Advancement to Higher Levels

Read this page very carefully. It covers the most important part of your magical journey: Spell creation! This page contains all the answers to "Can you give me a spell for ________ ?" and "Ok, so, practically speaking, what do I do first?" questions. Please read this and understand every paragraph since metaphysics and spells are the parts of magic you will continue to research for as long as you are a magician of any art!

By this time you have read all the introductory information necessary to begin the absorption of energy, energy storage, using energy towards a purpose, and have decided on a casting art to begin with. These are all key foundations and, to have made it this far, you must have had a great deal of dedication. Congratulations. Since the basics are covered and you have a firm mental and practical grasp on the use of that information, you will want to know, "How do I go farther? Isn't there a period between Beginner and Advanced?" The answer is, "Yes, there is an intermediary stage." The description of this stage will be kept brief for two reasons:

#1. So as to avoid confusion and
#2. Because from this point on, you are your own magician.

In the beginning stage you learned how to store energy. In the intermediary stage, you will learn how to make/use spells. I will not, as many may expect, herein list all the possible spells, the chants/phrases associated with them, or give any spell type or description for any art (save for the example later on). The key to progressing is to begin using your Book of Shadows. A Book of Shadows is an absolutely necessary part of learning in any casting art mentioned within The Library of Knowledge. It is, essentially, a journal of your experiments into magic, both successful and unsuccessful, which helps you determine in hindsight what you did, what you didn't do, why you did/didn't do it, why the spell worked/didn't work, and what you can do to improve/progress. Once you have a Book of Shadows (which, at first, will be nothing more than a blank journal book), you have to think back to one of the questions you answered in "Beginning Magic" to even begin studying. The question I refer to is, "What do you want?" It is the third question of magic, for those who do not remember.

Once you have found a purpose, you must then use the energies that you have learned to manipulate to attain a result which will effect that purpose. Remember that, with a few exceptions, spells are unintelligent and will simply do their duty, much like a discharged bullet. Think of the purpose, and then use the abilities available to your caster type to achieve that purpose. The creation of the actual spell is based on a simple scientific scheme of Hypothesis, Experimentation, Observation, Conclusion. A "spell" is initially created as a theory that one may have on how to do Task A given Energy B is being used. In this format, theories are turned into solid understanding of the occultic arts by a Trial and Error refinement. Here is a simple example of a spell which may or may not be usable. It is an example, and I will not clarify whether this theory actually works or not.

Caster Type: Necromancer
Purpose: Strength

A Necromancer, of course, works only with death, so things such as using the Fire element or calling on God or Zeus are out of the question. This isn't to say you are not "allowed" to try other disciplines, but that it is best not to play mix-and-match when creating and casting spells. Necromancers work with Death Essence, so now the question is "How do I get strength through death?" Well, as normal people walk around and use strength in the process, a Necromancer does too. To get strength then, could be to rob their strength. In this case, the Necromancer conducts the power of death essence and uses it to switch with a target. While draining (some would say "forcing out") life force from a target, death essence is replacing the stolen life force. In this way, the target will become weaker and the Necromancer becomes stronger by infusing their aura. To turn this abililty into a bona fide spell, all you have to do is give it a name. Something simple and straight-forward, like "Life Drain". This, then, is the Life Drain spell. I must stress, at this point, that in this form the completed theory of Life Drain may or may not work. Treat this as a fictitious example. It may hold together in theory, but the job of the magician is to test it out in practice to see if this is real. If it does work, cheers! If it does not work, it means there is something wrong either with the theory, or in your casting of the spell. Try again, if it didn't work, and use a different method, or just try the same thing on another day to see if you were just having a bad day. If it still absolutely refuses to work, it can be assumed you are either not skilled enough to cast it, or it is impossible (yes, I firmly hold by the fact that some things are impossible. Sadly, this is a counterculture standpoint when considering the greater part of the occult community).

Never ask someone "How do I cast a spell for __________ in my art?" or "What do I do to get _____________?" The key to starting magic of this sort is that you learn the rules of spell creation and spell performance on your own without any help from anybody! Using your Book of Shadows you try something, record the procedure, record the results, and write down what you think went wrong/right and improve on it or, when satisfied, move on to another spell.

This then, in a nutshell, is intermediate magic: The ability to learn on your own.

Addendum: As a quick aside, I'd like to make a brief definition of what a spell is not. A spell is not a sequence of words which produce magical effects, it is not an effect produced by a stick, rock, or piece of metal that someone has fashioned into a "magical item", it is not a miscellaneous effect that is randomly considered mystical just because it is inexplicable on first analysis, and a spell is most definitely not a thing you buy from or trade with other magicians. It is, in reiteration of the material on this page, a comprehensive instruction on the manipulation of raw energies to achieve a desired effect. Please do not treat spells as though they are trading cards. The wider occult community plays with spells like it's a mystic fleamarket. I won't trade my Weakness and Sickness spells for a Psychic Vision and Healing spell.. It doesn't work that way, for obvious reasons.

Troubleshooting Spells
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