ANNT, the Industrious Little Pokégirl
Type: Humanoid
Element: Bug/Ground
Frequency: Uncommon
Diet: Omnivorous
Role: construction and industry if domestic, property damage if feral, either way no one's going to care if you bump a few off for EXP
Libido: None (special)
Strong Vs: Electric, Psychic
Weak Vs: Rock, Steel, Fire
Attacks: Bite, Wrestle, Sweet Scent, Dig, Chomp
Enhancements: mindless, small size, Enhanced Strength x 10, exoskeleton
Evolves: Annt Queen (selected for greatness by predecessor)
Evolves From: None
The main function of Annts and their Annt Queens is to create places where they and others might live. To this end, feral Annt colonies methodically strip areas of building materials and create houses and burrows, frequently moving on to a new area and a new project as soon as the old one has been completed. This can make them a property damage problem in populated areas, as they see nothing wrong with “salvaging” material from existing buildings and do not understand that the dwellings are occupied already. They also tend to “salvage” the works of other Annt colonies, again regardless of occupancy, and this provokes “rival” colonies to keep one another’s numbers in check through constant warfare, as well as killings by evicted or predatory Ferals and experience-hungry Tamers' Pokégirls. A given Annt colony may still number between one hundred and one thousand Annts and one Annt Queen, who sees and thinks for her charges and in feral colonies is constantly reproducing. All the members of a given Annt colony are the same color, and they will attack Annts of other colors upon sight and form alliances with other colonies that share their color.
Annts are completely mindless, which helps to explain why they do not need individual Taming and can work together in such huge numbers without difficulty, making them ideal for construction and industry (especially industries with a high worker mortality rate) as long as their Queen is kept Tame. Furthermore, Annts will never attack something that isn't a differently-colored Annt unless directed to do so by their Queen-- for instance, if the Queen is menaced by a Tamer or a predator (including Buzzbreasts and the like). Most Leagues regard Annts as completely disposable. Forcing a Psychic-type to read an Annt's mind, however, is illegal and will get the guilty Tamer heavily fined (as well as putting his Psychic-type out of commission more or less permanently-- a Level 5 Taming Cycle is the only thing that can restore her sanity).
All Annts look alike, with very little variation. They are bald, with antennae roughly ten inches long that bend forward. Their exoskeletons are rough, typically shades of brown ranging from red-brown to black and uniform within the colony, and have the consistency of sturdy plastic, with the apparent unformed body of young girls-- they never appear to be more than about eight years old. Annts die instead of going through second puberty, but most never even last that long due to predation, walking unawares into dangerous situations, and war with other colonies. Parthenogenically-produced Annts come from eggs laid en masse by their colony’s Ant Queen, and therefore have neither navels nor developed sexual systems. They take much longer to hatch than many egg-born girls, but are fully formed and functional when they do emerge.
If an Annt colony becomes too large to support itself, the Ant Queen selects from her mindless subjects a protégé whom she deems “destined for greatness.” She then evolves into an Ant Queen herself, develops a personality, and leaves, taking roughly half the colony with her to form a new colony. Likewise, a dying Ant Queen will select and evolve her successor. The evolution flight of an Annt into an Ant Queen is a surprisingly lovely thing to see.
Threshold Annts are uncommon and come from domestic Ant Queen Pokéwomen, and do not have a problem with their situation as they completely lose their capacity for thought upon Threshold. As her family tries to find an Annt colony the same color as she has become, the Queen of which will readily adopt her, the Annt will sit quietly and do nothing.
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ANNT QUEEN, the Industrial Queen Pokégirl
Type: Near Human (insectoid)
Element: Bug
Frequency: Rare (one per Annt colony)
Diet: Omnivorous
Role: Commanding Annts, industrial (Illegal to own without Tradesman’s License)
Libido: Extreme
Strong Vs: Electric, Psychic
Weak Vs: Rock, Steel, Fire
Attacks: Aura of Command (Annts only), Sweet Scent
Enhancements: Command of Annts, ability to evolve new Ant Queens, wings, antennae
Evolves: None
Evolves From: Annt (selected for greateness by previous Queen)
The evolution of an Annt into an Annt Queen is a beautiful thing to see. The Queen chooses her successor, embraces and kisses her, then turns and begins to fly away-- this is one of two times an Ant Queen ever uses her wings. The other is when the selected Annt grows her own set of wings and flies after her Queen to Tame her in mid-air. Once the original Queen reaches orgasm, the Annt finishes her evolution and takes command of the colony she once belonged to. Usually, selecting and evolving her successor is the last thing an Annt Queen does, as she is so weak either from age or from battle or from the Taming flight that she falls to her death upon orgasm.
Feral Annt Queens simply direct their colonies this way and that, ordering the Annts to deconstruct or eat whatever they come across and build burrows in their place, or to protect her when something menaces her (like a Tamer or predatory ferals). Tamed Annt Queens are not the most intelligent of pokegirls, but they can give and take orders and show some small amount of initiative in solving problems presented by their owners.
Annts are very unappealing and rather creepy, but Annt Queens are quite lovely. Their hair has grown back, and their bodies fill out into the bodies of curvy young women (regardless of the age of the Annt, a newly-evolved Annt Queen is always physically 20 years old). Their insectile features are reduced to the antennae of their previous form, and the wings grown during the evolution process, which are vestigial unless they seek to evolve a successor. The exoskeleton softens to a velvet feel when groomed correctly. Feral Annt Queens are constantly bulgingly pregnant and laying eggs to keep the numbers of their colonies up, and it is understandable if no one wants to Tame a newly-captured Annt Queen. -- who, unfortunately, needs to be Tamed extremely often, since she is being Tamed on behalf of her hundred or more subordinates as well.
Unique among the hiveminded Pokégirls, Annt Queens retain control over their colony when captured (though the capturing process usually drastically reduces the colony’s numbers). Which means that someone who captures and Tames an Annt Queen suddenly has an army at their command-- but an army that they are wholly responsible for feeding, housing, and directing toward more useful purposes than they are otherwise inclined to do. It is extremely illegal to own an Annt Queen except under an industrial Tradesman’s License, as only a Tradesman has the resources necessary to keep the colony and the work to keep them useful. Penalties for unauthorized possession of an Ant Queen range from confiscation and a fine or community service to prison time.
As a previous Annt Queen’s presence is necessary for her to evolve from Annt, there are no instances of a Threshold Annt Queen. There is one recorded instance of a Threshold Annt (identified by a permanent ink marking upon her exoskeleton) who was selected to evolve into Annt Queen by her predecessor, and she recovered her memories of being human (and then asked for a Level 5 Taming Cycle... such it goes).
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APPLEPIE, the Sweetest Pokégirl
Type: Animorph (insect)
Element: Plant/Bug
Frequency: Rare
Diet: Apples, cinnamon sticks, soil, sunlight, water
Role: ???
Libido: Matches that of her lover
Strong Vs: Dark, Plant, Psychic, Fighting, Rock, Water
Weak Vs: Fire, Flying, Rock, Ice, Poison, Bug, bird Pokégirls
Attacks: Lust Dust, Sleep Powder, Fruit Juice, Root, Vine Bondage, Royal Honey, Honey Syrup, Lure, Probing Vines, Pretty Wink, Grass Cock (for lesbian ApplePies)
Enhancements: Plant-like physiology, enhanced pleasure center, increased size (generally 1'-3' taller than previous form)
Evolves: None
Evolves From: Cutiepie (strong diet of apples + unknown trigger)
Discovered in 304 AS, the ApplePie, sometimes called AmericanPie in some areas, is a very unusual transformation for the CutiePie. Mostly because there's a lot of confusion on how it could be both a plant and a bug Pokégirl at the same time.
The ApplePie retains her smooth skin-like exoskeleton and her antennae, but her exoskeleton turns light red with pink covering the front of her torso (just above her breasts) running down to her vagina. Her eyes appear to be those of a human's, but close inspection reveals that the pupils and irises of her eyes remain multifaceted. She also gains one to three feet in height and a more full figure. Her exoskeleton now also absorbs sunlight and some water. It is the perfect fusion between insect and plant, the lines blurring between the two.
The ApplePie is very non-confrontational, seeking to avoid combat, either by putting her opponents to sleep or getting them randy enough that violent acts towards her have the lowest priority in their minds.
ApplePies love to have sex. A VERY sex-oriented Pokégirl, she has more erogenous zones than most other Pokégirls, and will often have many "favorite positions", and may ask for orgies if in a Tamer's harem.
Some believe that this might be similar to a Damsel's lack of pain center, but since ApplePies CAN recognize pain, it has been dismissed. ApplePies are constantly doing their best to avoid pain, possibly due to their now overly sensitive skin, thus why many of their attacks either disable, restrain or change aggression into lust.
The two reasons the ApplePie is popular, both among wild Pokégirls and tamers, is that she smells like a warm apple pie and her cum tastes like apples (and cinnamon, if she has any in her diet). Whether in a harem or in the wild, when an ApplePie has free time, she will try to cultivate the local soil to grow apple trees, even if the region isn't the best for growing them. It's unknown if this is a result of their evolution or forward thinking, but almost no tamer, save for the most aggressively paranoid, will stop this act. Some tamers and/or lovers of the ApplePie may even help.
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ARACHNAE, the Sassy Spider Pokégirl
Type: Not Very Near Human/Near Human (Tauric Metamorph/Animorph - Black Widow Spider)
Element: Bug/Poison
Frequency: Uncommon to Rare
Diet: Bug-type Pokégirls, insects, blood, raw meat, but will accept Pokéchow
Role: Pest control
Libido: High
Strong Vs: Bug, Dark, Fighting, Plant, Poison
Weak Vs: Fire, Flying, Rock
Attacks: Web, Tripline, Tackle, Stringshot, Bite, Poison, Quick Attack, Growl, Spice, Poison Mask, Stomp
Enhancements:
Normal Form: Enhanced Strength (x3), Enhanced Jumping (x5), Camouflage, Adhere to any Surface, Web-spinning capability, Poison sacs in mouth
Battle Form: Enhanced Strength (x6), Enhanced Jumping (x9), Camouflage, Adhere to any Surface, Web-spinning capability, Poison sacs in mouth
Evolves: CLASSIFIED – Widow (extreme pain or Tamer's death) – CLASSIFIED
Evolves From: Spinnertit (Venom Stone)
Sukebe was a lunatic, but he was no fool. He realized his mistake in letting the numbers of Buzzbreasts and Wasps grow too high. Using the Spinnertit species as a base he added the DNA of a black widow spider to create the first of the Arachnae breed. Using their superior jumping skills these Pokégirls were designed for the elimination of excess bug-type Pokégirls.
Spinnertits are small, relatively weak Pokégirls with lung problems. This is why some tamers with Spinnertits want an instant power up, rather than work through these problems. For those with this mindset there is hope. When a Spinnertit comes into contact with a venom stone she will evolve into a powerful Pokégirl, the Arachnae. After evolving a Spinnertit looses her extra pair of breasts and gains a lot of height, with very few individuals reaching less than 6’8” in her bipedal form. Arachnae most commonly have C-cup breasts but larger cup sizes have been noted in larger individuals. Arachnae have two forms, a tauric form used for battle and a near-human bipedal form used for taming. In their tauric form they have the upper body of a beautiful woman and lower bodies that essentially makes them spider-taurs. When in her tauric form, an Arachnae's human half joins with her spider half right under her human-like vagina. Arachnae in their tauric-form have six legs that are thick and very powerful, which are especially good for jumping and kicking. Their lower body and arms in this form are covered in a fine black fur that is very soft to the touch. In their bipedal form they lose any extra limbs but still retain the same soft black fur on their arms and legs. Arachnae, in both forms have a bright-red hourglass symbol on their backs. Arachnae most commonly have silver hair on the top of their heads, but other colors have been observed. Most Arachnae like keeping the hair on their heads short, with very few individuals having hair below shoulder length. The eyes of an Arachnae are red in color and lack a noticeable pupil. Researchers have found that these eyes are actually a solid mass of compound eyes. Arachnae have spinnerets mounted in the back of their mouths, the lower jaw of an Arachnae can split open into a set of terrifying set of mandibles. Normally when these mandibles are closed there is no difference to that of a normal human's chin. Researchers speculate that this is just another aspect of their metamorphic abilities.
Arachnae aren’t afraid of melee combat. Most of the time an Arachnae will start off a fight using their enhanced strength to fight using tackle and stomp. They will usually only use their webs and poison to disable their opponents and finish them off after they have played with them for a bit. During a battle in which an Arachnae faces an overwhelmingly powerful foe they will rely on their jumping ability and agility to dodge any powerful attacks thrown at them. br> Arachnae are very passionate and lustful Pokégirls. When it comes to taming they like to be dominant and on top during taming. In contrast to other spider-types, they do not like bondage very much, unless it involves making a web to stick their Tamer to and tame them. Most Arachnae prefer to tame in their bipedal form, rather than their tauric battle form. This may not be true in all individuals especially feral born Arachnae. The poison sacs of an Arachnae are mounted just under their teeth, so unless a Tamer has a Poison-type affinity or Blood Gift, letting her give oral sex is not recommended. However, allowing an Arachnae to give head is a sign of trust and will guarantee a loyal, loving spider Pokégirl. Arachnae are generally aloof and sarcastic to those they don’t know. Once they are friendly with someone, either a Tamer or Harem-mate, they become more playful and affectionate, although the sarcasm doesn’t go away. They do, however, become extremely loyal. Like the others of their line they still have problems with Tarantellas and their evolutions, but are unafraid to tell them where they can stick it.
Feral Arachnae are very aggressive and territorial even against other Pokégirls. Tamers interested in capturing a feral Arachnae are advised to have a strong fire or flying type. Arachnae are a relatively uncommon Threshold result. However, if there is heavy spider-type Pokégirl ancestry in the subject’s bloodline, it becomes more likely that they will turn into an Arachnae.
WARNING: THE FOLLOWING INFORMATION IS CLASSIFIED ULTRA-SUPREME-EYES-ONLY-TOP-SECRET. THIS DATA, UNDER ANY CIRCUMSTANCES NECESSARY, MUST NEVER EVER BECOME PUBLIC KNOWLEDGE! PUNISHMENT FOR REVEALING THIS INFORMATION WILL RESULT IN THE ONE RESPONSIBLE BEING COVERED IN CONDIMENTS AND FED TO A PISSED-OFF, HUNGRY, AND HORNY WIDOW.
A horrible discovery was made about this otherwise innocent Pokégirl, one that could put the breed in terrible danger if it ever became public knowledge. Sukebe made a grave miscalculation on the amount of black widow DNA he used in creating this species. This mistake left a trigger open for the worst possible Pokégirl of all time. The first evolution to Widow occurred in 100 A.S., when a foolhardy but heroic Tamer named Reaper was killed in action while defending a village from a horde of Buzzbreasts. This is when his delta-bonded Arachnae, in a fit of rage and despair, mutated into the most terrifying sight ever seen on this planet. The sheer psychological agony of her failure to protect the Tamer that she loved triggered her evolution into a Widow. Her resultant rampage slaughtered not only the entire Buzzbreast hive, the Buzzqueen included, but also the village itself. Only the last survivor of the village, a PLC Tamer and his Harem, consisting of a Samurai, an Amachamp, and a Dragoness, were able to stop the Widow’s rampage. And even then the victory wasn’t without cost, all four sustaining severe injuries in the process.
Widows have not just Hyper Venom, but a variety of poisons and venoms running through their bodies. The Amachamp was stung by one of the more rarely used venoms, and started to mutate into a Widow herself. The Samurai put her out of her misery before the change could be completed, and the PLC Tamer submitted his findings to his superiors, data which was researched through studying various Widow encounters and confirmed in recent years.
This information must be protected at all costs. The truth of the Widow’s pre-evolutionary form must be kept from general knowledge. I hate to say this, but we may have to adopt Sanctuary tactics in terms of protecting the information. Arachnae are an innocent breed, and if this information ever became public knowledge, then not even the McMahons or the Jahannas could stop men like Giovanni from mounting an Extinction Agenda against them. Be prepared to do the worst.
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ASSASARA, the Armored Insect Pokégirl
Type: Very Near Human
Element: Bug/Steel
Frequency: Very Rare
Diet: Omnivore
Role: Bodyguard
Libido: low to average
Strong Vs: Bug, Psychic, Dark, Rock, Plant, Poison
Weak Vs: Fire, Ground, Fighting, Electric
Attacks: Quick Attack, Dodge, Quickturn, Blur, Recover, Cross Shield, Metal Sound, Iron Defense, Buzz Blade
Enhancements: Removable exo-skeletal armor, Enhanced Strength (x5), Enhanced Endurance and Durability (x4 each), Enhanced Speed and Agility (x3 each)
Evolves: Unknown
Evolves From: Buzzbreast (Heavy Metal)
Once thought to be a minor pest at best, the Buzzbreast is a fairly common pokegirl throughout the world. They live and travel in swarms and rarely manage to increase the size of the hives they live in without repercussion. A current survey that was polled among pokegirl tamers show that over 60% of all tamers have caught a Buzzbreast at one time, and that about 80% of those tamers wound up selling or losing those Buzzbreasts within several months of capturing and then taming them. One thing that happened during the evolution experiments that took place sometime in the early 100 AS era was the discovery of several things about the Buzzbreast. The first being how her two known evolutions came about, and the second being the one known domestic evolution, using a Heavy Metal. The resulting pokegirl, called the Assasara, was a breed that was not written about during or shortly after the Revenge War. It also was not mentioned in any of Sukebe's notes.
Actually shorter than most Buzzbreasts by perhaps a few inches and far more humanoid in build, the extended abdomen and stinger that the Buzzbreast is shed upon evolution. The exoskeleton and endo-skeleton are also shed, leaving the new pokegirl as a Very Near Human in appearance. Within a week of the evolution, however, the Assasara begins to grow a new exoskeleton armor. On average, this armor takes up to a month and a half to grow and cannot be shed or removed during the process without destroying it. However, after the armor hardens and is finished, the armor can be taken off and on in much the same way as the Armsmistress. Also like the Armsmistress, the Assasara rarely goes anywhere without the armor on. The armor serves a dual-purpose: protection and offense. Along the legs and the outside portion of their arms up to their elbows are chitinous blades, twice as dense as the armor itself is, but not nearly as heavy as one might expect. Each Assasara has a pair of antennae that extends from their forehead, and two pairs of long gossamer-like wings, much like the Buzzbreast's, can be hidden amongst the armor or in plain sight. Like the Buzzbreast, this breed is capable of flight, but is not very fast in the air. Most pokegirls of this particular breed possess a varying degree of tanned skin. One of the most noticable differences between the Buzzbreast and the Assasara are the eyes. While the Assasara retain the compound eyes, they are actually the same size as a human's eyes, and not nearly as large as the Buzzbreast's. The final difference is the mentality of the Assasara: they are more individualistic, the hive mind of a drone giving way after the evolution to a burgeoning individuality reminiscent to the evolutions of the Maid Yvette.
In battles, the Assasara tend to begin with Metal Sound by rubbing her arms or thighs together while covered with the steel-like, yet flexible armor that they wear. Following this with Quick Attack and Blur allows her to strike and recover from the attack upon her opponent, while Cross Shield gives her the ability to strike back while taking minimal damage from an incoming technique. Recover makes her one of the more resilient Bug-type pokegirls known, and her exclusive technique, Buzz Blade, gives her a powerful attack to use against her opponents that might not be expected at first, and can be used to great effect against any opponent. Something that tamers must keep in mind is that once the Assasara has designated herself an opponent, she will attack that target until it is unconscious or dead. The pokegirl focuses on her opponent to the extent that she barely seems to understand any orders that a tamer might give her, making the breed very difficult to keep full control over.
In a harem setting, the Assasara are extremely protective of not only her tamer, but of the entire harem in general. The breed's intelligence and protective streak makes them great Betas- however, the same thing that makes them that also leads to the pokegirl being a poor choice for an Alpha. Her focus is to protect her hive, as she considers the harem, despite the fact that she no longer has a true hive-mentality, and the breed seems to care less about the interpersonal relationship issues that may arise as a result, often leaving the tamer to have to appoint some other pokegirl as an Alpha. During a taming, many Assasara prefer to keep their armor on, claiming that their skin is much more sensitive that way. However, the exo-skeletal armor can be removed and it is recommended that it is during a taming, as the blades on the arms and legs can make it difficult to properly tame the pokegirl, much as how playing with a Buzzbreasts' breasts are a hazard.
There have been no sightings of feral Assasara, though speculation regarding the breed's habits suggest that one might rejoin a Buzzqueen's hive as a protector to keep the Queen and her subordinates safe from any and all threats. The possibilities regarding her narrow-minded attacking are chilling indeed, considering that it is unlikely that they would heed a Buzzqueen's orders while in the middle of a battle with a threat. If found feral, contact a Researcher or the nearest Watcher and report the finding. A reward will be posted for any feral Assasaras found alive, not dead.
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BLESSED WIDOW, the Holy What was that?! Pokégirl
ALTERNATE UNIVERSE
Type: Not Very Near Human
Element: Bug/Poison/Ghost (Celestial)
Frequency: Extremely Rare (probably Unique)
Diet: true Omnivore, favors human style foods, occasionally requires blood and rocks
Role: luck bringer, celestially chosen boogeyman and ultimate cute terror
Libido: Low (High with Tamers who can control them)
Strong Vs: any except Dragon
Weak Vs: Dragon, dominating Pokégirls
Attacks: Heavenly Fire, Lightning, Hyperbeam, Poison Sting, Paralyze Sting, Poison Bite, Web, Phase, Invis, Acid Spray, Slice, Armor Punch
Enhancements: Lucky, Healthy, Pristine Innocence, armored skin, enhanced strength (x25), enhanced speed (x4), web spinners, poison sacs, hypnotic attack, ability to bite off and digest almost anything, extra limbs.
Evolves: Unknown
Evolves From: None
Recommendation if you see one: If she's friendly: Go get a hug you'll always treasure, the memory will warm your heart even in the darkest times; If she's unfriendly: Run the fuck away, dumbass!
Behold a nightmare made cherubic flesh.
Blessed Widows are the most darling, deadly Pokégirls alive. They embody adorable destruction. No one who has encountered one has anything bad to say about them. (Mainly because anyone who thought ill of them was torn to shreds.) Combining physical characteristics of a Bug-type, with Poison attacks, with Ghost talents and the special attacks of a Blessed Pokégirls, the Blessed Widow would make a formidable fighter even without some of her other abilities.
The only known Blessed Widow was found in caves in the Cascade Islands of the Sunshine League. While it is commonly believed that this is not a Widow with the Blessed advantage, but rather a g-spliced or Cocooner-made Pokégirls who closely simulates a Widow's powers in a cute, 8-limbed girl. The problem is, no one really knows WHY she appeared. Her Tamer's theory is that she was an experiment by a deranged Megami and Cocooner. While this seems to explain HOW, he refuses to speculate on WHY.
The Blessed Widow is truly odd to behold. She has a pair of arms growing from each shoulder, and a pair of legs from each hip. The second limb is outboard of the `normal` one. Her expression is waif-like with soulful eyes practically designed to melt even the hardest hearts. Her skin is reinforced to ignore immense damage from nearly every type of attack.
Her fangs are small, almost invisible unless you are actively looking. She has four arms and four legs, all ending in normal, five-fingered hands or five-toed feet. On her back is a prominent red hourglass, standing out clearly against the white skin of the Blessed Widow. Her legs are long and strong, and she can stand on two, three or four.
Widows are horrible monsters of the worst sort, Blessed Widow is a perfectly innocent, though extremely powerful breed of Pokégirls. While possessing a Widow's formidable arsenal of attacks, lacking only the lethal HyperVenom, they add the Heavenly Fire and Lightning typical of the Blessed types. They also possess a Hyperbeam for a long-range punch. Blessed Widow are fierce, deadly fighters, however they consider violence a necessary evil, at best. They are more willing to fight to defend others, especially their Harem-sisters and Tamer. They will avoid harming innocents, but attacker will be dealt with swiftly. Most attacks simply bounce off of their bodies, the only ones capable of affecting them are the dragon-element attacks, which are the only things which can hurt them, and domination attacks, although if the Blessed Widow is made too pitiful, the dominating Pokégirl may suffer attacks from observers. Combat against a Blessed Widow is to be avoided at all costs, negotiation is preferred.
Her Feral state is unknown at this time, although is expected to be very mild, similar to a Ingenue's.
Seriously, either get your hug or run away. No matter how tough you are, how vicious and hard-boiled your girls are, a Blessed Widow is just too loveable or too lethal.
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BUTTER-SHE, the Beautiful Butterfly Pokégirl
Type: Humanoid Animorph (butterfly)
Element: Bug/Flying
Frequency: Common in tropical climates, Rare elsewhere
Diet: flower petals, honey
Role: gardeners
Libido: High
Strong Vs: Bug, Dark, Fighting, Ground, Plant, Psychic
Weak Vs: Electric, Fire, Flying, Ice, Rock, bird Pokégirls
Attacks: Daze, Tackle
Enhancements: Butterfly wings, inherent gardening ability
Evolves: Veno-Miss (normal)
Evolves From: None
Butter-She are among the prettiest Pokégirls in existence. They have bright, colorful wings and bodies, and are covered in short hairs, except on their hands, feet and face, which feel silky when touched. Many Tamers enjoy running their hands over this hair during a taming session. Butter-She are not large Pokégirls, averaging only five feet in height and their breasts are not very big. Even a well endowed Butter-She will have only B-cups.
Tamed Butter-She are not common in a Tamer's harem, since they have only minimal combat capabilities. Some Tamers, although, keep one in order to evolve her into Veno-Miss. However, this is difficult, since it is hard for them to gain the necessary experience through combat to evolve due to their generally timid nature and lack of combat ability. Most Tamed Butter-She find work as gardeners, and they are also popular pet Pokégirls, especially among keen gardeners. This is because Butter-She love plants, and like to be surrounded by them. They also have an instinctive ability to cause plants to grow and remain healthy. This is not the same as the abilities that some plant Pokégirls, such as the Boobisaur, have, but simply an instinctive knowledge of what the plant needs, such as the right soil conditions, when it needs watering, and so on. Obviously, Butter-She get on very well with plant Pokégirls when they find themselves in the same harem as one.
Most feral Butter-She live in tropical areas and these Pokégirls instinctively cultivate gardens, partly out of their need to surround themselves with plants and partly to ensure a good supply of food. Many of these wild gardens will be tended by whole swarms of feral Butter-She, possibly with a Veno-Miss or two and even some plant Pokégirls. Much rarer are Feral Butter-She that live in other areas. Butter-She are migratory following the seasons to ensure a constant supply of fresh flowers.
Feral Butter-She are no threat, generally fleeing at the first sign of danger, although they will use Daze in an attempt to put their attacker to sleep if they are unable to flee immediately or feel especially threatened. This has led to more than one Tamer and his Pokégirls taking an unexpected nap when they have accidentally disturbed a swarm of Butter-She.
Butter-She were rarely seen in combat with the Pokégirl armies during the war. Most scientists believe that they were an early experiment which led to the creation of the much more capable Veno-Miss and Buttitsfree. This lack of combat may have led to the breed's relatively common appearance, since so few were killed during the war, leaving a large breeding stock.
Butter-She have an unusual diet. Their primary food is fresh flowers, although they also enjoy honey and other sweets. They can live on dried flowers temporarily. However a Butter-She who is unable to feed on fresh flowers on a regular basis will become ill. A food that is a good substitute for this is Buzzbreast honey, which is a favored treat for any Butter-She who can obtain it. It's also the only other food that a Butter-She can live on indefinitely. In fact a Butter-She in the same harem as a Buzzbreast will seek to tame her as often as possible so as to obtain her favorite snack item.
Threshold Butter-She are generally happy once they get over the initial shock of Thresholding, since they can console themselves in the fact that they have become one of the most beautiful Pokégirls.
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Bug Technique
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Daze (Eft) - The Pokégirl uses her brightly colored wings to hypnotize her opponent and put them to sleep. This effect lasts as long as the Pokégirl continues to flutter her wings, but when she stops her opponent will wake up after 2-5 rounds.
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BUTTITSFREE, the Fuck n' Flutter Pokégirl
Type: Animorph (insect)
Element: Bug/Flying
Frequency: Common
Diet: vegetarian with sugar requirements
Role: air scout and bioweapon
Libido: Moderate, can be raised with sugar
Strong Vs: Bug, Dark, Fighting, Ground, Plant, Psychic
Weak Vs: Electric, Fire, Flying, Ice, Rock
Attacks: Tackle, String Shot, Dodge, Cry, Gust, Poison/Sleep/Stun Powder.
Enhancements: Exo and endoskeleton, butterfly like wings, light weight, small size (4'-4'5")
Evolves: None
Evolves From: Titapod (normal)
A Titapod will evolve into a Buttitsfree fairly easily with enough care and battle experience. The Pokégirl undergoes a rather drastic change in form and personality. She will gain several inches in height, sometimes a foot or more. Still Buttitsfree are tiny Pokégirls, and have very low weights, usually around 40 to 50 pounds. They regain their antenna and lose much of their exoskeleton. They also gain large and colorful wings that sprout from their back. Not only do these wings allow them to fly, but they also produce a variety of status-changing powders that they use in combat.
Personality wise they become much more active and outgoing. They develop a near addiction for sugar, especially in sweet drinks. Soda is bliss for them, and often can induce a strong desire to be Tamed. Taming is still tricky, though for entirely different reasons. Buttitsfree are now large enough to be handle most normal sized Tamers, though it tends to be a tight fit. Their wings, however, often flap rapidly during Taming, releasing her powder. Wing covers are highly recommended.
Buttitsfrees rarely engage in direct combat. Their bodies are frail and can not take much punishment, a stark change from their Titapod form. Instead they tend to fly around at high speeds and use Gust to blow various powder attacks at their opponents until they are incapacitated, or they run out of powder. Once depleted, their powder reserves can take between one to three days to replenish, depending on how much food and sugar she takes in. Buttitsfree are great choices to weaken physically dominating Pokégirls.
Feral Buttitsfrees tend to live on the borderlines of wooded areas, preferably in an area with berries or other fruits. While they are no longer as laid back and lazy as they were as Titapods, they still don't go out of their way to exert themselves. They seem perfectly content to flutter from place to place in no great hurry, looking for the sweetest berries they can find.
It is somewhat rare for a girl to Threshold directly to a Buttitsfree, but when it happens, most girls are, relatively, happy about their new form. As more then one parent has been known to have said, ”Well at least you turned into something truly beautiful."
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BUZZBREAST, the Swarm Warrior Pokégirl
Type: Near Human (Insect)
Element: Bug/Poison
Frequency: Common
Diet: Vegetarian
Role: Fodder Soldiers
Libido: Average (becomes High seasonally)
Strong Vs: Bug, Dark, Fighting, Plant, Poison
Weak Vs: Fire, Flying, Rock
Attacks: Sting, Double Sting, TriSting, Rapid Sting, Air Recovery, Honey, Sweet Honey, Honey Syrup, Stop Sting, Berserk Sting, Hot Sting, Silence Sting, Blur, Quickturn, Dash
Enhancements: Exoskeleton and endoskeleton, Enhanced Endurance (x2 human), Enhanced Durability (x3 human), Wings for flight, Stinger tail, stingers mounted in breasts, Status effect venoms, can generate wax for entrapment and building of honeycomb hives
Evolves: Buzzqueen (mechanism unknown; only occurs in the wild when attended by a full hive), (special ceremony from queen), Killerbreast (special ceremony from queen), Assasara (Heavy Metal)
Evolves From: None
Buzzbreasts were one of the soldier Pokégirls Sukebe created during the Revenge War. Easy to make and considered expendable, they became one of the most commonplace Pokégirls in existence upon War’s end. Once the War was over, Buzzbreasts took to the wild and became known as the first Pokégirl pests, due to their tendency to swarm people and other Pokégirls invading their territory, carrying them off to be converted into new swarm mates. They were fairly easy to drive off with various bug sprays, however, so their threat level was never upgraded to beyond ‘pesky.’ They also became a mostly favored prey animal for more powerful Feral Pokégirls, as they were fairly easy to catch.
Buzzbreasts are a bit more attractive than their rarer cousins, the Wasps, having very feminine faces, curvaceous bodies with C-Cup breasts, and hair that’s usually striped black and yellow, or in some cases, lavender. They have light chitinous armor on their arms, legs, and torsos, mainly around the underside of their breasts. They have long, gossamer wings that are surprisingly durable, and have a stinger tail on their backs, the stinger a hollow pointed tip that cannot be retracted. Unlike the stinger of a normal bee, the tail stinger of a Buzzbreast can be used repeatedly without being fatal. A Buzzbreast’s internal structure is more insectile, and her major organs are protected by a thick chitinous shell that protects her from most normal blade or bullet damage. Their eyes are compound, and they have stingers mounted in their breasts in a hollow, flexible tube just above their nipples. This makes any sexplay involving their breasts risky, but some Tamers enjoy the challenge. Buzzbreasts are generally favored by beginning Tamers as they are easy to catch and train (provided one can get away from the swarm after catching one). Their threat level upgrades somewhat when the Buzzqueen enters her ‘heat,’ signifying the beginning of her Mating Season, as they become more ferocious in battle, and more inclined to attack.
Buzzbreasts have no sense of individuality, their mind little more than a drone for their hive. Their will is that of their ‘Queen,’ be it a Tamer and an Alpha Pokégirl or a Buzzqueen. However due to this lack of will, they are easy to gain the loyalty of once Tamed. When solidly bonded to a ‘Queen’ and ‘hive,’ however, they become ferociously loyal and are hard to turn. During Mao Shin Mao’s attacks, several Buzzbreasts that could not be turned back towards loyalty from Pokégirls only were assassinated. Some Buzzbreasts, if separated from the hive long enough, do begin to grow in intelligence and gain a will and personality of their own.
In the wild, Buzzbreasts reproduce by finding a Pokégirl or human that is alone or has come too close to the hive, using their Stop Sting to immobilize them or, failing that, entice them back with their Honey, and then bringing him/her back to the hive. The Buzzqueen then forms a cocoon around the victim and places it in her chamber, the chemicals inside the cocoon turning the victim into a Buzzbreast drone within a few weeks time. Buzzbreast Pokégirls or Pokéwomen cannot have kits of their own unless they evolve to Buzzqueen.
Buzzbreasts have a small variety of abilities. While not inherently poisonous, like their species-cousins, the Wasps, they do have the ability to emit venoms of varying status effects, such as Silence or Berserk. They also can generate the various ‘Honey’ techniques, although these aren’t used as much by Ferals. They can also, after collecting enough pollen, generate a sticky wax on their limbs, which they use to maintain and build their hives, as well as trap potential victims for their ‘Queen.’
Thresholding into a Buzzbreast is extremely rare, due to the nature of how they are formed, but not unheard of. The first sign that a girl is Thresholding into a Buzzbreast is that they stop questioning anything they are told.
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BUZZQUEEN, the Queen Bee Pokégirl
Type: Humanoid Animorph (Insect)
Element: Bug/Poison
Frequency: Very Rare (One per hive)
Diet: Omnivore
Role: Breeder, Hive Leader, Alpha Pokégirl
Libido: High
Strong Vs: Bug, Dark, Fighting, Plant, Poison
Weak Vs: Fire, Flying, Rock
Attacks: Erotic Kiss, Sting, Double Sting, TriSting, Rapid Sting, Stop Sting, Berserk Sting, Itchy Sting, Hot Sting, Silence Sting, Honey, Sweet Honey, Royal Honey, Honey Syrup, Maple Syrup, Royal Syrup
Enhancements: Exoskeleton and endoskeleton, Enhanced Endurance (x4 human), Enhanced Durability (x5 human), Wings for flight, Tri-stinger tail, Status effect venoms, heavier Honey production, Pheremones in Honey creates soporforic effect, can transmutate Pokégirls and humans into Buzzbreasts, multiple arms, high Feral intelligence, extremely fertile, mental control over Buzzbreasts in their hive, can regain DNA by consuming dead Buzzbreasts
Evolves: None
Evolves From: Buzzbreast (specific mechanism unknown, occurs under certain circumstances)
Buzzqueens are an all-around enhancement to the Buzzbreast. Their breasts enlarge by two cup sizes, and their internal and external armor thickens, save for around their womb and general belly area, where it softens considerably and the stingers in their breasts migrate to their tail, turning their tail stinger into a much more formidable weapon. They keep the same yellow and black color scheme of the Buzzbreast, but their compound eyes become red and they gain two extra arms. Their hips widen and their rumps become rounder and softer. Also, frequently, they are a little chubby.
Buzzbreasts are fodder soldiers. Buzzqueens, however, are dangerous. There is no bounty on them, however, as they lack the inherent viciousness of a Wasp Queen and her swarm. A Tamer who does manage to Tame and fully control one gets a powerful ally. He or she also gets a helluva lot of respect, as capturing a Buzzqueen means entering one of the hives created by a Buzzbreast swarm, fighting or charming their way past a veritable militia of vicious insect girls, and then Taming the Buzzqueen herself, earning her trust and respect to get her to call the swarm off. Once bonded to a Tamer, the Buzzqueen loses control over her hive, retaining just enough control to get them to leave the Tamer and his/her Pokégirls alone. She then takes her ‘favorite’ Buzzbreast lover off and does something to evolve her into a new Buzzqueen, so that the hive will never be without one. As of yet, no Buzzqueen Tamer has seen what she does. Another way Buzzqueens are formed, although the particular mechanism is unknown, is a Buzzqueen’s favored bedmate evolving when the hive becomes too crowded. She then takes half of the workers and eggs, flying off to start a new hive someplace else. This prevents the Buzzqueen from having to consume part of her own hive just to keep the population down. The Buzzqueen’s favorite also evolves into a Buzzqueen if the previous Buzzqueen was killed. The specific genetic trigger for this is unknown. One theory is the evolution is triggered via a combination of a mental command and consumption of great amounts of Royal Honey and/or Royal Syrup.
Buzzqueens and Buzzbreasts were created directly by Cocooner herself, her first gift to Sukebe during the War. Buzzqueens she gave the frightening ability to turn other living beings into Buzzbreasts. They first lure their prey in with their Honey, lulling them into a daze with the extra pheremones produced in it. They then secrete a milky white resin from glands in their mouths, using it to entirely coat their victim. The resin hardens quickly, forming a cocoon around the victim. The Buzzqueen then injects the victim with a trio of chemicals that both render the victim comatose and then transmute the victim inside into a Buzzbreast after a one-month period. This occurs most frequently during summer months, when Buzzqueens go into heat, causing them to mate a great number of times to satisfy their needs.
Buzzqueens generally are not fighters. They are meant more for lovemaking, and spend nearly all of their time inside the center of the hive structures the swarm lives in, Taming their workers and victims and helping to increase the swarm, which also does the majority of fighting for the Buzzqueen. Their libidos are high, causing them to produce Honey at a much greater rate than normal. They also have a high Feral intelligence, like their Wasp Queen counterpart, showing a great sense of organization. Buzzqueens frequently go into parthenogenesis pregnancies, laying eggs and nursing their young once they hatch. Buzzqueens can add to their genetic stock by consuming other Pokégirls, although they cannot produce anything other than Buzzbreasts. Pokéwomen Buzzqueens produce Buzzbreasts more often than human children.
In the extraordinarily rare instance that a Buzzqueen is found in a harem, it’s usually from a Buzzbreast that has been away from their hive for a great deal of time. They are almost always Alphas, as Tamed Buzzqueens make excellent leaders. Buzzqueens that are freed of their Tamer do not go back to their old hive, as their extreme fertility and frequent parthenogenesis usually will have given them a decent-sized swarm to help build a new one.
In the last fifty years, an antidote was developed to the chemicals that Buzzqueens use to make new drones. Granted, getting back captured Tamers and Pokégirls usually involves a hive invasion, which in turn results in many dead Buzzbreasts and, if she survived, a soon to be very fat Buzzqueen who will then start giving birth to replace her lost warriors, but hey, whatever works. The antidote is totally effective ONLY if administered during the first two weeks. If given to the victim during the third week a human will become an Ingenue whilst a Pokégirl will be a G-Spliced hybrid of a Buzzbreast and her original type. During the fourth week the victim will be a Buzzbreast, but will still have all their memories, free will, and personality. If the poison runs its course then the victim will be a Feral Buzzbreast and unable to remember their former lives.
Buzzqueens have a strong rivalry with Wasp Queens. If a Wasp Queen invades a Buzzqueen’s hive, the two will automatically start battling in a manner so ferocious the end result is nine times out of ten the death of both Queens. It’s considered unwise to have a Buzzqueen and Wasp Queen in the same Harem unless you have something powerful to keep them from killing each other. There’s a popular book series about a Tamer who managed to have a Buzzqueen and a Wasp Queen as his co-Alphas, using a Rosebreasts to keep the two from fighting, but it’s generally regarded as being completely fictional, the feat being impossible.
Part of what sets a Buzzqueen apart from a Wasp Queen, aside from obvious demeanor and species differences, is that Buzzqueens are far more practical than their more vicious cousins. They do not appreciate having a rival Buzzqueen come near their hive, especially since the presence of another Buzzqueen causes the drones of a hive to start becoming confused from the conflicting mental signals. However if they feel that fighting wouldn’t be worth it, they will put up with the other Buzzqueen’s presence. This was especially prevalent during the Revenge War, when Buzzqueens sometimes would have to combine their forces to make up for heavy losses.
No one is really sure how the evolution to a Buzzqueen is triggered. A few theories were put forth, mostly regarding the two incidences mentioned earlier in the entry, but very few panned out. Researchers were also unwilling to try and investigate, due to the heavy risk of being turned into Buzzbreasts themselves.
In terms of Taming, Buzzqueens greatly love oral sex, and seeing a Tamer lick their honey off of their hands is a tremendous turn on for them. The fact that their cunts produce a delicious, nutritious honey is a definite added bonus. When their breasts lactate, either from Milktit milk stimulation or a recent pregnancy, parthogenetic or otherwise, the milk has a sweet, honey-flavored tinge to it. Also a good way to get a hive’s worth of Taming is to present a Buzzqueen with at least one Plant Pokégirl. Buzzqueens and, by extension, Buzzbreasts, adore flowers. Pollen has a light aphrodisiac effect on them, and having a large garden or a Plant Pokégirl will go a long way in creating good relations between a Tamer and a hive. Some towns have been known to keep Flowergirls (one of the Buzz breed’s seeming favorite type of Plant Pokégirl, the other being Cunnydews) around, along with several large, flowering gardens. This in turn, along with people willing to Tame the Buzzqueen and her hive to prevent her Mating Season (which only occurs while she is Feral) from occurring. Keeping a Buzzqueen and her hive Tame, in addition to making sure that everybody who wants some Taming with a sexy bee-girl can get some, allows them to have a Buzzbreast hive practically inside the town without incident. As mentioned before, Buzzbreasts and Buzzqueens love Flowergirls. The Buzzbreasts and Buzzqueen will keep the Flowergirls eagerly Tamed (usually into a near comatose state), and their pollen collecting will help keep allergens down. Some towns who do this have also bartered Buzzbreast and Buzzqueen honey in exchange for Taming from Flowergirls and willing townsfolk.
Cases of Thresholding into a Buzzqueen have not been recorded yet, and it’s presumed to be impossible to do so.
Recent Notes: A fairly efficient way of keeping a Buzzbreast swarm at bay during a Buzzqueen’s mating season has recently been discovered: Smoke. A Kunoichi Tamer known only as Smoke who also had powers of a similar theme managed to drive off an attacking swarm by generating a massive amount of smoke. According to his reports, the sulfuric smell, in addition to suffocating them, it also produces a light intoxication affect. One of Smoke’s Kunoichi, who also had Psychic abilities, reported that the smoke also temporarily disrupted the swarm’s mental connection to their Buzzqueen. Notes on how to produce a good sized amount of smoke safely have been added to the General Information section of the public Pokédex.
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COCOONER, the Legendary Genetics Factory Pokégirl
Type: Inhumanoid Metamorph (Insect)
Element: Bug/Poison/Flying
Frequency: Unique
Diet: Carnivorous
Role: Replenishing soldiers (Revenge War), creation of new Pokégirls, genetic studies
Libido: Extremely Low
Strong Vs: Bug, Dark, Fighting, Ground, Plant, Poison
Weak Vs: Electric, Fire, Flying, Ice, Rock
Attacks: *Quadsting, String Shot, Sleep Powder, Lust Dust, Poison Powder, Poison, Spice 3, *Toxic Sting, Withering Winds, Poison Tongue, Poisonous Coat, Wing Buffet, Super Cyclone, Squall, Vortex, Gravity
Enhancements: Exoskeleton, Endoskeleton, Wings, Limited self-metamorphic abilities, genetic structure manipulation, Enhanced Intelligence (x20), Enhanced Durability (x30), Enhanced Strength (x14), Enhanced Endurance (x15), [CLASSIFIED: Ability to stave off taming need through unique genetic process :CLASSIFIED], Legendary Qualities, Legendary Salient Qualities
Evolves: None
Evolves From: None
Cocooner is considered to be the first among the second generation of Legendary Pokégirls. The first Legendary created after the fall of Mountaintide, Storm Gail, and Infernus, she quickly became the most hated and reviled thing on the entire planet.
By both sides.
Cocooner’s loyalties throughout the Revenge War were primarily with Sukebe. She would consume fallen humans and utilize her unique abilities to revive and recreate them as Pokégirl soldiers, sometimes producing new breeds for Sukebe to use. The populations of entire towns would disappear after she entered the area, converted inside the living genetics factory that is Cocooner’s body into Pokégirls. That along with her many powerful abilities made her a feared force during the Revenge War.
As the War went on, however, Cocooner’s priorities seemed to shift. She began to attack Pokégirl forces, devouring them and adding them to her stock of genetic material. Cocooner had devoured Pokégirls before, but only ones that had been killed in battle. Now she was attacking Pokégirl soldiers en masse, adding them to her stocks. She would create new breeds from this, swarms of her creation cocoons found in several areas. However the final straw came near the end of the war, when the powerful Legendary began to attack her fellow Legendary Pokégirls. Sexebi, the Legendary Birds, Atmuff, Kary, Titania, and Scylla, Macavity, all of them have had Cocooner take bites out of them in attempts to add their DNA to her genetic stockpile. She was driven off by her sisters, many of her creation cocoons destroyed in one of the few unified efforts between the Legendaries, making the first among the second generation ironically the first to abandon Sukebe for her own ends. Cocooner was seen only sporadically after that, unconfirmed reports placing her at the death sites of Kary, Titania and Scylla. The only confirmed sighting of Cocooner during the ending part of the Revenge War was shortly after Hy-Bra’s death, when the insectile Legendary dragged off the multi-headed Legendary’s corpse, presumably to eat and add her to her genetics stockpile.
Cocooner is a massive, hideous Pokégirl that in three of her four forms is completely inhuman. Her standard form is that of a massive, spherical, cocoon-like insect, fourteen feet in diameter and nine-feet in height. She possessed both a black-armored exoskeleton and endoskeleton in this form, with mottled skin the color of dry blood. Her face was a monstrous horror, with wide, blue-crystal insectile eyes and a fanged, mandibled mouth. Long, powerful legs kept her mobile in this form, although she mainly used them to keep herself suspended someplace and at rest. Her cocoon-like body could open up, revealing tentacles that she used to place cocoons she created. Watchers have dubbed this her ‘Creation form,’ and from all reports it is also her preferred form.
Cocooner has the ability to alter her body into alternate forms. The first of her forms is what Watchers have dubbed her ‘Gathering form.’ She has ten long limbs in this form, six of them being powerful legs, the other four being long, powerful arms, two ending in long, sharp-bladed claws, the other two in powerful three-fingered hands for gripping. Her torso is vaguely spider-like in this form, longer than the norm possessed also of a massive scorpion-like tail that splits off into four smaller, whip-like extensions at the end. In this form she has a wide mouth and many rows of razor-sharp teeth. Her exoskeleton extends out into bladed spikes along the sides of her body, which she can use for deadly side attacks when she rears up to attack. She took this form when battling, or when consuming her victims.
Cocooner’s third form is generally known as her ‘Travel form.’ In this form, she transmutates into what can essentially be described as a gigantic moth. There is a slight difference in appearance, in that she maintains a mouth of razor-edged teeth and her legs are armored and bladed. This form is probably her weakest state, and she only takes it when she needs to move somewhere. Her coloring in this form is the same as in her Creation and Gathering forms.
Cocooner’s fourth and final form was a surprise to Watchers. She assumes the form of a tall, (at least 7 feet) elegant, anthropomorphic insect woman, with features that are a mix between a bee and a moth. Her skin and the light fur coating are a very pale shade of white, and her red, compound-like eyes are set in a human-like position on her face. She possesses four slender arms, lightly covered in a chitinous armor plating. Her breasts are a D-Cup, the nipples as pale as her soft-furred skin. She possesses wide, colorful wings in this form, which can fold up behind herself to look like a cape, creating a very beautiful effect in this elegant form. This was the most rarely seen of her forms, the Watchers that have managed to study her and survive at first believing this is the form she takes when she needs Taming. However, this opinion was revised later on, as she has never been seen taming in this form. She has, however, been seen talking in this form and this form only, leading some to believe that this is the form she takes for communication, and is unable to speak in her other forms. She has also been sighted using this form to infiltrate areas, studying intently everything she sees before flying off and returning in her more monstrous Gathering form. She can only use her Drone Alone legendary salient quality in this state as well. Her most dangerous ability in this form, which earned it the name of Queen form, is her ability to control the Queens of Annt colonies, Buzzbreast hives, and Wasp swarms. In this form she can emit a combination of a pheremonal cocktail and a sonic pulse that completely subverts the will of Feral swarm Queens, allowing her to control all Pokégirls underneath said Queen. She has used this ability two times in confirmed sightings of her Queen form, once to cover her escape when it looked like she would be damaged fatally from a combined attack of many Team-based Tamers and their Forbiddentech equipment, and another time to collect subjects for consumption. The Queen form also has the advantage of being more mobile and agile in battle, so she has sometimes used it instead of her Gathering form in combat.
Cocooner’s body is uniquely designed. Some have called her Sukebe’s greatest creation. Others call her a living nightmare. The general consensus is that both of views are probably correct. Cocooner has the ability to store thousands of different genetic codes inside herself, processing them for different uses. In a sense, Cocooner’s body is a living, totally organic genetics lab. It’s assumed by most Researchers and Watchers is that the reason she keeps eating species of Pokégirl she already has consumed before is that her stockpiles occasionally ‘run out,’ meaning she has to take in more. However, there is a growing suspicion among the scientific community that Cocooner continues to predate on others for the simple enjoyment of it. She would consume victims in her Gathering form, and then process them into a new form, creating a body for them inside her Creation form and encasing them inside a cocoon of her ‘Genetic Glue,’ which would further and complete the mutation. The purple-colored substance, once stuck to a surface outside of Cocooner’s body, would harden quickly. Cocooner can also use her Genetic Glue offensively, spitting it at victims, a single drop capable of spreading to contain an organic, sentient target in just a few minutes. She could also use the tentacles to drag a victim into her Creation form’s pod, coating them in the glue and creating a new cocoon. Humans encased in the glue would become Pokégirls, while Pokégirls encased in it would mutate into a new form entirely.
[CLASSIFIED: Cocooner has also found a way to stave off any need for taming, at least partially. She consumes males she encounters, metabolizing their genetic code inside her own, stabilizing her body as if she had taming. This MUST BE KEPT SECRET. We don’t want the Limbecs getting any bad ideas… :CLASSIFIED]
Cocooner is an amoral, almost malevolent Pokégirl. Her mind works in ways that humans and even other Pokégirls can't even begin to comprehend, her motives for her actions beyond understanding or sympathizing with. She has nothing even remotely resembling human compassion, and is interested only in her experiments or observing other experiments. It’s rumored that she helped Department H scientist Nathaniel Essex in his infamously atrocious work before Department H was dissolved and destroyed. Essex himself has vanished without a trace, his partner John Sublime’s mutilated and partially eaten remains found months later. Cocooner herself, in the few times she has talked to Researchers without attempting to devour them, she admitted that she thinks of the planet as little more than a laboratory, and all of humanity and Pokégirl-kind as experimental subjects. To the surprise of many, however, she has NOT in recent years created a new breed of Pokégirl. There was a boom of new Pokégirl breeds some time after the death of Hy-bra, so it's assumed she needs the genetic material of her sister Legendaries to create new breeds. Obviously, none of the Legendaries are willing to provide it for her, at least from themselves.
There are very few verifiable sightings of the infamous Cocooner nowadays. Watchers have been studying her for years, trying to understand this mysterious Pokégirl. Most information on her comes from seized records and reports from people who just barely survived encounters with her. Any changed by her Genetic Glue lose memories of their past life completely, although in most subjects Bonds are maintained. No one has been able to explain why this is so. Sightings of her are rare, at the most occurring once a year for a few weeks. Some Researchers believed that she was only sighted once a year because she was hibernating for most of it. But after a Journeyman Tamer named Fennix Wright, along with his associates Seymour Botz and Miya Faye, discovered twenty of her cocoons in a Crescent League forest during a period where Cocooner hadn’t been sighted, Researchers began to assume she was allowing herself to be found during the times she has been seen. The cocoons found by the three Tamers have since hatched into Pokégirls, all of known breeds. Authorities have allowed the three Tamers to keep their finds under the condition that they be allowed to study them from time to time.
Cocooner is a dangerous Pokégirl. This Legendary is not to be taken lightly by any means. There’s rumors that her services can be bought through an offering of unique genetic codes she hasn’t encountered before, but with Cocooner’s displayed behavior in the past, this is not a recommended option. If you encounter her, evacuate the area and immediately report the sighting to the authorities. Survivor Bounty rates apply.
LEGENDARY QUALITIES: All Legendary Pokégirls have these special attributes, making them above and beyond other Pokégirls:
Truly Unique: All Legendary Pokégirls cannot be copied. Attempts to clone them always fail, and morphing other beings into copies of them always produces sub-standard versions. Titto, for example, can take Cocooner’s shape and even copy her powers to some degree, but not any of her Legendary Qualities or Legendary Salient Qualities (see below) nor her learned skills. They can have their base stock altered to be used in the formation of a new Pokégirl type though.
Deathlessness: Despite having been around since Sukebe’s Revenge, all the Legendary Pokégirls are still around and going strong. This superior version of longevity makes them immune to death from natural causes. They will never die unless they are killed. However, poison, disease, or any unnatural cause still has a normal chance to kill them, barring their special immunities and strengths.
No Weakness (Level X): All of the Legendary Pokégirls can ignore their type's normal weaknesses, to a point. When facing a Pokégirl at or below a certain level, if that Pokégirl is a type the Legendary would normally be weak against, she instead treats it as though it were of a type she had no specific advantage or disadvantage against. For example, Cocooner has No Weakness (Level 100). If she were to face a Fire, Flying, or Rock-type Pokégirl or anything else that was considered Strong Vs Bug/Poison/Flying, at or below level 100, she wouldn’t be considered weak against it, nor would it be considered strong against her. Pokégirls at a level above the Legendary’s No Weakness level treat things normally.
LEGENDARY SALIENT QUALITIES: Some Legendary Pokégirls have special qualities others don't have. Here is Cocooner's lexicon of special attributes:
Genetic Glue: As one soldier from the Pre-Sukebe Era wrote, "This is the stuff that nightmares are made from…" This is the very substance that Cocooner uses to turn humans into Pokégirls. It has been taken, in the form of discarded cocoons, back to many labs and analyzed many times, but it still continues to defy classification and replication, since it too benefits from Cocooner’s Truly Unique Quality.
Pokégirl Artisan: It is true that while Cocooner can and has made more and more copies of existing Pokégirls, it is thought that Cocooner is also the cause of more and more types of Pokégirls appearing, even after the death of Sukebe. It's possible she's mixed existing DNA to create the new types that we have seen come about in the past 300 years. The limits of what kind of Pokégirls she can create, as well as the extent of her control over what is created (if any) is still unknown.
The One True Queen: Though Cocooner is the only one of her kind, in her Queen form Cooconer has the ability to mentally control Queen-type Pokégirls (Annt Queens, Buzzqueens, and Wasp Queens) and take command of their colony/hive/swarm. She can use this to protect herself, or to use them as gatherers when it is too risky for she herself to show up.
Drone Alone: Cocooner, while in her Queen form, has a special ability to flap her wings in a certain manner that it creates a light, subsonic buzzing, affecting anyone around her. Whoever “hears” the buzzing, despite not being audible, fails to notice the source of the buzzing as long as she doesn’t attract attention to herself. This is the secret of how Cocooner has managed to defy sighting and capture over the years, by hiding in plain sight. Because the buzzing carries in the air, it also works vibrationally, so even the deaf are not immune to its power. Since this mind-affecting ability is not delivered psychically or magically, resistances to mind-affecting affects only work one-fourth as well as normal.
Quadsting - (ATK 50) Cocooner stings with all four of her Gathering form's stingers at once. There is a 30% chance that a random negative status effect will be inflicted from each stinger.
Toxic Sting - (ATK+EFT) Cocooner stings the opponent with a highly toxic sting, attempting to inflict every negative status effect at once. 20% chance of success per sting.
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CUNNYDEW, the Sweet Aphid Pokégirl
Type: Animorphic humanoid (insectile)
Element: Bug/Poison
Frequency: Common (TOO common in some tropical areas)
Diet: vegetarian, particularly tree sap
Role: honey and ambrosia production
Libido: High
Strong Vs: Bug, Dark, Fighting, Plant, Poison
Weak Vs: Fire, Flying, Rock
Attacks: Sting, Poison, Honey, Honey Syrup, Sweet Honey, Maple Syrup, Royal Honey, Royal Syrup
Enhancements: Ambrosia production, small size, Toughness (x4), compound eyes, poison glands under fingernails
Evolves: None
Evolves From: None
Like the Milktit, the Cunnydew is not a fighting Pokégirl. Instead, they are designed to provide nutritious and tasty food substances. In this case, the Cunnydew eats carbohydrate-rich foods and secretes the excess sugar in her vaginal fluids during arousal and orgasm, producing a delicious substance called ambrosia or nectar. Like Milktit milk, a Cunnydew’s ambrosia may be modified to heal Pokégirls, in which case it is called Honey, or to refresh them, in which case it is called Syrup. Cunnydew nectar is a component in the evolution of certain Pokégirls (Shieldmaiden’s evolution to Barriermaiden and Merrowl’s to Mountain Cat both call for it), and it can also be used to produce various meads and wines. Naturally, Cunnydew is popular with food and beverage enthusiasts, as well as with Bug Pokégirls, the Sugar Kitten line, and bear-like Pokégirls.
Cunnydews are small Pokégirls, easily identified by their brightly-colored skins (compared by some to soft chitin, especially in feral Cunnydews), compound eyes, and long, thin antennae that curve down their backs. Since they are common and mild-mannered enough to make good pets, there are some Cunnydew enthusiast groups that show them in contests, judging them visually on the color and condition of their skin and orally on the taste of their ambrosia. Cunnydews are typically pale green in color, though dark green, pink, yellow, and red colorings have all been recorded. Hair is typically green, but blonde, white, and red have been noted.
As a species, Cunnydews are intelligent enough to realize that they are not good at combat, and to pick up a variety of domestic skills to make up for said lack. Their Honey and Syrup abilities give them something of a reputation as a poor man’s healer, and their friendly, affectionate, helpful, and upbeat attitudes make them an instant winner in almost any harem.
Despite having a high libido and lacking any sort of assertiveness, Cunnydews almost never have to worry about not getting Tamed enough, especially if they share a harem with Pokégirls who love sweet things. They love receiving oral sex but are open to trying other forms, and have additional erogenous zones on their stomachs and breasts, making them a good choice for pets and for female Tamers. They dislike being on their backs, as their antennae are long enough to be harmed by this.
Feral Cunnydews are frequently captured and herded about by stronger feral Pokégirls like Buzz types, who protect them from predators (and the occasional Tamer) and provide them with food in exchange for their ambrosia. Since giving ambrosia involves receiving cunnilingus, the Cunnydews never seem to mind this arrangement. Cunnydews encountered without guardians are easy to catch; their only attack seems to be a scratch from their fingernails, coated in a painful but mostly harmless poison from glands at the base, and most Cunnydews would rather flee than fight.
Like many Bug-types, Cunnydew Pokégirls are quite fecund when reproducing by parthenogenesis, less so when reproducing sexually as Pokéwomen. Second puberty typically occurs suddenly, in the late fall when the weather cools-- it has been discovered that Cunnydews in tropical regions that do not experience the weather cooling never have second puberty and reproduce parthenogenically all their lives. This has led to overpopulation of Cunnydews in some parts of the world, with devastating effects on farms and sugar plantations.
Threshold Cunnydews tend at first to be alarmed at losing mass and suddenly seeing everything in compound. However, exploratory masturbation and the discovery of their own nectar seems to soothe them, along with the realization that with being a Pokégirl comes frequent and pleasurable oral sex. They are usually sold to Tradesmen who specialize in Cunnydew-nectar goods.
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CUNTA-RATCHA, the Supreme Pest Pokégirl
Type: Near Human (Cockroach Animorph)
Element: Bug/Dark
Frequency: Common (Feral), Uncommon (Domestic)
Diet: Anything organic
Role: Sewage Cleanup, Garbage Disposal, Seen in harems rarely
Libido: Low
Strong Vs: Dark, Poison, Ground, Plant, Psychic, Ghost
Weak Vs: Fire, Flying, Rock, Fighting
Attacks: Itchy Dust, Sleep Powder, Dark Bomb, Quick Attack, Air Recovery
Enhancements: Speed x7, Can survive major body damage –including decapitation, irradiation, up to the destruction of several major body organs at once. Slow regeneration
Weaknesses: Small size (3.5-4.5’), Frail, Cannot recover from fire or acid.
Evolves: None
Evolves From: None
Cunta-Ratcha are not one of the most popular Pokégirls out there, though this is not because of their looks. These insect Pokégirls have an impressive (for their frame) B cup. Their hair ranging from browns to black, though the rest of their body remains hairless. In general, they look almost as cute as a Cutiepie, and are only just slightly taller than their Cutiepie cousins. They are most definitely insects though, with a pair of antennae sprouting from their foreheads just inside their hairline. Their feet, while darker in coloration than the rest of their light skin, have small clinging claws on the soles of their feet, allowing them to walk normally or perform such feats as walking up walls (though they cannot stick to slick surfaces). Their eyes are compound eyes, colored a uniform brown and a little wider than a normal human’s. On her back is what seems to be a brown or black colored cape, but is actually a set of wings. The Cunta-Ratcha can glide easily with these wings, but can only fly for short bursts or from high drop off points. These bug Pokégirls only have an endoskeleton, made up of hard chitin instead of bone material, which makes her bones somewhat stronger and a bit more flexible than that of an average human. Their skin ranges in the human norm, but is often pale due to their nocturnal nature.
Cunta-Ratcha are found feral in almost every city across the world, but oddly their feral numbers drastically decrease when outside of cities. This is speculated to be due to predation from other ferals in the wilds. They usually occupy places like sewers with other wild Pokégirls like Titmice, but can often be found in abandoned or poorly kept buildings. Many cities use some form of ‘pest Pokégirl control’ type Tradesman to keep the numbers of Cunta-Ratcha down to manageable levels. It is fortunate that these Pokégirls are not prone to similar fecundity of the insects they were based off of, and only produce 1or 2 Pokékits per litter, otherwise, their numbers would be that much more difficult to maintain.
Cunta-Ratcha are very active, hustling about and looking –and getting- into everything. This is a problem, since a Cunta-Ratcha’s are indiscriminant about what they eat, including spoiled foods, and diseases can easily be spread by this Pokégirl’s comings and goings. Domestic Cunta-Ratcha are rare, since even when domestic they are still indiscriminate about what they eat. Many Cunta-Ratchas are aware that this is considered disgusting, and will curb or hide their eating habits from their owners or Tamers. Only threshold Cunta-Ratcha seem to avoid eating the more disgusting forms organic material entirely, though many have odd craving combinations of regular food. Both domestic and threshold have submissive personalities, and enjoy being with others. These crowd loving Pokégirls often find work at stores when owned as pets, as their mathematic skills are near that of a living calculator.
In a Tamer’s Harem, Cunta-Ratcha are more suited to a support role than a fighting role since they have very few offensive moves. Their strongest attack is Dark Bomb, though few Cunta-Ratcha have enough energy to use this technique more than once per day, especially when feral. They do possess one incredible trait that is similar to the Trollop line of Pokégirl. They have a slow regenerative ability that allows them to heal from even decapitation. This ability is no where near as fast as a Trollop’s, taking around a week for the regeneration of an arm, and in one documented case of a decapitated survivor of a Panthress attack it took a month to regenerate her head (she was fed via a stomach tube during the time her head was missing). This may seem like a well sought after Pokégirl, but with such a frail body it is easy for her to get beaten to need this ability –as a few documented cases of pitting a Cunta-Ratcha against other second tier evolutions resulted in the Cunta-Ratcha needing to be rushed to the Pokécenter.
Cunta-Ratcha are generally submissive in taming, though very energetic and eager to please. They often enjoy group sessions, claiming ‘the more the merrier’, and are not adverse to lying on their backs, as their wings are somewhat pliable. Threshold Cunta-Ratcha usually come from a background with insect types, though mainly from Cunta-Ratcha. These girls are usually bemoan their loss of humanity, but tend to find jobs in mathematical areas like accounting. One of the usual signs of thresholding into a Cunta-Ratcha are incredibly strange food cravings, which can sometimes be confused with pregnancy in late thresholders.
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CUTIEPIE, the Sweet Little Pokégirl
Type: Animorph (insect)
Element: Bug
Frequency: Common
Diet: vegetarian
Role: farm worker
Libido: Low
Strong Vs: Dark, Fighting, Ground, Plant, Psychic
Weak Vs: Fire, Flying, Rock, bird Pokégirls
Attacks: Tackle, String Shot, Dodge, Cry
Enhancements: Exo and endo skeleton, very efficient digestive system, small size (3' tall), and low metabolism
Evolves: Tomboy (battle stress), Titapod (normal), Applepie (strong diet of apples + unknown trigger)
Evolves From: None
A Cutiepie looks like a waif-like human in some ways. General they have wavy or curly hair of very bright colors. Their skin is a pale green with darker spots. The exoskeleton is easily overlooked as it is very smooth, appearing like normal skin for the most part except for around the joints, which have the typical hinge like appearance of most arthropods. Their antennae are very sensitive and can be damaged easily, as well as their large, multifaceted eyes. Cutiepies are usually very polite and well-mannered and love to be helpful. They are shy around new people, but once they come to trust someone, they are very open with them. They tend to be very respectful, even of people they don't care for.
Cutiepies only evolves into Tomboys on rare occasions, and then only because many Cutiepie are descended in part from Tomboy ancestors. Cutiepie normally evolve to the Titapod stage and then eventually to the Buttitsfree stage.
Cutiepie are much more capable in combat then their small size would lead one to believe. They can be fairly quick on their feet, and being as small as they are, can be rather hard to hit. With proper use, String Shot can severely entangle an opposing Pokégirl. Cutiepie are best used as support fighters, slowing down potentially troublesome Pokégirls for the rest of her Harem to finish off.
Feral Cutiepies are easily spooked. They tend to spray anyone they see as a threat with String Shot and then run off. Bird Pokégirls are recommended for chasing down a fleeing Cutiepie.
Cutiepie is a fairly common outcome for Threshold girls, something that does not sit well with a large portion of the female population. The size change alone takes a lot of getting used to, and many girls feel very uncomfortable having a bug-like anatomy.
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DRYDER, the Gentle Widow Pokégirl
Type: Tauric Animorph (Black Widow spider)
Element: Bug/Fighting
Frequency: Extremely Rare
Diet: Omnivorous with raw minerals to supplement
Role: Living Myth, Scientific Anomaly
Libido: High
Strong Vs: Bug, Grass, Fighting, Ice, Normal, Steel
Weak Vs: Flying, Fire
Attacks: Bite, Drain, String Shot, Web, Tackle, Takedown, Wrestle, Stomp, Harden
Enhancements: Enhanced Strength (x12), Enhanced Speed (x15), Multi-limbed, No time limit, Moderate Feral state
Evolves: None
Evolves From: Widow (special; ejecting all poisons from itself)
Confirmed capture: 3,685,000 SLC (Ferals Only)
Confirmed kill: 1,575,000 SLC (Ferals Only)
Reporting sighting & Getting out alive: 84,000 SLC (Ferals Only)
For almost 200 years since the first Widow attack, rumor and legends abound about a ‘Gentle Widow.’ Rumors about some strange Pokégirl with the body of a Widow, but far less dangerous than others of her breed. In the year of 299 AS, Young Ben Valentine, better known as the Widow Slayer met face to face with one of these creatures, he dubbed her, the Dryder.
Dryders are extraordinarily rare, even compared to Widows themselves. No one is sure what to make of them. Evolution into one is only possible during the Second Phase of a Widow's life cycle, when the Widow regains the knowledge and intelligence they had before. If they are aware of their limited lifespan and are capable of controlling their breeding instincts, they can forcibly rid themselves of all their poisons, ejecting them all at once through their various stingers. Once this is done, the Widow evolves.
The Dryder's evolution doesn't happen in a flash of light or a flare of darkness, but in the toxic cloud created by the lethal toxins and acids seeping from her body. A controlled recording had shown that the armor covering the Widow literally melts, breaking down and flowing off of the Widow's body, revealing the Dryder from underneath. The Dryder herself stands between 5'9" and 6'4" on average, their skin now pitch black all over, plump breasts, an upper C-cup most often, bounce from their now soft chests. Their eyes, now only two, since their others vanished upon evolution, replaced by flowing locks of hair, give off a hauntingly beautiful glow, the colors varying from Dryder to Dryder. Their second arms, once deadly scythes, are now normal hands. Their lower torso, once fully tauric, now resembles more humanoid legs and rumps, plural for a reason. Upon close inspection, while they only have one vagina, the Dryder's lower legs are built more like those of a Cheetit, strong, smooth, and sensual. Where the vagina on the second buttocks would be, connected to the first, comes the spider-like abdomen, which has also gone through a transformation. Gone is the hairy form of the widow's abdomen, the Dryder's is almost always smooth, and the red hourglass shape once prominent on the abdomen has changed, it's new shape and color varying based on the Dryder's personality, one Dryder, known as Gwen, even had a neon green infinity symbol.
If they're not taught new techniques to use, Dryders will often fight using their environment, often moving around the battlefield with nigh frightening speed and using triplies and webs to move off of the ground. They like to set traps, both in official combat, and to capture prey to feed on. When the battle gets serious and escape isn't an option they'll use Harden liberally to boost their defenses before charging in at full speed with Tackle or Take down. An odd fact about Tamed Dryders is that they seem to learn new techniques rather easily, some finding a type of technique easier than others.
A Dryder's harem mechanics are surprisingly smooth, aside from combat they'll often find a duty of their own that they're good at and will enjoy doing, often making getting them something to do rather easy. They also seem to enjoy working around Pokékits for some strange reason.
While Dryders are safer and more friendly than Widows, they're still extremely dangerous Pokégirls, mainly because the have the memories of the things they did as Widows, and many, if not all feel remorse for their actions and fear retribution from the survivors of their attacks. This has caused the Dryder to be generally violent and skittish while without a Tamer, it's known that their Feral state is fairly mild, since they seem to be able to better assess threats along wit most consequences. A good example of this is the first officially recorded Dryder faced the Widow Slayer, she didn't seem like the brightest Pokégirl on the battlefield, but she was smart enough to know that she was outclassed and would likely die, she promptly ran with high hopes that he'd be too surprised that she could speak to chase her. She was right. Rumors and hearsay of them having a poison equal to or more lethal than HyperVenom haven't helped their outlook, and clearly irritates those out there who've become fans of the breed. Harmless compared to the Widow, the Dryders are still a major threat, thanks to their power, speed, and tendency to make a meal of anything stuck in their web, have a steady bounty and a ranking among the Alpha Level Menaces for the sake of safety and a fair warning to be cautious around them.
Recently, scientists employed by the WAPL announced that they were doing a year-long research study on Dryders and their potential usefulness. Ten Combat Tamers volunteered to take a Dryder into their harem and be their Tamer. After three months, no problems have been reported, and one Tamer and his group report that they are getting along with their Dryder, whom has been named Gwen, quite well. Still the warning stands for Dryders found in the wild, as the research-study Dryders were captured and calmed by powerful dragon, fighting, and psychic-type Pokégirls in the League's employ. One of the major things that they've discovered is that it's completely IMPOSSIBLE for a Dryder to evolve, or to relapse into a Widow.
Due to the circumstances of their evolution, and their sheer rarity, it's completely impossible to threshold into a Dryder.
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GYPSY, the Travelling Music Pokégirl
Type: Very Near Human
Element: Bug
Frequency: Uncommon (Blue League, Noir League), Rare (elsewhere)
Diet: Vegetarian, will accept Pokéchow, has a fondness for flowers
Role: Entertainers, Cartographers, Guides, Escape Artists
Libido: Average
Strong Vs: Dark, Fighting, Ground, Plant, Psychic
Weak Vs: Fire, Flying, Rock, bird Pokégirls
Attacks: Tackle, Takedown, Sing, Dance techniques, Dodge, Honey, Honey Syrup
Enhancements: Photographic memory, Enhanced Agility (x2), Trap affinity
Evolves: Gypsy Moth (Sun Stone)
Evolves From: None
Gypsies were among the first Pokégirls to be Tamed during the Revenge War, mainly because they were among the least dangerous. They had no major battle role during the war, however their role was important. They mapped out areas of human encampments, pointing out traps and hidden sniper areas. Their natural instinct to find, disarm, or otherwise totally avoid hidden traps and snipers made it possible for Pokégirl forces to invade fortresses and installations that were otherwise impenetrable. Even more complicated electronic traps and locks stood little chance against the Gypsy’s inborn ability to escape. And with their photographic memory, they were able to recall memories of tech, bonds, or traps they had seen or experienced at any time, making them difficult to hold in any situation. When Pokégirl troops were captured for interrogation, Gypsies would be sent in to aid rescue teams of Kunoichi, Amazons, and other more stealthy or powerful types, helping them get through security with relative ease. After the Revenge War started to die down and people started realizing that Pokégirls could be tamed, a concentrated effort was made to get the clever Gypsies on the side of humanity.
Gypsies are elegant, beautiful Pokégirls. They have dark skin with light colored hair, their only real bug-like features being their compound eyes, small antennae, and light chitinous armor around their shoulders. They usually favor long, flowing garments that give the impression of a harem girl or other similar role. Their Feral state is very light, leaving them with near human intelligence, enough to manipulate objects and use simple devices without incident, although since Gypsies tend to travel in packs called ‘caravans,’ finding them completely Feral in the wild is a very rare thing. They can, however, be found easily, as all one has to do to find a Gypsy caravan is to track down the sound of music. Feral Gypsies love to sing more when feral, some even having musical instruments with them. While Gypsies themselves are mostly non-violent, they will occasionally have a Gypsy Moth or two in the caravan to help protect them, so be wary when confronting them.
Gypsies are very social Pokégirls. They like being with people, like having people around them. They get along superbly with other Pokégirls in harems, and love to perform dances for their harem mates and especially their Tamer. Moogirls, Divas, and Bardesses in particular enjoy the company of Gypsies. In terms of Harem usefulness, they are best suited for Tamers who frequently travel in the wild. They have a natural instinct to get out of traps and prisons, including a natural ability to get out of Pokéballs any time they want. Which can be annoying and inconvenient at first, but the potential usefulness of Gypsies far outweighs this otherwise minor issue. Gypsy caravans are frequently employed as cartographers, trading food, supplies, and taming in exchange for mapping out the land and pointing out the safest path. Many Tamers use their Gypsies as wilderness guides, their natural ability to sense out dangerous areas a boon to many.
The two worst fears a Gypsy has are being imprisoned and being alone. They have severe claustrophobia, and cannot stand being inside or underground for any longer than what is absolutely necessary. Also, Gypsies are deathly afraid of solitude. It has been proved by Pokégirl psychology experts that they NEED to be with at least one other person to keep their sanity. (This is also probably why they never stay in Pokéballs, as it produces a feeling of solitude.) Seeing a single Gypsy in the wild is considered to be scientifically impossible. If you catch one of a caravan of only two, then you have caught the other one as well whether you like it or not. They have a lesser psychological quirk of a strong desire not to stay in one place for a long while, but most Tamers that employ Gypsies travel a lot anyway.
In terms of Taming, Gypsies will accept almost all positions, however they greatly prefer to be outdoors when Taming. A Tamer willing to tame them under the stars will find their Gypsy to be very loyal. Thresholding into a Gypsy is not unheard of in the Blue League and Noir League. It is much rarer elsewhere, however.
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GYPSY MOTH, the Flying Music Pokégirl
Type: Near Human
Element: Bug/Flying
Frequency: Rare (Blue League, Noir League), Very Rare (elsewhere)
Diet: Vegetarian, will accept Pokéchow. Has a fondness for flowers and spider-silk
Role: Entertainers, Cartographers, Guides, Escape Artists, Aerial Scouts
Libido: Average
Strong Vs: Bug, Dark, Fighting, Ground, Plant, Psychic
Weak Vs: Electric, Fire, Flying, Ice, Rock, bird Pokégirls
Attacks: Tackle, Takedown, Sing, Dance techniques, Dodge, Honey, Sweet Honey, Honey Syrup, Maple Syrup, Wing Buffet, Gust, Wind, Mach Breaker
Enhancements: Wings for flight, Enhanced Durability (x2), Enhanced Agility (x2), Enhanced Strength (x2), Enhanced Speed (x2), Photographic memory, Trap affinity
Evolves: None
Evolves From: Gypsy (Sun Stone)
Gypsy Moths are a growth from Gypsies in every possible way. Aside from the common evolutionary growths of becoming a bit taller and gaining somewhat in the bust, they also gain a soft coating of grayish fur over their bodies. Their antennae extend, and their compound eyes widen. A pair of elegant, silken-furred wings with a black-striped pattern on them grows from their back, giving them the advantage of flight. When folded up, these wings give the impression that the Pokégirl is wearing a very elegant cape. They retain their escape artistry talents, but now also gain greater strength in combat, making them more useful in harems.
Gypsy Moths didn’t appear en masse until after the Revenge War had ended, leading some to assume that they were a separate species for years, one created by Cocooner. Some researchers suspected that they were an evolution of the Gypsy, however most simply assumed that they were a partner breed, like the Plussy and Miboobsy which came later. It was only after the discovery of the Sun Stone years later that Gypsy Moths were discovered to be an evolution of the Gypsy.
Gypsy Moths can generally be found with Gypsy caravans, acting as bodyguards for the group should a band of roving Tamers come along. As Gypsy Moths are more powerful than their pre-evolved form, some Tamers actually do this deliberately so they can catch Gypsy Moths with limited interference.
In terms of personality, Gypsy Moths retain their claustrophobia and love of travel, but are able to control them better. They also almost totally lose their fear of being alone, as flying in the sky alone is one of their greatest joys. Although if a Tamer is willing to come with them and even Tame them in midair, then Gypsy Moths will be even more affectionate than normal. Their recreational interests remain mostly the same, although they tend to like ‘dancing’ in midair more often. They also tend to go nude more, as they like the feel of wind of their sensitive fur. However, with their increased battling ability, their interests shift somewhat from making merriment to having a good fight, especially in midair. Unlike fighting Pokégirls, however, they are not as concerned about coming out victorious in a fight. Instead, they want to make the fight something beautiful to watch. They are never satisfied with a match unless it is something they can consider a work of art.
Most fighting types, who have problems with the breed to begin with because of their flying type, consider this to be a sign of insanity.
In harems, Gypsy Moths tend to be playful with their harem sisters. They love playing good natured pranks, trading stories and songs with one another. Like their previous form, they get along famously with Bardesses, Divas, and Moogirls. They like to be on top when taming, as their wings make things uncomfortable when they lay on them. Very few Threshold cases have been recorded, and even then only in the Noir and Blue leagues.
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HERAKUNT, the Spear-Head Pokégirl
Type: Animorph
Element: Bug
Frequency: Not Very Uncommon
Diet: Tree sap, sugar, sweet fruit
Role: Forest Infantry
Libido: Average (High with someone they trust)
Strong Vs: Grass, Psychic, Dark, Ground
Weak Vs: Fire, Ice, Flying
Attacks: Take Down, Harden, Fury Swipes, Uppercut, Scratch
Enhancements: Natural armor, Strength (x4), Wings for Flight, Sharp Claws
Evolves: None
Evolves From: None
The Herakunt were created during the War of Revenge for forest combat. Their razor claws allow them to dig into trees quite easily. Their dark shells, which range from a deep blue to a very dark green helps them blend into the branches and shadows of the trees. They also wield a single horn that comes from their forehead which can be grown or shrunk at the Herakunt’s will. They don't like to make it longer than a few feet since it can weigh down their heads or get caught on things. The don't make it too small either since they feel proud of their horns and like to make them look cute when they aren't in use.
The Herakunt love sweet things and often dig into trees to get sap out or try to get something sweet out of anything they think will have what they want. Some Tamers have found their packs raided and only found sugary snacks missing as opposed to Pokéchow or their Pokégirls.
The Herakunt also have a partnership with Buttitsfree. The Herakunt have the necessary strength to break open trees to release the sap they love so much. When the Herakunt finishes its meal, a Buttitsfree will approach the sap left behind and feed to its hearts content. With this in mind, it isn't too odd to find swarms of Buttitsfree following groups of Herakunt.
Despite how they were created for battle, Herakunt are oddly shy. If a Tamer approaches, they either flee or attempt to hide. It takes some time to gain ones trust, and that is if you treat one properly. Herakunt are also very affectionate in taming and love the sensations of the act. Their libido are known to spike if they are bonded to someone they trust, resulting in hugs and kisses whenever they see that person. Taming sessions usually follow unless the Tamer needs his Herakunt for something else.
In battle, Herakunt tend to use their strength, claws, and elongated horn. Although they possess wings, they only use them sparingly as they hop from tree to tree. Herakunt are very strong and can lift several times their own body weight quite easily.
Thresholding into a Herakunt is very rare since there are more feral Herakunt than Domesticated ones. Most of these cases can be found in the Johto League. Although this is debatable because of Johto’s better record keeping practices.
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KILLERBREAST, the Defending Bee Pokégirl
Type: Humanoid Animorph (Insect)
Element: Bug/Poison
Frequency: Rare
Diet: Vegetarian
Role: Queen’s bodyguards
Libido: Average
Strong Vs: Bug, Dark, Fighting, Plant, Poison
Weak Vs: Fire, Flying, Rock
Attacks: Fade, Sting, Double Sting, TriSting, Rapid Sting, Air Recovery, Honey, Stop Sting, Berserk Sting, Hot Sting, Silence Sting, Blur, Quickturn, Dash, Cut, Slash, Harden, Sleep Powder, Seismic Toss
After Level 50: Dark Blade, Toxic Blade, Pin Missile*
Enhancements: Exoskeleton and endoskeleton, Enhanced Endurance (x2 human), Enhanced Durability (x3 human), Enhanced Strength (x5) Wings for flight, Stinger tail, retractable blades in arms, Status effect venoms, Compound eyes
Evolves: None
Evolves From: Buzzbreast (special ceremony from queen)
While Buzzbreasts are the common soldier and cannon fodder, Killerbreasts are the personal guardians of the queen. They evolve for one reason: to fight. They will protect the queen at all costs, even sacrificing themselves so that the queen could get away, however they are by no means mindless drones. Killerbreasts are quite intelligent when bonded to a queen or tamed, and are excellent strategists.
They look similar to the Buzzbreasts, though they retain the same black and yellow color scheme, the chitin now covers their abdomen and breasts, however this chest armor is retractable. They gain compound eyes, and their wings become longer. In addition, they lose the stingers in their breasts, and instead gain retractable blades in their arms. These blades can be coated in their poisons and are also used in the TriSting Attack. Because of the loss of boob-stingers, the Killerbreast usually has a MAXIMUM cup size of a B Cup. They lose their curves becoming much more lean and mean.
They lose some of their abilities upon involving, including their ability to produce all but the most basic honey, but their poison becomes much more potent, and their abilities in sword fighting also improve, though they are still not anywhere near Herowu’s or Tatmon. At higher levels the Killerbreasts sword abilities only improve, and they gain access to powerful sword attacks and the Pin Missile attack.
The Killerbreast was only discovered in 293 PS when a Tamer charmed a Buzzqueen enough. The Buzzqueen, still a queen of the hive, offered the Tamer the Pokégirl and even showed him the ceremony for evolution. The Tamer also found out that the Killerbreast was a gift to one favored hive of Cocooner from that Legendary. Because of their newness as of 300 PS, only about a quarter of known Buzzbreast swarms have this Pokégirl.
To evolve a Buzzbreast, the bee Pokégirl must first drink an unknown mixture of Buzzqueen poison, honey, and syrup. The Buzzbreast must then enter into a 69 with the queen. Once the Queen orgasms the Buzzbreast will evolve. It is not recommended to capture a Killerbreast in the wild without being gifted one. The bond between the Killerbreast and Buzzqueen is so strong that it overrides all others. In fact if a Killerbreast is stolen from the hive, it will try to escape and return, if this is impossible it will commit suicide. Not even a level 5 Taming Cycle can erase this bond, even though it will erase anything else. A Killerbreast will follow this bond to the ends of the Earth if it must. The only way to successfully keep a Killerbreast is to charm a Buzzqueen, then barter for one. If the Buzzqueen accepts whatever you have offered, then it will evolve a Buzzbreast for you. Incidentally, Killerbreasts love to sing, their favorite song being God Save the Queen/King, however they do not have access to any song attacks.
There have been no thresholded cases ad it is assumed impossible to do because of the conditions required for an evolution. If a Killerbreast is in a hive, then any Tamings it receives from a non-Buzzbreast or Buzzqueen will be only 1/10 effective. If it is stolen then this condition also applies, however if it is given then it is able to be effectively Tamed by its new Master or his/her harem. In a harem, Killerbreasts will do whatever role they were assigned to. While they make excellent Alphas, they will follow the orders of another Alpha just as easily. When Taming, a Killerbreast is very submissive to the one they are bonded to, but prefer to be dominant to those whom they are superior to. While with their Tamer, Alpha, or queen Killerbreasts will assume whatever position their superior prefers, and will usually only orgasm once their Tamer goes too.
The Killerbreast has a very fierce rivalry with Whorenets. A Killerbreasts favorite thing to do in life is to protect her Queen (or Tamer), its second favorite thing: rend a Whorenet limb from limb. A Whorenet's sword ability is probably equivalent to that of the Killerbreast, and while the Killerbreast is stronger, the Whorenet has better poison capabilities. Though the two love to battle, more often than not the battle usually ends in a draw. It is impossible to keep a Whorenet and Killerbreast in the same harem, even Tamers who have managed to get the Amazonchan and -lee evolutions to work together have yet to succeed in getting these two to cooperate.
Pin Missile - (Atk 100) The Killerbreast launches its tail stinger at the enemy. This missile is filled with explosive venom that will only release when the stinger is fired. This attack is only usable once a day while the Killerbreast waits for the stinger to regenerate.
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LADYBA, the Ladybug Pokégirl
Type: Animorph (insectile)
Element: Bug/Flying
Frequency: Common
Diet: fruits and nuts, has an unusual fondness for raspberries
Role: Used as scouts by most tamers to locate other wild Pokégirls, secretarial work, study partners
Libido: High if only Pokégirl in a Tamer's Harem, settles down once Tamer has more Pokégirls
Strong Vs: Bug, Dark, Fighting, Ground, Plant, Psychic
Weak Vs: Electric, Fire, Flying, Ice, Rock
Attacks: Tackle, Lust Dust, Bloom, Buttsprout, Wrestle, Takedown, Headbutt (Feral only)
Enhancements: four arms, natural armor, wings for flight.
Evolves: Ladyien (normal)
Evolves From: None
Ladybas are among the most common types of Pokégirls, and among the more popular breeds. They are very friendly and sociable, very demure Pokégirls. They are not good as Alphas, but make excellent scouts, as they are very observant. All Ladybas have photographic memories, which makes them good in secretarial jobs, as well as popular amongst Tamers who are taking classes in schools that require a lot of studying. Since they make excellent scouts, they're frequently used by Watchers. Ladybas also tend to be quite smart, but not always genius level.
Ladybas, in appearance, tend to be slim Pokégirls, with mostly yellow skin with a thin, chitinous coating that acts as armor, black stripes on the insides of the forearms and calves, a coal-colored face with white markings, white, insectile eyes, antennae that curl around the top of the head, breasts that are B-cup at maximum without Bloom powder, and a thin shell, colored bright red with black spots, on their back that hides their wings. They also have four arms, another feature that is useful for Tamers who need to utilize them as scouts, since they can watch via viewing goggles while taking notes for their Tamers. Interestingly, there is a variation amongst ferals and domestics. Threshold or Domestically raised Ladybas have hair on their head, usually kept short or tied up in a bun. Feralborns grow a chitinous white shell over where their hair usually is, allowing them the ability to perform powerful headbutts.
In terms of Taming, Ladybas have rather interesting habits. They have a light inferiority complex, which leads them to have a high libido if they are the only Pokégirl in a Harem. They don't consider themselves very sexy, and will frequently flirt with their Tamer and try to induce Tamings from him/her, trying to prove their worthiness as lovers to their master. However, if there is more than one Pokégirl, they will not feel as much need to prove themselves as much as lovers.
Ladybas are one of the more common results of Threshold amongst girls with high Insect ancestry.
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LADYIEN, the Ladylike Ladybug Pokégirl
Type: Animorph
Element: Bug/Flying
Frequency: Uncommon
Diet: fruits and nuts, has an unusual fondness for raspberries.
Role: Secretarial work, scouts, negotiators, lovers
Libido: Average
Strong Vs: Bug, Dark, Fighting, Ground, Plant, Psychic
Weak Vs: Electric, Fire, Flying, Ice, Rock
Attacks: Sex attacks, Lust Dust, Bloom, Buttsprout, Gust, Squall, Tempest, Vortex, Super Cyclone, Speed Storm
Enhancements: four arms, natural armor, wings for flight, emotional control, Enhanced Speed (x3)
Evolves: None
Evolves From: Ladyba (normal)
When a Ladyba evolves into a Ladyien, they make a transition from 'cute' into unbelievably sexy. Their figures improve greatly, gaining curvy hips, wider bottoms, and larger breasts, up to DD Cup. They gain long, silky hair that is a bright red color with light black spots here and there. Also, Feralborns lose the shell on their heads they had as Ladybas. Their antennae lengthen, becoming more sensitive, as their faces become more slender, more aquiline in appearance.
Ladyiens gain a lot of confidence. Their libidos balance out, and they lose the inferiority complex they had in their previous forms. They become very capable lovers, gaining upon their evolution a knowledge of almost every sex attack.
They retain their photographic memories and intelligence, and are still very good scouts and secretaries. However, they also are very calm, even-tempered Pokégirls. They always act in a polite, ladylike manner, never raising their voice unless they are being pleasured very well during a Taming. It takes a great deal to make a Ladyien angry, which makes them excellent in negotiations. They are capable of ignoring most insults and analyzing details, coming up with points that both can agree on. Several Ladyiens work in offices of various Leagues, some even being employed by higher-up officials due to their usefulness.
Thresholding into Ladyien directly is rarer than thresholding into Ladyba, but not unheard of. Because of the general attractiveness and usefulness of Ladyiens, they are among the more accepted forms to threshold into.
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LOVEBUG, the Lovely Insect Pokégirl
Type: Near Human; Metamorph
Element: Bug/Flying
Frequency: Uncommon
Diet: Generally anything, although they prefer sugary drinks and sexual fluids
Role: Protector, Guard
Libido: Average
Strong Vs: Bug, Dark, Fighting, Ground, Plant, Psychic
Weak Vs: Electric, Fire, Flying, Ice, Rock
Attacks: Tackle, Lust Dust, Enlarge, Reduce, Fury Swipes, Quick Attack, Harden
Enhancements: Enhanced Durability (x2), Enhanced Vision(x3), Flight, Size Alteration, Weak Feral state
Disadvantages: A bit single-minded at times, poor multi-tasker
Evolves: None
Evolves From: None
The Lovebug is a Pokégirl that had gone more or less unnoticed until recently, when a small nest of them was located within a forest near Nice Peaks.
Their general appearance is mostly human, with a striking difference in a partial exoskeleton covering various parts of their body. Even to the untrained eye, the different Lovebugs’ exoskeletons are markedly different, both in coloration and in the amount of covering that they provide. Most of the time, their hair color will match the color of their exoskeleton, but not always. Some have wings, some don't. Others sport mandibles, while others don't. Some have a minimal exoskeleton, generally forming only around their neck, wrists and ankles, while others are nearly covered from head to toe. This was first believed to be based on the Pokégirl's age, but that was proven untrue. The human part of them is generally slender, with breast sizes varying greatly, often between a slim A cup, all the way to full DD cups.
The Lovebug is a possessive Pokégirl, generally finding something or someone to protect almost by instinct. Whether it be the nest they share with other Lovebugs, or their Tamer, they seem to need something to protect. Once they have chosen this person or place as that which they wish to protect, they are loyal to a fault. Though they were never tested as sorely as a Growlie, they are just as willing to risk their lives protecting what they love. Perhaps because of this, they do feel a sense of rivalry with Growlies, only made worse by Growlies’ type advantages. They take this task of protecting what they love very seriously, generally staying slightly suspicious of any intruding outsiders, unless put at ease by their Tamers. This has led to several mishaps where a surprise appearance by a Tamer's friend has ended in a battle, the Lovebug believing they were protecting their Tamer from an enemy. Even so, once a person or Pokégirl is declared a friend, the Lovebug will warm up to them quickly, becoming rather affectionate.
Lovebugs generally don't need frequent Tamings, although they love regular sessions, especially oral. Sexual fluids are a large source of their nutrition, so they will go out of their way to convince others to allow them to use their mouths whenever possible. They are especially fond of ApplePies, Cunnydews and Sugar Kittens, loving the particular tastes of those Pokégirls' fluids. They love to be licked, as well, the sixty-nine position being their absolute favorite. They are prone to using their Lust Dust attack fairly often, to lead to others being more willing to let the Lovebugs have access to another meal. Their Feral states aren't particularly dangerous, as they usually use Lust Dust for a meal before realizing they need a Taming, making it very easy for them to be captured. In Sex Battles, they enjoy taking the initiative, following a predictable course of action by focusing on oral sex, doing their utmost to taste whatever they can get out of their opponents.
Lovebugs are somewhat skilled in combat, although prone to taking the defensive. They seem to think the best offense is a good defense, and try to wait out an enemy's attacks, waiting for just the right moment to unleash a counterattack. Their instincts are pretty good at telling them the right time. Most of the time, when they finally attack, it's the only attack they need to make. Other than that, they can often be overwhelmed if attacked forcefully, or in larger numbers.
While Thresholding into a Lovebug is possible, there haven't been any reported cases of it yet. With more people finding out about Lovebugs, however, it is likely just a matter of time.
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MANTIS, the Man-Eater Pokégirl
Type: Near Human Animorph/Metamorph (Insectoid)
Element: Bug
Frequency: Not Rare Enough (Extremely Rare)
Diet: Live, wriggling meat (Mainly human males, but also bird, lizard, frog, and bug-type Pokégirls)
Role: Assassins, Torturers, Executioners
Libido: Very High
Strong Vs: Dark, Fighting, Ground, Plant, Psychic
Weak Vs: Fire, Flying, Rock
Attacks: Slash, Carve, Cut, Parry, Deflect, Sword Dance, Megaton Kick, Slash Wave, Spincut, Confuse, Broken Castle, Weapon Guard, Weapon Repel, Zanmato
Enhancements: Enhanced Strength (x10), Enhanced Endurance (x5), Enhanced Speed (x7), Enhanced Agility (x6), 2 extra arms with razor sharp serrated sickles on them, light shape-shifting, wings for high velocity jumping
Evolves: None
Evolves From: None
Bounty (for confirmed kill): 4,000,000 SLC
Bounty (for reporting sighting & getting out alive): 500,000 SLC
Recommendation if you see one: Have a strong warrior-type or fire-type ready to fight. Otherwise, evacuate at once if at all possible, where there’s one there's almost always more.
We all know Sukebe took ideas for his Pokégirls from both old legends and pop culture in his era. However, there was one old series of Legends that we all wish he'd never heard about, the legends of the Tang-Yin. For it was from these grim tales that the most dreaded Pokégirl ever was birthed, they were meant to be the bane of the men who aided women like Linda McKenzie...the Mantis.
The Manti were the most dreaded Pokégirls that any soldier had ever faced in the Revenge War. However, any of the few survivors would have told you, it had nothing to do with their looks. Standing a towering 7 feet tall at the on average, the Mantis Pokégirls were veritable giants. They appeared as attractive humans at first, with long flowing hair coming in a veritable rainbow of colors. Their eyes were often a hauntingly beautiful red, their hair dark as the night, a starch contrast to their pale skin with plump C-D cup breasts. However, they were limited metamorphs. When their prey would get close enough, they sprang, twin lethal scythe-arms sprouting from their shoulders in a flash, they'd skewer, slice, and slash their target without mercy. These scythe-arms are double jointed, allowing them to be moved freely with surprising speed and precision and are usually held in a position of prayer when active, yet not in use. Extending from the base of their spine was a short insectoid ‘tail’ with a solid stinger on the end, from the shoulders down to the tip of this ‘tail’ were hardened wings. They are not strong enough for true flight, but more than enough to allow the Mantis to leap incredible distances at amazing speeds. They hard two primary forms, their ‘normal’ form, which they could only be in while Tame, something that's become nigh impossible now.
Their other form, however, was truly a terror to behold. Their once dainty feet replaced by strong and lethal talons, beautiful and prominent breasts shrunk and replaced by muscle, velvety skin hardened into potent armor. The Mantis' 'Battle mode' is truly something to fear. They could kill a platoon alone normally, in this form it'd take a battalion just to take one down and have a survivor. Now 7 feet tall is the smallest recorded sighting of one in her battle mode, they become as terrifying as they acted. Their eyes become a solid color and 'bug out' to a disturbing size, long antennae growing from their foreheads, and their wings also taking on a hardened blade-like quality.
In combat Manti like to make the best of their surroundings. They liked to sneak attack their quarry, often attacking from the treetops above or sneaking in via the use of their metamorphic techniques to give them a sort of ‘mobile camouflage.’ In battle their scythe-arms were their key weapons, whether a sneak assault or a front-line charge they always preferred to rely on their scythe-arms and sword-based attacks. They would often leap straight into heavy close-combat with their intense long-range jumps and dive in fighting, swinging their scythe-arms with a fervor rarely seen in even the most violent of a Gynadose’s rages. What made this grim sight even worse was that Manti almost NEVER fought alone. Wherever they went, litter-mates of Manti always fought as a team, often making a particularly enjoyable battle a ‘family outing’ for them.
While their combat style was vicious, what they were most famous for was their sexual appetites. Frequently, they would take victims off and rape them, forcing them to erection with their human hands and taking what they wanted from them. And then once they had gotten off, the Mantis would then start eating their victim alive, usually starting with the genitals, the victim screaming in agony as the Mantis stripped his body of all his flesh. It’s said that the only way to know if a Mantis had bonded to you from one of these incidents, is that she'd either let you live, or kill you quickly. No one’s been willing to test which of these is the true outcome of bonding to a Mantis.
The soldiers of the Revenge War learned the hard way on a Mantis' Feral State. The mantis' Feral state is mild enough so that they'd know to hide from the potential threat that humans and Tamed Pokégirls now represented, thus they went into hiding and tried their best to keep their movements secret. A few were found shortly before the first Widow was sighted, and the first Pokégirl bounties were made. That bounty was subsequently increased, as Manti seemed to have developed a taste for bird, insect, frog, and lizard-type Pokégirls as well, great piles of bones being found in Manti lairs. However, it should be noted that Manti rarely, if ever, stay in one area for more than a year, two at the longest. The reason is because they apparently know that if they're in the same spot long enough, then sooner or later they'll be discovered.
As if things couldn't get worse about these deadly Pokégirls, it seems more and more are working for the Limbec Pirates. Information revealed by a Pirate who went legit revealed that Mephaesta, who'd grown fond of the vicious man-eating warriors, had begin to recruit them en-masse to work as torturers, executioners, and Assassins for the Limbec Pirates. Apparently both sides of this arrangement enjoy it greatly. This caused the already high bounty on Manti to increase even further for the sake of safety.
In recent a raid on a Limbec Pirate lair, a particularly fat, Snorlass-sized Mantis was found in the base's dungeons, alongside several hundred bones. DNA testing later revealed that these were all Tamers, Pokégirls, and civilians who had disappeared in the last few months. Before the Mantis was put down, a psychic probe revealed that all those she had eaten were somehow connected with anti-Threshold and anti-Feral research. The Mantis knew nothing more than that, she simply ate whom she was sent. This has led security to be increased around those facilities and for the family members of those involved.
There’s rumors of a sub-breed of Mantis, commonly called the ‘Praying Mantis’ by those few who’ve seen one. There’s little to go on other than they seem to be more intelligent and in control of their instincts than the ‘normal’ Manti.
Thanks to the obvious facts, as there's no confirmed cases of Taming a Mantis Pokégirl and surviving, let alone capturing it, thresholding into one, whether naturally or by force, is impossible. Thank the gods above.
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MOSQUITIT, (aka SKEETER) the Hematophagy Whore Pokégirl
Type: Not Very Near Human (Insect)
Element: Bug/Poison
Frequency: Uncommon (Crescent Moon, Indigo, Johto Leagues, Fringes of Dark Continent), Rare (All other Leagues)
Diet: Blood
Role: biological warfare, Team Rocket soldiers, general pest
Libido: Average (becomes High seasonally)
Strong Vs: Bug, Dark, Fighting, Plant, Poison
Weak Vs: Fire, Flying, Ice
Attacks: Sting, Needleshot, Gust, Drain, Paralyzation Poison, Poison Powder, Sleep Powder, Stop Sting, Speed Storm, Virus
Enhancements: Enhanced Speed (x2), Enhanced Durability (x2), endo and exoskeletons, wings for flight, poison resistance, virus resistance, limited morphing abilities
Evolves: None
Evolves From: None
Bounty (for confirmed kill): 120,000 SLC
Bounty (for reporting sighting & getting out alive): 60,000 SLC
Bounty (for successful capture and taming): 180,000 SLC
Recommendation if you see one: An over-application of Ice or using Fire and lots of it does wonders for keeping this breed at bay. Please note to NOT start any forest fires!
Biological warfare, the use of pathogens, bacteria, viruses or other disease-causing agents as bio-weapons was a terrible practice in the Pre-Sukebe Era. Using nonliving toxic products, even if produced by living organisms intended to kill, incapacitate or seriously impede an individual as well as entire groups of people or places was a practice that saw its height during the War of Revenge: Sukebe’s Bloody Flu and then the Chinese’s despicable Monster Flu/Red Plague. These horrid biological warfare practices had consequences that still impact us to this very day. Sadly there is an old saying that holds true: “Those who do not learn from the past that doomed to repeat it”. It would become none other than Team Rocket that would be guilty of this.
With the failure of the CalamityJane breed in 268 AS to be a Pokégirl that would be an asset to its members and grunt soldiers, Team Rocket scientists were hard-pressed by their superiors to come up with a new creation, one that could be mass-produced to replace the Pokégirls whose loyalty was questionable. One of the remaining Researchers who were captured in a raid on their Viridick Facility admitted in a recorded confession that they had chosen to make a Bug-type as they wanted to go for a hive-mind effect, which could give them little individuality and make them unquestioning of their masters. It took three years of manipulating various existing insect and Bug-type pokégirl DNA structures and genome sequences but their efforts bore fruit.
In 271 AS, Team Rocket members started appearing with the new Pokégirl, throwing her off and using her for combat. This creation would become known as the Mosquitit.Until they use their slight morphing abilities to attack, Mosquitits are an attractive enough breed. They have feminine faces, blue skin, slender bodies with B-Cup breasts, long and curvaceous legs and hair that is usually a sickly beige or green in coloration. This hair frames their faces and accentuates the color of their compound pupils while a set of short antennae that stick out above it by an inch. They have light layer of chitinous armor on their arms, legs and torsos, mainly around their backside. They also possess long, scaled wings that shimmer with whatever poison powder they’re holding that are paired with a set of halteres: small knobbed structures that act as accelerometers that maintain the Bug/Poison-type Pokégirl’s stability in mid-flight, helping these insectile Pokégirls perform fast aerial acrobatics. It was the breed’s aerial competence that made them a favored pokégirl of Team Rocket at the time, whose members specialized in quick hit-and-run tactics.
However, when Mosquitits morphed to attack, their faces would change into something less human and far more grotesque in appearance. Their eyes become larger and fully compound, normally a dark crimson. Their jaws would split open at the chin, turning into a pair of mandibles. Their nose and maxilla form into one piece and elongate into a stinger-like proboscis that could be used to lance through most people, Pokégirls and animals to suck blood. Understandably, this is a horrifying sight for anyone stuck on the business end of that facial protrusion.
It is this blood-sucking that has made them a dangerous pokégirl, either Feral or in a Tamer’s harem. While real mosquitoes are the most deadly disease vector known, transmitting disease from one host to another, this pokégirl breed is free from such, thanks to Sukebe’s original tinkering of the Pokégirl genetic matrix, making them immune to STD’s and in turn, almost all naturally-occurring protein-based viruses. Still, they can spread other problems due to their saliva that comes from their feeding proboscis. In order for the Mosquitit to obtain a blood meal, she must surmount the vertebrate physiological response as she stabs into her prey. To accomplish this, the Bug/Poison-type has a specialized saliva secretion that effectively blocks the prey's ability to stop bleeding. It is a compound of which contains a complex mixture of secreted enzymes and protein inhibitors that effects blood clotting, the gathering of platelets, inflammation and the narrowing of blood vessels. Fortunately, it is not a permanent condition.
Still, this biological design makes it so that when a Mosquitit feeds on an opponent she leaves an open wound that is slow to heal and can become fatal without proper medical attention that’s coated with her saliva, a protein-based liquid that is beneficial to various pokégirl poisons and DNA. This means she inflicts more than just physical damage when she feeds on an opponent.
Feeding from various Plant-types allows her to collect powder and spores on her body, her poison resistance allowing her to ignore them and leave them with another person, allowing for transference of techniques such as Buttsprout Powder, Bloom Powder and Gender Dust. This is particularly dangerous for young human women as they also leave behind an amount of pokégirl DNA in their area of penetration. This solid deposit of pokégirl genetics left behind has been known to trigger Threshold in these girls, especially those who don’t come from a pure human background. Often enough, the stable DNA deposit is strong enough a dosage to actually manipulate which Pokégirl breed the Thresholder will turn into, over-writing the unstable yet formingPokégirl gentics from the girl’s ancestry. Team Rocket was known to abuse this facet to turn human women into rare Pokégirls they sought.
Fortunately, a number of this breed has managed to break away from the grip of their Team Rocket Masters. While a number have stuck to the Indigo League, the majority that have gone Feral have flown overseas and congregated where they have felt a link to; this means in fringes of the Dark Continent and the Crescent Moon League. However, in the Crescent Moon League, the League officials have created a special division of Pokégirl Hunters that are trained to deal with Mosquitits. In their efforts to lower the numbers of this species and keep them away from cities and towns, this special combat group has discovered that burning citronella oil is a good method at keeping Mosquitits at bay as the smoke screws with their senses, causing them to fall from the sky. This has lead to the Crescent Moon League being the leading cultivators of wormwood/sagewort, lemon balm, lemon grass and lemon thyme plants.
In the wilds, one can find Feral Mosquitits living in areas that have numerous sources of ground waters such as bogs, marshes, ponds, streams, ditches and rock-pools as they are attracted to the concentration of CO2 in the environment. These areas must be in warm or temperate climate as these Pokégirls cannot stand any cold areas. A warning in coming to places like this is that Tamers need to be on the look-out. Mosquitits can make themselves very still and they choose good hiding places. This is so they can pounce any unsuspecting prey that comes into their territory, making an easy meal out of them. Fortunately, unlike other Bug-types, they do not congregate in any large numbers and no more than three have been found in a single area at one time so even if one is attacked, there is still chance to fend them off without being overwhelmed. Yes, Feral Mosquitits are indeed a great pain to deal with but they not a true nightmare. As long as one doesn’t get caught by surprise, (and end up being drained of blood and left disease ridden) they can fight off this threat. If they don’t managed to get their target on the first go with Sting attack, Ferals are try to get into range of their targeted meal quickly to use Paralyzation Poison or Stop Sting to immobilize their prey. If one sets a Flying-type on them, they’ll find that while they have an advantage, Mosquitits are quite speedy creatures in the air themselves. Fire and Ice-type Pokégirls are a definite must for dealing with this Feral threat as their elemental techniques can tear through the Bug/Poison-type’s defenses rather easily. Once her wings are damaged a Mosquitit loses a number of her techniques and her speed, both of which are centered around her flight capabilities.
Taming a Mosquitit is a rather interesting affair in that this Pokégirl is very willing, as they have a huge fixation on oral-sex. While they feed in blood with their lancing proboscis, they love to suck a man’s dick, going on it for as long as their Tamer will let them. Fortunately, while when their faces aren’t formed to a ‘battle’ mode, their oral practices pose no threat. Still, there is a precaution that should be taken into consideration. The Bug/Poison-type’s long wings tend to flap rapidly during sex, causing her to release any pollens or powders she has either made herself or attained from other Pokégirls. While it's easiest to put a Mosquitit back into her Pokéball and put her through a cleaning cycle to avoid this, it's understood that there are Tamers that wish to keep her ‘stockpiled’ for combat reasons. In that case, one should either purchase wing-covers for the Pokégirl or at least Tame a Mosquitit with her back to a solid surface so she doesn’t spread any pollen easily.
Thresholding into a Mosquitit is unheard of at this time. The Pokégirl is still a very recent breed and very little numbers have been introduced into the breeding pool currently. It is likely going to take a number of decades or a full century before the outcome of Threshold into a Mosquitit will be even possible.
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NINCADASS, the Bushin Burrower Pokégirl
Type: Anthropomorphic (insect - cicada)
Element: Bug/Ground
Frequency: Common (Forest League), Uncommon (Edo, Orange, Slot Leagues), Very Rare (All other Leagues)
Diet: vegetarian
Role: farm worker
Libido: Low
Strong Vs: Dark, Electric, Fighting, Psychic
Weak Vs: Flying, Ice, Plant, Bird-type Pokégirls
Attacks: Dodge, Fury Swipes, Tackle, Sting, Dig, Resonate, Cicada Ruse, Smoke
Enhancements: Exo and endoskeleton, very efficient digestive system, low metabolism, heat resistant
Disadvantages: Nocturnal only, light-sensitive eyesight
Evolves: Ninjacket (normal), Shednobi (special; PokéBall and empty slot)
Evolves From: None
The Nincadass, is an interesting species of Pokégirl, as while officially they have only come about in more recent years, the truth is that they may have been around all along. Although the date of their existence can't be accurately pinpointed by League Scientists, they are being given the benefit of the doubt due to their living habits.
Nincadass burrow underground and live there for years, feeding on tree roots, and hiding motionlessly under the soil when they feel the vibrations of something atop. Using her whisker-like antennae, she can feel her way to tree roots, which she slices open with her claws to feed. With such self-sustaining capabilities, it's understandable that the Nincadass might just have been left alone by pure chance. Still, the Nincadass has been uncovered in most recent years, and their popularity is proving to be on the rise, not only in the Forest League where they were founded, but in the neighboring Edo and Orange Leagues, and even as far as to the Slot League. For Tamers, it's because that the Nincadass is surprisingly resistant to heat, making her one Bug-type that can stand up to Fire-attacks; she can even deal with high temperatures by sweating, a first for any Bug-type. For regular people, especially farmers, the Nincadass are great for plowing fields and taking care of any weeds or problems that happen underneath the soil.
As for Edo, the popularity of the species is because the Nincadass have taken a liking to being taught ninjutsu, and the species on a whole can pick up on the training quite easily; a number of Bushin techniques are taught with surprising ease. They have even naturally taught themselves the use of Cicada Ruse using tree roots, and can even use a harsh flurry of sand to mimic the smoke technique. In appearance, a Nincadass looks like a waif-like human in some ways. Standing between 3'8" to 5'with a modest A-Cup, they have straight hair that kept short and is the same color as their skin; normally an opaque white. The Nincadass' exoskeleton is easily overlooked as it is very smooth, appearing as normal skin for the most part except for around the joints, which have the typical hinge like appearance of most arthropods; the Cutiepie and the Wasp. Nincadass also have prominent eyes set wide apart on the sides of her head, with short antennae protruding between the eyes, looking like a semi-mustache, and membranous wings that have pale green highlights. Sadly, these wings at this stage are incapable of flying.
While numbers are plentiful, actually finding a Nincadass is difficult as they are skittish around nearly everything that is new to them, but once they are caught, and given time to adjust to a Harem, they come to trust someone, they can begin to open up. They do, however, remain an overall quiet Pokégirl, the silence sometimes unnerving, but also useful for following and training within the path of ninjitsu, which a lot of Edo League Pokégirl Tamers are thankful for.
Unfortunately, there is a setback to the Nincadass. As a burrower, the species is nearly blind until they undergo evolution, and sunlight is painful to them. They don't even like being exposed to artificial light indoors. Moonlight is the only form of illumination that doesn't bother their sensitive eyes, so this has made for the Nincadass to be used only during night-time; something Edo League Tamers say suits a Pokégirl as skilled at ninjutsu as the Nincadass is. This light sensitivity is also another reason why the Nincadass are a species that haven't been found easily. Feral Nincadass will absolutely refuse to come up above the dirt during the day.
When it comes to Taming, Nincadass are fairly unpicky about what positions are used and what is done to them. A Tamer does need to be careful though, as their whiskers tend to be fragile, so kissing might be out of the question until they evolve.
As this is only a recently discovered breed of Pokégirl, there are not only any cases of a girl going through Threshold turning Nincadass, there aren't even any Domestic breeds. Still, some time down the road, should a Pokégirl Breeder, or a Tamer-turned-family man look into it, we may eventually start seeing Domestic Nincadass.
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NINJACKET, the Fudo Flyer Pokégirl
Type: Animorph (insect)
Element: Bug/Flying
Frequency: Rare (Edo, League), Very Rare (Forest Leagues), Extremely Rare (All other Leagues)
Diet: vegetarian
Role: Stealth fighter
Libido: Average
Strong Vs: Dark, Fighting, Ground, Plant, Psychic
Weak Vs: Electric, Fire, Ice, Rock
Attacks: Fury Swipes, Slash, Tackle, Double Team, Sting, String Shot, Dive, Squall, Cicada Ruse, Numbing Wind, Smoke
Enhancements: Exo and endoskeleton, very efficient digestive system, enhanced adrenaline system
Evolves: None
Evolves From: Nincadass (normal)
As a Tamer puts his Nincadass put through a harsh training regiment, disciplines her, Pokébattles with her, rewards her properly with praise or Taming, and careful about introducing the Nincadass to sunlight on a regular basis for minimal amount of times, the Pokégirl will level up to the point where she evolves.
The evolution itself is distinct from most other Pokégirls. At the beginning of the Nincadass' evolution, there is the expected bright glowing. However, this bright glow begins from within, and there's the startling look as the Nincadass' skin and carapace are stretched. Within minutes, the back bursts open, from which the newly evolved form of Pokégirl will emerge; Ninjacket!
In appearance, a Ninjacket retains it's waif-like human in some ways. Although now with a slightly taller body that ranges from 4'2" to" to 5', with their breasts now up to a solid and large B-Cup. Their hair, now considerably longer is usually kept back in a ponytail.
The major changes come in the form of the Ninjacket's exoskeleton. While remaining nicely smooth for the most part, and intricately hinged around the joints, there are points where the exoskeleton is like armor. Shoulders are more like armor-guards, and elbows and knees have thick pads of chitinous shell over them. One should note that the Ninjacket's coloration is bright yellow and striped, like a Wasp or a yellow jacket of old; what with a bright coat of yellow with stripes of black, and a retractable stinger at the end of their posterior. The Ninjacket's face also gains a form of exoskeletal armor that can be summoned or deactivated at will, normally looking like a bright yellow hooded mask with a black stripe and side-vents. This mask does not hinder the Ninjacket's prominent red eyes. The short antennae are moved to atop the Pokégirl's head, and there's even space for them inside of the exoskeleton that acts as a hooded mask.
And important aspect is that the membranous wings, once small and rather pathetic, are now much longer, and capable of high-speed flight of up to 70 mph. Interestingly, unlike most Bug-types, the flapping of their wings does not produce any sound, which again, Edo Tamers gloat about being another aspect of why this species of Pokégirl is perfect for ninjutsu. Their wings also benefit from their enhanced adrenal system, which allows them to push their wings to harsher limits and go even faster as time passes. However, they do need an hour of rest once they stop.
When it comes to battle, the Ninjacket is well adept at hit and dodge tactics, and will use a number of different attacks, using what they feel is best suited to their opponent. They now use truer versions of Cicada Ruse and Smoke attacks, and they can now naturally use the Ninja technique of Numbing Wind thanks to their wings. Numbing Wind and Double Team seem to be the Ninjacket's favorite combo for wearing down an opponent Pokégirl and avoiding damage.
Ninjackets are a particularly hyperactive lot. Although they can calm themselves whenever it comes to battle or practicing their fighting art, outside of that, they become a very playful species. A particularly favorite thing to do is to fly about silently and then surprise their Tamer, tackling him and wanting hugs and kisses. When it comes to Taming, Ninjackets love to kiss their Tamers, which was pretty impossible in their previous forms. The use of their lips are something that interest them, and so they love to give their Tamers head. When not giving oral-sex, the Ninjacket loves to be on top, and use her speedy wings to aid in the riding of her Tamer's cock. Interestingly, this seems to be the only time that the wings will make a buzzing sound, as if she's trying to drown out the noise she and her Tamer are making so others cannot listen in on them. As this is only a recently discovered breed of Pokégirl, there are not only any cases of a girl going through Threshold turning Ninjackets. Interestingly, a number of Pokégirl Breeders have shown interest in wanting to make Domestic Breeds, even more so than the Nincadass.
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PINCHIT, the Hot Headed/Horned Pokégirl
Type: Animorph
Element: Bug/Fighting
Frequency: Not Very Uncommon
Diet: Sap, Sweet Fruit, Small Animals
Role: Forest Attack Force
Libido: Low
Strong Vs: Dark, Normal, Ground
Weak Vs: Fire, Ice, Flying
Attacks: Seismic Toss, Horn Attack, Takedown, Glare
Enhancements: Hardened Armor, Strength(x4), Sharpened Horns
Evolves: None
Evolves From: None
While the Herakunt were created for forest combat, the Pinchit were made for all out attacks in a forest terrain. They are usually covered in dark brown armor to help them blend into their surroundings. The Pinchits’ main weapon are a pair of horns which grow from their heads. The horns have studs on them which help grip their quarry. While they cannot control the length of their horns, they can control how sharp the studs on them are. The horns a Pinchit wields are usually long enough to wrap around a fully-grown man's waist. During the War of Revenge, the Pinchit would usually snap their victims in half at the waist. Their strength makes the task quite easy. These days the Pinchit only use their horns in territory battles or against Pokégirls they don't like. Given their attitude, the list can be quite long.
The Pinchit can qualify as omnivores, however they prefer meat as compared to sap their more peaceful counterparts the Herakunt would eat. They are somehow able to tell when the population of prey is getting low, which makes them switch to tree sap, letting the population return. No one is specifically sure how the Pinchit knows this, but the study is ongoing.
Pinchit are territorial and aggressive, which leads them to try and steal territory for themselves if they feel they are strong enough to get it. They always try to steal the territory of Herakunt since the Herakunt in question always flee despite being strong enough to fight back and possibly win. Despite the aggression that Pinchit possess, they are still capable of living in swarms with the strongest in control of the others.
Taming a Pinchit is surprisingly easy. Once a Tamer captures one, the Pinchit in question is subservient. They acknowledge that the Tamer is stronger and will defer to them. During the taming session, the Pinchit will try all they can to please their Tamer. Seeing themselves as a true servant of the one who is stronger than them. Most researchers believe this was programmed into them by Sukebe as a means of controlling their aggression.
Pinchit are naturally aggressive and will see any kind of aggressive action as a challenge. To them, a Tamer is one of the larger challenges they can face. Some of the more aggressive ones will actively search out opponents to fight just for the sake of fighting. If they beat a strong opponent, they calm down for a while to enjoy the taste of victory and whatever they had gained from the victory be it food, territory, or a Tamer they can get a taming from.
Working with a Pinchit in a Harem can be difficult. They will initially try to place themselves as above the other members of the Harem while showing respect for the Pokégirl who defeated them and allowed their Tamer to catch them. The problem is easy enough to solve by letting the other members of the Harem fight the Pinchit and win. Any new members past the Pinchit will face this problem.
In battle, Pinchits prefer to overpower their opponents and lord a victory over them, provided they stay conscious after whatever wounds they suffer. Their low libido gives them some stamina in the the realms of sex, but they do not like to learn sex techniques since they like battle rather than sex.
Thresholding into a Pinchit is always recorded. Either because of proper registration, or the police reports regarding a newly thresholded Pinchit on the rampage with her uncontrolled aggression.
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SCORPIAGIRL, the Pathmaker Pokégirl
Type: Humanoid Tauric Metamorph (scorpion)
Element: Bug/Poison
Frequency: Very Rare
Role: Lumberjack, Land reclamation
Diet: Vegetarian, heavy wood content. Will also accept Pokéchow if nothing else is available
Libido: Low (Raises after an intense battle)
Strong Vs: Bug, Dark, Fighting, Plant, Poison
Weak Vs: Fire, Flying, Ground, Rock
Attacks: Glare, Mega Punch, Poison, Rapid Sting, Sabre Claw, *Vice Grip, *Soften Sting
Enhancements: Enhanced Strength (x8), Exo-Skeleton, Scorpion-like lower body, Light metamorphic abilities, Poison producing capacity, Ability to convert cellulose into a constructive materials
Evolves: Romanticide (Cat E-Medal & Shiny Stone)
Evolves From: Spinnertit (Round Stone)
Scorpiagirls were once thought to be extinct. During the Revenge War, they acted as path clearers through woodland areas, removing trees and creating assault paths for fortresses and towns controlled by humans, using Soften Sting to help weaken fortress walls to allow for easier break ins. Hiding in the environment became extremely difficult thanks to these creatures. For years it was unexplained as to why a scorpion-based creature would eat wood, however a raid on a Sukebe-controlled lab revealed that with some girls, he added extra genetic code to them, such as locust DNA in his Wasp Pokégirls, and termite DNA in his Scorpiagirls. This discovery came after the war, as the Scorpiagirls were destroyed en masse by human forces after the death of Pokégirl General Selket the Swarm and Sukebe’s supposed death. For years it was thought that they were extinct until several of them began reappearing in various Leagues. The first rediscovery of this Pokégirls occurred in 280 AS, when a Scorpiagirl was seen battling a water-type Pokégirl on a shoreline of the Crescent League. Since then, there have been sightings of them in the Indigo, Johto, Capital, Noir, Slot, and Forest Leagues. There have also been rumored sightings of them in the Tropic and Crimson Leagues as well.
For the longest time it was thought that no Pokégirl evolved into the Scorpiagirl. However, after the discovery of the Round Stone it was revealed that Spinnertits could evolve into Scorpiagirls. Testing has proven that Spinnertits have always had this ability, it’s just that no one in authority knew about this evolutionary process until just recently. A study of Feral Spinnertits in an area known to have Round Stones in it, followed by a domestic-born Spinnertit who, with permission from herself and her Tamer, was evolve with a Round Stone, was used to prove this.
Scorpiagirls are large Pokégirls. Their lower bodies are large, resembling the breed they are primarily based on (similar to the Arachnae’s tauric form), with six arachnid legs and two sets of large, powerful claws. The upper set of pincher claws are blunter, allowing for powerful gripping attacks, while the lower set are sharper, more scissors-like and capable of strong cutting attacks. Their backs are long enough and strong enough to hold a person on them, a long, segmented tail with a long stinger at the end. Their tails, which are as long as their entire body in ‘scorpiontaur form,’ are usually carried in a curve so that the stinger is over their heads. This gives them a wide radius of attack. The stinger is made of an organic metal and is hollow, connected to poison sacs in the tail. Their powerful stingers were part of the reason they were hunted during the Revenge War, as they were weapons capable of piercing even Rock-types and Steel-types. The Scorpiagirl’s upper body is that of a tall, muscular woman with unusual markings on her body, a light frame of chitinous armor around her torso and partially down her human arms. They are ‘tauric Pokégirls, similar to the Arachnae, and can morph into a more human-like form for taming. In this form, they are seven-feet tall on average, with powerful, muscular legs. The only scorpion-like part they retain in this form is the chitinous armoring on their back and a slightly shorter version of their tails.
In combat, Scorpiagirls tend to be aggressive. They seek to close with their opponents quickly so as to bring them within striking range of her pincher claws and tail. They can use their tail and claws to strike with the force of a Mega Punch, although their favored tactic is to grip with their blunter claws and strike repeatedly with their tails. Their scissors-like claws are capable of cutting through stone, their tail stingers sharp enough to slash metal. In addition to Soften Sting and Vice Grip, they can also shoot a toxic venom out as a mid-range projectile attack. Their major weakness is that their exoskeleton, especially in their tauric form, retains heat quite efficiently. They overheat quickly in battles with Fire-types.
Combat is not the only use of the Scorpiagirl, however. The chitinous armoring on their humanoid upper torso extends down to the wrists of the Pokégirl. Because of the heavy cellulose in their diet, Scorpiagirls an take some of that cellulose matter and convert it into a strong, dense, high-tensile organic polymer. They can then extrude it through their the hollow chitin tubes in their wrists. They can shape it with their hands, and use it for various purposes. It hardens in minutes, making it useful for construction and for immobilizing prisoners. As they actually proved useful now in constructive purposes rather than just threatening and destructive purposes, laws against hunting them were passed.
Scorpiagirls tend to have low libidos and very casual demeanors, although there have been several recorded cases where Scorpiagirls become more affectionate and passionate after a tough battle. They prefer greatly to be on top, mainly because their tails in their taming form make it difficult for them to sleep on their backs. For safety’s sake, it’s best to restrain a Scorpiagirl’s tail in some way during Taming, as it tends to lash about while in spasms of pleasure.
Feral cases of Scorpiagirls are rare, but they have been reported. They are skittish, tense creatures when Feral, and tend to respond to new stimuli with a ‘sting first, analyze later’ method, especially during confrontations. So far, only three cases of human girls Thresholding into Scorpiagirls have been recorded, all in the Crescent League where they were first rediscovered.
*Vice Grip (ATK+EFT) – The Pokégirl grabs onto the opponent with her gripping claws, squeezing the opponent over and over.
*Soften Sting (ATK+EFT) – The Pokégirl lashes out with her stinger. Venom is injected through the metallic, hollow stinger into the target that can undo the effects of Harden and Unmoveable. It can also make certain materials become easier to destroy, ‘softening’ the materials enough for them to be demolished with weaker attacks.
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SHEDNOBI, the Celestial Carapace Pokégirl
Type: Animorph (insect)
Element: Bug/Ghost (Celestial)
Frequency: Very Rare (Edo, League), Extremely Rare (Forest Leagues), Unknown (All other Leagues)
Diet: positive emotions
Role: pokébattle, advisory, public service, sparring partner
Libido: Low
Strong Vs: Fighting, Ground, Infernal, Plant, Psychic
Weak Vs: Dark, Fire, Flying, Infernal
Attacks: Ecto Ball, Invis 2, Invis 3, Full Bushin, Image, Smoke, Heaven's Arrow, Wonder Guard
Enhancements: Exoskeleton, celestial nature
Evolves: None
Evolves From: Nincadass (special; PokéBall and empty slot)
It is known that with a Nincadass' evolution into Ninjacket, she leaves a distinctive husk behind that will soon dissolve into sediment. However, under special circumstances, the Nincadass' husk itself can become a separate, sentient Pokégirl species known as Shednobi. One needs to have a Pokéball on hand during the Nincadass' evolution and an open space in their immediate harem. Capturing the husk and having it sent to a Pokécenter does nothing but give the Tamer an empty Pokéball when he returns for it. The Shednobi needs time around the Ninjacket that came from it, in order to become a Pokégirl outright.
Although the Shednobi have an innocent cherub expression and maintain the build of their previous form, held in a fetal position, one should not mistake them as a living creature. The bodies are hard-layered carapaces that are hollow and utterly dark. They do not possess organs normally considered vital for life; completely immobile and do not need to breathe. There is a dark circular hole in the Shednobi's back which the Ninjacket had exited out of during her evolution. However, the torn up part of the back managed to alter into a more pleasing state, seeming like a pair of angelic wings. While they are able to float and hover, these wings do not move. The big signal that these are Celestial-type pokégirls is that the Shednobi also have a halo-like object hovering above their heads that shines with a golden light.
While one would think that the overall immobility would hinder the Shednobi's fighting prowess, that is simply not the case. The Shednobi can access the technique of the Full Bushin, and puts it to great use, confusing opponents and attacking from three directions. Using other Ninja techniques of Image and Smoke, not to mention a Ghost-type's Invisibiltiy, she's already a formidably difficult Pokégirl to damage. However, she has another technique on top of that, which makes her an opponent's nightmare to have to battle: Wonder Guard.
A Celestial technique that has come to the fore with this Pokégirl, the Wonder Guard, once cast, allows for the Shednobi, (and any other Pokégirls on her side) a barrier what is considered the greatest Defense technique. If the attack used is not considered `Strong' against the Pokégirl who has had Wonder Guard cast, then she takes no damage, period. One Shednobi who had cast Wonder Guard, was recorded to have taken Hyper Beam point-blank, and she didn't even flinch from it! Not that she could move to begin with, but you get the idea...
However, all this is set off by the fact that the Shednobi has a terribly fragile build. Should an attack manage to get through this pokégirl's considerable defenses, the Shednobi will take considerable damage.
Still, Defense isn't the only thing a Shednobi has going for her. She does have two rather impressive attacks, albeit only two. Heaven's Arrow, a considerably powerful move, is something that she will tend to hold back unless facing an Infernal Pokégirl, or a Pokégirl that is dangerous to others. The other is Ecto Ball. Similar to Ectoplasm, the Shednobi absorbs nearby negative emotions, and released a ball of condensed ectoplasm at her target, normally using Full Bushin before hand as to launch three Ecto Balls at once. However, with the exception of Wonder Guard, the effectiveness of all her defenses are cut in half.
Overall, while the Shednobi is limited in her attacking potential, she truly is a Holy Terror to fight for any Pokégirl that isn't a Dark, Fire, or Flying-type, or at least has an Infernal attribute to her.
There is no way to outright Tame a Shednobi. However, she does receive sexual stimulation from when the Ninjacket that came from her is Tamed. This empathic bond she has with the Ninjacket is more than sexual stimulation. The two can communicate with one another telepathically, and if a Tamer is close with both Pokégirls. At this point in time, it is theoretically impossible for a human woman to Threshold into Shednobi.
Ecto Ball - (ATK 40 + EFT) Exclusive to actual ghosts and Pokégirls who are _mainly_ Ghost-type, (so yes, the Widow IS excluded). By absorbing nearby negative emotions and energies, the Pokégirl using this technique unleashes the ectoplasm as a projectile attack the size of a softball that messily explodes upon impact. However, every time the Ghost-type Pokégirl uses this technique, she halves her defenses: natural and technique.
Wonder Guard - (EFT) A very special Celestial Barrier. Once cast, for the rest of the Pokébattle if the opponent Pokégirl uses an attack that is not considered elementally `Strong' against the Pokégirl using this technique, then the Pokégirl takes no damage, period.
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SLITLONG, the Dragonfly Pokégirl
Type: Near Human (dragonfly/damselfly Animorph)
Element: Bug/(Varies)
Frequency: Uncommon-Rare
Diet: Omnivore (Insects, Honey and other sticky sweet substances)
Role: Pest control
Libido: Low
Strong Vs: (Varies)
Weak Vs: (Varies)
Attacks: Blur, Extremespeed, Lure, Mach Breaker, Quick Attack, Quick Turn, Sonic Breaker, Tornado Run, (Varies)
Enhancements: Enhanced Speed (x10), Enhanced Reflexes (x5), Scale color denotes Elemental typing, Two pairs of elongated wings, Enhanced Sight (x2), Sticky Hands, Visor (Telescopic up to 50ft, Magnifies to 17x) .
Evolves: Dragcunt (Dragon Scale of the same color)
Evolves From: Cunnydew (normal)
Insects have always plagued farmers and the agricultural industry in general by destroying crops. It was a blessing to farmers everywhere when this girl was discovered. Supposedly around 200AS a farmer found this Pokégirl eating aphids off some his crops. He instantly took a liking to her and captured her. Later in the same year, a Watcher by the name of Roy G. Biv came upon a group of Slitlongs flittering around a group of Cunnydews. He studied the group for some time making observations on them before he captured the group as a whole, becoming the first owner of every Slitlong type. It was later found that the Slitlong evolved from a Cunnydew after enough sex and battling.
Slitlong are petite, thin Pokégirls, their height range, usually between 4' to 5'2" at the most. They don't grow big breasts, nothing bigger then a high B-cup at best, unless affected by Bloom powder. Their skin shares the same pattern as dragons do but feels more like chitin, yet slightly softer while still retaining defensive properties. The color of said scales varies and directly corresponds to their typing. On their back is a hump where there wings are attached to their body, said wings can fold along their back and appear to be a cape of sorts when not in use. The wings are usually about a few inches smaller then them, Around her eyes, covering them completely is a visor which looks close to a bugs compound eyes except joined together. They're used for protection and have a few other properties. Finally, they have a pair of short antennae folding along in to their hair; they usually keep short or in a ponytail.
The visor of a Slitlong can be adjusted by them to function as sunglasses, telescopes and just regular eye-protection. Slitlong are capable of adjusting the tint of the visor and how telescopic they are. The visor should NOT be removed, that however doesn't stop individuals in the Black Market from removing the visors and making them into 'Magic Glasses' that are sold for a high price. THIS IS A HIGHLY ILLEGAL PRACTICE! All Slitlong who suffer from this usually die in the process, those who live, are usually put through a Level Five Taming cycle. Luckily, if you look at it that way, the visor can grow back after a few months, but at the time, the girl should be resting.
Fast. That's the best way to describe this Pokégirl; it's ingrained throughout the breed, that everything about them is speedy. They're nearly impossible to keep still, and even when you manage to keep them in one place, they're fidgety; talking faster then most can process. The second element also defines some of the personality of the Slitlong breed.
As if the reason for the creation, Slitlong are found in the agricultural industry, flittering around in farms picking off bugs from plants using they're naturally sticky hands and the technique Lure to attract them, and using they're speed and eyesight to catch the insects as well. Each typing of the Slitlong can help in agriculture a different way.
Their main diet is the insects they capture, but they need a slight influx of honey as they use some its properties to keep their hands sticky. They have somewhat smaller stomachs, so they don't eat as much, but fast metabolisms so they have to have a somewhat steady supply of food. Some Slitlong are actually put into stasis over the winter months since insects aren't as easily found, ferals actually hibernate during this time, usually eating a lot during the fall months.
These girls are speed demons in combat, darting around the field and using their speed attacks to confuse and strike their opponents using hit-and-run tactics. Their way of fighting varies among the Slitlong by their typing. Their wings beat quite fast, firing off weak sonic booms as they move around which helps in confusing opponents. The Pokégirls aren't the best Alphas or Betas in a harem and can be quite a handful to take care of, but despite that most of them are fun, cute and nice girls. Once you get past their overall jumpy attitude. In a harem Slitlong actually annoy the more easily brought to a high temper with the fact that they’re so erratic. Other members with more patience actually find the behavior of the Slitlong, quite refreshing, but even it can wear them after a while.
Feral Slitlong are more erratic, bouncing all over the place, eating insects they catch and protecting feral Cunnydew as they cannot make their own honey, or in the case of the Green Slitlong can not make not make enough to keep themselves fed. When approached they will fire off the weaker of their elemental moves and use Quick Attack to try and escape unless they're protecting the Cunnydew. When protecting a Cunnydew however, they move to their stronger attacks, using Tornado Run and flying around the opponent to make them dizzy, while the Cunnydew gets away. They can usually find the Cunnydew afterward quite easily.
Taming a Slitlong is easy, if not a bit unsatisfying, they have a tendency to bounce to fast and orgasm before their tamers even start to really enjoy it. Some tamers of the Slitlong note they make up with this from the hand-jobs they give; the sticky hands actually are quite warm and feel like goo. This usually results in a tamer with a sugary sweet member, for their other Pokégirls or the Slitlong herself to lick up.
Threshold cases are harder to track, though some have sprung up, during the threshold for a Slitlong their eye-color changes to the corresponding element that they are going to be sub-typed with, said eyes are soon going to be covered by the visor soon enough. Usually when a Slitlong sexually reproduces they make Cunnydew kits, with uncommon cases of Slitlong whose coloring won’t be found out till later on in life as they are born with white scales.
Red Slitlong: Bug/Fire
Role: Field burner
Strong Vs: Bug, Fighting, Grass, Ice, Steel
Weak Vs: Flying, Rock, Water
Attacks: Base + Flame Shot, Flamethrower, Ignite
Enhancements: Fire-resistant scales
This version of the Slitlong has ruby-colored scales, a crimson-tinted visor and pink-tinted wings , Their personalities can waver between fiery, passionate, and comforting. They, unlike most fire-types, don’t suffer from the hot body temperatures. Their role in farming is best at destroying old and unusable crops. They’re also used by Forest rangers under strict supervision to help release seeds from pinecones that only open via extreme heat. They’re actually found much easier in the southern leagues where they grow sugar cane. When fighting, they have a tendency to cover themselves in flames using Ignite and making themselves into a literal comet.
Orange Slitlong: Bug/Rock
Role: Plowing
Strong Vs: Normal, Poison
Weak Vs: Rock, Steel, Water
Attacks: Base + Rock Throw, Immovable, Quake, Harden
Enhancements: Tough Skin, Enhanced Strength (x2)
This version of the Slitlong has citrine-colored scales, a vermillion-tinted visor and light orange-tinted wings , Their personalities can waver between blunt and bland. They have slightly tougher skin then their sister Slitlongs, but not enough to be a valid enhancement. They work best at turning the land around and making it softer, flying high into the sky and using a mixture of Harden and Quake to make the ground shake which loosens it up easier for plowing, they also seem to have a slight knowledge on soil quality. When fighting they are prone to use Harden and charge forth in a speedy blunt bullet.
Yellow Slitlong: Bug/Electric
Role: Herd control, fish farming
Strong Vs: Electric, Fighting, Grass, Steel
Weak Vs: Fire, Ground, Rock
Attacks: Base + Thunder Bolt, Thunder Clap, Static Barrier
Enhancements: Electric Affinity, Enhanced Speed (Base + x2)
This version of the Slitlong has amber-colored scales, a pale yellow-tinted visor and bright yellow-tinted wings , Their personalities are just enhanced from what the entry says, overly jumpy and fidgety, always moving and on the go. Their electric storage is in the pack that is connected to her wings, which make them flap faster, making her the fastest of the Slitlongs. Their role when it comes to farming is acting as a mosquito lamp, shocking flying insects, controlling herds and they are excellent for catching fish-farming. Their ability to make a barrier of static electricity makes them dangerous as they dart around and paralyze anyone who gets hit by the barrier, they use this tactic in battle.
Green Slitlong: Bug/Plant
Role: Weed control, pollination
Strong Vs: Electric, Fighting, Grass, Water
Weak Vs: Bug, Fire, Flying, Rock, Ice, Poison
Attacks: Base + Command Plants, Honey, Razor Leaf
Enhancements: Innate knowledge on dangerous insects
This version of the Slitlong has emerald scales, a forest green-tinted visor and light green-tinted wings . They are the most calm of the Slitlongs, their pleasant when they use up any spare energy and like watching and looking at flowers and small insects like bees and butterflies pollinate them. The best serve as gardeners and picking out the right bugs as they have innate knowledge on plant dangerous critters. They’re capable of pollinating plants, and they are also adapt at controlling weeds and speeding up the growth of small plants, like herbs. They are the only Slitlong capable of producing its own honey, not enough to share among others but barely produce enough for herself. In battle they’ll use Tornado Run with Razor Leaf to make a leafy tornado.
Blue Slitlong: Bug/Ice
Role: Crop/Food Preservation
Strong Vs: Grass, Ice
Weak Vs: Fire, Flying, Rock, Steel
Attacks: Base + Ice Beam, Avalanche, Iceball
Enhancements: None
This version of the Slitlong has sapphire scales and a light, sky-blue visor and navy-tinted wings. They are the calmest of the Slitlong, usually conserving their energy, and using to using their attacks and helping around on the farm. Their personalities aren’t exactly cold and withdrawn but they are very quiet, and chill girls to hang around with, along with the fact they don’t have extremely cold bodies. They’re actually better in the packaging process as they can freeze the food and dart it quickly to a larger freezer to be stored until shipped it can be shipped to market. When in battle they’ll use Avalanche and fly around in the ice storm, and throw them down like daggers at opponents.
Indigo Slitlong: Bug/Ghost
Strong Vs: Bug, Fighting, Grass, Poison, Fighting, Normal
Weak Vs: Fire, Flying, Rock, Dark, Ghost
Attacks: Base + Ominous Wind, Cacophony, Phase
Enhancements: None
This version of the Slitlong has tanzanite-colored scales, a light purple-tinted visor and darkened wings , Their personalities are best described eerily hyper, scary even. They have a tendency to make a wailing sound when flapping their wings. They are best at using their Cacophony attack, which they simulate using their wings to petrify and kill insects in midair, they can also do the same with Ominous Wind, flying through crops, which and petrifying the insects that get caught in the attack. They make excellent security as their wails are quite disturbing at times and can easily wake a person up.
They usually use a speed move plus Ominous Win to repeatedly paralyze a foe.
Violet Slitlong: Bug/Dark
Role: Nocturnal guards
Strong Vs: Grass, Dark, Ghost, Psychic
Weak Vs: Fire, Flying, Rock, Bug,
Attacks: Base + Dark Goggles, Dark Bomb, Dark Shield
Enhancements: Night Vision
This version of the Slitlong has amethyst-colored scales, a solid black visor and lavender-tinted wings, they are the darkest of the Slitlong, usually only through pranks and dark jokes, otherwise their pretty tame. They are the only members of the Slitlong breed capable of seeing in the dark do to a genetic quirk in the breeds, as the other breeds of Slitlong have visors incapable of night vision. Most of them are nocturnal, however they can function during the day-time. Their role on the farm is actually quite different from her sisters as they are better at guarding and leading. They make excellent nighttime guards, and are sometimes employed by small businesses to use as guards and scouts for when moving important cargo across dangerous roads at night. They’re the most defensive of the Slitlong, employing Dark Shield a lot in battle and using it to charge at the opponent, protecting themselves and using a defensive move as a weapon.
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SPIDERGIRL, the Wall-Crawling Pokégirl
Type: Very Near Human
Element: Bug/Psychic
Frequency:Uncommon
Diet: Carnivore. Blood in small amounts weekly.
Role: scouts and trappers
Libido: Average
Strong Vs: Fighting, Ground, Plant, Poison
Weak Vs: Fire, Flying, Ghost, Rock
Attacks: Tackle, Leap, Dodge, Web Shot, Foresight, Agility, Hypnotic Gaze, Telekinesis, Confusion
Enhancements: Enhanced Agility (x7), Enhanced Strength (x3), Limited Precognition, painkiller venom, nightvision
Evolves: Spiderwoman (orgasm)
Evolves From: Spinnertita (battle stress)
Occaisonally, when a Spinnertit gains enough experience in battle, but is still too weak to finish the job, she will naturally evolve into a spidergirl. In this form, she loses her extra arms and posion abilities, appearing more human. However, while her eyes do become smaller, they retain their multifaceted appearance. Spidergirls usually gain a few inches of height, although their breast size rarely increases at all. More often than not, Spidergirls keep their hair at a moderate length, claiming that long hair is too difficult to keep track of while short hair just isn't for them.
Possessing excellent dexterity and agility, the Spidergirl uses extremely strong webbing that she projects from her wrists to swing through the trees. This webbing has the equivalent tensile strength of steel wire, but is easily dissolved by fire, make her a poor choice in duels vs. Fire-types. Only the strongest Pokégirls can break out of the webbing once ensnared. The Spidergirl is also able to cling to almost any surface, unless it is too slick. Opponents tend to use water or ice to coat any nearby walls, preventing the Spidergirl from using them. Lastly, she displays some psychic talent in the form of a danger sense that she can use to anticipate most attacks. Fighting a Spidergirl means thinking tactically, and planning several steps ahead. These Pokégirls love to set traps and then force their opponents into them, ensuring her success through the use of Hypnotic Gaze and then Telekinesis to make her opponent fall for her strategies.
Spidergirls require a feeding of blood once every couple of days, as a result of their dietary needs. They have sharp teeth that are more used to tear or pierce than to gnaw or mash, which make it easy to bite into something to get the blood they need. They have small fangs that produce a mild sedative that injects into the skin of their victim, which keeps their victim from feeling any pain. They only need about a pint every week, and usually feed twice a week to get that amount (half a pint each time). Other than for blood, a Spidergirl is mostly a carnivore that prefers her meat rare and fresh.
As a side note, Tamers with more exotic tastes love getting caught in their Spidergirl's "web", while she takes the opportunity to mate with them. The Pokégirl enjoys this as well, and is often employed by her tamer to ensnare other Pokégirls or even for practical jokes. Their webbing makes for perfect use in BDSM settings, and Domina-types often enjoy utilizing Spidergirls as their pets during a Taming session.
Conversely, Pokégirls who hate being dominated are often wary of a Spidergirl who wants a taming. Celestials, for the most part, although they would never admit it, seem to prefer this method rather than cold metal clamps holding them down. The Celestial that was tricked into revealing this made this researcher swear to the gods to never reveal her name, so she may never have to live it down.
Web Shot (ATK 25): A stronger thread than that used in normal String Shot attacks, it is easily destroyed by fire attacks. However, the more it is used on a target, the more entangled the target becomes. Has a 15% chance to bind the opponent upon first application, and an additional 10% chance per additional application (25% on the second use, 35% on the next, etc).
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SPIDERWOMAN, the Web-Slinging Pokégirl
Type: Very Near Human
Element: Bug/Psychic
Frequency: Rare
Diet: insectivore, some human foods
Role: scouts and trappers (more nefarious types use them as kidnappers)
Libido: Average to High
Strong Vs: Fighting, Ground, Plant, Poison, Psychic
Weak Vs: Fire, Flying, Ghost, Rock
Attacks: Leap, Dodge, Web Shot, Foresight, Swinging Kick, Net Shot, Stun Web, Sleep Web, Impact Web, Telekinesis, Confusion
Enhancements: Enhanced Agility (x12), Enhanced Speed (x5), Enhanced Strength (x5), Precognition, painkiller venom
Evolves: None Known
Evolves From: Spidergirl (orgasm)
A somewhat difficult-to-obtain evolution for the Spidergirl, as with precognition a Spidergirl tends to be able to sense what'll happen to her before it does. However, with this evolution comes an increase in the Pokégirl’s libido, agility, speed, and strength. Physically, they grow anywhere from half a foot to a foot taller, and their breasts grow by about a cup-size. Fortunately, after evolving from a Spinnertit, both the Spidergirl and Spiderwoman are capable of lactating and so are considered better mothers for their children than the Spinnertit is. Their eyes retain their multi-faceted appearance, though often glow in the dark and can give away their presence while their eyes are open at night or in shaded areas. Another advantage the Spiderwoman has over her pre-evolved form, is more vastly more control over her webs. Where as the Spidergirl can only shoot off a thin line, the Spiderwoman can manipulate the streams in different ways, like creating a large net to trap multiple targets or forming a quick parachute if falling in mid-air. A glob of the webbing, called an “Impact Web”, can be shot off like a cannonball, causing damage as well as exploding into a gooey mesh on contact, ensnaring her opponent. Lastly, she can infuse her webbing with various chemicals, to stun and paralyze her opponents, or even put them to sleep. These are not very powerful, however, and require prolonged web-to-skin contact to work. Because of this, she can often be found teamed up with a Plant or Poison type (most often Plant), as they can often hold the Pokégirl in place long enough for their webbing to work. Her webs are strong enough to even capture and hold in place a thrashing Armsmistress, despite her immense strength.
However, the more silk that she makes, the more she needs to eat a solid diet rather than just blood. Those who are experts on silk say that the Spiderwoman's silk is the best quality, only matched by the Tarantella’s silk. This, of course, eats at both Pokégirls, and it is not recommended that a harem have both a Tarantella (or any of her evolutions) and a Spiderwoman. Such a pairing often winds up with them competing against one another using their harem sisters or tamer as judges... and the loser of any such contest always demands a rematch. So far, there have been no known ends to any contest of this sort, and so this researcher suggests that one or the other be kept away from the harem while the other is in it.
In the past, they were known to be the leaders of trapper teams, during Sukebe’s Revenge. Paired with a Boobisaur or a Toxicat, a Spiderwoman would be sent out to gauge the strength of their targets before Sukebe would commit a certain amount of his forces to defeat them. Using their webbing, they would capture their prey and then use them as required- either to retrieve information from or for a feeding. After the war, the Spiderwoman seemed to die out, either from becoming feral or being killed in battle. It wasn't, however, until 107 AS that a tamer would discover his Spidergirl’s evolution- the leagues had classified the Spiderwoman Pokégirl as extinct until then, and subsequent testing with Spidergirls confirmed the results of this evolution. It should be noted that evolving a Spidergirl into a Spiderwoman in the same fashion that some tamers evolve a Magikunt into a Gynadose has the same results, and so artificial stimulation is not recommended to induce the evolution. One unusual fact that should be mentioned is that no Spiderwoman Pokégirls seem able to handle a Dildoqueen's size, nor any size that might be considered far above the human average.
A Tamer who has achieved a strong enough Delta-Bond with his Spiderwoman, can use telepathy with her, if the Spiderwoman has reached a high level. This allows him to communicate wordlessly with her, and supposedly even with the other Delta-Bonded Pokégirls in his Harem (through her). It is said that if a Spiderwoman reaches an extremely high level, this telepathy can be used to read opponents' minds, but there is no proof of this yet. Tamers with high level Spiderwomen refuse to allow them to be examined, preferring to keep this secret to themselves, and there are no wild Spiderwomen, as they need a dedicated Tamer, and a steady Taming, to evolve. Her precognition allows her to sense intense thoughts projected by her opponent, however, and few Spiderwoman Pokégirls have ever been surprised by any powerful attacks such as Fire Blast or Hydro Pump.
However, the Spiderwoman do need to ingest half a pint of blood every week or so, now able to handle digesting nutrients normally rather than having to drink blood from others as they had needed while a Spidergirl. They do not enjoy drinking blood that's already been prepared, claiming that it tastes weird when not the right temperature, and so much prefer to drink from her tamer instead. They are often used in hospitals, able to provider stronger painkillers with their venom than most standard pharmaceuticals can provide. Their venom is very useful medically, and although it is somewhat expensive, it is normally the most commonly used painkiller available since it is effective on humans and Pokégirls alike, and in fact their painkiller venom is one of the main ingredients in the medicine used to alleviate the pain induced by threshold. These Pokégirls can be found fairly often in almost any medical field, with their specialty being with patients who are in a massive amount of pain or those that are considered unruly.
Spiderwomen are viewed with disdain by most other psychic types, as they aren't quite as powerful in the mental department and yet manage to prove more useful, on occassion, than other Psychic types. Certainly, they are one of the fastest psychic Pokégirls, and their agility allows them to avoid attacks with ease. Combined with their web-shooting capabilities, these Pokégirls are well known not only for being used in medical fields for restraining difficult patients, but also in police forces around the world- much like their earlier evolution, the Spinnertit, the Spiderwoman is even more valuable and sought for the position. This also makes them particularly valued by Pokégirls such as the Domina, who enjoy the feel of silk and the ability to 'capture' their target whenever they wish. However, with their precognition, the Spiderwoman is also sometimes envied by other psychic types at the same time, as the Spiderwoman claim that they are capable of having a deeper bond with their tamer than any other psychic Pokégirl is capable of (without the aid/curse of Recognition). Research is being done, but all results are non-conclusive at this point.
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SPINNERTIT, the Spider Pokégirl
Type: Animorph (insect: spider)
Element: Bug/Poison
Frequency: Common (Edo, Silver Islands), Uncommon elsewhere.
Diet: human style foods, bugs, plants
Role: their ability to cling to sheer surfaces makes them ideal for window washers and similar tasks, while many police agencies in Johto have Spinnertit on their SWAT teams. Spinnertits are also used in Johto and Edo to manufacture silk.
Libido: Average
Strong Vs: Bug, Dark, Fighting, Plant, Poison
Weak Vs: Fire, Flying, Rock
Special Weaknesses: Similar low pleasure threshold to Titmice. Inability to lactate.
Attacks: Tackle, Web, Poison Sting, Wrestle, Bind
Enhancements: Eight limbed human spider animorph, poison injectors are a hollow cartilage tube under the fingernails, webbing spinnerets in breasts.
Disadvantages: Spinnertits all suffer from a problem with their lung capacity, resulting in tiring quickly from sustained exertion and vulnerability to certain attacks.
Evolves: Arachnae (Venom Stone), Spidergirl (battle stress), Scorpiagirl (Round Stone)
Evolves From: None
Spinnertits are short, slender Pokégirls, having six arms with a pair of small breasts between each. Despite their tiny size, Spinnertits are capable fighters, those of Johto often using the ancient bondage art known as Shibari on their victims. Spinnertit venom induces feelings of lethargy, which they use to help capture both victims and potential mates. However, most victims find that they are not that way for long, unless stuck in the Pokégirl’s webs (which is normally the case). The lethargy venom lasts only for a few minutes at a time- just barely enough for a Spinnertit to be able to provide enough silk to capture her prey. Feral Spinnertits weave their webs in places that cast a shadow- a dense forest, or in a cave for example. They catch their prey in these webs and then do what they wish with them. Their silk is strong enough to hold even a Amazonchan, though certainly not any fully-evolved Pokégirl with enhanced strength. Any bound in the silk by a Spinnertit will likely find themselves in a rather fun and unusual position. Even the ferals know that a taming can make them stronger and more intelligent, leaving researchers to conclude that unlike some other Feral Pokégirls, the Spinnertit are fully aware that they are very different from the Pokégirls in cities and towns. Their attempts to capture mates, particularly males and domestic Pokégirls, stems from their desire to learn.
Spinnertits cannot produce a large amount of silk in one day - enough for a long rope, perhaps, of about twenty to thirty feet in length and only an eighth of an inch thick. These strands are actually quite strong, however, as described above. Because of their spinnerets being located in their breasts, the Spinnertit cannot lactate, and as such are unfortunate mothers once she becomes a Pokéwoman, being unable to fully support her child like other Pokéwomen and even human females can. Most often, upon learning that she is pregnant, a Spinnertit will try to work harder to evolve herself.
A trained Spinnertit can bind a human-sized victim with her silk, but cannot cover him or her fully without several days of working at it. Spinnertits have a slight feud with Tarantellas, as they dislike the haughty, self-centered Pokégirls. Spinnertits that understand where their evolution may lead also worry about their future, and some prefer not to bond with their Tamer as a result. During the war, these Pokégirls were used as an anti-human force in the second line of defenses in any of Sukebe’s Armies, often keeping humans pinned down long enough until other, stronger Pokégirls arrived to deal with the intruders. After the war, these Pokégirls were one of the more sought after Pokégirls, with their abilities to capture other Pokégirls making them popular until the first Pokéballs became widespread throughout the world.
These days, Spinnertit are often found in police forces alongside OfficerJenny and Growlies. However, their low stamina and pleasure threshold make them of little use in prolonged encounters, and so are normally kept in a Pokéball until needed. Their additional arms allow them a massive advantage while wrestling, although again their low stamina keeps them from being front-line fighters. They are not good Alphas or Betas in a harem as a result, although in Johto they can lead some specialist Pokégirl teams that League Officials have. Numerous Spinnertit can be found in the Johto League as a result of their silk manufacturing, although they do conflict with other Pokégirls like the Tarantella. Spinnertit hate those Pokégirls, since that breed looks down on any other spider type's silk-making. Fortunately, due tto the Spinnertit’s sheer number advantage over the Tarantella, they and their evolutions lead the world in silk production.
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SWORD DANCER, the Dancing Blades Pokégirl
Type: Near Human
Element: Bug
Frequency: Rare
Diet: Vegetarian, will accept Pokéchow
Role: Sword fighter, Psychic-type counter, Entertainers, Bodyguards
Libido: Average
Strong Vs: Dark, Fighting, Ground, Plant, Psychic
Weak Vs: Fire, Flying, Rock, bird Pokégirls
Attacks: Swordfighting skills, Sword Dance, Swordwave, Slasher, Spincut, Confuse, Quick Hit, Weapon Carnival, Hive Sword*, Hero Blade
Enhancements: Enhanced Strength (x2), Enhanced Agility (x4), Enhanced Speed (x3), Enhanced Durability (x3), Enhanced Dexterity (x6), Light magical ability, six arms, natural ‘swords’
Evolves: None
Evolves From: None
Sword Dancers are an unusual breed of Pokégirl, and are believed to be among Cocooners first creations. They are proficient sword fighters, as strong as any fighting type. However, they are actually a bug-type Pokégirl! This unexpected turn has baffled many, and has endlessly frustrated psychic types who fight them, as they cannot use their psychic attacks as liberally against the bugs. This, in turn, makes them a favored Pokégirl by Fighting-type owners who are sick of fighting Psychics.
Sword Dancers are tall, slender girls, usually with B-Cup breasts, at least seven feet tall at the smallest, and usually with some shade of red skin. An armored carapace covers their arms, legs, and vital areas, growing out on her body in plates that can be removed around their torso. In addition, they have six long, chitinous protrusions on their back which are actually sheaths for natural swords that grow from their body. The ‘swords’ are made of an organic material similar to the substance that makes up their natural armor and are as hard as tempered steel. If damaged, they can regenerate them by leaving the broken blades in their natural ‘sheaths,’ although to do this the Sword Dancer will require much greater portions of food. Their hands and feet are three-fingered claws, and their faces are insectile in nature, bearing slight horns on the forehead, long hair that has two locks of it curling up into pseudo antennae, and compound eyes. But their most striking feature it the fact that they have six arms. These arms allow for increased dexterity, making their attacks almost dance-like in appearance. Also, they have a unique skeletal-muscular structure in their backs, allowing them to operate their six arms without causing back problems that usually occur in multi-armed Pokégirls such as the Amachamp.
Everything Sword Dancers do is graceful and dance-like. They are calm, refined Pokégirls who treat their Tamers like royalty, referring to them as ‘my liege.’ They are usually overly serious, and can sometimes be hard to get along with (especially for more cheerful Pokégirls), but show great respect for their Harem-sisters, offering help when asked. Their greatest joy, however, is something completely unrelated to battle: Dancing. They love to dance, any time and anywhere. They were the first Pokégirls on record to use the Sword Dance technique, although their version is a lot more spectacular than most others are. They have a friendly rivalry with Moogirls, and when given the chance will engage in dance competitions with them. Usually these contests end in a draw, as the judges can’t make up their mind between the slam-dancing pure style of the Moogirls to the psychedelic, sensual movements of the Sword Dancers.
Sword Dancers, strangely enough, also seem to have light magical talents. They cannot cast spells, but they can use it to retrieve lost swords, which allows them to use their natural weapons as projectiles. They can also use it to instantly repair the swords if they are destroyed beyond their natural ability to regenerate. In addition, they can use a quick dance spell to teleport themselves and others, although they cannot teleport more than 1000 pounds of material at a time without being very drained from the effort.
Feral Sword Dancers are far less graceful and more savage than their Tamed counterparts. This has the added advantage of making them clumsy in combat and easier to capture and tame. In addition to this, a lot of the Sword Dancer’s attacks are more likely to hit themselves, as they lose a lot of coordination while Feral. It takes concentration to manipulate six swords at once. Their armor is the only thing that keeps Feral Sword Dancers from cutting themselves up.
In terms of Taming, they prefer to be on top, using their six arms to caress and massage their Tamer. Their natural sword sheaths can’t be folded back completely, making sleeping on their backs a problem. They like being Tamed from behind, and greatly enjoy bondage as well. A big thrill for a Sword Dancer is a Tamer taking them in the rear while holding one of their own swords to their throat, all six of their arms bound up, leaving them near helpless.
Threshold cases of Sword Dancers are surprisingly rare. Only a few have occurred, and only in Johto and Indigo, where the breeds are most common. Researchers have little clue why this occurs.
*Hive Sword (EFT) – A sticky, honey-like substance coats the user’s swords, temporarily granting the Pokégirl’s weapons the Bug element. Note that Sword Dancers can teach this technique to other sword-using Pokégirls.
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TARANTELLA, the Dancing Spider Pokégirl A.K.A. the Upside-Down Spider Pokégirl
Type: Very Near Human
Element: Bug/Fighting
Frequency: Rare (Domestic in Golden, Tyroon and Amethyst Continents), Extremely Rare (Domestic elsewhere and Feral)
Diet: Human-style foods, insects, silk
Role: Domestic/Industrial and light combat
Libido: Low, High with a favored master or after eating masses of silk
Strong Vs: Dark, Normal, Steel
Weak Vs: Fire, Flying
Attacks: Dance, Leer, Sing, Scratch, Sword Dance, Sting, String Shot
Enhancements: Enhanced Agility (x3), Enhanced Strength (x2), Web Spinners, Poison Sacs, Can adjust Poison type, Retractable claws
Evolves: Wolf Spider (orgasm), Xerablondi (battle stress)
Evolves From: None
Called the 'upside-down spider' because their retractable ‘fang’, more of a stinger, located where most animal-types would have the base of their tails, and the spinnerets in their head produce their luxurious and silky hair. For this reason, their hair is usually long and either loose or in a single braid. The Tarantella appears as a human girl with an athletic figure about 5.5 - 6 feet (166 - 184 cm) with a B to C cup size, both height and bust tending towards the lower end of their ranges. The major difference is the rich and vibrant color of their hair. Their hair can change color as the Tarantella produces different colored silk for weaving, although they have a ‘natural’ or default hair color, which is often unusual. Their ‘fang’ is usually retracted and thus almost invisible. Therefore, they are easily confused with Megami, Ingenues, or any almost human-looking Pokégirl. Almost all are skilled weavers and make their own clothes, equipment and home furnishings/decorations out of silk of their own or their sisters' manufacture. They weave their products by hand at a very rapid rate. They are exceedingly haughty about this and are very competitive with other silk manufacturing methods: Arachnae, Spinnertit, Spidergirl, silkworms, other spiders. They enjoy eating such 'inferior products', from damaged silk clothing even the occasional spider web, and use the food to make a 'much superior product'. Tamers should be aware, if the silk available is more than two to three square yards/meters, the first thing the Tarantella will want to make is a cocoon to enclose herself, her Tamer and possibly a Harem mate or two for some . . . quality time together.
The Tarantella can adjust the venom she uses initially only Sleep Venom, Poison Sting, and the venom that gives the Pokégirl her name. This Tarantism venom is a modification of the Paralysis Venom, except the victim dances wildly and uncontrollably, unable to attack or defend until the poison wears off. Other venoms may be learned. The Tarantella loves to sing and dance, preferably with others. (Don't let them near the wallflowers at the dance!)
In combat, she will use her Tarantism venom first, if possible. They do not use their silk for webs, although some use string shot with a prepared line. The claws in her fingers and toes are retractable, but too weak to be suitable for the more advanced claw techniques. Feral Tarantellas will line their dens with silks and retain enough intelligence (and pride) to use their silk products as a lure. Domesticated Tarantellas are often used to manufacture silk items as home industry or in larger facilities, with large groups of Tarantellas or their evolved forms happily working on projects together. Tarantellas and their evolved forms are both haughty and extremely anxious, approaching a full-blown Inferiority Complex, regarding their spider origins and people's attitudes in general. (Although they agree, the feelings towards Widows are totally justified). When encountering other spider-type Pokégirl, who are 'letting down the side', their insecurity manifests itself as an intense effort to get the other spiders to live up to a higher standard: in combat, taming and especially making silk products. While this makes them a good choice for Alpha, Tamers need to monitor this, to keep it from becoming too grating for them and their harem. Also of concern to the Tamer is the aftermath of the Tarantella failing to meet her own or another spider-type's high standards. A supportive Tamer, particularly at such times, will earn the Tarantella's complete loyalty.
There are rumors that the Tarantella and its evolved forms have a venom that combine the effect of Recovery+ and Stamina drinks and Love Sting (with full rather than half effect on a bonded Tamer). The rumors cannot be confirmed, neither the Tarantellas nor their Tamers are talking. Some references to a pre-Sukebe dance called 'the horizontal bop' have been made, but research remains inconclusive. [Author's note: I know the spider is spelled tarantula, but the dance is spelled Tarantella]
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TITAPOD, the Knock Around Pokégirl
Type: Animorph (insect)
Element: Bug
Frequency: Common
Diet: vegetarian, though they enjoy sugar treats
Role: punching bag
Libido: Typically Low, can be raised by feeding her sugar
Strong Vs: Dark, Fighting, Ground, Plant, Psychic
Weak Vs: Fire, Flying, Rock, bird Pokégirls
Attacks: Tackle, String Shot, Dodge, Cry, Harden
Enhancements: Enhanced exo and endo skeleton, very efficient digestive system, small size (3'2"-3'4" tall), and low metabolism
Evolves: Buttitsfree (normal)
Evolves From: Cutipie (normal)
Titapods are the normal evolution for Cutipies, requiring very little effort to attain. It usually only requires a handful of battles. Titapods gain a few inches in height and lose the delicate antennae on her head. Her exoskeleton is much more noticeable and expands to cover her entire body when using Harden.
A Titapod's exoskeleton is much stronger then her unevolved form, and she is able to take an incredible amount of punishment for such a small Pokégirl. She only gains one new attack, Harden, but she makes very good use of it. By using String Shot to slow an opponent down, a Titapod can rapidly use Harden multiple times until her exoskeleton becomes near invincible to physical blows. During the war, groups of Titapods were known to sneak up on enemies and immobilize them with string shots, their exoskeletons easily handling most infantry weapons. They would then leave as larger Pokégirls would move in to finish the job. With her small size making it that much harder for an opponent to hit her, a fully hardened Titapod can easily wear down many Pokégirl types simply by waiting for them to exhaust themselves trying to hurt her.
Fighting-types both love and hate Titapods. They hate trying to fight one, since all their attacks tend to do (when they actually manage to hit her) is send the little Pokégirl flying, which is usually ended by using String Shot to attach herself to any available object, sometimes the attacking Pokégirl. This has lead to cases where a Titapod has managed to knock a Pokégirl out using the energy of their own attack, as she bounces back like a yo-yo. When in the same Harem however, Titapods tend to get along well with Fighting-types. The Pokégirl is often used as a training device for the fighting girls. Titapods will often string themselves up from a tree and hang there, letting themselves be used as a punching bag. Titapods are very easy to take care of, requiring little food or attention. They tend to be lethargic and only move when they need to. Their mood, and libido, can be raised however with doses of sugar, which they greatly enjoy.
Taming a Titapod, just like with a Cutipie, is a bit tricky, since their small size means non but the least endowed tamers would be able to fit. It tends to be a job best done with special toys or the Tamer's fingers instead. Titapods tend to approach Taming like they do everything else; with as little effort on their part as they can get away with.
Feral Titapods are a challenge to find, as they tend to only move around at night, spending the day in hiding. However if found during the daylight hours, they tend to be one of the easiest Pokégirls to capture. Due to their ability to withstand damage, they have little fear of anything and rarely even try to run away. It is rarely required to weaken a Titapod before capturing her, since her standard response to any perceived threat, such as a Pokéball, is to just wait it out.
Threshold girls occasionally turn straight to Titapods. Unless she was already laid back before hand, most people tend to find the girl's new personality depressing by comparison.
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VENO-MISS, the Poison Moth Pokégirl
Type: Humanoid Animorph (Butterfly)
Element: Bug/Flying/Poison
Frequency: Rare in tropical climates, Very Rare elsewhere
Diet: Flowers, Honey
Role: Gardeners/combat
Libido: High
Strong Vs: Bug, Dark, Fighting, Ground, Plant, Poison, Psychic
Weak Vs: Electric, Fire, Flying, Ice, Psychic, Rock, Bird Pokégirls
Attacks: Daze, Gust, Lust Dust, Poison, Sleep Powder, Tackle
Enhancements: Butterfly wings, Compound vision, Exo-skeleton, Resistance to Poisons
Evolves: None
Evolves From: Butter-She (normal)
Veno-Miss are one of the more popular bug types because of their beauty and their usefulness in combat. Veno-Miss look more bug like than Butter-She, having compound eyes and antennae. However their true beauty comes from their multi-colored wings, which are covered in random patterns made of bright, shimmering colors. These patterns carry on in the short hairs which cover most of their body except their feet, hands and face. No two Veno-Miss, even those born through pathogenesis, will have the same patterns on their body and wings. Veno-Miss gain about half a foot in height when they evolve, now averaging five and a half feet in height. Their breasts grow slightly, although a small C-cup is about as large as their breasts will get, most not going above a B-cup.
Despite their exo-skeleton, Veno-Miss prefer to fight at a distance since they are not very strong and can easily be overwhelmed physically by most other Pokégirls. Despite this lack of physical strength they are one of the best Bug Pokégirls at battling. This is partly because of the wide range of poisons which they manufacture in their wings, which they can release as a powder into the air simply by flapping their wings. Although they can only release one poison at a time, they can manufacture several poisons at once and switch between them whenever they wish. Their other advantage in combat comes from their antennae. These antennae sample the air flow around a Veno-Miss, and this combined with the greater peripheral vision given by their compound eyes makes a Veno-Miss near impossible to sneak up on. Veno-Miss are immune to their own poisons (although not the poisons of other Veno-Miss) and resistant to all other poisons save for Hyper Venom.
During the war, Veno-Miss were used to soften up defenses before an attack by flying over enemy positions and releasing their poisons to incapacitate or weaken the defenders. They generally weren't used in general combat since their poisons would have affected their allies as well as their enemies. Veno-Miss enjoy having plants around and those that aren't in a Tamer's Harem usually find themselves employed as gardeners, since they have the same natural ability to make plants grow and remain healthy that Butter-She do. Needless to say, like Butter-She, Veno-Miss get on well with plant Pokégirls when they find themselves in the same Harem.
In the wild, most Veno-Miss live in tropical areas, and like Butter-She, they instinctively cultivate the local flora both because they enjoy having plants around and to provide themselves with a good supply of food. They also tend to have Butter-She and possibly plant Pokégirls living around them and assisting them in tending to these gardens.
As with Butter-She, those who live in non-tropical areas are migratory to ensure a good supply of fresh flowers for them to eat.
Veno-Miss eat flowers, preferring fresh flowers over dried examples although they can survive on dried flowers for a short time. This, however, will lead to them growing ill if they are unable to feed on fresh flowers over an extended period. They also enjoy sweet things such as honey, sugar and chocolate but again these are only stopgaps should fresh flowers be unavailable.
Whilst Veno-Miss are not as timid as Butter-She, Feral Veno-Miss are generally peaceful unless they or their gardens are attacked, but there is one exception to this. Veno-Miss greatly enjoy Buzzbreast honey and they have been known to attack lone Buzzbreasts to obtain it. A Veno-Miss will use her poisons to incapacitate the Buzzbreast and will then take great delight in eating her out. Obviously a Veno-Miss who finds herself in a harem with a Buzzbreast will be overjoyed and will take every opportunity to obtain her favorite snack. Buzzbreast honey is the only food other than fresh flowers which a Veno-Miss can live on indefinitely and some researchers speculate that it was specially designed this way by Sukebe to ensure that Veno-Miss would always have a source of food whilst on campaign in areas where fresh flowers would be unavailable.
Veno-Miss are somewhat difficult to tame since their exo-skeleton limits their sense of touch over most of their body. However, most Tamers with a Veno-Miss in their Harem report that their antennae are very sensitive and that they enjoy having them gently licked and caressed during taming. Some Tamers even report that a Veno-Miss can be made to orgasm just by doing this.
It is rare, but not unheard of for girls to threshold directly into Veno-Miss. Most, however become Butter-She.
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WASP, the Swarm Pokégirl
Type: Animorph (insect)
Element: Bug/Poison
Frequency: Rare
Diet: Vegetarian
Role: Swarm Soldiers
Libido: Low (High in mating season)
Strong Vs: Bug, Dark, Fighting, Plant, Poison
Weak Vs: Fire, Flying, Rock
Attacks: Sting, Quick Attack, Whistle, Double Sting, TriSting, Air Recovery, Dash, Blur, Rapid Sting, High Speed, Quickturn, Poison, Poison Powder, Poison Mist
Enhancements: Enhanced Speed (x7), Wings for flight, Stingers on abdomen tail and wrists, Poisonous venom
Evolves: Wasp Queen (normal, death of previous queen), Whorenet (battle stress)
Evolves From: None
Bounty (for confirmed kill of full swarm): 800,000 SLC
Bounty (for reporting sighting of full swarm & getting out alive): 200,000 SLC
Recommendation if you see a swarm: Evacuate the area immediately. If you have a powerful-enough Pokégirl, try to kill the Wasp Queen. The swarm will not pursue you if you do so, as they will stay to watch and find out who their new Queen will be.
Wasps did not start appearing until after the end of the Revenge War, leading some to believe that they were a sort of last hurrah by Sukebe, a final attempt to attack humanity. They were misnamed Locusts at first because of their habits of devouring crops, but a raid of one of Sukebe’s abandoned laboratories yielded the real name of the Pokégirls, even though they did have locust DNA spliced into them in an attempt to increase their aggresiveness. They were reduced to far more manageable, although still numerous, numbers after the War.
Wasps are relatively unattractive Pokégirls. They have all the prerequisite feminine curves, however their faces are highly insectile, with antennae, compound eyes, and mandibles, their hands and feet are chitinous claws, and their abdomen stingers cannot retract. Unlike the Buzzbreast, their second and third stingers are mounted on the underside of their forearms rather than their breasts, making them more effective in fights. They speak with a pronounced, distinct buzz to their voice.
Wasps have no personal grudge against humanity. They have no personal anything against humanity, they simply feel what their Queen feels. They have little to no mind of their own, being totally focused on the needs of the swarm and what their Queen desires. Feral Wasps, usually seen under the command of a Wasp Queen, are especially dangerous. Feral Wasps always travel in packs, swooping down and swarming targets in the wild, either killing them for invading their territory and leaving them to feed other ferals, or sting them and inject them with a strong paralytic venom, taking them back to the queen for conversion into drones.
Capturing and Taming a Wasp is not recommended, as they have a strong loyalty towards the hive and breaking, turning it towards the one who captured them, is hard. Those that actually have the dedication to tame a Wasp and turn it towards there side gain a strong, fast warrior, however the Wasp decides then and there that their Tamer is their new ‘Queen,’ no amount of abuse or convincing otherwise being able to get them to call their Tamer by any other title, even their name. They will be fiercely loyal, defending their ‘Queen’ and ‘swarm sisters’ to the death if need be. And in some cases, if not need be, as Wasps that actually accept someone as their ‘Queen’ are very fast, strong fighters. As it is EXTREMELY rare to find Wasps in Harems, it is unlikely that Threshold cases have occurred, and various studies bear this theory out. There are, however, many cases of Pokégirls and humans being taken back to a Wasp hive to be transformed into Wasps themselves by the special venoms of the Wasp Queen.
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WASP QUEEN, the Swarm Warlord Pokégirl
Type: Anthromorphic, insectile, humanoid Element: Bug/Poison
Frequency: Very Rare (One per swarm)
Diet: Vegetarian
Role: Breeder, warlord of the hive
Libido: Average (becomes high seasonally)
Strong Vs: Bug, Dark, Fighting, Plant, Poison
Weak Vs: Fire, Flying, Rock
Attacks: Sting, Rapid Sting, High Speed, Black Sky, Beat Up, Poison Mist, Poison, Poison Mask, Slow Venom, Stop Sting, Paralyzation Poison, Vertigo Venom, Berserk Sting, Blinding Poison, Hot Sting, Sleep Venom, Silence Sting, Itchy Sting, Zombie Poison
Enhancements: Enhanced Speed (x8), Enhanced Strength (x5), More human in appearance, greater intelligence than previous form, flight, poison, stronger armor, arsenal of venoms in tail stinger
Evolves: None
Evolves From: Wasp (normal)
Bounty (for confirmed kill of full swarm): 800,000 SLC
Bounty (for reporting sighting of full swarm & getting out alive): 200,000 SLC
Recommendation if you see a swarm: Evacuate the area immediately. If you have a powerful-enough Pokégirl, try to kill the Wasp Queen. The swarm will not pursue you if you do so, as they will stay to watch and find out who their new Queen will be.
Wasp Queens are considered by most to be a vast step up from regular Wasps, at least in appearance. Their bodies become more humanoid, becoming as curvy as a SexyCute while the insectile features of their faces reduce to antennae on their heads and compound eyes. Their chitinous armor thickens, gaining bladed spikes and turning black and red, but becoming more stylish in appearance, their wings growing larger, taking on the appearance of clear, shimmering silk.
In everything else, however, the Wasp Queen is much more dangerous than their pre-evolution. They gain a great deal of intelligence back, and their poisons become more potent and varied, the Wasp Queen gaining a full arsenal to use on their opponent's. They lead their swarms (usually 15 to 25 Wasps) like armies, defending their chosen territories with the ferocity of a Panthress. They have their Wasps capture tamers for taming, keeping them until they starve to death or die of exhaustion, injecting the tamer's Pokégirls with a special poison to turn them into Wasps and increase their armies. So far, the only ones that have proven immune to this have been Legendaries, Widows, Ghost-types, and Buzzqueens and Buzzbreasts. An antidote exists to this poison but it is totally effective only if administered during the first two weeks.
They have full control over their swarms, carrying a mental link with each Wasp, stronger Wasp Queens' being able to talk through their drones by controlling them psychically.
Wasp Queens are extremely territorial, as said earlier, and would rather die fighting than give up the land they've claimed. They have a natural rivalry with Buzzqueens and become ferociously angry when they encounter one, sending their swarms to invade the Buzzqueen's hive, fighting the Buzzqueen herself so viciously that the usual end result is the death of both queens. Also, if a Wasp Queen senses that another Wasp Queen is in the area, they will lead their entire swarm in an attack on that Wasp Queen, waging a miniature war until only one Queen remains. The survivor then claims all surviving Wasps as members of their swarm.
When a Wasp Queen dies, three Wasps immediately evolve into Wasp Queens and fight to the death, the survivor gaining full mental control over the swarm and moving onto a new area, slaying or transforming any Pokégirls in the area to fill out the swarm if need be, or driving them off.
Actual recordings of a Wasp Queen battling are rare, since they prefer to work through their swarms, but a few years ago, several Watchers with Cameragirls managed to catch several films of a Wasp Queen's battle tactics. They tend to stay high in the air, diving down to sting their opponent's with their special venoms, leaving them paralyzed and unable to move, or leaving them too aroused to fight back before she injects them with her mutagenic venom. In the rare instances they are forced to fight hand-to-hand, they are capable of using their tail stingers like a sword-using Fighting type, extending their stinger's to match the length of the blade they're are up against, slashing and parrying with incredible skill.
Due to the threat Wasp Queens pose, if evidence of a swarm is found, all Tamers are advised to evacuate the area and report to the nearest League officials immediately. No attempts to capture Wasps or the Wasp Queen should be made without support, and if you DO capture a Wasp Queen, you are ordered to turn her in to the nearest League office for disposal or removal to a more remote area, depending on the damage the Wasp Queen has done. Rewards are offered for the extermination of Wasp Queens and their swarms, a reward that has since doubled since a Wasp Queen was seen conversing and shaking hands with a Dronza known to be a member of the Limbec Pirates.
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WHORENET, the War Insect Pokégirl
Type: Animorphic, insectile, humanoid
Element: Bug/Poison
Frequency: Very Rare
Diet: Vegetarian
Role: Soldier
Libido: Low (High in mating season)
Strong Vs: Bug, Dark, Fighting, Plant, Poison
Weak Vs: Fire, Flying, Rock
Attacks: Sting, Poison Powder, Needle Shot, Poison, Poison Mask, Spice 1, Spice 2, Spice 3, Sword Dance, Sword Wave, Slasher, Slash Wave, Quick Hit, Spincut
Enhancements: Enhanced Strength (x4), Flight, Poison, Armor, Sword affinity
Evolves: None
Evolves From: Wasp (battle stress)
Whorenets are the warrior evolution of the Wasp. They are vaguely similar in appearance, although their chitinous armor grows thicker and becomes bright gold with black stripes, the armor gains spikes, and their antennae lengthen. Their wings become larger and stronger, and their stingers disappear.
Whorenets are more solitary creatures, as they no longer possess a hive mentality and as such are capable of becoming more intelligent. They are also easier to Tame and are more popular by far than their pre-evolution, as they always refer to their Tamer by their proper gender-related title. (Male Tamers in particular appreciate this.)
During the war, Whorenets were used as field leaders for swarms of Bug-type Pokégirls. Wasp Queens acknowledge Whorenets as seconded only to themselves in the hive, and command their hives to respect them accordingly. Interestingly enough, Whorenets, because they do not have stingers, have a strong inadequacy complex and are offended by the mere presence of Bug-type Pokégirls with stingers. This also causes them to become protective of their weapons, usually a pair of swords, and fly into rampaging panics when someone threatens to destroy their weapons. Heavy fines are placed on people who induce a Whorenet to rampage, fines that usually involve the loss of a Pokégirl as well as a hefty portion of their money.
One very important thing to note is that Whorenets can naturally grow a set of needle-thin poisonous spikes from the chitinous armor on their shoulders and use them as darts. The poison in these needles is concentrated and as such has a 100% chance of poisoning someone.
No cases of Thresholding into a Whorenet has been reported.
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WIDOW, the Run For Your Life If You See One Pokégirl
Type: Tauric Inhuman (arachnid monster)
Element: Bug/Poison/Ghost
Frequency: Very Rare (Not Rare Enough)
Diet: Carnivore
Role: Omnicide, Nightmare Fuel, Mass Extinction Engine
Libido: Unanalyzed, appears to be non-existant
Strong Vs: All elements, save for Dragon, Fire, and Electricbr> Weak Vs: Dragon
Attacks: Poison Sting, Paralyze Sting, Poison Bite, Web, Phase, Invis, Acid Spray, Slice, Pneumatic Drill, Hyberbeam, Hyper Venom
Enhancements: Enhanced Strength (x12), Enhanced Speed (x15), Armored chitin exoskeleton and endoskeleton, 360 degree vision, Web spinners, Poison sacs, Multiple varieties of poison and acid, Able to digest any organic material, Extra arms (Bladed Sythes)
Evolves: Dryder (special; ejecting all poisons from itself)
Evolves From: [CLASSIFIED]Arachnae (extreme pain or Tamer's death)[CLASSIFIED]
Bounty (for confirmed kill): 900,000,000 SLC
Bounty (for reporting sighting & getting out alive): 40,000,000 SLC
Recommendation if you see one: RUN FOR YOUR LIFE!!!
Behold a nightmare made flesh.
This is not exaggeration, this is not a mistaken comparison to the Nightmare breed of Pokégirl, this is the truth, plain and simple. Widows are the worst, the deadliest Pokégirl alive that's not a Legendary. They are destruction incarnate, the essence of rage, more so than the Dark Lady or Panthress breeds could ever be, made into spidery chitinous form. They are rage and hate driven creatures, and no one who has encountered them has anything good to say about them, if they've survived at all.
The problem is, no one really knows WHY they appeared. There are several theories that have arisen from this. The most common one is that Sukebe created them. When his original home was destroyed and his first animorphic creatures slain, he created Widows to gain his revenge, creating the more cute and cuddly breeds later on. Another theory, mainly put forward by Crimson League officials, state that the dreaded Pokégirl General, Athena, created them out of her rage against mankind. No one knows for certain, but everyone IS certain that they are among the most reviled of all Pokégirl breeds.
Widows are truly monstrous to behold. From the waist up, they are vaguely humanoid in appearance, however their skin, dark black in color, is laced with a chitinous armor that can take immense damage from nearly every type of attack as well as dish it out due to sharp points protruding from the armor.. They have a total of 8 blood red, compound eyes located all around their head, the back ones sparsely hidden by wisps of hair, allowing the Widow full three-hundred and sixty degree vision in addition to her two human forward facing eyes. Their faces, while human looking ith their mouths closed, tend to have a disturbing expression of manic rage. Their jaws can split open at the chin, revealing razor-sharp mandibles and fangs that drip constantly with saliva. Within their mouths are another set of venom sacs that allow her bite to carry the HyperVenom that she is so feared for, as well as giving her the ability to spray Hydrochloric from their mouths as well.
They have four arms. Two end in normal, five-fingered hands, but the lower pair end in long, curved blades that glisten with poison from the venom sacs located where the blade connects to their chitin armor. Their cunt, just at the base of their waist, is lined with spikes around the labia, which inject a paralytic venom into a victim, making it easier for the Widow to do as she pleases with them. From the waist down, they are spidery in appearance. A massive spider's abdomen serves as a Widow's lower body, supported by four thick, powerful, hairy spider legs. On the back of the spider-abdomen is a prominent red hourglass, standing out clearly against the black fur of the Widow. The spider-legs are long and strong, and a Widow can balance herself on the two back legs to shoot webs or streams of acidic Hyper Venom. All who have reported seeing a Widow and are still alive tell of the nightmares they had for days afterward upon seeing such a horrible creature.
[CLASSIFIED]Widows are horrible monsters of the worst sort, made all the more horrible by how they form. When an Arachnae, a perfectly innocent breed of Pokégirl, suffers extreme agony that turns into terrible rage, or suffers the pain of a Delta Bond or Recognition being broken, she evolves into this despair-bringer.
From research in one of Sukube's labs, we have found that the Widow was one of his initial Pokégirls planned after the raid had destroyed his beloved first Pokégirls. A video blog of his ranting accusations was found alongside a file on the very first Widow. It seems however from the updated addendums that the Widow could not even be controlled by Sukube himself, literally tearing through friend and foe alike. Notes are sketchy on how exactly he had the ‘project terminated,’ but it does state that he'd ‘removed all possibility of this evolution’ from the Arachnae line. This information was baffling, as we still have Widows to this day, however, in 112 AS a document delivered to Professor Heffner of the Indigo League. This document was at first considered dubious at best, as the author claimed to be none other than Sukube himself! Upon Heffner's reading of the document, several things coincided with discoveries from previous labs that were only known to high level researchers.
In this document, Sukube claimed that the Widow evolution was a mistake, something even the genius mage did not foresee, even after he altered the Arachnae’s DNA so that it was not a normal evolution. To fix this, he claimed that he would use a fast spreading retrovirus to help 'fix his mistake' though the text was vague on how this would be fixed. Most Researchers today postulate that the virus enabled the Widow to evolve into a Dryder.
Addendum by Professor Stroak: The knowledge of a Widow's pre-evolutionary form must not, repeat, MUST NOT, under ANY CIRCUMSTANCES be revealed to the public. The backlash against Arachnaes, whose only crime would be a connection to this horrible breed, would be terrible, and many innocents would die. At all costs must the secret of a Widow's pre-evolutionary form be protected.[CLASSIFIED]
Widows in combat are fierce, deadly fighters. Most attacks simply bounce off of their bodies, the only ones capable of affecting them being lightning and fire attacks, and dragon-element attacks, which are the only things which can truly hurt them. Combat against a Widow is to be avoided at all costs if encountered alone. Widows attack anything that moves, even going so far as to spray acid on trees should the wind blow. Their attacks are fast and powerful, using their deadly scythe arms to eviscerate or decapitate and spraying streams of acid from their mouths or from the special glands located near her spinnerets. Widows, like other spider Pokégirls, do have the ability to create webbing, which helps them to immobilize males or any prey they may be interested in. One of their more deadly features is their Phasing ability, making most physical attacks nearly impossible to even hit. Fortunately, most Widows are constantly on the attack, making the trail of destruction an easy way of locating this menace even if they have enough awareness to use Invis.
Seriously, just run away. No matter how good you are, how powerful your girls are, a Widow is stronger, faster, deadlier, and just plain meaner. If you ever see one, your best course of action is to quote the famous line from one of the survivors of the second Widow attack: "Run the fuck away, Dumbass!"
While popular thought assumes that there is no difference between the attitudes of Widows, as the breed attack quite literally anything that moves due to the toxic mixture that occasionally leaks from their poison glands and causes extreme pain.. However, a recent video recording from the Sunshine League shows that a few Widows [CLASSIFIED] particularly those who were tamed Arachnae [CLASSIFIED] seem to be able to ignore non threatening targets to attack more threatening ones first. Case in point was the fact that twin Camera Girls could follow the Widow on the back of a Nightmare and not be attacked. It is believed that eventually, a Widow becomes adjusted to the pain of this glandular leakage enough to regain some semblance of sanity. This ushers in the pokegirl's next life stage.
Thankfully, no Threshold cases of turning into a Widow have been reported. Due to the breed's nature, there are no instances of a Widow actually being tamed. [Classified] However, Widows that were Tamed as Arachne have a greater chance of evolving into Dryders as well as keeping some semblance of control during their rage.[/Classified] There is a hope for a few Widows though, as they have the ability to become Dryders should they act within their second life phase.
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Hyper Venom
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A Widow's deadliest feature is its Hyper Venom. The worst kind of death in a tiny-little sting. Even the tiniest amount can result in horrifying mutilation, if not death.
Hyper Venom consists of a mixture of Hydrochloric Acid, toxic levels of Nicotine, and various cancer cells coated in a protective shell to protect them from the Nicotine. To keep this deadly mixture from simply cooking the widow, the breed has two separate glands at her mouth and abdomen sprayers. Each of these glands contain either a Hydrogen or Chlorine mixture of Hyper Venom, but the spraying action mixes this chemical into it's most deadly state. However, the blades of the Widow contain a lower potency Hydrochloric Acid, as the high molar concentration of Hydrochloric Acid would melt even through a Widow's scythes. This is a highly potent concentration, because in addition to the melting and acid burns caused by the acid, the toxic levels of Nicotine absorb through the skin, and the shelled cancer cells invade easily through acid burns or even affect the skin where they land. It is the Widows glands that are extraordinary, being able to replace themselves through cell division at a startling rate. Due to this extremely fast production, the entire mass of cells that make up the poison glands are replaced around once every 2-3 days. However, this does not even render the Widow herself immune to Hyper Venom, since cell replication at that rate sometimes miscarries and allows small amounts of her own deadly toxin into her own bloodstream. The pain from the acid burns, delirium from the high amounts of nicotine, and odd effects from whatever the cancer cells create is enough to keep most Widows near insane from pain during their first life phase.
The only known cure is the Infinity Antidote used by Venom Mistresses and the powers of the Legendary Pokégirl, Sexebi. Infinity Antidote is inherently magical, and can heal even the acidic damage of Hyper Venom through regeneration of the limbs. However, Venom Mistresses are rare and encounters with Sexebi are even rarer, making this an unreliable cure. The best way so far to save someone if a Venom Mistress or Sexebi is not on hand is amputation of the poisoned part of the body before the poison can spread and to evacuate from where the infected limb is at, due to the deadly byproducts.
An agonizing death is almost guaranteed upon being poisoned by Hyper Venom. So potent is this chemical mixture, that even Widows eventually are killed by the toxic poison that bleeds through their poison glands slowly into their bodies.
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The Life Cycle of a Widow
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The life of a Widow is short, agonizing, and violent. Here is a breakdown of the three phases of a Widow's life.
Phase One ][ Transformation
The first phase of a Widow, starting just after transformation, is the most devastating one. The time it lasts varies, recorded as little as a few hours though most are longer, the longest phase has been recorded at a month. In this phase, the Widow rampages around, destroying everything in her path, consuming Pokégirls she meets and generally causing havoc. She is at her most inhuman in this phase, her eyes glazed over with rage as she attacks everything in her way, stopping only to rest.
Phase Two ][ Remembrance
The second phase of a Widow's life, also the shortest phase, occurs after the time of rampaging in its first phase is over. They regain the intelligence they lost upon evolving, in some cases getting their memories back as well. Widows are possessed with a tremendous urge to find a place to make a web and breed, and seek out a suitable place, building their web with studious ease. They will then seek out people to mate with, preferring human males, as they have the best chance of inducing pregnancy, and then kill and eat their mates, taking several days at a time to do it in. Once pregnant, they will go into a hibernation state in their lair, her eggs growing to birth level in mere months.
If the Widow manages to control these instincts, they can also forcibly eject all of the poisons and toxins from their bodies, resulting in evolution to a Dryder.
Phase Three ][ Life and Death
The final phase of a Widow's life occurs after they lay their eggs, two months after they are impregnated. Once the eggs are laid, they organize them in a safe place. By this point, a Widow's body has been infected with the poisons and cancer cells of her now badly leaking poison glands, and her body is wearing down. They will have a haggard appearance, and act almost lethargic in relation to their former speed and strength. At this point, their body is so inundated with poison that their blood is literally flammable, though as their carapace is no less difficult to crack, this is a hard way to kill the Widow. They will die shortly before their eggs hatch into Widow kits. So far, no reported nest of Widow's eggs has been allowed to survive. Researchers believe, however, that should the Widow eggs hatch, the Pokékits will tear each other apart, most likely cutting down their numbers from the world-ending hundreds down to a scant one to five.
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WOLF SPIDER, the Amorous Spider Pokégirl
Type: Very Near Human
Element: Bug/Fighting
Frequency: Rare (Domestic in Golden, Tyroon and Amethyst Continents), Extremely Rare (Domestic elsewhere and Feral)
Diet: Human-style foods, insects, silk
Role: Domestic/Industrial and light combat
Libido: High, Very High with a favored master or after eating masses of silk
Strong Vs: Dark, Normal, Steel
Weak Vs: Fire, Flying
Attacks: Dance, Leer, Sing, Scratch, Sword Dance, Needle Shot, String Shot, Honey
Enhancements: Enhanced Agility (x4), Enhanced Strength (x2), Enhanced Endurance (x2), Variable Pleasure Threshold, Poison Generation, Can adjust Poison type, Retractable claws
Evolves: None
Evolves From: Tarantella (from orgasm)
The major physical change during evolution is the loss of the poison stinger and gaining the ability to hurl fine body hairs containing their poisons, and to break off short segments of their head hair to poison and throw. The variable Pleasure Threshold allows them to set at Low (as a Titmouse) to 'get started', to Extremely High so they can last longer, synchronize their climax with their partner's (s') or win pokesex battles.
With the spinnerets in their head, they produce long, luxurious, and silky hair. For this reason, their hair is usually long and either loose or a single braid. The Wolf Spider also appears as a human girl or virtually human Pokégirl like the Amazonchan or Ingenue. The Wolf Spider appears as a human girl with an athletic figure about 5.5 - 6 feet (166 - 184 cm) with a C to D cup size, both height and bust tending towards the upper end of this spectrum. Their dress is more flamboyant than a Tarantella's and shows off more of their bodies. As they produce silk for projects, their hair color changes. They have a default hair color, although it is more likely to be multiple colors or shades. They are even more skilled weavers than their unevolved sisters, and even more proud of their skill. They eagerly make her own, her Tamer's and their Harem-mates own clothes, equipment and home furnishings/decorations out of silk of their own intricate and delicate manufacture. They weave their products by hand at a very rapid rate. Because of their skill and pride, they are as competitiveness with other silk manufacturing methods as their Tarantella sisters. They enjoy eating such 'inferior products', from damaged silk clothing to the occasional spider web, and use the food to make a 'much superior product'. Tamers should be aware, if the silk available is more than two to three square yards/meters, the first thing the Wolf Spider will want to make is a cocoon to enclose herself, her Tamer and possibly a Harem mate or two for some . . . quality time together. The Wolf Spider will be much more persistent about getting this time together than a Tarantella. Wolf Spiders like tying up their partners almost as much as they enjoy being tied up in their own silk lines.
A Wolf Spider can adjust the venom she uses initially only Sleep Venom, Poison Sting, and the Tarantism venom which acts as a modification of the Paralysis Venom, except the victim dances wildly and uncontrollably, unable to attack or defend until the poison wears off. Other venoms may be learned. The Wolf Spider loves to sing and dance, preferably with many others. (Definitely don't let them near the wallflowers at the dance!)
In combat, she will use her Tarantism venom first, if possible. They do not use their silk for webs, although some use string shot with a prepared line. Her finger and toe claws are still retractable and still not strong enough for the more advanced claw techniques. Like Feral Tarantellas, Feral Wolf Spiders will line their dens with silks and retain enough intelligence (and pride) to use their silk products as a lure. Domesticated Wolf Spiders are often used to manufacture silk items as home industry or in larger facilities, with smaller numbers of Wolf Spiders often working to keep their Tarantella sisters Tamed and happy. Wolf Spiders are both haughty and extremely anxious, approaching a full-blown Inferiority Complex, regarding their spider origins and people's attitudes in general. (Although they agree, the feelings towards Widows are totally justified). When encountering other spider-type Pokégirl, who are 'letting down the side', their insecurity manifests itself as an intense effort to get the other spiders to live up to a higher standard: in combat, taming and especially making silk products. While this makes them a good choice for Alpha, Tamers need to monitor this, to keep it from becoming too grating for them and their harem. Also of concern to the Tamer is the aftermath of the Wolf Spider failing to meet her own or another spider-type's high standards. A supportive Tamer, particularly at such times, will earn the Wolf Spider's complete loyalty.
There are rumors that the Wolf Spiders have a venom that combine the effect of Recovery+ and Stamina drinks and Love Sting (with full rather than half effect on a bonded Tamer). They rumors cannot be confirmed, neither the Wolf Spiders nor their Tamers are talking. Some references to a pre-Sukebe dance called 'the horizontal bop' have been made, but research remains inconclusive.
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XERABLONDI, the "I'm A Fighter Not A Lover" Spider Pokégirl
Type: Near Human
Element: Bug/Fighting
Frequency: Very Rare (Domestic in Golden, Tyroon and Amethyst Continents), Extremely Rare (Domestic elsewhere and Feral)
Diet: Human-style foods, insects, silk
Role: Industrial/Combat
Libido: Very Low, High with a favored master
Strong Vs: Dark, Normal, Steel
Weak Vs: Fire
Attacks: Dance, Sing, Scratch, Sword Dance, Sting, Needle Shot, String Shot (At high levels: Hyperbeam)
Enhancements: Enhanced Agility (x5), Enhanced Strength (x5), Web Spinners, Poison Sacs, Can adjust Poison type, Retractable claws
Evolves: None
Evolves From: Tarantella (from battle stress)
The name comes from the South American Goliath bird-eating spider: Theraphosa blondi.
The Tarantella's fine hair becomes more ropey, her retractable claws harder and sharper, and new ones appearing at the knees, and elbows as well, the fang/stinger disappears from the back while two appear at the waist. The Xeriblondi appears as a human or completely human-appearing Pokégirl, except for their ropey hair which appears as corn rows or dreadlocks of whatever color the Xeriblondi desires, although they favor lighter shades or darker with streaking. They are more solidly built than their sister Tarantella evolutions, no where near the extent of an Amachoke or Galem, but they are more muscular than they had been. They are typically 6.0 - 6.5 feet (183 - 198 cm) tall with a C to D cup size. They have much less skill and intricacy in weaving, and their silk is more suitable for ropes and nets than garments. Because of this, they lose their intolerance of other silk makers that the Wolf Spider and Tarantella share. She can still adjust the venom she uses and retain the Tarantism venom she shares with the Wolf Spider and Tarantella, this venom is a modification of the Paralysis Venom, except the victim dances wildly and uncontrollably, unable to attack or defend until the poison wears off. Other venoms may be learned. The Xerablondi loves to sing more than they like to dance, they still love to do both, at the same time with others. (You still don't let them near the wallflowers at the dance! Now keep them out of karaoke bars!)
In combat, she will use her Tarantism venom first, if possible. They do not use their silk for webs, although some use string shot and other whip techniques with prepared lines. Her claws are retractable and long and strong enough to learn and use the more advanced claw techniques, even some of the sword techniques. Feral Xerablondi will line their dens with silks, although more like macramé, and retain enough intelligence (and pride) to use their silk products as a lure, although they may just throw a net over a particularly appealing passerby. Domesticated Xerablondi can be used to make silk ropes, nets, and other heavy structures in industry, although they prefer to defend their weaker sisters while they happily make lighter items. Xeriblondis lack much of the haughtiness and anxiousness that so mark the other evolutions. When encountering other spider-type Pokégirl, who are 'letting down the side', they still make an effort to get the other spiders to live up to a higher standard: in combat, taming and especially making silk products. However, they rarely take it to the point of exasperating their Tamers or the rest of the harem. This makes them a better Alpha than their other evolutions. A supportive Tamer will earn the Xerablondi's complete loyalty.
There are rumors that the Xerablondi have a venom that combine the effect of Recovery+ and Stamina drinks and Love Sting (with full rather than half effect on a bonded Tamer). They rumors cannot be confirmed, neither the Xerablondi nor their Tamers are talking. Some references to a pre-Sukebe dance called 'the horizontal bop' have been made, but research remains inconclusive.
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