
After getting it, go back to Pokemon Tower and prepare for a long
journey. Channelers are hanging around possessed by ghost pokemon. Fighting
pokemon are useless here, because ghosts are immune to physical attacks.
There are a lot of ghosts around, but they can be identified with
the Silph Scope. Catch a Gastly (unique to this place) and a Cubone here.
Soon, you will fight Cubone's mother, a Lv.30 Marowak. You can't capture
her, but if you win, her soul will be freed. Beat the Rockets to rescue
Mr. Fuji, who'll give you the Poke Flute. Now, go back to Celadon.
Celadon City
Go West from Celadon City. On this road, a Snorlax is sleeping, and you
must wake him up. If you have the Poke Flute, you can wake him up and fight
him. Cut down a nearby bush and go up and left. Go through the building and
into the house you find. The girl inside will give you HM 02 (fly). Used in
battle, it is similar to DIG. Used outside, it will bring you to a Poke
center already visited.
Cycling Road
This leads to Fuschia City. This is a cycling road, so you will go down
automatically. There are a few Riders and Cueballs on the way also. The
former usually has nasty pokemon (Grimer, Koffing, etc.) and the latter
with fighting pokemon. It is quite a nice ride, if your pokemon could
survive the poison.
When you see a gate house, a boy inside will trade a Lickitung for a Slowbro.
Fuschia City (Marshbadge)
You can see many trainers if you go to the shore, the meadow, or east of
the town. If you go east, and up, you will see a road leading to Lavender
Town. Another Snorlax is on this road, so if you couldn't get the first one
this is your only chance left to catch it. Go north, and you'll see a hut
where the person will give you the Super Rod. Even more north will let
you see that the city is connected to Lavender Town. Then go back to thecity.
Go north to the Safari Zone. You will get many items and unique Pokemon
here. You can fish for Dratinis here, as opposed to the 4600 coins (BLUE) /
2800 (RED) you need to pay for it in Celadon City. Lets see, 4600 coins
equal $ 92000, (unless you had a very good winning streak). 2800 coins is
cheaper, or $56000. Either way, I rather pay the $500 for entering the
Safari Zone, and I will still get more bang for the buck because I can
capture other rare pokemon. If you find the secret house, you'll be
rewarded HM 03 (surf). If you give the Gold Teeth (also found there) and
give it to the warden, he will give you HM 04 (strength). Both of these are
crucial to the game. When SURF is used in battle, it is a good water
attack. STRENGTH is a very strong fighting attack. In the overworld, SURF
can be used by water pokemon to travel on water while STRENGTH is used to
move boulders.
If you think you're ready after you pick up a few more pokemon.
go challenge the boss Koga. His men are psychic Jugglers (who can call
back pokemon at will) and animal Tamers (Robert Garcia rip-offs) and he
has Pokemon with skills of sleeping, paralyzing, and poisoning. If you
beat him you'll get TOXIC, a strong poison attack that will do more
damage with each additional poison hit. Now is the time to go through the
gate to Saffron City, which is between the other four cities on your Map.
Remember, give a drink to one of the guards.
Saffron City
There are 2 Gyms in this city. In the gym on the left, you'll fight many
BLACKBELTS. Since they have fighting Pokemon, your best bet is to use
psychic Pokemon like Kadabra and Drowzee. Ghost pokemon also works well
because they are immune to physical moves. After the final boss in the gym,
you can get Hitmonlee, the kicker, or Hitmonchan, the puncher. The
other gym is blocked by a ROCKET though. You need to go to SILPH Company,
the biggest building in Yamabuki City, and defeat all Rocket Gang members in it.
Silph Co.
There are many Items and Rocket Gang members in here. You need to warp
around quite often. If you get the Card Key, you can move more freely and
get to the boss. After beating Gary (yes, he is here), a man will give you
Lapras. At the 11th floor, fight Giovanni (again) and if you win, you will
get the Master Ball. It has a 100% chance of catching. Now you have a
choice at this point... either waste it on some arbitary Pokemon, or use
it on crucial one-time Pokemon including: The Legendary Birds, Snorlax,
and Mewtwo. The Birds are Lv.50 each and are very powerful in their own
element, the Snorlax are Lv. 30 and are quite good, while Mewtwo is "THE"
perfect pokemon and starts at Lv. 70.
Back to the city. Now you can enter Sabrina's Gym and fight her for the
Soulbadge. There are Psychics and Channelers here, and you also need to
warp around often. Watch out for psychic Pokemon and use bug or ghost
pokemon against them. She will give you PSYWAVE after the battle, a
psychic attack.
A girl living in a house to the left will trade TM31 for a Poke Doll.
It contains MIMIC.
Power Plant (optional)
Cross the water by Cerulean City and SURF down and around to the Power
Plant. There are lots of Electric Pokemon here. You can get Pikachus(!!),
Raichus(!!!), Voltorbs, Magnemites, and Electrabuzzes (RED). (some
Voltorbs are hidden as Poke Balls, they are Lv. 40 each! There is also an
Lv.41 Electrode masquerating as a Poke Ball) Near the end is Zapdos, the
Legendary Electric Bird.
Seafoam Islands (optional)
Cross the water after you get to Fuschia City. Many Water Pokemon live
here, (Seels, Shellders, Krabbys, Psyducks, etc.) You'll need STRENGTH
and SURF. This is where Articuno, the Legendary Ice Bird is.
Krabby's are pretty good. About the level in which they become Kinglers,
they will learn the powerful 1-hit KO GILLOTINE move!
Cinnabar Island (Volcanobadge)
South of Pallet Town is Cinnabar Island. Enter the Pokémon Laboratory
and get some new Pokémon. Depending on what fossil you got in Mt. Moon,
you can get Kabuto or Omanyte. You can also get Aerodactyl if you picked
up the Old Amber in Pewter City's museum. Three people there will trade
your Raichu for an Electrode, your Venonat for a Tangela, or your Ponyta
for a Seel. Non of these are too important, but they can rack up experience
quickly.
There is a Pokemon Mansion here with puzzles involving switches. Behind a
pillar on the first level is the final piece of the Moon Stone. Read
the text to find out about the mysterious Mewtwo Pokemon. Here you can get
Grime, Muk, Koffing, Ponyta, Vulpix (BLUE) / Magmar (RED), etc. You will
also get a key for the gym. The gym leader, a mad scientist named Blaine,
uses fire Pokemon. Water works very well on them. If you win he will give
you a very powerful fire attack (FIRE BLAST). Now you only have one more
Gym left...
Viridian City (Earthbadge)
Here is the final Gym... (the Gym was locked before) The boss is non other
than... Giovanni! He wants to use this place to get more ROCKET members
and start anew! Are you going to let him? No! He has a variety of good
Pokemon. After beating him, go west to the Pokémon League HQ. Gary will
be on the road again, challenging you for the final(?) time.
Pokemon League HQ
Very large building. You can get Dittos, Rhyhorns, and some other good
Pokemon here. You also need all 8 badges so the guards will let you pass.
If you see a door, you have reached the...
Victory Road
To pass here you will need the moves SURF and STRENGTH, all the
skills, and best Pokemon you have. There are TOUGH Pokemon here (Lv. 40
Marowaks, Lv. 40 Venoats, etc.) and very skilled trainers. This is where
you will also find Moltres, the Legendary Fire Bird. There are a lot of
puzzles, and by the end you will probably be VERY worn-out, but still
wondering how come Gary was again one step ahead of you, as explained by
the people in the cave.
Indigo Plateau
This is a Poké Center and a Poké Mart. Get all the things you need, pick
your best 6 Pokemon, and go though the door at the top to fight the Elite
Four, a group of the most powerful trainers ever. All their Pokémon are
over lv. 50, so be prepared for some good fights.
Personally, my best team against this (all well-trained, of course) are
Articuno, Pikachu(!!), Blastoise, Hypno with HYPNOSIS/DREAM EATER combo,
(or Mewtwo) and TWO back-up powerhouses for the last two slots. I like this
form because:
1. Every pokemon in the bosses' inventory will have some weakness against
at least one of these. The only one without some weakness is the
Alakazam. According to most of the lists in the net, they are weak
against ghosts and bugs. Well, ghosts seemed to actually be weak
when facing physics, because their Night Shade doesn't do much while
the PSYBEAM/PSYCHIC does super damage in return! And if I put in a
bug, it won't be able to handle any other pokemon except the grass
pokemon, and I don't want to "waste" any of the team members by only
letting it fight twice. I thought about using a Venomat, but it
will interfere with the other Psychic's Job.
2. These will either be well-trained, or will start out at high-levels.
Who wouldn't want to train Pikachus and your beginning Pokemon? The
bird and Mewtwo well already start at levels almost equivlent to the
Elite Four's.
3. It is flexible, because there is actually 2 spaces for whatever you
want (especially against psychic pokemon because non of the pokemon
actually works SUPER against them). You can add in a ghost for defense
if Bruno's fighters gets rough (they can't TOUCH you. I mean really),
you can add in a fighter to pound some heavily-defended pokemon as
hard as you can, add in a Dragon because of their general effective-
ness (you will NEVER read "it is not that effective" for a dragon
attack), or you can just add in another strong pokemon from an element
in which you are weak (such as a back-up fire pokemon, or a ground
pokemon).
Or, the best of them all, a weak pokemon you want to train! Just put
it at the front of the line, call it after every match, and switch to
another pokemon. This way, it will gain experience for every battle
you fight! My Far'fetched gained 25 levels this way in one trip through
the ELITE FOUR!
4. Each pokemon is not wasted.
Blastoise: Bruno(2), Lance(1), ???BOSS???(2)
Pikachu: Lorelei(5), Agatha(1), ???BOSS???(1) (Told you Pikachu
would come in handy. Pikachu handles 8 Pokemon by itself!)
Articuno: Lance(4), ???BOSS???(1)
Psy. Pkmn: Bruno(3), Agatha(4), ???BOSS??? (1) (8 Pokemon, and psychics
are good against just about anything else.)
Basically, two of them handle 5 each and the other two handle 8 each. If
any of them gets tired (especially the ones who handle 8), you should
switch to a backup pokemon with SUPER damage against their enemies.
Now, the roster.
The first, Lorelei has a group of ice Pokemon. (Pikachu can dish out SUPER
damage, it can take on all five one-by-one) She starts with a Lv. 54
Dewgong, secondly a Lv. 53 Cloyester, then a Lv. 54 Slowbro. A Jynx
(Lv. 56) follows the battle, and finishes off with a Lv. 56 Lapras.
The second man (Bruno) has rock / fighting Pokemon. To be exact, he starts
off with a Lv. 53 Onix. After that, he switches off to fighting and gets
out a Lv. 55 Hitmonchan and then a Lv. 55 Hitmonlee. After the fighting duo,
he gets a Lv. 56 Onix and finally his ace card, the Lv. 58 Machamp. Bring
a water and a psychic/ghost pokemon for this. (I suggest A Blastoise for
rocks and a Hypno/Mewtwo for the fighters)
The third lady (Agatha) has mind-controllers at her control, kicking off
with a Lv. 56 Gengar. Then, a Lv. 56 Golbat will try to CONFUSE you into
submission. A lighter challenge (Lv. 55 Haunter) comes in afterwards. You
might think she ran out of good pokemon, but a Lv. 58 Arbok comes out next,
followed by a Lv. 60 Gengar. (Your Hypno, if you use my plan, will make
these fights very easy. Pikachu can also take on the Golbat) Remember,
she is on of the only trainers who can call back pokemon at will.
The forth man (Lance) has awesome Dragons to fight you. He said he trained
for a long time, no wonder she starts off with a Lv. 58 Gyrados! A pair of
Lv. 56 Dragonairs follows the fight. A Lv. 60 Aerodatcytl next (I guess he
was at the lab too). Finally, he brings out his long-trained and VERY hard-
to-get Lv. 62 Dragonite! One word... watch out for HYPER BEAM! (Pikachu
can beat the Gyrados easily. As for the dragons, use Articuno if you have
it. It can go ahead and take on all four. The Aerodacytl is another good
target for Blastoise.)
After 4 long, hard battles, you will realize that another had already
defeated the Elite Four! Who is it? Why.. it is Gary! After he tells you of
his ambition, you fight his 6 strong Pokemon with what is left of your
six. He starts with a Lv. 61 Pidgeot, which is easy to defeat.
(Another small-fry for Pikachu) Then he calls an Lv. 59 Alakazam, (pound
with everything you got) followed by a Rhydon. (Use the Blastoise to
full effect) He finishes off with pokemon of fire, water, and plant types
with them being Lv. 61, Lv. 63, and the last being Lv. 65 (his first pick
in the game). His plant choice is Exegguter, his Fire Choice is Arcanine, and his water choice is
Gyrados. They will come out in dimuting power order
(Water-Fire-Plant. Fire-Plant-Water, or Plant-Fire Water). (Blastoise
gets the fire, Pikachu gets the water, and Hypno/Mewtwo for the plant) If
you manage to defeat him in this climatic and difficult battle, be
prepared for the ending of Pokemon!
THE END...
or is it?
Unknown Dungeon
After you have beaten the Pokémon League, go back to Cerulean City.
northwest of Cerulean City in a cave is Mewtwo, the best Pokémon there is
(# 150). He is at lv. 70 and is at the end of a long way in the cave.
There are Lv. 50s Pokemon from everywhere (Venomoths, Chanseys,
Kadabras, Raichus(!!!),
Magnitons, Marowaks, Hypnos, etc.). It is possible to catch
Mewtwo without the Master Ball, but it is hard. He is no pushover and will
do a lot of damage against you. He has Swift, Psychic, Recover,
and Barrier at his command. Which means 2 attacks (one fast and one
powerful) and two defenses (one for healing and one for defense), making
him a balanced and powerful pokemon.
For the first part of the walkthrough click here