Site hosted by Angelfire.com: Build your free website today!
 

Strategies and Tricks


Home: Main page.
 

Strategies and Tricks: Advanced strategies for those who want to win.
 

Downloads: Many different maps, editors, and patches available for download.
 

*T.D*
*T.D* Only: Area for *T.D* members only.


 
 
 
 
 
 

This area contains advanced strategies and tricks for both GDI and Nod. I play this game a lot so I know what strategies work. Other sites have dumb strategies that almost never work. All of these strategies are straightforward, plus they are extremely effective. Note: All build orders are just reccomendations.

Feel free to e-mail any strategies or tips. If I think they are good enough I will post them. I will give you credit in red (if its not in red then I made it). What I really need is Nod strategies.
 

GDI
 
Nod
GDI
Universal
Nod

GDI 

Strategies:

Orca Fighter rush (lowest tech- 5):
This is a simple strategy that can be really effective. With 5 Orca Fighters you can destroy an MCV. The fastest way to get five fighters is this:
  1. Deploy MCV.
  2. Build 1 power plant.
  3. Build 1 refinery.
  4. Build 1 radar (at this time you may want to build a barracks and some Jump Jet Infantry to scout with).
  5. Build 1 helipad.
  6. Build 5 fighters.
Note that you can do this with starting money if it is 10000. Also, 5 fighters is the very least you can have. If they have a SAM or two or other air attack units, you should make 6 or 7 fighters instead.
How to defend:
Defense is really simple. Simply put an engineer by your MCV and when the fighters come, wait until your MCV is about half destroyed and send the engineer in to heal it completely. The fighters will run out of ammunition and your MCV will be saved.
Disrupter rush (lowest tech- 9):
This strategy is more complex but it is extremely effective. Disrupter rushing requires disrupters and carryalls. Simply pick up the disrupter with the carryall and drop it by an important building such as an MCV. An example way to get a disrupter and carryall quickly is this:
  1. Deploy MCV.
  2. Build 1 power plant.
  3. Build 1 or 2 refineries.
  4. Build 1 barracks.
  5. Build 1 war factory.
  6. Begin building 2 or 3 extra harvesters.
  7. Build 1 radar.
  8. Build 1 helipad.
  9. Build 1 tech center.
  10. Sell tech center.
  11. Begin building disrupters.
  12. Build 1 repair depot.
  13. Build carryalls.
(make extra power plants when necessary)
You must examine enemy defense in order to decide how many disrupters to attack with. Two is a good number if his defense is moderate. Note that this can also be used with a mammoth, but don't send a mammoth alone, its not worth it. Its a good idea to lead with an empty carryall to distract enemy sams. Here's a trick: to increase the effectiveness of your attack, use Ctrl to fire through the building with your disrupters. This will cause the damage to be almost twice as much as normal.
 
How to defend:
This is a tough one. One way is to make numerous air defenses to destroy the carryalls. Another is to make tons of ground defense to destroy the disrupters after they have landed. Always be sure you can re-build your MCV too. However the best way to defend against disrupter rushing is to simply destroy your enemy before he has a chance to do it.

Tricks:

Disk skipping (lowest tech- 2):
This trick is simple. Force fire with a disk thrower and the disk will travel farther than where you told it to go. This gives you the ability to destroy ground defenses while still staying out of the range of them. This becomes even more effective while standing on the side of a cliff. When thrown off a cliff your disks travel even farther, and usually the enemy wont know where they're coming from.
Selling Vehicles:
If your vehicle has lots of damage then you can sell it by making it go to the repair bay and when it gets on you click on the sell button and move it over the vehicle and it should turn green then click to sell it.
Dadx69

Nod 

Strategies:

Engineer rush:
Simple enough... just get the engeneers in the enemy's buildings. I would usualy send them in an apc (airlift it with a carryall if you're GDI). This works best if multi engneer is off but if you send enough of them, it shouldn't matter. Build order:
  1. Deploy MCV
  2. Explore
  3. Barracks
  4. Refinery
  5. Engineers (at times the enemy is dumb enough to leave his base undefended and you can just walk them right on in)
  6. Refinery
  7. War Factory
  8. Tech Center
  9. Sell Tech Center
  10. Sub-Terrainian APC
(make extra power plants when necessary)
Send the Sub-Terrainian APC full of engineers, and capture buildings!! (you might want to make more APCs and add some other units in like a cyborg commando and cyborgs)
How to defend:
This is also easy... VALLY OF THE WALLS... walls should be around EVERYTHING! If they try this a lot you could put gates in front of the war factory and refineries but the units are to dumb to lower it when coming out of a barracks. Possibly use pavement if you're GDI, but if you're Nod, then you should get that stealth generator running (to cancel that out if you are GDI, try to explore the enemy base some more and mark the important buildings with waypoints).
Dadx69

Tricks:

Take Out a Mammoth MK 2 With Ease:
You can try and be slick and use some ginnea pig unit to distract the Mammoth MK 2 and then send a Mutant HiJacker into it to capture it (now you have Mammoth!!!).
Dadx69
Terrain Leveler:
I don't think this really counts as a cheat, but it'll be really useful to someone, so it's worth it. Anyway, if you are playing as NOD, and have Artillery units, you can make them force-fire at annoyingly rocky terrain. After a few salvos, the ground will give way under the ballistic charges, and it will sink slightly(one level). This is useful if you deployed in a mountainous area, and need some extra room to build. Also, both sides can use their missles or ion cannon for the same purpose, although missles have a large area of affect, so its up to you.
Dadx69
Stealth Generator Hint:
When you are NOD and can build a stealth generator, not only is there no use for pavement but it hurts you as well. When you build pavement and a generator the genrator does not put the pavement into stealth. so if your playing against a friend (the computer is stupid so you can do it with them) dont use pavement or they will be able to see where your base is. However, if your playing with redeployable mcv's then you can throw them off by moving it and putting pavement somewhere else and then moving your mcv back.
Dadx69

Universal 

Strategies:

Tricks:

Stop Tiberium Vein Growth:
To stop Tiberium Vein growth, send a Hover MRLS or Jump Jet Infantry into the field (in case you haven't scouted it out yet). If you can see the whole field then use Orca Bombers or Banshees for this. Look for what appears to be a dark brown crater in the field. This "mouth" spews out veins. Tell your units to attack it and it will be destroyed and veins will stop growing.
Dadx69
Sell the Tech Center:
After you build your Tech Center and have all the build options, you can sell your Tech Center and you will not lose any build options. Note: If a building gets detroyed or turned off (like a barracks, etc.) and you don't have another one, when you rebuild you will lose the options the Tech Center gave you.
Dadx69