Effect Family | Effect | Description | Inputs |
Amp | Gain |
Gain increases or decreases the volume of the track. |
Gain=Volume Control Cutoff=Maximum amplitude |
Compression |
Compression limits the amplitude with an inverse log function. |
Compression=How much compression Cutoff=Maximum amplitude |
Distortion |
Distortion simulates an overloaded analog amplifier. |
Distortion=The volume level at which distortion occurs |
Fade |
Fade either fades the sound in or out. |
Start Volume and End Volume |
Fuzz |
Fuzz adds a randomness to the amplitude. |
Fuzz=Amount and amp level at which fuzz is added |
Chorus | 2 & 3 Voices |
Chorus is created by adding a pitch shifting copy of the output. (Variable Delay)
Flanging is created just like chorus only the rate is slower and the depth is broader. |
Rate=Speed of shift change Depth=Maximum pitch change. |
Vibe | Amplitude |
Vibrato produces an oscillating amplitude. |
Rate=Speed of oscillation Depth=Amplitude decrease |
Bounce Pan |
Bounce Pan oscillates the sound from right to left. |
Rate=Speed of oscillation Depth=How far right and left. |
Ring |
Ring is created by multiplying two waves. It can be a rather disturbing sound but it has
its uses with distortion and creating metallic effects. |
Rate=Frequency of sin wave |
Filter | Lo Pass |
The low pass filter removes the highest frequencies. |
Frequency=The highest frquency to let through. |
Hi Pass |
The hipass filter removes the lowset frequencies. |
Frequency=The lowest frquency to let through. |
Band Pass |
The band pass filter removes frequencies outside of a window. |
Lo=Lowest frequency to pass Hi=Highest frequency to pass |
Noise Reduction |
Schunk noise reduction is proprietary. The general algorithm is to decrease the high frequencies when the overall volume is low. |
Frequency=Highest frequncy to pass at low volume Cutoff=Volume at which noise reduction kicks in Blend=How quickly noice reduction stops and starts |
Delay | Shift |
Shift is used to remove latency and to slightly delay the right of left channel to make it sound farther away. |
Shift=How far to shift the whole track (left is backwards thru time).
Pan=Which channel should sound farther away and by how much |
Echo |
Echo is created by cycling the output back into the input with a significant delay. |
Rate=Length of delay Sustain=How quickly the sound trails off |
Resonate |
Resonate is created by cycling the output back into the input with multiple delays and band filters. |
Rate=Length of delay Sustain=How quickly the sound trails off |
Turntable |
Turntable is the effect of a DJ spinning a disk. |
Stop/Start=The position of the back spin Depth=How close to a stop the spin comes |
FFT | Pitch |
Smoothly changes the pitch of the sound. |
3rd, 5th, 7th etc. note to convert to. |
Bow |
Squares the magnitude of each frequency to highlight overtones. |
None |
Equalizer |
A simple graphics equalizer with lo, mid and hi ranges. |
Lo=Volume at low frequencies, also Mid and Hi |
Perfect Pitch |
Can't sing a lick? Perfect pitch will return your off key singing to the proper key. |
Minor, Major, Chromatic the scale to use Key=Musical key of music Tuning=Fine tuning adjustment |
Digitize |
Removes all but the dominant frequency. |
Range=Band width of frequencies allowed through |
Harmonics |
Adds harmonic frequencies. |
3rd, 5th and 7th=Volume of each harmonic |
Bass Boost |
Adds a frequency one octave lower. |
Volume=Amplitude of Low Octave |
Note | Reverse |
The reverse note effect tries to reverse each note played in place. |
Cutoff=Volume at which notes are considered ON/OFF |
Wah |
Wah transistions each note played from low EQ to high EQ. |
Rate=frequency cutoff between low and hi Cutoff=Volume at which notes are considered ON/OFF Blend=The rate the tone changes from lo to high. |
Fade |
Fades each note in or out. |
Start and End Volume |
Reflect |
Reverse each note so that it stops where it used to start. (Reflected in time.) |
Cutoff=Volume at which notes are considered ON/OFF |
Pitch |
Change the pitch of each note. |
3rd,5th,7th etc. Cutoff=Volume at which notes are considered ON/OFF |
Misc | Pitch |
Harmonics are created by adding a copy which is pitch shifted up or down. |
3rd, 5th, 7th etc |
Mirror |
The right and left channels are switched. |
None |
Negate |
The right and left channels are subtracted from each other. |
None |
Reverse |
The samples are reversed. |
None |
Monotonize |
The right and left channels are combined so that both channels are exactly the same. |
Input Pan=Which channel (or both) to use as input |