A3fEdit by Roughfish World SoftwareA Guide and TutorialA3fEdit allows you to create 3d models for use in our games. Download A3fEdit The window consists of a menu, menu buttons, action and view selection buttons, the drawing window and a view specific pane. There are 4 main actions Select, Add, Camera and Move. Select highlights the objects you want to work with. You can typically select by left clicking and draging a box around the objects or right clicking individual objects. Add will create a new object when you click the screen. Camera moves the virtual camera position without effecting the model. Move will change the geometry of the model.There are also 4 views Vertex, Normal, Material and Bone. Vertex view allows you to build the wire frame and apply faces. Normal view lets you change the surface normals of the vertices for lighting effects. Material view creates the color and texture of the model. Bone view adds a bone structure and animations to the model. |
A3F VERSION { 2.00 } COMMENT { This file was generated by Roughfish World Software's A3FEdit. } VERTICES { POSITION_NORMAL_TEXCOORDS 3 -0.441406 0.515625 0.000000 0.000000 0.000000 1.000000 0.069290 0.227096 0.511719 0.519531 0.000000 0.000000 0.000000 1.000000 0.877015 0.223786 -0.015625 -0.664063 0.000000 0.000000 0.000000 1.000000 0.430118 1.000000 } FACES { 1 2 1 0 0 } MATERIALS { 1 MATERIAL { NAME default AMBIENT 0.200000 0.200000 0.200000 1.000000 DIFFUSE 0.000000 0.000000 0.000000 1.000000 EMISSION 0.000000 0.000000 0.000000 1.000000 SPECULAR 0.000000 0.000000 0.000000 1.000000 SHININESS 0 TEXTURE { FILE tree.bmp ALPHA LUMINANCE } } }You can see there are 3 vertices, 1 face and 1 material. The vertex data is in the format: x y z nx ny nz tx ty, n=normal, t=texture
View Mode | Mouse Button | Action Select | Action Add | Action Camera | Action Move |
---|---|---|---|---|---|
VERTICES AND FACES | Left | Select Verts and Faces | Add Vertex | (X,Y)Move Camera | (X,Y)Move Vertices |
Left Shift | Select More | (X,Z)Move Camera | (X,Z)Move Vertices | ||
Left Cntrl | Select Less | Bubble Vertices | |||
Right | Select Vertex | Add Face | (X,Y)Rotate Camera | (X,Y)Rotate Vertices | |
Right Shift | Select Face | (X,Z)Rotate Camera | (X,Z)Rotate Vertices | ||
Right Cntrl | Clear Selection | Zero Camera | Twist Vertices | ||
NORMALS AND DUPS | Left | Select Verts and Faces | (X,Y)Move Camera | (X,Y)Point Normals | |
Left Shift | Select More | (X,Z)Move Camera | (X,Z)Point Normals | ||
Left Cntrl | Select Less | Bubble Normals | |||
Right | Select Vertex | (X,Y)Rotate Camera | (X,Y)Rotate Normals | ||
Right Shift | Select Face | (X,Z)Rotate Camera | (X,Z)Rotate Normals | ||
Right Cntrl | Clear Selection | Zero Camera | Twist Normals | ||
MATERIALS AND TEXTURE | Left | Select Verts and Faces | (X,Y)Move Camera | (X,Y)Move TexCoords | |
Left Shift | Select More | (X,Z)Move Camera | (X,Y)Move Light | ||
Left Cntrl | Select Less | ||||
Right | Select Vertex | (X,Y)Rotate Camera | |||
Right Shift | Select Face | (X,Z)Rotate Camera | |||
Right Cntrl | Clear Selection | Zero Camera | |||
BONES AND ANIMATION | Left | Select Vertices | Add Bone | (X,Y)Move Camera | (X,Y)Move Bone |
Left Shift | Select More | (X,Z)Move Camera | (X,Z)Move Bone | ||
Left Cntrl | Select Less | ||||
Right | Select Bone | (X,Y)Rotate Camera | (X,Y)Rotate Bone | ||
Right Shift | Select Key Bone | (X,Z)Rotate Camera | (X,Z)Rotate Bone | ||
Right Cntrl | Clear Selection | Zero Camera | Reset Key Bone |