Site hosted by Angelfire.com: Build your free website today!


Click here for www.bannerco-op.com! Star Trek CCG Expansions

==Sets==
Following are the sets that are or have been available for the Star Trek Customizable Card Game, with short explanations for each. They are provided to give you an idea of the themes of each expansion, and how each changed the gaming atmosphere.
Note: Some links may be broken -- I apologize. Please browse Decipher's Web Site for more up-to-date information.


Premiere Edition--The original set of 363 cards, containing a vast array of everything needed to play. The Klingons, Romulans, and Federation personnel were many, along with non-aligned ships and personnel. All of the main characters were debuted, so the bridge crew and the USS Enterprise are the most valuable in this set. These cards are available in starter decks and expansion packs. There are black bordered-cards, from the alpha set, which are the limited edition, and white-bordered cards from the unlimited set. White bordred cards have either a 1994 or 1995 copywrite date. The 1995 version has corrected errata on select cards, and is still being printed. Shortly after the release, a 12-card Warp Pack was made available for free to enhance the deck and fix some problems. These cards were also included in the following expansion set.

Alternate Universe--The first expansion deck had a great theme to begin enlarging the world of Star Trek CCG. This set introduced the doorway and brought a whole new universe into play, with the alternate universe icon. People and ships with this icon can be valuable to many decks, but can come into play only with an Alternate Universe Doorway, so keep it open! Also, the super-rare card Future Enterprise--twice as rare as other rares--was available only in this set, and once valued at $100. Alternate Universe Page

Q Continuum--The second expansion for Star Trek CCG opened up the world of Q, which can be risky for many but also has sure advantages. Using more doorways, this set allows crews and away teams to encounter Q Flashes, which makes them face a variable number of cards from the Q Continuum of the opponent, which is a side deck, a new feature of this expansion. These dilemmas, interrrupts, and events can do a range of things to personnel and players, so beware! Also, Q's Tent, utilizing another side deck, allows any 13 different cards to be available when you need them. And who can forget the android theme? Lal, Juliana Tainer, and the universal and non-aligned Soong-type Android, along with Data's Body, open a much greater opportunity for any affiliation to utilize these strong characters. With these also come ways to slow androids down, including Finger Puzzle and Off Switch. Finally, this set has the first of many non-aligned missions, which makes a non-aligned deck strategy viable.Q Continuum Page

Introductory Two-Player Set--This comes with two 60-card decks, one Klingon and one Federation. They are both ready to play and are great for the beginner to Star Trek CCG. Also, you get three premium cards: a black-bordered Admiral McCoy and Data Laughing, and a white-bordered Spock, along with six new missions. Although Data Laughing was available by certain give-aways, McCoy and Spock can be found only in these sets. There are also three premier cards in each of the editions. (3 Federation and 3 Klingon.) To view all of these premium cards, go to Decipher's Intro. Two-Player Cardlist.

First Anthology--This set contains two white border Premiere 60-card starter sets, two 15-card packs of white border Premiere, two 15-card packs each of black border Alternate Universe and Q-Continuum, along with the Warp Pack. In addition to these, there are six preview cards, which are valuable as they are available only through this anthology. Garak is one of three cards from the DS9 series, with a Cardassian/Non-Aligned affiliation, making him the first Cardassian affiliated card to be printed. The other three cards are from the Voyager series, which were quite valuable cards and still are today. To view these preview cards, visit Decipher's First Anthology Cardlist.

First Contact--Although it came out a while ago, the expansion set "First Contact" is still an awesome thing. The theme is very focused, the personnel are still used to this day, and many of the other rare cards are invaluable to any deck--such as Regenerate. The Borg were debuted in this expansion, the first affiliation to have an entirely different playing strategy than any other affiliation. While they are tough, resistance certainly isn't futile. Visit my First Contact page for much more.

The Fajo Collection--This collector's theme set contains 18 cards that are very strong additions to the Star Trek universe. These cards enhance decks to make them more fun and add twists. The fact that you can get them only by buying the complete set--valued at around $180--all of the cards are very valuable and hard to find. The most valuable card in most people's eyes (including mine) is Locutus of Borg, a counterpart already assimilated that can turn the table in favor of a Borg player. To view these cards, visit Decipher's Fajo Cardlist.

Official Tournament Sealed Deck--The OTSD was released in May of 1998 and added a new playing aspect to STCCG. It is designed to give players a challenging way to play a fun game, with 20 premium cards as the reward. Although seven different box designs are available, each set contains the same 20 premium cards along with four white-bordered boosters and an Alternate Universe booster. The premiums allow any player to use their sealed deck cards together, making it possible to form a formidible deck with a wide range of odd matches. To view these premium cards, visit Decipher's OSTD Cardlist.

Deep Space Nine -- The first stand-alone expansion from Decipher in the STCCG area is Deep Space Nine. This limited set has 276 cards and comes in 60-card starter decks along with 9-card expansion packs. It introduces two new affiliatoins, which are both strongly supported in cards: the Bajorans and the Cardassians. The set can be played by itself, but is also designed and balanced to interact with all other Star Trek CCG cards. The main characters from the show are debuted here, as well as the Nor, Cardassian stations that can be very beneficial to those playing Cardassian or those who comandeer it.DS9 Page.

Enhanced First Contact--As a way to get 12 new cards for the First Contact set, Deipher released a four packs that each contains 3 premium cards plus First Contact packs and overlays that allow you to assimilate personnel (very cool!). While you know which premiums your getting ahead of time, you still need to buy four of these to get all the premium cards. These cards add to the Borg mechanic, making parts of it easier for the poor, slow buggers, but still not making them unstoppable. (Darn!)

Starter Deck II-- After many additions and revisions to the premiere set over the four years since its release, the original white-bordered set has been released once again, adapting to those changes. Starter Deck II does this by having the same cards as the premiere starters--even randomized the same way--but including the newest rules booklet and glossary, which contain information and rules for all of the expansions up to 1998. In addition to the standard 60 white-bordered cards (2 rare, 13 uncommon, 45 common), each starter deck also comes with the same eight black-bordered premium cards, which will make any deck you buy playable. Thus you don't have to buy three or four starters to find a Federation Outpost or have missions you can attempt. These eight cards can be seen at Starter Deck II's card list page. This new version is a great way to get new players started and also a nice gift idea.

The Dominion--This expansion continues to develop the Deep Space Nine theme, but delves into creating a new balanced affiliation: the Dominion. To play these guys, you have to know how to put together a very balanced deck, otherwise it will stall and you'll fall flat on your face. But if you succeed, the Dominion can be very swift and effective in both battle and solving missions. Along with these trigger-happy minions, there are many tough dilemmas. Everyone in any quadrant needs to be wary of this new battle-focused force, and decks will likely form a defensive posture in response to these bad guys. The Defiant is finally released as a normal, black-bordered rare, but this time there are four ultra-rare white-borders: Captain Kirk; Seven of Nine; Admiral Riker; and Worf, Son of Mogue. Valuable both to collectors and players, these cards will be what everyone will hope to find in their pack.

Blaze of Glory--Who thought that the Romulans and Klingons were cluttering the closet? Well now there are many new reasons to dust off those old decks and bring in these new cards to make your opponent do a double-take on your affiliation selection. With many new weapons and ships, the original bad guys will have a fair chance against the Dominion. And those capture-crazy decks will now have much more help. But my favorite addition to the Star Trek CCG is the new card type: Tactic Cards. Now ship battle will be more random and realistic as players use their battle bridge to play out tactics in order to do more damage and/or make a better defense. The varying bonuses can make a good deck deadly, and the variety of damage variables make every battle different--and the results unknown until it's too late. It looks like the Borg are no longer so safe against only a few ships!

Rules of Acquisition--Another set to go off of Deep Space Nine is Rules of Acquisition, which finally allows the Ferengi to be a full, playable affiliation. With these greedy aliens come Gold Pressed Latinum and a stack of Rules of Acquisition cards, as well as new ships, weapons, and tactics. Many of the Ferengi-related cards deal with card manipulation, but don't concentrate on battle. Still, you should always be wary of just what your Ferengi opponent may be up to....

Second Anthology--Released in March of 2000, the Second Anthology is a large, sturdy, box with 800 cards inside. Included in the set are 2 Starter Deck II's, 2 boosters each from First Contact, Deep Space Nine, and The Dominion. Every box also contains the same six Preview cards, such as Bashir Founder and Vedek Dax.

Trouble With Tribbles--With the rights to make cards from the original Star Trek series, Decipher came out with several new cards that depict characters, ships, and other things from the show that started it all. These cards contain an icon that means "Original Series," which has uses for staffing, dilemmas, and other mechanics. Also in this set are the Deep Space Nine crew who went back in time to stop a mad man from killing Kirk and changing the past. And of course, the Tribbles are introduced, which can cause mighty an irritated player when they encounter them. You may also use the tribble cards as a game in itself!

Enhanced Premiere--Similar to Enhanced First Contact, Enhanced Premiere is yet another way Decipher has promoted the original set. Instead of balancing affiliations, however, it makes the set more fun to play, by adding 2-in-1 card combos. These were created for personnel (the premium cards), dilemmas (all the same dilemmas), and mission/outposts. The missions are the same (except for some slight points changes) but now outposts or wormholes are included, saving a card seed! The dual personnel are all main characters from The Next Generation, which will be valuable to any Federation deck. Each pack comes with expansion packs of the Premiere set as well.

Reflections--Reflections is another way Decipher has gotten their stockpile of Premiere cards out of their warehouses. Each pack contains a random mesh of 17 cards from Premiere to Dominion, with two twists. One is that the card rarity are completely mixed--you could get all commons or all rares. The second is that each pack comes with an additional card: a foil from a list of rares that was picked from Premiere to Dominion. The foils have three rarities themselves, so that Jean-Luc Picard foil is more rare than Klingon Death Yell foil. Plus, there are only four ultra-rare foils, while the bottom rarity holds dozens of cards. This makes the higher-rarity foils much more valuable for collectors, yet players already have the originals to use in their decks.

Mirror Mirror--The second expansion to utilize the original Star Trek series for cards, Mirror Mirror also dives into the rich resources of the mirror universe. This was first introduced in the orignal Star Trek episode "Mirror, Mirror" and later built upon in several Deep Space Nine episodes. New alliances are present, so new Nors, headquarters, ships, and many personnel make this theme exciting and different from the original affiliations. Mirror missions are even included, as well as a way to jump from one universe to the other. Beware!

Voyager--Shortly after the series finale aired, Decipher came out with the first expansion for Voyager. The second stand-alone expansion, Voyager is very playable by itself--especially with the Warp-Speed variation--but is still balanced for play with all other cards. Starter decks come with repeats of original basic cards--such as phasers or Love Interests--but with new lore and pictures. The Voyager main characters are included, of course, with great skills, but all with the Delta Quadrant icon, meaning they can't report in the Alpha Quadrant. Also new in this set are two affiliations: the Kazon and the Vidiians, which also make their homes in the Delta Quadrant. Each have their unique strengths and weaknesses, but can be quite deadly. Seeded incidents allow either to have a treaty of sorts with any other affiliation, so their combination can be quite effective. Make sure to stock The Phage!

The Borg--The first expansion to Voyager is The Borg, which fleshes out the affiliation for the first time since First Contact's release, four years earlier. While these cards can work alone in the Voyager environment, they are fully workable with all other Borg Cards. The new mechanics and strategies of these cards make for a new type of Borg affiliation, however, as seen in the Voyager episodes. These are reflected in rules changes regarding Borg. Personnel can no longer beam aboard Borg ships without a card allowing them to; Borg can make away teams like normal; and many skills on the new drones allow players to download in place of a card play rather than a card draw. I also can't forget the new Borg Queen, a second persona of the character from First Contact (with a picture of the second actress portraying the character in Voyager). Her skills are just as valuable, so having both and changing them when needed will make a Borg player even more powerful.

Holodeck Adventures--The expansion that was at one point going to follow Q-Continuum finally hits the stores--Holodeck Adventures. Now, with many more series to take cards from, this expansion is a rich source of cards for all of the affiliations (except Borg, of course). The Holodeck Door allows any ship to add a holodeck, and lets holograms report aboard! Also new are holoprograms, which allow specific cards (personnel and equipment) to report directly and also add other effects. This is a fun theme that makes use of several old holograms that were't worth adding in the past. Also viable now is an all-hologram away team. With the card Children of Light, all holograms can mix regardless of affiliation, and also lose attack restrictions. With there advantage in personnel battle already present, holograms can now be a very real threat to any play--any quadrant! Finally, my favorite card in this expansion: Transwarp Hub. This is an outpost for the Borg, but lets ships travel to (and from) any Transwarp Network Gateway free of charge. Woo-hoo!

The Motion Pictures--With the release of The Motion Pictures expansion in May 2002, all of the Star Trek properties now have released cards--except for "Enterprise," of course, which is on its second season. Several themes are present in this 131-card expansion, as were present in the movies it represents. Of course the main characters of "Star Trek" are here, although shown from various movies. Kirk actually gets two versions of himself, one being the ultra rare James T. Kirk from "Generations." While there are no personas of the TNG crew, Soran and the Son'a appear. Also included are Khan and his gang, George and Gracie, General Change and his cohorts, Sybok and his friends, and the highest number of Klingons in one set since Premiere. All personnel that were in the time period from Star Treks I-VI have a TMP icon, which are required to staff ships in the expansion and have other uses. At one point, this was called "Excelsior icon," as the preview Tuvok card has it, which is also included in this expansion. And finally, every Enterprise to this point now have their own card, with the addition of the USS Enterprise-A and the USS Enterprise-B. Also added are the upgraded versions of Starship Enterprise and Starship Constitution, requiring the TMP icon in place of the TOS icon, as well as adding 1 to weapons. Visit The Motion Pictures cardlist to see the cards for yourself.


Update 11-23-02

Back to STCCG Home Page (menu)

Bannerco-op Banner Exchange Bannerco-op Banner Exchange
The Banner Co-op Exchange Free Advertising & Cash To Promote Your Site! Join Here!