EARTHMAIDEN (aka GEOMANCER), the Earth Elementalist Pokégirl
Type: Very Near Human
Element: Ground
Frequency: Uncommon
Diet: vegetarian
Role: soil cultivator, architect, gardener
Libido: Average
Strong Vs: Electric, Fire, Poison, Rock, Steel
Weak Vs: Flying, Ice, Plant, Water
Attacks: Earth Wall, Mud Slap, Earthquake, Destabilize, Resonate, Bronze Fist, Gold Fist
Enhancements: Enhanced Strength (x5), Land and plantlife affinity
Evolves: None
Evolves From: None
The original ‘maiden from which all others were derived from, the Earthmaiden was first used to shore up the defenses for Sukebe's Pokégirl army. They were also used to soften and destroy stationary defenses, such as border fences, walls, and land-bound fortresses during the war. After the war, the Earthmaiden became rather rare as a result of tamers hunting them down. When feral, Earthmaidens would stake out a claim of land and protect it, usually as a result of where they wound up after becoming feral or because of some attachment to it that they for some reason feel that they have. Because of her stationary ways, this breed was one of the first to become domesticated after the war since they were easy to find and relatively simple to capture.
In appearance, an Earthmaiden looks like a normal human female, though their hair tends to have a green hue to it, which changes intensity with the seasons. They tend to be very kind in nature, but will become extremely violent if they witness crimes against the earth. Unlike the other maidens, this breed has obvious muscles, though they do not look out of place even on her slender frame. They also tend to be a little either on the tall or short side of the scale- some are over six feet tall, while others are as short as four and a half feet in height. Few Earthmaidens, unless born as one, are anywhere in between.
Unlike most Ground-type Pokégirls, Earthmaidens do not have to use any parts of their bodies where their Ground-based attacks come from. Instead, the Earthmaiden uses the terrain around her to aid her in battle, calling forth mud and dirt from the ground. This is what gives them their nickname Geomancer, despite their lack of any true magical properties. Their primary defensive attack, Earth Wall, is created by the Earthmaiden calling up forth the ground around her to rise and become a shield in front of her, which lasts until it is eroded. Unfortunately, though these Pokégirls are considered to be good combat Pokégirls, they are not very useful in sex battles, since they do not seem to have the ability to grasp the concepts very easily (all sex techniques that they attempt to learn take twice as long to do so).
Earthmaidens are usually found tending to plants in protected parks, greenhouses and farmlands. Some Tamers have reported that their Earthmaiden seems to love the earth more than they love their master. Some leagues also use them in police forces, alongside Growlies and OfficerJennies thanks to their ability to sense movement on the ground and be able to track them even when a Growlie might not. These Pokégirls are also found in construction crews, making the ground move as required to create hills, cliffs, or even features such as waterfalls when working in combination with other Pokégirls. The Earthmaiden even seem to be natural architects as well, and all enjoy building and growing things. They do, however, dislike cities, as they tend to disrupt what is, to them, natural about the world to have such sprawling places where forests, rivers, plains, and the like once had been.
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EASTER BUNNY, the Easter Egg Giving Pokégirl
Type: Near Human
Frequency: Seasonal. Even in season, Rare.
Diet: Same as Bunny
Role: Easter egg source
Libido: Extremely High
Strong Vs: Same as Bunny
Weak Vs: Same as Bunny
Attacks: Same as Bunny PLUS: Eggs-plosions!, Easter Egg Barrage, Basket Bash, Egg in the Face, Egg Up the Ass.
Enhancements: Same as Bunny PLUS: Sugar High Speed, Mania Energy, Energizer Endurance.
Disadvantages: Seasonal. They all seem to disappear after Easter.
Evolves: None know.
Evolves From: Probably Bunny, if at all.
The Easter Bunny is one of those Pokégirls that have achieved mythical status in part of the controversy of whether or not the Easter Bunny Pokégirl actually exists at all or is merely a product of bunnies with a strange sense of humor and various props.
Whatever the case, Easter Bunnies are usually a welcome sight during the Easter Holiday, and whatever religious significance this may imply is usually lost in the mad scramble Easter Bunnies engage in to indiscriminately give away gifts of brightly colored eggs, candy and other assorted gifts.
Good, kind hearted children in particular, have been known to have received their own body weight in chocolate from overly affectionate Easter Bunnies.
While only one is usually spotted in a given area, enough have been observed in hindsight to acting in some organized covering pattern to lead to some speculation as to the existence of a force behind the Easter Bunny or if they are a genuine Pokégirl species, the existence of a common Easter Bunny instinct.
The rather indiscriminate orgy of Mass Taming that is instigated when an Easter Bunny finishes giving away her gifts have made them especially popular with Tamers as well as children, who despite repeated attempts to Pokéball, always seem to disappear as if by magic only to reappear (rarely the same Easter Bunny though) again next year.
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Type: Anthropomorphic (Tiger)
Element: Psychic/Dark
Frequency: Extremely Rare (Unique)
Diet: unknown (possible diet includes meat, milk, human style foods)
Role: historian, living monument to a black mark on Pokégirl History…
Libido: Average
Strong Vs: Fighting, Poison, Psychic
Weak Vs: Bug, Fighting
Attacks: Scratch, Slash, Pummel, Bite, Dark Bomb, Backstab, Psychic, Telekinesis, Barrier, Heal
Enhancements: Enhanced Olfactory Sense (x3), Enhanced Hearing (x3), Enhanced Agility (x4), Enhanced strength (x5), functional claws, night vision, and Quick Recovery
Evolves: None
Evolves From: Tigress (mechanism classified)
For the past forty years, there have been sightings of a unique Tigress that once thought to be only a rumor, that have proven the existence in the past decade. While her build is what would expect of an anthropomorphic tigress, standing 6' with a generous D-Cup chest, all other aspects very. Not only for her coat, which while still striped is a dark blue instead of orange, or with eyes that have red sclera instead of the usual green, yellow, or light blue... from hearing her speak she may possibly be a very well known figure from Pokégirl history.
Mao Shin Mao.
Still, this is something that has to be taken with a grain of salt. After all, Mao Shin Mao was executed after her forces' defeat at the Battle of Pine Ridge. There is no way that this could possibly be the same Mao... can it?
Still, the fact remains that this is one unique Tigress. She never comes into human populated areas and has only appeared briefly from time to time, usually to people that are alone; that means a Tamer's Pokégirls have to be in their Pokéball. While sometimes, it is a need for Taming, it is often a chance for her to tells a tale of sadness and grief, if the person is willing to listen. These stories revolve around her feelings about being `betrayed' by her Tamer as he took on another Pokégirl as his Alpha, and the psychic bond she had with him. When she gets onto speaking about the rest of her life, she talks in riddles and jargon, but it all specifically revolves around Mao's Rebellion from 248 to 257 A.S.
Such an example includes…
"What was the start of all of it? What was it that caused the wheels of fate to begin to turn? Perhaps... just perhaps... that answer is impossible to grasp now. But for a certainty back then... we had loved so many, yet hated so much. We hurt others and were hurt ourselves. Yet even then, we fought like a roaring hurricane... while the screams of horror echoed underneath the blood-red skies of the battle field that day..."
What the point of all of this is, what she's after, one can't say. The Ebony Tigress just seems to look for secluded people to talk to. There have even been reports of her leading men astray from the edge of cities and then Taming with them. These reports helped confirm the Ebony Tigress' existence by the fact she has an M.O. She always leaves a very light cut along the throat of the person, that, in viewing photographs from Mitchell Kurgan's autopsy in 247, is not in the exact spot that Mao had slit the throat of her original Tamer, but the same length.
This ritual of cutting her current lover's neck seems to be a profound experience for the Ebony Tigress. While the people that have Tamed her said that she was very gentle about it, she would then lick their neck clean and place small kisses while tears would be in her eye, softly repeating the phrase, "I'm sorry" over and over again.
Over time, capturing the Ebony Tigress has proven downright impossible, even with the use of a fabled Master Ball! Whenever a Pokéball of any type of thrown at her, it just deactivates. The `ball is fine afterwards, but it just suddenly malfunctions for a moment, losing all power when it comes within her. Indeed, her ability to repel Pokéballs could make a Unicorn jealous.
But still, all of this leaves questions. Is she Mao? If so, then how could she possibly be alive? Mao was killed, her execution broadcast on live television. She certainly seems to know so much, and yet seems to also not be `quite there' in the head.
Whatever the case may be, this is a very odd Pokégirl, but one that seems to know quite a bit. If you see her, you might want to listen to what she has to say…
It was by complete chance that we found out more about the Ebony Tigress. Mostly because while she has chosen a route of avoidance when it comes to all other Pokégirls, there is one species that she is not hesitant about being around, and in fact, seems to help add a bit of clarity to her thoughts by just being in their presence.
Surprisingly, while this is the one species she enjoys contact with, they scare the crap out of everyone else.
The Terminatrix.
One of the rare Terminatrix Tamers happened to be in a secluded area with only his Terminatrix out, (since she doesn't like her Pokéball). They were setting up camp for the night when from the darkness of the forest, the Ebony Tigress slowly came into the clearing with them. Interestingly enough, she didn't go to the man first, but walked right up to the Terminatrix, looking her in the reptilian eyes and making direct contact without even flinching, (a feat not even one Terminatrix Tamer has yet to manage).
After a moment, she finally greeted the Terminatrix with, "So, the Goths cursed you with the Ebony Stone as well?"
While all Terminatrix have outright refused to comment on the words of the Ebony Tigress, (and outright beating down more persistent people soundly) the Ebony Tigress was glad to answer questions which gave light to her origin. Born under the name of Kiera, the Ebony Tigress says she has claim to be the first birth in the village of Crest Hills in the Dark Continent, a Domestic Tigress. She grew up helping her mother, (another Tigress) running the area's first resort, as this would become a vacation spot for a number of Sanctuary Goth. She would pander to their whims for little in return, always giving it her all as to please the women who gave them `freedom'. Finally, it seemed like her loyalty and hard work paid off when, on her eighteenth birthday, she was summoned to Sanctuary itself to undergo the ascension ceremony and become a Sanctuary Goth with the others of her generation chosen. The ceremony itself would be held three days later on August 12th, 257 AS.
The day of Mao Shin Mao's execution.
It is understood that the creation of Mao Shin Mao, the very thing that had warped her, was psychic backlash. Mao had a latent but very powerful extrasensory perception within her subconscious, and upon accidentally killing her Tamer, was hit over the Delta Bond she had with him with sensations she could not possibly hope to handle. When she was killed, she was finally released, her sixth sense sending out one last psychic scream as she joined oblivion...
A psychic scream that was picked up over Ebony Stones for a moment as the cry went out. It lasted for so little time, on such an insignificant level of power it would have been ignored as all Ebony Stones that picked it up would eventually burn through it.
Unfortunately, not one Sanctuary Goth could have predicted what a Tigress' psychic outcry would do to another Tigress.
Needless to say, Kiera did not become a Sanctuary Goth. She was warped and filled with feelings of intense rage, pity, fear, and confusion. She had uncontrolled power and literally flew off from Sanctuary, where it would take her many months to finally come to mental terms with what happened. She would come to call herself the Ebony Tigress after the Evolution Stone that had warped her existence.
The only term close to explaining the Ebony Tigress would be schizophrenia, except that the personalities of Kiera and Mao Shin Mao seem fused at certain points, turning the once peaceful Pokégirl into a more hard-edged individual whom seems stuck in a state of confusion ninety percent of the time.
Also during this time, the Ebony Tigress has revealed her other reason for staying away from human civilizations. The Sanctuary Goth are actively hunting her down. They see has as a threat to their existence, as she serves as physical proof Sanctuary exists should anyone be able to pry the information from her. Worse, they know that the Ebony Tigress is also immune to all of their Aura attacks and that only hastens their need to eliminate a threat before she becomes violent towards them. And the sad fact remains is that agents of Sanctuary are numerous and everywhere. The Ebony Tigress has even hinted that the famed Chikage Hirosaki of the Edo League has strong ties to Sanctuary... and that she likes peach mango smoothies with a shot of chocolate syrup.
With this new information, we have decided to allow the Ebony Tigress to live as she has, to not give the Sanctuary Goths any hint we have made not only contact, but gotten such a comprehensible conversation and information from her. We are having her path of travel monitored as closely and accurately as we can to protect our ally.
It is EXTRAORDINARILY IMPORTANT that NONE of this enclosed secondary information be released to the public. The Ebony Tigress is a victim of circumstance that is being targeted by Sanctuary simply because she lives. None of this more in depth information of the Ebony Tigress must leave the inner circle, and all public Pokédexes must maintain only the previous information available.
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EELARA (aka Sea Naga), The Eel Pokégirl Type: Animorph (Eel)
Element: Water/Electric*
Frequency: Uncommon (one per body of water)
Diet: Carnivore, prefers fresh kills
Role: Water purifier, Sentry/Guardian
Libido: Low
Strong Vs: Ground, Rock, Fire, Water*
Weak Vs: Electric*, Grass, Ice
Attacks: Bite, Crunch, Water Gun, Wrap, Bubblebeam, Water Floor, Whirlpool, Thunder Shock*, Thunder Wave*
Enhancements: Poor Eyesight, Enhanced Olfactory Sense (x4), Amphibious, Enhanced Flexibility, Toxic Blood, Enhanced Strength (x2), Water Purifying
Evolves: None
Evolves From: None
If you’re looking for a beautiful Pokégirl that will dazzle everyone, look elsewhere. If you’re looking for a Pokégirl that is always ready to fight and never backs down, you hit the jackpot.
When it comes to looks, Eelara won’t be winning any contests anytime soon, unless it is a straight fight. Like her Naga cousins, her lower body is that of an eel and her upper torso is that of a woman. She measures around fifteen to twenty feel long from head to tail.
While her skin and body comes in a variety of flashy colors, they tend to get overshadowed by her looks. She has very small breasts, rarely if ever going above a small B. She has a very pronounced brow and jaw, which is lined with very sharp fangs. It is a smart idea to not ask for head, ever. Her arms are long and spindly, ending in sharp claws. Don’t let her frail appearance fool you; she’ll rip your throat out just as easily as any Pokégirl.
When out of water, she is rather clumsy. She is also slimy to the touch, a coating of mucus she uses to help swim through the water. When in the water, she is a vision of grace and ferocity. It is of no surprise why her nickname is the Sea Naga.
Though she is related to the Naga breed, she is not a lesbian. In fact, she is a straight heterosexual, explaining why so many found are feral. Limbec’s are saddened by this fact because they would make excellent pirates.
The Eelara were created by Sukebe for two purposes. One was to purify bodies of water. The other was to protect those bodies with a crazed fervor. Territorial to the extreme, they will attack any pokegirl or tamer that crosses over into their area. For this reason, they are used as bodyguards in moats and other important bodies of water.
Eelara fight dirty, not caring how they win as long as their opponents are dead. This leads to tamers who capture them to keep them on a short leash in a fight. They tend to use hit and run tactics when fighting, lashing out at eyes and other vulnerable parts of the body. If they can’t physically tear apart an opponent, they will resort to using whirlpool and water gun to weaken them until they sink their teeth into them. It is not wise to let her because her bite attacks are particularly powerful
Eelara have no natural predators, even among other Pokégirl s, for one reason; their blood is highly toxic. A drop of it is enough to send a normal person into anaphylactic shock. This means that only a complete idiot would send a bloodsucking Pokégirl like a Vampire after them. Even using biting and claw attacks on them is highly discouraged. Sharptits even avoid them.
Eelara know that their blood is dangerous, and use it in fights. She will bite her hands, letting blood coat her mouth and claws. A bite or slash will be enough to send opponents into seizures, leaving them at her mercy. Water types are particularly vulnerable fighting her in her natural environment. Any wound will leak the blood into the surrounding water, making fighting her extremely difficult. It is best to fight her using crushing attacks or with grass and electric attacks.
While clumsy on land, does not mean she can’t fight on it. She will liberally use Water Floor to coat the ground with water, evening up the battlefield.
Eelara tend to be in harems of battle oriented tamers or the navy. If the manage to get into a harem, they are either the Alpha or extremely dedicated Betas. Once captured and tamed, she considers her master and sisters to be her new ‘territory’. She does not get along with Psi-dykes, Dildo Queens, or Domina types.
When it comes to taming, she is very aggressive. She doesn’t want or need much taming, but is very demanding when she wants it. It is best to tame her in a pool or large tub where she is less clumsy.
*There is a breed of Eelara that could be called Electric Eelara. They tend to be even more aggressive and dangerous than normal. It makes them even more dangerous on land because Water Floor with Thunder Shock is enough to take out many breeds. It is unwise to try to take her on in her body of water. It is best to try to land lock her first and attack with a grass type. Being Electric, she is not vulnerable to attacks of that nature.
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ELECTABUST, the Sparking Fangirl Pokégirl
Type: Not Very Near Human Animorph - Feline
Element: Electric
Frequency: Rare (Indigo & Crimson League), Very Rare (All other Leagues)
Diet: High Protein, Electricity
Role: Never Say Die Fangirl, Lighting Rod
Libido: Average (High when Team is Winning)
Strong Vs: Electric, Flying, Steel, Water
Weak Vs: Dragon, Ground, Plant, Rock
Attacks: Lightning Punch, Thunder Shock, Thunder Wave, Cheer, Yell, Cheer On, Megaphone, Thunder (Lv. 40)
Enhancements: Enhanced Strength (x5), Electrical Energy Draining Capabilities
Disadvantages: Faulty Electrical Energy Storage
Evolves: Elecurvire (Partial Bonding with Video Girl+Thunder Stone)
Evolves From: Eleklit (normal)
The Evolution of Eleklit into Electabust is indeed a startling Evolution for the Electric-type Pokégirl. It is a normal attribute of the Eleklit to produce her own electricity, however, this is not an enhancement that stays with the Pokégirl through her life. Eventually, the capability to create her own energy is lost, the arm rotation method no longer producing anything for her. Worse still, the Eleklit no longer naturally gains any electrical energy on her own, which is what serves as the trigger for her to finally evolve to the next stage.
When an Eleklit turns into an Electabust, the changes are incredible. She becomes more of a feline animorph now, standing around 5' to 5'4", with her breasts expanding upward to anywhere from a solid B-Cup to a Modest C-cup. Before where she had smooth skin, she is now covered with yellow fur that has black stripes that wrap around her body in no particular manner, giving her a wild look. She gains a tail now, which is normally 2/3 the length of her entire height, the stripes incredibly wild like the rest of her fur. While her arms remain muscular, the muscles of her legs grow enhance as well, and her feet change from having toes to a set of two claws on each foot. However, these later changes detract from her speed rather than enhance it.
Now looking much like a Tigress and lacking her own capabilities to naturally generate ANY electricity, despite being an Electric-type Pokégirl, the Electabust, should she try to continue the path of the warrior she had been on will take extreme measures to keep herself energized. During thunderstorms, an Electabusts will climb to the highest location possible, in hopes that it will be struck by lightning. As a result, some towns employ a few Electabust in lieu of lightning rods. Some Electabusts even choose to supplement their diet with Thunder Stones. They don't evolve from the Evolution Stone under normal circumstances, and the Thunder Stone can last for numerous weeks before its drained of its power.
Unfortunately, a number of Feral Electabusts will go to further ways to feed, and that can cause problems for the human populace. A number of Ferals will lurk around power plants, feeding off the electricity generated there. This behavior is dangerous to the public, as occasionally blackouts are caused by a few Electabust overindulging themselves at a power plant's generators. Ferals in the wilds also tend to stalk other Electric-type Pokégirls to suck the power from them. This is why the Feral Electabust population are generally viewed as electric vampires.
It should be noted that due to this unique diet and loss of naturally occurring electrical capabilities, an Electabust's body is constantly discharging the stored electricity. The loss of power has gotten to the point that an Electabust glows whitish-blue light in darkness and the effects of static-electricity manifest around her, (which means Tamer should keep their Pokédexes covered in clothing or a backpack when one is around). Truly, even though she can give herself the power she once had before, her fighting capabilities will never be the same as they once were. However, many Electabusts don't allow this to keep them from being part of the fighting scene they once loved and adored. They still show their support with enthusiasm and loyalty.
As one can understand, the Electabust is something of a cheerleading role when coming to harem dynamics in all aspects. While Electabusts that had just gotten some electrical charges can fight with the best of Electric-types the power isn't used efficiently, since Eleklits never had to worry about running out of power they never learned to husband their electrical resources, (Electric attacks take 2 to 5 PP to use once). The portion of the Electabust breed that remained Domestic understands this and will instead fall into the role of cheerleader with gusto, cheering on their Harem-sisters, the appearance of favorite Pokégirls, favorite Wreckball Teams, celebrities, even certain formats of entertainment like television shows or music. (Mineko and the Pussycats is HUGE with them.) Often they'll dress in team colors, wave banners, and all but shout out to the world how much they love those they are loyal to.
When it comes to Taming, that cheering definitely is geared towards the Tamer fucking them. Electabust, are great at talking dirty and gladly give pep-talks to their partner as they come. Often, their words and screams of pleasure act as a driving force behind how well their Tamers keep them Tamed. Although in the beginning it's a mix of trial and error once they start off with a Tamer, but once they are intimate with each other, an Electabust just seems to know what to say and do to get her Tamer ready to do her just the way she likes. It is wise course of action not to tell an Electabust that she is going to be Tamed when in public area. The Electabust will jump to her feet and make a show as she gives an encouraging and filthy cheer to her Tamer in thanks, and that can be most embarrassing in certain situations.
Surprisingly, while there have been no recorded cases of Threshold into Eleklits, there have been a few cases where the girl in question Thresholded into an Electabust. Electabust do make up a minimal percentage of Ferals that are caught, Tamed, and Bred, and it seems that their genetics are strong enough to breed true.
Cheer On - (EFT) The Pokégirl enthusiastically cheers her comrades on, increasing their attack ratings and helping them recover 15 HP.
Megaphone - (EFT) The Pokégirl takes out a megaphone enthusiastically cheers her comrades on with a booming voice, increasing their special attack and special defense ratings and recover 1 PP to a random attack for the target.
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ELECTRESSICA, the Pint-Sized Dynamo Pokégirl
Type: Humanoid
Element: Electric/Ground
Frequency: Uncommon (Indigo, Rare elsewhere.)
Diet: Human-Style with heavy mineral supplements and/or electricity
Role: Electronic Warfare, Reconnaissance
Libido: Low
Strong Vs: Electric, Fire, Poison, Steel
Weak Vs: Dragon, Ground, Ice, Plant
Attacks: Thunder, Dig, Quick Attack, Recover, Agility
Enhancements: Enhanced Speed x5
Evolves: None
Evolves From: None
During the Revenge War a lot of Pokégirls went toe-to-toe with their enemies. However, some of the most dangerous ones were sometimes missed entirely. The Electressica was designed to infiltrate and attack without ever being seen.
Electressica are mostly nondescript Pokégirls. While they average around 5’3” in height their ground heritage gives them a greater than normal density. Most weigh in the region of 175 to 200 pounds and they use it to maximize the damage from their quick attack. Their body is covered with fine scales that are a dull gray in color. However, due to the rotating they do underground, these scales have been polished and unless she covers herself with mud or clothing, they scatter any light into shimmering droplets on their skin. Their copper hair is short and wiry and is the source of their thunder attack. Touching it without warning can result in a serious shock.
Electressica have the ability to essentially ‘swim’ through the earth without leaving a telltale trace behind, and also can dive into and out of the earth without warning. They can also breathe while submerged in dirt, but strangely enough they cannot breath in water. Their dig attack is primarily used when below ground, creating a cavern to suck opponents underground and make them more vulnerable to ambush. Non-feral Electressica will trap opponents in these caverns and leave them to starve or escape on their own. Rumors insist that some feral ones use this tactic as well. Electressica use Agility and Quick Attack to give themselves room to maneuver and get into the ground quickly.
Sukebe never intended to make many of this Pokégirl. In fact, during the Revenge war they were very to extremely rare. To increase their utility between raids he gave them recover to heal any injuries while they were on their way to another attack region. Since they usually operated alone, more powerful healing magic that might help other Pokégirl was deemed unnecessary. After the war, they began to propagate in the wild via parthenogenesis.
Arguably the Electressica’s most devastating attack was her use of Thunder. Staying below ground, she would move into an enemy command post and once in position, begin to spin rapidly in place, charging up as she did. Once she reached maximum speed, she would unleash her charge as Thunder. The charged energy field created an electromagnetic field extending out nearly a dozen feet that she could spin with her. This field interacted with any ferrous material in the ground (or above ground if the field extended past the surface) and created a rapid series of fluctuating electrical pulses in unshielded electronics and sometimes in bare ferrous metal. These pulses could destroy fragile electronics up to fifty feet from the Electressica. Often, during the Revenge War, the first sign she was attacking was when insulation started burning, radios and computers starting to spit flame and sparks.
Any Electressica can partially control the strength of her field by varying the rate of her spin or the strength of her thunder attack. But it’s a rough estimate at best. For this reason they are not normally used in power generation facilities unless the facility is designed from the ground up to deal with her special issues. Fortunately today’s electronics are much more robust and Pokédexes and Pokéballs are normally resistant to anything less than the strongest EMP attack. Electressica do not make good alpha Pokégirls because of their solitary, non-aggressive nature nature. They can be difficult to train in team tactics.
Because of their ability to escape into the ground in an instant, Electressica are sometimes more difficult to capture than A-Bra’s or other teleporting Pokégirls. Compounding this difficulty, their feral state is relatively non-aggressive, which causes them to avoid contact with others. However, their ability to consume electrical power means that a small generator can be used to lure them. They have a taste for alternating current and because of this, batteries are much less effective.
Electressica vary in their taming desires. Some are dominant while others are passive while being tamed. Outside of taming, they prefer to be alone and will sometimes escape other harem members by sinking into the ground.
League military units have also utilized Electressica, mainly to destroy the electronics of Team bases or other strongholds just prior to assault. Electressica learn other techniques handily, but for some reason are unable to learn Thunderbolt, Thunder Wave or Thundershock.
As of 300 AS there have been a few cases of an Electressica threshold.
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ELECTROCAT, the Excitable Electric Cat Pokégirl
Type: Near Human
Element: Electric
Frequency: Uncommon
Diet: prefers fish, chicken, milk, and rice. Usually finds finer brands of pokechow acceptable.
Role: home security
Libido: Average
Strong Vs: Electric, Flying, Steel, Water
Weak Vs: Dragon, Ground, Plant, Rock
Attacks: Bite, Scratch, Slash, Spark, Static Barrier, Thunder Shock, Thunder Wave, Needle Spray, Jolt
Enhancements: Enhanced Hearing (x3), Enhanced Reflexes (x3), Enhanced Sight (x3), Enhanced Speed (x2), Night Vision, Body Spikes
Evolves: None
Evolves From: Merrowl (Thunder Stone)
When a Merrowl is given a Thunder Stone, she evolves into an Electrocat. Electrocats usually have yellow coats of fur, though white patches in it are not uncommon. Very rarely there are Electrocats with deep blue fur. Their bust size remains the same as it was as a Merrowl, something they are usually disappointed about. The hairs on their coat of fur can be consciously made to stand up with their own static electricity, making it so that opponents who physically strike them take damage from the needle-hairs. These hairs can also be flung at enemies a short range away. Electrocats are usually found in cities, disliking wilderness areas where there are lots of plants and Ground-type Pokégirls that ground her natural electricity.
Electrocats have been recently touted as the new Pokégirl to have for home security. Their basically lazy nature, common to almost all cat Pokégirls, means that they are unlikely to try and run away or even leave home, so they’re likely to be around when someone tries to break in. Using their Thunder Wave and Static Barrier to stop thieves without hurting them too badly, as well as their own natural body hairs as needles, Electrocats are fast becoming the pet Pokégirl of choice for people to adopt. If this keeps up their Frequency rating may soon shift from Uncommon to Common.
Electrocats are decent fighters, and fight better from a distance. They like to use Spark and Thunder Bolt to try and electrocute their enemies before they can close, minimizing risk to themselves. If they feel that their foe is making a serious attempt to get close for hand-to-hand combat, they’ll use Static Barrier to keep them at a distance and Thunder Wave to try and paralyze them. Should close combat be unavoidable, an Electrocat will flare out the hairs on her coat of fur for defense and begin using her physical attacks, trying to use Needle Spray to open more distance between her and her enemy. They have one sex attack, Jolt, where they deliver a small shock to their opponent’s sensitive areas, the jolt exciting them the same way a pinch or a slap would.
Electrocats enjoy being on the bottom during Taming. Their basic lazy nature leads them to want their Tamer to do all the work. They do their fair share though, knowing that a dissatisfied Tamer is one who won’t work as hard to please them. They also make sure to never flare out their hair into needles when being Tamed, no matter how much ecstasy they’re in, since doing so would seriously damage their Tamer’s willingness to Tame them again.
Feral Electrocats become more rowdy than they would be ordinarily. They tend to use their electricity more often, giving small shocks to anyone around them. They also tend to wander somewhat in this state, usually venturing further abroad than they would care to if they had all their wits. Even in this state though, they won’t wander too far, and will usually stay in the same general area. Threshold girls don’t usually become Electrocats. Thanks to the recent propaganda campaign about the uses of Electrocat pets though, girls who do become Electrocats are finding their families to be slightly more understanding than they usually would, although that isn’t saying too much. Still, Electrocats are now considered one of the better types of Pokégirls to become if Threshold is unavoidable.
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ELECURVIRE, the Cyber Stalker Pokégirl
Type: Humanoid
Element: Electric
Frequency: Very Rare (Indigo & Crimson League)
Diet: Electricity
Role: Electric Vampire, Kamikaze
Libido: Average
Strong Vs: Electric, Flying, Steel, Water
Weak Vs: Dragon, Ground, Plant, Rock
Attacks: Electric Blade, Lightning Kick, Lightning Punch, Thunder Bolt, Thunder, Thunder Wave, Giga Drain, Roar
Enhancements: Enhanced Strength (x8), Enhanced Endurance (x5), Enhanced Speed (x2), Ambient Energy Conversion, Electrical Energy, Storage Capacity, Computer Network Integration
Evolves: None
Evolves From: Electabust (Partial Bonding with Video Girl+Thunder Stone)
While the majority of Electabust accept their fate and become some of the greatest cheerleaders around, there will always be a Feral population that doesn't know better and will do whatever they can to gain electrical energies, often attacking and draining other Electric-type Pokégirls of their energy. And there is one Pokégirl that can becomes victim in a most especially gruesome way.
The Video Girl is a Pokégirl species that is made primarily of electricity, the very thing which Electabusts feed on. There has been more than one account of a Video Girl that was in a computer system at the time when an Electabust came upon the equipment. Upon draining the system of its energy, the Electabust effectively absorbed the Video Girl without realizing it. Because of such accidents, a lot of power plants that employ Video Girls do their best to set up security against Electabusts.
It is easy to tell when an Electabust has devoured a Video Girl. The Electabust, normally a species that can barely retain any electrical powers, comes to hold a constant spark of power, even if they hadn’t fed on any energy. This is the essence of the Video Girl which still remains after becoming part of the Electabust, which refuses to be snuffed out of existence. While this should make the Electabust please to continuously have a source of energy, it actually makes the breed hunger for more electricity as they now not only feed themselves, but the Pokégirl they're carrying within them. Should an Electabust manage to get her hands on a Thunder Stone after more or less digesting a Video Girl, something spectacular happens, an event that most officials and researchers aren't sure is necessarily a good thing or not.
Because of the Video Girl, the Thunder Stone acts as a catalyst, fusing the two together into one powerful force. The Evolution is a drastic change, the Electabust, now an Elecurvire, shoots up a solid 3' feet, putting her at a height of around 8' overall, with her breasts expanding only slightly as to become a large CC-cup. An Elecurvire loses most of her feline features with the exception of her fur maintaining a striped pattern on her body, while her back has a symbol that looks much like a socket outlet, similar to how the starting form of Eleklit had horns resembling a plug. An Elecurvire has bright red eyes and her build overall seems to resemble the yeti or sasquatch of legend. Her tail splits into two at the base and both tails become pure black with small red parts on the end of its pair of tails resemble red LEDs.
The most important change in this evolution is the Elecurvire’s capability to store electricity. True, like her previous form, she could not generate any of her own electricity, but as an Elecurvire she can efficiently store and use any electricity that she is currently storing. She also has a larger assortment of sources to gain power from now as they gain an ability to convert ambient energy into Electrical might. The source could be anything from the flame of Fire-types, the mental processing of Psychic-types, the kintetic-energy of Fighting-types... if it is a true source of energy, the Elecurvire can drain that Pokégirl of her energy and internally convert it into electrical powers for herself. Understandably, where the Electabust was thought of as an electric vampire, the Elecurvire certainly is such!
Due to such a strange sequence of events, one would think that the Elecurvire would be an extremely rare Pokégirl. However, a group in the Johto League known as Team Static though to use the breed in a scheme to cause a League-wide Blackout that would allow them to attack and raid under a cover of darkness and caught one to begin a process of artificially-inducing Parthenogenesis in the few Elecurvires they managed to get their hands on. By the time Team Statics plot had been found out, the number had jumped from three to nearly forty. The majority of these Elecurvires were sent to Pokégirl Ranches and were distributed to Tamers, however a number of them managed to evade capture and run off into the wilds.
In battle or Taming, the Elecurvire certainly is a brute. Taking what she wants and using her enhanced strength and intimidation tactics to take control of a situation quickly. She'll come down quickly on her target, intending to get what she can from them, be it their energy, or a solid Taming... and sometimes, a mixture of both. But that is one thing that those whom own an Elecurvire cannot deny. An Elecurvire is truly a battle-ready behemoth that never runs from any battle, despite the possible danger involved, such as a Widow attack. Although there has yet to be a case of an Elecurvire surviving an encounter with a Widow, the fact was they attacked their opponent head-on without hesitation, a true testament to their confrontational nature.
An interesting ability of the Elecurvires that are Tamed and end up in Harems is their capability to interface with electronic equipment. Seemingly a remnant ability left over from the Video Girl, the Elecurvire can use her tails to hook-up into any piece of electronic equipment that has an infrared scanner port. This allows them to take in information and of course, energy. Using this capability, combined with giving the Elecurvire a Speech T2 has wielded results in the Electric-type Pokégirl having a better grasp of the human language than just giving her the T2.
There has yet to be a case of a girl going through Threshold becoming an Elecurvire. Honestly, it doesn't look like it is possible due to the need of a Video Girl to sacrifice herself, and frankly, a lot of people are glad for that.
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ELEKLIT, the Electric Otaku Pokégirl
Type: Not Very Near Human
Element: Electric
Frequency: Uncommon (Johto Leagues), Rare (Indigo League)
Diet: fruits, vegetables, dairy products
Role: Fangirl, Frontline Fighter
Libido: Average
Strong Vs: Electric, Flying, Steel, Water
Weak Vs: Dragon, Ground, Plant, Rock
Attacks: Lightning Punch, Thunder Bolt, Thunder Shock, Thunder Wave, Cheer, Fire Punch (Lv. 25), Ice Punch (Lv. 25), Dynamic Punch (Lv. 30)
Enhancements: Enhanced Strength (x3), Enhanced Speed (x3), Instant Electricity Generation, Electrical Energy Conversion
Evolves: Electabust (normal)
Evolves From: None
Back when this Pokégirl first appeared in 262 AS, the whole event had made quite a stir in the scientific community, and still does to this day. The Eleklit had not been a Pokégirl to appear in the wild and originated as a Feral species, but the very first was actually BORN of a set of parents; a retired Tamer and his domesticated Tigress. Such a revelation that the creation of new Pokégirl species wasn't just limited to Cocooner, but could actually come from the human populace was a shock that rocked the world at the time. Especially since this was a timeframe when humanity was just finally recovering from Mao's Rebellion half a decade previous.
When more Eleklits started being born the following years, it had been a cause of panic until rational minds pulled through. It was determined that this was not a cause for alarm, or the end of humanity as we knew it, (again) but was determined to be a small genetic quirk. With a little research, it was shown that ALL of the sets of parents that had an Eleklit Pokékit had a similar theme going on with their family tree. There had to be a solid base of feline-type Pokégirl ancestry and the men also had to have some touch of Electric-type, be it either a Blood Gift or Curse: men the Blood Gift Electric Affinity proved notorious for Eleklit Offspring. Once such had been understood, the human populace started to calm once more, and eventually came to accept that there was a new Pokégirl species that came from THEM!
While an Eleklit could never be mistaken for a human, there are physical features that make her a truly unique creature. Standing around 4'3" to 4'8", an Eleklit's skin is a complete yellow with minimal amounts of black stripes along her back and arms, (often the stripes are a hint to Tigress heritage) with a black thunderbolt sigil on her chest between her A-Cup breasts. She also has a pair of horns on her head that firmly resemble the prong of an electronics device that would be plugged into an electrical outlet. The space between these horns often sparks with a bluish-white electrical charge when an Eleklit is storing energy. However, these horns accidentally discharge her stored electricity if they come into contact with metal.
The Eleklit is an incredibly interesting Electric-type Pokégirl in that unlike others of her elemental-type that store their electrical powers through natural and slow processes, the Eleklit isn't hindered by such limitations. The Eleklit can rapidly create her own storage of electricity thanks to her arms. Her limbs are considerably muscular compared to the rest of her body, and for good reason: they are electricity generators! When an Eleklit rotates her arms back and forth in a circular motion, the muscles generate electricity of the Eleklit, which the body then stores for later attack, or conversion.
Conversion is quite possibly the bread-and-butter of the Eleklit’s techniques and battle pattern. Not only can an Eleklit continuously generate her own Electrical powers, (halving PP use for her Electric techniques) the Eleklit has an internal conversion system that allows her to change the ambient energy she creates and gathers. She is able to use minor capabilities of fire and ice, which further extends the versatility of an Eleklit's battle capabilities, allowing her to hurt other species of Pokégirls that would otherwise be considered ‘Strong’ against her, like Plant-types.
An oddity about the Eleklit which becomes the defining aspect of her species and her evolutions is that she becomes something of an otaku. As soon as she sees something that gets her interest, some good manga, a cheesy B-Movie and popular Wreckball Team, or a more impressive Pokégirl, the Eleklit becomes a huge fan of it. Often, Eleklits that have similar interests to that of a FarFuck'D in the same harem often become fast friends, sharing their knowledge, ideas, and love of a certain aspect. However, the Eleklit is not as head-over-heels on a subject as a FarFuck'D is, but they do come close when it comes to certain Electric, Ice, Fire, or Fighting-type Pokégirls.
While Eleklits are normally a Pokékit species for the most part like the Pia or Vulvixx, there are a number of Eleklits that didn't evolve to the next stage as soon as they became Pokégirls. Taming an Eleklit is a shocking experience, however, not one where a Tamer can find themselves overwhelmed. An Eleklit, while rather energetic once they get going, and a rather submissive pokégirl and will follow her Tamer's lead. They species as a whole, however, has proven pretty capable at giving head. It is advised that a Tamer does NOT touch either of the prong-like horns on their heads during Taming. Trust us. It's going to instantly ruin the mood.
There has yet to be a case of a girl becoming an Eleklit through Threshold. However, Eleklits as a whole remain a Domestic Pokégirl species, be they born under certain criteria, or from Electabust or Elecurvire Pokéwoman mothers.
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ELEMENTALIST, the Magical Specialist Pokégirl
Type: Very Near Human
Element: Magic/Varies
Frequency: Very Rare
Diet: usually human style diet, just lots of it
Role: Spellcasting, exact role depends on spells known
Libido: Average
Strong Vs: varies (see below)
Weak Vs: varies (see below)
Attacks: Mystic Bolt, Shield, elemental attacks of the appropriate types
Enhancements: Affinity for magic, affinity for their element
Evolves: None
Evolves From: Witch (Angel Stone, Dark Stone, Diamond Stone, Fire Stone, Heavy Metal, Ice Crystal, Leaf Stone, Mana Crystal, Psi Crystal, Thunder Stone, Venom Stone or Water Stone)
Elementalists are restricted in the spells that they can learn, 50% of their spells must be in their specialty, and they can never learn spells from their barred elements, even if tutored in such magic it is simply too alien to their natures for them to grasp. If they knew such magic when they were a Witch then it will be immediately forgotten upon their evolution. However, when casting a spell from their specialty it is half-again as powerful as the same spell when cast by a Sorceress of the same level.
Elementalists are also more capable of using their magical knowledge, since they can now create new spells although only spells in their particular specialty. They are however much quicker than a Sorceress would be when creating such a spell. They are also capable of enchanting magical items although again only with magic related to their element, and unlike an Enchantress they must obtain a suitable item since they lack the skill to make one themselves. However because the Elementalist is so in tune with her element there is no chance of the enchantment process failing.
One weakness that all Elementalists share is carried over from their previous form, they are very ticklish. This makes taming one easy but makes them unsuitable for sex battles. Elementalists of the same element always have the same hair color and tend to be similar in personality. Their breast size can vary considerably although C-cup seems to be the average. Like Sorceresses runes appear on an Elementalist's body when they use their magic, and these runes are always the same color as the Elementalist's hair.
Feral Elementalists live near their element, and are peaceful unless attacked or their home is threatened. Threshold girls rarely become Elementalists, and those that do either live near, or have a strong connection to their element. Often once the initial shock and the resentment at the loss of their humanity has worn off these girls revel in the power of the magic that is now at their command.

Air Elementalist, evolved with an Angel Stone, Magic/Flying element.
Strong Vs: Bug, Fighting, Ground, Plant
Weak Vs: Electric, Ice, Rock
Barred from learning: Earth, Plant Magic.
Air Elementalists have sky blue hair and are often easily distracted from the task at hand by anything which catches their attention unless their Tamer watches them at all times. Air Elementalists are often found on ships where their ability to provide a steady wind is most prized. They do not get along with Earth Elementalists who they consider to be boring and to have no desire for fun. Air Elementalists enjoy being Tamed outdoors on their backs where they can look up and see the sky. Feral Air Elementalists usually live in mountains where they can hear the wind whistling through canyons.

Druidess, evolved with a Leaf Stone, Magic/Plant element.
Strong Vs: Electric, Ground, Plant, Rock, Water
Weak Vs: Bug, Fire, Flying, Ice, Poison
Barred from learning: Fire, Ice, Poison magic.
Druidesses have green hair and usually braid flowers into it. They are very aware of the changing of the seasons and have a limited ability to predict the weather for the next few days. They are very fun loving and go barefoot whenever possible so they can feel the grass beneath their feet, also any Druidess with a permanent home will seek to cultivate as many plants in the area as they can. They do not get on with Poison Elementalists finding their bitter attitude and love of destruction disgusting. Obviously Druidesses prefer to be tamed outdoors preferably on a bed of grass. Feral Druidesses live deep in the woods often with elves and other plant Pokégirls.

Earth Elementalist, evolved with a Diamond Stone, Magic/Ground element.
Strong Vs: Electric, Fire, Poison, Rock, Steel
Weak Vs: Flying, Ice, Plant, Water
Barred from learning: Air, Thunder magic.
Earth Elementalists have brown hair and are very focused on whatever task they are performing often to the exclusion of all else. Earth Elementalists are often found in construction and landscaping where their ability to move vast quantities of earth and rock makes them an excellent worker. They do not get along with Air Elementalists seeing them as flighty and frivolous. Earth Elementalists enjoy being outdoors and on the bottom where they can feel the earth during their Taming. Feral Earth Elementalists live in caves.

Fighting Mystic, evolved with a Mana Crystal, Magic/Fighting element.
Strong Vs: Bug, Dark, Ice, Normal, Rock, Steel
Weak Vs: Flying, Psychic
Additional Enhancements: Enhanced Strength, Enhanced Toughness
Barred from learning: Any spell which affects the mind.
A Fighting Mystics hair is black at the roots paling to white at the tips, strangely this remains true even if she has just had a haircut. They were the last of the Elementalists to be discovered partly because during the war they were usually mistaken for other fighting Pokégirls and partly because no one considered evolving a magic Pokégirl with a Mana Crystal until a Witch was asked to hand one to her tamer and evolved. Fighting Mystics have learnt to channel their magic internally enhancing their strength and toughness (the level of enhancement increases as the Fighting Mystic increases in level). Magical researchers theorise that the Mana Crystal opens pathways in their bodies so that as well as channeling their magic externally into spells it can be channelled internally. In combat Fighting Mystics prefer to rely on their martial arts rather than use magic. Only if they are clearly losing a fight will they use their magic and then they prefer to use their specialty, magic that effects a persons body rather than any direct damage spells that they may know. The fighting style of individual Fighting Mystics varies greatly, some use weapons while others fight unarmed, some specialise in one weapon or martial arts discipline seeking to become true masters of it, while others seek to learn multiple disciplines. When they are not engaged in combat Fighting Mystics are constantly training either to improve their bodies natural strength, endurance and agility or practicing their martial arts. Fighting Mystics can also use their mana to increase their bodies ability to heal by concentrating it in injured areas, this does however require concentration. Fighting Mystics can cast spells from their speciality, spells that affect the body such as strength or healing magic, at 150% of normal power but due to their focus on training in martial arts rather than magic, they cast all other magic at only 50% effectiveness and they can never cast spells which affect their opponents minds. Fighting Mystics do not get along with Mind Mages seeing them as weaklings who win through trickery rather than relying on their own strength. Feral Fighting Mystics are constantly traveling either to find new opponents to spar with or new masters to learn from.

Fire Elementalist, evolved with a Fire Stone, Magic/Fire element.
Strong Vs: Bug, Fire, Ice, Plant, Steel
Weak Vs: Ground, Rock, Water
Barred from learning: Ice, Plant, Water magic.
Fire Elementalists have red hair, and are very passionate, especially about Taming, also they often argue with their Tamer about the right course of action to take in a given situation. Fire Elementalists are rarely found outside of a Tamer's Harem since other Fire-types are easier to obtain and usually just as effective in performing other roles. They do not get along with Water Elementalists seeing them as being too submissive and they consider Earth Elementalists to be boring although they don't actively dislike them. Fire Elementalists often act as though their libido is high rather than average, seeking as much Taming as possible and they enjoy new experiences, a Fire Elementalist will be willing to try just about anything once. They prefer their food hot and Feral Fire Elementalists live near active volcanos and hot springs.

Ice Elementalist, evolved with an Ice Crystal, Magic/Ice element.
Strong Vs: Dragon, Flying, Ground, Ice, Plant
Weak Vs: Fighting, Fire, Rock, Steel
Barred from learning: Fire, Plant magic.
Ice Elementalists have white hair, and never act without thinking through their actions. They dislike Thunder Elementalists seeing them as acting rashly by not thinking through their actions. Ice Elementalists are popular among tamers since they give all the benefits of having an Ice type in their harem without drawbacks such as low body temperature or inability to handle high temperatures. Ice Elementalists prefer their tamings slow and enjoy it when their tamer take the time to "seduce" them. Ice Elementalists prefer cold food and feral Ice Elementalists live in artic areas.

Mind Mage, evolved with a Psi Crystal, Magic/Psychic element.
Strong Vs: Fighting, Poison, Psychic
Weak Vs: Bug, Dark, Ghost
Barred from learning: Any spell which affects the body.
Mind Mages have hair which is white at the roots darkening to black at the tips, this will remain the case even if she has just had a hair cut. Mind Mages specialise in magic that effects the mind, and prefer to win battles using their intelligence and trickery to outsmart their opponent rather than outright violence. Because they focus on the mind, Mind Mages are some of the most intelligent Pokégirls around and as such are popular as assistants to researchers. However this focus on the mind means that Mind Mages have neglected the body and can't cast any spells which affect it, except healing spells which function at only 50% of their normal effectiveness. Mind Mages are hungry for knowledge and when not fighting will be studying, some focus on one particular area of study while others are generalists. Mind Mages do not get on with Fighting Mystics seeing them as barbarians who think with their fists. Feral Mind Mages are constantly travelling in search of new knowledge.
Poison Elementalist, evolved with a Venom Stone, Magic/Poison element.
Strong Vs: Bug, Fighting, Plant, Poison
Weak Vs: Ground, Psychic
Barred from learning: Earth, Plant magic.
Poison Elementalists have purple hair and a bitter attitude, and enjoy viewing things that others would consider ugly such as dying plants or destroyed buildings, especially if they're responsible for it. Obviously they enjoy destroying things from buildings to plants and those in legitimate occupation usually wind up in the demolition industry. Poison Elementalists are popular among thieves because their acidic spells are an ideal way of quietly dissolving locks, safes and other such obstacles without damaging the contents. Poison Elementalists do not get on with Druidesses due to their habit of growing beautiful plants. Feral Poison Elementalists live in areas of high pollution.
Shadow Elementalist, evolved with a Dark Stone, Magic/Dark element.
Strong Vs: Dark, Ghost, Psychic
Weak Vs: Bug, Fighting
Special Weakness: Vulnerable to attacks which create bright flashes
Barred from learning: Any spell which creates light.
Shadow Elementalists have black hair and are sometimes mistaken for Goths. Shadow Elementalists enjoy poetry and can usually be found reading a book of it or even writing some whenever they have a free moment, they also enjoy philosophy. Shadow Elementalists usually act as though any other activities, and that any but the most urgent conversations, are a needless waste of their time. The only people that they are willing to make time for are poet sub-type Goths who they like exchanging poetry with and other Shadow Elementalists who they enjoy having philosophical discussions with, when they are not reading each other their poetry. Shadow Elementalists don't get on with Steel Alchemists Seeing them as too focused on physical matters and not enough on matters of the spirit. Shadow Elementalists are sometimes found working for criminals who use their spells to black out large areas and so cover their escape. Unlike other Elementalists, Shadow Elementalists are nocturnal and don't like to be active during the day, feral Shadow Elementalists usually have a cave or other dark place that they can use to hide from the sunlight. They are not harmed by sunlight, but their eyes are sensitive and any Shadow Elementalist will need to wear dark glasses should she be active during the day. This is a clue to their greatest weakness, any attack which creates a bright light will blind and disorientate a Shadow Elementalist for a few moments. This also means that a Shadow Elementalist can't cast any spells which create light, even if that light is a secondary effect such as the flash that accompanies a fireball or lightning bolt.
Steel Alchemist, evolved with a Heavy Metal, Magic/Steel element.
Strong Vs: Bug, Dark, Dragon, Flying, Ghost, Ice, Normal, Plant, Poison, Psychic, Rock, Steel
Weak Vs: Electric, Fighting, Fire, Ground
Barred from learning: Thunder, Water magic.
Steel Alchemists have grey hair with a metallic sheen. Steel Alchemists are capable of constructing devices that they call mechanicals, these mechanicals then fight for them in battle. In order to create a mechanical a Steel Alchemist must first forge all the parts and then assemble them inside a magic circle, they must then go through a day long ritual to activate it and bond it to their control. Once a mechanical has been activated it appears to be constructed of living metal since it can heal from damage although only at the same rate as the Steel Alchemist would, but it can benefit from healing magic and techniques just as the Steel Alchemist would. Initially a Steel Alchemist can only control one mechanical but as she levels up the number increases to a maximum of three. These mechanicals are roughly human in size but can be whatever shape the Steel Alchemist desires, some are humanoid while others might be shaped like a giant crab or a giant cat, although because of their weight no mechanical can fly or swim so ones shaped like fish or birds are unlikely. In combat mechanicals have strength x8 and toughness x6 and they can be fitted with weapons, initially a mechanical might have only a simple blade or a grasping claw but as the Steel Alchemists level increases she can add more weapons. Examples of weapons found on mechanicals include flamethrowers, net launchers, shuriken throwers, poison gas dispensers and shields. A Steel Alchemists can imbue her mechanical with spells which it can then cast so long as she has enough mana to power the spell, initially a mechanical can have only one spell imbued but as a Steel Alchemist levels up she can imbue more spells into a mechanical. The spells that a Steel Alchemist has imbued in a mechanical can be changed, but it takes one hour per spell that she wishes to change to do so. When she is not using them a Steel Alchemist stores her mechanicals in a pocket dimension, and this is also where she stores the toolkit which all Steel Alchemists seem to have from birth. Mechanicals are not without their weaknesses, first they share the same elemental strengths and weaknesses as the Steel Alchemist. Second the Steel Alchemist must concentrate to control them which means that she is virtually defenseless herself. Third any damage to her mechanicals is also inflicted on the Steel Alchemists spirit and it is a rare Steel Alchemist that can remain concious if all her mechanicals are rendered non-functional. Finally Steel Alchemists cast spells at 100% effectiveness only if they have imbued them in a mechanical, they can cast spells normally without using a mechanical but then the spell is at only 50% of its normal effectiveness. Some Steel Alchemists replace one or more of their limbs with mechanical prostheses, this is done either to replace a lost limb or deliberately to increase their combat power since these prostheses do not count against the number of mechanicals that a Steel Alchemist can control. However due to their small size they can only have one weapon and one spell stored in them. As might be expected Steel Alchemists are among the best metal workers and engineers in the world and many find themselves working in these fields. Steel Alchemists are very practical and they don't get on with Shadow Elementalists seeing them as being too interested in matters that have no practical bearing on life. Feral Steel Alchemists live near junkyards or other areas where they can find metal to construct their mechanicals.

Thunder Elementalist, evolved with a Thunder Stone, Magic/Electric element.
Strong Vs: Electric, Flying, Steel, Water
Weak Vs: Dragon, Ground, Plant, Rock
Barred from learning: Earth, Water magic.
Thunder Elementalists have blonde hair and tend to act on instinct rather than think things through. They dislike Ice Elementalists seeing them as wasting their time thinking about problems rather than doing something to solve it. They are sometimes employed by people who may need an emergency source of electricity. Thunder Elementalists like their tamers to get on with it during taming rather than having them attempt a slow seduction. Feral Thunder Elementalists are the ones that people are most likely to encounter since they often live near power stations and lines, those in wilder areas live in places that have frequent thunder storms.

Water Elementalist, evolved with a Water Stone, Magic/Water element.
Strong Vs: Fire, Rock, Water
Weak Vs: Electric, Ice, Plant
Barred from learning: Fire, Thunder magic.
Water Elementalists have sea green hair and are calm and usually content to go with the flow. They despise Fire Elementalists for their tendency to argue with their Tamer and it would take extreme circumstances for a Water Elementalist to argue with or disobey her Tamer. They tend to frown on how flighty and undependable Air Elementalists are, though they don't actively dislike them. They are often found working on farms, particularly in arid areas where their ability to conjure large quantities of water is much prized. Like most Water-types they enjoy being in the water during Taming, they are also slightly submissive and are particularly excited by a Pokégirl who can use the Vine Bondage attack. Feral Water Elementalists live near large bodies of water.
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ELEPHUK, the Living Tank Pokégirl
Type: Semihuman (Animorph)
Element: Ground
Frequency: Rare
Diet: Herbivorous
Role: Heavy assault, Data tracking, Construction duties, Siege weaponry
Libido: Low
Strong Vs: Electric, Fire, Poison, Rock, Steel
Weak Vs: Flying, Ice, Plant, Water
Attacks: Tackle, Headbutt, Takedown, Stomp, Shock Spike, Wrap, Quagmire Twister, Elemental Cannon*
Enhancements: Enhanced Strength (x12), Enhanced Durability (x7), Enhanced Auditory and Olfactory Senses (x3), Elemental projection based on Elemental Stone used, Total Recall, Ivory nails & retractable ivory tusks, Extendable trunk
Evolves: Wooly Mammaryth (Round Stone)
Evolves From: None
“Memory of an Elephuk,” is considered to be one of the finest compliments to give an intellectual, and for good reason. Elephuks have the best memories of any Pokégirl on the planet, able to recall in perfect detail their entire lives, from the start to their current age. During the Revenge War, Elephuks were used as code and order carriers in addition to their primary function, which was heavy assault and fortress destruction, essentially making them living siege weapons. Their destructive potential made them mainstays in almost every Pokégirl force, teamed up with Dodongos and other heavy destruction Pokégirls.
Before the discovery of Elemental Stones, specialized devices were used to give Elephuks their trademark ability, to fire varying blasts of energy. These devices were declared Forbiddentech and rendered useless after the discovery of E-Stones, as simply making a pendant for them out of the stone worked just as well as the device, or even just letting them hold the stone in their hand. Elephuks are known for their strength as much as their memories, making them excellent for use in construction jobs. Their flawless memories allow them to commit plans to memory and be used as assistant foremen out on the field, even as they help with heavy lifting that stronger Pokégirls work in. A skilled Tamer would keep several evolution stones on hand for their Elephuk to use mid-battle, usually in a pouch that they could use on the fly. In terms of official battles, doing this is banned, as it is considered switching out a Pokégirl mid-battle. Some groups have protested this, and a compromise of allowing Elephuks only two stones in official battles was made. Also, for a brief time after the war, Elephuks were ‘trendy’ Pokégirls among rich circles, rich Tamers giving them jewelry carved from elemental stones, making them a very powerful ‘accessory.’
Elephuks are large Pokégirls. Tall and wide, with muscular arms and legs, they cut an imposing figure out on the field. Elephuks are commonly eight feet tall, with smaller and larger variants being reported. With their wide, husky bulks to some people they look fat. However, this is actually muscle mass, their bodies arranged in a manner meant for balancing their weight and bulk. This means that their figures vary in turns of bust and butt, with some being large in front with larger rumps also, or being flatter and more sold around both ends. Their skin is varying shades of gray, and their ears are wider than normal, floppy sheets of flesh that help them to take in more sound than normal. Mounted in their mouths are specialized sheaths behind their molars, which hold long, retractable tusks made of ivory, but dense enough to be capable of punching through some metal. Their noses are oddly shaped, more round that most, and can extend out to the length of their waist, giving them an extra appendage to work with.
There have been some reports of pink Elephuks, capable of strange acrobatic feats. But like the friendly and affectionate Pink Panthress, this is considered to be just the affects of Toca/Pot-Cunt smoke. This wouldn’t have been mentioned otherwise because of its unimportance, but is amusing enough a thought to merit entry.
The ivory of an Elephuk’s tusks and nails is considered extremely valuable. They periodically shed these tusks and nails when they wear out, at which point they can be carved and shaped into jewelry and decoratives that are sold at high price. For a while after the Revenge War, Elephuks were actively hunted for this, the ivory being taken from them forcefully before it was ready to be harvested, resulting in many fatalities. It was only after Leagues began to be established that this practice started to die off. It died off completely after a long series of mysterious deaths in the Dark Continent, where they are most numerous. Investigations continue to this day, although some suggest that the Legendary Pokégirl Sexmet has decided to protect the Elephuk herds of the Dark Continent for reasons unknown. In the Dark Continent and surrounding areas, it’s died off completely, but there are still Teams around the globe that practice it. A common practice with these groups is to create farms where ivory is harvested prematurely, the Pokégirl healed, the process repeated ad infinitum. Some Teams used to raise Elephuks in Pokékit mills just for that very purpose. Punishments for running ivory farms are harsh. And if run in conjunction with a Pokékit mill, then many leagues will utilize summary execution.
In terms of personality, there’s very little commonality between them. Elephuks can be perky and cheerful, taciturn and cold, whatever you can think of. One thing noticed that most have in common in that they always seemed to study everything around them, no matter how inconsequential it seemed. Researchers presume that this is part of some programming in their creation to take in everything around them and report it. One major component of an Elephuk’s personality is their ‘herd’ mentality. They work well as Alphas or Betas, and are always extremely loyal to their ‘herdmates’ and ‘herd leader.’
Feral Elephuks are generally found in herds. Subtlety has never been the breed’s strong point, and when Feral they are even less subtle. They rumble through an area, eating what they can and moving on. If threatened by predators or Tamers, Elephuks back each other up, protecting Pokékits in a center ring of constantly moving tusks, making fighting them in the wild difficult to accomplish successfully. When attempting to fight an Elephuk herd, use a flying type/water type combination to counteract their great strength.
Taming an Elephuk is tricky. Their bodies are very large, and their strength makes it necessary to restrain them so as not to accidentally injure the Tamer. Amachamp-class restraints are recommended, and thankfully are becoming more commonplace thanks to Titan Taming Incorporated’s efforts.
Very few Threshold cases of becoming an Elephuk have been recorded. These mainly occur in families with heavy ground-type heritage in them, but are rare even in that case. The first signs that a Threshold result is going to be an Elephuk is the ears expanding outward.
Elemental Cannon (ATK 200) – When equipped with an Evolution Stone, either as a pendant or simply holding one, the Elephuk fires a beam of energy from her snout related to that element. Evolution Stones known to produce an Elemental Cannon beam: Fire Stone, Water Stone, Thunder Stone, Venom Stone, Mana Crystal, Ice Crystal, Everstone (shoots a non-damaging beam that inflicts a Royal Curse effect). Others are conceivably possible, but these are the most often used ones.
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ELF, the Mystic Woodsgirl Pokégirl
Type: Very Near Human
Element: Plant/Magic
Frequency: Uncommon
Diet: Omnivore. Leans toward a vegetarian diet.
Role: Groundskeepers, gardeners, farmhands. Elves tend to make poor heavy laborers but excel when working with plants. Crop yields are 120% when Elves are used. However they make poor pets in an urban or polluted setting.
Libido: Low to Average. (Can be High to Extreme when emotionally attached to a partner.)
Strong Vs: Plant, Water, Psychic, Rock
Weak Vs: Ghost, Steel, Poison
Attacks: Leap, Command Plants, Sleep, Mystic Bolt, Shield
Enhancements: Longevity, Plant Affinity, Magical Affinity, Enhanced Senses, Enhanced Arm Musculature(x2), Flawed Constitution, Reduced Feral State
Disadvantages: Takes Double-damage from Poison Attacks. Takes 1.5 damage from domination attacks. Especially sensitive to sonic attacks. Low pleasure threshold.
Evolves: Grandelf (Mana Crystal), Elfqueen (orgasm), High Elf (normal), Avariel (Angel Stone), Dark Elf (Dark Stone), Gardelfwhor (Shield Stone + Thunderstone)
Evolves From: Drow Zee (Sun Stone)
Physically, the Elf Pokégirl is petite. They average a height of 4 foot 5", with any Elf edging toward 5 foot being exceptionally tall. They possess slender, athletic bodies with long legs and subtle albeit pleasant curves, with the majority falling in the A-cup range, with a few edging toward B. Most tend to be especially sensitive regarding the size of their chest, reacting poorly toward any criticism yet and expressing a good deal of shame when having to compete against other Pokégirls whom possess larger bosoms than their own. The classic physical feature of the Elf Pokégirl, their ears, can vary from being almost normal looking with a slight pointed edge, allowing them to pass for a human girl at times (though their height and natural grace makes this difficult), to some whom possess pointed ears that extend a good foot outward from the side of their heads. Despite whatever form their ears take, they are universally an extreme erogenous zone for the Elf Pokégirl.
All Elf Pokégirl possess creamy, pale skin, with hair typically worn long and with colors ranging from green to pale-ice blue to blonde to brunette, redhead, and black, but the breed average color is platinum blonde, and the one they're most famous for. Eye colors range the usual Pokégirl gamut, with blue and green being the average.
Athletically, Elf Pokégirls move with inhuman grace, expressing excellent dexterity and capable of swift running speeds. Their arm muscles are unusually powerful for their typical frail appearance, allowing the Elf Pokégirl ease of use with a bow and arrow, with a few capable of learning sword-style attacks. Despite their good running endurance, Elves make poor up-front combatants, their frail and tiny bodies not allowing for much in the way of protection from the more damaging attacks other Pokégirls are capable of. Almost universally, the Elf Pokégirl is a distance fighter, preferring magical assaults or their natural athleticism and maneuverability for those occasional, rare, dart-in strikes.
Personality wise, Elf Pokégirls run the typical gamut, but all as a rule express a love and powerful empathy in regards to natural settings and their environments. All Elves try to relocate to such areas whenever possible, and tend to yearn for such when in a traveling Harem that takes them away from the massive, old-growth forests Elves typically prefer to call home.
Sexually, all Elves suffer from a low-pleasure threshold, making them poor sex-battlers. With a libido of low to average, some elves can come across as almost prudish, a few stubborn Elves even going so far as to actively refuse an offer of taming when aggravated.
Despite this seeming unwillingness, however, the low pleasure threshold means that it's relatively easy enough to seduce an Elf Pokégirl into Taming, though they typically express further aggravation with their Tamer afterwards. Others tend to simply regard taming as any other Pokégirl would. An Elf Pokégirls libido, whether starting out low or average, can become high to extreme whenever they forge an emotional bond of some sort with their Tamer (typically, while sharing an alpha or delta bond), making them very, very greedy for tamings with that specific partner, and willing to go to lengths that would have made them recoil in shame and embarrassment previously to get that taming. Additionally, Elf Pokégirls possess an odd feral state, making them prone to falling into a sort of torpor/hibernation until they can be tamed again. Because of this, Elf Pokégirls have an extreme anxiety about being alone, knowing that this could lead to them falling into torpor, only to be caught and tamed by any wandering Tamer, or, worse, a Feral Carnivorous Pokégirl, whom may have little qualms about making a meal out of their recent taming partner.
Socially, Elves get along with all plant-type Pokégirls, though eschew and are actively fearful of Poison-type. They also express an in-built deference to all Elf-type evolutions, barring the Dark Elf, which no Elf ever gets along with, no matter what a Dark Elf might claim.
Due to the Elf's sensitivity to their environs, it is almost impossible for them to be kept in a city, as they react poorly to the host of chemicals that are present in an urban center, making them a poor choice for Pet Owners living anywhere near civilization. They are insanely popular with Farmers and other individuals whom prefer the wilderness to the comforts of a major urban location. It is not unusual to walk onto a farm and find numerous Elf Pokégirls and their evolutions being kept by a single Farmer and his family, the Elves doubling as both workers and protectors for the Farm itself.
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ELFQUEEN, the Regal Forest Queen Pokégirl
Type: Very Near Human
Element: Plant/Magic
Frequency: Rare
Diet: Vegetarian
Role: Caretaker of forests, ruler among elves. Lands an ElfQueen and a team of Elves cultivate have a 220% crop yield, however they make poor pets in urban areas and rapidly sicken in polluted regions.
Libido: Average to High (can become Extreme with Tamers they are emotionally attached to)
Strong Vs: Psychic, Plant, Ground, Rock, Water
Weak Vs: Fire, Dark, Fighting
Attacks: Power Bolt, Dazzle, Reflect, Heal, Command Plants, Summon (Elf-types save for Dark Elves, Bondage Elves, and Bondage Queens), Rose Whip, Wood Tower, Grass Floor, Lance
Enhancements: Longevity, Plant Affinity, Magic Affinity, Gardener, Enhanced Hearing (x4)
Disadvantages: Takes double damage from Fire attacks.
Evolves: None
Evolves From: Elf (orgasm)
ElfQueens evolve from Elves who experience intense orgasms, most often from one they are Delta-bonded to. When this occurs the Elf gains two feet in height and usually one to two cup sizes (maxing out at around six feet and a D cup). Their skin becomes pale and their hair (if not already this color) typically becomes shades of red, brown, or blonde, though bright blue, silver, or even white are not unheard of. For some reason all ElfQueens can be found in flowing, low-cut gowns that match the colors of the local trees (silver if there are no local trees) and change colors with the seasons.
Feral ElfQueens claim forests, or large sections of forests, as their domains, sending out a mystical call that attracts Feral Elves to them. Typically the Queen forms a colony of twenty to a hundred Elves, with Avariel Elves, Dark Maidens, Drow Zees, High Elves, and occasionally the odd Golden Elf or Grandelf mixed in. Within her domain the ElfQueen claims absolute authority, but practically this is usually limited by the amount of other Pokégirls and humans in the area. Once a colony is established the Queen has her subjects start making natural-seeming modifications to the lands about them, to provide for better food, defense, and plant growth. Forests under an ElfQueen's care experience rapid growth but ElfQueens are cautious enough to know both when to stop planting and when to trim back the woods to maintain ecological balance. Somewhere within the woods the ElfQueen will establish her Court. Oftentimes the Court might be situated in a grove though some ElfQueens have been known to have large trees made into their palatial homes. It seems to be a matter of taste. When two Feral ElfQueens cross paths one of two things happens. Either the "defending" Queen plays gracious hostess to her fellow royalty or (if one or both are of the arrogant, snobbish persuasion) a fight breaks out. These battles are rarely to the death. Usually the loser is forced to concede her domain to the winner and become a servant of the victor.
Tamed and Feral ElfQueens share a few common traits. First is their love of nature, especially plant life. ElfQueens always carry some token of the plant world with them, be it their traditional flower-wreaths, flowers sewn into their clothes or woven into their hair, or even vine bracelets, chokers, or anklets. They both hold Dark Elves, Bondage Elves, and Bondage Queens in nothing but the lowest of contempt, openly ridiculing them as mockeries of Elvenkind. Tamed ElfQueens will not usually start attacks on Dark Elves, Bondage Elves, or Bondage Queens they run across, but they will loudly encourage their Tamers and Harem-sisters to avoid such Pokégirls or drive them away. Feral ElfQueens have an attack-on-sight policy. Putting an ElfQueen and a Dark Elf, Bondage Elf, or Bondage Queen in the same harem is a very bad idea. The ElfQueen will likely lash out, provoking battles until one or the other is dead or otherwise removed. Finally, both Tamed and Feral ElfQueens have a very odd deference to Grandelves. They become meek and quiet in the presence of Grandelves, and tend to rely on them for advice. Also, both kinds of ElfQueens get along well with High Elves.
In battle ElfQueens take on a field commander position. They direct their subjects (and for Tamed ones their sisters) into strategic positions. Because an ElfQueen gets to know her subjects (or Harem-sisters) early on they generally know the strengths and weaknesses of what and who they have to work with and lay out their plans accordingly. Weaker subjects or sisters are directed towards where there is the least risk while others are deployed as best as the situation will allow and the ElfQueen provides support from a distance with her attacks. While the ElfQueen doesn't like to fight herself, she will to protect her subjects or Harem-sisters. They often get quite protective of other Elf-types in a Harem, as well as smaller and physically or emotionally weaker Harem-sisters, and have been known to put themselves in danger to protect those Sisters. When they do directly battle it's from long-range, using their power to control plants to twist the environment to their benefit and lashing out with Rose Whip and Power Bolt, often after dazzling a foe.
ElfQueens generally have average to high libidos. Although they only need Taming twice in a month, they are happy to receive it whenever. When it comes to Taming an ElfQueen loses her air of detachment from the world and can become very blunt with her desires, but only in private. In public they are prim ladies when the subject is brought up. With Tamers they are emotionally bonded to (or Delta-bonded with) an ElfQueen's libido rapidly increases to Extreme and they become very demanding of their lover's time and attention. They don't like to share their partners and they don't like being kept waiting either.
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EMPRESSLOVE, the Anti-Dragon PokéGirl
Type: Near Human - Avian
Element: Ice/Steel
Frequency: Very Rare (Scarlet League), Extremely Rare/Unknown (All other Leagues)
Diet: seafood, preference for fish
Role: Anti-Dragon-type, Leader
Libido: Low
Strong Vs: Bug, Dark, Dragon, Flying, Ghost, Ice, Normal, Plant, Poison, Psychic
Weak Vs: Electric, Fighting, Fire
Attacks: Ice Beam, Ice Wall, Mist, Glare, Leer, Scratch, Slice, Stab, Head-Butt, Peck, Gust, Harden
Enhancements: Increased Lung Capacity, Water Purifier, Cold Resistance, Armored
Evolves: None
Evolves From: PrimpLove (normal)
It takes time, effort, and a lot of patience to keep a PrimpLove... well, not happy, but content for the time being. Such is a truly Herculean task considering the demanding nature of the PrimpLove and it is understandable that not all Pokégirl Tamers are up to the challenge. However, those who manage to keep it up and not kill the goddamn bitch will be rewarded with the reason people picked up a PimpLove in the first place if the intention is to evolve her. The third and final evolution: EmpressLove.
Now in her evolved state, it should be noted that while an EmpressLove unfortunately loses her elemental abilities for water, for reasons unexplained, gains the sub-element of steel! However, this despite her new harder body and loss of water-based powers, this does not diminish the fact an EmpressLove is still able to swim at incredible depths and speeds. The reason for loss of water powers while she still retains her ability to purify water, is that an EmpressLove no longer has the ability to retain any water in her body, hence her loss of the water-based attacks and tricks that made up her prime abilities in her previous forms.
The EmpressLove gains considerable height in this new stage, reaching up to 6', not counting facial horns, and loosing all traces of fat and becoming QUITE muscular, with her bustline jumping another cup to become a firm C with perky white nipples. She gains metallic edges along her wings and three steel-claws underneath. This allows the EmpressLove to handle and hold items within her grasp and perform more tasks with better precision than she could have with just flippers, but she will still have some troubles due to lack of opposable thumbs. The appearance of an EmpressLove's body gives the impression that she is wearing a tuxedo, having lost nearly all blue coloration and taking on black and white. On her face, an EmpressLove has three distinct horns resembling a trident. The length of the three horns extending from the beak symbolize an EmpressLove's strength. Generally, the longer the horns are, the stronger the pokégirl is, (with horns usually ranging between 7"- 1'4"). The tips of her wings are so strong that they can cut through entire slabs of drift ice.
The personality of an EmpressLove is also different from her pre-evolved form. Where a PrimpLove wanted all the attention and was, for lack of better terms, an annoying spoiled brat, the EmpressLove is understanding that not everything will go her way. She's calmer than before and very quite, almost withdrawn, something one would expect from an Ice-type. Calm, cool, collected, an EmpressLove is a joy to have in a Harem for those who can get through to the PokéGirl's heart.
With the greater ice-power of the new evolution, plus a body that is now stronger and tougher due to her Steel-type nature, an EmpressLove is correctly associated with the thoughts of being a PokéGirl that could stand up to a Dragon-type. Ice and Steel are the only two elements that have ever had a chance of hurting Dragon-type pokégirls, and with the EmpressLove being a balanced culmination of the two, it is understandable that this is the one pokégirl that could make a normally superior Dragon-type hesitant if not actually balk at having to fight in PokéBattle. However, just because and EmpressLove is the defacto Anti-Dragon pokégirl does not make her invincible. A strong Fire or Electric-type pokégirl can give the powerful penguin pokégirl a run for her standard league credits!
When it comes to Taming, the EmpressLove is different from her forms in that it is not something she has any particular say in the matter. She can go for far longer stretches without being Tamed, and has no specific preference for position of style of fucking. However, from the few EmpressLoves that their Tamers allowed to be studied, it would seem that the icy pokégirl reacts well to harsh Tamings: being rammed from behind and spanked, as is sensing it was something she deserved from earlier in her life. There have neither been cases of human women Thresholding into EmpressLoves, nor has there been any cases of Feral EmpressLoves in the wild. It seems the love and discipline of attaining this form requires effort that a PrimpLove doesn't have naturally when left alone in the wild and can only be pushed towards attaining by an outside source, such as a Pokégirl Tamer.
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ENCHANTRESS, the Sexy Sorcery Genius Pokégirl
Type: Very Near Human
Element: Magic/Psychic
Frequency: Very Rare
Diet: human style diet
Role: sex-slaves, retainers, spies, magical item artisans
Libido: High to Extreme
Strong Vs: Dark, Fighting, Poison
Weak Vs: Fire, Ghost, Bug
Attacks: Power Bolt, Mana Bolt, Reflect, Shield, Smile, Sing, Glare, Yell, Cry, Hypnotic Gaze, Backstab, Rapid Stroke, Angel Eyes, Rune Chain
Enhancements: Magical Affinity, innate ability to craft and enchant items of many kinds, Enhanced Sensitivity (x4), Enhanced Senses (x3), Enhanced Reflexes (x3), Longevity (for Dark Elf evolved Enchantresses)
Evolves: Archmage (E-stone Ceremony; see Archmage entry for details)
Evolves From: Witch (Moon Stone), Dark Elf (Mana Crystal)
An Enchantress is quite the opposite of her most common pre-evolved form, which was a Witch. An Enchantress fills out more, becoming quite shapely, her breasts growing out to a nice C-cup and a thin waist and lithe frame. They usually tend to be dressed like Harem girls, or even similar to Domina. Though both styles of clothing have a crescent moon pattern printed somewhere. Usually near the waist, on one of the breasts, or shoulders. Though rarer than others, Enchantresses that evolve from Dark Elves often have darker skin (often the same color as when they were Dark Elves) and enjoy their longevity as well. These Pokégirls retain their pointed ears, although they do not keep the same level of sensitivity to sound that is normally associated with elf-types. Their longevity seems to lessen, however, and there have been known Pokéwoman Enchantress' Pokégirls that evolved from Dark Elves by the time they reached 40 years of age. Research is ongoing as to why this is, but this type of Enchantress is rather rare and there has been little headway made in this research so far.
Be warned though, Enchantresses are known for being quite jealous, though this is because they can become quite loyal to their Tamer… Almost bordering obsession. Enchantresses' obsession with their Tamer is quite evident, since they can be very competitive with any and ALL amorous or lustful Pokégirls that are in the Tamer's harem. An Enchantress can also become quite jealous when a Tamer begins to show other Pokégirls of his harem more affection. Put simply, an Enchantress is a sex fiend and an attention hog. It is highly recommended that any tamer that has an Enchantress be sure to put some time aside every day to spend with her, or else she will become very moody. And getting her out of this mood can take a great deal of effort. Lazy tamers should NOT keep an Enchantress in their harem, as this breed will never target another Pokégirl with their obsessive loyalty. However, they do get along well with Pokégirls that do not have high libidos, but are still far too selfish to be useful as an Alpha or a Beta within any harem. This breed also seems to enjoy all sorts of sexual acts and picks up on sexual techniques rather easily, although they do prefer a one-on-one taming with their tamer than to be in a group all at once. However, their bodies are extremely sensitive to touch, and although this can be negated with training to some extent, the Enchantress usually requires spells to deaden their senses to the point where they will be most useful in sex battles. This sensitivity does come in handy for their tamers, however, who may otherwise have a difficult time with their needs.
An Enchantress is also more of a tricky Magic-type of Pokégirl to handle when in battle. Not only are her spells weaker than a Sorceress of the same level (an Enchantress' magical strength is about 75% the overall strength of a Sorceress' at the same level), and she has a few attacks that are useful for damage, but her true strength is in her wide range of status effect attacks. This is also the area that her psychic powers are prevalent, since she has many Psychic-based Status Effect attacks. In general an Enchantress is best used in a support role or in sex battles rather than as a frontline combatant, although she can be used successfully to capture many types of Pokégirls, as long as they are not too fast to avoid her techniques. These Pokégirls do well in such positions, and other than supporting roles they are found commonly for their real benefit to a tamer.
The true benefit of evolving a Witch into an Enchantress (other than lots of sex) is their unsurpassed ability to make magical items ranging from potions to permanently enchanted items. All other mages when they wish to create a magical item must first obtain the item to be enchanted (usually at great expense and/or difficulty) an Enchantress instinctively knows how to fabricate such an item and if provided with the correct tools and materials can make one of sufficient quality to withstand enchantment. Note this applies only when creating a magical item, so an Enchantress will only know how to make a sword if she is seeking to create a magical sword and will forget how to make swords once she has forged one for enchanting. Also note that Enchantresses are perfectionists when creating items for enchantment and will demand the best materials and tools unless the need for the item is urgent.
Also unlike other mages they need not cast the spells with which an item is to be enchanted themselves. Another magic user will suffice so long as the Enchantress casts the enchant item and permanence spells and scribes the magic circle to be used for the enchantment. However only if an Enchantress is 100% involved in the enchantment process, from constructing the item to casting the spells, will there be no chance of the enchantment process failing. However, despite their proficiency with enchanting items and creating all sorts of magical objects, they find it extraordinarily difficult to craft new spells. Although they can learn new spells quickly enough, creating new ones take four to five times longer than most other magic-casting Pokégirls do. This may seem a deficiency, but considering the lack of tamers and magic teachers able or willing to teach their Pokégirls magic, this is usually a very much forgotten facet of the Enchantress.
Feral Enchantress, though very rare, are found near what mages call 'ley lines'. These ferals likely can sense the greater magic in the area, but are unable to use it at all due to their feral state. In this state, they lose almost all use of their magical abilities and tend to run away from anything not male, or possessing a male appendage. Research shows that where one finds a feral Enchantress one will find, with a fairly high chance, a Dildoqueen (or some evolution of such) in the vicinity as well, the two often spending much of their time foraging for food or Taming, for the little good that it does them. When approached by a male, feral Enchantress often prefer to make themselves available for a taming rather than fight or run away, unless the tamer is obviously abusive or threatening her.
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ERMINE (also, SABLE), the Fickle Diva Weasel Pokégirl
Type: Animorph (Weasel)
Element: Normal
Frequency: Uncommon to Rare
Diet: human style foods
Role: entertainer, escort, pets, fashion industry
Libido: Average to High
Strong Vs: Ghost, serpent Pokégirls (Nagas, Arbusts, Lamias, etc)
Weak Vs: Fighting
Attacks: Tackle, Leap, Dodge, Dance, Slash, Vacuum Slash
Enhancements: Enhanced Speed (x3), Enhanced Agility (x10), Enhanced Olfactory Sense (x4), Enhanced Hearing (x5), Poison Resistance, Flexibility.
Disadvantages: Ermines and Sables (a white furred version of an Ermine) are easily distracted by expensive looking things. Near-sighted (Very mild, compensate with sense of smell.) Vain.
Evolves: None
Evolves From: Mongoosed (normal)
Ermines are evolved Mongoosed. When Mongoosed evolves they lose some of their disadvantages. Their eyesight improves, so that they have just about normal human vision. They gain few more inches in height and bust. They finally lose their respiratory problems. Kleptomania is more selective, to shiny expensive looking things. They retain a resistance to poisons. However they are quite vain and fickle. Their vanity is centered on themselves and their appearances. A common trick to catch Ermines is to build a knee high wall of mud. By forming a U-shaped barrier one can chase an Ermine into it. They will rather be captured then risk dirtying their fur. As for being fickle. At times they can be quite petty and at others very forgiving. Many times their mood shifts at the blink of an eye. Occasionally a white-furred ermine will appear. These are called Sables, they are identical to Ermines in all ways save that their fur is snow white. It is believed that this variation has a connection to winter temperatures and whether there is snow or not when a Mongoosed evolves.
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ESPEA, the Psi Eva Pokégirl
Type: Animorph (fox-squirrel)
Element: Psychic
Frequency: Rare
Diet: berries, nuts, vegetarian foods
Role: pets, guard animals, domestics, otherwise as Psychic-types
Libido: Average
Strong Vs: Fighting, Poison, Psychic
Weak Vs: Bug, Dark, Ghost
Attacks: Aura of Cute, Quick, Tackle, Psychic, Telekinesis, Aura Sight, Mindwipe, Teleport, Disable, Confusion
Enhancements: Psychic, Enhanced Agility (x5), Enhanced Speed (x6), Sixth Sense
Evolves: None
Evolves From: Eva (normal; triggered during the day or Sun Stone)
Espea is the psychically evolved form of Eva. She has two antennae-like whiskers extending from her eyebrows outward, these whiskers are extremely sensitive to air pressure changes allowing Espea to predict weather changes with extreme accuracy. Espeas are extremely loyal to any tamer they feel is worthy. While the whiskers of an Espea can predict the changes in weather conditions, the fine fur on her body can be used to sense the nearby air-currents allowing her a sort of pre-cognitive ability for judging an enemies attacks. It has been said by Pokégirl Watchers that her forked tail will twitch prior to it using a psychic-type move.
Her fine fur makes her exceptionally soft and like many of her cousins is thinnest near her erogenous zones. She maintains the figure of her previous form but her ears tend to get a bit bigger. Their fur will range in color from lilac to a deep royal purple depending on the situation surrounding their evolution. For instance a deep purple coat would reflect that said Espea evolved while battling. While the lighter shade show an evolution during a taming. It is not yet discovered exactly why these colors are like this, but of all the cases studied it seems to be the case. Their hair however will generally be a shade lighter or darker than their fur, this seems to depend more on the girl herself and less on the situation surrounding her evolution.
The role of the Espea during the war is still under debate. There are 2 main focuses as her role. One being that she acted as a field commander bellow a general Pokégirl, using her psychic abilities to unite the girls in their attack formations. Two that the Espeas themselves were frontline fighters using Teleport and Psychic attacks to confuse and defeat enemy ranks.
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ESPER, the Aeon Pokégirl
Type: Varies
Element: Magic/varies
Frequency: Very Rare (All Leagues)
Diet: varies
Role: varies
Libido: varies
Strong Vs: varies
Weak Vs: varies
Attacks: varies
Enhancements: varies
Evolves: None
Evolves From: None
Espers were supposed to be Sukebe's ultimate weapon, seconded only by the Legendaries. Thirteen were created at first, each one of a different elemental type, some differing from the normal Pokégirl classifications. But for some reason, they rebelled against Sukebe's forces and left for another dimension near the end of the War. They left no trace behind, no means of following them to wherever it was they had gone.
They were thought to be lost at first, but a few years later, a powerful Pokégirl was seen speaking to a Shrine Maiden. Shrine Maiden's Tamer, a young man named Incaros, scanned the Pokégirl, which registered as an Esper. Soon after, the Esper appeared again, summoned by the Shrine Maiden via the contract that she had made with her. This was the first recorded instance of a Shrine Maiden's summoning ability.
Espers are among the most chaotically arrayed Pokégirl types ever, capable of having nearly any elemental type possible. (There was even one rather ridiculous incidence of an Esper who's magical powers were based entirely on food.) Very few Espers have been recorded as being native to this dimension throughout history, those that remain being mistaken constantly for other Pokégirl types. Fewer still have occurred through threshold, no more than 1% of all Espers occuring from it. Some Espers have been known to take advantage of this fact, acting in a manner similar to Farfuck'ds, pretending to be delusional to hide their identities.
No one knows if Espers will return en masse to Earth one day, as they left on very bad terms with their fellow Pokégirls. There is a growing belief that they may return to Earth one day, should Parity become a reality.
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EVA, the Fox-Squirrel Pokégirl
Type: Animorph, Humanoid
Element: Normal
Frequency: Uncommon
Diet: berries, nuts, common Pokéchow
Role: pets, guard animals, distractions, and domestics
Libido: Average
Strong Vs: Ghost
Weak Vs: Fighting
Attacks: Quick, Aura of Cute, Tackle, Leap, Sand Attack, Dodge, Quick Attack, Growl, Leer
Enhancements: fur, capability of evolving to an elemental form, Enhance Speed (x5)
Evolves: Flarea (Fire Stone), Vaporita (Water Stone), Joltina (Thunder Stone), Solaria (Leaf Stone), Chippyna (Diamond Stone), Marmotte (battle stress or Round Stone), Espea (normal; trigged in the day or Sun Stone), Umbrea (normal; triggered at night, or Moon Shard), Evangelion (Angel Stone), Omegan (Dark Stone & Mana Crystal), Gel Belle (after three tamings with a Slimette), Glace (Ice Crystal in cold conditions)
Evolves From: None
Eva, the fox-squirrel Pokégirl, is furry and cute and fairly popular. They are loyal, affectionate, and fairly intelligent. Many have been trained to be good domestics and enjoy being helpful in almost any regard. They respond well to affection, and their possibility of evolving into one of their elemental forms gives them good combat potential. Evas also have a bad reputation that they have only slowly begun to overcome due to what happened in the Orange Continent.
On the Orange Continent, about twenty years after Sukebe's disappearance, an attempt to evolve an Eva using an Angel Stone resulted in the continent's almost complete destruction. Now the Orange Islands have a "No Evas Allowed" policy, though most people don't know why other than "Evas are bad luck."
It is thought that Sukebe created this girl to mainly act as a distraction in the war. A small group would approach an intended target (be it a base or a battalion) and attack. The aura would assist in their retreat. It would lull enemies into a false sense of pity and chivalry (as human males are wont to do) and allow for the group’s safe escape. While the reason this girl's evolution abilities still remains unknown for the most part, it continues to undergo research.
There appearance despite their attitude and/or demeanor is that of something cute and fluffy. They have slight builds with heights generally from 4’ to 4’6". Slim waists that slope gently into their slightly flared hips from which their fluffy tails spring. Their ears are located on the top of their head with fur that matches their body fur, which tends to be a rich brown color. They are comfortable with their rather thick fur coats, it being thickest around their necks giving them a mane of sorts which tends to be a light tan in color, and shortest near there breast (which can range anywhere from a meager A-Cup to a nice C-Cup) and their vaginas. It has been said by many Eva tamers that their ears and the base of their tails are the most sensitive ‘hot spots' on their bodies. Their gentle doe-like eyes (which are generally a deep brown like their hair) will greatly increase their Aura of Cute attack's effectiveness if they are looked into while the attack is performed. As for the differences between Domestic and Feralborn Evas there are not many to note aside from perhaps a slightly thinner fur coat in a domestic bred one (As she would not need to protect herself from the elements.) Feralborn have the development of short claws to assist in their survival in the wild.
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EVANGELION, the Legendary Defender Pokégirl
Type: Very Near Human (Metamorph)
Element: Celestial
Frequency: Unique
Diet: Background energy from the creation of the universe
Role: Unknown, possibly protecting mankind from the legendaries
Libido: Unknown, thought to be low
Strong Vs: Unknown
Weak Vs: Unknown
Attacks: Telekinesis, Teleport (single and mass), Transcendent Sword, Heaven’s Arrow, Fist of Fate, Wonder Guard, Call Me Queen, Kaiser Wave, Thunder, Gravity, Dive, Invis, Punishment Gaze, Aura Barrier, Cross Shield, Sonic Shot
Enhancements: Size-change, wings for flight, numerous mystical powers, others unknown
Evolves: None
Evolves From: None. There is a persistent rumor of Eva (Angel Stone)
When things are at their darkest, often a flame springs up to offer hope.
In 20 AS a pet owner by the name of Lilith Roxette decided to try to evolve Trixie, an Eva she’d had since childhood. Not wanting to be disturbed, she took Trixie to the local park, which was located near the center of the Orange continent. She wanted to find a new evolution, and tried various new stones and combinations of stones in her experimentation.
The Evangelion Advent began when Lilith tried an Angel stone. After several seconds of contact, a pillar of brilliant light erupted from the Eva and boiled the skies. The beam also burrowed deep into the bedrock of the continent and shattered it in a cataclysm that plunged most of the Orange continent beneath the waves forever, transforming one of the largest remaining land masses in the world into a series of archipelagos around the blast point. Most life in the Orange continent was blotted out on that fateful day. It is because of this that Eva are forbidden in the Orange League to this day, although no formal reason was ever given and most people think they’re unlucky and prone to crime.
When the light died down, it revealed the being that we now know is Evangelion. Legend has it that when she saw the destruction, she wept before vanishing. Evangelion has two forms, the first being an armored female form over thirty meters in height. This form looks remarkably human, albeit with four ebony eyes with red pupils set in two rows and bladed wings composed of what appears to be light or some other form of energy. She’s trim and athletic looking, with long copper hair spilling from under her helmet. In her second form, she’s a more than six and a half feet tall and looks completely human, although evidence suggests she can summon or dismiss her wings and armor as needed. In this form, it should be noted that she scans as completely human.
Reports persist over the centuries of her engaging in titanic battles with several legendaries, including Sexmet, Macavity, Hild, Zapdass, Whore-Oh, Moan, Moantwo, and a Twau. Documented battles include one with Lugiass in 82 AS. Lugiass fled the battlefield in disarray. The one with Typhonna in 65AS took place on the surface of the moon and was fortunately recorded by an astronomer studying crater formation. According to visual records, the battle with Typhonna was a draw. Afterwards, both legendary Pokégirls vanished again.
THE FOLLOWING IS CLASSIFIED SECURITY LEVEL OMEGA (NEED TO KNOW ONLY). Unauthorized persons in possession of this information will be subject to memory purge and possible execution.Professor Emilio Tanner, a Pokégirl Researcher from the Silver River League, contacted league officials in 104AS with some astounding information. Professor Tanner had been approached by none other than Evangelion who, in return for a taming, granted a brief interview. While Evangelion is a Pokégirl, she did not evolve from an Eva, or anything else for that matter. She was created on a different earth, by a different Sukebe. On this world, he had been accepted for his creations and Pokégirls had been designed to aid man. Here the legendaries protected mankind from outside threats, and Evangelion, being Celestial, somehow determined that humanity here needed her help more than the people on her world and came here to protect us from the machinations and assaults of the other legendaries.
According to her, she is unable to involve herself in events that are purely human in nature, but if a legendary or other outside force is involved, she will act to keep humanity safe. Humans and Pokégirls working as the witting or unwitting agents of a legendary are fair targets. Unfortunately she feels that the world’s issues with ferals are a result of the Chinese creation of the Red Plague and will not aid us at this time. Interestingly enough, when asked about Sanctuary, her response was that she was still evaluating the level of legendary involvement and had not yet determined whether her intercession was necessary.
Possession of Eva are still forbidden within the Orange League because there is the possibility that the gate Evangelion came through is not completely closed, and that reopening it could shatter the crust of the Orange Islands, resulting in tidal waves that could scour the globe of life. It is not known if the events of that day or the presence of the Eva had anything to do with the gate opening, but it pays to be prudent. LEGENDARY QUALITIES: All Legendary Pokégirls have these special attributes, making them above and beyond other Pokégirls:
Truly Unique: All Legendary Pokégirls cannot be copied. Attempts to clone them always fail, and morphing other beings into copies of them always produces sub-standard versions. Titto, for example, can take Evangelion’s shape and even copy her powers to some degree, but not any of her Legendary Qualities or Legendary Salient Qualities (see below) nor her learned skills. They can have their base stock altered to be used in the formation of a new Pokégirl type though.
Deathlessness: Despite having been around since Sukebe's Revenge, all the Legendary Pokégirls are still around and going strong. This superior version of longevity makes them immune to death from natural causes. They will never die unless they are killed. However, poison, disease, or any unnatural cause still has a normal chance to kill them, barring their special immunities and strengths.
No Weakness (Level X): All of the Legendary Pokégirls can ignore their type's normal weaknesses, to a point. When facing a Pokégirl at or below a certain level, if that Pokégirl is a type the Legendary would normally be weak against, she instead treats it as though it were of a type she had no specific advantage or disadvantage against. Evangelion has No Weakness (Level 70). No Pokégirl technique used by any Pokégirl below level 70 can be strong against her, nor can she be weak against it. Pokégirls at a level above the Legendary's No Weakness level treat things normally.
LEGENDARY SALIENT QUALITIES: Some Legendary Pokégirls have special qualities others don’t have. Here is Evangelion’s array of special attributes:
Power Control: When facing any legendary Pokégirl or other cosmic threat, Evangelion can automatically adjust her power level to match that of her opponent and can duplicate her enemy’s enhancements. When doing this, all of her techniques with a power of less than 100 increase their power to 100. If facing more than one opponent, her power adjusts to the strongest one.
Reduced Aggression: When fighting, Evangelion is reluctant to kill, although in dire circumstances she is perfectly capable of taking life. Note that she can accidentally kill normal Pokégirls in battle, but that she prefers to face non-target Pokégirls with a combination of Call Me Queen, which prevents almost any Pokégirl from being able to attack her, and Aura Barrier, rendering most attacks useless because of her power level.
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E-WHORE, the Ditzy Sexy Donkey Pokégirl
Type: Very Near Human Metamorph
Element: Ground
Frequency: Very Rare (Becoming more common with time)
Diet: Herbivore, preference for oats, corn, and apples
Role: Sex battlers, Exotic Dancers, Laborers
Libido: Average sometimes High
Strong Vs: Electric, Fire, Poison, Rock, Steel
Weak Vs: Flying, Ice, Plant, Water
Attacks: Stomp, Thump, Earthquake, Resonate, Yell, Dodge, Spank, Go Down, Rock that Booty, Earlobe Nibble
Enhancements: Enhanced Hearing (x3), Enhanced Reflexes (x3), Enhanced Sight (x2), Enhanced Strength (x6), Enhanced Speed (x3), Endurance
Evolves: None
Evolves From: Dullburro (Orgasm)
When a Dullburro achieves enough orgasms, she will evolve into the newest discovery of the Dullburro evolutions: The E-whore. While Smartasses are known for their intelligence, and Z-Bras are known for their wit, the E-whore has come to been known for their charisma. A E-whore's intelligence does increase, but now they are only comparable to just above a Bunnygirl. It's in the department of looks that increases greatly, their bust increases to a solid E cup, sometimes a few cup sizes larger, and their figure has been described as hourglass (though several enamored tamers have called it 'perfection'). With not a blemish to their name, it's easy to see why E-whore's dislike Pokébattling. One of the easiest ways to get the breed to go into a rage is to mar that beauty. While somewhat narcissistic, they still enjoy taming with others and are easily the most sociable of the Dullburro evolutions. They're not cruel about other less endowed Pokégirls either, and have a very charitable nature to Pokégirls they see as 'less fortunate' like the Littletit or Oddtits and have been known to give the girls fashion advice (about the only area of knowledge that an E-whore excels at) and defend them against being bullied.
Another area the E-whore excels at is sexbattles. Her low libido allows her to ignore some of the turn ons of other Pokégirls since it takes some time to get this Pokégirls 'motor running'. One weakness of this Pokégirl in the sex arena is that she'll usually disqualify herself when faced with domination sex attacks (usually by Thumping the offending Pokégirl soundly or Stomping their foot). E-whores enjoy what they call 'open loving' and can't stand domination attacks.
When faced with danger, an E-whore does what all the other donkey Pokégirls do, she fights. Though her usual tactics are to distract humans or bring dangerous Pokégirls to orgasm to fend them off, only resorting to violence and her unique yell (which the E-whores consider 'uncute') when the chips are down.
To date there have been no known instances of feral E-whores, though this is probably due to the breed's relative newness.
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FAIRYCUTE, the Fairy Pokégirl
Type: Metamorph
Element: Flying/Magic
Frequency: Uncommon (Crimson League)
Diet: berries, pokechow
Role: spying
Libido: Average
Strong Vs: Ground
Weak Vs: Rock
Attacks: Enlarge, Reduce, Spark, Burst
Enhancements: Flight, size alteration
Evolves: FairyCuter (normal), SexyCute (mechanism unknown), HentaiCute (orgasm), Spitfire (Fire Stone), Nixie (Water Stone), Pixie (Thunder Stone), Layer Angel (E-Stone Ceremony, strong bond with tamer or compatible enough to create one), Psifey (Psi Crystal)
Evolves From: SexyCute (mechanism unknown)
FairyCute are born as full size Pokégirls, but they can shrink themselves up to a sixth of their original height, which is generally a foot tall, though the exact height can vary by two inches. They keep this size because it is much easier to move around unnoticed and it's also easier on their environment when they don't need to eat much. At any desired time, they can re-enlarge themselves back to their original height, which they do for bathing, sex and breeding.
The Fairy Cute was devised as the best possible light mobile Pokégirl ever. Their main purpose was to shrink themselves and sneak into facilities where the ventilation shaft was too small for normal Kunoichi and security was too tight for a Drow Zee to Shadow Teleport.
It should be noted that FairyCutes are less magically active than their other fairy brethren, such as the Titfairy or the elemental Pixies.
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FAIRYCUTER, the CUTER Fairy Pokégirl
Type: Metamorph
Element: Flying/Magic
Frequency: Rare
Diet: Berries, pokechow
Role: Spying
Libido: Average
Strong Vs: Ground
Weak Vs: Rock
Attacks: Enlarge, Reduce, Spark, Burst, Sleep Powder, Poison Powder, Aura of Cute
Enhancements: Greater stamina, strong mana reserves
Evolves: HentaiCute (Orgasm), Psifey (Psi Crystal)
Evolves From: FairyCute (Normal)
FairyCuters live up to their names. While FairyCutes are cute, FairyCuters are much cuter, though it's hard to define how they become cuter. Their physical attributes rarely change much, but most tamers often feel as though they're compelled to hug the FairyCuter and squeal with girlish glee... sometimes the most harden of male tamers might find themselves doing so, even if it's only a "momentary relapse".
FairyCuters only show a less-than-cute side when there's a CutiePie nearby. FairyCuters and CutiePies who notice each other find themselves unable to stop from having a "Cute-Off", where they race around a city, verbally tallying indications of reactions to their "cuteness". During this time, they find themselves unable to lie, and the one who loses will generally burst into tears, hurrying to their tamer or nearest lover for consolation (if they don't have one yet, generally the first person to try and console them is chosen). This is, perhaps, one of the only instances that most CutiePies will not be shy.
FairyCuters often have a high libido after a "Cute-Off" (provided they win). No one is quite certain WHY FairyCuters and CutiePies have this innate competition, yet FairyCutes and CutiePies do not, though some suspect it may have to do with something in their "Aura of Cute".
Feral FairyCuters seem downright arrogant about their cuteness, openly teasing those who are 'less cute', and sometimes pulling cruel pranks. Though these pranks may seem simply childish, some carry an almost palpable malevolence, though these FairyCuters are mostly those who've been abandoned by tamers when they were merely FairyCutes.
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FALCONGENTLE, the Air Fighting Falcon Pokégirl
Type: Animorph (gyre falcon)
Element: Flying
Frequency: Uncommon
Diet: carnivorous
Role: aerial fighters
Libido: Average
Strong Vs: Bug, Fighting, Normal, Dark
Weak Vs: Electric, Poison, Water
Attacks: Gust, Feather Shuriken, Mach Breaker, Solar Beam
Enhancements: Strong Claws, Enhanced Speed (x6)
Evolves: None
Evolves From: Pidgy (battle stress)
One might think that Pokégirls in aerial combat with fighters would have no chance, but their greater maneuverability and small size proved to be the Air Force's undoing (but also due to Sukebe engineering the Solar Beam attack into the Pokégirl). Falcongentles generally have dull-colored down and have powerful wings. There is also an unnerving look to their faces (while not outside the human norm) imply the message "you are prey." Falcongentles also have claws on their hands and feet that can tear through the metal of an airplane's skin.
Despite the ferocity shown in their eyes, a FalconGentle is surprisingly child-friendly, and will often play with poke-kits and human kids when possible.
Because of their speed (seemingly second only to Legendaries and Skarmoress breeds), a FalconGentle is most often sent out in battles that have no boundaries: They move quickly to their maximum speed, but cannot brake so easily in the air. Pidgy's that evolve into FalconGentle often have a tough time learning to slow down quickly, and it usually takes plenty of training to manage this problem effectively.
Although a FalconGentle's attention span is greater than a Pidgy, they normally only focus on one thing at a time. Battle, or playing with children, and so on. It is a bad idea to have them try to multi-task anything that is important... and if a FalconGentle is responsible for a meal, it is a very bad idea to distract her from it by initiating a Taming session or with anything that, to a flying type such as herself, could be considered a quick snack.
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FALLEN ANGEL, the Troubled Angel Pokégirl
Type: Near Human Metamorph
Element: Magic/Dark
Frequency: Rare
Diet: human style foods, meats are common
Role: Aerial scout and shock trooper
Libido: Average to High
Strong Vs: Magic, Psychic, Ghost, Rock
Weak Vs: Fighting, Bug, Ground (when not flying)
Attacks: Dark Blade, Shadow Shot, Gust, Shield, Dazzle, Feather Shuriken, Energy Drain, Lure, Illusion
Enhancements: Limited Metamorph - can manifest wings or dismiss them at need, Efficient digestive and immune system, Night Vision, Enhanced Reflexes (x4), Enhanced Strength (x3), Enhanced Speed (x4)
Evolves: Demoness (additional trauma and a Dark Stone), Archangel (Combat Variety Only: Return of Emotional closeness + Dawn Stone)
Evolves From: Angel, Seraph, and Warrior Nuns (major trauma/bad experiences; Dark Stone will greatly increase the chances, but isn't needed), Ophanim (normal; shown mercy after battle on field of honor)
Angels, Seraph, and even Warrior Nuns usually evolved into Fallen Angel either after believing they have completely failed their Tamers or by seeing a brutal and often bloody battle. In the case of a Warrior Nun, however, this also includes being unable to save the lives of the innocent during some sort of altercation. While any and all of these factors can make an evolution into a Fallen Angel, the chances tend to be rather low unless a Dark Stone is present: at which point there is a good chance the Pokégirl will evolve into a Fallen Angel. A Fallen Angel looks, physically, much like they were before their 'evolution,' with the main physical changes being their wings, hair, and eyes often changed to a dark purple or black color, otherwise, are identical to their non-Fallen counterparts. Clothing, if left to them, can vary widely, but is usually of colors reflecting their troubles and the ones with high libidos usually wear sultry and sometimes revealing clothing as well. Almost every Fallen Angel prefers to wear clothing of some sort, however.
Behavior depends on how they became a Fallen Angel in the first place. Those who became Fallen Angels by believing they have failed their masters often have a depressing demeanor, have low confidence in their ability, and are often very submissive towards their masters. Fallen Angels of these types are often willing to go many lengths to earn their master's approval. If the Pokégirl became a Fallen Angel via some major trauma, on the other hand, they tend to take solace in battle, taking out their aggression and frustration against anything that her tamer pits her towards. This is the kind of Fallen Angel that needs to be watched carefully by others, lest they kill their opponent. In Harems, they tend to be passive and are easily dominated by other Pokégirls unless they believe doing so would lose favor with their master. Combat ability is hampered by their low self confidence, but winning a number of battles and/or the encouragement of their masters can overcome this problem. If the Tamer is able to restore her confidence (being made Alpha has been seen as the quickest if not easiest way), then she will likely take on a less depressing attitude and will be very affectionate (and often times aroused) towards their Tamer while having a friendly or indifference towards others. However, the event that made her believe that she failed her master can still cause great guilt within any Fallen Angel.
Fallen Angel traumatized by intense combat will be cold/indifferent towards people (including her Tamer) and will try to avoid making friends as they feel everyone going to die anyway. In combat, they are often brutal in fights and need to be restrained as they may end up killing their opponent. On the other hand, they most often have high libidos and can be very passionate in bed. It is believed that they find relief from their trauma in sex. Although it's difficult and take a long time, a Tamer can earn the love of these Fallen Angels. However, this love is often reserved in front of others and when they are alone with their Tamer in which case they will openly display care and love towards their Tamer. Earning their love usually involves a long process of caring for their well-being and overcoming their emotional barriers. Thus, these types of Fallen Angels are popular with Tamers due to their combat ability and libidos and don't need to have their confidence be rebuilt. They are also very popular with Tamers who don't want the emotional attachments.
When fighting, they will often try to throw their opponent off balance with long range attacks, Lure, Illusion, and/or Dazzle to allow them to close in. Once up close they will use their Dark Blade along with other attacks that are effective at that range and use Energy Drain to make sure they can keep going. The Dark energies they now have seem to amplify their physical abilities allowing them to better able to fight up close. Although not a flying type, when their wings are manifested they may utilize Gust and Feather Shuriken techniques to attack with. However, unlike the normal techniques of these types, Fallen Angels imbue their Flying-attacks with their magic, which somehow makes them much more effective against Rock-types than they otherwise would be.
Fallen Angels are rare mainly due to the fact that the situation for them to evolve into one doesn't come up very often, although they do 'evolve' from three different celestial Pokégirls. Feral Fallen Angels are even rarer as all Feral Fallen Angels are the ones traumatized by combat and lost their Tamer (either by death or by separation) and weren't able to get Tamed. Caution is strongly recommended as Feral Fallen Angel will try kill you if provoked and sometimes goes to the ends of the world to do so. Threshold girls may become a Fallen Angel if they fulfill the requirements that an Angel has, but it is believed that it would be very unlikely with some arguing that it isn't possible. It is rumored that if a Fallen Angel can get over her troubles, she may become an Angel again. However, if they suffer more trauma while being exposed to a Dark Stone, they may evolve into a Demoness.
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FALLEN CHARLIE ANGEL, the Angered Harpy Pokégirl
Type: Near Human
Element: Flying/Poison
Frequency: Rare (Gold Continent), Very Rare (Other Leagues)
Diet: Carnivore
Role: berserkers, scavengers, scourges upon humanity
Libido: Average
Strong Vs: Bug, Fighting, Plant, Poison
Weak Vs: Electric, Ice, Rock, Psychic
Attacks: Growl, Quick Attack, Sabre Claw, Hurricane, Dive, Venom Bite, Venom Claw, Poison Mist, Gust, Feather Shuriken, Mega Drain
Enhancements: Natural Poisons (Exhausting Venom, Vertigo Venom, Paralyzation Venom, Sleep Venom, Gender Dust), Speed x7, Strength x3, Enhanced eyesight x3
Weaknesses: Intelligence Drop (Bimbo Level or lower), Short temper
Evolves: Cutey Charlie Angel (Hit by Royal Curse)
Evolves From: Cutey Charlie Angel (Venom Stone* Not absorbed)
While a Fallen Charlie Angel is considered a third tier evolution for the Charlie Angel line, there are very few tamers who actively choose to have their Cutey Charlie Angel go through this evolution due to the problems that arise. First and foremost, her intelligence can best be described as animalistic. All her mental prowess as Cutey Charlie Angel goes to pot, and she now relies heavily on instinct for her actions. A true fall from what she was before. Many Tamers are hard pressed to bring a Fallen Charlie Angel's skills in anything mental back up to even the level of a Charlie Angel. At most, a Fallen Charlie Angel will obey a Tamer's commands and perhaps be able to speak in a few simple word sentences. Another large problem is that coupled with her lack of intelligence, the Fallen Charlie Angel has a temper the size of a Tomboy at a Hentai convention. Anything that she views as an insult to herself or her Tamer is game to a Venom Claw or Venom Bite attack. Of course, with the drop in intelligence, there's also the loss of the Pokégirl’s spell casting and/or psychic abilities that made the Cutey Charlie Angel so useful before.
For some reason, Fallen Charlie Angels seem to attack Supe-bra Geniuses without provocation, though it is assumed that these attacks are due to the Pokégirl’s high intelligence. But most researchers are baffled at why the Fallen Charlie Angel seems to ignore other high intelligence Pokégirls in favor of attacking a Supe-bra Genius. It should also be noted that Fallen Charlie Angels no longer get along well with Cheetits like the pre-evolved forms of Charlie Angel and Cutey Charlie Angel. Most research seems to collaborate with the theory that the Fallen Charlie Angel sees the Cheetit as 'competition' and instinctively tries to drive off her ‘competition.’
The Fallen Charlie Angel's appearance seems to also take on a darker, more intimidating look as well. Fallen Charlie Angel's still look more elf than human with their pointed ears, but now their hair and corresponding wing colors come in a variety of dark shades, from deep purple to black or a dark rust brown. The scaling on their hands and feet turn into darker shades as well, usually a rust brown or tarnished silver as if the metallic color was corrupted by their poison nature. Occasionally instead of a metallic color, their hands and feet will be a vibrant green or purple, which seems to mark them visually as poisonous. Their wings are still separate from their arms, but from the joint that connects her wing to her back to the second wing joint, a Fallen Charlie Angel’s feathers have changed to a rust or tarnished metallic color. The diamond pattern is now a vibrant green or purple (though these diamond sections no longer glow anymore). A final change is the Fallen Charlie Angel's teeth, once human like, are now pointed with prominent upper and lower canine teeth. This also notes the Fallen Charlie Angel’s change in diet, going from Herbivore to Carnivore. Their eyesight enhances as well, allowing the Pokégirl to hunt by sight easily.
It should be stated again that a Fallen Charlie Angel is also a very difficult Pokégirl to control. Her aggressive attitude is very well known, though perhaps it's because of this that some tamers do choose to have their Cutey Charlie Angel experience this evolution. Once hit with the Royal Curse spell, a Fallen Charlie Angel with 'de-evolve' back into a Cutey Charlie Angel. There are a few Tamers who claim that experiencing this evolution and then reverting a Fallen Charlie Angel makes the Pokégirl a tougher fighter, though no conclusive evidence has been found to support this rumor. One thing is for certain, however, that once evolved into a Fallen Charlie Angel and then 'de-evolved' back into a Cutie Charlie Angel, the Pokégirl looses any magic talent she had before, though she can retain her poison using abilities. It seems that there is a small group of Tamers who are willing to live with this trade off in order to possibly increase their Pokégirl’s fighting poweres.
Like the Sharptits, the Venom Stone isn't used up in a Cutie Charlie Angel’s evolution into a Fallen Charlie Angel, but fortunately, feral Fallen Charlie Angels are not a bounty level threat as the feral Pokégirl can easily be outwitted in battle. This flaw also holds with tamed Fallen Charlie Angels, since intelligence-wise, there is not that much difference between the two. Feral Fallen Charlie Angels are known to pick off unsuspecting prey, which does make them a significant threat to the unwary and unprepared.
Thresholding into a Fallen Charlie Angel directly is extremely rare, though the mitigating circumstances behind the few thresholds that did happen did have some similarities. The girls who thresholded directly into Fallen Charlie Angels had a family history with Charlie Angels, and most lived near polluted sites.
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FARFUCK'D, the Delusional Pokégirl
Type: Very Near Human
Element: Magic (Functionally Insane is not an element, despite what most people would like to think)
Frequency: Rare
Diet: Near Human Diet (herbivore)
Role: Force Multiplier
Libido: Average
Strong Vs: None
Weak Vs: None (Technically)
Attacks: Reflect, Absorb, Imitate, Counter, Sketch
Enhancements: Highly Advanced Learning Ability, Intuitive Analysis Skills, Enhanced Memory, Enhanced Reflexes (x5)
Disadvantages: Delusional, Distorted Reality Perception
Evolves: None Known
Evolves From: Shadowgirl (Moon Shard)
FarFuck'Ds are insane. This is a constant, consistent, unshakeable belief held among the Research Community, Tamers, and Breeders.
Several theories among researchers hold that Sukebe was, at certain points in the war, pressed to bring to bear assets that were not initially combat ready, nor having gone through any field trials or testing. They cite occurrences that are obviously 'fail states' or errors in the taming and bonding process, such as feral shock, personality inversion, dependency syndrome, and other symptoms.
They also cite FarFuck'Ds as clearly damaged products.
Salvaged lab records do offer the original intent of what the FarFuck'D was meant to do. The original breed's specifications was a planned force multiplier, allowing them to be paired up with powerful, rare Pokégirls and imitate their assault attacks, effectively doubling the firepower output of a Pokégirl assault force while not being limited in Pokégirl rarity or needing to know the attacks beforehand. Recovered battle records from the Revenge War, while sketchy, have confirmed that this same tactic was used successfully at least once, where a high-level Sphinx and what was later confirmed as a FarFuck'D successfully held off an entire battalion of human ground forces by employing high level magical attacks. Due to this documented success, researchers have theorized that the first production run of FarFuck'Ds were initially perfect, fulfilling the role they were designed for.
Whatever the case may be, whenever official documentation and study of the breed from captured parthenogenesis specimens from the wild (and, disturbingly, several threshold cases) began, a specific trend was noted among all observed FarFuck'Ds. They were completely, and utterly delusional as to what they were. Worse was what the FarFuck'Ds in question thought they were. Several of them thought they were normal human woman, discounting Pokéball capture and time spent therein entirely and claiming that the scanners employed were obviously defective. Others admitted that they were indeed Pokégirls, but could not agree on the breed, thinking themselves another type of Pokégirl. Worst were the ones picking up their mental cues from popular culture, such as manga, B movies, or more powerful, infamous Pokégirl personas. (One sad case in AS 278 claimed to be Mao Shin Mao herself, and was swiftly killed shortly thereafter.)
All of this would be easily discounted if it weren't for the worrying and disturbing fact that the FarFuck'D's spread of abilities, enhancements, and attacks are uniquely suited to supporting this delusion. Using Imitate, Absorb, Reflect, and Sketch, a FarFuck'D in the throes of battle assuming a role can be very impressive to watch as they subconsciously let loose a flurry of attacks and status modifiers to make reality conform to what they think it should be. They can even learn attacks at an accelerated rate, often times being capable of mastering an attack after witnessing it being employed only once. All this, taken together, would make FarFuck'Ds a very useful breed in battle, if it weren't for the slight problem of their delusions. When thinking themselves a Pokégirl, they are completely involved in the role, assuming all weaknesses of said Pokégirl type - made all the more annoying by the fact that FarFuck'Ds -have- no weaknesses. A few even go so far and are so convincing that they actually fool others into thinking they really are that Pokégirl... until the Pokédex is employed, and the scanning function reveals just what type Pokégirl they are.
As mentioned before, FarFuck'Ds are clearly and utterly delusional. In almost two hundred and fifty years of documentation, no recorded incident or technique has ever been documented to shake this delusion. Only massive psychic trauma has been noted to have any effect on a FarFuck'D, and typically then, once recovered, all it does is shift said delusion slightly. There is only one case of a FarFuck'D admitting that she -is- a FarFuck'D on record, and those knowledgeable of that freak occurrence consider it a dismal failure. While the FarFuck'D in question readily admitted what she was, she was also stuck in a half-feral state, unable to speak normally half the time and easily stressed out, with a tendency to rapidly dissolve into a complete feral state unless tamed at a more than regular interval. Most researchers are of the opinion that this FarFuck'D was clearly brain damaged, but no autopsy reports are on file to confirm this.
Having a FarFuck'D in a harem is considered a complete and utter crapshoot. Oddly enough, FarFuck'Ds whom consider themselves to be human women have found to be rather useful as harem Alphas and Betas, perhaps understanding on a subconscious level that they still require taming, and responding to the psychological cues that indicate an actual bond is in place. It's worth noting that they often consider their 'Tamer' their 'boyfriend' instead, leading to some occasional misunderstandings. Despite this one useful trait a FarFuck'D can display, most Tamers and Researchers flat out refuse to have anything to do with them. As a result, they are typically let back out into the wild(often illegal in most places), euthanized (in the more pro-Pokégirl control leagues), or cycled into long-term storage.
Physically, FarFuck'Ds run the typical gamut of human woman in terms of appearance with no set average, and tend to go to great lengths to assume what they view is the ideal 'body type' for their role, often times without realizing it, investing in body-modification powders and transformative magics to do so. A number of FarFuck'Ds have been known to subconsciously pick up on learned spellcasting to further enhance the illusion, leading a number of well-known Researchers to remark in worry over just how far this breed will go in order to keep up with their view of reality. A number of Mages have advocated making it illegal for someone to teach FarFuck'Ds regimented spell casting, fearing what the end result might be.
Most Breeders absolutely refuse to breed FarFuck'Ds, and the majority of these cases, sadly, come from threshold incidents. A few Ranches worldwide pride themselves, however, on having a FarFuck'D or three on hand to satisfy those Tamers whom are seeking Pokégirls for completion sake.
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FEARLEADER, the Goth-Cheerleader Pokégirl
Type: Very Near Human
Element: Dark
Frequency: Uncommon
Diet: Human Norm
Role: Professional Killjoy, Support, Human Resources
Libido: Average
Strong Vs: Dark, Ghost, Psychic
Weak Vs: Bug, Fighting
Enhancements: Enhanced Agility (x3), Enhanced Speed (x2), Enhanced Flexibility, Claws, Night vision, Aura of Fear
Weaknesses: Social Aggressors, Drama Queens, Fear/despair fetish
Attacks: Snarl, Smirk, Air Recovery, Cry Wolf, False Praise, Scratch, Anti-Cheer, Dodge, Taunt, Dance Techniques
Evolves: Scareleader (Normal)
Evolves From: None
Long thought to be an advancement on the Goth line, research has shown that Fearleaders and their evolved form, Scareleader, have little if nothing to do with the Goth line –aside from looking very similar. Fearleaders are more human-looking Pokégirls, despite their numerous distinctive traits. They have extremely pale skin, often crossing over into a pale white that is close to Ice Pokégirls. Their hair is typically black, though some individuals have streaks, highlights, or other sections of their hair that is another color, typically red, blue, or purple. These streaks are natural, and often individual Fearleaders will accessorize their clothes along with their hair, their choice of clothing is nearly always a cheerleading outfit. Since the only hair that grows on their bodies is on their head, they have no need to shave, which is a disappointment for the tamers who enjoy fuzzy types. They have black lips, and long, sharp black fingernails which are easily hidden by their pom-poms –another item the breed is nearly never without. Their leggy, lithe builds, make even their modest B cups stand out perfectly.
Fearleaders are often described as mean-spirited, sarcastic, and possessing a dark sense of humor. They rarely smile, and then only when witnessing someone else being humiliated or injured. Indeed, most of the breed has a fear or despair fetish, with humiliation being a close second. Some Fearleaders and their evolved forms enjoy being around any of the Domina line, and as a duo the two breeds can indulge themselves in various forms of sexual role play. For the Domina line, this is a trade off, as their partners enjoy switching off between submissive and dominant fairly often. However, most Fearleaders do not care so much for dominating and humiliating their victims as they do for inspiring fear and despair in them. The other half of the breed are opposed to domination, and will do their very best at every opportunity to thwart a Domina’s ‘fun’ and often turn the tables on the plant type.
There are the rare types of Fearleaders, who all who have known to have blonde hair, that are rather perky and cheerful instead of the breed norm. These ‘Buffy’ Fearleaders have similar accents to Bimbos, and are not as socially vicious as their normal tempered counterparts. They tend to be no less witty with their insults and jibes, but treat their tamer and harem mates with more respect. Oddly, these types tend to work out more, and on average are stronger than the normal Fearleader. Other differences come to light when faced with Vampire and Vampira Pokégirls, as these perky Fearleaders have none of the normal Goth-like acceptance and kinship with them as other Fearleaders. They use their wit and dry sarcasm to drive the vampire types into a rage, and will attempt to fight them. It is a very bad idea indeed to have both of these types in a harem.
Despite the social viciousness of Fearleaders, they make surprisingly excellent leaders, because it is the same quick wit that they use to demoralize their opponents that makes them able to exploit both the weaknesses of their opponents and the strengths of their Master’s Harem. Many tamers find that those Fearleaders who are Alphas of their Harem can often inspire their Harem-Sisters to victories they didn't think themselves capable of. However, their primary motivating tools are insults and threats, goading even their ‘friends’ to strive ever harder to prove themselves to be strong, worthy of their Tamer's affection, and especially to prove the Fearleader wrong. The only time a Fearleader is ever known to be gentle is when those threats and insults prove to be too much for a harem-sister –so much that she breaks under the pressure. As socially aggressive as Fearleaders are, they are equally socially intelligent, and can easily tell if their victim in question is truly broken or has just hit a slump. But to broken spirits, these Pokégirls can actually be downright nice, encouraging them and helping them heal. This trait is shown to the extreme on the rare occasion that Fearleaders come into contact with a Penance.
While not especially strong combatants themselves, Fearleaders are masters at demoralizing their opponents. They taunt their foes mercilessly, combining that with distraction causing attacks like Smirk and Cry Wolf before moving in for high-speed scratch and dance attacks. When in a support role, they use Anti-Cheer, which has exactly the same effect as the Cheer technique, but functions by shouting insults and jibes at the supported Pokégirl, spurring her aggression in battle or by demoralizing their opponents by picking out just the right insult to get them down. Fearleaders particularly enjoy Taunting opponents until they charge at her, allowing her teammate to come at them from behind. In sex battles, Fearleaders are all but useless, but they are a very good counter for a Domina as they can dish out whatever a Domina can give.
Threshold into a Fearleader is relatively common, especially among girls with strong Dark-type ancestry, and those girls who are already socially vicious. Many Thresholders are able to hide this fact by makeup, but always fall prey to Pokédex scanners. Once found out, many of the Fearleaders are brazen enough to back talk those who’ve discovered them with their usual insults and jibes directed at their discoverer’s intelligence.
Feral Fearleaders are rare, as their feral state renders them around Bimbo intelligence. Many of these Pokégirls are found near high school and college football games, mimicking the cheers of one side or the other until they are noticed and caught. Quite often, a threshold Fearleader attempting to hide her change into a Pokégirl goes feral, which surprisingly makes her much more popular –though now at the bottom of the social pecking order.
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FEEBLASS, the Wretchedly Unattractive Pokégirl Type: Not Very Near Human (Mermaid)
Element: Water
Frequency: Very Rare (Tentative frequency rating as actual numbers of the breed are unknown, Capital League Only so far)
Diet: Kelp, other water plants, scraps from the bottom of the river/pond/lake/etc.
Role: Bottom Feeder. Beyond that, the entire breed seems completely useless.
Libido: Extremely Low
Strong Vs: Fire, Ice, Steel
Weak Vs: Electric, Grass
Attacks: Tackle, Flail
Enhancements: None
Evolves: Milotit (Becoming Pretty)
Evolves From: None
Feeblass are only a very recent discovery, due to the fact that they are nearly impossible to find. The first person to actually catch one did so in a river in the Capital League (since then, only a few have been caught in that same river, and never yet in the same place twice), and was appalled when he first got a good look at what he'd captured.
Feeblass are mermaid type Pokégirls about the size and shape of a Magicunt, but similarities end there. Feeblass are scrawny, skinny, their blue fins are tattered, their flat mousy brown hair is matted, oily, and a tangled mess, and their skin coloration is a distinctly sickly yellowish brown, their eyes are sunken with hollow expressions. Their teeth are discolored and uneven, and their fingernails are rough, warped, and possibly ingrown. Any way you look at it, a Feeblass is extremely unattractive.
In addition to being naturally unattractive, a Feeblass seems to have a natural, and massive, inferiority complex. Or rather, she is aware of how unattractive she is, and it depresses her greatly. She tends to be hostile to attempts to clean or pretty her up, and will lash out weakly at her tamer, until she is worn out (which can happen quickly), then she just sits listlessly and permits her tamer or harem sisters to just do whatever.
A Feeblass will only eat as little as possible, which leaves them habitually undernourished, unless repeatedly, or forcibly, coaxed into a more healthy eating style.
They are highly inactive in a harem, and practically, or even actually, have to be forced into any kind of exercise regimen.
Finally, a Feeblass is actually resistant to taming. Not because they don't desire it, but because they think their tamer is taking pity on them, and they can't stand being pitied. It is quite the challenge to get a Feeblass to accept a taming. Even when a tamer does manage to get a Feeblass to accept being tamed, she will usually just lie there listlessly, not participating at all. This is something that Feeblass tamers have described as a highly depressing experience.
Should a Feeblass return to a feral state, something which can occur with alarming rapidity should her tamer become frustrated or angry with her, she will immediately retreat to the nearest body of water as fast as possible (which is surprisingly fast) and hide herself. In this, they become effectively impossible to find again.
As depressing as all this is, it is actually quite possible to turn a Feeblass into an attractive and somewhat pleasant Pokégirl. This takes extreme amounts of time and effort, and results are very slow in coming. The current record for beautifying a Feeblass is held by a highly skilled member of Kujaku Ranch who managed this feat before anyone else after a period of only seven months. The only other tamer to accomplish this so far took two and a half years.
Perhaps even more frustrating than beautifying a Feeblass is the final step of convincing her that she is attractive. The best way to do this involves presenting her to others so that she can get positive reactions that aren’t her tamer’s or harem sisters’, which she believes to be attempts to humor her.
For those who actually manage to pull off the feat of beautifying a Feeblass, the rewards are incredible.
Whether or not it is possible to threshold into a Feeblass is uncertain, since any threshold Feeblasses would likely flee to a nearby body of water as quickly as possible to hide themselves and their highly unattractive form. Though this would account for a number of missing person reports filed for girls who were of threshold age, but then again so would thresholding into a number of other Pokégirl breeds.
(Researcher’s Note: Feeblass could technically be found in almost any body of water. However, since they tend to spend their time at the very bottom, and move around frequently, the Pokégirl fisherman would need a rod for the appropriate depth and a lot of friggin’ luck.)
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FERALIGARTER, the Gorgeous Gator Pokégirl Type: Near Human Animorph - Alligator
Element: Water
Frequency: Uncommon in Johto league, Very Rare in other leagues
Diet: omnivore, with carnivore tendencies (preference: fish)
Role: Extremely favored in firefighter departments
Libido: Average
Strong Vs: Fire, Rock, Water
Weak Vs: Electric, Ice, Plant
Attacks: Bite, Crunch, Takedown, Bubble Cross, Tidal Wave, Water Spear, Growl, Thunder Tail, Hydro Pump (Lv. 60)
Enhancements: Enhanced Endurance (x4), Enhanced Strength (x6), Strong jaw and sharp teeth, hard scaled skin, Atlantis Man swimming technique
Disadvantages: One-track mind
Evolves: None
Evolves From: Cuntnaw (normal)
Unlike the previous evolutions of Titodile and Cuntnaw, the Feraligarter didn’t see as much action during the War of Revenge. However, that’s not to say that they weren’t put to use. Rather than being used for defensive purposes and traps, Feraligarters were often on the front lines when attacking cities, being a dangerous Water-type Pokégirl for anyone, let alone trained soldiers to have to face. Their increased strength, tough skin, imposing form, powerful jaws, and a few rather devastating attacks would have made them Sukebe’s Water-type soldier of choice, had they been able to maintain focus on more than a couple of goals at once during the thick of battle. Instead, that distinct honor goes to the powerful and often easily angered Gynadose. Still, they were a powerful and often terrifying force to be reckoned with, that much could be guaranteed.
Today, the power and skill of the Feraligarter breed has easily put to humanity’s use once they’d been Tamed over the past three hundred years. With their hide at its thickest state possible and a vast array of techniques and water capabilities, Cuntnaw are viewed as the premiere fire fighting Pokégirl. Their protective thick hide allows a Feraligarter to ignore all but the most potent blazing inferno and Fire-attacks, allowing them to keep moving, (albeit slowly) in areas and situations that are far too dangerous for humans. Feraligarters are stronger than most Pokégirls, meaning that there is little they cannot lift and move out of the way. Indeed, they are a god-send for when wildfires are started, especially those that learn Hydro Pump. However, while they exceed in one of their former skills, another declines to nonexistence. Where they were once useful for aides to fisherman, those who make their life by the sea wash their hands of the breed. Feraligarters, even the Domestics, are notorious for making a quick meal of anything they catch, leaving nothing for their master to make a living off of.
Upon the former Cuntnaw’s evolution, this third tier Pokégirl reaches the apex of her capabilities and physical transformation. The Feraligarter shoots up a solid two feet, putting her at a good 8’ in height. As with their previous form, their total length can be double that as their tails will extend considerably, often matching their standing height with a length of 8’, making them a truly gigantic gator! Their scales retain a their texture of leather, however, with a sudden increase in thickness, the surface finally gains a rough texture, which, while less pleasant to rub, is still useful. The scaly crimson ridge which had traveled along their spine remains the same size as before, making it look ascetically pleasing to look at rather than oversized as it had on the Cuntnaw. Their breast size, if not a D-Cup before will finally expand into the range, and the high range at that! Fortunately, despite their suddenly increased bust their natural enhancement of the Atlantis Man swimming technique makes them quite fast in the water. Unfortunately, because of their sudden increase in size and muscle, the Feraligarter actually loses some of her land-speed.
As one can surmise, PokéBattle is where a Feraligarter really shines, putting her newfound strength and power to her benefit. True, the Water-type Pokégirl not only loses a few of her former attacks but even more land-speed with this evolution, she is still a more capable fighter than she was as a Cuntnaw. Most of the techniques she lost, while useful for her old forms, are too inferior for her to handle as a Feraligarter, her body enhancing beyond the capability of being able to use such attacks. They even gain a physical attack all their own, Thunder Tail; their strength and size no longer allowing them to use Tail Slap. With a larger plethora of powerful Water techniques, they can put the pressure on not only Fire and Rock-type Pokégirls, but other Water-types as well. This means that Feral Feraligarters are as dangerous as their Domestic cousins, however, they have a higher Feral intelligence that other Water-types. They are even ingenious enough to protect territory they claim, knowing to that to keep intruders away means damaging boats, but in ways that will oftentimes lead the humans onboard to leave the area rather than simply sinking the vessel. However, like Feral Cuntnaw, even they will make direct attacks if the humans are persistent in their intrusion into her home. As a side note, it should be warned that Feral Feraligarters are very territorial when other Water-types come into their domain. They especially hate Gynadose and Sharptits above all others; this dislike even flows over into the Domestics.
There is, however, one odd aspects to the Feraligarter. They are of average intelligence, however, when the going gets tough, the tough get confused. Where they are okay with minimal multi-tasking, when it comes to the heat of PokéBattle or some other emergency, The Feraligarter tends to focus on possibly two or three things, and that normally includes ‘attack’. Feral Feraligarters will become a true one-track mind. While this mostly includes protecting territory, it can go to include something else. A case in point includes the late Tropic League Gym Leader, Captain James Hook. Once a Feraligarter got a taste for his hand, she wanted the rest of him. Since he specialized in Fire-types, Captain Hook found himself stalked by that Pokégirl for years, the only saving grace he had to her sneaking up on him was the sound of an alarm clock he got her to swallow. Sadly for that Gym Leader, the clock’s spring did eventually wind down, and so did the Captain’s luck.
Taming a Feraligarter is possibly one of the most demanding and challenging aspects of owning this Water-type Pokégirl. However, due to the overall use the Feraligarter has to Tamers and Firefighters, there are those that will go to lengths to keep this gator gal satisfied. Again, there are problems with the Pokégirl’s anatomy that make it difficult to Tame the Feraligarter, her size and weight make it near impossible to Tame her any way BUT in missionary position. Even S&M, which had been something the Water-type enjoyed as a Cuntnaw, will be limited in use. Heavy Restraints are especially a must to put to use not just for the Pokégirl’s pleasure, but for her owner’s safety as well. She could easily do some damage without meaning to. And please, PLEASE! Don’t try to tempt fate by asking a Feraligarter for some head. No, it’s not just your dick that would be endanger, she may take your head!
Although a very rare Threshold outcome for girls that change at puberty, it is not unheard of for those women in the Johto League that come from strong family like of Water-type Pokégirls. Fortunately for the families of said girls, Threshold Feraligarters tend to be rather docile, allowing the families to help see the girl through her physical transformation, and then handling her upkeep as they
Thunder Tail - (ATK 80 + EFT) A technique exclusive to the Feraligarter; an enhanced version of Tail Slap, the pokégirl turns around in place, striking her opponent with her lengthy and thick tail. Has a 35% chance of afflicting the Status-Ailment of Paralyze.
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FIENDISH (insert name here), the Infernal (insert title here) Pokégirl
Type: As Base Type
Element: As Base Type (Infernal)
Frequency: Very Rare
Diet: as base type
Role: agent of havoc
Libido: as base type
Strong Vs: as base type, Normal, Poison
Weak Vs: as base type, Ghost
Attacks: Hell Fire, Damnation, plus base type's attacks
Enhancements: Healthy, Toughness, Pristine Sensuality, plus base type's enhancements
Evolves: None
Evolves From: Base type (dark blessing by an infernal Pokégirl)
A Fiendish Pokégirl is one who has been given a dark blessing by a powerful infernal Pokégirl, such as a Demoness or a Mazouku (and is not already of an infernal nature). This blessing is never given to an unknowing subject; the giver always makes sure the supplicant is not only ready, but willing to serve her as well. The evolution occurs immediately, but instead of a flash of light that signifies most evolutions, this one occurs in a flash of darkness. It's for this and other reasons that the infernal Pokégirl and the one receiving the blessing almost always do this in seclusion. An infernal Pokégirl usually only grants this to a Pokégirl who has been under her wing for some time now. Since most infernal Pokégirls are weak against their celestial counterparts, they tend to use a Fiendish Pokégirl that they've trained to do their dirty work for them, since Fiendish Pokégirls aren't weak versus celestials. However, an infernal Pokégirl knows she's walking a thin line with this. Any Pokégirl trained by an infernal is sure to be as sneaky and self-serving as her mentor, and giving her extra power could set up the infernal Pokégirl to be stabbed in the back. Add to this that most Pokégirls are very upset to learn that once they become Fiendish, they can no longer evolve, and it tends to be only a matter of time before they turn on their mentor, usually with disastrous results. Because of this, infernal Pokégirls usually chose moderately-powerful Pokégirls to transform into Fiendish Pokégirls, a great irony when one considers that this usually denies the Fiendish Pokégirl the power she would need to defeat a celestial.
A Fiendish Pokégirl is one who is harder to hurt than before. Her Toughness enhancement allows her to soak up more damage and still keep going than she could have previously, and her Healthy enhancement lets her resist all but the most virulent diseases. A Fiendish Pokégirl also has the Pristine Sensuality enhancement, which increases her beauty subtly, smoothing out small imperfections that existed before to make her stunning now. Further, it somehow makes her seem incredibly sultry. Everything she does, every move she makes, just seems suggestive and erotic somehow.
Fiendish Pokégirls become stronger in battle as well. Their new status helps render them resistant to poison, making them favored fighters against Poison-type Pokégirls. They are also easily able to walk all over Pokégirls with no favored element. However, they have a harder time affecting Ghost-type Pokégirls than they did before, finding it more difficult to affect those Pokégirls who have already stepped beyond the veil of death, and so have little to fear from hellish concerns.
A Fiendish Pokégirl has two new Attacks: Hell Fire and Damnation. Damnation is a more powerful version of the Witch's Curse attack. Whereas that conveys a very temporary bout of minor bad luck to the target, Damnation inflicts a lasting case of ill fortune. The results are never major, but the recipient can usually count on being in the wrong place at the wrong time, subject to unfair circumstances, etc. This aura of ill luck can only be cancelled by the one who bestowed it, by a stronger infernal Pokégirl, or by a kiss from a celestial Pokégirl. Hell Fire is a much more dramatic attack. The Pokégirl can form black fire in her hands to throw at her opponents. Hell Fire is very intense, but this is due to magic more than any degree of heat, and it is able to burn both living things and inanimate objects with astounding tenacity, even setting afire things that should be inflammable. It is still a fire and magic attack though, and can be blocked by defenses that stop those elements. Fiendish Pokégirls are no better or worse at pokesex battles than they were before evolving.
A Fiendish Pokégirl cannot be evolved by any method. Furthermore, the Pokégirl who granted the base type her Fiendish status can remove that same blessing at any time, from any distance (though she otherwise has no connection of any sort to her supplicant). When this happens, the base-type can again evolve normally. However, unbecoming a Fiendish Pokégirl results in the base type falling under the effects of a Damnation attack, and in her eyes turning completely black (although her vision is in no way changed). The base type Pokégirl cannot remove the Damnation herself, and the brand identifies her nature to those in the know, which means that most celestial or infernal Pokégirls will want nothing to do with the base type Pokégirl. When the Damnation is removed, her eyes return to normal.
There have never been reports of a Feral Fiendish Pokégirl, but considering how rare they are and how easily they'd be able to get laid, this isn't too surprising. There likewise have never been any cases of a Threshold girl becoming a Fiendish Pokégirl of any sort, something researchers guess to be impossible short of an infernal Pokégirl taking a hand before the transformation to Pokégirl..
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FIREBURST, the Heavenly Inferno Pokégirl
Type: Animorph (Avian)
Element: Fire/Flying
Frequency: Rare
Diet: Pokechow, fruits, nuts
Role: Sky-dominator, airborne combatant, fire-related tasks
Libido: High
Strong Vs: Fire, Bug, Grass, Steel, Fighting
Weak Vs: Rock, Water, Magic, Electric
Attacks: Meteor 18, Fire Spin, Power Drive, Ignite, Dive, Fire Blast, Phoenix Down, Mach Breaker, Glorious Sun, Quickturn
Enhancements: Heals from Fire, Enhanced Agility (x4), increased stamina
Evolves: None
Evolves From: Phoenix (battle stress)
Firebursts stand roughly six feet tall, give or take a few inches. She has large wings which she likes to wrap around herself like a cloak. Her eye color is usually red, violet or blue. Her bust size is usually identical to their prior one, though some small increases are not unknown. However, perhaps the most stunning thing about her is her feathers. Unlike a Phoenix or a Rack, who had to dye their feathers, a Fireburst's feathers look like roaring flame, continually shifting in color. Charred Pokégirls can often become entranced by these flaming wings and the Fireburst is very proud of her new plumage.
A Fireburst is a very valuable Pokégirl. Not only does she possess powerful attacks, but she can heal from any fire technique used against her, use Glorious Sun, has high speed and can revive fallen comrades. Unfortunately, she as about temperamental as she is useful.
Firebursts are temperamental because of the very things she is proud of: her wings. Firebursts are quite aware of the attraction people have towards their wings and many will become annoyed or infuriated if they feel their lover values their wings more than the Fireburst. While a Fireburst's temper tantrums aren't of the same level as a Gynadose, it's strongly urged that anyone with a Fireburst remember that they need to pay attention to the Pokégirl, not just her wings.
In battle, Firebursts can be quite a terror, especially if they combine Speed Storm with Mach Breaker or Ignite and Dive. In some leagues, it is illegal to pit two Firebursts against each other, not because of any problems with bloodshed, but because of the fact that many Fireburst Vs Fireburst battles tend to last over several hours. This is because the Fireburst's agility and Quickturn allow her to avoid the other Fireburst's Mach Breaker and Dive techniques.
Feral Firebursts are as troublesome as feral Gynadoses, which is why some leagues fine tamers who allow their Firebursts to go feral.
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FIRECAT, the Hot Pussy Pokégirl
Type: Near Human
Element: Fire
Frequency: Uncommon
Diet: prefers fish, chicken, rice (all with hot spices), and milk. Usually finds finer brands of pokechow acceptable.
Role: Heat Source
Libido: High
Strong Vs: Bug, Fire, Ice, Plant, Steel
Weak Vs: Ground, Rock, Water
Attacks: Bite, Scratch, Slash, Ember, Firespin, Flamethrower, Warm Embrace, Burning Hands
Enhancements: Enhanced Hearing (x3), Enhanced Reflexes (x3), Enhanced Sight (x3), Enhanced Speed (x2), Night Vision, Heat Aura
Evolves: None
Evolves From: Merrowl (Fire Stone)
A Merrowl given a Fire Stone evolves into a Firecat. Firecats have short fur that hugs their body closely. Between their legs the fur is quite short, giving their cunt an appearance of being hairless. Their breasts are a fairly generous B- to C-cup, making them nicely chesty, but not the bustiest Pokégirl around by far. This fur is usually bright red, though yellows, oranges, and even patches of black have also been known. Their hair is almost always blonde, with redheads being rarer. They are more active than most cat Pokégirls, and like to run and hop around places where most other Pokégirls would just walk.
Firecats have the trademark High libido that most Fire-types do, and tend to constantly paw her Tamer in suggestive ways, hoping for a quickie. When she is being Tamed, she has no real preferences for any particular position, just so long as she’s getting rough and fast. Firecats are not a Pokégirl with a deep appreciation for foreplay. A Firecat’s cunt is hot, but not so much so as to be painful, so no special precautions are needed to Tame her. She is a screamer however, and tends to yowl loudly as she’s getting it. Tamers in cooler climates enjoy having a Firecat around due to her Heat Aura enhancement. This ability lets a Firecat emanate her natural heat to a greater degree, making everyone within ten feet of her feel as warm as if they were snuggling close to her. This power isn’t useful for combat though, as a Firecat has to readjust her internal heating powers to a point where they don’t make flames as well when doing this.
A Firecat is relatively competent in combat. She prefers to toss flames at her enemies with Firespin and Flamethrower before for hand-to-hand combat. Her most-used technique is to cloak her paws in flames using Burning Hands, and then use Scratch or Slash, delivering cutting and burning damage to her foe. When she’s especially upset at her enemy, she’ll grab onto him or her with paws of fire and start using Bite ferociously. If she’s feeling playful though, she’ll use the sex attack version of Burning Hands, where her paws only become warm, and start stroking her opponent’s sensitive areas, moving in to then use Warm Embrace.
Feral Firecats are quick and playful. They tend to dart at anyone nearby, using their sex attacks liberally in a playful fashion. They don’t usually use their flame-based attacks when Feral unless provoked. Threshold girls don’t become Firecats too often, but those who do are noted for losing their inhibitions, and enjoy flaunting their bodies now, making suggestive comments to others. This usually tends to hasten their shipment to a Pokégirl ranch by an embarrassed family.
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FIREMAIDEN, the Fiery Belle Pokégirl
Type: VeryNear Human
Element: Fire
Frequency: Very Rare in most Leagues. Rare in WAPL territories and in the Dark Continent ([CLASSIFIED] in Sanctuary territory[CLASSIFIED]).
Diet: human standard, though heavy on "hot" spices like pepper. Kimchi and jalapeno peppers are considered favored snacks for Firemaidens.
Role: shock assault trooper
Libido: Average to High (depending on genetic ancestry or breed type if the Firemaiden is evolved from another Pokégirl breed)
Strong Vs: Bug, Fire, Ice, Plant, Steel
Weak Vs: Ground, Rock, Water
Attacks: Firestorm, Flame Sniper, Firewind, Fire Scythe, Flame Sword, Burning Hands
Enhancements: Resistant to high heat, though can control herself when being Tamed. Body constantly produces a low heat field. Enhanced Strength (x2)
Evolves: Foxymaiden (Fox E-Medal), Magic Knight (Dawn Stone), [CLASSIFIED] Titto (via a specially enhanced Fire Stone); used soley in the WAPL.[CLASSIFIED]
Evolves From: None
Firemaidens began making their appearance around PS 90/CE 2082 when the first Blood Gifted Tamers began to breed with various Fire or Fighting-type Pokégirl breeds. They remained a popular harem breed right up to Mao's Rebellion. Though some Firemaidens were subverted by Mao's forces against their Tamers and humanity in general, many others, most of them being affiliated to the leagues which later joined forces to create the World Alliance of Pokégirl Leagues, stayed with their Tamers. However, it is unfortunate to note that even after the end of Mao's rebellion that the Firemaidens fell in popularity in many leagues, though Tamers in them still found them to be desirable Pokégirls, despite their newfound stigma.
There hasn't been a feral Firemaiden found in over a hundred years anywhere in the world. When feral, according to the last times that they were documented, the Firemaiden would normally torch just about anything that might startle her. When confronted with water-types, the feral Firemaiden tends to run away immediately. Their low heat-field intensifies drastically, and according to the literature, scorched footprints can be an indication as to where the feral Pokégirl would run off to. After Mao's Rebellion, these Pokégirl types were sometimes looked upon with suspicion, but as a whole remained popular throughout the world.
Taming a Firemaiden can be troublesome- when they become aroused, their heat field intensifies and gets much hotter, which can result in very bad burns for the tamer if the Firemaiden can't control herself. It is highly recommended that unless the tamer possesses certain fire-resistant blood-gifts that various anti-burn cremes be involved, or that an ice-type be in attendance during the taming session to keep temperatures down to acceptable levels. In battles, Firemaidens are equally at home in standard combat and in sex battles, and often use their Burning Hands technique in both to bring about victory.
These Pokégirls are also highly valued in the Ruby, Opal, and Scarlet Leagues, since all of these leagues are the most frigid areas on the planet. Their heat field, normally keeping the temperature at a decent level, extends for about ten feet in diameter from their bodies and can increase the average temperature around her by as much as ten degrees normally. When she is aroused, the heat field closes in on her, and the temperature increases exponentially- a tell-tale sign as to how aroused she gets, or how startled a feral Firemaiden might become.
To the end, Firemaidens are shapely women possessing flame-red hair and bright-colored eyes. Save for their hair and eye shade, plus their love of “hot" food, there is nothing that marks the difference between a Firemaiden and a pure-blood woman unless she uses her powers. When calling on their powers, a Flame Aura forms around the Firemaiden. The Aura heats up the air around the Firemaiden, thus serving as a quasi-shield against weak Water-based attacks. However, the shield breaks down quickly when struck by water attacks, and is negated by Pokégirls that emanate colder temperatures. Unlike some other Fire-based Pokégirl breeds, Firemaidens can call on their powers in the blink of an eye; they don't need to keep something aflame to act as a “trigger" to activate their powers. Socially, Firemaidens are quite loyal and protective concerning their Tamer and their Tamer's friends. Firemaiden are breeds that are born much like a Pia or a Vulvixx, in that they do not evolve from another breed but are born as such. Currently, there is no known way to evolve another Pokégirl into this breed, although research is being done in various locations around the world.
One thing that all Firemaiden have in common is a dislike of the Watermaiden breed, one that seems to be genetic for some strange reason. Researchers are completely uncertain as to how this could be, but some theorize it is because of a fundamental conflict in their overall personalities. Airmaiden seem to able to act as a mediator between the two, however, but tamers are warned not to have a Firemaiden in the same harem as a Watermaiden for the reason that the two will be fighting in the same manner as Neo Iczels and Demon-Goddess’ do, unless an Airmaiden is present. Strangely, Firemaidens for the most part seem to enjoy the company of Icemaidens, especially during taming sessions.
Historical Info
(This information was taken out of the main text as it has little to do with the breed itself and much more to do with the fact that they were simply a part of what happened at the time of these events)
After the Pine Ridge Massacre, Vince McMahon, then a Harem Master of the Capital League, gathered dozens of Firemaidens together in a strike force to clear out Mao’s allies in League territory, they operating under the tactical command of Vince's wife, a Sorceress named Linda. [CLASSIFIED] Note that Sorceress is what Linda was before her conversion into a Sanctuary Goth by the Undertaker. [CLASSIFIED]
In a deliberate reversal of normal league policy when it came to rogue Pokégirls (the “shoot-on-sight" policy that saw thousands needlessly killed by paranoid humans), the Alliance Firemaidens subdued Mao's errant fighters, captured them and brought them before McMahon. Then, in what is hailed today as the “Stamford Taming Orgy," the rogues were restored to a “normal" state of mind, free of Mao’s influence. McMahon's role in that mass-capture won him the title “Grand Harem Master" and helped propel him into the forefront of League leaders. Using his fame, McMahon and his allies took over six different Leagues, forging it into the World Alliance of Pokégirl Leagues in PS 265/CE 2257.
After Mao’s Rebellion, Firemaidens all but disappeared from the scopes of wandering Tamers, though beginning in PS 295/CE 2287, the Indigo League started a distinct Firemaiden breeding program. Many believe that the heroines of the Stamford Orgy, they feeling angry and disgusted at human treatment of Pokégirls in the wake of the Rebellion, cut themselves off from human contact and retreated to secluded colonies shielded by the World Alliance. [CLASSIFIED] In truth, many of those Firemaidens were evolved into Tittos and, in a radical project which remains top-secret, allowed to assume female pure-blood human form to become Tamers themselves! [CLASSIFIED]
[CLASSIFIED] Other Firemaidens were rescued by the Sanctuary Goths and relocated to the Dark Continent. They formed their own colony, Bright Light, around the year PS 265/CE 2257, in what used to be called the Kalahari Desert. [CLASSIFIED]
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FLAREA, the Fiery Eva Pokégirl
Type: Near Human
Element: Fire
Frequency: Rare
Diet: human diet, nuts and berries
Role: bodyguards
Libido: Average to High
Strong Vs: Grass, Ice
Weak Vs: Water, Rock
Attacks: Flamethrower, Fire Spin, Ember, Focus, Fire Blast, Power Drive
Enhancements: Enhanced Strength (x5), Enhanced Endurance (x4), Elemental Abilities, High Body Temp
Evolves: None
Evolves From: Eva (Fire Stone)
A Flarea has numerous advantages over its unevolved state. A higher strength capacity, more endurance and its fiery abilities are just some of those advantages. They also gain a stronger sense of smell and a more combative mindset, which Evas sometimes lack entirely. Flareas are sometimes considered slightly less affectionate Growlies. While they don't go well out of their way to show their affection, they do still show a lot more than most Pokégirls with lower libido.
Most Flareas have an internal organ that acts as the source of their fire abilities. This Fire Sack (as some have come to call it) has an active temperature when the Pokégirl is at rest of near 1000 degrees. Therefore it has been suspected that they have a means of cooling themselves. Researchers speculate that their bloodstreams act as a cooling system since the ‘Fire Sack" is located near the heart. The blood travels past the organ picking up a small amount of heat after leaving the heart. Then as it goes on its way the blood slowly releases some of the heat into the body, this is thought to be a reason why Flareas maintain such a high overall body temperature.
While it would be thought that having fur would cause a great deal of discomfort to a Flarea it has been found that the fur helps in the dispersing of heat drawing heat from within and venting it. However as a Flarea gets excited or worked up (though battle, taming, etc) their internal temperature steadily rises. In times of great duress a hazy aura will seem to envelop the girl due to so much heat being released through the fur. While this may worry some potential tamers it is believed that the amount of taming needed for this heat to reach dangerous levels (for the tamer) is pretty much unheard of, (speculated at approximately 14 hours).
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FLAREBRA, The Haughty Dragon of Flame Pokegirl
Type: Near Human
Element: Dragon/Fire
Frequency: Extremely Rare
Diet: Human foods
Role: Ranged and Close Support, Ambush, Crowd Control
Libido: High (but drops to low if wild or traded)
Strong Vs: Dragon, Electric, Fire, Plant, Bug, Plant, Steel
Weak Vs: Ground, Rock
Attacks: Slash, Fireball, Flame Sniper, Fire Spin, Dragon Rage, Rage, Agility, (Higher levels only) Hyper Beam, Fire Blast
Enhancements: Tough skin, Enhanced endurance (x7), Enhanced speed (x9), Enhanced Agility (x8), Longevity
Evolves: None
Evolves From: Pyrona (normal)
After winning enough battles, the Pyrona will evolve into a striking new pokegirl, the Flarebra. Upon evolving, she gains anywhere from six inches to a foot in height and her breasts increasing up to a mid C-cup. Her scales change color, losing the long gamut of colors that the Titrona had before, instead she now has scales that are yellow, orange, red or gray, and running from pale to dark in tint. They also grow a pair of horns, about three inches long at the smallest, but no longer than seven inches, and the horns vary from one Flarebra to the next.
Their lithe build from the Pyrona finishes filling out, giving them the same sexy look of a Dragoness, but lacking the wings. Her body is perfectly muscled, and not an extra ounce of flesh. Her body is a teenager’s dream, full hips, shapely legs, and an hourglass shaped figure.
Personality wise, the problems of the Pyrona have lessened, as she is less judgmental than her previous evolutions, and not as likely to point out faults in others. But she has a new quirk. She is vain.
Now, when we say vain, we do not mean that she spends hours making herself look perfect. She naturally does look perfect. What this means is that opponents who use attacks that cover her in mud, or, god help them, actually say they are not perfect, will get a face full of fire elemental attacks, and that is if they are feeling forgiving. However, with a tamer that they are fond of, they are a bit more forgiving to him and their harem sisters, but insults still mean that they are going to give you a burn.
Their attacks branch out, now able to handle a wider range of situations, as well as becoming a bit more capable for melee combat, able to use her speed to balance out her lack of extraordinary strength and staying power. One thing that Flarebras love to do, even more than their previous evolution, is dance. With their natural agility and endurance, they can dance the day away, and most of the night too.
The Flarebra, in contrast to the Pyrona's softer taming habits, seems to prefer hard, fast sessions, with her tamer dominating her and loves being beneath her tamer. The more 'helpless' the tamer has her, the harder and more often she climaxes. She is similar to Randysnatch in that she is ready for her tamer, any time and any where, a marked contrast to her previous evolution.
Threshold resulting in a Flarebra is almost unheard of. It is almost as rare a Threshold result as the Dragoness.
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FLIRT, the Airhead Pokégirl
Type: Very Near Human
Element: Flying
Frequency: Rare
Diet: human style foods
Role: aerial tactics, sex, distraction tactics
Libido: High
Strong Vs: Bug, Fighting, Plant
Weak Vs: Electric, Rock, Ground, Steel
Attacks: Gust, Squall, Speed Storm, Taunt, Mach Breaker, Tempest, Vortex, Fly
Enhancements: Petite Build, Wind Control, Flight, Enhanced Agility (x10), High Flexibility
Evolves: Floozie (orgasm while airborne)
Evolves From: Flittit (normal)
A Flirt is a Flittit who has strengthened her mastery over her wind powers through hours of hard work and training, every day, for weeks and weeks, months, possibly even years depending on the quality of her Tamer. Her flight abilities no longer disturb surrounding objects (and as a result, she is allowed to fly indoors), and she can fly up to 400 feet above ground.
More importantly, at least to the Flirt’s point of view, she’s finally grown some curves. She doesn’t get any taller, but her breasts get slightly larger, as do her hips and butt. Her skin becomes paler, even though it should really grow more tan from all her outside time, and her eyes usually become sky blue (some Flirts with cloud-gray eyes have been noted).
Flirts love flaunting their new bodies, taunting harem-mates and opponents alike from just out of reach. However, they love flying more, and a Tamer who doesn’t let his Flirt get some airtime often enough will find himself with an unhappy Pokégirl at best, and lots of runaway attempts. A Tamer who allows his Flirt to fly as often as she likes will have a Pokégirl who will do her best to never let him down. She doesn’t bother herself with trying for the Alpha position, as long as she gets Tamed and gets to fly.
Like Flittits, Flirts favor speed in combat, and a good Tamer will use their flying abilities to his advantage. A typical tactic is using Taunt to goad a ground-based opponent, then hovering out of reach until the enemy wears herself out trying to reach the Flirt. Against fellow flyers, Flirts hug the ground and Taunt the enemy into diving at them, then use a Vortex to change their flight path and watch them crash. Flirts are half-decent sex battlers as well, since they can fly out of reach and then titillate the opposition with caressing breezes. As with a Flittit, your best bets are Electric Pokégirls to hit her while airborne, Rock-, Steel-, and Ground-types to wait her out, and gun-users who can attack reliably from a distance.
After a good flight (or a good fight, since it includes the former), a Flirt is usually ready for a roll in the hay with her Tamer, much like she was as a Flittit. Her powers may eventually become strong enough to take Taming to the next level-- and the Tamer who is brave and trusting enough to let his Flirt take him up with her and Tame her in the air will have one of the happiest Pokégirls in existence (possibly even more, since Flirts can evolve through airborne Taming!). However, this does have its risks-- Flirts are not known for their concentration abilities, and a hard orgasm may cause her to drop her Tamer! They also can not provide the extra oxygen their passengers may need.
Feral Flirts aren’t clever enough to use the tactics of their Domestic kin, but fly around Taunting Pokégirls and humans alike before fleeing. Most Tamers who get Taunted by one simply use a flyer or a Pokégirl with a ranged attack to knock her out of the air and catch her without much trouble-- even Plant or Bug Pokégirls don’t have much to fear from a Feral Flirt. Tamers who do capture a Flirt are encouraged to release her with their entire harem present for an orgy, as the Flirt will be aroused and sensitive from flying so much and will easily exhaust even a Tamer who has armed himself with stamina-increasing drinks.
Threshold Flirts are rare, and their families often auction them as pets for high prices.
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FLITTIT, the Air Ditz Pokégirl
Type: Very Near Human
Element: Flying
Frequency: Uncommon
Diet: human style foods
Role: low-altitude aerial scouts
Libido: High
Strong Vs: Bug, Fighting, Plant
Weak Vs: Electric, Rock, Ground, Steel
Attacks: Gust, Squall, Speed Storm, Dive
Enhancements: Petite build, Wind Manipulation (including low-altitude flight), Enhanced Agility (x4), High Flexibility
Evolves: Flirt (Normal)
Evolves From: Nymph (Sky Crystal)
For a long time, it was believed that the Flittit Pokégirl was ditzy and unintelligent like the Bunnygirl and the Bimbo. In more recent studies, it's been revealed that the apparent low IQ of the Flittit was partly because of the species' tendency towards carelessness, and partly because observed specimens were constantly on the verge of going Feral. The title, unfortunately, has remained.
Upon evolution with a Sky Crystal, a Nymph who becomes a Flittit actually grows shorter and slimmer, and her hair lightens in color and becomes as curly and fluffy as a cloud. Her breasts, which would be rather paltry on a normally-sized girl, look much larger on her petite frame, which is good, because she's still more aerodynamic than she is curvy.
Flittits are friendly, agreeable, careless, and altogether unremarkable girls in the personality department. They don't bother with the weighty responsibilities of politics inside or outside the harem, as long as they're kept Tamed and fed and can be reasonably sure someone is looking after them. Flittits are not allowed to fly indoors, as the air currents they stir up can be detrimental to fragile items and organized papers, but they are always sorry after breaking or ruining something.
Anyone who assumes this carefree attitude extends to combat is likely to be surprised. For all her low ability enhancements, a Flittit on the battlefield is a very tricky opponent to face, able to manipulate the air surrounding her enough to let her fly a little (to a maximum of about 40 feet in altitude), then skim around just above the ground at speeds too high to track. She generally prefers Gust and Squall to close combat because her slim body doesn't have very good defenses, but hit-and-run tactics with a Flittit can be devastating in battles between young Pokégirls. Obviously this makes her a prime target for area-affecting Electrical attacks. Other Pokégirls who stand a good chance against a Flittit are Rock-types and Steel-types, which can ride out her attacks until she exhausts herself trying to hurt them, and Ground Pokégirls, who can burrow out of harm's way and make her chase them into confined spaces, where her wind manipulation hinders more than it helps.
After flying, a Flittit's body has become extremely sensitive, especially her breasts. Tamers are encouraged to TAKE HER NOW whenever possible. Like the Nymph she was before, a Flittit has a bottomless appetite for sex and often wears out her lover long before she is through; multiple lovers are advised.
Feral Flittits are usually seen flying about absentmindedly, stirring up leaves and debris with their winds. Their tactical abilities in this state leave something to be desired, as do their abilities to pay attention to what's going on around them. Even a fairly low-powered Plant or Insect Pokégirl has a good chance of weakening a Feral Flittit enough for the Tamer to capture.
Threshold Flittits are rather rare, but not exceptionally so, especially if the girl in question has prominent Flittit, Flirt, or Floozie ancestry. Their families usually don't mind their bubbly natures so much... until a playful attempt at flight sends valuables flying or falling! Most of the time the new Flittit is more apologetic that she broke something than she is upset at becoming a Pokégirl and getting sent away to a ranch.
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FLOOZIE, the “head in the clouds” Pokégirl
Type: Near Human
Element: Flying
Frequency: Very Rare
Diet: human style foods
Role: aerial tactics, stunt flying
Libido: Very High
Strong Vs: Bug, Fighting, Plant, Dark, Ghost
Weak Vs: Electric, Rock, Ground, Steel
Attacks: Taunt, Tempest, Vortex, Super Cyclone, Glorious Sun*, Speed Storm, Mach Breaker, Gravity
Enhancements: Petite Build, Wind Mastery, Flight, Enhanced Agility (x12), High Flexibility, Enhanced Lungs
Evolves: None
Evolves From: Flirt (orgasm while airborne)
A Flirt evolves into Floozie by being Tamed especially well mid-flight. Taming a Flirt while flying is a risky proposition, since breaking their concentration (for instance by causing them to orgasm and evolve) may result in the Tamer getting dropped, possibly from a dangerous height. As a result, most Tamers with Floozies suffered massive injuries and broken bones while getting them. To fans of this rare breed, though, it was well worth the pain. A Floozie has gained the confidence from her Tamer’s trust to master her wind and flight powers completely and no longer needs to concentrate even if carrying someone else. She can fly at any altitude she wants, provided there is air enough for her to breathe and support herself with.
Floozies are lovely to look at. They have cloud-white skin and hair that is as soft as a breeze and either as sky blue or stormy gray as their eyes-- some Tamers claim to see clouds in their Floozie’s eyes and hair, but this is probably just wishful thinking. Their bodies are still small, but beautifully curved, and they usually favor loose but clingy clothes to draw attention to their figures.
In fact, Floozies are generally show-offs all around. They love flaunting their bodies, and they love flaunting their wind and flight powers (they don’t ever want to land if they can help it!). But most of all, they love flaunting the Tamer who trusted them enough to go through the risk of evolving them. Floozies are some of the most devoted Pokégirls in existence, right up there with the Leopardess and the Dark Kitsune. Floozies may strive for the Alpha position so they can spend more time with Master, so a Tamer with one must take care not to let her become jealous of his other Pokégirls. Frequent orgies are suggested by most Floozie enthusiasts as the answer, as they will help satiate the Floozie’s high libido while keeping her relationship with her harem-sisters on good terms.
On the battlefield, a Floozie is a force to be feared. Most ranged attacks either miss because of her speed and flight or are deflected/redirected by the gale-force winds she surrounds herself in with her Super Cyclone ability. If she gains enough altitude, she can combine Mach Breaker and Gravity to perform devastating dives, though she’d rather not resort to close combat if she can help it. A Floozie who spends enough time above the clouds during the daytime can also store sunlight and later release it in an attack called Glorious Sun, which works much like the Plant technique Solarbeam and can scatter Dark and Ghost Pokégirls who shun the sunlight (and has also been known to revitalize allied Plant Pokégirls, since it is sunlight). If opposing one, chose Rock and Steel Pokégirls to shrug off her attacks, a Ground Pokégirl to burrow beneath them, or an Electric Pokégirl whose attacks aren’t so easily deflected by her wind powers.
Floozies love attention, and they love their Tamers, and they love their Tamers’ attention. Unfortunately, they share that failing with their line... they can bring too much of a good thing. Orgies with the harem are usually a good answer, since they help to keep the peace within the harem as well as keep this Nymph form satisfied. Having had a little already, Floozies also crave airborne Taming, which is less of a risk now that she’s attained full mastery over her powers and can carry her lovers aloft with her without fear. The world record for an airborne Floozie orgy is 20 members and one Floozie Pokéwoman with lots of practice.
Feral Floozies, like their Domestic kin, love to show off, and are aware enough to use their wind powers to protect themselves. One might fly directly over a crowd of Tamers and never get caught. If one wants to catch a Floozie, the suggestion is to use an Electric Pokégirl to stun her out of the air with an attack she can’t defend against, then use the Pokéball immediately while her defenses are still down.
Threshold girls never become a Floozie directly.
Glorious Sun - The Floozie releases all the sunlight she's gathered at high altitudes into a blinding burst of light. Super Effective against nocturnal Dark and Ghost Pokégirls, and those with sensitive eyes. May be used once a month under normal weather, once a week if the Floozie has been spending several hours every day above the clouds.
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FLOWERGIRL, the Blossom Pokégirl
Type: Near Human
Element: Plant/Magic
Frequency: Uncommon
Diet: Vegetarian
Role: Farmers, plant caretakers, Sex battle `tanks'
Libido: High
Strong Vs: Rock, Water, Sex attacks
Weak Vs: Fire, Ice, Bug
Attacks: Command Plants, Leech Seed, Regenerate, Antitoxin, Root, Virus, Anti-Virus, Petal Armor, Lure, Fruit Juice, Grass Floor, Lust Dust, Bloom, Buttsprout, Gender Dust, Paralyzation Powder
Enhancements: High Sexual Endurance, Plant affinity, Magical Affinity
Evolves: Moonflower (Moon Stone)
Evolves From: None
Flowergirls are among the more `acceptable' types of Pokégirl, mainly due to the fact that they quite literally cannot learn direct offensive techniques. Try to teach them something like Solar Beam or Mystic Bolt and it will not take at all. They are caretakers, gardeners and farmers, completely gentle souls that cannot bring themselves to harm someone physically. They are generally used to help keep farm yields high so that there is always enough food for everyone. They have an instinctive knowledge of plant needs, and at least one can be found in any farming community or city park or greenhouse. In addition, Flowergirls can increase the flower/fruit/vegetable yield in the area they call home by 20%.
Plants under the care of a Flowergirl are more resistant to parasites and diseases, although the Flowergirl must be kept in contact with them daily. Otherwise the benefit of their touch vanishes quickly. Flowergirls, have light green skin, dark, glass-like eyes, and hair that is actually vegetation typical of the area. This `hair' is studded with beautiful flowers (again, those that are common to the area) that have an intoxicating scent. In addition, their clothes, no matter what the material, always change into garlands of flowers, leaves, and vines. Flowergirls can control the intensity of the scent of their hair-flowers, ranging from just sweet smelling to inducing a dizzying effect on any human or Pokégirl nearby. This scent affects Buzzbreasts and Buzzqueens to a greater degree, and has a 100% chance of inducing the status effect Attraction in them. Another advantage Flowergirls have over Buzz breeds and, as recently discovered, Wasp breeds, is a total immunity to their transformative poisons.
One major thing that sets Flowergirls apart from most plant types is their astonishingly high sexual endurance. They are not immune to their own Lust Dust, and that, combined with their Regenerate ability, give them the ability to withstand a lot, sexually speaking. They can quite literally go for hours, although they also are understanding and tolerant of any Tamer who can't keep up with them. They usually just turn their attentions to another Pokégirl in the harem. While in sex battles involving the first one to orgasm being the loser they are useless, in endurance matches they are unbeatable. This sexual endurance has made them very useful in towns near Buzzbreast hives.
Due to the fondness Buzzbreasts have for Flowergirls, they tend to swarm them, taking to their hives for Taming orgies. This arrangement works out fine for Flowergirls, who also have a great fondness for Buzzbreast honey.
Flowergirls are among the more common types of Thresholds. In towns frequently plagued by Buzzbreast attacks, girls that Threshold into Flowergirls are held in high regard. In turn, they are well taken care of by the villagers.
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FOXGLOVE, the Nightstar Pokégirl
Type: Anthropomorphic (bat)
Element: Flying/Fire
Frequency: Rare
Diet: Fruit and vegetables
Role: Night reconnaissance
Strong Vs: Bug, Plant, Ice, Steel, Fighting
Weak Vs: Electric, Ice, Rock, Magic, Water
Libido: High
Attacks: Tackle, Quick Attack, Confusion, Energy Drain, Bite, Ember, Rage, Fire Spin , Warm Embrace, Burst, Brightstar*
Enhancements: Wings for flight, Fire affinity, Echolocation, Magic affinity
Evolves: None
Evolves From: Zubutt (Fire Stone)
Foxgloves are a step up from the rather common Zubutt in almost every way. They are taller and curvier all around, with silky, reddish-gold fur and long manes of golden hair. Their breasts are large, DD cup at best, and their wingspans are wider than before. They gain the use of fire attacks, and their echolocation enhances to the point where they can use a non-psychic version of Confusion.
These nocturnal fire-types were first discovered shortly after the first discovery of evolution stones. In fact, they were one of the first recorded Evolution Stone evolutions. They are fairly affectionate Pokégirls, and have the trademark high libido most Fire-types do. Foxgloves have a strong desire to be the center of attention, and tend to get annoyed when nobody at the very least is looking at them. They prefer to be on their backs when being Tamed, as their nipples are sensitive and can be rubbed raw quite easily. Incidentally, a sturdy bra with a soft, padded interior is considered a very wonderful present for a Foxglove. Their cunts are not too hot, and are only pleasantly warm no matter how much of their fire powers they manifest. Instead of the usual yowls, Foxgloves tend to make a cute whimpering sound when being Tamed.
Foxgloves are fairly useful in battle. They aren’t much faster than Zubutts in air, but are very maneuverable. They tend to stay above the main battle, scattering Embers from above and using Confusion to keep their opponent too rattled to attack. Her most used attack, however, is Burst. Foxgloves enjoy the fact that the attack creates such a bright flash. This love of bright, star-like flashes has led Foxgloves to be called the Nightstar Pokégirl. The fact that Foxgloves are able to use magic so easily without actually being magic-types is a subject of confusion to researchers even to this day.
As mentioned earlier, Foxgloves have a strong desire to be the center of attention. They love showing off, and like using attacks such as Burst or Brightstar to make sure that the focus is on them. This can be used to a Tamer’s advantage in group battles, as Foxgloves can be used as a distraction to move an attacker’s attention away from the Tamer’s more powerful Pokégirls. Foxgloves are decent Alphas, but there are better choices. They can be fussy and short-tempered, but never to annoying levels, and are as loyal as Growlies. They will fiercely defend their Tamer, even if they think said Tamer is lacking in intelligence.
Feral Foxgloves are a playful breed. They actively seek out taming whenever they can, and only become dangerous if the Tamer deliberately ignores them. They don’t necessarily want a Tamer, they just like having attention give to them. Threshold cases where the result is a Foxglove are fairly uncommon.
*Brightstar - (ATK 90) A combination magic/fire attack that creates a star-shaped burst of flames.
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FOXX, the Voluptuous Vulpine Pokégirl
Type: Animorph (vulpine)
Element: Fire
Frequency: Rare
Diet: omnivore
Role: sex machine, seduction
Libido: High
Strong Vs: Bug, Fire, Ice, Plant, Steel
Weak Vs: Ground, Rock, Water
Attacks: Flamethrower, Fireball, Fire Spin, Flame Sniper, Warm Embrace, Burning Hands, Tackle, Wrestle, Sex Attack 1, 2
Enhancements: Enhanced Hearing (x6) and Enhanced Olfactory Sense (x6), Enhanced Endurance (x3)
Evolves: None
Evolves From: Vixxen (Fire Stone)
A Vixxen that comes into contact with a Fire Stone evolves into her final form: Foxx. A Fox stands a few inches taller than her previous form. Her body is more lithe than it was before, with her legs being longer and sleeker. Her rump is more rounded now, and her breasts are larger than they were previously, usually around a CC-cup or so now. They retain the body fur and long bushy tail from their previous form.
Foxxes are still horny all the time. However, they’ve learned a bit more discretion, though they only exercise this is told to by their Tamer. A Foxx is still ready to do it anywhere, anytime, with virtually anyone. They have enough control now though that they tend to be less aggressive about their wants, instead using innuendoes and sexy poses to try and entice others into humping them. A Foxx is a great choice to keep other Pokégirls in a Tamer’s Harem satisfied on his behalf.
A Foxx has increased her fire powers since her previous form. She can now perform several fire attacks in addition to her signature Flamethrower move. She has enough savvy with her flame powers to even use fire-based sex attacks, such as Warm Embrace or the lesser version of Burning Hands. Despite her High libido, a Foxx is just as likely to do well in a martial battle as she is a pokesex battle, relying on her flame abilities to carry her through to victory.
Feral Foxes tend to be skittish, and use Burning Hands a lot when fighting off those who would hunt them. However, a Tamer with Pokégirls that use attacks based on a Foxx’s weaknesses can wear her down and capture her without too much trouble in most cases. Threshold girls almost never change directly into a Foxx, becoming a Vulvixx or a Kitsune instead most of the time.
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FOXXSEA, the Water Fox Pokégirl Type: Near Human - Animorph (vulpine)
Element: Water
Frequency: Rare
Diet: omnivore, preference for fish and meat
Role: calm and relaxing influence, antithesis to the Vixxen
Libido: Average
Strong Vs: Fire, Rock, Water
Weak Vs: Electric, Ice, Plant
Attacks: Quick Attack, Scratch, Bubbles, Water Gun, Water Barrier, Cry, Disable (Lv. 30), Teleport (Lv. 40)
Enhancements: Enhanced Hearing (x4), Enhanced Olfactory Sense (x4), Enhanced Agility (x4), Minor Psychic Capabilities, Hydrokinesis, Constant Aura of Calm
Evolves: None
Evolves From: Kitsune (Water Stone)
It is certain that a Tamer that trains and Tames a Kitsune regularly will see definite improvement in her capabilities and overall strength. However, most Tamers aren't patient enough and want a big bang as fast as possible. This normally means the Tamer would acquire a Fire Stone as soon as possible to Evolve the Kitsune into a more powerful form. However, not everyone wants a Pokégirl that are after and ready for Taming anytime, anywhere, under any conditions with anyone at the drop of the hat. For those Tamer, there is hope. With the use of a Water Stone, an incredible change comes over the Kitsune and she evolves into a much calmer and surprisingly less horny vulpine pokégirl: Foxxsea
The Foxxsea is indeed a rare evolutionary path of the Kitsune, what with the Vixxen being considered the default evolutionary path, not to mention that the majority of Tamers prefer the flash and raw power that comes with owning a Fire-type Pokégirl. Still, even without as large a fan-following, the presence of a Foxxsea is nothing to sneeze at.
While she is not a Psychic-type, a Foxxsea has an unusually high intelligence and E.S.P. ratings, allowing her to tap into a number of Psychic-type techniques as she grows in levels of power, allowing her to support her solid repertoire of water-based techniques. And even better, these psychic powers even strengthen her primary element as the first thing that develops is Hydrokinesis, allowing the Foxxsea access to a nearly limitless amount of water anywhere on the planet.
One of the most important psychic capabilities of the breed is that the Foxxsea has a calming effect on her Tamer thanks to the constantly generated technique Aura of Calm. Thanks to this psychic rapport, a Foxxsea can allow her Tamer to never be surprised or incapacitated by fear or anger. This also allows her to calm more easily agitated and excitable Pokégirls, including their sister species of Vixxen.
When it comes to the looks of a Foxxsea, one should understand that the build is very similar to a Vixxen. 4'10" to 5'8" in height, bust ranging from a large B-Cup to a solid C-Cup, and a large fluffy and incredibly soft tail. However, unlike the Vixxen, the coloration of the Foxxsea is either blue or sea-green, with the fringes of her hair giving the coloration and effect of looking like white sea-foam. Eye color correlates to the color of her fur, albeit a shade or two darker.
When it comes to Taming, one shouldn't be surprised that it is often a gentle experience. Where the Vixxen can handle sex any which way possible with great enthusiasm, a Foxxsea initiates Taming in a more reserved, yet definitely intimate way. No one that has Tamed a Foxxsea can say anything bad about the experience, and some say they've even found it surprisingly refreshing. The Aura of Calm is a definite blessing in this case and neither the Tamer nor the vulpine Pokégirl are pushed hard during their time Taming together, finding themselves just going with the flow.
There has yet to be a single recorded case of a girl going through Threshold to become a Foxxsea. It would seem that the more common branches of vulpine Pokégirls, the Vulvixx, Kitsune, and Vixxen will remain dominant for quite some time until more Foxxsea are bred and bare children via natural sexual reproduction than through parthenogenesis.
A word of warning for Tamers and Pet Owners that decide to keep a Foxxsea. It is suggested to keep them away from any alcoholic beverages. As for what happens when they drink some... you really, REALLY do not want to know.
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FOXYMAIDEN, the Hot or Cold Vulpine Pokégirl
Type: Near Human
Element: Fire/Magic or Ice/Magic
Frequency: Very Rare
Diet: hot spicy foods or chilly cold foods
Role: puzzle solving, having fun
Libido: Average
Strong Vs: Bug, Fire, Ice, Magic, Plant, Steel or Dragon, Flying, Ground, Ice, Magic, Plant
Weak Vs: Dark, Ground, Rock, Water or Dark, Fighting, Fire, Rock, Steel
Attacks: (Hot) Firestorm, Firesword, Warm Embrace, Fireblast
(Cold) Mist, Ice Blade, Snow Storm, Chilled Arousal
Enhancements: Enhanced Hearing (x3), Enhanced Olfactory Sense (x2), Enhanced Sight (x2), Heat Aura or Cold Aura
Evolves: None
Evolves From: Fire Maiden ('hot' Foxymaiden; Fox E-Medal), Ice Maiden ('cold' Foxymaiden; Fox E-Medal)
Foxymaidens are a fairly recently discovered Pokégirl type. They come in two varieties based on the Pokégirl they are evolved from. In the above stats, the first listings are for 'hot' Foxymaidens, and the secondary listings (coming after 'or') are for 'cold' Foxymaidens.
A Firemaiden will become a Foxymaiden with fox like ears and a tail covered in bright red fur with black fur in the tips. Their hair is always some shade of red, and they prefer to wear it long. Their eyes tend strongly towards green, though other colors are not unheard of.
An Icemaiden who evolves into a Foxymaiden will have long blue hair and her ears and tail with be covered in white fur with dark blue fur at the tips. Their eyes tend to be light blue.
One peculiarity of the breed derived from its dual nature is that the personality traits normally equated with their elements have been switched. "Cold" Foxymaidens tend to be friendly, boisterous, and chatty, whereas "Hot" Foxymaidens tend to be more passive and aloof, rarely initiating conversation without a pressing reason, or when in private with their Tamer.
In combat, their personalities shine through into their fighting styles. "Hot" Foxymaidens prefer to conserve motion, striking with the fewest number of attacks necessary to end the fight quickly, while "Cold" Foxymaidens will enthusiastically cover the area with Snow Storms to defeat a foe (and likely follow the battle with an attempt to start a snowball fight).
Foxymaidens of both types are very affectionate and enjoy spending time with their Tamers. They particularly enjoy cuddling of all kinds, especially after a Taming. They are also very intelligent and enjoy puzzles, riddles, and novels of all sorts.
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FRANCINESTEIN, the Grave Guardian Pokégirl
Type: Near Human
Element: Electric/Ghost
Frequency: Extremely Rare
Diet: Electricity
Role: Scientific assistants, bodyguards, undertakers
Libido: Low
Strong Vs: Flying, Steel, Water, Fighting, Psychic
Weak Vs: Dark, Dragon, Ground, Rock, Plant
Attacks: Mega Punch, Lightning Punch, Shock Spike, Lightning, Thunderbolt, Static Barrier, Lesser Thunderclap, Thunderclap, Greater Thunderclap, Fissure
Enhancements: Enhanced Endurance (x10), Electric affinity, Enhanced Strength (x10), Enhanced Durability (x10), Enhanced Intelligence
Evolves: None
Evolves From: Special Circumstances
Francinesteins are tragic Pokégirls, as to be created, first you have to have a lot of other Pokégirls die. They are massive Pokégirls, with muscles grown large from electrical stimulation. Their necks bare two large bolts holding them together, and their bodies are very varied in appearance, bearing stitches where their component parts are stitched together. Some Francinesteins bear mechanical parts, as when they were created, they didn’t have the parts needed. Their skin takes a slight greenish or gray tint.
The first known Francinestein was created by a scientist named Alexander Shelly, born in 200 AS and died shortly after the Francinestein’s creation, in 242 AS. His Pokégirls, all Very Near Human-types, were all butchered in a Mantis attack. Alexander Shelly, a historian who was studying old ForbiddenTech and descendant of the author of the novel Frankenstein, Mary Shelly, went mad from grief and salvaged what he could from the six Pokégirls stitching them together into a human form. Then, defying all scientific logic, he perfectly replicated the supposedly fictional process used by Victor Frankenstein in the novel, reviving his construct as a new Pokégirl. It had no abilities of the Pokégirls used to construct her, and none of the original memories, save for a few vague flashes. Alexander named her Mary, after his ancestor, and named her breed type Francinestein, after his mother, and the two lived a relatively happy life together.
Unfortunately for Alexander and Mary, they lived in a very anti-Pokégirl league, next to a very superstitious town. Once they discovered what Mary was made out of, they burned down the castle Alexander had taken residence in, and tried to kill Mary as well. She slaughtered the villagers, but would have been killed by the League officials who came to confront her if she hadn’t worked out a deal, becoming a caretaker for a Pokégirl graveyard in the Blue League, given a castle to live in.
It was thought that Mary would be the only Francinestein in existence, but somehow the creation process got leaked and other Francinesteins came into existence. Some were made via Rocket groups, others via lonely scientists who lost their Harems. There was a crackdown, and a talk of exterminating the breed, but when Mary and a few other Francinesteins were publicly shown to fight agents of Mao Shin Mao during her Rebellion, the talk died down. Francinesteins have been shown to prefer solitude, however there are at least two Tamers known to have Francinesteins in their harems. Francinesteins seem to be most relaxed when in a graveyard, and are surprisingly gentle with children. They are known to be very respectful of life and death, and get along well with Vampires, Celestial Pokégirls, and other Ghost-types. They also have a pathological fear of fire. With Mary this can easily be explained by the fire used to kill her master, but the reason other Francinesteins have this fear is unknown.
Francinesteins have trouble speaking, however the electrical stimulation in their brains makes them very intelligent. They can learn other systems of conversation to communicate with others. Francinesteins are slow, powerful fighters, using brutal attacks and electrical strikes. They have a strong resistance to psychic attacks, as something about their minds makes them impossible to probe even by the strongest psychic Pokégirls. They do have trouble fighting speedy Pokégirls, and are somewhat clumsy when compared to fighting-types, despite their durability. Their fighting strategy usually involves going for a quick knockout with power strikes, as their running speed is rather slow compared to others.
Francinesteins, despite the fact that they are made from corpse portions, have fully functioning bodies, including a need for taming, albeit a low need. Their bodies are dense, possibly from rigor mortis in their component parts, but they are not Zombabes, so Taming them is not like taming a corpse. It is rather creepy, though. No cases of Feral Francinesteins have been reported.
Due to how they are formed, Thresholding into a Francinestein is impossible.
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FROSTBITE, the Bestial Ice Pokégirl
Type: Animorphic Near Human
Element: Ice
Frequency: Very Rare
Diet: carnivore
Role: arctic soldier
Libido: Average
Strong Vs: Dragon, Flying, Ground, Plant, Ice
Weak Vs: Fighting, Fire, Rock, Steel
Attacks: Avalanche (Ice Breath), Mist, Blizzard, Ice wall, Slash, Bite
Enhancements: Ice Powers, Enhanced Endurance (x5), Not Affected by Cold or Snow Blindness, Claws
Evolves: None
Evolves From: Snowmelon (normal)
The Frostbite is the final evolution of the ice lizard type of Pokégirl. It has a very devastating breath attack called the Avalanche; the breath weapon starts out as fine particles of ice but suddenly hardens into a single massive block. Frostbite also gains strong wings that can cause a whiteout in the area just below it. There are very few Frostbites suspected to exist, and those tamers that do have them tend to keep them a secret. There is little known about the Tamers that do happen to have a Frostbite, but there has been one willing to provide some information. The Frostbite seems to absolutely hate freezing places! Being cold-blooded, and although an ice type, its' body slows considerably in cold temperatures.
However, in cold temperatures it does become a force to be reckoned with in Sex Battles, despite the fact that it is not particularly adept at such battles. It is only because her senses are dulled drastically that a Frostbite is considered good at Sex Battles in these conditions. However, the reverse is true- A Frostbite during a heat wave or in a very hot location will not last long at all during a Sex Battle.
Another tidbit of information gleamed from this one trainer is that Frostbite dislike having to be around other ice types. It is cordial with other ice types, such as IceMaidens, but does not get along with them. It is assumed it is because of the same reason that Frostbite's dislike cold weather, though this has yet to be confirmed.
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FROSTDRAKE, the Ice Dragon Pokégirl
Type: Semihuman (Animorph (draconic))
Element: Dragon/Ice
Frequency: Rare (Opal League, Scarlet League), Very Rare (elsewhere)
Diet: Omnivorous, heavily leaning towards Vegetarian
Role: Arctic Rescue Operations, Aerial Scouting, Arctic Environment Soldiers
Libido: Average
Strong Vs: Dragon, Electric, Plant, Water, Flying, Ground
Weak Vs: Fighting, Rock, Steel
Attacks: Tackle, Snowball, Mist, Little Cloud, Big Snowball, Twister, Bite, Ice Beam, Aurora Beam, Tail Whip, Wing Buffet, Ice Boulder, Outrage, Dragon Dance, Dragonbreath
Enhancements: Ice Affinity, Enhanced Durability (x5), Wings, Tail, Enhanced Strength (x4), Enhanced Endurance (x2), Enhanced Optic and Olfactory Senses (x4)
Evolves: Frostwyrm (normal/high level)
Evolves From: Frostwhelp (normal)
Frostdrakes are actually the better known members of this evolutionary line. They played a prominent role in the Revenge War, acting as aerial support and assault for Sukebe’s forces in arctic regions, working alongside Icemaidens and Snow Queens to provide a powerful threat to all human forces that encountered them in the northern territories Sukebe assaulted. As the Revenge War died down, Frostdrakes began to be seen less and less, disappearing entirely for several years before researchers in what is now known as the Opal region discovered them again, along with their pre-evolved form, the Frostwhelp.
Currently, Frostdrakes are in heavy use in arctic regions, acting as security patrols and aiding St.Bernatits and other breeds in rescue operations. Their ability to fly even in the strongest of arctic winds plus their ability to see through snowstorms make them invaluable to rescuers, the perfect aerial support for various other arctic-based Pokégirls. They had to work their way up to this level of respect, however, as the breeds’ actions during the Revenge War made them extremely unpopular with locals. Their numbers were reduced dramatically before League officials stepped in and banned the hunting of the breed. Since then, breeding programs and exploitation of the cuteness of the Frostwhelp have made the breed’s popularity increase, especially in northern climates, all around the world.
Frostdrakes are physically large Pokégirls, much more powerfully built than their previous form. They’re about two feet taller on average, having the same ice-blue scales and white-streak down their bellies as their previous form. They’re a cup-size larger than their previous form, and have longer, more powerful tails as well, their bodies more muscular all around. Their wings are larger and much more powerful, allowing them to fly in all but the strongest winds. Their faces are slightly more draconic in appearance than before, with longer, sharper horns, their hair gaining streaks of white in it. Lining their backs from their shoulderblades to their tailtips are small, blunted spikes.
As Frostdrakes have an Average libido, an oddity among ice-type Pokégirls, they tend to be a bit more sexually active than others of their breed. Since their body temperature, while still cooler than most, isn’t as intense as others of their elemental typing, they are easier to get aroused and into bed. They are open to most anything, but like their previous form, they enjoy massages and caresses, and are especially sensitive in the scales on their belly. Most Frostdrakes are known to prefer being on the bottom, loving to feel the weight of their Tamers upon their bodies, pressing down into them.
Feral Frostdrakes are much more vicious than their Tamed counterpart. The majority of Ferals have been known to travel in packs, stalking their targets from above and picking them off with Ice Beam. They are difficult to bring down, as they usually only attack humans from within arctic storms, a habit retained from the Revenge War. As they feed primarily on vegetation, however, they are rarely seen deliberately targeting humans and other Pokégirls (barring plant-types) unless they are desperately hungry. An area of the Opal League has been set off as a Preserve for Dragon-types, Frostwhelps and Frostdrakes frequently found in the northernmost regions of the Preserve.
Threshold cases that result in a Frostdrake are very rare, and have most commonly been noted in families that either have dragon-type or ice-type lineage, with a couple cases coming from families with both in their bloodline. The process is fairly painful due to the great number of physical changes, with some subjects passing out frequently during the course of their changes.
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FROSTTITS, the Frozen Sky Pokégirl
Type: Animorph (Avian)
Element: Ice/Flying
Frequency: Rare
Diet: snow, pokechow, frozen food, chilled fish
Role: Air-to-Ground support fighter, Airborne scout, tactician
Libido: Low to Average
Strong Vs: Ice, Dragon, Grass, Bug, Flying
Weak Vs: Electric, Fire, Rock, Steel
Attacks: Gravity, Wing Buffet, Ice Wall, Little Cloud Mk II, Ice Beam, Wave of Ice, Icicles, Snow Storm, Snow Blind, Phoenix Down
Enhancements: Heals from Ice, Enhanced Strength (x4), Enhanced Stamina (x4)
Evolves: None
Evolves From: Neigix (battle stress)
Unlike Firebursts, Frosttits don't gain any height. Their hair generally remains whatever shade it was prior, though 20% may find it turning blue or platinum blonde. There is no change in eye color.
Frosttits gain a lot of strength, though, which is odd for avian Pokégirls. She is capable of lifting three times her own body weight and flying with it for half of her usual flight time, baring any extensive maneuvers. Their breasts usually increase half a cup size, and their feathers are generally white or silver tinged with blue patterns. Frosttits can apparently change the blue patterns whenever they desire, and have been known to play pranks on people by using this ability.
Frosttits are not as unreachable as a lot of ice Pokégirls. Frosttits, though quite calm, do laugh and smile, something many ice Pokégirls don't do. However, when it comes to combat, it is quite terrifying to see how well a Frosttits can strategize. Some have shown the ability to predict an opponent movements so well that they were even able to not only accurately predict the number of moves both they and their opponent would use before their opponent fainted and the location their opponent, but the precise position the opponent would faint in, and how long their opponent would be out.
Feral Frosttits have also displayed this talent, as tamers will often find the Frosttits have used natural terrain and time specific traps to devastate the tamer's Pokégirls during a fight. It's sometimes speculated that a Frosttits may have psychic abilities, but these ideas have remained just that: speculation.
Unlike their previous evolution, Frosttits actually like games of chance, as they oftentimes grow bored of games that can be too easily calculated. In fact, many casinos that have rules banning psychic and magic Pokégirls usually include Frosttits in that ban, unless the Frosttits is playing games of complete chance, such as Roulette.
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FROSTWHELP, the Snow Dragon Pokégirl
Type: Semihuman (Animorph (draconic))
Element: Dragon/Ice
Frequency: Uncommon (Opal League, Scarlet League), Rare (elsewhere)
Diet: Omnivorous, heavily leaning towards Vegetarian
Role: Arctic Rescue & Care
Libido: Average
Strong Vs: Dragon, Electric, Plant, Water, Flying, Ground
Weak Vs: Fighting, Rock, Steel
Attacks: Tackle, Snowball, Mist, Little Cloud, Big Snowball, Twister, Bite
Enhancements: Ice Affinity, Enhanced Durability (x2), Wings, Tail, Enhanced Optic and Olfactory Senses (x2)
Evolves: Frostdrake (normal), Frostwyrm (Frostdrake evo, Normal/high level)
Evolves From: None
Frostwhelps were a surprising discovery, as they were actually found AFTER their evolved form, the Frostdrake. Their evolved form has a less-than-sterling reputation, however the Frostwhelp quickly became popular for their adorable nature and tendency towards friendliness with strangers. This combined with their strong evolved forms made them among the more popular dragon-types out there.
Frostwhelps are small Pokégirls, usually ranging from 4’7” to 5’2” in height, with ice blue scales covering their body, a streak of white scales going from their crotch to their lower jaw. They possess medium-sized wings that allow them flight, but only for short distances. They have smallish, flexible tails that end in a blunt spike. Their builds are usually very small, and on occasion venture into the chubby area, their breasts usually a B-cup at max. Their heads are mildly draconic in appearance, with webbed ears and smallish horns curving over their heads, the points usually disappearing in their hair, which is usually some shade of blue.
As they are usually found as Pokékits, they tend to greatly enjoy cuddling and the like. They also greatly enjoy tummy rubs, and are extremely ticklish around their bellies. For Pokégirl Frostwhelps, they are fond of caresses and massages before Taming sessions, their bellies also an erogenous zone for them when they are in their second puberty.
It’s assumed that Frostwhelps could be used for the same arctic scouting and assault that their evolved form, Frostdrake, was used. But considering that Frostdrakes are stronger and more capable, Frostwhelps are generally used for helping to take care of Tamers after the arctic operation is over, or as a companion for kits and children in arctic regions, their naturally playful nature making them good to use with youngsters. Frequently they are teamed with St.Bernatits to aid in arctic rescues, as their ability to see in even the strongest blizzards make them useful, although they act in a more supportive role to the more powerful dog-type Pokegirls.
Feral Frostwhelps are a bit more vicious than their domestic counterparts. They’re more likely to try and bite someone in their territory before using their snowballs on them. They’re a mostly solitary breed, but have been known to occasionally group up as a matter of convenience.
Thresholding into a Frostwhelp occurs rarely, and usually only in Ice-type heavy regions. All recorded cases have also had Dragon-type blood in them as well. The Thresholding process is usually somewhat painful, due to the many internal and external shifts, but it isn’t an unbearable pain. With some research, it’s been proven that only Frostwhelps and Frostdrakes can be thresholded into, not Frostwyrms. No one knows why, but people are generally accepting of this.
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FROSTWYRM, the Blizzard Dragon Pokégirl
Type: Semihuman (Animorph (draconic))
Element: Dragon/Ice
Frequency: Very Rare (Opal League, Scarlet League), Extremely Rare (elsewhere)
Diet: Omnivorous
Role: Arctic Warfare, Heavy Arctic Assault, Arctic Construction
Libido: Low
Strong Vs: Dragon, Electric, Plant, Water, Flying, Ground
Weak Vs: Fighting, Rock, Steel
Attacks: Tackle, Snowball, Mist, Little Cloud, Big Snowball, Twister, Bite, Ice Beam, Aurora Beam, Tail Whip, Wing Buffet, Ice Boulder, Outrage, Dragon Dance, Dragonbreath, Heat Drain, Cold Snap, Boulder Snowball, Ice Wall, Ice Armor, Dragon Claw
Advanced Levels: Hyper Beam, Mega Flare
Enhancements: Ice Affinity, Enhanced Durability (x9), Wings, Tail, Enhanced Strength (x10), Enhanced Endurance (x5), Enhanced Optic and Olfactory Senses (x6)
Evolves: None
Evolves From: Frostdrake (normal/high level)
Frostwyrms, the final form of the Frostwhelp line, are dangerous Pokégirls.
During the Revenge War, members of this breed were used as spearheads for assault teams of Frostdrakes. Their tremendous power and durability made them deadly opponents and perfect for use as front-line commanders. Many was the time they would cover themselves in Ice Armor and just flat out charge a line of human opponents, letting the ice be chipped away by their weapons. By the time the armor was completely gone, it was more often than not too late, as the Frostwyrm would be in the midst of the human forces, tearing them apart. Frequently, they would also be used as solo assault units, Snow Queens teamed up with them to cover their arrival, allowing them to fly into a human encampment and tear everything apart, their greater tendency for carnivorous habits as opposed to their previous forms making them a deadly threat.
One particularly notable incident took place in the area formerly known as Siberia. A well-defended human outpost was in a mountainside region, the curvature of the surrounding cliffs and caverns allowing for aerial protection, the frozen ground keeping underground assaults away and limiting land assaults to an easily viewable area, which was defended by tanks and mines. Several Frostwyrms were sent there, just out of range of the human’s weapons. All of them charged up Mega Flare attacks and fired, destroying the outpost entirely and causing an avalanche which destroyed anything and anyone left standing. This left Frostwyrms with a stigma that lasts to this day in many areas of the Ruby League.
After the Revenge War, the entire line was targeted. All Frostwyrms in Sukebe’s active service were wiped out, the possibility of Taming them to turn their abilities to humankind not even considered. For years, Frostwyrms didn’t exist, as in many areas laws were passed making possessing Frostwyrms illegal. These laws were later repealed, although owning a Frostwyrm without a license and identifying yourself to the local authorities in the aforementioned areas is considered to be a criminal offense.
Frostwyrms are best suited to battle situations. The breed is much more aggressive than their previous forms and is more prone to violence, leading them to be popular among military officers in arctic regions. An infamous Ruby League team, Team Darksnow, was known to have two Frostwyrms in their employ, using them to decimate every facility and station they attacked. Both Frostwyrms were captured upon the Team’s destruction and were employed by the League government, although one of them had to be put down due to illness, as both had been mistreated and brutalized by their Tamers in the Team. Clayton Egarushie of the Scarlet League found another use for the breed, taking advantage of their strength and ability to fly through any kind of weather, no matter how strong the wind, using them to aid in construction in the Antarctic snow.
Frostwyrms are massive Pokégirls. They are a foot taller than their previous forms on average, and a great deal larger in width, as their muscle mass increases greatly upon evolution. Their skin turns a darker shade, and their horns turn jagged, their hair changing from a shade of blue to a shade of white. Their faces are more draconic than their previous forms, and their bust size a cup larger. Their wing-muscles are thicker and their tails are longer, making their Tail Whip attack all the more devastating, their talons thicker and sharper as well. The spikes on their backs become sharper, the spikes on the end of their tail forming into a pincer-like talon that the Frostwyrm can open and close at will.
In terms of Taming habits, Frostwyrms tend prefer whatever their previous form enjoyed, although due to their decreased libido, they do not desire Taming as much. Their body temperature lowers as well, becoming similar to that of other ice-types. This plus their enhanced strength makes them difficult to tame, although Titan Taming Incorporated in the Capital League has begun to come out with a new type of adjustable restrained, ranging from Amachamp-class to Damsel-class. They are making the product available for a reasonably low price in many Leagues, which should make it easier for Tamers to find a restraint to aid in safe taming. In addition, nearly every company produces warming pads especially designed to help warm up ice-types for Taming. While Frostwyrms aren’t as affected by heat as other ice-types, it can be used to help warm them up and as such increase their libido. Oral sex is not recommended due to their more draconic heads, although there are at least two known Frostwyrm tamers that have taught their Pokégirls to give head without damage.
Due to their rarity, there are very few instances of Feral Frostwyrms being seen in the wild, as their high value makes them prized by many. But almost every time a Feral Frostwyrm is seen, they are regarded as high level menaces, a bounty being placed on them. Feral Frostwyrms are vicious, savage creatures, prone to attack anything that they feel is in their territory. They are as liberal with their beam attacks as they are with their teeth and claws, a great effort being needed to bring one down. Luckily, there have been no known instances of Feral Frostwyrms being powerful enough to use Hyper Beam and Mega Flare.
There are no known cases of a Threshold result ending in a Frostwyrm. After some research into the matter and studying of the Frostwyrm’s previous forms, it has been determined that it is impossible for someone to Threshold into a Frostwyrm. This is considered a good thing, as most scientists agree that the stress of gaining so much mass in addition to the other physical changes would probably be fatal to some.
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FROZENARE, the Icy Mare Pokégirl
Type: Near Human, Metamorph (horse)
Element: Ice
Frequency: Rare (Edo League, former Mongolia area), Very Rare (other Arctic Regions)
Diet: Vegetarian
Role: Arctic Scouts, Pokégirl Transports, frequent partners of Huns
Libido: Low
Strong Vs: Dragon, Flying, Ground, Plant, Ice
Weak Vs: Fighting, Fire, Rock, Steel
Attacks: Stomp, Takedown, Ice Floor, Ice Beam, Ice Wall, Heavenly Strike, Quick Attack, Trample, Blizzard, Mist, Ice Punch, Ice Sword, Cold Snap, Heat Drain
Enhancements: Shapeshifting, Enhanced Strength (x5), Enhanced Endurance (x10), Enhanced Durability (x4), Enhanced Senses (x3), resistance to cold, ability to maintain speed in snow and icy conditions
Evolves: None
Evolves From: Ponytaur (Ice Crystal)
Frozenares (last syllable pronounced like 'mare') are a powerful breed of horse Pokégirl. They have icy blue skin, glowing white eyes, muscular bodies in both their human and tauric form, long, flowing white hair, C-cup breasts, and snow-white hooves. They are also physically incapable of smiling, making them opposite in that respect to NightMares, who are physically incapable of NOT smiling.
They are easier to get than Unicorns and Rapitaurs, however they aren't that popular compared to the other two. They are not as fast, being more bulky and muscular, making up for their speed loss in sheer attacking power. Their bodies radiate cold, like most ice types, and they aren't as concerned with being the fasted thing alive, feeling it to be nothing more than an amusing diversion when there isn't anything else important to do. Their inability to smile combined with their statuesque builds are intimidating to some trainers, although horse-type Pokégirl trainers like to have them, balancing out the Rapitaur's fire with the Frozenare's ice.
One major thing people have against them is the role they played during the Revenge War. Frozenares were frequently seen as the steeds of Huns, and the leaders of several prominent tribes of Huns rode Frozenares into battle, their ice abilities doing massive damage. Shortly after the Revenge War came to a halt, Frozenares and Huns drifted apart, although many stayed with them. Frozenare herds attacked the homes of people trying to live in that area, stealing food and moving on, earning them a bad reputation that for the most part has faded. Still, many remember that Frozenares were a deadly force in the Revenge War, and those of the former Chinese Empire have forbidden Tamers from having Frozenares and Huns.
Frozenares, in battle, charge in like tanks, firing ice beams and wielding ice swords, trampling anything that gets in their way. Feral Frozenares are more likely to do this, as they tend to be more savage than most ice types. They are difficult to Tame from a Feral state due to their nature and a strong fire-type is recommended to be a part of the attempt at Taming one, as they will automatically revert to their two-legged form if they are too hot.
No Threshold cases have been confirmed.
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FURRITE, the Young Weasel Pokégirl
Type: Animorph (weasel)
Element: Normal
Frequency: Uncommon
Diet: human style foods
Role: pets, public service, low-skilled jobs
Libido: low Average to above Average
Strong Vs: Ghost, rodent Pokégirls (Bunnies, Titmice, etc.)
Weak Vs: Fighting
Attacks: Tackle, Leap, Dodge, Dance, Sandspray
Enhancements: Enhanced Speed (x3), Enhanced Agility (x7), Enhanced Hearing (x3), Enhanced Olfactory Sense (x3), Enhanced Strength (x2)
Disadvantages: Furrite all suffer from a problem with their lung capacity, resulting in tiring quickly from sustained exertion and vulnerability to certain attacks. Decreased Strength due to thin, light frame. Mild-Kleptomania, and are easily distracted. Poor Eye-sight. (Rely mostly on sense of smell.)
Evolves: Mongoosed (normal)
Evolves From: Mynx (orgasm)
Furrite are pre-evolved form of Mongoosed. They are brownish to tan (with black markings) furred humanoids with a slight muzzle, slender and petite frame, and long slender tail ending in black fur. There fur is patterned given them the appearance of wearing masks boots and gloves. Their sense of smell and hearing are quite good, and they make fair foragers. They have small clawed hands. They tend to be inquisitive, hyper, easily distracted, and they love to cuddle. Much like Pia's (pre-evolved form of Peekaboo) they can be sensitive to their lack of bust. Their build is comparable to a Tomboy, but having definite and shapely curves. A final note on Furrites is that they have a habit of "collecting" things.
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GALEM, the “Tough As A Mountain” Pokégirl
Type: Near Human
Element: Rock
Frequency: Uncommon
Diet: Pokéchow, rocks & pebbles with high mineral content
Role: mining
Libido: Low initially, but can be higher with a tough Tamer
Strong Vs: Bug, Electric, Fire, Flying, Ice, Poison, Rock
Weak Vs: Fighting, Ground, Plant, Steel, Water
Attacks: Harden, Takedown, Body Slam, Heavy Punch, Roll Out, Seismic Smash, Earthquake, Stone Spray/Spike, Stone Shield
Enhancements: High Density and Toughness (x15), Earth Affinity, Enhanced Strength (x12)
Evolves: Golina (Water Stone)
Evolves From: Gravelgal (battle stress)
This form of Geogal is quite a force to be reckoned with. With a much greater capacity to store minerals, and more efficient use, the Galem can last much longer in combat. Her skin is naturally tougher, resistant to most small attacks, and she follows the Gravelgal’s example by fighting naked.
In addition, she gains the use of her most powerful techniques. Creating enough stone skin to form a more rounded shape, the Galem uses Roll Out becomes a giant rolling boulder. The souped up earthquake destabilizes any ground-based Pokégirl, leaving them open to a flying Body Slam. For defense, the Galem can generate a slab of stone skin to use as a barrier, to shield both her, her Tamer, and the girls of her Tamer’s Harem from harm. It is said that the most skilled Galems can create an empty-shell replica of themselves with their skin, using it to deceive opponents. Though this requires much practice and concentration, and is a very rare skill.
There is a infamous story about Galem’s, that during the Great War, a force of these rock Pokégirl’s ambushed the American 38th armored tank division by rolling downhill, smashing through machinery and men alike. Bullets merely bounced off their thick shells, and segments of rock that were blown away by heavy shells and bazookas, were quickly healed. In a matter of minutes, the 38th division was completely wiped out.
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GARDELFWHOR, the Sexlestial Pokégirl
Type: Near Human
Element: Fighting/Magic/Electric
Frequency: Rare
Diet: Fruit, fish, vegetables. Omnivore but prefers to avoid red-meat products.
Role: Heavenly Warriors
Libido: Average to High
Strong Vs: Water, Rock, Steel, Normal, Dark
Weak Vs: Ground, Dragon, Poison
Attacks: Mystic Bolt, Thunderbolt, Thunder Wave, Lightning Kick, StonePalm, Double Kick, Drill Kick, Spank, Sexy Hug, Rapid Stroke
Enhancements: Enhanced Speed and Agility (x5), Enhanced Strength (x3), Enhanced Senses (x5), summon and dismiss armor as needed.
Evolves: Elf (Shield Stone + Thunderstone)
Evolves From: None
Around the northerwestern parts of the Ruby League, as well as in the Blue League, there have been increasing signs of a new elf evolution that has recently been discovered. In several Elfcourts, reports say, an unusually powerful elf has been seen. One researcher reported that the Pokégirl wore armor, had long pointed ear like an elf normally does, and was looked up to by all but the Elfqueen. All reports that have depicted this Pokégirl shows that they stand around five and a half feet tall, though several have been seen that are shorter or taller by several inches either way. They braid their hair, which is normally of a lighter shade, such as blonde, platinum, or a gentle brown color (which has been seen on only one Gardelfwhor). The main difference is the fact that they are physically much stronger, and it seems that battles between Elfcourts are decided by a champion- which is often done by either the Elfqueen or the Gardelfwhor. The other difference is in the fact that they have larger breasts than most elf-types, normally in the solid C-to-D cup range. As such, many elves are searching for a means to evolve into this Pokégirls, and researchers believe that if news of this evolution gets out to the rest of the world, they may become Uncommon within a few years.
The Gardelfwhor are a militant type of elf, although they are rather lusty. They hint at being a Celestial type, though this has been unconfirmed as of the time of this entry. Megami, Seraph, and Angels are unsure what to make of them, but the fact that the Gardelfwhor is loose with their tongues (and their bodies) when it comes to things of a 'celestial' nature makes them disown the elf-type. The Gardelfwhor just ignore them, since they consider the 'other' celestial types to simply be prudes in all things, including and not limited to the truth and sex. Indeed, the Gardelfwhor enjoys sex almost as much as a Succubus might, minus the need for life energy. When they wear armor, it is usually a loose leather armor, with very few of their kind willing to wear metal. As such, most use only bokken as weapons, though some use a quarterstaff as well when they feel a need to be armed. The armor they wear, although they don't create it magically, can be summoned and dismissed with their magic. It's unknown why they cannot make it with magic, but it has been speculated that their magic is only combat oriented and not useful for more mundane tasks.
When not out on Champion-challenges or having sex, these Pokégirls often patrol the forests that the Elfcourt calls home, dealing with feral Pokégirls as best she can. In battle, her unusual combination of using Fighting and Electric techniques often make her very versatile. The fact that she can cast spells as well also leads to greater versatility, usually allowing more poweful Gardelfwhor to be able to combat her weaknesses. However, there are a few things that Gardelfwhor are loathe to deal with. To begin with, they hate any type of red-meat and will avoid it with a passion. They also tend to try and finish off an opponent using Sex attacks rather than standard attack techniques. They don't enjoy fighting unless it's necessary, although once in a battle they fight with a passion that is, according to them, equal to their libido. Gardelfwhor do, however, love sex battles and will urge their Elfqueen or Tamer to allow them to fight in one at least once a month, if not more often than that. When wih a Tamer's harem, Gardelfwhor are not known for being overly aggressive other than to be alone with her tamer for a taming session. They also still hate Domina, but enjoy turning the tables on them thanks to their armor and new attacks.
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GAR-GAL, the Guardian Pokégirl
Type: Near Human to Not Very Near Human
Element: Fighting/Dark
Frequency: Rare
Role: Protectors. Highly respected by law enforcement.
Libido: Low normally, High on the night of the Hunter’s Moon
Strong Vs: Normal, Ghost, Psychic
Weak Vs: Bug, Fighting, Rock
Attacks: Bite, Sonic Wave, Crunch, Harden, Dark Goggles, Rock Throw, Dark Blade, Dyna Wave, Dark Blade Mk 2, Mega Wave, Dark Holy, Shock Spike, Dark Redemption, Quake, Black Sky, Stone Healing
Enhancements: Enhanced Durability (x4), Enhanced Strength (x6), Enhanced Endurance (x3), Enhanced Vision (x3), Enhanced Olfactory Sense (x2), thick skin, thick claws on hands and feet, horns (some Gar-Gals do not have horns, but simply ridged foreheads), wings for gliding, thick prehensile tail, can transform to stone to heal themselves
Evolves: None
Evolves From: None
“Gar-Gals protect. We protect like we breathe.”
That statement sums up the personality of a Gar-Gal to the letter. They are loyal, courageous Pokégirls, with large, batlike wings, powerful claws on their hands and feet, thick, strong, prehensile tails, and thick, durable skin. Sometimes Gar-Gals have beaklike muzzles and horns, although usually their faces are human in appearance, save for ridges on their forehead, which can range in appearance from simply a slightly thicker forehead to small, hornlike growths. Sometimes the ridges extend all around a Gar-Gal’s head, leaving them bald. Their breasts are usually DD-cup in size, and almost always their choice of clothing is a loincloth and tank-top, as they find other clothes too uncomfortable due to their wings and tails. Another physical feature of the Gar-Gal, one of the rare commonalties each member of the breed has, is, when they are feeling a strong emotion of any kind, their eyes glow a bright, fiery red.
As mentioned before, Gar-Gals are protectors. When they are in a harem, they will defend their Master and harem sisters (whom they refer to as their ‘Clan’) no matter what, even if it means their own death. Sometimes a Gar-Gal will stay up all night, watching over the harem. The breed as a whole has a strong sense of warrior’s spirit and honor and cannot abide by betrayals whatsoever. They also discourage trading of Pokégirls, as they are very protective of their ‘clan mates’ and view trading as a form of betrayal. They will also try to encourage their Tamer to take in single Pokégirls. To a Gar-Gal, being alone, without a ‘clan,’ is far worse than death.
There is a story, almost an urban legend of sorts, about a Gar-Gal who’s harem encountered a Widow. The Gar-Gal, through sheer luck and berserker fury, managed to kill the Widow, but not before her Tamer and harem sisters were butchered. In her sadness over her failure and loneliness, she committed suicide by taking up one of the Widow’s stringers and drinking the Hyper Venom still leaking from it.
A Gar-Gal makes an excellent Alpha, as they will always take everything they can think of into account to do what’s best for the ‘clan,’ whether it be in things as mundane as sleeping arrangements and petty arguments to fast, life-and-death decisions in battle. Feral Gar-Gals, normally nocturnal, usually group together in clans, taking up residence in a building or town and defending it religiously. If a Tamer wishes to catch a Feral Gar-Gal, they must first prove themselves worthy of the ‘clan’s’ trust. These tests can range from a Tamer being forced to put himself or herself against a warrior of the ‘clan’ or a test to see how well the Tamer can satisfy the Gar-Gal they want.
One thing unique to Gar-Gals is their ability to become solid stone at will during the day, healing themselves from almost any injury. They are quite vulnerable to being shattered during this state, and must count on their Tamer and Harem sisters to protect them while healing. They cannot be put into Pokéballs while in this state, and can only come out of it after the sun sets. Once they become flesh and blood again, they are completely rested and refreshed, healed up from injuries they may have received before changing. Due to how vulnerable a Gar-Gal is in this state, they rarely use it unless they absolutely have to or are among people they trust implicitly.
Thresholding into a Gar-Gal rarely occurs, but it does happen. When it occurs, it’s fairly obvious, as the girl undergoing threshold into a Gar-Gal will change into solid stone, emerging two weeks later as a full Gar-Gal. It’s reported to be a very unnerving experience, although among the less painful kinds of Thresholds to occur.
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GARTER, the Seductress Snake Pokégirl
Type: Very Near Human Metamorph (Snake)
Element: Poison/Normal
Frequency: Uncommon (all Leagues)
Diet: Almost human (can't stand vegetables)
Role: Seductresses
Libido: Average to High
Strong Vs: Plant
Weak Vs: Fighting, Magic, Psychic
Attacks: Lust Dust, Regeneration Tears, Ensnaring Kiss, Thunder Tail, Bronze Fist, Petrification Gaze(*)
Enhancements: Powerful pheromone control, increased intelligence, weak feral state (identical to Ingenue), psychological advantage against weak-willed Mouse & Bird Pokégirls
Disadvantages: Low pain tolerance, low stamina
Evolves: Kissitalcoatl (Angel Stone)
Evolves From: Naga (mechanism unknown)
Garters are a very lustful type of Pokégirl. They are very rarely strictly heterosexual. Most of the time, they're bisexual.
Generally, most will do what they can increase the number of Pokégirls in their tamer's harem until they have at least one lover for every day of the week, even if they don't always need the loving.
Garters oftentimes look like human women, their height and eye color varies from Garter to Garter, though they generally have very long white or black hair. Most prefer their human form over their half-snake hybrid form for everything save combat. There are few ways to tell a Garter from a human without a Pokédex, most include making her angry. When they are angry enough, the outlines of scales have been known to form on their faces (generally around the eyes).
When in their hybrid form, their faces gain large grayish scales, which match the scales on their lower bodies. Strangely, their belly scales always match their hair, even if the Garter dyes her hair. They seem a good foot taller and their snake-half are always double the length of their normal legs.
Since Garters prefer to be lovers and not fighters, they are over seek to deal with conflicts of a physical nature (i.e. fighting) in an efficient manner, generally using Petrification Gaze, followed by Thunder Tail and Bronze Fist to knock out opponents quickly. Garters have surprisingly low stamina and a low pain tolerance, making their tactics more understandable.
Despite their high libidos, their feral state is quite mild, though they seem to take great measures to keep from ever nearing their feral state. Whether this is some ingrained fear of becoming feral or not is not definitively known.
Oddly, almost no Garters are feralborn and very few have ever been seen outside of a harem. Of those seen, most were Threshold girls who evolved shortly after becoming Nagas. Because of this, the exact mechanism that triggers their evolution is not known.
(*) - Petrification Gaze - (EFT) The user fixes eyes with her opponent, causing the opponent to freeze up. Depending on the difference between the user and the victim's will, the victim may be paralyzed from 1 round to 2 turns. Any strong-willed Pokégirl can learn this technique.
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GEL BELLE, the Sticky-Skin Pokégirl Type: Near Human
Element: Water/Magic
Frequency: Rare
Diet: Herbivore
Role: Spy, Scout
Libido: Average
Strong Vs: Bug, Rock, Steel, Psychic, Ground
Weak Vs: Plant, Electric, Ghost
Attacks: Takedown, Water Spear, Slick Stroke, Water Sword, Rain, Snake Tongue, Eternal Softness, Absorb, Entrapment
Enhancements: Enhanced Endurance (x4), malleable physiology, camoflauge skin, recoil absorption
Evolves: None known
Evolves From: Eva (after three tamings with a Slimette)
Taming a Slimette requires a patient Tamer. Fortunately, tamers that also have an Eva in their harem are almost always patient to begin with, to deal with such a skittish Pokégirl. But it takes an unusual tamer to have taming sessions with both at once, which was how the Gel Belle was discovered. After several taming sessions, the Eva evolved, much to the surprise of her tamer. The Slimette, on the other hand, almost didn't notice a thing. Unlike the Slimette, the Gel Belle retains her intelligence from her previous form, while losing some of her actual physical structure at the same time. More humanoid in that they don't look like a lump of mud from the waist down or anything like that, the Gel Belle has no true specifications to her body size, as they can alter their shape to some degree. These Pokégirls can change the size of their breasts, can make themselves taller... but doing so requires more energy, and as a result they need more food to eat until they manage to maintain their chosen form. As such, they can become as large as a Snorlass after eating a comparable amount of food that they would eat, but would require doing so until they choose to change to another form. However, shedding the additional size and bulk can take months of exercise to do. The average Gel Belle, however, loses their hair and possess B-cup sized breasts, and few are taller than five and a half feet in height. Their skin color changes often, enabling the Pokégirl to blend in like the pre-Sukebe lizard known as a chameleon against objects around her... when she's nude.
These Pokégirls are known for their well-rounded usefulness, in both battles and sex battles. One thing that marvels researchers and Tamers alike is the Gel Belle's ability to use their Takedown attack without suffering the recoil that most Pokégirls deal with after the attack connects. After some studies, however, it was realized that it is due to their unique genetic structure, and strangely, their body does not react to outside attacks in quite the same way as it does with attacks that she makes. Just as unique is how the Gel Belle can only transform up to half of her body at any given time, and seems unable to alter anything above her shoulders from what could be considered normal for her. The Gel Belle is often looked down upon by Tittos, as they aren't quite as capable as the Titto is, and Gel Belles sometimes look up to the Tittos for being what they aren't. However, just as many hate the Titto for showing them up with their complete transformation capabilities. They do, however, tend to get along with Slimettes, Slimette Princesses, and Slimette Queens, and tend to lead those Pokégirls into battles or makes sure that they understand what is needed of them by their tamer.
Something that can annoy some tamers is the way that a Gel Belle's skin, when she's hot, becomes sticky rather than smooth and soft. Gel Belles hate getting too warm, and some have even refused a taming when a fire-type is present. This is often the case when the Gel Belle's tamer is allergic to the slightly more acidic nature of her skin as a result, opting instead to wait until she is cool or until the fire-type is no longer around. Using an Anti-Burn cream will alleviate this danger, and render the acidic skin to a state where it will not bother tamers. It also is absorbed harmlessly into the Gel Belle and will remain present in her system for a week on average, usually keeping her skin safe from harming her tamer for that length of time.
During the war, Sukebe used these Pokégirls as scouts and spies, as well as thieves and lock-picks thanks to their abilities. Although not as useful as the Titto, they were documented as unlocking many a locked door into human strongholds and military bases with their malleable physiology. After the war, many escaped persecution, though it wasn't until 142 AS that the first Eva evolved into one. It is more common to find these Pokégirls feral, or as threshold cases, rather than to find a tamer willing to put up with a Slimette and an Eva long enough for the Eva to evolve. It should be noted that Gel Belles hate Slutge, and can't stand to be near them due to a 'stench' that they claim is kept around them. They also hate contaminated areas and especially water- Gel Belles are often used for quality control when it comes to water filtration systems in this day and age.
In battle, Gel Belles enjoy utilizing both standard attacks and sex attacks to get the win. Using Water Spear from a distance until they can close with their opponent, a Gel Belle will then attack with either her Water Sword or Takedown when close enough to wear them down further. When she feels the time is right, the Gel Belle will even utilize her entrapment technique to latch onto her opponent and proceed to attack using myriad sex attacks. This is a favored tactic in Sex Leagues, where there are few Pokégirls that are capable of combating this strategy. Not even Menage-a-Trois have managed to find a constant and easy way to bring a Gel Belle to orgasm, which makes them favored lovers of any Menage-a-Trois Pokégirl. One final note for tamers is the fact that she is also a Magic type, and learns Magic spells easily, despite not knowing any naturally.
Entrapment (S. ATK 50 / ATK 50 + EFT): Utilizing the lower half of her body (from the waist down), the Gel Belle encircles part of the target with her mass. It is illegal in any League for the body part targeted to be the head, but any other body part is fair game. This technique lasts anywhere between 3-7 rounds and allows her to use any other technique she knows within this time. This technique has a 60% chance to stun the opponent every round, and the opponent cannot effectively use the part of her body against the Gel Belle that is trapped until she is freed from it.
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GENERAL, the Commander Pokégirl
Type: Varies
Element: Varies/Magic?
Frequency: Extinct (God, we hope so…)
Diet: Varies
Role: Leading Pokégirl Armies
Libido: Varies
Strong Vs: Varies
Weak Vs: Varies
Attacks: Can use any and all attacks of their elemental type.
Enhancements: Can exert mental influence over any Feral Pokégirl except Legendaries, Elemental Mastery, Enhanced All-Around (x5)
Evolves: None (Athena doesn’t count)
Evolves From: None
We have uncovered frightening evidence of some of Sukebe’s deadliest creations: The Generals. Twelve ungodly powerful Pokégirls, seconded in strength only by the Legendary Pokégirls. They are brutal, vicious creatures all. They are Sukebe’s Generals, each one named after a goddess from ancient mythology. The only good thing about them is that they are all dead. We only discovered this fact recently, after raiding one of Sukebe’s many hidden installations and finding data we had not found before.
When Sukebe’s forces grew too numerous, and the Legendary Pokégirls became too unruly, Sukebe needed something to help control them. He created sixteen Pokégirls with varying abilities, each one capable of commanding an entire element type of Pokégirl by just mental command. Any Pokégirl untamed by a male in the range of their voice had no choice but to obey them. But during the early parts of the Revenge War, before true Ferality became an issue, most Pokégirls didn’t even think to resist them, as they believed in Sukebe’s cause. The Generals were a real threat during the War, each one of them proving to be a menace as feared and hated as Sukebe himself.
One by one they all died during the Revenge War or after it, killed by the Legendary Pokégirls, destroyed by their own forces after they were Tamed, defeated by humans, or, in one case, killing each other off. Athena the Mad lived the longest, only to be killed in the infamous ‘Athena Incident’ by the Widow Slayer.
Data on the individual General Pokégirls follows.
General Name: Danu the Burning
Type: Anthropomorphic (canine)
Element: Fire/Magic
Diet: Carnivorous
Libido: High
Strong Vs: Bug, Fire, Ice, Plant, Steel
Weak Vs: Ground, Rock, Water
Danu the Burning was a vicious creature. A tall Pokégirl with red fur and wolven features, she led her fire type forces in many vicious battles. She loved to set her victims on fire and just stand around, watching them burn. Afterwards, she would eat whom she killed. She also developed a tendency to rape whomever she had set on fire while they were still burning. The flames didn’t hurt her, she got her pleasure, and got a snack as well. She got careless near the end of the War, and was killed by human forces who set an ambush for her.
An interesting thing to note about Danu was her tremendous ego. She called herself the Sun Queen, and delighted in burning and smashing. She was also known to get very nervous in the dark, something that she was teased relentlessly about by Mórrígan. This may have contributed to her cruel nature, as she might have done some of her acts to vent her frustrations about Mórrígan’s taunts.
General Name: Hera the Flood
Type: Near Human
Element: Water/Magic
Diet: Water, small fish
Libido: Low
Strong Vs: Fire, Rock, Water
Weak Vs: Electric, Ice, Plant
Hera the Flood was infamous for her efficiency. Tall and elegant, her skin was lined with bluish scales and her eyes were like that of a deep-sea fish. She did not associate with the other Generals as much, preferring to remain at sea, although she would come to group meetings when called. She was only seen having sex three times during the course of the Revenge War. She died at Scylla’s hands when the Legendary decided that Hera had offended her.
Hera was not an especially egotistical Pokégirl, a rarity among the generals. She fully believed that Sukebe would win the war and that Pokégirls would take over, and looked ahead to make things better. In a recent raid on a Revenge War Pokégirl base, several blueprints were found, with notes written in Hera’s handwriting, of underwater cities with easy connection to the land. Also found were several notes on cultivating and cleaning the ocean. These plans have since been adopted by the PLC, with discussions on how to implement them. The WAPL, the Ocean League in particular, have shown interest in using them…
General Name: Amaterasu the Shining
Type: Anthropomorphic (canine)
Element: Electric/Magic
Diet: Electrical energy
Libido: High
Strong Vs: Electric, Flying, Steel, Water
Weak Vs: Dragon, Ground, Plant, Rock
Amaterasu was named the Shining for her tendency to lead her forces into battle while radiating intense electrical energy. A wolf-like Pokégirl, similar in appearance to Danu except with whitish fur, Asian eyes, and reddish markings on her body, she was also more merciful that her fire-type counterpart. But she was merciful only in the fact that she believed in killing in one shot. She would start battles by unleashing a powerful electromagnetic pulse, shorting out electronic equipment and dazzle-blinding every soldier she encountered. She eventually was assassinated while looking over a battlefield by a human sniper. It was later revealed that this sniper was a human soldier she had kidnapped weeks ago and kept as a sex toy.
Surprisingly, Amaterasu had a creative side to her. She was one of the few General Pokégirls to actively use magic, although hers took an interesting turn. She used an enchanted paintbrush called the ?kami in conjunction with an enchanted scroll to create powerful spell effects during battle. But she would also use the ?kami to create beautiful artworks after a battle. The few records of her personal thoughts have shown that violence tended to inspire her. These works were collected and hidden until anti-Pokégirl hysteria had died down after the War. Since then they have been placed in the Louvre, which was rebuilt after the Revenge War.
General Name: Demeter the Healing
Type: Semihuman
Element: Plant/Magic
Diet: Vegetarian
Libido: Average
Strong Vs: Electric, Ground, Plant, Rock, Water
Weak Vs: Bug, Fire, Flying, Ice, Poison
Demeter was one of the few General Pokégirls that did not directly take the field. She was a short Pokégirl, with green, leaf-colored skin, multiple-vine like tendrils emerging from her back, and hair that looked and felt like grass. The primary activities she performed was the healing of Pokégirl soldiers, a role Sexebi was meant to fill before the gentle Legendary abandoned Sukebe’s cause. Demeter herself was a cold-hearted Pokégirl that believed in an assembly-line methodology to medicine. She was eventually killed by a squadron of Fire-type Pokégirls that had been Tamed.
Despite her cold-heartedness and occasional cruelty, she was also a medical genius. She created several ultra-efficient medical techniques that have since been adopted by League officials and adapted to human DNA. She still is ill regarded by those in the medical profession. The few that still remember her existence, that is.
General Name: Gaia the Mother
Type: Near Human
Element: Ground/Magic
Diet: Sand and water
Libido: Low
Strong Vs: Electric, Fire, Poison, Rock, Steel
Weak Vs: Flying, Ice, Plant, Water
Gaia the Mother was a powerful general. The tallest of the Generals, at 9’4,” with a body seemingly made of sand, quartz, and chalk. She towered over other Pokégirls, commanding them with authority and intensity. She was also unique in that she was the kindest of the Generals. She loved her troops as her own children, and treated them as such. She also was the only General Pokégirl to see any goodness in humanity. She was beaten to death by Mary the Merciless after arguing with her on what to do about humanity. Her body was then publicly displayed in Mary’s fortress as a warning to anyone who doubted Sukebe and his cause. After the War, Icarod Mathers was sighted with his Harem, taking down her body and giving Gaia the Mother a proper burial.
General Name: Freya the Unrelenting
Type: Near Human.
Element: Rock/Magic
Diet: Various stones and minerals.
Libido: Average
Strong Vs: Bug, Electric, Fire, Flying, Ice, Poison, Rock
Weak Vs: Fighting, Ground, Plant, Steel, Water
Surprisingly, Freya was the smallest and the quickest of the Generals. A slender Pokégirl, only around four feet in height, with a body made of polished obsidian and diamonds. She was one of the more active field commanders, with the ability to increase her body’s mass to massive levels. Her favorite thing to do was have her Onyx throw her like a cannonball at human encampments, increasing her mass so that she did lots of destruction upon landing. She never stopped a battle until she was certain that everything she was targeting was leveled, dead, or both.
Sadly, this overzealous approach to battling led to her death. She was the Pokégirl sent after Atmuff after her first attack on a unit of Sukebe-controlled forces. Atmuff destroyed her in seconds.
General Name: Frigg the Cold
Type: Very Near Human
Element: Ice/Magic
Diet: Water
Libido: Very, Very Low
Strong Vs: Dragon, Flying, Ground, Ice, Plant
Weak Vs: Fighting, Fire, Rock, Steel
Frigg, in name and nature, was cold. An elegant Pokégirl with blue skin covered in frost and a body temperature so low that ice formed under her feet with every step. She didn’t care for anything. Not her troops, not Sukebe’s cause, not herself, not anything. She simply did as she was told, leading her forces to victory after victory. She was brutal in her ways, literally slaughtering whomever she was told to kill. So bloody were her victories, than Mórrígan actually fell in love with her. She, as was her nature, didn’t care. She would make tremendous sacrifices of her troops, coldly sending them to their destruction just to accomplish a goal. She also thought little of love, thinking it simply foolishness that led the Tamed Pokégirls to betray Sukebe. Such concepts made her coldly ignore her troops complaints about her methods. It was this coldness that led to her death.
Her troops, demoralized, complained to Sukebe. He responded by having the recently created Shiva fight Frigg. In a battle that created the arctic area now known as the Icemaiden Preserve, Frigg died. Not even in death did she understand why her troops turned against her.
General Name: Izanami the Grinning
Type: Near Human
Element: Flying/Magic
Diet: Insects, Fish
Libido: High
Strong Vs: Bug, Fighting, Ground, Plant
Weak Vs: Electric, Ice, Rock
Izanami was… not exactly right in the head. Called the Grinning because of her ever-present, never-ending smile, she was a sight to behind. The most buxom of the Generals, she was also known as the Rapist, mainly because of her tendency to steal any man she found attractive and quite literally fuck them to death. Her eyes were like that of a hawk. Light streaks of feathers adorned her legs and arms. And large, bird-like wings grew from her back.
She was among the more reviled of the Generals, because in addition to being a rapist, she was also a pedophile, her preferred victims being young boys. She was shot down by human forces and beaten to death, her body torn apart by dogs.
General Name: Aphrodite the Toxic
Type: Inhuman
Element: Poison/Magic
Diet: Anything she can absorb
Libido: High
Strong Vs: Bug, Fighting, Plant, Poison
Weak Vs: Ground, Psychic
Aphrodite was the most inappropriately named of all the Generals, as she was an ugly, only vaguely female mass of sentient toxic waste. Forces in pre-Sukebe Edo called her Hedorah, naming her after a movie monster with similar abilities. To get Tamings, she would simply take troops her forces captured and rape them, absorbing them into herself afterwards. She led her poison forces on several victorious campaigns before being destroyed by Titania, whom Aphrodite made the mistake of attacking when the Legendary cost her a victory.
General Name: Kali the Wild
Type: Anthropomorphic (dragon)
Element: Dragon/Magic
Diet: Meat
Libido: Average
Strong Vs: Dragon, Electric, Fire, Plant, Water
Weak Vs: Ice
Kali was a brutal General, a tall, muscle-bound, green-scaled and massive-winged Pokégirl who was one of the only ones who lived up to her namesake goddess’s reputation. She wielded a massive broadsword in battle, and was well known for her wild, trilling battle cry. After watching a certain television show after a successful supply raid, she began to use a chakram in battle as well. Since her elemental type of soldier was more rare than the others, she confined her unit’s tactics to guerilla maneuvers.
Kali was a proud, savage fighter. She was ruthless and unrelenting in battle, never backing down. She loved battle, she loved the smell of blood. That personality quirk led to her being slaughtered by Hy-Bra when she confronted the Legendary shortly before her death.
General Name: Artemis the Huntress
Type: Very Near Human
Element: Psychic/Magic
Diet: Human-style
Libido: Average
Strong Vs: Fighting, Poison, Psychic
Weak Vs: Bug, Dark, Ghost
Artemis was a powerful Pokégirl, a tall, elegant woman with long, ebony colored hair and runes marking her entire body. Her mind was a deadly weapon, which she used to great effect. So powerful a psychic was she, that she could break through any mental defense, ferret out any secret that lay in human minds. If it were not for the efficiency of Mary the Merciless, she would have been Sukebe’s chief interrogator. Instead, she let hunting missions, looking for human officials to capture and torment.
An interesting note about Artemis, aside from her honorable nature and strong sense of fair play, is that she and Athena were lovers. The units of Pokégirls under the command of the two would often be seen working together as the numbers of Pokégirls steadily grew. Eventually, Artemis disappeared. No one knows what happened to her, all we know is that she died in a manner so horrible that it caused Athena the Wise to go completely insane, becoming the deadly Athena the Mad…
General Name: Athena the Wise/Mad
Type: Very Near Human
Element: Fighting/Magic
Diet: Human-style
Libido: Average
Strong Vs: Bug, Dark, Ice, Normal, Rock, Steel
Weak Vs: Flying, Psychic
Regarded by many as the greatest of the Generals, Athena was a powerful warrior. Her long, white hair was always seen bound up in a bun, her body as muscular as iron. She was a calm, calculating leader, a superb strategist, and a brilliant scientist. She was a genius both in the lab and in the battlefield, called the Wise because of her ability to always make the choice that would lead to victory. She also had Artemis’s sense of fair play and honor. While she didn’t agree with Gaia the Mother’s viewpoint on humanity at first, after the abandonment of the Espers, Athena began to show mercy more and more often. It was said that she would have eventually opposed Sukebe’s campaign.
Then something happened to Artemis that made the whole thing go to hell.
Athena changed, becoming crueler and crueler in her ways. She led a unit of Celestial Pokégirls, a group unlike any of their time. This group of Athena’s became known as the ‘Bloody Angels,’ mainly because they committed acts of cruelty that made Mazouku look as harmless as Titmice. Eventually the Bloody Angels were all killed, and Athena disappeared. She went underground for years, her insanity steadily growing worse. She was rumored until recently to be behind the creation of some of the more reviled Pokégirls, such as the Giantess, Widow, Mantis, and Panthress, rumors which were eventually debunked. She eventually resurfaced in the Crimson League, as commander of a splinter faction of the Limbec Pirates. She created three extremely powerful Clonetoos that almost perfectly replicated the Legendary Pokégirls Scylla, Kary, and Titania, and unleashed them. Fortunately, the three retained their dislike for each other and chose to do battle with one another instead.
However the three Clonetoos had a more sinister purpose. Once one of them died, their life energy would fuse with their killer, evolving them to a more powerful form. Eventually, once Athena’s body was destroyed, the General Pokégirl’s own soul merged with the super Clonetoo, becoming the godlike Omega Athena (see separate entry). Thankfully, Omega Athena, with the help of the Widow Slayer and several others, was destroyed completely.
General Name: Nephthys the Glutton
Type: Very Near Human
Element: Ghost/Magic
Diet: Life energy
Libido: Low
Strong Vs: Bug, Fighting, Ghost, Poison, Psychic, Rock
Weak Vs: Dark
Nephthys was a hated Pokégirl. Almost as insane as Izanami, but as coldy cruel as Aphrodite, she had very few forces to command. A ghostly woman with pale-blue skin and a fat, bulging body, she would command her sparse forces to gather victims for her to feast upon. As she had no physical form, she would devour their life essence, glutting herself so much that her spectral mass would expand. Despite her sickening diet, she also managed to remain out of the spotlight.
She died after making the mistake of devouring the life of a human Macavity had become fond of. The Chaos Kitty then recruited Hild, who tore Nephthys to bits, her soul shredded beyond repair. She was the first of the General Pokégirls to die.
General Name: Mary the Merciless
Type: Very Near Human
Element: Normal/Magic
Diet: Human-style
Libido: High
Strong Vs: Ghost
Weak Vs: Fighting
Of all the Generals, none were more hated and feared than Mary the Merciless. Sukebe actually did not know what to name her at first, but when he learned of her cruel nature, his sick sense of humor led him to name her after Mary, the mother of Jesus in the old Abrahamic religions. Mary, a rather plain, average-looking woman otherwise, reveled in the sheer irony of the name, dressing up as her when performing her primary role, that of chief interrogator.
Mary was cruel, and worse, she was creative. She enjoyed her work, knew how to take her time in extracting the information she needed, and she never failed. Mary’s name became feared amongst human forces, stories of her horrid interrogation techniques demoralizing troops left and right. Not all of the stories were true… at least at first. She would have spies listen to the stories and then add them to her long list of techniques, kept in a journal she called Pain’s Bible.
Mary was a sadist of the worst order. She also lived the longest out of all the Generals, save for Athena of course. When they finally caught her, she was crucified on the spot. She died, laughing at her captors, who celebrated after the last breath left her body.
We have been unable to recover Pain’s Bible and are scared to death that the Sanctuary Goths have it in their lair. WE MUST RECOVER IT AND DESTROY IT.
General Name: Selket the Swarm
Type: Anthropomorphic (scorpion)
Element: Bug/Magic
Diet: Grain, fruits
Libido: Average
Strong Vs: Dark, Fighting, Ground, Plant, Psychic
Weak Vs: Fire, Flying, Rock
Selket the Swarm was actually one of the few General Pokégirls that made no active attacks against humanity. A tall, insect-like Pokégirl, with red, chitinous armor, four arms, the top two larger and bearing pincher claws instead of hands, and a long, armored tail with a poison-dripping stinger. She commanded all legions of insect Pokégirls, but only those involved in construction. She had a hand in building all of the known, and probably unknown, Pokégirl fortresses in the world. She eventually was killed by Atmuff, who desired to test the General Pokégirl’s strength. The battle was infamous for one event, something no Pokégirl since has been able to copy; Selket left a scar on Atmuff, her stinger lashing across her chest to create a thin, stripe-like scar.
Selket actually kept records of her construction techniques, which were found in her primary base, a temple-like structure in Egypt. She had apparently collaborated with Hera in the designs of her underwater home idea. As before, these have been adopted to the League, the most profound contribution being the durable, sturdy designs used to build Pokécenters.
General Name: Mórrígan the Bloody
Type: Very Near Human
Element: Dark/Magic
Diet: Blood, Organs
Libido: Average
Strong Vs: Dark, Ghost, Psychic
Weak Vs: Bug, Fighting
The last of the Generals, she was the most aptly named of her breed. A pale, vampiric Pokégirl with muscles like corded steel and short hair stained permanently red from blood, she was the spitting image of the goddess she was named after. A violent Pokégirl with a love of battle, she led her forces to many gory victories, her axe and mace crushing her foes. She had little patience for the meetings she had to go through with the other Generals, and was always the first to leave. She never felt comfortable unless there were dead things around her.
This led to a bit of a problem, as in the heat of a battle, after Mórrígan had turned on her own troops in bloodlust, she found herself abandoned by the survivors, left alone on the battlefield as humans and their arsenals bared down on her.
New information about the General Pokégirls has arisen, information we had not even realized existed. While searching Sukebe’s various bases, we have discovered high-tech puzzle spheres that, when solved, reveal tremendous amounts of technological and biological data. Anything from Pokégirl biological information and medicine to newer, more efficient energy source data have been found. We’ve discovered four of these puzzle spheres, and have discovered that Sexmet has five, all unsolved, the Sapphron Hirosaki of Sanctuary has three, again, all unsolved, and Elder Zanza of the Terminatrix clan has four. Again, all unsolved. We questioned each, and discovered something shocking: They were horrified that we’ve actually solved ours.
When asked why, they all said the same thing: “Not all the Generals are dead.”
General Name: Dizzy the Innocent
Type: Very Near Human
Element: Magic (Celestial/Infernal?)
Diet: Apparently human-style
Libido: Unknown
Strong Vs: Unknown
Weak Vs: Unknown
Gods above, how could we have missed this? For years, sightings of a mysterious, angel-like Pokégirl had circulated. We simply dismissed her as a rogue Pokégirl, and didn’t think any more of it. But with the revelation of the spheres, we investigated further.
This Pokégirl has many Dark-type and Ice-type powers, her wings and tail apparently possessing minds of their own. The Pokégirl herself, Dizzy, is quite friendly and amiable, willing to be Tamed by kind persons. However the wings and tail are very protective of Dizzy, and will lash out against her wishes if they feel she is in danger. In recent months, she has been seen in both Edo and the Orange Islands. She has picked up a guardian since then, a slender, effeminate man that also has powerful necromantic magic. The man apparently has lived for many years, and is named Testament. We know nothing else about him.
What worries us is this: In one of the rare moments Testament allowed PLC officials near her, she was visiting the sight of the Evangelion Advent. She said just six words: “Mother’s honor guard was born here.”
This, naturally, was disturbing to us. We began to study her closely, only to find out the worst. She is a General Pokégirl. AND SHE IS THE DAUGHTER OF A GENERAL THAT WAS STILL ALIVE.
Testament, after realizing that we knew, has since prevented any PLC officials from getting within a hundred yards of her. We tried to enlist the help of others, anyone we could get. But Sexmet flat out refused, the Sanctuary Goths, while agreeing that Dizzy was to be feared, did not trust us enough to get involved, and, to our dismay, the Terminatrix actually seem afraid of Dizzy and what she represents. We have given up trying to deal with Dizzy, and have decided to focus on discovering her mother.
General Name: Justice the Ender
Type: Semihuman
Element: Steel/Magic
Diet: Unknown
Libido: Unknown
Strong Vs: Bug, Dark, Dragon, Flying, Ghost, Ice, Normal, Plant, Poison, Psychic, Rock, Steel
Weak Vs: Electric, Fighting, Fire, Ground
Months of exhaustive research, coming over everything we had taken from Sukebe’s records. We eventually found a single file that had been discarded and locked away almost carelessly in our files. Designs for a robotic Pokégirl, a Steel-element, with massive energy projection capabilities and shape-shifting battle armor was found. More powerful than even Athena at her strongest, the stats we found put her almost at Legendary level.
We found a password in the notes on her creation, and entered it into one of Sukebe’s computers. The following message, taken directly from Sukebe, played.
Sukebe: “Well well well. If you are hearing this, then you have discovered my Justice. But don’t worry. She is semi-dormant right now, in a location I will not reveal, awaiting her time. And how will she know when her time is? Simple: When all sixteen of the puzzle spheres I placed around the world are solved. This will in turn give her the ability to command Pokégirls of ALL elemental types. Now, I know what you’re saying. ‘Sukebe you evil horrible monster, I won’t open the spheres after hearing that!’ Heh. You may change your mind. Each sphere contains one of my discoveries, something that could improve the standard of living of all life on Earth a thousandfold. All of the spheres together contain data that could make the Earth a UTOPIA! Imagine it. Peace and prosperity for everyone. All you have to do is solve my puzzle spheres. Wouldn’t that be lovely? Of course, you run the risk of making Justice’s Advent a little sooner than what I’ve programmed her for, but isn’t the thought of making everything better just TOO tempting?”
He wasn’t lying about the data in the spheres. One can only imagine what the rest contain. Sapphron Hirosaki of Sanctuary, Sexmet, and Elder Zanza of the Terminatrix tribe were all led to the same lab we were by the clues they found. There is a frightening symmetry here that cannot be ignored. However, after learning of how all were led to the same place, some have said that this is actually a trick by Justice, that her intentions are more benevolent and she wishes to see if we have the courage potentially to face her. We are hoping that this may be true, but can we take the chance? This is bad. This is very bad. How could we not have noticed this before, not noticed that there was one element-type missing from among the Generals? And we unlocked four powers for her without noticing...
The only real good news in this is that one of the War Espers, Sol, has gone to seek Justice out and kill her. We wish him well… As for the puzzle spheres… I am loathe to admit this, but we must find a way to destroy them. Despite the wellspring of data they could contain, we can’t run the risk of them falling into the wrong hands. If nothing else, they must be locked away forever, so that no one can activate Justice fully…
This is just so bad…
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GEOGAL, the Dependable Pokégirl
Type: Very Near Human
Element: Rock
Frequency: Common
Diet: some human foods, pokechow, rocks & pebbles with high mineral content
Role: mining
Libido: Low initially, but can be higher with a tough Tamer
Strong Vs: Bug, Electric, Fire, Flying, Ice, Poison, Rock
Weak Vs: Fighting, Ground, Plant, Steel, Water
Attacks: Tackle, Harden, Pummel, Stone Punch, Seismic Smash
Enhancements: Enhanced Strength (x4) High Density and Toughness (x8), Earth Affinity,
Evolves: Gravelgal (normal), Galem (evolved form of Gravelgal; battle stress)
Evolves From: None
"Dependable as a Geogal" goes the saying, and that describes this type almost perfectly. A Tamed Geogal is usually mentally stable and fairly intelligent, not given to fits of emotional outbursts. The more skillful tamers can draw out the hidden emotions from an otherwise stoic Geogal.
Most of the time Geogals look and feel relatively human with the exception of differing shades of tan, brown, or gray camouflage-like patches, depending on what climate they grew up in. But when they harden their skin, it can become as tough as granite or steel, depending on the strength of the Pokégirl, and what they've eaten. Ingesting the minerals found in ordinary rock is what allows the Geogal to coat her body with stone. Feral Geogals keep to themselves mostly, and won’t attack unless provoked. The longer a Geogal goes without Taming, the less and less active she becomes, until she almost literally shuts down. Tamers love Geogals for their high toughness and power, but that same toughness makes them difficult to catch and Tame. However, a sustained water attack will wear away the stone hardness and leave the Geogal weakened, and usually aroused. Hence, the phrase "to get a Geogal wet" has come to hold more than one connotation.
Girls with Rock-type Pokégirl ancestry who go through Threshold, tend to become Geogals more than any other type.
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GHOSTLY (aka WILL O’ WISP), the Spook Pokégirl
Type: Inhumanoid
Element: Ghost
Frequency: Rare
Diet: Life energy
Role: Information collection, Connection to the spirit realm, General annoyance
Libido: Very Low
Strong Vs: Fighting, Steel, Psychic
Weak Vs: Dark
Attacks: Illusion, Drain, Hypnosis, Invis, Telekinesis, Phase, Possess, Lick
Enhancements: Non-physical presences
Weaknesses: Unable to become fully corporal
Evolves: Haunting (special; possessing a Pokégirl upon the brink of death), Bhooty (Dusk Stone), Banshee (special; discovering own body or murdered body of loved ones)
Evolves From: None
Ghostlys were among the first types of mysterious Ghost element Pokégirls to appear. Occasionally, upon a Pokégirl’s death, their will to live is so strong that they do not pass on to the afterlife. These spirits wander over time, gathering enough energy to literally return themselves to some semblance of life. Upon attaining enough energy, they manifest themselves into the physical world once again. This process is extremely traumatic, and often causes the new Ghostly to have amnesia. Not even Pokégirls who in life had perfect recall or other memory enhancements are safe from this tragedy. More often than not, a newly formed Ghostly cannot remember much of their old life, save for a few scattered memories just before their first death. Their manifested bodies are mostly made up of ectoplasm, though this only allows them to be semisolid at best. This form is dependent on the memories a Ghostly retains, as the more she retains, the more humanoid this form looks. They cannot truly appear as they did in life, since this sense of self is dependent on memories. As the Ghostly becomes stronger or regains more memories (or a new sense of self) they are able to use their illusion powers to show themselves to the world. However, in their natural form, Ghostly is a glowing ball of light with a vague image of a face on it.
Ghostly at first, are curious about everything. They tend to explore areas and observe the goings on of the living creatures around them. Most of the time, this involves following ferals around, though rarely, a Ghostly will find a tamer or other living human to follow. As Ghostlys gain knowledge, sometimes they will remember their old lives. This usually causes the Ghostly to go searching for their bodies or former tamers. Sometimes, if a Ghostly finds that their first death was the result of a murder (or that their tamers or harem sisters were murdered), the overwhelming rage causes them to evolve into a Banshee. If a Ghostly does get their memory back, they have much the same personality of their old selves, though usually tempered by their experience with death. If a Ghostly has not recaptured her memories, they tend to develop a whole new personality all their own. More often than not, this personality is pure curiosity personified, as Ghostly that have known to tag along with Tamers are also known to get into nearly everything.
One good feature of the Ghostly, is that their taming requirements can be met through dreams, and coupled with their very low requirements and lack of any visible feral state leads Pokégirl Researchers to proclaim that a Ghostly is not a true Pokégirl per-se, but merely a transitional phase back into life as a Haunting. Other Researchers, including the famous Stantz family who have discovered the breed, postulate that the Ghostly breed is truly a Pokégirl, and there are subtle differences in the feral state that makes it hard to distinguish from the Ghostly's non-feral state. Ghostlys who do not regain their memories tend to become mischievous, prodding others into reacting just to get an emotional response so they can watch.
Shortly before the Centennial Celebration, Landon Stantz, who fathered famous Ghost Pokégirl researcher Ray Stantz, was the first to discover the Ghostly. With his research in hand, Landon presented his findings during the celebration, and was able to get Ghost classified as a Pokégirl type. Landon went on to father the first and most famous ghost type Pokégirl Researcher Raymond Stantz, and with his fellow researcher Egon Spangler, these two made leaps and bounds into the field of ghost-type Pokégirl research. To this day, the 'Double S Pokégirl Research station and Ranch' is still run by the great grand children of these two pioneers into the ghost Pokégirl field.
Because these Pokégirls are barely corporal, they have few attacks which can effect other Pokégirls. Most often, they use their weak telekinesis ability to move around objects and pelt other Pokégirls, though no Ghostly has been recorded lifting anything over twenty pounds. They are able to use hypnosis to put their opponents asleep and Lick them, though often, they merely use their Phase and Drain abilities to wear their opponent down. However, these barely corporal Pokégirls are considered weak combatants, as energetic attacks like Thundershock or any beam attack can dispatch them easily. If a Ghostly is damaged too much, they can loose their hold on the physical world and dissipate altogether. Should this happen, many Ghostlys pass on to the afterlife, though a rare few have enough personality to restart their journey back into the physical world. Through battling however, most Ghostlys gain enough experience to learn how to possess other Pokégirls, which if done at the right time can cause her evolution into a Haunting.
Because of a Ghostly's low libido, they can usually find sleeping partners to tame in dreams. However, on the rare occasion that a Ghostly becomes feral, they tend to act very similar, following the living around in their glowing light form. They do this to keep a constant source of energy nearby to sustain them instead of curiosity. Studies have shown that they do not manifest themselves into a corporal body while feral, and only rarely choose to enter dreams to tame. The best way to entice a feral Ghostly into taming, is to have a physical taming session with another Pokégirl beforehand. However, it is impossible to capture a Ghostly since this Pokégirl does not have DNA for the Pokéball to lock onto due to her body being composed of ectoplasm.
As the requirements to become a Ghostly include death, threshold directly into a Ghostly is impossible. There have, however, been threshold Pokégirls who have returned to life as Ghostlys and sought out their former masters or family. Ghostlys are also unable to bear children, as they are incorporeal. It is the other evolutions of a Ghostly that are able to pass on their ghost traits.
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GHOSTRIDER, the Hellfire Vigilante Pokégirl
Type: Very Near Human Metamorph
Element: Ghost/Fire
Frequency: Extremely Rare
Diet: Human Style
Role: Messengers, Nightmare bringers, Vigilantes, Racers
Libido: Low
Strong Vs: Bug, Fire, Grass, Ice, Steel, Fighting, Normal, Poison
Weak Vs: Rock, Water, Dark, Ghost
Attacks: Fire Punch, Fire Kick, Flame Sword MK II, Fire Scythe, Fireball, Phantom Blade, Nightmare Syndrome, *Punishment Gaze, *Summon Vehicle *Metamorph Object
Enhancements: Enhanced Speed X 4, Enhanced Strength X3, limited pyrokinetic/ psychokinetic/ metamorphic abilities
Evolves: Unknown
Evolves From: CalamityJane (Special; Killed by Infernal)
Behold, the ultimate Desperado. Born of hellfire, the Ghostrider Pokégirl is one of the most unusual breeds around. Not because they turn into flaming-skulled warriors when they must, but because it takes the death of a CalamityJane at the hands of a powerful Infernal to enact this evolution.
Normally, the Ghostrider looks no different from how she looked as a CalamityJane, but in battle, a terrifying transformation occurs. Their flesh literally burns away, leaving nothing but the bones and still burning inferno. An odd fact is that these flames can be controlled, to the point where they won't burn anything that the Ghostrider doesn’t want them to. The Ghostrider tends to wear semi-loose fitting leather clothes akin to Pre-Sukebe bikers, regardless of their choice vehicle. They often carry around a small selection of weaponry including, but not limited to, a long chain, a handgun, a knife or bladed weapon of some form, and spike-knuckled gloves. Sometimes the knife and gun are the same weapon (commonly galled a ‘Gunblade.’)
The Ghostrider’s battle talents tend to run the gambit of hit-and-run tactics and melee combat, but they still retain the talent, and preference of whips, so the chain is most often used. They like to make use of their newfound Ghost abilities and fire techniques to, as one confirmed Ghostrider put it, “Give ‘em a nice boot to the head!” Their best tactic against most dangerous opponents is to use their technique ‘Penance Stare’ to literally burn their enemies soul. Not many are certain of how it actually works, but it doesn’t appear to affect Widows, sadly. Also the weapons they carry tend to shift with them when they transform, taking on a fiery and frightening appearance.
Little is known about having a Ghostrider in a Harem as there are only a handful of cases known on a global scale. What is known is that Ghostriders tend to be rather reckless, especially when it comes to the law. Ghostriders tend to be extreme risk-takers, often performing insane stunts for the sheer adrenaline rush.
Only one of the known Ghostriders has ever gone Feral. And when she did, instead of becoming violent like one would expect, instead she became far more reckless. Attempts to get her back under control have proven difficult thanks to the Ghostriders ‘Summon Vehicle’ technique. The researchers are still keeping watch for any sightings of a flaming skeletal Pokégirl on a souped-up skateboard. Due to the circumstances of how Ghostriders come to be there have been no cases of thresholding into one.
Ghostriders are formed when an Infernal Pokégirl fatally wounds a CalamityJane. The Infernal energy results in a dark resurrection and a frightening metamorphosis. Their reckless tendancies increase when they face off against the Pokégirl who killed them.
Punishment Gaze (ATK [varies]+EFT: When the pokegirl makes eye contact with her victim, it is judged on its actions in this life. The evil that it caused is returned threefold as fire damage. The target must be alive and capable of feeling remorse for this attack to work.
Summon Vehicle (EFT): A Ghostrider Pokégirl can select a specific vehicle and give it the power of metamorphosis so the vehicle can, and will, transform at the same time as its selected Ghostrider. From then on she can summon that vehicle to her location no matter where she is simply by whistling. Any vehicle can be used, even horse-type Pokégirls, but it's most often a fast ground-based vehicle.
Metamorph Object (EFT): When a Ghostrider touches an inanimate object under the shadows she can will that object (weapon, armor, vehicle, almost anything) to shift its form into a new form to better use in combat. This is most often used on the Ghostriders own weaponry or armor.
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GIANTESS, The Really Effing Big Pokégirl
Type: Humanoid
Element: Rock
Frequency: Extremely Rare (Thank God)
Diet: Anything small and wriggly they can catch
Role: Plundering & Pillaging, Fortress raids
Libido: No one's dared to try and find out.
Strong Vs.: Normal, Rock, Steel, Ice
Weak Vs.: Psychic, Flying, Ghost
Attacks: Punch, Kick, Pummel, Club (similar to Hammer, although they do not have to summon it)
Enhancements: Enhanced Strength (x30+), Toughness (x30+), Giant Club, TALL
Evolves: Hopefully Nothing
Evolves From: Giant Trollop (Diamond Stone)
Bounty (for confirmed kill): 10,000,000 SLC
Bounty (for reporting sighting & getting out alive): 900,500 SLC
Recommendation if you see one: Evacuation is the best bet for survival. If you can't evac, try to strike it between the eyes with a solid blow, as that is the only weak point of a Giantess.
Found in the year 210 AS by an expedition headed by Mishima International Research, one of the few companies to survive Sukebe's Revenge, only five people lived out of the one-hundred that went on the expedition. Giantesses, after some research into discovered notes written by Sukebe himself, have apparently been living in the mountains for years, keeping humans from using them as staging points during the war of Sukebe's Revenge and attacking human fortresses. Any venturing into mountainous regions is now strictly monitored and in some cases forbidden completely until research into Giantesses is completed. What little is known about Giantesses is that they are basically human in appearance, save for the fact that they are 30 feet tall at the minimum and are heavily muscled, like a human bodybuilder (only bigger).
(Ironically, there are also the most physically attractive of their evolutionary line, their faces usually having soft, delicate features and a rather impressive set of breasts.)
No mating habits have been discovered through aerial and psionic surveillance, as Giantesses seem content to spend their days eating whatever and whomever they catch, sleeping, patrolling the caves that they make their homes in, smashing huge boulders with their giant stone clubs, and relaxing in the sun on summer days.
Tamers are strictly forbidden to go after Giantesses, and if one is spotted in a non-mountainous region, a reward similar to the kind offered for information on Widow sightings will be given if the Giantess is reported. There are only a few confirmed reports of Giant Trollops evolving into Giantesses via a Diamond Stone, so anyone with both a Giant Trollop and a Diamond Stone are hereby ordered to IMMEDIATELY turn either one or the other, or possibly both, into the authorities immediately or face criminal charges.
It should be mentioned that a Giantess is not entirely invincible. Right between their eyes is a soft patch of bones that, if struck hard enough, will kill a Giantess instantly. There is a legend about a tamer named David who killed a Giantess with a rock shot from a sling, although no one can seem to remember where this legend started.
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GIANT TROLLOP, the Really Big Pokégirl
Type: Very Near Human
Element: Ground/Rock
Frequency: Rare
Diet: Omnivore
Role: Bodyguard, Cheap labor
Libido: Average
Strong Vs: Bug, Electric, Fire, Flying, Poison, Rock
Weak Vs: Fighting, Flying, Ground, Plant, Water
Attacks: Mega Punch, Mega Kick, Rage Shock, Quake, Stomp, Unmoveable, Shock Spike, Dyna Wave, Mega Wave, Quagmire Twister, *Self-Soften, Harden
Enhancements: Enhanced Endurance (x10), Enhanced Durability (x18), Enhanced Strength (x20), Enhanced Regeneration (x10)
Evolves: Giantess (Diamond Stone)
Evolves From: Trollop (battle stress)
Trollops are dumber than a bag of rocks, ninety times as ugly, and generally considered so repulsive that even the beautification experts at the Kujaku Ranch have admitted they can’t do much with them. Giant Trollops are a step up in every way. They’re stronger, smarter, more useful, more beautiful and generally better than Trollops in every possible way.
Although, to be perfectly honest, it’s like saying that chipped paint is more beautiful than a hovercar crash.
Upon evolution, Trollops lose some but not all of their regenerative capacity. Their skin turns a human color, their warts vanish, their noses and eyes shrink to normal sizes, their hair cleans itself up, and they become generally more attractive all around. They also grow to twelve feet tall, gained a LOT of muscle mass, as well as large breasts and broad shoulders. They are also not exactly the most attractive Pokégirls, having faces that range from plain to looking almost manly in appearance. The bitter irony of it all is that their evolved form, the Omega-level menace Giantess, is the sexiest of the three forms. There is hope, however, as Kujaku Ranch beautification experts find Giant Trollops much easier to work with than their previous forms, and have released a book featuring ways of making normally less-than-attractive Pokégirls sexy. Giant Trollops are one of the breeds in the book.
Another issue with Giant Trollops is that they are dumb. Nowhere near as dumb as their previous forms, but they won’t be considered geniuses by a long shot. At best, they can be taught to do simple tasks, such as deliveries or low-tech construction jobs, as their memory improves to a normal human level. They function best as bodyguards and enforcers, however. The vast majority of the breed remembers what they looked like as Trollops, and want to do whatever they can to make themselves useful for their masters. They are especially fond of trainers who willingly take them in and make use of them, becoming fiercely loyal to them and obeying whatever they say. During Mao’s Rebellion, the breed gained a lot of popularity as they were frequently seen fighting against her forces. This almost fanatical loyalty led to there being little consequences once it was discovered that they evolved into Giantesses. The most drastic of the consequences were league wide laws being passed forbidding the possession of a Giant Trollop and a Diamond Stone at the same time.
Giant Trollops in combat are slow, brutal fighters. They use power attacks and shockwaves to try and dominate their opponents quickly. There’s an unspoken friendly rivalry between Amachamps and Giant Trollops, as their strength is equal to one another. (However when queried, no Giant Trollop seemed to understand what the word rival meant.) The two breeds seem to enjoy fighting each other and always have intense matches.
In terms of taming, as Giant Trollops are so loyal to their masters, they will accept whatever they want. They will willingly let themselves be put into restraints, as to a Giant Trollop hurting their Tamer is considered to be the ultimate failure. They have a technique called ‘Self-Soften,’ which allows their bodies to become softer, more pliable and pleasant to the touch, and to allow for easier access to their holes. This has the added effect of making toys rarely needed to pleasure a Giant Trollop, to the surprise of many. They have low pleasure thresholds, but their high endurance keeps it from taking too much out of them. Surprisingly, or perhaps not so surprisingly given their loyal nature, the breed has enjoyed a surge of popularity despite their less-than-pleasant looks, especially among businessmen who can’t always have human bodyguards with them. Also, the shoulders of a Giant Trollop are wide enough that they can most human-sized persons can ride on them, making for either an amusing or intimidating image, depending on the circumstances.
Instances of Feral Giant Trollops are low. The breed’s usefulness has meant that they are kept tame at all times. Also, there’s the slight matter of the potential destruction a feral Giant Trollop can cause. Not because they rampage around, they are a surprisingly docile breed that doesn’t get angry unless their master is being hurt. No, they are dangerous because they get even DUMBER than before. And they also develop a fascination with picking random objects up and smashing them against their faces repeatedly.
Giant Trollops are a rare Threshold result, but they have been known to happen every once in a while. As a note on breeding, Giant Trollops rarely get pregnant. Their fertility levels are unusual, and tend to spike once every decade after their second puberty. When they do, however, they tend to always have large amounts of children, thankfully none who are Trollops. Very rare is the Giant Trollop who only has one baby.
Self-Soften – (EFT) The Giant Trollop makes her body less dense and softer to the touch.
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GILTLECTRIC, the Makin’ Bacon Pokégirl
Type: Very Near Human
Element: Electric
Frequency: Rare
Diet: Human Style, avoids pork flavors
Role: Living Battery, Emergency Power, Housekeeping
Libido: Low
Strong Vs: Electric, Flying, Steel, Water
Weak Vs: Dragon, Ground, Plant, Rock, Domination Attacks
Attacks: Thundershock, Spark, Agility, Thunderwave, Zapring, Static Barrier, Rolling Spark, Aura of Cute; After Level 30: Thunderbolt, MagBomb
Enhancements: Enhanced Speed x7, Small Size (3’-4' or 1-1.35 Meter(s) tall), Endurance x2, Specialized section of their back.
Weaknesses: Easily frightened/startled –Aura of Fear and Domination Attacks are doubly effective.
Evolves: Sowlectra (Having third litter via Parthenogenesis as a Pokégirl, or having a single litter/child after becoming a Pokéwoman)
Evolves From: None
The Giltlectric arrived mysteriously. First recorded near the Johto/Indigo League border in 265 AS and has since been found in almost every other continent and League which is an oddity. No group has claimed the spread of this Pokégirl world wide to date, and the Giltlectric has shown no talent for electromagnetic flight as some electric Pokégirls are prone to have. Researchers have combed the small forest and surrounding wilderness areas where the first Giltlectrics were discovered, but no clues have been found.
Regardless of the mysterious circumstances in which this Pokégirl has been found, they've shown no violent traits and are by no means threatening. Standing some three to four feet tall, a Giltlectric looks very much like a chubby girl child. They have small A to B cup breasts, flesh to tan colored skin, and a small curly tail that is easily hidden beneath clothing with only minimal discomfort. Their noses are always upturned, and combined with slightly pointed ears and closer set, slightly smaller eyes makes them look much like the Pre-Sukebe animal they share some DNA with, the pig. Most domestic and feral Giltlectric have blonde or electric yellow hair, with a rare few having blue or silver, or very rarely, they're bald. They actually have 4 more breasts, which only appear as nipples until after they've given birth, and recede once their young have been weaned. This is due mainly to the fact that a normal Giltlectric litter is 4-6 Pokékits via parthenogenesis.
One of the most interesting features of the Giltlectric is a specialized section of their back. This section, which covers most of their back, produces meat much like a Kangasscunt, but in a very different manner. The meat is held within a thin layer of skin and surrounded by some connective tissue. When the Giltlectric is startled, frightened, or actively chooses to, the meat and skin is literally flash-fried off by applying a large surge of electricity to the area. The meat is formed depending on the protein intake and time given for the meat to grow. For the first few days after a Giltlectric starts growing this meat, it is composed entirely of fat and interspersed with only a few protein cells. As the meat is allowed to grow, the protein cells begin to use the surrounding fat for energy to replicate, and over time the entire back of the Pokégirl becomes literally a large, thick steak. This is a survival mechanism for the Giltlectric, since they are such small Pokégirls and are prone to predation. When faced with a predatory Pokégirl, a Giltlectric will flash fry her back, leaving behind slightly cooked meat (or fat) to distract the Pokégirl. The cooking makes a unique smell that is similar to the rare delicacy of bacon frying, which is usually enough to distract all but the most violent of Pokégirls. With such a technique, Giltlectrics are in high demand by many farmers as an additional source of meat, and have made some very expensive meals drop in price.
While many Tamers may see this small Pokégirl to be a very good replacement for a Milktit, they do have one large flaw. They're complete cowards. A Giltlectric is VERY easily frightened, it only takes a dark room and for someone to shout "Boo!" and they've fried their back's again. As such, most of a Giltlectric's product is pure fried fat, and despite having an impressive array of electric attacks, it's a pain to get any Giltlectric to use them. They do have one saving grace, which is that once they are Alpha bonded, they tend to view their Tamer and Harem sisters as family. Thus in dire situations, this breed has been known to overcome their cowardice -if only for a little while. Another disadvantage is one shared by the Cutiepie and her evolutions, they are small girls, and a normal sized tamer is usually a very tight fit. They have no real preferences in Taming, though most have shown that they dislike lying on their backs, as the section of their back can be torn off easily with vigorous activity.
Feral Giltlectrics tend to be omnivores, eating carrion as well as finding their own vegetable and meat food (the easiest for them to catch is fish with their electrical powers). They are easily startled, often frying their back patch whenever they think they're in danger (which is at least once every day or two). They tend to cluster in small groups of 5-12 individuals, and some predatory ferals learn to just harass these groups for a large and satisfying (if somewhat fatting) meal.
To date, no cases of threshold into a Giltlectric have been reported.
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GIRLRILLA, the Great Ape Pokégirl
Type: Near Human
Element: Rock/Plant
Frequency: Uncommon
Diet: Minerals, Rocks, Bananas, some plants
Role: Construction, Environmental restoration
Libido: Low
Strong Vs: Electric, Rock
Weak Vs: Fighting, Steel
Attacks: Harden, Sonic Wave, DynaWave, Mega Wave, Shock Spike, Go Down, Command Plants, Flower Kick, Lance, Banana Penetration*, Breast Drum*, Wind up Punch*
Enhancements: Enhanced Strength (x5), Endurance (x5), Enhanced Durability x5, Enhanced Senses x2, Instinctive knowledge of nature
Evolves: None
Evolves From: None
Officially listed in the Pokédex in 30AS, not much is recorded about this Pokégirl during the Revenge War other than the Girlrilla worked with construction of the various Pokégirl forts and facilities. It is easy to say that given their demeanor, they weren’t used in the war front in any large number at all. Girlrillas are normally gentle overall, and their personalities vary from carefree to laid back, making them a pleasant Pokégirl. Physically, the Girlrilla looks close to human, but very apelike in appearance. She stands on average at an even 6’ with a decent C to D cup bust, but her muscle mass makes her body twice as heavy as a regular human of the same size. Her body is sometimes covered in fur ranging from browns to blacks, with the occasional blond mixed in, though more human looking individuals are noted especially during threshold cases. She has prominent ears, and feet that are built like a second pair of hands that are very dexterous, able to pick up an manipulate objects with ease. The hair that sometimes partially or completely covers their body is soft and short, making a nice cushion for their rock hard muscles, otherwise her skin is soft and ranges in the human norm of colors.
While Girlrillas may not seem too eager to battle, they can hold their own in either poke or sex battles, and usually are favored in a Tamer’s Harem in lieu of the more rocky looking Rock type Pokégirls. A Girlrilla will only take a battle seriously when angered, which includes having her master or harem sisters in danger. Otherwise, she tends to tease her opponent and laugh at her own mistakes. While a Girlrilla is a secondary plant type, she has an oddity of being unable to produce vines. This sometimes puts her at a disadvantage when facing opponents, though Girlrillas in general don't seem to mind. Due to their duel nature, this breed has no particular difficulty facing water or fire types, unlike most rock or plant types. Some tamers choose this breed for that very reason, as being both a rock and plant type helps give tamers a balanced harem in terms of elements.
Feral Girlrillas are known to inhabit mountainous regions, and what an elf is to a forest, a Girlrilla is to a mountain range. It seems that these Pokégirls instinctively know how to make hilly and mountainous terrain thrive, and they do their best work cleaning up after natural or man made disasters. These girls work with other ground, rock, and plant types, to help heal the land after earthquakes, floods, tornadoes and even strip mining. It has even been documented that they assist other plant types with reseeding the local flora in the cases of forest fires.Feral Girlrillas roam in family groups, usually with a head Girlrilla and several of her parthogenic daughters. The head Girlrilla's hair often gains a streak of gray or the fur on her back turning gray should she have any. These 'Silverbacks' are very protective of their other charges, and normally are the first to be captured should a tamer go hunting for the breed. Generally, however, Girlrillas are peaceful if left alone, making their way through the hills foraging for rocks and sweet berries or bananas, while occasionally planting trees. Occasionally, Girlrillas will be found tamed alongside Elf Queendoms, their strength and plant affinity making them good honor guards for the Elf Queen.
The breed's ability to reforest areas doesn’t only extend to ferals, domestics and thresholders have something of a ‘green thumb’ when it comes to mountainous terrain as well, being able to point out where the best places for plants to grow. Thanks to their duel element, Girlrillas are hardy to the cold, unlike most other plant types. Ice attacks only affect them normally, and some of the early researchers were surprised to find Girlrillas romping in snow filled forests. Farmers in Mountainous terrain will sometimes choose Girlrillas over other types because of their hardy to cold nature and their ability to help keep a hilltop farm in working condition.
Girlrillas are enthusiastic about taming despite their low libido, and will try anything once, even the more risqué BDSM type bedroom games that Domina love so much. She will, however, let those involved know if she enjoys it or not. It is not wise to press the issue either, as Girlrillas will resist with as much enthusiasm as she tried the act with. It is not wise to allow a Domina to try and ‘break’ a resistant Girlrilla either, as they become listless in everything they do, and either evolve into a Penance or suicide. When in sex battles, Girlrillas tend to have a playful teasing attitude and due to their low libido they are quite the contenders.
Thresholding into a Girlrilla is rare, but not unheard of. Mostly coming from a family line of Girlrillas or other rock types. The most startling clue for some thresholders is that their hair will start growing rapidly and spreading from their armpits and lower legs. Often though, a thresholder will only experience foot cramps and slight headaches as their ears and feet realign, followed by incessant hunger and cravings for minerals as their body changes in composition and increases in mass.
Banana Penetration (Sex ATK 60) Exclusive to monkey type Pokégirls, a random banana in the pokegirl’s possession is used in much the same manner as a dildo. Obviously, this sex attack can’t be used too roughly or there will be quite a mess.
Breast Drum (ATK/EFT 50) This sonic attack sends out a rhythmic sound that damages the opponent and may cause stun them for up to three rounds. It is produced when a rock type Pokégirl of a C cup or better smashes her fists against her breasts. Needless to say, those who know this move are immune to the technique Nipple Cripple.
Wind up Punch (ATK50-130) This rock type attack is unleashed after the Pokégirl ‘winds up’ or swings her fist, either at the elbow or at the shoulder in a circular motion for at least 5 rotations. The more rotations, the stronger the attack, as this technique somehow stores the kinetic energy of the rotations and unleashes it into the punch.
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GLACE, the Ice Cold Eva Pokégirl
Type: Near Human Animorph
Element: Ice
Frequency: Rare
Diet: Some human foods, plants that grow in cold climates, common Pokéchow
Role: Cold Weather Support
Libido: Low (Average with a tamer she likes)
Strong Vs: Dragon, Ice, Grass, Ground, Flying
Weak Vs: Fire, Fighting, Rock, Steel
Attacks: Ice Beam, Quick Attack, Slash, Mirror Coat, Reflect, Snowball, Hail, Faint Attack, Ice Fang, Last Resort, Icy Wind, Tickle, Charm, Chilled Arousal
Enhancements: Cold Weather Endurance, Silent Movement, Snow Cloak, Enhanced Speed (x6), Enhanced Durability (x2)
Evolves: None
Evolves From: Eva (Ice Crystal in cold conditions)
Glaces are not a well-known Eva evolution for the simple fact that the Ice Crystal evolution will not occur unless the Eva is surrounded by snow and ice as well (However, it must be natural snow and ice, some experiments have been done in large freezers with no success).
Glaces are much the same in basic size and shape as most of the other Eva evolutions, gaining a little bit of height and a slight bust increase over their previous form. A Glace is covered in soft light blue or white fur, which will become coated with a thin layer of ice after a short time in an area that has ice and snow on the ground in order to better retain body heat. This layer of ice will of course melt in warmer areas, allowing the Glace to remain cool.
Glaces are not typically cold, but in fact are usually quite warm to the touch underneath their ice-coating. They still prefer to live in colder areas, but otherwise have little problem with warmer climates unlike most other Ice-types.
In cold areas, the Glace’s light coloration aids in blending in with the ice and snow, making them difficult to spot, even for Pokégirls with enhanced vision. During Snowstorms, their coloration makes them nearly impossible to see clearly, particularly in battle. This is only made worse by their ability to move in complete silence on ice and snow (and most other terrain as well).
Glaces love to cuddle close to their tamer when sleeping (though a harem sister will do if their tamer is otherwise occupied), regardless of weather.
Glaces are fairly passionate when taming, a trait somewhat at odds with their low libido. When being tamed, they enjoy pairing their body warmth with their chilled arousal technique to play exquisite havoc with their tamer's sense of touch. Especially if they have an ice-coat formed (which will likely melt during taming, increasing the effectiveness of their Chilled Arousal technique, unless the tamer is one capable, and willing, to perform outdoors in cold weather). If the Glace does have an Ice-coat formed, it is advised that taming not take place on anything that would be damaged by the resulting water as it melts.
No known cases of Thresholding into a Glace have been reported, though it would be likely that if one did happen it would occur in a snow-covered area.
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GLADIATRIX, the Arena Fighter Pokégirl
Type: Very Near Human
Element: Fighting
Frequency: Very Rare
Diet: Largely meat, bread and potatoes (body can't handle strong spices)
Role: Warriors
Libido: Low to Average
Strong Vs: Normal
Weak Vs: Psychic
Attacks: Slash, Slasher, Sword Dance, Focus Energy, Confuse, Mirror of Equity, Broken Castle, Weapon Repel, Firm Plate, Miracle Slash
Enhancements: Enhanced Speed (x4) Enhanced Stamina (x2), ambidextrous, cannot be sunburned, can summon a weapon once per day (if said weapon is broken, once per week)
Evolves: None Known
Evolves From: Slicer (Round Stone)
Unlike the Slicer, a Gladiatrix is never thin (unless starved) and usually has a few scars, though most have at least fifteen or more. The Gladiatrix often tans by coincidence, not desire, and to the envy of many tanning aficionados, they never get sunburned. Their tan simply deepens until she has a deep bronze tan. After that, her tan simply lasts longer.
A Gladiatrix is hardly concerned about her appearance, unless it's how fierce she appears. She loves the look of scars won in battle and when she's itchy for a fight, she'll often rub one of her larger scars. Anything that can make her appear more fierce is a turn on.
The most she'll do for her hair is wet it down so it doesn't get in her face. Other than that, she doesn't care about it so long as it can't be used against her. Of course, if she's busy sharpening her weapons, cooking or something else that requires her to be immobile, she'll allow others to groom her hair for her.
Bathing is far more important to a Gladiatrix than grooming her hair. Since Gladiatrixes tended to work hard, they will often sweat and the stink of sweat is perhaps the only thing she does not allow on herself or others. Most tamers of Gladiatrixes usually keep a water Pokégirl on hand to keep the cost of bathing a Gladiatrix down. Others stay by bodies of water.
When it comes to actual fighting, a Gladiatrix is not picky about weapons, so long as she has decent ones, and being ambidextrous, she can wield two just as efficiently as one. She actually prefers to have two weapons. She can summon one a day, but what shows up is often random and it can't be a weapon that is in the possession of anyone else. If she can have her pick, she'll usually pick a sword and shield, two swords or even a trident and net. If a weapon that a Gladiatrix has summoned that day breaks, no more can be summoned until the next week, though whether this is a psychological restraint is uncertain.
The Gladiatrix is not a very pleasant Pokégirl to face in combat. When she isn't sparring, she is brutal, relentless and merciless, and will not stop until their opponent is unconscious or deceased, or she is. Luckily, she considers any PokeBattles, Gym battles or Tournament battles to be "sparring". However because of their brutal habits, any tamer who wants to use a Gladiatrix in legal PokeBattles or use a Gladiatrix for any Gym or Tournament battles must have her weaponry enchanted to deal non-physical damage. In these battles, she is automatically disqualified if she attempts to summon weaponry, though surprisingly, 99% of all Gladiatrixes have enough self-control to refrain from summoning weaponry when warned.
Gladiatrixes like unseasoned food, largely meat, bread and potatoes. Tamers sometimes believe that it's because a Gladiatrix likes to live without luxuries, but it's actually because a Gladiatrix's body can't process strong spices well. Too much sugar, salt pepper or any other flavoring spice (such as Garlic or Sapphron) makes a Gladiatrix physically ill.
It seems preposterous for such a powerful Pokégirl, but a Gladiatrix can be left bedridden for days because of too much salt on her food, and as such, she treats anyone who attempts to pull pranks like loose salt caps with open contempt. A Gladiatrix should NEVER eat any complex foods, like cake or anything else that has more than one form of spice or seasoning, and as it should go without saying, they should refrain from eating in fancy restaurants, as any number of spices may be on the food. If she needs to resort to eating Berries, she will seek out ones that don't have a strong flavor.
Because of her nastier nature, Gladiatrixes have been rather popular in illegal battle rings and tournaments throughout the years. As such, any tamer with a Gladiatrix is randomly monitored for any suspicious activities or sudden influxes of cash.
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GLASS, the Liquid Statue Pokégirl
Type: Humanoid Semihuman
Element: Rock
Frequency: Very Rare
Diet: Glass, Sand, Minerals
Role: Ambush, Sabotage, Special Ops
Libido: Low
Strong Vs: Bug, Electric, Fire, Flying, Ice, Poison, Rock
Weak Vs: Fighting, Ground, Plant, Steel, Water
Attacks: Pose, Slash, Bear Hug, Harden, Magnify, Flare, Mirage Cloak, Blurring Form, Shatterstorm
Enhancements: Enhanced Strength (x2), Enhanced Speed (x3), Improved Defense, Quick Healing, Flowing Form
Evolves: Onyx (normal)
Evolves From: Titto (normal)
Glass is the natural evolutionary form of Titto. Trading in the majority of it's mimicking capabilities, the Glass gains a clear, flowing glass-like form, not quite solid but not really liquid, that appears like a glass statue of the Pokégirl’s human form (if she ever had one), with the Pokégirl’s eyes tinted a random hue. A Glass’s form is unusually brittle - at first glance, almost dangerously so. Impact attacks can shatter whole parts of her body easily, and slashing moves find little trouble in causing damage to a Glass. However, while a Glass may be is easy to break, they also are easy to fix - shattered components can easily be brought back into the whole in only a few seconds time, undoing much of the damage at little cost to the Pokégirl. Broken appendages are easily healed or regenerated, although reattachment is generally a better idea, as consequent lost limbs can quickly wear away at a Glass, leaving them thin, weak, and in desperate need of nourishment.
Because of her Titto heritage, a Glass retains a small bit of the transformation ability that it once had as a Titto in it’s Flowing Form, allowing the Glass to form her body in different ways. She can sharpen parts of her body to a deadly thin blade, harden her body against attacks, and quickly recover from hits by absorbing whatever was lost. Or even (though her form noticeably thins while doing so) form great thin glass wings with which the Glass can use to break away from land-bound foes or bombard them with shards from above. Also, she can merge or move through normal glass without any difficulty, letting them move through closed windows or some doors without notice or leaving evidence of their passage. The Glass can also set things afire by using her body like a magnifying glass - note that the sun or a light source must be available for this to work.
In combat, a Glass either moves into melee, her fingers sharpened to a deadly point, or stays back and bombards her foe with thin shards, broken off from herself. Also, depending upon the environment, she can supplement these attacks with light-based effect moves, such as Flare, Mirage Cloak, or Blurring Form. In desperation, she may use Shatterstorm to escape pursuit, or strike down a particularly agile foe.
The Glass was created, like the Titto, to act as spies and saboteurs - the Glass’s specialty was getting inside the defensive perimeters of enemy bases, and damaging key defensive components or slaughtering enemy command posts in preparation for an offensive. Under the influence of the Mirage Cloak, it was hard to tell when a Glass was around, and combined with the Glass’s complete lack of a smell (or sense of smell, for that matter), security dogs (or later, other Pokégirls) rarely took notice of them. Unlike the Titto, however, that was a relatively poor combatant when caught, a Glass could easily hold it’s own, it's attacks, though weak against heavy armors, were all too adept at taking down groups of enemy infantry or officers in a short period of time. Lacking a sense of pain, and easily being able to take a certain level of physical punishment, the Glass could reach it’s destination, fulfill it's mission, and get out alive.
It should come to no surprise at all that this Pokégirl loves eating glass, it naturally being the perfect supplement for them. Sand and other minerals, while also a fairly digestible food, take a bit longer ‘going down,’ so to speak. Depending on the minerals that she eats, the color of a Glass can change and vary, sometimes taking on weak hues of red, green, or blue, though it takes a focused diet of the proper minerals to fully change into a rich hue of a specific color. The Glass's color has no effect on the functionality of it’s Mirage Cloak, though it may slightly alter the appearance of Flare.
Flare (EFT): Shifting her form subtly, she redirects all the light upon her into one point, releasing an intense flare of light that temporarily blinds nearby foes.
Mirage Cloak (EFT): Further directing the light within her, the Glass's form turns practically invisible, making her difficult to locate. This technique cannot properly be used in combat, instead replaced with...
Blurring Form (EFT): Wavering the light upon her in random ways, the Glass makes her form hard to make out and blurry, making it harder for her to be hit and creating the illusion of greater speed.
Shatterstorm (100ATK, Normal-Type): The Glass's greatest attack, Shatterstorm, however, is one that is used only in desperation. Setting up a dangerous vibration within herself, the Glass blasts massive chunks of herself away from her body in into all directions, bombarding everything nearby with thin, razor-sharp blades that continue to break and shatter as they proceed. Afterwards, the Glass is noticeably and dangerously thin, and unless she can recover most of the shattered glass, remains so until she can get something to replace it.
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GLOOMY, the Unhappy Flower Pokégirl
Type: Near Human
Element: Poison/Plant
Frequency: Rare
Diet: sunlight (small doses), water (loves mineral water), nutrients from soil
Role: arousing other Pokégirls, soil regeneration, subduing Feral Pokégirls, attracting Feral Pokégirls
Libido: Average to High (moonlight-based)
Strong Vs: Electric, Fighting, Plant, Rock, Water
Weak Vs: Fire, Flying, Ice, Psychic
Attacks: Leech (roots), Lust Dust, Buttsprout, Sleep Powder, Poison Powder, Leaf Shield, Sweet Scent
Enhancements: Lunar Regeneration, Night Vision
Evolves: Vile Blooms (Venom Stone), Belle Awesome (Leaf Stone), Vinebra (Lack of taming + Dark Stone)
Evolves From: Oddtits (normal)
The next stage of Oddtits, Gloomy has a slightly improved bust, however she still is a bit out of proportion (if a proper figure eight would require a D cup, she would be a C cup). Like her earlier form, Gloomy dislikes direct sunlight, although she can tolerate it better than Oddtits.
In addition to an improved (if not perfect) bust, her petals grow larger (now covering her hair-roots completely) but only a little longer. If she hasn't been in direct sunlight (or at least not for long) her petals actually glisten with a liquid sheen...this is actually overspill of her Lust Dust, but the sap that holds the pollen makes it more of an attractant than an attack. Any one in the area (nearby or downwind) will notice a pleasant odor, but for females it causes mild arousal and can actually lure Feral Pokégirls, which can make a Tamer's life difficult if they aren't good at combat (but a skilled Tamer can definitely use this). While her skin color doesn't change, her face does have a peculiarity. If her face is in direct light (can be any type of light, but it must be -directly- on her face) she seems to have a “depressed” look about her regardless of expression, but in normal lighting her face seems to in the shade (similar to Oddtits, only more pronounced)...the exception to this is moonlight, in which she looks completely normal.
Sexually Gloomy is better off than Oddtits, but still prefers being taken from behind, although a truly caring Tamer can get her to accept (especially if the light is down or under moonlight) other positions, particularly if he lets her know in no uncertain terms that he enjoys her breasts. Such a Tamer can actually get her to orgasm from attention to her breasts alone...not because they are particularly sensitive, but from her pleasure at his “'proving” she is neither “deformed” nor “ugly” with her lack of proportionate breast-size. Like her earlier evolution, Gloomy can take or leave the Alpha slot, and now that she actually has a bust, isn't nearly as sensitive (but excessive TT jokes will get on her nerves).
Gloomy doesn't gain new attacks over Oddtits, but she can use them more often. Officials don't consider her “lure” ability an attack, since it has no effect in either martial or sex combats. Given her ability to quickly heal if exposed to moonlight (which is anytime the moon is visible in the sky, not just at night), researchers have tried Moon Stones, but the results are very odd...the Stone is absorbed, but the only change is now Gloomy can light up with a slightly sparkling glow, identical to a full moon (but not bright enough to blind anyone) and can no longer evolve.
Gloomy is no better at nourishing soil than Oddtits, and still prefers a nocturnal or diurnal schedule, but she can adjust to a normal schedule more easily. Her improved light tolerance means she no longer needs shades during the day, and has no extra vulnerability to flash-style attacks, but her ability to see in low-light conditions remains.
Feral Gloomys are a bit more of a problem, as they not only spread Lust Dust and temporary Buttsprout, but their Sweet Scent increases, drawing other Feral Pokégirls, including Buzzbreasts and Wasps. One interesting fact...whether she is Feral or Domesticated, unless she is attacking (in which case they will defend themselves) Buzzbreast and Wasps will -not- attack her, even during mating season. They will swarm around her and taste her nectar, but they will -not- attack her, although her Harem-sisters and Tamer aren't so lucky. No one knows exactly why, and artificially produced Sweet Scent doesn't have this effect, but study continues.
It’s not very common for a girl to Threshold into Gloomy but it does happen often enough to be note. Normally they become Oddtits.
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GOBLINA (aka GREMLINA), the Crafty Cavern-dwelling Pokégirl
Type: Near Human
Element: Ground
Frequency: Uncommon to Rare (assumed)
Diet: Cooked Meat, Tubers
Role: Miners, Pranksters, Ambush and Trap specialists
Libido: Average
Strong Vs: Electric, Fire, Poison, Rock, Steel
Weak Vs: Flying, Ice, Plant, Water
Attacks: Sand Attack, Concentration, Whistle, Can’t Touch This, Stone’s Throw, Thump, Stomp, Dig, Mud Slap, Earthquake, Resonate,
Enhancements: Night Vision, Endurance x2, Strength x2, Lowered Feral State
Evolves: Hotgoblina (Fire Stone)
Evolves From: None
Goblinas were Sukube’s response to the mountainous guerrilla warfare that some armies took up during the War of Revenge. Known for their brilliant trap making, the Goblinas were a good counter to the entrenched troops when paired up with Murkunts and other dirty fighters. That is, until they began defecting and striking out into their own pursuits. Thought to have been eradicated by the monster flu, they were rediscovered when mining was reinstated a few years after the end of the war.
Physically, Goblinas aren’t very intimidating, standing only 4’ on average with no documented cases of over 5’. They’re not the prettiest of Pokégirls either, having rust to sickly yellow skin, long features and spindly arms and legs. Their bust is usually an A to B cup with rare cases of a busty looking C. While looks alone make them not as popular in most Tamer’s harems, their tunnel making skills make many miners overlook their plain features.
As stated above, Goblinas are capable of coming up with traps, pitfalls, and entrenchments that make the more tactical pokegirls nod in appreciation. Their major drawback is that they tend to only take three things seriously: sex, money, and food. Even Goblinas under the most cruel and totalitarian of tamers will have a cache of money –or three- that he doesn’t know about. Pairing a Goblina up with a Merrowl or a Mistoffeles amuses them to no end and will cause most of them to come up with schemes that really can get rich quick. Just like the Mistoffeles though, this has caused most Goblinas to be banned from gambling establishments.
The feral state of the Goblina is fairly low, as feral Goblinas have been documented as speaking a pidgin common language within their clan. Most Goblinas form into Clans, tending to mine out homes for themselves in hilly or mountainous regions and horde shiny objects (including any precious or semi precious stones they may find). They riddle the area with traps to discourage raiders, which seems a bit hypocritical, since most Goblinas tend to go on raiding parties when their food supplies are low. The raids usually occur in the winter months making more mountainous villages enlist the help of local water or plant type pokegirls to thwart the raiders.
Thresholding into a Goblina is rare, but usually comes from the mining industry, in which case the girl is then given to a fellow miner.
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GODIVA, the Hair-Lashing Pokégirl
Type: Very Near Human
Element: Normal/Plant
Frequency: Uncommon
Diet: Human-style
Role: Hair-care and styling, police Pokégirls
Libido: Average to High
Strong Vs: Ghost, Ground, Rock, Water
Weak Vs: Fighting, Poison, Fire, Flying
Attacks: Tackle, Wrestle, *Hair Whip, *Hair Blade, *Lust Shaker, *Hair Hammer, *Hair Angel, *Hair Wrap, Hair Tentacles*
Enhancements: Hair Manipulation. Hair grows at double human rate. Hair can change consistency to a rubbery substance at will. Enhanced Hair Strength (x3)
Evolves: None
Evolves From: None
These Pokégirls were almost never seen during the war. The reason for this is simple: they blended in and didn't do anything truly destructive. Instead, this breed was simply used to get information. This was, of course, before Sukebe began working on psychic types, and soon after those Pokégirls began production, these were relegated to even more mundane tasks such as administrative and inventory takers. Even after the war, the breed as a whole were among the most commonly tamed Pokégirls for beginning tamers, and even today they are fairly common around civilized areas. The Godiva are noteworthy for how like humans they are, with only their eyes and their hair as the only true give-away as to what they truly are (other than a Pokédex). Almost completely like a human woman, Godivas nevertheless have no less than B-cup sized breasts, though a large C-cup is far more common. Their hair and eyes, however, are the exact same color, but the the most startling difference between Godiva and humans is the fact that the Godiva adore having long hair. Often, their hair is at least as long as the Pokégirl is tall, though even more common is longer. Their hair also grows at a rate that is twice as fast as that of a human's, although they do not grow hair anywhere but from their head. This is assumed to be the main reason that their hair grows so quickly. One quirk about this breed is that they prefer to go nude, no matter what, which also makes them an easy target for tamers. Their hair can be of any color other than brown... but in some cases (to be noted below), this hair color can be seen. Another tidbit of information for tamers to take in is the fact that Godivas cannot sunburn, and instead seem to absorb sunlight like a plant type does.
Godivas have an ability unique to any other Pokégirl species: They have absolute control over the hair on their heads. They can shorten it, lengthen it incredibly, and shape it into almost any form they want. A Godiva can make her hair as dense as a metal staff and use it to strike the opponent or parry a blade, or shape it into wings and fly, or nearly anything else. They are a very arrogant, vain breed, always sensitive about their hair and trying to keep it clean, and they will not, under any circumstances, let a Tamer come in their hair. But they are excellent with oral sex and always swallow, so most Tamers are willing to overlook this. The Godiva is not above using their hair to attack or pleasure their tamer/lover, however, or to bind a target in place to allow them to do what ever they may need to. However, this is only done when the Godiva’s hair changes. The startling revelation of the Godiva’s hair strength was discovered in 22 AS, when a tamer was attempting to tame a feral Godiva. The Pokégirl’s hair changed to a pure-brown color and had the consistency of extremely elastic rubber, but was (and is, for the most part) stronger than any man-made rubber ever devised, both then and now. It took some doing to test this ability among other Godiva, but all seemed capable of using this new-found ability. Since the rubbery strands are easily washable in this form, this Pokégirl can still perform many feats with her hair without worry of stained hair. Godiva don't mind the change at all- in fact, their hair retains its normal sensitivity even in this form, which makes things enjoyable for the Godiva and any tamer that doesn't mind the slightly odd feeling of such thin strands of rubber. The Feral state of a Godiva is similar to that of the Ingenue, with the added problem of their hair doing things at random, independent of what the Godiva wants, which oftentimes leads to all sorts of trouble. It also makes it fairly easy to spot a feral Godiva in a civilized setting.
Thresholds are not uncommon, and those that become Godivas are generally pleased by this, since they're still relatively human and gain beautiful hair to play with. Threshold Godiva also often become police-Pokégirls, their long hair allowing them to capture a target without the need for projectiles, and the fact that their hair is so easily maneuverable makes them perfect for sneaking up on their target to capture it. One thing that Godiva cannot stand, other than getting their hair dirty or coming to harm, is being near an open flame. In either their hair's standard form or the other, both are easily burnable, and fire-damaged hair is something that any Godiva hates. There is little else that can scare a Godiva so much, or piss them off more, than threatening them with a fire-type Pokégirl or surrounding her with flames. Tamers are recommended to recall their Godiva when faced with a fire-type, lest they face the Godiva's wrath at another time. However, this breed enjoys working with water types, as they make bathing much easier. Pairing a Godiva and a Hottie together will usually wind up with the two in a bubbling hot bath, whether it's in a mountain pond or a stream, or even on the beach. Tamers also have reported that the Godiva becomes very aroused when they shampoo and bathe with them, almost instantly jumping up a Godiva's libido a notch.
As an interesting side note, an easy way to make a Godiva happy is to team them with a horse Pokégirl. They will lavish affection on the Pokégirl and even volunteer to tame them when their Tamer is unable or unwilling. Or even join in with the Tamer IS willing/able. Most horse Pokégirls appreciate this, but it scares the hell out of NightMares, who aren't used to people being that affectionate towards them. Domina absolutely hate the Godiva's hair, and some go so far as to shave a Godiva's head in order to play their games with her. Godiva are quickly and easily brought to heel when their hair is threatened, by anyone or anything, and as such their hair is a valuable tool for making sure that a Godiva is kept in line by their tamer or owner. As a result of this, however, no Godiva is considered to be a good Alpha or a Beta- their hair is their second highest priority (when delta-bonded, that is. Before then, it is their highest priority), and anything else is a lesser concern.
Hair Whip (ATK 20) The Godiva forms her hair into a long whip and lashes it at the opponent.
Hair Blade (ATK 45) The Godiva forms and tightens her hair into a long, sword-like blade.
Lust Shaker (ATK 40) The Godiva forms her hair into several tentacles tipped with long spears and stabs them forward rapidly, over and over again.
Hair Hammer (ATK 60) The Godiva forms her hair into a large, heavy hammer and slams it down on the opponent.
Hair Angel (EFT) The Godiva forms her hair into giant wings, and can fly for several turns.
Hair Wrap (ATK 20) The Godiva extends her hair and wraps it around the opponent in a crushing grip. The opponent can fight their way free, however, after 2-5 turns.
Hair Tentacles (S.ATK 40) As in the Lust Shaker, the Godiva forms her hair into tentacles, although the tentacles are now smooth, blunt phalluses at the tip. She wraps up the opponent and proceeds to violate them with her hair.
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GOJILLI, the Wannabe Doomsday Pokégirl
Type: Near Human
Element: Dragon
Frequency: Extremely Rare
Diet: Fish...lots of fish(Also likes Chocolate...but who doesn't?)
Role: City Defenders, Demolition, Movie Monster
Libido: Average
Strong Vs: Dragon, Electric, Fire, Plant, Water
Weak Vs: Ice
Attacks: Quick Attack, Fury Swipes, Sabre Claw, Dragon Claw, Dragon Dance, Dragonbreath, Dig, Surf, Charming Look
Enhancements: Enhanced Strength (x3), Enhanced Speed (x7), Razor Sharp spikes, Claws, Enhanced swimming/digging/climbing ability (x4), Enhanced Senses – All (x2)
Evolves: None
Evolves From: None
They say big things come in small packages. Whoever first said it must hae been referring to the Gojilli. A small and cuddly breed of Dragon Pokégirl known for something very unusual... they’re very powerful for their size!
Standing about five feet tall on average with modestly large C-cup breasts the Gojilli is a proud and yet very cuddly breed of Dragon-type Pokégirl. Their tails are about half the length of their bodies. They weigh in at around 140 pounds. They’ve got bluish-gray scales running along their backs and sides with light glossy red across their chests and bellies. They usually have iridescent gold hair that grows little bit beyond shoulder length, as well as amber yellow eyes that give off a faint glow. This often makes it difficult to notice their pupils. From the shoulders down to the tip of their tail is a crimson sail, lined with slender spikes. On the shoulders and on the back these spikes are long, about a foot at the longest, and curved backwards, but once they reach the tail they quickly get short, topping off at jus about a half of an inch.
In combat a Gojilli is best known for their ability to out maneuver their opponents. They like to dig, swim, and climb at high speeds, making their movements erratic in battle and hard to predict. Specializing in instinctive tactical combat they're different from most other dragon-types in this style. As a minor side note, a Gojilli’s Dragonbreath attack, for some strange reason, is green, and their spike-plates glow electric blue and their eyes glow bright yellow when the attack is used.
A Gojilli’s harem dynamics are...unique, to say the least. They often consider their harem-sisters and Tamer their “Team.” When it gets to that point, expect nothing short of a Widow to keep her from being extremely protective of you. Combine this with their odd tendency to look up to the long-missing Typhonna as some form of ‘spiritual guide,’ and you have one very strange Pokégirl on your hands. Some of them tend to claim to be Typhonna’s offspring, but DNA typing has proven this incorrect.
Gojillis are extremely territorial and that fact is dragged in to their harem dynamics, making them think of their friends, family, and harem-sisters as part of their ‘turf’, and they'll protect them to the bitter end. They are also easily distracted by their two most favorite foods, fresh, live fish...and chocolate. Another thing to know, though they'll still accept Taming from a Tamer, they tend to view the Tamer as a parent-figure, often referring to them as Papa or Mama, much to the embarrassment of already married Tamers.
A Feral Gojilli is unusual to say the least. Their feral state isn’t violent, but it's far from mild. Often they pick a spot near the ocean, regardless of climate, and call it their home. They’re unwilling to leave it, but will make friends with current residents as long as none of them make themselves a threat, and often are willing to protect them along with their homes from any violent intruders. They usually limit their friends to those who they can trust, they tend to react violently to anyone who treats them disrespectfully or that comes off as dangerous to the Gojilli and their home.
As noted before, Feral Gojillis can wind up in some of the most unexpected places if there’s deep water nearby. At least one has been noted in the frigid Scarlet League and two more on a volcanic island out near the Crescent League.
As of Today, thanks to their being a rather recent discovery presumed to be the creation of Cocooner, Tthresholding into a Gojilli is impossible, for now.
Warning! All of the following information is classified to the highest level!! All data henceforth is restricted to only those of the highest security clearance and those who actually have a Gojilli in their Harem. Any attempt to leak this information will be dealt with extreme prejudice!
The actual origins of the Gojilli breed are as follows: They’re not a new breed made by Cocooner. Rather, they’re an attempt by Gendo Giovanni, a Team Rocket official and high-ranking member of SEELE, to mass-produce copies of Typhonna that were smaller, not as blatantly destructive, easier to control, and easier to tame. He wasn’t foolish enough to try a direct clone, as that would involve the extreme risk of accidentally to wake her up to try and collect her DNA. And since no one was even sure that she was organic to begin with, it all could have been a fruitless effort to begin with. We may not like the fact that Gendo has such a powerful Pokégirl in his command, but so long as he doesn’t know that we’re aware of it, we can let him off easy.
SEELE wanted to use the breed as an extermination weapon against the Amazonchan and Icemaiden Preserves, and to use them to help get more pro-Pokégirl leagues in line with more ‘acceptable’ policies and actions. However they didn’t take into account a few personality factors in making the Gojilli. After around 100 of the Pokégirls were created, they teamed up and dug their way out of the laboratory that they were being held in, destroying it in the process. Most Leagues have them employed Gojillis in whatever their equivalent of a S.W.A.T. team is. Frequently, they are employed to use in dealing with dangerous Pokégirls.
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GOLBUTT, the Batty Pokégirl
Type: Near Human Animorph (bat)
Element: Flying/Poison/Dark
Frequency: Rare
Diet: life energy
Role: night guide, predator, leader of Zubutts
Strong Vs: Dark, Ghost, Plant, Poison
Weak Vs: Electric, Ice, Rock
Attacks: Drain, Energy Drain, Mega-Drain, Bite, Lick, Lure, Poison, Gust, Wingover
Enhancements: Sonar, Night Vision, Darkvision
Evolves: Vampire (knocked out by draining attack, or infected through bite)
Evolves From: Zubutt (normal)
Golbutts are Zubutts that won enough fights and got Tamed enough that they were able to evolve. Their evolution leaves them taller, usually around five foot four inches or so. Their fur becomes slightly darker, and their bust grows larger to a full B-cup. Their eyes grow much sharper, and they are able to see in virtually any dark or low-lighting condition (though bright light blinds them easily, and even sunlight makes their eyes ache), as well as use their echolocation ability. For this reason Golbutts are greatly preferred among explorers, especially spelunkers, since they can scope out terrain with great accuracy.
In the wild, most Golbutts are found leading packs of Zubutts. With their ability to use Lure to bring prey to them, Poison to weaken it, and Lick to paralyze prey, a Golbutt is by far a more dangerous hazard than a mere Zubutt. When a Golbutt is facing multiple foes, or when she perceives a single foe is too strong, she has her Zubutts fly in as a group, and she then darts in to deliver stronger attacks against the biggest threat. Golbutt-led Zubutt packs are the number two hazard in cave exploring (the number one being falling). When prey are taken back to the caves, a Golbutt is the first one to get to have her way with the male in question, and the first to drink his energy before passing him around.
Golbutts are strong combatants, even without a Zubutt pack. After Luring a foe in, they prefer to use Gust to knock it down, and then either Bite, Wingover, or Lick on it to soften it up, and hopefully paralyze it. Stronger enemies are avoided in the air, using Gust and Poison to weaken them. When an enemy is brought low or paralyzed, a Golbutt will swoop onto it, cover it with her wings, and begin using one of her draining attacks. She'll use either Drain or Energy Drain depending both on how hungry she is, and how much energy the opponent has left. She'll only use Mega-Drain if she was seriously injured in the fight and needs to heal herself.
Feral Golbutts are those found in the wild, described above. Tamers attempting to capture a Feral Golbutt are advised to try and get her away from her Zubutt pack before making their move. Threshold girls don't usually become Golbutts, but it is possible. The family of such a girl would be quick to send her away, since it would be only a matter of time before she began to feed on friends and family, and doesn’t yet know how much drained energy is enough and how much is too much.
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GOLDEN ELF, the Radiant Pokégirl
Type: Near Human
Element: Magic
Frequency: Rare (Crimson League)
Diet: human diet
Role: domestic helper or trophy wife
Libido: Average
Strong Vs: Psychic, Magic
Weak Vs: Fighting, Grass
Attacks: Attract, Shield, Magic Missile, Dodge
Enhancements: Magic affinity and knowledge
Evolves: None
Evolves From: Drow Zee (Angel Stone)
Golden Elfs look much like their Drow Zee predecessors. They have dusky brown skin any tanning aficionado would die for. They grow in height, averaging between 4'10 and 6'5, though tending to be around 5'6. Their bust also increases significantly, with few if any Golden Elfs having smaller than a C-cup, and they tend to possess beautiful faces and sexy builds, with curves in all the right places. One can always tell a Drow Zee from a Golden Elf by looking at their hair. A Golden Elf's hair is always golden blonde and if they've bathed within the last hour, any light source will cause their hair to glow with a golden aura. Golden Elfs are often used as the standard of beauty which other Pokégirls are measured by (just as the Milktit is often used for breast size).
This evolution of the Drow Zee loses its psychic powers in exchange for beauty, magical powers and a high resistance to psychic or magical attacks. Indeed, the Golden Elf has much more magical power than most other elves of equal level. Unfortunately, the Golden Elf's increases magical and psychic defense lowers their physical defense drastically. Golden Elves take triple damage from any Fighting attack. Also, they cannot fight plant Pokégirls because of moral reasons.
Personality-wise, Golden Elfs range from shy and demure to flirty and playful. The affectionate nature they had as a Drow Zee remains, and is sometimes even strengthened. When being tamed, they are enthusiastic lovers, always willing to try something new (barring S&M, which they find distasteful).
Threshold into a Golden Elf is rare, but not unheard of, especially if the individual has a strong heritage of Magic and Elf type Pokégirls.
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GOLINA, the Mud Monster Pokégirl
Type: Inhumanoid (Metamorph)
Element: Ground
Frequency: Rare
Diet: Soil and Water
Role: Ambusher, Trap Setter
Libido: Low, but rises in a muddy environment
Strong Vs: Electric, Poison, Rock, Steel,
Weak Vs: Flying, Ice, Plant,
Attacks: Harden, Soften, Takedown, Rock Throw, Seismic Smash, Mud Cannon, Stone Punch
Enhancements: Enhanced Strength (varies), Enhanced Toughness (varies),
Evolves: None
Evolves From: Galem (Water Stone)
This is a side evolution of the Galem. Through the use of the Water stone, the Galem’s body grows incredibly soft, like mud. While she looses most of her toughness, she gains metamorphic abilities, and she is now much less human looking.
The Golina can consciously control the shape of her entire body, making it as soft or hard as she needs, limited only by her mass. Both sides have their advantages and disadvantages. A hardened Golina is as tough as her Galem sisters, but is so slow as to not be able to move. Softened Golinas can absorb the force of attacks, and repair damage quite easily, but loose much of their strength. Golinas also have both strengths and weaknesses against both Fire and Water. Namely, Fire burns away the water in their bodies, forcing them to become harder, and water forcefully softens them up.
Golinas are very difficult to tame, because of their enhanced strength and difficulty to keep restrained (they can soften enough to flow out of almost any restraint). It is recommended that a tamer either burn them solid (so they can't escape the restraints) or soften them silly, where they won't be strong enough to hurt their Tamer. During the throes of Ttaming, they will (if they can) soften and harden their body erratically, but will instinctually retain their human shape.
Golinas are very playful in nature. One of their favorite games is to trap their tamer or favorite harem sisters inside of themselves, just to feel them squirm around. Since they are Inhuman types, and not very capable of complicated thoughts or emotions, and coupled with their strengths, it would take a very experienced tamer to keep them from accidentally hurting someone.
During the war, the Golina would typically flatten themselves into the ground, becoming indistinguishable from the local dirt and soil, wait for the enemy to pass unawares, then reform and wreak havoc from behind. The very thought of this was able to significantly slow down advancing units, but even their added precaution couldn't save them. When coupled with digging types, such as the Bawdger, they were extremely effective as traps, as they would "fill" a hole, let people fall into her, then harden for the kill.
Mud Cannon (ATK 20 + EFT) - When her body is soft enough, the Golina can throw a piece of herself in the form of a mud ball. The mud ball does little damage in of itself, but it sticks to the target like glue, slowing down opponents and grounding flyers. Since Golina cannot simply absorb the ground around her to replace lost mass, she cannot use this attack very often.
Stone Punch (ATK 60) - By hardening just her fist to max, she can throw a really heavy punch.
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GORGON, the Artist of Stone Pokégirl
Type: Animorph Anthropomorphic Not Very Near Human (Serpentine)
Element: Poison/Rock
Frequency: Very Rare (Ocean League, Amethyst League (old Greece area))
Diet: Grains and fruits, will accept Pokéchow
Role: Sculptors and artisans, fighters
Libido: Average (High if Tamer is willing to do something for her)
Strong Vs: Flying, Electric, Bug
Weak Vs: Ground, Fighting, Steel, Water
Attacks: Petrification Gaze, Stone Gaze,* Statue Gaze,* Wrap, Crushing Wrap, Poison, Slow Venom, Paralyzation Poison, Vertigo Venom, Poison Mask, Tail Smash*
Enhancements: High flexibility, Ability to radiate petrifying energy from eyes, venom glands, Enhanced Durability (x2), Enhanced Strength (x2), Artistic Affinity
Evolves: None
Evolves From: Naga (Round Stone)
Gorgons were a more recent discovery, first being discovered in the Ocean League and on several islands near the old Greece area of the Amethyst continent. They were first found in 260 AS by a Tamer named Perseus Riger. They suffered a rather bad reputation at first. The Gorgon Perseus encountered, a Pokéwoman named Medusa, had turned several Tamers and Pokégirls permanently into stone statues. She was surprisingly non-Feral and intelligent, but Perseus was able to defeat her by using the shield he had brought with him as a mirror, protecting himself from her petrification attacks long enough for his Slicer, Andromeda, to behead her. As people were still smarting from Mao Shin Mao’s rebellion, bounties were placed on Gorgons. More Gorgons were discovered and killed, reducing their numbers drastically. However, Pokégirl Rights groups managed to pass laws to protect them, saying that they should at least be studied at first. Reluctantly, the laws were passed and studies began.
Gorgons are Naga-like Pokégirls, with long, serpentine bodies covered in smooth, silky-soft, dark green scales, with darker, tiger-like stripes down their arms and backs. Their tails have rattles, which convulsively rattle when agitated for any reason. Their eyes are golden with slitted pupils, their breasts are C-Cup and in place of their hair is a nest of long, slender, comparatively small Pre-Sukebe snakes that move in accordance to the Gorgon’s will, reflecting her mood. Despite the fact that each snake has it’s own set of eyes, it does not expand her vision in any way. The head-snakes, however, can bite an opponent and inject poison or use their small tongues to give a very unusual kiss.
In terms of fighting, Gorgons fight in similar fashion to most Naga evolutions, using poison attacks and tail attacks. This made more sense after the discovery of the Round Stone, which was revealed to evolve Nagas into Gorgons. They have three attacks exclusive to them, one of which is used in tandem with the other two. The eyes of a Gorgon can radiate an ethereal energy, which causes calcification of the skin and the creation of a stone shell. This is their Stone Gaze attack, which they use to coat their attackers in an immobilizing shell of stone. They can either leave their opponents, giving them a chance to escape, or use their powerful Tail Smash attack to shatter the shell, knocking the opponents senseless. When used more intensely, the energy radiated from their eyes can cause a total internal and external calcification of the target’s body, turning them completely to stone. The vast majority of Gorgons, as in 99.999999% of them, don’t like doing this. Mirrors can protect the target from the petrification attacks, but Gorgons are immune to their own moves.
Surprisingly, Gorgons turned out to have little taste for battle. One Gorgon Pokéwoman who knew of Medusa said that she was an aberration, who took her tastes too far. More artistic in temperament, they prefer to work with stone to carve elegant statues of things that catch their eye. They adore capturing life in stone, but not through the use of their lethal attack. Amusingly enough, Gorgons have a fetish for stone. They love Rock Pokégirls and statues made of stone; their mere presence is a tremendous turn-on for this Pokégirl. Tamers who wants to get their Gorgon ready for a Taming can simply take them on a visit to a museum with sculptures on display or a trip to an old ruin made of stone. And if Tamers are willing to go further and allow the Pokégirl one little indulgence, they will have the total unwavering loyalty of the Gorgon, among other things.
As mentioned earlier, Gorgons have a fetish relating to stone. They like having the rest of the harem model for them as they create statuettes or busts of the other Pokégirls out of stone. If the Gorgon is particularly close to the models, her creations are sometimes reluctantly given as gifts to the other Pokégirls. Otherwise, the statuettes and busts become part of the Gorgon's version of her Tamer's harem. They are both works of art and sex toys in the mind of a Gorgon, whose libido is affected by Pygmalionism. This fetish for statues of their own creations extend towards their Tamers as well. If Tamers will let their Gorgon use Stone Gaze on them, coating them in stone, and let the Gorgon make love to them while they are in the stone shell then, after they have satisfied their own needs, they will quite literally let their Tamer do anything they want to them. Oral, anal, roughness, bondage, any position, if the Tamer is willing to indulge a Gorgon’s stone fetish, you name it and they will let a Tamer do it. Research has shown that the stone shell is porous enough to prevent the Tamer from being suffocated while inside the shell. While Gorgons are immune to petrification attacks themselves, they do greatly enjoy being ‘immobilized’ and wrapped up themselves. This other fetish of the Gorgon breed is assumed to be a variant of the total enclosure fetish combined with Statuephilia. A Tamer who willingly lets their Gorgon indulge their stone and bondage fetishes and reciprocate this in some way will find their Gorgon to be a happy, willing cumslut who will do whatever she can to bring her Tamer pleasure. As one can probably guess from this, this makes Gorgons primarily found in the harems of male tamers, although female Tamers with Gorgons have found ways to satisfy their Pokégirl’s desire to make love to a statue.
To summarize, Gorgons are artistic and love to capture life in stone. And they fall in love with their creations. That's why they want to “petrify” their Tamers before Taming. By using Stone Gaze, they created a statue of their Tamer.
Oddly enough, they have a hard time getting along with Domina-types. When asked about this, all Gorgons stated that the meanness and brutality of the breeds take all the fun out of what they refer to as ‘the artistic process.’ There have been a very small amount of documented cases, however, of a Domina-type and a Gorgon finding great pleasure in each other’s company. This is a rare occurrence, however.
As Gorgons turned out to be relatively harmless Pokégirls with an unusual fetish, the bounties on them were reluctantly lifted. Parthenogenesis and breeding have risen their numbers to a less endangered level since then, Gorgons appearing more often in harems. Most frequently, they are paired up with Ar-Tits and other artistic-natured Pokégirls. There have been only seven known cases of Thresholding into a Gorgon. The first recorded sign in all cases is hissing coming from the hair of the girl going through Threshold, their head-snakes developing. In all cases, it’s recommended that the girl’s eyes be covered until their transformation finishes, as the moment their Gorgon eyes emerge, they have little control over their petrification powers, and may use Petrifying and Stone Gaze by accident. Fortunately, as Statue Gaze takes concentration to use, no one will be accidentally turned fully to stone.
*Stone Gaze – (ATK 10+EFT) The Gorgon radiates a beam of energy from her eyes that generates an immobilizing shell of stone around the opponent for six to seven turns at max, or until the shell is smashed. There is some debate on whether or not to re-classify this as a sex attack, as Gorgons gain tremendous arousal from seeing their target as a statue…
*Statue Gaze – (ATK+EFT) FATAL MOVE. Forbidden in regular combat. The Gorgon focuses, radiating an intense beam of energy from her eyes that converts a target completely to stone.
*Tail Smash – (ATK 80) The Gorgon does a powerful strike with her tail.
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GOTH, the Nocturnal Near-Human Pokégirl
Type: Very Near Human
Element: Dark
Frequency: Uncommon
Diet: Human-Style Foods
Role: Pets, menial laborers, Swing Shift.
Libido: Average
Strong Vs: Dark, Ghost, Psychic
Weak Vs: Bug, Fighting
Attacks: Spin Kick, Claw Swipe (Wannabe Vampire Sub-type), Heart of Darkness, Teleport (Loner Sub-type).
Enhancements: Enhanced Strength (x1.5), Enhanced Speed (x2), Enhanced Endurance (x2), Enhanced Durability (x.1.5), Night Vision, Enhanced Immune System (x3), Danger Sense (Loner Sub-type only), Emotional Aplification Aura (Poetic Sub-type only), Reinforced Fingernails (Wannabe Vampire Sub-type only).
Evolves: Megami (Sarcastic Sub-type: Mechanism Unknown) , Vampira (Wannabe Vampire Sub-type: Dark Stone), Drag King (Makeup Artist Sub-type: Forced Evolution), Psi-Vamp (Poetic Sub-type: Moon Shard), Loner (Loner Sub-type: Normal)
Evolves From: None
Goths are an oddity amongst the myriad breeds of Pokégirl; although, like 'Joy's and 'Jennies, they are human creations, they seem to serve little actual purpose. In fact, this led, after their creation by a deviant faction who claimed to have found a hidden repository of Sukebe’s unused designs, to heavy laws restricting the creation of new Pokégirl breeds in many leagues. The Goths themselves, though, seeming harmless, were mass produced for a few years before being turned over to breeders when their popularity as pets became apparent. As to the claim of them being designed from Sukebe’s plans, it, combined with some of the strange attributes of the breed and the fact that they were among the first breeds to be kept as pets have caused speculation over the years as to whether they might have been intended more for the benefit of humanity than for the War, if he truly did design them.
Such speculation, although generally refuted by scholars, has its basis in the fact that five distinct sub-types of Goth exist, four of which seem to have little advantage; the Sarcastic Sub-type, the Wannabe Vampire Sub-type, the Makeup Artist Sub-type, the Loner Sub-type, and the Poetic Sub-type. All five tend to share the same physical attributes, however; similar to the trend of pre-Sukebe fashion they were named after, Goths generally have very pale skin, red, black, or violet eyes, and dark hair, with black being the most prevalent. Despite being almost perfectly human beyond that (with height and beast size averaging at 5'5" and B-cup respectively), however, Goths' bodies tend to react badly to sunlight; their skin sunburns extremely easily, their eyes have trouble accommodating the brightness, and panic seems to come easily, causing them to act very unpredictably. As such, it is advisable to keep Goths from direct sunlight if at all possible; umbrellas are a common solution, and one that many Goths appreciate and enjoy.
It is in mentality that the different sub-types diverge, though; Sarcastic Goths are, strangely, the most popular sub-type. As their name suggests, they tend to be rather, well, sarcastic. One would imagine that this would have quickly led to the downfall of the sub-type, as few humans appreciate such behavior, but strangely, many Goth owners claim to find the trait endearing, and many enjoy verbally "sparring" with their Goths. Studies undertaken more recently have indicated that, indeed, the Sarcastic nature of the sub-type is partially playful, but also a defensive mechanism against the world. As such, many Goth enthusiasts feel that getting a Sarcastic Goth to let down her guard is a great achievement and strive to do so. Naturally, like Mini-tops, Sarcastic Goths have fanclubs in many leagues.
Vastly less popular is the Wannabe Vampire Sub-type. Although it is not surprising, in a breed so akin to actual vampires, that such "fangirlism" would occur, but it is nonetheless, to most, an annoying trait. Wannabe Vampires tend to, if allowed, act and dress as if they were the real thing, with many even overdramatising the affair. Elaborate capes, false fangs, claw-like nails, affected accents, and even interest in magic are not uncommon traits among the population of Wannabe Vampires, most of which make them of little interest to all but fellow vampire enthusiasts. Interestingly enough, though, upon meeting actual Vampires, Wannabe Vampires are rarely impressed; some even feel vastly disappointed by the fact that their idols are little like they'd imagined. Perhaps this is why only this sub-type evolves into Vampira on contact with a Dark Stone, but the evolutionary aspect of Goths is something that, even after three hundred years, remains difficult to explain.
The third Goth sub-type, the Makeup Artist, is also the median in popularity; although they aren't as popular as Sarcastic or Poetic Goths, they don't really have any traits negative enough to make them actively disliked. Generally, as their name indicates, Makeup Artist Goths are obsessed with changing their appearances via cosmetics. However, although the average Makeup Artist is likely to prefer expanding upon the default Gothic fashions, it is not unusual to see others who've been subverted into less bizarre styles by their tamers. Such specimens have found a niche in the fashion industry alongside Seamstresses and members of the Artits line, which generally works out well.
Fourth is the Poetic sub-type, the second most popular of the five and perhaps the most useful. Poetic Goths are, in most cases, poets, a fact that is in and of itself unexceptional. However, the poetry written by this sub-type, if read by its author, has an almost insidious effect upon the audience. Research indicates that, despite lacking an official Psychic typing, Poetic Goths subconsciously tap into low-frequency psionic powers when presenting their work. This then causes whatever emotions that the poetry inspires in its audience to be amplified rather strongly, with little variance in magnitude of effect based on subject matter; all types of poetry have roughly equal effect, though the most common themes are dark and depressing. Sadly, however, Poetic Goths do not seem to display any further evidence of Psychic abilities, a fact that saddens many of their fans. Still, it has not stopped the sub-type from becoming extremely popular with politicians...
Finally, the least popular and most...'affected' of the Goth sub-types is the Loner. Loners are generally "free spirited," a fact that compounds with the wanderlust and agoraphobia, leading most to prefer to be alone... even when they have a master. Unlike the sarcasm of the associated sub-type, few find this traveling desire of Loner Goths to be endearing or even acceptable, which has also made Loners the rarest sub-type, with most having died off or gone feral. However, when a master does accept a Loner Goth, he would generally be wise to ensure that she has an anti-capture collar equipped; although most Loner Goths are teleport-capable, there are obvious risks of a Pokegirl traveling alone. The trait does have one useful application, however; due to their teleportation-capabilities, Loner Goths make excellent scouts, and, in some cases, offer lazy tamers a safe, easy way to move between towns/cities.
As one might imagine, none of the known Goth sub-types are particularly good combatants, although any could plausibly be trained into such, but few consider this worth the effort; the only natural advantage they have is a peculiar resistance to poisons and infection. Thus, those Goths who are not evolved into more physically capable forms are found as either pets or in menial/clerical positions, as with Ingénues and Bimbos, barring certain sub-types. They aren't particularly suited to sex battles either, but nor do they have any disadvantages here; the pleasure threshold and taming preferences of an average Goth are nothing out of the ordinary. Goths, like other Very Near Humans, have a fairly light feral state, becoming very depressed, depressing, and morose, but not really dangerous. The breed is also a fairly common threshold result.
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G-POINDEXTER, the Intellectual Pokégirl
Type: Very Near Human
Element: Normal
Frequency: Uncommon (Moderate-to-Pro-Rights Leagues), Very Rare (Anti-Rights Leagues)
Diet: Human-Style Food
Role: Librarians, clerks, secretaries, research assistants
Libido: Low
Strong Vs: Ghost
Weak Vs: Fighting, Magic
Attacks: Drone, (others)
Enhancements: Enhanced Flexibility (x2), Enhanced Endurance (x5), Knowledge Specialty, High Intelligence, Total Recall, Low Feral State
Evolves: Supe-bra Genius (normal)
Evolves From: None
G-Poindexter (or G-Points, as many call them) are a different breed than most Pokégirls, and not just genetically. Definitely a breed never designed to stand on a battlefield, they're also far removed from the overbearing sexuality of Succubi or other high-libido'd breeds. Rather, they are the rare specimen of Pokégirl intellectuals to whom the allure of a well-written book surpasses that of a heated battle or a thorough taming. Naturally, this has hardened the heart of the average tamer against the breed, but they have, in turn, become extremely popular with the more intellectual humans and those who wish to be thought of as such. Particularly in Universities (where their total recall and high intelligence are invaluable to the point that they have heavily supplemented Graduate Students in the role of research assistants), G-Points are a quite common sight in the more intellectually-oriented levels human society.
Physically, though, the breed isn't particularly notable, save perhaps that, although few are born with optical defects, the amount of intensive reading and similarly eye-straining activities most partake of often results in a need to wear glasses. This fact is another reason they are not popular with tamers, as such glasses tend to be expensive and fragile, but to more well-off owners, it is sometimes seen as an advantage, the glasses giving them something of a cute, almost...vulnerable affect that few Pokégirls can manage. As such, they're the breed most commonly seen to wear glasses; if one encounters a Very Near Human type adorned with them, she is more than likely a G-Point. However, beyond that, their appearances span the normal range of the VNH spectrum with the only other noticeable trend seeming to be a preference to keep their hair up in somewhat severe styles. Attire doesn't seem to be much of an issue with the breed, although there is a general tendency to prefer, when allowed to choose, garments that are, although not unattractive per se, far less revealing than those preferred by many breed, perhaps seeking to differentiate themselves from other, more sexual VNHs that are oft kept as pets.
Mentally, though, as one might imagine, G-Points are quite a cut above most of Pokégirldom. Not only are they more intelligent than the majority of breeds, but, unlike even most other intelligent breeds, their mindset is geared toward intellectual pursuits. This generally manifests itself as the G-Point choosing a particular field of study, often dictated by her master's wishes and her resources, then throwing herself into it with gusto. Therefore, although she can certainly retain interest in other areas (and, if given access to it, many G-Points will become avid readers of fiction in addition), this field becomes her specialty, and with the ability to perfectly recall all aspects of it, this makes the breed ideal for pursuing research in fields such as mathematics, particularly since their endurance literally lets them read and work for days on end. However, it is not common to find a G-Point who has interest in the applications of her work to the real world; in keeping with the "intellectual" attitude, most of the breed is more interested in theory than in practice, and so it is usually her master who will be able to take the credit for any applications of the theory, which is another drawing point. In that regard, one might say that they have replaced Graduate Students in another role as well, although less so in more liberal leagues where a G-Point are her master are commonly seen as co-authors in scientific journals and other such media.
In any case, the actual mannerisms of the breed vary a great deal, but the stereotypical G-Point is seen as being conservative, stuffy, and conceited. This is an image that many G-Points resent, but one that they may unintentionally play into; although almost none will acknowledge it, the reason that "Drone" is listed as an attack despite the breed being almost universally (barring a select few whose knowledge specialty is in an area that leads to combat ability) unsuited to battle is that they have a tendency to, well, drone. That is, once a G-Point feels that there is some need to explain something related to her specialty, she will often proceed into an elaborate, often monotonous lecture that would be absolutely fascinating... if the audience had any idea at all of what she was explaining. They usually do not, however, because it is a common failing amongst G-Points to not only lose track of time whilst lecturing, but to forget what relevance their lecture had to the original subject and digress heavily. Some owners find this adorable, whilst others tend to find it irritating and punish the 'girl until it no longer happens. In any case, their actual personalities can vary beyond that, with some being happily outgoing, but introversion and shyness being far more commonly seen. It should also be noted that, due to an apparent inherent ability to become literate at an accelerated rate, the breed is looked down upon in many restrictive leagues, and even outright banned in others.
When it comes to taming, though, as previously noted, G-Points as a whole are a fairly nonsexual breed. In addition to, with a low libido, not needing much taming, their intellectual attitude makes most members of the breed somewhat adverse to being tamed in excess, particularly if said taming is disruptive to their studies. Naturally, it is possible to metaphorically beat this quirk out of them and turn them into quivering nymphomaniacs with effort, but this generally damages their ability to be useful in a more general sense, and so most of the G-Point owner community frowns upon it heavily. However, this does not at all mean that it is impossible to stimulate the libido of a G-Point without making her useless; several workarounds have been discovered for the problem over the years. The easiest and most obvious of these is, ironically, to share an interest in her specialty. Many G-Points will become extremely aroused by stimulating discussion of her subject matter, and therefore those who go their whole lives with the same master who inspired her specialty tend to be more sexually active than those traded to masters that do not have an interest in their specialties. This, however, has been observed to be, on the whole, more a result of having someone able to understand and respond to her than of fetishism for the subject itself, which thankfully prevents most from attempting to initiate taming until the discussion is concluded.
However, when this is not possible, it has been observed that many individuals, particularly those who are allowed to read fiction regularly, will react very well to romantic situations. Therefore, with a little added sophistication and the right presentation at can be quite easy to fluster a G-Point into a night of satisfying taming, and many owners have found they come to enjoy the role-playing as well. Some, in leagues such as the WAPL, have gone further, in fact, but that not a relevant subject. In any event, the third method that commonly works, discovered when a survey found that G-Points working in libraries had a significantly higher sex-drive and tendency to experiment, is to arouse her curiosity with erotic literature. A G-Point reading poignant stories that include elaborate, esoteric debauchery is more likely to desire taming so that she can test the accuracy of the book's descriptions than a G-Point who has a stereotypical view of taming as an unintellectual (if pleasurable) necessity that will just interrupt her studies if encouraged. However, if taken too far, this can become detrimental to her relationship with her master, as a G-Point who becomes overly fascinated by studying the dynamics may not only desire to take on inopportune lovers, such as rare breeds of human females, but make accurate (and often mildly offensive) comparisons between them. Needless to say, few of this sort last long. In a similar vein, it should be noted that busy owners ought take care in the use of any one of the above techniques; some have found retrospectively that they preferred their G-Point in a less amorous state, as the latter can be somewhat disruptive and increase the amount of attention that the Pokégirl requires drastically.
However, one should also take care not to let her slip into a feral state accidentally, as it is extremely dangerous to do so; a G-Point who is going feral slowly, almost unnoticeably, begins to lose her ability to think rationally. Therefore, she will begin to work sloppily, making small mistakes, drawing the wrong conclusions, misinterpreting data.... And, often, it's not noticed by an owner who has less knowledge of the subject than she does, especially since she'll usually defend her flawed reasoning vehemently. Therefore, an incautious owner could easily submit an utterly absurd paper written by his feral G-Point without ever realizing it.... Definitely something to be wary of. G-Points are also a fairly common threshold amongst intellectually-prominent families, as they are most likely to incorporate the breed's blood into their family lines. Most threshold cases don't mind overmuch, though, since it closes less doors into high places than many thresholds.
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GRANDELF, the Mystic Elf Pokégirl
Type: Very Near Human
Element: Plant/Magic
Frequency: Rare
Diet: omnivore, tend to lean towards vegetarian diet (only requires 2/3 human average intake)
Role: Librarians, quiet environment maintainers, magic researchers
Libido: Average (can be higher when emotionally attached to their Tamer)
Strong Vs: Plant, Water, Psychic, Rock, Ghost, Ground
Weak Vs: Steel, Flying, Ice, Domination Attacks
Attacks: Leap, Command Plants, Lance, Sleep, Mystic Bolt, Shield, Spellcasting, Cura, Pray, Regen, Absorb, Teleport
Sex Attacks: Charming Look
Enhancements: Longevity, High Magical Affinity, Nightvision, Flawed Constitution, Reduced Feral, Enhanced Agility (x3), Enhanced Hearing (x3)
Disadvantages: Domination attacks cause Elves to physically sicken and are not recommended. Salt also weakens Grandelf.
Evolves: None
Evolves From: Elf (Mana Crystal)
A GrandElf prefers quiet areas and a noncombatant role whenever possible. Slender and delicate, GrandElf often suffers from an affliction particular to Elf types and unevolved Pokégirls – breast envy. GrandElves is also taller than the 4' Elf, averaging 6'0" in height. Their ears extend, on average, to a total length of 5-6 inches, though a few have been recorded to have up to 8-inch long ears (which, tamers have noted, are very pleasure-oriented body parts). However, their breasts never become larger than a small C-cup, although B-cups are much more common. This evolution of an Elf is actually more supportive than anything else, actually preferring to assist with their magical techniques rather than attack. However, some GrandElves do manage to form an affinity for one or two particular magic attacks (most common would be Energy Blade and Flare, with the latter becoming available only to those that are level 25 or higher). GrandElves also develop an interest in learning various sex attacks and are just as good at sex battles as they are in regular battles (after being trained in sex techniques, that is, as they only know Charming Look naturally). However, when facing any Domination attack, it will take an unusually strong-willed GrandElf to not surrender immediately to it. As with most elves, they do enjoy learning new dance techniques, and some actually enjoy training with Amazonlees or Amazonkapoeraa despite their low constitution and endurance.
Unlike most Elf Pokégirls, GrandElves do not suffer a weakness to Poison attacks, despite their Plant-element. However, with their magic much stronger, it negates this weakness and their Fire weakness, but the GrandElf becomes weak to Ice and Flying attacks instead. As a result, many Tamers that have a GrandElf in battle instead makes her the support Pokégirl of any self-respecting team. With her ability to heal others, as well as herself, a GrandElf is considered a high-priority target in any large-scale battle. In fact, it was due to this ability during the war that allowed the Elf-type Pokégirls to survive whenever they came across a landfill or dump station in or near a city, as the GrandElves would be able to heal them enough times to get their forces past the obstacle in question. GrandElves were also rather commonly found throughout any of Sukebe's assault teams to provide additional healing and support to his Pokégirl forces. Oftentimes, outside of elf forces, they were found in groups with fighting types, which researchers suggest may have been the basis for the way that GrandElves and the Amazon-breeds (other than the Amazonchan) get along so well.
In an ElfQueen's court, the GrandElf usually finds herself in a supervisory and advisory position beneath the ElfQueen herself. Giving suggestions and ideas when needed, although this is rare, the GrandElf is also used as a courier between the elf 'queendoms' and as representatives towards the leagues during matters between the two 'governments'. However, there are some GrandElves that manage to subvert the ElfQueen's control, and instead control the Queendom through the Queen herself by using her powerful magic. These Pokégirls are rather rare, being ambitious enough to actually train their magical abilities more in Black Magic than in any other field of Magic, and at least one has been rumored to be in control of a Queendom for so long that she actually replaced the ElfQueen after a while. However, most GrandElves do not seem to abuse their power over ElfQueens, and are often key to keeping different Elf Courts from attempting to absorb one another.
Feral GrandElves have a rather weakened Feral state- although not easily able to speak more than a few broken words, that is still more than most feral Pokégirls are capable of. They also seem a bit dumber than they otherwise would be, but are overall known to be far more intelligent while feral than most other feral Pokégirls ever are.
However, in some cases, feral GrandElves have been found to come up to large breasted Pokégirls or human women (with DD-cup breasts or larger) and begin to poke-handle them until something is done about it. Tamed and domesticated GrandElves can resist this urge with some effort. Researchers are certain that this has something to do with the known breast-envy that is found throughout numerous unevolved Pokégirls and, in particular, almost all the elf-types other than a Golden Elf. Because of a GrandElf's longevity, they do not reach maturity (or first puberty) until the age of 55. A GrandElf usually reaches her second puberty at the age of 300, give or take a few years/decades.
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GRAVELGAL, the Rock-Solid Pokégirl
Type: Near Human
Element: Rock
Frequency: Common
Diet: some human foods, Pokéchow, rocks & pebbles with high mineral content
Role: mining
Libido: Low initially, but can be higher with a tough Tamer
Strong Vs: Bug, Electric, Fire, Flying, Ice, Poison, Rock
Weak Vs: Fighting, Ground, Plant, Steel, Water
Attacks: Harden, Takedown, Stone Punch, Seismic Smash, Quake, Stone Spray, Rock Slide, Tackle
Enhancements: High Density and Toughness (x10), Earth Affinity, Mineral Finding, Enhanced Strength (x8),
Evolves: Galem (battle stress)
Evolves From: Geogal (normal)
Geogal is one of those types that doesn’t change a whole when it evolves. When she becomes Gravelgal with enough battle experience, she becomes tougher and stronger, gaining access to a few more techniques. She also loses all of the pink tint of her normal skin, becoming completely covered in the camouflage-like patterns of tan, brown, and/or gray. In this way, her type is easily identifiable by sight alone.
The most notable change after their skin color, is that she becomes a bit larger. While Geogals top out at about 5'5" Gravelgal can gain anywhere from 3-8 inches in height, though Gravelgals above 5'10" are quite unusual. Gravelgal is also even weaker against water depending on the mineral concentrations of her body, unsurprisingly she doesn't swim very well. Her increased mass also leads to a general reduction in speed though Gravelgal can move quickly in short bursts when she needs to.
One of the more potent techniques she gains is Stone Spray, in which she fires off different size pieces of her hardened skin. This can be shot off in a concentrated spray, or in all directions at once. However, this uses up her internal mineral supply at a much quicker rate, and when it is depleted, her skin reverts to it’s normal state, leaving her without her greatest advantage. While this also reduces the mass of her body making a depleted Stone Spray Gravelgal a little bit more nimble, the speed increase is slight, on the low end of average at best. Because they are more dependant on their skin, Gravelgals usually fight naked, as clothing merely hinders them--but as their skins are quite tough even "soft" a Gravelgal does not worry about getting cut outside of battle.
A Gravelgal's primary use is in mining. While they have a general Earth Affinity, most Gravelgals also are able to have a vague sense of where concentrations of minerals are when those minerals are present in enough quantities in their bodies. While this usually manifests as shards, or more conventional minerals like those in the sulfate and silicate families, in theory if you feed a Gravelgal enough evolutionary stones they would be able to find an area where the same stones are located. However the imprecise nature of the ability, combined with the value of the stones makes such a use wasteful. They can however, prove useful to mining companies in a dowser-type capacity.
Because of their experience mining, most Gravelgals also learn the Rock Slide move fairly quickly as they learn to judge which rocks are likely to come loose with enough force. While in certain areas this is used as an avalanche against a Gravelgal's enemies, a Gravelgal can also "slide" over the falling rocks to achieve fairly high speeds in limited situations. Feral Gravelgal usually do not have this move unless they were once domesticated as it requires an energy and precision they often lack--something that like Geogal, Gravelgal does not have, being just as rock-like in her feral mode as her more base form.
Like Geogal before her, Gravelgal generally has a lower-level libido but a tough tamer (meaning physical endurance as opposed to attitude) can often bring out Gravelgal's more earthy instincts especially after her skin is softened after depleting Stone Spray. This comes into play when encountering feral Gravelgals who often use the move as a defense mechanism triggered by proximity. A Tamer will use this behavior to exhaust and weaken the Gravelgal making them more easy to tame and dominate though care should be taken due to their great strength and density regardless.
During the War, Gravelgals lacking the power of later evolutions were used mainly in mining, or defensive and tactical roles. They were often deployed in groups at key points on the battlefield to create obstacles for enemy infantry most likely as battlefield obstructions (boulders) forcing enemy forces to go around them and straight into the teeth of a Pokégirl onslaught. With their tough skin, and ability to stand still even shooting at them didn't give them away. After enemy forces had been defeated or demoralized, the Gravelgals would move in from the flanks cutting off escape themselves or by creating more rugged terrain.
While less common than Thresholding into a Geogal, Thresholding into a Gravelgal is not considered unusual, especially in towns located near large mineral deposits such as those found in mountains or quarries. While only a few of these girls ever ate dirt while growing up, prevailing theory indicates that the minerals are ingested via their presence in the local water supply. Most threshold girls who do become Gravelgals initially show a marked preference for hanging around areas with large amounts of exposed gravel, sand and rocks, claiming it makes them feel peaceful and they often experience a reduction in the intensity of emotional responses becoming naturally stoic.
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GRIFFON, the Catbird Pokégirl
Type: Animorph Metamorph (feline/avian)
Element: Flying
Frequency: Rare
Diet: human style foods, leaning towards carnivore
Role: rare Pokégirl, a powerhouse used by elite Tamers
Libido: Average
Strong Vs: Bug, Fighting, Ground, Plant, mouse Pokégirls
Weak Vs: Electric, Ice, Rock
Attacks: Feather Shuriken, Gust, Sabre Claw, Wing Buffet, Slice n' Dice, Fly, Dive, Glorious Sun, Super Claw
Enhancements: Flight, Enhanced Strength (x5) (standard form) /x20 (battle form), Enhanced Hearing (x4), Night Vision, Enhanced Toughness (x2)
Evolves: Sphinx (Sexmet's blessing), Chimera (Hy-Bra's blessing or Sexmet's curse)
Evolves From: Catgirl (Angel Stone), Kitten (Bird E-Medal), Phaenine (Ceremony evolution)
In her more humanoid form, a Griffon generally stands between 5'11" to 6'3", has a 18" tail and large white feathery wings. Like the Cheshire, she retains the hair and eye color she had prior to her evolution, though the feralborns usually have blue or green eyes and brown hair. Their general bust sizes are usually between a C-cup and a DD-cup and it's very rare for it to be any bigger or smaller. Domesticate and Threshold Griffons look rather human, but Feralborns have a different appearance.
Feralborn Griffons have abnormally large hands (usually double to triple the size of normal hands) with cat-like pads underneath the fingers and palms and razor sharp claws that they can retract at will. Their feet are generally large and like their hands, have cat-like pads underneath the majority of the foot, but 10% of all feralborns will have four-toed bird-like feet (three forward and one behind). There is a small chance (5%-15%) that if a Domesticate or Threshold Pokégirl goes feral, that she may begin taking on the same appearance as her feralborn sisters.
In her battle form, her strength increases, her nails become longer, and her intelligence becomes more animalistic. Her body elongates, becoming more like that of a pre-Sukebe lion, and growing a mane around her neck. Her thoughts are rather basic in this form, destroy enemy, protect friend, ignore anyone else unless they do something to qualify them as friend or enemy. Her chosen tactics in this form, if not instructed by a lover or a friend, are limited to lunging at a target and tearing it apart. She automatically reverts to her more humanoid form when calmed or rendered unconscious.
The Griffon was one of the most powerful Pokégirls developed by Sukebe, and she was specifically designed for destroying tanks and artillery. Her claws, when properly sharpened, can reave through metal like a knife through a potato and with her tremendous strength, she can usually bend metal rather easily once she has a decent grip.
No distinct personality has been noticed between Griffons, beyond a sometimes moody period when they don't get to train or tame; and the homicidal rage they enter whenever someone they care about is injured, something that is typical of all Pokégirls, but with a Griffon, this rage can be a sight to behold... from about seventy feet away with binoculars and a good armor-plated hiding spot. Only the foolhardy or those who know her should attempt to stop her and even then, body armor and a quick escape route is HIGHLY recommended. Calming her is easy once she has... dealt with whoever triggered this rage.
Griffons remain rare, mostly because the original species was hunted to extinction and the various means to evolve a Catgirl or a Kitten into a Griffon are still not easy to obtain.
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GRIZZLAR, the Fighting Bear Pokégirl
Type: Near Human, Animorph(bear)
Element: Fighting/Normal
Frequency: Very Rare
Diet: omnivorous; requires high intake of food
Role: hand-to-hand endurance fighter
Libido: Average (unbonded) to High (bonded to a Tamer)
Strong Vs: Bug, Dark, Ghost, Ice, Normal, Rock, Steel
Weak Vs: Fighting, Flying, Psychic
Attacks: Gust Punch, Speed Punch, Takedown, Vice Grip, Body Slam, Bear Hug, Counter
Enhancements: Enhanced Strength (x7), Enhanced Olfactory Sense (x6), Enhanced Endurance (*5), Enhanced Durability(*4)
Evolves: Polar Lass (Ice Crystal)
Evolves From: Snorlass after several months of diet and heavy exercise(combat)
The Grizzlar was discovered around 220 AS, when a retired Tamer had been putting his Snorlass through a rigors combination of dieting and battle training for an exhibition match, wanting her to be stronger and look a little better. The night before the match though, his home was broken into by a couple of thieves and he and his Snorlass engaged the pair in combat, during which she evolved into a Grizzlar, catching both thieves off guard...but not before the newly evolved Pokégirl’s Master was killed by one of the opposing Pokégirls. The police never did find all the remains of that Pokégirl.
The change of appearance between a Snorlass and a Grizzlar is one of the most striking images many tamers will ever see, should they be lucky enough. The once rotund and more that a little obese Snorlass changes into the muscular and solidly built Grizzlar. Still standing at the 8ft range, they are more muscular as much of the fat stored on the Snorlass' body is changed into muscle, though she still retains some 'padding' on her body, mainly her chest in the form of DD breasts or larger. She is covered in a layer of short fur that ranges from a deep brown to an almost gold color, and her eye color tends to follow in the same range, though sometimes other colors have appeared. Apart from her circular ears atop of her head, the above mentioned fur, and her stubby tail, a Grizzlar is almost human in appearance.
Despite their evolution, the legendary Snorlass appetite still lives on in the Grizzlar, though now she actually tends to consider what she eats, preferring foods that will fuel her more athletic role, rather than just anything that will fit in her mouth. Though this is a boon to a tamer, since she won't eat things indiscriminately anymore, the food bill doesn't tend to drop, sometimes it might increase as a Grizzlar might discover some muscle building protein foods or something similar. Also, despite the image as one of the ultimate muscle Pokégirls, the Grizzlar has an interesting quirk in that many of them will fall in love with books, they have a voracious appetite for reading should they be exposed to such an activity, and become very attached to a Tamer that teaches her to read and provides the books. Most of their reading is recreational rather than educational, but they will read through anything put in front of them. Taming wise the breed has no real preferences, and are open to most things so long as the Tamer remembers to utilize proper restraints. Afterwards, she tends to be very cuddly, and likes to lounge around after a Taming holding her Tamer close, which causes many Tamers with Grizzlars to refer to them as 'Giant Teddy Bears'.
In combat, the Grizzlar is very much a hand-to-hand fighter. With her toughness and durability, she can wade into most melees with ease and start utilizing her impressive strength to do some damage to her opponents. But on top of her raw physical power, she has an impressive array of other abilities. Her Gust Punch allows her to strike an opponent at range with the sheer force of air her fist can generate while her Speed Punch utilizes her ability to run at near Cheetit speeds for very short durations to cross the distance between herself and an opponent, and strike them with the force of her momentum.
When feral, most Grizzlars will attempt to locate a cave, or some other shelter, and from there seek out other Pokégirls, or even Tamers, to challenge as she follows her instinct to fight. Although dangerous is this state, they are usually easy to deal with, with most Tamers happy to take her either into her harem, or for selling.
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GROANING, The Living Dead Girl
Type: (As Body Type)
Element: Ghost/(As Body Type)
Frequency: Very Rare
Diet: As body type, Can also take in living energy
Role: Shock & Fear Tactics, Troop replenishment, Around the clock function
Libido: Average
Strong Vs: Psychic, Fighting, Flying (Plus host body's strengths)
Weak Vs: Magic, Dark, Fire (Plus host body's weaknesses)
Attack: Possess, Possess, Invis, Lick, Energy Drain, Ghost Blade, Ecto Ball, Shadow, Night Shade, (Other attacks based on host body)
Enhancements: (As Body Type), Aura of Fear
Evolves: None
Evolves From: Haunting (normal)
After gaining enough experience, Hauntings naturally evolve into Groanings. This evolution usually takes place within their original host body, but is accompanied by light emitting out of the inside of the body. The ghost Pokégirl researchers, Stantz and Spangler, determined early on that this phenomenon is due to the ghost Pokégirl no longer being linked directly to her host body. This final stage in the Ghostly's natural evolution is a powerful ghost Pokégirl, able to weaken her target and take possession of their bodies.
When not held within a body, a Groaning looks much like her original host body she had as a Haunting, this 'physical imprint' is caused directly by the Pokégirl’s sense of self, as those Pokégirls who have remembered their former lives often look as either a mixture of their new host body and their former self or simply as their former self. Even through Groaning are able to be found outside of a body, they can now be Pokéballed thanks to their ectoplasm now being stable enough to mimic DNA. When inside a host body, Groaning look exactly like a typical specimen of that breed's type. The only difference is in personality and mannerisms, which may be considered 'off' for the breed (or the individual Pokégirl, should the Groaning be in possession of another Pokégirl’s body).
Groaning very greatly in terms of personality as each individual developed her personality from what memories, if any, that she had from her previous life as well as from her experiences as a Haunting. For those Groaning that retain memories, these images of the past color their experience as a Ghostly and then a Haunting. This sometimes causes the Groaning to wish for a body similar to the one she left behind, and thus she attempts to take possession of a body of her old breed. Those who have no memory of their former life are often most influenced by her worldly experience as a Haunting and many of these individual Groanings are of the personality type to become obsessed with the one who gave their life to allow her to return to life. These Groaning are reluctant at best to leave their host bodies, and have usually done their level best as Hauntings to discover all they could about their host's former life. Those Groanings who already have a personality set usually have no compunctions about leaving their old host body in exchange for a new one. Once left, the body becomes a vegetable, the lower brain functions keeping the body breathing and the heart beating. The out of body Groaning still has an incorporeal form, though the breed cannot become corporal, they must possess a body in order to be tamed or interact with anything other than other incorporeal ghost Pokégirls.
Rarely will tamed Groaning attempt to possess a host without their permission, as strong wills can often force the Groaning back out of their bodies. Those with weak wills find it hard to boot a Groaning, and are often greatly distressed or annoyed about their body partner. Often those who are possessed unwillingly head to the nearest celestial Pokégirl to seek their aid in ousting their unwanted guest. However, unless the Pokégirl is near death to begin with, Groaning cannot oust their possession victims out of their bodies, as normally an individual's will to live is far stronger than the Groanings abilities to oust their spirit. There have been sporadic reports of a few Groanings who have killed throughout history, though none of these claims have been proven.
Because Groaning are in host bodies, either shared with a host or their original body they claimed as a Haunting, it is recommended that tamers scan the Pokégirls they see in the wild, as many tamers have become injured or killed from underestimating a feral Groaning. Feral Groaning have no reservations about possessing random individuals, and more often than not do so when their victim is asleep and cannot fight back. More often than not, this is how many feral Groaning become captured, as the rush of sensations often lead to taming the ghost Pokégirl within her burgled body. However, every time the owner of the body takes control, they have a chance to battle the Groaning to oust her.
Most Groanings and their hosts are friendly, seeing the other as beneficial as they can operate 24 hours a day, the first inducing alpha waves as they "sleep", while the other operates the body. However, sometimes, the original doesn't like their new body-buddy, and seeks to get rid of the Groaning. The two must then battle on the mental plane to decide who will be contained (or booted in the Groanings case) and who will remain active. If the Groaning wins, the only two ways to drive her from her new permanent home is to defeat her new body and then use Exorcism or have another ghost Pokégirl try to possess the same body.
As with most ghost Pokégirls, thresholding directly into a Groaning is impossible, as Pokégirls have to die to begin as a Ghostly. One notable Pokégirl that became a Ghostly and eventually evolved to a Groaning was one Rukia of Tamer Kuro Strawberry's harem. This threshold Amazonwu was killed by a feral before she became a Ghostly. Fortunately, she retained all of her memories, and happened upon a dying Redeemer to evolve into a Haunting. Kuro happened to capture her soon after, and Rukia made a name for herself in the Redeemer's honor, hunting down dangerous Pokégirls and specializing in fighting ghost types alongside her harem sisters. Her single handed take down of a rampaging Spectra earned her recognition nearly world wide after the battle was posted on the internet. Eventually, Kuro retired with his short statured Pokégirl.
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GROTITLE, the Sexy Snapper Pokégirl
Type: Not Very Near Human Metamorph - Turtle
Element: Plant/Ice
Frequency: Common (Capital, Ruby, Scarlet Leagues), Uncommon (Other Leagues)
Diet: photosynthesis, water
Role: combat, soil regeneration
Libido: Low
Strong Vs: Electric, Ground, Plant, Water
Weak Vs: Fighting, Fire, Poison, Steel
Attacks: Tackle, Razor Leaf, Wood Tower, Icicles, Bite, Crunch, Glare, Absorb, Regenerate, Synthesis, Heat Drain, Mist, Wave of Ice, Withdraw
Enhancements: Enhanced Strength (x3), Enhanced Toughness (x4), Strong Jaws, Solar Rejuvenation, Cold Resistance, Water Absorption, Limited Morphing Capabilities (Head)
Evolves: Titundra (Normal)
Evolves From: Turtwat (Normal)
Much rarer during the War of Revenge than their pre-evolved form of Turtwat, Grotitles were still a force to be reckoned with. Slow moving but tough, these Pokégirls would trudge through enemy lines, often being used as a diversion to soak up enemy fire and release numerous waves of Razor Leaves and Icicles while other species with less resistant hides would sneak in via another route and take their targets by surprise. This didn’t mean they weren’t used on the offensive as their powerful jaws could tear through the steel plating of the numerous types of tanks that were employed by the forces of humanity. Truly, they were Sukebe’s most forward if simplistic anti-tank weapon. A breed of pokégirl that could match the technological war machine of the old era in not only toughness and overall speed but be hell of a lot more effective as well.
Unlike the Turtwats of today, Grotitles are just as likely to be found in a Tamer’s Harem as they would be on farming plantations and other agricultural endeavors. A bit slower than their pre-evolved forms, Grotitles are more far more adept at battling. Their superior toughness and even their enhanced strength give them an edge to stay in the heat of battle longer than they could have as simple Turtwats. They also have access to a few more techniques, a number of which allow the pokégirl to not only inflict greater damage, (even finally gaining one offense Ice-type technique) but to gather energy quickly and regenerate any damage received during conflict. These latter techniques in turn, are a boon to farmers and Tradesmen that continue to use Grotitles that had evolved from the Turtwats in their care. Their annual crop yield can increase considerably, especially when they have an Elf Queen guiding the Grotitle in using her soil regenerative abilities; the Plant/Ice-type allowing her to withstand colder climates easier when she rides on the turtle-pokégirl’s shell. It should be noted that Tradesmen whom work Capital League’s logging industry swear by the Grotitle as the perfect pokégirl for their line of work; able to raise trees in a harsh environment, knock them over when ready and then able to carry them over to the sawmills.
Upon evolution, the changes into a Grotitle are quite drastic compared to their former appearance as a Turtwat. As expected, they not only gain over two feet or more in height, putting them at a good six feet tall while hair lengthens and their bust increases considerably, filling out go a modest C-Cup from the very small, almost flat stature of their former A-Cups but there is much more. The pokégirl’s face while still very near human now has limited ability to morph to that of a more beaked and hairless appearance, very similar to that of a snapping turtle. The shell possessed by Turtwat has also grown to protect Grotitle’s entire backside while her head sprout has migrated to the back of her shell and grown into a pair of fully healthy bushes with leaves that are a crystalline blue in pallor. It should be noted that their shells are not only strengthened by adding soil but by having the pair of bushes growing, they keep the dirt compact and give the shell added resistance to breaking, the bushed gaining water from any ice that melts within the shell itself. This process forms a true symbiotic relationship between nature and the pokégirl.
A Grotitle can really shine within the thick of PokéBattle. Yes, they are slow and cumbersome in movement but they are outright tanks. Their thick shells can take hit after hit, absorbing the energy from the point of impact and spreading it throughout the rest of the shell, minimizing the amount of damage that actually afflicts the Plant/Ice-type pokégirl, with her regenerative techniques keeping her natural armor together. Wood Tower is the favored move as the turtle pokégirl uses it to keep the target stationary, allowing her to catch up and use her powerful jaws to afflict damage; those that evade Wood Tower will find themselves under volley after volley of Icicles or Razor Leaves. Often, if their opponent is using a weapon or wearing armor, the Grotitle will use her jaws to damage if not break the other pokégirl’s advantageous implements. The technique Crunch can be very devastating to whoever is on the receiving end.Grotitles, like their pre-evolved form of Turtwat, take very well to a Harem setting. They are very peaceful pokégirls and get along with many other types, even ignoring the deficits in personality of many an ill-mattered breeds, (how one can ignore the antics of a Dark Lady is beyond this researcher as even stoned Toca aren’t that laid back!) They still get along best with pokégirls of the Squirrtitty line but they also appreciate those of the Titodile breed as well, although the later evolutions are more concerned with eating than they are supplying water to a harem sister. Elf Queens take an absolute shining to the Grotitles and often ride the larger pokégirl’s back; the bushes of the larger pokégirl protecting them from the frost elements of more wintry environments. Elf Queens and Whoretortles are suggested when pairing up a Grotitle with another pokégirl for tag-team PokéBattle matches as those pokégirls work incredibly well with one another. An interesting note is that they start to lose any hesitation around Fire-type pokégirls the might have had as a Turtwat.
Taming a Grotitle is opposite to what it had been with a Turtwat. Whereas before they had preferred to be on their back during Taming, they now demand that they get to lie on their abdomens during sex. While they can still safely lie on their backs, the breed as a whole is worried about damaging the bushes growing on their shell while they are in the midst of coitus as such is very movement oriented. As before, the shell, (in this case the front) seems to meld with the earth in the midst of Taming, allowing the Grotitle to rejuvenate the environment she’s Taming in while getting it from her owner. It suggested that if one has their pokégirl giving them fellatio before that they should not even consider using the girl’s morphed form’s head! Their new ‘beak’ isn’t suitable for such and their even stronger jaws could cause the kind of damage that could end a Tamer’s career for good.
Feral Grotitles like nothing more than to roll around in dirt and mud as not only does such an act keep them close to the earth but this allows the naturally-occurring minerals to seep in and make their shells even harder, giving them better protection. Besides this need a symbiotic relationship with soil, the Feral Plant/Ice-type pokégirl needs major quantities of water and are noted for living alongside bodies of water within densely forested areas. During the daytime, they leave the denser parts of the forest to let the bushes on their shells take in sunlight.
Very slow and gentle, Feral Grotitles only battle when forced, and in battle they will fight until only one is standing be it themselves of the perceived threat. Like their pre-evolved form of Turtwat, tossing a PokéBall at them often doesn’t trigger an attack/defense response from a Feral Grotitle, however it's suggested one use a Great Ball or better as Feral Grotitles tend to be more than powerful enough to break free from a standard PokéBall's capture mechanism.Threshold into a Grotitle is a very rare occurrence throughout the Leagues in general, with all documented cases thus far being in the Crescent League. This is hypothesized to be due to the number of Turtwat and Grotitle pokégirls throughout the League making both Common pokégirl breeds in the area compared to their overall rarity in the rest of the world. A girl going through Threshold and becoming a Grotitle faces similar circumstances that one faces when Thresholding into a Turtwat with the exception of a longer development time due to advanced physiology of a Grotitle over that of a Turtwat. A relatively painless Threshold as lethargy sets in to the point where it numbs even throughout until photosynthesis can successfully kick in.
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GROWLIE, the Puppy Pokégirl
Type: Animorph (Canine)
Element: Fire
Frequency: Uncommon (Crimson, Indigo)
Diet: near human diet (omnivore, but mostly fish and nuts)
Role: originally tracking and frontline, make excellent pets or police Pokégirls
Libido: High
Strong Vs: Bug, Fire, Ice, Plant, Steel
Weak Vs: Ground, Rock, Water
Attacks: Flamethrower, Ignite, Growl, Slash, Bite, Tackle, Takedown.
Enhancements: Enhanced Strength (x4), Enhanced Olfactory Sense (x6), High endurance and loyalty
Evolves: Growltit (Normal, experience needed)
Evolves From: Goth (Sarcastic Goth sub-types only; Fire Stone)
Loyalty, this is the first trait that comes into mind when one thinks about a Growlie and this reputation is well earned. Besides being extremely loyal, Growlie also has a brave and trustworthy nature, it will fearlessly stand up to bigger and stronger foes to protect its tamer from harm. Growlie along with Kittens and Catgirls were one of the breeds to fiercely battle Mao during the Rebellion, their loyalty to their owners being so strong that to break it leaves the Growlie crippled both physically and mentally. They simply do not betray their masters, being loyal to the end.
Growlie has a distinctive appearance; the canine features with the red fur with black tiger stripes down her back, arms, legs and tail is complimented by blonde hair on the top of her head and a short soft blonde fur on her chest, stomach, groin and inner thighs. Growlie has a nose which grants them a greatly enhanced sense of smell allowing them to follow scent trails days old, making them excellent trackers. Their high endurance means they will track a target for days even weeks and when they finally catch up their enhanced strength means they can quickly overpower and bring down the target.
This combination of traits not only makes Growlie an excellent pet but also makes them one of the few Pokégirls ideally suited for police work along with others such as Tigress. Once a Growlie is selected for police duty they are assigned and bonded to a partner then both the Police officer and the Growlie go on an intensive training course that taxes both the Officer and the Growlie. By the end of the course both the Officer and Growlie forge a strong partnership allowing them to function better as a pair, instinctively understanding each others strengths and weaknesses. The Growlie will also learn methods of tracking and taking down criminals which makes them superior combatants than pet owned Growlies.
Growlie is a popular pet Pokégirl and often considered members of the family much like Kittens, Hounds, Pidgies, Evas, Bunnies and Titmice however they do not share quite the same level of popularity as the others because they require such large amounts of love and attention. Another Pokégirl is recommended as the Growlies can then occupy themselves by 'playing' with the other Pokégirls. They are very competitive with any and ALL amorous or lustful Pokégirls.
Growlies are often found in a large family with at least one other Pokégirl for this reason, their intelligence is such that they are quite capable of doing any job a human can do although their favorite job will be patrolling and protecting the family home which they consider to be their territory.
Unlike most canine types, Growlie gets on well with cat type Pokégirls especially when both discover a mutual love of fish and love of play. On the opposite side of the spectrum, it's strongly suggested that you _not_ have any of the Domina-type Pokégirls, though. Growlies and Domina-types do NOT like each other.
Feral Growlie are very protective of their territory, they will bark and bite fiercely to repel intruders from their territory; however they will not viciously maul or kill their opponent like some feral Pokégirls but instead aim to drive their opponent off. The favored territory of a Growlie would be near a river or large stream running through forest land, predominately because Growlie are omnivores like humans but particular like nuts and fish as their primary diet, nuts mostly only available in forest land whilst fish are obviously only available around large water sources. Growlie are excellent at foraging for food in the wild making them idea for tamers who will be spending large amounts of time in the wild, also due to their love of fish they are awesome fishers which is odd for a fire type!
One must be careful though, in the wild Growlie tend to form packs which have a similar intense loyalty to each other akin to that they develop with their tamers, any attempt to harm or Pokéball any member of the pack is likely to incite a violent response from the entire pack, worse yet the captured Growlie will refuse to bond to its owner and will attack once released from the Pokéball before attempting to return to its pack by backtracking the tamers scent unless heavy mental conditioning is applied.
If one wants to capture a feral Growlie without trouble then the entire pack must be caught together or the individual Growlie must be encouraged to come willingly with the tamer though whatever methods.
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GROWLTIT, the Warm And Fuzzy Pokégirl
Type: Animorph (Canine)
Element: Fire
Frequency: Uncommon (Crimson League)
Diet: near human diet (omnivore, but mostly fish and nuts)
Role: originally tracking and frontline, make excellent pets or police Pokégirls
Libido: Average (High if other amorous Pokégirls in area)
Strong Vs: Bug, Fire, Ice, Plant, Steel
Weak Vs: Ground, Rock, Water
Attacks: Flamethrower, Rage, Fire Spin, Fire Blast, Growl, Slash, Bite, Tackle, Takedown, Quick Attack.
Enhancements: Enhnanced Strength (x7), Enhanced Speed (x3), Elemental-based powers, Endurance
Evolves: Denmother (Special, giving birth), Sparkanine (Thunder Stone), Huskie (Ice Crystal)
Evolves From: Growlie (Normal, experience needed)
Growltit is the evolution of Growlie, its appearance is still similar with that of Growlie as it retains the canine features with the red fur with black tiger stripes down her back, arms and legs. It is the blonde hair on the top of her head that changes becoming wilder and spikier, the blonde fur on her chest, stomach, groin and inner thighs also changes, becoming longer and more pronounced. The most dramatic change is that of Growltit's tail which changes from being red tiger striped fur to being the same long blonde fur as on her chest and the addition of long blonde fur down her arms and her lower legs.
Muscles on Growltit are much more visible than they were when she was a Growlie, her new form visually showing her increased strength, speed and greatly improved endurance. Other improvements over its Growlie form include greater access and control over its fire elemental powers, it is now far more capable of using powerful fire based moves against its enemies.
Growltit has a much more laid back attitude and lower libido except when an amorous Pokégirl comes onto their master at which point they can get very defensive over their masters unless they are used to the other Pokégirl. The laid back attitude means that Growltit will sleep more often when it has the free time instead of hunting down her master and demanding attention, they can often be found asleep, curling up with cat type Pokégirls in a patch of sunlight, a sight which can melt most hearts.
It still has a preferred diet of nuts and fish although is now more prone to sharing its fish with cat types and not provoking a food fight over who gets the last fish. Its skill as a fisher increases thanks to its speed and faster reflexes; it is also much more patient in waiting for its food ensuring it doesn't lose a fish due to impatience.
Pet owners tend to favor Growltit over Growlie because she becomes much less demanding for their time and affection allowing them to get on with other things. Growltit still likes cat type Pokégirls, able to keep both itself and the cat type amused for endless hours but unfortunately they still don't like domina types and it is _NOT recommended to have them together in any fashion.
Growltit gains increased popularity over Growlie because of her calmer attitude and no longer needing another Pokégirl to keep her distracted, bringing her up to the same level of popularity as Kittens, Hounds, Pidgies, Evas, Bunnies and Titmice when it comes to the pet market. They still make excellent pets for home security, tirelessly patrolling and protecting the family home.
Growltit is a difficult evolution to reach, requiring Growlie to be quite powerful and experienced in fighting before it will evolve into Growltit. This is why the police force train the much easier to acquire Growlie to be police Pokégirls rather than Growltit which seems to be even more suitable for police work. Those planning on breaking the law however should be wary, any Growltit serving in the police force is likely to have long years of experience and much less likely to be thrown off during a pursuit. Her increased speed, endurance and strength can bring most chases to a quick end even those which require tracking the target across large areas of wilderness.
The increase in Growltit's speed means it is hard for their human partners to catch up by foot, so the Growltit is given much more autonomy even in less liberal leagues. Human partners of Growltit tend to have motorbikes to help them keep up with their Pokégirl when she gets moving.
Growltit can also be found in daycare centers and schools in the more liberal leagues as they are considered damned near human and trustworthy enough to be around kids. Children especially the younger ones love them as they are warm and fuzzy, thus great to cuddle with. This is something that the much more active and demanding Growlie couldn't do, for fear it might accidentally harm the children with its more boisterous attitude.
In the wild Growltit's tend to be the pack leaders as long as there are no Denmother present, leading and controlling the pack throughout their daily lives, packs with a Growltit leading them tend to be more close knit and intelligent since Growltit has a slightly more intelligent feral state. The pack will have sentries on watch and will regularly patrol their territory making it more difficult to sneak up on the pack. The Growltit itself will develop slight maternal instincts over those under her causing her to look out for her fellow pack mates far more than normal but this is nothing compared to the instincts she will develop if she evolves into Denmother.
Attempting the capture of a unwilling Growltit is strongly discouraged, not only will you run into the same problems as attempting the capture of a unwilling Growlie but it is one of the few circumstances which can encourage the Growlie pack to leave their territory, in this case to track down their missing leader. This can lead to the unfortunate tamer getting attacked in the middle of the night by an entire pack of angry Growlies, not something that you want to be woken up to. It is recommended to either catch a willing Growltit or get a Growlie and train it up.
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G-SPLICED, the Mad Scientist's Experiment
Type: Varies
Element: Varies
Frequency: Extremely Rare (individuals of this breed are all unique)
Diet: varies
Role: results of (usually illegal) experiments
Libido: varies
Strong Vs: varies
Weak Vs: varies
Attacks: varies
Enhancements: varies
Evolves: Unknown (if at all possible)
Evolves From: Unknown (if at all possible)
A G-Spliced is usually the result of some researchers mad experiment. As being such all their important stat tend to be quite varied and such. But G-spliced fall into a couple of categories. Hybrids, Amalgams, and Chimera. Their power levels very as the Pokégirls types and results will tend to influence the outcome. Some are quite weak and only good as pets while others can handle experienced harems and win. Also this type of gene-splicing tends to have chaotic factors, so the outcome may very well be unexpected. Even to the creator.
Hybrids: Are when two species of Pokégirls are combined. The result being something that’s base is not exactly natural. Such as Griffins, in the early days before they developed into a viable species when their numbers climbed. As being there was no natural cat/bird creature before Sukebe. These are one of the more common categories of G-Spliced.
Amalgams: Are when two (or more) Pokégirls are combined and the resulting G-Splice is composed of not only physical traits of both 'parents' but also mental experiences and memories. Not too many are known. As such methods of creating an amalgam are hard to come by. Amalgams share both enhancements/disadvantages of both parents, having their physical skills falling in between the two, as well as the personality.
Chimeras: The typical Mad Scientist's Monster. These are quite common and generally composed of multiple Pokégirl species, usually contradicting types. The result is usually monstrous or inhuman in appearance. Due to the conflicting biologies usually used in their creation (i.e.: Fire-type+Water-type for example) most chimeras tend to be unstable, many are no more than feral beasts. The League's usual policy for dealing with these creatures is their elimination, both for their sakes as well as that of others.
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GUN BUNNY, the Horny Crack Shot Pokégirl
Type: Near Human Anthropomorphic (rabbit)
Element: Steel/Normal/Magic
Frequency: Very Rare
Diet: berries, fruits, grains, most human foods
Role: Bodyguard, hitwoman
Libido: High
Strong Vs: Bug, Dark, Dragon, Flying, Ghost, Ice, Normal, Plant, Poison, Psychic, Rock, Steel
Weak Vs: Electric, Fighting, Fire, Ground
Attacks: *Manifest Weapon (Handgun), Knuckle Sandwich, Sucker Punch, Intimidate, *Cold Cock, Iron Punch, Iron Defense, Black Spike Dance, Meteor Mash
Enhancements: Weapons Affinity (firearms), Enhanced Vision (x6), Enhanced Accuracy (x6), Enhanced Durability (x4), Internal ‘Ammunition’ Generator, Cannot be disarmed normally
Evolves: None
Evolves From: Bunnygirl (Shiny Stone)
Gun Bunnies first appeared in the year 260 AS. For years, their pre-evolutionary form was unknown and considered to be non-existent until Professor Stroak disclosed some formerly classified evolution stone data.
Gun Bunnies are ‘tech’ Pokégirls, so their pre-evolutionary form came as something of a surprise. In appearance, they do not vary that much from regular Bunnygirls for the most part, save for their breasts, which are about a cup-size larger than their previous form. Their forearms, eyes, and legs from the knees down, however, are cybernetic in appearance. They are affectionate Pokégirls, although they become deadly serious once their Tamer or Harem sisters are in danger. They have a strong protective streak towards whomever they are bonded to. They also lose the ditzyness and clumsiness of their previous form. However Feral Gun Bunnies regain all of that ditzyness and clumsiness, and also tend to forget that they are armed sometimes. Tamers who let their Gun Bunnies go Feral are fined heavily and stripped of their Tamer’s license.
Their primary power is to manifest any form of handgun or pistol to wield. The ‘ammunition,’ similar to that of their cousin species, the GunValkyire, comes from an internal cybernetic generator. The ‘bullets’ fired from a Gun Bunny’s guns are considered to be magic element attacks. Because of their weapons, Gun Bunnies fight using a handgun martial arts style known as ‘Gun Fu,’ which first appeared in various Pre-Sukebe movies. More advanced Gun Fu practitioners can fight in close with this style. Also, all handguns that a Gun-Bunny forms cannot be removed from their hand except by their own will. A small force shield forms around the hands of an armed Gun-Bunny, ending at the wrist. The only way to disarm a Gun-Bunny is to quite literally disarm them, cutting off their arms or hands.
Amusingly enough, Gun Bunnies become VERY affectionate towards any GunValkyrie or Bombshell they see. Their usual response upon seeing one of these Pokégirls is to do a tackling hug to them and cuddle up affectionately. They never refer to GunValkyries or Bombshells by their names, they always use the nicknames Bang-chan (for GunValkyries) and Boom-chan (for Bombshells). Bombshells enjoy the affection, but GunValkyries tend to get very annoyed. One GunValkyrie Tamer who had an encounter with an overly affectionate Gun Bunny reported afterward that it took all of her GunValkyrie’s considerable mental control not to shoot the bouncy bunny right then and there.
People were wary of Gun Bunny at first. The idea of a gun-wielding Pokégirl wasn’t very popular. However, one incident really helped people start to trust Gun Bunnies as a breed. A PLC test facility was given the task of studying the abilities of Gun Bunnies, and took in twelve for study. A Trauma Team offshoot attacked the facility and began killing people, intent on stealing the data on some Legendary Pokégirls that had been stored there. The Gun Bunnies took it upon themselves to risk their lives in protection of the scientists and guards at the facility, all of whom were nice to them and made sure they got regular Tamings. Three Gun Bunnies were killed, but they did manage to gun down all of the Trauma Team members, their ‘ammunition’ turned up to maximum power and lethality. News of this brave act got out, and Gun Bunnies began to experience a rise in popularity. That grew even more when a Limbec Pirate group attacked a Ranch with a pair of Gun Bunnies in it. The security cameras recorded the Gun-Bunnies, one a Pokéwoman, being offered membership and protection in the Pirates.
Their response was to shoot the Psi-Dyke making the offer in the eyes, and then go out to rescue the Ranch owner and the other Pokégirls.
Most ordinary citizens aren’t exactly sure of the general origins of the Gun Bunny. We, however, have recently found out. All data from this point on until stated otherwise is classified ultra top-secret, and is not to be put in the public Pokédex.
Data on the origins of Gun Bunnies was first discovered by a group of agents recently revealed to be a part of a SEELE-controlled Team organization and two women believed to be Sanctuary Goths that had been exiled from Sanctuary. The data they found was captured by a Terminatrix who killed them all and gave the data to a Researcher she believed she owed a favor to.
Apparently, Gun Bunnies were originally the result of an experiment done on Bunnygirls centuries ago by Sukebe, who wanted to give Bunnygirls a better fighting chance and began installing some enchanted cybernetics in them. The facility he did this in eventually became Jusenkyo. The initial result after the cybernetics were installed showed no result, not even the cybernetics, which seemingly were absorbed into the body of the Bunnygirls he modified due to the enchantment placed on the machinery. The Gun-Bunny project was abandoned, and the modified Bunnygirls escaped into the wild, eventually breeding enough for their genetic material to become a part of the general Bunnygirl lineage.
Not very exciting, I know, but since a Terminatrix was involved, it’s best to keep quiet about where we got the information.
End classified data.
Gun Bunnies have two very prominent qualities to them, aside from the fact that they are very cuddly gunslingers. One quality is Weapons Affinity for any firearm. They specialize and can only manifest handguns, but they can pick up any gun and automatically know how to use it and care for it. Most Gun Bunnies try to specialize, sticking to a specific type of firearm other than their own, but some are known to be proficient in all of them. Another quality, although some dispute this as being a good thing, is the fact that most Gun Bunnies have the psychological quirk of Otaku-ism. Otaku-ism refers to the fact that many become obsessed with something to the point where they imitate it to the best of their abilities. Dressing, speaking, or carrying favored weapons of whoever or whatever they become obsessed with. Some Gun Bunnies occasionally mix their fandoms together. It can be irritating at times, but it’s not dangerous to their owner. Common types of Otaku-ism include Jennies and other police officers, GunValkyries, and pre-Sukebe Hollywood stars such as Clint Eastwood, Tom Wolfe, and John Woo. It’s considered to be a strange side effect of their origins.
Steel Attacks
*Manifest Weapon (Handgun) – (EFT) The Gun Bunny concentrates, making a handgun appear in their hand. The handgun is connected to their palm via a wire, giving them ‘ammunition’ from their internal generator.
*Cold Cock – (ATK 40) The Gun Bunny takes the hilt of her gun and strikes the opponent in the head with it. Has a 20% chance of causing Stun. Note that it’s considered unwise to make jokes about this attack, as Gun-Bunnies are very fond of using it.
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GUNNM, the Haywire Pokégirl
Type: Typically Near Human
Element: Steel/Fighting
Frequency: Extremely Rare
Diet: Normal human diet when young but as they age they only require small amounts of foods high in sugars, typically candy or chocolate suffice
Role: Experiment
Libido: Varies from Low to Extremely High
Strong Vs: Bug, Dark, Dragon, Ghost, Normal, Plant, Poison, Psychic
Weak Vs: Ground, Electric, Ice, Rock
Fighting Style: Primarily hand to hand combat, to date no long range or projectile attacks have been observed
Enhancements: Capable of choosing to enhance speed, strength, dexterity, or computer interface ability but trade offs must be made for space and power consumption.
Evolves: None
Evolves From: Alteration of Amazonwu
One of the last trips Sukebe made through his dimensional gate yielded what was potentially a tremendous boon to the scientist and his efforts. On an Earth that had made great strides in nano-technology Sukebe was able to obtain a sample of nano-machines called nanites, though they were the size of a human blood cell the machines were able to accomplish amazing feats of biological repair, improvement, and augmentation. With these nano-machines he planned to make his Pokégirls nearly indestructible and even stronger then they already were. Sukebe immediately set about experimenting with the machines by injecting them into an injured Amazonwu named Yoko. Within a matter of minutes the girl's mortal wounds were stabilized and within an hour she was completely healed. Sukebe immediately set about broadening the experiment by instructing the nanites to begin augmenting the girl's body. However before the experiment could be carried to fruition the final attack on Sukebe's lair began two weeks later. In the resulting chaos it was assumed that the lab and everything in it was destroyed, however Yoko's new body served her well and she was able to survive but she disappeared. The first Gunnm was identified in AS 81 in the Forest League.
Gunnms appear to be a normal Amazonwu when born, however the nanites that infest their systems begin to change their bodies even before birth. Initially the nanites enhance the girl's biological body doubling to tripling her strength, enhancing her reflexes, and making her faster, even more so then a normal Amazonwu, a process that is completed between the ages of nine and eleven. After this the nanites begin to use materials the girl ingests to being constructing artificial implants. These implants primarily augment the girl's senses, mental functions, and glandular system, this process is completed around the age of thirteen. The final stage of the transformation is nothing less then the complete replacement of the girl's biological body, a process that continues throughout the rest of the girl's life. Usually the only biological components left by the time the girl is twenty years of age are her brain, heart and a portion of a lung, even these are heavily altered. Consequently all Gunnms are born pathogenically, and early in their mother's life. The girl's reproductive organs, ovaries and womb, are removed to make way for the S^2 organ that powers the mechanical parts of her body, and her external sexual organs are usually replaced with a more durable synthflesh, conventional reproduction after their second puberty is impossible. It is impossible for a human girl to threshold into a Gunnm and it is impossible to alter another Pokégirl into a Gunnm even with an injection of Gunnm nanites, the nano-machines seem to be encoded to Yoko's genetic make up and modern technology is completely incapable of working with machines on the nanite's scale. To date there have been only twenty-one confirmed Gunnms.
While it would seem that all Gunnms would have an identical appearance due to their method of reproduction, there is actually an incredible amount of variation between individuals. While all the initial changes they go through are beyond their control one of the last implants added to their brain is a nanite interface. This interface allows the Gunnm a great deal of control over the changes that occur to her later in life, allowing her to determine her own physical appearance, and even what she is capable of doing. Some girls emphasize physical strength and speed, others focus on their abilities with weapons, or computers, the girl is quite capable of altering her body to her whim. However, there are limits to this ability. The nanites will refuse to increase the girl's physical dimensions or weight by more then +/- 8%; this requires that the girls make tradeoffs in other areas when they desire to improve themselves in another. Also, while the girl is capable of creating simple hand to hand weapons for herself, the nanites do not seem to be programmed with the knowledge necessary to facilitate the construction of anything more complex then a sword. Whenever a Gunnm is altering herself, repairing herself, or while she is in her initial transformation her normal diet will alter to foods rich in the necessary materials for the nanites to continue their work, in extreme cases Gunnms have been observed to consume rings, coins, and even small utensils to obtain the nutrients they need. Once the necessary work has been done their diet returns to normal.
One of the few consistent augmentations between girls besides their nanite interface is a libido controller, depending on the situation the girl can alter her libido anywhere from extremely high to low however they lack the ability to remove their need for taming all together. Generally Gunnms keep their libido reduced however research has been shown that in the presence of a tamer they like they will begin to increase it subconsciously. Gunnms traditionally don't have a taming preference as the modifications to their bodies allow them to make any part of their body an erogenous zone. Oral, vaginal, and anal taming can all easily bring them to orgasm as can many other types, it's really only limited by the tamers willingness to try and the Gunnms willingness to alter her body, though few Gunnms have been known to refuse anything that might make taming more pleasurable. It is necessary to use restraints to tame a Gunnm as they are all quite strong even by Pokégirl standards.
The nanites also give the girls another ability as demonstrated with Yoko, the ability to sustain horrific injuries and still make a quick recovery. While still mostly biologic the girls can easily survive the loss of entire limbs or internal organs. When an injury is detected the nanites and the girl's implants work in concert to staunch any blood loss and ease her pain before they go about the process of crafting a new artificial replacement, something that can take a few days in the case of an organ or a week for a limb. Once the girl's normal body is replaced with an artificial one she becomes even tougher and while it hasn't been confirmed through experimentation it is general accepted that a Gunnm could survive and make a complete recovery so long as her brain case is intact and a single nanite remains.
Gunnms are extremely hard to identify due to their wide variations in appearance and function, generally they all tend to stand approximately 160 cm. tall and weigh approximately 150kgs, also there are a few small implants that they all posses. Some girls cover their bodies with a layer of synthflesh and can pass themselves off as very near humans, others only cover a portion of their bodies in order to facilitate taming, and still others prefer no synthflesh at all. They are usually misidentified as another steel type and only the girls themselves are able to clear things up. The majority of what's known of the type is due to the efforts of Dr. Kurosawa in the Mountain League and his Gunnm Alita.
While on the surface Gunnms seem to be a powerful and useful Pokégirl type they have one problem that precludes their safe use. All Gunnms have an implant that monitors their emotional state, originally it was meant to make the girls more aggressive in combat; however a problem with Sukebe's design causes the implant to radically amplify any emotion the girl feels. A Gunnm can fly from a happy calm to a killing rage in seconds over a tiny infraction; it's not uncommon in even a friendly match for a Gunnm to kill her opponent. This extreme emotional volatility combined with the type's tremendous strength and homicidal tendencies has landed them on the restricted from combat list in every league and the outlawed lists in several. Few tamers outside of the underground leagues will even consider a fight with a Gunnm. Of the twenty-one confirmed Gunnms in the last two hundred and twenty years sixteen have caused the death of at least one opponent or tamer and nine have killed multiple times. Of the thirty-four tamers who have owned these girls twenty-eight have been hospitalized, three lost limbs, two were paralyzed, and ten were killed. Most Gunnms are quiet and withdrawn, they are well aware of the problems with their species and the biases against them. They will typically claim to be another type of Pokégirl until they are satisfied that their tamer isn't going to ditch them. A Gunnm can become quiet open and happy if she feels safe and accepted with her tamer and harem-sisters, however the potential for rage still exists. There is some evidence that as a Gunnm ages she gains better control over her emotions and impulses but to date there hasn't been enough research to confirm this. Also, the six tamers who have owned a Gunnm without sustaining severe bodily injury have also had a psychic type in their harem. Since Gunnms are able to exert a modicum of control over their libido's they are rarely encountered as ferals, however when they are found extreme care must be taken. If any overt hostility is shown the Gunnm is likely to attack with intent to kill, however if a tamer offers the girl food she is likely to accept happily. Often feral Gunnms will assault lone humans in an effort to be tamed but so long as the human obliges them and the Gunnm enjoys it they have nothing to fear. All tamers are advised to avoid the type if encountered and to turn one into the nearest league facility if captured.
Gunnms should be treated with the same caution as a Wolf Queen, Amachamp, or Panthress as they tend to be approximately as strong as one of these types. If combat with a Gunnm is unavoidable it is recommended to engage her with a team containing at least one electric type. Gunnms seem especially vulnerable to electrical attacks; it appears to interfere with their systems though not to the point of shutdown. While the electric type continues to distract her a group of fighting types should move in to subdue her. Extreme caution should be taken as a Gunnm is typically as strong and tough as an Amachamp and will fight with a reckless abandon. If a tamer has no electric types another strategy is to try to wear the Gunnm out, a Gunnm is only capable of running at her maximum efficiency for five to ten minutes, more then adequate for most battles but insufficient for a drawn out one. Once the girl is subdued she should immediately be either captured with a Pokéball or tamed.
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GUNTIT, the Markswoman Pokégirl
Type: Near Human
Element: Steel
Frequency: Uncommon
Diet: Omnivore
Role: Mid-range combatants, projectile weapon maintenance
Libido: Average
Strong Vs: Bug, Dark, Dragon, Flying, Ghost, Ice, Normal, Plant, Poison, Psychic, Rock, Steel
Weak Vs: Electric, Fighting, Fire, Ground
Attacks: Shot, Plasma Blast, Plasma Charge
Enhancements: Enhanced Accuracy, limited metamorphosis (left or right arm only)
Evolves: GunValkyrie (Ceremony Evolution; see below), Ballisticunt (Diamond Stone)
Evolves From: None
A Pokégirl that was once considered extinct, she was originally used alongside Tank Vixxen types during Sukube’s War in order to provide ranged support until their partners could successfully breach human weapon platforms, such as APCs and Tanks, and turn them against the humans. After the war, because of their success during it, humans hunted them down until none could actually be found anywhere in the world. It wasn't until around 88 AS that the first Guntit Pokékit was born, to the surprise of her mother, who was a GunValkyrie. Since then, and ever since the tech-type Pokégirls have been breeding, this breed has come back into existence. Breeding program in most leagues have resulted in almost an over-saturation of these pokegirls, and by 220 AS the Guntit had become Rare. By modern-day (300 AS or so), they are now Uncommon throughout the world. Researchers believe that the main reasons for this is that the Guntit is amazingly adept at the creation of projectile weapons, and many today are used in the manufacturing, repairs, and maintenance of such weapons throughout the world. Even on pirate ships, they have been documented as taking care of the cannons that are mounted on them.
These Pokégirls are being introduced into police forces throughout the world as a result of their capacity with projectile weapons. Like their evolved state, the Guntit possess energy weapons, but only one, and are also are very competent with handguns, rifles, shotguns, and other weapons that the police use. Most police stations employ at least one Guntit in a maintenance role, if not several in active duty roles that also include what was once known as SWAT teams in pre-Sukebe times. This breed get along well with OfficerJennies and Growlies, although for the most part are embarrassed at how touchy-feely a Growlie can become towards them, especially in the midst of a mission.
The Guntit look much like human females, though they prefer to wear skin-tight armor over their bodies. However, their left or right arm, depending on which hand they favor, can change into an energy weapon that is akin to the pulse weapons humans used during the Revenge War. This energy weapon extends from their elbow to where the tips of her fingers might reach, and look like a gun-barrel. However, Researchers have discovered that the weapon is actually a plasma cannon that gets its power directly from the Pokegirl’s small plasma reactor core. Using this often wears the Guntit out unless they train often, and so they tend to use standard projectile weapons instead until they manage to train enough to be able to use their plasma cannon as often as needed. Until that point, a Guntit can fire her Plasma Blast technique three times for every four levels that she is (so at level 20, she can fire her Plasma Blast attack up to 15 times) before needing to rest. With training, the Pokégirl can double that capacity.
Guntit make for completely lousy sex battlers, and instead they focus on their normal combat skills, which are far greater in capacity. They can even power up their main technique, the Plasma Blast, using the Plasma Charge technique without using any additional stores of their energy, although while charging she cannot use any other technique. She can also reload any weapon within seconds, assuming that she has the ammunition required to do so. However, because of her reliance upon her projectile weapon skills, the Guntit do not normally bother learning hand-to-hand combat skills... And as such, are completely at any martial artist Pokégirl’s mercy. Some human martial artists have even been known to defeat Guntits that don't wear armor, which have led to rumors throughout the world that humans are gaining on Pokégirls in terms of capabilities.
This researcher suggests that any tamers that think that they can take on any average pokegirl be sent to a psychiatrist for a mental evaluation ASAP.
Plasma Blast (ATK+25): A single shot of energy that is blasted from deep within the Pokégirl’s plasma generator. Can only be used three times for every four levels that the Guntit is in experience.
Plasma Charge (ATK+50): This technique adds its power to the Plasma Blast. However, no other technique or attack may be used in the turn that this one is used. The barrel of the Guntit's weapon will glow when the charge is ready to be fired. An attack of any type that this Pokégirl is weak to will disperse the Plasma Charge.
Ceremony Description
Elemental Stones Needed: Two Thunder Stones
Area & Time Conditions: Anytime and anywhere where it is raining.
Ceremony Itself: The Guntit must fast for a week- no food, no sleep, only drinking water. No tamings. All she can do is meditate, while wearing her plasma generator slowly down to dangerous levels On the seventh day, it must be raining. The Pokégirl must hold both Thunder Stones in her hands, one in each and pressed against each other until the rain ends, whether this is a few minutes or days, and the Pokégirl cannot move from where she is. If successful, the stones will be absorbed and the Guntit will evolve into a GunValkyrie. If unsuccessful, the Pokégirl must try again after recovering from the ordeal. The stones will still be usable.
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GUNVALKYRIE, the Gunnermech Pokégirl
Type: Not Very Near Human
Element: Steel
Frequency: Very Rare
Diet: Omnivore, can consume any organic material
Role: Anti-infantry, anti-aircraft, anti-vehicle
Libido: Low
Strong Vs: Ice, Rock
Weak Vs: Electric, Fighting, Fire, Ground
Attacks (all forms): Kick, Tackle, Takedown, Pummel, Wrestle, Concentration, Bitch Slap, Knuckle Sandwich
Attacks (armored): Air Recover, Vice Grip, Slash, Parry, Deflect, Iron Defense, *Called Shot, *Burst, *Overkill
Enhancements: Enhanced strength (x4), Enhanced stamina
Evolves: None
Evolves From: Guntit (E-Stone Ceremony)
Uncommon during the Revenge War, GunValkyrie have become very rare for a variety of reasons but primarily because the leagues deliberately let their numbers dwindle while they debated whether or not to let the breed completely die out due to its inherent danger. While most Pokégirls can cause a great deal of damage in an urban setting, the GunValkyrie is unrivaled in the amount of destruction she can deal out in a very short period of time.
As a group, GunValkyrie show some of the least variety found in the Pokégirl world. If one were to stand several of them in a line, it would be hard for even their owners to tell them apart. Most Tamers deal with this by painting or tattooing identifying markings on them that the GunValkyrie refer to as a unit flash.
GunValkyrie stand six feet and three inches tall and in their unarmored mode are a dull, matte gray in color. Their hair is long and black, with individual strands being a quarter inch in diameter. Their eyes are black and empty, and staring directly into them can cause dizziness if one isn’t used to it. They are curvy Pokégirls, with wide hips and a high, proud bust that is almost always a C cup. They have no body hair and while not cold like an ice type can be, they do not radiate heat and are always at ambient temperature. In winter, this can make taming problematic without an external heat source.
In their armored form, they cover themselves from head to toe in a heavy armor that slows their movement but is otherwise nonrestrictive. This armor uses an active camouflage system that allows them to slowly take on the color of their surroundings. While not as effective as true invisibility or fade, it allows them to be very difficult to see at any distance. This armor is also radar absorbent, contributing to the difficulty in locating a GunValkyrie who does not wish to be found. Please note that this active camouflage system cannot be turned off and even operates if the GunValkyrie is knocked unconscious.
GunValkyrie have excellent normal vision and incredible long ranged vision, allowing them to calculate ranges to within an eighth of an inch for anything they can see. Their hair acts as a passive sensor net that can pick up radar and other electronic emissions out to a range of one mile and can even triangulate on communication devices such as radios and Pokédexes being used for scanning. This function is available not matter what the length of her hair, but most GunValkyrie prefer to keep it long, claiming it improves reception and sensitivity. All these allow a GunValkyrie to first find her target and then to destroy it with almost unerring accuracy.
A GunValkyrie normally needs to eat once a week. Extra feedings will be required if she’s been damaged or been in a very hard battle. She can consume any organic material without harm and will process it to fuel her powerplant. If damaged, they have a tendency to eat minerals and processed metals to speed their repairs and it’s cautioned not to leave knives or other valuables where she can get to them at these times. Some GunValkyrie have developed a tendency to snack and these need to be watched at all times. It won’t harm them, but could cost a Tamer the buckles on his backpack or tent pegs. One even ate her Tamer’s Pokédex.
GunValkyrie are calm and collected even under the worst stresses, and only seem to show real emotion when being tamed by Tamer who’s owned her for a while or when engaged in her hobby. All GunValkyrie have hobbies and each varies widely by the individual. Some engage in games of chance while others have favorite videos or computer games. They have an irresistible compulsion to indulge in this hobby at least once a week and Tamer’s must take this into account when a GunValkyrie is in his or her harem. If they cannot, they become surly and sometimes disobedient.
GunValkyrie are crack shots with all firearms or energy weapons and will often carry one as a backup to her internal weapon array or for use while unarmored. This deadly accuracy crosses over into their internal weapons array.
They have a self contained anti-gravity system that allows them to lift off and hover at any distance up to thirty feet. Typically they use it to clear line of sight to attack targets, but it can also be used to avoid floor techniques. They cannot fly, and are at the mercy of the wind or any flying pokegirls while hovering.
In their armored form they have four weapon systems available for use, but only one can be active at any time except when using the overkill technique. A pair of tribarrels can extend or retract from the arms. They rest parallel to and long the length of the arm, these fire bolts of plasma energy in single shots or bursts. Their rate of fire and damage increases as the Pokégirl becomes more experienced and powerful. Their second weapon is a sniper rifle that rotates out of the right arm and fires single shots of an invisible x-ray laser. It has a charge time of thirty seconds between shots. The third weapon system is a pair of heavy mortars that fires a heavy plasma “bomb” out to a range of half a mile. This bomb has a blast radius of twenty feet and is the GunValkyrie’s only indirect fire weapon. More experienced GunValkyrie can fire this weapon almost as fast as her tribarrels. Her final weapon is a density enhanced mono-molecular dagger that she can extrude from each of her palms for self defense. It’s capable of cutting steel and is nearly unbreakable.
GunValkyrie have an internal mass converter in place of her stomach that generates power for her systems. She can operated for roughly forty five minutes of sustained combat before needing to rest and refuel, a process that takes six hours. During that time she’s relatively helpless.
Feral GunValkyrie tend to use their tribarrels exclusively and have poor targeting capabilities. Still, capturing one can be a very hazardous endeavor. Feral GunValkyrie often have bounties for their removal.
• Called Shot – (Steel, ATK) This technique allows a Pokégirl equipped with a weapon to strike a specific target, increasing the chances of a critical hit and allowing the Pokégirl to do things like cut ropes or smash light bulbs with maximum efficiency and minimum effort. This technique is applicable to melee or ranged weapons.
• Burst – (Steel, ATK) This technique allows a Pokégirl equipped with a weapon capable of rapid fire to hit her target with every round fired that attack, causing maximum damage.
• Overkill – (Steel, ATK 290) This technique is exclusive to the GunValkyrie. She hovers just off the ground and extends her tribarrels and mortars. Spinning, she discharges her powerplant’s entire supply in five minutes. This attack cannot be aimed and devastates everything around the GunValkyrie for a quarter mile. Feral GunValkyrie cannot use this attack and she must be given a specific order to unleash it. Once started, she cannot stop until her power reserves are empty. Afterwards she must rest for a full twenty four hours and eat five times her normal amount of food. This technique is forbidden in most leagues for use at any time.
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GUSANA, The Worm Pokégirl
Type: Animorph/Metamorph (Mutated Worm)
Element: Ground/Rock
Frequency: Rare (Tropical areas only, Extremely rare elsewhere, not found in most cold leagues at all)
Diet: Rocks, dirt, meat
Role: Miners, river diggers, heavy rock miners
Libido: Low (higher with a bonded Tamer)
Strong Vs: Bug, Electric, Fire, Poison, Rock
Weak Vs: Fighting, Ground, Plant, Water
Attacks: Focus, Harden, Comet Punch, Sky Fall, Dig, Drill Strike, Mountain Hold, Earthquake, Eternal Softness, Smother*
Enhancements: Hyper-efficient Metabolism, enhanced digging ability, Enhanced Pleasure Threshold, Enhanced Strength (x4), Metamorphic ability
Evolves: Gusana Gigante (Diamond Stone)
Evolves From: Gusanita (Normal)
Once in a while, efficiency decides it needs to be attractive, too. Hence, the Gusana, the evolved form of Gusanita.
A Gusana looks much like the Gusanita. However, their horns shrink in size, and they lose their larger spike-legs. Their bust grows a little, also growing longer. They now stand 6 feet tall and are almost 15 feet in length in their worm form, their mass increasing accordingly.
A Gusana’s digging ability increases upon evolution. They’re now strong enough to dig through harder, more compacted surfaces with little effort. Often they’re employed by mining companies to handle evolution stone mining. The infamous Kuno family of Stone Town employs several of these girls. A running gag is that they can be used in ‘strip’ mining, with actual stripping involved. Gusana didn’t appear in the Revenge War as far as people know, but rumors of caravans sinking underground and being attacked by groups of ground-type Pokégirls indicate that they may have been active during that time period.
In terms of harem dynamics, Gusana are far less territorial than Gusanita. As such, they like to be in group sessions more than Gusanita, who prefer solo Tamings done in private. They have a low libido, like their previous form, but are still very affectionate and amorous, just a little more subdued about it than Gusanita are. They still tend to shove new people in-between their immense breasts as a greeting, but are calmer about it. Mostly to avoid suffocating and possibly scaring off their new ‘friend.’
Leagues that have them tend to alert Tamers that capture Feral Gusana to be aware that they tend to be better suited to constructive roles rather than combative. While they are better fighters than their previous form, they still take preference to having non-combative duties.
Gusana aren’t as steadfastly set in their ways as Gusanita, and are more willing vary their experiences. They especially like to give oral sex whenever they get the chances. Feral Gusana are much less in control of their amorous tendencies, and are often above ground. They tend to use their Smother attack on roughly anything they see, trying to get a Taming out of them afterwards.
Threshold into Gusana is a noticeably more rare result than her previous evolution. It never seems to happen outside of a tropical area, though.
Smother – (ATK 35): An attack commonly used by the Gusanita line. The target gets tackled to the ground and smothered with the Pokégirls breasts. If the targets head is small enough to fit completely between the breasts then the target is paralyzed and unable to move until they either break free, pass out (at which point the user lets go).
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GUSANA GIGANTE, The Giant Worm Pokégirl
Type: Animorph/Metamorph (Mutated Worm)
Element: Ground/Steel
Frequency: Very Rare (Tropical areas only, Extremely rare elsewhere, not found in most cold leagues at all)
Diet: Rocks, dirt, meat
Role: Miners, Lake diggers, heavy rock miners, general demolition workers
Libido: Low (higher with a bonded Tamer)
Strong Vs: Poison, Rock, Steel
Weak Vs: Flying, Plant, Water, Fighting, Ground
Attacks: Focus, Comet Punch, Harden, Star Fall, Dig, Earthquake, Drill Strike, Iron Punch, Iron Tail, Metal Claw, Thunder Tail, Mountain Hold, Eternal Softness, Breasts of Steel, Smother*
Enhancements: Hyper-efficient Metabolism, Enhanced Digging Ability, Enhanced Pleasure Threshold, Light size shifting, Metamorphic ability, Enhanced Strength (x8)
Evolves: None (we hope)
Evolves From: Gusana (Diamond Stone)
When you need a REALLY deep hole, when you MUST have a lake dug and soon, or it absolutely HAS to be obliterated in a short amount of time, Gusana Gigante is one of the best Pokégirl choices out there! A Gusana Gigante looks much like its previous form, with a few exceptions. The most notable for some would be the loss of the spiked ‘tail club’ and the line of smaller spike-legs running along their bodies. Another notable difference is the loss of their larger head horns, and an expanded bust line. The final, and most obvious change, is that they are at the very LEAST double the size of the Gusanita.
Gusana Gigante is the form you want if you want to battle. Their immense size, almost topping out at over 12 feet tall standing and 24 feet long from head to tail, makes them effective power fighters. It also makes their digging more efficient, giving them enough muscle to rip through even the thickest materials, allowing them to mine for more than they could before.
It’s extremely rare to find a Gusana Gigante in the harem of anyone but a Tradesman specializing in the breed, as the amount of food they need to survive is difficult to procure. Thankfully, they don’t eat as much as a Snorlass, so the food bills aren’t as high. This need for food causes them to become more sedentary, causing them to prefer a more stationary lifestyle with a fair number of others.
Because of their desire for a sedentary lifestyle, one Tamer from the Tropic Leagues had moved to the Sunshine League. Everyone assumed his Gusana Gigante would want to return to him. Surprisingly enough, she not only decided to stay, but now protects the valley town on her own. It’s considered quite the experience to meet up with La Blanca, the Gusana Gigante protector of Perfection Valley.
As stated before, it’s unexpected and unwise for a normal Journeyman Tamer to have a Gusana Gigante in their harem. Those who do are usually rather slow moving or like to keep a slow pace. Some actually prefer to move underground with their Gusana Gigante’s help.
A Gusana Gigante’s taming preference lacks any sort of common theme. They have the ability to reduce their size to a more manageable seven feet, and will eagerly accept Tamings that way. Some like to stay large, and indulge their macrophilic urges. In their larger size, Taming is rather difficult. It’s suggested that it only be done if you’ve prepared yourself beforehand. It’s nigh impossible to find a Feral Gusana Gigante, but when you do, it’s wise to just leave quietly. Feral Gusana Gigante are known to cause a lot of collateral damage if they are startled.
There has been only ONE recorded incident of a girl Thresholding into a Gusana Gigante, which occurred off in the Silver River League.
Smother – (ATK 35): An attack commonly used by the Gusanita line. The target gets tackled to the ground and smothered with the Pokégirls breasts. If the targets head is small enough to fit completely between the breasts then the target is paralyzed and unable to move until they either break free, pass out (at which point the user lets go).
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GUSANITA, The Little Worm Pokégirl
Type: Animorph/Metamorph(Mutated worm)
Element: Ground
Frequency: Common (Tropical areas, Rare-very Rare
elsewhere, non-existent in the Scarlet, Ruby, and Opal Leagues)
Diet: Dirt, dead plants, meat
Role: Miners, Trench diggers
Libido: Low (higher with bonded Tamer)
Strong Vs: Electric, Fire, Poison, Rock, Steel
Weak Vs: Flying, Ice, Plant, Water
Attacks: Focus, Dig, Mountain Hold, Tree Fall, Eternal Softness, Smother*
Enhancements: Hyper-efficient Metabolism, enhanced digging ability, Enhanced Strength (x2), Metamorphic powers
Evolves: Gusana (Normal)
Evolves From: None
There were many Pokégirls in the Revenge War tat simply went overlooked. They ranged from secret combatants to stealthy warriors. But there were some breeds that went overlooked because they were simply useful from the start. One of those pokegirls was, and still is, La Gusanita.
Standing a short 4’3”, but measuring a length of well over 10 feet on average, the Gusanita, which in the pre-Sukebe language of Spanish means ‘Little Girl Worm,’ is a rather unusual breed of Pokégirl. When underground and digging, their breast size is an A-Cup by default. However, they can expand them to as much as a DD-Cup in size when underground and Taming, or for simply walking(slithering?) around. Strangely enough, because of this ability to change their breast size, they have a high resistance to Bloom Powder. A double-dose is needed before they can be affected at all. Four prominent horns, two large, almost blade-like ones and two smaller, antler-like ones, stand off of their head, sprouting through their long, dirty-white hair. Their face, chest, and lower belly are all stark white, but the coloring of their backs and arms very greatly, usually being dark browns and the like. Along their backs are two rows of thick, flexible, scythe-shaped spikes. These act as digging claws which they can use to ‘swim’ under the ground. These legs come in sets of one to three, depending on the age of the Gusanita. On the back half of their worm-like lower torso is two sets of spike-legs. The first one is two-pairs of very large spikes, the toher set coming at the tip, creating a spiked club of sorts. Interestingly enough, they are also metamorphs, a fact that many Tamers, Tradesmen or otherwise, find very handy. After one of the first known Tamers to have a Gusanita in their harem became rather annoyed at the insults received because of having the worm girl, he had her shapeshift into her alternate Near Human form right in front of his tormentors, her tail turning into legs and her spikes shrinking to a harmless level. When asked why none had ever done it before, she had replied that none have ever needed to do so in public, as most prefer to be in their worm-like form.
A Gusanita’s specialities aren’t in actual combat, but in gardening and mining. Very few Journeyman Tamers actually have them in their harems. Their purpose since the Revenge War has changed very little up to today. Gusanitas have a low libido and high pleasure threshold, but are not very good in sex battles. Their main use is in mining facilities and in the digging of trenches for irrigation. They’re well known in most leagues as top quality miners. They’re also found in the company of ‘smithy’ Pokégirls, whom they mine ores for in exchange for taming.
In Harems, Gusanitas tend to take a back seat. They don’t like leadership positions but love being helpful, even helping to Tame their harem-sisters in their master wishes it. The major reason for this is because they tend to dislike politics of any form, taking preference in their… usual greeting and Tamings over leadership roles.
The Taming preferences of a Gusanita do not very much between members of the breed. They like to be on top and while playful and loving, are rarely submissive. While not as tough as a Domina, they do like to be in control of the situation, and are willing to tame almost any Pokégirl who’s head they can fit between their breasts. Also of note is that they often use Smother as a form of greeting.
Feral Gusanitas are actually quite mild in temperament, often ignoring any activity above them unless it causes one of their tunnels to cave in. At which point they will fiercely drive off any invaders to their territory. They are a gentle breed, and not all that violent.
As of today, Threshold into a Gusanita is rare, but most often seen in tropical leagues and regions, such as the Tropic League or the Silver Islands area.
Smother – (ATK 35): An attack commonly used by the Gusanita line. The target gets tackled to the ground and smothered with the Pokégirls breasts. If the targets head is small enough to fit completely between the breasts then the target is paralyzed and unable to move until they either break free, pass out (at which point the user lets go).
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GUYVER, the Dreadnought Armor Pokégirl
Type: Inhumanoid
Element: Magic/Steel
Frequency: Extremely Rare
Diet: Doesn't need to eat unless bonded with a host
Role: Bodyguard, Assassin, Elite Stormtrooper
Libido: Decreases from whatever its host's libido is normally, unless its Libido rating is already Low
Strong Vs: Fighting, Normal, Rock, Steel, Fire, Flying
Weak Vs: Ghost, Dragon, Ice, Psychic, Poison, Ground
Attacks: Manifest* (without host only), Sonic Buster* (with host or in Manifest only), Head Beam* (with host or in Manifest only), Vibro Blades* (with host or in Manifest only), Pressure Cannon* (with host or in Manifest only), Giga Flame* (after absorbing enough heat, with host only), Megasmasher* (Host AND Guyver must be Delta bonded with Tamer), others same as host
Enhancements: (only after binding with host) Enhanced Healing (x4), Enhanced Durability (x4), Enhanced Speed (x3), Enhanced Agility (x2), forearm blades, reduced libido, special energy weapons, others same as host
Evolves: Stays with host upon evolving
Evolves From: Binding to a Host
Guyvers, like their cousins, the Parasytes, are totally Inhuman Pokégirls in their natural states. Unlike Parasytes, their form is solid. A small metal orb with tentacles that allow it mobility, Guyvers, unlike Parasytes, are only partially sentient. They have a slight will of their own, but it only lasts long enough for them to search for a host. They need neither food nor Taming until then, although they do have a self-destruct mechanism built into them. After activation, if they do not find a host within a certain amount of time, usually a month, they will dissolve into water and vanish. After binding with a host, they relinquish control of their physical forms to the host, taking control only if the host is unconscious or too damaged to continue.
After their first appearance, in which a Guyver-bonded Pokégirl and her Tamer confronted a Feral, Parasyte-bonded Hound and captured her, an investigation was conducted that tracked Guyver production to the same island Parasytes were created. The Team Zoanoid scientists were all captured and brought into custody, forced to reveal all data they had on Guyvers and Parasytes to the authorities.
Guyvers, upon bonding with a host, can manifest a strong, powerful, bio-organic armor that gives them the durability of a Steel-type Pokégirl. This armor is hard, but not impossible, to damage, and increases the strength, durability, agility and speed of the Pokégirl. It has a vaguely insectile appearance, and in actuality is formed from a mass of thin tentacles released from the Guyver sphere, which bonds to the Pokégirl's forehead, and reshaped into the armor. The armor retracts by turning back into tentacles and being reabsorbed into the control orb. When not armored up, the control orb turns soft and pliable to the touch, so as not to bump the Tamer during Taming. When not bonded to a host (Guyvers can only bond to Pokégirls, unlike Parasytes, who can bond to both humans and Pokégirls) it can manifest its armored form for twenty minutes to take part in a battle. This, however, shortens the life of an unbonded Guyver by about three days per use.
Guyvers are living war machines, and can turn even Bimbos into combat-worthy Pokégirls. (Although frequently, Bimbos bonded with Guyvers are actually under the control of the Guyver itself…) They have numerous built-in sonic weapon and heat weapons, reinforcing their role as anti-Parasytes, although neither Parasytes nor Guyvers hold any grudges against each other. When bonded to a host or when Manifesting, they can absorb Fire-type attacks to power up one of their best special attacks, the Giga Flame. In addition, when bonded to a host, a Guyver can lower the libido of a Pokégirl. It cannot lower some Pokégirl libidos, however, such as certain Ice-types.
Guyvers, like their cousins, the Parasyte, cannot bond with Legendaries, due to their immense power and force of will, and Widows, because their bodies are more toxic than they can handle. They also cannot bond with certain Ice-types, such as the Ice Empress, due to their extreme cold. This does not prevent them from bonding to Ice-types or to other types they are normally weak against. Also, Guyvers cannot bond with humans.
Three years after the discovery of the first Guyver, a new fact about them was brought to the attention of researchers. Guyvers normally just share in the feelings of their host. But in some cases, the Guyver itself can form an emotional bond with its host's Tamer. When this happens, they can use a tremendously powerful weapon called Megasmasher, which has high destructive potential.
Guyvers reproduce in a fashion similar to Parasytes. When a Guyver's host undergoes their second puberty and becomes a Pokéwoman, they form at least 50 new Guyver spheres from their bodies and shoot them at high velocity in all directions. 5% of this number are guaranteed survival, 15% at the most, which is why the number of Guyvers are still very low. A Growlie on the verge of her second puberty and bonded to a Guyver was captured by another Team Rocket-type group in an attempt to mass produce the Guyver spheres, but she was freed by the authorities and brought back to her Tamer.
Guyvers cannot bond to a host that is already bonded to a Parasyte, and vice-versa. Due to the nature of their reproduction and creation, it is impossible to Threshold into a Guyver.
*Manifest – (EFT) Guyvers can only use this without a host. They manifest their full armored form, although its stats are cut in half, as well as the strength of its exclusive attacks.
*Sonic Buster – (ATK 50) Guyvers can only use this attack when Manifested or when bonded to a host. The Guyver shoot beams of pure sonic energy from orbs on her palms. This is considered a Normal-type attack.
*Head Beam – (ATK 60 + EFT) Guyvers can only use this attack when Manifested or when bonded to a host. The Guyver shoots a beam of intense heat from a small laser mounted underneath their control orb. Has a 60% chance of inflicting the Burn status effect, and is considered a Fire-type attack.
*Vibro Blades – (ATK 60) Guyvers can only use this attack when Manifested or when bonded to a host. Long, thin blades erupt from the elbows and knees of the Guyver, vibrating with sonic energy. This is considered a Steel-type attack.
*Pressure Cannon – (ATK 100) Guyvers can only use this attack when Manifested or when bonded to a host. The Guyver's arms morph into large cannons that shoot an intense stream of sonic energy. This is considered a Normal-type attack. More powerful than the Sonic Buster, but needs more time to be set up.
*Giga Flame – (ATK 200) Guyvers can only use this attack when bonded to a host. A Guyver can absorb Fire-type attacks directed against it and store them up. When the internal heat of the armor reaches a certain point, their morph the mouthpiece of their armor into an emitter and fire a TREMENDOUSLY powerful Flamethrower attack. This cools down the armor instantly. Most Guyver hosts still like to avoid Fire attacks instead of taking them, as not many can actually take the heat. Guyvers bonded to Fire-type Pokégirls can use this attack much more frequently. This is considered, quite obviously, to be a Fire-type attack.
*Megasmasher – (ATK 400) Guyvers can only use this attack when bonded to a host and ONLY if both the host and the Guyver itself are Delta-bonded to a Tamer. The Guyver slams her arms together, morphing the armor around them into a tremendous energy cannon and firing an intense, powerful beam of energy on their opponent. However, this is a last resort attack, as the Guyver host, after using it, loses use of their arms from the shoulders down for two to four days afterwards. This is considered a Normal-type attack.
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GYNADOSE, the Sea Serpent Pokégirl Type: Not Very Near Human Metamorph - Inhumanoid Animorph (Sea Serpent)
Element: Dragon/Water
Frequency: Very Rare
Diet: Fish, Water Pokégirls
Role: Battleships, feral terrors.
Libido: High
Strong Vs: Water, Fire, Steel
Weak Vs: Dragon
Attacks: Hydro Pump, Hyper Beam, Dragon Rage, Tidal Wave, Whirlpool, Twister, Dragonbreath
Normal Form: Enhanced Strength (x4), Enhanced Speed (x3)
Battle Form: Enhanced Strength (x12), Enhanced Durability (x6), Enhanced Speed (x4)
Evolves: None
Evolves From: Magicunt (Battle Stress + Severe Injury)
Bounty (for confirmed kill): 600,000 SLC (applies to ferals only)
Bounty (for successful capture & taming): 650,000 SLC & free medical care until you can tame your Gynadose without injury (applies to ferals only)
Bounty (for reporting sighting & getting out alive): 90,000 SLC (applies to ferals only)
Recommendation if you see one: Run, and keep out of the water!
Gynadose were, during the Revenge War, designed to spearhead Sukebe's aquatic campaigns. As such, much like Demon-Goddesses and Neo Iczels, they are powerful battle platforms, capable of doing enormous damage on their own, particularly against aquatic targets; although not aquakinetics, their prowess in the water is terrifying. As such, after the war, not a great deal of the breed were captured or tamed, a fact that has led to a fairly large population of ferals, particularly in temperate regions of the sea. This is, as one might expect, very unfortunate for humanity; few things are more detrimental to sea traffic than a feral Gynadose. They do, however, help to keep the populations of other Water-types at reasonable levels.
Physically, Gynadose, like the Sphinx, are metamorphs. Their normal form is roughly human in appearance, but covered in a protective layer of fine scales that feel only slightly rougher than normal skin to the touch, although some feralborns' have been known to be more coarse. The color of these scales varies greatly between specimens; although blue and blue-green are the most common, flashier colors aren't uncommon; crimson and violet are both seen relatively oft, and some collectors have been known to seek out the rarer colorations, such as black or silver. Beyond these scales, Gynadose are set apart from humans by slightly clawed feet, horns of various types (which are often a different color than the rest of the body), a more toned physique, and, in some cases, a long, almost prehensile ridged tail. Although no reason has yet been found for this last, it is almost unheard of for a non-feralborn Gynadose to possess it, whilst feralborns themselves almost invariably do. On average, specimens' height ranged between six and eight feet, with a C-cup.
The breed's battle form, on the other hand, is a rare example of a Pokégirl who becomes almost completely inhuman. When metamorphosing into this form, a Gynadose's body seems to fuse together, her arms melding into her sides as her legs fuse, then begin to extend. Her horns generally grow out further as her face becomes draconic in nature, losing almost all vestiges of humanity. When the transformation is complete, the Pokégirl resembles nothing so much as a true sea-serpent; a sinuous, well-scaled body stretches between fifteen and thirty feet long, its color carrying over from her first form. The thickness of this serpentine body is generally between two and four feet, and perhaps the only human feature it retains is, toward the tail-end, the vaginal opening, which is considered a blessing, considering that ferals have difficulty form-shifting. Said opening can be found on the underside of a metamorphed Gynadose, which is easiest to identify as opposite the side with ridged protrusions running along it. All in all, a Gynadose's battle form is quite impressive.
Considering their rarity and ability, one might expect the breed to be a "hot item," then. But, although they certainly have their fans, Gynadose are generally disliked for multiple reasons. The primary reason is that, like many types, Gynadose are... unpleasant, temperamental, and very much not a field day to manage; in the words of one tamer, "She got pissed at the drop of a hat. Any hat. ANYWHERE ON THE PLANET!" Whilst this is obviously hyperbole, it does get the point across quite well; barring extenuating circumstances, it takes very little effort to anger a Gynadose and much of it to calm her, and considering the breed's powers, they are quite dangerous when angry. They also tend to have a problem respecting anyone weaker than themselves, which has led to some comparisons to the Nidogg breed and to complications within harems, wherein a Gynadose will almost always attempt to take the alpha spot, regardless of her skills at leadership. However, the existence of a powerful alpha exist within the harem prior to her entry can somewhat help with this problem, as Gynadose usually respect a stronger power.
Other reasons for their unpopularity include that they're prone to destroying property in anger, and, more recently, the suspicion that the breed might be the pre-evolutionary form of Leviathaness; the discovery of said breed marked a huge drop in Gynadose popularity. However, more recent studies have shown that this is unlikely, primarily because Leviathanesses seem to be the only natural predators of Gynadose (barring Sharptits, whose relationship in the wild can be described as more of a rivalry, as both breeds are dangerous and powerful). Ironically enough, even during the height of these allegations, the staunchest supporters of the breed remained the shipping industry; although ferals terrorized said industry, many of those who ply it have come to depend on Gynadose to protect them from Gynadose. This reasoning has also been employed by some coastal towns, especially after an incident early in the history of the Amethyst League, where a tamed Gynadose successfully defended the city of Sardinia from a rampaging monster believed to have been a Giantess.
With that said, as one might imagine, Gynadose fight very well in the water, but are not particularly great outside of it, primarily because their battle forms are not suited to non-aquatic conditions, and many of their more powerful water attacks depend on the battle form's ability to move water physically. As such, in their more human forms, Gynadose are limited to their draconic abilities for the most part, as well as to far less strength and durability. However, there are some advantages to this form, primarily that it allows for clearer thinking (although Gynadose in either form aren't know for their strategic minds) than the more animalistic combat body, it can move on land, and it requires vastly less energy expenditure. The latter, in fact, is the greatest limitation of the combat form; because of its sheer size, it burns a great deal more energy when used and can quickly expire unless a significant source of food, usually other water Pokégirls, is available. As far as actual tactics go, Gynadose generally prefer to strike quickly and pound an enemy with brute force, be it that of her tail or that of a Hyper Beam. This approach is naturally not the best for sex-battles, though.
As for taming in general, Gynadose usually prefer to dominate, especially if her lover is someone she doesn't respect, a fact that has led more than one frustrated tamer to throw up his metaphorical hands and Level 5 his Gynadose. However, beyond that, few strong preferences have emerged save for an unfortunate few who would rather tame in their battle forms. As stated above, such taming is certainly possible... but very difficult; considering the strength inherent to said form, heavy restraints are generally required, as is much open space. Thus, it is well for tamers who capture a feral Gynadose in this form that such expenses are covered as part of the capture bounty. Also, it is important to note that the libidos of feralborn Gynadose spike to extreme for around a week in the fall, usually during the month of October, but domestics' and thresholders' normally do not.
Feral Gynadose, as previously stated, are terrifying creatures to happen upon, particularly on the open sea; they tend to be as temperamental as their tame sisters, if not more so, and prone to destroying things. Thankfully, though, they still tire easily, particularly those who go feral in their metamorphic state, and their minds aren't particularly sharp. Still, one should take care; it does not require a particularly high intelligence to sink a ship, not to destroy an ill-defended seaside village. Praise be to the Thousand Gods, however; Gynadose thresholds are extraordinarily rare.
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GYPSY, the Travelling Music Pokégirl
Type: Very Near Human
Element: Bug
Frequency: Uncommon (Blue League, Noir League), Rare (elsewhere)
Diet: Vegetarian, will accept Pokéchow, has a fondness for flowers
Role: Entertainers, Cartographers, Guides, Escape Artists
Libido: Average
Strong Vs: Dark, Fighting, Ground, Plant, Psychic
Weak Vs: Fire, Flying, Rock, bird Pokégirls
Attacks: Tackle, Takedown, Sing, Dance techniques, Dodge, Honey, Honey Syrup
Enhancements: Photographic memory, Enhanced Agility (x2), Trap affinity
Evolves: Gypsy Moth (Sun Stone)
Evolves From: None
Gypsies were among the first Pokégirls to be Tamed during the Revenge War, mainly because they were among the least dangerous. They had no major battle role during the war, however their role was important. They mapped out areas of human encampments, pointing out traps and hidden sniper areas. Their natural instinct to find, disarm, or otherwise totally avoid hidden traps and snipers made it possible for Pokégirl forces to invade fortresses and installations that were otherwise impenetrable. Even more complicated electronic traps and locks stood little chance against the Gypsy’s inborn ability to escape. And with their photographic memory, they were able to recall memories of tech, bonds, or traps they had seen or experienced at any time, making them difficult to hold in any situation. When Pokégirl troops were captured for interrogation, Gypsies would be sent in to aid rescue teams of Kunoichi, Amazons, and other more stealthy or powerful types, helping them get through security with relative ease. After the Revenge War started to die down and people started realizing that Pokégirls could be tamed, a concentrated effort was made to get the clever Gypsies on the side of humanity.
Gypsies are elegant, beautiful Pokégirls. They have dark skin with light colored hair, their only real bug-like features being their compound eyes, small antennae, and light chitinous armor around their shoulders. They usually favor long, flowing garments that give the impression of a harem girl or other similar role. Their Feral state is very light, leaving them with near human intelligence, enough to manipulate objects and use simple devices without incident, although since Gypsies tend to travel in packs called ‘caravans,’ finding them completely Feral in the wild is a very rare thing. They can, however, be found easily, as all one has to do to find a Gypsy caravan is to track down the sound of music. Feral Gypsies love to sing more when feral, some even having musical instruments with them. While Gypsies themselves are mostly non-violent, they will occasionally have a Gypsy Moth or two in the caravan to help protect them, so be wary when confronting them.
Gypsies are very social Pokégirls. They like being with people, like having people around them. They get along superbly with other Pokégirls in harems, and love to perform dances for their harem mates and especially their Tamer. Moogirls, Divas, and Bardesses in particular enjoy the company of Gypsies. In terms of Harem usefulness, they are best suited for Tamers who frequently travel in the wild. They have a natural instinct to get out of traps and prisons, including a natural ability to get out of Pokéballs any time they want. Which can be annoying and inconvenient at first, but the potential usefulness of Gypsies far outweighs this otherwise minor issue. Gypsy caravans are frequently employed as cartographers, trading food, supplies, and taming in exchange for mapping out the land and pointing out the safest path. Many Tamers use their Gypsies as wilderness guides, their natural ability to sense out dangerous areas a boon to many.
The two worst fears a Gypsy has are being imprisoned and being alone. They have severe claustrophobia, and cannot stand being inside or underground for any longer than what is absolutely necessary. Also, Gypsies are deathly afraid of solitude. It has been proved by Pokégirl psychology experts that they NEED to be with at least one other person to keep their sanity. (This is also probably why they never stay in Pokéballs, as it produces a feeling of solitude.) Seeing a single Gypsy in the wild is considered to be scientifically impossible. If you catch one of a caravan of only two, then you have caught the other one as well whether you like it or not. They have a lesser psychological quirk of a strong desire not to stay in one place for a long while, but most Tamers that employ Gypsies travel a lot anyway.
In terms of Taming, Gypsies will accept almost all positions, however they greatly prefer to be outdoors when Taming. A Tamer willing to tame them under the stars will find their Gypsy to be very loyal. Thresholding into a Gypsy is not unheard of in the Blue League and Noir League. It is much rarer elsewhere, however.
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GYPSY MOTH, the Flying Music Pokégirl
Type: Near Human
Element: Bug/Flying
Frequency: Rare (Blue League, Noir League), Very Rare (elsewhere)
Diet: Vegetarian, will accept Pokéchow. Has a fondness for flowers and spider-silk
Role: Entertainers, Cartographers, Guides, Escape Artists, Aerial Scouts
Libido: Average
Strong Vs: Bug, Dark, Fighting, Ground, Plant, Psychic
Weak Vs: Electric, Fire, Flying, Ice, Rock, bird Pokégirls
Attacks: Tackle, Takedown, Sing, Dance techniques, Dodge, Honey, Sweet Honey, Honey Syrup, Maple Syrup, Wing Buffet, Gust, Wind, Mach Breaker
Enhancements: Wings for flight, Enhanced Durability (x2), Enhanced Agility (x2), Enhanced Strength (x2), Enhanced Speed (x2), Photographic memory, Trap affinity
Evolves: None
Evolves From: Gypsy (Sun Stone)
Gypsy Moths are a growth from Gypsies in every possible way. Aside from the common evolutionary growths of becoming a bit taller and gaining somewhat in the bust, they also gain a soft coating of grayish fur over their bodies. Their antennae extend, and their compound eyes widen. A pair of elegant, silken-furred wings with a black-striped pattern on them grows from their back, giving them the advantage of flight. When folded up, these wings give the impression that the Pokégirl is wearing a very elegant cape. They retain their escape artistry talents, but now also gain greater strength in combat, making them more useful in harems.
Gypsy Moths didn’t appear en masse until after the Revenge War had ended, leading some to assume that they were a separate species for years, one created by Cocooner. Some researchers suspected that they were an evolution of the Gypsy, however most simply assumed that they were a partner breed, like the Plussy and Miboobsy which came later. It was only after the discovery of the Sun Stone years later that Gypsy Moths were discovered to be an evolution of the Gypsy.
Gypsy Moths can generally be found with Gypsy caravans, acting as bodyguards for the group should a band of roving Tamers come along. As Gypsy Moths are more powerful than their pre-evolved form, some Tamers actually do this deliberately so they can catch Gypsy Moths with limited interference.
In terms of personality, Gypsy Moths retain their claustrophobia and love of travel, but are able to control them better. They also almost totally lose their fear of being alone, as flying in the sky alone is one of their greatest joys. Although if a Tamer is willing to come with them and even Tame them in midair, then Gypsy Moths will be even more affectionate than normal. Their recreational interests remain mostly the same, although they tend to like ‘dancing’ in midair more often. They also tend to go nude more, as they like the feel of wind of their sensitive fur. However, with their increased battling ability, their interests shift somewhat from making merriment to having a good fight, especially in midair. Unlike fighting Pokégirls, however, they are not as concerned about coming out victorious in a fight. Instead, they want to make the fight something beautiful to watch. They are never satisfied with a match unless it is something they can consider a work of art.
Most fighting types, who have problems with the breed to begin with because of their flying type, consider this to be a sign of insanity.
In harems, Gypsy Moths tend to be playful with their harem sisters. They love playing good natured pranks, trading stories and songs with one another. Like their previous form, they get along famously with Bardesses, Divas, and Moogirls. They like to be on top when taming, as their wings make things uncomfortable when they lay on them. Very few Threshold cases have been recorded, and even then only in the Noir and Blue leagues.
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HAMTITS, the Hamster Pokégirl
Type: Near Human
Element: Normal
Frequency: Common
Diet: primarily vegetarian, prefers nuts (no not that kind of nut, damn perverts)
Role: acting cute
Strong Vs: Ghost
Weak Vs: Fighting, weasel Pokégirls, cat Pokégirls
Libido: Average (may rise to High if highly attached to Tamer)
Attacks: Bite, Cheer, Scratch, Dodge, Quick Turn, Tackle, Quick Attack, Cuddle, Aura of Cute, Agility
Enhancements: Enhanced Speed (x6), Enhanced Agility (x4), Enhanced Hearing (x3), Enhanced Olfactory Sense (x3), Enhanced Stamina (x3), Cuteness.
Evolves: None
Evolves From: None
Hamtits are quite often mistaken as Titmice by inexperienced people as they look almost just like them without a tail and their fur is a lighter color in shades of orange to tan. They are agile and have a tendency to be hyper at almost any occasion. Their size is quite small standing around 4' 5" on average. Their teeth are comparable to a human's but are bucked on the two front teeth on the top, which they use to crack nuts (Don't worry men not that nut.). They have short stubby tails and they are very cute in any way of explaining them.
They have a fairly high IQ for deductive reasoning (how to get the banana from the top of the shelf) but only for deduction, they often act somewhat dumb when it comes to plain knowledge (what the term Tamer stands for) often getting the wrong idea on what the facts are. That, however, is made up for her great cheerful personality that often cheers people up or gives encouragement to others during battles.
They of course have their weaknesses, they unfortunately very scared of weasel and cat Pokégirls, and would do almost anything to runaway from them. They are also somewhat too curious for some as they are usually caught by Tamers because they wondered who the man with the fighting Pokégirls were. They also are fairly fragile creatures physically because of their fairly small frame built for speed and agility and not hard back breaking work. They are also fragile creatures both physically and mentally. They can be let down in to a slump easily when they experience something that is against what they thought was the truth or when someone else becomes angered or miserable because of her actions.
When a Hamtits meets with a cat Pokégirl or a weasel Pokégirl she will not even assess her situation and run away from the opposing Pokégirl. Even if the Hamtits is superior strength wise she will not even try to find out whether she is stronger or not, she will simply run. The only time a Hamtits will stop running is if she is either tired out, or her Tamer sternly orders her to face it. If a Hamtits and a cat or weasel Pokégirl are in the same Harem the Hamtits may eventually become accustomed to them but, training them not to fear them will take time, patience, and lots of aspirin.
Hamtits live in dens in the wild. They are like small caverns carved from soil. The entrances can usually be found under small alcoves of soil or at the bottom of cliffs. They are carved out by a pack of them who live together. All dens are about the size of a regular human apartment room consisting sleeping quarters and a main room for them to meet and go about on their daily activities.
Packs of Hamtits usually consist of 5 to almost 20 Hamtits depending on how strong the leader is. Each pack consists of a leader and other members that carry out her tasks.
A leader is the strongest Hamtits in the pack. They of course have the same amount of cheerfulness and are quite nice but are usually responsible for getting her entire pack in trouble because of either boasting or curiosity. When a Hamtits leader is captured one of three things will occur depending on how the leader acts to being caught. One, if her pack is especially aggressive or there are large number of them, then others they may try to rescue their leader by storming the Tamer who caught the leader. Two they might just elect another one if there are many in the pack. Three, the entire pack may decide to follow their leader on her travels with the Tamer (very rare). The rest of the Hamtits will simply follow their leader loyalty and otherwise live happily amongst themselves.
In short Hamtits are kind and fragile creatures that will be happy to go along with the one they consider the leader. They are small and cute and irresistible to most people, but approach with caution if a Tamer finds a Feral one for they will attack to defend themselves when provoked.
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HAND MAID (aka CYBER-DOLL) - the 1/6th Scale Maid Pokégirl
Type: Very Near Human
Element: Electric/Magic
Frequency: Uncommon (Mountain League), Unknown Others
Diet: Human Style Food, Milk
Role: Housekeeper, Maid
Libido: Low
Strong Vs: None
Weak Vs: Electric, Water, most Types
Attacks: Smile, Thunder Shock, Thunder Wave, Cheer, Kawaii Look, Slap, Jolt, Whip*
Enhancements: Aura of Cute, Enhanced Agility, Empathy
Evolves: Hand Maid Mk.2 (Dream Stone), Video Girl (Networking stress)
Evolves From: Doll, Maid Yvette (mechanism unknown)
Hand Maids are unusual Pokégirls. In appearance, they look exactly like a human maid or a Maid Yvette, but there is one noticeable difference...they are only 1/6 the size of normal Pokégirls. Unlike other Magic-type Pokégirls that can shrink or enlarge themselves at will, HandMaids remain at their doll-like size. Their bodies are 100% perfect scale, and everything’s fully functional.
One of the reasons Tamers do not like having a Hand Maid in their Harem is the thought of how to go about Taming. Since they are 1/6 their size, Taming the natural way is out of the question, and trying to use other “toys” to complete the job they fear injuring them. This always amuses Hand Maids, since many enjoy seeing their Tamers get frustrated trying to figure out how to Tame them. Hand Maids do not require a lot of Taming sessions to keep them from going Feral. It has been noted that sometimes just being able to make their Tamer’s happy keeps a Hand Maid from going Feral. Hand Maids can wear down their energy supply very quickly, and since they are also an Electric-Type, they can recover this energy by plugging themselves into a Computer/Pokédex via an USB cable, though they tend to want to connect the cable to themselves alone.
Hand Maids always try their hardest to keep their Tamers happy, even if they nearly exhaust themselves doing so. Imagine trying to cook or clean for someone 6 times your size, using their things? Be warned, Hand Maids can easily get sad if they believe that their hard work doesn’t make their Tamers happy. They tend to be always cheerful, polite and helpful, and just being with them for a few minutes can almost make anyone smile.
Due to their size, and usefulness in battle, some Leagues (Like the Mountain League), do not count Hand Maids towards a Tamer’s Harem Limit, since they don’t need to be carried around in a Pokéball when a pocket will do. Most Hand Maids can be seen in Pokécenters or Laboratories helping out, and cleaning what they can.
A recent discovery took place when a Watcher decided to use his Hand Maid as a wireless internet connection to send his materials and documents electronically for a thesis that he had finished. However, the strain of using her energy and internal systems, despite the accessories that she had been using, caused the Hand Maid enough stress to shut down for six hours. Although thought to have been simply out of energy, the tamer proceeded to plug the pokegirl into the expansion port via their accessory 'tail.' When she came to finally, after six hours, the tamer was shocked to find that her body was gone and in her place was an exact holographic duplicate. She had become a Video Girl. Subsequent testing resulted in the same evolution for both Hand Maids and the Hand Maid mk.2s, resulting in both breeds slowly becoming much more sought after.
*Whip Attack - Using their USB Re-charge cable, a Hand Maid can utilize it as a whip, much like a Domina does, but 1/6 the scale and damage.
*CL Notation: Many lab researchers have taken pity on the Hand Maids, famed researcher Washu Hakubi especially, and allow them to work in their labs. Washu has been researching devices to allow the Hand Maids to 'grow' to normal proportions, but she understands that some Hand Maids will not desire to 'grow' and that the chances of the Hand Maids ever learning a technique to enlarge themselves naturally is minimal.
**Extra CL Notation: One high-level Hand Maid has been observed using her USB cable to fire a micro-sized Hyper Beam at a Team Rocket clone group, but fainted immediately after. This brave act has increased the proposed usefulness of the Hand Maid in lab defense, especially if they can develop the reserves necessary to fire multiple shots.
***Extra EXTRA CL Notation: In a bizarre turn of events, Washu has found that the enlarged Hand Maids seemed to have a higher reproduction rate than their unenlarged counterparts, all of them bearing five to ten children, instead of the usually one to two of their normal-sized counterparts.
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HAND MAID mk. 2 (aka CYBER-DOLL UPGRADE) - the Full-sized Maid Pokégirl
Type: Very Near Human
Element: Electric
Frequency: Uncommon
Diet: Human norm (dislikes red meat)
Role: Housekeeper, maid, secretary, independent battery source
Libido: Average to High
Strong Vs: Water, Flying
Weak Vs: Rock, Ground
Attacks: Smile, Jolt, Thunder Wave, Cheer, Kawaii Look, Slap, Thunderbolt, Leap, Tail Whip.
High Levels Only: Hyper Beam, Thunder.
Enhancements: Aura of Cute, Enhanced Agility (x4), Enhanced Endurance (x6), Empathy, Enhanced Healing Rate, Kinetic Drive
Evolves From: Hand Maid (Dream Stone + Want to evolve)
Evolves: None
Although Hand Maids have been around for many years (some have speculated that they were what Maid Yvettes were supposed to have been, only 1/6th human size), there are relatively few that have somehow managed to ‘evolve’ into their full-sized forms. Fewer still are the ones that actually want to be enlarged for any reason. However, researchers are slowly leaking information regarding the evolutionary process when dealing with these Pokégirls, who are certainly tougher than their size would originally indicate. Unknown to most people in any league, however, is the fact that both the Maid Yvette series and the original production run of Hand Maids are being discretely phased out in preference to the new breed that has been created: the Hand Maid mk. 2 (aka, Mark 2s). As a matter of fact, these Pokégirls are being practically mass-produced in numerous leagues around the world (as of around 180 AS or so).
Researchers have found that by influencing Hand Maids into wanting to become a full sized Pokégirl, they can induce an evolution a single Dream Stone and keeping it in contact with the Hand Maid for a certain amount of time. The true length of time required for this evolution to occur can vary with each individual Pokégirl, although it has a direct correlation with how much the Hand Maid feels she needs to become full sized. If it is not a strong need, it can take weeks. If she feels like she absolutely must evolve, it can take less than a day of contact with the Dream Stone to have the evolution be triggered. It has been confirmed that a Hand Maid that has been Delta-bonded to her tamer can almost halve any necessary time for the evolution to take place.
All Hand Maid mk.2 Pokégirls find themselves at varying heights when fully evolved- anywhere between four and six feet tall, and their breast sizes are always proportionate to their sizes. The skin of this Pokégirl is composed of an advanced polymer nearly identical to that of the Gunnm, though how this was accomplished is a secret kept from any but the highest level researchers that were involved in the creation of this breed. This durable polymer gives the Pokégirl remarkable healing capabilities, and can heal wounds twice as fast as most Pokégirls. There is are only two set characteristics upon the Hand Maid mk.2 Pokégirls, one being the serial numbers on the bottom of their left foot (which are permanent, like a tattoo).
The other is the enlarged USB cable that allows her to connect directly to a computer or Pokédex to recharge. This enlarged USB cable's length is twice as long as the Pokégirl is tall, but is simply a cable, not a true tail, which connects to the Pokégirl’s back. Most Pokégirls of this breed prefer not to wear this accessory unless needing to recharge without utilizing their Kinetic Drive. However, the USB cable is a versatile device with many adapters available for it in Pokémarts all over the world. These adapters range from transferring energy to another device (PPHU, computers, batteries, etc) to operating all sorts of electric devices. Although this breed is easily capable of utilizing computers intimately, they do not have inherent programming skills to see past computer applications.
These Pokégirls, unlike what some might think, cannot return to their diminutive form after evolving, which can make it even more difficult to convince a Hand Maid to become full sized. But, for the ones who do become full size, they find themselves with a new way to recharge: via Taming. Utilizing what Researchers have dubbed a "Kinetic Drive," the Hand Maid mk.2's body is capable of taking in energy from plugging into an outlet, a computer (both via the USB accessory), or from kinetic energy obtained during Taming or other physical exertion activities (anything more than a jog will activate the Kinetic Drive). After receiving a Taming at full size, most of the new Hand Maid mk.2's have reported no real want or need to return to their original sizes, though some might complain about being stuck in a Pokéball after never needing to be in one before. The one thing tamers may be worried about is the fact that taming a Pokégirl of this breed will not tire her out.
In battle, these Pokégirls fight only to protect themselves and those that they care about. However, they do still possess strong electrical attacks and gain a few more abilities with their new size. Their preference to protect makes them good bodyguards, though they are not that good at close-range combat in comparison to their ranged capabilities. They are not good Alphas at all, as their limited battery life (good only for 20 hours when active before needing to be recharged) is more of a hindrance than anything else on any long journeys without another electric type around, or if their Kinetic Drive isn't activated. Still, Tamers have yet to complain about the performance of these new Pokégirls. Indeed, Hand Maid mk.2 Pokégirls tend to learn quickly from T2s and can learn just about any sex attack, thanks to the multitude of adapters available for their USB tail and their enjoyment of taming sessions as a way to recharge.
From a single average-length taming session, a Hand Maid mk.2 can usually recover up to 8 hours of energy (though more strenuous taming sessions have been known to fully charge a Hand Maid mk.2). Hand Maid mk.2 Pokégirls use their energy quickest during battle, often running out if they use their electric attacks too much (despite the recharge they are likely getting due to their Kinetic Drive activating during battle). These Pokégirls are often found to be wonderful traveling companions, their endurance and kinetic drive allowing them to travel for quite a long time before needing a rest of any kind.
There are two strange things that this breed seems to have gravitated towards- the study of languages. Although certainly not to the extent that a Supe-bra Genius or even a G-Poindexter may approach, these Pokégirls often download the different language information for their local regions. Some have gone as far as to install the basics for the different accents that were once in common use in the world before the Revenge War, and so old dialects- Russian, Japanese, Chinese, Texan, and the like, can be found among Pokégirls of this breed throughout the world. The other is the fact that this breed can also program certain small features of their appearance: Hair style, hair color, and even eye color can all be altered from their standard colors, with the assistance of a PC's processing power.
A recent discovery took place when a Watcher decided to use his Hand Maid as a wireless internet connection to send his materials and documents electronically for a thesis that he had finished. However, the strain of using her energy and internal systems, despite the accessories that she had been using, caused the Hand Maid enough stress to shut down for six hours. Although thought to have been simply out of energy, the tamer proceeded to plug the pokegirl into the expansion port via their accessory 'tail.' When she came to finally, after six hours, the tamer was shocked to find that her body was gone and in her place was an exact holographic duplicate. She had become a Video Girl. Subsequent testing resulted in the same evolution for both Hand Maids and the Hand Maid mk.2s, resulting in both breeds slowly becoming much more sought after.
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HARLEQUIN, the Trick-Mistress Pokégirl
Type: Very Near Human
Element: Psychic/Dark
Frequency: Uncommon
Diet: human style food
Role: entertainers, practical jokers
Libido: Average to High
Strong Vs: Poison, Psychic
Weak Vs: Bug
Attacks: Foresight, Quick Attack, Flash, Blur, Hypnotic Gaze, Call Me Queen
Enhancements: Enhanced Hearing (x4), Enhanced Vision (x4), Enhanced Agility (x5)
Evolves: Jokette (Mana Crystal), Lady Luck (Dream Stone)
Evolves From:
Trixie (normal)
Harlequins are very similar to their pre-evolved form, Trixie. They share their love for practical jokes, and mischief, but go to no ends to pull the best jokes they can. Their clothing remains similar as it as when they were a Trixie, though more sexual, and with less make-up.
Harlequins tend to enjoy watching the chaos caused by Trixies and other Harlequins, often calculating and coming up with bigger jokes than her sisters. It has been reported that Harlequins and Trixies have been seen together rigging up huge practical jokes, with the Harlequins usually ordering the Trixies.
On All-Fools’s Day, Harlequins have been reported to disappear from Harems, generally with the reports of huge jokes, or chaos ensuing moments before their return. In a battle, if two Harlequins face each other, there is no way to tell where the match will lead. In some cases, it has been seen that the two girls go at each other with all the tricks they know, and end up having a huge tickle-fight to end it.
There is only one thing to say about having a Harlequin in your Harem. Your life will never be the same again.
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HARPY, the Savage Sky Fighter Pokégirl
Type: Near Human (avian)
Element: Flying
Frequency: Uncommon
Diet: Fish, eggs, small insects, milk
Role: Combat
Libido: Average
Strong Vs: Bug, Fighting, Ground, Plant
Weak Vs: Electric, Ice, Rock
Attacks: Dive, Mach Breaker, Tackle, Scratch, Fury Swipes, Gust, Tempest, Feather Blizzard, Feather Shuriken, Speed Storm
Enhancements: Claws, wings, Enhanced Endurance (x3), Enhanced Strength (x3)
Evolves: Harpy Lady (2 Dream Stones)
Evolves From: None
A relatively well-known breed. They are human-looking for the most part, save for their lightly-feathered legs, claw like hands and feet with sharp talons, and the thickly-feathered wings on their arms. They also have much sharper than normal incisors, allowing them to cut through even the thickest-scaled fish. They are a decent, tough breed, but are relatively unpopular.
Harpies are temperamental Pokégirls, that fight viciously and savagely. Feral flocks, the most commonly seen type of Harpy, also tend to be relatively ugly looking, with twisted, hag like faces that make them look older than they usually are, Harpies having little concept of personal hygiene save to keep their teeth clean and occasional washing when their odor gets too much even for them. Their hair is almost always unkempt and tangled. It takes a patient Tamer to deal with a Harpy, in keeping them clean and dealing with their short tempers.
As stated earlier, Harpies tend to be ugly, being some of the least beautiful Pokégirl breeds. However, there are some exceptions. The most basic one is a Domestic or Threshold Harpy. Obviously, human-raised Pokégirls have a better concept of taking care of themselves, although they retain the same short tempers.
The most drastic exception to the rule of Harpies being ugly are the Harpies produced at the Kujaku Ranch and Breeding Center on the edge of the Indigo/Johto/Capital continents. The Kujaku family are famous world-wide for producing beautiful Pokégirls, having the policy that 'Inside everyone is a beautiful person waiting to emerge.' More liberal Leagues, such as the Crimson League or the WAPL, favor them due to their compassion towards Pokégirls. And the Pokégirls they produce there are nothing short of breath-taking, in many cases their beauty being surpassed only by the Legendaries themselves. Their Harpies, in particular, are stunning, some going so far as to call them 'Harpy Ladies.' Raising beautiful Harpies has been a personal project of the Kujaku Ranch ever since their opening, and the breed has become something of a flagship species for their Ranches, their 'Harpy Ladies' having the added benefit of being more in control of their violent tempers than their Feralborn sisters. Some members of the Kujaku Ranch brag that they could make even a Widow look beautiful if they could get away with it.
PokeSalons all over the world use Kujaku Ranch techniques.
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HARPY LADY, the Stunning Sky Dancer Pokégirl
Type: Very Near Human (avian)
Element: Flying
Frequency: Rare
Diet: Fish, eggs, milk, rodents
Role: Entertainers
Libido: Average
Strong Vs: Fighting, Plant, Ground
Weak Vs: Ice, Electric, Rock
Attacks: Mach Breaker, Dive, Speed Storm, Feather Shuriken, Feather Blizzard, Tempest, Edge of Delight, Tickle Storm, Blow Kiss, Charming Look
Enhancements: Claws, wings, Enhanced Endurance (x5), Enhanced Strength (x4), Enhanced Speed (x5),
Evolves: Tsarevanna Harpy (Mana Crystal used between midnight and 1:00am on the night of a full moon)
Evolves From: Harpy (2 Dream Stones)
The Kujaku Ranch, known for breeding what they call Harpy Ladies, has finally hit a breakthrough in Harpy evolutions. Although it was unknown for many years whether or not a Harpy could evolve, the Kujaku Ranch has reported that they have managed to create what they are calling true "Harpy Lady" Pokégirls. Unlike the beautiful Pokégirls that they are known for producing (especially compared to the ugly feral Harpies), these Pokégirls have been under scrutiny for several years, and researchers have confirmed that they are indeed the first recognized Harpy evolution.
All Harpy Ladies gain more human-like hands and legs, with their claws only extending from their wrists and ankles, although their wings remain upon their arms. Kujaku Ranch Harpy Ladies are known for being sky dancers, and enjoy entertaining any audience with their graceful dances within the sky. On the ground, they enjoy dancing just as much, perhaps even more so because there are more dance partners there. Most Harpy Ladies would prefer sex battles over standard battles, although their abilities and libido do not assist them much in this regard. However, their ability to fly does give them something of an advantage in such battles.
One thing that has been noted as a rather substantial increase, other than the Harpy Lady's enhanced Endurance and Speed, is their Libido. Researcher studies have found that Harpy Lady Pokégirls become very sensitive after dancing in the air, often augmented by their Flying techniques, which makes them much like a Flittit after a flight. Although Harpy Ladies do enjoy Tamings, they much prefer Taming in the air... and doing so actually seems to satiate a Harpy Lady longer than a standard taming for most Pokégirls. There have been recorded cases of Harpy Ladies not needing a Taming for almost twice the standard amount of time for their type after an intense Aerial Taming. Harpy Ladies are also less temperamental than they were as a Harpy, although most still do have something that irks them beyond belief.
There have been no incidents of Harpy Ladies going feral or being found in the wilderness. And there have been no known incidents of a Threshold case, although there have been several rumors in the Kujaku Ranch of just such a thing occurring twice. All Harpy Ladies become much more attractive in everyone's eyes, and even Feral Harpies that are evolved have been found to follow the same tradition and become much more beautiful than before. Most Harpy Ladies that were once Feral realize that maintaining their attractiveness helps in keeping them Tamed, and so will take care of themselves much more often than they would have when still a Harpy.
Some Harpy Ladies prefer to wear modified metal jackets to any sort of other clothing, if anything at all. The modifications make the jackets look more like a bikini than anything else, but somehow still manage to provide ample protection to the wearer. Strangely, this seems to only work when the Harpy Lady wears the modified jacket, as other Pokégirls have reported that it didn't do anything for them at all... some even complained of them falling off.
Harpy Ladies also seem to have two rather instinctive interests- ninjutsu, and Dragon-type Pokégirls. Although they are not very good at ninjutsu thanks to their wings giving them away and getting in their way, they admire and respect those that do practice it. A true Shinobi, just by taking his or her Harpy Lady on a journey, will likely gain a life-long and somewhat obsessed ally. Harpy Ladies are also somewhat obsessed with Dragon-type Pokégirls, though not to quite the same extent. Harpy Ladies respect the Dragon-type's toughness, but tends to just use the Pokégirl almost like a Domina might. However, unlike the Domina, the Harpy Lady is much more gentle about what she wants from the Dragon-type, unless in battle.
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HAUNTING, the Body Snatching Pokégirl
Type: (As Body Type)
Element: Ghost/(As Body Type)
Frequency: Very Rare
Diet: As Body type, can also still take in life energy
Role: Reviving troops, Surprise combatant, Scout
Libido: Average
Strong Vs: Psychic, Fighting, Steel
Weak Vs: Magic, Dark
Attacks: Phase, Fear Aura, Drain, Dream Eater, Possess, Night Shade, Energy Drain
Enhancements: Physical body (As body Type), Ability to learn attacks of possessed body (if any)
Weaknesses: Attached to Physical body
Evolves: Groaning (normal)
Evolves From: Ghostly (special; possessing a Pokégirl on the brink of death)
When a Ghostly begins using her possession attack, often times she is clumsy at it, able to easily be thrown back out by stronger willed victims. As the Ghostly grows in strength her possession attacks are harder to fight off, and if a Ghostly is lucky enough to find a dying Pokégirl, then she can use her possession ability to regain a body and return to life once more. This body snatching evolution is only possible because of how close the dying Pokégirl is to the spirit world and their lack of life force, the original host spirit of the body is driven into the afterlife (or rarely, simply out of the body to reform later as an Astral Pokégirl or a new Ghostly) by the possession leaving the now Haunting alone in the body. The internal evolution of the Ghostly into Haunting releases a pulse of energy, restarting the heart and healing the new Haunting's body back to health like other evolutions. Unlike other evolutions, the energy involved is mostly used up restarting the heart of the Haunting's new body, the glow that accompanies this evolution is low and similar to a glow stick. As Haunting have in essence stolen the body they now occupy, their appearance runs the gamut of Pokégirls, though human possessions have been recorded, human females threshold and human males become female during the evolution before thresholding.
Haunting initially have great troubles controlling her new body, though this mainly depends on how well the Haunting herself remembers her previous life. If a Haunting has no memories of her previous life, it can take a Haunting several days to fully master her new body; the whole process being disturbingly similar to a baby learning. Regardless of if a Haunting remembers her past life, the breed as a whole has difficulties with the return of their sensory information. They are constantly distracted by the sensations her body has, which translates to a low pleasure threshold even if the Haunting is possessing the body of a sexual tank like the Menage. Most often described as having a pleasure threshold lower than a Titmouse, some Hauntings have been known to orgasm over sensations such as liked flavors or the feeling of new sensations. Whilst this is good for the Tamer, it does mean that Haunting is particularly weak and vulnerable in any sexbattle match.
Unlike the Ghostly, Hauntings have a living body, and no longer need to nip energy from others. This isn't to say that they won't do it however, as some Haunting enjoy the boost in energy they get from drawing life energy, and sometimes target their opponents in battles. It is not known if any Hauntings will kill to get this life energy high, but caution is advised. Besides their ghost type attacks, Haunting can also learn attacks that their new body's breed know. It is believed among the researcher community that if Sukube did indeed create or foresee the Haunting breed, then they could have been used during the War of Revenge to revive soldiers of his Pokégirl army that had perished. However, because of the life force involved with maintaining a living body, Haunting are usually unable to use their possession technique to take a new body until they become more skilled at possession and stronger in power.
Hauntings vary in personality, usually keeping the personalities they had developed during their time spent as a Ghostly, though the few that have retained their memories look at their new body as a gift and most give constant thanks to the one who perished so that they could live again. In some cases, this thankful attitude borders on obsession, with the Haunting attempting to learn all they can about their body's original owner. With this knowledge, they emulate their obsession almost to a T, but something remains off about the Haunting to those who knew their body's original spirit. Some of these 'otaku' Haunting never wish to leave their new body, staying within their new 'home' even after they evolve into a Groaning. Though the few Haunting that become strong and skilled enough in the art of possession tend to look for a more powerful arrangement that complements their skills at possession without leaving them weak.
Feral Hauntings are nearly unheard of, as Ghostly have to be consciously aware of themselves in order to possess a dying body, though sometimes lightening does strike and a feral Ghostly will possess a dying Pokégirl. Feral Hauntings do not seem to know that they no longer need life energy to survive, and some can be dangerous as the high they get from absorbing energy leads a few to become addicted to he sensation. Sadly, most feral Haunting are killed soon after they take possession of a new body, which forces them to either depart to the afterlife or start over as a Ghostly. Threshold into a Haunting, like a Ghostly, is impossible, as one has to be dead to become a Ghostly or Haunting. However, there are recorded cases of thresholders returning as Ghostlies and then evolving into Hauntings.
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HEADLESS WHORESGIRL (aka DAMEHAN), the Headhunter Pokégirl
Type: Near-Human (Metamorph)
Element: Ghost
Frequency: Very Rare (due to the ritual to create them)
Diet: Human style diet (though how the food gets to the stomache is a mystery)
Role: Assassins, bounty hunters, hunters, executioners
Libido: Average (high if able to have trophies)
Strong Vs: Bug, Fighting, Ghost, Poison, Psychic, Rock
Weak Vs: Dark
Attacks: Energy Drain, Slash, Swordwave, Deflect, Counter, Stomp, Take Down, Tackle, Agility, Ecto Blitz, Nightmare Syndrome, Pumpkin Bomb, Beheading Stroke, can be taught other weapon techniques
Enhancements: Enhanced Agility x6, Enhanced Endurance x6, Enhanced Speed x8 (in centaur form), Enhanced Strength x5, Enhanced Durability x6, Metamorphic ability, Head acts independently of body, Automatic Delta Bond if not already present
Evolves: None
Evolves From: Slicer line (Decapitation plus necromantic E-Stone Ceremony)
Some tamers cannot bring themselves to part with their Pokégirl even in death. When those Tamers have even the slightest understanding of necromancy, this takes on a whole new, and to some, disturbing, facet. When Journeyman tamer Ian Crane's Slicer was beheaded in battle, most people would have assumed it was over for them. However Ian, a graduate of the H.P. Lovecraft Memorial Institute for the Dark Arts (located in the Capital League township of Dunwich) and inspired by the legends surrounding his family, turned his necromantic knowledge to find a way to resurrect his girl, imbuing her with new strength. He succeeded, creating the first Headless Whoresgirl.
Physically, Headless Whoresgirls (known as Damehan in some areas, such as the Blue and Ocean Leagues) look a lot like they did when they were Slicers, only bearing a larger cup size in their breasts, and a sealed, scarred up wound on their necks where their heads used to be. Their heads themselves revive, gaining the ability to act independently of the body, floating alongside them. The heads can never be fully re-attached, save for with specially rigged collars, and quite literally cannot travel beyond a 20 foot radius of the Pokégirl. Strangely enough, although the head is technically a separate entity from the body, this does not impair the body's ability to see or hear, a trait chalked up to the sorcerous ritual that created them. Also, similar to other centauric Pokégirls, they can assume a four-legged, horse-like form with their lower body, usually with fur in some shade of black. Most Headless Whoresgirls prefer to wear knightly armor or cavalry officer uniforms, the few sighted in Edo bearing samurai-like armor, and like to wear clocks with high collars on them. In terms of weaponry, they tend to favor axes, sabers, scimitars, katanas, or basically bladed weapon suited to lopping off heads. Personality-wise the handful of Headless Whoresgirls that have been created show a handful of noticeable similarities too common to be chalked up to personal eccentricity.
First, and most noticeably, Headless Whoresgirls are ruthless opponents in battle, going for the deadliest strokes possible. Most will prefer to try to kill their opponents, usually with their Beheading Stroke attack over anything else. When queried, the interviewed Pokégirls' tamers answered for them by saying, "She has experienced death and merely wishes to share the magic." This is a strong preference for them, although due to the strong bond they have with their Tamer they will easily refrain from it if he/she so wishes. Those that are forbidden from taken heads will frequently taunt the opponent, making false strikes at their neck without even touching it. However if a Headless Whoresgirl is allowed to take the heads of her opponents as trophies (something not recommended by most authorities), their libido spikes tremendously. Headless Whoresgirls love being tamed while surrounded and watched by their collection of heads. In addition to her sword attacks, the head can attack as well. It floats around mid battle, focusing dangerous attacks such as Nightmare Syndrome and the head's trademark move, the Ecto Blitz.
Less noticeably, but quite logically, since they have quite literally been brought back from the dead by their Tamer, a deep bond develops between them, a delta bond forming if there wasn't already one in place. This bond has two general effects, the first allowing the Tamer to understand what his Whoresgirl is thinking, ranging from a preternatural understanding of their body language, to outright telepathy in some cases. Second is that the Headless Whoresgirl is, well, whorishly devoted to their Tamer, acting as if their libidos were high to very high towards their Tamer. This loyalty and love is highly understandable, considering the lengths the Tamer went through to reunite her with him/her.
(A side note for Pokégirl thieves: Seperating a Headless Whoresgirl from her tamer is tantamount to committing suicide. Once, a Team Rocket-style group called Team Madcap stole a Headless Whoresgirl and put her through a Level 5 Taming cycle at a Pokécenter on their payroll under fake identification, hoping to wipe her memory for resale. Because of the strong bond that existed between her and her Tamer, the program glitched and malfunctioned, releasing the Pokégirl from her Pokéball. The Whoresgirl slaughtered the Team, their Pokégirls, and nearly every living thing in the Pokécenter, mainly people on the take and anyone unfortunate enough to get in the way of her escape, before leaving to find her master. This has led many to start studying the nature of bonds, wanting to know how so strong a bond could defeat a Level 5 cycle. No one is really insane enough to try again and see if they can produce the same results. Finally, Whoresgirls can sense where their Tamer is. Their reanimated heads gain a strong psychic imprint of their master, allowing her to know where she is at all times. This has definitely surprised scientists and mages, leading them to become very interested in this Pokégirl's nature.
Headless Whoresgirls have very unusual harem dynamics. They get along well with other Ghost Pokégirls, having a strong empathy with Francinesteins, who were revived through similar eldritch means. They also, however, have a difficult time in staying calm around Celestial or Infernal Pokégirls. In many cases, Headless Whoresgirls sometimes panic around them. No one is really certain why, but it's assumed they are nervous around them because they represent an `after,' which they have avoided due to their resurrection. They never question their Tamers and become very angry with Harem sisters who complain about being in their master's harem. In terms of Taming, Headless Whoresgirls have similar tastes to their previous form, but also like to experiment with taming in their centauric bodies. They are unique in that they can pleasure two Tamers at once, the head pleasuring one Tamer while the body takes another one. They also have a strong voyeuristic streak, and like to set their heads down on a shelf while their body is Tamed. Both the head and body feel the same thing, which in battles can sometimes lead to problems. Like most `undead' Pokégirls, save for the rotted Zombabe, it is not considered taboo to tame one, just a little on the unnerving side. Ferality in a Headless Whoresgirl is an unknown so far, and no one is daring enough to actually look for a feral Headless Whoresgirl. As Headless Whoresgirls are formed through a Pokégirl dying, thresholding into one is considered to be totally impossible.
Special Attacks:
Pumpkin Bomb (ATK 100): The Headless Whoresgirl generates in their hand a large, flaming jack-o-lantern with a menacing face carved into it and throws it. The jack-o-lantern explodes on impact, with a five percent chance of inflicting Stun. This is a ghost element attack.
Ecto Blitz (ATK 10 repeating): The Headless Whoresgirl's eyes startsshooting a rapid-fire barrage of eyeball shaped energy projectiles made of ectoplasm. The damage of each individual burst isn't much, but adds up quickly. This is a ghost element attack.
Beheading Strike (ATK 200): The Headless Whoresgirl takes careful aim and strikes at the opponent's neck, trying to behead them. The attack has a very low accuracy rating, as most Headless Whoregirls tend to wind up for it by charging at the opponent directly, arm upraised.
Ceremony Description
Elemental Stones Needed: 2 Dusk Stones, 1 Shade Stone, 1 Moon Stone
Area & Time Conditions: Night, near midnight, in an open area.
Special Conditions: Tamer must have at least a rudimentary knowledge of necromancy. Slicer has to have been killed via ONLY a decapitating blow. The Tamer or any Pokégirl connected to him/her can NOT have been the one to kill her, and must sincerely want the Pokégirl to come back to life.
Ceremony Itself: The Tamer first lays out their Pokégirl's body, placing it laying straight, with the hands crossed on the chest. The severed head is placed near the neck, a Shade Stone laying in between head and the neck. The Dusk Stones must be placed on the Pokégirls chest, one on either hand, while the Moon Stone must be placed over the stomach. The Tamer must then sit and chant a self-written revival spell seven times, and after the seventh time, directly state their need to have the Pokégirl come back to life, placing a drop of their own blood on each elemental stone.
If all has gone well up to this point, a mist will have formed around the Slicer's body. To finish the ritual, the tamer must place a drop of the Slicer's blood on their lips and kiss her forehead, not removing it from where it is placed. If this is done right, the mist will become a thick, obscuring fog that swirls high up into the air, the Slicer glowing as her body changes into a Headless Whoresgirl. Her head will always be the first to revive.
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HELLCAT, the Fiendish Feline Pokégirl
Type: Not Very Near Human to Very Near Human (Feline)
Element: Fire/Ghost (Infernal)
Frequency: Very Rare
Diet: Carnivore, enjoys burnt meat
Role: Unholy predator, Battlefield clean up, Front line fighter
Libido: Average, Shifts to High following a victory
Strong Vs: Bug, Fire, Ice, Plant, Steel, Fighting, Ghost, Poison, Psychic
Weak Vs: Ground, Water, Dark, Celestials
Attacks: Fireball, Flamethrower, Ignite, Rage, Warm Embrace, Fire Kick, Bite, Fury Swipes, Seductive Purr, Purr Vibrations, Lick, Nightmare Syndrome, Lure, Illusion, Sex Attack 1, 2, and 3, Evil Charm, Devour
Enhancements: Enhanced Senses (Hearing, Smell, Sight) (x3), Night Vision, Scent Alteration*, enhanced reflexes (x3), enhanced strength (x3), enhanced speed (x3), enhanced endurance (x3)
Weaknesses: Water deals maximum damage, Need fire to recharge every week.
Evolves: None
Evolves From: Youma (Cat E-Medal (Magic/Fire type Youma only) or Cat E-Medal and Fire Stone (All Youma except for Magic/Fire types))
Discovered almost a decade after the discovery of E-medals, the Hellcat is evolved from a Youma. Originally thought to only come from Magic/Fire type Youma when a Cat E-Medal was applied, studies proved that if a Fire Stone and Cat E-Medal were applied simultaneously, then this evolution could come from any Youma type.
Physically, Hellcats can vary as much as their pre-evolved form, ranging in looks from a pure feline Animorph to almost indistinguishable from a regular human. In general, their hair/fur color varies from reds and oranges to solid white, and flows as if it were fire itself. Eye colors lie in the range of normal feline eye colors, greens, yellows, or rarely reds and blues. There has even been one recorded event of a Hellcat who looked remarkably like a white Lioness.
One thing that the Hellcat is good at is cleaning up a battlefield, and reports of Firecats that would eat corpses during the Revenge War are now being looked at again for fear that these were Hellcats. Hellcats generally torch bodies before consuming them, preferring the taste of charred meat above anything else. Even when tamed, they tend to see things in two lights, those that can be played with or those that can be prayed upon. Even when only Alpha bonded, their Tamer falls under the playing category, and she seeks any opportunity to get her ‘mate’ in bed. Oddly enough, they are considered one of the more ‘prudish’ Infernals, and while they may flirt, refuse to perform in public among other things (which vary from Hellcat to Hellcat). One particular Hellcat almost seemed Celestial in her obvious embarrassment of any sexual talk outside of the bedroom.
Regardless of how harmless they seem to those they’ve bonded to, they are considered a danger to those they see as prey. Many humans and Pokégirl alike have been treated to the phrase, “And I shouldn’t eat you why?” It is not recommended for any tamer to have a Hellcat in a harem with any mouse or bird type unless they are far stronger than the Hellcat. Otherwise, documented cases have shown that the Tamer will wake up one day with one less Pokégirl and a well fed Hellcat. It is mainly this philosophy of ‘meat is meat’, in addition to her opinion that good and evil are relative, that put this Pokégirl solidly in the Infernal realm. When asked if they are evil, most Hellcats will state that good and evil are propaganda put fourth by Celestials so they can secretly rule the world. It seems that they not only state this, but truly believe this to be the case, fighting against Celestial backed agendas with the claim that they are ‘freeing the masses’. If innocent people have to die or get in the way, then they accept this so long as the greater good are ‘freed’. They see true freedom as complete Anarchy, and as such will only bother with laws if their Tamer tells them to.
Hellcats, in addition to feeding, have a need to replenish their fire energy weekly with fire. Usually this is done by building a large bonfire that the Infernal steps into and can actually sleep in. It is speculated that because of this need to absorb fire energy, this breed cannot become the Charred template, and this has mostly proven true in research studies. Another quark of a Hellcat is that they will not tolerate any dog types, period. This usually leads to in fighting, and unless the canine type is stronger than the Hellcat, things progress until either the Hellcat is dead or feeds on the canine Pokégirl’s corpse.
Hellcat’s have varying preferences for taming, almost always avoiding public tamings in general, which means that though they have several sex attacks, they it is next to never that they are seen on the Sex battle circuits. Though they have the ghost subtype, they are solid and cannot phase, and despite being a fire type they are not too hot to need taming with salves.
The feral state of a Hellcat is marked by the Pokégirl dropping down to all fours, and many find their way to battle sites to devour the dead and dying. As such, feral Hellcats and Valkyries have something of a contention, since the Valkyries attempt to save what a Hellcat would eat. Otherwise, they only attack if they are hungry, and usually target bird and mouse Pokégirls. They are random, having no territory and no set traveling pattern, seeming to embody the Anarchy they claim when tamed.
• Scent Alteration - (EFT) (Ghost): This technique allows the Pokégirl to alter her scent in a manner that will throw off the senses of even the sharpest Pokégirl nose. It takes an entire 6 hours for the pokegirl to alter her scent, and afterwards this move may be used again, effectively changing the pokegirls scent to anything they have smelled at intervals of 6 hours for each scent change. It is not uncommon for this move to be used to mimic popular perfume brands in domestic girls.
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HENTAI, the Neo-Legendary Volcano Vixen Pokégirl
Type: Anthropomorphic - Vulpine
Element: Fire
Frequency: Extremely Rare (Unique)
Diet: omnivore
Role: Victor of the Volcanoes, hunter of Limbec Pirates, sex machine
Libido: Extreme
Strong Vs: Bug, Fire, Ice, Plant, Steel, Cat types
Weak Vs: None (Ground, Rock, Water)
Attacks: Tackle, Wrestle, Flamethrower, Fireball, Fire Spin, Flame Sniper, Warm Embrace, Burning Hands, Nipple Cripple, Sex Attack 1, 2, 3
Enhancements: Very high endurance. Geothermal Disruption.
Evolves: None
Evolves From: None
During the height of intensity of Mao's Rebellion back in 255 AS, the Johto League city of Brassballs was wiped off the map, razed to the ground by the forces of the misguided Pokégirls working for the ideals of Mao Shin Mao. The Pokécenter and the inhabitants taking shelter within were saved for last, male Tamers killed, female Tamer humiliated and raped before being killed, and Pokégirls being given similar treatment, with the exception of being allowed to join the Rebellion. Most of the weak-willed Pokégirls were willing, as to be spared the fate of their previous owner.
Three were not. A trio of Harem Sisters, all canine-types that had been angered at the monsters for having killed their loving master. They refused the forces of Mao on principle, despite the previous beatings and forced sex. They were that loyal to him, even though he'd been killed.
Unfortunately, there was a price for their loyalty. They were locked within a room meant to hold larger, stronger Pokégirls while the Pokégirls that had destroyed their home set the Pokécenter on fire, intended to have the trio to be burned alive.
However, this would not be so.
What happened would be uncovered a decade later, when this same trio of Pokégirls reappeared once more. Formerly a Vixxen, Hentai would reappear, transformed and given powers beyond that of normal Pokégirls by her saviors: Sexebi, whom had stopped time as they would have died, and Whore-Oh, who whisked them away for new purpose. Although the two Legendaries had been unable to do anything for the town, the two Pokégirls felt the display of such loyalty in the face of certain death, deserved reward, and Hentai, along with her Harem Sisters, were given new purpose.
Appearing in the Magma Islands of the Sunshine League in 265 AS, Hentai would come to claim the area as something of her home, even though she tended to become something of a Roamer. Her purpose was to keep the flow of magma at bay, but unfortunately, the former Vixen Pokégirl has proved to now have the discipline for the powers that were bestowed upon her.
Hentai is a very emotional Neo-Legendary. The last few hours of her life as a simple Vixxen was something that left traumatic scars, (both mental and physical) on the Vulpine Pokégirl. She not only retains her need and desire for sex that she had as just a normal Pokégirl, but it's enhanced. The horrors that were committed on her, the torture, the mutilation... she needs to drive away the darkness from her mind, and only finds it through fucking. While Hentai's build is similar to what one would expect from a Vixxen, 5'7" with beautiful red fur, generous curves, and a bountiful D-Cup, sadly, a lot of the horrors that had been committed on her body were never fully healed, just changed to an extent to better work for her enhanced body.
Most noticeably is her mask. A red five-pointed star that covers the majority of her face with an overlapping golden crest for the top point, which is a mix of tiara which makes a rigid brow, and two blackened silver plates that go down underneath the red star from the sides, and continue downwards to overlap her cheeks. Her muzzle and eyes are the only visible part of the front of her head. She never wants this touched, and cringes, turning away if someone does. She had her face torn up before by a Psi-Dyke and is very sensitive about letting people see what is underneath now. Besides the mask, she the only other clothing she wears are shackles around her wrists and ankles, from when her tormentors had restrained her to do their grisly work.
The other two noticeable characteristics of Hentai also come from her time before she was changed into a Neo-Legendary. On either part of her backside is a set of jagged `wings' in a pennant or mountain-like formation from the metal that had been scraped along and left stabbed into her. And her tail, her original cut free from her body, is now replaced by one made from billowing black smoke... which, according to reports, is solid and feels soft and furry to the touch, despite leaving ash on the hand when withdrawn.
When it comes to battling, Hentai prefers to make the Pokébattle into a Pokésex Battle. She doesn't care if her partner is a man, woman, or Pokégirl. She'll choose any opportunity she can get to have a nice long and solid fucking. When it comes to Taming Hentai, pretty much anything goes with her, and she'll go at it with great enthusiasm, as was evidenced by a Bootlegged Copy of the Neo-Legendary Taming the brains out of the Legendary Pokégirl, Bastit, and getting treated equally well in return. The only qualm that Hentai has concerning sex is her mask, which she insists must stay on, and nothing will sway her otherwise.
However, despite her normally sex-oriented mind-set, there is one thing that can set Hentai off into a full rage, where a PokéBattle with her is likely to the death. If she comes Psi-Dykes, or any Pokégirl that is openly working with the Limbec Pirates, a darker side of Hentai comes forth. The Neo-Legendary, attacking with fire so hot, even other Fire-types will feel the burn. She blames them for the death of her original Tamer, and the mutilation of her body, and will give back what she had been given, with interest.
There is a popular legend associated with Hentai. One that says whenever she roars, a volcano blows its top. With the connection she has to the magma flows beneath the planet's surface, it is quite possibly true.
NEO-LEGENDARY SALIENT QUALITIES: Neo-Legendaries have no "absolute" qualities. All of their abilities are variable from one Neo-Legendary to the rest.
Deathlessness: Being given new life thanks to Sexebi and Whore-Oh, Hentai was granted a superior version of longevity that makes her immune to death from natural causes. She will never die unless she is killed. However, poison, disease, or any unnatural cause still has a normal chance to kill her, barring their special immunities and strengths.
No Weakness (Level X): All Neo-Legendary Pokégirls can ignore their type's normal weaknesses, to a point. When facing a Pokégirl at or below a certain level, if that Pokégirl is a type the Neo-Legendary would normally be weak against, she instead treats it as though it were of a type she had no specific advantage or disadvantage against. For example, Hentai has No Weakness (Level 60). If she were to face a Rock or a Water-type Pokégirl, or anything else that was considered Strong vs. Fire, at or below level 60, she wouldn't be considered weak against it, nor would it be considered strong against her. Pokégirls at a level above the Neo-Legendary's No Weakness level treat things normally.
Limitless Stamina: Although it was originally joked that when it came to sex, Hentai could go above and beyond the call of duty, being ready for anyone, anywhere, at any time... it seems such is actually the case. Her endurance is increased to nearly god-like levels, which not only makes it more difficult to defeat the Neo-Legendary in battle, but next-to-impossible to actually satisfy her. She took on Bastit for days straight and probably could have gone longer if the Legendary Sex Kitten hadn't passed out!
Fiery Passion: Although she is a Fire-type, when Hentai is Taming with someone, her heat won't effect her partner(s) as her aura normally would when in PokéBattle. Study has showed that when mixed in coitus with her lover, her aura is shared with the other, in effect, giving them a sub-affinity for fire while joined with her during Taming. This makes it easier to keep the Taming going on longer for both parties.
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HENTAICUTE, the Randy Fairy Pokégirl
Type: Metamorph (usually Near Human)
Element: Flying/Magic
Frequency: Uncommon (Crimson League), Rare (everywhere else)
Diet: Pokéchow, berries, sex
Role: Sex, and massive distraction
Libido: EXTREME!!! (No, that isn't a joke.)
Strong Vs.: Ground
Weak Vs.: Rock
Attacks: Enlarge, Reduce, Lust Dust, Ensnaring Kiss, Enslaving Kiss, Temperature Barrier
Enhancements: Flight, Size Alteration, Minor Telepathic Ability
Evolves: None
Evolves From: SexyCute or FairyCute (during orgasm)
HentaiCute are the unfortunate result of Sukebe's last efforts to keep his army together near the end of the Revenge War. He created them with the express purpose of Taming his army to maintain control. Shortly after their creation, Sukebe discovered a second use for the new Pokégirl: massive distraction. By simply letting a single HentaiCute enter an Tamers encampment, the entire group went into a Taming Frenzy normally associated with a Menage-a-Trois orgy. This allowed a second group of Pokegirls to eliminate the opposing forces. Be thankful that he was unable to implement this strategy on a large scale.
The HentaiCute is indeed the most sex-crazed version of the Sexy/FairyCutes, and that came simply from the mouths of the Sexy/FairyCutes themselves. HentaiCutes are absolutely obsessed with sex. Anywhere, anytime, any position, with anyone. Period. With their Temperature Barrier ability, they can go anywhere for sex. Some HentaiCute have even come forward between bouts of sex to state that they intend on doing every human/Pokégirl in the world. HentaiCute especially loves to play "Living Dildo" with anyone she meets, whether they are willing or not. This has led to some male Tamers retiring after a single encounter with one.
Not surprisingly, they have been classified as having an Extremely High libido. However, the HentaiCute is practically insatiable. There has even been a recorded instance of a Vixxen in full heat backing away from a HentaiCute, whimpering all the way before being dragged back into an orgy by the girl. There has also been evidence that HentaiCute can often be found whenever a Soixante-Neuf evolves into a Menage-a-Trois. They may even have been responsible for the orgy that caused the evolution in those cases.
In a harem, most tamers consider the HentaiCute a true test of their Taming skills. The others call her a “Taming Aid” for when they can't get it up any more. Other than that, the HentaiCute is considered useless for anyone not interested in the Sex Leagues/Gyms. Their range of attacks are only useful for Sex Battles, so they are ill suited for a combat harem.
Recently, it has been found that the HentaiCute possesses a minor form of telepathy. It seems to be only useful to delve into a Tamer/Pokégirl’s mind and dredge out their innermost desires. In some cases, the HentaiCute has used her size manipulation abilities to make her body become as close as possible to her Tamer's deepest fantasy. Those girls even go as far as to make that their default look.
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HERAKUNT, the Spear-Head Pokégirl
Type: Animorph
Element: Bug
Frequency: Not Very Uncommon
Diet: Tree sap, sugar, sweet fruit
Role: Forest Infantry
Libido: Average (High with someone they trust)
Strong Vs: Grass, Psychic, Dark, Ground
Weak Vs: Fire, Ice, Flying
Attacks: Take Down, Harden, Fury Swipes, Uppercut, Scratch
Enhancements: Natural armor, Strength (x4), Wings for Flight, Sharp Claws
Evolves: None
Evolves From: None
The Herakunt were created during the War of Revenge for forest combat. Their razor claws allow them to dig into trees quite easily. Their dark shells, which range from a deep blue to a very dark green helps them blend into the branches and shadows of the trees. They also wield a single horn that comes from their forehead which can be grown or shrunk at the Herakunt’s will. They don't like to make it longer than a few feet since it can weigh down their heads or get caught on things. The don't make it too small either since they feel proud of their horns and like to make them look cute when they aren't in use.
The Herakunt love sweet things and often dig into trees to get sap out or try to get something sweet out of anything they think will have what they want. Some Tamers have found their packs raided and only found sugary snacks missing as opposed to Pokéchow or their Pokégirls.
The Herakunt also have a partnership with Buttitsfree. The Herakunt have the necessary strength to break open trees to release the sap they love so much. When the Herakunt finishes its meal, a Buttitsfree will approach the sap left behind and feed to its hearts content. With this in mind, it isn't too odd to find swarms of Buttitsfree following groups of Herakunt.
Despite how they were created for battle, Herakunt are oddly shy. If a Tamer approaches, they either flee or attempt to hide. It takes some time to gain ones trust, and that is if you treat one properly. Herakunt are also very affectionate in taming and love the sensations of the act. Their libido are known to spike if they are bonded to someone they trust, resulting in hugs and kisses whenever they see that person. Taming sessions usually follow unless the Tamer needs his Herakunt for something else.
In battle, Herakunt tend to use their strength, claws, and elongated horn. Although they possess wings, they only use them sparingly as they hop from tree to tree. Herakunt are very strong and can lift several times their own body weight quite easily.
Thresholding into a Herakunt is very rare since there are more feral Herakunt than Domesticated ones. Most of these cases can be found in the Johto League. Although this is debatable because of Johto’s better record keeping practices.
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HEROCHAN, the Punching Heroic Pokégirl
Type: Very Near Human
Element: Fighting
Frequency: Rare
Diet: human diet
Role: champions
Libido: Average to High
Strong Vs: Dark, Ice, Rock, Normal, Steel
Weak Vs: Flying, Psychic
Attacks: Chi Blast, Comet Punch, Uppercut, Hyper Punch, Evade, Counter, Lightning Punch, Fire Punch, Ice Punch
Enhancements: Enhanced Strength (x15), Enhanced Speed (x6), Enhanced Agility (x7), Durability, Endurance
Evolves: None
Evolves From: Amazonchan (normal)
Herochans usually grow in height, though this can vary between one inch to a foot and a half. Their breasts do increase in size, but usually don't grow larger than a low D-cup, as it can throw off their sense of balance. Other than these changes, Herochans do not appear much different than their Amazonchan evolution. It is an odd habit that most Herochan prefer that their hair be cut short, and usually it is no longer than their shoulders in length. Most Herochan, when asked about this, say that it helps with keeping their hair from getting in their eyes. They become much more powerful than they were before and even gain an increase in speed and agility.
However, they are quite different mentally. Herochans are much more levelheaded than their previous evolution and have a much greater control over their power. They are also much more friendly in their competition with their counterparts, the Herolees. They enjoy stroking and caressing during foreplay and during sex. Whether this is because an increase of sensitivity in their hands or because of a fetish is unknown, but it is known that they show great intimacy with their hands. Seemingly small gestures for humans, like holding hands or intertwining their fingers with those of their partners during sex, have much greater meaning for a Herochan, and it is ill advised for the Herochan's partner to ignore these gestures or consider them meaningless. However, Herochan dislike it when this increased sensitivity interferes with their battles, and often wear some type of glove to allow them to better focus on the battle at hand (no pun intended).
One famous Herochan is Cologne of the Rainbow League Council and the Amazonchan Preserve. She is rumored to be the very first Amazonchan/Herochan, but whether these claims to age are true or not is still up for questioning. Regardless, she is the oldest living Herochan in the world, and as such, all other Amazonchan and Herochan call her "Great-Grandmother" or by similar terms. Since she advocates being nicer to Amazonlee and Herolee, Herochans attempt to restrain themselves and get over the prejudice that they had over styles while they were Amazonchans. In fact, most Herochan dislike other Herochan that still feel a need to be prejudiced against the Amazonlee-breed, and encourage them to give it up as quickly as possible.
Herochans still have the same distaste for alcohol, but they can handle milk byproducts (cheese, yogurt, etc.) a bit better. However, they still cannot handle straight milk any better than their previous form. One thing that should be noted is that Herochans are easily addicted to milk-based products (especially ice cream), and as a result there are several groups held in large cities and towns where Herochans and Amazonchans get together to try and divulge themselves of a dependency, called Milk Anonymous (M.A.).
This is often just a one-week program, as the Pokégirls will force themselves to stop training for that length of time in order to get the program over with ASAP, and often will force their tamers to remain in town long enough to complete their 'special training.' To say the least, traveling tamers dislike getting their Herochan or Amazonchan any sort of milk-based products, as it usually cuts into travel times.
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HEROINE, the Heroic Prodigal Pokégirl
Type: Very Near Human
Element: Fighting/Psychic
Frequency: Very Rare
Diet: human diet
Role: Martial Art masters
Libido: Average
Strong Vs: Fighting, Ice, Normal, Poison, Rock, Steel
Weak Vs: Flying, Ghost
Attacks: Comet Punch, Gatling Punch, Crescent Kick, Legsweep, Hypnotize, Telekinesis, Psychic, Psycho Crusher, Counterstrike, Double Team, Foresight, Final Strike
Enhancements: Enhanced Strength (x10), Enhanced Agility (x6), Enhanced Speed (x8), Enhanced Endurance (x5), Telepathy
Evolves: None
Evolves From: Loner (Works on martial arts, attempts to open up, Delta Bonded), Amazonchan (works on her kick attacks, Delta Bonded), Amazonlee (Works on her fist attacks, Delta Bonded)
When a Loner, Amazonchan, or Amazonlee gain a close enough bond with their masters, and devote themselves to mastering their untapped martial abilities, a startling transformation can occur. The Heroine is a powerful blend of martial arts and psychic attacks. They are equally adept at attacking with their hands or feet, and are capable of striking out with their very will, making her a dangerous opponent to face. Heroines find their mastery over mind and body to be a tremendous edge over many foes.
Very little can be said of the Heroine's physical appearance, for it is highly variable, with no known trends in skin tone, hair or eye color, or bust size. They tend to prefer more flamboyant outfits, but exceptions are known. Some people have noted mysterious fluttering of the Heroine's clothes, as if they were pushed by a light wind – regardless of whether there is a source of wind in the area or not – but this, too, is not universal.
The Heroine's abilities depend somewhat on her evolutionary part. Those that evolved from Loners tend to be more proficient in using their Psychic attacks, and those evolved from Amazons tend to focus more on their physical skills. On the average, however, the Heroine is capable of using both skillfully regardless of path. Unfortunately, though keeping (or in some cases, gaining) the Psychic type, the Heroine does not possess the Teleport technique, even if it possessed it before. While this is can be a source of frustration for those who were once Loners, most come to accept it, reveling in their new strength.
Heroines tend to be very social, enjoying the company of others. They are energetic and gung-ho, and love a challenge. Those who evolved from Amazons may yet enjoy the company of the Amazons, though those not yet evolved to the 'Hero-' level may balk at her strange fighting style and 'weird' psychic abilities.
Heroines do, however, have to be treated with some care, as they are perhaps too eager. They think little of putting themselves in harms way if it will protect someone else, even if a simpler and less-injury-prone solution could be found, and in particularly intense battles, it doesn't hurt to remind them that killing themselves to accomplish a task isn't such a good idea.
Researchers are curious as to how the Loner, evolved from a human-designed Pokégirl, can evolve into the same Pokégirl that the Amazonchan and Amazonlee can. However, like the Goth's ability to evolve into a Megami, they cannot deny, however strange, that it works.
There has only been one recorded instance of Thresholding directly into a Heroine, when in 283 AS a girl who was undergoing threshold with strong Goth ancestry Recognized with a wandering Tamer. There is still some debate over if she simply thresholded into a Loner then evolved into a Heroine or not. Feral Heroine's are unheard of, because – while bonds between Ferals is not unheard of - the path to becoming a Heroine would require a feral to go directly counter to her base instincts – an unlikely event indeed.

Final Strike - (ATK 260) A powerful series of physical and telekinetic attacks, ending with a devastating, explosive chi strike. Deals full damage only if all hits connect, making it of little use on slippery opponents. Tends to be very draining on the user, and so is considered a move of last resort.
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HEROKAPOERAA, the Heroic Acrobatic Fighter Pokégirl
Type: Very Near Human
Element: Fighting
Frequency: Rare
Diet: vegetarian
Role: arrogant combat champions
Libido: Average to High
Strong Vs: Bug, Dark, Ice, Normal, Rock, Steel
Weak Vs: Flying, Psychic
Attacks: Flying Kick, Hurricane Kick, Chi Blast, Leg Sweep, Super Jump Tackle, Bicycle Kick, Crushing Punch, Reverse Crescent, Backhand, Dodge, Quick Attack
Enhancements: Enhanced Strength (x7), Enhanced Speed (x6), Enhanced Agility (x12), Enhanced Reflexes (x3), Endurance
Evolves: None
Evolves From: Amazonkapoeraa (normal)
A Herokapoeraa is the natural evolution of Amazonkapoeraa that comes about after being Tamed enough and winning enough victories in combat. Like their pre-evolved forms, Herokapoeraas have darkly tanned skin and dark hair. They aren’t any bustier than they were as Amazonkapoeraas, but their breasts are much firmer than they were before, enough so that they don’t jump around prohibitively when the Herokapoeraa is using her fluid fighting style, and become rather sensitive. Some tamers cut holes around their nipples so that their increased sensitivity doesn't arouse them in a battle that they should be taking very seriously. Most Herokapoeraas prefer to cut their hair short, so it doesn’t get in their face during combat.
While most Fighting-type Pokégirls have a rivalry with each other about their combat skills, a Herokapoeraa tends to get into more fights than most over this rivalry due to her arrogance. She’s quick to point out the flaws in another Pokégirl’s fighting style, preferably while dancing around attacks from the one they’re taunting. This is especially true when they are facing other Amazon-subtype Pokégirls, such as an Amazonlee or Amazonchan. They don’t take this arrogance too far though. While a Herokapoeraa may taunt and tease their opponent, they’re still considerate enough to shake hands afterwards and tell them to keep on trying. Still, most Fighting-type Pokégirls tend to roll their eyes and groan when they see they’re about to fight a Herokapoeraa.
Herokapoeraas are extremely graceful Pokégirls. They enjoying using nothing but the Dodge attack over and over early on in the fight, lithely swaying out of the way of oncoming attacks, looking for all the world like they are dancing and not even paying attention to the fight. As the fight goes on, she’ll begin to launch attacks in the middle of her dancing, such as swinging an arm out and “just happening” to have it be a Backhand attack to her opponent’s face. When hit, they tend to roll with blows, keeping moving with the momentum so their dancing isn’t interrupted. They only use heavier moves, such as Crushing Punch and Chi Blast, when it looks like not doing so would cost them the fight. If their dancing is interrupted somehow, or if the Pokégirl is knocked down, it can take a round or two before she can get back into her rhythm- an amount of time that could cost the match for her, actually.
Like their pre-evolved forms, Herokapoeraas still have a weak spot for carbonated drinks, growing intoxicated as they drink them and swaying around in a tipsy dance. While they tend to dance to a quick rhythm when in combat, they like to do more slow, sensuous (and non-combative) dancing for their Tamer when they get in the mood, stripping down slowly until they’re dancing naked, luring their, by now very aroused, Tamer to them for some loving. Between dancing and her sensitive nipples, Herokapoeraa are known to get off before even getting onto her tamer's lap to physically even touch her tamer. Feral Herokapoeraas are graceful even in their animalistic state, but not nearly to the same extent they are when they are thinking clearly. They are still damnably hard to capture however, but most Tamers consider it worth the effort. Threshold girls usually don’t transform directly into a Herokapoerra, but those that do enjoy how light on their feet they’ve become, finding it to be the single good note in the horror of having become a Pokégirl.
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HEROLEE, the Kicking Heroic Pokégirl
Type: Very Near Human
Element: Fighting
Frequency: Rare
Diet: human diet
Role: champions
Libido: Average to High
Strong Vs: Dark, Ice, Normal, Rock, Steel
Weak Vs: Flying, Psychic
Attacks: Chi Blast, High Kick, Low Sweep, Hyper Kick, Rolling Kick, Jump Kick, Lightning Kick, Fire Kick, IceBlade Kick
Enhancements: Enhanced Strength (x8), Enhanced Agility (x8), Enhanced Speed (x12), Superior Jumping, Flexibility
Evolves: None
Evolves From: Amazonlee (normal)
Herolees are a bit taller than their Amazonlee evolution. They grow another three to six inches in height. Their breasts usually don't increase much in size, generally maxing out at around a high D-cup (although reports of Herolee Pokégirls with larger breasts have been confirmed). Many Herolee prefer to keep their hair long, usually allowing their hair to fall to their knees in length, and it is normally kept in braids or a ponytail. Their strength, speed, and agility increases and the muscles in their legs change somewhat to allow the Pokégirl the ability to make amazing leaps and jumps. Herolee are also excellent climbers when it comes to mountain climbing, and many are known to be used for Avalanche rescues along with an accompanying Fire-type.
Like their Herochan counterparts, Herolees are much more friendly in their rivalry. They, more than any others, are far more likely to admonish their Amazonlee sisters for any cruelty or otherwise unwarranted aggressive actions towards Amazonchans. However, the two do have a teasing relationship when it comes to pantyshots or cleavage peeks towards one another, just a possible way to goad one another into a greater intensity of a match than before. The Herolee will, however, apologize for any uncalled for remarks immediately afterwards. They feel a need to be comrades to their Amazonchan and Herochan counterparts.
Herolees adore massages based around their legs and buttocks and are likely to demand a taming mid-massage. Their inner thighs are particularly sensitive and soft strokes can oftentimes 'stoke their fires' almost as much as a massage. A Herolee's legs are often flexible enough for many enjoyable positions, and a Herolee will often urge tamers to take up positions that take advantage of her legs. As a result of this increased sensitivity, these Pokégirls rarely ever wear panties and dislike wearing tight pants- instead, loose, baggy pants, shorts, or skirts are their favorite things to wear from the waist-down. Some tamers have taken to giving their Herolee pantyhose or fishnets when needing to correct them or to punish them- although the sensations for the Pokégirl are incredible, there is not one recorded instance of a Herolee ever being able to attain release due to those sensations.
Like Herochans, Herolees have various gestures that, while humans may consider them small, have much greater meaning for the Herolee. Brushing legs or rubbing their feet up against their partner is a great sign of affection and woe to those who ignore the powerful significance of these seemingly innocuous actions. Tamers that keep Amazonlee or Herolee in their harem are encouraged to learn just what these Pokégirls like to do when feeling amorous, or else may find themselves left alone on nights when they would otherwise be taming them. It's also suggested that the tamer's harem also learn the signs, or else the Herolee may not react kindly to certain actions... such as foot-stompings or playful slaps on the buttocks.
Herolees do not react as greatly as Amazonlees do to sugary foods or snacks, but still react poorly to actual sugar or things that high concentrations of sugar (sugar donuts, Pixie Stix, cake icing, etc). A Herolee that ingests a large amount of sugar will need several hours of either rest or simple activities before the effects will wear off and she can move about normally again. A favorite trick of the Herokapoeraa is to feed a Herolee coffee that have high doses of sugar in it, and then tease them about it while the Herolee attempts to defend herself. Unfortunately, the Herolee doesn't seem too capable of doing such, most of the time, while she is feeling torpid.
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HEROWU, the Heroic Weapon-Using Pokégirl
Type: Very Near Human
Element: Fighting
Frequency: Rare
Diet: human style foods, especially rice
Role: warriors, bodyguards, weapons masters
Libido: Average (High with a Tamer they like)
Strong Vs: Bug, Dark, Ice, Normal, Rock, Steel
Weak Vs: Flying, Psychic
Attacks: Chi Blast, Parry, Punch, Kick, Deflect, Bonk, Sword Dance, Swordwave, Flame Sword Mark II, Electric Blade Mark II, Ice Blade Mark II
Enhancements: Enhanced Strength (x7), Enhanced Reflexes (x7), Enhanced Speed (x7), Enhanced Agility (x7) Endurance, Weapon Proficiency, Summon Weapon
Evolves: None
Evolves From: Amazonwu (normal, choose a signature weapon)
When an Amazonwu is Tamed enough and wins enough fights, she is able to make the jump to becoming a Herowu. Other than gaining enough experience and tamings, the Amazonwu must choose a weapon to specialize in. A Herowu likes to consider herself the epitome of her chosen weapon, and all Herowu claim that the weapon she has chosen is actually an extension of her own body. She is literally never without it, keeping it with her when she eats, sleeps, bathes, is being tamed, or whatnot. Her dedication to her weapon is so great that it becomes more than a focus of battle for her. Experienced Tamers know that using a Herowu’s weapon to help Tame her turns the Herowu on greatly, whether it is a sword, a mace, a polearm, or anything else she may have chosen. This fetish never becomes a painful one though. No Herowu enjoys being cut or beaten with their weapon, much to the disappointment of Pokégirls that enjoy domination. Herowu may use other weapons in combat as well, but only projectile weapons if she has chosen a melee weapon as her signature weapon.
In combat, a Herowu always uses her weapon to attack and defend. Even if her weapon isn’t a sword, she is still able to use all of the listed attacks with it, despite many of them having the word “sword” or “blade” in them. They usually use the most appropriate technique with their weapon when fighting an opponent that is weak versus that element. Should they ever be disarmed, the Herowu will utilize an innate ability to summon her signature weapon back to her hands. A smart Tamer withdraws his or her Herowu from battle if the Herowu's weapon is somehow broken or destroyed.
Herowu are not full of themselves, despite their superb skills with their chosen weapons. They don’t rise to challenges and baiting as easy as some other Fighting-types, although they still do rise to them if persistently sent at them. Should they lose their weapon, they seek to recover it if possible, but they aren’t obsessive over this. To them, having a new one bought/made for them serves just as well, as long as it’s the exact same type of weapon. However, if the weapon is one that they've had ever since they were a Tyamazon, the Herowu will likely wish to keep the remains of the weapon as a memento. A tamer that actually uses the pieces of the broken weapon in forging a new one will have a completely loyal Pokégirl in his or her Herowu for a long time to come, and woe to those who would try to take her away.
Like their pre-evolved forms, coffee slows a Herowu down, making her tired and sluggish, until she collapses. Most Herowus prefer a sip of coffee after Taming to help insure a good night’s sleep. Feral Herowus are an odd sight. They still instinctively understand that they need their weapon, but they don’t have the skills to use it that well, being unable to use anything besides Bonk and Parry with it. They tend to be very embarrassed about how inept they become when Feral, and try very hard not to regress to that state. An excellent method of capturing a Feral Herowu is to take her weapon, since she will ignore almost everything else to focus on getting it back, practically letting herself be attacked. Threshold girls virtually never evolve into a Herowu directly. Only one case has been confirmed in the last twenty years, with the victim, seemingly arbitrarily, choosing a weapon that from then on became her signature weapon.
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High Elf, the Noble Fighter Elf Pokegirl
Type: Very Near Human
Element: Normal/Magic
Frequency: Uncommon (All Leagues)
Diet: vegetarian human diet
Role: Strategic thinkers, Snipers
Libido: Average
Strong Vs: Ghost, Magic, Flying
Weak Vs: Fighting, Ice
Attacks: Cheer, V-Splash, X-Splash, Absorb, Power Bolt, Mana Bolt, Mystic Bolt, Dazzle, Shield, Barrier, Arrow Shot*, Affinity Arrow*, Artemis Bow, Balance of Nature
Enhancements: Increased Magic Affinity, Longevity, Enhanced Agility (x3), Enhanced Eyesight (x5), Enhanced Strength (x2), Increased Intelligence, Resistance to Psychic Scans
Evolves: None
Evolves From: Elf (Normal)
If the Elf is the foot soldier and grunt fighter of the elven court, then the High Elf is noble warrior. Magically she becomes much more powerful than before. Though her skill is not on the level of the true mages of the Elf Court, she could certainly hold her own in a magical battle. The High Elf is very similar in appearance to the Elf. They grow about a foot, and become slimmer. Sometimes they may increase a cup size, but this rare. They like having their hair long, but not so long that it becomes a hinderance. High Elves are treated as a Ranger might in pre-Sukebe medieval times. They are far below the queen or her advisors, but well above the regular Elves. Some Elfqueens have them as the royal guard, and others employ them as scouts, having them sweep the area around the Elf Court for intruders.
High Elves are very logical. At first glance they appear to be coldly logical, however should a Tamer break through this shell they will find that, while they are in extreme control of their emotions and are strong proponents of logic, they are extremely loyal, hardworking, and loving pokegirls. High Elves are so strong, mentally, and in such control of their emotions and thoughts, that the stronger ones are capable of resisting psychic probes, though this does not give them any defense against psychic attacks. While Feral, they lose some intelligence and lot of control over their emotions. They will make heavy-handed innuendoes when speaking, a point that is an extreme point of embarrassment. They are devils in bed, the only other time they lower their wall of logic, though they cannot last as long as some other pokegirls.
A High Elf is a long to mid-range fighter, but they can fight up close if need be. They are topnotch archers, almost on the level of Herowu’s, if that is their chosen weapon. Their eyesight allows them to see long distance for their arrow shots. High Elves may magically enchant their arrows with elemental properties, allowing them to strike as an attack of the chosen element. While at first restricted to the elements of Fire, Lightning, and Plant, a willing, experienced Pokegirl may teach a High Elf how to harness an element of thier Type. This usually takes at least one week of hard training to accomplish. They are even capable of imbuing their arrows with either Celestial or Infernal energy, some can even do both, though not at the same time. Their bows are also the focus from which the attacks like Mana Bolt come from. Should they be forced to fight in close combat, their weapon of choice is a pair of long daggers. As a rule, High Elves prefer not to fight, but will do it if ordered. When fighting they will put distance between their enemies, erect a magical barrier and shoot from behind that. They use their intelligence to find out just how much force behind a shot they should put.
High Elves, despite losing the plant element, are still in tune with nature. They know what nature is trying to tell them and are capable of interpreting the signs. They are in fact so in tune, that using Balance of Nature, their grass element lasts twice as long as others who might use it. During the War, High Elves made excellent assassins. Their range could often exceed enemy snipers, and when hiding in the forest, it was very unlikely that they would be found. The High Elf was known for being able to take out an enemy commander the only warning being an arrow growing from the targets head.
Thresholding into a High Elf is rare, but occurs in those who have a very magical and very elven ancestory.
Arrow Shot – (ATK 60) An arrow is fired. If it is imbued with elemental energy, than it will change into a bolt of that energy, i.e. Plant energy = a small bolt of Solar Beam
Affinity Arrow – (ATK 70) An upgraded arrow shot, the arrow is fired with a high concentration of either Celestial or Infernal Energy. The High Elf does not need to be Fiendish or Blessed to use this attack, but must be taught by either a Celestial or Infernal to harness their energy. Most High Elves can only one or the other, but there are some that have been able to successfully use both.
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HILD, the Excelsis Arcana Pokégirl
Type: Very Near Human
Element: Magic/Dark (Infernal)
Frequency: Extremely Rare
Diet: Energy
Role: Supreme sorceresses
Libido: High
Strong Vs: Magic, Psychic, Normal, Dark, Ghost
Weak Vs: Fighting, Bug
Attacks: Nightshade, Greater Energy Drain, Smile, Reflect, Absorb, Imitate, Burst, Energy Blade, Force Bolt.
Enhancements: Enhanced Speed (x3), Enhanced Reflexes (x4), Enhanced Durability (x2), Enhanced Endurance (x3), Magical Affinity, Total Recall, Perfect Magical Analysis, Reduced Sleep Requirements, Longevity.
Evolves: None
Evolves From: Masui (Arcana Magica)
Despite the existence of their pre-evolved form, the Masui, Hild were long assumed to have gone the way of the Sphinx during the Revenge War. Although many reports exist of the havoc Hilds caused, the breed apparently vanished from the face of history near the end of the war, presumably from the effects of the Monster Flu. Whatever the cause of their disappearance, however, the method of catalyzing their evolution had remained unknown since, which has, along with the extreme rarity of Masui, prevented a return of the breed until very recently. However, due to the diligent research of a prominent Infernal Pokégirl Expert of the Celestia Gym in the Scarlet League, the Hild breed has recently made a reappearance, something that has made many glad that very few Masui exist and fewer have made the evolutionary leap. Perhaps one of the few breeds capable of outdoing an Archmage in the field of spellcasting, Hilds are quite a fearsome breed indeed.
Physically, Hinds tend to be slender, lithe very near human types. Their hair and skin colors vary greatly, with no trends discernible from the specimens available as of 300 AS save, strangely, that some possess Megami-like facial markings, and a few specimens have been noted to have a strange pattern of dual-toned skin, generally being one of each side of their body. The former markings markings have lead to occasional confusion of the two breeds, which generally amuses Hilds to no end, whilst infuriating those Megami who're aware of it, and many reports from the Revenge War Era seem to indicate that the latter pattern was prevalent in the original population of Hilds. Beyond these basic traits, however, the breed does not seem to possess many definitive characteristics, a fact that some find to be disappointing, considering the extreme rarity of Hilds.
The most distinguishing feature of Hilds, rather, is their general mindset, which involves a great deal of scheming. In this regard, it has been noted that Hilds are somewhat similar to Daimons or even Demonesses, but although as compulsive as the former, they share the more practical approach to their schemes of the latter; that is, they don't feel any inherent need to make their schemes overly complex, and are more likely to concentrate of the practicality of said schemes. They also are more prone to exploring the long-term ramifications of their schemes, often tying several plots together to achieve a greater effect, as opposed to looking at each on only its isolated short-term advantages. This, along with the ruthlessness that is displayed by many, has led at least one tamer to describe his Hild's ways as "Machiavellian" (a historical reference that was lost entirely on its audience), although others have disagreed, finding the breed to be far less diabolical than Demonesses, a fact that seems to indicate a good degree of individual variance.
However, although their scheming is their most distinguishing feature, it is their combat prowess that they are most known for: to be blunt, Hilds are extraordinarily powerful. Disturbingly powerful, many say; with a command of magical forces that rivals and often exceeds that of Archmages and generally enough life experience to command a vast array of magical powers, a Hild is quite the force to be reckoned with on the battlefield. In addition, the breed's ability to form simple-but-effective plans is often a boon in combat, with numerous cases of a Hild pulling together a win from a set of seemingly unrelated on-the-spot tactics having been recorded. It is also notable that the type-classifications that Hilds are considered weak to, Fighting and Bug, are likely to have difficulty getting close enough to a Hild for their advantage to take effect, which renders said weaknesses semi-void.
Sexually, like with appearances, Hilds are not particularly notable, being a decent choice in sex battles only when armed with erotic magics, and having a fairly normal range of taming preferences. One exception to this, however, is that a decent majority of those observed seem to have an almost paraphiliacal attraction to the clever and cunning, especially when said qualities enable a person to understand and accurately commentate on the Hild's schemes. In general, this means that, for example, if a tamer's commands and strategy in combat are particularly innovative and deceitful, that his Hild will be quite amorous in the aftermath, and has also led to Hilds becoming a much-sought breed amongst politicians. Another off-key quirk that some Hilds have been noted to possess, despite a lack of any preference for female partners, is a strange attraction to and amusement with the Spectra breed, a fact that no reason has yet been discovered for. Feral Hilds are, as of 300 AS, nearly inconceivable, considering the breed's rarity, as is thresholding into one.
Unauthorized Review or Divulgence of Information Beyond this Point is Strictly Prohibited and Considered a Capital Offense in All Leagues.
Although the information in the official "Hild" article is accurate, it must be noted that the breed it describes is not the true Hild breed. Rather, it is a recently synthesized breed that has been devised by the Legendary Demoness as her ultimate attempt to throw us off her trail. As such, it is imperative that she not learn that we are aware of her duplicity, and anyone party to this information will be terminated with extreme prejudice should they be deemed a security risk.
It should also be noted that, although Hild has (thankfully) yet to devise a perfected Superior (de-) Evolution spell, that the item apparently used to create the breed described above is presumed to have been created with an imperfect version of the said spell, and its success can be attributed to her already considerable hold over the Masui breed.
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HILD, the Legendary Demoness Pokégirl
Type: Near Human
Element: Magic/Dark (Infernal)
Frequency: Extremely Rare (Unique)
Diet: Energy
Role: Weaver of many plots, supreme sorceress
Libido: Average
Strong Vs: Magic, Psychic, Normal, Dark, Ghost
Weak Vs: None (Fighting, Bug)
Attacks: Glare, Leer, Nightshade, Greater Energy Drain, Smile, Reflect, Absorb, Imitate, Burst, Energy Blade, Power Bolt, Force Bolt
Enhancements: Enhanced Speed (x3), Enhanced Reflexes (x5), Legendary Qualities, Legendary Salient Qualities, Sleeplessness
Evolves: None
Evolves From: None (note: All documents and Pokédexes list that Masui evolves into Hild through an unknown mechanism)
Hild is the mightiest of all magical Pokégirls made by Sukebe. Her greatest trick was in convincing the world that she doesn't exist.
As one of the first Pokégirls to be around when Sukebe's Revenge began, and one of the most powerful, Hild took to the war with dark glee. Even then, her magical powers were far above the average of common Pokégirls', and this combined with their surprise attack on humanity, and humans' lack of understanding of magic, left Hild virtually unopposed as she wreaked devastation far abroad. However, fully fifteen years after the war began, Hild saw something that changed how she viewed the world. Two of her sister Legendaries, Titania the Stone Titaness and Scylla the Water Fiend, were slain by the humans. Witnessing this shocked Hild profoundly. For the first time, she realized that it was possible for her to die. She knew that the tide had been turning slowly for years now, but she disregarded that information as only applying to common Pokégirls. Seeing the humans' warship, Langoud, actually kill two Legendaries, superior beings like her, Hild realized that the humans they were fighting could actually end her life. Her! Who would otherwise live forever! The knowledge of her own possible mortality scared her deeply, and Hild retreated from the battlefield, never to be seen again.
Luckily for Hild, her attacks had been so swift, thanks to her use of a spell version of Teleport and her lack of a need for sleep, that it was believed that there were more than one Hild, and as everyone suspected by then, and would later affirm, each Legendary was unique. Hild used, and still uses, this misconception to her benefit, since a non-Legendary Pokégirl that no one has sees anymore is rarely thought about by anyone. Most people assume that the Hild Pokégirls were wiped out in the war, so by having a few Masui seen around and by letting people think they will evolve into her, Hild has killed two birds with one stone. First, while most people have forgotten Hild when she was first active in the war, records still remain, usually studied by various Pokégirl researchers. By having people think that she was just another common Pokégirl, Hild has ensured that those researchers will never "rediscover a lost Legendary." Furthermore, should Hild ever be forced to operate openly, no one would think she was a Legendary; they would just think she was the first Masui to make the evolutionary jump to a Hild, and whilst she detests the thought of operating in the open, Hild is at least somewhat prepared now for if that should happen. Even more recently, Hild has apparently taken this deception further still; using Chairman Egurashie of the Scarlet League as a foil, she has increased the circulation of Masui slightly and introduced a faux-breed that has become officially known as "Hild." With this "return" of an "extinct" breed, the world has no reason at all to suspect the existence of the Legendary Demoness as a legendary Pokégirl...
Still extremely afraid of death, however, Hild has spent almost all of her time focusing on increasing her magical powers, and she has made leaps and bounds; her magic is extremely powerful--more so than even the strongest of Magic-type Pokégirls could dream of. Her greatest work to date was completed one hundred years ago, when she made a spell that allows her to evolve or devolve other Pokégirls. The spell itself is incomplete however, not giving her the full range of options she desires, a deficiency she is currently working to correct.
Hild is a very lithe and beautiful Pokégirl. Her entire right half of her body is pure, snow white, while the entire left half is ebon black. Her hair matches this pattern, black on the left and white on the right, with a perfect part so there is no overlap. She prefers to show off her body, despite having virtually no one around to see it, (save sometimes for visiting Masui,) usually wearing something clingy and diaphanous, or sometimes nothing at all. Like all other Pokégirls, she still feels the need to have sex. When this happens, she usually has her servants use a Hypnosis spell on an unsuspecting male, bring him to her lair, and then sates her carnal desires on him, after which time she'll order him to remember nothing and return him. Hild hates doing this, not because she finds it degrading--she enjoys the sex greatly--but because it leaves her somewhat vulnerable, and she knows that any number of things could go wrong with the operation and lead various people right to her. As long as the overpowering lust is there, though, she can't help it and so vehemently despises this weakness. This has caused her to constantly seek a way to overcome it.
Besides sex, Hild's only other physical need is energy, which constitutes her "food." However, this is much less of a problem for her than for other energy-draining Pokégirls, since Hild has the Greater Energy Drain attack. Using this, she can drain energy from almost anything: Heat, light, living creatures, electricity; it doesn't matter where. This makes it very easy for her to feed, a fact she is grateful for, knowing that it would be very hard to stay isolated if she needed to drain life energy exclusively. Hild also possesses the Sleeplessness enhancement, which means she doesn't need to sleep. Instead, she spends all of her time working on new spells or other projects, never letting a moment pass when she isn't moving towards her goals.
When Hild was first starting out, she firmly believed that she would be one of the highest rulers of the world after Sukebe conquered it. This is a desire she has never forgotten. She is very bitter now about having been cheated of what she feels was her birthright, and constantly schemes to get it back. Her ultimate goal is nothing less than world domination, and she doesn't care what she has to do to get it, although she prefers to manipulate others for her ends rather than acting herself. To this end she worked very long and hard on her magic, and her goal seems within reach now that she can make new Pokégirl breeds.
In general, Hild feels nothing but contempt for her fellow Pokégirls. She is disgusted with how they so easily submit to their ancient enemies, the humans, although she doesn't hold this against them beyond a certain point. The need for Taming is a weakness she knows they cannot overcome, as she herself cannot. However, while Hild desperately seeks a means to end the need for sex, if she ever found one, she wouldn't give it to other Pokégirls. Once her plans to rule come into fruition, she intends to be the only Pokégirl free from the need for Taming, making her better able to rule over all others.
While Hild despises humans and feels contempt for other Pokégirls (particularly Moan, whose carefree and benevolent attitude annoy her no end), her greatest enmity is reserved for one place in particular: Sanctuary. Hild is fascinated with how Sanctuary Goths don't need to be Tamed all the time, and desperately wants to know how. All she has managed to gather through divinations and spies so far though is that it has something to do with some of Sukebe's lost technology being found. When she first found this out, she fell into a fit of pique so bad that she immediately sent a Masui to try and kidnap an S-Goth so she could take Sanctuary's secrets from her. She armed her minion well, and it managed to get to the S-Goth when she was alone. Using the new spells Psychic Cell and Psychic Solitude, she managed to stop the S-Goth from teleporting away or telepathically contacting others for help. However, the fight was more difficult than the Masui had imagined, and she was forced to kill the S-Goth and flee rather than take her prisoner. It remains Sanctuary's only unsolved murder of one of their own. After that incident, Hild realized that her own enthusiasm had gotten ahead of her, and has since returned to more subtle dealings to try and capture one of Sanctuary's guardians, just one of her many plans towards eventual world domination.
LEGENDARY QUALITIES: All Legendary Pokégirls have these special attributes, making them above and beyond other Pokégirls:
Truly Unique: All Legendary Pokégirls cannot be copied. Attempts to clone them always fail, and morphing other beings into copies of them always produces sub-standard versions. Titto, for example, can take Hild's shape and even copy her powers to some degree, but not any of her Legendary Qualities or Legendary Salient Qualities (see below), nor her learned skills, such as her new spells. They can have their base stock altered to be used in the formation of a new Pokégirl type though.
Deathlessness: Despite having been around since Sukebe's Revenge, all the Legendary Pokégirls are still around and going strong. This superior version of longevity makes them immune to death from natural causes. They will never die unless they are killed. However, poison, disease, or any unnatural cause still has a normal chance to kill them, barring their special immunities and strengths.
No Weakness (Level X): All of the Legendary Pokégirls can ignore their type's normal weaknesses, to a point. When facing a Pokégirl at or below a certain level, if that Pokégirl is a type the Legendary would normally be weak against, she instead treats it as though it were of a type she had no specific advantage or disadvantage against. For example, Hild has No Weakness (Level 80). If she were to face a Fighting type or a Bug type Pokégirl, or anything else that was considered Strong vs. Magic or Dark, at or below level 80, she wouldn't be considered weak against it, nor would it be considered strong against her. Pokégirls at a level above the Legendary's No Weakness level treat things normally.
LEGENDARY SALIENT QUALITIES: Some Legendary Pokégirls have special qualities others don't have. Here is Hild's array of special attributes:
Mother of Magic: Hild is a supremely magical being. Because of her inherently sorcerous nature, she can shape spells to her will to a great degree with much greater ease than most. A spell initially being cast as a fireball can become an iceball or be made to explode in a specific pattern without a significant exertion of will, alternation of components, or other time-confusing effort on her part. However, it is difficult to change a spell too drastically with this ability, and, after altering two major aspects, it would generally be economical to simply create a new spell with the desired effect. Spells altered with this ability will generally, when magically analyzed for reuse, appear to retain the qualities of the base spell, making attempting to copy the alterations more trouble than it is worth.
Heavy Magic: When Hild uses magic, she can imbue it with extra sorcerous power without expending much additional energy. Any spell she does this to is considered to be heavy magic, and its effect is generally to multiple the results of a spell. For example, a fireball imbued with heavy magic would explode more ferociously and cause more destruction, or a barrier would become significantly more durable. However, because it is merely the amplification of a predesigned effect, Heavy Magic cannot be imbued into spells that have been significantly altered from their base form via her Mother of Magic ability, and the effects of heavy magic are lost in a spell if it is altered via Mother of Magic. Also, attempts at duplication will fail to replicate the additional power of the spell, merely yielding the base form.
In addition to her special qualities and salient qualities, Hild has a wide variety of spells only she and her Masui know, with several of them being magical versions of Psychic powers. A small fraction of them are listed below:
Sorcerous Teleport: A magical version of teleportation
Sorcerous Hypnosis: A spell to hypnotize the target; a magical version of the psychic power.
Psychic Solitude: This spell is cast on a single target. It makes the target unable to send or receive telepathic messages, effectively isolating them psychically
Psychic Cell: This area-effect spell creates a zone that cannot be teleported into or out of.
Arcane Insight: This divination spell reveals, albeit cryptically, information relating to a single question asked.
Mystic Mask: this spell takes affect on one being, possibly the self if the caster wishes. It blocks attempts to read the affected creatures thoughts. Whereas Psychic Solitude prevents telepathy from making contact but allows intrusive mind-probing, this spell allows "external" mental functions like telepathy, but no form of ESP or mind-reading works.
Greater Mystic Mask: This spell works just like Mystic Mask, with the following additional property: The affected individual's thoughts can not only not be probed, but said individual can put up a wall of false thoughts. To anyone scanning the target's mind, all they pick up are the false thoughts, which seem genuine.
Forced (De-)Evolution: This reversible spell is what Hild used to create the Masui Pokégirls. By using this spell on a Pokégirl, she can either force her to evolve or force it to devolve. Devolving is always just one form down if it has multiple de-evolutions, and evolving is just one form up if it has multiple evolutionary steps. If it has more than one evolutionary or de-evolutionary form possible, the caster can choose which form to have her assume. If the caster wants, they can try to force a totally new evolutionary form, but this is very difficult. Multiple applications of the spell must be cast on the target Pokégirl, and this process is slow and very painful. Furthermore, new evolutions created are always Magic-type Pokégirls, with any other element being lost. This spell cannot force a Pokégirl to devolve into a new form, and the Legendary Pokégirls are immune to this spell, as are humans; it does not force human girls to go through Threshold. Hild is currently working on a new spell she has called Superior Spell (De-)Evolution. She hopes that this spell will work on Legendaries, will be able to add secondary elements, and can be used just once to make new breeds of Pokégirls. However, this spell is still in its research stages, and early reports show that it will go much more slowly than its predecessor spell.
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HOARFOXX, the Ice Fox Pokégirl
Type: Animorphic Near Human
Element: Ice
Frequency: Very Rare (Scarlet League), Extremely Rare (All other Leagues)
Diet: omnivore, preference for fish and meat
Role: arctic hunter
Libido: Average
Strong Vs: Dragon, Flying, Ground, Ice, Plant
Weak Vs: Fighting, Fire, Rock, Steel
Attacks: Tackle, Tail Slap, Iceball, Ice Beam, Blizzard, Mist, Ice Armor, Ice Wall
Enhancements: Enhanced Hearing (x4), Enhanced Olfactory Sense (x5), Enhanced Agility (x3), Atmospheric Comfort, Immunity to Snow Blindness
Disadvantage: Cannot stand hot terrain
Evolves: None Known
Evolves From: Kitsune (Water Stone+Sky Crystal)
For decades, the Hoarfoxx was a very rare evolution of the Kitsune, considered by most a nearly impossible evolution to achieve. Many of the initial numbers of this species of vulpine Pokégirl came from a Water Stone-induced evolution where both subject and Evolution Stone were in a cold environment, where snow and/or ice were present and high winds were blowing. And still, even that was no guarantee a Hoarfoxx would be yielded from such a set-up. It could be the middle of winter in a League and a Kitsune introduced to a Water Stone still had the potential to evolve into a Foxxsea instead of the intended outcome.
Researchers had spent decades trying to figure out what was the missing mechanism and why an Ice Crystal simply wouldn't have the same effect as this rather difficult set of circumstances. Finally an answer was uncovered by the world's premiere Pokégirl Researcher, Professor Alphonse Mahogany Stroak. He hypothesized that perhaps it was the fact that the wind itself played a factor in the evolution of the Hoarfoxx and put it to the test. After some experimentation, Stroak practices wielded success as he proved his theory to be fact with the use of the recent Evolution Stone based purely on the Flying element, Sky Crystal. He discovered that when Kitsune is given a Sky Crystal to hold before being given the Water Stone, she will become an Ice-type Pokégirl Hoarfoxx instead of the Water-type, Foxxsea. Hoarfoxxes are natural survivors in the arctic wildernesses; Tamers can rely on them for survival if lost or trapped by the weather.
While humans may suffer from the bitter cold and the bare elements, the Hoarfoxx species have the innate ability of Atmospheric Comfort. They could be out in the middle of a storm and they would be comfortable in it, and able to see through it thanks to their immunity to Snow Blindness. Truly, a Hoarfoxx is easily one of the de facto Pokégirls to turn to when it comes to planning expeditions to areas that are below freezing.
When it comes to the beauty of a Hoarfoxx, one should understand that the build is very similar to what one expects of a Vixxen. The vulpine Pokégirl stands between 4'10" to 5'8" in height, bust ranging around a mid to high C-Cup. However, whereas the Vixxen are normally red-colored, the Hoarfoxx is completely white-furred, with currently no exceptions to the rule. A Hoarfoxx's tail, as can be expected is also white and fluffy, but the appendage made up of considerable mass. This genetic quirk is so that a Hoarfoxx can circumvent her weight and center of gravity away from her feet when she walks on snow so she won't sink through.
It should be noted that in Battle or Taming, a Hoarfoxx takes to both in a rather aggressive fashion. In battle, a Hoarfoxx opens up with numerous status-effect moves to boost her own skills and possibly offset her opponent before she tries to pummel her target with extreme prejudice. In bed, the Ice-type is surprisingly dominant. She may not be after Taming as often as a Vixxen, but when she wants it, she lets her Tamer know. Fortunately, thanks to her Atmospheric comfort, a Hoarfoxx's insides are a comfortable temperature and no special requirements are needed to Tame her.
However, there is one thing that really drags the Hoarfoxx down. Heat. Be it a warm bath, Spring/Summer climate, or the attack from a Fire-type Pokégirl, the Hoarfoxx will take severe damage and lose energy far too easily. This defect is the reason Hoarfoxx are only really seen in year-round use in the regions of the Capital and Scarlett Leagues, along with certain regions of the Orange and Ruby Leagues. While they could be imported to other regions, their overall use becomes fairly diminished in Leagues lacking ice and snow. As of modern day, not a single girl that has gone through Threshold has become a Hoarfoxx. It would seem that the more common branches of vulpine Pokégirls, the Vulvixx, Kitsune, and Vixxen will remain dominant for quite some time until more Hoarfoxx are bred and bare children via natural sexual reproduction rather than parthenogenesis.
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HOOTER, the Night-Owl Pokégirl
Type: Animorph (owl)
Element: Flying
Frequency: Uncommon
Diet: Carnivore
Role: Aerial night fighters, silent scouts
Libido: Average
Strong Vs: Bug, Fighting, Normal, Dark
Weak Vs: Electric, Poison, Water
Attacks: Gust, Feather Shuriken, Mach Breaker, Dive, Quick Attack, Speed Storm
Enhancements: Silent Flight, Strong Claws, Nightvision
Weaknesses: Nocturnal
Evolves: None
Evolves From: Pidgy (Dark Stone)
Designed for night assaults, the Hooter was especially deadly raiding enemy camps during the War of Revenge. Because of their night vision and ability to fly silently, they could easily take out any guards and quickly infiltrate any base; they would then sabotage equipment and cause chaos before escaping. The Hooter was also able to perform day operations, but was obviously not as effective, being drowsy during the day. In appearance Hooters change little from their pre-evolution. Hooters tend to have large eyes and a heart-shaped face, and are distinguished by two ear tufts that jut out from their feathered ‘Hair’. Their wings change slightly in morphism, instead of all of their fingers supporting their wings, their fifth digit (or pinky finger) elongates and the joint rotates to enable the wing to be folded up. The entire wing is now supported much like bird types that have their wings as separate appendages, which leaves their thumb and other three digits available to handle objects or attack. In addition, both fingers and toes have powerful claws which they use for attacking and can also go through the metal of an airplane’s skin. They prefer to wear sleeveless black leather armor or clothes that leave their wings free. A Hooter’s body is covered in soft down feathers, most often the color being a dark brown with the rare white coloration. Hooters also live up to their name, on average having nothing less than a D-cup bust, though no larger then a few cup sizes above that.
Personality wise, Hooters are much more intelligent than their previous evolution, and seem to like learning things, be it family history, interesting facts about the League they're in, or even harder subjects like aerodynamic sciences or genetics. Due to this unique quark in personality, they're often used in the research field, as their knowledge is sometimes handy. However, they can be distracted into giving impromptu speeches about their favorite subject. This usually works like a G-Poindexter's Recite attack, as not many people or Pokégirls have the same love as a Hooter does for the Hooter's favorite subject. Despite this quark, many Tamers and Researchers find a Hooter to be a helpful, friendly, and intelligent companion.
Feral Hooters tend to make large nests in a few trees in a particular forest, though prefer hollows in trees where they can get away from the sun. At night these Pokégirls will fly around their chosen section of woods and ambush Titmice, Cutiepie, and other small 'food' Pokégirls from the air. They seem to retain enough intelligence to shy away from Electric types, however. Observation makes it simple to catch these Pokégirls, as Tamers can often send another type of Pokégirl to observe where the Hooter roosts during the daytime, and capture her while she's asleep. Thresholding into a Hooter is uncommon, but usually involves a bust increase and the girl becoming more and more nocturnal.
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HORNY TOAD, the Spiked Frog Pokégirl
Type: Not Very Near Human
Element: Poison/Water
Frequency: Rare. Recently found in larger concentration in the Tropics League (Uncommon)
Diet: Poke chow, small insets and certain plants
Role: Marsh Guardians
Libido: High
Strong Vs: Bug, Fire, Plant, Poison, and Steel
Weak Vs: Ground, Psychic, and Electric
Enhancements: Slick skin, Elongated Tongue, Enhanced Agility (x6), Powerful legs
Attacks: Hydro Pump, Water Spear, Poison Hand, Sticky Fingers, Double Jump, Double Slap, Poison Spray, Sticky Spray, Lick, Tongue-In-Ear, Leap, Slick Stroke, Water Kick
Evolves From: Hottie (Water Stone)
Evolves To: None
Most wild Horny Toads are found near marshlands or large ponds generally unseen, wild Horny Toads are easy to catch just as long as you have lots of antidote on hand and face protection. The real problem in catching them is actually finding them. The fact that they tend to camouflage exceptionally well near their selected surroundings gives them a natural Fade ability. They also gain an uncanny amount of Agility that when combined with their powerful legs making them very maneuverable during a battle.
Horny Toads look similar to its un-evolved form, Hottie; except that its skin is blue and green striped the older they get the darker the skin stripes get. They also have webbed hands and feet but the toes are more apart and slightly longer than her Hottie form. One other note should be mentioned on the difference in a Horny Toad's appearance compared to that of a Hottie's, their backs develop a series of short spikes that grow in three rows up and down their backs. When a Horny Toad becomes extremely distressed, weakened, or unconscious these spikes have been known to expel a repellant/poison as a natural defense. However after the evolution a Horny Toad's tongue becomes a great deal less versatile and she loses her arsenal of tongue attacks. I.e.) Tongue Lash, and Tongue Wrap.
The two attacks that Horny Toads are famous for are their poison spray and sticky spray; both have many uses to both the Pokégirl and the world around them. The attacks can give the girl a slight advantage in close quarters fighting giving any unwary fighting type a very unwelcome and unpleasant surprise. Higher leveled Horny Toads have the uncanny ability to combine these two attacks, which if aimed right could quickly end a battle with even the most well defended Pokégirl. As to the other uses of these attacks; poison spray when mixed with the right chemicals can be used as a painkiller or in some circles used as a hallucinogenic with some minor addictiveness, and their Sticky Spray can be used as an industrial strength adhesive when combined with salt.
The most famous Horny Toad was Tanna; she made a name for herself fighting in the Star Battle where she would use a poison spray/sticky spray blend to finish off her opponents. The goo would normally be applied to the defeated opponent's mouth through a kiss or a projectile attack. The poison would send out noxious vapors that would be inhaled nasally by most opponents due to the fact that the attack sealed off the mouth as a viable place to get air from. After several minutes the goo would dry up and disintegrate re-freeing the breathing pathways. She was unique physically in the fact that she had a set of spike like those generally found on the back of her species growing from her knuckles giving her a poison barbed punch.
The Star Battles are a test of skill for tamers/Pokégirls that have recently shown up in the Tropics League and rapidly gaining popularity. The goal is to get the Starball into the goal bypassing the opponent who's trying to do the same using one's Pokégirls. Three ways to win the "Battle" are to trick the other girls into letting your side score a goal; knocking out the opposing girls; or knocking them out of the ring. The normal battle consists of 4 Tamers with 1 Pokégirl apiece, with one winner. Semi finals and finals have 2 Tamers with 2-4girls a piece depending on the status of their respective Harems, and the position of the battle. Finals can have 4 on 4 Pokégirl action.
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HOT CHICK, the Clucking ‘N’ Fucking Pokégirl
Type: Near Human
Element: Normal
Frequency: Very Rare
Diet: simple grains, vegetables
Role: bringing prestige to her Tamer, guarding other Chickenlittles
Libido: Average
Strong Vs: Ghost
Weak Vs: Fighting
Attacks: Scratch, Kick, Leer, Preen, Cuddle
Enhancements: None
Evolves: None
Evolves From: Chickenlittle (normal)
Someone who managed to evolve a Chickenlittle to a Hot Chick has serious bragging rights, since only the best and most determined Tamers can evolve a Chickenlittle. Although it’s only classified as a normal evolution, evolving a Chickenlittle is very hard to do. Normal evolutions entail Taming the Pokégirl enough, and having her win enough battles. While it’s not too hard, although certainly nothing special, to Tame a Chickenlittle over and over, getting one to win fights is extremely hard. Chickenlittles have no aggressive instincts, and virtually any Pokégirl is stronger than them. Most Tamers who want them to evolve have to coerce, threaten, plead, and coax them battle Damsels over and over, and over and over and over and over and over, until she finally evolves.
A Hot Chick is taller than her previous form, standing around five-foot-five. Her feathers are now a bright yellow, and her figure fills out some, with her ass rounding a little more and her breasts growing larger to a mid-range B-cup. A Hot Chick can no longer lay eggs, and her pussy tightens nicely. A Hot Chick has a higher libido than before, finding her new body much better equipped to enjoy sex. Hot Chicks also gain some intelligence, now being about as smart as a Bimbo. She gains enough ambition to be able to make small decisions for herself, such as feeding herself and moving around without being told to do so.
For all their attributes, Hot Chicks are still largely useless to a Tamer, being mostly valued as showpieces. There are other Pokégirls who are better in bed, and have much better skills in battle, both sexual and martial. Most Hot Chicks are kept as pets by whoever evolved them, usually a Chickenlittle farmer, and are displayed at Pokégirl shows, where various Pokégirls are showed off and judged (something of a cross between beauty pageants and pre-Sukebe dog shows). Hot Chicks make good choices to watch over a Chickenlittle coop, as she is smart enough to keep everything running smoothly and lusty enough to Tame her charges every so often, although she still prefers to be Tamed properly, since Chickenlittles are hardly the best lovers.
A Hot Chick who goes Feral usually doesn’t last too long in the wild against stronger Pokégirls. Only a fool lets such a prestigious Pokégirl go Feral though, since someone else could find her and take her as their own. Hearing about a Feral Hot Chick in the area usually brings the Tamers out in force to catch her. Threshold girls virtually never evolve into Hot Chicks, but if it did happen she’d find herself seriously popular, and would probably be captured before the day was through if her transformation became known.
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HOTGOBLINA, the Fire Chief Pokégirl
Type: Near Human
Element: Rock/Fire
Frequency: Rare (assumed)
Diet: Molten rocks, Charred Meat or plants, Anything ‘extremely well done’
Role: Deep mining, Feral Leader, Supervisory positions over other pokegirls
Libido: Average
Strong Vs: Bug, Fire, Ice, Electric, Flying, Poison
Weak Vs: Ground, Fighting, Water* *Triple Damage
Attacks: Ignite, Rage, Warm Embrace, Napalm, Fire Punch, Fire Kick, Quake, Sonic Wave, DynaWave, Magma Throw*
Enhancements: Night Vision, Endurance x3, Strength x5, Lowered Feral State.
Weaknesses: Damaged when submerged or drenched in water (including rain)
Evolves: None
Evolves From: Goblina (Fire Stone)
When a Goblina is exposed to a Fire stone, she evolves into a Hotgoblina, her Ground element ‘hardening’ into the Rock element and gaining the element of fire. Physically, Hotgoblinas are a bit better looking than Goblinas, with skin tones in rust to orange colors and hair any shade of red to black. Their spindly features bulk up to over the human norm, making most Hotgoblina’s appear stocky or ‘big boned’. They gain almost a foot in height, placing them anywhere from a solid 4.5’ to 6’ and their bust size jumps accordingly. Their skin can be classified as ‘very warm’ to the touch, as a Hotgoblina is in constant use of the Warm Embrace technique –in fact, she can’t turn it off. This is because the inside of the Hotgoblina is something close to molten rock, but many researchers have not been able to discover why she appears flesh and blood when her insides are like that of a Marble on fire. When drenched or submerged in water, this Pokégirl experiences something close to extreme muscle cramps as her molten insides solidify. If placed in water for a long enough period of time, these cramps turn into organ failure and can kill the Pokégirl.
Domestic Hotgoblinas are normally found in secondary leadership positions in the mining industry, overseeing other Pokégirls while still being under the command of a miner. Their leadership abilities shine in this position, appointing other Ground and Rock types to effective positions with precision and ease. This almost militaristic fashion extends to almost every aspect of the Hotgoblina’s life, as they like ‘having all their stones in a row’ so to speak. They get along well with most other Pokégirls, but have an innate unease around Water types, since they have an extreme weakness to water. They are particularly good at regimenting the training, taming, and sleep/watch schedules of any group they are in, be it a Harem or a Tradesman’s team of Pokégirls. This of course makes them excellent for either the Alpha or Beta position on skill alone, never mind that they are decent battlers when not faced with water attacks.
Luckly for many tamers, the magma portion of a Hotgoblina does not extend into their pussy, and salves or bloodgifts aren’t needed to tame them. However, it is highly recommended that some form of lubrication be present, since they continually remain dry. Any non-water based lube will do, since water based lubes tend to cause the Hotgoblina some discomfort. A Tamer shouldn’t worry about their Hotgoblina becoming smelly either, their inability to sweat combined with their ignite technique can literally burn off any material, effectively bathing the Pokégirl in fire.
Feral Hotgoblinas employ a similar position within a Goblina clan, since most fill the leadership roles. Like their pre-evolved form, they can speak a pidgin language, but can’t seem to regiment things at all. They also become somewhat cowardly, never leaving their cave and sending out parties to raid or hunt and gather. Some Feral Hotgoblinas leave the clannish lifestyle, and instead choose some volcanic area to make their homes, swimming in the magma alongside other highly flame resistant pokegirls. These ‘Hermit Hotgoblinas’ seem to show a more relaxed lifestyle once tamed, despite the militaristic attitudes that their breed is known for.
Thresholding into a Hotgoblina is very rare, but usually comes from the mining industry and a strong Goblina and Fire type ancestry. Many thresholders who become Goblina usually try to get a hold of a Fire stone to make themselves more valuable.
Magma Throw – (ATK 100): This technique is a Fire/Rock move that is essentially Rock Throw combined with a Fire attack. The Pokégirl picks up a Rock and super heats the rock until it melts, the hurls the blob of molten rock at her opponent.
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HOTTIE, the Hot Frog Pokégirl Type: Animorphic (frog)
Element: Water/Fire/Poison
Frequency: Very Rare, Rare on Magma Isles and in other volcanically active regions
Diet: normal, however Hotties love sushi and spicy foods
Role: Heavy combat fighter, portable heating unit. Hotties are usually unsuited for more domestic roles.
Libido: High, Very high right after a fight or when “making up”
Strong Vs: Bug, Fighting, Fire, Plant, Poison, Steel
Weak Vs: Electric, Ground, Psychic
Attacks: Poison, Poison Lash, Fireball, Flame Tower, Flamethrower, Burning Hands, WaterGun, Water Spear, Slick Stroke, Double Slap, Tackle, Lick, Tongue Lash, Tongue Wrap, Tongue-In-Ear, Go Down
Enhancements: Sticky finger and toe tips, sticky tongue, ability to elongate tongue up to 10 feet, can control body temperature from ambient up to hot enough to melt lead (625F), highly resistant to heat, enhanced strength (x3), enhanced speed (x2),
Evolves: Salamandra (Fire Stone), Horny Toad (Diamond Stone)
Evolves From: None
The Hottie is one of the few amphibious Pokégirls to exist. She stands anywhere from 5ft to 5'6” tall and has a stocky build. Breast size is usually a firm C - D cup, although anything from a B to DD has been seen. It must be noted that typically, the smaller the bust, the angrier the Hottie tends to stay. All Hotties have blue nipples.
Hotties have green skin that is decorated with vertical bright red stripes. Some can have blue irregular spots along with the stripes or instead of them. Hair color is usually a green that is a couple of shades darker than skin tone. Hotties do not have body hair, from the neck down they are completely hairless.
Hotties have webbed hands and feet tipped with short strong claws. Their hands are fully functional while their feet are slightly flatter and elongated, resembling short swim fins. The feet are not long enough to change their gait from human, however it should be noted that Hotties are sensitive to criticism of their feet.
Frankly, studies have indicated that Hotties are sensitive to criticism of anything about them, from their looks to their abilities. In fact, Hotties have hair triggers and a Tamer never knows what will set them off. They don't stay angry for long, and the quickest way to reduce their anger is to get them into a battle. While angry, Hotties have an annoying tendency to destroy their Tamer's belongings, venting by breaking everything that comes within reach. One Researcher described this behavior as “pissed off soon to be ex-girlfriend”.
His previously calm Hottie reacted to this statement by piling up his clothes and using flame thrower on them.
Hotties have a high libido, which becomes very high after winning a battle or when her Tamer apologizes and she's ready to make up. At this point she becomes very amorous and will take her Tamer to seek out the nearest body of water for a taming. Just the site of a large bathtub can put one into a receptive (demanding) mood. It should be noted that turning her down at this point is almost guaranteed to trigger her anger.
Hotties have the ability to regulate their body temperatures accurately from ambient to more than 600 degrees Fahrenheit. They often use this ability to warm up the bath they are using to something they find more relaxing. Caution must be observed in these situations as what is comfortable to a Hottie can be lethal to an unprotected human. Make sure any bubbles seen are coming from water jets and not from boiling. Hotties also can control the temperature of various parts of their bodies and some use this to heat up drinks by sticking their fingers into the liquid, or foods. Some have been known to use this as for practical jokes.
The Hottie's poison lash attack uses their tongue, which they coat with their poison attack saliva before unleashing the poison lash. They can also coat weapons or just about anything else they can get into their mouth. It should be noted that a lower concentrations, Hottie venom causes skin rashes or illness if ingested. Angry Hotties have been sometimes seen licking silverware to be used by those their ire is currently aimed at.
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HOTTITS, the HOT HOT HOT Nymph Pokégirl
Type: Near Human
Element: Fire
Frequency: Uncommon
Diet: vegetarian-based diet
Role: menial jobs, fire-related
Libido: High
Strong Vs: Bug, Ice, Plant, Steel
Weak Vs: Rock, Water
Attacks: Warm Embrace, Ignite, Ember, Flame Shot, Fire Kick, Power Drive, Dodge, Evade
Enhancements: Enhanced Agility (x5), Increased flexibility
Evolves: Cyndacunt (orgasm)
Evolves From: Nymph (Fire Stone)
Nymphs undergo three major changes when they become Hottits. First, their skin turns a deep tan or sometimes an orange-bronze, their hair turns either fire red or charcoal black, and their irises turn green. When angered, their eyes turn a more solid green. Otherwise, their basic form doesn't change much. Any differences are usually minor.
Hottits enjoy being naked, but they enjoy skin-tight outfits as well, feeling the eroticism of 'almost' can be more arousing than simply being naked.
Feral Hottits become quite environmentally minded, though, since their main sources of food are vegetables, it's entirely not surprising. Hottits will also partner up with Driads whenever a fire Pokégirl gets out of hand.
But Hottits got their name from the fact that their passions burn as hot as their fiery techniques. Whenever a Hottits chooses a goal for themselves, they stick with the goal until they _can accomplish it or until it's proven to be beyond them (though the latter is rare). They love making new friends, intimate or otherwise, and often make up strange but effective customs to build relationships.
Of course, this has led people to wonder if all the heat hasn't somehow affected their brains, since FarFuck'Ds aside, Hottits are the most likely to naturally develop a whole language and series of jokes that few but themselves and those they are frequently around will get.
When it comes to sex, it's as wild as with Nymphs, though many partners enjoy the afterglow of orgasm longer. In battle, Hottits frequently use primarily straight forward attacks. They often leap up to get a clear view of their opponent and hurl Embers and Flame Shots. In close quarters, they rely on amplifying themselves with Power Drive, Dodge and Evade, then striking with Fire Kick. Against opponents who grapple or stay close-in, they'll frequently use Ignite to drive their opponent away.
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HOUND, the Hunting Dog Pokégirl
Type: Animorph (canine)
Element: Dark
Frequency: Uncommon
Diet: meat with the occasional plant, an extreme fondness for pizza with extra hot peppers has been noted in most members of the breed
Role: guard dog, faithful companion
Libido: Average (High monthly)
Strong Vs: Dark, Ghost, Psychic, cat Pokégirls
Weak Vs: Bug, Fighting, olfactory attacks
Attacks: Bite, Howl, Pummel, Takedown, Tackle, Crunch
Enhancements: Enhanced Strength (x4), Enhanced Olfactory Sense (x10), Enhanced Speed (x3), Endurance
Evolves: War Hound (battle stress), Cerberass (Anubust’s curse [Evolution Method Classified])
Evolves From: Doggirl (orgasm)
Hounds were among the first type of Pokégirls Sukebe created. They are a tough, sleek breed of Pokégirl, the shortest adult Hound being measured at 6'5" tall. They possess a strong, muscular build, C-cup breasts, and smooth, black fur, with a long stripe of dark brown going from their groin to the bottom of their jaw. Their faces are possessed of dark eyes and canine features, with sharp teeth and a larger than normal nose being their most prominent features. Their tails are medium-sized and very whip like (although younger Hounds sometimes have their ears and tails trimmed into shortness), and their nails are very strong, giving them an appearance similar to the pre-Sukebe dog known as the Doberman.
Hounds are very territorial, and are not good teammates for the average wandering Tamer, as they prefer to stay in one place at all times. However they make excellent guard dogs, as they defend their territories fiercely against intruders or anyone they may think may harm someone they care about or assigned to protect. They are among the most loyal, loving breeds of Pokégirl in existence, although they aren't overly affectionate and amorous like Growlies. They are an intelligent breed, even Ferals showing an ability to learn quickly, although their intelligence is more focused towards practical matters rather than the scientific, meaning that Pokégirls such as the Supe-Bra-Genius and the Alaka-Wham still rank far higher in all-around intelligence. They also have very strong senses of smell, which makes them extraordinarily vulnerable to scent-based attacks, but also allows them to appreciate delicious food when presented with it. As an odd quirk, several Hounds have been observed to have an extreme fondness for pizza topped with extra hot peppers.
During the Revenge War, they frequently were used as hunters for food and supplies that the various Pokégirl armies needed, or as bodyguards for the leaders of various attack squads. However they were also among the first breeds turned to the side of the humans once they realized how to get Pokégirls on their side. They have since become one of the more popular and well-liked Domestic breeds, alongside Kittens, Bunnygirls, Growlies and the like, especially after one particular incident became public knowledge.
A squadron Limbec Pirates invaded a house of a prominent family, killed the men and taking the Pokégirls they had prisoner. One of them, a Hound, was able to withstand the emotional shock of watching her Tamer brutally murdered in front of her and resisted the chemical, psychic, and physical torture the Limbecs inflicted on her in an attempt to get her to join them and turn against her family. The Hound stayed loyal to her Master's memory and even spat in her torturer's face. The Hound was killed, and the Limbec Pirates involved in the crime were arrested, the recorded evidence of the Hound's torture being made public. While horrific, it has been used (in a heavily edited version) frequently in educational settings as an example of the loyalty some breeds of Pokégirl can show, however some feel that this endurance and refusal to be turned under any circumstances makes them loyal to a fault. Since then, even criminal groups such as Team Rocket and all its variants know better than to try and turn a Hound against its masters or even steal them.
Hounds are among the more common forms for a girl to Threshold into.
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HUN, the Ice Warrior Pokégirl
Type: Very Near Human
Element: Ice/Fighting
Frequency: Rare (Edo League, former Mongolia area), Very Rare (other Arctic Regions)
Diet: Human-style
Role: Arctic warriors, hunters
Libido: Above Average
Strong Vs: Rock, Plant, Flying, Dragon
Weak Vs: Fire, Electric, Psychic
Attacks: Snow Storm, Slash Wave, Ice Wall, Spincut, Ice Blade, Sentinel, Ice Blade Mark II, Assault, Heat Drain, Mirror of Equity, Cold Snap, Cry of the Fallen, Ice Armor, Broken Castle, Snow Blind
Enhancements: Enhanced Strength (x4), Enhanced Endurance (x4), Enhanced Durability (x4), resistance to cold, natural hunting ability
Evolves: None
Evolves From: None
Huns are tall, muscular Pokégirls, about 6'9" with D-Cup breasts and long, black hair. They have skin the color of stone, with eyes that are black in the sclera and gold in the iris. They usually wear leather clothing, hoods, and cloaks, and usually wield scimitars, although some have been known to use spears. They are also expert marksmen and very skilled with a bow and arrow.
Huns were one of the most deadly problems the Edo League faced during the Revenge War, made for coordinating the efforts of Ice-type Pokégirls in that area. For the old Chinese Empire, they were a nightmare reborn, as they and the other Pokégirls teamed with them tore down the Great Wall and invaded, tearing through city after city before the remaining army of the nation began to rally. Many lives were lost just from the blizzards created, as they were frequently teamed with Snow Queens, the Snow Storm power both Pokégirls had bolstering each other and creating intense, gusting snowstorms and thick snowfields. Huns consider themselves to be the best of the ice-type and fighting-type worlds, but they will not be overbearing about it, only stating their view if asked.
Huns are brave, courageous fighters, and will fight endlessly for their masters until defeated or victorious. They make good Alphas, but if they aren't, they won't try for the position. However, if the chosen Alpha is not a good fighter or strategist, or if the Hun views her as incompetent in general, they will speak up and try to get the position of Alpha for themselves. They also function as hunters, finding food for their Tamer and Harem sisters, capable of finding edible items in places most other Pokégirls wouldn't think to look. Due to their ice-type nature, they radiate cold a great deal of the time, and seek out battles and taming to keep warm. Although their need is not as extreme as a Shaguar's, it is still very intense.
The Feral state of a Hun is light, similar to that of a Fighting type, although due to the fact that Huns keep together in tribes, they are very group-oriented and very protective of their 'warrior sisters.' Tamers that want to catch a Feral Hun usually have to earn the tribe's respect, showing that they value their Harem and are brave before they allow a Tamer to claim one of their own.
Huns, due to the Pre-Sukebe history associated with the name, were very unpopular at first. But when a tribe of nomadic, Tamerless Huns were seen attacking Madame Arctica of the Limbec Pirates, it caused the stigma surrounding the breed to fade. The leader of that tribe was questioned by the authorities, and she told her that Madame Arctica was there to try and recruit the various tribes that wandered the area. Hers was the fourteenth tribe to turn her down, as they viewed the Limbecs to be dishonorable, an insult to true warriors everywhere. Still, while in most of the world, the stigma surrounding Huns has faded, those of Chinese descent in the Edo League still possess a distrust of them, almost like a genetic memory.
No Threshold cases of becoming a Hun have been reported.
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(insert name here) HUNTER, the Lethal Pokégirl
Type: as per base type
Element: Base Type/Dark/Magic
Frequency: Extremely Rare (1 in 100,000 of a particular Pokégirl species is a Hunter)
Diet: as per Base type plus all show carnivorous tendencies
Role: Assassin
Libido: as per base type
Strong Vs: ?
Weak Vs: ?
Attacks: Dark Goggles, Dark Blade MKII, Dark Shield, Dark Bomb, Dark Mist, Imitate, Absorb, Energy Blade, Power bolt, Teleport, Cure, Night (except for self), Drain, Ingest*, plus as per base type
Enhancements: Longevity, Enhanced Strength (x6), Enhanced Dexterity (x4), Endurance, Recovery, Enhanced vision (x4), Enhanced Olfactory ability (x4) plus any enhancements to the base type. Enhancements are in addition to base type enhancements, so an Amachop Hunter would have Enhanced Strength (x14)
Evolves: As Base Type (All evolutions keep the Hunter template)
Evolves From: As Base Type (All evolutions keep the Hunter template)
Story this Pokégirl appears in: The Harris Saga, written by Kerrick Wolf
It is well documented that Sukebe was a genius and possibly a madman. Few consider the fact that he wasn’t perfect. Sukebe, however, knew this fact quite well. He realized that sometimes his creations wouldn’t be quite what he wanted and that this fact might not become obvious until after some time had passed. Therefore he created the Hunters to eliminate any unsatisfactory Pokégirls that might prove resistant to self-termination.
The Hunters were designed to hunt down and eliminate problematic Pokégirls, whether individuals or groups. They are tireless predators when seeking out their targets and relatively normal Pokégirls otherwise. Hunters can be from any species of Pokégirl that was specifically created by Sukebe.
The loss of Sukebe has left the Hunter types at loose ends. Each responded to this new condition in different ways. Some have kept hunting their previously assigned targets while other have stopped and gone on to seek other pursuits.
All Hunters, regardless of actual libido, are sexually aggressive and do not hesitate to communicate their status to their Tamer or to the members of his harem.
All Hunters eat meat. In fact, to use one of their most potent abilities, Ingest, they must feed off of a target. Once they do this, they gain the ability to shapechange themselves into their target for twenty four hours. This was developed to allow them to take out a member of a group and then assume its identity to infiltrate the rest of the group. They keep their own powers, however, as well as Type, Strengths and Weaknesses. If they ingest brain matter from their target, they gain its memories for the same interval. Note that Hunters with total recall keep the memories forever.
In a harem, Hunters will not necessarily reveal their extra abilities, and so even an approximate idea of the number of Hunters existent is impossible to determine.
They were never produced in large numbers and were deliberately given reduced rates of fertility. As all Hunters have longevity, and as of 300 AS, none have currently become Pokéwomen.
Hunters are ferocious mothers and refuse to be separated from their young. They will kill their Tamer or anyone else who tries to interfere with their offspring and flee with the young if necessary.
Hunters will try to seek out a Tamer before going feral and with their teleport ability have a very good chance of attaining this goal. Feral Hunters are much more sexually aggressive and will seek out a human male to regain their sanity. They will destroy anything that stands in their way of attaining Taming.
It is suspected that a feral Wildcat Hunter was responsible for the destruction of a series of harems in the northwest Indigo Plateau over a six month period. All of the attacks followed the same pattern: the harem was destroyed and then the Tamer was Tamed to death over a period of several days. In each of the cases, evidence indicated that the Tamer frequently accessed his or her Pokédex and other net capable items. It is suspected that the Wildcat Hunter had been hit with an extremely powerful Psychic attack and had become confused about its location and therefore was unable to successfully teleport.
Using a Pokédex on a Hunter will not reveal anything out of the ordinary.
The Hunter class was designed comparatively quickly and so all Hunters show a personality quirk. Personality quirks vary from individual to individual, and even parthenogenic litter mates do not have the same quirk unless the mother’s personality was also included. Some examples of quirks include extreme superstition, various phobias, and various “locked in” speech patterns, such as using the royal we or the inability to use personal pronouns.
Existence of the Hunter is not commonly known and it is suspected that some Hunters are actively working to keep things that way..
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HUSKIE, the Snowteam Pokégirl
Type: Animorph (Canine)
Element: Ice
Frequency: Rare
Diet: pokechow, fish
Role: ice transport, mail delivery
Strong Vs: Dragon, Flying, Plant, Water
Weak Vs: Fire, Magic
Libido: Low, High seasonally
Attacks: Growl, Frostbite, Blizzard Howl (same effect as Snowstorm), Ice Scratch, Ice Beam, Snow Blind
Enhancements: High Resistance to cold, Enhanced Sight in storms, High Stamina
Evolves: St. Bernatit (Fire Stone during a blizzard)
Evolves From: Growltit (Ice Crystal)
Huskies are strong, tough Pokégirls. They are tall, usually six-feet tall or above, and muscular, built like a bodybuilder. They have canine faces, and white and mostly grey fur, being vaguely wolf like in appearance. They are strong, agile fighters, and fast runners, having the stamina to run several hundred yards. They are also very loyal, among the most dedicated breeds of Pokégirl available, and also have a strong sense of justice. They will never work for a wicked Tamer, and because of this Huskies have been undergoing a steady rise in popularity.
This breed of Pokégirl was first discovered when a Growltit was lost during an expedition through the Icemaiden Preserve and the area around her. An Icemaiden found her and tried to revive her. But she was wearing a necklace with an Ice Crystal mounted in the pendant. It came into contact with the Growltit and evolved her into a Huskie. Upon being returned to her Tamer, there was a tense moment due to the Tamer not recognizing her, but fortunately the two were Delta Bonded and the moment passed quickly as the two were happily reunited, the Icemaiden explaining what happened.
Since then, Huskies have become one of the main means of transport through the Icemaiden Preserve, teams of them pulling sleds capable of carrying up to four people over fields of ice and snow. Also, they are used as mail carriers, being immune to being blinded by even the heaviest snowstorms and capable of maneuvering through thick fields of snow and ice.
One of the most famous Huskies belonged to a Tamer named Galford D. Weiler, who was born in the Indigo Continent but received training in ninjutsu in the Edo Continent, where he earned his living. His Huskie's name was Poppy, and she was just as skilled a warrior as Galford himself, Galford viewing her as an equal, a partner, rather than a piece of property. The two confronted many criminals and were responsible for a lot of Team Rocket-style groups in the area being defeated, including the dreaded Team Shogun and their leader, Zankuro Minazuki. Galford and Poppy retired after Team Shogun's defeat and had four children together.
Thresholding into a Huskie is very rare, but not unheard of, mainly occurring in areas near the Icemaiden Preserve.
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HY-BRA, the Legendary Multi-Headed Pokégirl
Type: Not Very Near Human (Dragonesque)
Element: Dragon
Frequency: Extremely Rare (Unique; Deceased)
Diet: meat (preferably raw)
Role: supreme shielder, supreme elementalist, energy drainer
Libido: Very Low (almost never needs Taming)
Strong Vs: Dragon, Electric, Fire, Plant, Water
Weak Vs: None (Ice)
Attacks: "Omega Drain", rest is unknown (speculated she could do almost any attack except for ones where weapons and ice were involved)
Enhancements: Enhanced Strength (x30), Legendary Qualities, Legendary Salient Qualities, Thick Scale Hide, Awareness of surroundings
Evolves: N/A
Evolves From: N/A
Hy-bra was, more than likely, the trickiest of all the Legendary Pokégirls created by Sukebe before the War of Revenge began. Hy-bra was literally the wild card of all the Legendaries! She would sometimes help other Legendaries, yet, at other points, she would just ransack cities and kill people for no apparent reason...
Hy-bra was an intimidating sight to behold. Her skin was covered in violet scales, but they were so soft, that they felt like skin... but her skin was still denser than diamonds!  Her arms are incredibly long, almost reaching the ground when she stood up straight, so she was obviously comfortable moving on all fours as she was for moving on her hind legs. A long tail of 8 feet waved behind her, ready to pound on the ground to set her prey off-balance. Her breasts were larger than most of her sister Legendaries, being a whopping FFF-Cup! When standing on her back legs, she stood at 14 feet tall from the bottom of her feet to the base of her necks, and then a total of 21 feet tall with her main head. She had wings that were feathered, but she couldn't fly, perhaps used to strengthen her Wind elemental powers.  She never wore clothing on any occasion.
And, to top it all off, Hy-bra had 13 heads!  Each one had a different look and element.
Dragon = Was presumed to be Hybra's 'main' head since it was like the rest of her body, with the same purple scaling, ruby red lips, violet eyes, and long violet hair that reached down to mid-neck.  (The neck is 6 feet long!)
Psychic = This head was similar to the Dragon Head, but it had a third eye in the middle of its forehead shorter hair, and it had orange scaling.
Fighting = The most 'human'-looking of all Hy-Bra's heads.  Flesh tones on the scaling, and brown hair with green eyes.
Fire = This head was similar to the Dragon Head, but it had red, yellow, and orange scaling, ruby colored eyes, and it's hair stood up and wavy like fire.
Plant = This head was similar to the Dragon Head, but it's scaling was completely a dark green, yellow eyes, white lips, and the hair looked like vines, and reached down to the base of her neck.
Water = This head was similar to the Dragon Head, but it had gills flowing up it's neck, ears that looked like fish fins, blue scaling, the sclera of the eyes was yellow, and the lips were green.
Electricity = This head was similar to the Dragon Head, but it had a black lightning bolt tattoo flowing up its neck, yellow scaling, ebony eyes, short yellow hair, and a horn in the middle of it's forehead that crackles with electricity.
Ground = This head was similar to the Dragon Head, but the scaling wasn't smooth... 
Rock = This head was similar to the Dragon Head, but its scaling wasn't smooth, had a gray coloring to it, ebony eyes, and white lips.
Steel = This head was similar to the Dragon Head, but it was completely armor-plated with a titanium alloy, and its eyes were blue.
Dark = This head was similar to the Dragon Head, but it had white scaling, long black hair, red eyes with black sclera, black lips, and protruding canine-teeth.
Ghost = This head was similar to the Dragon Head, but it was actually translucent.
Poison = This head was similar to the Dragon Head, but it had darker violet scaling, green eyes, and pale violet lips.
Hy-bra was a wild Pokégirl that was easily susceptible to mood swings, due to having various heads. She would be happy one minute, and then be stark raving mad the next.
Hy-bra was feared by almost is even speculated that Sukebe was terrified of her, since he took no actions to try to meddle with her, be it by giving her orders, or sending other Pokégirls to subdue her.
Here 'true' goals were speculated to be that she was after power...for what we do know is that she wanted it so badly that she attacked her sister Legendaries for it! The first 'victim' was Titania the Stone Titan, who she lunged at one day, trying to drain of energy. Titania managed to flip Hy-bra off of her, after the tussle, but the short-lived battle left a crack on Titania's left shoulder that is said to have been there to her final days.
Hy-bra met her grim end through her 'lust' for power...she died at the hands of her fellow Legendaries, shortly after the, (presumed) death of their creator, Sukebe, when the war went horribly for Pokégirls. This was the time that the Ultimate Warship, the "Langoud" was finally completed. When the ship brought down two Legendaries, canny observers knew the war was lost for the Pokégirls...especially Hy-bra. Her lust for power was jeopardized, as she couldn’t take energy from dead matter. Then she heard how three other Legendary Pokégirls, Articunt, Zapdass, and Moltits, decided that Atmuff was going too far in standing against the humans, and in her power-induced madness saw this as her chance to take the energy from FOUR Legendaries. 
The time of her death was 2011 AD/9 AS; the three Legendaries confronted Atmuff in what was then southern Africa. For the first and only time, Hy-bra used her wings to fly. Hy-bra first attacked Atmuff, hoping to gain the energy from her. Unfortunately, she was no match for the greatest warrior, and Atmuff managed to cut off her heads.
It is speculated that, if Hy-bra had not interfered, then Atmuff might have won, but being weakened from her tussle with Hy-bra, Atmuff fought sloppily, compared to her usual standards and was, (presumably) killed. Atmuff and Hy-bra were never seen again as their bodies sank into the Atlantic Ocean with the southern part of Africa.
LEGENDARY QUALITIES: All Legendary Pokégirls have these special attributes, making them above and beyond other Pokégirls:
Truly Unique: All Legendary Pokégirls cannot be copied. Attempts to clone them always fail, and morphing other beings into copies of them always produces sub-standard versions. Titto, for example, can take Hy-bra's shape and even copy her powers to some degree, but not any of her Legendary Qualities or Legendary Salient Qualities (see below), nor her learned skills. They can have their base stock altered to be used in the formation of a new Pokégirl type though.
Deathlessness: Despite having been around since Sukebe's Revenge, all the Legendary Pokégirls are still around and going strong. This superior version of longevity makes them immune to death from natural causes. They will never die unless they are killed. However, poison, disease, or any unnatural cause still has a normal chance to kill them, barring their special immunities and strengths.
No Weakness (Level X): All of the Legendary Pokégirls can ignore their type's normal weaknesses, to a point. When facing a Pokégirl at or below a certain level, if that Pokégirl is a type the Legendary would normally be weak against, she instead treats it as though it were of a type she had no specific advantage or disadvantage against. For example, Hy-bra was believed to have no 'weakness', but she was still weak against Ice.
LEGENDARY SALIENT QUALITIES: Some Legendary Pokégirls have special qualities others don't have. Here is Hy-bra's array of special attributes:
Regenerative Abilities: Hy-bra's heads can easily be regenerated after being cut off. However, she needs time to do that...time, which she did not have in the battle concerning the three Legendary Birds and Atmuff.
Energy Draining: Hy-bra had a strange power. She could drain energy from any living form of matter...  It is quite possible that this is what she had in place of the need for a "Taming."  She was known to prefer to take energy from her sister Legendary Pokégirls.
Elementalist: Even though her main type was Dragon, Hy-bra could use different elemental attacks of all types, with the exception of Ice.
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HYPERDOLL, the Easy Fighting Pokégirl (aka the Pokégirl with a MORON for a Tamer)
Type: Very Near Human
Element: Magic
Frequency: Very Rare (thank god)
Diet: human style food
Role: super protector and fighter (if she feels like it)
Libido: Low
Strong Vs: Bug, Dark, Ice, Rock, Normal, Steel
Weak Vs: Flying, Psychic
Attacks: Mega Punch, Mega Kick, Pummel, (elemental swords), Energy Blast, Telekinesis
Enhancements: Enhanced Strength (x10, can take enormous amounts of punishment, telekinetic flight, can use any elemental sword attack)
Evolves: Redeemer (gaining respect for her Tamer)
Evolves From: Bimbo (mistreatment, lack of discipline, lack of Taming, losing 7 battles in a row)
Letting a Tigress become a Panthress is evil and wrong. Letting a Bimbo become a Hyperdoll is just flat-out inexcusable.
Treating a Bimbo badly, not disciplining her when she does something wrong and just yelling at her, not Taming her much, and forcing her into battles she can't win results in one of the most unwanted evolutions of all time.
The Hyperdoll.
Upon evolution, a Hyperdoll gains a lot of intelligence back. As a Bimbo, she could learn things if they were repeated to her enough times, and as a Hyperdoll, she learns that she doesn't have to give a damn about anything. Their bodies gain a cup-size from whatever it was before, their hair turns neon pink, and their bodies become more muscular. Their eyes turn gold. And they also do whatever they want, whenever they want. They will stick with their Tamer due to their need for taming, but they will not obey them except when she wants to. She doesn't care about anything or anyone but herself, and if she fights or protects her tamer or Harem sisters it'll most likely at the very last minute or if it will benefit her in some way. They are indifferent to their surroundings and will happily wreck anything or anyone in their path to a victory.
A Hyperdoll's fighting style is basic brawling mixed in with energy blasts and elemental sword attacks and telekinetic flying. They do not hold back in a fight and several Pokégirls who have fought them have ended up with broken bones. In battle they are always certain they will in and most of the time always do. They go for the fast, easy victory and will always mock and laugh at the weakness of their opponent. They do NOT listen to their Tamers in a fight at all. In the very rare instance that a Hyperdoll loses, they will never admit that it was their fault and usually blame their Tamer or one of their Harem sisters. (Those who haven't left in sheer disgust of being around the Hyperdoll.) Bonding of any kind with a Hyperdoll is assumed to be impossible.
Giving away a Hyperdoll or abandoning it is impossible, as they become angry, abusive, and violent when a Tamer tries that, although many have tried, since they are too much trouble to keep around. Essentially, you have a Pokégirl for life. So, and please forgive this researcher's unprofessional tone, if you have a Hyperdoll, it SUCKS TO BE YOU, DUMBASS. Gyah ha.
For reasons unknown, Hyperdolls don't like to wear clothing that is very revealing. Probably their egos make them think it's undignified.
Interestingly enough, like Neo-Iczels, they become extremely caring around a Penance. No one knows why this drastic contradiction is and the Hyperdolls asked just ignored the questioners entirely. Also related to Neo-Iczels is the fact that they feel incredibly uncomfortable around Hyperdolls (needlessly, as they are more powerful and better fighters besides), and have a tremendous need to prove themselves to their Master in any way possible.
If a Hyperdoll's Tamer dies on them, the Hyperdoll will become more and more violent, becoming hostile to anything with a heartbeat. Psychic-types who scan Hyperdolls who have lost their Tamer detect something akin to mourning in their minds. In this case, it's best to either have the Hyperdoll put down or find a way to isolate it. It's possible to take in a Hyperdoll who's undergone such a loss… but to be honest, no one really wants to.
No cases of Thresholding into a Hyperdoll have been reported. Thanks heavens.
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