DM-Dig, by Taco, is the author's first map.. and it shows... The map's theme and layout is, overall, pretty bad.. The author made sepearate rooms (with only one entrance/exit) for most of the weapons... this really hurts the flow and the gameplay... also, I cannot tell what the theme of this map is supposed to be. One minute, I'm in some caves... then I'm in an Ancient temple... then I'm in some futuristic-looking room, picking up 4 ASMD's at a time... The author should try making each room have at least 3/4 ways in and out of them, and also try to have a consistant theme.. 1 William Regal. Download it here.