle. The shell possessed by Turtwat has also grown to protect Grotitle’s entire backside while her head sprout has migrated to the back of her shell and grown into a pair of fully healthy bushes with leaves that are a crystalline blue in pallor. It should be noted that their shells are not only strengthened by adding soil but by having the pair of bushes growing, they keep the dirt compact and give the shell added resistance to breaking, the bushed gaining water from any ice that melts within the shell itself. This process forms a true symbiotic relationship between nature and the pokégirl.
A Grotitle can really shine within the thick of PokéBattle. Yes, they are slow and cumbersome in movement but they are outright tanks. Their thick shells can take hit after hit, absorbing the energy from the point of impact and spreading it throughout the rest of the shell, minimizing the amount of damage that actually afflicts the Plant/Ice-type pokégirl, with her regenerative techniques keeping her natural armor together. Wood Tower is the favored move as the turtle pokégirl uses it to keep the target stationary, allowing her to catch up and use her powerful jaws to afflict damage; those that evade Wood Tower will find themselves under volley after volley of Icicles or Razor Leaves. Often, if their opponent is using a weapon or wearing armor, the Grotitle will use her jaws to damage if not break the other pokégirl’s advantageous implements. The technique Crunch can be very devastating to whoever is on the receiving end.Grotitles, like their pre-evolved form of Turtwat, take very well to a Harem setting. They are very peaceful pokégirls and get along with many other types, even ignoring the deficits in personality of many an ill-mattered breeds, (how one can ignore the antics of a Dark Lady is beyond this researcher as even stoned Toca aren’t that laid back!) They still get along best with pokégirls of the Squirrtitty line but they also appreciate those of the Titodile breed as well, although the later evolutions are more concerned with eating than they are supplying water to a harem sister. Elf Queens take an absolute shining to the Grotitles and often ride the larger pokégirl’s back; the bushes of the larger pokégirl protecting them from the frost elements of more wintry environments. Elf Queens and Whoretortles are suggested when pairing up a Grotitle with another pokégirl for tag-team PokéBattle matches as those pokégirls work incredibly well with one another. An interesting note is that they start to lose any hesitation around Fire-type pokégirls the might have had as a Turtwat.
Taming a Grotitle is opposite to what it had been with a Turtwat. Whereas before they had preferred to be on their back during Taming, they now demand that they get to lie on their abdomens during sex. While they can still safely lie on their backs, the breed as a whole is worried about damaging the bushes growing on their shell while they are in the midst of coitus as such is very movement oriented. As before, the shell, (in this case the front) seems to meld with the earth in the midst of Taming, allowing the Grotitle to rejuvenate the environment she’s Taming in while getting it from her owner. It suggested that if one has their pokégirl giving them fellatio before that they should not even consider using the girl’s morphed form’s head! Their new ‘beak’ isn’t suitable for such and their even stronger jaws could cause the kind of damage that could end a Tamer’s career for good.
Feral Grotitles like nothing more than to roll around in dirt and mud as not only does such an act keep them close to the earth but this allows the naturally-occurring minerals to seep in and make their shells even harder, giving them better protection. Besides this need a symbiotic relationship with soil, the Feral Plant/Ice-type pokégirl needs major quantities of water and are noted for living alongside bodies of water within densely forested areas. During the daytime, they leave the denser parts of the forest to let the bushes on their shells take in sunlight.
Very slow and gentle, Feral Grotitles only battle when forced, and in battle they will fight until only one is standing be it themselves of the perceived threat. Like their pre-evolved form of Turtwat, tossing a PokéBall at them often doesn’t trigger an attack/defense response from a Feral Grotitle, however it's suggested one use a Great Ball or better as Feral Grotitles tend to be more than powerful enough to break free from a standard PokéBall's capture mechanism.Threshold into a Grotitle is a very rare occurrence throughout the Leagues in general, with all documented cases thus far being in the Crescent League. This is hypothesized to be due to the number of Turtwat and Grotitle pokégirls throughout the League making both Common pokégirl breeds in the area compared to their overall rarity in the rest of the world. A girl going through Threshold and becoming a Grotitle faces similar circumstances that one faces when Thresholding into a Turtwat with the exception of a longer development time due to advanced physiology of a Grotitle over that of a Turtwat. A relatively painless Threshold as lethargy sets in to the point where it numbs even throughout until photosynthesis can successfully kick in.
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GUSANITA, The Little Worm Pokégirl
Type: Animorph/Metamorph(Mutated worm)
Element: Ground
Frequency: Common (Tropical areas, Rare-very Rare
elsewhere, non-existent in the Scarlet, Ruby, and Opal Leagues)
Diet: Dirt, dead plants, meat
Role: Miners, Trench diggers
Libido: Low (higher with bonded Tamer)
Strong Vs: Electric, Fire, Poison, Rock, Steel
Weak Vs: Flying, Ice, Plant, Water
Attacks: Focus, Dig, Mountain Hold, Tree Fall, Eternal Softness, Smother*
Enhancements: Hyper-efficient Metabolism, enhanced digging ability, Enhanced Strength (x2), Metamorphic powers
Evolves: Gusana (Normal)
Evolves From: None
There were many Pokégirls in the Revenge War tat simply went overlooked. They ranged from secret combatants to stealthy warriors. But there were some breeds that went overlooked because they were simply useful from the start. One of those pokegirls was, and still is, La Gusanita.
Standing a short 4’3”, but measuring a length of well over 10 feet on average, the Gusanita, which in the pre-Sukebe language of Spanish means ‘Little Girl Worm,’ is a rather unusual breed of Pokégirl. When underground and digging, their breast size is an A-Cup by default. However, they can expand them to as much as a DD-Cup in size when underground and Taming, or for simply walking(slithering?) around. Strangely enough, because of this ability to change their breast size, they have a high resistance to Bloom Powder. A double-dose is needed before they can be affected at all. Four prominent horns, two large, almost blade-like ones and two smaller, antler-like ones, stand off of their head, sprouting through their long, dirty-white hair. Their face, chest, and lower belly are all stark white, but the coloring of their backs and arms very greatly, usually being dark browns and the like. Along their backs are two rows of thick, flexible, scythe-shaped spikes. These act as digging claws which they can use to ‘swim’ under the ground. These legs come in sets of one to three, depending on the age of the Gusanita. On the back half of their worm-like lower torso is two sets of spike-legs. The first one is two-pairs of very large spikes, the toher set coming at the tip, creating a spiked club of sorts. Interestingly enough, they are also metamorphs, a fact that many Tamers, Tradesmen or otherwise, find very handy. After one of the first known Tamers to have a Gusanita in their harem became rather annoyed at the insults received because of having the worm girl, he had her shapeshift into her alternate Near Human form right in front of his tormentors, her tail turning into legs and her spikes shrinking to a harmless level. When asked why none had ever done it before, she had replied that none have ever needed to do so in public, as most prefer to be in their worm-like form.
A Gusanita’s specialities aren’t in actual combat, but in gardening and mining. Very few Journeyman Tamers actually have them in their harems. Their purpose since the Revenge War has changed very little up to today. Gusanitas have a low libido and high pleasure threshold, but are not very good in sex battles. Their main use is in mining facilities and in the digging of trenches for irrigation. They’re well known in most leagues as top quality miners. They’re also found in the company of ‘smithy’ Pokégirls, whom they mine ores for in exchange for taming.
In Harems, Gusanitas tend to take a back seat. They don’t like leadership positions but love being helpful, even helping to Tame their harem-sisters in their master wishes it. The major reason for this is because they tend to dislike politics of any form, taking preference in their… usual greeting and Tamings over leadership roles.
The Taming preferences of a Gusanita do not very much between members of the breed. They like to be on top and while playful and loving, are rarely submissive. While not as tough as a Domina, they do like to be in control of the situation, and are willing to tame almost any Pokégirl who’s head they can fit between their breasts. Also of note is that they often use Smother as a form of greeting.
Feral Gusanitas are actually quite mild in temperament, often ignoring any activity above them unless it causes one of their tunnels to cave in. At which point they will fiercely drive off any invaders to their territory. They are a gentle breed, and not all that violent.
As of today, Threshold into a Gusanita is rare, but most often seen in tropical leagues and regions, such as the Tropic League or the Silver Islands area.
Smother – (ATK 35): An attack commonly used by the Gusanita line. The target gets tackled to the ground and smothered with the Pokégirls breasts. If the targets head is small enough to fit completely between the breasts then the target is paralyzed and unable to move until they either break free, pass out (at which point the user lets go).
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HAMTITS, the Hamster Pokégirl
Type: Near Human
Element: Normal
Frequency: Common
Diet: primarily vegetarian, prefers nuts (no not that kind of nut, damn perverts)
Role: acting cute
Strong Vs: Ghost
Weak Vs: Fighting, weasel Pokégirls, cat Pokégirls
Libido: Average (may rise to High if highly attached to Tamer)
Attacks: Bite, Cheer, Scratch, Dodge, Quick Turn, Tackle, Quick Attack, Cuddle, Aura of Cute, Agility
Enhancements: Enhanced Speed (x6), Enhanced Agility (x4), Enhanced Hearing (x3), Enhanced Olfactory Sense (x3), Enhanced Stamina (x3), Cuteness.
Evolves: None
Evolves From: None
Hamtits are quite often mistaken as Titmice by inexperienced people as they look almost just like them without a tail and their fur is a lighter color in shades of orange to tan. They are agile and have a tendency to be hyper at almost any occasion. Their size is quite small standing around 4' 5" on average. Their teeth are comparable to a human's but are bucked on the two front teeth on the top, which they use to crack nuts (Don't worry men not that nut.). They have short stubby tails and they are very cute in any way of explaining them.
They have a fairly high IQ for deductive reasoning (how to get the banana from the top of the shelf) but only for deduction, they often act somewhat dumb when it comes to plain knowledge (what the term Tamer stands for) often getting the wrong idea on what the facts are. That, however, is made up for her great cheerful personality that often cheers people up or gives encouragement to others during battles.
They of course have their weaknesses, they unfortunately very scared of weasel and cat Pokégirls, and would do almost anything to runaway from them. They are also somewhat too curious for some as they are usually caught by Tamers because they wondered who the man with the fighting Pokégirls were. They also are fairly fragile creatures physically because of their fairly small frame built for speed and agility and not hard back breaking work. They are also fragile creatures both physically and mentally. They can be let down in to a slump easily when they experience something that is against what they thought was the truth or when someone else becomes angered or miserable because of her actions.
When a Hamtits meets with a cat Pokégirl or a weasel Pokégirl she will not even assess her situation and run away from the opposing Pokégirl. Even if the Hamtits is superior strength wise she will not even try to find out whether she is stronger or not, she will simply run. The only time a Hamtits will stop running is if she is either tired out, or her Tamer sternly orders her to face it. If a Hamtits and a cat or weasel Pokégirl are in the same Harem the Hamtits may eventually become accustomed to them but, training them not to fear them will take time, patience, and lots of aspirin.
Hamtits live in dens in the wild. They are like small caverns carved from soil. The entrances can usually be found under small alcoves of soil or at the bottom of cliffs. They are carved out by a pack of them who live together. All dens are about the size of a regular human apartment room consisting sleeping quarters and a main room for them to meet and go about on their daily activities.
Packs of Hamtits usually consist of 5 to almost 20 Hamtits depending on how strong the leader is. Each pack consists of a leader and other members that carry out her tasks.
A leader is the strongest Hamtits in the pack. They of course have the same amount of cheerfulness and are quite nice but are usually responsible for getting her entire pack in trouble because of either boasting or curiosity. When a Hamtits leader is captured one of three things will occur depending on how the leader acts to being caught. One, if her pack is especially aggressive or there are large number of them, then others they may try to rescue their leader by storming the Tamer who caught the leader. Two they might just elect another one if there are many in the pack. Three, the entire pack may decide to follow their leader on her travels with the Tamer (very rare). The rest of the Hamtits will simply follow their leader loyalty and otherwise live happily amongst themselves.
In short Hamtits are kind and fragile creatures that will be happy to go along with the one they consider the leader. They are small and cute and irresistible to most people, but approach with caution if a Tamer finds a Feral one for they will attack to defend themselves when provoked.
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IGGLYRUNT, the Little Softy Pokégirl
Type: Near Human
Element: Normal
Frequency: Common
Diet: fruits and liquids
Role: singing, cheering
Libido: Average
Strong Vs: Ghost
Weak Vs: Fighting
Attacks: Sing, Slap, Screech
Enhancements: Enhanced Lung Capacity, Minor Flexibility, Minor Stretch ability, Light Feral
Evolves: Jigglyslut (normal)
Evolves From: None
Igglyrunts are the pre-evolved form of the better-known Jigglysluts. They’re skin is pinkish, but unlike they’re later form, not immediately distinguishable as being that different from human skin. They do have the trademark pinkish hair though. The major way they differ from their later forms is that an Igglyrunt isn’t very chesty at all, having A-cup breasts. Their cunt has no hair whatsoever. Igglyrunts are more flexibly than the average human, but nothing major, as though every joint in their body is double-jointed. They can’t stretch very much, gaining around six to eight inches if tugged hard. Most Igglyrunts are short, being around five feet tall. Unlike later forms, they tend to wear clothes.
Igglyrunts are generally whimsical and care-free Pokégirls. They enjoy the simple things in life, such as sunny days, fresh air, and regular Tamings. They’re most favorite activity is singing. Igglyrunts frequently feel moved enough that they burst into song, using “Igglyrunt” as a filler for any necessary lyrics if they don’t know them or need to make something up. Oddly, music itself doesn’t hold any more value for them than anything else. It’s only when they themselves are singing that an Igglyrunt is at her happiest. The one thing that sets an Igglyrunt off though is her small chest size. They know they get bustier later once they evolve, and are impatient to reach that stage. Making a comment about how small an Igglyrunt is up top is likely to get the speaker Slapped or Screeched at.
Igglyrunts in battle usually try to sing their opponent to sleep, hoping to win by default. Failing that they’ll continually Sing them to sleep and then Slap them or Screech at them until they win. While simplistic, the tactic works more often than most Tamers might think.
Igglyrunts like to be Tamed deeply. More than most Pokégirls, they appreciate well-endowed Tamers, loving the feeling of being so full. They also enjoy having their tits rubbed during the act of Taming, though this is only a minor turn-on for them.
Feral Igglyrunts have a lighter Feral state, like an Ingenue, save that they just wander around Singing. This tends to make them rather hard to capture, since any nearby Tamers and their Pokégirls tend to be put to sleep before they can get close enough to capture the Igglyrunt. A Tamer is advised to plug his ears and those of his Pokégirls before going after the Igglyrunt. They lose this when they evolve however, having a normal animalistic Feral state in their evolved forms.
Igglyrunt is one of the more common types of Pokégirl for a Threshold girl to become. Most of them feel sad over transforming initially, but tend to recover well from it since they become flighty enough to be cheered up with relative ease later.
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INGENUE, the Generalist Pokégirl
Type: Very Near Human
Element: Normal
Frequency: Common
Diet: Human style foods, leaning towards Vegetarian
Role: Domestics, General labor, anything that doesn’t require paranormal powers
Libido: Average
Strong Vs: Ghost
Weak Vs: Fighting, poison attacks, domination attacks
Attacks: Bite, Punch, Kick, Tackle, Pummel, Yell, Wrestle, Growl, Glare, Cheer, Takedown, Leap, Hammer, Dodge, Trample, Concentration, Double Edge, Helping Hand, Love ‘N’ Affection, Once More
Enhancements: Enhanced Durability (x2), Enhanced Speed (x2), Enhanced Strength (x2)
Evolves: Diva (normal), Damsel (orgasm), Sidekick (any elemental stone), Battle Angel (Heavy Metal; trade item), Duelette (Become competent in Duel Monsters games/win a tournament), Shieldmaiden (Psi Crystal)
Evolves From: Bunnygirl (stress)
A great number of times, girls go through Threshold without any real change, other than maybe getting a little sexier in appearance. When this occurs, they become a Pokégirl known as an Ingenue.
Ingenues are among the most tolerated form of Pokégirl, as they have no animalistic appearance or over-the-top attacks. Even in more anti-Pokégirl Rights Leagues, such as Indigo, Ingenues aren’t as badly treated. Essentially, they’re hornier humans, although you’ll get a dirty look and the cold shoulder from any Ingenue who hears you describe them like that. Their Feral state is mild, leaving them in a state of distraction.
Ingenues are not combat-suitable Pokégirls. They are, however, extremely useful in domestic tasks or basic scut work. Frequently they can be found in stores, working as clerks or chefs. Some Ingenue owners also hide the fact that their girls are Ingenues in consideration for people who don’t like Pokégirls. This is easy to do, since Ingenues do not have any distinguishing marks. Also, frequently Ingenues are employed to keep an eye on their ditzier cousins, the Bimbos.
As mentioned earlier, Ingenues are not combat-suitable Pokégirls. During the Revenge War, they were used as infiltrators, sneaking into human encampments and then either spying or, in rarer cases, triggering an evolution to Sidekick through means that were unknown until the discovery of elemental stones.
Some Bunnygirls evolve in Ingenues through stress, although the mechanism is uncertain. Some crueler people have said that forcing a Bunnygirl to use her brain will turn her into an Ingenue. Those people were given a wedgie and hung by their underwear from a flagpole. I am not making this up, there are several recorded incidences of this happening.
Ingenues are a fairly commonplace Threshold. Most girls who undergo a transformation into an Ingenue accept it fairly well, as all they get is a slightly increased libido.
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JIGGLYSLUT, the Air-Headed Pokégirl
Type: Near Human
Element: Normal
Frequency: Common (Crimson League)
Diet: fruits and liquids
Role: morale boosters
Libido: Average to High
Strong Vs: Ghost
Weak Vs: Fighting
Attacks: Sing, Slap, Double Slap, Screech, Hyper Slap
Enhancements: Improved Lung Capacity, Flexibility, Stretchability
Evolves: Wigglymuff (orgasm)
Evolves From: Igglyrunt (normal)
Jigglysluts are singers by profession. Much like Divas, their songs are very effective and can induce a mood. Most, if they don't want to fight or if they don't want to be caught, usually lull people to sleep. Unlike Divas, Jigglysluts are fairly useful in combat, even when they are unable to sing, although most would rather be involved in sex battles instead. Jigglysluts have a mean slap that has a 25% chance of stunning the victim. Jigglysluts are occasionally sought after because they have soft stretchable skin and are very flexible in bed. Feral Jigglysluts like to sing almost all the time, but are known for inducing sleep in those who are dumb enough to get too close. Fortunately, when feral, Jigglysluts are easily startled and when they are they stop singing. They are also curious, but usually flee before tamers attempt to catch them. This lasts about two seconds before they do get caught, as Jigglysluts are as likely to run towards the tamer than to run away. Although not as stupid as a feral Bimbo, they are sometimes mistaken for one by many tamers.
Jigglysluts regain a good portion of their intelligence after a taming, however, and this seems to extend to domestic Jigglysluts as well. Rather common throughout the world, the Jigglyslut enjoys a decent reputation as both pet and Pokégirl in a combat harem. However, Jigglysluts are not very effective standard battlers, but are instead much more useful in sex battles and support roles. One thing that marks them as well rounded sex battlers is their flexibility. While not quite as flexible as their evolved form (Wigglymuff), the Jigglyslut can easily twist her torso around almost 180 degrees and her limbs and even her entire body can stretch several inches. Ambidextrous and doublejointed in almost any possible way, some Pokégirls find it very difficult to keep a Jigglyslut down, and Dominas find it very difficult to keep a hold on them. Jigglysluts can even increase their proportions by up to 15% by breathing deeply, which allows them to hold their breath for up to 10 minutes before needing to exhale and breathe again.
There are often talent competitions that Jigglysluts, Divas, and Bardess are banned from joining, at least as singers, as their normal songs are considered far too encompassing and effective to allow for sufficient competition among most any other breeds. Jigglysluts can have any range of hair color but often have colors that are the human norm. Their skin is slightly more pink than the 'caucasian' human skin is, but this is easily hidden. Jigglysluts hate wearing anything more than tight-fitting clothes, and refuse to do any menial labor if they can avoid it. These Pokégirls often reach a height of around five feet tall, although this can range from six inches taller or shorter as well.
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KHANGASSCUNT (aka BANGASSCUNT), the Delectable Dish Pokégirl
Type: Not Very Near Human
Element: Ground
Frequency: Common
Diet: herbivore
Role: food producer
Libido: Average
Strong Vs: Electric, Fire, Poison, Rock, Steel
Weak Vs: Flying, Ice, Plant, Water
Attacks: Growl, Slash, Tail Slap, Tackle, Fissure
Enhancements: Thick Hide, Toughness, Enhanced Strength (x15)
Evolves: None
Evolves From: None
KhangAssCunt is a large Pokégirl, usually a few inches over eight feel tall. They are only barely humanoid, with large, heavy claws on their paws and a large muzzle on their faces. They have a husky build, being very wide and large all around, but with most of it being muscle rather than fat. Their breasts are large D-Cups, and are quite firm for their size, not bouncing much. A thick, stubby tail waves behind them, helping to balance them as they move. Their coloration is a deep tan, with lighter shades covering their belly. Due to their large bulk, KhangAssCunts don’t walk on their hind legs so much as trundle, and have no ability to run at all. They have hair only on their head and between their legs.
KhangAssCunts are marsupial in nature, with a pouch on their lower belly. Oddly, young are never kept in these pouches, with young KhangAssCunts not even trying to climb in. Instead, every week, a KhangAssCunt will shed excess bulk into her pouch, naturally filling it with a large, doughy “egg” of cast-off fat. The egg is about the size of a wreckball, and is soft to the touch. These “eggs” of KhangAssCunt bulk are quite delicious when prepared in different ways, and KhangAssCunt “eggs” are one of the world’s primary meat sources, with KhangAssCunt farmers harvesting them weekly to sell. KhangAssCunts only consume vegetation, but they require a large amount of it to make up for the nutrient loss involved in shedding the excessive meat from themselves.
KhangAssCunts are somewhat difficult to Tame, since they like it deep and fast, but their heavy natures making it hard for all but the most endowed of Tamers to satisfy them completely. Also, their incredible strength warrants powerful restraints to make sure they don’t accidentally kill their Tamer in the throws of passion. Luckily, their pussy is large enough that it's easy to fist them to orgasm. Also, as they enjoy taking it anally more than most Pokégirls do, making that another option for a Tamer.
KhangAssCunts are moderately popular with Tamers, but with their Taming needs and their slow natures, as well as their constant meat production, most Tamers pass on having a KhangAssCunt in their Harem. Those who do have a KhangAssCunt usually keep it for the great strength and resistance to damage. KhangAssCunts are hard to hurt by most physical attacks, with only stronger ones getting through their thick hide to actually damage them.
Feral KhangAssCunts are less sedentary than their non-Feral sisters, but aren’t any faster for it. It’s relatively easy for a Tamer’s Pokégirl to hit it with attacks from afar repeatedly, wearing it down over time until it can be captured. Threshold girls who become KhangAssCunts are usually sold to farms for a tidy sum.
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KITSUNE, the Mischievous Fox Pokégirl
Type: Anthropomorphic (vulpine)
Element: Normal
Frequency: Common
Diet: omnivore, preference for fish and meat
Role: domesticated Pokégirl
Libido: Average
Strong Vs: Ghost, mouse Pokégirls, bird Pokégirls
Weak Vs: Fighting, dog Pokégirls
Attacks: Scratch, Bite, Pummel, Leap, Tackle, Psychic Illusion, Ember
Enhancements: Enhanced Speed and Agility (x2), Enhanced Hearing (x4) Enhanced Olfactory Sense (x4)
Evolves: Vixxen (Fire Stone), Foxxsea (Water Stone), Hoarfoxx (Water Stone and arctic conditions), Nogitsune (personal dishonor; loss of tail), Psivyx (Psi Crystal)
Evolves From: Vulvixx (normal or Fox E-Medal)
A Pokégirl based on the pre-Sukebe animal known as a fox, this Pokégirl was designed to create confusion in the ranks of the human armies. One of the first of the mass-produced breeds due to her relatively simple genetic code, the Kitsune was distinctive for the bushy tail that is about two feet long and the vulpine-like muzzle on their faces. However, numerous accounts are known of the Kitsune assuming human forms with their Illusion and Psychic Illusion techniques to bring confusion to most any human command structure.
There has been some confusion in the centuries since, as the Vulvixx was discovered. The Vulvixx, a Fire-type, evolves into the Kitsune, which is a Normal-type, and then evolves in one of many directions (although, admittedly, most include a fire-type in the evolutions). Research remains ongoing into this particular phenomenon, but it's widely considered to be a genetic quirk, and nothing else.
The Kitsune, or fox Pokégirl, is a common form for girls undergoing Threshold to evolve to. Like the Eva, it has multiple evolutionary tracks but is not high powered in its base form. Kitsunes are highly mischievous and delight in innocently causing trouble (no malicious intent), such as taking pictures of embarrassing situations and posting or selling them, inciting romantic triangles from both sides, enjoying the good life and stiffing total strangers with the bill, etc. It's this particular trait that kept them from being targeted widely by anti-Pokégirl organizations, as even they realize and understand a good joke when they see one (or can at least find a use for the Kitsune, one way or the other). They also make great pets, as most Kitsune are rather intelligent and are proficient in the kitchen and at household chores, though do well with children also. Just be sure to keep an eye on them so they don't teach the children how to play pranks on their parents.
Despite not being a fire-type, the Kitsune does have access to an array of elemental techniques to assist in their mischief. Not especially great in either sex battles or standard battles, the Kitsune are often evolved quickly when found in a combat harem. These Pokégirls have a slight quirk, however: despite their mischievous nature, every Kitsune chooses their own rules and code to live by- whether it be as simple as never allowing her tamer to be harmed, to never harming a child. If their rule, or code, is broken by a certain measure (by choice or accident), this often triggers the evolution into a Nogitsune, which all Kitsune dread with a passion. Kitsune get along well with Trixies and other Pokégirls that enjoy playing jokes on others, and it is not recommended to have two or more pranksters in a single harem as they will constantly attempt to outdo one another.
(Note: Name is taken from Japanese fox-spirit which are highly mischievous.)
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KITTEN, the Kitty Cat Pokégirl
Type: Animorph (feline)
Element: Normal
Frequency: Common
Diet: omnivore, preference for fish, eggs, milk, and similar products.
Role: frequently domesticated Pokégirl, frequent pet choice
Libido: Average, seasonally can be High
Strong Vs: Ghost, mouse Pokégirls, bird Pokégirls
Weak Vs: Fighting, dog Pokégirls
Attacks: Scratch, Bite, Pummel, Leap, Tackle
Enhancements: good night vision, minor psychic sensitivity, enhanced balance, Enhanced Speed (x2), Enhanced Reflexes (x2).
Evolves: Catgirl (normal), Merrowl (orgasm), Pussywillow (Leaf Stone), Catfish (normal; raised by a large body of water), Griffon (Bird E-Medal), Phaenine (Dream Stone)
Evolves From: None
Kittens are the young form of Catgirl, though they can evolve to other forms instead of Catgirl in certain circumstances. These Pokégirls are most often found as a pet or a domestically inclined member of a Tamer's harem, as there Fighting styles aren't as good as with most other Pokégirls. Kittens have a wide range of personalities, though most share a common fastidiousness and a desire for creature comforts. Some are domestically inclined housecats, others are sneaky, others are violent, and most are least slightly catty.
All Kittens like to play, especially with their tamers, and often both Pokégirl and tamer wind up wrestling or otherwise physically with one another at least once a day as a result of their need for attention. These Pokégirls usually wind up as pets, as in the wild they do not last all that long except when near civilization. Tamers normally only put up with Kittens to evolve them into their more powerful and useful evolutions.
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KRABBIT, the Seaside Pokégirl Type: Not Very Near Human
Element: Water
Frequency: Common
Diet: Fish, Shrimp, Shellfish
Role: Undersea Scouts
Libido: Average
Strong Vs: Fire, Rock, Ground
Weak Vs: Electric, Plant, Ice
Attacks: Bubble, Crabhammer, Water Gun, Bubblebeam, Water Barrier
Evolves: Queenler
Evolves From: None
Krabbits, despite what their name, are actually very mild-mannered Pokégirls. They spend most of their time wandering the bottom of the ocean, as deep as their internal pressure resistance allows them anyway. Krabbits are capable of breathing underwater. Most of their bodies are covered with a bright red carapace, which turns white as it reaches her underside. The only parts that are not completely covered are her joints, neck, vagina, and face. Of course, her hands are covered are a pair of crab-like claws which are often used as clubbing weapons.
While Krabbits do spend most of their time underwater, they do periodically come to shore to rest and find a safe spot away from predators. A Tamer can usually set their watches by when a Krabbit comes to land to rest and sleep. That is usually the best time to try and catch one since they would most likely be tired. An odd personality quirk that the Krabbit possess is that if they are upset, they began to excrete bubbles from their mouth rather than growl or make any sort of noise. Of course, they make a clear indicator if the Krabbit is not enjoying a taming or treatment from a Tamer.
Taming a Krabbit is often difficult. Her carapace often makes getting intimate with one difficult since she cannot feel many sensations through it. Fortunately, as a Krabbit becomes more aroused, her carapace starts retracting into her body. Usually she is left with soft reddish-pink skin, which is rather sensitive. Her claws also retract into her wrists to reveal normal hands. A Krabbit's face is also revealed with a full head of hair which was held back by the extended carapace.
In battle, Krabbits rely on hammering away at opponents with either their claws, or with water attacks. They also depend on their carapace to protect them, but it is breakable. Thankfully, if a section of a Krabbit's carapace is broken, it will eventually shed the section and grow a new one. Their speed isn't anything to fear for the most part, but they are able to sidestep their opponents quite easily since their leg joints allow them to move sideways with ease.
In harems, Krabbits usually just try not to cause problems. However, should they become involved in them, they will see them through to the end. If they are dissatisfied with the end, they end up frothing at the mouth for some time to come. How long they do this depends on how dissatisfied they are. Some have sulked in their own way for up to days.
An interesting fact is that as a Krabbit gains more experience and gains levels, they begin to gain control over which parts their carapace covers. Some manipulate it to look more humanoid so they might look more physically pleasing to their Tamers. Of course, that still doesn't stop them from foaming at the mouth when they're upset.
Thresholding into a Krabbit is rather commonplace. More reports are found closer to seashores rather than deeper inland. One explanation for this is that those with Krabbit or Queenler ancestry live closer to the shore since Krabbits and Queenler themselves enjoy living near the ocean and raise their families there.
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KUNOICHI, the Ninja Pokégirl
Type: Very Near Human
Element: Normal/Dark
Frequency: Common (in Edo League), Uncommon to Rare (all other Leagues)
Diet: omnivore, prefers human style food
Role: spy
Libido: Average
Strong Vs: Dark, Ghost, Psychic
Weak Vs: Bug, Fighting
Attacks: Smoke Screen, Vanish, Throwing Star, Quick Attack, Shadow Dash, Hazy Vision
Enhancements: Enhanced Speed and Agility (x4), Enhanced Senses (x2), Enhanced Strength (x2), Enhanced Endurance and Durability (x2), Stealthy, Night Vision
Evolves: Cheshire (Cat E-Medal), Kunimitsu (Fox E-Medal), Karima (Diamond Stone)
Evolves From: Ninjette (Level 15)
Towards the middle of the war, while the human armies were being decimated left and right, Sukebe created this breed. First given the mission of searching out and destroying small encampments and given anti-ambush roles, the Kunoichi graduated as the Ninjanezumi suffered- their Very Near Human state made them much more capable of passing as human women and getting past human guards with ease. Once given their mission to assassinate certain people- human generals, admirals, and even certain actors that Sukebe hated, the Kunoichi were practically the best at their field that the world had ever seen. Or never seen, perhaps, until after the war was over. Information about them was, however, gained during that latter part of the war from disaffected Ninjanezumi that were tamed by the first Tamers, but it wasn't until about 12 AS that the first recorded Kunoichi were captured.
This breed was originally created to fill a niche. Whereas the Ninjanezumi had proven squeamish in comparison to the other Pokégirl types and some had even been captured by the humans before fulfilling their missions, and the Cheshire had been created from Catgirls, the mad scientist himself took it upon himself to create a breed that could blend in with humans, act and talk and physically look like a human woman, but was in all other ways superior. The end result was the Kunoichi. Their actual capabilities, although somewhat less than the Ninjanezumi, ironically made it easier for the Pokégirl to imitate human women. Although not designed specifically for battle, the Kunoichi are also well equipped to fight in one. Their natural stealth capabilities, as well as her enhanced senses, speed, and agility often allow the Kunoichi to evade long enough for an opening to appear, and then to quickly capitalize upon it. Kunoichi prefer to attack from the shadows, and rarely battle straight out in the open in keeping with their style.
Most Kunoichi average in height somewhere between 5' and 5'7." They usually can be found in the same size as equivalent human woman of these heights, but their breasts are most often somewhere between a B-to-C cup in size. However, several have been documented both with smaller and larger breasts regularly, which makes this a rather diverse breed. Although most Kunoichi do prefer to wear tight fitting and not-so-revealing clothes, it has been documented that they do prefer to wear clothes that allow them to blend in with the location that they are in. In modern times, Kunoichi have been well known to get along with Seamstress Pokégirls, and generally prefer to get their clothes from one whenever possible, rather than from a department store. However, even if attempting to pass herself as some other Pokégirl by disguising herself, a Pokédex can pick out a Kunoichi in hiding easily.
Kunoichi have rivalries with two different Pokégirl breeds. One is with the Cheshire. Their areas of expertise are identical, and this rivalry is more often a common friendly rivalry, rather than one where each Pokégirl would want to destroy the other in battle. Researchers suggest that Cheshire and Kunoichi should not ever be in the same Harem at the same time, however, as each one will attempt to out-do the other in all ways, including taming. Taming both at once has only yielded one Tamer who managed it... and he wound up trading both away within a week afterwards, swearing to stick to Low libido Pokégirls from that moment forward. According to research done, Kunoichi can even evolve into a Cheshire through the use of a Cat E-Medal, although very few Kunoichi will allow this.
In the Edo league, Kunoichi also have some rivalry with Ronins. This is likely because of the difference between the two Pokégirl battle ideologies. Whereas a Kunoichi is subtle and more of a supportive Pokégirl, the Ronin are in your face and full out attackers. Ronin actively pursue the rivalry, while the Kunoichi try not to encourage it. This leads to Ronin being annoyed by the lack of participation, and encouraged to try and provoke a Kunoichi at any given opportunity. As a result, Researchers also suggest that Tamers not have both in their harem at the same time, unless the two Pokégirls are used to one another and some semblance of respect between them is obtained.
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LADYBA, the Ladybug Pokégirl
Type: Animorph (insectile)
Element: Bug/Flying
Frequency: Common
Diet: fruits and nuts, has an unusual fondness for raspberries
Role: Used as scouts by most tamers to locate other wild Pokégirls, secretarial work, study partners
Libido: High if only Pokégirl in a Tamer's Harem, settles down once Tamer has more Pokégirls
Strong Vs: Bug, Dark, Fighting, Ground, Plant, Psychic
Weak Vs: Electric, Fire, Flying, Ice, Rock
Attacks: Tackle, Lust Dust, Bloom, Buttsprout, Wrestle, Takedown, Headbutt (Feral only)
Enhancements: four arms, natural armor, wings for flight.
Evolves: Ladyien (normal)
Evolves From: None
Ladybas are among the most common types of Pokégirls, and among the more popular breeds. They are very friendly and sociable, very demure Pokégirls. They are not good as Alphas, but make excellent scouts, as they are very observant. All Ladybas have photographic memories, which makes them good in secretarial jobs, as well as popular amongst Tamers who are taking classes in schools that require a lot of studying. Since they make excellent scouts, they're frequently used by Watchers. Ladybas also tend to be quite smart, but not always genius level.
Ladybas, in appearance, tend to be slim Pokégirls, with mostly yellow skin with a thin, chitinous coating that acts as armor, black stripes on the insides of the forearms and calves, a coal-colored face with white markings, white, insectile eyes, antennae that curl around the top of the head, breasts that are B-cup at maximum without Bloom powder, and a thin shell, colored bright red with black spots, on their back that hides their wings. They also have four arms, another feature that is useful for Tamers who need to utilize them as scouts, since they can watch via viewing goggles while taking notes for their Tamers. Interestingly, there is a variation amongst ferals and domestics. Threshold or Domestically raised Ladybas have hair on their head, usually kept short or tied up in a bun. Feralborns grow a chitinous white shell over where their hair usually is, allowing them the ability to perform powerful headbutts.
In terms of Taming, Ladybas have rather interesting habits. They have a light inferiority complex, which leads them to have a high libido if they are the only Pokégirl in a Harem. They don't consider themselves very sexy, and will frequently flirt with their Tamer and try to induce Tamings from him/her, trying to prove their worthiness as lovers to their master. However, if there is more than one Pokégirl, they will not feel as much need to prove themselves as much as lovers.
Ladybas are one of the more common results of Threshold amongst girls with high Insect ancestry.
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MEGAMI, the Goddess Pokégirl
Type: Very Near Human
Element: Psychic/Magic (Celestial)
Frequency: Unknown (all leagues)
Diet: human style diet
Role: varies
Libido: varies
Strong Vs: Poison, (Varies)
Weak Vs: Sad faces, crying, (Varies)
Attacks: Smile, Cry, Aura Barrier, (all others vary)
Enhancements: Unnatural Beauty (or Cuteness), (all others vary)
Evolves: Demon-Goddess (E-Stone Ceremony), Megami-sama (Angel Stone, several conditions must be met)
Evolves From: Cherry (mechanism unknown), Drag King (mechanism unknown), Goth (by Sarcastic Goth sub-type only; mechanism unknown), Rooder (Passing the Trial), Kamichu (if very kind-hearted), (others possible)
Megami are the most mysterious of the Pokégirls. The number that exist is unknown as the number seems to change every time there's a poll. It is not recorded if there are feral Megami or not. There is no set description for a Megami, as they come in all shapes and sizes.
However, all Megami tend to be very attractive or cute, if not outright beautiful. No information exists to answer the question, "Do other females spontaneously evolve INTO Megami?"
Not much is known about Megamis because few people understand how they even GOT a Megami when they think about it logically and those who do have a Megami either don't ask or don't think it's a big deal. When a Megami shows up, they are acknowledged as if they had always been there. However, it is when a Pokégirl that is already a part of a harem evolves into a Megami that there are many questions from the Pokégirl's Tamer and other Pokégirls to be answered. Unfortunately for them, it is rare that any Megami give any straight-out answers to such questions. It is the mystery that compels people to ask, but it's the sly smile of the Megami that is given that is the only answer.
The only consistent numbers of Megami are from Pokécenters and hospitals, where Megami are often found with various other nurse-type Pokégirls. However, even these numbers tend to fluctuate somewhat when disasters occur, and Megami from who knows where flock to the area to help tend the wounded and assess the situation. And the few times that this has been seen, it was soon found that some sort of Infernal Pokégirl, Widow, or dark plot was involved in the same area. It is assumed by most researchers that many Megami will only gather in one place if it is a supreme event, and few wish to ever see such an event.
Megami can only be assessed as individuals when it comes to their own strengths and weaknesses. Statistically speaking, they have no average stats when compared to other Pokégirls. They are either excellent at something, or lousy. As such, their skills, attacks, defenses, and most enhancements are unknown until they are studied. And as no Megami allow themselves to be studied by anyone other than their Tamer, obviously one can only take a Megami at face value. As Celestial Pokégirls, Megami excel in vague remarks and keeping secrets, although only some of them consider it necessary to be completely vague in most anything of true import to them. The only way it has been found to get a straight answer from a Megami when regarding events to come, or something that they know but she is unwilling to speak of, is to trick them. This can be difficult, or simple, depending on the individual. Some Megami don't worry so much about this, however. Still, a number of Megami that have been reported show that they enjoy being vague.
There are, however, some standards among the Megami that have evolved from certain other Pokégirls. For example, Megami that evolve from a Cherry still lactate, but may use their enhanced magical abilities to change the effect of their milk from simple sweet and nutritious to act as a sedative, to induce lust, act as a healing drink, or other such effects. Megami that evolved from a Drag King may sometimes be mistaken as men, at times of their own choosing. Megami that evolve from a Rooder show a preference to drinking Lavender Water and creating Holy Water. Those that evolve from a Sarcastic Goth tend to retain their penchant for snide or biting comments when dealing with others, including her own tamer. These Megami also retain most, if not all of their attacks from their previous evolution. Researchers are attempting to discover if they can trace a Megami's previous evolution through this knowledge, but no progress has been made as of yet.
Ceremony Description
Elemental Stones Needed: Angel Stone, Dark Stone, Metal Jacket, Mana Crystal
Area & Time Conditions: Any time, with at least one respected individual in attendence.
Ceremony Itself: This ceremony is quite simple. When the Megami feels the time is right, she will admit her selfish ways are stronger than her need to follow the greater good. Her witnesses, an individual or individuals, whom she respects greatly (or even a legendary in attendance, perhaps) must hear her and believe in the truth that she speaks. When her mind and being believes her words fully, and with all four different evolutionary items placed nearby, the evolution items will activate and the Megami will evolve into a Demon-Goddess. Wearing an Everstone does negate this, however.
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MEPHITITS, the Pheromone Pokégirl
Type: Anthropomorphic – Skunk
Element: Normal/Poison
Frequency: Common
Diet: berries, plants, nuts
Role: crowd control, chemical industry, in aiding breeders, perfume industry
Libido: Average, seasonal peaks
Strong Vs: Bug, Fighting, Plant, Poison
Weak Vs: Ground, Psychic
Attacks: Scratch, Tackle, Quick Attack, Headbutt, Spice, Musk
Enhancements: Enhanced Olfactory Sense (x4), Enhanced Strength (x3), Musk Glands, Poison Resistance, immune to own musk
Disadvantages: Slow Movement, Diurnal, Hibernates (in colder climes), limited use of glands, Poor Eyesight
Evolves: Skunkette (normal)
Evolves From: None
While there are many whom find the likes of the Naga species to be trouble because they're a male Tamer, or find the Toxicat too difficult to get a hold of, or the Oddtits species being rather unsexy, there is hope for those that want a dependable Poison-type Pokégirl. A rather common pokégirl that has become surprisingly popular species amongst Poison-type enthusiasts: the Mephitits.
In appearance, a Mephitits is an anthopomorphic skunk-like Pokégirl. Standing anywhere from between 4'2 to 5'6", the Mephitits is covered with a surprisingly soft coat of fur black for the most part, but the underside a pure white. Raised triangular ears and a semi-muzzle make out her animal-like facial features. Their figure, while not as small as Pias or Tomboys is still somewhat disappointing at a small B-Cup. They do however, have nicely shaped hips and a plus, nicely shaped ass with the tail spouting from the small of their back with a white stripe running down her back, (though there has been varieties that had parallel stripes or even spots, this variance tends to be regional adaptations). The tail tends to be white tipped. Most Pokégirl Researchers have come to determine that the size of the Mephitits hips and posterior are due to having to hold the secretion fluids for their musk glands.
One of the most common Pokégirl species, (joked to be `Very Common' in Indigo and Johto) the Mephitits as a whole have found themselves to become a staple in Harems of Tamers starting out. Feral Mephitits are plentiful in the wild, and despite their Poison-type nature, are rather easy to use. This combination of ready availability and somewhat user-friendly attitude have also gotten them called, "The Beginner's Poison-type".
The Mephtits, be they Domestic or Feral, are rather affectionate Pokégirls. Admittedly, they tend to be slightly lazy during various points of the day if not exactly sleeping, since due to the Pheromone Pokégirl’s diurnal nature, trying to keep sync with a master and the rest of harem will throw the Mephitits’ biological-clock off. This can be offset slightly by allowing the Mephitits to follow her bio-rhythm.
Another odd disadvantage the Mephitits has to deal with is how this Pokégirl moves. While most noticeable when running, this Poison-type can't help but move her legs in an awkward gait, practically waddling. Though agile in combat, it's when moving long distances, they end up moving slower. Because of this, the species is often found in roles outside of fighting, where being able to run is practically a requirement.
Possibly the most annoying trait of the Mephitits for Tamers is that the Pokégirl will hibernate in the colder climates, thus ending up being inactive for part of the year. Even if put into a PokéBall and released, the Mephitits will be in her state of hibernation until her inner-clock releases her. Truly, this is a problem for people whom use Mephitits in the Capital and Scarlet Leagues, where cold is prevalent in the weather.
Given all these disadvantages, one would think that the Mephitits would be a relatively useless species of pokégirl for a Tamer. However what they lack in physical attributes they more than make up with their Musk technique and Intelligence, making them quite suitable in a support role.
With their Musk technique this Pokégirl can duplicate the effects of the various powder attacks of Plant-types as well as few of their own. Known musk variations include, but not limited to drive Pokégirls away, (Pokégirl Repellant), Attract Pokégirls, or can induce the status-ailments of lust, sleep, paralysis, poison, choke, blind, and other such similar things. This means that every Mephitits, with all that junk in her trunk, is actually a walking chemical weapons factory who's more versatile than several Plant or Bug-type Pokégirls. However, there are restrictions on the Mephitits' ability to produce musk. She can only store one type of musk at a time and has to expel it so as to create a new variety, and it takes half an hour before she can use her musk technique again.
The Mephitits' intelligence is quite high for the average Pokégirl, (among the more common domestics like Kittens, Evas, and such) even among the Feral Breeds. These Pokégirls tend to have an interest in fields that make use of their abilities, (such as chemistry) and, strangely enough, transportation, (auto, hover, and the like). They can also use their sense of smell to differentiate chemicals and describe exactly what is in them, so long as they are familiar with the chemicals they are analyzing. They find great work in the limited Chemical Industry.
When it comes to Taming, a Mephitits loves it from behind, and will churr to the high heavens if a Tamer hugs their tail. It is, however, suggested not to squeeze this tail too tightly, lest they end up being Musked. Cuddling is a big thing for the Mephitits after being Tamed, and will want to hug and kiss their Tamers.
The Mephitits is a common end for Threshold in girls who have a strong family history of Poison-types. These girls tend to be sent to ranches quickly, before they end up stinking their families out of the house.
Musk - (EFT) A technique exclusive to the Mephitits and Skunkette that allows the Pokégirl to duplicate the effects of the various powder attacks of Plant-type Pokégirls as well as few of their own. Known musk variations: berserk, blind, confusion, itchy, lust, paralysis, poison, stun and such.
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MERROWL, the Feline Pokégirl
Type: Not Very Near Human (feline)
Element: Normal
Frequency: Common
Diet: prefers fish, chicken, milk, and rice. Usually finds finer brands of pokechow acceptable.
Role: frequently found as pets, though not as common as the more humanlike Kitten.
Libido: Average (becomes High monthly)
Strong Vs: Ghost, bird Pokégirls, mice Pokégirls
Weak Vs: Fighting
Attacks: Bite, Scratch, Pay Day, Growl, Quick Attack, Kitty Litter
Enhancements: Functional claws, Night vision, Flexible spinal column, Enhanced Senses (x4), Enhanced Agility (x3), natural affinity for finding money
Disadvantage: Fingers not as dexterous as humans
Evolves: Purrsian (normal), Firecat (Fire Stone), Electrocat (Thunder Stone), Catnip (Leaf Stone), Pumara (Diamond Stone), Lioness (battle stress), Ocelolita (Mana Crystal), Toxicat (Venom Stone), Mountain Cat (Diamond Stone & Cunnydew nectar)
Evolves From: Kitten (orgasm)
Merrowl are not among the more powerful breed of Pokégirls, nor are they among the most element. However, that isn’t to say they aren’t without their share of supporters.
Merrowl are a marked contrast from their counterparts, the Kitten, in many ways. The first and most prominent is that they are much more animalistic in appearance. Fur, usually a dusty gray or light tan, also commonly having a calico appearance, covers their whole bodies. Their faces are more animalistic, their noses and eyes more catlike in appearance, their fangs are longer and sharper, and their ears are more prominent. Their hands are more like paws, reducing their functionality greatly, and possess light pads on them, the same kind of pads appearing on their feet, and usually have a slight pudge to their bellies. This is embarrassing to most Merrowls, as they can’t seem to get rid of this light pot-belly no matter what they try, but many Tamers find it just adds to the cuteness of the breed. Merrowls also have long, prehensile tails, B-cup breasts at the largest without Bloom powder, long whiskers on their faces, and there is a strange, gold charm on their foreheads. It is attached to their skin and can’t come out, although that has not stopped some crueler thieves from removing it by various, usually painful means…
As mentioned earlier in this report, Merrowl are different from Kittens. They aren’t as good as Kittens at Domestic chores and are somewhat clumsy, usually being relegated to more pet-like roles, or roles that don’t require much dexterous use of the hands, such as hunting for fish and other food in the wild for their Tamers. Merrowls are a low maintenance breed, being fairly able to take care of themselves if need be, and suffer from a touch of haughty arrogance, as well as a playfully sarcastic demeanor. They aren’t the greatest, most influential of talkers, their tendency for smartass comments getting in the way of saying anything meaningful a great deal of the time, but have their own ways of making sure that Tamers listen to what they have to say.
Merrowls are generally average all around, good for beginning Tamers, and if it weren’t for one special ability they have, they would have been dismissed early on as less human-looking Kittens: Merrowls have a natural knack for finding money.
Some attribute this ability to find coins and other such treasure to the charm on their forehead. Most just don’t have a single clue how they do it. But Merrowls, especially domesticated Merrowls, can always find change for a snack, such as a candy bar or soda pop. They can even learn the extraordinarily useful attack Pay Day, which other Pokégirls can only learn with a T2 machine. This, unfortunately, has led Merrowls to become popular among thieves, as their claws are just sharp enough to cut glass, and their natural affinity for treasure-hunting can lead them also to potential robbery victims with lots of money.
Merrowls are among the more common Threshold types. The vast majority of girls who Threshold into Merrowls have an easy time of it, as their mindset becomes more mischievous and playful, helping them adapt easier to their new, partially non-human state.
One noteworthy Merrowl was a member of a Team Rocket trio, the other members being a Tamer named James and a Dominatrix named Jessie, that menaced the brother of Ranma Saotome, Ash Saotome, for many years. After a couple years of being blasted into the atmosphere by Ash’s Pokégirls, they eventually turned their attention to eliminating other Team Rocket copycats, eventually going straight altogether after an encounter with Sexebi. They still occasionally support Ash on his adventures, the Merrowl having evolved to Purrsian shortly after their first battle against Team Teenie Bopper, the first copycat group they defeated.
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MONGOOSED, the Vicious Weasel Pokégirl
Type: Animorph (weasel)
Element: Normal
Frequency: Common
Diet: human style foods
Role: pest extermination, crop protection, border guards
Libido: Average
Strong Vs: Ghost, serpent Pokégirls (Nagas, Arbusts, Lamias, etc)
Weak Vs: Fighting
Attacks: Tackle, Leap, Dodge, Dance, Slash, Vacuum Slash
Enhancements: Enhanced speed (x2), Enhanced Agility (x4), Enhanced Hearing (x3), Enhanced Olfactory Sense (x4), Poison Resistance.
Disadvantages: Temper, easy to anger. Nearsighted. Obsessive (Single-track minds.)
Mongoosed all suffer from a problem with their lung capacity, resulting in tiring quickly from sustained exertion and vulnerability to certain attacks.
Evolves: Ermine (normal)
Evolves From: Furrite (normal)
Mongoosed are evolved Furrites. When Furrites evolve they lose many of their disadvantages, but gain some new ones. Their eyesight improves, slightly. They gain several inches in height and bust. They also get stronger due to the slightly more robust frame. There form also gains slightly larger claws and canines. Kleptomania is reduced and they gain a resistance to poisons. However their temper grows, they can be quite vicious and are highly tenacious. When they get something in their heads be it in battle or out. To the point where they will ignore anything else going around them, until they get it done. Otherwise they remain fond of cuddling and much of their personality from the previous evolution remains, but gain a harder edge when compared to the more carefree personality of the Furrite.
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NINCADASS, the Bushin Burrower Pokégirl
Type: Anthropomorphic (insect - cicada)
Element: Bug/Ground
Frequency: Common (Forest League), Uncommon (Edo, Orange, Slot Leagues), Very Rare (All other Leagues)
Diet: vegetarian
Role: farm worker
Libido: Low
Strong Vs: Dark, Electric, Fighting, Psychic
Weak Vs: Flying, Ice, Plant, Bird-type Pokégirls
Attacks: Dodge, Fury Swipes, Tackle, Sting, Dig, Resonate, Cicada Ruse, Smoke
Enhancements: Exo and endoskeleton, very efficient digestive system, low metabolism, heat resistant
Disadvantages: Nocturnal only, light-sensitive eyesight
Evolves: Ninjacket (normal), Shednobi (special; PokéBall and empty slot)
Evolves From: None
The Nincadass, is an interesting species of Pokégirl, as while officially they have only come about in more recent years, the truth is that they may have been around all along. Although the date of their existence can't be accurately pinpointed by League Scientists, they are being given the benefit of the doubt due to their living habits.
Nincadass burrow underground and live there for years, feeding on tree roots, and hiding motionlessly under the soil when they feel the vibrations of something atop. Using her whisker-like antennae, she can feel her way to tree roots, which she slices open with her claws to feed. With such self-sustaining capabilities, it's understandable that the Nincadass might just have been left alone by pure chance. Still, the Nincadass has been uncovered in most recent years, and their popularity is proving to be on the rise, not only in the Forest League where they were founded, but in the neighboring Edo and Orange Leagues, and even as far as to the Slot League. For Tamers, it's because that the Nincadass is surprisingly resistant to heat, making her one Bug-type that can stand up to Fire-attacks; she can even deal with high temperatures by sweating, a first for any Bug-type. For regular people, especially farmers, the Nincadass are great for plowing fields and taking care of any weeds or problems that happen underneath the soil.
As for Edo, the popularity of the species is because the Nincadass have taken a liking to being taught ninjutsu, and the species on a whole can pick up on the training quite easily; a number of Bushin techniques are taught with surprising ease. They have even naturally taught themselves the use of Cicada Ruse using tree roots, and can even use a harsh flurry of sand to mimic the smoke technique. In appearance, a Nincadass looks like a waif-like human in some ways. Standing between 3'8" to 5'with a modest A-Cup, they have straight hair that kept short and is the same color as their skin; normally an opaque white. The Nincadass' exoskeleton is easily overlooked as it is very smooth, appearing as normal skin for the most part except for around the joints, which have the typical hinge like appearance of most arthropods; the Cutiepie and the Wasp. Nincadass also have prominent eyes set wide apart on the sides of her head, with short antennae protruding between the eyes, looking like a semi-mustache, and membranous wings that have pale green highlights. Sadly, these wings at this stage are incapable of flying.
While numbers are plentiful, actually finding a Nincadass is difficult as they are skittish around nearly everything that is new to them, but once they are caught, and given time to adjust to a Harem, they come to trust someone, they can begin to open up. They do, however, remain an overall quiet Pokégirl, the silence sometimes unnerving, but also useful for following and training within the path of ninjitsu, which a lot of Edo League Pokégirl Tamers are thankful for.
Unfortunately, there is a setback to the Nincadass. As a burrower, the species is nearly blind until they undergo evolution, and sunlight is painful to them. They don't even like being exposed to artificial light indoors. Moonlight is the only form of illumination that doesn't bother their sensitive eyes, so this has made for the Nincadass to be used only during night-time; something Edo League Tamers say suits a Pokégirl as skilled at ninjutsu as the Nincadass is. This light sensitivity is also another reason why the Nincadass are a species that haven't been found easily. Feral Nincadass will absolutely refuse to come up above the dirt during the day.
When it comes to Taming, Nincadass are fairly unpicky about what positions are used and what is done to them. A Tamer does need to be careful though, as their whiskers tend to be fragile, so kissing might be out of the question until they evolve.
As this is only a recently discovered breed of Pokégirl, there are not only any cases of a girl going through Threshold turning Nincadass, there aren't even any Domestic breeds. Still, some time down the road, should a Pokégirl Breeder, or a Tamer-turned-family man look into it, we may eventually start seeing Domestic Nincadass.
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PIDGETTE (aka PIDGERSEATAH), the Tweety Trollop Pokégirl
Type: Near Human
Element: Flying
Frequency: Common
Diet: Insectivore, some plants
Role: Couriers, scouts
Libido: Average
Strong Vs: Bug, Fighting, Plant, Ground
Weak Vs: Electric, Ice, Rock
Attacks: Gust, Swift, Taunt, Move By, Quick Attack, Feather Shuriken, Scratch, Preen, Cuddle, Caress
Enhancements: Enhanced Endurance (x3), Minor Levitation, Lightweight Frame, Freejoints (hips and knees), Prehensile Feet, Improved Respiration, Atmospheric Comfort
Evolves: Pidgeota (normal)
Evolves From: Pidgy (normal)
A Pidgy evolves into Pidgette after enough successful combat and enjoyable Taming. They tend to gain several inches in height after their transformation, as well as get bigger breasts. Their toes become longer and thinner, able to move better, with a thumb-like back toe forming on their heel. Small claws also appear on the end of them. This allows a Pidgette to better use her Scratch attack, but still retain her prehensile use of her feet. A Pidgette’s feathers on her arms become longer and stiffer, though still very soft, allowing her to fly to greater heights. The other feathers on her body don’t change much, although her breast feathers turn a lighter shade of their former color, and are even softer to the touch. As before, their nipples and lips remain the only part of their body not covered with feathers. As in her previous form, a nice plume of tail feathers sticks up from just above her backside, accentuating her shapely rear.
A Pidgette is a much more reliable courier than her previous form. Even previously Feral Pidgettes can be trained to take messages and small items to places and then return quickly. Pidgette isn’t nearly as common a pet due to her larger size and thus greater food requirements. Like her previous form, Pidgette has hollow bones to make her lightweight, meaning she can’t carry another person aloft. However, due to firmer feathers, she is able to fly higher and faster, ignoring how cold it feels at higher elevations and wind shear from faster speeds. Pidgettes can use their Minor Levitation ability to slow down what would otherwise be almost suicidal dives. Her Endurance ability lets her push herself for a greater amount of time before she becomes tired, letting her fly at her fastest for longer periods. Her lungs are equipped to deal with the fact that there is less air at higher altitudes, and she is able to take slower, longer breaths to gather the air she needs.
A Pidgette tends to make pleasant chirping noises during Taming; ruffling her feathers and letting them down again as her body tenses and relaxes. Due to her hips and knees being free-jointed (being able to bend normally, or backwards), the Pidgette is very flexible, and can assume nearly any position her Tamer likes. Her greatest desire though is one she won’t realize until her next evolution: Being Tamed while flying. A Pidgette is able to use her attacks to a greater degree. She can now use her Gust attack to blow over people from a standing position with ease, although those braced for a strong wind can still stand up to it. Her Taunt ability is sharper, with more creative insults coming to mind. Her Move By attack is faster, letting her reposition herself for more precise blows. Her favorite combination is to use Move By to get behind her enemy and then Gust to bowl them over. With her lengthened claws, she can now use Scratch effectively.
She also gains three sex attacks: Preen, Cuddle, and Caress. Caress is where she begins to coo and moan softly, touching herself, usually on her chest. The opponent watches and becomes aroused, and thus slower to react. Cuddle is basically where this is done on other Pokégirls, rubbing and arousing them. Preen is where she begins rubbing herself against her opponent in a way that accentuates her feathers, letting them feel how silky soft and downy they are, letting it relax them.
Feral Pidgettes aren’t too dangerous, since they usually just enjoy soaring wildly, doing loops and dives for the sheer joy of it. They usually only attack when attacked back, and even then they aren’t vicious about it. Threshold girls who become Pidgettes tend to take their transformation better than other Threshold girls, the joy of flying somewhat mitigating the loss of their humanity.
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PIDGY (aka BIRDY, aka CANARY), the Tweety Bird Pokégirl
Type: Animorph (bird)
Element: Flying
Frequency: Common
Diet: insectivore, grains, some plants
Role: often used as a pet, sometimes as a courier or scout
Libido: Average
Strong Vs: Bug, Plant, Fighting
Weak Vs: Cat-type Pokégirls, Rock, Electric
Attacks: Gust, Swift, Taunt, Move By, Quick Attack, Feather Shuriken
Enhancements: Minor levitation ability, lightweight frame, altered digestive system, hips and knees are free-jointed, feet are prehensile, arms and hands are wings, lack of hair (down & feathers), improved respiration, small size (4' or 1.35m), Enhanced Eyesight x3
Evolves: Pidgette (normal), Pidgeota (evolved Pidgette; normal), Swanmaid (Angel Stone), Divette (Water Stone), Falcongentle (battle stress), Hooter (Dark Stone), Murkunt (Moon Shard)
Evolves From: None
Pidgy are one of the common "pet types" found among human society. They are small and lightweight, don't eat a lot, and don't require a lot of maintenance. One of the first, if not the first bird types to appear, it is thought that Pidgys were the basis of most of the other bird type Pokégirls due to their similarities in structure, with the exception of the Legendaries and those modeled after them. The arms and hands of a Pidgy are used as her wings, and are thus useless for anything other than flight, it is their feet which are used for anything regarding fine manipulation. Their lightweight frame is due to the makeup of their bones, which are honeycombed instead of solid, much like a Pre-Sukube bird's only stronger. Their hips and knees are free-jointed, which means that they can bend both forwards and backwards. This aids in landing, takeoff, jumping, feeding, and makes for very interesting taming sessions. Because of their need to use their feet for more mundane tasks, Pidgys are oddly focused on keeping their feet clean. One can often find feral Pidgys splashing about in small pools of water, and any owner of a Pidgy is sure to win her affection via a foot spa. Pidgys are covered in feathers from head to ankle, their feet being slightly scaled with tough skin. The only places devoid of feathers are their nipples and lips, giving their face an owlish appearance. In place of hair, they have slightly longer feathers that seem to simulate hair as well as keeping their heads warmer when flying.
Domesticated Pidgy are often used as couriers or messengers, particularly in mountainous areas where communication lines are difficult to maintain. They can also easily be lookouts, as their eyesight is much keener than a human's coupled with their ability to get up to good vantage points makes them excellent to watch from a 'bird's eye view'. While the thin air at high altitudes makes it difficult for them to fly, they can manage short trips to deliver messages or hunt for food. Thresholded Pidgy usually bemoan their loss of humanity and spend most of their time in the air, flying for the joy it gives them. Eventually they come to terms with their new existence. Their slight levitation ability also assists them here, allowing them to effectively soar when they would otherwise have to flap their wings, as well as assisting in taking off and landing.
Very Rarely, a Pidgy will be born yellow instead of an earth tone brown, these Pidgy are often called Tweetys, and tend to have no fear of cat-types, unlike other Pidgy. These odd bird Pokégirls even find enjoyment in tormenting and teasing cat-types, and should not be allowed in a harem with them, unless the Tamer wants to see chaos ensue. These Tweety types often speak in a cutesy fashion, but are surprisingly more intelligent than a normal Pidgy, even when captured feral. They also retain their small size, gaining no more than one or two inches with each normal evolution, keeping the standard Pidgy B-cup chest size and odd coloration throughout their lives. If evolved with a stone, however, this strange Pidgy becomes a normal colored and tempered evolution.
Feral Pidgy are nearly worthless, even after intensive training their attention span is extremely low. This is due to Pidgy being at the bottom of the Pokégirl food chain when in the wild, and the Pidgy is constantly watching their surroundings for any sign of danger. This ingrained habit is very hard to break in feral Pidgy, and so far the only Pidgy that have any hope are the Tweety types mentioned above.
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PIMPLOVE, the Pimped Penguin PokéGirl Type: Near Human - Avian
Element: Water
Frequency: Common (Scarlet League), Uncommon (All other Leagues)
Diet: seafood, preference for fish
Role: fisher, spoiled brat
Libido: Average
Strong Vs: Fire, Rock, Water
Weak Vs: Electric, Ice, Plant
Attacks: Water Gun, Bubble, Glare, Leer, Scratch, Peck, Gust
Enhancements: Increased Lung Capacity, Secondary Eyelids, Water Purifier
Evolves: PrimpLove (normal), EmpressLove (evolved PrimpLove'; normal)
Evolves From: None
One of the more recent Water-type pokégirls to appear and have numbers expand exponentially, PimpLoves have become a widely-used pokégirl. Unfortunately, they won't really reach a form of major beauty or power until their final form, but this humble beginning stage is a precursor that hints to greater power.
Standing at a height between 4'8" to 5', a PimpLove has a layer of fine down covering her bodies that protects her from frigid waters as well as hot temperatures. The upper-half of the PimpLove's body can be a varying hue of dark blue which comes down to a collar-style of feathers around her neck, which end just above her A-Cup breasts, the nipples a bright white against the lighter blue down-feathered body.
Although a PimpLove's wings are capable of being taught to use Flying-type pokégirl attacks and techniques, they are for the most part, flippers, useless for flight in the air. In the water, however, PimpLove's are astonishingly agile. Within the smooth plumage a layer of air is preserved, ensuring buoyancy. While swimming, PimpLoves can reach velocities between 3.7 to 7.5 mph, though there are reports of velocities of swimming PimpLoves reaching up to 17 mph. The small PimpLove do not usually dive deep; she prefers to catch her prey near the surface in dives that normally last only one or two minutes. Larger PimpLoves can dive deep in case of need, (480 feet). This is due to the fact that PimpLove's have a secondary set of eyelids, which are clear. It allows them to see underwater for longer amounts of time.
Like other Water-types, a PimpLove need to be submerged in water, (preferably cold) every few days to keep her in top condition. On a bright note, a Tamer won't have trouble keeping his PimpLove hydrated. A PimpLove is able to drink salt water safely because she has a supraorbital gland that filters excess salt from the bloodstream. The salt is excreted in a concentrated fluid through her nasal passages. Tissues are a must.
When it comes to Taming, PimpLoves just love to be on their bellies. A Tamer is advised to hold onto her shoulders and fully mount the Pokégirl as he Tamers her, lest the PimpLove start to literally slip away and out from underneath the Tamer in the middle of having sex. While it would be easier to Tame a PimpLove if she were to lay on her back, a quirk of the Pokégirl comes to the fore. She prefers things her way, and that's how it has to be; she won't even eat food offered to her by her Tamer, preferring to get her own food first. This can be frustrating for beginning Tamers.
Feral PimpLoves seem to have no fear of humans and have approached Tamers and Pokégirl Researchers without hesitation. This is probably on account of there being no land predators in the Scarlet Continent or the nearby offshore islands that prey on or attack PimpLoves. Instead, PimpLoves are at risk at sea from predators such as Titacools, Sharptits, or the Nessidames that come down from the waters of the Dark Continent up North.
While it is not unheard of for girls going through Threshold to turn into PimpLoves, it is only prevalent to happen in families who have a strong Water-type ancestry and live in the more Southern Leagues, such as Silver River or Orange.
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PLOT BUNNY, the Muse Pokégirl
Type: Near Human Anthropomorphic (Rabbit)
Element: Magic
Frequency: Varies wildly, from too common to virtually extinct
Diet: Human style, mostly vegetarian
Role: Muses, inspiration of all kinds, distractions
Libido: High
Strong Vs: Fire, Psychic, Ghost, Dark
Weak Vs: Water, Flying, Ground, Electric
Attacks: Teleport, Recover, Burst, Absorb, Temperature Barrier, Smile, Pretty Wink, Inspire
Enhancements: Magic affinity, Can provide mental stimulation to new ideas in addition to obvious physical stimulation their sexy bodies provide, distractions, flat out fun
Evolves: SnuggleBunny (simultaneous orgasm with Tamer)
Evolves From: Bunnygirl (Unconfirmed)
Plot Bunnies were a truly surprising discovery. Generally similar to Bunnygirls in some ways, they also have WILDLY varying characteristics and behavior. Personalities are so different between each individual Plot Bunny that no commonality has ever been recorded. In this they are similar to Megamis, as no two are exactly alike and trying to anticipate what one can or will do or where one will lead you is nearly pointless. However, despite all this there is an inexplicable recognition to those who bother to look that this is, indeed, a Plot Bunny.
Plot Bunnies are vaguely similar to Bunnygirls in appearance. They have fluffy tails, like Bunnygirls, and bunny-like muzzles. Their hands are more human, while their feet are only slightly rabbit-like in appearance. Their legs are muscular and well-defined, again something they share with Bunnygirls. However, what stands out the most about them, and is one of the few commonalties noticed between individual members of the breed, is their faces and ears.
Plot Bunny faces are adorable and very expressive. However there are strange markings around their faces, which make it seem like they are wearing a mask. They VERY RARELY let people touch these markings, and a good way to get a Plot Bunny mad at you (which by and large is considered to be as stupid as letting a Bimbo become a Hyperdoll) is to try and pick at the markings. They become very defensive and angry, use their 'inspirational' mental abilities to implant several dangerous and utterly stupid ideas in the Tamer, and disappear, never appearing before that Tamer again. Around their ears are similar markings. Aside from those strange markings, their faces and ears appear entirely organic. A sign of ultimate trust from a Plot Bunny is when they let their Tamer not just touch, but caress those markings.
Plot Bunnies aren't that useful in regular Pokébattle, but that isn't their primary purpose. Plot Bunnies, and this is a direct quote from one of them, "Exist to inspire." Plot Bunnies have a unique ability to give psychic stimulation during Taming, allowing for the Tamer to gain new ideas, or be able to complete old ideas that they were never able to before. The risk, though, is that not all the ideas they give are good ones. The most infamous of which being an idea a Tamer got from Taming a Plot Bunny that involved him taking on Jenova directly. The results were predictable, and somewhat messy. They are intelligent Pokégirls, and seem to be wise beyond their apparent years, as well as being a little mischievous. Plot Bunnies are also among the favorite Pokégirls of writers, artists, dancers, and musicians.
They have a low tolerance for abuse, and have been known to steal from abusive Tamers as well as implant ideas in their head which will make them look foolish. Also, as they tend to disappear when a Tamer starts mistreating them, it's unknown if they can become a Mini-Top or Penance. Otherwise, they are very friendly, affectionate, and somewhat silly Pokégirls. They also tend to respond to violent situations by throwing Lust Dust-laced banana cream pies at everything in the surrounding area of the fight. It's presumed they keep the pies in the same place as the hammer from the Hammer attack is kept in.
One of the stranger abilities Plot Bunnies have is their ability to quite literally fight off writer's block. They summon a square-shaped giant monster from inside the Tamer's head, pull a sword and shield out of seemingly nowhere, and engage in an utterly silly battle which always ends with either a clean victory or the Plot Bunny cheating to win. With the writer's block destroyed, the Tamer finds they can write again. But not before the Plot Bunny gets her reward…
No one really understands how Plot Bunnies breed. One hasn't been seen going through parthenogenesis, and there have been no recorded Pokéwoman Plot Bunnies since they were first discovered. Many have been questioned about it, and while some Plot Bunnies have shown the ability to make themselves SEEM pregnant, according to their Tamer's fetish, there has been no confirmation or even general clue as to why their numbers vary so wildly, sometimes from day to day. The only real clue we've gotten is from the Legendary Pokégirl Macavity, who, when asked about them, began giggling uncontrollably before teleporting away, taking a tied-up and whimpering Jenova with her.
No cases of Threshold have been reported.
A popular phrase has arisen about Plot Bunnies: "A word of warning: When you chase a Plot Bunny into her hole, be prepared for a wild ride."
The reason the following data is classified isn't because it's such a dramatic secret, but because it's because the Plot Bunnies that were willing to come forward about this wish to keep it secret. As they have proven to be loyal and loving (especially the Plot Bunny belonging to this researcher), we have agreed to classify it.
The reason a Plot Bunny's face looks mask-like is because it's just that: a mask. An enchanted mask that can act as and feels like their real face, but a mask nevertheless. Same with their ears. They can remove their face and replace it with either a cat face and ears, which changes their remaining rabbit-like attributes to cat-like, or a puppy face and ears, which changes their remaining rabbit-like attributes to puppy-like. In their cat-like form, they are called Distraction Kitties. In their puppy-like forms, they are called Vorpal Puppies. In either of their three forms, they maintain the same inspiration abilities, they just change species attributes. As they want their full natures kept secret for now, they have allowed data to be released on their other two forms as separate Pokégirls, but with almost exactly similar entries. The amusement they get from seeing Tamers try to figure out why the entries are so similar is near endless. Their type of inspiration also changes depending on what they are at the moment. Plot Bunnies are passive/aggressive in what they inspire. Distraction Kitties are passive in what they inspire, and Vorpal Puppies are aggressive in what they inspire.
As for their 'real' face, the face behind the mask, that…

That defies all verbal description.
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POLISHAG, the Titty Tadpole Pokégirl Type: Not Very Near Human
Element: Water
Frequency: Common
Diet: Mainly fish
Role: Messengers
Libido: High
Strong Vs: Fire, Rock
Weak Vs: Grass, Electric, Ice
Attacks: Water Gun, Bubble, Whirlpool, Agility
Enhancements: Slick skin, Enchanced swiming speed, Muscular tail
Evolves: Poliwhore (Normal)
Evolves From: None
These tadpole-like Pokégirls were rarely seen during the War of Revenge. The few times that they were they were either completely feral or in possession of a coded message that was supposedly in route to one of the Pokégirl bases.
Polishags are very thin Pokégirls which deep blue skin. On their stomach is a white patch which has a spiral design imprinted on them. At first researchers believed it was a defect Sukebe ignored in creating the species, but it was soon discovered that Polishags who were related to each other had the same spiral while Polishags who were not had slightly different spirals. It is now believed that the spirals indicate a 'tribe' or 'clan' in which the Polishag comes from. Their breast size can range from C-cup to D-cup depending on how tall they are. A Polishag's height can reach to six feet, but that height is rare and most stand at five feet or five foot five. The Polishag do have hair on the heads, but it is usually kept short or held back by something. The color is usually a sea green or light blue. The Polishag also posess a tail with a fin at the end which is similar to what a normal tadpole would have.
Polishag are usually very pleasant, even when feral they usually don't bother anyone unless they feel particularly needy for taming. They usually just end up lounging in water or sunning themselves on shore. They are very fast in water and aren't shy in using that ability when they think that they are in danger. Catching one can be difficult unless a Tamer has a Pokégirl that can keep up with them, or they lure the Polishag away from the water.
Taming a Polishag is always a challenge. Not because it is dangerous or needing a lot of effort, but because the Polishag just doesn't want to stop. Every Taming is like the first time to them and they enjoy it to the last moment and usually end up asking for more once they finish. Some have compared Polishags to Growlies in how they never seem to get bored 'playing' with their Tamer. A Polishag will also sometimes use her tail to spank someone they want to have a session with or are in the throes of a taming session. Luckily, Polishags enjoy taming with other Pokégirls so if their Tamer has other Pokégirls then there isn't much to worry about.
In battle Polishags are at a slight disadvantage outside of the water. They really prefer attacking from a distance or running to avoid attacks. An odd tactic that a Polishag, if they are wet and out of the water for a while, become slimy to the touch and hard to hold onto. Grappling techniques tend not to work on Polishags when their skin is in this condition, which makes it hard for fighting-types to get a hold of them unless they go for direct punches or kicks.
Thresholding into a Polishag is a common occurrence. It is usually what those who enter threshhold become when they have frog Pokégirl ancestry.
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PRI-MATE the Little Monkey Pokégirl
Type: Near Human Animorph (Primate)
Element: Fighting
Frequency: Common (Forrest and Slot) Rare (Every where else)
Diet: Omnivorous
Role: Forest Messengers and Raiders
Libido: Average to High
Strong Vs: Ice, Steel, Rock, Normal, Dark, Bug
Weak Vs: Flying, Psychic
Attacks: Quick Attack, Tail Slap, Fury Swipes, Quickturn, Taunt, Headbutt, Focus Energy
Enhancements: Enhanced Senses (x2), Enhanced Agility, Reflexes, Flexibility, and Balance (x2), Prehensile Tail, Dexterous Hand-like Feet
Evolves: Babeoon (Leaf Stone), Lemura (Dusk Stone), Atelesia (Battle Stress)
Evolves From: None
The Pri-Mate is a short Pokégirl. The average height for the breed is somewhere between 4'6” and 5' even. There are cases where the girl is shorter or taller, but these are very rare. Pri-Mates can range anywhere from Near Human to Very Near Human, the difference depends on how she was born. Ferals are usually covered with a short coat of soft brown fur, while a Domesticated and Threshold cases can have extra hair ranging from full body fur to having only slightly more pronounced hair growing on their arms and legs. All Pri-Mates have a prehensile tail that is about half as long as their body. They can use their tail almost as well as their hands and feet, the tail is strong enough to support the girl's weight if they decide to hang by it.
Pri-Mates have a thin body with a maximum breast size of a B-cup. They, like the Ocelolita, tend to resemble young girls between the ages of 13 to 16. Pri-Mates all have a curious and playful personality, one that usually leads them into trouble. They like exploring new places and meeting new people, each one wanting to learn about the entire world around them. Pri-Mates can be decent starting 'girls, but their personalities tend to make them a bit hard for new tamers to handle. They do, however, make an excellent opponent for beginning tamers to try their Pokégirls out against. Because of their curious nature they don't make very good Alphas or Betas, preferring to know what's going on rather than trying to help with what's going on.
Their curious nature extends to the bedroom as well. Pri-Mates are willing to try any and all sexual acts at least once. If they're being forced to partake of acts that they don't like they'll make sure that they're heard. They have a tendency to screech loudly when excited, angry, or upset. Tamers tend to stop what they're doing when their Pri-Mate starts chattering in order to get them to stop.
During the War Pri-Mates were used as message carriers in dense jungle and forest settings. When not moving through the treetops delivering messages, a simple task when taking into account their hand like feet and tail, they would amuse themselves by raiding jungle cargo lines. These 'troops' were often accompanied by other jungle assault Pokégirls. In battle they tend to strike in waves. When the first wave retreats a second wave rushes in to continue the assault and so on. Ferals use this method to their advantage, usually rushing in with a small group to attack with Fury Swipes.
The Feral state of Pri-Mates is interesting. They tend to group together in packs, or 'troops', anywhere from ten to fifty or more. Researchers find it interesting because these troops are set up almost like small communities. There are social groups inside of the troop much like those that would be found in any community. The researchers were able to study the behavior for a little more than a week before the troop, annoyed by their presence, chased them away by flinging sticks, stones, and feces at them. On the rare occasions that they are found by themselves Pri-Mates have shown to be much more aggressive than they are when with a group or harem. When introduced into a harem most of the Pri-Mates that were living solitary lives tend to show that they are unable to addapt, trying to do everything by themselves and shunning others, even their tamer.
Threshold cases are well known if the girl's family has a strong history of simian pokegirl ancestry. The first thing that girls undergoing find is that they start growing more hair on their arms and legs that no amount of shaving can take care of. Around the middle of the transformation is the most painful, they begin growing their tails and their feet start to reshape themselves.
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PUPPY, the Puppy Dog Pokégirl
Type: Varies from Near Human to Animorph
Element: Normal
Frequency: Common
Diet: Omnivorous
Role: Various domestic roles
Libido: Average
Strong Vs: Ghost
Weak Vs: Fighting
Attacks: Tackle, Bite, Snarl, Dig, Puppy Dog Eyes*
Enhancements: Enhanced Olfactory & Auditory Senses (x2), Claws, Enhanced Reflexes (x2)
Evolves: Doggirl (Normal), Mutt (Orgasm), Growlie (Fire Stone), Pit Doggy (emotional trauma caused by frequent abuse, or witnessing highly frequent and/or extremely excessive acts of violence)
Evolves From: None
What Kittens are to cat types, Puppies are to dog types.
Puppies are the young form of Doggirl, although they are capable of evolving to other forms instead of the Doggirl under certain circumstances. Puppies are most often found as pets or among domestically inclined members of a Tamer’s harem, as their fighting styles are not up to par to most other Pokégirls. Puppies tend to have a wide range of personalities, as do their feline counterparts, but there are some commonalities among them, such as the unwavering loyalty common to all dog breeds of Pokégirl, as well as a love of chasing anything moving at a fast speed. This last trait can be trained out of them, and can be controlled better once they evolve.
In terms of appearance, Puppies generally run the gamut. They can range from having just dog-ears, tail, and nose with slightly paw-like hands and blunt nails to being a full anthropomorphic. There’s no real commonality. Some Puppy breeds have no tails, or a small stub of a tail. There’s no common height range for Puppies, and as for their bustline, it’s usually an A-Cup or B-Cup.
Puppies are usually considered Pokékits. By the time they come of age to be captured, they normally evolve to Doggirl, although there are other forms possible for them to evolve into. They were created at around the same time as the Kitten and Catgirl, although they were meant to be a more stable form, evolutionary speaking, than Kittens and Catgirls. This means that there is less chance of a surprise evolution popping up somewhere. Their role during the Revenge War was about the same.
All Puppies love to play, especially with their Tamers, and often both Pokégirl and Tamer wind up wrestling or otherwise physically with one another at least once a day as a result of their need for attention and affection. Puppies usually wind up as pets, as in the wild they do not last all that long except when near civilization. Journeyman Tamers normally only put up with Puppies to evolve them into a stronger and more useful form.
As mentioned earlier, Puppies are most often found near civilization. They tend to run in packs, like most dog-type breeds of Pokégirl, and tend to be slightly more aggressive when together. This doesn’t last long, however, as a larger, more intimidating Pokégirl can easily scatter the pack in fear. Most often, Puppies usually find some place to beg for food, which makes them fairly easy to catch.
Puppies generally try to get along with every breed they encounter, their natural friendliness and good cheer making them easy to get along with for most types. For some breeds, they tend to come on too strong, and have a tendency to scare Bunnygirls. They have a friendly rivalry with Kittens, but tend to forget that in the face of a chance for cuddles.
The Taming habits of Puppies are fairly standard for Pokégirls, although most of the time Puppies are found as Pokékits. Pokékit Puppies love cuddling and snuggling, as well as scratching behind the ears. This doesn’t change when they become Pokégirls.
Puppies are extremely popular among male Tamers, as well as Tamers who want an animal-type but don’t want to put up with the ditzyness of Bunnygirls and are allergic to or afraid of cats. Thresholding into a Puppy is fairly common, especially in rural areas.
Puppy Dog Eyes (EFT) – The Puppy gives the target a specialized look, radiating a focused, almost beam-like ‘Aura of Cute,’ that can cause the target to react in ways ranging from hesitating for a moment to breaking down in affection and hugging the Puppy. All dog-types can learn this technique naturally, while most Pokékits and Pokégirls with the Youthful enhancement can as well. CANNOT be learned by cat-type Pokégirls under any circumstances.
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SLOTTERN, the Shell Finder Pokégirl Type: Animorph (sea otter)
Element: Water
Frequency: Common
Diet: carnivorous (seafood)
Role: sea farmers, oyster gatherers
Libido: Average
Strong Vs: Fire, Rock, Water
Weak Vs: Electric, Ice, Plant
Attacks: Water Gun, Bubble, Bubbler, Water Spear, Go Down, Rage
Enhancements: Waterproof Fur, Enhanced Flexibility, High Intelligence, Average Strength (x2), Enhanced Speed (x4), Improved Lung Capacity
Evolves: None
Evolves From: Mynx (Water Stone)
When a Mynx is evolved by the means of a Water Stone, she undergoes several changes. Firstly, whatever fur color that a Mynx has before her evolution, changes to a brown color of varying shades, though the lighter shades are more common than the darker ones.
Secondly, she finds herself more at home in water, spending more time in it, though she still comes up on land time to time, though she never really stays far from the water’s edge, even though she doesn’t have too much problem staying on land as well.
Slottern gain a layer of fat beneath their fur, which allows her to withstand a myriad of water temperatures, which in turn allow them to exist in many kinds of water bodies, which is why this particular evolution of the Mynx is commonly seen in water bodies all over the world.
This layer of fat in turn, makes her look a bit rounder, though none of the Slottern interview say they mind the change, claiming that their Masters actually find them more adorable that way.
Slottern are curious, and yet quite playful Pokégirls and they do not have the same lung problems they have as a Mynx, as such able to hold their breath underwater longer, which is helpful in finding their favorite food… shellfish. This in turn, makes them valuable to sea farmers, who often use them to collect shellfish, as well as pearl oysters. This in turn, also allows them to somehow instinctively find the weak spots of shelled Pokégirls, and Shy Maiden and their evolutions are nervous around Slottern, even if she doesn’t mean them any harm. This makes her a decent fighter in a Harem, but not so good at Sex Battles, knowing only one attack.
Tamers who own a Slottern often finds it enjoyable for them during Taming sessions, since the Slottern particularly likes to give head, and a Taming session with a Slottern can be described as a heartwarming experience. A Slottern is often quite shy and tender, liking the gentler side of Taming, though she does like to experiment a bit.
A Slottern is also prized for one thing, is that they have a very strong maternal instinct, especially if they have children. While the maternal rage whenever her offspring are threatened are not as great as… say a Mousewife or a Denmother’s, she is still formidable, using high pressured Water Gun attacks that are on par of a Whoretortle’s to fend off attackers, and even using Water Spear if the offender is still hell bent on harming her offspring. At other times, she is content on using the less damaging Bubble or Bubbler attack to drive off intruders from her home.
Feral Slottern are almost always found in a small group no less than ten individuals, and half of them are normally Pokékits. Thresholding into a Slottern are normally found in those families who have a strong Water-type ancestry, and almost always in pearl farmer or sea farmer families, and while there are slight variations of the breed, like a shorter and more streamlined version of the Slottern, most Threshold to the normal Slottern form, and most girls usually get over the depression of being a Pokégirl due to the Slottern’s silky fur and adorable appearance.
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SNOW BUNNY, the Arctic Bunny Pokégirl
Type: Very Near Human
Element: Ice
Frequency: Common in arctic climates to Extremely Rare in hot climates
Diet: vegetarian
Role: most often used in sub-arctic areas as guides an they can handle the extreme cold of those areas.
Libido: Low to Average (High in high temperatures)
Strong Vs: Dragon, Flying, Ground, Plant, Ice
Weak Vs: Fighting, Fire, Rock, Steel
Attacks: Ice Beam, Heat Drain, Cold Snap, Snow Blind, Mist, Leap, Quick Attack
Enhancements: Enhanced Speed and Agility (x4 each), Enhanced Hearing (x6), Retarded Aging, Luck Factor, Temperature Tolerance.
Evolves: Mini-Top (abuse or witnessing excessive violence)
Evolves From: Bunnygirl (Ice Crystal)
When the first Snow Bunny was evolved from a Bunnygirl, researchers were completely shocked. Around the world, the researchers were wondering if they had found the first Bunnygirl that was actually useful in battle... one that wasn't practically a psychopath. She seemed to be more intelligent, much more capable of concentrating. Even her attitude was calmer, and a lot more like the other ice types that are known throughout the world. She was capable of acting much more like an Ingenue, and it seemed as if tamers finally had the best of several worlds- the affection of a Bunnygirl, the combat capabilities of an ice type, and the lack of freezer-burn during taming. Further studies and evolutions were carried out...
But then the second and third Bunnygirls were evolved, and what they thought to be the most useful Bunnygirl evolution was thrown out the window. Researchers over the next years found that although she was still more useful in battle, the other Snow Bunny Pokégirls were far too easily distracted like most Bunnygirls. They enjoyed playing far too much in the snow, rather than to train. Though they have a much lower libido than they did as a Bunnygirl, in most situations, they act just like an Ice Maiden when heated up, and their libido spikes to that of a normal Bunnygirl’s. Higher temperatures also lower the Snow Bunny’s IQ a bit, but all in all they are about as intelligent as a Moon Bunny is when not overheated.
In battles, both standard and sex matches, a Snow Bunny is quite useful. Their cold nature makes them a little more difficult to deal with for any rock or ground types, as well as Plant-types, and their speed makes them a difficult target for a number of Pokégirls to deal with. Between Heat Drain and Cold Snap, the Snow Bunny doesn't need to worry too much about Pokégirls that are weak against them, and even other types have trouble against it. Fire-types, however, are known to lower her IQ in a battle fast enough that she can’t remember to use such attacks at the beginning of the match to help ensure her victory.
These Pokégirls enjoy wearing bright colored outfits that are reminiscent of bikinis- these girls know that heat makes them stupid, and will do what they can to avoid that happening if they can help it. They enjoy teaching children how to ski and are perfect for search and rescue missions in high altitudes, and are known to accompany St. Bernatit Pokégirls in their missions. These two Pokégirls work very well together, as the Snow Bunny uses her senses in cooperation with the St. Bernatit, and can cover more ground faster than the St. Bernatit to alert other searchers after locating the object of their mission- usually, a stranded tamer or lost Pokégirl. Other Bunnygirl types don't really enjoy being around the Snow Bunny, however- they’re simply too cold to be around, unless they are someplace warm.
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SOIXANTE-NEUF (aka XANTE), the Special Arts of Sex Pokégirl
Type: Very Near Human
Element: Normal
Frequency: Common
Diet: human style food, aphrodisiacs
Role: Sex, Teacher (Depends on interest of Pokégirl), Fighter
Libido: Extremely High
Strong Vs: Ghost, Sex Techniques
Weak Vs: Fighting
Attacks: All Sex Attacks, Dance, Butter Up
Enhancements: Extremely high Pain and Pleasure thresholds, Gymnastically adept body, Sexual Knowledge
Evolves: Menage-A-Trois (orgasm during an orgy), Mahavi (Lack of Taming for a week + Dream Stone)
Evolves From: None
Soixante-Neuf is considered to be one of the prime examples of what Sukebe wanted all his Pokégirls to be like, A fighter that knew what he liked in bed and could get the job done on the field.
Xantes, as they are sometimes known as, seemed to be made for learning, even if this implies mostly to sex. When it comes to knowing about sex (fighting techniques or other wise) the only Pokégirls that could possible know more on the subject is their evolved form, Menage-A-Trois and Supe-Bra Genius. Most tamers are surprised when after their first taming of a Xante, she could get them off in about half the time next taming. This becomes a problem that starts the Xante down the path of becoming a Menage-A-Trios when she starts adding her harem sisters in the Tamings to keep her high libido satisfied. Other then that, a Xante learns easily what it takes to arouse anyone, be it her tamer, harem sister, or a stranger on the street. This gives her skill outside of sex that can still cause arousal and gives her more experience.
Looking like what was thought to be the 'Ideal Woman' back in Pre-Sukebe times, a Xante is known for its use of its sexual knowledge, combining this with its high threshold for pain and pleasure to win regular and sex matches alike. Some argue its usefulness in regular fights, mainly for it's lack on non-sex moves. Because of it skill, however, some leagues have banned the use of a Xante in sex matches, though the Sex League itself still allows the Pokégirl in fights.
A Feral Xante is an interesting sight to behold, for she's known to cause all feral girls around her to be tired from taming them and it is widely known that a tamer might find himself being tamed by a Feral Xante.
Xantes are a common threshold, usual coming from ancestry of high libido Pokégirls or sex type girls (Such as the Domina). Most find this problematic, since a newly threshold Xante will end up getting as many people as she can find (friends, family members, Pokégirls, it doesn't matter) to sate her new thirst.
On an interesting note, Xantes can't stand Pokégirls with extremely low libidos, finding them much more difficult to learn how to satisfy them.
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SPINNERTIT, the Spider Pokégirl
Type: Animorph (insect: spider)
Element: Bug/Poison
Frequency: Common (Edo, Silver Islands), Uncommon elsewhere.
Diet: human style foods, bugs, plants
Role: their ability to cling to sheer surfaces makes them ideal for window washers and similar tasks, while many police agencies in Johto have Spinnertit on their SWAT teams. Spinnertits are also used in Johto and Edo to manufacture silk.
Libido: Average
Strong Vs: Bug, Dark, Fighting, Plant, Poison
Weak Vs: Fire, Flying, Rock
Special Weaknesses: Similar low pleasure threshold to Titmice. Inability to lactate.
Attacks: Tackle, Web, Poison Sting, Wrestle, Bind
Enhancements: Eight limbed human spider animorph, poison injectors are a hollow cartilage tube under the fingernails, webbing spinnerets in breasts.
Disadvantages: Spinnertits all suffer from a problem with their lung capacity, resulting in tiring quickly from sustained exertion and vulnerability to certain attacks.
Evolves: Arachnae (Venom Stone), Spidergirl (battle stress), Scorpiagirl (Round Stone)
Evolves From: None
Spinnertits are short, slender Pokégirls, having six arms with a pair of small breasts between each. Despite their tiny size, Spinnertits are capable fighters, those of Johto often using the ancient bondage art known as Shibari on their victims. Spinnertit venom induces feelings of lethargy, which they use to help capture both victims and potential mates. However, most victims find that they are not that way for long, unless stuck in the Pokégirl’s webs (which is normally the case). The lethargy venom lasts only for a few minutes at a time- just barely enough for a Spinnertit to be able to provide enough silk to capture her prey. Feral Spinnertits weave their webs in places that cast a shadow- a dense forest, or in a cave for example. They catch their prey in these webs and then do what they wish with them. Their silk is strong enough to hold even a Amazonchan, though certainly not any fully-evolved Pokégirl with enhanced strength. Any bound in the silk by a Spinnertit will likely find themselves in a rather fun and unusual position. Even the ferals know that a taming can make them stronger and more intelligent, leaving researchers to conclude that unlike some other Feral Pokégirls, the Spinnertit are fully aware that they are very different from the Pokégirls in cities and towns. Their attempts to capture mates, particularly males and domestic Pokégirls, stems from their desire to learn.
Spinnertits cannot produce a large amount of silk in one day - enough for a long rope, perhaps, of about twenty to thirty feet in length and only an eighth of an inch thick. These strands are actually quite strong, however, as described above. Because of their spinnerets being located in their breasts, the Spinnertit cannot lactate, and as such are unfortunate mothers once she becomes a Pokéwoman, being unable to fully support her child like other Pokéwomen and even human females can. Most often, upon learning that she is pregnant, a Spinnertit will try to work harder to evolve herself.
A trained Spinnertit can bind a human-sized victim with her silk, but cannot cover him or her fully without several days of working at it. Spinnertits have a slight feud with Tarantellas, as they dislike the haughty, self-centered Pokégirls. Spinnertits that understand where their evolution may lead also worry about their future, and some prefer not to bond with their Tamer as a result. During the war, these Pokégirls were used as an anti-human force in the second line of defenses in any of Sukebe’s Armies, often keeping humans pinned down long enough until other, stronger Pokégirls arrived to deal with the intruders. After the war, these Pokégirls were one of the more sought after Pokégirls, with their abilities to capture other Pokégirls making them popular until the first Pokéballs became widespread throughout the world.
These days, Spinnertit are often found in police forces alongside OfficerJenny and Growlies. However, their low stamina and pleasure threshold make them of little use in prolonged encounters, and so are normally kept in a Pokéball until needed. Their additional arms allow them a massive advantage while wrestling, although again their low stamina keeps them from being front-line fighters. They are not good Alphas or Betas in a harem as a result, although in Johto they can lead some specialist Pokégirl teams that League Officials have. Numerous Spinnertit can be found in the Johto League as a result of their silk manufacturing, although they do conflict with other Pokégirls like the Tarantella. Spinnertit hate those Pokégirls, since that breed looks down on any other spider type's silk-making. Fortunately, due tto the Spinnertit’s sheer number advantage over the Tarantella, they and their evolutions lead the world in silk production.
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SQUIRTITTY, the Titillating Turtle Pokégirl Type: Near Human
Element: Water
Frequency: Common
Diet: vegetarian, seafood
Role: water bearer
Libido: Average
Strong Vs: Fire, Rock, Water
Weak Vs: Electric, Ice, Plant
Attacks: Water Gun, Glare, Leer, Scratch, Withdraw
Enhancements: Increased Lung Capacity, Armored Shell
Evolves: Whoretortle (normal), Blastits (evolved Whoretortle; normal)
Evolves From: None
Squirtitties are the de facto Water-type Pokégirl, being among the most common of their element. They aren’t much to look at until they undergo their evolutions however. A Squirtitty has blue skin, darker blue hair, and a large red shell covering most of her back. The underside of the shell wraps around her stomach, ending just under her breasts and just above her waist. It remains solidly on her back, despite the underside only covering that part of her torso. The underside of the shell is a pale, off-white color. Squirtitties are usually a little pudgy, and tend to have small breasts, with a B-cup being the largest known for them. They never have any hair between their legs.
Squirtitties are only slightly more proficient at swimming than your average human, but are able to hold their breath for nearly half an hour before needing air. They aren’t meant to be deep-water divers though, since their shell acts as a mild flotation device for them, its composition being mildly buoyant as a natural precaution against drowning. Squirtitties are about as able on the land as they are in the water.
A Squirtitty’s trademark attack is her Water Gun attack, which lets her spit water from her mouth. Like other water Pokégirls, she stores this water throughout her body in small “sacs” that help to keep her hydrated over longer periods of time. Unlike other water-Pokégirls, two of her largest water sacs are located in her breasts. This has the odd effect of letting her squeeze her own breasts and letting water squirt out of them, letting the Squirtitty use her Water Gun attack from them as well. Many Tamers enjoy using their Squirtitty’s breasts in lieu of public water fountains to drink, since the process that lets a Squirtitty store water within her body also purifies the water, making it exceptionally clean. The one drawback to them continuously using their breasts (or as they prefer to call them, their jugs) this way is that as they lose water, they decrease in size. Concentrated use of their Water Gun from their chest will, after a few minutes, cause them to be flat as a board up top. This is quite embarrassing for a Squirtitty, since it not only makes her look less sexy, it also is a sign that she failed at doing her task well, since she ran out of water doing it. As such, Squirtitties love processes that enhance their bust size, such as being hit with Bloom powder, since it makes them look better and lets them hold more water. Like other Water-types, they need to be submerged in water every few days to keep them in top condition.
A Squirtitty’s shell is used in battle only as a defensive move. When she uses Withdraw, she’ll curl into the fetal position, and face her back towards her foe, trusting her shell to protect her. She is unable to pull any part of herself back into her shell.
Many Tamers enjoy having their Squirtitty go down on them before or during Taming, since, as Water-types, they can hold their breath for a long time. When Taming, Squirtitties are quick to get wet (although this isn’t water), and like being on their back, since the feeling of being on their shells makes them feel slightly helpless. This isn’t true, since a Squirtitty has no problem righting herself from this position, but it makes it much more enjoyable for her, lending a submissive element to it that drives her wild.
Feral Squirtitties are relatively easy to capture out of the water. They tend to use their Water Gun attack a little too freely, and once they’re done with that, capturing them isn’t hard at all. Threshold girls who become Water-type Pokégirls tend to become Squirtitties more often than other Water-types.
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TANUKI (aka RACKOON), the Playful Raccoon Pokégirl
Type: Near Human – Anthropomorphic (raccoon)
Element: Normal
Frequency: Common (Edo, World Champ Leagues), Uncommon (All other Leagues)
Diet: omnivore, preference for fruits and sweets
Role: Domesticated Pokégirl, sticky-fingered friend
Libido: Average
Strong Vs: Ghost, Mouse-type pokégirls, Bird-type pokégirls
Weak Vs: Fighting, Cat-type pokégirls
Attacks: Bite, Leap, Quick Attack, Scratch, Tackle, Image, Smoke, Turn Stone
Enhancements: Enhanced Olfactory Sense (x4), Enhanced Hearing (x5), Enhanced Agility (x3), Limited Transformation Abilities (can transform into stone-like statue at will)
Evolves: None Known
Evolves From: None
One thing can be said about Sukebe. As crazy a madman as he was, the mad doctor was definitely someone that sought to keep balance in nature with all the various species of Pokégirls that he brought into the world. There are the obvious breeds that serve outright purpose to either humanity, nature, and obviously the whim of an insane genius. The Tanuki, (or Rackoon as she's known in certain regions outside of Edo) is a rather peculiar breed of Pokégirl that definitely covers all three segments to a tee.
While it is true that none of the Legendary Pokégirls ever made their way to the Eastern-most regions of the Edo League then known as Japan, Sukebe made certain that they knew he didn't forget about them. Many a specialized breeds that would become indigenous to the Edo League would be unleashed upon the masses of humanity; Slicer and Ronin, Kunoichi, Tengal, (or Murkunt) numerous Kitsune, and of course, the Tanuki. By 2001, most of humanity in the region to either walled themselves into cities or mock-forts if their homes had already fallen due to Pokégirl attack or the neighboring China's release of the Monster Flu, which mutated into the Red Plague. With the loss of human life, their way of life, and with viable chance of winning a battle against the Pokégirls in general, all looked lost for the Japanese.
However, the first chance to fight back and restore their honor came in the domestication of Tanuki. The Tanuki were a rather inquisitive breed of Pokégirl and while normally cautious, were a species that held difficulty being regimented in a military fashion. The Tanuki over time developed curiosity for the people that they'd been created to fight against and soon numbers would just break off from their group and their investigative nature lead them into the human outposts, where a number practically fell right into the hands of people. Although it took time, the Tanuki became the first domesticated breed of Pokégirl in the Edo League, and it was with them that the country would once again be unified.
And to think that such a turning point all started because they were interested in eating out of people's trash...
For the most part, Tanuki are a perfect animorph of raccoon, although there have been cases of Near-Human Tanuki. Standing around 5' to 5'5" with a modest B-Cup, a Tanuki is covered from heard to toe in a pelt of fur that is distinctive to the pattern of the pre-Sukebe creature they are based on, and with a perfectly-proportioned ring- patterned furred tail to match. It should also be noted that although all Tanuki have a facial pattern of black fur around their eyes that looks like a mask, and that each and every Tanuki has a distinctive look to them.
When it comes to their personalities, it should be noted that Tanuki hold a slight rivalry with Kitsunes, since they share similar abilities and tendencies. Unlike Kitsunes, which are very mischievous and equally clever creatures, a Tanuki's nature is more about being playful, if a bit troublesome. Like Kitsunes, Tanuki are that way without any sort of malicious intent whatsoever. One would think this would make the two different Pokégirl species get along, but it just won't happen. While their actions are friendly with one another, the two Pokégirl species try to outdo one another when in the same harem with tricks and gags, which can often lead to the annoyance to the rest of the harem. It is suggested to evolve a Kitsune immediately if the vulpine Pokégirl ends up in the same harem as a Tanuki.
It should also be noted that Tanuki get along incredibly well with Merrowl. However, this had lead to an interesting personality quirk, as the two will work in a partnership easily enough. Where a Merrowl is skilled at finding money or a treasure of some sort, the Tanuki compliments her by having the physical capability of actually attaining the bit of money or valuable item. This has caused the raccoon Pokégirl to gain something of a negative stigma, especially in recent years where various Team groups have been employing use of the Tanuki.
When it comes to battle, a Tanuki is of average fighting ability and below-average strength. However, a Tanuki's strength lies not in her capability to actually battle, but to wear her opponent out. Blue and Smoke are techniques that a Tanuki puts to great use along with her special ability of Turn Stone. Once transformed into a stone-like state, a Tanuki cannot be hurt by any form of attack, including the Widow's Hyper Venom, making Turn Stone a truly incredible ability. Unfortunately, a Tanuki can neither attack nor be healed in this state, making it only good for causing the opponent to lose interest in her until her attacker finally moves on. Interestingly, they CAN be Pokéballed in this state, making Feral Tanuki an easy capture should they try to use this technique in the presence of a wandering Tamer.
When it comes to Taming, Tanuki have quite an oral fixation and absolutely adore being on the giving end of foreplay. They love groping a man's penis, feeling it, caressing, licking, gently nipping. One Tamer even stated, "fuck with them being called sticky-fingered, they got magic fingers". When they finally get done with foreplay, the Tanuki have fascination with including food-play into Taming. Any types of foods brought into bed are fun, though they have a weakness for sweets, such as certain fruits, sugary syrups, and whipped cream.
The Tanuki is a rather common end form for girls going through Threshold, especially in the Edo League and the region of World Champ League that encompasses the area that had once been France. Pokégirl Researchers are still baffled over the reason to the occurrence to that phenomenon.
Turn Stone - (DEF + EFT) A Defense/Status-Effect Technique available to Tanuki. The Raccoon Pokégirl can transform her body into a stone, looking very much like a statue. In this form they are more resistant to damage than a Damsel, and take no damage when attacked, even if hit by Water or Plant-type techniques. However, the Tanuki cannot move or attack until she transforms back into her true form.
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TITACOOL, the Jellyfish Pokégirl Type: Animorph/Not Very Near Human
Element: Water/Poison
Frequency: Common
Diet: carnivore (preys on Pokégirls and Tamers alike)
Role: ambushes unlucky Tamers or Pokégirls that nears riverbanks or streams, scavengers
Libido: Low to Average
Strong Vs: Fire, Rock, Ground, Fighting
Weak Vs: Electric, Grass, Psychic
Attacks: Poison Sting, Constrict, Bubble Beam, Paralyze Sting, Wrap, Tentacle Restraints
Enhancements: extra appendages (tentacles on its back), fast swimmer, enhanced digestive system, can breathe underwater, enhanced sensitivity in their tentacles
Evolves: Titacruel (normal), Titakren (Water Stone + Battle Stress)
Evolves From: None
Titacools are freshwater Pokégirls that live in rivers and streams. Like all Water-type Pokégirls they have blue/green colored skin that is transparent looking. They have tentacles on their backs, which they primarily use for catching prey. The tentacles are quite sensitive, it is able to detect slight movements in the water which alerts Titacools if their are prey nearby. They just float around underwater conserving energy until they spot or detect some prey. And they are also fast swimmers when the need arises. They use the tentacles in their back to snare any unwary Pokégirls and tamers then use their paralyze sting so their prey will not struggle, once paralyzed they drag their victims underwater to drown before consuming them. They are also known for eating dead bodies when they can't find live ones.
Because they are much weaker than their evolved form they tend to live in pairs, helping each other hunt for prey especially if it's a big prey and even Taming each other when needed. A Titacool has small breasts that are rather sensitive, but for a Titacool, she becomes much more aroused by using her tentacles during the act of Taming. Titacool are only a few inches over four feet tall on average, and do not have hair. Domestic Titacool, however, may have hair, though usually it is kept either short or extraordinarily long in comparison to other Pokégirl's hairstyles. Titacool possess only a pair of tentacles, one that attaches to their back just behind their shoulders that can extend up to six feet in length. Each tentacle is about as strong physically as their arms are.
Titacool enjoy males and females to Tame them, though prefer only one or two partners at any given time to increase their ability to process the feelings. However, their tentacles are overly sensitive during taming, and so Titacool are of little use during sex battles at all.
It is also another reason as to why Titacool are found in pairs- to defend themselves. Titacool cannot survive long out of water, only about four hours before needing to be hydrated. However, Titacool are a bit faster in and out of water compared to their evolved forms thanks to their smaller sizes and more streamlined shape.
It has been speculated that a Titacool can evolve into something other than a Titacruel by many Tamers, as Titacool that have been Tamed become rather loving Pokégirls once bonded. However, no alternate evolution has ever been documented by any Tamer, and it is nothing more than a speculation that often seems to drive various Tamers to at least try. Feral Titacool pairs enjoy setting up ambushes with other Titacool that allow for an advantage for all the Titacool involved to eat well for once. However, feral Titacool have shown enough intelligence to stay away from human territories unless they need to be Tamed, and do not go after humans unless starving or needing to be Tamed.
Tentacle Restraints (EFT): Both Tentacles are used to restrain the target, binding the hands and feet of the target in place... or other parts. The tentacles can be used for other reasons, but as so many Pokégirls are much stronger than a Titacool, it really does take another Titacool to make this attack at all effective against most Pokégirls.
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TITAPOD, the Knock Around Pokégirl
Type: Animorph (insect)
Element: Bug
Frequency: Common
Diet: vegetarian, though they enjoy sugar treats
Role: punching bag
Libido: Typically Low, can be raised by feeding her sugar
Strong Vs: Dark, Fighting, Ground, Plant, Psychic
Weak Vs: Fire, Flying, Rock, bird Pokégirls
Attacks: Tackle, String Shot, Dodge, Cry, Harden
Enhancements: Enhanced exo and endo skeleton, very efficient digestive system, small size (3'2"-3'4" tall), and low metabolism
Evolves: Buttitsfree (normal)
Evolves From: Cutipie (normal)
Titapods are the normal evolution for Cutipies, requiring very little effort to attain. It usually only requires a handful of battles. Titapods gain a few inches in height and lose the delicate antennae on her head. Her exoskeleton is much more noticeable and expands to cover her entire body when using Harden.
A Titapod's exoskeleton is much stronger then her unevolved form, and she is able to take an incredible amount of punishment for such a small Pokégirl. She only gains one new attack, Harden, but she makes very good use of it. By using String Shot to slow an opponent down, a Titapod can rapidly use Harden multiple times until her exoskeleton becomes near invincible to physical blows. During the war, groups of Titapods were known to sneak up on enemies and immobilize them with string shots, their exoskeletons easily handling most infantry weapons. They would then leave as larger Pokégirls would move in to finish the job. With her small size making it that much harder for an opponent to hit her, a fully hardened Titapod can easily wear down many Pokégirl types simply by waiting for them to exhaust themselves trying to hurt her.
Fighting-types both love and hate Titapods. They hate trying to fight one, since all their attacks tend to do (when they actually manage to hit her) is send the little Pokégirl flying, which is usually ended by using String Shot to attach herself to any available object, sometimes the attacking Pokégirl. This has lead to cases where a Titapod has managed to knock a Pokégirl out using the energy of their own attack, as she bounces back like a yo-yo. When in the same Harem however, Titapods tend to get along well with Fighting-types. The Pokégirl is often used as a training device for the fighting girls. Titapods will often string themselves up from a tree and hang there, letting themselves be used as a punching bag. Titapods are very easy to take care of, requiring little food or attention. They tend to be lethargic and only move when they need to. Their mood, and libido, can be raised however with doses of sugar, which they greatly enjoy.
Taming a Titapod, just like with a Cutipie, is a bit tricky, since their small size means non but the least endowed tamers would be able to fit. It tends to be a job best done with special toys or the Tamer's fingers instead. Titapods tend to approach Taming like they do everything else; with as little effort on their part as they can get away with.
Feral Titapods are a challenge to find, as they tend to only move around at night, spending the day in hiding. However if found during the daylight hours, they tend to be one of the easiest Pokégirls to capture. Due to their ability to withstand damage, they have little fear of anything and rarely even try to run away. It is rarely required to weaken a Titapod before capturing her, since her standard response to any perceived threat, such as a Pokéball, is to just wait it out.
Threshold girls occasionally turn straight to Titapods. Unless she was already laid back before hand, most people tend to find the girl's new personality depressing by comparison.
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TITMOUSE, the Clean Pokégirl
Type: Animorphic - Mouse
Element: Normal
Frequency: Common
Diet: herbivore, mainly nuts and fruit
Role: frequently domesticated Pokégirl
Strong Vs: Ghost
Weak Vs: Fighting
Libido: Average
Attacks: Scratch, Kick, Tackle
Enhancements: Enhanced Hearing (x3), Efficient Digestive System, nightvision.
Evolves: Mousewife (normal), Pool Mouse (Water Stone), Vesta (Fire Stone), Tigermouse (Cat E-Medal), Woodmouse (Leaf Stone+Diamond Stone)
Evolves From: None
"What was the first Pokégirl you remember meeting?"
That phrase is quite often followed by the answer of this breed- the Titmouse. Extraordinarily common both domesticated and in the wild, this particular breed enjoys popularity within almost every league in the world, even the ones that lean towards anti-Pokégirl rights. The reasoning for this is simple by anyone's standards, as the Titmouse is comparatively speaking one of the weakest Pokégirls known to have survived the Revenge War. Used mostly for cooking meals and cleaning up after the more powerful Pokégirls during the Revenge War, large numbers of Titmice were the order of the day while the others were out fighting the human forces. When Sukebe's forces lost, however, and the humans closed in, Titmice were also among the first to break from their creator's side and disperse into the wilds before the humans could draw the noose around his neck. After the war, the Titmouse breed was among the most commonly seen... killed or otherwise, by other Pokégirls going feral, or perhaps attempting to raid human foodstores and farmlands in the aftermath. They were also one of the first breeds tamed and bred in captivity, and that along with their feral tendencies to have parthenogenetic litters of four or more offspring at once, their numbers went through the roof within three generations. Despite feral predation, which couldn't keep up with the numerous litters of Titmice that expanded their numbers, they thrived.
As described by the name given the breed, the Titmouse is a mouse-type Pokégirl breed reminiscent of the little mammal that also survived the Revenge War. Most often covered with short but thick fur, many looks quite a bit like a human except for the fur, the somewhat larger ears, and the long thin tail that emerges from just above the Pokégirl’s posterior. Both of her ears, and her tail, are quite sensitive, though their ears are even more sensitive to sounds. In fact, it is because of this sensitivity to sound and touch that makes the Titmouse quite timid and jumpy all at the same time. The breed is known for being somewhat paranoid, though each individual certainly has their own level of paranoia, which makes them unable to truly keep her attention on any one thing for too long. However, practice does come easily to them as long as they do not have to learn everything in a single sitting. This makes the breed decent cooks, at least as far as more simplistic dishes, and it has been noted that the breed excels mostly with vegetarian dishes more than anything else.
Though the breed is quite numerous throughout the world, and enjoys its fair share of popularity as a result, the Titmouse is never a serious choice for any tamer, unless they need a Pokégirl that is simple to evolve. Instead, their popularity is as pets and workers for tradesmen all over the world. The Titmouse is a poor choice for any battle- in possession of perhaps the weakest pain and pleasure thresholds of any Pokégirl breed, they are rarely found as a part of any Tamer's harem as a part of a battle harem. The few that are used by tamers are often evolved into one of her more wanted forms or are used as a non-combatant, depending on the league they are found in. In a harem setting, Titmice get along well with many Pokégirls... but are simply terrified of just as many. Dominas, felines, snake-type Pokégirls, and avian Pokégirls are among the large number of Pokégirl breeds that the Titmouse breed is known to have trouble dealing with at any given time. They do, however, tend to enjoy many kinds of music and make for excellent assistants to musically inclined breeds such as the Moogal, Diva, and Bardess. The Psidyke breed is one that no Titmouse ever wants to be near- something about their eating habits is all that a Titmouse will tell any researcher that asks why.
The Titmouse is possibly the most common threshold breed, along with being one of the most numerous breeds in the world. A typical threshold case takes about a week to finish and is in quite a lot of pain as a result of her newly sensitized skin, the addition of a tail and the increased size of her ears. Some may even grow short muzzles, like the rodents have. They are, however, amongst the most accepted threshold cases, and many families make gifts of their thresholded daughters to neighbors and friends (since getting a Ranch to take them may actually cost them money, compared to less numerous and more useful breeds).
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TITODILE, the Crocodile Cutie Pokégirl Type: Near Human Animorph - alligator
Element: Water
Frequency: Common (Johto League), Rare (Other Leagues)
Diet: omnivore, with carnivore tendencies
Role: Most common in watershed maintenance and firefighter departments. Sometimes used as fishermen assistants
Libido: Average
Strong Vs: Fire, Rock, Water
Weak Vs: Electric, Ice, Plant
Attacks: Bite, Tackle, Quick Attack, Bubblebeam, Water Gun, Growl
Enhancements: Strong jaw and sharp teeth, hard scaled skin, Atlantis Man swimming technique
Evolves: Cuntnaw (normal), Feraligarter (evolved Cuntnaw; normal)
Evolves From: None
During the War of Revenge, Titodiles were a fearsome force to be reckoned with. These bipedal crocadilian-like Pokégirls were quite troublesome for soldiers to have to face. Despite what the soft-scaled bodies may suggest, they are quite limber in or out of water, allowing them to move with quickness that one might not think they possessed. Often, they would stick by rivers, denying human forces to move goods or soldiers along the bodies of water. Those that tried found out that the being hunted by a Titodile didn’t end at the river banks. They were quite the holy terrors, being far more aggressive than the Squirtitty breed which they were often paired with.
Still, despite the problems that the Titodile breed offered humanity initially, this was one of the first Pokégirl breeds humanity turned to their side. One of the most common breeds in the then Mid-Western portion of the United States, Titodiles were captured, Tamed, and used to protect their new human masters from other Pokégirl threats. Today, the breed enjoys a level of popularity in the Johto League, where the numbers are abundant more than anywhere else. As such, the Titodile is often the most commonly available Water-type Starter Pokégirl for the Johto League and is even considered part of its ‘golden trio’, along with the Chikotit and Hottits.
An interesting aspect of this Pokégirl breed is that the domestication process has had a strong influence on the outward appearance of the Titodiles, allowing people to understand at a glance if they’re Domestic and Threshold breeds or if they’d originally been Feral. Feralborn Titodiles are easy to identify because of their sharp teeth held within a snout-like mouth, a 2’ long reptilian tail with small ridges along the spine, and somewhat bumpy yet smooth blue-scaled skin. Their average height is usually only 4’ to 4’6”, and their breasts normally don’t grow any larger than a B-cup. Their eyes are also a dead giveaway, being yellow with vertical slit pupils.
Domesticate Titodiles are easier to identify thanks to many specific traits. They are generally close to the human average height of 5’7” with a 3’ length of tail trailing behind them that lacks ridging. While they generally can be in the B-Cup range, there are a number that have breasts that are a full C-cup. While their Feral cousins have pupils that are shaped as a vertical slit much like the animals they were based off of, a Domestic’s eyes tend to be more human-like, the colors often green, yellow, or even silver. Their scales are smoother as well, giving the appearance of soft flesh while still maintaining the thickness of the traditional Titodile skin.
However, when a Titodile lacks Taming, the line between the two is blurred, as even Domesticate Titodiles will physically shift to an appearance of a Feralborn. Domestics try very hard to keep from going feral, as the transformation into an appearance closer to the Feralborn cousins is a one-way street. They will retain their eye color, height and breast size, but their scales will remained ridged and bumpy, and their teeth sharp. While this may make them more fearsome in appearance, Domestics feel they’ve lost a bit of their human-nature once this transformation has occurred.
When it comes to PokéBattle, Titodiles are best at close combat, using their powerful jaws to bite their opponent, and putting the pressure on with Water Gun should the target Pokégirl try to run. Titodiles are also versatile for where they can battle as they are one of the Water-type Pokégirl breeds that can move as well on land as they do in water, making them a popular amongst Tamers who prefer Water-types. They are however, especially useful in water thanks to their enhancement of the Atlantis Man swimming technique; water resistance is minimized and movement amplified, requiring minimal effort on the Titodile’s part to speed through water. This enhancement is retained in their later evolutions, which explains how the Cuntnaw and Feraligarter can move so fast despite their increased height and cup-size.
Taming a Titodile is an interesting challenge to undertake. It’s not that they’re rambunctious Pokégirls that don’t enjoy Taming, it’s just difficult TO Tame them. Their tail can often get in the way of a Tamer that wants to do his Titodile from behind. The missionary is the suggested position for maximum Taming pleasure and compatibility. A Titodile is capable of laying flat out on her back, tail straightening out flat as it follows the spinal column. Finally, a word of warning: while her tongue is very skilled, DON’T allow a Titodile to give you head unless you have a high-level Pokégirl with healing capabilities.
While around the world, Titodile is a rather uncommon outcome in Threshold for girls who have a strong Water-type ancestry, the numbers for Threshold cases in the Johto League is simply staggering. In Johto, it just may be THE most common Threshold for girls of Water-type families. Not surprisingly, it’s partially because of the sheer number of Threshold cases that the Titodile is the one of the three most common Starter Pokégirls in the Johto League.
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TRIXIE, the Jester Pokégirl
Type: Very Near Human
Element: Normal/Psychic/Dark
Frequency: Common to Uncommon
Diet: human style food
Role: entertainers, practical jokers
Libido: Average to High
Strong Vs: Ghost, Poison, Psychic
Weak Vs: Bug, Fighting
Attacks: Sex Attack 1 & 2, Quick Attack, Foresight, Flash, Blur, Cry
Enhancements: Enhanced Hearing (x2), Agility
Evolves: Harlequin (normal), Acrobabe (Shield Stone)
Evolves From: None
The Trixie, or Jesters as they are sometimes called, are very strange Pokégirls. Usually wearing flashy, colorful clothing and heavy make-up, it’s easy to spot one in a crowd. Trixies tend to be very active Pokégirls, always moving around and interested in particularly everything in sight.
The main reason for this interest is their love for practical jokes. A Trixie will always look for, and usually take any opportunity to play jokes on others, even her Harem-sisters. Many of these jokes are harmless fun, but some Trixies tend to go too far, causing minor injuries for the sake of a good joke. If their Tamers demand that they do not play any jokes, they will still look for opportunities, but grumble about not being able to pull it off.
All Fools’ Day is the worst time to have a Trixie in your Harem. No matter what a Tamer tries to do to stop them, all Trixies have a inner calling to cause as much mischief and chaos as they can on that day. There have even been reports of Trixies placed in storage for the duration of the day, spontaneously escaping from the Pokécenters and running amok of the town they are in.
In battle, Trixies are clever opponents. They always try to find some weakness of their opponent to take advantage of, and they exploit this weakness to no end. If they cannot detect any weakness, they tent do enjoy dodging their enemy’s attacks, while ridiculing them, as well as their ancestors. Many times this tactic works to cause the opponent’s girl, and sometimes even the Tamer, to get so upset, that they go crazy trying to stop the Trixie’s insults, and providing a good opening for a attack.
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TURTWAT, the Icy Turtle Pokégirl
Type: Near Human Animorph - Turtle
Element: Plant/Ice
Frequency: Common (Blue, Capital, Ruby, Scarlet Leagues), Uncommon (Other Leagues)
Diet: photosynthesis, water
Role: soil regeneration
Libido: Average
Strong Vs: Electric, Ground, Plant, Water
Weak Vs: Fighting, Fire, Poison, Steel
Attacks: Tackle, Razor Leaf, Bite, Smirk, Snarl, Synthesis, Heat Drain, Mist, Withdraw
Enhancements: Strong Jaws, Solar Rejuvenation, Cold Resistance, Water Absorption
Evolves: Grotitle (Normal)
Evolves From: None
As noted in the research community on many occasions, while Sukebe was a madman, he was still someone that sought to keep balance in nature despite all the various species of Pokégirls that he was introducing into the planet’s ecosystem. Yes, there were the obvious breeds that either served an outright purpose to humanity or the whims of someone that obviously wasn’t quite all there in the head but with all that was happening he didn’t forget nature. The numerous Elf breeds were the de facto pokégirl in this regard but they weren’t alone in their mission. While most of the Plant-type breeds were given active and passive battling capabilities, there was one species that would be sent in after the fighting was done and humanity chased out of the territory: the Turtwat. However, unlike other Plant-types given a similar role, this was a pokégirl that could travel where they dare not tread. A very simple breed of pokégirl, this breed was especially designed to withstand cold environments thanks to their Ice sub-element. Given their ability to withstand the colder reaches of the planet, they could rejuvenate the vacated frozen earth back to a nutrient-rich state, perfect for growing new plant-life. When an end came to the War of Revenge, Turtwat was one of the most easily domesticated breeds what with their inability to effectively defend themselves against Pokégirls owned and commanded by a Tamer. While they had minimal battle potential, they could be trained to efficiently fight on humanity’s side.
Today, this breed of Plant-type is often seen more domesticated than not, especially in farming communities where they have found a place with the agricultural sciences. Their use of photosynthesis and refurbishing the soil around them through their shells has made them very popular with those who wish to continue to work with one type of vegetation or ‘cash crop’ in their land acreage rather than set up crop rotation schedules; this first-tier pokégirl has especially found a level of popularity in the Blue League where they are able to aid potato farmers not only yield tremendous crops but keeps any extra fresh in a state of cold storage thanks to their dual nature. They also find themselves popular with tree nurseries in colder climate areas, where they can maintain cold-climate timbers and sustain their growth, increasing the material for paper-products and other goods. While Turtwats are not often a pokégirl one will find in the harems of traveling Tamers, it’s not unheard of. There are Tamers that realize the usefulness of breed outside of their traditional domestic uses and are willing to Tame and train their Turtwats to attain their Pokégirls’ evolved, more battle-capable forms.
A Turtwat’s appearance is characteristic to that of a 4’ tall animorphic turtle or tortoise with the prominent jawbone denoting a possible genetic relationship to the snapping turtle of old; this face framed by short, normally curly pale blue hair. A peculiar characteristic is that a small, blue-leafed seedling grows atop her head, similar to the plant bulb on Boobisaur’s back or the large leaf on a Chikotit’s head that stands out above her hair. This sprout growing from her head is a prominent indicator to her Plant-type nature. Her green and yellow body is covered by a shell with the underside wrapping around her stomach, ending just beneath her A-Cup breasts and just above her waist. A rather interesting aspect of this natural body armor is that the shell on her back is made up of thickly packed dirt and ice crystals; the later shimmering amidst the brown of the shell when light hits it in a certain way, often making a rather delightful prismatic effect. It should be noted that unlike the turtles of old is not part of their spine. This soil-based shell can grow stronger when it absorbs and freezes water and should it be damaged to the point where it cracks or outright breaks, the Plant/Ice-type pokégirl can regenerate it through use of her natural abilities. However, while this rock-hard shell provides great defense, it reduces the Turwat’s speed.
As noted before, Pokébattle is not a Turtwat’s forte but that doesn’t mean they are completely inept at it like Chickenlittles or Damsels. Their strong jaws can be used to deliver one powerful bite and their can send volleys of Razor Leaf flying one after another rather quickly. Still, they are limited in their offensive techniques and one should depend on their status-effects to see the pokégirl through to victory. The use of Snarl and Smirk should be employed at every chance and Synthesis used to try and replenish her health when she can get some distance between herself and her opponent. Tackle is rather ineffective for inflicting damage on an opponent pokégirl and should be relegated to the purpose of attaining distance when tactically sound. One should also keep their enhancement of Water Absorption in mind, as it makes the Turtwat immune to pure, (single-element) Water-type attacks and allows them to regain health. If their opponent does not use Water attacks, then a Tamer should have their pokégirl use the technique Mist to try and strengthen any weakening spots in their shells. The fact such a technique inflicts light damage on all non-Ice-type opponents is only the literal icing on the cake.
When it comes to a harem, this Plant/Ice-type is rather easy-going and gets along well with most Pokégirls, even Fire-types, (although they are wary around them). They feel at ease with most Plant-types with a few exceptions. Turtwats get along VERY well with the evolution line of the Elf, (who are able to stand colder temperatures when around the Turtwat) while they are very wary of the Weepingbutt breeds and feel a bit of envy of the closely-related Boobisaurs, whom don’t seem to have as much of a bust problem as they do. They absolutely love Water-types, enjoying the chance to get hydrated when possible. Of all Water-types, (if not of all Pokégirls in general) this Plant/Ice-type gets along incredibly well with the Squirtitty line. There is a noted kinship between the breeds of turtle Pokégirls and they are excellent tag team partners. They’ll also be noted to happily share Taming sessions and enjoy the threesome immensely.
Taming a Turtwat is a very naturalistic experience as this is their main method for regenerating soil. They prefer to be outside, especially in surroundings with dense vegetation, (such as forests) as it allows them to catch sunlight while being Tamed, keeping them going longer and in effect, more effectively freshen the soil where they’re getting it on. Often, this process is done with the pokégirl lying on her back. Her shell will soften and flatten against if not outright form into the surrounding earth, keeping her from rocking back and forth as she’s pounded into by her Tamer, allowing them to go deep into the turtle pokégirl. They especially love when their Tamer plays with the clits while doing this which was their primary way of rejuvenating the soil; masturbation. When done, the Plant/Ice-type will get up and not only is the formerly frozen surrounding area revitalized but her shell will be back to a perfect state.
Feral Turtwats are somewhat scarce in the wild but they can be found living along lakes, (frozen or otherwise) in dense forests along the northern reaches of the planet where permafrost is a present factor. Their nature is very calm and they’re generally not an immediate threat to wandering Tamer or pokégirl unless continuously provoked or simply attacked, otherwise they will lightly nudge anyone entering their chosen home towards the boundaries before going back. They might not be the best of battlers or go out of their way to chase off Pokégirls and people but they will defend their territory and themselves from intruders that take the offense against them first, using Razor Leaf again and again. Interestingly enough, tossing a Pokéball at them often doesn’t trigger an attack/defense response from a Feral Turtwat and may allow a Tamer to capture them without much of a hassle if the pokégirl isn’t strong enough of will to fight off the containment unit’s capture process.
While they are not a common outcome throughout all Leagues, it is regular outcome for Threshold girls with a strong Plant-type ancestry in the Crescent League become Turtwats. Girls that are in the process of becoming Turtwats will find themselves dazed and lethargic as their biology changes from pure hematological to a more chlorophyll-based orientation. They will finally come out of said daze when the process is complete and their bodies can start photosynthesizing. Often, this is seen as a blessing as the girls will rarely remember the process of the changes taking place and won’t physically be able to upset themselves over what is happening.
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WHORETORTLE, the Wet ‘N’ Wild Pokégirl Type: Near Human
Element: Water
Frequency: Common to Uncommon
Diet: vegetarian, seafood
Role: hydration of others
Libido: Average
Strong Vs: Fire, Rock, Water
Weak Vs: Electric, Ice, Plant
Attacks: Water Gun, Glare, Leer, Scratch, Withdraw, Bubbles, Slick Stroke
Enhancements: Increased Lung Capacity, Increased Water Capacity, Armored Shell, Purify Water
Evolves: Blastits (normal)
Evolves From: Squirtitty (normal)
The Whoretortle is the next evolution of Squirtitty. Once a Squirtitty has been Tamed enough and won enough battles, she’ll evolve into Whoretortle. Once she becomes a Whoretortle, her looks improve dramatically. A Whoretortle gains several inches of height, and thins out, loosing the pudgy look she had before. This is aided by how her shell hugs her back more closely, giving her a less rounded appearance. At the same time, the shell material becomes firmer, affording a higher degree of protection, but becomes more flexible, so even with its less rounded shape it doesn’t restrict her movement. Her breasts enlarge, usually to around a C cup, letting her hold that much more water.
A Whoretortle is able to hold much more water than before. How isn’t exactly understood, but she can use her Water Gun attack to a greater degree than she could as a Squirtitty, releasing gallons without slowing down. This holds true for her bust as well, as they won’t grow smaller until she is out of water, her internal water sacs redistributing the water in her body so her breasts stay filled. She can also increase the pressure, enough to the point where a blast from her Water Gun can knock a grown man off his feet. A Whoretortle is a faster swimmer than her previous form, and is able to dive deeper as well as hold her breath longer. Her combat prowess grows also. At this stage, a Whoretortle begins experimenting with how to make fast turns to let attacks bounce off her shell, and then turn again to attack. A Whoretortle can go several days without water with no ill effects, needing to bathe in water around once every five or six days.
The natural process that a Whoretortle uses to purify the water in her body is able to be externalized somewhat in this form. If a Whoretortle can submerge herself in impure water, she can spend several hours moving it through her body, letting herself purify and expel the cleaned water while taking the impure water in. This only works in a small area, usually around the size of a swimming pool. If the impure area is too large, of if the water is thickly polluted, the Whoretortle can become sick, or even die, from letting her body leech out the toxins.
Feral Whoretortles are more of a nuisance than anything else. They tend to blast things around them with their Water Gun, and use their Slick Stroke on anything nearby. Threshold girls don’t usually become Whoretortles, but it isn’t unknown.
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WOMBUTT, the Hole Dweller Pokégirl
Type: Animorph
Element: Ground
Frequency: Common (In Orange League), unknown in other leagues (Extinct)
Diet: vegetarian
Role: construction
Libido: Average
Strong Vs: Electric, Fire, Poison, Rock, Steel
Weak Vs: Flying, Ice, Plant, Water
Attacks: Dig, Furry Swipes, Scratch, Bite, Earthquake
Enhancements: Enhanced Strength (x4)
Evolves: Koalass (Leaf Stone)
Evolves From: None
Wombutt's are like the tit-mice of the Orange Islands. They aren't easy to spot, but that doesn't mean people care to capture them. They live in holes in the wild and cause little trouble when feral. Because of their hole-dwelling nature, they are nearly always covered with dirt, which seems to be reason enough for most potential pet owners to look elsewhere. Though they can learn Earthquake, only the strongest ever do, and it is very taxing even then.
Some have found them to be highly valuable labor in laying foundations, digging tunnels and laying pipes. Civil engineers and construction workers that can afford it often take Wombutts as pets. They seem to be highly adaptable and learn quickly, as long as what they have to do isn't overly complicated. No self respecting tamer would use a Wombutt in a fight as sometimes in the heat battle, they will even do what their opponents tamer tells them to do.
They don't seem to have any qualms when it comes to taming. Wombutt's are very submissive and are happy in any position as long as they get to orgasm. Several cases of threshold have been recorded. In each case, there was little protest as the Wombutt's submissive nature readily accepts any such change. Families are generally more distraught as said nature tends to eclipse their sister/daughter's personality almost immediately.
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ZOMBABE, the Carnivorous Corpse Pokégirl
Type: Very Near Human - Inhumanoid
Element: Poison/Ghost
Frequency: Common - Extremely Rare (depends on outbreak)
Diet: living flesh
Role: scourge of humanity
Libido: None
Strong Vs: Bug, Fighting, Ghost, Poison, Plant, Rock, Water
Weak Vs: Dark, Fire, Ice, Celestial Pokégirls
Attacks: Bite, Scratch, Tackle, Wrestle, Growl, Poison Mist, Mega-Zombie Poison, Lure, Sprite
Enhancements: Sleeplessness, relentlessness, poison immunity, constant fear aura
Disadvantages: Fire-weakness, Ice-weakness, low mental capacity, slow movement.
Evolves: None
Evolves From: Any Human females or Pokégirls (constant use of Red Magic Spell: Zombie, infected through breaking of skin)
Bounty (for confirmed kill): 90,000 SLC
Bounty (for reporting sighting & getting out alive): 45,000 SLC
Bounty (for successful stop of plague): 1,000,000 SLC
Recommendation if you see one: Upon seeing a Zombabe although difficult, remain calm. They may seem dangerous due to the constantly generated Aura of Fear, but remember, that Zombabes are a slow and dim-witted bunch and it is easy to outrun them; the suggested route to take when one or more is found. If fleeing is not a realistic option, use a Dark, Fire, or Ice-Type Pokégirl or one with a Celestial alignment to mow down numbers. If you have a pistol, pick them off from a distance – AIM FOR THE HEAD!
It has been said before, and shall be said again. The practice of Magic is not a toy and Vale Officials and Teachers are correct in pointing out that it is an ever growing and changing field, with new practices coming to the fore everyday; nothing is truly set. After the common practice of trial and error, some spells are accepted as part of common Magical practice and are given the Magic Guild’s official seal of approval. Unfortunately, even though all spells that pass through Vale’s halls are put through the proper procedures of testing and experimentation before they achieve acceptance, sometimes the full capacities of a magic spell might not be fully known until it is too late.
Discovered by the Magic Guild of Vale, Red Magic was a field of magic that consisted of all spells that do not have direct effects on their target. It has, understandably been a field of magic that most people have taken to using for support; enhancing Pokégirls and changing the effects of battle. One popular Red Magic Spell in particular is ‘Zombie’. Zombie was a recently discovered and rather strange magic spell that, when used, would reverse the effects of healing spells like Cure, and healing items, so they would damage the afflicted target. Also, Pokégirls under the Status-Effect of Zombie could not be hurt under any regular circumstances, making them into living punching bags. Esuna and other similar remedies could cure this ailment and it was known to wear off on its own in one hour’s time.
It was this later fact about the spell that brought upon the dangers we now know of. Some Magic-adept Tamers or Tamers with Magic-Type Pokégirls that learned this spell would come to use it often in battle. It was great aid for training weaker Pokégirls in their harem and useful for multi-opponent melees, as the Pokégirl with the spell Zombie cast upon her could take all kinds of damage, yet never fall. She could continue to attack randomly on her own, no matter the damage, as most other Pokégirls don’t have the ability to cast healing techniques upon others.
However, the point is there ARE Pokégirls that do have the power to heal themselves and others, (primarily Celestials) and with enough of their tender-loving care, any Pokégirl who is under the effect of the spell Zombie, will go down for the count. Normally, this would revert the Pokégirl back to her natural state, and she would need either potions or a run through a Healing Machine to get the back into fighting condition. Sometimes though, by rare chance, the Pokégirl would remain in her Zombie state, effectively dead. While it is very frustrating and sad for a Tamer to lose a Pokégirl that they had worked so hard with, that wasn’t the problem...
...The problem was the Pokégirl didn’t stay down.
It doesn’t matter what elemental-type the Pokégirl originally was in life. When she dies under these circumstances any powers and advantages she had originally are gone, replaced by a template of simple attacks with definitely disastrous Poison and Ghost elemental techniques. She could come back to ‘life’ anywhere from instantly to three days, but when she did, she would be a creature that seeks only to fulfill the most basic need. The need to feed!
Classified as the Zombabe, the Pokégirl is not a template, but its own separate breed of Pokégirl. They are a living nightmare for League Officials, Law-Enforcement Agencies, Tamers, and civilians to have to deal with. While the sudden appearance of a Zombabe is nowhere near as bad as a Widow attack if handled quickly and properly, even a single Zombabe could easily be the start of a plague that could become a problem that might take the resources of an entire League to quell, as they must be quarantined from the rest of the world; primarily by magic. They could easily cross over water as they could land, since they’d walk across the bottom of any body of water, thus they must be forced to remain in a single area
The reason is that there are numerous problems that make dealing with Zombabes a true difficulty. These creatures are no longer the loyal Pokégirls they were in life, instead they are relentless, slowly rotting, mobile corpses. They cannot be reasoned with and will only attack the nearest living thing to attack and eat, often going for soft tissues. Taking them out has proven difficult as well, as they continually generate the technique Fear Aura without pause, making it difficult for even seasoned Tamers and Police Officers to concentrate on their thoughts. There is also the fact that even with one of the easiest ways to take them out being to shoot them in the head from a distance, they are still cause for danger. When they go down, their head explodes into one last automatic use of the technique Poison Mist, which is made up of their Mega-Zombie Poison.
The Mega-Zombie Poison is a special poison, and the worst aspect of the Zombabe. Normally transferred through a bite or a simple scratch, not even Pokégirls with thick hides or armor-plating are safe from it as the poison can be inhaled when released as a burst into the air. Mega-Zombie Poison has proven to be one of the most versatile toxins, as recent studies have shown that not only is it water soluble, but the poison keeps its potency. That means it is possible for a Zombabe to taint any form of liquid, be it a Water-type Pokégirl’s attack, or a town’s water-shed; even simply coming into contact with a ‘dead’ Zombabe’s bodily fluids may cause risk for infection. The poison itself turns Pokégirls and even human women into Zombabes, increasing the breed’s numbers and therefore the danger of the situation. While Pokégirls can be treated quickly enough with certain Remedies to evade such a problem, human women need a Celestial Pokégirl or one with similar healing abilities to cure their condition. If one is not present, then the human woman will turn into a Zombabe within a half hour of being infected. Interestingly, it has been proven that the only females immune to the poison are the Clonetwo breed. Research is still ongoing as to how they are immune.
Although they cannot be turned into Zombabes, human males are not immune to Mega-Zombie Poison. The horrible poison will kill the person as it denatures their soft tissues, causing them to rot from the inside-out if. The process will continue if they are not healed quickly by the proper remedies or a Celestial Pokégirl. On average, if an infected male isn’t healed within twelve hours of being bitten or infected otherwise, he’s not going to be healed. Instead, he will suffer the most excruciating and debilitating pain as his body continues to slowly shut down over the course of three days. It is suggested to simply end the pain by killing those that are affected beyond healing as once they’re dead and the poison has run its course, the corpse is a carrier of Mega-Zombie Poison and only burning it will get rid of it.
Combat with the breed is a trial in patience and effort. While Zombabes can be stabbed, shot, and clawed, they feel no pain and will continue on towards their target; dismembered, they will wiggle their injured bodies toward the closest warm and living flesh to feast upon. Still, one can take heart in that Zombabes are not invincible. As experimented upon and verified by Officer Leon S. Kennedy, one of the survivors of the Tanuki City plague over in the Johto League, there are a number of effective ways to take the creatures down for good. He’s even joked that Zombabes are the reason that regular bullets will never go out of production.
If there is only one Zombabe and no living beings close by, try to take the girl out with a head-shot. Nothing gets hit by the Poison Mist, and the Zombabe is truly dead. Also, they do have elemental weakness like other Pokégirls. Dark attacks are effective at pushing groups of Zombabes back. Fire attacks will take care of them for good, burning them to nothing, including the poison. Recent study has revealed that Zombabes are also weak to Ice-type Pokégirl, as without blood pumping through them they freeze solid and can be destroyed that way as well, the Mega-Zombie Poison rendered inert. The favored type to use against numerous Zombabes are Celestial Pokégirls; those of a high enough level can use their Celestial attacks, healing powers, and even their aura to free the Zombabes of their current state, allowing the bodies to finally expire for good. And of course, the most important tool for taking down a Zombabe is keeping a calm, level head. As long as one resists the urge to panic due to the Aura of Fear, a person can go about things logically and stay alive as they effectively battle these beasts.
Even with all that has happened, the problems the spell has brought up with the creation of this Pokégirl breed, the Magic Guild of Vale has refused to ban the Red Magic Spell of Zombie. They have cited that Zombie is a perfectly valid and safe spell, and that the circumstances which could create a Zombabe from it are rare. They go onto cite how many Pokégirls have been through similar, if not the same situations before, and they stayed permanently dead when something went wrong. This had led Vale’s Magic Guild to conclude that since the outcome of Zombabe it really more of a rare quirk than any predestined outcome of the spell. They stand by their initial ruling that the spell Zombie is not an outright hazard, and will continue to remain on the list of viable and legal Red Magic Spells.
Zombabes are illegal to own as even alone, they remain a Beta Level Threat and as numbers grow, can increase to an Omega Level state of Emergency. They do not respond to a Tamer and cannot be Tamed; they remain in a Feral state no matter what. Tamers caught trying to Tame a Zombabe are not only sick, sick, SICK fucks, but are also good as dead as the infection will spread from intercourse, leaving them to die in a most horrendous way as they’ve deserved.
[Classified] While a scary concept to accept, there is a startlingly alarming bit of news and research that has slowly come to the fore. While more an exception than it is the rule, the fact remains that some Zombabes can LEARN! Thought to be a possible reemergence of vestigial memories, these Zombabes that exist long enough can learn to manipulate simple tools or even learn to try and escape a possible threat to their continued existence. One of the scariest learned tactics is the waiting game, where they try and blend in with their surroundings, silent and still, and wait for someone to walk by them before they pounce. While most disheartening, we can at least be thankful that the concept of a ‘running’ Zombabe is still only rumor and hearsay. [Classified]
Mega-Zombie Poison - (ATK 25 + EFT) Exclusive to Zombabe. A superior version of Zombie Poison. If successful, the target is inflicted with the Zombie status. If not cured via a potion, (Esuna) within three hours, the target will transform into another Zombabe. Human females turn into Zombabes within a half-hour and males will die a slow and excruciating death that could take anywhere up to three days before they die.
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